@benev/tact 0.4.0-0 → 0.4.0-10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (518) hide show
  1. package/README.md +173 -61
  2. package/package.json +9 -7
  3. package/s/demo/main.bundle.ts +18 -3
  4. package/s/demo/main.css +41 -5
  5. package/s/demo/presets.ts +54 -0
  6. package/s/gamepad/gamepad-app/element.ts +11 -4
  7. package/s/gamepad/gamepad-app/style.css.ts +5 -1
  8. package/s/gamepad/index.html.ts +1 -1
  9. package/s/gamepad/main.css +10 -1
  10. package/s/index.html.ts +28 -15
  11. package/s/lib/index.ts +15 -4
  12. package/s/lib/input/{encoder.ts → controller.ts} +26 -15
  13. package/s/lib/input/data/endian.ts +3 -0
  14. package/s/lib/input/data/{decode.ts → intent/decode.ts} +6 -5
  15. package/s/lib/input/data/intent/encode.ts +25 -0
  16. package/s/lib/input/data/intent/minihash.ts +5 -0
  17. package/s/{_archive/lib3/input/data/params.ts → lib/input/data/intent/sizes.ts} +1 -2
  18. package/s/lib/input/data/intent/types.ts +6 -0
  19. package/s/lib/input/data/parcel/decode.ts +32 -0
  20. package/s/lib/input/data/parcel/encode.ts +30 -0
  21. package/s/lib/input/data/parcel/sizes.ts +5 -0
  22. package/s/lib/input/data/parcel/types.ts +8 -0
  23. package/s/lib/input/data/test.ts +23 -0
  24. package/s/lib/input/decoder.ts +18 -12
  25. package/s/lib/input/evaluate/context.ts +6 -3
  26. package/s/lib/input/evaluate/evaluate.ts +71 -28
  27. package/s/lib/input/expression.ts +5 -5
  28. package/s/lib/input/investigate/hash-bindings.ts +5 -3
  29. package/s/lib/input/investigate/investigate.ts +24 -9
  30. package/s/lib/input/investigate/is-expression.ts +1 -0
  31. package/s/lib/input/investigate/make-input.ts +1 -5
  32. package/s/lib/input/sources/gamepad.ts +3 -9
  33. package/s/lib/input/sources/pointer.ts +0 -18
  34. package/s/lib/input/test.ts +216 -0
  35. package/s/lib/input/testing/quickbind.ts +7 -6
  36. package/s/lib/input/types.ts +3 -7
  37. package/s/lib/input/utils/mouse-button.ts +1 -6
  38. package/s/lib/test.ts +3 -177
  39. package/s/lib/ui/deck/auto-gamepads.ts +30 -0
  40. package/s/lib/ui/deck/controls/controls.ts +76 -0
  41. package/s/lib/ui/deck/controls/internal/assignments.ts +24 -0
  42. package/s/lib/ui/deck/controls/internal/data.ts +53 -0
  43. package/s/lib/ui/deck/controls/internal/fns.ts +38 -0
  44. package/s/lib/ui/deck/controls/internal/profiles.ts +83 -0
  45. package/s/lib/ui/deck/controls/types.ts +23 -0
  46. package/s/lib/ui/deck/hub.ts +109 -0
  47. package/s/lib/ui/deck/players.ts +73 -0
  48. package/s/lib/ui/deck/setup/deck.ts +44 -0
  49. package/s/lib/ui/deck/setup/tact.ts +101 -0
  50. package/s/lib/ui/deck/setup/types.ts +13 -0
  51. package/s/lib/ui/deck/setup/utils/broadcast-channel.ts +17 -0
  52. package/s/lib/ui/deck/setup/utils/kv.ts +20 -0
  53. package/s/lib/ui/deck/types.ts +26 -0
  54. package/s/lib/ui/deck/utils/first-preset.ts +9 -0
  55. package/s/lib/ui/icons/akar/LICENSE +23 -0
  56. package/s/lib/ui/icons/akar/backspace.svg.ts +4 -0
  57. package/s/lib/ui/icons/akar/circle-plus.svg.ts +4 -0
  58. package/s/lib/ui/icons/akar/copy.svg.ts +4 -0
  59. package/s/lib/ui/icons/akar/cross.svg.ts +4 -0
  60. package/s/lib/ui/icons/akar/devices.svg.ts +4 -0
  61. package/s/lib/ui/icons/akar/drag-vertical-fill.svg.ts +4 -0
  62. package/s/lib/ui/icons/akar/game-controller.svg.ts +4 -0
  63. package/s/lib/ui/icons/akar/key-cap.svg.ts +4 -0
  64. package/s/lib/ui/icons/akar/people-group.svg.ts +4 -0
  65. package/s/lib/ui/icons/akar/person-add.svg.ts +4 -0
  66. package/s/lib/ui/icons/akar/settings-horizontal.svg.ts +4 -0
  67. package/s/lib/ui/icons/akar/trash-can.svg.ts +4 -0
  68. package/s/lib/ui/icons/akar/x-small.svg.ts +4 -0
  69. package/s/lib/ui/views/controllers/style.css.ts +158 -0
  70. package/s/lib/ui/views/controllers/subviews/controller.ts +53 -0
  71. package/s/lib/ui/views/controllers/subviews/dropcard.ts +31 -0
  72. package/s/lib/ui/views/controllers/subviews/player.ts +38 -0
  73. package/s/lib/ui/views/controllers/view.ts +73 -0
  74. package/s/lib/ui/views/customize/parts/capture-gamepad-chord.ts +59 -0
  75. package/s/lib/ui/views/customize/parts/capture-key-chord.ts +70 -0
  76. package/s/lib/ui/views/customize/parts/capture-pointer-chord.ts +55 -0
  77. package/s/lib/ui/views/customize/parts/render-bindings.ts +67 -0
  78. package/s/lib/ui/views/customize/style.css.ts +144 -0
  79. package/s/lib/ui/views/customize/subviews/expression.ts +88 -0
  80. package/s/lib/ui/views/customize/subviews/recorder.ts +76 -0
  81. package/s/lib/ui/views/customize/view.ts +105 -0
  82. package/s/lib/ui/views/deck/style.css.ts +69 -0
  83. package/s/lib/ui/views/deck/types.ts +15 -0
  84. package/s/lib/ui/views/deck/view.ts +55 -0
  85. package/s/lib/ui/views/profile-select/view.ts +44 -0
  86. package/s/lib/ui/views/theme.css.ts +115 -0
  87. package/s/lib/ui/views/visualizer/style.css.ts +25 -0
  88. package/s/lib/ui/views/visualizer/view.ts +17 -0
  89. package/s/lib/ui/views/visualizer/visualizer.ts +17 -0
  90. package/s/lib/utils/ellipsis.ts +7 -0
  91. package/s/lib/utils/hash.ts +47 -0
  92. package/s/lib/utils/hueify.ts +5 -0
  93. package/x/demo/main.bundle.js +16 -3
  94. package/x/demo/main.bundle.js.map +1 -1
  95. package/x/demo/main.bundle.min.js +814 -12
  96. package/x/demo/main.bundle.min.js.map +4 -4
  97. package/x/demo/main.css +41 -5
  98. package/x/demo/presets.d.ts +30 -0
  99. package/x/demo/presets.js +51 -0
  100. package/x/demo/presets.js.map +1 -0
  101. package/x/gamepad/gamepad-app/element.js +9 -4
  102. package/x/gamepad/gamepad-app/element.js.map +1 -1
  103. package/x/gamepad/gamepad-app/style.css.js +5 -1
  104. package/x/gamepad/gamepad-app/style.css.js.map +1 -1
  105. package/x/gamepad/index.html +4 -4
  106. package/x/gamepad/index.html.js +1 -1
  107. package/x/gamepad/main.bundle.min.js +25 -21
  108. package/x/gamepad/main.bundle.min.js.map +4 -4
  109. package/x/gamepad/main.css +10 -1
  110. package/x/index.html +30 -17
  111. package/x/index.html.js +28 -15
  112. package/x/index.html.js.map +1 -1
  113. package/x/lib/index.d.ts +14 -1
  114. package/x/lib/index.js +14 -1
  115. package/x/lib/index.js.map +1 -1
  116. package/x/lib/input/controller.d.ts +15 -0
  117. package/x/lib/input/{encoder.js → controller.js} +19 -13
  118. package/x/lib/input/controller.js.map +1 -0
  119. package/x/lib/input/data/endian.d.ts +1 -0
  120. package/x/lib/input/data/endian.js +2 -0
  121. package/x/lib/input/data/endian.js.map +1 -0
  122. package/x/lib/input/data/intent/decode.d.ts +5 -0
  123. package/x/lib/input/data/{decode.js → intent/decode.js} +5 -4
  124. package/x/lib/input/data/intent/decode.js.map +1 -0
  125. package/x/lib/input/data/intent/encode.d.ts +2 -0
  126. package/x/lib/input/data/intent/encode.js +18 -0
  127. package/x/lib/input/data/intent/encode.js.map +1 -0
  128. package/x/lib/input/data/intent/minihash.d.ts +1 -0
  129. package/x/lib/input/data/intent/minihash.js +4 -0
  130. package/x/lib/input/data/intent/minihash.js.map +1 -0
  131. package/x/lib/input/data/{params.d.ts → intent/sizes.d.ts} +1 -2
  132. package/x/lib/input/data/intent/sizes.js +5 -0
  133. package/x/lib/input/data/intent/sizes.js.map +1 -0
  134. package/x/lib/input/data/intent/types.d.ts +4 -0
  135. package/x/lib/input/data/intent/types.js +2 -0
  136. package/x/lib/input/data/intent/types.js.map +1 -0
  137. package/x/lib/input/data/parcel/decode.d.ts +2 -0
  138. package/x/lib/input/data/parcel/decode.js +22 -0
  139. package/x/lib/input/data/parcel/decode.js.map +1 -0
  140. package/x/lib/input/data/parcel/encode.d.ts +2 -0
  141. package/x/lib/input/data/parcel/encode.js +19 -0
  142. package/x/lib/input/data/parcel/encode.js.map +1 -0
  143. package/x/lib/input/data/parcel/sizes.d.ts +3 -0
  144. package/x/lib/input/data/parcel/sizes.js +4 -0
  145. package/x/lib/input/data/parcel/sizes.js.map +1 -0
  146. package/x/lib/input/data/parcel/types.d.ts +5 -0
  147. package/x/lib/input/data/parcel/types.js +2 -0
  148. package/x/lib/input/data/parcel/types.js.map +1 -0
  149. package/x/lib/input/data/test.d.ts +6 -0
  150. package/x/lib/input/data/test.js +19 -0
  151. package/x/lib/input/data/test.js.map +1 -0
  152. package/x/lib/input/decoder.d.ts +3 -3
  153. package/x/lib/input/decoder.js +14 -12
  154. package/x/lib/input/decoder.js.map +1 -1
  155. package/x/lib/input/evaluate/context.d.ts +5 -4
  156. package/x/lib/input/evaluate/context.js +2 -3
  157. package/x/lib/input/evaluate/context.js.map +1 -1
  158. package/x/lib/input/evaluate/evaluate.d.ts +1 -1
  159. package/x/lib/input/evaluate/evaluate.js +65 -24
  160. package/x/lib/input/evaluate/evaluate.js.map +1 -1
  161. package/x/lib/input/expression.d.ts +1 -1
  162. package/x/lib/input/investigate/hash-bindings.d.ts +1 -1
  163. package/x/lib/input/investigate/hash-bindings.js +5 -3
  164. package/x/lib/input/investigate/hash-bindings.js.map +1 -1
  165. package/x/lib/input/investigate/investigate.d.ts +2 -1
  166. package/x/lib/input/investigate/investigate.js +14 -9
  167. package/x/lib/input/investigate/investigate.js.map +1 -1
  168. package/x/lib/input/investigate/is-expression.js +2 -0
  169. package/x/lib/input/investigate/is-expression.js.map +1 -1
  170. package/x/lib/input/investigate/make-input.js +1 -5
  171. package/x/lib/input/investigate/make-input.js.map +1 -1
  172. package/x/lib/input/sources/gamepad.js +3 -9
  173. package/x/lib/input/sources/gamepad.js.map +1 -1
  174. package/x/lib/input/sources/pointer.js +0 -21
  175. package/x/lib/input/sources/pointer.js.map +1 -1
  176. package/x/lib/input/test.d.ts +20 -0
  177. package/x/lib/input/test.js +170 -0
  178. package/x/lib/input/test.js.map +1 -0
  179. package/x/lib/input/testing/quickbind.d.ts +6 -4
  180. package/x/lib/input/testing/quickbind.js +7 -6
  181. package/x/lib/input/testing/quickbind.js.map +1 -1
  182. package/x/lib/input/types.d.ts +3 -8
  183. package/x/lib/input/types.js.map +1 -1
  184. package/x/lib/input/utils/mouse-button.js +1 -6
  185. package/x/lib/input/utils/mouse-button.js.map +1 -1
  186. package/x/lib/test.js +3 -133
  187. package/x/lib/test.js.map +1 -1
  188. package/x/lib/ui/deck/auto-gamepads.d.ts +4 -0
  189. package/x/lib/ui/deck/auto-gamepads.js +20 -0
  190. package/x/lib/ui/deck/auto-gamepads.js.map +1 -0
  191. package/x/lib/ui/deck/controls/controls.d.ts +19 -0
  192. package/x/lib/ui/deck/controls/controls.js +56 -0
  193. package/x/lib/ui/deck/controls/controls.js.map +1 -0
  194. package/x/lib/ui/deck/controls/internal/assignments.d.ts +9 -0
  195. package/x/lib/ui/deck/controls/internal/assignments.js +16 -0
  196. package/x/lib/ui/deck/controls/internal/assignments.js.map +1 -0
  197. package/x/lib/ui/deck/controls/internal/data.d.ts +29 -0
  198. package/x/lib/ui/deck/controls/internal/data.js +32 -0
  199. package/x/lib/ui/deck/controls/internal/data.js.map +1 -0
  200. package/x/lib/ui/deck/controls/internal/fns.d.ts +6 -0
  201. package/x/lib/ui/deck/controls/internal/fns.js +19 -0
  202. package/x/lib/ui/deck/controls/internal/fns.js.map +1 -0
  203. package/x/lib/ui/deck/controls/internal/profiles.d.ts +18 -0
  204. package/x/lib/ui/deck/controls/internal/profiles.js +59 -0
  205. package/x/lib/ui/deck/controls/internal/profiles.js.map +1 -0
  206. package/x/lib/ui/deck/controls/types.d.ts +17 -0
  207. package/x/lib/ui/deck/controls/types.js +2 -0
  208. package/x/lib/ui/deck/controls/types.js.map +1 -0
  209. package/x/lib/ui/deck/hub.d.ts +21 -0
  210. package/x/lib/ui/deck/hub.js +86 -0
  211. package/x/lib/ui/deck/hub.js.map +1 -0
  212. package/x/lib/ui/deck/players.d.ts +16 -0
  213. package/x/lib/ui/deck/players.js +56 -0
  214. package/x/lib/ui/deck/players.js.map +1 -0
  215. package/x/lib/ui/deck/setup/deck.d.ts +3 -0
  216. package/x/lib/ui/deck/setup/deck.js +30 -0
  217. package/x/lib/ui/deck/setup/deck.js.map +1 -0
  218. package/x/lib/ui/deck/setup/tact.d.ts +20 -0
  219. package/x/lib/ui/deck/setup/tact.js +78 -0
  220. package/x/lib/ui/deck/setup/tact.js.map +1 -0
  221. package/x/lib/ui/deck/setup/types.d.ts +10 -0
  222. package/x/lib/ui/deck/setup/types.js +2 -0
  223. package/x/lib/ui/deck/setup/types.js.map +1 -0
  224. package/x/lib/ui/deck/setup/utils/broadcast-channel.d.ts +4 -0
  225. package/x/lib/ui/deck/setup/utils/broadcast-channel.js +10 -0
  226. package/x/lib/ui/deck/setup/utils/broadcast-channel.js.map +1 -0
  227. package/x/lib/ui/deck/setup/utils/kv.d.ts +5 -0
  228. package/x/lib/ui/deck/setup/utils/kv.js +12 -0
  229. package/x/lib/ui/deck/setup/utils/kv.js.map +1 -0
  230. package/x/lib/ui/deck/types.d.ts +19 -0
  231. package/x/lib/ui/deck/types.js +3 -0
  232. package/x/lib/ui/deck/types.js.map +1 -0
  233. package/x/lib/ui/deck/utils/first-preset.d.ts +6 -0
  234. package/x/lib/ui/deck/utils/first-preset.js +5 -0
  235. package/x/lib/ui/deck/utils/first-preset.js.map +1 -0
  236. package/x/lib/ui/icons/akar/backspace.svg.d.ts +2 -0
  237. package/x/lib/ui/icons/akar/backspace.svg.js +3 -0
  238. package/x/lib/ui/icons/akar/backspace.svg.js.map +1 -0
  239. package/x/lib/ui/icons/akar/circle-plus.svg.d.ts +2 -0
  240. package/x/lib/ui/icons/akar/circle-plus.svg.js +3 -0
  241. package/x/lib/ui/icons/akar/circle-plus.svg.js.map +1 -0
  242. package/x/lib/ui/icons/akar/copy.svg.d.ts +2 -0
  243. package/x/lib/ui/icons/akar/copy.svg.js +3 -0
  244. package/x/lib/ui/icons/akar/copy.svg.js.map +1 -0
  245. package/x/lib/ui/icons/akar/cross.svg.d.ts +2 -0
  246. package/x/lib/ui/icons/akar/cross.svg.js +3 -0
  247. package/x/lib/ui/icons/akar/cross.svg.js.map +1 -0
  248. package/x/lib/ui/icons/akar/devices.svg.d.ts +2 -0
  249. package/x/lib/ui/icons/akar/devices.svg.js +3 -0
  250. package/x/lib/ui/icons/akar/devices.svg.js.map +1 -0
  251. package/x/lib/ui/icons/akar/drag-vertical-fill.svg.d.ts +2 -0
  252. package/x/lib/ui/icons/akar/drag-vertical-fill.svg.js +3 -0
  253. package/x/lib/ui/icons/akar/drag-vertical-fill.svg.js.map +1 -0
  254. package/x/lib/ui/icons/akar/game-controller.svg.d.ts +2 -0
  255. package/x/lib/ui/icons/akar/game-controller.svg.js +3 -0
  256. package/x/lib/ui/icons/akar/game-controller.svg.js.map +1 -0
  257. package/x/lib/ui/icons/akar/key-cap.svg.d.ts +2 -0
  258. package/x/lib/ui/icons/akar/key-cap.svg.js +3 -0
  259. package/x/lib/ui/icons/akar/key-cap.svg.js.map +1 -0
  260. package/x/lib/ui/icons/akar/people-group.svg.d.ts +2 -0
  261. package/x/lib/ui/icons/akar/people-group.svg.js +3 -0
  262. package/x/lib/ui/icons/akar/people-group.svg.js.map +1 -0
  263. package/x/lib/ui/icons/akar/person-add.svg.d.ts +2 -0
  264. package/x/lib/ui/icons/akar/person-add.svg.js +3 -0
  265. package/x/lib/ui/icons/akar/person-add.svg.js.map +1 -0
  266. package/x/lib/ui/icons/akar/settings-horizontal.svg.d.ts +2 -0
  267. package/x/lib/ui/icons/akar/settings-horizontal.svg.js +3 -0
  268. package/x/lib/ui/icons/akar/settings-horizontal.svg.js.map +1 -0
  269. package/x/lib/ui/icons/akar/trash-can.svg.d.ts +2 -0
  270. package/x/lib/ui/icons/akar/trash-can.svg.js +3 -0
  271. package/x/lib/ui/icons/akar/trash-can.svg.js.map +1 -0
  272. package/x/lib/ui/icons/akar/x-small.svg.d.ts +2 -0
  273. package/x/lib/ui/icons/akar/x-small.svg.js +3 -0
  274. package/x/lib/ui/icons/akar/x-small.svg.js.map +1 -0
  275. package/x/lib/ui/views/controllers/style.css.js +157 -0
  276. package/x/lib/ui/views/controllers/style.css.js.map +1 -0
  277. package/x/lib/ui/views/controllers/subviews/controller.d.ts +3 -0
  278. package/x/lib/ui/views/controllers/subviews/controller.js +45 -0
  279. package/x/lib/ui/views/controllers/subviews/controller.js.map +1 -0
  280. package/x/lib/ui/views/controllers/subviews/dropcard.d.ts +9 -0
  281. package/x/lib/ui/views/controllers/subviews/dropcard.js +20 -0
  282. package/x/lib/ui/views/controllers/subviews/dropcard.js.map +1 -0
  283. package/x/lib/ui/views/controllers/subviews/player.d.ts +2 -0
  284. package/x/lib/ui/views/controllers/subviews/player.js +32 -0
  285. package/x/lib/ui/views/controllers/subviews/player.js.map +1 -0
  286. package/x/lib/ui/views/controllers/view.d.ts +2 -0
  287. package/x/lib/ui/views/controllers/view.js +65 -0
  288. package/x/lib/ui/views/controllers/view.js.map +1 -0
  289. package/x/lib/ui/views/customize/parts/capture-gamepad-chord.d.ts +2 -0
  290. package/x/lib/ui/views/customize/parts/capture-gamepad-chord.js +46 -0
  291. package/x/lib/ui/views/customize/parts/capture-gamepad-chord.js.map +1 -0
  292. package/x/lib/ui/views/customize/parts/capture-key-chord.d.ts +2 -0
  293. package/x/lib/ui/views/customize/parts/capture-key-chord.js +58 -0
  294. package/x/lib/ui/views/customize/parts/capture-key-chord.js.map +1 -0
  295. package/x/lib/ui/views/customize/parts/capture-pointer-chord.d.ts +2 -0
  296. package/x/lib/ui/views/customize/parts/capture-pointer-chord.js +42 -0
  297. package/x/lib/ui/views/customize/parts/capture-pointer-chord.js.map +1 -0
  298. package/x/lib/ui/views/customize/parts/render-bindings.d.ts +3 -0
  299. package/x/lib/ui/views/customize/parts/render-bindings.js +32 -0
  300. package/x/lib/ui/views/customize/parts/render-bindings.js.map +1 -0
  301. package/x/lib/ui/views/customize/style.css.d.ts +2 -0
  302. package/x/lib/ui/views/customize/style.css.js +143 -0
  303. package/x/lib/ui/views/customize/style.css.js.map +1 -0
  304. package/x/lib/ui/views/customize/subviews/expression.d.ts +2 -0
  305. package/x/lib/ui/views/customize/subviews/expression.js +75 -0
  306. package/x/lib/ui/views/customize/subviews/expression.js.map +1 -0
  307. package/x/lib/ui/views/customize/subviews/recorder.d.ts +3 -0
  308. package/x/lib/ui/views/customize/subviews/recorder.js +60 -0
  309. package/x/lib/ui/views/customize/subviews/recorder.js.map +1 -0
  310. package/x/lib/ui/views/customize/view.d.ts +6 -0
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@@ -1,25 +0,0 @@
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-
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- import {Intent} from "../types.js"
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- import {endian, sizeHash, sizeId, sizeValue} from "./params.js"
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-
5
- export function decodeData(buffer: ArrayBuffer) {
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- const intents: Intent[] = []
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- const dv = new DataView(buffer)
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- let cursor = 0
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-
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- const hash = dv.getUint32(cursor, endian)
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- cursor += sizeHash
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-
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- while (cursor < buffer.byteLength) {
14
- const id = dv.getUint16(cursor, endian)
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- cursor += sizeId
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-
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- const value = dv.getFloat32(cursor, endian)
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- cursor += sizeValue
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-
20
- intents.push({id, value})
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- }
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-
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- return {hash, intents}
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- }
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-
@@ -1,24 +0,0 @@
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-
2
- import {Intent} from "../types.js"
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- import {endian, sizeHash, sizeId, sizeIntention, sizeValue} from "./params.js"
4
-
5
- export function encodeData(hash: number, intents: Intent[]) {
6
- const byteCount = sizeHash + (intents.length * sizeIntention)
7
- const buffer = new ArrayBuffer(byteCount)
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- const dv = new DataView(buffer)
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- let cursor = 0
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-
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- dv.setUint32(cursor, hash, endian)
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- cursor += sizeHash
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-
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- for (const intention of intents) {
15
- dv.setUint16(cursor, intention.id, endian)
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- cursor += sizeId
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-
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- dv.setFloat32(cursor, intention.value, endian)
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- cursor += sizeValue
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- }
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-
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- return buffer
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- }
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-
@@ -1,56 +0,0 @@
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-
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- import {isDown} from "./utils/is-down.js"
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- import {decodeData} from "./data/decode.js"
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- import {Inputs, Bindings, InputData} from "./types.js"
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- import {investigate} from "./investigate/investigate.js"
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-
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- export class InputDecoder<B extends Bindings> {
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- #investigation
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-
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- constructor(bindings: B) {
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- this.#investigation = investigate(bindings)
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- }
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-
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- get inputs() {
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- return this.#investigation.inputs
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- }
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-
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- resolve(...datas: InputData[]): Inputs<B> {
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- for (const input of this.#investigation.inputList) {
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- input.was = input.value
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- input.pulses = 0
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- input.change = 0
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- input.up = 0
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- input.down = 0
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- input.highest = null
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- input.lowest = null
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- }
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-
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- for (const data of datas) {
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- const decoded = decodeData(data)
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-
32
- if (decoded.hash !== this.#investigation.hash)
33
- throw new Error("intent bindings hash mismatch")
34
-
35
-
36
- for (const {id, value} of decoded.intents) {
37
- const input = this.#investigation.inputList[id]
38
- if (!input) throw new Error(`unknown input id ${id}`)
39
-
40
- const previous = input.value
41
- input.value = value
42
- input.pulses += value
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-
44
- if (value !== previous) input.change++
45
- if (!isDown(previous) && isDown(value)) input.down++
46
- if (isDown(previous) && !isDown(value)) input.up++
47
-
48
- input.lowest = Math.min(input.lowest ?? value, value)
49
- input.highest = Math.max(input.highest ?? value, value)
50
- }
51
- }
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-
53
- return this.inputs
54
- }
55
- }
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-
@@ -1,99 +0,0 @@
1
-
2
- import {deepClone, deepFreeze, got} from "@e280/stz"
3
- import {Sampler} from "./utils/sampler.js"
4
- import {encodeData} from "./data/encode.js"
5
- import {evaluate} from "./evaluate/evaluate.js"
6
- import {EvaluationContext} from "./evaluate/context.js"
7
- import {investigate} from "./investigate/investigate.js"
8
- import {Bindings, Expression, InputData, Intent, Rebindings, Source} from "./types.js"
9
-
10
- export class InputEncoder<B extends Bindings = any> {
11
- #sampler
12
- #bindings
13
- #investigation
14
- #context
15
- #expressionValues = new Map<Expression, number>()
16
-
17
- constructor(source: Source, bindings: B) {
18
- this.#bindings = deepFreeze(deepClone(bindings)) as any as Rebindings<B>
19
- this.#investigation = investigate(this.#bindings)
20
- this.#sampler = new Sampler(source)
21
- this.#context = new EvaluationContext()
22
- this.#init()
23
- }
24
-
25
- get bindings() {
26
- return this.#bindings
27
- }
28
-
29
- set bindings(b: Rebindings<B>) {
30
- const fresh = investigate(b)
31
-
32
- if (fresh.hash !== this.#investigation.hash)
33
- throw new Error("incompatible bindings")
34
-
35
- this.#investigation.rootIds = fresh.rootIds
36
- this.#investigation.rootList = fresh.rootList
37
- this.#investigation.rootIndex = fresh.rootIndex
38
- this.#context = new EvaluationContext()
39
- this.#expressionValues.clear()
40
- this.#init()
41
- }
42
-
43
- encode(time = performance.now()): InputData {
44
- return encodeData(this.#investigation.hash, [...this.evaluate(time)])
45
- }
46
-
47
- *evaluate(time = performance.now()) {
48
- const samples = this.#sampler.take()
49
-
50
- this.#context.clock.update(time)
51
- this.#context.phase = "samples"
52
- this.#context.dt = 0
53
-
54
- for (const sample of samples) {
55
- this.#context.sampleValues.set(sample.code, sample.value)
56
-
57
- for (const root of this.#investigation.rootIndex.get(sample.code) ?? []) {
58
- const intent = this.#makeIntent(root, sample.mode === "pulse")
59
- if (intent) yield intent
60
- }
61
-
62
- if (sample.mode === "pulse")
63
- this.#context.sampleValues.set(sample.code, 0)
64
- }
65
-
66
- this.#context.phase = "holdy"
67
- for (const root of this.#context.holdyRoots) {
68
- const intent = this.#makeIntent(root)
69
- if (intent) yield intent
70
- }
71
-
72
- this.#context.phase = "dt"
73
- this.#context.dt = this.#context.clock.since / 1000
74
- for (const root of this.#context.dtRoots) {
75
- const intent = this.#makeIntent(root, true)
76
- if (intent) yield intent
77
- }
78
- }
79
-
80
- #init() {
81
- for (const root of this.#investigation.rootList)
82
- evaluate(this.#context, root, root)
83
- }
84
-
85
- #makeIntent(root: Expression, force = false) {
86
- const value = evaluate(this.#context, root, root)
87
- const was = this.#expressionValues.get(root)
88
- if (force || value !== was) {
89
- this.#expressionValues.set(root, value)
90
- const id = got(this.#investigation.rootIds.get(root))
91
- return <Intent>{id, value}
92
- }
93
- }
94
-
95
- dispose() {
96
- return this.#sampler.dispose()
97
- }
98
- }
99
-
@@ -1,15 +0,0 @@
1
-
2
- import {Expression} from "../types.js"
3
- import {Clock} from "./utils/clock.js"
4
-
5
- export class EvaluationContext {
6
- phase: "samples" | "holdy" | "dt" = "samples"
7
- clock = new Clock()
8
- dt = 0
9
- sampleValues = new Map<string, number>()
10
- holding = new WeakMap<object, {start: number}>()
11
- tapping = new WeakMap<object, {previous: number, events: number[]}>()
12
- holdyRoots = new Set<Expression>()
13
- dtRoots = new Set<Expression>()
14
- }
15
-
@@ -1,142 +0,0 @@
1
-
2
- import {remap} from "@benev/math"
3
- import {arraylimit, guarantee, isNumber, isString} from "@e280/stz"
4
- import {Expression} from "../types.js"
5
- import {isDown} from "../utils/is-down.js"
6
- import {EvaluationContext} from "./context.js"
7
-
8
- export function evaluate(
9
- context: EvaluationContext,
10
- root: Expression,
11
- expression: Expression,
12
- ): number {
13
-
14
- const e = (expression: Expression) => evaluate(context, root, expression)
15
-
16
- if (isNumber(expression))
17
- return expression
18
-
19
- else if (isString(expression))
20
- return context.sampleValues.get(expression) ?? 0
21
-
22
- else switch (expression[0]) {
23
- case "min":
24
- return Math.min(...expression.slice(1).map(e))
25
-
26
- case "max":
27
- return Math.max(...expression.slice(1).map(e))
28
-
29
- case "+":
30
- return expression.slice(1)
31
- .map(e)
32
- .reduce((p, c) => p + c, 0)
33
-
34
- case "*":
35
- return expression.slice(1)
36
- .map(e)
37
- .reduce((p, c) => p * c, 1)
38
-
39
- case "!":
40
- return +(e(expression[1]) === 0)
41
-
42
- case "!!":
43
- return +(e(expression[1]) !== 0)
44
-
45
- case "==":
46
- return +(e(expression[1]) === e(expression[2]))
47
-
48
- case "!=":
49
- return +(e(expression[1]) !== e(expression[2]))
50
-
51
- case ">":
52
- return +(e(expression[1]) > e(expression[2]))
53
-
54
- case "<":
55
- return +(e(expression[1]) < e(expression[2]))
56
-
57
- case ">=":
58
- return +(e(expression[1]) >= e(expression[2]))
59
-
60
- case "<=":
61
- return +(e(expression[1]) <= e(expression[2]))
62
-
63
- case "clamp": {
64
- const [, min, max, expr] = expression
65
- const value = e(expr)
66
- return Math.min(
67
- max === null ? Infinity : e(max),
68
- Math.max(
69
- min === null ? -Infinity : e(min),
70
- value,
71
- ),
72
- )
73
- }
74
-
75
- case "remap": {
76
- const [, a, b, c, d, expr] = expression
77
- return remap(e(expr), e(a), e(b), e(c), e(d))
78
- }
79
-
80
- case "dt": {
81
- context.dtRoots.add(root)
82
- return context.dt
83
- }
84
-
85
- case "held": {
86
- context.holdyRoots.add(root)
87
-
88
- const [, ms, subexpression] = expression
89
- const down = isDown(e(subexpression))
90
- let held = context.holding.get(expression)
91
-
92
- if (down && !held) {
93
- held = {start: context.clock.time}
94
- context.holding.set(expression, held)
95
- }
96
-
97
- if (!down && held) {
98
- held = undefined
99
- context.holding.delete(expression)
100
- }
101
-
102
- if (held) {
103
- const timeHeld = context.clock.time - held.start
104
- if (timeHeld >= ms)
105
- return 1
106
- }
107
-
108
- return 0
109
- }
110
-
111
- case "taps": {
112
- const [, taps, ms, subexpression] = expression
113
- const value = e(subexpression)
114
- const tapped = guarantee(context.tapping, expression, () => ({
115
- previous: 0,
116
- events: [],
117
- }))
118
-
119
- const nowDown = isDown(value)
120
- const wasDown = isDown(tapped.previous)
121
- tapped.previous = value
122
-
123
- if (nowDown && !wasDown) {
124
- tapped.events.push(context.clock.time)
125
- tapped.events = arraylimit(
126
- tapped.events.filter(time => time >= (context.clock.time - ms)),
127
- 1024,
128
- )
129
- if (tapped.events.length >= taps) {
130
- tapped.events = []
131
- return 1
132
- }
133
- }
134
-
135
- return 0
136
- }
137
-
138
- default:
139
- throw new Error("unknown expression")
140
- }
141
- }
142
-
@@ -1,14 +0,0 @@
1
-
2
- export class Clock {
3
- since = 0
4
- last: number | undefined
5
-
6
- constructor(public time = performance.now()) {}
7
-
8
- update(time = performance.now()) {
9
- this.since = time - (this.time ?? time)
10
- this.last = this.time
11
- this.time = time
12
- }
13
- }
14
-
@@ -1,22 +0,0 @@
1
-
2
- import {hash32} from "@e280/stz"
3
- import {Bindings} from "../types.js"
4
- import {isExpression} from "./is-expression.js"
5
-
6
- export function hashBindings(bindings: Bindings) {
7
- const paths: string[] = []
8
-
9
- function recurse(b: Bindings, path: string[]) {
10
- if (isExpression(b)) {
11
- paths.push(path.join("."))
12
- }
13
- else {
14
- for (const [key, value] of Object.entries(b))
15
- recurse(value, [...path, key])
16
- }
17
- }
18
-
19
- recurse(bindings, ["b"])
20
- return hash32(...paths)
21
- }
22
-
@@ -1,42 +0,0 @@
1
-
2
- import {obMap} from "@e280/stz"
3
- import {makeInput} from "./make-input.js"
4
- import {hashBindings} from "./hash-bindings.js"
5
- import {isExpression} from "./is-expression.js"
6
- import {Bindings, Expression, Input, Inputs} from "../types.js"
7
- import {makeRootIndex as makeRootIndex} from "./root-index.js"
8
-
9
- export function investigate<B extends Bindings>(bindings: B) {
10
- const hash = hashBindings(bindings)
11
- const inputList: Input[] = []
12
- const rootList: Expression[] = []
13
- const rootIds = new Map<Expression, number>()
14
-
15
- function makeInputs(b: Bindings): unknown {
16
- if (isExpression(b)) {
17
- const input = makeInput()
18
- inputList.push(input)
19
- rootList.push(b)
20
- return input
21
- }
22
- else {
23
- return obMap(b, makeInputs)
24
- }
25
- }
26
-
27
- const inputs = makeInputs(bindings) as Inputs<B>
28
- const rootIndex = makeRootIndex(rootList)
29
-
30
- for (const [id, root] of rootList.entries())
31
- rootIds.set(root, id)
32
-
33
- return {
34
- hash,
35
- inputs,
36
- inputList,
37
- rootList,
38
- rootIndex,
39
- rootIds,
40
- }
41
- }
42
-
@@ -1,11 +0,0 @@
1
-
2
- import {isArray, isNumber, isString} from "@e280/stz"
3
- import {Bindings, Expression} from "../types.js"
4
-
5
- export function isExpression(b: Bindings): b is Expression {
6
- if (isString(b)) return true
7
- if (isNumber(b)) return true
8
- if (isArray(b)) return true
9
- return false
10
- }
11
-
@@ -1,18 +0,0 @@
1
-
2
- import {Input} from "../types.js"
3
-
4
- export function makeInput(): Input {
5
- return {
6
- value: 0,
7
- was: 0,
8
- pulses: 0,
9
-
10
- change: 0,
11
- down: 0,
12
- up: 0,
13
-
14
- lowest: 0,
15
- highest: 0,
16
- }
17
- }
18
-
@@ -1,26 +0,0 @@
1
-
2
- import {guarantee, isArray, isString} from "@e280/stz"
3
- import {Expression} from "../types.js"
4
-
5
- export function makeRootIndex(rootList: Expression[]) {
6
- type Code = string
7
- const rootIndex = new Map<Code, Set<Expression>>()
8
-
9
- function recurse(root: Expression, e: Expression) {
10
- if (isString(e)) {
11
- guarantee(rootIndex, e, () => new Set())
12
- .add(root)
13
- }
14
- else if (isArray(e)) {
15
- for (const sub of e.slice(1))
16
- if (sub !== null)
17
- recurse(root, sub)
18
- }
19
- }
20
-
21
- for (const root of rootList)
22
- recurse(root, root)
23
-
24
- return rootIndex
25
- }
26
-
@@ -1,20 +0,0 @@
1
-
2
- import {Intent} from "./types.js"
3
- import {InputEncoder} from "./encoder.js"
4
- import {encodeData} from "./data/encode.js"
5
-
6
- export class InputMixer {
7
- encoders = new Set<InputEncoder<any>>()
8
- constructor(private hash: number) {}
9
-
10
- encode(time = performance.now()) {
11
- const intents: Intent[] = []
12
-
13
- for (const encoder of this.encoders)
14
- for (const intent of encoder.evaluate(time))
15
- intents.push(intent)
16
-
17
- return encodeData(this.hash, intents)
18
- }
19
- }
20
-
@@ -1,58 +0,0 @@
1
-
2
- import {PlainSource} from "./plain.js"
3
- import {Pad} from "../utils/pad/pad.js"
4
- import {splitAxis} from "../utils/split-axis.js"
5
-
6
- export class GamepadSource extends PlainSource {
7
- #values = new Map<string, number>()
8
-
9
- constructor(public pad: Pad) {
10
- super()
11
- }
12
-
13
- get gamepad() {
14
- return this.pad.gamepad
15
- }
16
-
17
- poll() {
18
- const gamepad = this.gamepad
19
- this.#pollButtons(gamepad)
20
- this.#pollAxes(gamepad)
21
- }
22
-
23
- #publish(code: string, value: number) {
24
- const previous = this.#values.get(code) ?? 0
25
-
26
- if (value !== previous) {
27
- this.#values.set(code, value)
28
- this.onSample.publish({code, value, mode: "sticky"})
29
- }
30
- }
31
-
32
- #pollButtons(gamepad: Gamepad) {
33
- let any = 0
34
-
35
- for (const [index, button] of gamepad.buttons.entries()) {
36
- const value = button.value
37
- const i = index + 1
38
-
39
- this.#publish(`gamepad.button.${i}`, value)
40
-
41
- any = Math.max(any, value)
42
- }
43
-
44
- this.#publish("gamepad.button.any", any)
45
- }
46
-
47
- #pollAxes(gamepad: Gamepad) {
48
- for (const [index, value] of gamepad.axes.entries()) {
49
- const i = index + 1
50
- const [neg, pos] = splitAxis(value)
51
-
52
- this.#publish(`gamepad.axis.${i}`, value)
53
- this.#publish(`gamepad.axis.${i}.neg`, neg)
54
- this.#publish(`gamepad.axis.${i}.pos`, pos)
55
- }
56
- }
57
- }
58
-
@@ -1,49 +0,0 @@
1
-
2
- import {ev} from "@e280/stz"
3
- import {PlainSource} from "./plain.js"
4
-
5
- export class KeyboardSource extends PlainSource {
6
- #down = new Set<string>()
7
-
8
- constructor(target: EventTarget = window) {
9
- super()
10
- this.dispose.schedule(ev(target, this.#targetListeners))
11
- this.dispose.schedule(ev(window, this.#windowListeners))
12
- }
13
-
14
- #publish = (code: string, value: number) =>
15
- this.onSample.publish({code, value, mode: "sticky"})
16
-
17
- #targetListeners = {
18
- keydown: (event: KeyboardEvent) => {
19
- if (event.repeat) return
20
-
21
- if (this.#down.size === 0)
22
- this.#publish("keyboard.any", 1)
23
-
24
- this.#publish(event.code, 1)
25
- this.#down.add(event.code)
26
- },
27
-
28
- keyup: (event: KeyboardEvent) => {
29
- this.#publish(event.code, 0)
30
- this.#down.delete(event.code)
31
-
32
- if (this.#down.size === 0)
33
- this.#publish("keyboard.any", 0)
34
- },
35
- }
36
-
37
- #windowListeners = {
38
- blur: () => {
39
- for (const code of this.#down)
40
- this.#publish(code, 0)
41
-
42
- if (this.#down.size)
43
- this.#publish("keyboard.any", 0)
44
-
45
- this.#down.clear()
46
- },
47
- }
48
- }
49
-
@@ -1,9 +0,0 @@
1
-
2
- import {disposer, sub} from "@e280/stz"
3
- import {Sample, Source} from "../types.js"
4
-
5
- export class PlainSource implements Source {
6
- onSample = sub<[sample: Sample]>()
7
- dispose = disposer()
8
- }
9
-