@benev/tact 0.3.0-5 → 0.4.0-1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (654) hide show
  1. package/README.md +98 -55
  2. package/package.json +20 -21
  3. package/s/demo/main.bundle.ts +19 -67
  4. package/s/demo/main.css +4 -3
  5. package/s/demo/presets.ts +54 -0
  6. package/s/gamepad/gamepad-app/element.ts +25 -15
  7. package/s/gamepad/gamepad-app/style.css.ts +5 -1
  8. package/s/gamepad/index.html.ts +1 -1
  9. package/s/gamepad/main.css +10 -1
  10. package/s/index.html.ts +13 -6
  11. package/s/lib/index.ts +29 -0
  12. package/s/lib/input/controller.ts +72 -0
  13. package/s/lib/input/data/endian.ts +3 -0
  14. package/s/lib/input/data/intent/decode.ts +26 -0
  15. package/s/lib/input/data/intent/encode.ts +25 -0
  16. package/s/lib/input/data/intent/sizes.ts +6 -0
  17. package/s/lib/input/data/intent/types.ts +6 -0
  18. package/s/lib/input/data/parcel/decode.ts +32 -0
  19. package/s/lib/input/data/parcel/encode.ts +30 -0
  20. package/s/lib/input/data/parcel/sizes.ts +5 -0
  21. package/s/lib/input/data/parcel/types.ts +8 -0
  22. package/s/lib/input/data/test.ts +23 -0
  23. package/s/lib/input/decoder.ts +46 -0
  24. package/s/lib/input/evaluate/context.ts +16 -0
  25. package/s/lib/input/evaluate/evaluate.ts +229 -0
  26. package/s/lib/input/expression.ts +44 -0
  27. package/s/lib/input/investigate/hash-bindings.ts +22 -0
  28. package/s/lib/input/investigate/investigate.ts +35 -0
  29. package/s/lib/input/investigate/is-compatible.ts +8 -0
  30. package/s/lib/input/investigate/is-expression.ts +13 -0
  31. package/s/lib/input/investigate/make-input.ts +7 -0
  32. package/s/lib/input/sources/gamepad.ts +49 -0
  33. package/s/lib/input/sources/keyboard.ts +46 -0
  34. package/s/lib/input/sources/plain.ts +9 -0
  35. package/s/lib/input/sources/pointer.ts +38 -0
  36. package/s/lib/input/sources/sources.ts +24 -0
  37. package/s/lib/input/sources/stick.ts +32 -0
  38. package/s/lib/input/test.ts +194 -0
  39. package/s/lib/input/testing/quickbind.ts +21 -0
  40. package/s/lib/input/types.ts +48 -0
  41. package/s/lib/input/utils/clock.ts +14 -0
  42. package/s/lib/input/utils/mouse-button.ts +5 -0
  43. package/s/lib/input/utils/sampler.ts +28 -0
  44. package/s/lib/test.ts +6 -0
  45. package/s/lib/ui/deck/auto-gamepads.ts +29 -0
  46. package/s/lib/ui/deck/collector.ts +52 -0
  47. package/s/lib/ui/deck/controls/controls.ts +76 -0
  48. package/s/lib/ui/deck/controls/internal/assignments.ts +24 -0
  49. package/s/lib/ui/deck/controls/internal/data.ts +51 -0
  50. package/s/lib/ui/deck/controls/internal/fns.ts +38 -0
  51. package/s/lib/ui/deck/controls/internal/profiles.ts +83 -0
  52. package/s/lib/ui/deck/controls/types.ts +23 -0
  53. package/s/lib/ui/deck/hub.ts +108 -0
  54. package/s/lib/ui/deck/setup/deck.ts +31 -0
  55. package/s/lib/ui/deck/setup/tact.ts +86 -0
  56. package/s/lib/ui/deck/setup/types.ts +12 -0
  57. package/s/lib/ui/deck/types.ts +26 -0
  58. package/s/lib/ui/deck/utils/first-preset.ts +9 -0
  59. package/s/lib/ui/icons/akar/LICENSE +23 -0
  60. package/s/lib/ui/icons/akar/backspace.svg.ts +4 -0
  61. package/s/lib/ui/icons/akar/circle-plus.svg.ts +4 -0
  62. package/s/lib/ui/icons/akar/copy.svg.ts +4 -0
  63. package/s/lib/ui/icons/akar/cross.svg.ts +4 -0
  64. package/s/lib/ui/icons/akar/devices.svg.ts +4 -0
  65. package/s/lib/ui/icons/akar/drag-vertical-fill.svg.ts +4 -0
  66. package/s/lib/ui/icons/akar/game-controller.svg.ts +4 -0
  67. package/s/lib/ui/icons/akar/key-cap.svg.ts +4 -0
  68. package/s/lib/ui/icons/akar/people-group.svg.ts +4 -0
  69. package/s/lib/ui/icons/akar/person-add.svg.ts +4 -0
  70. package/s/lib/ui/icons/akar/settings-horizontal.svg.ts +4 -0
  71. package/s/lib/ui/icons/akar/trash-can.svg.ts +4 -0
  72. package/s/lib/ui/icons/akar/x-small.svg.ts +4 -0
  73. package/s/lib/ui/views/controllers/style.css.ts +158 -0
  74. package/s/lib/ui/views/controllers/subviews/controller.ts +53 -0
  75. package/s/lib/ui/views/controllers/subviews/dropcard.ts +31 -0
  76. package/s/lib/ui/views/controllers/subviews/player.ts +38 -0
  77. package/s/lib/ui/views/controllers/view.ts +72 -0
  78. package/s/lib/ui/views/customize/parts/capture-gamepad-chord.ts +59 -0
  79. package/s/lib/ui/views/customize/parts/capture-key-chord.ts +70 -0
  80. package/s/lib/ui/views/customize/parts/capture-pointer-chord.ts +55 -0
  81. package/s/lib/ui/views/customize/parts/render-bindings.ts +67 -0
  82. package/s/lib/ui/views/customize/style.css.ts +144 -0
  83. package/s/lib/ui/views/customize/subviews/expression.ts +88 -0
  84. package/s/lib/ui/views/customize/subviews/recorder.ts +76 -0
  85. package/s/lib/ui/views/customize/view.ts +104 -0
  86. package/s/lib/ui/views/deck/style.css.ts +69 -0
  87. package/s/lib/ui/views/deck/types.ts +15 -0
  88. package/s/lib/ui/views/deck/view.ts +49 -0
  89. package/s/lib/ui/views/profile-select/view.ts +44 -0
  90. package/s/lib/ui/views/theme.css.ts +115 -0
  91. package/s/lib/ui/views/visualizer/style.css.ts +23 -0
  92. package/s/lib/ui/views/visualizer/view.ts +16 -0
  93. package/s/lib/ui/views/visualizer/visualizer.ts +17 -0
  94. package/s/lib/utils/ellipsis.ts +7 -0
  95. package/s/lib/utils/hueify.ts +5 -0
  96. package/x/demo/main.bundle.js +16 -52
  97. package/x/demo/main.bundle.js.map +1 -1
  98. package/x/demo/main.bundle.min.js +766 -93
  99. package/x/demo/main.bundle.min.js.map +4 -4
  100. package/x/demo/main.css +4 -3
  101. package/x/demo/presets.d.ts +30 -0
  102. package/x/demo/presets.js +51 -0
  103. package/x/demo/presets.js.map +1 -0
  104. package/x/gamepad/gamepad-app/element.js +21 -14
  105. package/x/gamepad/gamepad-app/element.js.map +1 -1
  106. package/x/gamepad/gamepad-app/style.css.js +5 -1
  107. package/x/gamepad/gamepad-app/style.css.js.map +1 -1
  108. package/x/gamepad/index.html +4 -4
  109. package/x/gamepad/index.html.js +1 -1
  110. package/x/gamepad/main.bundle.min.js +25 -21
  111. package/x/gamepad/main.bundle.min.js.map +4 -4
  112. package/x/gamepad/main.css +10 -1
  113. package/x/index.html +16 -9
  114. package/x/index.html.js +13 -6
  115. package/x/index.html.js.map +1 -1
  116. package/x/lib/index.d.ts +26 -0
  117. package/x/lib/index.js +27 -0
  118. package/x/lib/index.js.map +1 -0
  119. package/x/lib/input/controller.d.ts +15 -0
  120. package/x/lib/input/controller.js +55 -0
  121. package/x/lib/input/controller.js.map +1 -0
  122. package/x/lib/input/data/endian.d.ts +1 -0
  123. package/x/lib/input/data/endian.js +2 -0
  124. package/x/lib/input/data/endian.js.map +1 -0
  125. package/x/lib/input/data/intent/decode.d.ts +5 -0
  126. package/x/lib/input/data/intent/decode.js +18 -0
  127. package/x/lib/input/data/intent/decode.js.map +1 -0
  128. package/x/lib/input/data/intent/encode.d.ts +2 -0
  129. package/x/lib/input/data/intent/encode.js +18 -0
  130. package/x/lib/input/data/intent/encode.js.map +1 -0
  131. package/x/lib/input/data/intent/sizes.d.ts +4 -0
  132. package/x/lib/input/data/intent/sizes.js +5 -0
  133. package/x/lib/input/data/intent/sizes.js.map +1 -0
  134. package/x/lib/input/data/intent/types.d.ts +4 -0
  135. package/x/lib/input/data/intent/types.js.map +1 -0
  136. package/x/lib/input/data/parcel/decode.d.ts +2 -0
  137. package/x/lib/input/data/parcel/decode.js +22 -0
  138. package/x/lib/input/data/parcel/decode.js.map +1 -0
  139. package/x/lib/input/data/parcel/encode.d.ts +2 -0
  140. package/x/lib/input/data/parcel/encode.js +19 -0
  141. package/x/lib/input/data/parcel/encode.js.map +1 -0
  142. package/x/lib/input/data/parcel/sizes.d.ts +3 -0
  143. package/x/lib/input/data/parcel/sizes.js +4 -0
  144. package/x/lib/input/data/parcel/sizes.js.map +1 -0
  145. package/x/lib/input/data/parcel/types.d.ts +5 -0
  146. package/x/lib/input/data/parcel/types.js.map +1 -0
  147. package/x/lib/input/data/test.d.ts +6 -0
  148. package/x/lib/input/data/test.js +19 -0
  149. package/x/lib/input/data/test.js.map +1 -0
  150. package/x/lib/input/decoder.d.ts +7 -0
  151. package/x/lib/input/decoder.js +33 -0
  152. package/x/lib/input/decoder.js.map +1 -0
  153. package/x/lib/input/evaluate/context.d.ts +15 -0
  154. package/x/lib/input/evaluate/context.js +11 -0
  155. package/x/lib/input/evaluate/context.js.map +1 -0
  156. package/x/lib/input/evaluate/evaluate.d.ts +3 -0
  157. package/x/lib/input/evaluate/evaluate.js +175 -0
  158. package/x/lib/input/evaluate/evaluate.js.map +1 -0
  159. package/x/lib/input/expression.d.ts +1 -0
  160. package/x/lib/input/expression.js +2 -0
  161. package/x/lib/input/expression.js.map +1 -0
  162. package/x/lib/input/investigate/hash-bindings.d.ts +2 -0
  163. package/x/lib/input/investigate/hash-bindings.js +17 -0
  164. package/x/lib/input/investigate/hash-bindings.js.map +1 -0
  165. package/x/lib/input/investigate/investigate.d.ts +8 -0
  166. package/x/lib/input/investigate/investigate.js +28 -0
  167. package/x/lib/input/investigate/investigate.js.map +1 -0
  168. package/x/lib/input/investigate/is-compatible.d.ts +2 -0
  169. package/x/lib/input/investigate/is-compatible.js +5 -0
  170. package/x/lib/input/investigate/is-compatible.js.map +1 -0
  171. package/x/lib/input/investigate/is-expression.d.ts +3 -0
  172. package/x/lib/input/investigate/is-expression.js +13 -0
  173. package/x/lib/input/investigate/is-expression.js.map +1 -0
  174. package/x/lib/input/investigate/make-input.d.ts +2 -0
  175. package/x/lib/input/investigate/make-input.js +4 -0
  176. package/x/lib/input/investigate/make-input.js.map +1 -0
  177. package/x/lib/input/sources/gamepad.d.ts +9 -0
  178. package/x/lib/input/sources/gamepad.js +39 -0
  179. package/x/lib/input/sources/gamepad.js.map +1 -0
  180. package/x/lib/input/sources/keyboard.d.ts +5 -0
  181. package/x/lib/input/sources/keyboard.js +36 -0
  182. package/x/lib/input/sources/keyboard.js.map +1 -0
  183. package/x/lib/input/sources/plain.d.ts +5 -0
  184. package/x/lib/input/sources/plain.js +6 -0
  185. package/x/lib/input/sources/plain.js.map +1 -0
  186. package/x/lib/input/sources/pointer.d.ts +7 -0
  187. package/x/lib/input/sources/pointer.js +33 -0
  188. package/x/lib/input/sources/pointer.js.map +1 -0
  189. package/x/lib/input/sources/sources.d.ts +7 -0
  190. package/x/lib/input/sources/sources.js +15 -0
  191. package/x/lib/input/sources/sources.js.map +1 -0
  192. package/x/lib/input/sources/stick.d.ts +10 -0
  193. package/x/lib/input/sources/stick.js +25 -0
  194. package/x/lib/input/sources/stick.js.map +1 -0
  195. package/x/lib/input/test.d.ts +18 -0
  196. package/x/lib/input/test.js +143 -0
  197. package/x/lib/input/test.js.map +1 -0
  198. package/x/lib/input/testing/quickbind.d.ts +12 -0
  199. package/x/lib/input/testing/quickbind.js +13 -0
  200. package/x/lib/input/testing/quickbind.js.map +1 -0
  201. package/x/lib/input/types.d.ts +32 -0
  202. package/x/lib/input/types.js +2 -0
  203. package/x/lib/input/types.js.map +1 -0
  204. package/x/lib/input/utils/clock.d.ts +7 -0
  205. package/x/lib/input/utils/clock.js +14 -0
  206. package/x/lib/input/utils/clock.js.map +1 -0
  207. package/x/lib/input/utils/evergreen.js.map +1 -0
  208. package/x/lib/input/utils/is-down.js.map +1 -0
  209. package/x/lib/input/utils/mouse-button.d.ts +1 -0
  210. package/x/lib/input/utils/mouse-button.js +4 -0
  211. package/x/lib/input/utils/mouse-button.js.map +1 -0
  212. package/x/lib/input/utils/pad/on-pad.js.map +1 -0
  213. package/x/lib/input/utils/pad/pad.js.map +1 -0
  214. package/x/lib/input/utils/sampler.d.ts +7 -0
  215. package/x/lib/input/utils/sampler.js +23 -0
  216. package/x/lib/input/utils/sampler.js.map +1 -0
  217. package/x/lib/input/utils/split-axis.js.map +1 -0
  218. package/x/lib/test.d.ts +1 -0
  219. package/x/lib/test.js +4 -0
  220. package/x/lib/test.js.map +1 -0
  221. package/x/lib/ui/deck/auto-gamepads.d.ts +4 -0
  222. package/x/lib/ui/deck/auto-gamepads.js +19 -0
  223. package/x/lib/ui/deck/auto-gamepads.js.map +1 -0
  224. package/x/lib/ui/deck/collector.d.ts +13 -0
  225. package/x/lib/ui/deck/collector.js +35 -0
  226. package/x/lib/ui/deck/collector.js.map +1 -0
  227. package/x/lib/ui/deck/controls/controls.d.ts +19 -0
  228. package/x/lib/ui/deck/controls/controls.js +56 -0
  229. package/x/lib/ui/deck/controls/controls.js.map +1 -0
  230. package/x/lib/ui/deck/controls/internal/assignments.d.ts +9 -0
  231. package/x/lib/ui/deck/controls/internal/assignments.js +16 -0
  232. package/x/lib/ui/deck/controls/internal/assignments.js.map +1 -0
  233. package/x/lib/ui/deck/controls/internal/data.d.ts +29 -0
  234. package/x/lib/ui/deck/controls/internal/data.js +29 -0
  235. package/x/lib/ui/deck/controls/internal/data.js.map +1 -0
  236. package/x/lib/ui/deck/controls/internal/fns.d.ts +6 -0
  237. package/x/lib/ui/deck/controls/internal/fns.js +19 -0
  238. package/x/lib/ui/deck/controls/internal/fns.js.map +1 -0
  239. package/x/lib/ui/deck/controls/internal/profiles.d.ts +18 -0
  240. package/x/lib/ui/deck/controls/internal/profiles.js +59 -0
  241. package/x/lib/ui/deck/controls/internal/profiles.js.map +1 -0
  242. package/x/lib/ui/deck/controls/types.d.ts +17 -0
  243. package/x/lib/ui/deck/controls/types.js +2 -0
  244. package/x/lib/ui/deck/controls/types.js.map +1 -0
  245. package/x/lib/ui/deck/hub.d.ts +21 -0
  246. package/x/lib/ui/deck/hub.js +85 -0
  247. package/x/lib/ui/deck/hub.js.map +1 -0
  248. package/x/lib/ui/deck/setup/deck.d.ts +3 -0
  249. package/x/lib/ui/deck/setup/deck.js +20 -0
  250. package/x/lib/ui/deck/setup/deck.js.map +1 -0
  251. package/x/lib/ui/deck/setup/tact.d.ts +17 -0
  252. package/x/lib/ui/deck/setup/tact.js +67 -0
  253. package/x/lib/ui/deck/setup/tact.js.map +1 -0
  254. package/x/lib/ui/deck/setup/types.d.ts +9 -0
  255. package/x/lib/ui/deck/setup/types.js +2 -0
  256. package/x/lib/ui/deck/setup/types.js.map +1 -0
  257. package/x/lib/ui/deck/types.d.ts +18 -0
  258. package/x/lib/ui/deck/types.js +3 -0
  259. package/x/lib/ui/deck/types.js.map +1 -0
  260. package/x/lib/ui/deck/utils/first-preset.d.ts +6 -0
  261. package/x/lib/ui/deck/utils/first-preset.js +5 -0
  262. package/x/lib/ui/deck/utils/first-preset.js.map +1 -0
  263. package/x/lib/ui/icons/akar/backspace.svg.d.ts +2 -0
  264. package/x/lib/ui/icons/akar/backspace.svg.js +3 -0
  265. package/x/lib/ui/icons/akar/backspace.svg.js.map +1 -0
  266. package/x/lib/ui/icons/akar/circle-plus.svg.d.ts +2 -0
  267. package/x/lib/ui/icons/akar/circle-plus.svg.js +3 -0
  268. package/x/lib/ui/icons/akar/circle-plus.svg.js.map +1 -0
  269. package/x/lib/ui/icons/akar/copy.svg.d.ts +2 -0
  270. package/x/lib/ui/icons/akar/copy.svg.js +3 -0
  271. package/x/lib/ui/icons/akar/copy.svg.js.map +1 -0
  272. package/x/lib/ui/icons/akar/cross.svg.d.ts +2 -0
  273. package/x/lib/ui/icons/akar/cross.svg.js +3 -0
  274. package/x/lib/ui/icons/akar/cross.svg.js.map +1 -0
  275. package/x/lib/ui/icons/akar/devices.svg.d.ts +2 -0
  276. package/x/lib/ui/icons/akar/devices.svg.js +3 -0
  277. package/x/lib/ui/icons/akar/devices.svg.js.map +1 -0
  278. package/x/lib/ui/icons/akar/drag-vertical-fill.svg.d.ts +2 -0
  279. package/x/lib/ui/icons/akar/drag-vertical-fill.svg.js +3 -0
  280. package/x/lib/ui/icons/akar/drag-vertical-fill.svg.js.map +1 -0
  281. package/x/lib/ui/icons/akar/game-controller.svg.d.ts +2 -0
  282. package/x/lib/ui/icons/akar/game-controller.svg.js +3 -0
  283. package/x/lib/ui/icons/akar/game-controller.svg.js.map +1 -0
  284. package/x/lib/ui/icons/akar/key-cap.svg.d.ts +2 -0
  285. package/x/lib/ui/icons/akar/key-cap.svg.js +3 -0
  286. package/x/lib/ui/icons/akar/key-cap.svg.js.map +1 -0
  287. package/x/lib/ui/icons/akar/people-group.svg.d.ts +2 -0
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  289. package/x/lib/ui/icons/akar/people-group.svg.js.map +1 -0
  290. package/x/lib/ui/icons/akar/person-add.svg.d.ts +2 -0
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  293. package/x/lib/ui/icons/akar/settings-horizontal.svg.d.ts +2 -0
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  296. package/x/lib/ui/icons/akar/trash-can.svg.d.ts +2 -0
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  299. package/x/lib/ui/icons/akar/x-small.svg.d.ts +2 -0
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  301. package/x/lib/ui/icons/akar/x-small.svg.js.map +1 -0
  302. package/x/lib/ui/views/controllers/style.css.js +157 -0
  303. package/x/lib/ui/views/controllers/style.css.js.map +1 -0
  304. package/x/lib/ui/views/controllers/subviews/controller.d.ts +3 -0
  305. package/x/lib/ui/views/controllers/subviews/controller.js +45 -0
  306. package/x/lib/ui/views/controllers/subviews/controller.js.map +1 -0
  307. package/x/lib/ui/views/controllers/subviews/dropcard.d.ts +9 -0
  308. package/x/lib/ui/views/controllers/subviews/dropcard.js +20 -0
  309. package/x/lib/ui/views/controllers/subviews/dropcard.js.map +1 -0
  310. package/x/lib/ui/views/controllers/subviews/player.d.ts +2 -0
  311. package/x/lib/ui/views/controllers/subviews/player.js +32 -0
  312. package/x/lib/ui/views/controllers/subviews/player.js.map +1 -0
  313. package/x/lib/ui/views/controllers/view.d.ts +2 -0
  314. package/x/lib/ui/views/controllers/view.js +64 -0
  315. package/x/lib/ui/views/controllers/view.js.map +1 -0
  316. package/x/lib/ui/views/customize/parts/capture-gamepad-chord.d.ts +2 -0
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  633. /package/s/{_archive → lib/input}/utils/evergreen.ts +0 -0
  634. /package/s/{utils → lib/input/utils}/is-down.ts +0 -0
  635. /package/s/{device → lib/input/utils}/pad/on-pad.ts +0 -0
  636. /package/s/{device → lib/input/utils}/pad/pad.ts +0 -0
  637. /package/s/{_archive → lib/input}/utils/split-axis.ts +0 -0
  638. /package/s/{utils → lib/utils}/make-id.ts +0 -0
  639. /package/x/{core/atom → lib/input/data/intent}/types.js +0 -0
  640. /package/x/{deck → lib/input/data/parcel}/types.js +0 -0
  641. /package/x/{utils → lib/input/utils}/evergreen.d.ts +0 -0
  642. /package/x/{utils → lib/input/utils}/evergreen.js +0 -0
  643. /package/x/{utils → lib/input/utils}/is-down.d.ts +0 -0
  644. /package/x/{utils → lib/input/utils}/is-down.js +0 -0
  645. /package/x/{device → lib/input/utils}/pad/on-pad.d.ts +0 -0
  646. /package/x/{device → lib/input/utils}/pad/on-pad.js +0 -0
  647. /package/x/{device → lib/input/utils}/pad/pad.d.ts +0 -0
  648. /package/x/{device → lib/input/utils}/pad/pad.js +0 -0
  649. /package/x/{utils → lib/input/utils}/split-axis.d.ts +0 -0
  650. /package/x/{utils → lib/input/utils}/split-axis.js +0 -0
  651. /package/x/{demo/demo-app → lib/ui/views/controllers}/style.css.d.ts +0 -0
  652. /package/x/{ui/views/desk → lib/ui/views/customize}/style.css.d.ts +0 -0
  653. /package/x/{utils → lib/utils}/make-id.d.ts +0 -0
  654. /package/x/{utils → lib/utils}/make-id.js +0 -0
@@ -1,134 +0,0 @@
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-
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- import {css} from "lit"
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- export default css`
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-
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- :host {
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- pointer-events: none;
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-
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- display: flex;
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- flex-direction: column;
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- container: my-layout / size;
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-
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- width: 100%;
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- height: 100%;
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- }
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-
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- * {
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- user-drag: none;
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- user-select: none;
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- }
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-
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- button, [view="nub-stick"] {
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- pointer-events: all;
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- }
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-
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- button {
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- font-size: 0.5em;
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- color: #fff;
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- text-shadow: .1em .2em .1em #000;
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- text-transform: uppercase;
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- display: inline-flex;
31
- justify-content: center;
32
- align-items: center;
33
- background: #888;
34
- box-shadow: .2em .4em .1em #000;
35
-
36
- -webkit-tap-highlight-color: transparent;
37
- &:is(:focus, :hover) {
38
- outline: none;
39
- background: #888;
40
- filter: none;
41
- }
42
- }
43
-
44
- .upper {
45
- flex: 1 1 auto;
46
- display: flex;
47
- justify-content: center;
48
- align-items: start;
49
- gap: 0.5em;
50
- }
51
-
52
- .lower {
53
- display: flex;
54
- justify-content: space-between;
55
- }
56
-
57
- .side {
58
- display: flex;
59
- flex-direction: column;
60
- gap: 1em;
61
- }
62
-
63
- .pad {
64
- display: flex;
65
- gap: 0.5em;
66
-
67
- > div {
68
- display: flex;
69
- flex-direction: column;
70
- justify-content: center;
71
- gap: 0.5em;
72
- }
73
- }
74
-
75
- .shoulder {
76
- display: flex;
77
- gap: 0.5em;
78
- }
79
-
80
- .right {
81
- align-items: end;
82
- }
83
-
84
- .right .shoulder {
85
- flex-direction: row-reverse;
86
- }
87
-
88
- [x-code^="gamepad.trigger"] {
89
- width: 6em;
90
- }
91
-
92
- [x-code^="gamepad.bumper"] {
93
- width: 4em;
94
- }
95
-
96
- .stick {
97
- width: 4em;
98
- }
99
-
100
- @container (min-width: 0px) {
101
- .upper, .lower {
102
- padding: 2cqh 2cqw;
103
- }
104
-
105
- button {
106
- font-size: min(3cqh, 3cqw);
107
- width: 7cqw;
108
- height: 6cqh;
109
- }
110
-
111
- .upper button {
112
- width: unset;
113
- height: unset;
114
- }
115
-
116
- .shoulder button {
117
- height: 9cqh;
118
- }
119
-
120
- .stick {
121
- width: max(15cqw, 15cqh);
122
- }
123
-
124
- [x-code^="gamepad.trigger"] {
125
- width: 9cqw;
126
- }
127
-
128
- [x-code^="gamepad.bumper"] {
129
- width: 7cqw;
130
- }
131
- }
132
-
133
- `
134
-
@@ -1,42 +0,0 @@
1
-
2
- export type GamepadInputs = ReturnType<typeof gamepadInputs>
3
-
4
- export function gamepadInputs() {
5
- return {
6
- "gamepad.any": 0,
7
-
8
- "gamepad.stick.left.up": 0,
9
- "gamepad.stick.left.down": 0,
10
- "gamepad.stick.left.left": 0,
11
- "gamepad.stick.left.right": 0,
12
-
13
- "gamepad.stick.right.up": 0,
14
- "gamepad.stick.right.down": 0,
15
- "gamepad.stick.right.left": 0,
16
- "gamepad.stick.right.right": 0,
17
-
18
- "gamepad.stick.left.click": 0,
19
- "gamepad.stick.right.click": 0,
20
-
21
- "gamepad.a": 0,
22
- "gamepad.b": 0,
23
- "gamepad.x": 0,
24
- "gamepad.y": 0,
25
-
26
- "gamepad.up": 0,
27
- "gamepad.down": 0,
28
- "gamepad.left": 0,
29
- "gamepad.right": 0,
30
-
31
- "gamepad.trigger.left": 0,
32
- "gamepad.trigger.right": 0,
33
-
34
- "gamepad.bumper.left": 0,
35
- "gamepad.bumper.right": 0,
36
-
37
- "gamepad.alpha": 0,
38
- "gamepad.beta": 0,
39
- "gamepad.gamma": 0,
40
- }
41
- }
42
-
@@ -1,12 +0,0 @@
1
-
2
- export function preventDefaultTouchShenanigans() {
3
- const preventer = (e: TouchEvent) => e.preventDefault()
4
- const opts = {passive: false}
5
-
6
- window.addEventListener("touchmove", preventer, opts)
7
-
8
- return () => {
9
- window.removeEventListener("touchmove", preventer)
10
- }
11
- }
12
-
@@ -1,75 +0,0 @@
1
-
2
- import {ev, MapG} from "@e280/stz"
3
-
4
- export function touchTracking({target, buttons, touchdown, touchup}: {
5
- target: Document | ShadowRoot
6
- buttons: Set<HTMLButtonElement>
7
- touchdown: (button: HTMLButtonElement) => void
8
- touchup: (button: HTMLButtonElement) => void
9
- }) {
10
-
11
- const tracks = new MapG<number, Track>
12
-
13
- function grabTrack(touch: Touch) {
14
- return tracks.guarantee(touch.identifier, () => new Track(
15
- touchdown,
16
- touchup,
17
- ))
18
- }
19
-
20
- function underTouch(touch: Touch) {
21
- const element = target.elementFromPoint(touch.clientX, touch.clientY)
22
- return (element && element instanceof HTMLButtonElement && buttons.has(element))
23
- ? element
24
- : undefined
25
- }
26
-
27
- function additive(event: TouchEvent) {
28
- for (const touch of Array.from(event.touches)) {
29
- const track = grabTrack(touch)
30
- track.button = underTouch(touch)
31
- }
32
- }
33
-
34
- function subtractive(event: TouchEvent) {
35
- for (const touch of Array.from(event.changedTouches)) {
36
- const track = grabTrack(touch)
37
- track.button = undefined
38
- tracks.delete(touch.identifier)
39
- }
40
- }
41
-
42
- return ev(window, {
43
- touchstart: additive,
44
- touchmove: additive,
45
- touchcancel: subtractive,
46
- touchend: subtractive,
47
- })
48
- }
49
-
50
- class Track {
51
- #button: HTMLButtonElement | undefined = undefined
52
-
53
- constructor(
54
- public touchdown: (button: HTMLButtonElement) => void,
55
- public touchup: (button: HTMLButtonElement) => void,
56
- ) {}
57
-
58
- get button() {
59
- return this.#button
60
- }
61
-
62
- set button(next: HTMLButtonElement | undefined) {
63
- const previous = this.#button
64
- const changed = next !== previous
65
-
66
- this.#button = next
67
-
68
- if (changed && previous) {
69
- this.touchup(previous)
70
- }
71
- if (changed && next)
72
- this.touchdown(next)
73
- }
74
- }
75
-
@@ -1,141 +0,0 @@
1
-
2
- import {html} from "lit"
3
- import {ev, GMap} from "@e280/stz"
4
- import {shadow, useCss, useMount, useName, useOnce, useRendered, useShadow} from "@e280/sly"
5
-
6
- import stylesCss from "./styles.css.js"
7
-
8
- import {NubStick} from "../stick/view.js"
9
- import {GamepadInputs} from "./utils/gamepad-inputs.js"
10
- import {touchTracking} from "./utils/touch-tracking.js"
11
- import {VpadDevice} from "../../core/devices/standard/vpad.js"
12
- import {preventDefaultTouchShenanigans} from "./utils/prevent-default-touch-shenanigans.js"
13
-
14
- export const NubVpad = shadow((device: VpadDevice) => {
15
- useName("nub-vpad")
16
- useCss(stylesCss)
17
- const shadowRoot = useShadow()
18
-
19
- const buttons = useOnce(() => new Set<HTMLButtonElement>())
20
- const codes = useOnce(() => new GMap<HTMLButtonElement, keyof GamepadInputs>())
21
-
22
- useRendered().then(() => {
23
- const elements = Array.from(
24
- shadowRoot.querySelectorAll<HTMLButtonElement>("button[x-code]")
25
- )
26
- for (const button of elements) {
27
- const code = button.getAttribute("x-code")
28
- if (code) {
29
- buttons.add(button)
30
- codes.set(button, code as keyof GamepadInputs)
31
- }
32
- }
33
- })
34
-
35
- useMount(() => preventDefaultTouchShenanigans())
36
-
37
- useMount(() => touchTracking({
38
- target: shadowRoot,
39
- buttons,
40
- touchdown: (button: HTMLButtonElement) => {
41
- const code = codes.require(button)
42
- device.setSample(code, 1)
43
- },
44
- touchup: (button: HTMLButtonElement) => {
45
- const code = codes.require(button)
46
- device.setSample(code, 0)
47
- },
48
- }))
49
-
50
- useMount(() => ev(shadowRoot, {
51
- contextmenu: (e: Event) => e.preventDefault(),
52
- }))
53
-
54
- function button(code: string, label: string) {
55
- return html`
56
- <button x-code="${code}">${label}</button>
57
- `
58
- }
59
-
60
- function renderDPad() {
61
- return html`
62
- <div class=pad>
63
- <div>
64
- ${button("gamepad.left", "w")}
65
- </div>
66
- <div>
67
- ${button("gamepad.up", "n")}
68
- ${button("gamepad.down", "s")}
69
- </div>
70
- <div>
71
- ${button("gamepad.right", "e")}
72
- </div>
73
- </div>
74
- `
75
- }
76
-
77
- function renderButtonPad() {
78
- return html`
79
- <div class=pad>
80
- <div>
81
- ${button("gamepad.x", "x")}
82
- </div>
83
- <div>
84
- ${button("gamepad.y", "y")}
85
- ${button("gamepad.a", "a")}
86
- </div>
87
- <div>
88
- ${button("gamepad.b", "b")}
89
- </div>
90
- </div>
91
- `
92
- }
93
-
94
- function renderLeftShoulder() {
95
- return html`
96
- <div class=shoulder>
97
- ${button("gamepad.trigger.left", "lt")}
98
- ${button("gamepad.bumper.left", "lb")}
99
- ${button("gamepad.stick.left.click", "lc")}
100
- </div>
101
- `
102
- }
103
-
104
- function renderRightShoulder() {
105
- return html`
106
- <div class=shoulder>
107
- ${button("gamepad.trigger.right", "rt")}
108
- ${button("gamepad.bumper.right", "rb")}
109
- ${button("gamepad.stick.right.click", "rc")}
110
- </div>
111
- `
112
- }
113
-
114
- return html`
115
- <div class=upper>
116
- ${button("gamepad.alpha", "alpha")}
117
- ${button("gamepad.beta", "beta")}
118
- ${button("gamepad.gamma", "gamma")}
119
- </div>
120
-
121
- <div class=lower>
122
- <div class="left side">
123
- ${renderLeftShoulder()}
124
- ${renderDPad()}
125
- ${NubStick.with({
126
- props: [device.stickLeft],
127
- attrs: {class: "stick"},
128
- })}
129
- </div>
130
-
131
- <div class="right side">
132
- ${renderRightShoulder()}
133
- ${renderButtonPad()}
134
- ${NubStick.with({
135
- props: [device.stickRight],
136
- attrs: {class: "stick"},
137
- })}
138
- </div>
139
- </div>
140
- `
141
- })
@@ -1,6 +0,0 @@
1
-
2
- import {Science} from "@e280/science"
3
- import bravo from "./bravo/test.js"
4
-
5
- await Science.run({bravo})
6
-
@@ -1,14 +0,0 @@
1
-
2
- import {Scalar, Vec2, Xy} from "@benev/math"
3
-
4
- export function circularClamp(vector: Xy, range: Vec2) {
5
- const v = Vec2.from(vector)
6
- const distance = v.distance_(0, 0)
7
- const modifiedDistance = Scalar.remap(
8
- distance,
9
- range.x, range.y,
10
- 0, 1,
11
- true,
12
- )
13
- return v.normalize().mulBy(modifiedDistance)
14
- }
@@ -1,20 +0,0 @@
1
-
2
- import {Dispenser, range} from "@e280/stz"
3
-
4
- const palette = (n: number) => range(n).map(i => {
5
- const d = (i * (360 / n)) + 180
6
- return `hsl(${d % 360}deg, 100%, 50%)`
7
- })
8
-
9
- export class ColorDispenser extends Dispenser<string> {
10
- constructor() {
11
- super(() => palette(12))
12
- }
13
- }
14
-
15
- export class LetterDispenser extends Dispenser<string> {
16
- constructor() {
17
- super(() => [..."abcdefghijklmnopqrstuvwxyz"])
18
- }
19
- }
20
-
@@ -1,41 +0,0 @@
1
-
2
- import {Disposable, ev, GMap} from "@e280/stz"
3
- import {evergreen} from "./evergreen.js"
4
-
5
- /** stable reference to a gamepad, has a getter to get the latest gamepad snapshot */
6
- export class Pad {
7
- constructor(private get: () => Gamepad) {}
8
-
9
- get gamepad() {
10
- return this.get()
11
- }
12
- }
13
-
14
- /** track gamepad lifecycles as they connect or disconnect */
15
- export function gamepads(on: (pad: Pad) => () => void) {
16
- const pads = new GMap<number, {pad: Pad, dispose: () => void}>()
17
- return ev(window, {
18
- gamepadconnected: ({gamepad}: GamepadEvent) => {
19
- const get = () => navigator.getGamepads().at(gamepad.index)
20
- const pad = new Pad(evergreen(gamepad, get))
21
- const dispose = on(pad)
22
- pads.set(gamepad.index, {pad, dispose})
23
- },
24
-
25
- gamepaddisconnected: ({gamepad}: GamepadEvent) => {
26
- const result = pads.get(gamepad.index)
27
- if (result) {
28
- pads.delete(gamepad.index)
29
- result.dispose()
30
- }
31
- },
32
- })
33
- }
34
-
35
- export class Gamepads implements Disposable {
36
- dispose: () => void
37
- constructor(public on: (pad: Pad) => () => void) {
38
- this.dispose = gamepads(on)
39
- }
40
- }
41
-
@@ -1,13 +0,0 @@
1
-
2
- export function tmax(values: number[]) {
3
- return values.length > 0
4
- ? Math.max(...values)
5
- : 0
6
- }
7
-
8
- export function tmin(values: number[]) {
9
- return values.length > 0
10
- ? Math.min(...values)
11
- : 0
12
- }
13
-
@@ -1,32 +0,0 @@
1
-
2
- import {Code, CodeSettings, CodeState} from "./types.js"
3
-
4
- export const defaultHoldTime = 250
5
-
6
- export function defaultCodeState([,,settings]: Code, now: number): CodeState {
7
- return {
8
- lastValue: 0,
9
- holdStart: now,
10
- settings: defaultifyCodeSettings(settings),
11
- }
12
- }
13
-
14
- function defaultCodeSettings(): CodeSettings {
15
- return {
16
- scale: 1,
17
- invert: false,
18
- clamp: null,
19
- range: null,
20
- bottom: null,
21
- top: null,
22
- timing: ["direct"],
23
- }
24
- }
25
-
26
- function defaultifyCodeSettings(partial: Partial<CodeSettings> = {}): CodeSettings {
27
- return {
28
- ...defaultCodeSettings(),
29
- ...partial,
30
- }
31
- }
32
-
@@ -1,84 +0,0 @@
1
-
2
- import {pipe} from "@e280/stz"
3
- import {CodeState} from "./types.js"
4
- import {defaultHoldTime} from "./defaults.js"
5
- import {isDown} from "../../utils/is-down.js"
6
- import {between, clamp, remap} from "@benev/math"
7
-
8
- export const lensAlgo = (
9
- now: number,
10
- state: CodeState,
11
- v: number,
12
- ) => pipe(v).line(
13
-
14
- function clippings(value) {
15
- const {settings} = state
16
- if (settings.clamp) {
17
- const [bottom, top] = settings.clamp
18
- value = clamp(value, bottom, top)
19
- }
20
- if (settings.range) {
21
- const [bottom, top] = settings.range
22
- value = between(value, bottom, top)
23
- ? remap(
24
- value,
25
- bottom, top,
26
- 0, 1,
27
- true,
28
- )
29
- : 0
30
- }
31
- if (settings.bottom) value = (value < settings.bottom) ? 0 : value
32
- if (settings.top) value = Math.min(settings.top, value)
33
- return value
34
- },
35
-
36
- function inversion(value) {
37
- return state.settings.invert
38
- ? 1 - value
39
- : value
40
- },
41
-
42
- function scaling(value) {
43
- return state.settings.scale * value
44
- },
45
-
46
- function timing(value) {
47
- const {settings} = state
48
-
49
- const holdTime = (
50
- settings.timing[0] === "direct"
51
- ? undefined
52
- : settings.timing[1]
53
- ) ?? defaultHoldTime
54
-
55
- const isFreshlyPressed = !isDown(state.lastValue) && isDown(value)
56
- const isFreshlyReleased = isDown(state.lastValue) && !isDown(value)
57
-
58
- if (isFreshlyPressed)
59
- state.holdStart = now
60
-
61
- const isHolding = (now - state.holdStart) >= holdTime
62
-
63
- state.lastValue = value
64
-
65
- switch (settings.timing[0]) {
66
- case "direct":
67
- return value
68
-
69
- case "tap":
70
- return (isFreshlyReleased && !isHolding)
71
- ? 1
72
- : 0
73
-
74
- case "hold":
75
- return (isDown(value) && isHolding)
76
- ? value
77
- : 0
78
-
79
- default:
80
- throw new Error(`unknown bindings timing`)
81
- }
82
- },
83
- )
84
-
@@ -1,44 +0,0 @@
1
-
2
- export type Atom = string | (
3
- | Code
4
- | And
5
- | Or
6
- | Not
7
- | Cond
8
- | Mods
9
- )
10
-
11
- export type Code = ["code", string, settings?: Partial<CodeSettings>]
12
- export type And = ["and", ...Atom[]]
13
- export type Or = ["or", ...Atom[]]
14
- export type Not = ["not", Atom]
15
- export type Cond = ["cond", Atom, guard: Atom]
16
- export type Mods = ["mods", Atom, modifiers: Partial<Modifiers>]
17
-
18
- export type CodeSettings = {
19
- scale: number
20
- invert: boolean
21
- clamp: null | [number, number]
22
- range: null | [number, number]
23
- bottom: null | number
24
- top: null | number
25
- timing: (
26
- | ["direct"]
27
- | ["tap", holdTime?: number]
28
- | ["hold", holdTime?: number]
29
- )
30
- }
31
-
32
- export type CodeState = {
33
- settings: CodeSettings
34
- lastValue: number
35
- holdStart: number
36
- }
37
-
38
- export type Modifiers = {
39
- ctrl: boolean
40
- alt: boolean
41
- shift: boolean
42
- meta: boolean
43
- }
44
-
@@ -1,27 +0,0 @@
1
-
2
- import {deep, is} from "@e280/stz"
3
- import {Bindings} from "../types.js"
4
-
5
- export function normalizeBindings<B extends Bindings>(
6
- standard: B,
7
- suspect: any,
8
- ): B {
9
-
10
- const fresh = deep.clone(standard)
11
-
12
- if (!is.object(suspect))
13
- return fresh
14
-
15
- for (const [modeName, freshBracket] of Object.entries(fresh)) {
16
- const suspectBracket = suspect[modeName]
17
- if (!is.object(suspectBracket)) continue
18
-
19
- for (const [actionName, freshAtom] of Object.entries(freshBracket)) {
20
- const suspectAtom = suspectBracket[actionName]
21
- freshBracket[actionName] = suspectAtom ?? freshAtom
22
- }
23
- }
24
-
25
- return fresh
26
- }
27
-
@@ -1,15 +0,0 @@
1
-
2
- import {obMap} from "@e280/stz"
3
- import {bindingsTable} from "./table.js"
4
- import {Bindings, BindingsShape} from "../types.js"
5
-
6
- export function bindingsShape<B extends Bindings>(data: B) {
7
- const table = bindingsTable(data)
8
- const shape = obMap(data, bracket => obMap(bracket, () => 0)) as any
9
-
10
- for (const [id, {mode, action}] of table)
11
- shape[mode][action] = id
12
-
13
- return shape as BindingsShape<B>
14
- }
15
-