@benev/tact 0.3.0-5 → 0.4.0-1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (654) hide show
  1. package/README.md +98 -55
  2. package/package.json +20 -21
  3. package/s/demo/main.bundle.ts +19 -67
  4. package/s/demo/main.css +4 -3
  5. package/s/demo/presets.ts +54 -0
  6. package/s/gamepad/gamepad-app/element.ts +25 -15
  7. package/s/gamepad/gamepad-app/style.css.ts +5 -1
  8. package/s/gamepad/index.html.ts +1 -1
  9. package/s/gamepad/main.css +10 -1
  10. package/s/index.html.ts +13 -6
  11. package/s/lib/index.ts +29 -0
  12. package/s/lib/input/controller.ts +72 -0
  13. package/s/lib/input/data/endian.ts +3 -0
  14. package/s/lib/input/data/intent/decode.ts +26 -0
  15. package/s/lib/input/data/intent/encode.ts +25 -0
  16. package/s/lib/input/data/intent/sizes.ts +6 -0
  17. package/s/lib/input/data/intent/types.ts +6 -0
  18. package/s/lib/input/data/parcel/decode.ts +32 -0
  19. package/s/lib/input/data/parcel/encode.ts +30 -0
  20. package/s/lib/input/data/parcel/sizes.ts +5 -0
  21. package/s/lib/input/data/parcel/types.ts +8 -0
  22. package/s/lib/input/data/test.ts +23 -0
  23. package/s/lib/input/decoder.ts +46 -0
  24. package/s/lib/input/evaluate/context.ts +16 -0
  25. package/s/lib/input/evaluate/evaluate.ts +229 -0
  26. package/s/lib/input/expression.ts +44 -0
  27. package/s/lib/input/investigate/hash-bindings.ts +22 -0
  28. package/s/lib/input/investigate/investigate.ts +35 -0
  29. package/s/lib/input/investigate/is-compatible.ts +8 -0
  30. package/s/lib/input/investigate/is-expression.ts +13 -0
  31. package/s/lib/input/investigate/make-input.ts +7 -0
  32. package/s/lib/input/sources/gamepad.ts +49 -0
  33. package/s/lib/input/sources/keyboard.ts +46 -0
  34. package/s/lib/input/sources/plain.ts +9 -0
  35. package/s/lib/input/sources/pointer.ts +38 -0
  36. package/s/lib/input/sources/sources.ts +24 -0
  37. package/s/lib/input/sources/stick.ts +32 -0
  38. package/s/lib/input/test.ts +194 -0
  39. package/s/lib/input/testing/quickbind.ts +21 -0
  40. package/s/lib/input/types.ts +48 -0
  41. package/s/lib/input/utils/clock.ts +14 -0
  42. package/s/lib/input/utils/mouse-button.ts +5 -0
  43. package/s/lib/input/utils/sampler.ts +28 -0
  44. package/s/lib/test.ts +6 -0
  45. package/s/lib/ui/deck/auto-gamepads.ts +29 -0
  46. package/s/lib/ui/deck/collector.ts +52 -0
  47. package/s/lib/ui/deck/controls/controls.ts +76 -0
  48. package/s/lib/ui/deck/controls/internal/assignments.ts +24 -0
  49. package/s/lib/ui/deck/controls/internal/data.ts +51 -0
  50. package/s/lib/ui/deck/controls/internal/fns.ts +38 -0
  51. package/s/lib/ui/deck/controls/internal/profiles.ts +83 -0
  52. package/s/lib/ui/deck/controls/types.ts +23 -0
  53. package/s/lib/ui/deck/hub.ts +108 -0
  54. package/s/lib/ui/deck/setup/deck.ts +31 -0
  55. package/s/lib/ui/deck/setup/tact.ts +86 -0
  56. package/s/lib/ui/deck/setup/types.ts +12 -0
  57. package/s/lib/ui/deck/types.ts +26 -0
  58. package/s/lib/ui/deck/utils/first-preset.ts +9 -0
  59. package/s/lib/ui/icons/akar/LICENSE +23 -0
  60. package/s/lib/ui/icons/akar/backspace.svg.ts +4 -0
  61. package/s/lib/ui/icons/akar/circle-plus.svg.ts +4 -0
  62. package/s/lib/ui/icons/akar/copy.svg.ts +4 -0
  63. package/s/lib/ui/icons/akar/cross.svg.ts +4 -0
  64. package/s/lib/ui/icons/akar/devices.svg.ts +4 -0
  65. package/s/lib/ui/icons/akar/drag-vertical-fill.svg.ts +4 -0
  66. package/s/lib/ui/icons/akar/game-controller.svg.ts +4 -0
  67. package/s/lib/ui/icons/akar/key-cap.svg.ts +4 -0
  68. package/s/lib/ui/icons/akar/people-group.svg.ts +4 -0
  69. package/s/lib/ui/icons/akar/person-add.svg.ts +4 -0
  70. package/s/lib/ui/icons/akar/settings-horizontal.svg.ts +4 -0
  71. package/s/lib/ui/icons/akar/trash-can.svg.ts +4 -0
  72. package/s/lib/ui/icons/akar/x-small.svg.ts +4 -0
  73. package/s/lib/ui/views/controllers/style.css.ts +158 -0
  74. package/s/lib/ui/views/controllers/subviews/controller.ts +53 -0
  75. package/s/lib/ui/views/controllers/subviews/dropcard.ts +31 -0
  76. package/s/lib/ui/views/controllers/subviews/player.ts +38 -0
  77. package/s/lib/ui/views/controllers/view.ts +72 -0
  78. package/s/lib/ui/views/customize/parts/capture-gamepad-chord.ts +59 -0
  79. package/s/lib/ui/views/customize/parts/capture-key-chord.ts +70 -0
  80. package/s/lib/ui/views/customize/parts/capture-pointer-chord.ts +55 -0
  81. package/s/lib/ui/views/customize/parts/render-bindings.ts +67 -0
  82. package/s/lib/ui/views/customize/style.css.ts +144 -0
  83. package/s/lib/ui/views/customize/subviews/expression.ts +88 -0
  84. package/s/lib/ui/views/customize/subviews/recorder.ts +76 -0
  85. package/s/lib/ui/views/customize/view.ts +104 -0
  86. package/s/lib/ui/views/deck/style.css.ts +69 -0
  87. package/s/lib/ui/views/deck/types.ts +15 -0
  88. package/s/lib/ui/views/deck/view.ts +49 -0
  89. package/s/lib/ui/views/profile-select/view.ts +44 -0
  90. package/s/lib/ui/views/theme.css.ts +115 -0
  91. package/s/lib/ui/views/visualizer/style.css.ts +23 -0
  92. package/s/lib/ui/views/visualizer/view.ts +16 -0
  93. package/s/lib/ui/views/visualizer/visualizer.ts +17 -0
  94. package/s/lib/utils/ellipsis.ts +7 -0
  95. package/s/lib/utils/hueify.ts +5 -0
  96. package/x/demo/main.bundle.js +16 -52
  97. package/x/demo/main.bundle.js.map +1 -1
  98. package/x/demo/main.bundle.min.js +766 -93
  99. package/x/demo/main.bundle.min.js.map +4 -4
  100. package/x/demo/main.css +4 -3
  101. package/x/demo/presets.d.ts +30 -0
  102. package/x/demo/presets.js +51 -0
  103. package/x/demo/presets.js.map +1 -0
  104. package/x/gamepad/gamepad-app/element.js +21 -14
  105. package/x/gamepad/gamepad-app/element.js.map +1 -1
  106. package/x/gamepad/gamepad-app/style.css.js +5 -1
  107. package/x/gamepad/gamepad-app/style.css.js.map +1 -1
  108. package/x/gamepad/index.html +4 -4
  109. package/x/gamepad/index.html.js +1 -1
  110. package/x/gamepad/main.bundle.min.js +25 -21
  111. package/x/gamepad/main.bundle.min.js.map +4 -4
  112. package/x/gamepad/main.css +10 -1
  113. package/x/index.html +16 -9
  114. package/x/index.html.js +13 -6
  115. package/x/index.html.js.map +1 -1
  116. package/x/lib/index.d.ts +26 -0
  117. package/x/lib/index.js +27 -0
  118. package/x/lib/index.js.map +1 -0
  119. package/x/lib/input/controller.d.ts +15 -0
  120. package/x/lib/input/controller.js +55 -0
  121. package/x/lib/input/controller.js.map +1 -0
  122. package/x/lib/input/data/endian.d.ts +1 -0
  123. package/x/lib/input/data/endian.js +2 -0
  124. package/x/lib/input/data/endian.js.map +1 -0
  125. package/x/lib/input/data/intent/decode.d.ts +5 -0
  126. package/x/lib/input/data/intent/decode.js +18 -0
  127. package/x/lib/input/data/intent/decode.js.map +1 -0
  128. package/x/lib/input/data/intent/encode.d.ts +2 -0
  129. package/x/lib/input/data/intent/encode.js +18 -0
  130. package/x/lib/input/data/intent/encode.js.map +1 -0
  131. package/x/lib/input/data/intent/sizes.d.ts +4 -0
  132. package/x/lib/input/data/intent/sizes.js +5 -0
  133. package/x/lib/input/data/intent/sizes.js.map +1 -0
  134. package/x/lib/input/data/intent/types.d.ts +4 -0
  135. package/x/lib/input/data/intent/types.js.map +1 -0
  136. package/x/lib/input/data/parcel/decode.d.ts +2 -0
  137. package/x/lib/input/data/parcel/decode.js +22 -0
  138. package/x/lib/input/data/parcel/decode.js.map +1 -0
  139. package/x/lib/input/data/parcel/encode.d.ts +2 -0
  140. package/x/lib/input/data/parcel/encode.js +19 -0
  141. package/x/lib/input/data/parcel/encode.js.map +1 -0
  142. package/x/lib/input/data/parcel/sizes.d.ts +3 -0
  143. package/x/lib/input/data/parcel/sizes.js +4 -0
  144. package/x/lib/input/data/parcel/sizes.js.map +1 -0
  145. package/x/lib/input/data/parcel/types.d.ts +5 -0
  146. package/x/lib/input/data/parcel/types.js.map +1 -0
  147. package/x/lib/input/data/test.d.ts +6 -0
  148. package/x/lib/input/data/test.js +19 -0
  149. package/x/lib/input/data/test.js.map +1 -0
  150. package/x/lib/input/decoder.d.ts +7 -0
  151. package/x/lib/input/decoder.js +33 -0
  152. package/x/lib/input/decoder.js.map +1 -0
  153. package/x/lib/input/evaluate/context.d.ts +15 -0
  154. package/x/lib/input/evaluate/context.js +11 -0
  155. package/x/lib/input/evaluate/context.js.map +1 -0
  156. package/x/lib/input/evaluate/evaluate.d.ts +3 -0
  157. package/x/lib/input/evaluate/evaluate.js +175 -0
  158. package/x/lib/input/evaluate/evaluate.js.map +1 -0
  159. package/x/lib/input/expression.d.ts +1 -0
  160. package/x/lib/input/expression.js +2 -0
  161. package/x/lib/input/expression.js.map +1 -0
  162. package/x/lib/input/investigate/hash-bindings.d.ts +2 -0
  163. package/x/lib/input/investigate/hash-bindings.js +17 -0
  164. package/x/lib/input/investigate/hash-bindings.js.map +1 -0
  165. package/x/lib/input/investigate/investigate.d.ts +8 -0
  166. package/x/lib/input/investigate/investigate.js +28 -0
  167. package/x/lib/input/investigate/investigate.js.map +1 -0
  168. package/x/lib/input/investigate/is-compatible.d.ts +2 -0
  169. package/x/lib/input/investigate/is-compatible.js +5 -0
  170. package/x/lib/input/investigate/is-compatible.js.map +1 -0
  171. package/x/lib/input/investigate/is-expression.d.ts +3 -0
  172. package/x/lib/input/investigate/is-expression.js +13 -0
  173. package/x/lib/input/investigate/is-expression.js.map +1 -0
  174. package/x/lib/input/investigate/make-input.d.ts +2 -0
  175. package/x/lib/input/investigate/make-input.js +4 -0
  176. package/x/lib/input/investigate/make-input.js.map +1 -0
  177. package/x/lib/input/sources/gamepad.d.ts +9 -0
  178. package/x/lib/input/sources/gamepad.js +39 -0
  179. package/x/lib/input/sources/gamepad.js.map +1 -0
  180. package/x/lib/input/sources/keyboard.d.ts +5 -0
  181. package/x/lib/input/sources/keyboard.js +36 -0
  182. package/x/lib/input/sources/keyboard.js.map +1 -0
  183. package/x/lib/input/sources/plain.d.ts +5 -0
  184. package/x/lib/input/sources/plain.js +6 -0
  185. package/x/lib/input/sources/plain.js.map +1 -0
  186. package/x/lib/input/sources/pointer.d.ts +7 -0
  187. package/x/lib/input/sources/pointer.js +33 -0
  188. package/x/lib/input/sources/pointer.js.map +1 -0
  189. package/x/lib/input/sources/sources.d.ts +7 -0
  190. package/x/lib/input/sources/sources.js +15 -0
  191. package/x/lib/input/sources/sources.js.map +1 -0
  192. package/x/lib/input/sources/stick.d.ts +10 -0
  193. package/x/lib/input/sources/stick.js +25 -0
  194. package/x/lib/input/sources/stick.js.map +1 -0
  195. package/x/lib/input/test.d.ts +18 -0
  196. package/x/lib/input/test.js +143 -0
  197. package/x/lib/input/test.js.map +1 -0
  198. package/x/lib/input/testing/quickbind.d.ts +12 -0
  199. package/x/lib/input/testing/quickbind.js +13 -0
  200. package/x/lib/input/testing/quickbind.js.map +1 -0
  201. package/x/lib/input/types.d.ts +32 -0
  202. package/x/lib/input/types.js +2 -0
  203. package/x/lib/input/types.js.map +1 -0
  204. package/x/lib/input/utils/clock.d.ts +7 -0
  205. package/x/lib/input/utils/clock.js +14 -0
  206. package/x/lib/input/utils/clock.js.map +1 -0
  207. package/x/lib/input/utils/evergreen.js.map +1 -0
  208. package/x/lib/input/utils/is-down.js.map +1 -0
  209. package/x/lib/input/utils/mouse-button.d.ts +1 -0
  210. package/x/lib/input/utils/mouse-button.js +4 -0
  211. package/x/lib/input/utils/mouse-button.js.map +1 -0
  212. package/x/lib/input/utils/pad/on-pad.js.map +1 -0
  213. package/x/lib/input/utils/pad/pad.js.map +1 -0
  214. package/x/lib/input/utils/sampler.d.ts +7 -0
  215. package/x/lib/input/utils/sampler.js +23 -0
  216. package/x/lib/input/utils/sampler.js.map +1 -0
  217. package/x/lib/input/utils/split-axis.js.map +1 -0
  218. package/x/lib/test.d.ts +1 -0
  219. package/x/lib/test.js +4 -0
  220. package/x/lib/test.js.map +1 -0
  221. package/x/lib/ui/deck/auto-gamepads.d.ts +4 -0
  222. package/x/lib/ui/deck/auto-gamepads.js +19 -0
  223. package/x/lib/ui/deck/auto-gamepads.js.map +1 -0
  224. package/x/lib/ui/deck/collector.d.ts +13 -0
  225. package/x/lib/ui/deck/collector.js +35 -0
  226. package/x/lib/ui/deck/collector.js.map +1 -0
  227. package/x/lib/ui/deck/controls/controls.d.ts +19 -0
  228. package/x/lib/ui/deck/controls/controls.js +56 -0
  229. package/x/lib/ui/deck/controls/controls.js.map +1 -0
  230. package/x/lib/ui/deck/controls/internal/assignments.d.ts +9 -0
  231. package/x/lib/ui/deck/controls/internal/assignments.js +16 -0
  232. package/x/lib/ui/deck/controls/internal/assignments.js.map +1 -0
  233. package/x/lib/ui/deck/controls/internal/data.d.ts +29 -0
  234. package/x/lib/ui/deck/controls/internal/data.js +29 -0
  235. package/x/lib/ui/deck/controls/internal/data.js.map +1 -0
  236. package/x/lib/ui/deck/controls/internal/fns.d.ts +6 -0
  237. package/x/lib/ui/deck/controls/internal/fns.js +19 -0
  238. package/x/lib/ui/deck/controls/internal/fns.js.map +1 -0
  239. package/x/lib/ui/deck/controls/internal/profiles.d.ts +18 -0
  240. package/x/lib/ui/deck/controls/internal/profiles.js +59 -0
  241. package/x/lib/ui/deck/controls/internal/profiles.js.map +1 -0
  242. package/x/lib/ui/deck/controls/types.d.ts +17 -0
  243. package/x/lib/ui/deck/controls/types.js +2 -0
  244. package/x/lib/ui/deck/controls/types.js.map +1 -0
  245. package/x/lib/ui/deck/hub.d.ts +21 -0
  246. package/x/lib/ui/deck/hub.js +85 -0
  247. package/x/lib/ui/deck/hub.js.map +1 -0
  248. package/x/lib/ui/deck/setup/deck.d.ts +3 -0
  249. package/x/lib/ui/deck/setup/deck.js +20 -0
  250. package/x/lib/ui/deck/setup/deck.js.map +1 -0
  251. package/x/lib/ui/deck/setup/tact.d.ts +17 -0
  252. package/x/lib/ui/deck/setup/tact.js +67 -0
  253. package/x/lib/ui/deck/setup/tact.js.map +1 -0
  254. package/x/lib/ui/deck/setup/types.d.ts +9 -0
  255. package/x/lib/ui/deck/setup/types.js +2 -0
  256. package/x/lib/ui/deck/setup/types.js.map +1 -0
  257. package/x/lib/ui/deck/types.d.ts +18 -0
  258. package/x/lib/ui/deck/types.js +3 -0
  259. package/x/lib/ui/deck/types.js.map +1 -0
  260. package/x/lib/ui/deck/utils/first-preset.d.ts +6 -0
  261. package/x/lib/ui/deck/utils/first-preset.js +5 -0
  262. package/x/lib/ui/deck/utils/first-preset.js.map +1 -0
  263. package/x/lib/ui/icons/akar/backspace.svg.d.ts +2 -0
  264. package/x/lib/ui/icons/akar/backspace.svg.js +3 -0
  265. package/x/lib/ui/icons/akar/backspace.svg.js.map +1 -0
  266. package/x/lib/ui/icons/akar/circle-plus.svg.d.ts +2 -0
  267. package/x/lib/ui/icons/akar/circle-plus.svg.js +3 -0
  268. package/x/lib/ui/icons/akar/circle-plus.svg.js.map +1 -0
  269. package/x/lib/ui/icons/akar/copy.svg.d.ts +2 -0
  270. package/x/lib/ui/icons/akar/copy.svg.js +3 -0
  271. package/x/lib/ui/icons/akar/copy.svg.js.map +1 -0
  272. package/x/lib/ui/icons/akar/cross.svg.d.ts +2 -0
  273. package/x/lib/ui/icons/akar/cross.svg.js +3 -0
  274. package/x/lib/ui/icons/akar/cross.svg.js.map +1 -0
  275. package/x/lib/ui/icons/akar/devices.svg.d.ts +2 -0
  276. package/x/lib/ui/icons/akar/devices.svg.js +3 -0
  277. package/x/lib/ui/icons/akar/devices.svg.js.map +1 -0
  278. package/x/lib/ui/icons/akar/drag-vertical-fill.svg.d.ts +2 -0
  279. package/x/lib/ui/icons/akar/drag-vertical-fill.svg.js +3 -0
  280. package/x/lib/ui/icons/akar/drag-vertical-fill.svg.js.map +1 -0
  281. package/x/lib/ui/icons/akar/game-controller.svg.d.ts +2 -0
  282. package/x/lib/ui/icons/akar/game-controller.svg.js +3 -0
  283. package/x/lib/ui/icons/akar/game-controller.svg.js.map +1 -0
  284. package/x/lib/ui/icons/akar/key-cap.svg.d.ts +2 -0
  285. package/x/lib/ui/icons/akar/key-cap.svg.js +3 -0
  286. package/x/lib/ui/icons/akar/key-cap.svg.js.map +1 -0
  287. package/x/lib/ui/icons/akar/people-group.svg.d.ts +2 -0
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  289. package/x/lib/ui/icons/akar/people-group.svg.js.map +1 -0
  290. package/x/lib/ui/icons/akar/person-add.svg.d.ts +2 -0
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  293. package/x/lib/ui/icons/akar/settings-horizontal.svg.d.ts +2 -0
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  296. package/x/lib/ui/icons/akar/trash-can.svg.d.ts +2 -0
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  299. package/x/lib/ui/icons/akar/x-small.svg.d.ts +2 -0
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  301. package/x/lib/ui/icons/akar/x-small.svg.js.map +1 -0
  302. package/x/lib/ui/views/controllers/style.css.js +157 -0
  303. package/x/lib/ui/views/controllers/style.css.js.map +1 -0
  304. package/x/lib/ui/views/controllers/subviews/controller.d.ts +3 -0
  305. package/x/lib/ui/views/controllers/subviews/controller.js +45 -0
  306. package/x/lib/ui/views/controllers/subviews/controller.js.map +1 -0
  307. package/x/lib/ui/views/controllers/subviews/dropcard.d.ts +9 -0
  308. package/x/lib/ui/views/controllers/subviews/dropcard.js +20 -0
  309. package/x/lib/ui/views/controllers/subviews/dropcard.js.map +1 -0
  310. package/x/lib/ui/views/controllers/subviews/player.d.ts +2 -0
  311. package/x/lib/ui/views/controllers/subviews/player.js +32 -0
  312. package/x/lib/ui/views/controllers/subviews/player.js.map +1 -0
  313. package/x/lib/ui/views/controllers/view.d.ts +2 -0
  314. package/x/lib/ui/views/controllers/view.js +64 -0
  315. package/x/lib/ui/views/controllers/view.js.map +1 -0
  316. package/x/lib/ui/views/customize/parts/capture-gamepad-chord.d.ts +2 -0
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@@ -1,23 +0,0 @@
1
-
2
- import {Vec2} from "@benev/math"
3
- import {Agent} from "./agent.js"
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-
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- export class State {
6
- arenaSize = new Vec2(200, 100)
7
- agents = new Set<Agent>()
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-
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- makeAgent(label: string) {
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- const agent = new Agent()
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- agent.label = label
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- agent.position
13
- .set_(0.5, 0.5)
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- .mul(this.arenaSize)
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- this.agents.add(agent)
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- return agent
17
- }
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-
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- deleteAgent(agent: Agent) {
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- this.agents.delete(agent)
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- return this
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- }
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- }
@@ -1,13 +0,0 @@
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-
2
- import {Hub} from "../../../core/hub/hub.js"
3
- import {StickDevice} from "../../../core/devices/standard/stick.js"
4
-
5
- export class VirtualDevice extends StickDevice {
6
- constructor(private hub: Hub<any>) {
7
- super()
8
- }
9
-
10
- shimmyNext = () => this.hub.shimmy(this, 1)
11
- shimmyPrevious = () => this.hub.shimmy(this, -1)
12
- }
13
-
@@ -1,10 +0,0 @@
1
-
2
- import {dom} from "@e280/sly"
3
- import {Game} from "./game/game.js"
4
- import {DemoTheater} from "./ui/theater/view.js"
5
-
6
- const game = await Game.load()
7
-
8
- dom.render(dom("#demo-theater"), DemoTheater(game))
9
-
10
- console.log("🎮 tact")
@@ -1,85 +0,0 @@
1
-
2
- @layer vars, core, basics, page;
3
-
4
- @layer vars {
5
- :root {
6
- color-scheme: dark;
7
- --link: cyan;
8
- --prime: #ccc;
9
- --bg: #181818;
10
- --bg2: #111111;
11
- }
12
- }
13
-
14
- @layer core {
15
- * {
16
- padding: 0;
17
- margin: 0;
18
- box-sizing: border-box;
19
- }
20
-
21
- ::-webkit-scrollbar { width: 4px; }
22
- ::-webkit-scrollbar-track { background: transparent; }
23
- ::-webkit-scrollbar-thumb { background: #333; border-radius: 1em; }
24
- ::-webkit-scrollbar-thumb:hover { background: #444; }
25
-
26
- a {
27
- color: var(--link);
28
- text-decoration: none;
29
-
30
- &:visited {
31
- color: color-mix(in srgb, var(--link), purple 30%);
32
- }
33
-
34
- &:hover {
35
- color: color-mix(in srgb, var(--link), white 10%);
36
- text-decoration: underline;
37
- }
38
-
39
- &:active {
40
- color: color-mix(in srgb, var(--link), white 50%);
41
- }
42
- }
43
- }
44
-
45
- @layer basics {
46
- html { height: 100%; }
47
- body { min-height: 100%; }
48
-
49
- html, body {
50
- font-family: sans-serif;
51
- font-size: 12px;
52
- color: var(--prime);
53
- background: var(--bg);
54
- }
55
- }
56
-
57
- @layer page {
58
- body {
59
- display: flex;
60
- flex-direction: column;
61
- align-items: center;
62
-
63
- gap: 1em;
64
- padding: 2em;
65
-
66
- > * {
67
- width: 100%;
68
- max-width: 42em;
69
- }
70
-
71
- > header {
72
- padding: 0 2em;
73
- h1 small { font-size: 0.6em; font-weight: normal; }
74
- * + * { margin-top: 0.5em; }
75
- }
76
-
77
- > section {
78
- padding: 0 2em;
79
- ul {
80
- padding-left: 1em;
81
- }
82
- }
83
- }
84
- }
85
-
@@ -1,57 +0,0 @@
1
-
2
- import {css} from "lit"
3
- export const styles = css`
4
-
5
- :host {
6
- display: flex;
7
- flex-direction: column;
8
- align-items: center;
9
-
10
- gap: 1em;
11
- }
12
-
13
- .surface {
14
- position: relative;
15
- width: 100%;
16
- height: auto;
17
- aspect-ratio: 2 / 1;
18
- overflow: hidden;
19
-
20
- background: #000;
21
- border: 0.5em solid #fff4;
22
- border-radius: 2em;
23
-
24
- canvas {
25
- display: block;
26
- position: absolute;
27
- inset: 0;
28
-
29
- width: 100%;
30
- height: 100%;
31
-
32
- image-rendering: pixelated;
33
- outline: 1px solid red;
34
- }
35
-
36
- [view="deck-overlay"] {
37
- position: absolute;
38
- top: 10%;
39
- left: 0;
40
- right: 0;
41
-
42
- display: flex;
43
- flex-direction: column;
44
- justify-content: center;
45
- align-items: center;
46
- }
47
- }
48
-
49
- .dlist {
50
- display: flex;
51
- flex-wrap: wrap;
52
- justify-content: center;
53
- align-items: center;
54
- gap: 0.5em;
55
- }
56
-
57
- `
@@ -1,55 +0,0 @@
1
-
2
- import {html} from "lit"
3
- import {repeat} from "lit/directives/repeat.js"
4
- import {cssReset, shadow, useCss, useMount, useRender} from "@e280/sly"
5
-
6
- import {styles} from "./styles.css.js"
7
- import {Game} from "../../game/game.js"
8
- import {VirtualDeviceView} from "./virtual/view.js"
9
- import {VirtualDevice} from "../../game/parts/virtual-device.js"
10
- import {DeckBindings} from "../../../deck/views/bindings/view.js"
11
- import { DeckOverlay } from "../../../deck/views/overlay/view.js"
12
-
13
- export const DemoTheater = shadow((game: Game) => {
14
- useCss(cssReset, styles)
15
- useMount(() => game.loop(60))
16
- const render = useRender()
17
- useMount(() => game.deck.hub.on(render))
18
-
19
- const addVirtual = () => game.plug(new VirtualDevice(game.deck.hub))
20
- const revealOverlay = () => game.deck.overlayVisibility.bump()
21
-
22
- const virtualDevices = game.deck.hub.ports
23
- .flatMap(port => port.devices.array())
24
- .filter(device => device instanceof VirtualDevice)
25
- .map(device => ({device, skin: game.deck.deviceSkins.get(device)}))
26
- .sort((a, b) => a.skin.label < b.skin.label ? -1 : 1)
27
-
28
- return html`
29
- <div class=surface>
30
- ${game.renderer.canvas}
31
- ${DeckOverlay(game.deck)}
32
- </div>
33
-
34
- <div class=dlist>
35
- ${repeat(
36
- virtualDevices,
37
- d => d.skin.label,
38
- ({device, skin}) => VirtualDeviceView.with({
39
- props: [game.deck.hub, device, skin],
40
- attrs: {style: `--color: ${skin.color};`},
41
- }),
42
- )}
43
-
44
- <button @click="${addVirtual}">
45
- ✨
46
- </button>
47
-
48
- <button @click="${revealOverlay}">
49
- 👁️
50
- </button>
51
- </div>
52
-
53
- ${DeckBindings(game.deck)}
54
- `
55
- })
@@ -1,43 +0,0 @@
1
-
2
- import {css} from "lit"
3
- export default css`
4
-
5
- :host {
6
- --color: #aaa;
7
- }
8
-
9
- .box {
10
- display: flex;
11
- align-items: center;
12
- justify-content: center;
13
-
14
- gap: 0.2em;
15
- padding: 0.2em;
16
- padding-right: 0.5em;
17
-
18
- border-radius: 2em;
19
- background: color-mix(in srgb, #fff4, var(--color));
20
- }
21
-
22
- [view="nub-stick"] {
23
- width: 2em;
24
- }
25
-
26
- .label {
27
- font-size: 1.2em;
28
- font-weight: bold;
29
-
30
- padding: 0 0.5em;
31
- text-align: center;
32
-
33
- color: white;
34
- text-shadow: 0.1em 0.1em 0.1em #0004;
35
- }
36
-
37
- button {
38
- font-size: 0.8em;
39
- padding: 0.2em;
40
- }
41
-
42
- `
43
-
@@ -1,29 +0,0 @@
1
-
2
- import {html} from "lit"
3
- import {cssReset, shadow, useCss, useName} from "@e280/sly"
4
- import styleCss from "./style.css.js"
5
- import {Hub} from "../../../../core/hub/hub.js"
6
- import {NubStick} from "../../../../nubs/stick/view.js"
7
- import {VirtualDevice} from "../../../game/parts/virtual-device.js"
8
- import {DeviceSkin} from "../../../../deck/parts/device-skins/device-skin.js"
9
-
10
- export const VirtualDeviceView = shadow((
11
- hub: Hub<any>,
12
- device: VirtualDevice,
13
- _deviceSkin: DeviceSkin,
14
- ) => {
15
- useCss(cssReset, styleCss)
16
- useName("virtual-device")
17
-
18
- const unplug = () => hub.unplug(device)
19
-
20
- return html`
21
- <div class=box>
22
- ${NubStick(device)}
23
-
24
- <button @click="${device.shimmyPrevious}">👈</button>
25
- <button @click="${unplug}">💀</button>
26
- <button @click="${device.shimmyNext}">👉</button>
27
- </div>
28
- `
29
- })
@@ -1,5 +0,0 @@
1
-
2
- import {loaders} from "@e280/sly"
3
-
4
- export const loader = loaders.make()
5
-
@@ -1,61 +0,0 @@
1
-
2
- import {template, html, dataSvgEmoji, socialCard} from "@e280/scute"
3
-
4
- const title = "@benev/tact"
5
- const domain = "tact.benevolent.games"
6
- const favicon = "/assets/b.png"
7
- const description = "keybindings and gamepad support for web games"
8
-
9
- export default template(import.meta.url, async orb => html`
10
- <!doctype html>
11
- <html>
12
- <head>
13
- <title>${title}</title>
14
-
15
- <meta charset="utf-8"/>
16
- <meta name="viewport" content="width=device-width,initial-scale=1"/>
17
- <meta name="darkreader-lock"/>
18
- <style>@layer base{html{background:#000}}</style>
19
-
20
- <link rel="icon" href="${dataSvgEmoji("🎮")}"/>
21
- <link rel="stylesheet" href="${orb.hashurl("demo/main.css")}"/>
22
- <script type="module" src="${orb.hashurl("demo/main.bundle.min.js")}"></script>
23
-
24
- ${socialCard({
25
- title,
26
- description,
27
- themeColor: "#f2ea8e",
28
- siteName: domain,
29
- image: `https://${domain}${favicon}`,
30
- })}
31
- </head>
32
- <body>
33
- <header>
34
- <h1>
35
- <strong>@benev/tact</strong>
36
- <small>v${orb.packageVersion()}</small>
37
- </h1>
38
- <div class=deets>
39
- <p><em>"from keypress to couch co-op"</em></p>
40
- <p>
41
- tact is a user input toolkit for the web. it's good at customizable keybindings, and multiple gamepad support.
42
- see <a href="https://github.com/benevolent-games/tact">github</a>,
43
- see <a href="https://benevolent.games/">benevolent.games</a>.
44
- </p>
45
- </div>
46
- </header>
47
-
48
- <div id=demo-theater></div>
49
-
50
- <section>
51
- <h3>controls</h3>
52
- <ul>
53
- <li><strong>keyboard</strong> wasd, left-bracket, right-bracket, backslash.</li>
54
- <li><strong>gamepad</strong> thumbsticks, hold beta/gamma and press bumpers or dpad left/right.</li>
55
- <li><strong>virtual</strong> use your mouse to press the little buttons.</li>
56
- </ul>
57
- </section>
58
- </body>
59
- </html>
60
- `)
61
-
@@ -1,8 +0,0 @@
1
-
2
- export * from "./core/index.js"
3
- export * from "./deck/index.js"
4
- export * from "./nubs/index.js"
5
- export * as nubs from "./nubs/index.js"
6
-
7
- export * from "./utils/gamepads.js"
8
-
@@ -1,5 +0,0 @@
1
-
2
- export * from "./lookpad/view.js"
3
- export * from "./stick/view.js"
4
- export * from "./vpad/view.js"
5
-
@@ -1,21 +0,0 @@
1
-
2
- import {css} from "lit"
3
- export const styles = css`
4
-
5
- :host {
6
- display: block;
7
- width: 10em;
8
- height: 10em;
9
-
10
- user-select: none;
11
- border: 1px solid;
12
-
13
- touch-action: none;
14
- }
15
-
16
- .pad {
17
- width: 100%;
18
- height: 100%;
19
- }
20
-
21
- `
@@ -1,39 +0,0 @@
1
-
2
- import {dom, shadow, useHost, useMount, useName, useSignal, useStyles} from "@e280/sly"
3
- import {styles} from "./styles.js"
4
-
5
- export const NubLookpad = shadow(() => {
6
- useName("nub-lookpad")
7
- useStyles(styles)
8
- const host = useHost()
9
-
10
- const $captured = useSignal<number | undefined>(undefined)
11
-
12
- useMount(() => dom.events(host, {
13
- pointerdown: (event: PointerEvent) => {
14
- event.preventDefault()
15
- if ($captured.value)
16
- host.releasePointerCapture($captured.value)
17
-
18
- host.setPointerCapture(event.pointerId)
19
- $captured.value = event.pointerId
20
- // onPointerDrag(event)
21
- },
22
-
23
- pointermove: [{passive: false}, (event: PointerEvent) => {
24
- event.preventDefault()
25
- if (event.pointerId === $captured.value) {
26
- // onPointerDrag(event)
27
- }
28
- }],
29
-
30
- pointerup: (event: PointerEvent) => {
31
- event.preventDefault()
32
- if (event.pointerId === $captured.value) {
33
- host.releasePointerCapture($captured.value)
34
- $captured.value = undefined
35
- // onPointerDrag(event)
36
- }
37
- },
38
- }))
39
- })
@@ -1,70 +0,0 @@
1
-
2
- import {css} from "lit"
3
- export default css`
4
-
5
- :host {
6
- --nub-size: 60%;
7
- --nub-color: #fff8;
8
-
9
- position: relative;
10
- display: block;
11
-
12
- cursor: default;
13
- user-select: none;
14
-
15
- width: 6em;
16
- height: auto;
17
- aspect-ratio: 1 / 1;
18
-
19
- background: #0008;
20
- border-radius: 100%;
21
- outline: 1px solid color-mix(in srgb, transparent, var(--nub-color) 10%);
22
- }
23
-
24
- :host * {
25
- pointer-events: none;
26
- }
27
-
28
- .frame {
29
- position: absolute;
30
- inset: 0;
31
- margin: auto;
32
-
33
- width: 100%;
34
- height: auto;
35
- aspect-ratio: 1 / 1;
36
-
37
- > div {
38
- position: absolute;
39
- inset: 0;
40
- margin: auto;
41
- width: var(--nub-size);
42
- height: auto;
43
- aspect-ratio: 1 / 1;
44
- border-radius: 100%;
45
- }
46
- }
47
-
48
- .inner {
49
- outline: 1px solid color-mix(in srgb, transparent, var(--nub-color) 10%);
50
- }
51
-
52
- .outer {
53
- outline: 1px solid color-mix(in srgb, transparent, var(--nub-color) 10%);
54
- }
55
-
56
- .stickbase {
57
- display: none;
58
- background: color-mix(in srgb, transparent, var(--nub-color) 25%);
59
- }
60
-
61
- .stickunder {
62
- background: color-mix(in srgb, transparent, var(--nub-color) 50%);
63
- }
64
-
65
- .stick {
66
- background: #fff8;
67
- }
68
-
69
- `
70
-
@@ -1,108 +0,0 @@
1
-
2
- import {html} from "lit"
3
- import {coalesce, nap} from "@e280/stz"
4
- import {Scalar, Vec2} from "@benev/math"
5
- import {cssReset, dom, shadow, useCss, useHost, useMount, useName, useOnce, useSignal} from "@e280/sly"
6
-
7
- import styleCss from "./style.css.js"
8
- import {circularClamp} from "../../utils/circular-clamp.js"
9
- import {StickDevice} from "../../core/devices/standard/stick.js"
10
-
11
- export const NubStick = shadow(({$vector}: StickDevice) => {
12
- useName("nub-stick")
13
- useCss(cssReset, styleCss)
14
- const host = useHost()
15
-
16
- const range = useOnce(() => new Vec2(0.2, 0.8))
17
- const $captured = useSignal<number | undefined>(undefined)
18
-
19
- useMount(() => {
20
- function recalc(event: PointerEvent) {
21
- const rect = host.getBoundingClientRect()
22
- const vector = $vector.get()
23
- vector.x = Scalar.remap(event.clientX, rect.left, rect.right, -1, 1)
24
- vector.y = Scalar.remap(event.clientY, rect.top, rect.bottom, -1, 1)
25
- vector.set(circularClamp(vector, range))
26
- $vector.publish()
27
- }
28
-
29
- function release() {
30
- if ($captured.value === undefined) return
31
- $vector.get().set_(0, 0)
32
- $vector.publish()
33
-
34
- // fix for ridiculous firefox bug,
35
- // where our captured pointerup was clicking outside buttons
36
- nap(0).then(() => {
37
- if ($captured.value === undefined) return
38
- host.releasePointerCapture($captured.value)
39
- $captured.value = undefined
40
- })
41
- }
42
-
43
- return coalesce(
44
-
45
- // fix for ridiculous firefox bug
46
- dom.events(document.body, {
47
- click: [{capture: true}, (event: Event) => {
48
- if ($captured.value === undefined) return
49
- event.preventDefault()
50
- event.stopPropagation()
51
- }],
52
- }),
53
-
54
- dom.events(host, {
55
- pointerdown: (event: PointerEvent) => {
56
- if ($captured.value === undefined) {
57
- $captured.value = event.pointerId
58
- host.setPointerCapture($captured.value)
59
- recalc(event)
60
- }
61
- },
62
- pointermove: [{}, (event: PointerEvent) => {
63
- if ($captured.value !== undefined)
64
- recalc(event)
65
- }],
66
- pointerup: release,
67
- pointercancel: release,
68
- })
69
- )
70
- })
71
-
72
- const vector = $vector.get()
73
- const innerstyle = `width: ${range.x * 100}%;`
74
- const outerstyle = `width: ${range.y * 100}%;`
75
-
76
- const framestyle = (factor: number) => {
77
- const f = factor * 0.5
78
- const x = f * vector.x * 100
79
- const y = f * vector.y * 100
80
- return `
81
- transform-origin: center center;
82
- transform: translate(${x}%, ${y}%);
83
- `
84
- }
85
-
86
- return html`
87
- <div class=frame>
88
- <div class=inner style="${innerstyle}"></div>
89
- </div>
90
-
91
- <div class=frame>
92
- <div class=outer style="${outerstyle}"></div>
93
- </div>
94
-
95
- <div class=frame>
96
- <div class=stickbase></div>
97
- </div>
98
-
99
- <div class=frame style="${framestyle(0.5)}">
100
- <div class=stickunder></div>
101
- </div>
102
-
103
- <div class=frame style="${framestyle(1.0)}">
104
- <div class=stick></div>
105
- </div>
106
- `
107
- })
108
-