@benev/tact 0.3.0-5 → 0.4.0-1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (654) hide show
  1. package/README.md +98 -55
  2. package/package.json +20 -21
  3. package/s/demo/main.bundle.ts +19 -67
  4. package/s/demo/main.css +4 -3
  5. package/s/demo/presets.ts +54 -0
  6. package/s/gamepad/gamepad-app/element.ts +25 -15
  7. package/s/gamepad/gamepad-app/style.css.ts +5 -1
  8. package/s/gamepad/index.html.ts +1 -1
  9. package/s/gamepad/main.css +10 -1
  10. package/s/index.html.ts +13 -6
  11. package/s/lib/index.ts +29 -0
  12. package/s/lib/input/controller.ts +72 -0
  13. package/s/lib/input/data/endian.ts +3 -0
  14. package/s/lib/input/data/intent/decode.ts +26 -0
  15. package/s/lib/input/data/intent/encode.ts +25 -0
  16. package/s/lib/input/data/intent/sizes.ts +6 -0
  17. package/s/lib/input/data/intent/types.ts +6 -0
  18. package/s/lib/input/data/parcel/decode.ts +32 -0
  19. package/s/lib/input/data/parcel/encode.ts +30 -0
  20. package/s/lib/input/data/parcel/sizes.ts +5 -0
  21. package/s/lib/input/data/parcel/types.ts +8 -0
  22. package/s/lib/input/data/test.ts +23 -0
  23. package/s/lib/input/decoder.ts +46 -0
  24. package/s/lib/input/evaluate/context.ts +16 -0
  25. package/s/lib/input/evaluate/evaluate.ts +229 -0
  26. package/s/lib/input/expression.ts +44 -0
  27. package/s/lib/input/investigate/hash-bindings.ts +22 -0
  28. package/s/lib/input/investigate/investigate.ts +35 -0
  29. package/s/lib/input/investigate/is-compatible.ts +8 -0
  30. package/s/lib/input/investigate/is-expression.ts +13 -0
  31. package/s/lib/input/investigate/make-input.ts +7 -0
  32. package/s/lib/input/sources/gamepad.ts +49 -0
  33. package/s/lib/input/sources/keyboard.ts +46 -0
  34. package/s/lib/input/sources/plain.ts +9 -0
  35. package/s/lib/input/sources/pointer.ts +38 -0
  36. package/s/lib/input/sources/sources.ts +24 -0
  37. package/s/lib/input/sources/stick.ts +32 -0
  38. package/s/lib/input/test.ts +194 -0
  39. package/s/lib/input/testing/quickbind.ts +21 -0
  40. package/s/lib/input/types.ts +48 -0
  41. package/s/lib/input/utils/clock.ts +14 -0
  42. package/s/lib/input/utils/mouse-button.ts +5 -0
  43. package/s/lib/input/utils/sampler.ts +28 -0
  44. package/s/lib/test.ts +6 -0
  45. package/s/lib/ui/deck/auto-gamepads.ts +29 -0
  46. package/s/lib/ui/deck/collector.ts +52 -0
  47. package/s/lib/ui/deck/controls/controls.ts +76 -0
  48. package/s/lib/ui/deck/controls/internal/assignments.ts +24 -0
  49. package/s/lib/ui/deck/controls/internal/data.ts +51 -0
  50. package/s/lib/ui/deck/controls/internal/fns.ts +38 -0
  51. package/s/lib/ui/deck/controls/internal/profiles.ts +83 -0
  52. package/s/lib/ui/deck/controls/types.ts +23 -0
  53. package/s/lib/ui/deck/hub.ts +108 -0
  54. package/s/lib/ui/deck/setup/deck.ts +31 -0
  55. package/s/lib/ui/deck/setup/tact.ts +86 -0
  56. package/s/lib/ui/deck/setup/types.ts +12 -0
  57. package/s/lib/ui/deck/types.ts +26 -0
  58. package/s/lib/ui/deck/utils/first-preset.ts +9 -0
  59. package/s/lib/ui/icons/akar/LICENSE +23 -0
  60. package/s/lib/ui/icons/akar/backspace.svg.ts +4 -0
  61. package/s/lib/ui/icons/akar/circle-plus.svg.ts +4 -0
  62. package/s/lib/ui/icons/akar/copy.svg.ts +4 -0
  63. package/s/lib/ui/icons/akar/cross.svg.ts +4 -0
  64. package/s/lib/ui/icons/akar/devices.svg.ts +4 -0
  65. package/s/lib/ui/icons/akar/drag-vertical-fill.svg.ts +4 -0
  66. package/s/lib/ui/icons/akar/game-controller.svg.ts +4 -0
  67. package/s/lib/ui/icons/akar/key-cap.svg.ts +4 -0
  68. package/s/lib/ui/icons/akar/people-group.svg.ts +4 -0
  69. package/s/lib/ui/icons/akar/person-add.svg.ts +4 -0
  70. package/s/lib/ui/icons/akar/settings-horizontal.svg.ts +4 -0
  71. package/s/lib/ui/icons/akar/trash-can.svg.ts +4 -0
  72. package/s/lib/ui/icons/akar/x-small.svg.ts +4 -0
  73. package/s/lib/ui/views/controllers/style.css.ts +158 -0
  74. package/s/lib/ui/views/controllers/subviews/controller.ts +53 -0
  75. package/s/lib/ui/views/controllers/subviews/dropcard.ts +31 -0
  76. package/s/lib/ui/views/controllers/subviews/player.ts +38 -0
  77. package/s/lib/ui/views/controllers/view.ts +72 -0
  78. package/s/lib/ui/views/customize/parts/capture-gamepad-chord.ts +59 -0
  79. package/s/lib/ui/views/customize/parts/capture-key-chord.ts +70 -0
  80. package/s/lib/ui/views/customize/parts/capture-pointer-chord.ts +55 -0
  81. package/s/lib/ui/views/customize/parts/render-bindings.ts +67 -0
  82. package/s/lib/ui/views/customize/style.css.ts +144 -0
  83. package/s/lib/ui/views/customize/subviews/expression.ts +88 -0
  84. package/s/lib/ui/views/customize/subviews/recorder.ts +76 -0
  85. package/s/lib/ui/views/customize/view.ts +104 -0
  86. package/s/lib/ui/views/deck/style.css.ts +69 -0
  87. package/s/lib/ui/views/deck/types.ts +15 -0
  88. package/s/lib/ui/views/deck/view.ts +49 -0
  89. package/s/lib/ui/views/profile-select/view.ts +44 -0
  90. package/s/lib/ui/views/theme.css.ts +115 -0
  91. package/s/lib/ui/views/visualizer/style.css.ts +23 -0
  92. package/s/lib/ui/views/visualizer/view.ts +16 -0
  93. package/s/lib/ui/views/visualizer/visualizer.ts +17 -0
  94. package/s/lib/utils/ellipsis.ts +7 -0
  95. package/s/lib/utils/hueify.ts +5 -0
  96. package/x/demo/main.bundle.js +16 -52
  97. package/x/demo/main.bundle.js.map +1 -1
  98. package/x/demo/main.bundle.min.js +766 -93
  99. package/x/demo/main.bundle.min.js.map +4 -4
  100. package/x/demo/main.css +4 -3
  101. package/x/demo/presets.d.ts +30 -0
  102. package/x/demo/presets.js +51 -0
  103. package/x/demo/presets.js.map +1 -0
  104. package/x/gamepad/gamepad-app/element.js +21 -14
  105. package/x/gamepad/gamepad-app/element.js.map +1 -1
  106. package/x/gamepad/gamepad-app/style.css.js +5 -1
  107. package/x/gamepad/gamepad-app/style.css.js.map +1 -1
  108. package/x/gamepad/index.html +4 -4
  109. package/x/gamepad/index.html.js +1 -1
  110. package/x/gamepad/main.bundle.min.js +25 -21
  111. package/x/gamepad/main.bundle.min.js.map +4 -4
  112. package/x/gamepad/main.css +10 -1
  113. package/x/index.html +16 -9
  114. package/x/index.html.js +13 -6
  115. package/x/index.html.js.map +1 -1
  116. package/x/lib/index.d.ts +26 -0
  117. package/x/lib/index.js +27 -0
  118. package/x/lib/index.js.map +1 -0
  119. package/x/lib/input/controller.d.ts +15 -0
  120. package/x/lib/input/controller.js +55 -0
  121. package/x/lib/input/controller.js.map +1 -0
  122. package/x/lib/input/data/endian.d.ts +1 -0
  123. package/x/lib/input/data/endian.js +2 -0
  124. package/x/lib/input/data/endian.js.map +1 -0
  125. package/x/lib/input/data/intent/decode.d.ts +5 -0
  126. package/x/lib/input/data/intent/decode.js +18 -0
  127. package/x/lib/input/data/intent/decode.js.map +1 -0
  128. package/x/lib/input/data/intent/encode.d.ts +2 -0
  129. package/x/lib/input/data/intent/encode.js +18 -0
  130. package/x/lib/input/data/intent/encode.js.map +1 -0
  131. package/x/lib/input/data/intent/sizes.d.ts +4 -0
  132. package/x/lib/input/data/intent/sizes.js +5 -0
  133. package/x/lib/input/data/intent/sizes.js.map +1 -0
  134. package/x/lib/input/data/intent/types.d.ts +4 -0
  135. package/x/lib/input/data/intent/types.js.map +1 -0
  136. package/x/lib/input/data/parcel/decode.d.ts +2 -0
  137. package/x/lib/input/data/parcel/decode.js +22 -0
  138. package/x/lib/input/data/parcel/decode.js.map +1 -0
  139. package/x/lib/input/data/parcel/encode.d.ts +2 -0
  140. package/x/lib/input/data/parcel/encode.js +19 -0
  141. package/x/lib/input/data/parcel/encode.js.map +1 -0
  142. package/x/lib/input/data/parcel/sizes.d.ts +3 -0
  143. package/x/lib/input/data/parcel/sizes.js +4 -0
  144. package/x/lib/input/data/parcel/sizes.js.map +1 -0
  145. package/x/lib/input/data/parcel/types.d.ts +5 -0
  146. package/x/lib/input/data/parcel/types.js.map +1 -0
  147. package/x/lib/input/data/test.d.ts +6 -0
  148. package/x/lib/input/data/test.js +19 -0
  149. package/x/lib/input/data/test.js.map +1 -0
  150. package/x/lib/input/decoder.d.ts +7 -0
  151. package/x/lib/input/decoder.js +33 -0
  152. package/x/lib/input/decoder.js.map +1 -0
  153. package/x/lib/input/evaluate/context.d.ts +15 -0
  154. package/x/lib/input/evaluate/context.js +11 -0
  155. package/x/lib/input/evaluate/context.js.map +1 -0
  156. package/x/lib/input/evaluate/evaluate.d.ts +3 -0
  157. package/x/lib/input/evaluate/evaluate.js +175 -0
  158. package/x/lib/input/evaluate/evaluate.js.map +1 -0
  159. package/x/lib/input/expression.d.ts +1 -0
  160. package/x/lib/input/expression.js +2 -0
  161. package/x/lib/input/expression.js.map +1 -0
  162. package/x/lib/input/investigate/hash-bindings.d.ts +2 -0
  163. package/x/lib/input/investigate/hash-bindings.js +17 -0
  164. package/x/lib/input/investigate/hash-bindings.js.map +1 -0
  165. package/x/lib/input/investigate/investigate.d.ts +8 -0
  166. package/x/lib/input/investigate/investigate.js +28 -0
  167. package/x/lib/input/investigate/investigate.js.map +1 -0
  168. package/x/lib/input/investigate/is-compatible.d.ts +2 -0
  169. package/x/lib/input/investigate/is-compatible.js +5 -0
  170. package/x/lib/input/investigate/is-compatible.js.map +1 -0
  171. package/x/lib/input/investigate/is-expression.d.ts +3 -0
  172. package/x/lib/input/investigate/is-expression.js +13 -0
  173. package/x/lib/input/investigate/is-expression.js.map +1 -0
  174. package/x/lib/input/investigate/make-input.d.ts +2 -0
  175. package/x/lib/input/investigate/make-input.js +4 -0
  176. package/x/lib/input/investigate/make-input.js.map +1 -0
  177. package/x/lib/input/sources/gamepad.d.ts +9 -0
  178. package/x/lib/input/sources/gamepad.js +39 -0
  179. package/x/lib/input/sources/gamepad.js.map +1 -0
  180. package/x/lib/input/sources/keyboard.d.ts +5 -0
  181. package/x/lib/input/sources/keyboard.js +36 -0
  182. package/x/lib/input/sources/keyboard.js.map +1 -0
  183. package/x/lib/input/sources/plain.d.ts +5 -0
  184. package/x/lib/input/sources/plain.js +6 -0
  185. package/x/lib/input/sources/plain.js.map +1 -0
  186. package/x/lib/input/sources/pointer.d.ts +7 -0
  187. package/x/lib/input/sources/pointer.js +33 -0
  188. package/x/lib/input/sources/pointer.js.map +1 -0
  189. package/x/lib/input/sources/sources.d.ts +7 -0
  190. package/x/lib/input/sources/sources.js +15 -0
  191. package/x/lib/input/sources/sources.js.map +1 -0
  192. package/x/lib/input/sources/stick.d.ts +10 -0
  193. package/x/lib/input/sources/stick.js +25 -0
  194. package/x/lib/input/sources/stick.js.map +1 -0
  195. package/x/lib/input/test.d.ts +18 -0
  196. package/x/lib/input/test.js +143 -0
  197. package/x/lib/input/test.js.map +1 -0
  198. package/x/lib/input/testing/quickbind.d.ts +12 -0
  199. package/x/lib/input/testing/quickbind.js +13 -0
  200. package/x/lib/input/testing/quickbind.js.map +1 -0
  201. package/x/lib/input/types.d.ts +32 -0
  202. package/x/lib/input/types.js +2 -0
  203. package/x/lib/input/types.js.map +1 -0
  204. package/x/lib/input/utils/clock.d.ts +7 -0
  205. package/x/lib/input/utils/clock.js +14 -0
  206. package/x/lib/input/utils/clock.js.map +1 -0
  207. package/x/lib/input/utils/evergreen.js.map +1 -0
  208. package/x/lib/input/utils/is-down.js.map +1 -0
  209. package/x/lib/input/utils/mouse-button.d.ts +1 -0
  210. package/x/lib/input/utils/mouse-button.js +4 -0
  211. package/x/lib/input/utils/mouse-button.js.map +1 -0
  212. package/x/lib/input/utils/pad/on-pad.js.map +1 -0
  213. package/x/lib/input/utils/pad/pad.js.map +1 -0
  214. package/x/lib/input/utils/sampler.d.ts +7 -0
  215. package/x/lib/input/utils/sampler.js +23 -0
  216. package/x/lib/input/utils/sampler.js.map +1 -0
  217. package/x/lib/input/utils/split-axis.js.map +1 -0
  218. package/x/lib/test.d.ts +1 -0
  219. package/x/lib/test.js +4 -0
  220. package/x/lib/test.js.map +1 -0
  221. package/x/lib/ui/deck/auto-gamepads.d.ts +4 -0
  222. package/x/lib/ui/deck/auto-gamepads.js +19 -0
  223. package/x/lib/ui/deck/auto-gamepads.js.map +1 -0
  224. package/x/lib/ui/deck/collector.d.ts +13 -0
  225. package/x/lib/ui/deck/collector.js +35 -0
  226. package/x/lib/ui/deck/collector.js.map +1 -0
  227. package/x/lib/ui/deck/controls/controls.d.ts +19 -0
  228. package/x/lib/ui/deck/controls/controls.js +56 -0
  229. package/x/lib/ui/deck/controls/controls.js.map +1 -0
  230. package/x/lib/ui/deck/controls/internal/assignments.d.ts +9 -0
  231. package/x/lib/ui/deck/controls/internal/assignments.js +16 -0
  232. package/x/lib/ui/deck/controls/internal/assignments.js.map +1 -0
  233. package/x/lib/ui/deck/controls/internal/data.d.ts +29 -0
  234. package/x/lib/ui/deck/controls/internal/data.js +29 -0
  235. package/x/lib/ui/deck/controls/internal/data.js.map +1 -0
  236. package/x/lib/ui/deck/controls/internal/fns.d.ts +6 -0
  237. package/x/lib/ui/deck/controls/internal/fns.js +19 -0
  238. package/x/lib/ui/deck/controls/internal/fns.js.map +1 -0
  239. package/x/lib/ui/deck/controls/internal/profiles.d.ts +18 -0
  240. package/x/lib/ui/deck/controls/internal/profiles.js +59 -0
  241. package/x/lib/ui/deck/controls/internal/profiles.js.map +1 -0
  242. package/x/lib/ui/deck/controls/types.d.ts +17 -0
  243. package/x/lib/ui/deck/controls/types.js +2 -0
  244. package/x/lib/ui/deck/controls/types.js.map +1 -0
  245. package/x/lib/ui/deck/hub.d.ts +21 -0
  246. package/x/lib/ui/deck/hub.js +85 -0
  247. package/x/lib/ui/deck/hub.js.map +1 -0
  248. package/x/lib/ui/deck/setup/deck.d.ts +3 -0
  249. package/x/lib/ui/deck/setup/deck.js +20 -0
  250. package/x/lib/ui/deck/setup/deck.js.map +1 -0
  251. package/x/lib/ui/deck/setup/tact.d.ts +17 -0
  252. package/x/lib/ui/deck/setup/tact.js +67 -0
  253. package/x/lib/ui/deck/setup/tact.js.map +1 -0
  254. package/x/lib/ui/deck/setup/types.d.ts +9 -0
  255. package/x/lib/ui/deck/setup/types.js +2 -0
  256. package/x/lib/ui/deck/setup/types.js.map +1 -0
  257. package/x/lib/ui/deck/types.d.ts +18 -0
  258. package/x/lib/ui/deck/types.js +3 -0
  259. package/x/lib/ui/deck/types.js.map +1 -0
  260. package/x/lib/ui/deck/utils/first-preset.d.ts +6 -0
  261. package/x/lib/ui/deck/utils/first-preset.js +5 -0
  262. package/x/lib/ui/deck/utils/first-preset.js.map +1 -0
  263. package/x/lib/ui/icons/akar/backspace.svg.d.ts +2 -0
  264. package/x/lib/ui/icons/akar/backspace.svg.js +3 -0
  265. package/x/lib/ui/icons/akar/backspace.svg.js.map +1 -0
  266. package/x/lib/ui/icons/akar/circle-plus.svg.d.ts +2 -0
  267. package/x/lib/ui/icons/akar/circle-plus.svg.js +3 -0
  268. package/x/lib/ui/icons/akar/circle-plus.svg.js.map +1 -0
  269. package/x/lib/ui/icons/akar/copy.svg.d.ts +2 -0
  270. package/x/lib/ui/icons/akar/copy.svg.js +3 -0
  271. package/x/lib/ui/icons/akar/copy.svg.js.map +1 -0
  272. package/x/lib/ui/icons/akar/cross.svg.d.ts +2 -0
  273. package/x/lib/ui/icons/akar/cross.svg.js +3 -0
  274. package/x/lib/ui/icons/akar/cross.svg.js.map +1 -0
  275. package/x/lib/ui/icons/akar/devices.svg.d.ts +2 -0
  276. package/x/lib/ui/icons/akar/devices.svg.js +3 -0
  277. package/x/lib/ui/icons/akar/devices.svg.js.map +1 -0
  278. package/x/lib/ui/icons/akar/drag-vertical-fill.svg.d.ts +2 -0
  279. package/x/lib/ui/icons/akar/drag-vertical-fill.svg.js +3 -0
  280. package/x/lib/ui/icons/akar/drag-vertical-fill.svg.js.map +1 -0
  281. package/x/lib/ui/icons/akar/game-controller.svg.d.ts +2 -0
  282. package/x/lib/ui/icons/akar/game-controller.svg.js +3 -0
  283. package/x/lib/ui/icons/akar/game-controller.svg.js.map +1 -0
  284. package/x/lib/ui/icons/akar/key-cap.svg.d.ts +2 -0
  285. package/x/lib/ui/icons/akar/key-cap.svg.js +3 -0
  286. package/x/lib/ui/icons/akar/key-cap.svg.js.map +1 -0
  287. package/x/lib/ui/icons/akar/people-group.svg.d.ts +2 -0
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  289. package/x/lib/ui/icons/akar/people-group.svg.js.map +1 -0
  290. package/x/lib/ui/icons/akar/person-add.svg.d.ts +2 -0
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  293. package/x/lib/ui/icons/akar/settings-horizontal.svg.d.ts +2 -0
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  296. package/x/lib/ui/icons/akar/trash-can.svg.d.ts +2 -0
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  299. package/x/lib/ui/icons/akar/x-small.svg.d.ts +2 -0
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  301. package/x/lib/ui/icons/akar/x-small.svg.js.map +1 -0
  302. package/x/lib/ui/views/controllers/style.css.js +157 -0
  303. package/x/lib/ui/views/controllers/style.css.js.map +1 -0
  304. package/x/lib/ui/views/controllers/subviews/controller.d.ts +3 -0
  305. package/x/lib/ui/views/controllers/subviews/controller.js +45 -0
  306. package/x/lib/ui/views/controllers/subviews/controller.js.map +1 -0
  307. package/x/lib/ui/views/controllers/subviews/dropcard.d.ts +9 -0
  308. package/x/lib/ui/views/controllers/subviews/dropcard.js +20 -0
  309. package/x/lib/ui/views/controllers/subviews/dropcard.js.map +1 -0
  310. package/x/lib/ui/views/controllers/subviews/player.d.ts +2 -0
  311. package/x/lib/ui/views/controllers/subviews/player.js +32 -0
  312. package/x/lib/ui/views/controllers/subviews/player.js.map +1 -0
  313. package/x/lib/ui/views/controllers/view.d.ts +2 -0
  314. package/x/lib/ui/views/controllers/view.js +64 -0
  315. package/x/lib/ui/views/controllers/view.js.map +1 -0
  316. package/x/lib/ui/views/customize/parts/capture-gamepad-chord.d.ts +2 -0
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  647. /package/x/{device → lib/input/utils}/pad/pad.d.ts +0 -0
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@@ -1,38 +0,0 @@
1
-
2
- import {Content} from "@e280/sly"
3
- import {Constructor} from "@e280/stz"
4
- import {Device} from "../../../core/devices/device.js"
5
- import {VpadDevice} from "../../../core/devices/standard/vpad.js"
6
- import {PrimaryDevice} from "../../../core/devices/standard/primary.js"
7
- import {GamepadDevice} from "../../../core/devices/standard/gamepad.js"
8
-
9
- export type DeviceIconEntry = [DeviceClass: Constructor<Device>, icon: Content]
10
-
11
- export class DeviceIcons {
12
- fallback: Content = "❔"
13
- #map = new Map<Constructor<Device>, Content>()
14
-
15
- constructor(entries: DeviceIconEntry[] = [
16
- [PrimaryDevice, "💻"],
17
- [GamepadDevice, "🎮"],
18
- [VpadDevice, "📱"],
19
- ]) {
20
- this.add(...entries)
21
- }
22
-
23
- get(DeviceClass: Constructor<Device>) {
24
- return this.#map.get(DeviceClass) ?? this.fallback
25
- }
26
-
27
- add(...entries: DeviceIconEntry[]) {
28
- for (const [dc, icon] of entries)
29
- this.#map.set(dc, icon)
30
- return this
31
- }
32
-
33
- clear() {
34
- this.#map.clear()
35
- return this
36
- }
37
- }
38
-
@@ -1,29 +0,0 @@
1
-
2
- import {Content} from "@e280/sly"
3
- import {Hex, WeakMapG} from "@e280/stz"
4
- import {DeviceIcons} from "./device-icons.js"
5
- import {Device} from "../../../core/devices/device.js"
6
- import {ColorDispenser} from "../../../utils/dispensers.js"
7
-
8
- export class DeviceSkin {
9
- constructor(
10
- public icon: Content,
11
- public label: string,
12
- public color: string,
13
- ) {}
14
- }
15
-
16
- export class DeviceSkins {
17
- icons = new DeviceIcons()
18
- #map = new WeakMapG<Device, DeviceSkin>()
19
- #colors = new ColorDispenser()
20
-
21
- get(device: Device) {
22
- return this.#map.guarantee(device, () => new DeviceSkin(
23
- this.icons.get(device.constructor as any),
24
- Hex.random(4),
25
- this.#colors.takeFirst(),
26
- ))
27
- }
28
- }
29
-
@@ -1,8 +0,0 @@
1
-
2
- import {Kv, StorageDriver} from "@e280/kv"
3
-
4
- export function localStorageKv() {
5
- const driver = new StorageDriver(window.localStorage)
6
- return new Kv(driver).scope("tact")
7
- }
8
-
@@ -1,21 +0,0 @@
1
-
2
- import {deep} from "@e280/stz"
3
- import {Bindings} from "../../core/bindings/types.js"
4
-
5
- export function mergeBindings<B extends Bindings>(normative: B, sus?: B) {
6
- const bindings = deep.clone(normative)
7
-
8
- if (!sus)
9
- return bindings
10
-
11
- for (const [mode, bracket] of Object.entries(bindings)) {
12
- for (const actionKey of Object.keys(bracket)) {
13
- const susAction = sus[mode]?.[actionKey]
14
- if (susAction)
15
- bracket[actionKey] = susAction
16
- }
17
- }
18
-
19
- return bindings
20
- }
21
-
@@ -1,49 +0,0 @@
1
-
2
- import {signal} from "@e280/strata"
3
- import {debounce, disposer} from "@e280/stz"
4
- import {Hub} from "../../core/hub/hub.js"
5
- import {DeviceSkins} from "./device-skins/device-skin.js"
6
-
7
- export class OverlayVisibility {
8
- auto = true
9
- dispose = disposer()
10
-
11
- #created = Date.now()
12
- #$auto = signal(false)
13
-
14
- /** manual override for whether the ports view should be visible */
15
- readonly $manual = signal(false)
16
-
17
- /** derived signal about whether the ports view should be visible */
18
- readonly $visible = signal.derived(() => (
19
- this.$manual() || (this.auto && this.#$auto())
20
- ))
21
-
22
- /** whether or not to show labels in the overlay ui */
23
- readonly $showLabels = signal(false)
24
-
25
- constructor(
26
- public hub: Hub<any>,
27
- public deviceSkins = new DeviceSkins(),
28
- ) {
29
-
30
- this.dispose.schedule(
31
- hub.on(async() => {
32
- const since = Date.now() - this.#created
33
- if (since > 100) await this.bump()
34
- })
35
- )
36
- }
37
-
38
- #autoOff = debounce(1500, () => this.#$auto(false))
39
-
40
- async bump() {
41
- await this.#$auto(true)
42
- await this.#autoOff()
43
- }
44
-
45
- async toggle(active = !this.$manual()) {
46
- return this.$manual.set(active)
47
- }
48
- }
49
-
@@ -1,6 +0,0 @@
1
-
2
- import {css} from "lit"
3
- export default css`
4
-
5
- `
6
-
@@ -1,95 +0,0 @@
1
-
2
- import {html} from "lit"
3
- import {bytename} from "@e280/stz"
4
- import {cssReset, shadow, useCss, useName, useSignal} from "@e280/sly"
5
-
6
- import {Deck} from "../../deck.js"
7
- import styleCss from "./style.css.js"
8
- import {Port} from "../../../core/hub/port.js"
9
- import {Profile} from "../../parts/catalog.js"
10
- import {Atom, Bindings, Bracket} from "../../../core/bindings/types.js"
11
-
12
- export const DeckBindings = shadow((deck: Deck<any>) => {
13
- useCss(cssReset, styleCss)
14
- useName("deck-bindings")
15
- const {db, hub} = deck
16
-
17
- const catalog = db.$catalog()
18
- const defaultProfile: Profile = {id: "default", label: "default", bindings: deck.baseBindings}
19
- const allProfiles = [defaultProfile, ...catalog.profiles.values()]
20
- const $selectedProfileId = useSignal("default")
21
- const profile = db.$catalog().getProfile($selectedProfileId()) ?? defaultProfile
22
-
23
- function renderPort(_port: Port<Bindings>, index: number) {
24
- const portProfile = catalog.getProfileForPort(index) ?? defaultProfile
25
- return html`
26
- <div class=port>
27
- <span>port ${index + 1}</span>
28
- <select>
29
- ${allProfiles.map(profile => html`
30
- <option
31
- data-id="${profile.id}"
32
- ?selected="${profile.id === portProfile.id}">
33
- ${profile.label}
34
- </option>
35
- `)}
36
- </select>
37
- </div>
38
- `
39
- }
40
-
41
- function renderBindingBracket(entry: [string, unknown]) {
42
- const [mode, bracket] = entry as [string, Bracket]
43
- return html`
44
- <div class=bracket>
45
- <strong class=mode>${mode}</strong>
46
- <div>${Object.entries(bracket).map(renderBinds)}</div>
47
- </div>
48
- `
49
- }
50
-
51
- function renderBinds([action, _atom]: [action: string, atom: Atom]) {
52
- return html`
53
- <div class=bind>
54
- <span class=action>${action}</span>
55
- </div>
56
- `
57
- }
58
-
59
- const clickClone = async() => {
60
- const {bindings} = profile
61
- const label = bytename.random(4)
62
- const p = await db.createProfile(label, bindings)
63
- $selectedProfileId(p.id)
64
- }
65
-
66
- const deleteProfile = (id: string) => async() => {
67
- await db.deleteProfile(id)
68
- }
69
-
70
- const onSelected = (event: InputEvent) => {
71
- const select = event.target as HTMLSelectElement
72
- const id = select.value
73
- $selectedProfileId(id)
74
- }
75
-
76
- return html`
77
- <div class=portlist>
78
- ${hub.ports.map(renderPort)}
79
- </div>
80
-
81
- <div class=bindable>
82
- <select @input="${onSelected}">
83
- ${allProfiles.map(p => html`
84
- <option value="${p.id}" ?selected="${p.id === profile.id}">${p.label}</option>
85
- `)}
86
- </select>
87
- <button @click="${clickClone}">clone</button>
88
- <button ?disabled="${profile.id === defaultProfile.id}" @click="${deleteProfile(profile.id)}">delete</button>
89
- <div class=bindings>
90
- ${Object.entries(profile.bindings).map(renderBindingBracket)}
91
- </div>
92
- </div>
93
- `
94
- })
95
-
@@ -1,110 +0,0 @@
1
-
2
- import {css} from "lit"
3
- export default css`
4
-
5
- :host {
6
- --gap: 0.3em;
7
- pointer-events: none;
8
- cursor: default;
9
- user-select: none;
10
- }
11
-
12
- .portlist {
13
- pointer-events: none;
14
-
15
- display: flex;
16
- align-items: start;
17
-
18
- width: max-content;
19
- gap: var(--gap);
20
- padding: 0.5em;
21
-
22
- color: #fff8;
23
- background: #222a;
24
- border-radius: 1em;
25
-
26
- opacity: 0;
27
- transition: opacity 300ms linear;
28
-
29
- &[data-active] {
30
- opacity: 1;
31
- pointer-events: all;
32
- }
33
-
34
- .port {
35
- flex: 1 0 0;
36
- display: flex;
37
- flex-direction: column;
38
-
39
- min-width: 6em;
40
- gap: var(--gap);
41
-
42
- > * {
43
- color: white;
44
- font-weight: bold;
45
- text-shadow: 0.05em 0.05em 0.1em #0008;
46
- text-transform: uppercase;
47
- }
48
-
49
- header {
50
- text-align: center;
51
- color: #fff8;
52
- }
53
-
54
- .device {
55
- display: flex;
56
- flex-direction: column;
57
- gap: var(--gap);
58
-
59
- box-shadow: 0.1em 0.2em 0.7em #0004;
60
- background: color-mix(in srgb, #fffa, var(--color) 50%);
61
- border-top: 2px solid #fff8;
62
- border-bottom: 2px solid #0004;
63
- border-radius: 0.5em;
64
-
65
- .row {
66
- display: flex;
67
- align-items: center;
68
-
69
- &.primary {
70
- justify-content: space-between;
71
- }
72
-
73
- &.secondary {
74
- justify-content: center;
75
- }
76
- }
77
-
78
- .icon {
79
- font-size: 1.5em;
80
- }
81
-
82
- .label {
83
- font-family: monospace;
84
- font-size: 0.8em;
85
- opacity: 0.5;
86
- line-height: 0.9em;
87
- }
88
-
89
- button {
90
- opacity: 0.2;
91
- cursor: pointer;
92
- padding: 0 0.2em;
93
- font-family: monospace;
94
- font-size: 1.5em;
95
- font-weight: bold;
96
-
97
- background: transparent;
98
- border: 1px solid transparent;
99
- text-shadow: inherit;
100
-
101
- &:is(:hover, :focus-visible) {
102
- opacity: 1;
103
- }
104
- }
105
- }
106
- }
107
- }
108
-
109
- `
110
-
@@ -1,46 +0,0 @@
1
-
2
- import {html} from "lit"
3
- import {cssReset, shadow, useCss, useName} from "@e280/sly"
4
- import {Deck} from "../../deck.js"
5
- import styleCss from "./style.css.js"
6
- import {Device} from "../../../core/devices/device.js"
7
-
8
- export const DeckOverlay = shadow((deck: Deck<any>) => {
9
- useCss(cssReset, styleCss)
10
- useName("deck-overlay")
11
- const {hub, deviceSkins, overlayVisibility: {$visible, $showLabels}} = deck
12
-
13
- function renderDevice(device: Device) {
14
- const skin = deviceSkins.get(device)
15
- const style = `--color: ${skin.color};`
16
- const next = () => hub.shimmy(device, 1)
17
- const previous = () => hub.shimmy(device, -1)
18
- return html`
19
- <div class=device style="${style}">
20
- <div class="primary row">
21
- <button @click="${previous}">&lt;</button>
22
- <div class=icon>${skin.icon}</div>
23
- <button @click="${next}">&gt;</button>
24
- </div>
25
-
26
- ${$showLabels() ? html`
27
- <div class="secondary row">
28
- <div class=label>${skin.label}</div>
29
- </div>
30
- ` : null}
31
- </div>
32
- `
33
- }
34
-
35
- return html`
36
- <div class=portlist ?data-active="${$visible()}">
37
- ${hub.ports.map((port, index) => html`
38
- <div class=port>
39
- <header>P${index + 1}</header>
40
- ${port.devices.array().map(renderDevice)}
41
- </div>
42
- `)}
43
- </div>
44
- `
45
- })
46
-
@@ -1,85 +0,0 @@
1
-
2
- import {disposer, nap, repeat} from "@e280/stz"
3
- import {Logic} from "./parts/logic.js"
4
- import {State} from "./parts/state.js"
5
- import {Deck} from "../../deck/deck.js"
6
- import {Players} from "./parts/player.js"
7
- import {Renderer} from "./parts/renderer.js"
8
- import {Device} from "../../core/devices/device.js"
9
- import {VirtualDevice} from "./parts/virtual-device.js"
10
- import {gameBindings, GameDeck} from "./parts/game-bindings.js"
11
- import {autoGamepads} from "../../core/devices/auto-gamepads.js"
12
- import {localStorageKv} from "../../deck/parts/local-storage-kv.js"
13
- import {PrimaryDevice} from "../../core/devices/standard/primary.js"
14
-
15
- export class Game {
16
- static async load() {
17
- return new this(
18
- await Deck.load({
19
- portCount: 4,
20
- kv: localStorageKv(),
21
- bindings: gameBindings,
22
- })
23
- )
24
- }
25
-
26
- logic: Logic
27
- dispose = disposer()
28
- state = new State()
29
- renderer = new Renderer(this.state)
30
-
31
- constructor(public deck: GameDeck) {
32
-
33
- // add an icon for our demo virtual device
34
- this.deck.deviceSkins.icons.add(
35
- [VirtualDevice, "🔘"],
36
- )
37
-
38
- // establish game logic
39
- this.logic = new Logic(
40
- this.state,
41
- new Players(deck.hub, this.state),
42
- )
43
-
44
- // on hub update, set agent.alive based on port status
45
- this.dispose.schedule(
46
- this.deck.hub.on(() => {
47
- for (const player of this.logic.players) {
48
- player.agent.alive = player.port.devices.size > 0
49
- const [firstDevice] = player.port.devices
50
- player.agent.color = firstDevice
51
- ? this.deck.deviceSkins.get(firstDevice).color
52
- : "#444"
53
- }
54
- })
55
- )
56
-
57
- // plug in initial devices
58
- this.plug(new PrimaryDevice())
59
- this.plug(new VirtualDevice(deck.hub))
60
-
61
- // dynamically plug in detected gamepads
62
- this.dispose.schedule(
63
- autoGamepads(deck.hub.plug)
64
- )
65
- }
66
-
67
- plug(device: Device) {
68
- this.deck.hub.plug(device)
69
- return () => this.unplug(device)
70
- }
71
-
72
- unplug(device: Device) {
73
- this.deck.hub.unplug(device)
74
- }
75
-
76
- loop(hz: number) {
77
- return repeat(async() => {
78
- await nap(1000 / hz)
79
- this.deck.hub.poll()
80
- this.logic.tick()
81
- this.renderer.render()
82
- })
83
- }
84
- }
85
-
@@ -1,10 +0,0 @@
1
-
2
- import {Vec2} from "@benev/math"
3
-
4
- export class Agent {
5
- label = "0"
6
- alive = true
7
- color = "#444"
8
- position = Vec2.zero()
9
- }
10
-
@@ -1,20 +0,0 @@
1
-
2
- import {Deck} from "../../../deck/deck.js"
3
- import {Hub} from "../../../core/hub/hub.js"
4
- import {Port} from "../../../core/hub/port.js"
5
- import {asBindings} from "../../../core/bindings/types.js"
6
-
7
- export type GameBindings = typeof gameBindings
8
- export type GamePort = Port<GameBindings>
9
- export type GameDeck = Deck<GameBindings>
10
- export type GameHub = Hub<GameBindings>
11
-
12
- export const gameBindings = asBindings({
13
- gameplay: {
14
- up: ["or", "KeyW", "ArrowUp", "stick.up", "gamepad.stick.left.up", "gamepad.stick.right.up"],
15
- down: ["or", "KeyS", "ArrowDown", "stick.down", "gamepad.stick.left.down", "gamepad.stick.right.down"],
16
- left: ["or", "KeyA", "ArrowLeft", "stick.left", "gamepad.stick.left.left", "gamepad.stick.right.left"],
17
- right: ["or", "KeyD", "ArrowRight", "stick.right", "gamepad.stick.left.right", "gamepad.stick.right.right"],
18
- },
19
- })
20
-
@@ -1,24 +0,0 @@
1
-
2
- import {Vec2} from "@benev/math"
3
- import {State} from "./state.js"
4
- import {Players} from "./player.js"
5
-
6
- export class Logic {
7
- constructor(
8
- public state: State,
9
- public players: Players,
10
- ) {}
11
-
12
- tick() {
13
- for (const player of this.players) {
14
- const {agent, port: {actions}} = player
15
- const speed = 1
16
- agent.position.y += speed * actions.gameplay.up.value
17
- agent.position.y -= speed * actions.gameplay.down.value
18
- agent.position.x -= speed * actions.gameplay.left.value
19
- agent.position.x += speed * actions.gameplay.right.value
20
- agent.position.clamp(Vec2.zero(), this.state.arenaSize)
21
- }
22
- }
23
- }
24
-
@@ -1,32 +0,0 @@
1
-
2
- import {MapG} from "@e280/stz"
3
- import {Agent} from "./agent.js"
4
- import {State} from "./state.js"
5
- import {GameHub, GamePort} from "./game-bindings.js"
6
-
7
- export class Player {
8
- constructor(
9
- public port: GamePort,
10
- public agent: Agent,
11
- ) {}
12
- }
13
-
14
- export class Players {
15
- #map = new MapG<GamePort, Player>()
16
-
17
- constructor(hub: GameHub, state: State) {
18
- for (const [index, port] of hub.ports.entries()) {
19
- const label = (index + 1).toString()
20
- this.#map.set(port, new Player(port, state.makeAgent(label)))
21
- }
22
- }
23
-
24
- ;[Symbol.iterator]() {
25
- return this.#map.values()
26
- }
27
-
28
- require(port: GamePort) {
29
- return this.#map.require(port)
30
- }
31
- }
32
-
@@ -1,112 +0,0 @@
1
-
2
- import {Vec2} from "@benev/math"
3
- import {Agent} from "./agent.js"
4
- import {State} from "./state.js"
5
-
6
- export class Renderer {
7
- canvas = (() => {
8
- const canvas = document.createElement("canvas")
9
- canvas.width = 200
10
- canvas.height = 100
11
- return canvas
12
- })()
13
-
14
- ctx = this.canvas.getContext("2d")!
15
-
16
- constructor(public state: State) {}
17
-
18
- percent(n: number) {
19
- const shorty = Math.min(this.canvas.width, this.canvas.height)
20
- return Math.ceil(shorty * (n / 100))
21
- }
22
-
23
- /** take a game-state position and resolve it into canvas coordinates */
24
- resolve(position: Vec2) {
25
- return position.dup()
26
-
27
- // 0-1 relative to arena scale
28
- .div(this.state.arenaSize)
29
-
30
- // flip y axis
31
- .morph((v: Vec2) => {v.y = 1 - v.y})
32
-
33
- // stretch to the size of the canvas
34
- .mul_(this.canvas.width, this.canvas.height)
35
- }
36
-
37
- render() {
38
- const {state} = this
39
- this.#renderBackground()
40
- const agents = [...state.agents].reverse()
41
- const dead = agents.filter(a => !a.alive)
42
- const alive = agents.filter(a => a.alive)
43
-
44
- for (const agent of dead)
45
- this.#renderDeadAgent(agent)
46
-
47
- for (const agent of alive)
48
- this.#renderAliveAgent(agent)
49
- }
50
-
51
- #getCleanCtx() {
52
- const {ctx} = this
53
- ctx.imageSmoothingEnabled = false
54
- ctx.fillStyle = "#000"
55
- ctx.strokeStyle = "#000"
56
- ctx.lineWidth = 1
57
- ctx.font = `10px sans-serif`
58
- ctx.textAlign = "center"
59
- ctx.textBaseline = "middle"
60
- return ctx
61
- }
62
-
63
- #renderBackground() {
64
- const {canvas} = this
65
- const ctx = this.#getCleanCtx()
66
- ctx.fillStyle = "#000"
67
- ctx.fillRect(0, 0, canvas.width, canvas.height)
68
- }
69
-
70
- #renderDeadAgent(agent: Agent) {
71
- const ctx = this.#getCleanCtx()
72
-
73
- const radius = this.percent(10)
74
- const {position} = agent
75
- const [x, y] = this.resolve(position)
76
-
77
- // draw label
78
- ctx.font = `${radius * 1.3}px sans-serif`
79
- ctx.textAlign = "center"
80
- ctx.textBaseline = "middle"
81
- ctx.fillStyle = "#fff4"
82
- ctx.fillText(agent.label, x, y)
83
- }
84
-
85
- #renderAliveAgent(agent: Agent) {
86
- const ctx = this.#getCleanCtx()
87
-
88
- const radius = this.percent(10)
89
- const {color, position} = agent
90
- const [x, y] = this.resolve(position)
91
-
92
- // circle
93
- ctx.beginPath()
94
- ctx.arc(x, y, radius, 0, Math.PI * 2)
95
- ctx.fillStyle = color
96
- ctx.fill()
97
-
98
- // outline
99
- ctx.lineWidth = this.percent(2)
100
- ctx.strokeStyle = "#fff"
101
- ctx.stroke()
102
-
103
- // draw label
104
- ctx.font = `${radius * 1.3}px sans-serif`
105
- ctx.textAlign = "center"
106
- ctx.textBaseline = "middle"
107
- ctx.strokeStyle = "#0004"
108
- ctx.strokeText(agent.label, x, y)
109
- ctx.fillStyle = "#fff"
110
- ctx.fillText(agent.label, x, y)
111
- }
112
- }