@benev/tact 0.3.0-5 → 0.4.0-1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (654) hide show
  1. package/README.md +98 -55
  2. package/package.json +20 -21
  3. package/s/demo/main.bundle.ts +19 -67
  4. package/s/demo/main.css +4 -3
  5. package/s/demo/presets.ts +54 -0
  6. package/s/gamepad/gamepad-app/element.ts +25 -15
  7. package/s/gamepad/gamepad-app/style.css.ts +5 -1
  8. package/s/gamepad/index.html.ts +1 -1
  9. package/s/gamepad/main.css +10 -1
  10. package/s/index.html.ts +13 -6
  11. package/s/lib/index.ts +29 -0
  12. package/s/lib/input/controller.ts +72 -0
  13. package/s/lib/input/data/endian.ts +3 -0
  14. package/s/lib/input/data/intent/decode.ts +26 -0
  15. package/s/lib/input/data/intent/encode.ts +25 -0
  16. package/s/lib/input/data/intent/sizes.ts +6 -0
  17. package/s/lib/input/data/intent/types.ts +6 -0
  18. package/s/lib/input/data/parcel/decode.ts +32 -0
  19. package/s/lib/input/data/parcel/encode.ts +30 -0
  20. package/s/lib/input/data/parcel/sizes.ts +5 -0
  21. package/s/lib/input/data/parcel/types.ts +8 -0
  22. package/s/lib/input/data/test.ts +23 -0
  23. package/s/lib/input/decoder.ts +46 -0
  24. package/s/lib/input/evaluate/context.ts +16 -0
  25. package/s/lib/input/evaluate/evaluate.ts +229 -0
  26. package/s/lib/input/expression.ts +44 -0
  27. package/s/lib/input/investigate/hash-bindings.ts +22 -0
  28. package/s/lib/input/investigate/investigate.ts +35 -0
  29. package/s/lib/input/investigate/is-compatible.ts +8 -0
  30. package/s/lib/input/investigate/is-expression.ts +13 -0
  31. package/s/lib/input/investigate/make-input.ts +7 -0
  32. package/s/lib/input/sources/gamepad.ts +49 -0
  33. package/s/lib/input/sources/keyboard.ts +46 -0
  34. package/s/lib/input/sources/plain.ts +9 -0
  35. package/s/lib/input/sources/pointer.ts +38 -0
  36. package/s/lib/input/sources/sources.ts +24 -0
  37. package/s/lib/input/sources/stick.ts +32 -0
  38. package/s/lib/input/test.ts +194 -0
  39. package/s/lib/input/testing/quickbind.ts +21 -0
  40. package/s/lib/input/types.ts +48 -0
  41. package/s/lib/input/utils/clock.ts +14 -0
  42. package/s/lib/input/utils/mouse-button.ts +5 -0
  43. package/s/lib/input/utils/sampler.ts +28 -0
  44. package/s/lib/test.ts +6 -0
  45. package/s/lib/ui/deck/auto-gamepads.ts +29 -0
  46. package/s/lib/ui/deck/collector.ts +52 -0
  47. package/s/lib/ui/deck/controls/controls.ts +76 -0
  48. package/s/lib/ui/deck/controls/internal/assignments.ts +24 -0
  49. package/s/lib/ui/deck/controls/internal/data.ts +51 -0
  50. package/s/lib/ui/deck/controls/internal/fns.ts +38 -0
  51. package/s/lib/ui/deck/controls/internal/profiles.ts +83 -0
  52. package/s/lib/ui/deck/controls/types.ts +23 -0
  53. package/s/lib/ui/deck/hub.ts +108 -0
  54. package/s/lib/ui/deck/setup/deck.ts +31 -0
  55. package/s/lib/ui/deck/setup/tact.ts +86 -0
  56. package/s/lib/ui/deck/setup/types.ts +12 -0
  57. package/s/lib/ui/deck/types.ts +26 -0
  58. package/s/lib/ui/deck/utils/first-preset.ts +9 -0
  59. package/s/lib/ui/icons/akar/LICENSE +23 -0
  60. package/s/lib/ui/icons/akar/backspace.svg.ts +4 -0
  61. package/s/lib/ui/icons/akar/circle-plus.svg.ts +4 -0
  62. package/s/lib/ui/icons/akar/copy.svg.ts +4 -0
  63. package/s/lib/ui/icons/akar/cross.svg.ts +4 -0
  64. package/s/lib/ui/icons/akar/devices.svg.ts +4 -0
  65. package/s/lib/ui/icons/akar/drag-vertical-fill.svg.ts +4 -0
  66. package/s/lib/ui/icons/akar/game-controller.svg.ts +4 -0
  67. package/s/lib/ui/icons/akar/key-cap.svg.ts +4 -0
  68. package/s/lib/ui/icons/akar/people-group.svg.ts +4 -0
  69. package/s/lib/ui/icons/akar/person-add.svg.ts +4 -0
  70. package/s/lib/ui/icons/akar/settings-horizontal.svg.ts +4 -0
  71. package/s/lib/ui/icons/akar/trash-can.svg.ts +4 -0
  72. package/s/lib/ui/icons/akar/x-small.svg.ts +4 -0
  73. package/s/lib/ui/views/controllers/style.css.ts +158 -0
  74. package/s/lib/ui/views/controllers/subviews/controller.ts +53 -0
  75. package/s/lib/ui/views/controllers/subviews/dropcard.ts +31 -0
  76. package/s/lib/ui/views/controllers/subviews/player.ts +38 -0
  77. package/s/lib/ui/views/controllers/view.ts +72 -0
  78. package/s/lib/ui/views/customize/parts/capture-gamepad-chord.ts +59 -0
  79. package/s/lib/ui/views/customize/parts/capture-key-chord.ts +70 -0
  80. package/s/lib/ui/views/customize/parts/capture-pointer-chord.ts +55 -0
  81. package/s/lib/ui/views/customize/parts/render-bindings.ts +67 -0
  82. package/s/lib/ui/views/customize/style.css.ts +144 -0
  83. package/s/lib/ui/views/customize/subviews/expression.ts +88 -0
  84. package/s/lib/ui/views/customize/subviews/recorder.ts +76 -0
  85. package/s/lib/ui/views/customize/view.ts +104 -0
  86. package/s/lib/ui/views/deck/style.css.ts +69 -0
  87. package/s/lib/ui/views/deck/types.ts +15 -0
  88. package/s/lib/ui/views/deck/view.ts +49 -0
  89. package/s/lib/ui/views/profile-select/view.ts +44 -0
  90. package/s/lib/ui/views/theme.css.ts +115 -0
  91. package/s/lib/ui/views/visualizer/style.css.ts +23 -0
  92. package/s/lib/ui/views/visualizer/view.ts +16 -0
  93. package/s/lib/ui/views/visualizer/visualizer.ts +17 -0
  94. package/s/lib/utils/ellipsis.ts +7 -0
  95. package/s/lib/utils/hueify.ts +5 -0
  96. package/x/demo/main.bundle.js +16 -52
  97. package/x/demo/main.bundle.js.map +1 -1
  98. package/x/demo/main.bundle.min.js +766 -93
  99. package/x/demo/main.bundle.min.js.map +4 -4
  100. package/x/demo/main.css +4 -3
  101. package/x/demo/presets.d.ts +30 -0
  102. package/x/demo/presets.js +51 -0
  103. package/x/demo/presets.js.map +1 -0
  104. package/x/gamepad/gamepad-app/element.js +21 -14
  105. package/x/gamepad/gamepad-app/element.js.map +1 -1
  106. package/x/gamepad/gamepad-app/style.css.js +5 -1
  107. package/x/gamepad/gamepad-app/style.css.js.map +1 -1
  108. package/x/gamepad/index.html +4 -4
  109. package/x/gamepad/index.html.js +1 -1
  110. package/x/gamepad/main.bundle.min.js +25 -21
  111. package/x/gamepad/main.bundle.min.js.map +4 -4
  112. package/x/gamepad/main.css +10 -1
  113. package/x/index.html +16 -9
  114. package/x/index.html.js +13 -6
  115. package/x/index.html.js.map +1 -1
  116. package/x/lib/index.d.ts +26 -0
  117. package/x/lib/index.js +27 -0
  118. package/x/lib/index.js.map +1 -0
  119. package/x/lib/input/controller.d.ts +15 -0
  120. package/x/lib/input/controller.js +55 -0
  121. package/x/lib/input/controller.js.map +1 -0
  122. package/x/lib/input/data/endian.d.ts +1 -0
  123. package/x/lib/input/data/endian.js +2 -0
  124. package/x/lib/input/data/endian.js.map +1 -0
  125. package/x/lib/input/data/intent/decode.d.ts +5 -0
  126. package/x/lib/input/data/intent/decode.js +18 -0
  127. package/x/lib/input/data/intent/decode.js.map +1 -0
  128. package/x/lib/input/data/intent/encode.d.ts +2 -0
  129. package/x/lib/input/data/intent/encode.js +18 -0
  130. package/x/lib/input/data/intent/encode.js.map +1 -0
  131. package/x/lib/input/data/intent/sizes.d.ts +4 -0
  132. package/x/lib/input/data/intent/sizes.js +5 -0
  133. package/x/lib/input/data/intent/sizes.js.map +1 -0
  134. package/x/lib/input/data/intent/types.d.ts +4 -0
  135. package/x/lib/input/data/intent/types.js.map +1 -0
  136. package/x/lib/input/data/parcel/decode.d.ts +2 -0
  137. package/x/lib/input/data/parcel/decode.js +22 -0
  138. package/x/lib/input/data/parcel/decode.js.map +1 -0
  139. package/x/lib/input/data/parcel/encode.d.ts +2 -0
  140. package/x/lib/input/data/parcel/encode.js +19 -0
  141. package/x/lib/input/data/parcel/encode.js.map +1 -0
  142. package/x/lib/input/data/parcel/sizes.d.ts +3 -0
  143. package/x/lib/input/data/parcel/sizes.js +4 -0
  144. package/x/lib/input/data/parcel/sizes.js.map +1 -0
  145. package/x/lib/input/data/parcel/types.d.ts +5 -0
  146. package/x/lib/input/data/parcel/types.js.map +1 -0
  147. package/x/lib/input/data/test.d.ts +6 -0
  148. package/x/lib/input/data/test.js +19 -0
  149. package/x/lib/input/data/test.js.map +1 -0
  150. package/x/lib/input/decoder.d.ts +7 -0
  151. package/x/lib/input/decoder.js +33 -0
  152. package/x/lib/input/decoder.js.map +1 -0
  153. package/x/lib/input/evaluate/context.d.ts +15 -0
  154. package/x/lib/input/evaluate/context.js +11 -0
  155. package/x/lib/input/evaluate/context.js.map +1 -0
  156. package/x/lib/input/evaluate/evaluate.d.ts +3 -0
  157. package/x/lib/input/evaluate/evaluate.js +175 -0
  158. package/x/lib/input/evaluate/evaluate.js.map +1 -0
  159. package/x/lib/input/expression.d.ts +1 -0
  160. package/x/lib/input/expression.js +2 -0
  161. package/x/lib/input/expression.js.map +1 -0
  162. package/x/lib/input/investigate/hash-bindings.d.ts +2 -0
  163. package/x/lib/input/investigate/hash-bindings.js +17 -0
  164. package/x/lib/input/investigate/hash-bindings.js.map +1 -0
  165. package/x/lib/input/investigate/investigate.d.ts +8 -0
  166. package/x/lib/input/investigate/investigate.js +28 -0
  167. package/x/lib/input/investigate/investigate.js.map +1 -0
  168. package/x/lib/input/investigate/is-compatible.d.ts +2 -0
  169. package/x/lib/input/investigate/is-compatible.js +5 -0
  170. package/x/lib/input/investigate/is-compatible.js.map +1 -0
  171. package/x/lib/input/investigate/is-expression.d.ts +3 -0
  172. package/x/lib/input/investigate/is-expression.js +13 -0
  173. package/x/lib/input/investigate/is-expression.js.map +1 -0
  174. package/x/lib/input/investigate/make-input.d.ts +2 -0
  175. package/x/lib/input/investigate/make-input.js +4 -0
  176. package/x/lib/input/investigate/make-input.js.map +1 -0
  177. package/x/lib/input/sources/gamepad.d.ts +9 -0
  178. package/x/lib/input/sources/gamepad.js +39 -0
  179. package/x/lib/input/sources/gamepad.js.map +1 -0
  180. package/x/lib/input/sources/keyboard.d.ts +5 -0
  181. package/x/lib/input/sources/keyboard.js +36 -0
  182. package/x/lib/input/sources/keyboard.js.map +1 -0
  183. package/x/lib/input/sources/plain.d.ts +5 -0
  184. package/x/lib/input/sources/plain.js +6 -0
  185. package/x/lib/input/sources/plain.js.map +1 -0
  186. package/x/lib/input/sources/pointer.d.ts +7 -0
  187. package/x/lib/input/sources/pointer.js +33 -0
  188. package/x/lib/input/sources/pointer.js.map +1 -0
  189. package/x/lib/input/sources/sources.d.ts +7 -0
  190. package/x/lib/input/sources/sources.js +15 -0
  191. package/x/lib/input/sources/sources.js.map +1 -0
  192. package/x/lib/input/sources/stick.d.ts +10 -0
  193. package/x/lib/input/sources/stick.js +25 -0
  194. package/x/lib/input/sources/stick.js.map +1 -0
  195. package/x/lib/input/test.d.ts +18 -0
  196. package/x/lib/input/test.js +143 -0
  197. package/x/lib/input/test.js.map +1 -0
  198. package/x/lib/input/testing/quickbind.d.ts +12 -0
  199. package/x/lib/input/testing/quickbind.js +13 -0
  200. package/x/lib/input/testing/quickbind.js.map +1 -0
  201. package/x/lib/input/types.d.ts +32 -0
  202. package/x/lib/input/types.js +2 -0
  203. package/x/lib/input/types.js.map +1 -0
  204. package/x/lib/input/utils/clock.d.ts +7 -0
  205. package/x/lib/input/utils/clock.js +14 -0
  206. package/x/lib/input/utils/clock.js.map +1 -0
  207. package/x/lib/input/utils/evergreen.js.map +1 -0
  208. package/x/lib/input/utils/is-down.js.map +1 -0
  209. package/x/lib/input/utils/mouse-button.d.ts +1 -0
  210. package/x/lib/input/utils/mouse-button.js +4 -0
  211. package/x/lib/input/utils/mouse-button.js.map +1 -0
  212. package/x/lib/input/utils/pad/on-pad.js.map +1 -0
  213. package/x/lib/input/utils/pad/pad.js.map +1 -0
  214. package/x/lib/input/utils/sampler.d.ts +7 -0
  215. package/x/lib/input/utils/sampler.js +23 -0
  216. package/x/lib/input/utils/sampler.js.map +1 -0
  217. package/x/lib/input/utils/split-axis.js.map +1 -0
  218. package/x/lib/test.d.ts +1 -0
  219. package/x/lib/test.js +4 -0
  220. package/x/lib/test.js.map +1 -0
  221. package/x/lib/ui/deck/auto-gamepads.d.ts +4 -0
  222. package/x/lib/ui/deck/auto-gamepads.js +19 -0
  223. package/x/lib/ui/deck/auto-gamepads.js.map +1 -0
  224. package/x/lib/ui/deck/collector.d.ts +13 -0
  225. package/x/lib/ui/deck/collector.js +35 -0
  226. package/x/lib/ui/deck/collector.js.map +1 -0
  227. package/x/lib/ui/deck/controls/controls.d.ts +19 -0
  228. package/x/lib/ui/deck/controls/controls.js +56 -0
  229. package/x/lib/ui/deck/controls/controls.js.map +1 -0
  230. package/x/lib/ui/deck/controls/internal/assignments.d.ts +9 -0
  231. package/x/lib/ui/deck/controls/internal/assignments.js +16 -0
  232. package/x/lib/ui/deck/controls/internal/assignments.js.map +1 -0
  233. package/x/lib/ui/deck/controls/internal/data.d.ts +29 -0
  234. package/x/lib/ui/deck/controls/internal/data.js +29 -0
  235. package/x/lib/ui/deck/controls/internal/data.js.map +1 -0
  236. package/x/lib/ui/deck/controls/internal/fns.d.ts +6 -0
  237. package/x/lib/ui/deck/controls/internal/fns.js +19 -0
  238. package/x/lib/ui/deck/controls/internal/fns.js.map +1 -0
  239. package/x/lib/ui/deck/controls/internal/profiles.d.ts +18 -0
  240. package/x/lib/ui/deck/controls/internal/profiles.js +59 -0
  241. package/x/lib/ui/deck/controls/internal/profiles.js.map +1 -0
  242. package/x/lib/ui/deck/controls/types.d.ts +17 -0
  243. package/x/lib/ui/deck/controls/types.js +2 -0
  244. package/x/lib/ui/deck/controls/types.js.map +1 -0
  245. package/x/lib/ui/deck/hub.d.ts +21 -0
  246. package/x/lib/ui/deck/hub.js +85 -0
  247. package/x/lib/ui/deck/hub.js.map +1 -0
  248. package/x/lib/ui/deck/setup/deck.d.ts +3 -0
  249. package/x/lib/ui/deck/setup/deck.js +20 -0
  250. package/x/lib/ui/deck/setup/deck.js.map +1 -0
  251. package/x/lib/ui/deck/setup/tact.d.ts +17 -0
  252. package/x/lib/ui/deck/setup/tact.js +67 -0
  253. package/x/lib/ui/deck/setup/tact.js.map +1 -0
  254. package/x/lib/ui/deck/setup/types.d.ts +9 -0
  255. package/x/lib/ui/deck/setup/types.js +2 -0
  256. package/x/lib/ui/deck/setup/types.js.map +1 -0
  257. package/x/lib/ui/deck/types.d.ts +18 -0
  258. package/x/lib/ui/deck/types.js +3 -0
  259. package/x/lib/ui/deck/types.js.map +1 -0
  260. package/x/lib/ui/deck/utils/first-preset.d.ts +6 -0
  261. package/x/lib/ui/deck/utils/first-preset.js +5 -0
  262. package/x/lib/ui/deck/utils/first-preset.js.map +1 -0
  263. package/x/lib/ui/icons/akar/backspace.svg.d.ts +2 -0
  264. package/x/lib/ui/icons/akar/backspace.svg.js +3 -0
  265. package/x/lib/ui/icons/akar/backspace.svg.js.map +1 -0
  266. package/x/lib/ui/icons/akar/circle-plus.svg.d.ts +2 -0
  267. package/x/lib/ui/icons/akar/circle-plus.svg.js +3 -0
  268. package/x/lib/ui/icons/akar/circle-plus.svg.js.map +1 -0
  269. package/x/lib/ui/icons/akar/copy.svg.d.ts +2 -0
  270. package/x/lib/ui/icons/akar/copy.svg.js +3 -0
  271. package/x/lib/ui/icons/akar/copy.svg.js.map +1 -0
  272. package/x/lib/ui/icons/akar/cross.svg.d.ts +2 -0
  273. package/x/lib/ui/icons/akar/cross.svg.js +3 -0
  274. package/x/lib/ui/icons/akar/cross.svg.js.map +1 -0
  275. package/x/lib/ui/icons/akar/devices.svg.d.ts +2 -0
  276. package/x/lib/ui/icons/akar/devices.svg.js +3 -0
  277. package/x/lib/ui/icons/akar/devices.svg.js.map +1 -0
  278. package/x/lib/ui/icons/akar/drag-vertical-fill.svg.d.ts +2 -0
  279. package/x/lib/ui/icons/akar/drag-vertical-fill.svg.js +3 -0
  280. package/x/lib/ui/icons/akar/drag-vertical-fill.svg.js.map +1 -0
  281. package/x/lib/ui/icons/akar/game-controller.svg.d.ts +2 -0
  282. package/x/lib/ui/icons/akar/game-controller.svg.js +3 -0
  283. package/x/lib/ui/icons/akar/game-controller.svg.js.map +1 -0
  284. package/x/lib/ui/icons/akar/key-cap.svg.d.ts +2 -0
  285. package/x/lib/ui/icons/akar/key-cap.svg.js +3 -0
  286. package/x/lib/ui/icons/akar/key-cap.svg.js.map +1 -0
  287. package/x/lib/ui/icons/akar/people-group.svg.d.ts +2 -0
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  289. package/x/lib/ui/icons/akar/people-group.svg.js.map +1 -0
  290. package/x/lib/ui/icons/akar/person-add.svg.d.ts +2 -0
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  293. package/x/lib/ui/icons/akar/settings-horizontal.svg.d.ts +2 -0
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  296. package/x/lib/ui/icons/akar/trash-can.svg.d.ts +2 -0
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  299. package/x/lib/ui/icons/akar/x-small.svg.d.ts +2 -0
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  301. package/x/lib/ui/icons/akar/x-small.svg.js.map +1 -0
  302. package/x/lib/ui/views/controllers/style.css.js +157 -0
  303. package/x/lib/ui/views/controllers/style.css.js.map +1 -0
  304. package/x/lib/ui/views/controllers/subviews/controller.d.ts +3 -0
  305. package/x/lib/ui/views/controllers/subviews/controller.js +45 -0
  306. package/x/lib/ui/views/controllers/subviews/controller.js.map +1 -0
  307. package/x/lib/ui/views/controllers/subviews/dropcard.d.ts +9 -0
  308. package/x/lib/ui/views/controllers/subviews/dropcard.js +20 -0
  309. package/x/lib/ui/views/controllers/subviews/dropcard.js.map +1 -0
  310. package/x/lib/ui/views/controllers/subviews/player.d.ts +2 -0
  311. package/x/lib/ui/views/controllers/subviews/player.js +32 -0
  312. package/x/lib/ui/views/controllers/subviews/player.js.map +1 -0
  313. package/x/lib/ui/views/controllers/view.d.ts +2 -0
  314. package/x/lib/ui/views/controllers/view.js +64 -0
  315. package/x/lib/ui/views/controllers/view.js.map +1 -0
  316. package/x/lib/ui/views/customize/parts/capture-gamepad-chord.d.ts +2 -0
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  633. /package/s/{_archive → lib/input}/utils/evergreen.ts +0 -0
  634. /package/s/{utils → lib/input/utils}/is-down.ts +0 -0
  635. /package/s/{device → lib/input/utils}/pad/on-pad.ts +0 -0
  636. /package/s/{device → lib/input/utils}/pad/pad.ts +0 -0
  637. /package/s/{_archive → lib/input}/utils/split-axis.ts +0 -0
  638. /package/s/{utils → lib/utils}/make-id.ts +0 -0
  639. /package/x/{core/atom → lib/input/data/intent}/types.js +0 -0
  640. /package/x/{deck → lib/input/data/parcel}/types.js +0 -0
  641. /package/x/{utils → lib/input/utils}/evergreen.d.ts +0 -0
  642. /package/x/{utils → lib/input/utils}/evergreen.js +0 -0
  643. /package/x/{utils → lib/input/utils}/is-down.d.ts +0 -0
  644. /package/x/{utils → lib/input/utils}/is-down.js +0 -0
  645. /package/x/{device → lib/input/utils}/pad/on-pad.d.ts +0 -0
  646. /package/x/{device → lib/input/utils}/pad/on-pad.js +0 -0
  647. /package/x/{device → lib/input/utils}/pad/pad.d.ts +0 -0
  648. /package/x/{device → lib/input/utils}/pad/pad.js +0 -0
  649. /package/x/{utils → lib/input/utils}/split-axis.d.ts +0 -0
  650. /package/x/{utils → lib/input/utils}/split-axis.js +0 -0
  651. /package/x/{demo/demo-app → lib/ui/views/controllers}/style.css.d.ts +0 -0
  652. /package/x/{ui/views/desk → lib/ui/views/customize}/style.css.d.ts +0 -0
  653. /package/x/{utils → lib/utils}/make-id.d.ts +0 -0
  654. /package/x/{utils → lib/utils}/make-id.js +0 -0
package/README.md CHANGED
@@ -1,93 +1,136 @@
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  # 🎮 @benev/tact
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- > *from keypress to couch co-op*
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+ > *from keypress to couch co-op.*
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4
 
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- ```ts
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- npm install @benev/tact
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- ```
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+ **tact is a user-input toolkit for web games.**
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- tact is a toolkit for handling user input on the web.
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- customizable keybindings, multiple-gamepad couch co-op, ready-made configurator ui, efficient networking, mobile virtual thumbsticks.
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+ 🌐 👉 ***https://tact.benev.gg/*** 👈 *try now*
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+ 🖱 keyboards, mice, gamepads.
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+ 🧩 expressive bindings json dsl.
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+ 🎨 bindings are user-customizable.
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+ 🫂 multiplayer and splitscreen capable.
13
+ 🧬 binary for efficient workers and networking.
14
+ 🎸 ready-to-rock drop-in user-interface.
12
15
 
16
+ ![](https://i.imgur.com/dCAlD14.png)
13
17
 
14
- <br/>
18
+ ![](https://i.imgur.com/IBW5Kkd.png)
15
19
 
16
- ## 🎮 tact basics
17
20
 
18
- ```ts
19
- import {
20
- Devices, KeyboardDevice, PointerDevice,
21
- makeIntentsResolver, makeActionsResolver,
22
- } from "@benev/tact"
23
- ```
24
21
 
25
- 1. **setup your game's keybindings**
26
- ```ts
27
- const bindings = {
28
- running: {forward: "KeyW", jump: ["and", "ShiftLeft", "Space"]},
29
- gunning: {shoot: ["or", "pointer.button.left", "gamepad.trigger.right"]},
30
- }
22
+ <br/>
23
+
24
+ ## 🎮 let's play.
25
+
26
+ - 🍏 **install tact.**
27
+ ```sh
28
+ npm install @benev/tact@next
31
29
  ```
32
- 1. **create your devices (which provide raw input samples)**
30
+ - 🍏 **establish your app's standard bindings.**
33
31
  ```ts
34
- const devices = new Devices(
35
- new KeyboardDevice(),
36
- new PointerDevice(),
37
- )
32
+ import {asBindings} from "@benev/tact"
33
+
34
+ const bindings = asBindings({
35
+ jump: "Space",
36
+ forward: "KeyW",
37
+ look: ["accumulate", "pointer.x"],
38
+ })
38
39
  ```
39
- 1. **make your resolvers**
40
+ - 💡 *bindings is a tiny json dsl. see [expression.ts](./s/lib/input/expression.ts).*
41
+ - 🍏 **let's have two presets available to the user. one for gamepads.**
40
42
  ```ts
41
- const resolveIntents = makeIntentsResolver(bindings)
42
- const resolveActions = makeActionsResolver(bindings)
43
+ import {asPresets} from "@benev/tact"
44
+
45
+ const presets = asPresets<typeof bindings>({
46
+ standard: {label: "⌨️standard", bindings},
47
+ gamepad: {label: "🎮gamer", bindings: {
48
+ jump: "gamepad.1",
49
+ forward: ["remap", 0, -1, 0, 1, "gamepad.axis.2"],
50
+ look: ["*", ["dt"], "gamepad.axis.3", 100],
51
+ }},
52
+ })
43
53
  ```
44
- 1. **run your resolvers, read your actions**
54
+ - 🍏 **now we can setup tact and register the html elements.**
45
55
  ```ts
46
- import {cycle} from "@e280/stz"
56
+ import {setupTact} from "@benev/tact"
47
57
 
48
- cycle(function myGameTick() {
58
+ const tact = await setupTact({presets, maxPlayers: 4})
59
+ tact.mouseKeyboard()
60
+ tact.gamepads("gamepad")
61
+ tact.registerElements()
62
+ ```
63
+ - 🍏 **simply put the `<tact-deck>` in your html page.**
64
+ ```html
65
+ <tact-deck></tact-deck>
66
+ ```
67
+ - 💡 *you also have each panel, `<tact-controllers>` and `<tact-customize>`.*
68
+ - 🍏 **color the whole ui with css.**
69
+ ```html
70
+ <style>
71
+ html {
72
+ --tact-prime: aqua;
73
+ --tact-bg: black;
74
+ }
75
+ </style>
76
+ ```
49
77
 
50
- // 🧙‍♂️ samples get resolved into compact intent tuples, good for networking.
51
- const intents = resolveIntents(Date.now(), devices.samples())
52
78
 
53
- // 🧙‍♂️ actions are your ergonomic accessors for values.
54
- const actions = resolveActions(intents)
55
79
 
56
- // 🧙‍♂️ okay, now check your actions.
57
- actions.running.forward.value // 1.0
58
- actions.running.forward.pressed // true
59
- })
60
- ```
80
+ <br/>
81
+
82
+ ## 🎮 encoding, decoding, and your game logic.
61
83
 
62
- ### 🧙‍♂️ wizardly tips
84
+ - 🍏 **make a collector.**
85
+ ```ts
86
+ import {Collector} from "@benev/tact"
63
87
 
64
- 1. **for networking, you should encode intents as Uint8Array for better efficiency down the wire.**
88
+ const collector = new Collector(bindings)
89
+ ```
90
+ - 🍏 **now it's time for the real action!**
65
91
  ```ts
66
- import {encodeIntents, decodeIntents} from "@benev/tact"
92
+ setInterval(() => {
93
+ const buffer = tact.deck.hub.encodeAll()
94
+ for (const {playerId, inputs} of collector.decodeAll(buffer)) {
95
+
96
+ // your game logic can read these handy input values.
97
+ inputs.jump.value // values are numbers 0 to 1.
98
+ inputs.jump.was // previous value (to detect up/down).
99
+ inputs.jump.sum // sum of values reported since last frame.
100
+
101
+ inputs.forward.value
102
+ inputs.look.value
103
+ }
104
+ }, 16.67)
105
+ ```
106
+ 💡 *you could stream the buffers across the network to a remote collector.*
67
107
 
68
- const intents = [[1, 0.7853981633974483]]
69
108
 
70
- console.log(JSON.stringify(intents).length)
71
- // 22 — yikes
72
109
 
73
- const bytes = encodeIntents(intents)
110
+ <br/>
74
111
 
75
- console.log(bytes.length)
76
- // 6 — noice
112
+ ## 🎮 get down to brass tacks.
77
113
 
78
- const intents = decodeIntents(bytes)
79
- ```
80
- 1. **you can normalize bindings**
114
+ - 🍏 **use the core facilities directly,** without the ui or multiplayer.
81
115
  ```ts
82
- import {normalizeBindings} from "@benev/tact"
116
+ import {Controller, InputDecoder, KeyboardSource, PointerSource, Sources} from "@benev/tact"
117
+
118
+ const controller = new Controller({
119
+ bindings,
120
+ source: new Sources(new KeyboardSource(), new PointerSource()),
121
+ })
122
+
123
+ const decoder = new InputDecoder(bindings)
83
124
 
84
- const bindings = normalizeBindings(appBindings, susBindings)
125
+ // call this in your gameloop:
126
+ const inputs = decoder.decode(controller.encode())
85
127
  ```
86
- this clones your app bindings and cherry-picks any compatible user bindings. useful when loading from localStorage, so changes to your schema don’t break things.
87
128
 
88
129
 
89
130
 
90
131
  <br/><br/>
91
132
 
133
+ ---
134
+
92
135
  👼 *https://benev.gg/*
93
136
 
package/package.json CHANGED
@@ -1,15 +1,14 @@
1
1
  {
2
2
  "name": "@benev/tact",
3
- "version": "0.3.0-5",
4
- "description": "🎮 keybindings and couch co-op",
3
+ "version": "0.4.0-1",
4
+ "description": "🎮 from keypress to couch co-op",
5
5
  "license": "MIT",
6
6
  "author": "Chase Moskal <chasemoskal@gmail.com>",
7
7
  "type": "module",
8
- "main": "./x/index.js",
8
+ "main": "./x/lib/index.js",
9
9
  "sideEffects": false,
10
10
  "exports": {
11
- ".": "./x/index.js",
12
- "./ui": "./x/index-ui.js"
11
+ ".": "./x/lib/index.js"
13
12
  },
14
13
  "files": [
15
14
  "x",
@@ -17,29 +16,33 @@
17
16
  ],
18
17
  "scripts": {
19
18
  "build": "octo-s 'rm -rf x' 'tsc' 'scute -v'",
20
- "dev": "octo 'scute -vw' 'tsc -w' 'node --watch x/test.js' 'hottie x --port=8081'",
21
- "test": "node x/test.js",
19
+ "dev": "octo 'scute -vw' 'tsc -w' 'node --watch x/lib/test.js' 'hottie x --port=8081'",
20
+ "test": "node x/lib/test.js",
22
21
  "count": "find s -path '*/_archive' -prune -o -name '*.ts' -exec wc -l {} +"
23
22
  },
24
23
  "peerDependencies": {
25
- "@e280/sly": "^0.4.8",
26
- "@e280/strata": "^0.5.2",
24
+ "@e280/sly": "^0.4.9",
25
+ "@e280/strata": "^0.5.6",
27
26
  "lit": "^3.3.3"
28
27
  },
29
28
  "dependencies": {
30
- "@benev/math": "^0.4.0-8",
31
- "@e280/kv": "^0.2.1",
32
- "@e280/stz": "^0.4.2"
29
+ "@benev/math": "0.4.0-9",
30
+ "@e280/kv": "^0.2.4",
31
+ "@e280/shiny": "^0.1.1",
32
+ "@e280/stz": "^0.4.14"
33
33
  },
34
34
  "devDependencies": {
35
- "@e280/hottie": "^0.1.5",
36
- "@e280/octo": "^0.1.5",
37
- "@e280/science": "^0.1.12",
38
- "@e280/scute": "^0.5.2",
35
+ "@e280/hottie": "^0.1.7",
36
+ "@e280/octo": "^0.1.7",
37
+ "@e280/science": "^0.1.14",
38
+ "@e280/scute": "^0.5.4",
39
39
  "http-server": "^14.1.1",
40
40
  "npm-run-all": "^4.1.5",
41
41
  "typescript": "^7.0.2"
42
42
  },
43
+ "allowScripts": {
44
+ "esbuild@0.28.2": true
45
+ },
43
46
  "repository": {
44
47
  "type": "git",
45
48
  "url": "git+https://github.com/benev-gg/tact.git"
@@ -53,9 +56,5 @@
53
56
  "keybinds",
54
57
  "keybindings",
55
58
  "gamepad"
56
- ],
57
- "allowScripts": {
58
- "classic-level@3.0.0": true,
59
- "esbuild@0.28.2": true
60
- }
59
+ ]
61
60
  }
@@ -1,71 +1,23 @@
1
1
 
2
- import {Content, dom} from "@e280/sly"
3
- import {LocalStore} from "@e280/strata"
4
-
5
- import {Deck} from "../deck/deck.js"
6
- import {DeckState} from "../deck/types.js"
7
- import {asBindings} from "../core/types.js"
8
- import {Devices} from "../device/devices.js"
9
- import {onPad} from "../device/pad/on-pad.js"
10
- import {Controller} from "../deck/controller.js"
11
- import {PointerDevice} from "../device/pointer.js"
12
- import {GamepadDevice} from "../device/gamepad.js"
13
- import {setupDemoApp} from "./demo-app/element.js"
14
- import {KeyboardDevice} from "../device/keyboard.js"
15
-
16
- const bindings = asBindings({
17
- play: {
18
- action: ["or", "Space", "pointer.button.left", "gamepad.button.1"],
19
- up: ["or", "KeyW", "gamepad.axis.2.pos"],
20
- down: ["or", "KeyS", "gamepad.axis.2.neg"],
21
- left: ["or", "KeyA", "gamepad.axis.1.pos"],
22
- right: ["or", "KeyD", "gamepad.axis.1.neg"],
23
- },
24
- })
25
-
26
- const store = new LocalStore<DeckState>("tactDeck")
27
-
28
- const deck = new Deck({
29
- store,
30
- stockProfiles: {
31
- standard: {label: "📜standard", bindings},
32
- micro: {label: "🦠micro", bindings: asBindings<typeof bindings>({
33
- play: {
34
- action: ["or", "Space", "pointer.button.left", "gamepad.button.1"],
35
- up: ["or", "KeyW", "gamepad.axis.2.pos"],
36
- down: ["or", "KeyS", "gamepad.axis.2.neg"],
37
- left: ["or", "KeyA", "gamepad.axis.1.pos"],
38
- right: ["or", "KeyD", "gamepad.axis.1.neg"],
39
- },
40
- })},
41
- },
42
- })
43
-
44
- await deck.load()
45
- store.onStorageEvent(() => deck.load())
46
-
47
- const port = deck.createPort()
48
- const controller = deck.createController("primary", "standard", new Devices(
49
- new KeyboardDevice(),
50
- new PointerDevice(),
51
- ))
52
-
53
- port.plug(controller)
54
-
55
- const labels = new Map<Controller, Content>()
56
- .set(controller, "⌨️🖱keyboard+mouse")
57
-
58
- onPad(pad => {
59
- const handle = `(${pad.gamepad.index + 1}) ${pad.gamepad.id}`
60
- const controller = deck.createController(handle, "standard", new GamepadDevice(pad))
61
- labels.set(controller, `🎮${handle}`)
62
- port.plug(controller)
63
- return () => deck.deleteController(controller)
2
+ import {dom} from "@e280/sly"
3
+ import {cycle, nap} from "@e280/stz"
4
+ import {presets} from "./presets.js"
5
+ import {setupTact} from "../lib/ui/deck/setup/tact.js"
6
+
7
+ const tact = await setupTact({presets, maxPlayers: 4})
8
+ tact.mouseKeyboard()
9
+ tact.gamepads("gamer")
10
+ tact.registerElements()
11
+
12
+ cycle(async() => {
13
+ const data = tact.deck.hub.encodeAll()
14
+ tact.visualizer.update(data)
15
+ await nap(1000 / 60)
64
16
  })
65
17
 
66
- dom.register({
67
- DemoApp: setupDemoApp(deck, {
68
- getControllerLabel: labels.get.bind(labels),
69
- }),
70
- })
18
+ {
19
+ const input = dom<HTMLInputElement>('input[type="color"]')
20
+ input.value = "#ffbb00"
21
+ input.oninput = () => document.body.style.setProperty("--tact-prime", input.value)
22
+ }
71
23
 
package/s/demo/main.css CHANGED
@@ -59,17 +59,18 @@
59
59
  align-items: center;
60
60
 
61
61
  gap: 1em;
62
- padding: 2em;
62
+ padding: 0.5em;
63
+ padding-bottom: 8em;
63
64
 
64
65
  > * {
65
- width: 100%;
66
- max-width: 42em;
66
+ width: min(100%, 50em);
67
67
  }
68
68
 
69
69
  > header {
70
70
  padding: 0 2em;
71
71
  h1 small { font-size: 0.6em; font-weight: normal; }
72
72
  * + * { margin-top: 0.5em; }
73
+ label { padding-left: 1em; }
73
74
  }
74
75
 
75
76
  > section {
@@ -0,0 +1,54 @@
1
+
2
+ import {asBindings} from "../lib/input/types.js"
3
+ import {asPresets} from "../lib/ui/deck/types.js"
4
+
5
+ export const bindings = asBindings({
6
+ looking: {
7
+ horizontal: ["accumulate", "pointer.x"],
8
+ vertical: ["accumulate", "pointer.y"],
9
+ },
10
+ moving: {
11
+ forward: "KeyW",
12
+ backward: "KeyS",
13
+ leftward: "KeyA",
14
+ rightward: "KeyD",
15
+ },
16
+ interactions: {
17
+ use: "KeyE",
18
+ },
19
+ })
20
+
21
+ export const presets = asPresets<typeof bindings>({
22
+ standard: {label: "⌨️standard", bindings},
23
+ gamer: {label: "🎮gamer", bindings: {
24
+ looking: {
25
+ horizontal: ["*", ["dt"], "gamepad.axis.3", 100],
26
+ vertical: ["*", ["dt"], "gamepad.axis.4", 100],
27
+ },
28
+ moving: {
29
+ forward: ["remap", 0, -1, 0, 1, "gamepad.axis.2"],
30
+ backward: ["remap", 0, 1, 0, 1, "gamepad.axis.2"],
31
+ leftward: ["remap", 0, -1, 0, 1, "gamepad.axis.1"],
32
+ rightward: ["remap", 0, 1, 0, 1, "gamepad.axis.1"],
33
+ },
34
+ interactions: {
35
+ use: "gamepad.1",
36
+ },
37
+ }},
38
+ micro: {label: "🦠micro", bindings: {
39
+ looking: {
40
+ horizontal: ["*", ["dt"], ["+", "gamepad.1", ["-", "gamepad.4"]], 100],
41
+ vertical: ["*", ["dt"], ["+", "gamepad.2", ["-", "gamepad.3"]], 100],
42
+ },
43
+ moving: {
44
+ forward: ["remap", 0, -1, 0, 1, "gamepad.axis.2"],
45
+ backward: ["remap", 0, 1, 0, 1, "gamepad.axis.2"],
46
+ leftward: ["remap", 0, -1, 0, 1, "gamepad.axis.1"],
47
+ rightward: ["remap", 0, 1, 0, 1, "gamepad.axis.1"],
48
+ },
49
+ interactions: {
50
+ use: ["*", "gamepad.5", "gamepad.6"],
51
+ },
52
+ }},
53
+ })
54
+
@@ -5,55 +5,65 @@ import {RMap, RSet} from "@e280/strata"
5
5
  import {shadowElement, useCss, useMount, useOnce} from "@e280/sly"
6
6
 
7
7
  import styleCss from "./style.css.js"
8
- import {onPad} from "../../device/pad/on-pad.js"
9
- import {GamepadDevice} from "../../device/gamepad.js"
8
+
9
+ import {onPad} from "../../lib/input/utils/pad/on-pad.js"
10
+ import {GamepadSource} from "../../lib/input/sources/gamepad.js"
10
11
 
11
12
  export const GamepadApp = shadowElement(() => {
12
13
  useCss(styleCss)
13
14
 
14
15
  const connected = useOnce(() => new RSet<{
15
- device: GamepadDevice
16
+ source: GamepadSource
16
17
  samples: RMap<string, number>
17
18
  }>())
18
19
 
19
20
  useMount(() => onPad(pad => {
20
- const device = new GamepadDevice(pad)
21
- const connectee = {device, samples: new RMap<string, number>()}
21
+ const source = new GamepadSource(pad)
22
+ const connectee = {source, samples: new RMap<string, number>()}
23
+ const stop = source.onSample(sample => connectee.samples.set(sample.code, sample.value))
22
24
  connected.add(connectee)
23
- return () => connected.delete(connectee)
25
+ return () => {
26
+ stop()
27
+ connected.delete(connectee)
28
+ }
24
29
  }))
25
30
 
26
31
  useMount(() => cycle(async() => {
27
- for (const conn of connected) {
28
- for (const [code, value] of conn.device.samples())
29
- conn.samples.set(code, value)
30
- }
32
+ for (const conn of connected)
33
+ conn.source.poll()
31
34
  await nap(1000 / 60)
32
35
  }))
33
36
 
34
37
  const renderSample = ([code, value]: [string, number]) => html`
35
- <li style="${`--percent: ${value * 100}%;`}">
38
+ <li ?data-neg="${value < 0}" style="${`--percent: ${Math.abs(value) * 100}%;`}">
36
39
  <span>${code}</span>
37
40
  <span>${value.toFixed(3)}</span>
38
41
  </li>
39
42
  `
40
43
 
44
+ const sortSamples = (a: [string, number], b: [string, number]) =>
45
+ a[0].localeCompare(b[0])
46
+
41
47
  return html`
42
48
  <div class=plate>
43
- ${connected.size > 0 ? [...connected].map(({samples, device: {gamepad}}) => html`
49
+ ${connected.size > 0 ? [...connected].map(({samples, source: {gamepad}}) => html`
44
50
  <div class=device>
45
51
  <h2>🎮 ${gamepad.id}</h2>
46
52
  <div class=stats>
47
53
  <span>index ${gamepad.index}</span>
48
54
  <span>connected ${gamepad.connected ? "yes" : "no"}</span>
49
- <span>mapping ${gamepad.mapping}</span>
55
+ <span>mapping "${gamepad.mapping}"</span>
50
56
  <span>vibrationActuator ${gamepad.vibrationActuator ? "yes" : "no"}</span>
51
57
  </div>
52
58
  <ul>
53
- ${[...samples].filter(([code]) => code.startsWith("gamepad.button")).map(renderSample)}
59
+ ${[...samples]
60
+ .sort(sortSamples)
61
+ .filter(([code]) => !code.startsWith("gamepad.axis")).map(renderSample)}
54
62
  </ul>
55
63
  <ul>
56
- ${[...samples].filter(([code]) => code.startsWith("gamepad.axis")).map(renderSample)}
64
+ ${[...samples]
65
+ .sort(sortSamples)
66
+ .filter(([code]) => code.startsWith("gamepad.axis")).map(renderSample)}
57
67
  </ul>
58
68
  </div>
59
69
  `) : html`
@@ -57,10 +57,14 @@ export default css`
57
57
  display: block;
58
58
  content: "";
59
59
  inset: 0;
60
- background: #f004;
60
+ background: #08f4;
61
61
  width: var(--percent);
62
62
  }
63
63
 
64
+ &[data-neg]::before {
65
+ background: #f004;
66
+ }
67
+
64
68
  > span {
65
69
  position: relative;
66
70
  z-index: 2;
@@ -15,7 +15,7 @@ export default template(import.meta.url, async orb => html`
15
15
  <meta charset="utf-8"/>
16
16
  <meta name="viewport" content="width=device-width,initial-scale=1"/>
17
17
  <meta name="darkreader-lock"/>
18
- <style>@layer base{html{background:#000}}</style>
18
+ <style>@layer base{html{background:#111}}</style>
19
19
 
20
20
  <link rel="icon" href="${dataSvgEmoji("🎮")}"/>
21
21
  <link rel="stylesheet" href="${orb.hashurl("main.css")}"/>
@@ -54,7 +54,16 @@
54
54
  }
55
55
 
56
56
  body {
57
- padding: 1em;
57
+ display: flex;
58
+ flex-direction: column;
59
+ align-items: center;
60
+
61
+ gap: 1em;
62
+ padding: 0.5em;
63
+
64
+ > * {
65
+ width: min(100%, 50em);
66
+ }
58
67
  }
59
68
  }
60
69
 
package/s/index.html.ts CHANGED
@@ -15,7 +15,7 @@ export default template(import.meta.url, async orb => html`
15
15
  <meta charset="utf-8"/>
16
16
  <meta name="viewport" content="width=device-width,initial-scale=1"/>
17
17
  <meta name="darkreader-lock"/>
18
- <style>@layer base{html{background:#000}}</style>
18
+ <style>@layer base{html{background:#111}}</style>
19
19
 
20
20
  <link rel="icon" href="${dataSvgEmoji("🎮")}"/>
21
21
  <link rel="stylesheet" href="${orb.hashurl("demo/main.css")}"/>
@@ -37,17 +37,24 @@ export default template(import.meta.url, async orb => html`
37
37
  </h1>
38
38
  <div>
39
39
  <blockquote>"from keypress to couch co-op"</blockquote>
40
- <p>
41
- <a href="./gamepad/">gamepad visualizer</a>.
40
+ <p class=links>
41
+ <a href="./gamepad/">gamepad visualizer</a>
42
+ —
43
+ <a href="https://github.com/benev-gg/tact">github</a>
44
+ —
45
+ <a href="https://benev.gg/">benev.gg</a>
42
46
  </p>
43
47
  <p>
44
- <a href="https://github.com/benev-gg/tact">github</a>.
45
- <a href="https://benev.gg/">benev.gg</a>.
48
+ <label>
49
+ <span>➣ choose your color:</span>
50
+ <input type="color"/>
51
+ </label>
46
52
  </p>
47
53
  </div>
48
54
  </header>
49
55
 
50
- <demo-app></demo-app>
56
+ <tact-deck></tact-deck>
57
+ <tact-visualizer></tact-visualizer>
51
58
  </body>
52
59
  </html>
53
60
  `)
package/s/lib/index.ts ADDED
@@ -0,0 +1,29 @@
1
+
2
+ export * from "./input/investigate/is-compatible.js"
3
+ export * from "./input/sources/gamepad.js"
4
+ export * from "./input/sources/keyboard.js"
5
+ export * from "./input/sources/plain.js"
6
+ export * from "./input/sources/pointer.js"
7
+ export * from "./input/sources/sources.js"
8
+ export * from "./input/sources/stick.js"
9
+ export * from "./input/utils/pad/on-pad.js"
10
+ export * from "./input/utils/pad/pad.js"
11
+ export * from "./input/utils/is-down.js"
12
+ export * from "./input/controller.js"
13
+ export * from "./input/decoder.js"
14
+ export * from "./input/expression.js"
15
+ export * from "./input/types.js"
16
+
17
+ export * from "./ui/deck/controls/controls.js"
18
+ export * from "./ui/deck/controls/types.js"
19
+ export * from "./ui/deck/setup/deck.js"
20
+ export * from "./ui/deck/setup/tact.js"
21
+ export * from "./ui/deck/auto-gamepads.js"
22
+ export * from "./ui/deck/collector.js"
23
+ export * from "./ui/deck/hub.js"
24
+ export * from "./ui/deck/types.js"
25
+ export * from "./ui/views/customize/view.js"
26
+ export * from "./ui/views/deck/view.js"
27
+ export * from "./ui/views/controllers/view.js"
28
+ export * from "./ui/views/visualizer/view.js"
29
+