@babylonjs/gui 9.13.0 → 9.15.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (325) hide show
  1. package/2D/FrameGraph/pure.d.ts +2 -0
  2. package/2D/FrameGraph/pure.js +3 -0
  3. package/2D/FrameGraph/pure.js.map +1 -0
  4. package/2D/FrameGraph/renderGraphGUIBlock.d.ts +3 -41
  5. package/2D/FrameGraph/renderGraphGUIBlock.js +5 -64
  6. package/2D/FrameGraph/renderGraphGUIBlock.js.map +1 -1
  7. package/2D/FrameGraph/renderGraphGUIBlock.pure.d.ts +48 -0
  8. package/2D/FrameGraph/renderGraphGUIBlock.pure.js +78 -0
  9. package/2D/FrameGraph/renderGraphGUIBlock.pure.js.map +1 -0
  10. package/2D/advancedDynamicTexture.d.ts +2 -2
  11. package/2D/advancedDynamicTexture.js +2 -2
  12. package/2D/advancedDynamicTexture.js.map +1 -1
  13. package/2D/controls/button.d.ts +3 -107
  14. package/2D/controls/button.js +5 -243
  15. package/2D/controls/button.js.map +1 -1
  16. package/2D/controls/button.pure.d.ts +114 -0
  17. package/2D/controls/button.pure.js +257 -0
  18. package/2D/controls/button.pure.js.map +1 -0
  19. package/2D/controls/checkbox.d.ts +3 -51
  20. package/2D/controls/checkbox.js +5 -161
  21. package/2D/controls/checkbox.js.map +1 -1
  22. package/2D/controls/checkbox.pure.d.ts +58 -0
  23. package/2D/controls/checkbox.pure.js +175 -0
  24. package/2D/controls/checkbox.pure.js.map +1 -0
  25. package/2D/controls/colorpicker.d.ts +5 -101
  26. package/2D/controls/colorpicker.js +7 -1394
  27. package/2D/controls/colorpicker.js.map +1 -1
  28. package/2D/controls/colorpicker.pure.d.ts +106 -0
  29. package/2D/controls/colorpicker.pure.js +1406 -0
  30. package/2D/controls/colorpicker.pure.js.map +1 -0
  31. package/2D/controls/container.d.ts +3 -177
  32. package/2D/controls/container.js +5 -615
  33. package/2D/controls/container.js.map +1 -1
  34. package/2D/controls/container.pure.d.ts +184 -0
  35. package/2D/controls/container.pure.js +629 -0
  36. package/2D/controls/container.pure.js.map +1 -0
  37. package/2D/controls/control.d.ts +3 -944
  38. package/2D/controls/control.js +5 -2457
  39. package/2D/controls/control.js.map +1 -1
  40. package/2D/controls/control.pure.d.ts +951 -0
  41. package/2D/controls/control.pure.js +2471 -0
  42. package/2D/controls/control.pure.js.map +1 -0
  43. package/2D/controls/displayGrid.d.ts +5 -53
  44. package/2D/controls/displayGrid.js +7 -201
  45. package/2D/controls/displayGrid.js.map +1 -1
  46. package/2D/controls/displayGrid.pure.d.ts +58 -0
  47. package/2D/controls/displayGrid.pure.js +213 -0
  48. package/2D/controls/displayGrid.pure.js.map +1 -0
  49. package/2D/controls/ellipse.d.ts +5 -25
  50. package/2D/controls/ellipse.js +7 -92
  51. package/2D/controls/ellipse.js.map +1 -1
  52. package/2D/controls/ellipse.pure.d.ts +30 -0
  53. package/2D/controls/ellipse.pure.js +104 -0
  54. package/2D/controls/ellipse.pure.js.map +1 -0
  55. package/2D/controls/focusableButton.d.ts +3 -15
  56. package/2D/controls/focusableButton.js +5 -22
  57. package/2D/controls/focusableButton.js.map +1 -1
  58. package/2D/controls/focusableButton.pure.d.ts +22 -0
  59. package/2D/controls/focusableButton.pure.js +36 -0
  60. package/2D/controls/focusableButton.pure.js.map +1 -0
  61. package/2D/controls/gradient/LinearGradient.d.ts +3 -43
  62. package/2D/controls/gradient/LinearGradient.js +5 -70
  63. package/2D/controls/gradient/LinearGradient.js.map +1 -1
  64. package/2D/controls/gradient/LinearGradient.pure.d.ts +50 -0
  65. package/2D/controls/gradient/LinearGradient.pure.js +84 -0
  66. package/2D/controls/gradient/LinearGradient.pure.js.map +1 -0
  67. package/2D/controls/gradient/RadialGradient.d.ts +3 -51
  68. package/2D/controls/gradient/RadialGradient.js +5 -86
  69. package/2D/controls/gradient/RadialGradient.js.map +1 -1
  70. package/2D/controls/gradient/RadialGradient.pure.d.ts +58 -0
  71. package/2D/controls/gradient/RadialGradient.pure.js +100 -0
  72. package/2D/controls/gradient/RadialGradient.pure.js.map +1 -0
  73. package/2D/controls/gradient/pure.d.ts +3 -0
  74. package/2D/controls/gradient/pure.js +4 -0
  75. package/2D/controls/gradient/pure.js.map +1 -0
  76. package/2D/controls/grid.d.ts +3 -149
  77. package/2D/controls/grid.js +5 -525
  78. package/2D/controls/grid.js.map +1 -1
  79. package/2D/controls/grid.pure.d.ts +156 -0
  80. package/2D/controls/grid.pure.js +539 -0
  81. package/2D/controls/grid.pure.js.map +1 -0
  82. package/2D/controls/image.d.ts +3 -226
  83. package/2D/controls/image.js +5 -913
  84. package/2D/controls/image.js.map +1 -1
  85. package/2D/controls/image.pure.d.ts +233 -0
  86. package/2D/controls/image.pure.js +927 -0
  87. package/2D/controls/image.pure.js.map +1 -0
  88. package/2D/controls/inputPassword.d.ts +3 -7
  89. package/2D/controls/inputPassword.js +5 -19
  90. package/2D/controls/inputPassword.js.map +1 -1
  91. package/2D/controls/inputPassword.pure.d.ts +14 -0
  92. package/2D/controls/inputPassword.pure.js +33 -0
  93. package/2D/controls/inputPassword.pure.js.map +1 -0
  94. package/2D/controls/inputText.d.ts +3 -202
  95. package/2D/controls/inputText.js +5 -1050
  96. package/2D/controls/inputText.js.map +1 -1
  97. package/2D/controls/inputText.pure.d.ts +209 -0
  98. package/2D/controls/inputText.pure.js +1064 -0
  99. package/2D/controls/inputText.pure.js.map +1 -0
  100. package/2D/controls/inputTextArea.d.ts +3 -140
  101. package/2D/controls/inputTextArea.js +5 -1023
  102. package/2D/controls/inputTextArea.js.map +1 -1
  103. package/2D/controls/inputTextArea.pure.d.ts +147 -0
  104. package/2D/controls/inputTextArea.pure.js +1037 -0
  105. package/2D/controls/inputTextArea.pure.js.map +1 -0
  106. package/2D/controls/line.d.ts +5 -74
  107. package/2D/controls/line.js +7 -234
  108. package/2D/controls/line.js.map +1 -1
  109. package/2D/controls/line.pure.d.ts +79 -0
  110. package/2D/controls/line.pure.js +246 -0
  111. package/2D/controls/line.pure.js.map +1 -0
  112. package/2D/controls/multiLine.d.ts +3 -73
  113. package/2D/controls/multiLine.js +5 -234
  114. package/2D/controls/multiLine.js.map +1 -1
  115. package/2D/controls/multiLine.pure.d.ts +80 -0
  116. package/2D/controls/multiLine.pure.js +248 -0
  117. package/2D/controls/multiLine.pure.js.map +1 -0
  118. package/2D/controls/pure.d.ts +38 -0
  119. package/2D/controls/pure.js +39 -0
  120. package/2D/controls/pure.js.map +1 -0
  121. package/2D/controls/radioButton.d.ts +3 -47
  122. package/2D/controls/radioButton.js +5 -182
  123. package/2D/controls/radioButton.js.map +1 -1
  124. package/2D/controls/radioButton.pure.d.ts +54 -0
  125. package/2D/controls/radioButton.pure.js +196 -0
  126. package/2D/controls/radioButton.pure.js.map +1 -0
  127. package/2D/controls/rectangle.d.ts +5 -43
  128. package/2D/controls/rectangle.js +7 -205
  129. package/2D/controls/rectangle.js.map +1 -1
  130. package/2D/controls/rectangle.pure.d.ts +48 -0
  131. package/2D/controls/rectangle.pure.js +217 -0
  132. package/2D/controls/rectangle.pure.js.map +1 -0
  133. package/2D/controls/scrollViewers/pure.d.ts +2 -0
  134. package/2D/controls/scrollViewers/pure.js +3 -0
  135. package/2D/controls/scrollViewers/pure.js.map +1 -0
  136. package/2D/controls/scrollViewers/scrollViewer.d.ts +3 -176
  137. package/2D/controls/scrollViewers/scrollViewer.js +5 -584
  138. package/2D/controls/scrollViewers/scrollViewer.js.map +1 -1
  139. package/2D/controls/scrollViewers/scrollViewer.pure.d.ts +183 -0
  140. package/2D/controls/scrollViewers/scrollViewer.pure.js +598 -0
  141. package/2D/controls/scrollViewers/scrollViewer.pure.js.map +1 -0
  142. package/2D/controls/scrollViewers/scrollViewerWindow.d.ts +1 -1
  143. package/2D/controls/scrollViewers/scrollViewerWindow.js +2 -2
  144. package/2D/controls/scrollViewers/scrollViewerWindow.js.map +1 -1
  145. package/2D/controls/selector.d.ts +2 -2
  146. package/2D/controls/selector.js +8 -8
  147. package/2D/controls/selector.js.map +1 -1
  148. package/2D/controls/sliders/baseSlider.d.ts +1 -1
  149. package/2D/controls/sliders/baseSlider.js +1 -1
  150. package/2D/controls/sliders/baseSlider.js.map +1 -1
  151. package/2D/controls/sliders/imageBasedSlider.d.ts +3 -45
  152. package/2D/controls/sliders/imageBasedSlider.js +5 -165
  153. package/2D/controls/sliders/imageBasedSlider.js.map +1 -1
  154. package/2D/controls/sliders/imageBasedSlider.pure.d.ts +52 -0
  155. package/2D/controls/sliders/imageBasedSlider.pure.js +179 -0
  156. package/2D/controls/sliders/imageBasedSlider.pure.js.map +1 -0
  157. package/2D/controls/sliders/pure.d.ts +4 -0
  158. package/2D/controls/sliders/pure.js +5 -0
  159. package/2D/controls/sliders/pure.js.map +1 -0
  160. package/2D/controls/sliders/scrollBar.d.ts +3 -48
  161. package/2D/controls/sliders/scrollBar.js +5 -170
  162. package/2D/controls/sliders/scrollBar.js.map +1 -1
  163. package/2D/controls/sliders/scrollBar.pure.d.ts +55 -0
  164. package/2D/controls/sliders/scrollBar.pure.js +184 -0
  165. package/2D/controls/sliders/scrollBar.pure.js.map +1 -0
  166. package/2D/controls/sliders/slider.d.ts +3 -44
  167. package/2D/controls/sliders/slider.js +5 -278
  168. package/2D/controls/sliders/slider.js.map +1 -1
  169. package/2D/controls/sliders/slider.pure.d.ts +51 -0
  170. package/2D/controls/sliders/slider.pure.js +292 -0
  171. package/2D/controls/sliders/slider.pure.js.map +1 -0
  172. package/2D/controls/stackPanel.d.ts +3 -62
  173. package/2D/controls/stackPanel.js +5 -243
  174. package/2D/controls/stackPanel.js.map +1 -1
  175. package/2D/controls/stackPanel.pure.d.ts +69 -0
  176. package/2D/controls/stackPanel.pure.js +257 -0
  177. package/2D/controls/stackPanel.pure.js.map +1 -0
  178. package/2D/controls/statics.d.ts +3 -4
  179. package/2D/controls/statics.js +5 -47
  180. package/2D/controls/statics.js.map +1 -1
  181. package/2D/controls/statics.pure.d.ts +11 -0
  182. package/2D/controls/statics.pure.js +61 -0
  183. package/2D/controls/statics.pure.js.map +1 -0
  184. package/2D/controls/textBlock.d.ts +3 -217
  185. package/2D/controls/textBlock.js +5 -676
  186. package/2D/controls/textBlock.js.map +1 -1
  187. package/2D/controls/textBlock.pure.d.ts +224 -0
  188. package/2D/controls/textBlock.pure.js +690 -0
  189. package/2D/controls/textBlock.pure.js.map +1 -0
  190. package/2D/controls/toggleButton.d.ts +3 -91
  191. package/2D/controls/toggleButton.js +5 -226
  192. package/2D/controls/toggleButton.js.map +1 -1
  193. package/2D/controls/toggleButton.pure.d.ts +98 -0
  194. package/2D/controls/toggleButton.pure.js +240 -0
  195. package/2D/controls/toggleButton.pure.js.map +1 -0
  196. package/2D/controls/virtualKeyboard.d.ts +3 -100
  197. package/2D/controls/virtualKeyboard.js +5 -272
  198. package/2D/controls/virtualKeyboard.js.map +1 -1
  199. package/2D/controls/virtualKeyboard.pure.d.ts +107 -0
  200. package/2D/controls/virtualKeyboard.pure.js +286 -0
  201. package/2D/controls/virtualKeyboard.pure.js.map +1 -0
  202. package/2D/math2D.d.ts +1 -1
  203. package/2D/math2D.js +1 -1
  204. package/2D/math2D.js.map +1 -1
  205. package/2D/measure.js +1 -1
  206. package/2D/measure.js.map +1 -1
  207. package/2D/pure.d.ts +13 -0
  208. package/2D/pure.js +15 -0
  209. package/2D/pure.js.map +1 -0
  210. package/3D/controls/MRTK3/touchHolographicButton.d.ts +4 -4
  211. package/3D/controls/MRTK3/touchHolographicButton.js +10 -10
  212. package/3D/controls/MRTK3/touchHolographicButton.js.map +1 -1
  213. package/3D/controls/holographicBackplate.d.ts +1 -1
  214. package/3D/controls/holographicBackplate.js +1 -1
  215. package/3D/controls/holographicBackplate.js.map +1 -1
  216. package/3D/controls/holographicButton.d.ts +1 -1
  217. package/3D/controls/holographicButton.js +4 -4
  218. package/3D/controls/holographicButton.js.map +1 -1
  219. package/3D/controls/holographicSlate.js +4 -4
  220. package/3D/controls/holographicSlate.js.map +1 -1
  221. package/3D/controls/pure.d.ts +23 -0
  222. package/3D/controls/pure.js +24 -0
  223. package/3D/controls/pure.js.map +1 -0
  224. package/3D/controls/slider3D.d.ts +3 -3
  225. package/3D/controls/slider3D.js +3 -3
  226. package/3D/controls/slider3D.js.map +1 -1
  227. package/3D/controls/touchHolographicButton.d.ts +2 -2
  228. package/3D/controls/touchHolographicButton.js +5 -5
  229. package/3D/controls/touchHolographicButton.js.map +1 -1
  230. package/3D/controls/touchHolographicMenu.js +1 -1
  231. package/3D/controls/touchHolographicMenu.js.map +1 -1
  232. package/3D/gizmos/gizmoHandle.d.ts +1 -1
  233. package/3D/gizmos/gizmoHandle.js +1 -1
  234. package/3D/gizmos/gizmoHandle.js.map +1 -1
  235. package/3D/gizmos/pure.d.ts +3 -0
  236. package/3D/gizmos/pure.js +4 -0
  237. package/3D/gizmos/pure.js.map +1 -0
  238. package/3D/materials/fluent/fluentMaterial.d.ts +5 -100
  239. package/3D/materials/fluent/fluentMaterial.js +7 -305
  240. package/3D/materials/fluent/fluentMaterial.js.map +1 -1
  241. package/3D/materials/fluent/fluentMaterial.pure.d.ts +105 -0
  242. package/3D/materials/fluent/fluentMaterial.pure.js +320 -0
  243. package/3D/materials/fluent/fluentMaterial.pure.js.map +1 -0
  244. package/3D/materials/fluent/pure.d.ts +2 -0
  245. package/3D/materials/fluent/pure.js +3 -0
  246. package/3D/materials/fluent/pure.js.map +1 -0
  247. package/3D/materials/fluentBackplate/fluentBackplateMaterial.d.ts +5 -164
  248. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js +7 -488
  249. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js.map +1 -1
  250. package/3D/materials/fluentBackplate/fluentBackplateMaterial.pure.d.ts +169 -0
  251. package/3D/materials/fluentBackplate/fluentBackplateMaterial.pure.js +503 -0
  252. package/3D/materials/fluentBackplate/fluentBackplateMaterial.pure.js.map +1 -0
  253. package/3D/materials/fluentBackplate/pure.d.ts +2 -0
  254. package/3D/materials/fluentBackplate/pure.js +3 -0
  255. package/3D/materials/fluentBackplate/pure.js.map +1 -0
  256. package/3D/materials/fluentButton/fluentButtonMaterial.d.ts +5 -200
  257. package/3D/materials/fluentButton/fluentButtonMaterial.js +7 -563
  258. package/3D/materials/fluentButton/fluentButtonMaterial.js.map +1 -1
  259. package/3D/materials/fluentButton/fluentButtonMaterial.pure.d.ts +205 -0
  260. package/3D/materials/fluentButton/fluentButtonMaterial.pure.js +578 -0
  261. package/3D/materials/fluentButton/fluentButtonMaterial.pure.js.map +1 -0
  262. package/3D/materials/fluentButton/pure.d.ts +2 -0
  263. package/3D/materials/fluentButton/pure.js +3 -0
  264. package/3D/materials/fluentButton/pure.js.map +1 -0
  265. package/3D/materials/fluentMaterial.d.ts +1 -1
  266. package/3D/materials/fluentMaterial.js +1 -1
  267. package/3D/materials/fluentMaterial.js.map +1 -1
  268. package/3D/materials/handle/handleMaterial.d.ts +5 -66
  269. package/3D/materials/handle/handleMaterial.js +5 -118
  270. package/3D/materials/handle/handleMaterial.js.map +1 -1
  271. package/3D/materials/handle/handleMaterial.pure.d.ts +66 -0
  272. package/3D/materials/handle/handleMaterial.pure.js +121 -0
  273. package/3D/materials/handle/handleMaterial.pure.js.map +1 -0
  274. package/3D/materials/handle/pure.d.ts +2 -0
  275. package/3D/materials/handle/pure.js +3 -0
  276. package/3D/materials/handle/pure.js.map +1 -0
  277. package/3D/materials/mrdl/mrdlBackglowMaterial.d.ts +5 -85
  278. package/3D/materials/mrdl/mrdlBackglowMaterial.js +7 -299
  279. package/3D/materials/mrdl/mrdlBackglowMaterial.js.map +1 -1
  280. package/3D/materials/mrdl/mrdlBackglowMaterial.pure.d.ts +90 -0
  281. package/3D/materials/mrdl/mrdlBackglowMaterial.pure.js +314 -0
  282. package/3D/materials/mrdl/mrdlBackglowMaterial.pure.js.map +1 -0
  283. package/3D/materials/mrdl/mrdlBackplateMaterial.d.ts +5 -145
  284. package/3D/materials/mrdl/mrdlBackplateMaterial.js +7 -433
  285. package/3D/materials/mrdl/mrdlBackplateMaterial.js.map +1 -1
  286. package/3D/materials/mrdl/mrdlBackplateMaterial.pure.d.ts +157 -0
  287. package/3D/materials/mrdl/mrdlBackplateMaterial.pure.js +455 -0
  288. package/3D/materials/mrdl/mrdlBackplateMaterial.pure.js.map +1 -0
  289. package/3D/materials/mrdl/mrdlFrontplateMaterial.d.ts +5 -183
  290. package/3D/materials/mrdl/mrdlFrontplateMaterial.js +7 -532
  291. package/3D/materials/mrdl/mrdlFrontplateMaterial.js.map +1 -1
  292. package/3D/materials/mrdl/mrdlFrontplateMaterial.pure.d.ts +188 -0
  293. package/3D/materials/mrdl/mrdlFrontplateMaterial.pure.js +547 -0
  294. package/3D/materials/mrdl/mrdlFrontplateMaterial.pure.js.map +1 -0
  295. package/3D/materials/mrdl/mrdlInnerquadMaterial.d.ts +5 -54
  296. package/3D/materials/mrdl/mrdlInnerquadMaterial.js +7 -227
  297. package/3D/materials/mrdl/mrdlInnerquadMaterial.js.map +1 -1
  298. package/3D/materials/mrdl/mrdlInnerquadMaterial.pure.d.ts +59 -0
  299. package/3D/materials/mrdl/mrdlInnerquadMaterial.pure.js +242 -0
  300. package/3D/materials/mrdl/mrdlInnerquadMaterial.pure.js.map +1 -0
  301. package/3D/materials/mrdl/mrdlSliderBarMaterial.d.ts +5 -334
  302. package/3D/materials/mrdl/mrdlSliderBarMaterial.js +7 -855
  303. package/3D/materials/mrdl/mrdlSliderBarMaterial.js.map +1 -1
  304. package/3D/materials/mrdl/mrdlSliderBarMaterial.pure.d.ts +346 -0
  305. package/3D/materials/mrdl/mrdlSliderBarMaterial.pure.js +877 -0
  306. package/3D/materials/mrdl/mrdlSliderBarMaterial.pure.js.map +1 -0
  307. package/3D/materials/mrdl/mrdlSliderThumbMaterial.d.ts +5 -334
  308. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js +7 -855
  309. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js.map +1 -1
  310. package/3D/materials/mrdl/mrdlSliderThumbMaterial.pure.d.ts +346 -0
  311. package/3D/materials/mrdl/mrdlSliderThumbMaterial.pure.js +877 -0
  312. package/3D/materials/mrdl/mrdlSliderThumbMaterial.pure.js.map +1 -0
  313. package/3D/materials/mrdl/pure.d.ts +7 -0
  314. package/3D/materials/mrdl/pure.js +8 -0
  315. package/3D/materials/mrdl/pure.js.map +1 -0
  316. package/3D/materials/pure.d.ts +6 -0
  317. package/3D/materials/pure.js +8 -0
  318. package/3D/materials/pure.js.map +1 -0
  319. package/3D/pure.d.ts +6 -0
  320. package/3D/pure.js +8 -0
  321. package/3D/pure.js.map +1 -0
  322. package/package.json +50 -3
  323. package/pure.d.ts +3 -0
  324. package/pure.js +5 -0
  325. package/pure.js.map +1 -0
@@ -1,56 +1,7 @@
1
- import { type AbstractMesh } from "@babylonjs/core/Meshes/abstractMesh.js";
2
- import { type BaseTexture } from "@babylonjs/core/Materials/Textures/baseTexture.js";
3
- import { type IAnimatable } from "@babylonjs/core/Animations/animatable.interface.js";
4
- import { type Matrix } from "@babylonjs/core/Maths/math.vector.js";
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- import { type Mesh } from "@babylonjs/core/Meshes/mesh.js";
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- import { type Nullable } from "@babylonjs/core/types.js";
7
- import { type Scene } from "@babylonjs/core/scene.js";
8
- import { type SubMesh } from "@babylonjs/core/Meshes/subMesh.js";
9
- import { Color4 } from "@babylonjs/core/Maths/math.color.js";
10
- import { PushMaterial } from "@babylonjs/core/Materials/pushMaterial.js";
1
+ /**
2
+ * Re-exports the pure implementation and applies the runtime registration side effect.
3
+ * Import "./mrdlInnerquadMaterial.pure" for tree-shakeable, side-effect-free usage.
4
+ */
5
+ export * from "./mrdlInnerquadMaterial.pure.js";
11
6
  import "./shaders/mrdlInnerquad.fragment.js";
12
7
  import "./shaders/mrdlInnerquad.vertex.js";
13
- export declare class MRDLInnerquadMaterial extends PushMaterial {
14
- /**
15
- * Gets or sets the color of the innerquad.
16
- */
17
- color: Color4;
18
- /**
19
- * Gets or sets the corner radius on the innerquad. If this value is changed, update the lineWidth to match.
20
- */
21
- radius: number;
22
- /**
23
- * Gets or sets whether the radius of the innerquad should be fixed.
24
- */
25
- fixedRadius: boolean;
26
- /** @hidden */
27
- _filterWidth: number;
28
- /**
29
- * Gets or sets the glow fraction of the innerquad.
30
- */
31
- glowFraction: number;
32
- /**
33
- * Gets or sets the maximum glow intensity of the innerquad.
34
- */
35
- glowMax: number;
36
- /**
37
- * Gets or sets the glow falloff effect of the innerquad.
38
- */
39
- glowFalloff: number;
40
- constructor(name: string, scene: Scene);
41
- needAlphaBlending(): boolean;
42
- needAlphaTesting(): boolean;
43
- getAlphaTestTexture(): Nullable<BaseTexture>;
44
- isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh): boolean;
45
- bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void;
46
- /**
47
- * Get the list of animatables in the material.
48
- * @returns the list of animatables object used in the material
49
- */
50
- getAnimatables(): IAnimatable[];
51
- dispose(forceDisposeEffect?: boolean): void;
52
- clone(name: string): MRDLInnerquadMaterial;
53
- serialize(): unknown;
54
- getClassName(): string;
55
- static Parse(source: any, scene: Scene, rootUrl: string): MRDLInnerquadMaterial;
56
- }
@@ -1,230 +1,10 @@
1
- import { __decorate } from "@babylonjs/core/tslib.es6.js";
2
- import { Color4 } from "@babylonjs/core/Maths/math.color.js";
3
- import { Constants } from "@babylonjs/core/Engines/constants.js";
4
- import { EffectFallbacks } from "@babylonjs/core/Materials/effectFallbacks.js";
5
- import { MaterialDefines } from "@babylonjs/core/Materials/materialDefines.js";
6
- import { PushMaterial } from "@babylonjs/core/Materials/pushMaterial.js";
7
- import { RegisterClass } from "@babylonjs/core/Misc/typeStore.js";
8
- import { serialize } from "@babylonjs/core/Misc/decorators.js";
9
- import { SerializationHelper } from "@babylonjs/core/Misc/decorators.serialization.js";
10
- import { VertexBuffer } from "@babylonjs/core/Buffers/buffer.js";
1
+ /**
2
+ * Re-exports the pure implementation and applies the runtime registration side effect.
3
+ * Import "./mrdlInnerquadMaterial.pure" for tree-shakeable, side-effect-free usage.
4
+ */
5
+ export * from "./mrdlInnerquadMaterial.pure.js";
11
6
  import "./shaders/mrdlInnerquad.fragment.js";
12
7
  import "./shaders/mrdlInnerquad.vertex.js";
13
- import { HandleFallbacksForShadows, PrepareAttributesForInstances, PrepareDefinesForAttributes, PrepareUniformsAndSamplersList } from "@babylonjs/core/Materials/materialHelper.functions.js";
14
- class MRDLInnerquadMaterialDefines extends MaterialDefines {
15
- constructor() {
16
- super();
17
- this._needNormals = true;
18
- this._needUVs = true;
19
- this.rebuild();
20
- }
21
- }
22
- export class MRDLInnerquadMaterial extends PushMaterial {
23
- constructor(name, scene) {
24
- super(name, scene);
25
- /**
26
- * Gets or sets the color of the innerquad.
27
- */
28
- this.color = new Color4(1, 1, 1, 0.05);
29
- /**
30
- * Gets or sets the corner radius on the innerquad. If this value is changed, update the lineWidth to match.
31
- */
32
- this.radius = 0.12;
33
- /**
34
- * Gets or sets whether the radius of the innerquad should be fixed.
35
- */
36
- this.fixedRadius = true;
37
- /** @hidden */
38
- this._filterWidth = 1.0;
39
- /**
40
- * Gets or sets the glow fraction of the innerquad.
41
- */
42
- this.glowFraction = 0.0;
43
- /**
44
- * Gets or sets the maximum glow intensity of the innerquad.
45
- */
46
- this.glowMax = 0.5;
47
- /**
48
- * Gets or sets the glow falloff effect of the innerquad.
49
- */
50
- this.glowFalloff = 2.0;
51
- this.alphaMode = Constants.ALPHA_COMBINE;
52
- this.backFaceCulling = false;
53
- }
54
- needAlphaBlending() {
55
- return true;
56
- }
57
- needAlphaTesting() {
58
- return false;
59
- }
60
- getAlphaTestTexture() {
61
- return null;
62
- }
63
- // Methods
64
- isReadyForSubMesh(mesh, subMesh) {
65
- const drawWrapper = subMesh._drawWrapper;
66
- if (this.isFrozen) {
67
- if (drawWrapper.effect && drawWrapper._wasPreviouslyReady) {
68
- return true;
69
- }
70
- }
71
- if (!subMesh.materialDefines) {
72
- subMesh.materialDefines = new MRDLInnerquadMaterialDefines();
73
- }
74
- const defines = subMesh.materialDefines;
75
- const scene = this.getScene();
76
- if (this._isReadyForSubMesh(subMesh)) {
77
- return true;
78
- }
79
- const engine = scene.getEngine();
80
- // Attribs
81
- PrepareDefinesForAttributes(mesh, defines, true, false);
82
- // Get correct effect
83
- if (defines.isDirty) {
84
- defines.markAsProcessed();
85
- scene.resetCachedMaterial();
86
- // Fallbacks
87
- const fallbacks = new EffectFallbacks();
88
- if (defines.FOG) {
89
- fallbacks.addFallback(1, "FOG");
90
- }
91
- HandleFallbacksForShadows(defines, fallbacks);
92
- defines.IMAGEPROCESSINGPOSTPROCESS = scene.imageProcessingConfiguration.applyByPostProcess;
93
- //Attributes
94
- const attribs = [VertexBuffer.PositionKind];
95
- if (defines.NORMAL) {
96
- attribs.push(VertexBuffer.NormalKind);
97
- }
98
- if (defines.UV1) {
99
- attribs.push(VertexBuffer.UVKind);
100
- }
101
- if (defines.UV2) {
102
- attribs.push(VertexBuffer.UV2Kind);
103
- }
104
- if (defines.VERTEXCOLOR) {
105
- attribs.push(VertexBuffer.ColorKind);
106
- }
107
- if (defines.TANGENT) {
108
- attribs.push(VertexBuffer.TangentKind);
109
- }
110
- PrepareAttributesForInstances(attribs, defines);
111
- // Legacy browser patch
112
- const shaderName = "mrdlInnerquad";
113
- const join = defines.toString();
114
- const uniforms = [
115
- "world",
116
- "worldView",
117
- "worldViewProjection",
118
- "view",
119
- "projection",
120
- "viewProjection",
121
- "cameraPosition",
122
- "_Color_",
123
- "_Radius_",
124
- "_Fixed_Radius_",
125
- "_Filter_Width_",
126
- "_Glow_Fraction_",
127
- "_Glow_Max_",
128
- "_Glow_Falloff_",
129
- ];
130
- const samplers = [];
131
- const uniformBuffers = [];
132
- PrepareUniformsAndSamplersList({
133
- uniformsNames: uniforms,
134
- uniformBuffersNames: uniformBuffers,
135
- samplers: samplers,
136
- defines: defines,
137
- maxSimultaneousLights: 4,
138
- });
139
- subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
140
- attributes: attribs,
141
- uniformsNames: uniforms,
142
- uniformBuffersNames: uniformBuffers,
143
- samplers: samplers,
144
- defines: join,
145
- fallbacks: fallbacks,
146
- onCompiled: this.onCompiled,
147
- onError: this.onError,
148
- indexParameters: { maxSimultaneousLights: 4 },
149
- }, engine), defines);
150
- }
151
- if (!subMesh.effect || !subMesh.effect.isReady()) {
152
- return false;
153
- }
154
- defines._renderId = scene.getRenderId();
155
- drawWrapper._wasPreviouslyReady = true;
156
- return true;
157
- }
158
- bindForSubMesh(world, mesh, subMesh) {
159
- const scene = this.getScene();
160
- const defines = subMesh.materialDefines;
161
- if (!defines) {
162
- return;
163
- }
164
- const effect = subMesh.effect;
165
- if (!effect) {
166
- return;
167
- }
168
- this._activeEffect = effect;
169
- // Matrices
170
- this.bindOnlyWorldMatrix(world);
171
- this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
172
- this._activeEffect.setVector3("cameraPosition", scene.activeCamera.position);
173
- // "Color"
174
- this._activeEffect.setDirectColor4("_Color_", this.color);
175
- // "Shape"
176
- this._activeEffect.setFloat("_Radius_", this.radius);
177
- this._activeEffect.setFloat("_Fixed_Radius_", this.fixedRadius ? 1.0 : 0.0);
178
- this._activeEffect.setFloat("_Filter_Width_", this._filterWidth);
179
- // "Glow"
180
- this._activeEffect.setFloat("_Glow_Fraction_", this.glowFraction);
181
- this._activeEffect.setFloat("_Glow_Max_", this.glowMax);
182
- this._activeEffect.setFloat("_Glow_Falloff_", this.glowFalloff);
183
- this._afterBind(mesh, this._activeEffect, subMesh);
184
- }
185
- /**
186
- * Get the list of animatables in the material.
187
- * @returns the list of animatables object used in the material
188
- */
189
- getAnimatables() {
190
- return [];
191
- }
192
- dispose(forceDisposeEffect) {
193
- super.dispose(forceDisposeEffect);
194
- }
195
- clone(name) {
196
- return SerializationHelper.Clone(() => new MRDLInnerquadMaterial(name, this.getScene()), this);
197
- }
198
- serialize() {
199
- const serializationObject = SerializationHelper.Serialize(this);
200
- serializationObject.customType = "BABYLON.MRDLInnerquadMaterial";
201
- return serializationObject;
202
- }
203
- getClassName() {
204
- return "MRDLInnerquadMaterial";
205
- }
206
- // Statics
207
- static Parse(source, scene, rootUrl) {
208
- return SerializationHelper.Parse(() => new MRDLInnerquadMaterial(source.name, scene), source, scene, rootUrl);
209
- }
210
- }
211
- __decorate([
212
- serialize()
213
- ], MRDLInnerquadMaterial.prototype, "color", void 0);
214
- __decorate([
215
- serialize()
216
- ], MRDLInnerquadMaterial.prototype, "radius", void 0);
217
- __decorate([
218
- serialize()
219
- ], MRDLInnerquadMaterial.prototype, "fixedRadius", void 0);
220
- __decorate([
221
- serialize()
222
- ], MRDLInnerquadMaterial.prototype, "glowFraction", void 0);
223
- __decorate([
224
- serialize()
225
- ], MRDLInnerquadMaterial.prototype, "glowMax", void 0);
226
- __decorate([
227
- serialize()
228
- ], MRDLInnerquadMaterial.prototype, "glowFalloff", void 0);
229
- RegisterClass("BABYLON.GUI.MRDLInnerquadMaterial", MRDLInnerquadMaterial);
8
+ import { RegisterMRDLInnerquadMaterial } from "./mrdlInnerquadMaterial.pure.js";
9
+ RegisterMRDLInnerquadMaterial();
230
10
  //# sourceMappingURL=mrdlInnerquadMaterial.js.map
@@ -1 +1 @@
1
- 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{ type AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport { type BaseTexture } from \"core/Materials/Textures/baseTexture\";\r\nimport { type IAnimatable } from \"core/Animations/animatable.interface\";\r\nimport { type IEffectCreationOptions } from \"core/Materials/effect\";\r\nimport { type Matrix } from \"core/Maths/math.vector\";\r\nimport { type Mesh } from \"core/Meshes/mesh\";\r\nimport { type Nullable } from \"core/types\";\r\nimport { type Scene } from \"core/scene\";\r\nimport { type SubMesh } from \"core/Meshes/subMesh\";\r\n\r\nimport { Color4 } from \"core/Maths/math.color\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { EffectFallbacks } from \"core/Materials/effectFallbacks\";\r\nimport { MaterialDefines } from \"core/Materials/materialDefines\";\r\nimport { PushMaterial } from \"core/Materials/pushMaterial\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport { serialize } from \"core/Misc/decorators\";\r\nimport { SerializationHelper } from \"core/Misc/decorators.serialization\";\r\nimport { VertexBuffer } from \"core/Buffers/buffer\";\r\n\r\nimport \"./shaders/mrdlInnerquad.fragment\";\r\nimport \"./shaders/mrdlInnerquad.vertex\";\r\nimport { HandleFallbacksForShadows, PrepareAttributesForInstances, PrepareDefinesForAttributes, PrepareUniformsAndSamplersList } from \"core/Materials/materialHelper.functions\";\r\n\r\nclass MRDLInnerquadMaterialDefines extends MaterialDefines {\r\n constructor() {\r\n super();\r\n this._needNormals = true;\r\n this._needUVs = true;\r\n this.rebuild();\r\n }\r\n}\r\n\r\nexport class MRDLInnerquadMaterial extends PushMaterial {\r\n /**\r\n * Gets or sets the color of the innerquad.\r\n */\r\n @serialize()\r\n public color: Color4 = new Color4(1, 1, 1, 0.05);\r\n /**\r\n * Gets or sets the corner radius on the innerquad. If this value is changed, update the lineWidth to match.\r\n */\r\n @serialize()\r\n public radius = 0.12;\r\n\r\n /**\r\n * Gets or sets whether the radius of the innerquad should be fixed.\r\n */\r\n @serialize()\r\n public fixedRadius = true;\r\n\r\n /** @hidden */\r\n public _filterWidth = 1.0;\r\n\r\n /**\r\n * Gets or sets the glow fraction of the innerquad.\r\n */\r\n @serialize()\r\n public glowFraction = 0.0;\r\n\r\n /**\r\n * Gets or sets the maximum glow intensity of the innerquad.\r\n */\r\n @serialize()\r\n public glowMax = 0.5;\r\n\r\n /**\r\n * Gets or sets the glow falloff effect of the innerquad.\r\n */\r\n @serialize()\r\n public glowFalloff = 2.0;\r\n\r\n constructor(name: string, scene: Scene) {\r\n super(name, scene);\r\n this.alphaMode = Constants.ALPHA_COMBINE;\r\n this.backFaceCulling = false;\r\n }\r\n\r\n public override needAlphaBlending(): boolean {\r\n return true;\r\n }\r\n\r\n public override needAlphaTesting(): boolean {\r\n return false;\r\n }\r\n\r\n public override getAlphaTestTexture(): Nullable<BaseTexture> {\r\n return null;\r\n }\r\n\r\n // Methods\r\n public override isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh): boolean {\r\n const drawWrapper = subMesh._drawWrapper;\r\n\r\n if (this.isFrozen) {\r\n if (drawWrapper.effect && drawWrapper._wasPreviouslyReady) {\r\n return true;\r\n }\r\n }\r\n\r\n if (!subMesh.materialDefines) {\r\n subMesh.materialDefines = new MRDLInnerquadMaterialDefines();\r\n }\r\n\r\n const defines = <MRDLInnerquadMaterialDefines>subMesh.materialDefines;\r\n const scene = this.getScene();\r\n\r\n if (this._isReadyForSubMesh(subMesh)) {\r\n return true;\r\n }\r\n\r\n const engine = scene.getEngine();\r\n\r\n // Attribs\r\n PrepareDefinesForAttributes(mesh, defines, true, false);\r\n\r\n // Get correct effect\r\n if (defines.isDirty) {\r\n defines.markAsProcessed();\r\n\r\n scene.resetCachedMaterial();\r\n\r\n // Fallbacks\r\n const fallbacks = new EffectFallbacks();\r\n if (defines.FOG) {\r\n fallbacks.addFallback(1, \"FOG\");\r\n }\r\n\r\n HandleFallbacksForShadows(defines, fallbacks);\r\n\r\n defines.IMAGEPROCESSINGPOSTPROCESS = scene.imageProcessingConfiguration.applyByPostProcess;\r\n\r\n //Attributes\r\n const attribs = [VertexBuffer.PositionKind];\r\n\r\n if (defines.NORMAL) {\r\n attribs.push(VertexBuffer.NormalKind);\r\n }\r\n\r\n if (defines.UV1) {\r\n attribs.push(VertexBuffer.UVKind);\r\n }\r\n\r\n if (defines.UV2) {\r\n attribs.push(VertexBuffer.UV2Kind);\r\n }\r\n\r\n if (defines.VERTEXCOLOR) {\r\n attribs.push(VertexBuffer.ColorKind);\r\n }\r\n\r\n if (defines.TANGENT) {\r\n attribs.push(VertexBuffer.TangentKind);\r\n }\r\n\r\n PrepareAttributesForInstances(attribs, defines);\r\n\r\n // Legacy browser patch\r\n const shaderName = \"mrdlInnerquad\";\r\n const join = defines.toString();\r\n\r\n const uniforms = [\r\n \"world\",\r\n \"worldView\",\r\n \"worldViewProjection\",\r\n \"view\",\r\n \"projection\",\r\n \"viewProjection\",\r\n \"cameraPosition\",\r\n \"_Color_\",\r\n \"_Radius_\",\r\n \"_Fixed_Radius_\",\r\n \"_Filter_Width_\",\r\n \"_Glow_Fraction_\",\r\n \"_Glow_Max_\",\r\n \"_Glow_Falloff_\",\r\n ];\r\n const samplers: string[] = [];\r\n const uniformBuffers: string[] = [];\r\n\r\n PrepareUniformsAndSamplersList(<IEffectCreationOptions>{\r\n uniformsNames: uniforms,\r\n uniformBuffersNames: uniformBuffers,\r\n samplers: samplers,\r\n defines: defines,\r\n maxSimultaneousLights: 4,\r\n });\r\n\r\n subMesh.setEffect(\r\n scene.getEngine().createEffect(\r\n shaderName,\r\n <IEffectCreationOptions>{\r\n attributes: attribs,\r\n uniformsNames: uniforms,\r\n uniformBuffersNames: uniformBuffers,\r\n samplers: samplers,\r\n defines: join,\r\n fallbacks: fallbacks,\r\n onCompiled: this.onCompiled,\r\n onError: this.onError,\r\n indexParameters: { maxSimultaneousLights: 4 },\r\n },\r\n engine\r\n ),\r\n defines\r\n );\r\n }\r\n if (!subMesh.effect || !subMesh.effect.isReady()) {\r\n return false;\r\n }\r\n\r\n defines._renderId = scene.getRenderId();\r\n drawWrapper._wasPreviouslyReady = true;\r\n\r\n return true;\r\n }\r\n\r\n public override bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void {\r\n const scene = this.getScene();\r\n\r\n const defines = <MRDLInnerquadMaterialDefines>subMesh.materialDefines;\r\n if (!defines) {\r\n return;\r\n }\r\n\r\n const effect = subMesh.effect;\r\n if (!effect) {\r\n return;\r\n }\r\n\r\n this._activeEffect = effect;\r\n\r\n // Matrices\r\n this.bindOnlyWorldMatrix(world);\r\n this._activeEffect.setMatrix(\"viewProjection\", scene.getTransformMatrix());\r\n this._activeEffect.setVector3(\"cameraPosition\", scene.activeCamera!.position);\r\n\r\n // \"Color\"\r\n this._activeEffect.setDirectColor4(\"_Color_\", this.color);\r\n\r\n // \"Shape\"\r\n this._activeEffect.setFloat(\"_Radius_\", this.radius);\r\n this._activeEffect.setFloat(\"_Fixed_Radius_\", this.fixedRadius ? 1.0 : 0.0);\r\n this._activeEffect.setFloat(\"_Filter_Width_\", this._filterWidth);\r\n\r\n // \"Glow\"\r\n this._activeEffect.setFloat(\"_Glow_Fraction_\", this.glowFraction);\r\n this._activeEffect.setFloat(\"_Glow_Max_\", this.glowMax);\r\n this._activeEffect.setFloat(\"_Glow_Falloff_\", this.glowFalloff);\r\n\r\n this._afterBind(mesh, this._activeEffect, subMesh);\r\n }\r\n\r\n /**\r\n * Get the list of animatables in the material.\r\n * @returns the list of animatables object used in the material\r\n */\r\n public override getAnimatables(): IAnimatable[] {\r\n return [];\r\n }\r\n\r\n public override dispose(forceDisposeEffect?: boolean): void {\r\n super.dispose(forceDisposeEffect);\r\n }\r\n\r\n public override clone(name: string): MRDLInnerquadMaterial {\r\n return SerializationHelper.Clone(() => new MRDLInnerquadMaterial(name, this.getScene()), this);\r\n }\r\n\r\n public override serialize(): unknown {\r\n const serializationObject = SerializationHelper.Serialize(this);\r\n serializationObject.customType = \"BABYLON.MRDLInnerquadMaterial\";\r\n return serializationObject;\r\n }\r\n\r\n public override getClassName(): string {\r\n return \"MRDLInnerquadMaterial\";\r\n }\r\n\r\n // Statics\r\n public static override Parse(source: any, scene: Scene, rootUrl: string): MRDLInnerquadMaterial {\r\n return SerializationHelper.Parse(() => new MRDLInnerquadMaterial(source.name, scene), source, scene, rootUrl);\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.GUI.MRDLInnerquadMaterial\", MRDLInnerquadMaterial);\r\n"]}
1
+ {"version":3,"file":"mrdlInnerquadMaterial.js","sourceRoot":"","sources":["../../../../../../dev/gui/src/3D/materials/mrdl/mrdlInnerquadMaterial.ts"],"names":[],"mappings":"AAAA;;;GAGG;AACH,cAAc,8BAA8B,CAAC;AAE7C,OAAO,kCAAkC,CAAC;AAC1C,OAAO,gCAAgC,CAAC;AAExC,OAAO,EAAE,6BAA6B,EAAE,MAAM,8BAA8B,CAAC;AAC7E,6BAA6B,EAAE,CAAC","sourcesContent":["/**\r\n * Re-exports the pure implementation and applies the runtime registration side effect.\r\n * Import \"./mrdlInnerquadMaterial.pure\" for tree-shakeable, side-effect-free usage.\r\n */\r\nexport * from \"./mrdlInnerquadMaterial.pure\";\r\n\r\nimport \"./shaders/mrdlInnerquad.fragment\";\r\nimport \"./shaders/mrdlInnerquad.vertex\";\r\n\r\nimport { RegisterMRDLInnerquadMaterial } from \"./mrdlInnerquadMaterial.pure\";\r\nRegisterMRDLInnerquadMaterial();\r\n"]}
@@ -0,0 +1,59 @@
1
+ import { type AbstractMesh } from "@babylonjs/core/Meshes/abstractMesh.pure.js";
2
+ import { type BaseTexture } from "@babylonjs/core/Materials/Textures/baseTexture.js";
3
+ import { type IAnimatable } from "@babylonjs/core/Animations/animatable.interface.js";
4
+ import { type Matrix } from "@babylonjs/core/Maths/math.vector.pure.js";
5
+ import { type Mesh } from "@babylonjs/core/Meshes/mesh.js";
6
+ import { type Nullable } from "@babylonjs/core/types.js";
7
+ import { type Scene } from "@babylonjs/core/scene.js";
8
+ import { type SubMesh } from "@babylonjs/core/Meshes/subMesh.js";
9
+ import { Color4 } from "@babylonjs/core/Maths/math.color.pure.js";
10
+ import { PushMaterial } from "@babylonjs/core/Materials/pushMaterial.js";
11
+ export declare class MRDLInnerquadMaterial extends PushMaterial {
12
+ /**
13
+ * Gets or sets the color of the innerquad.
14
+ */
15
+ color: Color4;
16
+ /**
17
+ * Gets or sets the corner radius on the innerquad. If this value is changed, update the lineWidth to match.
18
+ */
19
+ radius: number;
20
+ /**
21
+ * Gets or sets whether the radius of the innerquad should be fixed.
22
+ */
23
+ fixedRadius: boolean;
24
+ /** @hidden */
25
+ _filterWidth: number;
26
+ /**
27
+ * Gets or sets the glow fraction of the innerquad.
28
+ */
29
+ glowFraction: number;
30
+ /**
31
+ * Gets or sets the maximum glow intensity of the innerquad.
32
+ */
33
+ glowMax: number;
34
+ /**
35
+ * Gets or sets the glow falloff effect of the innerquad.
36
+ */
37
+ glowFalloff: number;
38
+ constructor(name: string, scene: Scene);
39
+ needAlphaBlending(): boolean;
40
+ needAlphaTesting(): boolean;
41
+ getAlphaTestTexture(): Nullable<BaseTexture>;
42
+ isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh): boolean;
43
+ bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void;
44
+ /**
45
+ * Get the list of animatables in the material.
46
+ * @returns the list of animatables object used in the material
47
+ */
48
+ getAnimatables(): IAnimatable[];
49
+ dispose(forceDisposeEffect?: boolean): void;
50
+ clone(name: string): MRDLInnerquadMaterial;
51
+ serialize(): unknown;
52
+ getClassName(): string;
53
+ static Parse(source: any, scene: Scene, rootUrl: string): MRDLInnerquadMaterial;
54
+ }
55
+ /**
56
+ * Registers the MRDLInnerquadMaterial class with the type store for serialization support.
57
+ * Safe to call multiple times; only the first call has an effect.
58
+ */
59
+ export declare function RegisterMRDLInnerquadMaterial(): void;
@@ -0,0 +1,242 @@
1
+ import { __decorate } from "@babylonjs/core/tslib.es6.js";
2
+ import { Color4 } from "@babylonjs/core/Maths/math.color.pure.js";
3
+ import { Constants } from "@babylonjs/core/Engines/constants.js";
4
+ import { EffectFallbacks } from "@babylonjs/core/Materials/effectFallbacks.js";
5
+ import { MaterialDefines } from "@babylonjs/core/Materials/materialDefines.js";
6
+ import { PushMaterial } from "@babylonjs/core/Materials/pushMaterial.js";
7
+ import { RegisterClass } from "@babylonjs/core/Misc/typeStore.js";
8
+ import { serialize } from "@babylonjs/core/Misc/decorators.js";
9
+ import { SerializationHelper } from "@babylonjs/core/Misc/decorators.serialization.js";
10
+ import { VertexBuffer } from "@babylonjs/core/Buffers/buffer.pure.js";
11
+ import { HandleFallbacksForShadows, PrepareAttributesForInstances, PrepareDefinesForAttributes, PrepareUniformsAndSamplersList } from "@babylonjs/core/Materials/materialHelper.functions.js";
12
+ class MRDLInnerquadMaterialDefines extends MaterialDefines {
13
+ constructor() {
14
+ super();
15
+ this._needNormals = true;
16
+ this._needUVs = true;
17
+ this.rebuild();
18
+ }
19
+ }
20
+ export class MRDLInnerquadMaterial extends PushMaterial {
21
+ constructor(name, scene) {
22
+ super(name, scene);
23
+ /**
24
+ * Gets or sets the color of the innerquad.
25
+ */
26
+ this.color = new Color4(1, 1, 1, 0.05);
27
+ /**
28
+ * Gets or sets the corner radius on the innerquad. If this value is changed, update the lineWidth to match.
29
+ */
30
+ this.radius = 0.12;
31
+ /**
32
+ * Gets or sets whether the radius of the innerquad should be fixed.
33
+ */
34
+ this.fixedRadius = true;
35
+ /** @hidden */
36
+ this._filterWidth = 1.0;
37
+ /**
38
+ * Gets or sets the glow fraction of the innerquad.
39
+ */
40
+ this.glowFraction = 0.0;
41
+ /**
42
+ * Gets or sets the maximum glow intensity of the innerquad.
43
+ */
44
+ this.glowMax = 0.5;
45
+ /**
46
+ * Gets or sets the glow falloff effect of the innerquad.
47
+ */
48
+ this.glowFalloff = 2.0;
49
+ this.alphaMode = Constants.ALPHA_COMBINE;
50
+ this.backFaceCulling = false;
51
+ }
52
+ needAlphaBlending() {
53
+ return true;
54
+ }
55
+ needAlphaTesting() {
56
+ return false;
57
+ }
58
+ getAlphaTestTexture() {
59
+ return null;
60
+ }
61
+ // Methods
62
+ isReadyForSubMesh(mesh, subMesh) {
63
+ const drawWrapper = subMesh._drawWrapper;
64
+ if (this.isFrozen) {
65
+ if (drawWrapper.effect && drawWrapper._wasPreviouslyReady) {
66
+ return true;
67
+ }
68
+ }
69
+ if (!subMesh.materialDefines) {
70
+ subMesh.materialDefines = new MRDLInnerquadMaterialDefines();
71
+ }
72
+ const defines = subMesh.materialDefines;
73
+ const scene = this.getScene();
74
+ if (this._isReadyForSubMesh(subMesh)) {
75
+ return true;
76
+ }
77
+ const engine = scene.getEngine();
78
+ // Attribs
79
+ PrepareDefinesForAttributes(mesh, defines, true, false);
80
+ // Get correct effect
81
+ if (defines.isDirty) {
82
+ defines.markAsProcessed();
83
+ scene.resetCachedMaterial();
84
+ // Fallbacks
85
+ const fallbacks = new EffectFallbacks();
86
+ if (defines.FOG) {
87
+ fallbacks.addFallback(1, "FOG");
88
+ }
89
+ HandleFallbacksForShadows(defines, fallbacks);
90
+ defines.IMAGEPROCESSINGPOSTPROCESS = scene.imageProcessingConfiguration.applyByPostProcess;
91
+ //Attributes
92
+ const attribs = [VertexBuffer.PositionKind];
93
+ if (defines.NORMAL) {
94
+ attribs.push(VertexBuffer.NormalKind);
95
+ }
96
+ if (defines.UV1) {
97
+ attribs.push(VertexBuffer.UVKind);
98
+ }
99
+ if (defines.UV2) {
100
+ attribs.push(VertexBuffer.UV2Kind);
101
+ }
102
+ if (defines.VERTEXCOLOR) {
103
+ attribs.push(VertexBuffer.ColorKind);
104
+ }
105
+ if (defines.TANGENT) {
106
+ attribs.push(VertexBuffer.TangentKind);
107
+ }
108
+ PrepareAttributesForInstances(attribs, defines);
109
+ // Legacy browser patch
110
+ const shaderName = "mrdlInnerquad";
111
+ const join = defines.toString();
112
+ const uniforms = [
113
+ "world",
114
+ "worldView",
115
+ "worldViewProjection",
116
+ "view",
117
+ "projection",
118
+ "viewProjection",
119
+ "cameraPosition",
120
+ "_Color_",
121
+ "_Radius_",
122
+ "_Fixed_Radius_",
123
+ "_Filter_Width_",
124
+ "_Glow_Fraction_",
125
+ "_Glow_Max_",
126
+ "_Glow_Falloff_",
127
+ ];
128
+ const samplers = [];
129
+ const uniformBuffers = [];
130
+ PrepareUniformsAndSamplersList({
131
+ uniformsNames: uniforms,
132
+ uniformBuffersNames: uniformBuffers,
133
+ samplers: samplers,
134
+ defines: defines,
135
+ maxSimultaneousLights: 4,
136
+ });
137
+ subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
138
+ attributes: attribs,
139
+ uniformsNames: uniforms,
140
+ uniformBuffersNames: uniformBuffers,
141
+ samplers: samplers,
142
+ defines: join,
143
+ fallbacks: fallbacks,
144
+ onCompiled: this.onCompiled,
145
+ onError: this.onError,
146
+ indexParameters: { maxSimultaneousLights: 4 },
147
+ extraInitializationsAsync: async () => {
148
+ await Promise.all([import("./shaders/mrdlInnerquad.vertex.js"), import("./shaders/mrdlInnerquad.fragment.js")]);
149
+ },
150
+ }, engine), defines);
151
+ }
152
+ if (!subMesh.effect || !subMesh.effect.isReady()) {
153
+ return false;
154
+ }
155
+ defines._renderId = scene.getRenderId();
156
+ drawWrapper._wasPreviouslyReady = true;
157
+ return true;
158
+ }
159
+ bindForSubMesh(world, mesh, subMesh) {
160
+ const scene = this.getScene();
161
+ const defines = subMesh.materialDefines;
162
+ if (!defines) {
163
+ return;
164
+ }
165
+ const effect = subMesh.effect;
166
+ if (!effect) {
167
+ return;
168
+ }
169
+ this._activeEffect = effect;
170
+ // Matrices
171
+ this.bindOnlyWorldMatrix(world);
172
+ this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
173
+ this._activeEffect.setVector3("cameraPosition", scene.activeCamera.position);
174
+ // "Color"
175
+ this._activeEffect.setDirectColor4("_Color_", this.color);
176
+ // "Shape"
177
+ this._activeEffect.setFloat("_Radius_", this.radius);
178
+ this._activeEffect.setFloat("_Fixed_Radius_", this.fixedRadius ? 1.0 : 0.0);
179
+ this._activeEffect.setFloat("_Filter_Width_", this._filterWidth);
180
+ // "Glow"
181
+ this._activeEffect.setFloat("_Glow_Fraction_", this.glowFraction);
182
+ this._activeEffect.setFloat("_Glow_Max_", this.glowMax);
183
+ this._activeEffect.setFloat("_Glow_Falloff_", this.glowFalloff);
184
+ this._afterBind(mesh, this._activeEffect, subMesh);
185
+ }
186
+ /**
187
+ * Get the list of animatables in the material.
188
+ * @returns the list of animatables object used in the material
189
+ */
190
+ getAnimatables() {
191
+ return [];
192
+ }
193
+ dispose(forceDisposeEffect) {
194
+ super.dispose(forceDisposeEffect);
195
+ }
196
+ clone(name) {
197
+ return SerializationHelper.Clone(() => new MRDLInnerquadMaterial(name, this.getScene()), this);
198
+ }
199
+ serialize() {
200
+ const serializationObject = SerializationHelper.Serialize(this);
201
+ serializationObject.customType = "BABYLON.MRDLInnerquadMaterial";
202
+ return serializationObject;
203
+ }
204
+ getClassName() {
205
+ return "MRDLInnerquadMaterial";
206
+ }
207
+ // Statics
208
+ static Parse(source, scene, rootUrl) {
209
+ return SerializationHelper.Parse(() => new MRDLInnerquadMaterial(source.name, scene), source, scene, rootUrl);
210
+ }
211
+ }
212
+ __decorate([
213
+ serialize()
214
+ ], MRDLInnerquadMaterial.prototype, "color", void 0);
215
+ __decorate([
216
+ serialize()
217
+ ], MRDLInnerquadMaterial.prototype, "radius", void 0);
218
+ __decorate([
219
+ serialize()
220
+ ], MRDLInnerquadMaterial.prototype, "fixedRadius", void 0);
221
+ __decorate([
222
+ serialize()
223
+ ], MRDLInnerquadMaterial.prototype, "glowFraction", void 0);
224
+ __decorate([
225
+ serialize()
226
+ ], MRDLInnerquadMaterial.prototype, "glowMax", void 0);
227
+ __decorate([
228
+ serialize()
229
+ ], MRDLInnerquadMaterial.prototype, "glowFalloff", void 0);
230
+ let _Registered = false;
231
+ /**
232
+ * Registers the MRDLInnerquadMaterial class with the type store for serialization support.
233
+ * Safe to call multiple times; only the first call has an effect.
234
+ */
235
+ export function RegisterMRDLInnerquadMaterial() {
236
+ if (_Registered) {
237
+ return;
238
+ }
239
+ _Registered = true;
240
+ RegisterClass("BABYLON.GUI.MRDLInnerquadMaterial", MRDLInnerquadMaterial);
241
+ }
242
+ //# sourceMappingURL=mrdlInnerquadMaterial.pure.js.map