@babylonjs/gui 9.13.0 → 9.15.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (325) hide show
  1. package/2D/FrameGraph/pure.d.ts +2 -0
  2. package/2D/FrameGraph/pure.js +3 -0
  3. package/2D/FrameGraph/pure.js.map +1 -0
  4. package/2D/FrameGraph/renderGraphGUIBlock.d.ts +3 -41
  5. package/2D/FrameGraph/renderGraphGUIBlock.js +5 -64
  6. package/2D/FrameGraph/renderGraphGUIBlock.js.map +1 -1
  7. package/2D/FrameGraph/renderGraphGUIBlock.pure.d.ts +48 -0
  8. package/2D/FrameGraph/renderGraphGUIBlock.pure.js +78 -0
  9. package/2D/FrameGraph/renderGraphGUIBlock.pure.js.map +1 -0
  10. package/2D/advancedDynamicTexture.d.ts +2 -2
  11. package/2D/advancedDynamicTexture.js +2 -2
  12. package/2D/advancedDynamicTexture.js.map +1 -1
  13. package/2D/controls/button.d.ts +3 -107
  14. package/2D/controls/button.js +5 -243
  15. package/2D/controls/button.js.map +1 -1
  16. package/2D/controls/button.pure.d.ts +114 -0
  17. package/2D/controls/button.pure.js +257 -0
  18. package/2D/controls/button.pure.js.map +1 -0
  19. package/2D/controls/checkbox.d.ts +3 -51
  20. package/2D/controls/checkbox.js +5 -161
  21. package/2D/controls/checkbox.js.map +1 -1
  22. package/2D/controls/checkbox.pure.d.ts +58 -0
  23. package/2D/controls/checkbox.pure.js +175 -0
  24. package/2D/controls/checkbox.pure.js.map +1 -0
  25. package/2D/controls/colorpicker.d.ts +5 -101
  26. package/2D/controls/colorpicker.js +7 -1394
  27. package/2D/controls/colorpicker.js.map +1 -1
  28. package/2D/controls/colorpicker.pure.d.ts +106 -0
  29. package/2D/controls/colorpicker.pure.js +1406 -0
  30. package/2D/controls/colorpicker.pure.js.map +1 -0
  31. package/2D/controls/container.d.ts +3 -177
  32. package/2D/controls/container.js +5 -615
  33. package/2D/controls/container.js.map +1 -1
  34. package/2D/controls/container.pure.d.ts +184 -0
  35. package/2D/controls/container.pure.js +629 -0
  36. package/2D/controls/container.pure.js.map +1 -0
  37. package/2D/controls/control.d.ts +3 -944
  38. package/2D/controls/control.js +5 -2457
  39. package/2D/controls/control.js.map +1 -1
  40. package/2D/controls/control.pure.d.ts +951 -0
  41. package/2D/controls/control.pure.js +2471 -0
  42. package/2D/controls/control.pure.js.map +1 -0
  43. package/2D/controls/displayGrid.d.ts +5 -53
  44. package/2D/controls/displayGrid.js +7 -201
  45. package/2D/controls/displayGrid.js.map +1 -1
  46. package/2D/controls/displayGrid.pure.d.ts +58 -0
  47. package/2D/controls/displayGrid.pure.js +213 -0
  48. package/2D/controls/displayGrid.pure.js.map +1 -0
  49. package/2D/controls/ellipse.d.ts +5 -25
  50. package/2D/controls/ellipse.js +7 -92
  51. package/2D/controls/ellipse.js.map +1 -1
  52. package/2D/controls/ellipse.pure.d.ts +30 -0
  53. package/2D/controls/ellipse.pure.js +104 -0
  54. package/2D/controls/ellipse.pure.js.map +1 -0
  55. package/2D/controls/focusableButton.d.ts +3 -15
  56. package/2D/controls/focusableButton.js +5 -22
  57. package/2D/controls/focusableButton.js.map +1 -1
  58. package/2D/controls/focusableButton.pure.d.ts +22 -0
  59. package/2D/controls/focusableButton.pure.js +36 -0
  60. package/2D/controls/focusableButton.pure.js.map +1 -0
  61. package/2D/controls/gradient/LinearGradient.d.ts +3 -43
  62. package/2D/controls/gradient/LinearGradient.js +5 -70
  63. package/2D/controls/gradient/LinearGradient.js.map +1 -1
  64. package/2D/controls/gradient/LinearGradient.pure.d.ts +50 -0
  65. package/2D/controls/gradient/LinearGradient.pure.js +84 -0
  66. package/2D/controls/gradient/LinearGradient.pure.js.map +1 -0
  67. package/2D/controls/gradient/RadialGradient.d.ts +3 -51
  68. package/2D/controls/gradient/RadialGradient.js +5 -86
  69. package/2D/controls/gradient/RadialGradient.js.map +1 -1
  70. package/2D/controls/gradient/RadialGradient.pure.d.ts +58 -0
  71. package/2D/controls/gradient/RadialGradient.pure.js +100 -0
  72. package/2D/controls/gradient/RadialGradient.pure.js.map +1 -0
  73. package/2D/controls/gradient/pure.d.ts +3 -0
  74. package/2D/controls/gradient/pure.js +4 -0
  75. package/2D/controls/gradient/pure.js.map +1 -0
  76. package/2D/controls/grid.d.ts +3 -149
  77. package/2D/controls/grid.js +5 -525
  78. package/2D/controls/grid.js.map +1 -1
  79. package/2D/controls/grid.pure.d.ts +156 -0
  80. package/2D/controls/grid.pure.js +539 -0
  81. package/2D/controls/grid.pure.js.map +1 -0
  82. package/2D/controls/image.d.ts +3 -226
  83. package/2D/controls/image.js +5 -913
  84. package/2D/controls/image.js.map +1 -1
  85. package/2D/controls/image.pure.d.ts +233 -0
  86. package/2D/controls/image.pure.js +927 -0
  87. package/2D/controls/image.pure.js.map +1 -0
  88. package/2D/controls/inputPassword.d.ts +3 -7
  89. package/2D/controls/inputPassword.js +5 -19
  90. package/2D/controls/inputPassword.js.map +1 -1
  91. package/2D/controls/inputPassword.pure.d.ts +14 -0
  92. package/2D/controls/inputPassword.pure.js +33 -0
  93. package/2D/controls/inputPassword.pure.js.map +1 -0
  94. package/2D/controls/inputText.d.ts +3 -202
  95. package/2D/controls/inputText.js +5 -1050
  96. package/2D/controls/inputText.js.map +1 -1
  97. package/2D/controls/inputText.pure.d.ts +209 -0
  98. package/2D/controls/inputText.pure.js +1064 -0
  99. package/2D/controls/inputText.pure.js.map +1 -0
  100. package/2D/controls/inputTextArea.d.ts +3 -140
  101. package/2D/controls/inputTextArea.js +5 -1023
  102. package/2D/controls/inputTextArea.js.map +1 -1
  103. package/2D/controls/inputTextArea.pure.d.ts +147 -0
  104. package/2D/controls/inputTextArea.pure.js +1037 -0
  105. package/2D/controls/inputTextArea.pure.js.map +1 -0
  106. package/2D/controls/line.d.ts +5 -74
  107. package/2D/controls/line.js +7 -234
  108. package/2D/controls/line.js.map +1 -1
  109. package/2D/controls/line.pure.d.ts +79 -0
  110. package/2D/controls/line.pure.js +246 -0
  111. package/2D/controls/line.pure.js.map +1 -0
  112. package/2D/controls/multiLine.d.ts +3 -73
  113. package/2D/controls/multiLine.js +5 -234
  114. package/2D/controls/multiLine.js.map +1 -1
  115. package/2D/controls/multiLine.pure.d.ts +80 -0
  116. package/2D/controls/multiLine.pure.js +248 -0
  117. package/2D/controls/multiLine.pure.js.map +1 -0
  118. package/2D/controls/pure.d.ts +38 -0
  119. package/2D/controls/pure.js +39 -0
  120. package/2D/controls/pure.js.map +1 -0
  121. package/2D/controls/radioButton.d.ts +3 -47
  122. package/2D/controls/radioButton.js +5 -182
  123. package/2D/controls/radioButton.js.map +1 -1
  124. package/2D/controls/radioButton.pure.d.ts +54 -0
  125. package/2D/controls/radioButton.pure.js +196 -0
  126. package/2D/controls/radioButton.pure.js.map +1 -0
  127. package/2D/controls/rectangle.d.ts +5 -43
  128. package/2D/controls/rectangle.js +7 -205
  129. package/2D/controls/rectangle.js.map +1 -1
  130. package/2D/controls/rectangle.pure.d.ts +48 -0
  131. package/2D/controls/rectangle.pure.js +217 -0
  132. package/2D/controls/rectangle.pure.js.map +1 -0
  133. package/2D/controls/scrollViewers/pure.d.ts +2 -0
  134. package/2D/controls/scrollViewers/pure.js +3 -0
  135. package/2D/controls/scrollViewers/pure.js.map +1 -0
  136. package/2D/controls/scrollViewers/scrollViewer.d.ts +3 -176
  137. package/2D/controls/scrollViewers/scrollViewer.js +5 -584
  138. package/2D/controls/scrollViewers/scrollViewer.js.map +1 -1
  139. package/2D/controls/scrollViewers/scrollViewer.pure.d.ts +183 -0
  140. package/2D/controls/scrollViewers/scrollViewer.pure.js +598 -0
  141. package/2D/controls/scrollViewers/scrollViewer.pure.js.map +1 -0
  142. package/2D/controls/scrollViewers/scrollViewerWindow.d.ts +1 -1
  143. package/2D/controls/scrollViewers/scrollViewerWindow.js +2 -2
  144. package/2D/controls/scrollViewers/scrollViewerWindow.js.map +1 -1
  145. package/2D/controls/selector.d.ts +2 -2
  146. package/2D/controls/selector.js +8 -8
  147. package/2D/controls/selector.js.map +1 -1
  148. package/2D/controls/sliders/baseSlider.d.ts +1 -1
  149. package/2D/controls/sliders/baseSlider.js +1 -1
  150. package/2D/controls/sliders/baseSlider.js.map +1 -1
  151. package/2D/controls/sliders/imageBasedSlider.d.ts +3 -45
  152. package/2D/controls/sliders/imageBasedSlider.js +5 -165
  153. package/2D/controls/sliders/imageBasedSlider.js.map +1 -1
  154. package/2D/controls/sliders/imageBasedSlider.pure.d.ts +52 -0
  155. package/2D/controls/sliders/imageBasedSlider.pure.js +179 -0
  156. package/2D/controls/sliders/imageBasedSlider.pure.js.map +1 -0
  157. package/2D/controls/sliders/pure.d.ts +4 -0
  158. package/2D/controls/sliders/pure.js +5 -0
  159. package/2D/controls/sliders/pure.js.map +1 -0
  160. package/2D/controls/sliders/scrollBar.d.ts +3 -48
  161. package/2D/controls/sliders/scrollBar.js +5 -170
  162. package/2D/controls/sliders/scrollBar.js.map +1 -1
  163. package/2D/controls/sliders/scrollBar.pure.d.ts +55 -0
  164. package/2D/controls/sliders/scrollBar.pure.js +184 -0
  165. package/2D/controls/sliders/scrollBar.pure.js.map +1 -0
  166. package/2D/controls/sliders/slider.d.ts +3 -44
  167. package/2D/controls/sliders/slider.js +5 -278
  168. package/2D/controls/sliders/slider.js.map +1 -1
  169. package/2D/controls/sliders/slider.pure.d.ts +51 -0
  170. package/2D/controls/sliders/slider.pure.js +292 -0
  171. package/2D/controls/sliders/slider.pure.js.map +1 -0
  172. package/2D/controls/stackPanel.d.ts +3 -62
  173. package/2D/controls/stackPanel.js +5 -243
  174. package/2D/controls/stackPanel.js.map +1 -1
  175. package/2D/controls/stackPanel.pure.d.ts +69 -0
  176. package/2D/controls/stackPanel.pure.js +257 -0
  177. package/2D/controls/stackPanel.pure.js.map +1 -0
  178. package/2D/controls/statics.d.ts +3 -4
  179. package/2D/controls/statics.js +5 -47
  180. package/2D/controls/statics.js.map +1 -1
  181. package/2D/controls/statics.pure.d.ts +11 -0
  182. package/2D/controls/statics.pure.js +61 -0
  183. package/2D/controls/statics.pure.js.map +1 -0
  184. package/2D/controls/textBlock.d.ts +3 -217
  185. package/2D/controls/textBlock.js +5 -676
  186. package/2D/controls/textBlock.js.map +1 -1
  187. package/2D/controls/textBlock.pure.d.ts +224 -0
  188. package/2D/controls/textBlock.pure.js +690 -0
  189. package/2D/controls/textBlock.pure.js.map +1 -0
  190. package/2D/controls/toggleButton.d.ts +3 -91
  191. package/2D/controls/toggleButton.js +5 -226
  192. package/2D/controls/toggleButton.js.map +1 -1
  193. package/2D/controls/toggleButton.pure.d.ts +98 -0
  194. package/2D/controls/toggleButton.pure.js +240 -0
  195. package/2D/controls/toggleButton.pure.js.map +1 -0
  196. package/2D/controls/virtualKeyboard.d.ts +3 -100
  197. package/2D/controls/virtualKeyboard.js +5 -272
  198. package/2D/controls/virtualKeyboard.js.map +1 -1
  199. package/2D/controls/virtualKeyboard.pure.d.ts +107 -0
  200. package/2D/controls/virtualKeyboard.pure.js +286 -0
  201. package/2D/controls/virtualKeyboard.pure.js.map +1 -0
  202. package/2D/math2D.d.ts +1 -1
  203. package/2D/math2D.js +1 -1
  204. package/2D/math2D.js.map +1 -1
  205. package/2D/measure.js +1 -1
  206. package/2D/measure.js.map +1 -1
  207. package/2D/pure.d.ts +13 -0
  208. package/2D/pure.js +15 -0
  209. package/2D/pure.js.map +1 -0
  210. package/3D/controls/MRTK3/touchHolographicButton.d.ts +4 -4
  211. package/3D/controls/MRTK3/touchHolographicButton.js +10 -10
  212. package/3D/controls/MRTK3/touchHolographicButton.js.map +1 -1
  213. package/3D/controls/holographicBackplate.d.ts +1 -1
  214. package/3D/controls/holographicBackplate.js +1 -1
  215. package/3D/controls/holographicBackplate.js.map +1 -1
  216. package/3D/controls/holographicButton.d.ts +1 -1
  217. package/3D/controls/holographicButton.js +4 -4
  218. package/3D/controls/holographicButton.js.map +1 -1
  219. package/3D/controls/holographicSlate.js +4 -4
  220. package/3D/controls/holographicSlate.js.map +1 -1
  221. package/3D/controls/pure.d.ts +23 -0
  222. package/3D/controls/pure.js +24 -0
  223. package/3D/controls/pure.js.map +1 -0
  224. package/3D/controls/slider3D.d.ts +3 -3
  225. package/3D/controls/slider3D.js +3 -3
  226. package/3D/controls/slider3D.js.map +1 -1
  227. package/3D/controls/touchHolographicButton.d.ts +2 -2
  228. package/3D/controls/touchHolographicButton.js +5 -5
  229. package/3D/controls/touchHolographicButton.js.map +1 -1
  230. package/3D/controls/touchHolographicMenu.js +1 -1
  231. package/3D/controls/touchHolographicMenu.js.map +1 -1
  232. package/3D/gizmos/gizmoHandle.d.ts +1 -1
  233. package/3D/gizmos/gizmoHandle.js +1 -1
  234. package/3D/gizmos/gizmoHandle.js.map +1 -1
  235. package/3D/gizmos/pure.d.ts +3 -0
  236. package/3D/gizmos/pure.js +4 -0
  237. package/3D/gizmos/pure.js.map +1 -0
  238. package/3D/materials/fluent/fluentMaterial.d.ts +5 -100
  239. package/3D/materials/fluent/fluentMaterial.js +7 -305
  240. package/3D/materials/fluent/fluentMaterial.js.map +1 -1
  241. package/3D/materials/fluent/fluentMaterial.pure.d.ts +105 -0
  242. package/3D/materials/fluent/fluentMaterial.pure.js +320 -0
  243. package/3D/materials/fluent/fluentMaterial.pure.js.map +1 -0
  244. package/3D/materials/fluent/pure.d.ts +2 -0
  245. package/3D/materials/fluent/pure.js +3 -0
  246. package/3D/materials/fluent/pure.js.map +1 -0
  247. package/3D/materials/fluentBackplate/fluentBackplateMaterial.d.ts +5 -164
  248. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js +7 -488
  249. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js.map +1 -1
  250. package/3D/materials/fluentBackplate/fluentBackplateMaterial.pure.d.ts +169 -0
  251. package/3D/materials/fluentBackplate/fluentBackplateMaterial.pure.js +503 -0
  252. package/3D/materials/fluentBackplate/fluentBackplateMaterial.pure.js.map +1 -0
  253. package/3D/materials/fluentBackplate/pure.d.ts +2 -0
  254. package/3D/materials/fluentBackplate/pure.js +3 -0
  255. package/3D/materials/fluentBackplate/pure.js.map +1 -0
  256. package/3D/materials/fluentButton/fluentButtonMaterial.d.ts +5 -200
  257. package/3D/materials/fluentButton/fluentButtonMaterial.js +7 -563
  258. package/3D/materials/fluentButton/fluentButtonMaterial.js.map +1 -1
  259. package/3D/materials/fluentButton/fluentButtonMaterial.pure.d.ts +205 -0
  260. package/3D/materials/fluentButton/fluentButtonMaterial.pure.js +578 -0
  261. package/3D/materials/fluentButton/fluentButtonMaterial.pure.js.map +1 -0
  262. package/3D/materials/fluentButton/pure.d.ts +2 -0
  263. package/3D/materials/fluentButton/pure.js +3 -0
  264. package/3D/materials/fluentButton/pure.js.map +1 -0
  265. package/3D/materials/fluentMaterial.d.ts +1 -1
  266. package/3D/materials/fluentMaterial.js +1 -1
  267. package/3D/materials/fluentMaterial.js.map +1 -1
  268. package/3D/materials/handle/handleMaterial.d.ts +5 -66
  269. package/3D/materials/handle/handleMaterial.js +5 -118
  270. package/3D/materials/handle/handleMaterial.js.map +1 -1
  271. package/3D/materials/handle/handleMaterial.pure.d.ts +66 -0
  272. package/3D/materials/handle/handleMaterial.pure.js +121 -0
  273. package/3D/materials/handle/handleMaterial.pure.js.map +1 -0
  274. package/3D/materials/handle/pure.d.ts +2 -0
  275. package/3D/materials/handle/pure.js +3 -0
  276. package/3D/materials/handle/pure.js.map +1 -0
  277. package/3D/materials/mrdl/mrdlBackglowMaterial.d.ts +5 -85
  278. package/3D/materials/mrdl/mrdlBackglowMaterial.js +7 -299
  279. package/3D/materials/mrdl/mrdlBackglowMaterial.js.map +1 -1
  280. package/3D/materials/mrdl/mrdlBackglowMaterial.pure.d.ts +90 -0
  281. package/3D/materials/mrdl/mrdlBackglowMaterial.pure.js +314 -0
  282. package/3D/materials/mrdl/mrdlBackglowMaterial.pure.js.map +1 -0
  283. package/3D/materials/mrdl/mrdlBackplateMaterial.d.ts +5 -145
  284. package/3D/materials/mrdl/mrdlBackplateMaterial.js +7 -433
  285. package/3D/materials/mrdl/mrdlBackplateMaterial.js.map +1 -1
  286. package/3D/materials/mrdl/mrdlBackplateMaterial.pure.d.ts +157 -0
  287. package/3D/materials/mrdl/mrdlBackplateMaterial.pure.js +455 -0
  288. package/3D/materials/mrdl/mrdlBackplateMaterial.pure.js.map +1 -0
  289. package/3D/materials/mrdl/mrdlFrontplateMaterial.d.ts +5 -183
  290. package/3D/materials/mrdl/mrdlFrontplateMaterial.js +7 -532
  291. package/3D/materials/mrdl/mrdlFrontplateMaterial.js.map +1 -1
  292. package/3D/materials/mrdl/mrdlFrontplateMaterial.pure.d.ts +188 -0
  293. package/3D/materials/mrdl/mrdlFrontplateMaterial.pure.js +547 -0
  294. package/3D/materials/mrdl/mrdlFrontplateMaterial.pure.js.map +1 -0
  295. package/3D/materials/mrdl/mrdlInnerquadMaterial.d.ts +5 -54
  296. package/3D/materials/mrdl/mrdlInnerquadMaterial.js +7 -227
  297. package/3D/materials/mrdl/mrdlInnerquadMaterial.js.map +1 -1
  298. package/3D/materials/mrdl/mrdlInnerquadMaterial.pure.d.ts +59 -0
  299. package/3D/materials/mrdl/mrdlInnerquadMaterial.pure.js +242 -0
  300. package/3D/materials/mrdl/mrdlInnerquadMaterial.pure.js.map +1 -0
  301. package/3D/materials/mrdl/mrdlSliderBarMaterial.d.ts +5 -334
  302. package/3D/materials/mrdl/mrdlSliderBarMaterial.js +7 -855
  303. package/3D/materials/mrdl/mrdlSliderBarMaterial.js.map +1 -1
  304. package/3D/materials/mrdl/mrdlSliderBarMaterial.pure.d.ts +346 -0
  305. package/3D/materials/mrdl/mrdlSliderBarMaterial.pure.js +877 -0
  306. package/3D/materials/mrdl/mrdlSliderBarMaterial.pure.js.map +1 -0
  307. package/3D/materials/mrdl/mrdlSliderThumbMaterial.d.ts +5 -334
  308. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js +7 -855
  309. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js.map +1 -1
  310. package/3D/materials/mrdl/mrdlSliderThumbMaterial.pure.d.ts +346 -0
  311. package/3D/materials/mrdl/mrdlSliderThumbMaterial.pure.js +877 -0
  312. package/3D/materials/mrdl/mrdlSliderThumbMaterial.pure.js.map +1 -0
  313. package/3D/materials/mrdl/pure.d.ts +7 -0
  314. package/3D/materials/mrdl/pure.js +8 -0
  315. package/3D/materials/mrdl/pure.js.map +1 -0
  316. package/3D/materials/pure.d.ts +6 -0
  317. package/3D/materials/pure.js +8 -0
  318. package/3D/materials/pure.js.map +1 -0
  319. package/3D/pure.d.ts +6 -0
  320. package/3D/pure.js +8 -0
  321. package/3D/pure.js.map +1 -0
  322. package/package.json +50 -3
  323. package/pure.d.ts +3 -0
  324. package/pure.js +5 -0
  325. package/pure.js.map +1 -0
@@ -1,491 +1,10 @@
1
- import { __decorate } from "@babylonjs/core/tslib.es6.js";
2
- import { serialize, serializeAsVector3 } from "@babylonjs/core/Misc/decorators.js";
3
- import { SerializationHelper } from "@babylonjs/core/Misc/decorators.serialization.js";
4
- import { Vector3, Vector4 } from "@babylonjs/core/Maths/math.vector.js";
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- import { Texture } from "@babylonjs/core/Materials/Textures/texture.js";
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- import { MaterialDefines } from "@babylonjs/core/Materials/materialDefines.js";
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- import { PushMaterial } from "@babylonjs/core/Materials/pushMaterial.js";
8
- import { VertexBuffer } from "@babylonjs/core/Buffers/buffer.js";
9
- import { RegisterClass } from "@babylonjs/core/Misc/typeStore.js";
10
- import { Color4 } from "@babylonjs/core/Maths/math.color.js";
11
- import { EffectFallbacks } from "@babylonjs/core/Materials/effectFallbacks.js";
12
- import { Constants } from "@babylonjs/core/Engines/constants.js";
13
- import "./shaders/fluentBackplate.fragment.js";
14
- import "./shaders/fluentBackplate.vertex.js";
15
- import { HandleFallbacksForShadows, PrepareAttributesForInstances, PrepareDefinesForAttributes, PrepareUniformsAndSamplersList } from "@babylonjs/core/Materials/materialHelper.functions.js";
16
- import { Tools } from "@babylonjs/core/Misc/tools.js";
17
- /** @internal */
18
- class FluentBackplateMaterialDefines extends MaterialDefines {
19
- constructor() {
20
- super();
21
- this.BLOB_ENABLE = true;
22
- this.BLOB_ENABLE_2 = true;
23
- this.SMOOTH_EDGES = true;
24
- this.IRIDESCENT_MAP_ENABLE = true;
25
- this._needNormals = true;
26
- this.rebuild();
27
- }
28
- }
29
- /**
30
- * Class used to render square buttons with fluent design
31
- */
32
- export class FluentBackplateMaterial extends PushMaterial {
33
- constructor(name, scene) {
34
- super(name, scene);
35
- this._shadersLoaded = false;
36
- /**
37
- * Gets or sets the corner radius on the backplate. Best to keep this value between 0.01 and 0.5. Default is 0.03.
38
- */
39
- this.radius = 0.03;
40
- /**
41
- * Gets or sets the line width of the backplate.
42
- */
43
- this.lineWidth = 0.01;
44
- /**
45
- * Gets or sets whether to use absolute sizes when calculating effects on the backplate.
46
- * Since desktop and VR/AR have different relative sizes, it's usually best to keep this false.
47
- */
48
- this.absoluteSizes = false;
49
- /** @internal */
50
- this._filterWidth = 1;
51
- /**
52
- * Gets or sets the base color of the backplate.
53
- */
54
- this.baseColor = new Color4(0.0392157, 0.0666667, 0.207843, 1);
55
- /**
56
- * Gets or sets the line color of the backplate.
57
- */
58
- this.lineColor = new Color4(0.14902, 0.133333, 0.384314, 1);
59
- /**
60
- * Gets or sets the intensity of the fluent hover glow effect.
61
- */
62
- this.blobIntensity = 0.98;
63
- /**
64
- * Gets or sets the far size of the fluent hover glow effect.
65
- */
66
- this.blobFarSize = 0.04;
67
- /**
68
- * Gets or sets the distance considered "near" to the backplate, which controls the size of the fluent hover glow effect (see blobNearSize).
69
- */
70
- this.blobNearDistance = 0;
71
- /**
72
- * Gets or sets the distance considered "far" from the backplate, which controls the size of the fluent hover glow effect (see blobFarSize).
73
- */
74
- this.blobFarDistance = 0.08;
75
- /**
76
- * Gets or sets the length of the fluent hover glow effect fade.
77
- */
78
- this.blobFadeLength = 0.08;
79
- /**
80
- * Gets or sets the size of the fluent hover glow effect when the left pointer is considered "near" to the backplate (see blobNearDistance).
81
- */
82
- this.blobNearSize = 0.22;
83
- /**
84
- * Gets or sets the progress of the fluent hover glow effect selection animation corresponding to the left pointer (0.0 - 1.0).
85
- */
86
- this.blobPulse = 0;
87
- /**
88
- * Gets or sets the opacity of the fluent hover glow effect corresponding to the left pointer (0.0 - 1.0). Default is 0.
89
- */
90
- this.blobFade = 0;
91
- /**
92
- * Gets or sets the size of the fluent hover glow effect when the right pointer is considered "near" to the backplate (see blobNearDistance).
93
- */
94
- this.blobNearSize2 = 0.22;
95
- /**
96
- * Gets or sets the progress of the fluent hover glow effect selection animation corresponding to the right pointer (0.0 - 1.0).
97
- */
98
- this.blobPulse2 = 0;
99
- /**
100
- * Gets or sets the opacity of the fluent hover glow effect corresponding to the right pointer (0.0 - 1.0). Default is 0.
101
- */
102
- this.blobFade2 = 0;
103
- /** @internal */
104
- this._rate = 0.135;
105
- /**
106
- * Gets or sets the color of the highlights on the backplate line.
107
- */
108
- this.highlightColor = new Color4(0.98, 0.98, 0.98, 1);
109
- /**
110
- * Gets or sets the width of the highlights on the backplate line.
111
- */
112
- this.highlightWidth = 0.25;
113
- /** @internal */
114
- this._highlightTransform = new Vector4(1, 1, 0, 0);
115
- /** @internal */
116
- this._highlight = 1;
117
- /**
118
- * Gets or sets the intensity of the iridescence effect.
119
- */
120
- this.iridescenceIntensity = 0;
121
- /**
122
- * Gets or sets the intensity of the iridescence effect on the backplate edges.
123
- */
124
- this.iridescenceEdgeIntensity = 1;
125
- /** @internal */
126
- this._angle = -45;
127
- /**
128
- * Gets or sets the opacity of the backplate (0.0 - 1.0).
129
- */
130
- this.fadeOut = 1;
131
- /** @internal */
132
- this._reflected = true;
133
- /** @internal */
134
- this._frequency = 1;
135
- /** @internal */
136
- this._verticalOffset = 0;
137
- /**
138
- * Gets or sets the world-space position of the tip of the left index finger.
139
- */
140
- this.globalLeftIndexTipPosition = Vector3.Zero();
141
- this._globalLeftIndexTipPosition4 = Vector4.Zero();
142
- /**
143
- * Gets or sets the world-space position of the tip of the right index finger.
144
- */
145
- this.globalRightIndexTipPosition = Vector3.Zero();
146
- this._globalRightIndexTipPosition4 = Vector4.Zero();
147
- this.alphaMode = Constants.ALPHA_DISABLE;
148
- this.backFaceCulling = false;
149
- const blobTextureUrl = Tools.GetAssetUrl(FluentBackplateMaterial.BLOB_TEXTURE_URL);
150
- const iridescentMapUrl = Tools.GetAssetUrl(FluentBackplateMaterial.IM_TEXTURE_URL);
151
- this._blobTexture = new Texture(blobTextureUrl, this.getScene(), true, false, Texture.NEAREST_SAMPLINGMODE);
152
- this._iridescentMap = new Texture(iridescentMapUrl, this.getScene(), true, false, Texture.NEAREST_SAMPLINGMODE);
153
- }
154
- needAlphaBlending() {
155
- return false;
156
- }
157
- needAlphaTesting() {
158
- return false;
159
- }
160
- getAlphaTestTexture() {
161
- return null;
162
- }
163
- isReadyForSubMesh(mesh, subMesh) {
164
- const drawWrapper = subMesh._drawWrapper;
165
- if (this.isFrozen) {
166
- if (drawWrapper.effect && drawWrapper._wasPreviouslyReady) {
167
- return true;
168
- }
169
- }
170
- if (!this._blobTexture.isReady() || !this._iridescentMap.isReady()) {
171
- return false;
172
- }
173
- if (!subMesh.materialDefines) {
174
- subMesh.materialDefines = new FluentBackplateMaterialDefines();
175
- }
176
- const defines = subMesh.materialDefines;
177
- const scene = this.getScene();
178
- if (this._isReadyForSubMesh(subMesh)) {
179
- return true;
180
- }
181
- const engine = scene.getEngine();
182
- // Attribs
183
- PrepareDefinesForAttributes(mesh, defines, false, false);
184
- // Get correct effect
185
- if (defines.isDirty) {
186
- defines.markAsProcessed();
187
- scene.resetCachedMaterial();
188
- // Fallbacks
189
- const fallbacks = new EffectFallbacks();
190
- if (defines.FOG) {
191
- fallbacks.addFallback(1, "FOG");
192
- }
193
- HandleFallbacksForShadows(defines, fallbacks);
194
- defines.IMAGEPROCESSINGPOSTPROCESS = scene.imageProcessingConfiguration.applyByPostProcess;
195
- //Attributes
196
- const attribs = [VertexBuffer.PositionKind];
197
- if (defines.NORMAL) {
198
- attribs.push(VertexBuffer.NormalKind);
199
- }
200
- if (defines.UV1) {
201
- attribs.push(VertexBuffer.UVKind);
202
- }
203
- if (defines.UV2) {
204
- attribs.push(VertexBuffer.UV2Kind);
205
- }
206
- if (defines.VERTEXCOLOR) {
207
- attribs.push(VertexBuffer.ColorKind);
208
- }
209
- if (defines.TANGENT) {
210
- attribs.push(VertexBuffer.TangentKind);
211
- }
212
- PrepareAttributesForInstances(attribs, defines);
213
- // Legacy browser patch
214
- const shaderName = "fluentBackplate";
215
- const join = defines.toString();
216
- const uniforms = [
217
- "world",
218
- "viewProjection",
219
- "cameraPosition",
220
- "_Radius_",
221
- "_Line_Width_",
222
- "_Absolute_Sizes_",
223
- "_Filter_Width_",
224
- "_Base_Color_",
225
- "_Line_Color_",
226
- "_Radius_Top_Left_",
227
- "_Radius_Top_Right_",
228
- "_Radius_Bottom_Left_",
229
- "_Radius_Bottom_Right_",
230
- "_Blob_Position_",
231
- "_Blob_Intensity_",
232
- "_Blob_Near_Size_",
233
- "_Blob_Far_Size_",
234
- "_Blob_Near_Distance_",
235
- "_Blob_Far_Distance_",
236
- "_Blob_Fade_Length_",
237
- "_Blob_Pulse_",
238
- "_Blob_Fade_",
239
- "_Blob_Texture_",
240
- "_Blob_Position_2_",
241
- "_Blob_Near_Size_2_",
242
- "_Blob_Pulse_2_",
243
- "_Blob_Fade_2_",
244
- "_Rate_",
245
- "_Highlight_Color_",
246
- "_Highlight_Width_",
247
- "_Highlight_Transform_",
248
- "_Highlight_",
249
- "_Iridescence_Intensity_",
250
- "_Iridescence_Edge_Intensity_",
251
- "_Angle_",
252
- "_Fade_Out_",
253
- "_Reflected_",
254
- "_Frequency_",
255
- "_Vertical_Offset_",
256
- "_Iridescent_Map_",
257
- "_Use_Global_Left_Index_",
258
- "_Use_Global_Right_Index_",
259
- "Global_Left_Index_Tip_Position",
260
- "Global_Right_Index_Tip_Position",
261
- ];
262
- const samplers = ["_Blob_Texture_", "_Iridescent_Map_"];
263
- const uniformBuffers = [];
264
- PrepareUniformsAndSamplersList({
265
- uniformsNames: uniforms,
266
- uniformBuffersNames: uniformBuffers,
267
- samplers: samplers,
268
- defines: defines,
269
- maxSimultaneousLights: 4,
270
- shaderLanguage: this._shaderLanguage,
271
- });
272
- subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
273
- attributes: attribs,
274
- uniformsNames: uniforms,
275
- uniformBuffersNames: uniformBuffers,
276
- samplers: samplers,
277
- defines: join,
278
- fallbacks: fallbacks,
279
- onCompiled: this.onCompiled,
280
- onError: this.onError,
281
- indexParameters: { maxSimultaneousLights: 4 },
282
- shaderLanguage: this._shaderLanguage,
283
- extraInitializationsAsync: this._shadersLoaded
284
- ? undefined
285
- : async () => {
286
- if (this.shaderLanguage === 1 /* ShaderLanguage.WGSL */) {
287
- await Promise.all([import("./wgsl/fluentBackplate.vertex.js"), import("./wgsl/fluentBackplate.fragment.js")]);
288
- }
289
- this._shadersLoaded = true;
290
- },
291
- }, engine), defines, this._materialContext);
292
- }
293
- if (!subMesh.effect || !subMesh.effect.isReady()) {
294
- return false;
295
- }
296
- defines._renderId = scene.getRenderId();
297
- drawWrapper._wasPreviouslyReady = true;
298
- return true;
299
- }
300
- bindForSubMesh(world, mesh, subMesh) {
301
- const defines = subMesh.materialDefines;
302
- if (!defines) {
303
- return;
304
- }
305
- const effect = subMesh.effect;
306
- if (!effect) {
307
- return;
308
- }
309
- this._activeEffect = effect;
310
- // Matrices
311
- this.bindOnlyWorldMatrix(world);
312
- this._activeEffect.setMatrix("viewProjection", this.getScene().getTransformMatrix());
313
- this._activeEffect.setVector3("cameraPosition", this.getScene().activeCamera?.position ?? Vector3.ZeroReadOnly);
314
- // "Round Rect"
315
- this._activeEffect.setFloat("_Radius_", this.radius);
316
- this._activeEffect.setFloat("_Line_Width_", this.lineWidth);
317
- this._activeEffect.setFloat("_Absolute_Sizes_", this.absoluteSizes ? 1.0 : 0.0);
318
- this._activeEffect.setFloat("_Filter_Width_", this._filterWidth);
319
- this._activeEffect.setDirectColor4("_Base_Color_", this.baseColor);
320
- this._activeEffect.setDirectColor4("_Line_Color_", this.lineColor);
321
- // "Radii Multipliers"
322
- this._activeEffect.setFloat("_Radius_Top_Left_", 1);
323
- this._activeEffect.setFloat("_Radius_Top_Right_", 1.0);
324
- this._activeEffect.setFloat("_Radius_Bottom_Left_", 1.0);
325
- this._activeEffect.setFloat("_Radius_Bottom_Right_", 1.0);
326
- // "Blob"
327
- //define BLOB_ENABLE true;
328
- this._activeEffect.setFloat("_Blob_Intensity_", this.blobIntensity);
329
- this._activeEffect.setFloat("_Blob_Near_Size_", this.blobNearSize);
330
- this._activeEffect.setFloat("_Blob_Far_Size_", this.blobFarSize);
331
- this._activeEffect.setFloat("_Blob_Near_Distance_", this.blobNearDistance);
332
- this._activeEffect.setFloat("_Blob_Far_Distance_", this.blobFarDistance);
333
- this._activeEffect.setFloat("_Blob_Fade_Length_", this.blobFadeLength);
334
- this._activeEffect.setFloat("_Blob_Pulse_", this.blobPulse);
335
- this._activeEffect.setFloat("_Blob_Fade_", this.blobFade);
336
- // "Blob Texture"
337
- this._activeEffect.setTexture("_Blob_Texture_", this._blobTexture);
338
- // "Blob 2"
339
- //define BLOB_ENABLE_2 true;
340
- this._activeEffect.setFloat("_Blob_Near_Size_2_", this.blobNearSize2);
341
- this._activeEffect.setFloat("_Blob_Pulse_2_", this.blobPulse2);
342
- this._activeEffect.setFloat("_Blob_Fade_2_", this.blobFade2);
343
- // "Line Highlight"
344
- this._activeEffect.setFloat("_Rate_", this._rate);
345
- this._activeEffect.setDirectColor4("_Highlight_Color_", this.highlightColor);
346
- this._activeEffect.setFloat("_Highlight_Width_", this.highlightWidth);
347
- this._activeEffect.setVector4("_Highlight_Transform_", this._highlightTransform);
348
- this._activeEffect.setFloat("_Highlight_", this._highlight);
349
- // "Iridescence"
350
- this._activeEffect.setFloat("_Iridescence_Intensity_", this.iridescenceIntensity);
351
- this._activeEffect.setFloat("_Iridescence_Edge_Intensity_", this.iridescenceEdgeIntensity);
352
- this._activeEffect.setFloat("_Angle_", this._angle);
353
- // "Fade"
354
- this._activeEffect.setFloat("_Fade_Out_", this.fadeOut);
355
- // "Antialiasing"
356
- //define SMOOTH_EDGES true;
357
- // "ChooseAngle"
358
- this._activeEffect.setFloat("_Reflected_", this._reflected ? 1.0 : 0.0);
359
- // "Multiply"
360
- this._activeEffect.setFloat("_Frequency_", this._frequency);
361
- this._activeEffect.setFloat("_Vertical_Offset_", this._verticalOffset);
362
- // "Color Texture"
363
- //define IRIDESCENT_MAP_ENABLE true;
364
- this._activeEffect.setTexture("_Iridescent_Map_", this._iridescentMap);
365
- // "Global"
366
- this._activeEffect.setFloat("_Use_Global_Left_Index_", 1.0);
367
- this._activeEffect.setFloat("_Use_Global_Right_Index_", 1.0);
368
- this._globalLeftIndexTipPosition4.set(this.globalLeftIndexTipPosition.x, this.globalLeftIndexTipPosition.y, this.globalLeftIndexTipPosition.z, 1.0);
369
- this._activeEffect.setVector4("Global_Left_Index_Tip_Position", this._globalLeftIndexTipPosition4);
370
- this._globalRightIndexTipPosition4.set(this.globalRightIndexTipPosition.x, this.globalRightIndexTipPosition.y, this.globalRightIndexTipPosition.z, 1.0);
371
- this._activeEffect.setVector4("Global_Right_Index_Tip_Position", this._globalRightIndexTipPosition4);
372
- this._afterBind(mesh, this._activeEffect, subMesh);
373
- }
374
- /**
375
- * Get the list of animatables in the material.
376
- * @returns the list of animatables object used in the material
377
- */
378
- getAnimatables() {
379
- return [];
380
- }
381
- /**
382
- * Disposes the material.
383
- * @param forceDisposeEffect specifies if effects should be forcefully disposed
384
- */
385
- dispose(forceDisposeEffect) {
386
- super.dispose(forceDisposeEffect);
387
- this._blobTexture.dispose();
388
- this._iridescentMap.dispose();
389
- }
390
- clone(name) {
391
- return SerializationHelper.Clone(() => new FluentBackplateMaterial(name, this.getScene()), this);
392
- }
393
- serialize() {
394
- const serializationObject = super.serialize();
395
- serializationObject.customType = "BABYLON.FluentBackplateMaterial";
396
- return serializationObject;
397
- }
398
- getClassName() {
399
- return "FluentBackplateMaterial";
400
- }
401
- // Statics
402
- /**
403
- * Creates a fluent backplate material from parsed material data.
404
- * @param source defines the JSON representation of the material
405
- * @param scene defines the hosting scene
406
- * @param rootUrl defines the root URL to use to load textures and relative dependencies
407
- * @returns a new fluent backplate material
408
- */
409
- static Parse(source, scene, rootUrl) {
410
- return SerializationHelper.Parse(() => new FluentBackplateMaterial(source.name, scene), source, scene, rootUrl);
411
- }
412
- }
413
1
  /**
414
- * URL pointing to the texture used to define the coloring for the fluent blob effect.
2
+ * Re-exports the pure implementation and applies the runtime registration side effect.
3
+ * Import "./fluentBackplateMaterial.pure" for tree-shakeable, side-effect-free usage.
415
4
  */
416
- FluentBackplateMaterial.BLOB_TEXTURE_URL = "https://assets.babylonjs.com/core/MRTK/mrtk-fluent-backplate-blob.png";
417
- /**
418
- * URL pointing to the texture used to define iridescent map.
419
- */
420
- FluentBackplateMaterial.IM_TEXTURE_URL = "https://assets.babylonjs.com/core/MRTK/mrtk-fluent-backplate-iridescence.png";
421
- __decorate([
422
- serialize()
423
- ], FluentBackplateMaterial.prototype, "radius", void 0);
424
- __decorate([
425
- serialize()
426
- ], FluentBackplateMaterial.prototype, "lineWidth", void 0);
427
- __decorate([
428
- serialize()
429
- ], FluentBackplateMaterial.prototype, "absoluteSizes", void 0);
430
- __decorate([
431
- serialize()
432
- ], FluentBackplateMaterial.prototype, "baseColor", void 0);
433
- __decorate([
434
- serialize()
435
- ], FluentBackplateMaterial.prototype, "lineColor", void 0);
436
- __decorate([
437
- serialize()
438
- ], FluentBackplateMaterial.prototype, "blobIntensity", void 0);
439
- __decorate([
440
- serialize()
441
- ], FluentBackplateMaterial.prototype, "blobFarSize", void 0);
442
- __decorate([
443
- serialize()
444
- ], FluentBackplateMaterial.prototype, "blobNearDistance", void 0);
445
- __decorate([
446
- serialize()
447
- ], FluentBackplateMaterial.prototype, "blobFarDistance", void 0);
448
- __decorate([
449
- serialize()
450
- ], FluentBackplateMaterial.prototype, "blobFadeLength", void 0);
451
- __decorate([
452
- serialize()
453
- ], FluentBackplateMaterial.prototype, "blobNearSize", void 0);
454
- __decorate([
455
- serialize()
456
- ], FluentBackplateMaterial.prototype, "blobPulse", void 0);
457
- __decorate([
458
- serialize()
459
- ], FluentBackplateMaterial.prototype, "blobFade", void 0);
460
- __decorate([
461
- serialize()
462
- ], FluentBackplateMaterial.prototype, "blobNearSize2", void 0);
463
- __decorate([
464
- serialize()
465
- ], FluentBackplateMaterial.prototype, "blobPulse2", void 0);
466
- __decorate([
467
- serialize()
468
- ], FluentBackplateMaterial.prototype, "blobFade2", void 0);
469
- __decorate([
470
- serialize()
471
- ], FluentBackplateMaterial.prototype, "highlightColor", void 0);
472
- __decorate([
473
- serialize()
474
- ], FluentBackplateMaterial.prototype, "highlightWidth", void 0);
475
- __decorate([
476
- serialize()
477
- ], FluentBackplateMaterial.prototype, "iridescenceIntensity", void 0);
478
- __decorate([
479
- serialize()
480
- ], FluentBackplateMaterial.prototype, "iridescenceEdgeIntensity", void 0);
481
- __decorate([
482
- serialize()
483
- ], FluentBackplateMaterial.prototype, "fadeOut", void 0);
484
- __decorate([
485
- serializeAsVector3()
486
- ], FluentBackplateMaterial.prototype, "globalLeftIndexTipPosition", void 0);
487
- __decorate([
488
- serializeAsVector3()
489
- ], FluentBackplateMaterial.prototype, "globalRightIndexTipPosition", void 0);
490
- RegisterClass("BABYLON.GUI.FluentBackplateMaterial", FluentBackplateMaterial);
5
+ export * from "./fluentBackplateMaterial.pure.js";
6
+ import "./shaders/fluentBackplate.fragment.js";
7
+ import "./shaders/fluentBackplate.vertex.js";
8
+ import { RegisterFluentBackplateMaterial } from "./fluentBackplateMaterial.pure.js";
9
+ RegisterFluentBackplateMaterial();
491
10
  //# sourceMappingURL=fluentBackplateMaterial.js.map
@@ -1 +1 @@
1
- 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eslint-disable @typescript-eslint/naming-convention */\r\nimport { type Nullable } from \"core/types\";\r\nimport { serialize, serializeAsVector3 } from \"core/Misc/decorators\";\r\nimport { SerializationHelper } from \"core/Misc/decorators.serialization\";\r\nimport { type Matrix, Vector3, Vector4 } from \"core/Maths/math.vector\";\r\nimport { type IAnimatable } from \"core/Animations/animatable.interface\";\r\nimport { type BaseTexture } from \"core/Materials/Textures/baseTexture\";\r\nimport { Texture } from \"core/Materials/Textures/texture\";\r\nimport { MaterialDefines } from \"core/Materials/materialDefines\";\r\nimport { type IEffectCreationOptions } from \"core/Materials/effect\";\r\nimport { PushMaterial } from \"core/Materials/pushMaterial\";\r\nimport { VertexBuffer } from \"core/Buffers/buffer\";\r\nimport { type AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport { type SubMesh } from \"core/Meshes/subMesh\";\r\nimport { type Mesh } from \"core/Meshes/mesh\";\r\nimport { type Scene } from \"core/scene\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport { Color4 } from \"core/Maths/math.color\";\r\nimport { EffectFallbacks } from \"core/Materials/effectFallbacks\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { ShaderLanguage } from \"core/Materials/shaderLanguage\";\r\n\r\nimport \"./shaders/fluentBackplate.fragment\";\r\nimport \"./shaders/fluentBackplate.vertex\";\r\nimport { HandleFallbacksForShadows, PrepareAttributesForInstances, PrepareDefinesForAttributes, PrepareUniformsAndSamplersList } from \"core/Materials/materialHelper.functions\";\r\nimport { Tools } from \"core/Misc/tools\";\r\n\r\n/** @internal */\r\nclass FluentBackplateMaterialDefines extends MaterialDefines {\r\n public BLOB_ENABLE = true;\r\n public BLOB_ENABLE_2 = true;\r\n public SMOOTH_EDGES = true;\r\n public IRIDESCENT_MAP_ENABLE = true;\r\n\r\n constructor() {\r\n super();\r\n this._needNormals = true;\r\n this.rebuild();\r\n }\r\n}\r\n\r\n/**\r\n * Class used to render square buttons with fluent design\r\n */\r\nexport class FluentBackplateMaterial extends PushMaterial {\r\n private _shadersLoaded = false;\r\n\r\n /**\r\n * URL pointing to the texture used to define the coloring for the fluent blob effect.\r\n */\r\n public static BLOB_TEXTURE_URL = \"https://assets.babylonjs.com/core/MRTK/mrtk-fluent-backplate-blob.png\";\r\n\r\n /**\r\n * URL pointing to the texture used to define iridescent map.\r\n */\r\n public static IM_TEXTURE_URL = \"https://assets.babylonjs.com/core/MRTK/mrtk-fluent-backplate-iridescence.png\";\r\n\r\n private _blobTexture: Texture;\r\n private _iridescentMap: Texture;\r\n\r\n /**\r\n * Gets or sets the corner radius on the backplate. Best to keep this value between 0.01 and 0.5. Default is 0.03.\r\n */\r\n @serialize()\r\n public radius = 0.03;\r\n\r\n /**\r\n * Gets or sets the line width of the backplate.\r\n */\r\n @serialize()\r\n public lineWidth = 0.01;\r\n\r\n /**\r\n * Gets or sets whether to use absolute sizes when calculating effects on the backplate.\r\n * Since desktop and VR/AR have different relative sizes, it's usually best to keep this false.\r\n */\r\n @serialize()\r\n public absoluteSizes = false;\r\n\r\n /** @internal */\r\n public _filterWidth = 1;\r\n\r\n /**\r\n * Gets or sets the base color of the backplate.\r\n */\r\n @serialize()\r\n public baseColor = new Color4(0.0392157, 0.0666667, 0.207843, 1);\r\n\r\n /**\r\n * Gets or sets the line color of the backplate.\r\n */\r\n @serialize()\r\n public lineColor = new Color4(0.14902, 0.133333, 0.384314, 1);\r\n\r\n /**\r\n * Gets or sets the intensity of the fluent hover glow effect.\r\n */\r\n @serialize()\r\n public blobIntensity = 0.98;\r\n\r\n /**\r\n * Gets or sets the far size of the fluent hover glow effect.\r\n */\r\n @serialize()\r\n public blobFarSize = 0.04;\r\n\r\n /**\r\n * Gets or sets the distance considered \"near\" to the backplate, which controls the size of the fluent hover glow effect (see blobNearSize).\r\n */\r\n @serialize()\r\n public blobNearDistance = 0;\r\n\r\n /**\r\n * Gets or sets the distance considered \"far\" from the backplate, which controls the size of the fluent hover glow effect (see blobFarSize).\r\n */\r\n @serialize()\r\n public blobFarDistance = 0.08;\r\n\r\n /**\r\n * Gets or sets the length of the fluent hover glow effect fade.\r\n */\r\n @serialize()\r\n public blobFadeLength = 0.08;\r\n\r\n /**\r\n * Gets or sets the size of the fluent hover glow effect when the left pointer is considered \"near\" to the backplate (see blobNearDistance).\r\n */\r\n @serialize()\r\n public blobNearSize = 0.22;\r\n\r\n /**\r\n * Gets or sets the progress of the fluent hover glow effect selection animation corresponding to the left pointer (0.0 - 1.0).\r\n */\r\n @serialize()\r\n public blobPulse = 0;\r\n\r\n /**\r\n * Gets or sets the opacity of the fluent hover glow effect corresponding to the left pointer (0.0 - 1.0). Default is 0.\r\n */\r\n @serialize()\r\n public blobFade = 0;\r\n\r\n /**\r\n * Gets or sets the size of the fluent hover glow effect when the right pointer is considered \"near\" to the backplate (see blobNearDistance).\r\n */\r\n @serialize()\r\n public blobNearSize2 = 0.22;\r\n\r\n /**\r\n * Gets or sets the progress of the fluent hover glow effect selection animation corresponding to the right pointer (0.0 - 1.0).\r\n */\r\n @serialize()\r\n public blobPulse2 = 0;\r\n\r\n /**\r\n * Gets or sets the opacity of the fluent hover glow effect corresponding to the right pointer (0.0 - 1.0). Default is 0.\r\n */\r\n @serialize()\r\n public blobFade2 = 0;\r\n\r\n /** @internal */\r\n public _rate = 0.135;\r\n\r\n /**\r\n * Gets or sets the color of the highlights on the backplate line.\r\n */\r\n @serialize()\r\n public highlightColor = new Color4(0.98, 0.98, 0.98, 1);\r\n\r\n /**\r\n * Gets or sets the width of the highlights on the backplate line.\r\n */\r\n @serialize()\r\n public highlightWidth = 0.25;\r\n\r\n /** @internal */\r\n public _highlightTransform = new Vector4(1, 1, 0, 0);\r\n\r\n /** @internal */\r\n public _highlight = 1;\r\n\r\n /**\r\n * Gets or sets the intensity of the iridescence effect.\r\n */\r\n @serialize()\r\n public iridescenceIntensity = 0;\r\n\r\n /**\r\n * Gets or sets the intensity of the iridescence effect on the backplate edges.\r\n */\r\n @serialize()\r\n public iridescenceEdgeIntensity = 1;\r\n\r\n /** @internal */\r\n public _angle = -45;\r\n\r\n /**\r\n * Gets or sets the opacity of the backplate (0.0 - 1.0).\r\n */\r\n @serialize()\r\n public fadeOut = 1;\r\n\r\n /** @internal */\r\n public _reflected = true;\r\n\r\n /** @internal */\r\n public _frequency = 1;\r\n\r\n /** @internal */\r\n public _verticalOffset = 0;\r\n\r\n /**\r\n * Gets or sets the world-space position of the tip of the left index finger.\r\n */\r\n @serializeAsVector3()\r\n public globalLeftIndexTipPosition = Vector3.Zero();\r\n private _globalLeftIndexTipPosition4 = Vector4.Zero();\r\n\r\n /**\r\n * Gets or sets the world-space position of the tip of the right index finger.\r\n */\r\n @serializeAsVector3()\r\n public globalRightIndexTipPosition = Vector3.Zero();\r\n private _globalRightIndexTipPosition4 = Vector4.Zero();\r\n\r\n constructor(name: string, scene?: Scene) {\r\n super(name, scene);\r\n this.alphaMode = Constants.ALPHA_DISABLE;\r\n this.backFaceCulling = false;\r\n const blobTextureUrl = Tools.GetAssetUrl(FluentBackplateMaterial.BLOB_TEXTURE_URL);\r\n const iridescentMapUrl = Tools.GetAssetUrl(FluentBackplateMaterial.IM_TEXTURE_URL);\r\n this._blobTexture = new Texture(blobTextureUrl, this.getScene(), true, false, Texture.NEAREST_SAMPLINGMODE);\r\n this._iridescentMap = new Texture(iridescentMapUrl, this.getScene(), true, false, Texture.NEAREST_SAMPLINGMODE);\r\n }\r\n\r\n public override needAlphaBlending(): boolean {\r\n return false;\r\n }\r\n\r\n public override needAlphaTesting(): boolean {\r\n return false;\r\n }\r\n\r\n public override getAlphaTestTexture(): Nullable<BaseTexture> {\r\n return null;\r\n }\r\n\r\n public override isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh): boolean {\r\n const drawWrapper = subMesh._drawWrapper;\r\n\r\n if (this.isFrozen) {\r\n if (drawWrapper.effect && drawWrapper._wasPreviouslyReady) {\r\n return true;\r\n }\r\n }\r\n\r\n if (!this._blobTexture.isReady() || !this._iridescentMap.isReady()) {\r\n return false;\r\n }\r\n\r\n if (!subMesh.materialDefines) {\r\n subMesh.materialDefines = new FluentBackplateMaterialDefines();\r\n }\r\n\r\n const defines = <FluentBackplateMaterialDefines>subMesh.materialDefines;\r\n const scene = this.getScene();\r\n\r\n if (this._isReadyForSubMesh(subMesh)) {\r\n return true;\r\n }\r\n\r\n const engine = scene.getEngine();\r\n\r\n // Attribs\r\n PrepareDefinesForAttributes(mesh, defines, false, false);\r\n\r\n // Get correct effect\r\n if (defines.isDirty) {\r\n defines.markAsProcessed();\r\n\r\n scene.resetCachedMaterial();\r\n\r\n // Fallbacks\r\n const fallbacks = new EffectFallbacks();\r\n if (defines.FOG) {\r\n fallbacks.addFallback(1, \"FOG\");\r\n }\r\n\r\n HandleFallbacksForShadows(defines, fallbacks);\r\n\r\n defines.IMAGEPROCESSINGPOSTPROCESS = scene.imageProcessingConfiguration.applyByPostProcess;\r\n\r\n //Attributes\r\n const attribs = [VertexBuffer.PositionKind];\r\n\r\n if (defines.NORMAL) {\r\n attribs.push(VertexBuffer.NormalKind);\r\n }\r\n\r\n if (defines.UV1) {\r\n attribs.push(VertexBuffer.UVKind);\r\n }\r\n\r\n if (defines.UV2) {\r\n attribs.push(VertexBuffer.UV2Kind);\r\n }\r\n\r\n if (defines.VERTEXCOLOR) {\r\n attribs.push(VertexBuffer.ColorKind);\r\n }\r\n\r\n if (defines.TANGENT) {\r\n attribs.push(VertexBuffer.TangentKind);\r\n }\r\n\r\n PrepareAttributesForInstances(attribs, defines);\r\n\r\n // Legacy browser patch\r\n const shaderName = \"fluentBackplate\";\r\n const join = defines.toString();\r\n\r\n const uniforms = [\r\n \"world\",\r\n \"viewProjection\",\r\n \"cameraPosition\",\r\n \"_Radius_\",\r\n \"_Line_Width_\",\r\n \"_Absolute_Sizes_\",\r\n \"_Filter_Width_\",\r\n \"_Base_Color_\",\r\n \"_Line_Color_\",\r\n \"_Radius_Top_Left_\",\r\n \"_Radius_Top_Right_\",\r\n \"_Radius_Bottom_Left_\",\r\n \"_Radius_Bottom_Right_\",\r\n \"_Blob_Position_\",\r\n \"_Blob_Intensity_\",\r\n \"_Blob_Near_Size_\",\r\n \"_Blob_Far_Size_\",\r\n \"_Blob_Near_Distance_\",\r\n \"_Blob_Far_Distance_\",\r\n \"_Blob_Fade_Length_\",\r\n \"_Blob_Pulse_\",\r\n \"_Blob_Fade_\",\r\n \"_Blob_Texture_\",\r\n \"_Blob_Position_2_\",\r\n \"_Blob_Near_Size_2_\",\r\n \"_Blob_Pulse_2_\",\r\n \"_Blob_Fade_2_\",\r\n \"_Rate_\",\r\n \"_Highlight_Color_\",\r\n \"_Highlight_Width_\",\r\n \"_Highlight_Transform_\",\r\n \"_Highlight_\",\r\n \"_Iridescence_Intensity_\",\r\n \"_Iridescence_Edge_Intensity_\",\r\n \"_Angle_\",\r\n \"_Fade_Out_\",\r\n \"_Reflected_\",\r\n \"_Frequency_\",\r\n \"_Vertical_Offset_\",\r\n \"_Iridescent_Map_\",\r\n \"_Use_Global_Left_Index_\",\r\n \"_Use_Global_Right_Index_\",\r\n \"Global_Left_Index_Tip_Position\",\r\n \"Global_Right_Index_Tip_Position\",\r\n ];\r\n const samplers: string[] = [\"_Blob_Texture_\", \"_Iridescent_Map_\"];\r\n const uniformBuffers: string[] = [];\r\n\r\n PrepareUniformsAndSamplersList(<IEffectCreationOptions>{\r\n uniformsNames: uniforms,\r\n uniformBuffersNames: uniformBuffers,\r\n samplers: samplers,\r\n defines: defines,\r\n maxSimultaneousLights: 4,\r\n shaderLanguage: this._shaderLanguage,\r\n });\r\n\r\n subMesh.setEffect(\r\n scene.getEngine().createEffect(\r\n shaderName,\r\n <IEffectCreationOptions>{\r\n attributes: attribs,\r\n uniformsNames: uniforms,\r\n uniformBuffersNames: uniformBuffers,\r\n samplers: samplers,\r\n defines: join,\r\n fallbacks: fallbacks,\r\n onCompiled: this.onCompiled,\r\n onError: this.onError,\r\n indexParameters: { maxSimultaneousLights: 4 },\r\n shaderLanguage: this._shaderLanguage,\r\n extraInitializationsAsync: this._shadersLoaded\r\n ? undefined\r\n : async () => {\r\n if (this.shaderLanguage === ShaderLanguage.WGSL) {\r\n await Promise.all([import(\"./wgsl/fluentBackplate.vertex\"), import(\"./wgsl/fluentBackplate.fragment\")]);\r\n }\r\n\r\n this._shadersLoaded = true;\r\n },\r\n },\r\n engine\r\n ),\r\n defines,\r\n this._materialContext\r\n );\r\n }\r\n if (!subMesh.effect || !subMesh.effect.isReady()) {\r\n return false;\r\n }\r\n\r\n defines._renderId = scene.getRenderId();\r\n drawWrapper._wasPreviouslyReady = true;\r\n\r\n return true;\r\n }\r\n\r\n public override bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void {\r\n const defines = <FluentBackplateMaterialDefines>subMesh.materialDefines;\r\n if (!defines) {\r\n return;\r\n }\r\n\r\n const effect = subMesh.effect;\r\n if (!effect) {\r\n return;\r\n }\r\n\r\n this._activeEffect = effect;\r\n\r\n // Matrices\r\n this.bindOnlyWorldMatrix(world);\r\n this._activeEffect.setMatrix(\"viewProjection\", this.getScene().getTransformMatrix());\r\n this._activeEffect.setVector3(\"cameraPosition\", this.getScene().activeCamera?.position ?? Vector3.ZeroReadOnly);\r\n\r\n // \"Round Rect\"\r\n this._activeEffect.setFloat(\"_Radius_\", this.radius);\r\n this._activeEffect.setFloat(\"_Line_Width_\", this.lineWidth);\r\n this._activeEffect.setFloat(\"_Absolute_Sizes_\", this.absoluteSizes ? 1.0 : 0.0);\r\n this._activeEffect.setFloat(\"_Filter_Width_\", this._filterWidth);\r\n this._activeEffect.setDirectColor4(\"_Base_Color_\", this.baseColor);\r\n this._activeEffect.setDirectColor4(\"_Line_Color_\", this.lineColor);\r\n\r\n // \"Radii Multipliers\"\r\n this._activeEffect.setFloat(\"_Radius_Top_Left_\", 1);\r\n this._activeEffect.setFloat(\"_Radius_Top_Right_\", 1.0);\r\n this._activeEffect.setFloat(\"_Radius_Bottom_Left_\", 1.0);\r\n this._activeEffect.setFloat(\"_Radius_Bottom_Right_\", 1.0);\r\n\r\n // \"Blob\"\r\n //define BLOB_ENABLE true;\r\n this._activeEffect.setFloat(\"_Blob_Intensity_\", this.blobIntensity);\r\n this._activeEffect.setFloat(\"_Blob_Near_Size_\", this.blobNearSize);\r\n this._activeEffect.setFloat(\"_Blob_Far_Size_\", this.blobFarSize);\r\n this._activeEffect.setFloat(\"_Blob_Near_Distance_\", this.blobNearDistance);\r\n this._activeEffect.setFloat(\"_Blob_Far_Distance_\", this.blobFarDistance);\r\n this._activeEffect.setFloat(\"_Blob_Fade_Length_\", this.blobFadeLength);\r\n this._activeEffect.setFloat(\"_Blob_Pulse_\", this.blobPulse);\r\n this._activeEffect.setFloat(\"_Blob_Fade_\", this.blobFade);\r\n\r\n // \"Blob Texture\"\r\n this._activeEffect.setTexture(\"_Blob_Texture_\", this._blobTexture);\r\n\r\n // \"Blob 2\"\r\n //define BLOB_ENABLE_2 true;\r\n this._activeEffect.setFloat(\"_Blob_Near_Size_2_\", this.blobNearSize2);\r\n this._activeEffect.setFloat(\"_Blob_Pulse_2_\", this.blobPulse2);\r\n this._activeEffect.setFloat(\"_Blob_Fade_2_\", this.blobFade2);\r\n\r\n // \"Line Highlight\"\r\n this._activeEffect.setFloat(\"_Rate_\", this._rate);\r\n this._activeEffect.setDirectColor4(\"_Highlight_Color_\", this.highlightColor);\r\n this._activeEffect.setFloat(\"_Highlight_Width_\", this.highlightWidth);\r\n this._activeEffect.setVector4(\"_Highlight_Transform_\", this._highlightTransform);\r\n this._activeEffect.setFloat(\"_Highlight_\", this._highlight);\r\n\r\n // \"Iridescence\"\r\n this._activeEffect.setFloat(\"_Iridescence_Intensity_\", this.iridescenceIntensity);\r\n this._activeEffect.setFloat(\"_Iridescence_Edge_Intensity_\", this.iridescenceEdgeIntensity);\r\n this._activeEffect.setFloat(\"_Angle_\", this._angle);\r\n\r\n // \"Fade\"\r\n this._activeEffect.setFloat(\"_Fade_Out_\", this.fadeOut);\r\n\r\n // \"Antialiasing\"\r\n //define SMOOTH_EDGES true;\r\n\r\n // \"ChooseAngle\"\r\n this._activeEffect.setFloat(\"_Reflected_\", this._reflected ? 1.0 : 0.0);\r\n\r\n // \"Multiply\"\r\n this._activeEffect.setFloat(\"_Frequency_\", this._frequency);\r\n this._activeEffect.setFloat(\"_Vertical_Offset_\", this._verticalOffset);\r\n\r\n // \"Color Texture\"\r\n //define IRIDESCENT_MAP_ENABLE true;\r\n this._activeEffect.setTexture(\"_Iridescent_Map_\", this._iridescentMap);\r\n\r\n // \"Global\"\r\n this._activeEffect.setFloat(\"_Use_Global_Left_Index_\", 1.0);\r\n this._activeEffect.setFloat(\"_Use_Global_Right_Index_\", 1.0);\r\n\r\n this._globalLeftIndexTipPosition4.set(this.globalLeftIndexTipPosition.x, this.globalLeftIndexTipPosition.y, this.globalLeftIndexTipPosition.z, 1.0);\r\n this._activeEffect.setVector4(\"Global_Left_Index_Tip_Position\", this._globalLeftIndexTipPosition4);\r\n\r\n this._globalRightIndexTipPosition4.set(this.globalRightIndexTipPosition.x, this.globalRightIndexTipPosition.y, this.globalRightIndexTipPosition.z, 1.0);\r\n this._activeEffect.setVector4(\"Global_Right_Index_Tip_Position\", this._globalRightIndexTipPosition4);\r\n\r\n this._afterBind(mesh, this._activeEffect, subMesh);\r\n }\r\n\r\n /**\r\n * Get the list of animatables in the material.\r\n * @returns the list of animatables object used in the material\r\n */\r\n public override getAnimatables(): IAnimatable[] {\r\n return [];\r\n }\r\n\r\n /**\r\n * Disposes the material.\r\n * @param forceDisposeEffect specifies if effects should be forcefully disposed\r\n */\r\n public override dispose(forceDisposeEffect?: boolean): void {\r\n super.dispose(forceDisposeEffect);\r\n\r\n this._blobTexture.dispose();\r\n this._iridescentMap.dispose();\r\n }\r\n\r\n public override clone(name: string): FluentBackplateMaterial {\r\n return SerializationHelper.Clone(() => new FluentBackplateMaterial(name, this.getScene()), this);\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.customType = \"BABYLON.FluentBackplateMaterial\";\r\n return serializationObject;\r\n }\r\n\r\n public override getClassName(): string {\r\n return \"FluentBackplateMaterial\";\r\n }\r\n\r\n // Statics\r\n /**\r\n * Creates a fluent backplate material from parsed material data.\r\n * @param source defines the JSON representation of the material\r\n * @param scene defines the hosting scene\r\n * @param rootUrl defines the root URL to use to load textures and relative dependencies\r\n * @returns a new fluent backplate material\r\n */\r\n public static override Parse(source: any, scene: Scene, rootUrl: string): FluentBackplateMaterial {\r\n return SerializationHelper.Parse(() => new FluentBackplateMaterial(source.name, scene), source, scene, rootUrl);\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.GUI.FluentBackplateMaterial\", FluentBackplateMaterial);\r\n"]}
1
+ {"version":3,"file":"fluentBackplateMaterial.js","sourceRoot":"","sources":["../../../../../../dev/gui/src/3D/materials/fluentBackplate/fluentBackplateMaterial.ts"],"names":[],"mappings":"AAAA;;;GAGG;AACH,cAAc,gCAAgC,CAAC;AAE/C,OAAO,oCAAoC,CAAC;AAC5C,OAAO,kCAAkC,CAAC;AAE1C,OAAO,EAAE,+BAA+B,EAAE,MAAM,gCAAgC,CAAC;AACjF,+BAA+B,EAAE,CAAC","sourcesContent":["/**\r\n * Re-exports the pure implementation and applies the runtime registration side effect.\r\n * Import \"./fluentBackplateMaterial.pure\" for tree-shakeable, side-effect-free usage.\r\n */\r\nexport * from \"./fluentBackplateMaterial.pure\";\r\n\r\nimport \"./shaders/fluentBackplate.fragment\";\r\nimport \"./shaders/fluentBackplate.vertex\";\r\n\r\nimport { RegisterFluentBackplateMaterial } from \"./fluentBackplateMaterial.pure\";\r\nRegisterFluentBackplateMaterial();\r\n"]}