@babylonjs/gui 9.13.0 → 9.15.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (325) hide show
  1. package/2D/FrameGraph/pure.d.ts +2 -0
  2. package/2D/FrameGraph/pure.js +3 -0
  3. package/2D/FrameGraph/pure.js.map +1 -0
  4. package/2D/FrameGraph/renderGraphGUIBlock.d.ts +3 -41
  5. package/2D/FrameGraph/renderGraphGUIBlock.js +5 -64
  6. package/2D/FrameGraph/renderGraphGUIBlock.js.map +1 -1
  7. package/2D/FrameGraph/renderGraphGUIBlock.pure.d.ts +48 -0
  8. package/2D/FrameGraph/renderGraphGUIBlock.pure.js +78 -0
  9. package/2D/FrameGraph/renderGraphGUIBlock.pure.js.map +1 -0
  10. package/2D/advancedDynamicTexture.d.ts +2 -2
  11. package/2D/advancedDynamicTexture.js +2 -2
  12. package/2D/advancedDynamicTexture.js.map +1 -1
  13. package/2D/controls/button.d.ts +3 -107
  14. package/2D/controls/button.js +5 -243
  15. package/2D/controls/button.js.map +1 -1
  16. package/2D/controls/button.pure.d.ts +114 -0
  17. package/2D/controls/button.pure.js +257 -0
  18. package/2D/controls/button.pure.js.map +1 -0
  19. package/2D/controls/checkbox.d.ts +3 -51
  20. package/2D/controls/checkbox.js +5 -161
  21. package/2D/controls/checkbox.js.map +1 -1
  22. package/2D/controls/checkbox.pure.d.ts +58 -0
  23. package/2D/controls/checkbox.pure.js +175 -0
  24. package/2D/controls/checkbox.pure.js.map +1 -0
  25. package/2D/controls/colorpicker.d.ts +5 -101
  26. package/2D/controls/colorpicker.js +7 -1394
  27. package/2D/controls/colorpicker.js.map +1 -1
  28. package/2D/controls/colorpicker.pure.d.ts +106 -0
  29. package/2D/controls/colorpicker.pure.js +1406 -0
  30. package/2D/controls/colorpicker.pure.js.map +1 -0
  31. package/2D/controls/container.d.ts +3 -177
  32. package/2D/controls/container.js +5 -615
  33. package/2D/controls/container.js.map +1 -1
  34. package/2D/controls/container.pure.d.ts +184 -0
  35. package/2D/controls/container.pure.js +629 -0
  36. package/2D/controls/container.pure.js.map +1 -0
  37. package/2D/controls/control.d.ts +3 -944
  38. package/2D/controls/control.js +5 -2457
  39. package/2D/controls/control.js.map +1 -1
  40. package/2D/controls/control.pure.d.ts +951 -0
  41. package/2D/controls/control.pure.js +2471 -0
  42. package/2D/controls/control.pure.js.map +1 -0
  43. package/2D/controls/displayGrid.d.ts +5 -53
  44. package/2D/controls/displayGrid.js +7 -201
  45. package/2D/controls/displayGrid.js.map +1 -1
  46. package/2D/controls/displayGrid.pure.d.ts +58 -0
  47. package/2D/controls/displayGrid.pure.js +213 -0
  48. package/2D/controls/displayGrid.pure.js.map +1 -0
  49. package/2D/controls/ellipse.d.ts +5 -25
  50. package/2D/controls/ellipse.js +7 -92
  51. package/2D/controls/ellipse.js.map +1 -1
  52. package/2D/controls/ellipse.pure.d.ts +30 -0
  53. package/2D/controls/ellipse.pure.js +104 -0
  54. package/2D/controls/ellipse.pure.js.map +1 -0
  55. package/2D/controls/focusableButton.d.ts +3 -15
  56. package/2D/controls/focusableButton.js +5 -22
  57. package/2D/controls/focusableButton.js.map +1 -1
  58. package/2D/controls/focusableButton.pure.d.ts +22 -0
  59. package/2D/controls/focusableButton.pure.js +36 -0
  60. package/2D/controls/focusableButton.pure.js.map +1 -0
  61. package/2D/controls/gradient/LinearGradient.d.ts +3 -43
  62. package/2D/controls/gradient/LinearGradient.js +5 -70
  63. package/2D/controls/gradient/LinearGradient.js.map +1 -1
  64. package/2D/controls/gradient/LinearGradient.pure.d.ts +50 -0
  65. package/2D/controls/gradient/LinearGradient.pure.js +84 -0
  66. package/2D/controls/gradient/LinearGradient.pure.js.map +1 -0
  67. package/2D/controls/gradient/RadialGradient.d.ts +3 -51
  68. package/2D/controls/gradient/RadialGradient.js +5 -86
  69. package/2D/controls/gradient/RadialGradient.js.map +1 -1
  70. package/2D/controls/gradient/RadialGradient.pure.d.ts +58 -0
  71. package/2D/controls/gradient/RadialGradient.pure.js +100 -0
  72. package/2D/controls/gradient/RadialGradient.pure.js.map +1 -0
  73. package/2D/controls/gradient/pure.d.ts +3 -0
  74. package/2D/controls/gradient/pure.js +4 -0
  75. package/2D/controls/gradient/pure.js.map +1 -0
  76. package/2D/controls/grid.d.ts +3 -149
  77. package/2D/controls/grid.js +5 -525
  78. package/2D/controls/grid.js.map +1 -1
  79. package/2D/controls/grid.pure.d.ts +156 -0
  80. package/2D/controls/grid.pure.js +539 -0
  81. package/2D/controls/grid.pure.js.map +1 -0
  82. package/2D/controls/image.d.ts +3 -226
  83. package/2D/controls/image.js +5 -913
  84. package/2D/controls/image.js.map +1 -1
  85. package/2D/controls/image.pure.d.ts +233 -0
  86. package/2D/controls/image.pure.js +927 -0
  87. package/2D/controls/image.pure.js.map +1 -0
  88. package/2D/controls/inputPassword.d.ts +3 -7
  89. package/2D/controls/inputPassword.js +5 -19
  90. package/2D/controls/inputPassword.js.map +1 -1
  91. package/2D/controls/inputPassword.pure.d.ts +14 -0
  92. package/2D/controls/inputPassword.pure.js +33 -0
  93. package/2D/controls/inputPassword.pure.js.map +1 -0
  94. package/2D/controls/inputText.d.ts +3 -202
  95. package/2D/controls/inputText.js +5 -1050
  96. package/2D/controls/inputText.js.map +1 -1
  97. package/2D/controls/inputText.pure.d.ts +209 -0
  98. package/2D/controls/inputText.pure.js +1064 -0
  99. package/2D/controls/inputText.pure.js.map +1 -0
  100. package/2D/controls/inputTextArea.d.ts +3 -140
  101. package/2D/controls/inputTextArea.js +5 -1023
  102. package/2D/controls/inputTextArea.js.map +1 -1
  103. package/2D/controls/inputTextArea.pure.d.ts +147 -0
  104. package/2D/controls/inputTextArea.pure.js +1037 -0
  105. package/2D/controls/inputTextArea.pure.js.map +1 -0
  106. package/2D/controls/line.d.ts +5 -74
  107. package/2D/controls/line.js +7 -234
  108. package/2D/controls/line.js.map +1 -1
  109. package/2D/controls/line.pure.d.ts +79 -0
  110. package/2D/controls/line.pure.js +246 -0
  111. package/2D/controls/line.pure.js.map +1 -0
  112. package/2D/controls/multiLine.d.ts +3 -73
  113. package/2D/controls/multiLine.js +5 -234
  114. package/2D/controls/multiLine.js.map +1 -1
  115. package/2D/controls/multiLine.pure.d.ts +80 -0
  116. package/2D/controls/multiLine.pure.js +248 -0
  117. package/2D/controls/multiLine.pure.js.map +1 -0
  118. package/2D/controls/pure.d.ts +38 -0
  119. package/2D/controls/pure.js +39 -0
  120. package/2D/controls/pure.js.map +1 -0
  121. package/2D/controls/radioButton.d.ts +3 -47
  122. package/2D/controls/radioButton.js +5 -182
  123. package/2D/controls/radioButton.js.map +1 -1
  124. package/2D/controls/radioButton.pure.d.ts +54 -0
  125. package/2D/controls/radioButton.pure.js +196 -0
  126. package/2D/controls/radioButton.pure.js.map +1 -0
  127. package/2D/controls/rectangle.d.ts +5 -43
  128. package/2D/controls/rectangle.js +7 -205
  129. package/2D/controls/rectangle.js.map +1 -1
  130. package/2D/controls/rectangle.pure.d.ts +48 -0
  131. package/2D/controls/rectangle.pure.js +217 -0
  132. package/2D/controls/rectangle.pure.js.map +1 -0
  133. package/2D/controls/scrollViewers/pure.d.ts +2 -0
  134. package/2D/controls/scrollViewers/pure.js +3 -0
  135. package/2D/controls/scrollViewers/pure.js.map +1 -0
  136. package/2D/controls/scrollViewers/scrollViewer.d.ts +3 -176
  137. package/2D/controls/scrollViewers/scrollViewer.js +5 -584
  138. package/2D/controls/scrollViewers/scrollViewer.js.map +1 -1
  139. package/2D/controls/scrollViewers/scrollViewer.pure.d.ts +183 -0
  140. package/2D/controls/scrollViewers/scrollViewer.pure.js +598 -0
  141. package/2D/controls/scrollViewers/scrollViewer.pure.js.map +1 -0
  142. package/2D/controls/scrollViewers/scrollViewerWindow.d.ts +1 -1
  143. package/2D/controls/scrollViewers/scrollViewerWindow.js +2 -2
  144. package/2D/controls/scrollViewers/scrollViewerWindow.js.map +1 -1
  145. package/2D/controls/selector.d.ts +2 -2
  146. package/2D/controls/selector.js +8 -8
  147. package/2D/controls/selector.js.map +1 -1
  148. package/2D/controls/sliders/baseSlider.d.ts +1 -1
  149. package/2D/controls/sliders/baseSlider.js +1 -1
  150. package/2D/controls/sliders/baseSlider.js.map +1 -1
  151. package/2D/controls/sliders/imageBasedSlider.d.ts +3 -45
  152. package/2D/controls/sliders/imageBasedSlider.js +5 -165
  153. package/2D/controls/sliders/imageBasedSlider.js.map +1 -1
  154. package/2D/controls/sliders/imageBasedSlider.pure.d.ts +52 -0
  155. package/2D/controls/sliders/imageBasedSlider.pure.js +179 -0
  156. package/2D/controls/sliders/imageBasedSlider.pure.js.map +1 -0
  157. package/2D/controls/sliders/pure.d.ts +4 -0
  158. package/2D/controls/sliders/pure.js +5 -0
  159. package/2D/controls/sliders/pure.js.map +1 -0
  160. package/2D/controls/sliders/scrollBar.d.ts +3 -48
  161. package/2D/controls/sliders/scrollBar.js +5 -170
  162. package/2D/controls/sliders/scrollBar.js.map +1 -1
  163. package/2D/controls/sliders/scrollBar.pure.d.ts +55 -0
  164. package/2D/controls/sliders/scrollBar.pure.js +184 -0
  165. package/2D/controls/sliders/scrollBar.pure.js.map +1 -0
  166. package/2D/controls/sliders/slider.d.ts +3 -44
  167. package/2D/controls/sliders/slider.js +5 -278
  168. package/2D/controls/sliders/slider.js.map +1 -1
  169. package/2D/controls/sliders/slider.pure.d.ts +51 -0
  170. package/2D/controls/sliders/slider.pure.js +292 -0
  171. package/2D/controls/sliders/slider.pure.js.map +1 -0
  172. package/2D/controls/stackPanel.d.ts +3 -62
  173. package/2D/controls/stackPanel.js +5 -243
  174. package/2D/controls/stackPanel.js.map +1 -1
  175. package/2D/controls/stackPanel.pure.d.ts +69 -0
  176. package/2D/controls/stackPanel.pure.js +257 -0
  177. package/2D/controls/stackPanel.pure.js.map +1 -0
  178. package/2D/controls/statics.d.ts +3 -4
  179. package/2D/controls/statics.js +5 -47
  180. package/2D/controls/statics.js.map +1 -1
  181. package/2D/controls/statics.pure.d.ts +11 -0
  182. package/2D/controls/statics.pure.js +61 -0
  183. package/2D/controls/statics.pure.js.map +1 -0
  184. package/2D/controls/textBlock.d.ts +3 -217
  185. package/2D/controls/textBlock.js +5 -676
  186. package/2D/controls/textBlock.js.map +1 -1
  187. package/2D/controls/textBlock.pure.d.ts +224 -0
  188. package/2D/controls/textBlock.pure.js +690 -0
  189. package/2D/controls/textBlock.pure.js.map +1 -0
  190. package/2D/controls/toggleButton.d.ts +3 -91
  191. package/2D/controls/toggleButton.js +5 -226
  192. package/2D/controls/toggleButton.js.map +1 -1
  193. package/2D/controls/toggleButton.pure.d.ts +98 -0
  194. package/2D/controls/toggleButton.pure.js +240 -0
  195. package/2D/controls/toggleButton.pure.js.map +1 -0
  196. package/2D/controls/virtualKeyboard.d.ts +3 -100
  197. package/2D/controls/virtualKeyboard.js +5 -272
  198. package/2D/controls/virtualKeyboard.js.map +1 -1
  199. package/2D/controls/virtualKeyboard.pure.d.ts +107 -0
  200. package/2D/controls/virtualKeyboard.pure.js +286 -0
  201. package/2D/controls/virtualKeyboard.pure.js.map +1 -0
  202. package/2D/math2D.d.ts +1 -1
  203. package/2D/math2D.js +1 -1
  204. package/2D/math2D.js.map +1 -1
  205. package/2D/measure.js +1 -1
  206. package/2D/measure.js.map +1 -1
  207. package/2D/pure.d.ts +13 -0
  208. package/2D/pure.js +15 -0
  209. package/2D/pure.js.map +1 -0
  210. package/3D/controls/MRTK3/touchHolographicButton.d.ts +4 -4
  211. package/3D/controls/MRTK3/touchHolographicButton.js +10 -10
  212. package/3D/controls/MRTK3/touchHolographicButton.js.map +1 -1
  213. package/3D/controls/holographicBackplate.d.ts +1 -1
  214. package/3D/controls/holographicBackplate.js +1 -1
  215. package/3D/controls/holographicBackplate.js.map +1 -1
  216. package/3D/controls/holographicButton.d.ts +1 -1
  217. package/3D/controls/holographicButton.js +4 -4
  218. package/3D/controls/holographicButton.js.map +1 -1
  219. package/3D/controls/holographicSlate.js +4 -4
  220. package/3D/controls/holographicSlate.js.map +1 -1
  221. package/3D/controls/pure.d.ts +23 -0
  222. package/3D/controls/pure.js +24 -0
  223. package/3D/controls/pure.js.map +1 -0
  224. package/3D/controls/slider3D.d.ts +3 -3
  225. package/3D/controls/slider3D.js +3 -3
  226. package/3D/controls/slider3D.js.map +1 -1
  227. package/3D/controls/touchHolographicButton.d.ts +2 -2
  228. package/3D/controls/touchHolographicButton.js +5 -5
  229. package/3D/controls/touchHolographicButton.js.map +1 -1
  230. package/3D/controls/touchHolographicMenu.js +1 -1
  231. package/3D/controls/touchHolographicMenu.js.map +1 -1
  232. package/3D/gizmos/gizmoHandle.d.ts +1 -1
  233. package/3D/gizmos/gizmoHandle.js +1 -1
  234. package/3D/gizmos/gizmoHandle.js.map +1 -1
  235. package/3D/gizmos/pure.d.ts +3 -0
  236. package/3D/gizmos/pure.js +4 -0
  237. package/3D/gizmos/pure.js.map +1 -0
  238. package/3D/materials/fluent/fluentMaterial.d.ts +5 -100
  239. package/3D/materials/fluent/fluentMaterial.js +7 -305
  240. package/3D/materials/fluent/fluentMaterial.js.map +1 -1
  241. package/3D/materials/fluent/fluentMaterial.pure.d.ts +105 -0
  242. package/3D/materials/fluent/fluentMaterial.pure.js +320 -0
  243. package/3D/materials/fluent/fluentMaterial.pure.js.map +1 -0
  244. package/3D/materials/fluent/pure.d.ts +2 -0
  245. package/3D/materials/fluent/pure.js +3 -0
  246. package/3D/materials/fluent/pure.js.map +1 -0
  247. package/3D/materials/fluentBackplate/fluentBackplateMaterial.d.ts +5 -164
  248. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js +7 -488
  249. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js.map +1 -1
  250. package/3D/materials/fluentBackplate/fluentBackplateMaterial.pure.d.ts +169 -0
  251. package/3D/materials/fluentBackplate/fluentBackplateMaterial.pure.js +503 -0
  252. package/3D/materials/fluentBackplate/fluentBackplateMaterial.pure.js.map +1 -0
  253. package/3D/materials/fluentBackplate/pure.d.ts +2 -0
  254. package/3D/materials/fluentBackplate/pure.js +3 -0
  255. package/3D/materials/fluentBackplate/pure.js.map +1 -0
  256. package/3D/materials/fluentButton/fluentButtonMaterial.d.ts +5 -200
  257. package/3D/materials/fluentButton/fluentButtonMaterial.js +7 -563
  258. package/3D/materials/fluentButton/fluentButtonMaterial.js.map +1 -1
  259. package/3D/materials/fluentButton/fluentButtonMaterial.pure.d.ts +205 -0
  260. package/3D/materials/fluentButton/fluentButtonMaterial.pure.js +578 -0
  261. package/3D/materials/fluentButton/fluentButtonMaterial.pure.js.map +1 -0
  262. package/3D/materials/fluentButton/pure.d.ts +2 -0
  263. package/3D/materials/fluentButton/pure.js +3 -0
  264. package/3D/materials/fluentButton/pure.js.map +1 -0
  265. package/3D/materials/fluentMaterial.d.ts +1 -1
  266. package/3D/materials/fluentMaterial.js +1 -1
  267. package/3D/materials/fluentMaterial.js.map +1 -1
  268. package/3D/materials/handle/handleMaterial.d.ts +5 -66
  269. package/3D/materials/handle/handleMaterial.js +5 -118
  270. package/3D/materials/handle/handleMaterial.js.map +1 -1
  271. package/3D/materials/handle/handleMaterial.pure.d.ts +66 -0
  272. package/3D/materials/handle/handleMaterial.pure.js +121 -0
  273. package/3D/materials/handle/handleMaterial.pure.js.map +1 -0
  274. package/3D/materials/handle/pure.d.ts +2 -0
  275. package/3D/materials/handle/pure.js +3 -0
  276. package/3D/materials/handle/pure.js.map +1 -0
  277. package/3D/materials/mrdl/mrdlBackglowMaterial.d.ts +5 -85
  278. package/3D/materials/mrdl/mrdlBackglowMaterial.js +7 -299
  279. package/3D/materials/mrdl/mrdlBackglowMaterial.js.map +1 -1
  280. package/3D/materials/mrdl/mrdlBackglowMaterial.pure.d.ts +90 -0
  281. package/3D/materials/mrdl/mrdlBackglowMaterial.pure.js +314 -0
  282. package/3D/materials/mrdl/mrdlBackglowMaterial.pure.js.map +1 -0
  283. package/3D/materials/mrdl/mrdlBackplateMaterial.d.ts +5 -145
  284. package/3D/materials/mrdl/mrdlBackplateMaterial.js +7 -433
  285. package/3D/materials/mrdl/mrdlBackplateMaterial.js.map +1 -1
  286. package/3D/materials/mrdl/mrdlBackplateMaterial.pure.d.ts +157 -0
  287. package/3D/materials/mrdl/mrdlBackplateMaterial.pure.js +455 -0
  288. package/3D/materials/mrdl/mrdlBackplateMaterial.pure.js.map +1 -0
  289. package/3D/materials/mrdl/mrdlFrontplateMaterial.d.ts +5 -183
  290. package/3D/materials/mrdl/mrdlFrontplateMaterial.js +7 -532
  291. package/3D/materials/mrdl/mrdlFrontplateMaterial.js.map +1 -1
  292. package/3D/materials/mrdl/mrdlFrontplateMaterial.pure.d.ts +188 -0
  293. package/3D/materials/mrdl/mrdlFrontplateMaterial.pure.js +547 -0
  294. package/3D/materials/mrdl/mrdlFrontplateMaterial.pure.js.map +1 -0
  295. package/3D/materials/mrdl/mrdlInnerquadMaterial.d.ts +5 -54
  296. package/3D/materials/mrdl/mrdlInnerquadMaterial.js +7 -227
  297. package/3D/materials/mrdl/mrdlInnerquadMaterial.js.map +1 -1
  298. package/3D/materials/mrdl/mrdlInnerquadMaterial.pure.d.ts +59 -0
  299. package/3D/materials/mrdl/mrdlInnerquadMaterial.pure.js +242 -0
  300. package/3D/materials/mrdl/mrdlInnerquadMaterial.pure.js.map +1 -0
  301. package/3D/materials/mrdl/mrdlSliderBarMaterial.d.ts +5 -334
  302. package/3D/materials/mrdl/mrdlSliderBarMaterial.js +7 -855
  303. package/3D/materials/mrdl/mrdlSliderBarMaterial.js.map +1 -1
  304. package/3D/materials/mrdl/mrdlSliderBarMaterial.pure.d.ts +346 -0
  305. package/3D/materials/mrdl/mrdlSliderBarMaterial.pure.js +877 -0
  306. package/3D/materials/mrdl/mrdlSliderBarMaterial.pure.js.map +1 -0
  307. package/3D/materials/mrdl/mrdlSliderThumbMaterial.d.ts +5 -334
  308. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js +7 -855
  309. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js.map +1 -1
  310. package/3D/materials/mrdl/mrdlSliderThumbMaterial.pure.d.ts +346 -0
  311. package/3D/materials/mrdl/mrdlSliderThumbMaterial.pure.js +877 -0
  312. package/3D/materials/mrdl/mrdlSliderThumbMaterial.pure.js.map +1 -0
  313. package/3D/materials/mrdl/pure.d.ts +7 -0
  314. package/3D/materials/mrdl/pure.js +8 -0
  315. package/3D/materials/mrdl/pure.js.map +1 -0
  316. package/3D/materials/pure.d.ts +6 -0
  317. package/3D/materials/pure.js +8 -0
  318. package/3D/materials/pure.js.map +1 -0
  319. package/3D/pure.d.ts +6 -0
  320. package/3D/pure.js +8 -0
  321. package/3D/pure.js.map +1 -0
  322. package/package.json +50 -3
  323. package/pure.d.ts +3 -0
  324. package/pure.js +5 -0
  325. package/pure.js.map +1 -0
@@ -0,0 +1,320 @@
1
+ import { __decorate } from "@babylonjs/core/tslib.es6.js";
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+ import { serializeAsColor4, serializeAsVector3, serializeAsTexture, serialize, expandToProperty, serializeAsColor3 } from "@babylonjs/core/Misc/decorators.js";
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+ import { SerializationHelper } from "@babylonjs/core/Misc/decorators.serialization.js";
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+ import { Vector3, TmpVectors } from "@babylonjs/core/Maths/math.vector.pure.js";
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+ import { MaterialDefines } from "@babylonjs/core/Materials/materialDefines.js";
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+ import { PushMaterial } from "@babylonjs/core/Materials/pushMaterial.js";
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+ import { VertexBuffer } from "@babylonjs/core/Buffers/buffer.pure.js";
8
+ import { RegisterClass } from "@babylonjs/core/Misc/typeStore.js";
9
+ import { Color3, Color4 } from "@babylonjs/core/Maths/math.color.pure.js";
10
+ import { PrepareUniformsAndSamplersList } from "@babylonjs/core/Materials/materialHelper.functions.js";
11
+ /** @internal */
12
+ export class FluentMaterialDefines extends MaterialDefines {
13
+ constructor() {
14
+ super();
15
+ this.INNERGLOW = false;
16
+ this.BORDER = false;
17
+ this.HOVERLIGHT = false;
18
+ this.TEXTURE = false;
19
+ this.rebuild();
20
+ }
21
+ }
22
+ /**
23
+ * Class used to render controls with fluent design
24
+ */
25
+ export class FluentMaterial extends PushMaterial {
26
+ /**
27
+ * Creates a new Fluent material
28
+ * @param name defines the name of the material
29
+ * @param scene defines the hosting scene
30
+ */
31
+ constructor(name, scene) {
32
+ super(name, scene);
33
+ this._shadersLoaded = false;
34
+ /**
35
+ * Gets or sets inner glow intensity. A value of 0 means no glow (default is 0.5)
36
+ */
37
+ this.innerGlowColorIntensity = 0.5;
38
+ /**
39
+ * Gets or sets the inner glow color (white by default)
40
+ */
41
+ this.innerGlowColor = new Color3(1.0, 1.0, 1.0);
42
+ /**
43
+ * Gets or sets the albedo color (Default is Color3(0.3, 0.35, 0.4))
44
+ */
45
+ this.albedoColor = new Color3(0.3, 0.35, 0.4);
46
+ /**
47
+ * Gets or sets a boolean indicating if borders must be rendered (default is false)
48
+ */
49
+ this.renderBorders = false;
50
+ /**
51
+ * Gets or sets border width (default is 0.5)
52
+ */
53
+ this.borderWidth = 0.5;
54
+ /**
55
+ * Gets or sets a value indicating the smoothing value applied to border edges (0.02 by default)
56
+ */
57
+ this.edgeSmoothingValue = 0.02;
58
+ /**
59
+ * Gets or sets the minimum value that can be applied to border width (default is 0.1)
60
+ */
61
+ this.borderMinValue = 0.1;
62
+ /**
63
+ * Gets or sets a boolean indicating if hover light must be rendered (default is false)
64
+ */
65
+ this.renderHoverLight = false;
66
+ /**
67
+ * Gets or sets the radius used to render the hover light (default is 0.01)
68
+ */
69
+ this.hoverRadius = 0.01;
70
+ /**
71
+ * Gets or sets the color used to render the hover light (default is Color4(0.3, 0.3, 0.3, 1.0))
72
+ */
73
+ this.hoverColor = new Color4(0.3, 0.3, 0.3, 1.0);
74
+ /**
75
+ * Gets or sets the hover light position in world space (default is Vector3.Zero())
76
+ */
77
+ this.hoverPosition = Vector3.Zero();
78
+ }
79
+ needAlphaBlending() {
80
+ return this.alpha !== 1.0;
81
+ }
82
+ needAlphaTesting() {
83
+ return false;
84
+ }
85
+ getAlphaTestTexture() {
86
+ return null;
87
+ }
88
+ isReadyForSubMesh(mesh, subMesh) {
89
+ const drawWrapper = subMesh._drawWrapper;
90
+ if (this.isFrozen) {
91
+ if (drawWrapper.effect && drawWrapper._wasPreviouslyReady) {
92
+ return true;
93
+ }
94
+ }
95
+ if (!subMesh.materialDefines) {
96
+ subMesh.materialDefines = new FluentMaterialDefines();
97
+ }
98
+ const scene = this.getScene();
99
+ const defines = subMesh.materialDefines;
100
+ if (!this.checkReadyOnEveryCall && subMesh.effect) {
101
+ if (defines._renderId === scene.getRenderId()) {
102
+ return true;
103
+ }
104
+ }
105
+ if (defines._areTexturesDirty) {
106
+ defines.INNERGLOW = this.innerGlowColorIntensity > 0;
107
+ defines.BORDER = this.renderBorders;
108
+ defines.HOVERLIGHT = this.renderHoverLight;
109
+ if (this._albedoTexture) {
110
+ if (!this._albedoTexture.isReadyOrNotBlocking()) {
111
+ return false;
112
+ }
113
+ else {
114
+ defines.TEXTURE = true;
115
+ }
116
+ }
117
+ else {
118
+ defines.TEXTURE = false;
119
+ }
120
+ }
121
+ const engine = scene.getEngine();
122
+ // Get correct effect
123
+ if (defines.isDirty) {
124
+ defines.markAsProcessed();
125
+ scene.resetCachedMaterial();
126
+ //Attributes
127
+ const attribs = [VertexBuffer.PositionKind];
128
+ attribs.push(VertexBuffer.NormalKind);
129
+ attribs.push(VertexBuffer.UVKind);
130
+ const shaderName = "fluent";
131
+ const uniforms = [
132
+ "world",
133
+ "viewProjection",
134
+ "innerGlowColor",
135
+ "albedoColor",
136
+ "borderWidth",
137
+ "edgeSmoothingValue",
138
+ "scaleFactor",
139
+ "borderMinValue",
140
+ "hoverColor",
141
+ "hoverPosition",
142
+ "hoverRadius",
143
+ "textureMatrix",
144
+ ];
145
+ const samplers = ["albedoSampler"];
146
+ const uniformBuffers = [];
147
+ PrepareUniformsAndSamplersList({
148
+ uniformsNames: uniforms,
149
+ uniformBuffersNames: uniformBuffers,
150
+ samplers: samplers,
151
+ defines: defines,
152
+ maxSimultaneousLights: 4,
153
+ shaderLanguage: this._shaderLanguage,
154
+ });
155
+ const join = defines.toString();
156
+ subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
157
+ attributes: attribs,
158
+ uniformsNames: uniforms,
159
+ uniformBuffersNames: uniformBuffers,
160
+ samplers: samplers,
161
+ defines: join,
162
+ fallbacks: null,
163
+ onCompiled: this.onCompiled,
164
+ onError: this.onError,
165
+ indexParameters: { maxSimultaneousLights: 4 },
166
+ shaderLanguage: this._shaderLanguage,
167
+ extraInitializationsAsync: this._shadersLoaded
168
+ ? undefined
169
+ : async () => {
170
+ if (this.shaderLanguage === 1 /* ShaderLanguage.WGSL */) {
171
+ await Promise.all([import("./wgsl/fluent.vertex.js"), import("./wgsl/fluent.fragment.js")]);
172
+ }
173
+ else {
174
+ await Promise.all([import("./shaders/fluent.vertex.js"), import("./shaders/fluent.fragment.js")]);
175
+ }
176
+ this._shadersLoaded = true;
177
+ },
178
+ }, engine), defines, this._materialContext);
179
+ }
180
+ if (!subMesh.effect || !subMesh.effect.isReady()) {
181
+ return false;
182
+ }
183
+ defines._renderId = scene.getRenderId();
184
+ drawWrapper._wasPreviouslyReady = true;
185
+ return true;
186
+ }
187
+ bindForSubMesh(world, mesh, subMesh) {
188
+ const scene = this.getScene();
189
+ const defines = subMesh.materialDefines;
190
+ if (!defines) {
191
+ return;
192
+ }
193
+ const effect = subMesh.effect;
194
+ if (!effect) {
195
+ return;
196
+ }
197
+ this._activeEffect = effect;
198
+ // Matrices
199
+ this.bindOnlyWorldMatrix(world);
200
+ this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
201
+ if (this._mustRebind(scene, effect, subMesh)) {
202
+ this._activeEffect.setColor4("albedoColor", this.albedoColor, this.alpha);
203
+ if (defines.INNERGLOW) {
204
+ this._activeEffect.setColor4("innerGlowColor", this.innerGlowColor, this.innerGlowColorIntensity);
205
+ }
206
+ if (defines.BORDER) {
207
+ this._activeEffect.setFloat("borderWidth", this.borderWidth);
208
+ this._activeEffect.setFloat("edgeSmoothingValue", this.edgeSmoothingValue);
209
+ this._activeEffect.setFloat("borderMinValue", this.borderMinValue);
210
+ mesh.getBoundingInfo().boundingBox.extendSize.multiplyToRef(mesh.scaling, TmpVectors.Vector3[0]);
211
+ this._activeEffect.setVector3("scaleFactor", TmpVectors.Vector3[0]);
212
+ }
213
+ if (defines.HOVERLIGHT) {
214
+ this._activeEffect.setDirectColor4("hoverColor", this.hoverColor);
215
+ this._activeEffect.setFloat("hoverRadius", this.hoverRadius);
216
+ this._activeEffect.setVector3("hoverPosition", this.hoverPosition);
217
+ }
218
+ if (defines.TEXTURE && this._albedoTexture) {
219
+ this._activeEffect.setTexture("albedoSampler", this._albedoTexture);
220
+ const matrix = this._albedoTexture.getTextureMatrix();
221
+ this._activeEffect.setMatrix("textureMatrix", matrix);
222
+ }
223
+ }
224
+ this._afterBind(mesh, this._activeEffect, subMesh);
225
+ }
226
+ getActiveTextures() {
227
+ const activeTextures = super.getActiveTextures();
228
+ return activeTextures;
229
+ }
230
+ hasTexture(texture) {
231
+ if (super.hasTexture(texture)) {
232
+ return true;
233
+ }
234
+ return false;
235
+ }
236
+ /**
237
+ * Disposes the material.
238
+ * @param forceDisposeEffect specifies if effects should be forcefully disposed
239
+ */
240
+ dispose(forceDisposeEffect) {
241
+ super.dispose(forceDisposeEffect);
242
+ }
243
+ clone(name) {
244
+ return SerializationHelper.Clone(() => new FluentMaterial(name, this.getScene()), this);
245
+ }
246
+ serialize() {
247
+ const serializationObject = super.serialize();
248
+ serializationObject.customType = "BABYLON.GUI.FluentMaterial";
249
+ return serializationObject;
250
+ }
251
+ getClassName() {
252
+ return "FluentMaterial";
253
+ }
254
+ // Statics
255
+ /**
256
+ * Creates a fluent material from parsed material data.
257
+ * @param source defines the JSON representation of the material
258
+ * @param scene defines the hosting scene
259
+ * @param rootUrl defines the root URL to use to load textures and relative dependencies
260
+ * @returns a new fluent material
261
+ */
262
+ static Parse(source, scene, rootUrl) {
263
+ return SerializationHelper.Parse(() => new FluentMaterial(source.name, scene), source, scene, rootUrl);
264
+ }
265
+ }
266
+ __decorate([
267
+ serialize(),
268
+ expandToProperty("_markAllSubMeshesAsTexturesDirty")
269
+ ], FluentMaterial.prototype, "innerGlowColorIntensity", void 0);
270
+ __decorate([
271
+ serializeAsColor3()
272
+ ], FluentMaterial.prototype, "innerGlowColor", void 0);
273
+ __decorate([
274
+ serializeAsColor3()
275
+ ], FluentMaterial.prototype, "albedoColor", void 0);
276
+ __decorate([
277
+ serialize(),
278
+ expandToProperty("_markAllSubMeshesAsTexturesDirty")
279
+ ], FluentMaterial.prototype, "renderBorders", void 0);
280
+ __decorate([
281
+ serialize()
282
+ ], FluentMaterial.prototype, "borderWidth", void 0);
283
+ __decorate([
284
+ serialize()
285
+ ], FluentMaterial.prototype, "edgeSmoothingValue", void 0);
286
+ __decorate([
287
+ serialize()
288
+ ], FluentMaterial.prototype, "borderMinValue", void 0);
289
+ __decorate([
290
+ serialize(),
291
+ expandToProperty("_markAllSubMeshesAsTexturesDirty")
292
+ ], FluentMaterial.prototype, "renderHoverLight", void 0);
293
+ __decorate([
294
+ serialize()
295
+ ], FluentMaterial.prototype, "hoverRadius", void 0);
296
+ __decorate([
297
+ serializeAsColor4()
298
+ ], FluentMaterial.prototype, "hoverColor", void 0);
299
+ __decorate([
300
+ serializeAsVector3()
301
+ ], FluentMaterial.prototype, "hoverPosition", void 0);
302
+ __decorate([
303
+ serializeAsTexture("albedoTexture")
304
+ ], FluentMaterial.prototype, "_albedoTexture", void 0);
305
+ __decorate([
306
+ expandToProperty("_markAllSubMeshesAsTexturesAndMiscDirty")
307
+ ], FluentMaterial.prototype, "albedoTexture", void 0);
308
+ let _Registered = false;
309
+ /**
310
+ * Registers the FluentMaterial class with the type store for serialization support.
311
+ * Safe to call multiple times; only the first call has an effect.
312
+ */
313
+ export function RegisterFluentMaterial() {
314
+ if (_Registered) {
315
+ return;
316
+ }
317
+ _Registered = true;
318
+ RegisterClass("BABYLON.GUI.FluentMaterial", FluentMaterial);
319
+ }
320
+ //# sourceMappingURL=fluentMaterial.pure.js.map
@@ -0,0 +1 @@
1
+ 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eslint-disable @typescript-eslint/naming-convention */\r\nimport { type Nullable } from \"core/types\";\r\nimport { serializeAsColor4, serializeAsVector3, serializeAsTexture, serialize, expandToProperty, serializeAsColor3 } from \"core/Misc/decorators\";\r\nimport { SerializationHelper } from \"core/Misc/decorators.serialization\";\r\nimport { type Matrix, Vector3, TmpVectors } from \"core/Maths/math.vector.pure\";\r\nimport { type BaseTexture } from \"core/Materials/Textures/baseTexture\";\r\nimport { MaterialDefines } from \"core/Materials/materialDefines\";\r\nimport { type IEffectCreationOptions } from \"core/Materials/effect\";\r\nimport { PushMaterial } from \"core/Materials/pushMaterial\";\r\nimport { VertexBuffer } from \"core/Buffers/buffer.pure\";\r\nimport { type AbstractMesh } from \"core/Meshes/abstractMesh.pure\";\r\nimport { type SubMesh } from \"core/Meshes/subMesh\";\r\nimport { type Mesh } from \"core/Meshes/mesh\";\r\nimport { type Scene } from \"core/scene\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport { Color3, Color4 } from \"core/Maths/math.color.pure\";\r\nimport { ShaderLanguage } from \"core/Materials/shaderLanguage\";\r\n\r\nimport { PrepareUniformsAndSamplersList } from \"core/Materials/materialHelper.functions\";\r\n\r\n/** @internal */\r\nexport class FluentMaterialDefines extends MaterialDefines {\r\n public INNERGLOW = false;\r\n public BORDER = false;\r\n public HOVERLIGHT = false;\r\n public TEXTURE = false;\r\n\r\n constructor() {\r\n super();\r\n this.rebuild();\r\n }\r\n}\r\n\r\n/**\r\n * Class used to render controls with fluent design\r\n */\r\nexport class FluentMaterial extends PushMaterial {\r\n private _shadersLoaded = false;\r\n\r\n /**\r\n * Gets or sets inner glow intensity. A value of 0 means no glow (default is 0.5)\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public innerGlowColorIntensity = 0.5;\r\n\r\n /**\r\n * Gets or sets the inner glow color (white by default)\r\n */\r\n @serializeAsColor3()\r\n public innerGlowColor = new Color3(1.0, 1.0, 1.0);\r\n\r\n /**\r\n * Gets or sets the albedo color (Default is Color3(0.3, 0.35, 0.4))\r\n */\r\n @serializeAsColor3()\r\n public albedoColor = new Color3(0.3, 0.35, 0.4);\r\n\r\n /**\r\n * Gets or sets a boolean indicating if borders must be rendered (default is false)\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public renderBorders = false;\r\n\r\n /**\r\n * Gets or sets border width (default is 0.5)\r\n */\r\n @serialize()\r\n public borderWidth = 0.5;\r\n\r\n /**\r\n * Gets or sets a value indicating the smoothing value applied to border edges (0.02 by default)\r\n */\r\n @serialize()\r\n public edgeSmoothingValue = 0.02;\r\n\r\n /**\r\n * Gets or sets the minimum value that can be applied to border width (default is 0.1)\r\n */\r\n @serialize()\r\n public borderMinValue = 0.1;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if hover light must be rendered (default is false)\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public renderHoverLight = false;\r\n\r\n /**\r\n * Gets or sets the radius used to render the hover light (default is 0.01)\r\n */\r\n @serialize()\r\n public hoverRadius = 0.01;\r\n\r\n /**\r\n * Gets or sets the color used to render the hover light (default is Color4(0.3, 0.3, 0.3, 1.0))\r\n */\r\n @serializeAsColor4()\r\n public hoverColor = new Color4(0.3, 0.3, 0.3, 1.0);\r\n\r\n /**\r\n * Gets or sets the hover light position in world space (default is Vector3.Zero())\r\n */\r\n @serializeAsVector3()\r\n public hoverPosition = Vector3.Zero();\r\n\r\n @serializeAsTexture(\"albedoTexture\")\r\n private _albedoTexture: Nullable<BaseTexture>;\r\n\r\n /** Gets or sets the texture to use for albedo color */\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesAndMiscDirty\")\r\n public albedoTexture: Nullable<BaseTexture>;\r\n\r\n /**\r\n * Creates a new Fluent material\r\n * @param name defines the name of the material\r\n * @param scene defines the hosting scene\r\n */\r\n constructor(name: string, scene?: Scene) {\r\n super(name, scene);\r\n }\r\n\r\n public override needAlphaBlending(): boolean {\r\n return this.alpha !== 1.0;\r\n }\r\n\r\n public override needAlphaTesting(): boolean {\r\n return false;\r\n }\r\n\r\n public override getAlphaTestTexture(): Nullable<BaseTexture> {\r\n return null;\r\n }\r\n\r\n public override isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh): boolean {\r\n const drawWrapper = subMesh._drawWrapper;\r\n\r\n if (this.isFrozen) {\r\n if (drawWrapper.effect && drawWrapper._wasPreviouslyReady) {\r\n return true;\r\n }\r\n }\r\n\r\n if (!subMesh.materialDefines) {\r\n subMesh.materialDefines = new FluentMaterialDefines();\r\n }\r\n\r\n const scene = this.getScene();\r\n const defines = <FluentMaterialDefines>subMesh.materialDefines;\r\n if (!this.checkReadyOnEveryCall && subMesh.effect) {\r\n if (defines._renderId === scene.getRenderId()) {\r\n return true;\r\n }\r\n }\r\n\r\n if (defines._areTexturesDirty) {\r\n defines.INNERGLOW = this.innerGlowColorIntensity > 0;\r\n defines.BORDER = this.renderBorders;\r\n defines.HOVERLIGHT = this.renderHoverLight;\r\n\r\n if (this._albedoTexture) {\r\n if (!this._albedoTexture.isReadyOrNotBlocking()) {\r\n return false;\r\n } else {\r\n defines.TEXTURE = true;\r\n }\r\n } else {\r\n defines.TEXTURE = false;\r\n }\r\n }\r\n\r\n const engine = scene.getEngine();\r\n // Get correct effect\r\n if (defines.isDirty) {\r\n defines.markAsProcessed();\r\n scene.resetCachedMaterial();\r\n\r\n //Attributes\r\n const attribs = [VertexBuffer.PositionKind];\r\n attribs.push(VertexBuffer.NormalKind);\r\n attribs.push(VertexBuffer.UVKind);\r\n\r\n const shaderName = \"fluent\";\r\n\r\n const uniforms = [\r\n \"world\",\r\n \"viewProjection\",\r\n \"innerGlowColor\",\r\n \"albedoColor\",\r\n \"borderWidth\",\r\n \"edgeSmoothingValue\",\r\n \"scaleFactor\",\r\n \"borderMinValue\",\r\n \"hoverColor\",\r\n \"hoverPosition\",\r\n \"hoverRadius\",\r\n \"textureMatrix\",\r\n ];\r\n\r\n const samplers = [\"albedoSampler\"];\r\n const uniformBuffers: string[] = [];\r\n\r\n PrepareUniformsAndSamplersList(<IEffectCreationOptions>{\r\n uniformsNames: uniforms,\r\n uniformBuffersNames: uniformBuffers,\r\n samplers: samplers,\r\n defines: defines,\r\n maxSimultaneousLights: 4,\r\n shaderLanguage: this._shaderLanguage,\r\n });\r\n\r\n const join = defines.toString();\r\n subMesh.setEffect(\r\n scene.getEngine().createEffect(\r\n shaderName,\r\n <IEffectCreationOptions>{\r\n attributes: attribs,\r\n uniformsNames: uniforms,\r\n uniformBuffersNames: uniformBuffers,\r\n samplers: samplers,\r\n defines: join,\r\n fallbacks: null,\r\n onCompiled: this.onCompiled,\r\n onError: this.onError,\r\n indexParameters: { maxSimultaneousLights: 4 },\r\n shaderLanguage: this._shaderLanguage,\r\n extraInitializationsAsync: this._shadersLoaded\r\n ? undefined\r\n : async () => {\r\n if (this.shaderLanguage === ShaderLanguage.WGSL) {\r\n await Promise.all([import(\"./wgsl/fluent.vertex\"), import(\"./wgsl/fluent.fragment\")]);\r\n } else {\r\n await Promise.all([import(\"./shaders/fluent.vertex\"), import(\"./shaders/fluent.fragment\")]);\r\n }\r\n\r\n this._shadersLoaded = true;\r\n },\r\n },\r\n engine\r\n ),\r\n defines,\r\n this._materialContext\r\n );\r\n }\r\n\r\n if (!subMesh.effect || !subMesh.effect.isReady()) {\r\n return false;\r\n }\r\n\r\n defines._renderId = scene.getRenderId();\r\n drawWrapper._wasPreviouslyReady = true;\r\n\r\n return true;\r\n }\r\n\r\n public override bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void {\r\n const scene = this.getScene();\r\n\r\n const defines = <FluentMaterialDefines>subMesh.materialDefines;\r\n if (!defines) {\r\n return;\r\n }\r\n\r\n const effect = subMesh.effect;\r\n if (!effect) {\r\n return;\r\n }\r\n this._activeEffect = effect;\r\n\r\n // Matrices\r\n this.bindOnlyWorldMatrix(world);\r\n this._activeEffect.setMatrix(\"viewProjection\", scene.getTransformMatrix());\r\n\r\n if (this._mustRebind(scene, effect, subMesh)) {\r\n this._activeEffect.setColor4(\"albedoColor\", this.albedoColor, this.alpha);\r\n\r\n if (defines.INNERGLOW) {\r\n this._activeEffect.setColor4(\"innerGlowColor\", this.innerGlowColor, this.innerGlowColorIntensity);\r\n }\r\n\r\n if (defines.BORDER) {\r\n this._activeEffect.setFloat(\"borderWidth\", this.borderWidth);\r\n this._activeEffect.setFloat(\"edgeSmoothingValue\", this.edgeSmoothingValue);\r\n this._activeEffect.setFloat(\"borderMinValue\", this.borderMinValue);\r\n\r\n mesh.getBoundingInfo().boundingBox.extendSize.multiplyToRef(mesh.scaling, TmpVectors.Vector3[0]);\r\n this._activeEffect.setVector3(\"scaleFactor\", TmpVectors.Vector3[0]);\r\n }\r\n\r\n if (defines.HOVERLIGHT) {\r\n this._activeEffect.setDirectColor4(\"hoverColor\", this.hoverColor);\r\n this._activeEffect.setFloat(\"hoverRadius\", this.hoverRadius);\r\n this._activeEffect.setVector3(\"hoverPosition\", this.hoverPosition);\r\n }\r\n\r\n if (defines.TEXTURE && this._albedoTexture) {\r\n this._activeEffect.setTexture(\"albedoSampler\", this._albedoTexture);\r\n const matrix = this._albedoTexture.getTextureMatrix();\r\n this._activeEffect.setMatrix(\"textureMatrix\", matrix);\r\n }\r\n }\r\n\r\n this._afterBind(mesh, this._activeEffect, subMesh);\r\n }\r\n\r\n public override getActiveTextures(): BaseTexture[] {\r\n const activeTextures = super.getActiveTextures();\r\n\r\n return activeTextures;\r\n }\r\n\r\n public override hasTexture(texture: BaseTexture): boolean {\r\n if (super.hasTexture(texture)) {\r\n return true;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n /**\r\n * Disposes the material.\r\n * @param forceDisposeEffect specifies if effects should be forcefully disposed\r\n */\r\n public override dispose(forceDisposeEffect?: boolean): void {\r\n super.dispose(forceDisposeEffect);\r\n }\r\n\r\n public override clone(name: string): FluentMaterial {\r\n return SerializationHelper.Clone(() => new FluentMaterial(name, this.getScene()), this);\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.customType = \"BABYLON.GUI.FluentMaterial\";\r\n return serializationObject;\r\n }\r\n\r\n public override getClassName(): string {\r\n return \"FluentMaterial\";\r\n }\r\n\r\n // Statics\r\n /**\r\n * Creates a fluent material from parsed material data.\r\n * @param source defines the JSON representation of the material\r\n * @param scene defines the hosting scene\r\n * @param rootUrl defines the root URL to use to load textures and relative dependencies\r\n * @returns a new fluent material\r\n */\r\n public static override Parse(source: any, scene: Scene, rootUrl: string): FluentMaterial {\r\n return SerializationHelper.Parse(() => new FluentMaterial(source.name, scene), source, scene, rootUrl);\r\n }\r\n}\r\n\r\nlet _Registered = false;\r\n/**\r\n * Registers the FluentMaterial class with the type store for serialization support.\r\n * Safe to call multiple times; only the first call has an effect.\r\n */\r\nexport function RegisterFluentMaterial(): void {\r\n if (_Registered) {\r\n return;\r\n }\r\n _Registered = true;\r\n\r\n RegisterClass(\"BABYLON.GUI.FluentMaterial\", FluentMaterial);\r\n}\r\n"]}
@@ -0,0 +1,2 @@
1
+ /** Pure barrel — re-exports only side-effect-free modules */
2
+ export * from "./fluentMaterial.pure.js";
@@ -0,0 +1,3 @@
1
+ /** Pure barrel — re-exports only side-effect-free modules */
2
+ export * from "./fluentMaterial.pure.js";
3
+ //# sourceMappingURL=pure.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"pure.js","sourceRoot":"","sources":["../../../../../../dev/gui/src/3D/materials/fluent/pure.ts"],"names":[],"mappings":"AAAA,6DAA6D;AAC7D,cAAc,uBAAuB,CAAC","sourcesContent":["/** Pure barrel — re-exports only side-effect-free modules */\nexport * from \"./fluentMaterial.pure\";\n"]}
@@ -1,166 +1,7 @@
1
- import { type Nullable } from "@babylonjs/core/types.js";
2
- import { type Matrix, Vector3, Vector4 } from "@babylonjs/core/Maths/math.vector.js";
3
- import { type IAnimatable } from "@babylonjs/core/Animations/animatable.interface.js";
4
- import { type BaseTexture } from "@babylonjs/core/Materials/Textures/baseTexture.js";
5
- import { PushMaterial } from "@babylonjs/core/Materials/pushMaterial.js";
6
- import { type AbstractMesh } from "@babylonjs/core/Meshes/abstractMesh.js";
7
- import { type SubMesh } from "@babylonjs/core/Meshes/subMesh.js";
8
- import { type Mesh } from "@babylonjs/core/Meshes/mesh.js";
9
- import { type Scene } from "@babylonjs/core/scene.js";
10
- import { Color4 } from "@babylonjs/core/Maths/math.color.js";
11
- import "./shaders/fluentBackplate.fragment.js";
12
- import "./shaders/fluentBackplate.vertex.js";
13
1
  /**
14
- * Class used to render square buttons with fluent design
2
+ * Re-exports the pure implementation and applies the runtime registration side effect.
3
+ * Import "./fluentBackplateMaterial.pure" for tree-shakeable, side-effect-free usage.
15
4
  */
16
- export declare class FluentBackplateMaterial extends PushMaterial {
17
- private _shadersLoaded;
18
- /**
19
- * URL pointing to the texture used to define the coloring for the fluent blob effect.
20
- */
21
- static BLOB_TEXTURE_URL: string;
22
- /**
23
- * URL pointing to the texture used to define iridescent map.
24
- */
25
- static IM_TEXTURE_URL: string;
26
- private _blobTexture;
27
- private _iridescentMap;
28
- /**
29
- * Gets or sets the corner radius on the backplate. Best to keep this value between 0.01 and 0.5. Default is 0.03.
30
- */
31
- radius: number;
32
- /**
33
- * Gets or sets the line width of the backplate.
34
- */
35
- lineWidth: number;
36
- /**
37
- * Gets or sets whether to use absolute sizes when calculating effects on the backplate.
38
- * Since desktop and VR/AR have different relative sizes, it's usually best to keep this false.
39
- */
40
- absoluteSizes: boolean;
41
- /** @internal */
42
- _filterWidth: number;
43
- /**
44
- * Gets or sets the base color of the backplate.
45
- */
46
- baseColor: Color4;
47
- /**
48
- * Gets or sets the line color of the backplate.
49
- */
50
- lineColor: Color4;
51
- /**
52
- * Gets or sets the intensity of the fluent hover glow effect.
53
- */
54
- blobIntensity: number;
55
- /**
56
- * Gets or sets the far size of the fluent hover glow effect.
57
- */
58
- blobFarSize: number;
59
- /**
60
- * Gets or sets the distance considered "near" to the backplate, which controls the size of the fluent hover glow effect (see blobNearSize).
61
- */
62
- blobNearDistance: number;
63
- /**
64
- * Gets or sets the distance considered "far" from the backplate, which controls the size of the fluent hover glow effect (see blobFarSize).
65
- */
66
- blobFarDistance: number;
67
- /**
68
- * Gets or sets the length of the fluent hover glow effect fade.
69
- */
70
- blobFadeLength: number;
71
- /**
72
- * Gets or sets the size of the fluent hover glow effect when the left pointer is considered "near" to the backplate (see blobNearDistance).
73
- */
74
- blobNearSize: number;
75
- /**
76
- * Gets or sets the progress of the fluent hover glow effect selection animation corresponding to the left pointer (0.0 - 1.0).
77
- */
78
- blobPulse: number;
79
- /**
80
- * Gets or sets the opacity of the fluent hover glow effect corresponding to the left pointer (0.0 - 1.0). Default is 0.
81
- */
82
- blobFade: number;
83
- /**
84
- * Gets or sets the size of the fluent hover glow effect when the right pointer is considered "near" to the backplate (see blobNearDistance).
85
- */
86
- blobNearSize2: number;
87
- /**
88
- * Gets or sets the progress of the fluent hover glow effect selection animation corresponding to the right pointer (0.0 - 1.0).
89
- */
90
- blobPulse2: number;
91
- /**
92
- * Gets or sets the opacity of the fluent hover glow effect corresponding to the right pointer (0.0 - 1.0). Default is 0.
93
- */
94
- blobFade2: number;
95
- /** @internal */
96
- _rate: number;
97
- /**
98
- * Gets or sets the color of the highlights on the backplate line.
99
- */
100
- highlightColor: Color4;
101
- /**
102
- * Gets or sets the width of the highlights on the backplate line.
103
- */
104
- highlightWidth: number;
105
- /** @internal */
106
- _highlightTransform: Vector4;
107
- /** @internal */
108
- _highlight: number;
109
- /**
110
- * Gets or sets the intensity of the iridescence effect.
111
- */
112
- iridescenceIntensity: number;
113
- /**
114
- * Gets or sets the intensity of the iridescence effect on the backplate edges.
115
- */
116
- iridescenceEdgeIntensity: number;
117
- /** @internal */
118
- _angle: number;
119
- /**
120
- * Gets or sets the opacity of the backplate (0.0 - 1.0).
121
- */
122
- fadeOut: number;
123
- /** @internal */
124
- _reflected: boolean;
125
- /** @internal */
126
- _frequency: number;
127
- /** @internal */
128
- _verticalOffset: number;
129
- /**
130
- * Gets or sets the world-space position of the tip of the left index finger.
131
- */
132
- globalLeftIndexTipPosition: Vector3;
133
- private _globalLeftIndexTipPosition4;
134
- /**
135
- * Gets or sets the world-space position of the tip of the right index finger.
136
- */
137
- globalRightIndexTipPosition: Vector3;
138
- private _globalRightIndexTipPosition4;
139
- constructor(name: string, scene?: Scene);
140
- needAlphaBlending(): boolean;
141
- needAlphaTesting(): boolean;
142
- getAlphaTestTexture(): Nullable<BaseTexture>;
143
- isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh): boolean;
144
- bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void;
145
- /**
146
- * Get the list of animatables in the material.
147
- * @returns the list of animatables object used in the material
148
- */
149
- getAnimatables(): IAnimatable[];
150
- /**
151
- * Disposes the material.
152
- * @param forceDisposeEffect specifies if effects should be forcefully disposed
153
- */
154
- dispose(forceDisposeEffect?: boolean): void;
155
- clone(name: string): FluentBackplateMaterial;
156
- serialize(): any;
157
- getClassName(): string;
158
- /**
159
- * Creates a fluent backplate material from parsed material data.
160
- * @param source defines the JSON representation of the material
161
- * @param scene defines the hosting scene
162
- * @param rootUrl defines the root URL to use to load textures and relative dependencies
163
- * @returns a new fluent backplate material
164
- */
165
- static Parse(source: any, scene: Scene, rootUrl: string): FluentBackplateMaterial;
166
- }
5
+ export * from "./fluentBackplateMaterial.pure.js";
6
+ import "./shaders/fluentBackplate.fragment.js";
7
+ import "./shaders/fluentBackplate.vertex.js";