@babylonjs/gui 9.13.0 → 9.15.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (325) hide show
  1. package/2D/FrameGraph/pure.d.ts +2 -0
  2. package/2D/FrameGraph/pure.js +3 -0
  3. package/2D/FrameGraph/pure.js.map +1 -0
  4. package/2D/FrameGraph/renderGraphGUIBlock.d.ts +3 -41
  5. package/2D/FrameGraph/renderGraphGUIBlock.js +5 -64
  6. package/2D/FrameGraph/renderGraphGUIBlock.js.map +1 -1
  7. package/2D/FrameGraph/renderGraphGUIBlock.pure.d.ts +48 -0
  8. package/2D/FrameGraph/renderGraphGUIBlock.pure.js +78 -0
  9. package/2D/FrameGraph/renderGraphGUIBlock.pure.js.map +1 -0
  10. package/2D/advancedDynamicTexture.d.ts +2 -2
  11. package/2D/advancedDynamicTexture.js +2 -2
  12. package/2D/advancedDynamicTexture.js.map +1 -1
  13. package/2D/controls/button.d.ts +3 -107
  14. package/2D/controls/button.js +5 -243
  15. package/2D/controls/button.js.map +1 -1
  16. package/2D/controls/button.pure.d.ts +114 -0
  17. package/2D/controls/button.pure.js +257 -0
  18. package/2D/controls/button.pure.js.map +1 -0
  19. package/2D/controls/checkbox.d.ts +3 -51
  20. package/2D/controls/checkbox.js +5 -161
  21. package/2D/controls/checkbox.js.map +1 -1
  22. package/2D/controls/checkbox.pure.d.ts +58 -0
  23. package/2D/controls/checkbox.pure.js +175 -0
  24. package/2D/controls/checkbox.pure.js.map +1 -0
  25. package/2D/controls/colorpicker.d.ts +5 -101
  26. package/2D/controls/colorpicker.js +7 -1394
  27. package/2D/controls/colorpicker.js.map +1 -1
  28. package/2D/controls/colorpicker.pure.d.ts +106 -0
  29. package/2D/controls/colorpicker.pure.js +1406 -0
  30. package/2D/controls/colorpicker.pure.js.map +1 -0
  31. package/2D/controls/container.d.ts +3 -177
  32. package/2D/controls/container.js +5 -615
  33. package/2D/controls/container.js.map +1 -1
  34. package/2D/controls/container.pure.d.ts +184 -0
  35. package/2D/controls/container.pure.js +629 -0
  36. package/2D/controls/container.pure.js.map +1 -0
  37. package/2D/controls/control.d.ts +3 -944
  38. package/2D/controls/control.js +5 -2457
  39. package/2D/controls/control.js.map +1 -1
  40. package/2D/controls/control.pure.d.ts +951 -0
  41. package/2D/controls/control.pure.js +2471 -0
  42. package/2D/controls/control.pure.js.map +1 -0
  43. package/2D/controls/displayGrid.d.ts +5 -53
  44. package/2D/controls/displayGrid.js +7 -201
  45. package/2D/controls/displayGrid.js.map +1 -1
  46. package/2D/controls/displayGrid.pure.d.ts +58 -0
  47. package/2D/controls/displayGrid.pure.js +213 -0
  48. package/2D/controls/displayGrid.pure.js.map +1 -0
  49. package/2D/controls/ellipse.d.ts +5 -25
  50. package/2D/controls/ellipse.js +7 -92
  51. package/2D/controls/ellipse.js.map +1 -1
  52. package/2D/controls/ellipse.pure.d.ts +30 -0
  53. package/2D/controls/ellipse.pure.js +104 -0
  54. package/2D/controls/ellipse.pure.js.map +1 -0
  55. package/2D/controls/focusableButton.d.ts +3 -15
  56. package/2D/controls/focusableButton.js +5 -22
  57. package/2D/controls/focusableButton.js.map +1 -1
  58. package/2D/controls/focusableButton.pure.d.ts +22 -0
  59. package/2D/controls/focusableButton.pure.js +36 -0
  60. package/2D/controls/focusableButton.pure.js.map +1 -0
  61. package/2D/controls/gradient/LinearGradient.d.ts +3 -43
  62. package/2D/controls/gradient/LinearGradient.js +5 -70
  63. package/2D/controls/gradient/LinearGradient.js.map +1 -1
  64. package/2D/controls/gradient/LinearGradient.pure.d.ts +50 -0
  65. package/2D/controls/gradient/LinearGradient.pure.js +84 -0
  66. package/2D/controls/gradient/LinearGradient.pure.js.map +1 -0
  67. package/2D/controls/gradient/RadialGradient.d.ts +3 -51
  68. package/2D/controls/gradient/RadialGradient.js +5 -86
  69. package/2D/controls/gradient/RadialGradient.js.map +1 -1
  70. package/2D/controls/gradient/RadialGradient.pure.d.ts +58 -0
  71. package/2D/controls/gradient/RadialGradient.pure.js +100 -0
  72. package/2D/controls/gradient/RadialGradient.pure.js.map +1 -0
  73. package/2D/controls/gradient/pure.d.ts +3 -0
  74. package/2D/controls/gradient/pure.js +4 -0
  75. package/2D/controls/gradient/pure.js.map +1 -0
  76. package/2D/controls/grid.d.ts +3 -149
  77. package/2D/controls/grid.js +5 -525
  78. package/2D/controls/grid.js.map +1 -1
  79. package/2D/controls/grid.pure.d.ts +156 -0
  80. package/2D/controls/grid.pure.js +539 -0
  81. package/2D/controls/grid.pure.js.map +1 -0
  82. package/2D/controls/image.d.ts +3 -226
  83. package/2D/controls/image.js +5 -913
  84. package/2D/controls/image.js.map +1 -1
  85. package/2D/controls/image.pure.d.ts +233 -0
  86. package/2D/controls/image.pure.js +927 -0
  87. package/2D/controls/image.pure.js.map +1 -0
  88. package/2D/controls/inputPassword.d.ts +3 -7
  89. package/2D/controls/inputPassword.js +5 -19
  90. package/2D/controls/inputPassword.js.map +1 -1
  91. package/2D/controls/inputPassword.pure.d.ts +14 -0
  92. package/2D/controls/inputPassword.pure.js +33 -0
  93. package/2D/controls/inputPassword.pure.js.map +1 -0
  94. package/2D/controls/inputText.d.ts +3 -202
  95. package/2D/controls/inputText.js +5 -1050
  96. package/2D/controls/inputText.js.map +1 -1
  97. package/2D/controls/inputText.pure.d.ts +209 -0
  98. package/2D/controls/inputText.pure.js +1064 -0
  99. package/2D/controls/inputText.pure.js.map +1 -0
  100. package/2D/controls/inputTextArea.d.ts +3 -140
  101. package/2D/controls/inputTextArea.js +5 -1023
  102. package/2D/controls/inputTextArea.js.map +1 -1
  103. package/2D/controls/inputTextArea.pure.d.ts +147 -0
  104. package/2D/controls/inputTextArea.pure.js +1037 -0
  105. package/2D/controls/inputTextArea.pure.js.map +1 -0
  106. package/2D/controls/line.d.ts +5 -74
  107. package/2D/controls/line.js +7 -234
  108. package/2D/controls/line.js.map +1 -1
  109. package/2D/controls/line.pure.d.ts +79 -0
  110. package/2D/controls/line.pure.js +246 -0
  111. package/2D/controls/line.pure.js.map +1 -0
  112. package/2D/controls/multiLine.d.ts +3 -73
  113. package/2D/controls/multiLine.js +5 -234
  114. package/2D/controls/multiLine.js.map +1 -1
  115. package/2D/controls/multiLine.pure.d.ts +80 -0
  116. package/2D/controls/multiLine.pure.js +248 -0
  117. package/2D/controls/multiLine.pure.js.map +1 -0
  118. package/2D/controls/pure.d.ts +38 -0
  119. package/2D/controls/pure.js +39 -0
  120. package/2D/controls/pure.js.map +1 -0
  121. package/2D/controls/radioButton.d.ts +3 -47
  122. package/2D/controls/radioButton.js +5 -182
  123. package/2D/controls/radioButton.js.map +1 -1
  124. package/2D/controls/radioButton.pure.d.ts +54 -0
  125. package/2D/controls/radioButton.pure.js +196 -0
  126. package/2D/controls/radioButton.pure.js.map +1 -0
  127. package/2D/controls/rectangle.d.ts +5 -43
  128. package/2D/controls/rectangle.js +7 -205
  129. package/2D/controls/rectangle.js.map +1 -1
  130. package/2D/controls/rectangle.pure.d.ts +48 -0
  131. package/2D/controls/rectangle.pure.js +217 -0
  132. package/2D/controls/rectangle.pure.js.map +1 -0
  133. package/2D/controls/scrollViewers/pure.d.ts +2 -0
  134. package/2D/controls/scrollViewers/pure.js +3 -0
  135. package/2D/controls/scrollViewers/pure.js.map +1 -0
  136. package/2D/controls/scrollViewers/scrollViewer.d.ts +3 -176
  137. package/2D/controls/scrollViewers/scrollViewer.js +5 -584
  138. package/2D/controls/scrollViewers/scrollViewer.js.map +1 -1
  139. package/2D/controls/scrollViewers/scrollViewer.pure.d.ts +183 -0
  140. package/2D/controls/scrollViewers/scrollViewer.pure.js +598 -0
  141. package/2D/controls/scrollViewers/scrollViewer.pure.js.map +1 -0
  142. package/2D/controls/scrollViewers/scrollViewerWindow.d.ts +1 -1
  143. package/2D/controls/scrollViewers/scrollViewerWindow.js +2 -2
  144. package/2D/controls/scrollViewers/scrollViewerWindow.js.map +1 -1
  145. package/2D/controls/selector.d.ts +2 -2
  146. package/2D/controls/selector.js +8 -8
  147. package/2D/controls/selector.js.map +1 -1
  148. package/2D/controls/sliders/baseSlider.d.ts +1 -1
  149. package/2D/controls/sliders/baseSlider.js +1 -1
  150. package/2D/controls/sliders/baseSlider.js.map +1 -1
  151. package/2D/controls/sliders/imageBasedSlider.d.ts +3 -45
  152. package/2D/controls/sliders/imageBasedSlider.js +5 -165
  153. package/2D/controls/sliders/imageBasedSlider.js.map +1 -1
  154. package/2D/controls/sliders/imageBasedSlider.pure.d.ts +52 -0
  155. package/2D/controls/sliders/imageBasedSlider.pure.js +179 -0
  156. package/2D/controls/sliders/imageBasedSlider.pure.js.map +1 -0
  157. package/2D/controls/sliders/pure.d.ts +4 -0
  158. package/2D/controls/sliders/pure.js +5 -0
  159. package/2D/controls/sliders/pure.js.map +1 -0
  160. package/2D/controls/sliders/scrollBar.d.ts +3 -48
  161. package/2D/controls/sliders/scrollBar.js +5 -170
  162. package/2D/controls/sliders/scrollBar.js.map +1 -1
  163. package/2D/controls/sliders/scrollBar.pure.d.ts +55 -0
  164. package/2D/controls/sliders/scrollBar.pure.js +184 -0
  165. package/2D/controls/sliders/scrollBar.pure.js.map +1 -0
  166. package/2D/controls/sliders/slider.d.ts +3 -44
  167. package/2D/controls/sliders/slider.js +5 -278
  168. package/2D/controls/sliders/slider.js.map +1 -1
  169. package/2D/controls/sliders/slider.pure.d.ts +51 -0
  170. package/2D/controls/sliders/slider.pure.js +292 -0
  171. package/2D/controls/sliders/slider.pure.js.map +1 -0
  172. package/2D/controls/stackPanel.d.ts +3 -62
  173. package/2D/controls/stackPanel.js +5 -243
  174. package/2D/controls/stackPanel.js.map +1 -1
  175. package/2D/controls/stackPanel.pure.d.ts +69 -0
  176. package/2D/controls/stackPanel.pure.js +257 -0
  177. package/2D/controls/stackPanel.pure.js.map +1 -0
  178. package/2D/controls/statics.d.ts +3 -4
  179. package/2D/controls/statics.js +5 -47
  180. package/2D/controls/statics.js.map +1 -1
  181. package/2D/controls/statics.pure.d.ts +11 -0
  182. package/2D/controls/statics.pure.js +61 -0
  183. package/2D/controls/statics.pure.js.map +1 -0
  184. package/2D/controls/textBlock.d.ts +3 -217
  185. package/2D/controls/textBlock.js +5 -676
  186. package/2D/controls/textBlock.js.map +1 -1
  187. package/2D/controls/textBlock.pure.d.ts +224 -0
  188. package/2D/controls/textBlock.pure.js +690 -0
  189. package/2D/controls/textBlock.pure.js.map +1 -0
  190. package/2D/controls/toggleButton.d.ts +3 -91
  191. package/2D/controls/toggleButton.js +5 -226
  192. package/2D/controls/toggleButton.js.map +1 -1
  193. package/2D/controls/toggleButton.pure.d.ts +98 -0
  194. package/2D/controls/toggleButton.pure.js +240 -0
  195. package/2D/controls/toggleButton.pure.js.map +1 -0
  196. package/2D/controls/virtualKeyboard.d.ts +3 -100
  197. package/2D/controls/virtualKeyboard.js +5 -272
  198. package/2D/controls/virtualKeyboard.js.map +1 -1
  199. package/2D/controls/virtualKeyboard.pure.d.ts +107 -0
  200. package/2D/controls/virtualKeyboard.pure.js +286 -0
  201. package/2D/controls/virtualKeyboard.pure.js.map +1 -0
  202. package/2D/math2D.d.ts +1 -1
  203. package/2D/math2D.js +1 -1
  204. package/2D/math2D.js.map +1 -1
  205. package/2D/measure.js +1 -1
  206. package/2D/measure.js.map +1 -1
  207. package/2D/pure.d.ts +13 -0
  208. package/2D/pure.js +15 -0
  209. package/2D/pure.js.map +1 -0
  210. package/3D/controls/MRTK3/touchHolographicButton.d.ts +4 -4
  211. package/3D/controls/MRTK3/touchHolographicButton.js +10 -10
  212. package/3D/controls/MRTK3/touchHolographicButton.js.map +1 -1
  213. package/3D/controls/holographicBackplate.d.ts +1 -1
  214. package/3D/controls/holographicBackplate.js +1 -1
  215. package/3D/controls/holographicBackplate.js.map +1 -1
  216. package/3D/controls/holographicButton.d.ts +1 -1
  217. package/3D/controls/holographicButton.js +4 -4
  218. package/3D/controls/holographicButton.js.map +1 -1
  219. package/3D/controls/holographicSlate.js +4 -4
  220. package/3D/controls/holographicSlate.js.map +1 -1
  221. package/3D/controls/pure.d.ts +23 -0
  222. package/3D/controls/pure.js +24 -0
  223. package/3D/controls/pure.js.map +1 -0
  224. package/3D/controls/slider3D.d.ts +3 -3
  225. package/3D/controls/slider3D.js +3 -3
  226. package/3D/controls/slider3D.js.map +1 -1
  227. package/3D/controls/touchHolographicButton.d.ts +2 -2
  228. package/3D/controls/touchHolographicButton.js +5 -5
  229. package/3D/controls/touchHolographicButton.js.map +1 -1
  230. package/3D/controls/touchHolographicMenu.js +1 -1
  231. package/3D/controls/touchHolographicMenu.js.map +1 -1
  232. package/3D/gizmos/gizmoHandle.d.ts +1 -1
  233. package/3D/gizmos/gizmoHandle.js +1 -1
  234. package/3D/gizmos/gizmoHandle.js.map +1 -1
  235. package/3D/gizmos/pure.d.ts +3 -0
  236. package/3D/gizmos/pure.js +4 -0
  237. package/3D/gizmos/pure.js.map +1 -0
  238. package/3D/materials/fluent/fluentMaterial.d.ts +5 -100
  239. package/3D/materials/fluent/fluentMaterial.js +7 -305
  240. package/3D/materials/fluent/fluentMaterial.js.map +1 -1
  241. package/3D/materials/fluent/fluentMaterial.pure.d.ts +105 -0
  242. package/3D/materials/fluent/fluentMaterial.pure.js +320 -0
  243. package/3D/materials/fluent/fluentMaterial.pure.js.map +1 -0
  244. package/3D/materials/fluent/pure.d.ts +2 -0
  245. package/3D/materials/fluent/pure.js +3 -0
  246. package/3D/materials/fluent/pure.js.map +1 -0
  247. package/3D/materials/fluentBackplate/fluentBackplateMaterial.d.ts +5 -164
  248. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js +7 -488
  249. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js.map +1 -1
  250. package/3D/materials/fluentBackplate/fluentBackplateMaterial.pure.d.ts +169 -0
  251. package/3D/materials/fluentBackplate/fluentBackplateMaterial.pure.js +503 -0
  252. package/3D/materials/fluentBackplate/fluentBackplateMaterial.pure.js.map +1 -0
  253. package/3D/materials/fluentBackplate/pure.d.ts +2 -0
  254. package/3D/materials/fluentBackplate/pure.js +3 -0
  255. package/3D/materials/fluentBackplate/pure.js.map +1 -0
  256. package/3D/materials/fluentButton/fluentButtonMaterial.d.ts +5 -200
  257. package/3D/materials/fluentButton/fluentButtonMaterial.js +7 -563
  258. package/3D/materials/fluentButton/fluentButtonMaterial.js.map +1 -1
  259. package/3D/materials/fluentButton/fluentButtonMaterial.pure.d.ts +205 -0
  260. package/3D/materials/fluentButton/fluentButtonMaterial.pure.js +578 -0
  261. package/3D/materials/fluentButton/fluentButtonMaterial.pure.js.map +1 -0
  262. package/3D/materials/fluentButton/pure.d.ts +2 -0
  263. package/3D/materials/fluentButton/pure.js +3 -0
  264. package/3D/materials/fluentButton/pure.js.map +1 -0
  265. package/3D/materials/fluentMaterial.d.ts +1 -1
  266. package/3D/materials/fluentMaterial.js +1 -1
  267. package/3D/materials/fluentMaterial.js.map +1 -1
  268. package/3D/materials/handle/handleMaterial.d.ts +5 -66
  269. package/3D/materials/handle/handleMaterial.js +5 -118
  270. package/3D/materials/handle/handleMaterial.js.map +1 -1
  271. package/3D/materials/handle/handleMaterial.pure.d.ts +66 -0
  272. package/3D/materials/handle/handleMaterial.pure.js +121 -0
  273. package/3D/materials/handle/handleMaterial.pure.js.map +1 -0
  274. package/3D/materials/handle/pure.d.ts +2 -0
  275. package/3D/materials/handle/pure.js +3 -0
  276. package/3D/materials/handle/pure.js.map +1 -0
  277. package/3D/materials/mrdl/mrdlBackglowMaterial.d.ts +5 -85
  278. package/3D/materials/mrdl/mrdlBackglowMaterial.js +7 -299
  279. package/3D/materials/mrdl/mrdlBackglowMaterial.js.map +1 -1
  280. package/3D/materials/mrdl/mrdlBackglowMaterial.pure.d.ts +90 -0
  281. package/3D/materials/mrdl/mrdlBackglowMaterial.pure.js +314 -0
  282. package/3D/materials/mrdl/mrdlBackglowMaterial.pure.js.map +1 -0
  283. package/3D/materials/mrdl/mrdlBackplateMaterial.d.ts +5 -145
  284. package/3D/materials/mrdl/mrdlBackplateMaterial.js +7 -433
  285. package/3D/materials/mrdl/mrdlBackplateMaterial.js.map +1 -1
  286. package/3D/materials/mrdl/mrdlBackplateMaterial.pure.d.ts +157 -0
  287. package/3D/materials/mrdl/mrdlBackplateMaterial.pure.js +455 -0
  288. package/3D/materials/mrdl/mrdlBackplateMaterial.pure.js.map +1 -0
  289. package/3D/materials/mrdl/mrdlFrontplateMaterial.d.ts +5 -183
  290. package/3D/materials/mrdl/mrdlFrontplateMaterial.js +7 -532
  291. package/3D/materials/mrdl/mrdlFrontplateMaterial.js.map +1 -1
  292. package/3D/materials/mrdl/mrdlFrontplateMaterial.pure.d.ts +188 -0
  293. package/3D/materials/mrdl/mrdlFrontplateMaterial.pure.js +547 -0
  294. package/3D/materials/mrdl/mrdlFrontplateMaterial.pure.js.map +1 -0
  295. package/3D/materials/mrdl/mrdlInnerquadMaterial.d.ts +5 -54
  296. package/3D/materials/mrdl/mrdlInnerquadMaterial.js +7 -227
  297. package/3D/materials/mrdl/mrdlInnerquadMaterial.js.map +1 -1
  298. package/3D/materials/mrdl/mrdlInnerquadMaterial.pure.d.ts +59 -0
  299. package/3D/materials/mrdl/mrdlInnerquadMaterial.pure.js +242 -0
  300. package/3D/materials/mrdl/mrdlInnerquadMaterial.pure.js.map +1 -0
  301. package/3D/materials/mrdl/mrdlSliderBarMaterial.d.ts +5 -334
  302. package/3D/materials/mrdl/mrdlSliderBarMaterial.js +7 -855
  303. package/3D/materials/mrdl/mrdlSliderBarMaterial.js.map +1 -1
  304. package/3D/materials/mrdl/mrdlSliderBarMaterial.pure.d.ts +346 -0
  305. package/3D/materials/mrdl/mrdlSliderBarMaterial.pure.js +877 -0
  306. package/3D/materials/mrdl/mrdlSliderBarMaterial.pure.js.map +1 -0
  307. package/3D/materials/mrdl/mrdlSliderThumbMaterial.d.ts +5 -334
  308. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js +7 -855
  309. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js.map +1 -1
  310. package/3D/materials/mrdl/mrdlSliderThumbMaterial.pure.d.ts +346 -0
  311. package/3D/materials/mrdl/mrdlSliderThumbMaterial.pure.js +877 -0
  312. package/3D/materials/mrdl/mrdlSliderThumbMaterial.pure.js.map +1 -0
  313. package/3D/materials/mrdl/pure.d.ts +7 -0
  314. package/3D/materials/mrdl/pure.js +8 -0
  315. package/3D/materials/mrdl/pure.js.map +1 -0
  316. package/3D/materials/pure.d.ts +6 -0
  317. package/3D/materials/pure.js +8 -0
  318. package/3D/materials/pure.js.map +1 -0
  319. package/3D/pure.d.ts +6 -0
  320. package/3D/pure.js +8 -0
  321. package/3D/pure.js.map +1 -0
  322. package/package.json +50 -3
  323. package/pure.d.ts +3 -0
  324. package/pure.js +5 -0
  325. package/pure.js.map +1 -0
@@ -0,0 +1,455 @@
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+ import { __decorate } from "@babylonjs/core/tslib.es6.js";
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+ import { serialize } from "@babylonjs/core/Misc/decorators.js";
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+ import { SerializationHelper } from "@babylonjs/core/Misc/decorators.serialization.js";
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+ import { Vector4 } from "@babylonjs/core/Maths/math.vector.pure.js";
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+ import { Texture } from "@babylonjs/core/Materials/Textures/texture.pure.js";
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+ import { MaterialDefines } from "@babylonjs/core/Materials/materialDefines.js";
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+ import { PushMaterial } from "@babylonjs/core/Materials/pushMaterial.js";
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+ import { VertexBuffer } from "@babylonjs/core/Buffers/buffer.pure.js";
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+ import { RegisterClass } from "@babylonjs/core/Misc/typeStore.js";
10
+ import { Color4 } from "@babylonjs/core/Maths/math.color.pure.js";
11
+ import { EffectFallbacks } from "@babylonjs/core/Materials/effectFallbacks.js";
12
+ import { Constants } from "@babylonjs/core/Engines/constants.js";
13
+ import { HandleFallbacksForShadows, PrepareAttributesForInstances, PrepareDefinesForAttributes, PrepareUniformsAndSamplersList } from "@babylonjs/core/Materials/materialHelper.functions.js";
14
+ import { Tools } from "@babylonjs/core/Misc/tools.pure.js";
15
+ /** @internal */
16
+ class MRDLBackplateMaterialDefines extends MaterialDefines {
17
+ constructor() {
18
+ super();
19
+ /*
20
+ "IRIDESCENCE_ENABLE", "SMOOTH_EDGES"
21
+ */
22
+ this.IRIDESCENCE_ENABLE = true;
23
+ this.SMOOTH_EDGES = true;
24
+ this._needNormals = true;
25
+ this.rebuild();
26
+ }
27
+ }
28
+ /**
29
+ * Class used to render backplate material with MRDL
30
+ */
31
+ export class MRDLBackplateMaterial extends PushMaterial {
32
+ constructor(name, scene) {
33
+ super(name, scene);
34
+ /**
35
+ * Gets or sets the corner radius on the backplate. If this value is changed, update the lineWidth to match.
36
+ */
37
+ this.radius = 0.3;
38
+ /**
39
+ * Gets or sets the line width of the backplate.
40
+ */
41
+ this.lineWidth = 0.003;
42
+ /**
43
+ * Gets or sets whether to use absolute sizes when calculating effects on the backplate.
44
+ * Since desktop and VR/AR have different relative sizes, it's usually best to keep this false.
45
+ */
46
+ this.absoluteSizes = false;
47
+ /** @internal */
48
+ this._filterWidth = 1;
49
+ /**
50
+ * Gets or sets the base color of the backplate.
51
+ */
52
+ this.baseColor = new Color4(0, 0, 0, 1);
53
+ /**
54
+ * Gets or sets the line color of the backplate.
55
+ */
56
+ this.lineColor = new Color4(0.2, 0.262745, 0.4, 1);
57
+ /**
58
+ * Gets or sets the top left Radii Multiplier.
59
+ */
60
+ this.radiusTopLeft = 1.0;
61
+ /**
62
+ * Gets or sets the top left Radii Multiplier.
63
+ */
64
+ this.radiusTopRight = 1.0;
65
+ /**
66
+ * Gets or sets the top left Radii Multiplier.
67
+ */
68
+ this.radiusBottomLeft = 1.0;
69
+ /**
70
+ * Gets or sets the top left Radii Multiplier.
71
+ */
72
+ this.radiusBottomRight = 1.0;
73
+ /** @internal */
74
+ this._rate = 0;
75
+ /**
76
+ * Gets or sets the color of the highlights on the backplate line.
77
+ */
78
+ this.highlightColor = new Color4(0.239216, 0.435294, 0.827451, 1);
79
+ /**
80
+ * Gets or sets the width of the highlights on the backplate line.
81
+ */
82
+ this.highlightWidth = 0;
83
+ /** @internal */
84
+ this._highlightTransform = new Vector4(1, 1, 0, 0);
85
+ /** @internal */
86
+ this._highlight = 1;
87
+ /**
88
+ * Gets or sets the intensity of the iridescence effect.
89
+ */
90
+ this.iridescenceIntensity = 0.45;
91
+ /**
92
+ * Gets or sets the intensity of the iridescence effect on the backplate edges.
93
+ */
94
+ this.iridescenceEdgeIntensity = 1;
95
+ /**
96
+ * Gets or sets the Tint of the iridescence effect on the backplate.
97
+ */
98
+ this.iridescenceTint = new Color4(1, 1, 1, 1);
99
+ /** @internal */
100
+ this._angle = -45;
101
+ /**
102
+ * Gets or sets the opacity of the backplate (0.0 - 1.0).
103
+ */
104
+ this.fadeOut = 1;
105
+ /** @internal */
106
+ this._reflected = true;
107
+ /** @internal */
108
+ this._frequency = 1;
109
+ /** @internal */
110
+ this._verticalOffset = 0;
111
+ /**
112
+ * Gets or sets the gradient color effect on the backplate.
113
+ */
114
+ this.gradientColor = new Color4(0.74902, 0.74902, 0.74902, 1);
115
+ /**
116
+ * Gets or sets the top left gradient color effect on the backplate.
117
+ */
118
+ this.topLeftGradientColor = new Color4(0.00784314, 0.294118, 0.580392, 1);
119
+ /**
120
+ * Gets or sets the top right gradient color effect on the backplate.
121
+ */
122
+ this.topRightGradientColor = new Color4(0.305882, 0, 1, 1);
123
+ /**
124
+ * Gets or sets the bottom left gradient color effect on the backplate.
125
+ */
126
+ this.bottomLeftGradientColor = new Color4(0.133333, 0.258824, 0.992157, 1);
127
+ /**
128
+ * Gets or sets the bottom right gradient color effect on the backplate.
129
+ */
130
+ this.bottomRightGradientColor = new Color4(0.176471, 0.176471, 0.619608, 1);
131
+ /**
132
+ * Gets or sets the edge width of the backplate.
133
+ */
134
+ this.edgeWidth = 0.5;
135
+ /**
136
+ * Gets or sets the edge width of the backplate.
137
+ */
138
+ this.edgePower = 1;
139
+ /**
140
+ * Gets or sets the edge width of the backplate.
141
+ */
142
+ this.edgeLineGradientBlend = 0.5;
143
+ this.alphaMode = Constants.ALPHA_DISABLE;
144
+ this.backFaceCulling = false;
145
+ const textureUrl = Tools.GetAssetUrl(MRDLBackplateMaterial.IRIDESCENT_MAP_TEXTURE_URL);
146
+ this._iridescentMapTexture = new Texture(textureUrl, this.getScene(), true, false, Texture.NEAREST_SAMPLINGMODE);
147
+ }
148
+ needAlphaBlending() {
149
+ return false;
150
+ }
151
+ needAlphaTesting() {
152
+ return false;
153
+ }
154
+ getAlphaTestTexture() {
155
+ return null;
156
+ }
157
+ // Methods
158
+ isReadyForSubMesh(mesh, subMesh) {
159
+ const drawWrapper = subMesh._drawWrapper;
160
+ if (this.isFrozen) {
161
+ if (drawWrapper.effect && drawWrapper._wasPreviouslyReady) {
162
+ return true;
163
+ }
164
+ }
165
+ if (!subMesh.materialDefines) {
166
+ subMesh.materialDefines = new MRDLBackplateMaterialDefines();
167
+ }
168
+ const defines = subMesh.materialDefines;
169
+ const scene = this.getScene();
170
+ if (!this._iridescentMapTexture.isReady()) {
171
+ return false;
172
+ }
173
+ if (this._isReadyForSubMesh(subMesh)) {
174
+ return true;
175
+ }
176
+ const engine = scene.getEngine();
177
+ // Attribs
178
+ PrepareDefinesForAttributes(mesh, defines, false, false);
179
+ // Get correct effect
180
+ if (defines.isDirty) {
181
+ defines.markAsProcessed();
182
+ scene.resetCachedMaterial();
183
+ // Fallbacks
184
+ const fallbacks = new EffectFallbacks();
185
+ if (defines.FOG) {
186
+ fallbacks.addFallback(1, "FOG");
187
+ }
188
+ HandleFallbacksForShadows(defines, fallbacks);
189
+ defines.IMAGEPROCESSINGPOSTPROCESS = scene.imageProcessingConfiguration.applyByPostProcess;
190
+ //Attributes
191
+ const attribs = [VertexBuffer.PositionKind];
192
+ if (defines.NORMAL) {
193
+ attribs.push(VertexBuffer.NormalKind);
194
+ }
195
+ if (defines.UV1) {
196
+ attribs.push(VertexBuffer.UVKind);
197
+ }
198
+ if (defines.UV2) {
199
+ attribs.push(VertexBuffer.UV2Kind);
200
+ }
201
+ if (defines.VERTEXCOLOR) {
202
+ attribs.push(VertexBuffer.ColorKind);
203
+ }
204
+ if (defines.TANGENT) {
205
+ attribs.push(VertexBuffer.TangentKind);
206
+ }
207
+ PrepareAttributesForInstances(attribs, defines);
208
+ // Legacy browser patch
209
+ const shaderName = "mrdlBackplate";
210
+ const join = defines.toString();
211
+ const uniforms = [
212
+ "world",
213
+ "viewProjection",
214
+ "cameraPosition",
215
+ "_Radius_",
216
+ "_Line_Width_",
217
+ "_Absolute_Sizes_",
218
+ "_Filter_Width_",
219
+ "_Base_Color_",
220
+ "_Line_Color_",
221
+ "_Radius_Top_Left_",
222
+ "_Radius_Top_Right_",
223
+ "_Radius_Bottom_Left_",
224
+ "_Radius_Bottom_Right_",
225
+ "_Rate_",
226
+ "_Highlight_Color_",
227
+ "_Highlight_Width_",
228
+ "_Highlight_Transform_",
229
+ "_Highlight_",
230
+ "_Iridescence_Intensity_",
231
+ "_Iridescence_Edge_Intensity_",
232
+ "_Iridescence_Tint_",
233
+ "_Iridescent_Map_",
234
+ "_Angle_",
235
+ "_Reflected_",
236
+ "_Frequency_",
237
+ "_Vertical_Offset_",
238
+ "_Gradient_Color_",
239
+ "_Top_Left_",
240
+ "_Top_Right_",
241
+ "_Bottom_Left_",
242
+ "_Bottom_Right_",
243
+ "_Edge_Width_",
244
+ "_Edge_Power_",
245
+ "_Line_Gradient_Blend_",
246
+ "_Fade_Out_",
247
+ ];
248
+ const samplers = ["_Iridescent_Map_"];
249
+ const uniformBuffers = [];
250
+ PrepareUniformsAndSamplersList({
251
+ uniformsNames: uniforms,
252
+ uniformBuffersNames: uniformBuffers,
253
+ samplers: samplers,
254
+ defines: defines,
255
+ maxSimultaneousLights: 4,
256
+ });
257
+ subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
258
+ attributes: attribs,
259
+ uniformsNames: uniforms,
260
+ uniformBuffersNames: uniformBuffers,
261
+ samplers: samplers,
262
+ defines: join,
263
+ fallbacks: fallbacks,
264
+ onCompiled: this.onCompiled,
265
+ onError: this.onError,
266
+ indexParameters: { maxSimultaneousLights: 4 },
267
+ extraInitializationsAsync: async () => {
268
+ await Promise.all([import("./shaders/mrdlBackplate.vertex.js"), import("./shaders/mrdlBackplate.fragment.js")]);
269
+ },
270
+ }, engine), defines);
271
+ }
272
+ if (!subMesh.effect || !subMesh.effect.isReady()) {
273
+ return false;
274
+ }
275
+ defines._renderId = scene.getRenderId();
276
+ drawWrapper._wasPreviouslyReady = true;
277
+ return true;
278
+ }
279
+ bindForSubMesh(world, mesh, subMesh) {
280
+ const defines = subMesh.materialDefines;
281
+ if (!defines) {
282
+ return;
283
+ }
284
+ const effect = subMesh.effect;
285
+ if (!effect) {
286
+ return;
287
+ }
288
+ this._activeEffect = effect;
289
+ // Matrices
290
+ this.bindOnlyWorldMatrix(world);
291
+ this._activeEffect.setMatrix("viewProjection", this.getScene().getTransformMatrix());
292
+ this._activeEffect.setVector3("cameraPosition", this.getScene().activeCamera.position);
293
+ // "Round Rect"
294
+ this._activeEffect.setFloat("_Radius_", this.radius);
295
+ this._activeEffect.setFloat("_Line_Width_", this.lineWidth);
296
+ this._activeEffect.setFloat("_Absolute_Sizes_", this.absoluteSizes ? 1.0 : 0.0);
297
+ this._activeEffect.setFloat("_Filter_Width_", this._filterWidth);
298
+ this._activeEffect.setDirectColor4("_Base_Color_", this.baseColor);
299
+ this._activeEffect.setDirectColor4("_Line_Color_", this.lineColor);
300
+ // "Radii Multipliers"
301
+ this._activeEffect.setFloat("_Radius_Top_Left_", this.radiusTopLeft);
302
+ this._activeEffect.setFloat("_Radius_Top_Right_", this.radiusTopRight);
303
+ this._activeEffect.setFloat("_Radius_Bottom_Left_", this.radiusBottomLeft);
304
+ this._activeEffect.setFloat("_Radius_Bottom_Right_", this.radiusBottomRight);
305
+ // "Line Highlight"
306
+ this._activeEffect.setFloat("_Rate_", this._rate);
307
+ this._activeEffect.setDirectColor4("_Highlight_Color_", this.highlightColor);
308
+ this._activeEffect.setFloat("_Highlight_Width_", this.highlightWidth);
309
+ this._activeEffect.setVector4("_Highlight_Transform_", this._highlightTransform);
310
+ this._activeEffect.setFloat("_Highlight_", this._highlight);
311
+ // "Iridescence"
312
+ //define IRIDESCENCE_ENABLE true;
313
+ this._activeEffect.setFloat("_Iridescence_Intensity_", this.iridescenceIntensity);
314
+ this._activeEffect.setFloat("_Iridescence_Edge_Intensity_", this.iridescenceEdgeIntensity);
315
+ this._activeEffect.setDirectColor4("_Iridescence_Tint_", this.iridescenceTint);
316
+ this._activeEffect.setTexture("_Iridescent_Map_", this._iridescentMapTexture);
317
+ this._activeEffect.setFloat("_Angle_", this._angle);
318
+ this._activeEffect.setFloat("_Reflected_", this._reflected ? 1.0 : 0.0);
319
+ this._activeEffect.setFloat("_Frequency_", this._frequency);
320
+ this._activeEffect.setFloat("_Vertical_Offset_", this._verticalOffset);
321
+ // "Gradient"
322
+ this._activeEffect.setDirectColor4("_Gradient_Color_", this.gradientColor);
323
+ this._activeEffect.setDirectColor4("_Top_Left_", this.topLeftGradientColor);
324
+ this._activeEffect.setDirectColor4("_Top_Right_", this.topRightGradientColor);
325
+ this._activeEffect.setDirectColor4("_Bottom_Left_", this.bottomLeftGradientColor);
326
+ this._activeEffect.setDirectColor4("_Bottom_Right_", this.bottomRightGradientColor);
327
+ //define EDGE_ONLY false;
328
+ this._activeEffect.setFloat("_Edge_Width_", this.edgeWidth);
329
+ this._activeEffect.setFloat("_Edge_Power_", this.edgePower);
330
+ this._activeEffect.setFloat("_Line_Gradient_Blend_", this.edgeLineGradientBlend);
331
+ // "Fade"
332
+ this._activeEffect.setFloat("_Fade_Out_", this.fadeOut);
333
+ // "Antialiasing"
334
+ //define SMOOTH_EDGES true;
335
+ this._afterBind(mesh, this._activeEffect, subMesh);
336
+ }
337
+ /**
338
+ * Get the list of animatables in the material.
339
+ * @returns the list of animatables object used in the material
340
+ */
341
+ getAnimatables() {
342
+ return [];
343
+ }
344
+ dispose(forceDisposeEffect) {
345
+ super.dispose(forceDisposeEffect);
346
+ }
347
+ clone(name) {
348
+ return SerializationHelper.Clone(() => new MRDLBackplateMaterial(name, this.getScene()), this);
349
+ }
350
+ serialize() {
351
+ const serializationObject = super.serialize();
352
+ serializationObject.customType = "BABYLON.MRDLBackplateMaterial";
353
+ return serializationObject;
354
+ }
355
+ getClassName() {
356
+ return "MRDLBackplateMaterial";
357
+ }
358
+ // Statics
359
+ /**
360
+ * Parses a serialized MRDLBackplateMaterial and returns a new instance.
361
+ * @param source - the serialized object
362
+ * @param scene - defines the hosting scene
363
+ * @param rootUrl - the root URL used to load any associated textures
364
+ * @returns a new MRDLBackplateMaterial
365
+ */
366
+ static Parse(source, scene, rootUrl) {
367
+ return SerializationHelper.Parse(() => new MRDLBackplateMaterial(source.name, scene), source, scene, rootUrl);
368
+ }
369
+ }
370
+ /**
371
+ * URL pointing to the texture used to define the coloring for the Iridescent Map effect.
372
+ */
373
+ MRDLBackplateMaterial.IRIDESCENT_MAP_TEXTURE_URL = "https://assets.babylonjs.com/core/MRTK/MRDL/mrtk-mrdl-backplate-iridescence.png";
374
+ __decorate([
375
+ serialize()
376
+ ], MRDLBackplateMaterial.prototype, "radius", void 0);
377
+ __decorate([
378
+ serialize()
379
+ ], MRDLBackplateMaterial.prototype, "lineWidth", void 0);
380
+ __decorate([
381
+ serialize()
382
+ ], MRDLBackplateMaterial.prototype, "absoluteSizes", void 0);
383
+ __decorate([
384
+ serialize()
385
+ ], MRDLBackplateMaterial.prototype, "baseColor", void 0);
386
+ __decorate([
387
+ serialize()
388
+ ], MRDLBackplateMaterial.prototype, "lineColor", void 0);
389
+ __decorate([
390
+ serialize()
391
+ ], MRDLBackplateMaterial.prototype, "radiusTopLeft", void 0);
392
+ __decorate([
393
+ serialize()
394
+ ], MRDLBackplateMaterial.prototype, "radiusTopRight", void 0);
395
+ __decorate([
396
+ serialize()
397
+ ], MRDLBackplateMaterial.prototype, "radiusBottomLeft", void 0);
398
+ __decorate([
399
+ serialize()
400
+ ], MRDLBackplateMaterial.prototype, "radiusBottomRight", void 0);
401
+ __decorate([
402
+ serialize()
403
+ ], MRDLBackplateMaterial.prototype, "highlightColor", void 0);
404
+ __decorate([
405
+ serialize()
406
+ ], MRDLBackplateMaterial.prototype, "highlightWidth", void 0);
407
+ __decorate([
408
+ serialize()
409
+ ], MRDLBackplateMaterial.prototype, "iridescenceIntensity", void 0);
410
+ __decorate([
411
+ serialize()
412
+ ], MRDLBackplateMaterial.prototype, "iridescenceEdgeIntensity", void 0);
413
+ __decorate([
414
+ serialize()
415
+ ], MRDLBackplateMaterial.prototype, "iridescenceTint", void 0);
416
+ __decorate([
417
+ serialize()
418
+ ], MRDLBackplateMaterial.prototype, "fadeOut", void 0);
419
+ __decorate([
420
+ serialize()
421
+ ], MRDLBackplateMaterial.prototype, "gradientColor", void 0);
422
+ __decorate([
423
+ serialize()
424
+ ], MRDLBackplateMaterial.prototype, "topLeftGradientColor", void 0);
425
+ __decorate([
426
+ serialize()
427
+ ], MRDLBackplateMaterial.prototype, "topRightGradientColor", void 0);
428
+ __decorate([
429
+ serialize()
430
+ ], MRDLBackplateMaterial.prototype, "bottomLeftGradientColor", void 0);
431
+ __decorate([
432
+ serialize()
433
+ ], MRDLBackplateMaterial.prototype, "bottomRightGradientColor", void 0);
434
+ __decorate([
435
+ serialize()
436
+ ], MRDLBackplateMaterial.prototype, "edgeWidth", void 0);
437
+ __decorate([
438
+ serialize()
439
+ ], MRDLBackplateMaterial.prototype, "edgePower", void 0);
440
+ __decorate([
441
+ serialize()
442
+ ], MRDLBackplateMaterial.prototype, "edgeLineGradientBlend", void 0);
443
+ let _Registered = false;
444
+ /**
445
+ * Registers the MRDLBackplateMaterial class with the type store for serialization support.
446
+ * Safe to call multiple times; only the first call has an effect.
447
+ */
448
+ export function RegisterMRDLBackplateMaterial() {
449
+ if (_Registered) {
450
+ return;
451
+ }
452
+ _Registered = true;
453
+ RegisterClass("BABYLON.GUI.MRDLBackplateMaterial", MRDLBackplateMaterial);
454
+ }
455
+ //# sourceMappingURL=mrdlBackplateMaterial.pure.js.map
@@ -0,0 +1 @@
1
+ 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eslint-disable @typescript-eslint/naming-convention */\r\nimport { type Nullable } from \"core/types\";\r\nimport { serialize } from \"core/Misc/decorators\";\r\nimport { SerializationHelper } from \"core/Misc/decorators.serialization\";\r\nimport { type Matrix, Vector4 } from \"core/Maths/math.vector.pure\";\r\nimport { type IAnimatable } from \"core/Animations/animatable.interface\";\r\nimport { type BaseTexture } from \"core/Materials/Textures/baseTexture\";\r\nimport { Texture } from \"core/Materials/Textures/texture.pure\";\r\nimport { MaterialDefines } from \"core/Materials/materialDefines\";\r\nimport { type IEffectCreationOptions } from \"core/Materials/effect\";\r\nimport { PushMaterial } from \"core/Materials/pushMaterial\";\r\nimport { VertexBuffer } from \"core/Buffers/buffer.pure\";\r\nimport { type AbstractMesh } from \"core/Meshes/abstractMesh.pure\";\r\nimport { type SubMesh } from \"core/Meshes/subMesh\";\r\nimport { type Mesh } from \"core/Meshes/mesh\";\r\nimport { type Scene } from \"core/scene\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport { Color4 } from \"core/Maths/math.color.pure\";\r\nimport { EffectFallbacks } from \"core/Materials/effectFallbacks\";\r\nimport { Constants } from \"core/Engines/constants\";\r\n\r\nimport { HandleFallbacksForShadows, PrepareAttributesForInstances, PrepareDefinesForAttributes, PrepareUniformsAndSamplersList } from \"core/Materials/materialHelper.functions\";\r\nimport { Tools } from \"core/Misc/tools.pure\";\r\n\r\n/** @internal */\r\nclass MRDLBackplateMaterialDefines extends MaterialDefines {\r\n /*\r\n \"IRIDESCENCE_ENABLE\", \"SMOOTH_EDGES\"\r\n */\r\n public IRIDESCENCE_ENABLE = true;\r\n public SMOOTH_EDGES = true;\r\n\r\n constructor() {\r\n super();\r\n this._needNormals = true;\r\n this.rebuild();\r\n }\r\n}\r\n\r\n/**\r\n * Class used to render backplate material with MRDL\r\n */\r\nexport class MRDLBackplateMaterial extends PushMaterial {\r\n /**\r\n * URL pointing to the texture used to define the coloring for the Iridescent Map effect.\r\n */\r\n public static IRIDESCENT_MAP_TEXTURE_URL = \"https://assets.babylonjs.com/core/MRTK/MRDL/mrtk-mrdl-backplate-iridescence.png\";\r\n private _iridescentMapTexture: Texture;\r\n\r\n /**\r\n * Gets or sets the corner radius on the backplate. If this value is changed, update the lineWidth to match.\r\n */\r\n @serialize()\r\n public radius = 0.3;\r\n\r\n /**\r\n * Gets or sets the line width of the backplate.\r\n */\r\n @serialize()\r\n public lineWidth = 0.003;\r\n\r\n /**\r\n * Gets or sets whether to use absolute sizes when calculating effects on the backplate.\r\n * Since desktop and VR/AR have different relative sizes, it's usually best to keep this false.\r\n */\r\n @serialize()\r\n public absoluteSizes = false;\r\n\r\n /** @internal */\r\n public _filterWidth = 1;\r\n\r\n /**\r\n * Gets or sets the base color of the backplate.\r\n */\r\n @serialize()\r\n public baseColor = new Color4(0, 0, 0, 1);\r\n\r\n /**\r\n * Gets or sets the line color of the backplate.\r\n */\r\n @serialize()\r\n public lineColor = new Color4(0.2, 0.262745, 0.4, 1);\r\n\r\n /**\r\n * Gets or sets the top left Radii Multiplier.\r\n */\r\n @serialize()\r\n public radiusTopLeft = 1.0;\r\n\r\n /**\r\n * Gets or sets the top left Radii Multiplier.\r\n */\r\n @serialize()\r\n public radiusTopRight = 1.0;\r\n\r\n /**\r\n * Gets or sets the top left Radii Multiplier.\r\n */\r\n @serialize()\r\n public radiusBottomLeft = 1.0;\r\n\r\n /**\r\n * Gets or sets the top left Radii Multiplier.\r\n */\r\n @serialize()\r\n public radiusBottomRight = 1.0;\r\n\r\n /** @internal */\r\n public _rate = 0;\r\n\r\n /**\r\n * Gets or sets the color of the highlights on the backplate line.\r\n */\r\n @serialize()\r\n public highlightColor = new Color4(0.239216, 0.435294, 0.827451, 1);\r\n\r\n /**\r\n * Gets or sets the width of the highlights on the backplate line.\r\n */\r\n @serialize()\r\n public highlightWidth = 0;\r\n\r\n /** @internal */\r\n public _highlightTransform = new Vector4(1, 1, 0, 0);\r\n\r\n /** @internal */\r\n public _highlight = 1;\r\n\r\n /**\r\n * Gets or sets the intensity of the iridescence effect.\r\n */\r\n @serialize()\r\n public iridescenceIntensity = 0.45;\r\n\r\n /**\r\n * Gets or sets the intensity of the iridescence effect on the backplate edges.\r\n */\r\n @serialize()\r\n public iridescenceEdgeIntensity = 1;\r\n\r\n /**\r\n * Gets or sets the Tint of the iridescence effect on the backplate.\r\n */\r\n @serialize()\r\n public iridescenceTint = new Color4(1, 1, 1, 1);\r\n\r\n /** @internal */\r\n public _angle = -45;\r\n\r\n /**\r\n * Gets or sets the opacity of the backplate (0.0 - 1.0).\r\n */\r\n @serialize()\r\n public fadeOut = 1;\r\n\r\n /** @internal */\r\n public _reflected = true;\r\n\r\n /** @internal */\r\n public _frequency = 1;\r\n\r\n /** @internal */\r\n public _verticalOffset = 0;\r\n\r\n /**\r\n * Gets or sets the gradient color effect on the backplate.\r\n */\r\n @serialize()\r\n public gradientColor = new Color4(0.74902, 0.74902, 0.74902, 1);\r\n\r\n /**\r\n * Gets or sets the top left gradient color effect on the backplate.\r\n */\r\n @serialize()\r\n public topLeftGradientColor = new Color4(0.00784314, 0.294118, 0.580392, 1);\r\n\r\n /**\r\n * Gets or sets the top right gradient color effect on the backplate.\r\n */\r\n @serialize()\r\n public topRightGradientColor = new Color4(0.305882, 0, 1, 1);\r\n\r\n /**\r\n * Gets or sets the bottom left gradient color effect on the backplate.\r\n */\r\n @serialize()\r\n public bottomLeftGradientColor = new Color4(0.133333, 0.258824, 0.992157, 1);\r\n\r\n /**\r\n * Gets or sets the bottom right gradient color effect on the backplate.\r\n */\r\n @serialize()\r\n public bottomRightGradientColor = new Color4(0.176471, 0.176471, 0.619608, 1);\r\n\r\n /**\r\n * Gets or sets the edge width of the backplate.\r\n */\r\n @serialize()\r\n public edgeWidth = 0.5;\r\n\r\n /**\r\n * Gets or sets the edge width of the backplate.\r\n */\r\n @serialize()\r\n public edgePower = 1;\r\n\r\n /**\r\n * Gets or sets the edge width of the backplate.\r\n */\r\n @serialize()\r\n public edgeLineGradientBlend = 0.5;\r\n\r\n constructor(name: string, scene?: Scene) {\r\n super(name, scene);\r\n this.alphaMode = Constants.ALPHA_DISABLE;\r\n this.backFaceCulling = false;\r\n const textureUrl = Tools.GetAssetUrl(MRDLBackplateMaterial.IRIDESCENT_MAP_TEXTURE_URL);\r\n this._iridescentMapTexture = new Texture(textureUrl, this.getScene(), true, false, Texture.NEAREST_SAMPLINGMODE);\r\n }\r\n\r\n public override needAlphaBlending(): boolean {\r\n return false;\r\n }\r\n\r\n public override needAlphaTesting(): boolean {\r\n return false;\r\n }\r\n\r\n public override getAlphaTestTexture(): Nullable<BaseTexture> {\r\n return null;\r\n }\r\n\r\n // Methods\r\n public override isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh): boolean {\r\n const drawWrapper = subMesh._drawWrapper;\r\n\r\n if (this.isFrozen) {\r\n if (drawWrapper.effect && drawWrapper._wasPreviouslyReady) {\r\n return true;\r\n }\r\n }\r\n\r\n if (!subMesh.materialDefines) {\r\n subMesh.materialDefines = new MRDLBackplateMaterialDefines();\r\n }\r\n\r\n const defines = <MRDLBackplateMaterialDefines>subMesh.materialDefines;\r\n const scene = this.getScene();\r\n\r\n if (!this._iridescentMapTexture.isReady()) {\r\n return false;\r\n }\r\n\r\n if (this._isReadyForSubMesh(subMesh)) {\r\n return true;\r\n }\r\n\r\n const engine = scene.getEngine();\r\n\r\n // Attribs\r\n PrepareDefinesForAttributes(mesh, defines, false, false);\r\n\r\n // Get correct effect\r\n if (defines.isDirty) {\r\n defines.markAsProcessed();\r\n\r\n scene.resetCachedMaterial();\r\n\r\n // Fallbacks\r\n const fallbacks = new EffectFallbacks();\r\n if (defines.FOG) {\r\n fallbacks.addFallback(1, \"FOG\");\r\n }\r\n\r\n HandleFallbacksForShadows(defines, fallbacks);\r\n\r\n defines.IMAGEPROCESSINGPOSTPROCESS = scene.imageProcessingConfiguration.applyByPostProcess;\r\n\r\n //Attributes\r\n const attribs = [VertexBuffer.PositionKind];\r\n\r\n if (defines.NORMAL) {\r\n attribs.push(VertexBuffer.NormalKind);\r\n }\r\n\r\n if (defines.UV1) {\r\n attribs.push(VertexBuffer.UVKind);\r\n }\r\n\r\n if (defines.UV2) {\r\n attribs.push(VertexBuffer.UV2Kind);\r\n }\r\n\r\n if (defines.VERTEXCOLOR) {\r\n attribs.push(VertexBuffer.ColorKind);\r\n }\r\n\r\n if (defines.TANGENT) {\r\n attribs.push(VertexBuffer.TangentKind);\r\n }\r\n\r\n PrepareAttributesForInstances(attribs, defines);\r\n\r\n // Legacy browser patch\r\n const shaderName = \"mrdlBackplate\";\r\n const join = defines.toString();\r\n\r\n const uniforms = [\r\n \"world\",\r\n \"viewProjection\",\r\n \"cameraPosition\",\r\n \"_Radius_\",\r\n \"_Line_Width_\",\r\n \"_Absolute_Sizes_\",\r\n \"_Filter_Width_\",\r\n \"_Base_Color_\",\r\n \"_Line_Color_\",\r\n \"_Radius_Top_Left_\",\r\n \"_Radius_Top_Right_\",\r\n \"_Radius_Bottom_Left_\",\r\n \"_Radius_Bottom_Right_\",\r\n \"_Rate_\",\r\n \"_Highlight_Color_\",\r\n \"_Highlight_Width_\",\r\n \"_Highlight_Transform_\",\r\n \"_Highlight_\",\r\n \"_Iridescence_Intensity_\",\r\n \"_Iridescence_Edge_Intensity_\",\r\n \"_Iridescence_Tint_\",\r\n \"_Iridescent_Map_\",\r\n \"_Angle_\",\r\n \"_Reflected_\",\r\n \"_Frequency_\",\r\n \"_Vertical_Offset_\",\r\n \"_Gradient_Color_\",\r\n \"_Top_Left_\",\r\n \"_Top_Right_\",\r\n \"_Bottom_Left_\",\r\n \"_Bottom_Right_\",\r\n \"_Edge_Width_\",\r\n \"_Edge_Power_\",\r\n \"_Line_Gradient_Blend_\",\r\n \"_Fade_Out_\",\r\n ];\r\n const samplers: string[] = [\"_Iridescent_Map_\"];\r\n const uniformBuffers: string[] = [];\r\n\r\n PrepareUniformsAndSamplersList(<IEffectCreationOptions>{\r\n uniformsNames: uniforms,\r\n uniformBuffersNames: uniformBuffers,\r\n samplers: samplers,\r\n defines: defines,\r\n maxSimultaneousLights: 4,\r\n });\r\n\r\n subMesh.setEffect(\r\n scene.getEngine().createEffect(\r\n shaderName,\r\n <IEffectCreationOptions>{\r\n attributes: attribs,\r\n uniformsNames: uniforms,\r\n uniformBuffersNames: uniformBuffers,\r\n samplers: samplers,\r\n defines: join,\r\n fallbacks: fallbacks,\r\n onCompiled: this.onCompiled,\r\n onError: this.onError,\r\n indexParameters: { maxSimultaneousLights: 4 },\r\n extraInitializationsAsync: async () => {\r\n await Promise.all([import(\"./shaders/mrdlBackplate.vertex\"), import(\"./shaders/mrdlBackplate.fragment\")]);\r\n },\r\n },\r\n engine\r\n ),\r\n defines\r\n );\r\n }\r\n if (!subMesh.effect || !subMesh.effect.isReady()) {\r\n return false;\r\n }\r\n\r\n defines._renderId = scene.getRenderId();\r\n drawWrapper._wasPreviouslyReady = true;\r\n\r\n return true;\r\n }\r\n\r\n public override bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void {\r\n const defines = <MRDLBackplateMaterialDefines>subMesh.materialDefines;\r\n if (!defines) {\r\n return;\r\n }\r\n\r\n const effect = subMesh.effect;\r\n if (!effect) {\r\n return;\r\n }\r\n\r\n this._activeEffect = effect;\r\n\r\n // Matrices\r\n this.bindOnlyWorldMatrix(world);\r\n this._activeEffect.setMatrix(\"viewProjection\", this.getScene().getTransformMatrix());\r\n this._activeEffect.setVector3(\"cameraPosition\", this.getScene().activeCamera!.position);\r\n\r\n // \"Round Rect\"\r\n this._activeEffect.setFloat(\"_Radius_\", this.radius);\r\n this._activeEffect.setFloat(\"_Line_Width_\", this.lineWidth);\r\n this._activeEffect.setFloat(\"_Absolute_Sizes_\", this.absoluteSizes ? 1.0 : 0.0);\r\n this._activeEffect.setFloat(\"_Filter_Width_\", this._filterWidth);\r\n this._activeEffect.setDirectColor4(\"_Base_Color_\", this.baseColor);\r\n this._activeEffect.setDirectColor4(\"_Line_Color_\", this.lineColor);\r\n\r\n // \"Radii Multipliers\"\r\n this._activeEffect.setFloat(\"_Radius_Top_Left_\", this.radiusTopLeft);\r\n this._activeEffect.setFloat(\"_Radius_Top_Right_\", this.radiusTopRight);\r\n this._activeEffect.setFloat(\"_Radius_Bottom_Left_\", this.radiusBottomLeft);\r\n this._activeEffect.setFloat(\"_Radius_Bottom_Right_\", this.radiusBottomRight);\r\n\r\n // \"Line Highlight\"\r\n this._activeEffect.setFloat(\"_Rate_\", this._rate);\r\n this._activeEffect.setDirectColor4(\"_Highlight_Color_\", this.highlightColor);\r\n this._activeEffect.setFloat(\"_Highlight_Width_\", this.highlightWidth);\r\n this._activeEffect.setVector4(\"_Highlight_Transform_\", this._highlightTransform);\r\n this._activeEffect.setFloat(\"_Highlight_\", this._highlight);\r\n\r\n // \"Iridescence\"\r\n //define IRIDESCENCE_ENABLE true;\r\n this._activeEffect.setFloat(\"_Iridescence_Intensity_\", this.iridescenceIntensity);\r\n this._activeEffect.setFloat(\"_Iridescence_Edge_Intensity_\", this.iridescenceEdgeIntensity);\r\n this._activeEffect.setDirectColor4(\"_Iridescence_Tint_\", this.iridescenceTint);\r\n this._activeEffect.setTexture(\"_Iridescent_Map_\", this._iridescentMapTexture);\r\n this._activeEffect.setFloat(\"_Angle_\", this._angle);\r\n this._activeEffect.setFloat(\"_Reflected_\", this._reflected ? 1.0 : 0.0);\r\n this._activeEffect.setFloat(\"_Frequency_\", this._frequency);\r\n this._activeEffect.setFloat(\"_Vertical_Offset_\", this._verticalOffset);\r\n\r\n // \"Gradient\"\r\n this._activeEffect.setDirectColor4(\"_Gradient_Color_\", this.gradientColor);\r\n this._activeEffect.setDirectColor4(\"_Top_Left_\", this.topLeftGradientColor);\r\n this._activeEffect.setDirectColor4(\"_Top_Right_\", this.topRightGradientColor);\r\n this._activeEffect.setDirectColor4(\"_Bottom_Left_\", this.bottomLeftGradientColor);\r\n this._activeEffect.setDirectColor4(\"_Bottom_Right_\", this.bottomRightGradientColor);\r\n //define EDGE_ONLY false;\r\n this._activeEffect.setFloat(\"_Edge_Width_\", this.edgeWidth);\r\n this._activeEffect.setFloat(\"_Edge_Power_\", this.edgePower);\r\n this._activeEffect.setFloat(\"_Line_Gradient_Blend_\", this.edgeLineGradientBlend);\r\n\r\n // \"Fade\"\r\n this._activeEffect.setFloat(\"_Fade_Out_\", this.fadeOut);\r\n\r\n // \"Antialiasing\"\r\n //define SMOOTH_EDGES true;\r\n\r\n this._afterBind(mesh, this._activeEffect, subMesh);\r\n }\r\n\r\n /**\r\n * Get the list of animatables in the material.\r\n * @returns the list of animatables object used in the material\r\n */\r\n public override getAnimatables(): IAnimatable[] {\r\n return [];\r\n }\r\n\r\n public override dispose(forceDisposeEffect?: boolean): void {\r\n super.dispose(forceDisposeEffect);\r\n }\r\n\r\n public override clone(name: string): MRDLBackplateMaterial {\r\n return SerializationHelper.Clone(() => new MRDLBackplateMaterial(name, this.getScene()), this);\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.customType = \"BABYLON.MRDLBackplateMaterial\";\r\n return serializationObject;\r\n }\r\n\r\n public override getClassName(): string {\r\n return \"MRDLBackplateMaterial\";\r\n }\r\n\r\n // Statics\r\n /**\r\n * Parses a serialized MRDLBackplateMaterial and returns a new instance.\r\n * @param source - the serialized object\r\n * @param scene - defines the hosting scene\r\n * @param rootUrl - the root URL used to load any associated textures\r\n * @returns a new MRDLBackplateMaterial\r\n */\r\n public static override Parse(source: any, scene: Scene, rootUrl: string): MRDLBackplateMaterial {\r\n return SerializationHelper.Parse(() => new MRDLBackplateMaterial(source.name, scene), source, scene, rootUrl);\r\n }\r\n}\r\n\r\nlet _Registered = false;\r\n/**\r\n * Registers the MRDLBackplateMaterial class with the type store for serialization support.\r\n * Safe to call multiple times; only the first call has an effect.\r\n */\r\nexport function RegisterMRDLBackplateMaterial(): void {\r\n if (_Registered) {\r\n return;\r\n }\r\n _Registered = true;\r\n\r\n RegisterClass(\"BABYLON.GUI.MRDLBackplateMaterial\", MRDLBackplateMaterial);\r\n}\r\n"]}