@babylonjs/gui 9.13.0 → 9.15.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (325) hide show
  1. package/2D/FrameGraph/pure.d.ts +2 -0
  2. package/2D/FrameGraph/pure.js +3 -0
  3. package/2D/FrameGraph/pure.js.map +1 -0
  4. package/2D/FrameGraph/renderGraphGUIBlock.d.ts +3 -41
  5. package/2D/FrameGraph/renderGraphGUIBlock.js +5 -64
  6. package/2D/FrameGraph/renderGraphGUIBlock.js.map +1 -1
  7. package/2D/FrameGraph/renderGraphGUIBlock.pure.d.ts +48 -0
  8. package/2D/FrameGraph/renderGraphGUIBlock.pure.js +78 -0
  9. package/2D/FrameGraph/renderGraphGUIBlock.pure.js.map +1 -0
  10. package/2D/advancedDynamicTexture.d.ts +2 -2
  11. package/2D/advancedDynamicTexture.js +2 -2
  12. package/2D/advancedDynamicTexture.js.map +1 -1
  13. package/2D/controls/button.d.ts +3 -107
  14. package/2D/controls/button.js +5 -243
  15. package/2D/controls/button.js.map +1 -1
  16. package/2D/controls/button.pure.d.ts +114 -0
  17. package/2D/controls/button.pure.js +257 -0
  18. package/2D/controls/button.pure.js.map +1 -0
  19. package/2D/controls/checkbox.d.ts +3 -51
  20. package/2D/controls/checkbox.js +5 -161
  21. package/2D/controls/checkbox.js.map +1 -1
  22. package/2D/controls/checkbox.pure.d.ts +58 -0
  23. package/2D/controls/checkbox.pure.js +175 -0
  24. package/2D/controls/checkbox.pure.js.map +1 -0
  25. package/2D/controls/colorpicker.d.ts +5 -101
  26. package/2D/controls/colorpicker.js +7 -1394
  27. package/2D/controls/colorpicker.js.map +1 -1
  28. package/2D/controls/colorpicker.pure.d.ts +106 -0
  29. package/2D/controls/colorpicker.pure.js +1406 -0
  30. package/2D/controls/colorpicker.pure.js.map +1 -0
  31. package/2D/controls/container.d.ts +3 -177
  32. package/2D/controls/container.js +5 -615
  33. package/2D/controls/container.js.map +1 -1
  34. package/2D/controls/container.pure.d.ts +184 -0
  35. package/2D/controls/container.pure.js +629 -0
  36. package/2D/controls/container.pure.js.map +1 -0
  37. package/2D/controls/control.d.ts +3 -944
  38. package/2D/controls/control.js +5 -2457
  39. package/2D/controls/control.js.map +1 -1
  40. package/2D/controls/control.pure.d.ts +951 -0
  41. package/2D/controls/control.pure.js +2471 -0
  42. package/2D/controls/control.pure.js.map +1 -0
  43. package/2D/controls/displayGrid.d.ts +5 -53
  44. package/2D/controls/displayGrid.js +7 -201
  45. package/2D/controls/displayGrid.js.map +1 -1
  46. package/2D/controls/displayGrid.pure.d.ts +58 -0
  47. package/2D/controls/displayGrid.pure.js +213 -0
  48. package/2D/controls/displayGrid.pure.js.map +1 -0
  49. package/2D/controls/ellipse.d.ts +5 -25
  50. package/2D/controls/ellipse.js +7 -92
  51. package/2D/controls/ellipse.js.map +1 -1
  52. package/2D/controls/ellipse.pure.d.ts +30 -0
  53. package/2D/controls/ellipse.pure.js +104 -0
  54. package/2D/controls/ellipse.pure.js.map +1 -0
  55. package/2D/controls/focusableButton.d.ts +3 -15
  56. package/2D/controls/focusableButton.js +5 -22
  57. package/2D/controls/focusableButton.js.map +1 -1
  58. package/2D/controls/focusableButton.pure.d.ts +22 -0
  59. package/2D/controls/focusableButton.pure.js +36 -0
  60. package/2D/controls/focusableButton.pure.js.map +1 -0
  61. package/2D/controls/gradient/LinearGradient.d.ts +3 -43
  62. package/2D/controls/gradient/LinearGradient.js +5 -70
  63. package/2D/controls/gradient/LinearGradient.js.map +1 -1
  64. package/2D/controls/gradient/LinearGradient.pure.d.ts +50 -0
  65. package/2D/controls/gradient/LinearGradient.pure.js +84 -0
  66. package/2D/controls/gradient/LinearGradient.pure.js.map +1 -0
  67. package/2D/controls/gradient/RadialGradient.d.ts +3 -51
  68. package/2D/controls/gradient/RadialGradient.js +5 -86
  69. package/2D/controls/gradient/RadialGradient.js.map +1 -1
  70. package/2D/controls/gradient/RadialGradient.pure.d.ts +58 -0
  71. package/2D/controls/gradient/RadialGradient.pure.js +100 -0
  72. package/2D/controls/gradient/RadialGradient.pure.js.map +1 -0
  73. package/2D/controls/gradient/pure.d.ts +3 -0
  74. package/2D/controls/gradient/pure.js +4 -0
  75. package/2D/controls/gradient/pure.js.map +1 -0
  76. package/2D/controls/grid.d.ts +3 -149
  77. package/2D/controls/grid.js +5 -525
  78. package/2D/controls/grid.js.map +1 -1
  79. package/2D/controls/grid.pure.d.ts +156 -0
  80. package/2D/controls/grid.pure.js +539 -0
  81. package/2D/controls/grid.pure.js.map +1 -0
  82. package/2D/controls/image.d.ts +3 -226
  83. package/2D/controls/image.js +5 -913
  84. package/2D/controls/image.js.map +1 -1
  85. package/2D/controls/image.pure.d.ts +233 -0
  86. package/2D/controls/image.pure.js +927 -0
  87. package/2D/controls/image.pure.js.map +1 -0
  88. package/2D/controls/inputPassword.d.ts +3 -7
  89. package/2D/controls/inputPassword.js +5 -19
  90. package/2D/controls/inputPassword.js.map +1 -1
  91. package/2D/controls/inputPassword.pure.d.ts +14 -0
  92. package/2D/controls/inputPassword.pure.js +33 -0
  93. package/2D/controls/inputPassword.pure.js.map +1 -0
  94. package/2D/controls/inputText.d.ts +3 -202
  95. package/2D/controls/inputText.js +5 -1050
  96. package/2D/controls/inputText.js.map +1 -1
  97. package/2D/controls/inputText.pure.d.ts +209 -0
  98. package/2D/controls/inputText.pure.js +1064 -0
  99. package/2D/controls/inputText.pure.js.map +1 -0
  100. package/2D/controls/inputTextArea.d.ts +3 -140
  101. package/2D/controls/inputTextArea.js +5 -1023
  102. package/2D/controls/inputTextArea.js.map +1 -1
  103. package/2D/controls/inputTextArea.pure.d.ts +147 -0
  104. package/2D/controls/inputTextArea.pure.js +1037 -0
  105. package/2D/controls/inputTextArea.pure.js.map +1 -0
  106. package/2D/controls/line.d.ts +5 -74
  107. package/2D/controls/line.js +7 -234
  108. package/2D/controls/line.js.map +1 -1
  109. package/2D/controls/line.pure.d.ts +79 -0
  110. package/2D/controls/line.pure.js +246 -0
  111. package/2D/controls/line.pure.js.map +1 -0
  112. package/2D/controls/multiLine.d.ts +3 -73
  113. package/2D/controls/multiLine.js +5 -234
  114. package/2D/controls/multiLine.js.map +1 -1
  115. package/2D/controls/multiLine.pure.d.ts +80 -0
  116. package/2D/controls/multiLine.pure.js +248 -0
  117. package/2D/controls/multiLine.pure.js.map +1 -0
  118. package/2D/controls/pure.d.ts +38 -0
  119. package/2D/controls/pure.js +39 -0
  120. package/2D/controls/pure.js.map +1 -0
  121. package/2D/controls/radioButton.d.ts +3 -47
  122. package/2D/controls/radioButton.js +5 -182
  123. package/2D/controls/radioButton.js.map +1 -1
  124. package/2D/controls/radioButton.pure.d.ts +54 -0
  125. package/2D/controls/radioButton.pure.js +196 -0
  126. package/2D/controls/radioButton.pure.js.map +1 -0
  127. package/2D/controls/rectangle.d.ts +5 -43
  128. package/2D/controls/rectangle.js +7 -205
  129. package/2D/controls/rectangle.js.map +1 -1
  130. package/2D/controls/rectangle.pure.d.ts +48 -0
  131. package/2D/controls/rectangle.pure.js +217 -0
  132. package/2D/controls/rectangle.pure.js.map +1 -0
  133. package/2D/controls/scrollViewers/pure.d.ts +2 -0
  134. package/2D/controls/scrollViewers/pure.js +3 -0
  135. package/2D/controls/scrollViewers/pure.js.map +1 -0
  136. package/2D/controls/scrollViewers/scrollViewer.d.ts +3 -176
  137. package/2D/controls/scrollViewers/scrollViewer.js +5 -584
  138. package/2D/controls/scrollViewers/scrollViewer.js.map +1 -1
  139. package/2D/controls/scrollViewers/scrollViewer.pure.d.ts +183 -0
  140. package/2D/controls/scrollViewers/scrollViewer.pure.js +598 -0
  141. package/2D/controls/scrollViewers/scrollViewer.pure.js.map +1 -0
  142. package/2D/controls/scrollViewers/scrollViewerWindow.d.ts +1 -1
  143. package/2D/controls/scrollViewers/scrollViewerWindow.js +2 -2
  144. package/2D/controls/scrollViewers/scrollViewerWindow.js.map +1 -1
  145. package/2D/controls/selector.d.ts +2 -2
  146. package/2D/controls/selector.js +8 -8
  147. package/2D/controls/selector.js.map +1 -1
  148. package/2D/controls/sliders/baseSlider.d.ts +1 -1
  149. package/2D/controls/sliders/baseSlider.js +1 -1
  150. package/2D/controls/sliders/baseSlider.js.map +1 -1
  151. package/2D/controls/sliders/imageBasedSlider.d.ts +3 -45
  152. package/2D/controls/sliders/imageBasedSlider.js +5 -165
  153. package/2D/controls/sliders/imageBasedSlider.js.map +1 -1
  154. package/2D/controls/sliders/imageBasedSlider.pure.d.ts +52 -0
  155. package/2D/controls/sliders/imageBasedSlider.pure.js +179 -0
  156. package/2D/controls/sliders/imageBasedSlider.pure.js.map +1 -0
  157. package/2D/controls/sliders/pure.d.ts +4 -0
  158. package/2D/controls/sliders/pure.js +5 -0
  159. package/2D/controls/sliders/pure.js.map +1 -0
  160. package/2D/controls/sliders/scrollBar.d.ts +3 -48
  161. package/2D/controls/sliders/scrollBar.js +5 -170
  162. package/2D/controls/sliders/scrollBar.js.map +1 -1
  163. package/2D/controls/sliders/scrollBar.pure.d.ts +55 -0
  164. package/2D/controls/sliders/scrollBar.pure.js +184 -0
  165. package/2D/controls/sliders/scrollBar.pure.js.map +1 -0
  166. package/2D/controls/sliders/slider.d.ts +3 -44
  167. package/2D/controls/sliders/slider.js +5 -278
  168. package/2D/controls/sliders/slider.js.map +1 -1
  169. package/2D/controls/sliders/slider.pure.d.ts +51 -0
  170. package/2D/controls/sliders/slider.pure.js +292 -0
  171. package/2D/controls/sliders/slider.pure.js.map +1 -0
  172. package/2D/controls/stackPanel.d.ts +3 -62
  173. package/2D/controls/stackPanel.js +5 -243
  174. package/2D/controls/stackPanel.js.map +1 -1
  175. package/2D/controls/stackPanel.pure.d.ts +69 -0
  176. package/2D/controls/stackPanel.pure.js +257 -0
  177. package/2D/controls/stackPanel.pure.js.map +1 -0
  178. package/2D/controls/statics.d.ts +3 -4
  179. package/2D/controls/statics.js +5 -47
  180. package/2D/controls/statics.js.map +1 -1
  181. package/2D/controls/statics.pure.d.ts +11 -0
  182. package/2D/controls/statics.pure.js +61 -0
  183. package/2D/controls/statics.pure.js.map +1 -0
  184. package/2D/controls/textBlock.d.ts +3 -217
  185. package/2D/controls/textBlock.js +5 -676
  186. package/2D/controls/textBlock.js.map +1 -1
  187. package/2D/controls/textBlock.pure.d.ts +224 -0
  188. package/2D/controls/textBlock.pure.js +690 -0
  189. package/2D/controls/textBlock.pure.js.map +1 -0
  190. package/2D/controls/toggleButton.d.ts +3 -91
  191. package/2D/controls/toggleButton.js +5 -226
  192. package/2D/controls/toggleButton.js.map +1 -1
  193. package/2D/controls/toggleButton.pure.d.ts +98 -0
  194. package/2D/controls/toggleButton.pure.js +240 -0
  195. package/2D/controls/toggleButton.pure.js.map +1 -0
  196. package/2D/controls/virtualKeyboard.d.ts +3 -100
  197. package/2D/controls/virtualKeyboard.js +5 -272
  198. package/2D/controls/virtualKeyboard.js.map +1 -1
  199. package/2D/controls/virtualKeyboard.pure.d.ts +107 -0
  200. package/2D/controls/virtualKeyboard.pure.js +286 -0
  201. package/2D/controls/virtualKeyboard.pure.js.map +1 -0
  202. package/2D/math2D.d.ts +1 -1
  203. package/2D/math2D.js +1 -1
  204. package/2D/math2D.js.map +1 -1
  205. package/2D/measure.js +1 -1
  206. package/2D/measure.js.map +1 -1
  207. package/2D/pure.d.ts +13 -0
  208. package/2D/pure.js +15 -0
  209. package/2D/pure.js.map +1 -0
  210. package/3D/controls/MRTK3/touchHolographicButton.d.ts +4 -4
  211. package/3D/controls/MRTK3/touchHolographicButton.js +10 -10
  212. package/3D/controls/MRTK3/touchHolographicButton.js.map +1 -1
  213. package/3D/controls/holographicBackplate.d.ts +1 -1
  214. package/3D/controls/holographicBackplate.js +1 -1
  215. package/3D/controls/holographicBackplate.js.map +1 -1
  216. package/3D/controls/holographicButton.d.ts +1 -1
  217. package/3D/controls/holographicButton.js +4 -4
  218. package/3D/controls/holographicButton.js.map +1 -1
  219. package/3D/controls/holographicSlate.js +4 -4
  220. package/3D/controls/holographicSlate.js.map +1 -1
  221. package/3D/controls/pure.d.ts +23 -0
  222. package/3D/controls/pure.js +24 -0
  223. package/3D/controls/pure.js.map +1 -0
  224. package/3D/controls/slider3D.d.ts +3 -3
  225. package/3D/controls/slider3D.js +3 -3
  226. package/3D/controls/slider3D.js.map +1 -1
  227. package/3D/controls/touchHolographicButton.d.ts +2 -2
  228. package/3D/controls/touchHolographicButton.js +5 -5
  229. package/3D/controls/touchHolographicButton.js.map +1 -1
  230. package/3D/controls/touchHolographicMenu.js +1 -1
  231. package/3D/controls/touchHolographicMenu.js.map +1 -1
  232. package/3D/gizmos/gizmoHandle.d.ts +1 -1
  233. package/3D/gizmos/gizmoHandle.js +1 -1
  234. package/3D/gizmos/gizmoHandle.js.map +1 -1
  235. package/3D/gizmos/pure.d.ts +3 -0
  236. package/3D/gizmos/pure.js +4 -0
  237. package/3D/gizmos/pure.js.map +1 -0
  238. package/3D/materials/fluent/fluentMaterial.d.ts +5 -100
  239. package/3D/materials/fluent/fluentMaterial.js +7 -305
  240. package/3D/materials/fluent/fluentMaterial.js.map +1 -1
  241. package/3D/materials/fluent/fluentMaterial.pure.d.ts +105 -0
  242. package/3D/materials/fluent/fluentMaterial.pure.js +320 -0
  243. package/3D/materials/fluent/fluentMaterial.pure.js.map +1 -0
  244. package/3D/materials/fluent/pure.d.ts +2 -0
  245. package/3D/materials/fluent/pure.js +3 -0
  246. package/3D/materials/fluent/pure.js.map +1 -0
  247. package/3D/materials/fluentBackplate/fluentBackplateMaterial.d.ts +5 -164
  248. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js +7 -488
  249. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js.map +1 -1
  250. package/3D/materials/fluentBackplate/fluentBackplateMaterial.pure.d.ts +169 -0
  251. package/3D/materials/fluentBackplate/fluentBackplateMaterial.pure.js +503 -0
  252. package/3D/materials/fluentBackplate/fluentBackplateMaterial.pure.js.map +1 -0
  253. package/3D/materials/fluentBackplate/pure.d.ts +2 -0
  254. package/3D/materials/fluentBackplate/pure.js +3 -0
  255. package/3D/materials/fluentBackplate/pure.js.map +1 -0
  256. package/3D/materials/fluentButton/fluentButtonMaterial.d.ts +5 -200
  257. package/3D/materials/fluentButton/fluentButtonMaterial.js +7 -563
  258. package/3D/materials/fluentButton/fluentButtonMaterial.js.map +1 -1
  259. package/3D/materials/fluentButton/fluentButtonMaterial.pure.d.ts +205 -0
  260. package/3D/materials/fluentButton/fluentButtonMaterial.pure.js +578 -0
  261. package/3D/materials/fluentButton/fluentButtonMaterial.pure.js.map +1 -0
  262. package/3D/materials/fluentButton/pure.d.ts +2 -0
  263. package/3D/materials/fluentButton/pure.js +3 -0
  264. package/3D/materials/fluentButton/pure.js.map +1 -0
  265. package/3D/materials/fluentMaterial.d.ts +1 -1
  266. package/3D/materials/fluentMaterial.js +1 -1
  267. package/3D/materials/fluentMaterial.js.map +1 -1
  268. package/3D/materials/handle/handleMaterial.d.ts +5 -66
  269. package/3D/materials/handle/handleMaterial.js +5 -118
  270. package/3D/materials/handle/handleMaterial.js.map +1 -1
  271. package/3D/materials/handle/handleMaterial.pure.d.ts +66 -0
  272. package/3D/materials/handle/handleMaterial.pure.js +121 -0
  273. package/3D/materials/handle/handleMaterial.pure.js.map +1 -0
  274. package/3D/materials/handle/pure.d.ts +2 -0
  275. package/3D/materials/handle/pure.js +3 -0
  276. package/3D/materials/handle/pure.js.map +1 -0
  277. package/3D/materials/mrdl/mrdlBackglowMaterial.d.ts +5 -85
  278. package/3D/materials/mrdl/mrdlBackglowMaterial.js +7 -299
  279. package/3D/materials/mrdl/mrdlBackglowMaterial.js.map +1 -1
  280. package/3D/materials/mrdl/mrdlBackglowMaterial.pure.d.ts +90 -0
  281. package/3D/materials/mrdl/mrdlBackglowMaterial.pure.js +314 -0
  282. package/3D/materials/mrdl/mrdlBackglowMaterial.pure.js.map +1 -0
  283. package/3D/materials/mrdl/mrdlBackplateMaterial.d.ts +5 -145
  284. package/3D/materials/mrdl/mrdlBackplateMaterial.js +7 -433
  285. package/3D/materials/mrdl/mrdlBackplateMaterial.js.map +1 -1
  286. package/3D/materials/mrdl/mrdlBackplateMaterial.pure.d.ts +157 -0
  287. package/3D/materials/mrdl/mrdlBackplateMaterial.pure.js +455 -0
  288. package/3D/materials/mrdl/mrdlBackplateMaterial.pure.js.map +1 -0
  289. package/3D/materials/mrdl/mrdlFrontplateMaterial.d.ts +5 -183
  290. package/3D/materials/mrdl/mrdlFrontplateMaterial.js +7 -532
  291. package/3D/materials/mrdl/mrdlFrontplateMaterial.js.map +1 -1
  292. package/3D/materials/mrdl/mrdlFrontplateMaterial.pure.d.ts +188 -0
  293. package/3D/materials/mrdl/mrdlFrontplateMaterial.pure.js +547 -0
  294. package/3D/materials/mrdl/mrdlFrontplateMaterial.pure.js.map +1 -0
  295. package/3D/materials/mrdl/mrdlInnerquadMaterial.d.ts +5 -54
  296. package/3D/materials/mrdl/mrdlInnerquadMaterial.js +7 -227
  297. package/3D/materials/mrdl/mrdlInnerquadMaterial.js.map +1 -1
  298. package/3D/materials/mrdl/mrdlInnerquadMaterial.pure.d.ts +59 -0
  299. package/3D/materials/mrdl/mrdlInnerquadMaterial.pure.js +242 -0
  300. package/3D/materials/mrdl/mrdlInnerquadMaterial.pure.js.map +1 -0
  301. package/3D/materials/mrdl/mrdlSliderBarMaterial.d.ts +5 -334
  302. package/3D/materials/mrdl/mrdlSliderBarMaterial.js +7 -855
  303. package/3D/materials/mrdl/mrdlSliderBarMaterial.js.map +1 -1
  304. package/3D/materials/mrdl/mrdlSliderBarMaterial.pure.d.ts +346 -0
  305. package/3D/materials/mrdl/mrdlSliderBarMaterial.pure.js +877 -0
  306. package/3D/materials/mrdl/mrdlSliderBarMaterial.pure.js.map +1 -0
  307. package/3D/materials/mrdl/mrdlSliderThumbMaterial.d.ts +5 -334
  308. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js +7 -855
  309. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js.map +1 -1
  310. package/3D/materials/mrdl/mrdlSliderThumbMaterial.pure.d.ts +346 -0
  311. package/3D/materials/mrdl/mrdlSliderThumbMaterial.pure.js +877 -0
  312. package/3D/materials/mrdl/mrdlSliderThumbMaterial.pure.js.map +1 -0
  313. package/3D/materials/mrdl/pure.d.ts +7 -0
  314. package/3D/materials/mrdl/pure.js +8 -0
  315. package/3D/materials/mrdl/pure.js.map +1 -0
  316. package/3D/materials/pure.d.ts +6 -0
  317. package/3D/materials/pure.js +8 -0
  318. package/3D/materials/pure.js.map +1 -0
  319. package/3D/pure.d.ts +6 -0
  320. package/3D/pure.js +8 -0
  321. package/3D/pure.js.map +1 -0
  322. package/package.json +50 -3
  323. package/pure.d.ts +3 -0
  324. package/pure.js +5 -0
  325. package/pure.js.map +1 -0
@@ -1,206 +1,8 @@
1
- import { __decorate } from "@babylonjs/core/tslib.es6.js";
2
- import { Container } from "./container.js";
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- import { RegisterClass } from "@babylonjs/core/Misc/typeStore.js";
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- import { serialize } from "@babylonjs/core/Misc/decorators.js";
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- /** Class used to create rectangle container */
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- export class Rectangle extends Container {
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- /** Gets or sets border thickness */
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- get thickness() {
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- return this._thickness;
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- }
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- set thickness(value) {
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- if (this._thickness === value) {
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- return;
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- }
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- this._thickness = value;
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- this._markAsDirty();
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- }
18
- /** Gets or sets the corner radius of all angles */
19
- get cornerRadius() {
20
- return this._cornerRadius[0];
21
- }
22
- set cornerRadius(value) {
23
- if (value < 0) {
24
- value = 0;
25
- }
26
- if (this._cornerRadius[0] === value && this._cornerRadius[1] === value && this._cornerRadius[2] === value && this._cornerRadius[3] === value) {
27
- return;
28
- }
29
- this._cornerRadius[0] = this._cornerRadius[1] = this._cornerRadius[2] = this._cornerRadius[3] = value;
30
- this._markAsDirty();
31
- }
32
- /** Gets or sets the corner radius top left angle */
33
- get cornerRadiusX() {
34
- return this._cornerRadius[0];
35
- }
36
- set cornerRadiusX(value) {
37
- if (this._cornerRadius[0] === value) {
38
- return;
39
- }
40
- this._cornerRadius[0] = value;
41
- }
42
- /** Gets or sets the corner radius top right angle */
43
- get cornerRadiusY() {
44
- return this._cornerRadius[1];
45
- }
46
- set cornerRadiusY(value) {
47
- if (this._cornerRadius[1] === value) {
48
- return;
49
- }
50
- this._cornerRadius[1] = value;
51
- }
52
- /** Gets or sets the corner radius bottom left angle */
53
- get cornerRadiusZ() {
54
- return this._cornerRadius[2];
55
- }
56
- set cornerRadiusZ(value) {
57
- if (this._cornerRadius[2] === value) {
58
- return;
59
- }
60
- this._cornerRadius[2] = value;
61
- }
62
- /** Gets or sets the corner radius bottom right angle */
63
- get cornerRadiusW() {
64
- return this._cornerRadius[3];
65
- }
66
- set cornerRadiusW(value) {
67
- if (this._cornerRadius[3] === value) {
68
- return;
69
- }
70
- this._cornerRadius[3] = value;
71
- }
72
- /**
73
- * Creates a new Rectangle
74
- * @param name defines the control name
75
- */
76
- constructor(name) {
77
- super(name);
78
- this.name = name;
79
- this._thickness = 1;
80
- this._cornerRadius = [0, 0, 0, 0];
81
- this._cachedRadius = [0, 0, 0, 0];
82
- }
83
- _getTypeName() {
84
- return "Rectangle";
85
- }
86
- /** @internal */
87
- _computeAdditionalOffsetX() {
88
- let additionalWidth = 0;
89
- if (this._cornerRadius[0] !== 0 || this._cornerRadius[1] !== 0 || this._cornerRadius[2] !== 0 || this._cornerRadius[3] !== 0) {
90
- // Take in account the aliasing
91
- additionalWidth += 1;
92
- }
93
- if (this.thickness) {
94
- additionalWidth += this.thickness / 2;
95
- }
96
- return additionalWidth;
97
- }
98
- /** @internal */
99
- _computeAdditionalOffsetY() {
100
- let additionalHeight = 0;
101
- if (this._cornerRadius[0] !== 0 || this._cornerRadius[1] !== 0 || this._cornerRadius[2] !== 0 || this._cornerRadius[3] !== 0) {
102
- // Take in account the aliasing
103
- additionalHeight += 1;
104
- }
105
- if (this.thickness) {
106
- additionalHeight += this.thickness / 2;
107
- }
108
- return additionalHeight;
109
- }
110
- _getRectangleFill(context) {
111
- return this._getBackgroundColor(context);
112
- }
113
- _localDraw(context) {
114
- context.save();
115
- if (this.shadowBlur || this.shadowOffsetX || this.shadowOffsetY) {
116
- context.shadowColor = this.shadowColor;
117
- context.shadowBlur = this.shadowBlur;
118
- context.shadowOffsetX = this.shadowOffsetX * this._host.idealRatio;
119
- context.shadowOffsetY = this.shadowOffsetY * this._host.idealRatio;
120
- }
121
- if (this._background || this._backgroundGradient) {
122
- context.fillStyle = this._getRectangleFill(context);
123
- if (this._cornerRadius[0] !== 0 || this._cornerRadius[1] !== 0 || this._cornerRadius[2] !== 0 || this._cornerRadius[3] !== 0) {
124
- this._drawRoundedRect(context, this._thickness / 2);
125
- context.fill();
126
- }
127
- else {
128
- context.fillRect(this._currentMeasure.left, this._currentMeasure.top, this._currentMeasure.width, this._currentMeasure.height);
129
- }
130
- }
131
- if (this._thickness) {
132
- if (this.shadowBlur || this.shadowOffsetX || this.shadowOffsetY) {
133
- context.shadowBlur = 0;
134
- context.shadowOffsetX = 0;
135
- context.shadowOffsetY = 0;
136
- }
137
- if (this.color || this.gradient) {
138
- context.strokeStyle = this.gradient ? this.gradient.getCanvasGradient(context) : this.color;
139
- }
140
- context.lineWidth = this._thickness;
141
- if (this._cornerRadius[0] !== 0 || this._cornerRadius[1] !== 0 || this._cornerRadius[2] !== 0 || this._cornerRadius[3] !== 0) {
142
- this._drawRoundedRect(context, this._thickness / 2);
143
- context.stroke();
144
- }
145
- else {
146
- context.strokeRect(this._currentMeasure.left + this._thickness / 2, this._currentMeasure.top + this._thickness / 2, this._currentMeasure.width - this._thickness, this._currentMeasure.height - this._thickness);
147
- }
148
- }
149
- context.restore();
150
- }
151
- _additionalProcessing(parentMeasure, context) {
152
- super._additionalProcessing(parentMeasure, context);
153
- this._measureForChildren.width -= 2 * this._thickness;
154
- this._measureForChildren.height -= 2 * this._thickness;
155
- this._measureForChildren.left += this._thickness;
156
- this._measureForChildren.top += this._thickness;
157
- }
158
- _drawRoundedRect(context, offset = 0) {
159
- const x = this._currentMeasure.left + offset;
160
- const y = this._currentMeasure.top + offset;
161
- const width = this._currentMeasure.width - offset * 2;
162
- const height = this._currentMeasure.height - offset * 2;
163
- // Scale cornerRadius using idealRatio (same pattern as shadowOffset/spacing)
164
- const idealRatio = this._host.idealRatio;
165
- for (let index = 0; index < this._cornerRadius.length; index++) {
166
- this._cachedRadius[index] = Math.abs(Math.min(height / 2, Math.min(width / 2, this._cornerRadius[index] * idealRatio)));
167
- }
168
- context.beginPath();
169
- context.moveTo(x + this._cachedRadius[0], y);
170
- context.lineTo(x + width - this._cachedRadius[1], y);
171
- context.arc(x + width - this._cachedRadius[1], y + this._cachedRadius[1], this._cachedRadius[1], (3 * Math.PI) / 2, Math.PI * 2);
172
- context.lineTo(x + width, y + height - this._cachedRadius[2]);
173
- context.arc(x + width - this._cachedRadius[2], y + height - this._cachedRadius[2], this._cachedRadius[2], 0, Math.PI / 2);
174
- context.lineTo(x + this._cachedRadius[3], y + height);
175
- context.arc(x + this._cachedRadius[3], y + height - this._cachedRadius[3], this._cachedRadius[3], Math.PI / 2, Math.PI);
176
- context.lineTo(x, y + this._cachedRadius[0]);
177
- context.arc(x + this._cachedRadius[0], y + this._cachedRadius[0], this._cachedRadius[0], Math.PI, (3 * Math.PI) / 2);
178
- context.closePath();
179
- }
180
- _clipForChildren(context) {
181
- if (this._cornerRadius[0] !== 0 || this._cornerRadius[1] !== 0 || this._cornerRadius[2] !== 0 || this._cornerRadius[3] !== 0) {
182
- this._drawRoundedRect(context, this._thickness);
183
- context.clip();
184
- }
185
- }
186
- }
187
- __decorate([
188
- serialize()
189
- ], Rectangle.prototype, "thickness", null);
190
- __decorate([
191
- serialize()
192
- ], Rectangle.prototype, "cornerRadius", null);
193
- __decorate([
194
- serialize()
195
- ], Rectangle.prototype, "cornerRadiusX", null);
196
- __decorate([
197
- serialize()
198
- ], Rectangle.prototype, "cornerRadiusY", null);
199
- __decorate([
200
- serialize()
201
- ], Rectangle.prototype, "cornerRadiusZ", null);
202
- __decorate([
203
- serialize()
204
- ], Rectangle.prototype, "cornerRadiusW", null);
205
- RegisterClass("BABYLON.GUI.Rectangle", Rectangle);
1
+ /**
2
+ * Re-exports the pure implementation and applies the runtime registration side effect.
3
+ * Import "./rectangle.pure" for tree-shakeable, side-effect-free usage.
4
+ */
5
+ export * from "./rectangle.pure.js";
6
+ import { RegisterRectangle } from "./rectangle.pure.js";
7
+ RegisterRectangle();
206
8
  //# sourceMappingURL=rectangle.js.map
@@ -1 +1 @@
1
- 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{ Container } from \"./container\";\r\nimport { type Measure } from \"../measure\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport { serialize } from \"core/Misc/decorators\";\r\nimport { type ICanvasRenderingContext } from \"core/Engines/ICanvas\";\r\n\r\n/** Class used to create rectangle container */\r\nexport class Rectangle extends Container {\r\n private _thickness = 1;\r\n private _cornerRadius = [0, 0, 0, 0];\r\n private _cachedRadius = [0, 0, 0, 0];\r\n\r\n /** Gets or sets border thickness */\r\n @serialize()\r\n public get thickness(): number {\r\n return this._thickness;\r\n }\r\n\r\n public set thickness(value: number) {\r\n if (this._thickness === value) {\r\n return;\r\n }\r\n\r\n this._thickness = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /** Gets or sets the corner radius of all angles */\r\n @serialize()\r\n public get cornerRadius(): number {\r\n return this._cornerRadius[0];\r\n }\r\n\r\n public set cornerRadius(value: number) {\r\n if (value < 0) {\r\n value = 0;\r\n }\r\n\r\n if (this._cornerRadius[0] === value && this._cornerRadius[1] === value && this._cornerRadius[2] === value && this._cornerRadius[3] === value) {\r\n return;\r\n }\r\n\r\n this._cornerRadius[0] = this._cornerRadius[1] = this._cornerRadius[2] = this._cornerRadius[3] = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /** Gets or sets the corner radius top left angle */\r\n @serialize()\r\n public get cornerRadiusX(): number {\r\n return this._cornerRadius[0];\r\n }\r\n\r\n public set cornerRadiusX(value: number) {\r\n if (this._cornerRadius[0] === value) {\r\n return;\r\n }\r\n this._cornerRadius[0] = value;\r\n }\r\n\r\n /** Gets or sets the corner radius top right angle */\r\n @serialize()\r\n public get cornerRadiusY(): number {\r\n return this._cornerRadius[1];\r\n }\r\n\r\n public set cornerRadiusY(value: number) {\r\n if (this._cornerRadius[1] === value) {\r\n return;\r\n }\r\n this._cornerRadius[1] = value;\r\n }\r\n\r\n /** Gets or sets the corner radius bottom left angle */\r\n @serialize()\r\n public get cornerRadiusZ(): number {\r\n return this._cornerRadius[2];\r\n }\r\n\r\n public set cornerRadiusZ(value: number) {\r\n if (this._cornerRadius[2] === value) {\r\n return;\r\n }\r\n this._cornerRadius[2] = value;\r\n }\r\n\r\n /** Gets or sets the corner radius bottom right angle */\r\n @serialize()\r\n public get cornerRadiusW(): number {\r\n return this._cornerRadius[3];\r\n }\r\n\r\n public set cornerRadiusW(value: number) {\r\n if (this._cornerRadius[3] === value) {\r\n return;\r\n }\r\n this._cornerRadius[3] = value;\r\n }\r\n\r\n /**\r\n * Creates a new Rectangle\r\n * @param name defines the control name\r\n */\r\n constructor(public override name?: string) {\r\n super(name);\r\n }\r\n\r\n protected override _getTypeName(): string {\r\n return \"Rectangle\";\r\n }\r\n\r\n /** @internal */\r\n protected override _computeAdditionalOffsetX() {\r\n let additionalWidth = 0;\r\n if (this._cornerRadius[0] !== 0 || this._cornerRadius[1] !== 0 || this._cornerRadius[2] !== 0 || this._cornerRadius[3] !== 0) {\r\n // Take in account the aliasing\r\n additionalWidth += 1;\r\n }\r\n if (this.thickness) {\r\n additionalWidth += this.thickness / 2;\r\n }\r\n return additionalWidth;\r\n }\r\n\r\n /** @internal */\r\n protected override _computeAdditionalOffsetY() {\r\n let additionalHeight = 0;\r\n if (this._cornerRadius[0] !== 0 || this._cornerRadius[1] !== 0 || this._cornerRadius[2] !== 0 || this._cornerRadius[3] !== 0) {\r\n // Take in account the aliasing\r\n additionalHeight += 1;\r\n }\r\n if (this.thickness) {\r\n additionalHeight += this.thickness / 2;\r\n }\r\n return additionalHeight;\r\n }\r\n\r\n protected _getRectangleFill(context: ICanvasRenderingContext) {\r\n return this._getBackgroundColor(context);\r\n }\r\n\r\n protected override _localDraw(context: ICanvasRenderingContext): void {\r\n context.save();\r\n\r\n if (this.shadowBlur || this.shadowOffsetX || this.shadowOffsetY) {\r\n context.shadowColor = this.shadowColor;\r\n context.shadowBlur = this.shadowBlur;\r\n context.shadowOffsetX = this.shadowOffsetX * this._host.idealRatio;\r\n context.shadowOffsetY = this.shadowOffsetY * this._host.idealRatio;\r\n }\r\n\r\n if (this._background || this._backgroundGradient) {\r\n context.fillStyle = this._getRectangleFill(context);\r\n\r\n if (this._cornerRadius[0] !== 0 || this._cornerRadius[1] !== 0 || this._cornerRadius[2] !== 0 || this._cornerRadius[3] !== 0) {\r\n this._drawRoundedRect(context, this._thickness / 2);\r\n context.fill();\r\n } else {\r\n context.fillRect(this._currentMeasure.left, this._currentMeasure.top, this._currentMeasure.width, this._currentMeasure.height);\r\n }\r\n }\r\n\r\n if (this._thickness) {\r\n if (this.shadowBlur || this.shadowOffsetX || this.shadowOffsetY) {\r\n context.shadowBlur = 0;\r\n context.shadowOffsetX = 0;\r\n context.shadowOffsetY = 0;\r\n }\r\n\r\n if (this.color || this.gradient) {\r\n context.strokeStyle = this.gradient ? this.gradient.getCanvasGradient(context) : this.color;\r\n }\r\n context.lineWidth = this._thickness;\r\n\r\n if (this._cornerRadius[0] !== 0 || this._cornerRadius[1] !== 0 || this._cornerRadius[2] !== 0 || this._cornerRadius[3] !== 0) {\r\n this._drawRoundedRect(context, this._thickness / 2);\r\n context.stroke();\r\n } else {\r\n context.strokeRect(\r\n this._currentMeasure.left + this._thickness / 2,\r\n this._currentMeasure.top + this._thickness / 2,\r\n this._currentMeasure.width - this._thickness,\r\n this._currentMeasure.height - this._thickness\r\n );\r\n }\r\n }\r\n\r\n context.restore();\r\n }\r\n\r\n protected override _additionalProcessing(parentMeasure: Measure, context: ICanvasRenderingContext): void {\r\n super._additionalProcessing(parentMeasure, context);\r\n\r\n this._measureForChildren.width -= 2 * this._thickness;\r\n this._measureForChildren.height -= 2 * this._thickness;\r\n this._measureForChildren.left += this._thickness;\r\n this._measureForChildren.top += this._thickness;\r\n }\r\n\r\n private _drawRoundedRect(context: ICanvasRenderingContext, offset: number = 0): void {\r\n const x = this._currentMeasure.left + offset;\r\n const y = this._currentMeasure.top + offset;\r\n const width = this._currentMeasure.width - offset * 2;\r\n const height = this._currentMeasure.height - offset * 2;\r\n\r\n // Scale cornerRadius using idealRatio (same pattern as shadowOffset/spacing)\r\n const idealRatio = this._host.idealRatio;\r\n for (let index = 0; index < this._cornerRadius.length; index++) {\r\n this._cachedRadius[index] = Math.abs(Math.min(height / 2, Math.min(width / 2, this._cornerRadius[index] * idealRatio)));\r\n }\r\n\r\n context.beginPath();\r\n context.moveTo(x + this._cachedRadius[0], y);\r\n context.lineTo(x + width - this._cachedRadius[1], y);\r\n context.arc(x + width - this._cachedRadius[1], y + this._cachedRadius[1], this._cachedRadius[1], (3 * Math.PI) / 2, Math.PI * 2);\r\n context.lineTo(x + width, y + height - this._cachedRadius[2]);\r\n context.arc(x + width - this._cachedRadius[2], y + height - this._cachedRadius[2], this._cachedRadius[2], 0, Math.PI / 2);\r\n context.lineTo(x + this._cachedRadius[3], y + height);\r\n context.arc(x + this._cachedRadius[3], y + height - this._cachedRadius[3], this._cachedRadius[3], Math.PI / 2, Math.PI);\r\n context.lineTo(x, y + this._cachedRadius[0]);\r\n context.arc(x + this._cachedRadius[0], y + this._cachedRadius[0], this._cachedRadius[0], Math.PI, (3 * Math.PI) / 2);\r\n context.closePath();\r\n }\r\n\r\n protected override _clipForChildren(context: ICanvasRenderingContext) {\r\n if (this._cornerRadius[0] !== 0 || this._cornerRadius[1] !== 0 || this._cornerRadius[2] !== 0 || this._cornerRadius[3] !== 0) {\r\n this._drawRoundedRect(context, this._thickness);\r\n context.clip();\r\n }\r\n }\r\n}\r\nRegisterClass(\"BABYLON.GUI.Rectangle\", Rectangle);\r\n"]}
1
+ {"version":3,"file":"rectangle.js","sourceRoot":"","sources":["../../../../../dev/gui/src/2D/controls/rectangle.ts"],"names":[],"mappings":"AAAA;;;GAGG;AACH,cAAc,kBAAkB,CAAC;AAEjC,OAAO,EAAE,iBAAiB,EAAE,MAAM,kBAAkB,CAAC;AACrD,iBAAiB,EAAE,CAAC","sourcesContent":["/**\r\n * Re-exports the pure implementation and applies the runtime registration side effect.\r\n * Import \"./rectangle.pure\" for tree-shakeable, side-effect-free usage.\r\n */\r\nexport * from \"./rectangle.pure\";\r\n\r\nimport { RegisterRectangle } from \"./rectangle.pure\";\r\nRegisterRectangle();\r\n"]}
@@ -0,0 +1,48 @@
1
+ import { Container } from "./container.pure.js";
2
+ import { type Measure } from "../measure.js";
3
+ import { type ICanvasRenderingContext } from "@babylonjs/core/Engines/ICanvas.js";
4
+ /** Class used to create rectangle container */
5
+ export declare class Rectangle extends Container {
6
+ name?: string | undefined;
7
+ private _thickness;
8
+ private _cornerRadius;
9
+ private _cachedRadius;
10
+ /** Gets or sets border thickness */
11
+ get thickness(): number;
12
+ set thickness(value: number);
13
+ /** Gets or sets the corner radius of all angles */
14
+ get cornerRadius(): number;
15
+ set cornerRadius(value: number);
16
+ /** Gets or sets the corner radius top left angle */
17
+ get cornerRadiusX(): number;
18
+ set cornerRadiusX(value: number);
19
+ /** Gets or sets the corner radius top right angle */
20
+ get cornerRadiusY(): number;
21
+ set cornerRadiusY(value: number);
22
+ /** Gets or sets the corner radius bottom left angle */
23
+ get cornerRadiusZ(): number;
24
+ set cornerRadiusZ(value: number);
25
+ /** Gets or sets the corner radius bottom right angle */
26
+ get cornerRadiusW(): number;
27
+ set cornerRadiusW(value: number);
28
+ /**
29
+ * Creates a new Rectangle
30
+ * @param name defines the control name
31
+ */
32
+ constructor(name?: string | undefined);
33
+ protected _getTypeName(): string;
34
+ /** @internal */
35
+ protected _computeAdditionalOffsetX(): number;
36
+ /** @internal */
37
+ protected _computeAdditionalOffsetY(): number;
38
+ protected _getRectangleFill(context: ICanvasRenderingContext): string | CanvasGradient;
39
+ protected _localDraw(context: ICanvasRenderingContext): void;
40
+ protected _additionalProcessing(parentMeasure: Measure, context: ICanvasRenderingContext): void;
41
+ private _drawRoundedRect;
42
+ protected _clipForChildren(context: ICanvasRenderingContext): void;
43
+ }
44
+ /**
45
+ * Registers the Rectangle class with the type store for serialization support.
46
+ * Safe to call multiple times; only the first call has an effect.
47
+ */
48
+ export declare function RegisterRectangle(): void;
@@ -0,0 +1,217 @@
1
+ import { __decorate } from "@babylonjs/core/tslib.es6.js";
2
+ import { Container } from "./container.pure.js";
3
+ import { RegisterClass } from "@babylonjs/core/Misc/typeStore.js";
4
+ import { serialize } from "@babylonjs/core/Misc/decorators.js";
5
+ /** Class used to create rectangle container */
6
+ export class Rectangle extends Container {
7
+ /** Gets or sets border thickness */
8
+ get thickness() {
9
+ return this._thickness;
10
+ }
11
+ set thickness(value) {
12
+ if (this._thickness === value) {
13
+ return;
14
+ }
15
+ this._thickness = value;
16
+ this._markAsDirty();
17
+ }
18
+ /** Gets or sets the corner radius of all angles */
19
+ get cornerRadius() {
20
+ return this._cornerRadius[0];
21
+ }
22
+ set cornerRadius(value) {
23
+ if (value < 0) {
24
+ value = 0;
25
+ }
26
+ if (this._cornerRadius[0] === value && this._cornerRadius[1] === value && this._cornerRadius[2] === value && this._cornerRadius[3] === value) {
27
+ return;
28
+ }
29
+ this._cornerRadius[0] = this._cornerRadius[1] = this._cornerRadius[2] = this._cornerRadius[3] = value;
30
+ this._markAsDirty();
31
+ }
32
+ /** Gets or sets the corner radius top left angle */
33
+ get cornerRadiusX() {
34
+ return this._cornerRadius[0];
35
+ }
36
+ set cornerRadiusX(value) {
37
+ if (this._cornerRadius[0] === value) {
38
+ return;
39
+ }
40
+ this._cornerRadius[0] = value;
41
+ }
42
+ /** Gets or sets the corner radius top right angle */
43
+ get cornerRadiusY() {
44
+ return this._cornerRadius[1];
45
+ }
46
+ set cornerRadiusY(value) {
47
+ if (this._cornerRadius[1] === value) {
48
+ return;
49
+ }
50
+ this._cornerRadius[1] = value;
51
+ }
52
+ /** Gets or sets the corner radius bottom left angle */
53
+ get cornerRadiusZ() {
54
+ return this._cornerRadius[2];
55
+ }
56
+ set cornerRadiusZ(value) {
57
+ if (this._cornerRadius[2] === value) {
58
+ return;
59
+ }
60
+ this._cornerRadius[2] = value;
61
+ }
62
+ /** Gets or sets the corner radius bottom right angle */
63
+ get cornerRadiusW() {
64
+ return this._cornerRadius[3];
65
+ }
66
+ set cornerRadiusW(value) {
67
+ if (this._cornerRadius[3] === value) {
68
+ return;
69
+ }
70
+ this._cornerRadius[3] = value;
71
+ }
72
+ /**
73
+ * Creates a new Rectangle
74
+ * @param name defines the control name
75
+ */
76
+ constructor(name) {
77
+ super(name);
78
+ this.name = name;
79
+ this._thickness = 1;
80
+ this._cornerRadius = [0, 0, 0, 0];
81
+ this._cachedRadius = [0, 0, 0, 0];
82
+ }
83
+ _getTypeName() {
84
+ return "Rectangle";
85
+ }
86
+ /** @internal */
87
+ _computeAdditionalOffsetX() {
88
+ let additionalWidth = 0;
89
+ if (this._cornerRadius[0] !== 0 || this._cornerRadius[1] !== 0 || this._cornerRadius[2] !== 0 || this._cornerRadius[3] !== 0) {
90
+ // Take in account the aliasing
91
+ additionalWidth += 1;
92
+ }
93
+ if (this.thickness) {
94
+ additionalWidth += this.thickness / 2;
95
+ }
96
+ return additionalWidth;
97
+ }
98
+ /** @internal */
99
+ _computeAdditionalOffsetY() {
100
+ let additionalHeight = 0;
101
+ if (this._cornerRadius[0] !== 0 || this._cornerRadius[1] !== 0 || this._cornerRadius[2] !== 0 || this._cornerRadius[3] !== 0) {
102
+ // Take in account the aliasing
103
+ additionalHeight += 1;
104
+ }
105
+ if (this.thickness) {
106
+ additionalHeight += this.thickness / 2;
107
+ }
108
+ return additionalHeight;
109
+ }
110
+ _getRectangleFill(context) {
111
+ return this._getBackgroundColor(context);
112
+ }
113
+ _localDraw(context) {
114
+ context.save();
115
+ if (this.shadowBlur || this.shadowOffsetX || this.shadowOffsetY) {
116
+ context.shadowColor = this.shadowColor;
117
+ context.shadowBlur = this.shadowBlur;
118
+ context.shadowOffsetX = this.shadowOffsetX * this._host.idealRatio;
119
+ context.shadowOffsetY = this.shadowOffsetY * this._host.idealRatio;
120
+ }
121
+ if (this._background || this._backgroundGradient) {
122
+ context.fillStyle = this._getRectangleFill(context);
123
+ if (this._cornerRadius[0] !== 0 || this._cornerRadius[1] !== 0 || this._cornerRadius[2] !== 0 || this._cornerRadius[3] !== 0) {
124
+ this._drawRoundedRect(context, this._thickness / 2);
125
+ context.fill();
126
+ }
127
+ else {
128
+ context.fillRect(this._currentMeasure.left, this._currentMeasure.top, this._currentMeasure.width, this._currentMeasure.height);
129
+ }
130
+ }
131
+ if (this._thickness) {
132
+ if (this.shadowBlur || this.shadowOffsetX || this.shadowOffsetY) {
133
+ context.shadowBlur = 0;
134
+ context.shadowOffsetX = 0;
135
+ context.shadowOffsetY = 0;
136
+ }
137
+ if (this.color || this.gradient) {
138
+ context.strokeStyle = this.gradient ? this.gradient.getCanvasGradient(context) : this.color;
139
+ }
140
+ context.lineWidth = this._thickness;
141
+ if (this._cornerRadius[0] !== 0 || this._cornerRadius[1] !== 0 || this._cornerRadius[2] !== 0 || this._cornerRadius[3] !== 0) {
142
+ this._drawRoundedRect(context, this._thickness / 2);
143
+ context.stroke();
144
+ }
145
+ else {
146
+ context.strokeRect(this._currentMeasure.left + this._thickness / 2, this._currentMeasure.top + this._thickness / 2, this._currentMeasure.width - this._thickness, this._currentMeasure.height - this._thickness);
147
+ }
148
+ }
149
+ context.restore();
150
+ }
151
+ _additionalProcessing(parentMeasure, context) {
152
+ super._additionalProcessing(parentMeasure, context);
153
+ this._measureForChildren.width -= 2 * this._thickness;
154
+ this._measureForChildren.height -= 2 * this._thickness;
155
+ this._measureForChildren.left += this._thickness;
156
+ this._measureForChildren.top += this._thickness;
157
+ }
158
+ _drawRoundedRect(context, offset = 0) {
159
+ const x = this._currentMeasure.left + offset;
160
+ const y = this._currentMeasure.top + offset;
161
+ const width = this._currentMeasure.width - offset * 2;
162
+ const height = this._currentMeasure.height - offset * 2;
163
+ // Scale cornerRadius using idealRatio (same pattern as shadowOffset/spacing)
164
+ const idealRatio = this._host.idealRatio;
165
+ for (let index = 0; index < this._cornerRadius.length; index++) {
166
+ this._cachedRadius[index] = Math.abs(Math.min(height / 2, Math.min(width / 2, this._cornerRadius[index] * idealRatio)));
167
+ }
168
+ context.beginPath();
169
+ context.moveTo(x + this._cachedRadius[0], y);
170
+ context.lineTo(x + width - this._cachedRadius[1], y);
171
+ context.arc(x + width - this._cachedRadius[1], y + this._cachedRadius[1], this._cachedRadius[1], (3 * Math.PI) / 2, Math.PI * 2);
172
+ context.lineTo(x + width, y + height - this._cachedRadius[2]);
173
+ context.arc(x + width - this._cachedRadius[2], y + height - this._cachedRadius[2], this._cachedRadius[2], 0, Math.PI / 2);
174
+ context.lineTo(x + this._cachedRadius[3], y + height);
175
+ context.arc(x + this._cachedRadius[3], y + height - this._cachedRadius[3], this._cachedRadius[3], Math.PI / 2, Math.PI);
176
+ context.lineTo(x, y + this._cachedRadius[0]);
177
+ context.arc(x + this._cachedRadius[0], y + this._cachedRadius[0], this._cachedRadius[0], Math.PI, (3 * Math.PI) / 2);
178
+ context.closePath();
179
+ }
180
+ _clipForChildren(context) {
181
+ if (this._cornerRadius[0] !== 0 || this._cornerRadius[1] !== 0 || this._cornerRadius[2] !== 0 || this._cornerRadius[3] !== 0) {
182
+ this._drawRoundedRect(context, this._thickness);
183
+ context.clip();
184
+ }
185
+ }
186
+ }
187
+ __decorate([
188
+ serialize()
189
+ ], Rectangle.prototype, "thickness", null);
190
+ __decorate([
191
+ serialize()
192
+ ], Rectangle.prototype, "cornerRadius", null);
193
+ __decorate([
194
+ serialize()
195
+ ], Rectangle.prototype, "cornerRadiusX", null);
196
+ __decorate([
197
+ serialize()
198
+ ], Rectangle.prototype, "cornerRadiusY", null);
199
+ __decorate([
200
+ serialize()
201
+ ], Rectangle.prototype, "cornerRadiusZ", null);
202
+ __decorate([
203
+ serialize()
204
+ ], Rectangle.prototype, "cornerRadiusW", null);
205
+ let _Registered = false;
206
+ /**
207
+ * Registers the Rectangle class with the type store for serialization support.
208
+ * Safe to call multiple times; only the first call has an effect.
209
+ */
210
+ export function RegisterRectangle() {
211
+ if (_Registered) {
212
+ return;
213
+ }
214
+ _Registered = true;
215
+ RegisterClass("BABYLON.GUI.Rectangle", Rectangle);
216
+ }
217
+ //# sourceMappingURL=rectangle.pure.js.map
@@ -0,0 +1 @@
1
+ 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{ Container } from \"./container.pure\";\r\nimport { type Measure } from \"../measure\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport { serialize } from \"core/Misc/decorators\";\r\nimport { type ICanvasRenderingContext } from \"core/Engines/ICanvas\";\r\n\r\n/** Class used to create rectangle container */\r\nexport class Rectangle extends Container {\r\n private _thickness = 1;\r\n private _cornerRadius = [0, 0, 0, 0];\r\n private _cachedRadius = [0, 0, 0, 0];\r\n\r\n /** Gets or sets border thickness */\r\n @serialize()\r\n public get thickness(): number {\r\n return this._thickness;\r\n }\r\n\r\n public set thickness(value: number) {\r\n if (this._thickness === value) {\r\n return;\r\n }\r\n\r\n this._thickness = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /** Gets or sets the corner radius of all angles */\r\n @serialize()\r\n public get cornerRadius(): number {\r\n return this._cornerRadius[0];\r\n }\r\n\r\n public set cornerRadius(value: number) {\r\n if (value < 0) {\r\n value = 0;\r\n }\r\n\r\n if (this._cornerRadius[0] === value && this._cornerRadius[1] === value && this._cornerRadius[2] === value && this._cornerRadius[3] === value) {\r\n return;\r\n }\r\n\r\n this._cornerRadius[0] = this._cornerRadius[1] = this._cornerRadius[2] = this._cornerRadius[3] = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /** Gets or sets the corner radius top left angle */\r\n @serialize()\r\n public get cornerRadiusX(): number {\r\n return this._cornerRadius[0];\r\n }\r\n\r\n public set cornerRadiusX(value: number) {\r\n if (this._cornerRadius[0] === value) {\r\n return;\r\n }\r\n this._cornerRadius[0] = value;\r\n }\r\n\r\n /** Gets or sets the corner radius top right angle */\r\n @serialize()\r\n public get cornerRadiusY(): number {\r\n return this._cornerRadius[1];\r\n }\r\n\r\n public set cornerRadiusY(value: number) {\r\n if (this._cornerRadius[1] === value) {\r\n return;\r\n }\r\n this._cornerRadius[1] = value;\r\n }\r\n\r\n /** Gets or sets the corner radius bottom left angle */\r\n @serialize()\r\n public get cornerRadiusZ(): number {\r\n return this._cornerRadius[2];\r\n }\r\n\r\n public set cornerRadiusZ(value: number) {\r\n if (this._cornerRadius[2] === value) {\r\n return;\r\n }\r\n this._cornerRadius[2] = value;\r\n }\r\n\r\n /** Gets or sets the corner radius bottom right angle */\r\n @serialize()\r\n public get cornerRadiusW(): number {\r\n return this._cornerRadius[3];\r\n }\r\n\r\n public set cornerRadiusW(value: number) {\r\n if (this._cornerRadius[3] === value) {\r\n return;\r\n }\r\n this._cornerRadius[3] = value;\r\n }\r\n\r\n /**\r\n * Creates a new Rectangle\r\n * @param name defines the control name\r\n */\r\n constructor(public override name?: string) {\r\n super(name);\r\n }\r\n\r\n protected override _getTypeName(): string {\r\n return \"Rectangle\";\r\n }\r\n\r\n /** @internal */\r\n protected override _computeAdditionalOffsetX() {\r\n let additionalWidth = 0;\r\n if (this._cornerRadius[0] !== 0 || this._cornerRadius[1] !== 0 || this._cornerRadius[2] !== 0 || this._cornerRadius[3] !== 0) {\r\n // Take in account the aliasing\r\n additionalWidth += 1;\r\n }\r\n if (this.thickness) {\r\n additionalWidth += this.thickness / 2;\r\n }\r\n return additionalWidth;\r\n }\r\n\r\n /** @internal */\r\n protected override _computeAdditionalOffsetY() {\r\n let additionalHeight = 0;\r\n if (this._cornerRadius[0] !== 0 || this._cornerRadius[1] !== 0 || this._cornerRadius[2] !== 0 || this._cornerRadius[3] !== 0) {\r\n // Take in account the aliasing\r\n additionalHeight += 1;\r\n }\r\n if (this.thickness) {\r\n additionalHeight += this.thickness / 2;\r\n }\r\n return additionalHeight;\r\n }\r\n\r\n protected _getRectangleFill(context: ICanvasRenderingContext) {\r\n return this._getBackgroundColor(context);\r\n }\r\n\r\n protected override _localDraw(context: ICanvasRenderingContext): void {\r\n context.save();\r\n\r\n if (this.shadowBlur || this.shadowOffsetX || this.shadowOffsetY) {\r\n context.shadowColor = this.shadowColor;\r\n context.shadowBlur = this.shadowBlur;\r\n context.shadowOffsetX = this.shadowOffsetX * this._host.idealRatio;\r\n context.shadowOffsetY = this.shadowOffsetY * this._host.idealRatio;\r\n }\r\n\r\n if (this._background || this._backgroundGradient) {\r\n context.fillStyle = this._getRectangleFill(context);\r\n\r\n if (this._cornerRadius[0] !== 0 || this._cornerRadius[1] !== 0 || this._cornerRadius[2] !== 0 || this._cornerRadius[3] !== 0) {\r\n this._drawRoundedRect(context, this._thickness / 2);\r\n context.fill();\r\n } else {\r\n context.fillRect(this._currentMeasure.left, this._currentMeasure.top, this._currentMeasure.width, this._currentMeasure.height);\r\n }\r\n }\r\n\r\n if (this._thickness) {\r\n if (this.shadowBlur || this.shadowOffsetX || this.shadowOffsetY) {\r\n context.shadowBlur = 0;\r\n context.shadowOffsetX = 0;\r\n context.shadowOffsetY = 0;\r\n }\r\n\r\n if (this.color || this.gradient) {\r\n context.strokeStyle = this.gradient ? this.gradient.getCanvasGradient(context) : this.color;\r\n }\r\n context.lineWidth = this._thickness;\r\n\r\n if (this._cornerRadius[0] !== 0 || this._cornerRadius[1] !== 0 || this._cornerRadius[2] !== 0 || this._cornerRadius[3] !== 0) {\r\n this._drawRoundedRect(context, this._thickness / 2);\r\n context.stroke();\r\n } else {\r\n context.strokeRect(\r\n this._currentMeasure.left + this._thickness / 2,\r\n this._currentMeasure.top + this._thickness / 2,\r\n this._currentMeasure.width - this._thickness,\r\n this._currentMeasure.height - this._thickness\r\n );\r\n }\r\n }\r\n\r\n context.restore();\r\n }\r\n\r\n protected override _additionalProcessing(parentMeasure: Measure, context: ICanvasRenderingContext): void {\r\n super._additionalProcessing(parentMeasure, context);\r\n\r\n this._measureForChildren.width -= 2 * this._thickness;\r\n this._measureForChildren.height -= 2 * this._thickness;\r\n this._measureForChildren.left += this._thickness;\r\n this._measureForChildren.top += this._thickness;\r\n }\r\n\r\n private _drawRoundedRect(context: ICanvasRenderingContext, offset: number = 0): void {\r\n const x = this._currentMeasure.left + offset;\r\n const y = this._currentMeasure.top + offset;\r\n const width = this._currentMeasure.width - offset * 2;\r\n const height = this._currentMeasure.height - offset * 2;\r\n\r\n // Scale cornerRadius using idealRatio (same pattern as shadowOffset/spacing)\r\n const idealRatio = this._host.idealRatio;\r\n for (let index = 0; index < this._cornerRadius.length; index++) {\r\n this._cachedRadius[index] = Math.abs(Math.min(height / 2, Math.min(width / 2, this._cornerRadius[index] * idealRatio)));\r\n }\r\n\r\n context.beginPath();\r\n context.moveTo(x + this._cachedRadius[0], y);\r\n context.lineTo(x + width - this._cachedRadius[1], y);\r\n context.arc(x + width - this._cachedRadius[1], y + this._cachedRadius[1], this._cachedRadius[1], (3 * Math.PI) / 2, Math.PI * 2);\r\n context.lineTo(x + width, y + height - this._cachedRadius[2]);\r\n context.arc(x + width - this._cachedRadius[2], y + height - this._cachedRadius[2], this._cachedRadius[2], 0, Math.PI / 2);\r\n context.lineTo(x + this._cachedRadius[3], y + height);\r\n context.arc(x + this._cachedRadius[3], y + height - this._cachedRadius[3], this._cachedRadius[3], Math.PI / 2, Math.PI);\r\n context.lineTo(x, y + this._cachedRadius[0]);\r\n context.arc(x + this._cachedRadius[0], y + this._cachedRadius[0], this._cachedRadius[0], Math.PI, (3 * Math.PI) / 2);\r\n context.closePath();\r\n }\r\n\r\n protected override _clipForChildren(context: ICanvasRenderingContext) {\r\n if (this._cornerRadius[0] !== 0 || this._cornerRadius[1] !== 0 || this._cornerRadius[2] !== 0 || this._cornerRadius[3] !== 0) {\r\n this._drawRoundedRect(context, this._thickness);\r\n context.clip();\r\n }\r\n }\r\n}\r\n\r\nlet _Registered = false;\r\n/**\r\n * Registers the Rectangle class with the type store for serialization support.\r\n * Safe to call multiple times; only the first call has an effect.\r\n */\r\nexport function RegisterRectangle(): void {\r\n if (_Registered) {\r\n return;\r\n }\r\n _Registered = true;\r\n\r\n RegisterClass(\"BABYLON.GUI.Rectangle\", Rectangle);\r\n}\r\n"]}
@@ -0,0 +1,2 @@
1
+ /** Pure barrel — re-exports only side-effect-free modules */
2
+ export * from "./scrollViewer.pure.js";
@@ -0,0 +1,3 @@
1
+ /** Pure barrel — re-exports only side-effect-free modules */
2
+ export * from "./scrollViewer.pure.js";
3
+ //# sourceMappingURL=pure.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"pure.js","sourceRoot":"","sources":["../../../../../../dev/gui/src/2D/controls/scrollViewers/pure.ts"],"names":[],"mappings":"AAAA,6DAA6D;AAC7D,cAAc,qBAAqB,CAAC","sourcesContent":["/** Pure barrel — re-exports only side-effect-free modules */\nexport * from \"./scrollViewer.pure\";\n"]}