@babylonjs/core 9.11.0 → 9.12.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Actions/actionManager.d.ts +1 -1
- package/Actions/actionManager.js +8 -5
- package/Actions/actionManager.js.map +1 -1
- package/Animations/animatable.core.d.ts +1 -1
- package/Animations/animatable.core.js +2 -2
- package/Animations/animatable.core.js.map +1 -1
- package/Animations/animationPropertiesOverride.js +1 -1
- package/Animations/animationPropertiesOverride.js.map +1 -1
- package/Animations/animatorAvatar.d.ts +2 -2
- package/Animations/animatorAvatar.js +3 -3
- package/Animations/animatorAvatar.js.map +1 -1
- package/Animations/pathCursor.d.ts +1 -1
- package/Animations/pathCursor.js +1 -1
- package/Animations/pathCursor.js.map +1 -1
- package/Animations/runtimeAnimation.d.ts +1 -1
- package/Animations/runtimeAnimation.js +2 -2
- package/Animations/runtimeAnimation.js.map +1 -1
- package/Audio/analyser.js +1 -1
- package/Audio/analyser.js.map +1 -1
- package/AudioV2/abstractAudio/components/spatialAudioAttacherComponent.js +1 -1
- package/AudioV2/abstractAudio/components/spatialAudioAttacherComponent.js.map +1 -1
- package/AudioV2/abstractAudio/subProperties/abstractSpatialAudio.d.ts +1 -1
- package/AudioV2/abstractAudio/subProperties/abstractSpatialAudio.js +1 -1
- package/AudioV2/abstractAudio/subProperties/abstractSpatialAudio.js.map +1 -1
- package/AudioV2/abstractAudio/subProperties/abstractSpatialAudioListener.d.ts +1 -1
- package/AudioV2/abstractAudio/subProperties/abstractSpatialAudioListener.js +1 -1
- package/AudioV2/abstractAudio/subProperties/abstractSpatialAudioListener.js.map +1 -1
- package/AudioV2/webAudio/subNodes/spatialWebAudioSubNode.d.ts +1 -1
- package/AudioV2/webAudio/subNodes/spatialWebAudioSubNode.js +1 -1
- package/AudioV2/webAudio/subNodes/spatialWebAudioSubNode.js.map +1 -1
- package/AudioV2/webAudio/subProperties/spatialWebAudioListener.js +1 -1
- package/AudioV2/webAudio/subProperties/spatialWebAudioListener.js.map +1 -1
- package/AudioV2/webAudio/webAudioStreamingSound.js +1 -1
- package/AudioV2/webAudio/webAudioStreamingSound.js.map +1 -1
- package/BakedVertexAnimation/bakedVertexAnimationManager.d.ts +1 -1
- package/BakedVertexAnimation/bakedVertexAnimationManager.js +1 -1
- package/BakedVertexAnimation/bakedVertexAnimationManager.js.map +1 -1
- package/BakedVertexAnimation/vertexAnimationBaker.js +1 -1
- package/BakedVertexAnimation/vertexAnimationBaker.js.map +1 -1
- package/Behaviors/Cameras/bouncingBehavior.js +1 -1
- package/Behaviors/Cameras/bouncingBehavior.js.map +1 -1
- package/Behaviors/Cameras/framingBehavior.d.ts +1 -1
- package/Behaviors/Cameras/framingBehavior.js +2 -2
- package/Behaviors/Cameras/framingBehavior.js.map +1 -1
- package/Behaviors/Cameras/interpolatingBehavior.d.ts +28 -1
- package/Behaviors/Cameras/interpolatingBehavior.js +64 -22
- package/Behaviors/Cameras/interpolatingBehavior.js.map +1 -1
- package/Behaviors/Meshes/attachToBoxBehavior.js +1 -1
- package/Behaviors/Meshes/attachToBoxBehavior.js.map +1 -1
- package/Behaviors/Meshes/baseSixDofDragBehavior.d.ts +3 -3
- package/Behaviors/Meshes/baseSixDofDragBehavior.js +4 -4
- package/Behaviors/Meshes/baseSixDofDragBehavior.js.map +1 -1
- package/Behaviors/Meshes/followBehavior.js +1 -1
- package/Behaviors/Meshes/followBehavior.js.map +1 -1
- package/Behaviors/Meshes/handConstraintBehavior.js +2 -2
- package/Behaviors/Meshes/handConstraintBehavior.js.map +1 -1
- package/Behaviors/Meshes/multiPointerScaleBehavior.js +1 -1
- package/Behaviors/Meshes/multiPointerScaleBehavior.js.map +1 -1
- package/Behaviors/Meshes/pointerDragBehavior.d.ts +3 -3
- package/Behaviors/Meshes/pointerDragBehavior.js +5 -5
- package/Behaviors/Meshes/pointerDragBehavior.js.map +1 -1
- package/Behaviors/Meshes/sixDofDragBehavior.d.ts +1 -1
- package/Behaviors/Meshes/sixDofDragBehavior.js +2 -2
- package/Behaviors/Meshes/sixDofDragBehavior.js.map +1 -1
- package/Behaviors/Meshes/surfaceMagnetismBehavior.js +1 -1
- package/Behaviors/Meshes/surfaceMagnetismBehavior.js.map +1 -1
- package/Bones/boneIKController.d.ts +1 -1
- package/Bones/boneIKController.js +1 -1
- package/Bones/boneIKController.js.map +1 -1
- package/Bones/boneLookController.d.ts +1 -1
- package/Bones/boneLookController.js +1 -1
- package/Bones/boneLookController.js.map +1 -1
- package/Bones/skeleton.d.ts +2 -2
- package/Bones/skeleton.functions.d.ts +1 -1
- package/Bones/skeleton.functions.js +3 -3
- package/Bones/skeleton.functions.js.map +1 -1
- package/Bones/skeleton.js +3 -4
- package/Bones/skeleton.js.map +1 -1
- package/Buffers/buffer.align.pure.js +6 -0
- package/Buffers/buffer.align.pure.js.map +1 -1
- package/Buffers/buffer.nonFloatVertexBuffers.js +2 -1
- package/Buffers/buffer.nonFloatVertexBuffers.js.map +1 -1
- package/Buffers/buffer.pure.d.ts +8 -0
- package/Buffers/buffer.pure.js +31 -2
- package/Buffers/buffer.pure.js.map +1 -1
- package/Buffers/bufferUtils.js +17 -5
- package/Buffers/bufferUtils.js.map +1 -1
- package/Cameras/Inputs/BaseCameraMouseWheelInput.js +1 -1
- package/Cameras/Inputs/BaseCameraMouseWheelInput.js.map +1 -1
- package/Cameras/Inputs/BaseCameraPointersInput.js +1 -1
- package/Cameras/Inputs/BaseCameraPointersInput.js.map +1 -1
- package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js +1 -1
- package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js.map +1 -1
- package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js +2 -2
- package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js.map +1 -1
- package/Cameras/Inputs/flyCameraKeyboardInput.js +11 -3
- package/Cameras/Inputs/flyCameraKeyboardInput.js.map +1 -1
- package/Cameras/Inputs/flyCameraMouseInput.d.ts +2 -0
- package/Cameras/Inputs/flyCameraMouseInput.js +16 -4
- package/Cameras/Inputs/flyCameraMouseInput.js.map +1 -1
- package/Cameras/Inputs/followCameraKeyboardMoveInput.js +1 -1
- package/Cameras/Inputs/followCameraKeyboardMoveInput.js.map +1 -1
- package/Cameras/Inputs/followCameraMouseWheelInput.js +1 -1
- package/Cameras/Inputs/followCameraMouseWheelInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraGamepadInput.js +1 -1
- package/Cameras/Inputs/freeCameraGamepadInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraKeyboardMoveInput.js +27 -7
- package/Cameras/Inputs/freeCameraKeyboardMoveInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraMouseInput.d.ts +14 -0
- package/Cameras/Inputs/freeCameraMouseInput.js +27 -5
- package/Cameras/Inputs/freeCameraMouseInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraMouseWheelInput.js +1 -1
- package/Cameras/Inputs/freeCameraMouseWheelInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraTouchInput.js +18 -7
- package/Cameras/Inputs/freeCameraTouchInput.js.map +1 -1
- package/Cameras/Inputs/geospatialCameraKeyboardInput.js +9 -2
- package/Cameras/Inputs/geospatialCameraKeyboardInput.js.map +1 -1
- package/Cameras/Limits/geospatialLimits.d.ts +1 -1
- package/Cameras/Limits/geospatialLimits.js +1 -1
- package/Cameras/Limits/geospatialLimits.js.map +1 -1
- package/Cameras/RigModes/stereoscopicAnaglyphRigMode.js +2 -2
- package/Cameras/RigModes/stereoscopicAnaglyphRigMode.js.map +1 -1
- package/Cameras/RigModes/stereoscopicRigMode.d.ts +1 -1
- package/Cameras/RigModes/stereoscopicRigMode.js +3 -3
- package/Cameras/RigModes/stereoscopicRigMode.js.map +1 -1
- package/Cameras/RigModes/vrRigMode.js +2 -2
- package/Cameras/RigModes/vrRigMode.js.map +1 -1
- package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.d.ts +3 -3
- package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.js +5 -5
- package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.js.map +1 -1
- package/Cameras/VR/vrCameraMetrics.d.ts +1 -1
- package/Cameras/VR/vrCameraMetrics.js +1 -1
- package/Cameras/VR/vrCameraMetrics.js.map +1 -1
- package/Cameras/arcRotateCamera.pure.js.map +1 -1
- package/Cameras/cameraInputsManager.d.ts +1 -1
- package/Cameras/cameraInputsManager.js +1 -1
- package/Cameras/cameraInputsManager.js.map +1 -1
- package/Cameras/flyCamera.pure.d.ts +8 -0
- package/Cameras/flyCamera.pure.js.map +1 -1
- package/Cameras/freeCamera.pure.d.ts +8 -0
- package/Cameras/freeCamera.pure.js.map +1 -1
- package/Cameras/geospatialCamera.pure.d.ts +30 -7
- package/Cameras/geospatialCamera.pure.js +39 -14
- package/Cameras/geospatialCamera.pure.js.map +1 -1
- package/Cameras/geospatialCameraMovement.js +2 -2
- package/Cameras/geospatialCameraMovement.js.map +1 -1
- package/Cameras/index.d.ts +1 -0
- package/Cameras/index.js +1 -0
- package/Cameras/index.js.map +1 -1
- package/Cameras/pure.d.ts +1 -0
- package/Cameras/pure.js +1 -0
- package/Cameras/pure.js.map +1 -1
- package/Cameras/targetCamera.pure.d.ts +25 -0
- package/Cameras/targetCamera.pure.js +83 -25
- package/Cameras/targetCamera.pure.js.map +1 -1
- package/Cameras/targetCameraMovement.d.ts +56 -0
- package/Cameras/targetCameraMovement.js +63 -0
- package/Cameras/targetCameraMovement.js.map +1 -0
- package/Collisions/collider.d.ts +1 -1
- package/Collisions/collider.js +1 -1
- package/Collisions/collider.js.map +1 -1
- package/Collisions/gpuPicker.d.ts +1 -1
- package/Collisions/gpuPicker.js +5 -5
- package/Collisions/gpuPicker.js.map +1 -1
- package/Collisions/meshCollisionData.d.ts +1 -1
- package/Collisions/meshCollisionData.js +1 -1
- package/Collisions/meshCollisionData.js.map +1 -1
- package/Collisions/pickingInfo.d.ts +1 -1
- package/Collisions/pickingInfo.js +2 -2
- package/Collisions/pickingInfo.js.map +1 -1
- package/Culling/Octrees/octreeBlock.d.ts +1 -1
- package/Culling/Octrees/octreeBlock.js +1 -1
- package/Culling/Octrees/octreeBlock.js.map +1 -1
- package/Culling/boundingBox.d.ts +1 -1
- package/Culling/boundingBox.js +1 -1
- package/Culling/boundingBox.js.map +1 -1
- package/Culling/boundingInfo.d.ts +1 -1
- package/Culling/boundingInfo.js +1 -1
- package/Culling/boundingInfo.js.map +1 -1
- package/Culling/boundingSphere.d.ts +1 -1
- package/Culling/boundingSphere.js +1 -1
- package/Culling/boundingSphere.js.map +1 -1
- package/Culling/ray.core.d.ts +1 -1
- package/Culling/ray.core.js +1 -1
- package/Culling/ray.core.js.map +1 -1
- package/Debug/axesViewer.d.ts +1 -1
- package/Debug/axesViewer.js +3 -3
- package/Debug/axesViewer.js.map +1 -1
- package/Debug/boneAxesViewer.d.ts +1 -1
- package/Debug/boneAxesViewer.js +1 -1
- package/Debug/boneAxesViewer.js.map +1 -1
- package/Debug/directionalLightFrustumViewer.d.ts +1 -1
- package/Debug/directionalLightFrustumViewer.js +6 -6
- package/Debug/directionalLightFrustumViewer.js.map +1 -1
- package/Debug/rayHelper.d.ts +1 -1
- package/Debug/rayHelper.js +2 -2
- package/Debug/rayHelper.js.map +1 -1
- package/Debug/skeletonViewer.d.ts +2 -2
- package/Debug/skeletonViewer.js +10 -10
- package/Debug/skeletonViewer.js.map +1 -1
- package/DeviceInput/internalDeviceSourceManager.d.ts +1 -1
- package/DeviceInput/internalDeviceSourceManager.js +0 -1
- package/DeviceInput/internalDeviceSourceManager.js.map +1 -1
- package/DeviceInput/webDeviceInputSystem.js +1 -1
- package/DeviceInput/webDeviceInputSystem.js.map +1 -1
- package/Engines/AbstractEngine/abstractEngine.scissor.d.ts +18 -0
- package/Engines/AbstractEngine/abstractEngine.scissor.js +2 -0
- package/Engines/AbstractEngine/abstractEngine.scissor.js.map +1 -0
- package/Engines/Extensions/engine.views.d.ts +1 -1
- package/Engines/Extensions/engine.views.js +1 -1
- package/Engines/Extensions/engine.views.js.map +1 -1
- package/Engines/Native/nativeHelpers.js +4 -1
- package/Engines/Native/nativeHelpers.js.map +1 -1
- package/Engines/WebGPU/webgpuCacheRenderPipeline.d.ts +1 -1
- package/Engines/WebGPU/webgpuCacheRenderPipeline.js +11 -1
- package/Engines/WebGPU/webgpuCacheRenderPipeline.js.map +1 -1
- package/Engines/WebGPU/webgpuComputeContext.d.ts +1 -1
- package/Engines/WebGPU/webgpuComputeContext.js.map +1 -1
- package/Engines/WebGPU/webgpuTintWASM.js +1 -1
- package/Engines/WebGPU/webgpuTintWASM.js.map +1 -1
- package/Engines/abstractEngine.pure.js +2 -2
- package/Engines/abstractEngine.pure.js.map +1 -1
- package/Engines/constants.d.ts +4 -0
- package/Engines/constants.js +4 -0
- package/Engines/constants.js.map +1 -1
- package/Engines/engine.d.ts +1 -0
- package/Engines/engine.js +1 -0
- package/Engines/engine.js.map +1 -1
- package/Engines/engine.pure.d.ts +0 -12
- package/Engines/engine.pure.js +0 -20
- package/Engines/engine.pure.js.map +1 -1
- package/Engines/engineFactory.d.ts +2 -2
- package/Engines/engineFactory.js +3 -3
- package/Engines/engineFactory.js.map +1 -1
- package/Engines/nullEngine.pure.d.ts +66 -0
- package/Engines/nullEngine.pure.js +93 -0
- package/Engines/nullEngine.pure.js.map +1 -1
- package/Engines/pure.d.ts +1 -0
- package/Engines/pure.js +1 -0
- package/Engines/pure.js.map +1 -1
- package/Engines/thinEngine.scissor.d.ts +6 -0
- package/Engines/thinEngine.scissor.js +9 -0
- package/Engines/thinEngine.scissor.js.map +1 -0
- package/Engines/thinEngine.scissor.pure.d.ts +6 -0
- package/Engines/thinEngine.scissor.pure.js +24 -0
- package/Engines/thinEngine.scissor.pure.js.map +1 -0
- package/Engines/thinNativeEngine.d.ts +0 -1
- package/Engines/thinNativeEngine.js +0 -1
- package/Engines/thinNativeEngine.js.map +1 -1
- package/Engines/thinNativeEngine.pure.js +7 -0
- package/Engines/thinNativeEngine.pure.js.map +1 -1
- package/Engines/webgpuEngine.pure.js.map +1 -1
- package/Events/pointerEvents.d.ts +1 -1
- package/Events/pointerEvents.js +1 -1
- package/Events/pointerEvents.js.map +1 -1
- package/FlowGraph/Blocks/Data/Utils/flowGraphCodeExecutionBlock.js +1 -1
- package/FlowGraph/Blocks/Data/Utils/flowGraphCodeExecutionBlock.js.map +1 -1
- package/FlowGraph/Blocks/Data/flowGraphCachedOperationBlock.d.ts +1 -1
- package/FlowGraph/Blocks/Data/flowGraphCachedOperationBlock.js +1 -1
- package/FlowGraph/Blocks/Data/flowGraphCachedOperationBlock.js.map +1 -1
- package/FlowGraph/Blocks/Event/flowGraphKeyboardEventBlock.js +1 -1
- package/FlowGraph/Blocks/Event/flowGraphKeyboardEventBlock.js.map +1 -1
- package/FlowGraph/Blocks/Execution/Animation/flowGraphInterpolationBlock.pure.d.ts +1 -1
- package/FlowGraph/Blocks/Execution/Animation/flowGraphInterpolationBlock.pure.js +3 -3
- package/FlowGraph/Blocks/Execution/Animation/flowGraphInterpolationBlock.pure.js.map +1 -1
- package/FlowGraph/CustomTypes/flowGraphMatrix.d.ts +1 -1
- package/FlowGraph/CustomTypes/flowGraphMatrix.js +1 -1
- package/FlowGraph/CustomTypes/flowGraphMatrix.js.map +1 -1
- package/FlowGraph/flowGraphBlock.d.ts +1 -1
- package/FlowGraph/flowGraphBlock.js +1 -1
- package/FlowGraph/flowGraphBlock.js.map +1 -1
- package/FlowGraph/flowGraphExecutionBlock.d.ts +1 -1
- package/FlowGraph/flowGraphExecutionBlock.js +1 -1
- package/FlowGraph/flowGraphExecutionBlock.js.map +1 -1
- package/FlowGraph/flowGraphMath.d.ts +1 -1
- package/FlowGraph/flowGraphMath.js +1 -1
- package/FlowGraph/flowGraphMath.js.map +1 -1
- package/FlowGraph/flowGraphParser.js +1 -1
- package/FlowGraph/flowGraphParser.js.map +1 -1
- package/FlowGraph/flowGraphPathConverterComponent.d.ts +1 -1
- package/FlowGraph/flowGraphPathConverterComponent.js +2 -2
- package/FlowGraph/flowGraphPathConverterComponent.js.map +1 -1
- package/FlowGraph/flowGraphValidator.js.map +1 -1
- package/FlowGraph/serialization.js +4 -4
- package/FlowGraph/serialization.js.map +1 -1
- package/FlowGraph/utils.js.map +1 -1
- package/FrameGraph/Node/nodeRenderGraph.d.ts +2 -2
- package/FrameGraph/Node/nodeRenderGraph.js +7 -7
- package/FrameGraph/Node/nodeRenderGraph.js.map +1 -1
- package/FrameGraph/Tasks/Layers/baseLayerTask.d.ts +30 -0
- package/FrameGraph/Tasks/Layers/baseLayerTask.js +28 -1
- package/FrameGraph/Tasks/Layers/baseLayerTask.js.map +1 -1
- package/FrameGraph/Tasks/Misc/computeShaderTask.d.ts +2 -2
- package/FrameGraph/Tasks/Misc/computeShaderTask.js +2 -2
- package/FrameGraph/Tasks/Misc/computeShaderTask.js.map +1 -1
- package/FrameGraph/Tasks/Misc/lightingVolumeTask.d.ts +1 -1
- package/FrameGraph/Tasks/Misc/lightingVolumeTask.js +2 -2
- package/FrameGraph/Tasks/Misc/lightingVolumeTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/blurTask.d.ts +7 -0
- package/FrameGraph/Tasks/PostProcesses/blurTask.js +8 -1
- package/FrameGraph/Tasks/PostProcesses/blurTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/depthOfFieldBlurTask.js +1 -1
- package/FrameGraph/Tasks/PostProcesses/depthOfFieldBlurTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/ssrBlurTask.js +1 -1
- package/FrameGraph/Tasks/PostProcesses/ssrBlurTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/volumetricLightingBlendVolumeTask.d.ts +1 -1
- package/FrameGraph/Tasks/PostProcesses/volumetricLightingBlendVolumeTask.js +1 -1
- package/FrameGraph/Tasks/PostProcesses/volumetricLightingBlendVolumeTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/volumetricLightingTask.d.ts +2 -2
- package/FrameGraph/Tasks/PostProcesses/volumetricLightingTask.js +3 -3
- package/FrameGraph/Tasks/PostProcesses/volumetricLightingTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/csmShadowGeneratorTask.d.ts +1 -1
- package/FrameGraph/Tasks/Rendering/csmShadowGeneratorTask.js +2 -2
- package/FrameGraph/Tasks/Rendering/csmShadowGeneratorTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/geometryRendererTask.d.ts +6 -0
- package/FrameGraph/Tasks/Rendering/geometryRendererTask.js +14 -5
- package/FrameGraph/Tasks/Rendering/geometryRendererTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.d.ts +1 -1
- package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.js +1 -1
- package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsSpatialBlurTask.d.ts +1 -1
- package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsSpatialBlurTask.js +1 -1
- package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsSpatialBlurTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsTracingTask.d.ts +1 -1
- package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsTracingTask.js +2 -2
- package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsTracingTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsVoxelizationTask.d.ts +1 -1
- package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsVoxelizationTask.js +2 -2
- package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsVoxelizationTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/objectRendererTask.d.ts +7 -1
- package/FrameGraph/Tasks/Rendering/objectRendererTask.js +7 -1
- package/FrameGraph/Tasks/Rendering/objectRendererTask.js.map +1 -1
- package/FrameGraph/Tasks/Texture/clearTextureTask.d.ts +1 -1
- package/FrameGraph/Tasks/Texture/clearTextureTask.js +1 -1
- package/FrameGraph/Tasks/Texture/clearTextureTask.js.map +1 -1
- package/FrameGraph/frameGraphRenderContext.js +1 -1
- package/FrameGraph/frameGraphRenderContext.js.map +1 -1
- package/FrameGraph/frameGraphTextureManager.d.ts +1 -1
- package/FrameGraph/frameGraphTextureManager.js +1 -1
- package/FrameGraph/frameGraphTextureManager.js.map +1 -1
- package/Gamepads/gamepadManager.js +1 -1
- package/Gamepads/gamepadManager.js.map +1 -1
- package/Gizmos/axisDragGizmo.d.ts +5 -5
- package/Gizmos/axisDragGizmo.js +6 -6
- package/Gizmos/axisDragGizmo.js.map +1 -1
- package/Gizmos/axisScaleGizmo.d.ts +4 -4
- package/Gizmos/axisScaleGizmo.js +6 -6
- package/Gizmos/axisScaleGizmo.js.map +1 -1
- package/Gizmos/boundingBoxGizmo.d.ts +5 -5
- package/Gizmos/boundingBoxGizmo.js +7 -7
- package/Gizmos/boundingBoxGizmo.js.map +1 -1
- package/Gizmos/cameraGizmo.d.ts +3 -3
- package/Gizmos/cameraGizmo.js +7 -7
- package/Gizmos/cameraGizmo.js.map +1 -1
- package/Gizmos/gizmo.d.ts +2 -2
- package/Gizmos/gizmo.js +3 -3
- package/Gizmos/gizmo.js.map +1 -1
- package/Gizmos/gizmoManager.d.ts +2 -2
- package/Gizmos/gizmoManager.js +2 -2
- package/Gizmos/gizmoManager.js.map +1 -1
- package/Gizmos/lightGizmo.d.ts +4 -4
- package/Gizmos/lightGizmo.js +11 -11
- package/Gizmos/lightGizmo.js.map +1 -1
- package/Gizmos/planeDragGizmo.d.ts +4 -4
- package/Gizmos/planeDragGizmo.js +5 -5
- package/Gizmos/planeDragGizmo.js.map +1 -1
- package/Gizmos/positionGizmo.d.ts +1 -1
- package/Gizmos/positionGizmo.js +2 -2
- package/Gizmos/positionGizmo.js.map +1 -1
- package/Gizmos/rotationGizmo.d.ts +3 -3
- package/Gizmos/rotationGizmo.js +3 -3
- package/Gizmos/rotationGizmo.js.map +1 -1
- package/Gizmos/scaleGizmo.d.ts +2 -2
- package/Gizmos/scaleGizmo.js +4 -4
- package/Gizmos/scaleGizmo.js.map +1 -1
- package/Gizmos/spatialAudioGizmo.d.ts +2 -2
- package/Gizmos/spatialAudioGizmo.js +6 -6
- package/Gizmos/spatialAudioGizmo.js.map +1 -1
- package/Helpers/environmentHelper.d.ts +6 -6
- package/Helpers/environmentHelper.js +12 -12
- package/Helpers/environmentHelper.js.map +1 -1
- package/Helpers/materialConversionHelper.d.ts +1 -1
- package/Helpers/materialConversionHelper.js +1 -1
- package/Helpers/materialConversionHelper.js.map +1 -1
- package/Helpers/photoDome.d.ts +1 -1
- package/Helpers/photoDome.js +1 -1
- package/Helpers/photoDome.js.map +1 -1
- package/Helpers/textureDome.d.ts +4 -4
- package/Helpers/textureDome.js +6 -6
- package/Helpers/textureDome.js.map +1 -1
- package/Helpers/videoDome.d.ts +1 -1
- package/Helpers/videoDome.js +2 -2
- package/Helpers/videoDome.js.map +1 -1
- package/Inputs/scene.inputManager.d.ts +1 -1
- package/Inputs/scene.inputManager.js +1 -1
- package/Inputs/scene.inputManager.js.map +1 -1
- package/Instrumentation/sceneInstrumentation.js +1 -1
- package/Instrumentation/sceneInstrumentation.js.map +1 -1
- package/Layers/effectLayer.d.ts +1 -1
- package/Layers/effectLayer.js +3 -3
- package/Layers/effectLayer.js.map +1 -1
- package/Layers/layer.d.ts +2 -2
- package/Layers/layer.js +4 -4
- package/Layers/layer.js.map +1 -1
- package/Layers/thinEffectLayer.d.ts +2 -2
- package/Layers/thinEffectLayer.js +3 -3
- package/Layers/thinEffectLayer.js.map +1 -1
- package/Layers/thinGlowLayer.d.ts +1 -1
- package/Layers/thinGlowLayer.js +3 -3
- package/Layers/thinGlowLayer.js.map +1 -1
- package/Layers/thinHighlightLayer.d.ts +1 -1
- package/Layers/thinHighlightLayer.js +3 -3
- package/Layers/thinHighlightLayer.js.map +1 -1
- package/Layers/thinSelectionOutlineLayer.d.ts +1 -1
- package/Layers/thinSelectionOutlineLayer.js +3 -3
- package/Layers/thinSelectionOutlineLayer.js.map +1 -1
- package/Legacy/legacy.js +12 -1
- package/Legacy/legacy.js.map +1 -1
- package/LensFlares/lensFlare.d.ts +2 -2
- package/LensFlares/lensFlare.js +3 -3
- package/LensFlares/lensFlare.js.map +1 -1
- package/LensFlares/lensFlareSystem.d.ts +1 -1
- package/LensFlares/lensFlareSystem.js +6 -6
- package/LensFlares/lensFlareSystem.js.map +1 -1
- package/Lights/LTC/ltcTextureTool.js +1 -1
- package/Lights/LTC/ltcTextureTool.js.map +1 -1
- package/Lights/Shadows/cascadedShadowGenerator.d.ts +1 -285
- package/Lights/Shadows/cascadedShadowGenerator.js +3 -857
- package/Lights/Shadows/cascadedShadowGenerator.js.map +1 -1
- package/Lights/Shadows/cascadedShadowGenerator.pure.d.ts +290 -0
- package/Lights/Shadows/cascadedShadowGenerator.pure.js +868 -0
- package/Lights/Shadows/cascadedShadowGenerator.pure.js.map +1 -0
- package/Lights/Shadows/pure.d.ts +1 -0
- package/Lights/Shadows/pure.js +1 -0
- package/Lights/Shadows/pure.js.map +1 -1
- package/Lights/Shadows/shadowGenerator.d.ts +3 -3
- package/Lights/Shadows/shadowGenerator.js +7 -7
- package/Lights/Shadows/shadowGenerator.js.map +1 -1
- package/Lights/areaLight.d.ts +1 -1
- package/Lights/areaLight.js +0 -1
- package/Lights/areaLight.js.map +1 -1
- package/Lights/light.d.ts +2 -2
- package/Lights/light.js +2 -2
- package/Lights/light.js.map +1 -1
- package/Lights/shadowLight.d.ts +1 -1
- package/Lights/shadowLight.js +1 -1
- package/Lights/shadowLight.js.map +1 -1
- package/Loading/sceneLoader.d.ts +2 -2
- package/Loading/sceneLoader.js +3 -3
- package/Loading/sceneLoader.js.map +1 -1
- package/Materials/GreasedLine/greasedLineMaterialDefaults.d.ts +1 -1
- package/Materials/GreasedLine/greasedLineMaterialDefaults.js +1 -1
- package/Materials/GreasedLine/greasedLineMaterialDefaults.js.map +1 -1
- package/Materials/GreasedLine/greasedLinePluginMaterialShadersGLSL.js +10 -3
- package/Materials/GreasedLine/greasedLinePluginMaterialShadersGLSL.js.map +1 -1
- package/Materials/GreasedLine/greasedLineSimpleMaterial.d.ts +3 -3
- package/Materials/GreasedLine/greasedLineSimpleMaterial.js +3 -3
- package/Materials/GreasedLine/greasedLineSimpleMaterial.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/prePassOutputBlock.pure.js +6 -6
- package/Materials/Node/Blocks/Fragment/prePassOutputBlock.pure.js.map +1 -1
- package/Materials/Node/nodeMaterial.pure.d.ts +12 -0
- package/Materials/Node/nodeMaterial.pure.js +68 -13
- package/Materials/Node/nodeMaterial.pure.js.map +1 -1
- package/Materials/Node/nodeMaterialDefault.js +14 -14
- package/Materials/Node/nodeMaterialDefault.js.map +1 -1
- package/Materials/PBR/openpbrMaterial.pure.js +19 -4
- package/Materials/PBR/openpbrMaterial.pure.js.map +1 -1
- package/Materials/PBR/pbrAnisotropicConfiguration.d.ts +40 -2
- package/Materials/PBR/pbrAnisotropicConfiguration.js +41 -3
- package/Materials/PBR/pbrAnisotropicConfiguration.js.map +1 -1
- package/Materials/PBR/pbrBRDFConfiguration.d.ts +5 -1
- package/Materials/PBR/pbrBRDFConfiguration.js +5 -1
- package/Materials/PBR/pbrBRDFConfiguration.js.map +1 -1
- package/Materials/PBR/pbrBaseSimpleMaterial.d.ts +2 -2
- package/Materials/PBR/pbrBaseSimpleMaterial.js +2 -2
- package/Materials/PBR/pbrBaseSimpleMaterial.js.map +1 -1
- package/Materials/PBR/pbrClearCoatConfiguration.d.ts +42 -2
- package/Materials/PBR/pbrClearCoatConfiguration.js +42 -2
- package/Materials/PBR/pbrClearCoatConfiguration.js.map +1 -1
- package/Materials/PBR/pbrIridescenceConfiguration.d.ts +38 -1
- package/Materials/PBR/pbrIridescenceConfiguration.js +38 -1
- package/Materials/PBR/pbrIridescenceConfiguration.js.map +1 -1
- package/Materials/PBR/pbrSheenConfiguration.d.ts +41 -2
- package/Materials/PBR/pbrSheenConfiguration.js +41 -2
- package/Materials/PBR/pbrSheenConfiguration.js.map +1 -1
- package/Materials/PBR/pbrSubSurfaceConfiguration.d.ts +41 -2
- package/Materials/PBR/pbrSubSurfaceConfiguration.js +42 -3
- package/Materials/PBR/pbrSubSurfaceConfiguration.js.map +1 -1
- package/Materials/Textures/Filtering/hdrFiltering.js +1 -1
- package/Materials/Textures/Filtering/hdrFiltering.js.map +1 -1
- package/Materials/Textures/Filtering/hdrIrradianceFiltering.d.ts +1 -1
- package/Materials/Textures/Filtering/hdrIrradianceFiltering.js +2 -2
- package/Materials/Textures/Filtering/hdrIrradianceFiltering.js.map +1 -1
- package/Materials/Textures/Loaders/EXR/exrLoader.core.d.ts +1 -1
- package/Materials/Textures/Loaders/EXR/exrLoader.core.js +5 -109
- package/Materials/Textures/Loaders/EXR/exrLoader.core.js.map +1 -1
- package/Materials/Textures/Loaders/EXR/exrLoader.decoder.js +1 -1
- package/Materials/Textures/Loaders/EXR/exrLoader.decoder.js.map +1 -1
- package/Materials/Textures/Loaders/basisTextureLoader.js +2 -2
- package/Materials/Textures/Loaders/basisTextureLoader.js.map +1 -1
- package/Materials/Textures/Loaders/ddsTextureLoader.js +1 -1
- package/Materials/Textures/Loaders/ddsTextureLoader.js.map +1 -1
- package/Materials/Textures/Loaders/envTextureLoader.js +3 -1
- package/Materials/Textures/Loaders/envTextureLoader.js.map +1 -1
- package/Materials/Textures/Loaders/ktxTextureLoader.js +11 -2
- package/Materials/Textures/Loaders/ktxTextureLoader.js.map +1 -1
- package/Materials/Textures/MultiviewRenderTarget.d.ts +1 -1
- package/Materials/Textures/MultiviewRenderTarget.js +1 -1
- package/Materials/Textures/MultiviewRenderTarget.js.map +1 -1
- package/Materials/Textures/Packer/packer.d.ts +1 -1
- package/Materials/Textures/Packer/packer.js +6 -6
- package/Materials/Textures/Packer/packer.js.map +1 -1
- package/Materials/Textures/Procedurals/customProceduralTexture.d.ts +2 -2
- package/Materials/Textures/Procedurals/customProceduralTexture.js +4 -4
- package/Materials/Textures/Procedurals/customProceduralTexture.js.map +1 -1
- package/Materials/Textures/Procedurals/proceduralTexture.pure.js +4 -1
- package/Materials/Textures/Procedurals/proceduralTexture.pure.js.map +1 -1
- package/Materials/Textures/Procedurals/proceduralTextureSceneComponent.js +1 -1
- package/Materials/Textures/Procedurals/proceduralTextureSceneComponent.js.map +1 -1
- package/Materials/Textures/prePassRenderTarget.d.ts +1 -1
- package/Materials/Textures/prePassRenderTarget.js +1 -1
- package/Materials/Textures/prePassRenderTarget.js.map +1 -1
- package/Materials/Textures/rawCubeTexture.d.ts +1 -1
- package/Materials/Textures/rawCubeTexture.js +2 -2
- package/Materials/Textures/rawCubeTexture.js.map +1 -1
- package/Materials/Textures/rawTexture.d.ts +1 -1
- package/Materials/Textures/rawTexture.js +1 -1
- package/Materials/Textures/rawTexture.js.map +1 -1
- package/Materials/Textures/rawTexture2DArray.d.ts +1 -1
- package/Materials/Textures/rawTexture2DArray.js +1 -1
- package/Materials/Textures/rawTexture2DArray.js.map +1 -1
- package/Materials/Textures/rawTexture3D.d.ts +1 -1
- package/Materials/Textures/rawTexture3D.js +1 -1
- package/Materials/Textures/rawTexture3D.js.map +1 -1
- package/Materials/Textures/refractionTexture.d.ts +1 -1
- package/Materials/Textures/refractionTexture.js +1 -1
- package/Materials/Textures/refractionTexture.js.map +1 -1
- package/Materials/Textures/textureMerger.d.ts +1 -1
- package/Materials/Textures/textureMerger.js +1 -1
- package/Materials/Textures/textureMerger.js.map +1 -1
- package/Materials/Textures/textureProcessor.d.ts +1 -1
- package/Materials/Textures/textureProcessor.js +2 -2
- package/Materials/Textures/textureProcessor.js.map +1 -1
- package/Materials/Textures/thinRenderTargetTexture.d.ts +4 -4
- package/Materials/Textures/thinRenderTargetTexture.js +2 -2
- package/Materials/Textures/thinRenderTargetTexture.js.map +1 -1
- package/Materials/clipPlaneMaterialHelper.js +1 -1
- package/Materials/clipPlaneMaterialHelper.js.map +1 -1
- package/Materials/effectRenderer.pure.js +4 -2
- package/Materials/effectRenderer.pure.js.map +1 -1
- package/Materials/floatingOriginMatrixOverrides.d.ts +1 -1
- package/Materials/floatingOriginMatrixOverrides.js +1 -1
- package/Materials/floatingOriginMatrixOverrides.js.map +1 -1
- package/Materials/material.detailMapConfiguration.d.ts +39 -1
- package/Materials/material.detailMapConfiguration.js +39 -1
- package/Materials/material.detailMapConfiguration.js.map +1 -1
- package/Materials/materialHelper.functions.js +45 -1
- package/Materials/materialHelper.functions.js.map +1 -1
- package/Materials/materialHelper.geometryrendering.d.ts +1 -1
- package/Materials/materialHelper.geometryrendering.js +1 -1
- package/Materials/materialHelper.geometryrendering.js.map +1 -1
- package/Materials/materialPluginFactoryExport.js +2 -2
- package/Materials/materialPluginFactoryExport.js.map +1 -1
- package/Materials/pushMaterial.d.ts +7 -1
- package/Materials/pushMaterial.js +7 -1
- package/Materials/pushMaterial.js.map +1 -1
- package/Materials/uniformBuffer.js +1 -1
- package/Materials/uniformBuffer.js.map +1 -1
- package/Maths/math.axis.d.ts +1 -1
- package/Maths/math.axis.js +1 -1
- package/Maths/math.axis.js.map +1 -1
- package/Maths/math.d.ts +2 -2
- package/Maths/math.functions.d.ts +1 -1
- package/Maths/math.functions.js +1 -1
- package/Maths/math.functions.js.map +1 -1
- package/Maths/math.isovector.d.ts +1 -1
- package/Maths/math.isovector.js +1 -1
- package/Maths/math.isovector.js.map +1 -1
- package/Maths/math.js +2 -2
- package/Maths/math.js.map +1 -1
- package/Maths/math.path.d.ts +1 -1
- package/Maths/math.path.js +1 -1
- package/Maths/math.path.js.map +1 -1
- package/Maths/math.plane.d.ts +1 -1
- package/Maths/math.plane.js +1 -1
- package/Maths/math.plane.js.map +1 -1
- package/Maths/math.polar.d.ts +1 -1
- package/Maths/math.polar.js +1 -1
- package/Maths/math.polar.js.map +1 -1
- package/Maths/math.vertexFormat.d.ts +1 -1
- package/Maths/math.vertexFormat.js +1 -1
- package/Maths/math.vertexFormat.js.map +1 -1
- package/Maths/pure.d.ts +1 -0
- package/Maths/pure.js +1 -0
- package/Maths/pure.js.map +1 -1
- package/Meshes/Builders/geodesicBuilder.js +1 -1
- package/Meshes/Builders/geodesicBuilder.js.map +1 -1
- package/Meshes/Builders/goldbergBuilder.d.ts +1 -1
- package/Meshes/Builders/goldbergBuilder.js +4 -4
- package/Meshes/Builders/goldbergBuilder.js.map +1 -1
- package/Meshes/Builders/greasedLineBuilder.d.ts +4 -4
- package/Meshes/Builders/greasedLineBuilder.js +5 -5
- package/Meshes/Builders/greasedLineBuilder.js.map +1 -1
- package/Meshes/Builders/textBuilder.d.ts +2 -2
- package/Meshes/Builders/textBuilder.js +4 -4
- package/Meshes/Builders/textBuilder.js.map +1 -1
- package/Meshes/Builders/tiledBoxBuilder.d.ts +3 -3
- package/Meshes/Builders/tiledBoxBuilder.js +3 -3
- package/Meshes/Builders/tiledBoxBuilder.js.map +1 -1
- package/Meshes/Builders/tiledPlaneBuilder.d.ts +1 -1
- package/Meshes/Builders/tiledPlaneBuilder.js +1 -1
- package/Meshes/Builders/tiledPlaneBuilder.js.map +1 -1
- package/Meshes/Compression/dracoCodec.js +1 -1
- package/Meshes/Compression/dracoCodec.js.map +1 -1
- package/Meshes/Compression/dracoDecoder.js +1 -1
- package/Meshes/Compression/dracoDecoder.js.map +1 -1
- package/Meshes/Compression/dracoEncoder.d.ts +1 -1
- package/Meshes/Compression/dracoEncoder.js +2 -2
- package/Meshes/Compression/dracoEncoder.js.map +1 -1
- package/Meshes/Compression/meshoptCompression.js +1 -1
- package/Meshes/Compression/meshoptCompression.js.map +1 -1
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.pure.js +18 -8
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.pure.js.map +1 -1
- package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.pure.d.ts +50 -1
- package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.pure.js +263 -107
- package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.pure.js.map +1 -1
- package/Meshes/GaussianSplatting/gaussianSplattingSortWorker.d.ts +37 -0
- package/Meshes/GaussianSplatting/gaussianSplattingSortWorker.js +160 -0
- package/Meshes/GaussianSplatting/gaussianSplattingSortWorker.js.map +1 -0
- package/Meshes/GreasedLine/greasedLineBaseMesh.d.ts +2 -2
- package/Meshes/GreasedLine/greasedLineBaseMesh.js +3 -3
- package/Meshes/GreasedLine/greasedLineBaseMesh.js.map +1 -1
- package/Meshes/Node/nodeGeometry.d.ts +2 -2
- package/Meshes/Node/nodeGeometry.js +4 -4
- package/Meshes/Node/nodeGeometry.js.map +1 -1
- package/Meshes/Node/nodeGeometryBuildState.d.ts +1 -1
- package/Meshes/Node/nodeGeometryBuildState.js +1 -1
- package/Meshes/Node/nodeGeometryBuildState.js.map +1 -1
- package/Meshes/abstractMesh.hotSpot.d.ts +1 -1
- package/Meshes/abstractMesh.hotSpot.js +2 -2
- package/Meshes/abstractMesh.hotSpot.js.map +1 -1
- package/Meshes/abstractMesh.pure.js +2 -13
- package/Meshes/abstractMesh.pure.js.map +1 -1
- package/Meshes/buffer.d.ts +1 -1
- package/Meshes/buffer.js +1 -1
- package/Meshes/buffer.js.map +1 -1
- package/Meshes/csg.d.ts +3 -3
- package/Meshes/csg.js +4 -4
- package/Meshes/csg.js.map +1 -1
- package/Meshes/csg2.d.ts +1 -1
- package/Meshes/csg2.js +38 -11
- package/Meshes/csg2.js.map +1 -1
- package/Meshes/geodesicMesh.d.ts +1 -1
- package/Meshes/geodesicMesh.js +1 -1
- package/Meshes/geodesicMesh.js.map +1 -1
- package/Meshes/geometry.d.ts +2 -2
- package/Meshes/geometry.js +34 -19
- package/Meshes/geometry.js.map +1 -1
- package/Meshes/lattice.d.ts +1 -1
- package/Meshes/lattice.js +1 -1
- package/Meshes/lattice.js.map +1 -1
- package/Meshes/lattice.material.d.ts +1 -1
- package/Meshes/lattice.material.js +1 -1
- package/Meshes/lattice.material.js.map +1 -1
- package/Meshes/mesh.pure.js +26 -14
- package/Meshes/mesh.pure.js.map +1 -1
- package/Meshes/mesh.vertexData.d.ts +2 -2
- package/Meshes/mesh.vertexData.js +3 -4
- package/Meshes/mesh.vertexData.js.map +1 -1
- package/Meshes/mesh.vertexData.subdivide.js +1 -1
- package/Meshes/mesh.vertexData.subdivide.js.map +1 -1
- package/Meshes/meshBuilder.d.ts +18 -18
- package/Meshes/meshBuilder.js +18 -18
- package/Meshes/meshBuilder.js.map +1 -1
- package/Meshes/meshSimplification.d.ts +1 -1
- package/Meshes/meshSimplification.js +4 -4
- package/Meshes/meshSimplification.js.map +1 -1
- package/Meshes/meshUVSpaceRenderer.d.ts +1 -1
- package/Meshes/meshUVSpaceRenderer.js +0 -1
- package/Meshes/meshUVSpaceRenderer.js.map +1 -1
- package/Meshes/meshUtils.d.ts +1 -1
- package/Meshes/meshUtils.js +2 -2
- package/Meshes/meshUtils.js.map +1 -1
- package/Meshes/polygonMesh.d.ts +2 -2
- package/Meshes/polygonMesh.js +3 -3
- package/Meshes/polygonMesh.js.map +1 -1
- package/Misc/HighDynamicRange/cubemapToSphericalPolynomial.js +2 -2
- package/Misc/HighDynamicRange/cubemapToSphericalPolynomial.js.map +1 -1
- package/Misc/HighDynamicRange/panoramaToCubemap.js +1 -1
- package/Misc/HighDynamicRange/panoramaToCubemap.js.map +1 -1
- package/Misc/PerformanceViewer/performanceViewerCollector.js +1 -1
- package/Misc/PerformanceViewer/performanceViewerCollector.js.map +1 -1
- package/Misc/areaLightsTextureTools.d.ts +1 -1
- package/Misc/areaLightsTextureTools.js +3 -3
- package/Misc/areaLightsTextureTools.js.map +1 -1
- package/Misc/assetsManager.d.ts +4 -4
- package/Misc/assetsManager.js +5 -5
- package/Misc/assetsManager.js.map +1 -1
- package/Misc/basisWorker.js +1 -1
- package/Misc/basisWorker.js.map +1 -1
- package/Misc/brdfTextureTools.js +1 -1
- package/Misc/brdfTextureTools.js.map +1 -1
- package/Misc/copyTextureToTexture.d.ts +1 -1
- package/Misc/copyTextureToTexture.js +1 -1
- package/Misc/copyTextureToTexture.js.map +1 -1
- package/Misc/decorators.serialization.js +2 -2
- package/Misc/decorators.serialization.js.map +1 -1
- package/Misc/depthReducer.d.ts +2 -2
- package/Misc/depthReducer.js +2 -2
- package/Misc/depthReducer.js.map +1 -1
- package/Misc/gradients.d.ts +1 -1
- package/Misc/gradients.js +1 -1
- package/Misc/gradients.js.map +1 -1
- package/Misc/greasedLineTools.d.ts +1 -1
- package/Misc/greasedLineTools.js +3 -3
- package/Misc/greasedLineTools.js.map +1 -1
- package/Misc/halfFloat.d.ts +17 -0
- package/Misc/halfFloat.js +131 -0
- package/Misc/halfFloat.js.map +1 -0
- package/Misc/khronosTextureContainer2.js +1 -1
- package/Misc/khronosTextureContainer2.js.map +1 -1
- package/Misc/meshExploder.js +1 -1
- package/Misc/meshExploder.js.map +1 -1
- package/Misc/pivotTools.js +1 -1
- package/Misc/pivotTools.js.map +1 -1
- package/Misc/rgbdTextureTools.js +1 -1
- package/Misc/rgbdTextureTools.js.map +1 -1
- package/Misc/sceneOptimizer.js +1 -1
- package/Misc/sceneOptimizer.js.map +1 -1
- package/Misc/sceneRecorder.js +7 -7
- package/Misc/sceneRecorder.js.map +1 -1
- package/Misc/sceneSerializer.js +3 -3
- package/Misc/sceneSerializer.js.map +1 -1
- package/Misc/snapshotRenderingHelper.js +1 -1
- package/Misc/snapshotRenderingHelper.js.map +1 -1
- package/Misc/textureTools.d.ts +3 -13
- package/Misc/textureTools.js +6 -64
- package/Misc/textureTools.js.map +1 -1
- package/Misc/thinMinMaxReducer.d.ts +1 -1
- package/Misc/thinMinMaxReducer.js +1 -1
- package/Misc/thinMinMaxReducer.js.map +1 -1
- package/Misc/tools.internals.js +1 -1
- package/Misc/tools.internals.js.map +1 -1
- package/Misc/tools.pure.js +1 -1
- package/Misc/tools.pure.js.map +1 -1
- package/Misc/trajectoryClassifier.d.ts +1 -1
- package/Misc/trajectoryClassifier.js +1 -1
- package/Misc/trajectoryClassifier.js.map +1 -1
- package/Misc/videoRecorder.js +1 -1
- package/Misc/videoRecorder.js.map +1 -1
- package/Misc/virtualJoystick.d.ts +1 -1
- package/Misc/virtualJoystick.js +1 -1
- package/Misc/virtualJoystick.js.map +1 -1
- package/Morph/morphTarget.js +1 -1
- package/Morph/morphTarget.js.map +1 -1
- package/Navigation/Plugins/recastJSPlugin.d.ts +1 -1
- package/Navigation/Plugins/recastJSPlugin.js +2 -2
- package/Navigation/Plugins/recastJSPlugin.js.map +1 -1
- package/Particles/EmitterTypes/boxParticleEmitter.d.ts +1 -1
- package/Particles/EmitterTypes/boxParticleEmitter.js +1 -1
- package/Particles/EmitterTypes/boxParticleEmitter.js.map +1 -1
- package/Particles/EmitterTypes/coneParticleEmitter.d.ts +1 -1
- package/Particles/EmitterTypes/coneParticleEmitter.js +1 -1
- package/Particles/EmitterTypes/coneParticleEmitter.js.map +1 -1
- package/Particles/EmitterTypes/customParticleEmitter.d.ts +1 -1
- package/Particles/EmitterTypes/customParticleEmitter.js +1 -1
- package/Particles/EmitterTypes/customParticleEmitter.js.map +1 -1
- package/Particles/EmitterTypes/cylinderParticleEmitter.d.ts +1 -1
- package/Particles/EmitterTypes/cylinderParticleEmitter.js +1 -1
- package/Particles/EmitterTypes/cylinderParticleEmitter.js.map +1 -1
- package/Particles/EmitterTypes/hemisphericParticleEmitter.d.ts +1 -1
- package/Particles/EmitterTypes/hemisphericParticleEmitter.js +1 -1
- package/Particles/EmitterTypes/hemisphericParticleEmitter.js.map +1 -1
- package/Particles/EmitterTypes/meshParticleEmitter.d.ts +1 -1
- package/Particles/EmitterTypes/meshParticleEmitter.js +2 -2
- package/Particles/EmitterTypes/meshParticleEmitter.js.map +1 -1
- package/Particles/EmitterTypes/pointParticleEmitter.d.ts +1 -1
- package/Particles/EmitterTypes/pointParticleEmitter.js +1 -1
- package/Particles/EmitterTypes/pointParticleEmitter.js.map +1 -1
- package/Particles/EmitterTypes/sphereParticleEmitter.d.ts +1 -1
- package/Particles/EmitterTypes/sphereParticleEmitter.js +1 -1
- package/Particles/EmitterTypes/sphereParticleEmitter.js.map +1 -1
- package/Particles/Node/nodeParticleBuildState.d.ts +4 -4
- package/Particles/Node/nodeParticleBuildState.js +2 -2
- package/Particles/Node/nodeParticleBuildState.js.map +1 -1
- package/Particles/Node/nodeParticleSystemSet.d.ts +2 -2
- package/Particles/Node/nodeParticleSystemSet.helper.js +31 -31
- package/Particles/Node/nodeParticleSystemSet.helper.js.map +1 -1
- package/Particles/Node/nodeParticleSystemSet.js +8 -8
- package/Particles/Node/nodeParticleSystemSet.js.map +1 -1
- package/Particles/attractor.d.ts +1 -1
- package/Particles/attractor.js +1 -1
- package/Particles/attractor.js.map +1 -1
- package/Particles/flowMap.d.ts +7 -1
- package/Particles/flowMap.js +7 -1
- package/Particles/flowMap.js.map +1 -1
- package/Particles/particle.d.ts +2 -2
- package/Particles/particle.js +2 -2
- package/Particles/particle.js.map +1 -1
- package/Particles/particleHelper.js +5 -5
- package/Particles/particleHelper.js.map +1 -1
- package/Particles/particleSystem.functions.d.ts +1 -1
- package/Particles/particleSystem.functions.js +1 -1
- package/Particles/particleSystem.functions.js.map +1 -1
- package/Particles/particleSystemSet.d.ts +1 -1
- package/Particles/particleSystemSet.js +5 -5
- package/Particles/particleSystemSet.js.map +1 -1
- package/Particles/pointsCloudSystem.d.ts +1 -1
- package/Particles/pointsCloudSystem.js +6 -6
- package/Particles/pointsCloudSystem.js.map +1 -1
- package/Particles/solidParticle.d.ts +2 -2
- package/Particles/solidParticle.js +3 -3
- package/Particles/solidParticle.js.map +1 -1
- package/Particles/solidParticleSystem.d.ts +4 -4
- package/Particles/solidParticleSystem.js +7 -7
- package/Particles/solidParticleSystem.js.map +1 -1
- package/Particles/subEmitter.js +1 -1
- package/Particles/subEmitter.js.map +1 -1
- package/Particles/thinParticleSystem.function.js +2 -2
- package/Particles/thinParticleSystem.function.js.map +1 -1
- package/Physics/Plugins/cannonJSPlugin.d.ts +1 -1
- package/Physics/Plugins/cannonJSPlugin.js +1 -1
- package/Physics/Plugins/cannonJSPlugin.js.map +1 -1
- package/Physics/castingResult.d.ts +1 -1
- package/Physics/castingResult.js +1 -1
- package/Physics/castingResult.js.map +1 -1
- package/Physics/physicsHelper.d.ts +1 -1
- package/Physics/physicsHelper.js +4 -4
- package/Physics/physicsHelper.js.map +1 -1
- package/Physics/physicsImpostor.d.ts +1 -1
- package/Physics/physicsImpostor.js +1 -1
- package/Physics/physicsImpostor.js.map +1 -1
- package/Physics/physicsRaycastResult.d.ts +1 -1
- package/Physics/physicsRaycastResult.js +1 -1
- package/Physics/physicsRaycastResult.js.map +1 -1
- package/Physics/v1/Plugins/ammoJSPlugin.d.ts +2 -2
- package/Physics/v1/Plugins/ammoJSPlugin.js +5 -5
- package/Physics/v1/Plugins/ammoJSPlugin.js.map +1 -1
- package/Physics/v1/Plugins/oimoJSPlugin.d.ts +2 -2
- package/Physics/v1/Plugins/oimoJSPlugin.js +2 -2
- package/Physics/v1/Plugins/oimoJSPlugin.js.map +1 -1
- package/Physics/v1/physicsEngine.d.ts +1 -1
- package/Physics/v1/physicsEngine.js +1 -1
- package/Physics/v1/physicsEngine.js.map +1 -1
- package/Physics/v2/Plugins/havokPlugin.d.ts +14 -2
- package/Physics/v2/Plugins/havokPlugin.js +45 -7
- package/Physics/v2/Plugins/havokPlugin.js.map +1 -1
- package/Physics/v2/characterController.d.ts +1 -1
- package/Physics/v2/characterController.js +2 -2
- package/Physics/v2/characterController.js.map +1 -1
- package/Physics/v2/physicsAggregate.d.ts +3 -3
- package/Physics/v2/physicsAggregate.js +10 -6
- package/Physics/v2/physicsAggregate.js.map +1 -1
- package/Physics/v2/physicsBody.d.ts +1 -1
- package/Physics/v2/physicsBody.js +1 -1
- package/Physics/v2/physicsBody.js.map +1 -1
- package/Physics/v2/physicsEngine.d.ts +1 -1
- package/Physics/v2/physicsEngine.js +1 -1
- package/Physics/v2/physicsEngine.js.map +1 -1
- package/Physics/v2/physicsShape.d.ts +1 -1
- package/Physics/v2/physicsShape.js +1 -1
- package/Physics/v2/physicsShape.js.map +1 -1
- package/Physics/v2/ragdoll.d.ts +2 -2
- package/Physics/v2/ragdoll.js +2 -2
- package/Physics/v2/ragdoll.js.map +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.pure.d.ts +1 -0
- package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.pure.js +8 -6
- package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.pure.js.map +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/thinSSRRenderingPipeline.js +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/thinSSRRenderingPipeline.js.map +1 -1
- package/PostProcesses/RenderPipeline/postProcessRenderEffect.js +1 -1
- package/PostProcesses/RenderPipeline/postProcessRenderEffect.js.map +1 -1
- package/PostProcesses/RenderPipeline/postProcessRenderPipeline.js +3 -2
- package/PostProcesses/RenderPipeline/postProcessRenderPipeline.js.map +1 -1
- package/PostProcesses/bloomEffect.d.ts +1 -1
- package/PostProcesses/bloomEffect.js +4 -4
- package/PostProcesses/bloomEffect.js.map +1 -1
- package/PostProcesses/depthOfFieldEffect.d.ts +1 -1
- package/PostProcesses/depthOfFieldEffect.js +3 -3
- package/PostProcesses/depthOfFieldEffect.js.map +1 -1
- package/PostProcesses/depthOfFieldMergePostProcess.d.ts +1 -1
- package/PostProcesses/depthOfFieldMergePostProcess.js +1 -1
- package/PostProcesses/depthOfFieldMergePostProcess.js.map +1 -1
- package/PostProcesses/highlightsPostProcess.d.ts +1 -1
- package/PostProcesses/highlightsPostProcess.js +1 -1
- package/PostProcesses/highlightsPostProcess.js.map +1 -1
- package/PostProcesses/imageProcessingPostProcess.d.ts +1 -1
- package/PostProcesses/imageProcessingPostProcess.js +1 -1
- package/PostProcesses/imageProcessingPostProcess.js.map +1 -1
- package/PostProcesses/postProcessManager.d.ts +3 -0
- package/PostProcesses/postProcessManager.js +4 -1
- package/PostProcesses/postProcessManager.js.map +1 -1
- package/PostProcesses/subSurfaceScatteringPostProcess.pure.d.ts +1 -0
- package/PostProcesses/subSurfaceScatteringPostProcess.pure.js +10 -0
- package/PostProcesses/subSurfaceScatteringPostProcess.pure.js.map +1 -1
- package/PostProcesses/thinAnaglyphPostProcess.d.ts +1 -1
- package/PostProcesses/thinAnaglyphPostProcess.js +1 -1
- package/PostProcesses/thinAnaglyphPostProcess.js.map +1 -1
- package/PostProcesses/thinBlackAndWhitePostProcess.d.ts +1 -1
- package/PostProcesses/thinBlackAndWhitePostProcess.js +1 -1
- package/PostProcesses/thinBlackAndWhitePostProcess.js.map +1 -1
- package/PostProcesses/thinBloomEffect.js +1 -1
- package/PostProcesses/thinBloomEffect.js.map +1 -1
- package/PostProcesses/thinBloomMergePostProcess.d.ts +1 -1
- package/PostProcesses/thinBloomMergePostProcess.js +1 -1
- package/PostProcesses/thinBloomMergePostProcess.js.map +1 -1
- package/PostProcesses/thinBlurPostProcess.d.ts +1 -1
- package/PostProcesses/thinBlurPostProcess.js +1 -1
- package/PostProcesses/thinBlurPostProcess.js.map +1 -1
- package/PostProcesses/thinChromaticAberrationPostProcess.d.ts +2 -2
- package/PostProcesses/thinChromaticAberrationPostProcess.js +2 -2
- package/PostProcesses/thinChromaticAberrationPostProcess.js.map +1 -1
- package/PostProcesses/thinCircleOfConfusionPostProcess.d.ts +1 -1
- package/PostProcesses/thinCircleOfConfusionPostProcess.js +1 -1
- package/PostProcesses/thinCircleOfConfusionPostProcess.js.map +1 -1
- package/PostProcesses/thinColorCorrectionPostProcess.d.ts +1 -1
- package/PostProcesses/thinColorCorrectionPostProcess.js +2 -2
- package/PostProcesses/thinColorCorrectionPostProcess.js.map +1 -1
- package/PostProcesses/thinConvolutionPostProcess.d.ts +1 -1
- package/PostProcesses/thinConvolutionPostProcess.js +1 -1
- package/PostProcesses/thinConvolutionPostProcess.js.map +1 -1
- package/PostProcesses/thinCustomPostProcess.d.ts +1 -1
- package/PostProcesses/thinCustomPostProcess.js +1 -1
- package/PostProcesses/thinCustomPostProcess.js.map +1 -1
- package/PostProcesses/thinDepthOfFieldEffect.d.ts +3 -0
- package/PostProcesses/thinDepthOfFieldEffect.js +4 -1
- package/PostProcesses/thinDepthOfFieldEffect.js.map +1 -1
- package/PostProcesses/thinDepthOfFieldMergePostProcess.d.ts +1 -1
- package/PostProcesses/thinDepthOfFieldMergePostProcess.js +1 -1
- package/PostProcesses/thinDepthOfFieldMergePostProcess.js.map +1 -1
- package/PostProcesses/thinExtractHighlightsPostProcess.d.ts +1 -1
- package/PostProcesses/thinExtractHighlightsPostProcess.js +1 -1
- package/PostProcesses/thinExtractHighlightsPostProcess.js.map +1 -1
- package/PostProcesses/thinFXAAPostProcess.d.ts +2 -2
- package/PostProcesses/thinFXAAPostProcess.js +2 -2
- package/PostProcesses/thinFXAAPostProcess.js.map +1 -1
- package/PostProcesses/thinFilterPostProcess.d.ts +2 -2
- package/PostProcesses/thinFilterPostProcess.js +2 -2
- package/PostProcesses/thinFilterPostProcess.js.map +1 -1
- package/PostProcesses/thinGrainPostProcess.d.ts +1 -1
- package/PostProcesses/thinGrainPostProcess.js +1 -1
- package/PostProcesses/thinGrainPostProcess.js.map +1 -1
- package/PostProcesses/thinImageProcessingPostProcess.d.ts +2 -2
- package/PostProcesses/thinImageProcessingPostProcess.js +2 -2
- package/PostProcesses/thinImageProcessingPostProcess.js.map +1 -1
- package/PostProcesses/thinMotionBlurPostProcess.d.ts +1 -1
- package/PostProcesses/thinMotionBlurPostProcess.js +2 -2
- package/PostProcesses/thinMotionBlurPostProcess.js.map +1 -1
- package/PostProcesses/thinPassPostProcess.d.ts +1 -1
- package/PostProcesses/thinPassPostProcess.js +1 -1
- package/PostProcesses/thinPassPostProcess.js.map +1 -1
- package/PostProcesses/thinSSAO2BlurPostProcess.d.ts +1 -1
- package/PostProcesses/thinSSAO2BlurPostProcess.js +1 -1
- package/PostProcesses/thinSSAO2BlurPostProcess.js.map +1 -1
- package/PostProcesses/thinSSAO2CombinePostProcess.d.ts +1 -1
- package/PostProcesses/thinSSAO2CombinePostProcess.js +2 -2
- package/PostProcesses/thinSSAO2CombinePostProcess.js.map +1 -1
- package/PostProcesses/thinSSAO2PostProcess.d.ts +7 -2
- package/PostProcesses/thinSSAO2PostProcess.js +36 -4
- package/PostProcesses/thinSSAO2PostProcess.js.map +1 -1
- package/PostProcesses/thinSSRBlurCombinerPostProcess.d.ts +1 -1
- package/PostProcesses/thinSSRBlurCombinerPostProcess.js +2 -2
- package/PostProcesses/thinSSRBlurCombinerPostProcess.js.map +1 -1
- package/PostProcesses/thinSSRBlurPostProcess.d.ts +2 -2
- package/PostProcesses/thinSSRBlurPostProcess.js +2 -2
- package/PostProcesses/thinSSRBlurPostProcess.js.map +1 -1
- package/PostProcesses/thinSSRPostProcess.d.ts +1 -1
- package/PostProcesses/thinSSRPostProcess.js +2 -2
- package/PostProcesses/thinSSRPostProcess.js.map +1 -1
- package/PostProcesses/thinScreenSpaceCurvaturePostProcess.d.ts +1 -1
- package/PostProcesses/thinScreenSpaceCurvaturePostProcess.js +1 -1
- package/PostProcesses/thinScreenSpaceCurvaturePostProcess.js.map +1 -1
- package/PostProcesses/thinSharpenPostProcess.d.ts +1 -1
- package/PostProcesses/thinSharpenPostProcess.js +1 -1
- package/PostProcesses/thinSharpenPostProcess.js.map +1 -1
- package/PostProcesses/thinTAAPostProcess.d.ts +3 -3
- package/PostProcesses/thinTAAPostProcess.js +4 -4
- package/PostProcesses/thinTAAPostProcess.js.map +1 -1
- package/PostProcesses/thinTonemapPostProcess.d.ts +1 -1
- package/PostProcesses/thinTonemapPostProcess.js +1 -1
- package/PostProcesses/thinTonemapPostProcess.js.map +1 -1
- package/PostProcesses/vrDistortionCorrectionPostProcess.d.ts +1 -1
- package/PostProcesses/vrDistortionCorrectionPostProcess.js +3 -3
- package/PostProcesses/vrDistortionCorrectionPostProcess.js.map +1 -1
- package/Rendering/IBLShadows/iblShadowsAccumulationPass.d.ts +2 -2
- package/Rendering/IBLShadows/iblShadowsAccumulationPass.js +4 -4
- package/Rendering/IBLShadows/iblShadowsAccumulationPass.js.map +1 -1
- package/Rendering/IBLShadows/iblShadowsSpatialBlurPass.d.ts +2 -2
- package/Rendering/IBLShadows/iblShadowsSpatialBlurPass.js +4 -4
- package/Rendering/IBLShadows/iblShadowsSpatialBlurPass.js.map +1 -1
- package/Rendering/IBLShadows/iblShadowsVoxelTracingPass.d.ts +3 -3
- package/Rendering/IBLShadows/iblShadowsVoxelTracingPass.js +4 -4
- package/Rendering/IBLShadows/iblShadowsVoxelTracingPass.js.map +1 -1
- package/Rendering/depthPeelingRenderer.d.ts +1 -1
- package/Rendering/depthPeelingRenderer.js +2 -2
- package/Rendering/depthPeelingRenderer.js.map +1 -1
- package/Rendering/fluidRenderer/fluidRenderingObject.d.ts +1 -1
- package/Rendering/fluidRenderer/fluidRenderingObject.js +1 -1
- package/Rendering/fluidRenderer/fluidRenderingObject.js.map +1 -1
- package/Rendering/fluidRenderer/fluidRenderingObjectCustomParticles.d.ts +1 -1
- package/Rendering/fluidRenderer/fluidRenderingObjectCustomParticles.js +2 -2
- package/Rendering/fluidRenderer/fluidRenderingObjectCustomParticles.js.map +1 -1
- package/Rendering/fluidRenderer/fluidRenderingTargetRenderer.d.ts +3 -3
- package/Rendering/fluidRenderer/fluidRenderingTargetRenderer.js +3 -3
- package/Rendering/fluidRenderer/fluidRenderingTargetRenderer.js.map +1 -1
- package/Rendering/fluidRenderer/fluidRenderingTextures.d.ts +2 -2
- package/Rendering/fluidRenderer/fluidRenderingTextures.js +3 -3
- package/Rendering/fluidRenderer/fluidRenderingTextures.js.map +1 -1
- package/Rendering/iblCdfGenerator.d.ts +3 -3
- package/Rendering/iblCdfGenerator.js +5 -5
- package/Rendering/iblCdfGenerator.js.map +1 -1
- package/Rendering/renderingGroup.js +1 -1
- package/Rendering/renderingGroup.js.map +1 -1
- package/Rendering/subSurfaceConfiguration.d.ts +2 -2
- package/Rendering/subSurfaceConfiguration.js +2 -2
- package/Rendering/subSurfaceConfiguration.js.map +1 -1
- package/Rendering/utilityLayerRenderer.d.ts +2 -2
- package/Rendering/utilityLayerRenderer.js +4 -4
- package/Rendering/utilityLayerRenderer.js.map +1 -1
- package/Shaders/greasedLine.vertex.js +19 -3
- package/Shaders/greasedLine.vertex.js.map +1 -1
- package/Shaders/ssao2.fragment.js +10 -2
- package/Shaders/ssao2.fragment.js.map +1 -1
- package/ShadersWGSL/ssao2.fragment.js +10 -2
- package/ShadersWGSL/ssao2.fragment.js.map +1 -1
- package/SmartAssets/smartAssetSerializer.js +1 -1
- package/SmartAssets/smartAssetSerializer.js.map +1 -1
- package/Sprites/sprite.d.ts +2 -2
- package/Sprites/sprite.js +2 -2
- package/Sprites/sprite.js.map +1 -1
- package/Sprites/spriteManager.d.ts +2 -2
- package/Sprites/spriteManager.js +4 -5
- package/Sprites/spriteManager.js.map +1 -1
- package/Sprites/spritePackedManager.js +1 -1
- package/Sprites/spritePackedManager.js.map +1 -1
- package/Sprites/spriteRenderer.js +2 -2
- package/Sprites/spriteRenderer.js.map +1 -1
- package/XR/features/WebXRHitTestLegacy.d.ts +1 -1
- package/XR/features/WebXRHitTestLegacy.js +2 -2
- package/XR/features/WebXRHitTestLegacy.js.map +1 -1
- package/XR/motionController/webXRAbstractMotionController.js +2 -2
- package/XR/motionController/webXRAbstractMotionController.js.map +1 -1
- package/XR/motionController/webXRGenericMotionController.js +2 -2
- package/XR/motionController/webXRGenericMotionController.js.map +1 -1
- package/XR/motionController/webXRProfiledMotionController.js +4 -4
- package/XR/motionController/webXRProfiledMotionController.js.map +1 -1
- package/XR/webXRCamera.d.ts +3 -3
- package/XR/webXRCamera.js +4 -4
- package/XR/webXRCamera.js.map +1 -1
- package/XR/webXRDefaultExperience.d.ts +4 -4
- package/XR/webXRDefaultExperience.js +4 -4
- package/XR/webXRDefaultExperience.js.map +1 -1
- package/XR/webXREnterExitUI.js +1 -1
- package/XR/webXREnterExitUI.js.map +1 -1
- package/XR/webXRExperienceHelper.js +2 -2
- package/XR/webXRExperienceHelper.js.map +1 -1
- package/XR/webXRFeaturesManager.d.ts +47 -0
- package/XR/webXRFeaturesManager.js +1 -1
- package/XR/webXRFeaturesManager.js.map +1 -1
- package/XR/webXRInput.js +1 -1
- package/XR/webXRInput.js.map +1 -1
- package/XR/webXRInputSource.js +4 -4
- package/XR/webXRInputSource.js.map +1 -1
- package/XR/webXRManagedOutputCanvas.js +1 -1
- package/XR/webXRManagedOutputCanvas.js.map +1 -1
- package/XR/webXRRenderTargetTextureProvider.d.ts +1 -1
- package/XR/webXRRenderTargetTextureProvider.js +1 -1
- package/XR/webXRRenderTargetTextureProvider.js.map +1 -1
- package/assetContainer.d.ts +4 -4
- package/assetContainer.js +6 -6
- package/assetContainer.js.map +1 -1
- package/node.d.ts +1 -1
- package/node.js +6 -2
- package/node.js.map +1 -1
- package/package.json +46 -175
- package/scene.pure.d.ts +12 -0
- package/scene.pure.js +36 -0
- package/scene.pure.js.map +1 -1
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"sceneOptimizer.js","sourceRoot":"","sources":["../../../../dev/core/src/Misc/sceneOptimizer.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAErD,OAAO,EAAE,IAAI,EAAE,MAAM,gBAAgB,CAAC;AAEtC,OAAO,EAAiB,UAAU,EAAE,MAAM,cAAc,CAAC;AACzD,OAAO,EAAE,wBAAwB,EAAE,MAAM,YAAY,CAAC;AAEtD;;;GAGG;AACH,MAAM,OAAO,iBAAiB;IAC1B;;;OAGG;IACI,cAAc;QACjB,OAAO,EAAE,CAAC;IACd,CAAC;IAED;;;;;OAKG;IACI,KAAK,CAAC,KAAY,EAAE,SAAyB;QAChD,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;OAGG;IACH;IACI;;OAEG;IACI,WAAmB,CAAC;QAApB,aAAQ,GAAR,QAAQ,CAAY;IAC5B,CAAC;CACP;AAED;;;GAGG;AACH,MAAM,OAAO,mBAAoB,SAAQ,iBAAiB;IACtD;;;OAGG;IACa,cAAc;QAC1B,OAAO,yCAAyC,GAAG,IAAI,CAAC,WAAW,CAAC;IACxE,CAAC;IAED;;;;;OAKG;IACH;IACI;;OAEG;IACa,WAAmB,CAAC;IACpC;;OAEG;IACI,cAAsB,IAAI;IACjC;;OAEG;IACI,OAAO,GAAG;QAEjB,KAAK,CAAC,QAAQ,CAAC,CAAC;QAVA,aAAQ,GAAR,QAAQ,CAAY;QAI7B,gBAAW,GAAX,WAAW,CAAe;QAI1B,SAAI,GAAJ,IAAI,CAAM;IAGrB,CAAC;IAED;;;;;OAKG;IACa,KAAK,CAAC,KAAY,EAAE,SAAyB;QACzD,IAAI,OAAO,GAAG,IAAI,CAAC;QACnB,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,KAAK,CAAC,QAAQ,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE,CAAC;YACzD,MAAM,OAAO,GAAG,KAAK,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;YAEtC,IAAI,CAAC,OAAO,CAAC,UAAU,IAAU,OAAQ,CAAC,UAAU,EAAE,CAAC;gBACnD,SAAS;YACb,CAAC;YAED,MAAM,WAAW,GAAG,OAAO,CAAC,OAAO,EAAE,CAAC;YACtC,MAAM,YAAY,GAAG,IAAI,CAAC,GAAG,CAAC,WAAW,CAAC,KAAK,EAAE,WAAW,CAAC,MAAM,CAAC,CAAC;YAErE,IAAI,YAAY,GAAG,IAAI,CAAC,WAAW,EAAE,CAAC;gBAClC,OAAO,CAAC,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;gBACzB,OAAO,GAAG,KAAK,CAAC;YACpB,CAAC;QACL,CAAC;QAED,OAAO,OAAO,CAAC;IACnB,CAAC;CACJ;AAED;;;GAGG;AACH,MAAM,OAAO,2BAA4B,SAAQ,iBAAiB;IAI9D;;;OAGG;IACa,cAAc;QAC1B,OAAO,oCAAoC,GAAG,IAAI,CAAC,aAAa,CAAC;IACrE,CAAC;IAED;;;;;OAKG;IACH;IACI;;OAEG;IACa,WAAmB,CAAC;IACpC;;OAEG;IACI,eAAuB,CAAC;IAC/B;;OAEG;IACI,OAAe,IAAI;QAE1B,KAAK,CAAC,QAAQ,CAAC,CAAC;QAVA,aAAQ,GAAR,QAAQ,CAAY;QAI7B,iBAAY,GAAZ,YAAY,CAAY;QAIxB,SAAI,GAAJ,IAAI,CAAe;QA7BtB,kBAAa,GAAG,CAAC,CAAC,CAAC;QACnB,qBAAgB,GAAG,CAAC,CAAC;IA+B7B,CAAC;IAED;;;;;OAKG;IACa,KAAK,CAAC,KAAY,EAAE,SAAyB;QACzD,IAAI,IAAI,CAAC,aAAa,KAAK,CAAC,CAAC,EAAE,CAAC;YAC5B,IAAI,CAAC,aAAa,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC,uBAAuB,EAAE,CAAC;YACjE,IAAI,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,YAAY,EAAE,CAAC;gBACzC,IAAI,CAAC,gBAAgB,GAAG,CAAC,CAAC,CAAC;YAC/B,CAAC;QACL,CAAC;QAED,IAAI,CAAC,aAAa,IAAI,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC,IAAI,CAAC;QACxD,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;QAErE,KAAK,CAAC,SAAS,EAAE,CAAC,uBAAuB,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QAE9D,OAAO,IAAI,CAAC,gBAAgB,KAAK,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,aAAa,IAAI,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,aAAa,IAAI,IAAI,CAAC,YAAY,CAAC;IAC3H,CAAC;CACJ;AAED;;;GAGG;AACH,MAAM,OAAO,mBAAoB,SAAQ,iBAAiB;IACtD;;;OAGG;IACa,cAAc;QAC1B,OAAO,wBAAwB,CAAC;IACpC,CAAC;IAED;;;;;OAKG;IACa,KAAK,CAAC,KAAY,EAAE,SAAyB;QACzD,KAAK,CAAC,cAAc,GAAG,SAAS,CAAC,mBAAmB,CAAC;QACrD,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ;AAED;;;GAGG;AACH,MAAM,OAAO,yBAA0B,SAAQ,iBAAiB;IAC5D;;;OAGG;IACa,cAAc;QAC1B,OAAO,+BAA+B,CAAC;IAC3C,CAAC;IAED;;;;;OAKG;IACa,KAAK,CAAC,KAAY,EAAE,SAAyB;QACzD,KAAK,CAAC,oBAAoB,GAAG,SAAS,CAAC,mBAAmB,CAAC;QAC3D,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ;AAED;;;GAGG;AACH,MAAM,OAAO,sBAAuB,SAAQ,iBAAiB;IACzD;;;OAGG;IACa,cAAc;QAC1B,OAAO,4BAA4B,CAAC;IACxC,CAAC;IAED;;;;;OAKG;IACa,KAAK,CAAC,KAAY,EAAE,SAAyB;QACzD,KAAK,CAAC,iBAAiB,GAAG,SAAS,CAAC,mBAAmB,CAAC;QACxD,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ;AAED;;;GAGG;AACH,MAAM,OAAO,kBAAmB,SAAQ,iBAAiB;IAWrD;;;OAGG;IACa,cAAc;QAC1B,IAAI,IAAI,CAAC,gBAAgB,EAAE,CAAC;YACxB,OAAO,IAAI,CAAC,gBAAgB,EAAE,CAAC;QACnC,CAAC;QAED,OAAO,+BAA+B,CAAC;IAC3C,CAAC;IAED;;;;;OAKG;IACa,KAAK,CAAC,KAAY,EAAE,SAAyB;QACzD,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC;YACf,OAAO,IAAI,CAAC,OAAO,CAAC,KAAK,EAAE,SAAS,CAAC,CAAC;QAC1C,CAAC;QACD,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ;AAED;;;GAGG;AACH,MAAM,OAAO,qBAAsB,SAAQ,iBAAiB;IACxD;;;OAGG;IACa,cAAc;QAC1B,OAAO,0BAA0B,CAAC;IACtC,CAAC;IAED;;;;;OAKG;IACa,KAAK,CAAC,KAAY,EAAE,SAAyB;QACzD,KAAK,CAAC,gBAAgB,GAAG,SAAS,CAAC,mBAAmB,CAAC;QACvD,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ;AAED;;;GAGG;AACH,MAAM,OAAO,yBAA0B,SAAQ,iBAAiB;IAC5D;;;OAGG;IACa,cAAc;QAC1B,OAAO,4BAA4B,CAAC;IACxC,CAAC;IAED;;;;;OAKG;IACa,KAAK,CAAC,KAAY,EAAE,SAAyB;QACzD,KAAK,CAAC,oBAAoB,GAAG,SAAS,CAAC,mBAAmB,CAAC;QAC3D,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ;AAED;;;GAGG;AACH,MAAM,OAAO,uBAAwB,SAAQ,iBAAiB;IAA9D;;QAyBY,iBAAY,GAAG,CAAC,YAA0B,EAAW,EAAE;YAC3D,IAAI,CAAC,CAAC,YAAY,YAAY,IAAI,CAAC,EAAE,CAAC;gBAClC,OAAO,KAAK,CAAC;YACjB,CAAC;YAED,MAAM,IAAI,GAAG,YAAY,CAAC;YAE1B,IAAI,IAAI,CAAC,UAAU,EAAE,EAAE,CAAC;gBACpB,OAAO,KAAK,CAAC;YACjB,CAAC;YAED,IAAI,CAAC,IAAI,CAAC,SAAS,IAAI,CAAC,IAAI,CAAC,SAAS,EAAE,EAAE,CAAC;gBACvC,OAAO,KAAK,CAAC;YACjB,CAAC;YAED,IAAI,IAAI,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;gBAC5B,OAAO,KAAK,CAAC;YACjB,CAAC;YAED,IAAI,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC;gBACrC,OAAO,KAAK,CAAC;YACjB,CAAC;YAED,IAAI,IAAI,CAAC,gBAAgB,EAAE,KAAK,CAAC,EAAE,CAAC;gBAChC,OAAO,KAAK,CAAC;YACjB,CAAC;YAED,OAAO,IAAI,CAAC;QAChB,CAAC,CAAC;IAsEN,CAAC;IAxHG;;OAEG;IACI,MAAM,KAAK,mBAAmB;QACjC,OAAO,uBAAuB,CAAC,oBAAoB,CAAC;IACxD,CAAC;IAED;;OAEG;IACI,MAAM,KAAK,mBAAmB,CAAC,KAAc;QAChD,uBAAuB,CAAC,oBAAoB,GAAG,KAAK,CAAC;IACzD,CAAC;IAED;;;OAGG;IACa,cAAc;QAC1B,OAAO,iCAAiC,CAAC;IAC7C,CAAC;IAgCD;;;;;;OAMG;IACa,KAAK,CAAC,KAAY,EAAE,SAAyB,EAAE,mBAA6B;QACxF,MAAM,UAAU,GAAG,KAAK,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;QACzC,IAAI,YAAY,GAAG,UAAU,CAAC,MAAM,CAAC;QAErC,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,YAAY,EAAE,KAAK,EAAE,EAAE,CAAC;YAChD,MAAM,WAAW,GAAW,EAAE,CAAC;YAC/B,MAAM,OAAO,GAAG,UAAU,CAAC,KAAK,CAAC,CAAC;YAElC,SAAS;YACT,IAAI,CAAC,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,EAAE,CAAC;gBAC9B,SAAS;YACb,CAAC;YAED,WAAW,CAAC,IAAI,CAAO,OAAO,CAAC,CAAC;YAEhC,yBAAyB;YACzB,KAAK,IAAI,QAAQ,GAAG,KAAK,GAAG,CAAC,EAAE,QAAQ,GAAG,YAAY,EAAE,QAAQ,EAAE,EAAE,CAAC;gBACjE,MAAM,SAAS,GAAG,UAAU,CAAC,QAAQ,CAAC,CAAC;gBAEvC,IAAI,CAAC,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,EAAE,CAAC;oBAChC,SAAS;gBACb,CAAC;gBAED,IAAI,SAAS,CAAC,QAAQ,KAAK,OAAO,CAAC,QAAQ,EAAE,CAAC;oBAC1C,SAAS;gBACb,CAAC;gBAED,IAAI,SAAS,CAAC,eAAe,KAAK,OAAO,CAAC,eAAe,EAAE,CAAC;oBACxD,SAAS;gBACb,CAAC;gBAED,WAAW,CAAC,IAAI,CAAO,SAAS,CAAC,CAAC;gBAClC,YAAY,EAAE,CAAC;gBAEf,UAAU,CAAC,MAAM,CAAC,QAAQ,EAAE,CAAC,CAAC,CAAC;gBAE/B,QAAQ,EAAE,CAAC;YACf,CAAC;YAED,IAAI,WAAW,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;gBACzB,SAAS;YACb,CAAC;YAED,eAAe;YACf,IAAI,CAAC,WAAW,CAAC,WAAW,EAAE,SAAS,EAAE,IAAI,CAAC,CAAC;QACnD,CAAC;QAED,wDAAwD;QACxD,MAAM,UAAU,GAAG,KAAY,CAAC;QAChC,IAAI,wBAAwB,CAAC,UAAU,CAAC,6BAA6B,CAAC,EAAE,CAAC;YACrE,IAAI,mBAAmB,IAAI,SAAS,EAAE,CAAC;gBACnC,IAAI,mBAAmB,EAAE,CAAC;oBACtB,UAAU,CAAC,6BAA6B,EAAE,CAAC;gBAC/C,CAAC;YACL,CAAC;iBAAM,IAAI,uBAAuB,CAAC,mBAAmB,EAAE,CAAC;gBACrD,UAAU,CAAC,6BAA6B,EAAE,CAAC;YAC/C,CAAC;QACL,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;;AAzHc,4CAAoB,GAAG,KAAK,AAAR,CAAS;AA4HhD;;;GAGG;AACH,MAAM,OAAO,qBAAqB;IAM9B;;;;OAIG;IACH;IACI;;OAEG;IACI,kBAA0B,EAAE;IACnC;;OAEG;IACI,kBAA0B,IAAI;QAJ9B,oBAAe,GAAf,eAAe,CAAa;QAI5B,oBAAe,GAAf,eAAe,CAAe;QAlBzC;;WAEG;QACI,kBAAa,GAAwB,EAAE,CAAC;IAgB5C,CAAC;IAEJ;;;;OAIG;IACI,eAAe,CAAC,YAA+B;QAClD,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;QACtC,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;;;OAMG;IACI,qBAAqB,CAAC,OAA6D,EAAE,gBAA8B,EAAE,WAAmB,CAAC;QAC5I,MAAM,YAAY,GAAG,IAAI,kBAAkB,CAAC,QAAQ,CAAC,CAAC;QACtD,YAAY,CAAC,OAAO,GAAG,OAAO,CAAC;QAC/B,YAAY,CAAC,gBAAgB,GAAG,gBAAgB,CAAC;QAEjD,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;QACtC,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;OAIG;IACI,MAAM,CAAC,qBAAqB,CAAC,eAAwB;QACxD,MAAM,MAAM,GAAG,IAAI,qBAAqB,CAAC,eAAe,CAAC,CAAC;QAE1D,IAAI,QAAQ,GAAG,CAAC,CAAC;QACjB,MAAM,CAAC,eAAe,CAAC,IAAI,uBAAuB,CAAC,QAAQ,CAAC,CAAC,CAAC;QAC9D,MAAM,CAAC,eAAe,CAAC,IAAI,mBAAmB,CAAC,QAAQ,CAAC,CAAC,CAAC;QAC1D,MAAM,CAAC,eAAe,CAAC,IAAI,sBAAsB,CAAC,QAAQ,CAAC,CAAC,CAAC;QAE7D,gBAAgB;QAChB,QAAQ,EAAE,CAAC;QACX,MAAM,CAAC,eAAe,CAAC,IAAI,yBAAyB,CAAC,QAAQ,CAAC,CAAC,CAAC;QAChE,MAAM,CAAC,eAAe,CAAC,IAAI,qBAAqB,CAAC,QAAQ,CAAC,CAAC,CAAC;QAE5D,gBAAgB;QAChB,QAAQ,EAAE,CAAC;QACX,MAAM,CAAC,eAAe,CAAC,IAAI,mBAAmB,CAAC,QAAQ,EAAE,IAAI,CAAC,CAAC,CAAC;QAEhE,OAAO,MAAM,CAAC;IAClB,CAAC;IAED;;;;OAIG;IACI,MAAM,CAAC,0BAA0B,CAAC,eAAwB;QAC7D,MAAM,MAAM,GAAG,IAAI,qBAAqB,CAAC,eAAe,CAAC,CAAC;QAE1D,IAAI,QAAQ,GAAG,CAAC,CAAC;QACjB,MAAM,CAAC,eAAe,CAAC,IAAI,uBAAuB,CAAC,QAAQ,CAAC,CAAC,CAAC;QAC9D,MAAM,CAAC,eAAe,CAAC,IAAI,mBAAmB,CAAC,QAAQ,CAAC,CAAC,CAAC;QAC1D,MAAM,CAAC,eAAe,CAAC,IAAI,sBAAsB,CAAC,QAAQ,CAAC,CAAC,CAAC;QAE7D,gBAAgB;QAChB,QAAQ,EAAE,CAAC;QACX,MAAM,CAAC,eAAe,CAAC,IAAI,yBAAyB,CAAC,QAAQ,CAAC,CAAC,CAAC;QAChE,MAAM,CAAC,eAAe,CAAC,IAAI,qBAAqB,CAAC,QAAQ,CAAC,CAAC,CAAC;QAE5D,gBAAgB;QAChB,QAAQ,EAAE,CAAC;QACX,MAAM,CAAC,eAAe,CAAC,IAAI,mBAAmB,CAAC,QAAQ,EAAE,GAAG,CAAC,CAAC,CAAC;QAE/D,gBAAgB;QAChB,QAAQ,EAAE,CAAC;QACX,MAAM,CAAC,eAAe,CAAC,IAAI,yBAAyB,CAAC,QAAQ,CAAC,CAAC,CAAC;QAEhE,gBAAgB;QAChB,QAAQ,EAAE,CAAC;QACX,MAAM,CAAC,eAAe,CAAC,IAAI,2BAA2B,CAAC,QAAQ,EAAE,CAAC,CAAC,CAAC,CAAC;QAErE,OAAO,MAAM,CAAC;IAClB,CAAC;IAED;;;;OAIG;IACI,MAAM,CAAC,sBAAsB,CAAC,eAAwB;QACzD,MAAM,MAAM,GAAG,IAAI,qBAAqB,CAAC,eAAe,CAAC,CAAC;QAE1D,IAAI,QAAQ,GAAG,CAAC,CAAC;QACjB,MAAM,CAAC,eAAe,CAAC,IAAI,uBAAuB,CAAC,QAAQ,CAAC,CAAC,CAAC;QAC9D,MAAM,CAAC,eAAe,CAAC,IAAI,mBAAmB,CAAC,QAAQ,CAAC,CAAC,CAAC;QAC1D,MAAM,CAAC,eAAe,CAAC,IAAI,sBAAsB,CAAC,QAAQ,CAAC,CAAC,CAAC;QAE7D,gBAAgB;QAChB,QAAQ,EAAE,CAAC;QACX,MAAM,CAAC,eAAe,CAAC,IAAI,yBAAyB,CAAC,QAAQ,CAAC,CAAC,CAAC;QAChE,MAAM,CAAC,eAAe,CAAC,IAAI,qBAAqB,CAAC,QAAQ,CAAC,CAAC,CAAC;QAE5D,gBAAgB;QAChB,QAAQ,EAAE,CAAC;QACX,MAAM,CAAC,eAAe,CAAC,IAAI,mBAAmB,CAAC,QAAQ,EAAE,GAAG,CAAC,CAAC,CAAC;QAE/D,gBAAgB;QAChB,QAAQ,EAAE,CAAC;QACX,MAAM,CAAC,eAAe,CAAC,IAAI,yBAAyB,CAAC,QAAQ,CAAC,CAAC,CAAC;QAEhE,gBAAgB;QAChB,QAAQ,EAAE,CAAC;QACX,MAAM,CAAC,eAAe,CAAC,IAAI,2BAA2B,CAAC,QAAQ,EAAE,CAAC,CAAC,CAAC,CAAC;QAErE,OAAO,MAAM,CAAC;IAClB,CAAC;CACJ;AAED;;;GAGG;AACH,MAAM,OAAO,cAAc;IAwBvB;;OAEG;IACH,IAAW,mBAAmB;QAC1B,OAAO,IAAI,CAAC,gBAAgB,CAAC;IACjC,CAAC;IAED,IAAW,mBAAmB,CAAC,KAAc;QACzC,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC;IAClC,CAAC;IAED;;OAEG;IACH,IAAW,oBAAoB;QAC3B,OAAO,IAAI,CAAC,qBAAqB,CAAC;IACtC,CAAC;IAED;;OAEG;IACH,IAAW,gBAAgB;QACvB,OAAO,IAAI,CAAC,iBAAiB,CAAC;IAClC,CAAC;IAED;;OAEG;IACH,IAAW,eAAe;QACtB,OAAO,IAAI,CAAC,gBAAgB,CAAC;IACjC,CAAC;IAED;;OAEG;IACH,IAAW,eAAe,CAAC,KAAa;QACpC,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC;IAClC,CAAC;IAED;;OAEG;IACH,IAAW,eAAe;QACtB,OAAO,IAAI,CAAC,gBAAgB,CAAC;IACjC,CAAC;IAED;;OAEG;IACH,IAAW,eAAe,CAAC,KAAa;QACpC,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC;IAClC,CAAC;IAED;;OAEG;IACH,IAAW,aAAa;QACpB,OAAO,IAAI,CAAC,QAAQ,CAAC,aAAa,CAAC;IACvC,CAAC;IAED;;;;;;OAMG;IACH,YAAmB,KAAY,EAAE,OAA+B,EAAE,sBAAsB,GAAG,IAAI,EAAE,eAAe,GAAG,KAAK;QA1FhH,eAAU,GAAG,KAAK,CAAC;QAGnB,0BAAqB,GAAG,CAAC,CAAC;QAC1B,qBAAgB,GAAG,EAAE,CAAC;QACtB,qBAAgB,GAAG,IAAI,CAAC;QACxB,sBAAiB,GAAG,CAAC,CAAC;QAEtB,qBAAgB,GAAG,KAAK,CAAC;QAEjC;;WAEG;QACI,wBAAmB,GAAG,IAAI,UAAU,EAAkB,CAAC;QAC9D;;WAEG;QACI,uCAAkC,GAAG,IAAI,UAAU,EAAqB,CAAC;QAChF;;WAEG;QACI,wBAAmB,GAAG,IAAI,UAAU,EAAkB,CAAC;QAsE1D,IAAI,CAAC,OAAO,EAAE,CAAC;YACX,IAAI,CAAC,QAAQ,GAAG,IAAI,qBAAqB,EAAE,CAAC;QAChD,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC;QAC5B,CAAC;QAED,IAAI,IAAI,CAAC,QAAQ,CAAC,eAAe,EAAE,CAAC;YAChC,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC,QAAQ,CAAC,eAAe,CAAC;QAC1D,CAAC;QAED,IAAI,IAAI,CAAC,QAAQ,CAAC,eAAe,EAAE,CAAC;YAChC,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC,QAAQ,CAAC,eAAe,CAAC;QAC1D,CAAC;QAED,IAAI,sBAAsB,EAAE,CAAC;YACzB,IAAI,QAAQ,GAAG,CAAC,CAAC;YACjB,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,QAAQ,CAAC,aAAa,EAAE,CAAC;gBAC9C,KAAK,CAAC,QAAQ,GAAG,QAAQ,EAAE,CAAC;YAChC,CAAC;QACL,CAAC;QAED,IAAI,CAAC,gBAAgB,GAAG,eAAe,CAAC;QACxC,IAAI,CAAC,MAAM,GAAG,KAAK,IAAI,WAAW,CAAC,gBAAgB,CAAC;QACpD,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC,MAAM,CAAC,mBAAmB,CAAC,GAAG,CAAC,GAAG,EAAE;YAClE,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC;YAClC,IAAI,CAAC,OAAO,EAAE,CAAC;QACnB,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;OAEG;IACI,IAAI;QACP,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;IAC5B,CAAC;IAED;;OAEG;IACI,KAAK;QACR,IAAI,CAAC,qBAAqB,GAAG,CAAC,CAAC;IACnC,CAAC;IAED;;;OAGG;IACI,KAAK;QACR,IAAI,IAAI,CAAC,UAAU,EAAE,CAAC;YAClB,OAAO;QACX,CAAC;QAED,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC;QAEvB,gEAAgE;QAChE,IAAI,CAAC,MAAM,CAAC,gBAAgB,CAAC,GAAG,EAAE;YAC9B,UAAU,CAAC,GAAG,EAAE;gBACZ,IAAI,CAAC,kBAAkB,EAAE,CAAC;YAC9B,CAAC,EAAE,IAAI,CAAC,gBAAgB,CAAC,CAAC;QAC9B,CAAC,CAAC,CAAC;IACP,CAAC;IAEO,kBAAkB;QACtB,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE,CAAC;YACnB,OAAO;QACX,CAAC;QAED,MAAM,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC;QAC1B,MAAM,OAAO,GAAG,IAAI,CAAC,QAAQ,CAAC;QAE9B,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,SAAS,EAAE,CAAC,MAAM,EAAE,CAAC,CAAC;QAEhE,IAAI,CAAC,IAAI,CAAC,gBAAgB,IAAI,IAAI,CAAC,iBAAiB,IAAI,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,gBAAgB,IAAI,IAAI,CAAC,iBAAiB,IAAI,IAAI,CAAC,gBAAgB,CAAC,EAAE,CAAC;YAC5J,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;YACxB,IAAI,CAAC,mBAAmB,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;YAC/C,OAAO;QACX,CAAC;QAED,uCAAuC;QACvC,IAAI,OAAO,GAAG,IAAI,CAAC;QACnB,IAAI,qBAAqB,GAAG,IAAI,CAAC;QACjC,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,OAAO,CAAC,aAAa,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE,CAAC;YAChE,MAAM,YAAY,GAAG,OAAO,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;YAElD,IAAI,YAAY,CAAC,QAAQ,KAAK,IAAI,CAAC,qBAAqB,EAAE,CAAC;gBACvD,qBAAqB,GAAG,KAAK,CAAC;gBAC9B,OAAO,GAAG,OAAO,IAAI,YAAY,CAAC,KAAK,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;gBACrD,IAAI,CAAC,kCAAkC,CAAC,eAAe,CAAC,YAAY,CAAC,CAAC;YAC1E,CAAC;QACL,CAAC;QAED,uDAAuD;QACvD,IAAI,qBAAqB,EAAE,CAAC;YACxB,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;YACxB,IAAI,CAAC,mBAAmB,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;YAE/C,OAAO;QACX,CAAC;QAED,qDAAqD;QACrD,IAAI,OAAO,EAAE,CAAC;YACV,IAAI,CAAC,qBAAqB,EAAE,CAAC;QACjC,CAAC;QAED,6EAA6E;QAC7E,KAAK,CAAC,gBAAgB,CAAC,GAAG,EAAE;YACxB,UAAU,CAAC,GAAG,EAAE;gBACZ,IAAI,CAAC,kBAAkB,EAAE,CAAC;YAC9B,CAAC,EAAE,IAAI,CAAC,gBAAgB,CAAC,CAAC;QAC9B,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;OAEG;IACI,OAAO;QACV,IAAI,CAAC,IAAI,EAAE,CAAC;QACZ,IAAI,CAAC,mBAAmB,CAAC,KAAK,EAAE,CAAC;QACjC,IAAI,CAAC,mBAAmB,CAAC,KAAK,EAAE,CAAC;QACjC,IAAI,CAAC,kCAAkC,CAAC,KAAK,EAAE,CAAC;QAChD,IAAI,IAAI,CAAC,qBAAqB,EAAE,CAAC;YAC7B,IAAI,CAAC,MAAM,CAAC,mBAAmB,CAAC,MAAM,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC;QACvE,CAAC;IACL,CAAC;IAED;;;;;;;OAOG;IACH,0CAA0C;IAC1C,gDAAgD;IACzC,MAAM,CAAC,aAAa,CAAC,KAAY,EAAE,OAA+B,EAAE,SAAsB,EAAE,SAAsB;QACrH,MAAM,SAAS,GAAG,IAAI,cAAc,CAAC,KAAK,EAAE,OAAO,IAAI,qBAAqB,CAAC,0BAA0B,EAAE,EAAE,KAAK,CAAC,CAAC;QAElH,IAAI,SAAS,EAAE,CAAC;YACZ,SAAS,CAAC,mBAAmB,CAAC,GAAG,CAAC,GAAG,EAAE;gBACnC,SAAS,EAAE,CAAC;YAChB,CAAC,CAAC,CAAC;QACP,CAAC;QAED,IAAI,SAAS,EAAE,CAAC;YACZ,SAAS,CAAC,mBAAmB,CAAC,GAAG,CAAC,GAAG,EAAE;gBACnC,SAAS,EAAE,CAAC;YAChB,CAAC,CAAC,CAAC;QACP,CAAC;QAED,SAAS,CAAC,KAAK,EAAE,CAAC;QAElB,OAAO,SAAS,CAAC;IACrB,CAAC;CACJ","sourcesContent":["/* eslint-disable @typescript-eslint/no-unused-vars */\r\nimport { type Scene, type IDisposable } from \"../scene\";\r\nimport { EngineStore } from \"../Engines/engineStore\";\r\nimport { type AbstractMesh } from \"../Meshes/abstractMesh\";\r\nimport { Mesh } from \"../Meshes/mesh\";\r\nimport { type Nullable } from \"../types\";\r\nimport { type Observer, Observable } from \"./observable\";\r\nimport { _IsSideEffectImplemented } from \"./devTools\";\r\n\r\n/**\r\n * Defines the root class used to create scene optimization to use with SceneOptimizer\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/scene/sceneOptimizer\r\n */\r\nexport class SceneOptimization {\r\n /**\r\n * Gets a string describing the action executed by the current optimization\r\n * @returns description string\r\n */\r\n public getDescription(): string {\r\n return \"\";\r\n }\r\n\r\n /**\r\n * This function will be called by the SceneOptimizer when its priority is reached in order to apply the change required by the current optimization\r\n * @param scene defines the current scene where to apply this optimization\r\n * @param optimizer defines the current optimizer\r\n * @returns true if everything that can be done was applied\r\n */\r\n public apply(scene: Scene, optimizer: SceneOptimizer): boolean {\r\n return true;\r\n }\r\n\r\n /**\r\n * Creates the SceneOptimization object\r\n * @param priority defines the priority of this optimization (0 by default which means first in the list)\r\n */\r\n constructor(\r\n /**\r\n * [0] Defines the priority of this optimization (0 by default which means first in the list)\r\n */\r\n public priority: number = 0\r\n ) {}\r\n}\r\n\r\n/**\r\n * Defines an optimization used to reduce the size of render target textures\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/scene/sceneOptimizer\r\n */\r\nexport class TextureOptimization extends SceneOptimization {\r\n /**\r\n * Gets a string describing the action executed by the current optimization\r\n * @returns description string\r\n */\r\n public override getDescription(): string {\r\n return \"Reducing render target texture size to \" + this.maximumSize;\r\n }\r\n\r\n /**\r\n * Creates the TextureOptimization object\r\n * @param priority defines the priority of this optimization (0 by default which means first in the list)\r\n * @param maximumSize defines the maximum sized allowed for textures (1024 is the default value). If a texture is bigger, it will be scaled down using a factor defined by the step parameter\r\n * @param step defines the factor (0.5 by default) used to scale down textures bigger than maximum sized allowed.\r\n */\r\n constructor(\r\n /**\r\n * [0] Defines the priority of this optimization (0 by default which means first in the list)\r\n */\r\n public override priority: number = 0,\r\n /**\r\n * [1024] Defines the maximum sized allowed for textures (1024 is the default value). If a texture is bigger, it will be scaled down using a factor defined by the step parameter\r\n */\r\n public maximumSize: number = 1024,\r\n /**\r\n * [0.5] Defines the factor (0.5 by default) used to scale down textures bigger than maximum sized allowed.\r\n */\r\n public step = 0.5\r\n ) {\r\n super(priority);\r\n }\r\n\r\n /**\r\n * This function will be called by the SceneOptimizer when its priority is reached in order to apply the change required by the current optimization\r\n * @param scene defines the current scene where to apply this optimization\r\n * @param optimizer defines the current optimizer\r\n * @returns true if everything that can be done was applied\r\n */\r\n public override apply(scene: Scene, optimizer: SceneOptimizer): boolean {\r\n let allDone = true;\r\n for (let index = 0; index < scene.textures.length; index++) {\r\n const texture = scene.textures[index];\r\n\r\n if (!texture.canRescale || (<any>texture).getContext) {\r\n continue;\r\n }\r\n\r\n const currentSize = texture.getSize();\r\n const maxDimension = Math.max(currentSize.width, currentSize.height);\r\n\r\n if (maxDimension > this.maximumSize) {\r\n texture.scale(this.step);\r\n allDone = false;\r\n }\r\n }\r\n\r\n return allDone;\r\n }\r\n}\r\n\r\n/**\r\n * Defines an optimization used to increase or decrease the rendering resolution\r\n * @description More details at https://doc.babylonjs.com/features/featuresDeepDive/scene/sceneOptimizer\r\n */\r\nexport class HardwareScalingOptimization extends SceneOptimization {\r\n private _currentScale = -1;\r\n private _directionOffset = 1;\r\n\r\n /**\r\n * Gets a string describing the action executed by the current optimization\r\n * @returns description string\r\n */\r\n public override getDescription(): string {\r\n return \"Setting hardware scaling level to \" + this._currentScale;\r\n }\r\n\r\n /**\r\n * Creates the HardwareScalingOptimization object\r\n * @param priority defines the priority of this optimization (0 by default which means first in the list)\r\n * @param maximumScale defines the maximum scale to use (2 by default)\r\n * @param step defines the step to use between two passes (0.5 by default)\r\n */\r\n constructor(\r\n /**\r\n * [0] Defines the priority of this optimization (0 by default which means first in the list)\r\n */\r\n public override priority: number = 0,\r\n /**\r\n * [2] Defines the maximum scale to use (2 by default)\r\n */\r\n public maximumScale: number = 2,\r\n /**\r\n * [0.25] Defines the step to use between two passes (0.5 by default)\r\n */\r\n public step: number = 0.25\r\n ) {\r\n super(priority);\r\n }\r\n\r\n /**\r\n * This function will be called by the SceneOptimizer when its priority is reached in order to apply the change required by the current optimization\r\n * @param scene defines the current scene where to apply this optimization\r\n * @param optimizer defines the current optimizer\r\n * @returns true if everything that can be done was applied\r\n */\r\n public override apply(scene: Scene, optimizer: SceneOptimizer): boolean {\r\n if (this._currentScale === -1) {\r\n this._currentScale = scene.getEngine().getHardwareScalingLevel();\r\n if (this._currentScale > this.maximumScale) {\r\n this._directionOffset = -1;\r\n }\r\n }\r\n\r\n this._currentScale += this._directionOffset * this.step;\r\n this._currentScale = Math.min(this.maximumScale, this._currentScale);\r\n\r\n scene.getEngine().setHardwareScalingLevel(this._currentScale);\r\n\r\n return this._directionOffset === 1 ? this._currentScale >= this.maximumScale : this._currentScale <= this.maximumScale;\r\n }\r\n}\r\n\r\n/**\r\n * Defines an optimization used to remove shadows\r\n * @description More details at https://doc.babylonjs.com/features/featuresDeepDive/scene/sceneOptimizer\r\n */\r\nexport class ShadowsOptimization extends SceneOptimization {\r\n /**\r\n * Gets a string describing the action executed by the current optimization\r\n * @returns description string\r\n */\r\n public override getDescription(): string {\r\n return \"Turning shadows on/off\";\r\n }\r\n\r\n /**\r\n * This function will be called by the SceneOptimizer when its priority is reached in order to apply the change required by the current optimization\r\n * @param scene defines the current scene where to apply this optimization\r\n * @param optimizer defines the current optimizer\r\n * @returns true if everything that can be done was applied\r\n */\r\n public override apply(scene: Scene, optimizer: SceneOptimizer): boolean {\r\n scene.shadowsEnabled = optimizer.isInImprovementMode;\r\n return true;\r\n }\r\n}\r\n\r\n/**\r\n * Defines an optimization used to turn post-processes off\r\n * @description More details at https://doc.babylonjs.com/features/featuresDeepDive/scene/sceneOptimizer\r\n */\r\nexport class PostProcessesOptimization extends SceneOptimization {\r\n /**\r\n * Gets a string describing the action executed by the current optimization\r\n * @returns description string\r\n */\r\n public override getDescription(): string {\r\n return \"Turning post-processes on/off\";\r\n }\r\n\r\n /**\r\n * This function will be called by the SceneOptimizer when its priority is reached in order to apply the change required by the current optimization\r\n * @param scene defines the current scene where to apply this optimization\r\n * @param optimizer defines the current optimizer\r\n * @returns true if everything that can be done was applied\r\n */\r\n public override apply(scene: Scene, optimizer: SceneOptimizer): boolean {\r\n scene.postProcessesEnabled = optimizer.isInImprovementMode;\r\n return true;\r\n }\r\n}\r\n\r\n/**\r\n * Defines an optimization used to turn lens flares off\r\n * @description More details at https://doc.babylonjs.com/features/featuresDeepDive/scene/sceneOptimizer\r\n */\r\nexport class LensFlaresOptimization extends SceneOptimization {\r\n /**\r\n * Gets a string describing the action executed by the current optimization\r\n * @returns description string\r\n */\r\n public override getDescription(): string {\r\n return \"Turning lens flares on/off\";\r\n }\r\n\r\n /**\r\n * This function will be called by the SceneOptimizer when its priority is reached in order to apply the change required by the current optimization\r\n * @param scene defines the current scene where to apply this optimization\r\n * @param optimizer defines the current optimizer\r\n * @returns true if everything that can be done was applied\r\n */\r\n public override apply(scene: Scene, optimizer: SceneOptimizer): boolean {\r\n scene.lensFlaresEnabled = optimizer.isInImprovementMode;\r\n return true;\r\n }\r\n}\r\n\r\n/**\r\n * Defines an optimization based on user defined callback.\r\n * @description More details at https://doc.babylonjs.com/features/featuresDeepDive/scene/sceneOptimizer\r\n */\r\nexport class CustomOptimization extends SceneOptimization {\r\n /**\r\n * Callback called to apply the custom optimization.\r\n */\r\n public onApply: (scene: Scene, optimizer: SceneOptimizer) => boolean;\r\n\r\n /**\r\n * Callback called to get custom description\r\n */\r\n public onGetDescription: () => string;\r\n\r\n /**\r\n * Gets a string describing the action executed by the current optimization\r\n * @returns description string\r\n */\r\n public override getDescription(): string {\r\n if (this.onGetDescription) {\r\n return this.onGetDescription();\r\n }\r\n\r\n return \"Running user defined callback\";\r\n }\r\n\r\n /**\r\n * This function will be called by the SceneOptimizer when its priority is reached in order to apply the change required by the current optimization\r\n * @param scene defines the current scene where to apply this optimization\r\n * @param optimizer defines the current optimizer\r\n * @returns true if everything that can be done was applied\r\n */\r\n public override apply(scene: Scene, optimizer: SceneOptimizer): boolean {\r\n if (this.onApply) {\r\n return this.onApply(scene, optimizer);\r\n }\r\n return true;\r\n }\r\n}\r\n\r\n/**\r\n * Defines an optimization used to turn particles off\r\n * @description More details at https://doc.babylonjs.com/features/featuresDeepDive/scene/sceneOptimizer\r\n */\r\nexport class ParticlesOptimization extends SceneOptimization {\r\n /**\r\n * Gets a string describing the action executed by the current optimization\r\n * @returns description string\r\n */\r\n public override getDescription(): string {\r\n return \"Turning particles on/off\";\r\n }\r\n\r\n /**\r\n * This function will be called by the SceneOptimizer when its priority is reached in order to apply the change required by the current optimization\r\n * @param scene defines the current scene where to apply this optimization\r\n * @param optimizer defines the current optimizer\r\n * @returns true if everything that can be done was applied\r\n */\r\n public override apply(scene: Scene, optimizer: SceneOptimizer): boolean {\r\n scene.particlesEnabled = optimizer.isInImprovementMode;\r\n return true;\r\n }\r\n}\r\n\r\n/**\r\n * Defines an optimization used to turn render targets off\r\n * @description More details at https://doc.babylonjs.com/features/featuresDeepDive/scene/sceneOptimizer\r\n */\r\nexport class RenderTargetsOptimization extends SceneOptimization {\r\n /**\r\n * Gets a string describing the action executed by the current optimization\r\n * @returns description string\r\n */\r\n public override getDescription(): string {\r\n return \"Turning render targets off\";\r\n }\r\n\r\n /**\r\n * This function will be called by the SceneOptimizer when its priority is reached in order to apply the change required by the current optimization\r\n * @param scene defines the current scene where to apply this optimization\r\n * @param optimizer defines the current optimizer\r\n * @returns true if everything that can be done was applied\r\n */\r\n public override apply(scene: Scene, optimizer: SceneOptimizer): boolean {\r\n scene.renderTargetsEnabled = optimizer.isInImprovementMode;\r\n return true;\r\n }\r\n}\r\n\r\n/**\r\n * Defines an optimization used to merge meshes with compatible materials\r\n * @description More details at https://doc.babylonjs.com/features/featuresDeepDive/scene/sceneOptimizer\r\n */\r\nexport class MergeMeshesOptimization extends SceneOptimization {\r\n private static _UpdateSelectionTree = false;\r\n\r\n /**\r\n * Gets or sets a boolean which defines if optimization octree has to be updated\r\n */\r\n public static get UpdateSelectionTree(): boolean {\r\n return MergeMeshesOptimization._UpdateSelectionTree;\r\n }\r\n\r\n /**\r\n * Gets or sets a boolean which defines if optimization octree has to be updated\r\n */\r\n public static set UpdateSelectionTree(value: boolean) {\r\n MergeMeshesOptimization._UpdateSelectionTree = value;\r\n }\r\n\r\n /**\r\n * Gets a string describing the action executed by the current optimization\r\n * @returns description string\r\n */\r\n public override getDescription(): string {\r\n return \"Merging similar meshes together\";\r\n }\r\n\r\n private _canBeMerged = (abstractMesh: AbstractMesh): boolean => {\r\n if (!(abstractMesh instanceof Mesh)) {\r\n return false;\r\n }\r\n\r\n const mesh = abstractMesh;\r\n\r\n if (mesh.isDisposed()) {\r\n return false;\r\n }\r\n\r\n if (!mesh.isVisible || !mesh.isEnabled()) {\r\n return false;\r\n }\r\n\r\n if (mesh.instances.length > 0) {\r\n return false;\r\n }\r\n\r\n if (mesh.skeleton || mesh.hasLODLevels) {\r\n return false;\r\n }\r\n\r\n if (mesh.getTotalVertices() === 0) {\r\n return false;\r\n }\r\n\r\n return true;\r\n };\r\n\r\n /**\r\n * This function will be called by the SceneOptimizer when its priority is reached in order to apply the change required by the current optimization\r\n * @param scene defines the current scene where to apply this optimization\r\n * @param optimizer defines the current optimizer\r\n * @param updateSelectionTree defines that the selection octree has to be updated (false by default)\r\n * @returns true if everything that can be done was applied\r\n */\r\n public override apply(scene: Scene, optimizer: SceneOptimizer, updateSelectionTree?: boolean): boolean {\r\n const globalPool = scene.meshes.slice(0);\r\n let globalLength = globalPool.length;\r\n\r\n for (let index = 0; index < globalLength; index++) {\r\n const currentPool: Mesh[] = [];\r\n const current = globalPool[index];\r\n\r\n // Checks\r\n if (!this._canBeMerged(current)) {\r\n continue;\r\n }\r\n\r\n currentPool.push(<Mesh>current);\r\n\r\n // Find compatible meshes\r\n for (let subIndex = index + 1; subIndex < globalLength; subIndex++) {\r\n const otherMesh = globalPool[subIndex];\r\n\r\n if (!this._canBeMerged(otherMesh)) {\r\n continue;\r\n }\r\n\r\n if (otherMesh.material !== current.material) {\r\n continue;\r\n }\r\n\r\n if (otherMesh.checkCollisions !== current.checkCollisions) {\r\n continue;\r\n }\r\n\r\n currentPool.push(<Mesh>otherMesh);\r\n globalLength--;\r\n\r\n globalPool.splice(subIndex, 1);\r\n\r\n subIndex--;\r\n }\r\n\r\n if (currentPool.length < 2) {\r\n continue;\r\n }\r\n\r\n // Merge meshes\r\n Mesh.MergeMeshes(currentPool, undefined, true);\r\n }\r\n\r\n // Call the octree system optimization if it is defined.\r\n const sceneAsAny = scene as any;\r\n if (_IsSideEffectImplemented(sceneAsAny.createOrUpdateSelectionOctree)) {\r\n if (updateSelectionTree != undefined) {\r\n if (updateSelectionTree) {\r\n sceneAsAny.createOrUpdateSelectionOctree();\r\n }\r\n } else if (MergeMeshesOptimization.UpdateSelectionTree) {\r\n sceneAsAny.createOrUpdateSelectionOctree();\r\n }\r\n }\r\n\r\n return true;\r\n }\r\n}\r\n\r\n/**\r\n * Defines a list of options used by SceneOptimizer\r\n * @description More details at https://doc.babylonjs.com/features/featuresDeepDive/scene/sceneOptimizer\r\n */\r\nexport class SceneOptimizerOptions {\r\n /**\r\n * Gets the list of optimizations to apply\r\n */\r\n public optimizations: SceneOptimization[] = [];\r\n\r\n /**\r\n * Creates a new list of options used by SceneOptimizer\r\n * @param targetFrameRate defines the target frame rate to reach (60 by default)\r\n * @param trackerDuration defines the interval between two checks (2000ms by default)\r\n */\r\n constructor(\r\n /**\r\n * [60] Defines the target frame rate to reach (60 by default)\r\n */\r\n public targetFrameRate: number = 60,\r\n /**\r\n * [2000] Defines the interval between two checks (2000ms by default)\r\n */\r\n public trackerDuration: number = 2000\r\n ) {}\r\n\r\n /**\r\n * Add a new optimization\r\n * @param optimization defines the SceneOptimization to add to the list of active optimizations\r\n * @returns the current SceneOptimizerOptions\r\n */\r\n public addOptimization(optimization: SceneOptimization): SceneOptimizerOptions {\r\n this.optimizations.push(optimization);\r\n return this;\r\n }\r\n\r\n /**\r\n * Add a new custom optimization\r\n * @param onApply defines the callback called to apply the custom optimization (true if everything that can be done was applied)\r\n * @param onGetDescription defines the callback called to get the description attached with the optimization.\r\n * @param priority defines the priority of this optimization (0 by default which means first in the list)\r\n * @returns the current SceneOptimizerOptions\r\n */\r\n public addCustomOptimization(onApply: (scene: Scene, optimizer: SceneOptimizer) => boolean, onGetDescription: () => string, priority: number = 0): SceneOptimizerOptions {\r\n const optimization = new CustomOptimization(priority);\r\n optimization.onApply = onApply;\r\n optimization.onGetDescription = onGetDescription;\r\n\r\n this.optimizations.push(optimization);\r\n return this;\r\n }\r\n\r\n /**\r\n * Creates a list of pre-defined optimizations aimed to reduce the visual impact on the scene\r\n * @param targetFrameRate defines the target frame rate (60 by default)\r\n * @returns a SceneOptimizerOptions object\r\n */\r\n public static LowDegradationAllowed(targetFrameRate?: number): SceneOptimizerOptions {\r\n const result = new SceneOptimizerOptions(targetFrameRate);\r\n\r\n let priority = 0;\r\n result.addOptimization(new MergeMeshesOptimization(priority));\r\n result.addOptimization(new ShadowsOptimization(priority));\r\n result.addOptimization(new LensFlaresOptimization(priority));\r\n\r\n // Next priority\r\n priority++;\r\n result.addOptimization(new PostProcessesOptimization(priority));\r\n result.addOptimization(new ParticlesOptimization(priority));\r\n\r\n // Next priority\r\n priority++;\r\n result.addOptimization(new TextureOptimization(priority, 1024));\r\n\r\n return result;\r\n }\r\n\r\n /**\r\n * Creates a list of pre-defined optimizations aimed to have a moderate impact on the scene visual\r\n * @param targetFrameRate defines the target frame rate (60 by default)\r\n * @returns a SceneOptimizerOptions object\r\n */\r\n public static ModerateDegradationAllowed(targetFrameRate?: number): SceneOptimizerOptions {\r\n const result = new SceneOptimizerOptions(targetFrameRate);\r\n\r\n let priority = 0;\r\n result.addOptimization(new MergeMeshesOptimization(priority));\r\n result.addOptimization(new ShadowsOptimization(priority));\r\n result.addOptimization(new LensFlaresOptimization(priority));\r\n\r\n // Next priority\r\n priority++;\r\n result.addOptimization(new PostProcessesOptimization(priority));\r\n result.addOptimization(new ParticlesOptimization(priority));\r\n\r\n // Next priority\r\n priority++;\r\n result.addOptimization(new TextureOptimization(priority, 512));\r\n\r\n // Next priority\r\n priority++;\r\n result.addOptimization(new RenderTargetsOptimization(priority));\r\n\r\n // Next priority\r\n priority++;\r\n result.addOptimization(new HardwareScalingOptimization(priority, 2));\r\n\r\n return result;\r\n }\r\n\r\n /**\r\n * Creates a list of pre-defined optimizations aimed to have a big impact on the scene visual\r\n * @param targetFrameRate defines the target frame rate (60 by default)\r\n * @returns a SceneOptimizerOptions object\r\n */\r\n public static HighDegradationAllowed(targetFrameRate?: number): SceneOptimizerOptions {\r\n const result = new SceneOptimizerOptions(targetFrameRate);\r\n\r\n let priority = 0;\r\n result.addOptimization(new MergeMeshesOptimization(priority));\r\n result.addOptimization(new ShadowsOptimization(priority));\r\n result.addOptimization(new LensFlaresOptimization(priority));\r\n\r\n // Next priority\r\n priority++;\r\n result.addOptimization(new PostProcessesOptimization(priority));\r\n result.addOptimization(new ParticlesOptimization(priority));\r\n\r\n // Next priority\r\n priority++;\r\n result.addOptimization(new TextureOptimization(priority, 256));\r\n\r\n // Next priority\r\n priority++;\r\n result.addOptimization(new RenderTargetsOptimization(priority));\r\n\r\n // Next priority\r\n priority++;\r\n result.addOptimization(new HardwareScalingOptimization(priority, 4));\r\n\r\n return result;\r\n }\r\n}\r\n\r\n/**\r\n * Class used to run optimizations in order to reach a target frame rate\r\n * @description More details at https://doc.babylonjs.com/features/featuresDeepDive/scene/sceneOptimizer\r\n */\r\nexport class SceneOptimizer implements IDisposable {\r\n private _isRunning = false;\r\n private _options: SceneOptimizerOptions;\r\n private _scene: Scene;\r\n private _currentPriorityLevel = 0;\r\n private _targetFrameRate = 60;\r\n private _trackerDuration = 2000;\r\n private _currentFrameRate = 0;\r\n private _sceneDisposeObserver: Nullable<Observer<Scene>>;\r\n private _improvementMode = false;\r\n\r\n /**\r\n * Defines an observable called when the optimizer reaches the target frame rate\r\n */\r\n public onSuccessObservable = new Observable<SceneOptimizer>();\r\n /**\r\n * Defines an observable called when the optimizer enables an optimization\r\n */\r\n public onNewOptimizationAppliedObservable = new Observable<SceneOptimization>();\r\n /**\r\n * Defines an observable called when the optimizer is not able to reach the target frame rate\r\n */\r\n public onFailureObservable = new Observable<SceneOptimizer>();\r\n\r\n /**\r\n * Gets or sets a boolean indicating if the optimizer is in improvement mode\r\n */\r\n public get isInImprovementMode(): boolean {\r\n return this._improvementMode;\r\n }\r\n\r\n public set isInImprovementMode(value: boolean) {\r\n this._improvementMode = value;\r\n }\r\n\r\n /**\r\n * Gets the current priority level (0 at start)\r\n */\r\n public get currentPriorityLevel(): number {\r\n return this._currentPriorityLevel;\r\n }\r\n\r\n /**\r\n * Gets the current frame rate checked by the SceneOptimizer\r\n */\r\n public get currentFrameRate(): number {\r\n return this._currentFrameRate;\r\n }\r\n\r\n /**\r\n * Gets or sets the current target frame rate (60 by default)\r\n */\r\n public get targetFrameRate(): number {\r\n return this._targetFrameRate;\r\n }\r\n\r\n /**\r\n * Gets or sets the current target frame rate (60 by default)\r\n */\r\n public set targetFrameRate(value: number) {\r\n this._targetFrameRate = value;\r\n }\r\n\r\n /**\r\n * Gets or sets the current interval between two checks (every 2000ms by default)\r\n */\r\n public get trackerDuration(): number {\r\n return this._trackerDuration;\r\n }\r\n\r\n /**\r\n * Gets or sets the current interval between two checks (every 2000ms by default)\r\n */\r\n public set trackerDuration(value: number) {\r\n this._trackerDuration = value;\r\n }\r\n\r\n /**\r\n * Gets the list of active optimizations\r\n */\r\n public get optimizations(): SceneOptimization[] {\r\n return this._options.optimizations;\r\n }\r\n\r\n /**\r\n * Creates a new SceneOptimizer\r\n * @param scene defines the scene to work on\r\n * @param options defines the options to use with the SceneOptimizer\r\n * @param autoGeneratePriorities defines if priorities must be generated and not read from SceneOptimization property (true by default)\r\n * @param improvementMode defines if the scene optimizer must run the maximum optimization while staying over a target frame instead of trying to reach the target framerate (false by default)\r\n */\r\n public constructor(scene: Scene, options?: SceneOptimizerOptions, autoGeneratePriorities = true, improvementMode = false) {\r\n if (!options) {\r\n this._options = new SceneOptimizerOptions();\r\n } else {\r\n this._options = options;\r\n }\r\n\r\n if (this._options.targetFrameRate) {\r\n this._targetFrameRate = this._options.targetFrameRate;\r\n }\r\n\r\n if (this._options.trackerDuration) {\r\n this._trackerDuration = this._options.trackerDuration;\r\n }\r\n\r\n if (autoGeneratePriorities) {\r\n let priority = 0;\r\n for (const optim of this._options.optimizations) {\r\n optim.priority = priority++;\r\n }\r\n }\r\n\r\n this._improvementMode = improvementMode;\r\n this._scene = scene || EngineStore.LastCreatedScene;\r\n this._sceneDisposeObserver = this._scene.onDisposeObservable.add(() => {\r\n this._sceneDisposeObserver = null;\r\n this.dispose();\r\n });\r\n }\r\n\r\n /**\r\n * Stops the current optimizer\r\n */\r\n public stop() {\r\n this._isRunning = false;\r\n }\r\n\r\n /**\r\n * Reset the optimizer to initial step (current priority level = 0)\r\n */\r\n public reset() {\r\n this._currentPriorityLevel = 0;\r\n }\r\n\r\n /**\r\n * Start the optimizer. By default it will try to reach a specific framerate\r\n * but if the optimizer is set with improvementMode === true then it will run all optimization while frame rate is above the target frame rate\r\n */\r\n public start() {\r\n if (this._isRunning) {\r\n return;\r\n }\r\n\r\n this._isRunning = true;\r\n\r\n // Let's wait for the scene to be ready before running our check\r\n this._scene.executeWhenReady(() => {\r\n setTimeout(() => {\r\n this._checkCurrentState();\r\n }, this._trackerDuration);\r\n });\r\n }\r\n\r\n private _checkCurrentState() {\r\n if (!this._isRunning) {\r\n return;\r\n }\r\n\r\n const scene = this._scene;\r\n const options = this._options;\r\n\r\n this._currentFrameRate = Math.round(scene.getEngine().getFps());\r\n\r\n if ((this._improvementMode && this._currentFrameRate <= this._targetFrameRate) || (!this._improvementMode && this._currentFrameRate >= this._targetFrameRate)) {\r\n this._isRunning = false;\r\n this.onSuccessObservable.notifyObservers(this);\r\n return;\r\n }\r\n\r\n // Apply current level of optimizations\r\n let allDone = true;\r\n let noOptimizationApplied = true;\r\n for (let index = 0; index < options.optimizations.length; index++) {\r\n const optimization = options.optimizations[index];\r\n\r\n if (optimization.priority === this._currentPriorityLevel) {\r\n noOptimizationApplied = false;\r\n allDone = allDone && optimization.apply(scene, this);\r\n this.onNewOptimizationAppliedObservable.notifyObservers(optimization);\r\n }\r\n }\r\n\r\n // If no optimization was applied, this is a failure :(\r\n if (noOptimizationApplied) {\r\n this._isRunning = false;\r\n this.onFailureObservable.notifyObservers(this);\r\n\r\n return;\r\n }\r\n\r\n // If all optimizations were done, move to next level\r\n if (allDone) {\r\n this._currentPriorityLevel++;\r\n }\r\n\r\n // Let's the system running for a specific amount of time before checking FPS\r\n scene.executeWhenReady(() => {\r\n setTimeout(() => {\r\n this._checkCurrentState();\r\n }, this._trackerDuration);\r\n });\r\n }\r\n\r\n /**\r\n * Release all resources\r\n */\r\n public dispose(): void {\r\n this.stop();\r\n this.onSuccessObservable.clear();\r\n this.onFailureObservable.clear();\r\n this.onNewOptimizationAppliedObservable.clear();\r\n if (this._sceneDisposeObserver) {\r\n this._scene.onDisposeObservable.remove(this._sceneDisposeObserver);\r\n }\r\n }\r\n\r\n /**\r\n * Helper function to create a SceneOptimizer with one single line of code\r\n * @param scene defines the scene to work on\r\n * @param options defines the options to use with the SceneOptimizer\r\n * @param onSuccess defines a callback to call on success\r\n * @param onFailure defines a callback to call on failure\r\n * @returns the new SceneOptimizer object\r\n */\r\n // This function i s not technically Async\r\n // eslint-disable-next-line no-restricted-syntax\r\n public static OptimizeAsync(scene: Scene, options?: SceneOptimizerOptions, onSuccess?: () => void, onFailure?: () => void): SceneOptimizer {\r\n const optimizer = new SceneOptimizer(scene, options || SceneOptimizerOptions.ModerateDegradationAllowed(), false);\r\n\r\n if (onSuccess) {\r\n optimizer.onSuccessObservable.add(() => {\r\n onSuccess();\r\n });\r\n }\r\n\r\n if (onFailure) {\r\n optimizer.onFailureObservable.add(() => {\r\n onFailure();\r\n });\r\n }\r\n\r\n optimizer.start();\r\n\r\n return optimizer;\r\n }\r\n}\r\n"]}
|
|
1
|
+
{"version":3,"file":"sceneOptimizer.js","sourceRoot":"","sources":["../../../../dev/core/src/Misc/sceneOptimizer.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAErD,OAAO,EAAE,IAAI,EAAE,MAAM,qBAAqB,CAAC;AAE3C,OAAO,EAAiB,UAAU,EAAE,MAAM,cAAc,CAAC;AACzD,OAAO,EAAE,wBAAwB,EAAE,MAAM,YAAY,CAAC;AAEtD;;;GAGG;AACH,MAAM,OAAO,iBAAiB;IAC1B;;;OAGG;IACI,cAAc;QACjB,OAAO,EAAE,CAAC;IACd,CAAC;IAED;;;;;OAKG;IACI,KAAK,CAAC,KAAY,EAAE,SAAyB;QAChD,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;OAGG;IACH;IACI;;OAEG;IACI,WAAmB,CAAC;QAApB,aAAQ,GAAR,QAAQ,CAAY;IAC5B,CAAC;CACP;AAED;;;GAGG;AACH,MAAM,OAAO,mBAAoB,SAAQ,iBAAiB;IACtD;;;OAGG;IACa,cAAc;QAC1B,OAAO,yCAAyC,GAAG,IAAI,CAAC,WAAW,CAAC;IACxE,CAAC;IAED;;;;;OAKG;IACH;IACI;;OAEG;IACa,WAAmB,CAAC;IACpC;;OAEG;IACI,cAAsB,IAAI;IACjC;;OAEG;IACI,OAAO,GAAG;QAEjB,KAAK,CAAC,QAAQ,CAAC,CAAC;QAVA,aAAQ,GAAR,QAAQ,CAAY;QAI7B,gBAAW,GAAX,WAAW,CAAe;QAI1B,SAAI,GAAJ,IAAI,CAAM;IAGrB,CAAC;IAED;;;;;OAKG;IACa,KAAK,CAAC,KAAY,EAAE,SAAyB;QACzD,IAAI,OAAO,GAAG,IAAI,CAAC;QACnB,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,KAAK,CAAC,QAAQ,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE,CAAC;YACzD,MAAM,OAAO,GAAG,KAAK,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;YAEtC,IAAI,CAAC,OAAO,CAAC,UAAU,IAAU,OAAQ,CAAC,UAAU,EAAE,CAAC;gBACnD,SAAS;YACb,CAAC;YAED,MAAM,WAAW,GAAG,OAAO,CAAC,OAAO,EAAE,CAAC;YACtC,MAAM,YAAY,GAAG,IAAI,CAAC,GAAG,CAAC,WAAW,CAAC,KAAK,EAAE,WAAW,CAAC,MAAM,CAAC,CAAC;YAErE,IAAI,YAAY,GAAG,IAAI,CAAC,WAAW,EAAE,CAAC;gBAClC,OAAO,CAAC,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;gBACzB,OAAO,GAAG,KAAK,CAAC;YACpB,CAAC;QACL,CAAC;QAED,OAAO,OAAO,CAAC;IACnB,CAAC;CACJ;AAED;;;GAGG;AACH,MAAM,OAAO,2BAA4B,SAAQ,iBAAiB;IAI9D;;;OAGG;IACa,cAAc;QAC1B,OAAO,oCAAoC,GAAG,IAAI,CAAC,aAAa,CAAC;IACrE,CAAC;IAED;;;;;OAKG;IACH;IACI;;OAEG;IACa,WAAmB,CAAC;IACpC;;OAEG;IACI,eAAuB,CAAC;IAC/B;;OAEG;IACI,OAAe,IAAI;QAE1B,KAAK,CAAC,QAAQ,CAAC,CAAC;QAVA,aAAQ,GAAR,QAAQ,CAAY;QAI7B,iBAAY,GAAZ,YAAY,CAAY;QAIxB,SAAI,GAAJ,IAAI,CAAe;QA7BtB,kBAAa,GAAG,CAAC,CAAC,CAAC;QACnB,qBAAgB,GAAG,CAAC,CAAC;IA+B7B,CAAC;IAED;;;;;OAKG;IACa,KAAK,CAAC,KAAY,EAAE,SAAyB;QACzD,IAAI,IAAI,CAAC,aAAa,KAAK,CAAC,CAAC,EAAE,CAAC;YAC5B,IAAI,CAAC,aAAa,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC,uBAAuB,EAAE,CAAC;YACjE,IAAI,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,YAAY,EAAE,CAAC;gBACzC,IAAI,CAAC,gBAAgB,GAAG,CAAC,CAAC,CAAC;YAC/B,CAAC;QACL,CAAC;QAED,IAAI,CAAC,aAAa,IAAI,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC,IAAI,CAAC;QACxD,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;QAErE,KAAK,CAAC,SAAS,EAAE,CAAC,uBAAuB,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QAE9D,OAAO,IAAI,CAAC,gBAAgB,KAAK,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,aAAa,IAAI,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,aAAa,IAAI,IAAI,CAAC,YAAY,CAAC;IAC3H,CAAC;CACJ;AAED;;;GAGG;AACH,MAAM,OAAO,mBAAoB,SAAQ,iBAAiB;IACtD;;;OAGG;IACa,cAAc;QAC1B,OAAO,wBAAwB,CAAC;IACpC,CAAC;IAED;;;;;OAKG;IACa,KAAK,CAAC,KAAY,EAAE,SAAyB;QACzD,KAAK,CAAC,cAAc,GAAG,SAAS,CAAC,mBAAmB,CAAC;QACrD,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ;AAED;;;GAGG;AACH,MAAM,OAAO,yBAA0B,SAAQ,iBAAiB;IAC5D;;;OAGG;IACa,cAAc;QAC1B,OAAO,+BAA+B,CAAC;IAC3C,CAAC;IAED;;;;;OAKG;IACa,KAAK,CAAC,KAAY,EAAE,SAAyB;QACzD,KAAK,CAAC,oBAAoB,GAAG,SAAS,CAAC,mBAAmB,CAAC;QAC3D,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ;AAED;;;GAGG;AACH,MAAM,OAAO,sBAAuB,SAAQ,iBAAiB;IACzD;;;OAGG;IACa,cAAc;QAC1B,OAAO,4BAA4B,CAAC;IACxC,CAAC;IAED;;;;;OAKG;IACa,KAAK,CAAC,KAAY,EAAE,SAAyB;QACzD,KAAK,CAAC,iBAAiB,GAAG,SAAS,CAAC,mBAAmB,CAAC;QACxD,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ;AAED;;;GAGG;AACH,MAAM,OAAO,kBAAmB,SAAQ,iBAAiB;IAWrD;;;OAGG;IACa,cAAc;QAC1B,IAAI,IAAI,CAAC,gBAAgB,EAAE,CAAC;YACxB,OAAO,IAAI,CAAC,gBAAgB,EAAE,CAAC;QACnC,CAAC;QAED,OAAO,+BAA+B,CAAC;IAC3C,CAAC;IAED;;;;;OAKG;IACa,KAAK,CAAC,KAAY,EAAE,SAAyB;QACzD,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC;YACf,OAAO,IAAI,CAAC,OAAO,CAAC,KAAK,EAAE,SAAS,CAAC,CAAC;QAC1C,CAAC;QACD,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ;AAED;;;GAGG;AACH,MAAM,OAAO,qBAAsB,SAAQ,iBAAiB;IACxD;;;OAGG;IACa,cAAc;QAC1B,OAAO,0BAA0B,CAAC;IACtC,CAAC;IAED;;;;;OAKG;IACa,KAAK,CAAC,KAAY,EAAE,SAAyB;QACzD,KAAK,CAAC,gBAAgB,GAAG,SAAS,CAAC,mBAAmB,CAAC;QACvD,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ;AAED;;;GAGG;AACH,MAAM,OAAO,yBAA0B,SAAQ,iBAAiB;IAC5D;;;OAGG;IACa,cAAc;QAC1B,OAAO,4BAA4B,CAAC;IACxC,CAAC;IAED;;;;;OAKG;IACa,KAAK,CAAC,KAAY,EAAE,SAAyB;QACzD,KAAK,CAAC,oBAAoB,GAAG,SAAS,CAAC,mBAAmB,CAAC;QAC3D,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ;AAED;;;GAGG;AACH,MAAM,OAAO,uBAAwB,SAAQ,iBAAiB;IAA9D;;QAyBY,iBAAY,GAAG,CAAC,YAA0B,EAAW,EAAE;YAC3D,IAAI,CAAC,CAAC,YAAY,YAAY,IAAI,CAAC,EAAE,CAAC;gBAClC,OAAO,KAAK,CAAC;YACjB,CAAC;YAED,MAAM,IAAI,GAAG,YAAY,CAAC;YAE1B,IAAI,IAAI,CAAC,UAAU,EAAE,EAAE,CAAC;gBACpB,OAAO,KAAK,CAAC;YACjB,CAAC;YAED,IAAI,CAAC,IAAI,CAAC,SAAS,IAAI,CAAC,IAAI,CAAC,SAAS,EAAE,EAAE,CAAC;gBACvC,OAAO,KAAK,CAAC;YACjB,CAAC;YAED,IAAI,IAAI,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;gBAC5B,OAAO,KAAK,CAAC;YACjB,CAAC;YAED,IAAI,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC;gBACrC,OAAO,KAAK,CAAC;YACjB,CAAC;YAED,IAAI,IAAI,CAAC,gBAAgB,EAAE,KAAK,CAAC,EAAE,CAAC;gBAChC,OAAO,KAAK,CAAC;YACjB,CAAC;YAED,OAAO,IAAI,CAAC;QAChB,CAAC,CAAC;IAsEN,CAAC;IAxHG;;OAEG;IACI,MAAM,KAAK,mBAAmB;QACjC,OAAO,uBAAuB,CAAC,oBAAoB,CAAC;IACxD,CAAC;IAED;;OAEG;IACI,MAAM,KAAK,mBAAmB,CAAC,KAAc;QAChD,uBAAuB,CAAC,oBAAoB,GAAG,KAAK,CAAC;IACzD,CAAC;IAED;;;OAGG;IACa,cAAc;QAC1B,OAAO,iCAAiC,CAAC;IAC7C,CAAC;IAgCD;;;;;;OAMG;IACa,KAAK,CAAC,KAAY,EAAE,SAAyB,EAAE,mBAA6B;QACxF,MAAM,UAAU,GAAG,KAAK,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;QACzC,IAAI,YAAY,GAAG,UAAU,CAAC,MAAM,CAAC;QAErC,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,YAAY,EAAE,KAAK,EAAE,EAAE,CAAC;YAChD,MAAM,WAAW,GAAW,EAAE,CAAC;YAC/B,MAAM,OAAO,GAAG,UAAU,CAAC,KAAK,CAAC,CAAC;YAElC,SAAS;YACT,IAAI,CAAC,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,EAAE,CAAC;gBAC9B,SAAS;YACb,CAAC;YAED,WAAW,CAAC,IAAI,CAAO,OAAO,CAAC,CAAC;YAEhC,yBAAyB;YACzB,KAAK,IAAI,QAAQ,GAAG,KAAK,GAAG,CAAC,EAAE,QAAQ,GAAG,YAAY,EAAE,QAAQ,EAAE,EAAE,CAAC;gBACjE,MAAM,SAAS,GAAG,UAAU,CAAC,QAAQ,CAAC,CAAC;gBAEvC,IAAI,CAAC,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,EAAE,CAAC;oBAChC,SAAS;gBACb,CAAC;gBAED,IAAI,SAAS,CAAC,QAAQ,KAAK,OAAO,CAAC,QAAQ,EAAE,CAAC;oBAC1C,SAAS;gBACb,CAAC;gBAED,IAAI,SAAS,CAAC,eAAe,KAAK,OAAO,CAAC,eAAe,EAAE,CAAC;oBACxD,SAAS;gBACb,CAAC;gBAED,WAAW,CAAC,IAAI,CAAO,SAAS,CAAC,CAAC;gBAClC,YAAY,EAAE,CAAC;gBAEf,UAAU,CAAC,MAAM,CAAC,QAAQ,EAAE,CAAC,CAAC,CAAC;gBAE/B,QAAQ,EAAE,CAAC;YACf,CAAC;YAED,IAAI,WAAW,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;gBACzB,SAAS;YACb,CAAC;YAED,eAAe;YACf,IAAI,CAAC,WAAW,CAAC,WAAW,EAAE,SAAS,EAAE,IAAI,CAAC,CAAC;QACnD,CAAC;QAED,wDAAwD;QACxD,MAAM,UAAU,GAAG,KAAY,CAAC;QAChC,IAAI,wBAAwB,CAAC,UAAU,CAAC,6BAA6B,CAAC,EAAE,CAAC;YACrE,IAAI,mBAAmB,IAAI,SAAS,EAAE,CAAC;gBACnC,IAAI,mBAAmB,EAAE,CAAC;oBACtB,UAAU,CAAC,6BAA6B,EAAE,CAAC;gBAC/C,CAAC;YACL,CAAC;iBAAM,IAAI,uBAAuB,CAAC,mBAAmB,EAAE,CAAC;gBACrD,UAAU,CAAC,6BAA6B,EAAE,CAAC;YAC/C,CAAC;QACL,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;;AAzHc,4CAAoB,GAAG,KAAK,AAAR,CAAS;AA4HhD;;;GAGG;AACH,MAAM,OAAO,qBAAqB;IAM9B;;;;OAIG;IACH;IACI;;OAEG;IACI,kBAA0B,EAAE;IACnC;;OAEG;IACI,kBAA0B,IAAI;QAJ9B,oBAAe,GAAf,eAAe,CAAa;QAI5B,oBAAe,GAAf,eAAe,CAAe;QAlBzC;;WAEG;QACI,kBAAa,GAAwB,EAAE,CAAC;IAgB5C,CAAC;IAEJ;;;;OAIG;IACI,eAAe,CAAC,YAA+B;QAClD,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;QACtC,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;;;OAMG;IACI,qBAAqB,CAAC,OAA6D,EAAE,gBAA8B,EAAE,WAAmB,CAAC;QAC5I,MAAM,YAAY,GAAG,IAAI,kBAAkB,CAAC,QAAQ,CAAC,CAAC;QACtD,YAAY,CAAC,OAAO,GAAG,OAAO,CAAC;QAC/B,YAAY,CAAC,gBAAgB,GAAG,gBAAgB,CAAC;QAEjD,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;QACtC,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;OAIG;IACI,MAAM,CAAC,qBAAqB,CAAC,eAAwB;QACxD,MAAM,MAAM,GAAG,IAAI,qBAAqB,CAAC,eAAe,CAAC,CAAC;QAE1D,IAAI,QAAQ,GAAG,CAAC,CAAC;QACjB,MAAM,CAAC,eAAe,CAAC,IAAI,uBAAuB,CAAC,QAAQ,CAAC,CAAC,CAAC;QAC9D,MAAM,CAAC,eAAe,CAAC,IAAI,mBAAmB,CAAC,QAAQ,CAAC,CAAC,CAAC;QAC1D,MAAM,CAAC,eAAe,CAAC,IAAI,sBAAsB,CAAC,QAAQ,CAAC,CAAC,CAAC;QAE7D,gBAAgB;QAChB,QAAQ,EAAE,CAAC;QACX,MAAM,CAAC,eAAe,CAAC,IAAI,yBAAyB,CAAC,QAAQ,CAAC,CAAC,CAAC;QAChE,MAAM,CAAC,eAAe,CAAC,IAAI,qBAAqB,CAAC,QAAQ,CAAC,CAAC,CAAC;QAE5D,gBAAgB;QAChB,QAAQ,EAAE,CAAC;QACX,MAAM,CAAC,eAAe,CAAC,IAAI,mBAAmB,CAAC,QAAQ,EAAE,IAAI,CAAC,CAAC,CAAC;QAEhE,OAAO,MAAM,CAAC;IAClB,CAAC;IAED;;;;OAIG;IACI,MAAM,CAAC,0BAA0B,CAAC,eAAwB;QAC7D,MAAM,MAAM,GAAG,IAAI,qBAAqB,CAAC,eAAe,CAAC,CAAC;QAE1D,IAAI,QAAQ,GAAG,CAAC,CAAC;QACjB,MAAM,CAAC,eAAe,CAAC,IAAI,uBAAuB,CAAC,QAAQ,CAAC,CAAC,CAAC;QAC9D,MAAM,CAAC,eAAe,CAAC,IAAI,mBAAmB,CAAC,QAAQ,CAAC,CAAC,CAAC;QAC1D,MAAM,CAAC,eAAe,CAAC,IAAI,sBAAsB,CAAC,QAAQ,CAAC,CAAC,CAAC;QAE7D,gBAAgB;QAChB,QAAQ,EAAE,CAAC;QACX,MAAM,CAAC,eAAe,CAAC,IAAI,yBAAyB,CAAC,QAAQ,CAAC,CAAC,CAAC;QAChE,MAAM,CAAC,eAAe,CAAC,IAAI,qBAAqB,CAAC,QAAQ,CAAC,CAAC,CAAC;QAE5D,gBAAgB;QAChB,QAAQ,EAAE,CAAC;QACX,MAAM,CAAC,eAAe,CAAC,IAAI,mBAAmB,CAAC,QAAQ,EAAE,GAAG,CAAC,CAAC,CAAC;QAE/D,gBAAgB;QAChB,QAAQ,EAAE,CAAC;QACX,MAAM,CAAC,eAAe,CAAC,IAAI,yBAAyB,CAAC,QAAQ,CAAC,CAAC,CAAC;QAEhE,gBAAgB;QAChB,QAAQ,EAAE,CAAC;QACX,MAAM,CAAC,eAAe,CAAC,IAAI,2BAA2B,CAAC,QAAQ,EAAE,CAAC,CAAC,CAAC,CAAC;QAErE,OAAO,MAAM,CAAC;IAClB,CAAC;IAED;;;;OAIG;IACI,MAAM,CAAC,sBAAsB,CAAC,eAAwB;QACzD,MAAM,MAAM,GAAG,IAAI,qBAAqB,CAAC,eAAe,CAAC,CAAC;QAE1D,IAAI,QAAQ,GAAG,CAAC,CAAC;QACjB,MAAM,CAAC,eAAe,CAAC,IAAI,uBAAuB,CAAC,QAAQ,CAAC,CAAC,CAAC;QAC9D,MAAM,CAAC,eAAe,CAAC,IAAI,mBAAmB,CAAC,QAAQ,CAAC,CAAC,CAAC;QAC1D,MAAM,CAAC,eAAe,CAAC,IAAI,sBAAsB,CAAC,QAAQ,CAAC,CAAC,CAAC;QAE7D,gBAAgB;QAChB,QAAQ,EAAE,CAAC;QACX,MAAM,CAAC,eAAe,CAAC,IAAI,yBAAyB,CAAC,QAAQ,CAAC,CAAC,CAAC;QAChE,MAAM,CAAC,eAAe,CAAC,IAAI,qBAAqB,CAAC,QAAQ,CAAC,CAAC,CAAC;QAE5D,gBAAgB;QAChB,QAAQ,EAAE,CAAC;QACX,MAAM,CAAC,eAAe,CAAC,IAAI,mBAAmB,CAAC,QAAQ,EAAE,GAAG,CAAC,CAAC,CAAC;QAE/D,gBAAgB;QAChB,QAAQ,EAAE,CAAC;QACX,MAAM,CAAC,eAAe,CAAC,IAAI,yBAAyB,CAAC,QAAQ,CAAC,CAAC,CAAC;QAEhE,gBAAgB;QAChB,QAAQ,EAAE,CAAC;QACX,MAAM,CAAC,eAAe,CAAC,IAAI,2BAA2B,CAAC,QAAQ,EAAE,CAAC,CAAC,CAAC,CAAC;QAErE,OAAO,MAAM,CAAC;IAClB,CAAC;CACJ;AAED;;;GAGG;AACH,MAAM,OAAO,cAAc;IAwBvB;;OAEG;IACH,IAAW,mBAAmB;QAC1B,OAAO,IAAI,CAAC,gBAAgB,CAAC;IACjC,CAAC;IAED,IAAW,mBAAmB,CAAC,KAAc;QACzC,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC;IAClC,CAAC;IAED;;OAEG;IACH,IAAW,oBAAoB;QAC3B,OAAO,IAAI,CAAC,qBAAqB,CAAC;IACtC,CAAC;IAED;;OAEG;IACH,IAAW,gBAAgB;QACvB,OAAO,IAAI,CAAC,iBAAiB,CAAC;IAClC,CAAC;IAED;;OAEG;IACH,IAAW,eAAe;QACtB,OAAO,IAAI,CAAC,gBAAgB,CAAC;IACjC,CAAC;IAED;;OAEG;IACH,IAAW,eAAe,CAAC,KAAa;QACpC,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC;IAClC,CAAC;IAED;;OAEG;IACH,IAAW,eAAe;QACtB,OAAO,IAAI,CAAC,gBAAgB,CAAC;IACjC,CAAC;IAED;;OAEG;IACH,IAAW,eAAe,CAAC,KAAa;QACpC,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC;IAClC,CAAC;IAED;;OAEG;IACH,IAAW,aAAa;QACpB,OAAO,IAAI,CAAC,QAAQ,CAAC,aAAa,CAAC;IACvC,CAAC;IAED;;;;;;OAMG;IACH,YAAmB,KAAY,EAAE,OAA+B,EAAE,sBAAsB,GAAG,IAAI,EAAE,eAAe,GAAG,KAAK;QA1FhH,eAAU,GAAG,KAAK,CAAC;QAGnB,0BAAqB,GAAG,CAAC,CAAC;QAC1B,qBAAgB,GAAG,EAAE,CAAC;QACtB,qBAAgB,GAAG,IAAI,CAAC;QACxB,sBAAiB,GAAG,CAAC,CAAC;QAEtB,qBAAgB,GAAG,KAAK,CAAC;QAEjC;;WAEG;QACI,wBAAmB,GAAG,IAAI,UAAU,EAAkB,CAAC;QAC9D;;WAEG;QACI,uCAAkC,GAAG,IAAI,UAAU,EAAqB,CAAC;QAChF;;WAEG;QACI,wBAAmB,GAAG,IAAI,UAAU,EAAkB,CAAC;QAsE1D,IAAI,CAAC,OAAO,EAAE,CAAC;YACX,IAAI,CAAC,QAAQ,GAAG,IAAI,qBAAqB,EAAE,CAAC;QAChD,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC;QAC5B,CAAC;QAED,IAAI,IAAI,CAAC,QAAQ,CAAC,eAAe,EAAE,CAAC;YAChC,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC,QAAQ,CAAC,eAAe,CAAC;QAC1D,CAAC;QAED,IAAI,IAAI,CAAC,QAAQ,CAAC,eAAe,EAAE,CAAC;YAChC,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC,QAAQ,CAAC,eAAe,CAAC;QAC1D,CAAC;QAED,IAAI,sBAAsB,EAAE,CAAC;YACzB,IAAI,QAAQ,GAAG,CAAC,CAAC;YACjB,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,QAAQ,CAAC,aAAa,EAAE,CAAC;gBAC9C,KAAK,CAAC,QAAQ,GAAG,QAAQ,EAAE,CAAC;YAChC,CAAC;QACL,CAAC;QAED,IAAI,CAAC,gBAAgB,GAAG,eAAe,CAAC;QACxC,IAAI,CAAC,MAAM,GAAG,KAAK,IAAI,WAAW,CAAC,gBAAgB,CAAC;QACpD,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC,MAAM,CAAC,mBAAmB,CAAC,GAAG,CAAC,GAAG,EAAE;YAClE,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC;YAClC,IAAI,CAAC,OAAO,EAAE,CAAC;QACnB,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;OAEG;IACI,IAAI;QACP,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;IAC5B,CAAC;IAED;;OAEG;IACI,KAAK;QACR,IAAI,CAAC,qBAAqB,GAAG,CAAC,CAAC;IACnC,CAAC;IAED;;;OAGG;IACI,KAAK;QACR,IAAI,IAAI,CAAC,UAAU,EAAE,CAAC;YAClB,OAAO;QACX,CAAC;QAED,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC;QAEvB,gEAAgE;QAChE,IAAI,CAAC,MAAM,CAAC,gBAAgB,CAAC,GAAG,EAAE;YAC9B,UAAU,CAAC,GAAG,EAAE;gBACZ,IAAI,CAAC,kBAAkB,EAAE,CAAC;YAC9B,CAAC,EAAE,IAAI,CAAC,gBAAgB,CAAC,CAAC;QAC9B,CAAC,CAAC,CAAC;IACP,CAAC;IAEO,kBAAkB;QACtB,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE,CAAC;YACnB,OAAO;QACX,CAAC;QAED,MAAM,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC;QAC1B,MAAM,OAAO,GAAG,IAAI,CAAC,QAAQ,CAAC;QAE9B,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,SAAS,EAAE,CAAC,MAAM,EAAE,CAAC,CAAC;QAEhE,IAAI,CAAC,IAAI,CAAC,gBAAgB,IAAI,IAAI,CAAC,iBAAiB,IAAI,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,gBAAgB,IAAI,IAAI,CAAC,iBAAiB,IAAI,IAAI,CAAC,gBAAgB,CAAC,EAAE,CAAC;YAC5J,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;YACxB,IAAI,CAAC,mBAAmB,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;YAC/C,OAAO;QACX,CAAC;QAED,uCAAuC;QACvC,IAAI,OAAO,GAAG,IAAI,CAAC;QACnB,IAAI,qBAAqB,GAAG,IAAI,CAAC;QACjC,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,OAAO,CAAC,aAAa,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE,CAAC;YAChE,MAAM,YAAY,GAAG,OAAO,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;YAElD,IAAI,YAAY,CAAC,QAAQ,KAAK,IAAI,CAAC,qBAAqB,EAAE,CAAC;gBACvD,qBAAqB,GAAG,KAAK,CAAC;gBAC9B,OAAO,GAAG,OAAO,IAAI,YAAY,CAAC,KAAK,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;gBACrD,IAAI,CAAC,kCAAkC,CAAC,eAAe,CAAC,YAAY,CAAC,CAAC;YAC1E,CAAC;QACL,CAAC;QAED,uDAAuD;QACvD,IAAI,qBAAqB,EAAE,CAAC;YACxB,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;YACxB,IAAI,CAAC,mBAAmB,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;YAE/C,OAAO;QACX,CAAC;QAED,qDAAqD;QACrD,IAAI,OAAO,EAAE,CAAC;YACV,IAAI,CAAC,qBAAqB,EAAE,CAAC;QACjC,CAAC;QAED,6EAA6E;QAC7E,KAAK,CAAC,gBAAgB,CAAC,GAAG,EAAE;YACxB,UAAU,CAAC,GAAG,EAAE;gBACZ,IAAI,CAAC,kBAAkB,EAAE,CAAC;YAC9B,CAAC,EAAE,IAAI,CAAC,gBAAgB,CAAC,CAAC;QAC9B,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;OAEG;IACI,OAAO;QACV,IAAI,CAAC,IAAI,EAAE,CAAC;QACZ,IAAI,CAAC,mBAAmB,CAAC,KAAK,EAAE,CAAC;QACjC,IAAI,CAAC,mBAAmB,CAAC,KAAK,EAAE,CAAC;QACjC,IAAI,CAAC,kCAAkC,CAAC,KAAK,EAAE,CAAC;QAChD,IAAI,IAAI,CAAC,qBAAqB,EAAE,CAAC;YAC7B,IAAI,CAAC,MAAM,CAAC,mBAAmB,CAAC,MAAM,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC;QACvE,CAAC;IACL,CAAC;IAED;;;;;;;OAOG;IACH,0CAA0C;IAC1C,gDAAgD;IACzC,MAAM,CAAC,aAAa,CAAC,KAAY,EAAE,OAA+B,EAAE,SAAsB,EAAE,SAAsB;QACrH,MAAM,SAAS,GAAG,IAAI,cAAc,CAAC,KAAK,EAAE,OAAO,IAAI,qBAAqB,CAAC,0BAA0B,EAAE,EAAE,KAAK,CAAC,CAAC;QAElH,IAAI,SAAS,EAAE,CAAC;YACZ,SAAS,CAAC,mBAAmB,CAAC,GAAG,CAAC,GAAG,EAAE;gBACnC,SAAS,EAAE,CAAC;YAChB,CAAC,CAAC,CAAC;QACP,CAAC;QAED,IAAI,SAAS,EAAE,CAAC;YACZ,SAAS,CAAC,mBAAmB,CAAC,GAAG,CAAC,GAAG,EAAE;gBACnC,SAAS,EAAE,CAAC;YAChB,CAAC,CAAC,CAAC;QACP,CAAC;QAED,SAAS,CAAC,KAAK,EAAE,CAAC;QAElB,OAAO,SAAS,CAAC;IACrB,CAAC;CACJ","sourcesContent":["/* eslint-disable @typescript-eslint/no-unused-vars */\r\nimport { type Scene, type IDisposable } from \"../scene\";\r\nimport { EngineStore } from \"../Engines/engineStore\";\r\nimport { type AbstractMesh } from \"../Meshes/abstractMesh\";\r\nimport { Mesh } from \"../Meshes/mesh.pure\";\r\nimport { type Nullable } from \"../types\";\r\nimport { type Observer, Observable } from \"./observable\";\r\nimport { _IsSideEffectImplemented } from \"./devTools\";\r\n\r\n/**\r\n * Defines the root class used to create scene optimization to use with SceneOptimizer\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/scene/sceneOptimizer\r\n */\r\nexport class SceneOptimization {\r\n /**\r\n * Gets a string describing the action executed by the current optimization\r\n * @returns description string\r\n */\r\n public getDescription(): string {\r\n return \"\";\r\n }\r\n\r\n /**\r\n * This function will be called by the SceneOptimizer when its priority is reached in order to apply the change required by the current optimization\r\n * @param scene defines the current scene where to apply this optimization\r\n * @param optimizer defines the current optimizer\r\n * @returns true if everything that can be done was applied\r\n */\r\n public apply(scene: Scene, optimizer: SceneOptimizer): boolean {\r\n return true;\r\n }\r\n\r\n /**\r\n * Creates the SceneOptimization object\r\n * @param priority defines the priority of this optimization (0 by default which means first in the list)\r\n */\r\n constructor(\r\n /**\r\n * [0] Defines the priority of this optimization (0 by default which means first in the list)\r\n */\r\n public priority: number = 0\r\n ) {}\r\n}\r\n\r\n/**\r\n * Defines an optimization used to reduce the size of render target textures\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/scene/sceneOptimizer\r\n */\r\nexport class TextureOptimization extends SceneOptimization {\r\n /**\r\n * Gets a string describing the action executed by the current optimization\r\n * @returns description string\r\n */\r\n public override getDescription(): string {\r\n return \"Reducing render target texture size to \" + this.maximumSize;\r\n }\r\n\r\n /**\r\n * Creates the TextureOptimization object\r\n * @param priority defines the priority of this optimization (0 by default which means first in the list)\r\n * @param maximumSize defines the maximum sized allowed for textures (1024 is the default value). If a texture is bigger, it will be scaled down using a factor defined by the step parameter\r\n * @param step defines the factor (0.5 by default) used to scale down textures bigger than maximum sized allowed.\r\n */\r\n constructor(\r\n /**\r\n * [0] Defines the priority of this optimization (0 by default which means first in the list)\r\n */\r\n public override priority: number = 0,\r\n /**\r\n * [1024] Defines the maximum sized allowed for textures (1024 is the default value). If a texture is bigger, it will be scaled down using a factor defined by the step parameter\r\n */\r\n public maximumSize: number = 1024,\r\n /**\r\n * [0.5] Defines the factor (0.5 by default) used to scale down textures bigger than maximum sized allowed.\r\n */\r\n public step = 0.5\r\n ) {\r\n super(priority);\r\n }\r\n\r\n /**\r\n * This function will be called by the SceneOptimizer when its priority is reached in order to apply the change required by the current optimization\r\n * @param scene defines the current scene where to apply this optimization\r\n * @param optimizer defines the current optimizer\r\n * @returns true if everything that can be done was applied\r\n */\r\n public override apply(scene: Scene, optimizer: SceneOptimizer): boolean {\r\n let allDone = true;\r\n for (let index = 0; index < scene.textures.length; index++) {\r\n const texture = scene.textures[index];\r\n\r\n if (!texture.canRescale || (<any>texture).getContext) {\r\n continue;\r\n }\r\n\r\n const currentSize = texture.getSize();\r\n const maxDimension = Math.max(currentSize.width, currentSize.height);\r\n\r\n if (maxDimension > this.maximumSize) {\r\n texture.scale(this.step);\r\n allDone = false;\r\n }\r\n }\r\n\r\n return allDone;\r\n }\r\n}\r\n\r\n/**\r\n * Defines an optimization used to increase or decrease the rendering resolution\r\n * @description More details at https://doc.babylonjs.com/features/featuresDeepDive/scene/sceneOptimizer\r\n */\r\nexport class HardwareScalingOptimization extends SceneOptimization {\r\n private _currentScale = -1;\r\n private _directionOffset = 1;\r\n\r\n /**\r\n * Gets a string describing the action executed by the current optimization\r\n * @returns description string\r\n */\r\n public override getDescription(): string {\r\n return \"Setting hardware scaling level to \" + this._currentScale;\r\n }\r\n\r\n /**\r\n * Creates the HardwareScalingOptimization object\r\n * @param priority defines the priority of this optimization (0 by default which means first in the list)\r\n * @param maximumScale defines the maximum scale to use (2 by default)\r\n * @param step defines the step to use between two passes (0.5 by default)\r\n */\r\n constructor(\r\n /**\r\n * [0] Defines the priority of this optimization (0 by default which means first in the list)\r\n */\r\n public override priority: number = 0,\r\n /**\r\n * [2] Defines the maximum scale to use (2 by default)\r\n */\r\n public maximumScale: number = 2,\r\n /**\r\n * [0.25] Defines the step to use between two passes (0.5 by default)\r\n */\r\n public step: number = 0.25\r\n ) {\r\n super(priority);\r\n }\r\n\r\n /**\r\n * This function will be called by the SceneOptimizer when its priority is reached in order to apply the change required by the current optimization\r\n * @param scene defines the current scene where to apply this optimization\r\n * @param optimizer defines the current optimizer\r\n * @returns true if everything that can be done was applied\r\n */\r\n public override apply(scene: Scene, optimizer: SceneOptimizer): boolean {\r\n if (this._currentScale === -1) {\r\n this._currentScale = scene.getEngine().getHardwareScalingLevel();\r\n if (this._currentScale > this.maximumScale) {\r\n this._directionOffset = -1;\r\n }\r\n }\r\n\r\n this._currentScale += this._directionOffset * this.step;\r\n this._currentScale = Math.min(this.maximumScale, this._currentScale);\r\n\r\n scene.getEngine().setHardwareScalingLevel(this._currentScale);\r\n\r\n return this._directionOffset === 1 ? this._currentScale >= this.maximumScale : this._currentScale <= this.maximumScale;\r\n }\r\n}\r\n\r\n/**\r\n * Defines an optimization used to remove shadows\r\n * @description More details at https://doc.babylonjs.com/features/featuresDeepDive/scene/sceneOptimizer\r\n */\r\nexport class ShadowsOptimization extends SceneOptimization {\r\n /**\r\n * Gets a string describing the action executed by the current optimization\r\n * @returns description string\r\n */\r\n public override getDescription(): string {\r\n return \"Turning shadows on/off\";\r\n }\r\n\r\n /**\r\n * This function will be called by the SceneOptimizer when its priority is reached in order to apply the change required by the current optimization\r\n * @param scene defines the current scene where to apply this optimization\r\n * @param optimizer defines the current optimizer\r\n * @returns true if everything that can be done was applied\r\n */\r\n public override apply(scene: Scene, optimizer: SceneOptimizer): boolean {\r\n scene.shadowsEnabled = optimizer.isInImprovementMode;\r\n return true;\r\n }\r\n}\r\n\r\n/**\r\n * Defines an optimization used to turn post-processes off\r\n * @description More details at https://doc.babylonjs.com/features/featuresDeepDive/scene/sceneOptimizer\r\n */\r\nexport class PostProcessesOptimization extends SceneOptimization {\r\n /**\r\n * Gets a string describing the action executed by the current optimization\r\n * @returns description string\r\n */\r\n public override getDescription(): string {\r\n return \"Turning post-processes on/off\";\r\n }\r\n\r\n /**\r\n * This function will be called by the SceneOptimizer when its priority is reached in order to apply the change required by the current optimization\r\n * @param scene defines the current scene where to apply this optimization\r\n * @param optimizer defines the current optimizer\r\n * @returns true if everything that can be done was applied\r\n */\r\n public override apply(scene: Scene, optimizer: SceneOptimizer): boolean {\r\n scene.postProcessesEnabled = optimizer.isInImprovementMode;\r\n return true;\r\n }\r\n}\r\n\r\n/**\r\n * Defines an optimization used to turn lens flares off\r\n * @description More details at https://doc.babylonjs.com/features/featuresDeepDive/scene/sceneOptimizer\r\n */\r\nexport class LensFlaresOptimization extends SceneOptimization {\r\n /**\r\n * Gets a string describing the action executed by the current optimization\r\n * @returns description string\r\n */\r\n public override getDescription(): string {\r\n return \"Turning lens flares on/off\";\r\n }\r\n\r\n /**\r\n * This function will be called by the SceneOptimizer when its priority is reached in order to apply the change required by the current optimization\r\n * @param scene defines the current scene where to apply this optimization\r\n * @param optimizer defines the current optimizer\r\n * @returns true if everything that can be done was applied\r\n */\r\n public override apply(scene: Scene, optimizer: SceneOptimizer): boolean {\r\n scene.lensFlaresEnabled = optimizer.isInImprovementMode;\r\n return true;\r\n }\r\n}\r\n\r\n/**\r\n * Defines an optimization based on user defined callback.\r\n * @description More details at https://doc.babylonjs.com/features/featuresDeepDive/scene/sceneOptimizer\r\n */\r\nexport class CustomOptimization extends SceneOptimization {\r\n /**\r\n * Callback called to apply the custom optimization.\r\n */\r\n public onApply: (scene: Scene, optimizer: SceneOptimizer) => boolean;\r\n\r\n /**\r\n * Callback called to get custom description\r\n */\r\n public onGetDescription: () => string;\r\n\r\n /**\r\n * Gets a string describing the action executed by the current optimization\r\n * @returns description string\r\n */\r\n public override getDescription(): string {\r\n if (this.onGetDescription) {\r\n return this.onGetDescription();\r\n }\r\n\r\n return \"Running user defined callback\";\r\n }\r\n\r\n /**\r\n * This function will be called by the SceneOptimizer when its priority is reached in order to apply the change required by the current optimization\r\n * @param scene defines the current scene where to apply this optimization\r\n * @param optimizer defines the current optimizer\r\n * @returns true if everything that can be done was applied\r\n */\r\n public override apply(scene: Scene, optimizer: SceneOptimizer): boolean {\r\n if (this.onApply) {\r\n return this.onApply(scene, optimizer);\r\n }\r\n return true;\r\n }\r\n}\r\n\r\n/**\r\n * Defines an optimization used to turn particles off\r\n * @description More details at https://doc.babylonjs.com/features/featuresDeepDive/scene/sceneOptimizer\r\n */\r\nexport class ParticlesOptimization extends SceneOptimization {\r\n /**\r\n * Gets a string describing the action executed by the current optimization\r\n * @returns description string\r\n */\r\n public override getDescription(): string {\r\n return \"Turning particles on/off\";\r\n }\r\n\r\n /**\r\n * This function will be called by the SceneOptimizer when its priority is reached in order to apply the change required by the current optimization\r\n * @param scene defines the current scene where to apply this optimization\r\n * @param optimizer defines the current optimizer\r\n * @returns true if everything that can be done was applied\r\n */\r\n public override apply(scene: Scene, optimizer: SceneOptimizer): boolean {\r\n scene.particlesEnabled = optimizer.isInImprovementMode;\r\n return true;\r\n }\r\n}\r\n\r\n/**\r\n * Defines an optimization used to turn render targets off\r\n * @description More details at https://doc.babylonjs.com/features/featuresDeepDive/scene/sceneOptimizer\r\n */\r\nexport class RenderTargetsOptimization extends SceneOptimization {\r\n /**\r\n * Gets a string describing the action executed by the current optimization\r\n * @returns description string\r\n */\r\n public override getDescription(): string {\r\n return \"Turning render targets off\";\r\n }\r\n\r\n /**\r\n * This function will be called by the SceneOptimizer when its priority is reached in order to apply the change required by the current optimization\r\n * @param scene defines the current scene where to apply this optimization\r\n * @param optimizer defines the current optimizer\r\n * @returns true if everything that can be done was applied\r\n */\r\n public override apply(scene: Scene, optimizer: SceneOptimizer): boolean {\r\n scene.renderTargetsEnabled = optimizer.isInImprovementMode;\r\n return true;\r\n }\r\n}\r\n\r\n/**\r\n * Defines an optimization used to merge meshes with compatible materials\r\n * @description More details at https://doc.babylonjs.com/features/featuresDeepDive/scene/sceneOptimizer\r\n */\r\nexport class MergeMeshesOptimization extends SceneOptimization {\r\n private static _UpdateSelectionTree = false;\r\n\r\n /**\r\n * Gets or sets a boolean which defines if optimization octree has to be updated\r\n */\r\n public static get UpdateSelectionTree(): boolean {\r\n return MergeMeshesOptimization._UpdateSelectionTree;\r\n }\r\n\r\n /**\r\n * Gets or sets a boolean which defines if optimization octree has to be updated\r\n */\r\n public static set UpdateSelectionTree(value: boolean) {\r\n MergeMeshesOptimization._UpdateSelectionTree = value;\r\n }\r\n\r\n /**\r\n * Gets a string describing the action executed by the current optimization\r\n * @returns description string\r\n */\r\n public override getDescription(): string {\r\n return \"Merging similar meshes together\";\r\n }\r\n\r\n private _canBeMerged = (abstractMesh: AbstractMesh): boolean => {\r\n if (!(abstractMesh instanceof Mesh)) {\r\n return false;\r\n }\r\n\r\n const mesh = abstractMesh;\r\n\r\n if (mesh.isDisposed()) {\r\n return false;\r\n }\r\n\r\n if (!mesh.isVisible || !mesh.isEnabled()) {\r\n return false;\r\n }\r\n\r\n if (mesh.instances.length > 0) {\r\n return false;\r\n }\r\n\r\n if (mesh.skeleton || mesh.hasLODLevels) {\r\n return false;\r\n }\r\n\r\n if (mesh.getTotalVertices() === 0) {\r\n return false;\r\n }\r\n\r\n return true;\r\n };\r\n\r\n /**\r\n * This function will be called by the SceneOptimizer when its priority is reached in order to apply the change required by the current optimization\r\n * @param scene defines the current scene where to apply this optimization\r\n * @param optimizer defines the current optimizer\r\n * @param updateSelectionTree defines that the selection octree has to be updated (false by default)\r\n * @returns true if everything that can be done was applied\r\n */\r\n public override apply(scene: Scene, optimizer: SceneOptimizer, updateSelectionTree?: boolean): boolean {\r\n const globalPool = scene.meshes.slice(0);\r\n let globalLength = globalPool.length;\r\n\r\n for (let index = 0; index < globalLength; index++) {\r\n const currentPool: Mesh[] = [];\r\n const current = globalPool[index];\r\n\r\n // Checks\r\n if (!this._canBeMerged(current)) {\r\n continue;\r\n }\r\n\r\n currentPool.push(<Mesh>current);\r\n\r\n // Find compatible meshes\r\n for (let subIndex = index + 1; subIndex < globalLength; subIndex++) {\r\n const otherMesh = globalPool[subIndex];\r\n\r\n if (!this._canBeMerged(otherMesh)) {\r\n continue;\r\n }\r\n\r\n if (otherMesh.material !== current.material) {\r\n continue;\r\n }\r\n\r\n if (otherMesh.checkCollisions !== current.checkCollisions) {\r\n continue;\r\n }\r\n\r\n currentPool.push(<Mesh>otherMesh);\r\n globalLength--;\r\n\r\n globalPool.splice(subIndex, 1);\r\n\r\n subIndex--;\r\n }\r\n\r\n if (currentPool.length < 2) {\r\n continue;\r\n }\r\n\r\n // Merge meshes\r\n Mesh.MergeMeshes(currentPool, undefined, true);\r\n }\r\n\r\n // Call the octree system optimization if it is defined.\r\n const sceneAsAny = scene as any;\r\n if (_IsSideEffectImplemented(sceneAsAny.createOrUpdateSelectionOctree)) {\r\n if (updateSelectionTree != undefined) {\r\n if (updateSelectionTree) {\r\n sceneAsAny.createOrUpdateSelectionOctree();\r\n }\r\n } else if (MergeMeshesOptimization.UpdateSelectionTree) {\r\n sceneAsAny.createOrUpdateSelectionOctree();\r\n }\r\n }\r\n\r\n return true;\r\n }\r\n}\r\n\r\n/**\r\n * Defines a list of options used by SceneOptimizer\r\n * @description More details at https://doc.babylonjs.com/features/featuresDeepDive/scene/sceneOptimizer\r\n */\r\nexport class SceneOptimizerOptions {\r\n /**\r\n * Gets the list of optimizations to apply\r\n */\r\n public optimizations: SceneOptimization[] = [];\r\n\r\n /**\r\n * Creates a new list of options used by SceneOptimizer\r\n * @param targetFrameRate defines the target frame rate to reach (60 by default)\r\n * @param trackerDuration defines the interval between two checks (2000ms by default)\r\n */\r\n constructor(\r\n /**\r\n * [60] Defines the target frame rate to reach (60 by default)\r\n */\r\n public targetFrameRate: number = 60,\r\n /**\r\n * [2000] Defines the interval between two checks (2000ms by default)\r\n */\r\n public trackerDuration: number = 2000\r\n ) {}\r\n\r\n /**\r\n * Add a new optimization\r\n * @param optimization defines the SceneOptimization to add to the list of active optimizations\r\n * @returns the current SceneOptimizerOptions\r\n */\r\n public addOptimization(optimization: SceneOptimization): SceneOptimizerOptions {\r\n this.optimizations.push(optimization);\r\n return this;\r\n }\r\n\r\n /**\r\n * Add a new custom optimization\r\n * @param onApply defines the callback called to apply the custom optimization (true if everything that can be done was applied)\r\n * @param onGetDescription defines the callback called to get the description attached with the optimization.\r\n * @param priority defines the priority of this optimization (0 by default which means first in the list)\r\n * @returns the current SceneOptimizerOptions\r\n */\r\n public addCustomOptimization(onApply: (scene: Scene, optimizer: SceneOptimizer) => boolean, onGetDescription: () => string, priority: number = 0): SceneOptimizerOptions {\r\n const optimization = new CustomOptimization(priority);\r\n optimization.onApply = onApply;\r\n optimization.onGetDescription = onGetDescription;\r\n\r\n this.optimizations.push(optimization);\r\n return this;\r\n }\r\n\r\n /**\r\n * Creates a list of pre-defined optimizations aimed to reduce the visual impact on the scene\r\n * @param targetFrameRate defines the target frame rate (60 by default)\r\n * @returns a SceneOptimizerOptions object\r\n */\r\n public static LowDegradationAllowed(targetFrameRate?: number): SceneOptimizerOptions {\r\n const result = new SceneOptimizerOptions(targetFrameRate);\r\n\r\n let priority = 0;\r\n result.addOptimization(new MergeMeshesOptimization(priority));\r\n result.addOptimization(new ShadowsOptimization(priority));\r\n result.addOptimization(new LensFlaresOptimization(priority));\r\n\r\n // Next priority\r\n priority++;\r\n result.addOptimization(new PostProcessesOptimization(priority));\r\n result.addOptimization(new ParticlesOptimization(priority));\r\n\r\n // Next priority\r\n priority++;\r\n result.addOptimization(new TextureOptimization(priority, 1024));\r\n\r\n return result;\r\n }\r\n\r\n /**\r\n * Creates a list of pre-defined optimizations aimed to have a moderate impact on the scene visual\r\n * @param targetFrameRate defines the target frame rate (60 by default)\r\n * @returns a SceneOptimizerOptions object\r\n */\r\n public static ModerateDegradationAllowed(targetFrameRate?: number): SceneOptimizerOptions {\r\n const result = new SceneOptimizerOptions(targetFrameRate);\r\n\r\n let priority = 0;\r\n result.addOptimization(new MergeMeshesOptimization(priority));\r\n result.addOptimization(new ShadowsOptimization(priority));\r\n result.addOptimization(new LensFlaresOptimization(priority));\r\n\r\n // Next priority\r\n priority++;\r\n result.addOptimization(new PostProcessesOptimization(priority));\r\n result.addOptimization(new ParticlesOptimization(priority));\r\n\r\n // Next priority\r\n priority++;\r\n result.addOptimization(new TextureOptimization(priority, 512));\r\n\r\n // Next priority\r\n priority++;\r\n result.addOptimization(new RenderTargetsOptimization(priority));\r\n\r\n // Next priority\r\n priority++;\r\n result.addOptimization(new HardwareScalingOptimization(priority, 2));\r\n\r\n return result;\r\n }\r\n\r\n /**\r\n * Creates a list of pre-defined optimizations aimed to have a big impact on the scene visual\r\n * @param targetFrameRate defines the target frame rate (60 by default)\r\n * @returns a SceneOptimizerOptions object\r\n */\r\n public static HighDegradationAllowed(targetFrameRate?: number): SceneOptimizerOptions {\r\n const result = new SceneOptimizerOptions(targetFrameRate);\r\n\r\n let priority = 0;\r\n result.addOptimization(new MergeMeshesOptimization(priority));\r\n result.addOptimization(new ShadowsOptimization(priority));\r\n result.addOptimization(new LensFlaresOptimization(priority));\r\n\r\n // Next priority\r\n priority++;\r\n result.addOptimization(new PostProcessesOptimization(priority));\r\n result.addOptimization(new ParticlesOptimization(priority));\r\n\r\n // Next priority\r\n priority++;\r\n result.addOptimization(new TextureOptimization(priority, 256));\r\n\r\n // Next priority\r\n priority++;\r\n result.addOptimization(new RenderTargetsOptimization(priority));\r\n\r\n // Next priority\r\n priority++;\r\n result.addOptimization(new HardwareScalingOptimization(priority, 4));\r\n\r\n return result;\r\n }\r\n}\r\n\r\n/**\r\n * Class used to run optimizations in order to reach a target frame rate\r\n * @description More details at https://doc.babylonjs.com/features/featuresDeepDive/scene/sceneOptimizer\r\n */\r\nexport class SceneOptimizer implements IDisposable {\r\n private _isRunning = false;\r\n private _options: SceneOptimizerOptions;\r\n private _scene: Scene;\r\n private _currentPriorityLevel = 0;\r\n private _targetFrameRate = 60;\r\n private _trackerDuration = 2000;\r\n private _currentFrameRate = 0;\r\n private _sceneDisposeObserver: Nullable<Observer<Scene>>;\r\n private _improvementMode = false;\r\n\r\n /**\r\n * Defines an observable called when the optimizer reaches the target frame rate\r\n */\r\n public onSuccessObservable = new Observable<SceneOptimizer>();\r\n /**\r\n * Defines an observable called when the optimizer enables an optimization\r\n */\r\n public onNewOptimizationAppliedObservable = new Observable<SceneOptimization>();\r\n /**\r\n * Defines an observable called when the optimizer is not able to reach the target frame rate\r\n */\r\n public onFailureObservable = new Observable<SceneOptimizer>();\r\n\r\n /**\r\n * Gets or sets a boolean indicating if the optimizer is in improvement mode\r\n */\r\n public get isInImprovementMode(): boolean {\r\n return this._improvementMode;\r\n }\r\n\r\n public set isInImprovementMode(value: boolean) {\r\n this._improvementMode = value;\r\n }\r\n\r\n /**\r\n * Gets the current priority level (0 at start)\r\n */\r\n public get currentPriorityLevel(): number {\r\n return this._currentPriorityLevel;\r\n }\r\n\r\n /**\r\n * Gets the current frame rate checked by the SceneOptimizer\r\n */\r\n public get currentFrameRate(): number {\r\n return this._currentFrameRate;\r\n }\r\n\r\n /**\r\n * Gets or sets the current target frame rate (60 by default)\r\n */\r\n public get targetFrameRate(): number {\r\n return this._targetFrameRate;\r\n }\r\n\r\n /**\r\n * Gets or sets the current target frame rate (60 by default)\r\n */\r\n public set targetFrameRate(value: number) {\r\n this._targetFrameRate = value;\r\n }\r\n\r\n /**\r\n * Gets or sets the current interval between two checks (every 2000ms by default)\r\n */\r\n public get trackerDuration(): number {\r\n return this._trackerDuration;\r\n }\r\n\r\n /**\r\n * Gets or sets the current interval between two checks (every 2000ms by default)\r\n */\r\n public set trackerDuration(value: number) {\r\n this._trackerDuration = value;\r\n }\r\n\r\n /**\r\n * Gets the list of active optimizations\r\n */\r\n public get optimizations(): SceneOptimization[] {\r\n return this._options.optimizations;\r\n }\r\n\r\n /**\r\n * Creates a new SceneOptimizer\r\n * @param scene defines the scene to work on\r\n * @param options defines the options to use with the SceneOptimizer\r\n * @param autoGeneratePriorities defines if priorities must be generated and not read from SceneOptimization property (true by default)\r\n * @param improvementMode defines if the scene optimizer must run the maximum optimization while staying over a target frame instead of trying to reach the target framerate (false by default)\r\n */\r\n public constructor(scene: Scene, options?: SceneOptimizerOptions, autoGeneratePriorities = true, improvementMode = false) {\r\n if (!options) {\r\n this._options = new SceneOptimizerOptions();\r\n } else {\r\n this._options = options;\r\n }\r\n\r\n if (this._options.targetFrameRate) {\r\n this._targetFrameRate = this._options.targetFrameRate;\r\n }\r\n\r\n if (this._options.trackerDuration) {\r\n this._trackerDuration = this._options.trackerDuration;\r\n }\r\n\r\n if (autoGeneratePriorities) {\r\n let priority = 0;\r\n for (const optim of this._options.optimizations) {\r\n optim.priority = priority++;\r\n }\r\n }\r\n\r\n this._improvementMode = improvementMode;\r\n this._scene = scene || EngineStore.LastCreatedScene;\r\n this._sceneDisposeObserver = this._scene.onDisposeObservable.add(() => {\r\n this._sceneDisposeObserver = null;\r\n this.dispose();\r\n });\r\n }\r\n\r\n /**\r\n * Stops the current optimizer\r\n */\r\n public stop() {\r\n this._isRunning = false;\r\n }\r\n\r\n /**\r\n * Reset the optimizer to initial step (current priority level = 0)\r\n */\r\n public reset() {\r\n this._currentPriorityLevel = 0;\r\n }\r\n\r\n /**\r\n * Start the optimizer. By default it will try to reach a specific framerate\r\n * but if the optimizer is set with improvementMode === true then it will run all optimization while frame rate is above the target frame rate\r\n */\r\n public start() {\r\n if (this._isRunning) {\r\n return;\r\n }\r\n\r\n this._isRunning = true;\r\n\r\n // Let's wait for the scene to be ready before running our check\r\n this._scene.executeWhenReady(() => {\r\n setTimeout(() => {\r\n this._checkCurrentState();\r\n }, this._trackerDuration);\r\n });\r\n }\r\n\r\n private _checkCurrentState() {\r\n if (!this._isRunning) {\r\n return;\r\n }\r\n\r\n const scene = this._scene;\r\n const options = this._options;\r\n\r\n this._currentFrameRate = Math.round(scene.getEngine().getFps());\r\n\r\n if ((this._improvementMode && this._currentFrameRate <= this._targetFrameRate) || (!this._improvementMode && this._currentFrameRate >= this._targetFrameRate)) {\r\n this._isRunning = false;\r\n this.onSuccessObservable.notifyObservers(this);\r\n return;\r\n }\r\n\r\n // Apply current level of optimizations\r\n let allDone = true;\r\n let noOptimizationApplied = true;\r\n for (let index = 0; index < options.optimizations.length; index++) {\r\n const optimization = options.optimizations[index];\r\n\r\n if (optimization.priority === this._currentPriorityLevel) {\r\n noOptimizationApplied = false;\r\n allDone = allDone && optimization.apply(scene, this);\r\n this.onNewOptimizationAppliedObservable.notifyObservers(optimization);\r\n }\r\n }\r\n\r\n // If no optimization was applied, this is a failure :(\r\n if (noOptimizationApplied) {\r\n this._isRunning = false;\r\n this.onFailureObservable.notifyObservers(this);\r\n\r\n return;\r\n }\r\n\r\n // If all optimizations were done, move to next level\r\n if (allDone) {\r\n this._currentPriorityLevel++;\r\n }\r\n\r\n // Let's the system running for a specific amount of time before checking FPS\r\n scene.executeWhenReady(() => {\r\n setTimeout(() => {\r\n this._checkCurrentState();\r\n }, this._trackerDuration);\r\n });\r\n }\r\n\r\n /**\r\n * Release all resources\r\n */\r\n public dispose(): void {\r\n this.stop();\r\n this.onSuccessObservable.clear();\r\n this.onFailureObservable.clear();\r\n this.onNewOptimizationAppliedObservable.clear();\r\n if (this._sceneDisposeObserver) {\r\n this._scene.onDisposeObservable.remove(this._sceneDisposeObserver);\r\n }\r\n }\r\n\r\n /**\r\n * Helper function to create a SceneOptimizer with one single line of code\r\n * @param scene defines the scene to work on\r\n * @param options defines the options to use with the SceneOptimizer\r\n * @param onSuccess defines a callback to call on success\r\n * @param onFailure defines a callback to call on failure\r\n * @returns the new SceneOptimizer object\r\n */\r\n // This function i s not technically Async\r\n // eslint-disable-next-line no-restricted-syntax\r\n public static OptimizeAsync(scene: Scene, options?: SceneOptimizerOptions, onSuccess?: () => void, onFailure?: () => void): SceneOptimizer {\r\n const optimizer = new SceneOptimizer(scene, options || SceneOptimizerOptions.ModerateDegradationAllowed(), false);\r\n\r\n if (onSuccess) {\r\n optimizer.onSuccessObservable.add(() => {\r\n onSuccess();\r\n });\r\n }\r\n\r\n if (onFailure) {\r\n optimizer.onFailureObservable.add(() => {\r\n onFailure();\r\n });\r\n }\r\n\r\n optimizer.start();\r\n\r\n return optimizer;\r\n }\r\n}\r\n"]}
|
package/Misc/sceneRecorder.js
CHANGED
|
@@ -1,16 +1,16 @@
|
|
|
1
1
|
import { SceneSerializer } from "./sceneSerializer.js";
|
|
2
|
-
import { Mesh } from "../Meshes/mesh.js";
|
|
2
|
+
import { Mesh } from "../Meshes/mesh.pure.js";
|
|
3
3
|
import { Light } from "../Lights/light.js";
|
|
4
|
-
import { Camera } from "../Cameras/camera.js";
|
|
4
|
+
import { Camera } from "../Cameras/camera.pure.js";
|
|
5
5
|
import { Skeleton } from "../Bones/skeleton.js";
|
|
6
6
|
import { Material } from "../Materials/material.js";
|
|
7
|
-
import { MultiMaterial } from "../Materials/multiMaterial.js";
|
|
8
|
-
import { TransformNode } from "../Meshes/transformNode.js";
|
|
9
|
-
import { ParticleSystem } from "../Particles/particleSystem.js";
|
|
7
|
+
import { MultiMaterial } from "../Materials/multiMaterial.pure.js";
|
|
8
|
+
import { TransformNode } from "../Meshes/transformNode.pure.js";
|
|
9
|
+
import { ParticleSystem } from "../Particles/particleSystem.pure.js";
|
|
10
10
|
import { MorphTargetManager } from "../Morph/morphTargetManager.js";
|
|
11
11
|
import { ShadowGenerator } from "../Lights/Shadows/shadowGenerator.js";
|
|
12
|
-
import { PostProcess } from "../PostProcesses/postProcess.js";
|
|
13
|
-
import { Texture } from "../Materials/Textures/texture.js";
|
|
12
|
+
import { PostProcess } from "../PostProcesses/postProcess.pure.js";
|
|
13
|
+
import { Texture } from "../Materials/Textures/texture.pure.js";
|
|
14
14
|
import { SerializationHelper } from "./decorators.serialization.js";
|
|
15
15
|
/**
|
|
16
16
|
* Class used to record delta files between 2 scene states
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"sceneRecorder.js","sourceRoot":"","sources":["../../../../dev/core/src/Misc/sceneRecorder.ts"],"names":[],"mappings":"AAGA,OAAO,EAAE,eAAe,EAAE,MAAM,mBAAmB,CAAC;AACpD,OAAO,EAAE,IAAI,EAAE,MAAM,gBAAgB,CAAC;AACtC,OAAO,EAAE,KAAK,EAAE,MAAM,iBAAiB,CAAC;AACxC,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAC3C,OAAO,EAAE,QAAQ,EAAE,MAAM,mBAAmB,CAAC;AAC7C,OAAO,EAAE,QAAQ,EAAE,MAAM,uBAAuB,CAAC;AACjD,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAC3D,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AACxD,OAAO,EAAE,cAAc,EAAE,MAAM,6BAA6B,CAAC;AAC7D,OAAO,EAAE,kBAAkB,EAAE,MAAM,6BAA6B,CAAC;AACjE,OAAO,EAAE,eAAe,EAAE,MAAM,mCAAmC,CAAC;AACpE,OAAO,EAAE,WAAW,EAAE,MAAM,8BAA8B,CAAC;AAC3D,OAAO,EAAE,OAAO,EAAE,MAAM,+BAA+B,CAAC;AACxD,OAAO,EAAE,mBAAmB,EAAE,MAAM,4BAA4B,CAAC;AAEjE;;GAEG;AACH,MAAM,OAAO,aAAa;IAA1B;QACY,kBAAa,GAAoB,IAAI,CAAC;IAkTlD,CAAC;IA/SG;;;OAGG;IACI,KAAK,CAAC,KAAY;QACrB,IAAI,CAAC,aAAa,GAAG,KAAK,CAAC;QAE3B,mBAAmB,CAAC,oBAAoB,GAAG,IAAI,CAAC;QAChD,IAAI,CAAC,UAAU,GAAG,eAAe,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC;QACnD,mBAAmB,CAAC,oBAAoB,GAAG,KAAK,CAAC;IACrD,CAAC;IAED;;;OAGG;IACI,QAAQ;QACX,IAAI,CAAC,IAAI,CAAC,aAAa,EAAE,CAAC;YACtB,OAAO,IAAI,CAAC;QAChB,CAAC;QAED,MAAM,4BAA4B,GAAG,OAAO,CAAC,qBAAqB,CAAC;QACnE,OAAO,CAAC,qBAAqB,GAAG,KAAK,CAAC;QAEtC,mBAAmB,CAAC,oBAAoB,GAAG,IAAI,CAAC;QAChD,MAAM,OAAO,GAAG,eAAe,CAAC,SAAS,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QAC9D,mBAAmB,CAAC,oBAAoB,GAAG,KAAK,CAAC;QACjD,MAAM,SAAS,GAAQ,EAAE,CAAC;QAE1B,KAAK,MAAM,IAAI,IAAI,OAAO,EAAE,CAAC;YACzB,IAAI,CAAC,mBAAmB,CAAC,IAAI,EAAE,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,EAAE,OAAO,CAAC,IAAI,CAAC,EAAE,SAAS,CAAC,CAAC;QACpF,CAAC;QAED,OAAO,CAAC,qBAAqB,GAAG,4BAA4B,CAAC;QAE7D,OAAO,SAAS,CAAC;IACrB,CAAC;IAEO,aAAa,CAAC,GAAW,EAAE,QAAe,EAAE,OAAc,EAAE,SAAc;QAC9E,IAAI,QAAQ,CAAC,MAAM,KAAK,CAAC,IAAI,OAAO,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;YAChD,OAAO,IAAI,CAAC;QAChB,CAAC;QAED,WAAW;QACX,IAAI,CAAC,QAAQ,CAAC,MAAM,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,MAAM,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC;YACrF,IAAI,QAAQ,CAAC,MAAM,KAAK,OAAO,CAAC,MAAM,EAAE,CAAC;gBACrC,OAAO,KAAK,CAAC;YACjB,CAAC;YAED,IAAI,QAAQ,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;gBACxB,OAAO,IAAI,CAAC;YAChB,CAAC;YACD,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,QAAQ,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE,CAAC;gBACnD,IAAI,QAAQ,CAAC,KAAK,CAAC,KAAK,OAAO,CAAC,KAAK,CAAC,EAAE,CAAC;oBACrC,SAAS,CAAC,GAAG,CAAC,GAAG,OAAO,CAAC;oBACzB,OAAO,KAAK,CAAC;gBACjB,CAAC;YACL,CAAC;YACD,OAAO,IAAI,CAAC;QAChB,CAAC;QAED,6CAA6C;QAC7C,MAAM,iBAAiB,GAAa,EAAE,CAAC;QACvC,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,QAAQ,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE,CAAC;YACnD,MAAM,cAAc,GAAG,QAAQ,CAAC,KAAK,CAAC,CAAC;YACvC,MAAM,gBAAgB,GAAG,cAAc,CAAC,QAAQ,CAAC;YAEjD,iBAAiB,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;YACzC,wCAAwC;YACxC,MAAM,cAAc,GAAG,OAAO,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,QAAQ,KAAK,gBAAgB,CAAC,CAAC;YAC9E,IAAI,cAAc,CAAC,MAAM,EAAE,CAAC;gBACxB,sBAAsB;gBACtB,MAAM,aAAa,GAAG,cAAc,CAAC,CAAC,CAAC,CAAC;gBAExC,MAAM,SAAS,GAAQ,EAAE,CAAC;gBAC1B,IAAI,CAAC,IAAI,CAAC,eAAe,CAAC,cAAc,EAAE,aAAa,EAAE,SAAS,CAAC,EAAE,CAAC;oBAClE,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,EAAE,CAAC;wBAClB,SAAS,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC;oBACxB,CAAC;oBACD,SAAS,CAAC,OAAO,GAAG;wBAChB,EAAE,EAAE,aAAa,CAAC,EAAE,IAAI,aAAa,CAAC,IAAI;qBAC7C,CAAC;oBACF,SAAS,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;gBACnC,CAAC;YACL,CAAC;iBAAM,CAAC;gBACJ,oBAAoB;gBACpB,MAAM,SAAS,GAAQ;oBACnB,OAAO,EAAE;wBACL,QAAQ,EAAE,cAAc,CAAC,EAAE,IAAI,cAAc,CAAC,IAAI;qBACrD;iBACJ,CAAC;gBACF,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,EAAE,CAAC;oBAClB,SAAS,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC;gBACxB,CAAC;gBACD,SAAS,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;YACnC,CAAC;QACL,CAAC;QAED,2BAA2B;QAC3B,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,OAAO,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE,CAAC;YAClD,MAAM,aAAa,GAAG,OAAO,CAAC,KAAK,CAAC,CAAC;YACrC,MAAM,eAAe,GAAG,aAAa,CAAC,QAAQ,CAAC;YAE/C,mBAAmB;YACnB,IAAI,iBAAiB,CAAC,OAAO,CAAC,eAAe,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;gBACpD,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,EAAE,CAAC;oBAClB,SAAS,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC;gBACxB,CAAC;gBAED,SAAS,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;YACvC,CAAC;QACL,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAEO,eAAe,CAAC,aAAkB,EAAE,aAAkB,EAAE,SAAc;QAC1E,IAAI,mBAAmB,GAAG,KAAK,CAAC;QAEhC,KAAK,MAAM,IAAI,IAAI,aAAa,EAAE,CAAC;YAC/B,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,cAAc,CAAC,IAAI,CAAC,aAAa,EAAE,IAAI,CAAC,EAAE,CAAC;gBAC7D,SAAS;YACb,CAAC;YACD,MAAM,aAAa,GAAG,aAAa,CAAC,IAAI,CAAC,CAAC;YAC1C,MAAM,YAAY,GAAG,aAAa,CAAC,IAAI,CAAC,CAAC;YACzC,IAAI,SAAS,GAAG,KAAK,CAAC;YAEtB,IAAI,KAAK,CAAC,OAAO,CAAC,aAAa,CAAC,EAAE,CAAC;gBAC/B,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC,aAAa,CAAC,KAAK,IAAI,CAAC,SAAS,CAAC,YAAY,CAAC,CAAC;YAC/E,CAAC;iBAAM,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,IAAI,MAAM,CAAC,SAAS,CAAC,QAAQ,CAAC,IAAI,CAAC,aAAa,CAAC,IAAI,iBAAiB,EAAE,CAAC;gBACrG,SAAS,GAAG,aAAa,KAAK,YAAY,CAAC;YAC/C,CAAC;iBAAM,IAAI,OAAO,aAAa,KAAK,QAAQ,IAAI,OAAO,YAAY,KAAK,QAAQ,EAAE,CAAC;gBAC/E,MAAM,SAAS,GAAG,EAAE,CAAC;gBACrB,IAAI,CAAC,IAAI,CAAC,eAAe,CAAC,aAAa,EAAE,YAAY,EAAE,SAAS,CAAC,EAAE,CAAC;oBAChE,SAAS,CAAC,IAAI,CAAC,GAAG,SAAS,CAAC;oBAC5B,mBAAmB,GAAG,IAAI,CAAC;gBAC/B,CAAC;YACL,CAAC;YAED,IAAI,SAAS,EAAE,CAAC;gBACZ,mBAAmB,GAAG,IAAI,CAAC;gBAC3B,SAAS,CAAC,IAAI,CAAC,GAAG,YAAY,CAAC;YACnC,CAAC;QACL,CAAC;QAED,OAAO,CAAC,mBAAmB,CAAC;IAChC,CAAC;IAEO,mBAAmB,CAAC,GAAW,EAAE,QAAe,EAAE,OAAc,EAAE,SAAc;QACpF,SAAS;QACT,IAAI,QAAQ,KAAK,OAAO,EAAE,CAAC;YACvB,OAAO;QACX,CAAC;QAED,IAAI,QAAQ,IAAI,OAAO,EAAE,CAAC;YACtB,SAAS;YACT,IAAI,KAAK,CAAC,OAAO,CAAC,QAAQ,CAAC,IAAI,KAAK,CAAC,OAAO,CAAC,OAAO,CAAC,EAAE,CAAC;gBACpD,IAAI,IAAI,CAAC,aAAa,CAAC,GAAG,EAAE,QAAQ,EAAE,OAAO,EAAE,SAAS,CAAC,EAAE,CAAC;oBACxD,OAAO;gBACX,CAAC;YACL,CAAC;iBAAM,IAAI,OAAO,QAAQ,KAAK,QAAQ,IAAI,OAAO,OAAO,KAAK,QAAQ,EAAE,CAAC;gBACrE,SAAS;gBACT,MAAM,SAAS,GAAG,EAAE,CAAC;gBACrB,IAAI,CAAC,IAAI,CAAC,eAAe,CAAC,QAAQ,EAAE,OAAO,EAAE,SAAS,CAAC,EAAE,CAAC;oBACtD,SAAS,CAAC,GAAG,CAAC,GAAG,SAAS,CAAC;gBAC/B,CAAC;gBACD,OAAO;YACX,CAAC;QACL,CAAC;IACL,CAAC;IAED;;OAEG;IACI,OAAO;QACV,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC;QAC1B,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC;IAC3B,CAAC;IAEO,MAAM,CAAC,sBAAsB,CAAC,KAAY,EAAE,EAAU;QAC1D,MAAM,aAAa,GAAG,KAAK,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,mBAAmB,EAAE,CAAC,CAAC;QAEvE,KAAK,MAAM,UAAU,IAAI,aAAa,EAAE,CAAC;YACrC,IAAI,UAAU,EAAE,CAAC;gBACb,MAAM,QAAQ,GAAG,UAAU,CAAC,MAAM,EAAE,CAAC;gBACrC,KAAK,IAAI,GAAG,GAAG,QAAQ,CAAC,IAAI,EAAE,EAAE,GAAG,CAAC,IAAI,KAAK,IAAI,EAAE,GAAG,GAAG,QAAQ,CAAC,IAAI,EAAE,EAAE,CAAC;oBACvE,MAAM,SAAS,GAAG,GAAG,CAAC,KAAK,CAAC;oBAC5B,IAAI,SAAS,IAAI,SAAS,CAAC,EAAE,KAAK,EAAE,EAAE,CAAC;wBACnC,OAAO,SAAS,CAAC;oBACrB,CAAC;gBACL,CAAC;YACL,CAAC;QACL,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;OAIG;IACI,MAAM,CAAC,UAAU,CAAC,SAAuB,EAAE,KAAY;QAC1D,IAAI,OAAO,SAAS,KAAK,QAAQ,EAAE,CAAC;YAChC,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC,CAAC;QACtC,CAAC;QAED,QAAQ;QACR,MAAM,QAAQ,GAAG,KAAY,CAAC;QAC9B,KAAK,MAAM,IAAI,IAAI,SAAS,EAAE,CAAC;YAC3B,MAAM,MAAM,GAAG,SAAS,CAAC,IAAI,CAAC,CAAC;YAC/B,MAAM,QAAQ,GAAG,QAAQ,CAAC,IAAI,CAAC,CAAC;YAEhC,IAAI,KAAK,CAAC,OAAO,CAAC,QAAQ,CAAC,IAAI,IAAI,KAAK,kBAAkB,EAAE,CAAC;gBACzD,gBAAgB;gBAChB,QAAQ,IAAI,EAAE,CAAC;oBACX,KAAK,SAAS;wBACV,IAAI,CAAC,oBAAoB,CAAC,MAAM,EAAE,KAAK,EAAE,KAAK,CAAC,aAAa,CAAC,IAAI,CAAC,KAAK,CAAC,EAAE,CAAC,IAAI,EAAE,EAAE,CAAC,MAAM,CAAC,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC,CAAC;wBAC/G,MAAM;oBACV,KAAK,QAAQ;wBACT,IAAI,CAAC,oBAAoB,CAAC,MAAM,EAAE,KAAK,EAAE,KAAK,CAAC,YAAY,CAAC,IAAI,CAAC,KAAK,CAAC,EAAE,CAAC,IAAI,EAAE,EAAE,CAAC,KAAK,CAAC,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC,CAAC;wBAC7G,MAAM;oBACV,KAAK,kBAAkB;wBACnB,IAAI,CAAC,oBAAoB,CACrB,MAAM,EACN,KAAK,EACL,CAAC,EAAE,EAAE,EAAE,CAAC,IAAI,CAAC,sBAAsB,CAAC,KAAK,EAAE,EAAE,CAAC,EAC9C,CAAC,IAAI,EAAE,EAAE,CAAC,eAAe,CAAC,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,CAC/C,CAAC;wBACF,MAAM;oBACV,KAAK,QAAQ;wBACT,IAAI,CAAC,oBAAoB,CAAC,MAAM,EAAE,KAAK,EAAE,KAAK,CAAC,WAAW,CAAC,IAAI,CAAC,KAAK,CAAC,EAAE,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,EAAE,KAAK,EAAE,EAAE,CAAC,CAAC,CAAC;wBAC/G,MAAM;oBACV,KAAK,WAAW;wBACZ,IAAI,CAAC,oBAAoB,CAAC,MAAM,EAAE,KAAK,EAAE,KAAK,CAAC,eAAe,CAAC,IAAI,CAAC,KAAK,CAAC,EAAE,CAAC,IAAI,EAAE,EAAE,CAAC,QAAQ,CAAC,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC,CAAC;wBACnH,MAAM;oBACV,KAAK,WAAW;wBACZ,IAAI,CAAC,oBAAoB,CAAC,MAAM,EAAE,KAAK,EAAE,KAAK,CAAC,eAAe,CAAC,IAAI,CAAC,KAAK,CAAC,EAAE,CAAC,IAAI,EAAE,EAAE,CAAC,QAAQ,CAAC,KAAK,CAAC,IAAI,EAAE,KAAK,EAAE,EAAE,CAAC,CAAC,CAAC;wBACvH,MAAM;oBACV,KAAK,gBAAgB;wBACjB,IAAI,CAAC,oBAAoB,CAAC,MAAM,EAAE,KAAK,EAAE,KAAK,CAAC,eAAe,CAAC,IAAI,CAAC,KAAK,CAAC,EAAE,CAAC,IAAI,EAAE,EAAE,CAAC,aAAa,CAAC,KAAK,CAAC,IAAI,EAAE,KAAK,EAAE,EAAE,CAAC,CAAC,CAAC;wBAC5H,MAAM;oBACV,KAAK,gBAAgB;wBACjB,IAAI,CAAC,oBAAoB,CAAC,MAAM,EAAE,KAAK,EAAE,KAAK,CAAC,oBAAoB,CAAC,IAAI,CAAC,KAAK,CAAC,EAAE,CAAC,IAAI,EAAE,EAAE,CAAC,aAAa,CAAC,KAAK,CAAC,IAAI,EAAE,KAAK,EAAE,EAAE,CAAC,CAAC,CAAC;wBACjI,MAAM;oBACV,KAAK,iBAAiB;wBAClB,IAAI,CAAC,oBAAoB,CAAC,MAAM,EAAE,KAAK,EAAE,KAAK,CAAC,qBAAqB,CAAC,IAAI,CAAC,KAAK,CAAC,EAAE,CAAC,IAAI,EAAE,EAAE,CAAC,cAAc,CAAC,KAAK,CAAC,IAAI,EAAE,KAAK,EAAE,EAAE,CAAC,CAAC,CAAC;wBACnI,MAAM;oBACV,KAAK,qBAAqB;wBACtB,IAAI,CAAC,oBAAoB,CAAC,MAAM,EAAE,KAAK,EAAE,KAAK,CAAC,kBAAkB,CAAC,IAAI,CAAC,KAAK,CAAC,EAAE,CAAC,IAAI,EAAE,EAAE,CAAC,kBAAkB,CAAC,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC,CAAC;wBAChI,MAAM;oBACV,KAAK,eAAe;wBAChB,IAAI,CAAC,oBAAoB,CAAC,MAAM,EAAE,KAAK,EAAE,KAAK,CAAC,oBAAoB,CAAC,IAAI,CAAC,KAAK,CAAC,EAAE,CAAC,IAAI,EAAE,EAAE,CAAC,WAAW,CAAC,KAAK,CAAC,IAAI,EAAE,KAAK,EAAE,EAAE,CAAC,CAAC,CAAC;wBAC/H,MAAM;gBACd,CAAC;YACL,CAAC;iBAAM,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,EAAE,CAAC;gBAC1B,QAAQ,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;YAC5B,CAAC;iBAAM,IAAI,QAAQ,CAAC,SAAS,EAAE,CAAC;gBAC5B,QAAQ,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC;YAC/B,CAAC;QACL,CAAC;IACL,CAAC;IAEO,MAAM,CAAC,wBAAwB,CAAC,SAAc,EAAE,MAAW;QAC/D,KAAK,MAAM,IAAI,IAAI,SAAS,EAAE,CAAC;YAC3B,MAAM,MAAM,GAAG,SAAS,CAAC,IAAI,CAAC,CAAC;YAC/B,MAAM,QAAQ,GAAG,MAAM,CAAC,IAAI,CAAC,CAAC;YAE9B,IAAI,QAAQ,KAAK,SAAS,EAAE,CAAC;gBACzB,SAAS;YACb,CAAC;YAED,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,IAAI,KAAK,CAAC,OAAO,CAAC,QAAQ,CAAC,EAAE,CAAC;gBAC9C,MAAM,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;YAC1B,CAAC;iBAAM,IAAI,QAAQ,CAAC,SAAS,EAAE,CAAC;gBAC5B,QAAQ,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC;YAC/B,CAAC;iBAAM,IAAI,OAAO,QAAQ,KAAK,QAAQ,IAAI,QAAQ,KAAK,IAAI,EAAE,CAAC;gBAC3D,IAAI,CAAC,wBAAwB,CAAC,MAAM,EAAE,QAAQ,CAAC,CAAC;YACpD,CAAC;QACL,CAAC;IACL,CAAC;IAEO,MAAM,CAAC,oBAAoB,CAAC,OAAc,EAAE,KAAY,EAAE,MAA2B,EAAE,MAA2B;QACtH,KAAK,MAAM,MAAM,IAAI,OAAO,EAAE,CAAC;YAC3B,SAAS;YACT,IAAI,MAAM,CAAC,OAAO,IAAI,MAAM,CAAC,OAAO,CAAC,EAAE,KAAK,SAAS,EAAE,CAAC;gBACpD,MAAM,YAAY,GAAG,MAAM,CAAC,MAAM,CAAC,OAAO,CAAC,EAAE,CAAC,CAAC;gBAE/C,IAAI,YAAY,EAAE,CAAC;oBACf,2EAA2E;oBAC3E,IAAI,CAAC,wBAAwB,CAAC,MAAM,EAAE,YAAY,CAAC,CAAC;oBACpD,sDAAsD;oBACtD,mBAAmB,CAAC,eAAe,CAAC,MAAM,EAAE,YAAY,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC;gBAC3E,CAAC;YACL,CAAC;iBAAM,IAAI,MAAM,CAAC,OAAO,IAAI,MAAM,CAAC,OAAO,CAAC,QAAQ,KAAK,SAAS,EAAE,CAAC;gBACjE,MAAM,MAAM,GAAG,MAAM,CAAC,MAAM,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC;gBAC/C,MAAM,EAAE,OAAO,EAAE,CAAC;YACtB,CAAC;iBAAM,CAAC;gBACJ,MAAM;gBACN,MAAM,CAAC,MAAM,CAAC,CAAC;YACnB,CAAC;QACL,CAAC;IACL,CAAC;CACJ","sourcesContent":["/* eslint-disable @typescript-eslint/naming-convention */\r\nimport { type IDisposable, type Scene } from \"../scene\";\r\nimport { type Nullable } from \"../types\";\r\nimport { SceneSerializer } from \"./sceneSerializer\";\r\nimport { Mesh } from \"../Meshes/mesh\";\r\nimport { Light } from \"../Lights/light\";\r\nimport { Camera } from \"../Cameras/camera\";\r\nimport { Skeleton } from \"../Bones/skeleton\";\r\nimport { Material } from \"../Materials/material\";\r\nimport { MultiMaterial } from \"../Materials/multiMaterial\";\r\nimport { TransformNode } from \"../Meshes/transformNode\";\r\nimport { ParticleSystem } from \"../Particles/particleSystem\";\r\nimport { MorphTargetManager } from \"../Morph/morphTargetManager\";\r\nimport { ShadowGenerator } from \"../Lights/Shadows/shadowGenerator\";\r\nimport { PostProcess } from \"../PostProcesses/postProcess\";\r\nimport { Texture } from \"../Materials/Textures/texture\";\r\nimport { SerializationHelper } from \"./decorators.serialization\";\r\n\r\n/**\r\n * Class used to record delta files between 2 scene states\r\n */\r\nexport class SceneRecorder implements IDisposable {\r\n private _trackedScene: Nullable<Scene> = null;\r\n private _savedJSON: any;\r\n\r\n /**\r\n * Track a given scene. This means the current scene state will be considered the original state\r\n * @param scene defines the scene to track\r\n */\r\n public track(scene: Scene) {\r\n this._trackedScene = scene;\r\n\r\n SerializationHelper.AllowLoadingUniqueId = true;\r\n this._savedJSON = SceneSerializer.Serialize(scene);\r\n SerializationHelper.AllowLoadingUniqueId = false;\r\n }\r\n\r\n /**\r\n * Get the delta between current state and original state\r\n * @returns a any containing the delta\r\n */\r\n public getDelta(): any {\r\n if (!this._trackedScene) {\r\n return null;\r\n }\r\n\r\n const currentForceSerializeBuffers = Texture.ForceSerializeBuffers;\r\n Texture.ForceSerializeBuffers = false;\r\n\r\n SerializationHelper.AllowLoadingUniqueId = true;\r\n const newJSON = SceneSerializer.Serialize(this._trackedScene);\r\n SerializationHelper.AllowLoadingUniqueId = false;\r\n const deltaJSON: any = {};\r\n\r\n for (const node in newJSON) {\r\n this._compareCollections(node, this._savedJSON[node], newJSON[node], deltaJSON);\r\n }\r\n\r\n Texture.ForceSerializeBuffers = currentForceSerializeBuffers;\r\n\r\n return deltaJSON;\r\n }\r\n\r\n private _compareArray(key: string, original: any[], current: any[], deltaJSON: any) {\r\n if (original.length === 0 && current.length === 0) {\r\n return true;\r\n }\r\n\r\n // Numbers?\r\n if ((original.length && !isNaN(original[0])) || (current.length && !isNaN(current[0]))) {\r\n if (original.length !== current.length) {\r\n return false;\r\n }\r\n\r\n if (original.length === 0) {\r\n return true;\r\n }\r\n for (let index = 0; index < original.length; index++) {\r\n if (original[index] !== current[index]) {\r\n deltaJSON[key] = current;\r\n return false;\r\n }\r\n }\r\n return true;\r\n }\r\n\r\n // let's use uniqueId to find similar objects\r\n const originalUniqueIds: number[] = [];\r\n for (let index = 0; index < original.length; index++) {\r\n const originalObject = original[index];\r\n const originalUniqueId = originalObject.uniqueId;\r\n\r\n originalUniqueIds.push(originalUniqueId);\r\n // Look for that object in current state\r\n const currentObjects = current.filter((c) => c.uniqueId === originalUniqueId);\r\n if (currentObjects.length) {\r\n // We have a candidate\r\n const currentObject = currentObjects[0];\r\n\r\n const newObject: any = {};\r\n if (!this._compareObjects(originalObject, currentObject, newObject)) {\r\n if (!deltaJSON[key]) {\r\n deltaJSON[key] = [];\r\n }\r\n newObject.__state = {\r\n id: currentObject.id || currentObject.name,\r\n };\r\n deltaJSON[key].push(newObject);\r\n }\r\n } else {\r\n // We need to delete\r\n const newObject: any = {\r\n __state: {\r\n deleteId: originalObject.id || originalObject.name,\r\n },\r\n };\r\n if (!deltaJSON[key]) {\r\n deltaJSON[key] = [];\r\n }\r\n deltaJSON[key].push(newObject);\r\n }\r\n }\r\n\r\n // Checking for new objects\r\n for (let index = 0; index < current.length; index++) {\r\n const currentObject = current[index];\r\n const currentUniqueId = currentObject.uniqueId;\r\n\r\n // Object was added\r\n if (originalUniqueIds.indexOf(currentUniqueId) === -1) {\r\n if (!deltaJSON[key]) {\r\n deltaJSON[key] = [];\r\n }\r\n\r\n deltaJSON[key].push(currentObject);\r\n }\r\n }\r\n\r\n return true;\r\n }\r\n\r\n private _compareObjects(originalObjet: any, currentObject: any, deltaJSON: any) {\r\n let aDifferenceWasFound = false;\r\n\r\n for (const prop in originalObjet) {\r\n if (!Object.prototype.hasOwnProperty.call(originalObjet, prop)) {\r\n continue;\r\n }\r\n const originalValue = originalObjet[prop];\r\n const currentValue = currentObject[prop];\r\n let diffFound = false;\r\n\r\n if (Array.isArray(originalValue)) {\r\n diffFound = JSON.stringify(originalValue) !== JSON.stringify(currentValue);\r\n } else if (!isNaN(originalValue) || Object.prototype.toString.call(originalValue) == \"[object String]\") {\r\n diffFound = originalValue !== currentValue;\r\n } else if (typeof originalValue === \"object\" && typeof currentValue === \"object\") {\r\n const newObject = {};\r\n if (!this._compareObjects(originalValue, currentValue, newObject)) {\r\n deltaJSON[prop] = newObject;\r\n aDifferenceWasFound = true;\r\n }\r\n }\r\n\r\n if (diffFound) {\r\n aDifferenceWasFound = true;\r\n deltaJSON[prop] = currentValue;\r\n }\r\n }\r\n\r\n return !aDifferenceWasFound;\r\n }\r\n\r\n private _compareCollections(key: string, original: any[], current: any[], deltaJSON: any) {\r\n // Same ?\r\n if (original === current) {\r\n return;\r\n }\r\n\r\n if (original && current) {\r\n // Array?\r\n if (Array.isArray(original) && Array.isArray(current)) {\r\n if (this._compareArray(key, original, current, deltaJSON)) {\r\n return;\r\n }\r\n } else if (typeof original === \"object\" && typeof current === \"object\") {\r\n // Object\r\n const newObject = {};\r\n if (!this._compareObjects(original, current, newObject)) {\r\n deltaJSON[key] = newObject;\r\n }\r\n return;\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Dispose the recorder.\r\n */\r\n public dispose() {\r\n this._trackedScene = null;\r\n this._savedJSON = null;\r\n }\r\n\r\n private static GetShadowGeneratorById(scene: Scene, id: string) {\r\n const allGenerators = scene.lights.map((l) => l.getShadowGenerators());\r\n\r\n for (const generators of allGenerators) {\r\n if (generators) {\r\n const iterator = generators.values();\r\n for (let key = iterator.next(); key.done !== true; key = iterator.next()) {\r\n const generator = key.value;\r\n if (generator && generator.id === id) {\r\n return generator;\r\n }\r\n }\r\n }\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * Apply a given delta to a given scene\r\n * @param deltaJSON defines the JSON containing the delta\r\n * @param scene defines the scene to apply the delta to\r\n */\r\n public static ApplyDelta(deltaJSON: any | string, scene: Scene) {\r\n if (typeof deltaJSON === \"string\") {\r\n deltaJSON = JSON.parse(deltaJSON);\r\n }\r\n\r\n // Scene\r\n const anyScene = scene as any;\r\n for (const prop in deltaJSON) {\r\n const source = deltaJSON[prop];\r\n const property = anyScene[prop];\r\n\r\n if (Array.isArray(property) || prop === \"shadowGenerators\") {\r\n // Restore array\r\n switch (prop) {\r\n case \"cameras\":\r\n this._ApplyDeltaForEntity(source, scene, scene.getCameraById.bind(scene), (data) => Camera.Parse(data, scene));\r\n break;\r\n case \"lights\":\r\n this._ApplyDeltaForEntity(source, scene, scene.getLightById.bind(scene), (data) => Light.Parse(data, scene));\r\n break;\r\n case \"shadowGenerators\":\r\n this._ApplyDeltaForEntity(\r\n source,\r\n scene,\r\n (id) => this.GetShadowGeneratorById(scene, id),\r\n (data) => ShadowGenerator.Parse(data, scene)\r\n );\r\n break;\r\n case \"meshes\":\r\n this._ApplyDeltaForEntity(source, scene, scene.getMeshById.bind(scene), (data) => Mesh.Parse(data, scene, \"\"));\r\n break;\r\n case \"skeletons\":\r\n this._ApplyDeltaForEntity(source, scene, scene.getSkeletonById.bind(scene), (data) => Skeleton.Parse(data, scene));\r\n break;\r\n case \"materials\":\r\n this._ApplyDeltaForEntity(source, scene, scene.getMaterialById.bind(scene), (data) => Material.Parse(data, scene, \"\"));\r\n break;\r\n case \"multiMaterials\":\r\n this._ApplyDeltaForEntity(source, scene, scene.getMaterialById.bind(scene), (data) => MultiMaterial.Parse(data, scene, \"\"));\r\n break;\r\n case \"transformNodes\":\r\n this._ApplyDeltaForEntity(source, scene, scene.getTransformNodeById.bind(scene), (data) => TransformNode.Parse(data, scene, \"\"));\r\n break;\r\n case \"particleSystems\":\r\n this._ApplyDeltaForEntity(source, scene, scene.getParticleSystemById.bind(scene), (data) => ParticleSystem.Parse(data, scene, \"\"));\r\n break;\r\n case \"morphTargetManagers\":\r\n this._ApplyDeltaForEntity(source, scene, scene.getMorphTargetById.bind(scene), (data) => MorphTargetManager.Parse(data, scene));\r\n break;\r\n case \"postProcesses\":\r\n this._ApplyDeltaForEntity(source, scene, scene.getPostProcessByName.bind(scene), (data) => PostProcess.Parse(data, scene, \"\"));\r\n break;\r\n }\r\n } else if (!isNaN(property)) {\r\n anyScene[prop] = source;\r\n } else if (property.fromArray) {\r\n property.fromArray(source);\r\n }\r\n }\r\n }\r\n\r\n private static _ApplyPropertiesToEntity(deltaJSON: any, entity: any) {\r\n for (const prop in deltaJSON) {\r\n const source = deltaJSON[prop];\r\n const property = entity[prop];\r\n\r\n if (property === undefined) {\r\n continue;\r\n }\r\n\r\n if (!isNaN(property) || Array.isArray(property)) {\r\n entity[prop] = source;\r\n } else if (property.fromArray) {\r\n property.fromArray(source);\r\n } else if (typeof property === \"object\" && property !== null) {\r\n this._ApplyPropertiesToEntity(source, property);\r\n }\r\n }\r\n }\r\n\r\n private static _ApplyDeltaForEntity(sources: any[], scene: Scene, finder: (id: string) => any, addNew: (data: any) => void) {\r\n for (const source of sources) {\r\n // Update\r\n if (source.__state && source.__state.id !== undefined) {\r\n const targetEntity = finder(source.__state.id);\r\n\r\n if (targetEntity) {\r\n // This first pass applies properties that aren't on the serialization list\r\n this._ApplyPropertiesToEntity(source, targetEntity);\r\n // The second pass applies the serializable properties\r\n SerializationHelper.ParseProperties(source, targetEntity, scene, null);\r\n }\r\n } else if (source.__state && source.__state.deleteId !== undefined) {\r\n const target = finder(source.__state.deleteId);\r\n target?.dispose();\r\n } else {\r\n // New\r\n addNew(source);\r\n }\r\n }\r\n }\r\n}\r\n"]}
|
|
1
|
+
{"version":3,"file":"sceneRecorder.js","sourceRoot":"","sources":["../../../../dev/core/src/Misc/sceneRecorder.ts"],"names":[],"mappings":"AAGA,OAAO,EAAE,eAAe,EAAE,MAAM,mBAAmB,CAAC;AACpD,OAAO,EAAE,IAAI,EAAE,MAAM,qBAAqB,CAAC;AAC3C,OAAO,EAAE,KAAK,EAAE,MAAM,iBAAiB,CAAC;AACxC,OAAO,EAAE,MAAM,EAAE,MAAM,wBAAwB,CAAC;AAChD,OAAO,EAAE,QAAQ,EAAE,MAAM,mBAAmB,CAAC;AAC7C,OAAO,EAAE,QAAQ,EAAE,MAAM,uBAAuB,CAAC;AACjD,OAAO,EAAE,aAAa,EAAE,MAAM,iCAAiC,CAAC;AAChE,OAAO,EAAE,aAAa,EAAE,MAAM,8BAA8B,CAAC;AAC7D,OAAO,EAAE,cAAc,EAAE,MAAM,kCAAkC,CAAC;AAClE,OAAO,EAAE,kBAAkB,EAAE,MAAM,6BAA6B,CAAC;AACjE,OAAO,EAAE,eAAe,EAAE,MAAM,mCAAmC,CAAC;AACpE,OAAO,EAAE,WAAW,EAAE,MAAM,mCAAmC,CAAC;AAChE,OAAO,EAAE,OAAO,EAAE,MAAM,oCAAoC,CAAC;AAC7D,OAAO,EAAE,mBAAmB,EAAE,MAAM,4BAA4B,CAAC;AAEjE;;GAEG;AACH,MAAM,OAAO,aAAa;IAA1B;QACY,kBAAa,GAAoB,IAAI,CAAC;IAkTlD,CAAC;IA/SG;;;OAGG;IACI,KAAK,CAAC,KAAY;QACrB,IAAI,CAAC,aAAa,GAAG,KAAK,CAAC;QAE3B,mBAAmB,CAAC,oBAAoB,GAAG,IAAI,CAAC;QAChD,IAAI,CAAC,UAAU,GAAG,eAAe,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC;QACnD,mBAAmB,CAAC,oBAAoB,GAAG,KAAK,CAAC;IACrD,CAAC;IAED;;;OAGG;IACI,QAAQ;QACX,IAAI,CAAC,IAAI,CAAC,aAAa,EAAE,CAAC;YACtB,OAAO,IAAI,CAAC;QAChB,CAAC;QAED,MAAM,4BAA4B,GAAG,OAAO,CAAC,qBAAqB,CAAC;QACnE,OAAO,CAAC,qBAAqB,GAAG,KAAK,CAAC;QAEtC,mBAAmB,CAAC,oBAAoB,GAAG,IAAI,CAAC;QAChD,MAAM,OAAO,GAAG,eAAe,CAAC,SAAS,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QAC9D,mBAAmB,CAAC,oBAAoB,GAAG,KAAK,CAAC;QACjD,MAAM,SAAS,GAAQ,EAAE,CAAC;QAE1B,KAAK,MAAM,IAAI,IAAI,OAAO,EAAE,CAAC;YACzB,IAAI,CAAC,mBAAmB,CAAC,IAAI,EAAE,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,EAAE,OAAO,CAAC,IAAI,CAAC,EAAE,SAAS,CAAC,CAAC;QACpF,CAAC;QAED,OAAO,CAAC,qBAAqB,GAAG,4BAA4B,CAAC;QAE7D,OAAO,SAAS,CAAC;IACrB,CAAC;IAEO,aAAa,CAAC,GAAW,EAAE,QAAe,EAAE,OAAc,EAAE,SAAc;QAC9E,IAAI,QAAQ,CAAC,MAAM,KAAK,CAAC,IAAI,OAAO,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;YAChD,OAAO,IAAI,CAAC;QAChB,CAAC;QAED,WAAW;QACX,IAAI,CAAC,QAAQ,CAAC,MAAM,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,MAAM,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC;YACrF,IAAI,QAAQ,CAAC,MAAM,KAAK,OAAO,CAAC,MAAM,EAAE,CAAC;gBACrC,OAAO,KAAK,CAAC;YACjB,CAAC;YAED,IAAI,QAAQ,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;gBACxB,OAAO,IAAI,CAAC;YAChB,CAAC;YACD,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,QAAQ,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE,CAAC;gBACnD,IAAI,QAAQ,CAAC,KAAK,CAAC,KAAK,OAAO,CAAC,KAAK,CAAC,EAAE,CAAC;oBACrC,SAAS,CAAC,GAAG,CAAC,GAAG,OAAO,CAAC;oBACzB,OAAO,KAAK,CAAC;gBACjB,CAAC;YACL,CAAC;YACD,OAAO,IAAI,CAAC;QAChB,CAAC;QAED,6CAA6C;QAC7C,MAAM,iBAAiB,GAAa,EAAE,CAAC;QACvC,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,QAAQ,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE,CAAC;YACnD,MAAM,cAAc,GAAG,QAAQ,CAAC,KAAK,CAAC,CAAC;YACvC,MAAM,gBAAgB,GAAG,cAAc,CAAC,QAAQ,CAAC;YAEjD,iBAAiB,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;YACzC,wCAAwC;YACxC,MAAM,cAAc,GAAG,OAAO,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,QAAQ,KAAK,gBAAgB,CAAC,CAAC;YAC9E,IAAI,cAAc,CAAC,MAAM,EAAE,CAAC;gBACxB,sBAAsB;gBACtB,MAAM,aAAa,GAAG,cAAc,CAAC,CAAC,CAAC,CAAC;gBAExC,MAAM,SAAS,GAAQ,EAAE,CAAC;gBAC1B,IAAI,CAAC,IAAI,CAAC,eAAe,CAAC,cAAc,EAAE,aAAa,EAAE,SAAS,CAAC,EAAE,CAAC;oBAClE,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,EAAE,CAAC;wBAClB,SAAS,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC;oBACxB,CAAC;oBACD,SAAS,CAAC,OAAO,GAAG;wBAChB,EAAE,EAAE,aAAa,CAAC,EAAE,IAAI,aAAa,CAAC,IAAI;qBAC7C,CAAC;oBACF,SAAS,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;gBACnC,CAAC;YACL,CAAC;iBAAM,CAAC;gBACJ,oBAAoB;gBACpB,MAAM,SAAS,GAAQ;oBACnB,OAAO,EAAE;wBACL,QAAQ,EAAE,cAAc,CAAC,EAAE,IAAI,cAAc,CAAC,IAAI;qBACrD;iBACJ,CAAC;gBACF,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,EAAE,CAAC;oBAClB,SAAS,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC;gBACxB,CAAC;gBACD,SAAS,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;YACnC,CAAC;QACL,CAAC;QAED,2BAA2B;QAC3B,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,OAAO,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE,CAAC;YAClD,MAAM,aAAa,GAAG,OAAO,CAAC,KAAK,CAAC,CAAC;YACrC,MAAM,eAAe,GAAG,aAAa,CAAC,QAAQ,CAAC;YAE/C,mBAAmB;YACnB,IAAI,iBAAiB,CAAC,OAAO,CAAC,eAAe,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;gBACpD,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,EAAE,CAAC;oBAClB,SAAS,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC;gBACxB,CAAC;gBAED,SAAS,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;YACvC,CAAC;QACL,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAEO,eAAe,CAAC,aAAkB,EAAE,aAAkB,EAAE,SAAc;QAC1E,IAAI,mBAAmB,GAAG,KAAK,CAAC;QAEhC,KAAK,MAAM,IAAI,IAAI,aAAa,EAAE,CAAC;YAC/B,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,cAAc,CAAC,IAAI,CAAC,aAAa,EAAE,IAAI,CAAC,EAAE,CAAC;gBAC7D,SAAS;YACb,CAAC;YACD,MAAM,aAAa,GAAG,aAAa,CAAC,IAAI,CAAC,CAAC;YAC1C,MAAM,YAAY,GAAG,aAAa,CAAC,IAAI,CAAC,CAAC;YACzC,IAAI,SAAS,GAAG,KAAK,CAAC;YAEtB,IAAI,KAAK,CAAC,OAAO,CAAC,aAAa,CAAC,EAAE,CAAC;gBAC/B,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC,aAAa,CAAC,KAAK,IAAI,CAAC,SAAS,CAAC,YAAY,CAAC,CAAC;YAC/E,CAAC;iBAAM,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,IAAI,MAAM,CAAC,SAAS,CAAC,QAAQ,CAAC,IAAI,CAAC,aAAa,CAAC,IAAI,iBAAiB,EAAE,CAAC;gBACrG,SAAS,GAAG,aAAa,KAAK,YAAY,CAAC;YAC/C,CAAC;iBAAM,IAAI,OAAO,aAAa,KAAK,QAAQ,IAAI,OAAO,YAAY,KAAK,QAAQ,EAAE,CAAC;gBAC/E,MAAM,SAAS,GAAG,EAAE,CAAC;gBACrB,IAAI,CAAC,IAAI,CAAC,eAAe,CAAC,aAAa,EAAE,YAAY,EAAE,SAAS,CAAC,EAAE,CAAC;oBAChE,SAAS,CAAC,IAAI,CAAC,GAAG,SAAS,CAAC;oBAC5B,mBAAmB,GAAG,IAAI,CAAC;gBAC/B,CAAC;YACL,CAAC;YAED,IAAI,SAAS,EAAE,CAAC;gBACZ,mBAAmB,GAAG,IAAI,CAAC;gBAC3B,SAAS,CAAC,IAAI,CAAC,GAAG,YAAY,CAAC;YACnC,CAAC;QACL,CAAC;QAED,OAAO,CAAC,mBAAmB,CAAC;IAChC,CAAC;IAEO,mBAAmB,CAAC,GAAW,EAAE,QAAe,EAAE,OAAc,EAAE,SAAc;QACpF,SAAS;QACT,IAAI,QAAQ,KAAK,OAAO,EAAE,CAAC;YACvB,OAAO;QACX,CAAC;QAED,IAAI,QAAQ,IAAI,OAAO,EAAE,CAAC;YACtB,SAAS;YACT,IAAI,KAAK,CAAC,OAAO,CAAC,QAAQ,CAAC,IAAI,KAAK,CAAC,OAAO,CAAC,OAAO,CAAC,EAAE,CAAC;gBACpD,IAAI,IAAI,CAAC,aAAa,CAAC,GAAG,EAAE,QAAQ,EAAE,OAAO,EAAE,SAAS,CAAC,EAAE,CAAC;oBACxD,OAAO;gBACX,CAAC;YACL,CAAC;iBAAM,IAAI,OAAO,QAAQ,KAAK,QAAQ,IAAI,OAAO,OAAO,KAAK,QAAQ,EAAE,CAAC;gBACrE,SAAS;gBACT,MAAM,SAAS,GAAG,EAAE,CAAC;gBACrB,IAAI,CAAC,IAAI,CAAC,eAAe,CAAC,QAAQ,EAAE,OAAO,EAAE,SAAS,CAAC,EAAE,CAAC;oBACtD,SAAS,CAAC,GAAG,CAAC,GAAG,SAAS,CAAC;gBAC/B,CAAC;gBACD,OAAO;YACX,CAAC;QACL,CAAC;IACL,CAAC;IAED;;OAEG;IACI,OAAO;QACV,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC;QAC1B,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC;IAC3B,CAAC;IAEO,MAAM,CAAC,sBAAsB,CAAC,KAAY,EAAE,EAAU;QAC1D,MAAM,aAAa,GAAG,KAAK,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,mBAAmB,EAAE,CAAC,CAAC;QAEvE,KAAK,MAAM,UAAU,IAAI,aAAa,EAAE,CAAC;YACrC,IAAI,UAAU,EAAE,CAAC;gBACb,MAAM,QAAQ,GAAG,UAAU,CAAC,MAAM,EAAE,CAAC;gBACrC,KAAK,IAAI,GAAG,GAAG,QAAQ,CAAC,IAAI,EAAE,EAAE,GAAG,CAAC,IAAI,KAAK,IAAI,EAAE,GAAG,GAAG,QAAQ,CAAC,IAAI,EAAE,EAAE,CAAC;oBACvE,MAAM,SAAS,GAAG,GAAG,CAAC,KAAK,CAAC;oBAC5B,IAAI,SAAS,IAAI,SAAS,CAAC,EAAE,KAAK,EAAE,EAAE,CAAC;wBACnC,OAAO,SAAS,CAAC;oBACrB,CAAC;gBACL,CAAC;YACL,CAAC;QACL,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;OAIG;IACI,MAAM,CAAC,UAAU,CAAC,SAAuB,EAAE,KAAY;QAC1D,IAAI,OAAO,SAAS,KAAK,QAAQ,EAAE,CAAC;YAChC,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC,CAAC;QACtC,CAAC;QAED,QAAQ;QACR,MAAM,QAAQ,GAAG,KAAY,CAAC;QAC9B,KAAK,MAAM,IAAI,IAAI,SAAS,EAAE,CAAC;YAC3B,MAAM,MAAM,GAAG,SAAS,CAAC,IAAI,CAAC,CAAC;YAC/B,MAAM,QAAQ,GAAG,QAAQ,CAAC,IAAI,CAAC,CAAC;YAEhC,IAAI,KAAK,CAAC,OAAO,CAAC,QAAQ,CAAC,IAAI,IAAI,KAAK,kBAAkB,EAAE,CAAC;gBACzD,gBAAgB;gBAChB,QAAQ,IAAI,EAAE,CAAC;oBACX,KAAK,SAAS;wBACV,IAAI,CAAC,oBAAoB,CAAC,MAAM,EAAE,KAAK,EAAE,KAAK,CAAC,aAAa,CAAC,IAAI,CAAC,KAAK,CAAC,EAAE,CAAC,IAAI,EAAE,EAAE,CAAC,MAAM,CAAC,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC,CAAC;wBAC/G,MAAM;oBACV,KAAK,QAAQ;wBACT,IAAI,CAAC,oBAAoB,CAAC,MAAM,EAAE,KAAK,EAAE,KAAK,CAAC,YAAY,CAAC,IAAI,CAAC,KAAK,CAAC,EAAE,CAAC,IAAI,EAAE,EAAE,CAAC,KAAK,CAAC,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC,CAAC;wBAC7G,MAAM;oBACV,KAAK,kBAAkB;wBACnB,IAAI,CAAC,oBAAoB,CACrB,MAAM,EACN,KAAK,EACL,CAAC,EAAE,EAAE,EAAE,CAAC,IAAI,CAAC,sBAAsB,CAAC,KAAK,EAAE,EAAE,CAAC,EAC9C,CAAC,IAAI,EAAE,EAAE,CAAC,eAAe,CAAC,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,CAC/C,CAAC;wBACF,MAAM;oBACV,KAAK,QAAQ;wBACT,IAAI,CAAC,oBAAoB,CAAC,MAAM,EAAE,KAAK,EAAE,KAAK,CAAC,WAAW,CAAC,IAAI,CAAC,KAAK,CAAC,EAAE,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,EAAE,KAAK,EAAE,EAAE,CAAC,CAAC,CAAC;wBAC/G,MAAM;oBACV,KAAK,WAAW;wBACZ,IAAI,CAAC,oBAAoB,CAAC,MAAM,EAAE,KAAK,EAAE,KAAK,CAAC,eAAe,CAAC,IAAI,CAAC,KAAK,CAAC,EAAE,CAAC,IAAI,EAAE,EAAE,CAAC,QAAQ,CAAC,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC,CAAC;wBACnH,MAAM;oBACV,KAAK,WAAW;wBACZ,IAAI,CAAC,oBAAoB,CAAC,MAAM,EAAE,KAAK,EAAE,KAAK,CAAC,eAAe,CAAC,IAAI,CAAC,KAAK,CAAC,EAAE,CAAC,IAAI,EAAE,EAAE,CAAC,QAAQ,CAAC,KAAK,CAAC,IAAI,EAAE,KAAK,EAAE,EAAE,CAAC,CAAC,CAAC;wBACvH,MAAM;oBACV,KAAK,gBAAgB;wBACjB,IAAI,CAAC,oBAAoB,CAAC,MAAM,EAAE,KAAK,EAAE,KAAK,CAAC,eAAe,CAAC,IAAI,CAAC,KAAK,CAAC,EAAE,CAAC,IAAI,EAAE,EAAE,CAAC,aAAa,CAAC,KAAK,CAAC,IAAI,EAAE,KAAK,EAAE,EAAE,CAAC,CAAC,CAAC;wBAC5H,MAAM;oBACV,KAAK,gBAAgB;wBACjB,IAAI,CAAC,oBAAoB,CAAC,MAAM,EAAE,KAAK,EAAE,KAAK,CAAC,oBAAoB,CAAC,IAAI,CAAC,KAAK,CAAC,EAAE,CAAC,IAAI,EAAE,EAAE,CAAC,aAAa,CAAC,KAAK,CAAC,IAAI,EAAE,KAAK,EAAE,EAAE,CAAC,CAAC,CAAC;wBACjI,MAAM;oBACV,KAAK,iBAAiB;wBAClB,IAAI,CAAC,oBAAoB,CAAC,MAAM,EAAE,KAAK,EAAE,KAAK,CAAC,qBAAqB,CAAC,IAAI,CAAC,KAAK,CAAC,EAAE,CAAC,IAAI,EAAE,EAAE,CAAC,cAAc,CAAC,KAAK,CAAC,IAAI,EAAE,KAAK,EAAE,EAAE,CAAC,CAAC,CAAC;wBACnI,MAAM;oBACV,KAAK,qBAAqB;wBACtB,IAAI,CAAC,oBAAoB,CAAC,MAAM,EAAE,KAAK,EAAE,KAAK,CAAC,kBAAkB,CAAC,IAAI,CAAC,KAAK,CAAC,EAAE,CAAC,IAAI,EAAE,EAAE,CAAC,kBAAkB,CAAC,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC,CAAC;wBAChI,MAAM;oBACV,KAAK,eAAe;wBAChB,IAAI,CAAC,oBAAoB,CAAC,MAAM,EAAE,KAAK,EAAE,KAAK,CAAC,oBAAoB,CAAC,IAAI,CAAC,KAAK,CAAC,EAAE,CAAC,IAAI,EAAE,EAAE,CAAC,WAAW,CAAC,KAAK,CAAC,IAAI,EAAE,KAAK,EAAE,EAAE,CAAC,CAAC,CAAC;wBAC/H,MAAM;gBACd,CAAC;YACL,CAAC;iBAAM,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,EAAE,CAAC;gBAC1B,QAAQ,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;YAC5B,CAAC;iBAAM,IAAI,QAAQ,CAAC,SAAS,EAAE,CAAC;gBAC5B,QAAQ,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC;YAC/B,CAAC;QACL,CAAC;IACL,CAAC;IAEO,MAAM,CAAC,wBAAwB,CAAC,SAAc,EAAE,MAAW;QAC/D,KAAK,MAAM,IAAI,IAAI,SAAS,EAAE,CAAC;YAC3B,MAAM,MAAM,GAAG,SAAS,CAAC,IAAI,CAAC,CAAC;YAC/B,MAAM,QAAQ,GAAG,MAAM,CAAC,IAAI,CAAC,CAAC;YAE9B,IAAI,QAAQ,KAAK,SAAS,EAAE,CAAC;gBACzB,SAAS;YACb,CAAC;YAED,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,IAAI,KAAK,CAAC,OAAO,CAAC,QAAQ,CAAC,EAAE,CAAC;gBAC9C,MAAM,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;YAC1B,CAAC;iBAAM,IAAI,QAAQ,CAAC,SAAS,EAAE,CAAC;gBAC5B,QAAQ,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC;YAC/B,CAAC;iBAAM,IAAI,OAAO,QAAQ,KAAK,QAAQ,IAAI,QAAQ,KAAK,IAAI,EAAE,CAAC;gBAC3D,IAAI,CAAC,wBAAwB,CAAC,MAAM,EAAE,QAAQ,CAAC,CAAC;YACpD,CAAC;QACL,CAAC;IACL,CAAC;IAEO,MAAM,CAAC,oBAAoB,CAAC,OAAc,EAAE,KAAY,EAAE,MAA2B,EAAE,MAA2B;QACtH,KAAK,MAAM,MAAM,IAAI,OAAO,EAAE,CAAC;YAC3B,SAAS;YACT,IAAI,MAAM,CAAC,OAAO,IAAI,MAAM,CAAC,OAAO,CAAC,EAAE,KAAK,SAAS,EAAE,CAAC;gBACpD,MAAM,YAAY,GAAG,MAAM,CAAC,MAAM,CAAC,OAAO,CAAC,EAAE,CAAC,CAAC;gBAE/C,IAAI,YAAY,EAAE,CAAC;oBACf,2EAA2E;oBAC3E,IAAI,CAAC,wBAAwB,CAAC,MAAM,EAAE,YAAY,CAAC,CAAC;oBACpD,sDAAsD;oBACtD,mBAAmB,CAAC,eAAe,CAAC,MAAM,EAAE,YAAY,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC;gBAC3E,CAAC;YACL,CAAC;iBAAM,IAAI,MAAM,CAAC,OAAO,IAAI,MAAM,CAAC,OAAO,CAAC,QAAQ,KAAK,SAAS,EAAE,CAAC;gBACjE,MAAM,MAAM,GAAG,MAAM,CAAC,MAAM,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC;gBAC/C,MAAM,EAAE,OAAO,EAAE,CAAC;YACtB,CAAC;iBAAM,CAAC;gBACJ,MAAM;gBACN,MAAM,CAAC,MAAM,CAAC,CAAC;YACnB,CAAC;QACL,CAAC;IACL,CAAC;CACJ","sourcesContent":["/* eslint-disable @typescript-eslint/naming-convention */\r\nimport { type IDisposable, type Scene } from \"../scene\";\r\nimport { type Nullable } from \"../types\";\r\nimport { SceneSerializer } from \"./sceneSerializer\";\r\nimport { Mesh } from \"../Meshes/mesh.pure\";\r\nimport { Light } from \"../Lights/light\";\r\nimport { Camera } from \"../Cameras/camera.pure\";\r\nimport { Skeleton } from \"../Bones/skeleton\";\r\nimport { Material } from \"../Materials/material\";\r\nimport { MultiMaterial } from \"../Materials/multiMaterial.pure\";\r\nimport { TransformNode } from \"../Meshes/transformNode.pure\";\r\nimport { ParticleSystem } from \"../Particles/particleSystem.pure\";\r\nimport { MorphTargetManager } from \"../Morph/morphTargetManager\";\r\nimport { ShadowGenerator } from \"../Lights/Shadows/shadowGenerator\";\r\nimport { PostProcess } from \"../PostProcesses/postProcess.pure\";\r\nimport { Texture } from \"../Materials/Textures/texture.pure\";\r\nimport { SerializationHelper } from \"./decorators.serialization\";\r\n\r\n/**\r\n * Class used to record delta files between 2 scene states\r\n */\r\nexport class SceneRecorder implements IDisposable {\r\n private _trackedScene: Nullable<Scene> = null;\r\n private _savedJSON: any;\r\n\r\n /**\r\n * Track a given scene. This means the current scene state will be considered the original state\r\n * @param scene defines the scene to track\r\n */\r\n public track(scene: Scene) {\r\n this._trackedScene = scene;\r\n\r\n SerializationHelper.AllowLoadingUniqueId = true;\r\n this._savedJSON = SceneSerializer.Serialize(scene);\r\n SerializationHelper.AllowLoadingUniqueId = false;\r\n }\r\n\r\n /**\r\n * Get the delta between current state and original state\r\n * @returns a any containing the delta\r\n */\r\n public getDelta(): any {\r\n if (!this._trackedScene) {\r\n return null;\r\n }\r\n\r\n const currentForceSerializeBuffers = Texture.ForceSerializeBuffers;\r\n Texture.ForceSerializeBuffers = false;\r\n\r\n SerializationHelper.AllowLoadingUniqueId = true;\r\n const newJSON = SceneSerializer.Serialize(this._trackedScene);\r\n SerializationHelper.AllowLoadingUniqueId = false;\r\n const deltaJSON: any = {};\r\n\r\n for (const node in newJSON) {\r\n this._compareCollections(node, this._savedJSON[node], newJSON[node], deltaJSON);\r\n }\r\n\r\n Texture.ForceSerializeBuffers = currentForceSerializeBuffers;\r\n\r\n return deltaJSON;\r\n }\r\n\r\n private _compareArray(key: string, original: any[], current: any[], deltaJSON: any) {\r\n if (original.length === 0 && current.length === 0) {\r\n return true;\r\n }\r\n\r\n // Numbers?\r\n if ((original.length && !isNaN(original[0])) || (current.length && !isNaN(current[0]))) {\r\n if (original.length !== current.length) {\r\n return false;\r\n }\r\n\r\n if (original.length === 0) {\r\n return true;\r\n }\r\n for (let index = 0; index < original.length; index++) {\r\n if (original[index] !== current[index]) {\r\n deltaJSON[key] = current;\r\n return false;\r\n }\r\n }\r\n return true;\r\n }\r\n\r\n // let's use uniqueId to find similar objects\r\n const originalUniqueIds: number[] = [];\r\n for (let index = 0; index < original.length; index++) {\r\n const originalObject = original[index];\r\n const originalUniqueId = originalObject.uniqueId;\r\n\r\n originalUniqueIds.push(originalUniqueId);\r\n // Look for that object in current state\r\n const currentObjects = current.filter((c) => c.uniqueId === originalUniqueId);\r\n if (currentObjects.length) {\r\n // We have a candidate\r\n const currentObject = currentObjects[0];\r\n\r\n const newObject: any = {};\r\n if (!this._compareObjects(originalObject, currentObject, newObject)) {\r\n if (!deltaJSON[key]) {\r\n deltaJSON[key] = [];\r\n }\r\n newObject.__state = {\r\n id: currentObject.id || currentObject.name,\r\n };\r\n deltaJSON[key].push(newObject);\r\n }\r\n } else {\r\n // We need to delete\r\n const newObject: any = {\r\n __state: {\r\n deleteId: originalObject.id || originalObject.name,\r\n },\r\n };\r\n if (!deltaJSON[key]) {\r\n deltaJSON[key] = [];\r\n }\r\n deltaJSON[key].push(newObject);\r\n }\r\n }\r\n\r\n // Checking for new objects\r\n for (let index = 0; index < current.length; index++) {\r\n const currentObject = current[index];\r\n const currentUniqueId = currentObject.uniqueId;\r\n\r\n // Object was added\r\n if (originalUniqueIds.indexOf(currentUniqueId) === -1) {\r\n if (!deltaJSON[key]) {\r\n deltaJSON[key] = [];\r\n }\r\n\r\n deltaJSON[key].push(currentObject);\r\n }\r\n }\r\n\r\n return true;\r\n }\r\n\r\n private _compareObjects(originalObjet: any, currentObject: any, deltaJSON: any) {\r\n let aDifferenceWasFound = false;\r\n\r\n for (const prop in originalObjet) {\r\n if (!Object.prototype.hasOwnProperty.call(originalObjet, prop)) {\r\n continue;\r\n }\r\n const originalValue = originalObjet[prop];\r\n const currentValue = currentObject[prop];\r\n let diffFound = false;\r\n\r\n if (Array.isArray(originalValue)) {\r\n diffFound = JSON.stringify(originalValue) !== JSON.stringify(currentValue);\r\n } else if (!isNaN(originalValue) || Object.prototype.toString.call(originalValue) == \"[object String]\") {\r\n diffFound = originalValue !== currentValue;\r\n } else if (typeof originalValue === \"object\" && typeof currentValue === \"object\") {\r\n const newObject = {};\r\n if (!this._compareObjects(originalValue, currentValue, newObject)) {\r\n deltaJSON[prop] = newObject;\r\n aDifferenceWasFound = true;\r\n }\r\n }\r\n\r\n if (diffFound) {\r\n aDifferenceWasFound = true;\r\n deltaJSON[prop] = currentValue;\r\n }\r\n }\r\n\r\n return !aDifferenceWasFound;\r\n }\r\n\r\n private _compareCollections(key: string, original: any[], current: any[], deltaJSON: any) {\r\n // Same ?\r\n if (original === current) {\r\n return;\r\n }\r\n\r\n if (original && current) {\r\n // Array?\r\n if (Array.isArray(original) && Array.isArray(current)) {\r\n if (this._compareArray(key, original, current, deltaJSON)) {\r\n return;\r\n }\r\n } else if (typeof original === \"object\" && typeof current === \"object\") {\r\n // Object\r\n const newObject = {};\r\n if (!this._compareObjects(original, current, newObject)) {\r\n deltaJSON[key] = newObject;\r\n }\r\n return;\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Dispose the recorder.\r\n */\r\n public dispose() {\r\n this._trackedScene = null;\r\n this._savedJSON = null;\r\n }\r\n\r\n private static GetShadowGeneratorById(scene: Scene, id: string) {\r\n const allGenerators = scene.lights.map((l) => l.getShadowGenerators());\r\n\r\n for (const generators of allGenerators) {\r\n if (generators) {\r\n const iterator = generators.values();\r\n for (let key = iterator.next(); key.done !== true; key = iterator.next()) {\r\n const generator = key.value;\r\n if (generator && generator.id === id) {\r\n return generator;\r\n }\r\n }\r\n }\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * Apply a given delta to a given scene\r\n * @param deltaJSON defines the JSON containing the delta\r\n * @param scene defines the scene to apply the delta to\r\n */\r\n public static ApplyDelta(deltaJSON: any | string, scene: Scene) {\r\n if (typeof deltaJSON === \"string\") {\r\n deltaJSON = JSON.parse(deltaJSON);\r\n }\r\n\r\n // Scene\r\n const anyScene = scene as any;\r\n for (const prop in deltaJSON) {\r\n const source = deltaJSON[prop];\r\n const property = anyScene[prop];\r\n\r\n if (Array.isArray(property) || prop === \"shadowGenerators\") {\r\n // Restore array\r\n switch (prop) {\r\n case \"cameras\":\r\n this._ApplyDeltaForEntity(source, scene, scene.getCameraById.bind(scene), (data) => Camera.Parse(data, scene));\r\n break;\r\n case \"lights\":\r\n this._ApplyDeltaForEntity(source, scene, scene.getLightById.bind(scene), (data) => Light.Parse(data, scene));\r\n break;\r\n case \"shadowGenerators\":\r\n this._ApplyDeltaForEntity(\r\n source,\r\n scene,\r\n (id) => this.GetShadowGeneratorById(scene, id),\r\n (data) => ShadowGenerator.Parse(data, scene)\r\n );\r\n break;\r\n case \"meshes\":\r\n this._ApplyDeltaForEntity(source, scene, scene.getMeshById.bind(scene), (data) => Mesh.Parse(data, scene, \"\"));\r\n break;\r\n case \"skeletons\":\r\n this._ApplyDeltaForEntity(source, scene, scene.getSkeletonById.bind(scene), (data) => Skeleton.Parse(data, scene));\r\n break;\r\n case \"materials\":\r\n this._ApplyDeltaForEntity(source, scene, scene.getMaterialById.bind(scene), (data) => Material.Parse(data, scene, \"\"));\r\n break;\r\n case \"multiMaterials\":\r\n this._ApplyDeltaForEntity(source, scene, scene.getMaterialById.bind(scene), (data) => MultiMaterial.Parse(data, scene, \"\"));\r\n break;\r\n case \"transformNodes\":\r\n this._ApplyDeltaForEntity(source, scene, scene.getTransformNodeById.bind(scene), (data) => TransformNode.Parse(data, scene, \"\"));\r\n break;\r\n case \"particleSystems\":\r\n this._ApplyDeltaForEntity(source, scene, scene.getParticleSystemById.bind(scene), (data) => ParticleSystem.Parse(data, scene, \"\"));\r\n break;\r\n case \"morphTargetManagers\":\r\n this._ApplyDeltaForEntity(source, scene, scene.getMorphTargetById.bind(scene), (data) => MorphTargetManager.Parse(data, scene));\r\n break;\r\n case \"postProcesses\":\r\n this._ApplyDeltaForEntity(source, scene, scene.getPostProcessByName.bind(scene), (data) => PostProcess.Parse(data, scene, \"\"));\r\n break;\r\n }\r\n } else if (!isNaN(property)) {\r\n anyScene[prop] = source;\r\n } else if (property.fromArray) {\r\n property.fromArray(source);\r\n }\r\n }\r\n }\r\n\r\n private static _ApplyPropertiesToEntity(deltaJSON: any, entity: any) {\r\n for (const prop in deltaJSON) {\r\n const source = deltaJSON[prop];\r\n const property = entity[prop];\r\n\r\n if (property === undefined) {\r\n continue;\r\n }\r\n\r\n if (!isNaN(property) || Array.isArray(property)) {\r\n entity[prop] = source;\r\n } else if (property.fromArray) {\r\n property.fromArray(source);\r\n } else if (typeof property === \"object\" && property !== null) {\r\n this._ApplyPropertiesToEntity(source, property);\r\n }\r\n }\r\n }\r\n\r\n private static _ApplyDeltaForEntity(sources: any[], scene: Scene, finder: (id: string) => any, addNew: (data: any) => void) {\r\n for (const source of sources) {\r\n // Update\r\n if (source.__state && source.__state.id !== undefined) {\r\n const targetEntity = finder(source.__state.id);\r\n\r\n if (targetEntity) {\r\n // This first pass applies properties that aren't on the serialization list\r\n this._ApplyPropertiesToEntity(source, targetEntity);\r\n // The second pass applies the serializable properties\r\n SerializationHelper.ParseProperties(source, targetEntity, scene, null);\r\n }\r\n } else if (source.__state && source.__state.deleteId !== undefined) {\r\n const target = finder(source.__state.deleteId);\r\n target?.dispose();\r\n } else {\r\n // New\r\n addNew(source);\r\n }\r\n }\r\n }\r\n}\r\n"]}
|
package/Misc/sceneSerializer.js
CHANGED
|
@@ -1,8 +1,8 @@
|
|
|
1
|
-
import { Mesh } from "../Meshes/mesh.js";
|
|
1
|
+
import { Mesh } from "../Meshes/mesh.pure.js";
|
|
2
2
|
|
|
3
|
-
import { MultiMaterial } from "../Materials/multiMaterial.js";
|
|
3
|
+
import { MultiMaterial } from "../Materials/multiMaterial.pure.js";
|
|
4
4
|
import { SerializationHelper } from "./decorators.serialization.js";
|
|
5
|
-
import { Texture } from "../Materials/Textures/texture.js";
|
|
5
|
+
import { Texture } from "../Materials/Textures/texture.pure.js";
|
|
6
6
|
import { Logger } from "./logger.js";
|
|
7
7
|
import { _IsSideEffectImplemented } from "./devTools.js";
|
|
8
8
|
let SerializedGeometries = [];
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"sceneSerializer.js","sourceRoot":"","sources":["../../../../dev/core/src/Misc/sceneSerializer.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,IAAI,EAAE,MAAM,gBAAgB,CAAC;AACtC,OAAO,EAAE,SAAS,EAAE,MAAM,sBAAsB,CAAC;AACjD,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAI3D,OAAO,EAAE,mBAAmB,EAAE,MAAM,4BAA4B,CAAC;AACjE,OAAO,EAAE,OAAO,EAAE,MAAM,+BAA+B,CAAC;AAKxD,OAAO,EAAE,MAAM,EAAE,MAAM,kBAAkB,CAAC;AAC1C,OAAO,EAAE,wBAAwB,EAAE,MAAM,YAAY,CAAC;AAEtD,IAAI,oBAAoB,GAAe,EAAE,CAAC;AAC1C,MAAM,iBAAiB,GAAG,CAAC,QAAkB,EAAE,uBAA4B,EAAO,EAAE;IAChF,IAAI,QAAQ,CAAC,cAAc,EAAE,CAAC;QAC1B,OAAO;IACX,CAAC;IAED,uBAAuB,CAAC,UAAU,CAAC,IAAI,CAAC,QAAQ,CAAC,oBAAoB,EAAE,CAAC,CAAC;IAEnE,oBAAqB,CAAC,QAAQ,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC;AACpD,CAAC,CAAC;AAEF,MAAM,aAAa,GAAG,CAAC,IAAU,EAAE,kBAAuB,EAAO,EAAE;IAC/D,MAAM,mBAAmB,GAAQ,EAAE,CAAC;IAEpC,WAAW;IACX,MAAM,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC;IAChC,IAAI,QAAQ,EAAE,CAAC;QACX,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE,CAAC,eAAe,CAAC,QAAQ,CAAC,EAAE,CAAC,EAAE,CAAC;YAChD,+IAA+I;YAC/I,iBAAiB,CAAC,QAAQ,EAAE,kBAAkB,CAAC,UAAU,CAAC,CAAC;QAC/D,CAAC;IACL,CAAC;IAED,SAAS;IACT,IAAI,IAAI,CAAC,SAAS,EAAE,CAAC;QACjB,IAAI,CAAC,SAAS,CAAC,mBAAmB,CAAC,CAAC;IACxC,CAAC;IAED,OAAO,mBAAmB,CAAC;AAC/B,CAAC,CAAC;AAEF,MAAM,kBAAkB,GAAG,CAAC,IAAU,EAAE,mBAAwB,EAAE,EAAE;IAChE,IAAK,IAAa,CAAC,OAAO,EAAE,CAAC;QACzB,MAAM,IAAI,GAAG,IAAY,CAAC;QAC1B,0CAA0C;QAC1C,IAAI,IAAI,CAAC,cAAc,KAAK,SAAS,CAAC,qBAAqB,IAAI,IAAI,CAAC,cAAc,KAAK,SAAS,CAAC,mBAAmB,EAAE,CAAC;YACnH,MAAM,iBAAiB,GAAG,CAAC,QAAkB,EAAE,EAAE;gBAC7C,mBAAmB,CAAC,SAAS,GAAG,mBAAmB,CAAC,SAAS,IAAI,EAAE,CAAC;gBACpE,IAAI,IAAI,CAAC,QAAQ,IAAI,CAAC,mBAAmB,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC,GAAa,EAAE,EAAE,CAAC,GAAG,CAAC,EAAE,KAAgB,IAAI,CAAC,QAAS,CAAC,EAAE,CAAC,EAAE,CAAC;oBACnH,mBAAmB,CAAC,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC,SAAS,EAAE,CAAC,CAAC;gBAC7D,CAAC;YACL,CAAC,CAAC;YAEF,oBAAoB;YACpB,IAAI,IAAI,CAAC,QAAQ,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,cAAc,EAAE,CAAC;gBACjD,IAAI,IAAI,CAAC,QAAQ,YAAY,aAAa,EAAE,CAAC;oBACzC,mBAAmB,CAAC,cAAc,GAAG,mBAAmB,CAAC,cAAc,IAAI,EAAE,CAAC;oBAC9E,IAAI,CAAC,mBAAmB,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC,GAAa,EAAE,EAAE,CAAC,GAAG,CAAC,EAAE,KAAgB,IAAI,CAAC,QAAS,CAAC,EAAE,CAAC,EAAE,CAAC;wBACvG,mBAAmB,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,SAAS,EAAE,CAAC,CAAC;wBACnE,KAAK,MAAM,WAAW,IAAI,IAAI,CAAC,QAAQ,CAAC,YAAY,EAAE,CAAC;4BACnD,IAAI,WAAW,EAAE,CAAC;gCACd,iBAAiB,CAAC,WAAW,CAAC,CAAC;4BACnC,CAAC;wBACL,CAAC;oBACL,CAAC;gBACL,CAAC;qBAAM,CAAC;oBACJ,iBAAiB,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;gBACrC,CAAC;YACL,CAAC;iBAAM,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE,CAAC;gBACxB,iBAAiB,CAAC,IAAI,CAAC,QAAQ,EAAE,CAAC,eAAe,CAAC,CAAC;YACvD,CAAC;YAED,oBAAoB;YACpB,MAAM,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC;YAChC,IAAI,QAAQ,EAAE,CAAC;gBACX,IAAI,CAAC,mBAAmB,CAAC,UAAU,EAAE,CAAC;oBAClC,mBAAmB,CAAC,UAAU,GAAG,EAAE,CAAC;oBAEpC,mBAAmB,CAAC,UAAU,CAAC,KAAK,GAAG,EAAE,CAAC;oBAC1C,mBAAmB,CAAC,UAAU,CAAC,OAAO,GAAG,EAAE,CAAC;oBAC5C,mBAAmB,CAAC,UAAU,CAAC,SAAS,GAAG,EAAE,CAAC;oBAC9C,mBAAmB,CAAC,UAAU,CAAC,OAAO,GAAG,EAAE,CAAC;oBAC5C,mBAAmB,CAAC,UAAU,CAAC,OAAO,GAAG,EAAE,CAAC;oBAC5C,mBAAmB,CAAC,UAAU,CAAC,MAAM,GAAG,EAAE,CAAC;oBAC3C,mBAAmB,CAAC,UAAU,CAAC,UAAU,GAAG,EAAE,CAAC;oBAC/C,mBAAmB,CAAC,UAAU,CAAC,UAAU,GAAG,EAAE,CAAC;gBACnD,CAAC;gBAED,iBAAiB,CAAC,QAAQ,EAAE,mBAAmB,CAAC,UAAU,CAAC,CAAC;YAChE,CAAC;YACD,YAAY;YACZ,IAAI,IAAI,CAAC,QAAQ,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,cAAc,EAAE,CAAC;gBACjD,mBAAmB,CAAC,SAAS,GAAG,mBAAmB,CAAC,SAAS,IAAI,EAAE,CAAC;gBACpE,mBAAmB,CAAC,SAAS,CAAC,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,SAAS,EAAE,CAAC,CAAC;YAClE,CAAC;YAED,2BAA2B;YAC3B,mBAAmB,CAAC,MAAM,GAAG,mBAAmB,CAAC,MAAM,IAAI,EAAE,CAAC;YAC9D,mBAAmB,CAAC,MAAM,CAAC,IAAI,CAAC,aAAa,CAAC,IAAI,EAAE,mBAAmB,CAAC,CAAC,CAAC;QAC9E,CAAC;IACL,CAAC;SAAM,IAAI,IAAI,CAAC,YAAY,EAAE,KAAK,eAAe,EAAE,CAAC;QACjD,MAAM,aAAa,GAAG,IAAqB,CAAC;QAC5C,mBAAmB,CAAC,cAAc,CAAC,IAAI,CAAC,aAAa,CAAC,SAAS,EAAE,CAAC,CAAC;IACvE,CAAC;SAAM,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;QACtD,MAAM,MAAM,GAAG,IAAc,CAAC;QAC9B,mBAAmB,CAAC,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC,CAAC;IACzD,CAAC;SAAM,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;QACrD,MAAM,KAAK,GAAG,IAAa,CAAC;QAC5B,mBAAmB,CAAC,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,SAAS,EAAE,CAAC,CAAC;IACvD,CAAC;AACL,CAAC,CAAC;AAEF;;GAEG;AACH,MAAM,OAAO,eAAe;IACxB;;OAEG;IACI,MAAM,CAAC,UAAU;QACpB,oBAAoB,GAAG,EAAE,CAAC;IAC9B,CAAC;IAED;;;;;;OAMG;IACI,MAAM,CAAC,SAAS,CAAC,KAAY;QAChC,OAAO,eAAe,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC;IAC7C,CAAC;IAEO,MAAM,CAAC,UAAU,CAAC,KAAY,EAAE,sBAAsB,GAAG,IAAI;QACjE,MAAM,mBAAmB,GAAQ,EAAE,CAAC;QAEpC,IAAI,sBAAsB,IAAI,CAAC,KAAK,CAAC,SAAS,EAAE,CAAC,SAAS,CAAC,sBAAsB,IAAI,OAAO,CAAC,qBAAqB,EAAE,CAAC;YACjH,MAAM,CAAC,IAAI,CAAC,oIAAoI,CAAC,CAAC;QACtJ,CAAC;QAED,eAAe,CAAC,UAAU,EAAE,CAAC;QAE7B,QAAQ;QACR,mBAAmB,CAAC,wBAAwB,GAAG,KAAK,CAAC,wBAAwB,CAAC;QAC9E,mBAAmB,CAAC,SAAS,GAAG,KAAK,CAAC,SAAS,CAAC;QAChD,mBAAmB,CAAC,UAAU,GAAG,KAAK,CAAC,UAAU,CAAC,OAAO,EAAE,CAAC;QAC5D,mBAAmB,CAAC,YAAY,GAAG,KAAK,CAAC,YAAY,CAAC,OAAO,EAAE,CAAC;QAChE,mBAAmB,CAAC,OAAO,GAAG,KAAK,CAAC,OAAO,CAAC,OAAO,EAAE,CAAC;QACtD,mBAAmB,CAAC,iBAAiB,GAAG,KAAK,CAAC,iBAAiB,CAAC;QAChE,mBAAmB,CAAC,oBAAoB,GAAG,KAAK,CAAC,oBAAoB,CAAC;QAEtE,MAAM;QACN,IAAI,KAAK,CAAC,OAAO,KAAK,SAAS,IAAI,KAAK,CAAC,OAAO,KAAK,IAAI,EAAE,CAAC;YACxD,mBAAmB,CAAC,OAAO,GAAG,KAAK,CAAC,OAAO,CAAC;QAChD,CAAC;QACD,IAAI,KAAK,CAAC,QAAQ,KAAK,SAAS,IAAI,KAAK,CAAC,QAAQ,KAAK,IAAI,EAAE,CAAC;YAC1D,mBAAmB,CAAC,QAAQ,GAAG,KAAK,CAAC,QAAQ,CAAC,OAAO,EAAE,CAAC;QAC5D,CAAC;QACD,IAAI,KAAK,CAAC,QAAQ,KAAK,SAAS,IAAI,KAAK,CAAC,QAAQ,KAAK,IAAI,EAAE,CAAC;YAC1D,mBAAmB,CAAC,QAAQ,GAAG,KAAK,CAAC,QAAQ,CAAC;QAClD,CAAC;QACD,IAAI,KAAK,CAAC,MAAM,KAAK,SAAS,IAAI,KAAK,CAAC,MAAM,KAAK,IAAI,EAAE,CAAC;YACtD,mBAAmB,CAAC,MAAM,GAAG,KAAK,CAAC,MAAM,CAAC;QAC9C,CAAC;QACD,IAAI,KAAK,CAAC,UAAU,KAAK,SAAS,IAAI,KAAK,CAAC,UAAU,KAAK,IAAI,EAAE,CAAC;YAC9D,mBAAmB,CAAC,UAAU,GAAG,KAAK,CAAC,UAAU,CAAC;QACtD,CAAC;QAED,SAAS;QACT,IAAI,wBAAwB,CAAC,KAAK,CAAC,gBAAgB,CAAC,IAAI,KAAK,CAAC,gBAAgB,EAAE,EAAE,CAAC;YAC/E,MAAM,YAAY,GAAG,KAAK,CAAC,gBAAgB,EAAE,CAAC;YAE9C,IAAI,YAAY,EAAE,CAAC;gBACf,mBAAmB,CAAC,cAAc,GAAG,IAAI,CAAC;gBAC1C,mBAAmB,CAAC,cAAc,GAAG,YAAY,CAAC,OAAO,CAAC,OAAO,EAAE,CAAC;gBACpE,mBAAmB,CAAC,aAAa,GAAG,YAAY,CAAC,oBAAoB,EAAE,CAAC;YAC5E,CAAC;QACL,CAAC;QAED,WAAW;QACX,IAAI,KAAK,CAAC,QAAQ,EAAE,CAAC;YACjB,mBAAmB,CAAC,QAAQ,GAAG,KAAK,CAAC,QAAQ,CAAC;QAClD,CAAC;QAED,gBAAgB;QAChB,mBAAmB,CAAC,mBAAmB,GAAG,EAAE,CAAC;QAC7C,KAAK,MAAM,YAAY,IAAI,KAAK,CAAC,MAAM,EAAE,CAAC;YACtC,MAAM,OAAO,GAAU,YAAa,CAAC,kBAAkB,CAAC;YAExD,IAAI,OAAO,EAAE,CAAC;gBACV,mBAAmB,CAAC,mBAAmB,CAAC,IAAI,CAAC,OAAO,CAAC,SAAS,EAAE,CAAC,CAAC;YACtE,CAAC;QACL,CAAC;QAED,SAAS;QACT,mBAAmB,CAAC,MAAM,GAAG,EAAE,CAAC;QAChC,IAAI,KAAa,CAAC;QAClB,IAAI,KAAY,CAAC;QACjB,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,KAAK,CAAC,MAAM,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE,CAAC;YACnD,KAAK,GAAG,KAAK,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;YAE5B,IAAI,CAAC,KAAK,CAAC,cAAc,EAAE,CAAC;gBACxB,mBAAmB,CAAC,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,SAAS,EAAE,CAAC,CAAC;YACvD,CAAC;QACL,CAAC;QAED,UAAU;QACV,mBAAmB,CAAC,OAAO,GAAG,EAAE,CAAC;QACjC,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,KAAK,CAAC,OAAO,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE,CAAC;YACpD,MAAM,MAAM,GAAG,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;YAEpC,IAAI,CAAC,MAAM,CAAC,cAAc,EAAE,CAAC;gBACzB,mBAAmB,CAAC,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC,CAAC;YACzD,CAAC;QACL,CAAC;QAED,IAAI,KAAK,CAAC,YAAY,EAAE,CAAC;YACrB,mBAAmB,CAAC,cAAc,GAAG,KAAK,CAAC,YAAY,CAAC,EAAE,CAAC;QAC/D,CAAC;QAED,aAAa;QACb,mBAAmB,CAAC,0BAA0B,CAAC,KAAK,EAAE,mBAAmB,CAAC,CAAC;QAE3E,mBAAmB;QACnB,IAAI,KAAK,CAAC,eAAe,IAAI,KAAK,CAAC,eAAe,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;YAC5D,mBAAmB,CAAC,eAAe,GAAG,EAAE,CAAC;YACzC,KAAK,IAAI,mBAAmB,GAAG,CAAC,EAAE,mBAAmB,GAAG,KAAK,CAAC,eAAe,CAAC,MAAM,EAAE,mBAAmB,EAAE,EAAE,CAAC;gBAC1G,MAAM,cAAc,GAAG,KAAK,CAAC,eAAe,CAAC,mBAAmB,CAAC,CAAC;gBAElE,mBAAmB,CAAC,eAAe,CAAC,IAAI,CAAC,cAAc,CAAC,SAAS,EAAE,CAAC,CAAC;YACzE,CAAC;QACL,CAAC;QAED,oBAAoB;QACpB,IAAI,KAAK,CAAC,gBAAgB,IAAI,KAAK,CAAC,gBAAgB,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;YAC9D,mBAAmB,CAAC,gBAAgB,GAAG,EAAE,CAAC;YAE1C,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,KAAK,CAAC,gBAAgB,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE,CAAC;gBAC7D,MAAM,eAAe,GAAG,KAAK,CAAC,gBAAgB,CAAC,KAAK,CAAC,CAAC;gBACtD,mBAAmB,CAAC,gBAAgB,CAAC,IAAI,CAAC,eAAe,CAAC,SAAS,EAAE,CAAC,CAAC;YAC3E,CAAC;QACL,CAAC;QAED,YAAY;QACZ,mBAAmB,CAAC,SAAS,GAAG,EAAE,CAAC;QACnC,mBAAmB,CAAC,cAAc,GAAG,EAAE,CAAC;QACxC,IAAI,QAAkB,CAAC;QACvB,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,KAAK,CAAC,SAAS,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE,CAAC;YACtD,QAAQ,GAAG,KAAK,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC;YAClC,IAAI,CAAC,QAAQ,CAAC,cAAc,EAAE,CAAC;gBAC3B,mBAAmB,CAAC,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC,SAAS,EAAE,CAAC,CAAC;YAC7D,CAAC;QACL,CAAC;QAED,iBAAiB;QACjB,mBAAmB,CAAC,cAAc,GAAG,EAAE,CAAC;QACxC,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,KAAK,CAAC,cAAc,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE,CAAC;YAC3D,MAAM,aAAa,GAAG,KAAK,CAAC,cAAc,CAAC,KAAK,CAAC,CAAC;YAClD,mBAAmB,CAAC,cAAc,CAAC,IAAI,CAAC,aAAa,CAAC,SAAS,EAAE,CAAC,CAAC;QACvE,CAAC;QAED,sBAAsB;QACtB,IAAI,KAAK,CAAC,kBAAkB,EAAE,CAAC;YAC3B,IAAK,KAAK,CAAC,kBAAkC,CAAC,MAAM,EAAE,CAAC;gBACnD,mBAAmB,CAAC,kBAAkB,GAAG,KAAK,CAAC,kBAAkB,CAAC,SAAS,EAAE,CAAC;YAClF,CAAC;iBAAM,CAAC;gBACJ,mBAAmB,CAAC,kBAAkB,GAAG,KAAK,CAAC,kBAAkB,CAAC,IAAI,CAAC;gBACvE,mBAAmB,CAAC,2BAA2B,GAAI,KAAK,CAAC,kBAAkC,CAAC,SAAS,CAAC;YAC1G,CAAC;QACL,CAAC;QAED,wBAAwB;QACxB,mBAAmB,CAAC,oBAAoB,GAAG,KAAK,CAAC,oBAAoB,CAAC;QAEtE,gBAAgB;QAChB,mBAAmB,CAAC,YAAY,GAAG,KAAK,CAAC,YAAY,CAAC;QAEtD,YAAY;QACZ,mBAAmB,CAAC,SAAS,GAAG,EAAE,CAAC;QACnC,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,KAAK,CAAC,SAAS,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE,CAAC;YACtD,MAAM,QAAQ,GAAG,KAAK,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC;YACxC,IAAI,CAAC,QAAQ,CAAC,cAAc,EAAE,CAAC;gBAC3B,mBAAmB,CAAC,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC,SAAS,EAAE,CAAC,CAAC;YAC7D,CAAC;QACL,CAAC;QAED,kBAAkB;QAClB,mBAAmB,CAAC,cAAc,GAAG,EAAE,CAAC;QACxC,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,KAAK,CAAC,cAAc,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE,CAAC;YAC3D,IAAI,CAAC,KAAK,CAAC,cAAc,CAAC,KAAK,CAAC,CAAC,cAAc,EAAE,CAAC;gBAC9C,mBAAmB,CAAC,cAAc,CAAC,IAAI,CAAC,KAAK,CAAC,cAAc,CAAC,KAAK,CAAC,CAAC,SAAS,EAAE,CAAC,CAAC;YACrF,CAAC;QACL,CAAC;QAED,aAAa;QACb,mBAAmB,CAAC,UAAU,GAAG,EAAE,CAAC;QAEpC,mBAAmB,CAAC,UAAU,CAAC,KAAK,GAAG,EAAE,CAAC;QAC1C,mBAAmB,CAAC,UAAU,CAAC,OAAO,GAAG,EAAE,CAAC;QAC5C,mBAAmB,CAAC,UAAU,CAAC,SAAS,GAAG,EAAE,CAAC;QAC9C,mBAAmB,CAAC,UAAU,CAAC,OAAO,GAAG,EAAE,CAAC;QAC5C,mBAAmB,CAAC,UAAU,CAAC,OAAO,GAAG,EAAE,CAAC;QAC5C,mBAAmB,CAAC,UAAU,CAAC,MAAM,GAAG,EAAE,CAAC;QAC3C,mBAAmB,CAAC,UAAU,CAAC,UAAU,GAAG,EAAE,CAAC;QAC/C,mBAAmB,CAAC,UAAU,CAAC,UAAU,GAAG,EAAE,CAAC;QAE/C,oBAAoB,GAAG,EAAE,CAAC;QAC1B,MAAM,UAAU,GAAG,KAAK,CAAC,aAAa,EAAE,CAAC;QACzC,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,UAAU,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE,CAAC;YACjD,MAAM,QAAQ,GAAG,UAAU,CAAC,KAAK,CAAC,CAAC;YAEnC,IAAI,QAAQ,CAAC,OAAO,EAAE,EAAE,CAAC;gBACrB,iBAAiB,CAAC,QAAQ,EAAE,mBAAmB,CAAC,UAAU,CAAC,CAAC;YAChE,CAAC;QACL,CAAC;QAED,SAAS;QACT,mBAAmB,CAAC,MAAM,GAAG,EAAE,CAAC;QAChC,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,KAAK,CAAC,MAAM,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE,CAAC;YACnD,MAAM,YAAY,GAAG,KAAK,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;YAEzC,+FAA+F;YAC/F,IAAI,YAAY,YAAY,IAAI,IAAI,YAAY,CAAC,YAAY,EAAE,KAAK,gCAAgC,EAAE,CAAC;gBACnG,MAAM,IAAI,GAAG,YAAY,CAAC;gBAC1B,IAAI,CAAC,IAAI,CAAC,cAAc,EAAE,CAAC;oBACvB,IAAI,IAAI,CAAC,cAAc,KAAK,SAAS,CAAC,qBAAqB,IAAI,IAAI,CAAC,cAAc,KAAK,SAAS,CAAC,mBAAmB,EAAE,CAAC;wBACnH,mBAAmB,CAAC,MAAM,CAAC,IAAI,CAAC,aAAa,CAAC,IAAI,EAAE,mBAAmB,CAAC,CAAC,CAAC;oBAC9E,CAAC;gBACL,CAAC;YACL,CAAC;QACL,CAAC;QAED,oBAAoB;QACpB,mBAAmB,CAAC,eAAe,GAAG,EAAE,CAAC;QACzC,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,KAAK,CAAC,eAAe,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE,CAAC;YAC5D,MAAM,cAAc,GAAG,KAAK,CAAC,eAAe,CAAC,KAAK,CAAC,CAAC;YACpD,IAAI,CAAC,cAAc,CAAC,cAAc,EAAE,CAAC;gBACjC,mBAAmB,CAAC,eAAe,CAAC,IAAI,CAAC,cAAc,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC,CAAC;YAC9E,CAAC;QACL,CAAC;QAED,iBAAiB;QACjB,mBAAmB,CAAC,aAAa,GAAG,EAAE,CAAC;QACvC,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,KAAK,CAAC,aAAa,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE,CAAC;YAC1D,MAAM,WAAW,GAAG,KAAK,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;YAC/C,IAAI,CAAC,WAAW,CAAC,cAAc,EAAE,CAAC;gBAC9B,mBAAmB,CAAC,aAAa,CAAC,IAAI,CAAC,WAAW,CAAC,SAAS,EAAE,CAAC,CAAC;YACpE,CAAC;QACL,CAAC;QAED,iBAAiB;QACjB,IAAI,KAAK,CAAC,aAAa,EAAE,CAAC;YACtB,mBAAmB,CAAC,OAAO,GAAG,KAAK,CAAC,aAAa,CAAC,SAAS,CAAC,OAAO,CAAC,CAAC;QACzE,CAAC;QAED,aAAa;QACb,KAAK,MAAM,SAAS,IAAI,KAAK,CAAC,uBAAuB,EAAE,CAAC;YACpD,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAAC,CAAC;QAC7C,CAAC;QAED,UAAU;QACV,IAAI,KAAK,CAAC,cAAc,EAAE,CAAC;YACvB,mBAAmB,CAAC,cAAc,GAAG,EAAE,CAAC;YACxC,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,KAAK,CAAC,cAAc,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE,CAAC;gBAC3D,MAAM,aAAa,GAAG,KAAK,CAAC,cAAc,CAAC,KAAK,CAAC,CAAC;gBAClD,IAAI,CAAC,aAAa,CAAC,cAAc,EAAE,CAAC;oBAChC,mBAAmB,CAAC,cAAc,CAAC,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC,CAAC;gBAC3E,CAAC;YACL,CAAC;QACL,CAAC;QAED,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAED;;;;OAIG;IACI,MAAM,CAAC,KAAK,CAAC,cAAc,CAAC,KAAY;QAC3C,MAAM,mBAAmB,GAAG,eAAe,CAAC,UAAU,CAAC,KAAK,EAAE,KAAK,CAAC,CAAC;QAErE,MAAM,QAAQ,GAAwB,EAAE,CAAC;QAEzC,IAAI,CAAC,gBAAgB,CAAC,mBAAmB,EAAE,QAAQ,CAAC,CAAC;QAErD,MAAM,OAAO,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC;QAC5B,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEO,MAAM,CAAC,gBAAgB,CAAC,GAAQ,EAAE,QAA6B;QACnE,IAAI,KAAK,CAAC,OAAO,CAAC,GAAG,CAAC,EAAE,CAAC;YACrB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE,CAAC;gBAClC,MAAM,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC;gBACjB,IAAI,CAAC,YAAY,OAAO,EAAE,CAAC;oBACvB,+EAA+E;oBAC/E,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAQ,EAAE,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC;gBACxD,CAAC;qBAAM,IAAI,CAAC,YAAY,MAAM,IAAI,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,CAAC;oBACjD,IAAI,CAAC,gBAAgB,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC;gBACvC,CAAC;YACL,CAAC;QACL,CAAC;aAAM,IAAI,GAAG,YAAY,MAAM,EAAE,CAAC;YAC/B,KAAK,MAAM,IAAI,IAAI,GAAG,EAAE,CAAC;gBACrB,IAAI,MAAM,CAAC,SAAS,CAAC,cAAc,CAAC,IAAI,CAAC,GAAG,EAAE,IAAI,CAAC,EAAE,CAAC;oBAClD,MAAM,CAAC,GAAG,GAAG,CAAC,IAAI,CAAC,CAAC;oBACpB,IAAI,CAAC,YAAY,OAAO,EAAE,CAAC;wBACvB,+EAA+E;wBAC/E,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAQ,EAAE,EAAE,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC;oBAC3D,CAAC;yBAAM,IAAI,CAAC,YAAY,MAAM,IAAI,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,CAAC;wBACjD,IAAI,CAAC,gBAAgB,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC;oBACvC,CAAC;gBACL,CAAC;YACL,CAAC;QACL,CAAC;IACL,CAAC;IAED;;;;;;OAMG;IACI,MAAM,CAAC,aAAa,CAAC,WAAgB,CAAC,oBAAoB,EAAE,cAAuB,KAAK,EAAE,eAAwB,KAAK;QAC1H,MAAM,mBAAmB,GAAQ,EAAE,CAAC;QACpC,mBAAmB,CAAC,MAAM,GAAG,EAAE,CAAC;QAChC,mBAAmB,CAAC,cAAc,GAAG,EAAE,CAAC;QACxC,mBAAmB,CAAC,OAAO,GAAG,EAAE,CAAC;QACjC,mBAAmB,CAAC,MAAM,GAAG,EAAE,CAAC;QAEhC,eAAe,CAAC,UAAU,EAAE,CAAC;QAE7B,WAAW,GAAG,WAAW,YAAY,KAAK,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC;QAEzE,IAAI,WAAW,IAAI,YAAY,EAAE,CAAC;YAC9B,0EAA0E;YAC1E,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,WAAW,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE,CAAC;gBAC1C,IAAI,YAAY,EAAE,CAAC;oBACf,MAAM,WAAW,GAAG,WAAW,CAAC,CAAC,CAAC,CAAC,cAAc,EAAE,CAAC;oBACpD,KAAK,MAAM,IAAI,IAAI,WAAW,EAAE,CAAC;wBAC7B,IAAI,WAAW,CAAC,OAAO,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,cAAc,EAAE,CAAC;4BACxD,WAAW,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;wBAC3B,CAAC;oBACL,CAAC;gBACL,CAAC;gBACD,wDAAwD;gBACxD,IAAI,WAAW,IAAI,WAAW,CAAC,CAAC,CAAC,CAAC,MAAM,IAAI,WAAW,CAAC,OAAO,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,cAAc,EAAE,CAAC;oBAClI,WAAW,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC;gBAC5C,CAAC;YACL,CAAC;QACL,CAAC;QAED,KAAK,MAAM,IAAI,IAAI,WAAW,EAAE,CAAC;YAC7B,kBAAkB,CAAC,IAAI,EAAE,mBAAmB,CAAC,CAAC;QAClD,CAAC;QAED,OAAO,mBAAmB,CAAC;IAC/B,CAAC;CACJ","sourcesContent":["import { type Geometry } from \"../Meshes/geometry\";\r\nimport { Mesh } from \"../Meshes/mesh\";\r\nimport { Constants } from \"../Engines/constants\";\r\nimport { MultiMaterial } from \"../Materials/multiMaterial\";\r\nimport { type Material } from \"../Materials/material\";\r\nimport { type Scene } from \"../scene\";\r\nimport { type Light } from \"../Lights/light\";\r\nimport { SerializationHelper } from \"./decorators.serialization\";\r\nimport { Texture } from \"../Materials/Textures/texture\";\r\nimport { type CubeTexture } from \"../Materials/Textures/cubeTexture\";\r\nimport { type Node } from \"../node\";\r\nimport { type TransformNode } from \"../Meshes/transformNode\";\r\nimport { type Camera } from \"../Cameras/camera\";\r\nimport { Logger } from \"core/Misc/logger\";\r\nimport { _IsSideEffectImplemented } from \"./devTools\";\r\n\r\nlet SerializedGeometries: Geometry[] = [];\r\nconst SerializeGeometry = (geometry: Geometry, serializationGeometries: any): any => {\r\n if (geometry.doNotSerialize) {\r\n return;\r\n }\r\n\r\n serializationGeometries.vertexData.push(geometry.serializeVerticeData());\r\n\r\n (<any>SerializedGeometries)[geometry.id] = true;\r\n};\r\n\r\nconst SerializeMesh = (mesh: Mesh, serializationScene: any): any => {\r\n const serializationObject: any = {};\r\n\r\n // Geometry\r\n const geometry = mesh._geometry;\r\n if (geometry) {\r\n if (!mesh.getScene().getGeometryById(geometry.id)) {\r\n // Geometry was in the memory but not added to the scene, nevertheless it's better to serialize to be able to reload the mesh with its geometry\r\n SerializeGeometry(geometry, serializationScene.geometries);\r\n }\r\n }\r\n\r\n // Custom\r\n if (mesh.serialize) {\r\n mesh.serialize(serializationObject);\r\n }\r\n\r\n return serializationObject;\r\n};\r\n\r\nconst FinalizeSingleNode = (node: Node, serializationObject: any) => {\r\n if ((node as Mesh)._isMesh) {\r\n const mesh = node as Mesh;\r\n //only works if the mesh is already loaded\r\n if (mesh.delayLoadState === Constants.DELAYLOADSTATE_LOADED || mesh.delayLoadState === Constants.DELAYLOADSTATE_NONE) {\r\n const serializeMaterial = (material: Material) => {\r\n serializationObject.materials = serializationObject.materials || [];\r\n if (mesh.material && !serializationObject.materials.some((mat: Material) => mat.id === (<Material>mesh.material).id)) {\r\n serializationObject.materials.push(material.serialize());\r\n }\r\n };\r\n\r\n //serialize material\r\n if (mesh.material && !mesh.material.doNotSerialize) {\r\n if (mesh.material instanceof MultiMaterial) {\r\n serializationObject.multiMaterials = serializationObject.multiMaterials || [];\r\n if (!serializationObject.multiMaterials.some((mat: Material) => mat.id === (<Material>mesh.material).id)) {\r\n serializationObject.multiMaterials.push(mesh.material.serialize());\r\n for (const submaterial of mesh.material.subMaterials) {\r\n if (submaterial) {\r\n serializeMaterial(submaterial);\r\n }\r\n }\r\n }\r\n } else {\r\n serializeMaterial(mesh.material);\r\n }\r\n } else if (!mesh.material) {\r\n serializeMaterial(mesh.getScene().defaultMaterial);\r\n }\r\n\r\n //serialize geometry\r\n const geometry = mesh._geometry;\r\n if (geometry) {\r\n if (!serializationObject.geometries) {\r\n serializationObject.geometries = {};\r\n\r\n serializationObject.geometries.boxes = [];\r\n serializationObject.geometries.spheres = [];\r\n serializationObject.geometries.cylinders = [];\r\n serializationObject.geometries.toruses = [];\r\n serializationObject.geometries.grounds = [];\r\n serializationObject.geometries.planes = [];\r\n serializationObject.geometries.torusKnots = [];\r\n serializationObject.geometries.vertexData = [];\r\n }\r\n\r\n SerializeGeometry(geometry, serializationObject.geometries);\r\n }\r\n // Skeletons\r\n if (mesh.skeleton && !mesh.skeleton.doNotSerialize) {\r\n serializationObject.skeletons = serializationObject.skeletons || [];\r\n serializationObject.skeletons.push(mesh.skeleton.serialize());\r\n }\r\n\r\n //serialize the actual mesh\r\n serializationObject.meshes = serializationObject.meshes || [];\r\n serializationObject.meshes.push(SerializeMesh(mesh, serializationObject));\r\n }\r\n } else if (node.getClassName() === \"TransformNode\") {\r\n const transformNode = node as TransformNode;\r\n serializationObject.transformNodes.push(transformNode.serialize());\r\n } else if (node.getClassName().indexOf(\"Camera\") !== -1) {\r\n const camera = node as Camera;\r\n serializationObject.cameras.push(camera.serialize());\r\n } else if (node.getClassName().indexOf(\"Light\") !== -1) {\r\n const light = node as Light;\r\n serializationObject.lights.push(light.serialize());\r\n }\r\n};\r\n\r\n/**\r\n * Class used to serialize a scene into a string\r\n */\r\nexport class SceneSerializer {\r\n /**\r\n * Clear cache used by a previous serialization\r\n */\r\n public static ClearCache(): void {\r\n SerializedGeometries = [];\r\n }\r\n\r\n /**\r\n * Serialize a scene into a JSON compatible object\r\n * Note that if the current engine does not support synchronous texture reading (like WebGPU), you should use SerializeAsync instead\r\n * as else you may not retrieve the proper base64 encoded texture data (when using the Texture.ForceSerializeBuffers flag)\r\n * @param scene defines the scene to serialize\r\n * @returns a JSON compatible object\r\n */\r\n public static Serialize(scene: Scene): any {\r\n return SceneSerializer._Serialize(scene);\r\n }\r\n\r\n private static _Serialize(scene: Scene, checkSyncReadSupported = true): any {\r\n const serializationObject: any = {};\r\n\r\n if (checkSyncReadSupported && !scene.getEngine()._features.supportSyncTextureRead && Texture.ForceSerializeBuffers) {\r\n Logger.Warn(\"The serialization object may not contain the proper base64 encoded texture data! You should use the SerializeAsync method instead.\");\r\n }\r\n\r\n SceneSerializer.ClearCache();\r\n\r\n // Scene\r\n serializationObject.useDelayedTextureLoading = scene.useDelayedTextureLoading;\r\n serializationObject.autoClear = scene.autoClear;\r\n serializationObject.clearColor = scene.clearColor.asArray();\r\n serializationObject.ambientColor = scene.ambientColor.asArray();\r\n serializationObject.gravity = scene.gravity.asArray();\r\n serializationObject.collisionsEnabled = scene.collisionsEnabled;\r\n serializationObject.useRightHandedSystem = scene.useRightHandedSystem;\r\n\r\n // Fog\r\n if (scene.fogMode !== undefined && scene.fogMode !== null) {\r\n serializationObject.fogMode = scene.fogMode;\r\n }\r\n if (scene.fogColor !== undefined && scene.fogColor !== null) {\r\n serializationObject.fogColor = scene.fogColor.asArray();\r\n }\r\n if (scene.fogStart !== undefined && scene.fogStart !== null) {\r\n serializationObject.fogStart = scene.fogStart;\r\n }\r\n if (scene.fogEnd !== undefined && scene.fogEnd !== null) {\r\n serializationObject.fogEnd = scene.fogEnd;\r\n }\r\n if (scene.fogDensity !== undefined && scene.fogDensity !== null) {\r\n serializationObject.fogDensity = scene.fogDensity;\r\n }\r\n\r\n //Physics\r\n if (_IsSideEffectImplemented(scene.isPhysicsEnabled) && scene.isPhysicsEnabled()) {\r\n const physicEngine = scene.getPhysicsEngine();\r\n\r\n if (physicEngine) {\r\n serializationObject.physicsEnabled = true;\r\n serializationObject.physicsGravity = physicEngine.gravity.asArray();\r\n serializationObject.physicsEngine = physicEngine.getPhysicsPluginName();\r\n }\r\n }\r\n\r\n // Metadata\r\n if (scene.metadata) {\r\n serializationObject.metadata = scene.metadata;\r\n }\r\n\r\n // Morph targets\r\n serializationObject.morphTargetManagers = [];\r\n for (const abstractMesh of scene.meshes) {\r\n const manager = (<Mesh>abstractMesh).morphTargetManager;\r\n\r\n if (manager) {\r\n serializationObject.morphTargetManagers.push(manager.serialize());\r\n }\r\n }\r\n\r\n // Lights\r\n serializationObject.lights = [];\r\n let index: number;\r\n let light: Light;\r\n for (index = 0; index < scene.lights.length; index++) {\r\n light = scene.lights[index];\r\n\r\n if (!light.doNotSerialize) {\r\n serializationObject.lights.push(light.serialize());\r\n }\r\n }\r\n\r\n // Cameras\r\n serializationObject.cameras = [];\r\n for (index = 0; index < scene.cameras.length; index++) {\r\n const camera = scene.cameras[index];\r\n\r\n if (!camera.doNotSerialize) {\r\n serializationObject.cameras.push(camera.serialize());\r\n }\r\n }\r\n\r\n if (scene.activeCamera) {\r\n serializationObject.activeCameraID = scene.activeCamera.id;\r\n }\r\n\r\n // Animations\r\n SerializationHelper.AppendSerializedAnimations(scene, serializationObject);\r\n\r\n // Animation Groups\r\n if (scene.animationGroups && scene.animationGroups.length > 0) {\r\n serializationObject.animationGroups = [];\r\n for (let animationGroupIndex = 0; animationGroupIndex < scene.animationGroups.length; animationGroupIndex++) {\r\n const animationGroup = scene.animationGroups[animationGroupIndex];\r\n\r\n serializationObject.animationGroups.push(animationGroup.serialize());\r\n }\r\n }\r\n\r\n // Reflection probes\r\n if (scene.reflectionProbes && scene.reflectionProbes.length > 0) {\r\n serializationObject.reflectionProbes = [];\r\n\r\n for (index = 0; index < scene.reflectionProbes.length; index++) {\r\n const reflectionProbe = scene.reflectionProbes[index];\r\n serializationObject.reflectionProbes.push(reflectionProbe.serialize());\r\n }\r\n }\r\n\r\n // Materials\r\n serializationObject.materials = [];\r\n serializationObject.multiMaterials = [];\r\n let material: Material;\r\n for (index = 0; index < scene.materials.length; index++) {\r\n material = scene.materials[index];\r\n if (!material.doNotSerialize) {\r\n serializationObject.materials.push(material.serialize());\r\n }\r\n }\r\n\r\n // MultiMaterials\r\n serializationObject.multiMaterials = [];\r\n for (index = 0; index < scene.multiMaterials.length; index++) {\r\n const multiMaterial = scene.multiMaterials[index];\r\n serializationObject.multiMaterials.push(multiMaterial.serialize());\r\n }\r\n\r\n // Environment texture\r\n if (scene.environmentTexture) {\r\n if ((scene.environmentTexture as CubeTexture)._files) {\r\n serializationObject.environmentTexture = scene.environmentTexture.serialize();\r\n } else {\r\n serializationObject.environmentTexture = scene.environmentTexture.name;\r\n serializationObject.environmentTextureRotationY = (scene.environmentTexture as CubeTexture).rotationY;\r\n }\r\n }\r\n\r\n // Environment Intensity\r\n serializationObject.environmentIntensity = scene.environmentIntensity;\r\n\r\n // IBL Intensity\r\n serializationObject.iblIntensity = scene.iblIntensity;\r\n\r\n // Skeletons\r\n serializationObject.skeletons = [];\r\n for (index = 0; index < scene.skeletons.length; index++) {\r\n const skeleton = scene.skeletons[index];\r\n if (!skeleton.doNotSerialize) {\r\n serializationObject.skeletons.push(skeleton.serialize());\r\n }\r\n }\r\n\r\n // Transform nodes\r\n serializationObject.transformNodes = [];\r\n for (index = 0; index < scene.transformNodes.length; index++) {\r\n if (!scene.transformNodes[index].doNotSerialize) {\r\n serializationObject.transformNodes.push(scene.transformNodes[index].serialize());\r\n }\r\n }\r\n\r\n // Geometries\r\n serializationObject.geometries = {};\r\n\r\n serializationObject.geometries.boxes = [];\r\n serializationObject.geometries.spheres = [];\r\n serializationObject.geometries.cylinders = [];\r\n serializationObject.geometries.toruses = [];\r\n serializationObject.geometries.grounds = [];\r\n serializationObject.geometries.planes = [];\r\n serializationObject.geometries.torusKnots = [];\r\n serializationObject.geometries.vertexData = [];\r\n\r\n SerializedGeometries = [];\r\n const geometries = scene.getGeometries();\r\n for (index = 0; index < geometries.length; index++) {\r\n const geometry = geometries[index];\r\n\r\n if (geometry.isReady()) {\r\n SerializeGeometry(geometry, serializationObject.geometries);\r\n }\r\n }\r\n\r\n // Meshes\r\n serializationObject.meshes = [];\r\n for (index = 0; index < scene.meshes.length; index++) {\r\n const abstractMesh = scene.meshes[index];\r\n\r\n // GaussianSplattingPartProxyMesh would be serialized with the GaussianSplattingMesh holding it\r\n if (abstractMesh instanceof Mesh && abstractMesh.getClassName() !== \"GaussianSplattingPartProxyMesh\") {\r\n const mesh = abstractMesh;\r\n if (!mesh.doNotSerialize) {\r\n if (mesh.delayLoadState === Constants.DELAYLOADSTATE_LOADED || mesh.delayLoadState === Constants.DELAYLOADSTATE_NONE) {\r\n serializationObject.meshes.push(SerializeMesh(mesh, serializationObject));\r\n }\r\n }\r\n }\r\n }\r\n\r\n // Particles Systems\r\n serializationObject.particleSystems = [];\r\n for (index = 0; index < scene.particleSystems.length; index++) {\r\n const particleSystem = scene.particleSystems[index];\r\n if (!particleSystem.doNotSerialize) {\r\n serializationObject.particleSystems.push(particleSystem.serialize(false));\r\n }\r\n }\r\n\r\n // Post processes\r\n serializationObject.postProcesses = [];\r\n for (index = 0; index < scene.postProcesses.length; index++) {\r\n const postProcess = scene.postProcesses[index];\r\n if (!postProcess.doNotSerialize) {\r\n serializationObject.postProcesses.push(postProcess.serialize());\r\n }\r\n }\r\n\r\n // Action Manager\r\n if (scene.actionManager) {\r\n serializationObject.actions = scene.actionManager.serialize(\"scene\");\r\n }\r\n\r\n // Components\r\n for (const component of scene._serializableComponents) {\r\n component.serialize(serializationObject);\r\n }\r\n\r\n // Sprites\r\n if (scene.spriteManagers) {\r\n serializationObject.spriteManagers = [];\r\n for (index = 0; index < scene.spriteManagers.length; index++) {\r\n const spriteManager = scene.spriteManagers[index];\r\n if (!spriteManager.doNotSerialize) {\r\n serializationObject.spriteManagers.push(spriteManager.serialize(true));\r\n }\r\n }\r\n }\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Serialize a scene into a JSON compatible object\r\n * @param scene defines the scene to serialize\r\n * @returns a JSON promise compatible object\r\n */\r\n public static async SerializeAsync(scene: Scene): Promise<any> {\r\n const serializationObject = SceneSerializer._Serialize(scene, false);\r\n\r\n const promises: Array<Promise<any>> = [];\r\n\r\n this._CollectPromises(serializationObject, promises);\r\n\r\n await Promise.all(promises);\r\n return serializationObject;\r\n }\r\n\r\n private static _CollectPromises(obj: any, promises: Array<Promise<any>>): void {\r\n if (Array.isArray(obj)) {\r\n for (let i = 0; i < obj.length; ++i) {\r\n const o = obj[i];\r\n if (o instanceof Promise) {\r\n // eslint-disable-next-line @typescript-eslint/no-unsafe-return, github/no-then\r\n promises.push(o.then((res: any) => (obj[i] = res)));\r\n } else if (o instanceof Object || Array.isArray(o)) {\r\n this._CollectPromises(o, promises);\r\n }\r\n }\r\n } else if (obj instanceof Object) {\r\n for (const name in obj) {\r\n if (Object.prototype.hasOwnProperty.call(obj, name)) {\r\n const o = obj[name];\r\n if (o instanceof Promise) {\r\n // eslint-disable-next-line @typescript-eslint/no-unsafe-return, github/no-then\r\n promises.push(o.then((res: any) => (obj[name] = res)));\r\n } else if (o instanceof Object || Array.isArray(o)) {\r\n this._CollectPromises(o, promises);\r\n }\r\n }\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Serialize a mesh into a JSON compatible object\r\n * @param toSerialize defines the mesh to serialize\r\n * @param withParents defines if parents must be serialized as well\r\n * @param withChildren defines if children must be serialized as well\r\n * @returns a JSON compatible object\r\n */\r\n public static SerializeMesh(toSerialize: any /* Mesh || Mesh[] */, withParents: boolean = false, withChildren: boolean = false): any {\r\n const serializationObject: any = {};\r\n serializationObject.meshes = [];\r\n serializationObject.transformNodes = [];\r\n serializationObject.cameras = [];\r\n serializationObject.lights = [];\r\n\r\n SceneSerializer.ClearCache();\r\n\r\n toSerialize = toSerialize instanceof Array ? toSerialize : [toSerialize];\r\n\r\n if (withParents || withChildren) {\r\n //deliberate for loop! not for each, appended should be processed as well.\r\n for (let i = 0; i < toSerialize.length; ++i) {\r\n if (withChildren) {\r\n const descendants = toSerialize[i].getDescendants();\r\n for (const node of descendants) {\r\n if (toSerialize.indexOf(node) < 0 && !node.doNotSerialize) {\r\n toSerialize.push(node);\r\n }\r\n }\r\n }\r\n //make sure the array doesn't contain the object already\r\n if (withParents && toSerialize[i].parent && toSerialize.indexOf(toSerialize[i].parent) < 0 && !toSerialize[i].parent.doNotSerialize) {\r\n toSerialize.push(toSerialize[i].parent);\r\n }\r\n }\r\n }\r\n\r\n for (const mesh of toSerialize) {\r\n FinalizeSingleNode(mesh, serializationObject);\r\n }\r\n\r\n return serializationObject;\r\n }\r\n}\r\n"]}
|
|
1
|
+
{"version":3,"file":"sceneSerializer.js","sourceRoot":"","sources":["../../../../dev/core/src/Misc/sceneSerializer.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,IAAI,EAAE,MAAM,qBAAqB,CAAC;AAC3C,OAAO,EAAE,SAAS,EAAE,MAAM,sBAAsB,CAAC;AACjD,OAAO,EAAE,aAAa,EAAE,MAAM,iCAAiC,CAAC;AAIhE,OAAO,EAAE,mBAAmB,EAAE,MAAM,4BAA4B,CAAC;AACjE,OAAO,EAAE,OAAO,EAAE,MAAM,oCAAoC,CAAC;AAK7D,OAAO,EAAE,MAAM,EAAE,MAAM,kBAAkB,CAAC;AAC1C,OAAO,EAAE,wBAAwB,EAAE,MAAM,YAAY,CAAC;AAEtD,IAAI,oBAAoB,GAAe,EAAE,CAAC;AAC1C,MAAM,iBAAiB,GAAG,CAAC,QAAkB,EAAE,uBAA4B,EAAO,EAAE;IAChF,IAAI,QAAQ,CAAC,cAAc,EAAE,CAAC;QAC1B,OAAO;IACX,CAAC;IAED,uBAAuB,CAAC,UAAU,CAAC,IAAI,CAAC,QAAQ,CAAC,oBAAoB,EAAE,CAAC,CAAC;IAEnE,oBAAqB,CAAC,QAAQ,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC;AACpD,CAAC,CAAC;AAEF,MAAM,aAAa,GAAG,CAAC,IAAU,EAAE,kBAAuB,EAAO,EAAE;IAC/D,MAAM,mBAAmB,GAAQ,EAAE,CAAC;IAEpC,WAAW;IACX,MAAM,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC;IAChC,IAAI,QAAQ,EAAE,CAAC;QACX,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE,CAAC,eAAe,CAAC,QAAQ,CAAC,EAAE,CAAC,EAAE,CAAC;YAChD,+IAA+I;YAC/I,iBAAiB,CAAC,QAAQ,EAAE,kBAAkB,CAAC,UAAU,CAAC,CAAC;QAC/D,CAAC;IACL,CAAC;IAED,SAAS;IACT,IAAI,IAAI,CAAC,SAAS,EAAE,CAAC;QACjB,IAAI,CAAC,SAAS,CAAC,mBAAmB,CAAC,CAAC;IACxC,CAAC;IAED,OAAO,mBAAmB,CAAC;AAC/B,CAAC,CAAC;AAEF,MAAM,kBAAkB,GAAG,CAAC,IAAU,EAAE,mBAAwB,EAAE,EAAE;IAChE,IAAK,IAAa,CAAC,OAAO,EAAE,CAAC;QACzB,MAAM,IAAI,GAAG,IAAY,CAAC;QAC1B,0CAA0C;QAC1C,IAAI,IAAI,CAAC,cAAc,KAAK,SAAS,CAAC,qBAAqB,IAAI,IAAI,CAAC,cAAc,KAAK,SAAS,CAAC,mBAAmB,EAAE,CAAC;YACnH,MAAM,iBAAiB,GAAG,CAAC,QAAkB,EAAE,EAAE;gBAC7C,mBAAmB,CAAC,SAAS,GAAG,mBAAmB,CAAC,SAAS,IAAI,EAAE,CAAC;gBACpE,IAAI,IAAI,CAAC,QAAQ,IAAI,CAAC,mBAAmB,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC,GAAa,EAAE,EAAE,CAAC,GAAG,CAAC,EAAE,KAAgB,IAAI,CAAC,QAAS,CAAC,EAAE,CAAC,EAAE,CAAC;oBACnH,mBAAmB,CAAC,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC,SAAS,EAAE,CAAC,CAAC;gBAC7D,CAAC;YACL,CAAC,CAAC;YAEF,oBAAoB;YACpB,IAAI,IAAI,CAAC,QAAQ,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,cAAc,EAAE,CAAC;gBACjD,IAAI,IAAI,CAAC,QAAQ,YAAY,aAAa,EAAE,CAAC;oBACzC,mBAAmB,CAAC,cAAc,GAAG,mBAAmB,CAAC,cAAc,IAAI,EAAE,CAAC;oBAC9E,IAAI,CAAC,mBAAmB,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC,GAAa,EAAE,EAAE,CAAC,GAAG,CAAC,EAAE,KAAgB,IAAI,CAAC,QAAS,CAAC,EAAE,CAAC,EAAE,CAAC;wBACvG,mBAAmB,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,SAAS,EAAE,CAAC,CAAC;wBACnE,KAAK,MAAM,WAAW,IAAI,IAAI,CAAC,QAAQ,CAAC,YAAY,EAAE,CAAC;4BACnD,IAAI,WAAW,EAAE,CAAC;gCACd,iBAAiB,CAAC,WAAW,CAAC,CAAC;4BACnC,CAAC;wBACL,CAAC;oBACL,CAAC;gBACL,CAAC;qBAAM,CAAC;oBACJ,iBAAiB,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;gBACrC,CAAC;YACL,CAAC;iBAAM,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE,CAAC;gBACxB,iBAAiB,CAAC,IAAI,CAAC,QAAQ,EAAE,CAAC,eAAe,CAAC,CAAC;YACvD,CAAC;YAED,oBAAoB;YACpB,MAAM,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC;YAChC,IAAI,QAAQ,EAAE,CAAC;gBACX,IAAI,CAAC,mBAAmB,CAAC,UAAU,EAAE,CAAC;oBAClC,mBAAmB,CAAC,UAAU,GAAG,EAAE,CAAC;oBAEpC,mBAAmB,CAAC,UAAU,CAAC,KAAK,GAAG,EAAE,CAAC;oBAC1C,mBAAmB,CAAC,UAAU,CAAC,OAAO,GAAG,EAAE,CAAC;oBAC5C,mBAAmB,CAAC,UAAU,CAAC,SAAS,GAAG,EAAE,CAAC;oBAC9C,mBAAmB,CAAC,UAAU,CAAC,OAAO,GAAG,EAAE,CAAC;oBAC5C,mBAAmB,CAAC,UAAU,CAAC,OAAO,GAAG,EAAE,CAAC;oBAC5C,mBAAmB,CAAC,UAAU,CAAC,MAAM,GAAG,EAAE,CAAC;oBAC3C,mBAAmB,CAAC,UAAU,CAAC,UAAU,GAAG,EAAE,CAAC;oBAC/C,mBAAmB,CAAC,UAAU,CAAC,UAAU,GAAG,EAAE,CAAC;gBACnD,CAAC;gBAED,iBAAiB,CAAC,QAAQ,EAAE,mBAAmB,CAAC,UAAU,CAAC,CAAC;YAChE,CAAC;YACD,YAAY;YACZ,IAAI,IAAI,CAAC,QAAQ,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,cAAc,EAAE,CAAC;gBACjD,mBAAmB,CAAC,SAAS,GAAG,mBAAmB,CAAC,SAAS,IAAI,EAAE,CAAC;gBACpE,mBAAmB,CAAC,SAAS,CAAC,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,SAAS,EAAE,CAAC,CAAC;YAClE,CAAC;YAED,2BAA2B;YAC3B,mBAAmB,CAAC,MAAM,GAAG,mBAAmB,CAAC,MAAM,IAAI,EAAE,CAAC;YAC9D,mBAAmB,CAAC,MAAM,CAAC,IAAI,CAAC,aAAa,CAAC,IAAI,EAAE,mBAAmB,CAAC,CAAC,CAAC;QAC9E,CAAC;IACL,CAAC;SAAM,IAAI,IAAI,CAAC,YAAY,EAAE,KAAK,eAAe,EAAE,CAAC;QACjD,MAAM,aAAa,GAAG,IAAqB,CAAC;QAC5C,mBAAmB,CAAC,cAAc,CAAC,IAAI,CAAC,aAAa,CAAC,SAAS,EAAE,CAAC,CAAC;IACvE,CAAC;SAAM,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;QACtD,MAAM,MAAM,GAAG,IAAc,CAAC;QAC9B,mBAAmB,CAAC,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC,CAAC;IACzD,CAAC;SAAM,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;QACrD,MAAM,KAAK,GAAG,IAAa,CAAC;QAC5B,mBAAmB,CAAC,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,SAAS,EAAE,CAAC,CAAC;IACvD,CAAC;AACL,CAAC,CAAC;AAEF;;GAEG;AACH,MAAM,OAAO,eAAe;IACxB;;OAEG;IACI,MAAM,CAAC,UAAU;QACpB,oBAAoB,GAAG,EAAE,CAAC;IAC9B,CAAC;IAED;;;;;;OAMG;IACI,MAAM,CAAC,SAAS,CAAC,KAAY;QAChC,OAAO,eAAe,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC;IAC7C,CAAC;IAEO,MAAM,CAAC,UAAU,CAAC,KAAY,EAAE,sBAAsB,GAAG,IAAI;QACjE,MAAM,mBAAmB,GAAQ,EAAE,CAAC;QAEpC,IAAI,sBAAsB,IAAI,CAAC,KAAK,CAAC,SAAS,EAAE,CAAC,SAAS,CAAC,sBAAsB,IAAI,OAAO,CAAC,qBAAqB,EAAE,CAAC;YACjH,MAAM,CAAC,IAAI,CAAC,oIAAoI,CAAC,CAAC;QACtJ,CAAC;QAED,eAAe,CAAC,UAAU,EAAE,CAAC;QAE7B,QAAQ;QACR,mBAAmB,CAAC,wBAAwB,GAAG,KAAK,CAAC,wBAAwB,CAAC;QAC9E,mBAAmB,CAAC,SAAS,GAAG,KAAK,CAAC,SAAS,CAAC;QAChD,mBAAmB,CAAC,UAAU,GAAG,KAAK,CAAC,UAAU,CAAC,OAAO,EAAE,CAAC;QAC5D,mBAAmB,CAAC,YAAY,GAAG,KAAK,CAAC,YAAY,CAAC,OAAO,EAAE,CAAC;QAChE,mBAAmB,CAAC,OAAO,GAAG,KAAK,CAAC,OAAO,CAAC,OAAO,EAAE,CAAC;QACtD,mBAAmB,CAAC,iBAAiB,GAAG,KAAK,CAAC,iBAAiB,CAAC;QAChE,mBAAmB,CAAC,oBAAoB,GAAG,KAAK,CAAC,oBAAoB,CAAC;QAEtE,MAAM;QACN,IAAI,KAAK,CAAC,OAAO,KAAK,SAAS,IAAI,KAAK,CAAC,OAAO,KAAK,IAAI,EAAE,CAAC;YACxD,mBAAmB,CAAC,OAAO,GAAG,KAAK,CAAC,OAAO,CAAC;QAChD,CAAC;QACD,IAAI,KAAK,CAAC,QAAQ,KAAK,SAAS,IAAI,KAAK,CAAC,QAAQ,KAAK,IAAI,EAAE,CAAC;YAC1D,mBAAmB,CAAC,QAAQ,GAAG,KAAK,CAAC,QAAQ,CAAC,OAAO,EAAE,CAAC;QAC5D,CAAC;QACD,IAAI,KAAK,CAAC,QAAQ,KAAK,SAAS,IAAI,KAAK,CAAC,QAAQ,KAAK,IAAI,EAAE,CAAC;YAC1D,mBAAmB,CAAC,QAAQ,GAAG,KAAK,CAAC,QAAQ,CAAC;QAClD,CAAC;QACD,IAAI,KAAK,CAAC,MAAM,KAAK,SAAS,IAAI,KAAK,CAAC,MAAM,KAAK,IAAI,EAAE,CAAC;YACtD,mBAAmB,CAAC,MAAM,GAAG,KAAK,CAAC,MAAM,CAAC;QAC9C,CAAC;QACD,IAAI,KAAK,CAAC,UAAU,KAAK,SAAS,IAAI,KAAK,CAAC,UAAU,KAAK,IAAI,EAAE,CAAC;YAC9D,mBAAmB,CAAC,UAAU,GAAG,KAAK,CAAC,UAAU,CAAC;QACtD,CAAC;QAED,SAAS;QACT,IAAI,wBAAwB,CAAC,KAAK,CAAC,gBAAgB,CAAC,IAAI,KAAK,CAAC,gBAAgB,EAAE,EAAE,CAAC;YAC/E,MAAM,YAAY,GAAG,KAAK,CAAC,gBAAgB,EAAE,CAAC;YAE9C,IAAI,YAAY,EAAE,CAAC;gBACf,mBAAmB,CAAC,cAAc,GAAG,IAAI,CAAC;gBAC1C,mBAAmB,CAAC,cAAc,GAAG,YAAY,CAAC,OAAO,CAAC,OAAO,EAAE,CAAC;gBACpE,mBAAmB,CAAC,aAAa,GAAG,YAAY,CAAC,oBAAoB,EAAE,CAAC;YAC5E,CAAC;QACL,CAAC;QAED,WAAW;QACX,IAAI,KAAK,CAAC,QAAQ,EAAE,CAAC;YACjB,mBAAmB,CAAC,QAAQ,GAAG,KAAK,CAAC,QAAQ,CAAC;QAClD,CAAC;QAED,gBAAgB;QAChB,mBAAmB,CAAC,mBAAmB,GAAG,EAAE,CAAC;QAC7C,KAAK,MAAM,YAAY,IAAI,KAAK,CAAC,MAAM,EAAE,CAAC;YACtC,MAAM,OAAO,GAAU,YAAa,CAAC,kBAAkB,CAAC;YAExD,IAAI,OAAO,EAAE,CAAC;gBACV,mBAAmB,CAAC,mBAAmB,CAAC,IAAI,CAAC,OAAO,CAAC,SAAS,EAAE,CAAC,CAAC;YACtE,CAAC;QACL,CAAC;QAED,SAAS;QACT,mBAAmB,CAAC,MAAM,GAAG,EAAE,CAAC;QAChC,IAAI,KAAa,CAAC;QAClB,IAAI,KAAY,CAAC;QACjB,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,KAAK,CAAC,MAAM,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE,CAAC;YACnD,KAAK,GAAG,KAAK,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;YAE5B,IAAI,CAAC,KAAK,CAAC,cAAc,EAAE,CAAC;gBACxB,mBAAmB,CAAC,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,SAAS,EAAE,CAAC,CAAC;YACvD,CAAC;QACL,CAAC;QAED,UAAU;QACV,mBAAmB,CAAC,OAAO,GAAG,EAAE,CAAC;QACjC,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,KAAK,CAAC,OAAO,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE,CAAC;YACpD,MAAM,MAAM,GAAG,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;YAEpC,IAAI,CAAC,MAAM,CAAC,cAAc,EAAE,CAAC;gBACzB,mBAAmB,CAAC,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC,CAAC;YACzD,CAAC;QACL,CAAC;QAED,IAAI,KAAK,CAAC,YAAY,EAAE,CAAC;YACrB,mBAAmB,CAAC,cAAc,GAAG,KAAK,CAAC,YAAY,CAAC,EAAE,CAAC;QAC/D,CAAC;QAED,aAAa;QACb,mBAAmB,CAAC,0BAA0B,CAAC,KAAK,EAAE,mBAAmB,CAAC,CAAC;QAE3E,mBAAmB;QACnB,IAAI,KAAK,CAAC,eAAe,IAAI,KAAK,CAAC,eAAe,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;YAC5D,mBAAmB,CAAC,eAAe,GAAG,EAAE,CAAC;YACzC,KAAK,IAAI,mBAAmB,GAAG,CAAC,EAAE,mBAAmB,GAAG,KAAK,CAAC,eAAe,CAAC,MAAM,EAAE,mBAAmB,EAAE,EAAE,CAAC;gBAC1G,MAAM,cAAc,GAAG,KAAK,CAAC,eAAe,CAAC,mBAAmB,CAAC,CAAC;gBAElE,mBAAmB,CAAC,eAAe,CAAC,IAAI,CAAC,cAAc,CAAC,SAAS,EAAE,CAAC,CAAC;YACzE,CAAC;QACL,CAAC;QAED,oBAAoB;QACpB,IAAI,KAAK,CAAC,gBAAgB,IAAI,KAAK,CAAC,gBAAgB,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;YAC9D,mBAAmB,CAAC,gBAAgB,GAAG,EAAE,CAAC;YAE1C,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,KAAK,CAAC,gBAAgB,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE,CAAC;gBAC7D,MAAM,eAAe,GAAG,KAAK,CAAC,gBAAgB,CAAC,KAAK,CAAC,CAAC;gBACtD,mBAAmB,CAAC,gBAAgB,CAAC,IAAI,CAAC,eAAe,CAAC,SAAS,EAAE,CAAC,CAAC;YAC3E,CAAC;QACL,CAAC;QAED,YAAY;QACZ,mBAAmB,CAAC,SAAS,GAAG,EAAE,CAAC;QACnC,mBAAmB,CAAC,cAAc,GAAG,EAAE,CAAC;QACxC,IAAI,QAAkB,CAAC;QACvB,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,KAAK,CAAC,SAAS,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE,CAAC;YACtD,QAAQ,GAAG,KAAK,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC;YAClC,IAAI,CAAC,QAAQ,CAAC,cAAc,EAAE,CAAC;gBAC3B,mBAAmB,CAAC,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC,SAAS,EAAE,CAAC,CAAC;YAC7D,CAAC;QACL,CAAC;QAED,iBAAiB;QACjB,mBAAmB,CAAC,cAAc,GAAG,EAAE,CAAC;QACxC,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,KAAK,CAAC,cAAc,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE,CAAC;YAC3D,MAAM,aAAa,GAAG,KAAK,CAAC,cAAc,CAAC,KAAK,CAAC,CAAC;YAClD,mBAAmB,CAAC,cAAc,CAAC,IAAI,CAAC,aAAa,CAAC,SAAS,EAAE,CAAC,CAAC;QACvE,CAAC;QAED,sBAAsB;QACtB,IAAI,KAAK,CAAC,kBAAkB,EAAE,CAAC;YAC3B,IAAK,KAAK,CAAC,kBAAkC,CAAC,MAAM,EAAE,CAAC;gBACnD,mBAAmB,CAAC,kBAAkB,GAAG,KAAK,CAAC,kBAAkB,CAAC,SAAS,EAAE,CAAC;YAClF,CAAC;iBAAM,CAAC;gBACJ,mBAAmB,CAAC,kBAAkB,GAAG,KAAK,CAAC,kBAAkB,CAAC,IAAI,CAAC;gBACvE,mBAAmB,CAAC,2BAA2B,GAAI,KAAK,CAAC,kBAAkC,CAAC,SAAS,CAAC;YAC1G,CAAC;QACL,CAAC;QAED,wBAAwB;QACxB,mBAAmB,CAAC,oBAAoB,GAAG,KAAK,CAAC,oBAAoB,CAAC;QAEtE,gBAAgB;QAChB,mBAAmB,CAAC,YAAY,GAAG,KAAK,CAAC,YAAY,CAAC;QAEtD,YAAY;QACZ,mBAAmB,CAAC,SAAS,GAAG,EAAE,CAAC;QACnC,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,KAAK,CAAC,SAAS,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE,CAAC;YACtD,MAAM,QAAQ,GAAG,KAAK,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC;YACxC,IAAI,CAAC,QAAQ,CAAC,cAAc,EAAE,CAAC;gBAC3B,mBAAmB,CAAC,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC,SAAS,EAAE,CAAC,CAAC;YAC7D,CAAC;QACL,CAAC;QAED,kBAAkB;QAClB,mBAAmB,CAAC,cAAc,GAAG,EAAE,CAAC;QACxC,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,KAAK,CAAC,cAAc,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE,CAAC;YAC3D,IAAI,CAAC,KAAK,CAAC,cAAc,CAAC,KAAK,CAAC,CAAC,cAAc,EAAE,CAAC;gBAC9C,mBAAmB,CAAC,cAAc,CAAC,IAAI,CAAC,KAAK,CAAC,cAAc,CAAC,KAAK,CAAC,CAAC,SAAS,EAAE,CAAC,CAAC;YACrF,CAAC;QACL,CAAC;QAED,aAAa;QACb,mBAAmB,CAAC,UAAU,GAAG,EAAE,CAAC;QAEpC,mBAAmB,CAAC,UAAU,CAAC,KAAK,GAAG,EAAE,CAAC;QAC1C,mBAAmB,CAAC,UAAU,CAAC,OAAO,GAAG,EAAE,CAAC;QAC5C,mBAAmB,CAAC,UAAU,CAAC,SAAS,GAAG,EAAE,CAAC;QAC9C,mBAAmB,CAAC,UAAU,CAAC,OAAO,GAAG,EAAE,CAAC;QAC5C,mBAAmB,CAAC,UAAU,CAAC,OAAO,GAAG,EAAE,CAAC;QAC5C,mBAAmB,CAAC,UAAU,CAAC,MAAM,GAAG,EAAE,CAAC;QAC3C,mBAAmB,CAAC,UAAU,CAAC,UAAU,GAAG,EAAE,CAAC;QAC/C,mBAAmB,CAAC,UAAU,CAAC,UAAU,GAAG,EAAE,CAAC;QAE/C,oBAAoB,GAAG,EAAE,CAAC;QAC1B,MAAM,UAAU,GAAG,KAAK,CAAC,aAAa,EAAE,CAAC;QACzC,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,UAAU,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE,CAAC;YACjD,MAAM,QAAQ,GAAG,UAAU,CAAC,KAAK,CAAC,CAAC;YAEnC,IAAI,QAAQ,CAAC,OAAO,EAAE,EAAE,CAAC;gBACrB,iBAAiB,CAAC,QAAQ,EAAE,mBAAmB,CAAC,UAAU,CAAC,CAAC;YAChE,CAAC;QACL,CAAC;QAED,SAAS;QACT,mBAAmB,CAAC,MAAM,GAAG,EAAE,CAAC;QAChC,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,KAAK,CAAC,MAAM,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE,CAAC;YACnD,MAAM,YAAY,GAAG,KAAK,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;YAEzC,+FAA+F;YAC/F,IAAI,YAAY,YAAY,IAAI,IAAI,YAAY,CAAC,YAAY,EAAE,KAAK,gCAAgC,EAAE,CAAC;gBACnG,MAAM,IAAI,GAAG,YAAY,CAAC;gBAC1B,IAAI,CAAC,IAAI,CAAC,cAAc,EAAE,CAAC;oBACvB,IAAI,IAAI,CAAC,cAAc,KAAK,SAAS,CAAC,qBAAqB,IAAI,IAAI,CAAC,cAAc,KAAK,SAAS,CAAC,mBAAmB,EAAE,CAAC;wBACnH,mBAAmB,CAAC,MAAM,CAAC,IAAI,CAAC,aAAa,CAAC,IAAI,EAAE,mBAAmB,CAAC,CAAC,CAAC;oBAC9E,CAAC;gBACL,CAAC;YACL,CAAC;QACL,CAAC;QAED,oBAAoB;QACpB,mBAAmB,CAAC,eAAe,GAAG,EAAE,CAAC;QACzC,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,KAAK,CAAC,eAAe,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE,CAAC;YAC5D,MAAM,cAAc,GAAG,KAAK,CAAC,eAAe,CAAC,KAAK,CAAC,CAAC;YACpD,IAAI,CAAC,cAAc,CAAC,cAAc,EAAE,CAAC;gBACjC,mBAAmB,CAAC,eAAe,CAAC,IAAI,CAAC,cAAc,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC,CAAC;YAC9E,CAAC;QACL,CAAC;QAED,iBAAiB;QACjB,mBAAmB,CAAC,aAAa,GAAG,EAAE,CAAC;QACvC,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,KAAK,CAAC,aAAa,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE,CAAC;YAC1D,MAAM,WAAW,GAAG,KAAK,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;YAC/C,IAAI,CAAC,WAAW,CAAC,cAAc,EAAE,CAAC;gBAC9B,mBAAmB,CAAC,aAAa,CAAC,IAAI,CAAC,WAAW,CAAC,SAAS,EAAE,CAAC,CAAC;YACpE,CAAC;QACL,CAAC;QAED,iBAAiB;QACjB,IAAI,KAAK,CAAC,aAAa,EAAE,CAAC;YACtB,mBAAmB,CAAC,OAAO,GAAG,KAAK,CAAC,aAAa,CAAC,SAAS,CAAC,OAAO,CAAC,CAAC;QACzE,CAAC;QAED,aAAa;QACb,KAAK,MAAM,SAAS,IAAI,KAAK,CAAC,uBAAuB,EAAE,CAAC;YACpD,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAAC,CAAC;QAC7C,CAAC;QAED,UAAU;QACV,IAAI,KAAK,CAAC,cAAc,EAAE,CAAC;YACvB,mBAAmB,CAAC,cAAc,GAAG,EAAE,CAAC;YACxC,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,KAAK,CAAC,cAAc,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE,CAAC;gBAC3D,MAAM,aAAa,GAAG,KAAK,CAAC,cAAc,CAAC,KAAK,CAAC,CAAC;gBAClD,IAAI,CAAC,aAAa,CAAC,cAAc,EAAE,CAAC;oBAChC,mBAAmB,CAAC,cAAc,CAAC,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC,CAAC;gBAC3E,CAAC;YACL,CAAC;QACL,CAAC;QAED,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAED;;;;OAIG;IACI,MAAM,CAAC,KAAK,CAAC,cAAc,CAAC,KAAY;QAC3C,MAAM,mBAAmB,GAAG,eAAe,CAAC,UAAU,CAAC,KAAK,EAAE,KAAK,CAAC,CAAC;QAErE,MAAM,QAAQ,GAAwB,EAAE,CAAC;QAEzC,IAAI,CAAC,gBAAgB,CAAC,mBAAmB,EAAE,QAAQ,CAAC,CAAC;QAErD,MAAM,OAAO,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC;QAC5B,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEO,MAAM,CAAC,gBAAgB,CAAC,GAAQ,EAAE,QAA6B;QACnE,IAAI,KAAK,CAAC,OAAO,CAAC,GAAG,CAAC,EAAE,CAAC;YACrB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE,CAAC;gBAClC,MAAM,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC;gBACjB,IAAI,CAAC,YAAY,OAAO,EAAE,CAAC;oBACvB,+EAA+E;oBAC/E,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAQ,EAAE,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC;gBACxD,CAAC;qBAAM,IAAI,CAAC,YAAY,MAAM,IAAI,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,CAAC;oBACjD,IAAI,CAAC,gBAAgB,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC;gBACvC,CAAC;YACL,CAAC;QACL,CAAC;aAAM,IAAI,GAAG,YAAY,MAAM,EAAE,CAAC;YAC/B,KAAK,MAAM,IAAI,IAAI,GAAG,EAAE,CAAC;gBACrB,IAAI,MAAM,CAAC,SAAS,CAAC,cAAc,CAAC,IAAI,CAAC,GAAG,EAAE,IAAI,CAAC,EAAE,CAAC;oBAClD,MAAM,CAAC,GAAG,GAAG,CAAC,IAAI,CAAC,CAAC;oBACpB,IAAI,CAAC,YAAY,OAAO,EAAE,CAAC;wBACvB,+EAA+E;wBAC/E,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAQ,EAAE,EAAE,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC;oBAC3D,CAAC;yBAAM,IAAI,CAAC,YAAY,MAAM,IAAI,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,CAAC;wBACjD,IAAI,CAAC,gBAAgB,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC;oBACvC,CAAC;gBACL,CAAC;YACL,CAAC;QACL,CAAC;IACL,CAAC;IAED;;;;;;OAMG;IACI,MAAM,CAAC,aAAa,CAAC,WAAgB,CAAC,oBAAoB,EAAE,cAAuB,KAAK,EAAE,eAAwB,KAAK;QAC1H,MAAM,mBAAmB,GAAQ,EAAE,CAAC;QACpC,mBAAmB,CAAC,MAAM,GAAG,EAAE,CAAC;QAChC,mBAAmB,CAAC,cAAc,GAAG,EAAE,CAAC;QACxC,mBAAmB,CAAC,OAAO,GAAG,EAAE,CAAC;QACjC,mBAAmB,CAAC,MAAM,GAAG,EAAE,CAAC;QAEhC,eAAe,CAAC,UAAU,EAAE,CAAC;QAE7B,WAAW,GAAG,WAAW,YAAY,KAAK,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC;QAEzE,IAAI,WAAW,IAAI,YAAY,EAAE,CAAC;YAC9B,0EAA0E;YAC1E,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,WAAW,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE,CAAC;gBAC1C,IAAI,YAAY,EAAE,CAAC;oBACf,MAAM,WAAW,GAAG,WAAW,CAAC,CAAC,CAAC,CAAC,cAAc,EAAE,CAAC;oBACpD,KAAK,MAAM,IAAI,IAAI,WAAW,EAAE,CAAC;wBAC7B,IAAI,WAAW,CAAC,OAAO,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,cAAc,EAAE,CAAC;4BACxD,WAAW,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;wBAC3B,CAAC;oBACL,CAAC;gBACL,CAAC;gBACD,wDAAwD;gBACxD,IAAI,WAAW,IAAI,WAAW,CAAC,CAAC,CAAC,CAAC,MAAM,IAAI,WAAW,CAAC,OAAO,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,cAAc,EAAE,CAAC;oBAClI,WAAW,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC;gBAC5C,CAAC;YACL,CAAC;QACL,CAAC;QAED,KAAK,MAAM,IAAI,IAAI,WAAW,EAAE,CAAC;YAC7B,kBAAkB,CAAC,IAAI,EAAE,mBAAmB,CAAC,CAAC;QAClD,CAAC;QAED,OAAO,mBAAmB,CAAC;IAC/B,CAAC;CACJ","sourcesContent":["import { type Geometry } from \"../Meshes/geometry\";\r\nimport { Mesh } from \"../Meshes/mesh.pure\";\r\nimport { Constants } from \"../Engines/constants\";\r\nimport { MultiMaterial } from \"../Materials/multiMaterial.pure\";\r\nimport { type Material } from \"../Materials/material\";\r\nimport { type Scene } from \"../scene\";\r\nimport { type Light } from \"../Lights/light\";\r\nimport { SerializationHelper } from \"./decorators.serialization\";\r\nimport { Texture } from \"../Materials/Textures/texture.pure\";\r\nimport { type CubeTexture } from \"../Materials/Textures/cubeTexture\";\r\nimport { type Node } from \"../node\";\r\nimport { type TransformNode } from \"../Meshes/transformNode\";\r\nimport { type Camera } from \"../Cameras/camera\";\r\nimport { Logger } from \"core/Misc/logger\";\r\nimport { _IsSideEffectImplemented } from \"./devTools\";\r\n\r\nlet SerializedGeometries: Geometry[] = [];\r\nconst SerializeGeometry = (geometry: Geometry, serializationGeometries: any): any => {\r\n if (geometry.doNotSerialize) {\r\n return;\r\n }\r\n\r\n serializationGeometries.vertexData.push(geometry.serializeVerticeData());\r\n\r\n (<any>SerializedGeometries)[geometry.id] = true;\r\n};\r\n\r\nconst SerializeMesh = (mesh: Mesh, serializationScene: any): any => {\r\n const serializationObject: any = {};\r\n\r\n // Geometry\r\n const geometry = mesh._geometry;\r\n if (geometry) {\r\n if (!mesh.getScene().getGeometryById(geometry.id)) {\r\n // Geometry was in the memory but not added to the scene, nevertheless it's better to serialize to be able to reload the mesh with its geometry\r\n SerializeGeometry(geometry, serializationScene.geometries);\r\n }\r\n }\r\n\r\n // Custom\r\n if (mesh.serialize) {\r\n mesh.serialize(serializationObject);\r\n }\r\n\r\n return serializationObject;\r\n};\r\n\r\nconst FinalizeSingleNode = (node: Node, serializationObject: any) => {\r\n if ((node as Mesh)._isMesh) {\r\n const mesh = node as Mesh;\r\n //only works if the mesh is already loaded\r\n if (mesh.delayLoadState === Constants.DELAYLOADSTATE_LOADED || mesh.delayLoadState === Constants.DELAYLOADSTATE_NONE) {\r\n const serializeMaterial = (material: Material) => {\r\n serializationObject.materials = serializationObject.materials || [];\r\n if (mesh.material && !serializationObject.materials.some((mat: Material) => mat.id === (<Material>mesh.material).id)) {\r\n serializationObject.materials.push(material.serialize());\r\n }\r\n };\r\n\r\n //serialize material\r\n if (mesh.material && !mesh.material.doNotSerialize) {\r\n if (mesh.material instanceof MultiMaterial) {\r\n serializationObject.multiMaterials = serializationObject.multiMaterials || [];\r\n if (!serializationObject.multiMaterials.some((mat: Material) => mat.id === (<Material>mesh.material).id)) {\r\n serializationObject.multiMaterials.push(mesh.material.serialize());\r\n for (const submaterial of mesh.material.subMaterials) {\r\n if (submaterial) {\r\n serializeMaterial(submaterial);\r\n }\r\n }\r\n }\r\n } else {\r\n serializeMaterial(mesh.material);\r\n }\r\n } else if (!mesh.material) {\r\n serializeMaterial(mesh.getScene().defaultMaterial);\r\n }\r\n\r\n //serialize geometry\r\n const geometry = mesh._geometry;\r\n if (geometry) {\r\n if (!serializationObject.geometries) {\r\n serializationObject.geometries = {};\r\n\r\n serializationObject.geometries.boxes = [];\r\n serializationObject.geometries.spheres = [];\r\n serializationObject.geometries.cylinders = [];\r\n serializationObject.geometries.toruses = [];\r\n serializationObject.geometries.grounds = [];\r\n serializationObject.geometries.planes = [];\r\n serializationObject.geometries.torusKnots = [];\r\n serializationObject.geometries.vertexData = [];\r\n }\r\n\r\n SerializeGeometry(geometry, serializationObject.geometries);\r\n }\r\n // Skeletons\r\n if (mesh.skeleton && !mesh.skeleton.doNotSerialize) {\r\n serializationObject.skeletons = serializationObject.skeletons || [];\r\n serializationObject.skeletons.push(mesh.skeleton.serialize());\r\n }\r\n\r\n //serialize the actual mesh\r\n serializationObject.meshes = serializationObject.meshes || [];\r\n serializationObject.meshes.push(SerializeMesh(mesh, serializationObject));\r\n }\r\n } else if (node.getClassName() === \"TransformNode\") {\r\n const transformNode = node as TransformNode;\r\n serializationObject.transformNodes.push(transformNode.serialize());\r\n } else if (node.getClassName().indexOf(\"Camera\") !== -1) {\r\n const camera = node as Camera;\r\n serializationObject.cameras.push(camera.serialize());\r\n } else if (node.getClassName().indexOf(\"Light\") !== -1) {\r\n const light = node as Light;\r\n serializationObject.lights.push(light.serialize());\r\n }\r\n};\r\n\r\n/**\r\n * Class used to serialize a scene into a string\r\n */\r\nexport class SceneSerializer {\r\n /**\r\n * Clear cache used by a previous serialization\r\n */\r\n public static ClearCache(): void {\r\n SerializedGeometries = [];\r\n }\r\n\r\n /**\r\n * Serialize a scene into a JSON compatible object\r\n * Note that if the current engine does not support synchronous texture reading (like WebGPU), you should use SerializeAsync instead\r\n * as else you may not retrieve the proper base64 encoded texture data (when using the Texture.ForceSerializeBuffers flag)\r\n * @param scene defines the scene to serialize\r\n * @returns a JSON compatible object\r\n */\r\n public static Serialize(scene: Scene): any {\r\n return SceneSerializer._Serialize(scene);\r\n }\r\n\r\n private static _Serialize(scene: Scene, checkSyncReadSupported = true): any {\r\n const serializationObject: any = {};\r\n\r\n if (checkSyncReadSupported && !scene.getEngine()._features.supportSyncTextureRead && Texture.ForceSerializeBuffers) {\r\n Logger.Warn(\"The serialization object may not contain the proper base64 encoded texture data! You should use the SerializeAsync method instead.\");\r\n }\r\n\r\n SceneSerializer.ClearCache();\r\n\r\n // Scene\r\n serializationObject.useDelayedTextureLoading = scene.useDelayedTextureLoading;\r\n serializationObject.autoClear = scene.autoClear;\r\n serializationObject.clearColor = scene.clearColor.asArray();\r\n serializationObject.ambientColor = scene.ambientColor.asArray();\r\n serializationObject.gravity = scene.gravity.asArray();\r\n serializationObject.collisionsEnabled = scene.collisionsEnabled;\r\n serializationObject.useRightHandedSystem = scene.useRightHandedSystem;\r\n\r\n // Fog\r\n if (scene.fogMode !== undefined && scene.fogMode !== null) {\r\n serializationObject.fogMode = scene.fogMode;\r\n }\r\n if (scene.fogColor !== undefined && scene.fogColor !== null) {\r\n serializationObject.fogColor = scene.fogColor.asArray();\r\n }\r\n if (scene.fogStart !== undefined && scene.fogStart !== null) {\r\n serializationObject.fogStart = scene.fogStart;\r\n }\r\n if (scene.fogEnd !== undefined && scene.fogEnd !== null) {\r\n serializationObject.fogEnd = scene.fogEnd;\r\n }\r\n if (scene.fogDensity !== undefined && scene.fogDensity !== null) {\r\n serializationObject.fogDensity = scene.fogDensity;\r\n }\r\n\r\n //Physics\r\n if (_IsSideEffectImplemented(scene.isPhysicsEnabled) && scene.isPhysicsEnabled()) {\r\n const physicEngine = scene.getPhysicsEngine();\r\n\r\n if (physicEngine) {\r\n serializationObject.physicsEnabled = true;\r\n serializationObject.physicsGravity = physicEngine.gravity.asArray();\r\n serializationObject.physicsEngine = physicEngine.getPhysicsPluginName();\r\n }\r\n }\r\n\r\n // Metadata\r\n if (scene.metadata) {\r\n serializationObject.metadata = scene.metadata;\r\n }\r\n\r\n // Morph targets\r\n serializationObject.morphTargetManagers = [];\r\n for (const abstractMesh of scene.meshes) {\r\n const manager = (<Mesh>abstractMesh).morphTargetManager;\r\n\r\n if (manager) {\r\n serializationObject.morphTargetManagers.push(manager.serialize());\r\n }\r\n }\r\n\r\n // Lights\r\n serializationObject.lights = [];\r\n let index: number;\r\n let light: Light;\r\n for (index = 0; index < scene.lights.length; index++) {\r\n light = scene.lights[index];\r\n\r\n if (!light.doNotSerialize) {\r\n serializationObject.lights.push(light.serialize());\r\n }\r\n }\r\n\r\n // Cameras\r\n serializationObject.cameras = [];\r\n for (index = 0; index < scene.cameras.length; index++) {\r\n const camera = scene.cameras[index];\r\n\r\n if (!camera.doNotSerialize) {\r\n serializationObject.cameras.push(camera.serialize());\r\n }\r\n }\r\n\r\n if (scene.activeCamera) {\r\n serializationObject.activeCameraID = scene.activeCamera.id;\r\n }\r\n\r\n // Animations\r\n SerializationHelper.AppendSerializedAnimations(scene, serializationObject);\r\n\r\n // Animation Groups\r\n if (scene.animationGroups && scene.animationGroups.length > 0) {\r\n serializationObject.animationGroups = [];\r\n for (let animationGroupIndex = 0; animationGroupIndex < scene.animationGroups.length; animationGroupIndex++) {\r\n const animationGroup = scene.animationGroups[animationGroupIndex];\r\n\r\n serializationObject.animationGroups.push(animationGroup.serialize());\r\n }\r\n }\r\n\r\n // Reflection probes\r\n if (scene.reflectionProbes && scene.reflectionProbes.length > 0) {\r\n serializationObject.reflectionProbes = [];\r\n\r\n for (index = 0; index < scene.reflectionProbes.length; index++) {\r\n const reflectionProbe = scene.reflectionProbes[index];\r\n serializationObject.reflectionProbes.push(reflectionProbe.serialize());\r\n }\r\n }\r\n\r\n // Materials\r\n serializationObject.materials = [];\r\n serializationObject.multiMaterials = [];\r\n let material: Material;\r\n for (index = 0; index < scene.materials.length; index++) {\r\n material = scene.materials[index];\r\n if (!material.doNotSerialize) {\r\n serializationObject.materials.push(material.serialize());\r\n }\r\n }\r\n\r\n // MultiMaterials\r\n serializationObject.multiMaterials = [];\r\n for (index = 0; index < scene.multiMaterials.length; index++) {\r\n const multiMaterial = scene.multiMaterials[index];\r\n serializationObject.multiMaterials.push(multiMaterial.serialize());\r\n }\r\n\r\n // Environment texture\r\n if (scene.environmentTexture) {\r\n if ((scene.environmentTexture as CubeTexture)._files) {\r\n serializationObject.environmentTexture = scene.environmentTexture.serialize();\r\n } else {\r\n serializationObject.environmentTexture = scene.environmentTexture.name;\r\n serializationObject.environmentTextureRotationY = (scene.environmentTexture as CubeTexture).rotationY;\r\n }\r\n }\r\n\r\n // Environment Intensity\r\n serializationObject.environmentIntensity = scene.environmentIntensity;\r\n\r\n // IBL Intensity\r\n serializationObject.iblIntensity = scene.iblIntensity;\r\n\r\n // Skeletons\r\n serializationObject.skeletons = [];\r\n for (index = 0; index < scene.skeletons.length; index++) {\r\n const skeleton = scene.skeletons[index];\r\n if (!skeleton.doNotSerialize) {\r\n serializationObject.skeletons.push(skeleton.serialize());\r\n }\r\n }\r\n\r\n // Transform nodes\r\n serializationObject.transformNodes = [];\r\n for (index = 0; index < scene.transformNodes.length; index++) {\r\n if (!scene.transformNodes[index].doNotSerialize) {\r\n serializationObject.transformNodes.push(scene.transformNodes[index].serialize());\r\n }\r\n }\r\n\r\n // Geometries\r\n serializationObject.geometries = {};\r\n\r\n serializationObject.geometries.boxes = [];\r\n serializationObject.geometries.spheres = [];\r\n serializationObject.geometries.cylinders = [];\r\n serializationObject.geometries.toruses = [];\r\n serializationObject.geometries.grounds = [];\r\n serializationObject.geometries.planes = [];\r\n serializationObject.geometries.torusKnots = [];\r\n serializationObject.geometries.vertexData = [];\r\n\r\n SerializedGeometries = [];\r\n const geometries = scene.getGeometries();\r\n for (index = 0; index < geometries.length; index++) {\r\n const geometry = geometries[index];\r\n\r\n if (geometry.isReady()) {\r\n SerializeGeometry(geometry, serializationObject.geometries);\r\n }\r\n }\r\n\r\n // Meshes\r\n serializationObject.meshes = [];\r\n for (index = 0; index < scene.meshes.length; index++) {\r\n const abstractMesh = scene.meshes[index];\r\n\r\n // GaussianSplattingPartProxyMesh would be serialized with the GaussianSplattingMesh holding it\r\n if (abstractMesh instanceof Mesh && abstractMesh.getClassName() !== \"GaussianSplattingPartProxyMesh\") {\r\n const mesh = abstractMesh;\r\n if (!mesh.doNotSerialize) {\r\n if (mesh.delayLoadState === Constants.DELAYLOADSTATE_LOADED || mesh.delayLoadState === Constants.DELAYLOADSTATE_NONE) {\r\n serializationObject.meshes.push(SerializeMesh(mesh, serializationObject));\r\n }\r\n }\r\n }\r\n }\r\n\r\n // Particles Systems\r\n serializationObject.particleSystems = [];\r\n for (index = 0; index < scene.particleSystems.length; index++) {\r\n const particleSystem = scene.particleSystems[index];\r\n if (!particleSystem.doNotSerialize) {\r\n serializationObject.particleSystems.push(particleSystem.serialize(false));\r\n }\r\n }\r\n\r\n // Post processes\r\n serializationObject.postProcesses = [];\r\n for (index = 0; index < scene.postProcesses.length; index++) {\r\n const postProcess = scene.postProcesses[index];\r\n if (!postProcess.doNotSerialize) {\r\n serializationObject.postProcesses.push(postProcess.serialize());\r\n }\r\n }\r\n\r\n // Action Manager\r\n if (scene.actionManager) {\r\n serializationObject.actions = scene.actionManager.serialize(\"scene\");\r\n }\r\n\r\n // Components\r\n for (const component of scene._serializableComponents) {\r\n component.serialize(serializationObject);\r\n }\r\n\r\n // Sprites\r\n if (scene.spriteManagers) {\r\n serializationObject.spriteManagers = [];\r\n for (index = 0; index < scene.spriteManagers.length; index++) {\r\n const spriteManager = scene.spriteManagers[index];\r\n if (!spriteManager.doNotSerialize) {\r\n serializationObject.spriteManagers.push(spriteManager.serialize(true));\r\n }\r\n }\r\n }\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Serialize a scene into a JSON compatible object\r\n * @param scene defines the scene to serialize\r\n * @returns a JSON promise compatible object\r\n */\r\n public static async SerializeAsync(scene: Scene): Promise<any> {\r\n const serializationObject = SceneSerializer._Serialize(scene, false);\r\n\r\n const promises: Array<Promise<any>> = [];\r\n\r\n this._CollectPromises(serializationObject, promises);\r\n\r\n await Promise.all(promises);\r\n return serializationObject;\r\n }\r\n\r\n private static _CollectPromises(obj: any, promises: Array<Promise<any>>): void {\r\n if (Array.isArray(obj)) {\r\n for (let i = 0; i < obj.length; ++i) {\r\n const o = obj[i];\r\n if (o instanceof Promise) {\r\n // eslint-disable-next-line @typescript-eslint/no-unsafe-return, github/no-then\r\n promises.push(o.then((res: any) => (obj[i] = res)));\r\n } else if (o instanceof Object || Array.isArray(o)) {\r\n this._CollectPromises(o, promises);\r\n }\r\n }\r\n } else if (obj instanceof Object) {\r\n for (const name in obj) {\r\n if (Object.prototype.hasOwnProperty.call(obj, name)) {\r\n const o = obj[name];\r\n if (o instanceof Promise) {\r\n // eslint-disable-next-line @typescript-eslint/no-unsafe-return, github/no-then\r\n promises.push(o.then((res: any) => (obj[name] = res)));\r\n } else if (o instanceof Object || Array.isArray(o)) {\r\n this._CollectPromises(o, promises);\r\n }\r\n }\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Serialize a mesh into a JSON compatible object\r\n * @param toSerialize defines the mesh to serialize\r\n * @param withParents defines if parents must be serialized as well\r\n * @param withChildren defines if children must be serialized as well\r\n * @returns a JSON compatible object\r\n */\r\n public static SerializeMesh(toSerialize: any /* Mesh || Mesh[] */, withParents: boolean = false, withChildren: boolean = false): any {\r\n const serializationObject: any = {};\r\n serializationObject.meshes = [];\r\n serializationObject.transformNodes = [];\r\n serializationObject.cameras = [];\r\n serializationObject.lights = [];\r\n\r\n SceneSerializer.ClearCache();\r\n\r\n toSerialize = toSerialize instanceof Array ? toSerialize : [toSerialize];\r\n\r\n if (withParents || withChildren) {\r\n //deliberate for loop! not for each, appended should be processed as well.\r\n for (let i = 0; i < toSerialize.length; ++i) {\r\n if (withChildren) {\r\n const descendants = toSerialize[i].getDescendants();\r\n for (const node of descendants) {\r\n if (toSerialize.indexOf(node) < 0 && !node.doNotSerialize) {\r\n toSerialize.push(node);\r\n }\r\n }\r\n }\r\n //make sure the array doesn't contain the object already\r\n if (withParents && toSerialize[i].parent && toSerialize.indexOf(toSerialize[i].parent) < 0 && !toSerialize[i].parent.doNotSerialize) {\r\n toSerialize.push(toSerialize[i].parent);\r\n }\r\n }\r\n }\r\n\r\n for (const mesh of toSerialize) {\r\n FinalizeSingleNode(mesh, serializationObject);\r\n }\r\n\r\n return serializationObject;\r\n }\r\n}\r\n"]}
|
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
|
|
2
2
|
import { BindMorphTargetParameters } from "../Materials/materialHelper.functions.js";
|
|
3
|
-
import { TmpVectors } from "../Maths/math.vector.js";
|
|
3
|
+
import { TmpVectors } from "../Maths/math.vector.pure.js";
|
|
4
4
|
import { Logger } from "./logger.js";
|
|
5
5
|
import { FrameGraphBaseLayerTask } from "../FrameGraph/Tasks/Layers/baseLayerTask.js";
|
|
6
6
|
import { FrameGraphUtils } from "../FrameGraph/frameGraphUtils.js";
|