@babylonjs/core 9.11.0 → 9.12.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Actions/actionManager.d.ts +1 -1
- package/Actions/actionManager.js +8 -5
- package/Actions/actionManager.js.map +1 -1
- package/Animations/animatable.core.d.ts +1 -1
- package/Animations/animatable.core.js +2 -2
- package/Animations/animatable.core.js.map +1 -1
- package/Animations/animationPropertiesOverride.js +1 -1
- package/Animations/animationPropertiesOverride.js.map +1 -1
- package/Animations/animatorAvatar.d.ts +2 -2
- package/Animations/animatorAvatar.js +3 -3
- package/Animations/animatorAvatar.js.map +1 -1
- package/Animations/pathCursor.d.ts +1 -1
- package/Animations/pathCursor.js +1 -1
- package/Animations/pathCursor.js.map +1 -1
- package/Animations/runtimeAnimation.d.ts +1 -1
- package/Animations/runtimeAnimation.js +2 -2
- package/Animations/runtimeAnimation.js.map +1 -1
- package/Audio/analyser.js +1 -1
- package/Audio/analyser.js.map +1 -1
- package/AudioV2/abstractAudio/components/spatialAudioAttacherComponent.js +1 -1
- package/AudioV2/abstractAudio/components/spatialAudioAttacherComponent.js.map +1 -1
- package/AudioV2/abstractAudio/subProperties/abstractSpatialAudio.d.ts +1 -1
- package/AudioV2/abstractAudio/subProperties/abstractSpatialAudio.js +1 -1
- package/AudioV2/abstractAudio/subProperties/abstractSpatialAudio.js.map +1 -1
- package/AudioV2/abstractAudio/subProperties/abstractSpatialAudioListener.d.ts +1 -1
- package/AudioV2/abstractAudio/subProperties/abstractSpatialAudioListener.js +1 -1
- package/AudioV2/abstractAudio/subProperties/abstractSpatialAudioListener.js.map +1 -1
- package/AudioV2/webAudio/subNodes/spatialWebAudioSubNode.d.ts +1 -1
- package/AudioV2/webAudio/subNodes/spatialWebAudioSubNode.js +1 -1
- package/AudioV2/webAudio/subNodes/spatialWebAudioSubNode.js.map +1 -1
- package/AudioV2/webAudio/subProperties/spatialWebAudioListener.js +1 -1
- package/AudioV2/webAudio/subProperties/spatialWebAudioListener.js.map +1 -1
- package/AudioV2/webAudio/webAudioStreamingSound.js +1 -1
- package/AudioV2/webAudio/webAudioStreamingSound.js.map +1 -1
- package/BakedVertexAnimation/bakedVertexAnimationManager.d.ts +1 -1
- package/BakedVertexAnimation/bakedVertexAnimationManager.js +1 -1
- package/BakedVertexAnimation/bakedVertexAnimationManager.js.map +1 -1
- package/BakedVertexAnimation/vertexAnimationBaker.js +1 -1
- package/BakedVertexAnimation/vertexAnimationBaker.js.map +1 -1
- package/Behaviors/Cameras/bouncingBehavior.js +1 -1
- package/Behaviors/Cameras/bouncingBehavior.js.map +1 -1
- package/Behaviors/Cameras/framingBehavior.d.ts +1 -1
- package/Behaviors/Cameras/framingBehavior.js +2 -2
- package/Behaviors/Cameras/framingBehavior.js.map +1 -1
- package/Behaviors/Cameras/interpolatingBehavior.d.ts +28 -1
- package/Behaviors/Cameras/interpolatingBehavior.js +64 -22
- package/Behaviors/Cameras/interpolatingBehavior.js.map +1 -1
- package/Behaviors/Meshes/attachToBoxBehavior.js +1 -1
- package/Behaviors/Meshes/attachToBoxBehavior.js.map +1 -1
- package/Behaviors/Meshes/baseSixDofDragBehavior.d.ts +3 -3
- package/Behaviors/Meshes/baseSixDofDragBehavior.js +4 -4
- package/Behaviors/Meshes/baseSixDofDragBehavior.js.map +1 -1
- package/Behaviors/Meshes/followBehavior.js +1 -1
- package/Behaviors/Meshes/followBehavior.js.map +1 -1
- package/Behaviors/Meshes/handConstraintBehavior.js +2 -2
- package/Behaviors/Meshes/handConstraintBehavior.js.map +1 -1
- package/Behaviors/Meshes/multiPointerScaleBehavior.js +1 -1
- package/Behaviors/Meshes/multiPointerScaleBehavior.js.map +1 -1
- package/Behaviors/Meshes/pointerDragBehavior.d.ts +3 -3
- package/Behaviors/Meshes/pointerDragBehavior.js +5 -5
- package/Behaviors/Meshes/pointerDragBehavior.js.map +1 -1
- package/Behaviors/Meshes/sixDofDragBehavior.d.ts +1 -1
- package/Behaviors/Meshes/sixDofDragBehavior.js +2 -2
- package/Behaviors/Meshes/sixDofDragBehavior.js.map +1 -1
- package/Behaviors/Meshes/surfaceMagnetismBehavior.js +1 -1
- package/Behaviors/Meshes/surfaceMagnetismBehavior.js.map +1 -1
- package/Bones/boneIKController.d.ts +1 -1
- package/Bones/boneIKController.js +1 -1
- package/Bones/boneIKController.js.map +1 -1
- package/Bones/boneLookController.d.ts +1 -1
- package/Bones/boneLookController.js +1 -1
- package/Bones/boneLookController.js.map +1 -1
- package/Bones/skeleton.d.ts +2 -2
- package/Bones/skeleton.functions.d.ts +1 -1
- package/Bones/skeleton.functions.js +3 -3
- package/Bones/skeleton.functions.js.map +1 -1
- package/Bones/skeleton.js +3 -4
- package/Bones/skeleton.js.map +1 -1
- package/Buffers/buffer.align.pure.js +6 -0
- package/Buffers/buffer.align.pure.js.map +1 -1
- package/Buffers/buffer.nonFloatVertexBuffers.js +2 -1
- package/Buffers/buffer.nonFloatVertexBuffers.js.map +1 -1
- package/Buffers/buffer.pure.d.ts +8 -0
- package/Buffers/buffer.pure.js +31 -2
- package/Buffers/buffer.pure.js.map +1 -1
- package/Buffers/bufferUtils.js +17 -5
- package/Buffers/bufferUtils.js.map +1 -1
- package/Cameras/Inputs/BaseCameraMouseWheelInput.js +1 -1
- package/Cameras/Inputs/BaseCameraMouseWheelInput.js.map +1 -1
- package/Cameras/Inputs/BaseCameraPointersInput.js +1 -1
- package/Cameras/Inputs/BaseCameraPointersInput.js.map +1 -1
- package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js +1 -1
- package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js.map +1 -1
- package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js +2 -2
- package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js.map +1 -1
- package/Cameras/Inputs/flyCameraKeyboardInput.js +11 -3
- package/Cameras/Inputs/flyCameraKeyboardInput.js.map +1 -1
- package/Cameras/Inputs/flyCameraMouseInput.d.ts +2 -0
- package/Cameras/Inputs/flyCameraMouseInput.js +16 -4
- package/Cameras/Inputs/flyCameraMouseInput.js.map +1 -1
- package/Cameras/Inputs/followCameraKeyboardMoveInput.js +1 -1
- package/Cameras/Inputs/followCameraKeyboardMoveInput.js.map +1 -1
- package/Cameras/Inputs/followCameraMouseWheelInput.js +1 -1
- package/Cameras/Inputs/followCameraMouseWheelInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraGamepadInput.js +1 -1
- package/Cameras/Inputs/freeCameraGamepadInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraKeyboardMoveInput.js +27 -7
- package/Cameras/Inputs/freeCameraKeyboardMoveInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraMouseInput.d.ts +14 -0
- package/Cameras/Inputs/freeCameraMouseInput.js +27 -5
- package/Cameras/Inputs/freeCameraMouseInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraMouseWheelInput.js +1 -1
- package/Cameras/Inputs/freeCameraMouseWheelInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraTouchInput.js +18 -7
- package/Cameras/Inputs/freeCameraTouchInput.js.map +1 -1
- package/Cameras/Inputs/geospatialCameraKeyboardInput.js +9 -2
- package/Cameras/Inputs/geospatialCameraKeyboardInput.js.map +1 -1
- package/Cameras/Limits/geospatialLimits.d.ts +1 -1
- package/Cameras/Limits/geospatialLimits.js +1 -1
- package/Cameras/Limits/geospatialLimits.js.map +1 -1
- package/Cameras/RigModes/stereoscopicAnaglyphRigMode.js +2 -2
- package/Cameras/RigModes/stereoscopicAnaglyphRigMode.js.map +1 -1
- package/Cameras/RigModes/stereoscopicRigMode.d.ts +1 -1
- package/Cameras/RigModes/stereoscopicRigMode.js +3 -3
- package/Cameras/RigModes/stereoscopicRigMode.js.map +1 -1
- package/Cameras/RigModes/vrRigMode.js +2 -2
- package/Cameras/RigModes/vrRigMode.js.map +1 -1
- package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.d.ts +3 -3
- package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.js +5 -5
- package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.js.map +1 -1
- package/Cameras/VR/vrCameraMetrics.d.ts +1 -1
- package/Cameras/VR/vrCameraMetrics.js +1 -1
- package/Cameras/VR/vrCameraMetrics.js.map +1 -1
- package/Cameras/arcRotateCamera.pure.js.map +1 -1
- package/Cameras/cameraInputsManager.d.ts +1 -1
- package/Cameras/cameraInputsManager.js +1 -1
- package/Cameras/cameraInputsManager.js.map +1 -1
- package/Cameras/flyCamera.pure.d.ts +8 -0
- package/Cameras/flyCamera.pure.js.map +1 -1
- package/Cameras/freeCamera.pure.d.ts +8 -0
- package/Cameras/freeCamera.pure.js.map +1 -1
- package/Cameras/geospatialCamera.pure.d.ts +30 -7
- package/Cameras/geospatialCamera.pure.js +39 -14
- package/Cameras/geospatialCamera.pure.js.map +1 -1
- package/Cameras/geospatialCameraMovement.js +2 -2
- package/Cameras/geospatialCameraMovement.js.map +1 -1
- package/Cameras/index.d.ts +1 -0
- package/Cameras/index.js +1 -0
- package/Cameras/index.js.map +1 -1
- package/Cameras/pure.d.ts +1 -0
- package/Cameras/pure.js +1 -0
- package/Cameras/pure.js.map +1 -1
- package/Cameras/targetCamera.pure.d.ts +25 -0
- package/Cameras/targetCamera.pure.js +83 -25
- package/Cameras/targetCamera.pure.js.map +1 -1
- package/Cameras/targetCameraMovement.d.ts +56 -0
- package/Cameras/targetCameraMovement.js +63 -0
- package/Cameras/targetCameraMovement.js.map +1 -0
- package/Collisions/collider.d.ts +1 -1
- package/Collisions/collider.js +1 -1
- package/Collisions/collider.js.map +1 -1
- package/Collisions/gpuPicker.d.ts +1 -1
- package/Collisions/gpuPicker.js +5 -5
- package/Collisions/gpuPicker.js.map +1 -1
- package/Collisions/meshCollisionData.d.ts +1 -1
- package/Collisions/meshCollisionData.js +1 -1
- package/Collisions/meshCollisionData.js.map +1 -1
- package/Collisions/pickingInfo.d.ts +1 -1
- package/Collisions/pickingInfo.js +2 -2
- package/Collisions/pickingInfo.js.map +1 -1
- package/Culling/Octrees/octreeBlock.d.ts +1 -1
- package/Culling/Octrees/octreeBlock.js +1 -1
- package/Culling/Octrees/octreeBlock.js.map +1 -1
- package/Culling/boundingBox.d.ts +1 -1
- package/Culling/boundingBox.js +1 -1
- package/Culling/boundingBox.js.map +1 -1
- package/Culling/boundingInfo.d.ts +1 -1
- package/Culling/boundingInfo.js +1 -1
- package/Culling/boundingInfo.js.map +1 -1
- package/Culling/boundingSphere.d.ts +1 -1
- package/Culling/boundingSphere.js +1 -1
- package/Culling/boundingSphere.js.map +1 -1
- package/Culling/ray.core.d.ts +1 -1
- package/Culling/ray.core.js +1 -1
- package/Culling/ray.core.js.map +1 -1
- package/Debug/axesViewer.d.ts +1 -1
- package/Debug/axesViewer.js +3 -3
- package/Debug/axesViewer.js.map +1 -1
- package/Debug/boneAxesViewer.d.ts +1 -1
- package/Debug/boneAxesViewer.js +1 -1
- package/Debug/boneAxesViewer.js.map +1 -1
- package/Debug/directionalLightFrustumViewer.d.ts +1 -1
- package/Debug/directionalLightFrustumViewer.js +6 -6
- package/Debug/directionalLightFrustumViewer.js.map +1 -1
- package/Debug/rayHelper.d.ts +1 -1
- package/Debug/rayHelper.js +2 -2
- package/Debug/rayHelper.js.map +1 -1
- package/Debug/skeletonViewer.d.ts +2 -2
- package/Debug/skeletonViewer.js +10 -10
- package/Debug/skeletonViewer.js.map +1 -1
- package/DeviceInput/internalDeviceSourceManager.d.ts +1 -1
- package/DeviceInput/internalDeviceSourceManager.js +0 -1
- package/DeviceInput/internalDeviceSourceManager.js.map +1 -1
- package/DeviceInput/webDeviceInputSystem.js +1 -1
- package/DeviceInput/webDeviceInputSystem.js.map +1 -1
- package/Engines/AbstractEngine/abstractEngine.scissor.d.ts +18 -0
- package/Engines/AbstractEngine/abstractEngine.scissor.js +2 -0
- package/Engines/AbstractEngine/abstractEngine.scissor.js.map +1 -0
- package/Engines/Extensions/engine.views.d.ts +1 -1
- package/Engines/Extensions/engine.views.js +1 -1
- package/Engines/Extensions/engine.views.js.map +1 -1
- package/Engines/Native/nativeHelpers.js +4 -1
- package/Engines/Native/nativeHelpers.js.map +1 -1
- package/Engines/WebGPU/webgpuCacheRenderPipeline.d.ts +1 -1
- package/Engines/WebGPU/webgpuCacheRenderPipeline.js +11 -1
- package/Engines/WebGPU/webgpuCacheRenderPipeline.js.map +1 -1
- package/Engines/WebGPU/webgpuComputeContext.d.ts +1 -1
- package/Engines/WebGPU/webgpuComputeContext.js.map +1 -1
- package/Engines/WebGPU/webgpuTintWASM.js +1 -1
- package/Engines/WebGPU/webgpuTintWASM.js.map +1 -1
- package/Engines/abstractEngine.pure.js +2 -2
- package/Engines/abstractEngine.pure.js.map +1 -1
- package/Engines/constants.d.ts +4 -0
- package/Engines/constants.js +4 -0
- package/Engines/constants.js.map +1 -1
- package/Engines/engine.d.ts +1 -0
- package/Engines/engine.js +1 -0
- package/Engines/engine.js.map +1 -1
- package/Engines/engine.pure.d.ts +0 -12
- package/Engines/engine.pure.js +0 -20
- package/Engines/engine.pure.js.map +1 -1
- package/Engines/engineFactory.d.ts +2 -2
- package/Engines/engineFactory.js +3 -3
- package/Engines/engineFactory.js.map +1 -1
- package/Engines/nullEngine.pure.d.ts +66 -0
- package/Engines/nullEngine.pure.js +93 -0
- package/Engines/nullEngine.pure.js.map +1 -1
- package/Engines/pure.d.ts +1 -0
- package/Engines/pure.js +1 -0
- package/Engines/pure.js.map +1 -1
- package/Engines/thinEngine.scissor.d.ts +6 -0
- package/Engines/thinEngine.scissor.js +9 -0
- package/Engines/thinEngine.scissor.js.map +1 -0
- package/Engines/thinEngine.scissor.pure.d.ts +6 -0
- package/Engines/thinEngine.scissor.pure.js +24 -0
- package/Engines/thinEngine.scissor.pure.js.map +1 -0
- package/Engines/thinNativeEngine.d.ts +0 -1
- package/Engines/thinNativeEngine.js +0 -1
- package/Engines/thinNativeEngine.js.map +1 -1
- package/Engines/thinNativeEngine.pure.js +7 -0
- package/Engines/thinNativeEngine.pure.js.map +1 -1
- package/Engines/webgpuEngine.pure.js.map +1 -1
- package/Events/pointerEvents.d.ts +1 -1
- package/Events/pointerEvents.js +1 -1
- package/Events/pointerEvents.js.map +1 -1
- package/FlowGraph/Blocks/Data/Utils/flowGraphCodeExecutionBlock.js +1 -1
- package/FlowGraph/Blocks/Data/Utils/flowGraphCodeExecutionBlock.js.map +1 -1
- package/FlowGraph/Blocks/Data/flowGraphCachedOperationBlock.d.ts +1 -1
- package/FlowGraph/Blocks/Data/flowGraphCachedOperationBlock.js +1 -1
- package/FlowGraph/Blocks/Data/flowGraphCachedOperationBlock.js.map +1 -1
- package/FlowGraph/Blocks/Event/flowGraphKeyboardEventBlock.js +1 -1
- package/FlowGraph/Blocks/Event/flowGraphKeyboardEventBlock.js.map +1 -1
- package/FlowGraph/Blocks/Execution/Animation/flowGraphInterpolationBlock.pure.d.ts +1 -1
- package/FlowGraph/Blocks/Execution/Animation/flowGraphInterpolationBlock.pure.js +3 -3
- package/FlowGraph/Blocks/Execution/Animation/flowGraphInterpolationBlock.pure.js.map +1 -1
- package/FlowGraph/CustomTypes/flowGraphMatrix.d.ts +1 -1
- package/FlowGraph/CustomTypes/flowGraphMatrix.js +1 -1
- package/FlowGraph/CustomTypes/flowGraphMatrix.js.map +1 -1
- package/FlowGraph/flowGraphBlock.d.ts +1 -1
- package/FlowGraph/flowGraphBlock.js +1 -1
- package/FlowGraph/flowGraphBlock.js.map +1 -1
- package/FlowGraph/flowGraphExecutionBlock.d.ts +1 -1
- package/FlowGraph/flowGraphExecutionBlock.js +1 -1
- package/FlowGraph/flowGraphExecutionBlock.js.map +1 -1
- package/FlowGraph/flowGraphMath.d.ts +1 -1
- package/FlowGraph/flowGraphMath.js +1 -1
- package/FlowGraph/flowGraphMath.js.map +1 -1
- package/FlowGraph/flowGraphParser.js +1 -1
- package/FlowGraph/flowGraphParser.js.map +1 -1
- package/FlowGraph/flowGraphPathConverterComponent.d.ts +1 -1
- package/FlowGraph/flowGraphPathConverterComponent.js +2 -2
- package/FlowGraph/flowGraphPathConverterComponent.js.map +1 -1
- package/FlowGraph/flowGraphValidator.js.map +1 -1
- package/FlowGraph/serialization.js +4 -4
- package/FlowGraph/serialization.js.map +1 -1
- package/FlowGraph/utils.js.map +1 -1
- package/FrameGraph/Node/nodeRenderGraph.d.ts +2 -2
- package/FrameGraph/Node/nodeRenderGraph.js +7 -7
- package/FrameGraph/Node/nodeRenderGraph.js.map +1 -1
- package/FrameGraph/Tasks/Layers/baseLayerTask.d.ts +30 -0
- package/FrameGraph/Tasks/Layers/baseLayerTask.js +28 -1
- package/FrameGraph/Tasks/Layers/baseLayerTask.js.map +1 -1
- package/FrameGraph/Tasks/Misc/computeShaderTask.d.ts +2 -2
- package/FrameGraph/Tasks/Misc/computeShaderTask.js +2 -2
- package/FrameGraph/Tasks/Misc/computeShaderTask.js.map +1 -1
- package/FrameGraph/Tasks/Misc/lightingVolumeTask.d.ts +1 -1
- package/FrameGraph/Tasks/Misc/lightingVolumeTask.js +2 -2
- package/FrameGraph/Tasks/Misc/lightingVolumeTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/blurTask.d.ts +7 -0
- package/FrameGraph/Tasks/PostProcesses/blurTask.js +8 -1
- package/FrameGraph/Tasks/PostProcesses/blurTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/depthOfFieldBlurTask.js +1 -1
- package/FrameGraph/Tasks/PostProcesses/depthOfFieldBlurTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/ssrBlurTask.js +1 -1
- package/FrameGraph/Tasks/PostProcesses/ssrBlurTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/volumetricLightingBlendVolumeTask.d.ts +1 -1
- package/FrameGraph/Tasks/PostProcesses/volumetricLightingBlendVolumeTask.js +1 -1
- package/FrameGraph/Tasks/PostProcesses/volumetricLightingBlendVolumeTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/volumetricLightingTask.d.ts +2 -2
- package/FrameGraph/Tasks/PostProcesses/volumetricLightingTask.js +3 -3
- package/FrameGraph/Tasks/PostProcesses/volumetricLightingTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/csmShadowGeneratorTask.d.ts +1 -1
- package/FrameGraph/Tasks/Rendering/csmShadowGeneratorTask.js +2 -2
- package/FrameGraph/Tasks/Rendering/csmShadowGeneratorTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/geometryRendererTask.d.ts +6 -0
- package/FrameGraph/Tasks/Rendering/geometryRendererTask.js +14 -5
- package/FrameGraph/Tasks/Rendering/geometryRendererTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.d.ts +1 -1
- package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.js +1 -1
- package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsSpatialBlurTask.d.ts +1 -1
- package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsSpatialBlurTask.js +1 -1
- package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsSpatialBlurTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsTracingTask.d.ts +1 -1
- package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsTracingTask.js +2 -2
- package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsTracingTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsVoxelizationTask.d.ts +1 -1
- package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsVoxelizationTask.js +2 -2
- package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsVoxelizationTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/objectRendererTask.d.ts +7 -1
- package/FrameGraph/Tasks/Rendering/objectRendererTask.js +7 -1
- package/FrameGraph/Tasks/Rendering/objectRendererTask.js.map +1 -1
- package/FrameGraph/Tasks/Texture/clearTextureTask.d.ts +1 -1
- package/FrameGraph/Tasks/Texture/clearTextureTask.js +1 -1
- package/FrameGraph/Tasks/Texture/clearTextureTask.js.map +1 -1
- package/FrameGraph/frameGraphRenderContext.js +1 -1
- package/FrameGraph/frameGraphRenderContext.js.map +1 -1
- package/FrameGraph/frameGraphTextureManager.d.ts +1 -1
- package/FrameGraph/frameGraphTextureManager.js +1 -1
- package/FrameGraph/frameGraphTextureManager.js.map +1 -1
- package/Gamepads/gamepadManager.js +1 -1
- package/Gamepads/gamepadManager.js.map +1 -1
- package/Gizmos/axisDragGizmo.d.ts +5 -5
- package/Gizmos/axisDragGizmo.js +6 -6
- package/Gizmos/axisDragGizmo.js.map +1 -1
- package/Gizmos/axisScaleGizmo.d.ts +4 -4
- package/Gizmos/axisScaleGizmo.js +6 -6
- package/Gizmos/axisScaleGizmo.js.map +1 -1
- package/Gizmos/boundingBoxGizmo.d.ts +5 -5
- package/Gizmos/boundingBoxGizmo.js +7 -7
- package/Gizmos/boundingBoxGizmo.js.map +1 -1
- package/Gizmos/cameraGizmo.d.ts +3 -3
- package/Gizmos/cameraGizmo.js +7 -7
- package/Gizmos/cameraGizmo.js.map +1 -1
- package/Gizmos/gizmo.d.ts +2 -2
- package/Gizmos/gizmo.js +3 -3
- package/Gizmos/gizmo.js.map +1 -1
- package/Gizmos/gizmoManager.d.ts +2 -2
- package/Gizmos/gizmoManager.js +2 -2
- package/Gizmos/gizmoManager.js.map +1 -1
- package/Gizmos/lightGizmo.d.ts +4 -4
- package/Gizmos/lightGizmo.js +11 -11
- package/Gizmos/lightGizmo.js.map +1 -1
- package/Gizmos/planeDragGizmo.d.ts +4 -4
- package/Gizmos/planeDragGizmo.js +5 -5
- package/Gizmos/planeDragGizmo.js.map +1 -1
- package/Gizmos/positionGizmo.d.ts +1 -1
- package/Gizmos/positionGizmo.js +2 -2
- package/Gizmos/positionGizmo.js.map +1 -1
- package/Gizmos/rotationGizmo.d.ts +3 -3
- package/Gizmos/rotationGizmo.js +3 -3
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{"version":3,"file":"thinCircleOfConfusionPostProcess.js","sourceRoot":"","sources":["../../../../dev/core/src/PostProcesses/thinCircleOfConfusionPostProcess.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,aAAa,EAAE,MAAM,
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{"version":3,"file":"thinCircleOfConfusionPostProcess.js","sourceRoot":"","sources":["../../../../dev/core/src/PostProcesses/thinCircleOfConfusionPostProcess.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,aAAa,EAAE,MAAM,kCAAkC,CAAC;AAEjE,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAarD;;GAEG;AACH,MAAM,OAAO,gCAAiC,SAAQ,aAAa;IAqB5C,cAAc,CAAC,SAAkB,EAAE,IAAoB;QACtE,IAAI,SAAS,EAAE,CAAC;YACZ,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;YACzB,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,2CAA2C,CAAC,CAAC,CAAC;QACnE,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,uCAAuC,CAAC,CAAC,CAAC;QAC/D,CAAC;IACL,CAAC;IAED;;;;;OAKG;IACH,YAAY,IAAY,EAAE,SAAmC,IAAI,EAAE,OAAiD;QAChH,KAAK,CAAC;YACF,GAAG,OAAO;YACV,IAAI;YACJ,MAAM,EAAE,MAAM,IAAI,WAAW,CAAC,iBAAkB;YAChD,cAAc,EAAE,IAAI;YACpB,gBAAgB,EAAE,IAAI;YACtB,cAAc,EAAE,gCAAgC,CAAC,WAAW;YAC5D,QAAQ,EAAE,gCAAgC,CAAC,QAAQ;YACnD,QAAQ,EAAE,gCAAgC,CAAC,QAAQ;YACnD,OAAO,EAAE,OAAO,EAAE,kBAAkB,CAAC,CAAC,CAAC,gCAAgC,CAAC,yBAAyB,CAAC,CAAC,CAAC,SAAS;SAChH,CAAC,CAAC;QAQP;;WAEG;QACI,aAAQ,GAAG,EAAE,CAAC;QAErB;;WAEG;QACI,UAAK,GAAG,GAAG,CAAC;QAEnB;;WAEG;QACI,kBAAa,GAAG,IAAI,CAAC;QAE5B;;WAEG;QACI,gBAAW,GAAG,EAAE,CAAC;IAzBxB,CAAC;IA2Be,IAAI,CAAC,iBAAiB,GAAG,KAAK;QAC1C,KAAK,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;QAE9B,MAAM,OAAO,GAAG,IAAI,CAAC,OAAkD,CAAC;QAExE,MAAM,MAAM,GAAG,IAAI,CAAC,YAAY,CAAC,MAAO,CAAC;QAEzC,IAAI,CAAC,OAAO,CAAC,kBAAkB,EAAE,CAAC;YAC9B,MAAM,CAAC,SAAS,CAAC,eAAe,EAAE,IAAI,CAAC,MAAM,CAAC,IAAI,EAAE,IAAI,CAAC,MAAM,CAAC,IAAI,GAAG,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;QAC7F,CAAC;QAED,sGAAsG;QACtG,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC;QAC5C,MAAM,iBAAiB,GAAG,CAAC,QAAQ,GAAG,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,uFAAuF;QAE1L,MAAM,CAAC,QAAQ,CAAC,eAAe,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;QACrD,MAAM,CAAC,QAAQ,CAAC,mBAAmB,EAAE,iBAAiB,CAAC,CAAC;IAC5D,CAAC;;AA3FD;;GAEG;AACoB,4CAAW,GAAG,mBAAmB,AAAtB,CAAuB;AAEzD;;GAEG;AACoB,yCAAQ,GAAG,CAAC,eAAe,EAAE,eAAe,EAAE,mBAAmB,CAAC,AAA1D,CAA2D;AAE1F;;GAEG;AACoB,yCAAQ,GAAG,CAAC,cAAc,CAAC,AAAnB,CAAoB;AAEnD;;GAEG;AACoB,0DAAyB,GAAG,kCAAkC,AAArC,CAAsC","sourcesContent":["import { type Nullable, type AbstractEngine, type EffectWrapperCreationOptions } from \"core/index\";\r\nimport { EffectWrapper } from \"../Materials/effectRenderer.pure\";\r\nimport { type Camera } from \"core/Cameras/camera\";\r\nimport { EngineStore } from \"../Engines/engineStore\";\r\n\r\n/**\r\n * Options used to create a ThinCircleOfConfusionPostProcess.\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport interface ThinCircleOfConfusionPostProcessOptions extends EffectWrapperCreationOptions {\r\n /**\r\n * If the (view) depth is normalized (0.0 to 1.0 from near to far) or not (0 to camera max distance)\r\n */\r\n depthNotNormalized?: boolean;\r\n}\r\n\r\n/**\r\n * Post process used to calculate the circle of confusion (used for depth of field, for example)\r\n */\r\nexport class ThinCircleOfConfusionPostProcess extends EffectWrapper {\r\n /**\r\n * The fragment shader url\r\n */\r\n public static readonly FragmentUrl = \"circleOfConfusion\";\r\n\r\n /**\r\n * The list of uniforms used by the effect\r\n */\r\n public static readonly Uniforms = [\"cameraMinMaxZ\", \"focusDistance\", \"cocPrecalculation\"];\r\n\r\n /**\r\n * The list of samplers used by the effect\r\n */\r\n public static readonly Samplers = [\"depthSampler\"];\r\n\r\n /**\r\n * Defines if the depth is normalized or not\r\n */\r\n public static readonly DefinesDepthNotNormalized = \"#define COC_DEPTH_NOT_NORMALIZED\";\r\n\r\n protected override _gatherImports(useWebGPU: boolean, list: Promise<any>[]) {\r\n if (useWebGPU) {\r\n this._webGPUReady = true;\r\n list.push(import(\"../ShadersWGSL/circleOfConfusion.fragment\"));\r\n } else {\r\n list.push(import(\"../Shaders/circleOfConfusion.fragment\"));\r\n }\r\n }\r\n\r\n /**\r\n * Constructs a new circle of confusion post process\r\n * @param name Name of the effect\r\n * @param engine Engine to use to render the effect. If not provided, the last created engine will be used\r\n * @param options Options to configure the effect\r\n */\r\n constructor(name: string, engine: Nullable<AbstractEngine> = null, options?: ThinCircleOfConfusionPostProcessOptions) {\r\n super({\r\n ...options,\r\n name,\r\n engine: engine || EngineStore.LastCreatedEngine!,\r\n useShaderStore: true,\r\n useAsPostProcess: true,\r\n fragmentShader: ThinCircleOfConfusionPostProcess.FragmentUrl,\r\n uniforms: ThinCircleOfConfusionPostProcess.Uniforms,\r\n samplers: ThinCircleOfConfusionPostProcess.Samplers,\r\n defines: options?.depthNotNormalized ? ThinCircleOfConfusionPostProcess.DefinesDepthNotNormalized : undefined,\r\n });\r\n }\r\n\r\n /**\r\n * The camera to use to calculate the circle of confusion\r\n */\r\n public camera: Camera;\r\n\r\n /**\r\n * Max lens size in scene units/1000 (eg. millimeter). Standard cameras are 50mm. (default: 50) The diameter of the resulting aperture can be computed by lensSize/fStop.\r\n */\r\n public lensSize = 50;\r\n\r\n /**\r\n * F-Stop of the effect's camera. The diameter of the resulting aperture can be computed by lensSize/fStop. (default: 1.4)\r\n */\r\n public fStop = 1.4;\r\n\r\n /**\r\n * Distance away from the camera to focus on in scene units/1000 (eg. millimeter). (default: 2000)\r\n */\r\n public focusDistance = 2000;\r\n\r\n /**\r\n * Focal length of the effect's camera in scene units/1000 (eg. millimeter). (default: 50)\r\n */\r\n public focalLength = 50;\r\n\r\n public override bind(noDefaultBindings = false) {\r\n super.bind(noDefaultBindings);\r\n\r\n const options = this.options as ThinCircleOfConfusionPostProcessOptions;\r\n\r\n const effect = this._drawWrapper.effect!;\r\n\r\n if (!options.depthNotNormalized) {\r\n effect.setFloat2(\"cameraMinMaxZ\", this.camera.minZ, this.camera.maxZ - this.camera.minZ);\r\n }\r\n\r\n // Circle of confusion calculation, See https://developer.nvidia.com/gpugems/GPUGems/gpugems_ch23.html\r\n const aperture = this.lensSize / this.fStop;\r\n const cocPrecalculation = (aperture * this.focalLength) / (this.focusDistance - this.focalLength); // * ((this.focusDistance - pixelDistance)/pixelDistance) [This part is done in shader]\r\n\r\n effect.setFloat(\"focusDistance\", this.focusDistance);\r\n effect.setFloat(\"cocPrecalculation\", cocPrecalculation);\r\n }\r\n}\r\n"]}
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import { type EffectWrapperCreationOptions, type Nullable, type Scene } from "../index.js";
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import { EffectWrapper } from "../Materials/effectRenderer.js";
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import { EffectWrapper } from "../Materials/effectRenderer.pure.js";
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import { EffectWrapper } from "../Materials/effectRenderer.js";
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import { Texture } from "../Materials/Textures/texture.js";
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import { EffectWrapper } from "../Materials/effectRenderer.pure.js";
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{"version":3,"file":"thinColorCorrectionPostProcess.js","sourceRoot":"","sources":["../../../../dev/core/src/PostProcesses/thinColorCorrectionPostProcess.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,aAAa,EAAE,MAAM,
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{"version":3,"file":"thinColorCorrectionPostProcess.js","sourceRoot":"","sources":["../../../../dev/core/src/PostProcesses/thinColorCorrectionPostProcess.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,aAAa,EAAE,MAAM,kCAAkC,CAAC;AACjE,OAAO,EAAE,OAAO,EAAE,MAAM,oCAAoC,CAAC;AAE7D;;GAEG;AACH,MAAM,OAAO,8BAA+B,SAAQ,aAAa;IAa1C,cAAc,CAAC,SAAkB,EAAE,IAAoB;QACtE,IAAI,SAAS,EAAE,CAAC;YACZ,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;YACzB,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,yCAAyC,CAAC,CAAC,CAAC;QACjE,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,qCAAqC,CAAC,CAAC,CAAC;QAC7D,CAAC;IACL,CAAC;IAED;;;;;;OAMG;IACH,YAAY,IAAY,EAAE,KAAsB,EAAE,aAAqB,EAAE,OAAsC;QAC3G,KAAK,CAAC;YACF,GAAG,OAAO;YACV,IAAI;YACJ,MAAM,EAAE,KAAK,EAAE,SAAS,EAAE;YAC1B,cAAc,EAAE,IAAI;YACpB,gBAAgB,EAAE,IAAI;YACtB,cAAc,EAAE,8BAA8B,CAAC,WAAW;YAC1D,QAAQ,EAAE,8BAA8B,CAAC,QAAQ;SACpD,CAAC,CAAC;QAEH,IAAI,CAAC,kBAAkB,GAAG,IAAI,OAAO,CAAC,aAAa,EAAE,KAAK,EAAE,IAAI,EAAE,KAAK,EAAE,OAAO,CAAC,sBAAsB,CAAC,CAAC;QACzG,IAAI,CAAC,kBAAkB,CAAC,yBAAyB,GAAG,CAAC,CAAC;QACtD,IAAI,CAAC,kBAAkB,CAAC,KAAK,GAAG,OAAO,CAAC,iBAAiB,CAAC;QAC1D,IAAI,CAAC,kBAAkB,CAAC,KAAK,GAAG,OAAO,CAAC,iBAAiB,CAAC;QAE1D,IAAI,CAAC,aAAa,GAAG,aAAa,CAAC;IACvC,CAAC;IAOe,IAAI,CAAC,iBAAiB,GAAG,KAAK;QAC1C,KAAK,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;QAC9B,IAAI,CAAC,YAAY,CAAC,MAAO,CAAC,UAAU,CAAC,YAAY,EAAE,IAAI,CAAC,kBAAkB,CAAC,CAAC;IAChF,CAAC;;AArDD;;GAEG;AACoB,0CAAW,GAAG,iBAAiB,CAAC;AAEvD;;GAEG;AACoB,uCAAQ,GAAG,CAAC,YAAY,CAAC,CAAC","sourcesContent":["import { type EffectWrapperCreationOptions, type Nullable, type Scene } from \"core/index\";\r\nimport { EffectWrapper } from \"../Materials/effectRenderer.pure\";\r\nimport { Texture } from \"../Materials/Textures/texture.pure\";\r\n\r\n/**\r\n * Post process used to apply color correction\r\n */\r\nexport class ThinColorCorrectionPostProcess extends EffectWrapper {\r\n private _colorTableTexture: Texture;\r\n\r\n /**\r\n * The fragment shader url\r\n */\r\n public static readonly FragmentUrl = \"colorCorrection\";\r\n\r\n /**\r\n * The list of uniforms used by the effect\r\n */\r\n public static readonly Samplers = [\"colorTable\"];\r\n\r\n protected override _gatherImports(useWebGPU: boolean, list: Promise<any>[]) {\r\n if (useWebGPU) {\r\n this._webGPUReady = true;\r\n list.push(import(\"../ShadersWGSL/colorCorrection.fragment\"));\r\n } else {\r\n list.push(import(\"../Shaders/colorCorrection.fragment\"));\r\n }\r\n }\r\n\r\n /**\r\n * Constructs a new black and white post process\r\n * @param name Name of the effect\r\n * @param scene The scene the effect belongs to\r\n * @param colorTableUrl URL of the color table texture\r\n * @param options Options to configure the effect\r\n */\r\n constructor(name: string, scene: Nullable<Scene>, colorTableUrl: string, options?: EffectWrapperCreationOptions) {\r\n super({\r\n ...options,\r\n name,\r\n engine: scene?.getEngine(),\r\n useShaderStore: true,\r\n useAsPostProcess: true,\r\n fragmentShader: ThinColorCorrectionPostProcess.FragmentUrl,\r\n samplers: ThinColorCorrectionPostProcess.Samplers,\r\n });\r\n\r\n this._colorTableTexture = new Texture(colorTableUrl, scene, true, false, Texture.TRILINEAR_SAMPLINGMODE);\r\n this._colorTableTexture.anisotropicFilteringLevel = 1;\r\n this._colorTableTexture.wrapU = Texture.CLAMP_ADDRESSMODE;\r\n this._colorTableTexture.wrapV = Texture.CLAMP_ADDRESSMODE;\r\n\r\n this.colorTableUrl = colorTableUrl;\r\n }\r\n\r\n /**\r\n * Gets the color table url used to create the LUT texture\r\n */\r\n public readonly colorTableUrl: string;\r\n\r\n public override bind(noDefaultBindings = false) {\r\n super.bind(noDefaultBindings);\r\n this._drawWrapper.effect!.setTexture(\"colorTable\", this._colorTableTexture);\r\n }\r\n}\r\n"]}
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import { type Nullable, type AbstractEngine, type EffectWrapperCreationOptions } from "../index.js";
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import { EffectWrapper } from "../Materials/effectRenderer.js";
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import { EffectWrapper } from "../Materials/effectRenderer.pure.js";
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{"version":3,"file":"thinConvolutionPostProcess.js","sourceRoot":"","sources":["../../../../dev/core/src/PostProcesses/thinConvolutionPostProcess.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,aAAa,EAAE,MAAM,
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{"version":3,"file":"thinConvolutionPostProcess.js","sourceRoot":"","sources":["../../../../dev/core/src/PostProcesses/thinConvolutionPostProcess.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,aAAa,EAAE,MAAM,kCAAkC,CAAC;AACjE,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAErD;;GAEG;AACH,MAAM,OAAO,0BAA2B,SAAQ,aAAa;IAqCtC,cAAc,CAAC,SAAkB,EAAE,IAAoB;QACtE,IAAI,SAAS,EAAE,CAAC;YACZ,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;YACzB,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,qCAAqC,CAAC,CAAC,CAAC;QAC7D,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,iCAAiC,CAAC,CAAC,CAAC;QACzD,CAAC;IACL,CAAC;IAED;;;;;;OAMG;IACH,YAAY,IAAY,EAAE,SAAmC,IAAI,EAAE,MAAgB,EAAE,OAAsC;QACvH,KAAK,CAAC;YACF,GAAG,OAAO;YACV,IAAI;YACJ,MAAM,EAAE,MAAM,IAAI,WAAW,CAAC,iBAAkB;YAChD,cAAc,EAAE,IAAI;YACpB,gBAAgB,EAAE,IAAI;YACtB,cAAc,EAAE,0BAA0B,CAAC,WAAW;YACtD,QAAQ,EAAE,0BAA0B,CAAC,QAAQ;SAChD,CAAC,CAAC;QAQP;;WAEG;QACI,iBAAY,GAAW,CAAC,CAAC;QAEhC;;WAEG;QACI,kBAAa,GAAW,CAAC,CAAC;QAd7B,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;IACzB,CAAC;IAee,IAAI,CAAC,iBAAiB,GAAG,KAAK;QAC1C,KAAK,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;QAE9B,MAAM,MAAM,GAAG,IAAI,CAAC,YAAY,CAAC,MAAO,CAAC;QAEzC,MAAM,CAAC,SAAS,CAAC,YAAY,EAAE,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;QACtE,MAAM,CAAC,QAAQ,CAAC,QAAQ,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;IAC3C,CAAC;;AAtFD,UAAU;AACV;;GAEG;AACW,4CAAiB,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,AAAhC,CAAiC;AAChE;;GAEG;AACW,4CAAiB,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,AAA/B,CAAgC;AAC/D;;GAEG;AACW,4CAAiB,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,AAAtC,CAAuC;AACtE;;GAEG;AACW,wCAAa,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,AAAlC,CAAmC;AAC9D;;GAEG;AACW,uCAAY,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,AAAjC,CAAkC;AAC5D;;GAEG;AACW,yCAAc,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,AAA9B,CAA+B;AAE3D;;GAEG;AACoB,sCAAW,GAAG,aAAa,AAAhB,CAAiB;AAEnD;;GAEG;AACoB,mCAAQ,GAAG,CAAC,QAAQ,EAAE,YAAY,CAAC,AAA3B,CAA4B","sourcesContent":["import { type Nullable, type AbstractEngine, type EffectWrapperCreationOptions } from \"core/index\";\r\nimport { EffectWrapper } from \"../Materials/effectRenderer.pure\";\r\nimport { EngineStore } from \"../Engines/engineStore\";\r\n\r\n/**\r\n * Post process used to apply a convolution effect\r\n */\r\nexport class ThinConvolutionPostProcess extends EffectWrapper {\r\n // Statics\r\n /**\r\n * Edge detection 0 see https://en.wikipedia.org/wiki/Kernel_(image_processing)\r\n */\r\n public static EdgeDetect0Kernel = [1, 0, -1, 0, 0, 0, -1, 0, 1];\r\n /**\r\n * Edge detection 1 see https://en.wikipedia.org/wiki/Kernel_(image_processing)\r\n */\r\n public static EdgeDetect1Kernel = [0, 1, 0, 1, -4, 1, 0, 1, 0];\r\n /**\r\n * Edge detection 2 see https://en.wikipedia.org/wiki/Kernel_(image_processing)\r\n */\r\n public static EdgeDetect2Kernel = [-1, -1, -1, -1, 8, -1, -1, -1, -1];\r\n /**\r\n * Kernel to sharpen an image see https://en.wikipedia.org/wiki/Kernel_(image_processing)\r\n */\r\n public static SharpenKernel = [0, -1, 0, -1, 5, -1, 0, -1, 0];\r\n /**\r\n * Kernel to emboss an image see https://en.wikipedia.org/wiki/Kernel_(image_processing)\r\n */\r\n public static EmbossKernel = [-2, -1, 0, -1, 1, 1, 0, 1, 2];\r\n /**\r\n * Kernel to blur an image see https://en.wikipedia.org/wiki/Kernel_(image_processing)\r\n */\r\n public static GaussianKernel = [0, 1, 0, 1, 1, 1, 0, 1, 0];\r\n\r\n /**\r\n * The fragment shader url\r\n */\r\n public static readonly FragmentUrl = \"convolution\";\r\n\r\n /**\r\n * The list of uniforms used by the effect\r\n */\r\n public static readonly Uniforms = [\"kernel\", \"screenSize\"];\r\n\r\n protected override _gatherImports(useWebGPU: boolean, list: Promise<any>[]) {\r\n if (useWebGPU) {\r\n this._webGPUReady = true;\r\n list.push(import(\"../ShadersWGSL/convolution.fragment\"));\r\n } else {\r\n list.push(import(\"../Shaders/convolution.fragment\"));\r\n }\r\n }\r\n\r\n /**\r\n * Constructs a new convolution post process\r\n * @param name Name of the effect\r\n * @param engine Engine to use to render the effect. If not provided, the last created engine will be used\r\n * @param kernel Array of 9 values corresponding to the 3x3 kernel to be applied\r\n * @param options Options to configure the effect\r\n */\r\n constructor(name: string, engine: Nullable<AbstractEngine> = null, kernel: number[], options?: EffectWrapperCreationOptions) {\r\n super({\r\n ...options,\r\n name,\r\n engine: engine || EngineStore.LastCreatedEngine!,\r\n useShaderStore: true,\r\n useAsPostProcess: true,\r\n fragmentShader: ThinConvolutionPostProcess.FragmentUrl,\r\n uniforms: ThinConvolutionPostProcess.Uniforms,\r\n });\r\n\r\n this.kernel = kernel;\r\n }\r\n\r\n /** Array of 9 values corresponding to the 3x3 kernel to be applied */\r\n public kernel: number[];\r\n\r\n /**\r\n * The width of the source texture\r\n */\r\n public textureWidth: number = 0;\r\n\r\n /**\r\n * The height of the source texture\r\n */\r\n public textureHeight: number = 0;\r\n\r\n public override bind(noDefaultBindings = false) {\r\n super.bind(noDefaultBindings);\r\n\r\n const effect = this._drawWrapper.effect!;\r\n\r\n effect.setFloat2(\"screenSize\", this.textureWidth, this.textureHeight);\r\n effect.setArray(\"kernel\", this.kernel);\r\n }\r\n}\r\n"]}
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import { type Nullable, type AbstractEngine, type EffectWrapperCreationOptions, type Effect } from "../index.js";
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import { EffectWrapper } from "../Materials/effectRenderer.js";
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import { EffectWrapper } from "../Materials/effectRenderer.pure.js";
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import { Observable } from "../Misc/observable.js";
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{"version":3,"file":"thinCustomPostProcess.js","sourceRoot":"","sources":["../../../../dev/core/src/PostProcesses/thinCustomPostProcess.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,aAAa,EAAE,MAAM,
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{"version":3,"file":"thinCustomPostProcess.js","sourceRoot":"","sources":["../../../../dev/core/src/PostProcesses/thinCustomPostProcess.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,aAAa,EAAE,MAAM,kCAAkC,CAAC;AACjE,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AACrD,OAAO,EAAE,UAAU,EAAE,MAAM,oBAAoB,CAAC;AAEhD;;GAEG;AACH,MAAM,OAAO,qBAAsB,SAAQ,aAAa;IAMpD;;;;;OAKG;IACH,YAAY,IAAY,EAAE,SAAmC,IAAI,EAAE,OAAsC;QACrG,KAAK,CAAC;YACF,IAAI;YACJ,MAAM,EAAE,MAAM,IAAI,WAAW,CAAC,iBAAkB;YAChD,cAAc,EAAE,IAAI;YACpB,gBAAgB,EAAE,IAAI;YACtB,GAAG,OAAO;SACb,CAAC,CAAC;QAlBP;;WAEG;QACI,qBAAgB,GAAuB,IAAI,UAAU,EAAU,CAAC;IAgBvE,CAAC;IAEe,IAAI,CAAC,iBAAiB,GAAG,KAAK;QAC1C,KAAK,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;QAE9B,IAAI,CAAC,gBAAgB,CAAC,eAAe,CAAC,IAAI,CAAC,YAAY,CAAC,MAAO,CAAC,CAAC;IACrE,CAAC;CACJ","sourcesContent":["import { type Nullable, type AbstractEngine, type EffectWrapperCreationOptions, type Effect } from \"core/index\";\r\nimport { EffectWrapper } from \"../Materials/effectRenderer.pure\";\r\nimport { EngineStore } from \"../Engines/engineStore\";\r\nimport { Observable } from \"../Misc/observable\";\r\n\r\n/**\r\n * Class used to apply a custom post process\r\n */\r\nexport class ThinCustomPostProcess extends EffectWrapper {\r\n /**\r\n * Observable triggered when the post process is bound\r\n */\r\n public onBindObservable: Observable<Effect> = new Observable<Effect>();\r\n\r\n /**\r\n * Constructs a new custom post process\r\n * @param name Name of the effect\r\n * @param engine Engine to use to render the effect. If not provided, the last created engine will be used\r\n * @param options Options to configure the effect\r\n */\r\n constructor(name: string, engine: Nullable<AbstractEngine> = null, options?: EffectWrapperCreationOptions) {\r\n super({\r\n name,\r\n engine: engine || EngineStore.LastCreatedEngine!,\r\n useShaderStore: true,\r\n useAsPostProcess: true,\r\n ...options,\r\n });\r\n }\r\n\r\n public override bind(noDefaultBindings = false) {\r\n super.bind(noDefaultBindings);\r\n\r\n this.onBindObservable.notifyObservers(this._drawWrapper.effect!);\r\n }\r\n}\r\n"]}
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@@ -20,6 +20,9 @@ export declare enum ThinDepthOfFieldEffectBlurLevel {
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*/
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High = 2
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}
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/**
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* Thin depth of field effect composed of circle of confusion, blur, and merge post processes.
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export declare class ThinDepthOfFieldEffect {
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readonly _circleOfConfusion: ThinCircleOfConfusionPostProcess;
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import { ThinDepthOfFieldBlurPostProcess } from "./thinDepthOfFieldBlurPostProcess.js";
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import { ThinCircleOfConfusionPostProcess } from "./thinCircleOfConfusionPostProcess.js";
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import { ThinDepthOfFieldMergePostProcess } from "./thinDepthOfFieldMergePostProcess.js";
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import { Vector2 } from "../Maths/math.vector.js";
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import { Vector2 } from "../Maths/math.vector.pure.js";
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/**
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* Specifies the level of blur that should be applied when using the depth of field effect
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ThinDepthOfFieldEffectBlurLevel[ThinDepthOfFieldEffectBlurLevel["High"] = 2] = "High";
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})(ThinDepthOfFieldEffectBlurLevel || (ThinDepthOfFieldEffectBlurLevel = {}));
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/**
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* Thin depth of field effect composed of circle of confusion, blur, and merge post processes.
|
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export class ThinDepthOfFieldEffect {
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{"version":3,"file":"thinDepthOfFieldEffect.js","sourceRoot":"","sources":["../../../../dev/core/src/PostProcesses/thinDepthOfFieldEffect.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,+BAA+B,EAAE,MAAM,mCAAmC,CAAC;AACpF,OAAO,EAAE,gCAAgC,EAAE,MAAM,oCAAoC,CAAC;AACtF,OAAO,EAAE,gCAAgC,EAAE,MAAM,oCAAoC,CAAC;AACtF,OAAO,EAAE,OAAO,EAAE,MAAM,
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1
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+
{"version":3,"file":"thinDepthOfFieldEffect.js","sourceRoot":"","sources":["../../../../dev/core/src/PostProcesses/thinDepthOfFieldEffect.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,+BAA+B,EAAE,MAAM,mCAAmC,CAAC;AACpF,OAAO,EAAE,gCAAgC,EAAE,MAAM,oCAAoC,CAAC;AACtF,OAAO,EAAE,gCAAgC,EAAE,MAAM,oCAAoC,CAAC;AACtF,OAAO,EAAE,OAAO,EAAE,MAAM,6BAA6B,CAAC;AAEtD;;GAEG;AACH,MAAM,CAAN,IAAkB,+BAajB;AAbD,WAAkB,+BAA+B;IAC7C;;OAEG;IACH,mFAAG,CAAA;IACH;;OAEG;IACH,yFAAM,CAAA;IACN;;OAEG;IACH,qFAAI,CAAA;AACR,CAAC,EAbiB,+BAA+B,KAA/B,+BAA+B,QAahD;AAED;;GAEG;AACH,MAAM,OAAO,sBAAsB;IAU/B;;OAEG;IACH,IAAW,WAAW,CAAC,KAAa;QAChC,IAAI,CAAC,kBAAkB,CAAC,WAAW,GAAG,KAAK,CAAC;IAChD,CAAC;IACD,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,kBAAkB,CAAC,WAAW,CAAC;IAC/C,CAAC;IACD;;OAEG;IACH,IAAW,KAAK,CAAC,KAAa;QAC1B,IAAI,CAAC,kBAAkB,CAAC,KAAK,GAAG,KAAK,CAAC;IAC1C,CAAC;IACD,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,kBAAkB,CAAC,KAAK,CAAC;IACzC,CAAC;IACD;;OAEG;IACH,IAAW,aAAa,CAAC,KAAa;QAClC,IAAI,CAAC,kBAAkB,CAAC,aAAa,GAAG,KAAK,CAAC;IAClD,CAAC;IACD,IAAW,aAAa;QACpB,OAAO,IAAI,CAAC,kBAAkB,CAAC,aAAa,CAAC;IACjD,CAAC;IACD;;OAEG;IACH,IAAW,QAAQ,CAAC,KAAa;QAC7B,IAAI,CAAC,kBAAkB,CAAC,QAAQ,GAAG,KAAK,CAAC;IAC7C,CAAC;IACD,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,kBAAkB,CAAC,QAAQ,CAAC;IAC5C,CAAC;IAOD;;;;;;;OAOG;IACH,YACI,IAAY,EACZ,MAAgC,EAChC,uDAAgF,EAChF,kBAAkB,GAAG,KAAK,EAC1B,gBAAgB,GAAG,KAAK;QA9D5B,gBAAgB;QACA,uBAAkB,GAAqD,EAAE,CAAC;QAC1F,gBAAgB;QACA,uBAAkB,GAAqD,EAAE,CAAC;QA6DtF,IAAI,CAAC,kBAAkB,GAAG,IAAI,gCAAgC,CAAC,IAAI,EAAE,MAAM,EAAE,EAAE,kBAAkB,EAAE,gBAAgB,EAAE,CAAC,CAAC;QACvH,IAAI,CAAC,SAAS,GAAG,SAAS,CAAC;QAE3B,IAAI,SAAiB,CAAC;QACtB,IAAI,UAAkB,CAAC;QACvB,QAAQ,SAAS,EAAE,CAAC;YAChB,iDAAyC,CAAC,CAAC,CAAC;gBACxC,SAAS,GAAG,CAAC,CAAC;gBACd,UAAU,GAAG,EAAE,CAAC;gBAChB,MAAM;YACV,CAAC;YACD,mDAA2C,CAAC,CAAC,CAAC;gBAC1C,SAAS,GAAG,CAAC,CAAC;gBACd,UAAU,GAAG,EAAE,CAAC;gBAChB,MAAM;YACV,CAAC;YACD,OAAO,CAAC,CAAC,CAAC;gBACN,UAAU,GAAG,EAAE,CAAC;gBAChB,SAAS,GAAG,CAAC,CAAC;gBACd,MAAM;YACV,CAAC;QACL,CAAC;QAED,MAAM,kBAAkB,GAAG,UAAU,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,SAAS,GAAG,CAAC,CAAC,CAAC;QACnE,IAAI,KAAK,GAAG,GAAG,CAAC;QAChB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,SAAS,EAAE,CAAC,EAAE,EAAE,CAAC;YACjC,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,CAAC,IAAI,+BAA+B,CAAC,IAAI,EAAE,MAAM,EAAE,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,kBAAkB,EAAE,EAAE,gBAAgB,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC;YACtJ,KAAK,GAAG,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;YAC9B,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,CAAC,IAAI,+BAA+B,CAAC,IAAI,EAAE,MAAM,EAAE,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,kBAAkB,EAAE,EAAE,gBAAgB,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC;QAC1J,CAAC;QAED,IAAI,CAAC,SAAS,GAAG,IAAI,gCAAgC,CAAC,IAAI,EAAE,MAAM,EAAE,EAAE,gBAAgB,EAAE,CAAC,CAAC;IAC9F,CAAC;IAED;;;OAGG;IACI,OAAO;QACV,IAAI,OAAO,GAAG,IAAI,CAAC,kBAAkB,CAAC,OAAO,EAAE,IAAI,IAAI,CAAC,SAAS,CAAC,OAAO,EAAE,CAAC;QAC5E,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,kBAAkB,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YACtD,OAAO,GAAG,OAAO,IAAI,IAAI,CAAC,kBAAkB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,OAAO,EAAE,IAAI,IAAI,CAAC,kBAAkB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,OAAO,EAAE,CAAC;QAC5G,CAAC;QACD,OAAO,OAAO,CAAC;IACnB,CAAC;CACJ","sourcesContent":["import { type Nullable } from \"core/types\";\r\nimport { type AbstractEngine } from \"core/Engines/abstractEngine\";\r\nimport { ThinDepthOfFieldBlurPostProcess } from \"./thinDepthOfFieldBlurPostProcess\";\r\nimport { ThinCircleOfConfusionPostProcess } from \"./thinCircleOfConfusionPostProcess\";\r\nimport { ThinDepthOfFieldMergePostProcess } from \"./thinDepthOfFieldMergePostProcess\";\r\nimport { Vector2 } from \"core/Maths/math.vector.pure\";\r\n\r\n/**\r\n * Specifies the level of blur that should be applied when using the depth of field effect\r\n */\r\nexport const enum ThinDepthOfFieldEffectBlurLevel {\r\n /**\r\n * Subtle blur\r\n */\r\n Low,\r\n /**\r\n * Medium blur\r\n */\r\n Medium,\r\n /**\r\n * Large blur\r\n */\r\n High,\r\n}\r\n\r\n/**\r\n * Thin depth of field effect composed of circle of confusion, blur, and merge post processes.\r\n */\r\nexport class ThinDepthOfFieldEffect {\r\n /** @internal */\r\n public readonly _circleOfConfusion: ThinCircleOfConfusionPostProcess;\r\n /** @internal */\r\n public readonly _depthOfFieldBlurX: Array<[ThinDepthOfFieldBlurPostProcess, number]> = [];\r\n /** @internal */\r\n public readonly _depthOfFieldBlurY: Array<[ThinDepthOfFieldBlurPostProcess, number]> = [];\r\n /** @internal */\r\n public readonly _dofMerge: ThinDepthOfFieldMergePostProcess;\r\n\r\n /**\r\n * The focal the length of the camera used in the effect in scene units/1000 (eg. millimeter)\r\n */\r\n public set focalLength(value: number) {\r\n this._circleOfConfusion.focalLength = value;\r\n }\r\n public get focalLength() {\r\n return this._circleOfConfusion.focalLength;\r\n }\r\n /**\r\n * F-Stop of the effect's camera. The diameter of the resulting aperture can be computed by lensSize/fStop. (default: 1.4)\r\n */\r\n public set fStop(value: number) {\r\n this._circleOfConfusion.fStop = value;\r\n }\r\n public get fStop() {\r\n return this._circleOfConfusion.fStop;\r\n }\r\n /**\r\n * Distance away from the camera to focus on in scene units/1000 (eg. millimeter). (default: 2000)\r\n */\r\n public set focusDistance(value: number) {\r\n this._circleOfConfusion.focusDistance = value;\r\n }\r\n public get focusDistance() {\r\n return this._circleOfConfusion.focusDistance;\r\n }\r\n /**\r\n * Max lens size in scene units/1000 (eg. millimeter). Standard cameras are 50mm. (default: 50) The diameter of the resulting aperture can be computed by lensSize/fStop.\r\n */\r\n public set lensSize(value: number) {\r\n this._circleOfConfusion.lensSize = value;\r\n }\r\n public get lensSize() {\r\n return this._circleOfConfusion.lensSize;\r\n }\r\n\r\n /**\r\n * The quality of the effect.\r\n */\r\n public readonly blurLevel: ThinDepthOfFieldEffectBlurLevel;\r\n\r\n /**\r\n * Creates a new instance of @see ThinDepthOfFieldEffect\r\n * @param name The name of the depth of field render effect\r\n * @param engine The engine which the render effect will be applied. (default: current engine)\r\n * @param blurLevel The quality of the effect. (default: DepthOfFieldEffectBlurLevel.Low)\r\n * @param depthNotNormalized If the (view) depth used in circle of confusion post-process is normalized (0.0 to 1.0 from near to far) or not (0 to camera max distance) (default: false)\r\n * @param blockCompilation If shaders should not be compiled when the effect is created (default: false)\r\n */\r\n constructor(\r\n name: string,\r\n engine: Nullable<AbstractEngine>,\r\n blurLevel: ThinDepthOfFieldEffectBlurLevel = ThinDepthOfFieldEffectBlurLevel.Low,\r\n depthNotNormalized = false,\r\n blockCompilation = false\r\n ) {\r\n this._circleOfConfusion = new ThinCircleOfConfusionPostProcess(name, engine, { depthNotNormalized, blockCompilation });\r\n this.blurLevel = blurLevel;\r\n\r\n let blurCount: number;\r\n let kernelSize: number;\r\n switch (blurLevel) {\r\n case ThinDepthOfFieldEffectBlurLevel.High: {\r\n blurCount = 3;\r\n kernelSize = 51;\r\n break;\r\n }\r\n case ThinDepthOfFieldEffectBlurLevel.Medium: {\r\n blurCount = 2;\r\n kernelSize = 31;\r\n break;\r\n }\r\n default: {\r\n kernelSize = 15;\r\n blurCount = 1;\r\n break;\r\n }\r\n }\r\n\r\n const adjustedKernelSize = kernelSize / Math.pow(2, blurCount - 1);\r\n let ratio = 1.0;\r\n for (let i = 0; i < blurCount; i++) {\r\n this._depthOfFieldBlurY.push([new ThinDepthOfFieldBlurPostProcess(name, engine, new Vector2(0, 1), adjustedKernelSize, { blockCompilation }), ratio]);\r\n ratio = 0.75 / Math.pow(2, i);\r\n this._depthOfFieldBlurX.push([new ThinDepthOfFieldBlurPostProcess(name, engine, new Vector2(1, 0), adjustedKernelSize, { blockCompilation }), ratio]);\r\n }\r\n\r\n this._dofMerge = new ThinDepthOfFieldMergePostProcess(name, engine, { blockCompilation });\r\n }\r\n\r\n /**\r\n * Checks if the effect is ready to be used\r\n * @returns if the effect is ready\r\n */\r\n public isReady() {\r\n let isReady = this._circleOfConfusion.isReady() && this._dofMerge.isReady();\r\n for (let i = 0; i < this._depthOfFieldBlurX.length; i++) {\r\n isReady = isReady && this._depthOfFieldBlurX[i][0].isReady() && this._depthOfFieldBlurY[i][0].isReady();\r\n }\r\n return isReady;\r\n }\r\n}\r\n"]}
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{"version":3,"file":"thinDepthOfFieldMergePostProcess.js","sourceRoot":"","sources":["../../../../dev/core/src/PostProcesses/thinDepthOfFieldMergePostProcess.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,aAAa,EAAE,MAAM,
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+
{"version":3,"file":"thinDepthOfFieldMergePostProcess.js","sourceRoot":"","sources":["../../../../dev/core/src/PostProcesses/thinDepthOfFieldMergePostProcess.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,aAAa,EAAE,MAAM,kCAAkC,CAAC;AACjE,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAErD;;GAEG;AACH,MAAM,OAAO,gCAAiC,SAAQ,aAAa;IAK5C,cAAc,CAAC,SAAkB,EAAE,IAAoB;QACtE,IAAI,SAAS,EAAE,CAAC;YACZ,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;YACzB,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,2CAA2C,CAAC,CAAC,CAAC;QACnE,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,uCAAuC,CAAC,CAAC,CAAC;QAC/D,CAAC;IACL,CAAC;IAED,YAAY,IAAY,EAAE,SAAmC,IAAI,EAAE,OAAsC;QACrG,KAAK,CAAC;YACF,GAAG,OAAO;YACV,IAAI;YACJ,MAAM,EAAE,MAAM,IAAI,WAAW,CAAC,iBAAkB;YAChD,cAAc,EAAE,IAAI;YACpB,gBAAgB,EAAE,IAAI;YACtB,cAAc,EAAE,gCAAgC,CAAC,WAAW;YAC5D,QAAQ,EAAE,gCAAgC,CAAC,QAAQ;SACtD,CAAC,CAAC;IACP,CAAC;;AAvBsB,4CAAW,GAAG,mBAAmB,CAAC;AAElC,yCAAQ,GAAG,CAAC,0BAA0B,EAAE,WAAW,EAAE,WAAW,EAAE,WAAW,CAAC,CAAC","sourcesContent":["import { type Nullable, type AbstractEngine, type EffectWrapperCreationOptions } from \"core/index\";\r\nimport { EffectWrapper } from \"../Materials/effectRenderer.pure\";\r\nimport { EngineStore } from \"../Engines/engineStore\";\r\n\r\n/**\r\n * @internal\r\n */\r\nexport class ThinDepthOfFieldMergePostProcess extends EffectWrapper {\r\n public static readonly FragmentUrl = \"depthOfFieldMerge\";\r\n\r\n public static readonly Samplers = [\"circleOfConfusionSampler\", \"blurStep0\", \"blurStep1\", \"blurStep2\"];\r\n\r\n protected override _gatherImports(useWebGPU: boolean, list: Promise<any>[]) {\r\n if (useWebGPU) {\r\n this._webGPUReady = true;\r\n list.push(import(\"../ShadersWGSL/depthOfFieldMerge.fragment\"));\r\n } else {\r\n list.push(import(\"../Shaders/depthOfFieldMerge.fragment\"));\r\n }\r\n }\r\n\r\n constructor(name: string, engine: Nullable<AbstractEngine> = null, options?: EffectWrapperCreationOptions) {\r\n super({\r\n ...options,\r\n name,\r\n engine: engine || EngineStore.LastCreatedEngine!,\r\n useShaderStore: true,\r\n useAsPostProcess: true,\r\n fragmentShader: ThinDepthOfFieldMergePostProcess.FragmentUrl,\r\n samplers: ThinDepthOfFieldMergePostProcess.Samplers,\r\n });\r\n }\r\n}\r\n"]}
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import { type Nullable, type AbstractEngine, type EffectWrapperCreationOptions } from "../index.js";
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import { EffectWrapper } from "../Materials/effectRenderer.js";
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import { EffectWrapper } from "../Materials/effectRenderer.pure.js";
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/**
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* Post process used to extract highlights.
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{"version":3,"file":"thinExtractHighlightsPostProcess.js","sourceRoot":"","sources":["../../../../dev/core/src/PostProcesses/thinExtractHighlightsPostProcess.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,aAAa,EAAE,MAAM,
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{"version":3,"file":"thinExtractHighlightsPostProcess.js","sourceRoot":"","sources":["../../../../dev/core/src/PostProcesses/thinExtractHighlightsPostProcess.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,aAAa,EAAE,MAAM,kCAAkC,CAAC;AACjE,OAAO,EAAE,YAAY,EAAE,MAAM,yBAAyB,CAAC;AACvD,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAErD;;GAEG;AACH,MAAM,OAAO,gCAAiC,SAAQ,aAAa;IAW5C,cAAc,CAAC,SAAkB,EAAE,IAAoB;QACtE,IAAI,SAAS,EAAE,CAAC;YACZ,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;YACzB,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,2CAA2C,CAAC,CAAC,CAAC;QACnE,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,uCAAuC,CAAC,CAAC,CAAC;QAC/D,CAAC;IACL,CAAC;IAED;;;;;OAKG;IACH,YAAY,IAAY,EAAE,SAAmC,IAAI,EAAE,OAAsC;QACrG,KAAK,CAAC;YACF,GAAG,OAAO;YACV,IAAI;YACJ,MAAM,EAAE,MAAM,IAAI,WAAW,CAAC,iBAAkB;YAChD,cAAc,EAAE,IAAI;YACpB,gBAAgB,EAAE,IAAI;YACtB,cAAc,EAAE,gCAAgC,CAAC,WAAW;YAC5D,QAAQ,EAAE,gCAAgC,CAAC,QAAQ;SACtD,CAAC,CAAC;QAGP;;WAEG;QACI,cAAS,GAAG,GAAG,CAAC;QAEvB,gBAAgB;QACT,cAAS,GAAG,CAAC,CAAC;IARrB,CAAC;IAUe,IAAI,CAAC,iBAAiB,GAAG,KAAK;QAC1C,KAAK,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;QAE9B,MAAM,MAAM,GAAG,IAAI,CAAC,YAAY,CAAC,MAAO,CAAC;QAEzC,MAAM,CAAC,QAAQ,CAAC,WAAW,EAAE,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,SAAS,EAAE,YAAY,CAAC,CAAC,CAAC;QACrE,MAAM,CAAC,QAAQ,CAAC,UAAU,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;IAChD,CAAC;;AApDD;;GAEG;AACoB,4CAAW,GAAG,mBAAmB,AAAtB,CAAuB;AAEzD;;GAEG;AACoB,yCAAQ,GAAG,CAAC,WAAW,EAAE,UAAU,CAAC,AAA5B,CAA6B","sourcesContent":["import { type Nullable, type AbstractEngine, type EffectWrapperCreationOptions } from \"core/index\";\r\nimport { EffectWrapper } from \"../Materials/effectRenderer.pure\";\r\nimport { ToGammaSpace } from \"../Maths/math.constants\";\r\nimport { EngineStore } from \"../Engines/engineStore\";\r\n\r\n/**\r\n * Post process used to extract highlights.\r\n */\r\nexport class ThinExtractHighlightsPostProcess extends EffectWrapper {\r\n /**\r\n * The fragment shader url\r\n */\r\n public static readonly FragmentUrl = \"extractHighlights\";\r\n\r\n /**\r\n * The list of uniforms used by the effect\r\n */\r\n public static readonly Uniforms = [\"threshold\", \"exposure\"];\r\n\r\n protected override _gatherImports(useWebGPU: boolean, list: Promise<any>[]) {\r\n if (useWebGPU) {\r\n this._webGPUReady = true;\r\n list.push(import(\"../ShadersWGSL/extractHighlights.fragment\"));\r\n } else {\r\n list.push(import(\"../Shaders/extractHighlights.fragment\"));\r\n }\r\n }\r\n\r\n /**\r\n * Constructs a new extract highlights post process\r\n * @param name Name of the effect\r\n * @param engine Engine to use to render the effect. If not provided, the last created engine will be used\r\n * @param options Options to configure the effect\r\n */\r\n constructor(name: string, engine: Nullable<AbstractEngine> = null, options?: EffectWrapperCreationOptions) {\r\n super({\r\n ...options,\r\n name,\r\n engine: engine || EngineStore.LastCreatedEngine!,\r\n useShaderStore: true,\r\n useAsPostProcess: true,\r\n fragmentShader: ThinExtractHighlightsPostProcess.FragmentUrl,\r\n uniforms: ThinExtractHighlightsPostProcess.Uniforms,\r\n });\r\n }\r\n\r\n /**\r\n * The luminance threshold, pixels below this value will be set to black.\r\n */\r\n public threshold = 0.9;\r\n\r\n /** @internal */\r\n public _exposure = 1;\r\n\r\n public override bind(noDefaultBindings = false) {\r\n super.bind(noDefaultBindings);\r\n\r\n const effect = this._drawWrapper.effect!;\r\n\r\n effect.setFloat(\"threshold\", Math.pow(this.threshold, ToGammaSpace));\r\n effect.setFloat(\"exposure\", this._exposure);\r\n }\r\n}\r\n"]}
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import { type Nullable, type AbstractEngine, type EffectWrapperCreationOptions } from "../index.js";
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import { EffectWrapper } from "../Materials/effectRenderer.js";
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import { Vector2 } from "../Maths/math.vector.js";
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import { EffectWrapper } from "../Materials/effectRenderer.pure.js";
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import { Vector2 } from "../Maths/math.vector.pure.js";
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/**
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* Postprocess used to apply FXAA (antialiasing) to the scene
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import { EffectWrapper } from "../Materials/effectRenderer.js";
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import { EffectWrapper } from "../Materials/effectRenderer.pure.js";
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import { EngineStore } from "../Engines/engineStore.js";
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import { Vector2 } from "../Maths/math.vector.js";
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import { Vector2 } from "../Maths/math.vector.pure.js";
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* Postprocess used to apply FXAA (antialiasing) to the scene
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{"version":3,"file":"thinFXAAPostProcess.js","sourceRoot":"","sources":["../../../../dev/core/src/PostProcesses/thinFXAAPostProcess.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,aAAa,EAAE,MAAM,
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{"version":3,"file":"thinFXAAPostProcess.js","sourceRoot":"","sources":["../../../../dev/core/src/PostProcesses/thinFXAAPostProcess.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,aAAa,EAAE,MAAM,kCAAkC,CAAC;AACjE,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AACrD,OAAO,EAAE,OAAO,EAAE,MAAM,2BAA2B,CAAC;AAEpD;;GAEG;AACH,MAAM,OAAO,mBAAoB,SAAQ,aAAa;IAC1C,MAAM,CAAC,WAAW,CAAC,MAAsB;QAC7C,IAAI,CAAC,MAAM,EAAE,CAAC;YACV,OAAO,IAAI,CAAC;QAChB,CAAC;QAED,MAAM,UAAU,GAAG,MAAM,CAAC,iBAAiB,EAAE,CAAC;QAC9C,IAAI,UAAU,CAAC,WAAW,EAAE,CAAC,OAAO,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC;YAChD,OAAO,kBAAkB,CAAC;QAC9B,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAiBkB,cAAc,CAAC,SAAkB,EAAE,IAAoB;QACtE,IAAI,SAAS,EAAE,CAAC;YACZ,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;YACzB,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC,MAAM,CAAC,8BAA8B,CAAC,EAAE,MAAM,CAAC,4BAA4B,CAAC,CAAC,CAAC,CAAC,CAAC;QAC3G,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC,MAAM,CAAC,0BAA0B,CAAC,EAAE,MAAM,CAAC,wBAAwB,CAAC,CAAC,CAAC,CAAC,CAAC;QACnG,CAAC;IACL,CAAC;IAED;;;;;OAKG;IACH,YAAY,IAAY,EAAE,SAAmC,IAAI,EAAE,OAAsC;QACrG,MAAM,YAAY,GAAG;YACjB,GAAG,OAAO;YACV,IAAI;YACJ,MAAM,EAAE,MAAM,IAAI,WAAW,CAAC,iBAAkB;YAChD,cAAc,EAAE,IAAI;YACpB,gBAAgB,EAAE,IAAI;YACtB,YAAY,EAAE,mBAAmB,CAAC,SAAS;YAC3C,cAAc,EAAE,mBAAmB,CAAC,WAAW;YAC/C,QAAQ,EAAE,mBAAmB,CAAC,QAAQ;SACzC,CAAC;QAEF,KAAK,CAAC;YACF,GAAG,YAAY;YACf,OAAO,EAAE,mBAAmB,CAAC,WAAW,CAAC,YAAY,CAAC,MAAM,CAAC;SAChE,CAAC,CAAC;QAGP;;WAEG;QACI,cAAS,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;IALrC,CAAC;IAOe,IAAI,CAAC,iBAAiB,GAAG,KAAK;QAC1C,KAAK,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;QAC9B,IAAI,CAAC,YAAY,CAAC,MAAO,CAAC,SAAS,CAAC,WAAW,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC;IACzF,CAAC;;AAxDD;;GAEG;AACoB,6BAAS,GAAG,MAAM,AAAT,CAAU;AAE1C;;GAEG;AACoB,+BAAW,GAAG,MAAM,AAAT,CAAU;AAE5C;;GAEG;AACoB,4BAAQ,GAAG,CAAC,WAAW,CAAC,AAAhB,CAAiB","sourcesContent":["import { type Nullable, type AbstractEngine, type EffectWrapperCreationOptions } from \"core/index\";\r\nimport { EffectWrapper } from \"../Materials/effectRenderer.pure\";\r\nimport { EngineStore } from \"../Engines/engineStore\";\r\nimport { Vector2 } from \"../Maths/math.vector.pure\";\r\n\r\n/**\r\n * Postprocess used to apply FXAA (antialiasing) to the scene\r\n */\r\nexport class ThinFXAAPostProcess extends EffectWrapper {\r\n private static _GetDefines(engine: AbstractEngine): Nullable<string> {\r\n if (!engine) {\r\n return null;\r\n }\r\n\r\n const driverInfo = engine.extractDriverInfo();\r\n if (driverInfo.toLowerCase().indexOf(\"mali\") > -1) {\r\n return \"#define MALI 1\\n\";\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * The vertex shader url\r\n */\r\n public static readonly VertexUrl = \"fxaa\";\r\n\r\n /**\r\n * The fragment shader url\r\n */\r\n public static readonly FragmentUrl = \"fxaa\";\r\n\r\n /**\r\n * The list of uniforms used by the effect\r\n */\r\n public static readonly Uniforms = [\"texelSize\"];\r\n\r\n protected override _gatherImports(useWebGPU: boolean, list: Promise<any>[]) {\r\n if (useWebGPU) {\r\n this._webGPUReady = true;\r\n list.push(Promise.all([import(\"../ShadersWGSL/fxaa.fragment\"), import(\"../ShadersWGSL/fxaa.vertex\")]));\r\n } else {\r\n list.push(Promise.all([import(\"../Shaders/fxaa.fragment\"), import(\"../Shaders/fxaa.vertex\")]));\r\n }\r\n }\r\n\r\n /**\r\n * Constructs a new FXAA post process\r\n * @param name Name of the effect\r\n * @param engine Engine to use to render the effect. If not provided, the last created engine will be used\r\n * @param options Options to configure the effect\r\n */\r\n constructor(name: string, engine: Nullable<AbstractEngine> = null, options?: EffectWrapperCreationOptions) {\r\n const localOptions = {\r\n ...options,\r\n name,\r\n engine: engine || EngineStore.LastCreatedEngine!,\r\n useShaderStore: true,\r\n useAsPostProcess: true,\r\n vertexShader: ThinFXAAPostProcess.VertexUrl,\r\n fragmentShader: ThinFXAAPostProcess.FragmentUrl,\r\n uniforms: ThinFXAAPostProcess.Uniforms,\r\n };\r\n\r\n super({\r\n ...localOptions,\r\n defines: ThinFXAAPostProcess._GetDefines(localOptions.engine),\r\n });\r\n }\r\n\r\n /**\r\n * The texel size of the texture to apply FXAA on\r\n */\r\n public texelSize = new Vector2(0, 0);\r\n\r\n public override bind(noDefaultBindings = false) {\r\n super.bind(noDefaultBindings);\r\n this._drawWrapper.effect!.setFloat2(\"texelSize\", this.texelSize.x, this.texelSize.y);\r\n }\r\n}\r\n"]}
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import { type Nullable, type AbstractEngine, type EffectWrapperCreationOptions } from "../index.js";
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import { EffectWrapper } from "../Materials/effectRenderer.js";
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import { Matrix } from "../Maths/math.vector.js";
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import { EffectWrapper } from "../Materials/effectRenderer.pure.js";
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import { Matrix } from "../Maths/math.vector.pure.js";
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import { EffectWrapper } from "../Materials/effectRenderer.js";
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import { Matrix } from "../Maths/math.vector.js";
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import { Matrix } from "../Maths/math.vector.pure.js";
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/**
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* Post process used to apply a kernel filter
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*/
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{"version":3,"file":"thinFilterPostProcess.js","sourceRoot":"","sources":["../../../../dev/core/src/PostProcesses/thinFilterPostProcess.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,aAAa,EAAE,MAAM,
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1
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+
{"version":3,"file":"thinFilterPostProcess.js","sourceRoot":"","sources":["../../../../dev/core/src/PostProcesses/thinFilterPostProcess.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,aAAa,EAAE,MAAM,kCAAkC,CAAC;AACjE,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AACrD,OAAO,EAAE,MAAM,EAAE,MAAM,2BAA2B,CAAC;AAEnD;;GAEG;AACH,MAAM,OAAO,qBAAsB,SAAQ,aAAa;IAWjC,cAAc,CAAC,SAAkB,EAAE,IAAoB;QACtE,IAAI,SAAS,EAAE,CAAC;YACZ,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;YACzB,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,gCAAgC,CAAC,CAAC,CAAC;QACxD,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,4BAA4B,CAAC,CAAC,CAAC;QACpD,CAAC;IACL,CAAC;IAED;;;;;OAKG;IACH,YAAY,IAAY,EAAE,SAAmC,IAAI,EAAE,OAAsC;QACrG,KAAK,CAAC;YACF,GAAG,OAAO;YACV,IAAI;YACJ,MAAM,EAAE,MAAM,IAAI,WAAW,CAAC,iBAAkB;YAChD,cAAc,EAAE,IAAI;YACpB,gBAAgB,EAAE,IAAI;YACtB,cAAc,EAAE,qBAAqB,CAAC,WAAW;YACjD,QAAQ,EAAE,qBAAqB,CAAC,QAAQ;SAC3C,CAAC,CAAC;QAGP;;WAEG;QACI,iBAAY,GAAG,MAAM,CAAC,QAAQ,EAAE,CAAC;IALxC,CAAC;IAOe,IAAI,CAAC,iBAAiB,GAAG,KAAK;QAC1C,KAAK,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;QAC9B,IAAI,CAAC,YAAY,CAAC,MAAO,CAAC,SAAS,CAAC,cAAc,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;IAC3E,CAAC;;AA7CD;;GAEG;AACoB,iCAAW,GAAG,QAAQ,AAAX,CAAY;AAE9C;;GAEG;AACoB,8BAAQ,GAAG,CAAC,cAAc,CAAC,AAAnB,CAAoB","sourcesContent":["import { type Nullable, type AbstractEngine, type EffectWrapperCreationOptions } from \"core/index\";\r\nimport { EffectWrapper } from \"../Materials/effectRenderer.pure\";\r\nimport { EngineStore } from \"../Engines/engineStore\";\r\nimport { Matrix } from \"../Maths/math.vector.pure\";\r\n\r\n/**\r\n * Post process used to apply a kernel filter\r\n */\r\nexport class ThinFilterPostProcess extends EffectWrapper {\r\n /**\r\n * The fragment shader url\r\n */\r\n public static readonly FragmentUrl = \"filter\";\r\n\r\n /**\r\n * The list of uniforms used by the effect\r\n */\r\n public static readonly Uniforms = [\"kernelMatrix\"];\r\n\r\n protected override _gatherImports(useWebGPU: boolean, list: Promise<any>[]) {\r\n if (useWebGPU) {\r\n this._webGPUReady = true;\r\n list.push(import(\"../ShadersWGSL/filter.fragment\"));\r\n } else {\r\n list.push(import(\"../Shaders/filter.fragment\"));\r\n }\r\n }\r\n\r\n /**\r\n * Constructs a new filter post process\r\n * @param name Name of the effect\r\n * @param engine Engine to use to render the effect. If not provided, the last created engine will be used\r\n * @param options Options to configure the effect\r\n */\r\n constructor(name: string, engine: Nullable<AbstractEngine> = null, options?: EffectWrapperCreationOptions) {\r\n super({\r\n ...options,\r\n name,\r\n engine: engine || EngineStore.LastCreatedEngine!,\r\n useShaderStore: true,\r\n useAsPostProcess: true,\r\n fragmentShader: ThinFilterPostProcess.FragmentUrl,\r\n uniforms: ThinFilterPostProcess.Uniforms,\r\n });\r\n }\r\n\r\n /**\r\n * The matrix to be applied to the image\r\n */\r\n public kernelMatrix = Matrix.Identity();\r\n\r\n public override bind(noDefaultBindings = false) {\r\n super.bind(noDefaultBindings);\r\n this._drawWrapper.effect!.setMatrix(\"kernelMatrix\", this.kernelMatrix);\r\n }\r\n}\r\n"]}
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import { type Nullable, type AbstractEngine, type EffectWrapperCreationOptions } from "../index.js";
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import { EffectWrapper } from "../Materials/effectRenderer.js";
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import { EffectWrapper } from "../Materials/effectRenderer.pure.js";
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/**
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4
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* Post process used to render a grain effect
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{"version":3,"file":"thinGrainPostProcess.js","sourceRoot":"","sources":["../../../../dev/core/src/PostProcesses/thinGrainPostProcess.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,aAAa,EAAE,MAAM,
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{"version":3,"file":"thinGrainPostProcess.js","sourceRoot":"","sources":["../../../../dev/core/src/PostProcesses/thinGrainPostProcess.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,aAAa,EAAE,MAAM,kCAAkC,CAAC;AACjE,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAErD;;GAEG;AACH,MAAM,OAAO,oBAAqB,SAAQ,aAAa;IAWhC,cAAc,CAAC,SAAkB,EAAE,IAAoB;QACtE,IAAI,SAAS,EAAE,CAAC;YACZ,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;YACzB,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,+BAA+B,CAAC,CAAC,CAAC;QACvD,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,2BAA2B,CAAC,CAAC,CAAC;QACnD,CAAC;IACL,CAAC;IAED;;;;;OAKG;IACH,YAAY,IAAY,EAAE,SAAmC,IAAI,EAAE,OAAsC;QACrG,KAAK,CAAC;YACF,GAAG,OAAO;YACV,IAAI;YACJ,MAAM,EAAE,MAAM,IAAI,WAAW,CAAC,iBAAkB;YAChD,cAAc,EAAE,IAAI;YACpB,gBAAgB,EAAE,IAAI;YACtB,cAAc,EAAE,oBAAoB,CAAC,WAAW;YAChD,QAAQ,EAAE,oBAAoB,CAAC,QAAQ;SAC1C,CAAC,CAAC;QAGP;;WAEG;QACI,cAAS,GAAG,EAAE,CAAC;QAEtB;;WAEG;QACI,aAAQ,GAAG,KAAK,CAAC;IAVxB,CAAC;IAYe,IAAI,CAAC,iBAAiB,GAAG,KAAK;QAC1C,KAAK,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;QAC9B,IAAI,CAAC,YAAY,CAAC,MAAO,CAAC,QAAQ,CAAC,WAAW,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;QAChE,IAAI,CAAC,YAAY,CAAC,MAAO,CAAC,QAAQ,CAAC,cAAc,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IAC9F,CAAC;;AAnDD;;GAEG;AACoB,gCAAW,GAAG,OAAO,AAAV,CAAW;AAE7C;;GAEG;AACoB,6BAAQ,GAAG,CAAC,WAAW,EAAE,cAAc,CAAC,AAAhC,CAAiC","sourcesContent":["import { type Nullable, type AbstractEngine, type EffectWrapperCreationOptions } from \"core/index\";\r\nimport { EffectWrapper } from \"../Materials/effectRenderer.pure\";\r\nimport { EngineStore } from \"../Engines/engineStore\";\r\n\r\n/**\r\n * Post process used to render a grain effect\r\n */\r\nexport class ThinGrainPostProcess extends EffectWrapper {\r\n /**\r\n * The fragment shader url\r\n */\r\n public static readonly FragmentUrl = \"grain\";\r\n\r\n /**\r\n * The list of uniforms used by the effect\r\n */\r\n public static readonly Uniforms = [\"intensity\", \"animatedSeed\"];\r\n\r\n protected override _gatherImports(useWebGPU: boolean, list: Promise<any>[]) {\r\n if (useWebGPU) {\r\n this._webGPUReady = true;\r\n list.push(import(\"../ShadersWGSL/grain.fragment\"));\r\n } else {\r\n list.push(import(\"../Shaders/grain.fragment\"));\r\n }\r\n }\r\n\r\n /**\r\n * Constructs a new grain post process\r\n * @param name Name of the effect\r\n * @param engine Engine to use to render the effect. If not provided, the last created engine will be used\r\n * @param options Options to configure the effect\r\n */\r\n constructor(name: string, engine: Nullable<AbstractEngine> = null, options?: EffectWrapperCreationOptions) {\r\n super({\r\n ...options,\r\n name,\r\n engine: engine || EngineStore.LastCreatedEngine!,\r\n useShaderStore: true,\r\n useAsPostProcess: true,\r\n fragmentShader: ThinGrainPostProcess.FragmentUrl,\r\n uniforms: ThinGrainPostProcess.Uniforms,\r\n });\r\n }\r\n\r\n /**\r\n * The intensity of the grain added (default: 30)\r\n */\r\n public intensity = 30;\r\n\r\n /**\r\n * If the grain should be randomized on every frame\r\n */\r\n public animated = false;\r\n\r\n public override bind(noDefaultBindings = false) {\r\n super.bind(noDefaultBindings);\r\n this._drawWrapper.effect!.setFloat(\"intensity\", this.intensity);\r\n this._drawWrapper.effect!.setFloat(\"animatedSeed\", this.animated ? Math.random() + 1 : 1);\r\n }\r\n}\r\n"]}
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import { type Nullable, type AbstractEngine, type EffectWrapperCreationOptions, type NonNullableFields, type Scene, type ColorCurves, type BaseTexture, type Color4 } from "../index.js";
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import { EffectWrapper } from "../Materials/effectRenderer.js";
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import { ImageProcessingConfiguration } from "../Materials/imageProcessingConfiguration.js";
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import { EffectWrapper } from "../Materials/effectRenderer.pure.js";
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import { ImageProcessingConfiguration } from "../Materials/imageProcessingConfiguration.pure.js";
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/**
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* Options used to create a ThinImageProcessingPostProcessOptions.
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import { EffectWrapper } from "../Materials/effectRenderer.js";
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import { EffectWrapper } from "../Materials/effectRenderer.pure.js";
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import { EngineStore } from "../Engines/engineStore.js";
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import { ImageProcessingConfiguration } from "../Materials/imageProcessingConfiguration.js";
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import { ImageProcessingConfiguration } from "../Materials/imageProcessingConfiguration.pure.js";
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/**
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* Post process used to apply image processing to a scene
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*/
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