@babylonjs/core 9.11.0 → 9.12.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1078) hide show
  1. package/Actions/actionManager.d.ts +1 -1
  2. package/Actions/actionManager.js +8 -5
  3. package/Actions/actionManager.js.map +1 -1
  4. package/Animations/animatable.core.d.ts +1 -1
  5. package/Animations/animatable.core.js +2 -2
  6. package/Animations/animatable.core.js.map +1 -1
  7. package/Animations/animationPropertiesOverride.js +1 -1
  8. package/Animations/animationPropertiesOverride.js.map +1 -1
  9. package/Animations/animatorAvatar.d.ts +2 -2
  10. package/Animations/animatorAvatar.js +3 -3
  11. package/Animations/animatorAvatar.js.map +1 -1
  12. package/Animations/pathCursor.d.ts +1 -1
  13. package/Animations/pathCursor.js +1 -1
  14. package/Animations/pathCursor.js.map +1 -1
  15. package/Animations/runtimeAnimation.d.ts +1 -1
  16. package/Animations/runtimeAnimation.js +2 -2
  17. package/Animations/runtimeAnimation.js.map +1 -1
  18. package/Audio/analyser.js +1 -1
  19. package/Audio/analyser.js.map +1 -1
  20. package/AudioV2/abstractAudio/components/spatialAudioAttacherComponent.js +1 -1
  21. package/AudioV2/abstractAudio/components/spatialAudioAttacherComponent.js.map +1 -1
  22. package/AudioV2/abstractAudio/subProperties/abstractSpatialAudio.d.ts +1 -1
  23. package/AudioV2/abstractAudio/subProperties/abstractSpatialAudio.js +1 -1
  24. package/AudioV2/abstractAudio/subProperties/abstractSpatialAudio.js.map +1 -1
  25. package/AudioV2/abstractAudio/subProperties/abstractSpatialAudioListener.d.ts +1 -1
  26. package/AudioV2/abstractAudio/subProperties/abstractSpatialAudioListener.js +1 -1
  27. package/AudioV2/abstractAudio/subProperties/abstractSpatialAudioListener.js.map +1 -1
  28. package/AudioV2/webAudio/subNodes/spatialWebAudioSubNode.d.ts +1 -1
  29. package/AudioV2/webAudio/subNodes/spatialWebAudioSubNode.js +1 -1
  30. package/AudioV2/webAudio/subNodes/spatialWebAudioSubNode.js.map +1 -1
  31. package/AudioV2/webAudio/subProperties/spatialWebAudioListener.js +1 -1
  32. package/AudioV2/webAudio/subProperties/spatialWebAudioListener.js.map +1 -1
  33. package/AudioV2/webAudio/webAudioStreamingSound.js +1 -1
  34. package/AudioV2/webAudio/webAudioStreamingSound.js.map +1 -1
  35. package/BakedVertexAnimation/bakedVertexAnimationManager.d.ts +1 -1
  36. package/BakedVertexAnimation/bakedVertexAnimationManager.js +1 -1
  37. package/BakedVertexAnimation/bakedVertexAnimationManager.js.map +1 -1
  38. package/BakedVertexAnimation/vertexAnimationBaker.js +1 -1
  39. package/BakedVertexAnimation/vertexAnimationBaker.js.map +1 -1
  40. package/Behaviors/Cameras/bouncingBehavior.js +1 -1
  41. package/Behaviors/Cameras/bouncingBehavior.js.map +1 -1
  42. package/Behaviors/Cameras/framingBehavior.d.ts +1 -1
  43. package/Behaviors/Cameras/framingBehavior.js +2 -2
  44. package/Behaviors/Cameras/framingBehavior.js.map +1 -1
  45. package/Behaviors/Cameras/interpolatingBehavior.d.ts +28 -1
  46. package/Behaviors/Cameras/interpolatingBehavior.js +64 -22
  47. package/Behaviors/Cameras/interpolatingBehavior.js.map +1 -1
  48. package/Behaviors/Meshes/attachToBoxBehavior.js +1 -1
  49. package/Behaviors/Meshes/attachToBoxBehavior.js.map +1 -1
  50. package/Behaviors/Meshes/baseSixDofDragBehavior.d.ts +3 -3
  51. package/Behaviors/Meshes/baseSixDofDragBehavior.js +4 -4
  52. package/Behaviors/Meshes/baseSixDofDragBehavior.js.map +1 -1
  53. package/Behaviors/Meshes/followBehavior.js +1 -1
  54. package/Behaviors/Meshes/followBehavior.js.map +1 -1
  55. package/Behaviors/Meshes/handConstraintBehavior.js +2 -2
  56. package/Behaviors/Meshes/handConstraintBehavior.js.map +1 -1
  57. package/Behaviors/Meshes/multiPointerScaleBehavior.js +1 -1
  58. package/Behaviors/Meshes/multiPointerScaleBehavior.js.map +1 -1
  59. package/Behaviors/Meshes/pointerDragBehavior.d.ts +3 -3
  60. package/Behaviors/Meshes/pointerDragBehavior.js +5 -5
  61. package/Behaviors/Meshes/pointerDragBehavior.js.map +1 -1
  62. package/Behaviors/Meshes/sixDofDragBehavior.d.ts +1 -1
  63. package/Behaviors/Meshes/sixDofDragBehavior.js +2 -2
  64. package/Behaviors/Meshes/sixDofDragBehavior.js.map +1 -1
  65. package/Behaviors/Meshes/surfaceMagnetismBehavior.js +1 -1
  66. package/Behaviors/Meshes/surfaceMagnetismBehavior.js.map +1 -1
  67. package/Bones/boneIKController.d.ts +1 -1
  68. package/Bones/boneIKController.js +1 -1
  69. package/Bones/boneIKController.js.map +1 -1
  70. package/Bones/boneLookController.d.ts +1 -1
  71. package/Bones/boneLookController.js +1 -1
  72. package/Bones/boneLookController.js.map +1 -1
  73. package/Bones/skeleton.d.ts +2 -2
  74. package/Bones/skeleton.functions.d.ts +1 -1
  75. package/Bones/skeleton.functions.js +3 -3
  76. package/Bones/skeleton.functions.js.map +1 -1
  77. package/Bones/skeleton.js +3 -4
  78. package/Bones/skeleton.js.map +1 -1
  79. package/Buffers/buffer.align.pure.js +6 -0
  80. package/Buffers/buffer.align.pure.js.map +1 -1
  81. package/Buffers/buffer.nonFloatVertexBuffers.js +2 -1
  82. package/Buffers/buffer.nonFloatVertexBuffers.js.map +1 -1
  83. package/Buffers/buffer.pure.d.ts +8 -0
  84. package/Buffers/buffer.pure.js +31 -2
  85. package/Buffers/buffer.pure.js.map +1 -1
  86. package/Buffers/bufferUtils.js +17 -5
  87. package/Buffers/bufferUtils.js.map +1 -1
  88. package/Cameras/Inputs/BaseCameraMouseWheelInput.js +1 -1
  89. package/Cameras/Inputs/BaseCameraMouseWheelInput.js.map +1 -1
  90. package/Cameras/Inputs/BaseCameraPointersInput.js +1 -1
  91. package/Cameras/Inputs/BaseCameraPointersInput.js.map +1 -1
  92. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js +1 -1
  93. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js.map +1 -1
  94. package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js +2 -2
  95. package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js.map +1 -1
  96. package/Cameras/Inputs/flyCameraKeyboardInput.js +11 -3
  97. package/Cameras/Inputs/flyCameraKeyboardInput.js.map +1 -1
  98. package/Cameras/Inputs/flyCameraMouseInput.d.ts +2 -0
  99. package/Cameras/Inputs/flyCameraMouseInput.js +16 -4
  100. package/Cameras/Inputs/flyCameraMouseInput.js.map +1 -1
  101. package/Cameras/Inputs/followCameraKeyboardMoveInput.js +1 -1
  102. package/Cameras/Inputs/followCameraKeyboardMoveInput.js.map +1 -1
  103. package/Cameras/Inputs/followCameraMouseWheelInput.js +1 -1
  104. package/Cameras/Inputs/followCameraMouseWheelInput.js.map +1 -1
  105. package/Cameras/Inputs/freeCameraGamepadInput.js +1 -1
  106. package/Cameras/Inputs/freeCameraGamepadInput.js.map +1 -1
  107. package/Cameras/Inputs/freeCameraKeyboardMoveInput.js +27 -7
  108. package/Cameras/Inputs/freeCameraKeyboardMoveInput.js.map +1 -1
  109. package/Cameras/Inputs/freeCameraMouseInput.d.ts +14 -0
  110. package/Cameras/Inputs/freeCameraMouseInput.js +27 -5
  111. package/Cameras/Inputs/freeCameraMouseInput.js.map +1 -1
  112. package/Cameras/Inputs/freeCameraMouseWheelInput.js +1 -1
  113. package/Cameras/Inputs/freeCameraMouseWheelInput.js.map +1 -1
  114. package/Cameras/Inputs/freeCameraTouchInput.js +18 -7
  115. package/Cameras/Inputs/freeCameraTouchInput.js.map +1 -1
  116. package/Cameras/Inputs/geospatialCameraKeyboardInput.js +9 -2
  117. package/Cameras/Inputs/geospatialCameraKeyboardInput.js.map +1 -1
  118. package/Cameras/Limits/geospatialLimits.d.ts +1 -1
  119. package/Cameras/Limits/geospatialLimits.js +1 -1
  120. package/Cameras/Limits/geospatialLimits.js.map +1 -1
  121. package/Cameras/RigModes/stereoscopicAnaglyphRigMode.js +2 -2
  122. package/Cameras/RigModes/stereoscopicAnaglyphRigMode.js.map +1 -1
  123. package/Cameras/RigModes/stereoscopicRigMode.d.ts +1 -1
  124. package/Cameras/RigModes/stereoscopicRigMode.js +3 -3
  125. package/Cameras/RigModes/stereoscopicRigMode.js.map +1 -1
  126. package/Cameras/RigModes/vrRigMode.js +2 -2
  127. package/Cameras/RigModes/vrRigMode.js.map +1 -1
  128. package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.d.ts +3 -3
  129. package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.js +5 -5
  130. package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.js.map +1 -1
  131. package/Cameras/VR/vrCameraMetrics.d.ts +1 -1
  132. package/Cameras/VR/vrCameraMetrics.js +1 -1
  133. package/Cameras/VR/vrCameraMetrics.js.map +1 -1
  134. package/Cameras/arcRotateCamera.pure.js.map +1 -1
  135. package/Cameras/cameraInputsManager.d.ts +1 -1
  136. package/Cameras/cameraInputsManager.js +1 -1
  137. package/Cameras/cameraInputsManager.js.map +1 -1
  138. package/Cameras/flyCamera.pure.d.ts +8 -0
  139. package/Cameras/flyCamera.pure.js.map +1 -1
  140. package/Cameras/freeCamera.pure.d.ts +8 -0
  141. package/Cameras/freeCamera.pure.js.map +1 -1
  142. package/Cameras/geospatialCamera.pure.d.ts +30 -7
  143. package/Cameras/geospatialCamera.pure.js +39 -14
  144. package/Cameras/geospatialCamera.pure.js.map +1 -1
  145. package/Cameras/geospatialCameraMovement.js +2 -2
  146. package/Cameras/geospatialCameraMovement.js.map +1 -1
  147. package/Cameras/index.d.ts +1 -0
  148. package/Cameras/index.js +1 -0
  149. package/Cameras/index.js.map +1 -1
  150. package/Cameras/pure.d.ts +1 -0
  151. package/Cameras/pure.js +1 -0
  152. package/Cameras/pure.js.map +1 -1
  153. package/Cameras/targetCamera.pure.d.ts +25 -0
  154. package/Cameras/targetCamera.pure.js +83 -25
  155. package/Cameras/targetCamera.pure.js.map +1 -1
  156. package/Cameras/targetCameraMovement.d.ts +56 -0
  157. package/Cameras/targetCameraMovement.js +63 -0
  158. package/Cameras/targetCameraMovement.js.map +1 -0
  159. package/Collisions/collider.d.ts +1 -1
  160. package/Collisions/collider.js +1 -1
  161. package/Collisions/collider.js.map +1 -1
  162. package/Collisions/gpuPicker.d.ts +1 -1
  163. package/Collisions/gpuPicker.js +5 -5
  164. package/Collisions/gpuPicker.js.map +1 -1
  165. package/Collisions/meshCollisionData.d.ts +1 -1
  166. package/Collisions/meshCollisionData.js +1 -1
  167. package/Collisions/meshCollisionData.js.map +1 -1
  168. package/Collisions/pickingInfo.d.ts +1 -1
  169. package/Collisions/pickingInfo.js +2 -2
  170. package/Collisions/pickingInfo.js.map +1 -1
  171. package/Culling/Octrees/octreeBlock.d.ts +1 -1
  172. package/Culling/Octrees/octreeBlock.js +1 -1
  173. package/Culling/Octrees/octreeBlock.js.map +1 -1
  174. package/Culling/boundingBox.d.ts +1 -1
  175. package/Culling/boundingBox.js +1 -1
  176. package/Culling/boundingBox.js.map +1 -1
  177. package/Culling/boundingInfo.d.ts +1 -1
  178. package/Culling/boundingInfo.js +1 -1
  179. package/Culling/boundingInfo.js.map +1 -1
  180. package/Culling/boundingSphere.d.ts +1 -1
  181. package/Culling/boundingSphere.js +1 -1
  182. package/Culling/boundingSphere.js.map +1 -1
  183. package/Culling/ray.core.d.ts +1 -1
  184. package/Culling/ray.core.js +1 -1
  185. package/Culling/ray.core.js.map +1 -1
  186. package/Debug/axesViewer.d.ts +1 -1
  187. package/Debug/axesViewer.js +3 -3
  188. package/Debug/axesViewer.js.map +1 -1
  189. package/Debug/boneAxesViewer.d.ts +1 -1
  190. package/Debug/boneAxesViewer.js +1 -1
  191. package/Debug/boneAxesViewer.js.map +1 -1
  192. package/Debug/directionalLightFrustumViewer.d.ts +1 -1
  193. package/Debug/directionalLightFrustumViewer.js +6 -6
  194. package/Debug/directionalLightFrustumViewer.js.map +1 -1
  195. package/Debug/rayHelper.d.ts +1 -1
  196. package/Debug/rayHelper.js +2 -2
  197. package/Debug/rayHelper.js.map +1 -1
  198. package/Debug/skeletonViewer.d.ts +2 -2
  199. package/Debug/skeletonViewer.js +10 -10
  200. package/Debug/skeletonViewer.js.map +1 -1
  201. package/DeviceInput/internalDeviceSourceManager.d.ts +1 -1
  202. package/DeviceInput/internalDeviceSourceManager.js +0 -1
  203. package/DeviceInput/internalDeviceSourceManager.js.map +1 -1
  204. package/DeviceInput/webDeviceInputSystem.js +1 -1
  205. package/DeviceInput/webDeviceInputSystem.js.map +1 -1
  206. package/Engines/AbstractEngine/abstractEngine.scissor.d.ts +18 -0
  207. package/Engines/AbstractEngine/abstractEngine.scissor.js +2 -0
  208. package/Engines/AbstractEngine/abstractEngine.scissor.js.map +1 -0
  209. package/Engines/Extensions/engine.views.d.ts +1 -1
  210. package/Engines/Extensions/engine.views.js +1 -1
  211. package/Engines/Extensions/engine.views.js.map +1 -1
  212. package/Engines/Native/nativeHelpers.js +4 -1
  213. package/Engines/Native/nativeHelpers.js.map +1 -1
  214. package/Engines/WebGPU/webgpuCacheRenderPipeline.d.ts +1 -1
  215. package/Engines/WebGPU/webgpuCacheRenderPipeline.js +11 -1
  216. package/Engines/WebGPU/webgpuCacheRenderPipeline.js.map +1 -1
  217. package/Engines/WebGPU/webgpuComputeContext.d.ts +1 -1
  218. package/Engines/WebGPU/webgpuComputeContext.js.map +1 -1
  219. package/Engines/WebGPU/webgpuTintWASM.js +1 -1
  220. package/Engines/WebGPU/webgpuTintWASM.js.map +1 -1
  221. package/Engines/abstractEngine.pure.js +2 -2
  222. package/Engines/abstractEngine.pure.js.map +1 -1
  223. package/Engines/constants.d.ts +4 -0
  224. package/Engines/constants.js +4 -0
  225. package/Engines/constants.js.map +1 -1
  226. package/Engines/engine.d.ts +1 -0
  227. package/Engines/engine.js +1 -0
  228. package/Engines/engine.js.map +1 -1
  229. package/Engines/engine.pure.d.ts +0 -12
  230. package/Engines/engine.pure.js +0 -20
  231. package/Engines/engine.pure.js.map +1 -1
  232. package/Engines/engineFactory.d.ts +2 -2
  233. package/Engines/engineFactory.js +3 -3
  234. package/Engines/engineFactory.js.map +1 -1
  235. package/Engines/nullEngine.pure.d.ts +66 -0
  236. package/Engines/nullEngine.pure.js +93 -0
  237. package/Engines/nullEngine.pure.js.map +1 -1
  238. package/Engines/pure.d.ts +1 -0
  239. package/Engines/pure.js +1 -0
  240. package/Engines/pure.js.map +1 -1
  241. package/Engines/thinEngine.scissor.d.ts +6 -0
  242. package/Engines/thinEngine.scissor.js +9 -0
  243. package/Engines/thinEngine.scissor.js.map +1 -0
  244. package/Engines/thinEngine.scissor.pure.d.ts +6 -0
  245. package/Engines/thinEngine.scissor.pure.js +24 -0
  246. package/Engines/thinEngine.scissor.pure.js.map +1 -0
  247. package/Engines/thinNativeEngine.d.ts +0 -1
  248. package/Engines/thinNativeEngine.js +0 -1
  249. package/Engines/thinNativeEngine.js.map +1 -1
  250. package/Engines/thinNativeEngine.pure.js +7 -0
  251. package/Engines/thinNativeEngine.pure.js.map +1 -1
  252. package/Engines/webgpuEngine.pure.js.map +1 -1
  253. package/Events/pointerEvents.d.ts +1 -1
  254. package/Events/pointerEvents.js +1 -1
  255. package/Events/pointerEvents.js.map +1 -1
  256. package/FlowGraph/Blocks/Data/Utils/flowGraphCodeExecutionBlock.js +1 -1
  257. package/FlowGraph/Blocks/Data/Utils/flowGraphCodeExecutionBlock.js.map +1 -1
  258. package/FlowGraph/Blocks/Data/flowGraphCachedOperationBlock.d.ts +1 -1
  259. package/FlowGraph/Blocks/Data/flowGraphCachedOperationBlock.js +1 -1
  260. package/FlowGraph/Blocks/Data/flowGraphCachedOperationBlock.js.map +1 -1
  261. package/FlowGraph/Blocks/Event/flowGraphKeyboardEventBlock.js +1 -1
  262. package/FlowGraph/Blocks/Event/flowGraphKeyboardEventBlock.js.map +1 -1
  263. package/FlowGraph/Blocks/Execution/Animation/flowGraphInterpolationBlock.pure.d.ts +1 -1
  264. package/FlowGraph/Blocks/Execution/Animation/flowGraphInterpolationBlock.pure.js +3 -3
  265. package/FlowGraph/Blocks/Execution/Animation/flowGraphInterpolationBlock.pure.js.map +1 -1
  266. package/FlowGraph/CustomTypes/flowGraphMatrix.d.ts +1 -1
  267. package/FlowGraph/CustomTypes/flowGraphMatrix.js +1 -1
  268. package/FlowGraph/CustomTypes/flowGraphMatrix.js.map +1 -1
  269. package/FlowGraph/flowGraphBlock.d.ts +1 -1
  270. package/FlowGraph/flowGraphBlock.js +1 -1
  271. package/FlowGraph/flowGraphBlock.js.map +1 -1
  272. package/FlowGraph/flowGraphExecutionBlock.d.ts +1 -1
  273. package/FlowGraph/flowGraphExecutionBlock.js +1 -1
  274. package/FlowGraph/flowGraphExecutionBlock.js.map +1 -1
  275. package/FlowGraph/flowGraphMath.d.ts +1 -1
  276. package/FlowGraph/flowGraphMath.js +1 -1
  277. package/FlowGraph/flowGraphMath.js.map +1 -1
  278. package/FlowGraph/flowGraphParser.js +1 -1
  279. package/FlowGraph/flowGraphParser.js.map +1 -1
  280. package/FlowGraph/flowGraphPathConverterComponent.d.ts +1 -1
  281. package/FlowGraph/flowGraphPathConverterComponent.js +2 -2
  282. package/FlowGraph/flowGraphPathConverterComponent.js.map +1 -1
  283. package/FlowGraph/flowGraphValidator.js.map +1 -1
  284. package/FlowGraph/serialization.js +4 -4
  285. package/FlowGraph/serialization.js.map +1 -1
  286. package/FlowGraph/utils.js.map +1 -1
  287. package/FrameGraph/Node/nodeRenderGraph.d.ts +2 -2
  288. package/FrameGraph/Node/nodeRenderGraph.js +7 -7
  289. package/FrameGraph/Node/nodeRenderGraph.js.map +1 -1
  290. package/FrameGraph/Tasks/Layers/baseLayerTask.d.ts +30 -0
  291. package/FrameGraph/Tasks/Layers/baseLayerTask.js +28 -1
  292. package/FrameGraph/Tasks/Layers/baseLayerTask.js.map +1 -1
  293. package/FrameGraph/Tasks/Misc/computeShaderTask.d.ts +2 -2
  294. package/FrameGraph/Tasks/Misc/computeShaderTask.js +2 -2
  295. package/FrameGraph/Tasks/Misc/computeShaderTask.js.map +1 -1
  296. package/FrameGraph/Tasks/Misc/lightingVolumeTask.d.ts +1 -1
  297. package/FrameGraph/Tasks/Misc/lightingVolumeTask.js +2 -2
  298. package/FrameGraph/Tasks/Misc/lightingVolumeTask.js.map +1 -1
  299. package/FrameGraph/Tasks/PostProcesses/blurTask.d.ts +7 -0
  300. package/FrameGraph/Tasks/PostProcesses/blurTask.js +8 -1
  301. package/FrameGraph/Tasks/PostProcesses/blurTask.js.map +1 -1
  302. package/FrameGraph/Tasks/PostProcesses/depthOfFieldBlurTask.js +1 -1
  303. package/FrameGraph/Tasks/PostProcesses/depthOfFieldBlurTask.js.map +1 -1
  304. package/FrameGraph/Tasks/PostProcesses/ssrBlurTask.js +1 -1
  305. package/FrameGraph/Tasks/PostProcesses/ssrBlurTask.js.map +1 -1
  306. package/FrameGraph/Tasks/PostProcesses/volumetricLightingBlendVolumeTask.d.ts +1 -1
  307. package/FrameGraph/Tasks/PostProcesses/volumetricLightingBlendVolumeTask.js +1 -1
  308. package/FrameGraph/Tasks/PostProcesses/volumetricLightingBlendVolumeTask.js.map +1 -1
  309. package/FrameGraph/Tasks/PostProcesses/volumetricLightingTask.d.ts +2 -2
  310. package/FrameGraph/Tasks/PostProcesses/volumetricLightingTask.js +3 -3
  311. package/FrameGraph/Tasks/PostProcesses/volumetricLightingTask.js.map +1 -1
  312. package/FrameGraph/Tasks/Rendering/csmShadowGeneratorTask.d.ts +1 -1
  313. package/FrameGraph/Tasks/Rendering/csmShadowGeneratorTask.js +2 -2
  314. package/FrameGraph/Tasks/Rendering/csmShadowGeneratorTask.js.map +1 -1
  315. package/FrameGraph/Tasks/Rendering/geometryRendererTask.d.ts +6 -0
  316. package/FrameGraph/Tasks/Rendering/geometryRendererTask.js +14 -5
  317. package/FrameGraph/Tasks/Rendering/geometryRendererTask.js.map +1 -1
  318. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.d.ts +1 -1
  319. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.js +1 -1
  320. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.js.map +1 -1
  321. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsSpatialBlurTask.d.ts +1 -1
  322. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsSpatialBlurTask.js +1 -1
  323. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsSpatialBlurTask.js.map +1 -1
  324. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsTracingTask.d.ts +1 -1
  325. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsTracingTask.js +2 -2
  326. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsTracingTask.js.map +1 -1
  327. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsVoxelizationTask.d.ts +1 -1
  328. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsVoxelizationTask.js +2 -2
  329. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsVoxelizationTask.js.map +1 -1
  330. package/FrameGraph/Tasks/Rendering/objectRendererTask.d.ts +7 -1
  331. package/FrameGraph/Tasks/Rendering/objectRendererTask.js +7 -1
  332. package/FrameGraph/Tasks/Rendering/objectRendererTask.js.map +1 -1
  333. package/FrameGraph/Tasks/Texture/clearTextureTask.d.ts +1 -1
  334. package/FrameGraph/Tasks/Texture/clearTextureTask.js +1 -1
  335. package/FrameGraph/Tasks/Texture/clearTextureTask.js.map +1 -1
  336. package/FrameGraph/frameGraphRenderContext.js +1 -1
  337. package/FrameGraph/frameGraphRenderContext.js.map +1 -1
  338. package/FrameGraph/frameGraphTextureManager.d.ts +1 -1
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{\r\n type Nullable,\r\n type AbstractEngine,\r\n type EffectWrapperCreationOptions,\r\n type Observer,\r\n type NonNullableFields,\r\n type Scene,\r\n type ColorCurves,\r\n type BaseTexture,\r\n type Color4,\r\n} from \"core/index\";\r\nimport { EffectWrapper } from \"../Materials/effectRenderer\";\r\nimport { EngineStore } from \"../Engines/engineStore\";\r\nimport { type IImageProcessingConfigurationDefines } from \"../Materials/imageProcessingConfiguration.defines\";\r\nimport { ImageProcessingConfiguration } from \"../Materials/imageProcessingConfiguration\";\r\n\r\n/**\r\n * Options used to create a ThinImageProcessingPostProcessOptions.\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport interface ThinImageProcessingPostProcessOptions extends EffectWrapperCreationOptions {\r\n /**\r\n * An existing image processing configuration to use. If not provided, the scene one will be used.\r\n */\r\n imageProcessingConfiguration?: ImageProcessingConfiguration;\r\n\r\n /**\r\n * The scene to retrieve the image processing configuration from if not provided in the options.\r\n * If not provided, the last created scene will be used.\r\n */\r\n scene?: Nullable<Scene>;\r\n}\r\n\r\n/**\r\n * Post process used to apply image processing to a scene\r\n */\r\nexport class ThinImageProcessingPostProcess extends EffectWrapper {\r\n /**\r\n * The fragment shader url\r\n */\r\n public static readonly FragmentUrl = \"imageProcessing\";\r\n\r\n protected override _gatherImports(useWebGPU: boolean, list: Promise<any>[]) {\r\n if (useWebGPU) {\r\n this._webGPUReady = true;\r\n list.push(import(\"../ShadersWGSL/imageProcessing.fragment\"));\r\n } else {\r\n list.push(import(\"../Shaders/imageProcessing.fragment\"));\r\n }\r\n }\r\n\r\n /**\r\n * Default configuration related to image processing available in the PBR Material.\r\n */\r\n protected _imageProcessingConfiguration: ImageProcessingConfiguration;\r\n\r\n /**\r\n * Gets the image processing configuration used either in this material.\r\n */\r\n public get imageProcessingConfiguration(): ImageProcessingConfiguration {\r\n return this._imageProcessingConfiguration;\r\n }\r\n\r\n /**\r\n * Sets the Default image processing configuration used either in the this material.\r\n *\r\n * If sets to null, the scene one is in use.\r\n */\r\n public set imageProcessingConfiguration(value: ImageProcessingConfiguration) {\r\n // We are almost sure it is applied by post process as\r\n // We are in the post process :-)\r\n value.applyByPostProcess = true;\r\n this._attachImageProcessingConfiguration(value);\r\n }\r\n\r\n /**\r\n * Keep track of the image processing observer to allow dispose and replace.\r\n */\r\n private _imageProcessingObserver: Nullable<Observer<ImageProcessingConfiguration>>;\r\n\r\n /**\r\n * Attaches a new image processing configuration to the PBR Material.\r\n * @param configuration\r\n * @param doNotBuild\r\n */\r\n protected _attachImageProcessingConfiguration(configuration: Nullable<ImageProcessingConfiguration>, doNotBuild = false): void {\r\n if (configuration === this._imageProcessingConfiguration) {\r\n return;\r\n }\r\n\r\n // Detaches observer.\r\n if (this._imageProcessingConfiguration && this._imageProcessingObserver) {\r\n this._imageProcessingConfiguration.onUpdateParameters.remove(this._imageProcessingObserver);\r\n }\r\n\r\n // Pick the scene configuration if needed.\r\n if (!configuration) {\r\n let scene = this.options.scene;\r\n\r\n if (!scene) {\r\n const engine = this.options.engine;\r\n if (engine && engine.scenes) {\r\n const scenes = engine.scenes;\r\n scene = scenes[scenes.length - 1];\r\n } else {\r\n scene = EngineStore.LastCreatedScene!;\r\n }\r\n }\r\n\r\n if (scene) {\r\n this._imageProcessingConfiguration = scene.imageProcessingConfiguration;\r\n } else {\r\n this._imageProcessingConfiguration = new ImageProcessingConfiguration();\r\n }\r\n } else {\r\n this._imageProcessingConfiguration = configuration;\r\n }\r\n\r\n // Attaches observer.\r\n if (this._imageProcessingConfiguration) {\r\n this._imageProcessingObserver = this._imageProcessingConfiguration.onUpdateParameters.add(() => {\r\n this._updateParameters();\r\n });\r\n }\r\n\r\n // Ensure the effect will be rebuilt.\r\n if (!doNotBuild) {\r\n this._updateParameters();\r\n }\r\n }\r\n\r\n /**\r\n * Gets Color curves setup used in the effect if colorCurvesEnabled is set to true .\r\n */\r\n public get colorCurves(): Nullable<ColorCurves> {\r\n return this.imageProcessingConfiguration.colorCurves;\r\n }\r\n /**\r\n * Sets Color curves setup used in the effect if colorCurvesEnabled is set to true .\r\n */\r\n public set colorCurves(value: Nullable<ColorCurves>) {\r\n this.imageProcessingConfiguration.colorCurves = value;\r\n }\r\n\r\n /**\r\n * Gets whether the color curves effect is enabled.\r\n */\r\n public get colorCurvesEnabled(): boolean {\r\n return this.imageProcessingConfiguration.colorCurvesEnabled;\r\n }\r\n /**\r\n * Sets whether the color curves effect is enabled.\r\n */\r\n public set colorCurvesEnabled(value: boolean) {\r\n this.imageProcessingConfiguration.colorCurvesEnabled = value;\r\n }\r\n\r\n /**\r\n * Gets Color grading LUT texture used in the effect if colorGradingEnabled is set to true.\r\n */\r\n public get colorGradingTexture(): Nullable<BaseTexture> {\r\n return this.imageProcessingConfiguration.colorGradingTexture;\r\n }\r\n /**\r\n * Sets Color grading LUT texture used in the effect if colorGradingEnabled is set to true.\r\n */\r\n public set colorGradingTexture(value: Nullable<BaseTexture>) {\r\n this.imageProcessingConfiguration.colorGradingTexture = value;\r\n }\r\n\r\n /**\r\n * Gets whether the color grading effect is enabled.\r\n */\r\n public get colorGradingEnabled(): boolean {\r\n return this.imageProcessingConfiguration.colorGradingEnabled;\r\n }\r\n /**\r\n * Gets whether the color grading effect is enabled.\r\n */\r\n public set colorGradingEnabled(value: boolean) {\r\n this.imageProcessingConfiguration.colorGradingEnabled = value;\r\n }\r\n\r\n /**\r\n * Gets exposure used in the effect.\r\n */\r\n public get exposure(): number {\r\n return this.imageProcessingConfiguration.exposure;\r\n }\r\n /**\r\n * Sets exposure used in the effect.\r\n */\r\n public set exposure(value: number) {\r\n this.imageProcessingConfiguration.exposure = value;\r\n }\r\n\r\n /**\r\n * Gets whether tonemapping is enabled or not.\r\n */\r\n public get toneMappingEnabled(): boolean {\r\n return this._imageProcessingConfiguration.toneMappingEnabled;\r\n }\r\n /**\r\n * Sets whether tonemapping is enabled or not\r\n */\r\n public set toneMappingEnabled(value: boolean) {\r\n this._imageProcessingConfiguration.toneMappingEnabled = value;\r\n }\r\n\r\n /**\r\n * Gets the type of tone mapping effect.\r\n */\r\n public get toneMappingType(): number {\r\n return this._imageProcessingConfiguration.toneMappingType;\r\n }\r\n /**\r\n * Sets the type of tone mapping effect.\r\n */\r\n public set toneMappingType(value: number) {\r\n this._imageProcessingConfiguration.toneMappingType = value;\r\n }\r\n\r\n /**\r\n * Gets contrast used in the effect.\r\n */\r\n public get contrast(): number {\r\n return this.imageProcessingConfiguration.contrast;\r\n }\r\n /**\r\n * Sets contrast used in the effect.\r\n */\r\n public set contrast(value: number) {\r\n this.imageProcessingConfiguration.contrast = value;\r\n }\r\n\r\n /**\r\n * Gets Vignette stretch size.\r\n */\r\n public get vignetteStretch(): number {\r\n return this.imageProcessingConfiguration.vignetteStretch;\r\n }\r\n /**\r\n * Sets Vignette stretch size.\r\n */\r\n public set vignetteStretch(value: number) {\r\n this.imageProcessingConfiguration.vignetteStretch = value;\r\n }\r\n\r\n /**\r\n * Gets Vignette center X Offset.\r\n * @deprecated use vignetteCenterX instead\r\n */\r\n public get vignetteCentreX(): number {\r\n return this.imageProcessingConfiguration.vignetteCenterX;\r\n }\r\n /**\r\n * Sets Vignette center X Offset.\r\n * @deprecated use vignetteCenterX instead\r\n */\r\n public set vignetteCentreX(value: number) {\r\n this.imageProcessingConfiguration.vignetteCenterX = value;\r\n }\r\n\r\n /**\r\n * Gets Vignette center Y Offset.\r\n * @deprecated use vignetteCenterY instead\r\n */\r\n public get vignetteCentreY(): number {\r\n return this.imageProcessingConfiguration.vignetteCenterY;\r\n }\r\n /**\r\n * Sets Vignette center Y Offset.\r\n * @deprecated use vignetteCenterY instead\r\n */\r\n public set vignetteCentreY(value: number) {\r\n this.imageProcessingConfiguration.vignetteCenterY = value;\r\n }\r\n\r\n /**\r\n * Vignette center Y Offset.\r\n */\r\n public get vignetteCenterY(): number {\r\n return this.imageProcessingConfiguration.vignetteCenterY;\r\n }\r\n public set vignetteCenterY(value: number) {\r\n this.imageProcessingConfiguration.vignetteCenterY = value;\r\n }\r\n\r\n /**\r\n * Vignette center X Offset.\r\n */\r\n public get vignetteCenterX(): number {\r\n return this.imageProcessingConfiguration.vignetteCenterX;\r\n }\r\n public set vignetteCenterX(value: number) {\r\n this.imageProcessingConfiguration.vignetteCenterX = value;\r\n }\r\n\r\n /**\r\n * Gets Vignette weight or intensity of the vignette effect.\r\n */\r\n public get vignetteWeight(): number {\r\n return this.imageProcessingConfiguration.vignetteWeight;\r\n }\r\n /**\r\n * Sets Vignette weight or intensity of the vignette effect.\r\n */\r\n public set vignetteWeight(value: number) {\r\n this.imageProcessingConfiguration.vignetteWeight = value;\r\n }\r\n\r\n /**\r\n * Gets Color of the vignette applied on the screen through the chosen blend mode (vignetteBlendMode)\r\n * if vignetteEnabled is set to true.\r\n */\r\n public get vignetteColor(): Color4 {\r\n return this.imageProcessingConfiguration.vignetteColor;\r\n }\r\n /**\r\n * Sets Color of the vignette applied on the screen through the chosen blend mode (vignetteBlendMode)\r\n * if vignetteEnabled is set to true.\r\n */\r\n public set vignetteColor(value: Color4) {\r\n this.imageProcessingConfiguration.vignetteColor = value;\r\n }\r\n\r\n /**\r\n * Gets Camera field of view used by the Vignette effect.\r\n */\r\n public get vignetteCameraFov(): number {\r\n return this.imageProcessingConfiguration.vignetteCameraFov;\r\n }\r\n /**\r\n * Sets Camera field of view used by the Vignette effect.\r\n */\r\n public set vignetteCameraFov(value: number) {\r\n this.imageProcessingConfiguration.vignetteCameraFov = value;\r\n }\r\n\r\n /**\r\n * Gets the vignette blend mode allowing different kind of effect.\r\n */\r\n public get vignetteBlendMode(): number {\r\n return this.imageProcessingConfiguration.vignetteBlendMode;\r\n }\r\n /**\r\n * Sets the vignette blend mode allowing different kind of effect.\r\n */\r\n public set vignetteBlendMode(value: number) {\r\n this.imageProcessingConfiguration.vignetteBlendMode = value;\r\n }\r\n\r\n /**\r\n * Gets whether the vignette effect is enabled.\r\n */\r\n public get vignetteEnabled(): boolean {\r\n return this.imageProcessingConfiguration.vignetteEnabled;\r\n }\r\n /**\r\n * Sets whether the vignette effect is enabled.\r\n */\r\n public set vignetteEnabled(value: boolean) {\r\n this.imageProcessingConfiguration.vignetteEnabled = value;\r\n }\r\n\r\n /**\r\n * Gets intensity of the dithering effect.\r\n */\r\n public get ditheringIntensity(): number {\r\n return this.imageProcessingConfiguration.ditheringIntensity;\r\n }\r\n /**\r\n * Sets intensity of the dithering effect.\r\n */\r\n public set ditheringIntensity(value: number) {\r\n this.imageProcessingConfiguration.ditheringIntensity = value;\r\n }\r\n\r\n /**\r\n * Gets whether the dithering effect is enabled.\r\n */\r\n public get ditheringEnabled(): boolean {\r\n return this.imageProcessingConfiguration.ditheringEnabled;\r\n }\r\n /**\r\n * Sets whether the dithering effect is enabled.\r\n */\r\n public set ditheringEnabled(value: boolean) {\r\n this.imageProcessingConfiguration.ditheringEnabled = value;\r\n }\r\n\r\n private _fromLinearSpace = true;\r\n /**\r\n * Gets whether the input of the processing is in Gamma or Linear Space.\r\n */\r\n public get fromLinearSpace(): boolean {\r\n return this._fromLinearSpace;\r\n }\r\n /**\r\n * Sets whether the input of the processing is in Gamma or Linear Space.\r\n */\r\n public set fromLinearSpace(value: boolean) {\r\n if (this._fromLinearSpace === value) {\r\n return;\r\n }\r\n\r\n this._fromLinearSpace = value;\r\n this._updateParameters();\r\n }\r\n\r\n /**\r\n * * Gets the width of the output texture used to store the result of the post process.\r\n */\r\n public get outputTextureWidth() {\r\n return this.imageProcessingConfiguration.outputTextureWidth;\r\n }\r\n\r\n /**\r\n * * Sets the width of the output texture used to store the result of the post process.\r\n */\r\n public set outputTextureWidth(value: number) {\r\n this.imageProcessingConfiguration.outputTextureWidth = value;\r\n }\r\n\r\n /**\r\n * * Gets the height of the output texture used to store the result of the post process.\r\n */\r\n public get outputTextureHeight() {\r\n return this.imageProcessingConfiguration.outputTextureHeight;\r\n }\r\n\r\n /**\r\n * * Sets the height of the output texture used to store the result of the post process.\r\n */\r\n public set outputTextureHeight(value: number) {\r\n this.imageProcessingConfiguration.outputTextureHeight = value;\r\n }\r\n\r\n /**\r\n * Gets/sets the aspect ratio used to override the default one.\r\n */\r\n public overrideAspectRatio?: number;\r\n\r\n /**\r\n * Defines cache preventing GC.\r\n */\r\n private _defines: IImageProcessingConfigurationDefines & { FROMLINEARSPACE: boolean } = {\r\n IMAGEPROCESSING: false,\r\n VIGNETTE: false,\r\n VIGNETTEBLENDMODEMULTIPLY: false,\r\n VIGNETTEBLENDMODEOPAQUE: false,\r\n TONEMAPPING: 0,\r\n CONTRAST: false,\r\n COLORCURVES: false,\r\n COLORGRADING: false,\r\n COLORGRADING3D: false,\r\n FROMLINEARSPACE: false,\r\n SAMPLER3DGREENDEPTH: false,\r\n SAMPLER3DBGRMAP: false,\r\n DITHER: false,\r\n IMAGEPROCESSINGPOSTPROCESS: false,\r\n EXPOSURE: false,\r\n SKIPFINALCOLORCLAMP: false,\r\n };\r\n\r\n public override readonly options: Required<NonNullableFields<ThinImageProcessingPostProcessOptions>>;\r\n\r\n /**\r\n * Constructs a new image processing post process\r\n * @param name Name of the effect\r\n * @param engine Engine to use to render the effect. If not provided, the last created engine will be used\r\n * @param options Options to configure the effect\r\n */\r\n constructor(name: string, engine: Nullable<AbstractEngine> = null, options?: ThinImageProcessingPostProcessOptions) {\r\n super({\r\n ...options,\r\n name,\r\n engine: engine || EngineStore.LastCreatedEngine!,\r\n useShaderStore: true,\r\n useAsPostProcess: true,\r\n fragmentShader: ThinImageProcessingPostProcess.FragmentUrl,\r\n });\r\n\r\n const imageProcessingConfiguration = options?.imageProcessingConfiguration;\r\n\r\n // Setup the configuration as forced by the constructor. This would then not force the\r\n // scene materials output in linear space and let untouched the default forward pass.\r\n if (imageProcessingConfiguration) {\r\n imageProcessingConfiguration.applyByPostProcess = true;\r\n this._attachImageProcessingConfiguration(imageProcessingConfiguration, true);\r\n // This will cause the shader to be compiled\r\n this._updateParameters();\r\n }\r\n // Setup the default processing configuration to the scene.\r\n else {\r\n this._attachImageProcessingConfiguration(null, true);\r\n this.imageProcessingConfiguration.applyByPostProcess = true;\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _updateParameters(): void {\r\n this._defines.FROMLINEARSPACE = this._fromLinearSpace;\r\n this.imageProcessingConfiguration.prepareDefines(this._defines, true);\r\n let defines = \"\";\r\n for (const prop in this._defines) {\r\n const value = (<any>this._defines)[prop];\r\n const type = typeof value;\r\n\r\n switch (type) {\r\n case \"number\":\r\n case \"string\":\r\n defines += `#define ${prop} ${value};\\n`;\r\n break;\r\n default:\r\n if (value) {\r\n defines += `#define ${prop};\\n`;\r\n }\r\n break;\r\n }\r\n }\r\n\r\n const samplers = [\"textureSampler\"];\r\n const uniforms = [\"scale\"];\r\n\r\n if (ImageProcessingConfiguration) {\r\n ImageProcessingConfiguration.PrepareSamplers(samplers, this._defines);\r\n ImageProcessingConfiguration.PrepareUniforms(uniforms, this._defines);\r\n }\r\n\r\n this.updateEffect(defines, uniforms, samplers);\r\n }\r\n\r\n public override bind(noDefaultBindings = false) {\r\n super.bind(noDefaultBindings);\r\n this.imageProcessingConfiguration.bind(this.effect, this.overrideAspectRatio);\r\n }\r\n\r\n public override dispose(): void {\r\n super.dispose();\r\n\r\n if (this._imageProcessingConfiguration && this._imageProcessingObserver) {\r\n this._imageProcessingConfiguration.onUpdateParameters.remove(this._imageProcessingObserver);\r\n }\r\n\r\n if (this._imageProcessingConfiguration) {\r\n this.imageProcessingConfiguration.applyByPostProcess = false;\r\n }\r\n }\r\n}\r\n"]}
1
+ 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{\r\n type Nullable,\r\n type AbstractEngine,\r\n type EffectWrapperCreationOptions,\r\n type Observer,\r\n type NonNullableFields,\r\n type Scene,\r\n type ColorCurves,\r\n type BaseTexture,\r\n type Color4,\r\n} from \"core/index\";\r\nimport { EffectWrapper } from \"../Materials/effectRenderer.pure\";\r\nimport { EngineStore } from \"../Engines/engineStore\";\r\nimport { type IImageProcessingConfigurationDefines } from \"../Materials/imageProcessingConfiguration.defines\";\r\nimport { ImageProcessingConfiguration } from \"../Materials/imageProcessingConfiguration.pure\";\r\n\r\n/**\r\n * Options used to create a ThinImageProcessingPostProcessOptions.\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport interface ThinImageProcessingPostProcessOptions extends EffectWrapperCreationOptions {\r\n /**\r\n * An existing image processing configuration to use. If not provided, the scene one will be used.\r\n */\r\n imageProcessingConfiguration?: ImageProcessingConfiguration;\r\n\r\n /**\r\n * The scene to retrieve the image processing configuration from if not provided in the options.\r\n * If not provided, the last created scene will be used.\r\n */\r\n scene?: Nullable<Scene>;\r\n}\r\n\r\n/**\r\n * Post process used to apply image processing to a scene\r\n */\r\nexport class ThinImageProcessingPostProcess extends EffectWrapper {\r\n /**\r\n * The fragment shader url\r\n */\r\n public static readonly FragmentUrl = \"imageProcessing\";\r\n\r\n protected override _gatherImports(useWebGPU: boolean, list: Promise<any>[]) {\r\n if (useWebGPU) {\r\n this._webGPUReady = true;\r\n list.push(import(\"../ShadersWGSL/imageProcessing.fragment\"));\r\n } else {\r\n list.push(import(\"../Shaders/imageProcessing.fragment\"));\r\n }\r\n }\r\n\r\n /**\r\n * Default configuration related to image processing available in the PBR Material.\r\n */\r\n protected _imageProcessingConfiguration: ImageProcessingConfiguration;\r\n\r\n /**\r\n * Gets the image processing configuration used either in this material.\r\n */\r\n public get imageProcessingConfiguration(): ImageProcessingConfiguration {\r\n return this._imageProcessingConfiguration;\r\n }\r\n\r\n /**\r\n * Sets the Default image processing configuration used either in the this material.\r\n *\r\n * If sets to null, the scene one is in use.\r\n */\r\n public set imageProcessingConfiguration(value: ImageProcessingConfiguration) {\r\n // We are almost sure it is applied by post process as\r\n // We are in the post process :-)\r\n value.applyByPostProcess = true;\r\n this._attachImageProcessingConfiguration(value);\r\n }\r\n\r\n /**\r\n * Keep track of the image processing observer to allow dispose and replace.\r\n */\r\n private _imageProcessingObserver: Nullable<Observer<ImageProcessingConfiguration>>;\r\n\r\n /**\r\n * Attaches a new image processing configuration to the PBR Material.\r\n * @param configuration\r\n * @param doNotBuild\r\n */\r\n protected _attachImageProcessingConfiguration(configuration: Nullable<ImageProcessingConfiguration>, doNotBuild = false): void {\r\n if (configuration === this._imageProcessingConfiguration) {\r\n return;\r\n }\r\n\r\n // Detaches observer.\r\n if (this._imageProcessingConfiguration && this._imageProcessingObserver) {\r\n this._imageProcessingConfiguration.onUpdateParameters.remove(this._imageProcessingObserver);\r\n }\r\n\r\n // Pick the scene configuration if needed.\r\n if (!configuration) {\r\n let scene = this.options.scene;\r\n\r\n if (!scene) {\r\n const engine = this.options.engine;\r\n if (engine && engine.scenes) {\r\n const scenes = engine.scenes;\r\n scene = scenes[scenes.length - 1];\r\n } else {\r\n scene = EngineStore.LastCreatedScene!;\r\n }\r\n }\r\n\r\n if (scene) {\r\n this._imageProcessingConfiguration = scene.imageProcessingConfiguration;\r\n } else {\r\n this._imageProcessingConfiguration = new ImageProcessingConfiguration();\r\n }\r\n } else {\r\n this._imageProcessingConfiguration = configuration;\r\n }\r\n\r\n // Attaches observer.\r\n if (this._imageProcessingConfiguration) {\r\n this._imageProcessingObserver = this._imageProcessingConfiguration.onUpdateParameters.add(() => {\r\n this._updateParameters();\r\n });\r\n }\r\n\r\n // Ensure the effect will be rebuilt.\r\n if (!doNotBuild) {\r\n this._updateParameters();\r\n }\r\n }\r\n\r\n /**\r\n * Gets Color curves setup used in the effect if colorCurvesEnabled is set to true .\r\n */\r\n public get colorCurves(): Nullable<ColorCurves> {\r\n return this.imageProcessingConfiguration.colorCurves;\r\n }\r\n /**\r\n * Sets Color curves setup used in the effect if colorCurvesEnabled is set to true .\r\n */\r\n public set colorCurves(value: Nullable<ColorCurves>) {\r\n this.imageProcessingConfiguration.colorCurves = value;\r\n }\r\n\r\n /**\r\n * Gets whether the color curves effect is enabled.\r\n */\r\n public get colorCurvesEnabled(): boolean {\r\n return this.imageProcessingConfiguration.colorCurvesEnabled;\r\n }\r\n /**\r\n * Sets whether the color curves effect is enabled.\r\n */\r\n public set colorCurvesEnabled(value: boolean) {\r\n this.imageProcessingConfiguration.colorCurvesEnabled = value;\r\n }\r\n\r\n /**\r\n * Gets Color grading LUT texture used in the effect if colorGradingEnabled is set to true.\r\n */\r\n public get colorGradingTexture(): Nullable<BaseTexture> {\r\n return this.imageProcessingConfiguration.colorGradingTexture;\r\n }\r\n /**\r\n * Sets Color grading LUT texture used in the effect if colorGradingEnabled is set to true.\r\n */\r\n public set colorGradingTexture(value: Nullable<BaseTexture>) {\r\n this.imageProcessingConfiguration.colorGradingTexture = value;\r\n }\r\n\r\n /**\r\n * Gets whether the color grading effect is enabled.\r\n */\r\n public get colorGradingEnabled(): boolean {\r\n return this.imageProcessingConfiguration.colorGradingEnabled;\r\n }\r\n /**\r\n * Gets whether the color grading effect is enabled.\r\n */\r\n public set colorGradingEnabled(value: boolean) {\r\n this.imageProcessingConfiguration.colorGradingEnabled = value;\r\n }\r\n\r\n /**\r\n * Gets exposure used in the effect.\r\n */\r\n public get exposure(): number {\r\n return this.imageProcessingConfiguration.exposure;\r\n }\r\n /**\r\n * Sets exposure used in the effect.\r\n */\r\n public set exposure(value: number) {\r\n this.imageProcessingConfiguration.exposure = value;\r\n }\r\n\r\n /**\r\n * Gets whether tonemapping is enabled or not.\r\n */\r\n public get toneMappingEnabled(): boolean {\r\n return this._imageProcessingConfiguration.toneMappingEnabled;\r\n }\r\n /**\r\n * Sets whether tonemapping is enabled or not\r\n */\r\n public set toneMappingEnabled(value: boolean) {\r\n this._imageProcessingConfiguration.toneMappingEnabled = value;\r\n }\r\n\r\n /**\r\n * Gets the type of tone mapping effect.\r\n */\r\n public get toneMappingType(): number {\r\n return this._imageProcessingConfiguration.toneMappingType;\r\n }\r\n /**\r\n * Sets the type of tone mapping effect.\r\n */\r\n public set toneMappingType(value: number) {\r\n this._imageProcessingConfiguration.toneMappingType = value;\r\n }\r\n\r\n /**\r\n * Gets contrast used in the effect.\r\n */\r\n public get contrast(): number {\r\n return this.imageProcessingConfiguration.contrast;\r\n }\r\n /**\r\n * Sets contrast used in the effect.\r\n */\r\n public set contrast(value: number) {\r\n this.imageProcessingConfiguration.contrast = value;\r\n }\r\n\r\n /**\r\n * Gets Vignette stretch size.\r\n */\r\n public get vignetteStretch(): number {\r\n return this.imageProcessingConfiguration.vignetteStretch;\r\n }\r\n /**\r\n * Sets Vignette stretch size.\r\n */\r\n public set vignetteStretch(value: number) {\r\n this.imageProcessingConfiguration.vignetteStretch = value;\r\n }\r\n\r\n /**\r\n * Gets Vignette center X Offset.\r\n * @deprecated use vignetteCenterX instead\r\n */\r\n public get vignetteCentreX(): number {\r\n return this.imageProcessingConfiguration.vignetteCenterX;\r\n }\r\n /**\r\n * Sets Vignette center X Offset.\r\n * @deprecated use vignetteCenterX instead\r\n */\r\n public set vignetteCentreX(value: number) {\r\n this.imageProcessingConfiguration.vignetteCenterX = value;\r\n }\r\n\r\n /**\r\n * Gets Vignette center Y Offset.\r\n * @deprecated use vignetteCenterY instead\r\n */\r\n public get vignetteCentreY(): number {\r\n return this.imageProcessingConfiguration.vignetteCenterY;\r\n }\r\n /**\r\n * Sets Vignette center Y Offset.\r\n * @deprecated use vignetteCenterY instead\r\n */\r\n public set vignetteCentreY(value: number) {\r\n this.imageProcessingConfiguration.vignetteCenterY = value;\r\n }\r\n\r\n /**\r\n * Vignette center Y Offset.\r\n */\r\n public get vignetteCenterY(): number {\r\n return this.imageProcessingConfiguration.vignetteCenterY;\r\n }\r\n public set vignetteCenterY(value: number) {\r\n this.imageProcessingConfiguration.vignetteCenterY = value;\r\n }\r\n\r\n /**\r\n * Vignette center X Offset.\r\n */\r\n public get vignetteCenterX(): number {\r\n return this.imageProcessingConfiguration.vignetteCenterX;\r\n }\r\n public set vignetteCenterX(value: number) {\r\n this.imageProcessingConfiguration.vignetteCenterX = value;\r\n }\r\n\r\n /**\r\n * Gets Vignette weight or intensity of the vignette effect.\r\n */\r\n public get vignetteWeight(): number {\r\n return this.imageProcessingConfiguration.vignetteWeight;\r\n }\r\n /**\r\n * Sets Vignette weight or intensity of the vignette effect.\r\n */\r\n public set vignetteWeight(value: number) {\r\n this.imageProcessingConfiguration.vignetteWeight = value;\r\n }\r\n\r\n /**\r\n * Gets Color of the vignette applied on the screen through the chosen blend mode (vignetteBlendMode)\r\n * if vignetteEnabled is set to true.\r\n */\r\n public get vignetteColor(): Color4 {\r\n return this.imageProcessingConfiguration.vignetteColor;\r\n }\r\n /**\r\n * Sets Color of the vignette applied on the screen through the chosen blend mode (vignetteBlendMode)\r\n * if vignetteEnabled is set to true.\r\n */\r\n public set vignetteColor(value: Color4) {\r\n this.imageProcessingConfiguration.vignetteColor = value;\r\n }\r\n\r\n /**\r\n * Gets Camera field of view used by the Vignette effect.\r\n */\r\n public get vignetteCameraFov(): number {\r\n return this.imageProcessingConfiguration.vignetteCameraFov;\r\n }\r\n /**\r\n * Sets Camera field of view used by the Vignette effect.\r\n */\r\n public set vignetteCameraFov(value: number) {\r\n this.imageProcessingConfiguration.vignetteCameraFov = value;\r\n }\r\n\r\n /**\r\n * Gets the vignette blend mode allowing different kind of effect.\r\n */\r\n public get vignetteBlendMode(): number {\r\n return this.imageProcessingConfiguration.vignetteBlendMode;\r\n }\r\n /**\r\n * Sets the vignette blend mode allowing different kind of effect.\r\n */\r\n public set vignetteBlendMode(value: number) {\r\n this.imageProcessingConfiguration.vignetteBlendMode = value;\r\n }\r\n\r\n /**\r\n * Gets whether the vignette effect is enabled.\r\n */\r\n public get vignetteEnabled(): boolean {\r\n return this.imageProcessingConfiguration.vignetteEnabled;\r\n }\r\n /**\r\n * Sets whether the vignette effect is enabled.\r\n */\r\n public set vignetteEnabled(value: boolean) {\r\n this.imageProcessingConfiguration.vignetteEnabled = value;\r\n }\r\n\r\n /**\r\n * Gets intensity of the dithering effect.\r\n */\r\n public get ditheringIntensity(): number {\r\n return this.imageProcessingConfiguration.ditheringIntensity;\r\n }\r\n /**\r\n * Sets intensity of the dithering effect.\r\n */\r\n public set ditheringIntensity(value: number) {\r\n this.imageProcessingConfiguration.ditheringIntensity = value;\r\n }\r\n\r\n /**\r\n * Gets whether the dithering effect is enabled.\r\n */\r\n public get ditheringEnabled(): boolean {\r\n return this.imageProcessingConfiguration.ditheringEnabled;\r\n }\r\n /**\r\n * Sets whether the dithering effect is enabled.\r\n */\r\n public set ditheringEnabled(value: boolean) {\r\n this.imageProcessingConfiguration.ditheringEnabled = value;\r\n }\r\n\r\n private _fromLinearSpace = true;\r\n /**\r\n * Gets whether the input of the processing is in Gamma or Linear Space.\r\n */\r\n public get fromLinearSpace(): boolean {\r\n return this._fromLinearSpace;\r\n }\r\n /**\r\n * Sets whether the input of the processing is in Gamma or Linear Space.\r\n */\r\n public set fromLinearSpace(value: boolean) {\r\n if (this._fromLinearSpace === value) {\r\n return;\r\n }\r\n\r\n this._fromLinearSpace = value;\r\n this._updateParameters();\r\n }\r\n\r\n /**\r\n * * Gets the width of the output texture used to store the result of the post process.\r\n */\r\n public get outputTextureWidth() {\r\n return this.imageProcessingConfiguration.outputTextureWidth;\r\n }\r\n\r\n /**\r\n * * Sets the width of the output texture used to store the result of the post process.\r\n */\r\n public set outputTextureWidth(value: number) {\r\n this.imageProcessingConfiguration.outputTextureWidth = value;\r\n }\r\n\r\n /**\r\n * * Gets the height of the output texture used to store the result of the post process.\r\n */\r\n public get outputTextureHeight() {\r\n return this.imageProcessingConfiguration.outputTextureHeight;\r\n }\r\n\r\n /**\r\n * * Sets the height of the output texture used to store the result of the post process.\r\n */\r\n public set outputTextureHeight(value: number) {\r\n this.imageProcessingConfiguration.outputTextureHeight = value;\r\n }\r\n\r\n /**\r\n * Gets/sets the aspect ratio used to override the default one.\r\n */\r\n public overrideAspectRatio?: number;\r\n\r\n /**\r\n * Defines cache preventing GC.\r\n */\r\n private _defines: IImageProcessingConfigurationDefines & { FROMLINEARSPACE: boolean } = {\r\n IMAGEPROCESSING: false,\r\n VIGNETTE: false,\r\n VIGNETTEBLENDMODEMULTIPLY: false,\r\n VIGNETTEBLENDMODEOPAQUE: false,\r\n TONEMAPPING: 0,\r\n CONTRAST: false,\r\n COLORCURVES: false,\r\n COLORGRADING: false,\r\n COLORGRADING3D: false,\r\n FROMLINEARSPACE: false,\r\n SAMPLER3DGREENDEPTH: false,\r\n SAMPLER3DBGRMAP: false,\r\n DITHER: false,\r\n IMAGEPROCESSINGPOSTPROCESS: false,\r\n EXPOSURE: false,\r\n SKIPFINALCOLORCLAMP: false,\r\n };\r\n\r\n public override readonly options: Required<NonNullableFields<ThinImageProcessingPostProcessOptions>>;\r\n\r\n /**\r\n * Constructs a new image processing post process\r\n * @param name Name of the effect\r\n * @param engine Engine to use to render the effect. If not provided, the last created engine will be used\r\n * @param options Options to configure the effect\r\n */\r\n constructor(name: string, engine: Nullable<AbstractEngine> = null, options?: ThinImageProcessingPostProcessOptions) {\r\n super({\r\n ...options,\r\n name,\r\n engine: engine || EngineStore.LastCreatedEngine!,\r\n useShaderStore: true,\r\n useAsPostProcess: true,\r\n fragmentShader: ThinImageProcessingPostProcess.FragmentUrl,\r\n });\r\n\r\n const imageProcessingConfiguration = options?.imageProcessingConfiguration;\r\n\r\n // Setup the configuration as forced by the constructor. This would then not force the\r\n // scene materials output in linear space and let untouched the default forward pass.\r\n if (imageProcessingConfiguration) {\r\n imageProcessingConfiguration.applyByPostProcess = true;\r\n this._attachImageProcessingConfiguration(imageProcessingConfiguration, true);\r\n // This will cause the shader to be compiled\r\n this._updateParameters();\r\n }\r\n // Setup the default processing configuration to the scene.\r\n else {\r\n this._attachImageProcessingConfiguration(null, true);\r\n this.imageProcessingConfiguration.applyByPostProcess = true;\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _updateParameters(): void {\r\n this._defines.FROMLINEARSPACE = this._fromLinearSpace;\r\n this.imageProcessingConfiguration.prepareDefines(this._defines, true);\r\n let defines = \"\";\r\n for (const prop in this._defines) {\r\n const value = (<any>this._defines)[prop];\r\n const type = typeof value;\r\n\r\n switch (type) {\r\n case \"number\":\r\n case \"string\":\r\n defines += `#define ${prop} ${value};\\n`;\r\n break;\r\n default:\r\n if (value) {\r\n defines += `#define ${prop};\\n`;\r\n }\r\n break;\r\n }\r\n }\r\n\r\n const samplers = [\"textureSampler\"];\r\n const uniforms = [\"scale\"];\r\n\r\n if (ImageProcessingConfiguration) {\r\n ImageProcessingConfiguration.PrepareSamplers(samplers, this._defines);\r\n ImageProcessingConfiguration.PrepareUniforms(uniforms, this._defines);\r\n }\r\n\r\n this.updateEffect(defines, uniforms, samplers);\r\n }\r\n\r\n public override bind(noDefaultBindings = false) {\r\n super.bind(noDefaultBindings);\r\n this.imageProcessingConfiguration.bind(this.effect, this.overrideAspectRatio);\r\n }\r\n\r\n public override dispose(): void {\r\n super.dispose();\r\n\r\n if (this._imageProcessingConfiguration && this._imageProcessingObserver) {\r\n this._imageProcessingConfiguration.onUpdateParameters.remove(this._imageProcessingObserver);\r\n }\r\n\r\n if (this._imageProcessingConfiguration) {\r\n this.imageProcessingConfiguration.applyByPostProcess = false;\r\n }\r\n }\r\n}\r\n"]}
@@ -1,5 +1,5 @@
1
1
  import { type EffectWrapperCreationOptions, type Scene } from "../index.js";
2
- import { EffectWrapper } from "../Materials/effectRenderer.js";
2
+ import { EffectWrapper } from "../Materials/effectRenderer.pure.js";
3
3
  /**
4
4
  * Post process used to apply a motion blur post process
5
5
  */
@@ -1,5 +1,5 @@
1
- import { EffectWrapper } from "../Materials/effectRenderer.js";
2
- import { Matrix, TmpVectors } from "../Maths/math.vector.js";
1
+ import { EffectWrapper } from "../Materials/effectRenderer.pure.js";
2
+ import { Matrix, TmpVectors } from "../Maths/math.vector.pure.js";
3
3
  /**
4
4
  * Post process used to apply a motion blur post process
5
5
  */
@@ -1 +1 @@
1
- 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{ type EffectWrapperCreationOptions, type Scene } from \"core/index\";\r\nimport { EffectWrapper } from \"../Materials/effectRenderer\";\r\nimport { Matrix, TmpVectors } from \"../Maths/math.vector\";\r\n\r\n/**\r\n * Post process used to apply a motion blur post process\r\n */\r\nexport class ThinMotionBlurPostProcess extends EffectWrapper {\r\n /**\r\n * The fragment shader url\r\n */\r\n public static readonly FragmentUrl = \"motionBlur\";\r\n\r\n /**\r\n * The list of uniforms used by the effect\r\n */\r\n public static readonly Uniforms = [\"motionStrength\", \"motionScale\", \"screenSize\", \"inverseViewProjection\", \"prevViewProjection\", \"projection\"];\r\n\r\n /**\r\n * The list of samplers used by the effect\r\n */\r\n public static readonly Samplers = [\"velocitySampler\", \"depthSampler\"];\r\n\r\n /**\r\n * The default defines used by the effect\r\n */\r\n public static readonly Defines = \"#define GEOMETRY_SUPPORTED\\n#define SAMPLES 64.0\\n#define OBJECT_BASED\";\r\n\r\n protected override _gatherImports(useWebGPU: boolean, list: Promise<any>[]) {\r\n if (useWebGPU) {\r\n this._webGPUReady = true;\r\n list.push(import(\"../ShadersWGSL/motionBlur.fragment\"));\r\n } else {\r\n list.push(import(\"../Shaders/motionBlur.fragment\"));\r\n }\r\n }\r\n\r\n private _scene: Scene;\r\n private _invViewProjection = Matrix.Identity();\r\n private _previousViewProjection = Matrix.Identity();\r\n\r\n /**\r\n * Constructs a new motion blur post process\r\n * @param name Name of the effect\r\n * @param scene The scene the effect belongs to\r\n * @param options Options to configure the effect\r\n */\r\n constructor(name: string, scene: Scene, options?: EffectWrapperCreationOptions) {\r\n super({\r\n ...options,\r\n name,\r\n engine: scene.getEngine(),\r\n useShaderStore: true,\r\n useAsPostProcess: true,\r\n fragmentShader: ThinMotionBlurPostProcess.FragmentUrl,\r\n uniforms: ThinMotionBlurPostProcess.Uniforms,\r\n samplers: ThinMotionBlurPostProcess.Samplers,\r\n defines: ThinMotionBlurPostProcess.Defines,\r\n });\r\n\r\n this._scene = scene;\r\n\r\n this._applyMode();\r\n }\r\n\r\n /**\r\n * Defines how much the image is blurred by the movement. Default value is equal to 1\r\n */\r\n public motionStrength: number = 1;\r\n\r\n private _motionBlurSamples: number = 32;\r\n\r\n /**\r\n * Gets the number of iterations that are used for motion blur quality. Default value is equal to 32\r\n */\r\n public get motionBlurSamples(): number {\r\n return this._motionBlurSamples;\r\n }\r\n\r\n /**\r\n * Sets the number of iterations to be used for motion blur quality\r\n */\r\n public set motionBlurSamples(samples: number) {\r\n this._motionBlurSamples = samples;\r\n this._updateEffect();\r\n }\r\n\r\n private _isObjectBased: boolean = true;\r\n\r\n /**\r\n * Gets whether or not the motion blur post-process is in object based mode.\r\n */\r\n public get isObjectBased(): boolean {\r\n return this._isObjectBased;\r\n }\r\n\r\n /**\r\n * Sets whether or not the motion blur post-process is in object based mode.\r\n */\r\n public set isObjectBased(value: boolean) {\r\n if (this._isObjectBased === value) {\r\n return;\r\n }\r\n\r\n this._isObjectBased = value;\r\n this._applyMode();\r\n }\r\n\r\n /**\r\n * The width of the source texture\r\n */\r\n public textureWidth: number = 0;\r\n\r\n /**\r\n * The height of the source texture\r\n */\r\n public textureHeight: number = 0;\r\n\r\n public override bind(noDefaultBindings = false) {\r\n super.bind(noDefaultBindings);\r\n\r\n const effect = this._drawWrapper.effect!;\r\n\r\n effect.setFloat2(\"screenSize\", this.textureWidth, this.textureHeight);\r\n effect.setFloat(\"motionScale\", this._scene.getAnimationRatio());\r\n effect.setFloat(\"motionStrength\", this.motionStrength);\r\n\r\n if (!this.isObjectBased) {\r\n const viewProjection = TmpVectors.Matrix[0];\r\n viewProjection.copyFrom(this._scene.getTransformMatrix());\r\n\r\n viewProjection.invertToRef(this._invViewProjection);\r\n effect.setMatrix(\"inverseViewProjection\", this._invViewProjection);\r\n\r\n effect.setMatrix(\"prevViewProjection\", this._previousViewProjection);\r\n this._previousViewProjection.copyFrom(viewProjection);\r\n\r\n effect.setMatrix(\"projection\", this._scene.getProjectionMatrix());\r\n }\r\n }\r\n\r\n private _updateEffect(): void {\r\n const defines: string[] = [\r\n \"#define GEOMETRY_SUPPORTED\",\r\n \"#define SAMPLES \" + this._motionBlurSamples.toFixed(1),\r\n this._isObjectBased ? \"#define OBJECT_BASED\" : \"#define SCREEN_BASED\",\r\n ];\r\n\r\n this.updateEffect(defines.join(\"\\n\"));\r\n }\r\n\r\n private _applyMode() {\r\n this._updateEffect();\r\n this._previousViewProjection.copyFrom(this._scene.getTransformMatrix());\r\n }\r\n}\r\n"]}
1
+ 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{ type EffectWrapperCreationOptions, type Scene } from \"core/index\";\r\nimport { EffectWrapper } from \"../Materials/effectRenderer.pure\";\r\nimport { Matrix, TmpVectors } from \"../Maths/math.vector.pure\";\r\n\r\n/**\r\n * Post process used to apply a motion blur post process\r\n */\r\nexport class ThinMotionBlurPostProcess extends EffectWrapper {\r\n /**\r\n * The fragment shader url\r\n */\r\n public static readonly FragmentUrl = \"motionBlur\";\r\n\r\n /**\r\n * The list of uniforms used by the effect\r\n */\r\n public static readonly Uniforms = [\"motionStrength\", \"motionScale\", \"screenSize\", \"inverseViewProjection\", \"prevViewProjection\", \"projection\"];\r\n\r\n /**\r\n * The list of samplers used by the effect\r\n */\r\n public static readonly Samplers = [\"velocitySampler\", \"depthSampler\"];\r\n\r\n /**\r\n * The default defines used by the effect\r\n */\r\n public static readonly Defines = \"#define GEOMETRY_SUPPORTED\\n#define SAMPLES 64.0\\n#define OBJECT_BASED\";\r\n\r\n protected override _gatherImports(useWebGPU: boolean, list: Promise<any>[]) {\r\n if (useWebGPU) {\r\n this._webGPUReady = true;\r\n list.push(import(\"../ShadersWGSL/motionBlur.fragment\"));\r\n } else {\r\n list.push(import(\"../Shaders/motionBlur.fragment\"));\r\n }\r\n }\r\n\r\n private _scene: Scene;\r\n private _invViewProjection = Matrix.Identity();\r\n private _previousViewProjection = Matrix.Identity();\r\n\r\n /**\r\n * Constructs a new motion blur post process\r\n * @param name Name of the effect\r\n * @param scene The scene the effect belongs to\r\n * @param options Options to configure the effect\r\n */\r\n constructor(name: string, scene: Scene, options?: EffectWrapperCreationOptions) {\r\n super({\r\n ...options,\r\n name,\r\n engine: scene.getEngine(),\r\n useShaderStore: true,\r\n useAsPostProcess: true,\r\n fragmentShader: ThinMotionBlurPostProcess.FragmentUrl,\r\n uniforms: ThinMotionBlurPostProcess.Uniforms,\r\n samplers: ThinMotionBlurPostProcess.Samplers,\r\n defines: ThinMotionBlurPostProcess.Defines,\r\n });\r\n\r\n this._scene = scene;\r\n\r\n this._applyMode();\r\n }\r\n\r\n /**\r\n * Defines how much the image is blurred by the movement. Default value is equal to 1\r\n */\r\n public motionStrength: number = 1;\r\n\r\n private _motionBlurSamples: number = 32;\r\n\r\n /**\r\n * Gets the number of iterations that are used for motion blur quality. Default value is equal to 32\r\n */\r\n public get motionBlurSamples(): number {\r\n return this._motionBlurSamples;\r\n }\r\n\r\n /**\r\n * Sets the number of iterations to be used for motion blur quality\r\n */\r\n public set motionBlurSamples(samples: number) {\r\n this._motionBlurSamples = samples;\r\n this._updateEffect();\r\n }\r\n\r\n private _isObjectBased: boolean = true;\r\n\r\n /**\r\n * Gets whether or not the motion blur post-process is in object based mode.\r\n */\r\n public get isObjectBased(): boolean {\r\n return this._isObjectBased;\r\n }\r\n\r\n /**\r\n * Sets whether or not the motion blur post-process is in object based mode.\r\n */\r\n public set isObjectBased(value: boolean) {\r\n if (this._isObjectBased === value) {\r\n return;\r\n }\r\n\r\n this._isObjectBased = value;\r\n this._applyMode();\r\n }\r\n\r\n /**\r\n * The width of the source texture\r\n */\r\n public textureWidth: number = 0;\r\n\r\n /**\r\n * The height of the source texture\r\n */\r\n public textureHeight: number = 0;\r\n\r\n public override bind(noDefaultBindings = false) {\r\n super.bind(noDefaultBindings);\r\n\r\n const effect = this._drawWrapper.effect!;\r\n\r\n effect.setFloat2(\"screenSize\", this.textureWidth, this.textureHeight);\r\n effect.setFloat(\"motionScale\", this._scene.getAnimationRatio());\r\n effect.setFloat(\"motionStrength\", this.motionStrength);\r\n\r\n if (!this.isObjectBased) {\r\n const viewProjection = TmpVectors.Matrix[0];\r\n viewProjection.copyFrom(this._scene.getTransformMatrix());\r\n\r\n viewProjection.invertToRef(this._invViewProjection);\r\n effect.setMatrix(\"inverseViewProjection\", this._invViewProjection);\r\n\r\n effect.setMatrix(\"prevViewProjection\", this._previousViewProjection);\r\n this._previousViewProjection.copyFrom(viewProjection);\r\n\r\n effect.setMatrix(\"projection\", this._scene.getProjectionMatrix());\r\n }\r\n }\r\n\r\n private _updateEffect(): void {\r\n const defines: string[] = [\r\n \"#define GEOMETRY_SUPPORTED\",\r\n \"#define SAMPLES \" + this._motionBlurSamples.toFixed(1),\r\n this._isObjectBased ? \"#define OBJECT_BASED\" : \"#define SCREEN_BASED\",\r\n ];\r\n\r\n this.updateEffect(defines.join(\"\\n\"));\r\n }\r\n\r\n private _applyMode() {\r\n this._updateEffect();\r\n this._previousViewProjection.copyFrom(this._scene.getTransformMatrix());\r\n }\r\n}\r\n"]}
@@ -1,5 +1,5 @@
1
1
  import { type Nullable, type EffectWrapperCreationOptions, type AbstractEngine } from "../index.js";
2
- import { EffectWrapper } from "../Materials/effectRenderer.js";
2
+ import { EffectWrapper } from "../Materials/effectRenderer.pure.js";
3
3
  /**
4
4
  * PassPostProcess which produces an output the same as it's input
5
5
  */
@@ -1,4 +1,4 @@
1
- import { EffectWrapper } from "../Materials/effectRenderer.js";
1
+ import { EffectWrapper } from "../Materials/effectRenderer.pure.js";
2
2
  import { EngineStore } from "../Engines/engineStore.js";
3
3
  /**
4
4
  * PassPostProcess which produces an output the same as it's input
@@ -1 +1 @@
1
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If not provided, the last created engine will be used\r\n * @param options Options to configure the effect\r\n */\r\n constructor(name: string, engine: Nullable<AbstractEngine> = null, options?: EffectWrapperCreationOptions) {\r\n const localOptions: EffectWrapperCreationOptions = {\r\n name,\r\n engine: engine || EngineStore.LastCreatedEngine!,\r\n useShaderStore: true,\r\n useAsPostProcess: true,\r\n fragmentShader: ThinPassPostProcess.FragmentUrl,\r\n ...options,\r\n };\r\n\r\n if (!localOptions.engine) {\r\n localOptions.engine = EngineStore.LastCreatedEngine!;\r\n }\r\n\r\n super(localOptions);\r\n }\r\n}\r\n\r\n/**\r\n * PassCubePostProcess which produces an output the same as it's input (which must be a cube texture)\r\n */\r\nexport class ThinPassCubePostProcess extends EffectWrapper {\r\n /**\r\n * The fragment shader url\r\n */\r\n public static readonly FragmentUrl = \"passCube\";\r\n\r\n protected override _gatherImports(useWebGPU: boolean, list: Promise<any>[]) {\r\n if (useWebGPU) {\r\n this._webGPUReady = true;\r\n list.push(Promise.all([import(\"../ShadersWGSL/passCube.fragment\")]));\r\n } else {\r\n list.push(Promise.all([import(\"../Shaders/passCube.fragment\")]));\r\n }\r\n\r\n super._gatherImports(useWebGPU, list);\r\n }\r\n\r\n /**\r\n * Creates the PassCubePostProcess\r\n * @param name Name of the effect\r\n * @param engine Engine to use to render the effect. 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1
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If not provided, the last created engine will be used\r\n * @param options Options to configure the effect\r\n */\r\n constructor(name: string, engine: Nullable<AbstractEngine> = null, options?: EffectWrapperCreationOptions) {\r\n const localOptions: EffectWrapperCreationOptions = {\r\n name,\r\n engine: engine || EngineStore.LastCreatedEngine!,\r\n useShaderStore: true,\r\n useAsPostProcess: true,\r\n fragmentShader: ThinPassPostProcess.FragmentUrl,\r\n ...options,\r\n };\r\n\r\n if (!localOptions.engine) {\r\n localOptions.engine = EngineStore.LastCreatedEngine!;\r\n }\r\n\r\n super(localOptions);\r\n }\r\n}\r\n\r\n/**\r\n * PassCubePostProcess which produces an output the same as it's input (which must be a cube texture)\r\n */\r\nexport class ThinPassCubePostProcess extends EffectWrapper {\r\n /**\r\n * The fragment shader url\r\n */\r\n public static readonly FragmentUrl = \"passCube\";\r\n\r\n protected override _gatherImports(useWebGPU: boolean, list: Promise<any>[]) {\r\n if (useWebGPU) {\r\n this._webGPUReady = true;\r\n list.push(Promise.all([import(\"../ShadersWGSL/passCube.fragment\")]));\r\n } else {\r\n list.push(Promise.all([import(\"../Shaders/passCube.fragment\")]));\r\n }\r\n\r\n super._gatherImports(useWebGPU, list);\r\n }\r\n\r\n /**\r\n * Creates the PassCubePostProcess\r\n * @param name Name of the effect\r\n * @param engine Engine to use to render the effect. If not provided, the last created engine will be used\r\n * @param options Options to configure the effect\r\n */\r\n constructor(name: string, engine: Nullable<AbstractEngine> = null, options?: EffectWrapperCreationOptions) {\r\n super({\r\n ...options,\r\n name,\r\n engine: engine || EngineStore.LastCreatedEngine!,\r\n useShaderStore: true,\r\n useAsPostProcess: true,\r\n fragmentShader: ThinPassCubePostProcess.FragmentUrl,\r\n defines: \"#define POSITIVEX\",\r\n });\r\n }\r\n\r\n private _face = 0;\r\n\r\n /**\r\n * Gets or sets the cube face to display.\r\n * * 0 is +X\r\n * * 1 is -X\r\n * * 2 is +Y\r\n * * 3 is -Y\r\n * * 4 is +Z\r\n * * 5 is -Z\r\n */\r\n public get face(): number {\r\n return this._face;\r\n }\r\n\r\n public set face(value: number) {\r\n if (value < 0 || value > 5) {\r\n return;\r\n }\r\n\r\n this._face = value;\r\n switch (this._face) {\r\n case 0:\r\n this.updateEffect(\"#define POSITIVEX\");\r\n break;\r\n case 1:\r\n this.updateEffect(\"#define NEGATIVEX\");\r\n break;\r\n case 2:\r\n this.updateEffect(\"#define POSITIVEY\");\r\n break;\r\n case 3:\r\n this.updateEffect(\"#define NEGATIVEY\");\r\n break;\r\n case 4:\r\n this.updateEffect(\"#define POSITIVEZ\");\r\n break;\r\n case 5:\r\n this.updateEffect(\"#define NEGATIVEZ\");\r\n break;\r\n }\r\n }\r\n}\r\n"]}
@@ -1,5 +1,5 @@
1
1
  import { type Nullable, type AbstractEngine, type EffectWrapperCreationOptions } from "../index.js";
2
- import { EffectWrapper } from "../Materials/effectRenderer.js";
2
+ import { EffectWrapper } from "../Materials/effectRenderer.pure.js";
3
3
  /**
4
4
  * @internal
5
5
  */
@@ -1,4 +1,4 @@
1
- import { EffectWrapper } from "../Materials/effectRenderer.js";
1
+ import { EffectWrapper } from "../Materials/effectRenderer.pure.js";
2
2
  import { EngineStore } from "../Engines/engineStore.js";
3
3
  /**
4
4
  * @internal
@@ -1 +1 @@
1
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\"#define BLUR_H\\n\" : \"\"),\r\n });\r\n\r\n this._isHorizontal = isHorizontal;\r\n\r\n const defines = this._getDefinesForBlur(this.expensiveBlur, this.bypassBlur);\r\n const samplers = this._getSamplersForBlur(this.bypassBlur);\r\n\r\n this.updateEffect(defines, null, samplers);\r\n }\r\n\r\n private readonly _isHorizontal: boolean;\r\n private _bypassBlur: boolean = false;\r\n\r\n public textureSize: number = 0;\r\n\r\n public bilateralSamples: number = 16;\r\n\r\n public bilateralSoften: number = 0;\r\n\r\n public bilateralTolerance: number = 0;\r\n\r\n public set bypassBlur(b: boolean) {\r\n const defines = this._getDefinesForBlur(this.expensiveBlur, b);\r\n const samplers = this._getSamplersForBlur(b);\r\n\r\n this.updateEffect(defines, null, samplers);\r\n\r\n this._bypassBlur = b;\r\n }\r\n public get bypassBlur(): boolean {\r\n return this._bypassBlur;\r\n }\r\n\r\n private _expensiveBlur: boolean = true;\r\n\r\n public set expensiveBlur(b: boolean) {\r\n const defines = this._getDefinesForBlur(b, this._bypassBlur);\r\n\r\n this.updateEffect(defines);\r\n\r\n this._expensiveBlur = b;\r\n }\r\n public get expensiveBlur(): boolean {\r\n return this._expensiveBlur;\r\n }\r\n\r\n public override bind(noDefaultBindings = false) {\r\n super.bind(noDefaultBindings);\r\n\r\n const effect = this._drawWrapper.effect!;\r\n\r\n effect.setFloat(\"outSize\", this.textureSize);\r\n effect.setInt(\"samples\", this.bilateralSamples);\r\n effect.setFloat(\"soften\", this.bilateralSoften);\r\n effect.setFloat(\"tolerance\", this.bilateralTolerance);\r\n }\r\n\r\n private _getSamplersForBlur(disabled: boolean): Array<string> {\r\n return disabled ? [\"textureSampler\"] : [\"textureSampler\", \"depthSampler\"];\r\n }\r\n\r\n private _getDefinesForBlur(bilateral: boolean, disabled: boolean): string {\r\n let define = \"#define BLUR\\n\";\r\n if (disabled) {\r\n define += \"#define BLUR_BYPASS\\n\";\r\n }\r\n if (!bilateral) {\r\n define += \"#define BLUR_LEGACY\\n\";\r\n }\r\n return this._isHorizontal ? define + \"#define BLUR_H\\n\" : define;\r\n }\r\n}\r\n"]}
1
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\"#define BLUR_H\\n\" : \"\"),\r\n });\r\n\r\n this._isHorizontal = isHorizontal;\r\n\r\n const defines = this._getDefinesForBlur(this.expensiveBlur, this.bypassBlur);\r\n const samplers = this._getSamplersForBlur(this.bypassBlur);\r\n\r\n this.updateEffect(defines, null, samplers);\r\n }\r\n\r\n private readonly _isHorizontal: boolean;\r\n private _bypassBlur: boolean = false;\r\n\r\n public textureSize: number = 0;\r\n\r\n public bilateralSamples: number = 16;\r\n\r\n public bilateralSoften: number = 0;\r\n\r\n public bilateralTolerance: number = 0;\r\n\r\n public set bypassBlur(b: boolean) {\r\n const defines = this._getDefinesForBlur(this.expensiveBlur, b);\r\n const samplers = this._getSamplersForBlur(b);\r\n\r\n this.updateEffect(defines, null, samplers);\r\n\r\n this._bypassBlur = b;\r\n }\r\n public get bypassBlur(): boolean {\r\n return this._bypassBlur;\r\n }\r\n\r\n private _expensiveBlur: boolean = true;\r\n\r\n public set expensiveBlur(b: boolean) {\r\n const defines = this._getDefinesForBlur(b, this._bypassBlur);\r\n\r\n this.updateEffect(defines);\r\n\r\n this._expensiveBlur = b;\r\n }\r\n public get expensiveBlur(): boolean {\r\n return this._expensiveBlur;\r\n }\r\n\r\n public override bind(noDefaultBindings = false) {\r\n super.bind(noDefaultBindings);\r\n\r\n const effect = this._drawWrapper.effect!;\r\n\r\n effect.setFloat(\"outSize\", this.textureSize);\r\n effect.setInt(\"samples\", this.bilateralSamples);\r\n effect.setFloat(\"soften\", this.bilateralSoften);\r\n effect.setFloat(\"tolerance\", this.bilateralTolerance);\r\n }\r\n\r\n private _getSamplersForBlur(disabled: boolean): Array<string> {\r\n return disabled ? [\"textureSampler\"] : [\"textureSampler\", \"depthSampler\"];\r\n }\r\n\r\n private _getDefinesForBlur(bilateral: boolean, disabled: boolean): string {\r\n let define = \"#define BLUR\\n\";\r\n if (disabled) {\r\n define += \"#define BLUR_BYPASS\\n\";\r\n }\r\n if (!bilateral) {\r\n define += \"#define BLUR_LEGACY\\n\";\r\n }\r\n return this._isHorizontal ? define + \"#define BLUR_H\\n\" : define;\r\n }\r\n}\r\n"]}
@@ -1,5 +1,5 @@
1
1
  import { type Nullable, type AbstractEngine, type EffectWrapperCreationOptions, type Camera } from "../index.js";
2
- import { EffectWrapper } from "../Materials/effectRenderer.js";
2
+ import { EffectWrapper } from "../Materials/effectRenderer.pure.js";
3
3
  /**
4
4
  * @internal
5
5
  */
@@ -1,6 +1,6 @@
1
- import { EffectWrapper } from "../Materials/effectRenderer.js";
1
+ import { EffectWrapper } from "../Materials/effectRenderer.pure.js";
2
2
  import { EngineStore } from "../Engines/engineStore.js";
3
- import { TmpVectors } from "../Maths/math.vector.js";
3
+ import { TmpVectors } from "../Maths/math.vector.pure.js";
4
4
  /**
5
5
  * @internal
6
6
  */
@@ -1 +1 @@
1
- {"version":3,"file":"thinSSAO2CombinePostProcess.js","sourceRoot":"","sources":["../../../../dev/core/src/PostProcesses/thinSSAO2CombinePostProcess.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,aAAa,EAAE,MAAM,6BAA6B,CAAC;AAC5D,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AACrD,OAAO,EAAE,UAAU,EAAE,MAAM,wBAAwB,CAAC;AAEpD;;GAEG;AACH,MAAM,OAAO,2BAA4B,SAAQ,aAAa;IAOvC,cAAc,CAAC,SAAkB,EAAE,IAAoB;QACtE,IAAI,SAAS,EAAE,CAAC;YACZ,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;YACzB,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,qCAAqC,CAAC,CAAC,CAAC;QAC7D,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,iCAAiC,CAAC,CAAC,CAAC;QACzD,CAAC;IACL,CAAC;IAED,YAAY,IAAY,EAAE,SAAmC,IAAI,EAAE,OAAsC;QACrG,KAAK,CAAC;YACF,GAAG,OAAO;YACV,IAAI;YACJ,MAAM,EAAE,MAAM,IAAI,WAAW,CAAC,iBAAkB;YAChD,cAAc,EAAE,IAAI;YACpB,gBAAgB,EAAE,IAAI;YACtB,cAAc,EAAE,2BAA2B,CAAC,WAAW;YACvD,QAAQ,EAAE,2BAA2B,CAAC,QAAQ;YAC9C,QAAQ,EAAE,2BAA2B,CAAC,QAAQ;SACjD,CAAC,CAAC;QAGA,WAAM,GAAqB,IAAI,CAAC;QAEhC,8BAAyB,GAAG,IAAI,CAAC;IAJxC,CAAC;IAMe,IAAI,CAAC,iBAAiB,GAAG,KAAK;QAC1C,KAAK,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;QAE9B,MAAM,MAAM,GAAG,IAAI,CAAC,YAAY,CAAC,MAAO,CAAC;QAEzC,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YACd,MAAM,QAAQ,GAAG,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC;YACtC,IAAI,IAAI,CAAC,yBAAyB,EAAE,CAAC;gBACjC,MAAM,CAAC,UAAU,CAAC,UAAU,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,cAAc,CAAC,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,KAAK,EAAE,QAAQ,CAAC,MAAM,CAAC,CAAC,CAAC;YACjI,CAAC;iBAAM,CAAC;gBACJ,MAAM,CAAC,UAAU,CAAC,UAAU,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;YACpF,CAAC;QACL,CAAC;IACL,CAAC;;AA7CsB,uCAAW,GAAG,aAAa,AAAhB,CAAiB;AAE5B,oCAAQ,GAAG,CAAC,UAAU,CAAC,AAAf,CAAgB;AAExB,oCAAQ,GAAG,CAAC,eAAe,CAAC,AAApB,CAAqB","sourcesContent":["import { type Nullable, type AbstractEngine, type EffectWrapperCreationOptions, type Camera } from \"core/index\";\r\nimport { EffectWrapper } from \"../Materials/effectRenderer\";\r\nimport { EngineStore } from \"../Engines/engineStore\";\r\nimport { TmpVectors } from \"core/Maths/math.vector\";\r\n\r\n/**\r\n * @internal\r\n */\r\nexport class ThinSSAO2CombinePostProcess extends EffectWrapper {\r\n public static readonly FragmentUrl = \"ssaoCombine\";\r\n\r\n public static readonly Uniforms = [\"viewport\"];\r\n\r\n public static readonly Samplers = [\"originalColor\"];\r\n\r\n protected override _gatherImports(useWebGPU: boolean, list: Promise<any>[]) {\r\n if (useWebGPU) {\r\n this._webGPUReady = true;\r\n list.push(import(\"../ShadersWGSL/ssaoCombine.fragment\"));\r\n } else {\r\n list.push(import(\"../Shaders/ssaoCombine.fragment\"));\r\n }\r\n }\r\n\r\n constructor(name: string, engine: Nullable<AbstractEngine> = null, options?: EffectWrapperCreationOptions) {\r\n super({\r\n ...options,\r\n name,\r\n engine: engine || EngineStore.LastCreatedEngine!,\r\n useShaderStore: true,\r\n useAsPostProcess: true,\r\n fragmentShader: ThinSSAO2CombinePostProcess.FragmentUrl,\r\n uniforms: ThinSSAO2CombinePostProcess.Uniforms,\r\n samplers: ThinSSAO2CombinePostProcess.Samplers,\r\n });\r\n }\r\n\r\n public camera: Nullable<Camera> = null;\r\n\r\n public useViewportInCombineStage = true;\r\n\r\n public override bind(noDefaultBindings = false) {\r\n super.bind(noDefaultBindings);\r\n\r\n const effect = this._drawWrapper.effect!;\r\n\r\n if (this.camera) {\r\n const viewport = this.camera.viewport;\r\n if (this.useViewportInCombineStage) {\r\n effect.setVector4(\"viewport\", TmpVectors.Vector4[0].copyFromFloats(viewport.x, viewport.y, viewport.width, viewport.height));\r\n } else {\r\n effect.setVector4(\"viewport\", TmpVectors.Vector4[0].copyFromFloats(0, 0, 1, 1));\r\n }\r\n }\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"thinSSAO2CombinePostProcess.js","sourceRoot":"","sources":["../../../../dev/core/src/PostProcesses/thinSSAO2CombinePostProcess.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,aAAa,EAAE,MAAM,kCAAkC,CAAC;AACjE,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AACrD,OAAO,EAAE,UAAU,EAAE,MAAM,6BAA6B,CAAC;AAEzD;;GAEG;AACH,MAAM,OAAO,2BAA4B,SAAQ,aAAa;IAOvC,cAAc,CAAC,SAAkB,EAAE,IAAoB;QACtE,IAAI,SAAS,EAAE,CAAC;YACZ,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;YACzB,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,qCAAqC,CAAC,CAAC,CAAC;QAC7D,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,iCAAiC,CAAC,CAAC,CAAC;QACzD,CAAC;IACL,CAAC;IAED,YAAY,IAAY,EAAE,SAAmC,IAAI,EAAE,OAAsC;QACrG,KAAK,CAAC;YACF,GAAG,OAAO;YACV,IAAI;YACJ,MAAM,EAAE,MAAM,IAAI,WAAW,CAAC,iBAAkB;YAChD,cAAc,EAAE,IAAI;YACpB,gBAAgB,EAAE,IAAI;YACtB,cAAc,EAAE,2BAA2B,CAAC,WAAW;YACvD,QAAQ,EAAE,2BAA2B,CAAC,QAAQ;YAC9C,QAAQ,EAAE,2BAA2B,CAAC,QAAQ;SACjD,CAAC,CAAC;QAGA,WAAM,GAAqB,IAAI,CAAC;QAEhC,8BAAyB,GAAG,IAAI,CAAC;IAJxC,CAAC;IAMe,IAAI,CAAC,iBAAiB,GAAG,KAAK;QAC1C,KAAK,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;QAE9B,MAAM,MAAM,GAAG,IAAI,CAAC,YAAY,CAAC,MAAO,CAAC;QAEzC,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YACd,MAAM,QAAQ,GAAG,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC;YACtC,IAAI,IAAI,CAAC,yBAAyB,EAAE,CAAC;gBACjC,MAAM,CAAC,UAAU,CAAC,UAAU,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,cAAc,CAAC,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,KAAK,EAAE,QAAQ,CAAC,MAAM,CAAC,CAAC,CAAC;YACjI,CAAC;iBAAM,CAAC;gBACJ,MAAM,CAAC,UAAU,CAAC,UAAU,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;YACpF,CAAC;QACL,CAAC;IACL,CAAC;;AA7CsB,uCAAW,GAAG,aAAa,AAAhB,CAAiB;AAE5B,oCAAQ,GAAG,CAAC,UAAU,CAAC,AAAf,CAAgB;AAExB,oCAAQ,GAAG,CAAC,eAAe,CAAC,AAApB,CAAqB","sourcesContent":["import { type Nullable, type AbstractEngine, type EffectWrapperCreationOptions, type Camera } from \"core/index\";\r\nimport { EffectWrapper } from \"../Materials/effectRenderer.pure\";\r\nimport { EngineStore } from \"../Engines/engineStore\";\r\nimport { TmpVectors } from \"core/Maths/math.vector.pure\";\r\n\r\n/**\r\n * @internal\r\n */\r\nexport class ThinSSAO2CombinePostProcess extends EffectWrapper {\r\n public static readonly FragmentUrl = \"ssaoCombine\";\r\n\r\n public static readonly Uniforms = [\"viewport\"];\r\n\r\n public static readonly Samplers = [\"originalColor\"];\r\n\r\n protected override _gatherImports(useWebGPU: boolean, list: Promise<any>[]) {\r\n if (useWebGPU) {\r\n this._webGPUReady = true;\r\n list.push(import(\"../ShadersWGSL/ssaoCombine.fragment\"));\r\n } else {\r\n list.push(import(\"../Shaders/ssaoCombine.fragment\"));\r\n }\r\n }\r\n\r\n constructor(name: string, engine: Nullable<AbstractEngine> = null, options?: EffectWrapperCreationOptions) {\r\n super({\r\n ...options,\r\n name,\r\n engine: engine || EngineStore.LastCreatedEngine!,\r\n useShaderStore: true,\r\n useAsPostProcess: true,\r\n fragmentShader: ThinSSAO2CombinePostProcess.FragmentUrl,\r\n uniforms: ThinSSAO2CombinePostProcess.Uniforms,\r\n samplers: ThinSSAO2CombinePostProcess.Samplers,\r\n });\r\n }\r\n\r\n public camera: Nullable<Camera> = null;\r\n\r\n public useViewportInCombineStage = true;\r\n\r\n public override bind(noDefaultBindings = false) {\r\n super.bind(noDefaultBindings);\r\n\r\n const effect = this._drawWrapper.effect!;\r\n\r\n if (this.camera) {\r\n const viewport = this.camera.viewport;\r\n if (this.useViewportInCombineStage) {\r\n effect.setVector4(\"viewport\", TmpVectors.Vector4[0].copyFromFloats(viewport.x, viewport.y, viewport.width, viewport.height));\r\n } else {\r\n effect.setVector4(\"viewport\", TmpVectors.Vector4[0].copyFromFloats(0, 0, 1, 1));\r\n }\r\n }\r\n }\r\n}\r\n"]}
@@ -1,6 +1,6 @@
1
1
  import { type Nullable, type Scene, type EffectWrapperCreationOptions } from "../index.js";
2
- import { EffectWrapper } from "../Materials/effectRenderer.js";
3
- import { Camera } from "../Cameras/camera.js";
2
+ import { EffectWrapper } from "../Materials/effectRenderer.pure.js";
3
+ import { Camera } from "../Cameras/camera.pure.js";
4
4
  /**
5
5
  * @internal
6
6
  */
@@ -27,12 +27,17 @@ export declare class ThinSSAO2PostProcess extends EffectWrapper {
27
27
  minZAspect: number;
28
28
  base: number;
29
29
  private _epsilon;
30
+ private _normalsInWorldSpace;
31
+ set normalsInWorldSpace(value: boolean);
32
+ get normalsInWorldSpace(): boolean;
30
33
  set epsilon(n: number);
31
34
  get epsilon(): number;
32
35
  updateEffect(): void;
33
36
  private _scene;
34
37
  private _randomTexture;
35
38
  private _sampleSphere;
39
+ private readonly _normalWorldToViewMatrix;
40
+ private readonly _normalWorldToView;
36
41
  constructor(name: string, scene: Scene, options?: EffectWrapperCreationOptions);
37
42
  bind(noDefaultBindings?: boolean): void;
38
43
  dispose(): void;
@@ -1,10 +1,10 @@
1
1
 
2
- import { EffectWrapper } from "../Materials/effectRenderer.js";
3
- import { Vector2, Vector3 } from "../Maths/math.vector.js";
4
- import { Camera } from "../Cameras/camera.js";
2
+ import { EffectWrapper } from "../Materials/effectRenderer.pure.js";
3
+ import { Matrix, Vector2, Vector3 } from "../Maths/math.vector.pure.js";
4
+ import { Camera } from "../Cameras/camera.pure.js";
5
5
  import { RawTexture } from "../Materials/Textures/rawTexture.js";
6
6
  import { RandomRange } from "../Maths/math.scalar.functions.js";
7
- import { Texture } from "../Materials/Textures/texture.js";
7
+ import { Texture } from "../Materials/Textures/texture.pure.js";
8
8
  /**
9
9
  * @internal
10
10
  */
@@ -44,6 +44,16 @@ export class ThinSSAO2PostProcess extends EffectWrapper {
44
44
  get samples() {
45
45
  return this._samples;
46
46
  }
47
+ set normalsInWorldSpace(value) {
48
+ if (this._normalsInWorldSpace === value) {
49
+ return;
50
+ }
51
+ this._normalsInWorldSpace = value;
52
+ this.updateEffect();
53
+ }
54
+ get normalsInWorldSpace() {
55
+ return this._normalsInWorldSpace;
56
+ }
47
57
  set epsilon(n) {
48
58
  this._epsilon = n;
49
59
  this.updateEffect();
@@ -77,6 +87,9 @@ export class ThinSSAO2PostProcess extends EffectWrapper {
77
87
  this.minZAspect = 0.2;
78
88
  this.base = 0;
79
89
  this._epsilon = 0.02;
90
+ this._normalsInWorldSpace = false;
91
+ this._normalWorldToViewMatrix = new Matrix();
92
+ this._normalWorldToView = new Float32Array(9);
80
93
  this._bits = new Uint32Array(1);
81
94
  this._scene = scene;
82
95
  this._createRandomTexture();
@@ -124,6 +137,21 @@ export class ThinSSAO2PostProcess extends EffectWrapper {
124
137
  effect.setFloat4("viewport", orthoLeft, orthoRight, orthoBottom, orthoTop);
125
138
  }
126
139
  effect.setMatrix("projection", projectionMatrix);
140
+ if (this._normalsInWorldSpace) {
141
+ camera.getViewMatrix().toNormalMatrix(this._normalWorldToViewMatrix);
142
+ const viewMatrix = this._normalWorldToViewMatrix.m;
143
+ const normalWorldToView = this._normalWorldToView;
144
+ normalWorldToView[0] = viewMatrix[0];
145
+ normalWorldToView[1] = viewMatrix[1];
146
+ normalWorldToView[2] = viewMatrix[2];
147
+ normalWorldToView[3] = viewMatrix[4];
148
+ normalWorldToView[4] = viewMatrix[5];
149
+ normalWorldToView[5] = viewMatrix[6];
150
+ normalWorldToView[6] = viewMatrix[8];
151
+ normalWorldToView[7] = viewMatrix[9];
152
+ normalWorldToView[8] = viewMatrix[10];
153
+ effect.setMatrix3x3("normalWorldToView", normalWorldToView);
154
+ }
127
155
  effect.setTexture("randomSampler", this._randomTexture);
128
156
  }
129
157
  dispose() {
@@ -192,6 +220,9 @@ export class ThinSSAO2PostProcess extends EffectWrapper {
192
220
  if (this.camera?.mode === Camera.ORTHOGRAPHIC_CAMERA) {
193
221
  defines += `\n#define ORTHOGRAPHIC_CAMERA`;
194
222
  }
223
+ if (this._normalsInWorldSpace) {
224
+ defines += `\n#define NORMAL_WORLDSPACE`;
225
+ }
195
226
  return defines;
196
227
  }
197
228
  }
@@ -215,6 +246,7 @@ ThinSSAO2PostProcess.Uniforms = [
215
246
  "maxZ",
216
247
  "minZAspect",
217
248
  "depthProjection",
249
+ "normalWorldToView",
218
250
  ];
219
251
  ThinSSAO2PostProcess.Samplers = ["randomSampler", "depthSampler", "normalSampler"];
220
252
  //# sourceMappingURL=thinSSAO2PostProcess.js.map
@@ -1 +1 @@
1
- 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{ type Nullable, type Scene, type EffectWrapperCreationOptions } from \"core/index\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { EffectWrapper } from \"core/Materials/effectRenderer\";\r\nimport { ShaderLanguage } from \"core/Materials/shaderLanguage\";\r\nimport { Vector2, Vector3 } from \"core/Maths/math.vector\";\r\nimport { Camera } from \"core/Cameras/camera\";\r\nimport { RawTexture } from \"core/Materials/Textures/rawTexture\";\r\nimport { RandomRange } from \"core/Maths/math.scalar.functions\";\r\nimport { Texture } from \"core/Materials/Textures/texture\";\r\n\r\n/**\r\n * @internal\r\n */\r\nexport class ThinSSAO2PostProcess extends EffectWrapper {\r\n private static readonly ORTHO_DEPTH_PROJECTION = [1, 0, 0, 0, 1, 0, 0, 0, 1];\r\n\r\n private static readonly PERSPECTIVE_DEPTH_PROJECTION = [0, 0, 0, 0, 0, 0, 1, 1, 1];\r\n\r\n public static readonly FragmentUrl = \"ssao2\";\r\n\r\n public static readonly Uniforms = [\r\n \"sampleSphere\",\r\n \"samplesFactor\",\r\n \"randTextureTiles\",\r\n \"totalStrength\",\r\n \"radius\",\r\n \"base\",\r\n \"range\",\r\n \"projection\",\r\n \"near\",\r\n \"texelSize\",\r\n \"xViewport\",\r\n \"yViewport\",\r\n \"viewport\",\r\n \"maxZ\",\r\n \"minZAspect\",\r\n \"depthProjection\",\r\n ];\r\n\r\n public static readonly Samplers = [\"randomSampler\", \"depthSampler\", \"normalSampler\"];\r\n\r\n protected override _gatherImports(useWebGPU: boolean, list: Promise<any>[]) {\r\n if (useWebGPU) {\r\n this._webGPUReady = true;\r\n list.push(import(\"../ShadersWGSL/ssao2.fragment\"));\r\n } else {\r\n list.push(import(\"../Shaders/ssao2.fragment\"));\r\n }\r\n }\r\n\r\n public camera: Nullable<Camera> = null;\r\n\r\n private _textureWidth = 0;\r\n\r\n public get textureWidth() {\r\n return this._textureWidth;\r\n }\r\n\r\n public set textureWidth(width: number) {\r\n if (this._textureWidth === width) {\r\n return;\r\n }\r\n this._textureWidth = width;\r\n }\r\n\r\n private _textureHeight = 0;\r\n\r\n public get textureHeight() {\r\n return this._textureHeight;\r\n }\r\n\r\n public set textureHeight(height: number) {\r\n if (this._textureHeight === height) {\r\n return;\r\n }\r\n this._textureHeight = height;\r\n }\r\n\r\n private _samples: number = 8;\r\n\r\n public set samples(n: number) {\r\n this._samples = n;\r\n this.updateEffect();\r\n this._sampleSphere = this._generateHemisphere();\r\n }\r\n public get samples(): number {\r\n return this._samples;\r\n }\r\n\r\n public totalStrength: number = 1.0;\r\n\r\n public radius: number = 2.0;\r\n\r\n public maxZ: number = 100.0;\r\n\r\n public minZAspect: number = 0.2;\r\n\r\n public base: number = 0;\r\n\r\n private _epsilon: number = 0.02;\r\n\r\n public set epsilon(n: number) {\r\n this._epsilon = n;\r\n this.updateEffect();\r\n }\r\n public get epsilon(): number {\r\n return this._epsilon;\r\n }\r\n\r\n public override updateEffect() {\r\n super.updateEffect(this._getDefinesForSSAO());\r\n }\r\n\r\n private _scene: Scene;\r\n private _randomTexture: Texture;\r\n private _sampleSphere: number[];\r\n\r\n constructor(name: string, scene: Scene, options?: EffectWrapperCreationOptions) {\r\n super({\r\n ...options,\r\n name,\r\n engine: scene.getEngine(),\r\n useShaderStore: true,\r\n useAsPostProcess: true,\r\n fragmentShader: ThinSSAO2PostProcess.FragmentUrl,\r\n uniforms: ThinSSAO2PostProcess.Uniforms,\r\n samplers: ThinSSAO2PostProcess.Samplers,\r\n defines: `#define SSAO\\n#define SAMPLES 8\\n#define EPSILON 0.0001`,\r\n shaderLanguage: scene.getEngine().isWebGPU ? ShaderLanguage.WGSL : ShaderLanguage.GLSL,\r\n });\r\n\r\n this._scene = scene;\r\n\r\n this._createRandomTexture();\r\n\r\n this.updateEffect();\r\n this._sampleSphere = this._generateHemisphere();\r\n }\r\n\r\n public override bind(noDefaultBindings = false) {\r\n super.bind(noDefaultBindings);\r\n\r\n const effect = this._drawWrapper.effect!;\r\n\r\n const camera = this.camera;\r\n if (!camera) {\r\n return;\r\n }\r\n\r\n const projectionMatrix = camera.getProjectionMatrix();\r\n\r\n effect.setArray3(\"sampleSphere\", this._sampleSphere);\r\n effect.setFloat(\"randTextureTiles\", 32.0);\r\n effect.setFloat(\"samplesFactor\", 1 / this.samples);\r\n effect.setFloat(\"totalStrength\", this.totalStrength);\r\n effect.setFloat2(\"texelSize\", 1 / this.textureWidth, 1 / this.textureHeight);\r\n effect.setFloat(\"radius\", this.radius);\r\n effect.setFloat(\"maxZ\", this.maxZ);\r\n effect.setFloat(\"minZAspect\", this.minZAspect);\r\n effect.setFloat(\"base\", this.base);\r\n effect.setFloat(\"near\", camera.minZ);\r\n if (camera.mode === Camera.PERSPECTIVE_CAMERA) {\r\n effect.setMatrix3x3(\"depthProjection\", ThinSSAO2PostProcess.PERSPECTIVE_DEPTH_PROJECTION);\r\n const viewportSize = Math.tan(camera.fov / 2);\r\n if (camera.fovMode === Camera.FOVMODE_VERTICAL_FIXED) {\r\n effect.setFloat(\"xViewport\", viewportSize * this._scene.getEngine().getAspectRatio(camera, true));\r\n effect.setFloat(\"yViewport\", viewportSize);\r\n } else {\r\n effect.setFloat(\"xViewport\", viewportSize);\r\n effect.setFloat(\"yViewport\", viewportSize / this._scene.getEngine().getAspectRatio(camera, true));\r\n }\r\n } else {\r\n const halfWidth = this._scene.getEngine().getRenderWidth() / 2.0;\r\n const halfHeight = this._scene.getEngine().getRenderHeight() / 2.0;\r\n const orthoLeft = camera.orthoLeft ?? -halfWidth;\r\n const orthoRight = camera.orthoRight ?? halfWidth;\r\n const orthoBottom = camera.orthoBottom ?? -halfHeight;\r\n const orthoTop = camera.orthoTop ?? halfHeight;\r\n effect.setMatrix3x3(\"depthProjection\", ThinSSAO2PostProcess.ORTHO_DEPTH_PROJECTION);\r\n effect.setFloat4(\"viewport\", orthoLeft, orthoRight, orthoBottom, orthoTop);\r\n }\r\n effect.setMatrix(\"projection\", projectionMatrix);\r\n\r\n effect.setTexture(\"randomSampler\", this._randomTexture);\r\n }\r\n\r\n public override dispose() {\r\n this._randomTexture.dispose();\r\n\r\n super.dispose();\r\n }\r\n\r\n private _createRandomTexture(): void {\r\n const size = 128;\r\n\r\n const data = new Uint8Array(size * size * 4);\r\n const randVector = Vector2.Zero();\r\n for (let index = 0; index < data.length; ) {\r\n randVector.set(RandomRange(0, 1), RandomRange(0, 1)).normalize().scaleInPlace(255);\r\n data[index++] = Math.floor(randVector.x);\r\n data[index++] = Math.floor(randVector.y);\r\n data[index++] = 0;\r\n data[index++] = 255;\r\n }\r\n\r\n const texture = RawTexture.CreateRGBATexture(data, size, size, this._scene, false, false, Constants.TEXTURE_BILINEAR_SAMPLINGMODE);\r\n texture.name = \"SSAORandomTexture\";\r\n texture.wrapU = Texture.WRAP_ADDRESSMODE;\r\n texture.wrapV = Texture.WRAP_ADDRESSMODE;\r\n this._randomTexture = texture;\r\n }\r\n\r\n private _bits = new Uint32Array(1);\r\n\r\n //Van der Corput radical inverse\r\n private _radicalInverseVdC(i: number) {\r\n this._bits[0] = i;\r\n this._bits[0] = ((this._bits[0] << 16) | (this._bits[0] >> 16)) >>> 0;\r\n this._bits[0] = ((this._bits[0] & 0x55555555) << 1) | (((this._bits[0] & 0xaaaaaaaa) >>> 1) >>> 0);\r\n this._bits[0] = ((this._bits[0] & 0x33333333) << 2) | (((this._bits[0] & 0xcccccccc) >>> 2) >>> 0);\r\n this._bits[0] = ((this._bits[0] & 0x0f0f0f0f) << 4) | (((this._bits[0] & 0xf0f0f0f0) >>> 4) >>> 0);\r\n this._bits[0] = ((this._bits[0] & 0x00ff00ff) << 8) | (((this._bits[0] & 0xff00ff00) >>> 8) >>> 0);\r\n return this._bits[0] * 2.3283064365386963e-10; // / 0x100000000 or / 4294967296\r\n }\r\n\r\n private _hammersley(i: number, n: number) {\r\n return [i / n, this._radicalInverseVdC(i)];\r\n }\r\n\r\n private _hemisphereSampleUniform(u: number, v: number): Vector3 {\r\n const phi = v * 2.0 * Math.PI;\r\n // rejecting samples that are close to tangent plane to avoid z-fighting artifacts\r\n const cosTheta = 1.0 - u * 0.85;\r\n const sinTheta = Math.sqrt(1.0 - cosTheta * cosTheta);\r\n return new Vector3(Math.cos(phi) * sinTheta, Math.sin(phi) * sinTheta, cosTheta);\r\n }\r\n\r\n private _generateHemisphere(): number[] {\r\n const numSamples = this.samples;\r\n const result = [];\r\n let vector;\r\n\r\n let i = 0;\r\n while (i < numSamples) {\r\n if (numSamples < 16) {\r\n vector = this._hemisphereSampleUniform(Math.random(), Math.random());\r\n } else {\r\n const rand = this._hammersley(i, numSamples);\r\n vector = this._hemisphereSampleUniform(rand[0], rand[1]);\r\n }\r\n\r\n result.push(vector.x, vector.y, vector.z);\r\n i++;\r\n }\r\n\r\n return result;\r\n }\r\n\r\n private _getDefinesForSSAO() {\r\n const epsilon = this._epsilon ?? 0.02;\r\n const samples = this._samples ?? 8;\r\n\r\n let defines = `#define SSAO\\n#define SAMPLES ${samples}\\n#define EPSILON ${epsilon.toFixed(4)}`;\r\n\r\n if (this.camera?.mode === Camera.ORTHOGRAPHIC_CAMERA) {\r\n defines += `\\n#define ORTHOGRAPHIC_CAMERA`;\r\n }\r\n\r\n return defines;\r\n }\r\n}\r\n"]}
1
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{ type Nullable, type Scene, type EffectWrapperCreationOptions } from \"core/index\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { EffectWrapper } from \"core/Materials/effectRenderer.pure\";\r\nimport { ShaderLanguage } from \"core/Materials/shaderLanguage\";\r\nimport { Matrix, Vector2, Vector3 } from \"core/Maths/math.vector.pure\";\r\nimport { Camera } from \"core/Cameras/camera.pure\";\r\nimport { RawTexture } from \"core/Materials/Textures/rawTexture\";\r\nimport { RandomRange } from \"core/Maths/math.scalar.functions\";\r\nimport { Texture } from \"core/Materials/Textures/texture.pure\";\r\n\r\n/**\r\n * @internal\r\n */\r\nexport class ThinSSAO2PostProcess extends EffectWrapper {\r\n private static readonly ORTHO_DEPTH_PROJECTION = [1, 0, 0, 0, 1, 0, 0, 0, 1];\r\n\r\n private static readonly PERSPECTIVE_DEPTH_PROJECTION = [0, 0, 0, 0, 0, 0, 1, 1, 1];\r\n\r\n public static readonly FragmentUrl = \"ssao2\";\r\n\r\n public static readonly Uniforms = [\r\n \"sampleSphere\",\r\n \"samplesFactor\",\r\n \"randTextureTiles\",\r\n \"totalStrength\",\r\n \"radius\",\r\n \"base\",\r\n \"range\",\r\n \"projection\",\r\n \"near\",\r\n \"texelSize\",\r\n \"xViewport\",\r\n \"yViewport\",\r\n \"viewport\",\r\n \"maxZ\",\r\n \"minZAspect\",\r\n \"depthProjection\",\r\n \"normalWorldToView\",\r\n ];\r\n\r\n public static readonly Samplers = [\"randomSampler\", \"depthSampler\", \"normalSampler\"];\r\n\r\n protected override _gatherImports(useWebGPU: boolean, list: Promise<any>[]) {\r\n if (useWebGPU) {\r\n this._webGPUReady = true;\r\n list.push(import(\"../ShadersWGSL/ssao2.fragment\"));\r\n } else {\r\n list.push(import(\"../Shaders/ssao2.fragment\"));\r\n }\r\n }\r\n\r\n public camera: Nullable<Camera> = null;\r\n\r\n private _textureWidth = 0;\r\n\r\n public get textureWidth() {\r\n return this._textureWidth;\r\n }\r\n\r\n public set textureWidth(width: number) {\r\n if (this._textureWidth === width) {\r\n return;\r\n }\r\n this._textureWidth = width;\r\n }\r\n\r\n private _textureHeight = 0;\r\n\r\n public get textureHeight() {\r\n return this._textureHeight;\r\n }\r\n\r\n public set textureHeight(height: number) {\r\n if (this._textureHeight === height) {\r\n return;\r\n }\r\n this._textureHeight = height;\r\n }\r\n\r\n private _samples: number = 8;\r\n\r\n public set samples(n: number) {\r\n this._samples = n;\r\n this.updateEffect();\r\n this._sampleSphere = this._generateHemisphere();\r\n }\r\n public get samples(): number {\r\n return this._samples;\r\n }\r\n\r\n public totalStrength: number = 1.0;\r\n\r\n public radius: number = 2.0;\r\n\r\n public maxZ: number = 100.0;\r\n\r\n public minZAspect: number = 0.2;\r\n\r\n public base: number = 0;\r\n\r\n private _epsilon: number = 0.02;\r\n\r\n private _normalsInWorldSpace = false;\r\n\r\n public set normalsInWorldSpace(value: boolean) {\r\n if (this._normalsInWorldSpace === value) {\r\n return;\r\n }\r\n this._normalsInWorldSpace = value;\r\n this.updateEffect();\r\n }\r\n\r\n public get normalsInWorldSpace(): boolean {\r\n return this._normalsInWorldSpace;\r\n }\r\n\r\n public set epsilon(n: number) {\r\n this._epsilon = n;\r\n this.updateEffect();\r\n }\r\n public get epsilon(): number {\r\n return this._epsilon;\r\n }\r\n\r\n public override updateEffect() {\r\n super.updateEffect(this._getDefinesForSSAO());\r\n }\r\n\r\n private _scene: Scene;\r\n private _randomTexture: Texture;\r\n private _sampleSphere: number[];\r\n private readonly _normalWorldToViewMatrix = new Matrix();\r\n private readonly _normalWorldToView = new Float32Array(9);\r\n\r\n constructor(name: string, scene: Scene, options?: EffectWrapperCreationOptions) {\r\n super({\r\n ...options,\r\n name,\r\n engine: scene.getEngine(),\r\n useShaderStore: true,\r\n useAsPostProcess: true,\r\n fragmentShader: ThinSSAO2PostProcess.FragmentUrl,\r\n uniforms: ThinSSAO2PostProcess.Uniforms,\r\n samplers: ThinSSAO2PostProcess.Samplers,\r\n defines: `#define SSAO\\n#define SAMPLES 8\\n#define EPSILON 0.0001`,\r\n shaderLanguage: scene.getEngine().isWebGPU ? ShaderLanguage.WGSL : ShaderLanguage.GLSL,\r\n });\r\n\r\n this._scene = scene;\r\n\r\n this._createRandomTexture();\r\n\r\n this.updateEffect();\r\n this._sampleSphere = this._generateHemisphere();\r\n }\r\n\r\n public override bind(noDefaultBindings = false) {\r\n super.bind(noDefaultBindings);\r\n\r\n const effect = this._drawWrapper.effect!;\r\n\r\n const camera = this.camera;\r\n if (!camera) {\r\n return;\r\n }\r\n\r\n const projectionMatrix = camera.getProjectionMatrix();\r\n\r\n effect.setArray3(\"sampleSphere\", this._sampleSphere);\r\n effect.setFloat(\"randTextureTiles\", 32.0);\r\n effect.setFloat(\"samplesFactor\", 1 / this.samples);\r\n effect.setFloat(\"totalStrength\", this.totalStrength);\r\n effect.setFloat2(\"texelSize\", 1 / this.textureWidth, 1 / this.textureHeight);\r\n effect.setFloat(\"radius\", this.radius);\r\n effect.setFloat(\"maxZ\", this.maxZ);\r\n effect.setFloat(\"minZAspect\", this.minZAspect);\r\n effect.setFloat(\"base\", this.base);\r\n effect.setFloat(\"near\", camera.minZ);\r\n if (camera.mode === Camera.PERSPECTIVE_CAMERA) {\r\n effect.setMatrix3x3(\"depthProjection\", ThinSSAO2PostProcess.PERSPECTIVE_DEPTH_PROJECTION);\r\n const viewportSize = Math.tan(camera.fov / 2);\r\n if (camera.fovMode === Camera.FOVMODE_VERTICAL_FIXED) {\r\n effect.setFloat(\"xViewport\", viewportSize * this._scene.getEngine().getAspectRatio(camera, true));\r\n effect.setFloat(\"yViewport\", viewportSize);\r\n } else {\r\n effect.setFloat(\"xViewport\", viewportSize);\r\n effect.setFloat(\"yViewport\", viewportSize / this._scene.getEngine().getAspectRatio(camera, true));\r\n }\r\n } else {\r\n const halfWidth = this._scene.getEngine().getRenderWidth() / 2.0;\r\n const halfHeight = this._scene.getEngine().getRenderHeight() / 2.0;\r\n const orthoLeft = camera.orthoLeft ?? -halfWidth;\r\n const orthoRight = camera.orthoRight ?? halfWidth;\r\n const orthoBottom = camera.orthoBottom ?? -halfHeight;\r\n const orthoTop = camera.orthoTop ?? halfHeight;\r\n effect.setMatrix3x3(\"depthProjection\", ThinSSAO2PostProcess.ORTHO_DEPTH_PROJECTION);\r\n effect.setFloat4(\"viewport\", orthoLeft, orthoRight, orthoBottom, orthoTop);\r\n }\r\n effect.setMatrix(\"projection\", projectionMatrix);\r\n if (this._normalsInWorldSpace) {\r\n camera.getViewMatrix().toNormalMatrix(this._normalWorldToViewMatrix);\r\n const viewMatrix = this._normalWorldToViewMatrix.m;\r\n const normalWorldToView = this._normalWorldToView;\r\n normalWorldToView[0] = viewMatrix[0];\r\n normalWorldToView[1] = viewMatrix[1];\r\n normalWorldToView[2] = viewMatrix[2];\r\n normalWorldToView[3] = viewMatrix[4];\r\n normalWorldToView[4] = viewMatrix[5];\r\n normalWorldToView[5] = viewMatrix[6];\r\n normalWorldToView[6] = viewMatrix[8];\r\n normalWorldToView[7] = viewMatrix[9];\r\n normalWorldToView[8] = viewMatrix[10];\r\n effect.setMatrix3x3(\"normalWorldToView\", normalWorldToView);\r\n }\r\n\r\n effect.setTexture(\"randomSampler\", this._randomTexture);\r\n }\r\n\r\n public override dispose() {\r\n this._randomTexture.dispose();\r\n\r\n super.dispose();\r\n }\r\n\r\n private _createRandomTexture(): void {\r\n const size = 128;\r\n\r\n const data = new Uint8Array(size * size * 4);\r\n const randVector = Vector2.Zero();\r\n for (let index = 0; index < data.length; ) {\r\n randVector.set(RandomRange(0, 1), RandomRange(0, 1)).normalize().scaleInPlace(255);\r\n data[index++] = Math.floor(randVector.x);\r\n data[index++] = Math.floor(randVector.y);\r\n data[index++] = 0;\r\n data[index++] = 255;\r\n }\r\n\r\n const texture = RawTexture.CreateRGBATexture(data, size, size, this._scene, false, false, Constants.TEXTURE_BILINEAR_SAMPLINGMODE);\r\n texture.name = \"SSAORandomTexture\";\r\n texture.wrapU = Texture.WRAP_ADDRESSMODE;\r\n texture.wrapV = Texture.WRAP_ADDRESSMODE;\r\n this._randomTexture = texture;\r\n }\r\n\r\n private _bits = new Uint32Array(1);\r\n\r\n //Van der Corput radical inverse\r\n private _radicalInverseVdC(i: number) {\r\n this._bits[0] = i;\r\n this._bits[0] = ((this._bits[0] << 16) | (this._bits[0] >> 16)) >>> 0;\r\n this._bits[0] = ((this._bits[0] & 0x55555555) << 1) | (((this._bits[0] & 0xaaaaaaaa) >>> 1) >>> 0);\r\n this._bits[0] = ((this._bits[0] & 0x33333333) << 2) | (((this._bits[0] & 0xcccccccc) >>> 2) >>> 0);\r\n this._bits[0] = ((this._bits[0] & 0x0f0f0f0f) << 4) | (((this._bits[0] & 0xf0f0f0f0) >>> 4) >>> 0);\r\n this._bits[0] = ((this._bits[0] & 0x00ff00ff) << 8) | (((this._bits[0] & 0xff00ff00) >>> 8) >>> 0);\r\n return this._bits[0] * 2.3283064365386963e-10; // / 0x100000000 or / 4294967296\r\n }\r\n\r\n private _hammersley(i: number, n: number) {\r\n return [i / n, this._radicalInverseVdC(i)];\r\n }\r\n\r\n private _hemisphereSampleUniform(u: number, v: number): Vector3 {\r\n const phi = v * 2.0 * Math.PI;\r\n // rejecting samples that are close to tangent plane to avoid z-fighting artifacts\r\n const cosTheta = 1.0 - u * 0.85;\r\n const sinTheta = Math.sqrt(1.0 - cosTheta * cosTheta);\r\n return new Vector3(Math.cos(phi) * sinTheta, Math.sin(phi) * sinTheta, cosTheta);\r\n }\r\n\r\n private _generateHemisphere(): number[] {\r\n const numSamples = this.samples;\r\n const result = [];\r\n let vector;\r\n\r\n let i = 0;\r\n while (i < numSamples) {\r\n if (numSamples < 16) {\r\n vector = this._hemisphereSampleUniform(Math.random(), Math.random());\r\n } else {\r\n const rand = this._hammersley(i, numSamples);\r\n vector = this._hemisphereSampleUniform(rand[0], rand[1]);\r\n }\r\n\r\n result.push(vector.x, vector.y, vector.z);\r\n i++;\r\n }\r\n\r\n return result;\r\n }\r\n\r\n private _getDefinesForSSAO() {\r\n const epsilon = this._epsilon ?? 0.02;\r\n const samples = this._samples ?? 8;\r\n\r\n let defines = `#define SSAO\\n#define SAMPLES ${samples}\\n#define EPSILON ${epsilon.toFixed(4)}`;\r\n\r\n if (this.camera?.mode === Camera.ORTHOGRAPHIC_CAMERA) {\r\n defines += `\\n#define ORTHOGRAPHIC_CAMERA`;\r\n }\r\n if (this._normalsInWorldSpace) {\r\n defines += `\\n#define NORMAL_WORLDSPACE`;\r\n }\r\n\r\n return defines;\r\n }\r\n}\r\n"]}
@@ -1,5 +1,5 @@
1
1
  import { type Nullable, type AbstractEngine, type EffectWrapperCreationOptions, type Camera } from "../index.js";
2
- import { EffectWrapper } from "../Materials/effectRenderer.js";
2
+ import { EffectWrapper } from "../Materials/effectRenderer.pure.js";
3
3
  /**
4
4
  * @internal
5
5
  */
@@ -1,6 +1,6 @@
1
- import { EffectWrapper } from "../Materials/effectRenderer.js";
1
+ import { EffectWrapper } from "../Materials/effectRenderer.pure.js";
2
2
  import { EngineStore } from "../Engines/engineStore.js";
3
- import { TmpVectors } from "../Maths/math.vector.js";
3
+ import { TmpVectors } from "../Maths/math.vector.pure.js";
4
4
  /**
5
5
  * @internal
6
6
  */