@babylonjs/core 9.11.0 → 9.12.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1012) hide show
  1. package/Actions/actionManager.d.ts +1 -1
  2. package/Actions/actionManager.js +8 -5
  3. package/Actions/actionManager.js.map +1 -1
  4. package/Animations/animatable.core.d.ts +1 -1
  5. package/Animations/animatable.core.js +2 -2
  6. package/Animations/animatable.core.js.map +1 -1
  7. package/Animations/animationPropertiesOverride.js +1 -1
  8. package/Animations/animationPropertiesOverride.js.map +1 -1
  9. package/Animations/animatorAvatar.d.ts +2 -2
  10. package/Animations/animatorAvatar.js +3 -3
  11. package/Animations/animatorAvatar.js.map +1 -1
  12. package/Animations/pathCursor.d.ts +1 -1
  13. package/Animations/pathCursor.js +1 -1
  14. package/Animations/pathCursor.js.map +1 -1
  15. package/Animations/runtimeAnimation.d.ts +1 -1
  16. package/Animations/runtimeAnimation.js +2 -2
  17. package/Animations/runtimeAnimation.js.map +1 -1
  18. package/Audio/analyser.js +1 -1
  19. package/Audio/analyser.js.map +1 -1
  20. package/AudioV2/abstractAudio/components/spatialAudioAttacherComponent.js +1 -1
  21. package/AudioV2/abstractAudio/components/spatialAudioAttacherComponent.js.map +1 -1
  22. package/AudioV2/abstractAudio/subProperties/abstractSpatialAudio.d.ts +1 -1
  23. package/AudioV2/abstractAudio/subProperties/abstractSpatialAudio.js +1 -1
  24. package/AudioV2/abstractAudio/subProperties/abstractSpatialAudio.js.map +1 -1
  25. package/AudioV2/abstractAudio/subProperties/abstractSpatialAudioListener.d.ts +1 -1
  26. package/AudioV2/abstractAudio/subProperties/abstractSpatialAudioListener.js +1 -1
  27. package/AudioV2/abstractAudio/subProperties/abstractSpatialAudioListener.js.map +1 -1
  28. package/AudioV2/webAudio/subNodes/spatialWebAudioSubNode.d.ts +1 -1
  29. package/AudioV2/webAudio/subNodes/spatialWebAudioSubNode.js +1 -1
  30. package/AudioV2/webAudio/subNodes/spatialWebAudioSubNode.js.map +1 -1
  31. package/AudioV2/webAudio/subProperties/spatialWebAudioListener.js +1 -1
  32. package/AudioV2/webAudio/subProperties/spatialWebAudioListener.js.map +1 -1
  33. package/AudioV2/webAudio/webAudioStreamingSound.js +1 -1
  34. package/AudioV2/webAudio/webAudioStreamingSound.js.map +1 -1
  35. package/BakedVertexAnimation/bakedVertexAnimationManager.d.ts +1 -1
  36. package/BakedVertexAnimation/bakedVertexAnimationManager.js +1 -1
  37. package/BakedVertexAnimation/bakedVertexAnimationManager.js.map +1 -1
  38. package/BakedVertexAnimation/vertexAnimationBaker.js +1 -1
  39. package/BakedVertexAnimation/vertexAnimationBaker.js.map +1 -1
  40. package/Behaviors/Cameras/bouncingBehavior.js +1 -1
  41. package/Behaviors/Cameras/bouncingBehavior.js.map +1 -1
  42. package/Behaviors/Cameras/framingBehavior.d.ts +1 -1
  43. package/Behaviors/Cameras/framingBehavior.js +2 -2
  44. package/Behaviors/Cameras/framingBehavior.js.map +1 -1
  45. package/Behaviors/Cameras/interpolatingBehavior.d.ts +13 -1
  46. package/Behaviors/Cameras/interpolatingBehavior.js +13 -1
  47. package/Behaviors/Cameras/interpolatingBehavior.js.map +1 -1
  48. package/Behaviors/Meshes/attachToBoxBehavior.js +1 -1
  49. package/Behaviors/Meshes/attachToBoxBehavior.js.map +1 -1
  50. package/Behaviors/Meshes/baseSixDofDragBehavior.d.ts +3 -3
  51. package/Behaviors/Meshes/baseSixDofDragBehavior.js +4 -4
  52. package/Behaviors/Meshes/baseSixDofDragBehavior.js.map +1 -1
  53. package/Behaviors/Meshes/followBehavior.js +1 -1
  54. package/Behaviors/Meshes/followBehavior.js.map +1 -1
  55. package/Behaviors/Meshes/handConstraintBehavior.js +2 -2
  56. package/Behaviors/Meshes/handConstraintBehavior.js.map +1 -1
  57. package/Behaviors/Meshes/multiPointerScaleBehavior.js +1 -1
  58. package/Behaviors/Meshes/multiPointerScaleBehavior.js.map +1 -1
  59. package/Behaviors/Meshes/pointerDragBehavior.d.ts +3 -3
  60. package/Behaviors/Meshes/pointerDragBehavior.js +5 -5
  61. package/Behaviors/Meshes/pointerDragBehavior.js.map +1 -1
  62. package/Behaviors/Meshes/sixDofDragBehavior.d.ts +1 -1
  63. package/Behaviors/Meshes/sixDofDragBehavior.js +2 -2
  64. package/Behaviors/Meshes/sixDofDragBehavior.js.map +1 -1
  65. package/Behaviors/Meshes/surfaceMagnetismBehavior.js +1 -1
  66. package/Behaviors/Meshes/surfaceMagnetismBehavior.js.map +1 -1
  67. package/Bones/boneIKController.d.ts +1 -1
  68. package/Bones/boneIKController.js +1 -1
  69. package/Bones/boneIKController.js.map +1 -1
  70. package/Bones/boneLookController.d.ts +1 -1
  71. package/Bones/boneLookController.js +1 -1
  72. package/Bones/boneLookController.js.map +1 -1
  73. package/Bones/skeleton.d.ts +2 -2
  74. package/Bones/skeleton.functions.d.ts +1 -1
  75. package/Bones/skeleton.functions.js +3 -3
  76. package/Bones/skeleton.functions.js.map +1 -1
  77. package/Bones/skeleton.js +3 -4
  78. package/Bones/skeleton.js.map +1 -1
  79. package/Buffers/buffer.align.pure.js +6 -0
  80. package/Buffers/buffer.align.pure.js.map +1 -1
  81. package/Buffers/buffer.nonFloatVertexBuffers.js +2 -1
  82. package/Buffers/buffer.nonFloatVertexBuffers.js.map +1 -1
  83. package/Buffers/buffer.pure.d.ts +8 -0
  84. package/Buffers/buffer.pure.js +31 -2
  85. package/Buffers/buffer.pure.js.map +1 -1
  86. package/Buffers/bufferUtils.js +17 -5
  87. package/Buffers/bufferUtils.js.map +1 -1
  88. package/Cameras/Inputs/BaseCameraMouseWheelInput.js +1 -1
  89. package/Cameras/Inputs/BaseCameraMouseWheelInput.js.map +1 -1
  90. package/Cameras/Inputs/BaseCameraPointersInput.js +1 -1
  91. package/Cameras/Inputs/BaseCameraPointersInput.js.map +1 -1
  92. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js +1 -1
  93. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js.map +1 -1
  94. package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js +2 -2
  95. package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js.map +1 -1
  96. package/Cameras/Inputs/flyCameraKeyboardInput.js +2 -2
  97. package/Cameras/Inputs/flyCameraKeyboardInput.js.map +1 -1
  98. package/Cameras/Inputs/flyCameraMouseInput.js +2 -2
  99. package/Cameras/Inputs/flyCameraMouseInput.js.map +1 -1
  100. package/Cameras/Inputs/followCameraKeyboardMoveInput.js +1 -1
  101. package/Cameras/Inputs/followCameraKeyboardMoveInput.js.map +1 -1
  102. package/Cameras/Inputs/followCameraMouseWheelInput.js +1 -1
  103. package/Cameras/Inputs/followCameraMouseWheelInput.js.map +1 -1
  104. package/Cameras/Inputs/freeCameraGamepadInput.js +1 -1
  105. package/Cameras/Inputs/freeCameraGamepadInput.js.map +1 -1
  106. package/Cameras/Inputs/freeCameraKeyboardMoveInput.js +2 -2
  107. package/Cameras/Inputs/freeCameraKeyboardMoveInput.js.map +1 -1
  108. package/Cameras/Inputs/freeCameraMouseInput.js +1 -1
  109. package/Cameras/Inputs/freeCameraMouseInput.js.map +1 -1
  110. package/Cameras/Inputs/freeCameraMouseWheelInput.js +1 -1
  111. package/Cameras/Inputs/freeCameraMouseWheelInput.js.map +1 -1
  112. package/Cameras/Inputs/freeCameraTouchInput.js +2 -2
  113. package/Cameras/Inputs/freeCameraTouchInput.js.map +1 -1
  114. package/Cameras/Inputs/geospatialCameraKeyboardInput.js +1 -1
  115. package/Cameras/Inputs/geospatialCameraKeyboardInput.js.map +1 -1
  116. package/Cameras/Limits/geospatialLimits.d.ts +1 -1
  117. package/Cameras/Limits/geospatialLimits.js +1 -1
  118. package/Cameras/Limits/geospatialLimits.js.map +1 -1
  119. package/Cameras/RigModes/stereoscopicAnaglyphRigMode.js +2 -2
  120. package/Cameras/RigModes/stereoscopicAnaglyphRigMode.js.map +1 -1
  121. package/Cameras/RigModes/stereoscopicRigMode.d.ts +1 -1
  122. package/Cameras/RigModes/stereoscopicRigMode.js +3 -3
  123. package/Cameras/RigModes/stereoscopicRigMode.js.map +1 -1
  124. package/Cameras/RigModes/vrRigMode.js +2 -2
  125. package/Cameras/RigModes/vrRigMode.js.map +1 -1
  126. package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.d.ts +3 -3
  127. package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.js +5 -5
  128. package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.js.map +1 -1
  129. package/Cameras/VR/vrCameraMetrics.d.ts +1 -1
  130. package/Cameras/VR/vrCameraMetrics.js +1 -1
  131. package/Cameras/VR/vrCameraMetrics.js.map +1 -1
  132. package/Cameras/cameraInputsManager.d.ts +1 -1
  133. package/Cameras/cameraInputsManager.js +1 -1
  134. package/Cameras/cameraInputsManager.js.map +1 -1
  135. package/Collisions/collider.d.ts +1 -1
  136. package/Collisions/collider.js +1 -1
  137. package/Collisions/collider.js.map +1 -1
  138. package/Collisions/gpuPicker.d.ts +1 -1
  139. package/Collisions/gpuPicker.js +5 -5
  140. package/Collisions/gpuPicker.js.map +1 -1
  141. package/Collisions/meshCollisionData.d.ts +1 -1
  142. package/Collisions/meshCollisionData.js +1 -1
  143. package/Collisions/meshCollisionData.js.map +1 -1
  144. package/Collisions/pickingInfo.d.ts +1 -1
  145. package/Collisions/pickingInfo.js +2 -2
  146. package/Collisions/pickingInfo.js.map +1 -1
  147. package/Culling/Octrees/octreeBlock.d.ts +1 -1
  148. package/Culling/Octrees/octreeBlock.js +1 -1
  149. package/Culling/Octrees/octreeBlock.js.map +1 -1
  150. package/Culling/boundingBox.d.ts +1 -1
  151. package/Culling/boundingBox.js +1 -1
  152. package/Culling/boundingBox.js.map +1 -1
  153. package/Culling/boundingInfo.d.ts +1 -1
  154. package/Culling/boundingInfo.js +1 -1
  155. package/Culling/boundingInfo.js.map +1 -1
  156. package/Culling/boundingSphere.d.ts +1 -1
  157. package/Culling/boundingSphere.js +1 -1
  158. package/Culling/boundingSphere.js.map +1 -1
  159. package/Culling/ray.core.d.ts +1 -1
  160. package/Culling/ray.core.js +1 -1
  161. package/Culling/ray.core.js.map +1 -1
  162. package/Debug/axesViewer.d.ts +1 -1
  163. package/Debug/axesViewer.js +3 -3
  164. package/Debug/axesViewer.js.map +1 -1
  165. package/Debug/boneAxesViewer.d.ts +1 -1
  166. package/Debug/boneAxesViewer.js +1 -1
  167. package/Debug/boneAxesViewer.js.map +1 -1
  168. package/Debug/directionalLightFrustumViewer.d.ts +1 -1
  169. package/Debug/directionalLightFrustumViewer.js +6 -6
  170. package/Debug/directionalLightFrustumViewer.js.map +1 -1
  171. package/Debug/rayHelper.d.ts +1 -1
  172. package/Debug/rayHelper.js +2 -2
  173. package/Debug/rayHelper.js.map +1 -1
  174. package/Debug/skeletonViewer.d.ts +2 -2
  175. package/Debug/skeletonViewer.js +10 -10
  176. package/Debug/skeletonViewer.js.map +1 -1
  177. package/DeviceInput/internalDeviceSourceManager.d.ts +1 -1
  178. package/DeviceInput/internalDeviceSourceManager.js +0 -1
  179. package/DeviceInput/internalDeviceSourceManager.js.map +1 -1
  180. package/DeviceInput/webDeviceInputSystem.js +1 -1
  181. package/DeviceInput/webDeviceInputSystem.js.map +1 -1
  182. package/Engines/Extensions/engine.views.d.ts +1 -1
  183. package/Engines/Extensions/engine.views.js +1 -1
  184. package/Engines/Extensions/engine.views.js.map +1 -1
  185. package/Engines/Native/nativeHelpers.js +4 -1
  186. package/Engines/Native/nativeHelpers.js.map +1 -1
  187. package/Engines/WebGPU/webgpuCacheRenderPipeline.d.ts +1 -1
  188. package/Engines/WebGPU/webgpuCacheRenderPipeline.js +11 -1
  189. package/Engines/WebGPU/webgpuCacheRenderPipeline.js.map +1 -1
  190. package/Engines/WebGPU/webgpuComputeContext.d.ts +1 -1
  191. package/Engines/WebGPU/webgpuComputeContext.js.map +1 -1
  192. package/Engines/WebGPU/webgpuTintWASM.js +1 -1
  193. package/Engines/WebGPU/webgpuTintWASM.js.map +1 -1
  194. package/Engines/abstractEngine.pure.js +2 -2
  195. package/Engines/abstractEngine.pure.js.map +1 -1
  196. package/Engines/constants.d.ts +4 -0
  197. package/Engines/constants.js +4 -0
  198. package/Engines/constants.js.map +1 -1
  199. package/Engines/engineFactory.d.ts +2 -2
  200. package/Engines/engineFactory.js +3 -3
  201. package/Engines/engineFactory.js.map +1 -1
  202. package/Events/pointerEvents.d.ts +1 -1
  203. package/Events/pointerEvents.js +1 -1
  204. package/Events/pointerEvents.js.map +1 -1
  205. package/FlowGraph/Blocks/Data/Utils/flowGraphCodeExecutionBlock.js +1 -1
  206. package/FlowGraph/Blocks/Data/Utils/flowGraphCodeExecutionBlock.js.map +1 -1
  207. package/FlowGraph/Blocks/Data/flowGraphCachedOperationBlock.d.ts +1 -1
  208. package/FlowGraph/Blocks/Data/flowGraphCachedOperationBlock.js +1 -1
  209. package/FlowGraph/Blocks/Data/flowGraphCachedOperationBlock.js.map +1 -1
  210. package/FlowGraph/Blocks/Event/flowGraphKeyboardEventBlock.js +1 -1
  211. package/FlowGraph/Blocks/Event/flowGraphKeyboardEventBlock.js.map +1 -1
  212. package/FlowGraph/Blocks/Execution/Animation/flowGraphInterpolationBlock.pure.d.ts +1 -1
  213. package/FlowGraph/Blocks/Execution/Animation/flowGraphInterpolationBlock.pure.js +3 -3
  214. package/FlowGraph/Blocks/Execution/Animation/flowGraphInterpolationBlock.pure.js.map +1 -1
  215. package/FlowGraph/CustomTypes/flowGraphMatrix.d.ts +1 -1
  216. package/FlowGraph/CustomTypes/flowGraphMatrix.js +1 -1
  217. package/FlowGraph/CustomTypes/flowGraphMatrix.js.map +1 -1
  218. package/FlowGraph/flowGraphBlock.d.ts +1 -1
  219. package/FlowGraph/flowGraphBlock.js +1 -1
  220. package/FlowGraph/flowGraphBlock.js.map +1 -1
  221. package/FlowGraph/flowGraphExecutionBlock.d.ts +1 -1
  222. package/FlowGraph/flowGraphExecutionBlock.js +1 -1
  223. package/FlowGraph/flowGraphExecutionBlock.js.map +1 -1
  224. package/FlowGraph/flowGraphMath.d.ts +1 -1
  225. package/FlowGraph/flowGraphMath.js +1 -1
  226. package/FlowGraph/flowGraphMath.js.map +1 -1
  227. package/FlowGraph/flowGraphParser.js +1 -1
  228. package/FlowGraph/flowGraphParser.js.map +1 -1
  229. package/FlowGraph/flowGraphPathConverterComponent.d.ts +1 -1
  230. package/FlowGraph/flowGraphPathConverterComponent.js +2 -2
  231. package/FlowGraph/flowGraphPathConverterComponent.js.map +1 -1
  232. package/FlowGraph/flowGraphValidator.js.map +1 -1
  233. package/FlowGraph/serialization.js +4 -4
  234. package/FlowGraph/serialization.js.map +1 -1
  235. package/FlowGraph/utils.js.map +1 -1
  236. package/FrameGraph/Node/nodeRenderGraph.d.ts +2 -2
  237. package/FrameGraph/Node/nodeRenderGraph.js +7 -7
  238. package/FrameGraph/Node/nodeRenderGraph.js.map +1 -1
  239. package/FrameGraph/Tasks/Layers/baseLayerTask.d.ts +30 -0
  240. package/FrameGraph/Tasks/Layers/baseLayerTask.js +28 -1
  241. package/FrameGraph/Tasks/Layers/baseLayerTask.js.map +1 -1
  242. package/FrameGraph/Tasks/Misc/computeShaderTask.d.ts +2 -2
  243. package/FrameGraph/Tasks/Misc/computeShaderTask.js +2 -2
  244. package/FrameGraph/Tasks/Misc/computeShaderTask.js.map +1 -1
  245. package/FrameGraph/Tasks/Misc/lightingVolumeTask.d.ts +1 -1
  246. package/FrameGraph/Tasks/Misc/lightingVolumeTask.js +2 -2
  247. package/FrameGraph/Tasks/Misc/lightingVolumeTask.js.map +1 -1
  248. package/FrameGraph/Tasks/PostProcesses/blurTask.d.ts +7 -0
  249. package/FrameGraph/Tasks/PostProcesses/blurTask.js +8 -1
  250. package/FrameGraph/Tasks/PostProcesses/blurTask.js.map +1 -1
  251. package/FrameGraph/Tasks/PostProcesses/depthOfFieldBlurTask.js +1 -1
  252. package/FrameGraph/Tasks/PostProcesses/depthOfFieldBlurTask.js.map +1 -1
  253. package/FrameGraph/Tasks/PostProcesses/ssrBlurTask.js +1 -1
  254. package/FrameGraph/Tasks/PostProcesses/ssrBlurTask.js.map +1 -1
  255. package/FrameGraph/Tasks/PostProcesses/volumetricLightingBlendVolumeTask.d.ts +1 -1
  256. package/FrameGraph/Tasks/PostProcesses/volumetricLightingBlendVolumeTask.js +1 -1
  257. package/FrameGraph/Tasks/PostProcesses/volumetricLightingBlendVolumeTask.js.map +1 -1
  258. package/FrameGraph/Tasks/PostProcesses/volumetricLightingTask.d.ts +2 -2
  259. package/FrameGraph/Tasks/PostProcesses/volumetricLightingTask.js +3 -3
  260. package/FrameGraph/Tasks/PostProcesses/volumetricLightingTask.js.map +1 -1
  261. package/FrameGraph/Tasks/Rendering/csmShadowGeneratorTask.d.ts +1 -1
  262. package/FrameGraph/Tasks/Rendering/csmShadowGeneratorTask.js +2 -2
  263. package/FrameGraph/Tasks/Rendering/csmShadowGeneratorTask.js.map +1 -1
  264. package/FrameGraph/Tasks/Rendering/geometryRendererTask.d.ts +6 -0
  265. package/FrameGraph/Tasks/Rendering/geometryRendererTask.js +14 -5
  266. package/FrameGraph/Tasks/Rendering/geometryRendererTask.js.map +1 -1
  267. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.d.ts +1 -1
  268. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.js +1 -1
  269. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.js.map +1 -1
  270. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsSpatialBlurTask.d.ts +1 -1
  271. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsSpatialBlurTask.js +1 -1
  272. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsSpatialBlurTask.js.map +1 -1
  273. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsTracingTask.d.ts +1 -1
  274. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsTracingTask.js +2 -2
  275. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsTracingTask.js.map +1 -1
  276. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsVoxelizationTask.d.ts +1 -1
  277. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsVoxelizationTask.js +2 -2
  278. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsVoxelizationTask.js.map +1 -1
  279. package/FrameGraph/Tasks/Rendering/objectRendererTask.d.ts +7 -1
  280. package/FrameGraph/Tasks/Rendering/objectRendererTask.js +7 -1
  281. package/FrameGraph/Tasks/Rendering/objectRendererTask.js.map +1 -1
  282. package/FrameGraph/Tasks/Texture/clearTextureTask.d.ts +1 -1
  283. package/FrameGraph/Tasks/Texture/clearTextureTask.js +1 -1
  284. package/FrameGraph/Tasks/Texture/clearTextureTask.js.map +1 -1
  285. package/FrameGraph/frameGraphRenderContext.js +1 -1
  286. package/FrameGraph/frameGraphRenderContext.js.map +1 -1
  287. package/FrameGraph/frameGraphTextureManager.d.ts +1 -1
  288. package/FrameGraph/frameGraphTextureManager.js +1 -1
  289. package/FrameGraph/frameGraphTextureManager.js.map +1 -1
  290. package/Gamepads/gamepadManager.js +1 -1
  291. package/Gamepads/gamepadManager.js.map +1 -1
  292. package/Gizmos/axisDragGizmo.d.ts +5 -5
  293. package/Gizmos/axisDragGizmo.js +6 -6
  294. package/Gizmos/axisDragGizmo.js.map +1 -1
  295. package/Gizmos/axisScaleGizmo.d.ts +4 -4
  296. package/Gizmos/axisScaleGizmo.js +6 -6
  297. package/Gizmos/axisScaleGizmo.js.map +1 -1
  298. package/Gizmos/boundingBoxGizmo.d.ts +5 -5
  299. package/Gizmos/boundingBoxGizmo.js +7 -7
  300. package/Gizmos/boundingBoxGizmo.js.map +1 -1
  301. package/Gizmos/cameraGizmo.d.ts +3 -3
  302. package/Gizmos/cameraGizmo.js +7 -7
  303. package/Gizmos/cameraGizmo.js.map +1 -1
  304. package/Gizmos/gizmo.d.ts +2 -2
  305. package/Gizmos/gizmo.js +3 -3
  306. package/Gizmos/gizmo.js.map +1 -1
  307. package/Gizmos/gizmoManager.d.ts +2 -2
  308. package/Gizmos/gizmoManager.js +2 -2
  309. package/Gizmos/gizmoManager.js.map +1 -1
  310. package/Gizmos/lightGizmo.d.ts +4 -4
  311. package/Gizmos/lightGizmo.js +11 -11
  312. package/Gizmos/lightGizmo.js.map +1 -1
  313. package/Gizmos/planeDragGizmo.d.ts +4 -4
  314. package/Gizmos/planeDragGizmo.js +5 -5
  315. package/Gizmos/planeDragGizmo.js.map +1 -1
  316. package/Gizmos/positionGizmo.d.ts +1 -1
  317. package/Gizmos/positionGizmo.js +2 -2
  318. package/Gizmos/positionGizmo.js.map +1 -1
  319. package/Gizmos/rotationGizmo.d.ts +3 -3
  320. package/Gizmos/rotationGizmo.js +3 -3
  321. package/Gizmos/rotationGizmo.js.map +1 -1
  322. package/Gizmos/scaleGizmo.d.ts +2 -2
  323. package/Gizmos/scaleGizmo.js +4 -4
  324. package/Gizmos/scaleGizmo.js.map +1 -1
  325. package/Gizmos/spatialAudioGizmo.d.ts +2 -2
  326. package/Gizmos/spatialAudioGizmo.js +6 -6
  327. package/Gizmos/spatialAudioGizmo.js.map +1 -1
  328. package/Helpers/environmentHelper.d.ts +6 -6
  329. package/Helpers/environmentHelper.js +12 -12
  330. package/Helpers/environmentHelper.js.map +1 -1
  331. package/Helpers/materialConversionHelper.d.ts +1 -1
  332. package/Helpers/materialConversionHelper.js +1 -1
  333. package/Helpers/materialConversionHelper.js.map +1 -1
  334. package/Helpers/photoDome.d.ts +1 -1
  335. package/Helpers/photoDome.js +1 -1
  336. package/Helpers/photoDome.js.map +1 -1
  337. package/Helpers/textureDome.d.ts +4 -4
  338. package/Helpers/textureDome.js +6 -6
  339. package/Helpers/textureDome.js.map +1 -1
  340. package/Helpers/videoDome.d.ts +1 -1
  341. package/Helpers/videoDome.js +2 -2
  342. package/Helpers/videoDome.js.map +1 -1
  343. package/Inputs/scene.inputManager.d.ts +1 -1
  344. package/Inputs/scene.inputManager.js +1 -1
  345. package/Inputs/scene.inputManager.js.map +1 -1
  346. package/Instrumentation/sceneInstrumentation.js +1 -1
  347. package/Instrumentation/sceneInstrumentation.js.map +1 -1
  348. package/Layers/effectLayer.d.ts +1 -1
  349. package/Layers/effectLayer.js +3 -3
  350. package/Layers/effectLayer.js.map +1 -1
  351. package/Layers/layer.d.ts +2 -2
  352. package/Layers/layer.js +4 -4
  353. package/Layers/layer.js.map +1 -1
  354. package/Layers/thinEffectLayer.d.ts +2 -2
  355. package/Layers/thinEffectLayer.js +3 -3
  356. package/Layers/thinEffectLayer.js.map +1 -1
  357. package/Layers/thinGlowLayer.d.ts +1 -1
  358. package/Layers/thinGlowLayer.js +3 -3
  359. package/Layers/thinGlowLayer.js.map +1 -1
  360. package/Layers/thinHighlightLayer.d.ts +1 -1
  361. package/Layers/thinHighlightLayer.js +3 -3
  362. package/Layers/thinHighlightLayer.js.map +1 -1
  363. package/Layers/thinSelectionOutlineLayer.d.ts +1 -1
  364. package/Layers/thinSelectionOutlineLayer.js +3 -3
  365. package/Layers/thinSelectionOutlineLayer.js.map +1 -1
  366. package/Legacy/legacy.js +12 -1
  367. package/Legacy/legacy.js.map +1 -1
  368. package/LensFlares/lensFlare.d.ts +2 -2
  369. package/LensFlares/lensFlare.js +3 -3
  370. package/LensFlares/lensFlare.js.map +1 -1
  371. package/LensFlares/lensFlareSystem.d.ts +1 -1
  372. package/LensFlares/lensFlareSystem.js +6 -6
  373. package/LensFlares/lensFlareSystem.js.map +1 -1
  374. package/Lights/LTC/ltcTextureTool.js +1 -1
  375. package/Lights/LTC/ltcTextureTool.js.map +1 -1
  376. package/Lights/Shadows/cascadedShadowGenerator.d.ts +1 -285
  377. package/Lights/Shadows/cascadedShadowGenerator.js +3 -857
  378. package/Lights/Shadows/cascadedShadowGenerator.js.map +1 -1
  379. package/Lights/Shadows/cascadedShadowGenerator.pure.d.ts +290 -0
  380. package/Lights/Shadows/cascadedShadowGenerator.pure.js +868 -0
  381. package/Lights/Shadows/cascadedShadowGenerator.pure.js.map +1 -0
  382. package/Lights/Shadows/pure.d.ts +1 -0
  383. package/Lights/Shadows/pure.js +1 -0
  384. package/Lights/Shadows/pure.js.map +1 -1
  385. package/Lights/Shadows/shadowGenerator.d.ts +3 -3
  386. package/Lights/Shadows/shadowGenerator.js +7 -7
  387. package/Lights/Shadows/shadowGenerator.js.map +1 -1
  388. package/Lights/areaLight.d.ts +1 -1
  389. package/Lights/areaLight.js +0 -1
  390. package/Lights/areaLight.js.map +1 -1
  391. package/Lights/light.d.ts +2 -2
  392. package/Lights/light.js +2 -2
  393. package/Lights/light.js.map +1 -1
  394. package/Lights/shadowLight.d.ts +1 -1
  395. package/Lights/shadowLight.js +1 -1
  396. package/Lights/shadowLight.js.map +1 -1
  397. package/Loading/sceneLoader.d.ts +2 -2
  398. package/Loading/sceneLoader.js +3 -3
  399. package/Loading/sceneLoader.js.map +1 -1
  400. package/Materials/GreasedLine/greasedLineMaterialDefaults.d.ts +1 -1
  401. package/Materials/GreasedLine/greasedLineMaterialDefaults.js +1 -1
  402. package/Materials/GreasedLine/greasedLineMaterialDefaults.js.map +1 -1
  403. package/Materials/GreasedLine/greasedLineSimpleMaterial.d.ts +3 -3
  404. package/Materials/GreasedLine/greasedLineSimpleMaterial.js +3 -3
  405. package/Materials/GreasedLine/greasedLineSimpleMaterial.js.map +1 -1
  406. package/Materials/Node/Blocks/Fragment/prePassOutputBlock.pure.js +6 -6
  407. package/Materials/Node/Blocks/Fragment/prePassOutputBlock.pure.js.map +1 -1
  408. package/Materials/Node/nodeMaterial.pure.d.ts +12 -0
  409. package/Materials/Node/nodeMaterial.pure.js +68 -13
  410. package/Materials/Node/nodeMaterial.pure.js.map +1 -1
  411. package/Materials/Node/nodeMaterialDefault.js +14 -14
  412. package/Materials/Node/nodeMaterialDefault.js.map +1 -1
  413. package/Materials/PBR/openpbrMaterial.pure.js +19 -4
  414. package/Materials/PBR/openpbrMaterial.pure.js.map +1 -1
  415. package/Materials/PBR/pbrAnisotropicConfiguration.d.ts +40 -2
  416. package/Materials/PBR/pbrAnisotropicConfiguration.js +41 -3
  417. package/Materials/PBR/pbrAnisotropicConfiguration.js.map +1 -1
  418. package/Materials/PBR/pbrBRDFConfiguration.d.ts +5 -1
  419. package/Materials/PBR/pbrBRDFConfiguration.js +5 -1
  420. package/Materials/PBR/pbrBRDFConfiguration.js.map +1 -1
  421. package/Materials/PBR/pbrBaseSimpleMaterial.d.ts +2 -2
  422. package/Materials/PBR/pbrBaseSimpleMaterial.js +2 -2
  423. package/Materials/PBR/pbrBaseSimpleMaterial.js.map +1 -1
  424. package/Materials/PBR/pbrClearCoatConfiguration.d.ts +42 -2
  425. package/Materials/PBR/pbrClearCoatConfiguration.js +42 -2
  426. package/Materials/PBR/pbrClearCoatConfiguration.js.map +1 -1
  427. package/Materials/PBR/pbrIridescenceConfiguration.d.ts +38 -1
  428. package/Materials/PBR/pbrIridescenceConfiguration.js +38 -1
  429. package/Materials/PBR/pbrIridescenceConfiguration.js.map +1 -1
  430. package/Materials/PBR/pbrSheenConfiguration.d.ts +41 -2
  431. package/Materials/PBR/pbrSheenConfiguration.js +41 -2
  432. package/Materials/PBR/pbrSheenConfiguration.js.map +1 -1
  433. package/Materials/PBR/pbrSubSurfaceConfiguration.d.ts +41 -2
  434. package/Materials/PBR/pbrSubSurfaceConfiguration.js +42 -3
  435. package/Materials/PBR/pbrSubSurfaceConfiguration.js.map +1 -1
  436. package/Materials/Textures/Filtering/hdrFiltering.js +1 -1
  437. package/Materials/Textures/Filtering/hdrFiltering.js.map +1 -1
  438. package/Materials/Textures/Filtering/hdrIrradianceFiltering.d.ts +1 -1
  439. package/Materials/Textures/Filtering/hdrIrradianceFiltering.js +2 -2
  440. package/Materials/Textures/Filtering/hdrIrradianceFiltering.js.map +1 -1
  441. package/Materials/Textures/Loaders/EXR/exrLoader.core.d.ts +1 -1
  442. package/Materials/Textures/Loaders/EXR/exrLoader.core.js +5 -109
  443. package/Materials/Textures/Loaders/EXR/exrLoader.core.js.map +1 -1
  444. package/Materials/Textures/Loaders/EXR/exrLoader.decoder.js +1 -1
  445. package/Materials/Textures/Loaders/EXR/exrLoader.decoder.js.map +1 -1
  446. package/Materials/Textures/Loaders/basisTextureLoader.js +2 -2
  447. package/Materials/Textures/Loaders/basisTextureLoader.js.map +1 -1
  448. package/Materials/Textures/Loaders/ddsTextureLoader.js +1 -1
  449. package/Materials/Textures/Loaders/ddsTextureLoader.js.map +1 -1
  450. package/Materials/Textures/Loaders/envTextureLoader.js +3 -1
  451. package/Materials/Textures/Loaders/envTextureLoader.js.map +1 -1
  452. package/Materials/Textures/Loaders/ktxTextureLoader.js +11 -2
  453. package/Materials/Textures/Loaders/ktxTextureLoader.js.map +1 -1
  454. package/Materials/Textures/MultiviewRenderTarget.d.ts +1 -1
  455. package/Materials/Textures/MultiviewRenderTarget.js +1 -1
  456. package/Materials/Textures/MultiviewRenderTarget.js.map +1 -1
  457. package/Materials/Textures/Packer/packer.d.ts +1 -1
  458. package/Materials/Textures/Packer/packer.js +6 -6
  459. package/Materials/Textures/Packer/packer.js.map +1 -1
  460. package/Materials/Textures/Procedurals/customProceduralTexture.d.ts +2 -2
  461. package/Materials/Textures/Procedurals/customProceduralTexture.js +4 -4
  462. package/Materials/Textures/Procedurals/customProceduralTexture.js.map +1 -1
  463. package/Materials/Textures/Procedurals/proceduralTexture.pure.js +4 -1
  464. package/Materials/Textures/Procedurals/proceduralTexture.pure.js.map +1 -1
  465. package/Materials/Textures/Procedurals/proceduralTextureSceneComponent.js +1 -1
  466. package/Materials/Textures/Procedurals/proceduralTextureSceneComponent.js.map +1 -1
  467. package/Materials/Textures/prePassRenderTarget.d.ts +1 -1
  468. package/Materials/Textures/prePassRenderTarget.js +1 -1
  469. package/Materials/Textures/prePassRenderTarget.js.map +1 -1
  470. package/Materials/Textures/rawCubeTexture.d.ts +1 -1
  471. package/Materials/Textures/rawCubeTexture.js +2 -2
  472. package/Materials/Textures/rawCubeTexture.js.map +1 -1
  473. package/Materials/Textures/rawTexture.d.ts +1 -1
  474. package/Materials/Textures/rawTexture.js +1 -1
  475. package/Materials/Textures/rawTexture.js.map +1 -1
  476. package/Materials/Textures/rawTexture2DArray.d.ts +1 -1
  477. package/Materials/Textures/rawTexture2DArray.js +1 -1
  478. package/Materials/Textures/rawTexture2DArray.js.map +1 -1
  479. package/Materials/Textures/rawTexture3D.d.ts +1 -1
  480. package/Materials/Textures/rawTexture3D.js +1 -1
  481. package/Materials/Textures/rawTexture3D.js.map +1 -1
  482. package/Materials/Textures/refractionTexture.d.ts +1 -1
  483. package/Materials/Textures/refractionTexture.js +1 -1
  484. package/Materials/Textures/refractionTexture.js.map +1 -1
  485. package/Materials/Textures/textureMerger.d.ts +1 -1
  486. package/Materials/Textures/textureMerger.js +1 -1
  487. package/Materials/Textures/textureMerger.js.map +1 -1
  488. package/Materials/Textures/textureProcessor.d.ts +1 -1
  489. package/Materials/Textures/textureProcessor.js +2 -2
  490. package/Materials/Textures/textureProcessor.js.map +1 -1
  491. package/Materials/Textures/thinRenderTargetTexture.d.ts +4 -4
  492. package/Materials/Textures/thinRenderTargetTexture.js +2 -2
  493. package/Materials/Textures/thinRenderTargetTexture.js.map +1 -1
  494. package/Materials/clipPlaneMaterialHelper.js +1 -1
  495. package/Materials/clipPlaneMaterialHelper.js.map +1 -1
  496. package/Materials/effectRenderer.pure.js +4 -2
  497. package/Materials/effectRenderer.pure.js.map +1 -1
  498. package/Materials/floatingOriginMatrixOverrides.d.ts +1 -1
  499. package/Materials/floatingOriginMatrixOverrides.js +1 -1
  500. package/Materials/floatingOriginMatrixOverrides.js.map +1 -1
  501. package/Materials/material.detailMapConfiguration.d.ts +39 -1
  502. package/Materials/material.detailMapConfiguration.js +39 -1
  503. package/Materials/material.detailMapConfiguration.js.map +1 -1
  504. package/Materials/materialHelper.functions.js +45 -1
  505. package/Materials/materialHelper.functions.js.map +1 -1
  506. package/Materials/materialHelper.geometryrendering.d.ts +1 -1
  507. package/Materials/materialHelper.geometryrendering.js +1 -1
  508. package/Materials/materialHelper.geometryrendering.js.map +1 -1
  509. package/Materials/materialPluginFactoryExport.js +2 -2
  510. package/Materials/materialPluginFactoryExport.js.map +1 -1
  511. package/Materials/pushMaterial.d.ts +7 -1
  512. package/Materials/pushMaterial.js +7 -1
  513. package/Materials/pushMaterial.js.map +1 -1
  514. package/Materials/uniformBuffer.js +1 -1
  515. package/Materials/uniformBuffer.js.map +1 -1
  516. package/Maths/math.axis.d.ts +1 -1
  517. package/Maths/math.axis.js +1 -1
  518. package/Maths/math.axis.js.map +1 -1
  519. package/Maths/math.d.ts +2 -2
  520. package/Maths/math.functions.d.ts +1 -1
  521. package/Maths/math.functions.js +1 -1
  522. package/Maths/math.functions.js.map +1 -1
  523. package/Maths/math.isovector.d.ts +1 -1
  524. package/Maths/math.isovector.js +1 -1
  525. package/Maths/math.isovector.js.map +1 -1
  526. package/Maths/math.js +2 -2
  527. package/Maths/math.js.map +1 -1
  528. package/Maths/math.path.d.ts +1 -1
  529. package/Maths/math.path.js +1 -1
  530. package/Maths/math.path.js.map +1 -1
  531. package/Maths/math.plane.d.ts +1 -1
  532. package/Maths/math.plane.js +1 -1
  533. package/Maths/math.plane.js.map +1 -1
  534. package/Maths/math.polar.d.ts +1 -1
  535. package/Maths/math.polar.js +1 -1
  536. package/Maths/math.polar.js.map +1 -1
  537. package/Maths/math.vertexFormat.d.ts +1 -1
  538. package/Maths/math.vertexFormat.js +1 -1
  539. package/Maths/math.vertexFormat.js.map +1 -1
  540. package/Maths/pure.d.ts +1 -0
  541. package/Maths/pure.js +1 -0
  542. package/Maths/pure.js.map +1 -1
  543. package/Meshes/Builders/geodesicBuilder.js +1 -1
  544. package/Meshes/Builders/geodesicBuilder.js.map +1 -1
  545. package/Meshes/Builders/goldbergBuilder.d.ts +1 -1
  546. package/Meshes/Builders/goldbergBuilder.js +4 -4
  547. package/Meshes/Builders/goldbergBuilder.js.map +1 -1
  548. package/Meshes/Builders/greasedLineBuilder.d.ts +4 -4
  549. package/Meshes/Builders/greasedLineBuilder.js +5 -5
  550. package/Meshes/Builders/greasedLineBuilder.js.map +1 -1
  551. package/Meshes/Builders/textBuilder.d.ts +2 -2
  552. package/Meshes/Builders/textBuilder.js +4 -4
  553. package/Meshes/Builders/textBuilder.js.map +1 -1
  554. package/Meshes/Builders/tiledBoxBuilder.d.ts +3 -3
  555. package/Meshes/Builders/tiledBoxBuilder.js +3 -3
  556. package/Meshes/Builders/tiledBoxBuilder.js.map +1 -1
  557. package/Meshes/Builders/tiledPlaneBuilder.d.ts +1 -1
  558. package/Meshes/Builders/tiledPlaneBuilder.js +1 -1
  559. package/Meshes/Builders/tiledPlaneBuilder.js.map +1 -1
  560. package/Meshes/Compression/dracoCodec.js +1 -1
  561. package/Meshes/Compression/dracoCodec.js.map +1 -1
  562. package/Meshes/Compression/dracoDecoder.js +1 -1
  563. package/Meshes/Compression/dracoDecoder.js.map +1 -1
  564. package/Meshes/Compression/dracoEncoder.d.ts +1 -1
  565. package/Meshes/Compression/dracoEncoder.js +2 -2
  566. package/Meshes/Compression/dracoEncoder.js.map +1 -1
  567. package/Meshes/Compression/meshoptCompression.js +1 -1
  568. package/Meshes/Compression/meshoptCompression.js.map +1 -1
  569. package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.pure.js +64 -3
  570. package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.pure.js.map +1 -1
  571. package/Meshes/GreasedLine/greasedLineBaseMesh.d.ts +2 -2
  572. package/Meshes/GreasedLine/greasedLineBaseMesh.js +3 -3
  573. package/Meshes/GreasedLine/greasedLineBaseMesh.js.map +1 -1
  574. package/Meshes/Node/nodeGeometry.d.ts +2 -2
  575. package/Meshes/Node/nodeGeometry.js +4 -4
  576. package/Meshes/Node/nodeGeometry.js.map +1 -1
  577. package/Meshes/Node/nodeGeometryBuildState.d.ts +1 -1
  578. package/Meshes/Node/nodeGeometryBuildState.js +1 -1
  579. package/Meshes/Node/nodeGeometryBuildState.js.map +1 -1
  580. package/Meshes/abstractMesh.hotSpot.d.ts +1 -1
  581. package/Meshes/abstractMesh.hotSpot.js +2 -2
  582. package/Meshes/abstractMesh.hotSpot.js.map +1 -1
  583. package/Meshes/abstractMesh.pure.js +2 -13
  584. package/Meshes/abstractMesh.pure.js.map +1 -1
  585. package/Meshes/buffer.d.ts +1 -1
  586. package/Meshes/buffer.js +1 -1
  587. package/Meshes/buffer.js.map +1 -1
  588. package/Meshes/csg.d.ts +3 -3
  589. package/Meshes/csg.js +4 -4
  590. package/Meshes/csg.js.map +1 -1
  591. package/Meshes/csg2.d.ts +1 -1
  592. package/Meshes/csg2.js +38 -11
  593. package/Meshes/csg2.js.map +1 -1
  594. package/Meshes/geodesicMesh.d.ts +1 -1
  595. package/Meshes/geodesicMesh.js +1 -1
  596. package/Meshes/geodesicMesh.js.map +1 -1
  597. package/Meshes/geometry.d.ts +2 -2
  598. package/Meshes/geometry.js +4 -4
  599. package/Meshes/geometry.js.map +1 -1
  600. package/Meshes/lattice.d.ts +1 -1
  601. package/Meshes/lattice.js +1 -1
  602. package/Meshes/lattice.js.map +1 -1
  603. package/Meshes/lattice.material.d.ts +1 -1
  604. package/Meshes/lattice.material.js +1 -1
  605. package/Meshes/lattice.material.js.map +1 -1
  606. package/Meshes/mesh.vertexData.d.ts +2 -2
  607. package/Meshes/mesh.vertexData.js +3 -4
  608. package/Meshes/mesh.vertexData.js.map +1 -1
  609. package/Meshes/mesh.vertexData.subdivide.js +1 -1
  610. package/Meshes/mesh.vertexData.subdivide.js.map +1 -1
  611. package/Meshes/meshBuilder.d.ts +18 -18
  612. package/Meshes/meshBuilder.js +18 -18
  613. package/Meshes/meshBuilder.js.map +1 -1
  614. package/Meshes/meshSimplification.d.ts +1 -1
  615. package/Meshes/meshSimplification.js +4 -4
  616. package/Meshes/meshSimplification.js.map +1 -1
  617. package/Meshes/meshUVSpaceRenderer.d.ts +1 -1
  618. package/Meshes/meshUVSpaceRenderer.js +0 -1
  619. package/Meshes/meshUVSpaceRenderer.js.map +1 -1
  620. package/Meshes/meshUtils.d.ts +1 -1
  621. package/Meshes/meshUtils.js +2 -2
  622. package/Meshes/meshUtils.js.map +1 -1
  623. package/Meshes/polygonMesh.d.ts +2 -2
  624. package/Meshes/polygonMesh.js +3 -3
  625. package/Meshes/polygonMesh.js.map +1 -1
  626. package/Misc/HighDynamicRange/cubemapToSphericalPolynomial.js +2 -2
  627. package/Misc/HighDynamicRange/cubemapToSphericalPolynomial.js.map +1 -1
  628. package/Misc/HighDynamicRange/panoramaToCubemap.js +1 -1
  629. package/Misc/HighDynamicRange/panoramaToCubemap.js.map +1 -1
  630. package/Misc/PerformanceViewer/performanceViewerCollector.js +1 -1
  631. package/Misc/PerformanceViewer/performanceViewerCollector.js.map +1 -1
  632. package/Misc/areaLightsTextureTools.d.ts +1 -1
  633. package/Misc/areaLightsTextureTools.js +3 -3
  634. package/Misc/areaLightsTextureTools.js.map +1 -1
  635. package/Misc/assetsManager.d.ts +4 -4
  636. package/Misc/assetsManager.js +5 -5
  637. package/Misc/assetsManager.js.map +1 -1
  638. package/Misc/basisWorker.js +1 -1
  639. package/Misc/basisWorker.js.map +1 -1
  640. package/Misc/brdfTextureTools.js +1 -1
  641. package/Misc/brdfTextureTools.js.map +1 -1
  642. package/Misc/copyTextureToTexture.d.ts +1 -1
  643. package/Misc/copyTextureToTexture.js +1 -1
  644. package/Misc/copyTextureToTexture.js.map +1 -1
  645. package/Misc/decorators.serialization.js +2 -2
  646. package/Misc/decorators.serialization.js.map +1 -1
  647. package/Misc/depthReducer.d.ts +2 -2
  648. package/Misc/depthReducer.js +2 -2
  649. package/Misc/depthReducer.js.map +1 -1
  650. package/Misc/gradients.d.ts +1 -1
  651. package/Misc/gradients.js +1 -1
  652. package/Misc/gradients.js.map +1 -1
  653. package/Misc/greasedLineTools.d.ts +1 -1
  654. package/Misc/greasedLineTools.js +3 -3
  655. package/Misc/greasedLineTools.js.map +1 -1
  656. package/Misc/halfFloat.d.ts +17 -0
  657. package/Misc/halfFloat.js +131 -0
  658. package/Misc/halfFloat.js.map +1 -0
  659. package/Misc/khronosTextureContainer2.js +1 -1
  660. package/Misc/khronosTextureContainer2.js.map +1 -1
  661. package/Misc/meshExploder.js +1 -1
  662. package/Misc/meshExploder.js.map +1 -1
  663. package/Misc/pivotTools.js +1 -1
  664. package/Misc/pivotTools.js.map +1 -1
  665. package/Misc/rgbdTextureTools.js +1 -1
  666. package/Misc/rgbdTextureTools.js.map +1 -1
  667. package/Misc/sceneOptimizer.js +1 -1
  668. package/Misc/sceneOptimizer.js.map +1 -1
  669. package/Misc/sceneRecorder.js +7 -7
  670. package/Misc/sceneRecorder.js.map +1 -1
  671. package/Misc/sceneSerializer.js +3 -3
  672. package/Misc/sceneSerializer.js.map +1 -1
  673. package/Misc/snapshotRenderingHelper.js +1 -1
  674. package/Misc/snapshotRenderingHelper.js.map +1 -1
  675. package/Misc/textureTools.d.ts +3 -13
  676. package/Misc/textureTools.js +6 -64
  677. package/Misc/textureTools.js.map +1 -1
  678. package/Misc/thinMinMaxReducer.d.ts +1 -1
  679. package/Misc/thinMinMaxReducer.js +1 -1
  680. package/Misc/thinMinMaxReducer.js.map +1 -1
  681. package/Misc/tools.internals.js +1 -1
  682. package/Misc/tools.internals.js.map +1 -1
  683. package/Misc/tools.pure.js +1 -1
  684. package/Misc/tools.pure.js.map +1 -1
  685. package/Misc/trajectoryClassifier.d.ts +1 -1
  686. package/Misc/trajectoryClassifier.js +1 -1
  687. package/Misc/trajectoryClassifier.js.map +1 -1
  688. package/Misc/videoRecorder.js +1 -1
  689. package/Misc/videoRecorder.js.map +1 -1
  690. package/Misc/virtualJoystick.d.ts +1 -1
  691. package/Misc/virtualJoystick.js +1 -1
  692. package/Misc/virtualJoystick.js.map +1 -1
  693. package/Morph/morphTarget.js +1 -1
  694. package/Morph/morphTarget.js.map +1 -1
  695. package/Navigation/Plugins/recastJSPlugin.d.ts +1 -1
  696. package/Navigation/Plugins/recastJSPlugin.js +2 -2
  697. package/Navigation/Plugins/recastJSPlugin.js.map +1 -1
  698. package/Particles/EmitterTypes/boxParticleEmitter.d.ts +1 -1
  699. package/Particles/EmitterTypes/boxParticleEmitter.js +1 -1
  700. package/Particles/EmitterTypes/boxParticleEmitter.js.map +1 -1
  701. package/Particles/EmitterTypes/coneParticleEmitter.d.ts +1 -1
  702. package/Particles/EmitterTypes/coneParticleEmitter.js +1 -1
  703. package/Particles/EmitterTypes/coneParticleEmitter.js.map +1 -1
  704. package/Particles/EmitterTypes/customParticleEmitter.d.ts +1 -1
  705. package/Particles/EmitterTypes/customParticleEmitter.js +1 -1
  706. package/Particles/EmitterTypes/customParticleEmitter.js.map +1 -1
  707. package/Particles/EmitterTypes/cylinderParticleEmitter.d.ts +1 -1
  708. package/Particles/EmitterTypes/cylinderParticleEmitter.js +1 -1
  709. package/Particles/EmitterTypes/cylinderParticleEmitter.js.map +1 -1
  710. package/Particles/EmitterTypes/hemisphericParticleEmitter.d.ts +1 -1
  711. package/Particles/EmitterTypes/hemisphericParticleEmitter.js +1 -1
  712. package/Particles/EmitterTypes/hemisphericParticleEmitter.js.map +1 -1
  713. package/Particles/EmitterTypes/meshParticleEmitter.d.ts +1 -1
  714. package/Particles/EmitterTypes/meshParticleEmitter.js +2 -2
  715. package/Particles/EmitterTypes/meshParticleEmitter.js.map +1 -1
  716. package/Particles/EmitterTypes/pointParticleEmitter.d.ts +1 -1
  717. package/Particles/EmitterTypes/pointParticleEmitter.js +1 -1
  718. package/Particles/EmitterTypes/pointParticleEmitter.js.map +1 -1
  719. package/Particles/EmitterTypes/sphereParticleEmitter.d.ts +1 -1
  720. package/Particles/EmitterTypes/sphereParticleEmitter.js +1 -1
  721. package/Particles/EmitterTypes/sphereParticleEmitter.js.map +1 -1
  722. package/Particles/Node/nodeParticleBuildState.d.ts +4 -4
  723. package/Particles/Node/nodeParticleBuildState.js +2 -2
  724. package/Particles/Node/nodeParticleBuildState.js.map +1 -1
  725. package/Particles/Node/nodeParticleSystemSet.d.ts +2 -2
  726. package/Particles/Node/nodeParticleSystemSet.helper.js +31 -31
  727. package/Particles/Node/nodeParticleSystemSet.helper.js.map +1 -1
  728. package/Particles/Node/nodeParticleSystemSet.js +8 -8
  729. package/Particles/Node/nodeParticleSystemSet.js.map +1 -1
  730. package/Particles/attractor.d.ts +1 -1
  731. package/Particles/attractor.js +1 -1
  732. package/Particles/attractor.js.map +1 -1
  733. package/Particles/flowMap.d.ts +7 -1
  734. package/Particles/flowMap.js +7 -1
  735. package/Particles/flowMap.js.map +1 -1
  736. package/Particles/particle.d.ts +2 -2
  737. package/Particles/particle.js +2 -2
  738. package/Particles/particle.js.map +1 -1
  739. package/Particles/particleHelper.js +5 -5
  740. package/Particles/particleHelper.js.map +1 -1
  741. package/Particles/particleSystem.functions.d.ts +1 -1
  742. package/Particles/particleSystem.functions.js +1 -1
  743. package/Particles/particleSystem.functions.js.map +1 -1
  744. package/Particles/particleSystemSet.d.ts +1 -1
  745. package/Particles/particleSystemSet.js +5 -5
  746. package/Particles/particleSystemSet.js.map +1 -1
  747. package/Particles/pointsCloudSystem.d.ts +1 -1
  748. package/Particles/pointsCloudSystem.js +6 -6
  749. package/Particles/pointsCloudSystem.js.map +1 -1
  750. package/Particles/solidParticle.d.ts +2 -2
  751. package/Particles/solidParticle.js +3 -3
  752. package/Particles/solidParticle.js.map +1 -1
  753. package/Particles/solidParticleSystem.d.ts +4 -4
  754. package/Particles/solidParticleSystem.js +7 -7
  755. package/Particles/solidParticleSystem.js.map +1 -1
  756. package/Particles/subEmitter.js +1 -1
  757. package/Particles/subEmitter.js.map +1 -1
  758. package/Particles/thinParticleSystem.function.js +2 -2
  759. package/Particles/thinParticleSystem.function.js.map +1 -1
  760. package/Physics/Plugins/cannonJSPlugin.d.ts +1 -1
  761. package/Physics/Plugins/cannonJSPlugin.js +1 -1
  762. package/Physics/Plugins/cannonJSPlugin.js.map +1 -1
  763. package/Physics/castingResult.d.ts +1 -1
  764. package/Physics/castingResult.js +1 -1
  765. package/Physics/castingResult.js.map +1 -1
  766. package/Physics/physicsHelper.d.ts +1 -1
  767. package/Physics/physicsHelper.js +4 -4
  768. package/Physics/physicsHelper.js.map +1 -1
  769. package/Physics/physicsImpostor.d.ts +1 -1
  770. package/Physics/physicsImpostor.js +1 -1
  771. package/Physics/physicsImpostor.js.map +1 -1
  772. package/Physics/physicsRaycastResult.d.ts +1 -1
  773. package/Physics/physicsRaycastResult.js +1 -1
  774. package/Physics/physicsRaycastResult.js.map +1 -1
  775. package/Physics/v1/Plugins/ammoJSPlugin.d.ts +2 -2
  776. package/Physics/v1/Plugins/ammoJSPlugin.js +5 -5
  777. package/Physics/v1/Plugins/ammoJSPlugin.js.map +1 -1
  778. package/Physics/v1/Plugins/oimoJSPlugin.d.ts +2 -2
  779. package/Physics/v1/Plugins/oimoJSPlugin.js +2 -2
  780. package/Physics/v1/Plugins/oimoJSPlugin.js.map +1 -1
  781. package/Physics/v1/physicsEngine.d.ts +1 -1
  782. package/Physics/v1/physicsEngine.js +1 -1
  783. package/Physics/v1/physicsEngine.js.map +1 -1
  784. package/Physics/v2/Plugins/havokPlugin.d.ts +14 -2
  785. package/Physics/v2/Plugins/havokPlugin.js +45 -7
  786. package/Physics/v2/Plugins/havokPlugin.js.map +1 -1
  787. package/Physics/v2/characterController.d.ts +1 -1
  788. package/Physics/v2/characterController.js +2 -2
  789. package/Physics/v2/characterController.js.map +1 -1
  790. package/Physics/v2/physicsAggregate.d.ts +3 -3
  791. package/Physics/v2/physicsAggregate.js +10 -6
  792. package/Physics/v2/physicsAggregate.js.map +1 -1
  793. package/Physics/v2/physicsBody.d.ts +1 -1
  794. package/Physics/v2/physicsBody.js +1 -1
  795. package/Physics/v2/physicsBody.js.map +1 -1
  796. package/Physics/v2/physicsEngine.d.ts +1 -1
  797. package/Physics/v2/physicsEngine.js +1 -1
  798. package/Physics/v2/physicsEngine.js.map +1 -1
  799. package/Physics/v2/physicsShape.d.ts +1 -1
  800. package/Physics/v2/physicsShape.js +1 -1
  801. package/Physics/v2/physicsShape.js.map +1 -1
  802. package/Physics/v2/ragdoll.d.ts +2 -2
  803. package/Physics/v2/ragdoll.js +2 -2
  804. package/Physics/v2/ragdoll.js.map +1 -1
  805. package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.pure.d.ts +1 -0
  806. package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.pure.js +8 -6
  807. package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.pure.js.map +1 -1
  808. package/PostProcesses/RenderPipeline/Pipelines/thinSSRRenderingPipeline.js +1 -1
  809. package/PostProcesses/RenderPipeline/Pipelines/thinSSRRenderingPipeline.js.map +1 -1
  810. package/PostProcesses/RenderPipeline/postProcessRenderEffect.js +1 -1
  811. package/PostProcesses/RenderPipeline/postProcessRenderEffect.js.map +1 -1
  812. package/PostProcesses/RenderPipeline/postProcessRenderPipeline.js +3 -2
  813. package/PostProcesses/RenderPipeline/postProcessRenderPipeline.js.map +1 -1
  814. package/PostProcesses/bloomEffect.d.ts +1 -1
  815. package/PostProcesses/bloomEffect.js +4 -4
  816. package/PostProcesses/bloomEffect.js.map +1 -1
  817. package/PostProcesses/depthOfFieldEffect.d.ts +1 -1
  818. package/PostProcesses/depthOfFieldEffect.js +3 -3
  819. package/PostProcesses/depthOfFieldEffect.js.map +1 -1
  820. package/PostProcesses/depthOfFieldMergePostProcess.d.ts +1 -1
  821. package/PostProcesses/depthOfFieldMergePostProcess.js +1 -1
  822. package/PostProcesses/depthOfFieldMergePostProcess.js.map +1 -1
  823. package/PostProcesses/highlightsPostProcess.d.ts +1 -1
  824. package/PostProcesses/highlightsPostProcess.js +1 -1
  825. package/PostProcesses/highlightsPostProcess.js.map +1 -1
  826. package/PostProcesses/imageProcessingPostProcess.d.ts +1 -1
  827. package/PostProcesses/imageProcessingPostProcess.js +1 -1
  828. package/PostProcesses/imageProcessingPostProcess.js.map +1 -1
  829. package/PostProcesses/postProcessManager.d.ts +3 -0
  830. package/PostProcesses/postProcessManager.js +4 -1
  831. package/PostProcesses/postProcessManager.js.map +1 -1
  832. package/PostProcesses/subSurfaceScatteringPostProcess.pure.d.ts +1 -0
  833. package/PostProcesses/subSurfaceScatteringPostProcess.pure.js +10 -0
  834. package/PostProcesses/subSurfaceScatteringPostProcess.pure.js.map +1 -1
  835. package/PostProcesses/thinAnaglyphPostProcess.d.ts +1 -1
  836. package/PostProcesses/thinAnaglyphPostProcess.js +1 -1
  837. package/PostProcesses/thinAnaglyphPostProcess.js.map +1 -1
  838. package/PostProcesses/thinBlackAndWhitePostProcess.d.ts +1 -1
  839. package/PostProcesses/thinBlackAndWhitePostProcess.js +1 -1
  840. package/PostProcesses/thinBlackAndWhitePostProcess.js.map +1 -1
  841. package/PostProcesses/thinBloomEffect.js +1 -1
  842. package/PostProcesses/thinBloomEffect.js.map +1 -1
  843. package/PostProcesses/thinBloomMergePostProcess.d.ts +1 -1
  844. package/PostProcesses/thinBloomMergePostProcess.js +1 -1
  845. package/PostProcesses/thinBloomMergePostProcess.js.map +1 -1
  846. package/PostProcesses/thinBlurPostProcess.d.ts +1 -1
  847. package/PostProcesses/thinBlurPostProcess.js +1 -1
  848. package/PostProcesses/thinBlurPostProcess.js.map +1 -1
  849. package/PostProcesses/thinChromaticAberrationPostProcess.d.ts +2 -2
  850. package/PostProcesses/thinChromaticAberrationPostProcess.js +2 -2
  851. package/PostProcesses/thinChromaticAberrationPostProcess.js.map +1 -1
  852. package/PostProcesses/thinCircleOfConfusionPostProcess.d.ts +1 -1
  853. package/PostProcesses/thinCircleOfConfusionPostProcess.js +1 -1
  854. package/PostProcesses/thinCircleOfConfusionPostProcess.js.map +1 -1
  855. package/PostProcesses/thinColorCorrectionPostProcess.d.ts +1 -1
  856. package/PostProcesses/thinColorCorrectionPostProcess.js +2 -2
  857. package/PostProcesses/thinColorCorrectionPostProcess.js.map +1 -1
  858. package/PostProcesses/thinConvolutionPostProcess.d.ts +1 -1
  859. package/PostProcesses/thinConvolutionPostProcess.js +1 -1
  860. package/PostProcesses/thinConvolutionPostProcess.js.map +1 -1
  861. package/PostProcesses/thinCustomPostProcess.d.ts +1 -1
  862. package/PostProcesses/thinCustomPostProcess.js +1 -1
  863. package/PostProcesses/thinCustomPostProcess.js.map +1 -1
  864. package/PostProcesses/thinDepthOfFieldEffect.d.ts +3 -0
  865. package/PostProcesses/thinDepthOfFieldEffect.js +4 -1
  866. package/PostProcesses/thinDepthOfFieldEffect.js.map +1 -1
  867. package/PostProcesses/thinDepthOfFieldMergePostProcess.d.ts +1 -1
  868. package/PostProcesses/thinDepthOfFieldMergePostProcess.js +1 -1
  869. package/PostProcesses/thinDepthOfFieldMergePostProcess.js.map +1 -1
  870. package/PostProcesses/thinExtractHighlightsPostProcess.d.ts +1 -1
  871. package/PostProcesses/thinExtractHighlightsPostProcess.js +1 -1
  872. package/PostProcesses/thinExtractHighlightsPostProcess.js.map +1 -1
  873. package/PostProcesses/thinFXAAPostProcess.d.ts +2 -2
  874. package/PostProcesses/thinFXAAPostProcess.js +2 -2
  875. package/PostProcesses/thinFXAAPostProcess.js.map +1 -1
  876. package/PostProcesses/thinFilterPostProcess.d.ts +2 -2
  877. package/PostProcesses/thinFilterPostProcess.js +2 -2
  878. package/PostProcesses/thinFilterPostProcess.js.map +1 -1
  879. package/PostProcesses/thinGrainPostProcess.d.ts +1 -1
  880. package/PostProcesses/thinGrainPostProcess.js +1 -1
  881. package/PostProcesses/thinGrainPostProcess.js.map +1 -1
  882. package/PostProcesses/thinImageProcessingPostProcess.d.ts +2 -2
  883. package/PostProcesses/thinImageProcessingPostProcess.js +2 -2
  884. package/PostProcesses/thinImageProcessingPostProcess.js.map +1 -1
  885. package/PostProcesses/thinMotionBlurPostProcess.d.ts +1 -1
  886. package/PostProcesses/thinMotionBlurPostProcess.js +2 -2
  887. package/PostProcesses/thinMotionBlurPostProcess.js.map +1 -1
  888. package/PostProcesses/thinPassPostProcess.d.ts +1 -1
  889. package/PostProcesses/thinPassPostProcess.js +1 -1
  890. package/PostProcesses/thinPassPostProcess.js.map +1 -1
  891. package/PostProcesses/thinSSAO2BlurPostProcess.d.ts +1 -1
  892. package/PostProcesses/thinSSAO2BlurPostProcess.js +1 -1
  893. package/PostProcesses/thinSSAO2BlurPostProcess.js.map +1 -1
  894. package/PostProcesses/thinSSAO2CombinePostProcess.d.ts +1 -1
  895. package/PostProcesses/thinSSAO2CombinePostProcess.js +2 -2
  896. package/PostProcesses/thinSSAO2CombinePostProcess.js.map +1 -1
  897. package/PostProcesses/thinSSAO2PostProcess.d.ts +7 -2
  898. package/PostProcesses/thinSSAO2PostProcess.js +36 -4
  899. package/PostProcesses/thinSSAO2PostProcess.js.map +1 -1
  900. package/PostProcesses/thinSSRBlurCombinerPostProcess.d.ts +1 -1
  901. package/PostProcesses/thinSSRBlurCombinerPostProcess.js +2 -2
  902. package/PostProcesses/thinSSRBlurCombinerPostProcess.js.map +1 -1
  903. package/PostProcesses/thinSSRBlurPostProcess.d.ts +2 -2
  904. package/PostProcesses/thinSSRBlurPostProcess.js +2 -2
  905. package/PostProcesses/thinSSRBlurPostProcess.js.map +1 -1
  906. package/PostProcesses/thinSSRPostProcess.d.ts +1 -1
  907. package/PostProcesses/thinSSRPostProcess.js +2 -2
  908. package/PostProcesses/thinSSRPostProcess.js.map +1 -1
  909. package/PostProcesses/thinScreenSpaceCurvaturePostProcess.d.ts +1 -1
  910. package/PostProcesses/thinScreenSpaceCurvaturePostProcess.js +1 -1
  911. package/PostProcesses/thinScreenSpaceCurvaturePostProcess.js.map +1 -1
  912. package/PostProcesses/thinSharpenPostProcess.d.ts +1 -1
  913. package/PostProcesses/thinSharpenPostProcess.js +1 -1
  914. package/PostProcesses/thinSharpenPostProcess.js.map +1 -1
  915. package/PostProcesses/thinTAAPostProcess.d.ts +3 -3
  916. package/PostProcesses/thinTAAPostProcess.js +4 -4
  917. package/PostProcesses/thinTAAPostProcess.js.map +1 -1
  918. package/PostProcesses/thinTonemapPostProcess.d.ts +1 -1
  919. package/PostProcesses/thinTonemapPostProcess.js +1 -1
  920. package/PostProcesses/thinTonemapPostProcess.js.map +1 -1
  921. package/PostProcesses/vrDistortionCorrectionPostProcess.d.ts +1 -1
  922. package/PostProcesses/vrDistortionCorrectionPostProcess.js +3 -3
  923. package/PostProcesses/vrDistortionCorrectionPostProcess.js.map +1 -1
  924. package/Rendering/IBLShadows/iblShadowsAccumulationPass.d.ts +2 -2
  925. package/Rendering/IBLShadows/iblShadowsAccumulationPass.js +4 -4
  926. package/Rendering/IBLShadows/iblShadowsAccumulationPass.js.map +1 -1
  927. package/Rendering/IBLShadows/iblShadowsSpatialBlurPass.d.ts +2 -2
  928. package/Rendering/IBLShadows/iblShadowsSpatialBlurPass.js +4 -4
  929. package/Rendering/IBLShadows/iblShadowsSpatialBlurPass.js.map +1 -1
  930. package/Rendering/IBLShadows/iblShadowsVoxelTracingPass.d.ts +3 -3
  931. package/Rendering/IBLShadows/iblShadowsVoxelTracingPass.js +4 -4
  932. package/Rendering/IBLShadows/iblShadowsVoxelTracingPass.js.map +1 -1
  933. package/Rendering/depthPeelingRenderer.d.ts +1 -1
  934. package/Rendering/depthPeelingRenderer.js +2 -2
  935. package/Rendering/depthPeelingRenderer.js.map +1 -1
  936. package/Rendering/fluidRenderer/fluidRenderingObject.d.ts +1 -1
  937. package/Rendering/fluidRenderer/fluidRenderingObject.js +1 -1
  938. package/Rendering/fluidRenderer/fluidRenderingObject.js.map +1 -1
  939. package/Rendering/fluidRenderer/fluidRenderingObjectCustomParticles.d.ts +1 -1
  940. package/Rendering/fluidRenderer/fluidRenderingObjectCustomParticles.js +2 -2
  941. package/Rendering/fluidRenderer/fluidRenderingObjectCustomParticles.js.map +1 -1
  942. package/Rendering/fluidRenderer/fluidRenderingTargetRenderer.d.ts +3 -3
  943. package/Rendering/fluidRenderer/fluidRenderingTargetRenderer.js +3 -3
  944. package/Rendering/fluidRenderer/fluidRenderingTargetRenderer.js.map +1 -1
  945. package/Rendering/fluidRenderer/fluidRenderingTextures.d.ts +2 -2
  946. package/Rendering/fluidRenderer/fluidRenderingTextures.js +3 -3
  947. package/Rendering/fluidRenderer/fluidRenderingTextures.js.map +1 -1
  948. package/Rendering/iblCdfGenerator.d.ts +3 -3
  949. package/Rendering/iblCdfGenerator.js +5 -5
  950. package/Rendering/iblCdfGenerator.js.map +1 -1
  951. package/Rendering/renderingGroup.js +1 -1
  952. package/Rendering/renderingGroup.js.map +1 -1
  953. package/Rendering/subSurfaceConfiguration.d.ts +2 -2
  954. package/Rendering/subSurfaceConfiguration.js +2 -2
  955. package/Rendering/subSurfaceConfiguration.js.map +1 -1
  956. package/Rendering/utilityLayerRenderer.d.ts +2 -2
  957. package/Rendering/utilityLayerRenderer.js +4 -4
  958. package/Rendering/utilityLayerRenderer.js.map +1 -1
  959. package/Shaders/ssao2.fragment.js +10 -2
  960. package/Shaders/ssao2.fragment.js.map +1 -1
  961. package/ShadersWGSL/ssao2.fragment.js +10 -2
  962. package/ShadersWGSL/ssao2.fragment.js.map +1 -1
  963. package/SmartAssets/smartAssetSerializer.js +1 -1
  964. package/SmartAssets/smartAssetSerializer.js.map +1 -1
  965. package/Sprites/sprite.d.ts +2 -2
  966. package/Sprites/sprite.js +2 -2
  967. package/Sprites/sprite.js.map +1 -1
  968. package/Sprites/spriteManager.d.ts +2 -2
  969. package/Sprites/spriteManager.js +4 -5
  970. package/Sprites/spriteManager.js.map +1 -1
  971. package/Sprites/spritePackedManager.js +1 -1
  972. package/Sprites/spritePackedManager.js.map +1 -1
  973. package/Sprites/spriteRenderer.js +2 -2
  974. package/Sprites/spriteRenderer.js.map +1 -1
  975. package/XR/features/WebXRHitTestLegacy.d.ts +1 -1
  976. package/XR/features/WebXRHitTestLegacy.js +2 -2
  977. package/XR/features/WebXRHitTestLegacy.js.map +1 -1
  978. package/XR/motionController/webXRAbstractMotionController.js +2 -2
  979. package/XR/motionController/webXRAbstractMotionController.js.map +1 -1
  980. package/XR/motionController/webXRGenericMotionController.js +2 -2
  981. package/XR/motionController/webXRGenericMotionController.js.map +1 -1
  982. package/XR/motionController/webXRProfiledMotionController.js +4 -4
  983. package/XR/motionController/webXRProfiledMotionController.js.map +1 -1
  984. package/XR/webXRCamera.d.ts +3 -3
  985. package/XR/webXRCamera.js +4 -4
  986. package/XR/webXRCamera.js.map +1 -1
  987. package/XR/webXRDefaultExperience.d.ts +4 -4
  988. package/XR/webXRDefaultExperience.js +4 -4
  989. package/XR/webXRDefaultExperience.js.map +1 -1
  990. package/XR/webXREnterExitUI.js +1 -1
  991. package/XR/webXREnterExitUI.js.map +1 -1
  992. package/XR/webXRExperienceHelper.js +2 -2
  993. package/XR/webXRExperienceHelper.js.map +1 -1
  994. package/XR/webXRFeaturesManager.d.ts +47 -0
  995. package/XR/webXRFeaturesManager.js +1 -1
  996. package/XR/webXRFeaturesManager.js.map +1 -1
  997. package/XR/webXRInput.js +1 -1
  998. package/XR/webXRInput.js.map +1 -1
  999. package/XR/webXRInputSource.js +4 -4
  1000. package/XR/webXRInputSource.js.map +1 -1
  1001. package/XR/webXRManagedOutputCanvas.js +1 -1
  1002. package/XR/webXRManagedOutputCanvas.js.map +1 -1
  1003. package/XR/webXRRenderTargetTextureProvider.d.ts +1 -1
  1004. package/XR/webXRRenderTargetTextureProvider.js +1 -1
  1005. package/XR/webXRRenderTargetTextureProvider.js.map +1 -1
  1006. package/assetContainer.d.ts +4 -4
  1007. package/assetContainer.js +6 -6
  1008. package/assetContainer.js.map +1 -1
  1009. package/node.d.ts +1 -1
  1010. package/node.js +6 -2
  1011. package/node.js.map +1 -1
  1012. package/package.json +44 -174
@@ -1,4 +1,4 @@
1
- import { Vector3 } from "../Maths/math.vector.js";
1
+ import { Vector3 } from "../Maths/math.vector.pure.js";
2
2
  import { type TransformNode } from "../Meshes/transformNode.js";
3
3
  import { type Bone } from "./bone.js";
4
4
  import { Space } from "../Maths/math.axis.js";
@@ -1,5 +1,5 @@
1
1
  import { BuildArray } from "../Misc/arrayTools.js";
2
- import { Vector3, Quaternion, Matrix } from "../Maths/math.vector.js";
2
+ import { Vector3, Quaternion, Matrix } from "../Maths/math.vector.pure.js";
3
3
  import { Axis } from "../Maths/math.axis.js";
4
4
  /**
5
5
  * Class used to make a bone look toward a point in space
@@ -1 +1 @@
1
- {"version":3,"file":"boneLookController.js","sourceRoot":"","sources":["../../../../dev/core/src/Bones/boneLookController.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,UAAU,EAAE,MAAM,oBAAoB,CAAC;AAChD,OAAO,EAAE,OAAO,EAAE,UAAU,EAAE,MAAM,EAAE,MAAM,sBAAsB,CAAC;AAGnE,OAAO,EAAS,IAAI,EAAE,MAAM,oBAAoB,CAAC;AAEjD;;;GAGG;AACH,MAAM,OAAO,kBAAkB;IAuE3B;;OAEG;IACH,IAAI,MAAM;QACN,OAAO,IAAI,CAAC,OAAO,CAAC;IACxB,CAAC;IAED,IAAI,MAAM,CAAC,KAAa;QACpB,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC;QACrB,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;QAClC,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;QAClC,IAAI,IAAI,CAAC,OAAO,IAAI,IAAI,EAAE,CAAC;YACvB,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,OAAO,CAAC,GAAG,GAAG,GAAG,IAAI,CAAC,OAAO,CAAC;YAC7F,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC;QACjD,CAAC;IACL,CAAC;IAED;;OAEG;IACH,IAAI,MAAM;QACN,OAAO,IAAI,CAAC,OAAO,CAAC;IACxB,CAAC;IAED,IAAI,MAAM,CAAC,KAAa;QACpB,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC;QACrB,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;QAClC,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;QAClC,IAAI,IAAI,CAAC,OAAO,IAAI,IAAI,EAAE,CAAC;YACvB,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,OAAO,CAAC,GAAG,GAAG,GAAG,IAAI,CAAC,OAAO,CAAC;YAC7F,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC;QACjD,CAAC;IACL,CAAC;IAOD;;OAEG;IACH,IAAI,QAAQ;QACR,OAAO,IAAI,CAAC,SAAS,CAAC;IAC1B,CAAC;IAED,IAAI,QAAQ,CAAC,KAAa;QACtB,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;QACvB,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;IACxC,CAAC;IAED;;OAEG;IACH,IAAI,QAAQ;QACR,OAAO,IAAI,CAAC,SAAS,CAAC;IAC1B,CAAC;IAED,IAAI,QAAQ,CAAC,KAAa;QACtB,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;QACvB,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;IACxC,CAAC;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;QA8BI;IACJ,YACI,IAAmB,EACnB,IAAU,EACV,MAAe,EACf,OAcC;QAlKL;;WAEG;QACI,WAAM,GAAY,OAAO,CAAC,EAAE,EAAE,CAAC;QAEtC;;WAEG;QACI,gBAAW,uBAAsB;QAExC;;WAEG;QACI,cAAS,GAAG,CAAC,CAAC;QAErB;;WAEG;QACI,gBAAW,GAAG,CAAC,CAAC;QAEvB;;WAEG;QACI,eAAU,GAAG,CAAC,CAAC;QAEtB;;WAEG;QACI,gBAAW,GAAG,CAAC,CAAC;QAcf,cAAS,GAAe,UAAU,CAAC,QAAQ,EAAE,CAAC;QAC9C,cAAS,GAAG,KAAK,CAAC;QAGlB,uBAAkB,GAAG,KAAK,CAAC;QAE3B,gBAAW,GAAY,OAAO,CAAC,OAAO,EAAE,CAAC;QAoCjD;;WAEG;QACI,2BAAsB,GAAG,KAAK,CAAC;QA6ElC,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;QACjB,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;QACjB,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QAErB,IAAI,OAAO,EAAE,CAAC;YACV,IAAI,OAAO,CAAC,SAAS,EAAE,CAAC;gBACpB,IAAI,CAAC,SAAS,GAAG,OAAO,CAAC,SAAS,CAAC;YACvC,CAAC;YAED,IAAI,OAAO,CAAC,WAAW,EAAE,CAAC;gBACtB,IAAI,CAAC,WAAW,GAAG,OAAO,CAAC,WAAW,CAAC;YAC3C,CAAC;YAED,IAAI,OAAO,CAAC,UAAU,EAAE,CAAC;gBACrB,IAAI,CAAC,UAAU,GAAG,OAAO,CAAC,UAAU,CAAC;YACzC,CAAC;YAED,IAAI,OAAO,CAAC,MAAM,IAAI,IAAI,EAAE,CAAC;gBACzB,IAAI,CAAC,MAAM,GAAG,OAAO,CAAC,MAAM,CAAC;YACjC,CAAC;iBAAM,CAAC;gBACJ,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,EAAE,CAAC;YAC1B,CAAC;YAED,IAAI,OAAO,CAAC,MAAM,IAAI,IAAI,EAAE,CAAC;gBACzB,IAAI,CAAC,MAAM,GAAG,OAAO,CAAC,MAAM,CAAC;YACjC,CAAC;iBAAM,CAAC;gBACJ,IAAI,CAAC,MAAM,GAAG,CAAC,IAAI,CAAC,EAAE,CAAC;YAC3B,CAAC;YAED,IAAI,OAAO,CAAC,QAAQ,IAAI,IAAI,EAAE,CAAC;gBAC3B,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC,QAAQ,CAAC;YACrC,CAAC;iBAAM,CAAC;gBACJ,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,EAAE,CAAC;YAC5B,CAAC;YAED,IAAI,OAAO,CAAC,QAAQ,IAAI,IAAI,EAAE,CAAC;gBAC3B,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC,QAAQ,CAAC;YACrC,CAAC;iBAAM,CAAC;gBACJ,IAAI,CAAC,QAAQ,GAAG,CAAC,IAAI,CAAC,EAAE,CAAC;YAC7B,CAAC;YAED,IAAI,OAAO,CAAC,WAAW,IAAI,IAAI,EAAE,CAAC;gBAC9B,IAAI,CAAC,WAAW,GAAG,OAAO,CAAC,WAAW,CAAC;YAC3C,CAAC;YAED,IAAI,OAAO,CAAC,MAAM,IAAI,IAAI,EAAE,CAAC;gBACzB,IAAI,CAAC,MAAM,GAAG,OAAO,CAAC,MAAM,CAAC;YACjC,CAAC;YAED,IAAI,OAAO,CAAC,WAAW,IAAI,IAAI,EAAE,CAAC;gBAC9B,IAAI,CAAC,WAAW,GAAG,OAAO,CAAC,WAAW,CAAC;YAC3C,CAAC;YAED,IAAI,OAAO,CAAC,OAAO,IAAI,IAAI,IAAI,OAAO,CAAC,SAAS,IAAI,IAAI,EAAE,CAAC;gBACvD,IAAI,UAAU,GAAG,IAAI,CAAC,CAAC,CAAC;gBACxB,IAAI,YAAY,GAAG,IAAI,CAAC,CAAC,CAAC;gBAE1B,IAAI,OAAO,CAAC,OAAO,IAAI,IAAI,EAAE,CAAC;oBAC1B,UAAU,GAAG,OAAO,CAAC,OAAO,CAAC,KAAK,EAAE,CAAC;oBACrC,UAAU,CAAC,SAAS,EAAE,CAAC;gBAC3B,CAAC;gBAED,IAAI,OAAO,CAAC,SAAS,IAAI,IAAI,EAAE,CAAC;oBAC5B,YAAY,GAAG,OAAO,CAAC,SAAS,CAAC,KAAK,EAAE,CAAC;oBACzC,YAAY,CAAC,SAAS,EAAE,CAAC;gBAC7B,CAAC;gBAED,MAAM,WAAW,GAAG,OAAO,CAAC,KAAK,CAAC,YAAY,EAAE,UAAU,CAAC,CAAC;gBAE5D,IAAI,CAAC,kBAAkB,GAAG,MAAM,CAAC,QAAQ,EAAE,CAAC;gBAC5C,MAAM,CAAC,gBAAgB,CAAC,YAAY,EAAE,UAAU,EAAE,WAAW,EAAE,IAAI,CAAC,kBAAkB,CAAC,CAAC;gBAExF,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC,kBAAkB,CAAC,KAAK,EAAE,CAAC;gBAC7D,IAAI,CAAC,kBAAkB,CAAC,MAAM,EAAE,CAAC;YACrC,CAAC;YAED,IAAI,OAAO,CAAC,sBAAsB,KAAK,SAAS,EAAE,CAAC;gBAC/C,IAAI,CAAC,sBAAsB,GAAG,OAAO,CAAC,sBAAsB,CAAC;YACjE,CAAC;QACL,CAAC;QAED,IAAI,CAAC,IAAI,CAAC,SAAS,EAAE,IAAI,IAAI,CAAC,WAAW,sBAAc,EAAE,CAAC;YACtD,IAAI,CAAC,WAAW,sBAAc,CAAC;QACnC,CAAC;IACL,CAAC;IAED;;OAEG;IACI,MAAM;QACT,kFAAkF;QAClF,IAAI,IAAI,CAAC,WAAW,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,kBAAkB,EAAE,CAAC;YACnD,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC;YAC/B,OAAO;QACX,CAAC;QAED,MAAM,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;QACvB,MAAM,OAAO,GAAG,kBAAkB,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAC/C,IAAI,CAAC,wBAAwB,CAAC,IAAI,CAAC,IAAI,EAAE,OAAO,CAAC,CAAC;QAElD,IAAI,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QACzB,MAAM,QAAQ,GAAG,kBAAkB,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAChD,MAAM,QAAQ,GAAG,kBAAkB,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAEhD,MAAM,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;QACvB,MAAM,UAAU,GAAG,IAAI,CAAC,SAAS,EAAE,CAAC;QAEpC,MAAM,MAAM,GAAG,kBAAkB,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAC9C,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAE7B,IAAI,IAAI,CAAC,WAAW,sBAAc,IAAI,UAAU,EAAE,CAAC;YAC/C,IAAI,IAAI,CAAC,kBAAkB,EAAE,CAAC;gBAC1B,OAAO,CAAC,yBAAyB,CAAC,MAAM,EAAE,IAAI,CAAC,qBAAqB,EAAE,MAAM,CAAC,CAAC;YAClF,CAAC;YACD,UAAU,CAAC,iBAAiB,CAAC,MAAM,EAAE,IAAI,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC;QAC5D,CAAC;aAAM,IAAI,IAAI,CAAC,WAAW,uBAAe,EAAE,CAAC;YACzC,IAAI,CAAC,iBAAiB,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;YACvC,IAAI,IAAI,CAAC,OAAO,CAAC,CAAC,IAAI,CAAC,IAAI,IAAI,CAAC,OAAO,CAAC,CAAC,IAAI,CAAC,IAAI,IAAI,CAAC,OAAO,CAAC,CAAC,IAAI,CAAC,EAAE,CAAC;gBACpE,MAAM,CAAC,SAAS,EAAE,CAAC;YACvB,CAAC;QACL,CAAC;QAED,IAAI,QAAQ,GAAG,KAAK,CAAC;QACrB,IAAI,UAAU,GAAG,KAAK,CAAC;QAEvB,IAAI,IAAI,CAAC,OAAO,IAAI,IAAI,CAAC,EAAE,IAAI,IAAI,CAAC,OAAO,IAAI,CAAC,IAAI,CAAC,EAAE,EAAE,CAAC;YACtD,QAAQ,GAAG,IAAI,CAAC;QACpB,CAAC;QACD,IAAI,IAAI,CAAC,SAAS,IAAI,IAAI,CAAC,EAAE,IAAI,IAAI,CAAC,SAAS,IAAI,CAAC,IAAI,CAAC,EAAE,EAAE,CAAC;YAC1D,UAAU,GAAG,IAAI,CAAC;QACtB,CAAC;QAED,IAAI,QAAQ,IAAI,UAAU,EAAE,CAAC;YACzB,MAAM,QAAQ,GAAG,kBAAkB,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;YAChD,MAAM,WAAW,GAAG,kBAAkB,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;YAEnD,IAAI,IAAI,CAAC,WAAW,sBAAc,IAAI,MAAM,CAAC,CAAC,IAAI,CAAC,IAAI,UAAU,EAAE,CAAC;gBAChE,UAAU,CAAC,sBAAsB,sBAAc,IAAI,CAAC,IAAI,EAAE,QAAQ,CAAC,CAAC;YACxE,CAAC;iBAAM,IAAI,IAAI,CAAC,WAAW,uBAAe,IAAI,MAAM,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE,CAAC;gBACzE,QAAQ,CAAC,QAAQ,CAAC,IAAI,CAAC,cAAc,EAAE,CAAC,CAAC;YAC7C,CAAC;iBAAM,CAAC;gBACJ,IAAI,WAAW,GAAG,kBAAkB,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;gBACjD,WAAW,CAAC,QAAQ,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;gBAEvC,IAAI,IAAI,CAAC,kBAAkB,EAAE,CAAC;oBAC1B,OAAO,CAAC,yBAAyB,CAAC,WAAW,EAAE,IAAI,CAAC,qBAAqB,EAAE,WAAW,CAAC,CAAC;gBAC5F,CAAC;gBAED,IAAI,UAAU,EAAE,CAAC;oBACb,UAAU,CAAC,iBAAiB,CAAC,WAAW,EAAE,IAAI,CAAC,IAAI,EAAE,WAAW,CAAC,CAAC;gBACtE,CAAC;qBAAM,CAAC;oBACJ,IAAI,CAAC,iBAAiB,CAAC,WAAW,EAAE,WAAW,CAAC,CAAC;gBACrD,CAAC;gBAED,MAAM,SAAS,GAAG,OAAO,CAAC,KAAK,CAAC,MAAM,EAAE,WAAW,CAAC,CAAC;gBACrD,SAAS,CAAC,SAAS,EAAE,CAAC;gBACtB,WAAW,GAAG,OAAO,CAAC,KAAK,CAAC,SAAS,EAAE,MAAM,CAAC,CAAC;gBAE/C,MAAM,CAAC,gBAAgB,CAAC,SAAS,EAAE,MAAM,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;YACtE,CAAC;YAED,QAAQ,CAAC,WAAW,CAAC,WAAW,CAAC,CAAC;YAElC,IAAI,KAAK,GAAqB,IAAI,CAAC;YAEnC,IAAI,UAAU,EAAE,CAAC;gBACb,MAAM,WAAW,GAAG,kBAAkB,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;gBACnD,MAAM,CAAC,aAAa,CAAC,OAAO,EAAE,WAAW,CAAC,CAAC;gBAC3C,OAAO,CAAC,yBAAyB,CAAC,WAAW,EAAE,WAAW,EAAE,WAAW,CAAC,CAAC;gBAEzE,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC,GAAG,WAAW,CAAC,CAAC,GAAG,WAAW,CAAC,CAAC,GAAG,WAAW,CAAC,CAAC,CAAC,CAAC;gBACjF,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,WAAW,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC;gBAC/C,IAAI,QAAQ,GAAG,KAAK,CAAC;gBAErB,IAAI,KAAK,GAAG,IAAI,CAAC,SAAS,EAAE,CAAC;oBACzB,WAAW,CAAC,CAAC,GAAG,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC;oBAC1C,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC;gBAC9B,CAAC;qBAAM,IAAI,KAAK,GAAG,IAAI,CAAC,SAAS,EAAE,CAAC;oBAChC,WAAW,CAAC,CAAC,GAAG,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC;oBAC1C,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC;gBAC9B,CAAC;gBAED,IAAI,KAAK,IAAI,QAAQ,EAAE,CAAC;oBACpB,OAAO,CAAC,yBAAyB,CAAC,WAAW,EAAE,QAAQ,EAAE,WAAW,CAAC,CAAC;oBACtE,WAAW,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC;oBAChC,MAAM,GAAG,WAAW,CAAC;gBACzB,CAAC;YACL,CAAC;YAED,IAAI,QAAQ,EAAE,CAAC;gBACX,MAAM,WAAW,GAAG,kBAAkB,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;gBACnD,MAAM,CAAC,aAAa,CAAC,OAAO,EAAE,WAAW,CAAC,CAAC;gBAC3C,OAAO,CAAC,yBAAyB,CAAC,WAAW,EAAE,WAAW,EAAE,WAAW,CAAC,CAAC;gBAEzE,MAAM,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,WAAW,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,CAAC,CAAC;gBACrD,MAAM,QAAQ,GAAG,IAAI,CAAC,sBAAsB,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC;gBACnE,IAAI,MAAM,GAAG,GAAG,CAAC;gBAEjB,IAAI,QAAQ,GAAG,IAAI,CAAC,OAAO,IAAI,QAAQ,GAAG,IAAI,CAAC,OAAO,EAAE,CAAC;oBACrD,IAAI,KAAK,IAAI,IAAI,EAAE,CAAC;wBAChB,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC,GAAG,WAAW,CAAC,CAAC,GAAG,WAAW,CAAC,CAAC,GAAG,WAAW,CAAC,CAAC,CAAC,CAAC;oBACrF,CAAC;oBAED,IAAI,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,EAAE,EAAE,CAAC;wBAC3B,IAAI,IAAI,CAAC,eAAe,CAAC,GAAG,EAAE,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,iBAAiB,CAAC,EAAE,CAAC;4BAClE,WAAW,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;4BACxC,WAAW,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;4BACxC,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC;wBAC1B,CAAC;6BAAM,IAAI,IAAI,CAAC,eAAe,CAAC,GAAG,EAAE,IAAI,CAAC,iBAAiB,EAAE,IAAI,CAAC,OAAO,CAAC,EAAE,CAAC;4BACzE,WAAW,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;4BACxC,WAAW,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;4BACxC,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC;wBAC1B,CAAC;oBACL,CAAC;yBAAM,CAAC;wBACJ,IAAI,QAAQ,GAAG,IAAI,CAAC,OAAO,EAAE,CAAC;4BAC1B,WAAW,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;4BACxC,WAAW,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;4BACxC,IAAI,GAAG,GAAG,CAAC,IAAI,IAAI,CAAC,sBAAsB,EAAE,CAAC;gCACzC,WAAW,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;4BACxB,CAAC;4BACD,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC;wBAC1B,CAAC;6BAAM,IAAI,QAAQ,GAAG,IAAI,CAAC,OAAO,EAAE,CAAC;4BACjC,WAAW,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;4BACxC,WAAW,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;4BACxC,IAAI,GAAG,GAAG,CAAC,IAAI,IAAI,CAAC,sBAAsB,EAAE,CAAC;gCACzC,WAAW,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;4BACxB,CAAC;4BACD,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC;wBAC1B,CAAC;oBACL,CAAC;gBACL,CAAC;gBAED,IAAI,IAAI,CAAC,SAAS,IAAI,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,EAAE,EAAE,CAAC;oBAC7C,sDAAsD;oBACtD,MAAM,OAAO,GAAG,kBAAkB,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;oBAC/C,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;oBACzB,IAAI,IAAI,CAAC,kBAAkB,EAAE,CAAC;wBAC1B,OAAO,CAAC,yBAAyB,CAAC,OAAO,EAAE,IAAI,CAAC,qBAAqB,EAAE,OAAO,CAAC,CAAC;oBACpF,CAAC;oBAED,MAAM,UAAU,GAAG,kBAAkB,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;oBAClD,IAAI,CAAC,SAAS,CAAC,gBAAgB,CAAC,UAAU,CAAC,CAAC;oBAC5C,IAAI,CAAC,IAAI,CAAC,cAAc,EAAE,CAAC,aAAa,CAAC,UAAU,EAAE,UAAU,CAAC,CAAC;oBACjE,OAAO,CAAC,yBAAyB,CAAC,OAAO,EAAE,UAAU,EAAE,OAAO,CAAC,CAAC;oBAChE,OAAO,CAAC,yBAAyB,CAAC,OAAO,EAAE,WAAW,EAAE,OAAO,CAAC,CAAC;oBAEjE,MAAM,OAAO,GAAG,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC,CAAC,CAAC;oBACjD,MAAM,SAAS,GAAG,IAAI,CAAC,gBAAgB,CAAC,OAAO,EAAE,GAAG,CAAC,CAAC;oBACtD,MAAM,YAAY,GAAG,IAAI,CAAC,gBAAgB,CAAC,OAAO,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC;oBAE5E,IAAI,SAAS,GAAG,YAAY,EAAE,CAAC;wBAC3B,IAAI,KAAK,IAAI,IAAI,EAAE,CAAC;4BAChB,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC,GAAG,WAAW,CAAC,CAAC,GAAG,WAAW,CAAC,CAAC,GAAG,WAAW,CAAC,CAAC,CAAC,CAAC;wBACrF,CAAC;wBAED,MAAM,SAAS,GAAG,IAAI,CAAC,gBAAgB,CAAC,OAAO,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;wBAC/D,MAAM,SAAS,GAAG,IAAI,CAAC,gBAAgB,CAAC,OAAO,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;wBAE/D,IAAI,SAAS,GAAG,SAAS,EAAE,CAAC;4BACxB,MAAM,GAAG,OAAO,GAAG,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC;4BAClC,WAAW,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,KAAK,CAAC;4BACzC,WAAW,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,KAAK,CAAC;wBAC7C,CAAC;6BAAM,CAAC;4BACJ,MAAM,GAAG,OAAO,GAAG,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC;4BAClC,WAAW,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,KAAK,CAAC;4BACzC,WAAW,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,KAAK,CAAC;wBAC7C,CAAC;oBACL,CAAC;gBACL,CAAC;gBAED,IAAI,GAAG,IAAI,MAAM,EAAE,CAAC;oBAChB,OAAO,CAAC,yBAAyB,CAAC,WAAW,EAAE,QAAQ,EAAE,WAAW,CAAC,CAAC;oBACtE,WAAW,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC;oBAChC,MAAM,GAAG,WAAW,CAAC;gBACzB,CAAC;YACL,CAAC;QACL,CAAC;QAED,MAAM,KAAK,GAAG,kBAAkB,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAC7C,MAAM,KAAK,GAAG,kBAAkB,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAC7C,MAAM,KAAK,GAAG,kBAAkB,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAC7C,MAAM,OAAO,GAAG,kBAAkB,CAAC,QAAQ,CAAC;QAC5C,MAAM,WAAW,GAAG,kBAAkB,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAEnD,MAAM,CAAC,aAAa,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC;QACrC,KAAK,CAAC,SAAS,EAAE,CAAC;QAClB,OAAO,CAAC,UAAU,CAAC,MAAM,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;QACzC,KAAK,CAAC,SAAS,EAAE,CAAC;QAClB,OAAO,CAAC,UAAU,CAAC,KAAK,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;QACxC,KAAK,CAAC,SAAS,EAAE,CAAC;QAClB,MAAM,CAAC,gBAAgB,CAAC,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,QAAQ,CAAC,CAAC;QAEvD,IAAI,KAAK,CAAC,CAAC,KAAK,CAAC,IAAI,KAAK,CAAC,CAAC,KAAK,CAAC,IAAI,KAAK,CAAC,CAAC,KAAK,CAAC,EAAE,CAAC;YAClD,OAAO;QACX,CAAC;QAED,IAAI,KAAK,CAAC,CAAC,KAAK,CAAC,IAAI,KAAK,CAAC,CAAC,KAAK,CAAC,IAAI,KAAK,CAAC,CAAC,KAAK,CAAC,EAAE,CAAC;YAClD,OAAO;QACX,CAAC;QAED,IAAI,KAAK,CAAC,CAAC,KAAK,CAAC,IAAI,KAAK,CAAC,CAAC,KAAK,CAAC,IAAI,KAAK,CAAC,CAAC,KAAK,CAAC,EAAE,CAAC;YAClD,OAAO;QACX,CAAC;QAED,IAAI,IAAI,CAAC,SAAS,IAAI,IAAI,CAAC,WAAW,IAAI,IAAI,CAAC,UAAU,EAAE,CAAC;YACxD,MAAM,CAAC,yBAAyB,CAAC,IAAI,CAAC,SAAS,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,UAAU,EAAE,QAAQ,CAAC,CAAC;YAC9F,QAAQ,CAAC,aAAa,CAAC,QAAQ,EAAE,QAAQ,CAAC,CAAC;QAC/C,CAAC;QAED,WAAW,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE,CAAC,CAAC;QAE3C,IAAI,IAAI,CAAC,WAAW,GAAG,CAAC,EAAE,CAAC;YACvB,IAAI,CAAC,IAAI,CAAC,SAAS,EAAE,CAAC;gBAClB,IAAI,CAAC,IAAI,CAAC,0BAA0B,sBAAc,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;YACjF,CAAC;YACD,IAAI,IAAI,CAAC,kBAAkB,EAAE,CAAC;gBAC1B,IAAI,CAAC,kBAAkB,CAAC,aAAa,CAAC,QAAQ,EAAE,QAAQ,CAAC,CAAC;YAC9D,CAAC;YACD,UAAU,CAAC,uBAAuB,CAAC,QAAQ,EAAE,OAAO,CAAC,CAAC;YACtD,UAAU,CAAC,UAAU,CAAC,IAAI,CAAC,SAAS,EAAE,OAAO,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;YAEjF,IAAI,CAAC,IAAI,CAAC,qBAAqB,CAAC,IAAI,CAAC,SAAS,uBAAe,IAAI,CAAC,IAAI,CAAC,CAAC;YACxE,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;QAC1B,CAAC;aAAM,CAAC;YACJ,IAAI,IAAI,CAAC,kBAAkB,EAAE,CAAC;gBAC1B,IAAI,CAAC,kBAAkB,CAAC,aAAa,CAAC,QAAQ,EAAE,QAAQ,CAAC,CAAC;YAC9D,CAAC;YACD,IAAI,CAAC,IAAI,CAAC,iBAAiB,CAAC,QAAQ,uBAAe,IAAI,CAAC,IAAI,CAAC,CAAC;YAC9D,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;QAC3B,CAAC;QAED,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,WAAW,CAAC,CAAC;QAEhC,IAAI,CAAC,8BAA8B,EAAE,CAAC;IAC1C,CAAC;IAEO,aAAa,CAAC,IAAY,EAAE,IAAY;QAC5C,IAAI,OAAO,GAAG,IAAI,GAAG,IAAI,CAAC;QAC1B,OAAO,IAAI,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC;QAEvB,IAAI,OAAO,GAAG,IAAI,CAAC,EAAE,EAAE,CAAC;YACpB,OAAO,IAAI,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC;QAC3B,CAAC;aAAM,IAAI,OAAO,GAAG,CAAC,IAAI,CAAC,EAAE,EAAE,CAAC;YAC5B,OAAO,IAAI,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC;QAC3B,CAAC;QAED,OAAO,OAAO,CAAC;IACnB,CAAC;IAEO,gBAAgB,CAAC,IAAY,EAAE,IAAY;QAC/C,IAAI,IAAI,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC;QACpB,IAAI,GAAG,IAAI,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,GAAG,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC;QAE5C,IAAI,IAAI,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC;QACpB,IAAI,GAAG,IAAI,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,GAAG,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC;QAE5C,IAAI,EAAU,CAAC;QAEf,IAAI,IAAI,GAAG,IAAI,EAAE,CAAC;YACd,EAAE,GAAG,IAAI,GAAG,IAAI,CAAC;QACrB,CAAC;aAAM,CAAC;YACJ,EAAE,GAAG,IAAI,GAAG,IAAI,CAAC;QACrB,CAAC;QAED,IAAI,EAAE,GAAG,IAAI,CAAC,EAAE,EAAE,CAAC;YACf,EAAE,GAAG,IAAI,CAAC,EAAE,GAAG,CAAC,GAAG,EAAE,CAAC;QAC1B,CAAC;QAED,OAAO,EAAE,CAAC;IACd,CAAC;IAEO,eAAe,CAAC,GAAW,EAAE,IAAY,EAAE,IAAY;QAC3D,GAAG,IAAI,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC;QACnB,GAAG,GAAG,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC;QACxC,IAAI,IAAI,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC;QACpB,IAAI,GAAG,IAAI,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,GAAG,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC;QAC5C,IAAI,IAAI,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC;QACpB,IAAI,GAAG,IAAI,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,GAAG,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC;QAE5C,IAAI,IAAI,GAAG,IAAI,EAAE,CAAC;YACd,IAAI,GAAG,GAAG,IAAI,IAAI,GAAG,GAAG,IAAI,EAAE,CAAC;gBAC3B,OAAO,IAAI,CAAC;YAChB,CAAC;QACL,CAAC;aAAM,CAAC;YACJ,IAAI,GAAG,GAAG,IAAI,IAAI,GAAG,GAAG,IAAI,EAAE,CAAC;gBAC3B,OAAO,IAAI,CAAC;YAChB,CAAC;QACL,CAAC;QACD,OAAO,KAAK,CAAC;IACjB,CAAC;IAEO,8BAA8B;QAClC,MAAM,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;QACvB,IAAI,IAAI,CAAC,oBAAoB,EAAE,CAAC;YAC5B,IAAI,CAAC,IAAI,CAAC,oBAAoB,CAAC,kBAAkB,EAAE,CAAC;gBAChD,IAAI,CAAC,oBAAoB,CAAC,kBAAkB,GAAG,IAAI,UAAU,EAAE,CAAC;YACpE,CAAC;YACD,IAAI,CAAC,0BAA0B,sBAAc,IAAI,EAAE,IAAI,CAAC,oBAAoB,CAAC,kBAAkB,CAAC,CAAC;QACrG,CAAC;IACL,CAAC;;AAvkBc,2BAAQ,GAAc,UAAU,CAAC,EAAE,EAAE,OAAO,CAAC,IAAI,CAAC,AAA1C,CAA2C;AACnD,2BAAQ,GAAG,UAAU,CAAC,QAAQ,EAAE,AAAxB,CAAyB;AACjC,2BAAQ,GAAa,UAAU,CAAC,CAAC,EAAE,MAAM,CAAC,QAAQ,CAAC,AAA3C,CAA4C","sourcesContent":["import { type Nullable } from \"../types\";\r\nimport { BuildArray } from \"../Misc/arrayTools\";\r\nimport { Vector3, Quaternion, Matrix } from \"../Maths/math.vector\";\r\nimport { type TransformNode } from \"../Meshes/transformNode\";\r\nimport { type Bone } from \"./bone\";\r\nimport { Space, Axis } from \"../Maths/math.axis\";\r\n\r\n/**\r\n * Class used to make a bone look toward a point in space\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/bonesSkeletons#bonelookcontroller\r\n */\r\nexport class BoneLookController {\r\n private static _TmpVecs: Vector3[] = BuildArray(10, Vector3.Zero);\r\n private static _TmpQuat = Quaternion.Identity();\r\n private static _TmpMats: Matrix[] = BuildArray(5, Matrix.Identity);\r\n\r\n /**\r\n * The target Vector3 that the bone will look at\r\n */\r\n public target: Vector3;\r\n\r\n /**\r\n * The TransformNode that the bone is attached to\r\n * Name kept as mesh for back compatibility\r\n */\r\n public mesh: TransformNode;\r\n\r\n /**\r\n * The bone that will be looking to the target\r\n */\r\n public bone: Bone;\r\n\r\n /**\r\n * The up axis of the coordinate system that is used when the bone is rotated\r\n */\r\n public upAxis: Vector3 = Vector3.Up();\r\n\r\n /**\r\n * The space that the up axis is in - Space.BONE, Space.LOCAL (default), or Space.WORLD\r\n */\r\n public upAxisSpace: Space = Space.LOCAL;\r\n\r\n /**\r\n * Used to make an adjustment to the yaw of the bone\r\n */\r\n public adjustYaw = 0;\r\n\r\n /**\r\n * Used to make an adjustment to the pitch of the bone\r\n */\r\n public adjustPitch = 0;\r\n\r\n /**\r\n * Used to make an adjustment to the roll of the bone\r\n */\r\n public adjustRoll = 0;\r\n\r\n /**\r\n * The amount to slerp (spherical linear interpolation) to the target. Set this to a value between 0 and 1 (a value of 1 disables slerp)\r\n */\r\n public slerpAmount = 1;\r\n\r\n private _minYaw: number;\r\n private _maxYaw: number;\r\n private _minPitch: number;\r\n private _maxPitch: number;\r\n private _minYawSin: number;\r\n private _minYawCos: number;\r\n private _maxYawSin: number;\r\n private _maxYawCos: number;\r\n private _midYawConstraint: number;\r\n private _minPitchTan: number;\r\n private _maxPitchTan: number;\r\n\r\n private _boneQuat: Quaternion = Quaternion.Identity();\r\n private _slerping = false;\r\n private _transformYawPitch: Matrix;\r\n private _transformYawPitchInv: Matrix;\r\n private _firstFrameSkipped = false;\r\n private _yawRange: number;\r\n private _fowardAxis: Vector3 = Vector3.Forward();\r\n\r\n /**\r\n * Gets or sets the minimum yaw angle that the bone can look to\r\n */\r\n get minYaw(): number {\r\n return this._minYaw;\r\n }\r\n\r\n set minYaw(value: number) {\r\n this._minYaw = value;\r\n this._minYawSin = Math.sin(value);\r\n this._minYawCos = Math.cos(value);\r\n if (this._maxYaw != null) {\r\n this._midYawConstraint = this._getAngleDiff(this._minYaw, this._maxYaw) * 0.5 + this._minYaw;\r\n this._yawRange = this._maxYaw - this._minYaw;\r\n }\r\n }\r\n\r\n /**\r\n * Gets or sets the maximum yaw angle that the bone can look to\r\n */\r\n get maxYaw(): number {\r\n return this._maxYaw;\r\n }\r\n\r\n set maxYaw(value: number) {\r\n this._maxYaw = value;\r\n this._maxYawSin = Math.sin(value);\r\n this._maxYawCos = Math.cos(value);\r\n if (this._minYaw != null) {\r\n this._midYawConstraint = this._getAngleDiff(this._minYaw, this._maxYaw) * 0.5 + this._minYaw;\r\n this._yawRange = this._maxYaw - this._minYaw;\r\n }\r\n }\r\n\r\n /**\r\n * Use the absolute value for yaw when checking the min/max constraints\r\n */\r\n public useAbsoluteValueForYaw = false;\r\n\r\n /**\r\n * Gets or sets the minimum pitch angle that the bone can look to\r\n */\r\n get minPitch(): number {\r\n return this._minPitch;\r\n }\r\n\r\n set minPitch(value: number) {\r\n this._minPitch = value;\r\n this._minPitchTan = Math.tan(value);\r\n }\r\n\r\n /**\r\n * Gets or sets the maximum pitch angle that the bone can look to\r\n */\r\n get maxPitch(): number {\r\n return this._maxPitch;\r\n }\r\n\r\n set maxPitch(value: number) {\r\n this._maxPitch = value;\r\n this._maxPitchTan = Math.tan(value);\r\n }\r\n\r\n /**\r\n * Create a BoneLookController\r\n * @param mesh the TransformNode that the bone belongs to\r\n * @param bone the bone that will be looking to the target\r\n * @param target the target Vector3 to look at\r\n * @param options optional settings:\r\n * * maxYaw: the maximum angle the bone will yaw to\r\n * * minYaw: the minimum angle the bone will yaw to\r\n * * maxPitch: the maximum angle the bone will pitch to\r\n * * minPitch: the minimum angle the bone will yaw to\r\n * * slerpAmount: set the between 0 and 1 to make the bone slerp to the target.\r\n * * upAxis: the up axis of the coordinate system\r\n * * upAxisSpace: the space that the up axis is in - Space.BONE, Space.LOCAL (default), or Space.WORLD.\r\n * * yawAxis: set yawAxis if the bone does not yaw on the y axis\r\n * * pitchAxis: set pitchAxis if the bone does not pitch on the x axis\r\n * * adjustYaw: used to make an adjustment to the yaw of the bone\r\n * * adjustPitch: used to make an adjustment to the pitch of the bone\r\n * * adjustRoll: used to make an adjustment to the roll of the bone\r\n * @param options.maxYaw\r\n * @param options.minYaw\r\n * @param options.maxPitch\r\n * @param options.minPitch\r\n * @param options.slerpAmount\r\n * @param options.upAxis\r\n * @param options.upAxisSpace\r\n * @param options.yawAxis\r\n * @param options.pitchAxis\r\n * @param options.adjustYaw\r\n * @param options.adjustPitch\r\n * @param options.adjustRoll\r\n **/\r\n constructor(\r\n mesh: TransformNode,\r\n bone: Bone,\r\n target: Vector3,\r\n options?: {\r\n maxYaw?: number;\r\n minYaw?: number;\r\n maxPitch?: number;\r\n minPitch?: number;\r\n slerpAmount?: number;\r\n upAxis?: Vector3;\r\n upAxisSpace?: Space;\r\n yawAxis?: Vector3;\r\n pitchAxis?: Vector3;\r\n adjustYaw?: number;\r\n adjustPitch?: number;\r\n adjustRoll?: number;\r\n useAbsoluteValueForYaw?: boolean;\r\n }\r\n ) {\r\n this.mesh = mesh;\r\n this.bone = bone;\r\n this.target = target;\r\n\r\n if (options) {\r\n if (options.adjustYaw) {\r\n this.adjustYaw = options.adjustYaw;\r\n }\r\n\r\n if (options.adjustPitch) {\r\n this.adjustPitch = options.adjustPitch;\r\n }\r\n\r\n if (options.adjustRoll) {\r\n this.adjustRoll = options.adjustRoll;\r\n }\r\n\r\n if (options.maxYaw != null) {\r\n this.maxYaw = options.maxYaw;\r\n } else {\r\n this.maxYaw = Math.PI;\r\n }\r\n\r\n if (options.minYaw != null) {\r\n this.minYaw = options.minYaw;\r\n } else {\r\n this.minYaw = -Math.PI;\r\n }\r\n\r\n if (options.maxPitch != null) {\r\n this.maxPitch = options.maxPitch;\r\n } else {\r\n this.maxPitch = Math.PI;\r\n }\r\n\r\n if (options.minPitch != null) {\r\n this.minPitch = options.minPitch;\r\n } else {\r\n this.minPitch = -Math.PI;\r\n }\r\n\r\n if (options.slerpAmount != null) {\r\n this.slerpAmount = options.slerpAmount;\r\n }\r\n\r\n if (options.upAxis != null) {\r\n this.upAxis = options.upAxis;\r\n }\r\n\r\n if (options.upAxisSpace != null) {\r\n this.upAxisSpace = options.upAxisSpace;\r\n }\r\n\r\n if (options.yawAxis != null || options.pitchAxis != null) {\r\n let newYawAxis = Axis.Y;\r\n let newPitchAxis = Axis.X;\r\n\r\n if (options.yawAxis != null) {\r\n newYawAxis = options.yawAxis.clone();\r\n newYawAxis.normalize();\r\n }\r\n\r\n if (options.pitchAxis != null) {\r\n newPitchAxis = options.pitchAxis.clone();\r\n newPitchAxis.normalize();\r\n }\r\n\r\n const newRollAxis = Vector3.Cross(newPitchAxis, newYawAxis);\r\n\r\n this._transformYawPitch = Matrix.Identity();\r\n Matrix.FromXYZAxesToRef(newPitchAxis, newYawAxis, newRollAxis, this._transformYawPitch);\r\n\r\n this._transformYawPitchInv = this._transformYawPitch.clone();\r\n this._transformYawPitch.invert();\r\n }\r\n\r\n if (options.useAbsoluteValueForYaw !== undefined) {\r\n this.useAbsoluteValueForYaw = options.useAbsoluteValueForYaw;\r\n }\r\n }\r\n\r\n if (!bone.getParent() && this.upAxisSpace == Space.BONE) {\r\n this.upAxisSpace = Space.LOCAL;\r\n }\r\n }\r\n\r\n /**\r\n * Update the bone to look at the target. This should be called before the scene is rendered (use scene.registerBeforeRender())\r\n */\r\n public update(): void {\r\n //skip the first frame when slerping so that the TransformNode rotation is correct\r\n if (this.slerpAmount < 1 && !this._firstFrameSkipped) {\r\n this._firstFrameSkipped = true;\r\n return;\r\n }\r\n\r\n const bone = this.bone;\r\n const bonePos = BoneLookController._TmpVecs[0];\r\n bone.getAbsolutePositionToRef(this.mesh, bonePos);\r\n\r\n let target = this.target;\r\n const _tmpMat1 = BoneLookController._TmpMats[0];\r\n const _tmpMat2 = BoneLookController._TmpMats[1];\r\n\r\n const mesh = this.mesh;\r\n const parentBone = bone.getParent();\r\n\r\n const upAxis = BoneLookController._TmpVecs[1];\r\n upAxis.copyFrom(this.upAxis);\r\n\r\n if (this.upAxisSpace == Space.BONE && parentBone) {\r\n if (this._transformYawPitch) {\r\n Vector3.TransformCoordinatesToRef(upAxis, this._transformYawPitchInv, upAxis);\r\n }\r\n parentBone.getDirectionToRef(upAxis, this.mesh, upAxis);\r\n } else if (this.upAxisSpace == Space.LOCAL) {\r\n mesh.getDirectionToRef(upAxis, upAxis);\r\n if (mesh.scaling.x != 1 || mesh.scaling.y != 1 || mesh.scaling.z != 1) {\r\n upAxis.normalize();\r\n }\r\n }\r\n\r\n let checkYaw = false;\r\n let checkPitch = false;\r\n\r\n if (this._maxYaw != Math.PI || this._minYaw != -Math.PI) {\r\n checkYaw = true;\r\n }\r\n if (this._maxPitch != Math.PI || this._minPitch != -Math.PI) {\r\n checkPitch = true;\r\n }\r\n\r\n if (checkYaw || checkPitch) {\r\n const spaceMat = BoneLookController._TmpMats[2];\r\n const spaceMatInv = BoneLookController._TmpMats[3];\r\n\r\n if (this.upAxisSpace == Space.BONE && upAxis.y == 1 && parentBone) {\r\n parentBone.getRotationMatrixToRef(Space.WORLD, this.mesh, spaceMat);\r\n } else if (this.upAxisSpace == Space.LOCAL && upAxis.y == 1 && !parentBone) {\r\n spaceMat.copyFrom(mesh.getWorldMatrix());\r\n } else {\r\n let forwardAxis = BoneLookController._TmpVecs[2];\r\n forwardAxis.copyFrom(this._fowardAxis);\r\n\r\n if (this._transformYawPitch) {\r\n Vector3.TransformCoordinatesToRef(forwardAxis, this._transformYawPitchInv, forwardAxis);\r\n }\r\n\r\n if (parentBone) {\r\n parentBone.getDirectionToRef(forwardAxis, this.mesh, forwardAxis);\r\n } else {\r\n mesh.getDirectionToRef(forwardAxis, forwardAxis);\r\n }\r\n\r\n const rightAxis = Vector3.Cross(upAxis, forwardAxis);\r\n rightAxis.normalize();\r\n forwardAxis = Vector3.Cross(rightAxis, upAxis);\r\n\r\n Matrix.FromXYZAxesToRef(rightAxis, upAxis, forwardAxis, spaceMat);\r\n }\r\n\r\n spaceMat.invertToRef(spaceMatInv);\r\n\r\n let xzlen: Nullable<number> = null;\r\n\r\n if (checkPitch) {\r\n const localTarget = BoneLookController._TmpVecs[3];\r\n target.subtractToRef(bonePos, localTarget);\r\n Vector3.TransformCoordinatesToRef(localTarget, spaceMatInv, localTarget);\r\n\r\n xzlen = Math.sqrt(localTarget.x * localTarget.x + localTarget.z * localTarget.z);\r\n const pitch = Math.atan2(localTarget.y, xzlen);\r\n let newPitch = pitch;\r\n\r\n if (pitch > this._maxPitch) {\r\n localTarget.y = this._maxPitchTan * xzlen;\r\n newPitch = this._maxPitch;\r\n } else if (pitch < this._minPitch) {\r\n localTarget.y = this._minPitchTan * xzlen;\r\n newPitch = this._minPitch;\r\n }\r\n\r\n if (pitch != newPitch) {\r\n Vector3.TransformCoordinatesToRef(localTarget, spaceMat, localTarget);\r\n localTarget.addInPlace(bonePos);\r\n target = localTarget;\r\n }\r\n }\r\n\r\n if (checkYaw) {\r\n const localTarget = BoneLookController._TmpVecs[4];\r\n target.subtractToRef(bonePos, localTarget);\r\n Vector3.TransformCoordinatesToRef(localTarget, spaceMatInv, localTarget);\r\n\r\n const yaw = Math.atan2(localTarget.x, localTarget.z);\r\n const yawCheck = this.useAbsoluteValueForYaw ? Math.abs(yaw) : yaw;\r\n let newYaw = yaw;\r\n\r\n if (yawCheck > this._maxYaw || yawCheck < this._minYaw) {\r\n if (xzlen == null) {\r\n xzlen = Math.sqrt(localTarget.x * localTarget.x + localTarget.z * localTarget.z);\r\n }\r\n\r\n if (this._yawRange > Math.PI) {\r\n if (this._isAngleBetween(yaw, this._maxYaw, this._midYawConstraint)) {\r\n localTarget.z = this._maxYawCos * xzlen;\r\n localTarget.x = this._maxYawSin * xzlen;\r\n newYaw = this._maxYaw;\r\n } else if (this._isAngleBetween(yaw, this._midYawConstraint, this._minYaw)) {\r\n localTarget.z = this._minYawCos * xzlen;\r\n localTarget.x = this._minYawSin * xzlen;\r\n newYaw = this._minYaw;\r\n }\r\n } else {\r\n if (yawCheck > this._maxYaw) {\r\n localTarget.z = this._maxYawCos * xzlen;\r\n localTarget.x = this._maxYawSin * xzlen;\r\n if (yaw < 0 && this.useAbsoluteValueForYaw) {\r\n localTarget.x *= -1;\r\n }\r\n newYaw = this._maxYaw;\r\n } else if (yawCheck < this._minYaw) {\r\n localTarget.z = this._minYawCos * xzlen;\r\n localTarget.x = this._minYawSin * xzlen;\r\n if (yaw < 0 && this.useAbsoluteValueForYaw) {\r\n localTarget.x *= -1;\r\n }\r\n newYaw = this._minYaw;\r\n }\r\n }\r\n }\r\n\r\n if (this._slerping && this._yawRange > Math.PI) {\r\n //are we going to be crossing into the min/max region?\r\n const boneFwd = BoneLookController._TmpVecs[8];\r\n boneFwd.copyFrom(Axis.Z);\r\n if (this._transformYawPitch) {\r\n Vector3.TransformCoordinatesToRef(boneFwd, this._transformYawPitchInv, boneFwd);\r\n }\r\n\r\n const boneRotMat = BoneLookController._TmpMats[4];\r\n this._boneQuat.toRotationMatrix(boneRotMat);\r\n this.mesh.getWorldMatrix().multiplyToRef(boneRotMat, boneRotMat);\r\n Vector3.TransformCoordinatesToRef(boneFwd, boneRotMat, boneFwd);\r\n Vector3.TransformCoordinatesToRef(boneFwd, spaceMatInv, boneFwd);\r\n\r\n const boneYaw = Math.atan2(boneFwd.x, boneFwd.z);\r\n const angBtwTar = this._getAngleBetween(boneYaw, yaw);\r\n const angBtwMidYaw = this._getAngleBetween(boneYaw, this._midYawConstraint);\r\n\r\n if (angBtwTar > angBtwMidYaw) {\r\n if (xzlen == null) {\r\n xzlen = Math.sqrt(localTarget.x * localTarget.x + localTarget.z * localTarget.z);\r\n }\r\n\r\n const angBtwMax = this._getAngleBetween(boneYaw, this._maxYaw);\r\n const angBtwMin = this._getAngleBetween(boneYaw, this._minYaw);\r\n\r\n if (angBtwMin < angBtwMax) {\r\n newYaw = boneYaw + Math.PI * 0.75;\r\n localTarget.z = Math.cos(newYaw) * xzlen;\r\n localTarget.x = Math.sin(newYaw) * xzlen;\r\n } else {\r\n newYaw = boneYaw - Math.PI * 0.75;\r\n localTarget.z = Math.cos(newYaw) * xzlen;\r\n localTarget.x = Math.sin(newYaw) * xzlen;\r\n }\r\n }\r\n }\r\n\r\n if (yaw != newYaw) {\r\n Vector3.TransformCoordinatesToRef(localTarget, spaceMat, localTarget);\r\n localTarget.addInPlace(bonePos);\r\n target = localTarget;\r\n }\r\n }\r\n }\r\n\r\n const zaxis = BoneLookController._TmpVecs[5];\r\n const xaxis = BoneLookController._TmpVecs[6];\r\n const yaxis = BoneLookController._TmpVecs[7];\r\n const tmpQuat = BoneLookController._TmpQuat;\r\n const boneScaling = BoneLookController._TmpVecs[9];\r\n\r\n target.subtractToRef(bonePos, zaxis);\r\n zaxis.normalize();\r\n Vector3.CrossToRef(upAxis, zaxis, xaxis);\r\n xaxis.normalize();\r\n Vector3.CrossToRef(zaxis, xaxis, yaxis);\r\n yaxis.normalize();\r\n Matrix.FromXYZAxesToRef(xaxis, yaxis, zaxis, _tmpMat1);\r\n\r\n if (xaxis.x === 0 && xaxis.y === 0 && xaxis.z === 0) {\r\n return;\r\n }\r\n\r\n if (yaxis.x === 0 && yaxis.y === 0 && yaxis.z === 0) {\r\n return;\r\n }\r\n\r\n if (zaxis.x === 0 && zaxis.y === 0 && zaxis.z === 0) {\r\n return;\r\n }\r\n\r\n if (this.adjustYaw || this.adjustPitch || this.adjustRoll) {\r\n Matrix.RotationYawPitchRollToRef(this.adjustYaw, this.adjustPitch, this.adjustRoll, _tmpMat2);\r\n _tmpMat2.multiplyToRef(_tmpMat1, _tmpMat1);\r\n }\r\n\r\n boneScaling.copyFrom(this.bone.getScale());\r\n\r\n if (this.slerpAmount < 1) {\r\n if (!this._slerping) {\r\n this.bone.getRotationQuaternionToRef(Space.WORLD, this.mesh, this._boneQuat);\r\n }\r\n if (this._transformYawPitch) {\r\n this._transformYawPitch.multiplyToRef(_tmpMat1, _tmpMat1);\r\n }\r\n Quaternion.FromRotationMatrixToRef(_tmpMat1, tmpQuat);\r\n Quaternion.SlerpToRef(this._boneQuat, tmpQuat, this.slerpAmount, this._boneQuat);\r\n\r\n this.bone.setRotationQuaternion(this._boneQuat, Space.WORLD, this.mesh);\r\n this._slerping = true;\r\n } else {\r\n if (this._transformYawPitch) {\r\n this._transformYawPitch.multiplyToRef(_tmpMat1, _tmpMat1);\r\n }\r\n this.bone.setRotationMatrix(_tmpMat1, Space.WORLD, this.mesh);\r\n this._slerping = false;\r\n }\r\n\r\n this.bone.setScale(boneScaling);\r\n\r\n this._updateLinkedTransformRotation();\r\n }\r\n\r\n private _getAngleDiff(ang1: number, ang2: number): number {\r\n let angDiff = ang2 - ang1;\r\n angDiff %= Math.PI * 2;\r\n\r\n if (angDiff > Math.PI) {\r\n angDiff -= Math.PI * 2;\r\n } else if (angDiff < -Math.PI) {\r\n angDiff += Math.PI * 2;\r\n }\r\n\r\n return angDiff;\r\n }\r\n\r\n private _getAngleBetween(ang1: number, ang2: number): number {\r\n ang1 %= 2 * Math.PI;\r\n ang1 = ang1 < 0 ? ang1 + 2 * Math.PI : ang1;\r\n\r\n ang2 %= 2 * Math.PI;\r\n ang2 = ang2 < 0 ? ang2 + 2 * Math.PI : ang2;\r\n\r\n let ab: number;\r\n\r\n if (ang1 < ang2) {\r\n ab = ang2 - ang1;\r\n } else {\r\n ab = ang1 - ang2;\r\n }\r\n\r\n if (ab > Math.PI) {\r\n ab = Math.PI * 2 - ab;\r\n }\r\n\r\n return ab;\r\n }\r\n\r\n private _isAngleBetween(ang: number, ang1: number, ang2: number): boolean {\r\n ang %= 2 * Math.PI;\r\n ang = ang < 0 ? ang + 2 * Math.PI : ang;\r\n ang1 %= 2 * Math.PI;\r\n ang1 = ang1 < 0 ? ang1 + 2 * Math.PI : ang1;\r\n ang2 %= 2 * Math.PI;\r\n ang2 = ang2 < 0 ? ang2 + 2 * Math.PI : ang2;\r\n\r\n if (ang1 < ang2) {\r\n if (ang > ang1 && ang < ang2) {\r\n return true;\r\n }\r\n } else {\r\n if (ang > ang2 && ang < ang1) {\r\n return true;\r\n }\r\n }\r\n return false;\r\n }\r\n\r\n private _updateLinkedTransformRotation(): void {\r\n const bone = this.bone;\r\n if (bone._linkedTransformNode) {\r\n if (!bone._linkedTransformNode.rotationQuaternion) {\r\n bone._linkedTransformNode.rotationQuaternion = new Quaternion();\r\n }\r\n bone.getRotationQuaternionToRef(Space.LOCAL, null, bone._linkedTransformNode.rotationQuaternion);\r\n }\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"boneLookController.js","sourceRoot":"","sources":["../../../../dev/core/src/Bones/boneLookController.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,UAAU,EAAE,MAAM,oBAAoB,CAAC;AAChD,OAAO,EAAE,OAAO,EAAE,UAAU,EAAE,MAAM,EAAE,MAAM,2BAA2B,CAAC;AAGxE,OAAO,EAAS,IAAI,EAAE,MAAM,oBAAoB,CAAC;AAEjD;;;GAGG;AACH,MAAM,OAAO,kBAAkB;IAuE3B;;OAEG;IACH,IAAI,MAAM;QACN,OAAO,IAAI,CAAC,OAAO,CAAC;IACxB,CAAC;IAED,IAAI,MAAM,CAAC,KAAa;QACpB,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC;QACrB,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;QAClC,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;QAClC,IAAI,IAAI,CAAC,OAAO,IAAI,IAAI,EAAE,CAAC;YACvB,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,OAAO,CAAC,GAAG,GAAG,GAAG,IAAI,CAAC,OAAO,CAAC;YAC7F,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC;QACjD,CAAC;IACL,CAAC;IAED;;OAEG;IACH,IAAI,MAAM;QACN,OAAO,IAAI,CAAC,OAAO,CAAC;IACxB,CAAC;IAED,IAAI,MAAM,CAAC,KAAa;QACpB,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC;QACrB,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;QAClC,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;QAClC,IAAI,IAAI,CAAC,OAAO,IAAI,IAAI,EAAE,CAAC;YACvB,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,OAAO,CAAC,GAAG,GAAG,GAAG,IAAI,CAAC,OAAO,CAAC;YAC7F,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC;QACjD,CAAC;IACL,CAAC;IAOD;;OAEG;IACH,IAAI,QAAQ;QACR,OAAO,IAAI,CAAC,SAAS,CAAC;IAC1B,CAAC;IAED,IAAI,QAAQ,CAAC,KAAa;QACtB,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;QACvB,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;IACxC,CAAC;IAED;;OAEG;IACH,IAAI,QAAQ;QACR,OAAO,IAAI,CAAC,SAAS,CAAC;IAC1B,CAAC;IAED,IAAI,QAAQ,CAAC,KAAa;QACtB,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;QACvB,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;IACxC,CAAC;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;QA8BI;IACJ,YACI,IAAmB,EACnB,IAAU,EACV,MAAe,EACf,OAcC;QAlKL;;WAEG;QACI,WAAM,GAAY,OAAO,CAAC,EAAE,EAAE,CAAC;QAEtC;;WAEG;QACI,gBAAW,uBAAsB;QAExC;;WAEG;QACI,cAAS,GAAG,CAAC,CAAC;QAErB;;WAEG;QACI,gBAAW,GAAG,CAAC,CAAC;QAEvB;;WAEG;QACI,eAAU,GAAG,CAAC,CAAC;QAEtB;;WAEG;QACI,gBAAW,GAAG,CAAC,CAAC;QAcf,cAAS,GAAe,UAAU,CAAC,QAAQ,EAAE,CAAC;QAC9C,cAAS,GAAG,KAAK,CAAC;QAGlB,uBAAkB,GAAG,KAAK,CAAC;QAE3B,gBAAW,GAAY,OAAO,CAAC,OAAO,EAAE,CAAC;QAoCjD;;WAEG;QACI,2BAAsB,GAAG,KAAK,CAAC;QA6ElC,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;QACjB,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;QACjB,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QAErB,IAAI,OAAO,EAAE,CAAC;YACV,IAAI,OAAO,CAAC,SAAS,EAAE,CAAC;gBACpB,IAAI,CAAC,SAAS,GAAG,OAAO,CAAC,SAAS,CAAC;YACvC,CAAC;YAED,IAAI,OAAO,CAAC,WAAW,EAAE,CAAC;gBACtB,IAAI,CAAC,WAAW,GAAG,OAAO,CAAC,WAAW,CAAC;YAC3C,CAAC;YAED,IAAI,OAAO,CAAC,UAAU,EAAE,CAAC;gBACrB,IAAI,CAAC,UAAU,GAAG,OAAO,CAAC,UAAU,CAAC;YACzC,CAAC;YAED,IAAI,OAAO,CAAC,MAAM,IAAI,IAAI,EAAE,CAAC;gBACzB,IAAI,CAAC,MAAM,GAAG,OAAO,CAAC,MAAM,CAAC;YACjC,CAAC;iBAAM,CAAC;gBACJ,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,EAAE,CAAC;YAC1B,CAAC;YAED,IAAI,OAAO,CAAC,MAAM,IAAI,IAAI,EAAE,CAAC;gBACzB,IAAI,CAAC,MAAM,GAAG,OAAO,CAAC,MAAM,CAAC;YACjC,CAAC;iBAAM,CAAC;gBACJ,IAAI,CAAC,MAAM,GAAG,CAAC,IAAI,CAAC,EAAE,CAAC;YAC3B,CAAC;YAED,IAAI,OAAO,CAAC,QAAQ,IAAI,IAAI,EAAE,CAAC;gBAC3B,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC,QAAQ,CAAC;YACrC,CAAC;iBAAM,CAAC;gBACJ,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,EAAE,CAAC;YAC5B,CAAC;YAED,IAAI,OAAO,CAAC,QAAQ,IAAI,IAAI,EAAE,CAAC;gBAC3B,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC,QAAQ,CAAC;YACrC,CAAC;iBAAM,CAAC;gBACJ,IAAI,CAAC,QAAQ,GAAG,CAAC,IAAI,CAAC,EAAE,CAAC;YAC7B,CAAC;YAED,IAAI,OAAO,CAAC,WAAW,IAAI,IAAI,EAAE,CAAC;gBAC9B,IAAI,CAAC,WAAW,GAAG,OAAO,CAAC,WAAW,CAAC;YAC3C,CAAC;YAED,IAAI,OAAO,CAAC,MAAM,IAAI,IAAI,EAAE,CAAC;gBACzB,IAAI,CAAC,MAAM,GAAG,OAAO,CAAC,MAAM,CAAC;YACjC,CAAC;YAED,IAAI,OAAO,CAAC,WAAW,IAAI,IAAI,EAAE,CAAC;gBAC9B,IAAI,CAAC,WAAW,GAAG,OAAO,CAAC,WAAW,CAAC;YAC3C,CAAC;YAED,IAAI,OAAO,CAAC,OAAO,IAAI,IAAI,IAAI,OAAO,CAAC,SAAS,IAAI,IAAI,EAAE,CAAC;gBACvD,IAAI,UAAU,GAAG,IAAI,CAAC,CAAC,CAAC;gBACxB,IAAI,YAAY,GAAG,IAAI,CAAC,CAAC,CAAC;gBAE1B,IAAI,OAAO,CAAC,OAAO,IAAI,IAAI,EAAE,CAAC;oBAC1B,UAAU,GAAG,OAAO,CAAC,OAAO,CAAC,KAAK,EAAE,CAAC;oBACrC,UAAU,CAAC,SAAS,EAAE,CAAC;gBAC3B,CAAC;gBAED,IAAI,OAAO,CAAC,SAAS,IAAI,IAAI,EAAE,CAAC;oBAC5B,YAAY,GAAG,OAAO,CAAC,SAAS,CAAC,KAAK,EAAE,CAAC;oBACzC,YAAY,CAAC,SAAS,EAAE,CAAC;gBAC7B,CAAC;gBAED,MAAM,WAAW,GAAG,OAAO,CAAC,KAAK,CAAC,YAAY,EAAE,UAAU,CAAC,CAAC;gBAE5D,IAAI,CAAC,kBAAkB,GAAG,MAAM,CAAC,QAAQ,EAAE,CAAC;gBAC5C,MAAM,CAAC,gBAAgB,CAAC,YAAY,EAAE,UAAU,EAAE,WAAW,EAAE,IAAI,CAAC,kBAAkB,CAAC,CAAC;gBAExF,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC,kBAAkB,CAAC,KAAK,EAAE,CAAC;gBAC7D,IAAI,CAAC,kBAAkB,CAAC,MAAM,EAAE,CAAC;YACrC,CAAC;YAED,IAAI,OAAO,CAAC,sBAAsB,KAAK,SAAS,EAAE,CAAC;gBAC/C,IAAI,CAAC,sBAAsB,GAAG,OAAO,CAAC,sBAAsB,CAAC;YACjE,CAAC;QACL,CAAC;QAED,IAAI,CAAC,IAAI,CAAC,SAAS,EAAE,IAAI,IAAI,CAAC,WAAW,sBAAc,EAAE,CAAC;YACtD,IAAI,CAAC,WAAW,sBAAc,CAAC;QACnC,CAAC;IACL,CAAC;IAED;;OAEG;IACI,MAAM;QACT,kFAAkF;QAClF,IAAI,IAAI,CAAC,WAAW,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,kBAAkB,EAAE,CAAC;YACnD,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC;YAC/B,OAAO;QACX,CAAC;QAED,MAAM,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;QACvB,MAAM,OAAO,GAAG,kBAAkB,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAC/C,IAAI,CAAC,wBAAwB,CAAC,IAAI,CAAC,IAAI,EAAE,OAAO,CAAC,CAAC;QAElD,IAAI,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QACzB,MAAM,QAAQ,GAAG,kBAAkB,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAChD,MAAM,QAAQ,GAAG,kBAAkB,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAEhD,MAAM,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;QACvB,MAAM,UAAU,GAAG,IAAI,CAAC,SAAS,EAAE,CAAC;QAEpC,MAAM,MAAM,GAAG,kBAAkB,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAC9C,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAE7B,IAAI,IAAI,CAAC,WAAW,sBAAc,IAAI,UAAU,EAAE,CAAC;YAC/C,IAAI,IAAI,CAAC,kBAAkB,EAAE,CAAC;gBAC1B,OAAO,CAAC,yBAAyB,CAAC,MAAM,EAAE,IAAI,CAAC,qBAAqB,EAAE,MAAM,CAAC,CAAC;YAClF,CAAC;YACD,UAAU,CAAC,iBAAiB,CAAC,MAAM,EAAE,IAAI,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC;QAC5D,CAAC;aAAM,IAAI,IAAI,CAAC,WAAW,uBAAe,EAAE,CAAC;YACzC,IAAI,CAAC,iBAAiB,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;YACvC,IAAI,IAAI,CAAC,OAAO,CAAC,CAAC,IAAI,CAAC,IAAI,IAAI,CAAC,OAAO,CAAC,CAAC,IAAI,CAAC,IAAI,IAAI,CAAC,OAAO,CAAC,CAAC,IAAI,CAAC,EAAE,CAAC;gBACpE,MAAM,CAAC,SAAS,EAAE,CAAC;YACvB,CAAC;QACL,CAAC;QAED,IAAI,QAAQ,GAAG,KAAK,CAAC;QACrB,IAAI,UAAU,GAAG,KAAK,CAAC;QAEvB,IAAI,IAAI,CAAC,OAAO,IAAI,IAAI,CAAC,EAAE,IAAI,IAAI,CAAC,OAAO,IAAI,CAAC,IAAI,CAAC,EAAE,EAAE,CAAC;YACtD,QAAQ,GAAG,IAAI,CAAC;QACpB,CAAC;QACD,IAAI,IAAI,CAAC,SAAS,IAAI,IAAI,CAAC,EAAE,IAAI,IAAI,CAAC,SAAS,IAAI,CAAC,IAAI,CAAC,EAAE,EAAE,CAAC;YAC1D,UAAU,GAAG,IAAI,CAAC;QACtB,CAAC;QAED,IAAI,QAAQ,IAAI,UAAU,EAAE,CAAC;YACzB,MAAM,QAAQ,GAAG,kBAAkB,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;YAChD,MAAM,WAAW,GAAG,kBAAkB,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;YAEnD,IAAI,IAAI,CAAC,WAAW,sBAAc,IAAI,MAAM,CAAC,CAAC,IAAI,CAAC,IAAI,UAAU,EAAE,CAAC;gBAChE,UAAU,CAAC,sBAAsB,sBAAc,IAAI,CAAC,IAAI,EAAE,QAAQ,CAAC,CAAC;YACxE,CAAC;iBAAM,IAAI,IAAI,CAAC,WAAW,uBAAe,IAAI,MAAM,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE,CAAC;gBACzE,QAAQ,CAAC,QAAQ,CAAC,IAAI,CAAC,cAAc,EAAE,CAAC,CAAC;YAC7C,CAAC;iBAAM,CAAC;gBACJ,IAAI,WAAW,GAAG,kBAAkB,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;gBACjD,WAAW,CAAC,QAAQ,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;gBAEvC,IAAI,IAAI,CAAC,kBAAkB,EAAE,CAAC;oBAC1B,OAAO,CAAC,yBAAyB,CAAC,WAAW,EAAE,IAAI,CAAC,qBAAqB,EAAE,WAAW,CAAC,CAAC;gBAC5F,CAAC;gBAED,IAAI,UAAU,EAAE,CAAC;oBACb,UAAU,CAAC,iBAAiB,CAAC,WAAW,EAAE,IAAI,CAAC,IAAI,EAAE,WAAW,CAAC,CAAC;gBACtE,CAAC;qBAAM,CAAC;oBACJ,IAAI,CAAC,iBAAiB,CAAC,WAAW,EAAE,WAAW,CAAC,CAAC;gBACrD,CAAC;gBAED,MAAM,SAAS,GAAG,OAAO,CAAC,KAAK,CAAC,MAAM,EAAE,WAAW,CAAC,CAAC;gBACrD,SAAS,CAAC,SAAS,EAAE,CAAC;gBACtB,WAAW,GAAG,OAAO,CAAC,KAAK,CAAC,SAAS,EAAE,MAAM,CAAC,CAAC;gBAE/C,MAAM,CAAC,gBAAgB,CAAC,SAAS,EAAE,MAAM,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;YACtE,CAAC;YAED,QAAQ,CAAC,WAAW,CAAC,WAAW,CAAC,CAAC;YAElC,IAAI,KAAK,GAAqB,IAAI,CAAC;YAEnC,IAAI,UAAU,EAAE,CAAC;gBACb,MAAM,WAAW,GAAG,kBAAkB,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;gBACnD,MAAM,CAAC,aAAa,CAAC,OAAO,EAAE,WAAW,CAAC,CAAC;gBAC3C,OAAO,CAAC,yBAAyB,CAAC,WAAW,EAAE,WAAW,EAAE,WAAW,CAAC,CAAC;gBAEzE,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC,GAAG,WAAW,CAAC,CAAC,GAAG,WAAW,CAAC,CAAC,GAAG,WAAW,CAAC,CAAC,CAAC,CAAC;gBACjF,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,WAAW,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC;gBAC/C,IAAI,QAAQ,GAAG,KAAK,CAAC;gBAErB,IAAI,KAAK,GAAG,IAAI,CAAC,SAAS,EAAE,CAAC;oBACzB,WAAW,CAAC,CAAC,GAAG,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC;oBAC1C,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC;gBAC9B,CAAC;qBAAM,IAAI,KAAK,GAAG,IAAI,CAAC,SAAS,EAAE,CAAC;oBAChC,WAAW,CAAC,CAAC,GAAG,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC;oBAC1C,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC;gBAC9B,CAAC;gBAED,IAAI,KAAK,IAAI,QAAQ,EAAE,CAAC;oBACpB,OAAO,CAAC,yBAAyB,CAAC,WAAW,EAAE,QAAQ,EAAE,WAAW,CAAC,CAAC;oBACtE,WAAW,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC;oBAChC,MAAM,GAAG,WAAW,CAAC;gBACzB,CAAC;YACL,CAAC;YAED,IAAI,QAAQ,EAAE,CAAC;gBACX,MAAM,WAAW,GAAG,kBAAkB,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;gBACnD,MAAM,CAAC,aAAa,CAAC,OAAO,EAAE,WAAW,CAAC,CAAC;gBAC3C,OAAO,CAAC,yBAAyB,CAAC,WAAW,EAAE,WAAW,EAAE,WAAW,CAAC,CAAC;gBAEzE,MAAM,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,WAAW,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,CAAC,CAAC;gBACrD,MAAM,QAAQ,GAAG,IAAI,CAAC,sBAAsB,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC;gBACnE,IAAI,MAAM,GAAG,GAAG,CAAC;gBAEjB,IAAI,QAAQ,GAAG,IAAI,CAAC,OAAO,IAAI,QAAQ,GAAG,IAAI,CAAC,OAAO,EAAE,CAAC;oBACrD,IAAI,KAAK,IAAI,IAAI,EAAE,CAAC;wBAChB,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC,GAAG,WAAW,CAAC,CAAC,GAAG,WAAW,CAAC,CAAC,GAAG,WAAW,CAAC,CAAC,CAAC,CAAC;oBACrF,CAAC;oBAED,IAAI,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,EAAE,EAAE,CAAC;wBAC3B,IAAI,IAAI,CAAC,eAAe,CAAC,GAAG,EAAE,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,iBAAiB,CAAC,EAAE,CAAC;4BAClE,WAAW,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;4BACxC,WAAW,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;4BACxC,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC;wBAC1B,CAAC;6BAAM,IAAI,IAAI,CAAC,eAAe,CAAC,GAAG,EAAE,IAAI,CAAC,iBAAiB,EAAE,IAAI,CAAC,OAAO,CAAC,EAAE,CAAC;4BACzE,WAAW,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;4BACxC,WAAW,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;4BACxC,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC;wBAC1B,CAAC;oBACL,CAAC;yBAAM,CAAC;wBACJ,IAAI,QAAQ,GAAG,IAAI,CAAC,OAAO,EAAE,CAAC;4BAC1B,WAAW,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;4BACxC,WAAW,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;4BACxC,IAAI,GAAG,GAAG,CAAC,IAAI,IAAI,CAAC,sBAAsB,EAAE,CAAC;gCACzC,WAAW,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;4BACxB,CAAC;4BACD,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC;wBAC1B,CAAC;6BAAM,IAAI,QAAQ,GAAG,IAAI,CAAC,OAAO,EAAE,CAAC;4BACjC,WAAW,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;4BACxC,WAAW,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;4BACxC,IAAI,GAAG,GAAG,CAAC,IAAI,IAAI,CAAC,sBAAsB,EAAE,CAAC;gCACzC,WAAW,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;4BACxB,CAAC;4BACD,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC;wBAC1B,CAAC;oBACL,CAAC;gBACL,CAAC;gBAED,IAAI,IAAI,CAAC,SAAS,IAAI,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,EAAE,EAAE,CAAC;oBAC7C,sDAAsD;oBACtD,MAAM,OAAO,GAAG,kBAAkB,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;oBAC/C,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;oBACzB,IAAI,IAAI,CAAC,kBAAkB,EAAE,CAAC;wBAC1B,OAAO,CAAC,yBAAyB,CAAC,OAAO,EAAE,IAAI,CAAC,qBAAqB,EAAE,OAAO,CAAC,CAAC;oBACpF,CAAC;oBAED,MAAM,UAAU,GAAG,kBAAkB,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;oBAClD,IAAI,CAAC,SAAS,CAAC,gBAAgB,CAAC,UAAU,CAAC,CAAC;oBAC5C,IAAI,CAAC,IAAI,CAAC,cAAc,EAAE,CAAC,aAAa,CAAC,UAAU,EAAE,UAAU,CAAC,CAAC;oBACjE,OAAO,CAAC,yBAAyB,CAAC,OAAO,EAAE,UAAU,EAAE,OAAO,CAAC,CAAC;oBAChE,OAAO,CAAC,yBAAyB,CAAC,OAAO,EAAE,WAAW,EAAE,OAAO,CAAC,CAAC;oBAEjE,MAAM,OAAO,GAAG,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC,CAAC,CAAC;oBACjD,MAAM,SAAS,GAAG,IAAI,CAAC,gBAAgB,CAAC,OAAO,EAAE,GAAG,CAAC,CAAC;oBACtD,MAAM,YAAY,GAAG,IAAI,CAAC,gBAAgB,CAAC,OAAO,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC;oBAE5E,IAAI,SAAS,GAAG,YAAY,EAAE,CAAC;wBAC3B,IAAI,KAAK,IAAI,IAAI,EAAE,CAAC;4BAChB,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC,GAAG,WAAW,CAAC,CAAC,GAAG,WAAW,CAAC,CAAC,GAAG,WAAW,CAAC,CAAC,CAAC,CAAC;wBACrF,CAAC;wBAED,MAAM,SAAS,GAAG,IAAI,CAAC,gBAAgB,CAAC,OAAO,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;wBAC/D,MAAM,SAAS,GAAG,IAAI,CAAC,gBAAgB,CAAC,OAAO,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;wBAE/D,IAAI,SAAS,GAAG,SAAS,EAAE,CAAC;4BACxB,MAAM,GAAG,OAAO,GAAG,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC;4BAClC,WAAW,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,KAAK,CAAC;4BACzC,WAAW,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,KAAK,CAAC;wBAC7C,CAAC;6BAAM,CAAC;4BACJ,MAAM,GAAG,OAAO,GAAG,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC;4BAClC,WAAW,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,KAAK,CAAC;4BACzC,WAAW,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,KAAK,CAAC;wBAC7C,CAAC;oBACL,CAAC;gBACL,CAAC;gBAED,IAAI,GAAG,IAAI,MAAM,EAAE,CAAC;oBAChB,OAAO,CAAC,yBAAyB,CAAC,WAAW,EAAE,QAAQ,EAAE,WAAW,CAAC,CAAC;oBACtE,WAAW,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC;oBAChC,MAAM,GAAG,WAAW,CAAC;gBACzB,CAAC;YACL,CAAC;QACL,CAAC;QAED,MAAM,KAAK,GAAG,kBAAkB,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAC7C,MAAM,KAAK,GAAG,kBAAkB,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAC7C,MAAM,KAAK,GAAG,kBAAkB,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAC7C,MAAM,OAAO,GAAG,kBAAkB,CAAC,QAAQ,CAAC;QAC5C,MAAM,WAAW,GAAG,kBAAkB,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAEnD,MAAM,CAAC,aAAa,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC;QACrC,KAAK,CAAC,SAAS,EAAE,CAAC;QAClB,OAAO,CAAC,UAAU,CAAC,MAAM,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;QACzC,KAAK,CAAC,SAAS,EAAE,CAAC;QAClB,OAAO,CAAC,UAAU,CAAC,KAAK,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;QACxC,KAAK,CAAC,SAAS,EAAE,CAAC;QAClB,MAAM,CAAC,gBAAgB,CAAC,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,QAAQ,CAAC,CAAC;QAEvD,IAAI,KAAK,CAAC,CAAC,KAAK,CAAC,IAAI,KAAK,CAAC,CAAC,KAAK,CAAC,IAAI,KAAK,CAAC,CAAC,KAAK,CAAC,EAAE,CAAC;YAClD,OAAO;QACX,CAAC;QAED,IAAI,KAAK,CAAC,CAAC,KAAK,CAAC,IAAI,KAAK,CAAC,CAAC,KAAK,CAAC,IAAI,KAAK,CAAC,CAAC,KAAK,CAAC,EAAE,CAAC;YAClD,OAAO;QACX,CAAC;QAED,IAAI,KAAK,CAAC,CAAC,KAAK,CAAC,IAAI,KAAK,CAAC,CAAC,KAAK,CAAC,IAAI,KAAK,CAAC,CAAC,KAAK,CAAC,EAAE,CAAC;YAClD,OAAO;QACX,CAAC;QAED,IAAI,IAAI,CAAC,SAAS,IAAI,IAAI,CAAC,WAAW,IAAI,IAAI,CAAC,UAAU,EAAE,CAAC;YACxD,MAAM,CAAC,yBAAyB,CAAC,IAAI,CAAC,SAAS,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,UAAU,EAAE,QAAQ,CAAC,CAAC;YAC9F,QAAQ,CAAC,aAAa,CAAC,QAAQ,EAAE,QAAQ,CAAC,CAAC;QAC/C,CAAC;QAED,WAAW,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE,CAAC,CAAC;QAE3C,IAAI,IAAI,CAAC,WAAW,GAAG,CAAC,EAAE,CAAC;YACvB,IAAI,CAAC,IAAI,CAAC,SAAS,EAAE,CAAC;gBAClB,IAAI,CAAC,IAAI,CAAC,0BAA0B,sBAAc,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;YACjF,CAAC;YACD,IAAI,IAAI,CAAC,kBAAkB,EAAE,CAAC;gBAC1B,IAAI,CAAC,kBAAkB,CAAC,aAAa,CAAC,QAAQ,EAAE,QAAQ,CAAC,CAAC;YAC9D,CAAC;YACD,UAAU,CAAC,uBAAuB,CAAC,QAAQ,EAAE,OAAO,CAAC,CAAC;YACtD,UAAU,CAAC,UAAU,CAAC,IAAI,CAAC,SAAS,EAAE,OAAO,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;YAEjF,IAAI,CAAC,IAAI,CAAC,qBAAqB,CAAC,IAAI,CAAC,SAAS,uBAAe,IAAI,CAAC,IAAI,CAAC,CAAC;YACxE,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;QAC1B,CAAC;aAAM,CAAC;YACJ,IAAI,IAAI,CAAC,kBAAkB,EAAE,CAAC;gBAC1B,IAAI,CAAC,kBAAkB,CAAC,aAAa,CAAC,QAAQ,EAAE,QAAQ,CAAC,CAAC;YAC9D,CAAC;YACD,IAAI,CAAC,IAAI,CAAC,iBAAiB,CAAC,QAAQ,uBAAe,IAAI,CAAC,IAAI,CAAC,CAAC;YAC9D,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;QAC3B,CAAC;QAED,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,WAAW,CAAC,CAAC;QAEhC,IAAI,CAAC,8BAA8B,EAAE,CAAC;IAC1C,CAAC;IAEO,aAAa,CAAC,IAAY,EAAE,IAAY;QAC5C,IAAI,OAAO,GAAG,IAAI,GAAG,IAAI,CAAC;QAC1B,OAAO,IAAI,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC;QAEvB,IAAI,OAAO,GAAG,IAAI,CAAC,EAAE,EAAE,CAAC;YACpB,OAAO,IAAI,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC;QAC3B,CAAC;aAAM,IAAI,OAAO,GAAG,CAAC,IAAI,CAAC,EAAE,EAAE,CAAC;YAC5B,OAAO,IAAI,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC;QAC3B,CAAC;QAED,OAAO,OAAO,CAAC;IACnB,CAAC;IAEO,gBAAgB,CAAC,IAAY,EAAE,IAAY;QAC/C,IAAI,IAAI,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC;QACpB,IAAI,GAAG,IAAI,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,GAAG,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC;QAE5C,IAAI,IAAI,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC;QACpB,IAAI,GAAG,IAAI,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,GAAG,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC;QAE5C,IAAI,EAAU,CAAC;QAEf,IAAI,IAAI,GAAG,IAAI,EAAE,CAAC;YACd,EAAE,GAAG,IAAI,GAAG,IAAI,CAAC;QACrB,CAAC;aAAM,CAAC;YACJ,EAAE,GAAG,IAAI,GAAG,IAAI,CAAC;QACrB,CAAC;QAED,IAAI,EAAE,GAAG,IAAI,CAAC,EAAE,EAAE,CAAC;YACf,EAAE,GAAG,IAAI,CAAC,EAAE,GAAG,CAAC,GAAG,EAAE,CAAC;QAC1B,CAAC;QAED,OAAO,EAAE,CAAC;IACd,CAAC;IAEO,eAAe,CAAC,GAAW,EAAE,IAAY,EAAE,IAAY;QAC3D,GAAG,IAAI,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC;QACnB,GAAG,GAAG,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC;QACxC,IAAI,IAAI,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC;QACpB,IAAI,GAAG,IAAI,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,GAAG,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC;QAC5C,IAAI,IAAI,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC;QACpB,IAAI,GAAG,IAAI,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,GAAG,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC;QAE5C,IAAI,IAAI,GAAG,IAAI,EAAE,CAAC;YACd,IAAI,GAAG,GAAG,IAAI,IAAI,GAAG,GAAG,IAAI,EAAE,CAAC;gBAC3B,OAAO,IAAI,CAAC;YAChB,CAAC;QACL,CAAC;aAAM,CAAC;YACJ,IAAI,GAAG,GAAG,IAAI,IAAI,GAAG,GAAG,IAAI,EAAE,CAAC;gBAC3B,OAAO,IAAI,CAAC;YAChB,CAAC;QACL,CAAC;QACD,OAAO,KAAK,CAAC;IACjB,CAAC;IAEO,8BAA8B;QAClC,MAAM,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;QACvB,IAAI,IAAI,CAAC,oBAAoB,EAAE,CAAC;YAC5B,IAAI,CAAC,IAAI,CAAC,oBAAoB,CAAC,kBAAkB,EAAE,CAAC;gBAChD,IAAI,CAAC,oBAAoB,CAAC,kBAAkB,GAAG,IAAI,UAAU,EAAE,CAAC;YACpE,CAAC;YACD,IAAI,CAAC,0BAA0B,sBAAc,IAAI,EAAE,IAAI,CAAC,oBAAoB,CAAC,kBAAkB,CAAC,CAAC;QACrG,CAAC;IACL,CAAC;;AAvkBc,2BAAQ,GAAc,UAAU,CAAC,EAAE,EAAE,OAAO,CAAC,IAAI,CAAC,AAA1C,CAA2C;AACnD,2BAAQ,GAAG,UAAU,CAAC,QAAQ,EAAE,AAAxB,CAAyB;AACjC,2BAAQ,GAAa,UAAU,CAAC,CAAC,EAAE,MAAM,CAAC,QAAQ,CAAC,AAA3C,CAA4C","sourcesContent":["import { type Nullable } from \"../types\";\r\nimport { BuildArray } from \"../Misc/arrayTools\";\r\nimport { Vector3, Quaternion, Matrix } from \"../Maths/math.vector.pure\";\r\nimport { type TransformNode } from \"../Meshes/transformNode\";\r\nimport { type Bone } from \"./bone\";\r\nimport { Space, Axis } from \"../Maths/math.axis\";\r\n\r\n/**\r\n * Class used to make a bone look toward a point in space\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/bonesSkeletons#bonelookcontroller\r\n */\r\nexport class BoneLookController {\r\n private static _TmpVecs: Vector3[] = BuildArray(10, Vector3.Zero);\r\n private static _TmpQuat = Quaternion.Identity();\r\n private static _TmpMats: Matrix[] = BuildArray(5, Matrix.Identity);\r\n\r\n /**\r\n * The target Vector3 that the bone will look at\r\n */\r\n public target: Vector3;\r\n\r\n /**\r\n * The TransformNode that the bone is attached to\r\n * Name kept as mesh for back compatibility\r\n */\r\n public mesh: TransformNode;\r\n\r\n /**\r\n * The bone that will be looking to the target\r\n */\r\n public bone: Bone;\r\n\r\n /**\r\n * The up axis of the coordinate system that is used when the bone is rotated\r\n */\r\n public upAxis: Vector3 = Vector3.Up();\r\n\r\n /**\r\n * The space that the up axis is in - Space.BONE, Space.LOCAL (default), or Space.WORLD\r\n */\r\n public upAxisSpace: Space = Space.LOCAL;\r\n\r\n /**\r\n * Used to make an adjustment to the yaw of the bone\r\n */\r\n public adjustYaw = 0;\r\n\r\n /**\r\n * Used to make an adjustment to the pitch of the bone\r\n */\r\n public adjustPitch = 0;\r\n\r\n /**\r\n * Used to make an adjustment to the roll of the bone\r\n */\r\n public adjustRoll = 0;\r\n\r\n /**\r\n * The amount to slerp (spherical linear interpolation) to the target. Set this to a value between 0 and 1 (a value of 1 disables slerp)\r\n */\r\n public slerpAmount = 1;\r\n\r\n private _minYaw: number;\r\n private _maxYaw: number;\r\n private _minPitch: number;\r\n private _maxPitch: number;\r\n private _minYawSin: number;\r\n private _minYawCos: number;\r\n private _maxYawSin: number;\r\n private _maxYawCos: number;\r\n private _midYawConstraint: number;\r\n private _minPitchTan: number;\r\n private _maxPitchTan: number;\r\n\r\n private _boneQuat: Quaternion = Quaternion.Identity();\r\n private _slerping = false;\r\n private _transformYawPitch: Matrix;\r\n private _transformYawPitchInv: Matrix;\r\n private _firstFrameSkipped = false;\r\n private _yawRange: number;\r\n private _fowardAxis: Vector3 = Vector3.Forward();\r\n\r\n /**\r\n * Gets or sets the minimum yaw angle that the bone can look to\r\n */\r\n get minYaw(): number {\r\n return this._minYaw;\r\n }\r\n\r\n set minYaw(value: number) {\r\n this._minYaw = value;\r\n this._minYawSin = Math.sin(value);\r\n this._minYawCos = Math.cos(value);\r\n if (this._maxYaw != null) {\r\n this._midYawConstraint = this._getAngleDiff(this._minYaw, this._maxYaw) * 0.5 + this._minYaw;\r\n this._yawRange = this._maxYaw - this._minYaw;\r\n }\r\n }\r\n\r\n /**\r\n * Gets or sets the maximum yaw angle that the bone can look to\r\n */\r\n get maxYaw(): number {\r\n return this._maxYaw;\r\n }\r\n\r\n set maxYaw(value: number) {\r\n this._maxYaw = value;\r\n this._maxYawSin = Math.sin(value);\r\n this._maxYawCos = Math.cos(value);\r\n if (this._minYaw != null) {\r\n this._midYawConstraint = this._getAngleDiff(this._minYaw, this._maxYaw) * 0.5 + this._minYaw;\r\n this._yawRange = this._maxYaw - this._minYaw;\r\n }\r\n }\r\n\r\n /**\r\n * Use the absolute value for yaw when checking the min/max constraints\r\n */\r\n public useAbsoluteValueForYaw = false;\r\n\r\n /**\r\n * Gets or sets the minimum pitch angle that the bone can look to\r\n */\r\n get minPitch(): number {\r\n return this._minPitch;\r\n }\r\n\r\n set minPitch(value: number) {\r\n this._minPitch = value;\r\n this._minPitchTan = Math.tan(value);\r\n }\r\n\r\n /**\r\n * Gets or sets the maximum pitch angle that the bone can look to\r\n */\r\n get maxPitch(): number {\r\n return this._maxPitch;\r\n }\r\n\r\n set maxPitch(value: number) {\r\n this._maxPitch = value;\r\n this._maxPitchTan = Math.tan(value);\r\n }\r\n\r\n /**\r\n * Create a BoneLookController\r\n * @param mesh the TransformNode that the bone belongs to\r\n * @param bone the bone that will be looking to the target\r\n * @param target the target Vector3 to look at\r\n * @param options optional settings:\r\n * * maxYaw: the maximum angle the bone will yaw to\r\n * * minYaw: the minimum angle the bone will yaw to\r\n * * maxPitch: the maximum angle the bone will pitch to\r\n * * minPitch: the minimum angle the bone will yaw to\r\n * * slerpAmount: set the between 0 and 1 to make the bone slerp to the target.\r\n * * upAxis: the up axis of the coordinate system\r\n * * upAxisSpace: the space that the up axis is in - Space.BONE, Space.LOCAL (default), or Space.WORLD.\r\n * * yawAxis: set yawAxis if the bone does not yaw on the y axis\r\n * * pitchAxis: set pitchAxis if the bone does not pitch on the x axis\r\n * * adjustYaw: used to make an adjustment to the yaw of the bone\r\n * * adjustPitch: used to make an adjustment to the pitch of the bone\r\n * * adjustRoll: used to make an adjustment to the roll of the bone\r\n * @param options.maxYaw\r\n * @param options.minYaw\r\n * @param options.maxPitch\r\n * @param options.minPitch\r\n * @param options.slerpAmount\r\n * @param options.upAxis\r\n * @param options.upAxisSpace\r\n * @param options.yawAxis\r\n * @param options.pitchAxis\r\n * @param options.adjustYaw\r\n * @param options.adjustPitch\r\n * @param options.adjustRoll\r\n **/\r\n constructor(\r\n mesh: TransformNode,\r\n bone: Bone,\r\n target: Vector3,\r\n options?: {\r\n maxYaw?: number;\r\n minYaw?: number;\r\n maxPitch?: number;\r\n minPitch?: number;\r\n slerpAmount?: number;\r\n upAxis?: Vector3;\r\n upAxisSpace?: Space;\r\n yawAxis?: Vector3;\r\n pitchAxis?: Vector3;\r\n adjustYaw?: number;\r\n adjustPitch?: number;\r\n adjustRoll?: number;\r\n useAbsoluteValueForYaw?: boolean;\r\n }\r\n ) {\r\n this.mesh = mesh;\r\n this.bone = bone;\r\n this.target = target;\r\n\r\n if (options) {\r\n if (options.adjustYaw) {\r\n this.adjustYaw = options.adjustYaw;\r\n }\r\n\r\n if (options.adjustPitch) {\r\n this.adjustPitch = options.adjustPitch;\r\n }\r\n\r\n if (options.adjustRoll) {\r\n this.adjustRoll = options.adjustRoll;\r\n }\r\n\r\n if (options.maxYaw != null) {\r\n this.maxYaw = options.maxYaw;\r\n } else {\r\n this.maxYaw = Math.PI;\r\n }\r\n\r\n if (options.minYaw != null) {\r\n this.minYaw = options.minYaw;\r\n } else {\r\n this.minYaw = -Math.PI;\r\n }\r\n\r\n if (options.maxPitch != null) {\r\n this.maxPitch = options.maxPitch;\r\n } else {\r\n this.maxPitch = Math.PI;\r\n }\r\n\r\n if (options.minPitch != null) {\r\n this.minPitch = options.minPitch;\r\n } else {\r\n this.minPitch = -Math.PI;\r\n }\r\n\r\n if (options.slerpAmount != null) {\r\n this.slerpAmount = options.slerpAmount;\r\n }\r\n\r\n if (options.upAxis != null) {\r\n this.upAxis = options.upAxis;\r\n }\r\n\r\n if (options.upAxisSpace != null) {\r\n this.upAxisSpace = options.upAxisSpace;\r\n }\r\n\r\n if (options.yawAxis != null || options.pitchAxis != null) {\r\n let newYawAxis = Axis.Y;\r\n let newPitchAxis = Axis.X;\r\n\r\n if (options.yawAxis != null) {\r\n newYawAxis = options.yawAxis.clone();\r\n newYawAxis.normalize();\r\n }\r\n\r\n if (options.pitchAxis != null) {\r\n newPitchAxis = options.pitchAxis.clone();\r\n newPitchAxis.normalize();\r\n }\r\n\r\n const newRollAxis = Vector3.Cross(newPitchAxis, newYawAxis);\r\n\r\n this._transformYawPitch = Matrix.Identity();\r\n Matrix.FromXYZAxesToRef(newPitchAxis, newYawAxis, newRollAxis, this._transformYawPitch);\r\n\r\n this._transformYawPitchInv = this._transformYawPitch.clone();\r\n this._transformYawPitch.invert();\r\n }\r\n\r\n if (options.useAbsoluteValueForYaw !== undefined) {\r\n this.useAbsoluteValueForYaw = options.useAbsoluteValueForYaw;\r\n }\r\n }\r\n\r\n if (!bone.getParent() && this.upAxisSpace == Space.BONE) {\r\n this.upAxisSpace = Space.LOCAL;\r\n }\r\n }\r\n\r\n /**\r\n * Update the bone to look at the target. This should be called before the scene is rendered (use scene.registerBeforeRender())\r\n */\r\n public update(): void {\r\n //skip the first frame when slerping so that the TransformNode rotation is correct\r\n if (this.slerpAmount < 1 && !this._firstFrameSkipped) {\r\n this._firstFrameSkipped = true;\r\n return;\r\n }\r\n\r\n const bone = this.bone;\r\n const bonePos = BoneLookController._TmpVecs[0];\r\n bone.getAbsolutePositionToRef(this.mesh, bonePos);\r\n\r\n let target = this.target;\r\n const _tmpMat1 = BoneLookController._TmpMats[0];\r\n const _tmpMat2 = BoneLookController._TmpMats[1];\r\n\r\n const mesh = this.mesh;\r\n const parentBone = bone.getParent();\r\n\r\n const upAxis = BoneLookController._TmpVecs[1];\r\n upAxis.copyFrom(this.upAxis);\r\n\r\n if (this.upAxisSpace == Space.BONE && parentBone) {\r\n if (this._transformYawPitch) {\r\n Vector3.TransformCoordinatesToRef(upAxis, this._transformYawPitchInv, upAxis);\r\n }\r\n parentBone.getDirectionToRef(upAxis, this.mesh, upAxis);\r\n } else if (this.upAxisSpace == Space.LOCAL) {\r\n mesh.getDirectionToRef(upAxis, upAxis);\r\n if (mesh.scaling.x != 1 || mesh.scaling.y != 1 || mesh.scaling.z != 1) {\r\n upAxis.normalize();\r\n }\r\n }\r\n\r\n let checkYaw = false;\r\n let checkPitch = false;\r\n\r\n if (this._maxYaw != Math.PI || this._minYaw != -Math.PI) {\r\n checkYaw = true;\r\n }\r\n if (this._maxPitch != Math.PI || this._minPitch != -Math.PI) {\r\n checkPitch = true;\r\n }\r\n\r\n if (checkYaw || checkPitch) {\r\n const spaceMat = BoneLookController._TmpMats[2];\r\n const spaceMatInv = BoneLookController._TmpMats[3];\r\n\r\n if (this.upAxisSpace == Space.BONE && upAxis.y == 1 && parentBone) {\r\n parentBone.getRotationMatrixToRef(Space.WORLD, this.mesh, spaceMat);\r\n } else if (this.upAxisSpace == Space.LOCAL && upAxis.y == 1 && !parentBone) {\r\n spaceMat.copyFrom(mesh.getWorldMatrix());\r\n } else {\r\n let forwardAxis = BoneLookController._TmpVecs[2];\r\n forwardAxis.copyFrom(this._fowardAxis);\r\n\r\n if (this._transformYawPitch) {\r\n Vector3.TransformCoordinatesToRef(forwardAxis, this._transformYawPitchInv, forwardAxis);\r\n }\r\n\r\n if (parentBone) {\r\n parentBone.getDirectionToRef(forwardAxis, this.mesh, forwardAxis);\r\n } else {\r\n mesh.getDirectionToRef(forwardAxis, forwardAxis);\r\n }\r\n\r\n const rightAxis = Vector3.Cross(upAxis, forwardAxis);\r\n rightAxis.normalize();\r\n forwardAxis = Vector3.Cross(rightAxis, upAxis);\r\n\r\n Matrix.FromXYZAxesToRef(rightAxis, upAxis, forwardAxis, spaceMat);\r\n }\r\n\r\n spaceMat.invertToRef(spaceMatInv);\r\n\r\n let xzlen: Nullable<number> = null;\r\n\r\n if (checkPitch) {\r\n const localTarget = BoneLookController._TmpVecs[3];\r\n target.subtractToRef(bonePos, localTarget);\r\n Vector3.TransformCoordinatesToRef(localTarget, spaceMatInv, localTarget);\r\n\r\n xzlen = Math.sqrt(localTarget.x * localTarget.x + localTarget.z * localTarget.z);\r\n const pitch = Math.atan2(localTarget.y, xzlen);\r\n let newPitch = pitch;\r\n\r\n if (pitch > this._maxPitch) {\r\n localTarget.y = this._maxPitchTan * xzlen;\r\n newPitch = this._maxPitch;\r\n } else if (pitch < this._minPitch) {\r\n localTarget.y = this._minPitchTan * xzlen;\r\n newPitch = this._minPitch;\r\n }\r\n\r\n if (pitch != newPitch) {\r\n Vector3.TransformCoordinatesToRef(localTarget, spaceMat, localTarget);\r\n localTarget.addInPlace(bonePos);\r\n target = localTarget;\r\n }\r\n }\r\n\r\n if (checkYaw) {\r\n const localTarget = BoneLookController._TmpVecs[4];\r\n target.subtractToRef(bonePos, localTarget);\r\n Vector3.TransformCoordinatesToRef(localTarget, spaceMatInv, localTarget);\r\n\r\n const yaw = Math.atan2(localTarget.x, localTarget.z);\r\n const yawCheck = this.useAbsoluteValueForYaw ? Math.abs(yaw) : yaw;\r\n let newYaw = yaw;\r\n\r\n if (yawCheck > this._maxYaw || yawCheck < this._minYaw) {\r\n if (xzlen == null) {\r\n xzlen = Math.sqrt(localTarget.x * localTarget.x + localTarget.z * localTarget.z);\r\n }\r\n\r\n if (this._yawRange > Math.PI) {\r\n if (this._isAngleBetween(yaw, this._maxYaw, this._midYawConstraint)) {\r\n localTarget.z = this._maxYawCos * xzlen;\r\n localTarget.x = this._maxYawSin * xzlen;\r\n newYaw = this._maxYaw;\r\n } else if (this._isAngleBetween(yaw, this._midYawConstraint, this._minYaw)) {\r\n localTarget.z = this._minYawCos * xzlen;\r\n localTarget.x = this._minYawSin * xzlen;\r\n newYaw = this._minYaw;\r\n }\r\n } else {\r\n if (yawCheck > this._maxYaw) {\r\n localTarget.z = this._maxYawCos * xzlen;\r\n localTarget.x = this._maxYawSin * xzlen;\r\n if (yaw < 0 && this.useAbsoluteValueForYaw) {\r\n localTarget.x *= -1;\r\n }\r\n newYaw = this._maxYaw;\r\n } else if (yawCheck < this._minYaw) {\r\n localTarget.z = this._minYawCos * xzlen;\r\n localTarget.x = this._minYawSin * xzlen;\r\n if (yaw < 0 && this.useAbsoluteValueForYaw) {\r\n localTarget.x *= -1;\r\n }\r\n newYaw = this._minYaw;\r\n }\r\n }\r\n }\r\n\r\n if (this._slerping && this._yawRange > Math.PI) {\r\n //are we going to be crossing into the min/max region?\r\n const boneFwd = BoneLookController._TmpVecs[8];\r\n boneFwd.copyFrom(Axis.Z);\r\n if (this._transformYawPitch) {\r\n Vector3.TransformCoordinatesToRef(boneFwd, this._transformYawPitchInv, boneFwd);\r\n }\r\n\r\n const boneRotMat = BoneLookController._TmpMats[4];\r\n this._boneQuat.toRotationMatrix(boneRotMat);\r\n this.mesh.getWorldMatrix().multiplyToRef(boneRotMat, boneRotMat);\r\n Vector3.TransformCoordinatesToRef(boneFwd, boneRotMat, boneFwd);\r\n Vector3.TransformCoordinatesToRef(boneFwd, spaceMatInv, boneFwd);\r\n\r\n const boneYaw = Math.atan2(boneFwd.x, boneFwd.z);\r\n const angBtwTar = this._getAngleBetween(boneYaw, yaw);\r\n const angBtwMidYaw = this._getAngleBetween(boneYaw, this._midYawConstraint);\r\n\r\n if (angBtwTar > angBtwMidYaw) {\r\n if (xzlen == null) {\r\n xzlen = Math.sqrt(localTarget.x * localTarget.x + localTarget.z * localTarget.z);\r\n }\r\n\r\n const angBtwMax = this._getAngleBetween(boneYaw, this._maxYaw);\r\n const angBtwMin = this._getAngleBetween(boneYaw, this._minYaw);\r\n\r\n if (angBtwMin < angBtwMax) {\r\n newYaw = boneYaw + Math.PI * 0.75;\r\n localTarget.z = Math.cos(newYaw) * xzlen;\r\n localTarget.x = Math.sin(newYaw) * xzlen;\r\n } else {\r\n newYaw = boneYaw - Math.PI * 0.75;\r\n localTarget.z = Math.cos(newYaw) * xzlen;\r\n localTarget.x = Math.sin(newYaw) * xzlen;\r\n }\r\n }\r\n }\r\n\r\n if (yaw != newYaw) {\r\n Vector3.TransformCoordinatesToRef(localTarget, spaceMat, localTarget);\r\n localTarget.addInPlace(bonePos);\r\n target = localTarget;\r\n }\r\n }\r\n }\r\n\r\n const zaxis = BoneLookController._TmpVecs[5];\r\n const xaxis = BoneLookController._TmpVecs[6];\r\n const yaxis = BoneLookController._TmpVecs[7];\r\n const tmpQuat = BoneLookController._TmpQuat;\r\n const boneScaling = BoneLookController._TmpVecs[9];\r\n\r\n target.subtractToRef(bonePos, zaxis);\r\n zaxis.normalize();\r\n Vector3.CrossToRef(upAxis, zaxis, xaxis);\r\n xaxis.normalize();\r\n Vector3.CrossToRef(zaxis, xaxis, yaxis);\r\n yaxis.normalize();\r\n Matrix.FromXYZAxesToRef(xaxis, yaxis, zaxis, _tmpMat1);\r\n\r\n if (xaxis.x === 0 && xaxis.y === 0 && xaxis.z === 0) {\r\n return;\r\n }\r\n\r\n if (yaxis.x === 0 && yaxis.y === 0 && yaxis.z === 0) {\r\n return;\r\n }\r\n\r\n if (zaxis.x === 0 && zaxis.y === 0 && zaxis.z === 0) {\r\n return;\r\n }\r\n\r\n if (this.adjustYaw || this.adjustPitch || this.adjustRoll) {\r\n Matrix.RotationYawPitchRollToRef(this.adjustYaw, this.adjustPitch, this.adjustRoll, _tmpMat2);\r\n _tmpMat2.multiplyToRef(_tmpMat1, _tmpMat1);\r\n }\r\n\r\n boneScaling.copyFrom(this.bone.getScale());\r\n\r\n if (this.slerpAmount < 1) {\r\n if (!this._slerping) {\r\n this.bone.getRotationQuaternionToRef(Space.WORLD, this.mesh, this._boneQuat);\r\n }\r\n if (this._transformYawPitch) {\r\n this._transformYawPitch.multiplyToRef(_tmpMat1, _tmpMat1);\r\n }\r\n Quaternion.FromRotationMatrixToRef(_tmpMat1, tmpQuat);\r\n Quaternion.SlerpToRef(this._boneQuat, tmpQuat, this.slerpAmount, this._boneQuat);\r\n\r\n this.bone.setRotationQuaternion(this._boneQuat, Space.WORLD, this.mesh);\r\n this._slerping = true;\r\n } else {\r\n if (this._transformYawPitch) {\r\n this._transformYawPitch.multiplyToRef(_tmpMat1, _tmpMat1);\r\n }\r\n this.bone.setRotationMatrix(_tmpMat1, Space.WORLD, this.mesh);\r\n this._slerping = false;\r\n }\r\n\r\n this.bone.setScale(boneScaling);\r\n\r\n this._updateLinkedTransformRotation();\r\n }\r\n\r\n private _getAngleDiff(ang1: number, ang2: number): number {\r\n let angDiff = ang2 - ang1;\r\n angDiff %= Math.PI * 2;\r\n\r\n if (angDiff > Math.PI) {\r\n angDiff -= Math.PI * 2;\r\n } else if (angDiff < -Math.PI) {\r\n angDiff += Math.PI * 2;\r\n }\r\n\r\n return angDiff;\r\n }\r\n\r\n private _getAngleBetween(ang1: number, ang2: number): number {\r\n ang1 %= 2 * Math.PI;\r\n ang1 = ang1 < 0 ? ang1 + 2 * Math.PI : ang1;\r\n\r\n ang2 %= 2 * Math.PI;\r\n ang2 = ang2 < 0 ? ang2 + 2 * Math.PI : ang2;\r\n\r\n let ab: number;\r\n\r\n if (ang1 < ang2) {\r\n ab = ang2 - ang1;\r\n } else {\r\n ab = ang1 - ang2;\r\n }\r\n\r\n if (ab > Math.PI) {\r\n ab = Math.PI * 2 - ab;\r\n }\r\n\r\n return ab;\r\n }\r\n\r\n private _isAngleBetween(ang: number, ang1: number, ang2: number): boolean {\r\n ang %= 2 * Math.PI;\r\n ang = ang < 0 ? ang + 2 * Math.PI : ang;\r\n ang1 %= 2 * Math.PI;\r\n ang1 = ang1 < 0 ? ang1 + 2 * Math.PI : ang1;\r\n ang2 %= 2 * Math.PI;\r\n ang2 = ang2 < 0 ? ang2 + 2 * Math.PI : ang2;\r\n\r\n if (ang1 < ang2) {\r\n if (ang > ang1 && ang < ang2) {\r\n return true;\r\n }\r\n } else {\r\n if (ang > ang2 && ang < ang1) {\r\n return true;\r\n }\r\n }\r\n return false;\r\n }\r\n\r\n private _updateLinkedTransformRotation(): void {\r\n const bone = this.bone;\r\n if (bone._linkedTransformNode) {\r\n if (!bone._linkedTransformNode.rotationQuaternion) {\r\n bone._linkedTransformNode.rotationQuaternion = new Quaternion();\r\n }\r\n bone.getRotationQuaternionToRef(Space.LOCAL, null, bone._linkedTransformNode.rotationQuaternion);\r\n }\r\n }\r\n}\r\n"]}
@@ -1,13 +1,13 @@
1
1
  import { Bone } from "./bone.js";
2
2
  import { Observable } from "../Misc/observable.js";
3
- import { Vector3, Matrix } from "../Maths/math.vector.js";
3
+ import { Vector3, Matrix } from "../Maths/math.vector.pure.js";
4
4
  import { type Scene } from "../scene.js";
5
5
  import { type Nullable } from "../types.js";
6
6
  import { type AbstractMesh } from "../Meshes/abstractMesh.js";
7
7
  import { RawTexture } from "../Materials/Textures/rawTexture.js";
8
8
  import { type Animatable } from "../Animations/animatable.core.js";
9
9
  import { type AnimationPropertiesOverride } from "../Animations/animationPropertiesOverride.js";
10
- import { Animation } from "../Animations/animation.js";
10
+ import { type Animation } from "../Animations/animation.pure.js";
11
11
  import { AnimationRange } from "../Animations/animationRange.js";
12
12
  import { type IInspectable } from "../Misc/iInspectable.js";
13
13
  import { type IAnimatable } from "../Animations/animatable.interface.js";
@@ -1,6 +1,6 @@
1
1
  import { type Scene } from "../scene.js";
2
2
  import { type TransformNode } from "../Meshes/transformNode.js";
3
- import { Mesh } from "../Meshes/mesh.js";
3
+ import { Mesh } from "../Meshes/mesh.pure.js";
4
4
  import { Skeleton } from "./skeleton.js";
5
5
  /**
6
6
  * Creates a skeleton from a hierarchy of transform nodes by converting each node into a bone.
@@ -1,8 +1,8 @@
1
1
  import { Bone } from "./bone.js";
2
- import { Matrix } from "../Maths/math.vector.js";
3
- import { Mesh } from "../Meshes/mesh.js";
2
+ import { Matrix } from "../Maths/math.vector.pure.js";
3
+ import { Mesh } from "../Meshes/mesh.pure.js";
4
4
  import { MeshBuilder } from "../Meshes/meshBuilder.js";
5
- import { VertexBuffer } from "../Buffers/buffer.js";
5
+ import { VertexBuffer } from "../Buffers/buffer.pure.js";
6
6
  import { Skeleton } from "./skeleton.js";
7
7
  /**
8
8
  * Creates a skeleton from a hierarchy of transform nodes by converting each node into a bone.
@@ -1 +1 @@
1
- {"version":3,"file":"skeleton.functions.js","sourceRoot":"","sources":["../../../../dev/core/src/Bones/skeleton.functions.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,IAAI,EAAE,MAAM,QAAQ,CAAC;AAC9B,OAAO,EAAE,MAAM,EAAE,MAAM,sBAAsB,CAAC;AAG9C,OAAO,EAAE,IAAI,EAAE,MAAM,kBAAkB,CAAC;AACxC,OAAO,EAAE,WAAW,EAAE,MAAM,yBAAyB,CAAC;AACtD,OAAO,EAAE,YAAY,EAAE,MAAM,qBAAqB,CAAC;AACnD,OAAO,EAAE,QAAQ,EAAE,MAAM,YAAY,CAAC;AAEtC;;;;;;;;;;;;;;;GAeG;AACH,MAAM,UAAU,wCAAwC,CACpD,QAAuB,EACvB,KAAY,EACZ,OAAqF;IAErF,MAAM,IAAI,GAAG,OAAO,EAAE,IAAI,IAAI,QAAQ,CAAC,IAAI,GAAG,WAAW,CAAC;IAC1D,MAAM,QAAQ,GAAG,IAAI,QAAQ,CAAC,IAAI,EAAE,IAAI,EAAE,KAAK,CAAC,CAAC;IAEjD,MAAM,KAAK,GAAG,QAAQ,CAAC,sBAAsB,CAAC,KAAK,CAAC,CAAC;IAErD,KAAK,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC;IAExB,IAAI,IAAI,GAAG,OAAO,EAAE,IAAI,IAAI,IAAI,CAAC;IACjC,IAAI,OAAO,EAAE,UAAU,EAAE,CAAC;QACtB,IAAI,GAAG,IAAI,IAAI,CAAC,GAAG,IAAI,OAAO,EAAE,KAAK,CAAC,CAAC;QACvC,IAAI,CAAC,MAAM,GAAG,QAAQ,CAAC,MAAM,CAAC;QAC9B,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;QAEzB,OAAO,CAAC,IAAI,GAAG,IAAI,CAAC;IACxB,CAAC;SAAM,IAAI,IAAI,EAAE,CAAC;QACd,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;IAC7B,CAAC;IAED,MAAM,SAAS,GAAa,EAAE,CAAC;IAC/B,MAAM,OAAO,GAAa,EAAE,CAAC;IAC7B,MAAM,OAAO,GAAa,EAAE,CAAC;IAC7B,MAAM,WAAW,GAAa,EAAE,CAAC;IACjC,MAAM,WAAW,GAAa,EAAE,CAAC;IAEjC,MAAM,QAAQ,GAAG,OAAO,EAAE,UAAU,CAAC,CAAC,CAAC,WAAW,CAAC,YAAY,CAAC,OAAO,EAAE,EAAE,QAAQ,EAAE,OAAO,EAAE,YAAY,IAAI,CAAC,EAAE,QAAQ,EAAE,CAAC,EAAE,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;IAE9I,MAAM,mBAAmB,GAAG,QAAQ,EAAE,gBAAgB,EAAE,IAAI,CAAC,CAAC;IAC9D,MAAM,iBAAiB,GAAG,QAAQ,EAAE,eAAe,CAAC,YAAY,CAAC,YAAY,CAAC,CAAC;IAC/E,MAAM,eAAe,GAAG,QAAQ,EAAE,UAAU,EAAE,CAAC;IAC/C,MAAM,eAAe,GAAG,QAAQ,EAAE,eAAe,CAAC,YAAY,CAAC,UAAU,CAAC,CAAC;IAE3E,MAAM,aAAa,GAA6B,EAAE,CAAC;IAEnD,KAAK,MAAM,IAAI,IAAI,KAAK,EAAE,CAAC;QACvB,IAAI,CAAC,IAAI,CAAC,kBAAkB,IAAI,IAAI,CAAC,YAAY,EAAE,KAAK,eAAe,EAAE,CAAC;YACtE,SAAS;QACb,CAAC;QAED,MAAM,kBAAkB,GAAG,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC;QAEhD,IAAI,iBAAiB,EAAE,CAAC;YACpB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,iBAAiB,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE,CAAC;gBAChD,SAAS,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC,CAAC,CAAC;YACzC,CAAC;QACL,CAAC;QACD,IAAI,eAAe,EAAE,CAAC;YAClB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,eAAe,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE,CAAC;gBAC9C,OAAO,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,CAAC;YACrC,CAAC;QACL,CAAC;QAED,MAAM,SAAS,GAAG,QAAQ,CAAC,KAAK,CAAC,MAAM,CAAC;QAExC,IAAI,QAAQ,EAAE,CAAC;YACX,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,mBAAmB,EAAE,EAAE,CAAC,EAAE,CAAC;gBAC3C,WAAW,CAAC,IAAI,CAAC,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;gBACxC,WAAW,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACjC,CAAC;QACL,CAAC;QAED,IAAI,eAAe,EAAE,CAAC;YAClB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,eAAe,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE,CAAC;gBAC9C,OAAO,CAAC,IAAI,CAAC,kBAAkB,GAAG,eAAe,CAAC,CAAC,CAAC,CAAC,CAAC;YAC1D,CAAC;QACL,CAAC;QAED,MAAM,IAAI,GAAG,IAAI,IAAI,CACjB,IAAI,CAAC,IAAI,EACT,QAAQ,EACR,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,aAAa,CAAC,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,IAAI,EACpD,MAAM,CAAC,OAAO,CAAC,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,kBAAkB,EAAE,IAAI,CAAC,QAAQ,CAAC,EAAE,eAAe;QACrF,SAAS,EACT,MAAM,CAAC,QAAQ,EAAE,CAAC,cAAc;SACnC,CAAC;QAEF,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC,CAAC;QAE7B,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC;IACpC,CAAC;IAED,IAAI,EAAE,eAAe,CAAC,YAAY,CAAC,YAAY,EAAE,SAAS,CAAC,CAAC;IAC5D,IAAI,EAAE,eAAe,CAAC,YAAY,CAAC,UAAU,EAAE,OAAO,CAAC,CAAC;IACxD,IAAI,EAAE,eAAe,CAAC,YAAY,CAAC,mBAAmB,EAAE,WAAW,CAAC,CAAC;IACrE,IAAI,EAAE,eAAe,CAAC,YAAY,CAAC,mBAAmB,EAAE,WAAW,CAAC,CAAC;IACrE,IAAI,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC;IAE1B,IAAI,EAAE,mBAAmB,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;IAEvC,QAAQ,EAAE,OAAO,EAAE,CAAC;IAEpB,OAAO,QAAQ,CAAC;AACpB,CAAC","sourcesContent":["import { Bone } from \"./bone\";\r\nimport { Matrix } from \"../Maths/math.vector\";\r\nimport { type Scene } from \"../scene\";\r\nimport { type TransformNode } from \"core/Meshes/transformNode\";\r\nimport { Mesh } from \"core/Meshes/mesh\";\r\nimport { MeshBuilder } from \"core/Meshes/meshBuilder\";\r\nimport { VertexBuffer } from \"core/Buffers/buffer\";\r\nimport { Skeleton } from \"./skeleton\";\r\n\r\n/**\r\n * Creates a skeleton from a hierarchy of transform nodes by converting each node into a bone.\r\n * Each transform node in the hierarchy will be linked to its corresponding bone, allowing the skeleton\r\n * to be driven by the transform node transformations.\r\n * @param rootNode The root transform node of the hierarchy to convert into a skeleton\r\n * @param scene The scene in which to create the skeleton\r\n * @param options Optional parameters for skeleton creation\r\n * - name: The name for the created skeleton (defaults to rootNode.name + \"_skeleton\")\r\n * - boneMeshSize: The diameter of the sphere mesh created for each bone (defaults to 1, only used if createMesh is true)\r\n * - createMesh: If true, creates a mesh with spheres at each bone location for visualization purposes.\r\n * The mesh will be parented to the rootNode's parent and returned through options.mesh\r\n * - mesh: An existing mesh to attach the skeleton to. If provided, the skeleton will be assigned to this mesh\r\n * @returns A new skeleton with bones corresponding to the transform node hierarchy\r\n * @remarks\r\n * - Only transform nodes with a rotationQuaternion property will be converted into bones\r\n */\r\nexport function CreateSkeletonFromTransformNodeHierarchy(\r\n rootNode: TransformNode,\r\n scene: Scene,\r\n options?: { name?: string; boneMeshSize?: number; createMesh?: boolean; mesh?: Mesh }\r\n): Skeleton {\r\n const name = options?.name || rootNode.name + \"_skeleton\";\r\n const skeleton = new Skeleton(name, name, scene);\r\n\r\n const nodes = rootNode.getChildTransformNodes(false);\r\n\r\n nodes.unshift(rootNode);\r\n\r\n let mesh = options?.mesh || null;\r\n if (options?.createMesh) {\r\n mesh = new Mesh(`${name}_mesh`, scene);\r\n mesh.parent = rootNode.parent;\r\n mesh.skeleton = skeleton;\r\n\r\n options.mesh = mesh;\r\n } else if (mesh) {\r\n mesh.skeleton = skeleton;\r\n }\r\n\r\n const positions: number[] = [];\r\n const indices: number[] = [];\r\n const normals: number[] = [];\r\n const boneIndices: number[] = [];\r\n const boneWeights: number[] = [];\r\n\r\n const boneMesh = options?.createMesh ? MeshBuilder.CreateSphere(\"dummy\", { diameter: options?.boneMeshSize || 1, segments: 8 }, scene) : null;\r\n\r\n const boneMeshNumVertices = boneMesh?.getTotalVertices() || 0;\r\n const boneMeshPositions = boneMesh?.getVerticesData(VertexBuffer.PositionKind);\r\n const boneMeshIndices = boneMesh?.getIndices();\r\n const boneMeshNormals = boneMesh?.getVerticesData(VertexBuffer.NormalKind);\r\n\r\n const mapNameToBone: { [name: string]: Bone } = {};\r\n\r\n for (const node of nodes) {\r\n if (!node.rotationQuaternion || node.getClassName() !== \"TransformNode\") {\r\n continue;\r\n }\r\n\r\n const currentVertexIndex = positions.length / 3;\r\n\r\n if (boneMeshPositions) {\r\n for (let i = 0; i < boneMeshPositions.length; ++i) {\r\n positions.push(boneMeshPositions[i]);\r\n }\r\n }\r\n if (boneMeshNormals) {\r\n for (let i = 0; i < boneMeshNormals.length; ++i) {\r\n normals.push(boneMeshNormals[i]);\r\n }\r\n }\r\n\r\n const boneIndex = skeleton.bones.length;\r\n\r\n if (boneMesh) {\r\n for (let i = 0; i < boneMeshNumVertices; ++i) {\r\n boneIndices.push(boneIndex, -1, -1, -1);\r\n boneWeights.push(1, 0, 0, 0);\r\n }\r\n }\r\n\r\n if (boneMeshIndices) {\r\n for (let i = 0; i < boneMeshIndices.length; ++i) {\r\n indices.push(currentVertexIndex + boneMeshIndices[i]);\r\n }\r\n }\r\n\r\n const bone = new Bone(\r\n node.name,\r\n skeleton,\r\n node.parent ? mapNameToBone[node.parent.name] : null,\r\n Matrix.Compose(node.scaling, node.rotationQuaternion, node.position), // local matrix\r\n undefined,\r\n Matrix.Identity() // bind matrix\r\n );\r\n\r\n bone.linkTransformNode(node);\r\n\r\n mapNameToBone[node.name] = bone;\r\n }\r\n\r\n mesh?.setVerticesData(VertexBuffer.PositionKind, positions);\r\n mesh?.setVerticesData(VertexBuffer.NormalKind, normals);\r\n mesh?.setVerticesData(VertexBuffer.MatricesIndicesKind, boneIndices);\r\n mesh?.setVerticesData(VertexBuffer.MatricesWeightsKind, boneWeights);\r\n mesh?.setIndices(indices);\r\n\r\n mesh?.refreshBoundingInfo(true, false);\r\n\r\n boneMesh?.dispose();\r\n\r\n return skeleton;\r\n}\r\n"]}
1
+ {"version":3,"file":"skeleton.functions.js","sourceRoot":"","sources":["../../../../dev/core/src/Bones/skeleton.functions.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,IAAI,EAAE,MAAM,QAAQ,CAAC;AAC9B,OAAO,EAAE,MAAM,EAAE,MAAM,2BAA2B,CAAC;AAGnD,OAAO,EAAE,IAAI,EAAE,MAAM,uBAAuB,CAAC;AAC7C,OAAO,EAAE,WAAW,EAAE,MAAM,yBAAyB,CAAC;AACtD,OAAO,EAAE,YAAY,EAAE,MAAM,0BAA0B,CAAC;AACxD,OAAO,EAAE,QAAQ,EAAE,MAAM,YAAY,CAAC;AAEtC;;;;;;;;;;;;;;;GAeG;AACH,MAAM,UAAU,wCAAwC,CACpD,QAAuB,EACvB,KAAY,EACZ,OAAqF;IAErF,MAAM,IAAI,GAAG,OAAO,EAAE,IAAI,IAAI,QAAQ,CAAC,IAAI,GAAG,WAAW,CAAC;IAC1D,MAAM,QAAQ,GAAG,IAAI,QAAQ,CAAC,IAAI,EAAE,IAAI,EAAE,KAAK,CAAC,CAAC;IAEjD,MAAM,KAAK,GAAG,QAAQ,CAAC,sBAAsB,CAAC,KAAK,CAAC,CAAC;IAErD,KAAK,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC;IAExB,IAAI,IAAI,GAAG,OAAO,EAAE,IAAI,IAAI,IAAI,CAAC;IACjC,IAAI,OAAO,EAAE,UAAU,EAAE,CAAC;QACtB,IAAI,GAAG,IAAI,IAAI,CAAC,GAAG,IAAI,OAAO,EAAE,KAAK,CAAC,CAAC;QACvC,IAAI,CAAC,MAAM,GAAG,QAAQ,CAAC,MAAM,CAAC;QAC9B,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;QAEzB,OAAO,CAAC,IAAI,GAAG,IAAI,CAAC;IACxB,CAAC;SAAM,IAAI,IAAI,EAAE,CAAC;QACd,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;IAC7B,CAAC;IAED,MAAM,SAAS,GAAa,EAAE,CAAC;IAC/B,MAAM,OAAO,GAAa,EAAE,CAAC;IAC7B,MAAM,OAAO,GAAa,EAAE,CAAC;IAC7B,MAAM,WAAW,GAAa,EAAE,CAAC;IACjC,MAAM,WAAW,GAAa,EAAE,CAAC;IAEjC,MAAM,QAAQ,GAAG,OAAO,EAAE,UAAU,CAAC,CAAC,CAAC,WAAW,CAAC,YAAY,CAAC,OAAO,EAAE,EAAE,QAAQ,EAAE,OAAO,EAAE,YAAY,IAAI,CAAC,EAAE,QAAQ,EAAE,CAAC,EAAE,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;IAE9I,MAAM,mBAAmB,GAAG,QAAQ,EAAE,gBAAgB,EAAE,IAAI,CAAC,CAAC;IAC9D,MAAM,iBAAiB,GAAG,QAAQ,EAAE,eAAe,CAAC,YAAY,CAAC,YAAY,CAAC,CAAC;IAC/E,MAAM,eAAe,GAAG,QAAQ,EAAE,UAAU,EAAE,CAAC;IAC/C,MAAM,eAAe,GAAG,QAAQ,EAAE,eAAe,CAAC,YAAY,CAAC,UAAU,CAAC,CAAC;IAE3E,MAAM,aAAa,GAA6B,EAAE,CAAC;IAEnD,KAAK,MAAM,IAAI,IAAI,KAAK,EAAE,CAAC;QACvB,IAAI,CAAC,IAAI,CAAC,kBAAkB,IAAI,IAAI,CAAC,YAAY,EAAE,KAAK,eAAe,EAAE,CAAC;YACtE,SAAS;QACb,CAAC;QAED,MAAM,kBAAkB,GAAG,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC;QAEhD,IAAI,iBAAiB,EAAE,CAAC;YACpB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,iBAAiB,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE,CAAC;gBAChD,SAAS,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC,CAAC,CAAC;YACzC,CAAC;QACL,CAAC;QACD,IAAI,eAAe,EAAE,CAAC;YAClB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,eAAe,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE,CAAC;gBAC9C,OAAO,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,CAAC;YACrC,CAAC;QACL,CAAC;QAED,MAAM,SAAS,GAAG,QAAQ,CAAC,KAAK,CAAC,MAAM,CAAC;QAExC,IAAI,QAAQ,EAAE,CAAC;YACX,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,mBAAmB,EAAE,EAAE,CAAC,EAAE,CAAC;gBAC3C,WAAW,CAAC,IAAI,CAAC,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;gBACxC,WAAW,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACjC,CAAC;QACL,CAAC;QAED,IAAI,eAAe,EAAE,CAAC;YAClB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,eAAe,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE,CAAC;gBAC9C,OAAO,CAAC,IAAI,CAAC,kBAAkB,GAAG,eAAe,CAAC,CAAC,CAAC,CAAC,CAAC;YAC1D,CAAC;QACL,CAAC;QAED,MAAM,IAAI,GAAG,IAAI,IAAI,CACjB,IAAI,CAAC,IAAI,EACT,QAAQ,EACR,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,aAAa,CAAC,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,IAAI,EACpD,MAAM,CAAC,OAAO,CAAC,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,kBAAkB,EAAE,IAAI,CAAC,QAAQ,CAAC,EAAE,eAAe;QACrF,SAAS,EACT,MAAM,CAAC,QAAQ,EAAE,CAAC,cAAc;SACnC,CAAC;QAEF,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC,CAAC;QAE7B,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC;IACpC,CAAC;IAED,IAAI,EAAE,eAAe,CAAC,YAAY,CAAC,YAAY,EAAE,SAAS,CAAC,CAAC;IAC5D,IAAI,EAAE,eAAe,CAAC,YAAY,CAAC,UAAU,EAAE,OAAO,CAAC,CAAC;IACxD,IAAI,EAAE,eAAe,CAAC,YAAY,CAAC,mBAAmB,EAAE,WAAW,CAAC,CAAC;IACrE,IAAI,EAAE,eAAe,CAAC,YAAY,CAAC,mBAAmB,EAAE,WAAW,CAAC,CAAC;IACrE,IAAI,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC;IAE1B,IAAI,EAAE,mBAAmB,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;IAEvC,QAAQ,EAAE,OAAO,EAAE,CAAC;IAEpB,OAAO,QAAQ,CAAC;AACpB,CAAC","sourcesContent":["import { Bone } from \"./bone\";\r\nimport { Matrix } from \"../Maths/math.vector.pure\";\r\nimport { type Scene } from \"../scene\";\r\nimport { type TransformNode } from \"core/Meshes/transformNode\";\r\nimport { Mesh } from \"core/Meshes/mesh.pure\";\r\nimport { MeshBuilder } from \"core/Meshes/meshBuilder\";\r\nimport { VertexBuffer } from \"core/Buffers/buffer.pure\";\r\nimport { Skeleton } from \"./skeleton\";\r\n\r\n/**\r\n * Creates a skeleton from a hierarchy of transform nodes by converting each node into a bone.\r\n * Each transform node in the hierarchy will be linked to its corresponding bone, allowing the skeleton\r\n * to be driven by the transform node transformations.\r\n * @param rootNode The root transform node of the hierarchy to convert into a skeleton\r\n * @param scene The scene in which to create the skeleton\r\n * @param options Optional parameters for skeleton creation\r\n * - name: The name for the created skeleton (defaults to rootNode.name + \"_skeleton\")\r\n * - boneMeshSize: The diameter of the sphere mesh created for each bone (defaults to 1, only used if createMesh is true)\r\n * - createMesh: If true, creates a mesh with spheres at each bone location for visualization purposes.\r\n * The mesh will be parented to the rootNode's parent and returned through options.mesh\r\n * - mesh: An existing mesh to attach the skeleton to. If provided, the skeleton will be assigned to this mesh\r\n * @returns A new skeleton with bones corresponding to the transform node hierarchy\r\n * @remarks\r\n * - Only transform nodes with a rotationQuaternion property will be converted into bones\r\n */\r\nexport function CreateSkeletonFromTransformNodeHierarchy(\r\n rootNode: TransformNode,\r\n scene: Scene,\r\n options?: { name?: string; boneMeshSize?: number; createMesh?: boolean; mesh?: Mesh }\r\n): Skeleton {\r\n const name = options?.name || rootNode.name + \"_skeleton\";\r\n const skeleton = new Skeleton(name, name, scene);\r\n\r\n const nodes = rootNode.getChildTransformNodes(false);\r\n\r\n nodes.unshift(rootNode);\r\n\r\n let mesh = options?.mesh || null;\r\n if (options?.createMesh) {\r\n mesh = new Mesh(`${name}_mesh`, scene);\r\n mesh.parent = rootNode.parent;\r\n mesh.skeleton = skeleton;\r\n\r\n options.mesh = mesh;\r\n } else if (mesh) {\r\n mesh.skeleton = skeleton;\r\n }\r\n\r\n const positions: number[] = [];\r\n const indices: number[] = [];\r\n const normals: number[] = [];\r\n const boneIndices: number[] = [];\r\n const boneWeights: number[] = [];\r\n\r\n const boneMesh = options?.createMesh ? MeshBuilder.CreateSphere(\"dummy\", { diameter: options?.boneMeshSize || 1, segments: 8 }, scene) : null;\r\n\r\n const boneMeshNumVertices = boneMesh?.getTotalVertices() || 0;\r\n const boneMeshPositions = boneMesh?.getVerticesData(VertexBuffer.PositionKind);\r\n const boneMeshIndices = boneMesh?.getIndices();\r\n const boneMeshNormals = boneMesh?.getVerticesData(VertexBuffer.NormalKind);\r\n\r\n const mapNameToBone: { [name: string]: Bone } = {};\r\n\r\n for (const node of nodes) {\r\n if (!node.rotationQuaternion || node.getClassName() !== \"TransformNode\") {\r\n continue;\r\n }\r\n\r\n const currentVertexIndex = positions.length / 3;\r\n\r\n if (boneMeshPositions) {\r\n for (let i = 0; i < boneMeshPositions.length; ++i) {\r\n positions.push(boneMeshPositions[i]);\r\n }\r\n }\r\n if (boneMeshNormals) {\r\n for (let i = 0; i < boneMeshNormals.length; ++i) {\r\n normals.push(boneMeshNormals[i]);\r\n }\r\n }\r\n\r\n const boneIndex = skeleton.bones.length;\r\n\r\n if (boneMesh) {\r\n for (let i = 0; i < boneMeshNumVertices; ++i) {\r\n boneIndices.push(boneIndex, -1, -1, -1);\r\n boneWeights.push(1, 0, 0, 0);\r\n }\r\n }\r\n\r\n if (boneMeshIndices) {\r\n for (let i = 0; i < boneMeshIndices.length; ++i) {\r\n indices.push(currentVertexIndex + boneMeshIndices[i]);\r\n }\r\n }\r\n\r\n const bone = new Bone(\r\n node.name,\r\n skeleton,\r\n node.parent ? mapNameToBone[node.parent.name] : null,\r\n Matrix.Compose(node.scaling, node.rotationQuaternion, node.position), // local matrix\r\n undefined,\r\n Matrix.Identity() // bind matrix\r\n );\r\n\r\n bone.linkTransformNode(node);\r\n\r\n mapNameToBone[node.name] = bone;\r\n }\r\n\r\n mesh?.setVerticesData(VertexBuffer.PositionKind, positions);\r\n mesh?.setVerticesData(VertexBuffer.NormalKind, normals);\r\n mesh?.setVerticesData(VertexBuffer.MatricesIndicesKind, boneIndices);\r\n mesh?.setVerticesData(VertexBuffer.MatricesWeightsKind, boneWeights);\r\n mesh?.setIndices(indices);\r\n\r\n mesh?.refreshBoundingInfo(true, false);\r\n\r\n boneMesh?.dispose();\r\n\r\n return skeleton;\r\n}\r\n"]}
package/Bones/skeleton.js CHANGED
@@ -1,9 +1,8 @@
1
1
  import { Bone } from "./bone.js";
2
2
  import { Observable } from "../Misc/observable.js";
3
- import { Vector3, Matrix, TmpVectors } from "../Maths/math.vector.js";
3
+ import { Vector3, Matrix, TmpVectors } from "../Maths/math.vector.pure.js";
4
4
  import { RawTexture } from "../Materials/Textures/rawTexture.js";
5
- import { Animation } from "../Animations/animation.js";
6
- import { AnimationMakeAnimationAdditive } from "../Animations/animation.pure.js";
5
+ import { AnimationMakeAnimationAdditive, AnimationParse } from "../Animations/animation.pure.js";
7
6
  import { AnimationRange } from "../Animations/animationRange.js";
8
7
  import { EngineStore } from "../Engines/engineStore.js";
9
8
 
@@ -729,7 +728,7 @@ export class Skeleton {
729
728
  bone.metadata = parsedBone.metadata;
730
729
  }
731
730
  if (parsedBone.animation) {
732
- bone.animations.push(Animation.Parse(parsedBone.animation));
731
+ bone.animations.push(AnimationParse(parsedBone.animation));
733
732
  }
734
733
  if (parsedBone.linkedTransformNodeId !== undefined && parsedBone.linkedTransformNodeId !== null) {
735
734
  skeleton._hasWaitingData = true;