@babylonjs/core 9.11.0 → 9.12.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Actions/actionManager.d.ts +1 -1
- package/Actions/actionManager.js +8 -5
- package/Actions/actionManager.js.map +1 -1
- package/Animations/animatable.core.d.ts +1 -1
- package/Animations/animatable.core.js +2 -2
- package/Animations/animatable.core.js.map +1 -1
- package/Animations/animationPropertiesOverride.js +1 -1
- package/Animations/animationPropertiesOverride.js.map +1 -1
- package/Animations/animatorAvatar.d.ts +2 -2
- package/Animations/animatorAvatar.js +3 -3
- package/Animations/animatorAvatar.js.map +1 -1
- package/Animations/pathCursor.d.ts +1 -1
- package/Animations/pathCursor.js +1 -1
- package/Animations/pathCursor.js.map +1 -1
- package/Animations/runtimeAnimation.d.ts +1 -1
- package/Animations/runtimeAnimation.js +2 -2
- package/Animations/runtimeAnimation.js.map +1 -1
- package/Audio/analyser.js +1 -1
- package/Audio/analyser.js.map +1 -1
- package/AudioV2/abstractAudio/components/spatialAudioAttacherComponent.js +1 -1
- package/AudioV2/abstractAudio/components/spatialAudioAttacherComponent.js.map +1 -1
- package/AudioV2/abstractAudio/subProperties/abstractSpatialAudio.d.ts +1 -1
- package/AudioV2/abstractAudio/subProperties/abstractSpatialAudio.js +1 -1
- package/AudioV2/abstractAudio/subProperties/abstractSpatialAudio.js.map +1 -1
- package/AudioV2/abstractAudio/subProperties/abstractSpatialAudioListener.d.ts +1 -1
- package/AudioV2/abstractAudio/subProperties/abstractSpatialAudioListener.js +1 -1
- package/AudioV2/abstractAudio/subProperties/abstractSpatialAudioListener.js.map +1 -1
- package/AudioV2/webAudio/subNodes/spatialWebAudioSubNode.d.ts +1 -1
- package/AudioV2/webAudio/subNodes/spatialWebAudioSubNode.js +1 -1
- package/AudioV2/webAudio/subNodes/spatialWebAudioSubNode.js.map +1 -1
- package/AudioV2/webAudio/subProperties/spatialWebAudioListener.js +1 -1
- package/AudioV2/webAudio/subProperties/spatialWebAudioListener.js.map +1 -1
- package/AudioV2/webAudio/webAudioStreamingSound.js +1 -1
- package/AudioV2/webAudio/webAudioStreamingSound.js.map +1 -1
- package/BakedVertexAnimation/bakedVertexAnimationManager.d.ts +1 -1
- package/BakedVertexAnimation/bakedVertexAnimationManager.js +1 -1
- package/BakedVertexAnimation/bakedVertexAnimationManager.js.map +1 -1
- package/BakedVertexAnimation/vertexAnimationBaker.js +1 -1
- package/BakedVertexAnimation/vertexAnimationBaker.js.map +1 -1
- package/Behaviors/Cameras/bouncingBehavior.js +1 -1
- package/Behaviors/Cameras/bouncingBehavior.js.map +1 -1
- package/Behaviors/Cameras/framingBehavior.d.ts +1 -1
- package/Behaviors/Cameras/framingBehavior.js +2 -2
- package/Behaviors/Cameras/framingBehavior.js.map +1 -1
- package/Behaviors/Cameras/interpolatingBehavior.d.ts +13 -1
- package/Behaviors/Cameras/interpolatingBehavior.js +13 -1
- package/Behaviors/Cameras/interpolatingBehavior.js.map +1 -1
- package/Behaviors/Meshes/attachToBoxBehavior.js +1 -1
- package/Behaviors/Meshes/attachToBoxBehavior.js.map +1 -1
- package/Behaviors/Meshes/baseSixDofDragBehavior.d.ts +3 -3
- package/Behaviors/Meshes/baseSixDofDragBehavior.js +4 -4
- package/Behaviors/Meshes/baseSixDofDragBehavior.js.map +1 -1
- package/Behaviors/Meshes/followBehavior.js +1 -1
- package/Behaviors/Meshes/followBehavior.js.map +1 -1
- package/Behaviors/Meshes/handConstraintBehavior.js +2 -2
- package/Behaviors/Meshes/handConstraintBehavior.js.map +1 -1
- package/Behaviors/Meshes/multiPointerScaleBehavior.js +1 -1
- package/Behaviors/Meshes/multiPointerScaleBehavior.js.map +1 -1
- package/Behaviors/Meshes/pointerDragBehavior.d.ts +3 -3
- package/Behaviors/Meshes/pointerDragBehavior.js +5 -5
- package/Behaviors/Meshes/pointerDragBehavior.js.map +1 -1
- package/Behaviors/Meshes/sixDofDragBehavior.d.ts +1 -1
- package/Behaviors/Meshes/sixDofDragBehavior.js +2 -2
- package/Behaviors/Meshes/sixDofDragBehavior.js.map +1 -1
- package/Behaviors/Meshes/surfaceMagnetismBehavior.js +1 -1
- package/Behaviors/Meshes/surfaceMagnetismBehavior.js.map +1 -1
- package/Bones/boneIKController.d.ts +1 -1
- package/Bones/boneIKController.js +1 -1
- package/Bones/boneIKController.js.map +1 -1
- package/Bones/boneLookController.d.ts +1 -1
- package/Bones/boneLookController.js +1 -1
- package/Bones/boneLookController.js.map +1 -1
- package/Bones/skeleton.d.ts +2 -2
- package/Bones/skeleton.functions.d.ts +1 -1
- package/Bones/skeleton.functions.js +3 -3
- package/Bones/skeleton.functions.js.map +1 -1
- package/Bones/skeleton.js +3 -4
- package/Bones/skeleton.js.map +1 -1
- package/Buffers/buffer.align.pure.js +6 -0
- package/Buffers/buffer.align.pure.js.map +1 -1
- package/Buffers/buffer.nonFloatVertexBuffers.js +2 -1
- package/Buffers/buffer.nonFloatVertexBuffers.js.map +1 -1
- package/Buffers/buffer.pure.d.ts +8 -0
- package/Buffers/buffer.pure.js +31 -2
- package/Buffers/buffer.pure.js.map +1 -1
- package/Buffers/bufferUtils.js +17 -5
- package/Buffers/bufferUtils.js.map +1 -1
- package/Cameras/Inputs/BaseCameraMouseWheelInput.js +1 -1
- package/Cameras/Inputs/BaseCameraMouseWheelInput.js.map +1 -1
- package/Cameras/Inputs/BaseCameraPointersInput.js +1 -1
- package/Cameras/Inputs/BaseCameraPointersInput.js.map +1 -1
- package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js +1 -1
- package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js.map +1 -1
- package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js +2 -2
- package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js.map +1 -1
- package/Cameras/Inputs/flyCameraKeyboardInput.js +2 -2
- package/Cameras/Inputs/flyCameraKeyboardInput.js.map +1 -1
- package/Cameras/Inputs/flyCameraMouseInput.js +2 -2
- package/Cameras/Inputs/flyCameraMouseInput.js.map +1 -1
- package/Cameras/Inputs/followCameraKeyboardMoveInput.js +1 -1
- package/Cameras/Inputs/followCameraKeyboardMoveInput.js.map +1 -1
- package/Cameras/Inputs/followCameraMouseWheelInput.js +1 -1
- package/Cameras/Inputs/followCameraMouseWheelInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraGamepadInput.js +1 -1
- package/Cameras/Inputs/freeCameraGamepadInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraKeyboardMoveInput.js +2 -2
- package/Cameras/Inputs/freeCameraKeyboardMoveInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraMouseInput.js +1 -1
- package/Cameras/Inputs/freeCameraMouseInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraMouseWheelInput.js +1 -1
- package/Cameras/Inputs/freeCameraMouseWheelInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraTouchInput.js +2 -2
- package/Cameras/Inputs/freeCameraTouchInput.js.map +1 -1
- package/Cameras/Inputs/geospatialCameraKeyboardInput.js +1 -1
- package/Cameras/Inputs/geospatialCameraKeyboardInput.js.map +1 -1
- package/Cameras/Limits/geospatialLimits.d.ts +1 -1
- package/Cameras/Limits/geospatialLimits.js +1 -1
- package/Cameras/Limits/geospatialLimits.js.map +1 -1
- package/Cameras/RigModes/stereoscopicAnaglyphRigMode.js +2 -2
- package/Cameras/RigModes/stereoscopicAnaglyphRigMode.js.map +1 -1
- package/Cameras/RigModes/stereoscopicRigMode.d.ts +1 -1
- package/Cameras/RigModes/stereoscopicRigMode.js +3 -3
- package/Cameras/RigModes/stereoscopicRigMode.js.map +1 -1
- package/Cameras/RigModes/vrRigMode.js +2 -2
- package/Cameras/RigModes/vrRigMode.js.map +1 -1
- package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.d.ts +3 -3
- package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.js +5 -5
- package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.js.map +1 -1
- package/Cameras/VR/vrCameraMetrics.d.ts +1 -1
- package/Cameras/VR/vrCameraMetrics.js +1 -1
- package/Cameras/VR/vrCameraMetrics.js.map +1 -1
- package/Cameras/cameraInputsManager.d.ts +1 -1
- package/Cameras/cameraInputsManager.js +1 -1
- package/Cameras/cameraInputsManager.js.map +1 -1
- package/Collisions/collider.d.ts +1 -1
- package/Collisions/collider.js +1 -1
- package/Collisions/collider.js.map +1 -1
- package/Collisions/gpuPicker.d.ts +1 -1
- package/Collisions/gpuPicker.js +5 -5
- package/Collisions/gpuPicker.js.map +1 -1
- package/Collisions/meshCollisionData.d.ts +1 -1
- package/Collisions/meshCollisionData.js +1 -1
- package/Collisions/meshCollisionData.js.map +1 -1
- package/Collisions/pickingInfo.d.ts +1 -1
- package/Collisions/pickingInfo.js +2 -2
- package/Collisions/pickingInfo.js.map +1 -1
- package/Culling/Octrees/octreeBlock.d.ts +1 -1
- package/Culling/Octrees/octreeBlock.js +1 -1
- package/Culling/Octrees/octreeBlock.js.map +1 -1
- package/Culling/boundingBox.d.ts +1 -1
- package/Culling/boundingBox.js +1 -1
- package/Culling/boundingBox.js.map +1 -1
- package/Culling/boundingInfo.d.ts +1 -1
- package/Culling/boundingInfo.js +1 -1
- package/Culling/boundingInfo.js.map +1 -1
- package/Culling/boundingSphere.d.ts +1 -1
- package/Culling/boundingSphere.js +1 -1
- package/Culling/boundingSphere.js.map +1 -1
- package/Culling/ray.core.d.ts +1 -1
- package/Culling/ray.core.js +1 -1
- package/Culling/ray.core.js.map +1 -1
- package/Debug/axesViewer.d.ts +1 -1
- package/Debug/axesViewer.js +3 -3
- package/Debug/axesViewer.js.map +1 -1
- package/Debug/boneAxesViewer.d.ts +1 -1
- package/Debug/boneAxesViewer.js +1 -1
- package/Debug/boneAxesViewer.js.map +1 -1
- package/Debug/directionalLightFrustumViewer.d.ts +1 -1
- package/Debug/directionalLightFrustumViewer.js +6 -6
- package/Debug/directionalLightFrustumViewer.js.map +1 -1
- package/Debug/rayHelper.d.ts +1 -1
- package/Debug/rayHelper.js +2 -2
- package/Debug/rayHelper.js.map +1 -1
- package/Debug/skeletonViewer.d.ts +2 -2
- package/Debug/skeletonViewer.js +10 -10
- package/Debug/skeletonViewer.js.map +1 -1
- package/DeviceInput/internalDeviceSourceManager.d.ts +1 -1
- package/DeviceInput/internalDeviceSourceManager.js +0 -1
- package/DeviceInput/internalDeviceSourceManager.js.map +1 -1
- package/DeviceInput/webDeviceInputSystem.js +1 -1
- package/DeviceInput/webDeviceInputSystem.js.map +1 -1
- package/Engines/Extensions/engine.views.d.ts +1 -1
- package/Engines/Extensions/engine.views.js +1 -1
- package/Engines/Extensions/engine.views.js.map +1 -1
- package/Engines/Native/nativeHelpers.js +4 -1
- package/Engines/Native/nativeHelpers.js.map +1 -1
- package/Engines/WebGPU/webgpuCacheRenderPipeline.d.ts +1 -1
- package/Engines/WebGPU/webgpuCacheRenderPipeline.js +11 -1
- package/Engines/WebGPU/webgpuCacheRenderPipeline.js.map +1 -1
- package/Engines/WebGPU/webgpuComputeContext.d.ts +1 -1
- package/Engines/WebGPU/webgpuComputeContext.js.map +1 -1
- package/Engines/WebGPU/webgpuTintWASM.js +1 -1
- package/Engines/WebGPU/webgpuTintWASM.js.map +1 -1
- package/Engines/abstractEngine.pure.js +2 -2
- package/Engines/abstractEngine.pure.js.map +1 -1
- package/Engines/constants.d.ts +4 -0
- package/Engines/constants.js +4 -0
- package/Engines/constants.js.map +1 -1
- package/Engines/engineFactory.d.ts +2 -2
- package/Engines/engineFactory.js +3 -3
- package/Engines/engineFactory.js.map +1 -1
- package/Events/pointerEvents.d.ts +1 -1
- package/Events/pointerEvents.js +1 -1
- package/Events/pointerEvents.js.map +1 -1
- package/FlowGraph/Blocks/Data/Utils/flowGraphCodeExecutionBlock.js +1 -1
- package/FlowGraph/Blocks/Data/Utils/flowGraphCodeExecutionBlock.js.map +1 -1
- package/FlowGraph/Blocks/Data/flowGraphCachedOperationBlock.d.ts +1 -1
- package/FlowGraph/Blocks/Data/flowGraphCachedOperationBlock.js +1 -1
- package/FlowGraph/Blocks/Data/flowGraphCachedOperationBlock.js.map +1 -1
- package/FlowGraph/Blocks/Event/flowGraphKeyboardEventBlock.js +1 -1
- package/FlowGraph/Blocks/Event/flowGraphKeyboardEventBlock.js.map +1 -1
- package/FlowGraph/Blocks/Execution/Animation/flowGraphInterpolationBlock.pure.d.ts +1 -1
- package/FlowGraph/Blocks/Execution/Animation/flowGraphInterpolationBlock.pure.js +3 -3
- package/FlowGraph/Blocks/Execution/Animation/flowGraphInterpolationBlock.pure.js.map +1 -1
- package/FlowGraph/CustomTypes/flowGraphMatrix.d.ts +1 -1
- package/FlowGraph/CustomTypes/flowGraphMatrix.js +1 -1
- package/FlowGraph/CustomTypes/flowGraphMatrix.js.map +1 -1
- package/FlowGraph/flowGraphBlock.d.ts +1 -1
- package/FlowGraph/flowGraphBlock.js +1 -1
- package/FlowGraph/flowGraphBlock.js.map +1 -1
- package/FlowGraph/flowGraphExecutionBlock.d.ts +1 -1
- package/FlowGraph/flowGraphExecutionBlock.js +1 -1
- package/FlowGraph/flowGraphExecutionBlock.js.map +1 -1
- package/FlowGraph/flowGraphMath.d.ts +1 -1
- package/FlowGraph/flowGraphMath.js +1 -1
- package/FlowGraph/flowGraphMath.js.map +1 -1
- package/FlowGraph/flowGraphParser.js +1 -1
- package/FlowGraph/flowGraphParser.js.map +1 -1
- package/FlowGraph/flowGraphPathConverterComponent.d.ts +1 -1
- package/FlowGraph/flowGraphPathConverterComponent.js +2 -2
- package/FlowGraph/flowGraphPathConverterComponent.js.map +1 -1
- package/FlowGraph/flowGraphValidator.js.map +1 -1
- package/FlowGraph/serialization.js +4 -4
- package/FlowGraph/serialization.js.map +1 -1
- package/FlowGraph/utils.js.map +1 -1
- package/FrameGraph/Node/nodeRenderGraph.d.ts +2 -2
- package/FrameGraph/Node/nodeRenderGraph.js +7 -7
- package/FrameGraph/Node/nodeRenderGraph.js.map +1 -1
- package/FrameGraph/Tasks/Layers/baseLayerTask.d.ts +30 -0
- package/FrameGraph/Tasks/Layers/baseLayerTask.js +28 -1
- package/FrameGraph/Tasks/Layers/baseLayerTask.js.map +1 -1
- package/FrameGraph/Tasks/Misc/computeShaderTask.d.ts +2 -2
- package/FrameGraph/Tasks/Misc/computeShaderTask.js +2 -2
- package/FrameGraph/Tasks/Misc/computeShaderTask.js.map +1 -1
- package/FrameGraph/Tasks/Misc/lightingVolumeTask.d.ts +1 -1
- package/FrameGraph/Tasks/Misc/lightingVolumeTask.js +2 -2
- package/FrameGraph/Tasks/Misc/lightingVolumeTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/blurTask.d.ts +7 -0
- package/FrameGraph/Tasks/PostProcesses/blurTask.js +8 -1
- package/FrameGraph/Tasks/PostProcesses/blurTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/depthOfFieldBlurTask.js +1 -1
- package/FrameGraph/Tasks/PostProcesses/depthOfFieldBlurTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/ssrBlurTask.js +1 -1
- package/FrameGraph/Tasks/PostProcesses/ssrBlurTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/volumetricLightingBlendVolumeTask.d.ts +1 -1
- package/FrameGraph/Tasks/PostProcesses/volumetricLightingBlendVolumeTask.js +1 -1
- package/FrameGraph/Tasks/PostProcesses/volumetricLightingBlendVolumeTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/volumetricLightingTask.d.ts +2 -2
- package/FrameGraph/Tasks/PostProcesses/volumetricLightingTask.js +3 -3
- package/FrameGraph/Tasks/PostProcesses/volumetricLightingTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/csmShadowGeneratorTask.d.ts +1 -1
- package/FrameGraph/Tasks/Rendering/csmShadowGeneratorTask.js +2 -2
- package/FrameGraph/Tasks/Rendering/csmShadowGeneratorTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/geometryRendererTask.d.ts +6 -0
- package/FrameGraph/Tasks/Rendering/geometryRendererTask.js +14 -5
- package/FrameGraph/Tasks/Rendering/geometryRendererTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.d.ts +1 -1
- package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.js +1 -1
- package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsSpatialBlurTask.d.ts +1 -1
- package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsSpatialBlurTask.js +1 -1
- package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsSpatialBlurTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsTracingTask.d.ts +1 -1
- package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsTracingTask.js +2 -2
- package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsTracingTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsVoxelizationTask.d.ts +1 -1
- package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsVoxelizationTask.js +2 -2
- package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsVoxelizationTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/objectRendererTask.d.ts +7 -1
- package/FrameGraph/Tasks/Rendering/objectRendererTask.js +7 -1
- package/FrameGraph/Tasks/Rendering/objectRendererTask.js.map +1 -1
- package/FrameGraph/Tasks/Texture/clearTextureTask.d.ts +1 -1
- package/FrameGraph/Tasks/Texture/clearTextureTask.js +1 -1
- package/FrameGraph/Tasks/Texture/clearTextureTask.js.map +1 -1
- package/FrameGraph/frameGraphRenderContext.js +1 -1
- package/FrameGraph/frameGraphRenderContext.js.map +1 -1
- package/FrameGraph/frameGraphTextureManager.d.ts +1 -1
- package/FrameGraph/frameGraphTextureManager.js +1 -1
- package/FrameGraph/frameGraphTextureManager.js.map +1 -1
- package/Gamepads/gamepadManager.js +1 -1
- package/Gamepads/gamepadManager.js.map +1 -1
- package/Gizmos/axisDragGizmo.d.ts +5 -5
- package/Gizmos/axisDragGizmo.js +6 -6
- package/Gizmos/axisDragGizmo.js.map +1 -1
- package/Gizmos/axisScaleGizmo.d.ts +4 -4
- package/Gizmos/axisScaleGizmo.js +6 -6
- package/Gizmos/axisScaleGizmo.js.map +1 -1
- package/Gizmos/boundingBoxGizmo.d.ts +5 -5
- package/Gizmos/boundingBoxGizmo.js +7 -7
- package/Gizmos/boundingBoxGizmo.js.map +1 -1
- package/Gizmos/cameraGizmo.d.ts +3 -3
- package/Gizmos/cameraGizmo.js +7 -7
- package/Gizmos/cameraGizmo.js.map +1 -1
- package/Gizmos/gizmo.d.ts +2 -2
- package/Gizmos/gizmo.js +3 -3
- package/Gizmos/gizmo.js.map +1 -1
- package/Gizmos/gizmoManager.d.ts +2 -2
- package/Gizmos/gizmoManager.js +2 -2
- package/Gizmos/gizmoManager.js.map +1 -1
- package/Gizmos/lightGizmo.d.ts +4 -4
- package/Gizmos/lightGizmo.js +11 -11
- package/Gizmos/lightGizmo.js.map +1 -1
- package/Gizmos/planeDragGizmo.d.ts +4 -4
- package/Gizmos/planeDragGizmo.js +5 -5
- package/Gizmos/planeDragGizmo.js.map +1 -1
- package/Gizmos/positionGizmo.d.ts +1 -1
- package/Gizmos/positionGizmo.js +2 -2
- package/Gizmos/positionGizmo.js.map +1 -1
- package/Gizmos/rotationGizmo.d.ts +3 -3
- package/Gizmos/rotationGizmo.js +3 -3
- package/Gizmos/rotationGizmo.js.map +1 -1
- package/Gizmos/scaleGizmo.d.ts +2 -2
- package/Gizmos/scaleGizmo.js +4 -4
- package/Gizmos/scaleGizmo.js.map +1 -1
- package/Gizmos/spatialAudioGizmo.d.ts +2 -2
- package/Gizmos/spatialAudioGizmo.js +6 -6
- package/Gizmos/spatialAudioGizmo.js.map +1 -1
- package/Helpers/environmentHelper.d.ts +6 -6
- package/Helpers/environmentHelper.js +12 -12
- package/Helpers/environmentHelper.js.map +1 -1
- package/Helpers/materialConversionHelper.d.ts +1 -1
- package/Helpers/materialConversionHelper.js +1 -1
- package/Helpers/materialConversionHelper.js.map +1 -1
- package/Helpers/photoDome.d.ts +1 -1
- package/Helpers/photoDome.js +1 -1
- package/Helpers/photoDome.js.map +1 -1
- package/Helpers/textureDome.d.ts +4 -4
- package/Helpers/textureDome.js +6 -6
- package/Helpers/textureDome.js.map +1 -1
- package/Helpers/videoDome.d.ts +1 -1
- package/Helpers/videoDome.js +2 -2
- package/Helpers/videoDome.js.map +1 -1
- package/Inputs/scene.inputManager.d.ts +1 -1
- package/Inputs/scene.inputManager.js +1 -1
- package/Inputs/scene.inputManager.js.map +1 -1
- package/Instrumentation/sceneInstrumentation.js +1 -1
- package/Instrumentation/sceneInstrumentation.js.map +1 -1
- package/Layers/effectLayer.d.ts +1 -1
- package/Layers/effectLayer.js +3 -3
- package/Layers/effectLayer.js.map +1 -1
- package/Layers/layer.d.ts +2 -2
- package/Layers/layer.js +4 -4
- package/Layers/layer.js.map +1 -1
- package/Layers/thinEffectLayer.d.ts +2 -2
- package/Layers/thinEffectLayer.js +3 -3
- package/Layers/thinEffectLayer.js.map +1 -1
- package/Layers/thinGlowLayer.d.ts +1 -1
- package/Layers/thinGlowLayer.js +3 -3
- package/Layers/thinGlowLayer.js.map +1 -1
- package/Layers/thinHighlightLayer.d.ts +1 -1
- package/Layers/thinHighlightLayer.js +3 -3
- package/Layers/thinHighlightLayer.js.map +1 -1
- package/Layers/thinSelectionOutlineLayer.d.ts +1 -1
- package/Layers/thinSelectionOutlineLayer.js +3 -3
- package/Layers/thinSelectionOutlineLayer.js.map +1 -1
- package/Legacy/legacy.js +12 -1
- package/Legacy/legacy.js.map +1 -1
- package/LensFlares/lensFlare.d.ts +2 -2
- package/LensFlares/lensFlare.js +3 -3
- package/LensFlares/lensFlare.js.map +1 -1
- package/LensFlares/lensFlareSystem.d.ts +1 -1
- package/LensFlares/lensFlareSystem.js +6 -6
- package/LensFlares/lensFlareSystem.js.map +1 -1
- package/Lights/LTC/ltcTextureTool.js +1 -1
- package/Lights/LTC/ltcTextureTool.js.map +1 -1
- package/Lights/Shadows/cascadedShadowGenerator.d.ts +1 -285
- package/Lights/Shadows/cascadedShadowGenerator.js +3 -857
- package/Lights/Shadows/cascadedShadowGenerator.js.map +1 -1
- package/Lights/Shadows/cascadedShadowGenerator.pure.d.ts +290 -0
- package/Lights/Shadows/cascadedShadowGenerator.pure.js +868 -0
- package/Lights/Shadows/cascadedShadowGenerator.pure.js.map +1 -0
- package/Lights/Shadows/pure.d.ts +1 -0
- package/Lights/Shadows/pure.js +1 -0
- package/Lights/Shadows/pure.js.map +1 -1
- package/Lights/Shadows/shadowGenerator.d.ts +3 -3
- package/Lights/Shadows/shadowGenerator.js +7 -7
- package/Lights/Shadows/shadowGenerator.js.map +1 -1
- package/Lights/areaLight.d.ts +1 -1
- package/Lights/areaLight.js +0 -1
- package/Lights/areaLight.js.map +1 -1
- package/Lights/light.d.ts +2 -2
- package/Lights/light.js +2 -2
- package/Lights/light.js.map +1 -1
- package/Lights/shadowLight.d.ts +1 -1
- package/Lights/shadowLight.js +1 -1
- package/Lights/shadowLight.js.map +1 -1
- package/Loading/sceneLoader.d.ts +2 -2
- package/Loading/sceneLoader.js +3 -3
- package/Loading/sceneLoader.js.map +1 -1
- package/Materials/GreasedLine/greasedLineMaterialDefaults.d.ts +1 -1
- package/Materials/GreasedLine/greasedLineMaterialDefaults.js +1 -1
- package/Materials/GreasedLine/greasedLineMaterialDefaults.js.map +1 -1
- package/Materials/GreasedLine/greasedLineSimpleMaterial.d.ts +3 -3
- package/Materials/GreasedLine/greasedLineSimpleMaterial.js +3 -3
- package/Materials/GreasedLine/greasedLineSimpleMaterial.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/prePassOutputBlock.pure.js +6 -6
- package/Materials/Node/Blocks/Fragment/prePassOutputBlock.pure.js.map +1 -1
- package/Materials/Node/nodeMaterial.pure.d.ts +12 -0
- package/Materials/Node/nodeMaterial.pure.js +68 -13
- package/Materials/Node/nodeMaterial.pure.js.map +1 -1
- package/Materials/Node/nodeMaterialDefault.js +14 -14
- package/Materials/Node/nodeMaterialDefault.js.map +1 -1
- package/Materials/PBR/openpbrMaterial.pure.js +19 -4
- package/Materials/PBR/openpbrMaterial.pure.js.map +1 -1
- package/Materials/PBR/pbrAnisotropicConfiguration.d.ts +40 -2
- package/Materials/PBR/pbrAnisotropicConfiguration.js +41 -3
- package/Materials/PBR/pbrAnisotropicConfiguration.js.map +1 -1
- package/Materials/PBR/pbrBRDFConfiguration.d.ts +5 -1
- package/Materials/PBR/pbrBRDFConfiguration.js +5 -1
- package/Materials/PBR/pbrBRDFConfiguration.js.map +1 -1
- package/Materials/PBR/pbrBaseSimpleMaterial.d.ts +2 -2
- package/Materials/PBR/pbrBaseSimpleMaterial.js +2 -2
- package/Materials/PBR/pbrBaseSimpleMaterial.js.map +1 -1
- package/Materials/PBR/pbrClearCoatConfiguration.d.ts +42 -2
- package/Materials/PBR/pbrClearCoatConfiguration.js +42 -2
- package/Materials/PBR/pbrClearCoatConfiguration.js.map +1 -1
- package/Materials/PBR/pbrIridescenceConfiguration.d.ts +38 -1
- package/Materials/PBR/pbrIridescenceConfiguration.js +38 -1
- package/Materials/PBR/pbrIridescenceConfiguration.js.map +1 -1
- package/Materials/PBR/pbrSheenConfiguration.d.ts +41 -2
- package/Materials/PBR/pbrSheenConfiguration.js +41 -2
- package/Materials/PBR/pbrSheenConfiguration.js.map +1 -1
- package/Materials/PBR/pbrSubSurfaceConfiguration.d.ts +41 -2
- package/Materials/PBR/pbrSubSurfaceConfiguration.js +42 -3
- package/Materials/PBR/pbrSubSurfaceConfiguration.js.map +1 -1
- package/Materials/Textures/Filtering/hdrFiltering.js +1 -1
- package/Materials/Textures/Filtering/hdrFiltering.js.map +1 -1
- package/Materials/Textures/Filtering/hdrIrradianceFiltering.d.ts +1 -1
- package/Materials/Textures/Filtering/hdrIrradianceFiltering.js +2 -2
- package/Materials/Textures/Filtering/hdrIrradianceFiltering.js.map +1 -1
- package/Materials/Textures/Loaders/EXR/exrLoader.core.d.ts +1 -1
- package/Materials/Textures/Loaders/EXR/exrLoader.core.js +5 -109
- package/Materials/Textures/Loaders/EXR/exrLoader.core.js.map +1 -1
- package/Materials/Textures/Loaders/EXR/exrLoader.decoder.js +1 -1
- package/Materials/Textures/Loaders/EXR/exrLoader.decoder.js.map +1 -1
- package/Materials/Textures/Loaders/basisTextureLoader.js +2 -2
- package/Materials/Textures/Loaders/basisTextureLoader.js.map +1 -1
- package/Materials/Textures/Loaders/ddsTextureLoader.js +1 -1
- package/Materials/Textures/Loaders/ddsTextureLoader.js.map +1 -1
- package/Materials/Textures/Loaders/envTextureLoader.js +3 -1
- package/Materials/Textures/Loaders/envTextureLoader.js.map +1 -1
- package/Materials/Textures/Loaders/ktxTextureLoader.js +11 -2
- package/Materials/Textures/Loaders/ktxTextureLoader.js.map +1 -1
- package/Materials/Textures/MultiviewRenderTarget.d.ts +1 -1
- package/Materials/Textures/MultiviewRenderTarget.js +1 -1
- package/Materials/Textures/MultiviewRenderTarget.js.map +1 -1
- package/Materials/Textures/Packer/packer.d.ts +1 -1
- package/Materials/Textures/Packer/packer.js +6 -6
- package/Materials/Textures/Packer/packer.js.map +1 -1
- package/Materials/Textures/Procedurals/customProceduralTexture.d.ts +2 -2
- package/Materials/Textures/Procedurals/customProceduralTexture.js +4 -4
- package/Materials/Textures/Procedurals/customProceduralTexture.js.map +1 -1
- package/Materials/Textures/Procedurals/proceduralTexture.pure.js +4 -1
- package/Materials/Textures/Procedurals/proceduralTexture.pure.js.map +1 -1
- package/Materials/Textures/Procedurals/proceduralTextureSceneComponent.js +1 -1
- package/Materials/Textures/Procedurals/proceduralTextureSceneComponent.js.map +1 -1
- package/Materials/Textures/prePassRenderTarget.d.ts +1 -1
- package/Materials/Textures/prePassRenderTarget.js +1 -1
- package/Materials/Textures/prePassRenderTarget.js.map +1 -1
- package/Materials/Textures/rawCubeTexture.d.ts +1 -1
- package/Materials/Textures/rawCubeTexture.js +2 -2
- package/Materials/Textures/rawCubeTexture.js.map +1 -1
- package/Materials/Textures/rawTexture.d.ts +1 -1
- package/Materials/Textures/rawTexture.js +1 -1
- package/Materials/Textures/rawTexture.js.map +1 -1
- package/Materials/Textures/rawTexture2DArray.d.ts +1 -1
- package/Materials/Textures/rawTexture2DArray.js +1 -1
- package/Materials/Textures/rawTexture2DArray.js.map +1 -1
- package/Materials/Textures/rawTexture3D.d.ts +1 -1
- package/Materials/Textures/rawTexture3D.js +1 -1
- package/Materials/Textures/rawTexture3D.js.map +1 -1
- package/Materials/Textures/refractionTexture.d.ts +1 -1
- package/Materials/Textures/refractionTexture.js +1 -1
- package/Materials/Textures/refractionTexture.js.map +1 -1
- package/Materials/Textures/textureMerger.d.ts +1 -1
- package/Materials/Textures/textureMerger.js +1 -1
- package/Materials/Textures/textureMerger.js.map +1 -1
- package/Materials/Textures/textureProcessor.d.ts +1 -1
- package/Materials/Textures/textureProcessor.js +2 -2
- package/Materials/Textures/textureProcessor.js.map +1 -1
- package/Materials/Textures/thinRenderTargetTexture.d.ts +4 -4
- package/Materials/Textures/thinRenderTargetTexture.js +2 -2
- package/Materials/Textures/thinRenderTargetTexture.js.map +1 -1
- package/Materials/clipPlaneMaterialHelper.js +1 -1
- package/Materials/clipPlaneMaterialHelper.js.map +1 -1
- package/Materials/effectRenderer.pure.js +4 -2
- package/Materials/effectRenderer.pure.js.map +1 -1
- package/Materials/floatingOriginMatrixOverrides.d.ts +1 -1
- package/Materials/floatingOriginMatrixOverrides.js +1 -1
- package/Materials/floatingOriginMatrixOverrides.js.map +1 -1
- package/Materials/material.detailMapConfiguration.d.ts +39 -1
- package/Materials/material.detailMapConfiguration.js +39 -1
- package/Materials/material.detailMapConfiguration.js.map +1 -1
- package/Materials/materialHelper.functions.js +45 -1
- package/Materials/materialHelper.functions.js.map +1 -1
- package/Materials/materialHelper.geometryrendering.d.ts +1 -1
- package/Materials/materialHelper.geometryrendering.js +1 -1
- package/Materials/materialHelper.geometryrendering.js.map +1 -1
- package/Materials/materialPluginFactoryExport.js +2 -2
- package/Materials/materialPluginFactoryExport.js.map +1 -1
- package/Materials/pushMaterial.d.ts +7 -1
- package/Materials/pushMaterial.js +7 -1
- package/Materials/pushMaterial.js.map +1 -1
- package/Materials/uniformBuffer.js +1 -1
- package/Materials/uniformBuffer.js.map +1 -1
- package/Maths/math.axis.d.ts +1 -1
- package/Maths/math.axis.js +1 -1
- package/Maths/math.axis.js.map +1 -1
- package/Maths/math.d.ts +2 -2
- package/Maths/math.functions.d.ts +1 -1
- package/Maths/math.functions.js +1 -1
- package/Maths/math.functions.js.map +1 -1
- package/Maths/math.isovector.d.ts +1 -1
- package/Maths/math.isovector.js +1 -1
- package/Maths/math.isovector.js.map +1 -1
- package/Maths/math.js +2 -2
- package/Maths/math.js.map +1 -1
- package/Maths/math.path.d.ts +1 -1
- package/Maths/math.path.js +1 -1
- package/Maths/math.path.js.map +1 -1
- package/Maths/math.plane.d.ts +1 -1
- package/Maths/math.plane.js +1 -1
- package/Maths/math.plane.js.map +1 -1
- package/Maths/math.polar.d.ts +1 -1
- package/Maths/math.polar.js +1 -1
- package/Maths/math.polar.js.map +1 -1
- package/Maths/math.vertexFormat.d.ts +1 -1
- package/Maths/math.vertexFormat.js +1 -1
- package/Maths/math.vertexFormat.js.map +1 -1
- package/Maths/pure.d.ts +1 -0
- package/Maths/pure.js +1 -0
- package/Maths/pure.js.map +1 -1
- package/Meshes/Builders/geodesicBuilder.js +1 -1
- package/Meshes/Builders/geodesicBuilder.js.map +1 -1
- package/Meshes/Builders/goldbergBuilder.d.ts +1 -1
- package/Meshes/Builders/goldbergBuilder.js +4 -4
- package/Meshes/Builders/goldbergBuilder.js.map +1 -1
- package/Meshes/Builders/greasedLineBuilder.d.ts +4 -4
- package/Meshes/Builders/greasedLineBuilder.js +5 -5
- package/Meshes/Builders/greasedLineBuilder.js.map +1 -1
- package/Meshes/Builders/textBuilder.d.ts +2 -2
- package/Meshes/Builders/textBuilder.js +4 -4
- package/Meshes/Builders/textBuilder.js.map +1 -1
- package/Meshes/Builders/tiledBoxBuilder.d.ts +3 -3
- package/Meshes/Builders/tiledBoxBuilder.js +3 -3
- package/Meshes/Builders/tiledBoxBuilder.js.map +1 -1
- package/Meshes/Builders/tiledPlaneBuilder.d.ts +1 -1
- package/Meshes/Builders/tiledPlaneBuilder.js +1 -1
- package/Meshes/Builders/tiledPlaneBuilder.js.map +1 -1
- package/Meshes/Compression/dracoCodec.js +1 -1
- package/Meshes/Compression/dracoCodec.js.map +1 -1
- package/Meshes/Compression/dracoDecoder.js +1 -1
- package/Meshes/Compression/dracoDecoder.js.map +1 -1
- package/Meshes/Compression/dracoEncoder.d.ts +1 -1
- package/Meshes/Compression/dracoEncoder.js +2 -2
- package/Meshes/Compression/dracoEncoder.js.map +1 -1
- package/Meshes/Compression/meshoptCompression.js +1 -1
- package/Meshes/Compression/meshoptCompression.js.map +1 -1
- package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.pure.js +64 -3
- package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.pure.js.map +1 -1
- package/Meshes/GreasedLine/greasedLineBaseMesh.d.ts +2 -2
- package/Meshes/GreasedLine/greasedLineBaseMesh.js +3 -3
- package/Meshes/GreasedLine/greasedLineBaseMesh.js.map +1 -1
- package/Meshes/Node/nodeGeometry.d.ts +2 -2
- package/Meshes/Node/nodeGeometry.js +4 -4
- package/Meshes/Node/nodeGeometry.js.map +1 -1
- package/Meshes/Node/nodeGeometryBuildState.d.ts +1 -1
- package/Meshes/Node/nodeGeometryBuildState.js +1 -1
- package/Meshes/Node/nodeGeometryBuildState.js.map +1 -1
- package/Meshes/abstractMesh.hotSpot.d.ts +1 -1
- package/Meshes/abstractMesh.hotSpot.js +2 -2
- package/Meshes/abstractMesh.hotSpot.js.map +1 -1
- package/Meshes/abstractMesh.pure.js +2 -13
- package/Meshes/abstractMesh.pure.js.map +1 -1
- package/Meshes/buffer.d.ts +1 -1
- package/Meshes/buffer.js +1 -1
- package/Meshes/buffer.js.map +1 -1
- package/Meshes/csg.d.ts +3 -3
- package/Meshes/csg.js +4 -4
- package/Meshes/csg.js.map +1 -1
- package/Meshes/csg2.d.ts +1 -1
- package/Meshes/csg2.js +38 -11
- package/Meshes/csg2.js.map +1 -1
- package/Meshes/geodesicMesh.d.ts +1 -1
- package/Meshes/geodesicMesh.js +1 -1
- package/Meshes/geodesicMesh.js.map +1 -1
- package/Meshes/geometry.d.ts +2 -2
- package/Meshes/geometry.js +4 -4
- package/Meshes/geometry.js.map +1 -1
- package/Meshes/lattice.d.ts +1 -1
- package/Meshes/lattice.js +1 -1
- package/Meshes/lattice.js.map +1 -1
- package/Meshes/lattice.material.d.ts +1 -1
- package/Meshes/lattice.material.js +1 -1
- package/Meshes/lattice.material.js.map +1 -1
- package/Meshes/mesh.vertexData.d.ts +2 -2
- package/Meshes/mesh.vertexData.js +3 -4
- package/Meshes/mesh.vertexData.js.map +1 -1
- package/Meshes/mesh.vertexData.subdivide.js +1 -1
- package/Meshes/mesh.vertexData.subdivide.js.map +1 -1
- package/Meshes/meshBuilder.d.ts +18 -18
- package/Meshes/meshBuilder.js +18 -18
- package/Meshes/meshBuilder.js.map +1 -1
- package/Meshes/meshSimplification.d.ts +1 -1
- package/Meshes/meshSimplification.js +4 -4
- package/Meshes/meshSimplification.js.map +1 -1
- package/Meshes/meshUVSpaceRenderer.d.ts +1 -1
- package/Meshes/meshUVSpaceRenderer.js +0 -1
- package/Meshes/meshUVSpaceRenderer.js.map +1 -1
- package/Meshes/meshUtils.d.ts +1 -1
- package/Meshes/meshUtils.js +2 -2
- package/Meshes/meshUtils.js.map +1 -1
- package/Meshes/polygonMesh.d.ts +2 -2
- package/Meshes/polygonMesh.js +3 -3
- package/Meshes/polygonMesh.js.map +1 -1
- package/Misc/HighDynamicRange/cubemapToSphericalPolynomial.js +2 -2
- package/Misc/HighDynamicRange/cubemapToSphericalPolynomial.js.map +1 -1
- package/Misc/HighDynamicRange/panoramaToCubemap.js +1 -1
- package/Misc/HighDynamicRange/panoramaToCubemap.js.map +1 -1
- package/Misc/PerformanceViewer/performanceViewerCollector.js +1 -1
- package/Misc/PerformanceViewer/performanceViewerCollector.js.map +1 -1
- package/Misc/areaLightsTextureTools.d.ts +1 -1
- package/Misc/areaLightsTextureTools.js +3 -3
- package/Misc/areaLightsTextureTools.js.map +1 -1
- package/Misc/assetsManager.d.ts +4 -4
- package/Misc/assetsManager.js +5 -5
- package/Misc/assetsManager.js.map +1 -1
- package/Misc/basisWorker.js +1 -1
- package/Misc/basisWorker.js.map +1 -1
- package/Misc/brdfTextureTools.js +1 -1
- package/Misc/brdfTextureTools.js.map +1 -1
- package/Misc/copyTextureToTexture.d.ts +1 -1
- package/Misc/copyTextureToTexture.js +1 -1
- package/Misc/copyTextureToTexture.js.map +1 -1
- package/Misc/decorators.serialization.js +2 -2
- package/Misc/decorators.serialization.js.map +1 -1
- package/Misc/depthReducer.d.ts +2 -2
- package/Misc/depthReducer.js +2 -2
- package/Misc/depthReducer.js.map +1 -1
- package/Misc/gradients.d.ts +1 -1
- package/Misc/gradients.js +1 -1
- package/Misc/gradients.js.map +1 -1
- package/Misc/greasedLineTools.d.ts +1 -1
- package/Misc/greasedLineTools.js +3 -3
- package/Misc/greasedLineTools.js.map +1 -1
- package/Misc/halfFloat.d.ts +17 -0
- package/Misc/halfFloat.js +131 -0
- package/Misc/halfFloat.js.map +1 -0
- package/Misc/khronosTextureContainer2.js +1 -1
- package/Misc/khronosTextureContainer2.js.map +1 -1
- package/Misc/meshExploder.js +1 -1
- package/Misc/meshExploder.js.map +1 -1
- package/Misc/pivotTools.js +1 -1
- package/Misc/pivotTools.js.map +1 -1
- package/Misc/rgbdTextureTools.js +1 -1
- package/Misc/rgbdTextureTools.js.map +1 -1
- package/Misc/sceneOptimizer.js +1 -1
- package/Misc/sceneOptimizer.js.map +1 -1
- package/Misc/sceneRecorder.js +7 -7
- package/Misc/sceneRecorder.js.map +1 -1
- package/Misc/sceneSerializer.js +3 -3
- package/Misc/sceneSerializer.js.map +1 -1
- package/Misc/snapshotRenderingHelper.js +1 -1
- package/Misc/snapshotRenderingHelper.js.map +1 -1
- package/Misc/textureTools.d.ts +3 -13
- package/Misc/textureTools.js +6 -64
- package/Misc/textureTools.js.map +1 -1
- package/Misc/thinMinMaxReducer.d.ts +1 -1
- package/Misc/thinMinMaxReducer.js +1 -1
- package/Misc/thinMinMaxReducer.js.map +1 -1
- package/Misc/tools.internals.js +1 -1
- package/Misc/tools.internals.js.map +1 -1
- package/Misc/tools.pure.js +1 -1
- package/Misc/tools.pure.js.map +1 -1
- package/Misc/trajectoryClassifier.d.ts +1 -1
- package/Misc/trajectoryClassifier.js +1 -1
- package/Misc/trajectoryClassifier.js.map +1 -1
- package/Misc/videoRecorder.js +1 -1
- package/Misc/videoRecorder.js.map +1 -1
- package/Misc/virtualJoystick.d.ts +1 -1
- package/Misc/virtualJoystick.js +1 -1
- package/Misc/virtualJoystick.js.map +1 -1
- package/Morph/morphTarget.js +1 -1
- package/Morph/morphTarget.js.map +1 -1
- package/Navigation/Plugins/recastJSPlugin.d.ts +1 -1
- package/Navigation/Plugins/recastJSPlugin.js +2 -2
- package/Navigation/Plugins/recastJSPlugin.js.map +1 -1
- package/Particles/EmitterTypes/boxParticleEmitter.d.ts +1 -1
- package/Particles/EmitterTypes/boxParticleEmitter.js +1 -1
- package/Particles/EmitterTypes/boxParticleEmitter.js.map +1 -1
- package/Particles/EmitterTypes/coneParticleEmitter.d.ts +1 -1
- package/Particles/EmitterTypes/coneParticleEmitter.js +1 -1
- package/Particles/EmitterTypes/coneParticleEmitter.js.map +1 -1
- package/Particles/EmitterTypes/customParticleEmitter.d.ts +1 -1
- package/Particles/EmitterTypes/customParticleEmitter.js +1 -1
- package/Particles/EmitterTypes/customParticleEmitter.js.map +1 -1
- package/Particles/EmitterTypes/cylinderParticleEmitter.d.ts +1 -1
- package/Particles/EmitterTypes/cylinderParticleEmitter.js +1 -1
- package/Particles/EmitterTypes/cylinderParticleEmitter.js.map +1 -1
- package/Particles/EmitterTypes/hemisphericParticleEmitter.d.ts +1 -1
- package/Particles/EmitterTypes/hemisphericParticleEmitter.js +1 -1
- package/Particles/EmitterTypes/hemisphericParticleEmitter.js.map +1 -1
- package/Particles/EmitterTypes/meshParticleEmitter.d.ts +1 -1
- package/Particles/EmitterTypes/meshParticleEmitter.js +2 -2
- package/Particles/EmitterTypes/meshParticleEmitter.js.map +1 -1
- package/Particles/EmitterTypes/pointParticleEmitter.d.ts +1 -1
- package/Particles/EmitterTypes/pointParticleEmitter.js +1 -1
- package/Particles/EmitterTypes/pointParticleEmitter.js.map +1 -1
- package/Particles/EmitterTypes/sphereParticleEmitter.d.ts +1 -1
- package/Particles/EmitterTypes/sphereParticleEmitter.js +1 -1
- package/Particles/EmitterTypes/sphereParticleEmitter.js.map +1 -1
- package/Particles/Node/nodeParticleBuildState.d.ts +4 -4
- package/Particles/Node/nodeParticleBuildState.js +2 -2
- package/Particles/Node/nodeParticleBuildState.js.map +1 -1
- package/Particles/Node/nodeParticleSystemSet.d.ts +2 -2
- package/Particles/Node/nodeParticleSystemSet.helper.js +31 -31
- package/Particles/Node/nodeParticleSystemSet.helper.js.map +1 -1
- package/Particles/Node/nodeParticleSystemSet.js +8 -8
- package/Particles/Node/nodeParticleSystemSet.js.map +1 -1
- package/Particles/attractor.d.ts +1 -1
- package/Particles/attractor.js +1 -1
- package/Particles/attractor.js.map +1 -1
- package/Particles/flowMap.d.ts +7 -1
- package/Particles/flowMap.js +7 -1
- package/Particles/flowMap.js.map +1 -1
- package/Particles/particle.d.ts +2 -2
- package/Particles/particle.js +2 -2
- package/Particles/particle.js.map +1 -1
- package/Particles/particleHelper.js +5 -5
- package/Particles/particleHelper.js.map +1 -1
- package/Particles/particleSystem.functions.d.ts +1 -1
- package/Particles/particleSystem.functions.js +1 -1
- package/Particles/particleSystem.functions.js.map +1 -1
- package/Particles/particleSystemSet.d.ts +1 -1
- package/Particles/particleSystemSet.js +5 -5
- package/Particles/particleSystemSet.js.map +1 -1
- package/Particles/pointsCloudSystem.d.ts +1 -1
- package/Particles/pointsCloudSystem.js +6 -6
- package/Particles/pointsCloudSystem.js.map +1 -1
- package/Particles/solidParticle.d.ts +2 -2
- package/Particles/solidParticle.js +3 -3
- package/Particles/solidParticle.js.map +1 -1
- package/Particles/solidParticleSystem.d.ts +4 -4
- package/Particles/solidParticleSystem.js +7 -7
- package/Particles/solidParticleSystem.js.map +1 -1
- package/Particles/subEmitter.js +1 -1
- package/Particles/subEmitter.js.map +1 -1
- package/Particles/thinParticleSystem.function.js +2 -2
- package/Particles/thinParticleSystem.function.js.map +1 -1
- package/Physics/Plugins/cannonJSPlugin.d.ts +1 -1
- package/Physics/Plugins/cannonJSPlugin.js +1 -1
- package/Physics/Plugins/cannonJSPlugin.js.map +1 -1
- package/Physics/castingResult.d.ts +1 -1
- package/Physics/castingResult.js +1 -1
- package/Physics/castingResult.js.map +1 -1
- package/Physics/physicsHelper.d.ts +1 -1
- package/Physics/physicsHelper.js +4 -4
- package/Physics/physicsHelper.js.map +1 -1
- package/Physics/physicsImpostor.d.ts +1 -1
- package/Physics/physicsImpostor.js +1 -1
- package/Physics/physicsImpostor.js.map +1 -1
- package/Physics/physicsRaycastResult.d.ts +1 -1
- package/Physics/physicsRaycastResult.js +1 -1
- package/Physics/physicsRaycastResult.js.map +1 -1
- package/Physics/v1/Plugins/ammoJSPlugin.d.ts +2 -2
- package/Physics/v1/Plugins/ammoJSPlugin.js +5 -5
- package/Physics/v1/Plugins/ammoJSPlugin.js.map +1 -1
- package/Physics/v1/Plugins/oimoJSPlugin.d.ts +2 -2
- package/Physics/v1/Plugins/oimoJSPlugin.js +2 -2
- package/Physics/v1/Plugins/oimoJSPlugin.js.map +1 -1
- package/Physics/v1/physicsEngine.d.ts +1 -1
- package/Physics/v1/physicsEngine.js +1 -1
- package/Physics/v1/physicsEngine.js.map +1 -1
- package/Physics/v2/Plugins/havokPlugin.d.ts +14 -2
- package/Physics/v2/Plugins/havokPlugin.js +45 -7
- package/Physics/v2/Plugins/havokPlugin.js.map +1 -1
- package/Physics/v2/characterController.d.ts +1 -1
- package/Physics/v2/characterController.js +2 -2
- package/Physics/v2/characterController.js.map +1 -1
- package/Physics/v2/physicsAggregate.d.ts +3 -3
- package/Physics/v2/physicsAggregate.js +10 -6
- package/Physics/v2/physicsAggregate.js.map +1 -1
- package/Physics/v2/physicsBody.d.ts +1 -1
- package/Physics/v2/physicsBody.js +1 -1
- package/Physics/v2/physicsBody.js.map +1 -1
- package/Physics/v2/physicsEngine.d.ts +1 -1
- package/Physics/v2/physicsEngine.js +1 -1
- package/Physics/v2/physicsEngine.js.map +1 -1
- package/Physics/v2/physicsShape.d.ts +1 -1
- package/Physics/v2/physicsShape.js +1 -1
- package/Physics/v2/physicsShape.js.map +1 -1
- package/Physics/v2/ragdoll.d.ts +2 -2
- package/Physics/v2/ragdoll.js +2 -2
- package/Physics/v2/ragdoll.js.map +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.pure.d.ts +1 -0
- package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.pure.js +8 -6
- package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.pure.js.map +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/thinSSRRenderingPipeline.js +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/thinSSRRenderingPipeline.js.map +1 -1
- package/PostProcesses/RenderPipeline/postProcessRenderEffect.js +1 -1
- package/PostProcesses/RenderPipeline/postProcessRenderEffect.js.map +1 -1
- package/PostProcesses/RenderPipeline/postProcessRenderPipeline.js +3 -2
- package/PostProcesses/RenderPipeline/postProcessRenderPipeline.js.map +1 -1
- package/PostProcesses/bloomEffect.d.ts +1 -1
- package/PostProcesses/bloomEffect.js +4 -4
- package/PostProcesses/bloomEffect.js.map +1 -1
- package/PostProcesses/depthOfFieldEffect.d.ts +1 -1
- package/PostProcesses/depthOfFieldEffect.js +3 -3
- package/PostProcesses/depthOfFieldEffect.js.map +1 -1
- package/PostProcesses/depthOfFieldMergePostProcess.d.ts +1 -1
- package/PostProcesses/depthOfFieldMergePostProcess.js +1 -1
- package/PostProcesses/depthOfFieldMergePostProcess.js.map +1 -1
- package/PostProcesses/highlightsPostProcess.d.ts +1 -1
- package/PostProcesses/highlightsPostProcess.js +1 -1
- package/PostProcesses/highlightsPostProcess.js.map +1 -1
- package/PostProcesses/imageProcessingPostProcess.d.ts +1 -1
- package/PostProcesses/imageProcessingPostProcess.js +1 -1
- package/PostProcesses/imageProcessingPostProcess.js.map +1 -1
- package/PostProcesses/postProcessManager.d.ts +3 -0
- package/PostProcesses/postProcessManager.js +4 -1
- package/PostProcesses/postProcessManager.js.map +1 -1
- package/PostProcesses/subSurfaceScatteringPostProcess.pure.d.ts +1 -0
- package/PostProcesses/subSurfaceScatteringPostProcess.pure.js +10 -0
- package/PostProcesses/subSurfaceScatteringPostProcess.pure.js.map +1 -1
- package/PostProcesses/thinAnaglyphPostProcess.d.ts +1 -1
- package/PostProcesses/thinAnaglyphPostProcess.js +1 -1
- package/PostProcesses/thinAnaglyphPostProcess.js.map +1 -1
- package/PostProcesses/thinBlackAndWhitePostProcess.d.ts +1 -1
- package/PostProcesses/thinBlackAndWhitePostProcess.js +1 -1
- package/PostProcesses/thinBlackAndWhitePostProcess.js.map +1 -1
- package/PostProcesses/thinBloomEffect.js +1 -1
- package/PostProcesses/thinBloomEffect.js.map +1 -1
- package/PostProcesses/thinBloomMergePostProcess.d.ts +1 -1
- package/PostProcesses/thinBloomMergePostProcess.js +1 -1
- package/PostProcesses/thinBloomMergePostProcess.js.map +1 -1
- package/PostProcesses/thinBlurPostProcess.d.ts +1 -1
- package/PostProcesses/thinBlurPostProcess.js +1 -1
- package/PostProcesses/thinBlurPostProcess.js.map +1 -1
- package/PostProcesses/thinChromaticAberrationPostProcess.d.ts +2 -2
- package/PostProcesses/thinChromaticAberrationPostProcess.js +2 -2
- package/PostProcesses/thinChromaticAberrationPostProcess.js.map +1 -1
- package/PostProcesses/thinCircleOfConfusionPostProcess.d.ts +1 -1
- package/PostProcesses/thinCircleOfConfusionPostProcess.js +1 -1
- package/PostProcesses/thinCircleOfConfusionPostProcess.js.map +1 -1
- package/PostProcesses/thinColorCorrectionPostProcess.d.ts +1 -1
- package/PostProcesses/thinColorCorrectionPostProcess.js +2 -2
- package/PostProcesses/thinColorCorrectionPostProcess.js.map +1 -1
- package/PostProcesses/thinConvolutionPostProcess.d.ts +1 -1
- package/PostProcesses/thinConvolutionPostProcess.js +1 -1
- package/PostProcesses/thinConvolutionPostProcess.js.map +1 -1
- package/PostProcesses/thinCustomPostProcess.d.ts +1 -1
- package/PostProcesses/thinCustomPostProcess.js +1 -1
- package/PostProcesses/thinCustomPostProcess.js.map +1 -1
- package/PostProcesses/thinDepthOfFieldEffect.d.ts +3 -0
- package/PostProcesses/thinDepthOfFieldEffect.js +4 -1
- package/PostProcesses/thinDepthOfFieldEffect.js.map +1 -1
- package/PostProcesses/thinDepthOfFieldMergePostProcess.d.ts +1 -1
- package/PostProcesses/thinDepthOfFieldMergePostProcess.js +1 -1
- package/PostProcesses/thinDepthOfFieldMergePostProcess.js.map +1 -1
- package/PostProcesses/thinExtractHighlightsPostProcess.d.ts +1 -1
- package/PostProcesses/thinExtractHighlightsPostProcess.js +1 -1
- package/PostProcesses/thinExtractHighlightsPostProcess.js.map +1 -1
- package/PostProcesses/thinFXAAPostProcess.d.ts +2 -2
- package/PostProcesses/thinFXAAPostProcess.js +2 -2
- package/PostProcesses/thinFXAAPostProcess.js.map +1 -1
- package/PostProcesses/thinFilterPostProcess.d.ts +2 -2
- package/PostProcesses/thinFilterPostProcess.js +2 -2
- package/PostProcesses/thinFilterPostProcess.js.map +1 -1
- package/PostProcesses/thinGrainPostProcess.d.ts +1 -1
- package/PostProcesses/thinGrainPostProcess.js +1 -1
- package/PostProcesses/thinGrainPostProcess.js.map +1 -1
- package/PostProcesses/thinImageProcessingPostProcess.d.ts +2 -2
- package/PostProcesses/thinImageProcessingPostProcess.js +2 -2
- package/PostProcesses/thinImageProcessingPostProcess.js.map +1 -1
- package/PostProcesses/thinMotionBlurPostProcess.d.ts +1 -1
- package/PostProcesses/thinMotionBlurPostProcess.js +2 -2
- package/PostProcesses/thinMotionBlurPostProcess.js.map +1 -1
- package/PostProcesses/thinPassPostProcess.d.ts +1 -1
- package/PostProcesses/thinPassPostProcess.js +1 -1
- package/PostProcesses/thinPassPostProcess.js.map +1 -1
- package/PostProcesses/thinSSAO2BlurPostProcess.d.ts +1 -1
- package/PostProcesses/thinSSAO2BlurPostProcess.js +1 -1
- package/PostProcesses/thinSSAO2BlurPostProcess.js.map +1 -1
- package/PostProcesses/thinSSAO2CombinePostProcess.d.ts +1 -1
- package/PostProcesses/thinSSAO2CombinePostProcess.js +2 -2
- package/PostProcesses/thinSSAO2CombinePostProcess.js.map +1 -1
- package/PostProcesses/thinSSAO2PostProcess.d.ts +7 -2
- package/PostProcesses/thinSSAO2PostProcess.js +36 -4
- package/PostProcesses/thinSSAO2PostProcess.js.map +1 -1
- package/PostProcesses/thinSSRBlurCombinerPostProcess.d.ts +1 -1
- package/PostProcesses/thinSSRBlurCombinerPostProcess.js +2 -2
- package/PostProcesses/thinSSRBlurCombinerPostProcess.js.map +1 -1
- package/PostProcesses/thinSSRBlurPostProcess.d.ts +2 -2
- package/PostProcesses/thinSSRBlurPostProcess.js +2 -2
- package/PostProcesses/thinSSRBlurPostProcess.js.map +1 -1
- package/PostProcesses/thinSSRPostProcess.d.ts +1 -1
- package/PostProcesses/thinSSRPostProcess.js +2 -2
- package/PostProcesses/thinSSRPostProcess.js.map +1 -1
- package/PostProcesses/thinScreenSpaceCurvaturePostProcess.d.ts +1 -1
- package/PostProcesses/thinScreenSpaceCurvaturePostProcess.js +1 -1
- package/PostProcesses/thinScreenSpaceCurvaturePostProcess.js.map +1 -1
- package/PostProcesses/thinSharpenPostProcess.d.ts +1 -1
- package/PostProcesses/thinSharpenPostProcess.js +1 -1
- package/PostProcesses/thinSharpenPostProcess.js.map +1 -1
- package/PostProcesses/thinTAAPostProcess.d.ts +3 -3
- package/PostProcesses/thinTAAPostProcess.js +4 -4
- package/PostProcesses/thinTAAPostProcess.js.map +1 -1
- package/PostProcesses/thinTonemapPostProcess.d.ts +1 -1
- package/PostProcesses/thinTonemapPostProcess.js +1 -1
- package/PostProcesses/thinTonemapPostProcess.js.map +1 -1
- package/PostProcesses/vrDistortionCorrectionPostProcess.d.ts +1 -1
- package/PostProcesses/vrDistortionCorrectionPostProcess.js +3 -3
- package/PostProcesses/vrDistortionCorrectionPostProcess.js.map +1 -1
- package/Rendering/IBLShadows/iblShadowsAccumulationPass.d.ts +2 -2
- package/Rendering/IBLShadows/iblShadowsAccumulationPass.js +4 -4
- package/Rendering/IBLShadows/iblShadowsAccumulationPass.js.map +1 -1
- package/Rendering/IBLShadows/iblShadowsSpatialBlurPass.d.ts +2 -2
- package/Rendering/IBLShadows/iblShadowsSpatialBlurPass.js +4 -4
- package/Rendering/IBLShadows/iblShadowsSpatialBlurPass.js.map +1 -1
- package/Rendering/IBLShadows/iblShadowsVoxelTracingPass.d.ts +3 -3
- package/Rendering/IBLShadows/iblShadowsVoxelTracingPass.js +4 -4
- package/Rendering/IBLShadows/iblShadowsVoxelTracingPass.js.map +1 -1
- package/Rendering/depthPeelingRenderer.d.ts +1 -1
- package/Rendering/depthPeelingRenderer.js +2 -2
- package/Rendering/depthPeelingRenderer.js.map +1 -1
- package/Rendering/fluidRenderer/fluidRenderingObject.d.ts +1 -1
- package/Rendering/fluidRenderer/fluidRenderingObject.js +1 -1
- package/Rendering/fluidRenderer/fluidRenderingObject.js.map +1 -1
- package/Rendering/fluidRenderer/fluidRenderingObjectCustomParticles.d.ts +1 -1
- package/Rendering/fluidRenderer/fluidRenderingObjectCustomParticles.js +2 -2
- package/Rendering/fluidRenderer/fluidRenderingObjectCustomParticles.js.map +1 -1
- package/Rendering/fluidRenderer/fluidRenderingTargetRenderer.d.ts +3 -3
- package/Rendering/fluidRenderer/fluidRenderingTargetRenderer.js +3 -3
- package/Rendering/fluidRenderer/fluidRenderingTargetRenderer.js.map +1 -1
- package/Rendering/fluidRenderer/fluidRenderingTextures.d.ts +2 -2
- package/Rendering/fluidRenderer/fluidRenderingTextures.js +3 -3
- package/Rendering/fluidRenderer/fluidRenderingTextures.js.map +1 -1
- package/Rendering/iblCdfGenerator.d.ts +3 -3
- package/Rendering/iblCdfGenerator.js +5 -5
- package/Rendering/iblCdfGenerator.js.map +1 -1
- package/Rendering/renderingGroup.js +1 -1
- package/Rendering/renderingGroup.js.map +1 -1
- package/Rendering/subSurfaceConfiguration.d.ts +2 -2
- package/Rendering/subSurfaceConfiguration.js +2 -2
- package/Rendering/subSurfaceConfiguration.js.map +1 -1
- package/Rendering/utilityLayerRenderer.d.ts +2 -2
- package/Rendering/utilityLayerRenderer.js +4 -4
- package/Rendering/utilityLayerRenderer.js.map +1 -1
- package/Shaders/ssao2.fragment.js +10 -2
- package/Shaders/ssao2.fragment.js.map +1 -1
- package/ShadersWGSL/ssao2.fragment.js +10 -2
- package/ShadersWGSL/ssao2.fragment.js.map +1 -1
- package/SmartAssets/smartAssetSerializer.js +1 -1
- package/SmartAssets/smartAssetSerializer.js.map +1 -1
- package/Sprites/sprite.d.ts +2 -2
- package/Sprites/sprite.js +2 -2
- package/Sprites/sprite.js.map +1 -1
- package/Sprites/spriteManager.d.ts +2 -2
- package/Sprites/spriteManager.js +4 -5
- package/Sprites/spriteManager.js.map +1 -1
- package/Sprites/spritePackedManager.js +1 -1
- package/Sprites/spritePackedManager.js.map +1 -1
- package/Sprites/spriteRenderer.js +2 -2
- package/Sprites/spriteRenderer.js.map +1 -1
- package/XR/features/WebXRHitTestLegacy.d.ts +1 -1
- package/XR/features/WebXRHitTestLegacy.js +2 -2
- package/XR/features/WebXRHitTestLegacy.js.map +1 -1
- package/XR/motionController/webXRAbstractMotionController.js +2 -2
- package/XR/motionController/webXRAbstractMotionController.js.map +1 -1
- package/XR/motionController/webXRGenericMotionController.js +2 -2
- package/XR/motionController/webXRGenericMotionController.js.map +1 -1
- package/XR/motionController/webXRProfiledMotionController.js +4 -4
- package/XR/motionController/webXRProfiledMotionController.js.map +1 -1
- package/XR/webXRCamera.d.ts +3 -3
- package/XR/webXRCamera.js +4 -4
- package/XR/webXRCamera.js.map +1 -1
- package/XR/webXRDefaultExperience.d.ts +4 -4
- package/XR/webXRDefaultExperience.js +4 -4
- package/XR/webXRDefaultExperience.js.map +1 -1
- package/XR/webXREnterExitUI.js +1 -1
- package/XR/webXREnterExitUI.js.map +1 -1
- package/XR/webXRExperienceHelper.js +2 -2
- package/XR/webXRExperienceHelper.js.map +1 -1
- package/XR/webXRFeaturesManager.d.ts +47 -0
- package/XR/webXRFeaturesManager.js +1 -1
- package/XR/webXRFeaturesManager.js.map +1 -1
- package/XR/webXRInput.js +1 -1
- package/XR/webXRInput.js.map +1 -1
- package/XR/webXRInputSource.js +4 -4
- package/XR/webXRInputSource.js.map +1 -1
- package/XR/webXRManagedOutputCanvas.js +1 -1
- package/XR/webXRManagedOutputCanvas.js.map +1 -1
- package/XR/webXRRenderTargetTextureProvider.d.ts +1 -1
- package/XR/webXRRenderTargetTextureProvider.js +1 -1
- package/XR/webXRRenderTargetTextureProvider.js.map +1 -1
- package/assetContainer.d.ts +4 -4
- package/assetContainer.js +6 -6
- package/assetContainer.js.map +1 -1
- package/node.d.ts +1 -1
- package/node.js +6 -2
- package/node.js.map +1 -1
- package/package.json +44 -174
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"freeCameraTouchInput.js","sourceRoot":"","sources":["../../../../../dev/core/src/Cameras/Inputs/freeCameraTouchInput.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,uBAAuB,CAAC;AAGlD,OAAO,EAAqB,gBAAgB,EAAE,MAAM,mCAAmC,CAAC;AAExF,OAAO,EAAoB,iBAAiB,EAAE,MAAM,4BAA4B,CAAC;AACjF,OAAO,EAAE,MAAM,EAAE,UAAU,EAAE,OAAO,EAAE,MAAM,yBAAyB,CAAC;AACtE,OAAO,EAAE,KAAK,EAAE,MAAM,kBAAkB,CAAC;AAEzC;;;GAGG;AACH,MAAM,OAAO,oBAAoB;IAkC7B;;;;OAIG;IACH;IACI;;OAEG;IACI,aAAa,KAAK;QAAlB,eAAU,GAAV,UAAU,CAAQ;QArC7B;;;WAGG;QAEI,4BAAuB,GAAW,QAAQ,CAAC;QAElD;;;WAGG;QAEI,yBAAoB,GAAW,KAAK,CAAC;QAE5C;;WAEG;QACI,uBAAkB,GAAY,KAAK,CAAC;QAEnC,aAAQ,GAAqB,IAAI,CAAC;QAClC,aAAQ,GAAqB,IAAI,CAAC;QAElC,oBAAe,GAAG,IAAI,KAAK,EAAU,CAAC;QAiB1C,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC,QAAQ,EAAE,CAAC;IACtC,CAAC;IAED;;;OAGG;IACI,aAAa,CAAC,gBAA0B;QAC3C,gBAAgB,GAAG,KAAK,CAAC,gCAAgC,CAAC,SAAS,CAAC,CAAC;QACrE,IAAI,gBAAgB,GAAuC,IAAI,CAAC;QAEhE,IAAI,IAAI,CAAC,aAAa,KAAK,SAAS,EAAE,CAAC;YACnC,IAAI,CAAC,YAAY,GAAG,GAAG,EAAE;gBACrB,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;gBACrB,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;YACzB,CAAC,CAAC;YAEF,IAAI,CAAC,aAAa,GAAG,CAAC,CAAC,EAAE,EAAE;gBACvB,MAAM,GAAG,GAAkB,CAAC,CAAC,KAAK,CAAC;gBAEnC,MAAM,YAAY,GAAG,GAAG,CAAC,WAAW,KAAK,OAAO,IAAI,CAAC,IAAI,CAAC,SAAS,IAAI,OAAO,GAAG,CAAC,WAAW,KAAK,WAAW,CAAC,CAAC;gBAE/G,IAAI,CAAC,IAAI,CAAC,UAAU,IAAI,YAAY,EAAE,CAAC;oBACnC,OAAO;gBACX,CAAC;gBAED,IAAI,CAAC,CAAC,IAAI,KAAK,iBAAiB,CAAC,WAAW,EAAE,CAAC;oBAC3C,IAAI,CAAC,gBAAgB,EAAE,CAAC;wBACpB,GAAG,CAAC,cAAc,EAAE,CAAC;oBACzB,CAAC;oBAED,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC;oBAEzC,IAAI,IAAI,CAAC,eAAe,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;wBACpC,OAAO;oBACX,CAAC;oBAED,gBAAgB,GAAG;wBACf,CAAC,EAAE,GAAG,CAAC,OAAO;wBACd,CAAC,EAAE,GAAG,CAAC,OAAO;qBACjB,CAAC;gBACN,CAAC;qBAAM,IAAI,CAAC,CAAC,IAAI,KAAK,iBAAiB,CAAC,SAAS,EAAE,CAAC;oBAChD,IAAI,CAAC,gBAAgB,EAAE,CAAC;wBACpB,GAAG,CAAC,cAAc,EAAE,CAAC;oBACzB,CAAC;oBAED,MAAM,KAAK,GAAW,IAAI,CAAC,eAAe,CAAC,OAAO,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC;oBAElE,IAAI,KAAK,KAAK,CAAC,CAAC,EAAE,CAAC;wBACf,OAAO;oBACX,CAAC;oBACD,IAAI,CAAC,eAAe,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;oBAEtC,IAAI,KAAK,IAAI,CAAC,EAAE,CAAC;wBACb,OAAO;oBACX,CAAC;oBACD,gBAAgB,GAAG,IAAI,CAAC;oBACxB,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;oBACrB,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;gBACzB,CAAC;qBAAM,IAAI,CAAC,CAAC,IAAI,KAAK,iBAAiB,CAAC,WAAW,EAAE,CAAC;oBAClD,IAAI,CAAC,gBAAgB,EAAE,CAAC;wBACpB,GAAG,CAAC,cAAc,EAAE,CAAC;oBACzB,CAAC;oBAED,IAAI,CAAC,gBAAgB,EAAE,CAAC;wBACpB,OAAO;oBACX,CAAC;oBAED,MAAM,KAAK,GAAW,IAAI,CAAC,eAAe,CAAC,OAAO,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC;oBAElE,IAAI,KAAK,IAAI,CAAC,EAAE,CAAC;wBACb,OAAO;oBACX,CAAC;oBAED,IAAI,CAAC,QAAQ,GAAG,GAAG,CAAC,OAAO,GAAG,gBAAgB,CAAC,CAAC,CAAC;oBACjD,IAAI,CAAC,QAAQ,GAAG,CAAC,CAAC,GAAG,CAAC,OAAO,GAAG,gBAAgB,CAAC,CAAC,CAAC,CAAC;gBACxD,CAAC;YACL,CAAC,CAAC;QACN,CAAC;QAED,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,MAAM;aACvB,QAAQ,EAAE;aACV,aAAa,CAAC,yBAAyB,CAAC,IAAI,CAAC,aAAa,EAAE,iBAAiB,CAAC,WAAW,GAAG,iBAAiB,CAAC,SAAS,GAAG,iBAAiB,CAAC,WAAW,CAAC,CAAC;QAE9J,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC;YACpB,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC;YACvC,MAAM,OAAO,GAAG,MAAM,CAAC,eAAe,EAAE,CAAC;YACzC,IAAI,OAAO,EAAE,CAAC;gBACV,OAAO,CAAC,gBAAgB,CAAC,MAAM,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;YACxD,CAAC;QACL,CAAC;IACL,CAAC;IAED;;OAEG;IACI,aAAa;QAChB,IAAI,IAAI,CAAC,aAAa,EAAE,CAAC;YACrB,IAAI,IAAI,CAAC,SAAS,EAAE,CAAC;gBACjB,IAAI,CAAC,MAAM,CAAC,QAAQ,EAAE,CAAC,aAAa,CAAC,4BAA4B,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;gBAClF,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;YAC1B,CAAC;YAED,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC;gBACpB,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC;gBACvC,MAAM,OAAO,GAAG,MAAM,CAAC,eAAe,EAAE,CAAC;gBACzC,IAAI,OAAO,EAAE,CAAC;oBACV,OAAO,CAAC,mBAAmB,CAAC,MAAM,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;gBAC3D,CAAC;gBAED,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;YAC7B,CAAC;YACD,IAAI,CAAC,eAAe,CAAC,MAAM,GAAG,CAAC,CAAC;YAChC,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;YACrB,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;QACzB,CAAC;IACL,CAAC;IAED;;;OAGG;IACI,WAAW;QACd,IAAI,IAAI,CAAC,QAAQ,KAAK,IAAI,IAAI,IAAI,CAAC,QAAQ,KAAK,IAAI,EAAE,CAAC;YACnD,OAAO;QACX,CAAC;QACD,IAAI,IAAI,CAAC,QAAQ,KAAK,CAAC,IAAI,IAAI,CAAC,QAAQ,KAAK,CAAC,EAAE,CAAC;YAC7C,OAAO;QACX,CAAC;QAED,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QAC3B,MAAM,oBAAoB,GAAG,MAAM,CAAC,8BAA8B,EAAE,CAAC;QACrE,MAAM,CAAC,cAAc,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,GAAG,oBAAoB,CAAC,GAAG,IAAI,CAAC,uBAAuB,CAAC;QAEhG,MAAM,YAAY,GAAG,CAAC,IAAI,CAAC,kBAAkB,IAAI,IAAI,CAAC,eAAe,CAAC,MAAM,KAAK,CAAC,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,kBAAkB,IAAI,IAAI,CAAC,eAAe,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;QAErJ,IAAI,YAAY,EAAE,CAAC;YACf,MAAM,CAAC,cAAc,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,QAAQ,GAAG,oBAAoB,CAAC,GAAG,IAAI,CAAC,uBAAuB,CAAC;QACrG,CAAC;aAAM,CAAC;YACJ,MAAM,KAAK,GAAG,MAAM,CAAC,wBAAwB,EAAE,CAAC;YAChD,MAAM,SAAS,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;YACxC,SAAS,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,oBAAoB,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,GAAG,IAAI,CAAC,QAAQ,CAAC,GAAG,IAAI,CAAC,oBAAoB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YAE1H,MAAM,CAAC,yBAAyB,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC,EAAE,MAAM,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,MAAM,CAAC,qBAAqB,CAAC,CAAC;YACxG,OAAO,CAAC,yBAAyB,CAAC,SAAS,EAAE,MAAM,CAAC,qBAAqB,EAAE,SAAS,CAAC,CAAC;YACtF,MAAM,CAAC,eAAe,CAAC,UAAU,CAAC,SAAS,CAAC,CAAC;QACjD,CAAC;IACL,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,sBAAsB,CAAC;IAClC,CAAC;IAED;;;OAGG;IACI,aAAa;QAChB,OAAO,OAAO,CAAC;IACnB,CAAC;CACJ;AAtMU;IADN,SAAS,EAAE;qEACsC;AAO3C;IADN,SAAS,EAAE;kEACgC;AAiM1C,gBAAiB,CAAC,sBAAsB,CAAC,GAAG,oBAAoB,CAAC","sourcesContent":["import { serialize } from \"../../Misc/decorators\";\r\nimport { type Observer, type EventState } from \"../../Misc/observable\";\r\nimport { type Nullable } from \"../../types\";\r\nimport { type ICameraInput, CameraInputTypes } from \"../../Cameras/cameraInputsManager\";\r\nimport { type FreeCamera } from \"../../Cameras/freeCamera\";\r\nimport { type PointerInfo, PointerEventTypes } from \"../../Events/pointerEvents\";\r\nimport { Matrix, TmpVectors, Vector3 } from \"../../Maths/math.vector\";\r\nimport { Tools } from \"../../Misc/tools\";\r\nimport { type IPointerEvent } from \"../../Events/deviceInputEvents\";\r\n/**\r\n * Manage the touch inputs to control the movement of a free camera.\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/customizingCameraInputs\r\n */\r\nexport class FreeCameraTouchInput implements ICameraInput<FreeCamera> {\r\n /**\r\n * Defines the camera the input is attached to.\r\n */\r\n public camera: FreeCamera;\r\n\r\n /**\r\n * Defines the touch sensibility for rotation.\r\n * The lower the faster.\r\n */\r\n @serialize()\r\n public touchAngularSensibility: number = 200000.0;\r\n\r\n /**\r\n * Defines the touch sensibility for move.\r\n * The lower the faster.\r\n */\r\n @serialize()\r\n public touchMoveSensibility: number = 250.0;\r\n\r\n /**\r\n * Swap touch actions so that one touch is used for rotation and multiple for movement\r\n */\r\n public singleFingerRotate: boolean = false;\r\n\r\n private _offsetX: Nullable<number> = null;\r\n private _offsetY: Nullable<number> = null;\r\n\r\n private _pointerPressed = new Array<number>();\r\n private _pointerInput?: (p: PointerInfo, s: EventState) => void;\r\n private _observer: Nullable<Observer<PointerInfo>>;\r\n private _onLostFocus: Nullable<(e: FocusEvent) => any>;\r\n private _isSafari: boolean;\r\n\r\n /**\r\n * Manage the touch inputs to control the movement of a free camera.\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/customizingCameraInputs\r\n * @param allowMouse Defines if mouse events can be treated as touch events\r\n */\r\n constructor(\r\n /**\r\n * [false] Define if mouse events can be treated as touch events\r\n */\r\n public allowMouse = false\r\n ) {\r\n this._isSafari = Tools.IsSafari();\r\n }\r\n\r\n /**\r\n * Attach the input controls to a specific dom element to get the input from.\r\n * @param noPreventDefault Defines whether event caught by the controls should call preventdefault() (https://developer.mozilla.org/en-US/docs/Web/API/Event/preventDefault)\r\n */\r\n public attachControl(noPreventDefault?: boolean): void {\r\n noPreventDefault = Tools.BackCompatCameraNoPreventDefault(arguments);\r\n let previousPosition: Nullable<{ x: number; y: number }> = null;\r\n\r\n if (this._pointerInput === undefined) {\r\n this._onLostFocus = () => {\r\n this._offsetX = null;\r\n this._offsetY = null;\r\n };\r\n\r\n this._pointerInput = (p) => {\r\n const evt = <IPointerEvent>p.event;\r\n\r\n const isMouseEvent = evt.pointerType === \"mouse\" || (this._isSafari && typeof evt.pointerType === \"undefined\");\r\n\r\n if (!this.allowMouse && isMouseEvent) {\r\n return;\r\n }\r\n\r\n if (p.type === PointerEventTypes.POINTERDOWN) {\r\n if (!noPreventDefault) {\r\n evt.preventDefault();\r\n }\r\n\r\n this._pointerPressed.push(evt.pointerId);\r\n\r\n if (this._pointerPressed.length !== 1) {\r\n return;\r\n }\r\n\r\n previousPosition = {\r\n x: evt.clientX,\r\n y: evt.clientY,\r\n };\r\n } else if (p.type === PointerEventTypes.POINTERUP) {\r\n if (!noPreventDefault) {\r\n evt.preventDefault();\r\n }\r\n\r\n const index: number = this._pointerPressed.indexOf(evt.pointerId);\r\n\r\n if (index === -1) {\r\n return;\r\n }\r\n this._pointerPressed.splice(index, 1);\r\n\r\n if (index != 0) {\r\n return;\r\n }\r\n previousPosition = null;\r\n this._offsetX = null;\r\n this._offsetY = null;\r\n } else if (p.type === PointerEventTypes.POINTERMOVE) {\r\n if (!noPreventDefault) {\r\n evt.preventDefault();\r\n }\r\n\r\n if (!previousPosition) {\r\n return;\r\n }\r\n\r\n const index: number = this._pointerPressed.indexOf(evt.pointerId);\r\n\r\n if (index != 0) {\r\n return;\r\n }\r\n\r\n this._offsetX = evt.clientX - previousPosition.x;\r\n this._offsetY = -(evt.clientY - previousPosition.y);\r\n }\r\n };\r\n }\r\n\r\n this._observer = this.camera\r\n .getScene()\r\n ._inputManager._addCameraPointerObserver(this._pointerInput, PointerEventTypes.POINTERDOWN | PointerEventTypes.POINTERUP | PointerEventTypes.POINTERMOVE);\r\n\r\n if (this._onLostFocus) {\r\n const engine = this.camera.getEngine();\r\n const element = engine.getInputElement();\r\n if (element) {\r\n element.addEventListener(\"blur\", this._onLostFocus);\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Detach the current controls from the specified dom element.\r\n */\r\n public detachControl(): void {\r\n if (this._pointerInput) {\r\n if (this._observer) {\r\n this.camera.getScene()._inputManager._removeCameraPointerObserver(this._observer);\r\n this._observer = null;\r\n }\r\n\r\n if (this._onLostFocus) {\r\n const engine = this.camera.getEngine();\r\n const element = engine.getInputElement();\r\n if (element) {\r\n element.removeEventListener(\"blur\", this._onLostFocus);\r\n }\r\n\r\n this._onLostFocus = null;\r\n }\r\n this._pointerPressed.length = 0;\r\n this._offsetX = null;\r\n this._offsetY = null;\r\n }\r\n }\r\n\r\n /**\r\n * Update the current camera state depending on the inputs that have been used this frame.\r\n * This is a dynamically created lambda to avoid the performance penalty of looping for inputs in the render loop.\r\n */\r\n public checkInputs(): void {\r\n if (this._offsetX === null || this._offsetY === null) {\r\n return;\r\n }\r\n if (this._offsetX === 0 && this._offsetY === 0) {\r\n return;\r\n }\r\n\r\n const camera = this.camera;\r\n const handednessMultiplier = camera._calculateHandednessMultiplier();\r\n camera.cameraRotation.y = (this._offsetX * handednessMultiplier) / this.touchAngularSensibility;\r\n\r\n const rotateCamera = (this.singleFingerRotate && this._pointerPressed.length === 1) || (!this.singleFingerRotate && this._pointerPressed.length > 1);\r\n\r\n if (rotateCamera) {\r\n camera.cameraRotation.x = -(this._offsetY * handednessMultiplier) / this.touchAngularSensibility;\r\n } else {\r\n const speed = camera._computeLocalCameraSpeed();\r\n const direction = TmpVectors.Vector3[0];\r\n direction.copyFromFloats(0, 0, this.touchMoveSensibility !== 0 ? (speed * this._offsetY) / this.touchMoveSensibility : 0);\r\n\r\n Matrix.RotationYawPitchRollToRef(camera.rotation.y, camera.rotation.x, 0, camera._cameraRotationMatrix);\r\n Vector3.TransformCoordinatesToRef(direction, camera._cameraRotationMatrix, direction);\r\n camera.cameraDirection.addInPlace(direction);\r\n }\r\n }\r\n\r\n /**\r\n * Gets the class name of the current input.\r\n * @returns the class name\r\n */\r\n public getClassName(): string {\r\n return \"FreeCameraTouchInput\";\r\n }\r\n\r\n /**\r\n * Get the friendly name associated with the input class.\r\n * @returns the input friendly name\r\n */\r\n public getSimpleName(): string {\r\n return \"touch\";\r\n }\r\n}\r\n\r\n(<any>CameraInputTypes)[\"FreeCameraTouchInput\"] = FreeCameraTouchInput;\r\n"]}
|
|
1
|
+
{"version":3,"file":"freeCameraTouchInput.js","sourceRoot":"","sources":["../../../../../dev/core/src/Cameras/Inputs/freeCameraTouchInput.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,uBAAuB,CAAC;AAGlD,OAAO,EAAqB,gBAAgB,EAAE,MAAM,mCAAmC,CAAC;AAExF,OAAO,EAAoB,iBAAiB,EAAE,MAAM,4BAA4B,CAAC;AACjF,OAAO,EAAE,MAAM,EAAE,UAAU,EAAE,OAAO,EAAE,MAAM,8BAA8B,CAAC;AAC3E,OAAO,EAAE,KAAK,EAAE,MAAM,uBAAuB,CAAC;AAE9C;;;GAGG;AACH,MAAM,OAAO,oBAAoB;IAkC7B;;;;OAIG;IACH;IACI;;OAEG;IACI,aAAa,KAAK;QAAlB,eAAU,GAAV,UAAU,CAAQ;QArC7B;;;WAGG;QAEI,4BAAuB,GAAW,QAAQ,CAAC;QAElD;;;WAGG;QAEI,yBAAoB,GAAW,KAAK,CAAC;QAE5C;;WAEG;QACI,uBAAkB,GAAY,KAAK,CAAC;QAEnC,aAAQ,GAAqB,IAAI,CAAC;QAClC,aAAQ,GAAqB,IAAI,CAAC;QAElC,oBAAe,GAAG,IAAI,KAAK,EAAU,CAAC;QAiB1C,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC,QAAQ,EAAE,CAAC;IACtC,CAAC;IAED;;;OAGG;IACI,aAAa,CAAC,gBAA0B;QAC3C,gBAAgB,GAAG,KAAK,CAAC,gCAAgC,CAAC,SAAS,CAAC,CAAC;QACrE,IAAI,gBAAgB,GAAuC,IAAI,CAAC;QAEhE,IAAI,IAAI,CAAC,aAAa,KAAK,SAAS,EAAE,CAAC;YACnC,IAAI,CAAC,YAAY,GAAG,GAAG,EAAE;gBACrB,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;gBACrB,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;YACzB,CAAC,CAAC;YAEF,IAAI,CAAC,aAAa,GAAG,CAAC,CAAC,EAAE,EAAE;gBACvB,MAAM,GAAG,GAAkB,CAAC,CAAC,KAAK,CAAC;gBAEnC,MAAM,YAAY,GAAG,GAAG,CAAC,WAAW,KAAK,OAAO,IAAI,CAAC,IAAI,CAAC,SAAS,IAAI,OAAO,GAAG,CAAC,WAAW,KAAK,WAAW,CAAC,CAAC;gBAE/G,IAAI,CAAC,IAAI,CAAC,UAAU,IAAI,YAAY,EAAE,CAAC;oBACnC,OAAO;gBACX,CAAC;gBAED,IAAI,CAAC,CAAC,IAAI,KAAK,iBAAiB,CAAC,WAAW,EAAE,CAAC;oBAC3C,IAAI,CAAC,gBAAgB,EAAE,CAAC;wBACpB,GAAG,CAAC,cAAc,EAAE,CAAC;oBACzB,CAAC;oBAED,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC;oBAEzC,IAAI,IAAI,CAAC,eAAe,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;wBACpC,OAAO;oBACX,CAAC;oBAED,gBAAgB,GAAG;wBACf,CAAC,EAAE,GAAG,CAAC,OAAO;wBACd,CAAC,EAAE,GAAG,CAAC,OAAO;qBACjB,CAAC;gBACN,CAAC;qBAAM,IAAI,CAAC,CAAC,IAAI,KAAK,iBAAiB,CAAC,SAAS,EAAE,CAAC;oBAChD,IAAI,CAAC,gBAAgB,EAAE,CAAC;wBACpB,GAAG,CAAC,cAAc,EAAE,CAAC;oBACzB,CAAC;oBAED,MAAM,KAAK,GAAW,IAAI,CAAC,eAAe,CAAC,OAAO,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC;oBAElE,IAAI,KAAK,KAAK,CAAC,CAAC,EAAE,CAAC;wBACf,OAAO;oBACX,CAAC;oBACD,IAAI,CAAC,eAAe,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;oBAEtC,IAAI,KAAK,IAAI,CAAC,EAAE,CAAC;wBACb,OAAO;oBACX,CAAC;oBACD,gBAAgB,GAAG,IAAI,CAAC;oBACxB,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;oBACrB,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;gBACzB,CAAC;qBAAM,IAAI,CAAC,CAAC,IAAI,KAAK,iBAAiB,CAAC,WAAW,EAAE,CAAC;oBAClD,IAAI,CAAC,gBAAgB,EAAE,CAAC;wBACpB,GAAG,CAAC,cAAc,EAAE,CAAC;oBACzB,CAAC;oBAED,IAAI,CAAC,gBAAgB,EAAE,CAAC;wBACpB,OAAO;oBACX,CAAC;oBAED,MAAM,KAAK,GAAW,IAAI,CAAC,eAAe,CAAC,OAAO,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC;oBAElE,IAAI,KAAK,IAAI,CAAC,EAAE,CAAC;wBACb,OAAO;oBACX,CAAC;oBAED,IAAI,CAAC,QAAQ,GAAG,GAAG,CAAC,OAAO,GAAG,gBAAgB,CAAC,CAAC,CAAC;oBACjD,IAAI,CAAC,QAAQ,GAAG,CAAC,CAAC,GAAG,CAAC,OAAO,GAAG,gBAAgB,CAAC,CAAC,CAAC,CAAC;gBACxD,CAAC;YACL,CAAC,CAAC;QACN,CAAC;QAED,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,MAAM;aACvB,QAAQ,EAAE;aACV,aAAa,CAAC,yBAAyB,CAAC,IAAI,CAAC,aAAa,EAAE,iBAAiB,CAAC,WAAW,GAAG,iBAAiB,CAAC,SAAS,GAAG,iBAAiB,CAAC,WAAW,CAAC,CAAC;QAE9J,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC;YACpB,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC;YACvC,MAAM,OAAO,GAAG,MAAM,CAAC,eAAe,EAAE,CAAC;YACzC,IAAI,OAAO,EAAE,CAAC;gBACV,OAAO,CAAC,gBAAgB,CAAC,MAAM,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;YACxD,CAAC;QACL,CAAC;IACL,CAAC;IAED;;OAEG;IACI,aAAa;QAChB,IAAI,IAAI,CAAC,aAAa,EAAE,CAAC;YACrB,IAAI,IAAI,CAAC,SAAS,EAAE,CAAC;gBACjB,IAAI,CAAC,MAAM,CAAC,QAAQ,EAAE,CAAC,aAAa,CAAC,4BAA4B,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;gBAClF,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;YAC1B,CAAC;YAED,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC;gBACpB,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC;gBACvC,MAAM,OAAO,GAAG,MAAM,CAAC,eAAe,EAAE,CAAC;gBACzC,IAAI,OAAO,EAAE,CAAC;oBACV,OAAO,CAAC,mBAAmB,CAAC,MAAM,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;gBAC3D,CAAC;gBAED,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;YAC7B,CAAC;YACD,IAAI,CAAC,eAAe,CAAC,MAAM,GAAG,CAAC,CAAC;YAChC,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;YACrB,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;QACzB,CAAC;IACL,CAAC;IAED;;;OAGG;IACI,WAAW;QACd,IAAI,IAAI,CAAC,QAAQ,KAAK,IAAI,IAAI,IAAI,CAAC,QAAQ,KAAK,IAAI,EAAE,CAAC;YACnD,OAAO;QACX,CAAC;QACD,IAAI,IAAI,CAAC,QAAQ,KAAK,CAAC,IAAI,IAAI,CAAC,QAAQ,KAAK,CAAC,EAAE,CAAC;YAC7C,OAAO;QACX,CAAC;QAED,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QAC3B,MAAM,oBAAoB,GAAG,MAAM,CAAC,8BAA8B,EAAE,CAAC;QACrE,MAAM,CAAC,cAAc,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,GAAG,oBAAoB,CAAC,GAAG,IAAI,CAAC,uBAAuB,CAAC;QAEhG,MAAM,YAAY,GAAG,CAAC,IAAI,CAAC,kBAAkB,IAAI,IAAI,CAAC,eAAe,CAAC,MAAM,KAAK,CAAC,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,kBAAkB,IAAI,IAAI,CAAC,eAAe,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;QAErJ,IAAI,YAAY,EAAE,CAAC;YACf,MAAM,CAAC,cAAc,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,QAAQ,GAAG,oBAAoB,CAAC,GAAG,IAAI,CAAC,uBAAuB,CAAC;QACrG,CAAC;aAAM,CAAC;YACJ,MAAM,KAAK,GAAG,MAAM,CAAC,wBAAwB,EAAE,CAAC;YAChD,MAAM,SAAS,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;YACxC,SAAS,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,oBAAoB,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,GAAG,IAAI,CAAC,QAAQ,CAAC,GAAG,IAAI,CAAC,oBAAoB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YAE1H,MAAM,CAAC,yBAAyB,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC,EAAE,MAAM,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,MAAM,CAAC,qBAAqB,CAAC,CAAC;YACxG,OAAO,CAAC,yBAAyB,CAAC,SAAS,EAAE,MAAM,CAAC,qBAAqB,EAAE,SAAS,CAAC,CAAC;YACtF,MAAM,CAAC,eAAe,CAAC,UAAU,CAAC,SAAS,CAAC,CAAC;QACjD,CAAC;IACL,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,sBAAsB,CAAC;IAClC,CAAC;IAED;;;OAGG;IACI,aAAa;QAChB,OAAO,OAAO,CAAC;IACnB,CAAC;CACJ;AAtMU;IADN,SAAS,EAAE;qEACsC;AAO3C;IADN,SAAS,EAAE;kEACgC;AAiM1C,gBAAiB,CAAC,sBAAsB,CAAC,GAAG,oBAAoB,CAAC","sourcesContent":["import { serialize } from \"../../Misc/decorators\";\r\nimport { type Observer, type EventState } from \"../../Misc/observable\";\r\nimport { type Nullable } from \"../../types\";\r\nimport { type ICameraInput, CameraInputTypes } from \"../../Cameras/cameraInputsManager\";\r\nimport { type FreeCamera } from \"../../Cameras/freeCamera\";\r\nimport { type PointerInfo, PointerEventTypes } from \"../../Events/pointerEvents\";\r\nimport { Matrix, TmpVectors, Vector3 } from \"../../Maths/math.vector.pure\";\r\nimport { Tools } from \"../../Misc/tools.pure\";\r\nimport { type IPointerEvent } from \"../../Events/deviceInputEvents\";\r\n/**\r\n * Manage the touch inputs to control the movement of a free camera.\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/customizingCameraInputs\r\n */\r\nexport class FreeCameraTouchInput implements ICameraInput<FreeCamera> {\r\n /**\r\n * Defines the camera the input is attached to.\r\n */\r\n public camera: FreeCamera;\r\n\r\n /**\r\n * Defines the touch sensibility for rotation.\r\n * The lower the faster.\r\n */\r\n @serialize()\r\n public touchAngularSensibility: number = 200000.0;\r\n\r\n /**\r\n * Defines the touch sensibility for move.\r\n * The lower the faster.\r\n */\r\n @serialize()\r\n public touchMoveSensibility: number = 250.0;\r\n\r\n /**\r\n * Swap touch actions so that one touch is used for rotation and multiple for movement\r\n */\r\n public singleFingerRotate: boolean = false;\r\n\r\n private _offsetX: Nullable<number> = null;\r\n private _offsetY: Nullable<number> = null;\r\n\r\n private _pointerPressed = new Array<number>();\r\n private _pointerInput?: (p: PointerInfo, s: EventState) => void;\r\n private _observer: Nullable<Observer<PointerInfo>>;\r\n private _onLostFocus: Nullable<(e: FocusEvent) => any>;\r\n private _isSafari: boolean;\r\n\r\n /**\r\n * Manage the touch inputs to control the movement of a free camera.\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/customizingCameraInputs\r\n * @param allowMouse Defines if mouse events can be treated as touch events\r\n */\r\n constructor(\r\n /**\r\n * [false] Define if mouse events can be treated as touch events\r\n */\r\n public allowMouse = false\r\n ) {\r\n this._isSafari = Tools.IsSafari();\r\n }\r\n\r\n /**\r\n * Attach the input controls to a specific dom element to get the input from.\r\n * @param noPreventDefault Defines whether event caught by the controls should call preventdefault() (https://developer.mozilla.org/en-US/docs/Web/API/Event/preventDefault)\r\n */\r\n public attachControl(noPreventDefault?: boolean): void {\r\n noPreventDefault = Tools.BackCompatCameraNoPreventDefault(arguments);\r\n let previousPosition: Nullable<{ x: number; y: number }> = null;\r\n\r\n if (this._pointerInput === undefined) {\r\n this._onLostFocus = () => {\r\n this._offsetX = null;\r\n this._offsetY = null;\r\n };\r\n\r\n this._pointerInput = (p) => {\r\n const evt = <IPointerEvent>p.event;\r\n\r\n const isMouseEvent = evt.pointerType === \"mouse\" || (this._isSafari && typeof evt.pointerType === \"undefined\");\r\n\r\n if (!this.allowMouse && isMouseEvent) {\r\n return;\r\n }\r\n\r\n if (p.type === PointerEventTypes.POINTERDOWN) {\r\n if (!noPreventDefault) {\r\n evt.preventDefault();\r\n }\r\n\r\n this._pointerPressed.push(evt.pointerId);\r\n\r\n if (this._pointerPressed.length !== 1) {\r\n return;\r\n }\r\n\r\n previousPosition = {\r\n x: evt.clientX,\r\n y: evt.clientY,\r\n };\r\n } else if (p.type === PointerEventTypes.POINTERUP) {\r\n if (!noPreventDefault) {\r\n evt.preventDefault();\r\n }\r\n\r\n const index: number = this._pointerPressed.indexOf(evt.pointerId);\r\n\r\n if (index === -1) {\r\n return;\r\n }\r\n this._pointerPressed.splice(index, 1);\r\n\r\n if (index != 0) {\r\n return;\r\n }\r\n previousPosition = null;\r\n this._offsetX = null;\r\n this._offsetY = null;\r\n } else if (p.type === PointerEventTypes.POINTERMOVE) {\r\n if (!noPreventDefault) {\r\n evt.preventDefault();\r\n }\r\n\r\n if (!previousPosition) {\r\n return;\r\n }\r\n\r\n const index: number = this._pointerPressed.indexOf(evt.pointerId);\r\n\r\n if (index != 0) {\r\n return;\r\n }\r\n\r\n this._offsetX = evt.clientX - previousPosition.x;\r\n this._offsetY = -(evt.clientY - previousPosition.y);\r\n }\r\n };\r\n }\r\n\r\n this._observer = this.camera\r\n .getScene()\r\n ._inputManager._addCameraPointerObserver(this._pointerInput, PointerEventTypes.POINTERDOWN | PointerEventTypes.POINTERUP | PointerEventTypes.POINTERMOVE);\r\n\r\n if (this._onLostFocus) {\r\n const engine = this.camera.getEngine();\r\n const element = engine.getInputElement();\r\n if (element) {\r\n element.addEventListener(\"blur\", this._onLostFocus);\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Detach the current controls from the specified dom element.\r\n */\r\n public detachControl(): void {\r\n if (this._pointerInput) {\r\n if (this._observer) {\r\n this.camera.getScene()._inputManager._removeCameraPointerObserver(this._observer);\r\n this._observer = null;\r\n }\r\n\r\n if (this._onLostFocus) {\r\n const engine = this.camera.getEngine();\r\n const element = engine.getInputElement();\r\n if (element) {\r\n element.removeEventListener(\"blur\", this._onLostFocus);\r\n }\r\n\r\n this._onLostFocus = null;\r\n }\r\n this._pointerPressed.length = 0;\r\n this._offsetX = null;\r\n this._offsetY = null;\r\n }\r\n }\r\n\r\n /**\r\n * Update the current camera state depending on the inputs that have been used this frame.\r\n * This is a dynamically created lambda to avoid the performance penalty of looping for inputs in the render loop.\r\n */\r\n public checkInputs(): void {\r\n if (this._offsetX === null || this._offsetY === null) {\r\n return;\r\n }\r\n if (this._offsetX === 0 && this._offsetY === 0) {\r\n return;\r\n }\r\n\r\n const camera = this.camera;\r\n const handednessMultiplier = camera._calculateHandednessMultiplier();\r\n camera.cameraRotation.y = (this._offsetX * handednessMultiplier) / this.touchAngularSensibility;\r\n\r\n const rotateCamera = (this.singleFingerRotate && this._pointerPressed.length === 1) || (!this.singleFingerRotate && this._pointerPressed.length > 1);\r\n\r\n if (rotateCamera) {\r\n camera.cameraRotation.x = -(this._offsetY * handednessMultiplier) / this.touchAngularSensibility;\r\n } else {\r\n const speed = camera._computeLocalCameraSpeed();\r\n const direction = TmpVectors.Vector3[0];\r\n direction.copyFromFloats(0, 0, this.touchMoveSensibility !== 0 ? (speed * this._offsetY) / this.touchMoveSensibility : 0);\r\n\r\n Matrix.RotationYawPitchRollToRef(camera.rotation.y, camera.rotation.x, 0, camera._cameraRotationMatrix);\r\n Vector3.TransformCoordinatesToRef(direction, camera._cameraRotationMatrix, direction);\r\n camera.cameraDirection.addInPlace(direction);\r\n }\r\n }\r\n\r\n /**\r\n * Gets the class name of the current input.\r\n * @returns the class name\r\n */\r\n public getClassName(): string {\r\n return \"FreeCameraTouchInput\";\r\n }\r\n\r\n /**\r\n * Get the friendly name associated with the input class.\r\n * @returns the input friendly name\r\n */\r\n public getSimpleName(): string {\r\n return \"touch\";\r\n }\r\n}\r\n\r\n(<any>CameraInputTypes)[\"FreeCameraTouchInput\"] = FreeCameraTouchInput;\r\n"]}
|
|
@@ -2,7 +2,7 @@ import { __decorate } from "../../tslib.es6.js";
|
|
|
2
2
|
import { serialize } from "../../Misc/decorators.js";
|
|
3
3
|
import { CameraInputTypes } from "../cameraInputsManager.js";
|
|
4
4
|
import { KeyboardEventTypes } from "../../Events/keyboardEvents.js";
|
|
5
|
-
import { Tools } from "../../Misc/tools.js";
|
|
5
|
+
import { Tools } from "../../Misc/tools.pure.js";
|
|
6
6
|
/**
|
|
7
7
|
* Manage the keyboard inputs to control the movement of a geospatial camera.
|
|
8
8
|
* Arrow keys + Modifier key (ctrl/alt/option on mac): rotate
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"geospatialCameraKeyboardInput.js","sourceRoot":"","sources":["../../../../../dev/core/src/Cameras/Inputs/geospatialCameraKeyboardInput.ts"],"names":[],"mappings":";AACA,OAAO,EAAE,SAAS,EAAE,MAAM,uBAAuB,CAAC;AAIlD,OAAO,EAAqB,gBAAgB,EAAE,MAAM,wBAAwB,CAAC;AAC7E,OAAO,EAAqB,kBAAkB,EAAE,MAAM,6BAA6B,CAAC;AACpF,OAAO,EAAE,KAAK,EAAE,MAAM,kBAAkB,CAAC;AAIzC;;;;;;GAMG;AACH,MAAM,OAAO,6BAA6B;IAA1C;QAMI;;WAEG;QAEI,WAAM,GAAG,CAAC,EAAE,CAAC,CAAC;QAErB;;WAEG;QAEI,aAAQ,GAAG,CAAC,EAAE,CAAC,CAAC;QAEvB;;WAEG;QAEI,aAAQ,GAAG,CAAC,EAAE,CAAC,CAAC;QAEvB;;WAEG;QAEI,cAAS,GAAG,CAAC,EAAE,CAAC,CAAC;QAExB;;WAEG;QAEI,eAAU,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC,8BAA8B;QAE9D;;WAEG;QAEI,gBAAW,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC,8BAA8B;QAqDvD,UAAK,GAAG,IAAI,KAAK,EAAU,CAAC;QASpC;;;;;WAKG;QACK,uBAAkB,GAAoD,EAAE,IAAI,EAAE,KAAK,EAAE,GAAG,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,CAAC;QAExH,6EAA6E;QACrE,wBAAmB,GAAuB,EAAE,SAAS,EAAE,IAAI,CAAC,kBAAkB,EAAE,CAAC;IAuK7F,CAAC;IA5OG;;;;OAIG;IAEH,IAAW,mBAAmB;QAC1B,MAAM,KAAK,GAAG,IAAI,CAAC,MAAM,EAAE,QAAQ,CAAC,KAAK,CAAC,QAAQ,CAAC,UAAU,EAAE,QAAQ,CAAC,CAAC;QACzE,OAAO,KAAK,EAAE,WAAW,IAAI,CAAC,CAAC;IACnC,CAAC;IAED,IAAW,mBAAmB,CAAC,KAAa;QACxC,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,MAAM,EAAE,QAAQ,CAAC,KAAK,CAAC,UAAU,CAAC,UAAU,EAAE,QAAQ,CAAC,IAAI,EAAE,EAAE,CAAC;YACrF,KAAK,CAAC,WAAW,GAAG,KAAK,CAAC;QAC9B,CAAC;IACL,CAAC;IAED;;;;OAIG;IAEH,IAAW,cAAc;QACrB,MAAM,KAAK,GAAG,IAAI,CAAC,MAAM,EAAE,QAAQ,CAAC,KAAK,CAAC,QAAQ,CAAC,UAAU,EAAE,KAAK,CAAC,CAAC;QACtE,OAAO,KAAK,EAAE,WAAW,IAAI,CAAC,CAAC;IACnC,CAAC;IAED,IAAW,cAAc,CAAC,KAAa;QACnC,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,MAAM,EAAE,QAAQ,CAAC,KAAK,CAAC,UAAU,CAAC,UAAU,EAAE,KAAK,CAAC,IAAI,EAAE,EAAE,CAAC;YAClF,KAAK,CAAC,WAAW,GAAG,KAAK,CAAC;QAC9B,CAAC;IACL,CAAC;IAED;;;;OAIG;IAEH,IAAW,eAAe;QACtB,MAAM,KAAK,GAAG,IAAI,CAAC,MAAM,EAAE,QAAQ,CAAC,KAAK,CAAC,QAAQ,CAAC,UAAU,EAAE,MAAM,CAAC,CAAC;QACvE,OAAO,KAAK,EAAE,WAAW,IAAI,CAAC,CAAC;IACnC,CAAC;IAED,IAAW,eAAe,CAAC,KAAa;QACpC,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,MAAM,EAAE,QAAQ,CAAC,KAAK,CAAC,UAAU,CAAC,UAAU,EAAE,MAAM,CAAC,IAAI,EAAE,EAAE,CAAC;YACnF,KAAK,CAAC,WAAW,GAAG,KAAK,CAAC;QAC9B,CAAC;IACL,CAAC;IAsBD;;;OAGG;IACI,aAAa,CAAC,gBAA0B;QAC3C,uCAAuC;QACvC,gBAAgB,GAAG,KAAK,CAAC,gCAAgC,CAAC,SAAS,CAAC,CAAC;QAErE,IAAI,IAAI,CAAC,qBAAqB,EAAE,CAAC;YAC7B,OAAO;QACX,CAAC;QAED,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,QAAQ,EAAE,CAAC;QACrC,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC;QAEvC,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC,OAAO,CAAC,sBAAsB,CAAC,GAAG,CAAC,GAAG,EAAE;YACtE,IAAI,CAAC,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC;QAC1B,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC,MAAM,CAAC,oBAAoB,CAAC,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE;YACrE,MAAM,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC;YACvB,IAAI,CAAC,GAAG,CAAC,OAAO,EAAE,CAAC;gBACf,IAAI,IAAI,CAAC,IAAI,KAAK,kBAAkB,CAAC,OAAO,EAAE,CAAC;oBAC3C,IAAI,CAAC,YAAY,GAAG,GAAG,CAAC,OAAO,CAAC;oBAChC,IAAI,CAAC,WAAW,GAAG,GAAG,CAAC,MAAM,CAAC;oBAC9B,IAAI,CAAC,aAAa,GAAG,GAAG,CAAC,QAAQ,CAAC;oBAElC,IACI,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;wBACvC,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;wBACzC,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;wBACzC,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;wBAC1C,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;wBAC3C,IAAI,CAAC,WAAW,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,EAC9C,CAAC;wBACC,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;wBAE9C,IAAI,KAAK,KAAK,CAAC,CAAC,EAAE,CAAC;4BACf,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;wBACjC,CAAC;wBAED,IAAI,GAAG,CAAC,cAAc,EAAE,CAAC;4BACrB,IAAI,CAAC,gBAAgB,EAAE,CAAC;gCACpB,GAAG,CAAC,cAAc,EAAE,CAAC;4BACzB,CAAC;wBACL,CAAC;oBACL,CAAC;gBACL,CAAC;qBAAM,CAAC;oBACJ,IACI,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;wBACvC,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;wBACzC,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;wBACzC,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;wBAC1C,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;wBAC3C,IAAI,CAAC,WAAW,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,EAC9C,CAAC;wBACC,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;wBAE9C,IAAI,KAAK,IAAI,CAAC,EAAE,CAAC;4BACb,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;wBAChC,CAAC;wBAED,IAAI,GAAG,CAAC,cAAc,EAAE,CAAC;4BACrB,IAAI,CAAC,gBAAgB,EAAE,CAAC;gCACpB,GAAG,CAAC,cAAc,EAAE,CAAC;4BACzB,CAAC;wBACL,CAAC;oBACL,CAAC;gBACL,CAAC;YACL,CAAC;QACL,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;OAEG;IACI,aAAa;QAChB,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YACd,IAAI,CAAC,mBAAmB,EAAE,MAAM,EAAE,CAAC;YACnC,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC;YAChC,IAAI,CAAC,qBAAqB,EAAE,MAAM,EAAE,CAAC;YACrC,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC;QACtC,CAAC;QAED,IAAI,CAAC,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC;IAC1B,CAAC;IAED;;;OAGG;IACI,WAAW;QACd,IAAI,IAAI,CAAC,mBAAmB,EAAE,CAAC;YAC3B,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;YAC3B,MAAM,KAAK,GAAG,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC;YAEpC,+BAA+B;YAC/B,IAAI,CAAC,kBAAkB,CAAC,IAAI,GAAG,IAAI,CAAC,YAAY,CAAC;YACjD,IAAI,CAAC,kBAAkB,CAAC,GAAG,GAAG,IAAI,CAAC,WAAW,CAAC;YAC/C,IAAI,CAAC,kBAAkB,CAAC,KAAK,GAAG,IAAI,CAAC,aAAa,CAAC;YAEnD,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE,CAAC;gBACrD,MAAM,OAAO,GAAG,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;gBAElC,2EAA2E;gBAC3E,IAAI,CAAC,mBAAmB,CAAC,GAAG,GAAG,OAAO,CAAC;gBACvC,MAAM,QAAQ,GAAG,KAAK,CAAC,kBAAkB,CAAC,UAAU,EAAE,IAAI,CAAC,mBAAmB,CAAC,CAAC;gBAEhF,IAAI,QAAQ,EAAE,CAAC;oBACX,MAAM,IAAI,GAAG,QAAQ,CAAC,WAAW,IAAI,CAAC,CAAC;oBACvC,IAAI,QAAQ,CAAC,WAAW,KAAK,MAAM,EAAE,CAAC;wBAClC,IAAI,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,IAAI,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;4BACjF,KAAK,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;wBACrC,CAAC;6BAAM,IAAI,IAAI,CAAC,WAAW,CAAC,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,IAAI,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;4BAC3F,KAAK,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;wBACtC,CAAC;oBACL,CAAC;yBAAM,IAAI,QAAQ,CAAC,WAAW,KAAK,QAAQ,EAAE,CAAC;wBAC3C,IAAI,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;4BACxC,KAAK,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC;wBACpC,CAAC;6BAAM,IAAI,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;4BAChD,KAAK,CAAC,QAAQ,CAAC,MAAM,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC;wBACnC,CAAC;6BAAM,IAAI,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;4BAC7C,KAAK,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC;wBACpC,CAAC;6BAAM,IAAI,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;4BAC/C,KAAK,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC;wBACnC,CAAC;oBACL,CAAC;yBAAM,IAAI,QAAQ,CAAC,WAAW,KAAK,KAAK,EAAE,CAAC;wBACxC,6HAA6H;wBAC7H,6GAA6G;wBAC7G,mIAAmI;wBACnI,MAAM,eAAe,GAAG,IAAI,CAAC,OAAO,CAAC,uBAAuB,EAAE,CAAC;wBAC/D,MAAM,OAAO,GAAG,CAAC,IAAI,CAAC,OAAO,CAAC,cAAc,EAAE,GAAG,CAAC,CAAC,GAAG,eAAe,CAAC;wBACtE,MAAM,OAAO,GAAG,CAAC,IAAI,CAAC,OAAO,CAAC,eAAe,EAAE,GAAG,CAAC,CAAC,GAAG,eAAe,CAAC;wBACvE,KAAK,CAAC,QAAQ,CAAC,GAAG,CAAC,KAAK,CAAC,OAAO,EAAE,OAAO,CAAC,CAAC;wBAC3C,IAAI,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;4BACxC,KAAK,CAAC,QAAQ,CAAC,GAAG,CAAC,MAAM,CAAC,OAAO,GAAG,IAAI,EAAE,OAAO,CAAC,CAAC;wBACvD,CAAC;6BAAM,IAAI,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;4BAChD,KAAK,CAAC,QAAQ,CAAC,GAAG,CAAC,MAAM,CAAC,OAAO,GAAG,IAAI,EAAE,OAAO,CAAC,CAAC;wBACvD,CAAC;6BAAM,IAAI,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;4BAC7C,KAAK,CAAC,QAAQ,CAAC,GAAG,CAAC,MAAM,CAAC,OAAO,EAAE,OAAO,GAAG,IAAI,CAAC,CAAC;wBACvD,CAAC;6BAAM,IAAI,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;4BAC/C,KAAK,CAAC,QAAQ,CAAC,GAAG,CAAC,MAAM,CAAC,OAAO,EAAE,OAAO,GAAG,IAAI,CAAC,CAAC;wBACvD,CAAC;wBACD,KAAK,CAAC,QAAQ,CAAC,GAAG,CAAC,IAAI,EAAE,CAAC;oBAC9B,CAAC;gBACL,CAAC;YACL,CAAC;QACL,CAAC;IACL,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,+BAA+B,CAAC;IAC3C,CAAC;IAED;;;OAGG;IACI,aAAa;QAChB,OAAO,UAAU,CAAC;IACtB,CAAC;CACJ;AA5QU;IADN,SAAS,EAAE;6DACS;AAMd;IADN,SAAS,EAAE;+DACW;AAMhB;IADN,SAAS,EAAE;+DACW;AAMhB;IADN,SAAS,EAAE;gEACY;AAMjB;IADN,SAAS,EAAE;iEACmB;AAMxB;IADN,SAAS,EAAE;kEACoB;AAQhC;IADC,SAAS,EAAE;wEAIX;AAcD;IADC,SAAS,EAAE;mEAIX;AAcD;IADC,SAAS,EAAE;oEAIX;AAmMC,gBAAiB,CAAC,+BAA+B,CAAC,GAAG,6BAA6B,CAAC","sourcesContent":["import { type Nullable } from \"../../types\";\r\nimport { serialize } from \"../../Misc/decorators\";\r\nimport { type Observer } from \"../../Misc/observable\";\r\nimport { type Scene } from \"../../scene\";\r\nimport { type GeospatialCamera } from \"../geospatialCamera\";\r\nimport { type ICameraInput, CameraInputTypes } from \"../cameraInputsManager\";\r\nimport { type KeyboardInfo, KeyboardEventTypes } from \"../../Events/keyboardEvents\";\r\nimport { Tools } from \"../../Misc/tools\";\r\nimport { type AbstractEngine } from \"../../Engines/abstractEngine\";\r\nimport { type KeyboardConditions } from \"../inputMapper\";\r\n\r\n/**\r\n * Manage the keyboard inputs to control the movement of a geospatial camera.\r\n * Arrow keys + Modifier key (ctrl/alt/option on mac): rotate\r\n * Arrow keys alone: pan\r\n * + / - keys: zoom in/out\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/customizingCameraInputs\r\n */\r\nexport class GeospatialCameraKeyboardInput implements ICameraInput<GeospatialCamera> {\r\n /**\r\n * Defines the camera the input is attached to.\r\n */\r\n public camera: GeospatialCamera;\r\n\r\n /**\r\n * Defines the list of key codes associated with the up action (pan up)\r\n */\r\n @serialize()\r\n public keysUp = [38];\r\n\r\n /**\r\n * Defines the list of key codes associated with the down action (pan down)\r\n */\r\n @serialize()\r\n public keysDown = [40];\r\n\r\n /**\r\n * Defines the list of key codes associated with the left action (pan left)\r\n */\r\n @serialize()\r\n public keysLeft = [37];\r\n\r\n /**\r\n * Defines the list of key codes associated with the right action (pan right)\r\n */\r\n @serialize()\r\n public keysRight = [39];\r\n\r\n /**\r\n * Defines the list of key codes associated with zoom in (+ or =)\r\n */\r\n @serialize()\r\n public keysZoomIn = [187, 107]; // 187 = + key, 107 = numpad +\r\n\r\n /**\r\n * Defines the list of key codes associated with zoom out (-)\r\n */\r\n @serialize()\r\n public keysZoomOut = [189, 109]; // 189 = - key, 109 = numpad -\r\n\r\n /**\r\n * Defines the rotation sensitivity of the inputs.\r\n * (How many pixels of pointer input to apply per keypress, before rotation speed factor is applied by movement class)\r\n * @deprecated Use the `sensitivity` field on the keyboard rotate entry in `camera.movement.input.inputMap` instead.\r\n */\r\n @serialize()\r\n public get rotationSensitivity(): number {\r\n const entry = this.camera?.movement.input.getEntry(\"keyboard\", \"rotate\");\r\n return entry?.sensitivity ?? 1;\r\n }\r\n\r\n public set rotationSensitivity(value: number) {\r\n for (const entry of this.camera?.movement.input.getEntries(\"keyboard\", \"rotate\") ?? []) {\r\n entry.sensitivity = value;\r\n }\r\n }\r\n\r\n /**\r\n * Defines the panning sensitivity of the inputs.\r\n * (How many pixels of pointer input to apply per keypress, before pan speed factor is applied by movement class)\r\n * @deprecated Use the `sensitivity` field on the keyboard pan entry in `camera.movement.input.inputMap` instead.\r\n */\r\n @serialize()\r\n public get panSensitivity(): number {\r\n const entry = this.camera?.movement.input.getEntry(\"keyboard\", \"pan\");\r\n return entry?.sensitivity ?? 1;\r\n }\r\n\r\n public set panSensitivity(value: number) {\r\n for (const entry of this.camera?.movement.input.getEntries(\"keyboard\", \"pan\") ?? []) {\r\n entry.sensitivity = value;\r\n }\r\n }\r\n\r\n /**\r\n * Defines the zooming sensitivity of the inputs.\r\n * (How many pixels of pointer input to apply per keypress, before zoom speed factor is applied by movement class)\r\n * @deprecated Use the `sensitivity` field on the keyboard zoom entry in `camera.movement.input.inputMap` instead.\r\n */\r\n @serialize()\r\n public get zoomSensitivity(): number {\r\n const entry = this.camera?.movement.input.getEntry(\"keyboard\", \"zoom\");\r\n return entry?.sensitivity ?? 1;\r\n }\r\n\r\n public set zoomSensitivity(value: number) {\r\n for (const entry of this.camera?.movement.input.getEntries(\"keyboard\", \"zoom\") ?? []) {\r\n entry.sensitivity = value;\r\n }\r\n }\r\n\r\n private _keys = new Array<number>();\r\n private _ctrlPressed: boolean;\r\n private _altPressed: boolean;\r\n private _shiftPressed: boolean;\r\n private _onCanvasBlurObserver: Nullable<Observer<AbstractEngine>>;\r\n private _onKeyboardObserver: Nullable<Observer<KeyboardInfo>>;\r\n private _engine: AbstractEngine;\r\n private _scene: Scene;\r\n\r\n /**\r\n * Modifier state stored separately from `_keyboardConditions` so it can be typed as a\r\n * concrete (non-optional) object. This avoids non-null assertions when updating modifier\r\n * fields each frame, and the conditions object holds the same reference so\r\n * resolveInteraction sees the live state.\r\n */\r\n private _keyboardModifiers: { ctrl: boolean; alt: boolean; shift: boolean } = { ctrl: false, alt: false, shift: false };\r\n\r\n /** Cached conditions object to avoid per-frame allocations in checkInputs */\r\n private _keyboardConditions: KeyboardConditions = { modifiers: this._keyboardModifiers };\r\n\r\n /**\r\n * Attach the input controls to a specific dom element to get the input from.\r\n * @param noPreventDefault Defines whether event caught by the controls should call preventdefault() (https://developer.mozilla.org/en-US/docs/Web/API/Event/preventDefault)\r\n */\r\n public attachControl(noPreventDefault?: boolean): void {\r\n // was there a second variable defined?\r\n noPreventDefault = Tools.BackCompatCameraNoPreventDefault(arguments);\r\n\r\n if (this._onCanvasBlurObserver) {\r\n return;\r\n }\r\n\r\n this._scene = this.camera.getScene();\r\n this._engine = this._scene.getEngine();\r\n\r\n this._onCanvasBlurObserver = this._engine.onCanvasBlurObservable.add(() => {\r\n this._keys.length = 0;\r\n });\r\n\r\n this._onKeyboardObserver = this._scene.onKeyboardObservable.add((info) => {\r\n const evt = info.event;\r\n if (!evt.metaKey) {\r\n if (info.type === KeyboardEventTypes.KEYDOWN) {\r\n this._ctrlPressed = evt.ctrlKey;\r\n this._altPressed = evt.altKey;\r\n this._shiftPressed = evt.shiftKey;\r\n\r\n if (\r\n this.keysUp.indexOf(evt.keyCode) !== -1 ||\r\n this.keysDown.indexOf(evt.keyCode) !== -1 ||\r\n this.keysLeft.indexOf(evt.keyCode) !== -1 ||\r\n this.keysRight.indexOf(evt.keyCode) !== -1 ||\r\n this.keysZoomIn.indexOf(evt.keyCode) !== -1 ||\r\n this.keysZoomOut.indexOf(evt.keyCode) !== -1\r\n ) {\r\n const index = this._keys.indexOf(evt.keyCode);\r\n\r\n if (index === -1) {\r\n this._keys.push(evt.keyCode);\r\n }\r\n\r\n if (evt.preventDefault) {\r\n if (!noPreventDefault) {\r\n evt.preventDefault();\r\n }\r\n }\r\n }\r\n } else {\r\n if (\r\n this.keysUp.indexOf(evt.keyCode) !== -1 ||\r\n this.keysDown.indexOf(evt.keyCode) !== -1 ||\r\n this.keysLeft.indexOf(evt.keyCode) !== -1 ||\r\n this.keysRight.indexOf(evt.keyCode) !== -1 ||\r\n this.keysZoomIn.indexOf(evt.keyCode) !== -1 ||\r\n this.keysZoomOut.indexOf(evt.keyCode) !== -1\r\n ) {\r\n const index = this._keys.indexOf(evt.keyCode);\r\n\r\n if (index >= 0) {\r\n this._keys.splice(index, 1);\r\n }\r\n\r\n if (evt.preventDefault) {\r\n if (!noPreventDefault) {\r\n evt.preventDefault();\r\n }\r\n }\r\n }\r\n }\r\n }\r\n });\r\n }\r\n\r\n /**\r\n * Detach the current controls from the specified dom element.\r\n */\r\n public detachControl(): void {\r\n if (this._scene) {\r\n this._onKeyboardObserver?.remove();\r\n this._onKeyboardObserver = null;\r\n this._onCanvasBlurObserver?.remove();\r\n this._onCanvasBlurObserver = null;\r\n }\r\n\r\n this._keys.length = 0;\r\n }\r\n\r\n /**\r\n * Update the current camera state depending on the inputs that have been used this frame.\r\n * This is a dynamically created lambda to avoid the performance penalty of looping for inputs in the render loop.\r\n */\r\n public checkInputs(): void {\r\n if (this._onKeyboardObserver) {\r\n const camera = this.camera;\r\n const input = camera.movement.input;\r\n\r\n // Update cached modifier state\r\n this._keyboardModifiers.ctrl = this._ctrlPressed;\r\n this._keyboardModifiers.alt = this._altPressed;\r\n this._keyboardModifiers.shift = this._shiftPressed;\r\n\r\n for (let index = 0; index < this._keys.length; index++) {\r\n const keyCode = this._keys[index];\r\n\r\n // Resolve per key — allows different keys to map to different interactions\r\n this._keyboardConditions.key = keyCode;\r\n const resolved = input.resolveInteraction(\"keyboard\", this._keyboardConditions);\r\n\r\n if (resolved) {\r\n const sens = resolved.sensitivity ?? 1;\r\n if (resolved.interaction === \"zoom\") {\r\n if (this.keysZoomIn.indexOf(keyCode) !== -1 || this.keysUp.indexOf(keyCode) !== -1) {\r\n input.handlers.zoom(sens, false);\r\n } else if (this.keysZoomOut.indexOf(keyCode) !== -1 || this.keysDown.indexOf(keyCode) !== -1) {\r\n input.handlers.zoom(-sens, false);\r\n }\r\n } else if (resolved.interaction === \"rotate\") {\r\n if (this.keysLeft.indexOf(keyCode) !== -1) {\r\n input.handlers.rotate(-sens, 0);\r\n } else if (this.keysRight.indexOf(keyCode) !== -1) {\r\n input.handlers.rotate(sens, 0);\r\n } else if (this.keysUp.indexOf(keyCode) !== -1) {\r\n input.handlers.rotate(0, -sens);\r\n } else if (this.keysDown.indexOf(keyCode) !== -1) {\r\n input.handlers.rotate(0, sens);\r\n }\r\n } else if (resolved.interaction === \"pan\") {\r\n // Call into movement class handleDrag so that behavior matches that of pointer input, simulating drag from center of screen.\r\n // getRenderWidth/Height return render buffer pixels (scaled by hardwareScalingLevel relative to CSS pixels),\r\n // but the picking logic (scene.pick via CreatePickingRayToRef) expects CSS pixels (it divides by hardwareScalingLevel internally).\r\n const hardwareScaling = this._engine.getHardwareScalingLevel();\r\n const centerX = (this._engine.getRenderWidth() / 2) * hardwareScaling;\r\n const centerY = (this._engine.getRenderHeight() / 2) * hardwareScaling;\r\n input.handlers.pan.start(centerX, centerY);\r\n if (this.keysLeft.indexOf(keyCode) !== -1) {\r\n input.handlers.pan.update(centerX + sens, centerY);\r\n } else if (this.keysRight.indexOf(keyCode) !== -1) {\r\n input.handlers.pan.update(centerX - sens, centerY);\r\n } else if (this.keysUp.indexOf(keyCode) !== -1) {\r\n input.handlers.pan.update(centerX, centerY + sens);\r\n } else if (this.keysDown.indexOf(keyCode) !== -1) {\r\n input.handlers.pan.update(centerX, centerY - sens);\r\n }\r\n input.handlers.pan.stop();\r\n }\r\n }\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Gets the class name of the current input.\r\n * @returns the class name\r\n */\r\n public getClassName(): string {\r\n return \"GeospatialCameraKeyboardInput\";\r\n }\r\n\r\n /**\r\n * Get the friendly name associated with the input class.\r\n * @returns the input friendly name\r\n */\r\n public getSimpleName(): string {\r\n return \"keyboard\";\r\n }\r\n}\r\n\r\n(<any>CameraInputTypes)[\"GeospatialCameraKeyboardInput\"] = GeospatialCameraKeyboardInput;\r\n"]}
|
|
1
|
+
{"version":3,"file":"geospatialCameraKeyboardInput.js","sourceRoot":"","sources":["../../../../../dev/core/src/Cameras/Inputs/geospatialCameraKeyboardInput.ts"],"names":[],"mappings":";AACA,OAAO,EAAE,SAAS,EAAE,MAAM,uBAAuB,CAAC;AAIlD,OAAO,EAAqB,gBAAgB,EAAE,MAAM,wBAAwB,CAAC;AAC7E,OAAO,EAAqB,kBAAkB,EAAE,MAAM,6BAA6B,CAAC;AACpF,OAAO,EAAE,KAAK,EAAE,MAAM,uBAAuB,CAAC;AAI9C;;;;;;GAMG;AACH,MAAM,OAAO,6BAA6B;IAA1C;QAMI;;WAEG;QAEI,WAAM,GAAG,CAAC,EAAE,CAAC,CAAC;QAErB;;WAEG;QAEI,aAAQ,GAAG,CAAC,EAAE,CAAC,CAAC;QAEvB;;WAEG;QAEI,aAAQ,GAAG,CAAC,EAAE,CAAC,CAAC;QAEvB;;WAEG;QAEI,cAAS,GAAG,CAAC,EAAE,CAAC,CAAC;QAExB;;WAEG;QAEI,eAAU,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC,8BAA8B;QAE9D;;WAEG;QAEI,gBAAW,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC,8BAA8B;QAqDvD,UAAK,GAAG,IAAI,KAAK,EAAU,CAAC;QASpC;;;;;WAKG;QACK,uBAAkB,GAAoD,EAAE,IAAI,EAAE,KAAK,EAAE,GAAG,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,CAAC;QAExH,6EAA6E;QACrE,wBAAmB,GAAuB,EAAE,SAAS,EAAE,IAAI,CAAC,kBAAkB,EAAE,CAAC;IAuK7F,CAAC;IA5OG;;;;OAIG;IAEH,IAAW,mBAAmB;QAC1B,MAAM,KAAK,GAAG,IAAI,CAAC,MAAM,EAAE,QAAQ,CAAC,KAAK,CAAC,QAAQ,CAAC,UAAU,EAAE,QAAQ,CAAC,CAAC;QACzE,OAAO,KAAK,EAAE,WAAW,IAAI,CAAC,CAAC;IACnC,CAAC;IAED,IAAW,mBAAmB,CAAC,KAAa;QACxC,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,MAAM,EAAE,QAAQ,CAAC,KAAK,CAAC,UAAU,CAAC,UAAU,EAAE,QAAQ,CAAC,IAAI,EAAE,EAAE,CAAC;YACrF,KAAK,CAAC,WAAW,GAAG,KAAK,CAAC;QAC9B,CAAC;IACL,CAAC;IAED;;;;OAIG;IAEH,IAAW,cAAc;QACrB,MAAM,KAAK,GAAG,IAAI,CAAC,MAAM,EAAE,QAAQ,CAAC,KAAK,CAAC,QAAQ,CAAC,UAAU,EAAE,KAAK,CAAC,CAAC;QACtE,OAAO,KAAK,EAAE,WAAW,IAAI,CAAC,CAAC;IACnC,CAAC;IAED,IAAW,cAAc,CAAC,KAAa;QACnC,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,MAAM,EAAE,QAAQ,CAAC,KAAK,CAAC,UAAU,CAAC,UAAU,EAAE,KAAK,CAAC,IAAI,EAAE,EAAE,CAAC;YAClF,KAAK,CAAC,WAAW,GAAG,KAAK,CAAC;QAC9B,CAAC;IACL,CAAC;IAED;;;;OAIG;IAEH,IAAW,eAAe;QACtB,MAAM,KAAK,GAAG,IAAI,CAAC,MAAM,EAAE,QAAQ,CAAC,KAAK,CAAC,QAAQ,CAAC,UAAU,EAAE,MAAM,CAAC,CAAC;QACvE,OAAO,KAAK,EAAE,WAAW,IAAI,CAAC,CAAC;IACnC,CAAC;IAED,IAAW,eAAe,CAAC,KAAa;QACpC,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,MAAM,EAAE,QAAQ,CAAC,KAAK,CAAC,UAAU,CAAC,UAAU,EAAE,MAAM,CAAC,IAAI,EAAE,EAAE,CAAC;YACnF,KAAK,CAAC,WAAW,GAAG,KAAK,CAAC;QAC9B,CAAC;IACL,CAAC;IAsBD;;;OAGG;IACI,aAAa,CAAC,gBAA0B;QAC3C,uCAAuC;QACvC,gBAAgB,GAAG,KAAK,CAAC,gCAAgC,CAAC,SAAS,CAAC,CAAC;QAErE,IAAI,IAAI,CAAC,qBAAqB,EAAE,CAAC;YAC7B,OAAO;QACX,CAAC;QAED,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,QAAQ,EAAE,CAAC;QACrC,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC;QAEvC,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC,OAAO,CAAC,sBAAsB,CAAC,GAAG,CAAC,GAAG,EAAE;YACtE,IAAI,CAAC,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC;QAC1B,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC,MAAM,CAAC,oBAAoB,CAAC,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE;YACrE,MAAM,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC;YACvB,IAAI,CAAC,GAAG,CAAC,OAAO,EAAE,CAAC;gBACf,IAAI,IAAI,CAAC,IAAI,KAAK,kBAAkB,CAAC,OAAO,EAAE,CAAC;oBAC3C,IAAI,CAAC,YAAY,GAAG,GAAG,CAAC,OAAO,CAAC;oBAChC,IAAI,CAAC,WAAW,GAAG,GAAG,CAAC,MAAM,CAAC;oBAC9B,IAAI,CAAC,aAAa,GAAG,GAAG,CAAC,QAAQ,CAAC;oBAElC,IACI,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;wBACvC,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;wBACzC,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;wBACzC,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;wBAC1C,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;wBAC3C,IAAI,CAAC,WAAW,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,EAC9C,CAAC;wBACC,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;wBAE9C,IAAI,KAAK,KAAK,CAAC,CAAC,EAAE,CAAC;4BACf,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;wBACjC,CAAC;wBAED,IAAI,GAAG,CAAC,cAAc,EAAE,CAAC;4BACrB,IAAI,CAAC,gBAAgB,EAAE,CAAC;gCACpB,GAAG,CAAC,cAAc,EAAE,CAAC;4BACzB,CAAC;wBACL,CAAC;oBACL,CAAC;gBACL,CAAC;qBAAM,CAAC;oBACJ,IACI,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;wBACvC,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;wBACzC,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;wBACzC,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;wBAC1C,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;wBAC3C,IAAI,CAAC,WAAW,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,EAC9C,CAAC;wBACC,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;wBAE9C,IAAI,KAAK,IAAI,CAAC,EAAE,CAAC;4BACb,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;wBAChC,CAAC;wBAED,IAAI,GAAG,CAAC,cAAc,EAAE,CAAC;4BACrB,IAAI,CAAC,gBAAgB,EAAE,CAAC;gCACpB,GAAG,CAAC,cAAc,EAAE,CAAC;4BACzB,CAAC;wBACL,CAAC;oBACL,CAAC;gBACL,CAAC;YACL,CAAC;QACL,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;OAEG;IACI,aAAa;QAChB,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YACd,IAAI,CAAC,mBAAmB,EAAE,MAAM,EAAE,CAAC;YACnC,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC;YAChC,IAAI,CAAC,qBAAqB,EAAE,MAAM,EAAE,CAAC;YACrC,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC;QACtC,CAAC;QAED,IAAI,CAAC,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC;IAC1B,CAAC;IAED;;;OAGG;IACI,WAAW;QACd,IAAI,IAAI,CAAC,mBAAmB,EAAE,CAAC;YAC3B,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;YAC3B,MAAM,KAAK,GAAG,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC;YAEpC,+BAA+B;YAC/B,IAAI,CAAC,kBAAkB,CAAC,IAAI,GAAG,IAAI,CAAC,YAAY,CAAC;YACjD,IAAI,CAAC,kBAAkB,CAAC,GAAG,GAAG,IAAI,CAAC,WAAW,CAAC;YAC/C,IAAI,CAAC,kBAAkB,CAAC,KAAK,GAAG,IAAI,CAAC,aAAa,CAAC;YAEnD,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE,CAAC;gBACrD,MAAM,OAAO,GAAG,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;gBAElC,2EAA2E;gBAC3E,IAAI,CAAC,mBAAmB,CAAC,GAAG,GAAG,OAAO,CAAC;gBACvC,MAAM,QAAQ,GAAG,KAAK,CAAC,kBAAkB,CAAC,UAAU,EAAE,IAAI,CAAC,mBAAmB,CAAC,CAAC;gBAEhF,IAAI,QAAQ,EAAE,CAAC;oBACX,MAAM,IAAI,GAAG,QAAQ,CAAC,WAAW,IAAI,CAAC,CAAC;oBACvC,IAAI,QAAQ,CAAC,WAAW,KAAK,MAAM,EAAE,CAAC;wBAClC,IAAI,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,IAAI,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;4BACjF,KAAK,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;wBACrC,CAAC;6BAAM,IAAI,IAAI,CAAC,WAAW,CAAC,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,IAAI,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;4BAC3F,KAAK,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;wBACtC,CAAC;oBACL,CAAC;yBAAM,IAAI,QAAQ,CAAC,WAAW,KAAK,QAAQ,EAAE,CAAC;wBAC3C,IAAI,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;4BACxC,KAAK,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC;wBACpC,CAAC;6BAAM,IAAI,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;4BAChD,KAAK,CAAC,QAAQ,CAAC,MAAM,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC;wBACnC,CAAC;6BAAM,IAAI,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;4BAC7C,KAAK,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC;wBACpC,CAAC;6BAAM,IAAI,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;4BAC/C,KAAK,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC;wBACnC,CAAC;oBACL,CAAC;yBAAM,IAAI,QAAQ,CAAC,WAAW,KAAK,KAAK,EAAE,CAAC;wBACxC,6HAA6H;wBAC7H,6GAA6G;wBAC7G,mIAAmI;wBACnI,MAAM,eAAe,GAAG,IAAI,CAAC,OAAO,CAAC,uBAAuB,EAAE,CAAC;wBAC/D,MAAM,OAAO,GAAG,CAAC,IAAI,CAAC,OAAO,CAAC,cAAc,EAAE,GAAG,CAAC,CAAC,GAAG,eAAe,CAAC;wBACtE,MAAM,OAAO,GAAG,CAAC,IAAI,CAAC,OAAO,CAAC,eAAe,EAAE,GAAG,CAAC,CAAC,GAAG,eAAe,CAAC;wBACvE,KAAK,CAAC,QAAQ,CAAC,GAAG,CAAC,KAAK,CAAC,OAAO,EAAE,OAAO,CAAC,CAAC;wBAC3C,IAAI,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;4BACxC,KAAK,CAAC,QAAQ,CAAC,GAAG,CAAC,MAAM,CAAC,OAAO,GAAG,IAAI,EAAE,OAAO,CAAC,CAAC;wBACvD,CAAC;6BAAM,IAAI,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;4BAChD,KAAK,CAAC,QAAQ,CAAC,GAAG,CAAC,MAAM,CAAC,OAAO,GAAG,IAAI,EAAE,OAAO,CAAC,CAAC;wBACvD,CAAC;6BAAM,IAAI,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;4BAC7C,KAAK,CAAC,QAAQ,CAAC,GAAG,CAAC,MAAM,CAAC,OAAO,EAAE,OAAO,GAAG,IAAI,CAAC,CAAC;wBACvD,CAAC;6BAAM,IAAI,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;4BAC/C,KAAK,CAAC,QAAQ,CAAC,GAAG,CAAC,MAAM,CAAC,OAAO,EAAE,OAAO,GAAG,IAAI,CAAC,CAAC;wBACvD,CAAC;wBACD,KAAK,CAAC,QAAQ,CAAC,GAAG,CAAC,IAAI,EAAE,CAAC;oBAC9B,CAAC;gBACL,CAAC;YACL,CAAC;QACL,CAAC;IACL,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,+BAA+B,CAAC;IAC3C,CAAC;IAED;;;OAGG;IACI,aAAa;QAChB,OAAO,UAAU,CAAC;IACtB,CAAC;CACJ;AA5QU;IADN,SAAS,EAAE;6DACS;AAMd;IADN,SAAS,EAAE;+DACW;AAMhB;IADN,SAAS,EAAE;+DACW;AAMhB;IADN,SAAS,EAAE;gEACY;AAMjB;IADN,SAAS,EAAE;iEACmB;AAMxB;IADN,SAAS,EAAE;kEACoB;AAQhC;IADC,SAAS,EAAE;wEAIX;AAcD;IADC,SAAS,EAAE;mEAIX;AAcD;IADC,SAAS,EAAE;oEAIX;AAmMC,gBAAiB,CAAC,+BAA+B,CAAC,GAAG,6BAA6B,CAAC","sourcesContent":["import { type Nullable } from \"../../types\";\r\nimport { serialize } from \"../../Misc/decorators\";\r\nimport { type Observer } from \"../../Misc/observable\";\r\nimport { type Scene } from \"../../scene\";\r\nimport { type GeospatialCamera } from \"../geospatialCamera\";\r\nimport { type ICameraInput, CameraInputTypes } from \"../cameraInputsManager\";\r\nimport { type KeyboardInfo, KeyboardEventTypes } from \"../../Events/keyboardEvents\";\r\nimport { Tools } from \"../../Misc/tools.pure\";\r\nimport { type AbstractEngine } from \"../../Engines/abstractEngine\";\r\nimport { type KeyboardConditions } from \"../inputMapper\";\r\n\r\n/**\r\n * Manage the keyboard inputs to control the movement of a geospatial camera.\r\n * Arrow keys + Modifier key (ctrl/alt/option on mac): rotate\r\n * Arrow keys alone: pan\r\n * + / - keys: zoom in/out\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/customizingCameraInputs\r\n */\r\nexport class GeospatialCameraKeyboardInput implements ICameraInput<GeospatialCamera> {\r\n /**\r\n * Defines the camera the input is attached to.\r\n */\r\n public camera: GeospatialCamera;\r\n\r\n /**\r\n * Defines the list of key codes associated with the up action (pan up)\r\n */\r\n @serialize()\r\n public keysUp = [38];\r\n\r\n /**\r\n * Defines the list of key codes associated with the down action (pan down)\r\n */\r\n @serialize()\r\n public keysDown = [40];\r\n\r\n /**\r\n * Defines the list of key codes associated with the left action (pan left)\r\n */\r\n @serialize()\r\n public keysLeft = [37];\r\n\r\n /**\r\n * Defines the list of key codes associated with the right action (pan right)\r\n */\r\n @serialize()\r\n public keysRight = [39];\r\n\r\n /**\r\n * Defines the list of key codes associated with zoom in (+ or =)\r\n */\r\n @serialize()\r\n public keysZoomIn = [187, 107]; // 187 = + key, 107 = numpad +\r\n\r\n /**\r\n * Defines the list of key codes associated with zoom out (-)\r\n */\r\n @serialize()\r\n public keysZoomOut = [189, 109]; // 189 = - key, 109 = numpad -\r\n\r\n /**\r\n * Defines the rotation sensitivity of the inputs.\r\n * (How many pixels of pointer input to apply per keypress, before rotation speed factor is applied by movement class)\r\n * @deprecated Use the `sensitivity` field on the keyboard rotate entry in `camera.movement.input.inputMap` instead.\r\n */\r\n @serialize()\r\n public get rotationSensitivity(): number {\r\n const entry = this.camera?.movement.input.getEntry(\"keyboard\", \"rotate\");\r\n return entry?.sensitivity ?? 1;\r\n }\r\n\r\n public set rotationSensitivity(value: number) {\r\n for (const entry of this.camera?.movement.input.getEntries(\"keyboard\", \"rotate\") ?? []) {\r\n entry.sensitivity = value;\r\n }\r\n }\r\n\r\n /**\r\n * Defines the panning sensitivity of the inputs.\r\n * (How many pixels of pointer input to apply per keypress, before pan speed factor is applied by movement class)\r\n * @deprecated Use the `sensitivity` field on the keyboard pan entry in `camera.movement.input.inputMap` instead.\r\n */\r\n @serialize()\r\n public get panSensitivity(): number {\r\n const entry = this.camera?.movement.input.getEntry(\"keyboard\", \"pan\");\r\n return entry?.sensitivity ?? 1;\r\n }\r\n\r\n public set panSensitivity(value: number) {\r\n for (const entry of this.camera?.movement.input.getEntries(\"keyboard\", \"pan\") ?? []) {\r\n entry.sensitivity = value;\r\n }\r\n }\r\n\r\n /**\r\n * Defines the zooming sensitivity of the inputs.\r\n * (How many pixels of pointer input to apply per keypress, before zoom speed factor is applied by movement class)\r\n * @deprecated Use the `sensitivity` field on the keyboard zoom entry in `camera.movement.input.inputMap` instead.\r\n */\r\n @serialize()\r\n public get zoomSensitivity(): number {\r\n const entry = this.camera?.movement.input.getEntry(\"keyboard\", \"zoom\");\r\n return entry?.sensitivity ?? 1;\r\n }\r\n\r\n public set zoomSensitivity(value: number) {\r\n for (const entry of this.camera?.movement.input.getEntries(\"keyboard\", \"zoom\") ?? []) {\r\n entry.sensitivity = value;\r\n }\r\n }\r\n\r\n private _keys = new Array<number>();\r\n private _ctrlPressed: boolean;\r\n private _altPressed: boolean;\r\n private _shiftPressed: boolean;\r\n private _onCanvasBlurObserver: Nullable<Observer<AbstractEngine>>;\r\n private _onKeyboardObserver: Nullable<Observer<KeyboardInfo>>;\r\n private _engine: AbstractEngine;\r\n private _scene: Scene;\r\n\r\n /**\r\n * Modifier state stored separately from `_keyboardConditions` so it can be typed as a\r\n * concrete (non-optional) object. This avoids non-null assertions when updating modifier\r\n * fields each frame, and the conditions object holds the same reference so\r\n * resolveInteraction sees the live state.\r\n */\r\n private _keyboardModifiers: { ctrl: boolean; alt: boolean; shift: boolean } = { ctrl: false, alt: false, shift: false };\r\n\r\n /** Cached conditions object to avoid per-frame allocations in checkInputs */\r\n private _keyboardConditions: KeyboardConditions = { modifiers: this._keyboardModifiers };\r\n\r\n /**\r\n * Attach the input controls to a specific dom element to get the input from.\r\n * @param noPreventDefault Defines whether event caught by the controls should call preventdefault() (https://developer.mozilla.org/en-US/docs/Web/API/Event/preventDefault)\r\n */\r\n public attachControl(noPreventDefault?: boolean): void {\r\n // was there a second variable defined?\r\n noPreventDefault = Tools.BackCompatCameraNoPreventDefault(arguments);\r\n\r\n if (this._onCanvasBlurObserver) {\r\n return;\r\n }\r\n\r\n this._scene = this.camera.getScene();\r\n this._engine = this._scene.getEngine();\r\n\r\n this._onCanvasBlurObserver = this._engine.onCanvasBlurObservable.add(() => {\r\n this._keys.length = 0;\r\n });\r\n\r\n this._onKeyboardObserver = this._scene.onKeyboardObservable.add((info) => {\r\n const evt = info.event;\r\n if (!evt.metaKey) {\r\n if (info.type === KeyboardEventTypes.KEYDOWN) {\r\n this._ctrlPressed = evt.ctrlKey;\r\n this._altPressed = evt.altKey;\r\n this._shiftPressed = evt.shiftKey;\r\n\r\n if (\r\n this.keysUp.indexOf(evt.keyCode) !== -1 ||\r\n this.keysDown.indexOf(evt.keyCode) !== -1 ||\r\n this.keysLeft.indexOf(evt.keyCode) !== -1 ||\r\n this.keysRight.indexOf(evt.keyCode) !== -1 ||\r\n this.keysZoomIn.indexOf(evt.keyCode) !== -1 ||\r\n this.keysZoomOut.indexOf(evt.keyCode) !== -1\r\n ) {\r\n const index = this._keys.indexOf(evt.keyCode);\r\n\r\n if (index === -1) {\r\n this._keys.push(evt.keyCode);\r\n }\r\n\r\n if (evt.preventDefault) {\r\n if (!noPreventDefault) {\r\n evt.preventDefault();\r\n }\r\n }\r\n }\r\n } else {\r\n if (\r\n this.keysUp.indexOf(evt.keyCode) !== -1 ||\r\n this.keysDown.indexOf(evt.keyCode) !== -1 ||\r\n this.keysLeft.indexOf(evt.keyCode) !== -1 ||\r\n this.keysRight.indexOf(evt.keyCode) !== -1 ||\r\n this.keysZoomIn.indexOf(evt.keyCode) !== -1 ||\r\n this.keysZoomOut.indexOf(evt.keyCode) !== -1\r\n ) {\r\n const index = this._keys.indexOf(evt.keyCode);\r\n\r\n if (index >= 0) {\r\n this._keys.splice(index, 1);\r\n }\r\n\r\n if (evt.preventDefault) {\r\n if (!noPreventDefault) {\r\n evt.preventDefault();\r\n }\r\n }\r\n }\r\n }\r\n }\r\n });\r\n }\r\n\r\n /**\r\n * Detach the current controls from the specified dom element.\r\n */\r\n public detachControl(): void {\r\n if (this._scene) {\r\n this._onKeyboardObserver?.remove();\r\n this._onKeyboardObserver = null;\r\n this._onCanvasBlurObserver?.remove();\r\n this._onCanvasBlurObserver = null;\r\n }\r\n\r\n this._keys.length = 0;\r\n }\r\n\r\n /**\r\n * Update the current camera state depending on the inputs that have been used this frame.\r\n * This is a dynamically created lambda to avoid the performance penalty of looping for inputs in the render loop.\r\n */\r\n public checkInputs(): void {\r\n if (this._onKeyboardObserver) {\r\n const camera = this.camera;\r\n const input = camera.movement.input;\r\n\r\n // Update cached modifier state\r\n this._keyboardModifiers.ctrl = this._ctrlPressed;\r\n this._keyboardModifiers.alt = this._altPressed;\r\n this._keyboardModifiers.shift = this._shiftPressed;\r\n\r\n for (let index = 0; index < this._keys.length; index++) {\r\n const keyCode = this._keys[index];\r\n\r\n // Resolve per key — allows different keys to map to different interactions\r\n this._keyboardConditions.key = keyCode;\r\n const resolved = input.resolveInteraction(\"keyboard\", this._keyboardConditions);\r\n\r\n if (resolved) {\r\n const sens = resolved.sensitivity ?? 1;\r\n if (resolved.interaction === \"zoom\") {\r\n if (this.keysZoomIn.indexOf(keyCode) !== -1 || this.keysUp.indexOf(keyCode) !== -1) {\r\n input.handlers.zoom(sens, false);\r\n } else if (this.keysZoomOut.indexOf(keyCode) !== -1 || this.keysDown.indexOf(keyCode) !== -1) {\r\n input.handlers.zoom(-sens, false);\r\n }\r\n } else if (resolved.interaction === \"rotate\") {\r\n if (this.keysLeft.indexOf(keyCode) !== -1) {\r\n input.handlers.rotate(-sens, 0);\r\n } else if (this.keysRight.indexOf(keyCode) !== -1) {\r\n input.handlers.rotate(sens, 0);\r\n } else if (this.keysUp.indexOf(keyCode) !== -1) {\r\n input.handlers.rotate(0, -sens);\r\n } else if (this.keysDown.indexOf(keyCode) !== -1) {\r\n input.handlers.rotate(0, sens);\r\n }\r\n } else if (resolved.interaction === \"pan\") {\r\n // Call into movement class handleDrag so that behavior matches that of pointer input, simulating drag from center of screen.\r\n // getRenderWidth/Height return render buffer pixels (scaled by hardwareScalingLevel relative to CSS pixels),\r\n // but the picking logic (scene.pick via CreatePickingRayToRef) expects CSS pixels (it divides by hardwareScalingLevel internally).\r\n const hardwareScaling = this._engine.getHardwareScalingLevel();\r\n const centerX = (this._engine.getRenderWidth() / 2) * hardwareScaling;\r\n const centerY = (this._engine.getRenderHeight() / 2) * hardwareScaling;\r\n input.handlers.pan.start(centerX, centerY);\r\n if (this.keysLeft.indexOf(keyCode) !== -1) {\r\n input.handlers.pan.update(centerX + sens, centerY);\r\n } else if (this.keysRight.indexOf(keyCode) !== -1) {\r\n input.handlers.pan.update(centerX - sens, centerY);\r\n } else if (this.keysUp.indexOf(keyCode) !== -1) {\r\n input.handlers.pan.update(centerX, centerY + sens);\r\n } else if (this.keysDown.indexOf(keyCode) !== -1) {\r\n input.handlers.pan.update(centerX, centerY - sens);\r\n }\r\n input.handlers.pan.stop();\r\n }\r\n }\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Gets the class name of the current input.\r\n * @returns the class name\r\n */\r\n public getClassName(): string {\r\n return \"GeospatialCameraKeyboardInput\";\r\n }\r\n\r\n /**\r\n * Get the friendly name associated with the input class.\r\n * @returns the input friendly name\r\n */\r\n public getSimpleName(): string {\r\n return \"keyboard\";\r\n }\r\n}\r\n\r\n(<any>CameraInputTypes)[\"GeospatialCameraKeyboardInput\"] = GeospatialCameraKeyboardInput;\r\n"]}
|
|
@@ -1,5 +1,5 @@
|
|
|
1
1
|
import { Epsilon } from "../../Maths/math.constants.js";
|
|
2
|
-
import { Vector2 } from "../../Maths/math.vector.js";
|
|
2
|
+
import { Vector2 } from "../../Maths/math.vector.pure.js";
|
|
3
3
|
import { Clamp } from "../../Maths/math.scalar.functions.js";
|
|
4
4
|
/**
|
|
5
5
|
* Limits for geospatial camera
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"geospatialLimits.js","sourceRoot":"","sources":["../../../../../dev/core/src/Cameras/Limits/geospatialLimits.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,MAAM,4BAA4B,CAAC;AACrD,OAAO,EAAE,OAAO,EAAE,MAAM,
|
|
1
|
+
{"version":3,"file":"geospatialLimits.js","sourceRoot":"","sources":["../../../../../dev/core/src/Cameras/Limits/geospatialLimits.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,MAAM,4BAA4B,CAAC;AACrD,OAAO,EAAE,OAAO,EAAE,MAAM,8BAA8B,CAAC;AACvD,OAAO,EAAE,KAAK,EAAE,MAAM,mCAAmC,CAAC;AAC1D;;GAEG;AACH,MAAM,OAAO,gBAAgB;IAyBzB;;OAEG;IACH,YAAY,YAAoB;QA1BxB,eAAU,GAAW,EAAE,CAAC;QACxB,eAAU,GAAW,QAAQ,CAAC;QAEtC,mGAAmG;QAC5F,aAAQ,GAAW,OAAO,CAAC;QAElC,0FAA0F;QACnF,aAAQ,GAAW,IAAI,CAAC,EAAE,GAAG,CAAC,GAAG,IAAI,CAAC;QAE7C;;;;;WAKG;QACI,6BAAwB,GAAa,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAE9D,2DAA2D;QACpD,WAAM,GAAW,CAAC,QAAQ,CAAC;QAElC,2DAA2D;QACpD,WAAM,GAAW,QAAQ,CAAC;QAM7B,IAAI,CAAC,aAAa,GAAG,YAAY,CAAC;QAClC,IAAI,CAAC,SAAS,GAAG,YAAY,GAAG,CAAC,CAAC;IACtC,CAAC;IAED,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,UAAU,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,SAAS,CAAC,KAAa;QAC9B,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;IAC5B,CAAC;IAED,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,UAAU,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,SAAS,CAAC,KAAa;QAC9B,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,YAAY;QACnB,OAAO,IAAI,CAAC,aAAa,CAAC;IAC9B,CAAC;IAED,wFAAwF;IACxF,IAAW,YAAY,CAAC,KAAa;QACjC,IAAI,CAAC,aAAa,GAAG,KAAK,CAAC;IAC/B,CAAC;IAED;;;;;;OAMG;IACI,iBAAiB,CAAC,YAAoB,EAAE,aAAqB,EAAE,gBAAyB;QAC3F,IAAI,YAAY,GAAG,CAAC,EAAE,CAAC;YACnB,8DAA8D;YAC9D,MAAM,SAAS,GAAG,CAAC,gBAAgB,IAAI,aAAa,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC;YACxE,OAAO,IAAI,CAAC,GAAG,CAAC,YAAY,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,SAAS,CAAC,CAAC,CAAC;QAC1D,CAAC;aAAM,CAAC;YACJ,uCAAuC;YACvC,MAAM,UAAU,GAAG,IAAI,CAAC,UAAU,GAAG,aAAa,CAAC;YACnD,OAAO,IAAI,CAAC,GAAG,CAAC,YAAY,EAAE,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC,CAAC;QAC5D,CAAC;IACL,CAAC;IAED;;;;;;OAMG;IACI,oBAAoB,CAAC,aAAqB;QAC7C,IAAI,CAAC,IAAI,CAAC,wBAAwB,EAAE,CAAC;YACjC,OAAO,IAAI,CAAC,QAAQ,CAAC;QACzB,CAAC;QAED,MAAM,eAAe,GAAG,IAAI,CAAC,wBAAwB,CAAC,CAAC,GAAG,IAAI,CAAC,aAAa,CAAC;QAC7E,MAAM,aAAa,GAAG,IAAI,CAAC,wBAAwB,CAAC,CAAC,GAAG,IAAI,CAAC,aAAa,CAAC;QAE3E,IAAI,aAAa,IAAI,eAAe,EAAE,CAAC;YACnC,qBAAqB;YACrB,OAAO,IAAI,CAAC,QAAQ,CAAC;QACzB,CAAC;aAAM,IAAI,aAAa,IAAI,aAAa,EAAE,CAAC;YACxC,mBAAmB;YACnB,OAAO,IAAI,CAAC,QAAQ,CAAC;QACzB,CAAC;aAAM,CAAC;YACJ,4CAA4C;YAC5C,MAAM,CAAC,GAAG,CAAC,aAAa,GAAG,eAAe,CAAC,GAAG,CAAC,aAAa,GAAG,eAAe,CAAC,CAAC;YAChF,MAAM,QAAQ,GAAG,KAAK,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YAChC,OAAO,IAAI,CAAC,QAAQ,GAAG,CAAC,CAAC,GAAG,QAAQ,CAAC,GAAG,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;QACrE,CAAC;IACL,CAAC;CACJ","sourcesContent":["import { Epsilon } from \"../../Maths/math.constants\";\r\nimport { Vector2 } from \"../../Maths/math.vector.pure\";\r\nimport { Clamp } from \"../../Maths/math.scalar.functions\";\r\n/**\r\n * Limits for geospatial camera\r\n */\r\nexport class GeospatialLimits {\r\n private _planetRadius: number;\r\n private _radiusMin: number = 10;\r\n private _radiusMax: number = Infinity;\r\n\r\n /** Gets the minimum pitch angle (angle from horizon) -- 0 means looking straight down at planet */\r\n public pitchMin: number = Epsilon;\r\n\r\n /** Gets the maximum pitch angle (angle from horizon) -- Pi/2 means looking at horizon */\r\n public pitchMax: number = Math.PI / 2 - 0.01;\r\n\r\n /**\r\n * Controls how pitch is disabled as the camera zooms out.\r\n * x = radius scale at which full pitch is allowed (e.g., 1.5 means 1.5 * planetRadius)\r\n * y = radius scale at which pitch is fully disabled (forced to pitchMin)\r\n * Set to undefined to disable this feature.\r\n */\r\n public pitchDisabledRadiusScale?: Vector2 = new Vector2(2, 4);\r\n\r\n /** Gets the minimum yaw angle (rotation around up axis) */\r\n public yawMin: number = -Infinity;\r\n\r\n /** Gets the maximum yaw angle (rotation around up axis) */\r\n public yawMax: number = Infinity;\r\n\r\n /**\r\n * @param planetRadius The radius of the planet\r\n */\r\n constructor(planetRadius: number) {\r\n this._planetRadius = planetRadius;\r\n this.radiusMax = planetRadius * 4;\r\n }\r\n\r\n public get radiusMin(): number {\r\n return this._radiusMin;\r\n }\r\n\r\n /**\r\n * Sets the minimum radius\r\n */\r\n public set radiusMin(value: number) {\r\n this._radiusMin = value;\r\n }\r\n\r\n public get radiusMax(): number {\r\n return this._radiusMax;\r\n }\r\n\r\n /**\r\n * Sets the maximum radius\r\n */\r\n public set radiusMax(value: number) {\r\n this._radiusMax = value;\r\n }\r\n\r\n /**\r\n * Gets the planet radius used for altitude/radius conversions\r\n */\r\n public get planetRadius(): number {\r\n return this._planetRadius;\r\n }\r\n\r\n /** Sets the planet radius and updates the radius limits to maintain current altitude */\r\n public set planetRadius(value: number) {\r\n this._planetRadius = value;\r\n }\r\n\r\n /**\r\n * Clamps a zoom distance to respect the radius limits.\r\n * @param zoomDistance The requested zoom distance (positive = zoom in, negative = zoom out)\r\n * @param currentRadius The current camera radius\r\n * @param distanceToTarget Optional distance to the zoom target point (used for zoom-in clamping)\r\n * @returns The clamped zoom distance\r\n */\r\n public clampZoomDistance(zoomDistance: number, currentRadius: number, distanceToTarget?: number): number {\r\n if (zoomDistance > 0) {\r\n // Zooming IN - don't zoom past the surface or below radiusMin\r\n const maxZoomIn = (distanceToTarget ?? currentRadius) - this._radiusMin;\r\n return Math.min(zoomDistance, Math.max(0, maxZoomIn));\r\n } else {\r\n // Zooming OUT - don't exceed radiusMax\r\n const maxZoomOut = this._radiusMax - currentRadius;\r\n return Math.max(zoomDistance, -Math.max(0, maxZoomOut));\r\n }\r\n }\r\n\r\n /**\r\n * Computes the effective maximum pitch based on the current camera radius.\r\n * When pitchDisabledRadiusScale is set, pitch is interpolated from pitchMax to pitchMin\r\n * as the camera zooms out from x*planetRadius to y*planetRadius.\r\n * @param currentRadius The current camera radius\r\n * @returns The effective maximum pitch angle\r\n */\r\n public getEffectivePitchMax(currentRadius: number): number {\r\n if (!this.pitchDisabledRadiusScale) {\r\n return this.pitchMax;\r\n }\r\n\r\n const fullPitchRadius = this.pitchDisabledRadiusScale.x * this._planetRadius;\r\n const noPitchRadius = this.pitchDisabledRadiusScale.y * this._planetRadius;\r\n\r\n if (currentRadius <= fullPitchRadius) {\r\n // Full pitch allowed\r\n return this.pitchMax;\r\n } else if (currentRadius >= noPitchRadius) {\r\n // No pitch allowed\r\n return this.pitchMin;\r\n } else {\r\n // Interpolate between pitchMax and pitchMin\r\n const t = (currentRadius - fullPitchRadius) / (noPitchRadius - fullPitchRadius);\r\n const clampedT = Clamp(t, 0, 1);\r\n return this.pitchMax * (1 - clampedT) + this.pitchMin * clampedT;\r\n }\r\n }\r\n}\r\n"]}
|
|
@@ -1,5 +1,5 @@
|
|
|
1
|
-
import { PassPostProcess } from "../../PostProcesses/passPostProcess.js";
|
|
2
|
-
import { AnaglyphPostProcess } from "../../PostProcesses/anaglyphPostProcess.js";
|
|
1
|
+
import { PassPostProcess } from "../../PostProcesses/passPostProcess.pure.js";
|
|
2
|
+
import { AnaglyphPostProcess } from "../../PostProcesses/anaglyphPostProcess.pure.js";
|
|
3
3
|
/**
|
|
4
4
|
* @internal
|
|
5
5
|
*/
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"stereoscopicAnaglyphRigMode.js","sourceRoot":"","sources":["../../../../../dev/core/src/Cameras/RigModes/stereoscopicAnaglyphRigMode.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,eAAe,EAAE,MAAM,
|
|
1
|
+
{"version":3,"file":"stereoscopicAnaglyphRigMode.js","sourceRoot":"","sources":["../../../../../dev/core/src/Cameras/RigModes/stereoscopicAnaglyphRigMode.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,eAAe,EAAE,MAAM,0CAA0C,CAAC;AAC3E,OAAO,EAAE,mBAAmB,EAAE,MAAM,8CAA8C,CAAC;AAEnF;;GAEG;AACH,MAAM,UAAU,+BAA+B,CAAC,MAAc;IAC1D,MAAM,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,eAAe,GAAG,IAAI,eAAe,CAAC,MAAM,CAAC,IAAI,GAAG,WAAW,EAAE,GAAG,EAAE,MAAM,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC;IACnH,MAAM,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,eAAe,GAAG,IAAI,mBAAmB,CAAC,MAAM,CAAC,IAAI,GAAG,WAAW,EAAE,GAAG,EAAE,MAAM,CAAC,WAAW,CAAC,CAAC;AACxH,CAAC","sourcesContent":["import { type Camera } from \"../camera\";\r\nimport { PassPostProcess } from \"../../PostProcesses/passPostProcess.pure\";\r\nimport { AnaglyphPostProcess } from \"../../PostProcesses/anaglyphPostProcess.pure\";\r\n\r\n/**\r\n * @internal\r\n */\r\nexport function _SetStereoscopicAnaglyphRigMode(camera: Camera) {\r\n camera._rigCameras[0]._rigPostProcess = new PassPostProcess(camera.name + \"_passthru\", 1.0, camera._rigCameras[0]);\r\n camera._rigCameras[1]._rigPostProcess = new AnaglyphPostProcess(camera.name + \"_anaglyph\", 1.0, camera._rigCameras);\r\n}\r\n"]}
|
|
@@ -1,7 +1,7 @@
|
|
|
1
|
-
import { Camera } from "../camera.js";
|
|
1
|
+
import { Camera } from "../camera.pure.js";
|
|
2
2
|
import { Viewport } from "../../Maths/math.viewport.js";
|
|
3
|
-
import { PassPostProcess } from "../../PostProcesses/passPostProcess.js";
|
|
4
|
-
import { StereoscopicInterlacePostProcessI } from "../../PostProcesses/stereoscopicInterlacePostProcess.js";
|
|
3
|
+
import { PassPostProcess } from "../../PostProcesses/passPostProcess.pure.js";
|
|
4
|
+
import { StereoscopicInterlacePostProcessI } from "../../PostProcesses/stereoscopicInterlacePostProcess.pure.js";
|
|
5
5
|
/**
|
|
6
6
|
* @internal
|
|
7
7
|
*/
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"stereoscopicRigMode.js","sourceRoot":"","sources":["../../../../../dev/core/src/Cameras/RigModes/stereoscopicRigMode.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,
|
|
1
|
+
{"version":3,"file":"stereoscopicRigMode.js","sourceRoot":"","sources":["../../../../../dev/core/src/Cameras/RigModes/stereoscopicRigMode.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,gBAAgB,CAAC;AACxC,OAAO,EAAE,QAAQ,EAAE,MAAM,2BAA2B,CAAC;AACrD,OAAO,EAAE,eAAe,EAAE,MAAM,0CAA0C,CAAC;AAC3E,OAAO,EAAE,iCAAiC,EAAE,MAAM,2DAA2D,CAAC;AAE9G;;GAEG;AACH,MAAM,UAAU,uBAAuB,CAAC,MAAc;IAClD,MAAM,mBAAmB,GACrB,MAAM,CAAC,aAAa,KAAK,MAAM,CAAC,yCAAyC,IAAI,MAAM,CAAC,aAAa,KAAK,MAAM,CAAC,0CAA0C,CAAC;IAC5J,MAAM,UAAU,GAAG,MAAM,CAAC,aAAa,KAAK,MAAM,CAAC,0CAA0C,CAAC;IAC9F,MAAM,YAAY,GAAG,MAAM,CAAC,aAAa,KAAK,MAAM,CAAC,gCAAgC,CAAC;IACtF,sCAAsC;IACtC,IAAI,YAAY,EAAE,CAAC;QACf,MAAM,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,eAAe,GAAG,IAAI,eAAe,CAAC,MAAM,CAAC,IAAI,GAAG,WAAW,EAAE,GAAG,EAAE,MAAM,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC;QACnH,MAAM,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,eAAe,GAAG,IAAI,iCAAiC,CAAC,MAAM,CAAC,IAAI,GAAG,kBAAkB,EAAE,MAAM,CAAC,WAAW,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC;IACrJ,CAAC;IACD,0CAA0C;SACrC,CAAC;QACF,MAAM,CAAC,WAAW,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,QAAQ,GAAG,IAAI,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,mBAAmB,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,mBAAmB,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;QACvI,MAAM,CAAC,WAAW,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,QAAQ,GAAG,IAAI,QAAQ,CAC1D,mBAAmB,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,EAC7B,mBAAmB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,EAC7B,mBAAmB,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,EAC/B,mBAAmB,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAClC,CAAC;IACN,CAAC;AACL,CAAC","sourcesContent":["import { Camera } from \"../camera.pure\";\r\nimport { Viewport } from \"../../Maths/math.viewport\";\r\nimport { PassPostProcess } from \"../../PostProcesses/passPostProcess.pure\";\r\nimport { StereoscopicInterlacePostProcessI } from \"../../PostProcesses/stereoscopicInterlacePostProcess.pure\";\r\n\r\n/**\r\n * @internal\r\n */\r\nexport function _SetStereoscopicRigMode(camera: Camera): void {\r\n const isStereoscopicHoriz =\r\n camera.cameraRigMode === Camera.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_PARALLEL || camera.cameraRigMode === Camera.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_CROSSEYED;\r\n const isCrossEye = camera.cameraRigMode === Camera.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_CROSSEYED;\r\n const isInterlaced = camera.cameraRigMode === Camera.RIG_MODE_STEREOSCOPIC_INTERLACED;\r\n // Use post-processors for interlacing\r\n if (isInterlaced) {\r\n camera._rigCameras[0]._rigPostProcess = new PassPostProcess(camera.name + \"_passthru\", 1.0, camera._rigCameras[0]);\r\n camera._rigCameras[1]._rigPostProcess = new StereoscopicInterlacePostProcessI(camera.name + \"_stereoInterlace\", camera._rigCameras, false, true);\r\n }\r\n // Otherwise, create appropriate viewports\r\n else {\r\n camera._rigCameras[isCrossEye ? 1 : 0].viewport = new Viewport(0, 0, isStereoscopicHoriz ? 0.5 : 1.0, isStereoscopicHoriz ? 1.0 : 0.5);\r\n camera._rigCameras[isCrossEye ? 0 : 1].viewport = new Viewport(\r\n isStereoscopicHoriz ? 0.5 : 0,\r\n isStereoscopicHoriz ? 0 : 0.5,\r\n isStereoscopicHoriz ? 0.5 : 1.0,\r\n isStereoscopicHoriz ? 1.0 : 0.5\r\n );\r\n }\r\n}\r\n"]}
|
|
@@ -1,6 +1,6 @@
|
|
|
1
|
-
import { Matrix } from "../../Maths/math.vector.js";
|
|
1
|
+
import { Matrix } from "../../Maths/math.vector.pure.js";
|
|
2
2
|
import { VRDistortionCorrectionPostProcess } from "../../PostProcesses/vrDistortionCorrectionPostProcess.js";
|
|
3
|
-
import { VRMultiviewToSingleviewPostProcess } from "../../PostProcesses/vrMultiviewToSingleviewPostProcess.js";
|
|
3
|
+
import { VRMultiviewToSingleviewPostProcess } from "../../PostProcesses/vrMultiviewToSingleviewPostProcess.pure.js";
|
|
4
4
|
import { VRCameraMetrics } from "../VR/vrCameraMetrics.js";
|
|
5
5
|
import { Logger } from "../../Misc/logger.js";
|
|
6
6
|
import { Viewport } from "../../Maths/math.viewport.js";
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"vrRigMode.js","sourceRoot":"","sources":["../../../../../dev/core/src/Cameras/RigModes/vrRigMode.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,MAAM,EAAE,MAAM,
|
|
1
|
+
{"version":3,"file":"vrRigMode.js","sourceRoot":"","sources":["../../../../../dev/core/src/Cameras/RigModes/vrRigMode.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,MAAM,EAAE,MAAM,8BAA8B,CAAC;AACtD,OAAO,EAAE,iCAAiC,EAAE,MAAM,uDAAuD,CAAC;AAC1G,OAAO,EAAE,kCAAkC,EAAE,MAAM,6DAA6D,CAAC;AACjH,OAAO,EAAE,eAAe,EAAE,MAAM,uBAAuB,CAAC;AACxD,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAC3C,OAAO,EAAE,QAAQ,EAAE,MAAM,2BAA2B,CAAC;AAErD;;GAEG;AACH,MAAM,UAAU,aAAa,CAAC,MAAc,EAAE,SAAc;IACxD,MAAM,OAAO,GAAoB,SAAS,CAAC,eAAe,IAAI,eAAe,CAAC,UAAU,EAAE,CAAC;IAE3F,MAAM,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,gBAAgB,CAAC,SAAS,GAAG,OAAO,CAAC;IAC3D,MAAM,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,QAAQ,GAAG,IAAI,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;IAC9D,MAAM,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,gBAAgB,CAAC,YAAY,GAAG,IAAI,MAAM,EAAE,CAAC;IACnE,MAAM,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,gBAAgB,CAAC,SAAS,GAAG,OAAO,CAAC,WAAW,CAAC;IACvE,MAAM,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,gBAAgB,CAAC,eAAe,GAAG,OAAO,CAAC,iBAAiB,CAAC;IACnF,MAAM,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,mBAAmB,GAAG,MAAM,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,sBAAsB,CAAC;IAEzF,MAAM,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,gBAAgB,CAAC,SAAS,GAAG,OAAO,CAAC;IAC3D,MAAM,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,QAAQ,GAAG,IAAI,QAAQ,CAAC,GAAG,EAAE,CAAC,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;IAChE,MAAM,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,gBAAgB,CAAC,YAAY,GAAG,IAAI,MAAM,EAAE,CAAC;IACnE,MAAM,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,gBAAgB,CAAC,SAAS,GAAG,OAAO,CAAC,YAAY,CAAC;IACxE,MAAM,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,gBAAgB,CAAC,eAAe,GAAG,OAAO,CAAC,kBAAkB,CAAC;IACpF,MAAM,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,mBAAmB,GAAG,MAAM,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,sBAAsB,CAAC;IAEzF,uBAAuB;IACvB,+DAA+D;IAC/D,mFAAmF;IACnF,IAAI,OAAO,CAAC,gBAAgB,EAAE,CAAC;QAC3B,IAAI,CAAC,MAAM,CAAC,QAAQ,EAAE,CAAC,SAAS,EAAE,CAAC,OAAO,EAAE,CAAC,SAAS,EAAE,CAAC;YACrD,MAAM,CAAC,IAAI,CAAC,gEAAgE,CAAC,CAAC;YAC9E,OAAO,CAAC,gBAAgB,GAAG,KAAK,CAAC;QACrC,CAAC;aAAM,CAAC;YACJ,MAAM,CAAC,yBAAyB,GAAG,IAAI,CAAC;YACxC,MAAM,CAAC,eAAe,GAAG,IAAI,kCAAkC,CAAC,yBAAyB,EAAE,MAAM,EAAE,OAAO,CAAC,sBAAsB,CAAC,CAAC;QACvI,CAAC;IACL,CAAC;IAED,IAAI,OAAO,CAAC,oBAAoB,EAAE,CAAC;QAC/B,MAAM,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,eAAe,GAAG,IAAI,iCAAiC,CAAC,8BAA8B,EAAE,MAAM,CAAC,WAAW,CAAC,CAAC,CAAC,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;QACrJ,MAAM,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,eAAe,GAAG,IAAI,iCAAiC,CAAC,+BAA+B,EAAE,MAAM,CAAC,WAAW,CAAC,CAAC,CAAC,EAAE,IAAI,EAAE,OAAO,CAAC,CAAC;IACzJ,CAAC;AACL,CAAC","sourcesContent":["import { type Camera } from \"../camera\";\r\nimport { Matrix } from \"../../Maths/math.vector.pure\";\r\nimport { VRDistortionCorrectionPostProcess } from \"../../PostProcesses/vrDistortionCorrectionPostProcess\";\r\nimport { VRMultiviewToSingleviewPostProcess } from \"../../PostProcesses/vrMultiviewToSingleviewPostProcess.pure\";\r\nimport { VRCameraMetrics } from \"../VR/vrCameraMetrics\";\r\nimport { Logger } from \"../../Misc/logger\";\r\nimport { Viewport } from \"../../Maths/math.viewport\";\r\n\r\n/**\r\n * @internal\r\n */\r\nexport function _SetVrRigMode(camera: Camera, rigParams: any) {\r\n const metrics = <VRCameraMetrics>rigParams.vrCameraMetrics || VRCameraMetrics.GetDefault();\r\n\r\n camera._rigCameras[0]._cameraRigParams.vrMetrics = metrics;\r\n camera._rigCameras[0].viewport = new Viewport(0, 0, 0.5, 1.0);\r\n camera._rigCameras[0]._cameraRigParams.vrWorkMatrix = new Matrix();\r\n camera._rigCameras[0]._cameraRigParams.vrHMatrix = metrics.leftHMatrix;\r\n camera._rigCameras[0]._cameraRigParams.vrPreViewMatrix = metrics.leftPreViewMatrix;\r\n camera._rigCameras[0].getProjectionMatrix = camera._rigCameras[0]._getVRProjectionMatrix;\r\n\r\n camera._rigCameras[1]._cameraRigParams.vrMetrics = metrics;\r\n camera._rigCameras[1].viewport = new Viewport(0.5, 0, 0.5, 1.0);\r\n camera._rigCameras[1]._cameraRigParams.vrWorkMatrix = new Matrix();\r\n camera._rigCameras[1]._cameraRigParams.vrHMatrix = metrics.rightHMatrix;\r\n camera._rigCameras[1]._cameraRigParams.vrPreViewMatrix = metrics.rightPreViewMatrix;\r\n camera._rigCameras[1].getProjectionMatrix = camera._rigCameras[1]._getVRProjectionMatrix;\r\n\r\n // For multiview camera\r\n // First multiview will be rendered to camera._multiviewTexture\r\n // Then this postprocess will run on each eye to copy the right texture to each eye\r\n if (metrics.multiviewEnabled) {\r\n if (!camera.getScene().getEngine().getCaps().multiview) {\r\n Logger.Warn(\"Multiview is not supported, falling back to standard rendering\");\r\n metrics.multiviewEnabled = false;\r\n } else {\r\n camera._useMultiviewToSingleView = true;\r\n camera._rigPostProcess = new VRMultiviewToSingleviewPostProcess(\"VRMultiviewToSingleview\", camera, metrics.postProcessScaleFactor);\r\n }\r\n }\r\n\r\n if (metrics.compensateDistortion) {\r\n camera._rigCameras[0]._rigPostProcess = new VRDistortionCorrectionPostProcess(\"VR_Distort_Compensation_Left\", camera._rigCameras[0], false, metrics);\r\n camera._rigCameras[1]._rigPostProcess = new VRDistortionCorrectionPostProcess(\"VR_Distort_Compensation_Right\", camera._rigCameras[1], true, metrics);\r\n }\r\n}\r\n"]}
|
|
@@ -1,7 +1,7 @@
|
|
|
1
|
-
import { Camera } from "../../Cameras/camera.js";
|
|
2
|
-
import { UniversalCamera } from "../../Cameras/universalCamera.js";
|
|
1
|
+
import { Camera } from "../../Cameras/camera.pure.js";
|
|
2
|
+
import { UniversalCamera } from "../../Cameras/universalCamera.pure.js";
|
|
3
3
|
import { type Scene } from "../../scene.js";
|
|
4
|
-
import { Vector3 } from "../../Maths/math.vector.js";
|
|
4
|
+
import { Vector3 } from "../../Maths/math.vector.pure.js";
|
|
5
5
|
import { type Nullable } from "../../types.js";
|
|
6
6
|
/**
|
|
7
7
|
* Camera used to simulate stereoscopic rendering on real screens (based on UniversalCamera)
|
|
@@ -1,8 +1,8 @@
|
|
|
1
|
-
import { Camera } from "../../Cameras/camera.js";
|
|
2
|
-
import { UniversalCamera } from "../../Cameras/universalCamera.js";
|
|
3
|
-
import { Matrix, Vector3 } from "../../Maths/math.vector.js";
|
|
4
|
-
import { TargetCamera } from "../targetCamera.js";
|
|
5
|
-
import { TransformNode } from "../../Meshes/transformNode.js";
|
|
1
|
+
import { Camera } from "../../Cameras/camera.pure.js";
|
|
2
|
+
import { UniversalCamera } from "../../Cameras/universalCamera.pure.js";
|
|
3
|
+
import { Matrix, Vector3 } from "../../Maths/math.vector.pure.js";
|
|
4
|
+
import { TargetCamera } from "../targetCamera.pure.js";
|
|
5
|
+
import { TransformNode } from "../../Meshes/transformNode.pure.js";
|
|
6
6
|
import { Viewport } from "../../Maths/math.viewport.js";
|
|
7
7
|
/**
|
|
8
8
|
* Camera used to simulate stereoscopic rendering on real screens (based on UniversalCamera)
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"stereoscopicScreenUniversalCamera.js","sourceRoot":"","sources":["../../../../../dev/core/src/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,
|
|
1
|
+
{"version":3,"file":"stereoscopicScreenUniversalCamera.js","sourceRoot":"","sources":["../../../../../dev/core/src/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,2BAA2B,CAAC;AACnD,OAAO,EAAE,eAAe,EAAE,MAAM,oCAAoC,CAAC;AAErE,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,8BAA8B,CAAC;AAE/D,OAAO,EAAE,YAAY,EAAE,MAAM,sBAAsB,CAAC;AACpD,OAAO,EAAE,aAAa,EAAE,MAAM,iCAAiC,CAAC;AAChE,OAAO,EAAE,QAAQ,EAAE,MAAM,2BAA2B,CAAC;AAErD;;;GAGG;AACH,MAAM,OAAO,iCAAkC,SAAQ,eAAe;IAIlE,IAAW,mBAAmB,CAAC,QAAgB;QAC3C,IAAI,CAAC,oBAAoB,GAAG,QAAQ,CAAC;IACzC,CAAC;IAED;;OAEG;IACH,IAAW,mBAAmB;QAC1B,OAAO,IAAI,CAAC,oBAAoB,CAAC;IACrC,CAAC;IAED,IAAW,yBAAyB,CAAC,QAAgB;QACjD,IAAI,CAAC,0BAA0B,GAAG,QAAQ,CAAC;IAC/C,CAAC;IAED;;OAEG;IACH,IAAW,yBAAyB;QAChC,OAAO,IAAI,CAAC,0BAA0B,CAAC;IAC3C,CAAC;IACD;;;;;;;OAOG;IACH,YAAY,IAAY,EAAE,QAAiB,EAAE,KAAa,EAAE,4BAAoC,CAAC,EAAE,sBAA8B,KAAK;QAClI,KAAK,CAAC,IAAI,EAAE,QAAQ,EAAE,KAAK,CAAC,CAAC;QAC7B,IAAI,CAAC,oBAAoB,GAAG,mBAAmB,CAAC;QAChD,IAAI,CAAC,0BAA0B,GAAG,yBAAyB,CAAC;QAC5D,IAAI,CAAC,gBAAgB,CAAC,MAAM,CAAC,yCAAyC,EAAE;YACpE,eAAe,EAAE,CAAC;SACrB,CAAC,CAAC;QACH,IAAI,CAAC,gBAAgB,CAAC,eAAe,GAAG,CAAC,CAAC;QAC1C,IAAI,CAAC,gBAAgB,CAAC,kBAAkB,GAAG,mBAAmB,CAAC;IACnE,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,6BAA6B,CAAC;IACzC,CAAC;IAED;;OAEG;IACa,eAAe,CAAC,IAAY;QACxC,MAAM,MAAM,GAAG,IAAI,YAAY,CAAC,IAAI,EAAE,OAAO,CAAC,IAAI,EAAE,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC,CAAC;QACvE,MAAM,SAAS,GAAG,IAAI,aAAa,CAAC,KAAK,GAAG,IAAI,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC,CAAC;QACnE,MAAM,CAAC,MAAM,GAAG,SAAS,CAAC;QAC1B,SAAS,CAAC,cAAc,CAAC,MAAM,CAAC,QAAQ,EAAE,EAAE,KAAK,CAAC,CAAC;QACnD,MAAM,CAAC,WAAW,GAAG,IAAI,CAAC;QAC1B,MAAM,CAAC,SAAS,GAAG,IAAI,CAAC;QACxB,OAAO,MAAM,CAAC;IAClB,CAAC;IAED;;OAEG;IACa,iBAAiB;QAC7B,KAAK,IAAI,WAAW,GAAG,CAAC,EAAE,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC,MAAM,EAAE,WAAW,EAAE,EAAE,CAAC;YAC7E,MAAM,GAAG,GAAG,IAAI,CAAC,WAAW,CAAC,WAAW,CAAiB,CAAC;YAC1D,GAAG,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;YACrB,GAAG,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;YACrB,GAAG,CAAC,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC;YACnB,GAAG,CAAC,QAAQ,CAAC,QAAQ,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;YACrC,IAAI,GAAG,CAAC,kBAAkB,IAAI,IAAI,CAAC,kBAAkB,EAAE,CAAC;gBACpD,GAAG,CAAC,kBAAkB,CAAC,QAAQ,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC;YAC7D,CAAC;iBAAM,CAAC;gBACJ,GAAG,CAAC,QAAQ,CAAC,QAAQ,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;YACzC,CAAC;YACD,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,WAAW,CAAC,WAAW,CAAiB,EAAE,WAAW,CAAC,CAAC;QACnF,CAAC;IACL,CAAC;IAEO,aAAa,CAAC,MAAoB,EAAE,WAAmB;QAC3D,MAAM,CAAC,GAAG,IAAI,CAAC,mBAAmB,GAAG,CAAC,CAAC;QACvC,MAAM,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,yBAAyB,CAAC;QAC7C,MAAM,CAAC,QAAQ,CAAC,QAAQ,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QACxC,MAAM,CAAC,QAAQ,CAAC,oBAAoB,CAAC,WAAW,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,IAAI,CAAC,0BAA0B,CAAC,CAAC;QACtG,MAAM,SAAS,GAAG,MAAM,CAAC,MAAuB,CAAC;QACjD,MAAM,CAAC,GAAG,SAAS,CAAC,cAAc,EAAE,CAAC;QACrC,CAAC,CAAC,wBAAwB,CAAC,WAAW,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAC7D,CAAC,CAAC,gBAAgB,CAAC,CAAC,EAAE,WAAW,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAC3D,SAAS,CAAC,cAAc,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC;IACvC,CAAC;IAEkB,WAAW;QAC1B,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,QAAQ,GAAG,IAAI,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,CAAC,CAAC;QAC1D,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,QAAQ,GAAG,IAAI,QAAQ,CAAC,GAAG,EAAE,CAAC,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;QAC9D,KAAK,IAAI,WAAW,GAAG,CAAC,EAAE,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC,MAAM,EAAE,WAAW,EAAE,EAAE,CAAC;YAC7E,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,WAAW,CAAC,WAAW,CAAiB,EAAE,WAAW,CAAC,CAAC;QACnF,CAAC;IACL,CAAC;CACJ","sourcesContent":["import { Camera } from \"../../Cameras/camera.pure\";\r\nimport { UniversalCamera } from \"../../Cameras/universalCamera.pure\";\r\nimport { type Scene } from \"../../scene\";\r\nimport { Matrix, Vector3 } from \"../../Maths/math.vector.pure\";\r\nimport { type Nullable } from \"../../types\";\r\nimport { TargetCamera } from \"../targetCamera.pure\";\r\nimport { TransformNode } from \"../../Meshes/transformNode.pure\";\r\nimport { Viewport } from \"../../Maths/math.viewport\";\r\n\r\n/**\r\n * Camera used to simulate stereoscopic rendering on real screens (based on UniversalCamera)\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/cameras\r\n */\r\nexport class StereoscopicScreenUniversalCamera extends UniversalCamera {\r\n private _distanceToProjectionPlane: number;\r\n private _distanceBetweenEyes: number;\r\n\r\n public set distanceBetweenEyes(newValue: number) {\r\n this._distanceBetweenEyes = newValue;\r\n }\r\n\r\n /**\r\n * distance between the eyes\r\n */\r\n public get distanceBetweenEyes(): number {\r\n return this._distanceBetweenEyes;\r\n }\r\n\r\n public set distanceToProjectionPlane(newValue: number) {\r\n this._distanceToProjectionPlane = newValue;\r\n }\r\n\r\n /**\r\n * Distance to projection plane (should be the same units the like distance between the eyes)\r\n */\r\n public get distanceToProjectionPlane(): number {\r\n return this._distanceToProjectionPlane;\r\n }\r\n /**\r\n * Creates a new StereoscopicScreenUniversalCamera\r\n * @param name defines camera name\r\n * @param position defines initial position\r\n * @param scene defines the hosting scene\r\n * @param distanceToProjectionPlane defines distance between each color axis. The rig cameras will receive this as their negative z position!\r\n * @param distanceBetweenEyes defines is stereoscopic is done side by side or over under\r\n */\r\n constructor(name: string, position: Vector3, scene?: Scene, distanceToProjectionPlane: number = 1, distanceBetweenEyes: number = 0.065) {\r\n super(name, position, scene);\r\n this._distanceBetweenEyes = distanceBetweenEyes;\r\n this._distanceToProjectionPlane = distanceToProjectionPlane;\r\n this.setCameraRigMode(Camera.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_PARALLEL, {\r\n stereoHalfAngle: 0,\r\n });\r\n this._cameraRigParams.stereoHalfAngle = 0;\r\n this._cameraRigParams.interaxialDistance = distanceBetweenEyes;\r\n }\r\n\r\n /**\r\n * Gets camera class name\r\n * @returns StereoscopicScreenUniversalCamera\r\n */\r\n public override getClassName(): string {\r\n return \"StereoscopicUniversalCamera\";\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public override createRigCamera(name: string): Nullable<Camera> {\r\n const camera = new TargetCamera(name, Vector3.Zero(), this.getScene());\r\n const transform = new TransformNode(\"tm_\" + name, this.getScene());\r\n camera.parent = transform;\r\n transform.setPivotMatrix(Matrix.Identity(), false);\r\n camera.isRigCamera = true;\r\n camera.rigParent = this;\r\n return camera;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public override _updateRigCameras() {\r\n for (let cameraIndex = 0; cameraIndex < this._rigCameras.length; cameraIndex++) {\r\n const cam = this._rigCameras[cameraIndex] as TargetCamera;\r\n cam.minZ = this.minZ;\r\n cam.maxZ = this.maxZ;\r\n cam.fov = this.fov;\r\n cam.upVector.copyFrom(this.upVector);\r\n if (cam.rotationQuaternion && this.rotationQuaternion) {\r\n cam.rotationQuaternion.copyFrom(this.rotationQuaternion);\r\n } else {\r\n cam.rotation.copyFrom(this.rotation);\r\n }\r\n this._updateCamera(this._rigCameras[cameraIndex] as TargetCamera, cameraIndex);\r\n }\r\n }\r\n\r\n private _updateCamera(camera: TargetCamera, cameraIndex: number) {\r\n const b = this.distanceBetweenEyes / 2;\r\n const z = b / this.distanceToProjectionPlane;\r\n camera.position.copyFrom(this.position);\r\n camera.position.addInPlaceFromFloats(cameraIndex === 0 ? -b : b, 0, -this._distanceToProjectionPlane);\r\n const transform = camera.parent as TransformNode;\r\n const m = transform.getPivotMatrix();\r\n m.setTranslationFromFloats(cameraIndex === 0 ? b : -b, 0, 0);\r\n m.setRowFromFloats(2, cameraIndex === 0 ? z : -z, 0, 1, 0);\r\n transform.setPivotMatrix(m, false);\r\n }\r\n\r\n protected override _setRigMode() {\r\n this._rigCameras[0].viewport = new Viewport(0, 0, 0.5, 1);\r\n this._rigCameras[1].viewport = new Viewport(0.5, 0, 0.5, 1.0);\r\n for (let cameraIndex = 0; cameraIndex < this._rigCameras.length; cameraIndex++) {\r\n this._updateCamera(this._rigCameras[cameraIndex] as TargetCamera, cameraIndex);\r\n }\r\n }\r\n}\r\n"]}
|
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
import { Matrix } from "../../Maths/math.vector.js";
|
|
1
|
+
import { Matrix } from "../../Maths/math.vector.pure.js";
|
|
2
2
|
/**
|
|
3
3
|
* This represents all the required metrics to create a VR camera.
|
|
4
4
|
* @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/camera_introduction#device-orientation-camera
|
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
import { Matrix } from "../../Maths/math.vector.js";
|
|
1
|
+
import { Matrix } from "../../Maths/math.vector.pure.js";
|
|
2
2
|
/**
|
|
3
3
|
* This represents all the required metrics to create a VR camera.
|
|
4
4
|
* @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/camera_introduction#device-orientation-camera
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"vrCameraMetrics.js","sourceRoot":"","sources":["../../../../../dev/core/src/Cameras/VR/vrCameraMetrics.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,
|
|
1
|
+
{"version":3,"file":"vrCameraMetrics.js","sourceRoot":"","sources":["../../../../../dev/core/src/Cameras/VR/vrCameraMetrics.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,8BAA8B,CAAC;AACtD;;;GAGG;AACH,MAAM,OAAO,eAAe;IAA5B;QAmDI;;WAEG;QACI,yBAAoB,GAAG,IAAI,CAAC;QAEnC;;WAEG;QACI,qBAAgB,GAAG,KAAK,CAAC;IA0EpC,CAAC;IAxEG;;OAEG;IACH,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,WAAW,CAAC,CAAC;IACrD,CAAC;IAED;;OAEG;IACH,IAAW,cAAc;QACrB,OAAO,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,sBAAsB,GAAG,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,mBAAmB,CAAC,CAAC,CAAC;IAC5G,CAAC;IAED;;OAEG;IACH,gEAAgE;IAChE,IAAW,WAAW;QAClB,MAAM,MAAM,GAAG,IAAI,CAAC,WAAW,GAAG,CAAC,GAAG,IAAI,CAAC,sBAAsB,GAAG,CAAC,CAAC;QACtE,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,GAAG,IAAI,CAAC,WAAW,CAAC;QAE1C,OAAO,MAAM,CAAC,WAAW,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IACvC,CAAC;IAED;;OAEG;IACH,gEAAgE;IAChE,IAAW,YAAY;QACnB,MAAM,MAAM,GAAG,IAAI,CAAC,WAAW,GAAG,CAAC,GAAG,IAAI,CAAC,sBAAsB,GAAG,CAAC,CAAC;QACtE,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,GAAG,IAAI,CAAC,WAAW,CAAC;QAE1C,OAAO,MAAM,CAAC,WAAW,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IACxC,CAAC;IAED;;OAEG;IACH,IAAW,iBAAiB;QACxB,OAAO,MAAM,CAAC,WAAW,CAAC,GAAG,GAAG,IAAI,CAAC,sBAAsB,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IACvE,CAAC;IAED;;OAEG;IACH,IAAW,kBAAkB;QACzB,OAAO,MAAM,CAAC,WAAW,CAAC,CAAC,GAAG,GAAG,IAAI,CAAC,sBAAsB,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IACxE,CAAC;IAED;;;OAGG;IACI,MAAM,CAAC,UAAU;QACpB,MAAM,MAAM,GAAG,IAAI,eAAe,EAAE,CAAC;QAErC,MAAM,CAAC,WAAW,GAAG,IAAI,CAAC;QAC1B,MAAM,CAAC,WAAW,GAAG,GAAG,CAAC;QACzB,MAAM,CAAC,WAAW,GAAG,WAAW,CAAC;QACjC,MAAM,CAAC,WAAW,GAAG,YAAY,CAAC;QAClC,MAAM,CAAC,aAAa,GAAG,YAAY,CAAC;QACpC,MAAM,CAAC,mBAAmB,GAAG,YAAY,CAAC;QAC1C,MAAM,CAAC,sBAAsB,GAAG,WAAW,CAAC;QAC5C,MAAM,CAAC,sBAAsB,GAAG,WAAW,CAAC;QAC5C,MAAM,CAAC,WAAW,GAAG,CAAC,GAAG,EAAE,WAAW,EAAE,WAAW,EAAE,GAAG,CAAC,CAAC;QAC1D,MAAM,CAAC,kBAAkB,GAAG,CAAC,WAAW,EAAE,CAAC,aAAa,EAAE,UAAU,EAAE,GAAG,CAAC,CAAC;QAC3E,MAAM,CAAC,sBAAsB,GAAG,iBAAiB,CAAC;QAClD,MAAM,CAAC,gBAAgB,GAAG,WAAW,CAAC;QAEtC,OAAO,MAAM,CAAC;IAClB,CAAC;CACJ","sourcesContent":["import { Matrix } from \"../../Maths/math.vector.pure\";\r\n/**\r\n * This represents all the required metrics to create a VR camera.\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/camera_introduction#device-orientation-camera\r\n */\r\nexport class VRCameraMetrics {\r\n /**\r\n * Define the horizontal resolution off the screen.\r\n */\r\n public hResolution: number;\r\n /**\r\n * Define the vertical resolution off the screen.\r\n */\r\n public vResolution: number;\r\n /**\r\n * Define the horizontal screen size.\r\n */\r\n public hScreenSize: number;\r\n /**\r\n * Define the vertical screen size.\r\n */\r\n public vScreenSize: number;\r\n /**\r\n * Define the vertical screen center position.\r\n */\r\n public vScreenCenter: number;\r\n /**\r\n * Define the distance of the eyes to the screen.\r\n */\r\n public eyeToScreenDistance: number;\r\n /**\r\n * Define the distance between both lenses\r\n */\r\n public lensSeparationDistance: number;\r\n /**\r\n * Define the distance between both viewer's eyes.\r\n */\r\n public interpupillaryDistance: number;\r\n /**\r\n * Define the distortion factor of the VR postprocess.\r\n * Please, touch with care.\r\n */\r\n public distortionK: number[];\r\n /**\r\n * Define the chromatic aberration correction factors for the VR post process.\r\n */\r\n public chromaAbCorrection: number[];\r\n /**\r\n * Define the scale factor of the post process.\r\n * The smaller the better but the slower.\r\n */\r\n public postProcessScaleFactor: number;\r\n /**\r\n * Define an offset for the lens center.\r\n */\r\n public lensCenterOffset: number;\r\n /**\r\n * Define if the current vr camera should compensate the distortion of the lens or not.\r\n */\r\n public compensateDistortion = true;\r\n\r\n /**\r\n * Defines if multiview should be enabled when rendering (Default: false)\r\n */\r\n public multiviewEnabled = false;\r\n\r\n /**\r\n * Gets the rendering aspect ratio based on the provided resolutions.\r\n */\r\n public get aspectRatio(): number {\r\n return this.hResolution / (2 * this.vResolution);\r\n }\r\n\r\n /**\r\n * Gets the aspect ratio based on the FOV, scale factors, and real screen sizes.\r\n */\r\n public get aspectRatioFov(): number {\r\n return 2 * Math.atan((this.postProcessScaleFactor * this.vScreenSize) / (2 * this.eyeToScreenDistance));\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n public get leftHMatrix(): Matrix {\r\n const meters = this.hScreenSize / 4 - this.lensSeparationDistance / 2;\r\n const h = (4 * meters) / this.hScreenSize;\r\n\r\n return Matrix.Translation(h, 0, 0);\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n public get rightHMatrix(): Matrix {\r\n const meters = this.hScreenSize / 4 - this.lensSeparationDistance / 2;\r\n const h = (4 * meters) / this.hScreenSize;\r\n\r\n return Matrix.Translation(-h, 0, 0);\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public get leftPreViewMatrix(): Matrix {\r\n return Matrix.Translation(0.5 * this.interpupillaryDistance, 0, 0);\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public get rightPreViewMatrix(): Matrix {\r\n return Matrix.Translation(-0.5 * this.interpupillaryDistance, 0, 0);\r\n }\r\n\r\n /**\r\n * Get the default VRMetrics based on the most generic setup.\r\n * @returns the default vr metrics\r\n */\r\n public static GetDefault(): VRCameraMetrics {\r\n const result = new VRCameraMetrics();\r\n\r\n result.hResolution = 1280;\r\n result.vResolution = 800;\r\n result.hScreenSize = 0.149759993;\r\n result.vScreenSize = 0.0935999975;\r\n result.vScreenCenter = 0.0467999987;\r\n result.eyeToScreenDistance = 0.0410000011;\r\n result.lensSeparationDistance = 0.063500002;\r\n result.interpupillaryDistance = 0.064000003;\r\n result.distortionK = [1.0, 0.219999999, 0.239999995, 0.0];\r\n result.chromaAbCorrection = [0.995999992, -0.00400000019, 1.01400006, 0.0];\r\n result.postProcessScaleFactor = 1.714605507808412;\r\n result.lensCenterOffset = 0.151976421;\r\n\r\n return result;\r\n }\r\n}\r\n"]}
|
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
import { Logger } from "../Misc/logger.js";
|
|
2
2
|
import { SerializationHelper } from "../Misc/decorators.serialization.js";
|
|
3
|
-
import { Camera } from "./camera.js";
|
|
3
|
+
import { Camera } from "./camera.pure.js";
|
|
4
4
|
/**
|
|
5
5
|
* @ignore
|
|
6
6
|
* This is a list of all the different input types that are available in the application.
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"cameraInputsManager.js","sourceRoot":"","sources":["../../../../dev/core/src/Cameras/cameraInputsManager.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,gBAAgB,CAAC;AACxC,OAAO,EAAE,mBAAmB,EAAE,MAAM,kCAAkC,CAAC;AAEvE,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAClC;;;;GAIG;AACH,wEAAwE;AACxE,MAAM,CAAC,IAAI,gBAAgB,GAAG,EAAE,CAAC;AAoDjC;;;;GAIG;AACH,MAAM,OAAO,mBAAmB;IA4B5B;;;OAGG;IACH,YAAY,MAAe;QA1B3B;;;WAGG;QACI,sBAAiB,GAAY,KAAK,CAAC;QAuBtC,IAAI,CAAC,QAAQ,GAAG,EAAE,CAAC;QACnB,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,CAAC,WAAW,GAAG,GAAG,EAAE,GAAE,CAAC,CAAC;IAChC,CAAC;IAED;;;;OAIG;IACI,GAAG,CAAC,KAA4B;QACnC,MAAM,IAAI,GAAG,KAAK,CAAC,aAAa,EAAE,CAAC;QACnC,IAAI,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,EAAE,CAAC;YACtB,MAAM,CAAC,IAAI,CAAC,uBAAuB,GAAG,IAAI,GAAG,2BAA2B,CAAC,CAAC;YAC1E,OAAO;QACX,CAAC;QAED,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,GAAG,KAAK,CAAC;QAE5B,KAAK,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QAE3B,0DAA0D;QAC1D,wFAAwF;QACxF,IAAI,KAAK,CAAC,WAAW,EAAE,CAAC;YACpB,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,eAAe,CAAC,KAAK,CAAC,WAAW,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC;QAC3E,CAAC;QAED,IAAI,IAAI,CAAC,iBAAiB,EAAE,CAAC;YACzB,KAAK,CAAC,aAAa,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;QAC/C,CAAC;IACL,CAAC;IAED;;;;OAIG;IACI,MAAM,CAAC,aAAoC;QAC9C,KAAK,MAAM,GAAG,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YAC9B,MAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC;YACjC,IAAI,KAAK,KAAK,aAAa,EAAE,CAAC;gBAC1B,KAAK,CAAC,aAAa,EAAE,CAAC;gBACtB,KAAK,CAAC,MAAM,GAAG,IAAI,CAAC;gBACpB,OAAO,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC;gBAC1B,IAAI,CAAC,iBAAiB,EAAE,CAAC;gBAEzB,OAAO;YACX,CAAC;QACL,CAAC;IACL,CAAC;IAED;;;;OAIG;IACI,YAAY,CAAC,SAAiB;QACjC,KAAK,MAAM,GAAG,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YAC9B,MAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC;YACjC,IAAI,KAAK,CAAC,YAAY,EAAE,KAAK,SAAS,EAAE,CAAC;gBACrC,KAAK,CAAC,aAAa,EAAE,CAAC;gBACtB,KAAK,CAAC,MAAM,GAAG,IAAI,CAAC;gBACpB,OAAO,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC;gBAC1B,IAAI,CAAC,iBAAiB,EAAE,CAAC;YAC7B,CAAC;QACL,CAAC;IACL,CAAC;IAEO,eAAe,CAAC,EAAc;QAClC,MAAM,OAAO,GAAG,IAAI,CAAC,WAAW,CAAC;QACjC,OAAO,GAAG,EAAE;YACR,OAAO,EAAE,CAAC;YACV,EAAE,EAAE,CAAC;QACT,CAAC,CAAC;IACN,CAAC;IAED;;;OAGG;IACI,WAAW,CAAC,KAA4B;QAC3C,IAAI,IAAI,CAAC,iBAAiB,EAAE,CAAC;YACzB,KAAK,CAAC,aAAa,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;QAC/C,CAAC;IACL,CAAC;IAED;;;OAGG;IACI,aAAa,CAAC,mBAA4B,KAAK;QAClD,IAAI,IAAI,CAAC,iBAAiB,EAAE,CAAC;YACzB,OAAO;QACX,CAAC;QAED,gBAAgB,GAAG,MAAM,CAAC,wCAAwC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,gBAAgB,CAAC;QAC9F,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC;QAC9B,IAAI,CAAC,gBAAgB,GAAG,gBAAgB,CAAC;QAEzC,KAAK,MAAM,GAAG,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YAC9B,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,aAAa,CAAC,gBAAgB,CAAC,CAAC;QACvD,CAAC;IACL,CAAC;IAED;;;OAGG;IACI,aAAa,CAAC,UAAU,GAAG,KAAK;QACnC,KAAK,MAAM,GAAG,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YAC9B,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,aAAa,EAAE,CAAC;YAEnC,IAAI,UAAU,EAAE,CAAC;gBACb,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,MAAM,GAAG,IAAI,CAAC;YACrC,CAAC;QACL,CAAC;QACD,IAAI,CAAC,iBAAiB,GAAG,KAAK,CAAC;IACnC,CAAC;IAED;;;OAGG;IACI,iBAAiB;QACpB,IAAI,CAAC,WAAW,GAAG,GAAG,EAAE,GAAE,CAAC,CAAC;QAE5B,KAAK,MAAM,GAAG,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YAC9B,MAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC;YACjC,IAAI,KAAK,CAAC,WAAW,EAAE,CAAC;gBACpB,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,eAAe,CAAC,KAAK,CAAC,WAAW,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC;YAC3E,CAAC;QACL,CAAC;IACL,CAAC;IAED;;OAEG;IACI,KAAK;QACR,IAAI,IAAI,CAAC,iBAAiB,EAAE,CAAC;YACzB,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;QAC7B,CAAC;QACD,IAAI,CAAC,QAAQ,GAAG,EAAE,CAAC;QACnB,IAAI,CAAC,iBAAiB,GAAG,KAAK,CAAC;QAC/B,IAAI,CAAC,WAAW,GAAG,GAAG,EAAE,GAAE,CAAC,CAAC;IAChC,CAAC;IAED;;;;;OAKG;IACI,SAAS,CAAC,gBAAqB;QAClC,MAAM,MAAM,GAA2B,EAAE,CAAC;QAC1C,KAAK,MAAM,GAAG,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YAC9B,MAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC;YACjC,MAAM,GAAG,GAAG,mBAAmB,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC;YACjD,MAAM,CAAC,KAAK,CAAC,YAAY,EAAE,CAAC,GAAG,GAAG,CAAC;QACvC,CAAC;QAED,gBAAgB,CAAC,SAAS,GAAG,MAAM,CAAC;IACxC,CAAC;IAED;;;;OAIG;IACI,KAAK,CAAC,YAAiB;QAC1B,MAAM,YAAY,GAAG,YAAY,CAAC,SAAS,CAAC;QAC5C,IAAI,YAAY,EAAE,CAAC;YACf,IAAI,CAAC,KAAK,EAAE,CAAC;YAEb,KAAK,MAAM,CAAC,IAAI,YAAY,EAAE,CAAC;gBAC3B,MAAM,SAAS,GAAS,gBAAiB,CAAC,CAAC,CAAC,CAAC;gBAC7C,IAAI,SAAS,EAAE,CAAC;oBACZ,MAAM,WAAW,GAAG,YAAY,CAAC,CAAC,CAAC,CAAC;oBACpC,MAAM,KAAK,GAAG,mBAAmB,CAAC,KAAK,CACnC,GAAG,EAAE;wBACD,OAAO,IAAI,SAAS,EAAE,CAAC;oBAC3B,CAAC,EACD,WAAW,EACX,IAAI,CACP,CAAC;oBACF,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;gBACpB,CAAC;YACL,CAAC;QACL,CAAC;aAAM,CAAC;YACJ,6DAA6D;YAC7D,KAAK,MAAM,CAAC,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;gBAC5B,MAAM,SAAS,GAAS,gBAAiB,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,YAAY,EAAE,CAAC,CAAC;gBAC3E,IAAI,SAAS,EAAE,CAAC;oBACZ,MAAM,KAAK,GAAG,mBAAmB,CAAC,KAAK,CACnC,GAAG,EAAE;wBACD,OAAO,IAAI,SAAS,EAAE,CAAC;oBAC3B,CAAC,EACD,YAAY,EACZ,IAAI,CACP,CAAC;oBACF,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;oBAC9B,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;gBACpB,CAAC;YACL,CAAC;QACL,CAAC;IACL,CAAC;CACJ","sourcesContent":["import { Logger } from \"../Misc/logger\";\r\nimport { SerializationHelper } from \"../Misc/decorators.serialization\";\r\nimport { type Nullable } from \"../types\";\r\nimport { Camera } from \"./camera\";\r\n/**\r\n * @ignore\r\n * This is a list of all the different input types that are available in the application.\r\n * Fo instance: ArcRotateCameraGamepadInput...\r\n */\r\n// eslint-disable-next-line no-var, @typescript-eslint/naming-convention\r\nexport var CameraInputTypes = {};\r\n\r\n/**\r\n * This is the contract to implement in order to create a new input class.\r\n * Inputs are dealing with listening to user actions and moving the camera accordingly.\r\n */\r\nexport interface ICameraInput<Tcamera extends Camera> {\r\n /**\r\n * Defines the camera the input is attached to.\r\n */\r\n camera: Nullable<Tcamera>;\r\n /**\r\n * Gets the class name of the current input.\r\n * @returns the class name\r\n */\r\n getClassName(): string;\r\n /**\r\n * Get the friendly name associated with the input class.\r\n * @returns the input friendly name\r\n */\r\n getSimpleName(): string;\r\n /**\r\n * Attach the input controls to a specific dom element to get the input from.\r\n * @param noPreventDefault Defines whether event caught by the controls should call preventdefault() (https://developer.mozilla.org/en-US/docs/Web/API/Event/preventDefault)\r\n */\r\n attachControl(noPreventDefault?: boolean): void;\r\n /**\r\n * Detach the current controls from the specified dom element.\r\n */\r\n detachControl(): void;\r\n /**\r\n * Update the current camera state depending on the inputs that have been used this frame.\r\n * This is a dynamically created lambda to avoid the performance penalty of looping for inputs in the render loop.\r\n */\r\n checkInputs?: () => void;\r\n}\r\n\r\n/**\r\n * Represents a map of input types to input instance or input index to input instance.\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport interface CameraInputsMap<Tcamera extends Camera> {\r\n /**\r\n * Accessor to the input by input type.\r\n */\r\n [name: string]: ICameraInput<Tcamera>;\r\n /**\r\n * Accessor to the input by input index.\r\n */\r\n [idx: number]: ICameraInput<Tcamera>;\r\n}\r\n\r\n/**\r\n * This represents the input manager used within a camera.\r\n * It helps dealing with all the different kind of input attached to a camera.\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/customizingCameraInputs\r\n */\r\nexport class CameraInputsManager<Tcamera extends Camera> {\r\n /**\r\n * Defines the list of inputs attached to the camera.\r\n */\r\n public attached: CameraInputsMap<Tcamera>;\r\n\r\n /**\r\n * Defines the dom element the camera is collecting inputs from.\r\n * This is null if the controls have not been attached.\r\n */\r\n public attachedToElement: boolean = false;\r\n\r\n /**\r\n * Defines whether event caught by the controls should call preventdefault() (https://developer.mozilla.org/en-US/docs/Web/API/Event/preventDefault)\r\n */\r\n public noPreventDefault: boolean;\r\n\r\n /**\r\n * Defined the camera the input manager belongs to.\r\n */\r\n public camera: Tcamera;\r\n\r\n /**\r\n * Update the current camera state depending on the inputs that have been used this frame.\r\n * This is a dynamically created lambda to avoid the performance penalty of looping for inputs in the render loop.\r\n */\r\n public checkInputs: () => void;\r\n\r\n /**\r\n * Instantiate a new Camera Input Manager.\r\n * @param camera Defines the camera the input manager belongs to\r\n */\r\n constructor(camera: Tcamera) {\r\n this.attached = {};\r\n this.camera = camera;\r\n this.checkInputs = () => {};\r\n }\r\n\r\n /**\r\n * Add an input method to a camera\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/customizingCameraInputs\r\n * @param input Camera input method\r\n */\r\n public add(input: ICameraInput<Tcamera>): void {\r\n const type = input.getSimpleName();\r\n if (this.attached[type]) {\r\n Logger.Warn(\"camera input of type \" + type + \" already exists on camera\");\r\n return;\r\n }\r\n\r\n this.attached[type] = input;\r\n\r\n input.camera = this.camera;\r\n\r\n // for checkInputs, we are dynamically creating a function\r\n // the goal is to avoid the performance penalty of looping for inputs in the render loop\r\n if (input.checkInputs) {\r\n this.checkInputs = this._addCheckInputs(input.checkInputs.bind(input));\r\n }\r\n\r\n if (this.attachedToElement) {\r\n input.attachControl(this.noPreventDefault);\r\n }\r\n }\r\n\r\n /**\r\n * Remove a specific input method from a camera\r\n * example: camera.inputs.remove(camera.inputs.attached.mouse);\r\n * @param inputToRemove camera input method\r\n */\r\n public remove(inputToRemove: ICameraInput<Tcamera>): void {\r\n for (const cam in this.attached) {\r\n const input = this.attached[cam];\r\n if (input === inputToRemove) {\r\n input.detachControl();\r\n input.camera = null;\r\n delete this.attached[cam];\r\n this.rebuildInputCheck();\r\n\r\n return;\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Remove a specific input type from a camera\r\n * example: camera.inputs.remove(\"ArcRotateCameraGamepadInput\");\r\n * @param inputType the type of the input to remove\r\n */\r\n public removeByType(inputType: string): void {\r\n for (const cam in this.attached) {\r\n const input = this.attached[cam];\r\n if (input.getClassName() === inputType) {\r\n input.detachControl();\r\n input.camera = null;\r\n delete this.attached[cam];\r\n this.rebuildInputCheck();\r\n }\r\n }\r\n }\r\n\r\n private _addCheckInputs(fn: () => void) {\r\n const current = this.checkInputs;\r\n return () => {\r\n current();\r\n fn();\r\n };\r\n }\r\n\r\n /**\r\n * Attach the input controls to the currently attached dom element to listen the events from.\r\n * @param input Defines the input to attach\r\n */\r\n public attachInput(input: ICameraInput<Tcamera>): void {\r\n if (this.attachedToElement) {\r\n input.attachControl(this.noPreventDefault);\r\n }\r\n }\r\n\r\n /**\r\n * Attach the current manager inputs controls to a specific dom element to listen the events from.\r\n * @param noPreventDefault Defines whether event caught by the controls should call preventdefault() (https://developer.mozilla.org/en-US/docs/Web/API/Event/preventDefault)\r\n */\r\n public attachElement(noPreventDefault: boolean = false): void {\r\n if (this.attachedToElement) {\r\n return;\r\n }\r\n\r\n noPreventDefault = Camera.ForceAttachControlToAlwaysPreventDefault ? false : noPreventDefault;\r\n this.attachedToElement = true;\r\n this.noPreventDefault = noPreventDefault;\r\n\r\n for (const cam in this.attached) {\r\n this.attached[cam].attachControl(noPreventDefault);\r\n }\r\n }\r\n\r\n /**\r\n * Detach the current manager inputs controls from a specific dom element.\r\n * @param disconnect Defines whether the input should be removed from the current list of attached inputs\r\n */\r\n public detachElement(disconnect = false): void {\r\n for (const cam in this.attached) {\r\n this.attached[cam].detachControl();\r\n\r\n if (disconnect) {\r\n this.attached[cam].camera = null;\r\n }\r\n }\r\n this.attachedToElement = false;\r\n }\r\n\r\n /**\r\n * Rebuild the dynamic inputCheck function from the current list of\r\n * defined inputs in the manager.\r\n */\r\n public rebuildInputCheck(): void {\r\n this.checkInputs = () => {};\r\n\r\n for (const cam in this.attached) {\r\n const input = this.attached[cam];\r\n if (input.checkInputs) {\r\n this.checkInputs = this._addCheckInputs(input.checkInputs.bind(input));\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Remove all attached input methods from a camera\r\n */\r\n public clear(): void {\r\n if (this.attachedToElement) {\r\n this.detachElement(true);\r\n }\r\n this.attached = {};\r\n this.attachedToElement = false;\r\n this.checkInputs = () => {};\r\n }\r\n\r\n /**\r\n * Serialize the current input manager attached to a camera.\r\n * This ensures than once parsed,\r\n * the input associated to the camera will be identical to the current ones\r\n * @param serializedCamera Defines the camera serialization JSON the input serialization should write to\r\n */\r\n public serialize(serializedCamera: any): void {\r\n const inputs: { [key: string]: any } = {};\r\n for (const cam in this.attached) {\r\n const input = this.attached[cam];\r\n const res = SerializationHelper.Serialize(input);\r\n inputs[input.getClassName()] = res;\r\n }\r\n\r\n serializedCamera.inputsmgr = inputs;\r\n }\r\n\r\n /**\r\n * Parses an input manager serialized JSON to restore the previous list of inputs\r\n * and states associated to a camera.\r\n * @param parsedCamera Defines the JSON to parse\r\n */\r\n public parse(parsedCamera: any): void {\r\n const parsedInputs = parsedCamera.inputsmgr;\r\n if (parsedInputs) {\r\n this.clear();\r\n\r\n for (const n in parsedInputs) {\r\n const construct = (<any>CameraInputTypes)[n];\r\n if (construct) {\r\n const parsedinput = parsedInputs[n];\r\n const input = SerializationHelper.Parse(\r\n () => {\r\n return new construct();\r\n },\r\n parsedinput,\r\n null\r\n );\r\n this.add(input);\r\n }\r\n }\r\n } else {\r\n //2016-03-08 this part is for managing backward compatibility\r\n for (const n in this.attached) {\r\n const construct = (<any>CameraInputTypes)[this.attached[n].getClassName()];\r\n if (construct) {\r\n const input = SerializationHelper.Parse(\r\n () => {\r\n return new construct();\r\n },\r\n parsedCamera,\r\n null\r\n );\r\n this.remove(this.attached[n]);\r\n this.add(input);\r\n }\r\n }\r\n }\r\n }\r\n}\r\n"]}
|
|
1
|
+
{"version":3,"file":"cameraInputsManager.js","sourceRoot":"","sources":["../../../../dev/core/src/Cameras/cameraInputsManager.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,gBAAgB,CAAC;AACxC,OAAO,EAAE,mBAAmB,EAAE,MAAM,kCAAkC,CAAC;AAEvE,OAAO,EAAE,MAAM,EAAE,MAAM,eAAe,CAAC;AACvC;;;;GAIG;AACH,wEAAwE;AACxE,MAAM,CAAC,IAAI,gBAAgB,GAAG,EAAE,CAAC;AAoDjC;;;;GAIG;AACH,MAAM,OAAO,mBAAmB;IA4B5B;;;OAGG;IACH,YAAY,MAAe;QA1B3B;;;WAGG;QACI,sBAAiB,GAAY,KAAK,CAAC;QAuBtC,IAAI,CAAC,QAAQ,GAAG,EAAE,CAAC;QACnB,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,CAAC,WAAW,GAAG,GAAG,EAAE,GAAE,CAAC,CAAC;IAChC,CAAC;IAED;;;;OAIG;IACI,GAAG,CAAC,KAA4B;QACnC,MAAM,IAAI,GAAG,KAAK,CAAC,aAAa,EAAE,CAAC;QACnC,IAAI,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,EAAE,CAAC;YACtB,MAAM,CAAC,IAAI,CAAC,uBAAuB,GAAG,IAAI,GAAG,2BAA2B,CAAC,CAAC;YAC1E,OAAO;QACX,CAAC;QAED,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,GAAG,KAAK,CAAC;QAE5B,KAAK,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QAE3B,0DAA0D;QAC1D,wFAAwF;QACxF,IAAI,KAAK,CAAC,WAAW,EAAE,CAAC;YACpB,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,eAAe,CAAC,KAAK,CAAC,WAAW,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC;QAC3E,CAAC;QAED,IAAI,IAAI,CAAC,iBAAiB,EAAE,CAAC;YACzB,KAAK,CAAC,aAAa,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;QAC/C,CAAC;IACL,CAAC;IAED;;;;OAIG;IACI,MAAM,CAAC,aAAoC;QAC9C,KAAK,MAAM,GAAG,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YAC9B,MAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC;YACjC,IAAI,KAAK,KAAK,aAAa,EAAE,CAAC;gBAC1B,KAAK,CAAC,aAAa,EAAE,CAAC;gBACtB,KAAK,CAAC,MAAM,GAAG,IAAI,CAAC;gBACpB,OAAO,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC;gBAC1B,IAAI,CAAC,iBAAiB,EAAE,CAAC;gBAEzB,OAAO;YACX,CAAC;QACL,CAAC;IACL,CAAC;IAED;;;;OAIG;IACI,YAAY,CAAC,SAAiB;QACjC,KAAK,MAAM,GAAG,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YAC9B,MAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC;YACjC,IAAI,KAAK,CAAC,YAAY,EAAE,KAAK,SAAS,EAAE,CAAC;gBACrC,KAAK,CAAC,aAAa,EAAE,CAAC;gBACtB,KAAK,CAAC,MAAM,GAAG,IAAI,CAAC;gBACpB,OAAO,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC;gBAC1B,IAAI,CAAC,iBAAiB,EAAE,CAAC;YAC7B,CAAC;QACL,CAAC;IACL,CAAC;IAEO,eAAe,CAAC,EAAc;QAClC,MAAM,OAAO,GAAG,IAAI,CAAC,WAAW,CAAC;QACjC,OAAO,GAAG,EAAE;YACR,OAAO,EAAE,CAAC;YACV,EAAE,EAAE,CAAC;QACT,CAAC,CAAC;IACN,CAAC;IAED;;;OAGG;IACI,WAAW,CAAC,KAA4B;QAC3C,IAAI,IAAI,CAAC,iBAAiB,EAAE,CAAC;YACzB,KAAK,CAAC,aAAa,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;QAC/C,CAAC;IACL,CAAC;IAED;;;OAGG;IACI,aAAa,CAAC,mBAA4B,KAAK;QAClD,IAAI,IAAI,CAAC,iBAAiB,EAAE,CAAC;YACzB,OAAO;QACX,CAAC;QAED,gBAAgB,GAAG,MAAM,CAAC,wCAAwC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,gBAAgB,CAAC;QAC9F,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC;QAC9B,IAAI,CAAC,gBAAgB,GAAG,gBAAgB,CAAC;QAEzC,KAAK,MAAM,GAAG,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YAC9B,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,aAAa,CAAC,gBAAgB,CAAC,CAAC;QACvD,CAAC;IACL,CAAC;IAED;;;OAGG;IACI,aAAa,CAAC,UAAU,GAAG,KAAK;QACnC,KAAK,MAAM,GAAG,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YAC9B,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,aAAa,EAAE,CAAC;YAEnC,IAAI,UAAU,EAAE,CAAC;gBACb,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,MAAM,GAAG,IAAI,CAAC;YACrC,CAAC;QACL,CAAC;QACD,IAAI,CAAC,iBAAiB,GAAG,KAAK,CAAC;IACnC,CAAC;IAED;;;OAGG;IACI,iBAAiB;QACpB,IAAI,CAAC,WAAW,GAAG,GAAG,EAAE,GAAE,CAAC,CAAC;QAE5B,KAAK,MAAM,GAAG,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YAC9B,MAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC;YACjC,IAAI,KAAK,CAAC,WAAW,EAAE,CAAC;gBACpB,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,eAAe,CAAC,KAAK,CAAC,WAAW,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC;YAC3E,CAAC;QACL,CAAC;IACL,CAAC;IAED;;OAEG;IACI,KAAK;QACR,IAAI,IAAI,CAAC,iBAAiB,EAAE,CAAC;YACzB,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;QAC7B,CAAC;QACD,IAAI,CAAC,QAAQ,GAAG,EAAE,CAAC;QACnB,IAAI,CAAC,iBAAiB,GAAG,KAAK,CAAC;QAC/B,IAAI,CAAC,WAAW,GAAG,GAAG,EAAE,GAAE,CAAC,CAAC;IAChC,CAAC;IAED;;;;;OAKG;IACI,SAAS,CAAC,gBAAqB;QAClC,MAAM,MAAM,GAA2B,EAAE,CAAC;QAC1C,KAAK,MAAM,GAAG,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YAC9B,MAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC;YACjC,MAAM,GAAG,GAAG,mBAAmB,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC;YACjD,MAAM,CAAC,KAAK,CAAC,YAAY,EAAE,CAAC,GAAG,GAAG,CAAC;QACvC,CAAC;QAED,gBAAgB,CAAC,SAAS,GAAG,MAAM,CAAC;IACxC,CAAC;IAED;;;;OAIG;IACI,KAAK,CAAC,YAAiB;QAC1B,MAAM,YAAY,GAAG,YAAY,CAAC,SAAS,CAAC;QAC5C,IAAI,YAAY,EAAE,CAAC;YACf,IAAI,CAAC,KAAK,EAAE,CAAC;YAEb,KAAK,MAAM,CAAC,IAAI,YAAY,EAAE,CAAC;gBAC3B,MAAM,SAAS,GAAS,gBAAiB,CAAC,CAAC,CAAC,CAAC;gBAC7C,IAAI,SAAS,EAAE,CAAC;oBACZ,MAAM,WAAW,GAAG,YAAY,CAAC,CAAC,CAAC,CAAC;oBACpC,MAAM,KAAK,GAAG,mBAAmB,CAAC,KAAK,CACnC,GAAG,EAAE;wBACD,OAAO,IAAI,SAAS,EAAE,CAAC;oBAC3B,CAAC,EACD,WAAW,EACX,IAAI,CACP,CAAC;oBACF,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;gBACpB,CAAC;YACL,CAAC;QACL,CAAC;aAAM,CAAC;YACJ,6DAA6D;YAC7D,KAAK,MAAM,CAAC,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;gBAC5B,MAAM,SAAS,GAAS,gBAAiB,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,YAAY,EAAE,CAAC,CAAC;gBAC3E,IAAI,SAAS,EAAE,CAAC;oBACZ,MAAM,KAAK,GAAG,mBAAmB,CAAC,KAAK,CACnC,GAAG,EAAE;wBACD,OAAO,IAAI,SAAS,EAAE,CAAC;oBAC3B,CAAC,EACD,YAAY,EACZ,IAAI,CACP,CAAC;oBACF,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;oBAC9B,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;gBACpB,CAAC;YACL,CAAC;QACL,CAAC;IACL,CAAC;CACJ","sourcesContent":["import { Logger } from \"../Misc/logger\";\r\nimport { SerializationHelper } from \"../Misc/decorators.serialization\";\r\nimport { type Nullable } from \"../types\";\r\nimport { Camera } from \"./camera.pure\";\r\n/**\r\n * @ignore\r\n * This is a list of all the different input types that are available in the application.\r\n * Fo instance: ArcRotateCameraGamepadInput...\r\n */\r\n// eslint-disable-next-line no-var, @typescript-eslint/naming-convention\r\nexport var CameraInputTypes = {};\r\n\r\n/**\r\n * This is the contract to implement in order to create a new input class.\r\n * Inputs are dealing with listening to user actions and moving the camera accordingly.\r\n */\r\nexport interface ICameraInput<Tcamera extends Camera> {\r\n /**\r\n * Defines the camera the input is attached to.\r\n */\r\n camera: Nullable<Tcamera>;\r\n /**\r\n * Gets the class name of the current input.\r\n * @returns the class name\r\n */\r\n getClassName(): string;\r\n /**\r\n * Get the friendly name associated with the input class.\r\n * @returns the input friendly name\r\n */\r\n getSimpleName(): string;\r\n /**\r\n * Attach the input controls to a specific dom element to get the input from.\r\n * @param noPreventDefault Defines whether event caught by the controls should call preventdefault() (https://developer.mozilla.org/en-US/docs/Web/API/Event/preventDefault)\r\n */\r\n attachControl(noPreventDefault?: boolean): void;\r\n /**\r\n * Detach the current controls from the specified dom element.\r\n */\r\n detachControl(): void;\r\n /**\r\n * Update the current camera state depending on the inputs that have been used this frame.\r\n * This is a dynamically created lambda to avoid the performance penalty of looping for inputs in the render loop.\r\n */\r\n checkInputs?: () => void;\r\n}\r\n\r\n/**\r\n * Represents a map of input types to input instance or input index to input instance.\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport interface CameraInputsMap<Tcamera extends Camera> {\r\n /**\r\n * Accessor to the input by input type.\r\n */\r\n [name: string]: ICameraInput<Tcamera>;\r\n /**\r\n * Accessor to the input by input index.\r\n */\r\n [idx: number]: ICameraInput<Tcamera>;\r\n}\r\n\r\n/**\r\n * This represents the input manager used within a camera.\r\n * It helps dealing with all the different kind of input attached to a camera.\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/customizingCameraInputs\r\n */\r\nexport class CameraInputsManager<Tcamera extends Camera> {\r\n /**\r\n * Defines the list of inputs attached to the camera.\r\n */\r\n public attached: CameraInputsMap<Tcamera>;\r\n\r\n /**\r\n * Defines the dom element the camera is collecting inputs from.\r\n * This is null if the controls have not been attached.\r\n */\r\n public attachedToElement: boolean = false;\r\n\r\n /**\r\n * Defines whether event caught by the controls should call preventdefault() (https://developer.mozilla.org/en-US/docs/Web/API/Event/preventDefault)\r\n */\r\n public noPreventDefault: boolean;\r\n\r\n /**\r\n * Defined the camera the input manager belongs to.\r\n */\r\n public camera: Tcamera;\r\n\r\n /**\r\n * Update the current camera state depending on the inputs that have been used this frame.\r\n * This is a dynamically created lambda to avoid the performance penalty of looping for inputs in the render loop.\r\n */\r\n public checkInputs: () => void;\r\n\r\n /**\r\n * Instantiate a new Camera Input Manager.\r\n * @param camera Defines the camera the input manager belongs to\r\n */\r\n constructor(camera: Tcamera) {\r\n this.attached = {};\r\n this.camera = camera;\r\n this.checkInputs = () => {};\r\n }\r\n\r\n /**\r\n * Add an input method to a camera\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/customizingCameraInputs\r\n * @param input Camera input method\r\n */\r\n public add(input: ICameraInput<Tcamera>): void {\r\n const type = input.getSimpleName();\r\n if (this.attached[type]) {\r\n Logger.Warn(\"camera input of type \" + type + \" already exists on camera\");\r\n return;\r\n }\r\n\r\n this.attached[type] = input;\r\n\r\n input.camera = this.camera;\r\n\r\n // for checkInputs, we are dynamically creating a function\r\n // the goal is to avoid the performance penalty of looping for inputs in the render loop\r\n if (input.checkInputs) {\r\n this.checkInputs = this._addCheckInputs(input.checkInputs.bind(input));\r\n }\r\n\r\n if (this.attachedToElement) {\r\n input.attachControl(this.noPreventDefault);\r\n }\r\n }\r\n\r\n /**\r\n * Remove a specific input method from a camera\r\n * example: camera.inputs.remove(camera.inputs.attached.mouse);\r\n * @param inputToRemove camera input method\r\n */\r\n public remove(inputToRemove: ICameraInput<Tcamera>): void {\r\n for (const cam in this.attached) {\r\n const input = this.attached[cam];\r\n if (input === inputToRemove) {\r\n input.detachControl();\r\n input.camera = null;\r\n delete this.attached[cam];\r\n this.rebuildInputCheck();\r\n\r\n return;\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Remove a specific input type from a camera\r\n * example: camera.inputs.remove(\"ArcRotateCameraGamepadInput\");\r\n * @param inputType the type of the input to remove\r\n */\r\n public removeByType(inputType: string): void {\r\n for (const cam in this.attached) {\r\n const input = this.attached[cam];\r\n if (input.getClassName() === inputType) {\r\n input.detachControl();\r\n input.camera = null;\r\n delete this.attached[cam];\r\n this.rebuildInputCheck();\r\n }\r\n }\r\n }\r\n\r\n private _addCheckInputs(fn: () => void) {\r\n const current = this.checkInputs;\r\n return () => {\r\n current();\r\n fn();\r\n };\r\n }\r\n\r\n /**\r\n * Attach the input controls to the currently attached dom element to listen the events from.\r\n * @param input Defines the input to attach\r\n */\r\n public attachInput(input: ICameraInput<Tcamera>): void {\r\n if (this.attachedToElement) {\r\n input.attachControl(this.noPreventDefault);\r\n }\r\n }\r\n\r\n /**\r\n * Attach the current manager inputs controls to a specific dom element to listen the events from.\r\n * @param noPreventDefault Defines whether event caught by the controls should call preventdefault() (https://developer.mozilla.org/en-US/docs/Web/API/Event/preventDefault)\r\n */\r\n public attachElement(noPreventDefault: boolean = false): void {\r\n if (this.attachedToElement) {\r\n return;\r\n }\r\n\r\n noPreventDefault = Camera.ForceAttachControlToAlwaysPreventDefault ? false : noPreventDefault;\r\n this.attachedToElement = true;\r\n this.noPreventDefault = noPreventDefault;\r\n\r\n for (const cam in this.attached) {\r\n this.attached[cam].attachControl(noPreventDefault);\r\n }\r\n }\r\n\r\n /**\r\n * Detach the current manager inputs controls from a specific dom element.\r\n * @param disconnect Defines whether the input should be removed from the current list of attached inputs\r\n */\r\n public detachElement(disconnect = false): void {\r\n for (const cam in this.attached) {\r\n this.attached[cam].detachControl();\r\n\r\n if (disconnect) {\r\n this.attached[cam].camera = null;\r\n }\r\n }\r\n this.attachedToElement = false;\r\n }\r\n\r\n /**\r\n * Rebuild the dynamic inputCheck function from the current list of\r\n * defined inputs in the manager.\r\n */\r\n public rebuildInputCheck(): void {\r\n this.checkInputs = () => {};\r\n\r\n for (const cam in this.attached) {\r\n const input = this.attached[cam];\r\n if (input.checkInputs) {\r\n this.checkInputs = this._addCheckInputs(input.checkInputs.bind(input));\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Remove all attached input methods from a camera\r\n */\r\n public clear(): void {\r\n if (this.attachedToElement) {\r\n this.detachElement(true);\r\n }\r\n this.attached = {};\r\n this.attachedToElement = false;\r\n this.checkInputs = () => {};\r\n }\r\n\r\n /**\r\n * Serialize the current input manager attached to a camera.\r\n * This ensures than once parsed,\r\n * the input associated to the camera will be identical to the current ones\r\n * @param serializedCamera Defines the camera serialization JSON the input serialization should write to\r\n */\r\n public serialize(serializedCamera: any): void {\r\n const inputs: { [key: string]: any } = {};\r\n for (const cam in this.attached) {\r\n const input = this.attached[cam];\r\n const res = SerializationHelper.Serialize(input);\r\n inputs[input.getClassName()] = res;\r\n }\r\n\r\n serializedCamera.inputsmgr = inputs;\r\n }\r\n\r\n /**\r\n * Parses an input manager serialized JSON to restore the previous list of inputs\r\n * and states associated to a camera.\r\n * @param parsedCamera Defines the JSON to parse\r\n */\r\n public parse(parsedCamera: any): void {\r\n const parsedInputs = parsedCamera.inputsmgr;\r\n if (parsedInputs) {\r\n this.clear();\r\n\r\n for (const n in parsedInputs) {\r\n const construct = (<any>CameraInputTypes)[n];\r\n if (construct) {\r\n const parsedinput = parsedInputs[n];\r\n const input = SerializationHelper.Parse(\r\n () => {\r\n return new construct();\r\n },\r\n parsedinput,\r\n null\r\n );\r\n this.add(input);\r\n }\r\n }\r\n } else {\r\n //2016-03-08 this part is for managing backward compatibility\r\n for (const n in this.attached) {\r\n const construct = (<any>CameraInputTypes)[this.attached[n].getClassName()];\r\n if (construct) {\r\n const input = SerializationHelper.Parse(\r\n () => {\r\n return new construct();\r\n },\r\n parsedCamera,\r\n null\r\n );\r\n this.remove(this.attached[n]);\r\n this.add(input);\r\n }\r\n }\r\n }\r\n }\r\n}\r\n"]}
|
package/Collisions/collider.d.ts
CHANGED
|
@@ -1,5 +1,5 @@
|
|
|
1
1
|
import { type Nullable, type IndicesArray } from "../types.js";
|
|
2
|
-
import { Vector3 } from "../Maths/math.vector.js";
|
|
2
|
+
import { Vector3 } from "../Maths/math.vector.pure.js";
|
|
3
3
|
import { type AbstractMesh } from "../Meshes/abstractMesh.js";
|
|
4
4
|
import { Plane } from "../Maths/math.plane.js";
|
|
5
5
|
/** @internal */
|
package/Collisions/collider.js
CHANGED
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
import { Vector3 } from "../Maths/math.vector.js";
|
|
1
|
+
import { Vector3 } from "../Maths/math.vector.pure.js";
|
|
2
2
|
import { Plane } from "../Maths/math.plane.js";
|
|
3
3
|
const IntersectBoxAaSphere = (boxMin, boxMax, sphereCenter, sphereRadius) => {
|
|
4
4
|
if (boxMin.x > sphereCenter.x + sphereRadius) {
|