@babylonjs/core 9.11.0 → 9.12.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1012) hide show
  1. package/Actions/actionManager.d.ts +1 -1
  2. package/Actions/actionManager.js +8 -5
  3. package/Actions/actionManager.js.map +1 -1
  4. package/Animations/animatable.core.d.ts +1 -1
  5. package/Animations/animatable.core.js +2 -2
  6. package/Animations/animatable.core.js.map +1 -1
  7. package/Animations/animationPropertiesOverride.js +1 -1
  8. package/Animations/animationPropertiesOverride.js.map +1 -1
  9. package/Animations/animatorAvatar.d.ts +2 -2
  10. package/Animations/animatorAvatar.js +3 -3
  11. package/Animations/animatorAvatar.js.map +1 -1
  12. package/Animations/pathCursor.d.ts +1 -1
  13. package/Animations/pathCursor.js +1 -1
  14. package/Animations/pathCursor.js.map +1 -1
  15. package/Animations/runtimeAnimation.d.ts +1 -1
  16. package/Animations/runtimeAnimation.js +2 -2
  17. package/Animations/runtimeAnimation.js.map +1 -1
  18. package/Audio/analyser.js +1 -1
  19. package/Audio/analyser.js.map +1 -1
  20. package/AudioV2/abstractAudio/components/spatialAudioAttacherComponent.js +1 -1
  21. package/AudioV2/abstractAudio/components/spatialAudioAttacherComponent.js.map +1 -1
  22. package/AudioV2/abstractAudio/subProperties/abstractSpatialAudio.d.ts +1 -1
  23. package/AudioV2/abstractAudio/subProperties/abstractSpatialAudio.js +1 -1
  24. package/AudioV2/abstractAudio/subProperties/abstractSpatialAudio.js.map +1 -1
  25. package/AudioV2/abstractAudio/subProperties/abstractSpatialAudioListener.d.ts +1 -1
  26. package/AudioV2/abstractAudio/subProperties/abstractSpatialAudioListener.js +1 -1
  27. package/AudioV2/abstractAudio/subProperties/abstractSpatialAudioListener.js.map +1 -1
  28. package/AudioV2/webAudio/subNodes/spatialWebAudioSubNode.d.ts +1 -1
  29. package/AudioV2/webAudio/subNodes/spatialWebAudioSubNode.js +1 -1
  30. package/AudioV2/webAudio/subNodes/spatialWebAudioSubNode.js.map +1 -1
  31. package/AudioV2/webAudio/subProperties/spatialWebAudioListener.js +1 -1
  32. package/AudioV2/webAudio/subProperties/spatialWebAudioListener.js.map +1 -1
  33. package/AudioV2/webAudio/webAudioStreamingSound.js +1 -1
  34. package/AudioV2/webAudio/webAudioStreamingSound.js.map +1 -1
  35. package/BakedVertexAnimation/bakedVertexAnimationManager.d.ts +1 -1
  36. package/BakedVertexAnimation/bakedVertexAnimationManager.js +1 -1
  37. package/BakedVertexAnimation/bakedVertexAnimationManager.js.map +1 -1
  38. package/BakedVertexAnimation/vertexAnimationBaker.js +1 -1
  39. package/BakedVertexAnimation/vertexAnimationBaker.js.map +1 -1
  40. package/Behaviors/Cameras/bouncingBehavior.js +1 -1
  41. package/Behaviors/Cameras/bouncingBehavior.js.map +1 -1
  42. package/Behaviors/Cameras/framingBehavior.d.ts +1 -1
  43. package/Behaviors/Cameras/framingBehavior.js +2 -2
  44. package/Behaviors/Cameras/framingBehavior.js.map +1 -1
  45. package/Behaviors/Cameras/interpolatingBehavior.d.ts +13 -1
  46. package/Behaviors/Cameras/interpolatingBehavior.js +13 -1
  47. package/Behaviors/Cameras/interpolatingBehavior.js.map +1 -1
  48. package/Behaviors/Meshes/attachToBoxBehavior.js +1 -1
  49. package/Behaviors/Meshes/attachToBoxBehavior.js.map +1 -1
  50. package/Behaviors/Meshes/baseSixDofDragBehavior.d.ts +3 -3
  51. package/Behaviors/Meshes/baseSixDofDragBehavior.js +4 -4
  52. package/Behaviors/Meshes/baseSixDofDragBehavior.js.map +1 -1
  53. package/Behaviors/Meshes/followBehavior.js +1 -1
  54. package/Behaviors/Meshes/followBehavior.js.map +1 -1
  55. package/Behaviors/Meshes/handConstraintBehavior.js +2 -2
  56. package/Behaviors/Meshes/handConstraintBehavior.js.map +1 -1
  57. package/Behaviors/Meshes/multiPointerScaleBehavior.js +1 -1
  58. package/Behaviors/Meshes/multiPointerScaleBehavior.js.map +1 -1
  59. package/Behaviors/Meshes/pointerDragBehavior.d.ts +3 -3
  60. package/Behaviors/Meshes/pointerDragBehavior.js +5 -5
  61. package/Behaviors/Meshes/pointerDragBehavior.js.map +1 -1
  62. package/Behaviors/Meshes/sixDofDragBehavior.d.ts +1 -1
  63. package/Behaviors/Meshes/sixDofDragBehavior.js +2 -2
  64. package/Behaviors/Meshes/sixDofDragBehavior.js.map +1 -1
  65. package/Behaviors/Meshes/surfaceMagnetismBehavior.js +1 -1
  66. package/Behaviors/Meshes/surfaceMagnetismBehavior.js.map +1 -1
  67. package/Bones/boneIKController.d.ts +1 -1
  68. package/Bones/boneIKController.js +1 -1
  69. package/Bones/boneIKController.js.map +1 -1
  70. package/Bones/boneLookController.d.ts +1 -1
  71. package/Bones/boneLookController.js +1 -1
  72. package/Bones/boneLookController.js.map +1 -1
  73. package/Bones/skeleton.d.ts +2 -2
  74. package/Bones/skeleton.functions.d.ts +1 -1
  75. package/Bones/skeleton.functions.js +3 -3
  76. package/Bones/skeleton.functions.js.map +1 -1
  77. package/Bones/skeleton.js +3 -4
  78. package/Bones/skeleton.js.map +1 -1
  79. package/Buffers/buffer.align.pure.js +6 -0
  80. package/Buffers/buffer.align.pure.js.map +1 -1
  81. package/Buffers/buffer.nonFloatVertexBuffers.js +2 -1
  82. package/Buffers/buffer.nonFloatVertexBuffers.js.map +1 -1
  83. package/Buffers/buffer.pure.d.ts +8 -0
  84. package/Buffers/buffer.pure.js +31 -2
  85. package/Buffers/buffer.pure.js.map +1 -1
  86. package/Buffers/bufferUtils.js +17 -5
  87. package/Buffers/bufferUtils.js.map +1 -1
  88. package/Cameras/Inputs/BaseCameraMouseWheelInput.js +1 -1
  89. package/Cameras/Inputs/BaseCameraMouseWheelInput.js.map +1 -1
  90. package/Cameras/Inputs/BaseCameraPointersInput.js +1 -1
  91. package/Cameras/Inputs/BaseCameraPointersInput.js.map +1 -1
  92. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js +1 -1
  93. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js.map +1 -1
  94. package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js +2 -2
  95. package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js.map +1 -1
  96. package/Cameras/Inputs/flyCameraKeyboardInput.js +2 -2
  97. package/Cameras/Inputs/flyCameraKeyboardInput.js.map +1 -1
  98. package/Cameras/Inputs/flyCameraMouseInput.js +2 -2
  99. package/Cameras/Inputs/flyCameraMouseInput.js.map +1 -1
  100. package/Cameras/Inputs/followCameraKeyboardMoveInput.js +1 -1
  101. package/Cameras/Inputs/followCameraKeyboardMoveInput.js.map +1 -1
  102. package/Cameras/Inputs/followCameraMouseWheelInput.js +1 -1
  103. package/Cameras/Inputs/followCameraMouseWheelInput.js.map +1 -1
  104. package/Cameras/Inputs/freeCameraGamepadInput.js +1 -1
  105. package/Cameras/Inputs/freeCameraGamepadInput.js.map +1 -1
  106. package/Cameras/Inputs/freeCameraKeyboardMoveInput.js +2 -2
  107. package/Cameras/Inputs/freeCameraKeyboardMoveInput.js.map +1 -1
  108. package/Cameras/Inputs/freeCameraMouseInput.js +1 -1
  109. package/Cameras/Inputs/freeCameraMouseInput.js.map +1 -1
  110. package/Cameras/Inputs/freeCameraMouseWheelInput.js +1 -1
  111. package/Cameras/Inputs/freeCameraMouseWheelInput.js.map +1 -1
  112. package/Cameras/Inputs/freeCameraTouchInput.js +2 -2
  113. package/Cameras/Inputs/freeCameraTouchInput.js.map +1 -1
  114. package/Cameras/Inputs/geospatialCameraKeyboardInput.js +1 -1
  115. package/Cameras/Inputs/geospatialCameraKeyboardInput.js.map +1 -1
  116. package/Cameras/Limits/geospatialLimits.d.ts +1 -1
  117. package/Cameras/Limits/geospatialLimits.js +1 -1
  118. package/Cameras/Limits/geospatialLimits.js.map +1 -1
  119. package/Cameras/RigModes/stereoscopicAnaglyphRigMode.js +2 -2
  120. package/Cameras/RigModes/stereoscopicAnaglyphRigMode.js.map +1 -1
  121. package/Cameras/RigModes/stereoscopicRigMode.d.ts +1 -1
  122. package/Cameras/RigModes/stereoscopicRigMode.js +3 -3
  123. package/Cameras/RigModes/stereoscopicRigMode.js.map +1 -1
  124. package/Cameras/RigModes/vrRigMode.js +2 -2
  125. package/Cameras/RigModes/vrRigMode.js.map +1 -1
  126. package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.d.ts +3 -3
  127. package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.js +5 -5
  128. package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.js.map +1 -1
  129. package/Cameras/VR/vrCameraMetrics.d.ts +1 -1
  130. package/Cameras/VR/vrCameraMetrics.js +1 -1
  131. package/Cameras/VR/vrCameraMetrics.js.map +1 -1
  132. package/Cameras/cameraInputsManager.d.ts +1 -1
  133. package/Cameras/cameraInputsManager.js +1 -1
  134. package/Cameras/cameraInputsManager.js.map +1 -1
  135. package/Collisions/collider.d.ts +1 -1
  136. package/Collisions/collider.js +1 -1
  137. package/Collisions/collider.js.map +1 -1
  138. package/Collisions/gpuPicker.d.ts +1 -1
  139. package/Collisions/gpuPicker.js +5 -5
  140. package/Collisions/gpuPicker.js.map +1 -1
  141. package/Collisions/meshCollisionData.d.ts +1 -1
  142. package/Collisions/meshCollisionData.js +1 -1
  143. package/Collisions/meshCollisionData.js.map +1 -1
  144. package/Collisions/pickingInfo.d.ts +1 -1
  145. package/Collisions/pickingInfo.js +2 -2
  146. package/Collisions/pickingInfo.js.map +1 -1
  147. package/Culling/Octrees/octreeBlock.d.ts +1 -1
  148. package/Culling/Octrees/octreeBlock.js +1 -1
  149. package/Culling/Octrees/octreeBlock.js.map +1 -1
  150. package/Culling/boundingBox.d.ts +1 -1
  151. package/Culling/boundingBox.js +1 -1
  152. package/Culling/boundingBox.js.map +1 -1
  153. package/Culling/boundingInfo.d.ts +1 -1
  154. package/Culling/boundingInfo.js +1 -1
  155. package/Culling/boundingInfo.js.map +1 -1
  156. package/Culling/boundingSphere.d.ts +1 -1
  157. package/Culling/boundingSphere.js +1 -1
  158. package/Culling/boundingSphere.js.map +1 -1
  159. package/Culling/ray.core.d.ts +1 -1
  160. package/Culling/ray.core.js +1 -1
  161. package/Culling/ray.core.js.map +1 -1
  162. package/Debug/axesViewer.d.ts +1 -1
  163. package/Debug/axesViewer.js +3 -3
  164. package/Debug/axesViewer.js.map +1 -1
  165. package/Debug/boneAxesViewer.d.ts +1 -1
  166. package/Debug/boneAxesViewer.js +1 -1
  167. package/Debug/boneAxesViewer.js.map +1 -1
  168. package/Debug/directionalLightFrustumViewer.d.ts +1 -1
  169. package/Debug/directionalLightFrustumViewer.js +6 -6
  170. package/Debug/directionalLightFrustumViewer.js.map +1 -1
  171. package/Debug/rayHelper.d.ts +1 -1
  172. package/Debug/rayHelper.js +2 -2
  173. package/Debug/rayHelper.js.map +1 -1
  174. package/Debug/skeletonViewer.d.ts +2 -2
  175. package/Debug/skeletonViewer.js +10 -10
  176. package/Debug/skeletonViewer.js.map +1 -1
  177. package/DeviceInput/internalDeviceSourceManager.d.ts +1 -1
  178. package/DeviceInput/internalDeviceSourceManager.js +0 -1
  179. package/DeviceInput/internalDeviceSourceManager.js.map +1 -1
  180. package/DeviceInput/webDeviceInputSystem.js +1 -1
  181. package/DeviceInput/webDeviceInputSystem.js.map +1 -1
  182. package/Engines/Extensions/engine.views.d.ts +1 -1
  183. package/Engines/Extensions/engine.views.js +1 -1
  184. package/Engines/Extensions/engine.views.js.map +1 -1
  185. package/Engines/Native/nativeHelpers.js +4 -1
  186. package/Engines/Native/nativeHelpers.js.map +1 -1
  187. package/Engines/WebGPU/webgpuCacheRenderPipeline.d.ts +1 -1
  188. package/Engines/WebGPU/webgpuCacheRenderPipeline.js +11 -1
  189. package/Engines/WebGPU/webgpuCacheRenderPipeline.js.map +1 -1
  190. package/Engines/WebGPU/webgpuComputeContext.d.ts +1 -1
  191. package/Engines/WebGPU/webgpuComputeContext.js.map +1 -1
  192. package/Engines/WebGPU/webgpuTintWASM.js +1 -1
  193. package/Engines/WebGPU/webgpuTintWASM.js.map +1 -1
  194. package/Engines/abstractEngine.pure.js +2 -2
  195. package/Engines/abstractEngine.pure.js.map +1 -1
  196. package/Engines/constants.d.ts +4 -0
  197. package/Engines/constants.js +4 -0
  198. package/Engines/constants.js.map +1 -1
  199. package/Engines/engineFactory.d.ts +2 -2
  200. package/Engines/engineFactory.js +3 -3
  201. package/Engines/engineFactory.js.map +1 -1
  202. package/Events/pointerEvents.d.ts +1 -1
  203. package/Events/pointerEvents.js +1 -1
  204. package/Events/pointerEvents.js.map +1 -1
  205. package/FlowGraph/Blocks/Data/Utils/flowGraphCodeExecutionBlock.js +1 -1
  206. package/FlowGraph/Blocks/Data/Utils/flowGraphCodeExecutionBlock.js.map +1 -1
  207. package/FlowGraph/Blocks/Data/flowGraphCachedOperationBlock.d.ts +1 -1
  208. package/FlowGraph/Blocks/Data/flowGraphCachedOperationBlock.js +1 -1
  209. package/FlowGraph/Blocks/Data/flowGraphCachedOperationBlock.js.map +1 -1
  210. package/FlowGraph/Blocks/Event/flowGraphKeyboardEventBlock.js +1 -1
  211. package/FlowGraph/Blocks/Event/flowGraphKeyboardEventBlock.js.map +1 -1
  212. package/FlowGraph/Blocks/Execution/Animation/flowGraphInterpolationBlock.pure.d.ts +1 -1
  213. package/FlowGraph/Blocks/Execution/Animation/flowGraphInterpolationBlock.pure.js +3 -3
  214. package/FlowGraph/Blocks/Execution/Animation/flowGraphInterpolationBlock.pure.js.map +1 -1
  215. package/FlowGraph/CustomTypes/flowGraphMatrix.d.ts +1 -1
  216. package/FlowGraph/CustomTypes/flowGraphMatrix.js +1 -1
  217. package/FlowGraph/CustomTypes/flowGraphMatrix.js.map +1 -1
  218. package/FlowGraph/flowGraphBlock.d.ts +1 -1
  219. package/FlowGraph/flowGraphBlock.js +1 -1
  220. package/FlowGraph/flowGraphBlock.js.map +1 -1
  221. package/FlowGraph/flowGraphExecutionBlock.d.ts +1 -1
  222. package/FlowGraph/flowGraphExecutionBlock.js +1 -1
  223. package/FlowGraph/flowGraphExecutionBlock.js.map +1 -1
  224. package/FlowGraph/flowGraphMath.d.ts +1 -1
  225. package/FlowGraph/flowGraphMath.js +1 -1
  226. package/FlowGraph/flowGraphMath.js.map +1 -1
  227. package/FlowGraph/flowGraphParser.js +1 -1
  228. package/FlowGraph/flowGraphParser.js.map +1 -1
  229. package/FlowGraph/flowGraphPathConverterComponent.d.ts +1 -1
  230. package/FlowGraph/flowGraphPathConverterComponent.js +2 -2
  231. package/FlowGraph/flowGraphPathConverterComponent.js.map +1 -1
  232. package/FlowGraph/flowGraphValidator.js.map +1 -1
  233. package/FlowGraph/serialization.js +4 -4
  234. package/FlowGraph/serialization.js.map +1 -1
  235. package/FlowGraph/utils.js.map +1 -1
  236. package/FrameGraph/Node/nodeRenderGraph.d.ts +2 -2
  237. package/FrameGraph/Node/nodeRenderGraph.js +7 -7
  238. package/FrameGraph/Node/nodeRenderGraph.js.map +1 -1
  239. package/FrameGraph/Tasks/Layers/baseLayerTask.d.ts +30 -0
  240. package/FrameGraph/Tasks/Layers/baseLayerTask.js +28 -1
  241. package/FrameGraph/Tasks/Layers/baseLayerTask.js.map +1 -1
  242. package/FrameGraph/Tasks/Misc/computeShaderTask.d.ts +2 -2
  243. package/FrameGraph/Tasks/Misc/computeShaderTask.js +2 -2
  244. package/FrameGraph/Tasks/Misc/computeShaderTask.js.map +1 -1
  245. package/FrameGraph/Tasks/Misc/lightingVolumeTask.d.ts +1 -1
  246. package/FrameGraph/Tasks/Misc/lightingVolumeTask.js +2 -2
  247. package/FrameGraph/Tasks/Misc/lightingVolumeTask.js.map +1 -1
  248. package/FrameGraph/Tasks/PostProcesses/blurTask.d.ts +7 -0
  249. package/FrameGraph/Tasks/PostProcesses/blurTask.js +8 -1
  250. package/FrameGraph/Tasks/PostProcesses/blurTask.js.map +1 -1
  251. package/FrameGraph/Tasks/PostProcesses/depthOfFieldBlurTask.js +1 -1
  252. package/FrameGraph/Tasks/PostProcesses/depthOfFieldBlurTask.js.map +1 -1
  253. package/FrameGraph/Tasks/PostProcesses/ssrBlurTask.js +1 -1
  254. package/FrameGraph/Tasks/PostProcesses/ssrBlurTask.js.map +1 -1
  255. package/FrameGraph/Tasks/PostProcesses/volumetricLightingBlendVolumeTask.d.ts +1 -1
  256. package/FrameGraph/Tasks/PostProcesses/volumetricLightingBlendVolumeTask.js +1 -1
  257. package/FrameGraph/Tasks/PostProcesses/volumetricLightingBlendVolumeTask.js.map +1 -1
  258. package/FrameGraph/Tasks/PostProcesses/volumetricLightingTask.d.ts +2 -2
  259. package/FrameGraph/Tasks/PostProcesses/volumetricLightingTask.js +3 -3
  260. package/FrameGraph/Tasks/PostProcesses/volumetricLightingTask.js.map +1 -1
  261. package/FrameGraph/Tasks/Rendering/csmShadowGeneratorTask.d.ts +1 -1
  262. package/FrameGraph/Tasks/Rendering/csmShadowGeneratorTask.js +2 -2
  263. package/FrameGraph/Tasks/Rendering/csmShadowGeneratorTask.js.map +1 -1
  264. package/FrameGraph/Tasks/Rendering/geometryRendererTask.d.ts +6 -0
  265. package/FrameGraph/Tasks/Rendering/geometryRendererTask.js +14 -5
  266. package/FrameGraph/Tasks/Rendering/geometryRendererTask.js.map +1 -1
  267. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.d.ts +1 -1
  268. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.js +1 -1
  269. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.js.map +1 -1
  270. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsSpatialBlurTask.d.ts +1 -1
  271. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsSpatialBlurTask.js +1 -1
  272. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsSpatialBlurTask.js.map +1 -1
  273. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsTracingTask.d.ts +1 -1
  274. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsTracingTask.js +2 -2
  275. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsTracingTask.js.map +1 -1
  276. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsVoxelizationTask.d.ts +1 -1
  277. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsVoxelizationTask.js +2 -2
  278. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsVoxelizationTask.js.map +1 -1
  279. package/FrameGraph/Tasks/Rendering/objectRendererTask.d.ts +7 -1
  280. package/FrameGraph/Tasks/Rendering/objectRendererTask.js +7 -1
  281. package/FrameGraph/Tasks/Rendering/objectRendererTask.js.map +1 -1
  282. package/FrameGraph/Tasks/Texture/clearTextureTask.d.ts +1 -1
  283. package/FrameGraph/Tasks/Texture/clearTextureTask.js +1 -1
  284. package/FrameGraph/Tasks/Texture/clearTextureTask.js.map +1 -1
  285. package/FrameGraph/frameGraphRenderContext.js +1 -1
  286. package/FrameGraph/frameGraphRenderContext.js.map +1 -1
  287. package/FrameGraph/frameGraphTextureManager.d.ts +1 -1
  288. package/FrameGraph/frameGraphTextureManager.js +1 -1
  289. package/FrameGraph/frameGraphTextureManager.js.map +1 -1
  290. package/Gamepads/gamepadManager.js +1 -1
  291. package/Gamepads/gamepadManager.js.map +1 -1
  292. package/Gizmos/axisDragGizmo.d.ts +5 -5
  293. package/Gizmos/axisDragGizmo.js +6 -6
  294. package/Gizmos/axisDragGizmo.js.map +1 -1
  295. package/Gizmos/axisScaleGizmo.d.ts +4 -4
  296. package/Gizmos/axisScaleGizmo.js +6 -6
  297. package/Gizmos/axisScaleGizmo.js.map +1 -1
  298. package/Gizmos/boundingBoxGizmo.d.ts +5 -5
  299. package/Gizmos/boundingBoxGizmo.js +7 -7
  300. package/Gizmos/boundingBoxGizmo.js.map +1 -1
  301. package/Gizmos/cameraGizmo.d.ts +3 -3
  302. package/Gizmos/cameraGizmo.js +7 -7
  303. package/Gizmos/cameraGizmo.js.map +1 -1
  304. package/Gizmos/gizmo.d.ts +2 -2
  305. package/Gizmos/gizmo.js +3 -3
  306. package/Gizmos/gizmo.js.map +1 -1
  307. package/Gizmos/gizmoManager.d.ts +2 -2
  308. package/Gizmos/gizmoManager.js +2 -2
  309. package/Gizmos/gizmoManager.js.map +1 -1
  310. package/Gizmos/lightGizmo.d.ts +4 -4
  311. package/Gizmos/lightGizmo.js +11 -11
  312. package/Gizmos/lightGizmo.js.map +1 -1
  313. package/Gizmos/planeDragGizmo.d.ts +4 -4
  314. package/Gizmos/planeDragGizmo.js +5 -5
  315. package/Gizmos/planeDragGizmo.js.map +1 -1
  316. package/Gizmos/positionGizmo.d.ts +1 -1
  317. package/Gizmos/positionGizmo.js +2 -2
  318. package/Gizmos/positionGizmo.js.map +1 -1
  319. package/Gizmos/rotationGizmo.d.ts +3 -3
  320. package/Gizmos/rotationGizmo.js +3 -3
  321. package/Gizmos/rotationGizmo.js.map +1 -1
  322. package/Gizmos/scaleGizmo.d.ts +2 -2
  323. package/Gizmos/scaleGizmo.js +4 -4
  324. package/Gizmos/scaleGizmo.js.map +1 -1
  325. package/Gizmos/spatialAudioGizmo.d.ts +2 -2
  326. package/Gizmos/spatialAudioGizmo.js +6 -6
  327. package/Gizmos/spatialAudioGizmo.js.map +1 -1
  328. package/Helpers/environmentHelper.d.ts +6 -6
  329. package/Helpers/environmentHelper.js +12 -12
  330. package/Helpers/environmentHelper.js.map +1 -1
  331. package/Helpers/materialConversionHelper.d.ts +1 -1
  332. package/Helpers/materialConversionHelper.js +1 -1
  333. package/Helpers/materialConversionHelper.js.map +1 -1
  334. package/Helpers/photoDome.d.ts +1 -1
  335. package/Helpers/photoDome.js +1 -1
  336. package/Helpers/photoDome.js.map +1 -1
  337. package/Helpers/textureDome.d.ts +4 -4
  338. package/Helpers/textureDome.js +6 -6
  339. package/Helpers/textureDome.js.map +1 -1
  340. package/Helpers/videoDome.d.ts +1 -1
  341. package/Helpers/videoDome.js +2 -2
  342. package/Helpers/videoDome.js.map +1 -1
  343. package/Inputs/scene.inputManager.d.ts +1 -1
  344. package/Inputs/scene.inputManager.js +1 -1
  345. package/Inputs/scene.inputManager.js.map +1 -1
  346. package/Instrumentation/sceneInstrumentation.js +1 -1
  347. package/Instrumentation/sceneInstrumentation.js.map +1 -1
  348. package/Layers/effectLayer.d.ts +1 -1
  349. package/Layers/effectLayer.js +3 -3
  350. package/Layers/effectLayer.js.map +1 -1
  351. package/Layers/layer.d.ts +2 -2
  352. package/Layers/layer.js +4 -4
  353. package/Layers/layer.js.map +1 -1
  354. package/Layers/thinEffectLayer.d.ts +2 -2
  355. package/Layers/thinEffectLayer.js +3 -3
  356. package/Layers/thinEffectLayer.js.map +1 -1
  357. package/Layers/thinGlowLayer.d.ts +1 -1
  358. package/Layers/thinGlowLayer.js +3 -3
  359. package/Layers/thinGlowLayer.js.map +1 -1
  360. package/Layers/thinHighlightLayer.d.ts +1 -1
  361. package/Layers/thinHighlightLayer.js +3 -3
  362. package/Layers/thinHighlightLayer.js.map +1 -1
  363. package/Layers/thinSelectionOutlineLayer.d.ts +1 -1
  364. package/Layers/thinSelectionOutlineLayer.js +3 -3
  365. package/Layers/thinSelectionOutlineLayer.js.map +1 -1
  366. package/Legacy/legacy.js +12 -1
  367. package/Legacy/legacy.js.map +1 -1
  368. package/LensFlares/lensFlare.d.ts +2 -2
  369. package/LensFlares/lensFlare.js +3 -3
  370. package/LensFlares/lensFlare.js.map +1 -1
  371. package/LensFlares/lensFlareSystem.d.ts +1 -1
  372. package/LensFlares/lensFlareSystem.js +6 -6
  373. package/LensFlares/lensFlareSystem.js.map +1 -1
  374. package/Lights/LTC/ltcTextureTool.js +1 -1
  375. package/Lights/LTC/ltcTextureTool.js.map +1 -1
  376. package/Lights/Shadows/cascadedShadowGenerator.d.ts +1 -285
  377. package/Lights/Shadows/cascadedShadowGenerator.js +3 -857
  378. package/Lights/Shadows/cascadedShadowGenerator.js.map +1 -1
  379. package/Lights/Shadows/cascadedShadowGenerator.pure.d.ts +290 -0
  380. package/Lights/Shadows/cascadedShadowGenerator.pure.js +868 -0
  381. package/Lights/Shadows/cascadedShadowGenerator.pure.js.map +1 -0
  382. package/Lights/Shadows/pure.d.ts +1 -0
  383. package/Lights/Shadows/pure.js +1 -0
  384. package/Lights/Shadows/pure.js.map +1 -1
  385. package/Lights/Shadows/shadowGenerator.d.ts +3 -3
  386. package/Lights/Shadows/shadowGenerator.js +7 -7
  387. package/Lights/Shadows/shadowGenerator.js.map +1 -1
  388. package/Lights/areaLight.d.ts +1 -1
  389. package/Lights/areaLight.js +0 -1
  390. package/Lights/areaLight.js.map +1 -1
  391. package/Lights/light.d.ts +2 -2
  392. package/Lights/light.js +2 -2
  393. package/Lights/light.js.map +1 -1
  394. package/Lights/shadowLight.d.ts +1 -1
  395. package/Lights/shadowLight.js +1 -1
  396. package/Lights/shadowLight.js.map +1 -1
  397. package/Loading/sceneLoader.d.ts +2 -2
  398. package/Loading/sceneLoader.js +3 -3
  399. package/Loading/sceneLoader.js.map +1 -1
  400. package/Materials/GreasedLine/greasedLineMaterialDefaults.d.ts +1 -1
  401. package/Materials/GreasedLine/greasedLineMaterialDefaults.js +1 -1
  402. package/Materials/GreasedLine/greasedLineMaterialDefaults.js.map +1 -1
  403. package/Materials/GreasedLine/greasedLineSimpleMaterial.d.ts +3 -3
  404. package/Materials/GreasedLine/greasedLineSimpleMaterial.js +3 -3
  405. package/Materials/GreasedLine/greasedLineSimpleMaterial.js.map +1 -1
  406. package/Materials/Node/Blocks/Fragment/prePassOutputBlock.pure.js +6 -6
  407. package/Materials/Node/Blocks/Fragment/prePassOutputBlock.pure.js.map +1 -1
  408. package/Materials/Node/nodeMaterial.pure.d.ts +12 -0
  409. package/Materials/Node/nodeMaterial.pure.js +68 -13
  410. package/Materials/Node/nodeMaterial.pure.js.map +1 -1
  411. package/Materials/Node/nodeMaterialDefault.js +14 -14
  412. package/Materials/Node/nodeMaterialDefault.js.map +1 -1
  413. package/Materials/PBR/openpbrMaterial.pure.js +19 -4
  414. package/Materials/PBR/openpbrMaterial.pure.js.map +1 -1
  415. package/Materials/PBR/pbrAnisotropicConfiguration.d.ts +40 -2
  416. package/Materials/PBR/pbrAnisotropicConfiguration.js +41 -3
  417. package/Materials/PBR/pbrAnisotropicConfiguration.js.map +1 -1
  418. package/Materials/PBR/pbrBRDFConfiguration.d.ts +5 -1
  419. package/Materials/PBR/pbrBRDFConfiguration.js +5 -1
  420. package/Materials/PBR/pbrBRDFConfiguration.js.map +1 -1
  421. package/Materials/PBR/pbrBaseSimpleMaterial.d.ts +2 -2
  422. package/Materials/PBR/pbrBaseSimpleMaterial.js +2 -2
  423. package/Materials/PBR/pbrBaseSimpleMaterial.js.map +1 -1
  424. package/Materials/PBR/pbrClearCoatConfiguration.d.ts +42 -2
  425. package/Materials/PBR/pbrClearCoatConfiguration.js +42 -2
  426. package/Materials/PBR/pbrClearCoatConfiguration.js.map +1 -1
  427. package/Materials/PBR/pbrIridescenceConfiguration.d.ts +38 -1
  428. package/Materials/PBR/pbrIridescenceConfiguration.js +38 -1
  429. package/Materials/PBR/pbrIridescenceConfiguration.js.map +1 -1
  430. package/Materials/PBR/pbrSheenConfiguration.d.ts +41 -2
  431. package/Materials/PBR/pbrSheenConfiguration.js +41 -2
  432. package/Materials/PBR/pbrSheenConfiguration.js.map +1 -1
  433. package/Materials/PBR/pbrSubSurfaceConfiguration.d.ts +41 -2
  434. package/Materials/PBR/pbrSubSurfaceConfiguration.js +42 -3
  435. package/Materials/PBR/pbrSubSurfaceConfiguration.js.map +1 -1
  436. package/Materials/Textures/Filtering/hdrFiltering.js +1 -1
  437. package/Materials/Textures/Filtering/hdrFiltering.js.map +1 -1
  438. package/Materials/Textures/Filtering/hdrIrradianceFiltering.d.ts +1 -1
  439. package/Materials/Textures/Filtering/hdrIrradianceFiltering.js +2 -2
  440. package/Materials/Textures/Filtering/hdrIrradianceFiltering.js.map +1 -1
  441. package/Materials/Textures/Loaders/EXR/exrLoader.core.d.ts +1 -1
  442. package/Materials/Textures/Loaders/EXR/exrLoader.core.js +5 -109
  443. package/Materials/Textures/Loaders/EXR/exrLoader.core.js.map +1 -1
  444. package/Materials/Textures/Loaders/EXR/exrLoader.decoder.js +1 -1
  445. package/Materials/Textures/Loaders/EXR/exrLoader.decoder.js.map +1 -1
  446. package/Materials/Textures/Loaders/basisTextureLoader.js +2 -2
  447. package/Materials/Textures/Loaders/basisTextureLoader.js.map +1 -1
  448. package/Materials/Textures/Loaders/ddsTextureLoader.js +1 -1
  449. package/Materials/Textures/Loaders/ddsTextureLoader.js.map +1 -1
  450. package/Materials/Textures/Loaders/envTextureLoader.js +3 -1
  451. package/Materials/Textures/Loaders/envTextureLoader.js.map +1 -1
  452. package/Materials/Textures/Loaders/ktxTextureLoader.js +11 -2
  453. package/Materials/Textures/Loaders/ktxTextureLoader.js.map +1 -1
  454. package/Materials/Textures/MultiviewRenderTarget.d.ts +1 -1
  455. package/Materials/Textures/MultiviewRenderTarget.js +1 -1
  456. package/Materials/Textures/MultiviewRenderTarget.js.map +1 -1
  457. package/Materials/Textures/Packer/packer.d.ts +1 -1
  458. package/Materials/Textures/Packer/packer.js +6 -6
  459. package/Materials/Textures/Packer/packer.js.map +1 -1
  460. package/Materials/Textures/Procedurals/customProceduralTexture.d.ts +2 -2
  461. package/Materials/Textures/Procedurals/customProceduralTexture.js +4 -4
  462. package/Materials/Textures/Procedurals/customProceduralTexture.js.map +1 -1
  463. package/Materials/Textures/Procedurals/proceduralTexture.pure.js +4 -1
  464. package/Materials/Textures/Procedurals/proceduralTexture.pure.js.map +1 -1
  465. package/Materials/Textures/Procedurals/proceduralTextureSceneComponent.js +1 -1
  466. package/Materials/Textures/Procedurals/proceduralTextureSceneComponent.js.map +1 -1
  467. package/Materials/Textures/prePassRenderTarget.d.ts +1 -1
  468. package/Materials/Textures/prePassRenderTarget.js +1 -1
  469. package/Materials/Textures/prePassRenderTarget.js.map +1 -1
  470. package/Materials/Textures/rawCubeTexture.d.ts +1 -1
  471. package/Materials/Textures/rawCubeTexture.js +2 -2
  472. package/Materials/Textures/rawCubeTexture.js.map +1 -1
  473. package/Materials/Textures/rawTexture.d.ts +1 -1
  474. package/Materials/Textures/rawTexture.js +1 -1
  475. package/Materials/Textures/rawTexture.js.map +1 -1
  476. package/Materials/Textures/rawTexture2DArray.d.ts +1 -1
  477. package/Materials/Textures/rawTexture2DArray.js +1 -1
  478. package/Materials/Textures/rawTexture2DArray.js.map +1 -1
  479. package/Materials/Textures/rawTexture3D.d.ts +1 -1
  480. package/Materials/Textures/rawTexture3D.js +1 -1
  481. package/Materials/Textures/rawTexture3D.js.map +1 -1
  482. package/Materials/Textures/refractionTexture.d.ts +1 -1
  483. package/Materials/Textures/refractionTexture.js +1 -1
  484. package/Materials/Textures/refractionTexture.js.map +1 -1
  485. package/Materials/Textures/textureMerger.d.ts +1 -1
  486. package/Materials/Textures/textureMerger.js +1 -1
  487. package/Materials/Textures/textureMerger.js.map +1 -1
  488. package/Materials/Textures/textureProcessor.d.ts +1 -1
  489. package/Materials/Textures/textureProcessor.js +2 -2
  490. package/Materials/Textures/textureProcessor.js.map +1 -1
  491. package/Materials/Textures/thinRenderTargetTexture.d.ts +4 -4
  492. package/Materials/Textures/thinRenderTargetTexture.js +2 -2
  493. package/Materials/Textures/thinRenderTargetTexture.js.map +1 -1
  494. package/Materials/clipPlaneMaterialHelper.js +1 -1
  495. package/Materials/clipPlaneMaterialHelper.js.map +1 -1
  496. package/Materials/effectRenderer.pure.js +4 -2
  497. package/Materials/effectRenderer.pure.js.map +1 -1
  498. package/Materials/floatingOriginMatrixOverrides.d.ts +1 -1
  499. package/Materials/floatingOriginMatrixOverrides.js +1 -1
  500. package/Materials/floatingOriginMatrixOverrides.js.map +1 -1
  501. package/Materials/material.detailMapConfiguration.d.ts +39 -1
  502. package/Materials/material.detailMapConfiguration.js +39 -1
  503. package/Materials/material.detailMapConfiguration.js.map +1 -1
  504. package/Materials/materialHelper.functions.js +45 -1
  505. package/Materials/materialHelper.functions.js.map +1 -1
  506. package/Materials/materialHelper.geometryrendering.d.ts +1 -1
  507. package/Materials/materialHelper.geometryrendering.js +1 -1
  508. package/Materials/materialHelper.geometryrendering.js.map +1 -1
  509. package/Materials/materialPluginFactoryExport.js +2 -2
  510. package/Materials/materialPluginFactoryExport.js.map +1 -1
  511. package/Materials/pushMaterial.d.ts +7 -1
  512. package/Materials/pushMaterial.js +7 -1
  513. package/Materials/pushMaterial.js.map +1 -1
  514. package/Materials/uniformBuffer.js +1 -1
  515. package/Materials/uniformBuffer.js.map +1 -1
  516. package/Maths/math.axis.d.ts +1 -1
  517. package/Maths/math.axis.js +1 -1
  518. package/Maths/math.axis.js.map +1 -1
  519. package/Maths/math.d.ts +2 -2
  520. package/Maths/math.functions.d.ts +1 -1
  521. package/Maths/math.functions.js +1 -1
  522. package/Maths/math.functions.js.map +1 -1
  523. package/Maths/math.isovector.d.ts +1 -1
  524. package/Maths/math.isovector.js +1 -1
  525. package/Maths/math.isovector.js.map +1 -1
  526. package/Maths/math.js +2 -2
  527. package/Maths/math.js.map +1 -1
  528. package/Maths/math.path.d.ts +1 -1
  529. package/Maths/math.path.js +1 -1
  530. package/Maths/math.path.js.map +1 -1
  531. package/Maths/math.plane.d.ts +1 -1
  532. package/Maths/math.plane.js +1 -1
  533. package/Maths/math.plane.js.map +1 -1
  534. package/Maths/math.polar.d.ts +1 -1
  535. package/Maths/math.polar.js +1 -1
  536. package/Maths/math.polar.js.map +1 -1
  537. package/Maths/math.vertexFormat.d.ts +1 -1
  538. package/Maths/math.vertexFormat.js +1 -1
  539. package/Maths/math.vertexFormat.js.map +1 -1
  540. package/Maths/pure.d.ts +1 -0
  541. package/Maths/pure.js +1 -0
  542. package/Maths/pure.js.map +1 -1
  543. package/Meshes/Builders/geodesicBuilder.js +1 -1
  544. package/Meshes/Builders/geodesicBuilder.js.map +1 -1
  545. package/Meshes/Builders/goldbergBuilder.d.ts +1 -1
  546. package/Meshes/Builders/goldbergBuilder.js +4 -4
  547. package/Meshes/Builders/goldbergBuilder.js.map +1 -1
  548. package/Meshes/Builders/greasedLineBuilder.d.ts +4 -4
  549. package/Meshes/Builders/greasedLineBuilder.js +5 -5
  550. package/Meshes/Builders/greasedLineBuilder.js.map +1 -1
  551. package/Meshes/Builders/textBuilder.d.ts +2 -2
  552. package/Meshes/Builders/textBuilder.js +4 -4
  553. package/Meshes/Builders/textBuilder.js.map +1 -1
  554. package/Meshes/Builders/tiledBoxBuilder.d.ts +3 -3
  555. package/Meshes/Builders/tiledBoxBuilder.js +3 -3
  556. package/Meshes/Builders/tiledBoxBuilder.js.map +1 -1
  557. package/Meshes/Builders/tiledPlaneBuilder.d.ts +1 -1
  558. package/Meshes/Builders/tiledPlaneBuilder.js +1 -1
  559. package/Meshes/Builders/tiledPlaneBuilder.js.map +1 -1
  560. package/Meshes/Compression/dracoCodec.js +1 -1
  561. package/Meshes/Compression/dracoCodec.js.map +1 -1
  562. package/Meshes/Compression/dracoDecoder.js +1 -1
  563. package/Meshes/Compression/dracoDecoder.js.map +1 -1
  564. package/Meshes/Compression/dracoEncoder.d.ts +1 -1
  565. package/Meshes/Compression/dracoEncoder.js +2 -2
  566. package/Meshes/Compression/dracoEncoder.js.map +1 -1
  567. package/Meshes/Compression/meshoptCompression.js +1 -1
  568. package/Meshes/Compression/meshoptCompression.js.map +1 -1
  569. package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.pure.js +64 -3
  570. package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.pure.js.map +1 -1
  571. package/Meshes/GreasedLine/greasedLineBaseMesh.d.ts +2 -2
  572. package/Meshes/GreasedLine/greasedLineBaseMesh.js +3 -3
  573. package/Meshes/GreasedLine/greasedLineBaseMesh.js.map +1 -1
  574. package/Meshes/Node/nodeGeometry.d.ts +2 -2
  575. package/Meshes/Node/nodeGeometry.js +4 -4
  576. package/Meshes/Node/nodeGeometry.js.map +1 -1
  577. package/Meshes/Node/nodeGeometryBuildState.d.ts +1 -1
  578. package/Meshes/Node/nodeGeometryBuildState.js +1 -1
  579. package/Meshes/Node/nodeGeometryBuildState.js.map +1 -1
  580. package/Meshes/abstractMesh.hotSpot.d.ts +1 -1
  581. package/Meshes/abstractMesh.hotSpot.js +2 -2
  582. package/Meshes/abstractMesh.hotSpot.js.map +1 -1
  583. package/Meshes/abstractMesh.pure.js +2 -13
  584. package/Meshes/abstractMesh.pure.js.map +1 -1
  585. package/Meshes/buffer.d.ts +1 -1
  586. package/Meshes/buffer.js +1 -1
  587. package/Meshes/buffer.js.map +1 -1
  588. package/Meshes/csg.d.ts +3 -3
  589. package/Meshes/csg.js +4 -4
  590. package/Meshes/csg.js.map +1 -1
  591. package/Meshes/csg2.d.ts +1 -1
  592. package/Meshes/csg2.js +38 -11
  593. package/Meshes/csg2.js.map +1 -1
  594. package/Meshes/geodesicMesh.d.ts +1 -1
  595. package/Meshes/geodesicMesh.js +1 -1
  596. package/Meshes/geodesicMesh.js.map +1 -1
  597. package/Meshes/geometry.d.ts +2 -2
  598. package/Meshes/geometry.js +4 -4
  599. package/Meshes/geometry.js.map +1 -1
  600. package/Meshes/lattice.d.ts +1 -1
  601. package/Meshes/lattice.js +1 -1
  602. package/Meshes/lattice.js.map +1 -1
  603. package/Meshes/lattice.material.d.ts +1 -1
  604. package/Meshes/lattice.material.js +1 -1
  605. package/Meshes/lattice.material.js.map +1 -1
  606. package/Meshes/mesh.vertexData.d.ts +2 -2
  607. package/Meshes/mesh.vertexData.js +3 -4
  608. package/Meshes/mesh.vertexData.js.map +1 -1
  609. package/Meshes/mesh.vertexData.subdivide.js +1 -1
  610. package/Meshes/mesh.vertexData.subdivide.js.map +1 -1
  611. package/Meshes/meshBuilder.d.ts +18 -18
  612. package/Meshes/meshBuilder.js +18 -18
  613. package/Meshes/meshBuilder.js.map +1 -1
  614. package/Meshes/meshSimplification.d.ts +1 -1
  615. package/Meshes/meshSimplification.js +4 -4
  616. package/Meshes/meshSimplification.js.map +1 -1
  617. package/Meshes/meshUVSpaceRenderer.d.ts +1 -1
  618. package/Meshes/meshUVSpaceRenderer.js +0 -1
  619. package/Meshes/meshUVSpaceRenderer.js.map +1 -1
  620. package/Meshes/meshUtils.d.ts +1 -1
  621. package/Meshes/meshUtils.js +2 -2
  622. package/Meshes/meshUtils.js.map +1 -1
  623. package/Meshes/polygonMesh.d.ts +2 -2
  624. package/Meshes/polygonMesh.js +3 -3
  625. package/Meshes/polygonMesh.js.map +1 -1
  626. package/Misc/HighDynamicRange/cubemapToSphericalPolynomial.js +2 -2
  627. package/Misc/HighDynamicRange/cubemapToSphericalPolynomial.js.map +1 -1
  628. package/Misc/HighDynamicRange/panoramaToCubemap.js +1 -1
  629. package/Misc/HighDynamicRange/panoramaToCubemap.js.map +1 -1
  630. package/Misc/PerformanceViewer/performanceViewerCollector.js +1 -1
  631. package/Misc/PerformanceViewer/performanceViewerCollector.js.map +1 -1
  632. package/Misc/areaLightsTextureTools.d.ts +1 -1
  633. package/Misc/areaLightsTextureTools.js +3 -3
  634. package/Misc/areaLightsTextureTools.js.map +1 -1
  635. package/Misc/assetsManager.d.ts +4 -4
  636. package/Misc/assetsManager.js +5 -5
  637. package/Misc/assetsManager.js.map +1 -1
  638. package/Misc/basisWorker.js +1 -1
  639. package/Misc/basisWorker.js.map +1 -1
  640. package/Misc/brdfTextureTools.js +1 -1
  641. package/Misc/brdfTextureTools.js.map +1 -1
  642. package/Misc/copyTextureToTexture.d.ts +1 -1
  643. package/Misc/copyTextureToTexture.js +1 -1
  644. package/Misc/copyTextureToTexture.js.map +1 -1
  645. package/Misc/decorators.serialization.js +2 -2
  646. package/Misc/decorators.serialization.js.map +1 -1
  647. package/Misc/depthReducer.d.ts +2 -2
  648. package/Misc/depthReducer.js +2 -2
  649. package/Misc/depthReducer.js.map +1 -1
  650. package/Misc/gradients.d.ts +1 -1
  651. package/Misc/gradients.js +1 -1
  652. package/Misc/gradients.js.map +1 -1
  653. package/Misc/greasedLineTools.d.ts +1 -1
  654. package/Misc/greasedLineTools.js +3 -3
  655. package/Misc/greasedLineTools.js.map +1 -1
  656. package/Misc/halfFloat.d.ts +17 -0
  657. package/Misc/halfFloat.js +131 -0
  658. package/Misc/halfFloat.js.map +1 -0
  659. package/Misc/khronosTextureContainer2.js +1 -1
  660. package/Misc/khronosTextureContainer2.js.map +1 -1
  661. package/Misc/meshExploder.js +1 -1
  662. package/Misc/meshExploder.js.map +1 -1
  663. package/Misc/pivotTools.js +1 -1
  664. package/Misc/pivotTools.js.map +1 -1
  665. package/Misc/rgbdTextureTools.js +1 -1
  666. package/Misc/rgbdTextureTools.js.map +1 -1
  667. package/Misc/sceneOptimizer.js +1 -1
  668. package/Misc/sceneOptimizer.js.map +1 -1
  669. package/Misc/sceneRecorder.js +7 -7
  670. package/Misc/sceneRecorder.js.map +1 -1
  671. package/Misc/sceneSerializer.js +3 -3
  672. package/Misc/sceneSerializer.js.map +1 -1
  673. package/Misc/snapshotRenderingHelper.js +1 -1
  674. package/Misc/snapshotRenderingHelper.js.map +1 -1
  675. package/Misc/textureTools.d.ts +3 -13
  676. package/Misc/textureTools.js +6 -64
  677. package/Misc/textureTools.js.map +1 -1
  678. package/Misc/thinMinMaxReducer.d.ts +1 -1
  679. package/Misc/thinMinMaxReducer.js +1 -1
  680. package/Misc/thinMinMaxReducer.js.map +1 -1
  681. package/Misc/tools.internals.js +1 -1
  682. package/Misc/tools.internals.js.map +1 -1
  683. package/Misc/tools.pure.js +1 -1
  684. package/Misc/tools.pure.js.map +1 -1
  685. package/Misc/trajectoryClassifier.d.ts +1 -1
  686. package/Misc/trajectoryClassifier.js +1 -1
  687. package/Misc/trajectoryClassifier.js.map +1 -1
  688. package/Misc/videoRecorder.js +1 -1
  689. package/Misc/videoRecorder.js.map +1 -1
  690. package/Misc/virtualJoystick.d.ts +1 -1
  691. package/Misc/virtualJoystick.js +1 -1
  692. package/Misc/virtualJoystick.js.map +1 -1
  693. package/Morph/morphTarget.js +1 -1
  694. package/Morph/morphTarget.js.map +1 -1
  695. package/Navigation/Plugins/recastJSPlugin.d.ts +1 -1
  696. package/Navigation/Plugins/recastJSPlugin.js +2 -2
  697. package/Navigation/Plugins/recastJSPlugin.js.map +1 -1
  698. package/Particles/EmitterTypes/boxParticleEmitter.d.ts +1 -1
  699. package/Particles/EmitterTypes/boxParticleEmitter.js +1 -1
  700. package/Particles/EmitterTypes/boxParticleEmitter.js.map +1 -1
  701. package/Particles/EmitterTypes/coneParticleEmitter.d.ts +1 -1
  702. package/Particles/EmitterTypes/coneParticleEmitter.js +1 -1
  703. package/Particles/EmitterTypes/coneParticleEmitter.js.map +1 -1
  704. package/Particles/EmitterTypes/customParticleEmitter.d.ts +1 -1
  705. package/Particles/EmitterTypes/customParticleEmitter.js +1 -1
  706. package/Particles/EmitterTypes/customParticleEmitter.js.map +1 -1
  707. package/Particles/EmitterTypes/cylinderParticleEmitter.d.ts +1 -1
  708. package/Particles/EmitterTypes/cylinderParticleEmitter.js +1 -1
  709. package/Particles/EmitterTypes/cylinderParticleEmitter.js.map +1 -1
  710. package/Particles/EmitterTypes/hemisphericParticleEmitter.d.ts +1 -1
  711. package/Particles/EmitterTypes/hemisphericParticleEmitter.js +1 -1
  712. package/Particles/EmitterTypes/hemisphericParticleEmitter.js.map +1 -1
  713. package/Particles/EmitterTypes/meshParticleEmitter.d.ts +1 -1
  714. package/Particles/EmitterTypes/meshParticleEmitter.js +2 -2
  715. package/Particles/EmitterTypes/meshParticleEmitter.js.map +1 -1
  716. package/Particles/EmitterTypes/pointParticleEmitter.d.ts +1 -1
  717. package/Particles/EmitterTypes/pointParticleEmitter.js +1 -1
  718. package/Particles/EmitterTypes/pointParticleEmitter.js.map +1 -1
  719. package/Particles/EmitterTypes/sphereParticleEmitter.d.ts +1 -1
  720. package/Particles/EmitterTypes/sphereParticleEmitter.js +1 -1
  721. package/Particles/EmitterTypes/sphereParticleEmitter.js.map +1 -1
  722. package/Particles/Node/nodeParticleBuildState.d.ts +4 -4
  723. package/Particles/Node/nodeParticleBuildState.js +2 -2
  724. package/Particles/Node/nodeParticleBuildState.js.map +1 -1
  725. package/Particles/Node/nodeParticleSystemSet.d.ts +2 -2
  726. package/Particles/Node/nodeParticleSystemSet.helper.js +31 -31
  727. package/Particles/Node/nodeParticleSystemSet.helper.js.map +1 -1
  728. package/Particles/Node/nodeParticleSystemSet.js +8 -8
  729. package/Particles/Node/nodeParticleSystemSet.js.map +1 -1
  730. package/Particles/attractor.d.ts +1 -1
  731. package/Particles/attractor.js +1 -1
  732. package/Particles/attractor.js.map +1 -1
  733. package/Particles/flowMap.d.ts +7 -1
  734. package/Particles/flowMap.js +7 -1
  735. package/Particles/flowMap.js.map +1 -1
  736. package/Particles/particle.d.ts +2 -2
  737. package/Particles/particle.js +2 -2
  738. package/Particles/particle.js.map +1 -1
  739. package/Particles/particleHelper.js +5 -5
  740. package/Particles/particleHelper.js.map +1 -1
  741. package/Particles/particleSystem.functions.d.ts +1 -1
  742. package/Particles/particleSystem.functions.js +1 -1
  743. package/Particles/particleSystem.functions.js.map +1 -1
  744. package/Particles/particleSystemSet.d.ts +1 -1
  745. package/Particles/particleSystemSet.js +5 -5
  746. package/Particles/particleSystemSet.js.map +1 -1
  747. package/Particles/pointsCloudSystem.d.ts +1 -1
  748. package/Particles/pointsCloudSystem.js +6 -6
  749. package/Particles/pointsCloudSystem.js.map +1 -1
  750. package/Particles/solidParticle.d.ts +2 -2
  751. package/Particles/solidParticle.js +3 -3
  752. package/Particles/solidParticle.js.map +1 -1
  753. package/Particles/solidParticleSystem.d.ts +4 -4
  754. package/Particles/solidParticleSystem.js +7 -7
  755. package/Particles/solidParticleSystem.js.map +1 -1
  756. package/Particles/subEmitter.js +1 -1
  757. package/Particles/subEmitter.js.map +1 -1
  758. package/Particles/thinParticleSystem.function.js +2 -2
  759. package/Particles/thinParticleSystem.function.js.map +1 -1
  760. package/Physics/Plugins/cannonJSPlugin.d.ts +1 -1
  761. package/Physics/Plugins/cannonJSPlugin.js +1 -1
  762. package/Physics/Plugins/cannonJSPlugin.js.map +1 -1
  763. package/Physics/castingResult.d.ts +1 -1
  764. package/Physics/castingResult.js +1 -1
  765. package/Physics/castingResult.js.map +1 -1
  766. package/Physics/physicsHelper.d.ts +1 -1
  767. package/Physics/physicsHelper.js +4 -4
  768. package/Physics/physicsHelper.js.map +1 -1
  769. package/Physics/physicsImpostor.d.ts +1 -1
  770. package/Physics/physicsImpostor.js +1 -1
  771. package/Physics/physicsImpostor.js.map +1 -1
  772. package/Physics/physicsRaycastResult.d.ts +1 -1
  773. package/Physics/physicsRaycastResult.js +1 -1
  774. package/Physics/physicsRaycastResult.js.map +1 -1
  775. package/Physics/v1/Plugins/ammoJSPlugin.d.ts +2 -2
  776. package/Physics/v1/Plugins/ammoJSPlugin.js +5 -5
  777. package/Physics/v1/Plugins/ammoJSPlugin.js.map +1 -1
  778. package/Physics/v1/Plugins/oimoJSPlugin.d.ts +2 -2
  779. package/Physics/v1/Plugins/oimoJSPlugin.js +2 -2
  780. package/Physics/v1/Plugins/oimoJSPlugin.js.map +1 -1
  781. package/Physics/v1/physicsEngine.d.ts +1 -1
  782. package/Physics/v1/physicsEngine.js +1 -1
  783. package/Physics/v1/physicsEngine.js.map +1 -1
  784. package/Physics/v2/Plugins/havokPlugin.d.ts +14 -2
  785. package/Physics/v2/Plugins/havokPlugin.js +45 -7
  786. package/Physics/v2/Plugins/havokPlugin.js.map +1 -1
  787. package/Physics/v2/characterController.d.ts +1 -1
  788. package/Physics/v2/characterController.js +2 -2
  789. package/Physics/v2/characterController.js.map +1 -1
  790. package/Physics/v2/physicsAggregate.d.ts +3 -3
  791. package/Physics/v2/physicsAggregate.js +10 -6
  792. package/Physics/v2/physicsAggregate.js.map +1 -1
  793. package/Physics/v2/physicsBody.d.ts +1 -1
  794. package/Physics/v2/physicsBody.js +1 -1
  795. package/Physics/v2/physicsBody.js.map +1 -1
  796. package/Physics/v2/physicsEngine.d.ts +1 -1
  797. package/Physics/v2/physicsEngine.js +1 -1
  798. package/Physics/v2/physicsEngine.js.map +1 -1
  799. package/Physics/v2/physicsShape.d.ts +1 -1
  800. package/Physics/v2/physicsShape.js +1 -1
  801. package/Physics/v2/physicsShape.js.map +1 -1
  802. package/Physics/v2/ragdoll.d.ts +2 -2
  803. package/Physics/v2/ragdoll.js +2 -2
  804. package/Physics/v2/ragdoll.js.map +1 -1
  805. package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.pure.d.ts +1 -0
  806. package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.pure.js +8 -6
  807. package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.pure.js.map +1 -1
  808. package/PostProcesses/RenderPipeline/Pipelines/thinSSRRenderingPipeline.js +1 -1
  809. package/PostProcesses/RenderPipeline/Pipelines/thinSSRRenderingPipeline.js.map +1 -1
  810. package/PostProcesses/RenderPipeline/postProcessRenderEffect.js +1 -1
  811. package/PostProcesses/RenderPipeline/postProcessRenderEffect.js.map +1 -1
  812. package/PostProcesses/RenderPipeline/postProcessRenderPipeline.js +3 -2
  813. package/PostProcesses/RenderPipeline/postProcessRenderPipeline.js.map +1 -1
  814. package/PostProcesses/bloomEffect.d.ts +1 -1
  815. package/PostProcesses/bloomEffect.js +4 -4
  816. package/PostProcesses/bloomEffect.js.map +1 -1
  817. package/PostProcesses/depthOfFieldEffect.d.ts +1 -1
  818. package/PostProcesses/depthOfFieldEffect.js +3 -3
  819. package/PostProcesses/depthOfFieldEffect.js.map +1 -1
  820. package/PostProcesses/depthOfFieldMergePostProcess.d.ts +1 -1
  821. package/PostProcesses/depthOfFieldMergePostProcess.js +1 -1
  822. package/PostProcesses/depthOfFieldMergePostProcess.js.map +1 -1
  823. package/PostProcesses/highlightsPostProcess.d.ts +1 -1
  824. package/PostProcesses/highlightsPostProcess.js +1 -1
  825. package/PostProcesses/highlightsPostProcess.js.map +1 -1
  826. package/PostProcesses/imageProcessingPostProcess.d.ts +1 -1
  827. package/PostProcesses/imageProcessingPostProcess.js +1 -1
  828. package/PostProcesses/imageProcessingPostProcess.js.map +1 -1
  829. package/PostProcesses/postProcessManager.d.ts +3 -0
  830. package/PostProcesses/postProcessManager.js +4 -1
  831. package/PostProcesses/postProcessManager.js.map +1 -1
  832. package/PostProcesses/subSurfaceScatteringPostProcess.pure.d.ts +1 -0
  833. package/PostProcesses/subSurfaceScatteringPostProcess.pure.js +10 -0
  834. package/PostProcesses/subSurfaceScatteringPostProcess.pure.js.map +1 -1
  835. package/PostProcesses/thinAnaglyphPostProcess.d.ts +1 -1
  836. package/PostProcesses/thinAnaglyphPostProcess.js +1 -1
  837. package/PostProcesses/thinAnaglyphPostProcess.js.map +1 -1
  838. package/PostProcesses/thinBlackAndWhitePostProcess.d.ts +1 -1
  839. package/PostProcesses/thinBlackAndWhitePostProcess.js +1 -1
  840. package/PostProcesses/thinBlackAndWhitePostProcess.js.map +1 -1
  841. package/PostProcesses/thinBloomEffect.js +1 -1
  842. package/PostProcesses/thinBloomEffect.js.map +1 -1
  843. package/PostProcesses/thinBloomMergePostProcess.d.ts +1 -1
  844. package/PostProcesses/thinBloomMergePostProcess.js +1 -1
  845. package/PostProcesses/thinBloomMergePostProcess.js.map +1 -1
  846. package/PostProcesses/thinBlurPostProcess.d.ts +1 -1
  847. package/PostProcesses/thinBlurPostProcess.js +1 -1
  848. package/PostProcesses/thinBlurPostProcess.js.map +1 -1
  849. package/PostProcesses/thinChromaticAberrationPostProcess.d.ts +2 -2
  850. package/PostProcesses/thinChromaticAberrationPostProcess.js +2 -2
  851. package/PostProcesses/thinChromaticAberrationPostProcess.js.map +1 -1
  852. package/PostProcesses/thinCircleOfConfusionPostProcess.d.ts +1 -1
  853. package/PostProcesses/thinCircleOfConfusionPostProcess.js +1 -1
  854. package/PostProcesses/thinCircleOfConfusionPostProcess.js.map +1 -1
  855. package/PostProcesses/thinColorCorrectionPostProcess.d.ts +1 -1
  856. package/PostProcesses/thinColorCorrectionPostProcess.js +2 -2
  857. package/PostProcesses/thinColorCorrectionPostProcess.js.map +1 -1
  858. package/PostProcesses/thinConvolutionPostProcess.d.ts +1 -1
  859. package/PostProcesses/thinConvolutionPostProcess.js +1 -1
  860. package/PostProcesses/thinConvolutionPostProcess.js.map +1 -1
  861. package/PostProcesses/thinCustomPostProcess.d.ts +1 -1
  862. package/PostProcesses/thinCustomPostProcess.js +1 -1
  863. package/PostProcesses/thinCustomPostProcess.js.map +1 -1
  864. package/PostProcesses/thinDepthOfFieldEffect.d.ts +3 -0
  865. package/PostProcesses/thinDepthOfFieldEffect.js +4 -1
  866. package/PostProcesses/thinDepthOfFieldEffect.js.map +1 -1
  867. package/PostProcesses/thinDepthOfFieldMergePostProcess.d.ts +1 -1
  868. package/PostProcesses/thinDepthOfFieldMergePostProcess.js +1 -1
  869. package/PostProcesses/thinDepthOfFieldMergePostProcess.js.map +1 -1
  870. package/PostProcesses/thinExtractHighlightsPostProcess.d.ts +1 -1
  871. package/PostProcesses/thinExtractHighlightsPostProcess.js +1 -1
  872. package/PostProcesses/thinExtractHighlightsPostProcess.js.map +1 -1
  873. package/PostProcesses/thinFXAAPostProcess.d.ts +2 -2
  874. package/PostProcesses/thinFXAAPostProcess.js +2 -2
  875. package/PostProcesses/thinFXAAPostProcess.js.map +1 -1
  876. package/PostProcesses/thinFilterPostProcess.d.ts +2 -2
  877. package/PostProcesses/thinFilterPostProcess.js +2 -2
  878. package/PostProcesses/thinFilterPostProcess.js.map +1 -1
  879. package/PostProcesses/thinGrainPostProcess.d.ts +1 -1
  880. package/PostProcesses/thinGrainPostProcess.js +1 -1
  881. package/PostProcesses/thinGrainPostProcess.js.map +1 -1
  882. package/PostProcesses/thinImageProcessingPostProcess.d.ts +2 -2
  883. package/PostProcesses/thinImageProcessingPostProcess.js +2 -2
  884. package/PostProcesses/thinImageProcessingPostProcess.js.map +1 -1
  885. package/PostProcesses/thinMotionBlurPostProcess.d.ts +1 -1
  886. package/PostProcesses/thinMotionBlurPostProcess.js +2 -2
  887. package/PostProcesses/thinMotionBlurPostProcess.js.map +1 -1
  888. package/PostProcesses/thinPassPostProcess.d.ts +1 -1
  889. package/PostProcesses/thinPassPostProcess.js +1 -1
  890. package/PostProcesses/thinPassPostProcess.js.map +1 -1
  891. package/PostProcesses/thinSSAO2BlurPostProcess.d.ts +1 -1
  892. package/PostProcesses/thinSSAO2BlurPostProcess.js +1 -1
  893. package/PostProcesses/thinSSAO2BlurPostProcess.js.map +1 -1
  894. package/PostProcesses/thinSSAO2CombinePostProcess.d.ts +1 -1
  895. package/PostProcesses/thinSSAO2CombinePostProcess.js +2 -2
  896. package/PostProcesses/thinSSAO2CombinePostProcess.js.map +1 -1
  897. package/PostProcesses/thinSSAO2PostProcess.d.ts +7 -2
  898. package/PostProcesses/thinSSAO2PostProcess.js +36 -4
  899. package/PostProcesses/thinSSAO2PostProcess.js.map +1 -1
  900. package/PostProcesses/thinSSRBlurCombinerPostProcess.d.ts +1 -1
  901. package/PostProcesses/thinSSRBlurCombinerPostProcess.js +2 -2
  902. package/PostProcesses/thinSSRBlurCombinerPostProcess.js.map +1 -1
  903. package/PostProcesses/thinSSRBlurPostProcess.d.ts +2 -2
  904. package/PostProcesses/thinSSRBlurPostProcess.js +2 -2
  905. package/PostProcesses/thinSSRBlurPostProcess.js.map +1 -1
  906. package/PostProcesses/thinSSRPostProcess.d.ts +1 -1
  907. package/PostProcesses/thinSSRPostProcess.js +2 -2
  908. package/PostProcesses/thinSSRPostProcess.js.map +1 -1
  909. package/PostProcesses/thinScreenSpaceCurvaturePostProcess.d.ts +1 -1
  910. package/PostProcesses/thinScreenSpaceCurvaturePostProcess.js +1 -1
  911. package/PostProcesses/thinScreenSpaceCurvaturePostProcess.js.map +1 -1
  912. package/PostProcesses/thinSharpenPostProcess.d.ts +1 -1
  913. package/PostProcesses/thinSharpenPostProcess.js +1 -1
  914. package/PostProcesses/thinSharpenPostProcess.js.map +1 -1
  915. package/PostProcesses/thinTAAPostProcess.d.ts +3 -3
  916. package/PostProcesses/thinTAAPostProcess.js +4 -4
  917. package/PostProcesses/thinTAAPostProcess.js.map +1 -1
  918. package/PostProcesses/thinTonemapPostProcess.d.ts +1 -1
  919. package/PostProcesses/thinTonemapPostProcess.js +1 -1
  920. package/PostProcesses/thinTonemapPostProcess.js.map +1 -1
  921. package/PostProcesses/vrDistortionCorrectionPostProcess.d.ts +1 -1
  922. package/PostProcesses/vrDistortionCorrectionPostProcess.js +3 -3
  923. package/PostProcesses/vrDistortionCorrectionPostProcess.js.map +1 -1
  924. package/Rendering/IBLShadows/iblShadowsAccumulationPass.d.ts +2 -2
  925. package/Rendering/IBLShadows/iblShadowsAccumulationPass.js +4 -4
  926. package/Rendering/IBLShadows/iblShadowsAccumulationPass.js.map +1 -1
  927. package/Rendering/IBLShadows/iblShadowsSpatialBlurPass.d.ts +2 -2
  928. package/Rendering/IBLShadows/iblShadowsSpatialBlurPass.js +4 -4
  929. package/Rendering/IBLShadows/iblShadowsSpatialBlurPass.js.map +1 -1
  930. package/Rendering/IBLShadows/iblShadowsVoxelTracingPass.d.ts +3 -3
  931. package/Rendering/IBLShadows/iblShadowsVoxelTracingPass.js +4 -4
  932. package/Rendering/IBLShadows/iblShadowsVoxelTracingPass.js.map +1 -1
  933. package/Rendering/depthPeelingRenderer.d.ts +1 -1
  934. package/Rendering/depthPeelingRenderer.js +2 -2
  935. package/Rendering/depthPeelingRenderer.js.map +1 -1
  936. package/Rendering/fluidRenderer/fluidRenderingObject.d.ts +1 -1
  937. package/Rendering/fluidRenderer/fluidRenderingObject.js +1 -1
  938. package/Rendering/fluidRenderer/fluidRenderingObject.js.map +1 -1
  939. package/Rendering/fluidRenderer/fluidRenderingObjectCustomParticles.d.ts +1 -1
  940. package/Rendering/fluidRenderer/fluidRenderingObjectCustomParticles.js +2 -2
  941. package/Rendering/fluidRenderer/fluidRenderingObjectCustomParticles.js.map +1 -1
  942. package/Rendering/fluidRenderer/fluidRenderingTargetRenderer.d.ts +3 -3
  943. package/Rendering/fluidRenderer/fluidRenderingTargetRenderer.js +3 -3
  944. package/Rendering/fluidRenderer/fluidRenderingTargetRenderer.js.map +1 -1
  945. package/Rendering/fluidRenderer/fluidRenderingTextures.d.ts +2 -2
  946. package/Rendering/fluidRenderer/fluidRenderingTextures.js +3 -3
  947. package/Rendering/fluidRenderer/fluidRenderingTextures.js.map +1 -1
  948. package/Rendering/iblCdfGenerator.d.ts +3 -3
  949. package/Rendering/iblCdfGenerator.js +5 -5
  950. package/Rendering/iblCdfGenerator.js.map +1 -1
  951. package/Rendering/renderingGroup.js +1 -1
  952. package/Rendering/renderingGroup.js.map +1 -1
  953. package/Rendering/subSurfaceConfiguration.d.ts +2 -2
  954. package/Rendering/subSurfaceConfiguration.js +2 -2
  955. package/Rendering/subSurfaceConfiguration.js.map +1 -1
  956. package/Rendering/utilityLayerRenderer.d.ts +2 -2
  957. package/Rendering/utilityLayerRenderer.js +4 -4
  958. package/Rendering/utilityLayerRenderer.js.map +1 -1
  959. package/Shaders/ssao2.fragment.js +10 -2
  960. package/Shaders/ssao2.fragment.js.map +1 -1
  961. package/ShadersWGSL/ssao2.fragment.js +10 -2
  962. package/ShadersWGSL/ssao2.fragment.js.map +1 -1
  963. package/SmartAssets/smartAssetSerializer.js +1 -1
  964. package/SmartAssets/smartAssetSerializer.js.map +1 -1
  965. package/Sprites/sprite.d.ts +2 -2
  966. package/Sprites/sprite.js +2 -2
  967. package/Sprites/sprite.js.map +1 -1
  968. package/Sprites/spriteManager.d.ts +2 -2
  969. package/Sprites/spriteManager.js +4 -5
  970. package/Sprites/spriteManager.js.map +1 -1
  971. package/Sprites/spritePackedManager.js +1 -1
  972. package/Sprites/spritePackedManager.js.map +1 -1
  973. package/Sprites/spriteRenderer.js +2 -2
  974. package/Sprites/spriteRenderer.js.map +1 -1
  975. package/XR/features/WebXRHitTestLegacy.d.ts +1 -1
  976. package/XR/features/WebXRHitTestLegacy.js +2 -2
  977. package/XR/features/WebXRHitTestLegacy.js.map +1 -1
  978. package/XR/motionController/webXRAbstractMotionController.js +2 -2
  979. package/XR/motionController/webXRAbstractMotionController.js.map +1 -1
  980. package/XR/motionController/webXRGenericMotionController.js +2 -2
  981. package/XR/motionController/webXRGenericMotionController.js.map +1 -1
  982. package/XR/motionController/webXRProfiledMotionController.js +4 -4
  983. package/XR/motionController/webXRProfiledMotionController.js.map +1 -1
  984. package/XR/webXRCamera.d.ts +3 -3
  985. package/XR/webXRCamera.js +4 -4
  986. package/XR/webXRCamera.js.map +1 -1
  987. package/XR/webXRDefaultExperience.d.ts +4 -4
  988. package/XR/webXRDefaultExperience.js +4 -4
  989. package/XR/webXRDefaultExperience.js.map +1 -1
  990. package/XR/webXREnterExitUI.js +1 -1
  991. package/XR/webXREnterExitUI.js.map +1 -1
  992. package/XR/webXRExperienceHelper.js +2 -2
  993. package/XR/webXRExperienceHelper.js.map +1 -1
  994. package/XR/webXRFeaturesManager.d.ts +47 -0
  995. package/XR/webXRFeaturesManager.js +1 -1
  996. package/XR/webXRFeaturesManager.js.map +1 -1
  997. package/XR/webXRInput.js +1 -1
  998. package/XR/webXRInput.js.map +1 -1
  999. package/XR/webXRInputSource.js +4 -4
  1000. package/XR/webXRInputSource.js.map +1 -1
  1001. package/XR/webXRManagedOutputCanvas.js +1 -1
  1002. package/XR/webXRManagedOutputCanvas.js.map +1 -1
  1003. package/XR/webXRRenderTargetTextureProvider.d.ts +1 -1
  1004. package/XR/webXRRenderTargetTextureProvider.js +1 -1
  1005. package/XR/webXRRenderTargetTextureProvider.js.map +1 -1
  1006. package/assetContainer.d.ts +4 -4
  1007. package/assetContainer.js +6 -6
  1008. package/assetContainer.js.map +1 -1
  1009. package/node.d.ts +1 -1
  1010. package/node.js +6 -2
  1011. package/node.js.map +1 -1
  1012. package/package.json +44 -174
@@ -1,10 +1,10 @@
1
1
  import { type UniformBuffer } from "../../Materials/uniformBuffer.js";
2
- import { Vector2 } from "../../Maths/math.vector.js";
2
+ import { Vector2 } from "../../Maths/math.vector.pure.js";
3
3
  import { type BaseTexture } from "../../Materials/Textures/baseTexture.js";
4
4
  import { type Nullable } from "../../types.js";
5
5
  import { type IAnimatable } from "../../Animations/animatable.interface.js";
6
6
  import { type EffectFallbacks } from "../effectFallbacks.js";
7
- import { MaterialPluginBase } from "../materialPluginBase.js";
7
+ import { MaterialPluginBase } from "../materialPluginBase.pure.js";
8
8
  import { MaterialDefines } from "../materialDefines.js";
9
9
  import { type Scene } from "../../scene.js";
10
10
  import { type AbstractMesh } from "../../Meshes/abstractMesh.js";
@@ -72,15 +72,53 @@ export declare class PBRAnisotropicConfiguration extends MaterialPluginBase {
72
72
  */
73
73
  isCompatible(): boolean;
74
74
  constructor(material: PBRBaseMaterial, addToPluginList?: boolean);
75
+ /**
76
+ * Checks whether the anisotropy textures are ready for the sub mesh.
77
+ * @param defines defines the material defines to inspect
78
+ * @param scene defines the scene to use for readiness checks
79
+ * @returns true if anisotropy is ready
80
+ */
75
81
  isReadyForSubMesh(defines: MaterialAnisotropicDefines, scene: Scene): boolean;
82
+ /**
83
+ * Updates shader defines for anisotropy before attributes are processed.
84
+ * @param defines defines the material defines to update
85
+ * @param scene defines the scene to use for texture checks
86
+ * @param mesh defines the mesh to inspect for tangent data
87
+ */
76
88
  prepareDefinesBeforeAttributes(defines: MaterialAnisotropicDefines, scene: Scene, mesh: AbstractMesh): void;
89
+ /**
90
+ * Binds anisotropy data for a sub mesh.
91
+ * @param uniformBuffer defines the uniform buffer to update
92
+ * @param scene defines the scene to use for texture binding
93
+ */
77
94
  bindForSubMesh(uniformBuffer: UniformBuffer, scene: Scene): void;
95
+ /**
96
+ * Checks whether anisotropy uses a texture.
97
+ * @param texture defines the texture to check
98
+ * @returns true if the texture is used by anisotropy
99
+ */
78
100
  hasTexture(texture: BaseTexture): boolean;
101
+ /**
102
+ * Adds the active anisotropy textures.
103
+ * @param activeTextures defines the list of active textures to update
104
+ */
79
105
  getActiveTextures(activeTextures: BaseTexture[]): void;
106
+ /**
107
+ * Adds the animatable anisotropy textures.
108
+ * @param animatables defines the list of animatables to update
109
+ */
80
110
  getAnimatables(animatables: IAnimatable[]): void;
111
+ /**
112
+ * Disposes the anisotropy textures.
113
+ * @param forceDisposeTextures defines whether to dispose the textures
114
+ */
81
115
  dispose(forceDisposeTextures?: boolean): void;
82
116
  getClassName(): string;
83
117
  addFallbacks(defines: MaterialAnisotropicDefines, fallbacks: EffectFallbacks, currentRank: number): number;
118
+ /**
119
+ * Adds the anisotropy sampler names.
120
+ * @param samplers defines the list of sampler names to update
121
+ */
84
122
  getSamplers(samplers: string[]): void;
85
123
  getUniforms(): {
86
124
  ubo?: Array<{
@@ -1,10 +1,10 @@
1
1
  import { __decorate } from "../../tslib.es6.js";
2
2
  /* eslint-disable @typescript-eslint/naming-convention */
3
3
  import { serialize, expandToProperty, serializeAsVector2, serializeAsTexture } from "../../Misc/decorators.js";
4
- import { VertexBuffer } from "../../Buffers/buffer.js";
5
- import { Vector2 } from "../../Maths/math.vector.js";
4
+ import { VertexBuffer } from "../../Buffers/buffer.pure.js";
5
+ import { Vector2 } from "../../Maths/math.vector.pure.js";
6
6
  import { MaterialFlags } from "../../Materials/materialFlags.js";
7
- import { MaterialPluginBase } from "../materialPluginBase.js";
7
+ import { MaterialPluginBase } from "../materialPluginBase.pure.js";
8
8
 
9
9
  import { MaterialDefines } from "../materialDefines.js";
10
10
  import { BindTextureMatrix, PrepareDefinesForMergedUV } from "../materialHelper.functions.js";
@@ -87,6 +87,12 @@ export class PBRAnisotropicConfiguration extends MaterialPluginBase {
87
87
  this._internalMarkAllSubMeshesAsTexturesDirty = material._dirtyCallbacks[1];
88
88
  this._internalMarkAllSubMeshesAsMiscDirty = material._dirtyCallbacks[16];
89
89
  }
90
+ /**
91
+ * Checks whether the anisotropy textures are ready for the sub mesh.
92
+ * @param defines defines the material defines to inspect
93
+ * @param scene defines the scene to use for readiness checks
94
+ * @returns true if anisotropy is ready
95
+ */
90
96
  isReadyForSubMesh(defines, scene) {
91
97
  if (!this._isEnabled) {
92
98
  return true;
@@ -102,6 +108,12 @@ export class PBRAnisotropicConfiguration extends MaterialPluginBase {
102
108
  }
103
109
  return true;
104
110
  }
111
+ /**
112
+ * Updates shader defines for anisotropy before attributes are processed.
113
+ * @param defines defines the material defines to update
114
+ * @param scene defines the scene to use for texture checks
115
+ * @param mesh defines the mesh to inspect for tangent data
116
+ */
105
117
  prepareDefinesBeforeAttributes(defines, scene, mesh) {
106
118
  if (this._isEnabled) {
107
119
  defines.ANISOTROPIC = this._isEnabled;
@@ -130,6 +142,11 @@ export class PBRAnisotropicConfiguration extends MaterialPluginBase {
130
142
  defines.ANISOTROPIC_LEGACY = false;
131
143
  }
132
144
  }
145
+ /**
146
+ * Binds anisotropy data for a sub mesh.
147
+ * @param uniformBuffer defines the uniform buffer to update
148
+ * @param scene defines the scene to use for texture binding
149
+ */
133
150
  bindForSubMesh(uniformBuffer, scene) {
134
151
  if (!this._isEnabled) {
135
152
  return;
@@ -150,22 +167,39 @@ export class PBRAnisotropicConfiguration extends MaterialPluginBase {
150
167
  }
151
168
  }
152
169
  }
170
+ /**
171
+ * Checks whether anisotropy uses a texture.
172
+ * @param texture defines the texture to check
173
+ * @returns true if the texture is used by anisotropy
174
+ */
153
175
  hasTexture(texture) {
154
176
  if (this._texture === texture) {
155
177
  return true;
156
178
  }
157
179
  return false;
158
180
  }
181
+ /**
182
+ * Adds the active anisotropy textures.
183
+ * @param activeTextures defines the list of active textures to update
184
+ */
159
185
  getActiveTextures(activeTextures) {
160
186
  if (this._texture) {
161
187
  activeTextures.push(this._texture);
162
188
  }
163
189
  }
190
+ /**
191
+ * Adds the animatable anisotropy textures.
192
+ * @param animatables defines the list of animatables to update
193
+ */
164
194
  getAnimatables(animatables) {
165
195
  if (this._texture && this._texture.animations && this._texture.animations.length > 0) {
166
196
  animatables.push(this._texture);
167
197
  }
168
198
  }
199
+ /**
200
+ * Disposes the anisotropy textures.
201
+ * @param forceDisposeTextures defines whether to dispose the textures
202
+ */
169
203
  dispose(forceDisposeTextures) {
170
204
  if (forceDisposeTextures) {
171
205
  if (this._texture) {
@@ -182,6 +216,10 @@ export class PBRAnisotropicConfiguration extends MaterialPluginBase {
182
216
  }
183
217
  return currentRank;
184
218
  }
219
+ /**
220
+ * Adds the anisotropy sampler names.
221
+ * @param samplers defines the list of sampler names to update
222
+ */
185
223
  getSamplers(samplers) {
186
224
  samplers.push("anisotropySampler");
187
225
  }
@@ -1 +1 @@
1
- {"version":3,"file":"pbrAnisotropicConfiguration.js","sourceRoot":"","sources":["../../../../../dev/core/src/Materials/PBR/pbrAnisotropicConfiguration.ts"],"names":[],"mappings":";AAAA,yDAAyD;AACzD,OAAO,EAAE,SAAS,EAAE,gBAAgB,EAAE,kBAAkB,EAAE,kBAAkB,EAAE,MAAM,uBAAuB,CAAC;AAE5G,OAAO,EAAE,YAAY,EAAE,MAAM,sBAAsB,CAAC;AACpD,OAAO,EAAE,OAAO,EAAE,MAAM,yBAAyB,CAAC;AAClD,OAAO,EAAE,aAAa,EAAE,MAAM,+BAA+B,CAAC;AAK9D,OAAO,EAAE,kBAAkB,EAAE,MAAM,uBAAuB,CAAC;AAC3D,OAAO,EAAE,SAAS,EAAE,MAAM,yBAAyB,CAAC;AACpD,OAAO,EAAE,eAAe,EAAE,MAAM,oBAAoB,CAAC;AAKrD,OAAO,EAAE,iBAAiB,EAAE,yBAAyB,EAAE,MAAM,6BAA6B,CAAC;AAE3F;;GAEG;AACH,MAAM,OAAO,0BAA2B,SAAQ,eAAe;IAA/D;;QACW,gBAAW,GAAG,KAAK,CAAC;QACpB,wBAAmB,GAAG,KAAK,CAAC;QAC5B,gCAA2B,GAAG,CAAC,CAAC;QAChC,uBAAkB,GAAG,KAAK,CAAC;QAC3B,YAAO,GAAG,KAAK,CAAC;IAC3B,CAAC;CAAA;AAED;;GAEG;AACH,MAAM,OAAO,2BAA4B,SAAQ,kBAAkB;IAsB/D;;OAEG;IACH,IAAW,KAAK,CAAC,KAAa;QAC1B,IAAI,CAAC,SAAS,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;QACnC,IAAI,CAAC,SAAS,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;IACvC,CAAC;IAED;;;OAGG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC;IAC1D,CAAC;IAuBD,gBAAgB;IACT,gCAAgC;QACnC,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;QAC9B,IAAI,CAAC,wCAAwC,EAAE,CAAC;IACpD,CAAC;IAKD,gBAAgB;IACT,4BAA4B;QAC/B,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;QAC9B,IAAI,CAAC,oCAAoC,EAAE,CAAC;IAChD,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,IAAI,CAAC;IAChB,CAAC;IAED,YAAY,QAAyB,EAAE,eAAe,GAAG,IAAI;QACzD,KAAK,CAAC,QAAQ,EAAE,gBAAgB,EAAE,GAAG,EAAE,IAAI,0BAA0B,EAAE,EAAE,eAAe,CAAC,CAAC;QAlFtF,eAAU,GAAG,KAAK,CAAC;QAC3B;;WAEG;QAGI,cAAS,GAAG,KAAK,CAAC;QAEzB;;WAEG;QAEI,cAAS,GAAW,CAAC,CAAC;QAE7B;;;WAGG;QAEI,cAAS,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAkB7B,aAAQ,GAA0B,IAAI,CAAC;QAC/C;;;;WAIG;QAGI,YAAO,GAA0B,IAAI,CAAC;QAErC,YAAO,GAAG,KAAK,CAAC;QACxB;;WAEG;QAGI,WAAM,GAAY,KAAK,CAAC;QA+B3B,IAAI,CAAC,wCAAwC,GAAG,QAAQ,CAAC,eAAe,CAAC,SAAS,CAAC,yBAAyB,CAAC,CAAC;QAC9G,IAAI,CAAC,oCAAoC,GAAG,QAAQ,CAAC,eAAe,CAAC,SAAS,CAAC,sBAAsB,CAAC,CAAC;IAC3G,CAAC;IAEe,iBAAiB,CAAC,OAAmC,EAAE,KAAY;QAC/E,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE,CAAC;YACnB,OAAO,IAAI,CAAC;QAChB,CAAC;QAED,IAAI,OAAO,CAAC,iBAAiB,EAAE,CAAC;YAC5B,IAAI,KAAK,CAAC,eAAe,EAAE,CAAC;gBACxB,IAAI,IAAI,CAAC,QAAQ,IAAI,aAAa,CAAC,yBAAyB,EAAE,CAAC;oBAC3D,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,oBAAoB,EAAE,EAAE,CAAC;wBACxC,OAAO,KAAK,CAAC;oBACjB,CAAC;gBACL,CAAC;YACL,CAAC;QACL,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAEe,8BAA8B,CAAC,OAAmC,EAAE,KAAY,EAAE,IAAkB;QAChH,IAAI,IAAI,CAAC,UAAU,EAAE,CAAC;YAClB,OAAO,CAAC,WAAW,GAAG,IAAI,CAAC,UAAU,CAAC;YACtC,IAAI,IAAI,CAAC,UAAU,IAAI,CAAC,IAAI,CAAC,qBAAqB,CAAC,YAAY,CAAC,WAAW,CAAC,EAAE,CAAC;gBAC3E,OAAO,CAAC,QAAQ,GAAG,IAAI,CAAC;gBACxB,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC;YAC3B,CAAC;YAED,IAAI,OAAO,CAAC,iBAAiB,EAAE,CAAC;gBAC5B,IAAI,KAAK,CAAC,eAAe,EAAE,CAAC;oBACxB,IAAI,IAAI,CAAC,QAAQ,IAAI,aAAa,CAAC,yBAAyB,EAAE,CAAC;wBAC3D,yBAAyB,CAAC,IAAI,CAAC,QAAQ,EAAE,OAAO,EAAE,qBAAqB,CAAC,CAAC;oBAC7E,CAAC;yBAAM,CAAC;wBACJ,OAAO,CAAC,mBAAmB,GAAG,KAAK,CAAC;oBACxC,CAAC;gBACL,CAAC;YACL,CAAC;YAED,IAAI,OAAO,CAAC,aAAa,EAAE,CAAC;gBACxB,OAAO,CAAC,kBAAkB,GAAG,IAAI,CAAC,OAAO,CAAC;YAC9C,CAAC;QACL,CAAC;aAAM,CAAC;YACJ,OAAO,CAAC,WAAW,GAAG,KAAK,CAAC;YAC5B,OAAO,CAAC,mBAAmB,GAAG,KAAK,CAAC;YACpC,OAAO,CAAC,2BAA2B,GAAG,CAAC,CAAC;YACxC,OAAO,CAAC,kBAAkB,GAAG,KAAK,CAAC;QACvC,CAAC;IACL,CAAC;IAEe,cAAc,CAAC,aAA4B,EAAE,KAAY;QACrE,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE,CAAC;YACnB,OAAO;QACX,CAAC;QAED,MAAM,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC,QAAQ,CAAC;QAEzC,IAAI,CAAC,aAAa,CAAC,MAAM,IAAI,CAAC,QAAQ,IAAI,CAAC,aAAa,CAAC,MAAM,EAAE,CAAC;YAC9D,IAAI,IAAI,CAAC,QAAQ,IAAI,aAAa,CAAC,yBAAyB,EAAE,CAAC;gBAC3D,aAAa,CAAC,YAAY,CAAC,kBAAkB,EAAE,IAAI,CAAC,QAAQ,CAAC,gBAAgB,EAAE,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;gBACpG,iBAAiB,CAAC,IAAI,CAAC,QAAQ,EAAE,aAAa,EAAE,YAAY,CAAC,CAAC;YAClE,CAAC;YAED,aAAa;YACb,aAAa,CAAC,YAAY,CAAC,aAAa,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;QAClG,CAAC;QAED,WAAW;QACX,IAAI,KAAK,CAAC,eAAe,EAAE,CAAC;YACxB,IAAI,IAAI,CAAC,QAAQ,IAAI,aAAa,CAAC,yBAAyB,EAAE,CAAC;gBAC3D,aAAa,CAAC,UAAU,CAAC,mBAAmB,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC;YACjE,CAAC;QACL,CAAC;IACL,CAAC;IAEe,UAAU,CAAC,OAAoB;QAC3C,IAAI,IAAI,CAAC,QAAQ,KAAK,OAAO,EAAE,CAAC;YAC5B,OAAO,IAAI,CAAC;QAChB,CAAC;QAED,OAAO,KAAK,CAAC;IACjB,CAAC;IAEe,iBAAiB,CAAC,cAA6B;QAC3D,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YAChB,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QACvC,CAAC;IACL,CAAC;IAEe,cAAc,CAAC,WAA0B;QACrD,IAAI,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC,QAAQ,CAAC,UAAU,IAAI,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;YACnF,WAAW,CAAC,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QACpC,CAAC;IACL,CAAC;IAEe,OAAO,CAAC,oBAA8B;QAClD,IAAI,oBAAoB,EAAE,CAAC;YACvB,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;gBAChB,IAAI,CAAC,QAAQ,CAAC,OAAO,EAAE,CAAC;YAC5B,CAAC;QACL,CAAC;IACL,CAAC;IAEe,YAAY;QACxB,OAAO,6BAA6B,CAAC;IACzC,CAAC;IAEe,YAAY,CAAC,OAAmC,EAAE,SAA0B,EAAE,WAAmB;QAC7G,IAAI,OAAO,CAAC,WAAW,EAAE,CAAC;YACtB,SAAS,CAAC,WAAW,CAAC,WAAW,EAAE,EAAE,aAAa,CAAC,CAAC;QACxD,CAAC;QACD,OAAO,WAAW,CAAC;IACvB,CAAC;IAEe,WAAW,CAAC,QAAkB;QAC1C,QAAQ,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC;IACvC,CAAC;IAEe,WAAW;QACvB,OAAO;YACH,GAAG,EAAE;gBACD,EAAE,IAAI,EAAE,aAAa,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE;gBAC9C,EAAE,IAAI,EAAE,kBAAkB,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE;gBACnD,EAAE,IAAI,EAAE,kBAAkB,EAAE,IAAI,EAAE,EAAE,EAAE,IAAI,EAAE,MAAM,EAAE;aACvD;SACJ,CAAC;IACN,CAAC;IAED;;;;;OAKG;IACa,KAAK,CAAC,MAAW,EAAE,KAAY,EAAE,OAAe;QAC5D,KAAK,CAAC,KAAK,CAAC,MAAM,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;QAEpC,yBAAyB;QACzB,IAAI,MAAM,CAAC,MAAM,KAAK,SAAS,EAAE,CAAC;YAC9B,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC;QACvB,CAAC;IACL,CAAC;CACJ;AA7NU;IAFN,SAAS,EAAE;IACX,gBAAgB,CAAC,kCAAkC,CAAC;8DAC5B;AAMlB;IADN,SAAS,EAAE;8DACiB;AAOtB;IADN,kBAAkB,EAAE;8DACgB;AA0B9B;IAFN,kBAAkB,EAAE;IACpB,gBAAgB,CAAC,kCAAkC,CAAC;4DACR;AAQtC;IAFN,SAAS,EAAE;IACX,gBAAgB,CAAC,8BAA8B,CAAC;2DAClB","sourcesContent":["/* eslint-disable @typescript-eslint/naming-convention */\r\nimport { serialize, expandToProperty, serializeAsVector2, serializeAsTexture } from \"../../Misc/decorators\";\r\nimport { type UniformBuffer } from \"../../Materials/uniformBuffer\";\r\nimport { VertexBuffer } from \"../../Buffers/buffer\";\r\nimport { Vector2 } from \"../../Maths/math.vector\";\r\nimport { MaterialFlags } from \"../../Materials/materialFlags\";\r\nimport { type BaseTexture } from \"../../Materials/Textures/baseTexture\";\r\nimport { type Nullable } from \"../../types\";\r\nimport { type IAnimatable } from \"../../Animations/animatable.interface\";\r\nimport { type EffectFallbacks } from \"../effectFallbacks\";\r\nimport { MaterialPluginBase } from \"../materialPluginBase\";\r\nimport { Constants } from \"../../Engines/constants\";\r\nimport { MaterialDefines } from \"../materialDefines\";\r\n\r\nimport { type Scene } from \"../../scene\";\r\nimport { type AbstractMesh } from \"../../Meshes/abstractMesh\";\r\nimport { type PBRBaseMaterial } from \"./pbrBaseMaterial\";\r\nimport { BindTextureMatrix, PrepareDefinesForMergedUV } from \"../materialHelper.functions\";\r\n\r\n/**\r\n * @internal\r\n */\r\nexport class MaterialAnisotropicDefines extends MaterialDefines {\r\n public ANISOTROPIC = false;\r\n public ANISOTROPIC_TEXTURE = false;\r\n public ANISOTROPIC_TEXTUREDIRECTUV = 0;\r\n public ANISOTROPIC_LEGACY = false;\r\n public MAINUV1 = false;\r\n}\r\n\r\n/**\r\n * Plugin that implements the anisotropic component of the PBR material\r\n */\r\nexport class PBRAnisotropicConfiguration extends MaterialPluginBase {\r\n private _isEnabled = false;\r\n /**\r\n * Defines if the anisotropy is enabled in the material.\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public isEnabled = false;\r\n\r\n /**\r\n * Defines the anisotropy strength (between 0 and 1) it defaults to 1.\r\n */\r\n @serialize()\r\n public intensity: number = 1;\r\n\r\n /**\r\n * Defines if the effect is along the tangents, bitangents or in between.\r\n * By default, the effect is \"stretching\" the highlights along the tangents.\r\n */\r\n @serializeAsVector2()\r\n public direction = new Vector2(1, 0);\r\n\r\n /**\r\n * Sets the anisotropy direction as an angle.\r\n */\r\n public set angle(value: number) {\r\n this.direction.x = Math.cos(value);\r\n this.direction.y = Math.sin(value);\r\n }\r\n\r\n /**\r\n * Gets the anisotropy angle value in radians.\r\n * @returns the anisotropy angle value in radians.\r\n */\r\n public get angle(): number {\r\n return Math.atan2(this.direction.y, this.direction.x);\r\n }\r\n\r\n private _texture: Nullable<BaseTexture> = null;\r\n /**\r\n * Stores the anisotropy values in a texture.\r\n * rg is direction (like normal from -1 to 1)\r\n * b is a intensity\r\n */\r\n @serializeAsTexture()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public texture: Nullable<BaseTexture> = null;\r\n\r\n private _legacy = false;\r\n /**\r\n * Defines if the anisotropy is in legacy mode for backwards compatibility before 6.4.0.\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsMiscDirty\")\r\n public legacy: boolean = false;\r\n\r\n /** @internal */\r\n private _internalMarkAllSubMeshesAsTexturesDirty: () => void;\r\n\r\n /** @internal */\r\n public _markAllSubMeshesAsTexturesDirty(): void {\r\n this._enable(this._isEnabled);\r\n this._internalMarkAllSubMeshesAsTexturesDirty();\r\n }\r\n\r\n /** @internal */\r\n private _internalMarkAllSubMeshesAsMiscDirty: () => void;\r\n\r\n /** @internal */\r\n public _markAllSubMeshesAsMiscDirty(): void {\r\n this._enable(this._isEnabled);\r\n this._internalMarkAllSubMeshesAsMiscDirty();\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating that the plugin is compatible with a given shader language.\r\n * @returns true if the plugin is compatible with the shader language\r\n */\r\n public override isCompatible(): boolean {\r\n return true;\r\n }\r\n\r\n constructor(material: PBRBaseMaterial, addToPluginList = true) {\r\n super(material, \"PBRAnisotropic\", 110, new MaterialAnisotropicDefines(), addToPluginList);\r\n\r\n this._internalMarkAllSubMeshesAsTexturesDirty = material._dirtyCallbacks[Constants.MATERIAL_TextureDirtyFlag];\r\n this._internalMarkAllSubMeshesAsMiscDirty = material._dirtyCallbacks[Constants.MATERIAL_MiscDirtyFlag];\r\n }\r\n\r\n public override isReadyForSubMesh(defines: MaterialAnisotropicDefines, scene: Scene): boolean {\r\n if (!this._isEnabled) {\r\n return true;\r\n }\r\n\r\n if (defines._areTexturesDirty) {\r\n if (scene.texturesEnabled) {\r\n if (this._texture && MaterialFlags.AnisotropicTextureEnabled) {\r\n if (!this._texture.isReadyOrNotBlocking()) {\r\n return false;\r\n }\r\n }\r\n }\r\n }\r\n\r\n return true;\r\n }\r\n\r\n public override prepareDefinesBeforeAttributes(defines: MaterialAnisotropicDefines, scene: Scene, mesh: AbstractMesh): void {\r\n if (this._isEnabled) {\r\n defines.ANISOTROPIC = this._isEnabled;\r\n if (this._isEnabled && !mesh.isVerticesDataPresent(VertexBuffer.TangentKind)) {\r\n defines._needUVs = true;\r\n defines.MAINUV1 = true;\r\n }\r\n\r\n if (defines._areTexturesDirty) {\r\n if (scene.texturesEnabled) {\r\n if (this._texture && MaterialFlags.AnisotropicTextureEnabled) {\r\n PrepareDefinesForMergedUV(this._texture, defines, \"ANISOTROPIC_TEXTURE\");\r\n } else {\r\n defines.ANISOTROPIC_TEXTURE = false;\r\n }\r\n }\r\n }\r\n\r\n if (defines._areMiscDirty) {\r\n defines.ANISOTROPIC_LEGACY = this._legacy;\r\n }\r\n } else {\r\n defines.ANISOTROPIC = false;\r\n defines.ANISOTROPIC_TEXTURE = false;\r\n defines.ANISOTROPIC_TEXTUREDIRECTUV = 0;\r\n defines.ANISOTROPIC_LEGACY = false;\r\n }\r\n }\r\n\r\n public override bindForSubMesh(uniformBuffer: UniformBuffer, scene: Scene): void {\r\n if (!this._isEnabled) {\r\n return;\r\n }\r\n\r\n const isFrozen = this._material.isFrozen;\r\n\r\n if (!uniformBuffer.useUbo || !isFrozen || !uniformBuffer.isSync) {\r\n if (this._texture && MaterialFlags.AnisotropicTextureEnabled) {\r\n uniformBuffer.updateFloat2(\"vAnisotropyInfos\", this._texture.coordinatesIndex, this._texture.level);\r\n BindTextureMatrix(this._texture, uniformBuffer, \"anisotropy\");\r\n }\r\n\r\n // Anisotropy\r\n uniformBuffer.updateFloat3(\"vAnisotropy\", this.direction.x, this.direction.y, this.intensity);\r\n }\r\n\r\n // Textures\r\n if (scene.texturesEnabled) {\r\n if (this._texture && MaterialFlags.AnisotropicTextureEnabled) {\r\n uniformBuffer.setTexture(\"anisotropySampler\", this._texture);\r\n }\r\n }\r\n }\r\n\r\n public override hasTexture(texture: BaseTexture): boolean {\r\n if (this._texture === texture) {\r\n return true;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n public override getActiveTextures(activeTextures: BaseTexture[]): void {\r\n if (this._texture) {\r\n activeTextures.push(this._texture);\r\n }\r\n }\r\n\r\n public override getAnimatables(animatables: IAnimatable[]): void {\r\n if (this._texture && this._texture.animations && this._texture.animations.length > 0) {\r\n animatables.push(this._texture);\r\n }\r\n }\r\n\r\n public override dispose(forceDisposeTextures?: boolean): void {\r\n if (forceDisposeTextures) {\r\n if (this._texture) {\r\n this._texture.dispose();\r\n }\r\n }\r\n }\r\n\r\n public override getClassName(): string {\r\n return \"PBRAnisotropicConfiguration\";\r\n }\r\n\r\n public override addFallbacks(defines: MaterialAnisotropicDefines, fallbacks: EffectFallbacks, currentRank: number): number {\r\n if (defines.ANISOTROPIC) {\r\n fallbacks.addFallback(currentRank++, \"ANISOTROPIC\");\r\n }\r\n return currentRank;\r\n }\r\n\r\n public override getSamplers(samplers: string[]): void {\r\n samplers.push(\"anisotropySampler\");\r\n }\r\n\r\n public override getUniforms(): { ubo?: Array<{ name: string; size: number; type: string }>; vertex?: string; fragment?: string } {\r\n return {\r\n ubo: [\r\n { name: \"vAnisotropy\", size: 3, type: \"vec3\" },\r\n { name: \"vAnisotropyInfos\", size: 2, type: \"vec2\" },\r\n { name: \"anisotropyMatrix\", size: 16, type: \"mat4\" },\r\n ],\r\n };\r\n }\r\n\r\n /**\r\n * Parses a anisotropy Configuration from a serialized object.\r\n * @param source - Serialized object.\r\n * @param scene Defines the scene we are parsing for\r\n * @param rootUrl Defines the rootUrl to load from\r\n */\r\n public override parse(source: any, scene: Scene, rootUrl: string): void {\r\n super.parse(source, scene, rootUrl);\r\n\r\n // Backward compatibility\r\n if (source.legacy === undefined) {\r\n this.legacy = true;\r\n }\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"pbrAnisotropicConfiguration.js","sourceRoot":"","sources":["../../../../../dev/core/src/Materials/PBR/pbrAnisotropicConfiguration.ts"],"names":[],"mappings":";AAAA,yDAAyD;AACzD,OAAO,EAAE,SAAS,EAAE,gBAAgB,EAAE,kBAAkB,EAAE,kBAAkB,EAAE,MAAM,uBAAuB,CAAC;AAE5G,OAAO,EAAE,YAAY,EAAE,MAAM,2BAA2B,CAAC;AACzD,OAAO,EAAE,OAAO,EAAE,MAAM,8BAA8B,CAAC;AACvD,OAAO,EAAE,aAAa,EAAE,MAAM,+BAA+B,CAAC;AAK9D,OAAO,EAAE,kBAAkB,EAAE,MAAM,4BAA4B,CAAC;AAChE,OAAO,EAAE,SAAS,EAAE,MAAM,yBAAyB,CAAC;AACpD,OAAO,EAAE,eAAe,EAAE,MAAM,oBAAoB,CAAC;AAKrD,OAAO,EAAE,iBAAiB,EAAE,yBAAyB,EAAE,MAAM,6BAA6B,CAAC;AAE3F;;GAEG;AACH,MAAM,OAAO,0BAA2B,SAAQ,eAAe;IAA/D;;QACW,gBAAW,GAAG,KAAK,CAAC;QACpB,wBAAmB,GAAG,KAAK,CAAC;QAC5B,gCAA2B,GAAG,CAAC,CAAC;QAChC,uBAAkB,GAAG,KAAK,CAAC;QAC3B,YAAO,GAAG,KAAK,CAAC;IAC3B,CAAC;CAAA;AAED;;GAEG;AACH,MAAM,OAAO,2BAA4B,SAAQ,kBAAkB;IAsB/D;;OAEG;IACH,IAAW,KAAK,CAAC,KAAa;QAC1B,IAAI,CAAC,SAAS,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;QACnC,IAAI,CAAC,SAAS,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;IACvC,CAAC;IAED;;;OAGG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC;IAC1D,CAAC;IAuBD,gBAAgB;IACT,gCAAgC;QACnC,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;QAC9B,IAAI,CAAC,wCAAwC,EAAE,CAAC;IACpD,CAAC;IAKD,gBAAgB;IACT,4BAA4B;QAC/B,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;QAC9B,IAAI,CAAC,oCAAoC,EAAE,CAAC;IAChD,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,IAAI,CAAC;IAChB,CAAC;IAED,YAAY,QAAyB,EAAE,eAAe,GAAG,IAAI;QACzD,KAAK,CAAC,QAAQ,EAAE,gBAAgB,EAAE,GAAG,EAAE,IAAI,0BAA0B,EAAE,EAAE,eAAe,CAAC,CAAC;QAlFtF,eAAU,GAAG,KAAK,CAAC;QAC3B;;WAEG;QAGI,cAAS,GAAG,KAAK,CAAC;QAEzB;;WAEG;QAEI,cAAS,GAAW,CAAC,CAAC;QAE7B;;;WAGG;QAEI,cAAS,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAkB7B,aAAQ,GAA0B,IAAI,CAAC;QAC/C;;;;WAIG;QAGI,YAAO,GAA0B,IAAI,CAAC;QAErC,YAAO,GAAG,KAAK,CAAC;QACxB;;WAEG;QAGI,WAAM,GAAY,KAAK,CAAC;QA+B3B,IAAI,CAAC,wCAAwC,GAAG,QAAQ,CAAC,eAAe,CAAC,SAAS,CAAC,yBAAyB,CAAC,CAAC;QAC9G,IAAI,CAAC,oCAAoC,GAAG,QAAQ,CAAC,eAAe,CAAC,SAAS,CAAC,sBAAsB,CAAC,CAAC;IAC3G,CAAC;IAED;;;;;OAKG;IACa,iBAAiB,CAAC,OAAmC,EAAE,KAAY;QAC/E,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE,CAAC;YACnB,OAAO,IAAI,CAAC;QAChB,CAAC;QAED,IAAI,OAAO,CAAC,iBAAiB,EAAE,CAAC;YAC5B,IAAI,KAAK,CAAC,eAAe,EAAE,CAAC;gBACxB,IAAI,IAAI,CAAC,QAAQ,IAAI,aAAa,CAAC,yBAAyB,EAAE,CAAC;oBAC3D,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,oBAAoB,EAAE,EAAE,CAAC;wBACxC,OAAO,KAAK,CAAC;oBACjB,CAAC;gBACL,CAAC;YACL,CAAC;QACL,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;;OAKG;IACa,8BAA8B,CAAC,OAAmC,EAAE,KAAY,EAAE,IAAkB;QAChH,IAAI,IAAI,CAAC,UAAU,EAAE,CAAC;YAClB,OAAO,CAAC,WAAW,GAAG,IAAI,CAAC,UAAU,CAAC;YACtC,IAAI,IAAI,CAAC,UAAU,IAAI,CAAC,IAAI,CAAC,qBAAqB,CAAC,YAAY,CAAC,WAAW,CAAC,EAAE,CAAC;gBAC3E,OAAO,CAAC,QAAQ,GAAG,IAAI,CAAC;gBACxB,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC;YAC3B,CAAC;YAED,IAAI,OAAO,CAAC,iBAAiB,EAAE,CAAC;gBAC5B,IAAI,KAAK,CAAC,eAAe,EAAE,CAAC;oBACxB,IAAI,IAAI,CAAC,QAAQ,IAAI,aAAa,CAAC,yBAAyB,EAAE,CAAC;wBAC3D,yBAAyB,CAAC,IAAI,CAAC,QAAQ,EAAE,OAAO,EAAE,qBAAqB,CAAC,CAAC;oBAC7E,CAAC;yBAAM,CAAC;wBACJ,OAAO,CAAC,mBAAmB,GAAG,KAAK,CAAC;oBACxC,CAAC;gBACL,CAAC;YACL,CAAC;YAED,IAAI,OAAO,CAAC,aAAa,EAAE,CAAC;gBACxB,OAAO,CAAC,kBAAkB,GAAG,IAAI,CAAC,OAAO,CAAC;YAC9C,CAAC;QACL,CAAC;aAAM,CAAC;YACJ,OAAO,CAAC,WAAW,GAAG,KAAK,CAAC;YAC5B,OAAO,CAAC,mBAAmB,GAAG,KAAK,CAAC;YACpC,OAAO,CAAC,2BAA2B,GAAG,CAAC,CAAC;YACxC,OAAO,CAAC,kBAAkB,GAAG,KAAK,CAAC;QACvC,CAAC;IACL,CAAC;IAED;;;;OAIG;IACa,cAAc,CAAC,aAA4B,EAAE,KAAY;QACrE,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE,CAAC;YACnB,OAAO;QACX,CAAC;QAED,MAAM,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC,QAAQ,CAAC;QAEzC,IAAI,CAAC,aAAa,CAAC,MAAM,IAAI,CAAC,QAAQ,IAAI,CAAC,aAAa,CAAC,MAAM,EAAE,CAAC;YAC9D,IAAI,IAAI,CAAC,QAAQ,IAAI,aAAa,CAAC,yBAAyB,EAAE,CAAC;gBAC3D,aAAa,CAAC,YAAY,CAAC,kBAAkB,EAAE,IAAI,CAAC,QAAQ,CAAC,gBAAgB,EAAE,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;gBACpG,iBAAiB,CAAC,IAAI,CAAC,QAAQ,EAAE,aAAa,EAAE,YAAY,CAAC,CAAC;YAClE,CAAC;YAED,aAAa;YACb,aAAa,CAAC,YAAY,CAAC,aAAa,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;QAClG,CAAC;QAED,WAAW;QACX,IAAI,KAAK,CAAC,eAAe,EAAE,CAAC;YACxB,IAAI,IAAI,CAAC,QAAQ,IAAI,aAAa,CAAC,yBAAyB,EAAE,CAAC;gBAC3D,aAAa,CAAC,UAAU,CAAC,mBAAmB,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC;YACjE,CAAC;QACL,CAAC;IACL,CAAC;IAED;;;;OAIG;IACa,UAAU,CAAC,OAAoB;QAC3C,IAAI,IAAI,CAAC,QAAQ,KAAK,OAAO,EAAE,CAAC;YAC5B,OAAO,IAAI,CAAC;QAChB,CAAC;QAED,OAAO,KAAK,CAAC;IACjB,CAAC;IAED;;;OAGG;IACa,iBAAiB,CAAC,cAA6B;QAC3D,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YAChB,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QACvC,CAAC;IACL,CAAC;IAED;;;OAGG;IACa,cAAc,CAAC,WAA0B;QACrD,IAAI,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC,QAAQ,CAAC,UAAU,IAAI,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;YACnF,WAAW,CAAC,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QACpC,CAAC;IACL,CAAC;IAED;;;OAGG;IACa,OAAO,CAAC,oBAA8B;QAClD,IAAI,oBAAoB,EAAE,CAAC;YACvB,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;gBAChB,IAAI,CAAC,QAAQ,CAAC,OAAO,EAAE,CAAC;YAC5B,CAAC;QACL,CAAC;IACL,CAAC;IAEe,YAAY;QACxB,OAAO,6BAA6B,CAAC;IACzC,CAAC;IAEe,YAAY,CAAC,OAAmC,EAAE,SAA0B,EAAE,WAAmB;QAC7G,IAAI,OAAO,CAAC,WAAW,EAAE,CAAC;YACtB,SAAS,CAAC,WAAW,CAAC,WAAW,EAAE,EAAE,aAAa,CAAC,CAAC;QACxD,CAAC;QACD,OAAO,WAAW,CAAC;IACvB,CAAC;IAED;;;OAGG;IACa,WAAW,CAAC,QAAkB;QAC1C,QAAQ,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC;IACvC,CAAC;IAEe,WAAW;QACvB,OAAO;YACH,GAAG,EAAE;gBACD,EAAE,IAAI,EAAE,aAAa,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE;gBAC9C,EAAE,IAAI,EAAE,kBAAkB,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE;gBACnD,EAAE,IAAI,EAAE,kBAAkB,EAAE,IAAI,EAAE,EAAE,EAAE,IAAI,EAAE,MAAM,EAAE;aACvD;SACJ,CAAC;IACN,CAAC;IAED;;;;;OAKG;IACa,KAAK,CAAC,MAAW,EAAE,KAAY,EAAE,OAAe;QAC5D,KAAK,CAAC,KAAK,CAAC,MAAM,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;QAEpC,yBAAyB;QACzB,IAAI,MAAM,CAAC,MAAM,KAAK,SAAS,EAAE,CAAC;YAC9B,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC;QACvB,CAAC;IACL,CAAC;CACJ;AAnQU;IAFN,SAAS,EAAE;IACX,gBAAgB,CAAC,kCAAkC,CAAC;8DAC5B;AAMlB;IADN,SAAS,EAAE;8DACiB;AAOtB;IADN,kBAAkB,EAAE;8DACgB;AA0B9B;IAFN,kBAAkB,EAAE;IACpB,gBAAgB,CAAC,kCAAkC,CAAC;4DACR;AAQtC;IAFN,SAAS,EAAE;IACX,gBAAgB,CAAC,8BAA8B,CAAC;2DAClB","sourcesContent":["/* eslint-disable @typescript-eslint/naming-convention */\r\nimport { serialize, expandToProperty, serializeAsVector2, serializeAsTexture } from \"../../Misc/decorators\";\r\nimport { type UniformBuffer } from \"../../Materials/uniformBuffer\";\r\nimport { VertexBuffer } from \"../../Buffers/buffer.pure\";\r\nimport { Vector2 } from \"../../Maths/math.vector.pure\";\r\nimport { MaterialFlags } from \"../../Materials/materialFlags\";\r\nimport { type BaseTexture } from \"../../Materials/Textures/baseTexture\";\r\nimport { type Nullable } from \"../../types\";\r\nimport { type IAnimatable } from \"../../Animations/animatable.interface\";\r\nimport { type EffectFallbacks } from \"../effectFallbacks\";\r\nimport { MaterialPluginBase } from \"../materialPluginBase.pure\";\r\nimport { Constants } from \"../../Engines/constants\";\r\nimport { MaterialDefines } from \"../materialDefines\";\r\n\r\nimport { type Scene } from \"../../scene\";\r\nimport { type AbstractMesh } from \"../../Meshes/abstractMesh\";\r\nimport { type PBRBaseMaterial } from \"./pbrBaseMaterial\";\r\nimport { BindTextureMatrix, PrepareDefinesForMergedUV } from \"../materialHelper.functions\";\r\n\r\n/**\r\n * @internal\r\n */\r\nexport class MaterialAnisotropicDefines extends MaterialDefines {\r\n public ANISOTROPIC = false;\r\n public ANISOTROPIC_TEXTURE = false;\r\n public ANISOTROPIC_TEXTUREDIRECTUV = 0;\r\n public ANISOTROPIC_LEGACY = false;\r\n public MAINUV1 = false;\r\n}\r\n\r\n/**\r\n * Plugin that implements the anisotropic component of the PBR material\r\n */\r\nexport class PBRAnisotropicConfiguration extends MaterialPluginBase {\r\n private _isEnabled = false;\r\n /**\r\n * Defines if the anisotropy is enabled in the material.\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public isEnabled = false;\r\n\r\n /**\r\n * Defines the anisotropy strength (between 0 and 1) it defaults to 1.\r\n */\r\n @serialize()\r\n public intensity: number = 1;\r\n\r\n /**\r\n * Defines if the effect is along the tangents, bitangents or in between.\r\n * By default, the effect is \"stretching\" the highlights along the tangents.\r\n */\r\n @serializeAsVector2()\r\n public direction = new Vector2(1, 0);\r\n\r\n /**\r\n * Sets the anisotropy direction as an angle.\r\n */\r\n public set angle(value: number) {\r\n this.direction.x = Math.cos(value);\r\n this.direction.y = Math.sin(value);\r\n }\r\n\r\n /**\r\n * Gets the anisotropy angle value in radians.\r\n * @returns the anisotropy angle value in radians.\r\n */\r\n public get angle(): number {\r\n return Math.atan2(this.direction.y, this.direction.x);\r\n }\r\n\r\n private _texture: Nullable<BaseTexture> = null;\r\n /**\r\n * Stores the anisotropy values in a texture.\r\n * rg is direction (like normal from -1 to 1)\r\n * b is a intensity\r\n */\r\n @serializeAsTexture()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public texture: Nullable<BaseTexture> = null;\r\n\r\n private _legacy = false;\r\n /**\r\n * Defines if the anisotropy is in legacy mode for backwards compatibility before 6.4.0.\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsMiscDirty\")\r\n public legacy: boolean = false;\r\n\r\n /** @internal */\r\n private _internalMarkAllSubMeshesAsTexturesDirty: () => void;\r\n\r\n /** @internal */\r\n public _markAllSubMeshesAsTexturesDirty(): void {\r\n this._enable(this._isEnabled);\r\n this._internalMarkAllSubMeshesAsTexturesDirty();\r\n }\r\n\r\n /** @internal */\r\n private _internalMarkAllSubMeshesAsMiscDirty: () => void;\r\n\r\n /** @internal */\r\n public _markAllSubMeshesAsMiscDirty(): void {\r\n this._enable(this._isEnabled);\r\n this._internalMarkAllSubMeshesAsMiscDirty();\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating that the plugin is compatible with a given shader language.\r\n * @returns true if the plugin is compatible with the shader language\r\n */\r\n public override isCompatible(): boolean {\r\n return true;\r\n }\r\n\r\n constructor(material: PBRBaseMaterial, addToPluginList = true) {\r\n super(material, \"PBRAnisotropic\", 110, new MaterialAnisotropicDefines(), addToPluginList);\r\n\r\n this._internalMarkAllSubMeshesAsTexturesDirty = material._dirtyCallbacks[Constants.MATERIAL_TextureDirtyFlag];\r\n this._internalMarkAllSubMeshesAsMiscDirty = material._dirtyCallbacks[Constants.MATERIAL_MiscDirtyFlag];\r\n }\r\n\r\n /**\r\n * Checks whether the anisotropy textures are ready for the sub mesh.\r\n * @param defines defines the material defines to inspect\r\n * @param scene defines the scene to use for readiness checks\r\n * @returns true if anisotropy is ready\r\n */\r\n public override isReadyForSubMesh(defines: MaterialAnisotropicDefines, scene: Scene): boolean {\r\n if (!this._isEnabled) {\r\n return true;\r\n }\r\n\r\n if (defines._areTexturesDirty) {\r\n if (scene.texturesEnabled) {\r\n if (this._texture && MaterialFlags.AnisotropicTextureEnabled) {\r\n if (!this._texture.isReadyOrNotBlocking()) {\r\n return false;\r\n }\r\n }\r\n }\r\n }\r\n\r\n return true;\r\n }\r\n\r\n /**\r\n * Updates shader defines for anisotropy before attributes are processed.\r\n * @param defines defines the material defines to update\r\n * @param scene defines the scene to use for texture checks\r\n * @param mesh defines the mesh to inspect for tangent data\r\n */\r\n public override prepareDefinesBeforeAttributes(defines: MaterialAnisotropicDefines, scene: Scene, mesh: AbstractMesh): void {\r\n if (this._isEnabled) {\r\n defines.ANISOTROPIC = this._isEnabled;\r\n if (this._isEnabled && !mesh.isVerticesDataPresent(VertexBuffer.TangentKind)) {\r\n defines._needUVs = true;\r\n defines.MAINUV1 = true;\r\n }\r\n\r\n if (defines._areTexturesDirty) {\r\n if (scene.texturesEnabled) {\r\n if (this._texture && MaterialFlags.AnisotropicTextureEnabled) {\r\n PrepareDefinesForMergedUV(this._texture, defines, \"ANISOTROPIC_TEXTURE\");\r\n } else {\r\n defines.ANISOTROPIC_TEXTURE = false;\r\n }\r\n }\r\n }\r\n\r\n if (defines._areMiscDirty) {\r\n defines.ANISOTROPIC_LEGACY = this._legacy;\r\n }\r\n } else {\r\n defines.ANISOTROPIC = false;\r\n defines.ANISOTROPIC_TEXTURE = false;\r\n defines.ANISOTROPIC_TEXTUREDIRECTUV = 0;\r\n defines.ANISOTROPIC_LEGACY = false;\r\n }\r\n }\r\n\r\n /**\r\n * Binds anisotropy data for a sub mesh.\r\n * @param uniformBuffer defines the uniform buffer to update\r\n * @param scene defines the scene to use for texture binding\r\n */\r\n public override bindForSubMesh(uniformBuffer: UniformBuffer, scene: Scene): void {\r\n if (!this._isEnabled) {\r\n return;\r\n }\r\n\r\n const isFrozen = this._material.isFrozen;\r\n\r\n if (!uniformBuffer.useUbo || !isFrozen || !uniformBuffer.isSync) {\r\n if (this._texture && MaterialFlags.AnisotropicTextureEnabled) {\r\n uniformBuffer.updateFloat2(\"vAnisotropyInfos\", this._texture.coordinatesIndex, this._texture.level);\r\n BindTextureMatrix(this._texture, uniformBuffer, \"anisotropy\");\r\n }\r\n\r\n // Anisotropy\r\n uniformBuffer.updateFloat3(\"vAnisotropy\", this.direction.x, this.direction.y, this.intensity);\r\n }\r\n\r\n // Textures\r\n if (scene.texturesEnabled) {\r\n if (this._texture && MaterialFlags.AnisotropicTextureEnabled) {\r\n uniformBuffer.setTexture(\"anisotropySampler\", this._texture);\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Checks whether anisotropy uses a texture.\r\n * @param texture defines the texture to check\r\n * @returns true if the texture is used by anisotropy\r\n */\r\n public override hasTexture(texture: BaseTexture): boolean {\r\n if (this._texture === texture) {\r\n return true;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n /**\r\n * Adds the active anisotropy textures.\r\n * @param activeTextures defines the list of active textures to update\r\n */\r\n public override getActiveTextures(activeTextures: BaseTexture[]): void {\r\n if (this._texture) {\r\n activeTextures.push(this._texture);\r\n }\r\n }\r\n\r\n /**\r\n * Adds the animatable anisotropy textures.\r\n * @param animatables defines the list of animatables to update\r\n */\r\n public override getAnimatables(animatables: IAnimatable[]): void {\r\n if (this._texture && this._texture.animations && this._texture.animations.length > 0) {\r\n animatables.push(this._texture);\r\n }\r\n }\r\n\r\n /**\r\n * Disposes the anisotropy textures.\r\n * @param forceDisposeTextures defines whether to dispose the textures\r\n */\r\n public override dispose(forceDisposeTextures?: boolean): void {\r\n if (forceDisposeTextures) {\r\n if (this._texture) {\r\n this._texture.dispose();\r\n }\r\n }\r\n }\r\n\r\n public override getClassName(): string {\r\n return \"PBRAnisotropicConfiguration\";\r\n }\r\n\r\n public override addFallbacks(defines: MaterialAnisotropicDefines, fallbacks: EffectFallbacks, currentRank: number): number {\r\n if (defines.ANISOTROPIC) {\r\n fallbacks.addFallback(currentRank++, \"ANISOTROPIC\");\r\n }\r\n return currentRank;\r\n }\r\n\r\n /**\r\n * Adds the anisotropy sampler names.\r\n * @param samplers defines the list of sampler names to update\r\n */\r\n public override getSamplers(samplers: string[]): void {\r\n samplers.push(\"anisotropySampler\");\r\n }\r\n\r\n public override getUniforms(): { ubo?: Array<{ name: string; size: number; type: string }>; vertex?: string; fragment?: string } {\r\n return {\r\n ubo: [\r\n { name: \"vAnisotropy\", size: 3, type: \"vec3\" },\r\n { name: \"vAnisotropyInfos\", size: 2, type: \"vec2\" },\r\n { name: \"anisotropyMatrix\", size: 16, type: \"mat4\" },\r\n ],\r\n };\r\n }\r\n\r\n /**\r\n * Parses a anisotropy Configuration from a serialized object.\r\n * @param source - Serialized object.\r\n * @param scene Defines the scene we are parsing for\r\n * @param rootUrl Defines the rootUrl to load from\r\n */\r\n public override parse(source: any, scene: Scene, rootUrl: string): void {\r\n super.parse(source, scene, rootUrl);\r\n\r\n // Backward compatibility\r\n if (source.legacy === undefined) {\r\n this.legacy = true;\r\n }\r\n }\r\n}\r\n"]}
@@ -1,5 +1,5 @@
1
1
  import { MaterialDefines } from "../materialDefines.js";
2
- import { MaterialPluginBase } from "../materialPluginBase.js";
2
+ import { MaterialPluginBase } from "../materialPluginBase.pure.js";
3
3
  import { type PBRBaseMaterial } from "./pbrBaseMaterial.js";
4
4
  /**
5
5
  * @internal
@@ -133,6 +133,10 @@ export declare class PBRBRDFConfiguration extends MaterialPluginBase {
133
133
  */
134
134
  isCompatible(): boolean;
135
135
  constructor(material: PBRBaseMaterial, addToPluginList?: boolean);
136
+ /**
137
+ * Updates the material defines for BRDF settings.
138
+ * @param defines defines the material defines to update
139
+ */
136
140
  prepareDefines(defines: MaterialBRDFDefines): void;
137
141
  getClassName(): string;
138
142
  }
@@ -3,7 +3,7 @@ import { __decorate } from "../../tslib.es6.js";
3
3
 
4
4
  import { serialize, expandToProperty } from "../../Misc/decorators.js";
5
5
  import { MaterialDefines } from "../materialDefines.js";
6
- import { MaterialPluginBase } from "../materialPluginBase.js";
6
+ import { MaterialPluginBase } from "../materialPluginBase.pure.js";
7
7
  /**
8
8
  * @internal
9
9
  */
@@ -101,6 +101,10 @@ export class PBRBRDFConfiguration extends MaterialPluginBase {
101
101
  this._internalMarkAllSubMeshesAsMiscDirty = material._dirtyCallbacks[16];
102
102
  this._enable(true);
103
103
  }
104
+ /**
105
+ * Updates the material defines for BRDF settings.
106
+ * @param defines defines the material defines to update
107
+ */
104
108
  prepareDefines(defines) {
105
109
  defines.BRDF_V_HEIGHT_CORRELATED = this._useSmithVisibilityHeightCorrelated;
106
110
  defines.MS_BRDF_ENERGY_CONSERVATION = this._useEnergyConservation && this._useSmithVisibilityHeightCorrelated;
@@ -1 +1 @@
1
- {"version":3,"file":"pbrBRDFConfiguration.js","sourceRoot":"","sources":["../../../../../dev/core/src/Materials/PBR/pbrBRDFConfiguration.ts"],"names":[],"mappings":";AAAA,yDAAyD;AACzD,OAAO,EAAE,SAAS,EAAE,MAAM,yBAAyB,CAAC;AACpD,OAAO,EAAE,SAAS,EAAE,gBAAgB,EAAE,MAAM,uBAAuB,CAAC;AACpE,OAAO,EAAE,eAAe,EAAE,MAAM,oBAAoB,CAAC;AACrD,OAAO,EAAE,kBAAkB,EAAE,MAAM,uBAAuB,CAAC;AAG3D;;GAEG;AACH,MAAM,OAAO,mBAAoB,SAAQ,eAAe;IAAxD;;QACI,6BAAwB,GAAG,KAAK,CAAC;QACjC,gCAA2B,GAAG,KAAK,CAAC;QACpC,wBAAmB,GAAG,KAAK,CAAC;QAC5B,4CAAuC,GAAG,KAAK,CAAC;QAChD,qCAAgC,GAAG,IAAI,CAAC;QACxC,wCAAmC,GAAG,KAAK,CAAC;QAC5C,uBAAkB,GAAG,CAAC,CAAC;QACvB,8BAAyB,GAAG,CAAC,CAAC;QAC9B,6BAAwB,GAAG,CAAC,CAAC;IACjC,CAAC;CAAA;AAED;;GAEG;AACH,MAAM,OAAO,oBAAqB,SAAQ,kBAAkB;IAgJxD,gBAAgB;IACT,4BAA4B;QAC/B,IAAI,CAAC,oCAAoC,EAAE,CAAC;IAChD,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,IAAI,CAAC;IAChB,CAAC;IAED,YAAY,QAAyB,EAAE,eAAe,GAAG,IAAI;QACzD,KAAK,CAAC,QAAQ,EAAE,SAAS,EAAE,EAAE,EAAE,IAAI,mBAAmB,EAAE,EAAE,eAAe,CAAC,CAAC;QAxGvE,2BAAsB,GAAG,oBAAoB,CAAC,+BAA+B,CAAC;QACtF;;WAEG;QAGI,0BAAqB,GAAG,oBAAoB,CAAC,+BAA+B,CAAC;QAE5E,wCAAmC,GAAG,oBAAoB,CAAC,8CAA8C,CAAC;QAClH;;;;;;;WAOG;QAGI,uCAAkC,GAAG,oBAAoB,CAAC,8CAA8C,CAAC;QAExG,2BAAsB,GAAG,oBAAoB,CAAC,+BAA+B,CAAC;QACtF;;;;;;WAMG;QAGI,0BAAqB,GAAG,oBAAoB,CAAC,+BAA+B,CAAC;QAE5E,kDAA6C,GAAG,oBAAoB,CAAC,yDAAyD,CAAC;QACvI;;;;;WAKG;QAGI,iDAA4C,GAAG,oBAAoB,CAAC,yDAAyD,CAAC;QAE7H,kCAA6B,GAAG,oBAAoB,CAAC,wCAAwC,CAAC;QACtG;;;;WAIG;QAGI,iCAA4B,GAAG,oBAAoB,CAAC,wCAAwC,CAAC;QAE5F,yCAAoC,GAAG,oBAAoB,CAAC,+CAA+C,CAAC;QACpH;;;WAGG;QAGI,wCAAmC,GAAG,oBAAoB,CAAC,+CAA+C,CAAC;QAE1G,sBAAiB,GAAW,oBAAoB,CAAC,qBAAqB,CAAC;QAC/E;;WAEG;QAGI,qBAAgB,GAAW,oBAAoB,CAAC,qBAAqB,CAAC;QAErE,6BAAwB,GAAW,oBAAoB,CAAC,iCAAiC,CAAC;QAClG;;WAEG;QAGI,4BAAuB,GAAW,oBAAoB,CAAC,iCAAiC,CAAC;QAExF,4BAAuB,GAAW,oBAAoB,CAAC,gCAAgC,CAAC;QAChG;;WAEG;QAGI,2BAAsB,GAAW,oBAAoB,CAAC,gCAAgC,CAAC;QAqB1F,IAAI,CAAC,oCAAoC,GAAG,QAAQ,CAAC,eAAe,CAAC,SAAS,CAAC,sBAAsB,CAAC,CAAC;QACvG,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;IACvB,CAAC;IAEe,cAAc,CAAC,OAA4B;QACvD,OAAO,CAAC,wBAAwB,GAAG,IAAI,CAAC,mCAAmC,CAAC;QAC5E,OAAO,CAAC,2BAA2B,GAAG,IAAI,CAAC,sBAAsB,IAAI,IAAI,CAAC,mCAAmC,CAAC;QAC9G,OAAO,CAAC,mBAAmB,GAAG,IAAI,CAAC,sBAAsB,CAAC;QAC1D,OAAO,CAAC,uCAAuC,GAAG,IAAI,CAAC,6CAA6C,CAAC;QACrG,OAAO,CAAC,gCAAgC,GAAG,IAAI,CAAC,6BAA6B,IAAI,CAAE,IAAI,CAAC,SAA6B,CAAC,gBAAgB,CAAC;QACvI,OAAO,CAAC,mCAAmC,GAAG,IAAI,CAAC,oCAAoC,CAAC;QACxF,OAAO,CAAC,kBAAkB,GAAG,IAAI,CAAC,iBAAiB,CAAC;QACpD,OAAO,CAAC,yBAAyB,GAAG,IAAI,CAAC,wBAAwB,CAAC;QAClE,OAAO,CAAC,wBAAwB,GAAG,IAAI,CAAC,uBAAuB,CAAC;IACpE,CAAC;IAEe,YAAY;QACxB,OAAO,sBAAsB,CAAC;IAClC,CAAC;;AAjLD;;;GAGG;AACW,oDAA+B,GAAG,IAAI,AAAP,CAAQ;AAErD;;;GAGG;AACW,mEAA8C,GAAG,IAAI,AAAP,CAAQ;AAEpE;;;;GAIG;AACW,oDAA+B,GAAG,IAAI,AAAP,CAAQ;AAErD;;;;GAIG;AACW,8EAAyD,GAAG,IAAI,AAAP,CAAQ;AAE/E;;;;GAIG;AACW,6DAAwC,GAAG,IAAI,AAAP,CAAQ;AAE9D;;GAEG;AACW,oEAA+C,GAAG,IAAI,AAAP,CAAQ;AAErE;;GAEG;AACW,0CAAqB,GAAG,SAAS,CAAC,mCAAmC,AAAhD,CAAiD;AAEpF;;GAEG;AACW,sDAAiC,GAAW,SAAS,CAAC,uCAAuC,AAA5D,CAA6D;AAE5G;;GAEG;AACW,qDAAgC,GAAW,SAAS,CAAC,sCAAsC,AAA3D,CAA4D;AAQnG;IAFN,SAAS,EAAE;IACX,gBAAgB,CAAC,8BAA8B,CAAC;mEACmC;AAa7E;IAFN,SAAS,EAAE;IACX,gBAAgB,CAAC,8BAA8B,CAAC;gFAC+D;AAYzG;IAFN,SAAS,EAAE;IACX,gBAAgB,CAAC,8BAA8B,CAAC;mEACmC;AAW7E;IAFN,SAAS,EAAE;IACX,gBAAgB,CAAC,8BAA8B,CAAC;0FACoF;AAU9H;IAFN,SAAS,EAAE;IACX,gBAAgB,CAAC,8BAA8B,CAAC;0EACmD;AAS7F;IAFN,SAAS,EAAE;IACX,gBAAgB,CAAC,8BAA8B,CAAC;iFACiE;AAQ3G;IAFN,SAAS,CAAC,kBAAkB,CAAC;IAC7B,gBAAgB,CAAC,8BAA8B,CAAC;8DAC4B;AAQtE;IAFN,SAAS,CAAC,yBAAyB,CAAC;IACpC,gBAAgB,CAAC,8BAA8B,CAAC;qEAC+C;AAQzF;IAFN,SAAS,CAAC,wBAAwB,CAAC;IACnC,gBAAgB,CAAC,8BAA8B,CAAC;oEAC6C","sourcesContent":["/* eslint-disable @typescript-eslint/naming-convention */\r\nimport { Constants } from \"../../Engines/constants\";\r\nimport { serialize, expandToProperty } from \"../../Misc/decorators\";\r\nimport { MaterialDefines } from \"../materialDefines\";\r\nimport { MaterialPluginBase } from \"../materialPluginBase\";\r\nimport { type PBRBaseMaterial } from \"./pbrBaseMaterial\";\r\n\r\n/**\r\n * @internal\r\n */\r\nexport class MaterialBRDFDefines extends MaterialDefines {\r\n BRDF_V_HEIGHT_CORRELATED = false;\r\n MS_BRDF_ENERGY_CONSERVATION = false;\r\n SPHERICAL_HARMONICS = false;\r\n SPECULAR_GLOSSINESS_ENERGY_CONSERVATION = false;\r\n MIX_IBL_RADIANCE_WITH_IRRADIANCE = true;\r\n LEGACY_SPECULAR_ENERGY_CONSERVATION = false;\r\n BASE_DIFFUSE_MODEL = 0;\r\n DIELECTRIC_SPECULAR_MODEL = 0;\r\n CONDUCTOR_SPECULAR_MODEL = 0;\r\n}\r\n\r\n/**\r\n * Plugin that implements the BRDF component of the PBR material\r\n */\r\nexport class PBRBRDFConfiguration extends MaterialPluginBase {\r\n /**\r\n * Default value used for the energy conservation.\r\n * This should only be changed to adapt to the type of texture in scene.environmentBRDFTexture.\r\n */\r\n public static DEFAULT_USE_ENERGY_CONSERVATION = true;\r\n\r\n /**\r\n * Default value used for the Smith Visibility Height Correlated mode.\r\n * This should only be changed to adapt to the type of texture in scene.environmentBRDFTexture.\r\n */\r\n public static DEFAULT_USE_SMITH_VISIBILITY_HEIGHT_CORRELATED = true;\r\n\r\n /**\r\n * Default value used for the IBL diffuse part.\r\n * This can help switching back to the polynomials mode globally which is a tiny bit\r\n * less GPU intensive at the drawback of a lower quality.\r\n */\r\n public static DEFAULT_USE_SPHERICAL_HARMONICS = true;\r\n\r\n /**\r\n * Default value used for activating energy conservation for the specular workflow.\r\n * If activated, the albedo color is multiplied with (1. - maxChannel(specular color)).\r\n * If deactivated, a material is only physically plausible, when (albedo color + specular color) < 1.\r\n */\r\n public static DEFAULT_USE_SPECULAR_GLOSSINESS_INPUT_ENERGY_CONSERVATION = true;\r\n\r\n /**\r\n * Default value for whether IBL irradiance is used to augment rough radiance.\r\n * If activated, irradiance is blended into the radiance contribution when the material is rough.\r\n * This better approximates raytracing results for rough surfaces.\r\n */\r\n public static DEFAULT_MIX_IBL_RADIANCE_WITH_IRRADIANCE = true;\r\n\r\n /**\r\n * Default value for whether the legacy specular energy conservation is used.\r\n */\r\n public static DEFAULT_USE_LEGACY_SPECULAR_ENERGY_CONSERVATION = true;\r\n\r\n /**\r\n * Defines the default diffuse model used by the material.\r\n */\r\n public static DEFAULT_DIFFUSE_MODEL = Constants.MATERIAL_DIFFUSE_MODEL_E_OREN_NAYAR;\r\n\r\n /**\r\n * Defines the default dielectric specular model used by the material.\r\n */\r\n public static DEFAULT_DIELECTRIC_SPECULAR_MODEL: number = Constants.MATERIAL_DIELECTRIC_SPECULAR_MODEL_GLTF;\r\n\r\n /**\r\n * Defines the default conductor specular model used by the material.\r\n */\r\n public static DEFAULT_CONDUCTOR_SPECULAR_MODEL: number = Constants.MATERIAL_CONDUCTOR_SPECULAR_MODEL_GLTF;\r\n\r\n private _useEnergyConservation = PBRBRDFConfiguration.DEFAULT_USE_ENERGY_CONSERVATION;\r\n /**\r\n * Defines if the material uses energy conservation.\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsMiscDirty\")\r\n public useEnergyConservation = PBRBRDFConfiguration.DEFAULT_USE_ENERGY_CONSERVATION;\r\n\r\n private _useSmithVisibilityHeightCorrelated = PBRBRDFConfiguration.DEFAULT_USE_SMITH_VISIBILITY_HEIGHT_CORRELATED;\r\n /**\r\n * LEGACY Mode set to false\r\n * Defines if the material uses height smith correlated visibility term.\r\n * If you intent to not use our default BRDF, you need to load a separate BRDF Texture for the PBR\r\n * You can either load https://assets.babylonjs.com/environments/uncorrelatedBRDF.png\r\n * or https://assets.babylonjs.com/environments/uncorrelatedBRDF.dds to have more precision\r\n * Not relying on height correlated will also disable energy conservation.\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsMiscDirty\")\r\n public useSmithVisibilityHeightCorrelated = PBRBRDFConfiguration.DEFAULT_USE_SMITH_VISIBILITY_HEIGHT_CORRELATED;\r\n\r\n private _useSphericalHarmonics = PBRBRDFConfiguration.DEFAULT_USE_SPHERICAL_HARMONICS;\r\n /**\r\n * LEGACY Mode set to false\r\n * Defines if the material uses spherical harmonics vs spherical polynomials for the\r\n * diffuse part of the IBL.\r\n * The harmonics despite a tiny bigger cost has been proven to provide closer results\r\n * to the ground truth.\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsMiscDirty\")\r\n public useSphericalHarmonics = PBRBRDFConfiguration.DEFAULT_USE_SPHERICAL_HARMONICS;\r\n\r\n private _useSpecularGlossinessInputEnergyConservation = PBRBRDFConfiguration.DEFAULT_USE_SPECULAR_GLOSSINESS_INPUT_ENERGY_CONSERVATION;\r\n /**\r\n * Defines if the material uses energy conservation, when the specular workflow is active.\r\n * If activated, the albedo color is multiplied with (1. - maxChannel(specular color)).\r\n * If deactivated, a material is only physically plausible, when (albedo color + specular color) < 1.\r\n * In the deactivated case, the material author has to ensure energy conservation, for a physically plausible rendering.\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsMiscDirty\")\r\n public useSpecularGlossinessInputEnergyConservation = PBRBRDFConfiguration.DEFAULT_USE_SPECULAR_GLOSSINESS_INPUT_ENERGY_CONSERVATION;\r\n\r\n private _mixIblRadianceWithIrradiance = PBRBRDFConfiguration.DEFAULT_MIX_IBL_RADIANCE_WITH_IRRADIANCE;\r\n /**\r\n * Defines if IBL irradiance is used to augment rough radiance.\r\n * If activated, irradiance is blended into the radiance contribution when the material is rough.\r\n * This better approximates raytracing results for rough surfaces.\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsMiscDirty\")\r\n public mixIblRadianceWithIrradiance = PBRBRDFConfiguration.DEFAULT_MIX_IBL_RADIANCE_WITH_IRRADIANCE;\r\n\r\n private _useLegacySpecularEnergyConservation = PBRBRDFConfiguration.DEFAULT_USE_LEGACY_SPECULAR_ENERGY_CONSERVATION;\r\n /**\r\n * Defines if the legacy specular energy conservation is used.\r\n * If activated, the specular color is multiplied with (1. - maxChannel(albedo color)).\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsMiscDirty\")\r\n public useLegacySpecularEnergyConservation = PBRBRDFConfiguration.DEFAULT_USE_LEGACY_SPECULAR_ENERGY_CONSERVATION;\r\n\r\n private _baseDiffuseModel: number = PBRBRDFConfiguration.DEFAULT_DIFFUSE_MODEL;\r\n /**\r\n * Defines the base diffuse roughness model of the material.\r\n */\r\n @serialize(\"baseDiffuseModel\")\r\n @expandToProperty(\"_markAllSubMeshesAsMiscDirty\")\r\n public baseDiffuseModel: number = PBRBRDFConfiguration.DEFAULT_DIFFUSE_MODEL;\r\n\r\n private _dielectricSpecularModel: number = PBRBRDFConfiguration.DEFAULT_DIELECTRIC_SPECULAR_MODEL;\r\n /**\r\n * The material model to use for specular lighting of dielectric materials.\r\n */\r\n @serialize(\"dielectricSpecularModel\")\r\n @expandToProperty(\"_markAllSubMeshesAsMiscDirty\")\r\n public dielectricSpecularModel: number = PBRBRDFConfiguration.DEFAULT_DIELECTRIC_SPECULAR_MODEL;\r\n\r\n private _conductorSpecularModel: number = PBRBRDFConfiguration.DEFAULT_CONDUCTOR_SPECULAR_MODEL;\r\n /**\r\n * The material model to use for specular lighting.\r\n */\r\n @serialize(\"conductorSpecularModel\")\r\n @expandToProperty(\"_markAllSubMeshesAsMiscDirty\")\r\n public conductorSpecularModel: number = PBRBRDFConfiguration.DEFAULT_CONDUCTOR_SPECULAR_MODEL;\r\n\r\n /** @internal */\r\n private _internalMarkAllSubMeshesAsMiscDirty: () => void;\r\n\r\n /** @internal */\r\n public _markAllSubMeshesAsMiscDirty(): void {\r\n this._internalMarkAllSubMeshesAsMiscDirty();\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating that the plugin is compatible with a given shader language.\r\n * @returns true if the plugin is compatible with the shader language\r\n */\r\n public override isCompatible(): boolean {\r\n return true;\r\n }\r\n\r\n constructor(material: PBRBaseMaterial, addToPluginList = true) {\r\n super(material, \"PBRBRDF\", 90, new MaterialBRDFDefines(), addToPluginList);\r\n\r\n this._internalMarkAllSubMeshesAsMiscDirty = material._dirtyCallbacks[Constants.MATERIAL_MiscDirtyFlag];\r\n this._enable(true);\r\n }\r\n\r\n public override prepareDefines(defines: MaterialBRDFDefines): void {\r\n defines.BRDF_V_HEIGHT_CORRELATED = this._useSmithVisibilityHeightCorrelated;\r\n defines.MS_BRDF_ENERGY_CONSERVATION = this._useEnergyConservation && this._useSmithVisibilityHeightCorrelated;\r\n defines.SPHERICAL_HARMONICS = this._useSphericalHarmonics;\r\n defines.SPECULAR_GLOSSINESS_ENERGY_CONSERVATION = this._useSpecularGlossinessInputEnergyConservation;\r\n defines.MIX_IBL_RADIANCE_WITH_IRRADIANCE = this._mixIblRadianceWithIrradiance && !(this._material as PBRBaseMaterial)._disableLighting;\r\n defines.LEGACY_SPECULAR_ENERGY_CONSERVATION = this._useLegacySpecularEnergyConservation;\r\n defines.BASE_DIFFUSE_MODEL = this._baseDiffuseModel;\r\n defines.DIELECTRIC_SPECULAR_MODEL = this._dielectricSpecularModel;\r\n defines.CONDUCTOR_SPECULAR_MODEL = this._conductorSpecularModel;\r\n }\r\n\r\n public override getClassName(): string {\r\n return \"PBRBRDFConfiguration\";\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"pbrBRDFConfiguration.js","sourceRoot":"","sources":["../../../../../dev/core/src/Materials/PBR/pbrBRDFConfiguration.ts"],"names":[],"mappings":";AAAA,yDAAyD;AACzD,OAAO,EAAE,SAAS,EAAE,MAAM,yBAAyB,CAAC;AACpD,OAAO,EAAE,SAAS,EAAE,gBAAgB,EAAE,MAAM,uBAAuB,CAAC;AACpE,OAAO,EAAE,eAAe,EAAE,MAAM,oBAAoB,CAAC;AACrD,OAAO,EAAE,kBAAkB,EAAE,MAAM,4BAA4B,CAAC;AAGhE;;GAEG;AACH,MAAM,OAAO,mBAAoB,SAAQ,eAAe;IAAxD;;QACI,6BAAwB,GAAG,KAAK,CAAC;QACjC,gCAA2B,GAAG,KAAK,CAAC;QACpC,wBAAmB,GAAG,KAAK,CAAC;QAC5B,4CAAuC,GAAG,KAAK,CAAC;QAChD,qCAAgC,GAAG,IAAI,CAAC;QACxC,wCAAmC,GAAG,KAAK,CAAC;QAC5C,uBAAkB,GAAG,CAAC,CAAC;QACvB,8BAAyB,GAAG,CAAC,CAAC;QAC9B,6BAAwB,GAAG,CAAC,CAAC;IACjC,CAAC;CAAA;AAED;;GAEG;AACH,MAAM,OAAO,oBAAqB,SAAQ,kBAAkB;IAgJxD,gBAAgB;IACT,4BAA4B;QAC/B,IAAI,CAAC,oCAAoC,EAAE,CAAC;IAChD,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,IAAI,CAAC;IAChB,CAAC;IAED,YAAY,QAAyB,EAAE,eAAe,GAAG,IAAI;QACzD,KAAK,CAAC,QAAQ,EAAE,SAAS,EAAE,EAAE,EAAE,IAAI,mBAAmB,EAAE,EAAE,eAAe,CAAC,CAAC;QAxGvE,2BAAsB,GAAG,oBAAoB,CAAC,+BAA+B,CAAC;QACtF;;WAEG;QAGI,0BAAqB,GAAG,oBAAoB,CAAC,+BAA+B,CAAC;QAE5E,wCAAmC,GAAG,oBAAoB,CAAC,8CAA8C,CAAC;QAClH;;;;;;;WAOG;QAGI,uCAAkC,GAAG,oBAAoB,CAAC,8CAA8C,CAAC;QAExG,2BAAsB,GAAG,oBAAoB,CAAC,+BAA+B,CAAC;QACtF;;;;;;WAMG;QAGI,0BAAqB,GAAG,oBAAoB,CAAC,+BAA+B,CAAC;QAE5E,kDAA6C,GAAG,oBAAoB,CAAC,yDAAyD,CAAC;QACvI;;;;;WAKG;QAGI,iDAA4C,GAAG,oBAAoB,CAAC,yDAAyD,CAAC;QAE7H,kCAA6B,GAAG,oBAAoB,CAAC,wCAAwC,CAAC;QACtG;;;;WAIG;QAGI,iCAA4B,GAAG,oBAAoB,CAAC,wCAAwC,CAAC;QAE5F,yCAAoC,GAAG,oBAAoB,CAAC,+CAA+C,CAAC;QACpH;;;WAGG;QAGI,wCAAmC,GAAG,oBAAoB,CAAC,+CAA+C,CAAC;QAE1G,sBAAiB,GAAW,oBAAoB,CAAC,qBAAqB,CAAC;QAC/E;;WAEG;QAGI,qBAAgB,GAAW,oBAAoB,CAAC,qBAAqB,CAAC;QAErE,6BAAwB,GAAW,oBAAoB,CAAC,iCAAiC,CAAC;QAClG;;WAEG;QAGI,4BAAuB,GAAW,oBAAoB,CAAC,iCAAiC,CAAC;QAExF,4BAAuB,GAAW,oBAAoB,CAAC,gCAAgC,CAAC;QAChG;;WAEG;QAGI,2BAAsB,GAAW,oBAAoB,CAAC,gCAAgC,CAAC;QAqB1F,IAAI,CAAC,oCAAoC,GAAG,QAAQ,CAAC,eAAe,CAAC,SAAS,CAAC,sBAAsB,CAAC,CAAC;QACvG,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;IACvB,CAAC;IAED;;;OAGG;IACa,cAAc,CAAC,OAA4B;QACvD,OAAO,CAAC,wBAAwB,GAAG,IAAI,CAAC,mCAAmC,CAAC;QAC5E,OAAO,CAAC,2BAA2B,GAAG,IAAI,CAAC,sBAAsB,IAAI,IAAI,CAAC,mCAAmC,CAAC;QAC9G,OAAO,CAAC,mBAAmB,GAAG,IAAI,CAAC,sBAAsB,CAAC;QAC1D,OAAO,CAAC,uCAAuC,GAAG,IAAI,CAAC,6CAA6C,CAAC;QACrG,OAAO,CAAC,gCAAgC,GAAG,IAAI,CAAC,6BAA6B,IAAI,CAAE,IAAI,CAAC,SAA6B,CAAC,gBAAgB,CAAC;QACvI,OAAO,CAAC,mCAAmC,GAAG,IAAI,CAAC,oCAAoC,CAAC;QACxF,OAAO,CAAC,kBAAkB,GAAG,IAAI,CAAC,iBAAiB,CAAC;QACpD,OAAO,CAAC,yBAAyB,GAAG,IAAI,CAAC,wBAAwB,CAAC;QAClE,OAAO,CAAC,wBAAwB,GAAG,IAAI,CAAC,uBAAuB,CAAC;IACpE,CAAC;IAEe,YAAY;QACxB,OAAO,sBAAsB,CAAC;IAClC,CAAC;;AArLD;;;GAGG;AACW,oDAA+B,GAAG,IAAI,AAAP,CAAQ;AAErD;;;GAGG;AACW,mEAA8C,GAAG,IAAI,AAAP,CAAQ;AAEpE;;;;GAIG;AACW,oDAA+B,GAAG,IAAI,AAAP,CAAQ;AAErD;;;;GAIG;AACW,8EAAyD,GAAG,IAAI,AAAP,CAAQ;AAE/E;;;;GAIG;AACW,6DAAwC,GAAG,IAAI,AAAP,CAAQ;AAE9D;;GAEG;AACW,oEAA+C,GAAG,IAAI,AAAP,CAAQ;AAErE;;GAEG;AACW,0CAAqB,GAAG,SAAS,CAAC,mCAAmC,AAAhD,CAAiD;AAEpF;;GAEG;AACW,sDAAiC,GAAW,SAAS,CAAC,uCAAuC,AAA5D,CAA6D;AAE5G;;GAEG;AACW,qDAAgC,GAAW,SAAS,CAAC,sCAAsC,AAA3D,CAA4D;AAQnG;IAFN,SAAS,EAAE;IACX,gBAAgB,CAAC,8BAA8B,CAAC;mEACmC;AAa7E;IAFN,SAAS,EAAE;IACX,gBAAgB,CAAC,8BAA8B,CAAC;gFAC+D;AAYzG;IAFN,SAAS,EAAE;IACX,gBAAgB,CAAC,8BAA8B,CAAC;mEACmC;AAW7E;IAFN,SAAS,EAAE;IACX,gBAAgB,CAAC,8BAA8B,CAAC;0FACoF;AAU9H;IAFN,SAAS,EAAE;IACX,gBAAgB,CAAC,8BAA8B,CAAC;0EACmD;AAS7F;IAFN,SAAS,EAAE;IACX,gBAAgB,CAAC,8BAA8B,CAAC;iFACiE;AAQ3G;IAFN,SAAS,CAAC,kBAAkB,CAAC;IAC7B,gBAAgB,CAAC,8BAA8B,CAAC;8DAC4B;AAQtE;IAFN,SAAS,CAAC,yBAAyB,CAAC;IACpC,gBAAgB,CAAC,8BAA8B,CAAC;qEAC+C;AAQzF;IAFN,SAAS,CAAC,wBAAwB,CAAC;IACnC,gBAAgB,CAAC,8BAA8B,CAAC;oEAC6C","sourcesContent":["/* eslint-disable @typescript-eslint/naming-convention */\r\nimport { Constants } from \"../../Engines/constants\";\r\nimport { serialize, expandToProperty } from \"../../Misc/decorators\";\r\nimport { MaterialDefines } from \"../materialDefines\";\r\nimport { MaterialPluginBase } from \"../materialPluginBase.pure\";\r\nimport { type PBRBaseMaterial } from \"./pbrBaseMaterial\";\r\n\r\n/**\r\n * @internal\r\n */\r\nexport class MaterialBRDFDefines extends MaterialDefines {\r\n BRDF_V_HEIGHT_CORRELATED = false;\r\n MS_BRDF_ENERGY_CONSERVATION = false;\r\n SPHERICAL_HARMONICS = false;\r\n SPECULAR_GLOSSINESS_ENERGY_CONSERVATION = false;\r\n MIX_IBL_RADIANCE_WITH_IRRADIANCE = true;\r\n LEGACY_SPECULAR_ENERGY_CONSERVATION = false;\r\n BASE_DIFFUSE_MODEL = 0;\r\n DIELECTRIC_SPECULAR_MODEL = 0;\r\n CONDUCTOR_SPECULAR_MODEL = 0;\r\n}\r\n\r\n/**\r\n * Plugin that implements the BRDF component of the PBR material\r\n */\r\nexport class PBRBRDFConfiguration extends MaterialPluginBase {\r\n /**\r\n * Default value used for the energy conservation.\r\n * This should only be changed to adapt to the type of texture in scene.environmentBRDFTexture.\r\n */\r\n public static DEFAULT_USE_ENERGY_CONSERVATION = true;\r\n\r\n /**\r\n * Default value used for the Smith Visibility Height Correlated mode.\r\n * This should only be changed to adapt to the type of texture in scene.environmentBRDFTexture.\r\n */\r\n public static DEFAULT_USE_SMITH_VISIBILITY_HEIGHT_CORRELATED = true;\r\n\r\n /**\r\n * Default value used for the IBL diffuse part.\r\n * This can help switching back to the polynomials mode globally which is a tiny bit\r\n * less GPU intensive at the drawback of a lower quality.\r\n */\r\n public static DEFAULT_USE_SPHERICAL_HARMONICS = true;\r\n\r\n /**\r\n * Default value used for activating energy conservation for the specular workflow.\r\n * If activated, the albedo color is multiplied with (1. - maxChannel(specular color)).\r\n * If deactivated, a material is only physically plausible, when (albedo color + specular color) < 1.\r\n */\r\n public static DEFAULT_USE_SPECULAR_GLOSSINESS_INPUT_ENERGY_CONSERVATION = true;\r\n\r\n /**\r\n * Default value for whether IBL irradiance is used to augment rough radiance.\r\n * If activated, irradiance is blended into the radiance contribution when the material is rough.\r\n * This better approximates raytracing results for rough surfaces.\r\n */\r\n public static DEFAULT_MIX_IBL_RADIANCE_WITH_IRRADIANCE = true;\r\n\r\n /**\r\n * Default value for whether the legacy specular energy conservation is used.\r\n */\r\n public static DEFAULT_USE_LEGACY_SPECULAR_ENERGY_CONSERVATION = true;\r\n\r\n /**\r\n * Defines the default diffuse model used by the material.\r\n */\r\n public static DEFAULT_DIFFUSE_MODEL = Constants.MATERIAL_DIFFUSE_MODEL_E_OREN_NAYAR;\r\n\r\n /**\r\n * Defines the default dielectric specular model used by the material.\r\n */\r\n public static DEFAULT_DIELECTRIC_SPECULAR_MODEL: number = Constants.MATERIAL_DIELECTRIC_SPECULAR_MODEL_GLTF;\r\n\r\n /**\r\n * Defines the default conductor specular model used by the material.\r\n */\r\n public static DEFAULT_CONDUCTOR_SPECULAR_MODEL: number = Constants.MATERIAL_CONDUCTOR_SPECULAR_MODEL_GLTF;\r\n\r\n private _useEnergyConservation = PBRBRDFConfiguration.DEFAULT_USE_ENERGY_CONSERVATION;\r\n /**\r\n * Defines if the material uses energy conservation.\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsMiscDirty\")\r\n public useEnergyConservation = PBRBRDFConfiguration.DEFAULT_USE_ENERGY_CONSERVATION;\r\n\r\n private _useSmithVisibilityHeightCorrelated = PBRBRDFConfiguration.DEFAULT_USE_SMITH_VISIBILITY_HEIGHT_CORRELATED;\r\n /**\r\n * LEGACY Mode set to false\r\n * Defines if the material uses height smith correlated visibility term.\r\n * If you intent to not use our default BRDF, you need to load a separate BRDF Texture for the PBR\r\n * You can either load https://assets.babylonjs.com/environments/uncorrelatedBRDF.png\r\n * or https://assets.babylonjs.com/environments/uncorrelatedBRDF.dds to have more precision\r\n * Not relying on height correlated will also disable energy conservation.\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsMiscDirty\")\r\n public useSmithVisibilityHeightCorrelated = PBRBRDFConfiguration.DEFAULT_USE_SMITH_VISIBILITY_HEIGHT_CORRELATED;\r\n\r\n private _useSphericalHarmonics = PBRBRDFConfiguration.DEFAULT_USE_SPHERICAL_HARMONICS;\r\n /**\r\n * LEGACY Mode set to false\r\n * Defines if the material uses spherical harmonics vs spherical polynomials for the\r\n * diffuse part of the IBL.\r\n * The harmonics despite a tiny bigger cost has been proven to provide closer results\r\n * to the ground truth.\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsMiscDirty\")\r\n public useSphericalHarmonics = PBRBRDFConfiguration.DEFAULT_USE_SPHERICAL_HARMONICS;\r\n\r\n private _useSpecularGlossinessInputEnergyConservation = PBRBRDFConfiguration.DEFAULT_USE_SPECULAR_GLOSSINESS_INPUT_ENERGY_CONSERVATION;\r\n /**\r\n * Defines if the material uses energy conservation, when the specular workflow is active.\r\n * If activated, the albedo color is multiplied with (1. - maxChannel(specular color)).\r\n * If deactivated, a material is only physically plausible, when (albedo color + specular color) < 1.\r\n * In the deactivated case, the material author has to ensure energy conservation, for a physically plausible rendering.\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsMiscDirty\")\r\n public useSpecularGlossinessInputEnergyConservation = PBRBRDFConfiguration.DEFAULT_USE_SPECULAR_GLOSSINESS_INPUT_ENERGY_CONSERVATION;\r\n\r\n private _mixIblRadianceWithIrradiance = PBRBRDFConfiguration.DEFAULT_MIX_IBL_RADIANCE_WITH_IRRADIANCE;\r\n /**\r\n * Defines if IBL irradiance is used to augment rough radiance.\r\n * If activated, irradiance is blended into the radiance contribution when the material is rough.\r\n * This better approximates raytracing results for rough surfaces.\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsMiscDirty\")\r\n public mixIblRadianceWithIrradiance = PBRBRDFConfiguration.DEFAULT_MIX_IBL_RADIANCE_WITH_IRRADIANCE;\r\n\r\n private _useLegacySpecularEnergyConservation = PBRBRDFConfiguration.DEFAULT_USE_LEGACY_SPECULAR_ENERGY_CONSERVATION;\r\n /**\r\n * Defines if the legacy specular energy conservation is used.\r\n * If activated, the specular color is multiplied with (1. - maxChannel(albedo color)).\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsMiscDirty\")\r\n public useLegacySpecularEnergyConservation = PBRBRDFConfiguration.DEFAULT_USE_LEGACY_SPECULAR_ENERGY_CONSERVATION;\r\n\r\n private _baseDiffuseModel: number = PBRBRDFConfiguration.DEFAULT_DIFFUSE_MODEL;\r\n /**\r\n * Defines the base diffuse roughness model of the material.\r\n */\r\n @serialize(\"baseDiffuseModel\")\r\n @expandToProperty(\"_markAllSubMeshesAsMiscDirty\")\r\n public baseDiffuseModel: number = PBRBRDFConfiguration.DEFAULT_DIFFUSE_MODEL;\r\n\r\n private _dielectricSpecularModel: number = PBRBRDFConfiguration.DEFAULT_DIELECTRIC_SPECULAR_MODEL;\r\n /**\r\n * The material model to use for specular lighting of dielectric materials.\r\n */\r\n @serialize(\"dielectricSpecularModel\")\r\n @expandToProperty(\"_markAllSubMeshesAsMiscDirty\")\r\n public dielectricSpecularModel: number = PBRBRDFConfiguration.DEFAULT_DIELECTRIC_SPECULAR_MODEL;\r\n\r\n private _conductorSpecularModel: number = PBRBRDFConfiguration.DEFAULT_CONDUCTOR_SPECULAR_MODEL;\r\n /**\r\n * The material model to use for specular lighting.\r\n */\r\n @serialize(\"conductorSpecularModel\")\r\n @expandToProperty(\"_markAllSubMeshesAsMiscDirty\")\r\n public conductorSpecularModel: number = PBRBRDFConfiguration.DEFAULT_CONDUCTOR_SPECULAR_MODEL;\r\n\r\n /** @internal */\r\n private _internalMarkAllSubMeshesAsMiscDirty: () => void;\r\n\r\n /** @internal */\r\n public _markAllSubMeshesAsMiscDirty(): void {\r\n this._internalMarkAllSubMeshesAsMiscDirty();\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating that the plugin is compatible with a given shader language.\r\n * @returns true if the plugin is compatible with the shader language\r\n */\r\n public override isCompatible(): boolean {\r\n return true;\r\n }\r\n\r\n constructor(material: PBRBaseMaterial, addToPluginList = true) {\r\n super(material, \"PBRBRDF\", 90, new MaterialBRDFDefines(), addToPluginList);\r\n\r\n this._internalMarkAllSubMeshesAsMiscDirty = material._dirtyCallbacks[Constants.MATERIAL_MiscDirtyFlag];\r\n this._enable(true);\r\n }\r\n\r\n /**\r\n * Updates the material defines for BRDF settings.\r\n * @param defines defines the material defines to update\r\n */\r\n public override prepareDefines(defines: MaterialBRDFDefines): void {\r\n defines.BRDF_V_HEIGHT_CORRELATED = this._useSmithVisibilityHeightCorrelated;\r\n defines.MS_BRDF_ENERGY_CONSERVATION = this._useEnergyConservation && this._useSmithVisibilityHeightCorrelated;\r\n defines.SPHERICAL_HARMONICS = this._useSphericalHarmonics;\r\n defines.SPECULAR_GLOSSINESS_ENERGY_CONSERVATION = this._useSpecularGlossinessInputEnergyConservation;\r\n defines.MIX_IBL_RADIANCE_WITH_IRRADIANCE = this._mixIblRadianceWithIrradiance && !(this._material as PBRBaseMaterial)._disableLighting;\r\n defines.LEGACY_SPECULAR_ENERGY_CONSERVATION = this._useLegacySpecularEnergyConservation;\r\n defines.BASE_DIFFUSE_MODEL = this._baseDiffuseModel;\r\n defines.DIELECTRIC_SPECULAR_MODEL = this._dielectricSpecularModel;\r\n defines.CONDUCTOR_SPECULAR_MODEL = this._conductorSpecularModel;\r\n }\r\n\r\n public override getClassName(): string {\r\n return \"PBRBRDFConfiguration\";\r\n }\r\n}\r\n"]}
@@ -1,6 +1,6 @@
1
1
  import { type Scene } from "../../scene.js";
2
- import { Color3 } from "../../Maths/math.color.js";
3
- import { PBRBaseMaterial } from "./pbrBaseMaterial.js";
2
+ import { Color3 } from "../../Maths/math.color.pure.js";
3
+ import { PBRBaseMaterial } from "./pbrBaseMaterial.pure.js";
4
4
  import { type BaseTexture } from "../../Materials/Textures/baseTexture.js";
5
5
  import { type Nullable } from "../../types.js";
6
6
  /**
@@ -1,7 +1,7 @@
1
1
  import { __decorate } from "../../tslib.es6.js";
2
2
  import { serialize, serializeAsColor3, expandToProperty, serializeAsTexture } from "../../Misc/decorators.js";
3
- import { Color3 } from "../../Maths/math.color.js";
4
- import { PBRBaseMaterial } from "./pbrBaseMaterial.js";
3
+ import { Color3 } from "../../Maths/math.color.pure.js";
4
+ import { PBRBaseMaterial } from "./pbrBaseMaterial.pure.js";
5
5
  /**
6
6
  * The Physically based simple base material of BJS.
7
7
  *
@@ -1 +1 @@
1
- {"version":3,"file":"pbrBaseSimpleMaterial.js","sourceRoot":"","sources":["../../../../../dev/core/src/Materials/PBR/pbrBaseSimpleMaterial.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,SAAS,EAAE,iBAAiB,EAAE,gBAAgB,EAAE,kBAAkB,EAAE,MAAM,uBAAuB,CAAC;AAE3G,OAAO,EAAE,MAAM,EAAE,MAAM,wBAAwB,CAAC;AAChD,OAAO,EAAE,eAAe,EAAE,MAAM,mBAAmB,CAAC;AAIpD;;;;;GAKG;AACH,MAAM,OAAgB,qBAAsB,SAAQ,eAAe;IA8E/D;;OAEG;IAEH,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,iBAAiB,CAAC;IAClC,CAAC;IACD;;OAEG;IACH,IAAW,WAAW,CAAC,KAAc;QACjC,IAAI,IAAI,CAAC,iBAAiB,KAAK,KAAK,EAAE,CAAC;YACnC,OAAO;QACX,CAAC;QACD,IAAI,CAAC,iBAAiB,GAAG,KAAK,CAAC;QAC/B,IAAI,CAAC,eAAe,GAAG,CAAC,KAAK,CAAC;QAC9B,IAAI,CAAC,gCAAgC,EAAE,CAAC;IAC5C,CAAC;IAgBD;;;;;OAKG;IACH,YAAY,IAAY,EAAE,KAAa;QACnC,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;QArHvB;;WAEG;QAGI,0BAAqB,GAAG,CAAC,CAAC;QAEjC;;WAEG;QAGI,oBAAe,GAAG,KAAK,CAAC;QAS/B;;WAEG;QAGI,qBAAgB,GAAG,KAAK,CAAC;QAEhC;;WAEG;QAGI,qBAAgB,GAAG,KAAK,CAAC;QAShC;;WAEG;QAGI,kBAAa,GAAG,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAS3C;;WAEG;QAGI,sBAAiB,GAAW,GAAG,CAAC;QA0CvC;;WAEG;QAGI,2BAAsB,GAAG,KAAK,CAAC;QAWlC,IAAI,CAAC,0BAA0B,GAAG,IAAI,CAAC;QACvC,IAAI,CAAC,sBAAsB,GAAG,IAAI,CAAC;IACvC,CAAC;IAEe,YAAY;QACxB,OAAO,uBAAuB,CAAC;IACnC,CAAC;CACJ;AAzHU;IAFN,SAAS,EAAE;IACX,gBAAgB,CAAC,gCAAgC,CAAC;oEAClB;AAO1B;IAFN,SAAS,EAAE;IACX,gBAAgB,CAAC,gCAAgC,CAAC;8DACpB;AAOxB;IAFN,kBAAkB,EAAE;IACpB,gBAAgB,CAAC,kCAAkC,EAAE,oBAAoB,CAAC;iEAC1B;AAO1C;IAFN,SAAS,EAAE;IACX,gBAAgB,CAAC,kCAAkC,CAAC;+DACrB;AAOzB;IAFN,SAAS,EAAE;IACX,gBAAgB,CAAC,kCAAkC,CAAC;+DACrB;AAOzB;IAFN,kBAAkB,EAAE;IACpB,gBAAgB,CAAC,kCAAkC,EAAE,cAAc,CAAC;4DACzB;AAOrC;IAFN,iBAAiB,CAAC,UAAU,CAAC;IAC7B,gBAAgB,CAAC,kCAAkC,CAAC;4DACV;AAOpC;IAFN,kBAAkB,EAAE;IACpB,gBAAgB,CAAC,kCAAkC,CAAC;8DACP;AAOvC;IAFN,SAAS,EAAE;IACX,gBAAgB,CAAC,kCAAkC,EAAE,yBAAyB,CAAC;gEACzC;AAOhC;IAFN,kBAAkB,EAAE;IACpB,gBAAgB,CAAC,kCAAkC,EAAE,iBAAiB,CAAC;+DACzB;AAOxC;IAFN,SAAS,EAAE;IACX,gBAAgB,CAAC,kCAAkC,EAAE,cAAc,CAAC;0DAC1C;AAM3B;IADC,SAAS,EAAE;wDAGX;AAkBM;IAFN,kBAAkB,EAAE;IACpB,gBAAgB,CAAC,kCAAkC,EAAE,IAAI,CAAC;8DACb;AAOvC;IAFN,SAAS,EAAE;IACX,gBAAgB,CAAC,kCAAkC,CAAC;qEACf","sourcesContent":["import { serialize, serializeAsColor3, expandToProperty, serializeAsTexture } from \"../../Misc/decorators\";\r\nimport { type Scene } from \"../../scene\";\r\nimport { Color3 } from \"../../Maths/math.color\";\r\nimport { PBRBaseMaterial } from \"./pbrBaseMaterial\";\r\nimport { type BaseTexture } from \"../../Materials/Textures/baseTexture\";\r\nimport { type Nullable } from \"../../types\";\r\n\r\n/**\r\n * The Physically based simple base material of BJS.\r\n *\r\n * This enables better naming and convention enforcements on top of the pbrMaterial.\r\n * It is used as the base class for both the specGloss and metalRough conventions.\r\n */\r\nexport abstract class PBRBaseSimpleMaterial extends PBRBaseMaterial {\r\n /**\r\n * Number of Simultaneous lights allowed on the material.\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsLightsDirty\")\r\n public maxSimultaneousLights = 4;\r\n\r\n /**\r\n * If sets to true, disables all the lights affecting the material.\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsLightsDirty\")\r\n public disableLighting = false;\r\n\r\n /**\r\n * Environment Texture used in the material (this is use for both reflection and environment lighting).\r\n */\r\n @serializeAsTexture()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\", \"_reflectionTexture\")\r\n public environmentTexture: Nullable<BaseTexture>;\r\n\r\n /**\r\n * If sets to true, x component of normal map value will invert (x = 1.0 - x).\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public invertNormalMapX = false;\r\n\r\n /**\r\n * If sets to true, y component of normal map value will invert (y = 1.0 - y).\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public invertNormalMapY = false;\r\n\r\n /**\r\n * Normal map used in the model.\r\n */\r\n @serializeAsTexture()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\", \"_bumpTexture\")\r\n public normalTexture: Nullable<BaseTexture>;\r\n\r\n /**\r\n * Emissivie color used to self-illuminate the model.\r\n */\r\n @serializeAsColor3(\"emissive\")\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public emissiveColor = new Color3(0, 0, 0);\r\n\r\n /**\r\n * Emissivie texture used to self-illuminate the model.\r\n */\r\n @serializeAsTexture()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public emissiveTexture: Nullable<BaseTexture>;\r\n\r\n /**\r\n * Occlusion Channel Strength.\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\", \"_ambientTextureStrength\")\r\n public occlusionStrength: number = 1.0;\r\n\r\n /**\r\n * Occlusion Texture of the material (adding extra occlusion effects).\r\n */\r\n @serializeAsTexture()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\", \"_ambientTexture\")\r\n public occlusionTexture: Nullable<BaseTexture>;\r\n\r\n /**\r\n * Defines the alpha limits in alpha test mode.\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\", \"_alphaCutOff\")\r\n public alphaCutOff: number;\r\n\r\n /**\r\n * Gets the current double sided mode.\r\n */\r\n @serialize()\r\n public get doubleSided(): boolean {\r\n return this._twoSidedLighting;\r\n }\r\n /**\r\n * If sets to true and backfaceCulling is false, normals will be flipped on the backside.\r\n */\r\n public set doubleSided(value: boolean) {\r\n if (this._twoSidedLighting === value) {\r\n return;\r\n }\r\n this._twoSidedLighting = value;\r\n this.backFaceCulling = !value;\r\n this._markAllSubMeshesAsTexturesDirty();\r\n }\r\n\r\n /**\r\n * Stores the pre-calculated light information of a mesh in a texture.\r\n */\r\n @serializeAsTexture()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\", null)\r\n public lightmapTexture: Nullable<BaseTexture>;\r\n\r\n /**\r\n * If true, the light map contains occlusion information instead of lighting info.\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public useLightmapAsShadowmap = false;\r\n\r\n /**\r\n * Instantiates a new PBRMaterial instance.\r\n *\r\n * @param name The material name\r\n * @param scene The scene the material will be use in.\r\n */\r\n constructor(name: string, scene?: Scene) {\r\n super(name, scene);\r\n\r\n this._useAlphaFromAlbedoTexture = true;\r\n this._useAmbientInGrayScale = true;\r\n }\r\n\r\n public override getClassName(): string {\r\n return \"PBRBaseSimpleMaterial\";\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"pbrBaseSimpleMaterial.js","sourceRoot":"","sources":["../../../../../dev/core/src/Materials/PBR/pbrBaseSimpleMaterial.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,SAAS,EAAE,iBAAiB,EAAE,gBAAgB,EAAE,kBAAkB,EAAE,MAAM,uBAAuB,CAAC;AAE3G,OAAO,EAAE,MAAM,EAAE,MAAM,6BAA6B,CAAC;AACrD,OAAO,EAAE,eAAe,EAAE,MAAM,wBAAwB,CAAC;AAIzD;;;;;GAKG;AACH,MAAM,OAAgB,qBAAsB,SAAQ,eAAe;IA8E/D;;OAEG;IAEH,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,iBAAiB,CAAC;IAClC,CAAC;IACD;;OAEG;IACH,IAAW,WAAW,CAAC,KAAc;QACjC,IAAI,IAAI,CAAC,iBAAiB,KAAK,KAAK,EAAE,CAAC;YACnC,OAAO;QACX,CAAC;QACD,IAAI,CAAC,iBAAiB,GAAG,KAAK,CAAC;QAC/B,IAAI,CAAC,eAAe,GAAG,CAAC,KAAK,CAAC;QAC9B,IAAI,CAAC,gCAAgC,EAAE,CAAC;IAC5C,CAAC;IAgBD;;;;;OAKG;IACH,YAAY,IAAY,EAAE,KAAa;QACnC,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;QArHvB;;WAEG;QAGI,0BAAqB,GAAG,CAAC,CAAC;QAEjC;;WAEG;QAGI,oBAAe,GAAG,KAAK,CAAC;QAS/B;;WAEG;QAGI,qBAAgB,GAAG,KAAK,CAAC;QAEhC;;WAEG;QAGI,qBAAgB,GAAG,KAAK,CAAC;QAShC;;WAEG;QAGI,kBAAa,GAAG,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAS3C;;WAEG;QAGI,sBAAiB,GAAW,GAAG,CAAC;QA0CvC;;WAEG;QAGI,2BAAsB,GAAG,KAAK,CAAC;QAWlC,IAAI,CAAC,0BAA0B,GAAG,IAAI,CAAC;QACvC,IAAI,CAAC,sBAAsB,GAAG,IAAI,CAAC;IACvC,CAAC;IAEe,YAAY;QACxB,OAAO,uBAAuB,CAAC;IACnC,CAAC;CACJ;AAzHU;IAFN,SAAS,EAAE;IACX,gBAAgB,CAAC,gCAAgC,CAAC;oEAClB;AAO1B;IAFN,SAAS,EAAE;IACX,gBAAgB,CAAC,gCAAgC,CAAC;8DACpB;AAOxB;IAFN,kBAAkB,EAAE;IACpB,gBAAgB,CAAC,kCAAkC,EAAE,oBAAoB,CAAC;iEAC1B;AAO1C;IAFN,SAAS,EAAE;IACX,gBAAgB,CAAC,kCAAkC,CAAC;+DACrB;AAOzB;IAFN,SAAS,EAAE;IACX,gBAAgB,CAAC,kCAAkC,CAAC;+DACrB;AAOzB;IAFN,kBAAkB,EAAE;IACpB,gBAAgB,CAAC,kCAAkC,EAAE,cAAc,CAAC;4DACzB;AAOrC;IAFN,iBAAiB,CAAC,UAAU,CAAC;IAC7B,gBAAgB,CAAC,kCAAkC,CAAC;4DACV;AAOpC;IAFN,kBAAkB,EAAE;IACpB,gBAAgB,CAAC,kCAAkC,CAAC;8DACP;AAOvC;IAFN,SAAS,EAAE;IACX,gBAAgB,CAAC,kCAAkC,EAAE,yBAAyB,CAAC;gEACzC;AAOhC;IAFN,kBAAkB,EAAE;IACpB,gBAAgB,CAAC,kCAAkC,EAAE,iBAAiB,CAAC;+DACzB;AAOxC;IAFN,SAAS,EAAE;IACX,gBAAgB,CAAC,kCAAkC,EAAE,cAAc,CAAC;0DAC1C;AAM3B;IADC,SAAS,EAAE;wDAGX;AAkBM;IAFN,kBAAkB,EAAE;IACpB,gBAAgB,CAAC,kCAAkC,EAAE,IAAI,CAAC;8DACb;AAOvC;IAFN,SAAS,EAAE;IACX,gBAAgB,CAAC,kCAAkC,CAAC;qEACf","sourcesContent":["import { serialize, serializeAsColor3, expandToProperty, serializeAsTexture } from \"../../Misc/decorators\";\r\nimport { type Scene } from \"../../scene\";\r\nimport { Color3 } from \"../../Maths/math.color.pure\";\r\nimport { PBRBaseMaterial } from \"./pbrBaseMaterial.pure\";\r\nimport { type BaseTexture } from \"../../Materials/Textures/baseTexture\";\r\nimport { type Nullable } from \"../../types\";\r\n\r\n/**\r\n * The Physically based simple base material of BJS.\r\n *\r\n * This enables better naming and convention enforcements on top of the pbrMaterial.\r\n * It is used as the base class for both the specGloss and metalRough conventions.\r\n */\r\nexport abstract class PBRBaseSimpleMaterial extends PBRBaseMaterial {\r\n /**\r\n * Number of Simultaneous lights allowed on the material.\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsLightsDirty\")\r\n public maxSimultaneousLights = 4;\r\n\r\n /**\r\n * If sets to true, disables all the lights affecting the material.\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsLightsDirty\")\r\n public disableLighting = false;\r\n\r\n /**\r\n * Environment Texture used in the material (this is use for both reflection and environment lighting).\r\n */\r\n @serializeAsTexture()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\", \"_reflectionTexture\")\r\n public environmentTexture: Nullable<BaseTexture>;\r\n\r\n /**\r\n * If sets to true, x component of normal map value will invert (x = 1.0 - x).\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public invertNormalMapX = false;\r\n\r\n /**\r\n * If sets to true, y component of normal map value will invert (y = 1.0 - y).\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public invertNormalMapY = false;\r\n\r\n /**\r\n * Normal map used in the model.\r\n */\r\n @serializeAsTexture()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\", \"_bumpTexture\")\r\n public normalTexture: Nullable<BaseTexture>;\r\n\r\n /**\r\n * Emissivie color used to self-illuminate the model.\r\n */\r\n @serializeAsColor3(\"emissive\")\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public emissiveColor = new Color3(0, 0, 0);\r\n\r\n /**\r\n * Emissivie texture used to self-illuminate the model.\r\n */\r\n @serializeAsTexture()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public emissiveTexture: Nullable<BaseTexture>;\r\n\r\n /**\r\n * Occlusion Channel Strength.\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\", \"_ambientTextureStrength\")\r\n public occlusionStrength: number = 1.0;\r\n\r\n /**\r\n * Occlusion Texture of the material (adding extra occlusion effects).\r\n */\r\n @serializeAsTexture()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\", \"_ambientTexture\")\r\n public occlusionTexture: Nullable<BaseTexture>;\r\n\r\n /**\r\n * Defines the alpha limits in alpha test mode.\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\", \"_alphaCutOff\")\r\n public alphaCutOff: number;\r\n\r\n /**\r\n * Gets the current double sided mode.\r\n */\r\n @serialize()\r\n public get doubleSided(): boolean {\r\n return this._twoSidedLighting;\r\n }\r\n /**\r\n * If sets to true and backfaceCulling is false, normals will be flipped on the backside.\r\n */\r\n public set doubleSided(value: boolean) {\r\n if (this._twoSidedLighting === value) {\r\n return;\r\n }\r\n this._twoSidedLighting = value;\r\n this.backFaceCulling = !value;\r\n this._markAllSubMeshesAsTexturesDirty();\r\n }\r\n\r\n /**\r\n * Stores the pre-calculated light information of a mesh in a texture.\r\n */\r\n @serializeAsTexture()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\", null)\r\n public lightmapTexture: Nullable<BaseTexture>;\r\n\r\n /**\r\n * If true, the light map contains occlusion information instead of lighting info.\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public useLightmapAsShadowmap = false;\r\n\r\n /**\r\n * Instantiates a new PBRMaterial instance.\r\n *\r\n * @param name The material name\r\n * @param scene The scene the material will be use in.\r\n */\r\n constructor(name: string, scene?: Scene) {\r\n super(name, scene);\r\n\r\n this._useAlphaFromAlbedoTexture = true;\r\n this._useAmbientInGrayScale = true;\r\n }\r\n\r\n public override getClassName(): string {\r\n return \"PBRBaseSimpleMaterial\";\r\n }\r\n}\r\n"]}
@@ -1,11 +1,11 @@
1
1
  import { type Nullable } from "../../types.js";
2
- import { Color3 } from "../../Maths/math.color.js";
2
+ import { Color3 } from "../../Maths/math.color.pure.js";
3
3
  import { type BaseTexture } from "../../Materials/Textures/baseTexture.js";
4
4
  import { type UniformBuffer } from "../../Materials/uniformBuffer.js";
5
5
  import { type IAnimatable } from "../../Animations/animatable.interface.js";
6
6
  import { type EffectFallbacks } from "../effectFallbacks.js";
7
7
  import { type SubMesh } from "../../Meshes/subMesh.js";
8
- import { MaterialPluginBase } from "../materialPluginBase.js";
8
+ import { MaterialPluginBase } from "../materialPluginBase.pure.js";
9
9
  import { MaterialDefines } from "../materialDefines.js";
10
10
  import { type Engine } from "../../Engines/engine.js";
11
11
  import { type Scene } from "../../scene.js";
@@ -128,15 +128,55 @@ export declare class PBRClearCoatConfiguration extends MaterialPluginBase {
128
128
  */
129
129
  isCompatible(): boolean;
130
130
  constructor(material: PBRBaseMaterial, addToPluginList?: boolean);
131
+ /**
132
+ * Checks whether the clear coat textures are ready for the sub mesh.
133
+ * @param defines defines the material defines to inspect
134
+ * @param scene defines the scene to use for readiness checks
135
+ * @param engine defines the engine to use for readiness checks
136
+ * @returns true if clear coat is ready
137
+ */
131
138
  isReadyForSubMesh(defines: MaterialClearCoatDefines, scene: Scene, engine: Engine): boolean;
139
+ /**
140
+ * Updates shader defines for clear coat before attributes are processed.
141
+ * @param defines defines the material defines to update
142
+ * @param scene defines the scene to use for texture checks
143
+ */
132
144
  prepareDefinesBeforeAttributes(defines: MaterialClearCoatDefines, scene: Scene): void;
145
+ /**
146
+ * Binds clear coat data for a sub mesh.
147
+ * @param uniformBuffer defines the uniform buffer to update
148
+ * @param scene defines the scene to use for texture binding
149
+ * @param engine defines the engine to use for capability checks
150
+ * @param subMesh defines the sub mesh being rendered
151
+ */
133
152
  bindForSubMesh(uniformBuffer: UniformBuffer, scene: Scene, engine: Engine, subMesh: SubMesh): void;
153
+ /**
154
+ * Checks whether clear coat uses a texture.
155
+ * @param texture defines the texture to check
156
+ * @returns true if the texture is used by clear coat
157
+ */
134
158
  hasTexture(texture: BaseTexture): boolean;
159
+ /**
160
+ * Adds the active clear coat textures.
161
+ * @param activeTextures defines the list of active textures to update
162
+ */
135
163
  getActiveTextures(activeTextures: BaseTexture[]): void;
164
+ /**
165
+ * Adds the animatable clear coat textures.
166
+ * @param animatables defines the list of animatables to update
167
+ */
136
168
  getAnimatables(animatables: IAnimatable[]): void;
169
+ /**
170
+ * Disposes the clear coat textures.
171
+ * @param forceDisposeTextures defines whether to dispose the textures
172
+ */
137
173
  dispose(forceDisposeTextures?: boolean): void;
138
174
  getClassName(): string;
139
175
  addFallbacks(defines: MaterialClearCoatDefines, fallbacks: EffectFallbacks, currentRank: number): number;
176
+ /**
177
+ * Adds the clear coat sampler names.
178
+ * @param samplers defines the list of sampler names to update
179
+ */
140
180
  getSamplers(samplers: string[]): void;
141
181
  getUniforms(): {
142
182
  ubo?: Array<{
@@ -1,9 +1,9 @@
1
1
  import { __decorate } from "../../tslib.es6.js";
2
2
  import { serialize, serializeAsTexture, expandToProperty, serializeAsColor3 } from "../../Misc/decorators.js";
3
- import { Color3 } from "../../Maths/math.color.js";
3
+ import { Color3 } from "../../Maths/math.color.pure.js";
4
4
  import { MaterialFlags } from "../materialFlags.js";
5
5
 
6
- import { MaterialPluginBase } from "../materialPluginBase.js";
6
+ import { MaterialPluginBase } from "../materialPluginBase.pure.js";
7
7
  import { MaterialDefines } from "../materialDefines.js";
8
8
  import { BindTextureMatrix, PrepareDefinesForMergedUV } from "../materialHelper.functions.js";
9
9
  /**
@@ -126,6 +126,13 @@ export class PBRClearCoatConfiguration extends MaterialPluginBase {
126
126
  this.tintTexture = null;
127
127
  this._internalMarkAllSubMeshesAsTexturesDirty = material._dirtyCallbacks[1];
128
128
  }
129
+ /**
130
+ * Checks whether the clear coat textures are ready for the sub mesh.
131
+ * @param defines defines the material defines to inspect
132
+ * @param scene defines the scene to use for readiness checks
133
+ * @param engine defines the engine to use for readiness checks
134
+ * @returns true if clear coat is ready
135
+ */
129
136
  isReadyForSubMesh(defines, scene, engine) {
130
137
  if (!this._isEnabled) {
131
138
  return true;
@@ -158,6 +165,11 @@ export class PBRClearCoatConfiguration extends MaterialPluginBase {
158
165
  }
159
166
  return true;
160
167
  }
168
+ /**
169
+ * Updates shader defines for clear coat before attributes are processed.
170
+ * @param defines defines the material defines to update
171
+ * @param scene defines the scene to use for texture checks
172
+ */
161
173
  prepareDefinesBeforeAttributes(defines, scene) {
162
174
  if (this._isEnabled) {
163
175
  defines.CLEARCOAT = true;
@@ -218,6 +230,13 @@ export class PBRClearCoatConfiguration extends MaterialPluginBase {
218
230
  defines.CLEARCOAT_TINT_GAMMATEXTURE = false;
219
231
  }
220
232
  }
233
+ /**
234
+ * Binds clear coat data for a sub mesh.
235
+ * @param uniformBuffer defines the uniform buffer to update
236
+ * @param scene defines the scene to use for texture binding
237
+ * @param engine defines the engine to use for capability checks
238
+ * @param subMesh defines the sub mesh being rendered
239
+ */
221
240
  bindForSubMesh(uniformBuffer, scene, engine, subMesh) {
222
241
  if (!this._isEnabled) {
223
242
  return;
@@ -280,6 +299,11 @@ export class PBRClearCoatConfiguration extends MaterialPluginBase {
280
299
  }
281
300
  }
282
301
  }
302
+ /**
303
+ * Checks whether clear coat uses a texture.
304
+ * @param texture defines the texture to check
305
+ * @returns true if the texture is used by clear coat
306
+ */
283
307
  hasTexture(texture) {
284
308
  if (this._texture === texture) {
285
309
  return true;
@@ -295,6 +319,10 @@ export class PBRClearCoatConfiguration extends MaterialPluginBase {
295
319
  }
296
320
  return false;
297
321
  }
322
+ /**
323
+ * Adds the active clear coat textures.
324
+ * @param activeTextures defines the list of active textures to update
325
+ */
298
326
  getActiveTextures(activeTextures) {
299
327
  if (this._texture) {
300
328
  activeTextures.push(this._texture);
@@ -309,6 +337,10 @@ export class PBRClearCoatConfiguration extends MaterialPluginBase {
309
337
  activeTextures.push(this._tintTexture);
310
338
  }
311
339
  }
340
+ /**
341
+ * Adds the animatable clear coat textures.
342
+ * @param animatables defines the list of animatables to update
343
+ */
312
344
  getAnimatables(animatables) {
313
345
  if (this._texture && this._texture.animations && this._texture.animations.length > 0) {
314
346
  animatables.push(this._texture);
@@ -323,6 +355,10 @@ export class PBRClearCoatConfiguration extends MaterialPluginBase {
323
355
  animatables.push(this._tintTexture);
324
356
  }
325
357
  }
358
+ /**
359
+ * Disposes the clear coat textures.
360
+ * @param forceDisposeTextures defines whether to dispose the textures
361
+ */
326
362
  dispose(forceDisposeTextures) {
327
363
  if (forceDisposeTextures) {
328
364
  this._texture?.dispose();
@@ -346,6 +382,10 @@ export class PBRClearCoatConfiguration extends MaterialPluginBase {
346
382
  }
347
383
  return currentRank;
348
384
  }
385
+ /**
386
+ * Adds the clear coat sampler names.
387
+ * @param samplers defines the list of sampler names to update
388
+ */
349
389
  getSamplers(samplers) {
350
390
  samplers.push("clearCoatSampler", "clearCoatRoughnessSampler", "clearCoatBumpSampler", "clearCoatTintSampler");
351
391
  }