@babylonjs/core 8.11.0 → 8.12.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Cameras/arcRotateCamera.js +8 -0
- package/Cameras/arcRotateCamera.js.map +1 -1
- package/Cameras/targetCamera.js +2 -0
- package/Cameras/targetCamera.js.map +1 -1
- package/Collisions/gpuPicker.d.ts +4 -0
- package/Collisions/gpuPicker.js +6 -0
- package/Collisions/gpuPicker.js.map +1 -1
- package/Engines/abstractEngine.js +2 -2
- package/Engines/abstractEngine.js.map +1 -1
- package/Engines/constants.d.ts +4 -0
- package/Engines/constants.js +4 -0
- package/Engines/constants.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/baseShadowGeneratorBlock.d.ts +1 -0
- package/FrameGraph/Node/Blocks/Rendering/baseShadowGeneratorBlock.js +2 -0
- package/FrameGraph/Node/Blocks/Rendering/baseShadowGeneratorBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.d.ts +6 -1
- package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.js +29 -0
- package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.d.ts +6 -0
- package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.js +36 -9
- package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/shadowGeneratorBlock.js +1 -0
- package/FrameGraph/Node/Blocks/Rendering/shadowGeneratorBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/inputBlock.js +1 -0
- package/FrameGraph/Node/Blocks/inputBlock.js.map +1 -1
- package/FrameGraph/Node/Types/nodeRenderGraphTypes.d.ts +2 -0
- package/FrameGraph/Node/Types/nodeRenderGraphTypes.js +2 -0
- package/FrameGraph/Node/Types/nodeRenderGraphTypes.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/csmShadowGeneratorTask.d.ts +23 -0
- package/FrameGraph/Tasks/Rendering/csmShadowGeneratorTask.js +126 -21
- package/FrameGraph/Tasks/Rendering/csmShadowGeneratorTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/geometryRendererTask.d.ts +5 -0
- package/FrameGraph/Tasks/Rendering/geometryRendererTask.js +4 -0
- package/FrameGraph/Tasks/Rendering/geometryRendererTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/shadowGeneratorTask.d.ts +2 -4
- package/FrameGraph/Tasks/Rendering/shadowGeneratorTask.js +4 -17
- package/FrameGraph/Tasks/Rendering/shadowGeneratorTask.js.map +1 -1
- package/FrameGraph/frameGraph.js +1 -1
- package/FrameGraph/frameGraph.js.map +1 -1
- package/FrameGraph/frameGraphContext.d.ts +30 -0
- package/FrameGraph/frameGraphContext.js +47 -0
- package/FrameGraph/frameGraphContext.js.map +1 -1
- package/FrameGraph/frameGraphRenderContext.d.ts +1 -4
- package/FrameGraph/frameGraphRenderContext.js +2 -5
- package/FrameGraph/frameGraphRenderContext.js.map +1 -1
- package/Lights/Shadows/cascadedShadowGenerator.d.ts +0 -1
- package/Lights/Shadows/cascadedShadowGenerator.js +0 -12
- package/Lights/Shadows/cascadedShadowGenerator.js.map +1 -1
- package/Materials/Node/Blocks/Dual/clipPlanesBlock.d.ts +1 -1
- package/Materials/Node/Blocks/Dual/clipPlanesBlock.js +4 -1
- package/Materials/Node/Blocks/Dual/clipPlanesBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/currentScreenBlock.d.ts +2 -3
- package/Materials/Node/Blocks/Dual/currentScreenBlock.js +1 -1
- package/Materials/Node/Blocks/Dual/currentScreenBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/fogBlock.d.ts +1 -1
- package/Materials/Node/Blocks/Dual/fogBlock.js +4 -1
- package/Materials/Node/Blocks/Dual/fogBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/lightBlock.d.ts +1 -1
- package/Materials/Node/Blocks/Dual/lightBlock.js +2 -2
- package/Materials/Node/Blocks/Dual/lightBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.d.ts +1 -2
- package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js +1 -1
- package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/smartFilterTextureBlock.js +3 -4
- package/Materials/Node/Blocks/Dual/smartFilterTextureBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/textureBlock.d.ts +2 -3
- package/Materials/Node/Blocks/Dual/textureBlock.js +2 -2
- package/Materials/Node/Blocks/Dual/textureBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/TBNBlock.d.ts +1 -1
- package/Materials/Node/Blocks/Fragment/TBNBlock.js +4 -1
- package/Materials/Node/Blocks/Fragment/TBNBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/fragCoordBlock.js +2 -2
- package/Materials/Node/Blocks/Fragment/fragCoordBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.d.ts +1 -2
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js +1 -1
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/frontFacingBlock.js +2 -2
- package/Materials/Node/Blocks/Fragment/frontFacingBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/heightToNormalBlock.js +1 -2
- package/Materials/Node/Blocks/Fragment/heightToNormalBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/imageProcessingBlock.d.ts +1 -1
- package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js +1 -1
- package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/perturbNormalBlock.d.ts +1 -2
- package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js +1 -1
- package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/screenSizeBlock.js +2 -2
- package/Materials/Node/Blocks/Fragment/screenSizeBlock.js.map +1 -1
- package/Materials/Node/Blocks/GaussianSplatting/gaussianSplattingBlock.d.ts +3 -3
- package/Materials/Node/Blocks/GaussianSplatting/gaussianSplattingBlock.js +6 -3
- package/Materials/Node/Blocks/GaussianSplatting/gaussianSplattingBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/anisotropyBlock.d.ts +1 -2
- package/Materials/Node/Blocks/PBR/anisotropyBlock.js +2 -4
- package/Materials/Node/Blocks/PBR/anisotropyBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/clearCoatBlock.d.ts +1 -2
- package/Materials/Node/Blocks/PBR/clearCoatBlock.js +1 -2
- package/Materials/Node/Blocks/PBR/clearCoatBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/iridescenceBlock.d.ts +2 -3
- package/Materials/Node/Blocks/PBR/iridescenceBlock.js +1 -2
- package/Materials/Node/Blocks/PBR/iridescenceBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.d.ts +1 -1
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js +5 -2
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/reflectionBlock.d.ts +1 -2
- package/Materials/Node/Blocks/PBR/reflectionBlock.js +2 -2
- package/Materials/Node/Blocks/PBR/reflectionBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/refractionBlock.d.ts +1 -2
- package/Materials/Node/Blocks/PBR/refractionBlock.js +1 -2
- package/Materials/Node/Blocks/PBR/refractionBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/sheenBlock.d.ts +2 -3
- package/Materials/Node/Blocks/PBR/sheenBlock.js +1 -2
- package/Materials/Node/Blocks/PBR/sheenBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/subSurfaceBlock.d.ts +2 -3
- package/Materials/Node/Blocks/PBR/subSurfaceBlock.js +1 -2
- package/Materials/Node/Blocks/PBR/subSurfaceBlock.js.map +1 -1
- package/Materials/Node/Blocks/Particle/particleTextureBlock.d.ts +1 -2
- package/Materials/Node/Blocks/Particle/particleTextureBlock.js +1 -1
- package/Materials/Node/Blocks/Particle/particleTextureBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/bonesBlock.d.ts +2 -2
- package/Materials/Node/Blocks/Vertex/bonesBlock.js +3 -3
- package/Materials/Node/Blocks/Vertex/bonesBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/instancesBlock.d.ts +1 -1
- package/Materials/Node/Blocks/Vertex/instancesBlock.js +1 -1
- package/Materials/Node/Blocks/Vertex/instancesBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/lightInformationBlock.d.ts +1 -2
- package/Materials/Node/Blocks/Vertex/lightInformationBlock.js +1 -1
- package/Materials/Node/Blocks/Vertex/lightInformationBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/morphTargetsBlock.d.ts +2 -2
- package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js +8 -2
- package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js.map +1 -1
- package/Materials/Node/Blocks/transformBlock.d.ts +3 -3
- package/Materials/Node/Blocks/transformBlock.js +4 -5
- package/Materials/Node/Blocks/transformBlock.js.map +1 -1
- package/Materials/Node/Blocks/triPlanarBlock.d.ts +1 -3
- package/Materials/Node/Blocks/triPlanarBlock.js +1 -1
- package/Materials/Node/Blocks/triPlanarBlock.js.map +1 -1
- package/Materials/Node/nodeMaterial.d.ts +1 -1
- package/Materials/Node/nodeMaterial.js +28 -42
- package/Materials/Node/nodeMaterial.js.map +1 -1
- package/Materials/Node/nodeMaterialBlock.d.ts +8 -12
- package/Materials/Node/nodeMaterialBlock.js +10 -12
- package/Materials/Node/nodeMaterialBlock.js.map +1 -1
- package/Materials/Node/nodeMaterialBuildState.js +3 -1
- package/Materials/Node/nodeMaterialBuildState.js.map +1 -1
- package/Materials/Node/nodeMaterialBuildStateSharedData.d.ts +7 -3
- package/Materials/Node/nodeMaterialBuildStateSharedData.js +17 -6
- package/Materials/Node/nodeMaterialBuildStateSharedData.js.map +1 -1
- package/Materials/PBR/pbrBaseMaterial.d.ts +2 -0
- package/Materials/PBR/pbrBaseMaterial.js +11 -0
- package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
- package/Materials/Textures/Loaders/exrTextureLoader.d.ts +10 -0
- package/Materials/Textures/Loaders/exrTextureLoader.js +28 -1
- package/Materials/Textures/Loaders/exrTextureLoader.js.map +1 -1
- package/Materials/materialHelper.functions.js +1 -1
- package/Materials/materialHelper.functions.js.map +1 -1
- package/Materials/materialHelper.geometryrendering.js +7 -0
- package/Materials/materialHelper.geometryrendering.js.map +1 -1
- package/Materials/standardMaterial.d.ts +2 -0
- package/Materials/standardMaterial.js +11 -0
- package/Materials/standardMaterial.js.map +1 -1
- package/Meshes/Node/Blocks/Textures/geometryTextureBlock.d.ts +7 -0
- package/Meshes/Node/Blocks/Textures/geometryTextureBlock.js +11 -5
- package/Meshes/Node/Blocks/Textures/geometryTextureBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Textures/geometryTextureFetchBlock.d.ts +6 -0
- package/Meshes/Node/Blocks/Textures/geometryTextureFetchBlock.js +42 -4
- package/Meshes/Node/Blocks/Textures/geometryTextureFetchBlock.js.map +1 -1
- package/Meshes/Node/Blocks/geometryOptimizeBlock.js +8 -0
- package/Meshes/Node/Blocks/geometryOptimizeBlock.js.map +1 -1
- package/Misc/environmentTextureTools.js +1 -1
- package/Misc/environmentTextureTools.js.map +1 -1
- package/Misc/minMaxReducer.d.ts +8 -6
- package/Misc/minMaxReducer.js +57 -90
- package/Misc/minMaxReducer.js.map +1 -1
- package/Misc/thinMinMaxReducer.d.ts +47 -0
- package/Misc/thinMinMaxReducer.js +148 -0
- package/Misc/thinMinMaxReducer.js.map +1 -0
- package/Particles/EmitterTypes/customParticleEmitter.d.ts +5 -0
- package/Particles/EmitterTypes/customParticleEmitter.js +9 -1
- package/Particles/EmitterTypes/customParticleEmitter.js.map +1 -1
- package/Particles/IParticleSystem.d.ts +4 -0
- package/Particles/IParticleSystem.js.map +1 -1
- package/Particles/Node/Blocks/Conditions/particleConditionBlock.d.ts +75 -0
- package/Particles/Node/Blocks/Conditions/particleConditionBlock.js +179 -0
- package/Particles/Node/Blocks/Conditions/particleConditionBlock.js.map +1 -0
- package/Particles/Node/Blocks/Emitters/boxShapeBlock.d.ts +47 -0
- package/Particles/Node/Blocks/Emitters/boxShapeBlock.js +107 -0
- package/Particles/Node/Blocks/Emitters/boxShapeBlock.js.map +1 -0
- package/Particles/Node/Blocks/Emitters/createParticleBlock.d.ts +46 -0
- package/Particles/Node/Blocks/Emitters/createParticleBlock.js +97 -0
- package/Particles/Node/Blocks/Emitters/createParticleBlock.js.map +1 -0
- package/Particles/Node/Blocks/Emitters/customShapeBlock.d.ts +39 -0
- package/Particles/Node/Blocks/Emitters/customShapeBlock.js +84 -0
- package/Particles/Node/Blocks/Emitters/customShapeBlock.js.map +1 -0
- package/Particles/Node/Blocks/Emitters/cylinderShapeBlock.d.ts +48 -0
- package/Particles/Node/Blocks/Emitters/cylinderShapeBlock.js +120 -0
- package/Particles/Node/Blocks/Emitters/cylinderShapeBlock.js.map +1 -0
- package/Particles/Node/Blocks/Emitters/index.d.ts +7 -0
- package/Particles/Node/Blocks/Emitters/index.js +8 -0
- package/Particles/Node/Blocks/Emitters/index.js.map +1 -0
- package/Particles/Node/Blocks/Emitters/pointShapeBlock.d.ts +39 -0
- package/Particles/Node/Blocks/Emitters/pointShapeBlock.js +86 -0
- package/Particles/Node/Blocks/Emitters/pointShapeBlock.js.map +1 -0
- package/Particles/Node/Blocks/Emitters/setupSpriteSheetBlock.d.ts +53 -0
- package/Particles/Node/Blocks/Emitters/setupSpriteSheetBlock.js +111 -0
- package/Particles/Node/Blocks/Emitters/setupSpriteSheetBlock.js.map +1 -0
- package/Particles/Node/Blocks/Emitters/sphereShapeBlock.d.ts +43 -0
- package/Particles/Node/Blocks/Emitters/sphereShapeBlock.js +108 -0
- package/Particles/Node/Blocks/Emitters/sphereShapeBlock.js.map +1 -0
- package/Particles/Node/Blocks/Teleport/particleTeleportInBlock.d.ts +48 -0
- package/Particles/Node/Blocks/Teleport/particleTeleportInBlock.js +100 -0
- package/Particles/Node/Blocks/Teleport/particleTeleportInBlock.js.map +1 -0
- package/Particles/Node/Blocks/Teleport/particleTeleportOutBlock.d.ts +47 -0
- package/Particles/Node/Blocks/Teleport/particleTeleportOutBlock.js +82 -0
- package/Particles/Node/Blocks/Teleport/particleTeleportOutBlock.js.map +1 -0
- package/Particles/Node/Blocks/Triggers/particleTriggerBlock.d.ts +48 -0
- package/Particles/Node/Blocks/Triggers/particleTriggerBlock.js +133 -0
- package/Particles/Node/Blocks/Triggers/particleTriggerBlock.js.map +1 -0
- package/Particles/Node/Blocks/Triggers/triggerTools.d.ts +9 -0
- package/Particles/Node/Blocks/Triggers/triggerTools.js +16 -0
- package/Particles/Node/Blocks/Triggers/triggerTools.js.map +1 -0
- package/Particles/Node/Blocks/Update/basicPositionUpdateBlock.d.ts +31 -0
- package/Particles/Node/Blocks/Update/basicPositionUpdateBlock.js +64 -0
- package/Particles/Node/Blocks/Update/basicPositionUpdateBlock.js.map +1 -0
- package/Particles/Node/Blocks/Update/basicSpriteUpdateBlock.d.ts +31 -0
- package/Particles/Node/Blocks/Update/basicSpriteUpdateBlock.js +63 -0
- package/Particles/Node/Blocks/Update/basicSpriteUpdateBlock.js.map +1 -0
- package/Particles/Node/Blocks/Update/updateAngleBlock.d.ts +35 -0
- package/Particles/Node/Blocks/Update/updateAngleBlock.js +73 -0
- package/Particles/Node/Blocks/Update/updateAngleBlock.js.map +1 -0
- package/Particles/Node/Blocks/Update/updateColorBlock.d.ts +35 -0
- package/Particles/Node/Blocks/Update/updateColorBlock.js +73 -0
- package/Particles/Node/Blocks/Update/updateColorBlock.js.map +1 -0
- package/Particles/Node/Blocks/Update/updateDirectionBlock.d.ts +35 -0
- package/Particles/Node/Blocks/Update/updateDirectionBlock.js +73 -0
- package/Particles/Node/Blocks/Update/updateDirectionBlock.js.map +1 -0
- package/Particles/Node/Blocks/Update/updateFlowMapBlock.d.ts +41 -0
- package/Particles/Node/Blocks/Update/updateFlowMapBlock.js +102 -0
- package/Particles/Node/Blocks/Update/updateFlowMapBlock.js.map +1 -0
- package/Particles/Node/Blocks/Update/updatePositionBlock.d.ts +35 -0
- package/Particles/Node/Blocks/Update/updatePositionBlock.js +73 -0
- package/Particles/Node/Blocks/Update/updatePositionBlock.js.map +1 -0
- package/Particles/Node/Blocks/Update/updateScaleBlock.d.ts +35 -0
- package/Particles/Node/Blocks/Update/updateScaleBlock.js +73 -0
- package/Particles/Node/Blocks/Update/updateScaleBlock.js.map +1 -0
- package/Particles/Node/Blocks/Update/updateSpriteCellIndexBlock.d.ts +35 -0
- package/Particles/Node/Blocks/Update/updateSpriteCellIndexBlock.js +74 -0
- package/Particles/Node/Blocks/Update/updateSpriteCellIndexBlock.js.map +1 -0
- package/Particles/Node/Blocks/index.d.ts +27 -0
- package/Particles/Node/Blocks/index.js +29 -0
- package/Particles/Node/Blocks/index.js.map +1 -0
- package/Particles/Node/Blocks/particleConverterBlock.d.ts +85 -0
- package/Particles/Node/Blocks/particleConverterBlock.js +267 -0
- package/Particles/Node/Blocks/particleConverterBlock.js.map +1 -0
- package/Particles/Node/Blocks/particleDebugBlock.d.ts +37 -0
- package/Particles/Node/Blocks/particleDebugBlock.js +109 -0
- package/Particles/Node/Blocks/particleDebugBlock.js.map +1 -0
- package/Particles/Node/Blocks/particleElbowBlock.d.ts +27 -0
- package/Particles/Node/Blocks/particleElbowBlock.js +47 -0
- package/Particles/Node/Blocks/particleElbowBlock.js.map +1 -0
- package/Particles/Node/Blocks/particleGradientBlock.d.ts +28 -0
- package/Particles/Node/Blocks/particleGradientBlock.js +118 -0
- package/Particles/Node/Blocks/particleGradientBlock.js.map +1 -0
- package/Particles/Node/Blocks/particleGradientValueBlock.d.ts +32 -0
- package/Particles/Node/Blocks/particleGradientValueBlock.js +79 -0
- package/Particles/Node/Blocks/particleGradientValueBlock.js.map +1 -0
- package/Particles/Node/Blocks/particleInputBlock.d.ts +87 -0
- package/Particles/Node/Blocks/particleInputBlock.js +279 -0
- package/Particles/Node/Blocks/particleInputBlock.js.map +1 -0
- package/Particles/Node/Blocks/particleLerpBlock.d.ts +34 -0
- package/Particles/Node/Blocks/particleLerpBlock.js +92 -0
- package/Particles/Node/Blocks/particleLerpBlock.js.map +1 -0
- package/Particles/Node/Blocks/particleMathBlock.d.ts +64 -0
- package/Particles/Node/Blocks/particleMathBlock.js +321 -0
- package/Particles/Node/Blocks/particleMathBlock.js.map +1 -0
- package/Particles/Node/Blocks/particleRandomBlock.d.ts +52 -0
- package/Particles/Node/Blocks/particleRandomBlock.js +161 -0
- package/Particles/Node/Blocks/particleRandomBlock.js.map +1 -0
- package/Particles/Node/Blocks/particleSourceTextureBlock.d.ts +65 -0
- package/Particles/Node/Blocks/particleSourceTextureBlock.js +173 -0
- package/Particles/Node/Blocks/particleSourceTextureBlock.js.map +1 -0
- package/Particles/Node/Blocks/particleTrigonometryBlock.d.ts +80 -0
- package/Particles/Node/Blocks/particleTrigonometryBlock.js +272 -0
- package/Particles/Node/Blocks/particleTrigonometryBlock.js.map +1 -0
- package/Particles/Node/Blocks/randomRangeBlock.d.ts +45 -0
- package/Particles/Node/Blocks/randomRangeBlock.js +151 -0
- package/Particles/Node/Blocks/randomRangeBlock.js.map +1 -0
- package/Particles/Node/Blocks/systemBlock.d.ts +71 -0
- package/Particles/Node/Blocks/systemBlock.js +193 -0
- package/Particles/Node/Blocks/systemBlock.js.map +1 -0
- package/Particles/Node/Enums/nodeParticleBlockConnectionPointTypes.d.ts +39 -0
- package/Particles/Node/Enums/nodeParticleBlockConnectionPointTypes.js +41 -0
- package/Particles/Node/Enums/nodeParticleBlockConnectionPointTypes.js.map +1 -0
- package/Particles/Node/Enums/nodeParticleContextualSources.d.ts +31 -0
- package/Particles/Node/Enums/nodeParticleContextualSources.js +34 -0
- package/Particles/Node/Enums/nodeParticleContextualSources.js.map +1 -0
- package/Particles/Node/Enums/nodeParticleSystemSources.d.ts +13 -0
- package/Particles/Node/Enums/nodeParticleSystemSources.js +15 -0
- package/Particles/Node/Enums/nodeParticleSystemSources.js.map +1 -0
- package/Particles/Node/index.d.ts +8 -0
- package/Particles/Node/index.js +10 -0
- package/Particles/Node/index.js.map +1 -0
- package/Particles/Node/nodeParticleBlock.d.ts +154 -0
- package/Particles/Node/nodeParticleBlock.js +355 -0
- package/Particles/Node/nodeParticleBlock.js.map +1 -0
- package/Particles/Node/nodeParticleBlockConnectionPoint.d.ts +188 -0
- package/Particles/Node/nodeParticleBlockConnectionPoint.js +337 -0
- package/Particles/Node/nodeParticleBlockConnectionPoint.js.map +1 -0
- package/Particles/Node/nodeParticleBuildState.d.ts +89 -0
- package/Particles/Node/nodeParticleBuildState.js +170 -0
- package/Particles/Node/nodeParticleBuildState.js.map +1 -0
- package/Particles/Node/nodeParticleSystemSet.d.ts +120 -0
- package/Particles/Node/nodeParticleSystemSet.js +382 -0
- package/Particles/Node/nodeParticleSystemSet.js.map +1 -0
- package/Particles/Queue/executionQueue.d.ts +2 -0
- package/Particles/Queue/executionQueue.js +10 -0
- package/Particles/Queue/executionQueue.js.map +1 -1
- package/Particles/baseParticleSystem.d.ts +2 -1
- package/Particles/baseParticleSystem.js +1 -0
- package/Particles/baseParticleSystem.js.map +1 -1
- package/Particles/flowMap.d.ts +7 -0
- package/Particles/flowMap.js +32 -0
- package/Particles/flowMap.js.map +1 -1
- package/Particles/gpuParticleSystem.d.ts +4 -0
- package/Particles/gpuParticleSystem.js +4 -0
- package/Particles/gpuParticleSystem.js.map +1 -1
- package/Particles/index.d.ts +1 -0
- package/Particles/index.js +1 -0
- package/Particles/index.js.map +1 -1
- package/Particles/particleSystem.d.ts +12 -0
- package/Particles/particleSystem.js +22 -1
- package/Particles/particleSystem.js.map +1 -1
- package/Particles/thinParticleSystem.d.ts +32 -11
- package/Particles/thinParticleSystem.js +62 -36
- package/Particles/thinParticleSystem.js.map +1 -1
- package/PostProcesses/postProcessManager.d.ts +2 -1
- package/PostProcesses/postProcessManager.js +3 -2
- package/PostProcesses/postProcessManager.js.map +1 -1
- package/Shaders/ShadersInclude/defaultUboDeclaration.js +1 -1
- package/Shaders/ShadersInclude/defaultUboDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/defaultVertexDeclaration.js +1 -0
- package/Shaders/ShadersInclude/defaultVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/lightFragment.js +5 -2
- package/Shaders/ShadersInclude/lightFragment.js.map +1 -1
- package/Shaders/ShadersInclude/morphTargetsVertexDeclaration.js +3 -0
- package/Shaders/ShadersInclude/morphTargetsVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockPrePass.js +3 -0
- package/Shaders/ShadersInclude/pbrBlockPrePass.js.map +1 -1
- package/Shaders/ShadersInclude/pbrDirectLightingFunctions.js +1 -1
- package/Shaders/ShadersInclude/pbrDirectLightingFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/pbrUboDeclaration.js +1 -1
- package/Shaders/ShadersInclude/pbrUboDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/pbrVertexDeclaration.js +1 -0
- package/Shaders/ShadersInclude/pbrVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/prePassDeclaration.js +3 -0
- package/Shaders/ShadersInclude/prePassDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/prePassVertex.js +3 -0
- package/Shaders/ShadersInclude/prePassVertex.js.map +1 -1
- package/Shaders/ShadersInclude/prePassVertexDeclaration.js +3 -0
- package/Shaders/ShadersInclude/prePassVertexDeclaration.js.map +1 -1
- package/Shaders/default.fragment.js +3 -0
- package/Shaders/default.fragment.js.map +1 -1
- package/Shaders/minmaxRedux.fragment.js +13 -5
- package/Shaders/minmaxRedux.fragment.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/defaultUboDeclaration.js +1 -1
- package/ShadersWGSL/ShadersInclude/defaultUboDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/lightFragment.js +5 -2
- package/ShadersWGSL/ShadersInclude/lightFragment.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration.js +3 -0
- package/ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrBlockPrePass.js +3 -0
- package/ShadersWGSL/ShadersInclude/pbrBlockPrePass.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrDirectLightingFunctions.js +1 -1
- package/ShadersWGSL/ShadersInclude/pbrDirectLightingFunctions.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrUboDeclaration.js +1 -1
- package/ShadersWGSL/ShadersInclude/pbrUboDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/prePassDeclaration.js +3 -0
- package/ShadersWGSL/ShadersInclude/prePassDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/prePassVertex.js +3 -0
- package/ShadersWGSL/ShadersInclude/prePassVertex.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/prePassVertexDeclaration.js +3 -0
- package/ShadersWGSL/ShadersInclude/prePassVertexDeclaration.js.map +1 -1
- package/ShadersWGSL/default.fragment.js +3 -0
- package/ShadersWGSL/default.fragment.js.map +1 -1
- package/ShadersWGSL/minmaxRedux.fragment.js +14 -6
- package/ShadersWGSL/minmaxRedux.fragment.js.map +1 -1
- package/package.json +1 -1
- package/scene.d.ts +5 -0
- package/scene.js +8 -0
- package/scene.js.map +1 -1
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import { NodeParticleBlock } from "../nodeParticleBlock.js";
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import type { NodeParticleConnectionPoint } from "../nodeParticleBlockConnectionPoint.js";
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/**
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* Locks supported by the random block
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*/
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export declare enum ParticleRandomBlockLocks {
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/** None */
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None = 0,
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/** PerParticle */
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PerParticle = 1,
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/** PerSystem */
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PerSystem = 2
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}
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/**
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* Block used to get a random number
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*/
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export declare class ParticleRandomBlock extends NodeParticleBlock {
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private _currentLockId;
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/**
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* Gets or sets a value indicating if that block will lock its value for a specific event
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*/
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lockMode: ParticleRandomBlockLocks;
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/**
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* Create a new ParticleRandomBlock
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* @param name defines the block name
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*/
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constructor(name: string);
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/**
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* Gets the current class name
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* @returns the class name
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*/
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getClassName(): string;
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/**
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* Gets the min input component
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*/
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get min(): NodeParticleConnectionPoint;
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/**
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* Gets the max input component
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*/
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get max(): NodeParticleConnectionPoint;
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/**
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* Gets the geometry output component
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*/
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get output(): NodeParticleConnectionPoint;
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_build(): void;
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/**
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* Serializes this block in a JSON representation
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* @returns the serialized block object
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*/
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serialize(): any;
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_deserialize(serializationObject: any): void;
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}
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import { __decorate } from "../../../tslib.es6.js";
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import { RegisterClass } from "../../../Misc/typeStore.js";
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import { Vector2, Vector3 } from "../../../Maths/math.vector.js";
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import { editableInPropertyPage } from "../../../Decorators/nodeDecorator.js";
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import { NodeParticleBlock } from "../nodeParticleBlock.js";
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import { NodeParticleBlockConnectionPointTypes } from "../Enums/nodeParticleBlockConnectionPointTypes.js";
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import { Color4 } from "../../../Maths/math.color.js";
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/**
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* Locks supported by the random block
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*/
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export var ParticleRandomBlockLocks;
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(function (ParticleRandomBlockLocks) {
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/** None */
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ParticleRandomBlockLocks[ParticleRandomBlockLocks["None"] = 0] = "None";
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/** PerParticle */
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ParticleRandomBlockLocks[ParticleRandomBlockLocks["PerParticle"] = 1] = "PerParticle";
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/** PerSystem */
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ParticleRandomBlockLocks[ParticleRandomBlockLocks["PerSystem"] = 2] = "PerSystem";
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})(ParticleRandomBlockLocks || (ParticleRandomBlockLocks = {}));
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/**
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* Block used to get a random number
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*/
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export class ParticleRandomBlock extends NodeParticleBlock {
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/**
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* Create a new ParticleRandomBlock
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* @param name defines the block name
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*/
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constructor(name) {
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super(name);
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this._currentLockId = -2;
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/**
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* Gets or sets a value indicating if that block will lock its value for a specific event
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*/
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this.lockMode = ParticleRandomBlockLocks.PerParticle;
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this.registerInput("min", NodeParticleBlockConnectionPointTypes.AutoDetect, true, 0);
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this.registerInput("max", NodeParticleBlockConnectionPointTypes.AutoDetect, true, 1);
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this.registerOutput("output", NodeParticleBlockConnectionPointTypes.BasedOnInput);
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this._inputs[0].addExcludedConnectionPointFromAllowedTypes(NodeParticleBlockConnectionPointTypes.Float |
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NodeParticleBlockConnectionPointTypes.Int |
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NodeParticleBlockConnectionPointTypes.Vector2 |
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NodeParticleBlockConnectionPointTypes.Vector3 |
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NodeParticleBlockConnectionPointTypes.Color4);
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this._inputs[1].addExcludedConnectionPointFromAllowedTypes(NodeParticleBlockConnectionPointTypes.Float |
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NodeParticleBlockConnectionPointTypes.Int |
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NodeParticleBlockConnectionPointTypes.Vector2 |
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NodeParticleBlockConnectionPointTypes.Vector3 |
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NodeParticleBlockConnectionPointTypes.Color4);
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this._outputs[0]._typeConnectionSource = this._inputs[0];
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this._outputs[0]._defaultConnectionPointType = NodeParticleBlockConnectionPointTypes.Float;
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this._linkConnectionTypes(0, 1);
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}
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/**
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* Gets the current class name
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* @returns the class name
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*/
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getClassName() {
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return "ParticleRandomBlock";
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}
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/**
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* Gets the min input component
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*/
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get min() {
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return this._inputs[0];
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}
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/**
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* Gets the max input component
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*/
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get max() {
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return this._inputs[1];
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}
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/**
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* Gets the geometry output component
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*/
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get output() {
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return this._outputs[0];
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}
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_build() {
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let func = null;
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this._currentLockId = -2;
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switch (this.min.type) {
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case NodeParticleBlockConnectionPointTypes.AutoDetect:
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case NodeParticleBlockConnectionPointTypes.Int:
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case NodeParticleBlockConnectionPointTypes.Float: {
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func = (state) => {
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const min = this.min.getConnectedValue(state) || 0;
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const max = this.max.getConnectedValue(state) || 1;
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return min + Math.random() * (max - min);
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};
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break;
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}
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case NodeParticleBlockConnectionPointTypes.Vector2: {
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func = (state) => {
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const min = this.min.getConnectedValue(state) || Vector2.Zero();
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const max = this.max.getConnectedValue(state) || Vector2.One();
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return new Vector2(min.x + Math.random() * (max.x - min.x), min.y + Math.random() * (max.y - min.y));
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};
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break;
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}
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case NodeParticleBlockConnectionPointTypes.Vector3: {
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func = (state) => {
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const min = this.min.getConnectedValue(state) || Vector3.Zero();
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const max = this.max.getConnectedValue(state) || Vector3.One();
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return new Vector3(min.x + Math.random() * (max.x - min.x), min.y + Math.random() * (max.y - min.y), min.z + Math.random() * (max.z - min.z));
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};
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break;
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}
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case NodeParticleBlockConnectionPointTypes.Color4: {
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func = (state) => {
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const min = this.min.getConnectedValue(state) || new Color4(0, 0, 0, 0);
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const max = this.max.getConnectedValue(state) || new Color4(1, 1, 1, 1);
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return new Color4(min.x + Math.random() * (max.x - min.x), min.y + Math.random() * (max.y - min.y), min.z + Math.random() * (max.z - min.z), min.w + Math.random() * (max.w - min.w));
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};
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break;
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}
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}
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this.output._storedFunction = (state) => {
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let lockId = 0;
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switch (this.lockMode) {
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case ParticleRandomBlockLocks.PerParticle:
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lockId = state.particleContext?.id || -1;
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break;
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case ParticleRandomBlockLocks.PerSystem:
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lockId = state.buildId || 0;
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break;
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}
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if (this._currentLockId !== lockId) {
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if (this.lockMode !== ParticleRandomBlockLocks.None) {
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this._currentLockId = lockId;
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}
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this.output._storedValue = func(state);
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}
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return this.output._storedValue;
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};
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}
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/**
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* Serializes this block in a JSON representation
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* @returns the serialized block object
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*/
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serialize() {
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const serializationObject = super.serialize();
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serializationObject.lockMode = this.lockMode;
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return serializationObject;
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}
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_deserialize(serializationObject) {
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super._deserialize(serializationObject);
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this.lockMode = serializationObject.lockMode;
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}
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}
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__decorate([
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editableInPropertyPage("LockMode", 4 /* PropertyTypeForEdition.List */, "ADVANCED", {
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notifiers: { rebuild: true },
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embedded: true,
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options: [
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{ label: "None", value: ParticleRandomBlockLocks.None },
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{ label: "Per particle", value: ParticleRandomBlockLocks.PerParticle },
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{ label: "Per system", value: ParticleRandomBlockLocks.PerSystem },
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],
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})
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], ParticleRandomBlock.prototype, "lockMode", void 0);
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RegisterClass("BABYLON.ParticleRandomBlock", ParticleRandomBlock);
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//# sourceMappingURL=particleRandomBlock.js.map
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+
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N,CAAC;IAED;;;OAGG;IACa,SAAS;QACrB,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAE9C,mBAAmB,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;QAE7C,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEe,YAAY,CAAC,mBAAwB;QACjD,KAAK,CAAC,YAAY,CAAC,mBAAmB,CAAC,CAAC;QAExC,IAAI,CAAC,QAAQ,GAAG,mBAAmB,CAAC,QAAQ,CAAC;IACjD,CAAC;CACJ;AApJU;IATN,sBAAsB,CAAC,UAAU,uCAA+B,UAAU,EAAE;QACzE,SAAS,EAAE,EAAE,OAAO,EAAE,IAAI,EAAE;QAC5B,QAAQ,EAAE,IAAI;QACd,OAAO,EAAE;YACL,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,wBAAwB,CAAC,IAAI,EAAE;YACvD,EAAE,KAAK,EAAE,cAAc,EAAE,KAAK,EAAE,wBAAwB,CAAC,WAAW,EAAE;YACtE,EAAE,KAAK,EAAE,YAAY,EAAE,KAAK,EAAE,wBAAwB,CAAC,SAAS,EAAE;SACrE;KACJ,CAAC;qDACqD;AAsJ3D,aAAa,CAAC,6BAA6B,EAAE,mBAAmB,CAAC,CAAC","sourcesContent":["import { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { Vector2, Vector3 } from \"../../../Maths/math.vector\";\r\nimport type { Nullable } from \"../../../types\";\r\nimport { PropertyTypeForEdition, editableInPropertyPage } from \"core/Decorators/nodeDecorator\";\r\nimport { NodeParticleBlock } from \"../nodeParticleBlock\";\r\nimport { NodeParticleBlockConnectionPointTypes } from \"../Enums/nodeParticleBlockConnectionPointTypes\";\r\nimport type { NodeParticleConnectionPoint } from \"../nodeParticleBlockConnectionPoint\";\r\nimport type { NodeParticleBuildState } from \"../nodeParticleBuildState\";\r\nimport { Color4 } from \"core/Maths/math.color\";\r\n\r\n/**\r\n * Locks supported by the random block\r\n */\r\nexport enum ParticleRandomBlockLocks {\r\n /** None */\r\n None = 0,\r\n /** PerParticle */\r\n PerParticle = 1,\r\n /** PerSystem */\r\n PerSystem = 2,\r\n}\r\n\r\n/**\r\n * Block used to get a random number\r\n */\r\nexport class ParticleRandomBlock extends NodeParticleBlock {\r\n private _currentLockId = -2;\r\n /**\r\n * Gets or sets a value indicating if that block will lock its value for a specific event\r\n */\r\n @editableInPropertyPage(\"LockMode\", PropertyTypeForEdition.List, \"ADVANCED\", {\r\n notifiers: { rebuild: true },\r\n embedded: true,\r\n options: [\r\n { label: \"None\", value: ParticleRandomBlockLocks.None },\r\n { label: \"Per particle\", value: ParticleRandomBlockLocks.PerParticle },\r\n { label: \"Per system\", value: ParticleRandomBlockLocks.PerSystem },\r\n ],\r\n })\r\n public lockMode = ParticleRandomBlockLocks.PerParticle;\r\n\r\n /**\r\n * Create a new ParticleRandomBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"min\", NodeParticleBlockConnectionPointTypes.AutoDetect, true, 0);\r\n this.registerInput(\"max\", NodeParticleBlockConnectionPointTypes.AutoDetect, true, 1);\r\n\r\n this.registerOutput(\"output\", NodeParticleBlockConnectionPointTypes.BasedOnInput);\r\n\r\n this._inputs[0].addExcludedConnectionPointFromAllowedTypes(\r\n NodeParticleBlockConnectionPointTypes.Float |\r\n NodeParticleBlockConnectionPointTypes.Int |\r\n NodeParticleBlockConnectionPointTypes.Vector2 |\r\n NodeParticleBlockConnectionPointTypes.Vector3 |\r\n NodeParticleBlockConnectionPointTypes.Color4\r\n );\r\n this._inputs[1].addExcludedConnectionPointFromAllowedTypes(\r\n NodeParticleBlockConnectionPointTypes.Float |\r\n NodeParticleBlockConnectionPointTypes.Int |\r\n NodeParticleBlockConnectionPointTypes.Vector2 |\r\n NodeParticleBlockConnectionPointTypes.Vector3 |\r\n NodeParticleBlockConnectionPointTypes.Color4\r\n );\r\n\r\n this._outputs[0]._typeConnectionSource = this._inputs[0];\r\n this._outputs[0]._defaultConnectionPointType = NodeParticleBlockConnectionPointTypes.Float;\r\n this._linkConnectionTypes(0, 1);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"ParticleRandomBlock\";\r\n }\r\n\r\n /**\r\n * Gets the min input component\r\n */\r\n public get min(): NodeParticleConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the max input component\r\n */\r\n public get max(): NodeParticleConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the geometry output component\r\n */\r\n public get output(): NodeParticleConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n public override _build() {\r\n let func: Nullable<(state: NodeParticleBuildState) => any> = null;\r\n this._currentLockId = -2;\r\n\r\n switch (this.min.type) {\r\n case NodeParticleBlockConnectionPointTypes.AutoDetect:\r\n case NodeParticleBlockConnectionPointTypes.Int:\r\n case NodeParticleBlockConnectionPointTypes.Float: {\r\n func = (state) => {\r\n const min = this.min.getConnectedValue(state) || 0;\r\n const max = this.max.getConnectedValue(state) || 1;\r\n return min + Math.random() * (max - min);\r\n };\r\n break;\r\n }\r\n case NodeParticleBlockConnectionPointTypes.Vector2: {\r\n func = (state) => {\r\n const min = this.min.getConnectedValue(state) || Vector2.Zero();\r\n const max = this.max.getConnectedValue(state) || Vector2.One();\r\n return new Vector2(min.x + Math.random() * (max.x - min.x), min.y + Math.random() * (max.y - min.y));\r\n };\r\n break;\r\n }\r\n case NodeParticleBlockConnectionPointTypes.Vector3: {\r\n func = (state) => {\r\n const min = this.min.getConnectedValue(state) || Vector3.Zero();\r\n const max = this.max.getConnectedValue(state) || Vector3.One();\r\n return new Vector3(min.x + Math.random() * (max.x - min.x), min.y + Math.random() * (max.y - min.y), min.z + Math.random() * (max.z - min.z));\r\n };\r\n break;\r\n }\r\n case NodeParticleBlockConnectionPointTypes.Color4: {\r\n func = (state) => {\r\n const min = this.min.getConnectedValue(state) || new Color4(0, 0, 0, 0);\r\n const max = this.max.getConnectedValue(state) || new Color4(1, 1, 1, 1);\r\n return new Color4(\r\n min.x + Math.random() * (max.x - min.x),\r\n min.y + Math.random() * (max.y - min.y),\r\n min.z + Math.random() * (max.z - min.z),\r\n min.w + Math.random() * (max.w - min.w)\r\n );\r\n };\r\n break;\r\n }\r\n }\r\n\r\n this.output._storedFunction = (state) => {\r\n let lockId = 0;\r\n\r\n switch (this.lockMode) {\r\n case ParticleRandomBlockLocks.PerParticle:\r\n lockId = state.particleContext?.id || -1;\r\n break;\r\n case ParticleRandomBlockLocks.PerSystem:\r\n lockId = state.buildId || 0;\r\n break;\r\n }\r\n\r\n if (this._currentLockId !== lockId) {\r\n if (this.lockMode !== ParticleRandomBlockLocks.None) {\r\n this._currentLockId = lockId;\r\n }\r\n this.output._storedValue = func!(state);\r\n }\r\n return this.output._storedValue;\r\n };\r\n }\r\n\r\n /**\r\n * Serializes this block in a JSON representation\r\n * @returns the serialized block object\r\n */\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.lockMode = this.lockMode;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n\r\n this.lockMode = serializationObject.lockMode;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.ParticleRandomBlock\", ParticleRandomBlock);\r\n"]}
|
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@@ -0,0 +1,65 @@
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1
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import { Texture } from "../../../Materials/Textures/texture.js";
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2
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import { NodeParticleBlock } from "../nodeParticleBlock.js";
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import type { NodeParticleConnectionPoint } from "../nodeParticleBlockConnectionPoint.js";
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4
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import type { NodeParticleBuildState } from "../nodeParticleBuildState.js";
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import type { Nullable } from "../../../types.js";
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/**
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7
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* Block used to provide a texture for particles in a particle system
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*/
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export declare class ParticleTextureSourceBlock extends NodeParticleBlock {
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private _url;
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private _textureDataUrl;
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private _sourceTexture;
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private _cachedData;
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/**
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* Indicates if the texture data should be serialized as a base64 string.
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*/
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serializedCachedData: boolean;
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/**
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* Gets or sets the URL of the texture to be used by this block.
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*/
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get url(): string;
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set url(value: string);
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/**
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* Gets or sets the data URL of the texture to be used by this block.
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* This is a base64 encoded string representing the texture data.
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*/
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get textureDataUrl(): string;
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set textureDataUrl(value: string);
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/**
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* Directly sets the texture to be used by this block.
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* This value will not be serialized.
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*/
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set sourceTexture(value: Nullable<Texture>);
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/**
|
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* Create a new ParticleTextureSourceBlock
|
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* @param name defines the block name
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*/
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constructor(name: string);
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/**
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* Gets the current class name
|
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* @returns the class name
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*/
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getClassName(): string;
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/**
|
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* Gets the texture output component
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*/
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get texture(): NodeParticleConnectionPoint;
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/**
|
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* Gets the texture content as a promise
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* @returns a promise that resolves to the texture content, including width, height, and pixel data
|
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*/
|
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extractTextureContentAsync(): Promise<{
|
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width: number;
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height: number;
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data: Uint8ClampedArray;
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} | null>;
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/**
|
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* Builds the block
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* @param state defines the current build state
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*/
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_build(state: NodeParticleBuildState): void;
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serialize(): any;
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_deserialize(serializationObject: any): void;
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dispose(): void;
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}
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@@ -0,0 +1,173 @@
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1
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import { Texture } from "../../../Materials/Textures/texture.js";
|
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2
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+
import { RegisterClass } from "../../../Misc/typeStore.js";
|
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3
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+
import { NodeParticleBlockConnectionPointTypes } from "../Enums/nodeParticleBlockConnectionPointTypes.js";
|
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4
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import { NodeParticleBlock } from "../nodeParticleBlock.js";
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+
import { TextureTools } from "../../../Misc/textureTools.js";
|
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6
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/**
|
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7
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+
* Block used to provide a texture for particles in a particle system
|
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8
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*/
|
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9
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+
export class ParticleTextureSourceBlock extends NodeParticleBlock {
|
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/**
|
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11
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* Gets or sets the URL of the texture to be used by this block.
|
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*/
|
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get url() {
|
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return this._url;
|
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+
}
|
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+
set url(value) {
|
|
17
|
+
if (this._url === value) {
|
|
18
|
+
return;
|
|
19
|
+
}
|
|
20
|
+
this._cachedData = null;
|
|
21
|
+
this._url = value;
|
|
22
|
+
this._textureDataUrl = "";
|
|
23
|
+
this._sourceTexture = null;
|
|
24
|
+
}
|
|
25
|
+
/**
|
|
26
|
+
* Gets or sets the data URL of the texture to be used by this block.
|
|
27
|
+
* This is a base64 encoded string representing the texture data.
|
|
28
|
+
*/
|
|
29
|
+
get textureDataUrl() {
|
|
30
|
+
return this._textureDataUrl;
|
|
31
|
+
}
|
|
32
|
+
set textureDataUrl(value) {
|
|
33
|
+
if (this._textureDataUrl === value) {
|
|
34
|
+
return;
|
|
35
|
+
}
|
|
36
|
+
this._cachedData = null;
|
|
37
|
+
this._textureDataUrl = value;
|
|
38
|
+
this._url = "";
|
|
39
|
+
this._sourceTexture = null;
|
|
40
|
+
}
|
|
41
|
+
/**
|
|
42
|
+
* Directly sets the texture to be used by this block.
|
|
43
|
+
* This value will not be serialized.
|
|
44
|
+
*/
|
|
45
|
+
set sourceTexture(value) {
|
|
46
|
+
if (this._sourceTexture === value) {
|
|
47
|
+
return;
|
|
48
|
+
}
|
|
49
|
+
this._cachedData = null;
|
|
50
|
+
this._sourceTexture = value;
|
|
51
|
+
this._url = "";
|
|
52
|
+
this._textureDataUrl = "";
|
|
53
|
+
}
|
|
54
|
+
/**
|
|
55
|
+
* Create a new ParticleTextureSourceBlock
|
|
56
|
+
* @param name defines the block name
|
|
57
|
+
*/
|
|
58
|
+
constructor(name) {
|
|
59
|
+
super(name);
|
|
60
|
+
this._url = "";
|
|
61
|
+
this._textureDataUrl = "";
|
|
62
|
+
this._sourceTexture = null;
|
|
63
|
+
this._cachedData = null;
|
|
64
|
+
/**
|
|
65
|
+
* Indicates if the texture data should be serialized as a base64 string.
|
|
66
|
+
*/
|
|
67
|
+
this.serializedCachedData = false;
|
|
68
|
+
this.registerOutput("texture", NodeParticleBlockConnectionPointTypes.Texture);
|
|
69
|
+
}
|
|
70
|
+
/**
|
|
71
|
+
* Gets the current class name
|
|
72
|
+
* @returns the class name
|
|
73
|
+
*/
|
|
74
|
+
getClassName() {
|
|
75
|
+
return "ParticleTextureSourceBlock";
|
|
76
|
+
}
|
|
77
|
+
/**
|
|
78
|
+
* Gets the texture output component
|
|
79
|
+
*/
|
|
80
|
+
get texture() {
|
|
81
|
+
return this._outputs[0];
|
|
82
|
+
}
|
|
83
|
+
/**
|
|
84
|
+
* Gets the texture content as a promise
|
|
85
|
+
* @returns a promise that resolves to the texture content, including width, height, and pixel data
|
|
86
|
+
*/
|
|
87
|
+
async extractTextureContentAsync() {
|
|
88
|
+
if (!this.texture._storedValue) {
|
|
89
|
+
return null;
|
|
90
|
+
}
|
|
91
|
+
if (this._cachedData) {
|
|
92
|
+
return this._cachedData;
|
|
93
|
+
}
|
|
94
|
+
const texture = this.texture._storedValue;
|
|
95
|
+
return await new Promise((resolve, reject) => {
|
|
96
|
+
if (!texture.isReady()) {
|
|
97
|
+
// eslint-disable-next-line @typescript-eslint/no-misused-promises
|
|
98
|
+
texture.onLoadObservable.addOnce(async () => {
|
|
99
|
+
try {
|
|
100
|
+
this._cachedData = await this.extractTextureContentAsync();
|
|
101
|
+
resolve(this._cachedData);
|
|
102
|
+
}
|
|
103
|
+
catch (e) {
|
|
104
|
+
// eslint-disable-next-line @typescript-eslint/prefer-promise-reject-errors
|
|
105
|
+
reject(e);
|
|
106
|
+
}
|
|
107
|
+
});
|
|
108
|
+
return;
|
|
109
|
+
}
|
|
110
|
+
const size = texture.getSize();
|
|
111
|
+
TextureTools.GetTextureDataAsync(texture, size.width, size.height)
|
|
112
|
+
// eslint-disable-next-line github/no-then
|
|
113
|
+
.then((data) => {
|
|
114
|
+
this._cachedData = {
|
|
115
|
+
width: size.width,
|
|
116
|
+
height: size.height,
|
|
117
|
+
data: new Uint8ClampedArray(data),
|
|
118
|
+
};
|
|
119
|
+
texture.dispose();
|
|
120
|
+
resolve(this._cachedData);
|
|
121
|
+
})
|
|
122
|
+
// eslint-disable-next-line github/no-then
|
|
123
|
+
.catch(reject);
|
|
124
|
+
});
|
|
125
|
+
}
|
|
126
|
+
/**
|
|
127
|
+
* Builds the block
|
|
128
|
+
* @param state defines the current build state
|
|
129
|
+
*/
|
|
130
|
+
_build(state) {
|
|
131
|
+
if (this._sourceTexture) {
|
|
132
|
+
this.texture._storedValue = this._sourceTexture;
|
|
133
|
+
return;
|
|
134
|
+
}
|
|
135
|
+
if (!this._textureDataUrl && !this._url) {
|
|
136
|
+
this.texture._storedValue = null;
|
|
137
|
+
return;
|
|
138
|
+
}
|
|
139
|
+
if (this._textureDataUrl) {
|
|
140
|
+
this.texture._storedValue = new Texture(this._textureDataUrl, state.scene);
|
|
141
|
+
return;
|
|
142
|
+
}
|
|
143
|
+
this.texture._storedValue = new Texture(this._url, state.scene);
|
|
144
|
+
}
|
|
145
|
+
serialize() {
|
|
146
|
+
const serializationObject = super.serialize();
|
|
147
|
+
serializationObject.url = this.url;
|
|
148
|
+
serializationObject.serializedCachedData = this.serializedCachedData;
|
|
149
|
+
if (this.serializedCachedData) {
|
|
150
|
+
serializationObject.textureDataUrl = this.textureDataUrl;
|
|
151
|
+
}
|
|
152
|
+
return serializationObject;
|
|
153
|
+
}
|
|
154
|
+
_deserialize(serializationObject) {
|
|
155
|
+
super._deserialize(serializationObject);
|
|
156
|
+
this.url = serializationObject.url;
|
|
157
|
+
this.serializedCachedData = !!serializationObject.serializedCachedData;
|
|
158
|
+
if (serializationObject.textureDataUrl) {
|
|
159
|
+
this.textureDataUrl = serializationObject.textureDataUrl;
|
|
160
|
+
}
|
|
161
|
+
}
|
|
162
|
+
dispose() {
|
|
163
|
+
if (!this._sourceTexture) {
|
|
164
|
+
if (this.texture._storedValue) {
|
|
165
|
+
this.texture._storedValue.dispose();
|
|
166
|
+
this.texture._storedValue = null;
|
|
167
|
+
}
|
|
168
|
+
}
|
|
169
|
+
super.dispose();
|
|
170
|
+
}
|
|
171
|
+
}
|
|
172
|
+
RegisterClass("BABYLON.ParticleTextureSourceBlock", ParticleTextureSourceBlock);
|
|
173
|
+
//# sourceMappingURL=particleSourceTextureBlock.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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{ Texture } from \"core/Materials/Textures/texture\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { NodeParticleBlockConnectionPointTypes } from \"../Enums/nodeParticleBlockConnectionPointTypes\";\r\nimport { NodeParticleBlock } from \"../nodeParticleBlock\";\r\nimport type { NodeParticleConnectionPoint } from \"../nodeParticleBlockConnectionPoint\";\r\nimport type { NodeParticleBuildState } from \"../nodeParticleBuildState\";\r\nimport type { Nullable } from \"core/types\";\r\nimport { TextureTools } from \"core/Misc/textureTools\";\r\n\r\n/**\r\n * Block used to provide a texture for particles in a particle system\r\n */\r\nexport class ParticleTextureSourceBlock extends NodeParticleBlock {\r\n private _url: string = \"\";\r\n private _textureDataUrl: string = \"\";\r\n private _sourceTexture: Nullable<Texture> = null;\r\n private _cachedData: Nullable<{\r\n width: number;\r\n height: number;\r\n data: Uint8ClampedArray;\r\n }> = null;\r\n\r\n /**\r\n * Indicates if the texture data should be serialized as a base64 string.\r\n */\r\n public serializedCachedData: boolean = false;\r\n\r\n /**\r\n * Gets or sets the URL of the texture to be used by this block.\r\n */\r\n public get url(): string {\r\n return this._url;\r\n }\r\n\r\n public set url(value: string) {\r\n if (this._url === value) {\r\n return;\r\n }\r\n this._cachedData = null;\r\n this._url = value;\r\n this._textureDataUrl = \"\";\r\n this._sourceTexture = null;\r\n }\r\n\r\n /**\r\n * Gets or sets the data URL of the texture to be used by this block.\r\n * This is a base64 encoded string representing the texture data.\r\n */\r\n public get textureDataUrl(): string {\r\n return this._textureDataUrl;\r\n }\r\n\r\n public set textureDataUrl(value: string) {\r\n if (this._textureDataUrl === value) {\r\n return;\r\n }\r\n\r\n this._cachedData = null;\r\n this._textureDataUrl = value;\r\n this._url = \"\";\r\n this._sourceTexture = null;\r\n }\r\n\r\n /**\r\n * Directly sets the texture to be used by this block.\r\n * This value will not be serialized.\r\n */\r\n public set sourceTexture(value: Nullable<Texture>) {\r\n if (this._sourceTexture === value) {\r\n return;\r\n }\r\n this._cachedData = null;\r\n this._sourceTexture = value;\r\n this._url = \"\";\r\n this._textureDataUrl = \"\";\r\n }\r\n\r\n /**\r\n * Create a new ParticleTextureSourceBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerOutput(\"texture\", NodeParticleBlockConnectionPointTypes.Texture);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"ParticleTextureSourceBlock\";\r\n }\r\n\r\n /**\r\n * Gets the texture output component\r\n */\r\n public get texture(): NodeParticleConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the texture content as a promise\r\n * @returns a promise that resolves to the texture content, including width, height, and pixel data\r\n */\r\n async extractTextureContentAsync() {\r\n if (!this.texture._storedValue) {\r\n return null;\r\n }\r\n\r\n if (this._cachedData) {\r\n return this._cachedData;\r\n }\r\n\r\n const texture = this.texture._storedValue;\r\n return await new Promise<\r\n Nullable<{\r\n width: number;\r\n height: number;\r\n data: Uint8ClampedArray;\r\n }>\r\n >((resolve, reject) => {\r\n if (!texture.isReady()) {\r\n // eslint-disable-next-line @typescript-eslint/no-misused-promises\r\n texture.onLoadObservable.addOnce(async () => {\r\n try {\r\n this._cachedData = await this.extractTextureContentAsync();\r\n resolve(this._cachedData);\r\n } catch (e) {\r\n // eslint-disable-next-line @typescript-eslint/prefer-promise-reject-errors\r\n reject(e);\r\n }\r\n });\r\n return;\r\n }\r\n const size = texture.getSize();\r\n TextureTools.GetTextureDataAsync(texture, size.width, size.height)\r\n // eslint-disable-next-line github/no-then\r\n .then((data) => {\r\n this._cachedData = {\r\n width: size.width,\r\n height: size.height,\r\n data: new Uint8ClampedArray(data),\r\n };\r\n texture.dispose();\r\n resolve(this._cachedData);\r\n })\r\n // eslint-disable-next-line github/no-then\r\n .catch(reject);\r\n });\r\n }\r\n\r\n /**\r\n * Builds the block\r\n * @param state defines the current build state\r\n */\r\n public override _build(state: NodeParticleBuildState) {\r\n if (this._sourceTexture) {\r\n this.texture._storedValue = this._sourceTexture;\r\n return;\r\n }\r\n\r\n if (!this._textureDataUrl && !this._url) {\r\n this.texture._storedValue = null;\r\n return;\r\n }\r\n\r\n if (this._textureDataUrl) {\r\n this.texture._storedValue = new Texture(this._textureDataUrl, state.scene);\r\n return;\r\n }\r\n\r\n this.texture._storedValue = new Texture(this._url, state.scene);\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.url = this.url;\r\n serializationObject.serializedCachedData = this.serializedCachedData;\r\n\r\n if (this.serializedCachedData) {\r\n serializationObject.textureDataUrl = this.textureDataUrl;\r\n }\r\n\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n\r\n this.url = serializationObject.url;\r\n this.serializedCachedData = !!serializationObject.serializedCachedData;\r\n\r\n if (serializationObject.textureDataUrl) {\r\n this.textureDataUrl = serializationObject.textureDataUrl;\r\n }\r\n }\r\n\r\n public override dispose(): void {\r\n if (!this._sourceTexture) {\r\n if (this.texture._storedValue) {\r\n this.texture._storedValue.dispose();\r\n this.texture._storedValue = null;\r\n }\r\n }\r\n super.dispose();\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.ParticleTextureSourceBlock\", ParticleTextureSourceBlock);\r\n"]}
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@@ -0,0 +1,80 @@
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1
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+
import { NodeParticleBlock } from "../nodeParticleBlock.js";
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2
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+
import type { NodeParticleConnectionPoint } from "../nodeParticleBlockConnectionPoint.js";
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3
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+
import type { NodeParticleBuildState } from "../nodeParticleBuildState.js";
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4
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+
/**
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5
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+
* Operations supported by the Trigonometry block
|
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6
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+
*/
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7
|
+
export declare enum ParticleTrigonometryBlockOperations {
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8
|
+
/** Cos */
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9
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+
Cos = 0,
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10
|
+
/** Sin */
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11
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+
Sin = 1,
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12
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+
/** Abs */
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13
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+
Abs = 2,
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14
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+
/** Exp */
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15
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+
Exp = 3,
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16
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+
/** Exp2 */
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17
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+
Exp2 = 4,
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18
|
+
/** Round */
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19
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+
Round = 5,
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20
|
+
/** Floor */
|
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21
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+
Floor = 6,
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22
|
+
/** Ceiling */
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23
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+
Ceiling = 7,
|
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24
|
+
/** Square root */
|
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25
|
+
Sqrt = 8,
|
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26
|
+
/** Log */
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27
|
+
Log = 9,
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28
|
+
/** Tangent */
|
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29
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+
Tan = 10,
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30
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+
/** Arc tangent */
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31
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+
ArcTan = 11,
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32
|
+
/** Arc cosinus */
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33
|
+
ArcCos = 12,
|
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34
|
+
/** Arc sinus */
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35
|
+
ArcSin = 13,
|
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36
|
+
/** Sign */
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37
|
+
Sign = 14,
|
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38
|
+
/** Negate */
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39
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+
Negate = 15,
|
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40
|
+
/** OneMinus */
|
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41
|
+
OneMinus = 16,
|
|
42
|
+
/** Reciprocal */
|
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43
|
+
Reciprocal = 17,
|
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44
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+
/** ToDegrees */
|
|
45
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+
ToDegrees = 18,
|
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46
|
+
/** ToRadians */
|
|
47
|
+
ToRadians = 19,
|
|
48
|
+
/** Fract */
|
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49
|
+
Fract = 20
|
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50
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+
}
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51
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+
/**
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52
|
+
* Block used to apply trigonometry operation to floats
|
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53
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+
*/
|
|
54
|
+
export declare class ParticleTrigonometryBlock extends NodeParticleBlock {
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55
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+
/**
|
|
56
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+
* Gets or sets the operation applied by the block
|
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57
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+
*/
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58
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+
operation: ParticleTrigonometryBlockOperations;
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59
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+
/**
|
|
60
|
+
* Creates a new GeometryTrigonometryBlock
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61
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+
* @param name defines the block name
|
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62
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+
*/
|
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63
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+
constructor(name: string);
|
|
64
|
+
/**
|
|
65
|
+
* Gets the current class name
|
|
66
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+
* @returns the class name
|
|
67
|
+
*/
|
|
68
|
+
getClassName(): string;
|
|
69
|
+
/**
|
|
70
|
+
* Gets the input component
|
|
71
|
+
*/
|
|
72
|
+
get input(): NodeParticleConnectionPoint;
|
|
73
|
+
/**
|
|
74
|
+
* Gets the output component
|
|
75
|
+
*/
|
|
76
|
+
get output(): NodeParticleConnectionPoint;
|
|
77
|
+
_build(state: NodeParticleBuildState): this | undefined;
|
|
78
|
+
serialize(): any;
|
|
79
|
+
_deserialize(serializationObject: any): void;
|
|
80
|
+
}
|