@babylonjs/core 8.11.0 → 8.12.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Cameras/arcRotateCamera.js +8 -0
- package/Cameras/arcRotateCamera.js.map +1 -1
- package/Cameras/targetCamera.js +2 -0
- package/Cameras/targetCamera.js.map +1 -1
- package/Collisions/gpuPicker.d.ts +4 -0
- package/Collisions/gpuPicker.js +6 -0
- package/Collisions/gpuPicker.js.map +1 -1
- package/Engines/abstractEngine.js +2 -2
- package/Engines/abstractEngine.js.map +1 -1
- package/Engines/constants.d.ts +4 -0
- package/Engines/constants.js +4 -0
- package/Engines/constants.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/baseShadowGeneratorBlock.d.ts +1 -0
- package/FrameGraph/Node/Blocks/Rendering/baseShadowGeneratorBlock.js +2 -0
- package/FrameGraph/Node/Blocks/Rendering/baseShadowGeneratorBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.d.ts +6 -1
- package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.js +29 -0
- package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.d.ts +6 -0
- package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.js +36 -9
- package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/shadowGeneratorBlock.js +1 -0
- package/FrameGraph/Node/Blocks/Rendering/shadowGeneratorBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/inputBlock.js +1 -0
- package/FrameGraph/Node/Blocks/inputBlock.js.map +1 -1
- package/FrameGraph/Node/Types/nodeRenderGraphTypes.d.ts +2 -0
- package/FrameGraph/Node/Types/nodeRenderGraphTypes.js +2 -0
- package/FrameGraph/Node/Types/nodeRenderGraphTypes.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/csmShadowGeneratorTask.d.ts +23 -0
- package/FrameGraph/Tasks/Rendering/csmShadowGeneratorTask.js +126 -21
- package/FrameGraph/Tasks/Rendering/csmShadowGeneratorTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/geometryRendererTask.d.ts +5 -0
- package/FrameGraph/Tasks/Rendering/geometryRendererTask.js +4 -0
- package/FrameGraph/Tasks/Rendering/geometryRendererTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/shadowGeneratorTask.d.ts +2 -4
- package/FrameGraph/Tasks/Rendering/shadowGeneratorTask.js +4 -17
- package/FrameGraph/Tasks/Rendering/shadowGeneratorTask.js.map +1 -1
- package/FrameGraph/frameGraph.js +1 -1
- package/FrameGraph/frameGraph.js.map +1 -1
- package/FrameGraph/frameGraphContext.d.ts +30 -0
- package/FrameGraph/frameGraphContext.js +47 -0
- package/FrameGraph/frameGraphContext.js.map +1 -1
- package/FrameGraph/frameGraphRenderContext.d.ts +1 -4
- package/FrameGraph/frameGraphRenderContext.js +2 -5
- package/FrameGraph/frameGraphRenderContext.js.map +1 -1
- package/Lights/Shadows/cascadedShadowGenerator.d.ts +0 -1
- package/Lights/Shadows/cascadedShadowGenerator.js +0 -12
- package/Lights/Shadows/cascadedShadowGenerator.js.map +1 -1
- package/Materials/Node/Blocks/Dual/clipPlanesBlock.d.ts +1 -1
- package/Materials/Node/Blocks/Dual/clipPlanesBlock.js +4 -1
- package/Materials/Node/Blocks/Dual/clipPlanesBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/currentScreenBlock.d.ts +2 -3
- package/Materials/Node/Blocks/Dual/currentScreenBlock.js +1 -1
- package/Materials/Node/Blocks/Dual/currentScreenBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/fogBlock.d.ts +1 -1
- package/Materials/Node/Blocks/Dual/fogBlock.js +4 -1
- package/Materials/Node/Blocks/Dual/fogBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/lightBlock.d.ts +1 -1
- package/Materials/Node/Blocks/Dual/lightBlock.js +2 -2
- package/Materials/Node/Blocks/Dual/lightBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.d.ts +1 -2
- package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js +1 -1
- package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/smartFilterTextureBlock.js +3 -4
- package/Materials/Node/Blocks/Dual/smartFilterTextureBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/textureBlock.d.ts +2 -3
- package/Materials/Node/Blocks/Dual/textureBlock.js +2 -2
- package/Materials/Node/Blocks/Dual/textureBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/TBNBlock.d.ts +1 -1
- package/Materials/Node/Blocks/Fragment/TBNBlock.js +4 -1
- package/Materials/Node/Blocks/Fragment/TBNBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/fragCoordBlock.js +2 -2
- package/Materials/Node/Blocks/Fragment/fragCoordBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.d.ts +1 -2
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js +1 -1
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/frontFacingBlock.js +2 -2
- package/Materials/Node/Blocks/Fragment/frontFacingBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/heightToNormalBlock.js +1 -2
- package/Materials/Node/Blocks/Fragment/heightToNormalBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/imageProcessingBlock.d.ts +1 -1
- package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js +1 -1
- package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/perturbNormalBlock.d.ts +1 -2
- package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js +1 -1
- package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/screenSizeBlock.js +2 -2
- package/Materials/Node/Blocks/Fragment/screenSizeBlock.js.map +1 -1
- package/Materials/Node/Blocks/GaussianSplatting/gaussianSplattingBlock.d.ts +3 -3
- package/Materials/Node/Blocks/GaussianSplatting/gaussianSplattingBlock.js +6 -3
- package/Materials/Node/Blocks/GaussianSplatting/gaussianSplattingBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/anisotropyBlock.d.ts +1 -2
- package/Materials/Node/Blocks/PBR/anisotropyBlock.js +2 -4
- package/Materials/Node/Blocks/PBR/anisotropyBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/clearCoatBlock.d.ts +1 -2
- package/Materials/Node/Blocks/PBR/clearCoatBlock.js +1 -2
- package/Materials/Node/Blocks/PBR/clearCoatBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/iridescenceBlock.d.ts +2 -3
- package/Materials/Node/Blocks/PBR/iridescenceBlock.js +1 -2
- package/Materials/Node/Blocks/PBR/iridescenceBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.d.ts +1 -1
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js +5 -2
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/reflectionBlock.d.ts +1 -2
- package/Materials/Node/Blocks/PBR/reflectionBlock.js +2 -2
- package/Materials/Node/Blocks/PBR/reflectionBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/refractionBlock.d.ts +1 -2
- package/Materials/Node/Blocks/PBR/refractionBlock.js +1 -2
- package/Materials/Node/Blocks/PBR/refractionBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/sheenBlock.d.ts +2 -3
- package/Materials/Node/Blocks/PBR/sheenBlock.js +1 -2
- package/Materials/Node/Blocks/PBR/sheenBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/subSurfaceBlock.d.ts +2 -3
- package/Materials/Node/Blocks/PBR/subSurfaceBlock.js +1 -2
- package/Materials/Node/Blocks/PBR/subSurfaceBlock.js.map +1 -1
- package/Materials/Node/Blocks/Particle/particleTextureBlock.d.ts +1 -2
- package/Materials/Node/Blocks/Particle/particleTextureBlock.js +1 -1
- package/Materials/Node/Blocks/Particle/particleTextureBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/bonesBlock.d.ts +2 -2
- package/Materials/Node/Blocks/Vertex/bonesBlock.js +3 -3
- package/Materials/Node/Blocks/Vertex/bonesBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/instancesBlock.d.ts +1 -1
- package/Materials/Node/Blocks/Vertex/instancesBlock.js +1 -1
- package/Materials/Node/Blocks/Vertex/instancesBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/lightInformationBlock.d.ts +1 -2
- package/Materials/Node/Blocks/Vertex/lightInformationBlock.js +1 -1
- package/Materials/Node/Blocks/Vertex/lightInformationBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/morphTargetsBlock.d.ts +2 -2
- package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js +8 -2
- package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js.map +1 -1
- package/Materials/Node/Blocks/transformBlock.d.ts +3 -3
- package/Materials/Node/Blocks/transformBlock.js +4 -5
- package/Materials/Node/Blocks/transformBlock.js.map +1 -1
- package/Materials/Node/Blocks/triPlanarBlock.d.ts +1 -3
- package/Materials/Node/Blocks/triPlanarBlock.js +1 -1
- package/Materials/Node/Blocks/triPlanarBlock.js.map +1 -1
- package/Materials/Node/nodeMaterial.d.ts +1 -1
- package/Materials/Node/nodeMaterial.js +28 -42
- package/Materials/Node/nodeMaterial.js.map +1 -1
- package/Materials/Node/nodeMaterialBlock.d.ts +8 -12
- package/Materials/Node/nodeMaterialBlock.js +10 -12
- package/Materials/Node/nodeMaterialBlock.js.map +1 -1
- package/Materials/Node/nodeMaterialBuildState.js +3 -1
- package/Materials/Node/nodeMaterialBuildState.js.map +1 -1
- package/Materials/Node/nodeMaterialBuildStateSharedData.d.ts +7 -3
- package/Materials/Node/nodeMaterialBuildStateSharedData.js +17 -6
- package/Materials/Node/nodeMaterialBuildStateSharedData.js.map +1 -1
- package/Materials/PBR/pbrBaseMaterial.d.ts +2 -0
- package/Materials/PBR/pbrBaseMaterial.js +11 -0
- package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
- package/Materials/Textures/Loaders/exrTextureLoader.d.ts +10 -0
- package/Materials/Textures/Loaders/exrTextureLoader.js +28 -1
- package/Materials/Textures/Loaders/exrTextureLoader.js.map +1 -1
- package/Materials/materialHelper.functions.js +1 -1
- package/Materials/materialHelper.functions.js.map +1 -1
- package/Materials/materialHelper.geometryrendering.js +7 -0
- package/Materials/materialHelper.geometryrendering.js.map +1 -1
- package/Materials/standardMaterial.d.ts +2 -0
- package/Materials/standardMaterial.js +11 -0
- package/Materials/standardMaterial.js.map +1 -1
- package/Meshes/Node/Blocks/Textures/geometryTextureBlock.d.ts +7 -0
- package/Meshes/Node/Blocks/Textures/geometryTextureBlock.js +11 -5
- package/Meshes/Node/Blocks/Textures/geometryTextureBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Textures/geometryTextureFetchBlock.d.ts +6 -0
- package/Meshes/Node/Blocks/Textures/geometryTextureFetchBlock.js +42 -4
- package/Meshes/Node/Blocks/Textures/geometryTextureFetchBlock.js.map +1 -1
- package/Meshes/Node/Blocks/geometryOptimizeBlock.js +8 -0
- package/Meshes/Node/Blocks/geometryOptimizeBlock.js.map +1 -1
- package/Misc/environmentTextureTools.js +1 -1
- package/Misc/environmentTextureTools.js.map +1 -1
- package/Misc/minMaxReducer.d.ts +8 -6
- package/Misc/minMaxReducer.js +57 -90
- package/Misc/minMaxReducer.js.map +1 -1
- package/Misc/thinMinMaxReducer.d.ts +47 -0
- package/Misc/thinMinMaxReducer.js +148 -0
- package/Misc/thinMinMaxReducer.js.map +1 -0
- package/Particles/EmitterTypes/customParticleEmitter.d.ts +5 -0
- package/Particles/EmitterTypes/customParticleEmitter.js +9 -1
- package/Particles/EmitterTypes/customParticleEmitter.js.map +1 -1
- package/Particles/IParticleSystem.d.ts +4 -0
- package/Particles/IParticleSystem.js.map +1 -1
- package/Particles/Node/Blocks/Conditions/particleConditionBlock.d.ts +75 -0
- package/Particles/Node/Blocks/Conditions/particleConditionBlock.js +179 -0
- package/Particles/Node/Blocks/Conditions/particleConditionBlock.js.map +1 -0
- package/Particles/Node/Blocks/Emitters/boxShapeBlock.d.ts +47 -0
- package/Particles/Node/Blocks/Emitters/boxShapeBlock.js +107 -0
- package/Particles/Node/Blocks/Emitters/boxShapeBlock.js.map +1 -0
- package/Particles/Node/Blocks/Emitters/createParticleBlock.d.ts +46 -0
- package/Particles/Node/Blocks/Emitters/createParticleBlock.js +97 -0
- package/Particles/Node/Blocks/Emitters/createParticleBlock.js.map +1 -0
- package/Particles/Node/Blocks/Emitters/customShapeBlock.d.ts +39 -0
- package/Particles/Node/Blocks/Emitters/customShapeBlock.js +84 -0
- package/Particles/Node/Blocks/Emitters/customShapeBlock.js.map +1 -0
- package/Particles/Node/Blocks/Emitters/cylinderShapeBlock.d.ts +48 -0
- package/Particles/Node/Blocks/Emitters/cylinderShapeBlock.js +120 -0
- package/Particles/Node/Blocks/Emitters/cylinderShapeBlock.js.map +1 -0
- package/Particles/Node/Blocks/Emitters/index.d.ts +7 -0
- package/Particles/Node/Blocks/Emitters/index.js +8 -0
- package/Particles/Node/Blocks/Emitters/index.js.map +1 -0
- package/Particles/Node/Blocks/Emitters/pointShapeBlock.d.ts +39 -0
- package/Particles/Node/Blocks/Emitters/pointShapeBlock.js +86 -0
- package/Particles/Node/Blocks/Emitters/pointShapeBlock.js.map +1 -0
- package/Particles/Node/Blocks/Emitters/setupSpriteSheetBlock.d.ts +53 -0
- package/Particles/Node/Blocks/Emitters/setupSpriteSheetBlock.js +111 -0
- package/Particles/Node/Blocks/Emitters/setupSpriteSheetBlock.js.map +1 -0
- package/Particles/Node/Blocks/Emitters/sphereShapeBlock.d.ts +43 -0
- package/Particles/Node/Blocks/Emitters/sphereShapeBlock.js +108 -0
- package/Particles/Node/Blocks/Emitters/sphereShapeBlock.js.map +1 -0
- package/Particles/Node/Blocks/Teleport/particleTeleportInBlock.d.ts +48 -0
- package/Particles/Node/Blocks/Teleport/particleTeleportInBlock.js +100 -0
- package/Particles/Node/Blocks/Teleport/particleTeleportInBlock.js.map +1 -0
- package/Particles/Node/Blocks/Teleport/particleTeleportOutBlock.d.ts +47 -0
- package/Particles/Node/Blocks/Teleport/particleTeleportOutBlock.js +82 -0
- package/Particles/Node/Blocks/Teleport/particleTeleportOutBlock.js.map +1 -0
- package/Particles/Node/Blocks/Triggers/particleTriggerBlock.d.ts +48 -0
- package/Particles/Node/Blocks/Triggers/particleTriggerBlock.js +133 -0
- package/Particles/Node/Blocks/Triggers/particleTriggerBlock.js.map +1 -0
- package/Particles/Node/Blocks/Triggers/triggerTools.d.ts +9 -0
- package/Particles/Node/Blocks/Triggers/triggerTools.js +16 -0
- package/Particles/Node/Blocks/Triggers/triggerTools.js.map +1 -0
- package/Particles/Node/Blocks/Update/basicPositionUpdateBlock.d.ts +31 -0
- package/Particles/Node/Blocks/Update/basicPositionUpdateBlock.js +64 -0
- package/Particles/Node/Blocks/Update/basicPositionUpdateBlock.js.map +1 -0
- package/Particles/Node/Blocks/Update/basicSpriteUpdateBlock.d.ts +31 -0
- package/Particles/Node/Blocks/Update/basicSpriteUpdateBlock.js +63 -0
- package/Particles/Node/Blocks/Update/basicSpriteUpdateBlock.js.map +1 -0
- package/Particles/Node/Blocks/Update/updateAngleBlock.d.ts +35 -0
- package/Particles/Node/Blocks/Update/updateAngleBlock.js +73 -0
- package/Particles/Node/Blocks/Update/updateAngleBlock.js.map +1 -0
- package/Particles/Node/Blocks/Update/updateColorBlock.d.ts +35 -0
- package/Particles/Node/Blocks/Update/updateColorBlock.js +73 -0
- package/Particles/Node/Blocks/Update/updateColorBlock.js.map +1 -0
- package/Particles/Node/Blocks/Update/updateDirectionBlock.d.ts +35 -0
- package/Particles/Node/Blocks/Update/updateDirectionBlock.js +73 -0
- package/Particles/Node/Blocks/Update/updateDirectionBlock.js.map +1 -0
- package/Particles/Node/Blocks/Update/updateFlowMapBlock.d.ts +41 -0
- package/Particles/Node/Blocks/Update/updateFlowMapBlock.js +102 -0
- package/Particles/Node/Blocks/Update/updateFlowMapBlock.js.map +1 -0
- package/Particles/Node/Blocks/Update/updatePositionBlock.d.ts +35 -0
- package/Particles/Node/Blocks/Update/updatePositionBlock.js +73 -0
- package/Particles/Node/Blocks/Update/updatePositionBlock.js.map +1 -0
- package/Particles/Node/Blocks/Update/updateScaleBlock.d.ts +35 -0
- package/Particles/Node/Blocks/Update/updateScaleBlock.js +73 -0
- package/Particles/Node/Blocks/Update/updateScaleBlock.js.map +1 -0
- package/Particles/Node/Blocks/Update/updateSpriteCellIndexBlock.d.ts +35 -0
- package/Particles/Node/Blocks/Update/updateSpriteCellIndexBlock.js +74 -0
- package/Particles/Node/Blocks/Update/updateSpriteCellIndexBlock.js.map +1 -0
- package/Particles/Node/Blocks/index.d.ts +27 -0
- package/Particles/Node/Blocks/index.js +29 -0
- package/Particles/Node/Blocks/index.js.map +1 -0
- package/Particles/Node/Blocks/particleConverterBlock.d.ts +85 -0
- package/Particles/Node/Blocks/particleConverterBlock.js +267 -0
- package/Particles/Node/Blocks/particleConverterBlock.js.map +1 -0
- package/Particles/Node/Blocks/particleDebugBlock.d.ts +37 -0
- package/Particles/Node/Blocks/particleDebugBlock.js +109 -0
- package/Particles/Node/Blocks/particleDebugBlock.js.map +1 -0
- package/Particles/Node/Blocks/particleElbowBlock.d.ts +27 -0
- package/Particles/Node/Blocks/particleElbowBlock.js +47 -0
- package/Particles/Node/Blocks/particleElbowBlock.js.map +1 -0
- package/Particles/Node/Blocks/particleGradientBlock.d.ts +28 -0
- package/Particles/Node/Blocks/particleGradientBlock.js +118 -0
- package/Particles/Node/Blocks/particleGradientBlock.js.map +1 -0
- package/Particles/Node/Blocks/particleGradientValueBlock.d.ts +32 -0
- package/Particles/Node/Blocks/particleGradientValueBlock.js +79 -0
- package/Particles/Node/Blocks/particleGradientValueBlock.js.map +1 -0
- package/Particles/Node/Blocks/particleInputBlock.d.ts +87 -0
- package/Particles/Node/Blocks/particleInputBlock.js +279 -0
- package/Particles/Node/Blocks/particleInputBlock.js.map +1 -0
- package/Particles/Node/Blocks/particleLerpBlock.d.ts +34 -0
- package/Particles/Node/Blocks/particleLerpBlock.js +92 -0
- package/Particles/Node/Blocks/particleLerpBlock.js.map +1 -0
- package/Particles/Node/Blocks/particleMathBlock.d.ts +64 -0
- package/Particles/Node/Blocks/particleMathBlock.js +321 -0
- package/Particles/Node/Blocks/particleMathBlock.js.map +1 -0
- package/Particles/Node/Blocks/particleRandomBlock.d.ts +52 -0
- package/Particles/Node/Blocks/particleRandomBlock.js +161 -0
- package/Particles/Node/Blocks/particleRandomBlock.js.map +1 -0
- package/Particles/Node/Blocks/particleSourceTextureBlock.d.ts +65 -0
- package/Particles/Node/Blocks/particleSourceTextureBlock.js +173 -0
- package/Particles/Node/Blocks/particleSourceTextureBlock.js.map +1 -0
- package/Particles/Node/Blocks/particleTrigonometryBlock.d.ts +80 -0
- package/Particles/Node/Blocks/particleTrigonometryBlock.js +272 -0
- package/Particles/Node/Blocks/particleTrigonometryBlock.js.map +1 -0
- package/Particles/Node/Blocks/randomRangeBlock.d.ts +45 -0
- package/Particles/Node/Blocks/randomRangeBlock.js +151 -0
- package/Particles/Node/Blocks/randomRangeBlock.js.map +1 -0
- package/Particles/Node/Blocks/systemBlock.d.ts +71 -0
- package/Particles/Node/Blocks/systemBlock.js +193 -0
- package/Particles/Node/Blocks/systemBlock.js.map +1 -0
- package/Particles/Node/Enums/nodeParticleBlockConnectionPointTypes.d.ts +39 -0
- package/Particles/Node/Enums/nodeParticleBlockConnectionPointTypes.js +41 -0
- package/Particles/Node/Enums/nodeParticleBlockConnectionPointTypes.js.map +1 -0
- package/Particles/Node/Enums/nodeParticleContextualSources.d.ts +31 -0
- package/Particles/Node/Enums/nodeParticleContextualSources.js +34 -0
- package/Particles/Node/Enums/nodeParticleContextualSources.js.map +1 -0
- package/Particles/Node/Enums/nodeParticleSystemSources.d.ts +13 -0
- package/Particles/Node/Enums/nodeParticleSystemSources.js +15 -0
- package/Particles/Node/Enums/nodeParticleSystemSources.js.map +1 -0
- package/Particles/Node/index.d.ts +8 -0
- package/Particles/Node/index.js +10 -0
- package/Particles/Node/index.js.map +1 -0
- package/Particles/Node/nodeParticleBlock.d.ts +154 -0
- package/Particles/Node/nodeParticleBlock.js +355 -0
- package/Particles/Node/nodeParticleBlock.js.map +1 -0
- package/Particles/Node/nodeParticleBlockConnectionPoint.d.ts +188 -0
- package/Particles/Node/nodeParticleBlockConnectionPoint.js +337 -0
- package/Particles/Node/nodeParticleBlockConnectionPoint.js.map +1 -0
- package/Particles/Node/nodeParticleBuildState.d.ts +89 -0
- package/Particles/Node/nodeParticleBuildState.js +170 -0
- package/Particles/Node/nodeParticleBuildState.js.map +1 -0
- package/Particles/Node/nodeParticleSystemSet.d.ts +120 -0
- package/Particles/Node/nodeParticleSystemSet.js +382 -0
- package/Particles/Node/nodeParticleSystemSet.js.map +1 -0
- package/Particles/Queue/executionQueue.d.ts +2 -0
- package/Particles/Queue/executionQueue.js +10 -0
- package/Particles/Queue/executionQueue.js.map +1 -1
- package/Particles/baseParticleSystem.d.ts +2 -1
- package/Particles/baseParticleSystem.js +1 -0
- package/Particles/baseParticleSystem.js.map +1 -1
- package/Particles/flowMap.d.ts +7 -0
- package/Particles/flowMap.js +32 -0
- package/Particles/flowMap.js.map +1 -1
- package/Particles/gpuParticleSystem.d.ts +4 -0
- package/Particles/gpuParticleSystem.js +4 -0
- package/Particles/gpuParticleSystem.js.map +1 -1
- package/Particles/index.d.ts +1 -0
- package/Particles/index.js +1 -0
- package/Particles/index.js.map +1 -1
- package/Particles/particleSystem.d.ts +12 -0
- package/Particles/particleSystem.js +22 -1
- package/Particles/particleSystem.js.map +1 -1
- package/Particles/thinParticleSystem.d.ts +32 -11
- package/Particles/thinParticleSystem.js +62 -36
- package/Particles/thinParticleSystem.js.map +1 -1
- package/PostProcesses/postProcessManager.d.ts +2 -1
- package/PostProcesses/postProcessManager.js +3 -2
- package/PostProcesses/postProcessManager.js.map +1 -1
- package/Shaders/ShadersInclude/defaultUboDeclaration.js +1 -1
- package/Shaders/ShadersInclude/defaultUboDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/defaultVertexDeclaration.js +1 -0
- package/Shaders/ShadersInclude/defaultVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/lightFragment.js +5 -2
- package/Shaders/ShadersInclude/lightFragment.js.map +1 -1
- package/Shaders/ShadersInclude/morphTargetsVertexDeclaration.js +3 -0
- package/Shaders/ShadersInclude/morphTargetsVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockPrePass.js +3 -0
- package/Shaders/ShadersInclude/pbrBlockPrePass.js.map +1 -1
- package/Shaders/ShadersInclude/pbrDirectLightingFunctions.js +1 -1
- package/Shaders/ShadersInclude/pbrDirectLightingFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/pbrUboDeclaration.js +1 -1
- package/Shaders/ShadersInclude/pbrUboDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/pbrVertexDeclaration.js +1 -0
- package/Shaders/ShadersInclude/pbrVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/prePassDeclaration.js +3 -0
- package/Shaders/ShadersInclude/prePassDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/prePassVertex.js +3 -0
- package/Shaders/ShadersInclude/prePassVertex.js.map +1 -1
- package/Shaders/ShadersInclude/prePassVertexDeclaration.js +3 -0
- package/Shaders/ShadersInclude/prePassVertexDeclaration.js.map +1 -1
- package/Shaders/default.fragment.js +3 -0
- package/Shaders/default.fragment.js.map +1 -1
- package/Shaders/minmaxRedux.fragment.js +13 -5
- package/Shaders/minmaxRedux.fragment.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/defaultUboDeclaration.js +1 -1
- package/ShadersWGSL/ShadersInclude/defaultUboDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/lightFragment.js +5 -2
- package/ShadersWGSL/ShadersInclude/lightFragment.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration.js +3 -0
- package/ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrBlockPrePass.js +3 -0
- package/ShadersWGSL/ShadersInclude/pbrBlockPrePass.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrDirectLightingFunctions.js +1 -1
- package/ShadersWGSL/ShadersInclude/pbrDirectLightingFunctions.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrUboDeclaration.js +1 -1
- package/ShadersWGSL/ShadersInclude/pbrUboDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/prePassDeclaration.js +3 -0
- package/ShadersWGSL/ShadersInclude/prePassDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/prePassVertex.js +3 -0
- package/ShadersWGSL/ShadersInclude/prePassVertex.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/prePassVertexDeclaration.js +3 -0
- package/ShadersWGSL/ShadersInclude/prePassVertexDeclaration.js.map +1 -1
- package/ShadersWGSL/default.fragment.js +3 -0
- package/ShadersWGSL/default.fragment.js.map +1 -1
- package/ShadersWGSL/minmaxRedux.fragment.js +14 -6
- package/ShadersWGSL/minmaxRedux.fragment.js.map +1 -1
- package/package.json +1 -1
- package/scene.d.ts +5 -0
- package/scene.js +8 -0
- package/scene.js.map +1 -1
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{ Observable } from \"../../../Misc/observable\";\r\nimport { GetClass, RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { Matrix, Vector2, Vector3 } from \"../../../Maths/math.vector\";\r\nimport { NodeParticleBlock } from \"../nodeParticleBlock\";\r\nimport { NodeParticleBlockConnectionPointTypes } from \"../Enums/nodeParticleBlockConnectionPointTypes\";\r\nimport type { NodeParticleConnectionPoint } from \"../nodeParticleBlockConnectionPoint\";\r\nimport type { NodeParticleBuildState } from \"../nodeParticleBuildState\";\r\nimport { Color4 } from \"core/Maths/math.color\";\r\nimport { NodeParticleContextualSources } from \"../Enums/nodeParticleContextualSources\";\r\nimport { NodeParticleSystemSources } from \"../Enums/nodeParticleSystemSources\";\r\n\r\n/**\r\n * Block used to expose an input value\r\n */\r\nexport class ParticleInputBlock extends NodeParticleBlock {\r\n private _storedValue: any;\r\n private _valueCallback: () => any;\r\n private _type: NodeParticleBlockConnectionPointTypes = NodeParticleBlockConnectionPointTypes.Undefined;\r\n\r\n /** Gets or set a value used to limit the range of float values */\r\n public min: number = 0;\r\n\r\n /** Gets or set a value used to limit the range of float values */\r\n public max: number = 0;\r\n\r\n /** Gets or sets the group to use to display this block in the Inspector */\r\n public groupInInspector = \"\";\r\n\r\n /**\r\n * Gets or sets a boolean indicating that this input is displayed in the Inspector\r\n */\r\n public displayInInspector = true;\r\n\r\n /** Gets an observable raised when the value is changed */\r\n public onValueChangedObservable = new Observable<ParticleInputBlock>();\r\n\r\n /**\r\n * Gets or sets the connection point type (default is float)\r\n */\r\n public get type(): NodeParticleBlockConnectionPointTypes {\r\n if (this._type === NodeParticleBlockConnectionPointTypes.AutoDetect) {\r\n if (this.value != null) {\r\n if (!isNaN(this.value)) {\r\n this._type = NodeParticleBlockConnectionPointTypes.Float;\r\n return this._type;\r\n }\r\n\r\n switch (this.value.getClassName()) {\r\n case \"Vector2\":\r\n this._type = NodeParticleBlockConnectionPointTypes.Vector2;\r\n return this._type;\r\n case \"Vector3\":\r\n this._type = NodeParticleBlockConnectionPointTypes.Vector3;\r\n return this._type;\r\n case \"Color4\":\r\n this._type = NodeParticleBlockConnectionPointTypes.Color4;\r\n return this._type;\r\n case \"Matrix\":\r\n this._type = NodeParticleBlockConnectionPointTypes.Matrix;\r\n return this._type;\r\n }\r\n }\r\n }\r\n\r\n return this._type;\r\n }\r\n\r\n /** @internal */\r\n private _systemSource: NodeParticleSystemSources = NodeParticleSystemSources.None;\r\n\r\n /**\r\n * Gets a boolean indicating that the current connection point is a system source\r\n */\r\n public get isSystemSource(): boolean {\r\n return this._contextualSource === NodeParticleContextualSources.None && this._systemSource !== NodeParticleSystemSources.None;\r\n }\r\n\r\n /**\r\n * Gets or sets the system source used by this input block\r\n */\r\n public get systemSource(): NodeParticleSystemSources {\r\n return this._systemSource;\r\n }\r\n\r\n public set systemSource(value: NodeParticleSystemSources) {\r\n this._systemSource = value;\r\n\r\n if (value !== NodeParticleSystemSources.None) {\r\n this._contextualSource = NodeParticleContextualSources.None;\r\n this._type = NodeParticleBlockConnectionPointTypes.Float;\r\n\r\n switch (value) {\r\n case NodeParticleSystemSources.Time:\r\n case NodeParticleSystemSources.Delta:\r\n this._type = NodeParticleBlockConnectionPointTypes.Float;\r\n break;\r\n case NodeParticleSystemSources.Emitter:\r\n this._type = NodeParticleBlockConnectionPointTypes.Vector3;\r\n break;\r\n }\r\n\r\n if (this.output) {\r\n this.output.type = this._type;\r\n }\r\n }\r\n }\r\n\r\n private _contextualSource = NodeParticleContextualSources.None;\r\n /**\r\n * Gets a boolean indicating that the current connection point is a contextual value\r\n */\r\n public get isContextual(): boolean {\r\n return this._contextualSource !== NodeParticleContextualSources.None;\r\n }\r\n\r\n /**\r\n * Gets or sets the current contextual value\r\n */\r\n public get contextualValue(): NodeParticleContextualSources {\r\n return this._contextualSource;\r\n }\r\n\r\n public set contextualValue(value: NodeParticleContextualSources) {\r\n this._contextualSource = value;\r\n\r\n if (value !== NodeParticleContextualSources.None) {\r\n this._systemSource = NodeParticleSystemSources.None;\r\n\r\n switch (value) {\r\n case NodeParticleContextualSources.Scale:\r\n this._type = NodeParticleBlockConnectionPointTypes.Vector2;\r\n break;\r\n case NodeParticleContextualSources.Position:\r\n case NodeParticleContextualSources.Direction:\r\n case NodeParticleContextualSources.ScaledDirection:\r\n this._type = NodeParticleBlockConnectionPointTypes.Vector3;\r\n break;\r\n case NodeParticleContextualSources.Color:\r\n this._type = NodeParticleBlockConnectionPointTypes.Color4;\r\n break;\r\n case NodeParticleContextualSources.Age:\r\n case NodeParticleContextualSources.Lifetime:\r\n case NodeParticleContextualSources.Angle:\r\n case NodeParticleContextualSources.AgeGradient:\r\n this._type = NodeParticleBlockConnectionPointTypes.Float;\r\n break;\r\n case NodeParticleContextualSources.SpriteCellEnd:\r\n case NodeParticleContextualSources.SpriteCellStart:\r\n case NodeParticleContextualSources.SpriteCellIndex:\r\n this._type = NodeParticleBlockConnectionPointTypes.Int;\r\n break;\r\n }\r\n\r\n if (this.output) {\r\n this.output.type = this._type;\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Creates a new InputBlock\r\n * @param name defines the block name\r\n * @param type defines the type of the input (can be set to NodeParticleBlockConnectionPointTypes.AutoDetect)\r\n */\r\n public constructor(name: string, type: NodeParticleBlockConnectionPointTypes = NodeParticleBlockConnectionPointTypes.AutoDetect) {\r\n super(name);\r\n\r\n this._type = type;\r\n this._isInput = true;\r\n this._storedValue = null;\r\n\r\n this.setDefaultValue();\r\n\r\n this.registerOutput(\"output\", type);\r\n }\r\n\r\n /**\r\n * Gets or sets the value of that point.\r\n * Please note that this value will be ignored if valueCallback is defined\r\n */\r\n public get value(): any {\r\n return this._storedValue;\r\n }\r\n\r\n public set value(value: any) {\r\n if (this.type === NodeParticleBlockConnectionPointTypes.Float) {\r\n if (this.min !== this.max) {\r\n value = Math.max(this.min, value);\r\n value = Math.min(this.max, value);\r\n }\r\n }\r\n\r\n this._storedValue = value;\r\n\r\n this.onValueChangedObservable.notifyObservers(this);\r\n }\r\n\r\n /**\r\n * Gets or sets a callback used to get the value of that point.\r\n * Please note that setting this value will force the connection point to ignore the value property\r\n */\r\n public get valueCallback(): () => any {\r\n return this._valueCallback;\r\n }\r\n\r\n public set valueCallback(value: () => any) {\r\n this._valueCallback = value;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"ParticleInputBlock\";\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeParticleConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Set the input block to its default value (based on its type)\r\n */\r\n public setDefaultValue() {\r\n switch (this.type) {\r\n case NodeParticleBlockConnectionPointTypes.Int:\r\n case NodeParticleBlockConnectionPointTypes.Float:\r\n this.value = 0;\r\n break;\r\n case NodeParticleBlockConnectionPointTypes.Vector2:\r\n this.value = Vector2.Zero();\r\n break;\r\n case NodeParticleBlockConnectionPointTypes.Vector3:\r\n this.value = Vector3.Zero();\r\n break;\r\n case NodeParticleBlockConnectionPointTypes.Color4:\r\n this.value = new Color4(1, 1, 1, 1);\r\n break;\r\n case NodeParticleBlockConnectionPointTypes.Matrix:\r\n this.value = Matrix.Identity();\r\n break;\r\n }\r\n }\r\n\r\n public override _build(state: NodeParticleBuildState) {\r\n super._build(state);\r\n\r\n if (this.isSystemSource) {\r\n this.output._storedValue = null;\r\n this.output._storedFunction = (state) => {\r\n return state.getSystemValue(this._systemSource);\r\n };\r\n } else if (this.isContextual) {\r\n this.output._storedValue = null;\r\n this.output._storedFunction = (state) => {\r\n return state.getContextualValue(this._contextualSource);\r\n };\r\n } else {\r\n this.output._storedFunction = null;\r\n this.output._storedValue = this.value;\r\n }\r\n }\r\n\r\n public override dispose() {\r\n this.onValueChangedObservable.clear();\r\n\r\n super.dispose();\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.type = this.type;\r\n serializationObject.contextualValue = this.contextualValue;\r\n serializationObject.systemSource = this.systemSource;\r\n serializationObject.min = this.min;\r\n serializationObject.max = this.max;\r\n serializationObject.groupInInspector = this.groupInInspector;\r\n serializationObject.displayInInspector = this.displayInInspector;\r\n\r\n if (this._storedValue !== null && !this.isContextual && !this.isSystemSource) {\r\n if (this._storedValue.asArray) {\r\n serializationObject.valueType = \"BABYLON.\" + this._storedValue.getClassName();\r\n serializationObject.value = this._storedValue.asArray();\r\n } else {\r\n serializationObject.valueType = \"number\";\r\n serializationObject.value = this._storedValue;\r\n }\r\n }\r\n\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n\r\n this._type = serializationObject.type;\r\n this.contextualValue = serializationObject.contextualValue;\r\n this.systemSource = serializationObject.systemSource || NodeParticleSystemSources.None;\r\n\r\n this.min = serializationObject.min || 0;\r\n this.max = serializationObject.max || 0;\r\n this.groupInInspector = serializationObject.groupInInspector || \"\";\r\n if (serializationObject.displayInInspector !== undefined) {\r\n this.displayInInspector = serializationObject.displayInInspector;\r\n }\r\n\r\n if (!serializationObject.valueType) {\r\n return;\r\n }\r\n\r\n if (serializationObject.valueType === \"number\") {\r\n this._storedValue = serializationObject.value;\r\n } else {\r\n const valueType = GetClass(serializationObject.valueType);\r\n\r\n if (valueType) {\r\n this._storedValue = valueType.FromArray(serializationObject.value);\r\n }\r\n }\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.ParticleInputBlock\", ParticleInputBlock);\r\n"]}
|
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@@ -0,0 +1,34 @@
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1
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+
import { NodeParticleBlock } from "../nodeParticleBlock.js";
|
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2
|
+
import type { NodeParticleConnectionPoint } from "../nodeParticleBlockConnectionPoint.js";
|
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3
|
+
/**
|
|
4
|
+
* Block used to lerp between 2 values
|
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5
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+
*/
|
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6
|
+
export declare class ParticleLerpBlock extends NodeParticleBlock {
|
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7
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+
/**
|
|
8
|
+
* Creates a new GeometryLerpBlock
|
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9
|
+
* @param name defines the block name
|
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10
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+
*/
|
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11
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+
constructor(name: string);
|
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12
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/**
|
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13
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* Gets the current class name
|
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14
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* @returns the class name
|
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15
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+
*/
|
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16
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+
getClassName(): string;
|
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17
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+
/**
|
|
18
|
+
* Gets the left operand input component
|
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19
|
+
*/
|
|
20
|
+
get left(): NodeParticleConnectionPoint;
|
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21
|
+
/**
|
|
22
|
+
* Gets the right operand input component
|
|
23
|
+
*/
|
|
24
|
+
get right(): NodeParticleConnectionPoint;
|
|
25
|
+
/**
|
|
26
|
+
* Gets the gradient operand input component
|
|
27
|
+
*/
|
|
28
|
+
get gradient(): NodeParticleConnectionPoint;
|
|
29
|
+
/**
|
|
30
|
+
* Gets the output component
|
|
31
|
+
*/
|
|
32
|
+
get output(): NodeParticleConnectionPoint;
|
|
33
|
+
_build(): void;
|
|
34
|
+
}
|
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@@ -0,0 +1,92 @@
|
|
|
1
|
+
import { RegisterClass } from "../../../Misc/typeStore.js";
|
|
2
|
+
import { Vector2, Vector3 } from "../../../Maths/math.vector.js";
|
|
3
|
+
import { NodeParticleBlock } from "../nodeParticleBlock.js";
|
|
4
|
+
import { NodeParticleBlockConnectionPointTypes } from "../Enums/nodeParticleBlockConnectionPointTypes.js";
|
|
5
|
+
import { Color4 } from "../../../Maths/math.color.js";
|
|
6
|
+
/**
|
|
7
|
+
* Block used to lerp between 2 values
|
|
8
|
+
*/
|
|
9
|
+
export class ParticleLerpBlock extends NodeParticleBlock {
|
|
10
|
+
/**
|
|
11
|
+
* Creates a new GeometryLerpBlock
|
|
12
|
+
* @param name defines the block name
|
|
13
|
+
*/
|
|
14
|
+
constructor(name) {
|
|
15
|
+
super(name);
|
|
16
|
+
this.registerInput("left", NodeParticleBlockConnectionPointTypes.AutoDetect);
|
|
17
|
+
this.registerInput("right", NodeParticleBlockConnectionPointTypes.AutoDetect);
|
|
18
|
+
this.registerInput("gradient", NodeParticleBlockConnectionPointTypes.Float, true, 0, 0, 1);
|
|
19
|
+
this.registerOutput("output", NodeParticleBlockConnectionPointTypes.BasedOnInput);
|
|
20
|
+
this._outputs[0]._typeConnectionSource = this._inputs[0];
|
|
21
|
+
this._linkConnectionTypes(0, 1);
|
|
22
|
+
this._inputs[0].addExcludedConnectionPointFromAllowedTypes(NodeParticleBlockConnectionPointTypes.Float |
|
|
23
|
+
NodeParticleBlockConnectionPointTypes.Int |
|
|
24
|
+
NodeParticleBlockConnectionPointTypes.Vector2 |
|
|
25
|
+
NodeParticleBlockConnectionPointTypes.Vector3 |
|
|
26
|
+
NodeParticleBlockConnectionPointTypes.Color4);
|
|
27
|
+
}
|
|
28
|
+
/**
|
|
29
|
+
* Gets the current class name
|
|
30
|
+
* @returns the class name
|
|
31
|
+
*/
|
|
32
|
+
getClassName() {
|
|
33
|
+
return "ParticleLerpBlock";
|
|
34
|
+
}
|
|
35
|
+
/**
|
|
36
|
+
* Gets the left operand input component
|
|
37
|
+
*/
|
|
38
|
+
get left() {
|
|
39
|
+
return this._inputs[0];
|
|
40
|
+
}
|
|
41
|
+
/**
|
|
42
|
+
* Gets the right operand input component
|
|
43
|
+
*/
|
|
44
|
+
get right() {
|
|
45
|
+
return this._inputs[1];
|
|
46
|
+
}
|
|
47
|
+
/**
|
|
48
|
+
* Gets the gradient operand input component
|
|
49
|
+
*/
|
|
50
|
+
get gradient() {
|
|
51
|
+
return this._inputs[2];
|
|
52
|
+
}
|
|
53
|
+
/**
|
|
54
|
+
* Gets the output component
|
|
55
|
+
*/
|
|
56
|
+
get output() {
|
|
57
|
+
return this._outputs[0];
|
|
58
|
+
}
|
|
59
|
+
_build() {
|
|
60
|
+
if (!this.left.isConnected || !this.right.isConnected) {
|
|
61
|
+
this.output._storedFunction = null;
|
|
62
|
+
this.output._storedValue = null;
|
|
63
|
+
return;
|
|
64
|
+
}
|
|
65
|
+
const func = (gradient, left, right) => {
|
|
66
|
+
return (1 - gradient) * left + gradient * right;
|
|
67
|
+
};
|
|
68
|
+
this.output._storedFunction = (state) => {
|
|
69
|
+
const left = this.left.getConnectedValue(state);
|
|
70
|
+
const right = this.right.getConnectedValue(state);
|
|
71
|
+
const gradient = this.gradient.getConnectedValue(state);
|
|
72
|
+
switch (this.left.type) {
|
|
73
|
+
case NodeParticleBlockConnectionPointTypes.Int:
|
|
74
|
+
case NodeParticleBlockConnectionPointTypes.Float: {
|
|
75
|
+
return func(gradient, left, right);
|
|
76
|
+
}
|
|
77
|
+
case NodeParticleBlockConnectionPointTypes.Vector2: {
|
|
78
|
+
return new Vector2(func(gradient, left.x, right.x), func(gradient, left.y, right.y));
|
|
79
|
+
}
|
|
80
|
+
case NodeParticleBlockConnectionPointTypes.Vector3: {
|
|
81
|
+
return new Vector3(func(gradient, left.x, right.x), func(gradient, left.y, right.y), func(gradient, left.z, right.z));
|
|
82
|
+
}
|
|
83
|
+
case NodeParticleBlockConnectionPointTypes.Color4: {
|
|
84
|
+
return new Color4(func(gradient, left.r, right.r), func(gradient, left.g, right.g), func(gradient, left.b, right.b), func(gradient, left.a, right.a));
|
|
85
|
+
}
|
|
86
|
+
}
|
|
87
|
+
return 0;
|
|
88
|
+
};
|
|
89
|
+
}
|
|
90
|
+
}
|
|
91
|
+
RegisterClass("BABYLON.ParticleLerpBlock", ParticleLerpBlock);
|
|
92
|
+
//# sourceMappingURL=particleLerpBlock.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"particleLerpBlock.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Particles/Node/Blocks/particleLerpBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AACxD,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,sCAA+B;AAC1D,OAAO,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AACzD,OAAO,EAAE,qCAAqC,EAAE,MAAM,gDAAgD,CAAC;AAEvG,OAAO,EAAE,MAAM,EAAE,qCAA8B;AAC/C;;GAEG;AACH,MAAM,OAAO,iBAAkB,SAAQ,iBAAiB;IACpD;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,CAAC,CAAC;QAEZ,IAAI,CAAC,aAAa,CAAC,MAAM,EAAE,qCAAqC,CAAC,UAAU,CAAC,CAAC;QAC7E,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,qCAAqC,CAAC,UAAU,CAAC,CAAC;QAC9E,IAAI,CAAC,aAAa,CAAC,UAAU,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAC3F,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,YAAY,CAAC,CAAC;QAElF,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,qBAAqB,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QACzD,IAAI,CAAC,oBAAoB,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAEhC,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,0CAA0C,CACtD,qCAAqC,CAAC,KAAK;YACvC,qCAAqC,CAAC,GAAG;YACzC,qCAAqC,CAAC,OAAO;YAC7C,qCAAqC,CAAC,OAAO;YAC7C,qCAAqC,CAAC,MAAM,CACnD,CAAC;IACN,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAED;;OAEG;IACH,IAAW,IAAI;QACX,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAEe,MAAM;QAClB,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,WAAW,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,WAAW,EAAE,CAAC;YACpD,IAAI,CAAC,MAAM,CAAC,eAAe,GAAG,IAAI,CAAC;YACnC,IAAI,CAAC,MAAM,CAAC,YAAY,GAAG,IAAI,CAAC;YAChC,OAAO;QACX,CAAC;QAED,MAAM,IAAI,GAAG,CAAC,QAAgB,EAAE,IAAY,EAAE,KAAa,EAAE,EAAE;YAC3D,OAAO,CAAC,CAAC,GAAG,QAAQ,CAAC,GAAG,IAAI,GAAG,QAAQ,GAAG,KAAK,CAAC;QACpD,CAAC,CAAC;QAEF,IAAI,CAAC,MAAM,CAAC,eAAe,GAAG,CAAC,KAAK,EAAE,EAAE;YACpC,MAAM,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;YAChD,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;YAClD,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;YACxD,QAAQ,IAAI,CAAC,IAAI,CAAC,IAAI,EAAE,CAAC;gBACrB,KAAK,qCAAqC,CAAC,GAAG,CAAC;gBAC/C,KAAK,qCAAqC,CAAC,KAAK,CAAC,CAAC,CAAC;oBAC/C,OAAO,IAAI,CAAC,QAAQ,EAAE,IAAI,EAAE,KAAK,CAAC,CAAC;gBACvC,CAAC;gBACD,KAAK,qCAAqC,CAAC,OAAO,CAAC,CAAC,CAAC;oBACjD,OAAO,IAAI,OAAO,CAAC,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;gBACzF,CAAC;gBACD,KAAK,qCAAqC,CAAC,OAAO,CAAC,CAAC,CAAC;oBACjD,OAAO,IAAI,OAAO,CAAC,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;gBAC1H,CAAC;gBACD,KAAK,qCAAqC,CAAC,MAAM,CAAC,CAAC,CAAC;oBAChD,OAAO,IAAI,MAAM,CAAC,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;gBAC1J,CAAC;YACL,CAAC;YAED,OAAO,CAAC,CAAC;QACb,CAAC,CAAC;IACN,CAAC;CACJ;AAED,aAAa,CAAC,2BAA2B,EAAE,iBAAiB,CAAC,CAAC","sourcesContent":["import { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { Vector2, Vector3 } from \"core/Maths/math.vector\";\r\nimport { NodeParticleBlock } from \"../nodeParticleBlock\";\r\nimport { NodeParticleBlockConnectionPointTypes } from \"../Enums/nodeParticleBlockConnectionPointTypes\";\r\nimport type { NodeParticleConnectionPoint } from \"../nodeParticleBlockConnectionPoint\";\r\nimport { Color4 } from \"core/Maths/math.color\";\r\n/**\r\n * Block used to lerp between 2 values\r\n */\r\nexport class ParticleLerpBlock extends NodeParticleBlock {\r\n /**\r\n * Creates a new GeometryLerpBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"left\", NodeParticleBlockConnectionPointTypes.AutoDetect);\r\n this.registerInput(\"right\", NodeParticleBlockConnectionPointTypes.AutoDetect);\r\n this.registerInput(\"gradient\", NodeParticleBlockConnectionPointTypes.Float, true, 0, 0, 1);\r\n this.registerOutput(\"output\", NodeParticleBlockConnectionPointTypes.BasedOnInput);\r\n\r\n this._outputs[0]._typeConnectionSource = this._inputs[0];\r\n this._linkConnectionTypes(0, 1);\r\n\r\n this._inputs[0].addExcludedConnectionPointFromAllowedTypes(\r\n NodeParticleBlockConnectionPointTypes.Float |\r\n NodeParticleBlockConnectionPointTypes.Int |\r\n NodeParticleBlockConnectionPointTypes.Vector2 |\r\n NodeParticleBlockConnectionPointTypes.Vector3 |\r\n NodeParticleBlockConnectionPointTypes.Color4\r\n );\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"ParticleLerpBlock\";\r\n }\r\n\r\n /**\r\n * Gets the left operand input component\r\n */\r\n public get left(): NodeParticleConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the right operand input component\r\n */\r\n public get right(): NodeParticleConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the gradient operand input component\r\n */\r\n public get gradient(): NodeParticleConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeParticleConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n public override _build() {\r\n if (!this.left.isConnected || !this.right.isConnected) {\r\n this.output._storedFunction = null;\r\n this.output._storedValue = null;\r\n return;\r\n }\r\n\r\n const func = (gradient: number, left: number, right: number) => {\r\n return (1 - gradient) * left + gradient * right;\r\n };\r\n\r\n this.output._storedFunction = (state) => {\r\n const left = this.left.getConnectedValue(state);\r\n const right = this.right.getConnectedValue(state);\r\n const gradient = this.gradient.getConnectedValue(state);\r\n switch (this.left.type) {\r\n case NodeParticleBlockConnectionPointTypes.Int:\r\n case NodeParticleBlockConnectionPointTypes.Float: {\r\n return func(gradient, left, right);\r\n }\r\n case NodeParticleBlockConnectionPointTypes.Vector2: {\r\n return new Vector2(func(gradient, left.x, right.x), func(gradient, left.y, right.y));\r\n }\r\n case NodeParticleBlockConnectionPointTypes.Vector3: {\r\n return new Vector3(func(gradient, left.x, right.x), func(gradient, left.y, right.y), func(gradient, left.z, right.z));\r\n }\r\n case NodeParticleBlockConnectionPointTypes.Color4: {\r\n return new Color4(func(gradient, left.r, right.r), func(gradient, left.g, right.g), func(gradient, left.b, right.b), func(gradient, left.a, right.a));\r\n }\r\n }\r\n\r\n return 0;\r\n };\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.ParticleLerpBlock\", ParticleLerpBlock);\r\n"]}
|
|
@@ -0,0 +1,64 @@
|
|
|
1
|
+
import { NodeParticleBlock } from "../nodeParticleBlock.js";
|
|
2
|
+
import type { NodeParticleConnectionPoint } from "../nodeParticleBlockConnectionPoint.js";
|
|
3
|
+
import type { NodeParticleBuildState } from "../nodeParticleBuildState.js";
|
|
4
|
+
/**
|
|
5
|
+
* Operations supported by the Math block
|
|
6
|
+
*/
|
|
7
|
+
export declare enum ParticleMathBlockOperations {
|
|
8
|
+
/** Add */
|
|
9
|
+
Add = 0,
|
|
10
|
+
/** Subtract */
|
|
11
|
+
Subtract = 1,
|
|
12
|
+
/** Multiply */
|
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13
|
+
Multiply = 2,
|
|
14
|
+
/** Divide */
|
|
15
|
+
Divide = 3,
|
|
16
|
+
/** Max */
|
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17
|
+
Max = 4,
|
|
18
|
+
/** Min */
|
|
19
|
+
Min = 5
|
|
20
|
+
}
|
|
21
|
+
/**
|
|
22
|
+
* Block used to apply math functions
|
|
23
|
+
*/
|
|
24
|
+
export declare class ParticleMathBlock extends NodeParticleBlock {
|
|
25
|
+
/**
|
|
26
|
+
* Gets or sets the operation applied by the block
|
|
27
|
+
*/
|
|
28
|
+
operation: ParticleMathBlockOperations;
|
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29
|
+
private readonly _connectionObservers;
|
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30
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+
/**
|
|
31
|
+
* Create a new ParticleMathBlock
|
|
32
|
+
* @param name defines the block name
|
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33
|
+
*/
|
|
34
|
+
constructor(name: string);
|
|
35
|
+
/**
|
|
36
|
+
* Gets the current class name
|
|
37
|
+
* @returns the class name
|
|
38
|
+
*/
|
|
39
|
+
getClassName(): string;
|
|
40
|
+
/**
|
|
41
|
+
* Gets the left input component
|
|
42
|
+
*/
|
|
43
|
+
get left(): NodeParticleConnectionPoint;
|
|
44
|
+
/**
|
|
45
|
+
* Gets the right input component
|
|
46
|
+
*/
|
|
47
|
+
get right(): NodeParticleConnectionPoint;
|
|
48
|
+
/**
|
|
49
|
+
* Gets the geometry output component
|
|
50
|
+
*/
|
|
51
|
+
get output(): NodeParticleConnectionPoint;
|
|
52
|
+
_build(state: NodeParticleBuildState): void;
|
|
53
|
+
private _updateInputOutputTypes;
|
|
54
|
+
/**
|
|
55
|
+
* Release resources
|
|
56
|
+
*/
|
|
57
|
+
dispose(): void;
|
|
58
|
+
/**
|
|
59
|
+
* Serializes this block in a JSON representation
|
|
60
|
+
* @returns the serialized block object
|
|
61
|
+
*/
|
|
62
|
+
serialize(): any;
|
|
63
|
+
_deserialize(serializationObject: any): void;
|
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64
|
+
}
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@@ -0,0 +1,321 @@
|
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1
|
+
import { __decorate } from "../../../tslib.es6.js";
|
|
2
|
+
import { RegisterClass } from "../../../Misc/typeStore.js";
|
|
3
|
+
import { Vector2, Vector3 } from "../../../Maths/math.vector.js";
|
|
4
|
+
import { editableInPropertyPage } from "../../../Decorators/nodeDecorator.js";
|
|
5
|
+
import { NodeParticleBlock } from "../nodeParticleBlock.js";
|
|
6
|
+
import { NodeParticleBlockConnectionPointTypes } from "../Enums/nodeParticleBlockConnectionPointTypes.js";
|
|
7
|
+
import { Color4 } from "../../../Maths/math.color.js";
|
|
8
|
+
/**
|
|
9
|
+
* Operations supported by the Math block
|
|
10
|
+
*/
|
|
11
|
+
export var ParticleMathBlockOperations;
|
|
12
|
+
(function (ParticleMathBlockOperations) {
|
|
13
|
+
/** Add */
|
|
14
|
+
ParticleMathBlockOperations[ParticleMathBlockOperations["Add"] = 0] = "Add";
|
|
15
|
+
/** Subtract */
|
|
16
|
+
ParticleMathBlockOperations[ParticleMathBlockOperations["Subtract"] = 1] = "Subtract";
|
|
17
|
+
/** Multiply */
|
|
18
|
+
ParticleMathBlockOperations[ParticleMathBlockOperations["Multiply"] = 2] = "Multiply";
|
|
19
|
+
/** Divide */
|
|
20
|
+
ParticleMathBlockOperations[ParticleMathBlockOperations["Divide"] = 3] = "Divide";
|
|
21
|
+
/** Max */
|
|
22
|
+
ParticleMathBlockOperations[ParticleMathBlockOperations["Max"] = 4] = "Max";
|
|
23
|
+
/** Min */
|
|
24
|
+
ParticleMathBlockOperations[ParticleMathBlockOperations["Min"] = 5] = "Min";
|
|
25
|
+
})(ParticleMathBlockOperations || (ParticleMathBlockOperations = {}));
|
|
26
|
+
/**
|
|
27
|
+
* Block used to apply math functions
|
|
28
|
+
*/
|
|
29
|
+
export class ParticleMathBlock extends NodeParticleBlock {
|
|
30
|
+
/**
|
|
31
|
+
* Create a new ParticleMathBlock
|
|
32
|
+
* @param name defines the block name
|
|
33
|
+
*/
|
|
34
|
+
constructor(name) {
|
|
35
|
+
super(name);
|
|
36
|
+
/**
|
|
37
|
+
* Gets or sets the operation applied by the block
|
|
38
|
+
*/
|
|
39
|
+
this.operation = ParticleMathBlockOperations.Add;
|
|
40
|
+
this.registerInput("left", NodeParticleBlockConnectionPointTypes.AutoDetect);
|
|
41
|
+
this.registerInput("right", NodeParticleBlockConnectionPointTypes.AutoDetect);
|
|
42
|
+
this.registerOutput("output", NodeParticleBlockConnectionPointTypes.BasedOnInput);
|
|
43
|
+
this.output._typeConnectionSource = this.left;
|
|
44
|
+
const excludedConnectionPointTypes = [
|
|
45
|
+
NodeParticleBlockConnectionPointTypes.Matrix,
|
|
46
|
+
NodeParticleBlockConnectionPointTypes.Particle,
|
|
47
|
+
NodeParticleBlockConnectionPointTypes.Texture,
|
|
48
|
+
NodeParticleBlockConnectionPointTypes.System,
|
|
49
|
+
NodeParticleBlockConnectionPointTypes.FloatGradient,
|
|
50
|
+
NodeParticleBlockConnectionPointTypes.Color4Gradient,
|
|
51
|
+
NodeParticleBlockConnectionPointTypes.Vector2Gradient,
|
|
52
|
+
NodeParticleBlockConnectionPointTypes.Vector3Gradient,
|
|
53
|
+
];
|
|
54
|
+
this.left.excludedConnectionPointTypes.push(...excludedConnectionPointTypes);
|
|
55
|
+
this.right.excludedConnectionPointTypes.push(...excludedConnectionPointTypes);
|
|
56
|
+
this._linkConnectionTypes(0, 1);
|
|
57
|
+
this._connectionObservers = [
|
|
58
|
+
this.left.onConnectionObservable.add(() => this._updateInputOutputTypes()),
|
|
59
|
+
this.left.onDisconnectionObservable.add(() => this._updateInputOutputTypes()),
|
|
60
|
+
this.right.onConnectionObservable.add(() => this._updateInputOutputTypes()),
|
|
61
|
+
this.right.onDisconnectionObservable.add(() => this._updateInputOutputTypes()),
|
|
62
|
+
];
|
|
63
|
+
}
|
|
64
|
+
/**
|
|
65
|
+
* Gets the current class name
|
|
66
|
+
* @returns the class name
|
|
67
|
+
*/
|
|
68
|
+
getClassName() {
|
|
69
|
+
return "ParticleMathBlock";
|
|
70
|
+
}
|
|
71
|
+
/**
|
|
72
|
+
* Gets the left input component
|
|
73
|
+
*/
|
|
74
|
+
get left() {
|
|
75
|
+
return this._inputs[0];
|
|
76
|
+
}
|
|
77
|
+
/**
|
|
78
|
+
* Gets the right input component
|
|
79
|
+
*/
|
|
80
|
+
get right() {
|
|
81
|
+
return this._inputs[1];
|
|
82
|
+
}
|
|
83
|
+
/**
|
|
84
|
+
* Gets the geometry output component
|
|
85
|
+
*/
|
|
86
|
+
get output() {
|
|
87
|
+
return this._outputs[0];
|
|
88
|
+
}
|
|
89
|
+
_build(state) {
|
|
90
|
+
let func;
|
|
91
|
+
const left = this.left;
|
|
92
|
+
const right = this.right;
|
|
93
|
+
if (!left.isConnected || !right.isConnected) {
|
|
94
|
+
this.output._storedFunction = null;
|
|
95
|
+
this.output._storedValue = null;
|
|
96
|
+
return;
|
|
97
|
+
}
|
|
98
|
+
const leftIsScalar = left.type === NodeParticleBlockConnectionPointTypes.Float || left.type === NodeParticleBlockConnectionPointTypes.Int;
|
|
99
|
+
const rightIsScalar = right.type === NodeParticleBlockConnectionPointTypes.Float || right.type === NodeParticleBlockConnectionPointTypes.Int;
|
|
100
|
+
// If both input types are scalars, then this is a scalar operation.
|
|
101
|
+
const isScalar = leftIsScalar && rightIsScalar;
|
|
102
|
+
switch (this.operation) {
|
|
103
|
+
case ParticleMathBlockOperations.Add: {
|
|
104
|
+
if (isScalar) {
|
|
105
|
+
func = (state) => {
|
|
106
|
+
return left.getConnectedValue(state) + right.getConnectedValue(state);
|
|
107
|
+
};
|
|
108
|
+
}
|
|
109
|
+
else if (leftIsScalar) {
|
|
110
|
+
func = (state) => {
|
|
111
|
+
return state.adapt(left, right.type).add(right.getConnectedValue(state));
|
|
112
|
+
};
|
|
113
|
+
}
|
|
114
|
+
else {
|
|
115
|
+
func = (state) => {
|
|
116
|
+
return left.getConnectedValue(state).add(state.adapt(right, left.type));
|
|
117
|
+
};
|
|
118
|
+
}
|
|
119
|
+
break;
|
|
120
|
+
}
|
|
121
|
+
case ParticleMathBlockOperations.Subtract: {
|
|
122
|
+
if (isScalar) {
|
|
123
|
+
func = (state) => {
|
|
124
|
+
return left.getConnectedValue(state) - right.getConnectedValue(state);
|
|
125
|
+
};
|
|
126
|
+
}
|
|
127
|
+
else if (leftIsScalar) {
|
|
128
|
+
func = (state) => {
|
|
129
|
+
return state.adapt(left, right.type).subtract(right.getConnectedValue(state));
|
|
130
|
+
};
|
|
131
|
+
}
|
|
132
|
+
else {
|
|
133
|
+
func = (state) => {
|
|
134
|
+
return left.getConnectedValue(state).subtract(state.adapt(right, left.type));
|
|
135
|
+
};
|
|
136
|
+
}
|
|
137
|
+
break;
|
|
138
|
+
}
|
|
139
|
+
case ParticleMathBlockOperations.Multiply: {
|
|
140
|
+
if (isScalar) {
|
|
141
|
+
func = (state) => {
|
|
142
|
+
return left.getConnectedValue(state) * right.getConnectedValue(state);
|
|
143
|
+
};
|
|
144
|
+
}
|
|
145
|
+
else if (leftIsScalar) {
|
|
146
|
+
func = (state) => {
|
|
147
|
+
return state.adapt(left, right.type).multiply(right.getConnectedValue(state));
|
|
148
|
+
};
|
|
149
|
+
}
|
|
150
|
+
else {
|
|
151
|
+
func = (state) => {
|
|
152
|
+
return left.getConnectedValue(state).multiply(state.adapt(right, left.type));
|
|
153
|
+
};
|
|
154
|
+
}
|
|
155
|
+
break;
|
|
156
|
+
}
|
|
157
|
+
case ParticleMathBlockOperations.Divide: {
|
|
158
|
+
if (isScalar) {
|
|
159
|
+
func = (state) => {
|
|
160
|
+
return left.getConnectedValue(state) / right.getConnectedValue(state);
|
|
161
|
+
};
|
|
162
|
+
}
|
|
163
|
+
else if (leftIsScalar) {
|
|
164
|
+
func = (state) => {
|
|
165
|
+
return state.adapt(left, right.type).divide(right.getConnectedValue(state));
|
|
166
|
+
};
|
|
167
|
+
}
|
|
168
|
+
else {
|
|
169
|
+
func = (state) => {
|
|
170
|
+
return left.getConnectedValue(state).divide(state.adapt(right, left.type));
|
|
171
|
+
};
|
|
172
|
+
}
|
|
173
|
+
break;
|
|
174
|
+
}
|
|
175
|
+
case ParticleMathBlockOperations.Min: {
|
|
176
|
+
if (isScalar) {
|
|
177
|
+
func = (state) => {
|
|
178
|
+
return Math.min(left.getConnectedValue(state), right.getConnectedValue(state));
|
|
179
|
+
};
|
|
180
|
+
}
|
|
181
|
+
else {
|
|
182
|
+
const [vector, scalar] = leftIsScalar ? [right, left] : [left, right];
|
|
183
|
+
switch (vector.type) {
|
|
184
|
+
case NodeParticleBlockConnectionPointTypes.Vector2: {
|
|
185
|
+
func = (state) => {
|
|
186
|
+
return Vector2.Minimize(vector.getConnectedValue(state), state.adapt(scalar, vector.type));
|
|
187
|
+
};
|
|
188
|
+
break;
|
|
189
|
+
}
|
|
190
|
+
case NodeParticleBlockConnectionPointTypes.Vector3: {
|
|
191
|
+
func = (state) => {
|
|
192
|
+
return Vector3.Minimize(vector.getConnectedValue(state), state.adapt(scalar, vector.type));
|
|
193
|
+
};
|
|
194
|
+
break;
|
|
195
|
+
}
|
|
196
|
+
case NodeParticleBlockConnectionPointTypes.Color4: {
|
|
197
|
+
func = (state) => {
|
|
198
|
+
const other = vector.getConnectedValue(state);
|
|
199
|
+
const { r, g, b, a } = state.adapt(scalar, vector.type);
|
|
200
|
+
return new Color4(Math.min(other.r, r), Math.min(other.g, g), Math.min(other.b, b), Math.min(other.a, a));
|
|
201
|
+
};
|
|
202
|
+
break;
|
|
203
|
+
}
|
|
204
|
+
}
|
|
205
|
+
}
|
|
206
|
+
break;
|
|
207
|
+
}
|
|
208
|
+
case ParticleMathBlockOperations.Max: {
|
|
209
|
+
if (isScalar) {
|
|
210
|
+
func = (state) => {
|
|
211
|
+
return Math.max(left.getConnectedValue(state), right.getConnectedValue(state));
|
|
212
|
+
};
|
|
213
|
+
}
|
|
214
|
+
else {
|
|
215
|
+
const [vector, scalar] = leftIsScalar ? [right, left] : [left, right];
|
|
216
|
+
switch (vector.type) {
|
|
217
|
+
case NodeParticleBlockConnectionPointTypes.Vector2: {
|
|
218
|
+
func = (state) => {
|
|
219
|
+
return Vector2.Maximize(vector.getConnectedValue(state), state.adapt(scalar, vector.type));
|
|
220
|
+
};
|
|
221
|
+
break;
|
|
222
|
+
}
|
|
223
|
+
case NodeParticleBlockConnectionPointTypes.Vector3: {
|
|
224
|
+
func = (state) => {
|
|
225
|
+
return Vector3.Maximize(vector.getConnectedValue(state), state.adapt(scalar, vector.type));
|
|
226
|
+
};
|
|
227
|
+
break;
|
|
228
|
+
}
|
|
229
|
+
case NodeParticleBlockConnectionPointTypes.Color4: {
|
|
230
|
+
func = (state) => {
|
|
231
|
+
const other = vector.getConnectedValue(state);
|
|
232
|
+
const { r, g, b, a } = state.adapt(scalar, vector.type);
|
|
233
|
+
return new Color4(Math.max(other.r, r), Math.min(other.g, g), Math.min(other.b, b), Math.min(other.a, a));
|
|
234
|
+
};
|
|
235
|
+
break;
|
|
236
|
+
}
|
|
237
|
+
}
|
|
238
|
+
break;
|
|
239
|
+
}
|
|
240
|
+
}
|
|
241
|
+
}
|
|
242
|
+
this.output._storedFunction = (state) => {
|
|
243
|
+
if (left.type === NodeParticleBlockConnectionPointTypes.Int) {
|
|
244
|
+
return func(state) | 0;
|
|
245
|
+
}
|
|
246
|
+
return func(state);
|
|
247
|
+
};
|
|
248
|
+
}
|
|
249
|
+
_updateInputOutputTypes() {
|
|
250
|
+
// First update the output type with the initial assumption that we'll base it on the left input.
|
|
251
|
+
this.output._typeConnectionSource = this.left;
|
|
252
|
+
if (this.left.isConnected && this.right.isConnected) {
|
|
253
|
+
// Both inputs are connected, so we need to determine the output type based on the input types.
|
|
254
|
+
if (this.left.type === NodeParticleBlockConnectionPointTypes.Int ||
|
|
255
|
+
(this.left.type === NodeParticleBlockConnectionPointTypes.Float && this.right.type !== NodeParticleBlockConnectionPointTypes.Int)) {
|
|
256
|
+
this.output._typeConnectionSource = this.right;
|
|
257
|
+
}
|
|
258
|
+
}
|
|
259
|
+
else if (this.left.isConnected !== this.right.isConnected) {
|
|
260
|
+
// Only one input is connected, so we need to determine the output type based on the connected input.
|
|
261
|
+
this.output._typeConnectionSource = this.left.isConnected ? this.left : this.right;
|
|
262
|
+
}
|
|
263
|
+
// Next update the accepted connection point types for the inputs based on the current input connection state.
|
|
264
|
+
if (this.left.isConnected || this.right.isConnected) {
|
|
265
|
+
for (const [first, second] of [
|
|
266
|
+
[this.left, this.right],
|
|
267
|
+
[this.right, this.left],
|
|
268
|
+
]) {
|
|
269
|
+
// Always allow Ints and Floats.
|
|
270
|
+
first.acceptedConnectionPointTypes = [NodeParticleBlockConnectionPointTypes.Int, NodeParticleBlockConnectionPointTypes.Float];
|
|
271
|
+
if (second.isConnected) {
|
|
272
|
+
// The same types as the connected input are always allowed.
|
|
273
|
+
first.acceptedConnectionPointTypes.push(second.type);
|
|
274
|
+
// If the other input is a scalar, then we also allow Vector types.
|
|
275
|
+
if (second.type === NodeParticleBlockConnectionPointTypes.Int || second.type === NodeParticleBlockConnectionPointTypes.Float) {
|
|
276
|
+
first.acceptedConnectionPointTypes.push(NodeParticleBlockConnectionPointTypes.Vector2, NodeParticleBlockConnectionPointTypes.Vector3, NodeParticleBlockConnectionPointTypes.Color4);
|
|
277
|
+
}
|
|
278
|
+
}
|
|
279
|
+
}
|
|
280
|
+
}
|
|
281
|
+
}
|
|
282
|
+
/**
|
|
283
|
+
* Release resources
|
|
284
|
+
*/
|
|
285
|
+
dispose() {
|
|
286
|
+
super.dispose();
|
|
287
|
+
for (const observer of this._connectionObservers) {
|
|
288
|
+
observer.remove();
|
|
289
|
+
}
|
|
290
|
+
this._connectionObservers.length = 0;
|
|
291
|
+
}
|
|
292
|
+
/**
|
|
293
|
+
* Serializes this block in a JSON representation
|
|
294
|
+
* @returns the serialized block object
|
|
295
|
+
*/
|
|
296
|
+
serialize() {
|
|
297
|
+
const serializationObject = super.serialize();
|
|
298
|
+
serializationObject.operation = this.operation;
|
|
299
|
+
return serializationObject;
|
|
300
|
+
}
|
|
301
|
+
_deserialize(serializationObject) {
|
|
302
|
+
super._deserialize(serializationObject);
|
|
303
|
+
this.operation = serializationObject.operation;
|
|
304
|
+
}
|
|
305
|
+
}
|
|
306
|
+
__decorate([
|
|
307
|
+
editableInPropertyPage("Operation", 4 /* PropertyTypeForEdition.List */, "ADVANCED", {
|
|
308
|
+
notifiers: { rebuild: true },
|
|
309
|
+
embedded: true,
|
|
310
|
+
options: [
|
|
311
|
+
{ label: "Add", value: ParticleMathBlockOperations.Add },
|
|
312
|
+
{ label: "Subtract", value: ParticleMathBlockOperations.Subtract },
|
|
313
|
+
{ label: "Multiply", value: ParticleMathBlockOperations.Multiply },
|
|
314
|
+
{ label: "Divide", value: ParticleMathBlockOperations.Divide },
|
|
315
|
+
{ label: "Max", value: ParticleMathBlockOperations.Max },
|
|
316
|
+
{ label: "Min", value: ParticleMathBlockOperations.Min },
|
|
317
|
+
],
|
|
318
|
+
})
|
|
319
|
+
], ParticleMathBlock.prototype, "operation", void 0);
|
|
320
|
+
RegisterClass("BABYLON.ParticleMathBlock", ParticleMathBlock);
|
|
321
|
+
//# sourceMappingURL=particleMathBlock.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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{ RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { Vector2, Vector3 } from \"core/Maths/math.vector\";\r\nimport { PropertyTypeForEdition, editableInPropertyPage } from \"../../../Decorators/nodeDecorator\";\r\nimport type { Observer } from \"core/Misc/observable\";\r\nimport { NodeParticleBlock } from \"../nodeParticleBlock\";\r\nimport type { NodeParticleConnectionPoint } from \"../nodeParticleBlockConnectionPoint\";\r\nimport { NodeParticleBlockConnectionPointTypes } from \"../Enums/nodeParticleBlockConnectionPointTypes\";\r\nimport type { NodeParticleBuildState } from \"../nodeParticleBuildState\";\r\nimport { Color4 } from \"core/Maths/math.color\";\r\n\r\n/**\r\n * Operations supported by the Math block\r\n */\r\nexport enum ParticleMathBlockOperations {\r\n /** Add */\r\n Add,\r\n /** Subtract */\r\n Subtract,\r\n /** Multiply */\r\n Multiply,\r\n /** Divide */\r\n Divide,\r\n /** Max */\r\n Max,\r\n /** Min */\r\n Min,\r\n}\r\n\r\n/**\r\n * Block used to apply math functions\r\n */\r\nexport class ParticleMathBlock extends NodeParticleBlock {\r\n /**\r\n * Gets or sets the operation applied by the block\r\n */\r\n @editableInPropertyPage(\"Operation\", PropertyTypeForEdition.List, \"ADVANCED\", {\r\n notifiers: { rebuild: true },\r\n embedded: true,\r\n options: [\r\n { label: \"Add\", value: ParticleMathBlockOperations.Add },\r\n { label: \"Subtract\", value: ParticleMathBlockOperations.Subtract },\r\n { label: \"Multiply\", value: ParticleMathBlockOperations.Multiply },\r\n { label: \"Divide\", value: ParticleMathBlockOperations.Divide },\r\n { label: \"Max\", value: ParticleMathBlockOperations.Max },\r\n { label: \"Min\", value: ParticleMathBlockOperations.Min },\r\n ],\r\n })\r\n public operation = ParticleMathBlockOperations.Add;\r\n\r\n private readonly _connectionObservers: Observer<NodeParticleConnectionPoint>[];\r\n\r\n /**\r\n * Create a new ParticleMathBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"left\", NodeParticleBlockConnectionPointTypes.AutoDetect);\r\n this.registerInput(\"right\", NodeParticleBlockConnectionPointTypes.AutoDetect);\r\n\r\n this.registerOutput(\"output\", NodeParticleBlockConnectionPointTypes.BasedOnInput);\r\n\r\n this.output._typeConnectionSource = this.left;\r\n\r\n const excludedConnectionPointTypes = [\r\n NodeParticleBlockConnectionPointTypes.Matrix,\r\n NodeParticleBlockConnectionPointTypes.Particle,\r\n NodeParticleBlockConnectionPointTypes.Texture,\r\n NodeParticleBlockConnectionPointTypes.System,\r\n NodeParticleBlockConnectionPointTypes.FloatGradient,\r\n NodeParticleBlockConnectionPointTypes.Color4Gradient,\r\n NodeParticleBlockConnectionPointTypes.Vector2Gradient,\r\n NodeParticleBlockConnectionPointTypes.Vector3Gradient,\r\n ] as const;\r\n\r\n this.left.excludedConnectionPointTypes.push(...excludedConnectionPointTypes);\r\n this.right.excludedConnectionPointTypes.push(...excludedConnectionPointTypes);\r\n\r\n this._linkConnectionTypes(0, 1);\r\n\r\n this._connectionObservers = [\r\n this.left.onConnectionObservable.add(() => this._updateInputOutputTypes()),\r\n this.left.onDisconnectionObservable.add(() => this._updateInputOutputTypes()),\r\n this.right.onConnectionObservable.add(() => this._updateInputOutputTypes()),\r\n this.right.onDisconnectionObservable.add(() => this._updateInputOutputTypes()),\r\n ];\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"ParticleMathBlock\";\r\n }\r\n\r\n /**\r\n * Gets the left input component\r\n */\r\n public get left(): NodeParticleConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the right input component\r\n */\r\n public get right(): NodeParticleConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the geometry output component\r\n */\r\n public get output(): NodeParticleConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n public override _build(state: NodeParticleBuildState) {\r\n let func: (state: NodeParticleBuildState) => any;\r\n const left = this.left;\r\n const right = this.right;\r\n\r\n if (!left.isConnected || !right.isConnected) {\r\n this.output._storedFunction = null;\r\n this.output._storedValue = null;\r\n return;\r\n }\r\n\r\n const leftIsScalar = left.type === NodeParticleBlockConnectionPointTypes.Float || left.type === NodeParticleBlockConnectionPointTypes.Int;\r\n const rightIsScalar = right.type === NodeParticleBlockConnectionPointTypes.Float || right.type === NodeParticleBlockConnectionPointTypes.Int;\r\n\r\n // If both input types are scalars, then this is a scalar operation.\r\n const isScalar = leftIsScalar && rightIsScalar;\r\n\r\n switch (this.operation) {\r\n case ParticleMathBlockOperations.Add: {\r\n if (isScalar) {\r\n func = (state) => {\r\n return left.getConnectedValue(state) + right.getConnectedValue(state);\r\n };\r\n } else if (leftIsScalar) {\r\n func = (state) => {\r\n return state.adapt(left, right.type).add(right.getConnectedValue(state));\r\n };\r\n } else {\r\n func = (state) => {\r\n return left.getConnectedValue(state).add(state.adapt(right, left.type));\r\n };\r\n }\r\n break;\r\n }\r\n case ParticleMathBlockOperations.Subtract: {\r\n if (isScalar) {\r\n func = (state) => {\r\n return left.getConnectedValue(state) - right.getConnectedValue(state);\r\n };\r\n } else if (leftIsScalar) {\r\n func = (state) => {\r\n return state.adapt(left, right.type).subtract(right.getConnectedValue(state));\r\n };\r\n } else {\r\n func = (state) => {\r\n return left.getConnectedValue(state).subtract(state.adapt(right, left.type));\r\n };\r\n }\r\n break;\r\n }\r\n case ParticleMathBlockOperations.Multiply: {\r\n if (isScalar) {\r\n func = (state) => {\r\n return left.getConnectedValue(state) * right.getConnectedValue(state);\r\n };\r\n } else if (leftIsScalar) {\r\n func = (state) => {\r\n return state.adapt(left, right.type).multiply(right.getConnectedValue(state));\r\n };\r\n } else {\r\n func = (state) => {\r\n return left.getConnectedValue(state).multiply(state.adapt(right, left.type));\r\n };\r\n }\r\n break;\r\n }\r\n case ParticleMathBlockOperations.Divide: {\r\n if (isScalar) {\r\n func = (state) => {\r\n return left.getConnectedValue(state) / right.getConnectedValue(state);\r\n };\r\n } else if (leftIsScalar) {\r\n func = (state) => {\r\n return state.adapt(left, right.type).divide(right.getConnectedValue(state));\r\n };\r\n } else {\r\n func = (state) => {\r\n return left.getConnectedValue(state).divide(state.adapt(right, left.type));\r\n };\r\n }\r\n break;\r\n }\r\n case ParticleMathBlockOperations.Min: {\r\n if (isScalar) {\r\n func = (state) => {\r\n return Math.min(left.getConnectedValue(state), right.getConnectedValue(state));\r\n };\r\n } else {\r\n const [vector, scalar] = leftIsScalar ? [right, left] : [left, right];\r\n\r\n switch (vector.type) {\r\n case NodeParticleBlockConnectionPointTypes.Vector2: {\r\n func = (state) => {\r\n return Vector2.Minimize(vector.getConnectedValue(state), state.adapt(scalar, vector.type));\r\n };\r\n break;\r\n }\r\n case NodeParticleBlockConnectionPointTypes.Vector3: {\r\n func = (state) => {\r\n return Vector3.Minimize(vector.getConnectedValue(state), state.adapt(scalar, vector.type));\r\n };\r\n break;\r\n }\r\n case NodeParticleBlockConnectionPointTypes.Color4: {\r\n func = (state) => {\r\n const other = vector.getConnectedValue(state);\r\n const { r, g, b, a } = state.adapt(scalar, vector.type);\r\n\r\n return new Color4(Math.min(other.r, r), Math.min(other.g, g), Math.min(other.b, b), Math.min(other.a, a));\r\n };\r\n break;\r\n }\r\n }\r\n }\r\n break;\r\n }\r\n case ParticleMathBlockOperations.Max: {\r\n if (isScalar) {\r\n func = (state) => {\r\n return Math.max(left.getConnectedValue(state), right.getConnectedValue(state));\r\n };\r\n } else {\r\n const [vector, scalar] = leftIsScalar ? [right, left] : [left, right];\r\n\r\n switch (vector.type) {\r\n case NodeParticleBlockConnectionPointTypes.Vector2: {\r\n func = (state) => {\r\n return Vector2.Maximize(vector.getConnectedValue(state), state.adapt(scalar, vector.type));\r\n };\r\n break;\r\n }\r\n case NodeParticleBlockConnectionPointTypes.Vector3: {\r\n func = (state) => {\r\n return Vector3.Maximize(vector.getConnectedValue(state), state.adapt(scalar, vector.type));\r\n };\r\n break;\r\n }\r\n case NodeParticleBlockConnectionPointTypes.Color4: {\r\n func = (state) => {\r\n const other = vector.getConnectedValue(state);\r\n const { r, g, b, a } = state.adapt(scalar, vector.type);\r\n\r\n return new Color4(Math.max(other.r, r), Math.min(other.g, g), Math.min(other.b, b), Math.min(other.a, a));\r\n };\r\n break;\r\n }\r\n }\r\n break;\r\n }\r\n }\r\n }\r\n\r\n this.output._storedFunction = (state) => {\r\n if (left.type === NodeParticleBlockConnectionPointTypes.Int) {\r\n return func(state) | 0;\r\n }\r\n return func(state);\r\n };\r\n }\r\n\r\n private _updateInputOutputTypes() {\r\n // First update the output type with the initial assumption that we'll base it on the left input.\r\n this.output._typeConnectionSource = this.left;\r\n\r\n if (this.left.isConnected && this.right.isConnected) {\r\n // Both inputs are connected, so we need to determine the output type based on the input types.\r\n if (\r\n this.left.type === NodeParticleBlockConnectionPointTypes.Int ||\r\n (this.left.type === NodeParticleBlockConnectionPointTypes.Float && this.right.type !== NodeParticleBlockConnectionPointTypes.Int)\r\n ) {\r\n this.output._typeConnectionSource = this.right;\r\n }\r\n } else if (this.left.isConnected !== this.right.isConnected) {\r\n // Only one input is connected, so we need to determine the output type based on the connected input.\r\n this.output._typeConnectionSource = this.left.isConnected ? this.left : this.right;\r\n }\r\n\r\n // Next update the accepted connection point types for the inputs based on the current input connection state.\r\n if (this.left.isConnected || this.right.isConnected) {\r\n for (const [first, second] of [\r\n [this.left, this.right],\r\n [this.right, this.left],\r\n ]) {\r\n // Always allow Ints and Floats.\r\n first.acceptedConnectionPointTypes = [NodeParticleBlockConnectionPointTypes.Int, NodeParticleBlockConnectionPointTypes.Float];\r\n\r\n if (second.isConnected) {\r\n // The same types as the connected input are always allowed.\r\n first.acceptedConnectionPointTypes.push(second.type);\r\n\r\n // If the other input is a scalar, then we also allow Vector types.\r\n if (second.type === NodeParticleBlockConnectionPointTypes.Int || second.type === NodeParticleBlockConnectionPointTypes.Float) {\r\n first.acceptedConnectionPointTypes.push(\r\n NodeParticleBlockConnectionPointTypes.Vector2,\r\n NodeParticleBlockConnectionPointTypes.Vector3,\r\n NodeParticleBlockConnectionPointTypes.Color4\r\n );\r\n }\r\n }\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Release resources\r\n */\r\n public override dispose() {\r\n super.dispose();\r\n for (const observer of this._connectionObservers) {\r\n observer.remove();\r\n }\r\n this._connectionObservers.length = 0;\r\n }\r\n\r\n /**\r\n * Serializes this block in a JSON representation\r\n * @returns the serialized block object\r\n */\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.operation = this.operation;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n\r\n this.operation = serializationObject.operation;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.ParticleMathBlock\", ParticleMathBlock);\r\n"]}
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