@babylonjs/core 8.11.0 → 8.12.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (389) hide show
  1. package/Cameras/arcRotateCamera.js +8 -0
  2. package/Cameras/arcRotateCamera.js.map +1 -1
  3. package/Cameras/targetCamera.js +2 -0
  4. package/Cameras/targetCamera.js.map +1 -1
  5. package/Collisions/gpuPicker.d.ts +4 -0
  6. package/Collisions/gpuPicker.js +6 -0
  7. package/Collisions/gpuPicker.js.map +1 -1
  8. package/Engines/abstractEngine.js +2 -2
  9. package/Engines/abstractEngine.js.map +1 -1
  10. package/Engines/constants.d.ts +4 -0
  11. package/Engines/constants.js +4 -0
  12. package/Engines/constants.js.map +1 -1
  13. package/FrameGraph/Node/Blocks/Rendering/baseShadowGeneratorBlock.d.ts +1 -0
  14. package/FrameGraph/Node/Blocks/Rendering/baseShadowGeneratorBlock.js +2 -0
  15. package/FrameGraph/Node/Blocks/Rendering/baseShadowGeneratorBlock.js.map +1 -1
  16. package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.d.ts +6 -1
  17. package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.js +29 -0
  18. package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.js.map +1 -1
  19. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.d.ts +6 -0
  20. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.js +36 -9
  21. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.js.map +1 -1
  22. package/FrameGraph/Node/Blocks/Rendering/shadowGeneratorBlock.js +1 -0
  23. package/FrameGraph/Node/Blocks/Rendering/shadowGeneratorBlock.js.map +1 -1
  24. package/FrameGraph/Node/Blocks/inputBlock.js +1 -0
  25. package/FrameGraph/Node/Blocks/inputBlock.js.map +1 -1
  26. package/FrameGraph/Node/Types/nodeRenderGraphTypes.d.ts +2 -0
  27. package/FrameGraph/Node/Types/nodeRenderGraphTypes.js +2 -0
  28. package/FrameGraph/Node/Types/nodeRenderGraphTypes.js.map +1 -1
  29. package/FrameGraph/Tasks/Rendering/csmShadowGeneratorTask.d.ts +23 -0
  30. package/FrameGraph/Tasks/Rendering/csmShadowGeneratorTask.js +126 -21
  31. package/FrameGraph/Tasks/Rendering/csmShadowGeneratorTask.js.map +1 -1
  32. package/FrameGraph/Tasks/Rendering/geometryRendererTask.d.ts +5 -0
  33. package/FrameGraph/Tasks/Rendering/geometryRendererTask.js +4 -0
  34. package/FrameGraph/Tasks/Rendering/geometryRendererTask.js.map +1 -1
  35. package/FrameGraph/Tasks/Rendering/shadowGeneratorTask.d.ts +2 -4
  36. package/FrameGraph/Tasks/Rendering/shadowGeneratorTask.js +4 -17
  37. package/FrameGraph/Tasks/Rendering/shadowGeneratorTask.js.map +1 -1
  38. package/FrameGraph/frameGraph.js +1 -1
  39. package/FrameGraph/frameGraph.js.map +1 -1
  40. package/FrameGraph/frameGraphContext.d.ts +30 -0
  41. package/FrameGraph/frameGraphContext.js +47 -0
  42. package/FrameGraph/frameGraphContext.js.map +1 -1
  43. package/FrameGraph/frameGraphRenderContext.d.ts +1 -4
  44. package/FrameGraph/frameGraphRenderContext.js +2 -5
  45. package/FrameGraph/frameGraphRenderContext.js.map +1 -1
  46. package/Lights/Shadows/cascadedShadowGenerator.d.ts +0 -1
  47. package/Lights/Shadows/cascadedShadowGenerator.js +0 -12
  48. package/Lights/Shadows/cascadedShadowGenerator.js.map +1 -1
  49. package/Materials/Node/Blocks/Dual/clipPlanesBlock.d.ts +1 -1
  50. package/Materials/Node/Blocks/Dual/clipPlanesBlock.js +4 -1
  51. package/Materials/Node/Blocks/Dual/clipPlanesBlock.js.map +1 -1
  52. package/Materials/Node/Blocks/Dual/currentScreenBlock.d.ts +2 -3
  53. package/Materials/Node/Blocks/Dual/currentScreenBlock.js +1 -1
  54. package/Materials/Node/Blocks/Dual/currentScreenBlock.js.map +1 -1
  55. package/Materials/Node/Blocks/Dual/fogBlock.d.ts +1 -1
  56. package/Materials/Node/Blocks/Dual/fogBlock.js +4 -1
  57. package/Materials/Node/Blocks/Dual/fogBlock.js.map +1 -1
  58. package/Materials/Node/Blocks/Dual/lightBlock.d.ts +1 -1
  59. package/Materials/Node/Blocks/Dual/lightBlock.js +2 -2
  60. package/Materials/Node/Blocks/Dual/lightBlock.js.map +1 -1
  61. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.d.ts +1 -2
  62. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js +1 -1
  63. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js.map +1 -1
  64. package/Materials/Node/Blocks/Dual/smartFilterTextureBlock.js +3 -4
  65. package/Materials/Node/Blocks/Dual/smartFilterTextureBlock.js.map +1 -1
  66. package/Materials/Node/Blocks/Dual/textureBlock.d.ts +2 -3
  67. package/Materials/Node/Blocks/Dual/textureBlock.js +2 -2
  68. package/Materials/Node/Blocks/Dual/textureBlock.js.map +1 -1
  69. package/Materials/Node/Blocks/Fragment/TBNBlock.d.ts +1 -1
  70. package/Materials/Node/Blocks/Fragment/TBNBlock.js +4 -1
  71. package/Materials/Node/Blocks/Fragment/TBNBlock.js.map +1 -1
  72. package/Materials/Node/Blocks/Fragment/fragCoordBlock.js +2 -2
  73. package/Materials/Node/Blocks/Fragment/fragCoordBlock.js.map +1 -1
  74. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.d.ts +1 -2
  75. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js +1 -1
  76. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js.map +1 -1
  77. package/Materials/Node/Blocks/Fragment/frontFacingBlock.js +2 -2
  78. package/Materials/Node/Blocks/Fragment/frontFacingBlock.js.map +1 -1
  79. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.js +1 -2
  80. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.js.map +1 -1
  81. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.d.ts +1 -1
  82. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js +1 -1
  83. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js.map +1 -1
  84. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.d.ts +1 -2
  85. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js +1 -1
  86. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js.map +1 -1
  87. package/Materials/Node/Blocks/Fragment/screenSizeBlock.js +2 -2
  88. package/Materials/Node/Blocks/Fragment/screenSizeBlock.js.map +1 -1
  89. package/Materials/Node/Blocks/GaussianSplatting/gaussianSplattingBlock.d.ts +3 -3
  90. package/Materials/Node/Blocks/GaussianSplatting/gaussianSplattingBlock.js +6 -3
  91. package/Materials/Node/Blocks/GaussianSplatting/gaussianSplattingBlock.js.map +1 -1
  92. package/Materials/Node/Blocks/PBR/anisotropyBlock.d.ts +1 -2
  93. package/Materials/Node/Blocks/PBR/anisotropyBlock.js +2 -4
  94. package/Materials/Node/Blocks/PBR/anisotropyBlock.js.map +1 -1
  95. package/Materials/Node/Blocks/PBR/clearCoatBlock.d.ts +1 -2
  96. package/Materials/Node/Blocks/PBR/clearCoatBlock.js +1 -2
  97. package/Materials/Node/Blocks/PBR/clearCoatBlock.js.map +1 -1
  98. package/Materials/Node/Blocks/PBR/iridescenceBlock.d.ts +2 -3
  99. package/Materials/Node/Blocks/PBR/iridescenceBlock.js +1 -2
  100. package/Materials/Node/Blocks/PBR/iridescenceBlock.js.map +1 -1
  101. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.d.ts +1 -1
  102. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js +5 -2
  103. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js.map +1 -1
  104. package/Materials/Node/Blocks/PBR/reflectionBlock.d.ts +1 -2
  105. package/Materials/Node/Blocks/PBR/reflectionBlock.js +2 -2
  106. package/Materials/Node/Blocks/PBR/reflectionBlock.js.map +1 -1
  107. package/Materials/Node/Blocks/PBR/refractionBlock.d.ts +1 -2
  108. package/Materials/Node/Blocks/PBR/refractionBlock.js +1 -2
  109. package/Materials/Node/Blocks/PBR/refractionBlock.js.map +1 -1
  110. package/Materials/Node/Blocks/PBR/sheenBlock.d.ts +2 -3
  111. package/Materials/Node/Blocks/PBR/sheenBlock.js +1 -2
  112. package/Materials/Node/Blocks/PBR/sheenBlock.js.map +1 -1
  113. package/Materials/Node/Blocks/PBR/subSurfaceBlock.d.ts +2 -3
  114. package/Materials/Node/Blocks/PBR/subSurfaceBlock.js +1 -2
  115. package/Materials/Node/Blocks/PBR/subSurfaceBlock.js.map +1 -1
  116. package/Materials/Node/Blocks/Particle/particleTextureBlock.d.ts +1 -2
  117. package/Materials/Node/Blocks/Particle/particleTextureBlock.js +1 -1
  118. package/Materials/Node/Blocks/Particle/particleTextureBlock.js.map +1 -1
  119. package/Materials/Node/Blocks/Vertex/bonesBlock.d.ts +2 -2
  120. package/Materials/Node/Blocks/Vertex/bonesBlock.js +3 -3
  121. package/Materials/Node/Blocks/Vertex/bonesBlock.js.map +1 -1
  122. package/Materials/Node/Blocks/Vertex/instancesBlock.d.ts +1 -1
  123. package/Materials/Node/Blocks/Vertex/instancesBlock.js +1 -1
  124. package/Materials/Node/Blocks/Vertex/instancesBlock.js.map +1 -1
  125. package/Materials/Node/Blocks/Vertex/lightInformationBlock.d.ts +1 -2
  126. package/Materials/Node/Blocks/Vertex/lightInformationBlock.js +1 -1
  127. package/Materials/Node/Blocks/Vertex/lightInformationBlock.js.map +1 -1
  128. package/Materials/Node/Blocks/Vertex/morphTargetsBlock.d.ts +2 -2
  129. package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js +8 -2
  130. package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js.map +1 -1
  131. package/Materials/Node/Blocks/transformBlock.d.ts +3 -3
  132. package/Materials/Node/Blocks/transformBlock.js +4 -5
  133. package/Materials/Node/Blocks/transformBlock.js.map +1 -1
  134. package/Materials/Node/Blocks/triPlanarBlock.d.ts +1 -3
  135. package/Materials/Node/Blocks/triPlanarBlock.js +1 -1
  136. package/Materials/Node/Blocks/triPlanarBlock.js.map +1 -1
  137. package/Materials/Node/nodeMaterial.d.ts +1 -1
  138. package/Materials/Node/nodeMaterial.js +28 -42
  139. package/Materials/Node/nodeMaterial.js.map +1 -1
  140. package/Materials/Node/nodeMaterialBlock.d.ts +8 -12
  141. package/Materials/Node/nodeMaterialBlock.js +10 -12
  142. package/Materials/Node/nodeMaterialBlock.js.map +1 -1
  143. package/Materials/Node/nodeMaterialBuildState.js +3 -1
  144. package/Materials/Node/nodeMaterialBuildState.js.map +1 -1
  145. package/Materials/Node/nodeMaterialBuildStateSharedData.d.ts +7 -3
  146. package/Materials/Node/nodeMaterialBuildStateSharedData.js +17 -6
  147. package/Materials/Node/nodeMaterialBuildStateSharedData.js.map +1 -1
  148. package/Materials/PBR/pbrBaseMaterial.d.ts +2 -0
  149. package/Materials/PBR/pbrBaseMaterial.js +11 -0
  150. package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
  151. package/Materials/Textures/Loaders/exrTextureLoader.d.ts +10 -0
  152. package/Materials/Textures/Loaders/exrTextureLoader.js +28 -1
  153. package/Materials/Textures/Loaders/exrTextureLoader.js.map +1 -1
  154. package/Materials/materialHelper.functions.js +1 -1
  155. package/Materials/materialHelper.functions.js.map +1 -1
  156. package/Materials/materialHelper.geometryrendering.js +7 -0
  157. package/Materials/materialHelper.geometryrendering.js.map +1 -1
  158. package/Materials/standardMaterial.d.ts +2 -0
  159. package/Materials/standardMaterial.js +11 -0
  160. package/Materials/standardMaterial.js.map +1 -1
  161. package/Meshes/Node/Blocks/Textures/geometryTextureBlock.d.ts +7 -0
  162. package/Meshes/Node/Blocks/Textures/geometryTextureBlock.js +11 -5
  163. package/Meshes/Node/Blocks/Textures/geometryTextureBlock.js.map +1 -1
  164. package/Meshes/Node/Blocks/Textures/geometryTextureFetchBlock.d.ts +6 -0
  165. package/Meshes/Node/Blocks/Textures/geometryTextureFetchBlock.js +42 -4
  166. package/Meshes/Node/Blocks/Textures/geometryTextureFetchBlock.js.map +1 -1
  167. package/Meshes/Node/Blocks/geometryOptimizeBlock.js +8 -0
  168. package/Meshes/Node/Blocks/geometryOptimizeBlock.js.map +1 -1
  169. package/Misc/environmentTextureTools.js +1 -1
  170. package/Misc/environmentTextureTools.js.map +1 -1
  171. package/Misc/minMaxReducer.d.ts +8 -6
  172. package/Misc/minMaxReducer.js +57 -90
  173. package/Misc/minMaxReducer.js.map +1 -1
  174. package/Misc/thinMinMaxReducer.d.ts +47 -0
  175. package/Misc/thinMinMaxReducer.js +148 -0
  176. package/Misc/thinMinMaxReducer.js.map +1 -0
  177. package/Particles/EmitterTypes/customParticleEmitter.d.ts +5 -0
  178. package/Particles/EmitterTypes/customParticleEmitter.js +9 -1
  179. package/Particles/EmitterTypes/customParticleEmitter.js.map +1 -1
  180. package/Particles/IParticleSystem.d.ts +4 -0
  181. package/Particles/IParticleSystem.js.map +1 -1
  182. package/Particles/Node/Blocks/Conditions/particleConditionBlock.d.ts +75 -0
  183. package/Particles/Node/Blocks/Conditions/particleConditionBlock.js +179 -0
  184. package/Particles/Node/Blocks/Conditions/particleConditionBlock.js.map +1 -0
  185. package/Particles/Node/Blocks/Emitters/boxShapeBlock.d.ts +47 -0
  186. package/Particles/Node/Blocks/Emitters/boxShapeBlock.js +107 -0
  187. package/Particles/Node/Blocks/Emitters/boxShapeBlock.js.map +1 -0
  188. package/Particles/Node/Blocks/Emitters/createParticleBlock.d.ts +46 -0
  189. package/Particles/Node/Blocks/Emitters/createParticleBlock.js +97 -0
  190. package/Particles/Node/Blocks/Emitters/createParticleBlock.js.map +1 -0
  191. package/Particles/Node/Blocks/Emitters/customShapeBlock.d.ts +39 -0
  192. package/Particles/Node/Blocks/Emitters/customShapeBlock.js +84 -0
  193. package/Particles/Node/Blocks/Emitters/customShapeBlock.js.map +1 -0
  194. package/Particles/Node/Blocks/Emitters/cylinderShapeBlock.d.ts +48 -0
  195. package/Particles/Node/Blocks/Emitters/cylinderShapeBlock.js +120 -0
  196. package/Particles/Node/Blocks/Emitters/cylinderShapeBlock.js.map +1 -0
  197. package/Particles/Node/Blocks/Emitters/index.d.ts +7 -0
  198. package/Particles/Node/Blocks/Emitters/index.js +8 -0
  199. package/Particles/Node/Blocks/Emitters/index.js.map +1 -0
  200. package/Particles/Node/Blocks/Emitters/pointShapeBlock.d.ts +39 -0
  201. package/Particles/Node/Blocks/Emitters/pointShapeBlock.js +86 -0
  202. package/Particles/Node/Blocks/Emitters/pointShapeBlock.js.map +1 -0
  203. package/Particles/Node/Blocks/Emitters/setupSpriteSheetBlock.d.ts +53 -0
  204. package/Particles/Node/Blocks/Emitters/setupSpriteSheetBlock.js +111 -0
  205. package/Particles/Node/Blocks/Emitters/setupSpriteSheetBlock.js.map +1 -0
  206. package/Particles/Node/Blocks/Emitters/sphereShapeBlock.d.ts +43 -0
  207. package/Particles/Node/Blocks/Emitters/sphereShapeBlock.js +108 -0
  208. package/Particles/Node/Blocks/Emitters/sphereShapeBlock.js.map +1 -0
  209. package/Particles/Node/Blocks/Teleport/particleTeleportInBlock.d.ts +48 -0
  210. package/Particles/Node/Blocks/Teleport/particleTeleportInBlock.js +100 -0
  211. package/Particles/Node/Blocks/Teleport/particleTeleportInBlock.js.map +1 -0
  212. package/Particles/Node/Blocks/Teleport/particleTeleportOutBlock.d.ts +47 -0
  213. package/Particles/Node/Blocks/Teleport/particleTeleportOutBlock.js +82 -0
  214. package/Particles/Node/Blocks/Teleport/particleTeleportOutBlock.js.map +1 -0
  215. package/Particles/Node/Blocks/Triggers/particleTriggerBlock.d.ts +48 -0
  216. package/Particles/Node/Blocks/Triggers/particleTriggerBlock.js +133 -0
  217. package/Particles/Node/Blocks/Triggers/particleTriggerBlock.js.map +1 -0
  218. package/Particles/Node/Blocks/Triggers/triggerTools.d.ts +9 -0
  219. package/Particles/Node/Blocks/Triggers/triggerTools.js +16 -0
  220. package/Particles/Node/Blocks/Triggers/triggerTools.js.map +1 -0
  221. package/Particles/Node/Blocks/Update/basicPositionUpdateBlock.d.ts +31 -0
  222. package/Particles/Node/Blocks/Update/basicPositionUpdateBlock.js +64 -0
  223. package/Particles/Node/Blocks/Update/basicPositionUpdateBlock.js.map +1 -0
  224. package/Particles/Node/Blocks/Update/basicSpriteUpdateBlock.d.ts +31 -0
  225. package/Particles/Node/Blocks/Update/basicSpriteUpdateBlock.js +63 -0
  226. package/Particles/Node/Blocks/Update/basicSpriteUpdateBlock.js.map +1 -0
  227. package/Particles/Node/Blocks/Update/updateAngleBlock.d.ts +35 -0
  228. package/Particles/Node/Blocks/Update/updateAngleBlock.js +73 -0
  229. package/Particles/Node/Blocks/Update/updateAngleBlock.js.map +1 -0
  230. package/Particles/Node/Blocks/Update/updateColorBlock.d.ts +35 -0
  231. package/Particles/Node/Blocks/Update/updateColorBlock.js +73 -0
  232. package/Particles/Node/Blocks/Update/updateColorBlock.js.map +1 -0
  233. package/Particles/Node/Blocks/Update/updateDirectionBlock.d.ts +35 -0
  234. package/Particles/Node/Blocks/Update/updateDirectionBlock.js +73 -0
  235. package/Particles/Node/Blocks/Update/updateDirectionBlock.js.map +1 -0
  236. package/Particles/Node/Blocks/Update/updateFlowMapBlock.d.ts +41 -0
  237. package/Particles/Node/Blocks/Update/updateFlowMapBlock.js +102 -0
  238. package/Particles/Node/Blocks/Update/updateFlowMapBlock.js.map +1 -0
  239. package/Particles/Node/Blocks/Update/updatePositionBlock.d.ts +35 -0
  240. package/Particles/Node/Blocks/Update/updatePositionBlock.js +73 -0
  241. package/Particles/Node/Blocks/Update/updatePositionBlock.js.map +1 -0
  242. package/Particles/Node/Blocks/Update/updateScaleBlock.d.ts +35 -0
  243. package/Particles/Node/Blocks/Update/updateScaleBlock.js +73 -0
  244. package/Particles/Node/Blocks/Update/updateScaleBlock.js.map +1 -0
  245. package/Particles/Node/Blocks/Update/updateSpriteCellIndexBlock.d.ts +35 -0
  246. package/Particles/Node/Blocks/Update/updateSpriteCellIndexBlock.js +74 -0
  247. package/Particles/Node/Blocks/Update/updateSpriteCellIndexBlock.js.map +1 -0
  248. package/Particles/Node/Blocks/index.d.ts +27 -0
  249. package/Particles/Node/Blocks/index.js +29 -0
  250. package/Particles/Node/Blocks/index.js.map +1 -0
  251. package/Particles/Node/Blocks/particleConverterBlock.d.ts +85 -0
  252. package/Particles/Node/Blocks/particleConverterBlock.js +267 -0
  253. package/Particles/Node/Blocks/particleConverterBlock.js.map +1 -0
  254. package/Particles/Node/Blocks/particleDebugBlock.d.ts +37 -0
  255. package/Particles/Node/Blocks/particleDebugBlock.js +109 -0
  256. package/Particles/Node/Blocks/particleDebugBlock.js.map +1 -0
  257. package/Particles/Node/Blocks/particleElbowBlock.d.ts +27 -0
  258. package/Particles/Node/Blocks/particleElbowBlock.js +47 -0
  259. package/Particles/Node/Blocks/particleElbowBlock.js.map +1 -0
  260. package/Particles/Node/Blocks/particleGradientBlock.d.ts +28 -0
  261. package/Particles/Node/Blocks/particleGradientBlock.js +118 -0
  262. package/Particles/Node/Blocks/particleGradientBlock.js.map +1 -0
  263. package/Particles/Node/Blocks/particleGradientValueBlock.d.ts +32 -0
  264. package/Particles/Node/Blocks/particleGradientValueBlock.js +79 -0
  265. package/Particles/Node/Blocks/particleGradientValueBlock.js.map +1 -0
  266. package/Particles/Node/Blocks/particleInputBlock.d.ts +87 -0
  267. package/Particles/Node/Blocks/particleInputBlock.js +279 -0
  268. package/Particles/Node/Blocks/particleInputBlock.js.map +1 -0
  269. package/Particles/Node/Blocks/particleLerpBlock.d.ts +34 -0
  270. package/Particles/Node/Blocks/particleLerpBlock.js +92 -0
  271. package/Particles/Node/Blocks/particleLerpBlock.js.map +1 -0
  272. package/Particles/Node/Blocks/particleMathBlock.d.ts +64 -0
  273. package/Particles/Node/Blocks/particleMathBlock.js +321 -0
  274. package/Particles/Node/Blocks/particleMathBlock.js.map +1 -0
  275. package/Particles/Node/Blocks/particleRandomBlock.d.ts +52 -0
  276. package/Particles/Node/Blocks/particleRandomBlock.js +161 -0
  277. package/Particles/Node/Blocks/particleRandomBlock.js.map +1 -0
  278. package/Particles/Node/Blocks/particleSourceTextureBlock.d.ts +65 -0
  279. package/Particles/Node/Blocks/particleSourceTextureBlock.js +173 -0
  280. package/Particles/Node/Blocks/particleSourceTextureBlock.js.map +1 -0
  281. package/Particles/Node/Blocks/particleTrigonometryBlock.d.ts +80 -0
  282. package/Particles/Node/Blocks/particleTrigonometryBlock.js +272 -0
  283. package/Particles/Node/Blocks/particleTrigonometryBlock.js.map +1 -0
  284. package/Particles/Node/Blocks/randomRangeBlock.d.ts +45 -0
  285. package/Particles/Node/Blocks/randomRangeBlock.js +151 -0
  286. package/Particles/Node/Blocks/randomRangeBlock.js.map +1 -0
  287. package/Particles/Node/Blocks/systemBlock.d.ts +71 -0
  288. package/Particles/Node/Blocks/systemBlock.js +193 -0
  289. package/Particles/Node/Blocks/systemBlock.js.map +1 -0
  290. package/Particles/Node/Enums/nodeParticleBlockConnectionPointTypes.d.ts +39 -0
  291. package/Particles/Node/Enums/nodeParticleBlockConnectionPointTypes.js +41 -0
  292. package/Particles/Node/Enums/nodeParticleBlockConnectionPointTypes.js.map +1 -0
  293. package/Particles/Node/Enums/nodeParticleContextualSources.d.ts +31 -0
  294. package/Particles/Node/Enums/nodeParticleContextualSources.js +34 -0
  295. package/Particles/Node/Enums/nodeParticleContextualSources.js.map +1 -0
  296. package/Particles/Node/Enums/nodeParticleSystemSources.d.ts +13 -0
  297. package/Particles/Node/Enums/nodeParticleSystemSources.js +15 -0
  298. package/Particles/Node/Enums/nodeParticleSystemSources.js.map +1 -0
  299. package/Particles/Node/index.d.ts +8 -0
  300. package/Particles/Node/index.js +10 -0
  301. package/Particles/Node/index.js.map +1 -0
  302. package/Particles/Node/nodeParticleBlock.d.ts +154 -0
  303. package/Particles/Node/nodeParticleBlock.js +355 -0
  304. package/Particles/Node/nodeParticleBlock.js.map +1 -0
  305. package/Particles/Node/nodeParticleBlockConnectionPoint.d.ts +188 -0
  306. package/Particles/Node/nodeParticleBlockConnectionPoint.js +337 -0
  307. package/Particles/Node/nodeParticleBlockConnectionPoint.js.map +1 -0
  308. package/Particles/Node/nodeParticleBuildState.d.ts +89 -0
  309. package/Particles/Node/nodeParticleBuildState.js +170 -0
  310. package/Particles/Node/nodeParticleBuildState.js.map +1 -0
  311. package/Particles/Node/nodeParticleSystemSet.d.ts +120 -0
  312. package/Particles/Node/nodeParticleSystemSet.js +382 -0
  313. package/Particles/Node/nodeParticleSystemSet.js.map +1 -0
  314. package/Particles/Queue/executionQueue.d.ts +2 -0
  315. package/Particles/Queue/executionQueue.js +10 -0
  316. package/Particles/Queue/executionQueue.js.map +1 -1
  317. package/Particles/baseParticleSystem.d.ts +2 -1
  318. package/Particles/baseParticleSystem.js +1 -0
  319. package/Particles/baseParticleSystem.js.map +1 -1
  320. package/Particles/flowMap.d.ts +7 -0
  321. package/Particles/flowMap.js +32 -0
  322. package/Particles/flowMap.js.map +1 -1
  323. package/Particles/gpuParticleSystem.d.ts +4 -0
  324. package/Particles/gpuParticleSystem.js +4 -0
  325. package/Particles/gpuParticleSystem.js.map +1 -1
  326. package/Particles/index.d.ts +1 -0
  327. package/Particles/index.js +1 -0
  328. package/Particles/index.js.map +1 -1
  329. package/Particles/particleSystem.d.ts +12 -0
  330. package/Particles/particleSystem.js +22 -1
  331. package/Particles/particleSystem.js.map +1 -1
  332. package/Particles/thinParticleSystem.d.ts +32 -11
  333. package/Particles/thinParticleSystem.js +62 -36
  334. package/Particles/thinParticleSystem.js.map +1 -1
  335. package/PostProcesses/postProcessManager.d.ts +2 -1
  336. package/PostProcesses/postProcessManager.js +3 -2
  337. package/PostProcesses/postProcessManager.js.map +1 -1
  338. package/Shaders/ShadersInclude/defaultUboDeclaration.js +1 -1
  339. package/Shaders/ShadersInclude/defaultUboDeclaration.js.map +1 -1
  340. package/Shaders/ShadersInclude/defaultVertexDeclaration.js +1 -0
  341. package/Shaders/ShadersInclude/defaultVertexDeclaration.js.map +1 -1
  342. package/Shaders/ShadersInclude/lightFragment.js +5 -2
  343. package/Shaders/ShadersInclude/lightFragment.js.map +1 -1
  344. package/Shaders/ShadersInclude/morphTargetsVertexDeclaration.js +3 -0
  345. package/Shaders/ShadersInclude/morphTargetsVertexDeclaration.js.map +1 -1
  346. package/Shaders/ShadersInclude/pbrBlockPrePass.js +3 -0
  347. package/Shaders/ShadersInclude/pbrBlockPrePass.js.map +1 -1
  348. package/Shaders/ShadersInclude/pbrDirectLightingFunctions.js +1 -1
  349. package/Shaders/ShadersInclude/pbrDirectLightingFunctions.js.map +1 -1
  350. package/Shaders/ShadersInclude/pbrUboDeclaration.js +1 -1
  351. package/Shaders/ShadersInclude/pbrUboDeclaration.js.map +1 -1
  352. package/Shaders/ShadersInclude/pbrVertexDeclaration.js +1 -0
  353. package/Shaders/ShadersInclude/pbrVertexDeclaration.js.map +1 -1
  354. package/Shaders/ShadersInclude/prePassDeclaration.js +3 -0
  355. package/Shaders/ShadersInclude/prePassDeclaration.js.map +1 -1
  356. package/Shaders/ShadersInclude/prePassVertex.js +3 -0
  357. package/Shaders/ShadersInclude/prePassVertex.js.map +1 -1
  358. package/Shaders/ShadersInclude/prePassVertexDeclaration.js +3 -0
  359. package/Shaders/ShadersInclude/prePassVertexDeclaration.js.map +1 -1
  360. package/Shaders/default.fragment.js +3 -0
  361. package/Shaders/default.fragment.js.map +1 -1
  362. package/Shaders/minmaxRedux.fragment.js +13 -5
  363. package/Shaders/minmaxRedux.fragment.js.map +1 -1
  364. package/ShadersWGSL/ShadersInclude/defaultUboDeclaration.js +1 -1
  365. package/ShadersWGSL/ShadersInclude/defaultUboDeclaration.js.map +1 -1
  366. package/ShadersWGSL/ShadersInclude/lightFragment.js +5 -2
  367. package/ShadersWGSL/ShadersInclude/lightFragment.js.map +1 -1
  368. package/ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration.js +3 -0
  369. package/ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration.js.map +1 -1
  370. package/ShadersWGSL/ShadersInclude/pbrBlockPrePass.js +3 -0
  371. package/ShadersWGSL/ShadersInclude/pbrBlockPrePass.js.map +1 -1
  372. package/ShadersWGSL/ShadersInclude/pbrDirectLightingFunctions.js +1 -1
  373. package/ShadersWGSL/ShadersInclude/pbrDirectLightingFunctions.js.map +1 -1
  374. package/ShadersWGSL/ShadersInclude/pbrUboDeclaration.js +1 -1
  375. package/ShadersWGSL/ShadersInclude/pbrUboDeclaration.js.map +1 -1
  376. package/ShadersWGSL/ShadersInclude/prePassDeclaration.js +3 -0
  377. package/ShadersWGSL/ShadersInclude/prePassDeclaration.js.map +1 -1
  378. package/ShadersWGSL/ShadersInclude/prePassVertex.js +3 -0
  379. package/ShadersWGSL/ShadersInclude/prePassVertex.js.map +1 -1
  380. package/ShadersWGSL/ShadersInclude/prePassVertexDeclaration.js +3 -0
  381. package/ShadersWGSL/ShadersInclude/prePassVertexDeclaration.js.map +1 -1
  382. package/ShadersWGSL/default.fragment.js +3 -0
  383. package/ShadersWGSL/default.fragment.js.map +1 -1
  384. package/ShadersWGSL/minmaxRedux.fragment.js +14 -6
  385. package/ShadersWGSL/minmaxRedux.fragment.js.map +1 -1
  386. package/package.json +1 -1
  387. package/scene.d.ts +5 -0
  388. package/scene.js +8 -0
  389. package/scene.js.map +1 -1
@@ -0,0 +1,84 @@
1
+ import { RegisterClass } from "../../../../Misc/typeStore.js";
2
+ import { NodeParticleBlockConnectionPointTypes } from "../../Enums/nodeParticleBlockConnectionPointTypes.js";
3
+ import { Vector3 } from "../../../../Maths/math.vector.js";
4
+ import { NodeParticleBlock } from "../../nodeParticleBlock.js";
5
+ /**
6
+ * Block used to provide a flow of particles emitted from a custom position.
7
+ */
8
+ export class CustomShapeBlock extends NodeParticleBlock {
9
+ /**
10
+ * Create a new CustomShapeBlock
11
+ * @param name defines the block name
12
+ */
13
+ constructor(name) {
14
+ super(name);
15
+ this.registerInput("particle", NodeParticleBlockConnectionPointTypes.Particle);
16
+ this.registerInput("position", NodeParticleBlockConnectionPointTypes.Vector3, true, new Vector3(0, 0, 0));
17
+ this.registerInput("direction", NodeParticleBlockConnectionPointTypes.Vector3, true, new Vector3(0, 1.0, 0));
18
+ this.registerOutput("output", NodeParticleBlockConnectionPointTypes.Particle);
19
+ }
20
+ /**
21
+ * Gets the current class name
22
+ * @returns the class name
23
+ */
24
+ getClassName() {
25
+ return "CustomShapeBlock";
26
+ }
27
+ /**
28
+ * Gets the particle component
29
+ */
30
+ get particle() {
31
+ return this._inputs[0];
32
+ }
33
+ /**
34
+ * Gets the position input component
35
+ */
36
+ get position() {
37
+ return this._inputs[1];
38
+ }
39
+ /**
40
+ * Gets the direction input component
41
+ */
42
+ get direction() {
43
+ return this._inputs[2];
44
+ }
45
+ /**
46
+ * Gets the output component
47
+ */
48
+ get output() {
49
+ return this._outputs[0];
50
+ }
51
+ /**
52
+ * Builds the block
53
+ * @param state defines the build state
54
+ */
55
+ _build(state) {
56
+ const system = this.particle.getConnectedValue(state);
57
+ system._directionCreation.process = (particle) => {
58
+ state.particleContext = particle;
59
+ state.systemContext = system;
60
+ const direction = this.direction.getConnectedValue(state);
61
+ if (state.isEmitterTransformNode) {
62
+ Vector3.TransformNormalToRef(direction, state.emitterWorldMatrix, particle.direction);
63
+ }
64
+ else {
65
+ particle.direction.copyFrom(direction);
66
+ }
67
+ };
68
+ system._positionCreation.process = (particle) => {
69
+ state.particleContext = particle;
70
+ state.systemContext = system;
71
+ const position = this.position.getConnectedValue(state);
72
+ if (state.isEmitterTransformNode) {
73
+ Vector3.TransformCoordinatesToRef(position, state.emitterWorldMatrix, particle.position);
74
+ }
75
+ else {
76
+ particle.position.copyFrom(position);
77
+ particle.position.addInPlace(state.emitterPosition);
78
+ }
79
+ };
80
+ this.output._storedValue = system;
81
+ }
82
+ }
83
+ RegisterClass("BABYLON.CustomShapeBlock", CustomShapeBlock);
84
+ //# sourceMappingURL=customShapeBlock.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"customShapeBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Particles/Node/Blocks/Emitters/customShapeBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAC3D,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAE1G,OAAO,EAAE,OAAO,EAAE,yCAA+B;AAEjD,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAG5D;;GAEG;AACH,MAAM,OAAO,gBAAiB,SAAQ,iBAAiB;IACnD;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,CAAC,CAAC;QAEZ,IAAI,CAAC,aAAa,CAAC,UAAU,EAAE,qCAAqC,CAAC,QAAQ,CAAC,CAAC;QAC/E,IAAI,CAAC,aAAa,CAAC,UAAU,EAAE,qCAAqC,CAAC,OAAO,EAAE,IAAI,EAAE,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;QAC1G,IAAI,CAAC,aAAa,CAAC,WAAW,EAAE,qCAAqC,CAAC,OAAO,EAAE,IAAI,EAAE,IAAI,OAAO,CAAC,CAAC,EAAE,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC;QAC7G,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,QAAQ,CAAC,CAAC;IAClF,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,kBAAkB,CAAC;IAC9B,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;;OAGG;IACa,MAAM,CAAC,KAA6B;QAChD,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;QAEtD,MAAM,CAAC,kBAAkB,CAAC,OAAO,GAAG,CAAC,QAAkB,EAAE,EAAE;YACvD,KAAK,CAAC,eAAe,GAAG,QAAQ,CAAC;YACjC,KAAK,CAAC,aAAa,GAAG,MAAM,CAAC;YAE7B,MAAM,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;YAE1D,IAAI,KAAK,CAAC,sBAAsB,EAAE,CAAC;gBAC/B,OAAO,CAAC,oBAAoB,CAAC,SAAS,EAAE,KAAK,CAAC,kBAAmB,EAAE,QAAQ,CAAC,SAAS,CAAC,CAAC;YAC3F,CAAC;iBAAM,CAAC;gBACJ,QAAQ,CAAC,SAAS,CAAC,QAAQ,CAAC,SAAS,CAAC,CAAC;YAC3C,CAAC;QACL,CAAC,CAAC;QAEF,MAAM,CAAC,iBAAiB,CAAC,OAAO,GAAG,CAAC,QAAkB,EAAE,EAAE;YACtD,KAAK,CAAC,eAAe,GAAG,QAAQ,CAAC;YACjC,KAAK,CAAC,aAAa,GAAG,MAAM,CAAC;YAC7B,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;YAExD,IAAI,KAAK,CAAC,sBAAsB,EAAE,CAAC;gBAC/B,OAAO,CAAC,yBAAyB,CAAC,QAAQ,EAAE,KAAK,CAAC,kBAAmB,EAAE,QAAQ,CAAC,QAAQ,CAAC,CAAC;YAC9F,CAAC;iBAAM,CAAC;gBACJ,QAAQ,CAAC,QAAQ,CAAC,QAAQ,CAAC,QAAQ,CAAC,CAAC;gBACrC,QAAQ,CAAC,QAAQ,CAAC,UAAU,CAAC,KAAK,CAAC,eAAgB,CAAC,CAAC;YACzD,CAAC;QACL,CAAC,CAAC;QAEF,IAAI,CAAC,MAAM,CAAC,YAAY,GAAG,MAAM,CAAC;IACtC,CAAC;CACJ;AAED,aAAa,CAAC,0BAA0B,EAAE,gBAAgB,CAAC,CAAC","sourcesContent":["import { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { NodeParticleBlockConnectionPointTypes } from \"../../Enums/nodeParticleBlockConnectionPointTypes\";\r\nimport type { NodeParticleConnectionPoint } from \"../../nodeParticleBlockConnectionPoint\";\r\nimport { Vector3 } from \"core/Maths/math.vector\";\r\nimport type { NodeParticleBuildState } from \"../../nodeParticleBuildState\";\r\nimport { NodeParticleBlock } from \"../../nodeParticleBlock\";\r\nimport type { Particle } from \"core/Particles/particle\";\r\n\r\n/**\r\n * Block used to provide a flow of particles emitted from a custom position.\r\n */\r\nexport class CustomShapeBlock extends NodeParticleBlock {\r\n /**\r\n * Create a new CustomShapeBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"particle\", NodeParticleBlockConnectionPointTypes.Particle);\r\n this.registerInput(\"position\", NodeParticleBlockConnectionPointTypes.Vector3, true, new Vector3(0, 0, 0));\r\n this.registerInput(\"direction\", NodeParticleBlockConnectionPointTypes.Vector3, true, new Vector3(0, 1.0, 0));\r\n this.registerOutput(\"output\", NodeParticleBlockConnectionPointTypes.Particle);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"CustomShapeBlock\";\r\n }\r\n\r\n /**\r\n * Gets the particle component\r\n */\r\n public get particle(): NodeParticleConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the position input component\r\n */\r\n public get position(): NodeParticleConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the direction input component\r\n */\r\n public get direction(): NodeParticleConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeParticleConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Builds the block\r\n * @param state defines the build state\r\n */\r\n public override _build(state: NodeParticleBuildState) {\r\n const system = this.particle.getConnectedValue(state);\r\n\r\n system._directionCreation.process = (particle: Particle) => {\r\n state.particleContext = particle;\r\n state.systemContext = system;\r\n\r\n const direction = this.direction.getConnectedValue(state);\r\n\r\n if (state.isEmitterTransformNode) {\r\n Vector3.TransformNormalToRef(direction, state.emitterWorldMatrix!, particle.direction);\r\n } else {\r\n particle.direction.copyFrom(direction);\r\n }\r\n };\r\n\r\n system._positionCreation.process = (particle: Particle) => {\r\n state.particleContext = particle;\r\n state.systemContext = system;\r\n const position = this.position.getConnectedValue(state);\r\n\r\n if (state.isEmitterTransformNode) {\r\n Vector3.TransformCoordinatesToRef(position, state.emitterWorldMatrix!, particle.position);\r\n } else {\r\n particle.position.copyFrom(position);\r\n particle.position.addInPlace(state.emitterPosition!);\r\n }\r\n };\r\n\r\n this.output._storedValue = system;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.CustomShapeBlock\", CustomShapeBlock);\r\n"]}
@@ -0,0 +1,48 @@
1
+ import { NodeParticleBlock } from "../../nodeParticleBlock.js";
2
+ import type { NodeParticleConnectionPoint } from "../../nodeParticleBlockConnectionPoint.js";
3
+ import type { NodeParticleBuildState } from "../../nodeParticleBuildState.js";
4
+ /**
5
+ * Block used to provide a flow of particles emitted from a cylinder shape.
6
+ */
7
+ export declare class CylinderShapeBlock extends NodeParticleBlock {
8
+ private _tempVector;
9
+ /**
10
+ * Create a new CylinderShapeBlock
11
+ * @param name defines the block name
12
+ */
13
+ constructor(name: string);
14
+ /**
15
+ * Gets the current class name
16
+ * @returns the class name
17
+ */
18
+ getClassName(): string;
19
+ /**
20
+ * Gets the particle component
21
+ */
22
+ get particle(): NodeParticleConnectionPoint;
23
+ /**
24
+ * Gets the radius input component
25
+ */
26
+ get radius(): NodeParticleConnectionPoint;
27
+ /**
28
+ * Gets the height input component
29
+ */
30
+ get height(): NodeParticleConnectionPoint;
31
+ /**
32
+ * Gets the radiusRange input component
33
+ */
34
+ get radiusRange(): NodeParticleConnectionPoint;
35
+ /**
36
+ * Gets the directionRandomizer input component
37
+ */
38
+ get directionRandomizer(): NodeParticleConnectionPoint;
39
+ /**
40
+ * Gets the output component
41
+ */
42
+ get output(): NodeParticleConnectionPoint;
43
+ /**
44
+ * Builds the block
45
+ * @param state defines the build state
46
+ */
47
+ _build(state: NodeParticleBuildState): void;
48
+ }
@@ -0,0 +1,120 @@
1
+ import { RandomRange } from "../../../../Maths/math.scalar.functions.js";
2
+ import { RegisterClass } from "../../../../Misc/typeStore.js";
3
+ import { NodeParticleBlockConnectionPointTypes } from "../../Enums/nodeParticleBlockConnectionPointTypes.js";
4
+ import { NodeParticleBlock } from "../../nodeParticleBlock.js";
5
+ import { Vector3 } from "../../../../Maths/math.vector.js";
6
+ /**
7
+ * Block used to provide a flow of particles emitted from a cylinder shape.
8
+ */
9
+ export class CylinderShapeBlock extends NodeParticleBlock {
10
+ /**
11
+ * Create a new CylinderShapeBlock
12
+ * @param name defines the block name
13
+ */
14
+ constructor(name) {
15
+ super(name);
16
+ this._tempVector = Vector3.Zero();
17
+ this.registerInput("particle", NodeParticleBlockConnectionPointTypes.Particle);
18
+ this.registerInput("radius", NodeParticleBlockConnectionPointTypes.Float, true, 1);
19
+ this.registerInput("height", NodeParticleBlockConnectionPointTypes.Float, true, 1, 0);
20
+ this.registerInput("radiusRange", NodeParticleBlockConnectionPointTypes.Float, true, 1, 0, 1);
21
+ this.registerInput("directionRandomizer", NodeParticleBlockConnectionPointTypes.Float, true, 0, 0, 1);
22
+ this.registerOutput("output", NodeParticleBlockConnectionPointTypes.Particle);
23
+ }
24
+ /**
25
+ * Gets the current class name
26
+ * @returns the class name
27
+ */
28
+ getClassName() {
29
+ return "CylinderShapeBlock";
30
+ }
31
+ /**
32
+ * Gets the particle component
33
+ */
34
+ get particle() {
35
+ return this._inputs[0];
36
+ }
37
+ /**
38
+ * Gets the radius input component
39
+ */
40
+ get radius() {
41
+ return this._inputs[1];
42
+ }
43
+ /**
44
+ * Gets the height input component
45
+ */
46
+ get height() {
47
+ return this._inputs[2];
48
+ }
49
+ /**
50
+ * Gets the radiusRange input component
51
+ */
52
+ get radiusRange() {
53
+ return this._inputs[3];
54
+ }
55
+ /**
56
+ * Gets the directionRandomizer input component
57
+ */
58
+ get directionRandomizer() {
59
+ return this._inputs[4];
60
+ }
61
+ /**
62
+ * Gets the output component
63
+ */
64
+ get output() {
65
+ return this._outputs[0];
66
+ }
67
+ /**
68
+ * Builds the block
69
+ * @param state defines the build state
70
+ */
71
+ _build(state) {
72
+ const system = this.particle.getConnectedValue(state);
73
+ system._directionCreation.process = (particle) => {
74
+ state.particleContext = particle;
75
+ state.systemContext = system;
76
+ const directionRandomizer = this.directionRandomizer.getConnectedValue(state);
77
+ particle.position.subtractToRef(state.emitterPosition, this._tempVector);
78
+ this._tempVector.normalize();
79
+ if (state.isEmitterTransformNode) {
80
+ Vector3.TransformNormalToRef(this._tempVector, state.emitterInverseWorldMatrix, this._tempVector);
81
+ }
82
+ const randY = RandomRange(-directionRandomizer / 2, directionRandomizer / 2);
83
+ let angle = Math.atan2(this._tempVector.x, this._tempVector.z);
84
+ angle += RandomRange(-Math.PI / 2, Math.PI / 2) * directionRandomizer;
85
+ this._tempVector.y = randY; // set direction y to rand y to mirror normal of cylinder surface
86
+ this._tempVector.x = Math.sin(angle);
87
+ this._tempVector.z = Math.cos(angle);
88
+ this._tempVector.normalize();
89
+ if (state.isEmitterTransformNode) {
90
+ Vector3.TransformNormalFromFloatsToRef(this._tempVector.x, this._tempVector.y, this._tempVector.z, state.emitterWorldMatrix, particle.direction);
91
+ }
92
+ else {
93
+ particle.direction.copyFrom(this._tempVector);
94
+ }
95
+ };
96
+ system._positionCreation.process = (particle) => {
97
+ state.particleContext = particle;
98
+ state.systemContext = system;
99
+ const height = this.height.getConnectedValue(state);
100
+ const radiusRange = this.radiusRange.getConnectedValue(state);
101
+ const radius = this.radius.getConnectedValue(state);
102
+ const yPos = RandomRange(-height / 2, height / 2);
103
+ const angle = RandomRange(0, 2 * Math.PI);
104
+ const radiusDistribution = RandomRange((1 - radiusRange) * (1 - radiusRange), 1);
105
+ const positionRadius = Math.sqrt(radiusDistribution) * radius;
106
+ const xPos = positionRadius * Math.cos(angle);
107
+ const zPos = positionRadius * Math.sin(angle);
108
+ if (state.isEmitterTransformNode) {
109
+ Vector3.TransformCoordinatesFromFloatsToRef(xPos, yPos, zPos, state.emitterWorldMatrix, particle.position);
110
+ }
111
+ else {
112
+ particle.position.copyFromFloats(xPos, yPos, zPos);
113
+ particle.position.addInPlace(state.emitterPosition);
114
+ }
115
+ };
116
+ this.output._storedValue = system;
117
+ }
118
+ }
119
+ RegisterClass("BABYLON.CylinderShapeBlock", CylinderShapeBlock);
120
+ //# sourceMappingURL=cylinderShapeBlock.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"cylinderShapeBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Particles/Node/Blocks/Emitters/cylinderShapeBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAE,mDAAyC;AAC/D,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAC3D,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAC1G,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAI5D,OAAO,EAAE,OAAO,EAAE,yCAA+B;AAEjD;;GAEG;AACH,MAAM,OAAO,kBAAmB,SAAQ,iBAAiB;IAErD;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,CAAC,CAAC;QANR,gBAAW,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QAQjC,IAAI,CAAC,aAAa,CAAC,UAAU,EAAE,qCAAqC,CAAC,QAAQ,CAAC,CAAC;QAC/E,IAAI,CAAC,aAAa,CAAC,QAAQ,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,EAAE,CAAC,CAAC,CAAC;QACnF,IAAI,CAAC,aAAa,CAAC,QAAQ,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QACtF,IAAI,CAAC,aAAa,CAAC,aAAa,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAC9F,IAAI,CAAC,aAAa,CAAC,qBAAqB,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QACtG,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,QAAQ,CAAC,CAAC;IAClF,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,oBAAoB,CAAC;IAChC,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,mBAAmB;QAC1B,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;;OAGG;IACa,MAAM,CAAC,KAA6B;QAChD,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;QAEtD,MAAM,CAAC,kBAAkB,CAAC,OAAO,GAAG,CAAC,QAAkB,EAAE,EAAE;YACvD,KAAK,CAAC,eAAe,GAAG,QAAQ,CAAC;YACjC,KAAK,CAAC,aAAa,GAAG,MAAM,CAAC;YAE7B,MAAM,mBAAmB,GAAG,IAAI,CAAC,mBAAmB,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;YAC9E,QAAQ,CAAC,QAAQ,CAAC,aAAa,CAAC,KAAK,CAAC,eAAgB,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;YAE1E,IAAI,CAAC,WAAW,CAAC,SAAS,EAAE,CAAC;YAE7B,IAAI,KAAK,CAAC,sBAAsB,EAAE,CAAC;gBAC/B,OAAO,CAAC,oBAAoB,CAAC,IAAI,CAAC,WAAW,EAAE,KAAK,CAAC,yBAA0B,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;YACvG,CAAC;YAED,MAAM,KAAK,GAAG,WAAW,CAAC,CAAC,mBAAmB,GAAG,CAAC,EAAE,mBAAmB,GAAG,CAAC,CAAC,CAAC;YAE7E,IAAI,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;YAC/D,KAAK,IAAI,WAAW,CAAC,CAAC,IAAI,CAAC,EAAE,GAAG,CAAC,EAAE,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC,GAAG,mBAAmB,CAAC;YAEtE,IAAI,CAAC,WAAW,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,iEAAiE;YAC7F,IAAI,CAAC,WAAW,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;YACrC,IAAI,CAAC,WAAW,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;YACrC,IAAI,CAAC,WAAW,CAAC,SAAS,EAAE,CAAC;YAE7B,IAAI,KAAK,CAAC,sBAAsB,EAAE,CAAC;gBAC/B,OAAO,CAAC,8BAA8B,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC,EAAE,KAAK,CAAC,kBAAmB,EAAE,QAAQ,CAAC,SAAS,CAAC,CAAC;YACtJ,CAAC;iBAAM,CAAC;gBACJ,QAAQ,CAAC,SAAS,CAAC,QAAQ,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;YAClD,CAAC;QACL,CAAC,CAAC;QAEF,MAAM,CAAC,iBAAiB,CAAC,OAAO,GAAG,CAAC,QAAkB,EAAE,EAAE;YACtD,KAAK,CAAC,eAAe,GAAG,QAAQ,CAAC;YACjC,KAAK,CAAC,aAAa,GAAG,MAAM,CAAC;YAE7B,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;YACpD,MAAM,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;YAC9D,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;YACpD,MAAM,IAAI,GAAG,WAAW,CAAC,CAAC,MAAM,GAAG,CAAC,EAAE,MAAM,GAAG,CAAC,CAAC,CAAC;YAClD,MAAM,KAAK,GAAG,WAAW,CAAC,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC;YAE1C,MAAM,kBAAkB,GAAG,WAAW,CAAC,CAAC,CAAC,GAAG,WAAW,CAAC,GAAG,CAAC,CAAC,GAAG,WAAW,CAAC,EAAE,CAAC,CAAC,CAAC;YACjF,MAAM,cAAc,GAAG,IAAI,CAAC,IAAI,CAAC,kBAAkB,CAAC,GAAG,MAAM,CAAC;YAC9D,MAAM,IAAI,GAAG,cAAc,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;YAC9C,MAAM,IAAI,GAAG,cAAc,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;YAE9C,IAAI,KAAK,CAAC,sBAAsB,EAAE,CAAC;gBAC/B,OAAO,CAAC,mCAAmC,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,KAAK,CAAC,kBAAmB,EAAE,QAAQ,CAAC,QAAQ,CAAC,CAAC;YAChH,CAAC;iBAAM,CAAC;gBACJ,QAAQ,CAAC,QAAQ,CAAC,cAAc,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;gBACnD,QAAQ,CAAC,QAAQ,CAAC,UAAU,CAAC,KAAK,CAAC,eAAgB,CAAC,CAAC;YACzD,CAAC;QACL,CAAC,CAAC;QAEF,IAAI,CAAC,MAAM,CAAC,YAAY,GAAG,MAAM,CAAC;IACtC,CAAC;CACJ;AAED,aAAa,CAAC,4BAA4B,EAAE,kBAAkB,CAAC,CAAC","sourcesContent":["import { RandomRange } from \"core/Maths/math.scalar.functions\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { NodeParticleBlockConnectionPointTypes } from \"../../Enums/nodeParticleBlockConnectionPointTypes\";\r\nimport { NodeParticleBlock } from \"../../nodeParticleBlock\";\r\nimport type { NodeParticleConnectionPoint } from \"../../nodeParticleBlockConnectionPoint\";\r\nimport type { NodeParticleBuildState } from \"../../nodeParticleBuildState\";\r\nimport type { Particle } from \"core/Particles/particle\";\r\nimport { Vector3 } from \"core/Maths/math.vector\";\r\n\r\n/**\r\n * Block used to provide a flow of particles emitted from a cylinder shape.\r\n */\r\nexport class CylinderShapeBlock extends NodeParticleBlock {\r\n private _tempVector = Vector3.Zero();\r\n /**\r\n * Create a new CylinderShapeBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"particle\", NodeParticleBlockConnectionPointTypes.Particle);\r\n this.registerInput(\"radius\", NodeParticleBlockConnectionPointTypes.Float, true, 1);\r\n this.registerInput(\"height\", NodeParticleBlockConnectionPointTypes.Float, true, 1, 0);\r\n this.registerInput(\"radiusRange\", NodeParticleBlockConnectionPointTypes.Float, true, 1, 0, 1);\r\n this.registerInput(\"directionRandomizer\", NodeParticleBlockConnectionPointTypes.Float, true, 0, 0, 1);\r\n this.registerOutput(\"output\", NodeParticleBlockConnectionPointTypes.Particle);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"CylinderShapeBlock\";\r\n }\r\n\r\n /**\r\n * Gets the particle component\r\n */\r\n public get particle(): NodeParticleConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the radius input component\r\n */\r\n public get radius(): NodeParticleConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the height input component\r\n */\r\n public get height(): NodeParticleConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the radiusRange input component\r\n */\r\n public get radiusRange(): NodeParticleConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the directionRandomizer input component\r\n */\r\n public get directionRandomizer(): NodeParticleConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeParticleConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Builds the block\r\n * @param state defines the build state\r\n */\r\n public override _build(state: NodeParticleBuildState) {\r\n const system = this.particle.getConnectedValue(state);\r\n\r\n system._directionCreation.process = (particle: Particle) => {\r\n state.particleContext = particle;\r\n state.systemContext = system;\r\n\r\n const directionRandomizer = this.directionRandomizer.getConnectedValue(state);\r\n particle.position.subtractToRef(state.emitterPosition!, this._tempVector);\r\n\r\n this._tempVector.normalize();\r\n\r\n if (state.isEmitterTransformNode) {\r\n Vector3.TransformNormalToRef(this._tempVector, state.emitterInverseWorldMatrix!, this._tempVector);\r\n }\r\n\r\n const randY = RandomRange(-directionRandomizer / 2, directionRandomizer / 2);\r\n\r\n let angle = Math.atan2(this._tempVector.x, this._tempVector.z);\r\n angle += RandomRange(-Math.PI / 2, Math.PI / 2) * directionRandomizer;\r\n\r\n this._tempVector.y = randY; // set direction y to rand y to mirror normal of cylinder surface\r\n this._tempVector.x = Math.sin(angle);\r\n this._tempVector.z = Math.cos(angle);\r\n this._tempVector.normalize();\r\n\r\n if (state.isEmitterTransformNode) {\r\n Vector3.TransformNormalFromFloatsToRef(this._tempVector.x, this._tempVector.y, this._tempVector.z, state.emitterWorldMatrix!, particle.direction);\r\n } else {\r\n particle.direction.copyFrom(this._tempVector);\r\n }\r\n };\r\n\r\n system._positionCreation.process = (particle: Particle) => {\r\n state.particleContext = particle;\r\n state.systemContext = system;\r\n\r\n const height = this.height.getConnectedValue(state);\r\n const radiusRange = this.radiusRange.getConnectedValue(state);\r\n const radius = this.radius.getConnectedValue(state);\r\n const yPos = RandomRange(-height / 2, height / 2);\r\n const angle = RandomRange(0, 2 * Math.PI);\r\n\r\n const radiusDistribution = RandomRange((1 - radiusRange) * (1 - radiusRange), 1);\r\n const positionRadius = Math.sqrt(radiusDistribution) * radius;\r\n const xPos = positionRadius * Math.cos(angle);\r\n const zPos = positionRadius * Math.sin(angle);\r\n\r\n if (state.isEmitterTransformNode) {\r\n Vector3.TransformCoordinatesFromFloatsToRef(xPos, yPos, zPos, state.emitterWorldMatrix!, particle.position);\r\n } else {\r\n particle.position.copyFromFloats(xPos, yPos, zPos);\r\n particle.position.addInPlace(state.emitterPosition!);\r\n }\r\n };\r\n\r\n this.output._storedValue = system;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.CylinderShapeBlock\", CylinderShapeBlock);\r\n"]}
@@ -0,0 +1,7 @@
1
+ export * from "./boxShapeBlock.js";
2
+ export * from "./sphereShapeBlock.js";
3
+ export * from "./pointShapeBlock.js";
4
+ export * from "./customShapeBlock.js";
5
+ export * from "./cylinderShapeBlock.js";
6
+ export * from "./setupSpriteSheetBlock.js";
7
+ export * from "./createParticleBlock.js";
@@ -0,0 +1,8 @@
1
+ export * from "./boxShapeBlock.js";
2
+ export * from "./sphereShapeBlock.js";
3
+ export * from "./pointShapeBlock.js";
4
+ export * from "./customShapeBlock.js";
5
+ export * from "./cylinderShapeBlock.js";
6
+ export * from "./setupSpriteSheetBlock.js";
7
+ export * from "./createParticleBlock.js";
8
+ //# sourceMappingURL=index.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Particles/Node/Blocks/Emitters/index.ts"],"names":[],"mappings":"AAAA,cAAc,iBAAiB,CAAC;AAChC,cAAc,oBAAoB,CAAC;AACnC,cAAc,mBAAmB,CAAC;AAClC,cAAc,oBAAoB,CAAC;AACnC,cAAc,sBAAsB,CAAC;AACrC,cAAc,yBAAyB,CAAC;AACxC,cAAc,uBAAuB,CAAC","sourcesContent":["export * from \"./boxShapeBlock\";\r\nexport * from \"./sphereShapeBlock\";\r\nexport * from \"./pointShapeBlock\";\r\nexport * from \"./customShapeBlock\";\r\nexport * from \"./cylinderShapeBlock\";\r\nexport * from \"./setupSpriteSheetBlock\";\r\nexport * from \"./createParticleBlock\";\r\n"]}
@@ -0,0 +1,39 @@
1
+ import type { NodeParticleConnectionPoint } from "../../nodeParticleBlockConnectionPoint.js";
2
+ import type { NodeParticleBuildState } from "../../nodeParticleBuildState.js";
3
+ import { NodeParticleBlock } from "../../nodeParticleBlock.js";
4
+ /**
5
+ * Block used to provide a flow of particles emitted from a point.
6
+ */
7
+ export declare class PointShapeBlock extends NodeParticleBlock {
8
+ /**
9
+ * Create a new PointShapeBlock
10
+ * @param name defines the block name
11
+ */
12
+ constructor(name: string);
13
+ /**
14
+ * Gets the current class name
15
+ * @returns the class name
16
+ */
17
+ getClassName(): string;
18
+ /**
19
+ * Gets the particle component
20
+ */
21
+ get particle(): NodeParticleConnectionPoint;
22
+ /**
23
+ * Gets the direction1 input component
24
+ */
25
+ get direction1(): NodeParticleConnectionPoint;
26
+ /**
27
+ * Gets the direction2 input component
28
+ */
29
+ get direction2(): NodeParticleConnectionPoint;
30
+ /**
31
+ * Gets the output component
32
+ */
33
+ get output(): NodeParticleConnectionPoint;
34
+ /**
35
+ * Builds the block
36
+ * @param state defines the build state
37
+ */
38
+ _build(state: NodeParticleBuildState): void;
39
+ }
@@ -0,0 +1,86 @@
1
+ import { RegisterClass } from "../../../../Misc/typeStore.js";
2
+ import { NodeParticleBlockConnectionPointTypes } from "../../Enums/nodeParticleBlockConnectionPointTypes.js";
3
+ import { Vector3 } from "../../../../Maths/math.vector.js";
4
+ import { NodeParticleBlock } from "../../nodeParticleBlock.js";
5
+ import { RandomRange } from "../../../../Maths/math.scalar.functions.js";
6
+ /**
7
+ * Block used to provide a flow of particles emitted from a point.
8
+ */
9
+ export class PointShapeBlock extends NodeParticleBlock {
10
+ /**
11
+ * Create a new PointShapeBlock
12
+ * @param name defines the block name
13
+ */
14
+ constructor(name) {
15
+ super(name);
16
+ this.registerInput("particle", NodeParticleBlockConnectionPointTypes.Particle);
17
+ this.registerInput("direction1", NodeParticleBlockConnectionPointTypes.Vector3, true, new Vector3(0, 1.0, 0));
18
+ this.registerInput("direction2", NodeParticleBlockConnectionPointTypes.Vector3, true, new Vector3(0, 1.0, 0));
19
+ this.registerOutput("output", NodeParticleBlockConnectionPointTypes.Particle);
20
+ }
21
+ /**
22
+ * Gets the current class name
23
+ * @returns the class name
24
+ */
25
+ getClassName() {
26
+ return "PointShapeBlock";
27
+ }
28
+ /**
29
+ * Gets the particle component
30
+ */
31
+ get particle() {
32
+ return this._inputs[0];
33
+ }
34
+ /**
35
+ * Gets the direction1 input component
36
+ */
37
+ get direction1() {
38
+ return this._inputs[1];
39
+ }
40
+ /**
41
+ * Gets the direction2 input component
42
+ */
43
+ get direction2() {
44
+ return this._inputs[2];
45
+ }
46
+ /**
47
+ * Gets the output component
48
+ */
49
+ get output() {
50
+ return this._outputs[0];
51
+ }
52
+ /**
53
+ * Builds the block
54
+ * @param state defines the build state
55
+ */
56
+ _build(state) {
57
+ const system = this.particle.getConnectedValue(state);
58
+ system._directionCreation.process = (particle) => {
59
+ state.particleContext = particle;
60
+ state.systemContext = system;
61
+ const direction1 = this.direction1.getConnectedValue(state);
62
+ const direction2 = this.direction2.getConnectedValue(state);
63
+ const randX = RandomRange(direction1.x, direction2.x);
64
+ const randY = RandomRange(direction1.y, direction2.y);
65
+ const randZ = RandomRange(direction1.z, direction2.z);
66
+ if (state.isEmitterTransformNode) {
67
+ Vector3.TransformNormalFromFloatsToRef(randX, randY, randZ, state.emitterWorldMatrix, particle.direction);
68
+ }
69
+ else {
70
+ particle.direction.copyFromFloats(randX, randY, randZ);
71
+ }
72
+ };
73
+ system._positionCreation.process = (particle) => {
74
+ state.systemContext = system;
75
+ if (state.isEmitterTransformNode) {
76
+ Vector3.TransformCoordinatesFromFloatsToRef(0, 0, 0, state.emitterWorldMatrix, particle.position);
77
+ }
78
+ else {
79
+ particle.position.copyFrom(state.emitterPosition);
80
+ }
81
+ };
82
+ this.output._storedValue = system;
83
+ }
84
+ }
85
+ RegisterClass("BABYLON.PointShapeBlock", PointShapeBlock);
86
+ //# sourceMappingURL=pointShapeBlock.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"pointShapeBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Particles/Node/Blocks/Emitters/pointShapeBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAC3D,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAE1G,OAAO,EAAE,OAAO,EAAE,yCAA+B;AAEjD,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAE5D,OAAO,EAAE,WAAW,EAAE,mDAAyC;AAE/D;;GAEG;AACH,MAAM,OAAO,eAAgB,SAAQ,iBAAiB;IAClD;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,CAAC,CAAC;QAEZ,IAAI,CAAC,aAAa,CAAC,UAAU,EAAE,qCAAqC,CAAC,QAAQ,CAAC,CAAC;QAC/E,IAAI,CAAC,aAAa,CAAC,YAAY,EAAE,qCAAqC,CAAC,OAAO,EAAE,IAAI,EAAE,IAAI,OAAO,CAAC,CAAC,EAAE,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC;QAC9G,IAAI,CAAC,aAAa,CAAC,YAAY,EAAE,qCAAqC,CAAC,OAAO,EAAE,IAAI,EAAE,IAAI,OAAO,CAAC,CAAC,EAAE,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC;QAC9G,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,QAAQ,CAAC,CAAC;IAClF,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,iBAAiB,CAAC;IAC7B,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;;OAGG;IACa,MAAM,CAAC,KAA6B;QAChD,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;QAEtD,MAAM,CAAC,kBAAkB,CAAC,OAAO,GAAG,CAAC,QAAkB,EAAE,EAAE;YACvD,KAAK,CAAC,eAAe,GAAG,QAAQ,CAAC;YACjC,KAAK,CAAC,aAAa,GAAG,MAAM,CAAC;YAE7B,MAAM,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC,iBAAiB,CAAC,KAAK,CAAY,CAAC;YACvE,MAAM,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC,iBAAiB,CAAC,KAAK,CAAY,CAAC;YAEvE,MAAM,KAAK,GAAG,WAAW,CAAC,UAAU,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC,CAAC,CAAC;YACtD,MAAM,KAAK,GAAG,WAAW,CAAC,UAAU,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC,CAAC,CAAC;YACtD,MAAM,KAAK,GAAG,WAAW,CAAC,UAAU,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC,CAAC,CAAC;YAEtD,IAAI,KAAK,CAAC,sBAAsB,EAAE,CAAC;gBAC/B,OAAO,CAAC,8BAA8B,CAAC,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,CAAC,kBAAmB,EAAE,QAAQ,CAAC,SAAS,CAAC,CAAC;YAC/G,CAAC;iBAAM,CAAC;gBACJ,QAAQ,CAAC,SAAS,CAAC,cAAc,CAAC,KAAK,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;YAC3D,CAAC;QACL,CAAC,CAAC;QAEF,MAAM,CAAC,iBAAiB,CAAC,OAAO,GAAG,CAAC,QAAkB,EAAE,EAAE;YACtD,KAAK,CAAC,aAAa,GAAG,MAAM,CAAC;YAC7B,IAAI,KAAK,CAAC,sBAAsB,EAAE,CAAC;gBAC/B,OAAO,CAAC,mCAAmC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,CAAC,kBAAmB,EAAE,QAAQ,CAAC,QAAQ,CAAC,CAAC;YACvG,CAAC;iBAAM,CAAC;gBACJ,QAAQ,CAAC,QAAQ,CAAC,QAAQ,CAAC,KAAK,CAAC,eAAgB,CAAC,CAAC;YACvD,CAAC;QACL,CAAC,CAAC;QAEF,IAAI,CAAC,MAAM,CAAC,YAAY,GAAG,MAAM,CAAC;IACtC,CAAC;CACJ;AAED,aAAa,CAAC,yBAAyB,EAAE,eAAe,CAAC,CAAC","sourcesContent":["import { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { NodeParticleBlockConnectionPointTypes } from \"../../Enums/nodeParticleBlockConnectionPointTypes\";\r\nimport type { NodeParticleConnectionPoint } from \"../../nodeParticleBlockConnectionPoint\";\r\nimport { Vector3 } from \"core/Maths/math.vector\";\r\nimport type { NodeParticleBuildState } from \"../../nodeParticleBuildState\";\r\nimport { NodeParticleBlock } from \"../../nodeParticleBlock\";\r\nimport type { Particle } from \"core/Particles/particle\";\r\nimport { RandomRange } from \"core/Maths/math.scalar.functions\";\r\n\r\n/**\r\n * Block used to provide a flow of particles emitted from a point.\r\n */\r\nexport class PointShapeBlock extends NodeParticleBlock {\r\n /**\r\n * Create a new PointShapeBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"particle\", NodeParticleBlockConnectionPointTypes.Particle);\r\n this.registerInput(\"direction1\", NodeParticleBlockConnectionPointTypes.Vector3, true, new Vector3(0, 1.0, 0));\r\n this.registerInput(\"direction2\", NodeParticleBlockConnectionPointTypes.Vector3, true, new Vector3(0, 1.0, 0));\r\n this.registerOutput(\"output\", NodeParticleBlockConnectionPointTypes.Particle);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"PointShapeBlock\";\r\n }\r\n\r\n /**\r\n * Gets the particle component\r\n */\r\n public get particle(): NodeParticleConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the direction1 input component\r\n */\r\n public get direction1(): NodeParticleConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the direction2 input component\r\n */\r\n public get direction2(): NodeParticleConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeParticleConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Builds the block\r\n * @param state defines the build state\r\n */\r\n public override _build(state: NodeParticleBuildState) {\r\n const system = this.particle.getConnectedValue(state);\r\n\r\n system._directionCreation.process = (particle: Particle) => {\r\n state.particleContext = particle;\r\n state.systemContext = system;\r\n\r\n const direction1 = this.direction1.getConnectedValue(state) as Vector3;\r\n const direction2 = this.direction2.getConnectedValue(state) as Vector3;\r\n\r\n const randX = RandomRange(direction1.x, direction2.x);\r\n const randY = RandomRange(direction1.y, direction2.y);\r\n const randZ = RandomRange(direction1.z, direction2.z);\r\n\r\n if (state.isEmitterTransformNode) {\r\n Vector3.TransformNormalFromFloatsToRef(randX, randY, randZ, state.emitterWorldMatrix!, particle.direction);\r\n } else {\r\n particle.direction.copyFromFloats(randX, randY, randZ);\r\n }\r\n };\r\n\r\n system._positionCreation.process = (particle: Particle) => {\r\n state.systemContext = system;\r\n if (state.isEmitterTransformNode) {\r\n Vector3.TransformCoordinatesFromFloatsToRef(0, 0, 0, state.emitterWorldMatrix!, particle.position);\r\n } else {\r\n particle.position.copyFrom(state.emitterPosition!);\r\n }\r\n };\r\n\r\n this.output._storedValue = system;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.PointShapeBlock\", PointShapeBlock);\r\n"]}
@@ -0,0 +1,53 @@
1
+ import { NodeParticleBlock } from "../../nodeParticleBlock.js";
2
+ import type { NodeParticleConnectionPoint } from "../../nodeParticleBlockConnectionPoint.js";
3
+ import type { NodeParticleBuildState } from "../../nodeParticleBuildState.js";
4
+ /**
5
+ * Block used as configure the sprite sheet for particles
6
+ */
7
+ export declare class SetupSpriteSheetBlock extends NodeParticleBlock {
8
+ /**
9
+ * Gets or sets the start cell of the sprite sheet
10
+ */
11
+ start: number;
12
+ /**
13
+ * Gets or sets the end cell of the sprite sheet
14
+ */
15
+ end: number;
16
+ /**
17
+ * Gets or sets the width of the sprite sheet
18
+ */
19
+ width: number;
20
+ /**
21
+ * Gets or sets the height of the sprite sheet
22
+ */
23
+ height: number;
24
+ /**
25
+ * Gets or sets a boolean indicating if the sprite sheet should loop
26
+ */
27
+ loop: boolean;
28
+ /**
29
+ * Gets or sets a boolean indicating if the sprite sheet should start at a random cell
30
+ */
31
+ randomStartCell: boolean;
32
+ /**
33
+ * Creates a new SetupSpriteSheetBlock
34
+ * @param name defines the block name
35
+ */
36
+ constructor(name: string);
37
+ /**
38
+ * Gets the current class name
39
+ * @returns the class name
40
+ */
41
+ getClassName(): string;
42
+ /**
43
+ * Gets the particle component
44
+ */
45
+ get particle(): NodeParticleConnectionPoint;
46
+ /**
47
+ * Gets the output component
48
+ */
49
+ get output(): NodeParticleConnectionPoint;
50
+ _build(state: NodeParticleBuildState): void;
51
+ serialize(): any;
52
+ _deserialize(serializationObject: any): void;
53
+ }
@@ -0,0 +1,111 @@
1
+ import { __decorate } from "../../../../tslib.es6.js";
2
+ import { editableInPropertyPage } from "../../../../Decorators/nodeDecorator.js";
3
+ import { RegisterClass } from "../../../../Misc/typeStore.js";
4
+ import { NodeParticleBlockConnectionPointTypes } from "../../Enums/nodeParticleBlockConnectionPointTypes.js";
5
+ import { NodeParticleBlock } from "../../nodeParticleBlock.js";
6
+ /**
7
+ * Block used as configure the sprite sheet for particles
8
+ */
9
+ export class SetupSpriteSheetBlock extends NodeParticleBlock {
10
+ /**
11
+ * Creates a new SetupSpriteSheetBlock
12
+ * @param name defines the block name
13
+ */
14
+ constructor(name) {
15
+ super(name);
16
+ /**
17
+ * Gets or sets the start cell of the sprite sheet
18
+ */
19
+ this.start = 0;
20
+ /**
21
+ * Gets or sets the end cell of the sprite sheet
22
+ */
23
+ this.end = 8;
24
+ /**
25
+ * Gets or sets the width of the sprite sheet
26
+ */
27
+ this.width = 64;
28
+ /**
29
+ * Gets or sets the height of the sprite sheet
30
+ */
31
+ this.height = 64;
32
+ /**
33
+ * Gets or sets a boolean indicating if the sprite sheet should loop
34
+ */
35
+ this.loop = false;
36
+ /**
37
+ * Gets or sets a boolean indicating if the sprite sheet should start at a random cell
38
+ */
39
+ this.randomStartCell = false;
40
+ this.registerInput("particle", NodeParticleBlockConnectionPointTypes.Particle);
41
+ this.registerOutput("output", NodeParticleBlockConnectionPointTypes.Particle);
42
+ this._outputs[0]._typeConnectionSource = this._inputs[0];
43
+ }
44
+ /**
45
+ * Gets the current class name
46
+ * @returns the class name
47
+ */
48
+ getClassName() {
49
+ return "SetupSpriteSheetBlock";
50
+ }
51
+ /**
52
+ * Gets the particle component
53
+ */
54
+ get particle() {
55
+ return this._inputs[0];
56
+ }
57
+ /**
58
+ * Gets the output component
59
+ */
60
+ get output() {
61
+ return this._outputs[0];
62
+ }
63
+ _build(state) {
64
+ super._build(state);
65
+ const system = this.particle.getConnectedValue(state);
66
+ system._isAnimationSheetEnabled = true;
67
+ system.spriteCellWidth = this.width;
68
+ system.spriteCellHeight = this.height;
69
+ system.startSpriteCellID = this.start;
70
+ system.endSpriteCellID = this.end;
71
+ system.spriteRandomStartCell = this.randomStartCell;
72
+ this.output._storedValue = system;
73
+ }
74
+ serialize() {
75
+ const serializationObject = super.serialize();
76
+ serializationObject.width = this.width;
77
+ serializationObject.height = this.height;
78
+ serializationObject.start = this.start;
79
+ serializationObject.end = this.end;
80
+ serializationObject.randomStartCell = this.randomStartCell;
81
+ return serializationObject;
82
+ }
83
+ _deserialize(serializationObject) {
84
+ super._deserialize(serializationObject);
85
+ this.width = serializationObject.width;
86
+ this.height = serializationObject.height;
87
+ this.start = serializationObject.start;
88
+ this.end = serializationObject.end;
89
+ this.randomStartCell = serializationObject.randomStartCell;
90
+ }
91
+ }
92
+ __decorate([
93
+ editableInPropertyPage("Start", 2 /* PropertyTypeForEdition.Int */, "ADVANCED", { embedded: true, notifiers: { rebuild: true }, min: 0 })
94
+ ], SetupSpriteSheetBlock.prototype, "start", void 0);
95
+ __decorate([
96
+ editableInPropertyPage("End", 2 /* PropertyTypeForEdition.Int */, "ADVANCED", { embedded: true, notifiers: { rebuild: true }, min: 0 })
97
+ ], SetupSpriteSheetBlock.prototype, "end", void 0);
98
+ __decorate([
99
+ editableInPropertyPage("Width", 1 /* PropertyTypeForEdition.Float */, "ADVANCED", { embedded: true, notifiers: { rebuild: true }, min: 0 })
100
+ ], SetupSpriteSheetBlock.prototype, "width", void 0);
101
+ __decorate([
102
+ editableInPropertyPage("Height", 1 /* PropertyTypeForEdition.Float */, "ADVANCED", { embedded: true, notifiers: { rebuild: true }, min: 0 })
103
+ ], SetupSpriteSheetBlock.prototype, "height", void 0);
104
+ __decorate([
105
+ editableInPropertyPage("Loop", 0 /* PropertyTypeForEdition.Boolean */, "ADVANCED", { embedded: true, notifiers: { rebuild: true } })
106
+ ], SetupSpriteSheetBlock.prototype, "loop", void 0);
107
+ __decorate([
108
+ editableInPropertyPage("Random start cell", 0 /* PropertyTypeForEdition.Boolean */, "ADVANCED", { embedded: true, notifiers: { rebuild: true } })
109
+ ], SetupSpriteSheetBlock.prototype, "randomStartCell", void 0);
110
+ RegisterClass("BABYLON.SetupSpriteSheetBlock", SetupSpriteSheetBlock);
111
+ //# sourceMappingURL=setupSpriteSheetBlock.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"setupSpriteSheetBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Particles/Node/Blocks/Emitters/setupSpriteSheetBlock.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,sBAAsB,EAA0B,gDAAsC;AAC/F,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAC3D,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAC1G,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAI5D;;GAEG;AACH,MAAM,OAAO,qBAAsB,SAAQ,iBAAiB;IAqCxD;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,CAAC,CAAC;QAzChB;;WAEG;QAEI,UAAK,GAAG,CAAC,CAAC;QAEjB;;WAEG;QAEI,QAAG,GAAG,CAAC,CAAC;QAEf;;WAEG;QAEI,UAAK,GAAG,EAAE,CAAC;QAElB;;WAEG;QAEI,WAAM,GAAG,EAAE,CAAC;QAEnB;;WAEG;QAEI,SAAI,GAAG,KAAK,CAAC;QAEpB;;WAEG;QAEI,oBAAe,GAAG,KAAK,CAAC;QAS3B,IAAI,CAAC,aAAa,CAAC,UAAU,EAAE,qCAAqC,CAAC,QAAQ,CAAC,CAAC;QAC/E,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,QAAQ,CAAC,CAAC;QAE9E,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,qBAAqB,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC7D,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,uBAAuB,CAAC;IACnC,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAEe,MAAM,CAAC,KAA6B;QAChD,KAAK,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;QAEpB,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,iBAAiB,CAAC,KAAK,CAAmB,CAAC;QAExE,MAAM,CAAC,wBAAwB,GAAG,IAAI,CAAC;QACvC,MAAM,CAAC,eAAe,GAAG,IAAI,CAAC,KAAK,CAAC;QACpC,MAAM,CAAC,gBAAgB,GAAG,IAAI,CAAC,MAAM,CAAC;QACtC,MAAM,CAAC,iBAAiB,GAAG,IAAI,CAAC,KAAK,CAAC;QACtC,MAAM,CAAC,eAAe,GAAG,IAAI,CAAC,GAAG,CAAC;QAClC,MAAM,CAAC,qBAAqB,GAAG,IAAI,CAAC,eAAe,CAAC;QAEpD,IAAI,CAAC,MAAM,CAAC,YAAY,GAAG,MAAM,CAAC;IACtC,CAAC;IAEe,SAAS;QACrB,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAE9C,mBAAmB,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QACvC,mBAAmB,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QACzC,mBAAmB,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QACvC,mBAAmB,CAAC,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC;QACnC,mBAAmB,CAAC,eAAe,GAAG,IAAI,CAAC,eAAe,CAAC;QAE3D,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEe,YAAY,CAAC,mBAAwB;QACjD,KAAK,CAAC,YAAY,CAAC,mBAAmB,CAAC,CAAC;QAExC,IAAI,CAAC,KAAK,GAAG,mBAAmB,CAAC,KAAK,CAAC;QACvC,IAAI,CAAC,MAAM,GAAG,mBAAmB,CAAC,MAAM,CAAC;QACzC,IAAI,CAAC,KAAK,GAAG,mBAAmB,CAAC,KAAK,CAAC;QACvC,IAAI,CAAC,GAAG,GAAG,mBAAmB,CAAC,GAAG,CAAC;QACnC,IAAI,CAAC,eAAe,GAAG,mBAAmB,CAAC,eAAe,CAAC;IAC/D,CAAC;CACJ;AAvGU;IADN,sBAAsB,CAAC,OAAO,sCAA8B,UAAU,EAAE,EAAE,QAAQ,EAAE,IAAI,EAAE,SAAS,EAAE,EAAE,OAAO,EAAE,IAAI,EAAE,EAAE,GAAG,EAAE,CAAC,EAAE,CAAC;oDACjH;AAMV;IADN,sBAAsB,CAAC,KAAK,sCAA8B,UAAU,EAAE,EAAE,QAAQ,EAAE,IAAI,EAAE,SAAS,EAAE,EAAE,OAAO,EAAE,IAAI,EAAE,EAAE,GAAG,EAAE,CAAC,EAAE,CAAC;kDACjH;AAMR;IADN,sBAAsB,CAAC,OAAO,wCAAgC,UAAU,EAAE,EAAE,QAAQ,EAAE,IAAI,EAAE,SAAS,EAAE,EAAE,OAAO,EAAE,IAAI,EAAE,EAAE,GAAG,EAAE,CAAC,EAAE,CAAC;oDAClH;AAMX;IADN,sBAAsB,CAAC,QAAQ,wCAAgC,UAAU,EAAE,EAAE,QAAQ,EAAE,IAAI,EAAE,SAAS,EAAE,EAAE,OAAO,EAAE,IAAI,EAAE,EAAE,GAAG,EAAE,CAAC,EAAE,CAAC;qDAClH;AAMZ;IADN,sBAAsB,CAAC,MAAM,0CAAkC,UAAU,EAAE,EAAE,QAAQ,EAAE,IAAI,EAAE,SAAS,EAAE,EAAE,OAAO,EAAE,IAAI,EAAE,EAAE,CAAC;mDACzG;AAMb;IADN,sBAAsB,CAAC,mBAAmB,0CAAkC,UAAU,EAAE,EAAE,QAAQ,EAAE,IAAI,EAAE,SAAS,EAAE,EAAE,OAAO,EAAE,IAAI,EAAE,EAAE,CAAC;8DAC3G;AA2EnC,aAAa,CAAC,+BAA+B,EAAE,qBAAqB,CAAC,CAAC","sourcesContent":["import { editableInPropertyPage, PropertyTypeForEdition } from \"core/Decorators/nodeDecorator\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { NodeParticleBlockConnectionPointTypes } from \"../../Enums/nodeParticleBlockConnectionPointTypes\";\r\nimport { NodeParticleBlock } from \"../../nodeParticleBlock\";\r\nimport type { NodeParticleConnectionPoint } from \"../../nodeParticleBlockConnectionPoint\";\r\nimport type { NodeParticleBuildState } from \"../../nodeParticleBuildState\";\r\nimport type { ParticleSystem } from \"core/Particles\";\r\n/**\r\n * Block used as configure the sprite sheet for particles\r\n */\r\nexport class SetupSpriteSheetBlock extends NodeParticleBlock {\r\n /**\r\n * Gets or sets the start cell of the sprite sheet\r\n */\r\n @editableInPropertyPage(\"Start\", PropertyTypeForEdition.Int, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true }, min: 0 })\r\n public start = 0;\r\n\r\n /**\r\n * Gets or sets the end cell of the sprite sheet\r\n */\r\n @editableInPropertyPage(\"End\", PropertyTypeForEdition.Int, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true }, min: 0 })\r\n public end = 8;\r\n\r\n /**\r\n * Gets or sets the width of the sprite sheet\r\n */\r\n @editableInPropertyPage(\"Width\", PropertyTypeForEdition.Float, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true }, min: 0 })\r\n public width = 64;\r\n\r\n /**\r\n * Gets or sets the height of the sprite sheet\r\n */\r\n @editableInPropertyPage(\"Height\", PropertyTypeForEdition.Float, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true }, min: 0 })\r\n public height = 64;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if the sprite sheet should loop\r\n */\r\n @editableInPropertyPage(\"Loop\", PropertyTypeForEdition.Boolean, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true } })\r\n public loop = false;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if the sprite sheet should start at a random cell\r\n */\r\n @editableInPropertyPage(\"Random start cell\", PropertyTypeForEdition.Boolean, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true } })\r\n public randomStartCell = false;\r\n\r\n /**\r\n * Creates a new SetupSpriteSheetBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"particle\", NodeParticleBlockConnectionPointTypes.Particle);\r\n this.registerOutput(\"output\", NodeParticleBlockConnectionPointTypes.Particle);\r\n\r\n this._outputs[0]._typeConnectionSource = this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"SetupSpriteSheetBlock\";\r\n }\r\n\r\n /**\r\n * Gets the particle component\r\n */\r\n public get particle(): NodeParticleConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeParticleConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n public override _build(state: NodeParticleBuildState) {\r\n super._build(state);\r\n\r\n const system = this.particle.getConnectedValue(state) as ParticleSystem;\r\n\r\n system._isAnimationSheetEnabled = true;\r\n system.spriteCellWidth = this.width;\r\n system.spriteCellHeight = this.height;\r\n system.startSpriteCellID = this.start;\r\n system.endSpriteCellID = this.end;\r\n system.spriteRandomStartCell = this.randomStartCell;\r\n\r\n this.output._storedValue = system;\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.width = this.width;\r\n serializationObject.height = this.height;\r\n serializationObject.start = this.start;\r\n serializationObject.end = this.end;\r\n serializationObject.randomStartCell = this.randomStartCell;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n\r\n this.width = serializationObject.width;\r\n this.height = serializationObject.height;\r\n this.start = serializationObject.start;\r\n this.end = serializationObject.end;\r\n this.randomStartCell = serializationObject.randomStartCell;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.SetupSpriteSheetBlock\", SetupSpriteSheetBlock);\r\n"]}