@babylonjs/core 8.11.0 → 8.12.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Cameras/arcRotateCamera.js +8 -0
- package/Cameras/arcRotateCamera.js.map +1 -1
- package/Cameras/targetCamera.js +2 -0
- package/Cameras/targetCamera.js.map +1 -1
- package/Collisions/gpuPicker.d.ts +4 -0
- package/Collisions/gpuPicker.js +6 -0
- package/Collisions/gpuPicker.js.map +1 -1
- package/Engines/abstractEngine.js +2 -2
- package/Engines/abstractEngine.js.map +1 -1
- package/Engines/constants.d.ts +4 -0
- package/Engines/constants.js +4 -0
- package/Engines/constants.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/baseShadowGeneratorBlock.d.ts +1 -0
- package/FrameGraph/Node/Blocks/Rendering/baseShadowGeneratorBlock.js +2 -0
- package/FrameGraph/Node/Blocks/Rendering/baseShadowGeneratorBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.d.ts +6 -1
- package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.js +29 -0
- package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.d.ts +6 -0
- package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.js +36 -9
- package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/shadowGeneratorBlock.js +1 -0
- package/FrameGraph/Node/Blocks/Rendering/shadowGeneratorBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/inputBlock.js +1 -0
- package/FrameGraph/Node/Blocks/inputBlock.js.map +1 -1
- package/FrameGraph/Node/Types/nodeRenderGraphTypes.d.ts +2 -0
- package/FrameGraph/Node/Types/nodeRenderGraphTypes.js +2 -0
- package/FrameGraph/Node/Types/nodeRenderGraphTypes.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/csmShadowGeneratorTask.d.ts +23 -0
- package/FrameGraph/Tasks/Rendering/csmShadowGeneratorTask.js +126 -21
- package/FrameGraph/Tasks/Rendering/csmShadowGeneratorTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/geometryRendererTask.d.ts +5 -0
- package/FrameGraph/Tasks/Rendering/geometryRendererTask.js +4 -0
- package/FrameGraph/Tasks/Rendering/geometryRendererTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/shadowGeneratorTask.d.ts +2 -4
- package/FrameGraph/Tasks/Rendering/shadowGeneratorTask.js +4 -17
- package/FrameGraph/Tasks/Rendering/shadowGeneratorTask.js.map +1 -1
- package/FrameGraph/frameGraph.js +1 -1
- package/FrameGraph/frameGraph.js.map +1 -1
- package/FrameGraph/frameGraphContext.d.ts +30 -0
- package/FrameGraph/frameGraphContext.js +47 -0
- package/FrameGraph/frameGraphContext.js.map +1 -1
- package/FrameGraph/frameGraphRenderContext.d.ts +1 -4
- package/FrameGraph/frameGraphRenderContext.js +2 -5
- package/FrameGraph/frameGraphRenderContext.js.map +1 -1
- package/Lights/Shadows/cascadedShadowGenerator.d.ts +0 -1
- package/Lights/Shadows/cascadedShadowGenerator.js +0 -12
- package/Lights/Shadows/cascadedShadowGenerator.js.map +1 -1
- package/Materials/Node/Blocks/Dual/clipPlanesBlock.d.ts +1 -1
- package/Materials/Node/Blocks/Dual/clipPlanesBlock.js +4 -1
- package/Materials/Node/Blocks/Dual/clipPlanesBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/currentScreenBlock.d.ts +2 -3
- package/Materials/Node/Blocks/Dual/currentScreenBlock.js +1 -1
- package/Materials/Node/Blocks/Dual/currentScreenBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/fogBlock.d.ts +1 -1
- package/Materials/Node/Blocks/Dual/fogBlock.js +4 -1
- package/Materials/Node/Blocks/Dual/fogBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/lightBlock.d.ts +1 -1
- package/Materials/Node/Blocks/Dual/lightBlock.js +2 -2
- package/Materials/Node/Blocks/Dual/lightBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.d.ts +1 -2
- package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js +1 -1
- package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/smartFilterTextureBlock.js +3 -4
- package/Materials/Node/Blocks/Dual/smartFilterTextureBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/textureBlock.d.ts +2 -3
- package/Materials/Node/Blocks/Dual/textureBlock.js +2 -2
- package/Materials/Node/Blocks/Dual/textureBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/TBNBlock.d.ts +1 -1
- package/Materials/Node/Blocks/Fragment/TBNBlock.js +4 -1
- package/Materials/Node/Blocks/Fragment/TBNBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/fragCoordBlock.js +2 -2
- package/Materials/Node/Blocks/Fragment/fragCoordBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.d.ts +1 -2
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js +1 -1
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/frontFacingBlock.js +2 -2
- package/Materials/Node/Blocks/Fragment/frontFacingBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/heightToNormalBlock.js +1 -2
- package/Materials/Node/Blocks/Fragment/heightToNormalBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/imageProcessingBlock.d.ts +1 -1
- package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js +1 -1
- package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/perturbNormalBlock.d.ts +1 -2
- package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js +1 -1
- package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/screenSizeBlock.js +2 -2
- package/Materials/Node/Blocks/Fragment/screenSizeBlock.js.map +1 -1
- package/Materials/Node/Blocks/GaussianSplatting/gaussianSplattingBlock.d.ts +3 -3
- package/Materials/Node/Blocks/GaussianSplatting/gaussianSplattingBlock.js +6 -3
- package/Materials/Node/Blocks/GaussianSplatting/gaussianSplattingBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/anisotropyBlock.d.ts +1 -2
- package/Materials/Node/Blocks/PBR/anisotropyBlock.js +2 -4
- package/Materials/Node/Blocks/PBR/anisotropyBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/clearCoatBlock.d.ts +1 -2
- package/Materials/Node/Blocks/PBR/clearCoatBlock.js +1 -2
- package/Materials/Node/Blocks/PBR/clearCoatBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/iridescenceBlock.d.ts +2 -3
- package/Materials/Node/Blocks/PBR/iridescenceBlock.js +1 -2
- package/Materials/Node/Blocks/PBR/iridescenceBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.d.ts +1 -1
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js +5 -2
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/reflectionBlock.d.ts +1 -2
- package/Materials/Node/Blocks/PBR/reflectionBlock.js +2 -2
- package/Materials/Node/Blocks/PBR/reflectionBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/refractionBlock.d.ts +1 -2
- package/Materials/Node/Blocks/PBR/refractionBlock.js +1 -2
- package/Materials/Node/Blocks/PBR/refractionBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/sheenBlock.d.ts +2 -3
- package/Materials/Node/Blocks/PBR/sheenBlock.js +1 -2
- package/Materials/Node/Blocks/PBR/sheenBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/subSurfaceBlock.d.ts +2 -3
- package/Materials/Node/Blocks/PBR/subSurfaceBlock.js +1 -2
- package/Materials/Node/Blocks/PBR/subSurfaceBlock.js.map +1 -1
- package/Materials/Node/Blocks/Particle/particleTextureBlock.d.ts +1 -2
- package/Materials/Node/Blocks/Particle/particleTextureBlock.js +1 -1
- package/Materials/Node/Blocks/Particle/particleTextureBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/bonesBlock.d.ts +2 -2
- package/Materials/Node/Blocks/Vertex/bonesBlock.js +3 -3
- package/Materials/Node/Blocks/Vertex/bonesBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/instancesBlock.d.ts +1 -1
- package/Materials/Node/Blocks/Vertex/instancesBlock.js +1 -1
- package/Materials/Node/Blocks/Vertex/instancesBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/lightInformationBlock.d.ts +1 -2
- package/Materials/Node/Blocks/Vertex/lightInformationBlock.js +1 -1
- package/Materials/Node/Blocks/Vertex/lightInformationBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/morphTargetsBlock.d.ts +2 -2
- package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js +8 -2
- package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js.map +1 -1
- package/Materials/Node/Blocks/transformBlock.d.ts +3 -3
- package/Materials/Node/Blocks/transformBlock.js +4 -5
- package/Materials/Node/Blocks/transformBlock.js.map +1 -1
- package/Materials/Node/Blocks/triPlanarBlock.d.ts +1 -3
- package/Materials/Node/Blocks/triPlanarBlock.js +1 -1
- package/Materials/Node/Blocks/triPlanarBlock.js.map +1 -1
- package/Materials/Node/nodeMaterial.d.ts +1 -1
- package/Materials/Node/nodeMaterial.js +28 -42
- package/Materials/Node/nodeMaterial.js.map +1 -1
- package/Materials/Node/nodeMaterialBlock.d.ts +8 -12
- package/Materials/Node/nodeMaterialBlock.js +10 -12
- package/Materials/Node/nodeMaterialBlock.js.map +1 -1
- package/Materials/Node/nodeMaterialBuildState.js +3 -1
- package/Materials/Node/nodeMaterialBuildState.js.map +1 -1
- package/Materials/Node/nodeMaterialBuildStateSharedData.d.ts +7 -3
- package/Materials/Node/nodeMaterialBuildStateSharedData.js +17 -6
- package/Materials/Node/nodeMaterialBuildStateSharedData.js.map +1 -1
- package/Materials/PBR/pbrBaseMaterial.d.ts +2 -0
- package/Materials/PBR/pbrBaseMaterial.js +11 -0
- package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
- package/Materials/Textures/Loaders/exrTextureLoader.d.ts +10 -0
- package/Materials/Textures/Loaders/exrTextureLoader.js +28 -1
- package/Materials/Textures/Loaders/exrTextureLoader.js.map +1 -1
- package/Materials/materialHelper.functions.js +1 -1
- package/Materials/materialHelper.functions.js.map +1 -1
- package/Materials/materialHelper.geometryrendering.js +7 -0
- package/Materials/materialHelper.geometryrendering.js.map +1 -1
- package/Materials/standardMaterial.d.ts +2 -0
- package/Materials/standardMaterial.js +11 -0
- package/Materials/standardMaterial.js.map +1 -1
- package/Meshes/Node/Blocks/Textures/geometryTextureBlock.d.ts +7 -0
- package/Meshes/Node/Blocks/Textures/geometryTextureBlock.js +11 -5
- package/Meshes/Node/Blocks/Textures/geometryTextureBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Textures/geometryTextureFetchBlock.d.ts +6 -0
- package/Meshes/Node/Blocks/Textures/geometryTextureFetchBlock.js +42 -4
- package/Meshes/Node/Blocks/Textures/geometryTextureFetchBlock.js.map +1 -1
- package/Meshes/Node/Blocks/geometryOptimizeBlock.js +8 -0
- package/Meshes/Node/Blocks/geometryOptimizeBlock.js.map +1 -1
- package/Misc/environmentTextureTools.js +1 -1
- package/Misc/environmentTextureTools.js.map +1 -1
- package/Misc/minMaxReducer.d.ts +8 -6
- package/Misc/minMaxReducer.js +57 -90
- package/Misc/minMaxReducer.js.map +1 -1
- package/Misc/thinMinMaxReducer.d.ts +47 -0
- package/Misc/thinMinMaxReducer.js +148 -0
- package/Misc/thinMinMaxReducer.js.map +1 -0
- package/Particles/EmitterTypes/customParticleEmitter.d.ts +5 -0
- package/Particles/EmitterTypes/customParticleEmitter.js +9 -1
- package/Particles/EmitterTypes/customParticleEmitter.js.map +1 -1
- package/Particles/IParticleSystem.d.ts +4 -0
- package/Particles/IParticleSystem.js.map +1 -1
- package/Particles/Node/Blocks/Conditions/particleConditionBlock.d.ts +75 -0
- package/Particles/Node/Blocks/Conditions/particleConditionBlock.js +179 -0
- package/Particles/Node/Blocks/Conditions/particleConditionBlock.js.map +1 -0
- package/Particles/Node/Blocks/Emitters/boxShapeBlock.d.ts +47 -0
- package/Particles/Node/Blocks/Emitters/boxShapeBlock.js +107 -0
- package/Particles/Node/Blocks/Emitters/boxShapeBlock.js.map +1 -0
- package/Particles/Node/Blocks/Emitters/createParticleBlock.d.ts +46 -0
- package/Particles/Node/Blocks/Emitters/createParticleBlock.js +97 -0
- package/Particles/Node/Blocks/Emitters/createParticleBlock.js.map +1 -0
- package/Particles/Node/Blocks/Emitters/customShapeBlock.d.ts +39 -0
- package/Particles/Node/Blocks/Emitters/customShapeBlock.js +84 -0
- package/Particles/Node/Blocks/Emitters/customShapeBlock.js.map +1 -0
- package/Particles/Node/Blocks/Emitters/cylinderShapeBlock.d.ts +48 -0
- package/Particles/Node/Blocks/Emitters/cylinderShapeBlock.js +120 -0
- package/Particles/Node/Blocks/Emitters/cylinderShapeBlock.js.map +1 -0
- package/Particles/Node/Blocks/Emitters/index.d.ts +7 -0
- package/Particles/Node/Blocks/Emitters/index.js +8 -0
- package/Particles/Node/Blocks/Emitters/index.js.map +1 -0
- package/Particles/Node/Blocks/Emitters/pointShapeBlock.d.ts +39 -0
- package/Particles/Node/Blocks/Emitters/pointShapeBlock.js +86 -0
- package/Particles/Node/Blocks/Emitters/pointShapeBlock.js.map +1 -0
- package/Particles/Node/Blocks/Emitters/setupSpriteSheetBlock.d.ts +53 -0
- package/Particles/Node/Blocks/Emitters/setupSpriteSheetBlock.js +111 -0
- package/Particles/Node/Blocks/Emitters/setupSpriteSheetBlock.js.map +1 -0
- package/Particles/Node/Blocks/Emitters/sphereShapeBlock.d.ts +43 -0
- package/Particles/Node/Blocks/Emitters/sphereShapeBlock.js +108 -0
- package/Particles/Node/Blocks/Emitters/sphereShapeBlock.js.map +1 -0
- package/Particles/Node/Blocks/Teleport/particleTeleportInBlock.d.ts +48 -0
- package/Particles/Node/Blocks/Teleport/particleTeleportInBlock.js +100 -0
- package/Particles/Node/Blocks/Teleport/particleTeleportInBlock.js.map +1 -0
- package/Particles/Node/Blocks/Teleport/particleTeleportOutBlock.d.ts +47 -0
- package/Particles/Node/Blocks/Teleport/particleTeleportOutBlock.js +82 -0
- package/Particles/Node/Blocks/Teleport/particleTeleportOutBlock.js.map +1 -0
- package/Particles/Node/Blocks/Triggers/particleTriggerBlock.d.ts +48 -0
- package/Particles/Node/Blocks/Triggers/particleTriggerBlock.js +133 -0
- package/Particles/Node/Blocks/Triggers/particleTriggerBlock.js.map +1 -0
- package/Particles/Node/Blocks/Triggers/triggerTools.d.ts +9 -0
- package/Particles/Node/Blocks/Triggers/triggerTools.js +16 -0
- package/Particles/Node/Blocks/Triggers/triggerTools.js.map +1 -0
- package/Particles/Node/Blocks/Update/basicPositionUpdateBlock.d.ts +31 -0
- package/Particles/Node/Blocks/Update/basicPositionUpdateBlock.js +64 -0
- package/Particles/Node/Blocks/Update/basicPositionUpdateBlock.js.map +1 -0
- package/Particles/Node/Blocks/Update/basicSpriteUpdateBlock.d.ts +31 -0
- package/Particles/Node/Blocks/Update/basicSpriteUpdateBlock.js +63 -0
- package/Particles/Node/Blocks/Update/basicSpriteUpdateBlock.js.map +1 -0
- package/Particles/Node/Blocks/Update/updateAngleBlock.d.ts +35 -0
- package/Particles/Node/Blocks/Update/updateAngleBlock.js +73 -0
- package/Particles/Node/Blocks/Update/updateAngleBlock.js.map +1 -0
- package/Particles/Node/Blocks/Update/updateColorBlock.d.ts +35 -0
- package/Particles/Node/Blocks/Update/updateColorBlock.js +73 -0
- package/Particles/Node/Blocks/Update/updateColorBlock.js.map +1 -0
- package/Particles/Node/Blocks/Update/updateDirectionBlock.d.ts +35 -0
- package/Particles/Node/Blocks/Update/updateDirectionBlock.js +73 -0
- package/Particles/Node/Blocks/Update/updateDirectionBlock.js.map +1 -0
- package/Particles/Node/Blocks/Update/updateFlowMapBlock.d.ts +41 -0
- package/Particles/Node/Blocks/Update/updateFlowMapBlock.js +102 -0
- package/Particles/Node/Blocks/Update/updateFlowMapBlock.js.map +1 -0
- package/Particles/Node/Blocks/Update/updatePositionBlock.d.ts +35 -0
- package/Particles/Node/Blocks/Update/updatePositionBlock.js +73 -0
- package/Particles/Node/Blocks/Update/updatePositionBlock.js.map +1 -0
- package/Particles/Node/Blocks/Update/updateScaleBlock.d.ts +35 -0
- package/Particles/Node/Blocks/Update/updateScaleBlock.js +73 -0
- package/Particles/Node/Blocks/Update/updateScaleBlock.js.map +1 -0
- package/Particles/Node/Blocks/Update/updateSpriteCellIndexBlock.d.ts +35 -0
- package/Particles/Node/Blocks/Update/updateSpriteCellIndexBlock.js +74 -0
- package/Particles/Node/Blocks/Update/updateSpriteCellIndexBlock.js.map +1 -0
- package/Particles/Node/Blocks/index.d.ts +27 -0
- package/Particles/Node/Blocks/index.js +29 -0
- package/Particles/Node/Blocks/index.js.map +1 -0
- package/Particles/Node/Blocks/particleConverterBlock.d.ts +85 -0
- package/Particles/Node/Blocks/particleConverterBlock.js +267 -0
- package/Particles/Node/Blocks/particleConverterBlock.js.map +1 -0
- package/Particles/Node/Blocks/particleDebugBlock.d.ts +37 -0
- package/Particles/Node/Blocks/particleDebugBlock.js +109 -0
- package/Particles/Node/Blocks/particleDebugBlock.js.map +1 -0
- package/Particles/Node/Blocks/particleElbowBlock.d.ts +27 -0
- package/Particles/Node/Blocks/particleElbowBlock.js +47 -0
- package/Particles/Node/Blocks/particleElbowBlock.js.map +1 -0
- package/Particles/Node/Blocks/particleGradientBlock.d.ts +28 -0
- package/Particles/Node/Blocks/particleGradientBlock.js +118 -0
- package/Particles/Node/Blocks/particleGradientBlock.js.map +1 -0
- package/Particles/Node/Blocks/particleGradientValueBlock.d.ts +32 -0
- package/Particles/Node/Blocks/particleGradientValueBlock.js +79 -0
- package/Particles/Node/Blocks/particleGradientValueBlock.js.map +1 -0
- package/Particles/Node/Blocks/particleInputBlock.d.ts +87 -0
- package/Particles/Node/Blocks/particleInputBlock.js +279 -0
- package/Particles/Node/Blocks/particleInputBlock.js.map +1 -0
- package/Particles/Node/Blocks/particleLerpBlock.d.ts +34 -0
- package/Particles/Node/Blocks/particleLerpBlock.js +92 -0
- package/Particles/Node/Blocks/particleLerpBlock.js.map +1 -0
- package/Particles/Node/Blocks/particleMathBlock.d.ts +64 -0
- package/Particles/Node/Blocks/particleMathBlock.js +321 -0
- package/Particles/Node/Blocks/particleMathBlock.js.map +1 -0
- package/Particles/Node/Blocks/particleRandomBlock.d.ts +52 -0
- package/Particles/Node/Blocks/particleRandomBlock.js +161 -0
- package/Particles/Node/Blocks/particleRandomBlock.js.map +1 -0
- package/Particles/Node/Blocks/particleSourceTextureBlock.d.ts +65 -0
- package/Particles/Node/Blocks/particleSourceTextureBlock.js +173 -0
- package/Particles/Node/Blocks/particleSourceTextureBlock.js.map +1 -0
- package/Particles/Node/Blocks/particleTrigonometryBlock.d.ts +80 -0
- package/Particles/Node/Blocks/particleTrigonometryBlock.js +272 -0
- package/Particles/Node/Blocks/particleTrigonometryBlock.js.map +1 -0
- package/Particles/Node/Blocks/randomRangeBlock.d.ts +45 -0
- package/Particles/Node/Blocks/randomRangeBlock.js +151 -0
- package/Particles/Node/Blocks/randomRangeBlock.js.map +1 -0
- package/Particles/Node/Blocks/systemBlock.d.ts +71 -0
- package/Particles/Node/Blocks/systemBlock.js +193 -0
- package/Particles/Node/Blocks/systemBlock.js.map +1 -0
- package/Particles/Node/Enums/nodeParticleBlockConnectionPointTypes.d.ts +39 -0
- package/Particles/Node/Enums/nodeParticleBlockConnectionPointTypes.js +41 -0
- package/Particles/Node/Enums/nodeParticleBlockConnectionPointTypes.js.map +1 -0
- package/Particles/Node/Enums/nodeParticleContextualSources.d.ts +31 -0
- package/Particles/Node/Enums/nodeParticleContextualSources.js +34 -0
- package/Particles/Node/Enums/nodeParticleContextualSources.js.map +1 -0
- package/Particles/Node/Enums/nodeParticleSystemSources.d.ts +13 -0
- package/Particles/Node/Enums/nodeParticleSystemSources.js +15 -0
- package/Particles/Node/Enums/nodeParticleSystemSources.js.map +1 -0
- package/Particles/Node/index.d.ts +8 -0
- package/Particles/Node/index.js +10 -0
- package/Particles/Node/index.js.map +1 -0
- package/Particles/Node/nodeParticleBlock.d.ts +154 -0
- package/Particles/Node/nodeParticleBlock.js +355 -0
- package/Particles/Node/nodeParticleBlock.js.map +1 -0
- package/Particles/Node/nodeParticleBlockConnectionPoint.d.ts +188 -0
- package/Particles/Node/nodeParticleBlockConnectionPoint.js +337 -0
- package/Particles/Node/nodeParticleBlockConnectionPoint.js.map +1 -0
- package/Particles/Node/nodeParticleBuildState.d.ts +89 -0
- package/Particles/Node/nodeParticleBuildState.js +170 -0
- package/Particles/Node/nodeParticleBuildState.js.map +1 -0
- package/Particles/Node/nodeParticleSystemSet.d.ts +120 -0
- package/Particles/Node/nodeParticleSystemSet.js +382 -0
- package/Particles/Node/nodeParticleSystemSet.js.map +1 -0
- package/Particles/Queue/executionQueue.d.ts +2 -0
- package/Particles/Queue/executionQueue.js +10 -0
- package/Particles/Queue/executionQueue.js.map +1 -1
- package/Particles/baseParticleSystem.d.ts +2 -1
- package/Particles/baseParticleSystem.js +1 -0
- package/Particles/baseParticleSystem.js.map +1 -1
- package/Particles/flowMap.d.ts +7 -0
- package/Particles/flowMap.js +32 -0
- package/Particles/flowMap.js.map +1 -1
- package/Particles/gpuParticleSystem.d.ts +4 -0
- package/Particles/gpuParticleSystem.js +4 -0
- package/Particles/gpuParticleSystem.js.map +1 -1
- package/Particles/index.d.ts +1 -0
- package/Particles/index.js +1 -0
- package/Particles/index.js.map +1 -1
- package/Particles/particleSystem.d.ts +12 -0
- package/Particles/particleSystem.js +22 -1
- package/Particles/particleSystem.js.map +1 -1
- package/Particles/thinParticleSystem.d.ts +32 -11
- package/Particles/thinParticleSystem.js +62 -36
- package/Particles/thinParticleSystem.js.map +1 -1
- package/PostProcesses/postProcessManager.d.ts +2 -1
- package/PostProcesses/postProcessManager.js +3 -2
- package/PostProcesses/postProcessManager.js.map +1 -1
- package/Shaders/ShadersInclude/defaultUboDeclaration.js +1 -1
- package/Shaders/ShadersInclude/defaultUboDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/defaultVertexDeclaration.js +1 -0
- package/Shaders/ShadersInclude/defaultVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/lightFragment.js +5 -2
- package/Shaders/ShadersInclude/lightFragment.js.map +1 -1
- package/Shaders/ShadersInclude/morphTargetsVertexDeclaration.js +3 -0
- package/Shaders/ShadersInclude/morphTargetsVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockPrePass.js +3 -0
- package/Shaders/ShadersInclude/pbrBlockPrePass.js.map +1 -1
- package/Shaders/ShadersInclude/pbrDirectLightingFunctions.js +1 -1
- package/Shaders/ShadersInclude/pbrDirectLightingFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/pbrUboDeclaration.js +1 -1
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- package/scene.js.map +1 -1
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{ NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport type { AbstractMesh } from \"../../../../Meshes/abstractMesh\";\r\nimport type { NodeMaterial, NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport type { Effect } from \"../../../effect\";\r\nimport type { Mesh } from \"../../../../Meshes/mesh\";\r\nimport { VertexBuffer } from \"../../../../Buffers/buffer\";\r\nimport { InputBlock } from \"../Input/inputBlock\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\n\r\nimport { BindMorphTargetParameters, PrepareDefinesForMorphTargets } from \"../../../materialHelper.functions\";\r\nimport { ShaderLanguage } from \"core/Materials/shaderLanguage\";\r\n\r\n/**\r\n * Block used to add morph targets support to vertex shader\r\n */\r\nexport class MorphTargetsBlock extends NodeMaterialBlock {\r\n private _repeatableContentAnchor: string;\r\n\r\n /**\r\n * Create a new MorphTargetsBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Vertex);\r\n\r\n this.registerInput(\"position\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerInput(\"normal\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerInput(\"tangent\", NodeMaterialBlockConnectionPointTypes.AutoDetect);\r\n this.tangent.addExcludedConnectionPointFromAllowedTypes(\r\n NodeMaterialBlockConnectionPointTypes.Color4 | NodeMaterialBlockConnectionPointTypes.Vector4 | NodeMaterialBlockConnectionPointTypes.Vector3\r\n );\r\n this.registerInput(\"uv\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n this.registerInput(\"uv2\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n this.registerInput(\"color\", NodeMaterialBlockConnectionPointTypes.Color4);\r\n this.registerOutput(\"positionOutput\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerOutput(\"normalOutput\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerOutput(\"tangentOutput\", NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this.registerOutput(\"uvOutput\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n this.registerOutput(\"uv2Output\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n this.registerOutput(\"colorOutput\", NodeMaterialBlockConnectionPointTypes.Color4);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"MorphTargetsBlock\";\r\n }\r\n\r\n /**\r\n * Gets the position input component\r\n */\r\n public get position(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the normal input component\r\n */\r\n public get normal(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the tangent input component\r\n */\r\n public get tangent(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the uv input component\r\n */\r\n public get uv(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the uv2 input component\r\n */\r\n public get uv2(): NodeMaterialConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the color input component\r\n */\r\n public get color(): NodeMaterialConnectionPoint {\r\n return this._inputs[5];\r\n }\r\n\r\n /**\r\n * Gets the position output component\r\n */\r\n public get positionOutput(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the normal output component\r\n */\r\n public get normalOutput(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n /**\r\n * Gets the tangent output component\r\n */\r\n public get tangentOutput(): NodeMaterialConnectionPoint {\r\n return this._outputs[2];\r\n }\r\n\r\n /**\r\n * Gets the uv output component\r\n */\r\n public get uvOutput(): NodeMaterialConnectionPoint {\r\n return this._outputs[3];\r\n }\r\n\r\n /**\r\n * Gets the uv2 output component\r\n */\r\n public get uv2Output(): NodeMaterialConnectionPoint {\r\n return this._outputs[4];\r\n }\r\n\r\n /**\r\n * Gets the color output component\r\n */\r\n public get colorOutput(): NodeMaterialConnectionPoint {\r\n return this._outputs[5];\r\n }\r\n\r\n public override initialize(state: NodeMaterialBuildState) {\r\n state._excludeVariableName(\"morphTargetInfluences\");\r\n\r\n // eslint-disable-next-line @typescript-eslint/no-floating-promises\r\n this._initShaderSourceAsync(state.shaderLanguage);\r\n }\r\n\r\n private async _initShaderSourceAsync(shaderLanguage: ShaderLanguage) {\r\n this._codeIsReady = false;\r\n\r\n if (shaderLanguage === ShaderLanguage.WGSL) {\r\n await Promise.all([\r\n import(\"../../../../ShadersWGSL/ShadersInclude/morphTargetsVertex\"),\r\n import(\"../../../../ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration\"),\r\n import(\"../../../../ShadersWGSL/ShadersInclude/morphTargetsVertexGlobal\"),\r\n import(\"../../../../ShadersWGSL/ShadersInclude/morphTargetsVertexGlobalDeclaration\"),\r\n ]);\r\n } else {\r\n await Promise.all([\r\n import(\"../../../../Shaders/ShadersInclude/morphTargetsVertex\"),\r\n import(\"../../../../Shaders/ShadersInclude/morphTargetsVertexDeclaration\"),\r\n import(\"../../../../Shaders/ShadersInclude/morphTargetsVertexGlobal\"),\r\n import(\"../../../../Shaders/ShadersInclude/morphTargetsVertexGlobalDeclaration\"),\r\n ]);\r\n }\r\n\r\n this._codeIsReady = true;\r\n this.onCodeIsReadyObservable.notifyObservers(this);\r\n }\r\n\r\n public override autoConfigure(material: NodeMaterial, additionalFilteringInfo: (node: NodeMaterialBlock) => boolean = () => true) {\r\n if (!this.position.isConnected) {\r\n let positionInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"position\" && additionalFilteringInfo(b));\r\n\r\n if (!positionInput) {\r\n positionInput = new InputBlock(\"position\");\r\n positionInput.setAsAttribute();\r\n }\r\n positionInput.output.connectTo(this.position);\r\n }\r\n if (!this.normal.isConnected) {\r\n let normalInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"normal\" && additionalFilteringInfo(b));\r\n\r\n if (!normalInput) {\r\n normalInput = new InputBlock(\"normal\");\r\n normalInput.setAsAttribute(\"normal\");\r\n }\r\n normalInput.output.connectTo(this.normal);\r\n }\r\n if (!this.tangent.isConnected) {\r\n let tangentInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"tangent\" && additionalFilteringInfo(b));\r\n\r\n if (!tangentInput) {\r\n tangentInput = new InputBlock(\"tangent\");\r\n tangentInput.setAsAttribute(\"tangent\");\r\n }\r\n tangentInput.output.connectTo(this.tangent);\r\n }\r\n if (!this.uv.isConnected) {\r\n let uvInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"uv\" && additionalFilteringInfo(b));\r\n\r\n if (!uvInput) {\r\n uvInput = new InputBlock(\"uv\");\r\n uvInput.setAsAttribute(\"uv\");\r\n }\r\n uvInput.output.connectTo(this.uv);\r\n }\r\n if (!this.uv2.isConnected) {\r\n let uv2Input = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"uv2\" && additionalFilteringInfo(b));\r\n\r\n if (!uv2Input) {\r\n uv2Input = new InputBlock(\"uv2\");\r\n uv2Input.setAsAttribute(\"uv2\");\r\n }\r\n uv2Input.output.connectTo(this.uv2);\r\n }\r\n if (!this.color.isConnected) {\r\n let colorInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"color\" && additionalFilteringInfo(b));\r\n\r\n if (!colorInput) {\r\n colorInput = new InputBlock(\"color\");\r\n colorInput.setAsAttribute(\"color\");\r\n }\r\n colorInput.output.connectTo(this.color);\r\n }\r\n }\r\n\r\n public override prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n if ((<Mesh>mesh).morphTargetManager) {\r\n const morphTargetManager = (<Mesh>mesh).morphTargetManager;\r\n\r\n if (morphTargetManager?.isUsingTextureForTargets && (morphTargetManager.numMaxInfluencers || morphTargetManager.numInfluencers) !== defines[\"NUM_MORPH_INFLUENCERS\"]) {\r\n defines.markAsAttributesDirty();\r\n }\r\n }\r\n\r\n if (!defines._areAttributesDirty) {\r\n return;\r\n }\r\n\r\n PrepareDefinesForMorphTargets(mesh, defines);\r\n }\r\n\r\n public override bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh) {\r\n if (mesh && mesh.morphTargetManager && mesh.morphTargetManager.numInfluencers > 0) {\r\n BindMorphTargetParameters(mesh, effect);\r\n\r\n if (mesh.morphTargetManager.isUsingTextureForTargets) {\r\n mesh.morphTargetManager._bind(effect);\r\n }\r\n }\r\n }\r\n\r\n public override replaceRepeatableContent(\r\n vertexShaderState: NodeMaterialBuildState,\r\n fragmentShaderState: NodeMaterialBuildState,\r\n mesh: AbstractMesh,\r\n defines: NodeMaterialDefines\r\n ) {\r\n const position = this.position;\r\n const normal = this.normal;\r\n const tangent = this.tangent;\r\n const uv = this.uv;\r\n const uv2 = this.uv2;\r\n const color = this.color;\r\n const positionOutput = this.positionOutput;\r\n const normalOutput = this.normalOutput;\r\n const tangentOutput = this.tangentOutput;\r\n const uvOutput = this.uvOutput;\r\n const uv2Output = this.uv2Output;\r\n const colorOutput = this.colorOutput;\r\n const state = vertexShaderState;\r\n const repeatCount = defines.NUM_MORPH_INFLUENCERS;\r\n\r\n const manager = (<Mesh>mesh).morphTargetManager;\r\n const supportPositions = manager && manager.supportsPositions;\r\n const supportNormals = manager && manager.supportsNormals;\r\n const supportTangents = manager && manager.supportsTangents;\r\n const supportUVs = manager && manager.supportsUVs;\r\n const supportUV2s = manager && manager.supportsUV2s;\r\n const supportColors = manager && manager.supportsColors;\r\n\r\n let injectionCode = \"\";\r\n\r\n if (manager?.isUsingTextureForTargets && repeatCount > 0) {\r\n injectionCode += `${state._declareLocalVar(\"vertexID\", NodeMaterialBlockConnectionPointTypes.Float)};\\n`;\r\n }\r\n\r\n injectionCode += `#ifdef MORPHTARGETS\\n`;\r\n const isWebGPU = state.shaderLanguage === ShaderLanguage.WGSL;\r\n const uniformsPrefix = isWebGPU ? \"uniforms.\" : \"\";\r\n if (manager?.isUsingTextureForTargets) {\r\n injectionCode += `for (${isWebGPU ? \"var\" : \"int\"} i = 0; i < NUM_MORPH_INFLUENCERS; i++) {\\n`;\r\n injectionCode += `if (i >= ${uniformsPrefix}morphTargetCount) { break; }\\n`;\r\n\r\n injectionCode += `vertexID = ${isWebGPU ? \"f32(vertexInputs.vertexIndex\" : \"float(gl_VertexID\"}) * ${uniformsPrefix}morphTargetTextureInfo.x;\\n`;\r\n if (supportPositions) {\r\n injectionCode += `#ifdef MORPHTARGETS_POSITION\\n`;\r\n injectionCode += `${positionOutput.associatedVariableName} += (readVector3FromRawSampler(i, vertexID) - ${position.associatedVariableName}) * ${uniformsPrefix}morphTargetInfluences[i];\\n`;\r\n injectionCode += `#endif\\n`;\r\n }\r\n injectionCode += `#ifdef MORPHTARGETTEXTURE_HASPOSITIONS\\n`;\r\n injectionCode += `vertexID += 1.0;\\n`;\r\n injectionCode += `#endif\\n`;\r\n\r\n if (supportNormals) {\r\n injectionCode += `#ifdef MORPHTARGETS_NORMAL\\n`;\r\n injectionCode += `${normalOutput.associatedVariableName} += (readVector3FromRawSampler(i, vertexID) - ${normal.associatedVariableName}) * ${uniformsPrefix}morphTargetInfluences[i];\\n`;\r\n injectionCode += `#endif\\n`;\r\n }\r\n injectionCode += `#ifdef MORPHTARGETTEXTURE_HASNORMALS\\n`;\r\n injectionCode += `vertexID += 1.0;\\n`;\r\n injectionCode += `#endif\\n`;\r\n\r\n if (supportUVs) {\r\n injectionCode += `#ifdef MORPHTARGETS_UV\\n`;\r\n injectionCode += `${uvOutput.associatedVariableName} += (readVector3FromRawSampler(i, vertexID).xy - ${uv.associatedVariableName}) * ${uniformsPrefix}morphTargetInfluences[i];\\n`;\r\n injectionCode += `#endif\\n`;\r\n }\r\n injectionCode += `#ifdef MORPHTARGETTEXTURE_HASUVS\\n`;\r\n injectionCode += `vertexID += 1.0;\\n`;\r\n injectionCode += `#endif\\n`;\r\n\r\n if (supportTangents) {\r\n injectionCode += `#ifdef MORPHTARGETS_TANGENT\\n`;\r\n injectionCode += `${tangentOutput.associatedVariableName}.xyz += (readVector3FromRawSampler(i, vertexID) - ${tangent.associatedVariableName}.xyz) * ${uniformsPrefix}morphTargetInfluences[i];\\n`;\r\n\r\n if (tangent.type === NodeMaterialBlockConnectionPointTypes.Vector4) {\r\n injectionCode += `${tangentOutput.associatedVariableName}.w = ${tangent.associatedVariableName}.w;\\n`;\r\n } else {\r\n injectionCode += `${tangentOutput.associatedVariableName}.w = 1.;\\n`;\r\n }\r\n injectionCode += `#endif\\n`;\r\n }\r\n injectionCode += `#ifdef MORPHTARGETTEXTURE_HASTANGENTS\\n`;\r\n injectionCode += `vertexID += 1.0;\\n`;\r\n injectionCode += `#endif\\n`;\r\n\r\n if (supportUV2s) {\r\n injectionCode += `#ifdef MORPHTARGETS_UV2\\n`;\r\n injectionCode += `${uv2Output.associatedVariableName} += (readVector3FromRawSampler(i, vertexID).xy - ${uv2.associatedVariableName}) * morphTargetInfluences[i];\\n`;\r\n injectionCode += `#endif\\n`;\r\n }\r\n injectionCode += `#ifdef MORPHTARGETTEXTURE_HASUV2S\\n`;\r\n injectionCode += `vertexID += 1.0;\\n`;\r\n injectionCode += `#endif\\n`;\r\n\r\n if (supportColors) {\r\n injectionCode += `#ifdef MORPHTARGETS_COLOR\\n`;\r\n injectionCode += `${colorOutput.associatedVariableName} += (readVector4FromRawSampler(i, vertexID) - ${color.associatedVariableName}) * ${uniformsPrefix}morphTargetInfluences[i];\\n`;\r\n injectionCode += `#endif\\n`;\r\n }\r\n\r\n injectionCode += \"}\\n\";\r\n } else {\r\n for (let index = 0; index < repeatCount; index++) {\r\n if (supportPositions) {\r\n injectionCode += `#ifdef MORPHTARGETS_POSITION\\n`;\r\n injectionCode += `${positionOutput.associatedVariableName} += (position${index} - ${position.associatedVariableName}) * ${uniformsPrefix}morphTargetInfluences[${index}];\\n`;\r\n injectionCode += `#endif\\n`;\r\n }\r\n\r\n if (supportNormals && defines[\"NORMAL\"]) {\r\n injectionCode += `#ifdef MORPHTARGETS_NORMAL\\n`;\r\n injectionCode += `${normalOutput.associatedVariableName} += (normal${index} - ${normal.associatedVariableName}) * ${uniformsPrefix}morphTargetInfluences[${index}];\\n`;\r\n injectionCode += `#endif\\n`;\r\n }\r\n\r\n if (supportUVs && defines[\"UV1\"]) {\r\n injectionCode += `#ifdef MORPHTARGETS_UV\\n`;\r\n injectionCode += `${uvOutput.associatedVariableName}.xy += (uv_${index} - ${uv.associatedVariableName}.xy) * ${uniformsPrefix}morphTargetInfluences[${index}];\\n`;\r\n injectionCode += `#endif\\n`;\r\n }\r\n\r\n if (supportTangents && defines[\"TANGENT\"]) {\r\n injectionCode += `#ifdef MORPHTARGETS_TANGENT\\n`;\r\n injectionCode += `${tangentOutput.associatedVariableName}.xyz += (tangent${index} - ${tangent.associatedVariableName}.xyz) * ${uniformsPrefix}morphTargetInfluences[${index}];\\n`;\r\n\r\n if (tangent.type === NodeMaterialBlockConnectionPointTypes.Vector4) {\r\n injectionCode += `${tangentOutput.associatedVariableName}.w = ${tangent.associatedVariableName}.w;\\n`;\r\n } else {\r\n injectionCode += `${tangentOutput.associatedVariableName}.w = 1.;\\n`;\r\n }\r\n injectionCode += `#endif\\n`;\r\n }\r\n\r\n if (supportUV2s && defines[\"UV2\"]) {\r\n injectionCode += `#ifdef MORPHTARGETS_UV2\\n`;\r\n injectionCode += `${uv2Output.associatedVariableName}.xy += (uv2_${index} - ${uv2.associatedVariableName}.xy) * morphTargetInfluences[${index}];\\n`;\r\n injectionCode += `#endif\\n`;\r\n }\r\n\r\n if (supportColors && defines[\"VERTEXCOLOR_NME\"]) {\r\n injectionCode += `#ifdef MORPHTARGETS_COLOR\\n`;\r\n injectionCode += `${colorOutput.associatedVariableName} += (color${index} - ${color.associatedVariableName}) * ${uniformsPrefix}morphTargetInfluences[${index}];\\n`;\r\n injectionCode += `#endif\\n`;\r\n }\r\n }\r\n }\r\n injectionCode += `#endif\\n`;\r\n\r\n state.compilationString = state.compilationString.replace(this._repeatableContentAnchor, injectionCode);\r\n\r\n if (repeatCount > 0) {\r\n for (let index = 0; index < repeatCount; index++) {\r\n if (supportPositions) {\r\n state.attributes.push(VertexBuffer.PositionKind + index);\r\n }\r\n\r\n if (supportNormals && defines[\"NORMAL\"]) {\r\n state.attributes.push(VertexBuffer.NormalKind + index);\r\n }\r\n\r\n if (supportTangents && defines[\"TANGENT\"]) {\r\n state.attributes.push(VertexBuffer.TangentKind + index);\r\n }\r\n\r\n if (supportUVs && defines[\"UV1\"]) {\r\n state.attributes.push(VertexBuffer.UVKind + \"_\" + index);\r\n }\r\n\r\n if (supportUV2s && defines[\"UV2\"]) {\r\n state.attributes.push(VertexBuffer.UV2Kind + \"_\" + index);\r\n }\r\n\r\n if (supportColors && defines[\"VERTEXCOLOR_NME\"]) {\r\n state.attributes.push(VertexBuffer.ColorKind + index);\r\n }\r\n }\r\n }\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n // Register for defines\r\n state.sharedData.blocksWithDefines.push(this);\r\n\r\n // Register for binding\r\n state.sharedData.bindableBlocks.push(this);\r\n\r\n // Register for repeatable content generation\r\n state.sharedData.repeatableContentBlocks.push(this);\r\n\r\n // Emit code\r\n const position = this.position;\r\n const normal = this.normal;\r\n const tangent = this.tangent;\r\n const uv = this.uv;\r\n const uv2 = this.uv2;\r\n const color = this.color;\r\n const positionOutput = this.positionOutput;\r\n const normalOutput = this.normalOutput;\r\n const tangentOutput = this.tangentOutput;\r\n const uvOutput = this.uvOutput;\r\n const uv2Output = this.uv2Output;\r\n const colorOutput = this.colorOutput;\r\n const comments = `//${this.name}`;\r\n\r\n state.uniforms.push(\"morphTargetInfluences\");\r\n state.uniforms.push(\"morphTargetCount\");\r\n state.uniforms.push(\"morphTargetTextureInfo\");\r\n state.uniforms.push(\"morphTargetTextureIndices\");\r\n state.samplers.push(\"morphTargets\");\r\n\r\n state._emitFunctionFromInclude(\"morphTargetsVertexGlobalDeclaration\", comments);\r\n state._emitFunctionFromInclude(\"morphTargetsVertexDeclaration\", comments, {\r\n repeatKey: \"maxSimultaneousMorphTargets\",\r\n });\r\n\r\n state.compilationString += `${state._declareOutput(positionOutput)} = ${position.associatedVariableName};\\n`;\r\n state.compilationString += `#ifdef NORMAL\\n`;\r\n state.compilationString += `${state._declareOutput(normalOutput)} = ${normal.associatedVariableName};\\n`;\r\n state.compilationString += `#else\\n`;\r\n state.compilationString += `${state._declareOutput(normalOutput)} = vec3(0., 0., 0.);\\n`;\r\n state.compilationString += `#endif\\n`;\r\n state.compilationString += `#ifdef TANGENT\\n`;\r\n state.compilationString += `${state._declareOutput(tangentOutput)} = ${tangent.associatedVariableName};\\n`;\r\n state.compilationString += `#else\\n`;\r\n state.compilationString += `${state._declareOutput(tangentOutput)} = vec4(0., 0., 0., 0.);\\n`;\r\n state.compilationString += `#endif\\n`;\r\n state.compilationString += `#ifdef UV1\\n`;\r\n state.compilationString += `${state._declareOutput(uvOutput)} = ${uv.associatedVariableName};\\n`;\r\n state.compilationString += `#else\\n`;\r\n state.compilationString += `${state._declareOutput(uvOutput)} = vec2(0., 0.);\\n`;\r\n state.compilationString += `#endif\\n`;\r\n state.compilationString += `#ifdef UV2\\n`;\r\n state.compilationString += `${state._declareOutput(uv2Output)} = ${uv2.associatedVariableName};\\n`;\r\n state.compilationString += `#else\\n`;\r\n state.compilationString += `${state._declareOutput(uv2Output)} = vec2(0., 0.);\\n`;\r\n state.compilationString += `#endif\\n`;\r\n state.compilationString += `#ifdef VERTEXCOLOR_NME\\n`;\r\n state.compilationString += `${state._declareOutput(colorOutput)} = ${color.associatedVariableName};\\n`;\r\n state.compilationString += `#else\\n`;\r\n state.compilationString += `${state._declareOutput(colorOutput)} = vec4(0., 0., 0., 0.);\\n`;\r\n state.compilationString += `#endif\\n`;\r\n\r\n // Repeatable content\r\n this._repeatableContentAnchor = state._repeatableContentAnchor;\r\n state.compilationString += this._repeatableContentAnchor;\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.MorphTargetsBlock\", MorphTargetsBlock);\r\n"]}
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1
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+
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{ NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport type { AbstractMesh } from \"../../../../Meshes/abstractMesh\";\r\nimport type { NodeMaterial, NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport type { Effect } from \"../../../effect\";\r\nimport type { Mesh } from \"../../../../Meshes/mesh\";\r\nimport { VertexBuffer } from \"../../../../Buffers/buffer\";\r\nimport { InputBlock } from \"../Input/inputBlock\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\n\r\nimport { BindMorphTargetParameters, PrepareDefinesForMorphTargets } from \"../../../materialHelper.functions\";\r\nimport { ShaderLanguage } from \"core/Materials/shaderLanguage\";\r\n\r\n/**\r\n * Block used to add morph targets support to vertex shader\r\n */\r\nexport class MorphTargetsBlock extends NodeMaterialBlock {\r\n private _repeatableContentAnchor: string;\r\n\r\n /**\r\n * Create a new MorphTargetsBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Vertex);\r\n\r\n this.registerInput(\"position\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerInput(\"normal\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerInput(\"tangent\", NodeMaterialBlockConnectionPointTypes.AutoDetect);\r\n this.tangent.addExcludedConnectionPointFromAllowedTypes(\r\n NodeMaterialBlockConnectionPointTypes.Color4 | NodeMaterialBlockConnectionPointTypes.Vector4 | NodeMaterialBlockConnectionPointTypes.Vector3\r\n );\r\n this.registerInput(\"uv\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n this.registerInput(\"uv2\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n this.registerInput(\"color\", NodeMaterialBlockConnectionPointTypes.Color4);\r\n this.registerOutput(\"positionOutput\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerOutput(\"normalOutput\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerOutput(\"tangentOutput\", NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this.registerOutput(\"uvOutput\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n this.registerOutput(\"uv2Output\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n this.registerOutput(\"colorOutput\", NodeMaterialBlockConnectionPointTypes.Color4);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"MorphTargetsBlock\";\r\n }\r\n\r\n /**\r\n * Gets the position input component\r\n */\r\n public get position(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the normal input component\r\n */\r\n public get normal(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the tangent input component\r\n */\r\n public get tangent(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the uv input component\r\n */\r\n public get uv(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the uv2 input component\r\n */\r\n public get uv2(): NodeMaterialConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the color input component\r\n */\r\n public get color(): NodeMaterialConnectionPoint {\r\n return this._inputs[5];\r\n }\r\n\r\n /**\r\n * Gets the position output component\r\n */\r\n public get positionOutput(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the normal output component\r\n */\r\n public get normalOutput(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n /**\r\n * Gets the tangent output component\r\n */\r\n public get tangentOutput(): NodeMaterialConnectionPoint {\r\n return this._outputs[2];\r\n }\r\n\r\n /**\r\n * Gets the uv output component\r\n */\r\n public get uvOutput(): NodeMaterialConnectionPoint {\r\n return this._outputs[3];\r\n }\r\n\r\n /**\r\n * Gets the uv2 output component\r\n */\r\n public get uv2Output(): NodeMaterialConnectionPoint {\r\n return this._outputs[4];\r\n }\r\n\r\n /**\r\n * Gets the color output component\r\n */\r\n public get colorOutput(): NodeMaterialConnectionPoint {\r\n return this._outputs[5];\r\n }\r\n\r\n public override initialize(state: NodeMaterialBuildState) {\r\n state._excludeVariableName(\"morphTargetInfluences\");\r\n\r\n // eslint-disable-next-line @typescript-eslint/no-floating-promises\r\n this._initShaderSourceAsync(state.shaderLanguage);\r\n }\r\n\r\n private async _initShaderSourceAsync(shaderLanguage: ShaderLanguage) {\r\n this._codeIsReady = false;\r\n\r\n if (shaderLanguage === ShaderLanguage.WGSL) {\r\n await Promise.all([\r\n import(\"../../../../ShadersWGSL/ShadersInclude/morphTargetsVertex\"),\r\n import(\"../../../../ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration\"),\r\n import(\"../../../../ShadersWGSL/ShadersInclude/morphTargetsVertexGlobal\"),\r\n import(\"../../../../ShadersWGSL/ShadersInclude/morphTargetsVertexGlobalDeclaration\"),\r\n ]);\r\n } else {\r\n await Promise.all([\r\n import(\"../../../../Shaders/ShadersInclude/morphTargetsVertex\"),\r\n import(\"../../../../Shaders/ShadersInclude/morphTargetsVertexDeclaration\"),\r\n import(\"../../../../Shaders/ShadersInclude/morphTargetsVertexGlobal\"),\r\n import(\"../../../../Shaders/ShadersInclude/morphTargetsVertexGlobalDeclaration\"),\r\n ]);\r\n }\r\n\r\n this._codeIsReady = true;\r\n this.onCodeIsReadyObservable.notifyObservers(this);\r\n }\r\n\r\n public override autoConfigure(material: NodeMaterial, additionalFilteringInfo: (node: NodeMaterialBlock) => boolean = () => true) {\r\n if (!this.position.isConnected) {\r\n let positionInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"position\" && additionalFilteringInfo(b));\r\n\r\n if (!positionInput) {\r\n positionInput = new InputBlock(\"position\");\r\n positionInput.setAsAttribute();\r\n }\r\n positionInput.output.connectTo(this.position);\r\n }\r\n if (!this.normal.isConnected) {\r\n let normalInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"normal\" && additionalFilteringInfo(b));\r\n\r\n if (!normalInput) {\r\n normalInput = new InputBlock(\"normal\");\r\n normalInput.setAsAttribute(\"normal\");\r\n }\r\n normalInput.output.connectTo(this.normal);\r\n }\r\n if (!this.tangent.isConnected) {\r\n let tangentInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"tangent\" && additionalFilteringInfo(b));\r\n\r\n if (!tangentInput) {\r\n tangentInput = new InputBlock(\"tangent\");\r\n tangentInput.setAsAttribute(\"tangent\");\r\n }\r\n tangentInput.output.connectTo(this.tangent);\r\n }\r\n if (!this.uv.isConnected) {\r\n let uvInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"uv\" && additionalFilteringInfo(b));\r\n\r\n if (!uvInput) {\r\n uvInput = new InputBlock(\"uv\");\r\n uvInput.setAsAttribute(\"uv\");\r\n }\r\n uvInput.output.connectTo(this.uv);\r\n }\r\n if (!this.uv2.isConnected) {\r\n let uv2Input = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"uv2\" && additionalFilteringInfo(b));\r\n\r\n if (!uv2Input) {\r\n uv2Input = new InputBlock(\"uv2\");\r\n uv2Input.setAsAttribute(\"uv2\");\r\n }\r\n uv2Input.output.connectTo(this.uv2);\r\n }\r\n if (!this.color.isConnected) {\r\n let colorInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"color\" && additionalFilteringInfo(b));\r\n\r\n if (!colorInput) {\r\n colorInput = new InputBlock(\"color\");\r\n colorInput.setAsAttribute(\"color\");\r\n }\r\n colorInput.output.connectTo(this.color);\r\n }\r\n }\r\n\r\n public override prepareDefines(defines: NodeMaterialDefines, nodeMaterial: NodeMaterial, mesh?: AbstractMesh) {\r\n if (!mesh) {\r\n return;\r\n }\r\n\r\n if ((<Mesh>mesh).morphTargetManager) {\r\n const morphTargetManager = (<Mesh>mesh).morphTargetManager;\r\n\r\n if (morphTargetManager?.isUsingTextureForTargets && (morphTargetManager.numMaxInfluencers || morphTargetManager.numInfluencers) !== defines[\"NUM_MORPH_INFLUENCERS\"]) {\r\n defines.markAsAttributesDirty();\r\n }\r\n }\r\n\r\n if (!defines._areAttributesDirty) {\r\n return;\r\n }\r\n\r\n PrepareDefinesForMorphTargets(mesh, defines);\r\n }\r\n\r\n public override bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh) {\r\n if (mesh && mesh.morphTargetManager && mesh.morphTargetManager.numInfluencers > 0) {\r\n BindMorphTargetParameters(mesh, effect);\r\n\r\n if (mesh.morphTargetManager.isUsingTextureForTargets) {\r\n mesh.morphTargetManager._bind(effect);\r\n }\r\n }\r\n }\r\n\r\n public override replaceRepeatableContent(vertexShaderState: NodeMaterialBuildState, defines: NodeMaterialDefines, mesh?: AbstractMesh) {\r\n if (!mesh) {\r\n return;\r\n }\r\n\r\n const position = this.position;\r\n const normal = this.normal;\r\n const tangent = this.tangent;\r\n const uv = this.uv;\r\n const uv2 = this.uv2;\r\n const color = this.color;\r\n const positionOutput = this.positionOutput;\r\n const normalOutput = this.normalOutput;\r\n const tangentOutput = this.tangentOutput;\r\n const uvOutput = this.uvOutput;\r\n const uv2Output = this.uv2Output;\r\n const colorOutput = this.colorOutput;\r\n const state = vertexShaderState;\r\n const repeatCount = defines.NUM_MORPH_INFLUENCERS;\r\n\r\n const manager = (<Mesh>mesh).morphTargetManager;\r\n const supportPositions = manager && manager.supportsPositions;\r\n const supportNormals = manager && manager.supportsNormals;\r\n const supportTangents = manager && manager.supportsTangents;\r\n const supportUVs = manager && manager.supportsUVs;\r\n const supportUV2s = manager && manager.supportsUV2s;\r\n const supportColors = manager && manager.supportsColors;\r\n\r\n let injectionCode = \"\";\r\n\r\n if (manager?.isUsingTextureForTargets && repeatCount > 0) {\r\n injectionCode += `${state._declareLocalVar(\"vertexID\", NodeMaterialBlockConnectionPointTypes.Float)};\\n`;\r\n }\r\n\r\n injectionCode += `#ifdef MORPHTARGETS\\n`;\r\n const isWebGPU = state.shaderLanguage === ShaderLanguage.WGSL;\r\n const uniformsPrefix = isWebGPU ? \"uniforms.\" : \"\";\r\n if (manager?.isUsingTextureForTargets) {\r\n injectionCode += `for (${isWebGPU ? \"var\" : \"int\"} i = 0; i < NUM_MORPH_INFLUENCERS; i++) {\\n`;\r\n injectionCode += `if (i >= ${uniformsPrefix}morphTargetCount) { break; }\\n`;\r\n\r\n injectionCode += `vertexID = ${isWebGPU ? \"f32(vertexInputs.vertexIndex\" : \"float(gl_VertexID\"}) * ${uniformsPrefix}morphTargetTextureInfo.x;\\n`;\r\n if (supportPositions) {\r\n injectionCode += `#ifdef MORPHTARGETS_POSITION\\n`;\r\n injectionCode += `${positionOutput.associatedVariableName} += (readVector3FromRawSampler(i, vertexID) - ${position.associatedVariableName}) * ${uniformsPrefix}morphTargetInfluences[i];\\n`;\r\n injectionCode += `#endif\\n`;\r\n }\r\n injectionCode += `#ifdef MORPHTARGETTEXTURE_HASPOSITIONS\\n`;\r\n injectionCode += `vertexID += 1.0;\\n`;\r\n injectionCode += `#endif\\n`;\r\n\r\n if (supportNormals) {\r\n injectionCode += `#ifdef MORPHTARGETS_NORMAL\\n`;\r\n injectionCode += `${normalOutput.associatedVariableName} += (readVector3FromRawSampler(i, vertexID) - ${normal.associatedVariableName}) * ${uniformsPrefix}morphTargetInfluences[i];\\n`;\r\n injectionCode += `#endif\\n`;\r\n }\r\n injectionCode += `#ifdef MORPHTARGETTEXTURE_HASNORMALS\\n`;\r\n injectionCode += `vertexID += 1.0;\\n`;\r\n injectionCode += `#endif\\n`;\r\n\r\n if (supportUVs) {\r\n injectionCode += `#ifdef MORPHTARGETS_UV\\n`;\r\n injectionCode += `${uvOutput.associatedVariableName} += (readVector3FromRawSampler(i, vertexID).xy - ${uv.associatedVariableName}) * ${uniformsPrefix}morphTargetInfluences[i];\\n`;\r\n injectionCode += `#endif\\n`;\r\n }\r\n injectionCode += `#ifdef MORPHTARGETTEXTURE_HASUVS\\n`;\r\n injectionCode += `vertexID += 1.0;\\n`;\r\n injectionCode += `#endif\\n`;\r\n\r\n if (supportTangents) {\r\n injectionCode += `#ifdef MORPHTARGETS_TANGENT\\n`;\r\n injectionCode += `${tangentOutput.associatedVariableName}.xyz += (readVector3FromRawSampler(i, vertexID) - ${tangent.associatedVariableName}.xyz) * ${uniformsPrefix}morphTargetInfluences[i];\\n`;\r\n\r\n if (tangent.type === NodeMaterialBlockConnectionPointTypes.Vector4) {\r\n injectionCode += `${tangentOutput.associatedVariableName}.w = ${tangent.associatedVariableName}.w;\\n`;\r\n } else {\r\n injectionCode += `${tangentOutput.associatedVariableName}.w = 1.;\\n`;\r\n }\r\n injectionCode += `#endif\\n`;\r\n }\r\n injectionCode += `#ifdef MORPHTARGETTEXTURE_HASTANGENTS\\n`;\r\n injectionCode += `vertexID += 1.0;\\n`;\r\n injectionCode += `#endif\\n`;\r\n\r\n if (supportUV2s) {\r\n injectionCode += `#ifdef MORPHTARGETS_UV2\\n`;\r\n injectionCode += `${uv2Output.associatedVariableName} += (readVector3FromRawSampler(i, vertexID).xy - ${uv2.associatedVariableName}) * morphTargetInfluences[i];\\n`;\r\n injectionCode += `#endif\\n`;\r\n }\r\n injectionCode += `#ifdef MORPHTARGETTEXTURE_HASUV2S\\n`;\r\n injectionCode += `vertexID += 1.0;\\n`;\r\n injectionCode += `#endif\\n`;\r\n\r\n if (supportColors) {\r\n injectionCode += `#ifdef MORPHTARGETS_COLOR\\n`;\r\n injectionCode += `${colorOutput.associatedVariableName} += (readVector4FromRawSampler(i, vertexID) - ${color.associatedVariableName}) * ${uniformsPrefix}morphTargetInfluences[i];\\n`;\r\n injectionCode += `#endif\\n`;\r\n }\r\n\r\n injectionCode += \"}\\n\";\r\n } else {\r\n for (let index = 0; index < repeatCount; index++) {\r\n if (supportPositions) {\r\n injectionCode += `#ifdef MORPHTARGETS_POSITION\\n`;\r\n injectionCode += `${positionOutput.associatedVariableName} += (position${index} - ${position.associatedVariableName}) * ${uniformsPrefix}morphTargetInfluences[${index}];\\n`;\r\n injectionCode += `#endif\\n`;\r\n }\r\n\r\n if (supportNormals && defines[\"NORMAL\"]) {\r\n injectionCode += `#ifdef MORPHTARGETS_NORMAL\\n`;\r\n injectionCode += `${normalOutput.associatedVariableName} += (normal${index} - ${normal.associatedVariableName}) * ${uniformsPrefix}morphTargetInfluences[${index}];\\n`;\r\n injectionCode += `#endif\\n`;\r\n }\r\n\r\n if (supportUVs && defines[\"UV1\"]) {\r\n injectionCode += `#ifdef MORPHTARGETS_UV\\n`;\r\n injectionCode += `${uvOutput.associatedVariableName}.xy += (uv_${index} - ${uv.associatedVariableName}.xy) * ${uniformsPrefix}morphTargetInfluences[${index}];\\n`;\r\n injectionCode += `#endif\\n`;\r\n }\r\n\r\n if (supportTangents && defines[\"TANGENT\"]) {\r\n injectionCode += `#ifdef MORPHTARGETS_TANGENT\\n`;\r\n injectionCode += `${tangentOutput.associatedVariableName}.xyz += (tangent${index} - ${tangent.associatedVariableName}.xyz) * ${uniformsPrefix}morphTargetInfluences[${index}];\\n`;\r\n\r\n if (tangent.type === NodeMaterialBlockConnectionPointTypes.Vector4) {\r\n injectionCode += `${tangentOutput.associatedVariableName}.w = ${tangent.associatedVariableName}.w;\\n`;\r\n } else {\r\n injectionCode += `${tangentOutput.associatedVariableName}.w = 1.;\\n`;\r\n }\r\n injectionCode += `#endif\\n`;\r\n }\r\n\r\n if (supportUV2s && defines[\"UV2\"]) {\r\n injectionCode += `#ifdef MORPHTARGETS_UV2\\n`;\r\n injectionCode += `${uv2Output.associatedVariableName}.xy += (uv2_${index} - ${uv2.associatedVariableName}.xy) * morphTargetInfluences[${index}];\\n`;\r\n injectionCode += `#endif\\n`;\r\n }\r\n\r\n if (supportColors && defines[\"VERTEXCOLOR_NME\"]) {\r\n injectionCode += `#ifdef MORPHTARGETS_COLOR\\n`;\r\n injectionCode += `${colorOutput.associatedVariableName} += (color${index} - ${color.associatedVariableName}) * ${uniformsPrefix}morphTargetInfluences[${index}];\\n`;\r\n injectionCode += `#endif\\n`;\r\n }\r\n }\r\n }\r\n injectionCode += `#endif\\n`;\r\n\r\n state.compilationString = state.compilationString.replace(this._repeatableContentAnchor, injectionCode);\r\n\r\n if (repeatCount > 0) {\r\n for (let index = 0; index < repeatCount; index++) {\r\n if (supportPositions) {\r\n state.attributes.push(VertexBuffer.PositionKind + index);\r\n }\r\n\r\n if (supportNormals && defines[\"NORMAL\"]) {\r\n state.attributes.push(VertexBuffer.NormalKind + index);\r\n }\r\n\r\n if (supportTangents && defines[\"TANGENT\"]) {\r\n state.attributes.push(VertexBuffer.TangentKind + index);\r\n }\r\n\r\n if (supportUVs && defines[\"UV1\"]) {\r\n state.attributes.push(VertexBuffer.UVKind + \"_\" + index);\r\n }\r\n\r\n if (supportUV2s && defines[\"UV2\"]) {\r\n state.attributes.push(VertexBuffer.UV2Kind + \"_\" + index);\r\n }\r\n\r\n if (supportColors && defines[\"VERTEXCOLOR_NME\"]) {\r\n state.attributes.push(VertexBuffer.ColorKind + index);\r\n }\r\n }\r\n }\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n // Register for defines\r\n state.sharedData.blocksWithDefines.push(this);\r\n\r\n // Register for binding\r\n state.sharedData.bindableBlocks.push(this);\r\n\r\n // Register for repeatable content generation\r\n state.sharedData.repeatableContentBlocks.push(this);\r\n\r\n // Emit code\r\n const position = this.position;\r\n const normal = this.normal;\r\n const tangent = this.tangent;\r\n const uv = this.uv;\r\n const uv2 = this.uv2;\r\n const color = this.color;\r\n const positionOutput = this.positionOutput;\r\n const normalOutput = this.normalOutput;\r\n const tangentOutput = this.tangentOutput;\r\n const uvOutput = this.uvOutput;\r\n const uv2Output = this.uv2Output;\r\n const colorOutput = this.colorOutput;\r\n const comments = `//${this.name}`;\r\n\r\n state.uniforms.push(\"morphTargetInfluences\");\r\n state.uniforms.push(\"morphTargetCount\");\r\n state.uniforms.push(\"morphTargetTextureInfo\");\r\n state.uniforms.push(\"morphTargetTextureIndices\");\r\n state.samplers.push(\"morphTargets\");\r\n\r\n state._emitFunctionFromInclude(\"morphTargetsVertexGlobalDeclaration\", comments);\r\n state._emitFunctionFromInclude(\"morphTargetsVertexDeclaration\", comments, {\r\n repeatKey: \"maxSimultaneousMorphTargets\",\r\n });\r\n\r\n state.compilationString += `${state._declareOutput(positionOutput)} = ${position.associatedVariableName};\\n`;\r\n state.compilationString += `#ifdef NORMAL\\n`;\r\n state.compilationString += `${state._declareOutput(normalOutput)} = ${normal.associatedVariableName};\\n`;\r\n state.compilationString += `#else\\n`;\r\n state.compilationString += `${state._declareOutput(normalOutput)} = vec3(0., 0., 0.);\\n`;\r\n state.compilationString += `#endif\\n`;\r\n state.compilationString += `#ifdef TANGENT\\n`;\r\n state.compilationString += `${state._declareOutput(tangentOutput)} = ${tangent.associatedVariableName};\\n`;\r\n state.compilationString += `#else\\n`;\r\n state.compilationString += `${state._declareOutput(tangentOutput)} = vec4(0., 0., 0., 0.);\\n`;\r\n state.compilationString += `#endif\\n`;\r\n state.compilationString += `#ifdef UV1\\n`;\r\n state.compilationString += `${state._declareOutput(uvOutput)} = ${uv.associatedVariableName};\\n`;\r\n state.compilationString += `#else\\n`;\r\n state.compilationString += `${state._declareOutput(uvOutput)} = vec2(0., 0.);\\n`;\r\n state.compilationString += `#endif\\n`;\r\n state.compilationString += `#ifdef UV2\\n`;\r\n state.compilationString += `${state._declareOutput(uv2Output)} = ${uv2.associatedVariableName};\\n`;\r\n state.compilationString += `#else\\n`;\r\n state.compilationString += `${state._declareOutput(uv2Output)} = vec2(0., 0.);\\n`;\r\n state.compilationString += `#endif\\n`;\r\n state.compilationString += `#ifdef VERTEXCOLOR_NME\\n`;\r\n state.compilationString += `${state._declareOutput(colorOutput)} = ${color.associatedVariableName};\\n`;\r\n state.compilationString += `#else\\n`;\r\n state.compilationString += `${state._declareOutput(colorOutput)} = vec4(0., 0., 0., 0.);\\n`;\r\n state.compilationString += `#endif\\n`;\r\n\r\n // Repeatable content\r\n this._repeatableContentAnchor = state._repeatableContentAnchor;\r\n state.compilationString += this._repeatableContentAnchor;\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.MorphTargetsBlock\", MorphTargetsBlock);\r\n"]}
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@@ -51,11 +51,11 @@ export declare class TransformBlock extends NodeMaterialBlock {
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protected _buildBlock(state: NodeMaterialBuildState): this;
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/**
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* Update defines for shader compilation
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* @param mesh defines the mesh to be rendered
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* @param nodeMaterial defines the node material requesting the update
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prepareDefines(
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prepareDefines(defines: NodeMaterialDefines, nodeMaterial: NodeMaterial, mesh?: AbstractMesh): void;
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serialize(): any;
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_deserialize(serializationObject: any, scene: Scene, rootUrl: string): void;
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protected _dumpPropertiesCode(): string;
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@@ -142,13 +142,12 @@ export class TransformBlock extends NodeMaterialBlock {
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}
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/**
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prepareDefines(
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if (mesh.nonUniformScaling) {
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prepareDefines(defines, nodeMaterial, mesh) {
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if (mesh && mesh.nonUniformScaling) {
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defines.setValue("NONUNIFORMSCALING", true);
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}
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}
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@@ -1 +1 @@
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1
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-
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{ NodeMaterialBlock } from \"../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialConnectionPoint } from \"../nodeMaterialBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport type { Scene } from \"../../../scene\";\r\nimport type { InputBlock } from \"./Input/inputBlock\";\r\nimport type { AbstractMesh } from \"../../../Meshes/abstractMesh\";\r\nimport type { NodeMaterial, NodeMaterialDefines } from \"../nodeMaterial\";\r\nimport { ShaderLanguage } from \"core/Materials/shaderLanguage\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"core/Decorators/nodeDecorator\";\r\n\r\n/**\r\n * Block used to transform a vector (2, 3 or 4) with a matrix. It will generate a Vector4\r\n */\r\nexport class TransformBlock extends NodeMaterialBlock {\r\n /**\r\n * Defines the value to use to complement W value to transform it to a Vector4\r\n */\r\n public complementW = 1;\r\n\r\n /**\r\n * Defines the value to use to complement z value to transform it to a Vector4\r\n */\r\n public complementZ = 0;\r\n\r\n /**\r\n * Boolean indicating if the transformation is made for a direction vector and not a position vector\r\n * If set to true the complementW value will be set to 0 else it will be set to 1\r\n */\r\n @editableInPropertyPage(\"Transform as direction\", PropertyTypeForEdition.Boolean, undefined, { embedded: true })\r\n public get transformAsDirection() {\r\n return this.complementW === 0;\r\n }\r\n\r\n public set transformAsDirection(value: boolean) {\r\n this.complementW = value ? 0 : 1;\r\n }\r\n\r\n /**\r\n * Creates a new TransformBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Neutral);\r\n\r\n this.target = NodeMaterialBlockTargets.Vertex;\r\n\r\n this.registerInput(\"vector\", NodeMaterialBlockConnectionPointTypes.AutoDetect);\r\n this.registerInput(\"transform\", NodeMaterialBlockConnectionPointTypes.Matrix);\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this.registerOutput(\"xyz\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n\r\n this._inputs[0].onConnectionObservable.add((other) => {\r\n if (other.ownerBlock.isInput) {\r\n const otherAsInput = other.ownerBlock as InputBlock;\r\n\r\n if (otherAsInput.name === \"normal\" || otherAsInput.name === \"tangent\") {\r\n this.complementW = 0;\r\n }\r\n }\r\n });\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"TransformBlock\";\r\n }\r\n\r\n /**\r\n * Gets the vector input\r\n */\r\n public get vector(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the xyz output component\r\n */\r\n public get xyz(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n /**\r\n * Gets the matrix transform input\r\n */\r\n public get transform(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const vector = this.vector;\r\n const transform = this.transform;\r\n\r\n const vec4 = state._getShaderType(NodeMaterialBlockConnectionPointTypes.Vector4);\r\n const vec3 = state._getShaderType(NodeMaterialBlockConnectionPointTypes.Vector3);\r\n\r\n if (vector.connectedPoint) {\r\n // None uniform scaling case.\r\n if (this.complementW === 0 || this.transformAsDirection) {\r\n const comments = `//${this.name}`;\r\n state._emitFunctionFromInclude(\"helperFunctions\", comments);\r\n state.sharedData.blocksWithDefines.push(this);\r\n\r\n const transformName = state._getFreeVariableName(`${transform.associatedVariableName}_NUS`);\r\n if (state.shaderLanguage === ShaderLanguage.WGSL) {\r\n state.compilationString += `var ${transformName}: mat3x3f = mat3x3f(${transform.associatedVariableName}[0].xyz, ${transform.associatedVariableName}[1].xyz, ${transform.associatedVariableName}[2].xyz);\\n`;\r\n } else {\r\n state.compilationString += `mat3 ${transformName} = mat3(${transform.associatedVariableName});\\n`;\r\n }\r\n state.compilationString += `#ifdef NONUNIFORMSCALING\\n`;\r\n state.compilationString += `${transformName} = transposeMat3(inverseMat3(${transformName}));\\n`;\r\n state.compilationString += `#endif\\n`;\r\n switch (vector.connectedPoint.type) {\r\n case NodeMaterialBlockConnectionPointTypes.Vector2:\r\n state.compilationString +=\r\n state._declareOutput(this.output) +\r\n ` = ${vec4}(${transformName} * ${vec3}(${vector.associatedVariableName}, ${this._writeFloat(this.complementZ)}), ${this._writeFloat(this.complementW)});\\n`;\r\n break;\r\n case NodeMaterialBlockConnectionPointTypes.Vector3:\r\n case NodeMaterialBlockConnectionPointTypes.Color3:\r\n state.compilationString +=\r\n state._declareOutput(this.output) + ` = ${vec4}(${transformName} * ${vector.associatedVariableName}, ${this._writeFloat(this.complementW)});\\n`;\r\n break;\r\n default:\r\n state.compilationString +=\r\n state._declareOutput(this.output) + ` = ${vec4}(${transformName} * ${vector.associatedVariableName}.xyz, ${this._writeFloat(this.complementW)});\\n`;\r\n break;\r\n }\r\n } else {\r\n const transformName = transform.associatedVariableName;\r\n switch (vector.connectedPoint.type) {\r\n case NodeMaterialBlockConnectionPointTypes.Vector2:\r\n state.compilationString +=\r\n state._declareOutput(this.output) +\r\n ` = ${transformName} * ${vec4}(${vector.associatedVariableName}, ${this._writeFloat(this.complementZ)}, ${this._writeFloat(this.complementW)});\\n`;\r\n break;\r\n case NodeMaterialBlockConnectionPointTypes.Vector3:\r\n case NodeMaterialBlockConnectionPointTypes.Color3:\r\n state.compilationString +=\r\n state._declareOutput(this.output) + ` = ${transformName} * ${vec4}(${vector.associatedVariableName}, ${this._writeFloat(this.complementW)});\\n`;\r\n break;\r\n default:\r\n state.compilationString += state._declareOutput(this.output) + ` = ${transformName} * ${vector.associatedVariableName};\\n`;\r\n break;\r\n }\r\n }\r\n\r\n if (this.xyz.hasEndpoints) {\r\n state.compilationString += state._declareOutput(this.xyz) + ` = ${this.output.associatedVariableName}.xyz;\\n`;\r\n }\r\n }\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * Update defines for shader compilation\r\n * @param mesh defines the mesh to be rendered\r\n * @param nodeMaterial defines the node material requesting the update\r\n * @param defines defines the material defines to update\r\n */\r\n public override prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n // Do nothing\r\n if (mesh.nonUniformScaling) {\r\n defines.setValue(\"NONUNIFORMSCALING\", true);\r\n }\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.complementZ = this.complementZ;\r\n serializationObject.complementW = this.complementW;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.complementZ = serializationObject.complementZ !== undefined ? serializationObject.complementZ : 0.0;\r\n this.complementW = serializationObject.complementW !== undefined ? serializationObject.complementW : 1.0;\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.complementZ = ${this.complementZ};\\n`;\r\n\r\n codeString += `${this._codeVariableName}.complementW = ${this.complementW};\\n`;\r\n\r\n return codeString;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.TransformBlock\", TransformBlock);\r\n"]}
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1
|
+
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{ NodeMaterialBlock } from \"../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialConnectionPoint } from \"../nodeMaterialBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport type { Scene } from \"../../../scene\";\r\nimport type { InputBlock } from \"./Input/inputBlock\";\r\nimport type { AbstractMesh } from \"../../../Meshes/abstractMesh\";\r\nimport type { NodeMaterial, NodeMaterialDefines } from \"../nodeMaterial\";\r\nimport { ShaderLanguage } from \"core/Materials/shaderLanguage\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"core/Decorators/nodeDecorator\";\r\n\r\n/**\r\n * Block used to transform a vector (2, 3 or 4) with a matrix. It will generate a Vector4\r\n */\r\nexport class TransformBlock extends NodeMaterialBlock {\r\n /**\r\n * Defines the value to use to complement W value to transform it to a Vector4\r\n */\r\n public complementW = 1;\r\n\r\n /**\r\n * Defines the value to use to complement z value to transform it to a Vector4\r\n */\r\n public complementZ = 0;\r\n\r\n /**\r\n * Boolean indicating if the transformation is made for a direction vector and not a position vector\r\n * If set to true the complementW value will be set to 0 else it will be set to 1\r\n */\r\n @editableInPropertyPage(\"Transform as direction\", PropertyTypeForEdition.Boolean, undefined, { embedded: true })\r\n public get transformAsDirection() {\r\n return this.complementW === 0;\r\n }\r\n\r\n public set transformAsDirection(value: boolean) {\r\n this.complementW = value ? 0 : 1;\r\n }\r\n\r\n /**\r\n * Creates a new TransformBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Neutral);\r\n\r\n this.target = NodeMaterialBlockTargets.Vertex;\r\n\r\n this.registerInput(\"vector\", NodeMaterialBlockConnectionPointTypes.AutoDetect);\r\n this.registerInput(\"transform\", NodeMaterialBlockConnectionPointTypes.Matrix);\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this.registerOutput(\"xyz\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n\r\n this._inputs[0].onConnectionObservable.add((other) => {\r\n if (other.ownerBlock.isInput) {\r\n const otherAsInput = other.ownerBlock as InputBlock;\r\n\r\n if (otherAsInput.name === \"normal\" || otherAsInput.name === \"tangent\") {\r\n this.complementW = 0;\r\n }\r\n }\r\n });\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"TransformBlock\";\r\n }\r\n\r\n /**\r\n * Gets the vector input\r\n */\r\n public get vector(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the xyz output component\r\n */\r\n public get xyz(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n /**\r\n * Gets the matrix transform input\r\n */\r\n public get transform(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const vector = this.vector;\r\n const transform = this.transform;\r\n\r\n const vec4 = state._getShaderType(NodeMaterialBlockConnectionPointTypes.Vector4);\r\n const vec3 = state._getShaderType(NodeMaterialBlockConnectionPointTypes.Vector3);\r\n\r\n if (vector.connectedPoint) {\r\n // None uniform scaling case.\r\n if (this.complementW === 0 || this.transformAsDirection) {\r\n const comments = `//${this.name}`;\r\n state._emitFunctionFromInclude(\"helperFunctions\", comments);\r\n state.sharedData.blocksWithDefines.push(this);\r\n\r\n const transformName = state._getFreeVariableName(`${transform.associatedVariableName}_NUS`);\r\n if (state.shaderLanguage === ShaderLanguage.WGSL) {\r\n state.compilationString += `var ${transformName}: mat3x3f = mat3x3f(${transform.associatedVariableName}[0].xyz, ${transform.associatedVariableName}[1].xyz, ${transform.associatedVariableName}[2].xyz);\\n`;\r\n } else {\r\n state.compilationString += `mat3 ${transformName} = mat3(${transform.associatedVariableName});\\n`;\r\n }\r\n state.compilationString += `#ifdef NONUNIFORMSCALING\\n`;\r\n state.compilationString += `${transformName} = transposeMat3(inverseMat3(${transformName}));\\n`;\r\n state.compilationString += `#endif\\n`;\r\n switch (vector.connectedPoint.type) {\r\n case NodeMaterialBlockConnectionPointTypes.Vector2:\r\n state.compilationString +=\r\n state._declareOutput(this.output) +\r\n ` = ${vec4}(${transformName} * ${vec3}(${vector.associatedVariableName}, ${this._writeFloat(this.complementZ)}), ${this._writeFloat(this.complementW)});\\n`;\r\n break;\r\n case NodeMaterialBlockConnectionPointTypes.Vector3:\r\n case NodeMaterialBlockConnectionPointTypes.Color3:\r\n state.compilationString +=\r\n state._declareOutput(this.output) + ` = ${vec4}(${transformName} * ${vector.associatedVariableName}, ${this._writeFloat(this.complementW)});\\n`;\r\n break;\r\n default:\r\n state.compilationString +=\r\n state._declareOutput(this.output) + ` = ${vec4}(${transformName} * ${vector.associatedVariableName}.xyz, ${this._writeFloat(this.complementW)});\\n`;\r\n break;\r\n }\r\n } else {\r\n const transformName = transform.associatedVariableName;\r\n switch (vector.connectedPoint.type) {\r\n case NodeMaterialBlockConnectionPointTypes.Vector2:\r\n state.compilationString +=\r\n state._declareOutput(this.output) +\r\n ` = ${transformName} * ${vec4}(${vector.associatedVariableName}, ${this._writeFloat(this.complementZ)}, ${this._writeFloat(this.complementW)});\\n`;\r\n break;\r\n case NodeMaterialBlockConnectionPointTypes.Vector3:\r\n case NodeMaterialBlockConnectionPointTypes.Color3:\r\n state.compilationString +=\r\n state._declareOutput(this.output) + ` = ${transformName} * ${vec4}(${vector.associatedVariableName}, ${this._writeFloat(this.complementW)});\\n`;\r\n break;\r\n default:\r\n state.compilationString += state._declareOutput(this.output) + ` = ${transformName} * ${vector.associatedVariableName};\\n`;\r\n break;\r\n }\r\n }\r\n\r\n if (this.xyz.hasEndpoints) {\r\n state.compilationString += state._declareOutput(this.xyz) + ` = ${this.output.associatedVariableName}.xyz;\\n`;\r\n }\r\n }\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * Update defines for shader compilation\r\n * @param defines defines the material defines to update\r\n * @param nodeMaterial defines the node material requesting the update\r\n * @param mesh defines the mesh to be rendered\r\n */\r\n public override prepareDefines(defines: NodeMaterialDefines, nodeMaterial: NodeMaterial, mesh?: AbstractMesh) {\r\n if (mesh && mesh.nonUniformScaling) {\r\n defines.setValue(\"NONUNIFORMSCALING\", true);\r\n }\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.complementZ = this.complementZ;\r\n serializationObject.complementW = this.complementW;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.complementZ = serializationObject.complementZ !== undefined ? serializationObject.complementZ : 0.0;\r\n this.complementW = serializationObject.complementW !== undefined ? serializationObject.complementW : 1.0;\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.complementZ = ${this.complementZ};\\n`;\r\n\r\n codeString += `${this._codeVariableName}.complementW = ${this.complementW};\\n`;\r\n\r\n return codeString;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.TransformBlock\", TransformBlock);\r\n"]}
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@@ -1,9 +1,7 @@
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1
1
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import { NodeMaterialBlock } from "../nodeMaterialBlock.js";
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2
2
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import type { NodeMaterialBuildState } from "../nodeMaterialBuildState.js";
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3
3
|
import type { NodeMaterialConnectionPoint } from "../nodeMaterialBlockConnectionPoint.js";
|
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4
|
-
import type { AbstractMesh } from "../../../Meshes/abstractMesh.js";
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5
4
|
import type { NodeMaterialDefines } from "../nodeMaterial.js";
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6
|
-
import { NodeMaterial } from "../nodeMaterial.js";
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7
5
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import type { Effect } from "../../effect.js";
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8
6
|
import type { Nullable } from "../../../types.js";
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9
7
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import { Texture } from "../../Textures/texture.js";
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@@ -134,7 +132,7 @@ export declare class TriPlanarBlock extends NodeMaterialBlock {
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134
132
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* Gets the level output component
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135
133
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*/
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136
134
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get level(): NodeMaterialConnectionPoint;
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137
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-
prepareDefines(
|
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135
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+
prepareDefines(defines: NodeMaterialDefines): void;
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138
136
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isReady(): boolean;
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139
137
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bind(effect: Effect): void;
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140
138
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private _samplerFunc;
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@@ -1 +1 @@
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1
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-
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{ NodeMaterialBlock } from \"../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialConnectionPoint } from \"../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialConnectionPointDirection } from \"../nodeMaterialBlockConnectionPoint\";\r\nimport type { AbstractMesh } from \"../../../Meshes/abstractMesh\";\r\nimport type { NodeMaterialDefines } from \"../nodeMaterial\";\r\nimport { NodeMaterial } from \"../nodeMaterial\";\r\nimport type { Effect } from \"../../effect\";\r\nimport type { Nullable } from \"../../../types\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { Texture } from \"../../Textures/texture\";\r\nimport type { Scene } from \"../../../scene\";\r\nimport { Constants } from \"../../../Engines/constants\";\r\nimport \"../../../Shaders/ShadersInclude/helperFunctions\";\r\nimport { ImageSourceBlock } from \"./Dual/imageSourceBlock\";\r\nimport { NodeMaterialConnectionPointCustomObject } from \"../nodeMaterialConnectionPointCustomObject\";\r\nimport { EngineStore } from \"../../../Engines/engineStore\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../Decorators/nodeDecorator\";\r\nimport { ShaderLanguage } from \"core/Materials/shaderLanguage\";\r\n\r\n/**\r\n * Block used to read a texture with triplanar mapping (see \"boxmap\" in https://iquilezles.org/articles/biplanar/)\r\n */\r\nexport class TriPlanarBlock extends NodeMaterialBlock {\r\n private _linearDefineName: string;\r\n private _gammaDefineName: string;\r\n protected _tempTextureRead: string;\r\n private _samplerName: string;\r\n private _textureInfoName: string;\r\n private _imageSource: Nullable<ImageSourceBlock>;\r\n\r\n /**\r\n * Project the texture(s) for a better fit to a cube\r\n */\r\n @editableInPropertyPage(\"Project as cube\", PropertyTypeForEdition.Boolean, \"ADVANCED\", { embedded: true, notifiers: { update: true } })\r\n public projectAsCube: boolean = false;\r\n\r\n protected _texture: Nullable<Texture>;\r\n /**\r\n * Gets or sets the texture associated with the node\r\n */\r\n public get texture(): Nullable<Texture> {\r\n if (this.source.isConnected) {\r\n return (this.source.connectedPoint?.ownerBlock as ImageSourceBlock).texture;\r\n }\r\n return this._texture;\r\n }\r\n\r\n public set texture(texture: Nullable<Texture>) {\r\n if (this._texture === texture) {\r\n return;\r\n }\r\n\r\n const scene = texture?.getScene() ?? EngineStore.LastCreatedScene;\r\n\r\n if (!texture && scene) {\r\n scene.markAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag, (mat) => {\r\n return mat.hasTexture(this._texture!);\r\n });\r\n }\r\n\r\n this._texture = texture;\r\n\r\n if (texture && scene) {\r\n scene.markAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag, (mat) => {\r\n return mat.hasTexture(texture);\r\n });\r\n }\r\n }\r\n\r\n /**\r\n * Gets the textureY associated with the node\r\n */\r\n public get textureY(): Nullable<Texture> {\r\n if (this.sourceY.isConnected) {\r\n return (this.sourceY.connectedPoint?.ownerBlock as ImageSourceBlock).texture;\r\n }\r\n return null;\r\n }\r\n\r\n /**\r\n * Gets the textureZ associated with the node\r\n */\r\n public get textureZ(): Nullable<Texture> {\r\n if (this.sourceZ?.isConnected) {\r\n return (this.sourceY.connectedPoint?.ownerBlock as ImageSourceBlock).texture;\r\n }\r\n return null;\r\n }\r\n\r\n protected _getImageSourceBlock(connectionPoint: Nullable<NodeMaterialConnectionPoint>): Nullable<ImageSourceBlock> {\r\n return connectionPoint?.isConnected ? (connectionPoint.connectedPoint!.ownerBlock as ImageSourceBlock) : null;\r\n }\r\n\r\n /**\r\n * Gets the sampler name associated with this texture\r\n */\r\n public get samplerName(): string {\r\n const imageSourceBlock = this._getImageSourceBlock(this.source);\r\n if (imageSourceBlock) {\r\n return imageSourceBlock.samplerName;\r\n }\r\n return this._samplerName;\r\n }\r\n\r\n /**\r\n * Gets the samplerY name associated with this texture\r\n */\r\n public get samplerYName(): Nullable<string> {\r\n return this._getImageSourceBlock(this.sourceY)?.samplerName ?? null;\r\n }\r\n\r\n /**\r\n * Gets the samplerZ name associated with this texture\r\n */\r\n public get samplerZName(): Nullable<string> {\r\n return this._getImageSourceBlock(this.sourceZ)?.samplerName ?? null;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating that this block is linked to an ImageSourceBlock\r\n */\r\n public get hasImageSource(): boolean {\r\n return this.source.isConnected;\r\n }\r\n\r\n private _convertToGammaSpace = false;\r\n /**\r\n * Gets or sets a boolean indicating if content needs to be converted to gamma space\r\n */\r\n public set convertToGammaSpace(value: boolean) {\r\n if (value === this._convertToGammaSpace) {\r\n return;\r\n }\r\n\r\n this._convertToGammaSpace = value;\r\n if (this.texture) {\r\n const scene = this.texture.getScene() ?? EngineStore.LastCreatedScene;\r\n scene?.markAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag, (mat) => {\r\n return mat.hasTexture(this.texture!);\r\n });\r\n }\r\n }\r\n public get convertToGammaSpace(): boolean {\r\n return this._convertToGammaSpace;\r\n }\r\n\r\n private _convertToLinearSpace = false;\r\n /**\r\n * Gets or sets a boolean indicating if content needs to be converted to linear space\r\n */\r\n public set convertToLinearSpace(value: boolean) {\r\n if (value === this._convertToLinearSpace) {\r\n return;\r\n }\r\n\r\n this._convertToLinearSpace = value;\r\n if (this.texture) {\r\n const scene = this.texture.getScene() ?? EngineStore.LastCreatedScene;\r\n scene?.markAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag, (mat) => {\r\n return mat.hasTexture(this.texture!);\r\n });\r\n }\r\n }\r\n public get convertToLinearSpace(): boolean {\r\n return this._convertToLinearSpace;\r\n }\r\n\r\n /**\r\n * Gets or sets a boolean indicating if multiplication of texture with level should be disabled\r\n */\r\n public disableLevelMultiplication = false;\r\n\r\n /**\r\n * Create a new TriPlanarBlock\r\n * @param name defines the block name\r\n * @param hideSourceZ defines a boolean indicating that normal Z should not be used (false by default)\r\n */\r\n public constructor(name: string, hideSourceZ = false) {\r\n super(name, NodeMaterialBlockTargets.Neutral);\r\n\r\n this.registerInput(\"position\", NodeMaterialBlockConnectionPointTypes.AutoDetect, false);\r\n this.registerInput(\"normal\", NodeMaterialBlockConnectionPointTypes.AutoDetect, false);\r\n this.registerInput(\"sharpness\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\r\n \"source\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n true,\r\n NodeMaterialBlockTargets.VertexAndFragment,\r\n new NodeMaterialConnectionPointCustomObject(\"source\", this, NodeMaterialConnectionPointDirection.Input, ImageSourceBlock, \"ImageSourceBlock\")\r\n );\r\n this.registerInput(\r\n \"sourceY\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n true,\r\n NodeMaterialBlockTargets.VertexAndFragment,\r\n new NodeMaterialConnectionPointCustomObject(\"sourceY\", this, NodeMaterialConnectionPointDirection.Input, ImageSourceBlock, \"ImageSourceBlock\")\r\n );\r\n if (!hideSourceZ) {\r\n this.registerInput(\r\n \"sourceZ\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n true,\r\n NodeMaterialBlockTargets.VertexAndFragment,\r\n new NodeMaterialConnectionPointCustomObject(\"sourceZ\", this, NodeMaterialConnectionPointDirection.Input, ImageSourceBlock, \"ImageSourceBlock\")\r\n );\r\n }\r\n\r\n this.registerOutput(\"rgba\", NodeMaterialBlockConnectionPointTypes.Color4, NodeMaterialBlockTargets.Neutral);\r\n this.registerOutput(\"rgb\", NodeMaterialBlockConnectionPointTypes.Color3, NodeMaterialBlockTargets.Neutral);\r\n this.registerOutput(\"r\", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Neutral);\r\n this.registerOutput(\"g\", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Neutral);\r\n this.registerOutput(\"b\", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Neutral);\r\n this.registerOutput(\"a\", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Neutral);\r\n\r\n this.registerOutput(\"level\", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Neutral);\r\n\r\n this._inputs[0].addExcludedConnectionPointFromAllowedTypes(\r\n NodeMaterialBlockConnectionPointTypes.Color3 | NodeMaterialBlockConnectionPointTypes.Vector3 | NodeMaterialBlockConnectionPointTypes.Vector4\r\n );\r\n this._inputs[1].addExcludedConnectionPointFromAllowedTypes(\r\n NodeMaterialBlockConnectionPointTypes.Color3 | NodeMaterialBlockConnectionPointTypes.Vector3 | NodeMaterialBlockConnectionPointTypes.Vector4\r\n );\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"TriPlanarBlock\";\r\n }\r\n\r\n /**\r\n * Gets the position input component\r\n */\r\n public get position(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the normal input component\r\n */\r\n public get normal(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the sharpness input component\r\n */\r\n public get sharpness(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the source input component\r\n */\r\n public get source(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the sourceY input component\r\n */\r\n public get sourceY(): NodeMaterialConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the sourceZ input component\r\n */\r\n public get sourceZ(): Nullable<NodeMaterialConnectionPoint> {\r\n return this._inputs[5];\r\n }\r\n\r\n /**\r\n * Gets the rgba output component\r\n */\r\n public get rgba(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the rgb output component\r\n */\r\n public get rgb(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n /**\r\n * Gets the r output component\r\n */\r\n public get r(): NodeMaterialConnectionPoint {\r\n return this._outputs[2];\r\n }\r\n\r\n /**\r\n * Gets the g output component\r\n */\r\n public get g(): NodeMaterialConnectionPoint {\r\n return this._outputs[3];\r\n }\r\n\r\n /**\r\n * Gets the b output component\r\n */\r\n public get b(): NodeMaterialConnectionPoint {\r\n return this._outputs[4];\r\n }\r\n\r\n /**\r\n * Gets the a output component\r\n */\r\n public get a(): NodeMaterialConnectionPoint {\r\n return this._outputs[5];\r\n }\r\n\r\n /**\r\n * Gets the level output component\r\n */\r\n public get level(): NodeMaterialConnectionPoint {\r\n return this._outputs[6];\r\n }\r\n\r\n public override prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n if (!defines._areTexturesDirty) {\r\n return;\r\n }\r\n\r\n const toGamma = this.convertToGammaSpace && this.texture && !this.texture.gammaSpace;\r\n const toLinear = this.convertToLinearSpace && this.texture && this.texture.gammaSpace;\r\n\r\n // Not a bug... Name defines the texture space not the required conversion\r\n defines.setValue(this._linearDefineName, toGamma, true);\r\n defines.setValue(this._gammaDefineName, toLinear, true);\r\n }\r\n\r\n public override isReady() {\r\n if (this.texture && !this.texture.isReadyOrNotBlocking()) {\r\n return false;\r\n }\r\n\r\n return true;\r\n }\r\n\r\n public override bind(effect: Effect) {\r\n if (!this.texture) {\r\n return;\r\n }\r\n\r\n effect.setFloat(this._textureInfoName, this.texture.level);\r\n\r\n if (!this._imageSource) {\r\n effect.setTexture(this._samplerName, this.texture);\r\n }\r\n }\r\n\r\n private _samplerFunc(state: NodeMaterialBuildState) {\r\n if (state.shaderLanguage === ShaderLanguage.WGSL) {\r\n return \"textureSample\";\r\n }\r\n return \"texture2D\";\r\n }\r\n\r\n private _generateTextureSample(textureName: string, uv: string, state: NodeMaterialBuildState) {\r\n if (state.shaderLanguage === ShaderLanguage.WGSL) {\r\n return `${this._samplerFunc(state)}(${textureName},${textureName + Constants.AUTOSAMPLERSUFFIX}, ${uv})`;\r\n }\r\n return `${this._samplerFunc(state)}(${textureName}, ${uv})`;\r\n }\r\n\r\n protected _generateTextureLookup(state: NodeMaterialBuildState): void {\r\n const samplerName = this.samplerName;\r\n const samplerYName = this.samplerYName ?? samplerName;\r\n const samplerZName = this.samplerZName ?? samplerName;\r\n\r\n const sharpness = this.sharpness.isConnected ? this.sharpness.associatedVariableName : \"1.0\";\r\n\r\n const x = state._getFreeVariableName(\"x\");\r\n const y = state._getFreeVariableName(\"y\");\r\n const z = state._getFreeVariableName(\"z\");\r\n const w = state._getFreeVariableName(\"w\");\r\n const n = state._getFreeVariableName(\"n\");\r\n const uvx = state._getFreeVariableName(\"uvx\");\r\n const uvy = state._getFreeVariableName(\"uvy\");\r\n const uvz = state._getFreeVariableName(\"uvz\");\r\n\r\n state.compilationString += `\r\n ${state._declareLocalVar(n, NodeMaterialBlockConnectionPointTypes.Vector3)} = ${this.normal.associatedVariableName}.xyz;\r\n\r\n ${state._declareLocalVar(uvx, NodeMaterialBlockConnectionPointTypes.Vector2)} = ${this.position.associatedVariableName}.yz;\r\n ${state._declareLocalVar(uvy, NodeMaterialBlockConnectionPointTypes.Vector2)} = ${this.position.associatedVariableName}.zx;\r\n ${state._declareLocalVar(uvz, NodeMaterialBlockConnectionPointTypes.Vector2)} = ${this.position.associatedVariableName}.xy;\r\n `;\r\n\r\n if (this.projectAsCube) {\r\n state.compilationString += `\r\n ${uvx}.xy = ${uvx}.yx;\r\n\r\n if (${n}.x >= 0.0) {\r\n ${uvx}.x = -${uvx}.x;\r\n }\r\n if (${n}.y < 0.0) {\r\n ${uvy}.y = -${uvy}.y;\r\n }\r\n if (${n}.z < 0.0) {\r\n ${uvz}.x = -${uvz}.x;\r\n }\r\n `;\r\n }\r\n\r\n const suffix = state.fSuffix;\r\n\r\n state.compilationString += `\r\n ${state._declareLocalVar(x, NodeMaterialBlockConnectionPointTypes.Vector4)} = ${this._generateTextureSample(samplerName, uvx, state)};\r\n ${state._declareLocalVar(y, NodeMaterialBlockConnectionPointTypes.Vector4)} = ${this._generateTextureSample(samplerYName, uvy, state)};\r\n ${state._declareLocalVar(z, NodeMaterialBlockConnectionPointTypes.Vector4)} = ${this._generateTextureSample(samplerZName, uvz, state)};\r\n \r\n // blend weights\r\n ${state._declareLocalVar(w, NodeMaterialBlockConnectionPointTypes.Vector3)} = pow(abs(${n}), vec3${suffix}(${sharpness}));\r\n\r\n // blend and return\r\n ${state._declareLocalVar(this._tempTextureRead, NodeMaterialBlockConnectionPointTypes.Vector4)} = (${x}*${w}.x + ${y}*${w}.y + ${z}*${w}.z) / (${w}.x + ${w}.y + ${w}.z); \r\n `;\r\n }\r\n\r\n private _generateConversionCode(state: NodeMaterialBuildState, output: NodeMaterialConnectionPoint, swizzle: string): void {\r\n let vecSpecifier = \"\";\r\n\r\n if (\r\n state.shaderLanguage === ShaderLanguage.WGSL &&\r\n (output.type === NodeMaterialBlockConnectionPointTypes.Vector3 || output.type === NodeMaterialBlockConnectionPointTypes.Color3)\r\n ) {\r\n vecSpecifier = \"Vec3\";\r\n }\r\n\r\n if (swizzle !== \"a\") {\r\n // no conversion if the output is \"a\" (alpha)\r\n if (!this.texture || !this.texture.gammaSpace) {\r\n state.compilationString += `#ifdef ${this._linearDefineName}\r\n ${output.associatedVariableName} = toGammaSpace${vecSpecifier}(${output.associatedVariableName});\r\n #endif\r\n `;\r\n }\r\n\r\n state.compilationString += `#ifdef ${this._gammaDefineName}\r\n ${output.associatedVariableName} = toLinearSpace${vecSpecifier}(${output.associatedVariableName});\r\n #endif\r\n `;\r\n }\r\n }\r\n\r\n private _writeOutput(state: NodeMaterialBuildState, output: NodeMaterialConnectionPoint, swizzle: string) {\r\n let complement = \"\";\r\n\r\n if (!this.disableLevelMultiplication) {\r\n complement = ` * ${state.shaderLanguage === ShaderLanguage.WGSL ? \"uniforms.\" : \"\"}${this._textureInfoName}`;\r\n }\r\n\r\n state.compilationString += `${state._declareOutput(output)} = ${this._tempTextureRead}.${swizzle}${complement};\\n`;\r\n this._generateConversionCode(state, output, swizzle);\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n if (this.source.isConnected) {\r\n this._imageSource = this.source.connectedPoint!.ownerBlock as ImageSourceBlock;\r\n } else {\r\n this._imageSource = null;\r\n }\r\n\r\n this._textureInfoName = state._getFreeVariableName(\"textureInfoName\");\r\n\r\n this.level.associatedVariableName = (state.shaderLanguage === ShaderLanguage.WGSL ? \"uniforms.\" : \"\") + this._textureInfoName;\r\n\r\n this._tempTextureRead = state._getFreeVariableName(\"tempTextureRead\");\r\n this._linearDefineName = state._getFreeDefineName(\"ISLINEAR\");\r\n this._gammaDefineName = state._getFreeDefineName(\"ISGAMMA\");\r\n\r\n if (!this._imageSource) {\r\n this._samplerName = state._getFreeVariableName(this.name + \"Texture\");\r\n\r\n state._emit2DSampler(this._samplerName);\r\n }\r\n\r\n // Declarations\r\n state.sharedData.blockingBlocks.push(this);\r\n state.sharedData.textureBlocks.push(this);\r\n state.sharedData.blocksWithDefines.push(this);\r\n state.sharedData.bindableBlocks.push(this);\r\n\r\n const comments = `//${this.name}`;\r\n state._emitFunctionFromInclude(\"helperFunctions\", comments);\r\n\r\n state._emitUniformFromString(this._textureInfoName, NodeMaterialBlockConnectionPointTypes.Float);\r\n\r\n this._generateTextureLookup(state);\r\n\r\n for (const output of this._outputs) {\r\n if (output.hasEndpoints && output.name !== \"level\") {\r\n this._writeOutput(state, output, output.name);\r\n }\r\n }\r\n\r\n return this;\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode();\r\n\r\n codeString += `${this._codeVariableName}.convertToGammaSpace = ${this.convertToGammaSpace};\\n`;\r\n codeString += `${this._codeVariableName}.convertToLinearSpace = ${this.convertToLinearSpace};\\n`;\r\n codeString += `${this._codeVariableName}.disableLevelMultiplication = ${this.disableLevelMultiplication};\\n`;\r\n codeString += `${this._codeVariableName}.projectAsCube = ${this.projectAsCube};\\n`;\r\n\r\n if (!this.texture) {\r\n return codeString;\r\n }\r\n\r\n codeString += `${this._codeVariableName}.texture = new BABYLON.Texture(\"${this.texture.name}\", null, ${this.texture.noMipmap}, ${this.texture.invertY}, ${this.texture.samplingMode});\\n`;\r\n codeString += `${this._codeVariableName}.texture.wrapU = ${this.texture.wrapU};\\n`;\r\n codeString += `${this._codeVariableName}.texture.wrapV = ${this.texture.wrapV};\\n`;\r\n codeString += `${this._codeVariableName}.texture.uAng = ${this.texture.uAng};\\n`;\r\n codeString += `${this._codeVariableName}.texture.vAng = ${this.texture.vAng};\\n`;\r\n codeString += `${this._codeVariableName}.texture.wAng = ${this.texture.wAng};\\n`;\r\n codeString += `${this._codeVariableName}.texture.uOffset = ${this.texture.uOffset};\\n`;\r\n codeString += `${this._codeVariableName}.texture.vOffset = ${this.texture.vOffset};\\n`;\r\n codeString += `${this._codeVariableName}.texture.uScale = ${this.texture.uScale};\\n`;\r\n codeString += `${this._codeVariableName}.texture.vScale = ${this.texture.vScale};\\n`;\r\n codeString += `${this._codeVariableName}.texture.coordinatesMode = ${this.texture.coordinatesMode};\\n`;\r\n\r\n return codeString;\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.convertToGammaSpace = this.convertToGammaSpace;\r\n serializationObject.convertToLinearSpace = this.convertToLinearSpace;\r\n serializationObject.disableLevelMultiplication = this.disableLevelMultiplication;\r\n serializationObject.projectAsCube = this.projectAsCube;\r\n if (!this.hasImageSource && this.texture && !this.texture.isRenderTarget && this.texture.getClassName() !== \"VideoTexture\") {\r\n serializationObject.texture = this.texture.serialize();\r\n }\r\n\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.convertToGammaSpace = serializationObject.convertToGammaSpace;\r\n this.convertToLinearSpace = !!serializationObject.convertToLinearSpace;\r\n this.disableLevelMultiplication = !!serializationObject.disableLevelMultiplication;\r\n this.projectAsCube = !!serializationObject.projectAsCube;\r\n\r\n if (serializationObject.texture && !NodeMaterial.IgnoreTexturesAtLoadTime && serializationObject.texture.url !== undefined) {\r\n rootUrl = serializationObject.texture.url.indexOf(\"data:\") === 0 ? \"\" : rootUrl;\r\n this.texture = Texture.Parse(serializationObject.texture, scene, rootUrl) as Texture;\r\n }\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.TriPlanarBlock\", TriPlanarBlock);\r\n"]}
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+
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{ NodeMaterialBlock } from \"../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialConnectionPoint } from \"../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialConnectionPointDirection } from \"../nodeMaterialBlockConnectionPoint\";\r\nimport type { NodeMaterialDefines } from \"../nodeMaterial\";\r\nimport { NodeMaterial } from \"../nodeMaterial\";\r\nimport type { Effect } from \"../../effect\";\r\nimport type { Nullable } from \"../../../types\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { Texture } from \"../../Textures/texture\";\r\nimport type { Scene } from \"../../../scene\";\r\nimport { Constants } from \"../../../Engines/constants\";\r\nimport \"../../../Shaders/ShadersInclude/helperFunctions\";\r\nimport { ImageSourceBlock } from \"./Dual/imageSourceBlock\";\r\nimport { NodeMaterialConnectionPointCustomObject } from \"../nodeMaterialConnectionPointCustomObject\";\r\nimport { EngineStore } from \"../../../Engines/engineStore\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../Decorators/nodeDecorator\";\r\nimport { ShaderLanguage } from \"core/Materials/shaderLanguage\";\r\n\r\n/**\r\n * Block used to read a texture with triplanar mapping (see \"boxmap\" in https://iquilezles.org/articles/biplanar/)\r\n */\r\nexport class TriPlanarBlock extends NodeMaterialBlock {\r\n private _linearDefineName: string;\r\n private _gammaDefineName: string;\r\n protected _tempTextureRead: string;\r\n private _samplerName: string;\r\n private _textureInfoName: string;\r\n private _imageSource: Nullable<ImageSourceBlock>;\r\n\r\n /**\r\n * Project the texture(s) for a better fit to a cube\r\n */\r\n @editableInPropertyPage(\"Project as cube\", PropertyTypeForEdition.Boolean, \"ADVANCED\", { embedded: true, notifiers: { update: true } })\r\n public projectAsCube: boolean = false;\r\n\r\n protected _texture: Nullable<Texture>;\r\n /**\r\n * Gets or sets the texture associated with the node\r\n */\r\n public get texture(): Nullable<Texture> {\r\n if (this.source.isConnected) {\r\n return (this.source.connectedPoint?.ownerBlock as ImageSourceBlock).texture;\r\n }\r\n return this._texture;\r\n }\r\n\r\n public set texture(texture: Nullable<Texture>) {\r\n if (this._texture === texture) {\r\n return;\r\n }\r\n\r\n const scene = texture?.getScene() ?? EngineStore.LastCreatedScene;\r\n\r\n if (!texture && scene) {\r\n scene.markAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag, (mat) => {\r\n return mat.hasTexture(this._texture!);\r\n });\r\n }\r\n\r\n this._texture = texture;\r\n\r\n if (texture && scene) {\r\n scene.markAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag, (mat) => {\r\n return mat.hasTexture(texture);\r\n });\r\n }\r\n }\r\n\r\n /**\r\n * Gets the textureY associated with the node\r\n */\r\n public get textureY(): Nullable<Texture> {\r\n if (this.sourceY.isConnected) {\r\n return (this.sourceY.connectedPoint?.ownerBlock as ImageSourceBlock).texture;\r\n }\r\n return null;\r\n }\r\n\r\n /**\r\n * Gets the textureZ associated with the node\r\n */\r\n public get textureZ(): Nullable<Texture> {\r\n if (this.sourceZ?.isConnected) {\r\n return (this.sourceY.connectedPoint?.ownerBlock as ImageSourceBlock).texture;\r\n }\r\n return null;\r\n }\r\n\r\n protected _getImageSourceBlock(connectionPoint: Nullable<NodeMaterialConnectionPoint>): Nullable<ImageSourceBlock> {\r\n return connectionPoint?.isConnected ? (connectionPoint.connectedPoint!.ownerBlock as ImageSourceBlock) : null;\r\n }\r\n\r\n /**\r\n * Gets the sampler name associated with this texture\r\n */\r\n public get samplerName(): string {\r\n const imageSourceBlock = this._getImageSourceBlock(this.source);\r\n if (imageSourceBlock) {\r\n return imageSourceBlock.samplerName;\r\n }\r\n return this._samplerName;\r\n }\r\n\r\n /**\r\n * Gets the samplerY name associated with this texture\r\n */\r\n public get samplerYName(): Nullable<string> {\r\n return this._getImageSourceBlock(this.sourceY)?.samplerName ?? null;\r\n }\r\n\r\n /**\r\n * Gets the samplerZ name associated with this texture\r\n */\r\n public get samplerZName(): Nullable<string> {\r\n return this._getImageSourceBlock(this.sourceZ)?.samplerName ?? null;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating that this block is linked to an ImageSourceBlock\r\n */\r\n public get hasImageSource(): boolean {\r\n return this.source.isConnected;\r\n }\r\n\r\n private _convertToGammaSpace = false;\r\n /**\r\n * Gets or sets a boolean indicating if content needs to be converted to gamma space\r\n */\r\n public set convertToGammaSpace(value: boolean) {\r\n if (value === this._convertToGammaSpace) {\r\n return;\r\n }\r\n\r\n this._convertToGammaSpace = value;\r\n if (this.texture) {\r\n const scene = this.texture.getScene() ?? EngineStore.LastCreatedScene;\r\n scene?.markAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag, (mat) => {\r\n return mat.hasTexture(this.texture!);\r\n });\r\n }\r\n }\r\n public get convertToGammaSpace(): boolean {\r\n return this._convertToGammaSpace;\r\n }\r\n\r\n private _convertToLinearSpace = false;\r\n /**\r\n * Gets or sets a boolean indicating if content needs to be converted to linear space\r\n */\r\n public set convertToLinearSpace(value: boolean) {\r\n if (value === this._convertToLinearSpace) {\r\n return;\r\n }\r\n\r\n this._convertToLinearSpace = value;\r\n if (this.texture) {\r\n const scene = this.texture.getScene() ?? EngineStore.LastCreatedScene;\r\n scene?.markAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag, (mat) => {\r\n return mat.hasTexture(this.texture!);\r\n });\r\n }\r\n }\r\n public get convertToLinearSpace(): boolean {\r\n return this._convertToLinearSpace;\r\n }\r\n\r\n /**\r\n * Gets or sets a boolean indicating if multiplication of texture with level should be disabled\r\n */\r\n public disableLevelMultiplication = false;\r\n\r\n /**\r\n * Create a new TriPlanarBlock\r\n * @param name defines the block name\r\n * @param hideSourceZ defines a boolean indicating that normal Z should not be used (false by default)\r\n */\r\n public constructor(name: string, hideSourceZ = false) {\r\n super(name, NodeMaterialBlockTargets.Neutral);\r\n\r\n this.registerInput(\"position\", NodeMaterialBlockConnectionPointTypes.AutoDetect, false);\r\n this.registerInput(\"normal\", NodeMaterialBlockConnectionPointTypes.AutoDetect, false);\r\n this.registerInput(\"sharpness\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\r\n \"source\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n true,\r\n NodeMaterialBlockTargets.VertexAndFragment,\r\n new NodeMaterialConnectionPointCustomObject(\"source\", this, NodeMaterialConnectionPointDirection.Input, ImageSourceBlock, \"ImageSourceBlock\")\r\n );\r\n this.registerInput(\r\n \"sourceY\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n true,\r\n NodeMaterialBlockTargets.VertexAndFragment,\r\n new NodeMaterialConnectionPointCustomObject(\"sourceY\", this, NodeMaterialConnectionPointDirection.Input, ImageSourceBlock, \"ImageSourceBlock\")\r\n );\r\n if (!hideSourceZ) {\r\n this.registerInput(\r\n \"sourceZ\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n true,\r\n NodeMaterialBlockTargets.VertexAndFragment,\r\n new NodeMaterialConnectionPointCustomObject(\"sourceZ\", this, NodeMaterialConnectionPointDirection.Input, ImageSourceBlock, \"ImageSourceBlock\")\r\n );\r\n }\r\n\r\n this.registerOutput(\"rgba\", NodeMaterialBlockConnectionPointTypes.Color4, NodeMaterialBlockTargets.Neutral);\r\n this.registerOutput(\"rgb\", NodeMaterialBlockConnectionPointTypes.Color3, NodeMaterialBlockTargets.Neutral);\r\n this.registerOutput(\"r\", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Neutral);\r\n this.registerOutput(\"g\", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Neutral);\r\n this.registerOutput(\"b\", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Neutral);\r\n this.registerOutput(\"a\", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Neutral);\r\n\r\n this.registerOutput(\"level\", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Neutral);\r\n\r\n this._inputs[0].addExcludedConnectionPointFromAllowedTypes(\r\n NodeMaterialBlockConnectionPointTypes.Color3 | NodeMaterialBlockConnectionPointTypes.Vector3 | NodeMaterialBlockConnectionPointTypes.Vector4\r\n );\r\n this._inputs[1].addExcludedConnectionPointFromAllowedTypes(\r\n NodeMaterialBlockConnectionPointTypes.Color3 | NodeMaterialBlockConnectionPointTypes.Vector3 | NodeMaterialBlockConnectionPointTypes.Vector4\r\n );\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"TriPlanarBlock\";\r\n }\r\n\r\n /**\r\n * Gets the position input component\r\n */\r\n public get position(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the normal input component\r\n */\r\n public get normal(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the sharpness input component\r\n */\r\n public get sharpness(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the source input component\r\n */\r\n public get source(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the sourceY input component\r\n */\r\n public get sourceY(): NodeMaterialConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the sourceZ input component\r\n */\r\n public get sourceZ(): Nullable<NodeMaterialConnectionPoint> {\r\n return this._inputs[5];\r\n }\r\n\r\n /**\r\n * Gets the rgba output component\r\n */\r\n public get rgba(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the rgb output component\r\n */\r\n public get rgb(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n /**\r\n * Gets the r output component\r\n */\r\n public get r(): NodeMaterialConnectionPoint {\r\n return this._outputs[2];\r\n }\r\n\r\n /**\r\n * Gets the g output component\r\n */\r\n public get g(): NodeMaterialConnectionPoint {\r\n return this._outputs[3];\r\n }\r\n\r\n /**\r\n * Gets the b output component\r\n */\r\n public get b(): NodeMaterialConnectionPoint {\r\n return this._outputs[4];\r\n }\r\n\r\n /**\r\n * Gets the a output component\r\n */\r\n public get a(): NodeMaterialConnectionPoint {\r\n return this._outputs[5];\r\n }\r\n\r\n /**\r\n * Gets the level output component\r\n */\r\n public get level(): NodeMaterialConnectionPoint {\r\n return this._outputs[6];\r\n }\r\n\r\n public override prepareDefines(defines: NodeMaterialDefines) {\r\n if (!defines._areTexturesDirty) {\r\n return;\r\n }\r\n\r\n const toGamma = this.convertToGammaSpace && this.texture && !this.texture.gammaSpace;\r\n const toLinear = this.convertToLinearSpace && this.texture && this.texture.gammaSpace;\r\n\r\n // Not a bug... Name defines the texture space not the required conversion\r\n defines.setValue(this._linearDefineName, toGamma, true);\r\n defines.setValue(this._gammaDefineName, toLinear, true);\r\n }\r\n\r\n public override isReady() {\r\n if (this.texture && !this.texture.isReadyOrNotBlocking()) {\r\n return false;\r\n }\r\n\r\n return true;\r\n }\r\n\r\n public override bind(effect: Effect) {\r\n if (!this.texture) {\r\n return;\r\n }\r\n\r\n effect.setFloat(this._textureInfoName, this.texture.level);\r\n\r\n if (!this._imageSource) {\r\n effect.setTexture(this._samplerName, this.texture);\r\n }\r\n }\r\n\r\n private _samplerFunc(state: NodeMaterialBuildState) {\r\n if (state.shaderLanguage === ShaderLanguage.WGSL) {\r\n return \"textureSample\";\r\n }\r\n return \"texture2D\";\r\n }\r\n\r\n private _generateTextureSample(textureName: string, uv: string, state: NodeMaterialBuildState) {\r\n if (state.shaderLanguage === ShaderLanguage.WGSL) {\r\n return `${this._samplerFunc(state)}(${textureName},${textureName + Constants.AUTOSAMPLERSUFFIX}, ${uv})`;\r\n }\r\n return `${this._samplerFunc(state)}(${textureName}, ${uv})`;\r\n }\r\n\r\n protected _generateTextureLookup(state: NodeMaterialBuildState): void {\r\n const samplerName = this.samplerName;\r\n const samplerYName = this.samplerYName ?? samplerName;\r\n const samplerZName = this.samplerZName ?? samplerName;\r\n\r\n const sharpness = this.sharpness.isConnected ? this.sharpness.associatedVariableName : \"1.0\";\r\n\r\n const x = state._getFreeVariableName(\"x\");\r\n const y = state._getFreeVariableName(\"y\");\r\n const z = state._getFreeVariableName(\"z\");\r\n const w = state._getFreeVariableName(\"w\");\r\n const n = state._getFreeVariableName(\"n\");\r\n const uvx = state._getFreeVariableName(\"uvx\");\r\n const uvy = state._getFreeVariableName(\"uvy\");\r\n const uvz = state._getFreeVariableName(\"uvz\");\r\n\r\n state.compilationString += `\r\n ${state._declareLocalVar(n, NodeMaterialBlockConnectionPointTypes.Vector3)} = ${this.normal.associatedVariableName}.xyz;\r\n\r\n ${state._declareLocalVar(uvx, NodeMaterialBlockConnectionPointTypes.Vector2)} = ${this.position.associatedVariableName}.yz;\r\n ${state._declareLocalVar(uvy, NodeMaterialBlockConnectionPointTypes.Vector2)} = ${this.position.associatedVariableName}.zx;\r\n ${state._declareLocalVar(uvz, NodeMaterialBlockConnectionPointTypes.Vector2)} = ${this.position.associatedVariableName}.xy;\r\n `;\r\n\r\n if (this.projectAsCube) {\r\n state.compilationString += `\r\n ${uvx}.xy = ${uvx}.yx;\r\n\r\n if (${n}.x >= 0.0) {\r\n ${uvx}.x = -${uvx}.x;\r\n }\r\n if (${n}.y < 0.0) {\r\n ${uvy}.y = -${uvy}.y;\r\n }\r\n if (${n}.z < 0.0) {\r\n ${uvz}.x = -${uvz}.x;\r\n }\r\n `;\r\n }\r\n\r\n const suffix = state.fSuffix;\r\n\r\n state.compilationString += `\r\n ${state._declareLocalVar(x, NodeMaterialBlockConnectionPointTypes.Vector4)} = ${this._generateTextureSample(samplerName, uvx, state)};\r\n ${state._declareLocalVar(y, NodeMaterialBlockConnectionPointTypes.Vector4)} = ${this._generateTextureSample(samplerYName, uvy, state)};\r\n ${state._declareLocalVar(z, NodeMaterialBlockConnectionPointTypes.Vector4)} = ${this._generateTextureSample(samplerZName, uvz, state)};\r\n \r\n // blend weights\r\n ${state._declareLocalVar(w, NodeMaterialBlockConnectionPointTypes.Vector3)} = pow(abs(${n}), vec3${suffix}(${sharpness}));\r\n\r\n // blend and return\r\n ${state._declareLocalVar(this._tempTextureRead, NodeMaterialBlockConnectionPointTypes.Vector4)} = (${x}*${w}.x + ${y}*${w}.y + ${z}*${w}.z) / (${w}.x + ${w}.y + ${w}.z); \r\n `;\r\n }\r\n\r\n private _generateConversionCode(state: NodeMaterialBuildState, output: NodeMaterialConnectionPoint, swizzle: string): void {\r\n let vecSpecifier = \"\";\r\n\r\n if (\r\n state.shaderLanguage === ShaderLanguage.WGSL &&\r\n (output.type === NodeMaterialBlockConnectionPointTypes.Vector3 || output.type === NodeMaterialBlockConnectionPointTypes.Color3)\r\n ) {\r\n vecSpecifier = \"Vec3\";\r\n }\r\n\r\n if (swizzle !== \"a\") {\r\n // no conversion if the output is \"a\" (alpha)\r\n if (!this.texture || !this.texture.gammaSpace) {\r\n state.compilationString += `#ifdef ${this._linearDefineName}\r\n ${output.associatedVariableName} = toGammaSpace${vecSpecifier}(${output.associatedVariableName});\r\n #endif\r\n `;\r\n }\r\n\r\n state.compilationString += `#ifdef ${this._gammaDefineName}\r\n ${output.associatedVariableName} = toLinearSpace${vecSpecifier}(${output.associatedVariableName});\r\n #endif\r\n `;\r\n }\r\n }\r\n\r\n private _writeOutput(state: NodeMaterialBuildState, output: NodeMaterialConnectionPoint, swizzle: string) {\r\n let complement = \"\";\r\n\r\n if (!this.disableLevelMultiplication) {\r\n complement = ` * ${state.shaderLanguage === ShaderLanguage.WGSL ? \"uniforms.\" : \"\"}${this._textureInfoName}`;\r\n }\r\n\r\n state.compilationString += `${state._declareOutput(output)} = ${this._tempTextureRead}.${swizzle}${complement};\\n`;\r\n this._generateConversionCode(state, output, swizzle);\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n if (this.source.isConnected) {\r\n this._imageSource = this.source.connectedPoint!.ownerBlock as ImageSourceBlock;\r\n } else {\r\n this._imageSource = null;\r\n }\r\n\r\n this._textureInfoName = state._getFreeVariableName(\"textureInfoName\");\r\n\r\n this.level.associatedVariableName = (state.shaderLanguage === ShaderLanguage.WGSL ? \"uniforms.\" : \"\") + this._textureInfoName;\r\n\r\n this._tempTextureRead = state._getFreeVariableName(\"tempTextureRead\");\r\n this._linearDefineName = state._getFreeDefineName(\"ISLINEAR\");\r\n this._gammaDefineName = state._getFreeDefineName(\"ISGAMMA\");\r\n\r\n if (!this._imageSource) {\r\n this._samplerName = state._getFreeVariableName(this.name + \"Texture\");\r\n\r\n state._emit2DSampler(this._samplerName);\r\n }\r\n\r\n // Declarations\r\n state.sharedData.blockingBlocks.push(this);\r\n state.sharedData.textureBlocks.push(this);\r\n state.sharedData.blocksWithDefines.push(this);\r\n state.sharedData.bindableBlocks.push(this);\r\n\r\n const comments = `//${this.name}`;\r\n state._emitFunctionFromInclude(\"helperFunctions\", comments);\r\n\r\n state._emitUniformFromString(this._textureInfoName, NodeMaterialBlockConnectionPointTypes.Float);\r\n\r\n this._generateTextureLookup(state);\r\n\r\n for (const output of this._outputs) {\r\n if (output.hasEndpoints && output.name !== \"level\") {\r\n this._writeOutput(state, output, output.name);\r\n }\r\n }\r\n\r\n return this;\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode();\r\n\r\n codeString += `${this._codeVariableName}.convertToGammaSpace = ${this.convertToGammaSpace};\\n`;\r\n codeString += `${this._codeVariableName}.convertToLinearSpace = ${this.convertToLinearSpace};\\n`;\r\n codeString += `${this._codeVariableName}.disableLevelMultiplication = ${this.disableLevelMultiplication};\\n`;\r\n codeString += `${this._codeVariableName}.projectAsCube = ${this.projectAsCube};\\n`;\r\n\r\n if (!this.texture) {\r\n return codeString;\r\n }\r\n\r\n codeString += `${this._codeVariableName}.texture = new BABYLON.Texture(\"${this.texture.name}\", null, ${this.texture.noMipmap}, ${this.texture.invertY}, ${this.texture.samplingMode});\\n`;\r\n codeString += `${this._codeVariableName}.texture.wrapU = ${this.texture.wrapU};\\n`;\r\n codeString += `${this._codeVariableName}.texture.wrapV = ${this.texture.wrapV};\\n`;\r\n codeString += `${this._codeVariableName}.texture.uAng = ${this.texture.uAng};\\n`;\r\n codeString += `${this._codeVariableName}.texture.vAng = ${this.texture.vAng};\\n`;\r\n codeString += `${this._codeVariableName}.texture.wAng = ${this.texture.wAng};\\n`;\r\n codeString += `${this._codeVariableName}.texture.uOffset = ${this.texture.uOffset};\\n`;\r\n codeString += `${this._codeVariableName}.texture.vOffset = ${this.texture.vOffset};\\n`;\r\n codeString += `${this._codeVariableName}.texture.uScale = ${this.texture.uScale};\\n`;\r\n codeString += `${this._codeVariableName}.texture.vScale = ${this.texture.vScale};\\n`;\r\n codeString += `${this._codeVariableName}.texture.coordinatesMode = ${this.texture.coordinatesMode};\\n`;\r\n\r\n return codeString;\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.convertToGammaSpace = this.convertToGammaSpace;\r\n serializationObject.convertToLinearSpace = this.convertToLinearSpace;\r\n serializationObject.disableLevelMultiplication = this.disableLevelMultiplication;\r\n serializationObject.projectAsCube = this.projectAsCube;\r\n if (!this.hasImageSource && this.texture && !this.texture.isRenderTarget && this.texture.getClassName() !== \"VideoTexture\") {\r\n serializationObject.texture = this.texture.serialize();\r\n }\r\n\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.convertToGammaSpace = serializationObject.convertToGammaSpace;\r\n this.convertToLinearSpace = !!serializationObject.convertToLinearSpace;\r\n this.disableLevelMultiplication = !!serializationObject.disableLevelMultiplication;\r\n this.projectAsCube = !!serializationObject.projectAsCube;\r\n\r\n if (serializationObject.texture && !NodeMaterial.IgnoreTexturesAtLoadTime && serializationObject.texture.url !== undefined) {\r\n rootUrl = serializationObject.texture.url.indexOf(\"data:\") === 0 ? \"\" : rootUrl;\r\n this.texture = Texture.Parse(serializationObject.texture, scene, rootUrl) as Texture;\r\n }\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.TriPlanarBlock\", TriPlanarBlock);\r\n"]}
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@@ -4,7 +4,7 @@ import type { Scene } from "../../scene.js";
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4
4
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import type { AbstractMesh } from "../../Meshes/abstractMesh.js";
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5
5
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import { Matrix } from "../../Maths/math.vector.js";
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6
6
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import { Color4 } from "../../Maths/math.color.js";
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7
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-
import { Mesh } from "../../Meshes/mesh.js";
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7
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+
import type { Mesh } from "../../Meshes/mesh.js";
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8
8
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import { Effect } from "../effect.js";
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9
9
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import type { BaseTexture } from "../../Materials/Textures/baseTexture.js";
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10
10
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import { Observable } from "../../Misc/observable.js";
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