@babylonjs/core 8.11.0 → 8.12.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Cameras/arcRotateCamera.js +8 -0
- package/Cameras/arcRotateCamera.js.map +1 -1
- package/Cameras/targetCamera.js +2 -0
- package/Cameras/targetCamera.js.map +1 -1
- package/Collisions/gpuPicker.d.ts +4 -0
- package/Collisions/gpuPicker.js +6 -0
- package/Collisions/gpuPicker.js.map +1 -1
- package/Engines/abstractEngine.js +2 -2
- package/Engines/abstractEngine.js.map +1 -1
- package/Engines/constants.d.ts +4 -0
- package/Engines/constants.js +4 -0
- package/Engines/constants.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/baseShadowGeneratorBlock.d.ts +1 -0
- package/FrameGraph/Node/Blocks/Rendering/baseShadowGeneratorBlock.js +2 -0
- package/FrameGraph/Node/Blocks/Rendering/baseShadowGeneratorBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.d.ts +6 -1
- package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.js +29 -0
- package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.d.ts +6 -0
- package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.js +36 -9
- package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/shadowGeneratorBlock.js +1 -0
- package/FrameGraph/Node/Blocks/Rendering/shadowGeneratorBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/inputBlock.js +1 -0
- package/FrameGraph/Node/Blocks/inputBlock.js.map +1 -1
- package/FrameGraph/Node/Types/nodeRenderGraphTypes.d.ts +2 -0
- package/FrameGraph/Node/Types/nodeRenderGraphTypes.js +2 -0
- package/FrameGraph/Node/Types/nodeRenderGraphTypes.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/csmShadowGeneratorTask.d.ts +23 -0
- package/FrameGraph/Tasks/Rendering/csmShadowGeneratorTask.js +126 -21
- package/FrameGraph/Tasks/Rendering/csmShadowGeneratorTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/geometryRendererTask.d.ts +5 -0
- package/FrameGraph/Tasks/Rendering/geometryRendererTask.js +4 -0
- package/FrameGraph/Tasks/Rendering/geometryRendererTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/shadowGeneratorTask.d.ts +2 -4
- package/FrameGraph/Tasks/Rendering/shadowGeneratorTask.js +4 -17
- package/FrameGraph/Tasks/Rendering/shadowGeneratorTask.js.map +1 -1
- package/FrameGraph/frameGraph.js +1 -1
- package/FrameGraph/frameGraph.js.map +1 -1
- package/FrameGraph/frameGraphContext.d.ts +30 -0
- package/FrameGraph/frameGraphContext.js +47 -0
- package/FrameGraph/frameGraphContext.js.map +1 -1
- package/FrameGraph/frameGraphRenderContext.d.ts +1 -4
- package/FrameGraph/frameGraphRenderContext.js +2 -5
- package/FrameGraph/frameGraphRenderContext.js.map +1 -1
- package/Lights/Shadows/cascadedShadowGenerator.d.ts +0 -1
- package/Lights/Shadows/cascadedShadowGenerator.js +0 -12
- package/Lights/Shadows/cascadedShadowGenerator.js.map +1 -1
- package/Materials/Node/Blocks/Dual/clipPlanesBlock.d.ts +1 -1
- package/Materials/Node/Blocks/Dual/clipPlanesBlock.js +4 -1
- package/Materials/Node/Blocks/Dual/clipPlanesBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/currentScreenBlock.d.ts +2 -3
- package/Materials/Node/Blocks/Dual/currentScreenBlock.js +1 -1
- package/Materials/Node/Blocks/Dual/currentScreenBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/fogBlock.d.ts +1 -1
- package/Materials/Node/Blocks/Dual/fogBlock.js +4 -1
- package/Materials/Node/Blocks/Dual/fogBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/lightBlock.d.ts +1 -1
- package/Materials/Node/Blocks/Dual/lightBlock.js +2 -2
- package/Materials/Node/Blocks/Dual/lightBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.d.ts +1 -2
- package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js +1 -1
- package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/smartFilterTextureBlock.js +3 -4
- package/Materials/Node/Blocks/Dual/smartFilterTextureBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/textureBlock.d.ts +2 -3
- package/Materials/Node/Blocks/Dual/textureBlock.js +2 -2
- package/Materials/Node/Blocks/Dual/textureBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/TBNBlock.d.ts +1 -1
- package/Materials/Node/Blocks/Fragment/TBNBlock.js +4 -1
- package/Materials/Node/Blocks/Fragment/TBNBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/fragCoordBlock.js +2 -2
- package/Materials/Node/Blocks/Fragment/fragCoordBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.d.ts +1 -2
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js +1 -1
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/frontFacingBlock.js +2 -2
- package/Materials/Node/Blocks/Fragment/frontFacingBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/heightToNormalBlock.js +1 -2
- package/Materials/Node/Blocks/Fragment/heightToNormalBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/imageProcessingBlock.d.ts +1 -1
- package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js +1 -1
- package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/perturbNormalBlock.d.ts +1 -2
- package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js +1 -1
- package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/screenSizeBlock.js +2 -2
- package/Materials/Node/Blocks/Fragment/screenSizeBlock.js.map +1 -1
- package/Materials/Node/Blocks/GaussianSplatting/gaussianSplattingBlock.d.ts +3 -3
- package/Materials/Node/Blocks/GaussianSplatting/gaussianSplattingBlock.js +6 -3
- package/Materials/Node/Blocks/GaussianSplatting/gaussianSplattingBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/anisotropyBlock.d.ts +1 -2
- package/Materials/Node/Blocks/PBR/anisotropyBlock.js +2 -4
- package/Materials/Node/Blocks/PBR/anisotropyBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/clearCoatBlock.d.ts +1 -2
- package/Materials/Node/Blocks/PBR/clearCoatBlock.js +1 -2
- package/Materials/Node/Blocks/PBR/clearCoatBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/iridescenceBlock.d.ts +2 -3
- package/Materials/Node/Blocks/PBR/iridescenceBlock.js +1 -2
- package/Materials/Node/Blocks/PBR/iridescenceBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.d.ts +1 -1
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js +5 -2
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/reflectionBlock.d.ts +1 -2
- package/Materials/Node/Blocks/PBR/reflectionBlock.js +2 -2
- package/Materials/Node/Blocks/PBR/reflectionBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/refractionBlock.d.ts +1 -2
- package/Materials/Node/Blocks/PBR/refractionBlock.js +1 -2
- package/Materials/Node/Blocks/PBR/refractionBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/sheenBlock.d.ts +2 -3
- package/Materials/Node/Blocks/PBR/sheenBlock.js +1 -2
- package/Materials/Node/Blocks/PBR/sheenBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/subSurfaceBlock.d.ts +2 -3
- package/Materials/Node/Blocks/PBR/subSurfaceBlock.js +1 -2
- package/Materials/Node/Blocks/PBR/subSurfaceBlock.js.map +1 -1
- package/Materials/Node/Blocks/Particle/particleTextureBlock.d.ts +1 -2
- package/Materials/Node/Blocks/Particle/particleTextureBlock.js +1 -1
- package/Materials/Node/Blocks/Particle/particleTextureBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/bonesBlock.d.ts +2 -2
- package/Materials/Node/Blocks/Vertex/bonesBlock.js +3 -3
- package/Materials/Node/Blocks/Vertex/bonesBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/instancesBlock.d.ts +1 -1
- package/Materials/Node/Blocks/Vertex/instancesBlock.js +1 -1
- package/Materials/Node/Blocks/Vertex/instancesBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/lightInformationBlock.d.ts +1 -2
- package/Materials/Node/Blocks/Vertex/lightInformationBlock.js +1 -1
- package/Materials/Node/Blocks/Vertex/lightInformationBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/morphTargetsBlock.d.ts +2 -2
- package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js +8 -2
- package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js.map +1 -1
- package/Materials/Node/Blocks/transformBlock.d.ts +3 -3
- package/Materials/Node/Blocks/transformBlock.js +4 -5
- package/Materials/Node/Blocks/transformBlock.js.map +1 -1
- package/Materials/Node/Blocks/triPlanarBlock.d.ts +1 -3
- package/Materials/Node/Blocks/triPlanarBlock.js +1 -1
- package/Materials/Node/Blocks/triPlanarBlock.js.map +1 -1
- package/Materials/Node/nodeMaterial.d.ts +1 -1
- package/Materials/Node/nodeMaterial.js +28 -42
- package/Materials/Node/nodeMaterial.js.map +1 -1
- package/Materials/Node/nodeMaterialBlock.d.ts +8 -12
- package/Materials/Node/nodeMaterialBlock.js +10 -12
- package/Materials/Node/nodeMaterialBlock.js.map +1 -1
- package/Materials/Node/nodeMaterialBuildState.js +3 -1
- package/Materials/Node/nodeMaterialBuildState.js.map +1 -1
- package/Materials/Node/nodeMaterialBuildStateSharedData.d.ts +7 -3
- package/Materials/Node/nodeMaterialBuildStateSharedData.js +17 -6
- package/Materials/Node/nodeMaterialBuildStateSharedData.js.map +1 -1
- package/Materials/PBR/pbrBaseMaterial.d.ts +2 -0
- package/Materials/PBR/pbrBaseMaterial.js +11 -0
- package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
- package/Materials/Textures/Loaders/exrTextureLoader.d.ts +10 -0
- package/Materials/Textures/Loaders/exrTextureLoader.js +28 -1
- package/Materials/Textures/Loaders/exrTextureLoader.js.map +1 -1
- package/Materials/materialHelper.functions.js +1 -1
- package/Materials/materialHelper.functions.js.map +1 -1
- package/Materials/materialHelper.geometryrendering.js +7 -0
- package/Materials/materialHelper.geometryrendering.js.map +1 -1
- package/Materials/standardMaterial.d.ts +2 -0
- package/Materials/standardMaterial.js +11 -0
- package/Materials/standardMaterial.js.map +1 -1
- package/Meshes/Node/Blocks/Textures/geometryTextureBlock.d.ts +7 -0
- package/Meshes/Node/Blocks/Textures/geometryTextureBlock.js +11 -5
- package/Meshes/Node/Blocks/Textures/geometryTextureBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Textures/geometryTextureFetchBlock.d.ts +6 -0
- package/Meshes/Node/Blocks/Textures/geometryTextureFetchBlock.js +42 -4
- package/Meshes/Node/Blocks/Textures/geometryTextureFetchBlock.js.map +1 -1
- package/Meshes/Node/Blocks/geometryOptimizeBlock.js +8 -0
- package/Meshes/Node/Blocks/geometryOptimizeBlock.js.map +1 -1
- package/Misc/environmentTextureTools.js +1 -1
- package/Misc/environmentTextureTools.js.map +1 -1
- package/Misc/minMaxReducer.d.ts +8 -6
- package/Misc/minMaxReducer.js +57 -90
- package/Misc/minMaxReducer.js.map +1 -1
- package/Misc/thinMinMaxReducer.d.ts +47 -0
- package/Misc/thinMinMaxReducer.js +148 -0
- package/Misc/thinMinMaxReducer.js.map +1 -0
- package/Particles/EmitterTypes/customParticleEmitter.d.ts +5 -0
- package/Particles/EmitterTypes/customParticleEmitter.js +9 -1
- package/Particles/EmitterTypes/customParticleEmitter.js.map +1 -1
- package/Particles/IParticleSystem.d.ts +4 -0
- package/Particles/IParticleSystem.js.map +1 -1
- package/Particles/Node/Blocks/Conditions/particleConditionBlock.d.ts +75 -0
- package/Particles/Node/Blocks/Conditions/particleConditionBlock.js +179 -0
- package/Particles/Node/Blocks/Conditions/particleConditionBlock.js.map +1 -0
- package/Particles/Node/Blocks/Emitters/boxShapeBlock.d.ts +47 -0
- package/Particles/Node/Blocks/Emitters/boxShapeBlock.js +107 -0
- package/Particles/Node/Blocks/Emitters/boxShapeBlock.js.map +1 -0
- package/Particles/Node/Blocks/Emitters/createParticleBlock.d.ts +46 -0
- package/Particles/Node/Blocks/Emitters/createParticleBlock.js +97 -0
- package/Particles/Node/Blocks/Emitters/createParticleBlock.js.map +1 -0
- package/Particles/Node/Blocks/Emitters/customShapeBlock.d.ts +39 -0
- package/Particles/Node/Blocks/Emitters/customShapeBlock.js +84 -0
- package/Particles/Node/Blocks/Emitters/customShapeBlock.js.map +1 -0
- package/Particles/Node/Blocks/Emitters/cylinderShapeBlock.d.ts +48 -0
- package/Particles/Node/Blocks/Emitters/cylinderShapeBlock.js +120 -0
- package/Particles/Node/Blocks/Emitters/cylinderShapeBlock.js.map +1 -0
- package/Particles/Node/Blocks/Emitters/index.d.ts +7 -0
- package/Particles/Node/Blocks/Emitters/index.js +8 -0
- package/Particles/Node/Blocks/Emitters/index.js.map +1 -0
- package/Particles/Node/Blocks/Emitters/pointShapeBlock.d.ts +39 -0
- package/Particles/Node/Blocks/Emitters/pointShapeBlock.js +86 -0
- package/Particles/Node/Blocks/Emitters/pointShapeBlock.js.map +1 -0
- package/Particles/Node/Blocks/Emitters/setupSpriteSheetBlock.d.ts +53 -0
- package/Particles/Node/Blocks/Emitters/setupSpriteSheetBlock.js +111 -0
- package/Particles/Node/Blocks/Emitters/setupSpriteSheetBlock.js.map +1 -0
- package/Particles/Node/Blocks/Emitters/sphereShapeBlock.d.ts +43 -0
- package/Particles/Node/Blocks/Emitters/sphereShapeBlock.js +108 -0
- package/Particles/Node/Blocks/Emitters/sphereShapeBlock.js.map +1 -0
- package/Particles/Node/Blocks/Teleport/particleTeleportInBlock.d.ts +48 -0
- package/Particles/Node/Blocks/Teleport/particleTeleportInBlock.js +100 -0
- package/Particles/Node/Blocks/Teleport/particleTeleportInBlock.js.map +1 -0
- package/Particles/Node/Blocks/Teleport/particleTeleportOutBlock.d.ts +47 -0
- package/Particles/Node/Blocks/Teleport/particleTeleportOutBlock.js +82 -0
- package/Particles/Node/Blocks/Teleport/particleTeleportOutBlock.js.map +1 -0
- package/Particles/Node/Blocks/Triggers/particleTriggerBlock.d.ts +48 -0
- package/Particles/Node/Blocks/Triggers/particleTriggerBlock.js +133 -0
- package/Particles/Node/Blocks/Triggers/particleTriggerBlock.js.map +1 -0
- package/Particles/Node/Blocks/Triggers/triggerTools.d.ts +9 -0
- package/Particles/Node/Blocks/Triggers/triggerTools.js +16 -0
- package/Particles/Node/Blocks/Triggers/triggerTools.js.map +1 -0
- package/Particles/Node/Blocks/Update/basicPositionUpdateBlock.d.ts +31 -0
- package/Particles/Node/Blocks/Update/basicPositionUpdateBlock.js +64 -0
- package/Particles/Node/Blocks/Update/basicPositionUpdateBlock.js.map +1 -0
- package/Particles/Node/Blocks/Update/basicSpriteUpdateBlock.d.ts +31 -0
- package/Particles/Node/Blocks/Update/basicSpriteUpdateBlock.js +63 -0
- package/Particles/Node/Blocks/Update/basicSpriteUpdateBlock.js.map +1 -0
- package/Particles/Node/Blocks/Update/updateAngleBlock.d.ts +35 -0
- package/Particles/Node/Blocks/Update/updateAngleBlock.js +73 -0
- package/Particles/Node/Blocks/Update/updateAngleBlock.js.map +1 -0
- package/Particles/Node/Blocks/Update/updateColorBlock.d.ts +35 -0
- package/Particles/Node/Blocks/Update/updateColorBlock.js +73 -0
- package/Particles/Node/Blocks/Update/updateColorBlock.js.map +1 -0
- package/Particles/Node/Blocks/Update/updateDirectionBlock.d.ts +35 -0
- package/Particles/Node/Blocks/Update/updateDirectionBlock.js +73 -0
- package/Particles/Node/Blocks/Update/updateDirectionBlock.js.map +1 -0
- package/Particles/Node/Blocks/Update/updateFlowMapBlock.d.ts +41 -0
- package/Particles/Node/Blocks/Update/updateFlowMapBlock.js +102 -0
- package/Particles/Node/Blocks/Update/updateFlowMapBlock.js.map +1 -0
- package/Particles/Node/Blocks/Update/updatePositionBlock.d.ts +35 -0
- package/Particles/Node/Blocks/Update/updatePositionBlock.js +73 -0
- package/Particles/Node/Blocks/Update/updatePositionBlock.js.map +1 -0
- package/Particles/Node/Blocks/Update/updateScaleBlock.d.ts +35 -0
- package/Particles/Node/Blocks/Update/updateScaleBlock.js +73 -0
- package/Particles/Node/Blocks/Update/updateScaleBlock.js.map +1 -0
- package/Particles/Node/Blocks/Update/updateSpriteCellIndexBlock.d.ts +35 -0
- package/Particles/Node/Blocks/Update/updateSpriteCellIndexBlock.js +74 -0
- package/Particles/Node/Blocks/Update/updateSpriteCellIndexBlock.js.map +1 -0
- package/Particles/Node/Blocks/index.d.ts +27 -0
- package/Particles/Node/Blocks/index.js +29 -0
- package/Particles/Node/Blocks/index.js.map +1 -0
- package/Particles/Node/Blocks/particleConverterBlock.d.ts +85 -0
- package/Particles/Node/Blocks/particleConverterBlock.js +267 -0
- package/Particles/Node/Blocks/particleConverterBlock.js.map +1 -0
- package/Particles/Node/Blocks/particleDebugBlock.d.ts +37 -0
- package/Particles/Node/Blocks/particleDebugBlock.js +109 -0
- package/Particles/Node/Blocks/particleDebugBlock.js.map +1 -0
- package/Particles/Node/Blocks/particleElbowBlock.d.ts +27 -0
- package/Particles/Node/Blocks/particleElbowBlock.js +47 -0
- package/Particles/Node/Blocks/particleElbowBlock.js.map +1 -0
- package/Particles/Node/Blocks/particleGradientBlock.d.ts +28 -0
- package/Particles/Node/Blocks/particleGradientBlock.js +118 -0
- package/Particles/Node/Blocks/particleGradientBlock.js.map +1 -0
- package/Particles/Node/Blocks/particleGradientValueBlock.d.ts +32 -0
- package/Particles/Node/Blocks/particleGradientValueBlock.js +79 -0
- package/Particles/Node/Blocks/particleGradientValueBlock.js.map +1 -0
- package/Particles/Node/Blocks/particleInputBlock.d.ts +87 -0
- package/Particles/Node/Blocks/particleInputBlock.js +279 -0
- package/Particles/Node/Blocks/particleInputBlock.js.map +1 -0
- package/Particles/Node/Blocks/particleLerpBlock.d.ts +34 -0
- package/Particles/Node/Blocks/particleLerpBlock.js +92 -0
- package/Particles/Node/Blocks/particleLerpBlock.js.map +1 -0
- package/Particles/Node/Blocks/particleMathBlock.d.ts +64 -0
- package/Particles/Node/Blocks/particleMathBlock.js +321 -0
- package/Particles/Node/Blocks/particleMathBlock.js.map +1 -0
- package/Particles/Node/Blocks/particleRandomBlock.d.ts +52 -0
- package/Particles/Node/Blocks/particleRandomBlock.js +161 -0
- package/Particles/Node/Blocks/particleRandomBlock.js.map +1 -0
- package/Particles/Node/Blocks/particleSourceTextureBlock.d.ts +65 -0
- package/Particles/Node/Blocks/particleSourceTextureBlock.js +173 -0
- package/Particles/Node/Blocks/particleSourceTextureBlock.js.map +1 -0
- package/Particles/Node/Blocks/particleTrigonometryBlock.d.ts +80 -0
- package/Particles/Node/Blocks/particleTrigonometryBlock.js +272 -0
- package/Particles/Node/Blocks/particleTrigonometryBlock.js.map +1 -0
- package/Particles/Node/Blocks/randomRangeBlock.d.ts +45 -0
- package/Particles/Node/Blocks/randomRangeBlock.js +151 -0
- package/Particles/Node/Blocks/randomRangeBlock.js.map +1 -0
- package/Particles/Node/Blocks/systemBlock.d.ts +71 -0
- package/Particles/Node/Blocks/systemBlock.js +193 -0
- package/Particles/Node/Blocks/systemBlock.js.map +1 -0
- package/Particles/Node/Enums/nodeParticleBlockConnectionPointTypes.d.ts +39 -0
- package/Particles/Node/Enums/nodeParticleBlockConnectionPointTypes.js +41 -0
- package/Particles/Node/Enums/nodeParticleBlockConnectionPointTypes.js.map +1 -0
- package/Particles/Node/Enums/nodeParticleContextualSources.d.ts +31 -0
- package/Particles/Node/Enums/nodeParticleContextualSources.js +34 -0
- package/Particles/Node/Enums/nodeParticleContextualSources.js.map +1 -0
- package/Particles/Node/Enums/nodeParticleSystemSources.d.ts +13 -0
- package/Particles/Node/Enums/nodeParticleSystemSources.js +15 -0
- package/Particles/Node/Enums/nodeParticleSystemSources.js.map +1 -0
- package/Particles/Node/index.d.ts +8 -0
- package/Particles/Node/index.js +10 -0
- package/Particles/Node/index.js.map +1 -0
- package/Particles/Node/nodeParticleBlock.d.ts +154 -0
- package/Particles/Node/nodeParticleBlock.js +355 -0
- package/Particles/Node/nodeParticleBlock.js.map +1 -0
- package/Particles/Node/nodeParticleBlockConnectionPoint.d.ts +188 -0
- package/Particles/Node/nodeParticleBlockConnectionPoint.js +337 -0
- package/Particles/Node/nodeParticleBlockConnectionPoint.js.map +1 -0
- package/Particles/Node/nodeParticleBuildState.d.ts +89 -0
- package/Particles/Node/nodeParticleBuildState.js +170 -0
- package/Particles/Node/nodeParticleBuildState.js.map +1 -0
- package/Particles/Node/nodeParticleSystemSet.d.ts +120 -0
- package/Particles/Node/nodeParticleSystemSet.js +382 -0
- package/Particles/Node/nodeParticleSystemSet.js.map +1 -0
- package/Particles/Queue/executionQueue.d.ts +2 -0
- package/Particles/Queue/executionQueue.js +10 -0
- package/Particles/Queue/executionQueue.js.map +1 -1
- package/Particles/baseParticleSystem.d.ts +2 -1
- package/Particles/baseParticleSystem.js +1 -0
- package/Particles/baseParticleSystem.js.map +1 -1
- package/Particles/flowMap.d.ts +7 -0
- package/Particles/flowMap.js +32 -0
- package/Particles/flowMap.js.map +1 -1
- package/Particles/gpuParticleSystem.d.ts +4 -0
- package/Particles/gpuParticleSystem.js +4 -0
- package/Particles/gpuParticleSystem.js.map +1 -1
- package/Particles/index.d.ts +1 -0
- package/Particles/index.js +1 -0
- package/Particles/index.js.map +1 -1
- package/Particles/particleSystem.d.ts +12 -0
- package/Particles/particleSystem.js +22 -1
- package/Particles/particleSystem.js.map +1 -1
- package/Particles/thinParticleSystem.d.ts +32 -11
- package/Particles/thinParticleSystem.js +62 -36
- package/Particles/thinParticleSystem.js.map +1 -1
- package/PostProcesses/postProcessManager.d.ts +2 -1
- package/PostProcesses/postProcessManager.js +3 -2
- package/PostProcesses/postProcessManager.js.map +1 -1
- package/Shaders/ShadersInclude/defaultUboDeclaration.js +1 -1
- package/Shaders/ShadersInclude/defaultUboDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/defaultVertexDeclaration.js +1 -0
- package/Shaders/ShadersInclude/defaultVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/lightFragment.js +5 -2
- package/Shaders/ShadersInclude/lightFragment.js.map +1 -1
- package/Shaders/ShadersInclude/morphTargetsVertexDeclaration.js +3 -0
- package/Shaders/ShadersInclude/morphTargetsVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockPrePass.js +3 -0
- package/Shaders/ShadersInclude/pbrBlockPrePass.js.map +1 -1
- package/Shaders/ShadersInclude/pbrDirectLightingFunctions.js +1 -1
- package/Shaders/ShadersInclude/pbrDirectLightingFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/pbrUboDeclaration.js +1 -1
- package/Shaders/ShadersInclude/pbrUboDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/pbrVertexDeclaration.js +1 -0
- package/Shaders/ShadersInclude/pbrVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/prePassDeclaration.js +3 -0
- package/Shaders/ShadersInclude/prePassDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/prePassVertex.js +3 -0
- package/Shaders/ShadersInclude/prePassVertex.js.map +1 -1
- package/Shaders/ShadersInclude/prePassVertexDeclaration.js +3 -0
- package/Shaders/ShadersInclude/prePassVertexDeclaration.js.map +1 -1
- package/Shaders/default.fragment.js +3 -0
- package/Shaders/default.fragment.js.map +1 -1
- package/Shaders/minmaxRedux.fragment.js +13 -5
- package/Shaders/minmaxRedux.fragment.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/defaultUboDeclaration.js +1 -1
- package/ShadersWGSL/ShadersInclude/defaultUboDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/lightFragment.js +5 -2
- package/ShadersWGSL/ShadersInclude/lightFragment.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration.js +3 -0
- package/ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrBlockPrePass.js +3 -0
- package/ShadersWGSL/ShadersInclude/pbrBlockPrePass.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrDirectLightingFunctions.js +1 -1
- package/ShadersWGSL/ShadersInclude/pbrDirectLightingFunctions.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrUboDeclaration.js +1 -1
- package/ShadersWGSL/ShadersInclude/pbrUboDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/prePassDeclaration.js +3 -0
- package/ShadersWGSL/ShadersInclude/prePassDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/prePassVertex.js +3 -0
- package/ShadersWGSL/ShadersInclude/prePassVertex.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/prePassVertexDeclaration.js +3 -0
- package/ShadersWGSL/ShadersInclude/prePassVertexDeclaration.js.map +1 -1
- package/ShadersWGSL/default.fragment.js +3 -0
- package/ShadersWGSL/default.fragment.js.map +1 -1
- package/ShadersWGSL/minmaxRedux.fragment.js +14 -6
- package/ShadersWGSL/minmaxRedux.fragment.js.map +1 -1
- package/package.json +1 -1
- package/scene.d.ts +5 -0
- package/scene.js +8 -0
- package/scene.js.map +1 -1
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import { NodeParticleBlock } from "../nodeParticleBlock.js";
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import type { NodeParticleConnectionPoint } from "../nodeParticleBlockConnectionPoint.js";
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import type { NodeParticleBuildState } from "../nodeParticleBuildState.js";
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/**
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* Block used to create a Vector2/3 and Color4 out of individual or partial inputs
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*/
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export declare class ParticleConverterBlock extends NodeParticleBlock {
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/**
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* Create a new ParticleConverterBlock
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* @param name defines the block name
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*/
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constructor(name: string);
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/**
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* Gets the current class name
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* @returns the class name
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*/
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getClassName(): string;
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/**
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* Gets the color component (input)
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*/
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get colorIn(): NodeParticleConnectionPoint;
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/**
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* Gets the xyz component (input)
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*/
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get xyzIn(): NodeParticleConnectionPoint;
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/**
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* Gets the xy component (input)
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*/
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get xyIn(): NodeParticleConnectionPoint;
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/**
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* Gets the zw component (input)
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*/
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get zwIn(): NodeParticleConnectionPoint;
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/**
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* Gets the x component (input)
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*/
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get xIn(): NodeParticleConnectionPoint;
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/**
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* Gets the y component (input)
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*/
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get yIn(): NodeParticleConnectionPoint;
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/**
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* Gets the z component (input)
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*/
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get zIn(): NodeParticleConnectionPoint;
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/**
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* Gets the w component (input)
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*/
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get wIn(): NodeParticleConnectionPoint;
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/**
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* Gets the xyzw component (output)
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*/
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get colorOut(): NodeParticleConnectionPoint;
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/**
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* Gets the xyz component (output)
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*/
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get xyzOut(): NodeParticleConnectionPoint;
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/**
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* Gets the xy component (output)
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*/
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get xyOut(): NodeParticleConnectionPoint;
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/**
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* Gets the zw component (output)
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*/
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get zwOut(): NodeParticleConnectionPoint;
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/**
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* Gets the x component (output)
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*/
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get xOut(): NodeParticleConnectionPoint;
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/**
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* Gets the y component (output)
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*/
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get yOut(): NodeParticleConnectionPoint;
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/**
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* Gets the z component (output)
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*/
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get zOut(): NodeParticleConnectionPoint;
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/**
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* Gets the w component (output)
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*/
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get wOut(): NodeParticleConnectionPoint;
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protected _inputRename(name: string): string;
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protected _outputRename(name: string): string;
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_build(state: NodeParticleBuildState): void;
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}
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import { Color4 } from "../../../Maths/math.color.js";
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import { Vector2, Vector3 } from "../../../Maths/math.vector.js";
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import { RegisterClass } from "../../../Misc/typeStore.js";
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import { NodeParticleBlockConnectionPointTypes } from "../Enums/nodeParticleBlockConnectionPointTypes.js";
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import { NodeParticleBlock } from "../nodeParticleBlock.js";
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/**
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* Block used to create a Vector2/3 and Color4 out of individual or partial inputs
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*/
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export class ParticleConverterBlock extends NodeParticleBlock {
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/**
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* Create a new ParticleConverterBlock
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* @param name defines the block name
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*/
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constructor(name) {
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super(name);
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this.registerInput("color ", NodeParticleBlockConnectionPointTypes.Color4, true);
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this.registerInput("xyz ", NodeParticleBlockConnectionPointTypes.Vector3, true);
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this.registerInput("xy ", NodeParticleBlockConnectionPointTypes.Vector2, true);
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this.registerInput("zw ", NodeParticleBlockConnectionPointTypes.Vector2, true);
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this.registerInput("x ", NodeParticleBlockConnectionPointTypes.Float, true);
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this.registerInput("y ", NodeParticleBlockConnectionPointTypes.Float, true);
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this.registerInput("z ", NodeParticleBlockConnectionPointTypes.Float, true);
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this.registerInput("w ", NodeParticleBlockConnectionPointTypes.Float, true);
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this.registerOutput("color", NodeParticleBlockConnectionPointTypes.Color4);
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this.registerOutput("xyz", NodeParticleBlockConnectionPointTypes.Vector3);
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this.registerOutput("xy", NodeParticleBlockConnectionPointTypes.Vector2);
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this.registerOutput("zw", NodeParticleBlockConnectionPointTypes.Vector2);
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this.registerOutput("x", NodeParticleBlockConnectionPointTypes.Float);
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this.registerOutput("y", NodeParticleBlockConnectionPointTypes.Float);
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this.registerOutput("z", NodeParticleBlockConnectionPointTypes.Float);
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this.registerOutput("w", NodeParticleBlockConnectionPointTypes.Float);
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}
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/**
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* Gets the current class name
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* @returns the class name
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*/
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getClassName() {
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return "ParticleConverterBlock";
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}
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/**
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* Gets the color component (input)
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*/
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get colorIn() {
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return this._inputs[0];
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}
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/**
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* Gets the xyz component (input)
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*/
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get xyzIn() {
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return this._inputs[1];
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}
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/**
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* Gets the xy component (input)
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*/
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get xyIn() {
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return this._inputs[2];
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}
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/**
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* Gets the zw component (input)
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*/
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get zwIn() {
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return this._inputs[3];
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}
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/**
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* Gets the x component (input)
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*/
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get xIn() {
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return this._inputs[4];
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}
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/**
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* Gets the y component (input)
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*/
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get yIn() {
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return this._inputs[5];
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}
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/**
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* Gets the z component (input)
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*/
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get zIn() {
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return this._inputs[6];
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}
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/**
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* Gets the w component (input)
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*/
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get wIn() {
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return this._inputs[7];
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}
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/**
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* Gets the xyzw component (output)
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*/
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get colorOut() {
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return this._outputs[0];
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}
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/**
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* Gets the xyz component (output)
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*/
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get xyzOut() {
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return this._outputs[1];
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}
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/**
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* Gets the xy component (output)
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*/
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get xyOut() {
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return this._outputs[2];
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}
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/**
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* Gets the zw component (output)
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*/
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get zwOut() {
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return this._outputs[3];
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}
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/**
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* Gets the x component (output)
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*/
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get xOut() {
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return this._outputs[4];
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}
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/**
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* Gets the y component (output)
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*/
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get yOut() {
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return this._outputs[5];
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}
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/**
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* Gets the z component (output)
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*/
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get zOut() {
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return this._outputs[6];
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}
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/**
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* Gets the w component (output)
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*/
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get wOut() {
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return this._outputs[7];
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}
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_inputRename(name) {
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if (name === "color ") {
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return "colorIn";
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}
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if (name === "xyz ") {
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return "xyzIn";
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}
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if (name === "xy ") {
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return "xyIn";
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}
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if (name === "zw ") {
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return "zwIn";
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}
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if (name === "x ") {
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return "xIn";
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}
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if (name === "y ") {
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return "yIn";
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}
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if (name === "z ") {
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return "zIn";
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}
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if (name === "w ") {
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return "wIn";
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}
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return name;
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}
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_outputRename(name) {
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switch (name) {
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case "x":
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return "xOut";
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case "y":
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return "yOut";
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case "z":
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return "zOut";
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case "w":
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return "wOut";
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case "xy":
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return "xyOut";
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case "zw":
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return "zwOut";
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case "xyz":
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return "xyzOut";
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case "color":
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return "colorOut";
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default:
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return name;
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}
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}
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_build(state) {
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super._build(state);
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const xInput = this.xIn;
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const yInput = this.yIn;
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const zInput = this.zIn;
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const wInput = this.wIn;
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const xyInput = this.xyIn;
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const zwInput = this.zwIn;
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const xyzInput = this.xyzIn;
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const colorInput = this.colorIn;
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const colorOutput = this.colorOut;
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const xyzOutput = this.xyzOut;
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const xyOutput = this.xyOut;
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const zwOutput = this.zwOut;
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const xOutput = this.xOut;
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const yOutput = this.yOut;
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const zOutput = this.zOut;
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const wOutput = this.wOut;
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const getData = (state) => {
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if (colorInput.isConnected) {
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return colorInput.getConnectedValue(state);
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}
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let x = 0;
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let y = 0;
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let z = 0;
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let w = 0;
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if (xInput.isConnected) {
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x = xInput.getConnectedValue(state);
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}
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if (yInput.isConnected) {
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y = yInput.getConnectedValue(state);
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}
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if (zInput.isConnected) {
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z = zInput.getConnectedValue(state);
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}
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if (wInput.isConnected) {
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w = wInput.getConnectedValue(state);
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}
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if (xyInput.isConnected) {
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const temp = xyInput.getConnectedValue(state);
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if (temp) {
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x = temp.x;
|
|
227
|
+
y = temp.y;
|
|
228
|
+
}
|
|
229
|
+
}
|
|
230
|
+
if (zwInput.isConnected) {
|
|
231
|
+
const temp = zwInput.getConnectedValue(state);
|
|
232
|
+
if (temp) {
|
|
233
|
+
z = temp.x;
|
|
234
|
+
w = temp.y;
|
|
235
|
+
}
|
|
236
|
+
}
|
|
237
|
+
if (xyzInput.isConnected) {
|
|
238
|
+
const temp = xyzInput.getConnectedValue(state);
|
|
239
|
+
if (temp) {
|
|
240
|
+
x = temp.x;
|
|
241
|
+
y = temp.y;
|
|
242
|
+
z = temp.z;
|
|
243
|
+
}
|
|
244
|
+
}
|
|
245
|
+
return new Color4(x, y, z, w);
|
|
246
|
+
};
|
|
247
|
+
colorOutput._storedFunction = (state) => getData(state);
|
|
248
|
+
xyzOutput._storedFunction = (state) => {
|
|
249
|
+
const data = getData(state);
|
|
250
|
+
return new Vector3(data.r, data.g, data.b);
|
|
251
|
+
};
|
|
252
|
+
xyOutput._storedFunction = (state) => {
|
|
253
|
+
const data = getData(state);
|
|
254
|
+
return new Vector2(data.r, data.g);
|
|
255
|
+
};
|
|
256
|
+
zwOutput._storedFunction = (state) => {
|
|
257
|
+
const data = getData(state);
|
|
258
|
+
return new Vector2(data.b, data.a);
|
|
259
|
+
};
|
|
260
|
+
xOutput._storedFunction = (state) => getData(state).r;
|
|
261
|
+
yOutput._storedFunction = (state) => getData(state).g;
|
|
262
|
+
zOutput._storedFunction = (state) => getData(state).b;
|
|
263
|
+
wOutput._storedFunction = (state) => getData(state).a;
|
|
264
|
+
}
|
|
265
|
+
}
|
|
266
|
+
RegisterClass("BABYLON.ParticleConverterBlock", ParticleConverterBlock);
|
|
267
|
+
//# sourceMappingURL=particleConverterBlock.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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{ Color4 } from \"core/Maths/math.color\";\r\nimport { Vector2, Vector3 } from \"../../../Maths/math.vector\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { NodeParticleBlockConnectionPointTypes } from \"../Enums/nodeParticleBlockConnectionPointTypes\";\r\nimport { NodeParticleBlock } from \"../nodeParticleBlock\";\r\nimport type { NodeParticleConnectionPoint } from \"../nodeParticleBlockConnectionPoint\";\r\nimport type { NodeParticleBuildState } from \"../nodeParticleBuildState\";\r\n\r\n/**\r\n * Block used to create a Vector2/3 and Color4 out of individual or partial inputs\r\n */\r\nexport class ParticleConverterBlock extends NodeParticleBlock {\r\n /**\r\n * Create a new ParticleConverterBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"color \", NodeParticleBlockConnectionPointTypes.Color4, true);\r\n this.registerInput(\"xyz \", NodeParticleBlockConnectionPointTypes.Vector3, true);\r\n this.registerInput(\"xy \", NodeParticleBlockConnectionPointTypes.Vector2, true);\r\n this.registerInput(\"zw \", NodeParticleBlockConnectionPointTypes.Vector2, true);\r\n this.registerInput(\"x \", NodeParticleBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\"y \", NodeParticleBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\"z \", NodeParticleBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\"w \", NodeParticleBlockConnectionPointTypes.Float, true);\r\n\r\n this.registerOutput(\"color\", NodeParticleBlockConnectionPointTypes.Color4);\r\n this.registerOutput(\"xyz\", NodeParticleBlockConnectionPointTypes.Vector3);\r\n this.registerOutput(\"xy\", NodeParticleBlockConnectionPointTypes.Vector2);\r\n this.registerOutput(\"zw\", NodeParticleBlockConnectionPointTypes.Vector2);\r\n this.registerOutput(\"x\", NodeParticleBlockConnectionPointTypes.Float);\r\n this.registerOutput(\"y\", NodeParticleBlockConnectionPointTypes.Float);\r\n this.registerOutput(\"z\", NodeParticleBlockConnectionPointTypes.Float);\r\n this.registerOutput(\"w\", NodeParticleBlockConnectionPointTypes.Float);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"ParticleConverterBlock\";\r\n }\r\n\r\n /**\r\n * Gets the color component (input)\r\n */\r\n public get colorIn(): NodeParticleConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the xyz component (input)\r\n */\r\n public get xyzIn(): NodeParticleConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the xy component (input)\r\n */\r\n public get xyIn(): NodeParticleConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the zw component (input)\r\n */\r\n public get zwIn(): NodeParticleConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the x component (input)\r\n */\r\n public get xIn(): NodeParticleConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the y component (input)\r\n */\r\n public get yIn(): NodeParticleConnectionPoint {\r\n return this._inputs[5];\r\n }\r\n\r\n /**\r\n * Gets the z component (input)\r\n */\r\n public get zIn(): NodeParticleConnectionPoint {\r\n return this._inputs[6];\r\n }\r\n\r\n /**\r\n * Gets the w component (input)\r\n */\r\n public get wIn(): NodeParticleConnectionPoint {\r\n return this._inputs[7];\r\n }\r\n\r\n /**\r\n * Gets the xyzw component (output)\r\n */\r\n public get colorOut(): NodeParticleConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the xyz component (output)\r\n */\r\n public get xyzOut(): NodeParticleConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n /**\r\n * Gets the xy component (output)\r\n */\r\n public get xyOut(): NodeParticleConnectionPoint {\r\n return this._outputs[2];\r\n }\r\n\r\n /**\r\n * Gets the zw component (output)\r\n */\r\n public get zwOut(): NodeParticleConnectionPoint {\r\n return this._outputs[3];\r\n }\r\n\r\n /**\r\n * Gets the x component (output)\r\n */\r\n public get xOut(): NodeParticleConnectionPoint {\r\n return this._outputs[4];\r\n }\r\n\r\n /**\r\n * Gets the y component (output)\r\n */\r\n public get yOut(): NodeParticleConnectionPoint {\r\n return this._outputs[5];\r\n }\r\n\r\n /**\r\n * Gets the z component (output)\r\n */\r\n public get zOut(): NodeParticleConnectionPoint {\r\n return this._outputs[6];\r\n }\r\n\r\n /**\r\n * Gets the w component (output)\r\n */\r\n public get wOut(): NodeParticleConnectionPoint {\r\n return this._outputs[7];\r\n }\r\n\r\n protected override _inputRename(name: string) {\r\n if (name === \"color \") {\r\n return \"colorIn\";\r\n }\r\n if (name === \"xyz \") {\r\n return \"xyzIn\";\r\n }\r\n if (name === \"xy \") {\r\n return \"xyIn\";\r\n }\r\n if (name === \"zw \") {\r\n return \"zwIn\";\r\n }\r\n if (name === \"x \") {\r\n return \"xIn\";\r\n }\r\n if (name === \"y \") {\r\n return \"yIn\";\r\n }\r\n if (name === \"z \") {\r\n return \"zIn\";\r\n }\r\n if (name === \"w \") {\r\n return \"wIn\";\r\n }\r\n return name;\r\n }\r\n\r\n protected override _outputRename(name: string) {\r\n switch (name) {\r\n case \"x\":\r\n return \"xOut\";\r\n case \"y\":\r\n return \"yOut\";\r\n case \"z\":\r\n return \"zOut\";\r\n case \"w\":\r\n return \"wOut\";\r\n case \"xy\":\r\n return \"xyOut\";\r\n case \"zw\":\r\n return \"zwOut\";\r\n case \"xyz\":\r\n return \"xyzOut\";\r\n case \"color\":\r\n return \"colorOut\";\r\n default:\r\n return name;\r\n }\r\n }\r\n\r\n public override _build(state: NodeParticleBuildState) {\r\n super._build(state);\r\n\r\n const xInput = this.xIn;\r\n const yInput = this.yIn;\r\n const zInput = this.zIn;\r\n const wInput = this.wIn;\r\n const xyInput = this.xyIn;\r\n const zwInput = this.zwIn;\r\n const xyzInput = this.xyzIn;\r\n const colorInput = this.colorIn;\r\n\r\n const colorOutput = this.colorOut;\r\n const xyzOutput = this.xyzOut;\r\n const xyOutput = this.xyOut;\r\n const zwOutput = this.zwOut;\r\n const xOutput = this.xOut;\r\n const yOutput = this.yOut;\r\n const zOutput = this.zOut;\r\n const wOutput = this.wOut;\r\n\r\n const getData = (state: NodeParticleBuildState): Color4 => {\r\n if (colorInput.isConnected) {\r\n return colorInput.getConnectedValue(state);\r\n }\r\n\r\n let x: number = 0;\r\n let y: number = 0;\r\n let z: number = 0;\r\n let w: number = 0;\r\n\r\n if (xInput.isConnected) {\r\n x = xInput.getConnectedValue(state);\r\n }\r\n if (yInput.isConnected) {\r\n y = yInput.getConnectedValue(state);\r\n }\r\n if (zInput.isConnected) {\r\n z = zInput.getConnectedValue(state);\r\n }\r\n if (wInput.isConnected) {\r\n w = wInput.getConnectedValue(state);\r\n }\r\n\r\n if (xyInput.isConnected) {\r\n const temp = xyInput.getConnectedValue(state);\r\n if (temp) {\r\n x = temp.x;\r\n y = temp.y;\r\n }\r\n }\r\n if (zwInput.isConnected) {\r\n const temp = zwInput.getConnectedValue(state);\r\n if (temp) {\r\n z = temp.x;\r\n w = temp.y;\r\n }\r\n }\r\n if (xyzInput.isConnected) {\r\n const temp = xyzInput.getConnectedValue(state);\r\n if (temp) {\r\n x = temp.x;\r\n y = temp.y;\r\n z = temp.z;\r\n }\r\n }\r\n\r\n return new Color4(x, y, z, w);\r\n };\r\n\r\n colorOutput._storedFunction = (state) => getData(state);\r\n xyzOutput._storedFunction = (state) => {\r\n const data = getData(state);\r\n return new Vector3(data.r, data.g, data.b);\r\n };\r\n xyOutput._storedFunction = (state) => {\r\n const data = getData(state);\r\n return new Vector2(data.r, data.g);\r\n };\r\n zwOutput._storedFunction = (state) => {\r\n const data = getData(state);\r\n return new Vector2(data.b, data.a);\r\n };\r\n xOutput._storedFunction = (state) => getData(state).r;\r\n yOutput._storedFunction = (state) => getData(state).g;\r\n zOutput._storedFunction = (state) => getData(state).b;\r\n wOutput._storedFunction = (state) => getData(state).a;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.ParticleConverterBlock\", ParticleConverterBlock);\r\n"]}
|
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@@ -0,0 +1,37 @@
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1
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+
import { NodeParticleBlock } from "../nodeParticleBlock.js";
|
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2
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+
import type { NodeParticleConnectionPoint } from "../nodeParticleBlockConnectionPoint.js";
|
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3
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+
import type { NodeParticleBuildState } from "../nodeParticleBuildState.js";
|
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4
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+
/**
|
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5
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+
* Defines a block used to debug values going through it
|
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6
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+
*/
|
|
7
|
+
export declare class ParticleDebugBlock extends NodeParticleBlock {
|
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8
|
+
/**
|
|
9
|
+
* Gets the log entries
|
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10
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+
*/
|
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11
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+
log: string[][];
|
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12
|
+
/**
|
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13
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+
* Gets or sets the number of logs to keep
|
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14
|
+
*/
|
|
15
|
+
stackSize: number;
|
|
16
|
+
/**
|
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17
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+
* Create a new ParticleDebugBlock
|
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18
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+
* @param name defines the block name
|
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19
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+
*/
|
|
20
|
+
constructor(name: string);
|
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21
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/**
|
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22
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* Gets the current class name
|
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23
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+
* @returns the class name
|
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24
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+
*/
|
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25
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+
getClassName(): string;
|
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26
|
+
/**
|
|
27
|
+
* Gets the input component
|
|
28
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+
*/
|
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29
|
+
get input(): NodeParticleConnectionPoint;
|
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30
|
+
/**
|
|
31
|
+
* Gets the output component
|
|
32
|
+
*/
|
|
33
|
+
get output(): NodeParticleConnectionPoint;
|
|
34
|
+
_build(state: NodeParticleBuildState): void;
|
|
35
|
+
serialize(): any;
|
|
36
|
+
_deserialize(serializationObject: any): void;
|
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37
|
+
}
|
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@@ -0,0 +1,109 @@
|
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1
|
+
import { __decorate } from "../../../tslib.es6.js";
|
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2
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+
import { editableInPropertyPage } from "../../../Decorators/nodeDecorator.js";
|
|
3
|
+
import { Vector2ToFixed, Vector3ToFixed } from "../../../Maths/math.vector.functions.js";
|
|
4
|
+
import { RegisterClass } from "../../../Misc/typeStore.js";
|
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5
|
+
import { NodeParticleBlockConnectionPointTypes } from "../Enums/nodeParticleBlockConnectionPointTypes.js";
|
|
6
|
+
import { NodeParticleBlock } from "../nodeParticleBlock.js";
|
|
7
|
+
/**
|
|
8
|
+
* Defines a block used to debug values going through it
|
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9
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+
*/
|
|
10
|
+
export class ParticleDebugBlock extends NodeParticleBlock {
|
|
11
|
+
/**
|
|
12
|
+
* Create a new ParticleDebugBlock
|
|
13
|
+
* @param name defines the block name
|
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14
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+
*/
|
|
15
|
+
constructor(name) {
|
|
16
|
+
super(name);
|
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17
|
+
/**
|
|
18
|
+
* Gets the log entries
|
|
19
|
+
*/
|
|
20
|
+
this.log = [];
|
|
21
|
+
/**
|
|
22
|
+
* Gets or sets the number of logs to keep
|
|
23
|
+
*/
|
|
24
|
+
this.stackSize = 10;
|
|
25
|
+
this._isDebug = true;
|
|
26
|
+
this.registerInput("input", NodeParticleBlockConnectionPointTypes.AutoDetect);
|
|
27
|
+
this.registerOutput("output", NodeParticleBlockConnectionPointTypes.BasedOnInput);
|
|
28
|
+
this._outputs[0]._typeConnectionSource = this._inputs[0];
|
|
29
|
+
this._inputs[0].excludedConnectionPointTypes.push(NodeParticleBlockConnectionPointTypes.FloatGradient);
|
|
30
|
+
this._inputs[0].excludedConnectionPointTypes.push(NodeParticleBlockConnectionPointTypes.Vector2Gradient);
|
|
31
|
+
this._inputs[0].excludedConnectionPointTypes.push(NodeParticleBlockConnectionPointTypes.Vector3Gradient);
|
|
32
|
+
this._inputs[0].excludedConnectionPointTypes.push(NodeParticleBlockConnectionPointTypes.Color4Gradient);
|
|
33
|
+
this._inputs[0].excludedConnectionPointTypes.push(NodeParticleBlockConnectionPointTypes.System);
|
|
34
|
+
this._inputs[0].excludedConnectionPointTypes.push(NodeParticleBlockConnectionPointTypes.Particle);
|
|
35
|
+
this._inputs[0].excludedConnectionPointTypes.push(NodeParticleBlockConnectionPointTypes.Texture);
|
|
36
|
+
}
|
|
37
|
+
/**
|
|
38
|
+
* Gets the current class name
|
|
39
|
+
* @returns the class name
|
|
40
|
+
*/
|
|
41
|
+
getClassName() {
|
|
42
|
+
return "ParticleDebugBlock";
|
|
43
|
+
}
|
|
44
|
+
/**
|
|
45
|
+
* Gets the input component
|
|
46
|
+
*/
|
|
47
|
+
get input() {
|
|
48
|
+
return this._inputs[0];
|
|
49
|
+
}
|
|
50
|
+
/**
|
|
51
|
+
* Gets the output component
|
|
52
|
+
*/
|
|
53
|
+
get output() {
|
|
54
|
+
return this._outputs[0];
|
|
55
|
+
}
|
|
56
|
+
_build(state) {
|
|
57
|
+
if (!this.input.isConnected) {
|
|
58
|
+
this.output._storedFunction = null;
|
|
59
|
+
this.output._storedValue = null;
|
|
60
|
+
return;
|
|
61
|
+
}
|
|
62
|
+
this.log = [];
|
|
63
|
+
const func = (state) => {
|
|
64
|
+
const input = this.input.getConnectedValue(state);
|
|
65
|
+
if (this.log.length >= this.stackSize) {
|
|
66
|
+
return input;
|
|
67
|
+
}
|
|
68
|
+
if (input === null || input === undefined) {
|
|
69
|
+
this.log.push(["null", ""]);
|
|
70
|
+
return input;
|
|
71
|
+
}
|
|
72
|
+
switch (this.input.type) {
|
|
73
|
+
case NodeParticleBlockConnectionPointTypes.Vector2:
|
|
74
|
+
this.log.push([Vector2ToFixed(input, 4), input.toString()]);
|
|
75
|
+
break;
|
|
76
|
+
case NodeParticleBlockConnectionPointTypes.Vector3:
|
|
77
|
+
this.log.push([Vector3ToFixed(input, 4), input.toString()]);
|
|
78
|
+
break;
|
|
79
|
+
case NodeParticleBlockConnectionPointTypes.Color4:
|
|
80
|
+
this.log.push([`{R: ${input.r.toFixed(4)} G: ${input.g.toFixed(4)} B: ${input.b.toFixed(4)} A: ${input.a.toFixed(4)}}`, input.toString()]);
|
|
81
|
+
break;
|
|
82
|
+
default:
|
|
83
|
+
this.log.push([input.toString(), input.toString()]);
|
|
84
|
+
break;
|
|
85
|
+
}
|
|
86
|
+
return input;
|
|
87
|
+
};
|
|
88
|
+
if (this.output.isConnected) {
|
|
89
|
+
this.output._storedFunction = func;
|
|
90
|
+
}
|
|
91
|
+
else {
|
|
92
|
+
this.output._storedValue = func(state);
|
|
93
|
+
}
|
|
94
|
+
}
|
|
95
|
+
serialize() {
|
|
96
|
+
const serializationObject = super.serialize();
|
|
97
|
+
serializationObject.stackSize = this.stackSize;
|
|
98
|
+
return serializationObject;
|
|
99
|
+
}
|
|
100
|
+
_deserialize(serializationObject) {
|
|
101
|
+
super._deserialize(serializationObject);
|
|
102
|
+
this.stackSize = serializationObject.stackSize;
|
|
103
|
+
}
|
|
104
|
+
}
|
|
105
|
+
__decorate([
|
|
106
|
+
editableInPropertyPage("Reference", 2 /* PropertyTypeForEdition.Int */, "ADVANCED", { embedded: false, notifiers: { rebuild: true }, min: 1, max: 100 })
|
|
107
|
+
], ParticleDebugBlock.prototype, "stackSize", void 0);
|
|
108
|
+
RegisterClass("BABYLON.ParticleDebugBlock", ParticleDebugBlock);
|
|
109
|
+
//# sourceMappingURL=particleDebugBlock.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"particleDebugBlock.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Particles/Node/Blocks/particleDebugBlock.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,sBAAsB,EAA0B,6CAAsC;AAC/F,OAAO,EAAE,cAAc,EAAE,cAAc,EAAE,MAAM,sCAAsC,CAAC;AACtF,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AACxD,OAAO,EAAE,qCAAqC,EAAE,MAAM,gDAAgD,CAAC;AACvG,OAAO,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AAIzD;;GAEG;AACH,MAAM,OAAO,kBAAmB,SAAQ,iBAAiB;IAYrD;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,CAAC,CAAC;QAhBhB;;WAEG;QACI,QAAG,GAAe,EAAE,CAAC;QAE5B;;WAEG;QAEI,cAAS,GAAG,EAAE,CAAC;QASlB,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;QAErB,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,qCAAqC,CAAC,UAAU,CAAC,CAAC;QAC9E,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,YAAY,CAAC,CAAC;QAElF,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,qBAAqB,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QACzD,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,4BAA4B,CAAC,IAAI,CAAC,qCAAqC,CAAC,aAAa,CAAC,CAAC;QACvG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,4BAA4B,CAAC,IAAI,CAAC,qCAAqC,CAAC,eAAe,CAAC,CAAC;QACzG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,4BAA4B,CAAC,IAAI,CAAC,qCAAqC,CAAC,eAAe,CAAC,CAAC;QACzG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,4BAA4B,CAAC,IAAI,CAAC,qCAAqC,CAAC,cAAc,CAAC,CAAC;QACxG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,4BAA4B,CAAC,IAAI,CAAC,qCAAqC,CAAC,MAAM,CAAC,CAAC;QAChG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,4BAA4B,CAAC,IAAI,CAAC,qCAAqC,CAAC,QAAQ,CAAC,CAAC;QAClG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,4BAA4B,CAAC,IAAI,CAAC,qCAAqC,CAAC,OAAO,CAAC,CAAC;IACrG,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,oBAAoB,CAAC;IAChC,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAEe,MAAM,CAAC,KAA6B;QAChD,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,WAAW,EAAE,CAAC;YAC1B,IAAI,CAAC,MAAM,CAAC,eAAe,GAAG,IAAI,CAAC;YACnC,IAAI,CAAC,MAAM,CAAC,YAAY,GAAG,IAAI,CAAC;YAChC,OAAO;QACX,CAAC;QAED,IAAI,CAAC,GAAG,GAAG,EAAE,CAAC;QACd,MAAM,IAAI,GAAG,CAAC,KAA6B,EAAE,EAAE;YAC3C,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;YAElD,IAAI,IAAI,CAAC,GAAG,CAAC,MAAM,IAAI,IAAI,CAAC,SAAS,EAAE,CAAC;gBACpC,OAAO,KAAK,CAAC;YACjB,CAAC;YAED,IAAI,KAAK,KAAK,IAAI,IAAI,KAAK,KAAK,SAAS,EAAE,CAAC;gBACxC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,CAAC,CAAC;gBAC5B,OAAO,KAAK,CAAC;YACjB,CAAC;YAED,QAAQ,IAAI,CAAC,KAAK,CAAC,IAAI,EAAE,CAAC;gBACtB,KAAK,qCAAqC,CAAC,OAAO;oBAC9C,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,cAAc,CAAC,KAAK,EAAE,CAAC,CAAC,EAAE,KAAK,CAAC,QAAQ,EAAE,CAAC,CAAC,CAAC;oBAC5D,MAAM;gBACV,KAAK,qCAAqC,CAAC,OAAO;oBAC9C,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,cAAc,CAAC,KAAK,EAAE,CAAC,CAAC,EAAE,KAAK,CAAC,QAAQ,EAAE,CAAC,CAAC,CAAC;oBAC5D,MAAM;gBACV,KAAK,qCAAqC,CAAC,MAAM;oBAC7C,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,OAAO,KAAK,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,OAAO,KAAK,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,OAAO,KAAK,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,OAAO,KAAK,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,GAAG,EAAE,KAAK,CAAC,QAAQ,EAAE,CAAC,CAAC,CAAC;oBAC3I,MAAM;gBACV;oBACI,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,KAAK,CAAC,QAAQ,EAAE,EAAE,KAAK,CAAC,QAAQ,EAAE,CAAC,CAAC,CAAC;oBACpD,MAAM;YACd,CAAC;YAED,OAAO,KAAK,CAAC;QACjB,CAAC,CAAC;QAEF,IAAI,IAAI,CAAC,MAAM,CAAC,WAAW,EAAE,CAAC;YAC1B,IAAI,CAAC,MAAM,CAAC,eAAe,GAAG,IAAI,CAAC;QACvC,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,MAAM,CAAC,YAAY,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC;QAC3C,CAAC;IACL,CAAC;IAEe,SAAS;QACrB,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAE9C,mBAAmB,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC;QAE/C,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEe,YAAY,CAAC,mBAAwB;QACjD,KAAK,CAAC,YAAY,CAAC,mBAAmB,CAAC,CAAC;QAExC,IAAI,CAAC,SAAS,GAAG,mBAAmB,CAAC,SAAS,CAAC;IACnD,CAAC;CACJ;AAxGU;IADN,sBAAsB,CAAC,WAAW,sCAA8B,UAAU,EAAE,EAAE,QAAQ,EAAE,KAAK,EAAE,SAAS,EAAE,EAAE,OAAO,EAAE,IAAI,EAAE,EAAE,GAAG,EAAE,CAAC,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;qDAC3H;AA0G1B,aAAa,CAAC,4BAA4B,EAAE,kBAAkB,CAAC,CAAC","sourcesContent":["import { editableInPropertyPage, PropertyTypeForEdition } from \"core/Decorators/nodeDecorator\";\r\nimport { Vector2ToFixed, Vector3ToFixed } from \"../../../Maths/math.vector.functions\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { NodeParticleBlockConnectionPointTypes } from \"../Enums/nodeParticleBlockConnectionPointTypes\";\r\nimport { NodeParticleBlock } from \"../nodeParticleBlock\";\r\nimport type { NodeParticleConnectionPoint } from \"../nodeParticleBlockConnectionPoint\";\r\nimport type { NodeParticleBuildState } from \"../nodeParticleBuildState\";\r\n\r\n/**\r\n * Defines a block used to debug values going through it\r\n */\r\nexport class ParticleDebugBlock extends NodeParticleBlock {\r\n /**\r\n * Gets the log entries\r\n */\r\n public log: string[][] = [];\r\n\r\n /**\r\n * Gets or sets the number of logs to keep\r\n */\r\n @editableInPropertyPage(\"Reference\", PropertyTypeForEdition.Int, \"ADVANCED\", { embedded: false, notifiers: { rebuild: true }, min: 1, max: 100 })\r\n public stackSize = 10;\r\n\r\n /**\r\n * Create a new ParticleDebugBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this._isDebug = true;\r\n\r\n this.registerInput(\"input\", NodeParticleBlockConnectionPointTypes.AutoDetect);\r\n this.registerOutput(\"output\", NodeParticleBlockConnectionPointTypes.BasedOnInput);\r\n\r\n this._outputs[0]._typeConnectionSource = this._inputs[0];\r\n this._inputs[0].excludedConnectionPointTypes.push(NodeParticleBlockConnectionPointTypes.FloatGradient);\r\n this._inputs[0].excludedConnectionPointTypes.push(NodeParticleBlockConnectionPointTypes.Vector2Gradient);\r\n this._inputs[0].excludedConnectionPointTypes.push(NodeParticleBlockConnectionPointTypes.Vector3Gradient);\r\n this._inputs[0].excludedConnectionPointTypes.push(NodeParticleBlockConnectionPointTypes.Color4Gradient);\r\n this._inputs[0].excludedConnectionPointTypes.push(NodeParticleBlockConnectionPointTypes.System);\r\n this._inputs[0].excludedConnectionPointTypes.push(NodeParticleBlockConnectionPointTypes.Particle);\r\n this._inputs[0].excludedConnectionPointTypes.push(NodeParticleBlockConnectionPointTypes.Texture);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"ParticleDebugBlock\";\r\n }\r\n\r\n /**\r\n * Gets the input component\r\n */\r\n public get input(): NodeParticleConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeParticleConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n public override _build(state: NodeParticleBuildState) {\r\n if (!this.input.isConnected) {\r\n this.output._storedFunction = null;\r\n this.output._storedValue = null;\r\n return;\r\n }\r\n\r\n this.log = [];\r\n const func = (state: NodeParticleBuildState) => {\r\n const input = this.input.getConnectedValue(state);\r\n\r\n if (this.log.length >= this.stackSize) {\r\n return input;\r\n }\r\n\r\n if (input === null || input === undefined) {\r\n this.log.push([\"null\", \"\"]);\r\n return input;\r\n }\r\n\r\n switch (this.input.type) {\r\n case NodeParticleBlockConnectionPointTypes.Vector2:\r\n this.log.push([Vector2ToFixed(input, 4), input.toString()]);\r\n break;\r\n case NodeParticleBlockConnectionPointTypes.Vector3:\r\n this.log.push([Vector3ToFixed(input, 4), input.toString()]);\r\n break;\r\n case NodeParticleBlockConnectionPointTypes.Color4:\r\n this.log.push([`{R: ${input.r.toFixed(4)} G: ${input.g.toFixed(4)} B: ${input.b.toFixed(4)} A: ${input.a.toFixed(4)}}`, input.toString()]);\r\n break;\r\n default:\r\n this.log.push([input.toString(), input.toString()]);\r\n break;\r\n }\r\n\r\n return input;\r\n };\r\n\r\n if (this.output.isConnected) {\r\n this.output._storedFunction = func;\r\n } else {\r\n this.output._storedValue = func(state);\r\n }\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.stackSize = this.stackSize;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n\r\n this.stackSize = serializationObject.stackSize;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.ParticleDebugBlock\", ParticleDebugBlock);\r\n"]}
|
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@@ -0,0 +1,27 @@
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1
|
+
import { NodeParticleBlock } from "../nodeParticleBlock.js";
|
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2
|
+
import type { NodeParticleConnectionPoint } from "../nodeParticleBlockConnectionPoint.js";
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3
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+
import type { NodeParticleBuildState } from "../nodeParticleBuildState.js";
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4
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+
/**
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5
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* Block used as a pass through
|
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*/
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7
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export declare class ParticleElbowBlock extends NodeParticleBlock {
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/**
|
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9
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* Creates a new ParticleElbowBlock
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* @param name defines the block name
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*/
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constructor(name: string);
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/**
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* Gets the current class name
|
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* @returns the class name
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*/
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getClassName(): string;
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/**
|
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* Gets the input component
|
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*/
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get input(): NodeParticleConnectionPoint;
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/**
|
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* Gets the output component
|
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*/
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get output(): NodeParticleConnectionPoint;
|
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_build(state: NodeParticleBuildState): void;
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+
}
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@@ -0,0 +1,47 @@
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1
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+
import { RegisterClass } from "../../../Misc/typeStore.js";
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2
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+
import { NodeParticleBlockConnectionPointTypes } from "../Enums/nodeParticleBlockConnectionPointTypes.js";
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import { NodeParticleBlock } from "../nodeParticleBlock.js";
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4
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/**
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5
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+
* Block used as a pass through
|
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*/
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7
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+
export class ParticleElbowBlock extends NodeParticleBlock {
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8
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/**
|
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9
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+
* Creates a new ParticleElbowBlock
|
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10
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+
* @param name defines the block name
|
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*/
|
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constructor(name) {
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+
super(name);
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+
this.registerInput("input", NodeParticleBlockConnectionPointTypes.AutoDetect);
|
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15
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+
this.registerOutput("output", NodeParticleBlockConnectionPointTypes.BasedOnInput);
|
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16
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+
this._outputs[0]._typeConnectionSource = this._inputs[0];
|
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+
}
|
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18
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+
/**
|
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19
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+
* Gets the current class name
|
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20
|
+
* @returns the class name
|
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+
*/
|
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+
getClassName() {
|
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23
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+
return "ParticleElbowBlock";
|
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+
}
|
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25
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+
/**
|
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+
* Gets the input component
|
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+
*/
|
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+
get input() {
|
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return this._inputs[0];
|
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+
}
|
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31
|
+
/**
|
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32
|
+
* Gets the output component
|
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33
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+
*/
|
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|
+
get output() {
|
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+
return this._outputs[0];
|
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+
}
|
|
37
|
+
_build(state) {
|
|
38
|
+
super._build(state);
|
|
39
|
+
const output = this._outputs[0];
|
|
40
|
+
const input = this._inputs[0];
|
|
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|
+
output._storedFunction = (state) => {
|
|
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|
+
return input.getConnectedValue(state);
|
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|
+
};
|
|
44
|
+
}
|
|
45
|
+
}
|
|
46
|
+
RegisterClass("BABYLON.ParticleElbowBlock", ParticleElbowBlock);
|
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47
|
+
//# sourceMappingURL=particleElbowBlock.js.map
|
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@@ -0,0 +1 @@
|
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1
|
+
{"version":3,"file":"particleElbowBlock.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Particles/Node/Blocks/particleElbowBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AACxD,OAAO,EAAE,qCAAqC,EAAE,MAAM,gDAAgD,CAAC;AACvG,OAAO,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AAGzD;;GAEG;AACH,MAAM,OAAO,kBAAmB,SAAQ,iBAAiB;IACrD;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,CAAC,CAAC;QAEZ,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,qCAAqC,CAAC,UAAU,CAAC,CAAC;QAC9E,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,YAAY,CAAC,CAAC;QAElF,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,qBAAqB,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC7D,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,oBAAoB,CAAC;IAChC,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAEe,MAAM,CAAC,KAA6B;QAChD,KAAK,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;QAEpB,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAChC,MAAM,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAE9B,MAAM,CAAC,eAAe,GAAG,CAAC,KAAK,EAAE,EAAE;YAC/B,OAAO,KAAK,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;QAC1C,CAAC,CAAC;IACN,CAAC;CACJ;AAED,aAAa,CAAC,4BAA4B,EAAE,kBAAkB,CAAC,CAAC","sourcesContent":["import { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { NodeParticleBlockConnectionPointTypes } from \"../Enums/nodeParticleBlockConnectionPointTypes\";\r\nimport { NodeParticleBlock } from \"../nodeParticleBlock\";\r\nimport type { NodeParticleConnectionPoint } from \"../nodeParticleBlockConnectionPoint\";\r\nimport type { NodeParticleBuildState } from \"../nodeParticleBuildState\";\r\n/**\r\n * Block used as a pass through\r\n */\r\nexport class ParticleElbowBlock extends NodeParticleBlock {\r\n /**\r\n * Creates a new ParticleElbowBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"input\", NodeParticleBlockConnectionPointTypes.AutoDetect);\r\n this.registerOutput(\"output\", NodeParticleBlockConnectionPointTypes.BasedOnInput);\r\n\r\n this._outputs[0]._typeConnectionSource = this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"ParticleElbowBlock\";\r\n }\r\n\r\n /**\r\n * Gets the input component\r\n */\r\n public get input(): NodeParticleConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeParticleConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n public override _build(state: NodeParticleBuildState) {\r\n super._build(state);\r\n\r\n const output = this._outputs[0];\r\n const input = this._inputs[0];\r\n\r\n output._storedFunction = (state) => {\r\n return input.getConnectedValue(state);\r\n };\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.ParticleElbowBlock\", ParticleElbowBlock);\r\n"]}
|
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@@ -0,0 +1,28 @@
|
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|
1
|
+
import { NodeParticleBlock } from "../nodeParticleBlock.js";
|
|
2
|
+
import type { NodeParticleConnectionPoint } from "../nodeParticleBlockConnectionPoint.js";
|
|
3
|
+
/**
|
|
4
|
+
* Block used to define a list of gradient entries
|
|
5
|
+
*/
|
|
6
|
+
export declare class ParticleGradientBlock extends NodeParticleBlock {
|
|
7
|
+
private _entryCount;
|
|
8
|
+
/**
|
|
9
|
+
* Creates a new ParticleGradientBlock
|
|
10
|
+
* @param name defines the block name
|
|
11
|
+
*/
|
|
12
|
+
constructor(name: string);
|
|
13
|
+
private _manageExtendedInputs;
|
|
14
|
+
/**
|
|
15
|
+
* Gets the current class name
|
|
16
|
+
* @returns the class name
|
|
17
|
+
*/
|
|
18
|
+
getClassName(): string;
|
|
19
|
+
/**
|
|
20
|
+
* Gets the gradient operand input component
|
|
21
|
+
*/
|
|
22
|
+
get gradient(): NodeParticleConnectionPoint;
|
|
23
|
+
/**
|
|
24
|
+
* Gets the output component
|
|
25
|
+
*/
|
|
26
|
+
get output(): NodeParticleConnectionPoint;
|
|
27
|
+
_build(): void;
|
|
28
|
+
}
|