@babylonjs/core 8.11.0 → 8.12.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (389) hide show
  1. package/Cameras/arcRotateCamera.js +8 -0
  2. package/Cameras/arcRotateCamera.js.map +1 -1
  3. package/Cameras/targetCamera.js +2 -0
  4. package/Cameras/targetCamera.js.map +1 -1
  5. package/Collisions/gpuPicker.d.ts +4 -0
  6. package/Collisions/gpuPicker.js +6 -0
  7. package/Collisions/gpuPicker.js.map +1 -1
  8. package/Engines/abstractEngine.js +2 -2
  9. package/Engines/abstractEngine.js.map +1 -1
  10. package/Engines/constants.d.ts +4 -0
  11. package/Engines/constants.js +4 -0
  12. package/Engines/constants.js.map +1 -1
  13. package/FrameGraph/Node/Blocks/Rendering/baseShadowGeneratorBlock.d.ts +1 -0
  14. package/FrameGraph/Node/Blocks/Rendering/baseShadowGeneratorBlock.js +2 -0
  15. package/FrameGraph/Node/Blocks/Rendering/baseShadowGeneratorBlock.js.map +1 -1
  16. package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.d.ts +6 -1
  17. package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.js +29 -0
  18. package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.js.map +1 -1
  19. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.d.ts +6 -0
  20. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.js +36 -9
  21. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.js.map +1 -1
  22. package/FrameGraph/Node/Blocks/Rendering/shadowGeneratorBlock.js +1 -0
  23. package/FrameGraph/Node/Blocks/Rendering/shadowGeneratorBlock.js.map +1 -1
  24. package/FrameGraph/Node/Blocks/inputBlock.js +1 -0
  25. package/FrameGraph/Node/Blocks/inputBlock.js.map +1 -1
  26. package/FrameGraph/Node/Types/nodeRenderGraphTypes.d.ts +2 -0
  27. package/FrameGraph/Node/Types/nodeRenderGraphTypes.js +2 -0
  28. package/FrameGraph/Node/Types/nodeRenderGraphTypes.js.map +1 -1
  29. package/FrameGraph/Tasks/Rendering/csmShadowGeneratorTask.d.ts +23 -0
  30. package/FrameGraph/Tasks/Rendering/csmShadowGeneratorTask.js +126 -21
  31. package/FrameGraph/Tasks/Rendering/csmShadowGeneratorTask.js.map +1 -1
  32. package/FrameGraph/Tasks/Rendering/geometryRendererTask.d.ts +5 -0
  33. package/FrameGraph/Tasks/Rendering/geometryRendererTask.js +4 -0
  34. package/FrameGraph/Tasks/Rendering/geometryRendererTask.js.map +1 -1
  35. package/FrameGraph/Tasks/Rendering/shadowGeneratorTask.d.ts +2 -4
  36. package/FrameGraph/Tasks/Rendering/shadowGeneratorTask.js +4 -17
  37. package/FrameGraph/Tasks/Rendering/shadowGeneratorTask.js.map +1 -1
  38. package/FrameGraph/frameGraph.js +1 -1
  39. package/FrameGraph/frameGraph.js.map +1 -1
  40. package/FrameGraph/frameGraphContext.d.ts +30 -0
  41. package/FrameGraph/frameGraphContext.js +47 -0
  42. package/FrameGraph/frameGraphContext.js.map +1 -1
  43. package/FrameGraph/frameGraphRenderContext.d.ts +1 -4
  44. package/FrameGraph/frameGraphRenderContext.js +2 -5
  45. package/FrameGraph/frameGraphRenderContext.js.map +1 -1
  46. package/Lights/Shadows/cascadedShadowGenerator.d.ts +0 -1
  47. package/Lights/Shadows/cascadedShadowGenerator.js +0 -12
  48. package/Lights/Shadows/cascadedShadowGenerator.js.map +1 -1
  49. package/Materials/Node/Blocks/Dual/clipPlanesBlock.d.ts +1 -1
  50. package/Materials/Node/Blocks/Dual/clipPlanesBlock.js +4 -1
  51. package/Materials/Node/Blocks/Dual/clipPlanesBlock.js.map +1 -1
  52. package/Materials/Node/Blocks/Dual/currentScreenBlock.d.ts +2 -3
  53. package/Materials/Node/Blocks/Dual/currentScreenBlock.js +1 -1
  54. package/Materials/Node/Blocks/Dual/currentScreenBlock.js.map +1 -1
  55. package/Materials/Node/Blocks/Dual/fogBlock.d.ts +1 -1
  56. package/Materials/Node/Blocks/Dual/fogBlock.js +4 -1
  57. package/Materials/Node/Blocks/Dual/fogBlock.js.map +1 -1
  58. package/Materials/Node/Blocks/Dual/lightBlock.d.ts +1 -1
  59. package/Materials/Node/Blocks/Dual/lightBlock.js +2 -2
  60. package/Materials/Node/Blocks/Dual/lightBlock.js.map +1 -1
  61. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.d.ts +1 -2
  62. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js +1 -1
  63. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js.map +1 -1
  64. package/Materials/Node/Blocks/Dual/smartFilterTextureBlock.js +3 -4
  65. package/Materials/Node/Blocks/Dual/smartFilterTextureBlock.js.map +1 -1
  66. package/Materials/Node/Blocks/Dual/textureBlock.d.ts +2 -3
  67. package/Materials/Node/Blocks/Dual/textureBlock.js +2 -2
  68. package/Materials/Node/Blocks/Dual/textureBlock.js.map +1 -1
  69. package/Materials/Node/Blocks/Fragment/TBNBlock.d.ts +1 -1
  70. package/Materials/Node/Blocks/Fragment/TBNBlock.js +4 -1
  71. package/Materials/Node/Blocks/Fragment/TBNBlock.js.map +1 -1
  72. package/Materials/Node/Blocks/Fragment/fragCoordBlock.js +2 -2
  73. package/Materials/Node/Blocks/Fragment/fragCoordBlock.js.map +1 -1
  74. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.d.ts +1 -2
  75. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js +1 -1
  76. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js.map +1 -1
  77. package/Materials/Node/Blocks/Fragment/frontFacingBlock.js +2 -2
  78. package/Materials/Node/Blocks/Fragment/frontFacingBlock.js.map +1 -1
  79. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.js +1 -2
  80. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.js.map +1 -1
  81. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.d.ts +1 -1
  82. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js +1 -1
  83. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js.map +1 -1
  84. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.d.ts +1 -2
  85. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js +1 -1
  86. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js.map +1 -1
  87. package/Materials/Node/Blocks/Fragment/screenSizeBlock.js +2 -2
  88. package/Materials/Node/Blocks/Fragment/screenSizeBlock.js.map +1 -1
  89. package/Materials/Node/Blocks/GaussianSplatting/gaussianSplattingBlock.d.ts +3 -3
  90. package/Materials/Node/Blocks/GaussianSplatting/gaussianSplattingBlock.js +6 -3
  91. package/Materials/Node/Blocks/GaussianSplatting/gaussianSplattingBlock.js.map +1 -1
  92. package/Materials/Node/Blocks/PBR/anisotropyBlock.d.ts +1 -2
  93. package/Materials/Node/Blocks/PBR/anisotropyBlock.js +2 -4
  94. package/Materials/Node/Blocks/PBR/anisotropyBlock.js.map +1 -1
  95. package/Materials/Node/Blocks/PBR/clearCoatBlock.d.ts +1 -2
  96. package/Materials/Node/Blocks/PBR/clearCoatBlock.js +1 -2
  97. package/Materials/Node/Blocks/PBR/clearCoatBlock.js.map +1 -1
  98. package/Materials/Node/Blocks/PBR/iridescenceBlock.d.ts +2 -3
  99. package/Materials/Node/Blocks/PBR/iridescenceBlock.js +1 -2
  100. package/Materials/Node/Blocks/PBR/iridescenceBlock.js.map +1 -1
  101. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.d.ts +1 -1
  102. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js +5 -2
  103. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js.map +1 -1
  104. package/Materials/Node/Blocks/PBR/reflectionBlock.d.ts +1 -2
  105. package/Materials/Node/Blocks/PBR/reflectionBlock.js +2 -2
  106. package/Materials/Node/Blocks/PBR/reflectionBlock.js.map +1 -1
  107. package/Materials/Node/Blocks/PBR/refractionBlock.d.ts +1 -2
  108. package/Materials/Node/Blocks/PBR/refractionBlock.js +1 -2
  109. package/Materials/Node/Blocks/PBR/refractionBlock.js.map +1 -1
  110. package/Materials/Node/Blocks/PBR/sheenBlock.d.ts +2 -3
  111. package/Materials/Node/Blocks/PBR/sheenBlock.js +1 -2
  112. package/Materials/Node/Blocks/PBR/sheenBlock.js.map +1 -1
  113. package/Materials/Node/Blocks/PBR/subSurfaceBlock.d.ts +2 -3
  114. package/Materials/Node/Blocks/PBR/subSurfaceBlock.js +1 -2
  115. package/Materials/Node/Blocks/PBR/subSurfaceBlock.js.map +1 -1
  116. package/Materials/Node/Blocks/Particle/particleTextureBlock.d.ts +1 -2
  117. package/Materials/Node/Blocks/Particle/particleTextureBlock.js +1 -1
  118. package/Materials/Node/Blocks/Particle/particleTextureBlock.js.map +1 -1
  119. package/Materials/Node/Blocks/Vertex/bonesBlock.d.ts +2 -2
  120. package/Materials/Node/Blocks/Vertex/bonesBlock.js +3 -3
  121. package/Materials/Node/Blocks/Vertex/bonesBlock.js.map +1 -1
  122. package/Materials/Node/Blocks/Vertex/instancesBlock.d.ts +1 -1
  123. package/Materials/Node/Blocks/Vertex/instancesBlock.js +1 -1
  124. package/Materials/Node/Blocks/Vertex/instancesBlock.js.map +1 -1
  125. package/Materials/Node/Blocks/Vertex/lightInformationBlock.d.ts +1 -2
  126. package/Materials/Node/Blocks/Vertex/lightInformationBlock.js +1 -1
  127. package/Materials/Node/Blocks/Vertex/lightInformationBlock.js.map +1 -1
  128. package/Materials/Node/Blocks/Vertex/morphTargetsBlock.d.ts +2 -2
  129. package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js +8 -2
  130. package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js.map +1 -1
  131. package/Materials/Node/Blocks/transformBlock.d.ts +3 -3
  132. package/Materials/Node/Blocks/transformBlock.js +4 -5
  133. package/Materials/Node/Blocks/transformBlock.js.map +1 -1
  134. package/Materials/Node/Blocks/triPlanarBlock.d.ts +1 -3
  135. package/Materials/Node/Blocks/triPlanarBlock.js +1 -1
  136. package/Materials/Node/Blocks/triPlanarBlock.js.map +1 -1
  137. package/Materials/Node/nodeMaterial.d.ts +1 -1
  138. package/Materials/Node/nodeMaterial.js +28 -42
  139. package/Materials/Node/nodeMaterial.js.map +1 -1
  140. package/Materials/Node/nodeMaterialBlock.d.ts +8 -12
  141. package/Materials/Node/nodeMaterialBlock.js +10 -12
  142. package/Materials/Node/nodeMaterialBlock.js.map +1 -1
  143. package/Materials/Node/nodeMaterialBuildState.js +3 -1
  144. package/Materials/Node/nodeMaterialBuildState.js.map +1 -1
  145. package/Materials/Node/nodeMaterialBuildStateSharedData.d.ts +7 -3
  146. package/Materials/Node/nodeMaterialBuildStateSharedData.js +17 -6
  147. package/Materials/Node/nodeMaterialBuildStateSharedData.js.map +1 -1
  148. package/Materials/PBR/pbrBaseMaterial.d.ts +2 -0
  149. package/Materials/PBR/pbrBaseMaterial.js +11 -0
  150. package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
  151. package/Materials/Textures/Loaders/exrTextureLoader.d.ts +10 -0
  152. package/Materials/Textures/Loaders/exrTextureLoader.js +28 -1
  153. package/Materials/Textures/Loaders/exrTextureLoader.js.map +1 -1
  154. package/Materials/materialHelper.functions.js +1 -1
  155. package/Materials/materialHelper.functions.js.map +1 -1
  156. package/Materials/materialHelper.geometryrendering.js +7 -0
  157. package/Materials/materialHelper.geometryrendering.js.map +1 -1
  158. package/Materials/standardMaterial.d.ts +2 -0
  159. package/Materials/standardMaterial.js +11 -0
  160. package/Materials/standardMaterial.js.map +1 -1
  161. package/Meshes/Node/Blocks/Textures/geometryTextureBlock.d.ts +7 -0
  162. package/Meshes/Node/Blocks/Textures/geometryTextureBlock.js +11 -5
  163. package/Meshes/Node/Blocks/Textures/geometryTextureBlock.js.map +1 -1
  164. package/Meshes/Node/Blocks/Textures/geometryTextureFetchBlock.d.ts +6 -0
  165. package/Meshes/Node/Blocks/Textures/geometryTextureFetchBlock.js +42 -4
  166. package/Meshes/Node/Blocks/Textures/geometryTextureFetchBlock.js.map +1 -1
  167. package/Meshes/Node/Blocks/geometryOptimizeBlock.js +8 -0
  168. package/Meshes/Node/Blocks/geometryOptimizeBlock.js.map +1 -1
  169. package/Misc/environmentTextureTools.js +1 -1
  170. package/Misc/environmentTextureTools.js.map +1 -1
  171. package/Misc/minMaxReducer.d.ts +8 -6
  172. package/Misc/minMaxReducer.js +57 -90
  173. package/Misc/minMaxReducer.js.map +1 -1
  174. package/Misc/thinMinMaxReducer.d.ts +47 -0
  175. package/Misc/thinMinMaxReducer.js +148 -0
  176. package/Misc/thinMinMaxReducer.js.map +1 -0
  177. package/Particles/EmitterTypes/customParticleEmitter.d.ts +5 -0
  178. package/Particles/EmitterTypes/customParticleEmitter.js +9 -1
  179. package/Particles/EmitterTypes/customParticleEmitter.js.map +1 -1
  180. package/Particles/IParticleSystem.d.ts +4 -0
  181. package/Particles/IParticleSystem.js.map +1 -1
  182. package/Particles/Node/Blocks/Conditions/particleConditionBlock.d.ts +75 -0
  183. package/Particles/Node/Blocks/Conditions/particleConditionBlock.js +179 -0
  184. package/Particles/Node/Blocks/Conditions/particleConditionBlock.js.map +1 -0
  185. package/Particles/Node/Blocks/Emitters/boxShapeBlock.d.ts +47 -0
  186. package/Particles/Node/Blocks/Emitters/boxShapeBlock.js +107 -0
  187. package/Particles/Node/Blocks/Emitters/boxShapeBlock.js.map +1 -0
  188. package/Particles/Node/Blocks/Emitters/createParticleBlock.d.ts +46 -0
  189. package/Particles/Node/Blocks/Emitters/createParticleBlock.js +97 -0
  190. package/Particles/Node/Blocks/Emitters/createParticleBlock.js.map +1 -0
  191. package/Particles/Node/Blocks/Emitters/customShapeBlock.d.ts +39 -0
  192. package/Particles/Node/Blocks/Emitters/customShapeBlock.js +84 -0
  193. package/Particles/Node/Blocks/Emitters/customShapeBlock.js.map +1 -0
  194. package/Particles/Node/Blocks/Emitters/cylinderShapeBlock.d.ts +48 -0
  195. package/Particles/Node/Blocks/Emitters/cylinderShapeBlock.js +120 -0
  196. package/Particles/Node/Blocks/Emitters/cylinderShapeBlock.js.map +1 -0
  197. package/Particles/Node/Blocks/Emitters/index.d.ts +7 -0
  198. package/Particles/Node/Blocks/Emitters/index.js +8 -0
  199. package/Particles/Node/Blocks/Emitters/index.js.map +1 -0
  200. package/Particles/Node/Blocks/Emitters/pointShapeBlock.d.ts +39 -0
  201. package/Particles/Node/Blocks/Emitters/pointShapeBlock.js +86 -0
  202. package/Particles/Node/Blocks/Emitters/pointShapeBlock.js.map +1 -0
  203. package/Particles/Node/Blocks/Emitters/setupSpriteSheetBlock.d.ts +53 -0
  204. package/Particles/Node/Blocks/Emitters/setupSpriteSheetBlock.js +111 -0
  205. package/Particles/Node/Blocks/Emitters/setupSpriteSheetBlock.js.map +1 -0
  206. package/Particles/Node/Blocks/Emitters/sphereShapeBlock.d.ts +43 -0
  207. package/Particles/Node/Blocks/Emitters/sphereShapeBlock.js +108 -0
  208. package/Particles/Node/Blocks/Emitters/sphereShapeBlock.js.map +1 -0
  209. package/Particles/Node/Blocks/Teleport/particleTeleportInBlock.d.ts +48 -0
  210. package/Particles/Node/Blocks/Teleport/particleTeleportInBlock.js +100 -0
  211. package/Particles/Node/Blocks/Teleport/particleTeleportInBlock.js.map +1 -0
  212. package/Particles/Node/Blocks/Teleport/particleTeleportOutBlock.d.ts +47 -0
  213. package/Particles/Node/Blocks/Teleport/particleTeleportOutBlock.js +82 -0
  214. package/Particles/Node/Blocks/Teleport/particleTeleportOutBlock.js.map +1 -0
  215. package/Particles/Node/Blocks/Triggers/particleTriggerBlock.d.ts +48 -0
  216. package/Particles/Node/Blocks/Triggers/particleTriggerBlock.js +133 -0
  217. package/Particles/Node/Blocks/Triggers/particleTriggerBlock.js.map +1 -0
  218. package/Particles/Node/Blocks/Triggers/triggerTools.d.ts +9 -0
  219. package/Particles/Node/Blocks/Triggers/triggerTools.js +16 -0
  220. package/Particles/Node/Blocks/Triggers/triggerTools.js.map +1 -0
  221. package/Particles/Node/Blocks/Update/basicPositionUpdateBlock.d.ts +31 -0
  222. package/Particles/Node/Blocks/Update/basicPositionUpdateBlock.js +64 -0
  223. package/Particles/Node/Blocks/Update/basicPositionUpdateBlock.js.map +1 -0
  224. package/Particles/Node/Blocks/Update/basicSpriteUpdateBlock.d.ts +31 -0
  225. package/Particles/Node/Blocks/Update/basicSpriteUpdateBlock.js +63 -0
  226. package/Particles/Node/Blocks/Update/basicSpriteUpdateBlock.js.map +1 -0
  227. package/Particles/Node/Blocks/Update/updateAngleBlock.d.ts +35 -0
  228. package/Particles/Node/Blocks/Update/updateAngleBlock.js +73 -0
  229. package/Particles/Node/Blocks/Update/updateAngleBlock.js.map +1 -0
  230. package/Particles/Node/Blocks/Update/updateColorBlock.d.ts +35 -0
  231. package/Particles/Node/Blocks/Update/updateColorBlock.js +73 -0
  232. package/Particles/Node/Blocks/Update/updateColorBlock.js.map +1 -0
  233. package/Particles/Node/Blocks/Update/updateDirectionBlock.d.ts +35 -0
  234. package/Particles/Node/Blocks/Update/updateDirectionBlock.js +73 -0
  235. package/Particles/Node/Blocks/Update/updateDirectionBlock.js.map +1 -0
  236. package/Particles/Node/Blocks/Update/updateFlowMapBlock.d.ts +41 -0
  237. package/Particles/Node/Blocks/Update/updateFlowMapBlock.js +102 -0
  238. package/Particles/Node/Blocks/Update/updateFlowMapBlock.js.map +1 -0
  239. package/Particles/Node/Blocks/Update/updatePositionBlock.d.ts +35 -0
  240. package/Particles/Node/Blocks/Update/updatePositionBlock.js +73 -0
  241. package/Particles/Node/Blocks/Update/updatePositionBlock.js.map +1 -0
  242. package/Particles/Node/Blocks/Update/updateScaleBlock.d.ts +35 -0
  243. package/Particles/Node/Blocks/Update/updateScaleBlock.js +73 -0
  244. package/Particles/Node/Blocks/Update/updateScaleBlock.js.map +1 -0
  245. package/Particles/Node/Blocks/Update/updateSpriteCellIndexBlock.d.ts +35 -0
  246. package/Particles/Node/Blocks/Update/updateSpriteCellIndexBlock.js +74 -0
  247. package/Particles/Node/Blocks/Update/updateSpriteCellIndexBlock.js.map +1 -0
  248. package/Particles/Node/Blocks/index.d.ts +27 -0
  249. package/Particles/Node/Blocks/index.js +29 -0
  250. package/Particles/Node/Blocks/index.js.map +1 -0
  251. package/Particles/Node/Blocks/particleConverterBlock.d.ts +85 -0
  252. package/Particles/Node/Blocks/particleConverterBlock.js +267 -0
  253. package/Particles/Node/Blocks/particleConverterBlock.js.map +1 -0
  254. package/Particles/Node/Blocks/particleDebugBlock.d.ts +37 -0
  255. package/Particles/Node/Blocks/particleDebugBlock.js +109 -0
  256. package/Particles/Node/Blocks/particleDebugBlock.js.map +1 -0
  257. package/Particles/Node/Blocks/particleElbowBlock.d.ts +27 -0
  258. package/Particles/Node/Blocks/particleElbowBlock.js +47 -0
  259. package/Particles/Node/Blocks/particleElbowBlock.js.map +1 -0
  260. package/Particles/Node/Blocks/particleGradientBlock.d.ts +28 -0
  261. package/Particles/Node/Blocks/particleGradientBlock.js +118 -0
  262. package/Particles/Node/Blocks/particleGradientBlock.js.map +1 -0
  263. package/Particles/Node/Blocks/particleGradientValueBlock.d.ts +32 -0
  264. package/Particles/Node/Blocks/particleGradientValueBlock.js +79 -0
  265. package/Particles/Node/Blocks/particleGradientValueBlock.js.map +1 -0
  266. package/Particles/Node/Blocks/particleInputBlock.d.ts +87 -0
  267. package/Particles/Node/Blocks/particleInputBlock.js +279 -0
  268. package/Particles/Node/Blocks/particleInputBlock.js.map +1 -0
  269. package/Particles/Node/Blocks/particleLerpBlock.d.ts +34 -0
  270. package/Particles/Node/Blocks/particleLerpBlock.js +92 -0
  271. package/Particles/Node/Blocks/particleLerpBlock.js.map +1 -0
  272. package/Particles/Node/Blocks/particleMathBlock.d.ts +64 -0
  273. package/Particles/Node/Blocks/particleMathBlock.js +321 -0
  274. package/Particles/Node/Blocks/particleMathBlock.js.map +1 -0
  275. package/Particles/Node/Blocks/particleRandomBlock.d.ts +52 -0
  276. package/Particles/Node/Blocks/particleRandomBlock.js +161 -0
  277. package/Particles/Node/Blocks/particleRandomBlock.js.map +1 -0
  278. package/Particles/Node/Blocks/particleSourceTextureBlock.d.ts +65 -0
  279. package/Particles/Node/Blocks/particleSourceTextureBlock.js +173 -0
  280. package/Particles/Node/Blocks/particleSourceTextureBlock.js.map +1 -0
  281. package/Particles/Node/Blocks/particleTrigonometryBlock.d.ts +80 -0
  282. package/Particles/Node/Blocks/particleTrigonometryBlock.js +272 -0
  283. package/Particles/Node/Blocks/particleTrigonometryBlock.js.map +1 -0
  284. package/Particles/Node/Blocks/randomRangeBlock.d.ts +45 -0
  285. package/Particles/Node/Blocks/randomRangeBlock.js +151 -0
  286. package/Particles/Node/Blocks/randomRangeBlock.js.map +1 -0
  287. package/Particles/Node/Blocks/systemBlock.d.ts +71 -0
  288. package/Particles/Node/Blocks/systemBlock.js +193 -0
  289. package/Particles/Node/Blocks/systemBlock.js.map +1 -0
  290. package/Particles/Node/Enums/nodeParticleBlockConnectionPointTypes.d.ts +39 -0
  291. package/Particles/Node/Enums/nodeParticleBlockConnectionPointTypes.js +41 -0
  292. package/Particles/Node/Enums/nodeParticleBlockConnectionPointTypes.js.map +1 -0
  293. package/Particles/Node/Enums/nodeParticleContextualSources.d.ts +31 -0
  294. package/Particles/Node/Enums/nodeParticleContextualSources.js +34 -0
  295. package/Particles/Node/Enums/nodeParticleContextualSources.js.map +1 -0
  296. package/Particles/Node/Enums/nodeParticleSystemSources.d.ts +13 -0
  297. package/Particles/Node/Enums/nodeParticleSystemSources.js +15 -0
  298. package/Particles/Node/Enums/nodeParticleSystemSources.js.map +1 -0
  299. package/Particles/Node/index.d.ts +8 -0
  300. package/Particles/Node/index.js +10 -0
  301. package/Particles/Node/index.js.map +1 -0
  302. package/Particles/Node/nodeParticleBlock.d.ts +154 -0
  303. package/Particles/Node/nodeParticleBlock.js +355 -0
  304. package/Particles/Node/nodeParticleBlock.js.map +1 -0
  305. package/Particles/Node/nodeParticleBlockConnectionPoint.d.ts +188 -0
  306. package/Particles/Node/nodeParticleBlockConnectionPoint.js +337 -0
  307. package/Particles/Node/nodeParticleBlockConnectionPoint.js.map +1 -0
  308. package/Particles/Node/nodeParticleBuildState.d.ts +89 -0
  309. package/Particles/Node/nodeParticleBuildState.js +170 -0
  310. package/Particles/Node/nodeParticleBuildState.js.map +1 -0
  311. package/Particles/Node/nodeParticleSystemSet.d.ts +120 -0
  312. package/Particles/Node/nodeParticleSystemSet.js +382 -0
  313. package/Particles/Node/nodeParticleSystemSet.js.map +1 -0
  314. package/Particles/Queue/executionQueue.d.ts +2 -0
  315. package/Particles/Queue/executionQueue.js +10 -0
  316. package/Particles/Queue/executionQueue.js.map +1 -1
  317. package/Particles/baseParticleSystem.d.ts +2 -1
  318. package/Particles/baseParticleSystem.js +1 -0
  319. package/Particles/baseParticleSystem.js.map +1 -1
  320. package/Particles/flowMap.d.ts +7 -0
  321. package/Particles/flowMap.js +32 -0
  322. package/Particles/flowMap.js.map +1 -1
  323. package/Particles/gpuParticleSystem.d.ts +4 -0
  324. package/Particles/gpuParticleSystem.js +4 -0
  325. package/Particles/gpuParticleSystem.js.map +1 -1
  326. package/Particles/index.d.ts +1 -0
  327. package/Particles/index.js +1 -0
  328. package/Particles/index.js.map +1 -1
  329. package/Particles/particleSystem.d.ts +12 -0
  330. package/Particles/particleSystem.js +22 -1
  331. package/Particles/particleSystem.js.map +1 -1
  332. package/Particles/thinParticleSystem.d.ts +32 -11
  333. package/Particles/thinParticleSystem.js +62 -36
  334. package/Particles/thinParticleSystem.js.map +1 -1
  335. package/PostProcesses/postProcessManager.d.ts +2 -1
  336. package/PostProcesses/postProcessManager.js +3 -2
  337. package/PostProcesses/postProcessManager.js.map +1 -1
  338. package/Shaders/ShadersInclude/defaultUboDeclaration.js +1 -1
  339. package/Shaders/ShadersInclude/defaultUboDeclaration.js.map +1 -1
  340. package/Shaders/ShadersInclude/defaultVertexDeclaration.js +1 -0
  341. package/Shaders/ShadersInclude/defaultVertexDeclaration.js.map +1 -1
  342. package/Shaders/ShadersInclude/lightFragment.js +5 -2
  343. package/Shaders/ShadersInclude/lightFragment.js.map +1 -1
  344. package/Shaders/ShadersInclude/morphTargetsVertexDeclaration.js +3 -0
  345. package/Shaders/ShadersInclude/morphTargetsVertexDeclaration.js.map +1 -1
  346. package/Shaders/ShadersInclude/pbrBlockPrePass.js +3 -0
  347. package/Shaders/ShadersInclude/pbrBlockPrePass.js.map +1 -1
  348. package/Shaders/ShadersInclude/pbrDirectLightingFunctions.js +1 -1
  349. package/Shaders/ShadersInclude/pbrDirectLightingFunctions.js.map +1 -1
  350. package/Shaders/ShadersInclude/pbrUboDeclaration.js +1 -1
  351. package/Shaders/ShadersInclude/pbrUboDeclaration.js.map +1 -1
  352. package/Shaders/ShadersInclude/pbrVertexDeclaration.js +1 -0
  353. package/Shaders/ShadersInclude/pbrVertexDeclaration.js.map +1 -1
  354. package/Shaders/ShadersInclude/prePassDeclaration.js +3 -0
  355. package/Shaders/ShadersInclude/prePassDeclaration.js.map +1 -1
  356. package/Shaders/ShadersInclude/prePassVertex.js +3 -0
  357. package/Shaders/ShadersInclude/prePassVertex.js.map +1 -1
  358. package/Shaders/ShadersInclude/prePassVertexDeclaration.js +3 -0
  359. package/Shaders/ShadersInclude/prePassVertexDeclaration.js.map +1 -1
  360. package/Shaders/default.fragment.js +3 -0
  361. package/Shaders/default.fragment.js.map +1 -1
  362. package/Shaders/minmaxRedux.fragment.js +13 -5
  363. package/Shaders/minmaxRedux.fragment.js.map +1 -1
  364. package/ShadersWGSL/ShadersInclude/defaultUboDeclaration.js +1 -1
  365. package/ShadersWGSL/ShadersInclude/defaultUboDeclaration.js.map +1 -1
  366. package/ShadersWGSL/ShadersInclude/lightFragment.js +5 -2
  367. package/ShadersWGSL/ShadersInclude/lightFragment.js.map +1 -1
  368. package/ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration.js +3 -0
  369. package/ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration.js.map +1 -1
  370. package/ShadersWGSL/ShadersInclude/pbrBlockPrePass.js +3 -0
  371. package/ShadersWGSL/ShadersInclude/pbrBlockPrePass.js.map +1 -1
  372. package/ShadersWGSL/ShadersInclude/pbrDirectLightingFunctions.js +1 -1
  373. package/ShadersWGSL/ShadersInclude/pbrDirectLightingFunctions.js.map +1 -1
  374. package/ShadersWGSL/ShadersInclude/pbrUboDeclaration.js +1 -1
  375. package/ShadersWGSL/ShadersInclude/pbrUboDeclaration.js.map +1 -1
  376. package/ShadersWGSL/ShadersInclude/prePassDeclaration.js +3 -0
  377. package/ShadersWGSL/ShadersInclude/prePassDeclaration.js.map +1 -1
  378. package/ShadersWGSL/ShadersInclude/prePassVertex.js +3 -0
  379. package/ShadersWGSL/ShadersInclude/prePassVertex.js.map +1 -1
  380. package/ShadersWGSL/ShadersInclude/prePassVertexDeclaration.js +3 -0
  381. package/ShadersWGSL/ShadersInclude/prePassVertexDeclaration.js.map +1 -1
  382. package/ShadersWGSL/default.fragment.js +3 -0
  383. package/ShadersWGSL/default.fragment.js.map +1 -1
  384. package/ShadersWGSL/minmaxRedux.fragment.js +14 -6
  385. package/ShadersWGSL/minmaxRedux.fragment.js.map +1 -1
  386. package/package.json +1 -1
  387. package/scene.d.ts +5 -0
  388. package/scene.js +8 -0
  389. package/scene.js.map +1 -1
@@ -0,0 +1,85 @@
1
+ import { NodeParticleBlock } from "../nodeParticleBlock.js";
2
+ import type { NodeParticleConnectionPoint } from "../nodeParticleBlockConnectionPoint.js";
3
+ import type { NodeParticleBuildState } from "../nodeParticleBuildState.js";
4
+ /**
5
+ * Block used to create a Vector2/3 and Color4 out of individual or partial inputs
6
+ */
7
+ export declare class ParticleConverterBlock extends NodeParticleBlock {
8
+ /**
9
+ * Create a new ParticleConverterBlock
10
+ * @param name defines the block name
11
+ */
12
+ constructor(name: string);
13
+ /**
14
+ * Gets the current class name
15
+ * @returns the class name
16
+ */
17
+ getClassName(): string;
18
+ /**
19
+ * Gets the color component (input)
20
+ */
21
+ get colorIn(): NodeParticleConnectionPoint;
22
+ /**
23
+ * Gets the xyz component (input)
24
+ */
25
+ get xyzIn(): NodeParticleConnectionPoint;
26
+ /**
27
+ * Gets the xy component (input)
28
+ */
29
+ get xyIn(): NodeParticleConnectionPoint;
30
+ /**
31
+ * Gets the zw component (input)
32
+ */
33
+ get zwIn(): NodeParticleConnectionPoint;
34
+ /**
35
+ * Gets the x component (input)
36
+ */
37
+ get xIn(): NodeParticleConnectionPoint;
38
+ /**
39
+ * Gets the y component (input)
40
+ */
41
+ get yIn(): NodeParticleConnectionPoint;
42
+ /**
43
+ * Gets the z component (input)
44
+ */
45
+ get zIn(): NodeParticleConnectionPoint;
46
+ /**
47
+ * Gets the w component (input)
48
+ */
49
+ get wIn(): NodeParticleConnectionPoint;
50
+ /**
51
+ * Gets the xyzw component (output)
52
+ */
53
+ get colorOut(): NodeParticleConnectionPoint;
54
+ /**
55
+ * Gets the xyz component (output)
56
+ */
57
+ get xyzOut(): NodeParticleConnectionPoint;
58
+ /**
59
+ * Gets the xy component (output)
60
+ */
61
+ get xyOut(): NodeParticleConnectionPoint;
62
+ /**
63
+ * Gets the zw component (output)
64
+ */
65
+ get zwOut(): NodeParticleConnectionPoint;
66
+ /**
67
+ * Gets the x component (output)
68
+ */
69
+ get xOut(): NodeParticleConnectionPoint;
70
+ /**
71
+ * Gets the y component (output)
72
+ */
73
+ get yOut(): NodeParticleConnectionPoint;
74
+ /**
75
+ * Gets the z component (output)
76
+ */
77
+ get zOut(): NodeParticleConnectionPoint;
78
+ /**
79
+ * Gets the w component (output)
80
+ */
81
+ get wOut(): NodeParticleConnectionPoint;
82
+ protected _inputRename(name: string): string;
83
+ protected _outputRename(name: string): string;
84
+ _build(state: NodeParticleBuildState): void;
85
+ }
@@ -0,0 +1,267 @@
1
+ import { Color4 } from "../../../Maths/math.color.js";
2
+ import { Vector2, Vector3 } from "../../../Maths/math.vector.js";
3
+ import { RegisterClass } from "../../../Misc/typeStore.js";
4
+ import { NodeParticleBlockConnectionPointTypes } from "../Enums/nodeParticleBlockConnectionPointTypes.js";
5
+ import { NodeParticleBlock } from "../nodeParticleBlock.js";
6
+ /**
7
+ * Block used to create a Vector2/3 and Color4 out of individual or partial inputs
8
+ */
9
+ export class ParticleConverterBlock extends NodeParticleBlock {
10
+ /**
11
+ * Create a new ParticleConverterBlock
12
+ * @param name defines the block name
13
+ */
14
+ constructor(name) {
15
+ super(name);
16
+ this.registerInput("color ", NodeParticleBlockConnectionPointTypes.Color4, true);
17
+ this.registerInput("xyz ", NodeParticleBlockConnectionPointTypes.Vector3, true);
18
+ this.registerInput("xy ", NodeParticleBlockConnectionPointTypes.Vector2, true);
19
+ this.registerInput("zw ", NodeParticleBlockConnectionPointTypes.Vector2, true);
20
+ this.registerInput("x ", NodeParticleBlockConnectionPointTypes.Float, true);
21
+ this.registerInput("y ", NodeParticleBlockConnectionPointTypes.Float, true);
22
+ this.registerInput("z ", NodeParticleBlockConnectionPointTypes.Float, true);
23
+ this.registerInput("w ", NodeParticleBlockConnectionPointTypes.Float, true);
24
+ this.registerOutput("color", NodeParticleBlockConnectionPointTypes.Color4);
25
+ this.registerOutput("xyz", NodeParticleBlockConnectionPointTypes.Vector3);
26
+ this.registerOutput("xy", NodeParticleBlockConnectionPointTypes.Vector2);
27
+ this.registerOutput("zw", NodeParticleBlockConnectionPointTypes.Vector2);
28
+ this.registerOutput("x", NodeParticleBlockConnectionPointTypes.Float);
29
+ this.registerOutput("y", NodeParticleBlockConnectionPointTypes.Float);
30
+ this.registerOutput("z", NodeParticleBlockConnectionPointTypes.Float);
31
+ this.registerOutput("w", NodeParticleBlockConnectionPointTypes.Float);
32
+ }
33
+ /**
34
+ * Gets the current class name
35
+ * @returns the class name
36
+ */
37
+ getClassName() {
38
+ return "ParticleConverterBlock";
39
+ }
40
+ /**
41
+ * Gets the color component (input)
42
+ */
43
+ get colorIn() {
44
+ return this._inputs[0];
45
+ }
46
+ /**
47
+ * Gets the xyz component (input)
48
+ */
49
+ get xyzIn() {
50
+ return this._inputs[1];
51
+ }
52
+ /**
53
+ * Gets the xy component (input)
54
+ */
55
+ get xyIn() {
56
+ return this._inputs[2];
57
+ }
58
+ /**
59
+ * Gets the zw component (input)
60
+ */
61
+ get zwIn() {
62
+ return this._inputs[3];
63
+ }
64
+ /**
65
+ * Gets the x component (input)
66
+ */
67
+ get xIn() {
68
+ return this._inputs[4];
69
+ }
70
+ /**
71
+ * Gets the y component (input)
72
+ */
73
+ get yIn() {
74
+ return this._inputs[5];
75
+ }
76
+ /**
77
+ * Gets the z component (input)
78
+ */
79
+ get zIn() {
80
+ return this._inputs[6];
81
+ }
82
+ /**
83
+ * Gets the w component (input)
84
+ */
85
+ get wIn() {
86
+ return this._inputs[7];
87
+ }
88
+ /**
89
+ * Gets the xyzw component (output)
90
+ */
91
+ get colorOut() {
92
+ return this._outputs[0];
93
+ }
94
+ /**
95
+ * Gets the xyz component (output)
96
+ */
97
+ get xyzOut() {
98
+ return this._outputs[1];
99
+ }
100
+ /**
101
+ * Gets the xy component (output)
102
+ */
103
+ get xyOut() {
104
+ return this._outputs[2];
105
+ }
106
+ /**
107
+ * Gets the zw component (output)
108
+ */
109
+ get zwOut() {
110
+ return this._outputs[3];
111
+ }
112
+ /**
113
+ * Gets the x component (output)
114
+ */
115
+ get xOut() {
116
+ return this._outputs[4];
117
+ }
118
+ /**
119
+ * Gets the y component (output)
120
+ */
121
+ get yOut() {
122
+ return this._outputs[5];
123
+ }
124
+ /**
125
+ * Gets the z component (output)
126
+ */
127
+ get zOut() {
128
+ return this._outputs[6];
129
+ }
130
+ /**
131
+ * Gets the w component (output)
132
+ */
133
+ get wOut() {
134
+ return this._outputs[7];
135
+ }
136
+ _inputRename(name) {
137
+ if (name === "color ") {
138
+ return "colorIn";
139
+ }
140
+ if (name === "xyz ") {
141
+ return "xyzIn";
142
+ }
143
+ if (name === "xy ") {
144
+ return "xyIn";
145
+ }
146
+ if (name === "zw ") {
147
+ return "zwIn";
148
+ }
149
+ if (name === "x ") {
150
+ return "xIn";
151
+ }
152
+ if (name === "y ") {
153
+ return "yIn";
154
+ }
155
+ if (name === "z ") {
156
+ return "zIn";
157
+ }
158
+ if (name === "w ") {
159
+ return "wIn";
160
+ }
161
+ return name;
162
+ }
163
+ _outputRename(name) {
164
+ switch (name) {
165
+ case "x":
166
+ return "xOut";
167
+ case "y":
168
+ return "yOut";
169
+ case "z":
170
+ return "zOut";
171
+ case "w":
172
+ return "wOut";
173
+ case "xy":
174
+ return "xyOut";
175
+ case "zw":
176
+ return "zwOut";
177
+ case "xyz":
178
+ return "xyzOut";
179
+ case "color":
180
+ return "colorOut";
181
+ default:
182
+ return name;
183
+ }
184
+ }
185
+ _build(state) {
186
+ super._build(state);
187
+ const xInput = this.xIn;
188
+ const yInput = this.yIn;
189
+ const zInput = this.zIn;
190
+ const wInput = this.wIn;
191
+ const xyInput = this.xyIn;
192
+ const zwInput = this.zwIn;
193
+ const xyzInput = this.xyzIn;
194
+ const colorInput = this.colorIn;
195
+ const colorOutput = this.colorOut;
196
+ const xyzOutput = this.xyzOut;
197
+ const xyOutput = this.xyOut;
198
+ const zwOutput = this.zwOut;
199
+ const xOutput = this.xOut;
200
+ const yOutput = this.yOut;
201
+ const zOutput = this.zOut;
202
+ const wOutput = this.wOut;
203
+ const getData = (state) => {
204
+ if (colorInput.isConnected) {
205
+ return colorInput.getConnectedValue(state);
206
+ }
207
+ let x = 0;
208
+ let y = 0;
209
+ let z = 0;
210
+ let w = 0;
211
+ if (xInput.isConnected) {
212
+ x = xInput.getConnectedValue(state);
213
+ }
214
+ if (yInput.isConnected) {
215
+ y = yInput.getConnectedValue(state);
216
+ }
217
+ if (zInput.isConnected) {
218
+ z = zInput.getConnectedValue(state);
219
+ }
220
+ if (wInput.isConnected) {
221
+ w = wInput.getConnectedValue(state);
222
+ }
223
+ if (xyInput.isConnected) {
224
+ const temp = xyInput.getConnectedValue(state);
225
+ if (temp) {
226
+ x = temp.x;
227
+ y = temp.y;
228
+ }
229
+ }
230
+ if (zwInput.isConnected) {
231
+ const temp = zwInput.getConnectedValue(state);
232
+ if (temp) {
233
+ z = temp.x;
234
+ w = temp.y;
235
+ }
236
+ }
237
+ if (xyzInput.isConnected) {
238
+ const temp = xyzInput.getConnectedValue(state);
239
+ if (temp) {
240
+ x = temp.x;
241
+ y = temp.y;
242
+ z = temp.z;
243
+ }
244
+ }
245
+ return new Color4(x, y, z, w);
246
+ };
247
+ colorOutput._storedFunction = (state) => getData(state);
248
+ xyzOutput._storedFunction = (state) => {
249
+ const data = getData(state);
250
+ return new Vector3(data.r, data.g, data.b);
251
+ };
252
+ xyOutput._storedFunction = (state) => {
253
+ const data = getData(state);
254
+ return new Vector2(data.r, data.g);
255
+ };
256
+ zwOutput._storedFunction = (state) => {
257
+ const data = getData(state);
258
+ return new Vector2(data.b, data.a);
259
+ };
260
+ xOutput._storedFunction = (state) => getData(state).r;
261
+ yOutput._storedFunction = (state) => getData(state).g;
262
+ zOutput._storedFunction = (state) => getData(state).b;
263
+ wOutput._storedFunction = (state) => getData(state).a;
264
+ }
265
+ }
266
+ RegisterClass("BABYLON.ParticleConverterBlock", ParticleConverterBlock);
267
+ //# sourceMappingURL=particleConverterBlock.js.map
@@ -0,0 +1 @@
1
+ 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{ Color4 } from \"core/Maths/math.color\";\r\nimport { Vector2, Vector3 } from \"../../../Maths/math.vector\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { NodeParticleBlockConnectionPointTypes } from \"../Enums/nodeParticleBlockConnectionPointTypes\";\r\nimport { NodeParticleBlock } from \"../nodeParticleBlock\";\r\nimport type { NodeParticleConnectionPoint } from \"../nodeParticleBlockConnectionPoint\";\r\nimport type { NodeParticleBuildState } from \"../nodeParticleBuildState\";\r\n\r\n/**\r\n * Block used to create a Vector2/3 and Color4 out of individual or partial inputs\r\n */\r\nexport class ParticleConverterBlock extends NodeParticleBlock {\r\n /**\r\n * Create a new ParticleConverterBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"color \", NodeParticleBlockConnectionPointTypes.Color4, true);\r\n this.registerInput(\"xyz \", NodeParticleBlockConnectionPointTypes.Vector3, true);\r\n this.registerInput(\"xy \", NodeParticleBlockConnectionPointTypes.Vector2, true);\r\n this.registerInput(\"zw \", NodeParticleBlockConnectionPointTypes.Vector2, true);\r\n this.registerInput(\"x \", NodeParticleBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\"y \", NodeParticleBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\"z \", NodeParticleBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\"w \", NodeParticleBlockConnectionPointTypes.Float, true);\r\n\r\n this.registerOutput(\"color\", NodeParticleBlockConnectionPointTypes.Color4);\r\n this.registerOutput(\"xyz\", NodeParticleBlockConnectionPointTypes.Vector3);\r\n this.registerOutput(\"xy\", NodeParticleBlockConnectionPointTypes.Vector2);\r\n this.registerOutput(\"zw\", NodeParticleBlockConnectionPointTypes.Vector2);\r\n this.registerOutput(\"x\", NodeParticleBlockConnectionPointTypes.Float);\r\n this.registerOutput(\"y\", NodeParticleBlockConnectionPointTypes.Float);\r\n this.registerOutput(\"z\", NodeParticleBlockConnectionPointTypes.Float);\r\n this.registerOutput(\"w\", NodeParticleBlockConnectionPointTypes.Float);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"ParticleConverterBlock\";\r\n }\r\n\r\n /**\r\n * Gets the color component (input)\r\n */\r\n public get colorIn(): NodeParticleConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the xyz component (input)\r\n */\r\n public get xyzIn(): NodeParticleConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the xy component (input)\r\n */\r\n public get xyIn(): NodeParticleConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the zw component (input)\r\n */\r\n public get zwIn(): NodeParticleConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the x component (input)\r\n */\r\n public get xIn(): NodeParticleConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the y component (input)\r\n */\r\n public get yIn(): NodeParticleConnectionPoint {\r\n return this._inputs[5];\r\n }\r\n\r\n /**\r\n * Gets the z component (input)\r\n */\r\n public get zIn(): NodeParticleConnectionPoint {\r\n return this._inputs[6];\r\n }\r\n\r\n /**\r\n * Gets the w component (input)\r\n */\r\n public get wIn(): NodeParticleConnectionPoint {\r\n return this._inputs[7];\r\n }\r\n\r\n /**\r\n * Gets the xyzw component (output)\r\n */\r\n public get colorOut(): NodeParticleConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the xyz component (output)\r\n */\r\n public get xyzOut(): NodeParticleConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n /**\r\n * Gets the xy component (output)\r\n */\r\n public get xyOut(): NodeParticleConnectionPoint {\r\n return this._outputs[2];\r\n }\r\n\r\n /**\r\n * Gets the zw component (output)\r\n */\r\n public get zwOut(): NodeParticleConnectionPoint {\r\n return this._outputs[3];\r\n }\r\n\r\n /**\r\n * Gets the x component (output)\r\n */\r\n public get xOut(): NodeParticleConnectionPoint {\r\n return this._outputs[4];\r\n }\r\n\r\n /**\r\n * Gets the y component (output)\r\n */\r\n public get yOut(): NodeParticleConnectionPoint {\r\n return this._outputs[5];\r\n }\r\n\r\n /**\r\n * Gets the z component (output)\r\n */\r\n public get zOut(): NodeParticleConnectionPoint {\r\n return this._outputs[6];\r\n }\r\n\r\n /**\r\n * Gets the w component (output)\r\n */\r\n public get wOut(): NodeParticleConnectionPoint {\r\n return this._outputs[7];\r\n }\r\n\r\n protected override _inputRename(name: string) {\r\n if (name === \"color \") {\r\n return \"colorIn\";\r\n }\r\n if (name === \"xyz \") {\r\n return \"xyzIn\";\r\n }\r\n if (name === \"xy \") {\r\n return \"xyIn\";\r\n }\r\n if (name === \"zw \") {\r\n return \"zwIn\";\r\n }\r\n if (name === \"x \") {\r\n return \"xIn\";\r\n }\r\n if (name === \"y \") {\r\n return \"yIn\";\r\n }\r\n if (name === \"z \") {\r\n return \"zIn\";\r\n }\r\n if (name === \"w \") {\r\n return \"wIn\";\r\n }\r\n return name;\r\n }\r\n\r\n protected override _outputRename(name: string) {\r\n switch (name) {\r\n case \"x\":\r\n return \"xOut\";\r\n case \"y\":\r\n return \"yOut\";\r\n case \"z\":\r\n return \"zOut\";\r\n case \"w\":\r\n return \"wOut\";\r\n case \"xy\":\r\n return \"xyOut\";\r\n case \"zw\":\r\n return \"zwOut\";\r\n case \"xyz\":\r\n return \"xyzOut\";\r\n case \"color\":\r\n return \"colorOut\";\r\n default:\r\n return name;\r\n }\r\n }\r\n\r\n public override _build(state: NodeParticleBuildState) {\r\n super._build(state);\r\n\r\n const xInput = this.xIn;\r\n const yInput = this.yIn;\r\n const zInput = this.zIn;\r\n const wInput = this.wIn;\r\n const xyInput = this.xyIn;\r\n const zwInput = this.zwIn;\r\n const xyzInput = this.xyzIn;\r\n const colorInput = this.colorIn;\r\n\r\n const colorOutput = this.colorOut;\r\n const xyzOutput = this.xyzOut;\r\n const xyOutput = this.xyOut;\r\n const zwOutput = this.zwOut;\r\n const xOutput = this.xOut;\r\n const yOutput = this.yOut;\r\n const zOutput = this.zOut;\r\n const wOutput = this.wOut;\r\n\r\n const getData = (state: NodeParticleBuildState): Color4 => {\r\n if (colorInput.isConnected) {\r\n return colorInput.getConnectedValue(state);\r\n }\r\n\r\n let x: number = 0;\r\n let y: number = 0;\r\n let z: number = 0;\r\n let w: number = 0;\r\n\r\n if (xInput.isConnected) {\r\n x = xInput.getConnectedValue(state);\r\n }\r\n if (yInput.isConnected) {\r\n y = yInput.getConnectedValue(state);\r\n }\r\n if (zInput.isConnected) {\r\n z = zInput.getConnectedValue(state);\r\n }\r\n if (wInput.isConnected) {\r\n w = wInput.getConnectedValue(state);\r\n }\r\n\r\n if (xyInput.isConnected) {\r\n const temp = xyInput.getConnectedValue(state);\r\n if (temp) {\r\n x = temp.x;\r\n y = temp.y;\r\n }\r\n }\r\n if (zwInput.isConnected) {\r\n const temp = zwInput.getConnectedValue(state);\r\n if (temp) {\r\n z = temp.x;\r\n w = temp.y;\r\n }\r\n }\r\n if (xyzInput.isConnected) {\r\n const temp = xyzInput.getConnectedValue(state);\r\n if (temp) {\r\n x = temp.x;\r\n y = temp.y;\r\n z = temp.z;\r\n }\r\n }\r\n\r\n return new Color4(x, y, z, w);\r\n };\r\n\r\n colorOutput._storedFunction = (state) => getData(state);\r\n xyzOutput._storedFunction = (state) => {\r\n const data = getData(state);\r\n return new Vector3(data.r, data.g, data.b);\r\n };\r\n xyOutput._storedFunction = (state) => {\r\n const data = getData(state);\r\n return new Vector2(data.r, data.g);\r\n };\r\n zwOutput._storedFunction = (state) => {\r\n const data = getData(state);\r\n return new Vector2(data.b, data.a);\r\n };\r\n xOutput._storedFunction = (state) => getData(state).r;\r\n yOutput._storedFunction = (state) => getData(state).g;\r\n zOutput._storedFunction = (state) => getData(state).b;\r\n wOutput._storedFunction = (state) => getData(state).a;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.ParticleConverterBlock\", ParticleConverterBlock);\r\n"]}
@@ -0,0 +1,37 @@
1
+ import { NodeParticleBlock } from "../nodeParticleBlock.js";
2
+ import type { NodeParticleConnectionPoint } from "../nodeParticleBlockConnectionPoint.js";
3
+ import type { NodeParticleBuildState } from "../nodeParticleBuildState.js";
4
+ /**
5
+ * Defines a block used to debug values going through it
6
+ */
7
+ export declare class ParticleDebugBlock extends NodeParticleBlock {
8
+ /**
9
+ * Gets the log entries
10
+ */
11
+ log: string[][];
12
+ /**
13
+ * Gets or sets the number of logs to keep
14
+ */
15
+ stackSize: number;
16
+ /**
17
+ * Create a new ParticleDebugBlock
18
+ * @param name defines the block name
19
+ */
20
+ constructor(name: string);
21
+ /**
22
+ * Gets the current class name
23
+ * @returns the class name
24
+ */
25
+ getClassName(): string;
26
+ /**
27
+ * Gets the input component
28
+ */
29
+ get input(): NodeParticleConnectionPoint;
30
+ /**
31
+ * Gets the output component
32
+ */
33
+ get output(): NodeParticleConnectionPoint;
34
+ _build(state: NodeParticleBuildState): void;
35
+ serialize(): any;
36
+ _deserialize(serializationObject: any): void;
37
+ }
@@ -0,0 +1,109 @@
1
+ import { __decorate } from "../../../tslib.es6.js";
2
+ import { editableInPropertyPage } from "../../../Decorators/nodeDecorator.js";
3
+ import { Vector2ToFixed, Vector3ToFixed } from "../../../Maths/math.vector.functions.js";
4
+ import { RegisterClass } from "../../../Misc/typeStore.js";
5
+ import { NodeParticleBlockConnectionPointTypes } from "../Enums/nodeParticleBlockConnectionPointTypes.js";
6
+ import { NodeParticleBlock } from "../nodeParticleBlock.js";
7
+ /**
8
+ * Defines a block used to debug values going through it
9
+ */
10
+ export class ParticleDebugBlock extends NodeParticleBlock {
11
+ /**
12
+ * Create a new ParticleDebugBlock
13
+ * @param name defines the block name
14
+ */
15
+ constructor(name) {
16
+ super(name);
17
+ /**
18
+ * Gets the log entries
19
+ */
20
+ this.log = [];
21
+ /**
22
+ * Gets or sets the number of logs to keep
23
+ */
24
+ this.stackSize = 10;
25
+ this._isDebug = true;
26
+ this.registerInput("input", NodeParticleBlockConnectionPointTypes.AutoDetect);
27
+ this.registerOutput("output", NodeParticleBlockConnectionPointTypes.BasedOnInput);
28
+ this._outputs[0]._typeConnectionSource = this._inputs[0];
29
+ this._inputs[0].excludedConnectionPointTypes.push(NodeParticleBlockConnectionPointTypes.FloatGradient);
30
+ this._inputs[0].excludedConnectionPointTypes.push(NodeParticleBlockConnectionPointTypes.Vector2Gradient);
31
+ this._inputs[0].excludedConnectionPointTypes.push(NodeParticleBlockConnectionPointTypes.Vector3Gradient);
32
+ this._inputs[0].excludedConnectionPointTypes.push(NodeParticleBlockConnectionPointTypes.Color4Gradient);
33
+ this._inputs[0].excludedConnectionPointTypes.push(NodeParticleBlockConnectionPointTypes.System);
34
+ this._inputs[0].excludedConnectionPointTypes.push(NodeParticleBlockConnectionPointTypes.Particle);
35
+ this._inputs[0].excludedConnectionPointTypes.push(NodeParticleBlockConnectionPointTypes.Texture);
36
+ }
37
+ /**
38
+ * Gets the current class name
39
+ * @returns the class name
40
+ */
41
+ getClassName() {
42
+ return "ParticleDebugBlock";
43
+ }
44
+ /**
45
+ * Gets the input component
46
+ */
47
+ get input() {
48
+ return this._inputs[0];
49
+ }
50
+ /**
51
+ * Gets the output component
52
+ */
53
+ get output() {
54
+ return this._outputs[0];
55
+ }
56
+ _build(state) {
57
+ if (!this.input.isConnected) {
58
+ this.output._storedFunction = null;
59
+ this.output._storedValue = null;
60
+ return;
61
+ }
62
+ this.log = [];
63
+ const func = (state) => {
64
+ const input = this.input.getConnectedValue(state);
65
+ if (this.log.length >= this.stackSize) {
66
+ return input;
67
+ }
68
+ if (input === null || input === undefined) {
69
+ this.log.push(["null", ""]);
70
+ return input;
71
+ }
72
+ switch (this.input.type) {
73
+ case NodeParticleBlockConnectionPointTypes.Vector2:
74
+ this.log.push([Vector2ToFixed(input, 4), input.toString()]);
75
+ break;
76
+ case NodeParticleBlockConnectionPointTypes.Vector3:
77
+ this.log.push([Vector3ToFixed(input, 4), input.toString()]);
78
+ break;
79
+ case NodeParticleBlockConnectionPointTypes.Color4:
80
+ this.log.push([`{R: ${input.r.toFixed(4)} G: ${input.g.toFixed(4)} B: ${input.b.toFixed(4)} A: ${input.a.toFixed(4)}}`, input.toString()]);
81
+ break;
82
+ default:
83
+ this.log.push([input.toString(), input.toString()]);
84
+ break;
85
+ }
86
+ return input;
87
+ };
88
+ if (this.output.isConnected) {
89
+ this.output._storedFunction = func;
90
+ }
91
+ else {
92
+ this.output._storedValue = func(state);
93
+ }
94
+ }
95
+ serialize() {
96
+ const serializationObject = super.serialize();
97
+ serializationObject.stackSize = this.stackSize;
98
+ return serializationObject;
99
+ }
100
+ _deserialize(serializationObject) {
101
+ super._deserialize(serializationObject);
102
+ this.stackSize = serializationObject.stackSize;
103
+ }
104
+ }
105
+ __decorate([
106
+ editableInPropertyPage("Reference", 2 /* PropertyTypeForEdition.Int */, "ADVANCED", { embedded: false, notifiers: { rebuild: true }, min: 1, max: 100 })
107
+ ], ParticleDebugBlock.prototype, "stackSize", void 0);
108
+ RegisterClass("BABYLON.ParticleDebugBlock", ParticleDebugBlock);
109
+ //# sourceMappingURL=particleDebugBlock.js.map
@@ -0,0 +1 @@
1
+ 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{ editableInPropertyPage, PropertyTypeForEdition } from \"core/Decorators/nodeDecorator\";\r\nimport { Vector2ToFixed, Vector3ToFixed } from \"../../../Maths/math.vector.functions\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { NodeParticleBlockConnectionPointTypes } from \"../Enums/nodeParticleBlockConnectionPointTypes\";\r\nimport { NodeParticleBlock } from \"../nodeParticleBlock\";\r\nimport type { NodeParticleConnectionPoint } from \"../nodeParticleBlockConnectionPoint\";\r\nimport type { NodeParticleBuildState } from \"../nodeParticleBuildState\";\r\n\r\n/**\r\n * Defines a block used to debug values going through it\r\n */\r\nexport class ParticleDebugBlock extends NodeParticleBlock {\r\n /**\r\n * Gets the log entries\r\n */\r\n public log: string[][] = [];\r\n\r\n /**\r\n * Gets or sets the number of logs to keep\r\n */\r\n @editableInPropertyPage(\"Reference\", PropertyTypeForEdition.Int, \"ADVANCED\", { embedded: false, notifiers: { rebuild: true }, min: 1, max: 100 })\r\n public stackSize = 10;\r\n\r\n /**\r\n * Create a new ParticleDebugBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this._isDebug = true;\r\n\r\n this.registerInput(\"input\", NodeParticleBlockConnectionPointTypes.AutoDetect);\r\n this.registerOutput(\"output\", NodeParticleBlockConnectionPointTypes.BasedOnInput);\r\n\r\n this._outputs[0]._typeConnectionSource = this._inputs[0];\r\n this._inputs[0].excludedConnectionPointTypes.push(NodeParticleBlockConnectionPointTypes.FloatGradient);\r\n this._inputs[0].excludedConnectionPointTypes.push(NodeParticleBlockConnectionPointTypes.Vector2Gradient);\r\n this._inputs[0].excludedConnectionPointTypes.push(NodeParticleBlockConnectionPointTypes.Vector3Gradient);\r\n this._inputs[0].excludedConnectionPointTypes.push(NodeParticleBlockConnectionPointTypes.Color4Gradient);\r\n this._inputs[0].excludedConnectionPointTypes.push(NodeParticleBlockConnectionPointTypes.System);\r\n this._inputs[0].excludedConnectionPointTypes.push(NodeParticleBlockConnectionPointTypes.Particle);\r\n this._inputs[0].excludedConnectionPointTypes.push(NodeParticleBlockConnectionPointTypes.Texture);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"ParticleDebugBlock\";\r\n }\r\n\r\n /**\r\n * Gets the input component\r\n */\r\n public get input(): NodeParticleConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeParticleConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n public override _build(state: NodeParticleBuildState) {\r\n if (!this.input.isConnected) {\r\n this.output._storedFunction = null;\r\n this.output._storedValue = null;\r\n return;\r\n }\r\n\r\n this.log = [];\r\n const func = (state: NodeParticleBuildState) => {\r\n const input = this.input.getConnectedValue(state);\r\n\r\n if (this.log.length >= this.stackSize) {\r\n return input;\r\n }\r\n\r\n if (input === null || input === undefined) {\r\n this.log.push([\"null\", \"\"]);\r\n return input;\r\n }\r\n\r\n switch (this.input.type) {\r\n case NodeParticleBlockConnectionPointTypes.Vector2:\r\n this.log.push([Vector2ToFixed(input, 4), input.toString()]);\r\n break;\r\n case NodeParticleBlockConnectionPointTypes.Vector3:\r\n this.log.push([Vector3ToFixed(input, 4), input.toString()]);\r\n break;\r\n case NodeParticleBlockConnectionPointTypes.Color4:\r\n this.log.push([`{R: ${input.r.toFixed(4)} G: ${input.g.toFixed(4)} B: ${input.b.toFixed(4)} A: ${input.a.toFixed(4)}}`, input.toString()]);\r\n break;\r\n default:\r\n this.log.push([input.toString(), input.toString()]);\r\n break;\r\n }\r\n\r\n return input;\r\n };\r\n\r\n if (this.output.isConnected) {\r\n this.output._storedFunction = func;\r\n } else {\r\n this.output._storedValue = func(state);\r\n }\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.stackSize = this.stackSize;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n\r\n this.stackSize = serializationObject.stackSize;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.ParticleDebugBlock\", ParticleDebugBlock);\r\n"]}
@@ -0,0 +1,27 @@
1
+ import { NodeParticleBlock } from "../nodeParticleBlock.js";
2
+ import type { NodeParticleConnectionPoint } from "../nodeParticleBlockConnectionPoint.js";
3
+ import type { NodeParticleBuildState } from "../nodeParticleBuildState.js";
4
+ /**
5
+ * Block used as a pass through
6
+ */
7
+ export declare class ParticleElbowBlock extends NodeParticleBlock {
8
+ /**
9
+ * Creates a new ParticleElbowBlock
10
+ * @param name defines the block name
11
+ */
12
+ constructor(name: string);
13
+ /**
14
+ * Gets the current class name
15
+ * @returns the class name
16
+ */
17
+ getClassName(): string;
18
+ /**
19
+ * Gets the input component
20
+ */
21
+ get input(): NodeParticleConnectionPoint;
22
+ /**
23
+ * Gets the output component
24
+ */
25
+ get output(): NodeParticleConnectionPoint;
26
+ _build(state: NodeParticleBuildState): void;
27
+ }
@@ -0,0 +1,47 @@
1
+ import { RegisterClass } from "../../../Misc/typeStore.js";
2
+ import { NodeParticleBlockConnectionPointTypes } from "../Enums/nodeParticleBlockConnectionPointTypes.js";
3
+ import { NodeParticleBlock } from "../nodeParticleBlock.js";
4
+ /**
5
+ * Block used as a pass through
6
+ */
7
+ export class ParticleElbowBlock extends NodeParticleBlock {
8
+ /**
9
+ * Creates a new ParticleElbowBlock
10
+ * @param name defines the block name
11
+ */
12
+ constructor(name) {
13
+ super(name);
14
+ this.registerInput("input", NodeParticleBlockConnectionPointTypes.AutoDetect);
15
+ this.registerOutput("output", NodeParticleBlockConnectionPointTypes.BasedOnInput);
16
+ this._outputs[0]._typeConnectionSource = this._inputs[0];
17
+ }
18
+ /**
19
+ * Gets the current class name
20
+ * @returns the class name
21
+ */
22
+ getClassName() {
23
+ return "ParticleElbowBlock";
24
+ }
25
+ /**
26
+ * Gets the input component
27
+ */
28
+ get input() {
29
+ return this._inputs[0];
30
+ }
31
+ /**
32
+ * Gets the output component
33
+ */
34
+ get output() {
35
+ return this._outputs[0];
36
+ }
37
+ _build(state) {
38
+ super._build(state);
39
+ const output = this._outputs[0];
40
+ const input = this._inputs[0];
41
+ output._storedFunction = (state) => {
42
+ return input.getConnectedValue(state);
43
+ };
44
+ }
45
+ }
46
+ RegisterClass("BABYLON.ParticleElbowBlock", ParticleElbowBlock);
47
+ //# sourceMappingURL=particleElbowBlock.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"particleElbowBlock.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Particles/Node/Blocks/particleElbowBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AACxD,OAAO,EAAE,qCAAqC,EAAE,MAAM,gDAAgD,CAAC;AACvG,OAAO,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AAGzD;;GAEG;AACH,MAAM,OAAO,kBAAmB,SAAQ,iBAAiB;IACrD;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,CAAC,CAAC;QAEZ,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,qCAAqC,CAAC,UAAU,CAAC,CAAC;QAC9E,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,YAAY,CAAC,CAAC;QAElF,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,qBAAqB,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC7D,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,oBAAoB,CAAC;IAChC,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAEe,MAAM,CAAC,KAA6B;QAChD,KAAK,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;QAEpB,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAChC,MAAM,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAE9B,MAAM,CAAC,eAAe,GAAG,CAAC,KAAK,EAAE,EAAE;YAC/B,OAAO,KAAK,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;QAC1C,CAAC,CAAC;IACN,CAAC;CACJ;AAED,aAAa,CAAC,4BAA4B,EAAE,kBAAkB,CAAC,CAAC","sourcesContent":["import { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { NodeParticleBlockConnectionPointTypes } from \"../Enums/nodeParticleBlockConnectionPointTypes\";\r\nimport { NodeParticleBlock } from \"../nodeParticleBlock\";\r\nimport type { NodeParticleConnectionPoint } from \"../nodeParticleBlockConnectionPoint\";\r\nimport type { NodeParticleBuildState } from \"../nodeParticleBuildState\";\r\n/**\r\n * Block used as a pass through\r\n */\r\nexport class ParticleElbowBlock extends NodeParticleBlock {\r\n /**\r\n * Creates a new ParticleElbowBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"input\", NodeParticleBlockConnectionPointTypes.AutoDetect);\r\n this.registerOutput(\"output\", NodeParticleBlockConnectionPointTypes.BasedOnInput);\r\n\r\n this._outputs[0]._typeConnectionSource = this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"ParticleElbowBlock\";\r\n }\r\n\r\n /**\r\n * Gets the input component\r\n */\r\n public get input(): NodeParticleConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeParticleConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n public override _build(state: NodeParticleBuildState) {\r\n super._build(state);\r\n\r\n const output = this._outputs[0];\r\n const input = this._inputs[0];\r\n\r\n output._storedFunction = (state) => {\r\n return input.getConnectedValue(state);\r\n };\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.ParticleElbowBlock\", ParticleElbowBlock);\r\n"]}
@@ -0,0 +1,28 @@
1
+ import { NodeParticleBlock } from "../nodeParticleBlock.js";
2
+ import type { NodeParticleConnectionPoint } from "../nodeParticleBlockConnectionPoint.js";
3
+ /**
4
+ * Block used to define a list of gradient entries
5
+ */
6
+ export declare class ParticleGradientBlock extends NodeParticleBlock {
7
+ private _entryCount;
8
+ /**
9
+ * Creates a new ParticleGradientBlock
10
+ * @param name defines the block name
11
+ */
12
+ constructor(name: string);
13
+ private _manageExtendedInputs;
14
+ /**
15
+ * Gets the current class name
16
+ * @returns the class name
17
+ */
18
+ getClassName(): string;
19
+ /**
20
+ * Gets the gradient operand input component
21
+ */
22
+ get gradient(): NodeParticleConnectionPoint;
23
+ /**
24
+ * Gets the output component
25
+ */
26
+ get output(): NodeParticleConnectionPoint;
27
+ _build(): void;
28
+ }