@babylonjs/core 7.53.2 → 7.54.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1278) hide show
  1. package/AudioV2/abstractAudio/abstractSound.d.ts +1 -1
  2. package/AudioV2/abstractAudio/abstractSound.js +12 -12
  3. package/AudioV2/abstractAudio/abstractSound.js.map +1 -1
  4. package/AudioV2/abstractAudio/audioEngineV2.d.ts +11 -1
  5. package/AudioV2/abstractAudio/audioEngineV2.js +14 -1
  6. package/AudioV2/abstractAudio/audioEngineV2.js.map +1 -1
  7. package/AudioV2/abstractAudio/components/spatialAudioAttacherComponent.d.ts +15 -8
  8. package/AudioV2/abstractAudio/components/spatialAudioAttacherComponent.js +23 -11
  9. package/AudioV2/abstractAudio/components/spatialAudioAttacherComponent.js.map +1 -1
  10. package/AudioV2/abstractAudio/staticSound.js +8 -0
  11. package/AudioV2/abstractAudio/staticSound.js.map +1 -1
  12. package/AudioV2/abstractAudio/staticSoundInstance.d.ts +2 -0
  13. package/AudioV2/abstractAudio/staticSoundInstance.js.map +1 -1
  14. package/AudioV2/abstractAudio/subNodes/spatialAudioSubNode.d.ts +4 -4
  15. package/AudioV2/abstractAudio/subNodes/spatialAudioSubNode.js +3 -3
  16. package/AudioV2/abstractAudio/subNodes/spatialAudioSubNode.js.map +1 -1
  17. package/AudioV2/abstractAudio/subProperties/abstractSpatialAudio.d.ts +23 -16
  18. package/AudioV2/abstractAudio/subProperties/abstractSpatialAudio.js +3 -3
  19. package/AudioV2/abstractAudio/subProperties/abstractSpatialAudio.js.map +1 -1
  20. package/AudioV2/abstractAudio/subProperties/abstractSpatialAudioListener.d.ts +13 -6
  21. package/AudioV2/abstractAudio/subProperties/abstractSpatialAudioListener.js.map +1 -1
  22. package/AudioV2/abstractAudio/subProperties/spatialAudio.d.ts +13 -8
  23. package/AudioV2/abstractAudio/subProperties/spatialAudio.js +18 -14
  24. package/AudioV2/abstractAudio/subProperties/spatialAudio.js.map +1 -1
  25. package/AudioV2/abstractAudio/subProperties/spatialAudioListener.d.ts +10 -6
  26. package/AudioV2/abstractAudio/subProperties/spatialAudioListener.js +7 -3
  27. package/AudioV2/abstractAudio/subProperties/spatialAudioListener.js.map +1 -1
  28. package/AudioV2/webAudio/subNodes/spatialWebAudioSubNode.d.ts +7 -5
  29. package/AudioV2/webAudio/subNodes/spatialWebAudioSubNode.js +15 -15
  30. package/AudioV2/webAudio/subNodes/spatialWebAudioSubNode.js.map +1 -1
  31. package/AudioV2/webAudio/subNodes/stereoWebAudioSubNode.d.ts +3 -0
  32. package/AudioV2/webAudio/subNodes/stereoWebAudioSubNode.js +4 -2
  33. package/AudioV2/webAudio/subNodes/stereoWebAudioSubNode.js.map +1 -1
  34. package/AudioV2/webAudio/subNodes/volumeWebAudioSubNode.d.ts +3 -0
  35. package/AudioV2/webAudio/subNodes/volumeWebAudioSubNode.js +4 -2
  36. package/AudioV2/webAudio/subNodes/volumeWebAudioSubNode.js.map +1 -1
  37. package/AudioV2/webAudio/subProperties/spatialWebAudioListener.js +14 -13
  38. package/AudioV2/webAudio/subProperties/spatialWebAudioListener.js.map +1 -1
  39. package/AudioV2/webAudio/webAudioEngine.d.ts +12 -0
  40. package/AudioV2/webAudio/webAudioEngine.js +16 -2
  41. package/AudioV2/webAudio/webAudioEngine.js.map +1 -1
  42. package/AudioV2/webAudio/webAudioMainOut.d.ts +3 -0
  43. package/AudioV2/webAudio/webAudioMainOut.js +4 -2
  44. package/AudioV2/webAudio/webAudioMainOut.js.map +1 -1
  45. package/AudioV2/webAudio/webAudioStaticSound.d.ts +4 -0
  46. package/AudioV2/webAudio/webAudioStaticSound.js +14 -0
  47. package/AudioV2/webAudio/webAudioStaticSound.js.map +1 -1
  48. package/AudioV2/webAudio/webAudioUnmuteUI.d.ts +15 -0
  49. package/AudioV2/webAudio/webAudioUnmuteUI.js +45 -0
  50. package/AudioV2/webAudio/webAudioUnmuteUI.js.map +1 -0
  51. package/Behaviors/Meshes/pointerDragBehavior.js +10 -0
  52. package/Behaviors/Meshes/pointerDragBehavior.js.map +1 -1
  53. package/Cameras/Inputs/BaseCameraPointersInput.d.ts +4 -1
  54. package/Cameras/Inputs/BaseCameraPointersInput.js +10 -7
  55. package/Cameras/Inputs/BaseCameraPointersInput.js.map +1 -1
  56. package/DeviceInput/webDeviceInputSystem.js +21 -3
  57. package/DeviceInput/webDeviceInputSystem.js.map +1 -1
  58. package/Engines/abstractEngine.js +2 -3
  59. package/Engines/abstractEngine.js.map +1 -1
  60. package/Engines/thinEngine.d.ts +2 -1
  61. package/Engines/thinEngine.js +10 -2
  62. package/Engines/thinEngine.js.map +1 -1
  63. package/Engines/webgpuEngine.d.ts +2 -1
  64. package/Engines/webgpuEngine.js +3 -2
  65. package/Engines/webgpuEngine.js.map +1 -1
  66. package/FlowGraph/Blocks/Data/Math/flowGraphVectorMathBlocks.js +3 -0
  67. package/FlowGraph/Blocks/Data/Math/flowGraphVectorMathBlocks.js.map +1 -1
  68. package/FlowGraph/Blocks/Execution/Animation/flowGraphPlayAnimationBlock.js +1 -1
  69. package/FlowGraph/Blocks/Execution/Animation/flowGraphPlayAnimationBlock.js.map +1 -1
  70. package/FlowGraph/Blocks/Execution/flowGraphConsoleLogBlock.d.ts +16 -1
  71. package/FlowGraph/Blocks/Execution/flowGraphConsoleLogBlock.js +33 -1
  72. package/FlowGraph/Blocks/Execution/flowGraphConsoleLogBlock.js.map +1 -1
  73. package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.js +4 -4
  74. package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.js.map +1 -1
  75. package/FrameGraph/Node/Blocks/Layers/highlightLayerBlock.js +4 -4
  76. package/FrameGraph/Node/Blocks/Layers/highlightLayerBlock.js.map +1 -1
  77. package/FrameGraph/Node/Blocks/PostProcesses/anaglyphPostProcessBlock.js +2 -2
  78. package/FrameGraph/Node/Blocks/PostProcesses/anaglyphPostProcessBlock.js.map +1 -1
  79. package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js +4 -4
  80. package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js.map +1 -1
  81. package/FrameGraph/Node/Blocks/PostProcesses/ssrPostProcessBlock.js +25 -15
  82. package/FrameGraph/Node/Blocks/PostProcesses/ssrPostProcessBlock.js.map +1 -1
  83. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js +6 -6
  84. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js.map +1 -1
  85. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.js +4 -2
  86. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.js.map +1 -1
  87. package/FrameGraph/Node/Blocks/Rendering/objectRendererBlock.js +2 -0
  88. package/FrameGraph/Node/Blocks/Rendering/objectRendererBlock.js.map +1 -1
  89. package/FrameGraph/Node/Blocks/Rendering/taaObjectRendererBlock.js +2 -0
  90. package/FrameGraph/Node/Blocks/Rendering/taaObjectRendererBlock.js.map +1 -1
  91. package/FrameGraph/Node/Blocks/Rendering/utilityLayerRendererBlock.js +4 -2
  92. package/FrameGraph/Node/Blocks/Rendering/utilityLayerRendererBlock.js.map +1 -1
  93. package/FrameGraph/Node/Blocks/Textures/clearBlock.js +4 -4
  94. package/FrameGraph/Node/Blocks/Textures/clearBlock.js.map +1 -1
  95. package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.js +4 -4
  96. package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.js.map +1 -1
  97. package/FrameGraph/Node/Blocks/Textures/generateMipmapsBlock.js +2 -2
  98. package/FrameGraph/Node/Blocks/Textures/generateMipmapsBlock.js.map +1 -1
  99. package/FrameGraph/Node/Blocks/{Rendering/cullObjectsBlock.d.ts → cullObjectsBlock.d.ts} +3 -3
  100. package/FrameGraph/Node/Blocks/{Rendering/cullObjectsBlock.js → cullObjectsBlock.js} +4 -4
  101. package/FrameGraph/Node/Blocks/cullObjectsBlock.js.map +1 -0
  102. package/FrameGraph/Node/Blocks/executeBlock.js +1 -2
  103. package/FrameGraph/Node/Blocks/executeBlock.js.map +1 -1
  104. package/FrameGraph/Node/Blocks/index.d.ts +1 -1
  105. package/FrameGraph/Node/Blocks/index.js +1 -1
  106. package/FrameGraph/Node/Blocks/index.js.map +1 -1
  107. package/FrameGraph/Node/Blocks/resourceContainerBlock.js +16 -16
  108. package/FrameGraph/Node/Blocks/resourceContainerBlock.js.map +1 -1
  109. package/FrameGraph/Node/nodeRenderGraphBlock.d.ts +1 -1
  110. package/FrameGraph/Node/nodeRenderGraphBlock.js +5 -4
  111. package/FrameGraph/Node/nodeRenderGraphBlock.js.map +1 -1
  112. package/FrameGraph/Tasks/Layers/baseLayerTask.js +4 -4
  113. package/FrameGraph/Tasks/Layers/baseLayerTask.js.map +1 -1
  114. package/FrameGraph/Tasks/Misc/cullObjectsTask.js.map +1 -0
  115. package/FrameGraph/Tasks/PostProcesses/bloomTask.js +2 -2
  116. package/FrameGraph/Tasks/PostProcesses/bloomTask.js.map +1 -1
  117. package/FrameGraph/Tasks/PostProcesses/depthOfFieldTask.js +2 -2
  118. package/FrameGraph/Tasks/PostProcesses/depthOfFieldTask.js.map +1 -1
  119. package/FrameGraph/Tasks/PostProcesses/ssrRenderingPipelineTask.js +4 -4
  120. package/FrameGraph/Tasks/PostProcesses/ssrRenderingPipelineTask.js.map +1 -1
  121. package/FrameGraph/index.d.ts +1 -1
  122. package/FrameGraph/index.js +1 -1
  123. package/FrameGraph/index.js.map +1 -1
  124. package/Gizmos/gizmo.js +25 -17
  125. package/Gizmos/gizmo.js.map +1 -1
  126. package/Lights/IES/iesLoader.d.ts +1 -1
  127. package/Lights/IES/iesLoader.js +1 -1
  128. package/Lights/IES/iesLoader.js.map +1 -1
  129. package/Lights/Shadows/shadowGenerator.d.ts +2 -2
  130. package/Lights/Shadows/shadowGenerator.js +2 -2
  131. package/Lights/Shadows/shadowGenerator.js.map +1 -1
  132. package/Lights/spotLight.d.ts +1 -1
  133. package/Lights/spotLight.js +1 -1
  134. package/Lights/spotLight.js.map +1 -1
  135. package/Materials/Node/Blocks/Fragment/prePassOutputBlock.d.ts +1 -1
  136. package/Materials/Node/Blocks/Fragment/prePassOutputBlock.js +1 -1
  137. package/Materials/Node/Blocks/Fragment/prePassOutputBlock.js.map +1 -1
  138. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.d.ts +1 -1
  139. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js +1 -1
  140. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js.map +1 -1
  141. package/Materials/PBR/pbrBaseMaterial.d.ts +2 -2
  142. package/Materials/PBR/pbrBaseMaterial.js +2 -2
  143. package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
  144. package/Materials/PBR/pbrSubSurfaceConfiguration.d.ts +1 -0
  145. package/Materials/PBR/pbrSubSurfaceConfiguration.js +3 -0
  146. package/Materials/PBR/pbrSubSurfaceConfiguration.js.map +1 -1
  147. package/Materials/Textures/Loaders/basisTextureLoader.d.ts +1 -0
  148. package/Materials/Textures/Loaders/basisTextureLoader.js +1 -0
  149. package/Materials/Textures/Loaders/basisTextureLoader.js.map +1 -1
  150. package/Materials/Textures/Loaders/exrTextureLoader.d.ts +5 -4
  151. package/Materials/Textures/Loaders/exrTextureLoader.js +5 -4
  152. package/Materials/Textures/Loaders/exrTextureLoader.js.map +1 -1
  153. package/Materials/material.js +1 -1
  154. package/Materials/material.js.map +1 -1
  155. package/Maths/math.scalar.d.ts +1 -0
  156. package/Maths/math.scalar.functions.d.ts +9 -0
  157. package/Maths/math.scalar.functions.js +11 -0
  158. package/Maths/math.scalar.functions.js.map +1 -1
  159. package/Meshes/Node/Blocks/conditionBlock.d.ts +4 -0
  160. package/Meshes/Node/Blocks/conditionBlock.js +19 -8
  161. package/Meshes/Node/Blocks/conditionBlock.js.map +1 -1
  162. package/Meshes/Node/Blocks/geometryEaseBlock.d.ts +96 -0
  163. package/Meshes/Node/Blocks/geometryEaseBlock.js +318 -0
  164. package/Meshes/Node/Blocks/geometryEaseBlock.js.map +1 -0
  165. package/Meshes/Node/index.d.ts +1 -0
  166. package/Meshes/Node/index.js +1 -0
  167. package/Meshes/Node/index.js.map +1 -1
  168. package/Meshes/csg2.d.ts +3 -3
  169. package/Meshes/csg2.js +3 -3
  170. package/Meshes/csg2.js.map +1 -1
  171. package/Meshes/lattice.d.ts +2 -2
  172. package/Meshes/lattice.js +5 -4
  173. package/Meshes/lattice.js.map +1 -1
  174. package/Meshes/lattice.material.d.ts +2 -2
  175. package/Meshes/lattice.material.js +2 -2
  176. package/Meshes/lattice.material.js.map +1 -1
  177. package/Meshes/mesh.d.ts +2 -2
  178. package/Meshes/mesh.js +2 -2
  179. package/Meshes/mesh.js.map +1 -1
  180. package/Misc/decorators.js +2 -2
  181. package/Misc/decorators.js.map +1 -1
  182. package/Misc/fileTools.d.ts +1 -1
  183. package/Misc/fileTools.js +1 -1
  184. package/Misc/fileTools.js.map +1 -1
  185. package/Physics/v2/Plugins/havokPlugin.js +1 -0
  186. package/Physics/v2/Plugins/havokPlugin.js.map +1 -1
  187. package/PostProcesses/subSurfaceScatteringPostProcess.d.ts +3 -0
  188. package/PostProcesses/subSurfaceScatteringPostProcess.js +16 -1
  189. package/PostProcesses/subSurfaceScatteringPostProcess.js.map +1 -1
  190. package/Rendering/IBLShadows/iblShadowsRenderPipeline.d.ts +4 -0
  191. package/Rendering/IBLShadows/iblShadowsRenderPipeline.js +11 -16
  192. package/Rendering/IBLShadows/iblShadowsRenderPipeline.js.map +1 -1
  193. package/Rendering/IBLShadows/iblShadowsVoxelRenderer.d.ts +6 -1
  194. package/Rendering/IBLShadows/iblShadowsVoxelRenderer.js +7 -1
  195. package/Rendering/IBLShadows/iblShadowsVoxelRenderer.js.map +1 -1
  196. package/Rendering/subSurfaceConfiguration.js +5 -1
  197. package/Rendering/subSurfaceConfiguration.js.map +1 -1
  198. package/Shaders/ShadersInclude/backgroundFragmentDeclaration.js +3 -1
  199. package/Shaders/ShadersInclude/backgroundFragmentDeclaration.js.map +1 -1
  200. package/Shaders/ShadersInclude/backgroundUboDeclaration.js +3 -1
  201. package/Shaders/ShadersInclude/backgroundUboDeclaration.js.map +1 -1
  202. package/Shaders/ShadersInclude/backgroundVertexDeclaration.js +3 -1
  203. package/Shaders/ShadersInclude/backgroundVertexDeclaration.js.map +1 -1
  204. package/Shaders/ShadersInclude/bakedVertexAnimation.js +3 -1
  205. package/Shaders/ShadersInclude/bakedVertexAnimation.js.map +1 -1
  206. package/Shaders/ShadersInclude/bakedVertexAnimationDeclaration.js +3 -1
  207. package/Shaders/ShadersInclude/bakedVertexAnimationDeclaration.js.map +1 -1
  208. package/Shaders/ShadersInclude/bayerDitherFunctions.js +3 -1
  209. package/Shaders/ShadersInclude/bayerDitherFunctions.js.map +1 -1
  210. package/Shaders/ShadersInclude/bonesDeclaration.js +3 -1
  211. package/Shaders/ShadersInclude/bonesDeclaration.js.map +1 -1
  212. package/Shaders/ShadersInclude/bonesVertex.js +3 -1
  213. package/Shaders/ShadersInclude/bonesVertex.js.map +1 -1
  214. package/Shaders/ShadersInclude/boundingBoxRendererFragmentDeclaration.js +3 -1
  215. package/Shaders/ShadersInclude/boundingBoxRendererFragmentDeclaration.js.map +1 -1
  216. package/Shaders/ShadersInclude/boundingBoxRendererUboDeclaration.js +3 -1
  217. package/Shaders/ShadersInclude/boundingBoxRendererUboDeclaration.js.map +1 -1
  218. package/Shaders/ShadersInclude/boundingBoxRendererVertexDeclaration.js +3 -1
  219. package/Shaders/ShadersInclude/boundingBoxRendererVertexDeclaration.js.map +1 -1
  220. package/Shaders/ShadersInclude/bumpFragment.js +3 -1
  221. package/Shaders/ShadersInclude/bumpFragment.js.map +1 -1
  222. package/Shaders/ShadersInclude/bumpFragmentFunctions.js +3 -1
  223. package/Shaders/ShadersInclude/bumpFragmentFunctions.js.map +1 -1
  224. package/Shaders/ShadersInclude/bumpFragmentMainFunctions.js +3 -1
  225. package/Shaders/ShadersInclude/bumpFragmentMainFunctions.js.map +1 -1
  226. package/Shaders/ShadersInclude/bumpVertex.js +3 -1
  227. package/Shaders/ShadersInclude/bumpVertex.js.map +1 -1
  228. package/Shaders/ShadersInclude/bumpVertexDeclaration.js +3 -1
  229. package/Shaders/ShadersInclude/bumpVertexDeclaration.js.map +1 -1
  230. package/Shaders/ShadersInclude/clipPlaneFragment.js +3 -1
  231. package/Shaders/ShadersInclude/clipPlaneFragment.js.map +1 -1
  232. package/Shaders/ShadersInclude/clipPlaneFragmentDeclaration.js +3 -1
  233. package/Shaders/ShadersInclude/clipPlaneFragmentDeclaration.js.map +1 -1
  234. package/Shaders/ShadersInclude/clipPlaneFragmentDeclaration2.js +3 -1
  235. package/Shaders/ShadersInclude/clipPlaneFragmentDeclaration2.js.map +1 -1
  236. package/Shaders/ShadersInclude/clipPlaneVertex.js +3 -1
  237. package/Shaders/ShadersInclude/clipPlaneVertex.js.map +1 -1
  238. package/Shaders/ShadersInclude/clipPlaneVertexDeclaration.js +3 -1
  239. package/Shaders/ShadersInclude/clipPlaneVertexDeclaration.js.map +1 -1
  240. package/Shaders/ShadersInclude/clipPlaneVertexDeclaration2.js +3 -1
  241. package/Shaders/ShadersInclude/clipPlaneVertexDeclaration2.js.map +1 -1
  242. package/Shaders/ShadersInclude/decalFragment.js +3 -1
  243. package/Shaders/ShadersInclude/decalFragment.js.map +1 -1
  244. package/Shaders/ShadersInclude/decalFragmentDeclaration.js +3 -1
  245. package/Shaders/ShadersInclude/decalFragmentDeclaration.js.map +1 -1
  246. package/Shaders/ShadersInclude/decalVertexDeclaration.js +3 -1
  247. package/Shaders/ShadersInclude/decalVertexDeclaration.js.map +1 -1
  248. package/Shaders/ShadersInclude/defaultFragmentDeclaration.js +3 -1
  249. package/Shaders/ShadersInclude/defaultFragmentDeclaration.js.map +1 -1
  250. package/Shaders/ShadersInclude/defaultUboDeclaration.js +3 -1
  251. package/Shaders/ShadersInclude/defaultUboDeclaration.js.map +1 -1
  252. package/Shaders/ShadersInclude/defaultVertexDeclaration.js +3 -1
  253. package/Shaders/ShadersInclude/defaultVertexDeclaration.js.map +1 -1
  254. package/Shaders/ShadersInclude/depthPrePass.js +3 -1
  255. package/Shaders/ShadersInclude/depthPrePass.js.map +1 -1
  256. package/Shaders/ShadersInclude/diffusionProfile.js +3 -1
  257. package/Shaders/ShadersInclude/diffusionProfile.js.map +1 -1
  258. package/Shaders/ShadersInclude/fibonacci.js +3 -2
  259. package/Shaders/ShadersInclude/fibonacci.js.map +1 -1
  260. package/Shaders/ShadersInclude/fogFragment.js +3 -1
  261. package/Shaders/ShadersInclude/fogFragment.js.map +1 -1
  262. package/Shaders/ShadersInclude/fogFragmentDeclaration.js +3 -1
  263. package/Shaders/ShadersInclude/fogFragmentDeclaration.js.map +1 -1
  264. package/Shaders/ShadersInclude/fogVertex.js +3 -1
  265. package/Shaders/ShadersInclude/fogVertex.js.map +1 -1
  266. package/Shaders/ShadersInclude/fogVertexDeclaration.js +3 -1
  267. package/Shaders/ShadersInclude/fogVertexDeclaration.js.map +1 -1
  268. package/Shaders/ShadersInclude/fresnelFunction.js +3 -1
  269. package/Shaders/ShadersInclude/fresnelFunction.js.map +1 -1
  270. package/Shaders/ShadersInclude/gaussianSplatting.js +3 -1
  271. package/Shaders/ShadersInclude/gaussianSplatting.js.map +1 -1
  272. package/Shaders/ShadersInclude/gaussianSplattingFragmentDeclaration.js +3 -1
  273. package/Shaders/ShadersInclude/gaussianSplattingFragmentDeclaration.js.map +1 -1
  274. package/Shaders/ShadersInclude/gaussianSplattingUboDeclaration.js +3 -1
  275. package/Shaders/ShadersInclude/gaussianSplattingUboDeclaration.js.map +1 -1
  276. package/Shaders/ShadersInclude/gaussianSplattingVertexDeclaration.js +3 -1
  277. package/Shaders/ShadersInclude/gaussianSplattingVertexDeclaration.js.map +1 -1
  278. package/Shaders/ShadersInclude/geometryUboDeclaration.js +3 -1
  279. package/Shaders/ShadersInclude/geometryUboDeclaration.js.map +1 -1
  280. package/Shaders/ShadersInclude/geometryVertexDeclaration.js +3 -1
  281. package/Shaders/ShadersInclude/geometryVertexDeclaration.js.map +1 -1
  282. package/Shaders/ShadersInclude/harmonicsFunctions.js +3 -1
  283. package/Shaders/ShadersInclude/harmonicsFunctions.js.map +1 -1
  284. package/Shaders/ShadersInclude/hdrFilteringFunctions.js +3 -1
  285. package/Shaders/ShadersInclude/hdrFilteringFunctions.js.map +1 -1
  286. package/Shaders/ShadersInclude/helperFunctions.js +3 -1
  287. package/Shaders/ShadersInclude/helperFunctions.js.map +1 -1
  288. package/Shaders/ShadersInclude/imageProcessingCompatibility.js +3 -1
  289. package/Shaders/ShadersInclude/imageProcessingCompatibility.js.map +1 -1
  290. package/Shaders/ShadersInclude/imageProcessingDeclaration.js +3 -1
  291. package/Shaders/ShadersInclude/imageProcessingDeclaration.js.map +1 -1
  292. package/Shaders/ShadersInclude/imageProcessingFunctions.js +3 -1
  293. package/Shaders/ShadersInclude/imageProcessingFunctions.js.map +1 -1
  294. package/Shaders/ShadersInclude/importanceSampling.js +3 -1
  295. package/Shaders/ShadersInclude/importanceSampling.js.map +1 -1
  296. package/Shaders/ShadersInclude/instancesDeclaration.js +3 -1
  297. package/Shaders/ShadersInclude/instancesDeclaration.js.map +1 -1
  298. package/Shaders/ShadersInclude/instancesVertex.js +3 -1
  299. package/Shaders/ShadersInclude/instancesVertex.js.map +1 -1
  300. package/Shaders/ShadersInclude/intersectionFunctions.js +3 -1
  301. package/Shaders/ShadersInclude/intersectionFunctions.js.map +1 -1
  302. package/Shaders/ShadersInclude/kernelBlurFragment.js +3 -1
  303. package/Shaders/ShadersInclude/kernelBlurFragment.js.map +1 -1
  304. package/Shaders/ShadersInclude/kernelBlurFragment2.js +3 -1
  305. package/Shaders/ShadersInclude/kernelBlurFragment2.js.map +1 -1
  306. package/Shaders/ShadersInclude/kernelBlurVaryingDeclaration.js +3 -1
  307. package/Shaders/ShadersInclude/kernelBlurVaryingDeclaration.js.map +1 -1
  308. package/Shaders/ShadersInclude/kernelBlurVertex.js +3 -1
  309. package/Shaders/ShadersInclude/kernelBlurVertex.js.map +1 -1
  310. package/Shaders/ShadersInclude/lightFragment.js +3 -1
  311. package/Shaders/ShadersInclude/lightFragment.js.map +1 -1
  312. package/Shaders/ShadersInclude/lightFragmentDeclaration.js +3 -1
  313. package/Shaders/ShadersInclude/lightFragmentDeclaration.js.map +1 -1
  314. package/Shaders/ShadersInclude/lightUboDeclaration.js +3 -1
  315. package/Shaders/ShadersInclude/lightUboDeclaration.js.map +1 -1
  316. package/Shaders/ShadersInclude/lightVxFragmentDeclaration.js +3 -1
  317. package/Shaders/ShadersInclude/lightVxFragmentDeclaration.js.map +1 -1
  318. package/Shaders/ShadersInclude/lightVxUboDeclaration.js +3 -1
  319. package/Shaders/ShadersInclude/lightVxUboDeclaration.js.map +1 -1
  320. package/Shaders/ShadersInclude/lightsFragmentFunctions.js +3 -1
  321. package/Shaders/ShadersInclude/lightsFragmentFunctions.js.map +1 -1
  322. package/Shaders/ShadersInclude/lineUboDeclaration.js +3 -1
  323. package/Shaders/ShadersInclude/lineUboDeclaration.js.map +1 -1
  324. package/Shaders/ShadersInclude/lineVertexDeclaration.js +3 -1
  325. package/Shaders/ShadersInclude/lineVertexDeclaration.js.map +1 -1
  326. package/Shaders/ShadersInclude/logDepthDeclaration.js +3 -1
  327. package/Shaders/ShadersInclude/logDepthDeclaration.js.map +1 -1
  328. package/Shaders/ShadersInclude/logDepthFragment.js +3 -1
  329. package/Shaders/ShadersInclude/logDepthFragment.js.map +1 -1
  330. package/Shaders/ShadersInclude/logDepthVertex.js +3 -1
  331. package/Shaders/ShadersInclude/logDepthVertex.js.map +1 -1
  332. package/Shaders/ShadersInclude/ltcHelperFunctions.js +3 -1
  333. package/Shaders/ShadersInclude/ltcHelperFunctions.js.map +1 -1
  334. package/Shaders/ShadersInclude/mainUVVaryingDeclaration.js +3 -1
  335. package/Shaders/ShadersInclude/mainUVVaryingDeclaration.js.map +1 -1
  336. package/Shaders/ShadersInclude/meshFragmentDeclaration.js +3 -1
  337. package/Shaders/ShadersInclude/meshFragmentDeclaration.js.map +1 -1
  338. package/Shaders/ShadersInclude/meshUboDeclaration.js +3 -1
  339. package/Shaders/ShadersInclude/meshUboDeclaration.js.map +1 -1
  340. package/Shaders/ShadersInclude/meshVertexDeclaration.js +3 -1
  341. package/Shaders/ShadersInclude/meshVertexDeclaration.js.map +1 -1
  342. package/Shaders/ShadersInclude/morphTargetsVertex.js +3 -1
  343. package/Shaders/ShadersInclude/morphTargetsVertex.js.map +1 -1
  344. package/Shaders/ShadersInclude/morphTargetsVertexDeclaration.js +3 -1
  345. package/Shaders/ShadersInclude/morphTargetsVertexDeclaration.js.map +1 -1
  346. package/Shaders/ShadersInclude/morphTargetsVertexGlobal.js +3 -1
  347. package/Shaders/ShadersInclude/morphTargetsVertexGlobal.js.map +1 -1
  348. package/Shaders/ShadersInclude/morphTargetsVertexGlobalDeclaration.js +3 -1
  349. package/Shaders/ShadersInclude/morphTargetsVertexGlobalDeclaration.js.map +1 -1
  350. package/Shaders/ShadersInclude/mrtFragmentDeclaration.js +3 -1
  351. package/Shaders/ShadersInclude/mrtFragmentDeclaration.js.map +1 -1
  352. package/Shaders/ShadersInclude/oitDeclaration.js +3 -1
  353. package/Shaders/ShadersInclude/oitDeclaration.js.map +1 -1
  354. package/Shaders/ShadersInclude/oitFragment.js +3 -1
  355. package/Shaders/ShadersInclude/oitFragment.js.map +1 -1
  356. package/Shaders/ShadersInclude/packingFunctions.js +3 -1
  357. package/Shaders/ShadersInclude/packingFunctions.js.map +1 -1
  358. package/Shaders/ShadersInclude/pbrBRDFFunctions.js +3 -1
  359. package/Shaders/ShadersInclude/pbrBRDFFunctions.js.map +1 -1
  360. package/Shaders/ShadersInclude/pbrBlockAlbedoOpacity.js +3 -1
  361. package/Shaders/ShadersInclude/pbrBlockAlbedoOpacity.js.map +1 -1
  362. package/Shaders/ShadersInclude/pbrBlockAlphaFresnel.js +3 -1
  363. package/Shaders/ShadersInclude/pbrBlockAlphaFresnel.js.map +1 -1
  364. package/Shaders/ShadersInclude/pbrBlockAmbientOcclusion.js +3 -1
  365. package/Shaders/ShadersInclude/pbrBlockAmbientOcclusion.js.map +1 -1
  366. package/Shaders/ShadersInclude/pbrBlockAnisotropic.js +3 -1
  367. package/Shaders/ShadersInclude/pbrBlockAnisotropic.js.map +1 -1
  368. package/Shaders/ShadersInclude/pbrBlockClearcoat.js +3 -1
  369. package/Shaders/ShadersInclude/pbrBlockClearcoat.js.map +1 -1
  370. package/Shaders/ShadersInclude/pbrBlockDirectLighting.js +3 -1
  371. package/Shaders/ShadersInclude/pbrBlockDirectLighting.js.map +1 -1
  372. package/Shaders/ShadersInclude/pbrBlockFinalColorComposition.js +3 -1
  373. package/Shaders/ShadersInclude/pbrBlockFinalColorComposition.js.map +1 -1
  374. package/Shaders/ShadersInclude/pbrBlockFinalLitComponents.js +5 -2
  375. package/Shaders/ShadersInclude/pbrBlockFinalLitComponents.js.map +1 -1
  376. package/Shaders/ShadersInclude/pbrBlockFinalUnlitComponents.js +3 -1
  377. package/Shaders/ShadersInclude/pbrBlockFinalUnlitComponents.js.map +1 -1
  378. package/Shaders/ShadersInclude/pbrBlockGeometryInfo.js +3 -1
  379. package/Shaders/ShadersInclude/pbrBlockGeometryInfo.js.map +1 -1
  380. package/Shaders/ShadersInclude/pbrBlockImageProcessing.js +3 -1
  381. package/Shaders/ShadersInclude/pbrBlockImageProcessing.js.map +1 -1
  382. package/Shaders/ShadersInclude/pbrBlockIridescence.js +3 -1
  383. package/Shaders/ShadersInclude/pbrBlockIridescence.js.map +1 -1
  384. package/Shaders/ShadersInclude/pbrBlockLightmapInit.js +3 -1
  385. package/Shaders/ShadersInclude/pbrBlockLightmapInit.js.map +1 -1
  386. package/Shaders/ShadersInclude/pbrBlockNormalFinal.js +3 -1
  387. package/Shaders/ShadersInclude/pbrBlockNormalFinal.js.map +1 -1
  388. package/Shaders/ShadersInclude/pbrBlockNormalGeometric.js +3 -1
  389. package/Shaders/ShadersInclude/pbrBlockNormalGeometric.js.map +1 -1
  390. package/Shaders/ShadersInclude/pbrBlockPrePass.js +3 -1
  391. package/Shaders/ShadersInclude/pbrBlockPrePass.js.map +1 -1
  392. package/Shaders/ShadersInclude/pbrBlockReflectance.js +3 -1
  393. package/Shaders/ShadersInclude/pbrBlockReflectance.js.map +1 -1
  394. package/Shaders/ShadersInclude/pbrBlockReflectance0.js +3 -1
  395. package/Shaders/ShadersInclude/pbrBlockReflectance0.js.map +1 -1
  396. package/Shaders/ShadersInclude/pbrBlockReflection.js +3 -1
  397. package/Shaders/ShadersInclude/pbrBlockReflection.js.map +1 -1
  398. package/Shaders/ShadersInclude/pbrBlockReflectivity.js +3 -1
  399. package/Shaders/ShadersInclude/pbrBlockReflectivity.js.map +1 -1
  400. package/Shaders/ShadersInclude/pbrBlockSheen.js +3 -1
  401. package/Shaders/ShadersInclude/pbrBlockSheen.js.map +1 -1
  402. package/Shaders/ShadersInclude/pbrBlockSubSurface.js +3 -1
  403. package/Shaders/ShadersInclude/pbrBlockSubSurface.js.map +1 -1
  404. package/Shaders/ShadersInclude/pbrDebug.js +3 -1
  405. package/Shaders/ShadersInclude/pbrDebug.js.map +1 -1
  406. package/Shaders/ShadersInclude/pbrDirectLightingFalloffFunctions.js +3 -1
  407. package/Shaders/ShadersInclude/pbrDirectLightingFalloffFunctions.js.map +1 -1
  408. package/Shaders/ShadersInclude/pbrDirectLightingFunctions.js +3 -1
  409. package/Shaders/ShadersInclude/pbrDirectLightingFunctions.js.map +1 -1
  410. package/Shaders/ShadersInclude/pbrDirectLightingSetupFunctions.js +3 -1
  411. package/Shaders/ShadersInclude/pbrDirectLightingSetupFunctions.js.map +1 -1
  412. package/Shaders/ShadersInclude/pbrFragmentDeclaration.js +3 -1
  413. package/Shaders/ShadersInclude/pbrFragmentDeclaration.js.map +1 -1
  414. package/Shaders/ShadersInclude/pbrFragmentExtraDeclaration.js +3 -1
  415. package/Shaders/ShadersInclude/pbrFragmentExtraDeclaration.js.map +1 -1
  416. package/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.js +3 -1
  417. package/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.js.map +1 -1
  418. package/Shaders/ShadersInclude/pbrHelperFunctions.js +3 -1
  419. package/Shaders/ShadersInclude/pbrHelperFunctions.js.map +1 -1
  420. package/Shaders/ShadersInclude/pbrIBLFunctions.js +3 -1
  421. package/Shaders/ShadersInclude/pbrIBLFunctions.js.map +1 -1
  422. package/Shaders/ShadersInclude/pbrUboDeclaration.js +3 -1
  423. package/Shaders/ShadersInclude/pbrUboDeclaration.js.map +1 -1
  424. package/Shaders/ShadersInclude/pbrVertexDeclaration.js +3 -1
  425. package/Shaders/ShadersInclude/pbrVertexDeclaration.js.map +1 -1
  426. package/Shaders/ShadersInclude/pointCloudVertex.js +3 -1
  427. package/Shaders/ShadersInclude/pointCloudVertex.js.map +1 -1
  428. package/Shaders/ShadersInclude/pointCloudVertexDeclaration.js +3 -1
  429. package/Shaders/ShadersInclude/pointCloudVertexDeclaration.js.map +1 -1
  430. package/Shaders/ShadersInclude/prePassDeclaration.js +3 -1
  431. package/Shaders/ShadersInclude/prePassDeclaration.js.map +1 -1
  432. package/Shaders/ShadersInclude/prePassVertex.js +3 -1
  433. package/Shaders/ShadersInclude/prePassVertex.js.map +1 -1
  434. package/Shaders/ShadersInclude/prePassVertexDeclaration.js +3 -1
  435. package/Shaders/ShadersInclude/prePassVertexDeclaration.js.map +1 -1
  436. package/Shaders/ShadersInclude/reflectionFunction.js +3 -1
  437. package/Shaders/ShadersInclude/reflectionFunction.js.map +1 -1
  438. package/Shaders/ShadersInclude/samplerFragmentAlternateDeclaration.js +3 -1
  439. package/Shaders/ShadersInclude/samplerFragmentAlternateDeclaration.js.map +1 -1
  440. package/Shaders/ShadersInclude/samplerFragmentDeclaration.js +3 -1
  441. package/Shaders/ShadersInclude/samplerFragmentDeclaration.js.map +1 -1
  442. package/Shaders/ShadersInclude/samplerVertexDeclaration.js +3 -1
  443. package/Shaders/ShadersInclude/samplerVertexDeclaration.js.map +1 -1
  444. package/Shaders/ShadersInclude/samplerVertexImplementation.js +3 -1
  445. package/Shaders/ShadersInclude/samplerVertexImplementation.js.map +1 -1
  446. package/Shaders/ShadersInclude/sceneFragmentDeclaration.js +3 -1
  447. package/Shaders/ShadersInclude/sceneFragmentDeclaration.js.map +1 -1
  448. package/Shaders/ShadersInclude/sceneUboDeclaration.js +3 -1
  449. package/Shaders/ShadersInclude/sceneUboDeclaration.js.map +1 -1
  450. package/Shaders/ShadersInclude/sceneVertexDeclaration.js +3 -1
  451. package/Shaders/ShadersInclude/sceneVertexDeclaration.js.map +1 -1
  452. package/Shaders/ShadersInclude/screenSpaceRayTrace.js +3 -1
  453. package/Shaders/ShadersInclude/screenSpaceRayTrace.js.map +1 -1
  454. package/Shaders/ShadersInclude/shadowMapFragment.js +3 -1
  455. package/Shaders/ShadersInclude/shadowMapFragment.js.map +1 -1
  456. package/Shaders/ShadersInclude/shadowMapFragmentExtraDeclaration.js +3 -1
  457. package/Shaders/ShadersInclude/shadowMapFragmentExtraDeclaration.js.map +1 -1
  458. package/Shaders/ShadersInclude/shadowMapFragmentSoftTransparentShadow.js +3 -1
  459. package/Shaders/ShadersInclude/shadowMapFragmentSoftTransparentShadow.js.map +1 -1
  460. package/Shaders/ShadersInclude/shadowMapUboDeclaration.js +3 -1
  461. package/Shaders/ShadersInclude/shadowMapUboDeclaration.js.map +1 -1
  462. package/Shaders/ShadersInclude/shadowMapVertexDeclaration.js +3 -1
  463. package/Shaders/ShadersInclude/shadowMapVertexDeclaration.js.map +1 -1
  464. package/Shaders/ShadersInclude/shadowMapVertexExtraDeclaration.js +3 -1
  465. package/Shaders/ShadersInclude/shadowMapVertexExtraDeclaration.js.map +1 -1
  466. package/Shaders/ShadersInclude/shadowMapVertexMetric.js +3 -1
  467. package/Shaders/ShadersInclude/shadowMapVertexMetric.js.map +1 -1
  468. package/Shaders/ShadersInclude/shadowMapVertexNormalBias.js +3 -1
  469. package/Shaders/ShadersInclude/shadowMapVertexNormalBias.js.map +1 -1
  470. package/Shaders/ShadersInclude/shadowsFragmentFunctions.js +3 -1
  471. package/Shaders/ShadersInclude/shadowsFragmentFunctions.js.map +1 -1
  472. package/Shaders/ShadersInclude/shadowsVertex.js +3 -1
  473. package/Shaders/ShadersInclude/shadowsVertex.js.map +1 -1
  474. package/Shaders/ShadersInclude/subSurfaceScatteringFunctions.js +3 -1
  475. package/Shaders/ShadersInclude/subSurfaceScatteringFunctions.js.map +1 -1
  476. package/Shaders/ShadersInclude/uvAttributeDeclaration.js +3 -1
  477. package/Shaders/ShadersInclude/uvAttributeDeclaration.js.map +1 -1
  478. package/Shaders/ShadersInclude/uvVariableDeclaration.js +3 -1
  479. package/Shaders/ShadersInclude/uvVariableDeclaration.js.map +1 -1
  480. package/Shaders/ShadersInclude/vertexColorMixing.js +3 -1
  481. package/Shaders/ShadersInclude/vertexColorMixing.js.map +1 -1
  482. package/Shaders/anaglyph.fragment.js +3 -1
  483. package/Shaders/anaglyph.fragment.js.map +1 -1
  484. package/Shaders/background.fragment.js +3 -1
  485. package/Shaders/background.fragment.js.map +1 -1
  486. package/Shaders/background.vertex.js +3 -1
  487. package/Shaders/background.vertex.js.map +1 -1
  488. package/Shaders/bilateralBlur.fragment.js +3 -1
  489. package/Shaders/bilateralBlur.fragment.js.map +1 -1
  490. package/Shaders/bilateralBlurQuality.fragment.js +3 -1
  491. package/Shaders/bilateralBlurQuality.fragment.js.map +1 -1
  492. package/Shaders/blackAndWhite.fragment.js +3 -1
  493. package/Shaders/blackAndWhite.fragment.js.map +1 -1
  494. package/Shaders/bloomMerge.fragment.js +3 -1
  495. package/Shaders/bloomMerge.fragment.js.map +1 -1
  496. package/Shaders/boundingBoxRenderer.fragment.js +3 -1
  497. package/Shaders/boundingBoxRenderer.fragment.js.map +1 -1
  498. package/Shaders/boundingBoxRenderer.vertex.js +3 -1
  499. package/Shaders/boundingBoxRenderer.vertex.js.map +1 -1
  500. package/Shaders/chromaticAberration.fragment.js +3 -1
  501. package/Shaders/chromaticAberration.fragment.js.map +1 -1
  502. package/Shaders/circleOfConfusion.fragment.js +3 -1
  503. package/Shaders/circleOfConfusion.fragment.js.map +1 -1
  504. package/Shaders/color.fragment.js +3 -1
  505. package/Shaders/color.fragment.js.map +1 -1
  506. package/Shaders/color.vertex.js +3 -1
  507. package/Shaders/color.vertex.js.map +1 -1
  508. package/Shaders/colorCorrection.fragment.js +3 -1
  509. package/Shaders/colorCorrection.fragment.js.map +1 -1
  510. package/Shaders/convolution.fragment.js +3 -1
  511. package/Shaders/convolution.fragment.js.map +1 -1
  512. package/Shaders/copyTexture3DLayerToTexture.fragment.js +3 -1
  513. package/Shaders/copyTexture3DLayerToTexture.fragment.js.map +1 -1
  514. package/Shaders/copyTextureToTexture.fragment.js +3 -1
  515. package/Shaders/copyTextureToTexture.fragment.js.map +1 -1
  516. package/Shaders/default.fragment.js +3 -1
  517. package/Shaders/default.fragment.js.map +1 -1
  518. package/Shaders/default.vertex.js +3 -1
  519. package/Shaders/default.vertex.js.map +1 -1
  520. package/Shaders/depth.fragment.js +3 -1
  521. package/Shaders/depth.fragment.js.map +1 -1
  522. package/Shaders/depth.vertex.js +3 -1
  523. package/Shaders/depth.vertex.js.map +1 -1
  524. package/Shaders/depthBoxBlur.fragment.js +3 -1
  525. package/Shaders/depthBoxBlur.fragment.js.map +1 -1
  526. package/Shaders/depthOfField.fragment.js +3 -1
  527. package/Shaders/depthOfField.fragment.js.map +1 -1
  528. package/Shaders/depthOfFieldMerge.fragment.js +3 -1
  529. package/Shaders/depthOfFieldMerge.fragment.js.map +1 -1
  530. package/Shaders/displayPass.fragment.js +3 -1
  531. package/Shaders/displayPass.fragment.js.map +1 -1
  532. package/Shaders/equirectangularPanorama.fragment.js +3 -1
  533. package/Shaders/equirectangularPanorama.fragment.js.map +1 -1
  534. package/Shaders/extractHighlights.fragment.js +3 -1
  535. package/Shaders/extractHighlights.fragment.js.map +1 -1
  536. package/Shaders/filter.fragment.js +3 -1
  537. package/Shaders/filter.fragment.js.map +1 -1
  538. package/Shaders/fluidRenderingBilateralBlur.fragment.js +3 -1
  539. package/Shaders/fluidRenderingBilateralBlur.fragment.js.map +1 -1
  540. package/Shaders/fluidRenderingParticleDepth.fragment.js +3 -1
  541. package/Shaders/fluidRenderingParticleDepth.fragment.js.map +1 -1
  542. package/Shaders/fluidRenderingParticleDepth.vertex.js +3 -1
  543. package/Shaders/fluidRenderingParticleDepth.vertex.js.map +1 -1
  544. package/Shaders/fluidRenderingParticleDiffuse.fragment.js +3 -1
  545. package/Shaders/fluidRenderingParticleDiffuse.fragment.js.map +1 -1
  546. package/Shaders/fluidRenderingParticleDiffuse.vertex.js +3 -1
  547. package/Shaders/fluidRenderingParticleDiffuse.vertex.js.map +1 -1
  548. package/Shaders/fluidRenderingParticleThickness.fragment.js +3 -1
  549. package/Shaders/fluidRenderingParticleThickness.fragment.js.map +1 -1
  550. package/Shaders/fluidRenderingParticleThickness.vertex.js +3 -1
  551. package/Shaders/fluidRenderingParticleThickness.vertex.js.map +1 -1
  552. package/Shaders/fluidRenderingRender.fragment.js +3 -1
  553. package/Shaders/fluidRenderingRender.fragment.js.map +1 -1
  554. package/Shaders/fluidRenderingStandardBlur.fragment.js +3 -1
  555. package/Shaders/fluidRenderingStandardBlur.fragment.js.map +1 -1
  556. package/Shaders/fxaa.fragment.js +3 -1
  557. package/Shaders/fxaa.fragment.js.map +1 -1
  558. package/Shaders/fxaa.vertex.js +3 -1
  559. package/Shaders/fxaa.vertex.js.map +1 -1
  560. package/Shaders/gaussianSplatting.fragment.js +3 -1
  561. package/Shaders/gaussianSplatting.fragment.js.map +1 -1
  562. package/Shaders/gaussianSplatting.vertex.js +3 -1
  563. package/Shaders/gaussianSplatting.vertex.js.map +1 -1
  564. package/Shaders/geometry.fragment.js +3 -1
  565. package/Shaders/geometry.fragment.js.map +1 -1
  566. package/Shaders/geometry.vertex.js +3 -1
  567. package/Shaders/geometry.vertex.js.map +1 -1
  568. package/Shaders/glowBlurPostProcess.fragment.js +3 -1
  569. package/Shaders/glowBlurPostProcess.fragment.js.map +1 -1
  570. package/Shaders/glowMapGeneration.fragment.js +3 -1
  571. package/Shaders/glowMapGeneration.fragment.js.map +1 -1
  572. package/Shaders/glowMapGeneration.vertex.js +3 -1
  573. package/Shaders/glowMapGeneration.vertex.js.map +1 -1
  574. package/Shaders/glowMapMerge.fragment.js +3 -1
  575. package/Shaders/glowMapMerge.fragment.js.map +1 -1
  576. package/Shaders/glowMapMerge.vertex.js +3 -1
  577. package/Shaders/glowMapMerge.vertex.js.map +1 -1
  578. package/Shaders/gpuRenderParticles.fragment.js +3 -1
  579. package/Shaders/gpuRenderParticles.fragment.js.map +1 -1
  580. package/Shaders/gpuRenderParticles.vertex.js +3 -1
  581. package/Shaders/gpuRenderParticles.vertex.js.map +1 -1
  582. package/Shaders/gpuTransform.fragment.js +3 -1
  583. package/Shaders/gpuTransform.fragment.js.map +1 -1
  584. package/Shaders/gpuTransform.vertex.js +3 -1
  585. package/Shaders/gpuTransform.vertex.js.map +1 -1
  586. package/Shaders/gpuUpdateParticles.fragment.js +3 -1
  587. package/Shaders/gpuUpdateParticles.fragment.js.map +1 -1
  588. package/Shaders/gpuUpdateParticles.vertex.js +3 -1
  589. package/Shaders/gpuUpdateParticles.vertex.js.map +1 -1
  590. package/Shaders/grain.fragment.js +3 -1
  591. package/Shaders/grain.fragment.js.map +1 -1
  592. package/Shaders/greasedLine.fragment.js +3 -1
  593. package/Shaders/greasedLine.fragment.js.map +1 -1
  594. package/Shaders/greasedLine.vertex.js +3 -1
  595. package/Shaders/greasedLine.vertex.js.map +1 -1
  596. package/Shaders/hdrFiltering.fragment.js +3 -1
  597. package/Shaders/hdrFiltering.fragment.js.map +1 -1
  598. package/Shaders/hdrFiltering.vertex.js +3 -1
  599. package/Shaders/hdrFiltering.vertex.js.map +1 -1
  600. package/Shaders/hdrIrradianceFiltering.fragment.js +3 -1
  601. package/Shaders/hdrIrradianceFiltering.fragment.js.map +1 -1
  602. package/Shaders/hdrIrradianceFiltering.vertex.js +3 -1
  603. package/Shaders/hdrIrradianceFiltering.vertex.js.map +1 -1
  604. package/Shaders/highlights.fragment.js +3 -1
  605. package/Shaders/highlights.fragment.js.map +1 -1
  606. package/Shaders/iblCdfDebug.fragment.js +3 -1
  607. package/Shaders/iblCdfDebug.fragment.js.map +1 -1
  608. package/Shaders/iblCdfx.fragment.js +3 -1
  609. package/Shaders/iblCdfx.fragment.js.map +1 -1
  610. package/Shaders/iblCdfy.fragment.js +3 -1
  611. package/Shaders/iblCdfy.fragment.js.map +1 -1
  612. package/Shaders/iblCombineVoxelGrids.fragment.js +3 -1
  613. package/Shaders/iblCombineVoxelGrids.fragment.js.map +1 -1
  614. package/Shaders/iblGenerateVoxelMip.fragment.js +3 -1
  615. package/Shaders/iblGenerateVoxelMip.fragment.js.map +1 -1
  616. package/Shaders/iblIcdf.fragment.js +3 -1
  617. package/Shaders/iblIcdf.fragment.js.map +1 -1
  618. package/Shaders/iblScaledLuminance.fragment.js +3 -1
  619. package/Shaders/iblScaledLuminance.fragment.js.map +1 -1
  620. package/Shaders/iblShadowAccumulation.fragment.js +3 -1
  621. package/Shaders/iblShadowAccumulation.fragment.js.map +1 -1
  622. package/Shaders/iblShadowDebug.fragment.js +3 -1
  623. package/Shaders/iblShadowDebug.fragment.js.map +1 -1
  624. package/Shaders/iblShadowGBufferDebug.fragment.js +3 -1
  625. package/Shaders/iblShadowGBufferDebug.fragment.js.map +1 -1
  626. package/Shaders/iblShadowSpatialBlur.fragment.js +3 -1
  627. package/Shaders/iblShadowSpatialBlur.fragment.js.map +1 -1
  628. package/Shaders/iblShadowVoxelTracing.fragment.js +3 -1
  629. package/Shaders/iblShadowVoxelTracing.fragment.js.map +1 -1
  630. package/Shaders/iblShadowsCombine.fragment.js +3 -1
  631. package/Shaders/iblShadowsCombine.fragment.js.map +1 -1
  632. package/Shaders/iblVoxelGrid.fragment.js +3 -1
  633. package/Shaders/iblVoxelGrid.fragment.js.map +1 -1
  634. package/Shaders/iblVoxelGrid.vertex.js +3 -1
  635. package/Shaders/iblVoxelGrid.vertex.js.map +1 -1
  636. package/Shaders/iblVoxelGrid2dArrayDebug.fragment.js +3 -1
  637. package/Shaders/iblVoxelGrid2dArrayDebug.fragment.js.map +1 -1
  638. package/Shaders/iblVoxelGrid3dDebug.fragment.js +3 -1
  639. package/Shaders/iblVoxelGrid3dDebug.fragment.js.map +1 -1
  640. package/Shaders/iblVoxelSlabDebug.fragment.js +3 -1
  641. package/Shaders/iblVoxelSlabDebug.fragment.js.map +1 -1
  642. package/Shaders/iblVoxelSlabDebug.vertex.js +3 -1
  643. package/Shaders/iblVoxelSlabDebug.vertex.js.map +1 -1
  644. package/Shaders/imageProcessing.fragment.js +3 -1
  645. package/Shaders/imageProcessing.fragment.js.map +1 -1
  646. package/Shaders/kernelBlur.fragment.js +3 -1
  647. package/Shaders/kernelBlur.fragment.js.map +1 -1
  648. package/Shaders/kernelBlur.vertex.js +3 -1
  649. package/Shaders/kernelBlur.vertex.js.map +1 -1
  650. package/Shaders/layer.fragment.js +3 -1
  651. package/Shaders/layer.fragment.js.map +1 -1
  652. package/Shaders/layer.vertex.js +3 -1
  653. package/Shaders/layer.vertex.js.map +1 -1
  654. package/Shaders/lensFlare.fragment.js +3 -1
  655. package/Shaders/lensFlare.fragment.js.map +1 -1
  656. package/Shaders/lensFlare.vertex.js +3 -1
  657. package/Shaders/lensFlare.vertex.js.map +1 -1
  658. package/Shaders/lensHighlights.fragment.js +3 -1
  659. package/Shaders/lensHighlights.fragment.js.map +1 -1
  660. package/Shaders/line.fragment.js +3 -1
  661. package/Shaders/line.fragment.js.map +1 -1
  662. package/Shaders/line.vertex.js +3 -1
  663. package/Shaders/line.vertex.js.map +1 -1
  664. package/Shaders/lod.fragment.js +3 -1
  665. package/Shaders/lod.fragment.js.map +1 -1
  666. package/Shaders/lodCube.fragment.js +3 -1
  667. package/Shaders/lodCube.fragment.js.map +1 -1
  668. package/Shaders/meshUVSpaceRenderer.fragment.js +3 -1
  669. package/Shaders/meshUVSpaceRenderer.fragment.js.map +1 -1
  670. package/Shaders/meshUVSpaceRenderer.vertex.js +3 -1
  671. package/Shaders/meshUVSpaceRenderer.vertex.js.map +1 -1
  672. package/Shaders/meshUVSpaceRendererFinaliser.fragment.js +3 -1
  673. package/Shaders/meshUVSpaceRendererFinaliser.fragment.js.map +1 -1
  674. package/Shaders/meshUVSpaceRendererFinaliser.vertex.js +3 -1
  675. package/Shaders/meshUVSpaceRendererFinaliser.vertex.js.map +1 -1
  676. package/Shaders/meshUVSpaceRendererMasker.fragment.js +3 -1
  677. package/Shaders/meshUVSpaceRendererMasker.fragment.js.map +1 -1
  678. package/Shaders/meshUVSpaceRendererMasker.vertex.js +3 -1
  679. package/Shaders/meshUVSpaceRendererMasker.vertex.js.map +1 -1
  680. package/Shaders/minmaxRedux.fragment.js +3 -1
  681. package/Shaders/minmaxRedux.fragment.js.map +1 -1
  682. package/Shaders/motionBlur.fragment.js +3 -1
  683. package/Shaders/motionBlur.fragment.js.map +1 -1
  684. package/Shaders/noise.fragment.js +3 -1
  685. package/Shaders/noise.fragment.js.map +1 -1
  686. package/Shaders/oitBackBlend.fragment.js +3 -1
  687. package/Shaders/oitBackBlend.fragment.js.map +1 -1
  688. package/Shaders/oitFinal.fragment.js +3 -1
  689. package/Shaders/oitFinal.fragment.js.map +1 -1
  690. package/Shaders/outline.fragment.js +3 -1
  691. package/Shaders/outline.fragment.js.map +1 -1
  692. package/Shaders/outline.vertex.js +3 -1
  693. package/Shaders/outline.vertex.js.map +1 -1
  694. package/Shaders/particles.fragment.js +3 -1
  695. package/Shaders/particles.fragment.js.map +1 -1
  696. package/Shaders/particles.vertex.js +3 -1
  697. package/Shaders/particles.vertex.js.map +1 -1
  698. package/Shaders/pass.fragment.js +3 -1
  699. package/Shaders/pass.fragment.js.map +1 -1
  700. package/Shaders/passCube.fragment.js +3 -1
  701. package/Shaders/passCube.fragment.js.map +1 -1
  702. package/Shaders/pbr.fragment.js +6 -1
  703. package/Shaders/pbr.fragment.js.map +1 -1
  704. package/Shaders/pbr.vertex.js +3 -1
  705. package/Shaders/pbr.vertex.js.map +1 -1
  706. package/Shaders/picking.fragment.js +3 -1
  707. package/Shaders/picking.fragment.js.map +1 -1
  708. package/Shaders/picking.vertex.js +3 -1
  709. package/Shaders/picking.vertex.js.map +1 -1
  710. package/Shaders/postprocess.vertex.js +3 -1
  711. package/Shaders/postprocess.vertex.js.map +1 -1
  712. package/Shaders/procedural.vertex.js +3 -1
  713. package/Shaders/procedural.vertex.js.map +1 -1
  714. package/Shaders/refraction.fragment.js +3 -1
  715. package/Shaders/refraction.fragment.js.map +1 -1
  716. package/Shaders/rgbdDecode.fragment.js +3 -1
  717. package/Shaders/rgbdDecode.fragment.js.map +1 -1
  718. package/Shaders/rgbdEncode.fragment.js +3 -1
  719. package/Shaders/rgbdEncode.fragment.js.map +1 -1
  720. package/Shaders/rsmFullGlobalIllumination.fragment.js +3 -1
  721. package/Shaders/rsmFullGlobalIllumination.fragment.js.map +1 -1
  722. package/Shaders/rsmGlobalIllumination.fragment.js +3 -1
  723. package/Shaders/rsmGlobalIllumination.fragment.js.map +1 -1
  724. package/Shaders/screenSpaceCurvature.fragment.js +3 -1
  725. package/Shaders/screenSpaceCurvature.fragment.js.map +1 -1
  726. package/Shaders/screenSpaceReflection.fragment.js +3 -1
  727. package/Shaders/screenSpaceReflection.fragment.js.map +1 -1
  728. package/Shaders/screenSpaceReflection2.fragment.js +3 -1
  729. package/Shaders/screenSpaceReflection2.fragment.js.map +1 -1
  730. package/Shaders/screenSpaceReflection2Blur.fragment.js +3 -1
  731. package/Shaders/screenSpaceReflection2Blur.fragment.js.map +1 -1
  732. package/Shaders/screenSpaceReflection2BlurCombiner.fragment.js +3 -1
  733. package/Shaders/screenSpaceReflection2BlurCombiner.fragment.js.map +1 -1
  734. package/Shaders/shadowMap.fragment.js +3 -1
  735. package/Shaders/shadowMap.fragment.js.map +1 -1
  736. package/Shaders/shadowMap.vertex.js +3 -1
  737. package/Shaders/shadowMap.vertex.js.map +1 -1
  738. package/Shaders/sharpen.fragment.js +3 -1
  739. package/Shaders/sharpen.fragment.js.map +1 -1
  740. package/Shaders/spriteMap.fragment.js +3 -1
  741. package/Shaders/spriteMap.fragment.js.map +1 -1
  742. package/Shaders/spriteMap.vertex.js +3 -1
  743. package/Shaders/spriteMap.vertex.js.map +1 -1
  744. package/Shaders/sprites.fragment.js +3 -1
  745. package/Shaders/sprites.fragment.js.map +1 -1
  746. package/Shaders/sprites.vertex.js +3 -1
  747. package/Shaders/sprites.vertex.js.map +1 -1
  748. package/Shaders/ssao.fragment.js +3 -1
  749. package/Shaders/ssao.fragment.js.map +1 -1
  750. package/Shaders/ssao2.fragment.js +3 -1
  751. package/Shaders/ssao2.fragment.js.map +1 -1
  752. package/Shaders/ssaoCombine.fragment.js +3 -1
  753. package/Shaders/ssaoCombine.fragment.js.map +1 -1
  754. package/Shaders/standard.fragment.js +3 -1
  755. package/Shaders/standard.fragment.js.map +1 -1
  756. package/Shaders/stereoscopicInterlace.fragment.js +3 -1
  757. package/Shaders/stereoscopicInterlace.fragment.js.map +1 -1
  758. package/Shaders/subSurfaceScattering.fragment.d.ts +1 -1
  759. package/Shaders/subSurfaceScattering.fragment.js +8 -6
  760. package/Shaders/subSurfaceScattering.fragment.js.map +1 -1
  761. package/Shaders/taa.fragment.js +3 -1
  762. package/Shaders/taa.fragment.js.map +1 -1
  763. package/Shaders/tonemap.fragment.js +3 -1
  764. package/Shaders/tonemap.fragment.js.map +1 -1
  765. package/Shaders/velocity.fragment.js +3 -1
  766. package/Shaders/velocity.fragment.js.map +1 -1
  767. package/Shaders/velocity.vertex.js +3 -1
  768. package/Shaders/velocity.vertex.js.map +1 -1
  769. package/Shaders/volumetricLightScattering.fragment.js +3 -1
  770. package/Shaders/volumetricLightScattering.fragment.js.map +1 -1
  771. package/Shaders/volumetricLightScatteringPass.fragment.js +3 -1
  772. package/Shaders/volumetricLightScatteringPass.fragment.js.map +1 -1
  773. package/Shaders/volumetricLightScatteringPass.vertex.js +3 -1
  774. package/Shaders/volumetricLightScatteringPass.vertex.js.map +1 -1
  775. package/Shaders/vrDistortionCorrection.fragment.js +3 -1
  776. package/Shaders/vrDistortionCorrection.fragment.js.map +1 -1
  777. package/Shaders/vrMultiviewToSingleview.fragment.js +3 -1
  778. package/Shaders/vrMultiviewToSingleview.fragment.js.map +1 -1
  779. package/ShadersWGSL/ShadersInclude/backgroundUboDeclaration.js +3 -1
  780. package/ShadersWGSL/ShadersInclude/backgroundUboDeclaration.js.map +1 -1
  781. package/ShadersWGSL/ShadersInclude/bakedVertexAnimation.js +3 -1
  782. package/ShadersWGSL/ShadersInclude/bakedVertexAnimation.js.map +1 -1
  783. package/ShadersWGSL/ShadersInclude/bakedVertexAnimationDeclaration.js +3 -1
  784. package/ShadersWGSL/ShadersInclude/bakedVertexAnimationDeclaration.js.map +1 -1
  785. package/ShadersWGSL/ShadersInclude/bayerDitherFunctions.js +3 -1
  786. package/ShadersWGSL/ShadersInclude/bayerDitherFunctions.js.map +1 -1
  787. package/ShadersWGSL/ShadersInclude/bonesDeclaration.js +3 -1
  788. package/ShadersWGSL/ShadersInclude/bonesDeclaration.js.map +1 -1
  789. package/ShadersWGSL/ShadersInclude/bonesVertex.js +3 -1
  790. package/ShadersWGSL/ShadersInclude/bonesVertex.js.map +1 -1
  791. package/ShadersWGSL/ShadersInclude/bumpFragment.js +3 -1
  792. package/ShadersWGSL/ShadersInclude/bumpFragment.js.map +1 -1
  793. package/ShadersWGSL/ShadersInclude/bumpFragmentFunctions.js +3 -1
  794. package/ShadersWGSL/ShadersInclude/bumpFragmentFunctions.js.map +1 -1
  795. package/ShadersWGSL/ShadersInclude/bumpFragmentMainFunctions.js +3 -1
  796. package/ShadersWGSL/ShadersInclude/bumpFragmentMainFunctions.js.map +1 -1
  797. package/ShadersWGSL/ShadersInclude/bumpVertex.js +3 -1
  798. package/ShadersWGSL/ShadersInclude/bumpVertex.js.map +1 -1
  799. package/ShadersWGSL/ShadersInclude/bumpVertexDeclaration.js +3 -1
  800. package/ShadersWGSL/ShadersInclude/bumpVertexDeclaration.js.map +1 -1
  801. package/ShadersWGSL/ShadersInclude/clipPlaneFragment.js +3 -1
  802. package/ShadersWGSL/ShadersInclude/clipPlaneFragment.js.map +1 -1
  803. package/ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration.js +3 -1
  804. package/ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration.js.map +1 -1
  805. package/ShadersWGSL/ShadersInclude/clipPlaneVertex.js +3 -1
  806. package/ShadersWGSL/ShadersInclude/clipPlaneVertex.js.map +1 -1
  807. package/ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration.js +3 -1
  808. package/ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration.js.map +1 -1
  809. package/ShadersWGSL/ShadersInclude/decalFragment.js +3 -1
  810. package/ShadersWGSL/ShadersInclude/decalFragment.js.map +1 -1
  811. package/ShadersWGSL/ShadersInclude/decalFragmentDeclaration.js +3 -1
  812. package/ShadersWGSL/ShadersInclude/decalFragmentDeclaration.js.map +1 -1
  813. package/ShadersWGSL/ShadersInclude/decalVertexDeclaration.js +3 -1
  814. package/ShadersWGSL/ShadersInclude/decalVertexDeclaration.js.map +1 -1
  815. package/ShadersWGSL/ShadersInclude/defaultUboDeclaration.js +3 -1
  816. package/ShadersWGSL/ShadersInclude/defaultUboDeclaration.js.map +1 -1
  817. package/ShadersWGSL/ShadersInclude/depthPrePass.js +3 -1
  818. package/ShadersWGSL/ShadersInclude/depthPrePass.js.map +1 -1
  819. package/ShadersWGSL/ShadersInclude/diffusionProfile.d.ts +5 -0
  820. package/ShadersWGSL/ShadersInclude/diffusionProfile.js +12 -0
  821. package/ShadersWGSL/ShadersInclude/diffusionProfile.js.map +1 -0
  822. package/ShadersWGSL/ShadersInclude/fibonacci.d.ts +5 -0
  823. package/ShadersWGSL/ShadersInclude/fibonacci.js +17 -0
  824. package/ShadersWGSL/ShadersInclude/fibonacci.js.map +1 -0
  825. package/ShadersWGSL/ShadersInclude/fogFragment.js +3 -1
  826. package/ShadersWGSL/ShadersInclude/fogFragment.js.map +1 -1
  827. package/ShadersWGSL/ShadersInclude/fogFragmentDeclaration.js +3 -1
  828. package/ShadersWGSL/ShadersInclude/fogFragmentDeclaration.js.map +1 -1
  829. package/ShadersWGSL/ShadersInclude/fogVertex.js +3 -1
  830. package/ShadersWGSL/ShadersInclude/fogVertex.js.map +1 -1
  831. package/ShadersWGSL/ShadersInclude/fogVertexDeclaration.js +3 -1
  832. package/ShadersWGSL/ShadersInclude/fogVertexDeclaration.js.map +1 -1
  833. package/ShadersWGSL/ShadersInclude/fresnelFunction.js +3 -1
  834. package/ShadersWGSL/ShadersInclude/fresnelFunction.js.map +1 -1
  835. package/ShadersWGSL/ShadersInclude/gaussianSplatting.js +3 -1
  836. package/ShadersWGSL/ShadersInclude/gaussianSplatting.js.map +1 -1
  837. package/ShadersWGSL/ShadersInclude/gaussianSplattingFragmentDeclaration.js +3 -1
  838. package/ShadersWGSL/ShadersInclude/gaussianSplattingFragmentDeclaration.js.map +1 -1
  839. package/ShadersWGSL/ShadersInclude/gaussianSplattingUboDeclaration.js +3 -1
  840. package/ShadersWGSL/ShadersInclude/gaussianSplattingUboDeclaration.js.map +1 -1
  841. package/ShadersWGSL/ShadersInclude/gaussianSplattingVertexDeclaration.js +3 -1
  842. package/ShadersWGSL/ShadersInclude/gaussianSplattingVertexDeclaration.js.map +1 -1
  843. package/ShadersWGSL/ShadersInclude/harmonicsFunctions.js +3 -1
  844. package/ShadersWGSL/ShadersInclude/harmonicsFunctions.js.map +1 -1
  845. package/ShadersWGSL/ShadersInclude/hdrFilteringFunctions.js +3 -1
  846. package/ShadersWGSL/ShadersInclude/hdrFilteringFunctions.js.map +1 -1
  847. package/ShadersWGSL/ShadersInclude/helperFunctions.js +3 -1
  848. package/ShadersWGSL/ShadersInclude/helperFunctions.js.map +1 -1
  849. package/ShadersWGSL/ShadersInclude/imageProcessingCompatibility.js +3 -1
  850. package/ShadersWGSL/ShadersInclude/imageProcessingCompatibility.js.map +1 -1
  851. package/ShadersWGSL/ShadersInclude/imageProcessingDeclaration.js +3 -1
  852. package/ShadersWGSL/ShadersInclude/imageProcessingDeclaration.js.map +1 -1
  853. package/ShadersWGSL/ShadersInclude/imageProcessingFunctions.js +3 -1
  854. package/ShadersWGSL/ShadersInclude/imageProcessingFunctions.js.map +1 -1
  855. package/ShadersWGSL/ShadersInclude/importanceSampling.js +3 -1
  856. package/ShadersWGSL/ShadersInclude/importanceSampling.js.map +1 -1
  857. package/ShadersWGSL/ShadersInclude/instancesDeclaration.js +3 -1
  858. package/ShadersWGSL/ShadersInclude/instancesDeclaration.js.map +1 -1
  859. package/ShadersWGSL/ShadersInclude/instancesVertex.js +3 -1
  860. package/ShadersWGSL/ShadersInclude/instancesVertex.js.map +1 -1
  861. package/ShadersWGSL/ShadersInclude/intersectionFunctions.js +3 -1
  862. package/ShadersWGSL/ShadersInclude/intersectionFunctions.js.map +1 -1
  863. package/ShadersWGSL/ShadersInclude/kernelBlurFragment.js +3 -1
  864. package/ShadersWGSL/ShadersInclude/kernelBlurFragment.js.map +1 -1
  865. package/ShadersWGSL/ShadersInclude/kernelBlurFragment2.js +3 -1
  866. package/ShadersWGSL/ShadersInclude/kernelBlurFragment2.js.map +1 -1
  867. package/ShadersWGSL/ShadersInclude/kernelBlurVaryingDeclaration.js +3 -1
  868. package/ShadersWGSL/ShadersInclude/kernelBlurVaryingDeclaration.js.map +1 -1
  869. package/ShadersWGSL/ShadersInclude/kernelBlurVertex.js +3 -1
  870. package/ShadersWGSL/ShadersInclude/kernelBlurVertex.js.map +1 -1
  871. package/ShadersWGSL/ShadersInclude/lightFragment.js +3 -1
  872. package/ShadersWGSL/ShadersInclude/lightFragment.js.map +1 -1
  873. package/ShadersWGSL/ShadersInclude/lightUboDeclaration.js +3 -1
  874. package/ShadersWGSL/ShadersInclude/lightUboDeclaration.js.map +1 -1
  875. package/ShadersWGSL/ShadersInclude/lightVxFragmentDeclaration.js +3 -1
  876. package/ShadersWGSL/ShadersInclude/lightVxFragmentDeclaration.js.map +1 -1
  877. package/ShadersWGSL/ShadersInclude/lightVxUboDeclaration.js +3 -1
  878. package/ShadersWGSL/ShadersInclude/lightVxUboDeclaration.js.map +1 -1
  879. package/ShadersWGSL/ShadersInclude/lightsFragmentFunctions.js +3 -1
  880. package/ShadersWGSL/ShadersInclude/lightsFragmentFunctions.js.map +1 -1
  881. package/ShadersWGSL/ShadersInclude/logDepthDeclaration.js +3 -1
  882. package/ShadersWGSL/ShadersInclude/logDepthDeclaration.js.map +1 -1
  883. package/ShadersWGSL/ShadersInclude/logDepthFragment.js +3 -1
  884. package/ShadersWGSL/ShadersInclude/logDepthFragment.js.map +1 -1
  885. package/ShadersWGSL/ShadersInclude/logDepthVertex.js +3 -1
  886. package/ShadersWGSL/ShadersInclude/logDepthVertex.js.map +1 -1
  887. package/ShadersWGSL/ShadersInclude/ltcHelperFunctions.js +3 -1
  888. package/ShadersWGSL/ShadersInclude/ltcHelperFunctions.js.map +1 -1
  889. package/ShadersWGSL/ShadersInclude/mainUVVaryingDeclaration.js +3 -1
  890. package/ShadersWGSL/ShadersInclude/mainUVVaryingDeclaration.js.map +1 -1
  891. package/ShadersWGSL/ShadersInclude/meshUboDeclaration.js +3 -1
  892. package/ShadersWGSL/ShadersInclude/meshUboDeclaration.js.map +1 -1
  893. package/ShadersWGSL/ShadersInclude/morphTargetsVertex.js +3 -1
  894. package/ShadersWGSL/ShadersInclude/morphTargetsVertex.js.map +1 -1
  895. package/ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration.js +3 -1
  896. package/ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration.js.map +1 -1
  897. package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobal.js +3 -1
  898. package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobal.js.map +1 -1
  899. package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobalDeclaration.js +3 -1
  900. package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobalDeclaration.js.map +1 -1
  901. package/ShadersWGSL/ShadersInclude/oitDeclaration.js +3 -1
  902. package/ShadersWGSL/ShadersInclude/oitDeclaration.js.map +1 -1
  903. package/ShadersWGSL/ShadersInclude/oitFragment.js +3 -1
  904. package/ShadersWGSL/ShadersInclude/oitFragment.js.map +1 -1
  905. package/ShadersWGSL/ShadersInclude/packingFunctions.js +3 -1
  906. package/ShadersWGSL/ShadersInclude/packingFunctions.js.map +1 -1
  907. package/ShadersWGSL/ShadersInclude/pbrBRDFFunctions.js +3 -1
  908. package/ShadersWGSL/ShadersInclude/pbrBRDFFunctions.js.map +1 -1
  909. package/ShadersWGSL/ShadersInclude/pbrBlockAlbedoOpacity.js +3 -1
  910. package/ShadersWGSL/ShadersInclude/pbrBlockAlbedoOpacity.js.map +1 -1
  911. package/ShadersWGSL/ShadersInclude/pbrBlockAlphaFresnel.js +3 -1
  912. package/ShadersWGSL/ShadersInclude/pbrBlockAlphaFresnel.js.map +1 -1
  913. package/ShadersWGSL/ShadersInclude/pbrBlockAmbientOcclusion.js +3 -1
  914. package/ShadersWGSL/ShadersInclude/pbrBlockAmbientOcclusion.js.map +1 -1
  915. package/ShadersWGSL/ShadersInclude/pbrBlockAnisotropic.js +3 -1
  916. package/ShadersWGSL/ShadersInclude/pbrBlockAnisotropic.js.map +1 -1
  917. package/ShadersWGSL/ShadersInclude/pbrBlockClearcoat.js +3 -1
  918. package/ShadersWGSL/ShadersInclude/pbrBlockClearcoat.js.map +1 -1
  919. package/ShadersWGSL/ShadersInclude/pbrBlockDirectLighting.js +3 -1
  920. package/ShadersWGSL/ShadersInclude/pbrBlockDirectLighting.js.map +1 -1
  921. package/ShadersWGSL/ShadersInclude/pbrBlockFinalColorComposition.js +3 -1
  922. package/ShadersWGSL/ShadersInclude/pbrBlockFinalColorComposition.js.map +1 -1
  923. package/ShadersWGSL/ShadersInclude/pbrBlockFinalLitComponents.js +5 -2
  924. package/ShadersWGSL/ShadersInclude/pbrBlockFinalLitComponents.js.map +1 -1
  925. package/ShadersWGSL/ShadersInclude/pbrBlockFinalUnlitComponents.js +3 -1
  926. package/ShadersWGSL/ShadersInclude/pbrBlockFinalUnlitComponents.js.map +1 -1
  927. package/ShadersWGSL/ShadersInclude/pbrBlockGeometryInfo.js +3 -1
  928. package/ShadersWGSL/ShadersInclude/pbrBlockGeometryInfo.js.map +1 -1
  929. package/ShadersWGSL/ShadersInclude/pbrBlockImageProcessing.js +3 -1
  930. package/ShadersWGSL/ShadersInclude/pbrBlockImageProcessing.js.map +1 -1
  931. package/ShadersWGSL/ShadersInclude/pbrBlockIridescence.js +3 -1
  932. package/ShadersWGSL/ShadersInclude/pbrBlockIridescence.js.map +1 -1
  933. package/ShadersWGSL/ShadersInclude/pbrBlockLightmapInit.js +3 -1
  934. package/ShadersWGSL/ShadersInclude/pbrBlockLightmapInit.js.map +1 -1
  935. package/ShadersWGSL/ShadersInclude/pbrBlockNormalFinal.js +3 -1
  936. package/ShadersWGSL/ShadersInclude/pbrBlockNormalFinal.js.map +1 -1
  937. package/ShadersWGSL/ShadersInclude/pbrBlockNormalGeometric.js +3 -1
  938. package/ShadersWGSL/ShadersInclude/pbrBlockNormalGeometric.js.map +1 -1
  939. package/ShadersWGSL/ShadersInclude/pbrBlockPrePass.js +3 -1
  940. package/ShadersWGSL/ShadersInclude/pbrBlockPrePass.js.map +1 -1
  941. package/ShadersWGSL/ShadersInclude/pbrBlockReflectance.js +3 -1
  942. package/ShadersWGSL/ShadersInclude/pbrBlockReflectance.js.map +1 -1
  943. package/ShadersWGSL/ShadersInclude/pbrBlockReflectance0.js +3 -1
  944. package/ShadersWGSL/ShadersInclude/pbrBlockReflectance0.js.map +1 -1
  945. package/ShadersWGSL/ShadersInclude/pbrBlockReflection.js +3 -1
  946. package/ShadersWGSL/ShadersInclude/pbrBlockReflection.js.map +1 -1
  947. package/ShadersWGSL/ShadersInclude/pbrBlockReflectivity.js +3 -1
  948. package/ShadersWGSL/ShadersInclude/pbrBlockReflectivity.js.map +1 -1
  949. package/ShadersWGSL/ShadersInclude/pbrBlockSheen.js +3 -1
  950. package/ShadersWGSL/ShadersInclude/pbrBlockSheen.js.map +1 -1
  951. package/ShadersWGSL/ShadersInclude/pbrBlockSubSurface.js +3 -1
  952. package/ShadersWGSL/ShadersInclude/pbrBlockSubSurface.js.map +1 -1
  953. package/ShadersWGSL/ShadersInclude/pbrDebug.js +3 -1
  954. package/ShadersWGSL/ShadersInclude/pbrDebug.js.map +1 -1
  955. package/ShadersWGSL/ShadersInclude/pbrDirectLightingFalloffFunctions.js +3 -1
  956. package/ShadersWGSL/ShadersInclude/pbrDirectLightingFalloffFunctions.js.map +1 -1
  957. package/ShadersWGSL/ShadersInclude/pbrDirectLightingFunctions.js +3 -1
  958. package/ShadersWGSL/ShadersInclude/pbrDirectLightingFunctions.js.map +1 -1
  959. package/ShadersWGSL/ShadersInclude/pbrDirectLightingSetupFunctions.js +3 -1
  960. package/ShadersWGSL/ShadersInclude/pbrDirectLightingSetupFunctions.js.map +1 -1
  961. package/ShadersWGSL/ShadersInclude/pbrFragmentExtraDeclaration.js +3 -1
  962. package/ShadersWGSL/ShadersInclude/pbrFragmentExtraDeclaration.js.map +1 -1
  963. package/ShadersWGSL/ShadersInclude/pbrFragmentSamplersDeclaration.js +3 -1
  964. package/ShadersWGSL/ShadersInclude/pbrFragmentSamplersDeclaration.js.map +1 -1
  965. package/ShadersWGSL/ShadersInclude/pbrHelperFunctions.js +3 -1
  966. package/ShadersWGSL/ShadersInclude/pbrHelperFunctions.js.map +1 -1
  967. package/ShadersWGSL/ShadersInclude/pbrIBLFunctions.js +3 -1
  968. package/ShadersWGSL/ShadersInclude/pbrIBLFunctions.js.map +1 -1
  969. package/ShadersWGSL/ShadersInclude/pbrUboDeclaration.js +3 -1
  970. package/ShadersWGSL/ShadersInclude/pbrUboDeclaration.js.map +1 -1
  971. package/ShadersWGSL/ShadersInclude/pointCloudVertex.js +3 -1
  972. package/ShadersWGSL/ShadersInclude/pointCloudVertex.js.map +1 -1
  973. package/ShadersWGSL/ShadersInclude/pointCloudVertexDeclaration.js +3 -1
  974. package/ShadersWGSL/ShadersInclude/pointCloudVertexDeclaration.js.map +1 -1
  975. package/ShadersWGSL/ShadersInclude/prePassDeclaration.js +3 -1
  976. package/ShadersWGSL/ShadersInclude/prePassDeclaration.js.map +1 -1
  977. package/ShadersWGSL/ShadersInclude/prePassVertex.js +3 -1
  978. package/ShadersWGSL/ShadersInclude/prePassVertex.js.map +1 -1
  979. package/ShadersWGSL/ShadersInclude/prePassVertexDeclaration.js +3 -1
  980. package/ShadersWGSL/ShadersInclude/prePassVertexDeclaration.js.map +1 -1
  981. package/ShadersWGSL/ShadersInclude/reflectionFunction.js +3 -1
  982. package/ShadersWGSL/ShadersInclude/reflectionFunction.js.map +1 -1
  983. package/ShadersWGSL/ShadersInclude/samplerFragmentAlternateDeclaration.js +3 -1
  984. package/ShadersWGSL/ShadersInclude/samplerFragmentAlternateDeclaration.js.map +1 -1
  985. package/ShadersWGSL/ShadersInclude/samplerFragmentDeclaration.js +3 -1
  986. package/ShadersWGSL/ShadersInclude/samplerFragmentDeclaration.js.map +1 -1
  987. package/ShadersWGSL/ShadersInclude/samplerVertexDeclaration.js +3 -1
  988. package/ShadersWGSL/ShadersInclude/samplerVertexDeclaration.js.map +1 -1
  989. package/ShadersWGSL/ShadersInclude/samplerVertexImplementation.js +3 -1
  990. package/ShadersWGSL/ShadersInclude/samplerVertexImplementation.js.map +1 -1
  991. package/ShadersWGSL/ShadersInclude/sceneUboDeclaration.js +3 -1
  992. package/ShadersWGSL/ShadersInclude/sceneUboDeclaration.js.map +1 -1
  993. package/ShadersWGSL/ShadersInclude/screenSpaceRayTrace.js +3 -1
  994. package/ShadersWGSL/ShadersInclude/screenSpaceRayTrace.js.map +1 -1
  995. package/ShadersWGSL/ShadersInclude/shadowMapFragment.js +3 -1
  996. package/ShadersWGSL/ShadersInclude/shadowMapFragment.js.map +1 -1
  997. package/ShadersWGSL/ShadersInclude/shadowMapFragmentExtraDeclaration.js +3 -1
  998. package/ShadersWGSL/ShadersInclude/shadowMapFragmentExtraDeclaration.js.map +1 -1
  999. package/ShadersWGSL/ShadersInclude/shadowMapFragmentSoftTransparentShadow.js +3 -1
  1000. package/ShadersWGSL/ShadersInclude/shadowMapFragmentSoftTransparentShadow.js.map +1 -1
  1001. package/ShadersWGSL/ShadersInclude/shadowMapVertexExtraDeclaration.js +3 -1
  1002. package/ShadersWGSL/ShadersInclude/shadowMapVertexExtraDeclaration.js.map +1 -1
  1003. package/ShadersWGSL/ShadersInclude/shadowMapVertexMetric.js +3 -1
  1004. package/ShadersWGSL/ShadersInclude/shadowMapVertexMetric.js.map +1 -1
  1005. package/ShadersWGSL/ShadersInclude/shadowMapVertexNormalBias.js +3 -1
  1006. package/ShadersWGSL/ShadersInclude/shadowMapVertexNormalBias.js.map +1 -1
  1007. package/ShadersWGSL/ShadersInclude/shadowsFragmentFunctions.js +3 -1
  1008. package/ShadersWGSL/ShadersInclude/shadowsFragmentFunctions.js.map +1 -1
  1009. package/ShadersWGSL/ShadersInclude/shadowsVertex.js +3 -1
  1010. package/ShadersWGSL/ShadersInclude/shadowsVertex.js.map +1 -1
  1011. package/ShadersWGSL/ShadersInclude/subSurfaceScatteringFunctions.js +3 -1
  1012. package/ShadersWGSL/ShadersInclude/subSurfaceScatteringFunctions.js.map +1 -1
  1013. package/ShadersWGSL/ShadersInclude/uvAttributeDeclaration.js +3 -1
  1014. package/ShadersWGSL/ShadersInclude/uvAttributeDeclaration.js.map +1 -1
  1015. package/ShadersWGSL/ShadersInclude/uvVariableDeclaration.js +3 -1
  1016. package/ShadersWGSL/ShadersInclude/uvVariableDeclaration.js.map +1 -1
  1017. package/ShadersWGSL/ShadersInclude/vertexColorMixing.js +3 -1
  1018. package/ShadersWGSL/ShadersInclude/vertexColorMixing.js.map +1 -1
  1019. package/ShadersWGSL/anaglyph.fragment.js +3 -1
  1020. package/ShadersWGSL/anaglyph.fragment.js.map +1 -1
  1021. package/ShadersWGSL/background.fragment.js +3 -1
  1022. package/ShadersWGSL/background.fragment.js.map +1 -1
  1023. package/ShadersWGSL/background.vertex.js +3 -1
  1024. package/ShadersWGSL/background.vertex.js.map +1 -1
  1025. package/ShadersWGSL/bilateralBlur.fragment.js +3 -1
  1026. package/ShadersWGSL/bilateralBlur.fragment.js.map +1 -1
  1027. package/ShadersWGSL/bilateralBlurQuality.fragment.js +3 -1
  1028. package/ShadersWGSL/bilateralBlurQuality.fragment.js.map +1 -1
  1029. package/ShadersWGSL/blackAndWhite.fragment.js +3 -1
  1030. package/ShadersWGSL/blackAndWhite.fragment.js.map +1 -1
  1031. package/ShadersWGSL/bloomMerge.fragment.js +3 -1
  1032. package/ShadersWGSL/bloomMerge.fragment.js.map +1 -1
  1033. package/ShadersWGSL/boundingBoxRenderer.fragment.js +3 -1
  1034. package/ShadersWGSL/boundingBoxRenderer.fragment.js.map +1 -1
  1035. package/ShadersWGSL/boundingBoxRenderer.vertex.js +3 -1
  1036. package/ShadersWGSL/boundingBoxRenderer.vertex.js.map +1 -1
  1037. package/ShadersWGSL/boundingInfo.compute.js +3 -1
  1038. package/ShadersWGSL/boundingInfo.compute.js.map +1 -1
  1039. package/ShadersWGSL/chromaticAberration.fragment.js +3 -1
  1040. package/ShadersWGSL/chromaticAberration.fragment.js.map +1 -1
  1041. package/ShadersWGSL/circleOfConfusion.fragment.js +3 -1
  1042. package/ShadersWGSL/circleOfConfusion.fragment.js.map +1 -1
  1043. package/ShadersWGSL/clearQuad.fragment.js +3 -1
  1044. package/ShadersWGSL/clearQuad.fragment.js.map +1 -1
  1045. package/ShadersWGSL/clearQuad.vertex.js +3 -1
  1046. package/ShadersWGSL/clearQuad.vertex.js.map +1 -1
  1047. package/ShadersWGSL/color.fragment.js +3 -1
  1048. package/ShadersWGSL/color.fragment.js.map +1 -1
  1049. package/ShadersWGSL/color.vertex.js +3 -1
  1050. package/ShadersWGSL/color.vertex.js.map +1 -1
  1051. package/ShadersWGSL/colorCorrection.fragment.js +3 -1
  1052. package/ShadersWGSL/colorCorrection.fragment.js.map +1 -1
  1053. package/ShadersWGSL/convolution.fragment.js +3 -1
  1054. package/ShadersWGSL/convolution.fragment.js.map +1 -1
  1055. package/ShadersWGSL/copyTexture3DLayerToTexture.fragment.js +3 -1
  1056. package/ShadersWGSL/copyTexture3DLayerToTexture.fragment.js.map +1 -1
  1057. package/ShadersWGSL/copyTextureToTexture.fragment.js +3 -1
  1058. package/ShadersWGSL/copyTextureToTexture.fragment.js.map +1 -1
  1059. package/ShadersWGSL/default.fragment.js +3 -1
  1060. package/ShadersWGSL/default.fragment.js.map +1 -1
  1061. package/ShadersWGSL/default.vertex.js +3 -1
  1062. package/ShadersWGSL/default.vertex.js.map +1 -1
  1063. package/ShadersWGSL/depth.fragment.js +3 -1
  1064. package/ShadersWGSL/depth.fragment.js.map +1 -1
  1065. package/ShadersWGSL/depth.vertex.js +3 -1
  1066. package/ShadersWGSL/depth.vertex.js.map +1 -1
  1067. package/ShadersWGSL/depthBoxBlur.fragment.js +3 -1
  1068. package/ShadersWGSL/depthBoxBlur.fragment.js.map +1 -1
  1069. package/ShadersWGSL/depthOfFieldMerge.fragment.js +3 -1
  1070. package/ShadersWGSL/depthOfFieldMerge.fragment.js.map +1 -1
  1071. package/ShadersWGSL/displayPass.fragment.js +3 -1
  1072. package/ShadersWGSL/displayPass.fragment.js.map +1 -1
  1073. package/ShadersWGSL/extractHighlights.fragment.js +3 -1
  1074. package/ShadersWGSL/extractHighlights.fragment.js.map +1 -1
  1075. package/ShadersWGSL/filter.fragment.js +3 -1
  1076. package/ShadersWGSL/filter.fragment.js.map +1 -1
  1077. package/ShadersWGSL/fluidRenderingBilateralBlur.fragment.js +3 -1
  1078. package/ShadersWGSL/fluidRenderingBilateralBlur.fragment.js.map +1 -1
  1079. package/ShadersWGSL/fluidRenderingParticleDepth.fragment.js +3 -1
  1080. package/ShadersWGSL/fluidRenderingParticleDepth.fragment.js.map +1 -1
  1081. package/ShadersWGSL/fluidRenderingParticleDepth.vertex.js +3 -1
  1082. package/ShadersWGSL/fluidRenderingParticleDepth.vertex.js.map +1 -1
  1083. package/ShadersWGSL/fluidRenderingParticleDiffuse.fragment.js +3 -1
  1084. package/ShadersWGSL/fluidRenderingParticleDiffuse.fragment.js.map +1 -1
  1085. package/ShadersWGSL/fluidRenderingParticleDiffuse.vertex.js +3 -1
  1086. package/ShadersWGSL/fluidRenderingParticleDiffuse.vertex.js.map +1 -1
  1087. package/ShadersWGSL/fluidRenderingParticleThickness.fragment.js +3 -1
  1088. package/ShadersWGSL/fluidRenderingParticleThickness.fragment.js.map +1 -1
  1089. package/ShadersWGSL/fluidRenderingParticleThickness.vertex.js +3 -1
  1090. package/ShadersWGSL/fluidRenderingParticleThickness.vertex.js.map +1 -1
  1091. package/ShadersWGSL/fluidRenderingRender.fragment.js +3 -1
  1092. package/ShadersWGSL/fluidRenderingRender.fragment.js.map +1 -1
  1093. package/ShadersWGSL/fluidRenderingStandardBlur.fragment.js +3 -1
  1094. package/ShadersWGSL/fluidRenderingStandardBlur.fragment.js.map +1 -1
  1095. package/ShadersWGSL/fxaa.fragment.js +3 -1
  1096. package/ShadersWGSL/fxaa.fragment.js.map +1 -1
  1097. package/ShadersWGSL/fxaa.vertex.js +3 -1
  1098. package/ShadersWGSL/fxaa.vertex.js.map +1 -1
  1099. package/ShadersWGSL/gaussianSplatting.fragment.js +3 -1
  1100. package/ShadersWGSL/gaussianSplatting.fragment.js.map +1 -1
  1101. package/ShadersWGSL/gaussianSplatting.vertex.js +3 -1
  1102. package/ShadersWGSL/gaussianSplatting.vertex.js.map +1 -1
  1103. package/ShadersWGSL/geometry.fragment.js +3 -1
  1104. package/ShadersWGSL/geometry.fragment.js.map +1 -1
  1105. package/ShadersWGSL/geometry.vertex.js +3 -1
  1106. package/ShadersWGSL/geometry.vertex.js.map +1 -1
  1107. package/ShadersWGSL/glowBlurPostProcess.fragment.js +3 -1
  1108. package/ShadersWGSL/glowBlurPostProcess.fragment.js.map +1 -1
  1109. package/ShadersWGSL/glowMapGeneration.fragment.js +3 -1
  1110. package/ShadersWGSL/glowMapGeneration.fragment.js.map +1 -1
  1111. package/ShadersWGSL/glowMapGeneration.vertex.js +3 -1
  1112. package/ShadersWGSL/glowMapGeneration.vertex.js.map +1 -1
  1113. package/ShadersWGSL/glowMapMerge.fragment.js +3 -1
  1114. package/ShadersWGSL/glowMapMerge.fragment.js.map +1 -1
  1115. package/ShadersWGSL/glowMapMerge.vertex.js +3 -1
  1116. package/ShadersWGSL/glowMapMerge.vertex.js.map +1 -1
  1117. package/ShadersWGSL/gpuUpdateParticles.compute.js +3 -1
  1118. package/ShadersWGSL/gpuUpdateParticles.compute.js.map +1 -1
  1119. package/ShadersWGSL/grain.fragment.js +3 -1
  1120. package/ShadersWGSL/grain.fragment.js.map +1 -1
  1121. package/ShadersWGSL/greasedLine.fragment.js +3 -1
  1122. package/ShadersWGSL/greasedLine.fragment.js.map +1 -1
  1123. package/ShadersWGSL/greasedLine.vertex.js +3 -1
  1124. package/ShadersWGSL/greasedLine.vertex.js.map +1 -1
  1125. package/ShadersWGSL/hdrFiltering.fragment.js +3 -1
  1126. package/ShadersWGSL/hdrFiltering.fragment.js.map +1 -1
  1127. package/ShadersWGSL/hdrFiltering.vertex.js +3 -1
  1128. package/ShadersWGSL/hdrFiltering.vertex.js.map +1 -1
  1129. package/ShadersWGSL/hdrIrradianceFiltering.fragment.js +3 -1
  1130. package/ShadersWGSL/hdrIrradianceFiltering.fragment.js.map +1 -1
  1131. package/ShadersWGSL/hdrIrradianceFiltering.vertex.js +3 -1
  1132. package/ShadersWGSL/hdrIrradianceFiltering.vertex.js.map +1 -1
  1133. package/ShadersWGSL/highlights.fragment.js +3 -1
  1134. package/ShadersWGSL/highlights.fragment.js.map +1 -1
  1135. package/ShadersWGSL/iblCdfDebug.fragment.js +3 -1
  1136. package/ShadersWGSL/iblCdfDebug.fragment.js.map +1 -1
  1137. package/ShadersWGSL/iblCdfx.fragment.js +3 -1
  1138. package/ShadersWGSL/iblCdfx.fragment.js.map +1 -1
  1139. package/ShadersWGSL/iblCdfy.fragment.js +3 -1
  1140. package/ShadersWGSL/iblCdfy.fragment.js.map +1 -1
  1141. package/ShadersWGSL/iblCombineVoxelGrids.fragment.js +3 -1
  1142. package/ShadersWGSL/iblCombineVoxelGrids.fragment.js.map +1 -1
  1143. package/ShadersWGSL/iblGenerateVoxelMip.fragment.js +3 -1
  1144. package/ShadersWGSL/iblGenerateVoxelMip.fragment.js.map +1 -1
  1145. package/ShadersWGSL/iblIcdf.fragment.js +3 -1
  1146. package/ShadersWGSL/iblIcdf.fragment.js.map +1 -1
  1147. package/ShadersWGSL/iblScaledLuminance.fragment.js +3 -1
  1148. package/ShadersWGSL/iblScaledLuminance.fragment.js.map +1 -1
  1149. package/ShadersWGSL/iblShadowAccumulation.fragment.js +3 -1
  1150. package/ShadersWGSL/iblShadowAccumulation.fragment.js.map +1 -1
  1151. package/ShadersWGSL/iblShadowDebug.fragment.js +3 -1
  1152. package/ShadersWGSL/iblShadowDebug.fragment.js.map +1 -1
  1153. package/ShadersWGSL/iblShadowGBufferDebug.fragment.js +3 -1
  1154. package/ShadersWGSL/iblShadowGBufferDebug.fragment.js.map +1 -1
  1155. package/ShadersWGSL/iblShadowSpatialBlur.fragment.js +3 -1
  1156. package/ShadersWGSL/iblShadowSpatialBlur.fragment.js.map +1 -1
  1157. package/ShadersWGSL/iblShadowVoxelTracing.fragment.js +3 -1
  1158. package/ShadersWGSL/iblShadowVoxelTracing.fragment.js.map +1 -1
  1159. package/ShadersWGSL/iblShadowsCombine.fragment.js +3 -1
  1160. package/ShadersWGSL/iblShadowsCombine.fragment.js.map +1 -1
  1161. package/ShadersWGSL/iblVoxelGrid.fragment.js +3 -1
  1162. package/ShadersWGSL/iblVoxelGrid.fragment.js.map +1 -1
  1163. package/ShadersWGSL/iblVoxelGrid.vertex.js +3 -1
  1164. package/ShadersWGSL/iblVoxelGrid.vertex.js.map +1 -1
  1165. package/ShadersWGSL/iblVoxelGrid2dArrayDebug.fragment.js +3 -1
  1166. package/ShadersWGSL/iblVoxelGrid2dArrayDebug.fragment.js.map +1 -1
  1167. package/ShadersWGSL/iblVoxelGrid3dDebug.fragment.js +3 -1
  1168. package/ShadersWGSL/iblVoxelGrid3dDebug.fragment.js.map +1 -1
  1169. package/ShadersWGSL/iblVoxelSlabDebug.fragment.js +3 -1
  1170. package/ShadersWGSL/iblVoxelSlabDebug.fragment.js.map +1 -1
  1171. package/ShadersWGSL/iblVoxelSlabDebug.vertex.js +3 -1
  1172. package/ShadersWGSL/iblVoxelSlabDebug.vertex.js.map +1 -1
  1173. package/ShadersWGSL/imageProcessing.fragment.js +3 -1
  1174. package/ShadersWGSL/imageProcessing.fragment.js.map +1 -1
  1175. package/ShadersWGSL/kernelBlur.fragment.js +3 -1
  1176. package/ShadersWGSL/kernelBlur.fragment.js.map +1 -1
  1177. package/ShadersWGSL/kernelBlur.vertex.js +3 -1
  1178. package/ShadersWGSL/kernelBlur.vertex.js.map +1 -1
  1179. package/ShadersWGSL/layer.fragment.js +3 -1
  1180. package/ShadersWGSL/layer.fragment.js.map +1 -1
  1181. package/ShadersWGSL/layer.vertex.js +3 -1
  1182. package/ShadersWGSL/layer.vertex.js.map +1 -1
  1183. package/ShadersWGSL/lensFlare.fragment.js +3 -1
  1184. package/ShadersWGSL/lensFlare.fragment.js.map +1 -1
  1185. package/ShadersWGSL/lensFlare.vertex.js +3 -1
  1186. package/ShadersWGSL/lensFlare.vertex.js.map +1 -1
  1187. package/ShadersWGSL/line.fragment.js +3 -1
  1188. package/ShadersWGSL/line.fragment.js.map +1 -1
  1189. package/ShadersWGSL/line.vertex.js +3 -1
  1190. package/ShadersWGSL/line.vertex.js.map +1 -1
  1191. package/ShadersWGSL/lod.fragment.js +3 -1
  1192. package/ShadersWGSL/lod.fragment.js.map +1 -1
  1193. package/ShadersWGSL/lodCube.fragment.js +3 -1
  1194. package/ShadersWGSL/lodCube.fragment.js.map +1 -1
  1195. package/ShadersWGSL/meshUVSpaceRenderer.fragment.js +3 -1
  1196. package/ShadersWGSL/meshUVSpaceRenderer.fragment.js.map +1 -1
  1197. package/ShadersWGSL/meshUVSpaceRenderer.vertex.js +3 -1
  1198. package/ShadersWGSL/meshUVSpaceRenderer.vertex.js.map +1 -1
  1199. package/ShadersWGSL/meshUVSpaceRendererFinaliser.fragment.js +3 -1
  1200. package/ShadersWGSL/meshUVSpaceRendererFinaliser.fragment.js.map +1 -1
  1201. package/ShadersWGSL/meshUVSpaceRendererFinaliser.vertex.js +3 -1
  1202. package/ShadersWGSL/meshUVSpaceRendererFinaliser.vertex.js.map +1 -1
  1203. package/ShadersWGSL/meshUVSpaceRendererMasker.fragment.js +3 -1
  1204. package/ShadersWGSL/meshUVSpaceRendererMasker.fragment.js.map +1 -1
  1205. package/ShadersWGSL/meshUVSpaceRendererMasker.vertex.js +3 -1
  1206. package/ShadersWGSL/meshUVSpaceRendererMasker.vertex.js.map +1 -1
  1207. package/ShadersWGSL/motionBlur.fragment.js +3 -1
  1208. package/ShadersWGSL/motionBlur.fragment.js.map +1 -1
  1209. package/ShadersWGSL/oitBackBlend.fragment.js +3 -1
  1210. package/ShadersWGSL/oitBackBlend.fragment.js.map +1 -1
  1211. package/ShadersWGSL/oitFinal.fragment.js +3 -1
  1212. package/ShadersWGSL/oitFinal.fragment.js.map +1 -1
  1213. package/ShadersWGSL/outline.fragment.js +3 -1
  1214. package/ShadersWGSL/outline.fragment.js.map +1 -1
  1215. package/ShadersWGSL/outline.vertex.js +3 -1
  1216. package/ShadersWGSL/outline.vertex.js.map +1 -1
  1217. package/ShadersWGSL/particles.fragment.js +3 -1
  1218. package/ShadersWGSL/particles.fragment.js.map +1 -1
  1219. package/ShadersWGSL/particles.vertex.js +3 -1
  1220. package/ShadersWGSL/particles.vertex.js.map +1 -1
  1221. package/ShadersWGSL/pass.fragment.js +3 -1
  1222. package/ShadersWGSL/pass.fragment.js.map +1 -1
  1223. package/ShadersWGSL/passCube.fragment.js +3 -1
  1224. package/ShadersWGSL/passCube.fragment.js.map +1 -1
  1225. package/ShadersWGSL/pbr.fragment.js +6 -1
  1226. package/ShadersWGSL/pbr.fragment.js.map +1 -1
  1227. package/ShadersWGSL/pbr.vertex.js +3 -1
  1228. package/ShadersWGSL/pbr.vertex.js.map +1 -1
  1229. package/ShadersWGSL/picking.fragment.js +3 -1
  1230. package/ShadersWGSL/picking.fragment.js.map +1 -1
  1231. package/ShadersWGSL/picking.vertex.js +3 -1
  1232. package/ShadersWGSL/picking.vertex.js.map +1 -1
  1233. package/ShadersWGSL/postprocess.vertex.js +3 -1
  1234. package/ShadersWGSL/postprocess.vertex.js.map +1 -1
  1235. package/ShadersWGSL/procedural.vertex.js +3 -1
  1236. package/ShadersWGSL/procedural.vertex.js.map +1 -1
  1237. package/ShadersWGSL/rgbdDecode.fragment.js +3 -1
  1238. package/ShadersWGSL/rgbdDecode.fragment.js.map +1 -1
  1239. package/ShadersWGSL/rgbdEncode.fragment.js +3 -1
  1240. package/ShadersWGSL/rgbdEncode.fragment.js.map +1 -1
  1241. package/ShadersWGSL/rsmFullGlobalIllumination.fragment.js +3 -1
  1242. package/ShadersWGSL/rsmFullGlobalIllumination.fragment.js.map +1 -1
  1243. package/ShadersWGSL/rsmGlobalIllumination.fragment.js +3 -1
  1244. package/ShadersWGSL/rsmGlobalIllumination.fragment.js.map +1 -1
  1245. package/ShadersWGSL/screenSpaceReflection2.fragment.js +3 -1
  1246. package/ShadersWGSL/screenSpaceReflection2.fragment.js.map +1 -1
  1247. package/ShadersWGSL/screenSpaceReflection2Blur.fragment.js +3 -1
  1248. package/ShadersWGSL/screenSpaceReflection2Blur.fragment.js.map +1 -1
  1249. package/ShadersWGSL/screenSpaceReflection2BlurCombiner.fragment.js +3 -1
  1250. package/ShadersWGSL/screenSpaceReflection2BlurCombiner.fragment.js.map +1 -1
  1251. package/ShadersWGSL/shadowMap.fragment.js +3 -1
  1252. package/ShadersWGSL/shadowMap.fragment.js.map +1 -1
  1253. package/ShadersWGSL/shadowMap.vertex.js +3 -1
  1254. package/ShadersWGSL/shadowMap.vertex.js.map +1 -1
  1255. package/ShadersWGSL/sharpen.fragment.js +3 -1
  1256. package/ShadersWGSL/sharpen.fragment.js.map +1 -1
  1257. package/ShadersWGSL/sprites.fragment.js +3 -1
  1258. package/ShadersWGSL/sprites.fragment.js.map +1 -1
  1259. package/ShadersWGSL/sprites.vertex.js +3 -1
  1260. package/ShadersWGSL/sprites.vertex.js.map +1 -1
  1261. package/ShadersWGSL/ssao2.fragment.js +3 -1
  1262. package/ShadersWGSL/ssao2.fragment.js.map +1 -1
  1263. package/ShadersWGSL/ssaoCombine.fragment.js +3 -1
  1264. package/ShadersWGSL/ssaoCombine.fragment.js.map +1 -1
  1265. package/ShadersWGSL/subSurfaceScattering.fragment.d.ts +9 -0
  1266. package/ShadersWGSL/subSurfaceScattering.fragment.js +77 -0
  1267. package/ShadersWGSL/subSurfaceScattering.fragment.js.map +1 -0
  1268. package/ShadersWGSL/taa.fragment.js +3 -1
  1269. package/ShadersWGSL/taa.fragment.js.map +1 -1
  1270. package/ShadersWGSL/tonemap.fragment.js +3 -1
  1271. package/ShadersWGSL/tonemap.fragment.js.map +1 -1
  1272. package/ShadersWGSL/vrDistortionCorrection.fragment.js +3 -1
  1273. package/ShadersWGSL/vrDistortionCorrection.fragment.js.map +1 -1
  1274. package/package.json +1 -1
  1275. package/FrameGraph/Node/Blocks/Rendering/cullObjectsBlock.js.map +0 -1
  1276. package/FrameGraph/Tasks/Rendering/cullObjectsTask.js.map +0 -1
  1277. /package/FrameGraph/Tasks/{Rendering → Misc}/cullObjectsTask.d.ts +0 -0
  1278. /package/FrameGraph/Tasks/{Rendering → Misc}/cullObjectsTask.js +0 -0
@@ -1 +1 @@
1
- {"version":3,"file":"pbrIBLFunctions.js","sourceRoot":"","sources":["../../../../../dev/core/src/ShadersWGSL/ShadersInclude/pbrIBLFunctions.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,iBAAiB,CAAC;AAC/B,MAAM,MAAM,GAAG;;;;;;;;;;;;;;CAcd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACpD,gBAAgB;AAChB,MAAM,CAAC,MAAM,mBAAmB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"pbrIBLFunctions\";\nconst shader = `#if defined(REFLECTION) || defined(SS_REFRACTION)\nfn getLodFromAlphaG(cubeMapDimensionPixels: f32,microsurfaceAverageSlope: f32)->f32 {var microsurfaceAverageSlopeTexels: f32=cubeMapDimensionPixels*microsurfaceAverageSlope;var lod: f32=log2(microsurfaceAverageSlopeTexels);return lod;}\nfn getLinearLodFromRoughness(cubeMapDimensionPixels: f32,roughness: f32)->f32 {var lod: f32=log2(cubeMapDimensionPixels)*roughness;return lod;}\n#endif\n#if defined(ENVIRONMENTBRDF) && defined(RADIANCEOCCLUSION)\nfn environmentRadianceOcclusion(ambientOcclusion: f32,NdotVUnclamped: f32)->f32 {var temp: f32=NdotVUnclamped+ambientOcclusion;return saturate(temp*temp-1.0+ambientOcclusion);}\n#endif\n#if defined(ENVIRONMENTBRDF) && defined(HORIZONOCCLUSION)\nfn environmentHorizonOcclusion(view: vec3f,normal: vec3f,geometricNormal: vec3f)->f32 {var reflection: vec3f=reflect(view,normal);var temp: f32=saturate(1.0+1.1*dot(reflection,geometricNormal));return temp*temp;}\n#endif\n#if defined(LODINREFLECTIONALPHA) || defined(SS_LODINREFRACTIONALPHA)\nfn UNPACK_LOD(x: f32)->f32 {return (1.0-x)*255.0;}\nfn getLodFromAlphaGNdotV(cubeMapDimensionPixels: f32,alphaG: f32,NdotV: f32)->f32 {var microsurfaceAverageSlope: f32=alphaG;microsurfaceAverageSlope*=sqrt(abs(NdotV));return getLodFromAlphaG(cubeMapDimensionPixels,microsurfaceAverageSlope);}\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const pbrIBLFunctionsWGSL = { name, shader };\n"]}
1
+ {"version":3,"file":"pbrIBLFunctions.js","sourceRoot":"","sources":["../../../../../dev/core/src/ShadersWGSL/ShadersInclude/pbrIBLFunctions.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,iBAAiB,CAAC;AAC/B,MAAM,MAAM,GAAG;;;;;;;;;;;;;;CAcd,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,EAAE,CAAC;IAC9C,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,mBAAmB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"pbrIBLFunctions\";\nconst shader = `#if defined(REFLECTION) || defined(SS_REFRACTION)\nfn getLodFromAlphaG(cubeMapDimensionPixels: f32,microsurfaceAverageSlope: f32)->f32 {var microsurfaceAverageSlopeTexels: f32=cubeMapDimensionPixels*microsurfaceAverageSlope;var lod: f32=log2(microsurfaceAverageSlopeTexels);return lod;}\nfn getLinearLodFromRoughness(cubeMapDimensionPixels: f32,roughness: f32)->f32 {var lod: f32=log2(cubeMapDimensionPixels)*roughness;return lod;}\n#endif\n#if defined(ENVIRONMENTBRDF) && defined(RADIANCEOCCLUSION)\nfn environmentRadianceOcclusion(ambientOcclusion: f32,NdotVUnclamped: f32)->f32 {var temp: f32=NdotVUnclamped+ambientOcclusion;return saturate(temp*temp-1.0+ambientOcclusion);}\n#endif\n#if defined(ENVIRONMENTBRDF) && defined(HORIZONOCCLUSION)\nfn environmentHorizonOcclusion(view: vec3f,normal: vec3f,geometricNormal: vec3f)->f32 {var reflection: vec3f=reflect(view,normal);var temp: f32=saturate(1.0+1.1*dot(reflection,geometricNormal));return temp*temp;}\n#endif\n#if defined(LODINREFLECTIONALPHA) || defined(SS_LODINREFRACTIONALPHA)\nfn UNPACK_LOD(x: f32)->f32 {return (1.0-x)*255.0;}\nfn getLodFromAlphaGNdotV(cubeMapDimensionPixels: f32,alphaG: f32,NdotV: f32)->f32 {var microsurfaceAverageSlope: f32=alphaG;microsurfaceAverageSlope*=sqrt(abs(NdotV));return getLodFromAlphaG(cubeMapDimensionPixels,microsurfaceAverageSlope);}\n#endif\n`;\n// Sideeffect\nif (!ShaderStore.IncludesShadersStoreWGSL[name]) {\n ShaderStore.IncludesShadersStoreWGSL[name] = shader;\n}\n/** @internal */\nexport const pbrIBLFunctionsWGSL = { name, shader };\n"]}
@@ -9,7 +9,9 @@ const shader = `uniform vAlbedoInfos: vec2f;uniform vBaseWeightInfos: vec2f;unif
9
9
  #include<meshUboDeclaration>
10
10
  `;
11
11
  // Sideeffect
12
- ShaderStore.IncludesShadersStoreWGSL[name] = shader;
12
+ if (!ShaderStore.IncludesShadersStoreWGSL[name]) {
13
+ ShaderStore.IncludesShadersStoreWGSL[name] = shader;
14
+ }
13
15
  /** @internal */
14
16
  export const pbrUboDeclarationWGSL = { name, shader };
15
17
  //# sourceMappingURL=pbrUboDeclaration.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"pbrUboDeclaration.js","sourceRoot":"","sources":["../../../../../dev/core/src/ShadersWGSL/ShadersInclude/pbrUboDeclaration.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AACxD,OAAO,uBAAuB,CAAC;AAC/B,OAAO,sBAAsB,CAAC;AAE9B,MAAM,IAAI,GAAG,mBAAmB,CAAC;AACjC,MAAM,MAAM,GAAG;;;;CAId,CAAC;AACF,aAAa;AACb,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACpD,gBAAgB;AAChB,MAAM,CAAC,MAAM,qBAAqB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nimport \"./sceneUboDeclaration\";\nimport \"./meshUboDeclaration\";\n\nconst name = \"pbrUboDeclaration\";\nconst shader = `uniform vAlbedoInfos: vec2f;uniform vBaseWeightInfos: vec2f;uniform vAmbientInfos: vec4f;uniform vOpacityInfos: vec2f;uniform vEmissiveInfos: vec2f;uniform vLightmapInfos: vec2f;uniform vReflectivityInfos: vec3f;uniform vMicroSurfaceSamplerInfos: vec2f;uniform vReflectionInfos: vec2f;uniform vReflectionFilteringInfo: vec2f;uniform vReflectionPosition: vec3f;uniform vReflectionSize: vec3f;uniform vBumpInfos: vec3f;uniform albedoMatrix: mat4x4f;uniform baseWeightMatrix: mat4x4f;uniform ambientMatrix: mat4x4f;uniform opacityMatrix: mat4x4f;uniform emissiveMatrix: mat4x4f;uniform lightmapMatrix: mat4x4f;uniform reflectivityMatrix: mat4x4f;uniform microSurfaceSamplerMatrix: mat4x4f;uniform bumpMatrix: mat4x4f;uniform vTangentSpaceParams: vec2f;uniform reflectionMatrix: mat4x4f;uniform vReflectionColor: vec3f;uniform vAlbedoColor: vec4f;uniform baseWeight: f32;uniform vLightingIntensity: vec4f;uniform vReflectionMicrosurfaceInfos: vec3f;uniform pointSize: f32;uniform vReflectivityColor: vec4f;uniform vEmissiveColor: vec3f;uniform vAmbientColor: vec3f;uniform vDebugMode: vec2f;uniform vMetallicReflectanceFactors: vec4f;uniform vMetallicReflectanceInfos: vec2f;uniform metallicReflectanceMatrix: mat4x4f;uniform vReflectanceInfos: vec2f;uniform reflectanceMatrix: mat4x4f;uniform vSphericalL00: vec3f;uniform vSphericalL1_1: vec3f;uniform vSphericalL10: vec3f;uniform vSphericalL11: vec3f;uniform vSphericalL2_2: vec3f;uniform vSphericalL2_1: vec3f;uniform vSphericalL20: vec3f;uniform vSphericalL21: vec3f;uniform vSphericalL22: vec3f;uniform vSphericalX: vec3f;uniform vSphericalY: vec3f;uniform vSphericalZ: vec3f;uniform vSphericalXX_ZZ: vec3f;uniform vSphericalYY_ZZ: vec3f;uniform vSphericalZZ: vec3f;uniform vSphericalXY: vec3f;uniform vSphericalYZ: vec3f;uniform vSphericalZX: vec3f;\n#define ADDITIONAL_UBO_DECLARATION\n#include<sceneUboDeclaration>\n#include<meshUboDeclaration>\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const pbrUboDeclarationWGSL = { name, shader };\n"]}
1
+ {"version":3,"file":"pbrUboDeclaration.js","sourceRoot":"","sources":["../../../../../dev/core/src/ShadersWGSL/ShadersInclude/pbrUboDeclaration.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AACxD,OAAO,uBAAuB,CAAC;AAC/B,OAAO,sBAAsB,CAAC;AAE9B,MAAM,IAAI,GAAG,mBAAmB,CAAC;AACjC,MAAM,MAAM,GAAG;;;;CAId,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,EAAE,CAAC;IAC9C,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,qBAAqB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nimport \"./sceneUboDeclaration\";\nimport \"./meshUboDeclaration\";\n\nconst name = \"pbrUboDeclaration\";\nconst shader = `uniform vAlbedoInfos: vec2f;uniform vBaseWeightInfos: vec2f;uniform vAmbientInfos: vec4f;uniform vOpacityInfos: vec2f;uniform vEmissiveInfos: vec2f;uniform vLightmapInfos: vec2f;uniform vReflectivityInfos: vec3f;uniform vMicroSurfaceSamplerInfos: vec2f;uniform vReflectionInfos: vec2f;uniform vReflectionFilteringInfo: vec2f;uniform vReflectionPosition: vec3f;uniform vReflectionSize: vec3f;uniform vBumpInfos: vec3f;uniform albedoMatrix: mat4x4f;uniform baseWeightMatrix: mat4x4f;uniform ambientMatrix: mat4x4f;uniform opacityMatrix: mat4x4f;uniform emissiveMatrix: mat4x4f;uniform lightmapMatrix: mat4x4f;uniform reflectivityMatrix: mat4x4f;uniform microSurfaceSamplerMatrix: mat4x4f;uniform bumpMatrix: mat4x4f;uniform vTangentSpaceParams: vec2f;uniform reflectionMatrix: mat4x4f;uniform vReflectionColor: vec3f;uniform vAlbedoColor: vec4f;uniform baseWeight: f32;uniform vLightingIntensity: vec4f;uniform vReflectionMicrosurfaceInfos: vec3f;uniform pointSize: f32;uniform vReflectivityColor: vec4f;uniform vEmissiveColor: vec3f;uniform vAmbientColor: vec3f;uniform vDebugMode: vec2f;uniform vMetallicReflectanceFactors: vec4f;uniform vMetallicReflectanceInfos: vec2f;uniform metallicReflectanceMatrix: mat4x4f;uniform vReflectanceInfos: vec2f;uniform reflectanceMatrix: mat4x4f;uniform vSphericalL00: vec3f;uniform vSphericalL1_1: vec3f;uniform vSphericalL10: vec3f;uniform vSphericalL11: vec3f;uniform vSphericalL2_2: vec3f;uniform vSphericalL2_1: vec3f;uniform vSphericalL20: vec3f;uniform vSphericalL21: vec3f;uniform vSphericalL22: vec3f;uniform vSphericalX: vec3f;uniform vSphericalY: vec3f;uniform vSphericalZ: vec3f;uniform vSphericalXX_ZZ: vec3f;uniform vSphericalYY_ZZ: vec3f;uniform vSphericalZZ: vec3f;uniform vSphericalXY: vec3f;uniform vSphericalYZ: vec3f;uniform vSphericalZX: vec3f;\n#define ADDITIONAL_UBO_DECLARATION\n#include<sceneUboDeclaration>\n#include<meshUboDeclaration>\n`;\n// Sideeffect\nif (!ShaderStore.IncludesShadersStoreWGSL[name]) {\n ShaderStore.IncludesShadersStoreWGSL[name] = shader;\n}\n/** @internal */\nexport const pbrUboDeclarationWGSL = { name, shader };\n"]}
@@ -3,7 +3,9 @@ import { ShaderStore } from "../../Engines/shaderStore.js";
3
3
  const name = "pointCloudVertex";
4
4
  const shader = ``;
5
5
  // Sideeffect
6
- ShaderStore.IncludesShadersStoreWGSL[name] = shader;
6
+ if (!ShaderStore.IncludesShadersStoreWGSL[name]) {
7
+ ShaderStore.IncludesShadersStoreWGSL[name] = shader;
8
+ }
7
9
  /** @internal */
8
10
  export const pointCloudVertexWGSL = { name, shader };
9
11
  //# sourceMappingURL=pointCloudVertex.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"pointCloudVertex.js","sourceRoot":"","sources":["../../../../../dev/core/src/ShadersWGSL/ShadersInclude/pointCloudVertex.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,kBAAkB,CAAC;AAChC,MAAM,MAAM,GAAG,EAAE,CAAC;AAClB,aAAa;AACb,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACpD,gBAAgB;AAChB,MAAM,CAAC,MAAM,oBAAoB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"pointCloudVertex\";\nconst shader = ``;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const pointCloudVertexWGSL = { name, shader };\n"]}
1
+ {"version":3,"file":"pointCloudVertex.js","sourceRoot":"","sources":["../../../../../dev/core/src/ShadersWGSL/ShadersInclude/pointCloudVertex.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,kBAAkB,CAAC;AAChC,MAAM,MAAM,GAAG,EAAE,CAAC;AAClB,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,EAAE,CAAC;IAC9C,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,oBAAoB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"pointCloudVertex\";\nconst shader = ``;\n// Sideeffect\nif (!ShaderStore.IncludesShadersStoreWGSL[name]) {\n ShaderStore.IncludesShadersStoreWGSL[name] = shader;\n}\n/** @internal */\nexport const pointCloudVertexWGSL = { name, shader };\n"]}
@@ -6,7 +6,9 @@ uniform pointSize: f32;
6
6
  #endif
7
7
  `;
8
8
  // Sideeffect
9
- ShaderStore.IncludesShadersStoreWGSL[name] = shader;
9
+ if (!ShaderStore.IncludesShadersStoreWGSL[name]) {
10
+ ShaderStore.IncludesShadersStoreWGSL[name] = shader;
11
+ }
10
12
  /** @internal */
11
13
  export const pointCloudVertexDeclarationWGSL = { name, shader };
12
14
  //# sourceMappingURL=pointCloudVertexDeclaration.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"pointCloudVertexDeclaration.js","sourceRoot":"","sources":["../../../../../dev/core/src/ShadersWGSL/ShadersInclude/pointCloudVertexDeclaration.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,6BAA6B,CAAC;AAC3C,MAAM,MAAM,GAAG;;;CAGd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACpD,gBAAgB;AAChB,MAAM,CAAC,MAAM,+BAA+B,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"pointCloudVertexDeclaration\";\nconst shader = `#ifdef POINTSIZE\nuniform pointSize: f32;\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const pointCloudVertexDeclarationWGSL = { name, shader };\n"]}
1
+ {"version":3,"file":"pointCloudVertexDeclaration.js","sourceRoot":"","sources":["../../../../../dev/core/src/ShadersWGSL/ShadersInclude/pointCloudVertexDeclaration.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,6BAA6B,CAAC;AAC3C,MAAM,MAAM,GAAG;;;CAGd,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,EAAE,CAAC;IAC9C,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,+BAA+B,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"pointCloudVertexDeclaration\";\nconst shader = `#ifdef POINTSIZE\nuniform pointSize: f32;\n#endif\n`;\n// Sideeffect\nif (!ShaderStore.IncludesShadersStoreWGSL[name]) {\n ShaderStore.IncludesShadersStoreWGSL[name] = shader;\n}\n/** @internal */\nexport const pointCloudVertexDeclarationWGSL = { name, shader };\n"]}
@@ -14,7 +14,9 @@ varying vCurrentPosition: vec4f;varying vPreviousPosition: vec4f;
14
14
  #endif
15
15
  `;
16
16
  // Sideeffect
17
- ShaderStore.IncludesShadersStoreWGSL[name] = shader;
17
+ if (!ShaderStore.IncludesShadersStoreWGSL[name]) {
18
+ ShaderStore.IncludesShadersStoreWGSL[name] = shader;
19
+ }
18
20
  /** @internal */
19
21
  export const prePassDeclarationWGSL = { name, shader };
20
22
  //# sourceMappingURL=prePassDeclaration.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"prePassDeclaration.js","sourceRoot":"","sources":["../../../../../dev/core/src/ShadersWGSL/ShadersInclude/prePassDeclaration.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,oBAAoB,CAAC;AAClC,MAAM,MAAM,GAAG;;;;;;;;;;;CAWd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACpD,gBAAgB;AAChB,MAAM,CAAC,MAAM,sBAAsB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"prePassDeclaration\";\nconst shader = `#ifdef PREPASS\n#ifdef PREPASS_LOCAL_POSITION\nvarying vPosition : vec3f;\n#endif\n#ifdef PREPASS_DEPTH\nvarying vViewPos: vec3f;\n#endif\n#if defined(PREPASS_VELOCITY) || defined(PREPASS_VELOCITY_LINEAR)\nvarying vCurrentPosition: vec4f;varying vPreviousPosition: vec4f;\n#endif\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const prePassDeclarationWGSL = { name, shader };\n"]}
1
+ {"version":3,"file":"prePassDeclaration.js","sourceRoot":"","sources":["../../../../../dev/core/src/ShadersWGSL/ShadersInclude/prePassDeclaration.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,oBAAoB,CAAC;AAClC,MAAM,MAAM,GAAG;;;;;;;;;;;CAWd,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,EAAE,CAAC;IAC9C,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,sBAAsB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"prePassDeclaration\";\nconst shader = `#ifdef PREPASS\n#ifdef PREPASS_LOCAL_POSITION\nvarying vPosition : vec3f;\n#endif\n#ifdef PREPASS_DEPTH\nvarying vViewPos: vec3f;\n#endif\n#if defined(PREPASS_VELOCITY) || defined(PREPASS_VELOCITY_LINEAR)\nvarying vCurrentPosition: vec4f;varying vPreviousPosition: vec4f;\n#endif\n#endif\n`;\n// Sideeffect\nif (!ShaderStore.IncludesShadersStoreWGSL[name]) {\n ShaderStore.IncludesShadersStoreWGSL[name] = shader;\n}\n/** @internal */\nexport const prePassDeclarationWGSL = { name, shader };\n"]}
@@ -39,7 +39,9 @@ vertexOutputs.vPreviousPosition=uniforms.previousViewProjection*finalPreviousWor
39
39
  #endif
40
40
  `;
41
41
  // Sideeffect
42
- ShaderStore.IncludesShadersStoreWGSL[name] = shader;
42
+ if (!ShaderStore.IncludesShadersStoreWGSL[name]) {
43
+ ShaderStore.IncludesShadersStoreWGSL[name] = shader;
44
+ }
43
45
  /** @internal */
44
46
  export const prePassVertexWGSL = { name, shader };
45
47
  //# sourceMappingURL=prePassVertex.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"prePassVertex.js","sourceRoot":"","sources":["../../../../../dev/core/src/ShadersWGSL/ShadersInclude/prePassVertex.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,eAAe,CAAC;AAC7B,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAoCd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACpD,gBAAgB;AAChB,MAAM,CAAC,MAAM,iBAAiB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"prePassVertex\";\nconst shader = `#ifdef PREPASS_DEPTH\nvertexOutputs.vViewPos=(scene.view*worldPos).rgb;\n#endif\n#ifdef PREPASS_LOCAL_POSITION\nvertexOutputs.vPosition=positionUpdated.xyz;\n#endif\n#if (defined(PREPASS_VELOCITY) || defined(PREPASS_VELOCITY_LINEAR)) && defined(BONES_VELOCITY_ENABLED)\nvertexOutputs.vCurrentPosition=scene.viewProjection*worldPos;\n#if NUM_BONE_INFLUENCERS>0\nvar previousInfluence: mat4x4f;previousInfluence=mPreviousBones[ i32(matricesIndices[0])]*matricesWeights[0];\n#if NUM_BONE_INFLUENCERS>1\npreviousInfluence+=mPreviousBones[ i32(matricesIndices[1])]*matricesWeights[1];\n#endif \n#if NUM_BONE_INFLUENCERS>2\npreviousInfluence+=mPreviousBones[ i32(matricesIndices[2])]*matricesWeights[2];\n#endif \n#if NUM_BONE_INFLUENCERS>3\npreviousInfluence+=mPreviousBones[ i32(matricesIndices[3])]*matricesWeights[3];\n#endif\n#if NUM_BONE_INFLUENCERS>4\npreviousInfluence+=mPreviousBones[ i32(matricesIndicesExtra[0])]*matricesWeightsExtra[0];\n#endif \n#if NUM_BONE_INFLUENCERS>5\npreviousInfluence+=mPreviousBones[ i32(matricesIndicesExtra[1])]*matricesWeightsExtra[1];\n#endif \n#if NUM_BONE_INFLUENCERS>6\npreviousInfluence+=mPreviousBones[ i32(matricesIndicesExtra[2])]*matricesWeightsExtra[2];\n#endif \n#if NUM_BONE_INFLUENCERS>7\npreviousInfluence+=mPreviousBones[ i32(matricesIndicesExtra[3])]*matricesWeightsExtra[3];\n#endif\nvertexOutputs.vPreviousPosition=uniforms.previousViewProjection*finalPreviousWorld*previousInfluence* vec4f(positionUpdated,1.0);\n#else\nvertexOutputs.vPreviousPosition=uniforms.previousViewProjection*finalPreviousWorld* vec4f(positionUpdated,1.0);\n#endif\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const prePassVertexWGSL = { name, shader };\n"]}
1
+ {"version":3,"file":"prePassVertex.js","sourceRoot":"","sources":["../../../../../dev/core/src/ShadersWGSL/ShadersInclude/prePassVertex.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,eAAe,CAAC;AAC7B,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAoCd,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,EAAE,CAAC;IAC9C,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,iBAAiB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"prePassVertex\";\nconst shader = `#ifdef PREPASS_DEPTH\nvertexOutputs.vViewPos=(scene.view*worldPos).rgb;\n#endif\n#ifdef PREPASS_LOCAL_POSITION\nvertexOutputs.vPosition=positionUpdated.xyz;\n#endif\n#if (defined(PREPASS_VELOCITY) || defined(PREPASS_VELOCITY_LINEAR)) && defined(BONES_VELOCITY_ENABLED)\nvertexOutputs.vCurrentPosition=scene.viewProjection*worldPos;\n#if NUM_BONE_INFLUENCERS>0\nvar previousInfluence: mat4x4f;previousInfluence=mPreviousBones[ i32(matricesIndices[0])]*matricesWeights[0];\n#if NUM_BONE_INFLUENCERS>1\npreviousInfluence+=mPreviousBones[ i32(matricesIndices[1])]*matricesWeights[1];\n#endif \n#if NUM_BONE_INFLUENCERS>2\npreviousInfluence+=mPreviousBones[ i32(matricesIndices[2])]*matricesWeights[2];\n#endif \n#if NUM_BONE_INFLUENCERS>3\npreviousInfluence+=mPreviousBones[ i32(matricesIndices[3])]*matricesWeights[3];\n#endif\n#if NUM_BONE_INFLUENCERS>4\npreviousInfluence+=mPreviousBones[ i32(matricesIndicesExtra[0])]*matricesWeightsExtra[0];\n#endif \n#if NUM_BONE_INFLUENCERS>5\npreviousInfluence+=mPreviousBones[ i32(matricesIndicesExtra[1])]*matricesWeightsExtra[1];\n#endif \n#if NUM_BONE_INFLUENCERS>6\npreviousInfluence+=mPreviousBones[ i32(matricesIndicesExtra[2])]*matricesWeightsExtra[2];\n#endif \n#if NUM_BONE_INFLUENCERS>7\npreviousInfluence+=mPreviousBones[ i32(matricesIndicesExtra[3])]*matricesWeightsExtra[3];\n#endif\nvertexOutputs.vPreviousPosition=uniforms.previousViewProjection*finalPreviousWorld*previousInfluence* vec4f(positionUpdated,1.0);\n#else\nvertexOutputs.vPreviousPosition=uniforms.previousViewProjection*finalPreviousWorld* vec4f(positionUpdated,1.0);\n#endif\n#endif\n`;\n// Sideeffect\nif (!ShaderStore.IncludesShadersStoreWGSL[name]) {\n ShaderStore.IncludesShadersStoreWGSL[name] = shader;\n}\n/** @internal */\nexport const prePassVertexWGSL = { name, shader };\n"]}
@@ -14,7 +14,9 @@ uniform previousViewProjection: mat4x4f;varying vCurrentPosition: vec4f;varying
14
14
  #endif
15
15
  `;
16
16
  // Sideeffect
17
- ShaderStore.IncludesShadersStoreWGSL[name] = shader;
17
+ if (!ShaderStore.IncludesShadersStoreWGSL[name]) {
18
+ ShaderStore.IncludesShadersStoreWGSL[name] = shader;
19
+ }
18
20
  /** @internal */
19
21
  export const prePassVertexDeclarationWGSL = { name, shader };
20
22
  //# sourceMappingURL=prePassVertexDeclaration.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"prePassVertexDeclaration.js","sourceRoot":"","sources":["../../../../../dev/core/src/ShadersWGSL/ShadersInclude/prePassVertexDeclaration.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,0BAA0B,CAAC;AACxC,MAAM,MAAM,GAAG;;;;;;;;;;;CAWd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACpD,gBAAgB;AAChB,MAAM,CAAC,MAAM,4BAA4B,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"prePassVertexDeclaration\";\nconst shader = `#ifdef PREPASS\n#ifdef PREPASS_LOCAL_POSITION\nvarying vPosition : vec3f;\n#endif\n#ifdef PREPASS_DEPTH\nvarying vViewPos: vec3f;\n#endif\n#if defined(PREPASS_VELOCITY) || defined(PREPASS_VELOCITY_LINEAR)\nuniform previousViewProjection: mat4x4f;varying vCurrentPosition: vec4f;varying vPreviousPosition: vec4f;\n#endif\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const prePassVertexDeclarationWGSL = { name, shader };\n"]}
1
+ {"version":3,"file":"prePassVertexDeclaration.js","sourceRoot":"","sources":["../../../../../dev/core/src/ShadersWGSL/ShadersInclude/prePassVertexDeclaration.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,0BAA0B,CAAC;AACxC,MAAM,MAAM,GAAG;;;;;;;;;;;CAWd,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,EAAE,CAAC;IAC9C,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,4BAA4B,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"prePassVertexDeclaration\";\nconst shader = `#ifdef PREPASS\n#ifdef PREPASS_LOCAL_POSITION\nvarying vPosition : vec3f;\n#endif\n#ifdef PREPASS_DEPTH\nvarying vViewPos: vec3f;\n#endif\n#if defined(PREPASS_VELOCITY) || defined(PREPASS_VELOCITY_LINEAR)\nuniform previousViewProjection: mat4x4f;varying vCurrentPosition: vec4f;varying vPreviousPosition: vec4f;\n#endif\n#endif\n`;\n// Sideeffect\nif (!ShaderStore.IncludesShadersStoreWGSL[name]) {\n ShaderStore.IncludesShadersStoreWGSL[name] = shader;\n}\n/** @internal */\nexport const prePassVertexDeclarationWGSL = { name, shader };\n"]}
@@ -67,7 +67,9 @@ return vec3f(0,0,0);
67
67
  #endif
68
68
  `;
69
69
  // Sideeffect
70
- ShaderStore.IncludesShadersStoreWGSL[name] = shader;
70
+ if (!ShaderStore.IncludesShadersStoreWGSL[name]) {
71
+ ShaderStore.IncludesShadersStoreWGSL[name] = shader;
72
+ }
71
73
  /** @internal */
72
74
  export const reflectionFunctionWGSL = { name, shader };
73
75
  //# sourceMappingURL=reflectionFunction.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"reflectionFunction.js","sourceRoot":"","sources":["../../../../../dev/core/src/ShadersWGSL/ShadersInclude/reflectionFunction.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,oBAAoB,CAAC;AAClC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAgEd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACpD,gBAAgB;AAChB,MAAM,CAAC,MAAM,sBAAsB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"reflectionFunction\";\nconst shader = `fn computeFixedEquirectangularCoords(worldPos: vec4f,worldNormal: vec3f,direction: vec3f)->vec3f\n{var lon: f32=atan2(direction.z,direction.x);var lat: f32=acos(direction.y);var sphereCoords: vec2f= vec2f(lon,lat)*RECIPROCAL_PI2*2.0;var s: f32=sphereCoords.x*0.5+0.5;var t: f32=sphereCoords.y;return vec3f(s,t,0); }\nfn computeMirroredFixedEquirectangularCoords(worldPos: vec4f,worldNormal: vec3f,direction: vec3f)->vec3f\n{var lon: f32=atan2(direction.z,direction.x);var lat: f32=acos(direction.y);var sphereCoords: vec2f= vec2f(lon,lat)*RECIPROCAL_PI2*2.0;var s: f32=sphereCoords.x*0.5+0.5;var t: f32=sphereCoords.y;return vec3f(1.0-s,t,0); }\nfn computeEquirectangularCoords(worldPos: vec4f,worldNormal: vec3f,eyePosition: vec3f,reflectionMatrix: mat4x4f)->vec3f\n{var cameraToVertex: vec3f=normalize(worldPos.xyz-eyePosition);var r: vec3f=normalize(reflect(cameraToVertex,worldNormal));r= (reflectionMatrix* vec4f(r,0)).xyz;var lon: f32=atan2(r.z,r.x);var lat: f32=acos(r.y);var sphereCoords: vec2f= vec2f(lon,lat)*RECIPROCAL_PI2*2.0;var s: f32=sphereCoords.x*0.5+0.5;var t: f32=sphereCoords.y;return vec3f(s,t,0);}\nfn computeSphericalCoords(worldPos: vec4f,worldNormal: vec3f,view: mat4x4f,reflectionMatrix: mat4x4f)->vec3f\n{var viewDir: vec3f=normalize((view*worldPos).xyz);var viewNormal: vec3f=normalize((view* vec4f(worldNormal,0.0)).xyz);var r: vec3f=reflect(viewDir,viewNormal);r= (reflectionMatrix* vec4f(r,0)).xyz;r.z=r.z-1.0;var m: f32=2.0*length(r);return vec3f(r.x/m+0.5,1.0-r.y/m-0.5,0);}\nfn computePlanarCoords(worldPos: vec4f,worldNormal: vec3f,eyePosition: vec3f,reflectionMatrix: mat4x4f)->vec3f\n{var viewDir: vec3f=worldPos.xyz-eyePosition;var coords: vec3f=normalize(reflect(viewDir,worldNormal));return (reflectionMatrix* vec4f(coords,1)).xyz;}\nfn computeCubicCoords(worldPos: vec4f,worldNormal: vec3f,eyePosition: vec3f,reflectionMatrix: mat4x4f)->vec3f\n{var viewDir: vec3f=normalize(worldPos.xyz-eyePosition);var coords: vec3f=reflect(viewDir,worldNormal);coords= (reflectionMatrix* vec4f(coords,0)).xyz;\n#ifdef INVERTCUBICMAP\ncoords.y*=-1.0;\n#endif\nreturn coords;}\nfn computeCubicLocalCoords(worldPos: vec4f,worldNormal: vec3f,eyePosition: vec3f,reflectionMatrix: mat4x4f,reflectionSize: vec3f,reflectionPosition: vec3f)->vec3f\n{var viewDir: vec3f=normalize(worldPos.xyz-eyePosition);var coords: vec3f=reflect(viewDir,worldNormal);coords=parallaxCorrectNormal(worldPos.xyz,coords,reflectionSize,reflectionPosition);coords=(reflectionMatrix* vec4f(coords,0)).xyz;\n#ifdef INVERTCUBICMAP\ncoords.y*=-1.0;\n#endif\nreturn coords;}\nfn computeProjectionCoords(worldPos: vec4f,view: mat4x4f,reflectionMatrix: mat4x4f)->vec3f\n{return (reflectionMatrix*(view*worldPos)).xyz;}\nfn computeSkyBoxCoords(positionW: vec3f,reflectionMatrix: mat4x4f)->vec3f\n{return (reflectionMatrix* vec4f(positionW,1.)).xyz;}\n#ifdef REFLECTION\nfn computeReflectionCoords(worldPos: vec4f,worldNormal: vec3f)->vec3f\n{\n#ifdef REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED\nvar direction: vec3f=normalize(fragmentInputs.vDirectionW);return computeMirroredFixedEquirectangularCoords(worldPos,worldNormal,direction);\n#endif\n#ifdef REFLECTIONMAP_EQUIRECTANGULAR_FIXED\nvar direction: vec3f=normalize(fragmentInputs.vDirectionW);return computeFixedEquirectangularCoords(worldPos,worldNormal,direction);\n#endif\n#ifdef REFLECTIONMAP_EQUIRECTANGULAR\nreturn computeEquirectangularCoords(worldPos,worldNormal,scene.vEyePosition.xyz,uniforms.reflectionMatrix);\n#endif\n#ifdef REFLECTIONMAP_SPHERICAL\nreturn computeSphericalCoords(worldPos,worldNormal,scene.view,uniforms.reflectionMatrix);\n#endif\n#ifdef REFLECTIONMAP_PLANAR\nreturn computePlanarCoords(worldPos,worldNormal,scene.vEyePosition.xyz,uniforms.reflectionMatrix);\n#endif\n#ifdef REFLECTIONMAP_CUBIC\n#ifdef USE_LOCAL_REFLECTIONMAP_CUBIC\nreturn computeCubicLocalCoords(worldPos,worldNormal,scene.vEyePosition.xyz,uniforms.reflectionMatrix,uniforms.vReflectionSize,uniforms.vReflectionPosition);\n#else\nreturn computeCubicCoords(worldPos,worldNormal,scene.vEyePosition.xyz,uniforms.reflectionMatrix);\n#endif\n#endif\n#ifdef REFLECTIONMAP_PROJECTION\nreturn computeProjectionCoords(worldPos,scene.view,uniforms.reflectionMatrix);\n#endif\n#ifndef REFLECTIONMAP_CUBIC\n#ifdef REFLECTIONMAP_SKYBOX\nreturn computeSkyBoxCoords(fragmentInputs.vPositionUVW,uniforms.reflectionMatrix);\n#endif\n#endif\n#ifdef REFLECTIONMAP_EXPLICIT\nreturn vec3f(0,0,0);\n#endif\n}\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const reflectionFunctionWGSL = { name, shader };\n"]}
1
+ {"version":3,"file":"reflectionFunction.js","sourceRoot":"","sources":["../../../../../dev/core/src/ShadersWGSL/ShadersInclude/reflectionFunction.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,oBAAoB,CAAC;AAClC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAgEd,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,EAAE,CAAC;IAC9C,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,sBAAsB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"reflectionFunction\";\nconst shader = `fn computeFixedEquirectangularCoords(worldPos: vec4f,worldNormal: vec3f,direction: vec3f)->vec3f\n{var lon: f32=atan2(direction.z,direction.x);var lat: f32=acos(direction.y);var sphereCoords: vec2f= vec2f(lon,lat)*RECIPROCAL_PI2*2.0;var s: f32=sphereCoords.x*0.5+0.5;var t: f32=sphereCoords.y;return vec3f(s,t,0); }\nfn computeMirroredFixedEquirectangularCoords(worldPos: vec4f,worldNormal: vec3f,direction: vec3f)->vec3f\n{var lon: f32=atan2(direction.z,direction.x);var lat: f32=acos(direction.y);var sphereCoords: vec2f= vec2f(lon,lat)*RECIPROCAL_PI2*2.0;var s: f32=sphereCoords.x*0.5+0.5;var t: f32=sphereCoords.y;return vec3f(1.0-s,t,0); }\nfn computeEquirectangularCoords(worldPos: vec4f,worldNormal: vec3f,eyePosition: vec3f,reflectionMatrix: mat4x4f)->vec3f\n{var cameraToVertex: vec3f=normalize(worldPos.xyz-eyePosition);var r: vec3f=normalize(reflect(cameraToVertex,worldNormal));r= (reflectionMatrix* vec4f(r,0)).xyz;var lon: f32=atan2(r.z,r.x);var lat: f32=acos(r.y);var sphereCoords: vec2f= vec2f(lon,lat)*RECIPROCAL_PI2*2.0;var s: f32=sphereCoords.x*0.5+0.5;var t: f32=sphereCoords.y;return vec3f(s,t,0);}\nfn computeSphericalCoords(worldPos: vec4f,worldNormal: vec3f,view: mat4x4f,reflectionMatrix: mat4x4f)->vec3f\n{var viewDir: vec3f=normalize((view*worldPos).xyz);var viewNormal: vec3f=normalize((view* vec4f(worldNormal,0.0)).xyz);var r: vec3f=reflect(viewDir,viewNormal);r= (reflectionMatrix* vec4f(r,0)).xyz;r.z=r.z-1.0;var m: f32=2.0*length(r);return vec3f(r.x/m+0.5,1.0-r.y/m-0.5,0);}\nfn computePlanarCoords(worldPos: vec4f,worldNormal: vec3f,eyePosition: vec3f,reflectionMatrix: mat4x4f)->vec3f\n{var viewDir: vec3f=worldPos.xyz-eyePosition;var coords: vec3f=normalize(reflect(viewDir,worldNormal));return (reflectionMatrix* vec4f(coords,1)).xyz;}\nfn computeCubicCoords(worldPos: vec4f,worldNormal: vec3f,eyePosition: vec3f,reflectionMatrix: mat4x4f)->vec3f\n{var viewDir: vec3f=normalize(worldPos.xyz-eyePosition);var coords: vec3f=reflect(viewDir,worldNormal);coords= (reflectionMatrix* vec4f(coords,0)).xyz;\n#ifdef INVERTCUBICMAP\ncoords.y*=-1.0;\n#endif\nreturn coords;}\nfn computeCubicLocalCoords(worldPos: vec4f,worldNormal: vec3f,eyePosition: vec3f,reflectionMatrix: mat4x4f,reflectionSize: vec3f,reflectionPosition: vec3f)->vec3f\n{var viewDir: vec3f=normalize(worldPos.xyz-eyePosition);var coords: vec3f=reflect(viewDir,worldNormal);coords=parallaxCorrectNormal(worldPos.xyz,coords,reflectionSize,reflectionPosition);coords=(reflectionMatrix* vec4f(coords,0)).xyz;\n#ifdef INVERTCUBICMAP\ncoords.y*=-1.0;\n#endif\nreturn coords;}\nfn computeProjectionCoords(worldPos: vec4f,view: mat4x4f,reflectionMatrix: mat4x4f)->vec3f\n{return (reflectionMatrix*(view*worldPos)).xyz;}\nfn computeSkyBoxCoords(positionW: vec3f,reflectionMatrix: mat4x4f)->vec3f\n{return (reflectionMatrix* vec4f(positionW,1.)).xyz;}\n#ifdef REFLECTION\nfn computeReflectionCoords(worldPos: vec4f,worldNormal: vec3f)->vec3f\n{\n#ifdef REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED\nvar direction: vec3f=normalize(fragmentInputs.vDirectionW);return computeMirroredFixedEquirectangularCoords(worldPos,worldNormal,direction);\n#endif\n#ifdef REFLECTIONMAP_EQUIRECTANGULAR_FIXED\nvar direction: vec3f=normalize(fragmentInputs.vDirectionW);return computeFixedEquirectangularCoords(worldPos,worldNormal,direction);\n#endif\n#ifdef REFLECTIONMAP_EQUIRECTANGULAR\nreturn computeEquirectangularCoords(worldPos,worldNormal,scene.vEyePosition.xyz,uniforms.reflectionMatrix);\n#endif\n#ifdef REFLECTIONMAP_SPHERICAL\nreturn computeSphericalCoords(worldPos,worldNormal,scene.view,uniforms.reflectionMatrix);\n#endif\n#ifdef REFLECTIONMAP_PLANAR\nreturn computePlanarCoords(worldPos,worldNormal,scene.vEyePosition.xyz,uniforms.reflectionMatrix);\n#endif\n#ifdef REFLECTIONMAP_CUBIC\n#ifdef USE_LOCAL_REFLECTIONMAP_CUBIC\nreturn computeCubicLocalCoords(worldPos,worldNormal,scene.vEyePosition.xyz,uniforms.reflectionMatrix,uniforms.vReflectionSize,uniforms.vReflectionPosition);\n#else\nreturn computeCubicCoords(worldPos,worldNormal,scene.vEyePosition.xyz,uniforms.reflectionMatrix);\n#endif\n#endif\n#ifdef REFLECTIONMAP_PROJECTION\nreturn computeProjectionCoords(worldPos,scene.view,uniforms.reflectionMatrix);\n#endif\n#ifndef REFLECTIONMAP_CUBIC\n#ifdef REFLECTIONMAP_SKYBOX\nreturn computeSkyBoxCoords(fragmentInputs.vPositionUVW,uniforms.reflectionMatrix);\n#endif\n#endif\n#ifdef REFLECTIONMAP_EXPLICIT\nreturn vec3f(0,0,0);\n#endif\n}\n#endif\n`;\n// Sideeffect\nif (!ShaderStore.IncludesShadersStoreWGSL[name]) {\n ShaderStore.IncludesShadersStoreWGSL[name] = shader;\n}\n/** @internal */\nexport const reflectionFunctionWGSL = { name, shader };\n"]}
@@ -20,7 +20,9 @@ varying v_VARYINGNAME_UV: vec2f;
20
20
  #endif
21
21
  `;
22
22
  // Sideeffect
23
- ShaderStore.IncludesShadersStoreWGSL[name] = shader;
23
+ if (!ShaderStore.IncludesShadersStoreWGSL[name]) {
24
+ ShaderStore.IncludesShadersStoreWGSL[name] = shader;
25
+ }
24
26
  /** @internal */
25
27
  export const samplerFragmentAlternateDeclarationWGSL = { name, shader };
26
28
  //# sourceMappingURL=samplerFragmentAlternateDeclaration.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"samplerFragmentAlternateDeclaration.js","sourceRoot":"","sources":["../../../../../dev/core/src/ShadersWGSL/ShadersInclude/samplerFragmentAlternateDeclaration.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,qCAAqC,CAAC;AACnD,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;CAiBd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACpD,gBAAgB;AAChB,MAAM,CAAC,MAAM,uCAAuC,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"samplerFragmentAlternateDeclaration\";\nconst shader = `#ifdef _DEFINENAME_\n#if _DEFINENAME_DIRECTUV==1\n#define v_VARYINGNAME_UV vMainUV1\n#elif _DEFINENAME_DIRECTUV==2\n#define v_VARYINGNAME_UV vMainUV2\n#elif _DEFINENAME_DIRECTUV==3\n#define v_VARYINGNAME_UV vMainUV3\n#elif _DEFINENAME_DIRECTUV==4\n#define v_VARYINGNAME_UV vMainUV4\n#elif _DEFINENAME_DIRECTUV==5\n#define v_VARYINGNAME_UV vMainUV5\n#elif _DEFINENAME_DIRECTUV==6\n#define v_VARYINGNAME_UV vMainUV6\n#else\nvarying v_VARYINGNAME_UV: vec2f;\n#endif\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const samplerFragmentAlternateDeclarationWGSL = { name, shader };\n"]}
1
+ {"version":3,"file":"samplerFragmentAlternateDeclaration.js","sourceRoot":"","sources":["../../../../../dev/core/src/ShadersWGSL/ShadersInclude/samplerFragmentAlternateDeclaration.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,qCAAqC,CAAC;AACnD,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;CAiBd,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,EAAE,CAAC;IAC9C,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,uCAAuC,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"samplerFragmentAlternateDeclaration\";\nconst shader = `#ifdef _DEFINENAME_\n#if _DEFINENAME_DIRECTUV==1\n#define v_VARYINGNAME_UV vMainUV1\n#elif _DEFINENAME_DIRECTUV==2\n#define v_VARYINGNAME_UV vMainUV2\n#elif _DEFINENAME_DIRECTUV==3\n#define v_VARYINGNAME_UV vMainUV3\n#elif _DEFINENAME_DIRECTUV==4\n#define v_VARYINGNAME_UV vMainUV4\n#elif _DEFINENAME_DIRECTUV==5\n#define v_VARYINGNAME_UV vMainUV5\n#elif _DEFINENAME_DIRECTUV==6\n#define v_VARYINGNAME_UV vMainUV6\n#else\nvarying v_VARYINGNAME_UV: vec2f;\n#endif\n#endif\n`;\n// Sideeffect\nif (!ShaderStore.IncludesShadersStoreWGSL[name]) {\n ShaderStore.IncludesShadersStoreWGSL[name] = shader;\n}\n/** @internal */\nexport const samplerFragmentAlternateDeclarationWGSL = { name, shader };\n"]}
@@ -21,7 +21,9 @@ var _SAMPLERNAME_SamplerSampler: sampler;var _SAMPLERNAME_Sampler: texture_2d<f3
21
21
  #endif
22
22
  `;
23
23
  // Sideeffect
24
- ShaderStore.IncludesShadersStoreWGSL[name] = shader;
24
+ if (!ShaderStore.IncludesShadersStoreWGSL[name]) {
25
+ ShaderStore.IncludesShadersStoreWGSL[name] = shader;
26
+ }
25
27
  /** @internal */
26
28
  export const samplerFragmentDeclarationWGSL = { name, shader };
27
29
  //# sourceMappingURL=samplerFragmentDeclaration.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"samplerFragmentDeclaration.js","sourceRoot":"","sources":["../../../../../dev/core/src/ShadersWGSL/ShadersInclude/samplerFragmentDeclaration.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,4BAA4B,CAAC;AAC1C,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;CAkBd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACpD,gBAAgB;AAChB,MAAM,CAAC,MAAM,8BAA8B,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"samplerFragmentDeclaration\";\nconst shader = `#ifdef _DEFINENAME_\n#if _DEFINENAME_DIRECTUV==1\n#define v_VARYINGNAME_UV vMainUV1\n#elif _DEFINENAME_DIRECTUV==2\n#define v_VARYINGNAME_UV vMainUV2\n#elif _DEFINENAME_DIRECTUV==3\n#define v_VARYINGNAME_UV vMainUV3\n#elif _DEFINENAME_DIRECTUV==4\n#define v_VARYINGNAME_UV vMainUV4\n#elif _DEFINENAME_DIRECTUV==5\n#define v_VARYINGNAME_UV vMainUV5\n#elif _DEFINENAME_DIRECTUV==6\n#define v_VARYINGNAME_UV vMainUV6\n#else\nvarying v_VARYINGNAME_UV: vec2f;\n#endif\nvar _SAMPLERNAME_SamplerSampler: sampler;var _SAMPLERNAME_Sampler: texture_2d<f32>;\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const samplerFragmentDeclarationWGSL = { name, shader };\n"]}
1
+ {"version":3,"file":"samplerFragmentDeclaration.js","sourceRoot":"","sources":["../../../../../dev/core/src/ShadersWGSL/ShadersInclude/samplerFragmentDeclaration.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,4BAA4B,CAAC;AAC1C,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;CAkBd,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,EAAE,CAAC;IAC9C,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,8BAA8B,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"samplerFragmentDeclaration\";\nconst shader = `#ifdef _DEFINENAME_\n#if _DEFINENAME_DIRECTUV==1\n#define v_VARYINGNAME_UV vMainUV1\n#elif _DEFINENAME_DIRECTUV==2\n#define v_VARYINGNAME_UV vMainUV2\n#elif _DEFINENAME_DIRECTUV==3\n#define v_VARYINGNAME_UV vMainUV3\n#elif _DEFINENAME_DIRECTUV==4\n#define v_VARYINGNAME_UV vMainUV4\n#elif _DEFINENAME_DIRECTUV==5\n#define v_VARYINGNAME_UV vMainUV5\n#elif _DEFINENAME_DIRECTUV==6\n#define v_VARYINGNAME_UV vMainUV6\n#else\nvarying v_VARYINGNAME_UV: vec2f;\n#endif\nvar _SAMPLERNAME_SamplerSampler: sampler;var _SAMPLERNAME_Sampler: texture_2d<f32>;\n#endif\n`;\n// Sideeffect\nif (!ShaderStore.IncludesShadersStoreWGSL[name]) {\n ShaderStore.IncludesShadersStoreWGSL[name] = shader;\n}\n/** @internal */\nexport const samplerFragmentDeclarationWGSL = { name, shader };\n"]}
@@ -6,7 +6,9 @@ varying v_VARYINGNAME_UV: vec2f;
6
6
  #endif
7
7
  `;
8
8
  // Sideeffect
9
- ShaderStore.IncludesShadersStoreWGSL[name] = shader;
9
+ if (!ShaderStore.IncludesShadersStoreWGSL[name]) {
10
+ ShaderStore.IncludesShadersStoreWGSL[name] = shader;
11
+ }
10
12
  /** @internal */
11
13
  export const samplerVertexDeclarationWGSL = { name, shader };
12
14
  //# sourceMappingURL=samplerVertexDeclaration.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"samplerVertexDeclaration.js","sourceRoot":"","sources":["../../../../../dev/core/src/ShadersWGSL/ShadersInclude/samplerVertexDeclaration.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,0BAA0B,CAAC;AACxC,MAAM,MAAM,GAAG;;;CAGd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACpD,gBAAgB;AAChB,MAAM,CAAC,MAAM,4BAA4B,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"samplerVertexDeclaration\";\nconst shader = `#if defined(_DEFINENAME_) && _DEFINENAME_DIRECTUV==0\nvarying v_VARYINGNAME_UV: vec2f;\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const samplerVertexDeclarationWGSL = { name, shader };\n"]}
1
+ {"version":3,"file":"samplerVertexDeclaration.js","sourceRoot":"","sources":["../../../../../dev/core/src/ShadersWGSL/ShadersInclude/samplerVertexDeclaration.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,0BAA0B,CAAC;AACxC,MAAM,MAAM,GAAG;;;CAGd,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,EAAE,CAAC;IAC9C,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,4BAA4B,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"samplerVertexDeclaration\";\nconst shader = `#if defined(_DEFINENAME_) && _DEFINENAME_DIRECTUV==0\nvarying v_VARYINGNAME_UV: vec2f;\n#endif\n`;\n// Sideeffect\nif (!ShaderStore.IncludesShadersStoreWGSL[name]) {\n ShaderStore.IncludesShadersStoreWGSL[name] = shader;\n}\n/** @internal */\nexport const samplerVertexDeclarationWGSL = { name, shader };\n"]}
@@ -27,7 +27,9 @@ else if (uniforms.v_INFONAME_==5.)
27
27
  #endif
28
28
  `;
29
29
  // Sideeffect
30
- ShaderStore.IncludesShadersStoreWGSL[name] = shader;
30
+ if (!ShaderStore.IncludesShadersStoreWGSL[name]) {
31
+ ShaderStore.IncludesShadersStoreWGSL[name] = shader;
32
+ }
31
33
  /** @internal */
32
34
  export const samplerVertexImplementationWGSL = { name, shader };
33
35
  //# sourceMappingURL=samplerVertexImplementation.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"samplerVertexImplementation.js","sourceRoot":"","sources":["../../../../../dev/core/src/ShadersWGSL/ShadersInclude/samplerVertexImplementation.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,6BAA6B,CAAC;AAC3C,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;CAwBd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACpD,gBAAgB;AAChB,MAAM,CAAC,MAAM,+BAA+B,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"samplerVertexImplementation\";\nconst shader = `#if defined(_DEFINENAME_) && _DEFINENAME_DIRECTUV==0\nif (uniforms.v_INFONAME_==0.)\n{vertexOutputs.v_VARYINGNAME_UV= (uniforms._MATRIXNAME_Matrix* vec4f(uvUpdated,1.0,0.0)).xy;}\n#ifdef UV2\nelse if (uniforms.v_INFONAME_==1.)\n{vertexOutputs.v_VARYINGNAME_UV= (uniforms._MATRIXNAME_Matrix* vec4f(uv2Updated,1.0,0.0)).xy;}\n#endif\n#ifdef UV3\nelse if (uniforms.v_INFONAME_==2.)\n{vertexOutputs.v_VARYINGNAME_UV= (uniforms._MATRIXNAME_Matrix* vec4f(vertexInputs.uv3,1.0,0.0)).xy;}\n#endif\n#ifdef UV4\nelse if (uniforms.v_INFONAME_==3.)\n{vertexOutputs.v_VARYINGNAME_UV= (uniforms._MATRIXNAME_Matrix* vec4f(vertexInputs.uv4,1.0,0.0)).xy;}\n#endif\n#ifdef UV5\nelse if (uniforms.v_INFONAME_==4.)\n{vertexOutputs.v_VARYINGNAME_UV= (uniforms._MATRIXNAME_Matrix* vec4f(vertexInputs.uv5,1.0,0.0)).xy;}\n#endif\n#ifdef UV6\nelse if (uniforms.v_INFONAME_==5.)\n{vertexOutputs.v_VARYINGNAME_UV= (uniforms._MATRIXNAME_Matrix* vec4f(vertexInputs.uv6,1.0,0.0)).xy;}\n#endif\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const samplerVertexImplementationWGSL = { name, shader };\n"]}
1
+ {"version":3,"file":"samplerVertexImplementation.js","sourceRoot":"","sources":["../../../../../dev/core/src/ShadersWGSL/ShadersInclude/samplerVertexImplementation.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,6BAA6B,CAAC;AAC3C,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;CAwBd,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,EAAE,CAAC;IAC9C,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,+BAA+B,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"samplerVertexImplementation\";\nconst shader = `#if defined(_DEFINENAME_) && _DEFINENAME_DIRECTUV==0\nif (uniforms.v_INFONAME_==0.)\n{vertexOutputs.v_VARYINGNAME_UV= (uniforms._MATRIXNAME_Matrix* vec4f(uvUpdated,1.0,0.0)).xy;}\n#ifdef UV2\nelse if (uniforms.v_INFONAME_==1.)\n{vertexOutputs.v_VARYINGNAME_UV= (uniforms._MATRIXNAME_Matrix* vec4f(uv2Updated,1.0,0.0)).xy;}\n#endif\n#ifdef UV3\nelse if (uniforms.v_INFONAME_==2.)\n{vertexOutputs.v_VARYINGNAME_UV= (uniforms._MATRIXNAME_Matrix* vec4f(vertexInputs.uv3,1.0,0.0)).xy;}\n#endif\n#ifdef UV4\nelse if (uniforms.v_INFONAME_==3.)\n{vertexOutputs.v_VARYINGNAME_UV= (uniforms._MATRIXNAME_Matrix* vec4f(vertexInputs.uv4,1.0,0.0)).xy;}\n#endif\n#ifdef UV5\nelse if (uniforms.v_INFONAME_==4.)\n{vertexOutputs.v_VARYINGNAME_UV= (uniforms._MATRIXNAME_Matrix* vec4f(vertexInputs.uv5,1.0,0.0)).xy;}\n#endif\n#ifdef UV6\nelse if (uniforms.v_INFONAME_==5.)\n{vertexOutputs.v_VARYINGNAME_UV= (uniforms._MATRIXNAME_Matrix* vec4f(vertexInputs.uv6,1.0,0.0)).xy;}\n#endif\n#endif\n`;\n// Sideeffect\nif (!ShaderStore.IncludesShadersStoreWGSL[name]) {\n ShaderStore.IncludesShadersStoreWGSL[name] = shader;\n}\n/** @internal */\nexport const samplerVertexImplementationWGSL = { name, shader };\n"]}
@@ -12,7 +12,9 @@ vEyePosition : vec4<f32>,};
12
12
  var<uniform> scene : Scene;
13
13
  `;
14
14
  // Sideeffect
15
- ShaderStore.IncludesShadersStoreWGSL[name] = shader;
15
+ if (!ShaderStore.IncludesShadersStoreWGSL[name]) {
16
+ ShaderStore.IncludesShadersStoreWGSL[name] = shader;
17
+ }
16
18
  /** @internal */
17
19
  export const sceneUboDeclarationWGSL = { name, shader };
18
20
  //# sourceMappingURL=sceneUboDeclaration.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"sceneUboDeclaration.js","sourceRoot":"","sources":["../../../../../dev/core/src/ShadersWGSL/ShadersInclude/sceneUboDeclaration.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,qBAAqB,CAAC;AACnC,MAAM,MAAM,GAAG;;;;;;;;;CASd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACpD,gBAAgB;AAChB,MAAM,CAAC,MAAM,uBAAuB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"sceneUboDeclaration\";\nconst shader = `struct Scene {viewProjection : mat4x4<f32>,\n#ifdef MULTIVIEW\nviewProjectionR : mat4x4<f32>,\n#endif \nview : mat4x4<f32>,\nprojection : mat4x4<f32>,\nvEyePosition : vec4<f32>,};\n#define SCENE_UBO\nvar<uniform> scene : Scene;\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const sceneUboDeclarationWGSL = { name, shader };\n"]}
1
+ {"version":3,"file":"sceneUboDeclaration.js","sourceRoot":"","sources":["../../../../../dev/core/src/ShadersWGSL/ShadersInclude/sceneUboDeclaration.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,qBAAqB,CAAC;AACnC,MAAM,MAAM,GAAG;;;;;;;;;CASd,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,EAAE,CAAC;IAC9C,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,uBAAuB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"sceneUboDeclaration\";\nconst shader = `struct Scene {viewProjection : mat4x4<f32>,\n#ifdef MULTIVIEW\nviewProjectionR : mat4x4<f32>,\n#endif \nview : mat4x4<f32>,\nprojection : mat4x4<f32>,\nvEyePosition : vec4<f32>,};\n#define SCENE_UBO\nvar<uniform> scene : Scene;\n`;\n// Sideeffect\nif (!ShaderStore.IncludesShadersStoreWGSL[name]) {\n ShaderStore.IncludesShadersStoreWGSL[name] = shader;\n}\n/** @internal */\nexport const sceneUboDeclarationWGSL = { name, shader };\n"]}
@@ -148,7 +148,9 @@ z=projection[2].z+projection[3].z/depth;
148
148
  var w=1.0;var ndc=vec4f(xy,z,w);var eyePos: vec4f=invProjectionMatrix*ndc;var result=eyePos.xyz/eyePos.w;return result;}
149
149
  `;
150
150
  // Sideeffect
151
- ShaderStore.IncludesShadersStoreWGSL[name] = shader;
151
+ if (!ShaderStore.IncludesShadersStoreWGSL[name]) {
152
+ ShaderStore.IncludesShadersStoreWGSL[name] = shader;
153
+ }
152
154
  /** @internal */
153
155
  export const screenSpaceRayTraceWGSL = { name, shader };
154
156
  //# sourceMappingURL=screenSpaceRayTrace.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"screenSpaceRayTrace.js","sourceRoot":"","sources":["../../../../../dev/core/src/ShadersWGSL/ShadersInclude/screenSpaceRayTrace.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,qBAAqB,CAAC;AACnC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAiJd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACpD,gBAAgB;AAChB,MAAM,CAAC,MAAM,uBAAuB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"screenSpaceRayTrace\";\nconst shader = `fn distanceSquared(a: vec2f,b: vec2f)->f32 { \nvar temp=a-b; \nreturn dot(temp,temp); }\n#ifdef SSRAYTRACE_SCREENSPACE_DEPTH\nfn linearizeDepth(depth: f32,near: f32,far: f32)->f32 {\n#ifdef SSRAYTRACE_RIGHT_HANDED_SCENE\nreturn -(near*far)/(far-depth*(far-near));\n#else\nreturn (near*far)/(far-depth*(far-near));\n#endif\n}\n#endif\n/**\n\\param csOrigin Camera-space ray origin,which must be \nwithin the view volume and must have z>0.01 and project within the valid screen rectangle\n\\param csDirection Unit length camera-space ray direction\n\\param projectToPixelMatrix A projection matrix that maps to **pixel** coordinates \n(**not** [-1,+1] normalized device coordinates).\n\\param csZBuffer The camera-space Z buffer\n\\param csZBufferSize Dimensions of csZBuffer\n\\param csZThickness Camera space csZThickness to ascribe to each pixel in the depth buffer\n\\param nearPlaneZ Positive number. Doesn't have to be THE actual near plane,just a reasonable value\nfor clipping rays headed towards the camera. Should be the actual near plane if screen-space depth is enabled.\n\\param farPlaneZ The far plane for the camera. Used when screen-space depth is enabled.\n\\param stride Step in horizontal or vertical pixels between samples. This is a var because: f32 integer math is slow on GPUs,but should be set to an integer>=1\n\\param jitterFraction Number between 0 and 1 for how far to bump the ray in stride units\nto conceal banding artifacts,plus the stride ray offset.\n\\param maxSteps Maximum number of iterations. Higher gives better images but may be slow\n\\param maxRayTraceDistance Maximum camera-space distance to trace before returning a miss\n\\param selfCollisionNumSkip Number of steps to skip at start when raytracing to avar self: voidnull collisions.\n1 is a reasonable value,depending on the scene you may need to set this value to 2\n\\param hitPixel Pixel coordinates of the first intersection with the scene\n\\param numIterations number of iterations performed\n\\param csHitPovar Camera: i32 space location of the ray hit\n*/\nfn traceScreenSpaceRay1(\ncsOrigin: vec3f,\ncsDirection: vec3f,\nprojectToPixelMatrix: mat4x4f,\ncsZBuffer: texture_2d<f32>,\ncsZBufferSize: vec2f,\n#ifdef SSRAYTRACE_USE_BACK_DEPTHBUFFER\ncsZBackBuffer: texture_2d<f32>,\ncsZBackSizeFactor: f32,\n#endif\ncsZThickness: f32,\nnearPlaneZ: f32,\nfarPlaneZ: f32,\nstride: f32,\njitterFraction: f32,\nmaxSteps: f32,\nmaxRayTraceDistance: f32,\nselfCollisionNumSkip: f32,\nstartPixel: ptr<function,vec2f>,\nhitPixel: ptr<function,vec2f>,\ncsHitPoint: ptr<function,vec3f>,\nnumIterations: ptr<function,f32>\n#ifdef SSRAYTRACE_DEBUG\n,debugColor: ptr<function,vec3f>\n#endif\n)->bool\n{\n#ifdef SSRAYTRACE_RIGHT_HANDED_SCENE\nvar rayLength: f32=select(maxRayTraceDistance,(-nearPlaneZ-csOrigin.z)/csDirection.z,(csOrigin.z+csDirection.z*maxRayTraceDistance)>-nearPlaneZ);\n#else\nvar rayLength: f32=select(maxRayTraceDistance,(nearPlaneZ-csOrigin.z)/csDirection.z,(csOrigin.z+csDirection.z*maxRayTraceDistance)<nearPlaneZ);\n#endif\nvar csEndPoint: vec3f=csOrigin+csDirection*rayLength;*hitPixel= vec2f(-1.0,-1.0);var H0: vec4f=projectToPixelMatrix* vec4f(csOrigin,1.0);var H1: vec4f=projectToPixelMatrix* vec4f(csEndPoint,1.0);var k0: f32=1.0/H0.w;var k1: f32=1.0/H1.w;var Q0: vec3f=csOrigin*k0;var Q1: vec3f=csEndPoint*k1;var P0: vec2f=H0.xy*k0;var P1: vec2f=H1.xy*k1;\n#ifdef SSRAYTRACE_CLIP_TO_FRUSTUM\nvar xMax: f32=csZBufferSize.x-0.5;var xMin=0.5;var yMax=csZBufferSize.y-0.5;var yMin=0.5;var alpha: f32=0.0;if ((P1.y>yMax) || (P1.y<yMin)) {alpha=(P1.y-select(yMin,yMax,(P1.y>yMax)))/(P1.y-P0.y);}\nif ((P1.x>xMax) || (P1.x<xMin)) {alpha=max(alpha,(P1.x-select(xMin,xMax,(P1.x>xMax)))/(P1.x-P0.x));}\nP1=mix(P1,P0,alpha); k1=mix(k1,k0,alpha); Q1=mix(Q1,Q0,alpha);\n#endif\nP1+= vec2f(select(0.0,0.01,distanceSquared(P0,P1)<0.0001));var delta: vec2f=P1-P0;var permute: bool=false;if (abs(delta.x)<abs(delta.y)) { \npermute=true;delta=delta.yx;P0=P0.yx;P1=P1.yx; }\nvar stepDirection: f32=sign(delta.x);var invdx: f32=stepDirection/delta.x;var dP: vec2f= vec2f(stepDirection,delta.y*invdx);var dQ: vec3f=(Q1-Q0)*invdx;var dk: f32=(k1-k0)*invdx;var zMin: f32=min(csEndPoint.z,csOrigin.z);var zMax: f32=max(csEndPoint.z,csOrigin.z);dP*=stride; dQ*=stride; dk*=stride;P0+=dP*jitterFraction; Q0+=dQ*jitterFraction; k0+=dk*jitterFraction;var pqk: vec4f= vec4f(P0,Q0.z,k0);var dPQK: vec4f= vec4f(dP,dQ.z,dk);*startPixel=select(P0.xy,P0.yx,permute);var prevZMaxEstimate: f32=csOrigin.z;var rayZMin: f32=prevZMaxEstimate;var rayZMax=prevZMaxEstimate;var sceneZMax: f32=rayZMax+1e4;var end: f32=P1.x*stepDirection;var hit: bool=false;var stepCount: f32;for (stepCount=0.0;(stepCount<=selfCollisionNumSkip) ||\n((pqk.x*stepDirection)<=end &&\nstepCount<maxSteps &&\n!hit &&\nsceneZMax != 0.0);pqk+=dPQK \n)\n{*hitPixel=select(pqk.xy,pqk.yx,permute);rayZMin=prevZMaxEstimate;rayZMax=(dPQK.z*0.5+pqk.z)/(dPQK.w*0.5+pqk.w);rayZMax=clamp(rayZMax,zMin,zMax);prevZMaxEstimate=rayZMax;if (rayZMin>rayZMax) { \nvar t: f32=rayZMin; rayZMin=rayZMax; rayZMax=t;}\nsceneZMax=textureLoad(csZBuffer,vec2<i32>(*hitPixel),0).r;\n#ifdef SSRAYTRACE_SCREENSPACE_DEPTH\nsceneZMax=linearizeDepth(sceneZMax,nearPlaneZ,farPlaneZ);\n#endif\n#ifdef SSRAYTRACE_RIGHT_HANDED_SCENE\n#ifdef SSRAYTRACE_USE_BACK_DEPTHBUFFER\nvar sceneBackZ: f32=textureLoad(csZBackBuffer,vec2<i32>(*hitPixel/csZBackSizeFactor),0).r;\n#ifdef SSRAYTRACE_SCREENSPACE_DEPTH\nsceneBackZ=linearizeDepth(sceneBackZ,nearPlaneZ,farPlaneZ);\n#endif\nhit=(rayZMax>=sceneBackZ-csZThickness) && (rayZMin<=sceneZMax);\n#else\nhit=(rayZMax>=sceneZMax-csZThickness) && (rayZMin<=sceneZMax);\n#endif\n#else\n#ifdef SSRAYTRACE_USE_BACK_DEPTHBUFFER\nvar sceneBackZ: f32=textureLoad(csZBackBuffer,vec2<i32>(*hitPixel/csZBackSizeFactor),0).r;\n#ifdef SSRAYTRACE_SCREENSPACE_DEPTH\nsceneBackZ=linearizeDepth(sceneBackZ,nearPlaneZ,farPlaneZ);\n#endif\nhit=(rayZMin<=sceneBackZ+csZThickness) && (rayZMax>=sceneZMax) && (sceneZMax != 0.0);\n#else\nhit=(rayZMin<=sceneZMax+csZThickness) && (rayZMax>=sceneZMax);\n#endif\n#endif\nstepCount+=1.0;}\npqk-=dPQK;stepCount-=1.0;if (((pqk.x+dPQK.x)*stepDirection)>end || (stepCount+1.0)>=maxSteps || sceneZMax==0.0) {hit=false;}\n#ifdef SSRAYTRACE_ENABLE_REFINEMENT\nif (stride>1.0 && hit) {pqk-=dPQK;stepCount-=1.0;var invStride: f32=1.0/stride;dPQK*=invStride;var refinementStepCount: f32=0.0;prevZMaxEstimate=pqk.z/pqk.w;rayZMax=prevZMaxEstimate;sceneZMax=rayZMax+1e7;for (;refinementStepCount<=1.0 ||\n((refinementStepCount<=stride*1.4) &&\n(rayZMax<sceneZMax) && (sceneZMax != 0.0));pqk+=dPQK)\n{rayZMin=prevZMaxEstimate;rayZMax=(dPQK.z*0.5+pqk.z)/(dPQK.w*0.5+pqk.w);rayZMax=clamp(rayZMax,zMin,zMax);prevZMaxEstimate=rayZMax;rayZMax=max(rayZMax,rayZMin);*hitPixel=select(pqk.xy,pqk.yx,permute);sceneZMax=textureLoad(csZBuffer,vec2<i32>(*hitPixel),0).r;\n#ifdef SSRAYTRACE_SCREENSPACE_DEPTH\nsceneZMax=linearizeDepth(sceneZMax,nearPlaneZ,farPlaneZ);\n#endif\nrefinementStepCount+=1.0;}\npqk-=dPQK;refinementStepCount-=1.0;stepCount+=refinementStepCount/stride;}\n#endif\nQ0=vec3f(Q0.xy+dQ.xy*stepCount,pqk.z);*csHitPoint=Q0/pqk.w;*numIterations=stepCount+1.0;\n#ifdef SSRAYTRACE_DEBUG\nif (((pqk.x+dPQK.x)*stepDirection)>end) {*debugColor= vec3f(0,0,1);} else if ((stepCount+1.0)>=maxSteps) {*debugColor= vec3f(1,0,0);} else if (sceneZMax==0.0) {*debugColor= vec3f(1,1,0);} else {*debugColor= vec3f(0,stepCount/maxSteps,0);}\n#endif\nreturn hit;}\n/**\ntexCoord: in the [0,1] range\ndepth: depth in view space (range [znear,zfar]])\n*/\nfn computeViewPosFromUVDepth(texCoord: vec2f,depth: f32,projection: mat4x4f,invProjectionMatrix: mat4x4f)->vec3f {var xy=texCoord*2.0-1.0;var z: f32;\n#ifdef SSRAYTRACE_RIGHT_HANDED_SCENE\n#ifdef ORTHOGRAPHIC_CAMERA\nz=-projection[2].z*depth+projection[3].z;\n#else\nz=-projection[2].z-projection[3].z/depth;\n#endif\n#else\n#ifdef ORTHOGRAPHIC_CAMERA\nz=projection[2].z*depth+projection[3].z;\n#else\nz=projection[2].z+projection[3].z/depth;\n#endif\n#endif\nvar w=1.0;var ndc=vec4f(xy,z,w);var eyePos: vec4f=invProjectionMatrix*ndc;var result=eyePos.xyz/eyePos.w;return result;}\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const screenSpaceRayTraceWGSL = { name, shader };\n"]}
1
+ {"version":3,"file":"screenSpaceRayTrace.js","sourceRoot":"","sources":["../../../../../dev/core/src/ShadersWGSL/ShadersInclude/screenSpaceRayTrace.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,qBAAqB,CAAC;AACnC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAiJd,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,EAAE,CAAC;IAC9C,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,uBAAuB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"screenSpaceRayTrace\";\nconst shader = `fn distanceSquared(a: vec2f,b: vec2f)->f32 { \nvar temp=a-b; \nreturn dot(temp,temp); }\n#ifdef SSRAYTRACE_SCREENSPACE_DEPTH\nfn linearizeDepth(depth: f32,near: f32,far: f32)->f32 {\n#ifdef SSRAYTRACE_RIGHT_HANDED_SCENE\nreturn -(near*far)/(far-depth*(far-near));\n#else\nreturn (near*far)/(far-depth*(far-near));\n#endif\n}\n#endif\n/**\n\\param csOrigin Camera-space ray origin,which must be \nwithin the view volume and must have z>0.01 and project within the valid screen rectangle\n\\param csDirection Unit length camera-space ray direction\n\\param projectToPixelMatrix A projection matrix that maps to **pixel** coordinates \n(**not** [-1,+1] normalized device coordinates).\n\\param csZBuffer The camera-space Z buffer\n\\param csZBufferSize Dimensions of csZBuffer\n\\param csZThickness Camera space csZThickness to ascribe to each pixel in the depth buffer\n\\param nearPlaneZ Positive number. Doesn't have to be THE actual near plane,just a reasonable value\nfor clipping rays headed towards the camera. Should be the actual near plane if screen-space depth is enabled.\n\\param farPlaneZ The far plane for the camera. Used when screen-space depth is enabled.\n\\param stride Step in horizontal or vertical pixels between samples. This is a var because: f32 integer math is slow on GPUs,but should be set to an integer>=1\n\\param jitterFraction Number between 0 and 1 for how far to bump the ray in stride units\nto conceal banding artifacts,plus the stride ray offset.\n\\param maxSteps Maximum number of iterations. Higher gives better images but may be slow\n\\param maxRayTraceDistance Maximum camera-space distance to trace before returning a miss\n\\param selfCollisionNumSkip Number of steps to skip at start when raytracing to avar self: voidnull collisions.\n1 is a reasonable value,depending on the scene you may need to set this value to 2\n\\param hitPixel Pixel coordinates of the first intersection with the scene\n\\param numIterations number of iterations performed\n\\param csHitPovar Camera: i32 space location of the ray hit\n*/\nfn traceScreenSpaceRay1(\ncsOrigin: vec3f,\ncsDirection: vec3f,\nprojectToPixelMatrix: mat4x4f,\ncsZBuffer: texture_2d<f32>,\ncsZBufferSize: vec2f,\n#ifdef SSRAYTRACE_USE_BACK_DEPTHBUFFER\ncsZBackBuffer: texture_2d<f32>,\ncsZBackSizeFactor: f32,\n#endif\ncsZThickness: f32,\nnearPlaneZ: f32,\nfarPlaneZ: f32,\nstride: f32,\njitterFraction: f32,\nmaxSteps: f32,\nmaxRayTraceDistance: f32,\nselfCollisionNumSkip: f32,\nstartPixel: ptr<function,vec2f>,\nhitPixel: ptr<function,vec2f>,\ncsHitPoint: ptr<function,vec3f>,\nnumIterations: ptr<function,f32>\n#ifdef SSRAYTRACE_DEBUG\n,debugColor: ptr<function,vec3f>\n#endif\n)->bool\n{\n#ifdef SSRAYTRACE_RIGHT_HANDED_SCENE\nvar rayLength: f32=select(maxRayTraceDistance,(-nearPlaneZ-csOrigin.z)/csDirection.z,(csOrigin.z+csDirection.z*maxRayTraceDistance)>-nearPlaneZ);\n#else\nvar rayLength: f32=select(maxRayTraceDistance,(nearPlaneZ-csOrigin.z)/csDirection.z,(csOrigin.z+csDirection.z*maxRayTraceDistance)<nearPlaneZ);\n#endif\nvar csEndPoint: vec3f=csOrigin+csDirection*rayLength;*hitPixel= vec2f(-1.0,-1.0);var H0: vec4f=projectToPixelMatrix* vec4f(csOrigin,1.0);var H1: vec4f=projectToPixelMatrix* vec4f(csEndPoint,1.0);var k0: f32=1.0/H0.w;var k1: f32=1.0/H1.w;var Q0: vec3f=csOrigin*k0;var Q1: vec3f=csEndPoint*k1;var P0: vec2f=H0.xy*k0;var P1: vec2f=H1.xy*k1;\n#ifdef SSRAYTRACE_CLIP_TO_FRUSTUM\nvar xMax: f32=csZBufferSize.x-0.5;var xMin=0.5;var yMax=csZBufferSize.y-0.5;var yMin=0.5;var alpha: f32=0.0;if ((P1.y>yMax) || (P1.y<yMin)) {alpha=(P1.y-select(yMin,yMax,(P1.y>yMax)))/(P1.y-P0.y);}\nif ((P1.x>xMax) || (P1.x<xMin)) {alpha=max(alpha,(P1.x-select(xMin,xMax,(P1.x>xMax)))/(P1.x-P0.x));}\nP1=mix(P1,P0,alpha); k1=mix(k1,k0,alpha); Q1=mix(Q1,Q0,alpha);\n#endif\nP1+= vec2f(select(0.0,0.01,distanceSquared(P0,P1)<0.0001));var delta: vec2f=P1-P0;var permute: bool=false;if (abs(delta.x)<abs(delta.y)) { \npermute=true;delta=delta.yx;P0=P0.yx;P1=P1.yx; }\nvar stepDirection: f32=sign(delta.x);var invdx: f32=stepDirection/delta.x;var dP: vec2f= vec2f(stepDirection,delta.y*invdx);var dQ: vec3f=(Q1-Q0)*invdx;var dk: f32=(k1-k0)*invdx;var zMin: f32=min(csEndPoint.z,csOrigin.z);var zMax: f32=max(csEndPoint.z,csOrigin.z);dP*=stride; dQ*=stride; dk*=stride;P0+=dP*jitterFraction; Q0+=dQ*jitterFraction; k0+=dk*jitterFraction;var pqk: vec4f= vec4f(P0,Q0.z,k0);var dPQK: vec4f= vec4f(dP,dQ.z,dk);*startPixel=select(P0.xy,P0.yx,permute);var prevZMaxEstimate: f32=csOrigin.z;var rayZMin: f32=prevZMaxEstimate;var rayZMax=prevZMaxEstimate;var sceneZMax: f32=rayZMax+1e4;var end: f32=P1.x*stepDirection;var hit: bool=false;var stepCount: f32;for (stepCount=0.0;(stepCount<=selfCollisionNumSkip) ||\n((pqk.x*stepDirection)<=end &&\nstepCount<maxSteps &&\n!hit &&\nsceneZMax != 0.0);pqk+=dPQK \n)\n{*hitPixel=select(pqk.xy,pqk.yx,permute);rayZMin=prevZMaxEstimate;rayZMax=(dPQK.z*0.5+pqk.z)/(dPQK.w*0.5+pqk.w);rayZMax=clamp(rayZMax,zMin,zMax);prevZMaxEstimate=rayZMax;if (rayZMin>rayZMax) { \nvar t: f32=rayZMin; rayZMin=rayZMax; rayZMax=t;}\nsceneZMax=textureLoad(csZBuffer,vec2<i32>(*hitPixel),0).r;\n#ifdef SSRAYTRACE_SCREENSPACE_DEPTH\nsceneZMax=linearizeDepth(sceneZMax,nearPlaneZ,farPlaneZ);\n#endif\n#ifdef SSRAYTRACE_RIGHT_HANDED_SCENE\n#ifdef SSRAYTRACE_USE_BACK_DEPTHBUFFER\nvar sceneBackZ: f32=textureLoad(csZBackBuffer,vec2<i32>(*hitPixel/csZBackSizeFactor),0).r;\n#ifdef SSRAYTRACE_SCREENSPACE_DEPTH\nsceneBackZ=linearizeDepth(sceneBackZ,nearPlaneZ,farPlaneZ);\n#endif\nhit=(rayZMax>=sceneBackZ-csZThickness) && (rayZMin<=sceneZMax);\n#else\nhit=(rayZMax>=sceneZMax-csZThickness) && (rayZMin<=sceneZMax);\n#endif\n#else\n#ifdef SSRAYTRACE_USE_BACK_DEPTHBUFFER\nvar sceneBackZ: f32=textureLoad(csZBackBuffer,vec2<i32>(*hitPixel/csZBackSizeFactor),0).r;\n#ifdef SSRAYTRACE_SCREENSPACE_DEPTH\nsceneBackZ=linearizeDepth(sceneBackZ,nearPlaneZ,farPlaneZ);\n#endif\nhit=(rayZMin<=sceneBackZ+csZThickness) && (rayZMax>=sceneZMax) && (sceneZMax != 0.0);\n#else\nhit=(rayZMin<=sceneZMax+csZThickness) && (rayZMax>=sceneZMax);\n#endif\n#endif\nstepCount+=1.0;}\npqk-=dPQK;stepCount-=1.0;if (((pqk.x+dPQK.x)*stepDirection)>end || (stepCount+1.0)>=maxSteps || sceneZMax==0.0) {hit=false;}\n#ifdef SSRAYTRACE_ENABLE_REFINEMENT\nif (stride>1.0 && hit) {pqk-=dPQK;stepCount-=1.0;var invStride: f32=1.0/stride;dPQK*=invStride;var refinementStepCount: f32=0.0;prevZMaxEstimate=pqk.z/pqk.w;rayZMax=prevZMaxEstimate;sceneZMax=rayZMax+1e7;for (;refinementStepCount<=1.0 ||\n((refinementStepCount<=stride*1.4) &&\n(rayZMax<sceneZMax) && (sceneZMax != 0.0));pqk+=dPQK)\n{rayZMin=prevZMaxEstimate;rayZMax=(dPQK.z*0.5+pqk.z)/(dPQK.w*0.5+pqk.w);rayZMax=clamp(rayZMax,zMin,zMax);prevZMaxEstimate=rayZMax;rayZMax=max(rayZMax,rayZMin);*hitPixel=select(pqk.xy,pqk.yx,permute);sceneZMax=textureLoad(csZBuffer,vec2<i32>(*hitPixel),0).r;\n#ifdef SSRAYTRACE_SCREENSPACE_DEPTH\nsceneZMax=linearizeDepth(sceneZMax,nearPlaneZ,farPlaneZ);\n#endif\nrefinementStepCount+=1.0;}\npqk-=dPQK;refinementStepCount-=1.0;stepCount+=refinementStepCount/stride;}\n#endif\nQ0=vec3f(Q0.xy+dQ.xy*stepCount,pqk.z);*csHitPoint=Q0/pqk.w;*numIterations=stepCount+1.0;\n#ifdef SSRAYTRACE_DEBUG\nif (((pqk.x+dPQK.x)*stepDirection)>end) {*debugColor= vec3f(0,0,1);} else if ((stepCount+1.0)>=maxSteps) {*debugColor= vec3f(1,0,0);} else if (sceneZMax==0.0) {*debugColor= vec3f(1,1,0);} else {*debugColor= vec3f(0,stepCount/maxSteps,0);}\n#endif\nreturn hit;}\n/**\ntexCoord: in the [0,1] range\ndepth: depth in view space (range [znear,zfar]])\n*/\nfn computeViewPosFromUVDepth(texCoord: vec2f,depth: f32,projection: mat4x4f,invProjectionMatrix: mat4x4f)->vec3f {var xy=texCoord*2.0-1.0;var z: f32;\n#ifdef SSRAYTRACE_RIGHT_HANDED_SCENE\n#ifdef ORTHOGRAPHIC_CAMERA\nz=-projection[2].z*depth+projection[3].z;\n#else\nz=-projection[2].z-projection[3].z/depth;\n#endif\n#else\n#ifdef ORTHOGRAPHIC_CAMERA\nz=projection[2].z*depth+projection[3].z;\n#else\nz=projection[2].z+projection[3].z/depth;\n#endif\n#endif\nvar w=1.0;var ndc=vec4f(xy,z,w);var eyePos: vec4f=invProjectionMatrix*ndc;var result=eyePos.xyz/eyePos.w;return result;}\n`;\n// Sideeffect\nif (!ShaderStore.IncludesShadersStoreWGSL[name]) {\n ShaderStore.IncludesShadersStoreWGSL[name] = shader;\n}\n/** @internal */\nexport const screenSpaceRayTraceWGSL = { name, shader };\n"]}
@@ -31,7 +31,9 @@ fragmentOutputs.color=pack(depthSM);
31
31
  #endif
32
32
  `;
33
33
  // Sideeffect
34
- ShaderStore.IncludesShadersStoreWGSL[name] = shader;
34
+ if (!ShaderStore.IncludesShadersStoreWGSL[name]) {
35
+ ShaderStore.IncludesShadersStoreWGSL[name] = shader;
36
+ }
35
37
  /** @internal */
36
38
  export const shadowMapFragmentWGSL = { name, shader };
37
39
  //# sourceMappingURL=shadowMapFragment.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"shadowMapFragment.js","sourceRoot":"","sources":["../../../../../dev/core/src/ShadersWGSL/ShadersInclude/shadowMapFragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,mBAAmB,CAAC;AACjC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA4Bd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACpD,gBAAgB;AAChB,MAAM,CAAC,MAAM,qBAAqB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"shadowMapFragment\";\nconst shader = `var depthSM: f32=fragmentInputs.vDepthMetricSM;\n#if defined(SM_DEPTHCLAMP) && SM_DEPTHCLAMP==1\n#if SM_USEDISTANCE==1\ndepthSM=(length(fragmentInputs.vPositionWSM-uniforms.lightDataSM)+uniforms.depthValuesSM.x)/uniforms.depthValuesSM.y+uniforms.biasAndScaleSM.x;\n#else\n#ifdef USE_REVERSE_DEPTHBUFFER\ndepthSM=(-fragmentInputs.zSM+uniforms.depthValuesSM.x)/uniforms.depthValuesSM.y+uniforms.biasAndScaleSM.x;\n#else\ndepthSM=(fragmentInputs.zSM+uniforms.depthValuesSM.x)/uniforms.depthValuesSM.y+uniforms.biasAndScaleSM.x;\n#endif\n#endif\ndepthSM=clamp(depthSM,0.0,1.0);\n#ifdef USE_REVERSE_DEPTHBUFFER\nfragmentOutputs.fragDepth=clamp(1.0-depthSM,0.0,1.0);\n#else\nfragmentOutputs.fragDepth=clamp(depthSM,0.0,1.0); \n#endif\n#elif SM_USEDISTANCE==1\ndepthSM=(length(fragmentInputs.vPositionWSM-uniforms.lightDataSM)+uniforms.depthValuesSM.x)/uniforms.depthValuesSM.y+uniforms.biasAndScaleSM.x;\n#endif\n#if SM_ESM==1\ndepthSM=clamp(exp(-min(87.,uniforms.biasAndScaleSM.z*depthSM)),0.,1.);\n#endif\n#if SM_FLOAT==1\nfragmentOutputs.color= vec4f(depthSM,1.0,1.0,1.0);\n#else\nfragmentOutputs.color=pack(depthSM);\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const shadowMapFragmentWGSL = { name, shader };\n"]}
1
+ {"version":3,"file":"shadowMapFragment.js","sourceRoot":"","sources":["../../../../../dev/core/src/ShadersWGSL/ShadersInclude/shadowMapFragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,mBAAmB,CAAC;AACjC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA4Bd,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,EAAE,CAAC;IAC9C,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,qBAAqB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"shadowMapFragment\";\nconst shader = `var depthSM: f32=fragmentInputs.vDepthMetricSM;\n#if defined(SM_DEPTHCLAMP) && SM_DEPTHCLAMP==1\n#if SM_USEDISTANCE==1\ndepthSM=(length(fragmentInputs.vPositionWSM-uniforms.lightDataSM)+uniforms.depthValuesSM.x)/uniforms.depthValuesSM.y+uniforms.biasAndScaleSM.x;\n#else\n#ifdef USE_REVERSE_DEPTHBUFFER\ndepthSM=(-fragmentInputs.zSM+uniforms.depthValuesSM.x)/uniforms.depthValuesSM.y+uniforms.biasAndScaleSM.x;\n#else\ndepthSM=(fragmentInputs.zSM+uniforms.depthValuesSM.x)/uniforms.depthValuesSM.y+uniforms.biasAndScaleSM.x;\n#endif\n#endif\ndepthSM=clamp(depthSM,0.0,1.0);\n#ifdef USE_REVERSE_DEPTHBUFFER\nfragmentOutputs.fragDepth=clamp(1.0-depthSM,0.0,1.0);\n#else\nfragmentOutputs.fragDepth=clamp(depthSM,0.0,1.0); \n#endif\n#elif SM_USEDISTANCE==1\ndepthSM=(length(fragmentInputs.vPositionWSM-uniforms.lightDataSM)+uniforms.depthValuesSM.x)/uniforms.depthValuesSM.y+uniforms.biasAndScaleSM.x;\n#endif\n#if SM_ESM==1\ndepthSM=clamp(exp(-min(87.,uniforms.biasAndScaleSM.z*depthSM)),0.,1.);\n#endif\n#if SM_FLOAT==1\nfragmentOutputs.color= vec4f(depthSM,1.0,1.0,1.0);\n#else\nfragmentOutputs.color=pack(depthSM);\n#endif\n`;\n// Sideeffect\nif (!ShaderStore.IncludesShadersStoreWGSL[name]) {\n ShaderStore.IncludesShadersStoreWGSL[name] = shader;\n}\n/** @internal */\nexport const shadowMapFragmentWGSL = { name, shader };\n"]}
@@ -20,7 +20,9 @@ varying zSM: f32;
20
20
  #endif
21
21
  `;
22
22
  // Sideeffect
23
- ShaderStore.IncludesShadersStoreWGSL[name] = shader;
23
+ if (!ShaderStore.IncludesShadersStoreWGSL[name]) {
24
+ ShaderStore.IncludesShadersStoreWGSL[name] = shader;
25
+ }
24
26
  /** @internal */
25
27
  export const shadowMapFragmentExtraDeclarationWGSL = { name, shader };
26
28
  //# sourceMappingURL=shadowMapFragmentExtraDeclaration.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"shadowMapFragmentExtraDeclaration.js","sourceRoot":"","sources":["../../../../../dev/core/src/ShadersWGSL/ShadersInclude/shadowMapFragmentExtraDeclaration.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AACxD,OAAO,oBAAoB,CAAC;AAC5B,OAAO,wBAAwB,CAAC;AAEhC,MAAM,IAAI,GAAG,mCAAmC,CAAC;AACjD,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;CAed,CAAC;AACF,aAAa;AACb,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACpD,gBAAgB;AAChB,MAAM,CAAC,MAAM,qCAAqC,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nimport \"./packingFunctions\";\nimport \"./bayerDitherFunctions\";\n\nconst name = \"shadowMapFragmentExtraDeclaration\";\nconst shader = `#if SM_FLOAT==0\n#include<packingFunctions>\n#endif\n#if SM_SOFTTRANSPARENTSHADOW==1\n#include<bayerDitherFunctions>\nuniform softTransparentShadowSM: vec2f;\n#endif\nvarying vDepthMetricSM: f32;\n#if SM_USEDISTANCE==1\nuniform lightDataSM: vec3f;varying vPositionWSM: vec3f;\n#endif\nuniform biasAndScaleSM: vec3f;uniform depthValuesSM: vec2f;\n#if defined(SM_DEPTHCLAMP) && SM_DEPTHCLAMP==1\nvarying zSM: f32;\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const shadowMapFragmentExtraDeclarationWGSL = { name, shader };\n"]}
1
+ {"version":3,"file":"shadowMapFragmentExtraDeclaration.js","sourceRoot":"","sources":["../../../../../dev/core/src/ShadersWGSL/ShadersInclude/shadowMapFragmentExtraDeclaration.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AACxD,OAAO,oBAAoB,CAAC;AAC5B,OAAO,wBAAwB,CAAC;AAEhC,MAAM,IAAI,GAAG,mCAAmC,CAAC;AACjD,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;CAed,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,EAAE,CAAC;IAC9C,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,qCAAqC,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nimport \"./packingFunctions\";\nimport \"./bayerDitherFunctions\";\n\nconst name = \"shadowMapFragmentExtraDeclaration\";\nconst shader = `#if SM_FLOAT==0\n#include<packingFunctions>\n#endif\n#if SM_SOFTTRANSPARENTSHADOW==1\n#include<bayerDitherFunctions>\nuniform softTransparentShadowSM: vec2f;\n#endif\nvarying vDepthMetricSM: f32;\n#if SM_USEDISTANCE==1\nuniform lightDataSM: vec3f;varying vPositionWSM: vec3f;\n#endif\nuniform biasAndScaleSM: vec3f;uniform depthValuesSM: vec2f;\n#if defined(SM_DEPTHCLAMP) && SM_DEPTHCLAMP==1\nvarying zSM: f32;\n#endif\n`;\n// Sideeffect\nif (!ShaderStore.IncludesShadersStoreWGSL[name]) {\n ShaderStore.IncludesShadersStoreWGSL[name] = shader;\n}\n/** @internal */\nexport const shadowMapFragmentExtraDeclarationWGSL = { name, shader };\n"]}
@@ -6,7 +6,9 @@ if ((bayerDither8(floor(((fragmentInputs.position.xy)%(8.0)))))/64.0>=uniforms.s
6
6
  #endif
7
7
  `;
8
8
  // Sideeffect
9
- ShaderStore.IncludesShadersStoreWGSL[name] = shader;
9
+ if (!ShaderStore.IncludesShadersStoreWGSL[name]) {
10
+ ShaderStore.IncludesShadersStoreWGSL[name] = shader;
11
+ }
10
12
  /** @internal */
11
13
  export const shadowMapFragmentSoftTransparentShadowWGSL = { name, shader };
12
14
  //# sourceMappingURL=shadowMapFragmentSoftTransparentShadow.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"shadowMapFragmentSoftTransparentShadow.js","sourceRoot":"","sources":["../../../../../dev/core/src/ShadersWGSL/ShadersInclude/shadowMapFragmentSoftTransparentShadow.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,wCAAwC,CAAC;AACtD,MAAM,MAAM,GAAG;;;CAGd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACpD,gBAAgB;AAChB,MAAM,CAAC,MAAM,0CAA0C,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"shadowMapFragmentSoftTransparentShadow\";\nconst shader = `#if SM_SOFTTRANSPARENTSHADOW==1\nif ((bayerDither8(floor(((fragmentInputs.position.xy)%(8.0)))))/64.0>=uniforms.softTransparentShadowSM.x*alpha) {discard;}\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const shadowMapFragmentSoftTransparentShadowWGSL = { name, shader };\n"]}
1
+ {"version":3,"file":"shadowMapFragmentSoftTransparentShadow.js","sourceRoot":"","sources":["../../../../../dev/core/src/ShadersWGSL/ShadersInclude/shadowMapFragmentSoftTransparentShadow.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,wCAAwC,CAAC;AACtD,MAAM,MAAM,GAAG;;;CAGd,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,EAAE,CAAC;IAC9C,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,0CAA0C,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"shadowMapFragmentSoftTransparentShadow\";\nconst shader = `#if SM_SOFTTRANSPARENTSHADOW==1\nif ((bayerDither8(floor(((fragmentInputs.position.xy)%(8.0)))))/64.0>=uniforms.softTransparentShadowSM.x*alpha) {discard;}\n#endif\n`;\n// Sideeffect\nif (!ShaderStore.IncludesShadersStoreWGSL[name]) {\n ShaderStore.IncludesShadersStoreWGSL[name] = shader;\n}\n/** @internal */\nexport const shadowMapFragmentSoftTransparentShadowWGSL = { name, shader };\n"]}
@@ -13,7 +13,9 @@ varying zSM: f32;
13
13
  #endif
14
14
  `;
15
15
  // Sideeffect
16
- ShaderStore.IncludesShadersStoreWGSL[name] = shader;
16
+ if (!ShaderStore.IncludesShadersStoreWGSL[name]) {
17
+ ShaderStore.IncludesShadersStoreWGSL[name] = shader;
18
+ }
17
19
  /** @internal */
18
20
  export const shadowMapVertexExtraDeclarationWGSL = { name, shader };
19
21
  //# sourceMappingURL=shadowMapVertexExtraDeclaration.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"shadowMapVertexExtraDeclaration.js","sourceRoot":"","sources":["../../../../../dev/core/src/ShadersWGSL/ShadersInclude/shadowMapVertexExtraDeclaration.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,iCAAiC,CAAC;AAC/C,MAAM,MAAM,GAAG;;;;;;;;;;CAUd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACpD,gBAAgB;AAChB,MAAM,CAAC,MAAM,mCAAmC,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"shadowMapVertexExtraDeclaration\";\nconst shader = `#if SM_NORMALBIAS==1\nuniform lightDataSM: vec3f;\n#endif\nuniform biasAndScaleSM: vec3f;uniform depthValuesSM: vec2f;varying vDepthMetricSM: f32;\n#if SM_USEDISTANCE==1\nvarying vPositionWSM: vec3f;\n#endif\n#if defined(SM_DEPTHCLAMP) && SM_DEPTHCLAMP==1\nvarying zSM: f32;\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const shadowMapVertexExtraDeclarationWGSL = { name, shader };\n"]}
1
+ {"version":3,"file":"shadowMapVertexExtraDeclaration.js","sourceRoot":"","sources":["../../../../../dev/core/src/ShadersWGSL/ShadersInclude/shadowMapVertexExtraDeclaration.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,iCAAiC,CAAC;AAC/C,MAAM,MAAM,GAAG;;;;;;;;;;CAUd,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,EAAE,CAAC;IAC9C,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,mCAAmC,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"shadowMapVertexExtraDeclaration\";\nconst shader = `#if SM_NORMALBIAS==1\nuniform lightDataSM: vec3f;\n#endif\nuniform biasAndScaleSM: vec3f;uniform depthValuesSM: vec2f;varying vDepthMetricSM: f32;\n#if SM_USEDISTANCE==1\nvarying vPositionWSM: vec3f;\n#endif\n#if defined(SM_DEPTHCLAMP) && SM_DEPTHCLAMP==1\nvarying zSM: f32;\n#endif\n`;\n// Sideeffect\nif (!ShaderStore.IncludesShadersStoreWGSL[name]) {\n ShaderStore.IncludesShadersStoreWGSL[name] = shader;\n}\n/** @internal */\nexport const shadowMapVertexExtraDeclarationWGSL = { name, shader };\n"]}
@@ -27,7 +27,9 @@ vertexOutputs.vDepthMetricSM=(vertexOutputs.position.z+uniforms.depthValuesSM.x)
27
27
  #endif
28
28
  `;
29
29
  // Sideeffect
30
- ShaderStore.IncludesShadersStoreWGSL[name] = shader;
30
+ if (!ShaderStore.IncludesShadersStoreWGSL[name]) {
31
+ ShaderStore.IncludesShadersStoreWGSL[name] = shader;
32
+ }
31
33
  /** @internal */
32
34
  export const shadowMapVertexMetricWGSL = { name, shader };
33
35
  //# sourceMappingURL=shadowMapVertexMetric.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"shadowMapVertexMetric.js","sourceRoot":"","sources":["../../../../../dev/core/src/ShadersWGSL/ShadersInclude/shadowMapVertexMetric.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,uBAAuB,CAAC;AACrC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;CAwBd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACpD,gBAAgB;AAChB,MAAM,CAAC,MAAM,yBAAyB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"shadowMapVertexMetric\";\nconst shader = `#if SM_USEDISTANCE==1\nvertexOutputs.vPositionWSM=worldPos.xyz;\n#endif\n#if SM_DEPTHTEXTURE==1\n#ifdef IS_NDC_HALF_ZRANGE\n#define BIASFACTOR 0.5\n#else\n#define BIASFACTOR 1.0\n#endif\n#ifdef USE_REVERSE_DEPTHBUFFER\nvertexOutputs.position.z-=uniforms.biasAndScaleSM.x*vertexOutputs.position.w*BIASFACTOR;\n#else\nvertexOutputs.position.z+=uniforms.biasAndScaleSM.x*vertexOutputs.position.w*BIASFACTOR;\n#endif\n#endif\n#if defined(SM_DEPTHCLAMP) && SM_DEPTHCLAMP==1\nvertexOutputs.zSM=vertexOutputs.position.z;vertexOutputs.position.z=0.0;\n#elif SM_USEDISTANCE==0\n#ifdef USE_REVERSE_DEPTHBUFFER\nvertexOutputs.vDepthMetricSM=(-vertexOutputs.position.z+uniforms.depthValuesSM.x)/uniforms.depthValuesSM.y+uniforms.biasAndScaleSM.x;\n#else\nvertexOutputs.vDepthMetricSM=(vertexOutputs.position.z+uniforms.depthValuesSM.x)/uniforms.depthValuesSM.y+uniforms.biasAndScaleSM.x;\n#endif\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const shadowMapVertexMetricWGSL = { name, shader };\n"]}
1
+ {"version":3,"file":"shadowMapVertexMetric.js","sourceRoot":"","sources":["../../../../../dev/core/src/ShadersWGSL/ShadersInclude/shadowMapVertexMetric.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,uBAAuB,CAAC;AACrC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;CAwBd,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,EAAE,CAAC;IAC9C,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,yBAAyB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"shadowMapVertexMetric\";\nconst shader = `#if SM_USEDISTANCE==1\nvertexOutputs.vPositionWSM=worldPos.xyz;\n#endif\n#if SM_DEPTHTEXTURE==1\n#ifdef IS_NDC_HALF_ZRANGE\n#define BIASFACTOR 0.5\n#else\n#define BIASFACTOR 1.0\n#endif\n#ifdef USE_REVERSE_DEPTHBUFFER\nvertexOutputs.position.z-=uniforms.biasAndScaleSM.x*vertexOutputs.position.w*BIASFACTOR;\n#else\nvertexOutputs.position.z+=uniforms.biasAndScaleSM.x*vertexOutputs.position.w*BIASFACTOR;\n#endif\n#endif\n#if defined(SM_DEPTHCLAMP) && SM_DEPTHCLAMP==1\nvertexOutputs.zSM=vertexOutputs.position.z;vertexOutputs.position.z=0.0;\n#elif SM_USEDISTANCE==0\n#ifdef USE_REVERSE_DEPTHBUFFER\nvertexOutputs.vDepthMetricSM=(-vertexOutputs.position.z+uniforms.depthValuesSM.x)/uniforms.depthValuesSM.y+uniforms.biasAndScaleSM.x;\n#else\nvertexOutputs.vDepthMetricSM=(vertexOutputs.position.z+uniforms.depthValuesSM.x)/uniforms.depthValuesSM.y+uniforms.biasAndScaleSM.x;\n#endif\n#endif\n`;\n// Sideeffect\nif (!ShaderStore.IncludesShadersStoreWGSL[name]) {\n ShaderStore.IncludesShadersStoreWGSL[name] = shader;\n}\n/** @internal */\nexport const shadowMapVertexMetricWGSL = { name, shader };\n"]}
@@ -11,7 +11,9 @@ var ndlSM: f32=dot(vNormalW,worldLightDirSM);var sinNLSM: f32=sqrt(1.0-ndlSM*ndl
11
11
  #endif
12
12
  `;
13
13
  // Sideeffect
14
- ShaderStore.IncludesShadersStoreWGSL[name] = shader;
14
+ if (!ShaderStore.IncludesShadersStoreWGSL[name]) {
15
+ ShaderStore.IncludesShadersStoreWGSL[name] = shader;
16
+ }
15
17
  /** @internal */
16
18
  export const shadowMapVertexNormalBiasWGSL = { name, shader };
17
19
  //# sourceMappingURL=shadowMapVertexNormalBias.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"shadowMapVertexNormalBias.js","sourceRoot":"","sources":["../../../../../dev/core/src/ShadersWGSL/ShadersInclude/shadowMapVertexNormalBias.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,2BAA2B,CAAC;AACzC,MAAM,MAAM,GAAG;;;;;;;;CAQd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACpD,gBAAgB;AAChB,MAAM,CAAC,MAAM,6BAA6B,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"shadowMapVertexNormalBias\";\nconst shader = `#if SM_NORMALBIAS==1\n#if SM_DIRECTIONINLIGHTDATA==1\nvar worldLightDirSM: vec3f=normalize(-uniforms.lightDataSM.xyz);\n#else\nvar directionToLightSM: vec3f=uniforms.lightDataSM.xyz-worldPos.xyz;var worldLightDirSM: vec3f=normalize(directionToLightSM);\n#endif\nvar ndlSM: f32=dot(vNormalW,worldLightDirSM);var sinNLSM: f32=sqrt(1.0-ndlSM*ndlSM);var normalBiasSM: f32=uniforms.biasAndScaleSM.y*sinNLSM;worldPos=vec4f(worldPos.xyz-vNormalW*normalBiasSM,worldPos.w);\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const shadowMapVertexNormalBiasWGSL = { name, shader };\n"]}
1
+ {"version":3,"file":"shadowMapVertexNormalBias.js","sourceRoot":"","sources":["../../../../../dev/core/src/ShadersWGSL/ShadersInclude/shadowMapVertexNormalBias.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,2BAA2B,CAAC;AACzC,MAAM,MAAM,GAAG;;;;;;;;CAQd,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,EAAE,CAAC;IAC9C,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,6BAA6B,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"shadowMapVertexNormalBias\";\nconst shader = `#if SM_NORMALBIAS==1\n#if SM_DIRECTIONINLIGHTDATA==1\nvar worldLightDirSM: vec3f=normalize(-uniforms.lightDataSM.xyz);\n#else\nvar directionToLightSM: vec3f=uniforms.lightDataSM.xyz-worldPos.xyz;var worldLightDirSM: vec3f=normalize(directionToLightSM);\n#endif\nvar ndlSM: f32=dot(vNormalW,worldLightDirSM);var sinNLSM: f32=sqrt(1.0-ndlSM*ndlSM);var normalBiasSM: f32=uniforms.biasAndScaleSM.y*sinNLSM;worldPos=vec4f(worldPos.xyz-vNormalW*normalBiasSM,worldPos.w);\n#endif\n`;\n// Sideeffect\nif (!ShaderStore.IncludesShadersStoreWGSL[name]) {\n ShaderStore.IncludesShadersStoreWGSL[name] = shader;\n}\n/** @internal */\nexport const shadowMapVertexNormalBiasWGSL = { name, shader };\n"]}
@@ -301,7 +301,9 @@ fn computeShadowWithCSMPCSS64(layer: i32,vPositionFromLight: vec4f,depthMetric:
301
301
  #endif
302
302
  `;
303
303
  // Sideeffect
304
- ShaderStore.IncludesShadersStoreWGSL[name] = shader;
304
+ if (!ShaderStore.IncludesShadersStoreWGSL[name]) {
305
+ ShaderStore.IncludesShadersStoreWGSL[name] = shader;
306
+ }
305
307
  /** @internal */
306
308
  export const shadowsFragmentFunctionsWGSL = { name, shader };
307
309
  //# sourceMappingURL=shadowsFragmentFunctions.js.map