@babylonjs/core 7.53.2 → 7.54.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1278) hide show
  1. package/AudioV2/abstractAudio/abstractSound.d.ts +1 -1
  2. package/AudioV2/abstractAudio/abstractSound.js +12 -12
  3. package/AudioV2/abstractAudio/abstractSound.js.map +1 -1
  4. package/AudioV2/abstractAudio/audioEngineV2.d.ts +11 -1
  5. package/AudioV2/abstractAudio/audioEngineV2.js +14 -1
  6. package/AudioV2/abstractAudio/audioEngineV2.js.map +1 -1
  7. package/AudioV2/abstractAudio/components/spatialAudioAttacherComponent.d.ts +15 -8
  8. package/AudioV2/abstractAudio/components/spatialAudioAttacherComponent.js +23 -11
  9. package/AudioV2/abstractAudio/components/spatialAudioAttacherComponent.js.map +1 -1
  10. package/AudioV2/abstractAudio/staticSound.js +8 -0
  11. package/AudioV2/abstractAudio/staticSound.js.map +1 -1
  12. package/AudioV2/abstractAudio/staticSoundInstance.d.ts +2 -0
  13. package/AudioV2/abstractAudio/staticSoundInstance.js.map +1 -1
  14. package/AudioV2/abstractAudio/subNodes/spatialAudioSubNode.d.ts +4 -4
  15. package/AudioV2/abstractAudio/subNodes/spatialAudioSubNode.js +3 -3
  16. package/AudioV2/abstractAudio/subNodes/spatialAudioSubNode.js.map +1 -1
  17. package/AudioV2/abstractAudio/subProperties/abstractSpatialAudio.d.ts +23 -16
  18. package/AudioV2/abstractAudio/subProperties/abstractSpatialAudio.js +3 -3
  19. package/AudioV2/abstractAudio/subProperties/abstractSpatialAudio.js.map +1 -1
  20. package/AudioV2/abstractAudio/subProperties/abstractSpatialAudioListener.d.ts +13 -6
  21. package/AudioV2/abstractAudio/subProperties/abstractSpatialAudioListener.js.map +1 -1
  22. package/AudioV2/abstractAudio/subProperties/spatialAudio.d.ts +13 -8
  23. package/AudioV2/abstractAudio/subProperties/spatialAudio.js +18 -14
  24. package/AudioV2/abstractAudio/subProperties/spatialAudio.js.map +1 -1
  25. package/AudioV2/abstractAudio/subProperties/spatialAudioListener.d.ts +10 -6
  26. package/AudioV2/abstractAudio/subProperties/spatialAudioListener.js +7 -3
  27. package/AudioV2/abstractAudio/subProperties/spatialAudioListener.js.map +1 -1
  28. package/AudioV2/webAudio/subNodes/spatialWebAudioSubNode.d.ts +7 -5
  29. package/AudioV2/webAudio/subNodes/spatialWebAudioSubNode.js +15 -15
  30. package/AudioV2/webAudio/subNodes/spatialWebAudioSubNode.js.map +1 -1
  31. package/AudioV2/webAudio/subNodes/stereoWebAudioSubNode.d.ts +3 -0
  32. package/AudioV2/webAudio/subNodes/stereoWebAudioSubNode.js +4 -2
  33. package/AudioV2/webAudio/subNodes/stereoWebAudioSubNode.js.map +1 -1
  34. package/AudioV2/webAudio/subNodes/volumeWebAudioSubNode.d.ts +3 -0
  35. package/AudioV2/webAudio/subNodes/volumeWebAudioSubNode.js +4 -2
  36. package/AudioV2/webAudio/subNodes/volumeWebAudioSubNode.js.map +1 -1
  37. package/AudioV2/webAudio/subProperties/spatialWebAudioListener.js +14 -13
  38. package/AudioV2/webAudio/subProperties/spatialWebAudioListener.js.map +1 -1
  39. package/AudioV2/webAudio/webAudioEngine.d.ts +12 -0
  40. package/AudioV2/webAudio/webAudioEngine.js +16 -2
  41. package/AudioV2/webAudio/webAudioEngine.js.map +1 -1
  42. package/AudioV2/webAudio/webAudioMainOut.d.ts +3 -0
  43. package/AudioV2/webAudio/webAudioMainOut.js +4 -2
  44. package/AudioV2/webAudio/webAudioMainOut.js.map +1 -1
  45. package/AudioV2/webAudio/webAudioStaticSound.d.ts +4 -0
  46. package/AudioV2/webAudio/webAudioStaticSound.js +14 -0
  47. package/AudioV2/webAudio/webAudioStaticSound.js.map +1 -1
  48. package/AudioV2/webAudio/webAudioUnmuteUI.d.ts +15 -0
  49. package/AudioV2/webAudio/webAudioUnmuteUI.js +45 -0
  50. package/AudioV2/webAudio/webAudioUnmuteUI.js.map +1 -0
  51. package/Behaviors/Meshes/pointerDragBehavior.js +10 -0
  52. package/Behaviors/Meshes/pointerDragBehavior.js.map +1 -1
  53. package/Cameras/Inputs/BaseCameraPointersInput.d.ts +4 -1
  54. package/Cameras/Inputs/BaseCameraPointersInput.js +10 -7
  55. package/Cameras/Inputs/BaseCameraPointersInput.js.map +1 -1
  56. package/DeviceInput/webDeviceInputSystem.js +21 -3
  57. package/DeviceInput/webDeviceInputSystem.js.map +1 -1
  58. package/Engines/abstractEngine.js +2 -3
  59. package/Engines/abstractEngine.js.map +1 -1
  60. package/Engines/thinEngine.d.ts +2 -1
  61. package/Engines/thinEngine.js +10 -2
  62. package/Engines/thinEngine.js.map +1 -1
  63. package/Engines/webgpuEngine.d.ts +2 -1
  64. package/Engines/webgpuEngine.js +3 -2
  65. package/Engines/webgpuEngine.js.map +1 -1
  66. package/FlowGraph/Blocks/Data/Math/flowGraphVectorMathBlocks.js +3 -0
  67. package/FlowGraph/Blocks/Data/Math/flowGraphVectorMathBlocks.js.map +1 -1
  68. package/FlowGraph/Blocks/Execution/Animation/flowGraphPlayAnimationBlock.js +1 -1
  69. package/FlowGraph/Blocks/Execution/Animation/flowGraphPlayAnimationBlock.js.map +1 -1
  70. package/FlowGraph/Blocks/Execution/flowGraphConsoleLogBlock.d.ts +16 -1
  71. package/FlowGraph/Blocks/Execution/flowGraphConsoleLogBlock.js +33 -1
  72. package/FlowGraph/Blocks/Execution/flowGraphConsoleLogBlock.js.map +1 -1
  73. package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.js +4 -4
  74. package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.js.map +1 -1
  75. package/FrameGraph/Node/Blocks/Layers/highlightLayerBlock.js +4 -4
  76. package/FrameGraph/Node/Blocks/Layers/highlightLayerBlock.js.map +1 -1
  77. package/FrameGraph/Node/Blocks/PostProcesses/anaglyphPostProcessBlock.js +2 -2
  78. package/FrameGraph/Node/Blocks/PostProcesses/anaglyphPostProcessBlock.js.map +1 -1
  79. package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js +4 -4
  80. package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js.map +1 -1
  81. package/FrameGraph/Node/Blocks/PostProcesses/ssrPostProcessBlock.js +25 -15
  82. package/FrameGraph/Node/Blocks/PostProcesses/ssrPostProcessBlock.js.map +1 -1
  83. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js +6 -6
  84. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js.map +1 -1
  85. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.js +4 -2
  86. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.js.map +1 -1
  87. package/FrameGraph/Node/Blocks/Rendering/objectRendererBlock.js +2 -0
  88. package/FrameGraph/Node/Blocks/Rendering/objectRendererBlock.js.map +1 -1
  89. package/FrameGraph/Node/Blocks/Rendering/taaObjectRendererBlock.js +2 -0
  90. package/FrameGraph/Node/Blocks/Rendering/taaObjectRendererBlock.js.map +1 -1
  91. package/FrameGraph/Node/Blocks/Rendering/utilityLayerRendererBlock.js +4 -2
  92. package/FrameGraph/Node/Blocks/Rendering/utilityLayerRendererBlock.js.map +1 -1
  93. package/FrameGraph/Node/Blocks/Textures/clearBlock.js +4 -4
  94. package/FrameGraph/Node/Blocks/Textures/clearBlock.js.map +1 -1
  95. package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.js +4 -4
  96. package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.js.map +1 -1
  97. package/FrameGraph/Node/Blocks/Textures/generateMipmapsBlock.js +2 -2
  98. package/FrameGraph/Node/Blocks/Textures/generateMipmapsBlock.js.map +1 -1
  99. package/FrameGraph/Node/Blocks/{Rendering/cullObjectsBlock.d.ts → cullObjectsBlock.d.ts} +3 -3
  100. package/FrameGraph/Node/Blocks/{Rendering/cullObjectsBlock.js → cullObjectsBlock.js} +4 -4
  101. package/FrameGraph/Node/Blocks/cullObjectsBlock.js.map +1 -0
  102. package/FrameGraph/Node/Blocks/executeBlock.js +1 -2
  103. package/FrameGraph/Node/Blocks/executeBlock.js.map +1 -1
  104. package/FrameGraph/Node/Blocks/index.d.ts +1 -1
  105. package/FrameGraph/Node/Blocks/index.js +1 -1
  106. package/FrameGraph/Node/Blocks/index.js.map +1 -1
  107. package/FrameGraph/Node/Blocks/resourceContainerBlock.js +16 -16
  108. package/FrameGraph/Node/Blocks/resourceContainerBlock.js.map +1 -1
  109. package/FrameGraph/Node/nodeRenderGraphBlock.d.ts +1 -1
  110. package/FrameGraph/Node/nodeRenderGraphBlock.js +5 -4
  111. package/FrameGraph/Node/nodeRenderGraphBlock.js.map +1 -1
  112. package/FrameGraph/Tasks/Layers/baseLayerTask.js +4 -4
  113. package/FrameGraph/Tasks/Layers/baseLayerTask.js.map +1 -1
  114. package/FrameGraph/Tasks/Misc/cullObjectsTask.js.map +1 -0
  115. package/FrameGraph/Tasks/PostProcesses/bloomTask.js +2 -2
  116. package/FrameGraph/Tasks/PostProcesses/bloomTask.js.map +1 -1
  117. package/FrameGraph/Tasks/PostProcesses/depthOfFieldTask.js +2 -2
  118. package/FrameGraph/Tasks/PostProcesses/depthOfFieldTask.js.map +1 -1
  119. package/FrameGraph/Tasks/PostProcesses/ssrRenderingPipelineTask.js +4 -4
  120. package/FrameGraph/Tasks/PostProcesses/ssrRenderingPipelineTask.js.map +1 -1
  121. package/FrameGraph/index.d.ts +1 -1
  122. package/FrameGraph/index.js +1 -1
  123. package/FrameGraph/index.js.map +1 -1
  124. package/Gizmos/gizmo.js +25 -17
  125. package/Gizmos/gizmo.js.map +1 -1
  126. package/Lights/IES/iesLoader.d.ts +1 -1
  127. package/Lights/IES/iesLoader.js +1 -1
  128. package/Lights/IES/iesLoader.js.map +1 -1
  129. package/Lights/Shadows/shadowGenerator.d.ts +2 -2
  130. package/Lights/Shadows/shadowGenerator.js +2 -2
  131. package/Lights/Shadows/shadowGenerator.js.map +1 -1
  132. package/Lights/spotLight.d.ts +1 -1
  133. package/Lights/spotLight.js +1 -1
  134. package/Lights/spotLight.js.map +1 -1
  135. package/Materials/Node/Blocks/Fragment/prePassOutputBlock.d.ts +1 -1
  136. package/Materials/Node/Blocks/Fragment/prePassOutputBlock.js +1 -1
  137. package/Materials/Node/Blocks/Fragment/prePassOutputBlock.js.map +1 -1
  138. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.d.ts +1 -1
  139. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js +1 -1
  140. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js.map +1 -1
  141. package/Materials/PBR/pbrBaseMaterial.d.ts +2 -2
  142. package/Materials/PBR/pbrBaseMaterial.js +2 -2
  143. package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
  144. package/Materials/PBR/pbrSubSurfaceConfiguration.d.ts +1 -0
  145. package/Materials/PBR/pbrSubSurfaceConfiguration.js +3 -0
  146. package/Materials/PBR/pbrSubSurfaceConfiguration.js.map +1 -1
  147. package/Materials/Textures/Loaders/basisTextureLoader.d.ts +1 -0
  148. package/Materials/Textures/Loaders/basisTextureLoader.js +1 -0
  149. package/Materials/Textures/Loaders/basisTextureLoader.js.map +1 -1
  150. package/Materials/Textures/Loaders/exrTextureLoader.d.ts +5 -4
  151. package/Materials/Textures/Loaders/exrTextureLoader.js +5 -4
  152. package/Materials/Textures/Loaders/exrTextureLoader.js.map +1 -1
  153. package/Materials/material.js +1 -1
  154. package/Materials/material.js.map +1 -1
  155. package/Maths/math.scalar.d.ts +1 -0
  156. package/Maths/math.scalar.functions.d.ts +9 -0
  157. package/Maths/math.scalar.functions.js +11 -0
  158. package/Maths/math.scalar.functions.js.map +1 -1
  159. package/Meshes/Node/Blocks/conditionBlock.d.ts +4 -0
  160. package/Meshes/Node/Blocks/conditionBlock.js +19 -8
  161. package/Meshes/Node/Blocks/conditionBlock.js.map +1 -1
  162. package/Meshes/Node/Blocks/geometryEaseBlock.d.ts +96 -0
  163. package/Meshes/Node/Blocks/geometryEaseBlock.js +318 -0
  164. package/Meshes/Node/Blocks/geometryEaseBlock.js.map +1 -0
  165. package/Meshes/Node/index.d.ts +1 -0
  166. package/Meshes/Node/index.js +1 -0
  167. package/Meshes/Node/index.js.map +1 -1
  168. package/Meshes/csg2.d.ts +3 -3
  169. package/Meshes/csg2.js +3 -3
  170. package/Meshes/csg2.js.map +1 -1
  171. package/Meshes/lattice.d.ts +2 -2
  172. package/Meshes/lattice.js +5 -4
  173. package/Meshes/lattice.js.map +1 -1
  174. package/Meshes/lattice.material.d.ts +2 -2
  175. package/Meshes/lattice.material.js +2 -2
  176. package/Meshes/lattice.material.js.map +1 -1
  177. package/Meshes/mesh.d.ts +2 -2
  178. package/Meshes/mesh.js +2 -2
  179. package/Meshes/mesh.js.map +1 -1
  180. package/Misc/decorators.js +2 -2
  181. package/Misc/decorators.js.map +1 -1
  182. package/Misc/fileTools.d.ts +1 -1
  183. package/Misc/fileTools.js +1 -1
  184. package/Misc/fileTools.js.map +1 -1
  185. package/Physics/v2/Plugins/havokPlugin.js +1 -0
  186. package/Physics/v2/Plugins/havokPlugin.js.map +1 -1
  187. package/PostProcesses/subSurfaceScatteringPostProcess.d.ts +3 -0
  188. package/PostProcesses/subSurfaceScatteringPostProcess.js +16 -1
  189. package/PostProcesses/subSurfaceScatteringPostProcess.js.map +1 -1
  190. package/Rendering/IBLShadows/iblShadowsRenderPipeline.d.ts +4 -0
  191. package/Rendering/IBLShadows/iblShadowsRenderPipeline.js +11 -16
  192. package/Rendering/IBLShadows/iblShadowsRenderPipeline.js.map +1 -1
  193. package/Rendering/IBLShadows/iblShadowsVoxelRenderer.d.ts +6 -1
  194. package/Rendering/IBLShadows/iblShadowsVoxelRenderer.js +7 -1
  195. package/Rendering/IBLShadows/iblShadowsVoxelRenderer.js.map +1 -1
  196. package/Rendering/subSurfaceConfiguration.js +5 -1
  197. package/Rendering/subSurfaceConfiguration.js.map +1 -1
  198. package/Shaders/ShadersInclude/backgroundFragmentDeclaration.js +3 -1
  199. package/Shaders/ShadersInclude/backgroundFragmentDeclaration.js.map +1 -1
  200. package/Shaders/ShadersInclude/backgroundUboDeclaration.js +3 -1
  201. package/Shaders/ShadersInclude/backgroundUboDeclaration.js.map +1 -1
  202. package/Shaders/ShadersInclude/backgroundVertexDeclaration.js +3 -1
  203. package/Shaders/ShadersInclude/backgroundVertexDeclaration.js.map +1 -1
  204. package/Shaders/ShadersInclude/bakedVertexAnimation.js +3 -1
  205. package/Shaders/ShadersInclude/bakedVertexAnimation.js.map +1 -1
  206. package/Shaders/ShadersInclude/bakedVertexAnimationDeclaration.js +3 -1
  207. package/Shaders/ShadersInclude/bakedVertexAnimationDeclaration.js.map +1 -1
  208. package/Shaders/ShadersInclude/bayerDitherFunctions.js +3 -1
  209. package/Shaders/ShadersInclude/bayerDitherFunctions.js.map +1 -1
  210. package/Shaders/ShadersInclude/bonesDeclaration.js +3 -1
  211. package/Shaders/ShadersInclude/bonesDeclaration.js.map +1 -1
  212. package/Shaders/ShadersInclude/bonesVertex.js +3 -1
  213. package/Shaders/ShadersInclude/bonesVertex.js.map +1 -1
  214. package/Shaders/ShadersInclude/boundingBoxRendererFragmentDeclaration.js +3 -1
  215. package/Shaders/ShadersInclude/boundingBoxRendererFragmentDeclaration.js.map +1 -1
  216. package/Shaders/ShadersInclude/boundingBoxRendererUboDeclaration.js +3 -1
  217. package/Shaders/ShadersInclude/boundingBoxRendererUboDeclaration.js.map +1 -1
  218. package/Shaders/ShadersInclude/boundingBoxRendererVertexDeclaration.js +3 -1
  219. package/Shaders/ShadersInclude/boundingBoxRendererVertexDeclaration.js.map +1 -1
  220. package/Shaders/ShadersInclude/bumpFragment.js +3 -1
  221. package/Shaders/ShadersInclude/bumpFragment.js.map +1 -1
  222. package/Shaders/ShadersInclude/bumpFragmentFunctions.js +3 -1
  223. package/Shaders/ShadersInclude/bumpFragmentFunctions.js.map +1 -1
  224. package/Shaders/ShadersInclude/bumpFragmentMainFunctions.js +3 -1
  225. package/Shaders/ShadersInclude/bumpFragmentMainFunctions.js.map +1 -1
  226. package/Shaders/ShadersInclude/bumpVertex.js +3 -1
  227. package/Shaders/ShadersInclude/bumpVertex.js.map +1 -1
  228. package/Shaders/ShadersInclude/bumpVertexDeclaration.js +3 -1
  229. package/Shaders/ShadersInclude/bumpVertexDeclaration.js.map +1 -1
  230. package/Shaders/ShadersInclude/clipPlaneFragment.js +3 -1
  231. package/Shaders/ShadersInclude/clipPlaneFragment.js.map +1 -1
  232. package/Shaders/ShadersInclude/clipPlaneFragmentDeclaration.js +3 -1
  233. package/Shaders/ShadersInclude/clipPlaneFragmentDeclaration.js.map +1 -1
  234. package/Shaders/ShadersInclude/clipPlaneFragmentDeclaration2.js +3 -1
  235. package/Shaders/ShadersInclude/clipPlaneFragmentDeclaration2.js.map +1 -1
  236. package/Shaders/ShadersInclude/clipPlaneVertex.js +3 -1
  237. package/Shaders/ShadersInclude/clipPlaneVertex.js.map +1 -1
  238. package/Shaders/ShadersInclude/clipPlaneVertexDeclaration.js +3 -1
  239. package/Shaders/ShadersInclude/clipPlaneVertexDeclaration.js.map +1 -1
  240. package/Shaders/ShadersInclude/clipPlaneVertexDeclaration2.js +3 -1
  241. package/Shaders/ShadersInclude/clipPlaneVertexDeclaration2.js.map +1 -1
  242. package/Shaders/ShadersInclude/decalFragment.js +3 -1
  243. package/Shaders/ShadersInclude/decalFragment.js.map +1 -1
  244. package/Shaders/ShadersInclude/decalFragmentDeclaration.js +3 -1
  245. package/Shaders/ShadersInclude/decalFragmentDeclaration.js.map +1 -1
  246. package/Shaders/ShadersInclude/decalVertexDeclaration.js +3 -1
  247. package/Shaders/ShadersInclude/decalVertexDeclaration.js.map +1 -1
  248. package/Shaders/ShadersInclude/defaultFragmentDeclaration.js +3 -1
  249. package/Shaders/ShadersInclude/defaultFragmentDeclaration.js.map +1 -1
  250. package/Shaders/ShadersInclude/defaultUboDeclaration.js +3 -1
  251. package/Shaders/ShadersInclude/defaultUboDeclaration.js.map +1 -1
  252. package/Shaders/ShadersInclude/defaultVertexDeclaration.js +3 -1
  253. package/Shaders/ShadersInclude/defaultVertexDeclaration.js.map +1 -1
  254. package/Shaders/ShadersInclude/depthPrePass.js +3 -1
  255. package/Shaders/ShadersInclude/depthPrePass.js.map +1 -1
  256. package/Shaders/ShadersInclude/diffusionProfile.js +3 -1
  257. package/Shaders/ShadersInclude/diffusionProfile.js.map +1 -1
  258. package/Shaders/ShadersInclude/fibonacci.js +3 -2
  259. package/Shaders/ShadersInclude/fibonacci.js.map +1 -1
  260. package/Shaders/ShadersInclude/fogFragment.js +3 -1
  261. package/Shaders/ShadersInclude/fogFragment.js.map +1 -1
  262. package/Shaders/ShadersInclude/fogFragmentDeclaration.js +3 -1
  263. package/Shaders/ShadersInclude/fogFragmentDeclaration.js.map +1 -1
  264. package/Shaders/ShadersInclude/fogVertex.js +3 -1
  265. package/Shaders/ShadersInclude/fogVertex.js.map +1 -1
  266. package/Shaders/ShadersInclude/fogVertexDeclaration.js +3 -1
  267. package/Shaders/ShadersInclude/fogVertexDeclaration.js.map +1 -1
  268. package/Shaders/ShadersInclude/fresnelFunction.js +3 -1
  269. package/Shaders/ShadersInclude/fresnelFunction.js.map +1 -1
  270. package/Shaders/ShadersInclude/gaussianSplatting.js +3 -1
  271. package/Shaders/ShadersInclude/gaussianSplatting.js.map +1 -1
  272. package/Shaders/ShadersInclude/gaussianSplattingFragmentDeclaration.js +3 -1
  273. package/Shaders/ShadersInclude/gaussianSplattingFragmentDeclaration.js.map +1 -1
  274. package/Shaders/ShadersInclude/gaussianSplattingUboDeclaration.js +3 -1
  275. package/Shaders/ShadersInclude/gaussianSplattingUboDeclaration.js.map +1 -1
  276. package/Shaders/ShadersInclude/gaussianSplattingVertexDeclaration.js +3 -1
  277. package/Shaders/ShadersInclude/gaussianSplattingVertexDeclaration.js.map +1 -1
  278. package/Shaders/ShadersInclude/geometryUboDeclaration.js +3 -1
  279. package/Shaders/ShadersInclude/geometryUboDeclaration.js.map +1 -1
  280. package/Shaders/ShadersInclude/geometryVertexDeclaration.js +3 -1
  281. package/Shaders/ShadersInclude/geometryVertexDeclaration.js.map +1 -1
  282. package/Shaders/ShadersInclude/harmonicsFunctions.js +3 -1
  283. package/Shaders/ShadersInclude/harmonicsFunctions.js.map +1 -1
  284. package/Shaders/ShadersInclude/hdrFilteringFunctions.js +3 -1
  285. package/Shaders/ShadersInclude/hdrFilteringFunctions.js.map +1 -1
  286. package/Shaders/ShadersInclude/helperFunctions.js +3 -1
  287. package/Shaders/ShadersInclude/helperFunctions.js.map +1 -1
  288. package/Shaders/ShadersInclude/imageProcessingCompatibility.js +3 -1
  289. package/Shaders/ShadersInclude/imageProcessingCompatibility.js.map +1 -1
  290. package/Shaders/ShadersInclude/imageProcessingDeclaration.js +3 -1
  291. package/Shaders/ShadersInclude/imageProcessingDeclaration.js.map +1 -1
  292. package/Shaders/ShadersInclude/imageProcessingFunctions.js +3 -1
  293. package/Shaders/ShadersInclude/imageProcessingFunctions.js.map +1 -1
  294. package/Shaders/ShadersInclude/importanceSampling.js +3 -1
  295. package/Shaders/ShadersInclude/importanceSampling.js.map +1 -1
  296. package/Shaders/ShadersInclude/instancesDeclaration.js +3 -1
  297. package/Shaders/ShadersInclude/instancesDeclaration.js.map +1 -1
  298. package/Shaders/ShadersInclude/instancesVertex.js +3 -1
  299. package/Shaders/ShadersInclude/instancesVertex.js.map +1 -1
  300. package/Shaders/ShadersInclude/intersectionFunctions.js +3 -1
  301. package/Shaders/ShadersInclude/intersectionFunctions.js.map +1 -1
  302. package/Shaders/ShadersInclude/kernelBlurFragment.js +3 -1
  303. package/Shaders/ShadersInclude/kernelBlurFragment.js.map +1 -1
  304. package/Shaders/ShadersInclude/kernelBlurFragment2.js +3 -1
  305. package/Shaders/ShadersInclude/kernelBlurFragment2.js.map +1 -1
  306. package/Shaders/ShadersInclude/kernelBlurVaryingDeclaration.js +3 -1
  307. package/Shaders/ShadersInclude/kernelBlurVaryingDeclaration.js.map +1 -1
  308. package/Shaders/ShadersInclude/kernelBlurVertex.js +3 -1
  309. package/Shaders/ShadersInclude/kernelBlurVertex.js.map +1 -1
  310. package/Shaders/ShadersInclude/lightFragment.js +3 -1
  311. package/Shaders/ShadersInclude/lightFragment.js.map +1 -1
  312. package/Shaders/ShadersInclude/lightFragmentDeclaration.js +3 -1
  313. package/Shaders/ShadersInclude/lightFragmentDeclaration.js.map +1 -1
  314. package/Shaders/ShadersInclude/lightUboDeclaration.js +3 -1
  315. package/Shaders/ShadersInclude/lightUboDeclaration.js.map +1 -1
  316. package/Shaders/ShadersInclude/lightVxFragmentDeclaration.js +3 -1
  317. package/Shaders/ShadersInclude/lightVxFragmentDeclaration.js.map +1 -1
  318. package/Shaders/ShadersInclude/lightVxUboDeclaration.js +3 -1
  319. package/Shaders/ShadersInclude/lightVxUboDeclaration.js.map +1 -1
  320. package/Shaders/ShadersInclude/lightsFragmentFunctions.js +3 -1
  321. package/Shaders/ShadersInclude/lightsFragmentFunctions.js.map +1 -1
  322. package/Shaders/ShadersInclude/lineUboDeclaration.js +3 -1
  323. package/Shaders/ShadersInclude/lineUboDeclaration.js.map +1 -1
  324. package/Shaders/ShadersInclude/lineVertexDeclaration.js +3 -1
  325. package/Shaders/ShadersInclude/lineVertexDeclaration.js.map +1 -1
  326. package/Shaders/ShadersInclude/logDepthDeclaration.js +3 -1
  327. package/Shaders/ShadersInclude/logDepthDeclaration.js.map +1 -1
  328. package/Shaders/ShadersInclude/logDepthFragment.js +3 -1
  329. package/Shaders/ShadersInclude/logDepthFragment.js.map +1 -1
  330. package/Shaders/ShadersInclude/logDepthVertex.js +3 -1
  331. package/Shaders/ShadersInclude/logDepthVertex.js.map +1 -1
  332. package/Shaders/ShadersInclude/ltcHelperFunctions.js +3 -1
  333. package/Shaders/ShadersInclude/ltcHelperFunctions.js.map +1 -1
  334. package/Shaders/ShadersInclude/mainUVVaryingDeclaration.js +3 -1
  335. package/Shaders/ShadersInclude/mainUVVaryingDeclaration.js.map +1 -1
  336. package/Shaders/ShadersInclude/meshFragmentDeclaration.js +3 -1
  337. package/Shaders/ShadersInclude/meshFragmentDeclaration.js.map +1 -1
  338. package/Shaders/ShadersInclude/meshUboDeclaration.js +3 -1
  339. package/Shaders/ShadersInclude/meshUboDeclaration.js.map +1 -1
  340. package/Shaders/ShadersInclude/meshVertexDeclaration.js +3 -1
  341. package/Shaders/ShadersInclude/meshVertexDeclaration.js.map +1 -1
  342. package/Shaders/ShadersInclude/morphTargetsVertex.js +3 -1
  343. package/Shaders/ShadersInclude/morphTargetsVertex.js.map +1 -1
  344. package/Shaders/ShadersInclude/morphTargetsVertexDeclaration.js +3 -1
  345. package/Shaders/ShadersInclude/morphTargetsVertexDeclaration.js.map +1 -1
  346. package/Shaders/ShadersInclude/morphTargetsVertexGlobal.js +3 -1
  347. package/Shaders/ShadersInclude/morphTargetsVertexGlobal.js.map +1 -1
  348. package/Shaders/ShadersInclude/morphTargetsVertexGlobalDeclaration.js +3 -1
  349. package/Shaders/ShadersInclude/morphTargetsVertexGlobalDeclaration.js.map +1 -1
  350. package/Shaders/ShadersInclude/mrtFragmentDeclaration.js +3 -1
  351. package/Shaders/ShadersInclude/mrtFragmentDeclaration.js.map +1 -1
  352. package/Shaders/ShadersInclude/oitDeclaration.js +3 -1
  353. package/Shaders/ShadersInclude/oitDeclaration.js.map +1 -1
  354. package/Shaders/ShadersInclude/oitFragment.js +3 -1
  355. package/Shaders/ShadersInclude/oitFragment.js.map +1 -1
  356. package/Shaders/ShadersInclude/packingFunctions.js +3 -1
  357. package/Shaders/ShadersInclude/packingFunctions.js.map +1 -1
  358. package/Shaders/ShadersInclude/pbrBRDFFunctions.js +3 -1
  359. package/Shaders/ShadersInclude/pbrBRDFFunctions.js.map +1 -1
  360. package/Shaders/ShadersInclude/pbrBlockAlbedoOpacity.js +3 -1
  361. package/Shaders/ShadersInclude/pbrBlockAlbedoOpacity.js.map +1 -1
  362. package/Shaders/ShadersInclude/pbrBlockAlphaFresnel.js +3 -1
  363. package/Shaders/ShadersInclude/pbrBlockAlphaFresnel.js.map +1 -1
  364. package/Shaders/ShadersInclude/pbrBlockAmbientOcclusion.js +3 -1
  365. package/Shaders/ShadersInclude/pbrBlockAmbientOcclusion.js.map +1 -1
  366. package/Shaders/ShadersInclude/pbrBlockAnisotropic.js +3 -1
  367. package/Shaders/ShadersInclude/pbrBlockAnisotropic.js.map +1 -1
  368. package/Shaders/ShadersInclude/pbrBlockClearcoat.js +3 -1
  369. package/Shaders/ShadersInclude/pbrBlockClearcoat.js.map +1 -1
  370. package/Shaders/ShadersInclude/pbrBlockDirectLighting.js +3 -1
  371. package/Shaders/ShadersInclude/pbrBlockDirectLighting.js.map +1 -1
  372. package/Shaders/ShadersInclude/pbrBlockFinalColorComposition.js +3 -1
  373. package/Shaders/ShadersInclude/pbrBlockFinalColorComposition.js.map +1 -1
  374. package/Shaders/ShadersInclude/pbrBlockFinalLitComponents.js +5 -2
  375. package/Shaders/ShadersInclude/pbrBlockFinalLitComponents.js.map +1 -1
  376. package/Shaders/ShadersInclude/pbrBlockFinalUnlitComponents.js +3 -1
  377. package/Shaders/ShadersInclude/pbrBlockFinalUnlitComponents.js.map +1 -1
  378. package/Shaders/ShadersInclude/pbrBlockGeometryInfo.js +3 -1
  379. package/Shaders/ShadersInclude/pbrBlockGeometryInfo.js.map +1 -1
  380. package/Shaders/ShadersInclude/pbrBlockImageProcessing.js +3 -1
  381. package/Shaders/ShadersInclude/pbrBlockImageProcessing.js.map +1 -1
  382. package/Shaders/ShadersInclude/pbrBlockIridescence.js +3 -1
  383. package/Shaders/ShadersInclude/pbrBlockIridescence.js.map +1 -1
  384. package/Shaders/ShadersInclude/pbrBlockLightmapInit.js +3 -1
  385. package/Shaders/ShadersInclude/pbrBlockLightmapInit.js.map +1 -1
  386. package/Shaders/ShadersInclude/pbrBlockNormalFinal.js +3 -1
  387. package/Shaders/ShadersInclude/pbrBlockNormalFinal.js.map +1 -1
  388. package/Shaders/ShadersInclude/pbrBlockNormalGeometric.js +3 -1
  389. package/Shaders/ShadersInclude/pbrBlockNormalGeometric.js.map +1 -1
  390. package/Shaders/ShadersInclude/pbrBlockPrePass.js +3 -1
  391. package/Shaders/ShadersInclude/pbrBlockPrePass.js.map +1 -1
  392. package/Shaders/ShadersInclude/pbrBlockReflectance.js +3 -1
  393. package/Shaders/ShadersInclude/pbrBlockReflectance.js.map +1 -1
  394. package/Shaders/ShadersInclude/pbrBlockReflectance0.js +3 -1
  395. package/Shaders/ShadersInclude/pbrBlockReflectance0.js.map +1 -1
  396. package/Shaders/ShadersInclude/pbrBlockReflection.js +3 -1
  397. package/Shaders/ShadersInclude/pbrBlockReflection.js.map +1 -1
  398. package/Shaders/ShadersInclude/pbrBlockReflectivity.js +3 -1
  399. package/Shaders/ShadersInclude/pbrBlockReflectivity.js.map +1 -1
  400. package/Shaders/ShadersInclude/pbrBlockSheen.js +3 -1
  401. package/Shaders/ShadersInclude/pbrBlockSheen.js.map +1 -1
  402. package/Shaders/ShadersInclude/pbrBlockSubSurface.js +3 -1
  403. package/Shaders/ShadersInclude/pbrBlockSubSurface.js.map +1 -1
  404. package/Shaders/ShadersInclude/pbrDebug.js +3 -1
  405. package/Shaders/ShadersInclude/pbrDebug.js.map +1 -1
  406. package/Shaders/ShadersInclude/pbrDirectLightingFalloffFunctions.js +3 -1
  407. package/Shaders/ShadersInclude/pbrDirectLightingFalloffFunctions.js.map +1 -1
  408. package/Shaders/ShadersInclude/pbrDirectLightingFunctions.js +3 -1
  409. package/Shaders/ShadersInclude/pbrDirectLightingFunctions.js.map +1 -1
  410. package/Shaders/ShadersInclude/pbrDirectLightingSetupFunctions.js +3 -1
  411. package/Shaders/ShadersInclude/pbrDirectLightingSetupFunctions.js.map +1 -1
  412. package/Shaders/ShadersInclude/pbrFragmentDeclaration.js +3 -1
  413. package/Shaders/ShadersInclude/pbrFragmentDeclaration.js.map +1 -1
  414. package/Shaders/ShadersInclude/pbrFragmentExtraDeclaration.js +3 -1
  415. package/Shaders/ShadersInclude/pbrFragmentExtraDeclaration.js.map +1 -1
  416. package/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.js +3 -1
  417. package/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.js.map +1 -1
  418. package/Shaders/ShadersInclude/pbrHelperFunctions.js +3 -1
  419. package/Shaders/ShadersInclude/pbrHelperFunctions.js.map +1 -1
  420. package/Shaders/ShadersInclude/pbrIBLFunctions.js +3 -1
  421. package/Shaders/ShadersInclude/pbrIBLFunctions.js.map +1 -1
  422. package/Shaders/ShadersInclude/pbrUboDeclaration.js +3 -1
  423. package/Shaders/ShadersInclude/pbrUboDeclaration.js.map +1 -1
  424. package/Shaders/ShadersInclude/pbrVertexDeclaration.js +3 -1
  425. package/Shaders/ShadersInclude/pbrVertexDeclaration.js.map +1 -1
  426. package/Shaders/ShadersInclude/pointCloudVertex.js +3 -1
  427. package/Shaders/ShadersInclude/pointCloudVertex.js.map +1 -1
  428. package/Shaders/ShadersInclude/pointCloudVertexDeclaration.js +3 -1
  429. package/Shaders/ShadersInclude/pointCloudVertexDeclaration.js.map +1 -1
  430. package/Shaders/ShadersInclude/prePassDeclaration.js +3 -1
  431. package/Shaders/ShadersInclude/prePassDeclaration.js.map +1 -1
  432. package/Shaders/ShadersInclude/prePassVertex.js +3 -1
  433. package/Shaders/ShadersInclude/prePassVertex.js.map +1 -1
  434. package/Shaders/ShadersInclude/prePassVertexDeclaration.js +3 -1
  435. package/Shaders/ShadersInclude/prePassVertexDeclaration.js.map +1 -1
  436. package/Shaders/ShadersInclude/reflectionFunction.js +3 -1
  437. package/Shaders/ShadersInclude/reflectionFunction.js.map +1 -1
  438. package/Shaders/ShadersInclude/samplerFragmentAlternateDeclaration.js +3 -1
  439. package/Shaders/ShadersInclude/samplerFragmentAlternateDeclaration.js.map +1 -1
  440. package/Shaders/ShadersInclude/samplerFragmentDeclaration.js +3 -1
  441. package/Shaders/ShadersInclude/samplerFragmentDeclaration.js.map +1 -1
  442. package/Shaders/ShadersInclude/samplerVertexDeclaration.js +3 -1
  443. package/Shaders/ShadersInclude/samplerVertexDeclaration.js.map +1 -1
  444. package/Shaders/ShadersInclude/samplerVertexImplementation.js +3 -1
  445. package/Shaders/ShadersInclude/samplerVertexImplementation.js.map +1 -1
  446. package/Shaders/ShadersInclude/sceneFragmentDeclaration.js +3 -1
  447. package/Shaders/ShadersInclude/sceneFragmentDeclaration.js.map +1 -1
  448. package/Shaders/ShadersInclude/sceneUboDeclaration.js +3 -1
  449. package/Shaders/ShadersInclude/sceneUboDeclaration.js.map +1 -1
  450. package/Shaders/ShadersInclude/sceneVertexDeclaration.js +3 -1
  451. package/Shaders/ShadersInclude/sceneVertexDeclaration.js.map +1 -1
  452. package/Shaders/ShadersInclude/screenSpaceRayTrace.js +3 -1
  453. package/Shaders/ShadersInclude/screenSpaceRayTrace.js.map +1 -1
  454. package/Shaders/ShadersInclude/shadowMapFragment.js +3 -1
  455. package/Shaders/ShadersInclude/shadowMapFragment.js.map +1 -1
  456. package/Shaders/ShadersInclude/shadowMapFragmentExtraDeclaration.js +3 -1
  457. package/Shaders/ShadersInclude/shadowMapFragmentExtraDeclaration.js.map +1 -1
  458. package/Shaders/ShadersInclude/shadowMapFragmentSoftTransparentShadow.js +3 -1
  459. package/Shaders/ShadersInclude/shadowMapFragmentSoftTransparentShadow.js.map +1 -1
  460. package/Shaders/ShadersInclude/shadowMapUboDeclaration.js +3 -1
  461. package/Shaders/ShadersInclude/shadowMapUboDeclaration.js.map +1 -1
  462. package/Shaders/ShadersInclude/shadowMapVertexDeclaration.js +3 -1
  463. package/Shaders/ShadersInclude/shadowMapVertexDeclaration.js.map +1 -1
  464. package/Shaders/ShadersInclude/shadowMapVertexExtraDeclaration.js +3 -1
  465. package/Shaders/ShadersInclude/shadowMapVertexExtraDeclaration.js.map +1 -1
  466. package/Shaders/ShadersInclude/shadowMapVertexMetric.js +3 -1
  467. package/Shaders/ShadersInclude/shadowMapVertexMetric.js.map +1 -1
  468. package/Shaders/ShadersInclude/shadowMapVertexNormalBias.js +3 -1
  469. package/Shaders/ShadersInclude/shadowMapVertexNormalBias.js.map +1 -1
  470. package/Shaders/ShadersInclude/shadowsFragmentFunctions.js +3 -1
  471. package/Shaders/ShadersInclude/shadowsFragmentFunctions.js.map +1 -1
  472. package/Shaders/ShadersInclude/shadowsVertex.js +3 -1
  473. package/Shaders/ShadersInclude/shadowsVertex.js.map +1 -1
  474. package/Shaders/ShadersInclude/subSurfaceScatteringFunctions.js +3 -1
  475. package/Shaders/ShadersInclude/subSurfaceScatteringFunctions.js.map +1 -1
  476. package/Shaders/ShadersInclude/uvAttributeDeclaration.js +3 -1
  477. package/Shaders/ShadersInclude/uvAttributeDeclaration.js.map +1 -1
  478. package/Shaders/ShadersInclude/uvVariableDeclaration.js +3 -1
  479. package/Shaders/ShadersInclude/uvVariableDeclaration.js.map +1 -1
  480. package/Shaders/ShadersInclude/vertexColorMixing.js +3 -1
  481. package/Shaders/ShadersInclude/vertexColorMixing.js.map +1 -1
  482. package/Shaders/anaglyph.fragment.js +3 -1
  483. package/Shaders/anaglyph.fragment.js.map +1 -1
  484. package/Shaders/background.fragment.js +3 -1
  485. package/Shaders/background.fragment.js.map +1 -1
  486. package/Shaders/background.vertex.js +3 -1
  487. package/Shaders/background.vertex.js.map +1 -1
  488. package/Shaders/bilateralBlur.fragment.js +3 -1
  489. package/Shaders/bilateralBlur.fragment.js.map +1 -1
  490. package/Shaders/bilateralBlurQuality.fragment.js +3 -1
  491. package/Shaders/bilateralBlurQuality.fragment.js.map +1 -1
  492. package/Shaders/blackAndWhite.fragment.js +3 -1
  493. package/Shaders/blackAndWhite.fragment.js.map +1 -1
  494. package/Shaders/bloomMerge.fragment.js +3 -1
  495. package/Shaders/bloomMerge.fragment.js.map +1 -1
  496. package/Shaders/boundingBoxRenderer.fragment.js +3 -1
  497. package/Shaders/boundingBoxRenderer.fragment.js.map +1 -1
  498. package/Shaders/boundingBoxRenderer.vertex.js +3 -1
  499. package/Shaders/boundingBoxRenderer.vertex.js.map +1 -1
  500. package/Shaders/chromaticAberration.fragment.js +3 -1
  501. package/Shaders/chromaticAberration.fragment.js.map +1 -1
  502. package/Shaders/circleOfConfusion.fragment.js +3 -1
  503. package/Shaders/circleOfConfusion.fragment.js.map +1 -1
  504. package/Shaders/color.fragment.js +3 -1
  505. package/Shaders/color.fragment.js.map +1 -1
  506. package/Shaders/color.vertex.js +3 -1
  507. package/Shaders/color.vertex.js.map +1 -1
  508. package/Shaders/colorCorrection.fragment.js +3 -1
  509. package/Shaders/colorCorrection.fragment.js.map +1 -1
  510. package/Shaders/convolution.fragment.js +3 -1
  511. package/Shaders/convolution.fragment.js.map +1 -1
  512. package/Shaders/copyTexture3DLayerToTexture.fragment.js +3 -1
  513. package/Shaders/copyTexture3DLayerToTexture.fragment.js.map +1 -1
  514. package/Shaders/copyTextureToTexture.fragment.js +3 -1
  515. package/Shaders/copyTextureToTexture.fragment.js.map +1 -1
  516. package/Shaders/default.fragment.js +3 -1
  517. package/Shaders/default.fragment.js.map +1 -1
  518. package/Shaders/default.vertex.js +3 -1
  519. package/Shaders/default.vertex.js.map +1 -1
  520. package/Shaders/depth.fragment.js +3 -1
  521. package/Shaders/depth.fragment.js.map +1 -1
  522. package/Shaders/depth.vertex.js +3 -1
  523. package/Shaders/depth.vertex.js.map +1 -1
  524. package/Shaders/depthBoxBlur.fragment.js +3 -1
  525. package/Shaders/depthBoxBlur.fragment.js.map +1 -1
  526. package/Shaders/depthOfField.fragment.js +3 -1
  527. package/Shaders/depthOfField.fragment.js.map +1 -1
  528. package/Shaders/depthOfFieldMerge.fragment.js +3 -1
  529. package/Shaders/depthOfFieldMerge.fragment.js.map +1 -1
  530. package/Shaders/displayPass.fragment.js +3 -1
  531. package/Shaders/displayPass.fragment.js.map +1 -1
  532. package/Shaders/equirectangularPanorama.fragment.js +3 -1
  533. package/Shaders/equirectangularPanorama.fragment.js.map +1 -1
  534. package/Shaders/extractHighlights.fragment.js +3 -1
  535. package/Shaders/extractHighlights.fragment.js.map +1 -1
  536. package/Shaders/filter.fragment.js +3 -1
  537. package/Shaders/filter.fragment.js.map +1 -1
  538. package/Shaders/fluidRenderingBilateralBlur.fragment.js +3 -1
  539. package/Shaders/fluidRenderingBilateralBlur.fragment.js.map +1 -1
  540. package/Shaders/fluidRenderingParticleDepth.fragment.js +3 -1
  541. package/Shaders/fluidRenderingParticleDepth.fragment.js.map +1 -1
  542. package/Shaders/fluidRenderingParticleDepth.vertex.js +3 -1
  543. package/Shaders/fluidRenderingParticleDepth.vertex.js.map +1 -1
  544. package/Shaders/fluidRenderingParticleDiffuse.fragment.js +3 -1
  545. package/Shaders/fluidRenderingParticleDiffuse.fragment.js.map +1 -1
  546. package/Shaders/fluidRenderingParticleDiffuse.vertex.js +3 -1
  547. package/Shaders/fluidRenderingParticleDiffuse.vertex.js.map +1 -1
  548. package/Shaders/fluidRenderingParticleThickness.fragment.js +3 -1
  549. package/Shaders/fluidRenderingParticleThickness.fragment.js.map +1 -1
  550. package/Shaders/fluidRenderingParticleThickness.vertex.js +3 -1
  551. package/Shaders/fluidRenderingParticleThickness.vertex.js.map +1 -1
  552. package/Shaders/fluidRenderingRender.fragment.js +3 -1
  553. package/Shaders/fluidRenderingRender.fragment.js.map +1 -1
  554. package/Shaders/fluidRenderingStandardBlur.fragment.js +3 -1
  555. package/Shaders/fluidRenderingStandardBlur.fragment.js.map +1 -1
  556. package/Shaders/fxaa.fragment.js +3 -1
  557. package/Shaders/fxaa.fragment.js.map +1 -1
  558. package/Shaders/fxaa.vertex.js +3 -1
  559. package/Shaders/fxaa.vertex.js.map +1 -1
  560. package/Shaders/gaussianSplatting.fragment.js +3 -1
  561. package/Shaders/gaussianSplatting.fragment.js.map +1 -1
  562. package/Shaders/gaussianSplatting.vertex.js +3 -1
  563. package/Shaders/gaussianSplatting.vertex.js.map +1 -1
  564. package/Shaders/geometry.fragment.js +3 -1
  565. package/Shaders/geometry.fragment.js.map +1 -1
  566. package/Shaders/geometry.vertex.js +3 -1
  567. package/Shaders/geometry.vertex.js.map +1 -1
  568. package/Shaders/glowBlurPostProcess.fragment.js +3 -1
  569. package/Shaders/glowBlurPostProcess.fragment.js.map +1 -1
  570. package/Shaders/glowMapGeneration.fragment.js +3 -1
  571. package/Shaders/glowMapGeneration.fragment.js.map +1 -1
  572. package/Shaders/glowMapGeneration.vertex.js +3 -1
  573. package/Shaders/glowMapGeneration.vertex.js.map +1 -1
  574. package/Shaders/glowMapMerge.fragment.js +3 -1
  575. package/Shaders/glowMapMerge.fragment.js.map +1 -1
  576. package/Shaders/glowMapMerge.vertex.js +3 -1
  577. package/Shaders/glowMapMerge.vertex.js.map +1 -1
  578. package/Shaders/gpuRenderParticles.fragment.js +3 -1
  579. package/Shaders/gpuRenderParticles.fragment.js.map +1 -1
  580. package/Shaders/gpuRenderParticles.vertex.js +3 -1
  581. package/Shaders/gpuRenderParticles.vertex.js.map +1 -1
  582. package/Shaders/gpuTransform.fragment.js +3 -1
  583. package/Shaders/gpuTransform.fragment.js.map +1 -1
  584. package/Shaders/gpuTransform.vertex.js +3 -1
  585. package/Shaders/gpuTransform.vertex.js.map +1 -1
  586. package/Shaders/gpuUpdateParticles.fragment.js +3 -1
  587. package/Shaders/gpuUpdateParticles.fragment.js.map +1 -1
  588. package/Shaders/gpuUpdateParticles.vertex.js +3 -1
  589. package/Shaders/gpuUpdateParticles.vertex.js.map +1 -1
  590. package/Shaders/grain.fragment.js +3 -1
  591. package/Shaders/grain.fragment.js.map +1 -1
  592. package/Shaders/greasedLine.fragment.js +3 -1
  593. package/Shaders/greasedLine.fragment.js.map +1 -1
  594. package/Shaders/greasedLine.vertex.js +3 -1
  595. package/Shaders/greasedLine.vertex.js.map +1 -1
  596. package/Shaders/hdrFiltering.fragment.js +3 -1
  597. package/Shaders/hdrFiltering.fragment.js.map +1 -1
  598. package/Shaders/hdrFiltering.vertex.js +3 -1
  599. package/Shaders/hdrFiltering.vertex.js.map +1 -1
  600. package/Shaders/hdrIrradianceFiltering.fragment.js +3 -1
  601. package/Shaders/hdrIrradianceFiltering.fragment.js.map +1 -1
  602. package/Shaders/hdrIrradianceFiltering.vertex.js +3 -1
  603. package/Shaders/hdrIrradianceFiltering.vertex.js.map +1 -1
  604. package/Shaders/highlights.fragment.js +3 -1
  605. package/Shaders/highlights.fragment.js.map +1 -1
  606. package/Shaders/iblCdfDebug.fragment.js +3 -1
  607. package/Shaders/iblCdfDebug.fragment.js.map +1 -1
  608. package/Shaders/iblCdfx.fragment.js +3 -1
  609. package/Shaders/iblCdfx.fragment.js.map +1 -1
  610. package/Shaders/iblCdfy.fragment.js +3 -1
  611. package/Shaders/iblCdfy.fragment.js.map +1 -1
  612. package/Shaders/iblCombineVoxelGrids.fragment.js +3 -1
  613. package/Shaders/iblCombineVoxelGrids.fragment.js.map +1 -1
  614. package/Shaders/iblGenerateVoxelMip.fragment.js +3 -1
  615. package/Shaders/iblGenerateVoxelMip.fragment.js.map +1 -1
  616. package/Shaders/iblIcdf.fragment.js +3 -1
  617. package/Shaders/iblIcdf.fragment.js.map +1 -1
  618. package/Shaders/iblScaledLuminance.fragment.js +3 -1
  619. package/Shaders/iblScaledLuminance.fragment.js.map +1 -1
  620. package/Shaders/iblShadowAccumulation.fragment.js +3 -1
  621. package/Shaders/iblShadowAccumulation.fragment.js.map +1 -1
  622. package/Shaders/iblShadowDebug.fragment.js +3 -1
  623. package/Shaders/iblShadowDebug.fragment.js.map +1 -1
  624. package/Shaders/iblShadowGBufferDebug.fragment.js +3 -1
  625. package/Shaders/iblShadowGBufferDebug.fragment.js.map +1 -1
  626. package/Shaders/iblShadowSpatialBlur.fragment.js +3 -1
  627. package/Shaders/iblShadowSpatialBlur.fragment.js.map +1 -1
  628. package/Shaders/iblShadowVoxelTracing.fragment.js +3 -1
  629. package/Shaders/iblShadowVoxelTracing.fragment.js.map +1 -1
  630. package/Shaders/iblShadowsCombine.fragment.js +3 -1
  631. package/Shaders/iblShadowsCombine.fragment.js.map +1 -1
  632. package/Shaders/iblVoxelGrid.fragment.js +3 -1
  633. package/Shaders/iblVoxelGrid.fragment.js.map +1 -1
  634. package/Shaders/iblVoxelGrid.vertex.js +3 -1
  635. package/Shaders/iblVoxelGrid.vertex.js.map +1 -1
  636. package/Shaders/iblVoxelGrid2dArrayDebug.fragment.js +3 -1
  637. package/Shaders/iblVoxelGrid2dArrayDebug.fragment.js.map +1 -1
  638. package/Shaders/iblVoxelGrid3dDebug.fragment.js +3 -1
  639. package/Shaders/iblVoxelGrid3dDebug.fragment.js.map +1 -1
  640. package/Shaders/iblVoxelSlabDebug.fragment.js +3 -1
  641. package/Shaders/iblVoxelSlabDebug.fragment.js.map +1 -1
  642. package/Shaders/iblVoxelSlabDebug.vertex.js +3 -1
  643. package/Shaders/iblVoxelSlabDebug.vertex.js.map +1 -1
  644. package/Shaders/imageProcessing.fragment.js +3 -1
  645. package/Shaders/imageProcessing.fragment.js.map +1 -1
  646. package/Shaders/kernelBlur.fragment.js +3 -1
  647. package/Shaders/kernelBlur.fragment.js.map +1 -1
  648. package/Shaders/kernelBlur.vertex.js +3 -1
  649. package/Shaders/kernelBlur.vertex.js.map +1 -1
  650. package/Shaders/layer.fragment.js +3 -1
  651. package/Shaders/layer.fragment.js.map +1 -1
  652. package/Shaders/layer.vertex.js +3 -1
  653. package/Shaders/layer.vertex.js.map +1 -1
  654. package/Shaders/lensFlare.fragment.js +3 -1
  655. package/Shaders/lensFlare.fragment.js.map +1 -1
  656. package/Shaders/lensFlare.vertex.js +3 -1
  657. package/Shaders/lensFlare.vertex.js.map +1 -1
  658. package/Shaders/lensHighlights.fragment.js +3 -1
  659. package/Shaders/lensHighlights.fragment.js.map +1 -1
  660. package/Shaders/line.fragment.js +3 -1
  661. package/Shaders/line.fragment.js.map +1 -1
  662. package/Shaders/line.vertex.js +3 -1
  663. package/Shaders/line.vertex.js.map +1 -1
  664. package/Shaders/lod.fragment.js +3 -1
  665. package/Shaders/lod.fragment.js.map +1 -1
  666. package/Shaders/lodCube.fragment.js +3 -1
  667. package/Shaders/lodCube.fragment.js.map +1 -1
  668. package/Shaders/meshUVSpaceRenderer.fragment.js +3 -1
  669. package/Shaders/meshUVSpaceRenderer.fragment.js.map +1 -1
  670. package/Shaders/meshUVSpaceRenderer.vertex.js +3 -1
  671. package/Shaders/meshUVSpaceRenderer.vertex.js.map +1 -1
  672. package/Shaders/meshUVSpaceRendererFinaliser.fragment.js +3 -1
  673. package/Shaders/meshUVSpaceRendererFinaliser.fragment.js.map +1 -1
  674. package/Shaders/meshUVSpaceRendererFinaliser.vertex.js +3 -1
  675. package/Shaders/meshUVSpaceRendererFinaliser.vertex.js.map +1 -1
  676. package/Shaders/meshUVSpaceRendererMasker.fragment.js +3 -1
  677. package/Shaders/meshUVSpaceRendererMasker.fragment.js.map +1 -1
  678. package/Shaders/meshUVSpaceRendererMasker.vertex.js +3 -1
  679. package/Shaders/meshUVSpaceRendererMasker.vertex.js.map +1 -1
  680. package/Shaders/minmaxRedux.fragment.js +3 -1
  681. package/Shaders/minmaxRedux.fragment.js.map +1 -1
  682. package/Shaders/motionBlur.fragment.js +3 -1
  683. package/Shaders/motionBlur.fragment.js.map +1 -1
  684. package/Shaders/noise.fragment.js +3 -1
  685. package/Shaders/noise.fragment.js.map +1 -1
  686. package/Shaders/oitBackBlend.fragment.js +3 -1
  687. package/Shaders/oitBackBlend.fragment.js.map +1 -1
  688. package/Shaders/oitFinal.fragment.js +3 -1
  689. package/Shaders/oitFinal.fragment.js.map +1 -1
  690. package/Shaders/outline.fragment.js +3 -1
  691. package/Shaders/outline.fragment.js.map +1 -1
  692. package/Shaders/outline.vertex.js +3 -1
  693. package/Shaders/outline.vertex.js.map +1 -1
  694. package/Shaders/particles.fragment.js +3 -1
  695. package/Shaders/particles.fragment.js.map +1 -1
  696. package/Shaders/particles.vertex.js +3 -1
  697. package/Shaders/particles.vertex.js.map +1 -1
  698. package/Shaders/pass.fragment.js +3 -1
  699. package/Shaders/pass.fragment.js.map +1 -1
  700. package/Shaders/passCube.fragment.js +3 -1
  701. package/Shaders/passCube.fragment.js.map +1 -1
  702. package/Shaders/pbr.fragment.js +6 -1
  703. package/Shaders/pbr.fragment.js.map +1 -1
  704. package/Shaders/pbr.vertex.js +3 -1
  705. package/Shaders/pbr.vertex.js.map +1 -1
  706. package/Shaders/picking.fragment.js +3 -1
  707. package/Shaders/picking.fragment.js.map +1 -1
  708. package/Shaders/picking.vertex.js +3 -1
  709. package/Shaders/picking.vertex.js.map +1 -1
  710. package/Shaders/postprocess.vertex.js +3 -1
  711. package/Shaders/postprocess.vertex.js.map +1 -1
  712. package/Shaders/procedural.vertex.js +3 -1
  713. package/Shaders/procedural.vertex.js.map +1 -1
  714. package/Shaders/refraction.fragment.js +3 -1
  715. package/Shaders/refraction.fragment.js.map +1 -1
  716. package/Shaders/rgbdDecode.fragment.js +3 -1
  717. package/Shaders/rgbdDecode.fragment.js.map +1 -1
  718. package/Shaders/rgbdEncode.fragment.js +3 -1
  719. package/Shaders/rgbdEncode.fragment.js.map +1 -1
  720. package/Shaders/rsmFullGlobalIllumination.fragment.js +3 -1
  721. package/Shaders/rsmFullGlobalIllumination.fragment.js.map +1 -1
  722. package/Shaders/rsmGlobalIllumination.fragment.js +3 -1
  723. package/Shaders/rsmGlobalIllumination.fragment.js.map +1 -1
  724. package/Shaders/screenSpaceCurvature.fragment.js +3 -1
  725. package/Shaders/screenSpaceCurvature.fragment.js.map +1 -1
  726. package/Shaders/screenSpaceReflection.fragment.js +3 -1
  727. package/Shaders/screenSpaceReflection.fragment.js.map +1 -1
  728. package/Shaders/screenSpaceReflection2.fragment.js +3 -1
  729. package/Shaders/screenSpaceReflection2.fragment.js.map +1 -1
  730. package/Shaders/screenSpaceReflection2Blur.fragment.js +3 -1
  731. package/Shaders/screenSpaceReflection2Blur.fragment.js.map +1 -1
  732. package/Shaders/screenSpaceReflection2BlurCombiner.fragment.js +3 -1
  733. package/Shaders/screenSpaceReflection2BlurCombiner.fragment.js.map +1 -1
  734. package/Shaders/shadowMap.fragment.js +3 -1
  735. package/Shaders/shadowMap.fragment.js.map +1 -1
  736. package/Shaders/shadowMap.vertex.js +3 -1
  737. package/Shaders/shadowMap.vertex.js.map +1 -1
  738. package/Shaders/sharpen.fragment.js +3 -1
  739. package/Shaders/sharpen.fragment.js.map +1 -1
  740. package/Shaders/spriteMap.fragment.js +3 -1
  741. package/Shaders/spriteMap.fragment.js.map +1 -1
  742. package/Shaders/spriteMap.vertex.js +3 -1
  743. package/Shaders/spriteMap.vertex.js.map +1 -1
  744. package/Shaders/sprites.fragment.js +3 -1
  745. package/Shaders/sprites.fragment.js.map +1 -1
  746. package/Shaders/sprites.vertex.js +3 -1
  747. package/Shaders/sprites.vertex.js.map +1 -1
  748. package/Shaders/ssao.fragment.js +3 -1
  749. package/Shaders/ssao.fragment.js.map +1 -1
  750. package/Shaders/ssao2.fragment.js +3 -1
  751. package/Shaders/ssao2.fragment.js.map +1 -1
  752. package/Shaders/ssaoCombine.fragment.js +3 -1
  753. package/Shaders/ssaoCombine.fragment.js.map +1 -1
  754. package/Shaders/standard.fragment.js +3 -1
  755. package/Shaders/standard.fragment.js.map +1 -1
  756. package/Shaders/stereoscopicInterlace.fragment.js +3 -1
  757. package/Shaders/stereoscopicInterlace.fragment.js.map +1 -1
  758. package/Shaders/subSurfaceScattering.fragment.d.ts +1 -1
  759. package/Shaders/subSurfaceScattering.fragment.js +8 -6
  760. package/Shaders/subSurfaceScattering.fragment.js.map +1 -1
  761. package/Shaders/taa.fragment.js +3 -1
  762. package/Shaders/taa.fragment.js.map +1 -1
  763. package/Shaders/tonemap.fragment.js +3 -1
  764. package/Shaders/tonemap.fragment.js.map +1 -1
  765. package/Shaders/velocity.fragment.js +3 -1
  766. package/Shaders/velocity.fragment.js.map +1 -1
  767. package/Shaders/velocity.vertex.js +3 -1
  768. package/Shaders/velocity.vertex.js.map +1 -1
  769. package/Shaders/volumetricLightScattering.fragment.js +3 -1
  770. package/Shaders/volumetricLightScattering.fragment.js.map +1 -1
  771. package/Shaders/volumetricLightScatteringPass.fragment.js +3 -1
  772. package/Shaders/volumetricLightScatteringPass.fragment.js.map +1 -1
  773. package/Shaders/volumetricLightScatteringPass.vertex.js +3 -1
  774. package/Shaders/volumetricLightScatteringPass.vertex.js.map +1 -1
  775. package/Shaders/vrDistortionCorrection.fragment.js +3 -1
  776. package/Shaders/vrDistortionCorrection.fragment.js.map +1 -1
  777. package/Shaders/vrMultiviewToSingleview.fragment.js +3 -1
  778. package/Shaders/vrMultiviewToSingleview.fragment.js.map +1 -1
  779. package/ShadersWGSL/ShadersInclude/backgroundUboDeclaration.js +3 -1
  780. package/ShadersWGSL/ShadersInclude/backgroundUboDeclaration.js.map +1 -1
  781. package/ShadersWGSL/ShadersInclude/bakedVertexAnimation.js +3 -1
  782. package/ShadersWGSL/ShadersInclude/bakedVertexAnimation.js.map +1 -1
  783. package/ShadersWGSL/ShadersInclude/bakedVertexAnimationDeclaration.js +3 -1
  784. package/ShadersWGSL/ShadersInclude/bakedVertexAnimationDeclaration.js.map +1 -1
  785. package/ShadersWGSL/ShadersInclude/bayerDitherFunctions.js +3 -1
  786. package/ShadersWGSL/ShadersInclude/bayerDitherFunctions.js.map +1 -1
  787. package/ShadersWGSL/ShadersInclude/bonesDeclaration.js +3 -1
  788. package/ShadersWGSL/ShadersInclude/bonesDeclaration.js.map +1 -1
  789. package/ShadersWGSL/ShadersInclude/bonesVertex.js +3 -1
  790. package/ShadersWGSL/ShadersInclude/bonesVertex.js.map +1 -1
  791. package/ShadersWGSL/ShadersInclude/bumpFragment.js +3 -1
  792. package/ShadersWGSL/ShadersInclude/bumpFragment.js.map +1 -1
  793. package/ShadersWGSL/ShadersInclude/bumpFragmentFunctions.js +3 -1
  794. package/ShadersWGSL/ShadersInclude/bumpFragmentFunctions.js.map +1 -1
  795. package/ShadersWGSL/ShadersInclude/bumpFragmentMainFunctions.js +3 -1
  796. package/ShadersWGSL/ShadersInclude/bumpFragmentMainFunctions.js.map +1 -1
  797. package/ShadersWGSL/ShadersInclude/bumpVertex.js +3 -1
  798. package/ShadersWGSL/ShadersInclude/bumpVertex.js.map +1 -1
  799. package/ShadersWGSL/ShadersInclude/bumpVertexDeclaration.js +3 -1
  800. package/ShadersWGSL/ShadersInclude/bumpVertexDeclaration.js.map +1 -1
  801. package/ShadersWGSL/ShadersInclude/clipPlaneFragment.js +3 -1
  802. package/ShadersWGSL/ShadersInclude/clipPlaneFragment.js.map +1 -1
  803. package/ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration.js +3 -1
  804. package/ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration.js.map +1 -1
  805. package/ShadersWGSL/ShadersInclude/clipPlaneVertex.js +3 -1
  806. package/ShadersWGSL/ShadersInclude/clipPlaneVertex.js.map +1 -1
  807. package/ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration.js +3 -1
  808. package/ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration.js.map +1 -1
  809. package/ShadersWGSL/ShadersInclude/decalFragment.js +3 -1
  810. package/ShadersWGSL/ShadersInclude/decalFragment.js.map +1 -1
  811. package/ShadersWGSL/ShadersInclude/decalFragmentDeclaration.js +3 -1
  812. package/ShadersWGSL/ShadersInclude/decalFragmentDeclaration.js.map +1 -1
  813. package/ShadersWGSL/ShadersInclude/decalVertexDeclaration.js +3 -1
  814. package/ShadersWGSL/ShadersInclude/decalVertexDeclaration.js.map +1 -1
  815. package/ShadersWGSL/ShadersInclude/defaultUboDeclaration.js +3 -1
  816. package/ShadersWGSL/ShadersInclude/defaultUboDeclaration.js.map +1 -1
  817. package/ShadersWGSL/ShadersInclude/depthPrePass.js +3 -1
  818. package/ShadersWGSL/ShadersInclude/depthPrePass.js.map +1 -1
  819. package/ShadersWGSL/ShadersInclude/diffusionProfile.d.ts +5 -0
  820. package/ShadersWGSL/ShadersInclude/diffusionProfile.js +12 -0
  821. package/ShadersWGSL/ShadersInclude/diffusionProfile.js.map +1 -0
  822. package/ShadersWGSL/ShadersInclude/fibonacci.d.ts +5 -0
  823. package/ShadersWGSL/ShadersInclude/fibonacci.js +17 -0
  824. package/ShadersWGSL/ShadersInclude/fibonacci.js.map +1 -0
  825. package/ShadersWGSL/ShadersInclude/fogFragment.js +3 -1
  826. package/ShadersWGSL/ShadersInclude/fogFragment.js.map +1 -1
  827. package/ShadersWGSL/ShadersInclude/fogFragmentDeclaration.js +3 -1
  828. package/ShadersWGSL/ShadersInclude/fogFragmentDeclaration.js.map +1 -1
  829. package/ShadersWGSL/ShadersInclude/fogVertex.js +3 -1
  830. package/ShadersWGSL/ShadersInclude/fogVertex.js.map +1 -1
  831. package/ShadersWGSL/ShadersInclude/fogVertexDeclaration.js +3 -1
  832. package/ShadersWGSL/ShadersInclude/fogVertexDeclaration.js.map +1 -1
  833. package/ShadersWGSL/ShadersInclude/fresnelFunction.js +3 -1
  834. package/ShadersWGSL/ShadersInclude/fresnelFunction.js.map +1 -1
  835. package/ShadersWGSL/ShadersInclude/gaussianSplatting.js +3 -1
  836. package/ShadersWGSL/ShadersInclude/gaussianSplatting.js.map +1 -1
  837. package/ShadersWGSL/ShadersInclude/gaussianSplattingFragmentDeclaration.js +3 -1
  838. package/ShadersWGSL/ShadersInclude/gaussianSplattingFragmentDeclaration.js.map +1 -1
  839. package/ShadersWGSL/ShadersInclude/gaussianSplattingUboDeclaration.js +3 -1
  840. package/ShadersWGSL/ShadersInclude/gaussianSplattingUboDeclaration.js.map +1 -1
  841. package/ShadersWGSL/ShadersInclude/gaussianSplattingVertexDeclaration.js +3 -1
  842. package/ShadersWGSL/ShadersInclude/gaussianSplattingVertexDeclaration.js.map +1 -1
  843. package/ShadersWGSL/ShadersInclude/harmonicsFunctions.js +3 -1
  844. package/ShadersWGSL/ShadersInclude/harmonicsFunctions.js.map +1 -1
  845. package/ShadersWGSL/ShadersInclude/hdrFilteringFunctions.js +3 -1
  846. package/ShadersWGSL/ShadersInclude/hdrFilteringFunctions.js.map +1 -1
  847. package/ShadersWGSL/ShadersInclude/helperFunctions.js +3 -1
  848. package/ShadersWGSL/ShadersInclude/helperFunctions.js.map +1 -1
  849. package/ShadersWGSL/ShadersInclude/imageProcessingCompatibility.js +3 -1
  850. package/ShadersWGSL/ShadersInclude/imageProcessingCompatibility.js.map +1 -1
  851. package/ShadersWGSL/ShadersInclude/imageProcessingDeclaration.js +3 -1
  852. package/ShadersWGSL/ShadersInclude/imageProcessingDeclaration.js.map +1 -1
  853. package/ShadersWGSL/ShadersInclude/imageProcessingFunctions.js +3 -1
  854. package/ShadersWGSL/ShadersInclude/imageProcessingFunctions.js.map +1 -1
  855. package/ShadersWGSL/ShadersInclude/importanceSampling.js +3 -1
  856. package/ShadersWGSL/ShadersInclude/importanceSampling.js.map +1 -1
  857. package/ShadersWGSL/ShadersInclude/instancesDeclaration.js +3 -1
  858. package/ShadersWGSL/ShadersInclude/instancesDeclaration.js.map +1 -1
  859. package/ShadersWGSL/ShadersInclude/instancesVertex.js +3 -1
  860. package/ShadersWGSL/ShadersInclude/instancesVertex.js.map +1 -1
  861. package/ShadersWGSL/ShadersInclude/intersectionFunctions.js +3 -1
  862. package/ShadersWGSL/ShadersInclude/intersectionFunctions.js.map +1 -1
  863. package/ShadersWGSL/ShadersInclude/kernelBlurFragment.js +3 -1
  864. package/ShadersWGSL/ShadersInclude/kernelBlurFragment.js.map +1 -1
  865. package/ShadersWGSL/ShadersInclude/kernelBlurFragment2.js +3 -1
  866. package/ShadersWGSL/ShadersInclude/kernelBlurFragment2.js.map +1 -1
  867. package/ShadersWGSL/ShadersInclude/kernelBlurVaryingDeclaration.js +3 -1
  868. package/ShadersWGSL/ShadersInclude/kernelBlurVaryingDeclaration.js.map +1 -1
  869. package/ShadersWGSL/ShadersInclude/kernelBlurVertex.js +3 -1
  870. package/ShadersWGSL/ShadersInclude/kernelBlurVertex.js.map +1 -1
  871. package/ShadersWGSL/ShadersInclude/lightFragment.js +3 -1
  872. package/ShadersWGSL/ShadersInclude/lightFragment.js.map +1 -1
  873. package/ShadersWGSL/ShadersInclude/lightUboDeclaration.js +3 -1
  874. package/ShadersWGSL/ShadersInclude/lightUboDeclaration.js.map +1 -1
  875. package/ShadersWGSL/ShadersInclude/lightVxFragmentDeclaration.js +3 -1
  876. package/ShadersWGSL/ShadersInclude/lightVxFragmentDeclaration.js.map +1 -1
  877. package/ShadersWGSL/ShadersInclude/lightVxUboDeclaration.js +3 -1
  878. package/ShadersWGSL/ShadersInclude/lightVxUboDeclaration.js.map +1 -1
  879. package/ShadersWGSL/ShadersInclude/lightsFragmentFunctions.js +3 -1
  880. package/ShadersWGSL/ShadersInclude/lightsFragmentFunctions.js.map +1 -1
  881. package/ShadersWGSL/ShadersInclude/logDepthDeclaration.js +3 -1
  882. package/ShadersWGSL/ShadersInclude/logDepthDeclaration.js.map +1 -1
  883. package/ShadersWGSL/ShadersInclude/logDepthFragment.js +3 -1
  884. package/ShadersWGSL/ShadersInclude/logDepthFragment.js.map +1 -1
  885. package/ShadersWGSL/ShadersInclude/logDepthVertex.js +3 -1
  886. package/ShadersWGSL/ShadersInclude/logDepthVertex.js.map +1 -1
  887. package/ShadersWGSL/ShadersInclude/ltcHelperFunctions.js +3 -1
  888. package/ShadersWGSL/ShadersInclude/ltcHelperFunctions.js.map +1 -1
  889. package/ShadersWGSL/ShadersInclude/mainUVVaryingDeclaration.js +3 -1
  890. package/ShadersWGSL/ShadersInclude/mainUVVaryingDeclaration.js.map +1 -1
  891. package/ShadersWGSL/ShadersInclude/meshUboDeclaration.js +3 -1
  892. package/ShadersWGSL/ShadersInclude/meshUboDeclaration.js.map +1 -1
  893. package/ShadersWGSL/ShadersInclude/morphTargetsVertex.js +3 -1
  894. package/ShadersWGSL/ShadersInclude/morphTargetsVertex.js.map +1 -1
  895. package/ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration.js +3 -1
  896. package/ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration.js.map +1 -1
  897. package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobal.js +3 -1
  898. package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobal.js.map +1 -1
  899. package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobalDeclaration.js +3 -1
  900. package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobalDeclaration.js.map +1 -1
  901. package/ShadersWGSL/ShadersInclude/oitDeclaration.js +3 -1
  902. package/ShadersWGSL/ShadersInclude/oitDeclaration.js.map +1 -1
  903. package/ShadersWGSL/ShadersInclude/oitFragment.js +3 -1
  904. package/ShadersWGSL/ShadersInclude/oitFragment.js.map +1 -1
  905. package/ShadersWGSL/ShadersInclude/packingFunctions.js +3 -1
  906. package/ShadersWGSL/ShadersInclude/packingFunctions.js.map +1 -1
  907. package/ShadersWGSL/ShadersInclude/pbrBRDFFunctions.js +3 -1
  908. package/ShadersWGSL/ShadersInclude/pbrBRDFFunctions.js.map +1 -1
  909. package/ShadersWGSL/ShadersInclude/pbrBlockAlbedoOpacity.js +3 -1
  910. package/ShadersWGSL/ShadersInclude/pbrBlockAlbedoOpacity.js.map +1 -1
  911. package/ShadersWGSL/ShadersInclude/pbrBlockAlphaFresnel.js +3 -1
  912. package/ShadersWGSL/ShadersInclude/pbrBlockAlphaFresnel.js.map +1 -1
  913. package/ShadersWGSL/ShadersInclude/pbrBlockAmbientOcclusion.js +3 -1
  914. package/ShadersWGSL/ShadersInclude/pbrBlockAmbientOcclusion.js.map +1 -1
  915. package/ShadersWGSL/ShadersInclude/pbrBlockAnisotropic.js +3 -1
  916. package/ShadersWGSL/ShadersInclude/pbrBlockAnisotropic.js.map +1 -1
  917. package/ShadersWGSL/ShadersInclude/pbrBlockClearcoat.js +3 -1
  918. package/ShadersWGSL/ShadersInclude/pbrBlockClearcoat.js.map +1 -1
  919. package/ShadersWGSL/ShadersInclude/pbrBlockDirectLighting.js +3 -1
  920. package/ShadersWGSL/ShadersInclude/pbrBlockDirectLighting.js.map +1 -1
  921. package/ShadersWGSL/ShadersInclude/pbrBlockFinalColorComposition.js +3 -1
  922. package/ShadersWGSL/ShadersInclude/pbrBlockFinalColorComposition.js.map +1 -1
  923. package/ShadersWGSL/ShadersInclude/pbrBlockFinalLitComponents.js +5 -2
  924. package/ShadersWGSL/ShadersInclude/pbrBlockFinalLitComponents.js.map +1 -1
  925. package/ShadersWGSL/ShadersInclude/pbrBlockFinalUnlitComponents.js +3 -1
  926. package/ShadersWGSL/ShadersInclude/pbrBlockFinalUnlitComponents.js.map +1 -1
  927. package/ShadersWGSL/ShadersInclude/pbrBlockGeometryInfo.js +3 -1
  928. package/ShadersWGSL/ShadersInclude/pbrBlockGeometryInfo.js.map +1 -1
  929. package/ShadersWGSL/ShadersInclude/pbrBlockImageProcessing.js +3 -1
  930. package/ShadersWGSL/ShadersInclude/pbrBlockImageProcessing.js.map +1 -1
  931. package/ShadersWGSL/ShadersInclude/pbrBlockIridescence.js +3 -1
  932. package/ShadersWGSL/ShadersInclude/pbrBlockIridescence.js.map +1 -1
  933. package/ShadersWGSL/ShadersInclude/pbrBlockLightmapInit.js +3 -1
  934. package/ShadersWGSL/ShadersInclude/pbrBlockLightmapInit.js.map +1 -1
  935. package/ShadersWGSL/ShadersInclude/pbrBlockNormalFinal.js +3 -1
  936. package/ShadersWGSL/ShadersInclude/pbrBlockNormalFinal.js.map +1 -1
  937. package/ShadersWGSL/ShadersInclude/pbrBlockNormalGeometric.js +3 -1
  938. package/ShadersWGSL/ShadersInclude/pbrBlockNormalGeometric.js.map +1 -1
  939. package/ShadersWGSL/ShadersInclude/pbrBlockPrePass.js +3 -1
  940. package/ShadersWGSL/ShadersInclude/pbrBlockPrePass.js.map +1 -1
  941. package/ShadersWGSL/ShadersInclude/pbrBlockReflectance.js +3 -1
  942. package/ShadersWGSL/ShadersInclude/pbrBlockReflectance.js.map +1 -1
  943. package/ShadersWGSL/ShadersInclude/pbrBlockReflectance0.js +3 -1
  944. package/ShadersWGSL/ShadersInclude/pbrBlockReflectance0.js.map +1 -1
  945. package/ShadersWGSL/ShadersInclude/pbrBlockReflection.js +3 -1
  946. package/ShadersWGSL/ShadersInclude/pbrBlockReflection.js.map +1 -1
  947. package/ShadersWGSL/ShadersInclude/pbrBlockReflectivity.js +3 -1
  948. package/ShadersWGSL/ShadersInclude/pbrBlockReflectivity.js.map +1 -1
  949. package/ShadersWGSL/ShadersInclude/pbrBlockSheen.js +3 -1
  950. package/ShadersWGSL/ShadersInclude/pbrBlockSheen.js.map +1 -1
  951. package/ShadersWGSL/ShadersInclude/pbrBlockSubSurface.js +3 -1
  952. package/ShadersWGSL/ShadersInclude/pbrBlockSubSurface.js.map +1 -1
  953. package/ShadersWGSL/ShadersInclude/pbrDebug.js +3 -1
  954. package/ShadersWGSL/ShadersInclude/pbrDebug.js.map +1 -1
  955. package/ShadersWGSL/ShadersInclude/pbrDirectLightingFalloffFunctions.js +3 -1
  956. package/ShadersWGSL/ShadersInclude/pbrDirectLightingFalloffFunctions.js.map +1 -1
  957. package/ShadersWGSL/ShadersInclude/pbrDirectLightingFunctions.js +3 -1
  958. package/ShadersWGSL/ShadersInclude/pbrDirectLightingFunctions.js.map +1 -1
  959. package/ShadersWGSL/ShadersInclude/pbrDirectLightingSetupFunctions.js +3 -1
  960. package/ShadersWGSL/ShadersInclude/pbrDirectLightingSetupFunctions.js.map +1 -1
  961. package/ShadersWGSL/ShadersInclude/pbrFragmentExtraDeclaration.js +3 -1
  962. package/ShadersWGSL/ShadersInclude/pbrFragmentExtraDeclaration.js.map +1 -1
  963. package/ShadersWGSL/ShadersInclude/pbrFragmentSamplersDeclaration.js +3 -1
  964. package/ShadersWGSL/ShadersInclude/pbrFragmentSamplersDeclaration.js.map +1 -1
  965. package/ShadersWGSL/ShadersInclude/pbrHelperFunctions.js +3 -1
  966. package/ShadersWGSL/ShadersInclude/pbrHelperFunctions.js.map +1 -1
  967. package/ShadersWGSL/ShadersInclude/pbrIBLFunctions.js +3 -1
  968. package/ShadersWGSL/ShadersInclude/pbrIBLFunctions.js.map +1 -1
  969. package/ShadersWGSL/ShadersInclude/pbrUboDeclaration.js +3 -1
  970. package/ShadersWGSL/ShadersInclude/pbrUboDeclaration.js.map +1 -1
  971. package/ShadersWGSL/ShadersInclude/pointCloudVertex.js +3 -1
  972. package/ShadersWGSL/ShadersInclude/pointCloudVertex.js.map +1 -1
  973. package/ShadersWGSL/ShadersInclude/pointCloudVertexDeclaration.js +3 -1
  974. package/ShadersWGSL/ShadersInclude/pointCloudVertexDeclaration.js.map +1 -1
  975. package/ShadersWGSL/ShadersInclude/prePassDeclaration.js +3 -1
  976. package/ShadersWGSL/ShadersInclude/prePassDeclaration.js.map +1 -1
  977. package/ShadersWGSL/ShadersInclude/prePassVertex.js +3 -1
  978. package/ShadersWGSL/ShadersInclude/prePassVertex.js.map +1 -1
  979. package/ShadersWGSL/ShadersInclude/prePassVertexDeclaration.js +3 -1
  980. package/ShadersWGSL/ShadersInclude/prePassVertexDeclaration.js.map +1 -1
  981. package/ShadersWGSL/ShadersInclude/reflectionFunction.js +3 -1
  982. package/ShadersWGSL/ShadersInclude/reflectionFunction.js.map +1 -1
  983. package/ShadersWGSL/ShadersInclude/samplerFragmentAlternateDeclaration.js +3 -1
  984. package/ShadersWGSL/ShadersInclude/samplerFragmentAlternateDeclaration.js.map +1 -1
  985. package/ShadersWGSL/ShadersInclude/samplerFragmentDeclaration.js +3 -1
  986. package/ShadersWGSL/ShadersInclude/samplerFragmentDeclaration.js.map +1 -1
  987. package/ShadersWGSL/ShadersInclude/samplerVertexDeclaration.js +3 -1
  988. package/ShadersWGSL/ShadersInclude/samplerVertexDeclaration.js.map +1 -1
  989. package/ShadersWGSL/ShadersInclude/samplerVertexImplementation.js +3 -1
  990. package/ShadersWGSL/ShadersInclude/samplerVertexImplementation.js.map +1 -1
  991. package/ShadersWGSL/ShadersInclude/sceneUboDeclaration.js +3 -1
  992. package/ShadersWGSL/ShadersInclude/sceneUboDeclaration.js.map +1 -1
  993. package/ShadersWGSL/ShadersInclude/screenSpaceRayTrace.js +3 -1
  994. package/ShadersWGSL/ShadersInclude/screenSpaceRayTrace.js.map +1 -1
  995. package/ShadersWGSL/ShadersInclude/shadowMapFragment.js +3 -1
  996. package/ShadersWGSL/ShadersInclude/shadowMapFragment.js.map +1 -1
  997. package/ShadersWGSL/ShadersInclude/shadowMapFragmentExtraDeclaration.js +3 -1
  998. package/ShadersWGSL/ShadersInclude/shadowMapFragmentExtraDeclaration.js.map +1 -1
  999. package/ShadersWGSL/ShadersInclude/shadowMapFragmentSoftTransparentShadow.js +3 -1
  1000. package/ShadersWGSL/ShadersInclude/shadowMapFragmentSoftTransparentShadow.js.map +1 -1
  1001. package/ShadersWGSL/ShadersInclude/shadowMapVertexExtraDeclaration.js +3 -1
  1002. package/ShadersWGSL/ShadersInclude/shadowMapVertexExtraDeclaration.js.map +1 -1
  1003. package/ShadersWGSL/ShadersInclude/shadowMapVertexMetric.js +3 -1
  1004. package/ShadersWGSL/ShadersInclude/shadowMapVertexMetric.js.map +1 -1
  1005. package/ShadersWGSL/ShadersInclude/shadowMapVertexNormalBias.js +3 -1
  1006. package/ShadersWGSL/ShadersInclude/shadowMapVertexNormalBias.js.map +1 -1
  1007. package/ShadersWGSL/ShadersInclude/shadowsFragmentFunctions.js +3 -1
  1008. package/ShadersWGSL/ShadersInclude/shadowsFragmentFunctions.js.map +1 -1
  1009. package/ShadersWGSL/ShadersInclude/shadowsVertex.js +3 -1
  1010. package/ShadersWGSL/ShadersInclude/shadowsVertex.js.map +1 -1
  1011. package/ShadersWGSL/ShadersInclude/subSurfaceScatteringFunctions.js +3 -1
  1012. package/ShadersWGSL/ShadersInclude/subSurfaceScatteringFunctions.js.map +1 -1
  1013. package/ShadersWGSL/ShadersInclude/uvAttributeDeclaration.js +3 -1
  1014. package/ShadersWGSL/ShadersInclude/uvAttributeDeclaration.js.map +1 -1
  1015. package/ShadersWGSL/ShadersInclude/uvVariableDeclaration.js +3 -1
  1016. package/ShadersWGSL/ShadersInclude/uvVariableDeclaration.js.map +1 -1
  1017. package/ShadersWGSL/ShadersInclude/vertexColorMixing.js +3 -1
  1018. package/ShadersWGSL/ShadersInclude/vertexColorMixing.js.map +1 -1
  1019. package/ShadersWGSL/anaglyph.fragment.js +3 -1
  1020. package/ShadersWGSL/anaglyph.fragment.js.map +1 -1
  1021. package/ShadersWGSL/background.fragment.js +3 -1
  1022. package/ShadersWGSL/background.fragment.js.map +1 -1
  1023. package/ShadersWGSL/background.vertex.js +3 -1
  1024. package/ShadersWGSL/background.vertex.js.map +1 -1
  1025. package/ShadersWGSL/bilateralBlur.fragment.js +3 -1
  1026. package/ShadersWGSL/bilateralBlur.fragment.js.map +1 -1
  1027. package/ShadersWGSL/bilateralBlurQuality.fragment.js +3 -1
  1028. package/ShadersWGSL/bilateralBlurQuality.fragment.js.map +1 -1
  1029. package/ShadersWGSL/blackAndWhite.fragment.js +3 -1
  1030. package/ShadersWGSL/blackAndWhite.fragment.js.map +1 -1
  1031. package/ShadersWGSL/bloomMerge.fragment.js +3 -1
  1032. package/ShadersWGSL/bloomMerge.fragment.js.map +1 -1
  1033. package/ShadersWGSL/boundingBoxRenderer.fragment.js +3 -1
  1034. package/ShadersWGSL/boundingBoxRenderer.fragment.js.map +1 -1
  1035. package/ShadersWGSL/boundingBoxRenderer.vertex.js +3 -1
  1036. package/ShadersWGSL/boundingBoxRenderer.vertex.js.map +1 -1
  1037. package/ShadersWGSL/boundingInfo.compute.js +3 -1
  1038. package/ShadersWGSL/boundingInfo.compute.js.map +1 -1
  1039. package/ShadersWGSL/chromaticAberration.fragment.js +3 -1
  1040. package/ShadersWGSL/chromaticAberration.fragment.js.map +1 -1
  1041. package/ShadersWGSL/circleOfConfusion.fragment.js +3 -1
  1042. package/ShadersWGSL/circleOfConfusion.fragment.js.map +1 -1
  1043. package/ShadersWGSL/clearQuad.fragment.js +3 -1
  1044. package/ShadersWGSL/clearQuad.fragment.js.map +1 -1
  1045. package/ShadersWGSL/clearQuad.vertex.js +3 -1
  1046. package/ShadersWGSL/clearQuad.vertex.js.map +1 -1
  1047. package/ShadersWGSL/color.fragment.js +3 -1
  1048. package/ShadersWGSL/color.fragment.js.map +1 -1
  1049. package/ShadersWGSL/color.vertex.js +3 -1
  1050. package/ShadersWGSL/color.vertex.js.map +1 -1
  1051. package/ShadersWGSL/colorCorrection.fragment.js +3 -1
  1052. package/ShadersWGSL/colorCorrection.fragment.js.map +1 -1
  1053. package/ShadersWGSL/convolution.fragment.js +3 -1
  1054. package/ShadersWGSL/convolution.fragment.js.map +1 -1
  1055. package/ShadersWGSL/copyTexture3DLayerToTexture.fragment.js +3 -1
  1056. package/ShadersWGSL/copyTexture3DLayerToTexture.fragment.js.map +1 -1
  1057. package/ShadersWGSL/copyTextureToTexture.fragment.js +3 -1
  1058. package/ShadersWGSL/copyTextureToTexture.fragment.js.map +1 -1
  1059. package/ShadersWGSL/default.fragment.js +3 -1
  1060. package/ShadersWGSL/default.fragment.js.map +1 -1
  1061. package/ShadersWGSL/default.vertex.js +3 -1
  1062. package/ShadersWGSL/default.vertex.js.map +1 -1
  1063. package/ShadersWGSL/depth.fragment.js +3 -1
  1064. package/ShadersWGSL/depth.fragment.js.map +1 -1
  1065. package/ShadersWGSL/depth.vertex.js +3 -1
  1066. package/ShadersWGSL/depth.vertex.js.map +1 -1
  1067. package/ShadersWGSL/depthBoxBlur.fragment.js +3 -1
  1068. package/ShadersWGSL/depthBoxBlur.fragment.js.map +1 -1
  1069. package/ShadersWGSL/depthOfFieldMerge.fragment.js +3 -1
  1070. package/ShadersWGSL/depthOfFieldMerge.fragment.js.map +1 -1
  1071. package/ShadersWGSL/displayPass.fragment.js +3 -1
  1072. package/ShadersWGSL/displayPass.fragment.js.map +1 -1
  1073. package/ShadersWGSL/extractHighlights.fragment.js +3 -1
  1074. package/ShadersWGSL/extractHighlights.fragment.js.map +1 -1
  1075. package/ShadersWGSL/filter.fragment.js +3 -1
  1076. package/ShadersWGSL/filter.fragment.js.map +1 -1
  1077. package/ShadersWGSL/fluidRenderingBilateralBlur.fragment.js +3 -1
  1078. package/ShadersWGSL/fluidRenderingBilateralBlur.fragment.js.map +1 -1
  1079. package/ShadersWGSL/fluidRenderingParticleDepth.fragment.js +3 -1
  1080. package/ShadersWGSL/fluidRenderingParticleDepth.fragment.js.map +1 -1
  1081. package/ShadersWGSL/fluidRenderingParticleDepth.vertex.js +3 -1
  1082. package/ShadersWGSL/fluidRenderingParticleDepth.vertex.js.map +1 -1
  1083. package/ShadersWGSL/fluidRenderingParticleDiffuse.fragment.js +3 -1
  1084. package/ShadersWGSL/fluidRenderingParticleDiffuse.fragment.js.map +1 -1
  1085. package/ShadersWGSL/fluidRenderingParticleDiffuse.vertex.js +3 -1
  1086. package/ShadersWGSL/fluidRenderingParticleDiffuse.vertex.js.map +1 -1
  1087. package/ShadersWGSL/fluidRenderingParticleThickness.fragment.js +3 -1
  1088. package/ShadersWGSL/fluidRenderingParticleThickness.fragment.js.map +1 -1
  1089. package/ShadersWGSL/fluidRenderingParticleThickness.vertex.js +3 -1
  1090. package/ShadersWGSL/fluidRenderingParticleThickness.vertex.js.map +1 -1
  1091. package/ShadersWGSL/fluidRenderingRender.fragment.js +3 -1
  1092. package/ShadersWGSL/fluidRenderingRender.fragment.js.map +1 -1
  1093. package/ShadersWGSL/fluidRenderingStandardBlur.fragment.js +3 -1
  1094. package/ShadersWGSL/fluidRenderingStandardBlur.fragment.js.map +1 -1
  1095. package/ShadersWGSL/fxaa.fragment.js +3 -1
  1096. package/ShadersWGSL/fxaa.fragment.js.map +1 -1
  1097. package/ShadersWGSL/fxaa.vertex.js +3 -1
  1098. package/ShadersWGSL/fxaa.vertex.js.map +1 -1
  1099. package/ShadersWGSL/gaussianSplatting.fragment.js +3 -1
  1100. package/ShadersWGSL/gaussianSplatting.fragment.js.map +1 -1
  1101. package/ShadersWGSL/gaussianSplatting.vertex.js +3 -1
  1102. package/ShadersWGSL/gaussianSplatting.vertex.js.map +1 -1
  1103. package/ShadersWGSL/geometry.fragment.js +3 -1
  1104. package/ShadersWGSL/geometry.fragment.js.map +1 -1
  1105. package/ShadersWGSL/geometry.vertex.js +3 -1
  1106. package/ShadersWGSL/geometry.vertex.js.map +1 -1
  1107. package/ShadersWGSL/glowBlurPostProcess.fragment.js +3 -1
  1108. package/ShadersWGSL/glowBlurPostProcess.fragment.js.map +1 -1
  1109. package/ShadersWGSL/glowMapGeneration.fragment.js +3 -1
  1110. package/ShadersWGSL/glowMapGeneration.fragment.js.map +1 -1
  1111. package/ShadersWGSL/glowMapGeneration.vertex.js +3 -1
  1112. package/ShadersWGSL/glowMapGeneration.vertex.js.map +1 -1
  1113. package/ShadersWGSL/glowMapMerge.fragment.js +3 -1
  1114. package/ShadersWGSL/glowMapMerge.fragment.js.map +1 -1
  1115. package/ShadersWGSL/glowMapMerge.vertex.js +3 -1
  1116. package/ShadersWGSL/glowMapMerge.vertex.js.map +1 -1
  1117. package/ShadersWGSL/gpuUpdateParticles.compute.js +3 -1
  1118. package/ShadersWGSL/gpuUpdateParticles.compute.js.map +1 -1
  1119. package/ShadersWGSL/grain.fragment.js +3 -1
  1120. package/ShadersWGSL/grain.fragment.js.map +1 -1
  1121. package/ShadersWGSL/greasedLine.fragment.js +3 -1
  1122. package/ShadersWGSL/greasedLine.fragment.js.map +1 -1
  1123. package/ShadersWGSL/greasedLine.vertex.js +3 -1
  1124. package/ShadersWGSL/greasedLine.vertex.js.map +1 -1
  1125. package/ShadersWGSL/hdrFiltering.fragment.js +3 -1
  1126. package/ShadersWGSL/hdrFiltering.fragment.js.map +1 -1
  1127. package/ShadersWGSL/hdrFiltering.vertex.js +3 -1
  1128. package/ShadersWGSL/hdrFiltering.vertex.js.map +1 -1
  1129. package/ShadersWGSL/hdrIrradianceFiltering.fragment.js +3 -1
  1130. package/ShadersWGSL/hdrIrradianceFiltering.fragment.js.map +1 -1
  1131. package/ShadersWGSL/hdrIrradianceFiltering.vertex.js +3 -1
  1132. package/ShadersWGSL/hdrIrradianceFiltering.vertex.js.map +1 -1
  1133. package/ShadersWGSL/highlights.fragment.js +3 -1
  1134. package/ShadersWGSL/highlights.fragment.js.map +1 -1
  1135. package/ShadersWGSL/iblCdfDebug.fragment.js +3 -1
  1136. package/ShadersWGSL/iblCdfDebug.fragment.js.map +1 -1
  1137. package/ShadersWGSL/iblCdfx.fragment.js +3 -1
  1138. package/ShadersWGSL/iblCdfx.fragment.js.map +1 -1
  1139. package/ShadersWGSL/iblCdfy.fragment.js +3 -1
  1140. package/ShadersWGSL/iblCdfy.fragment.js.map +1 -1
  1141. package/ShadersWGSL/iblCombineVoxelGrids.fragment.js +3 -1
  1142. package/ShadersWGSL/iblCombineVoxelGrids.fragment.js.map +1 -1
  1143. package/ShadersWGSL/iblGenerateVoxelMip.fragment.js +3 -1
  1144. package/ShadersWGSL/iblGenerateVoxelMip.fragment.js.map +1 -1
  1145. package/ShadersWGSL/iblIcdf.fragment.js +3 -1
  1146. package/ShadersWGSL/iblIcdf.fragment.js.map +1 -1
  1147. package/ShadersWGSL/iblScaledLuminance.fragment.js +3 -1
  1148. package/ShadersWGSL/iblScaledLuminance.fragment.js.map +1 -1
  1149. package/ShadersWGSL/iblShadowAccumulation.fragment.js +3 -1
  1150. package/ShadersWGSL/iblShadowAccumulation.fragment.js.map +1 -1
  1151. package/ShadersWGSL/iblShadowDebug.fragment.js +3 -1
  1152. package/ShadersWGSL/iblShadowDebug.fragment.js.map +1 -1
  1153. package/ShadersWGSL/iblShadowGBufferDebug.fragment.js +3 -1
  1154. package/ShadersWGSL/iblShadowGBufferDebug.fragment.js.map +1 -1
  1155. package/ShadersWGSL/iblShadowSpatialBlur.fragment.js +3 -1
  1156. package/ShadersWGSL/iblShadowSpatialBlur.fragment.js.map +1 -1
  1157. package/ShadersWGSL/iblShadowVoxelTracing.fragment.js +3 -1
  1158. package/ShadersWGSL/iblShadowVoxelTracing.fragment.js.map +1 -1
  1159. package/ShadersWGSL/iblShadowsCombine.fragment.js +3 -1
  1160. package/ShadersWGSL/iblShadowsCombine.fragment.js.map +1 -1
  1161. package/ShadersWGSL/iblVoxelGrid.fragment.js +3 -1
  1162. package/ShadersWGSL/iblVoxelGrid.fragment.js.map +1 -1
  1163. package/ShadersWGSL/iblVoxelGrid.vertex.js +3 -1
  1164. package/ShadersWGSL/iblVoxelGrid.vertex.js.map +1 -1
  1165. package/ShadersWGSL/iblVoxelGrid2dArrayDebug.fragment.js +3 -1
  1166. package/ShadersWGSL/iblVoxelGrid2dArrayDebug.fragment.js.map +1 -1
  1167. package/ShadersWGSL/iblVoxelGrid3dDebug.fragment.js +3 -1
  1168. package/ShadersWGSL/iblVoxelGrid3dDebug.fragment.js.map +1 -1
  1169. package/ShadersWGSL/iblVoxelSlabDebug.fragment.js +3 -1
  1170. package/ShadersWGSL/iblVoxelSlabDebug.fragment.js.map +1 -1
  1171. package/ShadersWGSL/iblVoxelSlabDebug.vertex.js +3 -1
  1172. package/ShadersWGSL/iblVoxelSlabDebug.vertex.js.map +1 -1
  1173. package/ShadersWGSL/imageProcessing.fragment.js +3 -1
  1174. package/ShadersWGSL/imageProcessing.fragment.js.map +1 -1
  1175. package/ShadersWGSL/kernelBlur.fragment.js +3 -1
  1176. package/ShadersWGSL/kernelBlur.fragment.js.map +1 -1
  1177. package/ShadersWGSL/kernelBlur.vertex.js +3 -1
  1178. package/ShadersWGSL/kernelBlur.vertex.js.map +1 -1
  1179. package/ShadersWGSL/layer.fragment.js +3 -1
  1180. package/ShadersWGSL/layer.fragment.js.map +1 -1
  1181. package/ShadersWGSL/layer.vertex.js +3 -1
  1182. package/ShadersWGSL/layer.vertex.js.map +1 -1
  1183. package/ShadersWGSL/lensFlare.fragment.js +3 -1
  1184. package/ShadersWGSL/lensFlare.fragment.js.map +1 -1
  1185. package/ShadersWGSL/lensFlare.vertex.js +3 -1
  1186. package/ShadersWGSL/lensFlare.vertex.js.map +1 -1
  1187. package/ShadersWGSL/line.fragment.js +3 -1
  1188. package/ShadersWGSL/line.fragment.js.map +1 -1
  1189. package/ShadersWGSL/line.vertex.js +3 -1
  1190. package/ShadersWGSL/line.vertex.js.map +1 -1
  1191. package/ShadersWGSL/lod.fragment.js +3 -1
  1192. package/ShadersWGSL/lod.fragment.js.map +1 -1
  1193. package/ShadersWGSL/lodCube.fragment.js +3 -1
  1194. package/ShadersWGSL/lodCube.fragment.js.map +1 -1
  1195. package/ShadersWGSL/meshUVSpaceRenderer.fragment.js +3 -1
  1196. package/ShadersWGSL/meshUVSpaceRenderer.fragment.js.map +1 -1
  1197. package/ShadersWGSL/meshUVSpaceRenderer.vertex.js +3 -1
  1198. package/ShadersWGSL/meshUVSpaceRenderer.vertex.js.map +1 -1
  1199. package/ShadersWGSL/meshUVSpaceRendererFinaliser.fragment.js +3 -1
  1200. package/ShadersWGSL/meshUVSpaceRendererFinaliser.fragment.js.map +1 -1
  1201. package/ShadersWGSL/meshUVSpaceRendererFinaliser.vertex.js +3 -1
  1202. package/ShadersWGSL/meshUVSpaceRendererFinaliser.vertex.js.map +1 -1
  1203. package/ShadersWGSL/meshUVSpaceRendererMasker.fragment.js +3 -1
  1204. package/ShadersWGSL/meshUVSpaceRendererMasker.fragment.js.map +1 -1
  1205. package/ShadersWGSL/meshUVSpaceRendererMasker.vertex.js +3 -1
  1206. package/ShadersWGSL/meshUVSpaceRendererMasker.vertex.js.map +1 -1
  1207. package/ShadersWGSL/motionBlur.fragment.js +3 -1
  1208. package/ShadersWGSL/motionBlur.fragment.js.map +1 -1
  1209. package/ShadersWGSL/oitBackBlend.fragment.js +3 -1
  1210. package/ShadersWGSL/oitBackBlend.fragment.js.map +1 -1
  1211. package/ShadersWGSL/oitFinal.fragment.js +3 -1
  1212. package/ShadersWGSL/oitFinal.fragment.js.map +1 -1
  1213. package/ShadersWGSL/outline.fragment.js +3 -1
  1214. package/ShadersWGSL/outline.fragment.js.map +1 -1
  1215. package/ShadersWGSL/outline.vertex.js +3 -1
  1216. package/ShadersWGSL/outline.vertex.js.map +1 -1
  1217. package/ShadersWGSL/particles.fragment.js +3 -1
  1218. package/ShadersWGSL/particles.fragment.js.map +1 -1
  1219. package/ShadersWGSL/particles.vertex.js +3 -1
  1220. package/ShadersWGSL/particles.vertex.js.map +1 -1
  1221. package/ShadersWGSL/pass.fragment.js +3 -1
  1222. package/ShadersWGSL/pass.fragment.js.map +1 -1
  1223. package/ShadersWGSL/passCube.fragment.js +3 -1
  1224. package/ShadersWGSL/passCube.fragment.js.map +1 -1
  1225. package/ShadersWGSL/pbr.fragment.js +6 -1
  1226. package/ShadersWGSL/pbr.fragment.js.map +1 -1
  1227. package/ShadersWGSL/pbr.vertex.js +3 -1
  1228. package/ShadersWGSL/pbr.vertex.js.map +1 -1
  1229. package/ShadersWGSL/picking.fragment.js +3 -1
  1230. package/ShadersWGSL/picking.fragment.js.map +1 -1
  1231. package/ShadersWGSL/picking.vertex.js +3 -1
  1232. package/ShadersWGSL/picking.vertex.js.map +1 -1
  1233. package/ShadersWGSL/postprocess.vertex.js +3 -1
  1234. package/ShadersWGSL/postprocess.vertex.js.map +1 -1
  1235. package/ShadersWGSL/procedural.vertex.js +3 -1
  1236. package/ShadersWGSL/procedural.vertex.js.map +1 -1
  1237. package/ShadersWGSL/rgbdDecode.fragment.js +3 -1
  1238. package/ShadersWGSL/rgbdDecode.fragment.js.map +1 -1
  1239. package/ShadersWGSL/rgbdEncode.fragment.js +3 -1
  1240. package/ShadersWGSL/rgbdEncode.fragment.js.map +1 -1
  1241. package/ShadersWGSL/rsmFullGlobalIllumination.fragment.js +3 -1
  1242. package/ShadersWGSL/rsmFullGlobalIllumination.fragment.js.map +1 -1
  1243. package/ShadersWGSL/rsmGlobalIllumination.fragment.js +3 -1
  1244. package/ShadersWGSL/rsmGlobalIllumination.fragment.js.map +1 -1
  1245. package/ShadersWGSL/screenSpaceReflection2.fragment.js +3 -1
  1246. package/ShadersWGSL/screenSpaceReflection2.fragment.js.map +1 -1
  1247. package/ShadersWGSL/screenSpaceReflection2Blur.fragment.js +3 -1
  1248. package/ShadersWGSL/screenSpaceReflection2Blur.fragment.js.map +1 -1
  1249. package/ShadersWGSL/screenSpaceReflection2BlurCombiner.fragment.js +3 -1
  1250. package/ShadersWGSL/screenSpaceReflection2BlurCombiner.fragment.js.map +1 -1
  1251. package/ShadersWGSL/shadowMap.fragment.js +3 -1
  1252. package/ShadersWGSL/shadowMap.fragment.js.map +1 -1
  1253. package/ShadersWGSL/shadowMap.vertex.js +3 -1
  1254. package/ShadersWGSL/shadowMap.vertex.js.map +1 -1
  1255. package/ShadersWGSL/sharpen.fragment.js +3 -1
  1256. package/ShadersWGSL/sharpen.fragment.js.map +1 -1
  1257. package/ShadersWGSL/sprites.fragment.js +3 -1
  1258. package/ShadersWGSL/sprites.fragment.js.map +1 -1
  1259. package/ShadersWGSL/sprites.vertex.js +3 -1
  1260. package/ShadersWGSL/sprites.vertex.js.map +1 -1
  1261. package/ShadersWGSL/ssao2.fragment.js +3 -1
  1262. package/ShadersWGSL/ssao2.fragment.js.map +1 -1
  1263. package/ShadersWGSL/ssaoCombine.fragment.js +3 -1
  1264. package/ShadersWGSL/ssaoCombine.fragment.js.map +1 -1
  1265. package/ShadersWGSL/subSurfaceScattering.fragment.d.ts +9 -0
  1266. package/ShadersWGSL/subSurfaceScattering.fragment.js +77 -0
  1267. package/ShadersWGSL/subSurfaceScattering.fragment.js.map +1 -0
  1268. package/ShadersWGSL/taa.fragment.js +3 -1
  1269. package/ShadersWGSL/taa.fragment.js.map +1 -1
  1270. package/ShadersWGSL/tonemap.fragment.js +3 -1
  1271. package/ShadersWGSL/tonemap.fragment.js.map +1 -1
  1272. package/ShadersWGSL/vrDistortionCorrection.fragment.js +3 -1
  1273. package/ShadersWGSL/vrDistortionCorrection.fragment.js.map +1 -1
  1274. package/package.json +1 -1
  1275. package/FrameGraph/Node/Blocks/Rendering/cullObjectsBlock.js.map +0 -1
  1276. package/FrameGraph/Tasks/Rendering/cullObjectsTask.js.map +0 -1
  1277. /package/FrameGraph/Tasks/{Rendering → Misc}/cullObjectsTask.d.ts +0 -0
  1278. /package/FrameGraph/Tasks/{Rendering → Misc}/cullObjectsTask.js +0 -0
@@ -11,7 +11,9 @@ layout(std140,column_major) uniform;uniform BoundingBoxRenderer {vec4 color;mat4
11
11
  #endif
12
12
  `;
13
13
  // Sideeffect
14
- ShaderStore.IncludesShadersStore[name] = shader;
14
+ if (!ShaderStore.IncludesShadersStore[name]) {
15
+ ShaderStore.IncludesShadersStore[name] = shader;
16
+ }
15
17
  /** @internal */
16
18
  export const boundingBoxRendererUboDeclaration = { name, shader };
17
19
  //# sourceMappingURL=boundingBoxRendererUboDeclaration.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"boundingBoxRendererUboDeclaration.js","sourceRoot":"","sources":["../../../../../dev/core/src/Shaders/ShadersInclude/boundingBoxRendererUboDeclaration.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,mCAAmC,CAAC;AACjD,MAAM,MAAM,GAAG;;;;;;;;CAQd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAChD,gBAAgB;AAChB,MAAM,CAAC,MAAM,iCAAiC,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"boundingBoxRendererUboDeclaration\";\nconst shader = `#ifdef WEBGL2\nuniform vec4 color;uniform mat4 world;uniform mat4 viewProjection;\n#ifdef MULTIVIEW\nuniform mat4 viewProjectionR;\n#endif\n#else\nlayout(std140,column_major) uniform;uniform BoundingBoxRenderer {vec4 color;mat4 world;mat4 viewProjection;mat4 viewProjectionR;};\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const boundingBoxRendererUboDeclaration = { name, shader };\n"]}
1
+ {"version":3,"file":"boundingBoxRendererUboDeclaration.js","sourceRoot":"","sources":["../../../../../dev/core/src/Shaders/ShadersInclude/boundingBoxRendererUboDeclaration.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,mCAAmC,CAAC;AACjD,MAAM,MAAM,GAAG;;;;;;;;CAQd,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,EAAE,CAAC;IAC1C,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACpD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,iCAAiC,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"boundingBoxRendererUboDeclaration\";\nconst shader = `#ifdef WEBGL2\nuniform vec4 color;uniform mat4 world;uniform mat4 viewProjection;\n#ifdef MULTIVIEW\nuniform mat4 viewProjectionR;\n#endif\n#else\nlayout(std140,column_major) uniform;uniform BoundingBoxRenderer {vec4 color;mat4 world;mat4 viewProjection;mat4 viewProjectionR;};\n#endif\n`;\n// Sideeffect\nif (!ShaderStore.IncludesShadersStore[name]) {\n ShaderStore.IncludesShadersStore[name] = shader;\n}\n/** @internal */\nexport const boundingBoxRendererUboDeclaration = { name, shader };\n"]}
@@ -7,7 +7,9 @@ uniform mat4 viewProjectionR;
7
7
  #endif
8
8
  `;
9
9
  // Sideeffect
10
- ShaderStore.IncludesShadersStore[name] = shader;
10
+ if (!ShaderStore.IncludesShadersStore[name]) {
11
+ ShaderStore.IncludesShadersStore[name] = shader;
12
+ }
11
13
  /** @internal */
12
14
  export const boundingBoxRendererVertexDeclaration = { name, shader };
13
15
  //# sourceMappingURL=boundingBoxRendererVertexDeclaration.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"boundingBoxRendererVertexDeclaration.js","sourceRoot":"","sources":["../../../../../dev/core/src/Shaders/ShadersInclude/boundingBoxRendererVertexDeclaration.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,sCAAsC,CAAC;AACpD,MAAM,MAAM,GAAG;;;;CAId,CAAC;AACF,aAAa;AACb,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAChD,gBAAgB;AAChB,MAAM,CAAC,MAAM,oCAAoC,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"boundingBoxRendererVertexDeclaration\";\nconst shader = `uniform mat4 world;uniform mat4 viewProjection;\n#ifdef MULTIVIEW\nuniform mat4 viewProjectionR;\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const boundingBoxRendererVertexDeclaration = { name, shader };\n"]}
1
+ {"version":3,"file":"boundingBoxRendererVertexDeclaration.js","sourceRoot":"","sources":["../../../../../dev/core/src/Shaders/ShadersInclude/boundingBoxRendererVertexDeclaration.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,sCAAsC,CAAC;AACpD,MAAM,MAAM,GAAG;;;;CAId,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,EAAE,CAAC;IAC1C,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACpD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,oCAAoC,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"boundingBoxRendererVertexDeclaration\";\nconst shader = `uniform mat4 world;uniform mat4 viewProjection;\n#ifdef MULTIVIEW\nuniform mat4 viewProjectionR;\n#endif\n`;\n// Sideeffect\nif (!ShaderStore.IncludesShadersStore[name]) {\n ShaderStore.IncludesShadersStore[name] = shader;\n}\n/** @internal */\nexport const boundingBoxRendererVertexDeclaration = { name, shader };\n"]}
@@ -55,7 +55,9 @@ detailNormal.xy*=vDetailInfos.z;normalW=perturbNormalBase(TBN,detailNormal,vDeta
55
55
  #endif
56
56
  `;
57
57
  // Sideeffect
58
- ShaderStore.IncludesShadersStore[name] = shader;
58
+ if (!ShaderStore.IncludesShadersStore[name]) {
59
+ ShaderStore.IncludesShadersStore[name] = shader;
60
+ }
59
61
  /** @internal */
60
62
  export const bumpFragment = { name, shader };
61
63
  //# sourceMappingURL=bumpFragment.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"bumpFragment.js","sourceRoot":"","sources":["../../../../../dev/core/src/Shaders/ShadersInclude/bumpFragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,cAAc,CAAC;AAC5B,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAoDd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAChD,gBAAgB;AAChB,MAAM,CAAC,MAAM,YAAY,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"bumpFragment\";\nconst shader = `vec2 uvOffset=vec2(0.0,0.0);\n#if defined(BUMP) || defined(PARALLAX) || defined(DETAIL)\n#ifdef NORMALXYSCALE\nfloat normalScale=1.0;\n#elif defined(BUMP)\nfloat normalScale=vBumpInfos.y;\n#else\nfloat normalScale=1.0;\n#endif\n#if defined(TANGENT) && defined(NORMAL)\nmat3 TBN=vTBN;\n#elif defined(BUMP)\nvec2 TBNUV=gl_FrontFacing ? vBumpUV : -vBumpUV;mat3 TBN=cotangent_frame(normalW*normalScale,vPositionW,TBNUV,vTangentSpaceParams);\n#else\nvec2 TBNUV=gl_FrontFacing ? vDetailUV : -vDetailUV;mat3 TBN=cotangent_frame(normalW*normalScale,vPositionW,TBNUV,vec2(1.,1.));\n#endif\n#elif defined(ANISOTROPIC)\n#if defined(TANGENT) && defined(NORMAL)\nmat3 TBN=vTBN;\n#else\nvec2 TBNUV=gl_FrontFacing ? vMainUV1 : -vMainUV1;mat3 TBN=cotangent_frame(normalW,vPositionW,TBNUV,vec2(1.,1.));\n#endif\n#endif\n#ifdef PARALLAX\nmat3 invTBN=transposeMat3(TBN);\n#ifdef PARALLAXOCCLUSION\nuvOffset=parallaxOcclusion(invTBN*-viewDirectionW,invTBN*normalW,vBumpUV,vBumpInfos.z);\n#else\nuvOffset=parallaxOffset(invTBN*viewDirectionW,vBumpInfos.z);\n#endif\n#endif\n#ifdef DETAIL\nvec4 detailColor=texture2D(detailSampler,vDetailUV+uvOffset);vec2 detailNormalRG=detailColor.wy*2.0-1.0;float detailNormalB=sqrt(1.-saturate(dot(detailNormalRG,detailNormalRG)));vec3 detailNormal=vec3(detailNormalRG,detailNormalB);\n#endif\n#ifdef BUMP\n#ifdef OBJECTSPACE_NORMALMAP\n#define CUSTOM_FRAGMENT_BUMP_FRAGMENT\nnormalW=normalize(texture2D(bumpSampler,vBumpUV).xyz *2.0-1.0);normalW=normalize(mat3(normalMatrix)*normalW);\n#elif !defined(DETAIL)\nnormalW=perturbNormal(TBN,texture2D(bumpSampler,vBumpUV+uvOffset).xyz,vBumpInfos.y);\n#else\nvec3 bumpNormal=texture2D(bumpSampler,vBumpUV+uvOffset).xyz*2.0-1.0;\n#if DETAIL_NORMALBLENDMETHOD==0 \ndetailNormal.xy*=vDetailInfos.z;vec3 blendedNormal=normalize(vec3(bumpNormal.xy+detailNormal.xy,bumpNormal.z*detailNormal.z));\n#elif DETAIL_NORMALBLENDMETHOD==1 \ndetailNormal.xy*=vDetailInfos.z;bumpNormal+=vec3(0.0,0.0,1.0);detailNormal*=vec3(-1.0,-1.0,1.0);vec3 blendedNormal=bumpNormal*dot(bumpNormal,detailNormal)/bumpNormal.z-detailNormal;\n#endif\nnormalW=perturbNormalBase(TBN,blendedNormal,vBumpInfos.y);\n#endif\n#elif defined(DETAIL)\ndetailNormal.xy*=vDetailInfos.z;normalW=perturbNormalBase(TBN,detailNormal,vDetailInfos.z);\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const bumpFragment = { name, shader };\n"]}
1
+ {"version":3,"file":"bumpFragment.js","sourceRoot":"","sources":["../../../../../dev/core/src/Shaders/ShadersInclude/bumpFragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,cAAc,CAAC;AAC5B,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAoDd,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,EAAE,CAAC;IAC1C,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACpD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,YAAY,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"bumpFragment\";\nconst shader = `vec2 uvOffset=vec2(0.0,0.0);\n#if defined(BUMP) || defined(PARALLAX) || defined(DETAIL)\n#ifdef NORMALXYSCALE\nfloat normalScale=1.0;\n#elif defined(BUMP)\nfloat normalScale=vBumpInfos.y;\n#else\nfloat normalScale=1.0;\n#endif\n#if defined(TANGENT) && defined(NORMAL)\nmat3 TBN=vTBN;\n#elif defined(BUMP)\nvec2 TBNUV=gl_FrontFacing ? vBumpUV : -vBumpUV;mat3 TBN=cotangent_frame(normalW*normalScale,vPositionW,TBNUV,vTangentSpaceParams);\n#else\nvec2 TBNUV=gl_FrontFacing ? vDetailUV : -vDetailUV;mat3 TBN=cotangent_frame(normalW*normalScale,vPositionW,TBNUV,vec2(1.,1.));\n#endif\n#elif defined(ANISOTROPIC)\n#if defined(TANGENT) && defined(NORMAL)\nmat3 TBN=vTBN;\n#else\nvec2 TBNUV=gl_FrontFacing ? vMainUV1 : -vMainUV1;mat3 TBN=cotangent_frame(normalW,vPositionW,TBNUV,vec2(1.,1.));\n#endif\n#endif\n#ifdef PARALLAX\nmat3 invTBN=transposeMat3(TBN);\n#ifdef PARALLAXOCCLUSION\nuvOffset=parallaxOcclusion(invTBN*-viewDirectionW,invTBN*normalW,vBumpUV,vBumpInfos.z);\n#else\nuvOffset=parallaxOffset(invTBN*viewDirectionW,vBumpInfos.z);\n#endif\n#endif\n#ifdef DETAIL\nvec4 detailColor=texture2D(detailSampler,vDetailUV+uvOffset);vec2 detailNormalRG=detailColor.wy*2.0-1.0;float detailNormalB=sqrt(1.-saturate(dot(detailNormalRG,detailNormalRG)));vec3 detailNormal=vec3(detailNormalRG,detailNormalB);\n#endif\n#ifdef BUMP\n#ifdef OBJECTSPACE_NORMALMAP\n#define CUSTOM_FRAGMENT_BUMP_FRAGMENT\nnormalW=normalize(texture2D(bumpSampler,vBumpUV).xyz *2.0-1.0);normalW=normalize(mat3(normalMatrix)*normalW);\n#elif !defined(DETAIL)\nnormalW=perturbNormal(TBN,texture2D(bumpSampler,vBumpUV+uvOffset).xyz,vBumpInfos.y);\n#else\nvec3 bumpNormal=texture2D(bumpSampler,vBumpUV+uvOffset).xyz*2.0-1.0;\n#if DETAIL_NORMALBLENDMETHOD==0 \ndetailNormal.xy*=vDetailInfos.z;vec3 blendedNormal=normalize(vec3(bumpNormal.xy+detailNormal.xy,bumpNormal.z*detailNormal.z));\n#elif DETAIL_NORMALBLENDMETHOD==1 \ndetailNormal.xy*=vDetailInfos.z;bumpNormal+=vec3(0.0,0.0,1.0);detailNormal*=vec3(-1.0,-1.0,1.0);vec3 blendedNormal=bumpNormal*dot(bumpNormal,detailNormal)/bumpNormal.z-detailNormal;\n#endif\nnormalW=perturbNormalBase(TBN,blendedNormal,vBumpInfos.y);\n#endif\n#elif defined(DETAIL)\ndetailNormal.xy*=vDetailInfos.z;normalW=perturbNormalBase(TBN,detailNormal,vDetailInfos.z);\n#endif\n`;\n// Sideeffect\nif (!ShaderStore.IncludesShadersStore[name]) {\n ShaderStore.IncludesShadersStore[name] = shader;\n}\n/** @internal */\nexport const bumpFragment = { name, shader };\n"]}
@@ -34,7 +34,9 @@ return -texCoordOffset;
34
34
  #endif
35
35
  `;
36
36
  // Sideeffect
37
- ShaderStore.IncludesShadersStore[name] = shader;
37
+ if (!ShaderStore.IncludesShadersStore[name]) {
38
+ ShaderStore.IncludesShadersStore[name] = shader;
39
+ }
38
40
  /** @internal */
39
41
  export const bumpFragmentFunctions = { name, shader };
40
42
  //# sourceMappingURL=bumpFragmentFunctions.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"bumpFragmentFunctions.js","sourceRoot":"","sources":["../../../../../dev/core/src/Shaders/ShadersInclude/bumpFragmentFunctions.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AACxD,OAAO,8BAA8B,CAAC;AAEtC,MAAM,IAAI,GAAG,uBAAuB,CAAC;AACrC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA8Bd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAChD,gBAAgB;AAChB,MAAM,CAAC,MAAM,qBAAqB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nimport \"./samplerFragmentDeclaration\";\n\nconst name = \"bumpFragmentFunctions\";\nconst shader = `#if defined(BUMP)\n#include<samplerFragmentDeclaration>(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump,_SAMPLERNAME_,bump)\n#endif\n#if defined(DETAIL)\n#include<samplerFragmentDeclaration>(_DEFINENAME_,DETAIL,_VARYINGNAME_,Detail,_SAMPLERNAME_,detail)\n#endif\n#if defined(BUMP) && defined(PARALLAX)\nconst float minSamples=4.;const float maxSamples=15.;const int iMaxSamples=15;vec2 parallaxOcclusion(vec3 vViewDirCoT,vec3 vNormalCoT,vec2 texCoord,float parallaxScale) {float parallaxLimit=length(vViewDirCoT.xy)/vViewDirCoT.z;parallaxLimit*=parallaxScale;vec2 vOffsetDir=normalize(vViewDirCoT.xy);vec2 vMaxOffset=vOffsetDir*parallaxLimit;float numSamples=maxSamples+(dot(vViewDirCoT,vNormalCoT)*(minSamples-maxSamples));float stepSize=1.0/numSamples;float currRayHeight=1.0;vec2 vCurrOffset=vec2(0,0);vec2 vLastOffset=vec2(0,0);float lastSampledHeight=1.0;float currSampledHeight=1.0;bool keepWorking=true;for (int i=0; i<iMaxSamples; i++)\n{currSampledHeight=texture2D(bumpSampler,texCoord+vCurrOffset).w;if (!keepWorking)\n{}\nelse if (currSampledHeight>currRayHeight)\n{float delta1=currSampledHeight-currRayHeight;float delta2=(currRayHeight+stepSize)-lastSampledHeight;float ratio=delta1/(delta1+delta2);vCurrOffset=(ratio)* vLastOffset+(1.0-ratio)*vCurrOffset;keepWorking=false;}\nelse\n{currRayHeight-=stepSize;vLastOffset=vCurrOffset;\n#ifdef PARALLAX_RHS\nvCurrOffset-=stepSize*vMaxOffset;\n#else\nvCurrOffset+=stepSize*vMaxOffset;\n#endif\nlastSampledHeight=currSampledHeight;}}\nreturn vCurrOffset;}\nvec2 parallaxOffset(vec3 viewDir,float heightScale)\n{float height=texture2D(bumpSampler,vBumpUV).w;vec2 texCoordOffset=heightScale*viewDir.xy*height;\n#ifdef PARALLAX_RHS\nreturn texCoordOffset;\n#else\nreturn -texCoordOffset;\n#endif\n}\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const bumpFragmentFunctions = { name, shader };\n"]}
1
+ {"version":3,"file":"bumpFragmentFunctions.js","sourceRoot":"","sources":["../../../../../dev/core/src/Shaders/ShadersInclude/bumpFragmentFunctions.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AACxD,OAAO,8BAA8B,CAAC;AAEtC,MAAM,IAAI,GAAG,uBAAuB,CAAC;AACrC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA8Bd,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,EAAE,CAAC;IAC1C,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACpD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,qBAAqB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nimport \"./samplerFragmentDeclaration\";\n\nconst name = \"bumpFragmentFunctions\";\nconst shader = `#if defined(BUMP)\n#include<samplerFragmentDeclaration>(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump,_SAMPLERNAME_,bump)\n#endif\n#if defined(DETAIL)\n#include<samplerFragmentDeclaration>(_DEFINENAME_,DETAIL,_VARYINGNAME_,Detail,_SAMPLERNAME_,detail)\n#endif\n#if defined(BUMP) && defined(PARALLAX)\nconst float minSamples=4.;const float maxSamples=15.;const int iMaxSamples=15;vec2 parallaxOcclusion(vec3 vViewDirCoT,vec3 vNormalCoT,vec2 texCoord,float parallaxScale) {float parallaxLimit=length(vViewDirCoT.xy)/vViewDirCoT.z;parallaxLimit*=parallaxScale;vec2 vOffsetDir=normalize(vViewDirCoT.xy);vec2 vMaxOffset=vOffsetDir*parallaxLimit;float numSamples=maxSamples+(dot(vViewDirCoT,vNormalCoT)*(minSamples-maxSamples));float stepSize=1.0/numSamples;float currRayHeight=1.0;vec2 vCurrOffset=vec2(0,0);vec2 vLastOffset=vec2(0,0);float lastSampledHeight=1.0;float currSampledHeight=1.0;bool keepWorking=true;for (int i=0; i<iMaxSamples; i++)\n{currSampledHeight=texture2D(bumpSampler,texCoord+vCurrOffset).w;if (!keepWorking)\n{}\nelse if (currSampledHeight>currRayHeight)\n{float delta1=currSampledHeight-currRayHeight;float delta2=(currRayHeight+stepSize)-lastSampledHeight;float ratio=delta1/(delta1+delta2);vCurrOffset=(ratio)* vLastOffset+(1.0-ratio)*vCurrOffset;keepWorking=false;}\nelse\n{currRayHeight-=stepSize;vLastOffset=vCurrOffset;\n#ifdef PARALLAX_RHS\nvCurrOffset-=stepSize*vMaxOffset;\n#else\nvCurrOffset+=stepSize*vMaxOffset;\n#endif\nlastSampledHeight=currSampledHeight;}}\nreturn vCurrOffset;}\nvec2 parallaxOffset(vec3 viewDir,float heightScale)\n{float height=texture2D(bumpSampler,vBumpUV).w;vec2 texCoordOffset=heightScale*viewDir.xy*height;\n#ifdef PARALLAX_RHS\nreturn texCoordOffset;\n#else\nreturn -texCoordOffset;\n#endif\n}\n#endif\n`;\n// Sideeffect\nif (!ShaderStore.IncludesShadersStore[name]) {\n ShaderStore.IncludesShadersStore[name] = shader;\n}\n/** @internal */\nexport const bumpFragmentFunctions = { name, shader };\n"]}
@@ -64,7 +64,9 @@ mat3 cotangent_frame(vec3 normal,vec3 p,vec2 uv,vec2 tangentSpaceParams)
64
64
  #endif
65
65
  `;
66
66
  // Sideeffect
67
- ShaderStore.IncludesShadersStore[name] = shader;
67
+ if (!ShaderStore.IncludesShadersStore[name]) {
68
+ ShaderStore.IncludesShadersStore[name] = shader;
69
+ }
68
70
  /** @internal */
69
71
  export const bumpFragmentMainFunctions = { name, shader };
70
72
  //# sourceMappingURL=bumpFragmentMainFunctions.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"bumpFragmentMainFunctions.js","sourceRoot":"","sources":["../../../../../dev/core/src/Shaders/ShadersInclude/bumpFragmentMainFunctions.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,2BAA2B,CAAC;AACzC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA6Dd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAChD,gBAAgB;AAChB,MAAM,CAAC,MAAM,yBAAyB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"bumpFragmentMainFunctions\";\nconst shader = `#if defined(BUMP) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC) || defined(DETAIL)\n#if defined(TANGENT) && defined(NORMAL) \nvarying mat3 vTBN;\n#endif\n#ifdef OBJECTSPACE_NORMALMAP\nuniform mat4 normalMatrix;\n#if defined(WEBGL2) || defined(WEBGPU)\nmat4 toNormalMatrix(mat4 wMatrix)\n{mat4 ret=inverse(wMatrix);ret=transpose(ret);ret[0][3]=0.;ret[1][3]=0.;ret[2][3]=0.;ret[3]=vec4(0.,0.,0.,1.);return ret;}\n#else\nmat4 toNormalMatrix(mat4 m)\n{float\na00=m[0][0],a01=m[0][1],a02=m[0][2],a03=m[0][3],\na10=m[1][0],a11=m[1][1],a12=m[1][2],a13=m[1][3],\na20=m[2][0],a21=m[2][1],a22=m[2][2],a23=m[2][3],\na30=m[3][0],a31=m[3][1],a32=m[3][2],a33=m[3][3],\nb00=a00*a11-a01*a10,\nb01=a00*a12-a02*a10,\nb02=a00*a13-a03*a10,\nb03=a01*a12-a02*a11,\nb04=a01*a13-a03*a11,\nb05=a02*a13-a03*a12,\nb06=a20*a31-a21*a30,\nb07=a20*a32-a22*a30,\nb08=a20*a33-a23*a30,\nb09=a21*a32-a22*a31,\nb10=a21*a33-a23*a31,\nb11=a22*a33-a23*a32,\ndet=b00*b11-b01*b10+b02*b09+b03*b08-b04*b07+b05*b06;mat4 mi=mat4(\na11*b11-a12*b10+a13*b09,\na02*b10-a01*b11-a03*b09,\na31*b05-a32*b04+a33*b03,\na22*b04-a21*b05-a23*b03,\na12*b08-a10*b11-a13*b07,\na00*b11-a02*b08+a03*b07,\na32*b02-a30*b05-a33*b01,\na20*b05-a22*b02+a23*b01,\na10*b10-a11*b08+a13*b06,\na01*b08-a00*b10-a03*b06,\na30*b04-a31*b02+a33*b00,\na21*b02-a20*b04-a23*b00,\na11*b07-a10*b09-a12*b06,\na00*b09-a01*b07+a02*b06,\na31*b01-a30*b03-a32*b00,\na20*b03-a21*b01+a22*b00)/det;return mat4(mi[0][0],mi[1][0],mi[2][0],mi[3][0],\nmi[0][1],mi[1][1],mi[2][1],mi[3][1],\nmi[0][2],mi[1][2],mi[2][2],mi[3][2],\nmi[0][3],mi[1][3],mi[2][3],mi[3][3]);}\n#endif\n#endif\nvec3 perturbNormalBase(mat3 cotangentFrame,vec3 normal,float scale)\n{\n#ifdef NORMALXYSCALE\nnormal=normalize(normal*vec3(scale,scale,1.0));\n#endif\nreturn normalize(cotangentFrame*normal);}\nvec3 perturbNormal(mat3 cotangentFrame,vec3 textureSample,float scale)\n{return perturbNormalBase(cotangentFrame,textureSample*2.0-1.0,scale);}\nmat3 cotangent_frame(vec3 normal,vec3 p,vec2 uv,vec2 tangentSpaceParams)\n{vec3 dp1=dFdx(p);vec3 dp2=dFdy(p);vec2 duv1=dFdx(uv);vec2 duv2=dFdy(uv);vec3 dp2perp=cross(dp2,normal);vec3 dp1perp=cross(normal,dp1);vec3 tangent=dp2perp*duv1.x+dp1perp*duv2.x;vec3 bitangent=dp2perp*duv1.y+dp1perp*duv2.y;tangent*=tangentSpaceParams.x;bitangent*=tangentSpaceParams.y;float det=max(dot(tangent,tangent),dot(bitangent,bitangent));float invmax=det==0.0 ? 0.0 : inversesqrt(det);return mat3(tangent*invmax,bitangent*invmax,normal);}\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const bumpFragmentMainFunctions = { name, shader };\n"]}
1
+ {"version":3,"file":"bumpFragmentMainFunctions.js","sourceRoot":"","sources":["../../../../../dev/core/src/Shaders/ShadersInclude/bumpFragmentMainFunctions.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,2BAA2B,CAAC;AACzC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA6Dd,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,EAAE,CAAC;IAC1C,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACpD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,yBAAyB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"bumpFragmentMainFunctions\";\nconst shader = `#if defined(BUMP) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC) || defined(DETAIL)\n#if defined(TANGENT) && defined(NORMAL) \nvarying mat3 vTBN;\n#endif\n#ifdef OBJECTSPACE_NORMALMAP\nuniform mat4 normalMatrix;\n#if defined(WEBGL2) || defined(WEBGPU)\nmat4 toNormalMatrix(mat4 wMatrix)\n{mat4 ret=inverse(wMatrix);ret=transpose(ret);ret[0][3]=0.;ret[1][3]=0.;ret[2][3]=0.;ret[3]=vec4(0.,0.,0.,1.);return ret;}\n#else\nmat4 toNormalMatrix(mat4 m)\n{float\na00=m[0][0],a01=m[0][1],a02=m[0][2],a03=m[0][3],\na10=m[1][0],a11=m[1][1],a12=m[1][2],a13=m[1][3],\na20=m[2][0],a21=m[2][1],a22=m[2][2],a23=m[2][3],\na30=m[3][0],a31=m[3][1],a32=m[3][2],a33=m[3][3],\nb00=a00*a11-a01*a10,\nb01=a00*a12-a02*a10,\nb02=a00*a13-a03*a10,\nb03=a01*a12-a02*a11,\nb04=a01*a13-a03*a11,\nb05=a02*a13-a03*a12,\nb06=a20*a31-a21*a30,\nb07=a20*a32-a22*a30,\nb08=a20*a33-a23*a30,\nb09=a21*a32-a22*a31,\nb10=a21*a33-a23*a31,\nb11=a22*a33-a23*a32,\ndet=b00*b11-b01*b10+b02*b09+b03*b08-b04*b07+b05*b06;mat4 mi=mat4(\na11*b11-a12*b10+a13*b09,\na02*b10-a01*b11-a03*b09,\na31*b05-a32*b04+a33*b03,\na22*b04-a21*b05-a23*b03,\na12*b08-a10*b11-a13*b07,\na00*b11-a02*b08+a03*b07,\na32*b02-a30*b05-a33*b01,\na20*b05-a22*b02+a23*b01,\na10*b10-a11*b08+a13*b06,\na01*b08-a00*b10-a03*b06,\na30*b04-a31*b02+a33*b00,\na21*b02-a20*b04-a23*b00,\na11*b07-a10*b09-a12*b06,\na00*b09-a01*b07+a02*b06,\na31*b01-a30*b03-a32*b00,\na20*b03-a21*b01+a22*b00)/det;return mat4(mi[0][0],mi[1][0],mi[2][0],mi[3][0],\nmi[0][1],mi[1][1],mi[2][1],mi[3][1],\nmi[0][2],mi[1][2],mi[2][2],mi[3][2],\nmi[0][3],mi[1][3],mi[2][3],mi[3][3]);}\n#endif\n#endif\nvec3 perturbNormalBase(mat3 cotangentFrame,vec3 normal,float scale)\n{\n#ifdef NORMALXYSCALE\nnormal=normalize(normal*vec3(scale,scale,1.0));\n#endif\nreturn normalize(cotangentFrame*normal);}\nvec3 perturbNormal(mat3 cotangentFrame,vec3 textureSample,float scale)\n{return perturbNormalBase(cotangentFrame,textureSample*2.0-1.0,scale);}\nmat3 cotangent_frame(vec3 normal,vec3 p,vec2 uv,vec2 tangentSpaceParams)\n{vec3 dp1=dFdx(p);vec3 dp2=dFdy(p);vec2 duv1=dFdx(uv);vec2 duv2=dFdy(uv);vec3 dp2perp=cross(dp2,normal);vec3 dp1perp=cross(normal,dp1);vec3 tangent=dp2perp*duv1.x+dp1perp*duv2.x;vec3 bitangent=dp2perp*duv1.y+dp1perp*duv2.y;tangent*=tangentSpaceParams.x;bitangent*=tangentSpaceParams.y;float det=max(dot(tangent,tangent),dot(bitangent,bitangent));float invmax=det==0.0 ? 0.0 : inversesqrt(det);return mat3(tangent*invmax,bitangent*invmax,normal);}\n#endif\n`;\n// Sideeffect\nif (!ShaderStore.IncludesShadersStore[name]) {\n ShaderStore.IncludesShadersStore[name] = shader;\n}\n/** @internal */\nexport const bumpFragmentMainFunctions = { name, shader };\n"]}
@@ -8,7 +8,9 @@ vec3 tbnNormal=normalize(normalUpdated);vec3 tbnTangent=normalize(tangentUpdated
8
8
  #endif
9
9
  `;
10
10
  // Sideeffect
11
- ShaderStore.IncludesShadersStore[name] = shader;
11
+ if (!ShaderStore.IncludesShadersStore[name]) {
12
+ ShaderStore.IncludesShadersStore[name] = shader;
13
+ }
12
14
  /** @internal */
13
15
  export const bumpVertex = { name, shader };
14
16
  //# sourceMappingURL=bumpVertex.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"bumpVertex.js","sourceRoot":"","sources":["../../../../../dev/core/src/Shaders/ShadersInclude/bumpVertex.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,YAAY,CAAC;AAC1B,MAAM,MAAM,GAAG;;;;;CAKd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAChD,gBAAgB;AAChB,MAAM,CAAC,MAAM,UAAU,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"bumpVertex\";\nconst shader = `#if defined(BUMP) || defined(PARALLAX) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC)\n#if defined(TANGENT) && defined(NORMAL)\nvec3 tbnNormal=normalize(normalUpdated);vec3 tbnTangent=normalize(tangentUpdated.xyz);vec3 tbnBitangent=cross(tbnNormal,tbnTangent)*tangentUpdated.w;vTBN=mat3(finalWorld)*mat3(tbnTangent,tbnBitangent,tbnNormal);\n#endif\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const bumpVertex = { name, shader };\n"]}
1
+ {"version":3,"file":"bumpVertex.js","sourceRoot":"","sources":["../../../../../dev/core/src/Shaders/ShadersInclude/bumpVertex.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,YAAY,CAAC;AAC1B,MAAM,MAAM,GAAG;;;;;CAKd,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,EAAE,CAAC;IAC1C,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACpD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,UAAU,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"bumpVertex\";\nconst shader = `#if defined(BUMP) || defined(PARALLAX) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC)\n#if defined(TANGENT) && defined(NORMAL)\nvec3 tbnNormal=normalize(normalUpdated);vec3 tbnTangent=normalize(tangentUpdated.xyz);vec3 tbnBitangent=cross(tbnNormal,tbnTangent)*tangentUpdated.w;vTBN=mat3(finalWorld)*mat3(tbnTangent,tbnBitangent,tbnNormal);\n#endif\n#endif\n`;\n// Sideeffect\nif (!ShaderStore.IncludesShadersStore[name]) {\n ShaderStore.IncludesShadersStore[name] = shader;\n}\n/** @internal */\nexport const bumpVertex = { name, shader };\n"]}
@@ -8,7 +8,9 @@ varying mat3 vTBN;
8
8
  #endif
9
9
  `;
10
10
  // Sideeffect
11
- ShaderStore.IncludesShadersStore[name] = shader;
11
+ if (!ShaderStore.IncludesShadersStore[name]) {
12
+ ShaderStore.IncludesShadersStore[name] = shader;
13
+ }
12
14
  /** @internal */
13
15
  export const bumpVertexDeclaration = { name, shader };
14
16
  //# sourceMappingURL=bumpVertexDeclaration.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"bumpVertexDeclaration.js","sourceRoot":"","sources":["../../../../../dev/core/src/Shaders/ShadersInclude/bumpVertexDeclaration.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,uBAAuB,CAAC;AACrC,MAAM,MAAM,GAAG;;;;;CAKd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAChD,gBAAgB;AAChB,MAAM,CAAC,MAAM,qBAAqB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"bumpVertexDeclaration\";\nconst shader = `#if defined(BUMP) || defined(PARALLAX) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC)\n#if defined(TANGENT) && defined(NORMAL) \nvarying mat3 vTBN;\n#endif\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const bumpVertexDeclaration = { name, shader };\n"]}
1
+ {"version":3,"file":"bumpVertexDeclaration.js","sourceRoot":"","sources":["../../../../../dev/core/src/Shaders/ShadersInclude/bumpVertexDeclaration.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,uBAAuB,CAAC;AACrC,MAAM,MAAM,GAAG;;;;;CAKd,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,EAAE,CAAC;IAC1C,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACpD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,qBAAqB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"bumpVertexDeclaration\";\nconst shader = `#if defined(BUMP) || defined(PARALLAX) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC)\n#if defined(TANGENT) && defined(NORMAL) \nvarying mat3 vTBN;\n#endif\n#endif\n`;\n// Sideeffect\nif (!ShaderStore.IncludesShadersStore[name]) {\n ShaderStore.IncludesShadersStore[name] = shader;\n}\n/** @internal */\nexport const bumpVertexDeclaration = { name, shader };\n"]}
@@ -30,7 +30,9 @@ else if (fClipDistance6>0.0)
30
30
  #endif
31
31
  `;
32
32
  // Sideeffect
33
- ShaderStore.IncludesShadersStore[name] = shader;
33
+ if (!ShaderStore.IncludesShadersStore[name]) {
34
+ ShaderStore.IncludesShadersStore[name] = shader;
35
+ }
34
36
  /** @internal */
35
37
  export const clipPlaneFragment = { name, shader };
36
38
  //# sourceMappingURL=clipPlaneFragment.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"clipPlaneFragment.js","sourceRoot":"","sources":["../../../../../dev/core/src/Shaders/ShadersInclude/clipPlaneFragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,mBAAmB,CAAC;AACjC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;CA2Bd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAChD,gBAAgB;AAChB,MAAM,CAAC,MAAM,iBAAiB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"clipPlaneFragment\";\nconst shader = `#if defined(CLIPPLANE) || defined(CLIPPLANE2) || defined(CLIPPLANE3) || defined(CLIPPLANE4) || defined(CLIPPLANE5) || defined(CLIPPLANE6)\nif (false) {}\n#endif\n#ifdef CLIPPLANE\nelse if (fClipDistance>0.0)\n{discard;}\n#endif\n#ifdef CLIPPLANE2\nelse if (fClipDistance2>0.0)\n{discard;}\n#endif\n#ifdef CLIPPLANE3\nelse if (fClipDistance3>0.0)\n{discard;}\n#endif\n#ifdef CLIPPLANE4\nelse if (fClipDistance4>0.0)\n{discard;}\n#endif\n#ifdef CLIPPLANE5\nelse if (fClipDistance5>0.0)\n{discard;}\n#endif\n#ifdef CLIPPLANE6\nelse if (fClipDistance6>0.0)\n{discard;}\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const clipPlaneFragment = { name, shader };\n"]}
1
+ {"version":3,"file":"clipPlaneFragment.js","sourceRoot":"","sources":["../../../../../dev/core/src/Shaders/ShadersInclude/clipPlaneFragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,mBAAmB,CAAC;AACjC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;CA2Bd,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,EAAE,CAAC;IAC1C,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACpD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,iBAAiB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"clipPlaneFragment\";\nconst shader = `#if defined(CLIPPLANE) || defined(CLIPPLANE2) || defined(CLIPPLANE3) || defined(CLIPPLANE4) || defined(CLIPPLANE5) || defined(CLIPPLANE6)\nif (false) {}\n#endif\n#ifdef CLIPPLANE\nelse if (fClipDistance>0.0)\n{discard;}\n#endif\n#ifdef CLIPPLANE2\nelse if (fClipDistance2>0.0)\n{discard;}\n#endif\n#ifdef CLIPPLANE3\nelse if (fClipDistance3>0.0)\n{discard;}\n#endif\n#ifdef CLIPPLANE4\nelse if (fClipDistance4>0.0)\n{discard;}\n#endif\n#ifdef CLIPPLANE5\nelse if (fClipDistance5>0.0)\n{discard;}\n#endif\n#ifdef CLIPPLANE6\nelse if (fClipDistance6>0.0)\n{discard;}\n#endif\n`;\n// Sideeffect\nif (!ShaderStore.IncludesShadersStore[name]) {\n ShaderStore.IncludesShadersStore[name] = shader;\n}\n/** @internal */\nexport const clipPlaneFragment = { name, shader };\n"]}
@@ -21,7 +21,9 @@ varying float fClipDistance6;
21
21
  #endif
22
22
  `;
23
23
  // Sideeffect
24
- ShaderStore.IncludesShadersStore[name] = shader;
24
+ if (!ShaderStore.IncludesShadersStore[name]) {
25
+ ShaderStore.IncludesShadersStore[name] = shader;
26
+ }
25
27
  /** @internal */
26
28
  export const clipPlaneFragmentDeclaration = { name, shader };
27
29
  //# sourceMappingURL=clipPlaneFragmentDeclaration.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"clipPlaneFragmentDeclaration.js","sourceRoot":"","sources":["../../../../../dev/core/src/Shaders/ShadersInclude/clipPlaneFragmentDeclaration.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,8BAA8B,CAAC;AAC5C,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;CAkBd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAChD,gBAAgB;AAChB,MAAM,CAAC,MAAM,4BAA4B,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"clipPlaneFragmentDeclaration\";\nconst shader = `#ifdef CLIPPLANE\nvarying float fClipDistance;\n#endif\n#ifdef CLIPPLANE2\nvarying float fClipDistance2;\n#endif\n#ifdef CLIPPLANE3\nvarying float fClipDistance3;\n#endif\n#ifdef CLIPPLANE4\nvarying float fClipDistance4;\n#endif\n#ifdef CLIPPLANE5\nvarying float fClipDistance5;\n#endif\n#ifdef CLIPPLANE6\nvarying float fClipDistance6;\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const clipPlaneFragmentDeclaration = { name, shader };\n"]}
1
+ {"version":3,"file":"clipPlaneFragmentDeclaration.js","sourceRoot":"","sources":["../../../../../dev/core/src/Shaders/ShadersInclude/clipPlaneFragmentDeclaration.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,8BAA8B,CAAC;AAC5C,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;CAkBd,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,EAAE,CAAC;IAC1C,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACpD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,4BAA4B,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"clipPlaneFragmentDeclaration\";\nconst shader = `#ifdef CLIPPLANE\nvarying float fClipDistance;\n#endif\n#ifdef CLIPPLANE2\nvarying float fClipDistance2;\n#endif\n#ifdef CLIPPLANE3\nvarying float fClipDistance3;\n#endif\n#ifdef CLIPPLANE4\nvarying float fClipDistance4;\n#endif\n#ifdef CLIPPLANE5\nvarying float fClipDistance5;\n#endif\n#ifdef CLIPPLANE6\nvarying float fClipDistance6;\n#endif\n`;\n// Sideeffect\nif (!ShaderStore.IncludesShadersStore[name]) {\n ShaderStore.IncludesShadersStore[name] = shader;\n}\n/** @internal */\nexport const clipPlaneFragmentDeclaration = { name, shader };\n"]}
@@ -21,7 +21,9 @@ in float fClipDistance6;
21
21
  #endif
22
22
  `;
23
23
  // Sideeffect
24
- ShaderStore.IncludesShadersStore[name] = shader;
24
+ if (!ShaderStore.IncludesShadersStore[name]) {
25
+ ShaderStore.IncludesShadersStore[name] = shader;
26
+ }
25
27
  /** @internal */
26
28
  export const clipPlaneFragmentDeclaration2 = { name, shader };
27
29
  //# sourceMappingURL=clipPlaneFragmentDeclaration2.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"clipPlaneFragmentDeclaration2.js","sourceRoot":"","sources":["../../../../../dev/core/src/Shaders/ShadersInclude/clipPlaneFragmentDeclaration2.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,+BAA+B,CAAC;AAC7C,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;CAkBd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAChD,gBAAgB;AAChB,MAAM,CAAC,MAAM,6BAA6B,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"clipPlaneFragmentDeclaration2\";\nconst shader = `#ifdef CLIPPLANE\nin float fClipDistance;\n#endif\n#ifdef CLIPPLANE2\nin float fClipDistance2;\n#endif\n#ifdef CLIPPLANE3\nin float fClipDistance3;\n#endif\n#ifdef CLIPPLANE4\nin float fClipDistance4;\n#endif\n#ifdef CLIPPLANE5\nin float fClipDistance5;\n#endif\n#ifdef CLIPPLANE6\nin float fClipDistance6;\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const clipPlaneFragmentDeclaration2 = { name, shader };\n"]}
1
+ {"version":3,"file":"clipPlaneFragmentDeclaration2.js","sourceRoot":"","sources":["../../../../../dev/core/src/Shaders/ShadersInclude/clipPlaneFragmentDeclaration2.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,+BAA+B,CAAC;AAC7C,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;CAkBd,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,EAAE,CAAC;IAC1C,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACpD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,6BAA6B,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"clipPlaneFragmentDeclaration2\";\nconst shader = `#ifdef CLIPPLANE\nin float fClipDistance;\n#endif\n#ifdef CLIPPLANE2\nin float fClipDistance2;\n#endif\n#ifdef CLIPPLANE3\nin float fClipDistance3;\n#endif\n#ifdef CLIPPLANE4\nin float fClipDistance4;\n#endif\n#ifdef CLIPPLANE5\nin float fClipDistance5;\n#endif\n#ifdef CLIPPLANE6\nin float fClipDistance6;\n#endif\n`;\n// Sideeffect\nif (!ShaderStore.IncludesShadersStore[name]) {\n ShaderStore.IncludesShadersStore[name] = shader;\n}\n/** @internal */\nexport const clipPlaneFragmentDeclaration2 = { name, shader };\n"]}
@@ -21,7 +21,9 @@ fClipDistance6=dot(worldPos,vClipPlane6);
21
21
  #endif
22
22
  `;
23
23
  // Sideeffect
24
- ShaderStore.IncludesShadersStore[name] = shader;
24
+ if (!ShaderStore.IncludesShadersStore[name]) {
25
+ ShaderStore.IncludesShadersStore[name] = shader;
26
+ }
25
27
  /** @internal */
26
28
  export const clipPlaneVertex = { name, shader };
27
29
  //# sourceMappingURL=clipPlaneVertex.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"clipPlaneVertex.js","sourceRoot":"","sources":["../../../../../dev/core/src/Shaders/ShadersInclude/clipPlaneVertex.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,iBAAiB,CAAC;AAC/B,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;CAkBd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAChD,gBAAgB;AAChB,MAAM,CAAC,MAAM,eAAe,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"clipPlaneVertex\";\nconst shader = `#ifdef CLIPPLANE\nfClipDistance=dot(worldPos,vClipPlane);\n#endif\n#ifdef CLIPPLANE2\nfClipDistance2=dot(worldPos,vClipPlane2);\n#endif\n#ifdef CLIPPLANE3\nfClipDistance3=dot(worldPos,vClipPlane3);\n#endif\n#ifdef CLIPPLANE4\nfClipDistance4=dot(worldPos,vClipPlane4);\n#endif\n#ifdef CLIPPLANE5\nfClipDistance5=dot(worldPos,vClipPlane5);\n#endif\n#ifdef CLIPPLANE6\nfClipDistance6=dot(worldPos,vClipPlane6);\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const clipPlaneVertex = { name, shader };\n"]}
1
+ {"version":3,"file":"clipPlaneVertex.js","sourceRoot":"","sources":["../../../../../dev/core/src/Shaders/ShadersInclude/clipPlaneVertex.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,iBAAiB,CAAC;AAC/B,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;CAkBd,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,EAAE,CAAC;IAC1C,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACpD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,eAAe,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"clipPlaneVertex\";\nconst shader = `#ifdef CLIPPLANE\nfClipDistance=dot(worldPos,vClipPlane);\n#endif\n#ifdef CLIPPLANE2\nfClipDistance2=dot(worldPos,vClipPlane2);\n#endif\n#ifdef CLIPPLANE3\nfClipDistance3=dot(worldPos,vClipPlane3);\n#endif\n#ifdef CLIPPLANE4\nfClipDistance4=dot(worldPos,vClipPlane4);\n#endif\n#ifdef CLIPPLANE5\nfClipDistance5=dot(worldPos,vClipPlane5);\n#endif\n#ifdef CLIPPLANE6\nfClipDistance6=dot(worldPos,vClipPlane6);\n#endif\n`;\n// Sideeffect\nif (!ShaderStore.IncludesShadersStore[name]) {\n ShaderStore.IncludesShadersStore[name] = shader;\n}\n/** @internal */\nexport const clipPlaneVertex = { name, shader };\n"]}
@@ -21,7 +21,9 @@ uniform vec4 vClipPlane6;varying float fClipDistance6;
21
21
  #endif
22
22
  `;
23
23
  // Sideeffect
24
- ShaderStore.IncludesShadersStore[name] = shader;
24
+ if (!ShaderStore.IncludesShadersStore[name]) {
25
+ ShaderStore.IncludesShadersStore[name] = shader;
26
+ }
25
27
  /** @internal */
26
28
  export const clipPlaneVertexDeclaration = { name, shader };
27
29
  //# sourceMappingURL=clipPlaneVertexDeclaration.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"clipPlaneVertexDeclaration.js","sourceRoot":"","sources":["../../../../../dev/core/src/Shaders/ShadersInclude/clipPlaneVertexDeclaration.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,4BAA4B,CAAC;AAC1C,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;CAkBd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAChD,gBAAgB;AAChB,MAAM,CAAC,MAAM,0BAA0B,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"clipPlaneVertexDeclaration\";\nconst shader = `#ifdef CLIPPLANE\nuniform vec4 vClipPlane;varying float fClipDistance;\n#endif\n#ifdef CLIPPLANE2\nuniform vec4 vClipPlane2;varying float fClipDistance2;\n#endif\n#ifdef CLIPPLANE3\nuniform vec4 vClipPlane3;varying float fClipDistance3;\n#endif\n#ifdef CLIPPLANE4\nuniform vec4 vClipPlane4;varying float fClipDistance4;\n#endif\n#ifdef CLIPPLANE5\nuniform vec4 vClipPlane5;varying float fClipDistance5;\n#endif\n#ifdef CLIPPLANE6\nuniform vec4 vClipPlane6;varying float fClipDistance6;\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const clipPlaneVertexDeclaration = { name, shader };\n"]}
1
+ {"version":3,"file":"clipPlaneVertexDeclaration.js","sourceRoot":"","sources":["../../../../../dev/core/src/Shaders/ShadersInclude/clipPlaneVertexDeclaration.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,4BAA4B,CAAC;AAC1C,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;CAkBd,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,EAAE,CAAC;IAC1C,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACpD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,0BAA0B,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"clipPlaneVertexDeclaration\";\nconst shader = `#ifdef CLIPPLANE\nuniform vec4 vClipPlane;varying float fClipDistance;\n#endif\n#ifdef CLIPPLANE2\nuniform vec4 vClipPlane2;varying float fClipDistance2;\n#endif\n#ifdef CLIPPLANE3\nuniform vec4 vClipPlane3;varying float fClipDistance3;\n#endif\n#ifdef CLIPPLANE4\nuniform vec4 vClipPlane4;varying float fClipDistance4;\n#endif\n#ifdef CLIPPLANE5\nuniform vec4 vClipPlane5;varying float fClipDistance5;\n#endif\n#ifdef CLIPPLANE6\nuniform vec4 vClipPlane6;varying float fClipDistance6;\n#endif\n`;\n// Sideeffect\nif (!ShaderStore.IncludesShadersStore[name]) {\n ShaderStore.IncludesShadersStore[name] = shader;\n}\n/** @internal */\nexport const clipPlaneVertexDeclaration = { name, shader };\n"]}
@@ -21,7 +21,9 @@ uniform vec4 vClipPlane6;out float fClipDistance6;
21
21
  #endif
22
22
  `;
23
23
  // Sideeffect
24
- ShaderStore.IncludesShadersStore[name] = shader;
24
+ if (!ShaderStore.IncludesShadersStore[name]) {
25
+ ShaderStore.IncludesShadersStore[name] = shader;
26
+ }
25
27
  /** @internal */
26
28
  export const clipPlaneVertexDeclaration2 = { name, shader };
27
29
  //# sourceMappingURL=clipPlaneVertexDeclaration2.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"clipPlaneVertexDeclaration2.js","sourceRoot":"","sources":["../../../../../dev/core/src/Shaders/ShadersInclude/clipPlaneVertexDeclaration2.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,6BAA6B,CAAC;AAC3C,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;CAkBd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAChD,gBAAgB;AAChB,MAAM,CAAC,MAAM,2BAA2B,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"clipPlaneVertexDeclaration2\";\nconst shader = `#ifdef CLIPPLANE\nuniform vec4 vClipPlane;out float fClipDistance;\n#endif\n#ifdef CLIPPLANE2\nuniform vec4 vClipPlane2;out float fClipDistance2;\n#endif\n#ifdef CLIPPLANE3\nuniform vec4 vClipPlane3;out float fClipDistance3;\n#endif\n#ifdef CLIPPLANE4\nuniform vec4 vClipPlane4;out float fClipDistance4;\n#endif\n#ifdef CLIPPLANE5\nuniform vec4 vClipPlane5;out float fClipDistance5;\n#endif\n#ifdef CLIPPLANE6\nuniform vec4 vClipPlane6;out float fClipDistance6;\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const clipPlaneVertexDeclaration2 = { name, shader };\n"]}
1
+ {"version":3,"file":"clipPlaneVertexDeclaration2.js","sourceRoot":"","sources":["../../../../../dev/core/src/Shaders/ShadersInclude/clipPlaneVertexDeclaration2.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,6BAA6B,CAAC;AAC3C,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;CAkBd,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,EAAE,CAAC;IAC1C,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACpD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,2BAA2B,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"clipPlaneVertexDeclaration2\";\nconst shader = `#ifdef CLIPPLANE\nuniform vec4 vClipPlane;out float fClipDistance;\n#endif\n#ifdef CLIPPLANE2\nuniform vec4 vClipPlane2;out float fClipDistance2;\n#endif\n#ifdef CLIPPLANE3\nuniform vec4 vClipPlane3;out float fClipDistance3;\n#endif\n#ifdef CLIPPLANE4\nuniform vec4 vClipPlane4;out float fClipDistance4;\n#endif\n#ifdef CLIPPLANE5\nuniform vec4 vClipPlane5;out float fClipDistance5;\n#endif\n#ifdef CLIPPLANE6\nuniform vec4 vClipPlane6;out float fClipDistance6;\n#endif\n`;\n// Sideeffect\nif (!ShaderStore.IncludesShadersStore[name]) {\n ShaderStore.IncludesShadersStore[name] = shader;\n}\n/** @internal */\nexport const clipPlaneVertexDeclaration2 = { name, shader };\n"]}
@@ -12,7 +12,9 @@ surfaceAlbedo.rgb=mix(surfaceAlbedo.rgb,decalColor.rgb,decalColor.a);
12
12
  #endif
13
13
  `;
14
14
  // Sideeffect
15
- ShaderStore.IncludesShadersStore[name] = shader;
15
+ if (!ShaderStore.IncludesShadersStore[name]) {
16
+ ShaderStore.IncludesShadersStore[name] = shader;
17
+ }
16
18
  /** @internal */
17
19
  export const decalFragment = { name, shader };
18
20
  //# sourceMappingURL=decalFragment.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"decalFragment.js","sourceRoot":"","sources":["../../../../../dev/core/src/Shaders/ShadersInclude/decalFragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,eAAe,CAAC;AAC7B,MAAM,MAAM,GAAG;;;;;;;;;CASd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAChD,gBAAgB;AAChB,MAAM,CAAC,MAAM,aAAa,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"decalFragment\";\nconst shader = `#ifdef DECAL\n#ifdef GAMMADECAL\ndecalColor.rgb=toLinearSpace(decalColor.rgb);\n#endif\n#ifdef DECAL_SMOOTHALPHA\ndecalColor.a*=decalColor.a;\n#endif\nsurfaceAlbedo.rgb=mix(surfaceAlbedo.rgb,decalColor.rgb,decalColor.a);\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const decalFragment = { name, shader };\n"]}
1
+ {"version":3,"file":"decalFragment.js","sourceRoot":"","sources":["../../../../../dev/core/src/Shaders/ShadersInclude/decalFragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,eAAe,CAAC;AAC7B,MAAM,MAAM,GAAG;;;;;;;;;CASd,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,EAAE,CAAC;IAC1C,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACpD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,aAAa,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"decalFragment\";\nconst shader = `#ifdef DECAL\n#ifdef GAMMADECAL\ndecalColor.rgb=toLinearSpace(decalColor.rgb);\n#endif\n#ifdef DECAL_SMOOTHALPHA\ndecalColor.a*=decalColor.a;\n#endif\nsurfaceAlbedo.rgb=mix(surfaceAlbedo.rgb,decalColor.rgb,decalColor.a);\n#endif\n`;\n// Sideeffect\nif (!ShaderStore.IncludesShadersStore[name]) {\n ShaderStore.IncludesShadersStore[name] = shader;\n}\n/** @internal */\nexport const decalFragment = { name, shader };\n"]}
@@ -6,7 +6,9 @@ uniform vec4 vDecalInfos;
6
6
  #endif
7
7
  `;
8
8
  // Sideeffect
9
- ShaderStore.IncludesShadersStore[name] = shader;
9
+ if (!ShaderStore.IncludesShadersStore[name]) {
10
+ ShaderStore.IncludesShadersStore[name] = shader;
11
+ }
10
12
  /** @internal */
11
13
  export const decalFragmentDeclaration = { name, shader };
12
14
  //# sourceMappingURL=decalFragmentDeclaration.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"decalFragmentDeclaration.js","sourceRoot":"","sources":["../../../../../dev/core/src/Shaders/ShadersInclude/decalFragmentDeclaration.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,0BAA0B,CAAC;AACxC,MAAM,MAAM,GAAG;;;CAGd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAChD,gBAAgB;AAChB,MAAM,CAAC,MAAM,wBAAwB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"decalFragmentDeclaration\";\nconst shader = `#ifdef DECAL\nuniform vec4 vDecalInfos;\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const decalFragmentDeclaration = { name, shader };\n"]}
1
+ {"version":3,"file":"decalFragmentDeclaration.js","sourceRoot":"","sources":["../../../../../dev/core/src/Shaders/ShadersInclude/decalFragmentDeclaration.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,0BAA0B,CAAC;AACxC,MAAM,MAAM,GAAG;;;CAGd,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,EAAE,CAAC;IAC1C,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACpD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,wBAAwB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"decalFragmentDeclaration\";\nconst shader = `#ifdef DECAL\nuniform vec4 vDecalInfos;\n#endif\n`;\n// Sideeffect\nif (!ShaderStore.IncludesShadersStore[name]) {\n ShaderStore.IncludesShadersStore[name] = shader;\n}\n/** @internal */\nexport const decalFragmentDeclaration = { name, shader };\n"]}
@@ -6,7 +6,9 @@ uniform vec4 vDecalInfos;uniform mat4 decalMatrix;
6
6
  #endif
7
7
  `;
8
8
  // Sideeffect
9
- ShaderStore.IncludesShadersStore[name] = shader;
9
+ if (!ShaderStore.IncludesShadersStore[name]) {
10
+ ShaderStore.IncludesShadersStore[name] = shader;
11
+ }
10
12
  /** @internal */
11
13
  export const decalVertexDeclaration = { name, shader };
12
14
  //# sourceMappingURL=decalVertexDeclaration.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"decalVertexDeclaration.js","sourceRoot":"","sources":["../../../../../dev/core/src/Shaders/ShadersInclude/decalVertexDeclaration.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,wBAAwB,CAAC;AACtC,MAAM,MAAM,GAAG;;;CAGd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAChD,gBAAgB;AAChB,MAAM,CAAC,MAAM,sBAAsB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"decalVertexDeclaration\";\nconst shader = `#ifdef DECAL\nuniform vec4 vDecalInfos;uniform mat4 decalMatrix;\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const decalVertexDeclaration = { name, shader };\n"]}
1
+ {"version":3,"file":"decalVertexDeclaration.js","sourceRoot":"","sources":["../../../../../dev/core/src/Shaders/ShadersInclude/decalVertexDeclaration.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,wBAAwB,CAAC;AACtC,MAAM,MAAM,GAAG;;;CAGd,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,EAAE,CAAC;IAC1C,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACpD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,sBAAsB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"decalVertexDeclaration\";\nconst shader = `#ifdef DECAL\nuniform vec4 vDecalInfos;uniform mat4 decalMatrix;\n#endif\n`;\n// Sideeffect\nif (!ShaderStore.IncludesShadersStore[name]) {\n ShaderStore.IncludesShadersStore[name] = shader;\n}\n/** @internal */\nexport const decalVertexDeclaration = { name, shader };\n"]}
@@ -72,7 +72,9 @@ uniform vec4 vDetailInfos;
72
72
  #define ADDITIONAL_FRAGMENT_DECLARATION
73
73
  `;
74
74
  // Sideeffect
75
- ShaderStore.IncludesShadersStore[name] = shader;
75
+ if (!ShaderStore.IncludesShadersStore[name]) {
76
+ ShaderStore.IncludesShadersStore[name] = shader;
77
+ }
76
78
  /** @internal */
77
79
  export const defaultFragmentDeclaration = { name, shader };
78
80
  //# sourceMappingURL=defaultFragmentDeclaration.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"defaultFragmentDeclaration.js","sourceRoot":"","sources":["../../../../../dev/core/src/Shaders/ShadersInclude/defaultFragmentDeclaration.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AACxD,OAAO,4BAA4B,CAAC;AAEpC,MAAM,IAAI,GAAG,4BAA4B,CAAC;AAC1C,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAoEd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAChD,gBAAgB;AAChB,MAAM,CAAC,MAAM,0BAA0B,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nimport \"./decalFragmentDeclaration\";\n\nconst name = \"defaultFragmentDeclaration\";\nconst shader = `uniform vec4 vEyePosition;uniform vec4 vDiffuseColor;uniform vec4 vSpecularColor;uniform vec3 vEmissiveColor;uniform vec3 vAmbientColor;uniform float visibility;\n#ifdef DIFFUSE\nuniform vec2 vDiffuseInfos;\n#endif\n#ifdef AMBIENT\nuniform vec2 vAmbientInfos;\n#endif\n#ifdef OPACITY \nuniform vec2 vOpacityInfos;\n#endif\n#ifdef EMISSIVE\nuniform vec2 vEmissiveInfos;\n#endif\n#ifdef LIGHTMAP\nuniform vec2 vLightmapInfos;\n#endif\n#ifdef BUMP\nuniform vec3 vBumpInfos;uniform vec2 vTangentSpaceParams;\n#endif\n#ifdef ALPHATEST\nuniform float alphaCutOff;\n#endif\n#if defined(REFLECTIONMAP_SPHERICAL) || defined(REFLECTIONMAP_PROJECTION) || defined(REFRACTION) || defined(PREPASS)\nuniform mat4 view;\n#endif\n#ifdef REFRACTION\nuniform vec4 vRefractionInfos;\n#ifndef REFRACTIONMAP_3D\nuniform mat4 refractionMatrix;\n#endif\n#ifdef REFRACTIONFRESNEL\nuniform vec4 refractionLeftColor;uniform vec4 refractionRightColor;\n#endif\n#if defined(USE_LOCAL_REFRACTIONMAP_CUBIC) && defined(REFRACTIONMAP_3D)\nuniform vec3 vRefractionPosition;uniform vec3 vRefractionSize; \n#endif\n#endif\n#if defined(SPECULAR) && defined(SPECULARTERM)\nuniform vec2 vSpecularInfos;\n#endif\n#ifdef DIFFUSEFRESNEL\nuniform vec4 diffuseLeftColor;uniform vec4 diffuseRightColor;\n#endif\n#ifdef OPACITYFRESNEL\nuniform vec4 opacityParts;\n#endif\n#ifdef EMISSIVEFRESNEL\nuniform vec4 emissiveLeftColor;uniform vec4 emissiveRightColor;\n#endif\n#if defined(REFLECTION) || (defined(AREALIGHTUSED) && defined(AREALIGHTSUPPORTED))\nuniform vec2 vReflectionInfos;\n#if defined(REFLECTIONMAP_PLANAR) || defined(REFLECTIONMAP_CUBIC) || defined(REFLECTIONMAP_PROJECTION) || defined(REFLECTIONMAP_EQUIRECTANGULAR) || defined(REFLECTIONMAP_SPHERICAL) || defined(REFLECTIONMAP_SKYBOX)\nuniform mat4 reflectionMatrix;\n#endif\n#ifndef REFLECTIONMAP_SKYBOX\n#if defined(USE_LOCAL_REFLECTIONMAP_CUBIC) && defined(REFLECTIONMAP_CUBIC)\nuniform vec3 vReflectionPosition;uniform vec3 vReflectionSize; \n#endif\n#endif\n#ifdef REFLECTIONFRESNEL\nuniform vec4 reflectionLeftColor;uniform vec4 reflectionRightColor;\n#endif\n#endif\n#ifdef DETAIL\nuniform vec4 vDetailInfos;\n#endif\n#include<decalFragmentDeclaration>\n#define ADDITIONAL_FRAGMENT_DECLARATION\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const defaultFragmentDeclaration = { name, shader };\n"]}
1
+ {"version":3,"file":"defaultFragmentDeclaration.js","sourceRoot":"","sources":["../../../../../dev/core/src/Shaders/ShadersInclude/defaultFragmentDeclaration.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AACxD,OAAO,4BAA4B,CAAC;AAEpC,MAAM,IAAI,GAAG,4BAA4B,CAAC;AAC1C,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAoEd,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,EAAE,CAAC;IAC1C,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACpD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,0BAA0B,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nimport \"./decalFragmentDeclaration\";\n\nconst name = \"defaultFragmentDeclaration\";\nconst shader = `uniform vec4 vEyePosition;uniform vec4 vDiffuseColor;uniform vec4 vSpecularColor;uniform vec3 vEmissiveColor;uniform vec3 vAmbientColor;uniform float visibility;\n#ifdef DIFFUSE\nuniform vec2 vDiffuseInfos;\n#endif\n#ifdef AMBIENT\nuniform vec2 vAmbientInfos;\n#endif\n#ifdef OPACITY \nuniform vec2 vOpacityInfos;\n#endif\n#ifdef EMISSIVE\nuniform vec2 vEmissiveInfos;\n#endif\n#ifdef LIGHTMAP\nuniform vec2 vLightmapInfos;\n#endif\n#ifdef BUMP\nuniform vec3 vBumpInfos;uniform vec2 vTangentSpaceParams;\n#endif\n#ifdef ALPHATEST\nuniform float alphaCutOff;\n#endif\n#if defined(REFLECTIONMAP_SPHERICAL) || defined(REFLECTIONMAP_PROJECTION) || defined(REFRACTION) || defined(PREPASS)\nuniform mat4 view;\n#endif\n#ifdef REFRACTION\nuniform vec4 vRefractionInfos;\n#ifndef REFRACTIONMAP_3D\nuniform mat4 refractionMatrix;\n#endif\n#ifdef REFRACTIONFRESNEL\nuniform vec4 refractionLeftColor;uniform vec4 refractionRightColor;\n#endif\n#if defined(USE_LOCAL_REFRACTIONMAP_CUBIC) && defined(REFRACTIONMAP_3D)\nuniform vec3 vRefractionPosition;uniform vec3 vRefractionSize; \n#endif\n#endif\n#if defined(SPECULAR) && defined(SPECULARTERM)\nuniform vec2 vSpecularInfos;\n#endif\n#ifdef DIFFUSEFRESNEL\nuniform vec4 diffuseLeftColor;uniform vec4 diffuseRightColor;\n#endif\n#ifdef OPACITYFRESNEL\nuniform vec4 opacityParts;\n#endif\n#ifdef EMISSIVEFRESNEL\nuniform vec4 emissiveLeftColor;uniform vec4 emissiveRightColor;\n#endif\n#if defined(REFLECTION) || (defined(AREALIGHTUSED) && defined(AREALIGHTSUPPORTED))\nuniform vec2 vReflectionInfos;\n#if defined(REFLECTIONMAP_PLANAR) || defined(REFLECTIONMAP_CUBIC) || defined(REFLECTIONMAP_PROJECTION) || defined(REFLECTIONMAP_EQUIRECTANGULAR) || defined(REFLECTIONMAP_SPHERICAL) || defined(REFLECTIONMAP_SKYBOX)\nuniform mat4 reflectionMatrix;\n#endif\n#ifndef REFLECTIONMAP_SKYBOX\n#if defined(USE_LOCAL_REFLECTIONMAP_CUBIC) && defined(REFLECTIONMAP_CUBIC)\nuniform vec3 vReflectionPosition;uniform vec3 vReflectionSize; \n#endif\n#endif\n#ifdef REFLECTIONFRESNEL\nuniform vec4 reflectionLeftColor;uniform vec4 reflectionRightColor;\n#endif\n#endif\n#ifdef DETAIL\nuniform vec4 vDetailInfos;\n#endif\n#include<decalFragmentDeclaration>\n#define ADDITIONAL_FRAGMENT_DECLARATION\n`;\n// Sideeffect\nif (!ShaderStore.IncludesShadersStore[name]) {\n ShaderStore.IncludesShadersStore[name] = shader;\n}\n/** @internal */\nexport const defaultFragmentDeclaration = { name, shader };\n"]}
@@ -11,7 +11,9 @@ const shader = `layout(std140,column_major) uniform;uniform Material
11
11
  #include<meshUboDeclaration>
12
12
  `;
13
13
  // Sideeffect
14
- ShaderStore.IncludesShadersStore[name] = shader;
14
+ if (!ShaderStore.IncludesShadersStore[name]) {
15
+ ShaderStore.IncludesShadersStore[name] = shader;
16
+ }
15
17
  /** @internal */
16
18
  export const defaultUboDeclaration = { name, shader };
17
19
  //# sourceMappingURL=defaultUboDeclaration.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"defaultUboDeclaration.js","sourceRoot":"","sources":["../../../../../dev/core/src/Shaders/ShadersInclude/defaultUboDeclaration.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AACxD,OAAO,uBAAuB,CAAC;AAC/B,OAAO,sBAAsB,CAAC;AAE9B,MAAM,IAAI,GAAG,uBAAuB,CAAC;AACrC,MAAM,MAAM,GAAG;;;;;;CAMd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAChD,gBAAgB;AAChB,MAAM,CAAC,MAAM,qBAAqB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nimport \"./sceneUboDeclaration\";\nimport \"./meshUboDeclaration\";\n\nconst name = \"defaultUboDeclaration\";\nconst shader = `layout(std140,column_major) uniform;uniform Material\n{vec4 diffuseLeftColor;vec4 diffuseRightColor;vec4 opacityParts;vec4 reflectionLeftColor;vec4 reflectionRightColor;vec4 refractionLeftColor;vec4 refractionRightColor;vec4 emissiveLeftColor;vec4 emissiveRightColor;vec2 vDiffuseInfos;vec2 vAmbientInfos;vec2 vOpacityInfos;vec2 vReflectionInfos;vec3 vReflectionPosition;vec3 vReflectionSize;vec2 vEmissiveInfos;vec2 vLightmapInfos;vec2 vSpecularInfos;vec3 vBumpInfos;mat4 diffuseMatrix;mat4 ambientMatrix;mat4 opacityMatrix;mat4 reflectionMatrix;mat4 emissiveMatrix;mat4 lightmapMatrix;mat4 specularMatrix;mat4 bumpMatrix;vec2 vTangentSpaceParams;float pointSize;float alphaCutOff;mat4 refractionMatrix;vec4 vRefractionInfos;vec3 vRefractionPosition;vec3 vRefractionSize;vec4 vSpecularColor;vec3 vEmissiveColor;vec4 vDiffuseColor;vec3 vAmbientColor;\n#define ADDITIONAL_UBO_DECLARATION\n};\n#include<sceneUboDeclaration>\n#include<meshUboDeclaration>\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const defaultUboDeclaration = { name, shader };\n"]}
1
+ {"version":3,"file":"defaultUboDeclaration.js","sourceRoot":"","sources":["../../../../../dev/core/src/Shaders/ShadersInclude/defaultUboDeclaration.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AACxD,OAAO,uBAAuB,CAAC;AAC/B,OAAO,sBAAsB,CAAC;AAE9B,MAAM,IAAI,GAAG,uBAAuB,CAAC;AACrC,MAAM,MAAM,GAAG;;;;;;CAMd,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,EAAE,CAAC;IAC1C,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACpD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,qBAAqB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nimport \"./sceneUboDeclaration\";\nimport \"./meshUboDeclaration\";\n\nconst name = \"defaultUboDeclaration\";\nconst shader = `layout(std140,column_major) uniform;uniform Material\n{vec4 diffuseLeftColor;vec4 diffuseRightColor;vec4 opacityParts;vec4 reflectionLeftColor;vec4 reflectionRightColor;vec4 refractionLeftColor;vec4 refractionRightColor;vec4 emissiveLeftColor;vec4 emissiveRightColor;vec2 vDiffuseInfos;vec2 vAmbientInfos;vec2 vOpacityInfos;vec2 vReflectionInfos;vec3 vReflectionPosition;vec3 vReflectionSize;vec2 vEmissiveInfos;vec2 vLightmapInfos;vec2 vSpecularInfos;vec3 vBumpInfos;mat4 diffuseMatrix;mat4 ambientMatrix;mat4 opacityMatrix;mat4 reflectionMatrix;mat4 emissiveMatrix;mat4 lightmapMatrix;mat4 specularMatrix;mat4 bumpMatrix;vec2 vTangentSpaceParams;float pointSize;float alphaCutOff;mat4 refractionMatrix;vec4 vRefractionInfos;vec3 vRefractionPosition;vec3 vRefractionSize;vec4 vSpecularColor;vec3 vEmissiveColor;vec4 vDiffuseColor;vec3 vAmbientColor;\n#define ADDITIONAL_UBO_DECLARATION\n};\n#include<sceneUboDeclaration>\n#include<meshUboDeclaration>\n`;\n// Sideeffect\nif (!ShaderStore.IncludesShadersStore[name]) {\n ShaderStore.IncludesShadersStore[name] = shader;\n}\n/** @internal */\nexport const defaultUboDeclaration = { name, shader };\n"]}
@@ -41,7 +41,9 @@ uniform vec4 vDetailInfos;uniform mat4 detailMatrix;
41
41
  #define ADDITIONAL_VERTEX_DECLARATION
42
42
  `;
43
43
  // Sideeffect
44
- ShaderStore.IncludesShadersStore[name] = shader;
44
+ if (!ShaderStore.IncludesShadersStore[name]) {
45
+ ShaderStore.IncludesShadersStore[name] = shader;
46
+ }
45
47
  /** @internal */
46
48
  export const defaultVertexDeclaration = { name, shader };
47
49
  //# sourceMappingURL=defaultVertexDeclaration.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"defaultVertexDeclaration.js","sourceRoot":"","sources":["../../../../../dev/core/src/Shaders/ShadersInclude/defaultVertexDeclaration.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AACxD,OAAO,0BAA0B,CAAC;AAElC,MAAM,IAAI,GAAG,0BAA0B,CAAC;AACxC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAqCd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAChD,gBAAgB;AAChB,MAAM,CAAC,MAAM,wBAAwB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nimport \"./decalVertexDeclaration\";\n\nconst name = \"defaultVertexDeclaration\";\nconst shader = `uniform mat4 viewProjection;\n#ifdef MULTIVIEW\nmat4 viewProjectionR;\n#endif \nuniform mat4 view;\n#ifdef DIFFUSE\nuniform mat4 diffuseMatrix;uniform vec2 vDiffuseInfos;\n#endif\n#ifdef AMBIENT\nuniform mat4 ambientMatrix;uniform vec2 vAmbientInfos;\n#endif\n#ifdef OPACITY\nuniform mat4 opacityMatrix;uniform vec2 vOpacityInfos;\n#endif\n#ifdef EMISSIVE\nuniform vec2 vEmissiveInfos;uniform mat4 emissiveMatrix;\n#endif\n#ifdef LIGHTMAP\nuniform vec2 vLightmapInfos;uniform mat4 lightmapMatrix;\n#endif\n#if defined(SPECULAR) && defined(SPECULARTERM)\nuniform vec2 vSpecularInfos;uniform mat4 specularMatrix;\n#endif\n#ifdef BUMP\nuniform vec3 vBumpInfos;uniform mat4 bumpMatrix;\n#endif\n#ifdef REFLECTION\nuniform mat4 reflectionMatrix;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n#ifdef DETAIL\nuniform vec4 vDetailInfos;uniform mat4 detailMatrix;\n#endif\n#include<decalVertexDeclaration>\n#define ADDITIONAL_VERTEX_DECLARATION\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const defaultVertexDeclaration = { name, shader };\n"]}
1
+ {"version":3,"file":"defaultVertexDeclaration.js","sourceRoot":"","sources":["../../../../../dev/core/src/Shaders/ShadersInclude/defaultVertexDeclaration.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AACxD,OAAO,0BAA0B,CAAC;AAElC,MAAM,IAAI,GAAG,0BAA0B,CAAC;AACxC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAqCd,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,EAAE,CAAC;IAC1C,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACpD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,wBAAwB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nimport \"./decalVertexDeclaration\";\n\nconst name = \"defaultVertexDeclaration\";\nconst shader = `uniform mat4 viewProjection;\n#ifdef MULTIVIEW\nmat4 viewProjectionR;\n#endif \nuniform mat4 view;\n#ifdef DIFFUSE\nuniform mat4 diffuseMatrix;uniform vec2 vDiffuseInfos;\n#endif\n#ifdef AMBIENT\nuniform mat4 ambientMatrix;uniform vec2 vAmbientInfos;\n#endif\n#ifdef OPACITY\nuniform mat4 opacityMatrix;uniform vec2 vOpacityInfos;\n#endif\n#ifdef EMISSIVE\nuniform vec2 vEmissiveInfos;uniform mat4 emissiveMatrix;\n#endif\n#ifdef LIGHTMAP\nuniform vec2 vLightmapInfos;uniform mat4 lightmapMatrix;\n#endif\n#if defined(SPECULAR) && defined(SPECULARTERM)\nuniform vec2 vSpecularInfos;uniform mat4 specularMatrix;\n#endif\n#ifdef BUMP\nuniform vec3 vBumpInfos;uniform mat4 bumpMatrix;\n#endif\n#ifdef REFLECTION\nuniform mat4 reflectionMatrix;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n#ifdef DETAIL\nuniform vec4 vDetailInfos;uniform mat4 detailMatrix;\n#endif\n#include<decalVertexDeclaration>\n#define ADDITIONAL_VERTEX_DECLARATION\n`;\n// Sideeffect\nif (!ShaderStore.IncludesShadersStore[name]) {\n ShaderStore.IncludesShadersStore[name] = shader;\n}\n/** @internal */\nexport const defaultVertexDeclaration = { name, shader };\n"]}
@@ -6,7 +6,9 @@ gl_FragColor=vec4(0.,0.,0.,1.0);return;
6
6
  #endif
7
7
  `;
8
8
  // Sideeffect
9
- ShaderStore.IncludesShadersStore[name] = shader;
9
+ if (!ShaderStore.IncludesShadersStore[name]) {
10
+ ShaderStore.IncludesShadersStore[name] = shader;
11
+ }
10
12
  /** @internal */
11
13
  export const depthPrePass = { name, shader };
12
14
  //# sourceMappingURL=depthPrePass.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"depthPrePass.js","sourceRoot":"","sources":["../../../../../dev/core/src/Shaders/ShadersInclude/depthPrePass.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,cAAc,CAAC;AAC5B,MAAM,MAAM,GAAG;;;CAGd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAChD,gBAAgB;AAChB,MAAM,CAAC,MAAM,YAAY,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"depthPrePass\";\nconst shader = `#ifdef DEPTHPREPASS\ngl_FragColor=vec4(0.,0.,0.,1.0);return;\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const depthPrePass = { name, shader };\n"]}
1
+ {"version":3,"file":"depthPrePass.js","sourceRoot":"","sources":["../../../../../dev/core/src/Shaders/ShadersInclude/depthPrePass.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,cAAc,CAAC;AAC5B,MAAM,MAAM,GAAG;;;CAGd,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,EAAE,CAAC;IAC1C,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACpD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,YAAY,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"depthPrePass\";\nconst shader = `#ifdef DEPTHPREPASS\ngl_FragColor=vec4(0.,0.,0.,1.0);return;\n#endif\n`;\n// Sideeffect\nif (!ShaderStore.IncludesShadersStore[name]) {\n ShaderStore.IncludesShadersStore[name] = shader;\n}\n/** @internal */\nexport const depthPrePass = { name, shader };\n"]}
@@ -3,7 +3,9 @@ import { ShaderStore } from "../../Engines/shaderStore.js";
3
3
  const name = "diffusionProfile";
4
4
  const shader = `uniform vec3 diffusionS[5];uniform float diffusionD[5];uniform float filterRadii[5];`;
5
5
  // Sideeffect
6
- ShaderStore.IncludesShadersStore[name] = shader;
6
+ if (!ShaderStore.IncludesShadersStore[name]) {
7
+ ShaderStore.IncludesShadersStore[name] = shader;
8
+ }
7
9
  /** @internal */
8
10
  export const diffusionProfile = { name, shader };
9
11
  //# sourceMappingURL=diffusionProfile.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"diffusionProfile.js","sourceRoot":"","sources":["../../../../../dev/core/src/Shaders/ShadersInclude/diffusionProfile.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,kBAAkB,CAAC;AAChC,MAAM,MAAM,GAAG,sFAAsF,CAAC;AACtG,aAAa;AACb,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAChD,gBAAgB;AAChB,MAAM,CAAC,MAAM,gBAAgB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"diffusionProfile\";\nconst shader = `uniform vec3 diffusionS[5];uniform float diffusionD[5];uniform float filterRadii[5];`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const diffusionProfile = { name, shader };\n"]}
1
+ {"version":3,"file":"diffusionProfile.js","sourceRoot":"","sources":["../../../../../dev/core/src/Shaders/ShadersInclude/diffusionProfile.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,kBAAkB,CAAC;AAChC,MAAM,MAAM,GAAG,sFAAsF,CAAC;AACtG,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,EAAE,CAAC;IAC1C,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACpD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,gBAAgB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"diffusionProfile\";\nconst shader = `uniform vec3 diffusionS[5];uniform float diffusionD[5];uniform float filterRadii[5];`;\n// Sideeffect\nif (!ShaderStore.IncludesShadersStore[name]) {\n ShaderStore.IncludesShadersStore[name] = shader;\n}\n/** @internal */\nexport const diffusionProfile = { name, shader };\n"]}
@@ -3,13 +3,14 @@ import { ShaderStore } from "../../Engines/shaderStore.js";
3
3
  const name = "fibonacci";
4
4
  const shader = `#define rcp(x) 1./x
5
5
  #define GOLDEN_RATIO 1.618033988749895
6
- #define TWO_PI 6.2831855
7
6
  vec2 Golden2dSeq(int i,float n)
8
7
  {return vec2(float(i)/n+(0.5/n),fract(float(i)*rcp(GOLDEN_RATIO)));}
9
8
  vec2 SampleDiskGolden(int i,int sampleCount)
10
9
  {vec2 f=Golden2dSeq(i,float(sampleCount));return vec2(sqrt(f.x),TWO_PI*f.y);}`;
11
10
  // Sideeffect
12
- ShaderStore.IncludesShadersStore[name] = shader;
11
+ if (!ShaderStore.IncludesShadersStore[name]) {
12
+ ShaderStore.IncludesShadersStore[name] = shader;
13
+ }
13
14
  /** @internal */
14
15
  export const fibonacci = { name, shader };
15
16
  //# sourceMappingURL=fibonacci.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"fibonacci.js","sourceRoot":"","sources":["../../../../../dev/core/src/Shaders/ShadersInclude/fibonacci.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,WAAW,CAAC;AACzB,MAAM,MAAM,GAAG;;;;;;8EAM+D,CAAC;AAC/E,aAAa;AACb,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAChD,gBAAgB;AAChB,MAAM,CAAC,MAAM,SAAS,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"fibonacci\";\nconst shader = `#define rcp(x) 1./x\n#define GOLDEN_RATIO 1.618033988749895\n#define TWO_PI 6.2831855\nvec2 Golden2dSeq(int i,float n)\n{return vec2(float(i)/n+(0.5/n),fract(float(i)*rcp(GOLDEN_RATIO)));}\nvec2 SampleDiskGolden(int i,int sampleCount)\n{vec2 f=Golden2dSeq(i,float(sampleCount));return vec2(sqrt(f.x),TWO_PI*f.y);}`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const fibonacci = { name, shader };\n"]}
1
+ {"version":3,"file":"fibonacci.js","sourceRoot":"","sources":["../../../../../dev/core/src/Shaders/ShadersInclude/fibonacci.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,WAAW,CAAC;AACzB,MAAM,MAAM,GAAG;;;;;8EAK+D,CAAC;AAC/E,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,EAAE,CAAC;IAC1C,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACpD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,SAAS,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"fibonacci\";\nconst shader = `#define rcp(x) 1./x\n#define GOLDEN_RATIO 1.618033988749895\nvec2 Golden2dSeq(int i,float n)\n{return vec2(float(i)/n+(0.5/n),fract(float(i)*rcp(GOLDEN_RATIO)));}\nvec2 SampleDiskGolden(int i,int sampleCount)\n{vec2 f=Golden2dSeq(i,float(sampleCount));return vec2(sqrt(f.x),TWO_PI*f.y);}`;\n// Sideeffect\nif (!ShaderStore.IncludesShadersStore[name]) {\n ShaderStore.IncludesShadersStore[name] = shader;\n}\n/** @internal */\nexport const fibonacci = { name, shader };\n"]}
@@ -10,7 +10,9 @@ color.rgb=mix(vFogColor,color.rgb,fog);
10
10
  #endif
11
11
  `;
12
12
  // Sideeffect
13
- ShaderStore.IncludesShadersStore[name] = shader;
13
+ if (!ShaderStore.IncludesShadersStore[name]) {
14
+ ShaderStore.IncludesShadersStore[name] = shader;
15
+ }
14
16
  /** @internal */
15
17
  export const fogFragment = { name, shader };
16
18
  //# sourceMappingURL=fogFragment.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"fogFragment.js","sourceRoot":"","sources":["../../../../../dev/core/src/Shaders/ShadersInclude/fogFragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,aAAa,CAAC;AAC3B,MAAM,MAAM,GAAG;;;;;;;CAOd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAChD,gBAAgB;AAChB,MAAM,CAAC,MAAM,WAAW,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"fogFragment\";\nconst shader = `#ifdef FOG\nfloat fog=CalcFogFactor();\n#ifdef PBR\nfog=toLinearSpace(fog);\n#endif\ncolor.rgb=mix(vFogColor,color.rgb,fog);\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const fogFragment = { name, shader };\n"]}
1
+ {"version":3,"file":"fogFragment.js","sourceRoot":"","sources":["../../../../../dev/core/src/Shaders/ShadersInclude/fogFragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,aAAa,CAAC;AAC3B,MAAM,MAAM,GAAG;;;;;;;CAOd,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,EAAE,CAAC;IAC1C,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACpD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,WAAW,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"fogFragment\";\nconst shader = `#ifdef FOG\nfloat fog=CalcFogFactor();\n#ifdef PBR\nfog=toLinearSpace(fog);\n#endif\ncolor.rgb=mix(vFogColor,color.rgb,fog);\n#endif\n`;\n// Sideeffect\nif (!ShaderStore.IncludesShadersStore[name]) {\n ShaderStore.IncludesShadersStore[name] = shader;\n}\n/** @internal */\nexport const fogFragment = { name, shader };\n"]}
@@ -18,7 +18,9 @@ return clamp(fogCoeff,0.0,1.0);}
18
18
  #endif
19
19
  `;
20
20
  // Sideeffect
21
- ShaderStore.IncludesShadersStore[name] = shader;
21
+ if (!ShaderStore.IncludesShadersStore[name]) {
22
+ ShaderStore.IncludesShadersStore[name] = shader;
23
+ }
22
24
  /** @internal */
23
25
  export const fogFragmentDeclaration = { name, shader };
24
26
  //# sourceMappingURL=fogFragmentDeclaration.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"fogFragmentDeclaration.js","sourceRoot":"","sources":["../../../../../dev/core/src/Shaders/ShadersInclude/fogFragmentDeclaration.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,wBAAwB,CAAC;AACtC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;CAed,CAAC;AACF,aAAa;AACb,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAChD,gBAAgB;AAChB,MAAM,CAAC,MAAM,sBAAsB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"fogFragmentDeclaration\";\nconst shader = `#ifdef FOG\n#define FOGMODE_NONE 0.\n#define FOGMODE_EXP 1.\n#define FOGMODE_EXP2 2.\n#define FOGMODE_LINEAR 3.\n#define E 2.71828\nuniform vec4 vFogInfos;uniform vec3 vFogColor;varying vec3 vFogDistance;float CalcFogFactor()\n{float fogCoeff=1.0;float fogStart=vFogInfos.y;float fogEnd=vFogInfos.z;float fogDensity=vFogInfos.w;float fogDistance=length(vFogDistance);if (FOGMODE_LINEAR==vFogInfos.x)\n{fogCoeff=(fogEnd-fogDistance)/(fogEnd-fogStart);}\nelse if (FOGMODE_EXP==vFogInfos.x)\n{fogCoeff=1.0/pow(E,fogDistance*fogDensity);}\nelse if (FOGMODE_EXP2==vFogInfos.x)\n{fogCoeff=1.0/pow(E,fogDistance*fogDistance*fogDensity*fogDensity);}\nreturn clamp(fogCoeff,0.0,1.0);}\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const fogFragmentDeclaration = { name, shader };\n"]}
1
+ {"version":3,"file":"fogFragmentDeclaration.js","sourceRoot":"","sources":["../../../../../dev/core/src/Shaders/ShadersInclude/fogFragmentDeclaration.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,wBAAwB,CAAC;AACtC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;CAed,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,EAAE,CAAC;IAC1C,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACpD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,sBAAsB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"fogFragmentDeclaration\";\nconst shader = `#ifdef FOG\n#define FOGMODE_NONE 0.\n#define FOGMODE_EXP 1.\n#define FOGMODE_EXP2 2.\n#define FOGMODE_LINEAR 3.\n#define E 2.71828\nuniform vec4 vFogInfos;uniform vec3 vFogColor;varying vec3 vFogDistance;float CalcFogFactor()\n{float fogCoeff=1.0;float fogStart=vFogInfos.y;float fogEnd=vFogInfos.z;float fogDensity=vFogInfos.w;float fogDistance=length(vFogDistance);if (FOGMODE_LINEAR==vFogInfos.x)\n{fogCoeff=(fogEnd-fogDistance)/(fogEnd-fogStart);}\nelse if (FOGMODE_EXP==vFogInfos.x)\n{fogCoeff=1.0/pow(E,fogDistance*fogDensity);}\nelse if (FOGMODE_EXP2==vFogInfos.x)\n{fogCoeff=1.0/pow(E,fogDistance*fogDistance*fogDensity*fogDensity);}\nreturn clamp(fogCoeff,0.0,1.0);}\n#endif\n`;\n// Sideeffect\nif (!ShaderStore.IncludesShadersStore[name]) {\n ShaderStore.IncludesShadersStore[name] = shader;\n}\n/** @internal */\nexport const fogFragmentDeclaration = { name, shader };\n"]}
@@ -6,7 +6,9 @@ vFogDistance=(view*worldPos).xyz;
6
6
  #endif
7
7
  `;
8
8
  // Sideeffect
9
- ShaderStore.IncludesShadersStore[name] = shader;
9
+ if (!ShaderStore.IncludesShadersStore[name]) {
10
+ ShaderStore.IncludesShadersStore[name] = shader;
11
+ }
10
12
  /** @internal */
11
13
  export const fogVertex = { name, shader };
12
14
  //# sourceMappingURL=fogVertex.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"fogVertex.js","sourceRoot":"","sources":["../../../../../dev/core/src/Shaders/ShadersInclude/fogVertex.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,WAAW,CAAC;AACzB,MAAM,MAAM,GAAG;;;CAGd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAChD,gBAAgB;AAChB,MAAM,CAAC,MAAM,SAAS,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"fogVertex\";\nconst shader = `#ifdef FOG\nvFogDistance=(view*worldPos).xyz;\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const fogVertex = { name, shader };\n"]}
1
+ {"version":3,"file":"fogVertex.js","sourceRoot":"","sources":["../../../../../dev/core/src/Shaders/ShadersInclude/fogVertex.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,WAAW,CAAC;AACzB,MAAM,MAAM,GAAG;;;CAGd,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,EAAE,CAAC;IAC1C,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACpD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,SAAS,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"fogVertex\";\nconst shader = `#ifdef FOG\nvFogDistance=(view*worldPos).xyz;\n#endif\n`;\n// Sideeffect\nif (!ShaderStore.IncludesShadersStore[name]) {\n ShaderStore.IncludesShadersStore[name] = shader;\n}\n/** @internal */\nexport const fogVertex = { name, shader };\n"]}