@babylonjs/core 7.53.2 → 7.54.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/AudioV2/abstractAudio/abstractSound.d.ts +1 -1
- package/AudioV2/abstractAudio/abstractSound.js +12 -12
- package/AudioV2/abstractAudio/abstractSound.js.map +1 -1
- package/AudioV2/abstractAudio/audioEngineV2.d.ts +11 -1
- package/AudioV2/abstractAudio/audioEngineV2.js +14 -1
- package/AudioV2/abstractAudio/audioEngineV2.js.map +1 -1
- package/AudioV2/abstractAudio/components/spatialAudioAttacherComponent.d.ts +15 -8
- package/AudioV2/abstractAudio/components/spatialAudioAttacherComponent.js +23 -11
- package/AudioV2/abstractAudio/components/spatialAudioAttacherComponent.js.map +1 -1
- package/AudioV2/abstractAudio/staticSound.js +8 -0
- package/AudioV2/abstractAudio/staticSound.js.map +1 -1
- package/AudioV2/abstractAudio/staticSoundInstance.d.ts +2 -0
- package/AudioV2/abstractAudio/staticSoundInstance.js.map +1 -1
- package/AudioV2/abstractAudio/subNodes/spatialAudioSubNode.d.ts +4 -4
- package/AudioV2/abstractAudio/subNodes/spatialAudioSubNode.js +3 -3
- package/AudioV2/abstractAudio/subNodes/spatialAudioSubNode.js.map +1 -1
- package/AudioV2/abstractAudio/subProperties/abstractSpatialAudio.d.ts +23 -16
- package/AudioV2/abstractAudio/subProperties/abstractSpatialAudio.js +3 -3
- package/AudioV2/abstractAudio/subProperties/abstractSpatialAudio.js.map +1 -1
- package/AudioV2/abstractAudio/subProperties/abstractSpatialAudioListener.d.ts +13 -6
- package/AudioV2/abstractAudio/subProperties/abstractSpatialAudioListener.js.map +1 -1
- package/AudioV2/abstractAudio/subProperties/spatialAudio.d.ts +13 -8
- package/AudioV2/abstractAudio/subProperties/spatialAudio.js +18 -14
- package/AudioV2/abstractAudio/subProperties/spatialAudio.js.map +1 -1
- package/AudioV2/abstractAudio/subProperties/spatialAudioListener.d.ts +10 -6
- package/AudioV2/abstractAudio/subProperties/spatialAudioListener.js +7 -3
- package/AudioV2/abstractAudio/subProperties/spatialAudioListener.js.map +1 -1
- package/AudioV2/webAudio/subNodes/spatialWebAudioSubNode.d.ts +7 -5
- package/AudioV2/webAudio/subNodes/spatialWebAudioSubNode.js +15 -15
- package/AudioV2/webAudio/subNodes/spatialWebAudioSubNode.js.map +1 -1
- package/AudioV2/webAudio/subNodes/stereoWebAudioSubNode.d.ts +3 -0
- package/AudioV2/webAudio/subNodes/stereoWebAudioSubNode.js +4 -2
- package/AudioV2/webAudio/subNodes/stereoWebAudioSubNode.js.map +1 -1
- package/AudioV2/webAudio/subNodes/volumeWebAudioSubNode.d.ts +3 -0
- package/AudioV2/webAudio/subNodes/volumeWebAudioSubNode.js +4 -2
- package/AudioV2/webAudio/subNodes/volumeWebAudioSubNode.js.map +1 -1
- package/AudioV2/webAudio/subProperties/spatialWebAudioListener.js +14 -13
- package/AudioV2/webAudio/subProperties/spatialWebAudioListener.js.map +1 -1
- package/AudioV2/webAudio/webAudioEngine.d.ts +12 -0
- package/AudioV2/webAudio/webAudioEngine.js +16 -2
- package/AudioV2/webAudio/webAudioEngine.js.map +1 -1
- package/AudioV2/webAudio/webAudioMainOut.d.ts +3 -0
- package/AudioV2/webAudio/webAudioMainOut.js +4 -2
- package/AudioV2/webAudio/webAudioMainOut.js.map +1 -1
- package/AudioV2/webAudio/webAudioStaticSound.d.ts +4 -0
- package/AudioV2/webAudio/webAudioStaticSound.js +14 -0
- package/AudioV2/webAudio/webAudioStaticSound.js.map +1 -1
- package/AudioV2/webAudio/webAudioUnmuteUI.d.ts +15 -0
- package/AudioV2/webAudio/webAudioUnmuteUI.js +45 -0
- package/AudioV2/webAudio/webAudioUnmuteUI.js.map +1 -0
- package/Behaviors/Meshes/pointerDragBehavior.js +10 -0
- package/Behaviors/Meshes/pointerDragBehavior.js.map +1 -1
- package/Cameras/Inputs/BaseCameraPointersInput.d.ts +4 -1
- package/Cameras/Inputs/BaseCameraPointersInput.js +10 -7
- package/Cameras/Inputs/BaseCameraPointersInput.js.map +1 -1
- package/DeviceInput/webDeviceInputSystem.js +21 -3
- package/DeviceInput/webDeviceInputSystem.js.map +1 -1
- package/Engines/abstractEngine.js +2 -3
- package/Engines/abstractEngine.js.map +1 -1
- package/Engines/thinEngine.d.ts +2 -1
- package/Engines/thinEngine.js +10 -2
- package/Engines/thinEngine.js.map +1 -1
- package/Engines/webgpuEngine.d.ts +2 -1
- package/Engines/webgpuEngine.js +3 -2
- package/Engines/webgpuEngine.js.map +1 -1
- package/FlowGraph/Blocks/Data/Math/flowGraphVectorMathBlocks.js +3 -0
- package/FlowGraph/Blocks/Data/Math/flowGraphVectorMathBlocks.js.map +1 -1
- package/FlowGraph/Blocks/Execution/Animation/flowGraphPlayAnimationBlock.js +1 -1
- package/FlowGraph/Blocks/Execution/Animation/flowGraphPlayAnimationBlock.js.map +1 -1
- package/FlowGraph/Blocks/Execution/flowGraphConsoleLogBlock.d.ts +16 -1
- package/FlowGraph/Blocks/Execution/flowGraphConsoleLogBlock.js +33 -1
- package/FlowGraph/Blocks/Execution/flowGraphConsoleLogBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.js +4 -4
- package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Layers/highlightLayerBlock.js +4 -4
- package/FrameGraph/Node/Blocks/Layers/highlightLayerBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/anaglyphPostProcessBlock.js +2 -2
- package/FrameGraph/Node/Blocks/PostProcesses/anaglyphPostProcessBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js +4 -4
- package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/ssrPostProcessBlock.js +25 -15
- package/FrameGraph/Node/Blocks/PostProcesses/ssrPostProcessBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js +6 -6
- package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.js +4 -2
- package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/objectRendererBlock.js +2 -0
- package/FrameGraph/Node/Blocks/Rendering/objectRendererBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/taaObjectRendererBlock.js +2 -0
- package/FrameGraph/Node/Blocks/Rendering/taaObjectRendererBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/utilityLayerRendererBlock.js +4 -2
- package/FrameGraph/Node/Blocks/Rendering/utilityLayerRendererBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Textures/clearBlock.js +4 -4
- package/FrameGraph/Node/Blocks/Textures/clearBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.js +4 -4
- package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Textures/generateMipmapsBlock.js +2 -2
- package/FrameGraph/Node/Blocks/Textures/generateMipmapsBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/{Rendering/cullObjectsBlock.d.ts → cullObjectsBlock.d.ts} +3 -3
- package/FrameGraph/Node/Blocks/{Rendering/cullObjectsBlock.js → cullObjectsBlock.js} +4 -4
- package/FrameGraph/Node/Blocks/cullObjectsBlock.js.map +1 -0
- package/FrameGraph/Node/Blocks/executeBlock.js +1 -2
- package/FrameGraph/Node/Blocks/executeBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/index.d.ts +1 -1
- package/FrameGraph/Node/Blocks/index.js +1 -1
- package/FrameGraph/Node/Blocks/index.js.map +1 -1
- package/FrameGraph/Node/Blocks/resourceContainerBlock.js +16 -16
- package/FrameGraph/Node/Blocks/resourceContainerBlock.js.map +1 -1
- package/FrameGraph/Node/nodeRenderGraphBlock.d.ts +1 -1
- package/FrameGraph/Node/nodeRenderGraphBlock.js +5 -4
- package/FrameGraph/Node/nodeRenderGraphBlock.js.map +1 -1
- package/FrameGraph/Tasks/Layers/baseLayerTask.js +4 -4
- package/FrameGraph/Tasks/Layers/baseLayerTask.js.map +1 -1
- package/FrameGraph/Tasks/Misc/cullObjectsTask.js.map +1 -0
- package/FrameGraph/Tasks/PostProcesses/bloomTask.js +2 -2
- package/FrameGraph/Tasks/PostProcesses/bloomTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/depthOfFieldTask.js +2 -2
- package/FrameGraph/Tasks/PostProcesses/depthOfFieldTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/ssrRenderingPipelineTask.js +4 -4
- package/FrameGraph/Tasks/PostProcesses/ssrRenderingPipelineTask.js.map +1 -1
- package/FrameGraph/index.d.ts +1 -1
- package/FrameGraph/index.js +1 -1
- package/FrameGraph/index.js.map +1 -1
- package/Gizmos/gizmo.js +25 -17
- package/Gizmos/gizmo.js.map +1 -1
- package/Lights/IES/iesLoader.d.ts +1 -1
- package/Lights/IES/iesLoader.js +1 -1
- package/Lights/IES/iesLoader.js.map +1 -1
- package/Lights/Shadows/shadowGenerator.d.ts +2 -2
- package/Lights/Shadows/shadowGenerator.js +2 -2
- package/Lights/Shadows/shadowGenerator.js.map +1 -1
- package/Lights/spotLight.d.ts +1 -1
- package/Lights/spotLight.js +1 -1
- package/Lights/spotLight.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/prePassOutputBlock.d.ts +1 -1
- package/Materials/Node/Blocks/Fragment/prePassOutputBlock.js +1 -1
- package/Materials/Node/Blocks/Fragment/prePassOutputBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.d.ts +1 -1
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js +1 -1
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js.map +1 -1
- package/Materials/PBR/pbrBaseMaterial.d.ts +2 -2
- package/Materials/PBR/pbrBaseMaterial.js +2 -2
- package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
- package/Materials/PBR/pbrSubSurfaceConfiguration.d.ts +1 -0
- package/Materials/PBR/pbrSubSurfaceConfiguration.js +3 -0
- package/Materials/PBR/pbrSubSurfaceConfiguration.js.map +1 -1
- package/Materials/Textures/Loaders/basisTextureLoader.d.ts +1 -0
- package/Materials/Textures/Loaders/basisTextureLoader.js +1 -0
- package/Materials/Textures/Loaders/basisTextureLoader.js.map +1 -1
- package/Materials/Textures/Loaders/exrTextureLoader.d.ts +5 -4
- package/Materials/Textures/Loaders/exrTextureLoader.js +5 -4
- package/Materials/Textures/Loaders/exrTextureLoader.js.map +1 -1
- package/Materials/material.js +1 -1
- package/Materials/material.js.map +1 -1
- package/Maths/math.scalar.d.ts +1 -0
- package/Maths/math.scalar.functions.d.ts +9 -0
- package/Maths/math.scalar.functions.js +11 -0
- package/Maths/math.scalar.functions.js.map +1 -1
- package/Meshes/Node/Blocks/conditionBlock.d.ts +4 -0
- package/Meshes/Node/Blocks/conditionBlock.js +19 -8
- package/Meshes/Node/Blocks/conditionBlock.js.map +1 -1
- package/Meshes/Node/Blocks/geometryEaseBlock.d.ts +96 -0
- package/Meshes/Node/Blocks/geometryEaseBlock.js +318 -0
- package/Meshes/Node/Blocks/geometryEaseBlock.js.map +1 -0
- package/Meshes/Node/index.d.ts +1 -0
- package/Meshes/Node/index.js +1 -0
- package/Meshes/Node/index.js.map +1 -1
- package/Meshes/csg2.d.ts +3 -3
- package/Meshes/csg2.js +3 -3
- package/Meshes/csg2.js.map +1 -1
- package/Meshes/lattice.d.ts +2 -2
- package/Meshes/lattice.js +5 -4
- package/Meshes/lattice.js.map +1 -1
- package/Meshes/lattice.material.d.ts +2 -2
- package/Meshes/lattice.material.js +2 -2
- package/Meshes/lattice.material.js.map +1 -1
- package/Meshes/mesh.d.ts +2 -2
- package/Meshes/mesh.js +2 -2
- package/Meshes/mesh.js.map +1 -1
- package/Misc/decorators.js +2 -2
- package/Misc/decorators.js.map +1 -1
- package/Misc/fileTools.d.ts +1 -1
- package/Misc/fileTools.js +1 -1
- package/Misc/fileTools.js.map +1 -1
- package/Physics/v2/Plugins/havokPlugin.js +1 -0
- package/Physics/v2/Plugins/havokPlugin.js.map +1 -1
- package/PostProcesses/subSurfaceScatteringPostProcess.d.ts +3 -0
- package/PostProcesses/subSurfaceScatteringPostProcess.js +16 -1
- package/PostProcesses/subSurfaceScatteringPostProcess.js.map +1 -1
- package/Rendering/IBLShadows/iblShadowsRenderPipeline.d.ts +4 -0
- package/Rendering/IBLShadows/iblShadowsRenderPipeline.js +11 -16
- package/Rendering/IBLShadows/iblShadowsRenderPipeline.js.map +1 -1
- package/Rendering/IBLShadows/iblShadowsVoxelRenderer.d.ts +6 -1
- package/Rendering/IBLShadows/iblShadowsVoxelRenderer.js +7 -1
- package/Rendering/IBLShadows/iblShadowsVoxelRenderer.js.map +1 -1
- package/Rendering/subSurfaceConfiguration.js +5 -1
- package/Rendering/subSurfaceConfiguration.js.map +1 -1
- package/Shaders/ShadersInclude/backgroundFragmentDeclaration.js +3 -1
- package/Shaders/ShadersInclude/backgroundFragmentDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/backgroundUboDeclaration.js +3 -1
- package/Shaders/ShadersInclude/backgroundUboDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/backgroundVertexDeclaration.js +3 -1
- package/Shaders/ShadersInclude/backgroundVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/bakedVertexAnimation.js +3 -1
- package/Shaders/ShadersInclude/bakedVertexAnimation.js.map +1 -1
- package/Shaders/ShadersInclude/bakedVertexAnimationDeclaration.js +3 -1
- package/Shaders/ShadersInclude/bakedVertexAnimationDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/bayerDitherFunctions.js +3 -1
- package/Shaders/ShadersInclude/bayerDitherFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/bonesDeclaration.js +3 -1
- package/Shaders/ShadersInclude/bonesDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/bonesVertex.js +3 -1
- package/Shaders/ShadersInclude/bonesVertex.js.map +1 -1
- package/Shaders/ShadersInclude/boundingBoxRendererFragmentDeclaration.js +3 -1
- package/Shaders/ShadersInclude/boundingBoxRendererFragmentDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/boundingBoxRendererUboDeclaration.js +3 -1
- package/Shaders/ShadersInclude/boundingBoxRendererUboDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/boundingBoxRendererVertexDeclaration.js +3 -1
- package/Shaders/ShadersInclude/boundingBoxRendererVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/bumpFragment.js +3 -1
- package/Shaders/ShadersInclude/bumpFragment.js.map +1 -1
- package/Shaders/ShadersInclude/bumpFragmentFunctions.js +3 -1
- package/Shaders/ShadersInclude/bumpFragmentFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/bumpFragmentMainFunctions.js +3 -1
- package/Shaders/ShadersInclude/bumpFragmentMainFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/bumpVertex.js +3 -1
- package/Shaders/ShadersInclude/bumpVertex.js.map +1 -1
- package/Shaders/ShadersInclude/bumpVertexDeclaration.js +3 -1
- package/Shaders/ShadersInclude/bumpVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/clipPlaneFragment.js +3 -1
- package/Shaders/ShadersInclude/clipPlaneFragment.js.map +1 -1
- package/Shaders/ShadersInclude/clipPlaneFragmentDeclaration.js +3 -1
- package/Shaders/ShadersInclude/clipPlaneFragmentDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/clipPlaneFragmentDeclaration2.js +3 -1
- package/Shaders/ShadersInclude/clipPlaneFragmentDeclaration2.js.map +1 -1
- package/Shaders/ShadersInclude/clipPlaneVertex.js +3 -1
- package/Shaders/ShadersInclude/clipPlaneVertex.js.map +1 -1
- package/Shaders/ShadersInclude/clipPlaneVertexDeclaration.js +3 -1
- package/Shaders/ShadersInclude/clipPlaneVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/clipPlaneVertexDeclaration2.js +3 -1
- package/Shaders/ShadersInclude/clipPlaneVertexDeclaration2.js.map +1 -1
- package/Shaders/ShadersInclude/decalFragment.js +3 -1
- package/Shaders/ShadersInclude/decalFragment.js.map +1 -1
- package/Shaders/ShadersInclude/decalFragmentDeclaration.js +3 -1
- package/Shaders/ShadersInclude/decalFragmentDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/decalVertexDeclaration.js +3 -1
- package/Shaders/ShadersInclude/decalVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/defaultFragmentDeclaration.js +3 -1
- package/Shaders/ShadersInclude/defaultFragmentDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/defaultUboDeclaration.js +3 -1
- package/Shaders/ShadersInclude/defaultUboDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/defaultVertexDeclaration.js +3 -1
- package/Shaders/ShadersInclude/defaultVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/depthPrePass.js +3 -1
- package/Shaders/ShadersInclude/depthPrePass.js.map +1 -1
- package/Shaders/ShadersInclude/diffusionProfile.js +3 -1
- package/Shaders/ShadersInclude/diffusionProfile.js.map +1 -1
- package/Shaders/ShadersInclude/fibonacci.js +3 -2
- package/Shaders/ShadersInclude/fibonacci.js.map +1 -1
- package/Shaders/ShadersInclude/fogFragment.js +3 -1
- package/Shaders/ShadersInclude/fogFragment.js.map +1 -1
- package/Shaders/ShadersInclude/fogFragmentDeclaration.js +3 -1
- package/Shaders/ShadersInclude/fogFragmentDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/fogVertex.js +3 -1
- package/Shaders/ShadersInclude/fogVertex.js.map +1 -1
- package/Shaders/ShadersInclude/fogVertexDeclaration.js +3 -1
- package/Shaders/ShadersInclude/fogVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/fresnelFunction.js +3 -1
- package/Shaders/ShadersInclude/fresnelFunction.js.map +1 -1
- package/Shaders/ShadersInclude/gaussianSplatting.js +3 -1
- package/Shaders/ShadersInclude/gaussianSplatting.js.map +1 -1
- package/Shaders/ShadersInclude/gaussianSplattingFragmentDeclaration.js +3 -1
- package/Shaders/ShadersInclude/gaussianSplattingFragmentDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/gaussianSplattingUboDeclaration.js +3 -1
- package/Shaders/ShadersInclude/gaussianSplattingUboDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/gaussianSplattingVertexDeclaration.js +3 -1
- package/Shaders/ShadersInclude/gaussianSplattingVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/geometryUboDeclaration.js +3 -1
- package/Shaders/ShadersInclude/geometryUboDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/geometryVertexDeclaration.js +3 -1
- package/Shaders/ShadersInclude/geometryVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/harmonicsFunctions.js +3 -1
- package/Shaders/ShadersInclude/harmonicsFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/hdrFilteringFunctions.js +3 -1
- package/Shaders/ShadersInclude/hdrFilteringFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/helperFunctions.js +3 -1
- package/Shaders/ShadersInclude/helperFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/imageProcessingCompatibility.js +3 -1
- package/Shaders/ShadersInclude/imageProcessingCompatibility.js.map +1 -1
- package/Shaders/ShadersInclude/imageProcessingDeclaration.js +3 -1
- package/Shaders/ShadersInclude/imageProcessingDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/imageProcessingFunctions.js +3 -1
- package/Shaders/ShadersInclude/imageProcessingFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/importanceSampling.js +3 -1
- package/Shaders/ShadersInclude/importanceSampling.js.map +1 -1
- package/Shaders/ShadersInclude/instancesDeclaration.js +3 -1
- package/Shaders/ShadersInclude/instancesDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/instancesVertex.js +3 -1
- package/Shaders/ShadersInclude/instancesVertex.js.map +1 -1
- package/Shaders/ShadersInclude/intersectionFunctions.js +3 -1
- package/Shaders/ShadersInclude/intersectionFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/kernelBlurFragment.js +3 -1
- package/Shaders/ShadersInclude/kernelBlurFragment.js.map +1 -1
- package/Shaders/ShadersInclude/kernelBlurFragment2.js +3 -1
- package/Shaders/ShadersInclude/kernelBlurFragment2.js.map +1 -1
- package/Shaders/ShadersInclude/kernelBlurVaryingDeclaration.js +3 -1
- package/Shaders/ShadersInclude/kernelBlurVaryingDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/kernelBlurVertex.js +3 -1
- package/Shaders/ShadersInclude/kernelBlurVertex.js.map +1 -1
- package/Shaders/ShadersInclude/lightFragment.js +3 -1
- package/Shaders/ShadersInclude/lightFragment.js.map +1 -1
- package/Shaders/ShadersInclude/lightFragmentDeclaration.js +3 -1
- package/Shaders/ShadersInclude/lightFragmentDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/lightUboDeclaration.js +3 -1
- package/Shaders/ShadersInclude/lightUboDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/lightVxFragmentDeclaration.js +3 -1
- package/Shaders/ShadersInclude/lightVxFragmentDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/lightVxUboDeclaration.js +3 -1
- package/Shaders/ShadersInclude/lightVxUboDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/lightsFragmentFunctions.js +3 -1
- package/Shaders/ShadersInclude/lightsFragmentFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/lineUboDeclaration.js +3 -1
- package/Shaders/ShadersInclude/lineUboDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/lineVertexDeclaration.js +3 -1
- package/Shaders/ShadersInclude/lineVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/logDepthDeclaration.js +3 -1
- package/Shaders/ShadersInclude/logDepthDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/logDepthFragment.js +3 -1
- package/Shaders/ShadersInclude/logDepthFragment.js.map +1 -1
- package/Shaders/ShadersInclude/logDepthVertex.js +3 -1
- package/Shaders/ShadersInclude/logDepthVertex.js.map +1 -1
- package/Shaders/ShadersInclude/ltcHelperFunctions.js +3 -1
- package/Shaders/ShadersInclude/ltcHelperFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/mainUVVaryingDeclaration.js +3 -1
- package/Shaders/ShadersInclude/mainUVVaryingDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/meshFragmentDeclaration.js +3 -1
- package/Shaders/ShadersInclude/meshFragmentDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/meshUboDeclaration.js +3 -1
- package/Shaders/ShadersInclude/meshUboDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/meshVertexDeclaration.js +3 -1
- package/Shaders/ShadersInclude/meshVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/morphTargetsVertex.js +3 -1
- package/Shaders/ShadersInclude/morphTargetsVertex.js.map +1 -1
- package/Shaders/ShadersInclude/morphTargetsVertexDeclaration.js +3 -1
- package/Shaders/ShadersInclude/morphTargetsVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/morphTargetsVertexGlobal.js +3 -1
- package/Shaders/ShadersInclude/morphTargetsVertexGlobal.js.map +1 -1
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eslint-disable-next-line import/no-internal-modules\r\nimport type { FrameGraph, FrameGraphTextureCreationOptions, FrameGraphTextureHandle } from \"core/index\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { FrameGraphBloomMergeTask } from \"./bloomMergeTask\";\r\nimport { FrameGraphTask } from \"../../frameGraphTask\";\r\nimport { ThinBloomEffect } from \"core/PostProcesses/thinBloomEffect\";\r\nimport { FrameGraphExtractHighlightsTask } from \"./extractHighlightsTask\";\r\nimport { FrameGraphBlurTask } from \"./blurTask\";\r\n\r\n/**\r\n * Task which applies a bloom render effect.\r\n */\r\nexport class FrameGraphBloomTask extends FrameGraphTask {\r\n /**\r\n * The source texture to apply the bloom effect on.\r\n */\r\n public sourceTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The sampling mode to use for the source texture.\r\n */\r\n public sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n\r\n /**\r\n * The target texture to render the bloom effect to.\r\n * If not supplied, a texture with the same configuration as the source texture will be created.\r\n */\r\n public targetTexture?: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The output texture of the bloom effect.\r\n */\r\n public readonly outputTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The bloom effect to apply.\r\n */\r\n public readonly bloom: ThinBloomEffect;\r\n\r\n /**\r\n * Whether the bloom effect is HDR.\r\n * When true, the bloom effect will use a higher precision texture format (half float or float). Else, it will use unsigned byte.\r\n */\r\n public readonly hdr: boolean;\r\n\r\n /**\r\n * The name of the task.\r\n */\r\n public override get name() {\r\n return this._name;\r\n }\r\n\r\n public override set name(name: string) {\r\n this._name = name;\r\n if (this._downscale) {\r\n this._downscale.name = `${name} Downscale`;\r\n }\r\n\r\n if (this._blurX) {\r\n this._blurX.name = `${name} Blur X`;\r\n }\r\n\r\n if (this._blurY) {\r\n this._blurY.name = `${name} Blur Y`;\r\n }\r\n\r\n if (this._merge) {\r\n this._merge.name = `${name} Merge`;\r\n }\r\n }\r\n\r\n private readonly _downscale: FrameGraphExtractHighlightsTask;\r\n private readonly _blurX: FrameGraphBlurTask;\r\n private readonly _blurY: FrameGraphBlurTask;\r\n private readonly _merge: FrameGraphBloomMergeTask;\r\n private readonly _defaultPipelineTextureType: number;\r\n\r\n /**\r\n * Constructs a new bloom task.\r\n * @param name Name of the task.\r\n * @param frameGraph The frame graph this task is associated with.\r\n * @param weight Weight of the bloom effect.\r\n * @param kernel Kernel size of the bloom effect.\r\n * @param threshold Threshold of the bloom effect.\r\n * @param hdr Whether the bloom effect is HDR.\r\n * @param bloomScale The scale of the bloom effect. This value is multiplied by the source texture size to determine the bloom texture size.\r\n */\r\n constructor(name: string, frameGraph: FrameGraph, weight: number, kernel: number, threshold: number, hdr = false, bloomScale = 0.5) {\r\n super(name, frameGraph);\r\n\r\n this.hdr = hdr;\r\n\r\n this._defaultPipelineTextureType = Constants.TEXTURETYPE_UNSIGNED_BYTE;\r\n if (hdr) {\r\n const caps = frameGraph.engine.getCaps();\r\n if (caps.textureHalfFloatRender) {\r\n this._defaultPipelineTextureType = Constants.TEXTURETYPE_HALF_FLOAT;\r\n } else if (caps.textureFloatRender) {\r\n this._defaultPipelineTextureType = Constants.TEXTURETYPE_FLOAT;\r\n }\r\n }\r\n\r\n this.bloom = new ThinBloomEffect(name, frameGraph.engine, bloomScale);\r\n this.bloom.threshold = threshold;\r\n this.bloom.kernel = kernel;\r\n this.bloom.weight = weight;\r\n\r\n this._downscale = new FrameGraphExtractHighlightsTask(`${name} Downscale`, this._frameGraph, this.bloom._downscale);\r\n this._blurX = new FrameGraphBlurTask(`${name} Blur X`, this._frameGraph, this.bloom._blurX);\r\n this._blurY = new FrameGraphBlurTask(`${name} Blur Y`, this._frameGraph, this.bloom._blurY);\r\n this._merge = new FrameGraphBloomMergeTask(`${name} Merge`, this._frameGraph, this.bloom._merge);\r\n\r\n this.onTexturesAllocatedObservable.add((context) => {\r\n this._downscale.onTexturesAllocatedObservable.notifyObservers(context);\r\n this._blurX.onTexturesAllocatedObservable.notifyObservers(context);\r\n this._blurY.onTexturesAllocatedObservable.notifyObservers(context);\r\n this._merge.onTexturesAllocatedObservable.notifyObservers(context);\r\n });\r\n\r\n this.outputTexture = this._frameGraph.textureManager.createDanglingHandle();\r\n }\r\n\r\n public override isReady() {\r\n return this.bloom.isReady();\r\n }\r\n\r\n public record(): void {\r\n if (this.sourceTexture === undefined) {\r\n throw new Error(\"FrameGraphBloomTask: sourceTexture is required\");\r\n }\r\n\r\n const sourceTextureDescription = this._frameGraph.textureManager.getTextureDescription(this.sourceTexture);\r\n\r\n const textureCreationOptions: FrameGraphTextureCreationOptions = {\r\n size: {\r\n width: Math.floor(sourceTextureDescription.size.width * this.bloom.scale),\r\n height: Math.floor(sourceTextureDescription.size.height * this.bloom.scale),\r\n },\r\n options: {\r\n createMipMaps: false,\r\n types: [this._defaultPipelineTextureType],\r\n formats: [Constants.TEXTUREFORMAT_RGBA],\r\n samples: 1,\r\n useSRGBBuffers: [false],\r\n labels: [\"\"],\r\n },\r\n sizeIsPercentage: false,\r\n };\r\n\r\n const downscaleTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._downscale.name, textureCreationOptions);\r\n\r\n this._downscale.sourceTexture = this.sourceTexture;\r\n this._downscale.sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n this._downscale.targetTexture = downscaleTextureHandle;\r\n this._downscale.record(true);\r\n\r\n const blurXTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._blurX.name, textureCreationOptions);\r\n\r\n this._blurX.sourceTexture = downscaleTextureHandle;\r\n this._blurX.sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n this._blurX.targetTexture = blurXTextureHandle;\r\n this._blurX.record(true);\r\n\r\n const blurYTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._blurY.name, textureCreationOptions);\r\n\r\n this._blurY.sourceTexture = blurXTextureHandle;\r\n this._blurY.sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n this._blurY.targetTexture = blurYTextureHandle;\r\n this._blurY.record(true);\r\n\r\n const sourceTextureCreationOptions = this._frameGraph.textureManager.getTextureCreationOptions(this.sourceTexture);\r\n\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.outputTexture, this.targetTexture, this._merge.name, sourceTextureCreationOptions);\r\n\r\n this._merge.sourceTexture = this.sourceTexture;\r\n this._merge.sourceSamplingMode = this.sourceSamplingMode;\r\n this._merge.blurTexture = blurYTextureHandle;\r\n this._merge.targetTexture = this.outputTexture;\r\n this._merge.record(true);\r\n\r\n const passDisabled = this._frameGraph.addRenderPass(this.name + \"_disabled\", true);\r\n\r\n passDisabled.addDependencies(this.sourceTexture);\r\n\r\n passDisabled.setRenderTarget(this.outputTexture);\r\n passDisabled.setExecuteFunc((context) => {\r\n context.copyTexture(this.sourceTexture);\r\n });\r\n }\r\n\r\n public override dispose(): void {\r\n this._downscale.dispose();\r\n this._blurX.dispose();\r\n this._blurY.dispose();\r\n this._merge.dispose();\r\n super.dispose();\r\n }\r\n}\r\n"]}
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+
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eslint-disable-next-line import/no-internal-modules\r\nimport type { FrameGraph, FrameGraphTextureCreationOptions, FrameGraphTextureHandle } from \"core/index\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { FrameGraphBloomMergeTask } from \"./bloomMergeTask\";\r\nimport { FrameGraphTask } from \"../../frameGraphTask\";\r\nimport { ThinBloomEffect } from \"core/PostProcesses/thinBloomEffect\";\r\nimport { FrameGraphExtractHighlightsTask } from \"./extractHighlightsTask\";\r\nimport { FrameGraphBlurTask } from \"./blurTask\";\r\n\r\n/**\r\n * Task which applies a bloom render effect.\r\n */\r\nexport class FrameGraphBloomTask extends FrameGraphTask {\r\n /**\r\n * The source texture to apply the bloom effect on.\r\n */\r\n public sourceTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The sampling mode to use for the source texture.\r\n */\r\n public sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n\r\n /**\r\n * The target texture to render the bloom effect to.\r\n * If not supplied, a texture with the same configuration as the source texture will be created.\r\n */\r\n public targetTexture?: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The output texture of the bloom effect.\r\n */\r\n public readonly outputTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The bloom effect to apply.\r\n */\r\n public readonly bloom: ThinBloomEffect;\r\n\r\n /**\r\n * Whether the bloom effect is HDR.\r\n * When true, the bloom effect will use a higher precision texture format (half float or float). Else, it will use unsigned byte.\r\n */\r\n public readonly hdr: boolean;\r\n\r\n /**\r\n * The name of the task.\r\n */\r\n public override get name() {\r\n return this._name;\r\n }\r\n\r\n public override set name(name: string) {\r\n this._name = name;\r\n if (this._downscale) {\r\n this._downscale.name = `${name} Downscale`;\r\n }\r\n\r\n if (this._blurX) {\r\n this._blurX.name = `${name} Blur X`;\r\n }\r\n\r\n if (this._blurY) {\r\n this._blurY.name = `${name} Blur Y`;\r\n }\r\n\r\n if (this._merge) {\r\n this._merge.name = `${name} Merge`;\r\n }\r\n }\r\n\r\n private readonly _downscale: FrameGraphExtractHighlightsTask;\r\n private readonly _blurX: FrameGraphBlurTask;\r\n private readonly _blurY: FrameGraphBlurTask;\r\n private readonly _merge: FrameGraphBloomMergeTask;\r\n private readonly _defaultPipelineTextureType: number;\r\n\r\n /**\r\n * Constructs a new bloom task.\r\n * @param name Name of the task.\r\n * @param frameGraph The frame graph this task is associated with.\r\n * @param weight Weight of the bloom effect.\r\n * @param kernel Kernel size of the bloom effect.\r\n * @param threshold Threshold of the bloom effect.\r\n * @param hdr Whether the bloom effect is HDR.\r\n * @param bloomScale The scale of the bloom effect. This value is multiplied by the source texture size to determine the bloom texture size.\r\n */\r\n constructor(name: string, frameGraph: FrameGraph, weight: number, kernel: number, threshold: number, hdr = false, bloomScale = 0.5) {\r\n super(name, frameGraph);\r\n\r\n this.hdr = hdr;\r\n\r\n this._defaultPipelineTextureType = Constants.TEXTURETYPE_UNSIGNED_BYTE;\r\n if (hdr) {\r\n const caps = frameGraph.engine.getCaps();\r\n if (caps.textureHalfFloatRender) {\r\n this._defaultPipelineTextureType = Constants.TEXTURETYPE_HALF_FLOAT;\r\n } else if (caps.textureFloatRender) {\r\n this._defaultPipelineTextureType = Constants.TEXTURETYPE_FLOAT;\r\n }\r\n }\r\n\r\n this.bloom = new ThinBloomEffect(name, frameGraph.engine, bloomScale);\r\n this.bloom.threshold = threshold;\r\n this.bloom.kernel = kernel;\r\n this.bloom.weight = weight;\r\n\r\n this._downscale = new FrameGraphExtractHighlightsTask(`${name} Downscale`, this._frameGraph, this.bloom._downscale);\r\n this._blurX = new FrameGraphBlurTask(`${name} Blur X`, this._frameGraph, this.bloom._blurX);\r\n this._blurY = new FrameGraphBlurTask(`${name} Blur Y`, this._frameGraph, this.bloom._blurY);\r\n this._merge = new FrameGraphBloomMergeTask(`${name} Merge`, this._frameGraph, this.bloom._merge);\r\n\r\n this.onTexturesAllocatedObservable.add((context) => {\r\n this._downscale.onTexturesAllocatedObservable.notifyObservers(context);\r\n this._blurX.onTexturesAllocatedObservable.notifyObservers(context);\r\n this._blurY.onTexturesAllocatedObservable.notifyObservers(context);\r\n this._merge.onTexturesAllocatedObservable.notifyObservers(context);\r\n });\r\n\r\n this.outputTexture = this._frameGraph.textureManager.createDanglingHandle();\r\n }\r\n\r\n public override isReady() {\r\n return this.bloom.isReady();\r\n }\r\n\r\n public record(): void {\r\n if (this.sourceTexture === undefined) {\r\n throw new Error(\"FrameGraphBloomTask: sourceTexture is required\");\r\n }\r\n\r\n const sourceTextureDescription = this._frameGraph.textureManager.getTextureDescription(this.sourceTexture);\r\n\r\n const textureCreationOptions: FrameGraphTextureCreationOptions = {\r\n size: {\r\n width: Math.floor(sourceTextureDescription.size.width * this.bloom.scale) || 1,\r\n height: Math.floor(sourceTextureDescription.size.height * this.bloom.scale) || 1,\r\n },\r\n options: {\r\n createMipMaps: false,\r\n types: [this._defaultPipelineTextureType],\r\n formats: [Constants.TEXTUREFORMAT_RGBA],\r\n samples: 1,\r\n useSRGBBuffers: [false],\r\n labels: [\"\"],\r\n },\r\n sizeIsPercentage: false,\r\n };\r\n\r\n const downscaleTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._downscale.name, textureCreationOptions);\r\n\r\n this._downscale.sourceTexture = this.sourceTexture;\r\n this._downscale.sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n this._downscale.targetTexture = downscaleTextureHandle;\r\n this._downscale.record(true);\r\n\r\n const blurXTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._blurX.name, textureCreationOptions);\r\n\r\n this._blurX.sourceTexture = downscaleTextureHandle;\r\n this._blurX.sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n this._blurX.targetTexture = blurXTextureHandle;\r\n this._blurX.record(true);\r\n\r\n const blurYTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._blurY.name, textureCreationOptions);\r\n\r\n this._blurY.sourceTexture = blurXTextureHandle;\r\n this._blurY.sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n this._blurY.targetTexture = blurYTextureHandle;\r\n this._blurY.record(true);\r\n\r\n const sourceTextureCreationOptions = this._frameGraph.textureManager.getTextureCreationOptions(this.sourceTexture);\r\n\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.outputTexture, this.targetTexture, this._merge.name, sourceTextureCreationOptions);\r\n\r\n this._merge.sourceTexture = this.sourceTexture;\r\n this._merge.sourceSamplingMode = this.sourceSamplingMode;\r\n this._merge.blurTexture = blurYTextureHandle;\r\n this._merge.targetTexture = this.outputTexture;\r\n this._merge.record(true);\r\n\r\n const passDisabled = this._frameGraph.addRenderPass(this.name + \"_disabled\", true);\r\n\r\n passDisabled.addDependencies(this.sourceTexture);\r\n\r\n passDisabled.setRenderTarget(this.outputTexture);\r\n passDisabled.setExecuteFunc((context) => {\r\n context.copyTexture(this.sourceTexture);\r\n });\r\n }\r\n\r\n public override dispose(): void {\r\n this._downscale.dispose();\r\n this._blurX.dispose();\r\n this._blurY.dispose();\r\n this._merge.dispose();\r\n super.dispose();\r\n }\r\n}\r\n"]}
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@@ -114,8 +114,8 @@ export class FrameGraphDepthOfFieldTask extends FrameGraphTask {
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114
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const blurSteps = [];
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115
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for (let i = 0; i < this._blurX.length; i++) {
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const ratio = this.depthOfField._depthOfFieldBlurX[i][1];
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-
textureSize.width = Math.floor(sourceTextureDescription.size.width * ratio);
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118
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-
textureSize.height = Math.floor(sourceTextureDescription.size.height * ratio);
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117
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+
textureSize.width = Math.floor(sourceTextureDescription.size.width * ratio) || 1;
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+
textureSize.height = Math.floor(sourceTextureDescription.size.height * ratio) || 1;
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119
119
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textureCreationOptions.options.labels[0] = "step " + (i + 1);
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const blurYTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._blurY[i].name, textureCreationOptions);
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this._blurY[i].sourceTexture = i === 0 ? this.sourceTexture : this._blurX[i - 1].outputTexture;
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"depthOfFieldTask.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FrameGraph/Tasks/PostProcesses/depthOfFieldTask.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,SAAS,EAAE,sCAA+B;AACnD,OAAO,EAAE,cAAc,EAAE,MAAM,sBAAsB,CAAC;AAEtD,OAAO,EAAE,+BAA+B,EAAE,MAAM,yBAAyB,CAAC;AAC1E,OAAO,EAAE,+BAA+B,EAAE,MAAM,yBAAyB,CAAC;AAC1E,OAAO,EAAE,8BAA8B,EAAE,MAAM,wBAAwB,CAAC;AACxE,OAAO,EAAE,sBAAsB,EAAE,yDAAkD;AAEnF;;GAEG;AACH,MAAM,OAAO,0BAA2B,SAAQ,cAAc;IAgD1D;;OAEG;IACH,IAAoB,IAAI;QACpB,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IAED,IAAoB,IAAI,CAAC,IAAY;QACjC,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;QAClB,IAAI,IAAI,CAAC,kBAAkB,EAAE,CAAC;YAC1B,IAAI,CAAC,kBAAkB,CAAC,IAAI,GAAG,GAAG,IAAI,sBAAsB,CAAC;QACjE,CAAC;QAED,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YACd,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;gBAC1C,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,IAAI,GAAG,GAAG,IAAI,UAAU,CAAC,EAAE,CAAC;gBAC3C,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,IAAI,GAAG,GAAG,IAAI,UAAU,CAAC,EAAE,CAAC;YAC/C,CAAC;QACL,CAAC;QAED,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YACd,IAAI,CAAC,MAAM,CAAC,IAAI,GAAG,GAAG,IAAI,QAAQ,CAAC;QACvC,CAAC;IACL,CAAC;IASD;;;;;;OAMG;IACH,YAAY,IAAY,EAAE,UAAsB,EAAE,uDAAgF,EAAE,GAAG,GAAG,KAAK;QAC3I,KAAK,CAAC,IAAI,EAAE,UAAU,CAAC,CAAC;QAlF5B;;WAEG;QACI,uBAAkB,GAAG,SAAS,CAAC,6BAA6B,CAAC;QAQpE;;WAEG;QACI,sBAAiB,GAAG,SAAS,CAAC,6BAA6B,CAAC;QAuDlD,WAAM,GAAqC,EAAE,CAAC;QAC9C,WAAM,GAAqC,EAAE,CAAC;QAc3D,IAAI,CAAC,OAAO,GAAG,UAAU,CAAC,MAAM,CAAC;QACjC,IAAI,CAAC,GAAG,GAAG,GAAG,CAAC;QAEf,IAAI,CAAC,2BAA2B,GAAG,SAAS,CAAC,yBAAyB,CAAC;QACvE,IAAI,GAAG,EAAE,CAAC;YACN,MAAM,IAAI,GAAG,UAAU,CAAC,MAAM,CAAC,OAAO,EAAE,CAAC;YACzC,IAAI,IAAI,CAAC,sBAAsB,EAAE,CAAC;gBAC9B,IAAI,CAAC,2BAA2B,GAAG,SAAS,CAAC,sBAAsB,CAAC;YACxE,CAAC;iBAAM,IAAI,IAAI,CAAC,kBAAkB,EAAE,CAAC;gBACjC,IAAI,CAAC,2BAA2B,GAAG,SAAS,CAAC,iBAAiB,CAAC;YACnE,CAAC;QACL,CAAC;QAED,IAAI,CAAC,YAAY,GAAG,IAAI,sBAAsB,CAAC,IAAI,EAAE,UAAU,CAAC,MAAM,EAAE,SAAS,EAAE,IAAI,CAAC,CAAC;QAEzF,IAAI,CAAC,kBAAkB,GAAG,IAAI,+BAA+B,CAAC,GAAG,IAAI,sBAAsB,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,YAAY,CAAC,kBAAkB,CAAC,CAAC;QAErJ,MAAM,SAAS,GAAG,IAAI,CAAC,YAAY,CAAC,kBAAkB,CAAC,MAAM,CAAC;QAE9D,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,SAAS,EAAE,CAAC,EAAE,EAAE,CAAC;YACjC,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,IAAI,8BAA8B,CAAC,GAAG,IAAI,UAAU,CAAC,EAAE,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,YAAY,CAAC,kBAAkB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YACzI,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,IAAI,8BAA8B,CAAC,GAAG,IAAI,UAAU,CAAC,EAAE,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,YAAY,CAAC,kBAAkB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAC7I,CAAC;QAED,IAAI,CAAC,MAAM,GAAG,IAAI,+BAA+B,CAAC,GAAG,IAAI,QAAQ,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC;QAElH,IAAI,CAAC,6BAA6B,CAAC,GAAG,CAAC,CAAC,OAAO,EAAE,EAAE;YAC/C,IAAI,CAAC,kBAAkB,CAAC,6BAA6B,CAAC,eAAe,CAAC,OAAO,CAAC,CAAC;YAC/E,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,SAAS,EAAE,CAAC,EAAE,EAAE,CAAC;gBACjC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,6BAA6B,CAAC,eAAe,CAAC,OAAO,CAAC,CAAC;gBACtE,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,6BAA6B,CAAC,eAAe,CAAC,OAAO,CAAC,CAAC;YAC1E,CAAC;YACD,IAAI,CAAC,MAAM,CAAC,6BAA6B,CAAC,eAAe,CAAC,OAAO,CAAC,CAAC;QACvE,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,oBAAoB,EAAE,CAAC;IAChF,CAAC;IAEe,OAAO;QACnB,OAAO,IAAI,CAAC,YAAY,CAAC,OAAO,EAAE,CAAC;IACvC,CAAC;IAEM,MAAM;QACT,IAAI,IAAI,CAAC,aAAa,KAAK,SAAS,IAAI,IAAI,CAAC,YAAY,KAAK,SAAS,IAAI,IAAI,CAAC,MAAM,KAAK,SAAS,EAAE,CAAC;YACnG,MAAM,IAAI,KAAK,CAAC,iFAAiF,CAAC,CAAC;QACvG,CAAC;QAED,MAAM,wBAAwB,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,qBAAqB,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QAE3G,MAAM,WAAW,GAAG;YAChB,KAAK,EAAE,wBAAwB,CAAC,IAAI,CAAC,KAAK;YAC1C,MAAM,EAAE,wBAAwB,CAAC,IAAI,CAAC,MAAM;SAC/C,CAAC;QACF,MAAM,8BAA8B,GAAG,IAAI,CAAC,OAAO,CAAC,QAAQ,IAAI,IAAI,CAAC,OAAO,CAAC,OAAO,GAAG,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,iBAAiB,CAAC,CAAC,CAAC,SAAS,CAAC,kBAAkB,CAAC;QACtJ,MAAM,sBAAsB,GAAqC;YAC7D,IAAI,EAAE,WAAW;YACjB,OAAO,EAAE;gBACL,aAAa,EAAE,KAAK;gBACpB,KAAK,EAAE,CAAC,IAAI,CAAC,2BAA2B,CAAC;gBACzC,OAAO,EAAE,CAAC,8BAA8B,CAAC;gBACzC,OAAO,EAAE,CAAC;gBACV,cAAc,EAAE,CAAC,KAAK,CAAC;gBACvB,MAAM,EAAE,CAAC,EAAE,CAAC;aACf;YACD,gBAAgB,EAAE,KAAK;SAC1B,CAAC;QAEF,MAAM,8BAA8B,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,yBAAyB,CAAC,IAAI,CAAC,kBAAkB,CAAC,IAAI,EAAE,sBAAsB,CAAC,CAAC;QAEvJ,IAAI,CAAC,kBAAkB,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC,CAAC,qCAAqC;QACjG,IAAI,CAAC,kBAAkB,CAAC,YAAY,GAAG,IAAI,CAAC,YAAY,CAAC;QACzD,IAAI,CAAC,kBAAkB,CAAC,iBAAiB,GAAG,IAAI,CAAC,iBAAiB,CAAC;QACnE,IAAI,CAAC,kBAAkB,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QAC7C,IAAI,CAAC,kBAAkB,CAAC,aAAa,GAAG,8BAA8B,CAAC;QACvE,IAAI,CAAC,kBAAkB,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;QAErC,sBAAsB,CAAC,OAAO,CAAC,OAAO,GAAG,CAAC,SAAS,CAAC,kBAAkB,CAAC,CAAC;QAExE,MAAM,SAAS,GAA8B,EAAE,CAAC;QAEhD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YAC1C,MAAM,KAAK,GAAG,IAAI,CAAC,YAAY,CAAC,kBAAkB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YAEzD,WAAW,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,wBAAwB,CAAC,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC,CAAC;YAC5E,WAAW,CAAC,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,wBAAwB,CAAC,IAAI,CAAC,MAAM,GAAG,KA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eslint-disable-next-line import/no-internal-modules\r\nimport type { FrameGraph, FrameGraphTextureCreationOptions, FrameGraphTextureHandle, AbstractEngine, Camera } from \"core/index\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { FrameGraphTask } from \"../../frameGraphTask\";\r\nimport { ThinDepthOfFieldEffectBlurLevel } from \"core/PostProcesses/thinDepthOfFieldEffect\";\r\nimport { FrameGraphDepthOfFieldMergeTask } from \"./depthOfFieldMergeTask\";\r\nimport { FrameGraphCircleOfConfusionTask } from \"./circleOfConfusionTask\";\r\nimport { FrameGraphDepthOfFieldBlurTask } from \"./depthOfFieldBlurTask\";\r\nimport { ThinDepthOfFieldEffect } from \"core/PostProcesses/thinDepthOfFieldEffect\";\r\n\r\n/**\r\n * Task which applies a depth of field effect.\r\n */\r\nexport class FrameGraphDepthOfFieldTask extends FrameGraphTask {\r\n /**\r\n * The source texture to apply the depth of field effect on.\r\n */\r\n public sourceTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The sampling mode to use for the source texture.\r\n */\r\n public sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n\r\n /**\r\n * The depth texture to use for the depth of field effect.\r\n * Should store camera space depth (Z coordinate).\r\n */\r\n public depthTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The sampling mode to use for the depth texture.\r\n */\r\n public depthSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n\r\n /**\r\n * The camera used to render the scene.\r\n */\r\n public camera: Camera;\r\n\r\n /**\r\n * The target texture to render the depth of field effect to.\r\n */\r\n public targetTexture?: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The output texture of the depth of field effect.\r\n */\r\n public readonly outputTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The depth of field effect.\r\n */\r\n public readonly depthOfField: ThinDepthOfFieldEffect;\r\n\r\n /**\r\n * Whether the depth of field effect is applied on HDR textures.\r\n * When true, the depth of field effect will use a higher precision texture format (half float or float). Else, it will use unsigned byte.\r\n */\r\n public readonly hdr: boolean;\r\n\r\n /**\r\n * The name of the task.\r\n */\r\n public override get name() {\r\n return this._name;\r\n }\r\n\r\n public override set name(name: string) {\r\n this._name = name;\r\n if (this._circleOfConfusion) {\r\n this._circleOfConfusion.name = `${name} Circle of Confusion`;\r\n }\r\n\r\n if (this._blurX) {\r\n for (let i = 0; i < this._blurX.length; i++) {\r\n this._blurX[i].name = `${name} Blur X${i}`;\r\n this._blurY[i].name = `${name} Blur Y${i}`;\r\n }\r\n }\r\n\r\n if (this._merge) {\r\n this._merge.name = `${name} Merge`;\r\n }\r\n }\r\n\r\n private readonly _engine: AbstractEngine;\r\n private readonly _circleOfConfusion: FrameGraphCircleOfConfusionTask;\r\n private readonly _blurX: FrameGraphDepthOfFieldBlurTask[] = [];\r\n private readonly _blurY: FrameGraphDepthOfFieldBlurTask[] = [];\r\n private readonly _merge: FrameGraphDepthOfFieldMergeTask;\r\n private readonly _defaultPipelineTextureType: number;\r\n\r\n /**\r\n * Constructs a depth of field task.\r\n * @param name The name of the task.\r\n * @param frameGraph The frame graph this task belongs to.\r\n * @param blurLevel The blur level of the depth of field effect (default: ThinDepthOfFieldEffectBlurLevel.Low).\r\n * @param hdr Whether the depth of field effect is HDR.\r\n */\r\n constructor(name: string, frameGraph: FrameGraph, blurLevel: ThinDepthOfFieldEffectBlurLevel = ThinDepthOfFieldEffectBlurLevel.Low, hdr = false) {\r\n super(name, frameGraph);\r\n\r\n this._engine = frameGraph.engine;\r\n this.hdr = hdr;\r\n\r\n this._defaultPipelineTextureType = Constants.TEXTURETYPE_UNSIGNED_BYTE;\r\n if (hdr) {\r\n const caps = frameGraph.engine.getCaps();\r\n if (caps.textureHalfFloatRender) {\r\n this._defaultPipelineTextureType = Constants.TEXTURETYPE_HALF_FLOAT;\r\n } else if (caps.textureFloatRender) {\r\n this._defaultPipelineTextureType = Constants.TEXTURETYPE_FLOAT;\r\n }\r\n }\r\n\r\n this.depthOfField = new ThinDepthOfFieldEffect(name, frameGraph.engine, blurLevel, true);\r\n\r\n this._circleOfConfusion = new FrameGraphCircleOfConfusionTask(`${name} Circle of Confusion`, this._frameGraph, this.depthOfField._circleOfConfusion);\r\n\r\n const blurCount = this.depthOfField._depthOfFieldBlurX.length;\r\n\r\n for (let i = 0; i < blurCount; i++) {\r\n this._blurX.push(new FrameGraphDepthOfFieldBlurTask(`${name} Blur X${i}`, this._frameGraph, this.depthOfField._depthOfFieldBlurX[i][0]));\r\n this._blurY.push(new FrameGraphDepthOfFieldBlurTask(`${name} Blur Y${i}`, this._frameGraph, this.depthOfField._depthOfFieldBlurY[i][0]));\r\n }\r\n\r\n this._merge = new FrameGraphDepthOfFieldMergeTask(`${name} Merge`, this._frameGraph, this.depthOfField._dofMerge);\r\n\r\n this.onTexturesAllocatedObservable.add((context) => {\r\n this._circleOfConfusion.onTexturesAllocatedObservable.notifyObservers(context);\r\n for (let i = 0; i < blurCount; i++) {\r\n this._blurX[i].onTexturesAllocatedObservable.notifyObservers(context);\r\n this._blurY[i].onTexturesAllocatedObservable.notifyObservers(context);\r\n }\r\n this._merge.onTexturesAllocatedObservable.notifyObservers(context);\r\n });\r\n\r\n this.outputTexture = this._frameGraph.textureManager.createDanglingHandle();\r\n }\r\n\r\n public override isReady() {\r\n return this.depthOfField.isReady();\r\n }\r\n\r\n public record(): void {\r\n if (this.sourceTexture === undefined || this.depthTexture === undefined || this.camera === undefined) {\r\n throw new Error(\"FrameGraphDepthOfFieldTask: sourceTexture, depthTexture and camera are required\");\r\n }\r\n\r\n const sourceTextureDescription = this._frameGraph.textureManager.getTextureDescription(this.sourceTexture);\r\n\r\n const textureSize = {\r\n width: sourceTextureDescription.size.width,\r\n height: sourceTextureDescription.size.height,\r\n };\r\n const circleOfConfusionTextureFormat = this._engine.isWebGPU || this._engine.version > 1 ? Constants.TEXTUREFORMAT_RED : Constants.TEXTUREFORMAT_RGBA;\r\n const textureCreationOptions: FrameGraphTextureCreationOptions = {\r\n size: textureSize,\r\n options: {\r\n createMipMaps: false,\r\n types: [this._defaultPipelineTextureType],\r\n formats: [circleOfConfusionTextureFormat],\r\n samples: 1,\r\n useSRGBBuffers: [false],\r\n labels: [\"\"],\r\n },\r\n sizeIsPercentage: false,\r\n };\r\n\r\n const circleOfConfusionTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._circleOfConfusion.name, textureCreationOptions);\r\n\r\n this._circleOfConfusion.sourceTexture = this.sourceTexture; // texture not used by the CoC shader\r\n this._circleOfConfusion.depthTexture = this.depthTexture;\r\n this._circleOfConfusion.depthSamplingMode = this.depthSamplingMode;\r\n this._circleOfConfusion.camera = this.camera;\r\n this._circleOfConfusion.targetTexture = circleOfConfusionTextureHandle;\r\n this._circleOfConfusion.record(true);\r\n\r\n textureCreationOptions.options.formats = [Constants.TEXTUREFORMAT_RGBA];\r\n\r\n const blurSteps: FrameGraphTextureHandle[] = [];\r\n\r\n for (let i = 0; i < this._blurX.length; i++) {\r\n const ratio = this.depthOfField._depthOfFieldBlurX[i][1];\r\n\r\n textureSize.width = Math.floor(sourceTextureDescription.size.width * ratio);\r\n textureSize.height = Math.floor(sourceTextureDescription.size.height * ratio);\r\n\r\n textureCreationOptions.options.labels![0] = \"step \" + (i + 1);\r\n\r\n const blurYTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._blurY[i].name, textureCreationOptions);\r\n\r\n this._blurY[i].sourceTexture = i === 0 ? this.sourceTexture : this._blurX[i - 1].outputTexture;\r\n this._blurY[i].sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n this._blurY[i].circleOfConfusionTexture = circleOfConfusionTextureHandle;\r\n this._blurY[i].targetTexture = blurYTextureHandle;\r\n this._blurY[i].record(true);\r\n\r\n const blurXTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._blurX[i].name, textureCreationOptions);\r\n\r\n this._blurX[i].sourceTexture = this._blurY[i].outputTexture;\r\n this._blurX[i].sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n this._blurX[i].circleOfConfusionTexture = circleOfConfusionTextureHandle;\r\n this._blurX[i].targetTexture = blurXTextureHandle;\r\n this._blurX[i].record(true);\r\n\r\n blurSteps.push(blurXTextureHandle);\r\n }\r\n\r\n const sourceTextureCreationOptions = this._frameGraph.textureManager.getTextureCreationOptions(this.sourceTexture);\r\n\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.outputTexture, this.targetTexture, this._merge.name, sourceTextureCreationOptions);\r\n\r\n this._merge.sourceTexture = this.sourceTexture;\r\n this._merge.sourceSamplingMode = this.sourceSamplingMode;\r\n this._merge.circleOfConfusionTexture = circleOfConfusionTextureHandle;\r\n this._merge.blurSteps = blurSteps;\r\n this._merge.targetTexture = this.outputTexture;\r\n this._merge.record(true);\r\n\r\n const passDisabled = this._frameGraph.addRenderPass(this.name + \"_disabled\", true);\r\n\r\n passDisabled.addDependencies(this.sourceTexture);\r\n\r\n passDisabled.setRenderTarget(this.outputTexture);\r\n passDisabled.setExecuteFunc((context) => {\r\n context.copyTexture(this.sourceTexture);\r\n });\r\n }\r\n\r\n public override dispose(): void {\r\n this._circleOfConfusion.dispose();\r\n for (let i = 0; i < this._blurX.length; i++) {\r\n this._blurX[i].dispose();\r\n this._blurY[i].dispose();\r\n }\r\n this._merge.dispose();\r\n super.dispose();\r\n }\r\n}\r\n"]}
|
|
1
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+
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eslint-disable-next-line import/no-internal-modules\r\nimport type { FrameGraph, FrameGraphTextureCreationOptions, FrameGraphTextureHandle, AbstractEngine, Camera } from \"core/index\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { FrameGraphTask } from \"../../frameGraphTask\";\r\nimport { ThinDepthOfFieldEffectBlurLevel } from \"core/PostProcesses/thinDepthOfFieldEffect\";\r\nimport { FrameGraphDepthOfFieldMergeTask } from \"./depthOfFieldMergeTask\";\r\nimport { FrameGraphCircleOfConfusionTask } from \"./circleOfConfusionTask\";\r\nimport { FrameGraphDepthOfFieldBlurTask } from \"./depthOfFieldBlurTask\";\r\nimport { ThinDepthOfFieldEffect } from \"core/PostProcesses/thinDepthOfFieldEffect\";\r\n\r\n/**\r\n * Task which applies a depth of field effect.\r\n */\r\nexport class FrameGraphDepthOfFieldTask extends FrameGraphTask {\r\n /**\r\n * The source texture to apply the depth of field effect on.\r\n */\r\n public sourceTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The sampling mode to use for the source texture.\r\n */\r\n public sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n\r\n /**\r\n * The depth texture to use for the depth of field effect.\r\n * Should store camera space depth (Z coordinate).\r\n */\r\n public depthTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The sampling mode to use for the depth texture.\r\n */\r\n public depthSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n\r\n /**\r\n * The camera used to render the scene.\r\n */\r\n public camera: Camera;\r\n\r\n /**\r\n * The target texture to render the depth of field effect to.\r\n */\r\n public targetTexture?: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The output texture of the depth of field effect.\r\n */\r\n public readonly outputTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The depth of field effect.\r\n */\r\n public readonly depthOfField: ThinDepthOfFieldEffect;\r\n\r\n /**\r\n * Whether the depth of field effect is applied on HDR textures.\r\n * When true, the depth of field effect will use a higher precision texture format (half float or float). Else, it will use unsigned byte.\r\n */\r\n public readonly hdr: boolean;\r\n\r\n /**\r\n * The name of the task.\r\n */\r\n public override get name() {\r\n return this._name;\r\n }\r\n\r\n public override set name(name: string) {\r\n this._name = name;\r\n if (this._circleOfConfusion) {\r\n this._circleOfConfusion.name = `${name} Circle of Confusion`;\r\n }\r\n\r\n if (this._blurX) {\r\n for (let i = 0; i < this._blurX.length; i++) {\r\n this._blurX[i].name = `${name} Blur X${i}`;\r\n this._blurY[i].name = `${name} Blur Y${i}`;\r\n }\r\n }\r\n\r\n if (this._merge) {\r\n this._merge.name = `${name} Merge`;\r\n }\r\n }\r\n\r\n private readonly _engine: AbstractEngine;\r\n private readonly _circleOfConfusion: FrameGraphCircleOfConfusionTask;\r\n private readonly _blurX: FrameGraphDepthOfFieldBlurTask[] = [];\r\n private readonly _blurY: FrameGraphDepthOfFieldBlurTask[] = [];\r\n private readonly _merge: FrameGraphDepthOfFieldMergeTask;\r\n private readonly _defaultPipelineTextureType: number;\r\n\r\n /**\r\n * Constructs a depth of field task.\r\n * @param name The name of the task.\r\n * @param frameGraph The frame graph this task belongs to.\r\n * @param blurLevel The blur level of the depth of field effect (default: ThinDepthOfFieldEffectBlurLevel.Low).\r\n * @param hdr Whether the depth of field effect is HDR.\r\n */\r\n constructor(name: string, frameGraph: FrameGraph, blurLevel: ThinDepthOfFieldEffectBlurLevel = ThinDepthOfFieldEffectBlurLevel.Low, hdr = false) {\r\n super(name, frameGraph);\r\n\r\n this._engine = frameGraph.engine;\r\n this.hdr = hdr;\r\n\r\n this._defaultPipelineTextureType = Constants.TEXTURETYPE_UNSIGNED_BYTE;\r\n if (hdr) {\r\n const caps = frameGraph.engine.getCaps();\r\n if (caps.textureHalfFloatRender) {\r\n this._defaultPipelineTextureType = Constants.TEXTURETYPE_HALF_FLOAT;\r\n } else if (caps.textureFloatRender) {\r\n this._defaultPipelineTextureType = Constants.TEXTURETYPE_FLOAT;\r\n }\r\n }\r\n\r\n this.depthOfField = new ThinDepthOfFieldEffect(name, frameGraph.engine, blurLevel, true);\r\n\r\n this._circleOfConfusion = new FrameGraphCircleOfConfusionTask(`${name} Circle of Confusion`, this._frameGraph, this.depthOfField._circleOfConfusion);\r\n\r\n const blurCount = this.depthOfField._depthOfFieldBlurX.length;\r\n\r\n for (let i = 0; i < blurCount; i++) {\r\n this._blurX.push(new FrameGraphDepthOfFieldBlurTask(`${name} Blur X${i}`, this._frameGraph, this.depthOfField._depthOfFieldBlurX[i][0]));\r\n this._blurY.push(new FrameGraphDepthOfFieldBlurTask(`${name} Blur Y${i}`, this._frameGraph, this.depthOfField._depthOfFieldBlurY[i][0]));\r\n }\r\n\r\n this._merge = new FrameGraphDepthOfFieldMergeTask(`${name} Merge`, this._frameGraph, this.depthOfField._dofMerge);\r\n\r\n this.onTexturesAllocatedObservable.add((context) => {\r\n this._circleOfConfusion.onTexturesAllocatedObservable.notifyObservers(context);\r\n for (let i = 0; i < blurCount; i++) {\r\n this._blurX[i].onTexturesAllocatedObservable.notifyObservers(context);\r\n this._blurY[i].onTexturesAllocatedObservable.notifyObservers(context);\r\n }\r\n this._merge.onTexturesAllocatedObservable.notifyObservers(context);\r\n });\r\n\r\n this.outputTexture = this._frameGraph.textureManager.createDanglingHandle();\r\n }\r\n\r\n public override isReady() {\r\n return this.depthOfField.isReady();\r\n }\r\n\r\n public record(): void {\r\n if (this.sourceTexture === undefined || this.depthTexture === undefined || this.camera === undefined) {\r\n throw new Error(\"FrameGraphDepthOfFieldTask: sourceTexture, depthTexture and camera are required\");\r\n }\r\n\r\n const sourceTextureDescription = this._frameGraph.textureManager.getTextureDescription(this.sourceTexture);\r\n\r\n const textureSize = {\r\n width: sourceTextureDescription.size.width,\r\n height: sourceTextureDescription.size.height,\r\n };\r\n const circleOfConfusionTextureFormat = this._engine.isWebGPU || this._engine.version > 1 ? Constants.TEXTUREFORMAT_RED : Constants.TEXTUREFORMAT_RGBA;\r\n const textureCreationOptions: FrameGraphTextureCreationOptions = {\r\n size: textureSize,\r\n options: {\r\n createMipMaps: false,\r\n types: [this._defaultPipelineTextureType],\r\n formats: [circleOfConfusionTextureFormat],\r\n samples: 1,\r\n useSRGBBuffers: [false],\r\n labels: [\"\"],\r\n },\r\n sizeIsPercentage: false,\r\n };\r\n\r\n const circleOfConfusionTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._circleOfConfusion.name, textureCreationOptions);\r\n\r\n this._circleOfConfusion.sourceTexture = this.sourceTexture; // texture not used by the CoC shader\r\n this._circleOfConfusion.depthTexture = this.depthTexture;\r\n this._circleOfConfusion.depthSamplingMode = this.depthSamplingMode;\r\n this._circleOfConfusion.camera = this.camera;\r\n this._circleOfConfusion.targetTexture = circleOfConfusionTextureHandle;\r\n this._circleOfConfusion.record(true);\r\n\r\n textureCreationOptions.options.formats = [Constants.TEXTUREFORMAT_RGBA];\r\n\r\n const blurSteps: FrameGraphTextureHandle[] = [];\r\n\r\n for (let i = 0; i < this._blurX.length; i++) {\r\n const ratio = this.depthOfField._depthOfFieldBlurX[i][1];\r\n\r\n textureSize.width = Math.floor(sourceTextureDescription.size.width * ratio) || 1;\r\n textureSize.height = Math.floor(sourceTextureDescription.size.height * ratio) || 1;\r\n\r\n textureCreationOptions.options.labels![0] = \"step \" + (i + 1);\r\n\r\n const blurYTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._blurY[i].name, textureCreationOptions);\r\n\r\n this._blurY[i].sourceTexture = i === 0 ? this.sourceTexture : this._blurX[i - 1].outputTexture;\r\n this._blurY[i].sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n this._blurY[i].circleOfConfusionTexture = circleOfConfusionTextureHandle;\r\n this._blurY[i].targetTexture = blurYTextureHandle;\r\n this._blurY[i].record(true);\r\n\r\n const blurXTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._blurX[i].name, textureCreationOptions);\r\n\r\n this._blurX[i].sourceTexture = this._blurY[i].outputTexture;\r\n this._blurX[i].sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n this._blurX[i].circleOfConfusionTexture = circleOfConfusionTextureHandle;\r\n this._blurX[i].targetTexture = blurXTextureHandle;\r\n this._blurX[i].record(true);\r\n\r\n blurSteps.push(blurXTextureHandle);\r\n }\r\n\r\n const sourceTextureCreationOptions = this._frameGraph.textureManager.getTextureCreationOptions(this.sourceTexture);\r\n\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.outputTexture, this.targetTexture, this._merge.name, sourceTextureCreationOptions);\r\n\r\n this._merge.sourceTexture = this.sourceTexture;\r\n this._merge.sourceSamplingMode = this.sourceSamplingMode;\r\n this._merge.circleOfConfusionTexture = circleOfConfusionTextureHandle;\r\n this._merge.blurSteps = blurSteps;\r\n this._merge.targetTexture = this.outputTexture;\r\n this._merge.record(true);\r\n\r\n const passDisabled = this._frameGraph.addRenderPass(this.name + \"_disabled\", true);\r\n\r\n passDisabled.addDependencies(this.sourceTexture);\r\n\r\n passDisabled.setRenderTarget(this.outputTexture);\r\n passDisabled.setExecuteFunc((context) => {\r\n context.copyTexture(this.sourceTexture);\r\n });\r\n }\r\n\r\n public override dispose(): void {\r\n this._circleOfConfusion.dispose();\r\n for (let i = 0; i < this._blurX.length; i++) {\r\n this._blurX[i].dispose();\r\n this._blurY[i].dispose();\r\n }\r\n this._merge.dispose();\r\n super.dispose();\r\n }\r\n}\r\n"]}
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@@ -92,8 +92,8 @@ export class FrameGraphSSRRenderingPipelineTask extends FrameGraphTask {
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this._ssr.reflectivityTexture = this.reflectivityTexture;
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let ssrTextureHandle;
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const textureSize = {
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width: Math.floor(sourceTextureDescription.size.width / (this.ssr.ssrDownsample + 1)),
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height: Math.floor(sourceTextureDescription.size.height / (this.ssr.ssrDownsample + 1)),
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width: Math.floor(sourceTextureDescription.size.width / (this.ssr.ssrDownsample + 1)) || 1,
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height: Math.floor(sourceTextureDescription.size.height / (this.ssr.ssrDownsample + 1)) || 1,
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};
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const textureCreationOptions = {
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size: textureSize,
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@@ -123,8 +123,8 @@ export class FrameGraphSSRRenderingPipelineTask extends FrameGraphTask {
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else {
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this._ssr.targetTexture = ssrTextureHandle;
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this._ssr.record(true);
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textureSize.width = Math.floor(sourceTextureDescription.size.width / (this.ssr.blurDownsample + 1));
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textureSize.height = Math.floor(sourceTextureDescription.size.height / (this.ssr.blurDownsample + 1));
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textureSize.width = Math.floor(sourceTextureDescription.size.width / (this.ssr.blurDownsample + 1)) || 1;
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textureSize.height = Math.floor(sourceTextureDescription.size.height / (this.ssr.blurDownsample + 1)) || 1;
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const sourceTextureCreationOptions = this._frameGraph.textureManager.getTextureCreationOptions(this.sourceTexture);
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this._frameGraph.textureManager.resolveDanglingHandle(this.outputTexture, this.targetTexture, this.name + " Output", sourceTextureCreationOptions);
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const blurXTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._ssrBlurX.name, textureCreationOptions);
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"ssrRenderingPipelineTask.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FrameGraph/Tasks/PostProcesses/ssrRenderingPipelineTask.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,SAAS,EAAE,sCAA+B;AACnD,OAAO,EAAE,cAAc,EAAE,MAAM,sBAAsB,CAAC;AACtD,OAAO,EAAE,wBAAwB,EAAE,oFAA6E;AAChH,OAAO,EAAE,iBAAiB,EAAE,MAAM,WAAW,CAAC;AAC9C,OAAO,EAAE,qBAAqB,EAAE,MAAM,eAAe,CAAC;AACtD,OAAO,EAAE,yBAAyB,EAAE,MAAM,mBAAmB,CAAC;AAE9D;;GAEG;AACH,MAAM,OAAO,kCAAmC,SAAQ,cAAc;IAmClE;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC;IACxB,CAAC;IAED,IAAW,MAAM,CAAC,MAAc;QAC5B,IAAI,MAAM,KAAK,IAAI,CAAC,OAAO,EAAE,CAAC;YAC1B,OAAO;QACX,CAAC;QAED,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QAEtB,IAAI,CAAC,GAAG,CAAC,MAAM,GAAG,MAAM,CAAC;IAC7B,CAAC;IAiBD;;OAEG;IACH,IAAoB,IAAI;QACpB,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IAED,IAAoB,IAAI,CAAC,IAAY;QACjC,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;QAClB,IAAI,IAAI,CAAC,IAAI,EAAE,CAAC;YACZ,IAAI,CAAC,IAAI,CAAC,IAAI,GAAG,GAAG,IAAI,MAAM,CAAC;QACnC,CAAC;QACD,IAAI,IAAI,CAAC,SAAS,EAAE,CAAC;YACjB,IAAI,CAAC,SAAS,CAAC,IAAI,GAAG,GAAG,IAAI,aAAa,CAAC;QAC/C,CAAC;QACD,IAAI,IAAI,CAAC,SAAS,EAAE,CAAC;YACjB,IAAI,CAAC,SAAS,CAAC,IAAI,GAAG,GAAG,IAAI,aAAa,CAAC;QAC/C,CAAC;QACD,IAAI,IAAI,CAAC,gBAAgB,EAAE,CAAC;YACxB,IAAI,CAAC,gBAAgB,CAAC,IAAI,GAAG,GAAG,IAAI,oBAAoB,CAAC;QAC7D,CAAC;IACL,CAAC;IAaD;;;;;OAKG;IACH,YAAY,IAAY,EAAE,UAAsB,EAAE,WAAW,GAAG,SAAS,CAAC,yBAAyB;QAC/F,KAAK,CAAC,IAAI,EAAE,UAAU,CAAC,CAAC;QAtG5B;;WAEG;QACI,uBAAkB,GAAG,SAAS,CAAC,6BAA6B,CAAC;QAqGhE,IAAI,CAAC,WAAW,GAAG,WAAW,CAAC;QAE/B,IAAI,CAAC,GAAG,GAAG,IAAI,wBAAwB,CAAC,IAAI,EAAE,UAAU,CAAC,KAAK,CAAC,CAAC;QAEhE,IAAI,CAAC,IAAI,GAAG,IAAI,iBAAiB,CAAC,GAAG,IAAI,MAAM,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,GAAG,CAAC,eAAe,CAAC,CAAC;QAC7F,IAAI,CAAC,SAAS,GAAG,IAAI,qBAAqB,CAAC,GAAG,IAAI,aAAa,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,GAAG,CAAC,oBAAoB,CAAC,CAAC;QAClH,IAAI,CAAC,SAAS,GAAG,IAAI,qBAAqB,CAAC,GAAG,IAAI,aAAa,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,GAAG,CAAC,oBAAoB,CAAC,CAAC;QAClH,IAAI,CAAC,gBAAgB,GAAG,IAAI,yBAAyB,CAAC,GAAG,IAAI,oBAAoB,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,GAAG,CAAC,2BAA2B,CAAC,CAAC;QAE3I,IAAI,CAAC,6BAA6B,CAAC,GAAG,CAAC,CAAC,OAAO,EAAE,EAAE;YAC/C,IAAI,CAAC,IAAI,CAAC,6BAA6B,CAAC,eAAe,CAAC,OAAO,CAAC,CAAC;YACjE,gEAAgE;YAChE,IAAI,IAAI,CAAC,GAAG,CAAC,sBAAsB,KAAK,CAAC,EAAE,CAAC;gBACxC,IAAI,CAAC,SAAS,CAAC,6BAA6B,CAAC,eAAe,CAAC,OAAO,CAAC,CAAC;gBACtE,IAAI,CAAC,SAAS,CAAC,6BAA6B,CAAC,eAAe,CAAC,OAAO,CAAC,CAAC;gBACtE,IAAI,CAAC,gBAAgB,CAAC,6BAA6B,CAAC,eAAe,CAAC,OAAO,CAAC,CAAC;YACjF,CAAC;QACL,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,oBAAoB,EAAE,CAAC;IAChF,CAAC;IAEe,OAAO;QACnB,OAAO,IAAI,CAAC,GAAG,CAAC,OAAO,EAAE,CAAC;IAC9B,CAAC;IAEM,MAAM;QACT,IACI,IAAI,CAAC,aAAa,KAAK,SAAS;YAChC,IAAI,CAAC,aAAa,KAAK,SAAS;YAChC,IAAI,CAAC,YAAY,KAAK,SAAS;YAC/B,IAAI,CAAC,mBAAmB,KAAK,SAAS;YACtC,IAAI,CAAC,MAAM,KAAK,SAAS,EAC3B,CAAC;YACC,MAAM,IAAI,KAAK,CAAC,uCAAuC,IAAI,CAAC,IAAI,4FAA4F,CAAC,CAAC;QAClK,CAAC;QAED,MAAM,wBAAwB,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,qBAAqB,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QAE3G,IAAI,CAAC,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;QAC7C,IAAI,CAAC,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC,kBAAkB,CAAC;QACvD,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QAC/B,IAAI,CAAC,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;QAC7C,IAAI,CAAC,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,YAAY,CAAC;QAC3C,IAAI,CAAC,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC,gBAAgB,CAAC;QACnD,IAAI,CAAC,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC,mBAAmB,CAAC;QAEzD,IAAI,gBAAqD,CAAC;QAE1D,MAAM,WAAW,GAAG;YAChB,KAAK,EAAE,IAAI,CAAC,KAAK,CAAC,wBAAwB,CAAC,IAAI,CAAC,KAAK,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,aAAa,GAAG,CAAC,CAAC,CAAC;YACrF,MAAM,EAAE,IAAI,CAAC,KAAK,CAAC,wBAAwB,CAAC,IAAI,CAAC,MAAM,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,aAAa,GAAG,CAAC,CAAC,CAAC;SAC1F,CAAC;QACF,MAAM,sBAAsB,GAAqC;YAC7D,IAAI,EAAE,WAAW;YACjB,OAAO,EAAE;gBACL,aAAa,EAAE,KAAK;gBACpB,KAAK,EAAE,CAAC,IAAI,CAAC,WAAW,CAAC;gBACzB,OAAO,EAAE,CAAC,SAAS,CAAC,kBAAkB,CAAC;gBACvC,OAAO,EAAE,CAAC;gBACV,cAAc,EAAE,CAAC,KAAK,CAAC;gBACvB,MAAM,EAAE,CAAC,EAAE,CAAC;aACf;YACD,gBAAgB,EAAE,KAAK;SAC1B,CAAC;QAEF,IAAI,IAAI,CAAC,GAAG,CAAC,sBAAsB,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,aAAa,EAAE,CAAC;YAC7D,gBAAgB,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,yBAAyB,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,EAAE,sBAAsB,CAAC,CAAC;QACzH,CAAC;QAED,IAAI,IAAI,CAAC,GAAG,CAAC,sBAAsB,KAAK,CAAC,EAAE,CAAC;YACxC,IAAI,CAAC,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;YAE7C,IAAI,gBAAgB,KAAK,SAAS,EAAE,CAAC;gBACjC,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,qBAAqB,CAAC,IAAI,CAAC,aAAa,EAAE,gBAAgB,CAAC,CAAC;YAChG,CAAC;iBAAM,CAAC;gBACJ,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,qBAAqB,CAAC,IAAI,CAAC,aAAa,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;YAClG,CAAC;YAED,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;QAC3B,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,IAAI,CAAC,aAAa,GAAG,gBAAgB,CAAC;YAC3C,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;YAEvB,WAAW,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,wBAAwB,CAAC,IAAI,CAAC,KAAK,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,cAAc,GAAG,CAAC,CAAC,CAAC,CAAC;YACpG,WAAW,CAAC,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,wBAAwB,CAAC,IAAI,CAAC,MAAM,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,cAAc,GAAG,CAAC,CAAC,CAAC,CAAC;YAEtG,MAAM,4BAA4B,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,yB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eslint-disable-next-line import/no-internal-modules\r\nimport type { FrameGraph, FrameGraphTextureHandle, Camera, FrameGraphTextureCreationOptions } from \"core/index\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { FrameGraphTask } from \"../../frameGraphTask\";\r\nimport { ThinSSRRenderingPipeline } from \"core/PostProcesses/RenderPipeline/Pipelines/thinSSRRenderingPipeline\";\r\nimport { FrameGraphSSRTask } from \"./ssrTask\";\r\nimport { FrameGraphSSRBlurTask } from \"./ssrBlurTask\";\r\nimport { FrameGraphPostProcessTask } from \"./postProcessTask\";\r\n\r\n/**\r\n * Task which applies a SSR post process.\r\n */\r\nexport class FrameGraphSSRRenderingPipelineTask extends FrameGraphTask {\r\n /**\r\n * The source texture to apply the SSR effect on.\r\n */\r\n public sourceTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The sampling mode to use for the source texture.\r\n */\r\n public sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n\r\n /**\r\n * The normal texture used by the SSR effect.\r\n */\r\n public normalTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The depth texture used by the SSR effect.\r\n */\r\n public depthTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The back depth texture used by the SSR effect (optional).\r\n * This is used when automatic thickness computation is enabled.\r\n * The back depth texture is the depth texture of the scene rendered for the back side of the objects (that is, front faces are culled).\r\n */\r\n public backDepthTexture?: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The reflectivity texture used by the SSR effect\r\n */\r\n public reflectivityTexture: FrameGraphTextureHandle;\r\n\r\n private _camera: Camera;\r\n\r\n /**\r\n * The camera used to render the scene.\r\n */\r\n public get camera() {\r\n return this._camera;\r\n }\r\n\r\n public set camera(camera: Camera) {\r\n if (camera === this._camera) {\r\n return;\r\n }\r\n\r\n this._camera = camera;\r\n\r\n this.ssr.camera = camera;\r\n }\r\n\r\n /**\r\n * The target texture to render the SSR effect to.\r\n */\r\n public targetTexture?: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The output texture of the SSR effect.\r\n */\r\n public readonly outputTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The SSR Rendering pipeline.\r\n */\r\n public readonly ssr: ThinSSRRenderingPipeline;\r\n\r\n /**\r\n * The name of the task.\r\n */\r\n public override get name() {\r\n return this._name;\r\n }\r\n\r\n public override set name(name: string) {\r\n this._name = name;\r\n if (this._ssr) {\r\n this._ssr.name = `${name} SSR`;\r\n }\r\n if (this._ssrBlurX) {\r\n this._ssrBlurX.name = `${name} SSR Blur X`;\r\n }\r\n if (this._ssrBlurY) {\r\n this._ssrBlurY.name = `${name} SSR Blur Y`;\r\n }\r\n if (this._ssrBlurCombiner) {\r\n this._ssrBlurCombiner.name = `${name} SSR Blur Combiner`;\r\n }\r\n }\r\n\r\n /**\r\n * The texture type used by the different post processes created by SSR.\r\n * It's a read-only property. If you want to change it, you must recreate the task and pass the appropriate texture type to the constructor.\r\n */\r\n public readonly textureType: number;\r\n\r\n private readonly _ssr: FrameGraphSSRTask;\r\n private readonly _ssrBlurX: FrameGraphSSRBlurTask;\r\n private readonly _ssrBlurY: FrameGraphSSRBlurTask;\r\n private readonly _ssrBlurCombiner: FrameGraphPostProcessTask;\r\n\r\n /**\r\n * Constructs a SSR rendering pipeline task.\r\n * @param name The name of the task.\r\n * @param frameGraph The frame graph this task belongs to.\r\n * @param textureType The texture type used by the different post processes created by SSR (default: Constants.TEXTURETYPE_UNSIGNED_BYTE)\r\n */\r\n constructor(name: string, frameGraph: FrameGraph, textureType = Constants.TEXTURETYPE_UNSIGNED_BYTE) {\r\n super(name, frameGraph);\r\n\r\n this.textureType = textureType;\r\n\r\n this.ssr = new ThinSSRRenderingPipeline(name, frameGraph.scene);\r\n\r\n this._ssr = new FrameGraphSSRTask(`${name} SSR`, this._frameGraph, this.ssr._ssrPostProcess);\r\n this._ssrBlurX = new FrameGraphSSRBlurTask(`${name} SSR Blur X`, this._frameGraph, this.ssr._ssrBlurXPostProcess);\r\n this._ssrBlurY = new FrameGraphSSRBlurTask(`${name} SSR Blur Y`, this._frameGraph, this.ssr._ssrBlurYPostProcess);\r\n this._ssrBlurCombiner = new FrameGraphPostProcessTask(`${name} SSR Blur Combiner`, this._frameGraph, this.ssr._ssrBlurCombinerPostProcess);\r\n\r\n this.onTexturesAllocatedObservable.add((context) => {\r\n this._ssr.onTexturesAllocatedObservable.notifyObservers(context);\r\n // We should not forward the notification if blur is not enabled\r\n if (this.ssr.blurDispersionStrength !== 0) {\r\n this._ssrBlurX.onTexturesAllocatedObservable.notifyObservers(context);\r\n this._ssrBlurY.onTexturesAllocatedObservable.notifyObservers(context);\r\n this._ssrBlurCombiner.onTexturesAllocatedObservable.notifyObservers(context);\r\n }\r\n });\r\n\r\n this.outputTexture = this._frameGraph.textureManager.createDanglingHandle();\r\n }\r\n\r\n public override isReady() {\r\n return this.ssr.isReady();\r\n }\r\n\r\n public record(): void {\r\n if (\r\n this.sourceTexture === undefined ||\r\n this.normalTexture === undefined ||\r\n this.depthTexture === undefined ||\r\n this.reflectivityTexture === undefined ||\r\n this.camera === undefined\r\n ) {\r\n throw new Error(`FrameGraphSSRRenderingPipelineTask \"${this.name}\": sourceTexture, normalTexture, depthTexture, reflectivityTexture and camera are required`);\r\n }\r\n\r\n const sourceTextureDescription = this._frameGraph.textureManager.getTextureDescription(this.sourceTexture);\r\n\r\n this._ssr.sourceTexture = this.sourceTexture;\r\n this._ssr.sourceSamplingMode = this.sourceSamplingMode;\r\n this._ssr.camera = this.camera;\r\n this._ssr.normalTexture = this.normalTexture;\r\n this._ssr.depthTexture = this.depthTexture;\r\n this._ssr.backDepthTexture = this.backDepthTexture;\r\n this._ssr.reflectivityTexture = this.reflectivityTexture;\r\n\r\n let ssrTextureHandle: FrameGraphTextureHandle | undefined;\r\n\r\n const textureSize = {\r\n width: Math.floor(sourceTextureDescription.size.width / (this.ssr.ssrDownsample + 1)),\r\n height: Math.floor(sourceTextureDescription.size.height / (this.ssr.ssrDownsample + 1)),\r\n };\r\n const textureCreationOptions: FrameGraphTextureCreationOptions = {\r\n size: textureSize,\r\n options: {\r\n createMipMaps: false,\r\n types: [this.textureType],\r\n formats: [Constants.TEXTUREFORMAT_RGBA],\r\n samples: 1,\r\n useSRGBBuffers: [false],\r\n labels: [\"\"],\r\n },\r\n sizeIsPercentage: false,\r\n };\r\n\r\n if (this.ssr.blurDispersionStrength > 0 || !this.targetTexture) {\r\n ssrTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._ssr.name, textureCreationOptions);\r\n }\r\n\r\n if (this.ssr.blurDispersionStrength === 0) {\r\n this._ssr.targetTexture = this.outputTexture;\r\n\r\n if (ssrTextureHandle !== undefined) {\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.outputTexture, ssrTextureHandle);\r\n } else {\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.outputTexture, this.targetTexture);\r\n }\r\n\r\n this._ssr.record(true);\r\n } else {\r\n this._ssr.targetTexture = ssrTextureHandle;\r\n this._ssr.record(true);\r\n\r\n textureSize.width = Math.floor(sourceTextureDescription.size.width / (this.ssr.blurDownsample + 1));\r\n textureSize.height = Math.floor(sourceTextureDescription.size.height / (this.ssr.blurDownsample + 1));\r\n\r\n const sourceTextureCreationOptions = this._frameGraph.textureManager.getTextureCreationOptions(this.sourceTexture);\r\n\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.outputTexture, this.targetTexture, this.name + \" Output\", sourceTextureCreationOptions);\r\n\r\n const blurXTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._ssrBlurX.name, textureCreationOptions);\r\n\r\n this._ssrBlurX.sourceTexture = ssrTextureHandle!;\r\n this._ssrBlurX.sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n this._ssrBlurX.targetTexture = blurXTextureHandle;\r\n this._ssrBlurX.record(true);\r\n\r\n const blurYTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._ssrBlurY.name, textureCreationOptions);\r\n\r\n this._ssrBlurY.sourceTexture = blurXTextureHandle;\r\n this._ssrBlurY.sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n this._ssrBlurY.targetTexture = blurYTextureHandle;\r\n this._ssrBlurY.record(true);\r\n\r\n this._ssrBlurCombiner.sourceTexture = this.sourceTexture;\r\n this._ssrBlurCombiner.sourceSamplingMode = this.sourceSamplingMode;\r\n this._ssrBlurCombiner.targetTexture = this.outputTexture;\r\n const combinerPass = this._ssrBlurCombiner.record(true, undefined, (context) => {\r\n context.bindTextureHandle(this._ssrBlurCombiner.drawWrapper.effect!, \"mainSampler\", this.sourceTexture);\r\n context.bindTextureHandle(this._ssrBlurCombiner.drawWrapper.effect!, \"textureSampler\", blurYTextureHandle);\r\n context.bindTextureHandle(this._ssrBlurCombiner.drawWrapper.effect!, \"reflectivitySampler\", this.reflectivityTexture);\r\n if (this.ssr.useFresnel) {\r\n context.bindTextureHandle(this._ssrBlurCombiner.drawWrapper.effect!, \"normalSampler\", this.normalTexture);\r\n context.bindTextureHandle(this._ssrBlurCombiner.drawWrapper.effect!, \"depthSampler\", this.depthTexture);\r\n }\r\n });\r\n\r\n combinerPass.addDependencies(blurYTextureHandle);\r\n }\r\n\r\n const passDisabled = this._frameGraph.addRenderPass(this.name + \"_disabled\", true);\r\n\r\n passDisabled.addDependencies(this.sourceTexture);\r\n\r\n passDisabled.setRenderTarget(this.outputTexture);\r\n passDisabled.setExecuteFunc((context) => {\r\n context.copyTexture(this.sourceTexture);\r\n });\r\n }\r\n\r\n public override dispose(): void {\r\n this._ssr.dispose();\r\n this._ssrBlurX.dispose();\r\n this._ssrBlurY.dispose();\r\n this._ssrBlurCombiner.dispose();\r\n this.ssr.dispose();\r\n super.dispose();\r\n }\r\n}\r\n"]}
|
|
1
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+
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eslint-disable-next-line import/no-internal-modules\r\nimport type { FrameGraph, FrameGraphTextureHandle, Camera, FrameGraphTextureCreationOptions } from \"core/index\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { FrameGraphTask } from \"../../frameGraphTask\";\r\nimport { ThinSSRRenderingPipeline } from \"core/PostProcesses/RenderPipeline/Pipelines/thinSSRRenderingPipeline\";\r\nimport { FrameGraphSSRTask } from \"./ssrTask\";\r\nimport { FrameGraphSSRBlurTask } from \"./ssrBlurTask\";\r\nimport { FrameGraphPostProcessTask } from \"./postProcessTask\";\r\n\r\n/**\r\n * Task which applies a SSR post process.\r\n */\r\nexport class FrameGraphSSRRenderingPipelineTask extends FrameGraphTask {\r\n /**\r\n * The source texture to apply the SSR effect on.\r\n */\r\n public sourceTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The sampling mode to use for the source texture.\r\n */\r\n public sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n\r\n /**\r\n * The normal texture used by the SSR effect.\r\n */\r\n public normalTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The depth texture used by the SSR effect.\r\n */\r\n public depthTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The back depth texture used by the SSR effect (optional).\r\n * This is used when automatic thickness computation is enabled.\r\n * The back depth texture is the depth texture of the scene rendered for the back side of the objects (that is, front faces are culled).\r\n */\r\n public backDepthTexture?: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The reflectivity texture used by the SSR effect\r\n */\r\n public reflectivityTexture: FrameGraphTextureHandle;\r\n\r\n private _camera: Camera;\r\n\r\n /**\r\n * The camera used to render the scene.\r\n */\r\n public get camera() {\r\n return this._camera;\r\n }\r\n\r\n public set camera(camera: Camera) {\r\n if (camera === this._camera) {\r\n return;\r\n }\r\n\r\n this._camera = camera;\r\n\r\n this.ssr.camera = camera;\r\n }\r\n\r\n /**\r\n * The target texture to render the SSR effect to.\r\n */\r\n public targetTexture?: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The output texture of the SSR effect.\r\n */\r\n public readonly outputTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The SSR Rendering pipeline.\r\n */\r\n public readonly ssr: ThinSSRRenderingPipeline;\r\n\r\n /**\r\n * The name of the task.\r\n */\r\n public override get name() {\r\n return this._name;\r\n }\r\n\r\n public override set name(name: string) {\r\n this._name = name;\r\n if (this._ssr) {\r\n this._ssr.name = `${name} SSR`;\r\n }\r\n if (this._ssrBlurX) {\r\n this._ssrBlurX.name = `${name} SSR Blur X`;\r\n }\r\n if (this._ssrBlurY) {\r\n this._ssrBlurY.name = `${name} SSR Blur Y`;\r\n }\r\n if (this._ssrBlurCombiner) {\r\n this._ssrBlurCombiner.name = `${name} SSR Blur Combiner`;\r\n }\r\n }\r\n\r\n /**\r\n * The texture type used by the different post processes created by SSR.\r\n * It's a read-only property. If you want to change it, you must recreate the task and pass the appropriate texture type to the constructor.\r\n */\r\n public readonly textureType: number;\r\n\r\n private readonly _ssr: FrameGraphSSRTask;\r\n private readonly _ssrBlurX: FrameGraphSSRBlurTask;\r\n private readonly _ssrBlurY: FrameGraphSSRBlurTask;\r\n private readonly _ssrBlurCombiner: FrameGraphPostProcessTask;\r\n\r\n /**\r\n * Constructs a SSR rendering pipeline task.\r\n * @param name The name of the task.\r\n * @param frameGraph The frame graph this task belongs to.\r\n * @param textureType The texture type used by the different post processes created by SSR (default: Constants.TEXTURETYPE_UNSIGNED_BYTE)\r\n */\r\n constructor(name: string, frameGraph: FrameGraph, textureType = Constants.TEXTURETYPE_UNSIGNED_BYTE) {\r\n super(name, frameGraph);\r\n\r\n this.textureType = textureType;\r\n\r\n this.ssr = new ThinSSRRenderingPipeline(name, frameGraph.scene);\r\n\r\n this._ssr = new FrameGraphSSRTask(`${name} SSR`, this._frameGraph, this.ssr._ssrPostProcess);\r\n this._ssrBlurX = new FrameGraphSSRBlurTask(`${name} SSR Blur X`, this._frameGraph, this.ssr._ssrBlurXPostProcess);\r\n this._ssrBlurY = new FrameGraphSSRBlurTask(`${name} SSR Blur Y`, this._frameGraph, this.ssr._ssrBlurYPostProcess);\r\n this._ssrBlurCombiner = new FrameGraphPostProcessTask(`${name} SSR Blur Combiner`, this._frameGraph, this.ssr._ssrBlurCombinerPostProcess);\r\n\r\n this.onTexturesAllocatedObservable.add((context) => {\r\n this._ssr.onTexturesAllocatedObservable.notifyObservers(context);\r\n // We should not forward the notification if blur is not enabled\r\n if (this.ssr.blurDispersionStrength !== 0) {\r\n this._ssrBlurX.onTexturesAllocatedObservable.notifyObservers(context);\r\n this._ssrBlurY.onTexturesAllocatedObservable.notifyObservers(context);\r\n this._ssrBlurCombiner.onTexturesAllocatedObservable.notifyObservers(context);\r\n }\r\n });\r\n\r\n this.outputTexture = this._frameGraph.textureManager.createDanglingHandle();\r\n }\r\n\r\n public override isReady() {\r\n return this.ssr.isReady();\r\n }\r\n\r\n public record(): void {\r\n if (\r\n this.sourceTexture === undefined ||\r\n this.normalTexture === undefined ||\r\n this.depthTexture === undefined ||\r\n this.reflectivityTexture === undefined ||\r\n this.camera === undefined\r\n ) {\r\n throw new Error(`FrameGraphSSRRenderingPipelineTask \"${this.name}\": sourceTexture, normalTexture, depthTexture, reflectivityTexture and camera are required`);\r\n }\r\n\r\n const sourceTextureDescription = this._frameGraph.textureManager.getTextureDescription(this.sourceTexture);\r\n\r\n this._ssr.sourceTexture = this.sourceTexture;\r\n this._ssr.sourceSamplingMode = this.sourceSamplingMode;\r\n this._ssr.camera = this.camera;\r\n this._ssr.normalTexture = this.normalTexture;\r\n this._ssr.depthTexture = this.depthTexture;\r\n this._ssr.backDepthTexture = this.backDepthTexture;\r\n this._ssr.reflectivityTexture = this.reflectivityTexture;\r\n\r\n let ssrTextureHandle: FrameGraphTextureHandle | undefined;\r\n\r\n const textureSize = {\r\n width: Math.floor(sourceTextureDescription.size.width / (this.ssr.ssrDownsample + 1)) || 1,\r\n height: Math.floor(sourceTextureDescription.size.height / (this.ssr.ssrDownsample + 1)) || 1,\r\n };\r\n const textureCreationOptions: FrameGraphTextureCreationOptions = {\r\n size: textureSize,\r\n options: {\r\n createMipMaps: false,\r\n types: [this.textureType],\r\n formats: [Constants.TEXTUREFORMAT_RGBA],\r\n samples: 1,\r\n useSRGBBuffers: [false],\r\n labels: [\"\"],\r\n },\r\n sizeIsPercentage: false,\r\n };\r\n\r\n if (this.ssr.blurDispersionStrength > 0 || !this.targetTexture) {\r\n ssrTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._ssr.name, textureCreationOptions);\r\n }\r\n\r\n if (this.ssr.blurDispersionStrength === 0) {\r\n this._ssr.targetTexture = this.outputTexture;\r\n\r\n if (ssrTextureHandle !== undefined) {\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.outputTexture, ssrTextureHandle);\r\n } else {\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.outputTexture, this.targetTexture);\r\n }\r\n\r\n this._ssr.record(true);\r\n } else {\r\n this._ssr.targetTexture = ssrTextureHandle;\r\n this._ssr.record(true);\r\n\r\n textureSize.width = Math.floor(sourceTextureDescription.size.width / (this.ssr.blurDownsample + 1)) || 1;\r\n textureSize.height = Math.floor(sourceTextureDescription.size.height / (this.ssr.blurDownsample + 1)) || 1;\r\n\r\n const sourceTextureCreationOptions = this._frameGraph.textureManager.getTextureCreationOptions(this.sourceTexture);\r\n\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.outputTexture, this.targetTexture, this.name + \" Output\", sourceTextureCreationOptions);\r\n\r\n const blurXTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._ssrBlurX.name, textureCreationOptions);\r\n\r\n this._ssrBlurX.sourceTexture = ssrTextureHandle!;\r\n this._ssrBlurX.sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n this._ssrBlurX.targetTexture = blurXTextureHandle;\r\n this._ssrBlurX.record(true);\r\n\r\n const blurYTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._ssrBlurY.name, textureCreationOptions);\r\n\r\n this._ssrBlurY.sourceTexture = blurXTextureHandle;\r\n this._ssrBlurY.sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n this._ssrBlurY.targetTexture = blurYTextureHandle;\r\n this._ssrBlurY.record(true);\r\n\r\n this._ssrBlurCombiner.sourceTexture = this.sourceTexture;\r\n this._ssrBlurCombiner.sourceSamplingMode = this.sourceSamplingMode;\r\n this._ssrBlurCombiner.targetTexture = this.outputTexture;\r\n const combinerPass = this._ssrBlurCombiner.record(true, undefined, (context) => {\r\n context.bindTextureHandle(this._ssrBlurCombiner.drawWrapper.effect!, \"mainSampler\", this.sourceTexture);\r\n context.bindTextureHandle(this._ssrBlurCombiner.drawWrapper.effect!, \"textureSampler\", blurYTextureHandle);\r\n context.bindTextureHandle(this._ssrBlurCombiner.drawWrapper.effect!, \"reflectivitySampler\", this.reflectivityTexture);\r\n if (this.ssr.useFresnel) {\r\n context.bindTextureHandle(this._ssrBlurCombiner.drawWrapper.effect!, \"normalSampler\", this.normalTexture);\r\n context.bindTextureHandle(this._ssrBlurCombiner.drawWrapper.effect!, \"depthSampler\", this.depthTexture);\r\n }\r\n });\r\n\r\n combinerPass.addDependencies(blurYTextureHandle);\r\n }\r\n\r\n const passDisabled = this._frameGraph.addRenderPass(this.name + \"_disabled\", true);\r\n\r\n passDisabled.addDependencies(this.sourceTexture);\r\n\r\n passDisabled.setRenderTarget(this.outputTexture);\r\n passDisabled.setExecuteFunc((context) => {\r\n context.copyTexture(this.sourceTexture);\r\n });\r\n }\r\n\r\n public override dispose(): void {\r\n this._ssr.dispose();\r\n this._ssrBlurX.dispose();\r\n this._ssrBlurY.dispose();\r\n this._ssrBlurCombiner.dispose();\r\n this.ssr.dispose();\r\n super.dispose();\r\n }\r\n}\r\n"]}
|
package/FrameGraph/index.d.ts
CHANGED
|
@@ -26,7 +26,7 @@ export * from "./Tasks/Texture/copyToBackbufferColorTask";
|
|
|
26
26
|
export * from "./Tasks/Texture/copyToTextureTask";
|
|
27
27
|
export * from "./Tasks/Texture/generateMipMapsTask";
|
|
28
28
|
export * from "./Tasks/Rendering/csmShadowGeneratorTask";
|
|
29
|
-
export * from "./Tasks/
|
|
29
|
+
export * from "./Tasks/Misc/cullObjectsTask";
|
|
30
30
|
export * from "./Tasks/Rendering/geometryRendererTask";
|
|
31
31
|
export * from "./Tasks/Rendering/objectRendererTask";
|
|
32
32
|
export * from "./Tasks/Rendering/shadowGeneratorTask";
|
package/FrameGraph/index.js
CHANGED
|
@@ -27,7 +27,7 @@ export * from "./Tasks/Texture/copyToBackbufferColorTask.js";
|
|
|
27
27
|
export * from "./Tasks/Texture/copyToTextureTask.js";
|
|
28
28
|
export * from "./Tasks/Texture/generateMipMapsTask.js";
|
|
29
29
|
export * from "./Tasks/Rendering/csmShadowGeneratorTask.js";
|
|
30
|
-
export * from "./Tasks/
|
|
30
|
+
export * from "./Tasks/Misc/cullObjectsTask.js";
|
|
31
31
|
export * from "./Tasks/Rendering/geometryRendererTask.js";
|
|
32
32
|
export * from "./Tasks/Rendering/objectRendererTask.js";
|
|
33
33
|
export * from "./Tasks/Rendering/shadowGeneratorTask.js";
|
package/FrameGraph/index.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../dev/core/src/FrameGraph/index.ts"],"names":[],"mappings":"AAAA,+CAA+C;AAC/C,cAAc,wBAAwB,CAAC;AACvC,cAAc,6BAA6B,CAAC;AAC5C,cAAc,4CAA4C,CAAC;AAC3D,cAAc,kCAAkC,CAAC;AACjD,cAAc,mCAAmC,CAAC;AAClD,cAAc,qBAAqB,CAAC;AAEpC,cAAc,mBAAmB,CAAC;AAClC,cAAc,eAAe,CAAC;AAC9B,cAAc,qBAAqB,CAAC;AAEpC,cAAc,8BAA8B,CAAC;AAC7C,cAAc,mCAAmC,CAAC;AAElD,cAAc,0BAA0B,CAAC;AAEzC,cAAc,oCAAoC,CAAC;AACnD,cAAc,yCAAyC,CAAC;AACxD,cAAc,iCAAiC,CAAC;AAChD,cAAc,gCAAgC,CAAC;AAC/C,cAAc,+CAA+C,CAAC;AAC9D,cAAc,6CAA6C,CAAC;AAC5D,cAAc,wCAAwC,CAAC;AACvD,cAAc,6CAA6C,CAAC;AAC5D,cAAc,gCAAgC,CAAC;AAC/C,cAAc,uCAAuC,CAAC;AACtD,cAAc,gDAAgD,CAAC;AAE/D,cAAc,kCAAkC,CAAC;AACjD,cAAc,2CAA2C,CAAC;AAC1D,cAAc,mCAAmC,CAAC;AAClD,cAAc,qCAAqC,CAAC;AAEpD,cAAc,0CAA0C,CAAC;AACzD,cAAc,
|
|
1
|
+
{"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../dev/core/src/FrameGraph/index.ts"],"names":[],"mappings":"AAAA,+CAA+C;AAC/C,cAAc,wBAAwB,CAAC;AACvC,cAAc,6BAA6B,CAAC;AAC5C,cAAc,4CAA4C,CAAC;AAC3D,cAAc,kCAAkC,CAAC;AACjD,cAAc,mCAAmC,CAAC;AAClD,cAAc,qBAAqB,CAAC;AAEpC,cAAc,mBAAmB,CAAC;AAClC,cAAc,eAAe,CAAC;AAC9B,cAAc,qBAAqB,CAAC;AAEpC,cAAc,8BAA8B,CAAC;AAC7C,cAAc,mCAAmC,CAAC;AAElD,cAAc,0BAA0B,CAAC;AAEzC,cAAc,oCAAoC,CAAC;AACnD,cAAc,yCAAyC,CAAC;AACxD,cAAc,iCAAiC,CAAC;AAChD,cAAc,gCAAgC,CAAC;AAC/C,cAAc,+CAA+C,CAAC;AAC9D,cAAc,6CAA6C,CAAC;AAC5D,cAAc,wCAAwC,CAAC;AACvD,cAAc,6CAA6C,CAAC;AAC5D,cAAc,gCAAgC,CAAC;AAC/C,cAAc,uCAAuC,CAAC;AACtD,cAAc,gDAAgD,CAAC;AAE/D,cAAc,kCAAkC,CAAC;AACjD,cAAc,2CAA2C,CAAC;AAC1D,cAAc,mCAAmC,CAAC;AAClD,cAAc,qCAAqC,CAAC;AAEpD,cAAc,0CAA0C,CAAC;AACzD,cAAc,8BAA8B,CAAC;AAC7C,cAAc,wCAAwC,CAAC;AACvD,cAAc,sCAAsC,CAAC;AACrD,cAAc,uCAAuC,CAAC;AACtD,cAAc,yCAAyC,CAAC;AACxD,cAAc,4CAA4C,CAAC;AAE3D,cAAc,cAAc,CAAC;AAC7B,cAAc,qBAAqB,CAAC;AACpC,cAAc,wBAAwB,CAAC;AACvC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,0BAA0B,CAAC;AACzC,cAAc,kBAAkB,CAAC;AACjC,cAAc,4BAA4B,CAAC;AAC3C,cAAc,mBAAmB,CAAC","sourcesContent":["/* eslint-disable import/no-internal-modules */\r\nexport * from \"./Node/nodeRenderGraph\";\r\nexport * from \"./Node/nodeRenderGraphBlock\";\r\nexport * from \"./Node/nodeRenderGraphBlockConnectionPoint\";\r\nexport * from \"./Node/nodeRenderGraphBuildState\";\r\nexport * from \"./Node/Types/nodeRenderGraphTypes\";\r\nexport * from \"./Node/Blocks/index\";\r\n\r\nexport * from \"./Passes/cullPass\";\r\nexport * from \"./Passes/pass\";\r\nexport * from \"./Passes/renderPass\";\r\n\r\nexport * from \"./Tasks/Layers/glowLayerTask\";\r\nexport * from \"./Tasks/Layers/highlightLayerTask\";\r\n\r\nexport * from \"./Tasks/Misc/executeTask\";\r\n\r\nexport * from \"./Tasks/PostProcesses/anaglyphTask\";\r\nexport * from \"./Tasks/PostProcesses/blackAndWhiteTask\";\r\nexport * from \"./Tasks/PostProcesses/bloomTask\";\r\nexport * from \"./Tasks/PostProcesses/blurTask\";\r\nexport * from \"./Tasks/PostProcesses/chromaticAberrationTask\";\r\nexport * from \"./Tasks/PostProcesses/circleOfConfusionTask\";\r\nexport * from \"./Tasks/PostProcesses/depthOfFieldTask\";\r\nexport * from \"./Tasks/PostProcesses/extractHighlightsTask\";\r\nexport * from \"./Tasks/PostProcesses/passTask\";\r\nexport * from \"./Tasks/PostProcesses/postProcessTask\";\r\nexport * from \"./Tasks/PostProcesses/ssrRenderingPipelineTask\";\r\n\r\nexport * from \"./Tasks/Texture/clearTextureTask\";\r\nexport * from \"./Tasks/Texture/copyToBackbufferColorTask\";\r\nexport * from \"./Tasks/Texture/copyToTextureTask\";\r\nexport * from \"./Tasks/Texture/generateMipMapsTask\";\r\n\r\nexport * from \"./Tasks/Rendering/csmShadowGeneratorTask\";\r\nexport * from \"./Tasks/Misc/cullObjectsTask\";\r\nexport * from \"./Tasks/Rendering/geometryRendererTask\";\r\nexport * from \"./Tasks/Rendering/objectRendererTask\";\r\nexport * from \"./Tasks/Rendering/shadowGeneratorTask\";\r\nexport * from \"./Tasks/Rendering/taaObjectRendererTask\";\r\nexport * from \"./Tasks/Rendering/utilityLayerRendererTask\";\r\n\r\nexport * from \"./frameGraph\";\r\nexport * from \"./frameGraphContext\";\r\nexport * from \"./frameGraphObjectList\";\r\nexport * from \"./frameGraphRenderContext\";\r\nexport * from \"./frameGraphRenderTarget\";\r\nexport * from \"./frameGraphTask\";\r\nexport * from \"./frameGraphTextureManager\";\r\nexport * from \"./frameGraphTypes\";\r\n"]}
|
package/Gizmos/gizmo.js
CHANGED
|
@@ -443,10 +443,30 @@ export class Gizmo {
|
|
|
443
443
|
*/
|
|
444
444
|
static GizmoAxisPointerObserver(gizmoLayer, gizmoAxisCache) {
|
|
445
445
|
let dragging = false;
|
|
446
|
+
let activeDragButton = -1;
|
|
447
|
+
let forcePointerUp = false;
|
|
446
448
|
const pointerObserver = gizmoLayer.utilityLayerScene.onPointerObservable.add((pointerInfo) => {
|
|
447
449
|
if (pointerInfo.pickInfo) {
|
|
448
|
-
//
|
|
449
|
-
|
|
450
|
+
// If we are dragging and the user presses another button, end the drag.
|
|
451
|
+
// Otherwise, tracking when the drag should end becomes very complex.
|
|
452
|
+
// pointerDragBehavior.ts has similar logic.
|
|
453
|
+
forcePointerUp = dragging && pointerInfo.event.button !== -1 && pointerInfo.event.button !== activeDragButton;
|
|
454
|
+
if (forcePointerUp || pointerInfo.type === PointerEventTypes.POINTERUP) {
|
|
455
|
+
// On Mouse Up
|
|
456
|
+
gizmoAxisCache.forEach((cache) => {
|
|
457
|
+
cache.active = false;
|
|
458
|
+
dragging = false;
|
|
459
|
+
activeDragButton = -1;
|
|
460
|
+
cache.gizmoMeshes.forEach((m) => {
|
|
461
|
+
m.material = cache.dragBehavior.enabled ? cache.material : cache.disableMaterial;
|
|
462
|
+
if (m.color) {
|
|
463
|
+
m.color = cache.material.diffuseColor;
|
|
464
|
+
}
|
|
465
|
+
});
|
|
466
|
+
});
|
|
467
|
+
}
|
|
468
|
+
else if (pointerInfo.type === PointerEventTypes.POINTERMOVE) {
|
|
469
|
+
// On Hover Logic
|
|
450
470
|
if (dragging) {
|
|
451
471
|
return;
|
|
452
472
|
}
|
|
@@ -463,11 +483,12 @@ export class Gizmo {
|
|
|
463
483
|
}
|
|
464
484
|
});
|
|
465
485
|
}
|
|
466
|
-
|
|
467
|
-
|
|
486
|
+
else if (pointerInfo.type === PointerEventTypes.POINTERDOWN) {
|
|
487
|
+
// On Mouse Down
|
|
468
488
|
// If user Clicked Gizmo
|
|
469
489
|
if (gizmoAxisCache.has(pointerInfo.pickInfo.pickedMesh?.parent)) {
|
|
470
490
|
dragging = true;
|
|
491
|
+
activeDragButton = pointerInfo.event.button;
|
|
471
492
|
const statusMap = gizmoAxisCache.get(pointerInfo.pickInfo.pickedMesh?.parent);
|
|
472
493
|
statusMap.active = true;
|
|
473
494
|
gizmoAxisCache.forEach((cache) => {
|
|
@@ -482,19 +503,6 @@ export class Gizmo {
|
|
|
482
503
|
});
|
|
483
504
|
}
|
|
484
505
|
}
|
|
485
|
-
// On Mouse Up
|
|
486
|
-
if (pointerInfo.type === PointerEventTypes.POINTERUP) {
|
|
487
|
-
gizmoAxisCache.forEach((cache) => {
|
|
488
|
-
cache.active = false;
|
|
489
|
-
dragging = false;
|
|
490
|
-
cache.gizmoMeshes.forEach((m) => {
|
|
491
|
-
m.material = cache.dragBehavior.enabled ? cache.material : cache.disableMaterial;
|
|
492
|
-
if (m.color) {
|
|
493
|
-
m.color = cache.material.diffuseColor;
|
|
494
|
-
}
|
|
495
|
-
});
|
|
496
|
-
});
|
|
497
|
-
}
|
|
498
506
|
}
|
|
499
507
|
});
|
|
500
508
|
return pointerObserver;
|