@babylonjs/core 7.53.2 → 7.54.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1278) hide show
  1. package/AudioV2/abstractAudio/abstractSound.d.ts +1 -1
  2. package/AudioV2/abstractAudio/abstractSound.js +12 -12
  3. package/AudioV2/abstractAudio/abstractSound.js.map +1 -1
  4. package/AudioV2/abstractAudio/audioEngineV2.d.ts +11 -1
  5. package/AudioV2/abstractAudio/audioEngineV2.js +14 -1
  6. package/AudioV2/abstractAudio/audioEngineV2.js.map +1 -1
  7. package/AudioV2/abstractAudio/components/spatialAudioAttacherComponent.d.ts +15 -8
  8. package/AudioV2/abstractAudio/components/spatialAudioAttacherComponent.js +23 -11
  9. package/AudioV2/abstractAudio/components/spatialAudioAttacherComponent.js.map +1 -1
  10. package/AudioV2/abstractAudio/staticSound.js +8 -0
  11. package/AudioV2/abstractAudio/staticSound.js.map +1 -1
  12. package/AudioV2/abstractAudio/staticSoundInstance.d.ts +2 -0
  13. package/AudioV2/abstractAudio/staticSoundInstance.js.map +1 -1
  14. package/AudioV2/abstractAudio/subNodes/spatialAudioSubNode.d.ts +4 -4
  15. package/AudioV2/abstractAudio/subNodes/spatialAudioSubNode.js +3 -3
  16. package/AudioV2/abstractAudio/subNodes/spatialAudioSubNode.js.map +1 -1
  17. package/AudioV2/abstractAudio/subProperties/abstractSpatialAudio.d.ts +23 -16
  18. package/AudioV2/abstractAudio/subProperties/abstractSpatialAudio.js +3 -3
  19. package/AudioV2/abstractAudio/subProperties/abstractSpatialAudio.js.map +1 -1
  20. package/AudioV2/abstractAudio/subProperties/abstractSpatialAudioListener.d.ts +13 -6
  21. package/AudioV2/abstractAudio/subProperties/abstractSpatialAudioListener.js.map +1 -1
  22. package/AudioV2/abstractAudio/subProperties/spatialAudio.d.ts +13 -8
  23. package/AudioV2/abstractAudio/subProperties/spatialAudio.js +18 -14
  24. package/AudioV2/abstractAudio/subProperties/spatialAudio.js.map +1 -1
  25. package/AudioV2/abstractAudio/subProperties/spatialAudioListener.d.ts +10 -6
  26. package/AudioV2/abstractAudio/subProperties/spatialAudioListener.js +7 -3
  27. package/AudioV2/abstractAudio/subProperties/spatialAudioListener.js.map +1 -1
  28. package/AudioV2/webAudio/subNodes/spatialWebAudioSubNode.d.ts +7 -5
  29. package/AudioV2/webAudio/subNodes/spatialWebAudioSubNode.js +15 -15
  30. package/AudioV2/webAudio/subNodes/spatialWebAudioSubNode.js.map +1 -1
  31. package/AudioV2/webAudio/subNodes/stereoWebAudioSubNode.d.ts +3 -0
  32. package/AudioV2/webAudio/subNodes/stereoWebAudioSubNode.js +4 -2
  33. package/AudioV2/webAudio/subNodes/stereoWebAudioSubNode.js.map +1 -1
  34. package/AudioV2/webAudio/subNodes/volumeWebAudioSubNode.d.ts +3 -0
  35. package/AudioV2/webAudio/subNodes/volumeWebAudioSubNode.js +4 -2
  36. package/AudioV2/webAudio/subNodes/volumeWebAudioSubNode.js.map +1 -1
  37. package/AudioV2/webAudio/subProperties/spatialWebAudioListener.js +14 -13
  38. package/AudioV2/webAudio/subProperties/spatialWebAudioListener.js.map +1 -1
  39. package/AudioV2/webAudio/webAudioEngine.d.ts +12 -0
  40. package/AudioV2/webAudio/webAudioEngine.js +16 -2
  41. package/AudioV2/webAudio/webAudioEngine.js.map +1 -1
  42. package/AudioV2/webAudio/webAudioMainOut.d.ts +3 -0
  43. package/AudioV2/webAudio/webAudioMainOut.js +4 -2
  44. package/AudioV2/webAudio/webAudioMainOut.js.map +1 -1
  45. package/AudioV2/webAudio/webAudioStaticSound.d.ts +4 -0
  46. package/AudioV2/webAudio/webAudioStaticSound.js +14 -0
  47. package/AudioV2/webAudio/webAudioStaticSound.js.map +1 -1
  48. package/AudioV2/webAudio/webAudioUnmuteUI.d.ts +15 -0
  49. package/AudioV2/webAudio/webAudioUnmuteUI.js +45 -0
  50. package/AudioV2/webAudio/webAudioUnmuteUI.js.map +1 -0
  51. package/Behaviors/Meshes/pointerDragBehavior.js +10 -0
  52. package/Behaviors/Meshes/pointerDragBehavior.js.map +1 -1
  53. package/Cameras/Inputs/BaseCameraPointersInput.d.ts +4 -1
  54. package/Cameras/Inputs/BaseCameraPointersInput.js +10 -7
  55. package/Cameras/Inputs/BaseCameraPointersInput.js.map +1 -1
  56. package/DeviceInput/webDeviceInputSystem.js +21 -3
  57. package/DeviceInput/webDeviceInputSystem.js.map +1 -1
  58. package/Engines/abstractEngine.js +2 -3
  59. package/Engines/abstractEngine.js.map +1 -1
  60. package/Engines/thinEngine.d.ts +2 -1
  61. package/Engines/thinEngine.js +10 -2
  62. package/Engines/thinEngine.js.map +1 -1
  63. package/Engines/webgpuEngine.d.ts +2 -1
  64. package/Engines/webgpuEngine.js +3 -2
  65. package/Engines/webgpuEngine.js.map +1 -1
  66. package/FlowGraph/Blocks/Data/Math/flowGraphVectorMathBlocks.js +3 -0
  67. package/FlowGraph/Blocks/Data/Math/flowGraphVectorMathBlocks.js.map +1 -1
  68. package/FlowGraph/Blocks/Execution/Animation/flowGraphPlayAnimationBlock.js +1 -1
  69. package/FlowGraph/Blocks/Execution/Animation/flowGraphPlayAnimationBlock.js.map +1 -1
  70. package/FlowGraph/Blocks/Execution/flowGraphConsoleLogBlock.d.ts +16 -1
  71. package/FlowGraph/Blocks/Execution/flowGraphConsoleLogBlock.js +33 -1
  72. package/FlowGraph/Blocks/Execution/flowGraphConsoleLogBlock.js.map +1 -1
  73. package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.js +4 -4
  74. package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.js.map +1 -1
  75. package/FrameGraph/Node/Blocks/Layers/highlightLayerBlock.js +4 -4
  76. package/FrameGraph/Node/Blocks/Layers/highlightLayerBlock.js.map +1 -1
  77. package/FrameGraph/Node/Blocks/PostProcesses/anaglyphPostProcessBlock.js +2 -2
  78. package/FrameGraph/Node/Blocks/PostProcesses/anaglyphPostProcessBlock.js.map +1 -1
  79. package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js +4 -4
  80. package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js.map +1 -1
  81. package/FrameGraph/Node/Blocks/PostProcesses/ssrPostProcessBlock.js +25 -15
  82. package/FrameGraph/Node/Blocks/PostProcesses/ssrPostProcessBlock.js.map +1 -1
  83. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js +6 -6
  84. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js.map +1 -1
  85. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.js +4 -2
  86. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.js.map +1 -1
  87. package/FrameGraph/Node/Blocks/Rendering/objectRendererBlock.js +2 -0
  88. package/FrameGraph/Node/Blocks/Rendering/objectRendererBlock.js.map +1 -1
  89. package/FrameGraph/Node/Blocks/Rendering/taaObjectRendererBlock.js +2 -0
  90. package/FrameGraph/Node/Blocks/Rendering/taaObjectRendererBlock.js.map +1 -1
  91. package/FrameGraph/Node/Blocks/Rendering/utilityLayerRendererBlock.js +4 -2
  92. package/FrameGraph/Node/Blocks/Rendering/utilityLayerRendererBlock.js.map +1 -1
  93. package/FrameGraph/Node/Blocks/Textures/clearBlock.js +4 -4
  94. package/FrameGraph/Node/Blocks/Textures/clearBlock.js.map +1 -1
  95. package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.js +4 -4
  96. package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.js.map +1 -1
  97. package/FrameGraph/Node/Blocks/Textures/generateMipmapsBlock.js +2 -2
  98. package/FrameGraph/Node/Blocks/Textures/generateMipmapsBlock.js.map +1 -1
  99. package/FrameGraph/Node/Blocks/{Rendering/cullObjectsBlock.d.ts → cullObjectsBlock.d.ts} +3 -3
  100. package/FrameGraph/Node/Blocks/{Rendering/cullObjectsBlock.js → cullObjectsBlock.js} +4 -4
  101. package/FrameGraph/Node/Blocks/cullObjectsBlock.js.map +1 -0
  102. package/FrameGraph/Node/Blocks/executeBlock.js +1 -2
  103. package/FrameGraph/Node/Blocks/executeBlock.js.map +1 -1
  104. package/FrameGraph/Node/Blocks/index.d.ts +1 -1
  105. package/FrameGraph/Node/Blocks/index.js +1 -1
  106. package/FrameGraph/Node/Blocks/index.js.map +1 -1
  107. package/FrameGraph/Node/Blocks/resourceContainerBlock.js +16 -16
  108. package/FrameGraph/Node/Blocks/resourceContainerBlock.js.map +1 -1
  109. package/FrameGraph/Node/nodeRenderGraphBlock.d.ts +1 -1
  110. package/FrameGraph/Node/nodeRenderGraphBlock.js +5 -4
  111. package/FrameGraph/Node/nodeRenderGraphBlock.js.map +1 -1
  112. package/FrameGraph/Tasks/Layers/baseLayerTask.js +4 -4
  113. package/FrameGraph/Tasks/Layers/baseLayerTask.js.map +1 -1
  114. package/FrameGraph/Tasks/Misc/cullObjectsTask.js.map +1 -0
  115. package/FrameGraph/Tasks/PostProcesses/bloomTask.js +2 -2
  116. package/FrameGraph/Tasks/PostProcesses/bloomTask.js.map +1 -1
  117. package/FrameGraph/Tasks/PostProcesses/depthOfFieldTask.js +2 -2
  118. package/FrameGraph/Tasks/PostProcesses/depthOfFieldTask.js.map +1 -1
  119. package/FrameGraph/Tasks/PostProcesses/ssrRenderingPipelineTask.js +4 -4
  120. package/FrameGraph/Tasks/PostProcesses/ssrRenderingPipelineTask.js.map +1 -1
  121. package/FrameGraph/index.d.ts +1 -1
  122. package/FrameGraph/index.js +1 -1
  123. package/FrameGraph/index.js.map +1 -1
  124. package/Gizmos/gizmo.js +25 -17
  125. package/Gizmos/gizmo.js.map +1 -1
  126. package/Lights/IES/iesLoader.d.ts +1 -1
  127. package/Lights/IES/iesLoader.js +1 -1
  128. package/Lights/IES/iesLoader.js.map +1 -1
  129. package/Lights/Shadows/shadowGenerator.d.ts +2 -2
  130. package/Lights/Shadows/shadowGenerator.js +2 -2
  131. package/Lights/Shadows/shadowGenerator.js.map +1 -1
  132. package/Lights/spotLight.d.ts +1 -1
  133. package/Lights/spotLight.js +1 -1
  134. package/Lights/spotLight.js.map +1 -1
  135. package/Materials/Node/Blocks/Fragment/prePassOutputBlock.d.ts +1 -1
  136. package/Materials/Node/Blocks/Fragment/prePassOutputBlock.js +1 -1
  137. package/Materials/Node/Blocks/Fragment/prePassOutputBlock.js.map +1 -1
  138. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.d.ts +1 -1
  139. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js +1 -1
  140. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js.map +1 -1
  141. package/Materials/PBR/pbrBaseMaterial.d.ts +2 -2
  142. package/Materials/PBR/pbrBaseMaterial.js +2 -2
  143. package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
  144. package/Materials/PBR/pbrSubSurfaceConfiguration.d.ts +1 -0
  145. package/Materials/PBR/pbrSubSurfaceConfiguration.js +3 -0
  146. package/Materials/PBR/pbrSubSurfaceConfiguration.js.map +1 -1
  147. package/Materials/Textures/Loaders/basisTextureLoader.d.ts +1 -0
  148. package/Materials/Textures/Loaders/basisTextureLoader.js +1 -0
  149. package/Materials/Textures/Loaders/basisTextureLoader.js.map +1 -1
  150. package/Materials/Textures/Loaders/exrTextureLoader.d.ts +5 -4
  151. package/Materials/Textures/Loaders/exrTextureLoader.js +5 -4
  152. package/Materials/Textures/Loaders/exrTextureLoader.js.map +1 -1
  153. package/Materials/material.js +1 -1
  154. package/Materials/material.js.map +1 -1
  155. package/Maths/math.scalar.d.ts +1 -0
  156. package/Maths/math.scalar.functions.d.ts +9 -0
  157. package/Maths/math.scalar.functions.js +11 -0
  158. package/Maths/math.scalar.functions.js.map +1 -1
  159. package/Meshes/Node/Blocks/conditionBlock.d.ts +4 -0
  160. package/Meshes/Node/Blocks/conditionBlock.js +19 -8
  161. package/Meshes/Node/Blocks/conditionBlock.js.map +1 -1
  162. package/Meshes/Node/Blocks/geometryEaseBlock.d.ts +96 -0
  163. package/Meshes/Node/Blocks/geometryEaseBlock.js +318 -0
  164. package/Meshes/Node/Blocks/geometryEaseBlock.js.map +1 -0
  165. package/Meshes/Node/index.d.ts +1 -0
  166. package/Meshes/Node/index.js +1 -0
  167. package/Meshes/Node/index.js.map +1 -1
  168. package/Meshes/csg2.d.ts +3 -3
  169. package/Meshes/csg2.js +3 -3
  170. package/Meshes/csg2.js.map +1 -1
  171. package/Meshes/lattice.d.ts +2 -2
  172. package/Meshes/lattice.js +5 -4
  173. package/Meshes/lattice.js.map +1 -1
  174. package/Meshes/lattice.material.d.ts +2 -2
  175. package/Meshes/lattice.material.js +2 -2
  176. package/Meshes/lattice.material.js.map +1 -1
  177. package/Meshes/mesh.d.ts +2 -2
  178. package/Meshes/mesh.js +2 -2
  179. package/Meshes/mesh.js.map +1 -1
  180. package/Misc/decorators.js +2 -2
  181. package/Misc/decorators.js.map +1 -1
  182. package/Misc/fileTools.d.ts +1 -1
  183. package/Misc/fileTools.js +1 -1
  184. package/Misc/fileTools.js.map +1 -1
  185. package/Physics/v2/Plugins/havokPlugin.js +1 -0
  186. package/Physics/v2/Plugins/havokPlugin.js.map +1 -1
  187. package/PostProcesses/subSurfaceScatteringPostProcess.d.ts +3 -0
  188. package/PostProcesses/subSurfaceScatteringPostProcess.js +16 -1
  189. package/PostProcesses/subSurfaceScatteringPostProcess.js.map +1 -1
  190. package/Rendering/IBLShadows/iblShadowsRenderPipeline.d.ts +4 -0
  191. package/Rendering/IBLShadows/iblShadowsRenderPipeline.js +11 -16
  192. package/Rendering/IBLShadows/iblShadowsRenderPipeline.js.map +1 -1
  193. package/Rendering/IBLShadows/iblShadowsVoxelRenderer.d.ts +6 -1
  194. package/Rendering/IBLShadows/iblShadowsVoxelRenderer.js +7 -1
  195. package/Rendering/IBLShadows/iblShadowsVoxelRenderer.js.map +1 -1
  196. package/Rendering/subSurfaceConfiguration.js +5 -1
  197. package/Rendering/subSurfaceConfiguration.js.map +1 -1
  198. package/Shaders/ShadersInclude/backgroundFragmentDeclaration.js +3 -1
  199. package/Shaders/ShadersInclude/backgroundFragmentDeclaration.js.map +1 -1
  200. package/Shaders/ShadersInclude/backgroundUboDeclaration.js +3 -1
  201. package/Shaders/ShadersInclude/backgroundUboDeclaration.js.map +1 -1
  202. package/Shaders/ShadersInclude/backgroundVertexDeclaration.js +3 -1
  203. package/Shaders/ShadersInclude/backgroundVertexDeclaration.js.map +1 -1
  204. package/Shaders/ShadersInclude/bakedVertexAnimation.js +3 -1
  205. package/Shaders/ShadersInclude/bakedVertexAnimation.js.map +1 -1
  206. package/Shaders/ShadersInclude/bakedVertexAnimationDeclaration.js +3 -1
  207. package/Shaders/ShadersInclude/bakedVertexAnimationDeclaration.js.map +1 -1
  208. package/Shaders/ShadersInclude/bayerDitherFunctions.js +3 -1
  209. package/Shaders/ShadersInclude/bayerDitherFunctions.js.map +1 -1
  210. package/Shaders/ShadersInclude/bonesDeclaration.js +3 -1
  211. package/Shaders/ShadersInclude/bonesDeclaration.js.map +1 -1
  212. package/Shaders/ShadersInclude/bonesVertex.js +3 -1
  213. package/Shaders/ShadersInclude/bonesVertex.js.map +1 -1
  214. package/Shaders/ShadersInclude/boundingBoxRendererFragmentDeclaration.js +3 -1
  215. package/Shaders/ShadersInclude/boundingBoxRendererFragmentDeclaration.js.map +1 -1
  216. package/Shaders/ShadersInclude/boundingBoxRendererUboDeclaration.js +3 -1
  217. package/Shaders/ShadersInclude/boundingBoxRendererUboDeclaration.js.map +1 -1
  218. package/Shaders/ShadersInclude/boundingBoxRendererVertexDeclaration.js +3 -1
  219. package/Shaders/ShadersInclude/boundingBoxRendererVertexDeclaration.js.map +1 -1
  220. package/Shaders/ShadersInclude/bumpFragment.js +3 -1
  221. package/Shaders/ShadersInclude/bumpFragment.js.map +1 -1
  222. package/Shaders/ShadersInclude/bumpFragmentFunctions.js +3 -1
  223. package/Shaders/ShadersInclude/bumpFragmentFunctions.js.map +1 -1
  224. package/Shaders/ShadersInclude/bumpFragmentMainFunctions.js +3 -1
  225. package/Shaders/ShadersInclude/bumpFragmentMainFunctions.js.map +1 -1
  226. package/Shaders/ShadersInclude/bumpVertex.js +3 -1
  227. package/Shaders/ShadersInclude/bumpVertex.js.map +1 -1
  228. package/Shaders/ShadersInclude/bumpVertexDeclaration.js +3 -1
  229. package/Shaders/ShadersInclude/bumpVertexDeclaration.js.map +1 -1
  230. package/Shaders/ShadersInclude/clipPlaneFragment.js +3 -1
  231. package/Shaders/ShadersInclude/clipPlaneFragment.js.map +1 -1
  232. package/Shaders/ShadersInclude/clipPlaneFragmentDeclaration.js +3 -1
  233. package/Shaders/ShadersInclude/clipPlaneFragmentDeclaration.js.map +1 -1
  234. package/Shaders/ShadersInclude/clipPlaneFragmentDeclaration2.js +3 -1
  235. package/Shaders/ShadersInclude/clipPlaneFragmentDeclaration2.js.map +1 -1
  236. package/Shaders/ShadersInclude/clipPlaneVertex.js +3 -1
  237. package/Shaders/ShadersInclude/clipPlaneVertex.js.map +1 -1
  238. package/Shaders/ShadersInclude/clipPlaneVertexDeclaration.js +3 -1
  239. package/Shaders/ShadersInclude/clipPlaneVertexDeclaration.js.map +1 -1
  240. package/Shaders/ShadersInclude/clipPlaneVertexDeclaration2.js +3 -1
  241. package/Shaders/ShadersInclude/clipPlaneVertexDeclaration2.js.map +1 -1
  242. package/Shaders/ShadersInclude/decalFragment.js +3 -1
  243. package/Shaders/ShadersInclude/decalFragment.js.map +1 -1
  244. package/Shaders/ShadersInclude/decalFragmentDeclaration.js +3 -1
  245. package/Shaders/ShadersInclude/decalFragmentDeclaration.js.map +1 -1
  246. package/Shaders/ShadersInclude/decalVertexDeclaration.js +3 -1
  247. package/Shaders/ShadersInclude/decalVertexDeclaration.js.map +1 -1
  248. package/Shaders/ShadersInclude/defaultFragmentDeclaration.js +3 -1
  249. package/Shaders/ShadersInclude/defaultFragmentDeclaration.js.map +1 -1
  250. package/Shaders/ShadersInclude/defaultUboDeclaration.js +3 -1
  251. package/Shaders/ShadersInclude/defaultUboDeclaration.js.map +1 -1
  252. package/Shaders/ShadersInclude/defaultVertexDeclaration.js +3 -1
  253. package/Shaders/ShadersInclude/defaultVertexDeclaration.js.map +1 -1
  254. package/Shaders/ShadersInclude/depthPrePass.js +3 -1
  255. package/Shaders/ShadersInclude/depthPrePass.js.map +1 -1
  256. package/Shaders/ShadersInclude/diffusionProfile.js +3 -1
  257. package/Shaders/ShadersInclude/diffusionProfile.js.map +1 -1
  258. package/Shaders/ShadersInclude/fibonacci.js +3 -2
  259. package/Shaders/ShadersInclude/fibonacci.js.map +1 -1
  260. package/Shaders/ShadersInclude/fogFragment.js +3 -1
  261. package/Shaders/ShadersInclude/fogFragment.js.map +1 -1
  262. package/Shaders/ShadersInclude/fogFragmentDeclaration.js +3 -1
  263. package/Shaders/ShadersInclude/fogFragmentDeclaration.js.map +1 -1
  264. package/Shaders/ShadersInclude/fogVertex.js +3 -1
  265. package/Shaders/ShadersInclude/fogVertex.js.map +1 -1
  266. package/Shaders/ShadersInclude/fogVertexDeclaration.js +3 -1
  267. package/Shaders/ShadersInclude/fogVertexDeclaration.js.map +1 -1
  268. package/Shaders/ShadersInclude/fresnelFunction.js +3 -1
  269. package/Shaders/ShadersInclude/fresnelFunction.js.map +1 -1
  270. package/Shaders/ShadersInclude/gaussianSplatting.js +3 -1
  271. package/Shaders/ShadersInclude/gaussianSplatting.js.map +1 -1
  272. package/Shaders/ShadersInclude/gaussianSplattingFragmentDeclaration.js +3 -1
  273. package/Shaders/ShadersInclude/gaussianSplattingFragmentDeclaration.js.map +1 -1
  274. package/Shaders/ShadersInclude/gaussianSplattingUboDeclaration.js +3 -1
  275. package/Shaders/ShadersInclude/gaussianSplattingUboDeclaration.js.map +1 -1
  276. package/Shaders/ShadersInclude/gaussianSplattingVertexDeclaration.js +3 -1
  277. package/Shaders/ShadersInclude/gaussianSplattingVertexDeclaration.js.map +1 -1
  278. package/Shaders/ShadersInclude/geometryUboDeclaration.js +3 -1
  279. package/Shaders/ShadersInclude/geometryUboDeclaration.js.map +1 -1
  280. package/Shaders/ShadersInclude/geometryVertexDeclaration.js +3 -1
  281. package/Shaders/ShadersInclude/geometryVertexDeclaration.js.map +1 -1
  282. package/Shaders/ShadersInclude/harmonicsFunctions.js +3 -1
  283. package/Shaders/ShadersInclude/harmonicsFunctions.js.map +1 -1
  284. package/Shaders/ShadersInclude/hdrFilteringFunctions.js +3 -1
  285. package/Shaders/ShadersInclude/hdrFilteringFunctions.js.map +1 -1
  286. package/Shaders/ShadersInclude/helperFunctions.js +3 -1
  287. package/Shaders/ShadersInclude/helperFunctions.js.map +1 -1
  288. package/Shaders/ShadersInclude/imageProcessingCompatibility.js +3 -1
  289. package/Shaders/ShadersInclude/imageProcessingCompatibility.js.map +1 -1
  290. package/Shaders/ShadersInclude/imageProcessingDeclaration.js +3 -1
  291. package/Shaders/ShadersInclude/imageProcessingDeclaration.js.map +1 -1
  292. package/Shaders/ShadersInclude/imageProcessingFunctions.js +3 -1
  293. package/Shaders/ShadersInclude/imageProcessingFunctions.js.map +1 -1
  294. package/Shaders/ShadersInclude/importanceSampling.js +3 -1
  295. package/Shaders/ShadersInclude/importanceSampling.js.map +1 -1
  296. package/Shaders/ShadersInclude/instancesDeclaration.js +3 -1
  297. package/Shaders/ShadersInclude/instancesDeclaration.js.map +1 -1
  298. package/Shaders/ShadersInclude/instancesVertex.js +3 -1
  299. package/Shaders/ShadersInclude/instancesVertex.js.map +1 -1
  300. package/Shaders/ShadersInclude/intersectionFunctions.js +3 -1
  301. package/Shaders/ShadersInclude/intersectionFunctions.js.map +1 -1
  302. package/Shaders/ShadersInclude/kernelBlurFragment.js +3 -1
  303. package/Shaders/ShadersInclude/kernelBlurFragment.js.map +1 -1
  304. package/Shaders/ShadersInclude/kernelBlurFragment2.js +3 -1
  305. package/Shaders/ShadersInclude/kernelBlurFragment2.js.map +1 -1
  306. package/Shaders/ShadersInclude/kernelBlurVaryingDeclaration.js +3 -1
  307. package/Shaders/ShadersInclude/kernelBlurVaryingDeclaration.js.map +1 -1
  308. package/Shaders/ShadersInclude/kernelBlurVertex.js +3 -1
  309. package/Shaders/ShadersInclude/kernelBlurVertex.js.map +1 -1
  310. package/Shaders/ShadersInclude/lightFragment.js +3 -1
  311. package/Shaders/ShadersInclude/lightFragment.js.map +1 -1
  312. package/Shaders/ShadersInclude/lightFragmentDeclaration.js +3 -1
  313. package/Shaders/ShadersInclude/lightFragmentDeclaration.js.map +1 -1
  314. package/Shaders/ShadersInclude/lightUboDeclaration.js +3 -1
  315. package/Shaders/ShadersInclude/lightUboDeclaration.js.map +1 -1
  316. package/Shaders/ShadersInclude/lightVxFragmentDeclaration.js +3 -1
  317. package/Shaders/ShadersInclude/lightVxFragmentDeclaration.js.map +1 -1
  318. package/Shaders/ShadersInclude/lightVxUboDeclaration.js +3 -1
  319. package/Shaders/ShadersInclude/lightVxUboDeclaration.js.map +1 -1
  320. package/Shaders/ShadersInclude/lightsFragmentFunctions.js +3 -1
  321. package/Shaders/ShadersInclude/lightsFragmentFunctions.js.map +1 -1
  322. package/Shaders/ShadersInclude/lineUboDeclaration.js +3 -1
  323. package/Shaders/ShadersInclude/lineUboDeclaration.js.map +1 -1
  324. package/Shaders/ShadersInclude/lineVertexDeclaration.js +3 -1
  325. package/Shaders/ShadersInclude/lineVertexDeclaration.js.map +1 -1
  326. package/Shaders/ShadersInclude/logDepthDeclaration.js +3 -1
  327. package/Shaders/ShadersInclude/logDepthDeclaration.js.map +1 -1
  328. package/Shaders/ShadersInclude/logDepthFragment.js +3 -1
  329. package/Shaders/ShadersInclude/logDepthFragment.js.map +1 -1
  330. package/Shaders/ShadersInclude/logDepthVertex.js +3 -1
  331. package/Shaders/ShadersInclude/logDepthVertex.js.map +1 -1
  332. package/Shaders/ShadersInclude/ltcHelperFunctions.js +3 -1
  333. package/Shaders/ShadersInclude/ltcHelperFunctions.js.map +1 -1
  334. package/Shaders/ShadersInclude/mainUVVaryingDeclaration.js +3 -1
  335. package/Shaders/ShadersInclude/mainUVVaryingDeclaration.js.map +1 -1
  336. package/Shaders/ShadersInclude/meshFragmentDeclaration.js +3 -1
  337. package/Shaders/ShadersInclude/meshFragmentDeclaration.js.map +1 -1
  338. package/Shaders/ShadersInclude/meshUboDeclaration.js +3 -1
  339. package/Shaders/ShadersInclude/meshUboDeclaration.js.map +1 -1
  340. package/Shaders/ShadersInclude/meshVertexDeclaration.js +3 -1
  341. package/Shaders/ShadersInclude/meshVertexDeclaration.js.map +1 -1
  342. package/Shaders/ShadersInclude/morphTargetsVertex.js +3 -1
  343. package/Shaders/ShadersInclude/morphTargetsVertex.js.map +1 -1
  344. package/Shaders/ShadersInclude/morphTargetsVertexDeclaration.js +3 -1
  345. package/Shaders/ShadersInclude/morphTargetsVertexDeclaration.js.map +1 -1
  346. package/Shaders/ShadersInclude/morphTargetsVertexGlobal.js +3 -1
  347. package/Shaders/ShadersInclude/morphTargetsVertexGlobal.js.map +1 -1
  348. package/Shaders/ShadersInclude/morphTargetsVertexGlobalDeclaration.js +3 -1
  349. package/Shaders/ShadersInclude/morphTargetsVertexGlobalDeclaration.js.map +1 -1
  350. package/Shaders/ShadersInclude/mrtFragmentDeclaration.js +3 -1
  351. package/Shaders/ShadersInclude/mrtFragmentDeclaration.js.map +1 -1
  352. package/Shaders/ShadersInclude/oitDeclaration.js +3 -1
  353. package/Shaders/ShadersInclude/oitDeclaration.js.map +1 -1
  354. package/Shaders/ShadersInclude/oitFragment.js +3 -1
  355. package/Shaders/ShadersInclude/oitFragment.js.map +1 -1
  356. package/Shaders/ShadersInclude/packingFunctions.js +3 -1
  357. package/Shaders/ShadersInclude/packingFunctions.js.map +1 -1
  358. package/Shaders/ShadersInclude/pbrBRDFFunctions.js +3 -1
  359. package/Shaders/ShadersInclude/pbrBRDFFunctions.js.map +1 -1
  360. package/Shaders/ShadersInclude/pbrBlockAlbedoOpacity.js +3 -1
  361. package/Shaders/ShadersInclude/pbrBlockAlbedoOpacity.js.map +1 -1
  362. package/Shaders/ShadersInclude/pbrBlockAlphaFresnel.js +3 -1
  363. package/Shaders/ShadersInclude/pbrBlockAlphaFresnel.js.map +1 -1
  364. package/Shaders/ShadersInclude/pbrBlockAmbientOcclusion.js +3 -1
  365. package/Shaders/ShadersInclude/pbrBlockAmbientOcclusion.js.map +1 -1
  366. package/Shaders/ShadersInclude/pbrBlockAnisotropic.js +3 -1
  367. package/Shaders/ShadersInclude/pbrBlockAnisotropic.js.map +1 -1
  368. package/Shaders/ShadersInclude/pbrBlockClearcoat.js +3 -1
  369. package/Shaders/ShadersInclude/pbrBlockClearcoat.js.map +1 -1
  370. package/Shaders/ShadersInclude/pbrBlockDirectLighting.js +3 -1
  371. package/Shaders/ShadersInclude/pbrBlockDirectLighting.js.map +1 -1
  372. package/Shaders/ShadersInclude/pbrBlockFinalColorComposition.js +3 -1
  373. package/Shaders/ShadersInclude/pbrBlockFinalColorComposition.js.map +1 -1
  374. package/Shaders/ShadersInclude/pbrBlockFinalLitComponents.js +5 -2
  375. package/Shaders/ShadersInclude/pbrBlockFinalLitComponents.js.map +1 -1
  376. package/Shaders/ShadersInclude/pbrBlockFinalUnlitComponents.js +3 -1
  377. package/Shaders/ShadersInclude/pbrBlockFinalUnlitComponents.js.map +1 -1
  378. package/Shaders/ShadersInclude/pbrBlockGeometryInfo.js +3 -1
  379. package/Shaders/ShadersInclude/pbrBlockGeometryInfo.js.map +1 -1
  380. package/Shaders/ShadersInclude/pbrBlockImageProcessing.js +3 -1
  381. package/Shaders/ShadersInclude/pbrBlockImageProcessing.js.map +1 -1
  382. package/Shaders/ShadersInclude/pbrBlockIridescence.js +3 -1
  383. package/Shaders/ShadersInclude/pbrBlockIridescence.js.map +1 -1
  384. package/Shaders/ShadersInclude/pbrBlockLightmapInit.js +3 -1
  385. package/Shaders/ShadersInclude/pbrBlockLightmapInit.js.map +1 -1
  386. package/Shaders/ShadersInclude/pbrBlockNormalFinal.js +3 -1
  387. package/Shaders/ShadersInclude/pbrBlockNormalFinal.js.map +1 -1
  388. package/Shaders/ShadersInclude/pbrBlockNormalGeometric.js +3 -1
  389. package/Shaders/ShadersInclude/pbrBlockNormalGeometric.js.map +1 -1
  390. package/Shaders/ShadersInclude/pbrBlockPrePass.js +3 -1
  391. package/Shaders/ShadersInclude/pbrBlockPrePass.js.map +1 -1
  392. package/Shaders/ShadersInclude/pbrBlockReflectance.js +3 -1
  393. package/Shaders/ShadersInclude/pbrBlockReflectance.js.map +1 -1
  394. package/Shaders/ShadersInclude/pbrBlockReflectance0.js +3 -1
  395. package/Shaders/ShadersInclude/pbrBlockReflectance0.js.map +1 -1
  396. package/Shaders/ShadersInclude/pbrBlockReflection.js +3 -1
  397. package/Shaders/ShadersInclude/pbrBlockReflection.js.map +1 -1
  398. package/Shaders/ShadersInclude/pbrBlockReflectivity.js +3 -1
  399. package/Shaders/ShadersInclude/pbrBlockReflectivity.js.map +1 -1
  400. package/Shaders/ShadersInclude/pbrBlockSheen.js +3 -1
  401. package/Shaders/ShadersInclude/pbrBlockSheen.js.map +1 -1
  402. package/Shaders/ShadersInclude/pbrBlockSubSurface.js +3 -1
  403. package/Shaders/ShadersInclude/pbrBlockSubSurface.js.map +1 -1
  404. package/Shaders/ShadersInclude/pbrDebug.js +3 -1
  405. package/Shaders/ShadersInclude/pbrDebug.js.map +1 -1
  406. package/Shaders/ShadersInclude/pbrDirectLightingFalloffFunctions.js +3 -1
  407. package/Shaders/ShadersInclude/pbrDirectLightingFalloffFunctions.js.map +1 -1
  408. package/Shaders/ShadersInclude/pbrDirectLightingFunctions.js +3 -1
  409. package/Shaders/ShadersInclude/pbrDirectLightingFunctions.js.map +1 -1
  410. package/Shaders/ShadersInclude/pbrDirectLightingSetupFunctions.js +3 -1
  411. package/Shaders/ShadersInclude/pbrDirectLightingSetupFunctions.js.map +1 -1
  412. package/Shaders/ShadersInclude/pbrFragmentDeclaration.js +3 -1
  413. package/Shaders/ShadersInclude/pbrFragmentDeclaration.js.map +1 -1
  414. package/Shaders/ShadersInclude/pbrFragmentExtraDeclaration.js +3 -1
  415. package/Shaders/ShadersInclude/pbrFragmentExtraDeclaration.js.map +1 -1
  416. package/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.js +3 -1
  417. package/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.js.map +1 -1
  418. package/Shaders/ShadersInclude/pbrHelperFunctions.js +3 -1
  419. package/Shaders/ShadersInclude/pbrHelperFunctions.js.map +1 -1
  420. package/Shaders/ShadersInclude/pbrIBLFunctions.js +3 -1
  421. package/Shaders/ShadersInclude/pbrIBLFunctions.js.map +1 -1
  422. package/Shaders/ShadersInclude/pbrUboDeclaration.js +3 -1
  423. package/Shaders/ShadersInclude/pbrUboDeclaration.js.map +1 -1
  424. package/Shaders/ShadersInclude/pbrVertexDeclaration.js +3 -1
  425. package/Shaders/ShadersInclude/pbrVertexDeclaration.js.map +1 -1
  426. package/Shaders/ShadersInclude/pointCloudVertex.js +3 -1
  427. package/Shaders/ShadersInclude/pointCloudVertex.js.map +1 -1
  428. package/Shaders/ShadersInclude/pointCloudVertexDeclaration.js +3 -1
  429. package/Shaders/ShadersInclude/pointCloudVertexDeclaration.js.map +1 -1
  430. package/Shaders/ShadersInclude/prePassDeclaration.js +3 -1
  431. package/Shaders/ShadersInclude/prePassDeclaration.js.map +1 -1
  432. package/Shaders/ShadersInclude/prePassVertex.js +3 -1
  433. package/Shaders/ShadersInclude/prePassVertex.js.map +1 -1
  434. package/Shaders/ShadersInclude/prePassVertexDeclaration.js +3 -1
  435. package/Shaders/ShadersInclude/prePassVertexDeclaration.js.map +1 -1
  436. package/Shaders/ShadersInclude/reflectionFunction.js +3 -1
  437. package/Shaders/ShadersInclude/reflectionFunction.js.map +1 -1
  438. package/Shaders/ShadersInclude/samplerFragmentAlternateDeclaration.js +3 -1
  439. package/Shaders/ShadersInclude/samplerFragmentAlternateDeclaration.js.map +1 -1
  440. package/Shaders/ShadersInclude/samplerFragmentDeclaration.js +3 -1
  441. package/Shaders/ShadersInclude/samplerFragmentDeclaration.js.map +1 -1
  442. package/Shaders/ShadersInclude/samplerVertexDeclaration.js +3 -1
  443. package/Shaders/ShadersInclude/samplerVertexDeclaration.js.map +1 -1
  444. package/Shaders/ShadersInclude/samplerVertexImplementation.js +3 -1
  445. package/Shaders/ShadersInclude/samplerVertexImplementation.js.map +1 -1
  446. package/Shaders/ShadersInclude/sceneFragmentDeclaration.js +3 -1
  447. package/Shaders/ShadersInclude/sceneFragmentDeclaration.js.map +1 -1
  448. package/Shaders/ShadersInclude/sceneUboDeclaration.js +3 -1
  449. package/Shaders/ShadersInclude/sceneUboDeclaration.js.map +1 -1
  450. package/Shaders/ShadersInclude/sceneVertexDeclaration.js +3 -1
  451. package/Shaders/ShadersInclude/sceneVertexDeclaration.js.map +1 -1
  452. package/Shaders/ShadersInclude/screenSpaceRayTrace.js +3 -1
  453. package/Shaders/ShadersInclude/screenSpaceRayTrace.js.map +1 -1
  454. package/Shaders/ShadersInclude/shadowMapFragment.js +3 -1
  455. package/Shaders/ShadersInclude/shadowMapFragment.js.map +1 -1
  456. package/Shaders/ShadersInclude/shadowMapFragmentExtraDeclaration.js +3 -1
  457. package/Shaders/ShadersInclude/shadowMapFragmentExtraDeclaration.js.map +1 -1
  458. package/Shaders/ShadersInclude/shadowMapFragmentSoftTransparentShadow.js +3 -1
  459. package/Shaders/ShadersInclude/shadowMapFragmentSoftTransparentShadow.js.map +1 -1
  460. package/Shaders/ShadersInclude/shadowMapUboDeclaration.js +3 -1
  461. package/Shaders/ShadersInclude/shadowMapUboDeclaration.js.map +1 -1
  462. package/Shaders/ShadersInclude/shadowMapVertexDeclaration.js +3 -1
  463. package/Shaders/ShadersInclude/shadowMapVertexDeclaration.js.map +1 -1
  464. package/Shaders/ShadersInclude/shadowMapVertexExtraDeclaration.js +3 -1
  465. package/Shaders/ShadersInclude/shadowMapVertexExtraDeclaration.js.map +1 -1
  466. package/Shaders/ShadersInclude/shadowMapVertexMetric.js +3 -1
  467. package/Shaders/ShadersInclude/shadowMapVertexMetric.js.map +1 -1
  468. package/Shaders/ShadersInclude/shadowMapVertexNormalBias.js +3 -1
  469. package/Shaders/ShadersInclude/shadowMapVertexNormalBias.js.map +1 -1
  470. package/Shaders/ShadersInclude/shadowsFragmentFunctions.js +3 -1
  471. package/Shaders/ShadersInclude/shadowsFragmentFunctions.js.map +1 -1
  472. package/Shaders/ShadersInclude/shadowsVertex.js +3 -1
  473. package/Shaders/ShadersInclude/shadowsVertex.js.map +1 -1
  474. package/Shaders/ShadersInclude/subSurfaceScatteringFunctions.js +3 -1
  475. package/Shaders/ShadersInclude/subSurfaceScatteringFunctions.js.map +1 -1
  476. package/Shaders/ShadersInclude/uvAttributeDeclaration.js +3 -1
  477. package/Shaders/ShadersInclude/uvAttributeDeclaration.js.map +1 -1
  478. package/Shaders/ShadersInclude/uvVariableDeclaration.js +3 -1
  479. package/Shaders/ShadersInclude/uvVariableDeclaration.js.map +1 -1
  480. package/Shaders/ShadersInclude/vertexColorMixing.js +3 -1
  481. package/Shaders/ShadersInclude/vertexColorMixing.js.map +1 -1
  482. package/Shaders/anaglyph.fragment.js +3 -1
  483. package/Shaders/anaglyph.fragment.js.map +1 -1
  484. package/Shaders/background.fragment.js +3 -1
  485. package/Shaders/background.fragment.js.map +1 -1
  486. package/Shaders/background.vertex.js +3 -1
  487. package/Shaders/background.vertex.js.map +1 -1
  488. package/Shaders/bilateralBlur.fragment.js +3 -1
  489. package/Shaders/bilateralBlur.fragment.js.map +1 -1
  490. package/Shaders/bilateralBlurQuality.fragment.js +3 -1
  491. package/Shaders/bilateralBlurQuality.fragment.js.map +1 -1
  492. package/Shaders/blackAndWhite.fragment.js +3 -1
  493. package/Shaders/blackAndWhite.fragment.js.map +1 -1
  494. package/Shaders/bloomMerge.fragment.js +3 -1
  495. package/Shaders/bloomMerge.fragment.js.map +1 -1
  496. package/Shaders/boundingBoxRenderer.fragment.js +3 -1
  497. package/Shaders/boundingBoxRenderer.fragment.js.map +1 -1
  498. package/Shaders/boundingBoxRenderer.vertex.js +3 -1
  499. package/Shaders/boundingBoxRenderer.vertex.js.map +1 -1
  500. package/Shaders/chromaticAberration.fragment.js +3 -1
  501. package/Shaders/chromaticAberration.fragment.js.map +1 -1
  502. package/Shaders/circleOfConfusion.fragment.js +3 -1
  503. package/Shaders/circleOfConfusion.fragment.js.map +1 -1
  504. package/Shaders/color.fragment.js +3 -1
  505. package/Shaders/color.fragment.js.map +1 -1
  506. package/Shaders/color.vertex.js +3 -1
  507. package/Shaders/color.vertex.js.map +1 -1
  508. package/Shaders/colorCorrection.fragment.js +3 -1
  509. package/Shaders/colorCorrection.fragment.js.map +1 -1
  510. package/Shaders/convolution.fragment.js +3 -1
  511. package/Shaders/convolution.fragment.js.map +1 -1
  512. package/Shaders/copyTexture3DLayerToTexture.fragment.js +3 -1
  513. package/Shaders/copyTexture3DLayerToTexture.fragment.js.map +1 -1
  514. package/Shaders/copyTextureToTexture.fragment.js +3 -1
  515. package/Shaders/copyTextureToTexture.fragment.js.map +1 -1
  516. package/Shaders/default.fragment.js +3 -1
  517. package/Shaders/default.fragment.js.map +1 -1
  518. package/Shaders/default.vertex.js +3 -1
  519. package/Shaders/default.vertex.js.map +1 -1
  520. package/Shaders/depth.fragment.js +3 -1
  521. package/Shaders/depth.fragment.js.map +1 -1
  522. package/Shaders/depth.vertex.js +3 -1
  523. package/Shaders/depth.vertex.js.map +1 -1
  524. package/Shaders/depthBoxBlur.fragment.js +3 -1
  525. package/Shaders/depthBoxBlur.fragment.js.map +1 -1
  526. package/Shaders/depthOfField.fragment.js +3 -1
  527. package/Shaders/depthOfField.fragment.js.map +1 -1
  528. package/Shaders/depthOfFieldMerge.fragment.js +3 -1
  529. package/Shaders/depthOfFieldMerge.fragment.js.map +1 -1
  530. package/Shaders/displayPass.fragment.js +3 -1
  531. package/Shaders/displayPass.fragment.js.map +1 -1
  532. package/Shaders/equirectangularPanorama.fragment.js +3 -1
  533. package/Shaders/equirectangularPanorama.fragment.js.map +1 -1
  534. package/Shaders/extractHighlights.fragment.js +3 -1
  535. package/Shaders/extractHighlights.fragment.js.map +1 -1
  536. package/Shaders/filter.fragment.js +3 -1
  537. package/Shaders/filter.fragment.js.map +1 -1
  538. package/Shaders/fluidRenderingBilateralBlur.fragment.js +3 -1
  539. package/Shaders/fluidRenderingBilateralBlur.fragment.js.map +1 -1
  540. package/Shaders/fluidRenderingParticleDepth.fragment.js +3 -1
  541. package/Shaders/fluidRenderingParticleDepth.fragment.js.map +1 -1
  542. package/Shaders/fluidRenderingParticleDepth.vertex.js +3 -1
  543. package/Shaders/fluidRenderingParticleDepth.vertex.js.map +1 -1
  544. package/Shaders/fluidRenderingParticleDiffuse.fragment.js +3 -1
  545. package/Shaders/fluidRenderingParticleDiffuse.fragment.js.map +1 -1
  546. package/Shaders/fluidRenderingParticleDiffuse.vertex.js +3 -1
  547. package/Shaders/fluidRenderingParticleDiffuse.vertex.js.map +1 -1
  548. package/Shaders/fluidRenderingParticleThickness.fragment.js +3 -1
  549. package/Shaders/fluidRenderingParticleThickness.fragment.js.map +1 -1
  550. package/Shaders/fluidRenderingParticleThickness.vertex.js +3 -1
  551. package/Shaders/fluidRenderingParticleThickness.vertex.js.map +1 -1
  552. package/Shaders/fluidRenderingRender.fragment.js +3 -1
  553. package/Shaders/fluidRenderingRender.fragment.js.map +1 -1
  554. package/Shaders/fluidRenderingStandardBlur.fragment.js +3 -1
  555. package/Shaders/fluidRenderingStandardBlur.fragment.js.map +1 -1
  556. package/Shaders/fxaa.fragment.js +3 -1
  557. package/Shaders/fxaa.fragment.js.map +1 -1
  558. package/Shaders/fxaa.vertex.js +3 -1
  559. package/Shaders/fxaa.vertex.js.map +1 -1
  560. package/Shaders/gaussianSplatting.fragment.js +3 -1
  561. package/Shaders/gaussianSplatting.fragment.js.map +1 -1
  562. package/Shaders/gaussianSplatting.vertex.js +3 -1
  563. package/Shaders/gaussianSplatting.vertex.js.map +1 -1
  564. package/Shaders/geometry.fragment.js +3 -1
  565. package/Shaders/geometry.fragment.js.map +1 -1
  566. package/Shaders/geometry.vertex.js +3 -1
  567. package/Shaders/geometry.vertex.js.map +1 -1
  568. package/Shaders/glowBlurPostProcess.fragment.js +3 -1
  569. package/Shaders/glowBlurPostProcess.fragment.js.map +1 -1
  570. package/Shaders/glowMapGeneration.fragment.js +3 -1
  571. package/Shaders/glowMapGeneration.fragment.js.map +1 -1
  572. package/Shaders/glowMapGeneration.vertex.js +3 -1
  573. package/Shaders/glowMapGeneration.vertex.js.map +1 -1
  574. package/Shaders/glowMapMerge.fragment.js +3 -1
  575. package/Shaders/glowMapMerge.fragment.js.map +1 -1
  576. package/Shaders/glowMapMerge.vertex.js +3 -1
  577. package/Shaders/glowMapMerge.vertex.js.map +1 -1
  578. package/Shaders/gpuRenderParticles.fragment.js +3 -1
  579. package/Shaders/gpuRenderParticles.fragment.js.map +1 -1
  580. package/Shaders/gpuRenderParticles.vertex.js +3 -1
  581. package/Shaders/gpuRenderParticles.vertex.js.map +1 -1
  582. package/Shaders/gpuTransform.fragment.js +3 -1
  583. package/Shaders/gpuTransform.fragment.js.map +1 -1
  584. package/Shaders/gpuTransform.vertex.js +3 -1
  585. package/Shaders/gpuTransform.vertex.js.map +1 -1
  586. package/Shaders/gpuUpdateParticles.fragment.js +3 -1
  587. package/Shaders/gpuUpdateParticles.fragment.js.map +1 -1
  588. package/Shaders/gpuUpdateParticles.vertex.js +3 -1
  589. package/Shaders/gpuUpdateParticles.vertex.js.map +1 -1
  590. package/Shaders/grain.fragment.js +3 -1
  591. package/Shaders/grain.fragment.js.map +1 -1
  592. package/Shaders/greasedLine.fragment.js +3 -1
  593. package/Shaders/greasedLine.fragment.js.map +1 -1
  594. package/Shaders/greasedLine.vertex.js +3 -1
  595. package/Shaders/greasedLine.vertex.js.map +1 -1
  596. package/Shaders/hdrFiltering.fragment.js +3 -1
  597. package/Shaders/hdrFiltering.fragment.js.map +1 -1
  598. package/Shaders/hdrFiltering.vertex.js +3 -1
  599. package/Shaders/hdrFiltering.vertex.js.map +1 -1
  600. package/Shaders/hdrIrradianceFiltering.fragment.js +3 -1
  601. package/Shaders/hdrIrradianceFiltering.fragment.js.map +1 -1
  602. package/Shaders/hdrIrradianceFiltering.vertex.js +3 -1
  603. package/Shaders/hdrIrradianceFiltering.vertex.js.map +1 -1
  604. package/Shaders/highlights.fragment.js +3 -1
  605. package/Shaders/highlights.fragment.js.map +1 -1
  606. package/Shaders/iblCdfDebug.fragment.js +3 -1
  607. package/Shaders/iblCdfDebug.fragment.js.map +1 -1
  608. package/Shaders/iblCdfx.fragment.js +3 -1
  609. package/Shaders/iblCdfx.fragment.js.map +1 -1
  610. package/Shaders/iblCdfy.fragment.js +3 -1
  611. package/Shaders/iblCdfy.fragment.js.map +1 -1
  612. package/Shaders/iblCombineVoxelGrids.fragment.js +3 -1
  613. package/Shaders/iblCombineVoxelGrids.fragment.js.map +1 -1
  614. package/Shaders/iblGenerateVoxelMip.fragment.js +3 -1
  615. package/Shaders/iblGenerateVoxelMip.fragment.js.map +1 -1
  616. package/Shaders/iblIcdf.fragment.js +3 -1
  617. package/Shaders/iblIcdf.fragment.js.map +1 -1
  618. package/Shaders/iblScaledLuminance.fragment.js +3 -1
  619. package/Shaders/iblScaledLuminance.fragment.js.map +1 -1
  620. package/Shaders/iblShadowAccumulation.fragment.js +3 -1
  621. package/Shaders/iblShadowAccumulation.fragment.js.map +1 -1
  622. package/Shaders/iblShadowDebug.fragment.js +3 -1
  623. package/Shaders/iblShadowDebug.fragment.js.map +1 -1
  624. package/Shaders/iblShadowGBufferDebug.fragment.js +3 -1
  625. package/Shaders/iblShadowGBufferDebug.fragment.js.map +1 -1
  626. package/Shaders/iblShadowSpatialBlur.fragment.js +3 -1
  627. package/Shaders/iblShadowSpatialBlur.fragment.js.map +1 -1
  628. package/Shaders/iblShadowVoxelTracing.fragment.js +3 -1
  629. package/Shaders/iblShadowVoxelTracing.fragment.js.map +1 -1
  630. package/Shaders/iblShadowsCombine.fragment.js +3 -1
  631. package/Shaders/iblShadowsCombine.fragment.js.map +1 -1
  632. package/Shaders/iblVoxelGrid.fragment.js +3 -1
  633. package/Shaders/iblVoxelGrid.fragment.js.map +1 -1
  634. package/Shaders/iblVoxelGrid.vertex.js +3 -1
  635. package/Shaders/iblVoxelGrid.vertex.js.map +1 -1
  636. package/Shaders/iblVoxelGrid2dArrayDebug.fragment.js +3 -1
  637. package/Shaders/iblVoxelGrid2dArrayDebug.fragment.js.map +1 -1
  638. package/Shaders/iblVoxelGrid3dDebug.fragment.js +3 -1
  639. package/Shaders/iblVoxelGrid3dDebug.fragment.js.map +1 -1
  640. package/Shaders/iblVoxelSlabDebug.fragment.js +3 -1
  641. package/Shaders/iblVoxelSlabDebug.fragment.js.map +1 -1
  642. package/Shaders/iblVoxelSlabDebug.vertex.js +3 -1
  643. package/Shaders/iblVoxelSlabDebug.vertex.js.map +1 -1
  644. package/Shaders/imageProcessing.fragment.js +3 -1
  645. package/Shaders/imageProcessing.fragment.js.map +1 -1
  646. package/Shaders/kernelBlur.fragment.js +3 -1
  647. package/Shaders/kernelBlur.fragment.js.map +1 -1
  648. package/Shaders/kernelBlur.vertex.js +3 -1
  649. package/Shaders/kernelBlur.vertex.js.map +1 -1
  650. package/Shaders/layer.fragment.js +3 -1
  651. package/Shaders/layer.fragment.js.map +1 -1
  652. package/Shaders/layer.vertex.js +3 -1
  653. package/Shaders/layer.vertex.js.map +1 -1
  654. package/Shaders/lensFlare.fragment.js +3 -1
  655. package/Shaders/lensFlare.fragment.js.map +1 -1
  656. package/Shaders/lensFlare.vertex.js +3 -1
  657. package/Shaders/lensFlare.vertex.js.map +1 -1
  658. package/Shaders/lensHighlights.fragment.js +3 -1
  659. package/Shaders/lensHighlights.fragment.js.map +1 -1
  660. package/Shaders/line.fragment.js +3 -1
  661. package/Shaders/line.fragment.js.map +1 -1
  662. package/Shaders/line.vertex.js +3 -1
  663. package/Shaders/line.vertex.js.map +1 -1
  664. package/Shaders/lod.fragment.js +3 -1
  665. package/Shaders/lod.fragment.js.map +1 -1
  666. package/Shaders/lodCube.fragment.js +3 -1
  667. package/Shaders/lodCube.fragment.js.map +1 -1
  668. package/Shaders/meshUVSpaceRenderer.fragment.js +3 -1
  669. package/Shaders/meshUVSpaceRenderer.fragment.js.map +1 -1
  670. package/Shaders/meshUVSpaceRenderer.vertex.js +3 -1
  671. package/Shaders/meshUVSpaceRenderer.vertex.js.map +1 -1
  672. package/Shaders/meshUVSpaceRendererFinaliser.fragment.js +3 -1
  673. package/Shaders/meshUVSpaceRendererFinaliser.fragment.js.map +1 -1
  674. package/Shaders/meshUVSpaceRendererFinaliser.vertex.js +3 -1
  675. package/Shaders/meshUVSpaceRendererFinaliser.vertex.js.map +1 -1
  676. package/Shaders/meshUVSpaceRendererMasker.fragment.js +3 -1
  677. package/Shaders/meshUVSpaceRendererMasker.fragment.js.map +1 -1
  678. package/Shaders/meshUVSpaceRendererMasker.vertex.js +3 -1
  679. package/Shaders/meshUVSpaceRendererMasker.vertex.js.map +1 -1
  680. package/Shaders/minmaxRedux.fragment.js +3 -1
  681. package/Shaders/minmaxRedux.fragment.js.map +1 -1
  682. package/Shaders/motionBlur.fragment.js +3 -1
  683. package/Shaders/motionBlur.fragment.js.map +1 -1
  684. package/Shaders/noise.fragment.js +3 -1
  685. package/Shaders/noise.fragment.js.map +1 -1
  686. package/Shaders/oitBackBlend.fragment.js +3 -1
  687. package/Shaders/oitBackBlend.fragment.js.map +1 -1
  688. package/Shaders/oitFinal.fragment.js +3 -1
  689. package/Shaders/oitFinal.fragment.js.map +1 -1
  690. package/Shaders/outline.fragment.js +3 -1
  691. package/Shaders/outline.fragment.js.map +1 -1
  692. package/Shaders/outline.vertex.js +3 -1
  693. package/Shaders/outline.vertex.js.map +1 -1
  694. package/Shaders/particles.fragment.js +3 -1
  695. package/Shaders/particles.fragment.js.map +1 -1
  696. package/Shaders/particles.vertex.js +3 -1
  697. package/Shaders/particles.vertex.js.map +1 -1
  698. package/Shaders/pass.fragment.js +3 -1
  699. package/Shaders/pass.fragment.js.map +1 -1
  700. package/Shaders/passCube.fragment.js +3 -1
  701. package/Shaders/passCube.fragment.js.map +1 -1
  702. package/Shaders/pbr.fragment.js +6 -1
  703. package/Shaders/pbr.fragment.js.map +1 -1
  704. package/Shaders/pbr.vertex.js +3 -1
  705. package/Shaders/pbr.vertex.js.map +1 -1
  706. package/Shaders/picking.fragment.js +3 -1
  707. package/Shaders/picking.fragment.js.map +1 -1
  708. package/Shaders/picking.vertex.js +3 -1
  709. package/Shaders/picking.vertex.js.map +1 -1
  710. package/Shaders/postprocess.vertex.js +3 -1
  711. package/Shaders/postprocess.vertex.js.map +1 -1
  712. package/Shaders/procedural.vertex.js +3 -1
  713. package/Shaders/procedural.vertex.js.map +1 -1
  714. package/Shaders/refraction.fragment.js +3 -1
  715. package/Shaders/refraction.fragment.js.map +1 -1
  716. package/Shaders/rgbdDecode.fragment.js +3 -1
  717. package/Shaders/rgbdDecode.fragment.js.map +1 -1
  718. package/Shaders/rgbdEncode.fragment.js +3 -1
  719. package/Shaders/rgbdEncode.fragment.js.map +1 -1
  720. package/Shaders/rsmFullGlobalIllumination.fragment.js +3 -1
  721. package/Shaders/rsmFullGlobalIllumination.fragment.js.map +1 -1
  722. package/Shaders/rsmGlobalIllumination.fragment.js +3 -1
  723. package/Shaders/rsmGlobalIllumination.fragment.js.map +1 -1
  724. package/Shaders/screenSpaceCurvature.fragment.js +3 -1
  725. package/Shaders/screenSpaceCurvature.fragment.js.map +1 -1
  726. package/Shaders/screenSpaceReflection.fragment.js +3 -1
  727. package/Shaders/screenSpaceReflection.fragment.js.map +1 -1
  728. package/Shaders/screenSpaceReflection2.fragment.js +3 -1
  729. package/Shaders/screenSpaceReflection2.fragment.js.map +1 -1
  730. package/Shaders/screenSpaceReflection2Blur.fragment.js +3 -1
  731. package/Shaders/screenSpaceReflection2Blur.fragment.js.map +1 -1
  732. package/Shaders/screenSpaceReflection2BlurCombiner.fragment.js +3 -1
  733. package/Shaders/screenSpaceReflection2BlurCombiner.fragment.js.map +1 -1
  734. package/Shaders/shadowMap.fragment.js +3 -1
  735. package/Shaders/shadowMap.fragment.js.map +1 -1
  736. package/Shaders/shadowMap.vertex.js +3 -1
  737. package/Shaders/shadowMap.vertex.js.map +1 -1
  738. package/Shaders/sharpen.fragment.js +3 -1
  739. package/Shaders/sharpen.fragment.js.map +1 -1
  740. package/Shaders/spriteMap.fragment.js +3 -1
  741. package/Shaders/spriteMap.fragment.js.map +1 -1
  742. package/Shaders/spriteMap.vertex.js +3 -1
  743. package/Shaders/spriteMap.vertex.js.map +1 -1
  744. package/Shaders/sprites.fragment.js +3 -1
  745. package/Shaders/sprites.fragment.js.map +1 -1
  746. package/Shaders/sprites.vertex.js +3 -1
  747. package/Shaders/sprites.vertex.js.map +1 -1
  748. package/Shaders/ssao.fragment.js +3 -1
  749. package/Shaders/ssao.fragment.js.map +1 -1
  750. package/Shaders/ssao2.fragment.js +3 -1
  751. package/Shaders/ssao2.fragment.js.map +1 -1
  752. package/Shaders/ssaoCombine.fragment.js +3 -1
  753. package/Shaders/ssaoCombine.fragment.js.map +1 -1
  754. package/Shaders/standard.fragment.js +3 -1
  755. package/Shaders/standard.fragment.js.map +1 -1
  756. package/Shaders/stereoscopicInterlace.fragment.js +3 -1
  757. package/Shaders/stereoscopicInterlace.fragment.js.map +1 -1
  758. package/Shaders/subSurfaceScattering.fragment.d.ts +1 -1
  759. package/Shaders/subSurfaceScattering.fragment.js +8 -6
  760. package/Shaders/subSurfaceScattering.fragment.js.map +1 -1
  761. package/Shaders/taa.fragment.js +3 -1
  762. package/Shaders/taa.fragment.js.map +1 -1
  763. package/Shaders/tonemap.fragment.js +3 -1
  764. package/Shaders/tonemap.fragment.js.map +1 -1
  765. package/Shaders/velocity.fragment.js +3 -1
  766. package/Shaders/velocity.fragment.js.map +1 -1
  767. package/Shaders/velocity.vertex.js +3 -1
  768. package/Shaders/velocity.vertex.js.map +1 -1
  769. package/Shaders/volumetricLightScattering.fragment.js +3 -1
  770. package/Shaders/volumetricLightScattering.fragment.js.map +1 -1
  771. package/Shaders/volumetricLightScatteringPass.fragment.js +3 -1
  772. package/Shaders/volumetricLightScatteringPass.fragment.js.map +1 -1
  773. package/Shaders/volumetricLightScatteringPass.vertex.js +3 -1
  774. package/Shaders/volumetricLightScatteringPass.vertex.js.map +1 -1
  775. package/Shaders/vrDistortionCorrection.fragment.js +3 -1
  776. package/Shaders/vrDistortionCorrection.fragment.js.map +1 -1
  777. package/Shaders/vrMultiviewToSingleview.fragment.js +3 -1
  778. package/Shaders/vrMultiviewToSingleview.fragment.js.map +1 -1
  779. package/ShadersWGSL/ShadersInclude/backgroundUboDeclaration.js +3 -1
  780. package/ShadersWGSL/ShadersInclude/backgroundUboDeclaration.js.map +1 -1
  781. package/ShadersWGSL/ShadersInclude/bakedVertexAnimation.js +3 -1
  782. package/ShadersWGSL/ShadersInclude/bakedVertexAnimation.js.map +1 -1
  783. package/ShadersWGSL/ShadersInclude/bakedVertexAnimationDeclaration.js +3 -1
  784. package/ShadersWGSL/ShadersInclude/bakedVertexAnimationDeclaration.js.map +1 -1
  785. package/ShadersWGSL/ShadersInclude/bayerDitherFunctions.js +3 -1
  786. package/ShadersWGSL/ShadersInclude/bayerDitherFunctions.js.map +1 -1
  787. package/ShadersWGSL/ShadersInclude/bonesDeclaration.js +3 -1
  788. package/ShadersWGSL/ShadersInclude/bonesDeclaration.js.map +1 -1
  789. package/ShadersWGSL/ShadersInclude/bonesVertex.js +3 -1
  790. package/ShadersWGSL/ShadersInclude/bonesVertex.js.map +1 -1
  791. package/ShadersWGSL/ShadersInclude/bumpFragment.js +3 -1
  792. package/ShadersWGSL/ShadersInclude/bumpFragment.js.map +1 -1
  793. package/ShadersWGSL/ShadersInclude/bumpFragmentFunctions.js +3 -1
  794. package/ShadersWGSL/ShadersInclude/bumpFragmentFunctions.js.map +1 -1
  795. package/ShadersWGSL/ShadersInclude/bumpFragmentMainFunctions.js +3 -1
  796. package/ShadersWGSL/ShadersInclude/bumpFragmentMainFunctions.js.map +1 -1
  797. package/ShadersWGSL/ShadersInclude/bumpVertex.js +3 -1
  798. package/ShadersWGSL/ShadersInclude/bumpVertex.js.map +1 -1
  799. package/ShadersWGSL/ShadersInclude/bumpVertexDeclaration.js +3 -1
  800. package/ShadersWGSL/ShadersInclude/bumpVertexDeclaration.js.map +1 -1
  801. package/ShadersWGSL/ShadersInclude/clipPlaneFragment.js +3 -1
  802. package/ShadersWGSL/ShadersInclude/clipPlaneFragment.js.map +1 -1
  803. package/ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration.js +3 -1
  804. package/ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration.js.map +1 -1
  805. package/ShadersWGSL/ShadersInclude/clipPlaneVertex.js +3 -1
  806. package/ShadersWGSL/ShadersInclude/clipPlaneVertex.js.map +1 -1
  807. package/ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration.js +3 -1
  808. package/ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration.js.map +1 -1
  809. package/ShadersWGSL/ShadersInclude/decalFragment.js +3 -1
  810. package/ShadersWGSL/ShadersInclude/decalFragment.js.map +1 -1
  811. package/ShadersWGSL/ShadersInclude/decalFragmentDeclaration.js +3 -1
  812. package/ShadersWGSL/ShadersInclude/decalFragmentDeclaration.js.map +1 -1
  813. package/ShadersWGSL/ShadersInclude/decalVertexDeclaration.js +3 -1
  814. package/ShadersWGSL/ShadersInclude/decalVertexDeclaration.js.map +1 -1
  815. package/ShadersWGSL/ShadersInclude/defaultUboDeclaration.js +3 -1
  816. package/ShadersWGSL/ShadersInclude/defaultUboDeclaration.js.map +1 -1
  817. package/ShadersWGSL/ShadersInclude/depthPrePass.js +3 -1
  818. package/ShadersWGSL/ShadersInclude/depthPrePass.js.map +1 -1
  819. package/ShadersWGSL/ShadersInclude/diffusionProfile.d.ts +5 -0
  820. package/ShadersWGSL/ShadersInclude/diffusionProfile.js +12 -0
  821. package/ShadersWGSL/ShadersInclude/diffusionProfile.js.map +1 -0
  822. package/ShadersWGSL/ShadersInclude/fibonacci.d.ts +5 -0
  823. package/ShadersWGSL/ShadersInclude/fibonacci.js +17 -0
  824. package/ShadersWGSL/ShadersInclude/fibonacci.js.map +1 -0
  825. package/ShadersWGSL/ShadersInclude/fogFragment.js +3 -1
  826. package/ShadersWGSL/ShadersInclude/fogFragment.js.map +1 -1
  827. package/ShadersWGSL/ShadersInclude/fogFragmentDeclaration.js +3 -1
  828. package/ShadersWGSL/ShadersInclude/fogFragmentDeclaration.js.map +1 -1
  829. package/ShadersWGSL/ShadersInclude/fogVertex.js +3 -1
  830. package/ShadersWGSL/ShadersInclude/fogVertex.js.map +1 -1
  831. package/ShadersWGSL/ShadersInclude/fogVertexDeclaration.js +3 -1
  832. package/ShadersWGSL/ShadersInclude/fogVertexDeclaration.js.map +1 -1
  833. package/ShadersWGSL/ShadersInclude/fresnelFunction.js +3 -1
  834. package/ShadersWGSL/ShadersInclude/fresnelFunction.js.map +1 -1
  835. package/ShadersWGSL/ShadersInclude/gaussianSplatting.js +3 -1
  836. package/ShadersWGSL/ShadersInclude/gaussianSplatting.js.map +1 -1
  837. package/ShadersWGSL/ShadersInclude/gaussianSplattingFragmentDeclaration.js +3 -1
  838. package/ShadersWGSL/ShadersInclude/gaussianSplattingFragmentDeclaration.js.map +1 -1
  839. package/ShadersWGSL/ShadersInclude/gaussianSplattingUboDeclaration.js +3 -1
  840. package/ShadersWGSL/ShadersInclude/gaussianSplattingUboDeclaration.js.map +1 -1
  841. package/ShadersWGSL/ShadersInclude/gaussianSplattingVertexDeclaration.js +3 -1
  842. package/ShadersWGSL/ShadersInclude/gaussianSplattingVertexDeclaration.js.map +1 -1
  843. package/ShadersWGSL/ShadersInclude/harmonicsFunctions.js +3 -1
  844. package/ShadersWGSL/ShadersInclude/harmonicsFunctions.js.map +1 -1
  845. package/ShadersWGSL/ShadersInclude/hdrFilteringFunctions.js +3 -1
  846. package/ShadersWGSL/ShadersInclude/hdrFilteringFunctions.js.map +1 -1
  847. package/ShadersWGSL/ShadersInclude/helperFunctions.js +3 -1
  848. package/ShadersWGSL/ShadersInclude/helperFunctions.js.map +1 -1
  849. package/ShadersWGSL/ShadersInclude/imageProcessingCompatibility.js +3 -1
  850. package/ShadersWGSL/ShadersInclude/imageProcessingCompatibility.js.map +1 -1
  851. package/ShadersWGSL/ShadersInclude/imageProcessingDeclaration.js +3 -1
  852. package/ShadersWGSL/ShadersInclude/imageProcessingDeclaration.js.map +1 -1
  853. package/ShadersWGSL/ShadersInclude/imageProcessingFunctions.js +3 -1
  854. package/ShadersWGSL/ShadersInclude/imageProcessingFunctions.js.map +1 -1
  855. package/ShadersWGSL/ShadersInclude/importanceSampling.js +3 -1
  856. package/ShadersWGSL/ShadersInclude/importanceSampling.js.map +1 -1
  857. package/ShadersWGSL/ShadersInclude/instancesDeclaration.js +3 -1
  858. package/ShadersWGSL/ShadersInclude/instancesDeclaration.js.map +1 -1
  859. package/ShadersWGSL/ShadersInclude/instancesVertex.js +3 -1
  860. package/ShadersWGSL/ShadersInclude/instancesVertex.js.map +1 -1
  861. package/ShadersWGSL/ShadersInclude/intersectionFunctions.js +3 -1
  862. package/ShadersWGSL/ShadersInclude/intersectionFunctions.js.map +1 -1
  863. package/ShadersWGSL/ShadersInclude/kernelBlurFragment.js +3 -1
  864. package/ShadersWGSL/ShadersInclude/kernelBlurFragment.js.map +1 -1
  865. package/ShadersWGSL/ShadersInclude/kernelBlurFragment2.js +3 -1
  866. package/ShadersWGSL/ShadersInclude/kernelBlurFragment2.js.map +1 -1
  867. package/ShadersWGSL/ShadersInclude/kernelBlurVaryingDeclaration.js +3 -1
  868. package/ShadersWGSL/ShadersInclude/kernelBlurVaryingDeclaration.js.map +1 -1
  869. package/ShadersWGSL/ShadersInclude/kernelBlurVertex.js +3 -1
  870. package/ShadersWGSL/ShadersInclude/kernelBlurVertex.js.map +1 -1
  871. package/ShadersWGSL/ShadersInclude/lightFragment.js +3 -1
  872. package/ShadersWGSL/ShadersInclude/lightFragment.js.map +1 -1
  873. package/ShadersWGSL/ShadersInclude/lightUboDeclaration.js +3 -1
  874. package/ShadersWGSL/ShadersInclude/lightUboDeclaration.js.map +1 -1
  875. package/ShadersWGSL/ShadersInclude/lightVxFragmentDeclaration.js +3 -1
  876. package/ShadersWGSL/ShadersInclude/lightVxFragmentDeclaration.js.map +1 -1
  877. package/ShadersWGSL/ShadersInclude/lightVxUboDeclaration.js +3 -1
  878. package/ShadersWGSL/ShadersInclude/lightVxUboDeclaration.js.map +1 -1
  879. package/ShadersWGSL/ShadersInclude/lightsFragmentFunctions.js +3 -1
  880. package/ShadersWGSL/ShadersInclude/lightsFragmentFunctions.js.map +1 -1
  881. package/ShadersWGSL/ShadersInclude/logDepthDeclaration.js +3 -1
  882. package/ShadersWGSL/ShadersInclude/logDepthDeclaration.js.map +1 -1
  883. package/ShadersWGSL/ShadersInclude/logDepthFragment.js +3 -1
  884. package/ShadersWGSL/ShadersInclude/logDepthFragment.js.map +1 -1
  885. package/ShadersWGSL/ShadersInclude/logDepthVertex.js +3 -1
  886. package/ShadersWGSL/ShadersInclude/logDepthVertex.js.map +1 -1
  887. package/ShadersWGSL/ShadersInclude/ltcHelperFunctions.js +3 -1
  888. package/ShadersWGSL/ShadersInclude/ltcHelperFunctions.js.map +1 -1
  889. package/ShadersWGSL/ShadersInclude/mainUVVaryingDeclaration.js +3 -1
  890. package/ShadersWGSL/ShadersInclude/mainUVVaryingDeclaration.js.map +1 -1
  891. package/ShadersWGSL/ShadersInclude/meshUboDeclaration.js +3 -1
  892. package/ShadersWGSL/ShadersInclude/meshUboDeclaration.js.map +1 -1
  893. package/ShadersWGSL/ShadersInclude/morphTargetsVertex.js +3 -1
  894. package/ShadersWGSL/ShadersInclude/morphTargetsVertex.js.map +1 -1
  895. package/ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration.js +3 -1
  896. package/ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration.js.map +1 -1
  897. package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobal.js +3 -1
  898. package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobal.js.map +1 -1
  899. package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobalDeclaration.js +3 -1
  900. package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobalDeclaration.js.map +1 -1
  901. package/ShadersWGSL/ShadersInclude/oitDeclaration.js +3 -1
  902. package/ShadersWGSL/ShadersInclude/oitDeclaration.js.map +1 -1
  903. package/ShadersWGSL/ShadersInclude/oitFragment.js +3 -1
  904. package/ShadersWGSL/ShadersInclude/oitFragment.js.map +1 -1
  905. package/ShadersWGSL/ShadersInclude/packingFunctions.js +3 -1
  906. package/ShadersWGSL/ShadersInclude/packingFunctions.js.map +1 -1
  907. package/ShadersWGSL/ShadersInclude/pbrBRDFFunctions.js +3 -1
  908. package/ShadersWGSL/ShadersInclude/pbrBRDFFunctions.js.map +1 -1
  909. package/ShadersWGSL/ShadersInclude/pbrBlockAlbedoOpacity.js +3 -1
  910. package/ShadersWGSL/ShadersInclude/pbrBlockAlbedoOpacity.js.map +1 -1
  911. package/ShadersWGSL/ShadersInclude/pbrBlockAlphaFresnel.js +3 -1
  912. package/ShadersWGSL/ShadersInclude/pbrBlockAlphaFresnel.js.map +1 -1
  913. package/ShadersWGSL/ShadersInclude/pbrBlockAmbientOcclusion.js +3 -1
  914. package/ShadersWGSL/ShadersInclude/pbrBlockAmbientOcclusion.js.map +1 -1
  915. package/ShadersWGSL/ShadersInclude/pbrBlockAnisotropic.js +3 -1
  916. package/ShadersWGSL/ShadersInclude/pbrBlockAnisotropic.js.map +1 -1
  917. package/ShadersWGSL/ShadersInclude/pbrBlockClearcoat.js +3 -1
  918. package/ShadersWGSL/ShadersInclude/pbrBlockClearcoat.js.map +1 -1
  919. package/ShadersWGSL/ShadersInclude/pbrBlockDirectLighting.js +3 -1
  920. package/ShadersWGSL/ShadersInclude/pbrBlockDirectLighting.js.map +1 -1
  921. package/ShadersWGSL/ShadersInclude/pbrBlockFinalColorComposition.js +3 -1
  922. package/ShadersWGSL/ShadersInclude/pbrBlockFinalColorComposition.js.map +1 -1
  923. package/ShadersWGSL/ShadersInclude/pbrBlockFinalLitComponents.js +5 -2
  924. package/ShadersWGSL/ShadersInclude/pbrBlockFinalLitComponents.js.map +1 -1
  925. package/ShadersWGSL/ShadersInclude/pbrBlockFinalUnlitComponents.js +3 -1
  926. package/ShadersWGSL/ShadersInclude/pbrBlockFinalUnlitComponents.js.map +1 -1
  927. package/ShadersWGSL/ShadersInclude/pbrBlockGeometryInfo.js +3 -1
  928. package/ShadersWGSL/ShadersInclude/pbrBlockGeometryInfo.js.map +1 -1
  929. package/ShadersWGSL/ShadersInclude/pbrBlockImageProcessing.js +3 -1
  930. package/ShadersWGSL/ShadersInclude/pbrBlockImageProcessing.js.map +1 -1
  931. package/ShadersWGSL/ShadersInclude/pbrBlockIridescence.js +3 -1
  932. package/ShadersWGSL/ShadersInclude/pbrBlockIridescence.js.map +1 -1
  933. package/ShadersWGSL/ShadersInclude/pbrBlockLightmapInit.js +3 -1
  934. package/ShadersWGSL/ShadersInclude/pbrBlockLightmapInit.js.map +1 -1
  935. package/ShadersWGSL/ShadersInclude/pbrBlockNormalFinal.js +3 -1
  936. package/ShadersWGSL/ShadersInclude/pbrBlockNormalFinal.js.map +1 -1
  937. package/ShadersWGSL/ShadersInclude/pbrBlockNormalGeometric.js +3 -1
  938. package/ShadersWGSL/ShadersInclude/pbrBlockNormalGeometric.js.map +1 -1
  939. package/ShadersWGSL/ShadersInclude/pbrBlockPrePass.js +3 -1
  940. package/ShadersWGSL/ShadersInclude/pbrBlockPrePass.js.map +1 -1
  941. package/ShadersWGSL/ShadersInclude/pbrBlockReflectance.js +3 -1
  942. package/ShadersWGSL/ShadersInclude/pbrBlockReflectance.js.map +1 -1
  943. package/ShadersWGSL/ShadersInclude/pbrBlockReflectance0.js +3 -1
  944. package/ShadersWGSL/ShadersInclude/pbrBlockReflectance0.js.map +1 -1
  945. package/ShadersWGSL/ShadersInclude/pbrBlockReflection.js +3 -1
  946. package/ShadersWGSL/ShadersInclude/pbrBlockReflection.js.map +1 -1
  947. package/ShadersWGSL/ShadersInclude/pbrBlockReflectivity.js +3 -1
  948. package/ShadersWGSL/ShadersInclude/pbrBlockReflectivity.js.map +1 -1
  949. package/ShadersWGSL/ShadersInclude/pbrBlockSheen.js +3 -1
  950. package/ShadersWGSL/ShadersInclude/pbrBlockSheen.js.map +1 -1
  951. package/ShadersWGSL/ShadersInclude/pbrBlockSubSurface.js +3 -1
  952. package/ShadersWGSL/ShadersInclude/pbrBlockSubSurface.js.map +1 -1
  953. package/ShadersWGSL/ShadersInclude/pbrDebug.js +3 -1
  954. package/ShadersWGSL/ShadersInclude/pbrDebug.js.map +1 -1
  955. package/ShadersWGSL/ShadersInclude/pbrDirectLightingFalloffFunctions.js +3 -1
  956. package/ShadersWGSL/ShadersInclude/pbrDirectLightingFalloffFunctions.js.map +1 -1
  957. package/ShadersWGSL/ShadersInclude/pbrDirectLightingFunctions.js +3 -1
  958. package/ShadersWGSL/ShadersInclude/pbrDirectLightingFunctions.js.map +1 -1
  959. package/ShadersWGSL/ShadersInclude/pbrDirectLightingSetupFunctions.js +3 -1
  960. package/ShadersWGSL/ShadersInclude/pbrDirectLightingSetupFunctions.js.map +1 -1
  961. package/ShadersWGSL/ShadersInclude/pbrFragmentExtraDeclaration.js +3 -1
  962. package/ShadersWGSL/ShadersInclude/pbrFragmentExtraDeclaration.js.map +1 -1
  963. package/ShadersWGSL/ShadersInclude/pbrFragmentSamplersDeclaration.js +3 -1
  964. package/ShadersWGSL/ShadersInclude/pbrFragmentSamplersDeclaration.js.map +1 -1
  965. package/ShadersWGSL/ShadersInclude/pbrHelperFunctions.js +3 -1
  966. package/ShadersWGSL/ShadersInclude/pbrHelperFunctions.js.map +1 -1
  967. package/ShadersWGSL/ShadersInclude/pbrIBLFunctions.js +3 -1
  968. package/ShadersWGSL/ShadersInclude/pbrIBLFunctions.js.map +1 -1
  969. package/ShadersWGSL/ShadersInclude/pbrUboDeclaration.js +3 -1
  970. package/ShadersWGSL/ShadersInclude/pbrUboDeclaration.js.map +1 -1
  971. package/ShadersWGSL/ShadersInclude/pointCloudVertex.js +3 -1
  972. package/ShadersWGSL/ShadersInclude/pointCloudVertex.js.map +1 -1
  973. package/ShadersWGSL/ShadersInclude/pointCloudVertexDeclaration.js +3 -1
  974. package/ShadersWGSL/ShadersInclude/pointCloudVertexDeclaration.js.map +1 -1
  975. package/ShadersWGSL/ShadersInclude/prePassDeclaration.js +3 -1
  976. package/ShadersWGSL/ShadersInclude/prePassDeclaration.js.map +1 -1
  977. package/ShadersWGSL/ShadersInclude/prePassVertex.js +3 -1
  978. package/ShadersWGSL/ShadersInclude/prePassVertex.js.map +1 -1
  979. package/ShadersWGSL/ShadersInclude/prePassVertexDeclaration.js +3 -1
  980. package/ShadersWGSL/ShadersInclude/prePassVertexDeclaration.js.map +1 -1
  981. package/ShadersWGSL/ShadersInclude/reflectionFunction.js +3 -1
  982. package/ShadersWGSL/ShadersInclude/reflectionFunction.js.map +1 -1
  983. package/ShadersWGSL/ShadersInclude/samplerFragmentAlternateDeclaration.js +3 -1
  984. package/ShadersWGSL/ShadersInclude/samplerFragmentAlternateDeclaration.js.map +1 -1
  985. package/ShadersWGSL/ShadersInclude/samplerFragmentDeclaration.js +3 -1
  986. package/ShadersWGSL/ShadersInclude/samplerFragmentDeclaration.js.map +1 -1
  987. package/ShadersWGSL/ShadersInclude/samplerVertexDeclaration.js +3 -1
  988. package/ShadersWGSL/ShadersInclude/samplerVertexDeclaration.js.map +1 -1
  989. package/ShadersWGSL/ShadersInclude/samplerVertexImplementation.js +3 -1
  990. package/ShadersWGSL/ShadersInclude/samplerVertexImplementation.js.map +1 -1
  991. package/ShadersWGSL/ShadersInclude/sceneUboDeclaration.js +3 -1
  992. package/ShadersWGSL/ShadersInclude/sceneUboDeclaration.js.map +1 -1
  993. package/ShadersWGSL/ShadersInclude/screenSpaceRayTrace.js +3 -1
  994. package/ShadersWGSL/ShadersInclude/screenSpaceRayTrace.js.map +1 -1
  995. package/ShadersWGSL/ShadersInclude/shadowMapFragment.js +3 -1
  996. package/ShadersWGSL/ShadersInclude/shadowMapFragment.js.map +1 -1
  997. package/ShadersWGSL/ShadersInclude/shadowMapFragmentExtraDeclaration.js +3 -1
  998. package/ShadersWGSL/ShadersInclude/shadowMapFragmentExtraDeclaration.js.map +1 -1
  999. package/ShadersWGSL/ShadersInclude/shadowMapFragmentSoftTransparentShadow.js +3 -1
  1000. package/ShadersWGSL/ShadersInclude/shadowMapFragmentSoftTransparentShadow.js.map +1 -1
  1001. package/ShadersWGSL/ShadersInclude/shadowMapVertexExtraDeclaration.js +3 -1
  1002. package/ShadersWGSL/ShadersInclude/shadowMapVertexExtraDeclaration.js.map +1 -1
  1003. package/ShadersWGSL/ShadersInclude/shadowMapVertexMetric.js +3 -1
  1004. package/ShadersWGSL/ShadersInclude/shadowMapVertexMetric.js.map +1 -1
  1005. package/ShadersWGSL/ShadersInclude/shadowMapVertexNormalBias.js +3 -1
  1006. package/ShadersWGSL/ShadersInclude/shadowMapVertexNormalBias.js.map +1 -1
  1007. package/ShadersWGSL/ShadersInclude/shadowsFragmentFunctions.js +3 -1
  1008. package/ShadersWGSL/ShadersInclude/shadowsFragmentFunctions.js.map +1 -1
  1009. package/ShadersWGSL/ShadersInclude/shadowsVertex.js +3 -1
  1010. package/ShadersWGSL/ShadersInclude/shadowsVertex.js.map +1 -1
  1011. package/ShadersWGSL/ShadersInclude/subSurfaceScatteringFunctions.js +3 -1
  1012. package/ShadersWGSL/ShadersInclude/subSurfaceScatteringFunctions.js.map +1 -1
  1013. package/ShadersWGSL/ShadersInclude/uvAttributeDeclaration.js +3 -1
  1014. package/ShadersWGSL/ShadersInclude/uvAttributeDeclaration.js.map +1 -1
  1015. package/ShadersWGSL/ShadersInclude/uvVariableDeclaration.js +3 -1
  1016. package/ShadersWGSL/ShadersInclude/uvVariableDeclaration.js.map +1 -1
  1017. package/ShadersWGSL/ShadersInclude/vertexColorMixing.js +3 -1
  1018. package/ShadersWGSL/ShadersInclude/vertexColorMixing.js.map +1 -1
  1019. package/ShadersWGSL/anaglyph.fragment.js +3 -1
  1020. package/ShadersWGSL/anaglyph.fragment.js.map +1 -1
  1021. package/ShadersWGSL/background.fragment.js +3 -1
  1022. package/ShadersWGSL/background.fragment.js.map +1 -1
  1023. package/ShadersWGSL/background.vertex.js +3 -1
  1024. package/ShadersWGSL/background.vertex.js.map +1 -1
  1025. package/ShadersWGSL/bilateralBlur.fragment.js +3 -1
  1026. package/ShadersWGSL/bilateralBlur.fragment.js.map +1 -1
  1027. package/ShadersWGSL/bilateralBlurQuality.fragment.js +3 -1
  1028. package/ShadersWGSL/bilateralBlurQuality.fragment.js.map +1 -1
  1029. package/ShadersWGSL/blackAndWhite.fragment.js +3 -1
  1030. package/ShadersWGSL/blackAndWhite.fragment.js.map +1 -1
  1031. package/ShadersWGSL/bloomMerge.fragment.js +3 -1
  1032. package/ShadersWGSL/bloomMerge.fragment.js.map +1 -1
  1033. package/ShadersWGSL/boundingBoxRenderer.fragment.js +3 -1
  1034. package/ShadersWGSL/boundingBoxRenderer.fragment.js.map +1 -1
  1035. package/ShadersWGSL/boundingBoxRenderer.vertex.js +3 -1
  1036. package/ShadersWGSL/boundingBoxRenderer.vertex.js.map +1 -1
  1037. package/ShadersWGSL/boundingInfo.compute.js +3 -1
  1038. package/ShadersWGSL/boundingInfo.compute.js.map +1 -1
  1039. package/ShadersWGSL/chromaticAberration.fragment.js +3 -1
  1040. package/ShadersWGSL/chromaticAberration.fragment.js.map +1 -1
  1041. package/ShadersWGSL/circleOfConfusion.fragment.js +3 -1
  1042. package/ShadersWGSL/circleOfConfusion.fragment.js.map +1 -1
  1043. package/ShadersWGSL/clearQuad.fragment.js +3 -1
  1044. package/ShadersWGSL/clearQuad.fragment.js.map +1 -1
  1045. package/ShadersWGSL/clearQuad.vertex.js +3 -1
  1046. package/ShadersWGSL/clearQuad.vertex.js.map +1 -1
  1047. package/ShadersWGSL/color.fragment.js +3 -1
  1048. package/ShadersWGSL/color.fragment.js.map +1 -1
  1049. package/ShadersWGSL/color.vertex.js +3 -1
  1050. package/ShadersWGSL/color.vertex.js.map +1 -1
  1051. package/ShadersWGSL/colorCorrection.fragment.js +3 -1
  1052. package/ShadersWGSL/colorCorrection.fragment.js.map +1 -1
  1053. package/ShadersWGSL/convolution.fragment.js +3 -1
  1054. package/ShadersWGSL/convolution.fragment.js.map +1 -1
  1055. package/ShadersWGSL/copyTexture3DLayerToTexture.fragment.js +3 -1
  1056. package/ShadersWGSL/copyTexture3DLayerToTexture.fragment.js.map +1 -1
  1057. package/ShadersWGSL/copyTextureToTexture.fragment.js +3 -1
  1058. package/ShadersWGSL/copyTextureToTexture.fragment.js.map +1 -1
  1059. package/ShadersWGSL/default.fragment.js +3 -1
  1060. package/ShadersWGSL/default.fragment.js.map +1 -1
  1061. package/ShadersWGSL/default.vertex.js +3 -1
  1062. package/ShadersWGSL/default.vertex.js.map +1 -1
  1063. package/ShadersWGSL/depth.fragment.js +3 -1
  1064. package/ShadersWGSL/depth.fragment.js.map +1 -1
  1065. package/ShadersWGSL/depth.vertex.js +3 -1
  1066. package/ShadersWGSL/depth.vertex.js.map +1 -1
  1067. package/ShadersWGSL/depthBoxBlur.fragment.js +3 -1
  1068. package/ShadersWGSL/depthBoxBlur.fragment.js.map +1 -1
  1069. package/ShadersWGSL/depthOfFieldMerge.fragment.js +3 -1
  1070. package/ShadersWGSL/depthOfFieldMerge.fragment.js.map +1 -1
  1071. package/ShadersWGSL/displayPass.fragment.js +3 -1
  1072. package/ShadersWGSL/displayPass.fragment.js.map +1 -1
  1073. package/ShadersWGSL/extractHighlights.fragment.js +3 -1
  1074. package/ShadersWGSL/extractHighlights.fragment.js.map +1 -1
  1075. package/ShadersWGSL/filter.fragment.js +3 -1
  1076. package/ShadersWGSL/filter.fragment.js.map +1 -1
  1077. package/ShadersWGSL/fluidRenderingBilateralBlur.fragment.js +3 -1
  1078. package/ShadersWGSL/fluidRenderingBilateralBlur.fragment.js.map +1 -1
  1079. package/ShadersWGSL/fluidRenderingParticleDepth.fragment.js +3 -1
  1080. package/ShadersWGSL/fluidRenderingParticleDepth.fragment.js.map +1 -1
  1081. package/ShadersWGSL/fluidRenderingParticleDepth.vertex.js +3 -1
  1082. package/ShadersWGSL/fluidRenderingParticleDepth.vertex.js.map +1 -1
  1083. package/ShadersWGSL/fluidRenderingParticleDiffuse.fragment.js +3 -1
  1084. package/ShadersWGSL/fluidRenderingParticleDiffuse.fragment.js.map +1 -1
  1085. package/ShadersWGSL/fluidRenderingParticleDiffuse.vertex.js +3 -1
  1086. package/ShadersWGSL/fluidRenderingParticleDiffuse.vertex.js.map +1 -1
  1087. package/ShadersWGSL/fluidRenderingParticleThickness.fragment.js +3 -1
  1088. package/ShadersWGSL/fluidRenderingParticleThickness.fragment.js.map +1 -1
  1089. package/ShadersWGSL/fluidRenderingParticleThickness.vertex.js +3 -1
  1090. package/ShadersWGSL/fluidRenderingParticleThickness.vertex.js.map +1 -1
  1091. package/ShadersWGSL/fluidRenderingRender.fragment.js +3 -1
  1092. package/ShadersWGSL/fluidRenderingRender.fragment.js.map +1 -1
  1093. package/ShadersWGSL/fluidRenderingStandardBlur.fragment.js +3 -1
  1094. package/ShadersWGSL/fluidRenderingStandardBlur.fragment.js.map +1 -1
  1095. package/ShadersWGSL/fxaa.fragment.js +3 -1
  1096. package/ShadersWGSL/fxaa.fragment.js.map +1 -1
  1097. package/ShadersWGSL/fxaa.vertex.js +3 -1
  1098. package/ShadersWGSL/fxaa.vertex.js.map +1 -1
  1099. package/ShadersWGSL/gaussianSplatting.fragment.js +3 -1
  1100. package/ShadersWGSL/gaussianSplatting.fragment.js.map +1 -1
  1101. package/ShadersWGSL/gaussianSplatting.vertex.js +3 -1
  1102. package/ShadersWGSL/gaussianSplatting.vertex.js.map +1 -1
  1103. package/ShadersWGSL/geometry.fragment.js +3 -1
  1104. package/ShadersWGSL/geometry.fragment.js.map +1 -1
  1105. package/ShadersWGSL/geometry.vertex.js +3 -1
  1106. package/ShadersWGSL/geometry.vertex.js.map +1 -1
  1107. package/ShadersWGSL/glowBlurPostProcess.fragment.js +3 -1
  1108. package/ShadersWGSL/glowBlurPostProcess.fragment.js.map +1 -1
  1109. package/ShadersWGSL/glowMapGeneration.fragment.js +3 -1
  1110. package/ShadersWGSL/glowMapGeneration.fragment.js.map +1 -1
  1111. package/ShadersWGSL/glowMapGeneration.vertex.js +3 -1
  1112. package/ShadersWGSL/glowMapGeneration.vertex.js.map +1 -1
  1113. package/ShadersWGSL/glowMapMerge.fragment.js +3 -1
  1114. package/ShadersWGSL/glowMapMerge.fragment.js.map +1 -1
  1115. package/ShadersWGSL/glowMapMerge.vertex.js +3 -1
  1116. package/ShadersWGSL/glowMapMerge.vertex.js.map +1 -1
  1117. package/ShadersWGSL/gpuUpdateParticles.compute.js +3 -1
  1118. package/ShadersWGSL/gpuUpdateParticles.compute.js.map +1 -1
  1119. package/ShadersWGSL/grain.fragment.js +3 -1
  1120. package/ShadersWGSL/grain.fragment.js.map +1 -1
  1121. package/ShadersWGSL/greasedLine.fragment.js +3 -1
  1122. package/ShadersWGSL/greasedLine.fragment.js.map +1 -1
  1123. package/ShadersWGSL/greasedLine.vertex.js +3 -1
  1124. package/ShadersWGSL/greasedLine.vertex.js.map +1 -1
  1125. package/ShadersWGSL/hdrFiltering.fragment.js +3 -1
  1126. package/ShadersWGSL/hdrFiltering.fragment.js.map +1 -1
  1127. package/ShadersWGSL/hdrFiltering.vertex.js +3 -1
  1128. package/ShadersWGSL/hdrFiltering.vertex.js.map +1 -1
  1129. package/ShadersWGSL/hdrIrradianceFiltering.fragment.js +3 -1
  1130. package/ShadersWGSL/hdrIrradianceFiltering.fragment.js.map +1 -1
  1131. package/ShadersWGSL/hdrIrradianceFiltering.vertex.js +3 -1
  1132. package/ShadersWGSL/hdrIrradianceFiltering.vertex.js.map +1 -1
  1133. package/ShadersWGSL/highlights.fragment.js +3 -1
  1134. package/ShadersWGSL/highlights.fragment.js.map +1 -1
  1135. package/ShadersWGSL/iblCdfDebug.fragment.js +3 -1
  1136. package/ShadersWGSL/iblCdfDebug.fragment.js.map +1 -1
  1137. package/ShadersWGSL/iblCdfx.fragment.js +3 -1
  1138. package/ShadersWGSL/iblCdfx.fragment.js.map +1 -1
  1139. package/ShadersWGSL/iblCdfy.fragment.js +3 -1
  1140. package/ShadersWGSL/iblCdfy.fragment.js.map +1 -1
  1141. package/ShadersWGSL/iblCombineVoxelGrids.fragment.js +3 -1
  1142. package/ShadersWGSL/iblCombineVoxelGrids.fragment.js.map +1 -1
  1143. package/ShadersWGSL/iblGenerateVoxelMip.fragment.js +3 -1
  1144. package/ShadersWGSL/iblGenerateVoxelMip.fragment.js.map +1 -1
  1145. package/ShadersWGSL/iblIcdf.fragment.js +3 -1
  1146. package/ShadersWGSL/iblIcdf.fragment.js.map +1 -1
  1147. package/ShadersWGSL/iblScaledLuminance.fragment.js +3 -1
  1148. package/ShadersWGSL/iblScaledLuminance.fragment.js.map +1 -1
  1149. package/ShadersWGSL/iblShadowAccumulation.fragment.js +3 -1
  1150. package/ShadersWGSL/iblShadowAccumulation.fragment.js.map +1 -1
  1151. package/ShadersWGSL/iblShadowDebug.fragment.js +3 -1
  1152. package/ShadersWGSL/iblShadowDebug.fragment.js.map +1 -1
  1153. package/ShadersWGSL/iblShadowGBufferDebug.fragment.js +3 -1
  1154. package/ShadersWGSL/iblShadowGBufferDebug.fragment.js.map +1 -1
  1155. package/ShadersWGSL/iblShadowSpatialBlur.fragment.js +3 -1
  1156. package/ShadersWGSL/iblShadowSpatialBlur.fragment.js.map +1 -1
  1157. package/ShadersWGSL/iblShadowVoxelTracing.fragment.js +3 -1
  1158. package/ShadersWGSL/iblShadowVoxelTracing.fragment.js.map +1 -1
  1159. package/ShadersWGSL/iblShadowsCombine.fragment.js +3 -1
  1160. package/ShadersWGSL/iblShadowsCombine.fragment.js.map +1 -1
  1161. package/ShadersWGSL/iblVoxelGrid.fragment.js +3 -1
  1162. package/ShadersWGSL/iblVoxelGrid.fragment.js.map +1 -1
  1163. package/ShadersWGSL/iblVoxelGrid.vertex.js +3 -1
  1164. package/ShadersWGSL/iblVoxelGrid.vertex.js.map +1 -1
  1165. package/ShadersWGSL/iblVoxelGrid2dArrayDebug.fragment.js +3 -1
  1166. package/ShadersWGSL/iblVoxelGrid2dArrayDebug.fragment.js.map +1 -1
  1167. package/ShadersWGSL/iblVoxelGrid3dDebug.fragment.js +3 -1
  1168. package/ShadersWGSL/iblVoxelGrid3dDebug.fragment.js.map +1 -1
  1169. package/ShadersWGSL/iblVoxelSlabDebug.fragment.js +3 -1
  1170. package/ShadersWGSL/iblVoxelSlabDebug.fragment.js.map +1 -1
  1171. package/ShadersWGSL/iblVoxelSlabDebug.vertex.js +3 -1
  1172. package/ShadersWGSL/iblVoxelSlabDebug.vertex.js.map +1 -1
  1173. package/ShadersWGSL/imageProcessing.fragment.js +3 -1
  1174. package/ShadersWGSL/imageProcessing.fragment.js.map +1 -1
  1175. package/ShadersWGSL/kernelBlur.fragment.js +3 -1
  1176. package/ShadersWGSL/kernelBlur.fragment.js.map +1 -1
  1177. package/ShadersWGSL/kernelBlur.vertex.js +3 -1
  1178. package/ShadersWGSL/kernelBlur.vertex.js.map +1 -1
  1179. package/ShadersWGSL/layer.fragment.js +3 -1
  1180. package/ShadersWGSL/layer.fragment.js.map +1 -1
  1181. package/ShadersWGSL/layer.vertex.js +3 -1
  1182. package/ShadersWGSL/layer.vertex.js.map +1 -1
  1183. package/ShadersWGSL/lensFlare.fragment.js +3 -1
  1184. package/ShadersWGSL/lensFlare.fragment.js.map +1 -1
  1185. package/ShadersWGSL/lensFlare.vertex.js +3 -1
  1186. package/ShadersWGSL/lensFlare.vertex.js.map +1 -1
  1187. package/ShadersWGSL/line.fragment.js +3 -1
  1188. package/ShadersWGSL/line.fragment.js.map +1 -1
  1189. package/ShadersWGSL/line.vertex.js +3 -1
  1190. package/ShadersWGSL/line.vertex.js.map +1 -1
  1191. package/ShadersWGSL/lod.fragment.js +3 -1
  1192. package/ShadersWGSL/lod.fragment.js.map +1 -1
  1193. package/ShadersWGSL/lodCube.fragment.js +3 -1
  1194. package/ShadersWGSL/lodCube.fragment.js.map +1 -1
  1195. package/ShadersWGSL/meshUVSpaceRenderer.fragment.js +3 -1
  1196. package/ShadersWGSL/meshUVSpaceRenderer.fragment.js.map +1 -1
  1197. package/ShadersWGSL/meshUVSpaceRenderer.vertex.js +3 -1
  1198. package/ShadersWGSL/meshUVSpaceRenderer.vertex.js.map +1 -1
  1199. package/ShadersWGSL/meshUVSpaceRendererFinaliser.fragment.js +3 -1
  1200. package/ShadersWGSL/meshUVSpaceRendererFinaliser.fragment.js.map +1 -1
  1201. package/ShadersWGSL/meshUVSpaceRendererFinaliser.vertex.js +3 -1
  1202. package/ShadersWGSL/meshUVSpaceRendererFinaliser.vertex.js.map +1 -1
  1203. package/ShadersWGSL/meshUVSpaceRendererMasker.fragment.js +3 -1
  1204. package/ShadersWGSL/meshUVSpaceRendererMasker.fragment.js.map +1 -1
  1205. package/ShadersWGSL/meshUVSpaceRendererMasker.vertex.js +3 -1
  1206. package/ShadersWGSL/meshUVSpaceRendererMasker.vertex.js.map +1 -1
  1207. package/ShadersWGSL/motionBlur.fragment.js +3 -1
  1208. package/ShadersWGSL/motionBlur.fragment.js.map +1 -1
  1209. package/ShadersWGSL/oitBackBlend.fragment.js +3 -1
  1210. package/ShadersWGSL/oitBackBlend.fragment.js.map +1 -1
  1211. package/ShadersWGSL/oitFinal.fragment.js +3 -1
  1212. package/ShadersWGSL/oitFinal.fragment.js.map +1 -1
  1213. package/ShadersWGSL/outline.fragment.js +3 -1
  1214. package/ShadersWGSL/outline.fragment.js.map +1 -1
  1215. package/ShadersWGSL/outline.vertex.js +3 -1
  1216. package/ShadersWGSL/outline.vertex.js.map +1 -1
  1217. package/ShadersWGSL/particles.fragment.js +3 -1
  1218. package/ShadersWGSL/particles.fragment.js.map +1 -1
  1219. package/ShadersWGSL/particles.vertex.js +3 -1
  1220. package/ShadersWGSL/particles.vertex.js.map +1 -1
  1221. package/ShadersWGSL/pass.fragment.js +3 -1
  1222. package/ShadersWGSL/pass.fragment.js.map +1 -1
  1223. package/ShadersWGSL/passCube.fragment.js +3 -1
  1224. package/ShadersWGSL/passCube.fragment.js.map +1 -1
  1225. package/ShadersWGSL/pbr.fragment.js +6 -1
  1226. package/ShadersWGSL/pbr.fragment.js.map +1 -1
  1227. package/ShadersWGSL/pbr.vertex.js +3 -1
  1228. package/ShadersWGSL/pbr.vertex.js.map +1 -1
  1229. package/ShadersWGSL/picking.fragment.js +3 -1
  1230. package/ShadersWGSL/picking.fragment.js.map +1 -1
  1231. package/ShadersWGSL/picking.vertex.js +3 -1
  1232. package/ShadersWGSL/picking.vertex.js.map +1 -1
  1233. package/ShadersWGSL/postprocess.vertex.js +3 -1
  1234. package/ShadersWGSL/postprocess.vertex.js.map +1 -1
  1235. package/ShadersWGSL/procedural.vertex.js +3 -1
  1236. package/ShadersWGSL/procedural.vertex.js.map +1 -1
  1237. package/ShadersWGSL/rgbdDecode.fragment.js +3 -1
  1238. package/ShadersWGSL/rgbdDecode.fragment.js.map +1 -1
  1239. package/ShadersWGSL/rgbdEncode.fragment.js +3 -1
  1240. package/ShadersWGSL/rgbdEncode.fragment.js.map +1 -1
  1241. package/ShadersWGSL/rsmFullGlobalIllumination.fragment.js +3 -1
  1242. package/ShadersWGSL/rsmFullGlobalIllumination.fragment.js.map +1 -1
  1243. package/ShadersWGSL/rsmGlobalIllumination.fragment.js +3 -1
  1244. package/ShadersWGSL/rsmGlobalIllumination.fragment.js.map +1 -1
  1245. package/ShadersWGSL/screenSpaceReflection2.fragment.js +3 -1
  1246. package/ShadersWGSL/screenSpaceReflection2.fragment.js.map +1 -1
  1247. package/ShadersWGSL/screenSpaceReflection2Blur.fragment.js +3 -1
  1248. package/ShadersWGSL/screenSpaceReflection2Blur.fragment.js.map +1 -1
  1249. package/ShadersWGSL/screenSpaceReflection2BlurCombiner.fragment.js +3 -1
  1250. package/ShadersWGSL/screenSpaceReflection2BlurCombiner.fragment.js.map +1 -1
  1251. package/ShadersWGSL/shadowMap.fragment.js +3 -1
  1252. package/ShadersWGSL/shadowMap.fragment.js.map +1 -1
  1253. package/ShadersWGSL/shadowMap.vertex.js +3 -1
  1254. package/ShadersWGSL/shadowMap.vertex.js.map +1 -1
  1255. package/ShadersWGSL/sharpen.fragment.js +3 -1
  1256. package/ShadersWGSL/sharpen.fragment.js.map +1 -1
  1257. package/ShadersWGSL/sprites.fragment.js +3 -1
  1258. package/ShadersWGSL/sprites.fragment.js.map +1 -1
  1259. package/ShadersWGSL/sprites.vertex.js +3 -1
  1260. package/ShadersWGSL/sprites.vertex.js.map +1 -1
  1261. package/ShadersWGSL/ssao2.fragment.js +3 -1
  1262. package/ShadersWGSL/ssao2.fragment.js.map +1 -1
  1263. package/ShadersWGSL/ssaoCombine.fragment.js +3 -1
  1264. package/ShadersWGSL/ssaoCombine.fragment.js.map +1 -1
  1265. package/ShadersWGSL/subSurfaceScattering.fragment.d.ts +9 -0
  1266. package/ShadersWGSL/subSurfaceScattering.fragment.js +77 -0
  1267. package/ShadersWGSL/subSurfaceScattering.fragment.js.map +1 -0
  1268. package/ShadersWGSL/taa.fragment.js +3 -1
  1269. package/ShadersWGSL/taa.fragment.js.map +1 -1
  1270. package/ShadersWGSL/tonemap.fragment.js +3 -1
  1271. package/ShadersWGSL/tonemap.fragment.js.map +1 -1
  1272. package/ShadersWGSL/vrDistortionCorrection.fragment.js +3 -1
  1273. package/ShadersWGSL/vrDistortionCorrection.fragment.js.map +1 -1
  1274. package/package.json +1 -1
  1275. package/FrameGraph/Node/Blocks/Rendering/cullObjectsBlock.js.map +0 -1
  1276. package/FrameGraph/Tasks/Rendering/cullObjectsTask.js.map +0 -1
  1277. /package/FrameGraph/Tasks/{Rendering → Misc}/cullObjectsTask.d.ts +0 -0
  1278. /package/FrameGraph/Tasks/{Rendering → Misc}/cullObjectsTask.js +0 -0
@@ -0,0 +1,318 @@
1
+ import { __decorate } from "../../../tslib.es6.js";
2
+ import { RegisterClass } from "../../../Misc/typeStore.js";
3
+ import { NodeGeometryBlockConnectionPointTypes } from "../Enums/nodeGeometryConnectionPointTypes.js";
4
+ import { NodeGeometryBlock } from "../nodeGeometryBlock.js";
5
+ import { Vector2, Vector3, Vector4 } from "../../../Maths/math.vector.js";
6
+ import { editableInPropertyPage } from "../../../Decorators/nodeDecorator.js";
7
+ import { BackEase, CircleEase, CubicEase, ElasticEase, ExponentialEase, QuadraticEase, QuarticEase, QuinticEase, SineEase } from "../../../Animations/easing.js";
8
+ /**
9
+ * Types of easing function supported by the Ease block
10
+ */
11
+ export var GeometryEaseBlockTypes;
12
+ (function (GeometryEaseBlockTypes) {
13
+ /** EaseInSine */
14
+ GeometryEaseBlockTypes[GeometryEaseBlockTypes["EaseInSine"] = 0] = "EaseInSine";
15
+ /** EaseOutSine */
16
+ GeometryEaseBlockTypes[GeometryEaseBlockTypes["EaseOutSine"] = 1] = "EaseOutSine";
17
+ /** EaseInOutSine */
18
+ GeometryEaseBlockTypes[GeometryEaseBlockTypes["EaseInOutSine"] = 2] = "EaseInOutSine";
19
+ /** EaseInQuad */
20
+ GeometryEaseBlockTypes[GeometryEaseBlockTypes["EaseInQuad"] = 3] = "EaseInQuad";
21
+ /** EaseOutQuad */
22
+ GeometryEaseBlockTypes[GeometryEaseBlockTypes["EaseOutQuad"] = 4] = "EaseOutQuad";
23
+ /** EaseInOutQuad */
24
+ GeometryEaseBlockTypes[GeometryEaseBlockTypes["EaseInOutQuad"] = 5] = "EaseInOutQuad";
25
+ /** EaseInCubic */
26
+ GeometryEaseBlockTypes[GeometryEaseBlockTypes["EaseInCubic"] = 6] = "EaseInCubic";
27
+ /** EaseOutCubic */
28
+ GeometryEaseBlockTypes[GeometryEaseBlockTypes["EaseOutCubic"] = 7] = "EaseOutCubic";
29
+ /** EaseInOutCubic */
30
+ GeometryEaseBlockTypes[GeometryEaseBlockTypes["EaseInOutCubic"] = 8] = "EaseInOutCubic";
31
+ /** EaseInQuart */
32
+ GeometryEaseBlockTypes[GeometryEaseBlockTypes["EaseInQuart"] = 9] = "EaseInQuart";
33
+ /** EaseOutQuart */
34
+ GeometryEaseBlockTypes[GeometryEaseBlockTypes["EaseOutQuart"] = 10] = "EaseOutQuart";
35
+ /** EaseInOutQuart */
36
+ GeometryEaseBlockTypes[GeometryEaseBlockTypes["EaseInOutQuart"] = 11] = "EaseInOutQuart";
37
+ /** EaseInQuint */
38
+ GeometryEaseBlockTypes[GeometryEaseBlockTypes["EaseInQuint"] = 12] = "EaseInQuint";
39
+ /** EaseOutQuint */
40
+ GeometryEaseBlockTypes[GeometryEaseBlockTypes["EaseOutQuint"] = 13] = "EaseOutQuint";
41
+ /** EaseInOutQuint */
42
+ GeometryEaseBlockTypes[GeometryEaseBlockTypes["EaseInOutQuint"] = 14] = "EaseInOutQuint";
43
+ /** EaseInExpo */
44
+ GeometryEaseBlockTypes[GeometryEaseBlockTypes["EaseInExpo"] = 15] = "EaseInExpo";
45
+ /** EaseOutExpo */
46
+ GeometryEaseBlockTypes[GeometryEaseBlockTypes["EaseOutExpo"] = 16] = "EaseOutExpo";
47
+ /** EaseInOutExpo */
48
+ GeometryEaseBlockTypes[GeometryEaseBlockTypes["EaseInOutExpo"] = 17] = "EaseInOutExpo";
49
+ /** EaseInCirc */
50
+ GeometryEaseBlockTypes[GeometryEaseBlockTypes["EaseInCirc"] = 18] = "EaseInCirc";
51
+ /** EaseOutCirc */
52
+ GeometryEaseBlockTypes[GeometryEaseBlockTypes["EaseOutCirc"] = 19] = "EaseOutCirc";
53
+ /** EaseInOutCirc */
54
+ GeometryEaseBlockTypes[GeometryEaseBlockTypes["EaseInOutCirc"] = 20] = "EaseInOutCirc";
55
+ /** EaseInBack */
56
+ GeometryEaseBlockTypes[GeometryEaseBlockTypes["EaseInBack"] = 21] = "EaseInBack";
57
+ /** EaseOutBack */
58
+ GeometryEaseBlockTypes[GeometryEaseBlockTypes["EaseOutBack"] = 22] = "EaseOutBack";
59
+ /** EaseInOutBack */
60
+ GeometryEaseBlockTypes[GeometryEaseBlockTypes["EaseInOutBack"] = 23] = "EaseInOutBack";
61
+ /** EaseInElastic */
62
+ GeometryEaseBlockTypes[GeometryEaseBlockTypes["EaseInElastic"] = 24] = "EaseInElastic";
63
+ /** EaseOutElastic */
64
+ GeometryEaseBlockTypes[GeometryEaseBlockTypes["EaseOutElastic"] = 25] = "EaseOutElastic";
65
+ /** EaseInOutElastic */
66
+ GeometryEaseBlockTypes[GeometryEaseBlockTypes["EaseInOutElastic"] = 26] = "EaseInOutElastic";
67
+ })(GeometryEaseBlockTypes || (GeometryEaseBlockTypes = {}));
68
+ /**
69
+ * Block used to apply an easing function to floats
70
+ */
71
+ export class GeometryEaseBlock extends NodeGeometryBlock {
72
+ /**
73
+ * Gets or sets the type of the easing functions applied by the block
74
+ */
75
+ get type() {
76
+ return this._type;
77
+ }
78
+ set type(value) {
79
+ if (this._type === value) {
80
+ return;
81
+ }
82
+ this._type = value;
83
+ switch (this._type) {
84
+ case GeometryEaseBlockTypes.EaseInSine:
85
+ this._easingFunction = new SineEase();
86
+ this._easingFunction.setEasingMode(SineEase.EASINGMODE_EASEIN);
87
+ break;
88
+ case GeometryEaseBlockTypes.EaseOutSine:
89
+ this._easingFunction = new SineEase();
90
+ this._easingFunction.setEasingMode(SineEase.EASINGMODE_EASEOUT);
91
+ break;
92
+ case GeometryEaseBlockTypes.EaseInOutSine:
93
+ this._easingFunction = new SineEase();
94
+ this._easingFunction.setEasingMode(SineEase.EASINGMODE_EASEINOUT);
95
+ break;
96
+ case GeometryEaseBlockTypes.EaseInQuad:
97
+ this._easingFunction = new QuadraticEase();
98
+ this._easingFunction.setEasingMode(QuadraticEase.EASINGMODE_EASEIN);
99
+ break;
100
+ case GeometryEaseBlockTypes.EaseOutQuad:
101
+ this._easingFunction = new QuadraticEase();
102
+ this._easingFunction.setEasingMode(QuadraticEase.EASINGMODE_EASEOUT);
103
+ break;
104
+ case GeometryEaseBlockTypes.EaseInOutQuad:
105
+ this._easingFunction = new QuadraticEase();
106
+ this._easingFunction.setEasingMode(QuadraticEase.EASINGMODE_EASEINOUT);
107
+ break;
108
+ case GeometryEaseBlockTypes.EaseInCubic:
109
+ this._easingFunction = new CubicEase();
110
+ this._easingFunction.setEasingMode(CubicEase.EASINGMODE_EASEIN);
111
+ break;
112
+ case GeometryEaseBlockTypes.EaseOutCubic:
113
+ this._easingFunction = new CubicEase();
114
+ this._easingFunction.setEasingMode(CubicEase.EASINGMODE_EASEOUT);
115
+ break;
116
+ case GeometryEaseBlockTypes.EaseInOutCubic:
117
+ this._easingFunction = new CubicEase();
118
+ this._easingFunction.setEasingMode(CubicEase.EASINGMODE_EASEINOUT);
119
+ break;
120
+ case GeometryEaseBlockTypes.EaseInQuart:
121
+ this._easingFunction = new QuarticEase();
122
+ this._easingFunction.setEasingMode(QuarticEase.EASINGMODE_EASEIN);
123
+ break;
124
+ case GeometryEaseBlockTypes.EaseOutQuart:
125
+ this._easingFunction = new QuarticEase();
126
+ this._easingFunction.setEasingMode(QuarticEase.EASINGMODE_EASEOUT);
127
+ break;
128
+ case GeometryEaseBlockTypes.EaseInOutQuart:
129
+ this._easingFunction = new QuarticEase();
130
+ this._easingFunction.setEasingMode(QuarticEase.EASINGMODE_EASEINOUT);
131
+ break;
132
+ case GeometryEaseBlockTypes.EaseInQuint:
133
+ this._easingFunction = new QuinticEase();
134
+ this._easingFunction.setEasingMode(QuinticEase.EASINGMODE_EASEIN);
135
+ break;
136
+ case GeometryEaseBlockTypes.EaseOutQuint:
137
+ this._easingFunction = new QuinticEase();
138
+ this._easingFunction.setEasingMode(QuinticEase.EASINGMODE_EASEOUT);
139
+ break;
140
+ case GeometryEaseBlockTypes.EaseInOutQuint:
141
+ this._easingFunction = new QuinticEase();
142
+ this._easingFunction.setEasingMode(QuinticEase.EASINGMODE_EASEINOUT);
143
+ break;
144
+ case GeometryEaseBlockTypes.EaseInExpo:
145
+ this._easingFunction = new ExponentialEase();
146
+ this._easingFunction.setEasingMode(ExponentialEase.EASINGMODE_EASEIN);
147
+ break;
148
+ case GeometryEaseBlockTypes.EaseOutExpo:
149
+ this._easingFunction = new ExponentialEase();
150
+ this._easingFunction.setEasingMode(ExponentialEase.EASINGMODE_EASEOUT);
151
+ break;
152
+ case GeometryEaseBlockTypes.EaseInOutExpo:
153
+ this._easingFunction = new ExponentialEase();
154
+ this._easingFunction.setEasingMode(ExponentialEase.EASINGMODE_EASEINOUT);
155
+ break;
156
+ case GeometryEaseBlockTypes.EaseInCirc:
157
+ this._easingFunction = new CircleEase();
158
+ this._easingFunction.setEasingMode(CircleEase.EASINGMODE_EASEIN);
159
+ break;
160
+ case GeometryEaseBlockTypes.EaseOutCirc:
161
+ this._easingFunction = new CircleEase();
162
+ this._easingFunction.setEasingMode(CircleEase.EASINGMODE_EASEOUT);
163
+ break;
164
+ case GeometryEaseBlockTypes.EaseInOutCirc:
165
+ this._easingFunction = new CircleEase();
166
+ this._easingFunction.setEasingMode(CircleEase.EASINGMODE_EASEINOUT);
167
+ break;
168
+ case GeometryEaseBlockTypes.EaseInBack:
169
+ this._easingFunction = new BackEase();
170
+ this._easingFunction.setEasingMode(BackEase.EASINGMODE_EASEIN);
171
+ break;
172
+ case GeometryEaseBlockTypes.EaseOutBack:
173
+ this._easingFunction = new BackEase();
174
+ this._easingFunction.setEasingMode(BackEase.EASINGMODE_EASEOUT);
175
+ break;
176
+ case GeometryEaseBlockTypes.EaseInOutBack:
177
+ this._easingFunction = new BackEase();
178
+ this._easingFunction.setEasingMode(BackEase.EASINGMODE_EASEINOUT);
179
+ break;
180
+ case GeometryEaseBlockTypes.EaseInElastic:
181
+ this._easingFunction = new ElasticEase();
182
+ this._easingFunction.setEasingMode(ElasticEase.EASINGMODE_EASEIN);
183
+ break;
184
+ case GeometryEaseBlockTypes.EaseOutElastic:
185
+ this._easingFunction = new ElasticEase();
186
+ this._easingFunction.setEasingMode(ElasticEase.EASINGMODE_EASEOUT);
187
+ break;
188
+ case GeometryEaseBlockTypes.EaseInOutElastic:
189
+ this._easingFunction = new ElasticEase();
190
+ this._easingFunction.setEasingMode(ElasticEase.EASINGMODE_EASEINOUT);
191
+ break;
192
+ }
193
+ }
194
+ /**
195
+ * Creates a new GeometryEaseBlock
196
+ * @param name defines the block name
197
+ */
198
+ constructor(name) {
199
+ super(name);
200
+ this._easingFunction = new SineEase();
201
+ this._type = GeometryEaseBlockTypes.EaseInOutSine;
202
+ this.registerInput("input", NodeGeometryBlockConnectionPointTypes.AutoDetect);
203
+ this.registerOutput("output", NodeGeometryBlockConnectionPointTypes.BasedOnInput);
204
+ this._outputs[0]._typeConnectionSource = this._inputs[0];
205
+ this._inputs[0].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Matrix);
206
+ this._inputs[0].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Geometry);
207
+ this._inputs[0].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Texture);
208
+ }
209
+ /**
210
+ * Gets the current class name
211
+ * @returns the class name
212
+ */
213
+ getClassName() {
214
+ return "GeometryEaseBlock";
215
+ }
216
+ /**
217
+ * Gets the input component
218
+ */
219
+ get input() {
220
+ return this._inputs[0];
221
+ }
222
+ /**
223
+ * Gets the output component
224
+ */
225
+ get output() {
226
+ return this._outputs[0];
227
+ }
228
+ _buildBlock(state) {
229
+ super._buildBlock(state);
230
+ if (!this._easingFunction) {
231
+ this.output._storedFunction = null;
232
+ this.output._storedValue = null;
233
+ return;
234
+ }
235
+ switch (this.input.type) {
236
+ case NodeGeometryBlockConnectionPointTypes.Int:
237
+ case NodeGeometryBlockConnectionPointTypes.Float: {
238
+ this.output._storedFunction = (state) => {
239
+ const source = this.input.getConnectedValue(state);
240
+ return this._easingFunction.ease(source);
241
+ };
242
+ break;
243
+ }
244
+ case NodeGeometryBlockConnectionPointTypes.Vector2: {
245
+ this.output._storedFunction = (state) => {
246
+ const source = this.input.getConnectedValue(state);
247
+ return new Vector2(this._easingFunction.ease(source.x), this._easingFunction.ease(source.y));
248
+ };
249
+ break;
250
+ }
251
+ case NodeGeometryBlockConnectionPointTypes.Vector3: {
252
+ this.output._storedFunction = (state) => {
253
+ const source = this.input.getConnectedValue(state);
254
+ return new Vector3(this._easingFunction.ease(source.x), this._easingFunction.ease(source.y), this._easingFunction.ease(source.z));
255
+ };
256
+ break;
257
+ }
258
+ case NodeGeometryBlockConnectionPointTypes.Vector4: {
259
+ this.output._storedFunction = (state) => {
260
+ const source = this.input.getConnectedValue(state);
261
+ return new Vector4(this._easingFunction.ease(source.x), this._easingFunction.ease(source.y), this._easingFunction.ease(source.z), this._easingFunction.ease(source.w));
262
+ };
263
+ break;
264
+ }
265
+ }
266
+ return this;
267
+ }
268
+ serialize() {
269
+ const serializationObject = super.serialize();
270
+ serializationObject.type = this.type;
271
+ return serializationObject;
272
+ }
273
+ _deserialize(serializationObject) {
274
+ super._deserialize(serializationObject);
275
+ this.type = serializationObject.type;
276
+ }
277
+ _dumpPropertiesCode() {
278
+ const codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.type = BABYLON.GeometryEaseBlockTypes.${GeometryEaseBlockTypes[this.type]};\n`;
279
+ return codeString;
280
+ }
281
+ }
282
+ __decorate([
283
+ editableInPropertyPage("Type", 4 /* PropertyTypeForEdition.List */, "ADVANCED", {
284
+ notifiers: { rebuild: true },
285
+ embedded: true,
286
+ options: [
287
+ { label: "EaseInSine", value: GeometryEaseBlockTypes.EaseInSine },
288
+ { label: "EaseOutSine", value: GeometryEaseBlockTypes.EaseOutSine },
289
+ { label: "EaseInOutSine", value: GeometryEaseBlockTypes.EaseInOutSine },
290
+ { label: "EaseInQuad", value: GeometryEaseBlockTypes.EaseInQuad },
291
+ { label: "EaseOutQuad", value: GeometryEaseBlockTypes.EaseOutQuad },
292
+ { label: "EaseInOutQuad", value: GeometryEaseBlockTypes.EaseInOutQuad },
293
+ { label: "EaseInCubic", value: GeometryEaseBlockTypes.EaseInCubic },
294
+ { label: "EaseOutCubic", value: GeometryEaseBlockTypes.EaseOutCubic },
295
+ { label: "EaseInOutCubic", value: GeometryEaseBlockTypes.EaseInOutCubic },
296
+ { label: "EaseInQuart", value: GeometryEaseBlockTypes.EaseInQuart },
297
+ { label: "EaseOutQuart", value: GeometryEaseBlockTypes.EaseOutQuart },
298
+ { label: "EaseInOutQuart", value: GeometryEaseBlockTypes.EaseInOutQuart },
299
+ { label: "EaseInQuint", value: GeometryEaseBlockTypes.EaseInQuint },
300
+ { label: "EaseOutQuint", value: GeometryEaseBlockTypes.EaseOutQuint },
301
+ { label: "EaseInOutQuint", value: GeometryEaseBlockTypes.EaseInOutQuint },
302
+ { label: "EaseInExpo", value: GeometryEaseBlockTypes.EaseInExpo },
303
+ { label: "EaseOutExpo", value: GeometryEaseBlockTypes.EaseOutExpo },
304
+ { label: "EaseInOutExpo", value: GeometryEaseBlockTypes.EaseInOutExpo },
305
+ { label: "EaseInCirc", value: GeometryEaseBlockTypes.EaseInCirc },
306
+ { label: "EaseOutCirc", value: GeometryEaseBlockTypes.EaseOutCirc },
307
+ { label: "EaseInOutCirc", value: GeometryEaseBlockTypes.EaseInOutCirc },
308
+ { label: "EaseInBack", value: GeometryEaseBlockTypes.EaseInBack },
309
+ { label: "EaseOutBack", value: GeometryEaseBlockTypes.EaseOutBack },
310
+ { label: "EaseInOutBack", value: GeometryEaseBlockTypes.EaseInOutBack },
311
+ { label: "EaseInElastic", value: GeometryEaseBlockTypes.EaseInElastic },
312
+ { label: "EaseOutElastic", value: GeometryEaseBlockTypes.EaseOutElastic },
313
+ { label: "EaseInOutElastic", value: GeometryEaseBlockTypes.EaseInOutElastic },
314
+ ],
315
+ })
316
+ ], GeometryEaseBlock.prototype, "type", null);
317
+ RegisterClass("BABYLON.GeometryEaseBlock", GeometryEaseBlock);
318
+ //# sourceMappingURL=geometryEaseBlock.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"geometryEaseBlock.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Meshes/Node/Blocks/geometryEaseBlock.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AACxD,OAAO,EAAE,qCAAqC,EAAE,MAAM,2CAA2C,CAAC;AAClG,OAAO,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AAGzD,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,MAAM,4BAA4B,CAAC;AACvE,OAAO,EAA0B,sBAAsB,EAAE,MAAM,mCAAmC,CAAC;AAEnG,OAAO,EAAE,QAAQ,EAAE,UAAU,EAAE,SAAS,EAAE,WAAW,EAAE,eAAe,EAAE,aAAa,EAAE,WAAW,EAAE,WAAW,EAAE,QAAQ,EAAE,sCAA+B;AAE1J;;GAEG;AACH,MAAM,CAAN,IAAY,sBAuDX;AAvDD,WAAY,sBAAsB;IAC9B,iBAAiB;IACjB,+EAAU,CAAA;IACV,kBAAkB;IAClB,iFAAW,CAAA;IACX,oBAAoB;IACpB,qFAAa,CAAA;IACb,iBAAiB;IACjB,+EAAU,CAAA;IACV,kBAAkB;IAClB,iFAAW,CAAA;IACX,oBAAoB;IACpB,qFAAa,CAAA;IACb,kBAAkB;IAClB,iFAAW,CAAA;IACX,mBAAmB;IACnB,mFAAY,CAAA;IACZ,qBAAqB;IACrB,uFAAc,CAAA;IACd,kBAAkB;IAClB,iFAAW,CAAA;IACX,mBAAmB;IACnB,oFAAY,CAAA;IACZ,qBAAqB;IACrB,wFAAc,CAAA;IACd,kBAAkB;IAClB,kFAAW,CAAA;IACX,mBAAmB;IACnB,oFAAY,CAAA;IACZ,qBAAqB;IACrB,wFAAc,CAAA;IACd,iBAAiB;IACjB,gFAAU,CAAA;IACV,kBAAkB;IAClB,kFAAW,CAAA;IACX,oBAAoB;IACpB,sFAAa,CAAA;IACb,iBAAiB;IACjB,gFAAU,CAAA;IACV,kBAAkB;IAClB,kFAAW,CAAA;IACX,oBAAoB;IACpB,sFAAa,CAAA;IACb,iBAAiB;IACjB,gFAAU,CAAA;IACV,kBAAkB;IAClB,kFAAW,CAAA;IACX,oBAAoB;IACpB,sFAAa,CAAA;IACb,oBAAoB;IACpB,sFAAa,CAAA;IACb,qBAAqB;IACrB,wFAAc,CAAA;IACd,uBAAuB;IACvB,4FAAgB,CAAA;AACpB,CAAC,EAvDW,sBAAsB,KAAtB,sBAAsB,QAuDjC;AAED;;GAEG;AACH,MAAM,OAAO,iBAAkB,SAAQ,iBAAiB;IAGpD;;OAEG;IAkCH,IAAW,IAAI;QACX,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IAED,IAAW,IAAI,CAAC,KAA6B;QACzC,IAAI,IAAI,CAAC,KAAK,KAAK,KAAK,EAAE,CAAC;YACvB,OAAO;QACX,CAAC;QACD,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QAEnB,QAAQ,IAAI,CAAC,KAAK,EAAE,CAAC;YACjB,KAAK,sBAAsB,CAAC,UAAU;gBAClC,IAAI,CAAC,eAAe,GAAG,IAAI,QAAQ,EAAE,CAAC;gBACtC,IAAI,CAAC,eAAe,CAAC,aAAa,CAAC,QAAQ,CAAC,iBAAiB,CAAC,CAAC;gBAC/D,MAAM;YACV,KAAK,sBAAsB,CAAC,WAAW;gBACnC,IAAI,CAAC,eAAe,GAAG,IAAI,QAAQ,EAAE,CAAC;gBACtC,IAAI,CAAC,eAAe,CAAC,aAAa,CAAC,QAAQ,CAAC,kBAAkB,CAAC,CAAC;gBAChE,MAAM;YACV,KAAK,sBAAsB,CAAC,aAAa;gBACrC,IAAI,CAAC,eAAe,GAAG,IAAI,QAAQ,EAAE,CAAC;gBACtC,IAAI,CAAC,eAAe,CAAC,aAAa,CAAC,QAAQ,CAAC,oBAAoB,CAAC,CAAC;gBAClE,MAAM;YACV,KAAK,sBAAsB,CAAC,UAAU;gBAClC,IAAI,CAAC,eAAe,GAAG,IAAI,aAAa,EAAE,CAAC;gBAC3C,IAAI,CAAC,eAAe,CAAC,aAAa,CAAC,aAAa,CAAC,iBAAiB,CAAC,CAAC;gBACpE,MAAM;YACV,KAAK,sBAAsB,CAAC,WAAW;gBACnC,IAAI,CAAC,eAAe,GAAG,IAAI,aAAa,EAAE,CAAC;gBAC3C,IAAI,CAAC,eAAe,CAAC,aAAa,CAAC,aAAa,CAAC,kBAAkB,CAAC,CAAC;gBACrE,MAAM;YACV,KAAK,sBAAsB,CAAC,aAAa;gBACrC,IAAI,CAAC,eAAe,GAAG,IAAI,aAAa,EAAE,CAAC;gBAC3C,IAAI,CAAC,eAAe,CAAC,aAAa,CAAC,aAAa,CAAC,oBAAoB,CAAC,CAAC;gBACvE,MAAM;YACV,KAAK,sBAAsB,CAAC,WAAW;gBACnC,IAAI,CAAC,eAAe,GAAG,IAAI,SAAS,EAAE,CAAC;gBACvC,IAAI,CAAC,eAAe,CAAC,aAAa,CAAC,SAAS,CAAC,iBAAiB,CAAC,CAAC;gBAChE,MAAM;YACV,KAAK,sBAAsB,CAAC,YAAY;gBACpC,IAAI,CAAC,eAAe,GAAG,IAAI,SAAS,EAAE,CAAC;gBACvC,IAAI,CAAC,eAAe,CAAC,aAAa,CAAC,SAAS,CAAC,kBAAkB,CAAC,CAAC;gBACjE,MAAM;YACV,KAAK,sBAAsB,CAAC,cAAc;gBACtC,IAAI,CAAC,eAAe,GAAG,IAAI,SAAS,EAAE,CAAC;gBACvC,IAAI,CAAC,eAAe,CAAC,aAAa,CAAC,SAAS,CAAC,oBAAoB,CAAC,CAAC;gBACnE,MAAM;YACV,KAAK,sBAAsB,CAAC,WAAW;gBACnC,IAAI,CAAC,eAAe,GAAG,IAAI,WAAW,EAAE,CAAC;gBACzC,IAAI,CAAC,eAAe,CAAC,aAAa,CAAC,WAAW,CAAC,iBAAiB,CAAC,CAAC;gBAClE,MAAM;YACV,KAAK,sBAAsB,CAAC,YAAY;gBACpC,IAAI,CAAC,eAAe,GAAG,IAAI,WAAW,EAAE,CAAC;gBACzC,IAAI,CAAC,eAAe,CAAC,aAAa,CAAC,WAAW,CAAC,kBAAkB,CAAC,CAAC;gBACnE,MAAM;YACV,KAAK,sBAAsB,CAAC,cAAc;gBACtC,IAAI,CAAC,eAAe,GAAG,IAAI,WAAW,EAAE,CAAC;gBACzC,IAAI,CAAC,eAAe,CAAC,aAAa,CAAC,WAAW,CAAC,oBAAoB,CAAC,CAAC;gBACrE,MAAM;YACV,KAAK,sBAAsB,CAAC,WAAW;gBACnC,IAAI,CAAC,eAAe,GAAG,IAAI,WAAW,EAAE,CAAC;gBACzC,IAAI,CAAC,eAAe,CAAC,aAAa,CAAC,WAAW,CAAC,iBAAiB,CAAC,CAAC;gBAClE,MAAM;YACV,KAAK,sBAAsB,CAAC,YAAY;gBACpC,IAAI,CAAC,eAAe,GAAG,IAAI,WAAW,EAAE,CAAC;gBACzC,IAAI,CAAC,eAAe,CAAC,aAAa,CAAC,WAAW,CAAC,kBAAkB,CAAC,CAAC;gBACnE,MAAM;YACV,KAAK,sBAAsB,CAAC,cAAc;gBACtC,IAAI,CAAC,eAAe,GAAG,IAAI,WAAW,EAAE,CAAC;gBACzC,IAAI,CAAC,eAAe,CAAC,aAAa,CAAC,WAAW,CAAC,oBAAoB,CAAC,CAAC;gBACrE,MAAM;YACV,KAAK,sBAAsB,CAAC,UAAU;gBAClC,IAAI,CAAC,eAAe,GAAG,IAAI,eAAe,EAAE,CAAC;gBAC7C,IAAI,CAAC,eAAe,CAAC,aAAa,CAAC,eAAe,CAAC,iBAAiB,CAAC,CAAC;gBACtE,MAAM;YACV,KAAK,sBAAsB,CAAC,WAAW;gBACnC,IAAI,CAAC,eAAe,GAAG,IAAI,eAAe,EAAE,CAAC;gBAC7C,IAAI,CAAC,eAAe,CAAC,aAAa,CAAC,eAAe,CAAC,kBAAkB,CAAC,CAAC;gBACvE,MAAM;YACV,KAAK,sBAAsB,CAAC,aAAa;gBACrC,IAAI,CAAC,eAAe,GAAG,IAAI,eAAe,EAAE,CAAC;gBAC7C,IAAI,CAAC,eAAe,CAAC,aAAa,CAAC,eAAe,CAAC,oBAAoB,CAAC,CAAC;gBACzE,MAAM;YACV,KAAK,sBAAsB,CAAC,UAAU;gBAClC,IAAI,CAAC,eAAe,GAAG,IAAI,UAAU,EAAE,CAAC;gBACxC,IAAI,CAAC,eAAe,CAAC,aAAa,CAAC,UAAU,CAAC,iBAAiB,CAAC,CAAC;gBACjE,MAAM;YACV,KAAK,sBAAsB,CAAC,WAAW;gBACnC,IAAI,CAAC,eAAe,GAAG,IAAI,UAAU,EAAE,CAAC;gBACxC,IAAI,CAAC,eAAe,CAAC,aAAa,CAAC,UAAU,CAAC,kBAAkB,CAAC,CAAC;gBAClE,MAAM;YACV,KAAK,sBAAsB,CAAC,aAAa;gBACrC,IAAI,CAAC,eAAe,GAAG,IAAI,UAAU,EAAE,CAAC;gBACxC,IAAI,CAAC,eAAe,CAAC,aAAa,CAAC,UAAU,CAAC,oBAAoB,CAAC,CAAC;gBACpE,MAAM;YACV,KAAK,sBAAsB,CAAC,UAAU;gBAClC,IAAI,CAAC,eAAe,GAAG,IAAI,QAAQ,EAAE,CAAC;gBACtC,IAAI,CAAC,eAAe,CAAC,aAAa,CAAC,QAAQ,CAAC,iBAAiB,CAAC,CAAC;gBAC/D,MAAM;YACV,KAAK,sBAAsB,CAAC,WAAW;gBACnC,IAAI,CAAC,eAAe,GAAG,IAAI,QAAQ,EAAE,CAAC;gBACtC,IAAI,CAAC,eAAe,CAAC,aAAa,CAAC,QAAQ,CAAC,kBAAkB,CAAC,CAAC;gBAChE,MAAM;YACV,KAAK,sBAAsB,CAAC,aAAa;gBACrC,IAAI,CAAC,eAAe,GAAG,IAAI,QAAQ,EAAE,CAAC;gBACtC,IAAI,CAAC,eAAe,CAAC,aAAa,CAAC,QAAQ,CAAC,oBAAoB,CAAC,CAAC;gBAClE,MAAM;YACV,KAAK,sBAAsB,CAAC,aAAa;gBACrC,IAAI,CAAC,eAAe,GAAG,IAAI,WAAW,EAAE,CAAC;gBACzC,IAAI,CAAC,eAAe,CAAC,aAAa,CAAC,WAAW,CAAC,iBAAiB,CAAC,CAAC;gBAClE,MAAM;YACV,KAAK,sBAAsB,CAAC,cAAc;gBACtC,IAAI,CAAC,eAAe,GAAG,IAAI,WAAW,EAAE,CAAC;gBACzC,IAAI,CAAC,eAAe,CAAC,aAAa,CAAC,WAAW,CAAC,kBAAkB,CAAC,CAAC;gBACnE,MAAM;YACV,KAAK,sBAAsB,CAAC,gBAAgB;gBACxC,IAAI,CAAC,eAAe,GAAG,IAAI,WAAW,EAAE,CAAC;gBACzC,IAAI,CAAC,eAAe,CAAC,aAAa,CAAC,WAAW,CAAC,oBAAoB,CAAC,CAAC;gBACrE,MAAM;QACd,CAAC;IACL,CAAC;IAED;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,CAAC,CAAC;QArKR,oBAAe,GAAmB,IAAI,QAAQ,EAAE,CAAC;QACjD,UAAK,GAAG,sBAAsB,CAAC,aAAa,CAAC;QAsKjD,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,qCAAqC,CAAC,UAAU,CAAC,CAAC;QAC9E,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,YAAY,CAAC,CAAC;QAElF,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,qBAAqB,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QACzD,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,4BAA4B,CAAC,IAAI,CAAC,qCAAqC,CAAC,MAAM,CAAC,CAAC;QAChG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,4BAA4B,CAAC,IAAI,CAAC,qCAAqC,CAAC,QAAQ,CAAC,CAAC;QAClG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,4BAA4B,CAAC,IAAI,CAAC,qCAAqC,CAAC,OAAO,CAAC,CAAC;IACrG,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAEkB,WAAW,CAAC,KAA6B;QACxD,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,IAAI,CAAC,IAAI,CAAC,eAAe,EAAE,CAAC;YACxB,IAAI,CAAC,MAAM,CAAC,eAAe,GAAG,IAAI,CAAC;YACnC,IAAI,CAAC,MAAM,CAAC,YAAY,GAAG,IAAI,CAAC;YAChC,OAAO;QACX,CAAC;QAED,QAAQ,IAAI,CAAC,KAAK,CAAC,IAAI,EAAE,CAAC;YACtB,KAAK,qCAAqC,CAAC,GAAG,CAAC;YAC/C,KAAK,qCAAqC,CAAC,KAAK,CAAC,CAAC,CAAC;gBAC/C,IAAI,CAAC,MAAM,CAAC,eAAe,GAAG,CAAC,KAAK,EAAE,EAAE;oBACpC,MAAM,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;oBACnD,OAAO,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;gBAC7C,CAAC,CAAC;gBACF,MAAM;YACV,CAAC;YACD,KAAK,qCAAqC,CAAC,OAAO,CAAC,CAAC,CAAC;gBACjD,IAAI,CAAC,MAAM,CAAC,eAAe,GAAG,CAAC,KAAK,EAAE,EAAE;oBACpC,MAAM,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;oBACnD,OAAO,IAAI,OAAO,CAAC,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;gBACjG,CAAC,CAAC;gBACF,MAAM;YACV,CAAC;YACD,KAAK,qCAAqC,CAAC,OAAO,CAAC,CAAC,CAAC;gBACjD,IAAI,CAAC,MAAM,CAAC,eAAe,GAAG,CAAC,KAAK,EAAE,EAAE;oBACpC,MAAM,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;oBACnD,OAAO,IAAI,OAAO,CAAC,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;gBACtI,CAAC,CAAC;gBACF,MAAM;YACV,CAAC;YACD,KAAK,qCAAqC,CAAC,OAAO,CAAC,CAAC,CAAC;gBACjD,IAAI,CAAC,MAAM,CAAC,eAAe,GAAG,CAAC,KAAK,EAAE,EAAE;oBACpC,MAAM,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;oBACnD,OAAO,IAAI,OAAO,CACd,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,EACnC,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,EACnC,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,EACnC,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CACtC,CAAC;gBACN,CAAC,CAAC;gBACF,MAAM;YACV,CAAC;QACL,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAEe,SAAS;QACrB,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAE9C,mBAAmB,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;QAErC,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEe,YAAY,CAAC,mBAAwB;QACjD,KAAK,CAAC,YAAY,CAAC,mBAAmB,CAAC,CAAC;QAExC,IAAI,CAAC,IAAI,GAAG,mBAAmB,CAAC,IAAI,CAAC;IACzC,CAAC;IAEkB,mBAAmB;QAClC,MAAM,UAAU,GAAG,KAAK,CAAC,mBAAmB,EAAE,GAAG,GAAG,IAAI,CAAC,iBAAiB,0CAA0C,sBAAsB,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC;QAC3J,OAAO,UAAU,CAAC;IACtB,CAAC;CACJ;AAnOG;IAjCC,sBAAsB,CAAC,MAAM,uCAA+B,UAAU,EAAE;QACrE,SAAS,EAAE,EAAE,OAAO,EAAE,IAAI,EAAE;QAC5B,QAAQ,EAAE,IAAI;QACd,OAAO,EAAE;YACL,EAAE,KAAK,EAAE,YAAY,EAAE,KAAK,EAAE,sBAAsB,CAAC,UAAU,EAAE;YACjE,EAAE,KAAK,EAAE,aAAa,EAAE,KAAK,EAAE,sBAAsB,CAAC,WAAW,EAAE;YACnE,EAAE,KAAK,EAAE,eAAe,EAAE,KAAK,EAAE,sBAAsB,CAAC,aAAa,EAAE;YACvE,EAAE,KAAK,EAAE,YAAY,EAAE,KAAK,EAAE,sBAAsB,CAAC,UAAU,EAAE;YACjE,EAAE,KAAK,EAAE,aAAa,EAAE,KAAK,EAAE,sBAAsB,CAAC,WAAW,EAAE;YACnE,EAAE,KAAK,EAAE,eAAe,EAAE,KAAK,EAAE,sBAAsB,CAAC,aAAa,EAAE;YACvE,EAAE,KAAK,EAAE,aAAa,EAAE,KAAK,EAAE,sBAAsB,CAAC,WAAW,EAAE;YACnE,EAAE,KAAK,EAAE,cAAc,EAAE,KAAK,EAAE,sBAAsB,CAAC,YAAY,EAAE;YACrE,EAAE,KAAK,EAAE,gBAAgB,EAAE,KAAK,EAAE,sBAAsB,CAAC,cAAc,EAAE;YACzE,EAAE,KAAK,EAAE,aAAa,EAAE,KAAK,EAAE,sBAAsB,CAAC,WAAW,EAAE;YACnE,EAAE,KAAK,EAAE,cAAc,EAAE,KAAK,EAAE,sBAAsB,CAAC,YAAY,EAAE;YACrE,EAAE,KAAK,EAAE,gBAAgB,EAAE,KAAK,EAAE,sBAAsB,CAAC,cAAc,EAAE;YACzE,EAAE,KAAK,EAAE,aAAa,EAAE,KAAK,EAAE,sBAAsB,CAAC,WAAW,EAAE;YACnE,EAAE,KAAK,EAAE,cAAc,EAAE,KAAK,EAAE,sBAAsB,CAAC,YAAY,EAAE;YACrE,EAAE,KAAK,EAAE,gBAAgB,EAAE,KAAK,EAAE,sBAAsB,CAAC,cAAc,EAAE;YACzE,EAAE,KAAK,EAAE,YAAY,EAAE,KAAK,EAAE,sBAAsB,CAAC,UAAU,EAAE;YACjE,EAAE,KAAK,EAAE,aAAa,EAAE,KAAK,EAAE,sBAAsB,CAAC,WAAW,EAAE;YACnE,EAAE,KAAK,EAAE,eAAe,EAAE,KAAK,EAAE,sBAAsB,CAAC,aAAa,EAAE;YACvE,EAAE,KAAK,EAAE,YAAY,EAAE,KAAK,EAAE,sBAAsB,CAAC,UAAU,EAAE;YACjE,EAAE,KAAK,EAAE,aAAa,EAAE,KAAK,EAAE,sBAAsB,CAAC,WAAW,EAAE;YACnE,EAAE,KAAK,EAAE,eAAe,EAAE,KAAK,EAAE,sBAAsB,CAAC,aAAa,EAAE;YACvE,EAAE,KAAK,EAAE,YAAY,EAAE,KAAK,EAAE,sBAAsB,CAAC,UAAU,EAAE;YACjE,EAAE,KAAK,EAAE,aAAa,EAAE,KAAK,EAAE,sBAAsB,CAAC,WAAW,EAAE;YACnE,EAAE,KAAK,EAAE,eAAe,EAAE,KAAK,EAAE,sBAAsB,CAAC,aAAa,EAAE;YACvE,EAAE,KAAK,EAAE,eAAe,EAAE,KAAK,EAAE,sBAAsB,CAAC,aAAa,EAAE;YACvE,EAAE,KAAK,EAAE,gBAAgB,EAAE,KAAK,EAAE,sBAAsB,CAAC,cAAc,EAAE;YACzE,EAAE,KAAK,EAAE,kBAAkB,EAAE,KAAK,EAAE,sBAAsB,CAAC,gBAAgB,EAAE;SAChF;KACJ,CAAC;6CAGD;AAmOL,aAAa,CAAC,2BAA2B,EAAE,iBAAiB,CAAC,CAAC","sourcesContent":["import { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { NodeGeometryBlockConnectionPointTypes } from \"../Enums/nodeGeometryConnectionPointTypes\";\r\nimport { NodeGeometryBlock } from \"../nodeGeometryBlock\";\r\nimport type { NodeGeometryConnectionPoint } from \"../nodeGeometryBlockConnectionPoint\";\r\nimport type { NodeGeometryBuildState } from \"../nodeGeometryBuildState\";\r\nimport { Vector2, Vector3, Vector4 } from \"../../../Maths/math.vector\";\r\nimport { PropertyTypeForEdition, editableInPropertyPage } from \"../../../Decorators/nodeDecorator\";\r\nimport type { EasingFunction } from \"core/Animations/easing\";\r\nimport { BackEase, CircleEase, CubicEase, ElasticEase, ExponentialEase, QuadraticEase, QuarticEase, QuinticEase, SineEase } from \"core/Animations/easing\";\r\n\r\n/**\r\n * Types of easing function supported by the Ease block\r\n */\r\nexport enum GeometryEaseBlockTypes {\r\n /** EaseInSine */\r\n EaseInSine,\r\n /** EaseOutSine */\r\n EaseOutSine,\r\n /** EaseInOutSine */\r\n EaseInOutSine,\r\n /** EaseInQuad */\r\n EaseInQuad,\r\n /** EaseOutQuad */\r\n EaseOutQuad,\r\n /** EaseInOutQuad */\r\n EaseInOutQuad,\r\n /** EaseInCubic */\r\n EaseInCubic,\r\n /** EaseOutCubic */\r\n EaseOutCubic,\r\n /** EaseInOutCubic */\r\n EaseInOutCubic,\r\n /** EaseInQuart */\r\n EaseInQuart,\r\n /** EaseOutQuart */\r\n EaseOutQuart,\r\n /** EaseInOutQuart */\r\n EaseInOutQuart,\r\n /** EaseInQuint */\r\n EaseInQuint,\r\n /** EaseOutQuint */\r\n EaseOutQuint,\r\n /** EaseInOutQuint */\r\n EaseInOutQuint,\r\n /** EaseInExpo */\r\n EaseInExpo,\r\n /** EaseOutExpo */\r\n EaseOutExpo,\r\n /** EaseInOutExpo */\r\n EaseInOutExpo,\r\n /** EaseInCirc */\r\n EaseInCirc,\r\n /** EaseOutCirc */\r\n EaseOutCirc,\r\n /** EaseInOutCirc */\r\n EaseInOutCirc,\r\n /** EaseInBack */\r\n EaseInBack,\r\n /** EaseOutBack */\r\n EaseOutBack,\r\n /** EaseInOutBack */\r\n EaseInOutBack,\r\n /** EaseInElastic */\r\n EaseInElastic,\r\n /** EaseOutElastic */\r\n EaseOutElastic,\r\n /** EaseInOutElastic */\r\n EaseInOutElastic,\r\n}\r\n\r\n/**\r\n * Block used to apply an easing function to floats\r\n */\r\nexport class GeometryEaseBlock extends NodeGeometryBlock {\r\n private _easingFunction: EasingFunction = new SineEase();\r\n private _type = GeometryEaseBlockTypes.EaseInOutSine;\r\n /**\r\n * Gets or sets the type of the easing functions applied by the block\r\n */\r\n @editableInPropertyPage(\"Type\", PropertyTypeForEdition.List, \"ADVANCED\", {\r\n notifiers: { rebuild: true },\r\n embedded: true,\r\n options: [\r\n { label: \"EaseInSine\", value: GeometryEaseBlockTypes.EaseInSine },\r\n { label: \"EaseOutSine\", value: GeometryEaseBlockTypes.EaseOutSine },\r\n { label: \"EaseInOutSine\", value: GeometryEaseBlockTypes.EaseInOutSine },\r\n { label: \"EaseInQuad\", value: GeometryEaseBlockTypes.EaseInQuad },\r\n { label: \"EaseOutQuad\", value: GeometryEaseBlockTypes.EaseOutQuad },\r\n { label: \"EaseInOutQuad\", value: GeometryEaseBlockTypes.EaseInOutQuad },\r\n { label: \"EaseInCubic\", value: GeometryEaseBlockTypes.EaseInCubic },\r\n { label: \"EaseOutCubic\", value: GeometryEaseBlockTypes.EaseOutCubic },\r\n { label: \"EaseInOutCubic\", value: GeometryEaseBlockTypes.EaseInOutCubic },\r\n { label: \"EaseInQuart\", value: GeometryEaseBlockTypes.EaseInQuart },\r\n { label: \"EaseOutQuart\", value: GeometryEaseBlockTypes.EaseOutQuart },\r\n { label: \"EaseInOutQuart\", value: GeometryEaseBlockTypes.EaseInOutQuart },\r\n { label: \"EaseInQuint\", value: GeometryEaseBlockTypes.EaseInQuint },\r\n { label: \"EaseOutQuint\", value: GeometryEaseBlockTypes.EaseOutQuint },\r\n { label: \"EaseInOutQuint\", value: GeometryEaseBlockTypes.EaseInOutQuint },\r\n { label: \"EaseInExpo\", value: GeometryEaseBlockTypes.EaseInExpo },\r\n { label: \"EaseOutExpo\", value: GeometryEaseBlockTypes.EaseOutExpo },\r\n { label: \"EaseInOutExpo\", value: GeometryEaseBlockTypes.EaseInOutExpo },\r\n { label: \"EaseInCirc\", value: GeometryEaseBlockTypes.EaseInCirc },\r\n { label: \"EaseOutCirc\", value: GeometryEaseBlockTypes.EaseOutCirc },\r\n { label: \"EaseInOutCirc\", value: GeometryEaseBlockTypes.EaseInOutCirc },\r\n { label: \"EaseInBack\", value: GeometryEaseBlockTypes.EaseInBack },\r\n { label: \"EaseOutBack\", value: GeometryEaseBlockTypes.EaseOutBack },\r\n { label: \"EaseInOutBack\", value: GeometryEaseBlockTypes.EaseInOutBack },\r\n { label: \"EaseInElastic\", value: GeometryEaseBlockTypes.EaseInElastic },\r\n { label: \"EaseOutElastic\", value: GeometryEaseBlockTypes.EaseOutElastic },\r\n { label: \"EaseInOutElastic\", value: GeometryEaseBlockTypes.EaseInOutElastic },\r\n ],\r\n })\r\n public get type() {\r\n return this._type;\r\n }\r\n\r\n public set type(value: GeometryEaseBlockTypes) {\r\n if (this._type === value) {\r\n return;\r\n }\r\n this._type = value;\r\n\r\n switch (this._type) {\r\n case GeometryEaseBlockTypes.EaseInSine:\r\n this._easingFunction = new SineEase();\r\n this._easingFunction.setEasingMode(SineEase.EASINGMODE_EASEIN);\r\n break;\r\n case GeometryEaseBlockTypes.EaseOutSine:\r\n this._easingFunction = new SineEase();\r\n this._easingFunction.setEasingMode(SineEase.EASINGMODE_EASEOUT);\r\n break;\r\n case GeometryEaseBlockTypes.EaseInOutSine:\r\n this._easingFunction = new SineEase();\r\n this._easingFunction.setEasingMode(SineEase.EASINGMODE_EASEINOUT);\r\n break;\r\n case GeometryEaseBlockTypes.EaseInQuad:\r\n this._easingFunction = new QuadraticEase();\r\n this._easingFunction.setEasingMode(QuadraticEase.EASINGMODE_EASEIN);\r\n break;\r\n case GeometryEaseBlockTypes.EaseOutQuad:\r\n this._easingFunction = new QuadraticEase();\r\n this._easingFunction.setEasingMode(QuadraticEase.EASINGMODE_EASEOUT);\r\n break;\r\n case GeometryEaseBlockTypes.EaseInOutQuad:\r\n this._easingFunction = new QuadraticEase();\r\n this._easingFunction.setEasingMode(QuadraticEase.EASINGMODE_EASEINOUT);\r\n break;\r\n case GeometryEaseBlockTypes.EaseInCubic:\r\n this._easingFunction = new CubicEase();\r\n this._easingFunction.setEasingMode(CubicEase.EASINGMODE_EASEIN);\r\n break;\r\n case GeometryEaseBlockTypes.EaseOutCubic:\r\n this._easingFunction = new CubicEase();\r\n this._easingFunction.setEasingMode(CubicEase.EASINGMODE_EASEOUT);\r\n break;\r\n case GeometryEaseBlockTypes.EaseInOutCubic:\r\n this._easingFunction = new CubicEase();\r\n this._easingFunction.setEasingMode(CubicEase.EASINGMODE_EASEINOUT);\r\n break;\r\n case GeometryEaseBlockTypes.EaseInQuart:\r\n this._easingFunction = new QuarticEase();\r\n this._easingFunction.setEasingMode(QuarticEase.EASINGMODE_EASEIN);\r\n break;\r\n case GeometryEaseBlockTypes.EaseOutQuart:\r\n this._easingFunction = new QuarticEase();\r\n this._easingFunction.setEasingMode(QuarticEase.EASINGMODE_EASEOUT);\r\n break;\r\n case GeometryEaseBlockTypes.EaseInOutQuart:\r\n this._easingFunction = new QuarticEase();\r\n this._easingFunction.setEasingMode(QuarticEase.EASINGMODE_EASEINOUT);\r\n break;\r\n case GeometryEaseBlockTypes.EaseInQuint:\r\n this._easingFunction = new QuinticEase();\r\n this._easingFunction.setEasingMode(QuinticEase.EASINGMODE_EASEIN);\r\n break;\r\n case GeometryEaseBlockTypes.EaseOutQuint:\r\n this._easingFunction = new QuinticEase();\r\n this._easingFunction.setEasingMode(QuinticEase.EASINGMODE_EASEOUT);\r\n break;\r\n case GeometryEaseBlockTypes.EaseInOutQuint:\r\n this._easingFunction = new QuinticEase();\r\n this._easingFunction.setEasingMode(QuinticEase.EASINGMODE_EASEINOUT);\r\n break;\r\n case GeometryEaseBlockTypes.EaseInExpo:\r\n this._easingFunction = new ExponentialEase();\r\n this._easingFunction.setEasingMode(ExponentialEase.EASINGMODE_EASEIN);\r\n break;\r\n case GeometryEaseBlockTypes.EaseOutExpo:\r\n this._easingFunction = new ExponentialEase();\r\n this._easingFunction.setEasingMode(ExponentialEase.EASINGMODE_EASEOUT);\r\n break;\r\n case GeometryEaseBlockTypes.EaseInOutExpo:\r\n this._easingFunction = new ExponentialEase();\r\n this._easingFunction.setEasingMode(ExponentialEase.EASINGMODE_EASEINOUT);\r\n break;\r\n case GeometryEaseBlockTypes.EaseInCirc:\r\n this._easingFunction = new CircleEase();\r\n this._easingFunction.setEasingMode(CircleEase.EASINGMODE_EASEIN);\r\n break;\r\n case GeometryEaseBlockTypes.EaseOutCirc:\r\n this._easingFunction = new CircleEase();\r\n this._easingFunction.setEasingMode(CircleEase.EASINGMODE_EASEOUT);\r\n break;\r\n case GeometryEaseBlockTypes.EaseInOutCirc:\r\n this._easingFunction = new CircleEase();\r\n this._easingFunction.setEasingMode(CircleEase.EASINGMODE_EASEINOUT);\r\n break;\r\n case GeometryEaseBlockTypes.EaseInBack:\r\n this._easingFunction = new BackEase();\r\n this._easingFunction.setEasingMode(BackEase.EASINGMODE_EASEIN);\r\n break;\r\n case GeometryEaseBlockTypes.EaseOutBack:\r\n this._easingFunction = new BackEase();\r\n this._easingFunction.setEasingMode(BackEase.EASINGMODE_EASEOUT);\r\n break;\r\n case GeometryEaseBlockTypes.EaseInOutBack:\r\n this._easingFunction = new BackEase();\r\n this._easingFunction.setEasingMode(BackEase.EASINGMODE_EASEINOUT);\r\n break;\r\n case GeometryEaseBlockTypes.EaseInElastic:\r\n this._easingFunction = new ElasticEase();\r\n this._easingFunction.setEasingMode(ElasticEase.EASINGMODE_EASEIN);\r\n break;\r\n case GeometryEaseBlockTypes.EaseOutElastic:\r\n this._easingFunction = new ElasticEase();\r\n this._easingFunction.setEasingMode(ElasticEase.EASINGMODE_EASEOUT);\r\n break;\r\n case GeometryEaseBlockTypes.EaseInOutElastic:\r\n this._easingFunction = new ElasticEase();\r\n this._easingFunction.setEasingMode(ElasticEase.EASINGMODE_EASEINOUT);\r\n break;\r\n }\r\n }\r\n\r\n /**\r\n * Creates a new GeometryEaseBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"input\", NodeGeometryBlockConnectionPointTypes.AutoDetect);\r\n this.registerOutput(\"output\", NodeGeometryBlockConnectionPointTypes.BasedOnInput);\r\n\r\n this._outputs[0]._typeConnectionSource = this._inputs[0];\r\n this._inputs[0].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Matrix);\r\n this._inputs[0].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Geometry);\r\n this._inputs[0].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Texture);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"GeometryEaseBlock\";\r\n }\r\n\r\n /**\r\n * Gets the input component\r\n */\r\n public get input(): NodeGeometryConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeGeometryConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected override _buildBlock(state: NodeGeometryBuildState) {\r\n super._buildBlock(state);\r\n\r\n if (!this._easingFunction) {\r\n this.output._storedFunction = null;\r\n this.output._storedValue = null;\r\n return;\r\n }\r\n\r\n switch (this.input.type) {\r\n case NodeGeometryBlockConnectionPointTypes.Int:\r\n case NodeGeometryBlockConnectionPointTypes.Float: {\r\n this.output._storedFunction = (state) => {\r\n const source = this.input.getConnectedValue(state);\r\n return this._easingFunction.ease(source);\r\n };\r\n break;\r\n }\r\n case NodeGeometryBlockConnectionPointTypes.Vector2: {\r\n this.output._storedFunction = (state) => {\r\n const source = this.input.getConnectedValue(state);\r\n return new Vector2(this._easingFunction.ease(source.x), this._easingFunction.ease(source.y));\r\n };\r\n break;\r\n }\r\n case NodeGeometryBlockConnectionPointTypes.Vector3: {\r\n this.output._storedFunction = (state) => {\r\n const source = this.input.getConnectedValue(state);\r\n return new Vector3(this._easingFunction.ease(source.x), this._easingFunction.ease(source.y), this._easingFunction.ease(source.z));\r\n };\r\n break;\r\n }\r\n case NodeGeometryBlockConnectionPointTypes.Vector4: {\r\n this.output._storedFunction = (state) => {\r\n const source = this.input.getConnectedValue(state);\r\n return new Vector4(\r\n this._easingFunction.ease(source.x),\r\n this._easingFunction.ease(source.y),\r\n this._easingFunction.ease(source.z),\r\n this._easingFunction.ease(source.w)\r\n );\r\n };\r\n break;\r\n }\r\n }\r\n\r\n return this;\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.type = this.type;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n\r\n this.type = serializationObject.type;\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n const codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.type = BABYLON.GeometryEaseBlockTypes.${GeometryEaseBlockTypes[this.type]};\\n`;\r\n return codeString;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.GeometryEaseBlock\", GeometryEaseBlock);\r\n"]}
@@ -82,5 +82,6 @@ export * from "./Blocks/geometryDotBlock";
82
82
  export * from "./Blocks/geometryLengthBlock";
83
83
  export * from "./Blocks/geometryRotate2dBlock";
84
84
  export * from "./Blocks/geometryInterceptorBlock";
85
+ export * from "./Blocks/geometryEaseBlock";
85
86
  export * from "./Blocks/Set/aggregatorBlock";
86
87
  export * from "./Blocks/subdivideBlock";
@@ -82,6 +82,7 @@ export * from "./Blocks/geometryDotBlock.js";
82
82
  export * from "./Blocks/geometryLengthBlock.js";
83
83
  export * from "./Blocks/geometryRotate2dBlock.js";
84
84
  export * from "./Blocks/geometryInterceptorBlock.js";
85
+ export * from "./Blocks/geometryEaseBlock.js";
85
86
  export * from "./Blocks/Set/aggregatorBlock.js";
86
87
  export * from "./Blocks/subdivideBlock.js";
87
88
  //# sourceMappingURL=index.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../../dev/core/src/Meshes/Node/index.ts"],"names":[],"mappings":"AAAA,cAAc,gBAAgB,CAAC;AAC/B,cAAc,qBAAqB,CAAC;AACpC,cAAc,oCAAoC,CAAC;AACnD,cAAc,0BAA0B,CAAC;AACzC,cAAc,2CAA2C,CAAC;AAC1D,cAAc,0CAA0C,CAAC;AACzD,cAAc,uCAAuC,CAAC;AACtD,cAAc,gCAAgC,CAAC;AAC/C,cAAc,8BAA8B,CAAC;AAC7C,cAAc,6BAA6B,CAAC;AAC5C,cAAc,6BAA6B,CAAC;AAC5C,cAAc,2BAA2B,CAAC;AAC1C,cAAc,4BAA4B,CAAC;AAC3C,cAAc,iCAAiC,CAAC;AAChD,cAAc,8BAA8B,CAAC;AAC7C,cAAc,4BAA4B,CAAC;AAC3C,cAAc,6BAA6B,CAAC;AAC5C,cAAc,gCAAgC,CAAC;AAC/C,cAAc,+BAA+B,CAAC;AAC9C,cAAc,4BAA4B,CAAC;AAC3C,cAAc,4BAA4B,CAAC;AAC3C,cAAc,iCAAiC,CAAC;AAChD,cAAc,gCAAgC,CAAC;AAC/C,cAAc,8BAA8B,CAAC;AAC7C,cAAc,0BAA0B,CAAC;AACzC,cAAc,6BAA6B,CAAC;AAC5C,cAAc,+BAA+B,CAAC;AAC9C,cAAc,oBAAoB,CAAC;AACnC,cAAc,wBAAwB,CAAC;AACvC,cAAc,yBAAyB,CAAC;AACxC,cAAc,sBAAsB,CAAC;AACrC,cAAc,qBAAqB,CAAC;AACpC,cAAc,6BAA6B,CAAC;AAC5C,cAAc,kCAAkC,CAAC;AACjD,cAAc,6BAA6B,CAAC;AAC5C,cAAc,6BAA6B,CAAC;AAC5C,cAAc,8BAA8B,CAAC;AAC7C,cAAc,+BAA+B,CAAC;AAC9C,cAAc,+BAA+B,CAAC;AAC9C,cAAc,iCAAiC,CAAC;AAChD,cAAc,2BAA2B,CAAC;AAC1C,cAAc,oCAAoC,CAAC;AACnD,cAAc,iCAAiC,CAAC;AAChD,cAAc,kCAAkC,CAAC;AACjD,cAAc,kCAAkC,CAAC;AACjD,cAAc,kCAAkC,CAAC;AACjD,cAAc,gCAAgC,CAAC;AAC/C,cAAc,8BAA8B,CAAC;AAC7C,cAAc,oCAAoC,CAAC;AACnD,cAAc,+CAA+C,CAAC;AAC9D,cAAc,4CAA4C,CAAC;AAC3D,cAAc,6CAA6C,CAAC;AAC5D,cAAc,qCAAqC,CAAC;AACpD,cAAc,2CAA2C,CAAC;AAC1D,cAAc,2CAA2C,CAAC;AAC1D,cAAc,iCAAiC,CAAC;AAChD,cAAc,qBAAqB,CAAC;AACpC,cAAc,4BAA4B,CAAC;AAC3C,cAAc,uBAAuB,CAAC;AACtC,cAAc,6BAA6B,CAAC;AAC5C,cAAc,mCAAmC,CAAC;AAClD,cAAc,oCAAoC,CAAC;AACnD,cAAc,wCAAwC,CAAC;AACvD,cAAc,6CAA6C,CAAC;AAC5D,cAAc,wBAAwB,CAAC;AACvC,cAAc,+BAA+B,CAAC;AAC9C,cAAc,+BAA+B,CAAC;AAC9C,cAAc,4BAA4B,CAAC;AAC3C,cAAc,6BAA6B,CAAC;AAC5C,cAAc,4BAA4B,CAAC;AAC3C,cAAc,kCAAkC,CAAC;AACjD,cAAc,2BAA2B,CAAC;AAC1C,cAAc,2BAA2B,CAAC;AAC1C,cAAc,6BAA6B,CAAC;AAC5C,cAAc,6BAA6B,CAAC;AAC5C,cAAc,6BAA6B,CAAC;AAC5C,cAAc,kCAAkC,CAAC;AACjD,cAAc,iCAAiC,CAAC;AAChD,cAAc,oCAAoC,CAAC;AACnD,cAAc,gCAAgC,CAAC;AAC/C,cAAc,2BAA2B,CAAC;AAC1C,cAAc,8BAA8B,CAAC;AAC7C,cAAc,gCAAgC,CAAC;AAC/C,cAAc,mCAAmC,CAAC;AAClD,cAAc,8BAA8B,CAAC;AAC7C,cAAc,yBAAyB,CAAC","sourcesContent":["export * from \"./nodeGeometry\";\r\nexport * from \"./nodeGeometryBlock\";\r\nexport * from \"./nodeGeometryBlockConnectionPoint\";\r\nexport * from \"./nodeGeometryBuildState\";\r\nexport * from \"./Interfaces/nodeGeometryExecutionContext\";\r\nexport * from \"./Enums/nodeGeometryConnectionPointTypes\";\r\nexport * from \"./Enums/nodeGeometryContextualSources\";\r\nexport * from \"./Blocks/geometryOptimizeBlock\";\r\nexport * from \"./Blocks/geometryOutputBlock\";\r\nexport * from \"./Blocks/geometryInputBlock\";\r\nexport * from \"./Blocks/Sources/planeBlock\";\r\nexport * from \"./Blocks/Sources/boxBlock\";\r\nexport * from \"./Blocks/Sources/meshBlock\";\r\nexport * from \"./Blocks/Sources/icoSphereBlock\";\r\nexport * from \"./Blocks/Sources/sphereBlock\";\r\nexport * from \"./Blocks/Sources/gridBlock\";\r\nexport * from \"./Blocks/Sources/torusBlock\";\r\nexport * from \"./Blocks/Sources/cylinderBlock\";\r\nexport * from \"./Blocks/Sources/capsuleBlock\";\r\nexport * from \"./Blocks/Sources/discBlock\";\r\nexport * from \"./Blocks/Sources/nullBlock\";\r\nexport * from \"./Blocks/Sources/pointListBlock\";\r\nexport * from \"./Blocks/Set/setPositionsBlock\";\r\nexport * from \"./Blocks/Set/setNormalsBlock\";\r\nexport * from \"./Blocks/Set/setUVsBlock\";\r\nexport * from \"./Blocks/Set/setColorsBlock\";\r\nexport * from \"./Blocks/Set/setTangentsBlock\";\r\nexport * from \"./Blocks/mathBlock\";\r\nexport * from \"./Blocks/mapRangeBlock\";\r\nexport * from \"./Blocks/conditionBlock\";\r\nexport * from \"./Blocks/randomBlock\";\r\nexport * from \"./Blocks/noiseBlock\";\r\nexport * from \"./Blocks/mergeGeometryBlock\";\r\nexport * from \"./Blocks/geometryCollectionBlock\";\r\nexport * from \"./Blocks/cleanGeometryBlock\";\r\nexport * from \"./Blocks/geometryElbowBlock\";\r\nexport * from \"./Blocks/computeNormalsBlock\";\r\nexport * from \"./Blocks/vectorConverterBlock\";\r\nexport * from \"./Blocks/normalizeVectorBlock\";\r\nexport * from \"./Blocks/Set/setMaterialIDBlock\";\r\nexport * from \"./Blocks/Set/latticeBlock\";\r\nexport * from \"./Blocks/geometryTrigonometryBlock\";\r\nexport * from \"./Blocks/geometryTransformBlock\";\r\nexport * from \"./Blocks/Matrices/rotationXBlock\";\r\nexport * from \"./Blocks/Matrices/rotationYBlock\";\r\nexport * from \"./Blocks/Matrices/rotationZBlock\";\r\nexport * from \"./Blocks/Matrices/scalingBlock\";\r\nexport * from \"./Blocks/Matrices/alignBlock\";\r\nexport * from \"./Blocks/Matrices/translationBlock\";\r\nexport * from \"./Blocks/Instances/instantiateOnVerticesBlock\";\r\nexport * from \"./Blocks/Instances/instantiateOnFacesBlock\";\r\nexport * from \"./Blocks/Instances/instantiateOnVolumeBlock\";\r\nexport * from \"./Blocks/Instances/instantiateBlock\";\r\nexport * from \"./Blocks/Instances/instantiateLinearBlock\";\r\nexport * from \"./Blocks/Instances/instantiateRadialBlock\";\r\nexport * from \"./Blocks/intFloatConverterBlock\";\r\nexport * from \"./Blocks/debugBlock\";\r\nexport * from \"./Blocks/geometryInfoBlock\";\r\nexport * from \"./Blocks/mappingBlock\";\r\nexport * from \"./Blocks/matrixComposeBlock\";\r\nexport * from \"./Blocks/Teleport/teleportInBlock\";\r\nexport * from \"./Blocks/Teleport/teleportOutBlock\";\r\nexport * from \"./Blocks/Textures/geometryTextureBlock\";\r\nexport * from \"./Blocks/Textures/geometryTextureFetchBlock\";\r\nexport * from \"./Blocks/boundingBlock\";\r\nexport * from \"./Blocks/booleanGeometryBlock\";\r\nexport * from \"./Blocks/geometryArcTan2Block\";\r\nexport * from \"./Blocks/geometryLerpBlock\";\r\nexport * from \"./Blocks/geometryNLerpBlock\";\r\nexport * from \"./Blocks/geometryStepBlock\";\r\nexport * from \"./Blocks/geometrySmoothStepBlock\";\r\nexport * from \"./Blocks/geometryModBlock\";\r\nexport * from \"./Blocks/geometryPowBlock\";\r\nexport * from \"./Blocks/geometryClampBlock\";\r\nexport * from \"./Blocks/geometryCrossBlock\";\r\nexport * from \"./Blocks/geometryCurveBlock\";\r\nexport * from \"./Blocks/geometryDesaturateBlock\";\r\nexport * from \"./Blocks/geometryPosterizeBlock\";\r\nexport * from \"./Blocks/geometryReplaceColorBlock\";\r\nexport * from \"./Blocks/geometryDistanceBlock\";\r\nexport * from \"./Blocks/geometryDotBlock\";\r\nexport * from \"./Blocks/geometryLengthBlock\";\r\nexport * from \"./Blocks/geometryRotate2dBlock\";\r\nexport * from \"./Blocks/geometryInterceptorBlock\";\r\nexport * from \"./Blocks/Set/aggregatorBlock\";\r\nexport * from \"./Blocks/subdivideBlock\";\r\n"]}
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../../dev/core/src/Meshes/Node/index.ts"],"names":[],"mappings":"AAAA,cAAc,gBAAgB,CAAC;AAC/B,cAAc,qBAAqB,CAAC;AACpC,cAAc,oCAAoC,CAAC;AACnD,cAAc,0BAA0B,CAAC;AACzC,cAAc,2CAA2C,CAAC;AAC1D,cAAc,0CAA0C,CAAC;AACzD,cAAc,uCAAuC,CAAC;AACtD,cAAc,gCAAgC,CAAC;AAC/C,cAAc,8BAA8B,CAAC;AAC7C,cAAc,6BAA6B,CAAC;AAC5C,cAAc,6BAA6B,CAAC;AAC5C,cAAc,2BAA2B,CAAC;AAC1C,cAAc,4BAA4B,CAAC;AAC3C,cAAc,iCAAiC,CAAC;AAChD,cAAc,8BAA8B,CAAC;AAC7C,cAAc,4BAA4B,CAAC;AAC3C,cAAc,6BAA6B,CAAC;AAC5C,cAAc,gCAAgC,CAAC;AAC/C,cAAc,+BAA+B,CAAC;AAC9C,cAAc,4BAA4B,CAAC;AAC3C,cAAc,4BAA4B,CAAC;AAC3C,cAAc,iCAAiC,CAAC;AAChD,cAAc,gCAAgC,CAAC;AAC/C,cAAc,8BAA8B,CAAC;AAC7C,cAAc,0BAA0B,CAAC;AACzC,cAAc,6BAA6B,CAAC;AAC5C,cAAc,+BAA+B,CAAC;AAC9C,cAAc,oBAAoB,CAAC;AACnC,cAAc,wBAAwB,CAAC;AACvC,cAAc,yBAAyB,CAAC;AACxC,cAAc,sBAAsB,CAAC;AACrC,cAAc,qBAAqB,CAAC;AACpC,cAAc,6BAA6B,CAAC;AAC5C,cAAc,kCAAkC,CAAC;AACjD,cAAc,6BAA6B,CAAC;AAC5C,cAAc,6BAA6B,CAAC;AAC5C,cAAc,8BAA8B,CAAC;AAC7C,cAAc,+BAA+B,CAAC;AAC9C,cAAc,+BAA+B,CAAC;AAC9C,cAAc,iCAAiC,CAAC;AAChD,cAAc,2BAA2B,CAAC;AAC1C,cAAc,oCAAoC,CAAC;AACnD,cAAc,iCAAiC,CAAC;AAChD,cAAc,kCAAkC,CAAC;AACjD,cAAc,kCAAkC,CAAC;AACjD,cAAc,kCAAkC,CAAC;AACjD,cAAc,gCAAgC,CAAC;AAC/C,cAAc,8BAA8B,CAAC;AAC7C,cAAc,oCAAoC,CAAC;AACnD,cAAc,+CAA+C,CAAC;AAC9D,cAAc,4CAA4C,CAAC;AAC3D,cAAc,6CAA6C,CAAC;AAC5D,cAAc,qCAAqC,CAAC;AACpD,cAAc,2CAA2C,CAAC;AAC1D,cAAc,2CAA2C,CAAC;AAC1D,cAAc,iCAAiC,CAAC;AAChD,cAAc,qBAAqB,CAAC;AACpC,cAAc,4BAA4B,CAAC;AAC3C,cAAc,uBAAuB,CAAC;AACtC,cAAc,6BAA6B,CAAC;AAC5C,cAAc,mCAAmC,CAAC;AAClD,cAAc,oCAAoC,CAAC;AACnD,cAAc,wCAAwC,CAAC;AACvD,cAAc,6CAA6C,CAAC;AAC5D,cAAc,wBAAwB,CAAC;AACvC,cAAc,+BAA+B,CAAC;AAC9C,cAAc,+BAA+B,CAAC;AAC9C,cAAc,4BAA4B,CAAC;AAC3C,cAAc,6BAA6B,CAAC;AAC5C,cAAc,4BAA4B,CAAC;AAC3C,cAAc,kCAAkC,CAAC;AACjD,cAAc,2BAA2B,CAAC;AAC1C,cAAc,2BAA2B,CAAC;AAC1C,cAAc,6BAA6B,CAAC;AAC5C,cAAc,6BAA6B,CAAC;AAC5C,cAAc,6BAA6B,CAAC;AAC5C,cAAc,kCAAkC,CAAC;AACjD,cAAc,iCAAiC,CAAC;AAChD,cAAc,oCAAoC,CAAC;AACnD,cAAc,gCAAgC,CAAC;AAC/C,cAAc,2BAA2B,CAAC;AAC1C,cAAc,8BAA8B,CAAC;AAC7C,cAAc,gCAAgC,CAAC;AAC/C,cAAc,mCAAmC,CAAC;AAClD,cAAc,4BAA4B,CAAC;AAC3C,cAAc,8BAA8B,CAAC;AAC7C,cAAc,yBAAyB,CAAC","sourcesContent":["export * from \"./nodeGeometry\";\r\nexport * from \"./nodeGeometryBlock\";\r\nexport * from \"./nodeGeometryBlockConnectionPoint\";\r\nexport * from \"./nodeGeometryBuildState\";\r\nexport * from \"./Interfaces/nodeGeometryExecutionContext\";\r\nexport * from \"./Enums/nodeGeometryConnectionPointTypes\";\r\nexport * from \"./Enums/nodeGeometryContextualSources\";\r\nexport * from \"./Blocks/geometryOptimizeBlock\";\r\nexport * from \"./Blocks/geometryOutputBlock\";\r\nexport * from \"./Blocks/geometryInputBlock\";\r\nexport * from \"./Blocks/Sources/planeBlock\";\r\nexport * from \"./Blocks/Sources/boxBlock\";\r\nexport * from \"./Blocks/Sources/meshBlock\";\r\nexport * from \"./Blocks/Sources/icoSphereBlock\";\r\nexport * from \"./Blocks/Sources/sphereBlock\";\r\nexport * from \"./Blocks/Sources/gridBlock\";\r\nexport * from \"./Blocks/Sources/torusBlock\";\r\nexport * from \"./Blocks/Sources/cylinderBlock\";\r\nexport * from \"./Blocks/Sources/capsuleBlock\";\r\nexport * from \"./Blocks/Sources/discBlock\";\r\nexport * from \"./Blocks/Sources/nullBlock\";\r\nexport * from \"./Blocks/Sources/pointListBlock\";\r\nexport * from \"./Blocks/Set/setPositionsBlock\";\r\nexport * from \"./Blocks/Set/setNormalsBlock\";\r\nexport * from \"./Blocks/Set/setUVsBlock\";\r\nexport * from \"./Blocks/Set/setColorsBlock\";\r\nexport * from \"./Blocks/Set/setTangentsBlock\";\r\nexport * from \"./Blocks/mathBlock\";\r\nexport * from \"./Blocks/mapRangeBlock\";\r\nexport * from \"./Blocks/conditionBlock\";\r\nexport * from \"./Blocks/randomBlock\";\r\nexport * from \"./Blocks/noiseBlock\";\r\nexport * from \"./Blocks/mergeGeometryBlock\";\r\nexport * from \"./Blocks/geometryCollectionBlock\";\r\nexport * from \"./Blocks/cleanGeometryBlock\";\r\nexport * from \"./Blocks/geometryElbowBlock\";\r\nexport * from \"./Blocks/computeNormalsBlock\";\r\nexport * from \"./Blocks/vectorConverterBlock\";\r\nexport * from \"./Blocks/normalizeVectorBlock\";\r\nexport * from \"./Blocks/Set/setMaterialIDBlock\";\r\nexport * from \"./Blocks/Set/latticeBlock\";\r\nexport * from \"./Blocks/geometryTrigonometryBlock\";\r\nexport * from \"./Blocks/geometryTransformBlock\";\r\nexport * from \"./Blocks/Matrices/rotationXBlock\";\r\nexport * from \"./Blocks/Matrices/rotationYBlock\";\r\nexport * from \"./Blocks/Matrices/rotationZBlock\";\r\nexport * from \"./Blocks/Matrices/scalingBlock\";\r\nexport * from \"./Blocks/Matrices/alignBlock\";\r\nexport * from \"./Blocks/Matrices/translationBlock\";\r\nexport * from \"./Blocks/Instances/instantiateOnVerticesBlock\";\r\nexport * from \"./Blocks/Instances/instantiateOnFacesBlock\";\r\nexport * from \"./Blocks/Instances/instantiateOnVolumeBlock\";\r\nexport * from \"./Blocks/Instances/instantiateBlock\";\r\nexport * from \"./Blocks/Instances/instantiateLinearBlock\";\r\nexport * from \"./Blocks/Instances/instantiateRadialBlock\";\r\nexport * from \"./Blocks/intFloatConverterBlock\";\r\nexport * from \"./Blocks/debugBlock\";\r\nexport * from \"./Blocks/geometryInfoBlock\";\r\nexport * from \"./Blocks/mappingBlock\";\r\nexport * from \"./Blocks/matrixComposeBlock\";\r\nexport * from \"./Blocks/Teleport/teleportInBlock\";\r\nexport * from \"./Blocks/Teleport/teleportOutBlock\";\r\nexport * from \"./Blocks/Textures/geometryTextureBlock\";\r\nexport * from \"./Blocks/Textures/geometryTextureFetchBlock\";\r\nexport * from \"./Blocks/boundingBlock\";\r\nexport * from \"./Blocks/booleanGeometryBlock\";\r\nexport * from \"./Blocks/geometryArcTan2Block\";\r\nexport * from \"./Blocks/geometryLerpBlock\";\r\nexport * from \"./Blocks/geometryNLerpBlock\";\r\nexport * from \"./Blocks/geometryStepBlock\";\r\nexport * from \"./Blocks/geometrySmoothStepBlock\";\r\nexport * from \"./Blocks/geometryModBlock\";\r\nexport * from \"./Blocks/geometryPowBlock\";\r\nexport * from \"./Blocks/geometryClampBlock\";\r\nexport * from \"./Blocks/geometryCrossBlock\";\r\nexport * from \"./Blocks/geometryCurveBlock\";\r\nexport * from \"./Blocks/geometryDesaturateBlock\";\r\nexport * from \"./Blocks/geometryPosterizeBlock\";\r\nexport * from \"./Blocks/geometryReplaceColorBlock\";\r\nexport * from \"./Blocks/geometryDistanceBlock\";\r\nexport * from \"./Blocks/geometryDotBlock\";\r\nexport * from \"./Blocks/geometryLengthBlock\";\r\nexport * from \"./Blocks/geometryRotate2dBlock\";\r\nexport * from \"./Blocks/geometryInterceptorBlock\";\r\nexport * from \"./Blocks/geometryEaseBlock\";\r\nexport * from \"./Blocks/Set/aggregatorBlock\";\r\nexport * from \"./Blocks/subdivideBlock\";\r\n"]}
package/Meshes/csg2.d.ts CHANGED
@@ -49,9 +49,9 @@ export interface IVertexDataRebuildOptions {
49
49
  * Wrapper around the Manifold library
50
50
  * https://manifoldcad.org/
51
51
  * Use this class to perform fast boolean operations on meshes
52
- * #IW43EB#15 - basic operations
53
- * #JUKXQD#6218 - skull vs box
54
- * #JUKXQD#6219 - skull vs vertex data
52
+ * @see [basic operations](https://playground.babylonjs.com/#IW43EB#15)
53
+ * @see [skull vs box](https://playground.babylonjs.com/#JUKXQD#6218)
54
+ * @see [skull vs vertex data](https://playground.babylonjs.com/#JUKXQD#6219)
55
55
  */
56
56
  export declare class CSG2 implements IDisposable {
57
57
  private _manifold;
package/Meshes/csg2.js CHANGED
@@ -30,9 +30,9 @@ let FirstID;
30
30
  * Wrapper around the Manifold library
31
31
  * https://manifoldcad.org/
32
32
  * Use this class to perform fast boolean operations on meshes
33
- * #IW43EB#15 - basic operations
34
- * #JUKXQD#6218 - skull vs box
35
- * #JUKXQD#6219 - skull vs vertex data
33
+ * @see [basic operations](https://playground.babylonjs.com/#IW43EB#15)
34
+ * @see [skull vs box](https://playground.babylonjs.com/#JUKXQD#6218)
35
+ * @see [skull vs vertex data](https://playground.babylonjs.com/#JUKXQD#6219)
36
36
  */
37
37
  export class CSG2 {
38
38
  /**
@@ -1 +1 @@
1
- {"version":3,"file":"csg2.js","sourceRoot":"","sources":["../../../../dev/core/src/Meshes/csg2.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,IAAI,EAAE,MAAM,QAAQ,CAAC;AAG9B,OAAO,EAAE,UAAU,EAAE,MAAM,mBAAmB,CAAC;AAC/C,OAAO,EAAE,YAAY,EAAE,MAAM,mBAAmB,CAAC;AACjD,OAAO,EAAE,MAAM,EAAE,0BAAyB;AAC1C,OAAO,EAAE,aAAa,EAAE,sCAAqC;AAC7D,OAAO,EAAE,OAAO,EAAE,MAAM,WAAW,CAAC;AAEpC,OAAO,EAAE,sBAAsB,EAAE,mCAAkC;AAGnE,OAAO,EAAE,OAAO,EAAE,gCAA+B;AAEjD;;GAEG;AACH,gEAAgE;AAChE,IAAI,QAAa,CAAC;AAElB;;GAEG;AACH,gEAAgE;AAChE,IAAI,eAAsD,CAAC;AAE3D;;GAEG;AACH,gEAAgE;AAChE,IAAI,YAAiB,CAAC;AAEtB;;GAEG;AACH,gEAAgE;AAChE,IAAI,OAAe,CAAC;AA+DpB;;;;;;;GAOG;AACH,MAAM,OAAO,IAAI;IAKb;;OAEG;IACH,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,QAAQ,CAAC;IACzB,CAAC;IAED,YAAoB,QAAa,EAAE,OAAe,EAAE,eAA2C;QAC3F,IAAI,CAAC,SAAS,GAAG,QAAQ,CAAC;QAC1B,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC;QACxB,IAAI,CAAC,gBAAgB,GAAG,eAAe,CAAC;IAC5C,CAAC;IAEO,QAAQ,CAAC,SAAkD,EAAE,GAAS;QAC1E,IAAI,IAAI,CAAC,OAAO,KAAK,GAAG,CAAC,OAAO,EAAE,CAAC;YAC/B,MAAM,IAAI,KAAK,CAAC,uEAAuE,CAAC,CAAC;QAC7F,CAAC;QACD,OAAO,IAAI,IAAI,CAAC,QAAQ,CAAC,SAAS,CAAC,CAAC,IAAI,CAAC,SAAS,EAAE,GAAG,CAAC,SAAS,CAAC,EAAE,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,gBAAgB,CAAC,CAAC;IAC7G,CAAC;IAED;;;;OAIG;IACI,QAAQ,CAAC,GAAS;QACrB,OAAO,IAAI,CAAC,QAAQ,CAAC,YAAY,EAAE,GAAG,CAAC,CAAC;IAC5C,CAAC;IAED;;;;OAIG;IACI,SAAS,CAAC,GAAS;QACtB,OAAO,IAAI,CAAC,QAAQ,CAAC,cAAc,EAAE,GAAG,CAAC,CAAC;IAC9C,CAAC;IAED;;;;OAIG;IACI,GAAG,CAAC,GAAS;QAChB,OAAO,IAAI,CAAC,QAAQ,CAAC,OAAO,EAAE,GAAG,CAAC,CAAC;IACvC,CAAC;IAED;;OAEG;IACI,UAAU;QACb,MAAM,CAAC,GAAG,CAAC,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,EAAE,CAAC,CAAC;QAC9C,MAAM,UAAU,GAAG,IAAI,CAAC,SAAS,CAAC,aAAa,EAAE,CAAC;QAClD,MAAM,CAAC,GAAG,CAAC,SAAS,GAAG,UAAU,CAAC,MAAM,CAAC,CAAC;QAC1C,MAAM,CAAC,GAAG,CAAC,eAAe,GAAG,UAAU,CAAC,WAAW,CAAC,CAAC;IACzD,CAAC;IAED;;;;OAIG;IACI,YAAY,CAAC,OAA4C;QAC5D,MAAM,YAAY,GAAG;YACjB,cAAc,EAAE,KAAK;YACrB,GAAG,OAAO;SACb,CAAC;QACF,MAAM,UAAU,GAAG,IAAI,UAAU,EAAE,CAAC;QACpC,MAAM,eAAe,GAAG,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,KAAK,YAAY,CAAC,UAAU,CAAC,CAAC;QAC9F,MAAM,YAAY,GAAkB,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,YAAY,CAAC,cAAc,IAAI,eAAe,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC;QAEnI,UAAU,CAAC,OAAO,GAAG,YAAY,CAAC,QAAQ,CAAC,MAAM,GAAG,KAAK,CAAC,CAAC,CAAC,IAAI,WAAW,CAAC,YAAY,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,IAAI,WAAW,CAAC,YAAY,CAAC,QAAQ,CAAC,CAAC;QAE5I,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,YAAY,CAAC,QAAQ,CAAC,MAAM,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC;YACvD,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,GAAG,YAAY,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;YACrD,UAAU,CAAC,OAAO,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,YAAY,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;YACzD,UAAU,CAAC,OAAO,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,YAAY,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QACzD,CAAC;QAED,MAAM,WAAW,GAAG,YAAY,CAAC,cAAc,CAAC,MAAM,GAAG,YAAY,CAAC,OAAO,CAAC;QAE9E,aAAa;QACb,IAAI,MAAM,GAAG,CAAC,CAAC;QACf,KAAK,IAAI,cAAc,GAAG,CAAC,EAAE,cAAc,GAAG,IAAI,CAAC,gBAAgB,CAAC,MAAM,EAAE,cAAc,EAAE,EAAE,CAAC;YAC3F,MAAM,SAAS,GAAG,IAAI,CAAC,gBAAgB,CAAC,cAAc,CAAC,CAAC;YAExD,MAAM,IAAI,GAAG,IAAI,YAAY,CAAC,WAAW,GAAG,SAAS,CAAC,MAAM,CAAC,CAAC;YAC9D,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,WAAW,EAAE,CAAC,EAAE,EAAE,CAAC;gBACnC,KAAK,IAAI,WAAW,GAAG,CAAC,EAAE,WAAW,GAAG,SAAS,CAAC,MAAM,EAAE,WAAW,EAAE,EAAE,CAAC;oBACtE,IAAI,CAAC,CAAC,GAAG,SAAS,CAAC,MAAM,GAAG,WAAW,CAAC,GAAG,YAAY,CAAC,cAAc,CAAC,CAAC,GAAG,YAAY,CAAC,OAAO,GAAG,MAAM,GAAG,WAAW,CAAC,CAAC;gBAC5H,CAAC;YACL,CAAC;YACD,UAAU,CAAC,GAAG,CAAC,IAAI,EAAE,SAAS,CAAC,IAAI,CAAC,CAAC;YACrC,MAAM,IAAI,SAAS,CAAC,MAAM,CAAC;QAC/B,CAAC;QAED,gCAAgC;QAChC,OAAO,UAAU,CAAC;IACtB,CAAC;IAED;;;;;;OAMG;IACI,MAAM,CAAC,IAAY,EAAE,KAAa,EAAE,OAAsC;QAC7E,MAAM,YAAY,GAAG;YACjB,cAAc,EAAE,KAAK;YACrB,UAAU,EAAE,IAAI;YAChB,GAAG,OAAO;SACb,CAAC;QACF,MAAM,UAAU,GAAG,IAAI,CAAC,YAAY,CAAC,EAAE,cAAc,EAAE,YAAY,CAAC,cAAc,EAAE,CAAC,CAAC;QACtF,MAAM,eAAe,GAAG,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,KAAK,YAAY,CAAC,UAAU,CAAC,CAAC;QAC9F,MAAM,YAAY,GAAkB,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,YAAY,CAAC,cAAc,IAAI,eAAe,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC;QACnI,MAAM,WAAW,GAAG,YAAY,CAAC,cAAc,CAAC,MAAM,GAAG,YAAY,CAAC,OAAO,CAAC;QAE9E,gCAAgC;QAChC,MAAM,MAAM,GAAG,IAAI,IAAI,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;QACrC,UAAU,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC;QAE/B,cAAc;QACd,IAAI,YAAY,CAAC,UAAU,EAAE,CAAC;YAC1B,MAAM,OAAO,GAAG,MAAM,CAAC,eAAe,EAAE,CAAC,cAAc,CAAC,MAAM,CAAC;YAC/D,MAAM,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,OAAO,CAAC,CAAC,EAAE,CAAC,OAAO,CAAC,CAAC,EAAE,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;YACxD,MAAM,CAAC,gCAAgC,EAAE,CAAC;QAC9C,CAAC;QAED,YAAY;QACZ,IAAI,EAAE,GAAG,YAAY,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC;QACvC,IAAI,KAAK,GAAG,YAAY,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QACrC,IAAI,aAAa,GAAG,CAAC,CAAC;QACtB,MAAM,SAAS,GAAe,EAAE,CAAC;QACjC,KAAK,GAAG,MAAM,CAAC,QAAQ,EAAE,CAAC;QAC1B,KAAK,IAAI,GAAG,GAAG,CAAC,EAAE,GAAG,GAAG,YAAY,CAAC,MAAM,EAAE,EAAE,GAAG,EAAE,CAAC;YACjD,MAAM,MAAM,GAAG,YAAY,CAAC,aAAa,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC;YACnD,IAAI,MAAM,KAAK,EAAE,EAAE,CAAC;gBAChB,MAAM,GAAG,GAAG,YAAY,CAAC,QAAQ,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC;gBAC3C,IAAI,OAAO,CAAC,aAAa,EAAE,CAAC,EAAE,WAAW,EAAE,KAAK,EAAE,GAAG,GAAG,KAAK,EAAE,MAAM,CAAC,CAAC;gBACvE,SAAS,CAAC,IAAI,CAAC,KAAK,CAAC,qBAAqB,CAAC,EAAE,GAAG,OAAO,CAAC,IAAI,KAAK,CAAC,eAAe,CAAC,CAAC;gBACnF,EAAE,GAAG,MAAM,CAAC;gBACZ,KAAK,GAAG,GAAG,CAAC;gBACZ,aAAa,EAAE,CAAC;YACpB,CAAC;QACL,CAAC;QAED,IAAI,YAAY,CAAC,aAAa,EAAE,CAAC;YAC7B,MAAM,CAAC,QAAQ,GAAG,YAAY,CAAC,aAAa,CAAC;QACjD,CAAC;aAAM,CAAC;YACJ,IAAI,SAAS,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;gBACvB,MAAM,aAAa,GAAG,IAAI,aAAa,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;gBACrD,aAAa,CAAC,YAAY,GAAG,SAAS,CAAC;gBACvC,MAAM,CAAC,QAAQ,GAAG,aAAa,CAAC;YACpC,CAAC;iBAAM,CAAC;gBACJ,IAAI,MAAM,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;oBAC9B,8CAA8C;oBAC9C,MAAM,CAAC,oBAAoB,CAAC,IAAI,CAAC,CAAC;gBACtC,CAAC;gBACD,MAAM,CAAC,QAAQ,GAAG,SAAS,CAAC,CAAC,CAAC,CAAC;YACnC,CAAC;QACL,CAAC;QAED,OAAO,MAAM,CAAC;IAClB,CAAC;IAED;;OAEG;IACI,OAAO;QACV,IAAI,IAAI,CAAC,SAAS,EAAE,CAAC;YACjB,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,CAAC;YACxB,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;QAC1B,CAAC;IACL,CAAC;IAEO,MAAM,CAAC,YAAY,CACvB,WAAmB,EACnB,QAAqB,EACrB,SAAqC,EACrC,OAAe,EACf,QAAsB,EACtB,aAA2B;QAE3B,MAAM,cAAc,GAAG,IAAI,YAAY,CAAC,WAAW,GAAG,SAAS,CAAC,MAAM,CAAC,CAAC,GAAG,EAAE,GAAG,EAAE,EAAE,CAAC,GAAG,GAAG,GAAG,CAAC,MAAM,EAAE,CAAC,CAAC,CAAC,CAAC;QAE3G,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,WAAW,EAAE,CAAC,EAAE,EAAE,CAAC;YACnC,IAAI,MAAM,GAAG,CAAC,CAAC;YACf,KAAK,IAAI,GAAG,GAAG,CAAC,EAAE,GAAG,GAAG,SAAS,CAAC,MAAM,EAAE,GAAG,EAAE,EAAE,CAAC;gBAC9C,MAAM,SAAS,GAAG,SAAS,CAAC,GAAG,CAAC,CAAC;gBAEjC,KAAK,IAAI,WAAW,GAAG,CAAC,EAAE,WAAW,GAAG,SAAS,CAAC,MAAM,EAAE,WAAW,EAAE,EAAE,CAAC;oBACtE,cAAc,CAAC,CAAC,GAAG,OAAO,GAAG,MAAM,GAAG,WAAW,CAAC,GAAG,SAAS,CAAC,IAAK,CAAC,CAAC,GAAG,SAAS,CAAC,MAAM,GAAG,WAAW,CAAC,CAAC;gBAC7G,CAAC;gBACD,MAAM,IAAI,SAAS,CAAC,MAAM,CAAC;YAC/B,CAAC;QACL,CAAC;QAED,MAAM,YAAY,GAAG,IAAI,YAAY,CAAC,EAAE,OAAO,EAAE,OAAO,EAAE,cAAc,EAAE,QAAQ,EAAE,QAAQ,EAAE,aAAa,EAAE,CAAC,CAAC;QAC/G,YAAY,CAAC,KAAK,EAAE,CAAC;QAErB,IAAI,WAAiB,CAAC;QACtB,IAAI,CAAC;YACD,WAAW,GAAG,IAAI,IAAI,CAAC,IAAI,QAAQ,CAAC,YAAY,CAAC,EAAE,OAAO,EAAE,SAAS,CAAC,CAAC;QAC3E,CAAC;QAAC,OAAO,CAAC,EAAE,CAAC;YACT,MAAM,IAAI,KAAK,CAAC,gCAAgC,GAAG,CAAC,CAAC,OAAO,CAAC,CAAC;QAClE,CAAC;QAED,OAAO,WAAW,CAAC;IACvB,CAAC;IAEO,MAAM,CAAC,UAAU,CAAC,IAAqB,EAAE,WAA6B,EAAE,QAAsB,EAAE,aAA2B;QAC/H,mDAAmD;QACnD,MAAM,QAAQ,GAAG,IAAI,WAAW,CAAC,IAAI,CAAC,OAAQ,CAAC,MAAM,CAAC,CAAC;QAEvD,eAAe;QACf,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,OAAQ,CAAC,MAAM,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC;YAC/C,QAAQ,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,OAAQ,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;YACnC,QAAQ,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,OAAQ,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;YACvC,QAAQ,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,OAAQ,CAAC,CAAC,CAAC,CAAC;QACvC,CAAC;QAED,MAAM,WAAW,GAAG,IAAI,OAAO,EAAE,CAAC;QAClC,IAAI,OAAO,GAAG,CAAC,CAAC;QAChB,MAAM,SAAS,GAA+B,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,IAAI,EAAE,YAAY,CAAC,YAAY,EAAE,CAAC,CAAC;QAE/F,IAAI,CAAC,WAAW,EAAE,CAAC;YACf,SAAS,CAAC,CAAC,CAAC,CAAC,IAAI,GAAG,IAAI,CAAC,SAAU,CAAC;QACxC,CAAC;aAAM,CAAC;YACJ,MAAM,SAAS,GAAG,IAAI,YAAY,CAAC,IAAI,CAAC,SAAU,CAAC,MAAM,CAAC,CAAC;YAC3D,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,SAAU,CAAC,MAAM,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC;gBACjD,OAAO,CAAC,mCAAmC,CAAC,IAAI,CAAC,SAAU,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,SAAU,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,SAAU,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,WAAW,EAAE,WAAW,CAAC,CAAC;gBAC1I,WAAW,CAAC,OAAO,CAAC,SAAS,EAAE,CAAC,CAAC,CAAC;YACtC,CAAC;YACD,SAAS,CAAC,CAAC,CAAC,CAAC,IAAI,GAAG,SAAS,CAAC;QAClC,CAAC;QAED,UAAU;QACV,MAAM,aAAa,GAAG,IAAI,CAAC,OAAQ,CAAC;QACpC,IAAI,aAAa,EAAE,CAAC;YAChB,OAAO,IAAI,CAAC,CAAC;YACb,SAAS,CAAC,IAAI,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,IAAI,EAAE,YAAY,CAAC,UAAU,EAAE,CAAC,CAAC;YAC7D,IAAI,CAAC,WAAW,EAAE,CAAC;gBACf,SAAS,CAAC,CAAC,CAAC,CAAC,IAAI,GAAG,aAAa,CAAC;YACtC,CAAC;iBAAM,CAAC;gBACJ,MAAM,OAAO,GAAG,IAAI,YAAY,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC;gBACvD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,aAAa,CAAC,MAAM,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC;oBAC/C,OAAO,CAAC,8BAA8B,CAAC,aAAa,CAAC,CAAC,CAAC,EAAE,aAAa,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,aAAa,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,WAAW,EAAE,WAAW,CAAC,CAAC;oBAC/H,WAAW,CAAC,OAAO,CAAC,OAAO,EAAE,CAAC,CAAC,CAAC;gBACpC,CAAC;gBACD,SAAS,CAAC,CAAC,CAAC,CAAC,IAAI,GAAG,OAAO,CAAC;YAChC,CAAC;QACL,CAAC;QAED,MAAM;QACN,KAAK,MAAM,IAAI,IAAI,CAAC,YAAY,CAAC,MAAM,EAAE,YAAY,CAAC,OAAO,EAAE,YAAY,CAAC,OAAO,EAAE,YAAY,CAAC,OAAO,EAAE,YAAY,CAAC,OAAO,EAAE,YAAY,CAAC,OAAO,CAAC,EAAE,CAAC;YACrJ,MAAM,QAAQ,GAAI,IAAY,CAAC,IAAI,KAAK,YAAY,CAAC,MAAM,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC;YAC5E,IAAI,QAAQ,EAAE,CAAC;gBACX,OAAO,IAAI,CAAC,CAAC;gBACb,SAAS,CAAC,IAAI,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,QAAQ,EAAE,CAAC,CAAC;YAC9D,CAAC;QACL,CAAC;QAED,SAAS;QACT,MAAM,YAAY,GAAG,IAAI,CAAC,MAAM,CAAC;QACjC,IAAI,YAAY,EAAE,CAAC;YACf,OAAO,IAAI,CAAC,CAAC;YACb,SAAS,CAAC,IAAI,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,IAAI,EAAE,YAAY,CAAC,SAAS,EAAE,IAAI,EAAE,YAAY,EAAE,CAAC,CAAC;QACpF,CAAC;QAED,OAAO,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,SAAU,CAAC,MAAM,GAAG,CAAC,EAAE,QAAQ,EAAE,SAAS,EAAE,OAAO,EAAE,QAAQ,EAAE,aAAa,CAAC,CAAC;IAChH,CAAC;IAED;;;;OAIG;IACI,MAAM,CAAC,cAAc,CAAC,UAAsB;QAC/C,MAAM,cAAc,GAAG,UAAU,CAAC,SAAS,CAAC;QAC5C,MAAM,aAAa,GAAG,UAAU,CAAC,OAAO,CAAC;QAEzC,IAAI,CAAC,cAAc,IAAI,CAAC,aAAa,EAAE,CAAC;YACpC,MAAM,IAAI,KAAK,CAAC,yDAAyD,CAAC,CAAC;QAC/E,CAAC;QAED,OAAO,IAAI,CAAC,UAAU,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;IAC7C,CAAC;IAED;;;;;OAKG;IACI,MAAM,CAAC,QAAQ,CAAC,IAAU,EAAE,iBAAiB,GAAG,KAAK;QACxD,MAAM,cAAc,GAAG,IAAI,CAAC,eAAe,CAAC,YAAY,CAAC,YAAY,CAAC,CAAC;QACvE,MAAM,aAAa,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC;QACxC,MAAM,WAAW,GAAG,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,CAAC;QAElD,IAAI,CAAC,cAAc,IAAI,CAAC,aAAa,EAAE,CAAC;YACpC,MAAM,IAAI,KAAK,CAAC,mDAAmD,CAAC,CAAC;QACzE,CAAC;QAED,oDAAoD;QACpD,MAAM,MAAM,GAAG,CAAC,GAAG,KAAK,CAAC,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,GAAG,EAAE,EAAE,CAAC,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC,UAAU,CAAC,CAAC;QAEjG,2BAA2B;QAC3B,MAAM,cAAc,GAAG,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC,eAAe,CAAC;QACxE,MAAM,eAAe,GAAG,cAAc,CAAC,YAAY,EAAE,KAAK,eAAe,CAAC;QAC1E,MAAM,WAAW,GAAG,CAAC,GAAG,KAAK,CAAC,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,GAAG,EAAE,EAAE;YACjE,IAAI,eAAe,EAAE,CAAC;gBAClB,OAAO,OAAO,GAAI,cAAgC,CAAC,YAAY,CAAC,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC,aAAa,CAAE,CAAC,QAAQ,CAAC;YACjH,CAAC;YAED,OAAO,OAAO,GAAG,cAAc,CAAC,QAAQ,CAAC;QAC7C,CAAC,CAAC,CAAC;QAEH,6BAA6B;QAC7B,MAAM,OAAO,GAAG,KAAK,CAAC,IAAI,CAAC,MAAM,CAAC,IAAI,EAAE,CAAC,CAAC;QAC1C,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,MAAM,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;QAC9C,MAAM,QAAQ,GAAG,IAAI,WAAW,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAChE,MAAM,aAAa,GAAG,IAAI,WAAW,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAE1E,UAAU;QACV,MAAM,IAAI,GAAG;YACT,SAAS,EAAE,cAAc;YACzB,OAAO,EAAE,aAAa;YACtB,OAAO,EAAE,IAAI,CAAC,eAAe,CAAC,YAAY,CAAC,UAAU,CAAC;YACtD,MAAM,EAAE,IAAI,CAAC,eAAe,CAAC,YAAY,CAAC,SAAS,CAAC;YACpD,GAAG,EAAE,IAAI,CAAC,eAAe,CAAC,YAAY,CAAC,MAAM,CAAC;YAC9C,IAAI,EAAE,IAAI,CAAC,eAAe,CAAC,YAAY,CAAC,OAAO,CAAC;YAChD,IAAI,EAAE,IAAI,CAAC,eAAe,CAAC,YAAY,CAAC,OAAO,CAAC;YAChD,IAAI,EAAE,IAAI,CAAC,eAAe,CAAC,YAAY,CAAC,OAAO,CAAC;YAChD,IAAI,EAAE,IAAI,CAAC,eAAe,CAAC,YAAY,CAAC,OAAO,CAAC;YAChD,IAAI,EAAE,IAAI,CAAC,eAAe,CAAC,YAAY,CAAC,OAAO,CAAC;SACnD,CAAC;QACF,OAAO,IAAI,CAAC,UAAU,CAAC,IAAI,EAAE,iBAAiB,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,WAAW,EAAE,QAAQ,EAAE,aAAa,CAAC,CAAC;IAClG,CAAC;CACJ;AAED;;;GAGG;AACH,MAAM,UAAU,WAAW;IACvB,OAAO,QAAQ,KAAK,SAAS,CAAC;AAClC,CAAC;AAED;;;GAGG;AACH,MAAM,CAAC,KAAK,UAAU,mBAAmB,CAAC,OAA+B;IACrE,MAAM,YAAY,GAAG;QACjB,WAAW,EAAE,qCAAqC;QAClD,GAAG,OAAO;KACb,CAAC;IAEF,IAAI,QAAQ,EAAE,CAAC;QACX,OAAO,CAAC,sBAAsB;IAClC,CAAC;IAED,IAAI,eAAe,EAAE,CAAC;QAClB,MAAM,eAAe,CAAC;QACtB,OAAO;IACX,CAAC;IAED,IAAI,YAAY,CAAC,gBAAgB,EAAE,CAAC;QAChC,QAAQ,GAAG,YAAY,CAAC,gBAAgB,CAAC;QACzC,YAAY,GAAG,YAAY,CAAC,oBAAoB,CAAC;IACrD,CAAC;SAAM,CAAC;QACJ,eAAe,GAAG,sBAAsB,CACpC;kCACsB,YAAY,CAAC,WAAW;;;;;SAKjD,CACA,CAAC;QAEF,MAAM,MAAM,GAAG,MAAM,eAAe,CAAC;QACrC,QAAQ,GAAG,MAAM,CAAC,QAAQ,CAAC;QAC3B,YAAY,GAAG,MAAM,CAAC,IAAI,CAAC;IAC/B,CAAC;IAED,0FAA0F;IAC1F,OAAO,GAAG,QAAQ,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC;AACzC,CAAC","sourcesContent":["import { Mesh } from \"./mesh\";\r\nimport type { IDisposable, Scene } from \"core/scene\";\r\nimport type { IVertexDataLike } from \"./mesh.vertexData\";\r\nimport { VertexData } from \"./mesh.vertexData\";\r\nimport { VertexBuffer } from \"../Buffers/buffer\";\r\nimport { Logger } from \"core/Misc/logger\";\r\nimport { MultiMaterial } from \"core/Materials/multiMaterial\";\r\nimport { SubMesh } from \"./subMesh\";\r\nimport type { Material } from \"core/Materials/material\";\r\nimport { _LoadScriptModuleAsync } from \"core/Misc/tools.internals\";\r\nimport type { FloatArray, Nullable } from \"core/types\";\r\nimport type { Matrix } from \"core/Maths/math.vector\";\r\nimport { Vector3 } from \"core/Maths/math.vector\";\r\n\r\n/**\r\n * Main manifold library\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nlet Manifold: any;\r\n\r\n/**\r\n * Promise to wait for the manifold library to be ready\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nlet ManifoldPromise: Promise<{ Manifold: any; Mesh: any }>;\r\n\r\n/**\r\n * Manifold mesh\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nlet ManifoldMesh: any;\r\n\r\n/**\r\n * First ID to use for materials indexing\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nlet FirstID: number;\r\n\r\n/**\r\n * Interface to customize the Manifold library import\r\n */\r\nexport interface ICSG2Options {\r\n /**\r\n * Custom manifold URL\r\n */\r\n manifoldUrl?: string;\r\n /**\r\n * Custom manifold instance\r\n */\r\n manifoldInstance: any;\r\n /**\r\n * Custom manifold mesh instance\r\n */\r\n manifoldMeshInstance: any;\r\n}\r\n\r\n/**\r\n * Interface to customize the mesh rebuild options\r\n */\r\nexport interface IMeshRebuildOptions {\r\n /**\r\n * Rebuild normals\r\n */\r\n rebuildNormals?: boolean;\r\n /**\r\n * True to center the mesh on 0,0,0\r\n */\r\n centerMesh?: boolean;\r\n /**\r\n * Defines a material to use for that mesh. When not defined the system will either reuse the one from the source or create a multimaterial if several materials were involved\r\n */\r\n materialToUse?: Material;\r\n}\r\n\r\n/**\r\n * Interface to customize the vertex data rebuild options\r\n */\r\nexport interface IVertexDataRebuildOptions {\r\n /**\r\n * Rebuild normals\r\n */\r\n rebuildNormals?: boolean;\r\n}\r\n\r\ninterface IManifoldMesh {\r\n numProp: number;\r\n vertProperties: Float32Array;\r\n triVerts: Uint32Array;\r\n runIndex: Uint32Array;\r\n runOriginalID: Uint32Array;\r\n numRun: number;\r\n}\r\n\r\ninterface IManifoldVertexComponent {\r\n stride: number;\r\n kind: string;\r\n data?: FloatArray;\r\n}\r\n\r\n/**\r\n * Wrapper around the Manifold library\r\n * https://manifoldcad.org/\r\n * Use this class to perform fast boolean operations on meshes\r\n * #IW43EB#15 - basic operations\r\n * #JUKXQD#6218 - skull vs box\r\n * #JUKXQD#6219 - skull vs vertex data\r\n */\r\nexport class CSG2 implements IDisposable {\r\n private _manifold: any;\r\n private _numProp: number;\r\n private _vertexStructure: IManifoldVertexComponent[];\r\n\r\n /**\r\n * Return the size of a vertex (at least 3 for the position)\r\n */\r\n public get numProp() {\r\n return this._numProp;\r\n }\r\n\r\n private constructor(manifold: any, numProp: number, vertexStructure: IManifoldVertexComponent[]) {\r\n this._manifold = manifold;\r\n this._numProp = numProp;\r\n this._vertexStructure = vertexStructure;\r\n }\r\n\r\n private _process(operation: \"difference\" | \"intersection\" | \"union\", csg: CSG2) {\r\n if (this.numProp !== csg.numProp) {\r\n throw new Error(\"CSG must be used with geometries having the same number of properties\");\r\n }\r\n return new CSG2(Manifold[operation](this._manifold, csg._manifold), this.numProp, this._vertexStructure);\r\n }\r\n\r\n /**\r\n * Run a difference operation between two CSG\r\n * @param csg defines the CSG to use to create the difference\r\n * @returns a new csg\r\n */\r\n public subtract(csg: CSG2) {\r\n return this._process(\"difference\", csg);\r\n }\r\n\r\n /**\r\n * Run an intersection operation between two CSG\r\n * @param csg defines the CSG to use to create the intersection\r\n * @returns a new csg\r\n */\r\n public intersect(csg: CSG2) {\r\n return this._process(\"intersection\", csg);\r\n }\r\n\r\n /**\r\n * Run an union operation between two CSG\r\n * @param csg defines the CSG to use to create the union\r\n * @returns a new csg\r\n */\r\n public add(csg: CSG2) {\r\n return this._process(\"union\", csg);\r\n }\r\n\r\n /**\r\n * Print debug information about the CSG\r\n */\r\n public printDebug() {\r\n Logger.Log(\"Genus:\" + this._manifold.genus());\r\n const properties = this._manifold.getProperties();\r\n Logger.Log(\"Volume:\" + properties.volume);\r\n Logger.Log(\"surface area:\" + properties.surfaceArea);\r\n }\r\n\r\n /**\r\n * Generate a vertex data from the CSG\r\n * @param options defines the options to use to rebuild the vertex data\r\n * @returns a new vertex data\r\n */\r\n public toVertexData(options?: Partial<IVertexDataRebuildOptions>): VertexData {\r\n const localOptions = {\r\n rebuildNormals: false,\r\n ...options,\r\n };\r\n const vertexData = new VertexData();\r\n const normalComponent = this._vertexStructure.find((c) => c.kind === VertexBuffer.NormalKind);\r\n const manifoldMesh: IManifoldMesh = this._manifold.getMesh(localOptions.rebuildNormals && normalComponent ? [3, 4, 5] : undefined);\r\n\r\n vertexData.indices = manifoldMesh.triVerts.length > 65535 ? new Uint32Array(manifoldMesh.triVerts) : new Uint16Array(manifoldMesh.triVerts);\r\n\r\n for (let i = 0; i < manifoldMesh.triVerts.length; i += 3) {\r\n vertexData.indices[i] = manifoldMesh.triVerts[i + 2];\r\n vertexData.indices[i + 1] = manifoldMesh.triVerts[i + 1];\r\n vertexData.indices[i + 2] = manifoldMesh.triVerts[i];\r\n }\r\n\r\n const vertexCount = manifoldMesh.vertProperties.length / manifoldMesh.numProp;\r\n\r\n // Attributes\r\n let offset = 0;\r\n for (let componentIndex = 0; componentIndex < this._vertexStructure.length; componentIndex++) {\r\n const component = this._vertexStructure[componentIndex];\r\n\r\n const data = new Float32Array(vertexCount * component.stride);\r\n for (let i = 0; i < vertexCount; i++) {\r\n for (let strideIndex = 0; strideIndex < component.stride; strideIndex++) {\r\n data[i * component.stride + strideIndex] = manifoldMesh.vertProperties[i * manifoldMesh.numProp + offset + strideIndex];\r\n }\r\n }\r\n vertexData.set(data, component.kind);\r\n offset += component.stride;\r\n }\r\n\r\n // Rebuild mesh from vertex data\r\n return vertexData;\r\n }\r\n\r\n /**\r\n * Generate a mesh from the CSG\r\n * @param name defines the name of the mesh\r\n * @param scene defines the scene to use to create the mesh\r\n * @param options defines the options to use to rebuild the mesh\r\n * @returns a new Mesh\r\n */\r\n public toMesh(name: string, scene?: Scene, options?: Partial<IMeshRebuildOptions>): Mesh {\r\n const localOptions = {\r\n rebuildNormals: false,\r\n centerMesh: true,\r\n ...options,\r\n };\r\n const vertexData = this.toVertexData({ rebuildNormals: localOptions.rebuildNormals });\r\n const normalComponent = this._vertexStructure.find((c) => c.kind === VertexBuffer.NormalKind);\r\n const manifoldMesh: IManifoldMesh = this._manifold.getMesh(localOptions.rebuildNormals && normalComponent ? [3, 4, 5] : undefined);\r\n const vertexCount = manifoldMesh.vertProperties.length / manifoldMesh.numProp;\r\n\r\n // Rebuild mesh from vertex data\r\n const output = new Mesh(name, scene);\r\n vertexData.applyToMesh(output);\r\n\r\n // Center mesh\r\n if (localOptions.centerMesh) {\r\n const extents = output.getBoundingInfo().boundingSphere.center;\r\n output.position.set(-extents.x, -extents.y, -extents.z);\r\n output.bakeCurrentTransformIntoVertices();\r\n }\r\n\r\n // Submeshes\r\n let id = manifoldMesh.runOriginalID[0];\r\n let start = manifoldMesh.runIndex[0];\r\n let materialIndex = 0;\r\n const materials: Material[] = [];\r\n scene = output.getScene();\r\n for (let run = 0; run < manifoldMesh.numRun; ++run) {\r\n const nextID = manifoldMesh.runOriginalID[run + 1];\r\n if (nextID !== id) {\r\n const end = manifoldMesh.runIndex[run + 1];\r\n new SubMesh(materialIndex, 0, vertexCount, start, end - start, output);\r\n materials.push(scene.getMaterialByUniqueID(id - FirstID) || scene.defaultMaterial);\r\n id = nextID;\r\n start = end;\r\n materialIndex++;\r\n }\r\n }\r\n\r\n if (localOptions.materialToUse) {\r\n output.material = localOptions.materialToUse;\r\n } else {\r\n if (materials.length > 1) {\r\n const multiMaterial = new MultiMaterial(name, scene);\r\n multiMaterial.subMaterials = materials;\r\n output.material = multiMaterial;\r\n } else {\r\n if (output.subMeshes.length > 1) {\r\n // Remove the submeshes as they are not needed\r\n output._createGlobalSubMesh(true);\r\n }\r\n output.material = materials[0];\r\n }\r\n }\r\n\r\n return output;\r\n }\r\n\r\n /**\r\n * Dispose the CSG resources\r\n */\r\n public dispose() {\r\n if (this._manifold) {\r\n this._manifold.delete();\r\n this._manifold = null;\r\n }\r\n }\r\n\r\n private static _ProcessData(\r\n vertexCount: number,\r\n triVerts: Uint32Array,\r\n structure: IManifoldVertexComponent[],\r\n numProp: number,\r\n runIndex?: Uint32Array,\r\n runOriginalID?: Uint32Array\r\n ) {\r\n const vertProperties = new Float32Array(vertexCount * structure.reduce((acc, cur) => acc + cur.stride, 0));\r\n\r\n for (let i = 0; i < vertexCount; i++) {\r\n let offset = 0;\r\n for (let idx = 0; idx < structure.length; idx++) {\r\n const component = structure[idx];\r\n\r\n for (let strideIndex = 0; strideIndex < component.stride; strideIndex++) {\r\n vertProperties[i * numProp + offset + strideIndex] = component.data![i * component.stride + strideIndex];\r\n }\r\n offset += component.stride;\r\n }\r\n }\r\n\r\n const manifoldMesh = new ManifoldMesh({ numProp: numProp, vertProperties, triVerts, runIndex, runOriginalID });\r\n manifoldMesh.merge();\r\n\r\n let returnValue: CSG2;\r\n try {\r\n returnValue = new CSG2(new Manifold(manifoldMesh), numProp, structure);\r\n } catch (e) {\r\n throw new Error(\"Error while creating the CSG: \" + e.message);\r\n }\r\n\r\n return returnValue;\r\n }\r\n\r\n private static _Construct(data: IVertexDataLike, worldMatrix: Nullable<Matrix>, runIndex?: Uint32Array, runOriginalID?: Uint32Array) {\r\n // Create the MeshGL for I/O with Manifold library.\r\n const triVerts = new Uint32Array(data.indices!.length);\r\n\r\n // Revert order\r\n for (let i = 0; i < data.indices!.length; i += 3) {\r\n triVerts[i] = data.indices![i + 2];\r\n triVerts[i + 1] = data.indices![i + 1];\r\n triVerts[i + 2] = data.indices![i];\r\n }\r\n\r\n const tempVector3 = new Vector3();\r\n let numProp = 3;\r\n const structure: IManifoldVertexComponent[] = [{ stride: 3, kind: VertexBuffer.PositionKind }];\r\n\r\n if (!worldMatrix) {\r\n structure[0].data = data.positions!;\r\n } else {\r\n const positions = new Float32Array(data.positions!.length);\r\n for (let i = 0; i < data.positions!.length; i += 3) {\r\n Vector3.TransformCoordinatesFromFloatsToRef(data.positions![i], data.positions![i + 1], data.positions![i + 2], worldMatrix, tempVector3);\r\n tempVector3.toArray(positions, i);\r\n }\r\n structure[0].data = positions;\r\n }\r\n\r\n // Normals\r\n const sourceNormals = data.normals!;\r\n if (sourceNormals) {\r\n numProp += 3;\r\n structure.push({ stride: 3, kind: VertexBuffer.NormalKind });\r\n if (!worldMatrix) {\r\n structure[1].data = sourceNormals;\r\n } else {\r\n const normals = new Float32Array(sourceNormals.length);\r\n for (let i = 0; i < sourceNormals.length; i += 3) {\r\n Vector3.TransformNormalFromFloatsToRef(sourceNormals[i], sourceNormals[i + 1], sourceNormals[i + 2], worldMatrix, tempVector3);\r\n tempVector3.toArray(normals, i);\r\n }\r\n structure[1].data = normals;\r\n }\r\n }\r\n\r\n // UVs\r\n for (const kind of [VertexBuffer.UVKind, VertexBuffer.UV2Kind, VertexBuffer.UV3Kind, VertexBuffer.UV4Kind, VertexBuffer.UV5Kind, VertexBuffer.UV6Kind]) {\r\n const sourceUV = (data as any)[kind === VertexBuffer.UVKind ? \"uvs\" : kind];\r\n if (sourceUV) {\r\n numProp += 2;\r\n structure.push({ stride: 2, kind: kind, data: sourceUV });\r\n }\r\n }\r\n\r\n // Colors\r\n const sourceColors = data.colors;\r\n if (sourceColors) {\r\n numProp += 4;\r\n structure.push({ stride: 4, kind: VertexBuffer.ColorKind, data: sourceColors });\r\n }\r\n\r\n return this._ProcessData(data.positions!.length / 3, triVerts, structure, numProp, runIndex, runOriginalID);\r\n }\r\n\r\n /**\r\n * Create a new Constructive Solid Geometry from a vertexData\r\n * @param vertexData defines the vertexData to use to create the CSG\r\n * @returns a new CSG2 class\r\n */\r\n public static FromVertexData(vertexData: VertexData): CSG2 {\r\n const sourceVertices = vertexData.positions;\r\n const sourceIndices = vertexData.indices;\r\n\r\n if (!sourceVertices || !sourceIndices) {\r\n throw new Error(\"The vertexData must at least have positions and indices\");\r\n }\r\n\r\n return this._Construct(vertexData, null);\r\n }\r\n\r\n /**\r\n * Create a new Constructive Solid Geometry from a mesh\r\n * @param mesh defines the mesh to use to create the CSG\r\n * @param ignoreWorldMatrix defines if the world matrix should be ignored\r\n * @returns a new CSG2 class\r\n */\r\n public static FromMesh(mesh: Mesh, ignoreWorldMatrix = false): CSG2 {\r\n const sourceVertices = mesh.getVerticesData(VertexBuffer.PositionKind);\r\n const sourceIndices = mesh.getIndices();\r\n const worldMatrix = mesh.computeWorldMatrix(true);\r\n\r\n if (!sourceVertices || !sourceIndices) {\r\n throw new Error(\"The mesh must at least have positions and indices\");\r\n }\r\n\r\n // Create a triangle run for each submesh (material)\r\n const starts = [...Array(mesh.subMeshes.length)].map((_, idx) => mesh.subMeshes[idx].indexStart);\r\n\r\n // Map the materials to ID.\r\n const sourceMaterial = mesh.material || mesh.getScene().defaultMaterial;\r\n const isMultiMaterial = sourceMaterial.getClassName() === \"MultiMaterial\";\r\n const originalIDs = [...Array(mesh.subMeshes.length)].map((_, idx) => {\r\n if (isMultiMaterial) {\r\n return FirstID + (sourceMaterial as MultiMaterial).subMaterials[mesh.subMeshes[idx].materialIndex]!.uniqueId;\r\n }\r\n\r\n return FirstID + sourceMaterial.uniqueId;\r\n });\r\n\r\n // List the runs in sequence.\r\n const indices = Array.from(starts.keys());\r\n indices.sort((a, b) => starts[a] - starts[b]);\r\n const runIndex = new Uint32Array(indices.map((i) => starts[i]));\r\n const runOriginalID = new Uint32Array(indices.map((i) => originalIDs[i]));\r\n\r\n // Process\r\n const data = {\r\n positions: sourceVertices,\r\n indices: sourceIndices,\r\n normals: mesh.getVerticesData(VertexBuffer.NormalKind),\r\n colors: mesh.getVerticesData(VertexBuffer.ColorKind),\r\n uvs: mesh.getVerticesData(VertexBuffer.UVKind),\r\n uvs2: mesh.getVerticesData(VertexBuffer.UV2Kind),\r\n uvs3: mesh.getVerticesData(VertexBuffer.UV3Kind),\r\n uvs4: mesh.getVerticesData(VertexBuffer.UV4Kind),\r\n uvs5: mesh.getVerticesData(VertexBuffer.UV5Kind),\r\n uvs6: mesh.getVerticesData(VertexBuffer.UV6Kind),\r\n };\r\n return this._Construct(data, ignoreWorldMatrix ? null : worldMatrix, runIndex, runOriginalID);\r\n }\r\n}\r\n\r\n/**\r\n * Checks if the Manifold library is ready\r\n * @returns true if the Manifold library is ready\r\n */\r\nexport function IsCSG2Ready() {\r\n return Manifold !== undefined;\r\n}\r\n\r\n/**\r\n * Initialize the Manifold library\r\n * @param options defines the options to use to initialize the library\r\n */\r\nexport async function InitializeCSG2Async(options?: Partial<ICSG2Options>) {\r\n const localOptions = {\r\n manifoldUrl: \"https://unpkg.com/manifold-3d@3.0.1\",\r\n ...options,\r\n };\r\n\r\n if (Manifold) {\r\n return; // Already initialized\r\n }\r\n\r\n if (ManifoldPromise) {\r\n await ManifoldPromise;\r\n return;\r\n }\r\n\r\n if (localOptions.manifoldInstance) {\r\n Manifold = localOptions.manifoldInstance;\r\n ManifoldMesh = localOptions.manifoldMeshInstance;\r\n } else {\r\n ManifoldPromise = _LoadScriptModuleAsync(\r\n `\r\n import Module from '${localOptions.manifoldUrl}/manifold.js';\r\n const wasm = await Module();\r\n wasm.setup();\r\n const {Manifold, Mesh} = wasm;\r\n const returnedValue = {Manifold, Mesh};\r\n `\r\n );\r\n\r\n const result = await ManifoldPromise;\r\n Manifold = result.Manifold;\r\n ManifoldMesh = result.Mesh;\r\n }\r\n\r\n // Reserve IDs for materials (we consider that there will be no more than 65536 materials)\r\n FirstID = Manifold.reserveIDs(65536);\r\n}\r\n"]}
1
+ {"version":3,"file":"csg2.js","sourceRoot":"","sources":["../../../../dev/core/src/Meshes/csg2.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,IAAI,EAAE,MAAM,QAAQ,CAAC;AAG9B,OAAO,EAAE,UAAU,EAAE,MAAM,mBAAmB,CAAC;AAC/C,OAAO,EAAE,YAAY,EAAE,MAAM,mBAAmB,CAAC;AACjD,OAAO,EAAE,MAAM,EAAE,0BAAyB;AAC1C,OAAO,EAAE,aAAa,EAAE,sCAAqC;AAC7D,OAAO,EAAE,OAAO,EAAE,MAAM,WAAW,CAAC;AAEpC,OAAO,EAAE,sBAAsB,EAAE,mCAAkC;AAGnE,OAAO,EAAE,OAAO,EAAE,gCAA+B;AAEjD;;GAEG;AACH,gEAAgE;AAChE,IAAI,QAAa,CAAC;AAElB;;GAEG;AACH,gEAAgE;AAChE,IAAI,eAAsD,CAAC;AAE3D;;GAEG;AACH,gEAAgE;AAChE,IAAI,YAAiB,CAAC;AAEtB;;GAEG;AACH,gEAAgE;AAChE,IAAI,OAAe,CAAC;AA+DpB;;;;;;;GAOG;AACH,MAAM,OAAO,IAAI;IAKb;;OAEG;IACH,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,QAAQ,CAAC;IACzB,CAAC;IAED,YAAoB,QAAa,EAAE,OAAe,EAAE,eAA2C;QAC3F,IAAI,CAAC,SAAS,GAAG,QAAQ,CAAC;QAC1B,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC;QACxB,IAAI,CAAC,gBAAgB,GAAG,eAAe,CAAC;IAC5C,CAAC;IAEO,QAAQ,CAAC,SAAkD,EAAE,GAAS;QAC1E,IAAI,IAAI,CAAC,OAAO,KAAK,GAAG,CAAC,OAAO,EAAE,CAAC;YAC/B,MAAM,IAAI,KAAK,CAAC,uEAAuE,CAAC,CAAC;QAC7F,CAAC;QACD,OAAO,IAAI,IAAI,CAAC,QAAQ,CAAC,SAAS,CAAC,CAAC,IAAI,CAAC,SAAS,EAAE,GAAG,CAAC,SAAS,CAAC,EAAE,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,gBAAgB,CAAC,CAAC;IAC7G,CAAC;IAED;;;;OAIG;IACI,QAAQ,CAAC,GAAS;QACrB,OAAO,IAAI,CAAC,QAAQ,CAAC,YAAY,EAAE,GAAG,CAAC,CAAC;IAC5C,CAAC;IAED;;;;OAIG;IACI,SAAS,CAAC,GAAS;QACtB,OAAO,IAAI,CAAC,QAAQ,CAAC,cAAc,EAAE,GAAG,CAAC,CAAC;IAC9C,CAAC;IAED;;;;OAIG;IACI,GAAG,CAAC,GAAS;QAChB,OAAO,IAAI,CAAC,QAAQ,CAAC,OAAO,EAAE,GAAG,CAAC,CAAC;IACvC,CAAC;IAED;;OAEG;IACI,UAAU;QACb,MAAM,CAAC,GAAG,CAAC,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,EAAE,CAAC,CAAC;QAC9C,MAAM,UAAU,GAAG,IAAI,CAAC,SAAS,CAAC,aAAa,EAAE,CAAC;QAClD,MAAM,CAAC,GAAG,CAAC,SAAS,GAAG,UAAU,CAAC,MAAM,CAAC,CAAC;QAC1C,MAAM,CAAC,GAAG,CAAC,eAAe,GAAG,UAAU,CAAC,WAAW,CAAC,CAAC;IACzD,CAAC;IAED;;;;OAIG;IACI,YAAY,CAAC,OAA4C;QAC5D,MAAM,YAAY,GAAG;YACjB,cAAc,EAAE,KAAK;YACrB,GAAG,OAAO;SACb,CAAC;QACF,MAAM,UAAU,GAAG,IAAI,UAAU,EAAE,CAAC;QACpC,MAAM,eAAe,GAAG,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,KAAK,YAAY,CAAC,UAAU,CAAC,CAAC;QAC9F,MAAM,YAAY,GAAkB,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,YAAY,CAAC,cAAc,IAAI,eAAe,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC;QAEnI,UAAU,CAAC,OAAO,GAAG,YAAY,CAAC,QAAQ,CAAC,MAAM,GAAG,KAAK,CAAC,CAAC,CAAC,IAAI,WAAW,CAAC,YAAY,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,IAAI,WAAW,CAAC,YAAY,CAAC,QAAQ,CAAC,CAAC;QAE5I,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,YAAY,CAAC,QAAQ,CAAC,MAAM,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC;YACvD,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,GAAG,YAAY,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;YACrD,UAAU,CAAC,OAAO,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,YAAY,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;YACzD,UAAU,CAAC,OAAO,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,YAAY,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QACzD,CAAC;QAED,MAAM,WAAW,GAAG,YAAY,CAAC,cAAc,CAAC,MAAM,GAAG,YAAY,CAAC,OAAO,CAAC;QAE9E,aAAa;QACb,IAAI,MAAM,GAAG,CAAC,CAAC;QACf,KAAK,IAAI,cAAc,GAAG,CAAC,EAAE,cAAc,GAAG,IAAI,CAAC,gBAAgB,CAAC,MAAM,EAAE,cAAc,EAAE,EAAE,CAAC;YAC3F,MAAM,SAAS,GAAG,IAAI,CAAC,gBAAgB,CAAC,cAAc,CAAC,CAAC;YAExD,MAAM,IAAI,GAAG,IAAI,YAAY,CAAC,WAAW,GAAG,SAAS,CAAC,MAAM,CAAC,CAAC;YAC9D,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,WAAW,EAAE,CAAC,EAAE,EAAE,CAAC;gBACnC,KAAK,IAAI,WAAW,GAAG,CAAC,EAAE,WAAW,GAAG,SAAS,CAAC,MAAM,EAAE,WAAW,EAAE,EAAE,CAAC;oBACtE,IAAI,CAAC,CAAC,GAAG,SAAS,CAAC,MAAM,GAAG,WAAW,CAAC,GAAG,YAAY,CAAC,cAAc,CAAC,CAAC,GAAG,YAAY,CAAC,OAAO,GAAG,MAAM,GAAG,WAAW,CAAC,CAAC;gBAC5H,CAAC;YACL,CAAC;YACD,UAAU,CAAC,GAAG,CAAC,IAAI,EAAE,SAAS,CAAC,IAAI,CAAC,CAAC;YACrC,MAAM,IAAI,SAAS,CAAC,MAAM,CAAC;QAC/B,CAAC;QAED,gCAAgC;QAChC,OAAO,UAAU,CAAC;IACtB,CAAC;IAED;;;;;;OAMG;IACI,MAAM,CAAC,IAAY,EAAE,KAAa,EAAE,OAAsC;QAC7E,MAAM,YAAY,GAAG;YACjB,cAAc,EAAE,KAAK;YACrB,UAAU,EAAE,IAAI;YAChB,GAAG,OAAO;SACb,CAAC;QACF,MAAM,UAAU,GAAG,IAAI,CAAC,YAAY,CAAC,EAAE,cAAc,EAAE,YAAY,CAAC,cAAc,EAAE,CAAC,CAAC;QACtF,MAAM,eAAe,GAAG,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,KAAK,YAAY,CAAC,UAAU,CAAC,CAAC;QAC9F,MAAM,YAAY,GAAkB,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,YAAY,CAAC,cAAc,IAAI,eAAe,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC;QACnI,MAAM,WAAW,GAAG,YAAY,CAAC,cAAc,CAAC,MAAM,GAAG,YAAY,CAAC,OAAO,CAAC;QAE9E,gCAAgC;QAChC,MAAM,MAAM,GAAG,IAAI,IAAI,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;QACrC,UAAU,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC;QAE/B,cAAc;QACd,IAAI,YAAY,CAAC,UAAU,EAAE,CAAC;YAC1B,MAAM,OAAO,GAAG,MAAM,CAAC,eAAe,EAAE,CAAC,cAAc,CAAC,MAAM,CAAC;YAC/D,MAAM,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,OAAO,CAAC,CAAC,EAAE,CAAC,OAAO,CAAC,CAAC,EAAE,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;YACxD,MAAM,CAAC,gCAAgC,EAAE,CAAC;QAC9C,CAAC;QAED,YAAY;QACZ,IAAI,EAAE,GAAG,YAAY,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC;QACvC,IAAI,KAAK,GAAG,YAAY,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QACrC,IAAI,aAAa,GAAG,CAAC,CAAC;QACtB,MAAM,SAAS,GAAe,EAAE,CAAC;QACjC,KAAK,GAAG,MAAM,CAAC,QAAQ,EAAE,CAAC;QAC1B,KAAK,IAAI,GAAG,GAAG,CAAC,EAAE,GAAG,GAAG,YAAY,CAAC,MAAM,EAAE,EAAE,GAAG,EAAE,CAAC;YACjD,MAAM,MAAM,GAAG,YAAY,CAAC,aAAa,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC;YACnD,IAAI,MAAM,KAAK,EAAE,EAAE,CAAC;gBAChB,MAAM,GAAG,GAAG,YAAY,CAAC,QAAQ,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC;gBAC3C,IAAI,OAAO,CAAC,aAAa,EAAE,CAAC,EAAE,WAAW,EAAE,KAAK,EAAE,GAAG,GAAG,KAAK,EAAE,MAAM,CAAC,CAAC;gBACvE,SAAS,CAAC,IAAI,CAAC,KAAK,CAAC,qBAAqB,CAAC,EAAE,GAAG,OAAO,CAAC,IAAI,KAAK,CAAC,eAAe,CAAC,CAAC;gBACnF,EAAE,GAAG,MAAM,CAAC;gBACZ,KAAK,GAAG,GAAG,CAAC;gBACZ,aAAa,EAAE,CAAC;YACpB,CAAC;QACL,CAAC;QAED,IAAI,YAAY,CAAC,aAAa,EAAE,CAAC;YAC7B,MAAM,CAAC,QAAQ,GAAG,YAAY,CAAC,aAAa,CAAC;QACjD,CAAC;aAAM,CAAC;YACJ,IAAI,SAAS,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;gBACvB,MAAM,aAAa,GAAG,IAAI,aAAa,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;gBACrD,aAAa,CAAC,YAAY,GAAG,SAAS,CAAC;gBACvC,MAAM,CAAC,QAAQ,GAAG,aAAa,CAAC;YACpC,CAAC;iBAAM,CAAC;gBACJ,IAAI,MAAM,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;oBAC9B,8CAA8C;oBAC9C,MAAM,CAAC,oBAAoB,CAAC,IAAI,CAAC,CAAC;gBACtC,CAAC;gBACD,MAAM,CAAC,QAAQ,GAAG,SAAS,CAAC,CAAC,CAAC,CAAC;YACnC,CAAC;QACL,CAAC;QAED,OAAO,MAAM,CAAC;IAClB,CAAC;IAED;;OAEG;IACI,OAAO;QACV,IAAI,IAAI,CAAC,SAAS,EAAE,CAAC;YACjB,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,CAAC;YACxB,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;QAC1B,CAAC;IACL,CAAC;IAEO,MAAM,CAAC,YAAY,CACvB,WAAmB,EACnB,QAAqB,EACrB,SAAqC,EACrC,OAAe,EACf,QAAsB,EACtB,aAA2B;QAE3B,MAAM,cAAc,GAAG,IAAI,YAAY,CAAC,WAAW,GAAG,SAAS,CAAC,MAAM,CAAC,CAAC,GAAG,EAAE,GAAG,EAAE,EAAE,CAAC,GAAG,GAAG,GAAG,CAAC,MAAM,EAAE,CAAC,CAAC,CAAC,CAAC;QAE3G,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,WAAW,EAAE,CAAC,EAAE,EAAE,CAAC;YACnC,IAAI,MAAM,GAAG,CAAC,CAAC;YACf,KAAK,IAAI,GAAG,GAAG,CAAC,EAAE,GAAG,GAAG,SAAS,CAAC,MAAM,EAAE,GAAG,EAAE,EAAE,CAAC;gBAC9C,MAAM,SAAS,GAAG,SAAS,CAAC,GAAG,CAAC,CAAC;gBAEjC,KAAK,IAAI,WAAW,GAAG,CAAC,EAAE,WAAW,GAAG,SAAS,CAAC,MAAM,EAAE,WAAW,EAAE,EAAE,CAAC;oBACtE,cAAc,CAAC,CAAC,GAAG,OAAO,GAAG,MAAM,GAAG,WAAW,CAAC,GAAG,SAAS,CAAC,IAAK,CAAC,CAAC,GAAG,SAAS,CAAC,MAAM,GAAG,WAAW,CAAC,CAAC;gBAC7G,CAAC;gBACD,MAAM,IAAI,SAAS,CAAC,MAAM,CAAC;YAC/B,CAAC;QACL,CAAC;QAED,MAAM,YAAY,GAAG,IAAI,YAAY,CAAC,EAAE,OAAO,EAAE,OAAO,EAAE,cAAc,EAAE,QAAQ,EAAE,QAAQ,EAAE,aAAa,EAAE,CAAC,CAAC;QAC/G,YAAY,CAAC,KAAK,EAAE,CAAC;QAErB,IAAI,WAAiB,CAAC;QACtB,IAAI,CAAC;YACD,WAAW,GAAG,IAAI,IAAI,CAAC,IAAI,QAAQ,CAAC,YAAY,CAAC,EAAE,OAAO,EAAE,SAAS,CAAC,CAAC;QAC3E,CAAC;QAAC,OAAO,CAAC,EAAE,CAAC;YACT,MAAM,IAAI,KAAK,CAAC,gCAAgC,GAAG,CAAC,CAAC,OAAO,CAAC,CAAC;QAClE,CAAC;QAED,OAAO,WAAW,CAAC;IACvB,CAAC;IAEO,MAAM,CAAC,UAAU,CAAC,IAAqB,EAAE,WAA6B,EAAE,QAAsB,EAAE,aAA2B;QAC/H,mDAAmD;QACnD,MAAM,QAAQ,GAAG,IAAI,WAAW,CAAC,IAAI,CAAC,OAAQ,CAAC,MAAM,CAAC,CAAC;QAEvD,eAAe;QACf,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,OAAQ,CAAC,MAAM,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC;YAC/C,QAAQ,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,OAAQ,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;YACnC,QAAQ,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,OAAQ,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;YACvC,QAAQ,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,OAAQ,CAAC,CAAC,CAAC,CAAC;QACvC,CAAC;QAED,MAAM,WAAW,GAAG,IAAI,OAAO,EAAE,CAAC;QAClC,IAAI,OAAO,GAAG,CAAC,CAAC;QAChB,MAAM,SAAS,GAA+B,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,IAAI,EAAE,YAAY,CAAC,YAAY,EAAE,CAAC,CAAC;QAE/F,IAAI,CAAC,WAAW,EAAE,CAAC;YACf,SAAS,CAAC,CAAC,CAAC,CAAC,IAAI,GAAG,IAAI,CAAC,SAAU,CAAC;QACxC,CAAC;aAAM,CAAC;YACJ,MAAM,SAAS,GAAG,IAAI,YAAY,CAAC,IAAI,CAAC,SAAU,CAAC,MAAM,CAAC,CAAC;YAC3D,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,SAAU,CAAC,MAAM,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC;gBACjD,OAAO,CAAC,mCAAmC,CAAC,IAAI,CAAC,SAAU,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,SAAU,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,SAAU,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,WAAW,EAAE,WAAW,CAAC,CAAC;gBAC1I,WAAW,CAAC,OAAO,CAAC,SAAS,EAAE,CAAC,CAAC,CAAC;YACtC,CAAC;YACD,SAAS,CAAC,CAAC,CAAC,CAAC,IAAI,GAAG,SAAS,CAAC;QAClC,CAAC;QAED,UAAU;QACV,MAAM,aAAa,GAAG,IAAI,CAAC,OAAQ,CAAC;QACpC,IAAI,aAAa,EAAE,CAAC;YAChB,OAAO,IAAI,CAAC,CAAC;YACb,SAAS,CAAC,IAAI,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,IAAI,EAAE,YAAY,CAAC,UAAU,EAAE,CAAC,CAAC;YAC7D,IAAI,CAAC,WAAW,EAAE,CAAC;gBACf,SAAS,CAAC,CAAC,CAAC,CAAC,IAAI,GAAG,aAAa,CAAC;YACtC,CAAC;iBAAM,CAAC;gBACJ,MAAM,OAAO,GAAG,IAAI,YAAY,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC;gBACvD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,aAAa,CAAC,MAAM,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC;oBAC/C,OAAO,CAAC,8BAA8B,CAAC,aAAa,CAAC,CAAC,CAAC,EAAE,aAAa,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,aAAa,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,WAAW,EAAE,WAAW,CAAC,CAAC;oBAC/H,WAAW,CAAC,OAAO,CAAC,OAAO,EAAE,CAAC,CAAC,CAAC;gBACpC,CAAC;gBACD,SAAS,CAAC,CAAC,CAAC,CAAC,IAAI,GAAG,OAAO,CAAC;YAChC,CAAC;QACL,CAAC;QAED,MAAM;QACN,KAAK,MAAM,IAAI,IAAI,CAAC,YAAY,CAAC,MAAM,EAAE,YAAY,CAAC,OAAO,EAAE,YAAY,CAAC,OAAO,EAAE,YAAY,CAAC,OAAO,EAAE,YAAY,CAAC,OAAO,EAAE,YAAY,CAAC,OAAO,CAAC,EAAE,CAAC;YACrJ,MAAM,QAAQ,GAAI,IAAY,CAAC,IAAI,KAAK,YAAY,CAAC,MAAM,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC;YAC5E,IAAI,QAAQ,EAAE,CAAC;gBACX,OAAO,IAAI,CAAC,CAAC;gBACb,SAAS,CAAC,IAAI,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,QAAQ,EAAE,CAAC,CAAC;YAC9D,CAAC;QACL,CAAC;QAED,SAAS;QACT,MAAM,YAAY,GAAG,IAAI,CAAC,MAAM,CAAC;QACjC,IAAI,YAAY,EAAE,CAAC;YACf,OAAO,IAAI,CAAC,CAAC;YACb,SAAS,CAAC,IAAI,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,IAAI,EAAE,YAAY,CAAC,SAAS,EAAE,IAAI,EAAE,YAAY,EAAE,CAAC,CAAC;QACpF,CAAC;QAED,OAAO,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,SAAU,CAAC,MAAM,GAAG,CAAC,EAAE,QAAQ,EAAE,SAAS,EAAE,OAAO,EAAE,QAAQ,EAAE,aAAa,CAAC,CAAC;IAChH,CAAC;IAED;;;;OAIG;IACI,MAAM,CAAC,cAAc,CAAC,UAAsB;QAC/C,MAAM,cAAc,GAAG,UAAU,CAAC,SAAS,CAAC;QAC5C,MAAM,aAAa,GAAG,UAAU,CAAC,OAAO,CAAC;QAEzC,IAAI,CAAC,cAAc,IAAI,CAAC,aAAa,EAAE,CAAC;YACpC,MAAM,IAAI,KAAK,CAAC,yDAAyD,CAAC,CAAC;QAC/E,CAAC;QAED,OAAO,IAAI,CAAC,UAAU,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;IAC7C,CAAC;IAED;;;;;OAKG;IACI,MAAM,CAAC,QAAQ,CAAC,IAAU,EAAE,iBAAiB,GAAG,KAAK;QACxD,MAAM,cAAc,GAAG,IAAI,CAAC,eAAe,CAAC,YAAY,CAAC,YAAY,CAAC,CAAC;QACvE,MAAM,aAAa,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC;QACxC,MAAM,WAAW,GAAG,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,CAAC;QAElD,IAAI,CAAC,cAAc,IAAI,CAAC,aAAa,EAAE,CAAC;YACpC,MAAM,IAAI,KAAK,CAAC,mDAAmD,CAAC,CAAC;QACzE,CAAC;QAED,oDAAoD;QACpD,MAAM,MAAM,GAAG,CAAC,GAAG,KAAK,CAAC,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,GAAG,EAAE,EAAE,CAAC,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC,UAAU,CAAC,CAAC;QAEjG,2BAA2B;QAC3B,MAAM,cAAc,GAAG,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC,eAAe,CAAC;QACxE,MAAM,eAAe,GAAG,cAAc,CAAC,YAAY,EAAE,KAAK,eAAe,CAAC;QAC1E,MAAM,WAAW,GAAG,CAAC,GAAG,KAAK,CAAC,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,GAAG,EAAE,EAAE;YACjE,IAAI,eAAe,EAAE,CAAC;gBAClB,OAAO,OAAO,GAAI,cAAgC,CAAC,YAAY,CAAC,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC,aAAa,CAAE,CAAC,QAAQ,CAAC;YACjH,CAAC;YAED,OAAO,OAAO,GAAG,cAAc,CAAC,QAAQ,CAAC;QAC7C,CAAC,CAAC,CAAC;QAEH,6BAA6B;QAC7B,MAAM,OAAO,GAAG,KAAK,CAAC,IAAI,CAAC,MAAM,CAAC,IAAI,EAAE,CAAC,CAAC;QAC1C,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,MAAM,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;QAC9C,MAAM,QAAQ,GAAG,IAAI,WAAW,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAChE,MAAM,aAAa,GAAG,IAAI,WAAW,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAE1E,UAAU;QACV,MAAM,IAAI,GAAG;YACT,SAAS,EAAE,cAAc;YACzB,OAAO,EAAE,aAAa;YACtB,OAAO,EAAE,IAAI,CAAC,eAAe,CAAC,YAAY,CAAC,UAAU,CAAC;YACtD,MAAM,EAAE,IAAI,CAAC,eAAe,CAAC,YAAY,CAAC,SAAS,CAAC;YACpD,GAAG,EAAE,IAAI,CAAC,eAAe,CAAC,YAAY,CAAC,MAAM,CAAC;YAC9C,IAAI,EAAE,IAAI,CAAC,eAAe,CAAC,YAAY,CAAC,OAAO,CAAC;YAChD,IAAI,EAAE,IAAI,CAAC,eAAe,CAAC,YAAY,CAAC,OAAO,CAAC;YAChD,IAAI,EAAE,IAAI,CAAC,eAAe,CAAC,YAAY,CAAC,OAAO,CAAC;YAChD,IAAI,EAAE,IAAI,CAAC,eAAe,CAAC,YAAY,CAAC,OAAO,CAAC;YAChD,IAAI,EAAE,IAAI,CAAC,eAAe,CAAC,YAAY,CAAC,OAAO,CAAC;SACnD,CAAC;QACF,OAAO,IAAI,CAAC,UAAU,CAAC,IAAI,EAAE,iBAAiB,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,WAAW,EAAE,QAAQ,EAAE,aAAa,CAAC,CAAC;IAClG,CAAC;CACJ;AAED;;;GAGG;AACH,MAAM,UAAU,WAAW;IACvB,OAAO,QAAQ,KAAK,SAAS,CAAC;AAClC,CAAC;AAED;;;GAGG;AACH,MAAM,CAAC,KAAK,UAAU,mBAAmB,CAAC,OAA+B;IACrE,MAAM,YAAY,GAAG;QACjB,WAAW,EAAE,qCAAqC;QAClD,GAAG,OAAO;KACb,CAAC;IAEF,IAAI,QAAQ,EAAE,CAAC;QACX,OAAO,CAAC,sBAAsB;IAClC,CAAC;IAED,IAAI,eAAe,EAAE,CAAC;QAClB,MAAM,eAAe,CAAC;QACtB,OAAO;IACX,CAAC;IAED,IAAI,YAAY,CAAC,gBAAgB,EAAE,CAAC;QAChC,QAAQ,GAAG,YAAY,CAAC,gBAAgB,CAAC;QACzC,YAAY,GAAG,YAAY,CAAC,oBAAoB,CAAC;IACrD,CAAC;SAAM,CAAC;QACJ,eAAe,GAAG,sBAAsB,CACpC;kCACsB,YAAY,CAAC,WAAW;;;;;SAKjD,CACA,CAAC;QAEF,MAAM,MAAM,GAAG,MAAM,eAAe,CAAC;QACrC,QAAQ,GAAG,MAAM,CAAC,QAAQ,CAAC;QAC3B,YAAY,GAAG,MAAM,CAAC,IAAI,CAAC;IAC/B,CAAC;IAED,0FAA0F;IAC1F,OAAO,GAAG,QAAQ,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC;AACzC,CAAC","sourcesContent":["import { Mesh } from \"./mesh\";\r\nimport type { IDisposable, Scene } from \"core/scene\";\r\nimport type { IVertexDataLike } from \"./mesh.vertexData\";\r\nimport { VertexData } from \"./mesh.vertexData\";\r\nimport { VertexBuffer } from \"../Buffers/buffer\";\r\nimport { Logger } from \"core/Misc/logger\";\r\nimport { MultiMaterial } from \"core/Materials/multiMaterial\";\r\nimport { SubMesh } from \"./subMesh\";\r\nimport type { Material } from \"core/Materials/material\";\r\nimport { _LoadScriptModuleAsync } from \"core/Misc/tools.internals\";\r\nimport type { FloatArray, Nullable } from \"core/types\";\r\nimport type { Matrix } from \"core/Maths/math.vector\";\r\nimport { Vector3 } from \"core/Maths/math.vector\";\r\n\r\n/**\r\n * Main manifold library\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nlet Manifold: any;\r\n\r\n/**\r\n * Promise to wait for the manifold library to be ready\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nlet ManifoldPromise: Promise<{ Manifold: any; Mesh: any }>;\r\n\r\n/**\r\n * Manifold mesh\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nlet ManifoldMesh: any;\r\n\r\n/**\r\n * First ID to use for materials indexing\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nlet FirstID: number;\r\n\r\n/**\r\n * Interface to customize the Manifold library import\r\n */\r\nexport interface ICSG2Options {\r\n /**\r\n * Custom manifold URL\r\n */\r\n manifoldUrl?: string;\r\n /**\r\n * Custom manifold instance\r\n */\r\n manifoldInstance: any;\r\n /**\r\n * Custom manifold mesh instance\r\n */\r\n manifoldMeshInstance: any;\r\n}\r\n\r\n/**\r\n * Interface to customize the mesh rebuild options\r\n */\r\nexport interface IMeshRebuildOptions {\r\n /**\r\n * Rebuild normals\r\n */\r\n rebuildNormals?: boolean;\r\n /**\r\n * True to center the mesh on 0,0,0\r\n */\r\n centerMesh?: boolean;\r\n /**\r\n * Defines a material to use for that mesh. When not defined the system will either reuse the one from the source or create a multimaterial if several materials were involved\r\n */\r\n materialToUse?: Material;\r\n}\r\n\r\n/**\r\n * Interface to customize the vertex data rebuild options\r\n */\r\nexport interface IVertexDataRebuildOptions {\r\n /**\r\n * Rebuild normals\r\n */\r\n rebuildNormals?: boolean;\r\n}\r\n\r\ninterface IManifoldMesh {\r\n numProp: number;\r\n vertProperties: Float32Array;\r\n triVerts: Uint32Array;\r\n runIndex: Uint32Array;\r\n runOriginalID: Uint32Array;\r\n numRun: number;\r\n}\r\n\r\ninterface IManifoldVertexComponent {\r\n stride: number;\r\n kind: string;\r\n data?: FloatArray;\r\n}\r\n\r\n/**\r\n * Wrapper around the Manifold library\r\n * https://manifoldcad.org/\r\n * Use this class to perform fast boolean operations on meshes\r\n * @see [basic operations](https://playground.babylonjs.com/#IW43EB#15)\r\n * @see [skull vs box](https://playground.babylonjs.com/#JUKXQD#6218)\r\n * @see [skull vs vertex data](https://playground.babylonjs.com/#JUKXQD#6219)\r\n */\r\nexport class CSG2 implements IDisposable {\r\n private _manifold: any;\r\n private _numProp: number;\r\n private _vertexStructure: IManifoldVertexComponent[];\r\n\r\n /**\r\n * Return the size of a vertex (at least 3 for the position)\r\n */\r\n public get numProp() {\r\n return this._numProp;\r\n }\r\n\r\n private constructor(manifold: any, numProp: number, vertexStructure: IManifoldVertexComponent[]) {\r\n this._manifold = manifold;\r\n this._numProp = numProp;\r\n this._vertexStructure = vertexStructure;\r\n }\r\n\r\n private _process(operation: \"difference\" | \"intersection\" | \"union\", csg: CSG2) {\r\n if (this.numProp !== csg.numProp) {\r\n throw new Error(\"CSG must be used with geometries having the same number of properties\");\r\n }\r\n return new CSG2(Manifold[operation](this._manifold, csg._manifold), this.numProp, this._vertexStructure);\r\n }\r\n\r\n /**\r\n * Run a difference operation between two CSG\r\n * @param csg defines the CSG to use to create the difference\r\n * @returns a new csg\r\n */\r\n public subtract(csg: CSG2) {\r\n return this._process(\"difference\", csg);\r\n }\r\n\r\n /**\r\n * Run an intersection operation between two CSG\r\n * @param csg defines the CSG to use to create the intersection\r\n * @returns a new csg\r\n */\r\n public intersect(csg: CSG2) {\r\n return this._process(\"intersection\", csg);\r\n }\r\n\r\n /**\r\n * Run an union operation between two CSG\r\n * @param csg defines the CSG to use to create the union\r\n * @returns a new csg\r\n */\r\n public add(csg: CSG2) {\r\n return this._process(\"union\", csg);\r\n }\r\n\r\n /**\r\n * Print debug information about the CSG\r\n */\r\n public printDebug() {\r\n Logger.Log(\"Genus:\" + this._manifold.genus());\r\n const properties = this._manifold.getProperties();\r\n Logger.Log(\"Volume:\" + properties.volume);\r\n Logger.Log(\"surface area:\" + properties.surfaceArea);\r\n }\r\n\r\n /**\r\n * Generate a vertex data from the CSG\r\n * @param options defines the options to use to rebuild the vertex data\r\n * @returns a new vertex data\r\n */\r\n public toVertexData(options?: Partial<IVertexDataRebuildOptions>): VertexData {\r\n const localOptions = {\r\n rebuildNormals: false,\r\n ...options,\r\n };\r\n const vertexData = new VertexData();\r\n const normalComponent = this._vertexStructure.find((c) => c.kind === VertexBuffer.NormalKind);\r\n const manifoldMesh: IManifoldMesh = this._manifold.getMesh(localOptions.rebuildNormals && normalComponent ? [3, 4, 5] : undefined);\r\n\r\n vertexData.indices = manifoldMesh.triVerts.length > 65535 ? new Uint32Array(manifoldMesh.triVerts) : new Uint16Array(manifoldMesh.triVerts);\r\n\r\n for (let i = 0; i < manifoldMesh.triVerts.length; i += 3) {\r\n vertexData.indices[i] = manifoldMesh.triVerts[i + 2];\r\n vertexData.indices[i + 1] = manifoldMesh.triVerts[i + 1];\r\n vertexData.indices[i + 2] = manifoldMesh.triVerts[i];\r\n }\r\n\r\n const vertexCount = manifoldMesh.vertProperties.length / manifoldMesh.numProp;\r\n\r\n // Attributes\r\n let offset = 0;\r\n for (let componentIndex = 0; componentIndex < this._vertexStructure.length; componentIndex++) {\r\n const component = this._vertexStructure[componentIndex];\r\n\r\n const data = new Float32Array(vertexCount * component.stride);\r\n for (let i = 0; i < vertexCount; i++) {\r\n for (let strideIndex = 0; strideIndex < component.stride; strideIndex++) {\r\n data[i * component.stride + strideIndex] = manifoldMesh.vertProperties[i * manifoldMesh.numProp + offset + strideIndex];\r\n }\r\n }\r\n vertexData.set(data, component.kind);\r\n offset += component.stride;\r\n }\r\n\r\n // Rebuild mesh from vertex data\r\n return vertexData;\r\n }\r\n\r\n /**\r\n * Generate a mesh from the CSG\r\n * @param name defines the name of the mesh\r\n * @param scene defines the scene to use to create the mesh\r\n * @param options defines the options to use to rebuild the mesh\r\n * @returns a new Mesh\r\n */\r\n public toMesh(name: string, scene?: Scene, options?: Partial<IMeshRebuildOptions>): Mesh {\r\n const localOptions = {\r\n rebuildNormals: false,\r\n centerMesh: true,\r\n ...options,\r\n };\r\n const vertexData = this.toVertexData({ rebuildNormals: localOptions.rebuildNormals });\r\n const normalComponent = this._vertexStructure.find((c) => c.kind === VertexBuffer.NormalKind);\r\n const manifoldMesh: IManifoldMesh = this._manifold.getMesh(localOptions.rebuildNormals && normalComponent ? [3, 4, 5] : undefined);\r\n const vertexCount = manifoldMesh.vertProperties.length / manifoldMesh.numProp;\r\n\r\n // Rebuild mesh from vertex data\r\n const output = new Mesh(name, scene);\r\n vertexData.applyToMesh(output);\r\n\r\n // Center mesh\r\n if (localOptions.centerMesh) {\r\n const extents = output.getBoundingInfo().boundingSphere.center;\r\n output.position.set(-extents.x, -extents.y, -extents.z);\r\n output.bakeCurrentTransformIntoVertices();\r\n }\r\n\r\n // Submeshes\r\n let id = manifoldMesh.runOriginalID[0];\r\n let start = manifoldMesh.runIndex[0];\r\n let materialIndex = 0;\r\n const materials: Material[] = [];\r\n scene = output.getScene();\r\n for (let run = 0; run < manifoldMesh.numRun; ++run) {\r\n const nextID = manifoldMesh.runOriginalID[run + 1];\r\n if (nextID !== id) {\r\n const end = manifoldMesh.runIndex[run + 1];\r\n new SubMesh(materialIndex, 0, vertexCount, start, end - start, output);\r\n materials.push(scene.getMaterialByUniqueID(id - FirstID) || scene.defaultMaterial);\r\n id = nextID;\r\n start = end;\r\n materialIndex++;\r\n }\r\n }\r\n\r\n if (localOptions.materialToUse) {\r\n output.material = localOptions.materialToUse;\r\n } else {\r\n if (materials.length > 1) {\r\n const multiMaterial = new MultiMaterial(name, scene);\r\n multiMaterial.subMaterials = materials;\r\n output.material = multiMaterial;\r\n } else {\r\n if (output.subMeshes.length > 1) {\r\n // Remove the submeshes as they are not needed\r\n output._createGlobalSubMesh(true);\r\n }\r\n output.material = materials[0];\r\n }\r\n }\r\n\r\n return output;\r\n }\r\n\r\n /**\r\n * Dispose the CSG resources\r\n */\r\n public dispose() {\r\n if (this._manifold) {\r\n this._manifold.delete();\r\n this._manifold = null;\r\n }\r\n }\r\n\r\n private static _ProcessData(\r\n vertexCount: number,\r\n triVerts: Uint32Array,\r\n structure: IManifoldVertexComponent[],\r\n numProp: number,\r\n runIndex?: Uint32Array,\r\n runOriginalID?: Uint32Array\r\n ) {\r\n const vertProperties = new Float32Array(vertexCount * structure.reduce((acc, cur) => acc + cur.stride, 0));\r\n\r\n for (let i = 0; i < vertexCount; i++) {\r\n let offset = 0;\r\n for (let idx = 0; idx < structure.length; idx++) {\r\n const component = structure[idx];\r\n\r\n for (let strideIndex = 0; strideIndex < component.stride; strideIndex++) {\r\n vertProperties[i * numProp + offset + strideIndex] = component.data![i * component.stride + strideIndex];\r\n }\r\n offset += component.stride;\r\n }\r\n }\r\n\r\n const manifoldMesh = new ManifoldMesh({ numProp: numProp, vertProperties, triVerts, runIndex, runOriginalID });\r\n manifoldMesh.merge();\r\n\r\n let returnValue: CSG2;\r\n try {\r\n returnValue = new CSG2(new Manifold(manifoldMesh), numProp, structure);\r\n } catch (e) {\r\n throw new Error(\"Error while creating the CSG: \" + e.message);\r\n }\r\n\r\n return returnValue;\r\n }\r\n\r\n private static _Construct(data: IVertexDataLike, worldMatrix: Nullable<Matrix>, runIndex?: Uint32Array, runOriginalID?: Uint32Array) {\r\n // Create the MeshGL for I/O with Manifold library.\r\n const triVerts = new Uint32Array(data.indices!.length);\r\n\r\n // Revert order\r\n for (let i = 0; i < data.indices!.length; i += 3) {\r\n triVerts[i] = data.indices![i + 2];\r\n triVerts[i + 1] = data.indices![i + 1];\r\n triVerts[i + 2] = data.indices![i];\r\n }\r\n\r\n const tempVector3 = new Vector3();\r\n let numProp = 3;\r\n const structure: IManifoldVertexComponent[] = [{ stride: 3, kind: VertexBuffer.PositionKind }];\r\n\r\n if (!worldMatrix) {\r\n structure[0].data = data.positions!;\r\n } else {\r\n const positions = new Float32Array(data.positions!.length);\r\n for (let i = 0; i < data.positions!.length; i += 3) {\r\n Vector3.TransformCoordinatesFromFloatsToRef(data.positions![i], data.positions![i + 1], data.positions![i + 2], worldMatrix, tempVector3);\r\n tempVector3.toArray(positions, i);\r\n }\r\n structure[0].data = positions;\r\n }\r\n\r\n // Normals\r\n const sourceNormals = data.normals!;\r\n if (sourceNormals) {\r\n numProp += 3;\r\n structure.push({ stride: 3, kind: VertexBuffer.NormalKind });\r\n if (!worldMatrix) {\r\n structure[1].data = sourceNormals;\r\n } else {\r\n const normals = new Float32Array(sourceNormals.length);\r\n for (let i = 0; i < sourceNormals.length; i += 3) {\r\n Vector3.TransformNormalFromFloatsToRef(sourceNormals[i], sourceNormals[i + 1], sourceNormals[i + 2], worldMatrix, tempVector3);\r\n tempVector3.toArray(normals, i);\r\n }\r\n structure[1].data = normals;\r\n }\r\n }\r\n\r\n // UVs\r\n for (const kind of [VertexBuffer.UVKind, VertexBuffer.UV2Kind, VertexBuffer.UV3Kind, VertexBuffer.UV4Kind, VertexBuffer.UV5Kind, VertexBuffer.UV6Kind]) {\r\n const sourceUV = (data as any)[kind === VertexBuffer.UVKind ? \"uvs\" : kind];\r\n if (sourceUV) {\r\n numProp += 2;\r\n structure.push({ stride: 2, kind: kind, data: sourceUV });\r\n }\r\n }\r\n\r\n // Colors\r\n const sourceColors = data.colors;\r\n if (sourceColors) {\r\n numProp += 4;\r\n structure.push({ stride: 4, kind: VertexBuffer.ColorKind, data: sourceColors });\r\n }\r\n\r\n return this._ProcessData(data.positions!.length / 3, triVerts, structure, numProp, runIndex, runOriginalID);\r\n }\r\n\r\n /**\r\n * Create a new Constructive Solid Geometry from a vertexData\r\n * @param vertexData defines the vertexData to use to create the CSG\r\n * @returns a new CSG2 class\r\n */\r\n public static FromVertexData(vertexData: VertexData): CSG2 {\r\n const sourceVertices = vertexData.positions;\r\n const sourceIndices = vertexData.indices;\r\n\r\n if (!sourceVertices || !sourceIndices) {\r\n throw new Error(\"The vertexData must at least have positions and indices\");\r\n }\r\n\r\n return this._Construct(vertexData, null);\r\n }\r\n\r\n /**\r\n * Create a new Constructive Solid Geometry from a mesh\r\n * @param mesh defines the mesh to use to create the CSG\r\n * @param ignoreWorldMatrix defines if the world matrix should be ignored\r\n * @returns a new CSG2 class\r\n */\r\n public static FromMesh(mesh: Mesh, ignoreWorldMatrix = false): CSG2 {\r\n const sourceVertices = mesh.getVerticesData(VertexBuffer.PositionKind);\r\n const sourceIndices = mesh.getIndices();\r\n const worldMatrix = mesh.computeWorldMatrix(true);\r\n\r\n if (!sourceVertices || !sourceIndices) {\r\n throw new Error(\"The mesh must at least have positions and indices\");\r\n }\r\n\r\n // Create a triangle run for each submesh (material)\r\n const starts = [...Array(mesh.subMeshes.length)].map((_, idx) => mesh.subMeshes[idx].indexStart);\r\n\r\n // Map the materials to ID.\r\n const sourceMaterial = mesh.material || mesh.getScene().defaultMaterial;\r\n const isMultiMaterial = sourceMaterial.getClassName() === \"MultiMaterial\";\r\n const originalIDs = [...Array(mesh.subMeshes.length)].map((_, idx) => {\r\n if (isMultiMaterial) {\r\n return FirstID + (sourceMaterial as MultiMaterial).subMaterials[mesh.subMeshes[idx].materialIndex]!.uniqueId;\r\n }\r\n\r\n return FirstID + sourceMaterial.uniqueId;\r\n });\r\n\r\n // List the runs in sequence.\r\n const indices = Array.from(starts.keys());\r\n indices.sort((a, b) => starts[a] - starts[b]);\r\n const runIndex = new Uint32Array(indices.map((i) => starts[i]));\r\n const runOriginalID = new Uint32Array(indices.map((i) => originalIDs[i]));\r\n\r\n // Process\r\n const data = {\r\n positions: sourceVertices,\r\n indices: sourceIndices,\r\n normals: mesh.getVerticesData(VertexBuffer.NormalKind),\r\n colors: mesh.getVerticesData(VertexBuffer.ColorKind),\r\n uvs: mesh.getVerticesData(VertexBuffer.UVKind),\r\n uvs2: mesh.getVerticesData(VertexBuffer.UV2Kind),\r\n uvs3: mesh.getVerticesData(VertexBuffer.UV3Kind),\r\n uvs4: mesh.getVerticesData(VertexBuffer.UV4Kind),\r\n uvs5: mesh.getVerticesData(VertexBuffer.UV5Kind),\r\n uvs6: mesh.getVerticesData(VertexBuffer.UV6Kind),\r\n };\r\n return this._Construct(data, ignoreWorldMatrix ? null : worldMatrix, runIndex, runOriginalID);\r\n }\r\n}\r\n\r\n/**\r\n * Checks if the Manifold library is ready\r\n * @returns true if the Manifold library is ready\r\n */\r\nexport function IsCSG2Ready() {\r\n return Manifold !== undefined;\r\n}\r\n\r\n/**\r\n * Initialize the Manifold library\r\n * @param options defines the options to use to initialize the library\r\n */\r\nexport async function InitializeCSG2Async(options?: Partial<ICSG2Options>) {\r\n const localOptions = {\r\n manifoldUrl: \"https://unpkg.com/manifold-3d@3.0.1\",\r\n ...options,\r\n };\r\n\r\n if (Manifold) {\r\n return; // Already initialized\r\n }\r\n\r\n if (ManifoldPromise) {\r\n await ManifoldPromise;\r\n return;\r\n }\r\n\r\n if (localOptions.manifoldInstance) {\r\n Manifold = localOptions.manifoldInstance;\r\n ManifoldMesh = localOptions.manifoldMeshInstance;\r\n } else {\r\n ManifoldPromise = _LoadScriptModuleAsync(\r\n `\r\n import Module from '${localOptions.manifoldUrl}/manifold.js';\r\n const wasm = await Module();\r\n wasm.setup();\r\n const {Manifold, Mesh} = wasm;\r\n const returnedValue = {Manifold, Mesh};\r\n `\r\n );\r\n\r\n const result = await ManifoldPromise;\r\n Manifold = result.Manifold;\r\n ManifoldMesh = result.Mesh;\r\n }\r\n\r\n // Reserve IDs for materials (we consider that there will be no more than 65536 materials)\r\n FirstID = Manifold.reserveIDs(65536);\r\n}\r\n"]}