@babylonjs/core 6.7.0 → 6.8.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (412) hide show
  1. package/Actions/abstractActionManager.js.map +1 -1
  2. package/Actions/action.js.map +1 -1
  3. package/Animations/animation.js.map +1 -1
  4. package/Animations/animationGroup.d.ts +5 -0
  5. package/Animations/animationGroup.js +12 -0
  6. package/Animations/animationGroup.js.map +1 -1
  7. package/Animations/easing.js.map +1 -1
  8. package/Audio/audioSceneComponent.js.map +1 -1
  9. package/Audio/sound.js.map +1 -1
  10. package/BakedVertexAnimation/bakedVertexAnimationManager.js.map +1 -1
  11. package/Behaviors/Cameras/bouncingBehavior.js.map +1 -1
  12. package/Behaviors/Cameras/framingBehavior.js.map +1 -1
  13. package/Behaviors/Meshes/fadeInOutBehavior.js.map +1 -1
  14. package/Behaviors/Meshes/pointerDragBehavior.js.map +1 -1
  15. package/Bones/bone.js.map +1 -1
  16. package/Bones/boneIKController.js.map +1 -1
  17. package/Bones/boneLookController.js.map +1 -1
  18. package/Buffers/dataBuffer.js.map +1 -1
  19. package/Cameras/Inputs/BaseCameraMouseWheelInput.js.map +1 -1
  20. package/Cameras/Inputs/BaseCameraPointersInput.js.map +1 -1
  21. package/Cameras/Inputs/arcRotateCameraGamepadInput.js.map +1 -1
  22. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js.map +1 -1
  23. package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js.map +1 -1
  24. package/Cameras/Inputs/arcRotateCameraPointersInput.js.map +1 -1
  25. package/Cameras/Inputs/flyCameraKeyboardInput.js.map +1 -1
  26. package/Cameras/Inputs/flyCameraMouseInput.js.map +1 -1
  27. package/Cameras/Inputs/followCameraKeyboardMoveInput.js.map +1 -1
  28. package/Cameras/Inputs/followCameraMouseWheelInput.js.map +1 -1
  29. package/Cameras/Inputs/followCameraPointersInput.js.map +1 -1
  30. package/Cameras/Inputs/freeCameraGamepadInput.js.map +1 -1
  31. package/Cameras/Inputs/freeCameraKeyboardMoveInput.js.map +1 -1
  32. package/Cameras/Inputs/freeCameraMouseInput.js.map +1 -1
  33. package/Cameras/Inputs/freeCameraTouchInput.js.map +1 -1
  34. package/Cameras/VR/vrExperienceHelper.js.map +1 -1
  35. package/Cameras/arcRotateCamera.js.map +1 -1
  36. package/Cameras/camera.js.map +1 -1
  37. package/Cameras/flyCamera.js.map +1 -1
  38. package/Cameras/followCamera.js.map +1 -1
  39. package/Cameras/freeCamera.js.map +1 -1
  40. package/Cameras/targetCamera.js.map +1 -1
  41. package/Collisions/collider.js.map +1 -1
  42. package/Compute/computeEffect.js.map +1 -1
  43. package/Compute/computeShader.js +1 -5
  44. package/Compute/computeShader.js.map +1 -1
  45. package/Culling/Octrees/octree.js.map +1 -1
  46. package/Culling/boundingBox.js.map +1 -1
  47. package/Culling/boundingInfo.js.map +1 -1
  48. package/Culling/boundingSphere.js.map +1 -1
  49. package/Culling/ray.d.ts +7 -2
  50. package/Culling/ray.js +8 -3
  51. package/Culling/ray.js.map +1 -1
  52. package/Debug/debugLayer.js +1 -9
  53. package/Debug/debugLayer.js.map +1 -1
  54. package/Debug/skeletonViewer.js.map +1 -1
  55. package/Engines/Extensions/engine.cubeTexture.js +1 -6
  56. package/Engines/Extensions/engine.cubeTexture.js.map +1 -1
  57. package/Engines/Extensions/engine.multiRender.js.map +1 -1
  58. package/Engines/Extensions/engine.multiview.d.ts +6 -1
  59. package/Engines/Extensions/engine.multiview.js +27 -7
  60. package/Engines/Extensions/engine.multiview.js.map +1 -1
  61. package/Engines/Extensions/engine.renderTarget.js +1 -6
  62. package/Engines/Extensions/engine.renderTarget.js.map +1 -1
  63. package/Engines/Extensions/engine.renderTargetCube.js +1 -9
  64. package/Engines/Extensions/engine.renderTargetCube.js.map +1 -1
  65. package/Engines/Extensions/engine.webVR.js +1 -5
  66. package/Engines/Extensions/engine.webVR.js.map +1 -1
  67. package/Engines/Native/nativeInterfaces.d.ts +1 -0
  68. package/Engines/Native/nativeInterfaces.js.map +1 -1
  69. package/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.js +3 -0
  70. package/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.js.map +1 -1
  71. package/Engines/Processors/Expressions/shaderDefineExpression.d.ts +37 -0
  72. package/Engines/Processors/Expressions/shaderDefineExpression.js +57 -0
  73. package/Engines/Processors/Expressions/shaderDefineExpression.js.map +1 -1
  74. package/Engines/Processors/shaderCodeInliner.js.map +1 -1
  75. package/Engines/Processors/shaderProcessor.js +34 -14
  76. package/Engines/Processors/shaderProcessor.js.map +1 -1
  77. package/Engines/WebGL/webGLRenderTargetWrapper.d.ts +19 -0
  78. package/Engines/WebGL/webGLRenderTargetWrapper.js +20 -1
  79. package/Engines/WebGL/webGLRenderTargetWrapper.js.map +1 -1
  80. package/Engines/WebGPU/Extensions/engine.cubeTexture.js +1 -7
  81. package/Engines/WebGPU/Extensions/engine.cubeTexture.js.map +1 -1
  82. package/Engines/WebGPU/Extensions/engine.renderTarget.js +1 -8
  83. package/Engines/WebGPU/Extensions/engine.renderTarget.js.map +1 -1
  84. package/Engines/WebGPU/Extensions/engine.renderTargetCube.js +1 -10
  85. package/Engines/WebGPU/Extensions/engine.renderTargetCube.js.map +1 -1
  86. package/Engines/WebGPU/webgpuCacheBindGroups.js.map +1 -1
  87. package/Engines/WebGPU/webgpuCacheRenderPipeline.js.map +1 -1
  88. package/Engines/WebGPU/webgpuCacheSampler.js +1 -6
  89. package/Engines/WebGPU/webgpuCacheSampler.js.map +1 -1
  90. package/Engines/WebGPU/webgpuShaderProcessor.js.map +1 -1
  91. package/Engines/WebGPU/webgpuTintWASM.js +1 -4
  92. package/Engines/WebGPU/webgpuTintWASM.js.map +1 -1
  93. package/Engines/engine.d.ts +8 -1
  94. package/Engines/engine.js.map +1 -1
  95. package/Engines/engineCapabilities.d.ts +2 -0
  96. package/Engines/engineCapabilities.js.map +1 -1
  97. package/Engines/nativeEngine.d.ts +2 -0
  98. package/Engines/nativeEngine.js +16 -0
  99. package/Engines/nativeEngine.js.map +1 -1
  100. package/Engines/nullEngine.js +1 -9
  101. package/Engines/nullEngine.js.map +1 -1
  102. package/Engines/thinEngine.js +7 -9
  103. package/Engines/thinEngine.js.map +1 -1
  104. package/Engines/webgpuEngine.js +3 -14
  105. package/Engines/webgpuEngine.js.map +1 -1
  106. package/Gamepads/Controllers/gearVRController.js.map +1 -1
  107. package/Gamepads/Controllers/oculusTouchController.js.map +1 -1
  108. package/Gamepads/Controllers/poseEnabledController.js.map +1 -1
  109. package/Gamepads/Controllers/windowsMotionController.js.map +1 -1
  110. package/Gamepads/gamepad.js.map +1 -1
  111. package/Gizmos/cameraGizmo.js.map +1 -1
  112. package/Gizmos/gizmo.js.map +1 -1
  113. package/Gizmos/lightGizmo.js.map +1 -1
  114. package/Gizmos/planeRotationGizmo.js.map +1 -1
  115. package/Helpers/environmentHelper.js +2 -8
  116. package/Helpers/environmentHelper.js.map +1 -1
  117. package/Helpers/textureDome.js.map +1 -1
  118. package/Inputs/scene.inputManager.js +4 -1
  119. package/Inputs/scene.inputManager.js.map +1 -1
  120. package/Layers/effectLayer.js +1 -8
  121. package/Layers/effectLayer.js.map +1 -1
  122. package/Layers/glowLayer.js +1 -12
  123. package/Layers/glowLayer.js.map +1 -1
  124. package/Layers/highlightLayer.js +1 -11
  125. package/Layers/highlightLayer.js.map +1 -1
  126. package/Legacy/legacy.js +1 -1
  127. package/Legacy/legacy.js.map +1 -1
  128. package/LensFlares/lensFlareSystem.js.map +1 -1
  129. package/Lights/Shadows/shadowGenerator.js +1 -4
  130. package/Lights/Shadows/shadowGenerator.js.map +1 -1
  131. package/Lights/directionalLight.js.map +1 -1
  132. package/Lights/hemisphericLight.js.map +1 -1
  133. package/Lights/light.js.map +1 -1
  134. package/Lights/spotLight.js.map +1 -1
  135. package/Loading/loadingScreen.js.map +1 -1
  136. package/Loading/sceneLoader.d.ts +8 -8
  137. package/Loading/sceneLoader.js +35 -19
  138. package/Loading/sceneLoader.js.map +1 -1
  139. package/Materials/Background/backgroundMaterial.js.map +1 -1
  140. package/Materials/Node/Blocks/Dual/currentScreenBlock.d.ts +1 -1
  141. package/Materials/Node/Blocks/Dual/lightBlock.js.map +1 -1
  142. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js.map +1 -1
  143. package/Materials/Node/Blocks/Dual/sceneDepthBlock.d.ts +1 -1
  144. package/Materials/Node/Blocks/Dual/sceneDepthBlock.js.map +1 -1
  145. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js.map +1 -1
  146. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.js.map +1 -1
  147. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js.map +1 -1
  148. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js.map +1 -1
  149. package/Materials/Node/Blocks/PBR/clearCoatBlock.js.map +1 -1
  150. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js.map +1 -1
  151. package/Materials/Node/Blocks/PBR/reflectionBlock.js.map +1 -1
  152. package/Materials/Node/Blocks/PBR/refractionBlock.js.map +1 -1
  153. package/Materials/Node/Blocks/PBR/sheenBlock.js.map +1 -1
  154. package/Materials/Node/Blocks/addBlock.js +2 -0
  155. package/Materials/Node/Blocks/addBlock.js.map +1 -1
  156. package/Materials/Node/Blocks/clampBlock.js.map +1 -1
  157. package/Materials/Node/Blocks/cloudBlock.js.map +1 -1
  158. package/Materials/Node/Blocks/customBlock.d.ts +1 -0
  159. package/Materials/Node/Blocks/customBlock.js +18 -2
  160. package/Materials/Node/Blocks/customBlock.js.map +1 -1
  161. package/Materials/Node/Blocks/divideBlock.js +2 -0
  162. package/Materials/Node/Blocks/divideBlock.js.map +1 -1
  163. package/Materials/Node/Blocks/meshAttributeExistsBlock.js.map +1 -1
  164. package/Materials/Node/Blocks/multiplyBlock.js +2 -0
  165. package/Materials/Node/Blocks/multiplyBlock.js.map +1 -1
  166. package/Materials/Node/Blocks/remapBlock.js.map +1 -1
  167. package/Materials/Node/Blocks/subtractBlock.js +2 -0
  168. package/Materials/Node/Blocks/subtractBlock.js.map +1 -1
  169. package/Materials/Node/Blocks/triPlanarBlock.js.map +1 -1
  170. package/Materials/Node/Blocks/worleyNoise3DBlock.js.map +1 -1
  171. package/Materials/Node/nodeMaterial.d.ts +6 -1
  172. package/Materials/Node/nodeMaterial.js +6 -10
  173. package/Materials/Node/nodeMaterial.js.map +1 -1
  174. package/Materials/PBR/pbrAnisotropicConfiguration.js.map +1 -1
  175. package/Materials/PBR/pbrBRDFConfiguration.js.map +1 -1
  176. package/Materials/PBR/pbrBaseMaterial.js +1 -5
  177. package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
  178. package/Materials/PBR/pbrBaseSimpleMaterial.js.map +1 -1
  179. package/Materials/PBR/pbrClearCoatConfiguration.js.map +1 -1
  180. package/Materials/PBR/pbrIridescenceConfiguration.js.map +1 -1
  181. package/Materials/PBR/pbrMaterial.d.ts +2 -1
  182. package/Materials/PBR/pbrMaterial.js +6 -13
  183. package/Materials/PBR/pbrMaterial.js.map +1 -1
  184. package/Materials/PBR/pbrMetallicRoughnessMaterial.js.map +1 -1
  185. package/Materials/PBR/pbrSheenConfiguration.js.map +1 -1
  186. package/Materials/PBR/pbrSpecularGlossinessMaterial.js.map +1 -1
  187. package/Materials/PBR/pbrSubSurfaceConfiguration.js.map +1 -1
  188. package/Materials/Textures/Procedurals/proceduralTexture.js.map +1 -1
  189. package/Materials/Textures/baseTexture.js.map +1 -1
  190. package/Materials/Textures/cubeTexture.js.map +1 -1
  191. package/Materials/Textures/equiRectangularCubeTexture.js.map +1 -1
  192. package/Materials/Textures/hdrCubeTexture.js.map +1 -1
  193. package/Materials/Textures/htmlElementTexture.js +1 -4
  194. package/Materials/Textures/htmlElementTexture.js.map +1 -1
  195. package/Materials/Textures/internalTexture.js.map +1 -1
  196. package/Materials/Textures/renderTargetTexture.js.map +1 -1
  197. package/Materials/Textures/texture.js.map +1 -1
  198. package/Materials/Textures/videoTexture.js +9 -22
  199. package/Materials/Textures/videoTexture.js.map +1 -1
  200. package/Materials/colorCurves.js.map +1 -1
  201. package/Materials/effect.js.map +1 -1
  202. package/Materials/greasedLinePluginMaterial.d.ts +307 -0
  203. package/Materials/greasedLinePluginMaterial.js +553 -0
  204. package/Materials/greasedLinePluginMaterial.js.map +1 -0
  205. package/Materials/imageProcessingConfiguration.js.map +1 -1
  206. package/Materials/index.d.ts +1 -0
  207. package/Materials/index.js +1 -0
  208. package/Materials/index.js.map +1 -1
  209. package/Materials/material.d.ts +3 -0
  210. package/Materials/material.decalMapConfiguration.js.map +1 -1
  211. package/Materials/material.detailMapConfiguration.js.map +1 -1
  212. package/Materials/material.js +40 -5
  213. package/Materials/material.js.map +1 -1
  214. package/Materials/materialPluginBase.d.ts +2 -2
  215. package/Materials/materialPluginBase.js +2 -2
  216. package/Materials/materialPluginBase.js.map +1 -1
  217. package/Materials/materialPluginManager.d.ts +3 -2
  218. package/Materials/materialPluginManager.js +3 -1
  219. package/Materials/materialPluginManager.js.map +1 -1
  220. package/Materials/multiMaterial.js +1 -1
  221. package/Materials/multiMaterial.js.map +1 -1
  222. package/Materials/shaderMaterial.d.ts +23 -4
  223. package/Materials/shaderMaterial.js +41 -21
  224. package/Materials/shaderMaterial.js.map +1 -1
  225. package/Materials/standardMaterial.d.ts +2 -1
  226. package/Materials/standardMaterial.js +4 -1
  227. package/Materials/standardMaterial.js.map +1 -1
  228. package/Materials/uniformBuffer.js.map +1 -1
  229. package/Maths/math.vector.d.ts +2 -1
  230. package/Maths/math.vector.js +3 -2
  231. package/Maths/math.vector.js.map +1 -1
  232. package/Meshes/Builders/decalBuilder.js +4 -4
  233. package/Meshes/Builders/decalBuilder.js.map +1 -1
  234. package/Meshes/Builders/greasedLineBuilder.d.ts +105 -0
  235. package/Meshes/Builders/greasedLineBuilder.js +330 -0
  236. package/Meshes/Builders/greasedLineBuilder.js.map +1 -0
  237. package/Meshes/Builders/index.d.ts +1 -0
  238. package/Meshes/Builders/index.js +1 -0
  239. package/Meshes/Builders/index.js.map +1 -1
  240. package/Meshes/abstractMesh.d.ts +3 -2
  241. package/Meshes/abstractMesh.js +5 -3
  242. package/Meshes/abstractMesh.js.map +1 -1
  243. package/Meshes/greasedLineMesh.d.ts +189 -0
  244. package/Meshes/greasedLineMesh.js +437 -0
  245. package/Meshes/greasedLineMesh.js.map +1 -0
  246. package/Meshes/index.d.ts +1 -0
  247. package/Meshes/index.js +1 -0
  248. package/Meshes/index.js.map +1 -1
  249. package/Meshes/mesh.d.ts +4 -0
  250. package/Meshes/mesh.js +20 -10
  251. package/Meshes/mesh.js.map +1 -1
  252. package/Meshes/mesh.vertexData.js.map +1 -1
  253. package/Meshes/meshUVSpaceRenderer.js +1 -8
  254. package/Meshes/meshUVSpaceRenderer.js.map +1 -1
  255. package/Meshes/transformNode.js.map +1 -1
  256. package/Misc/basis.js.map +1 -1
  257. package/Misc/deepCopier.js +8 -2
  258. package/Misc/deepCopier.js.map +1 -1
  259. package/Misc/dumpTools.d.ts +4 -3
  260. package/Misc/dumpTools.js +5 -4
  261. package/Misc/dumpTools.js.map +1 -1
  262. package/Misc/environmentTextureTools.js +1 -1
  263. package/Misc/environmentTextureTools.js.map +1 -1
  264. package/Misc/fileTools.js +10 -10
  265. package/Misc/fileTools.js.map +1 -1
  266. package/Misc/greasedLineTools.d.ts +141 -0
  267. package/Misc/greasedLineTools.js +263 -0
  268. package/Misc/greasedLineTools.js.map +1 -0
  269. package/Misc/index.d.ts +1 -0
  270. package/Misc/index.js +1 -0
  271. package/Misc/index.js.map +1 -1
  272. package/Misc/khronosTextureContainer.js.map +1 -1
  273. package/Misc/observable.d.ts +11 -0
  274. package/Misc/observable.js +26 -1
  275. package/Misc/observable.js.map +1 -1
  276. package/Misc/sceneOptimizer.js.map +1 -1
  277. package/Misc/screenshotTools.d.ts +15 -5
  278. package/Misc/screenshotTools.js +23 -13
  279. package/Misc/screenshotTools.js.map +1 -1
  280. package/Misc/smartArray.js.map +1 -1
  281. package/Misc/tools.d.ts +21 -9
  282. package/Misc/tools.js +21 -9
  283. package/Misc/tools.js.map +1 -1
  284. package/Misc/videoRecorder.js +1 -4
  285. package/Misc/videoRecorder.js.map +1 -1
  286. package/Misc/virtualJoystick.js +1 -4
  287. package/Misc/virtualJoystick.js.map +1 -1
  288. package/Misc/webRequest.js.map +1 -1
  289. package/Morph/morphTarget.js.map +1 -1
  290. package/Morph/morphTargetManager.js.map +1 -1
  291. package/Offline/database.js.map +1 -1
  292. package/Particles/baseParticleSystem.js.map +1 -1
  293. package/Particles/gpuParticleSystem.d.ts +1 -0
  294. package/Particles/gpuParticleSystem.js +5 -8
  295. package/Particles/gpuParticleSystem.js.map +1 -1
  296. package/Particles/particle.js.map +1 -1
  297. package/Particles/particleSystem.js +1 -1
  298. package/Particles/particleSystem.js.map +1 -1
  299. package/Particles/particleSystemSet.js.map +1 -1
  300. package/Physics/physicsHelper.js +4 -4
  301. package/Physics/physicsHelper.js.map +1 -1
  302. package/Physics/physicsRaycastResult.d.ts +3 -1
  303. package/Physics/physicsRaycastResult.js +10 -1
  304. package/Physics/physicsRaycastResult.js.map +1 -1
  305. package/Physics/v1/Plugins/ammoJSPlugin.js.map +1 -1
  306. package/Physics/v1/physicsImpostor.js.map +1 -1
  307. package/Physics/v2/IPhysicsEnginePlugin.d.ts +10 -0
  308. package/Physics/v2/IPhysicsEnginePlugin.js.map +1 -1
  309. package/Physics/v2/Plugins/havokPlugin.d.ts +3 -2
  310. package/Physics/v2/Plugins/havokPlugin.js +9 -6
  311. package/Physics/v2/Plugins/havokPlugin.js.map +1 -1
  312. package/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.js.map +1 -1
  313. package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.js.map +1 -1
  314. package/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.js.map +1 -1
  315. package/PostProcesses/RenderPipeline/Pipelines/ssrRenderingPipeline.js.map +1 -1
  316. package/PostProcesses/RenderPipeline/Pipelines/standardRenderingPipeline.js.map +1 -1
  317. package/PostProcesses/RenderPipeline/postProcessRenderPipeline.js.map +1 -1
  318. package/PostProcesses/blackAndWhitePostProcess.js.map +1 -1
  319. package/PostProcesses/bloomMergePostProcess.js.map +1 -1
  320. package/PostProcesses/blurPostProcess.js.map +1 -1
  321. package/PostProcesses/circleOfConfusionPostProcess.js.map +1 -1
  322. package/PostProcesses/colorCorrectionPostProcess.js.map +1 -1
  323. package/PostProcesses/convolutionPostProcess.js.map +1 -1
  324. package/PostProcesses/depthOfFieldBlurPostProcess.js.map +1 -1
  325. package/PostProcesses/extractHighlightsPostProcess.js.map +1 -1
  326. package/PostProcesses/filterPostProcess.js.map +1 -1
  327. package/PostProcesses/grainPostProcess.js.map +1 -1
  328. package/PostProcesses/imageProcessingPostProcess.js.map +1 -1
  329. package/PostProcesses/motionBlurPostProcess.js.map +1 -1
  330. package/PostProcesses/postProcess.js.map +1 -1
  331. package/PostProcesses/refractionPostProcess.js.map +1 -1
  332. package/PostProcesses/screenSpaceCurvaturePostProcess.js.map +1 -1
  333. package/PostProcesses/screenSpaceReflectionPostProcess.js.map +1 -1
  334. package/PostProcesses/sharpenPostProcess.js.map +1 -1
  335. package/PostProcesses/volumetricLightScatteringPostProcess.js.map +1 -1
  336. package/Probes/reflectionProbe.js.map +1 -1
  337. package/Rendering/boundingBoxRenderer.js +2 -4
  338. package/Rendering/boundingBoxRenderer.js.map +1 -1
  339. package/Rendering/depthPeelingRenderer.js.map +1 -1
  340. package/Rendering/depthRenderer.js.map +1 -1
  341. package/Rendering/geometryBufferRenderer.js.map +1 -1
  342. package/Rendering/outlineRenderer.js.map +1 -1
  343. package/Rendering/prePassRenderer.js.map +1 -1
  344. package/Rendering/renderingGroup.js.map +1 -1
  345. package/Rendering/renderingManager.js.map +1 -1
  346. package/Rendering/subSurfaceConfiguration.js.map +1 -1
  347. package/Rendering/utilityLayerRenderer.js.map +1 -1
  348. package/Shaders/ShadersInclude/pbrBlockAlbedoOpacity.js +4 -2
  349. package/Shaders/ShadersInclude/pbrBlockAlbedoOpacity.js.map +1 -1
  350. package/Shaders/ShadersInclude/pbrDebug.js +11 -2
  351. package/Shaders/ShadersInclude/pbrDebug.js.map +1 -1
  352. package/Shaders/velocity.fragment.d.ts +5 -0
  353. package/Shaders/velocity.fragment.js +13 -0
  354. package/Shaders/velocity.fragment.js.map +1 -0
  355. package/Shaders/velocity.vertex.d.ts +7 -0
  356. package/Shaders/velocity.vertex.js +23 -0
  357. package/Shaders/velocity.vertex.js.map +1 -0
  358. package/Sprites/spriteManager.js.map +1 -1
  359. package/XR/features/WebXRAnchorSystem.js.map +1 -1
  360. package/XR/features/WebXRBackgroundRemover.js.map +1 -1
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  379. package/XR/features/WebXRNearInteraction.js.map +1 -1
  380. package/XR/features/WebXRPlaneDetector.js.map +1 -1
  381. package/XR/features/WebXRSpaceWarp.d.ts +138 -0
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  391. package/XR/motionController/webXRHTCViveMotionController.js.map +1 -1
  392. package/XR/motionController/webXRMicrosoftMixedRealityController.js.map +1 -1
  393. package/XR/motionController/webXROculusTouchMotionController.js.map +1 -1
  394. package/XR/webXRCamera.js.map +1 -1
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  397. package/XR/webXRFeaturesManager.d.ts +4 -0
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  400. package/XR/webXRInput.js +1 -6
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  402. package/XR/webXRSessionManager.d.ts +4 -0
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  405. package/abstractScene.js.map +1 -1
  406. package/assetContainer.js +1 -4
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  408. package/node.js.map +1 -1
  409. package/package.json +2 -4
  410. package/scene.d.ts +5 -2
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type { Scene } from \"../scene\";\r\nimport type { Matrix } from \"../Maths/math.vector\";\r\nimport { Vector3 } from \"../Maths/math.vector\";\r\nimport { GreasedLinePluginMaterial } from \"../Materials/greasedLinePluginMaterial\";\r\nimport { Mesh } from \"./mesh\";\r\nimport type { Ray, TrianglePickingPredicate } from \"../Culling/ray\";\r\nimport { Buffer, VertexBuffer } from \"../Buffers/buffer\";\r\nimport { VertexData } from \"./mesh.vertexData\";\r\nimport { PickingInfo } from \"../Collisions/pickingInfo\";\r\nimport type { Nullable } from \"../types\";\r\nimport type { Node } from \"../node\";\r\nimport { DeepCopier } from \"../Misc/deepCopier\";\r\nimport { GreasedLineTools } from \"../Misc/greasedLineTools\";\r\n\r\nexport type GreasedLinePoints = Vector3[] | Vector3[][] | Float32Array | Float32Array[] | number[][] | number[];\r\n\r\n/**\r\n * Options for creating a GreasedLineMesh\r\n */\r\nexport interface GreasedLineMeshOptions {\r\n /**\r\n * Points of the line.\r\n */\r\n points: GreasedLinePoints;\r\n /**\r\n * Each line segmment (from point to point) can have it's width multiplier. Final width = widths[segmentIdx] * width.\r\n * Defaults to empty array.\r\n */\r\n widths?: number[];\r\n /**\r\n * If instance is specified, lines are added to the specified instance.\r\n * Defaults to undefined.\r\n */\r\n instance?: GreasedLineMesh;\r\n /**\r\n * You can manually set the color pointers so you can control which segment/part\r\n * will use which color from the colors material option\r\n */\r\n colorPointers?: number[];\r\n /**\r\n * UVs for the mesh\r\n */\r\n uvs?: number[];\r\n /**\r\n * If true, offsets and widths are updatable.\r\n * Defaults to false.\r\n */\r\n updatable?: boolean;\r\n /**\r\n * Use when @see instance is specified.\r\n * If true, the line will be rendered only after calling instance.updateLazy(). If false, line will be rerendered after every call to @see CreateGreasedLine\r\n * Defaults to false.\r\n */\r\n lazy?: boolean;\r\n}\r\n\r\nMesh._GreasedLineMeshParser = (parsedMesh: any, scene: Scene): Mesh => {\r\n return GreasedLineMesh.Parse(parsedMesh, scene);\r\n};\r\n\r\n/**\r\n * GreasedLine\r\n */\r\nexport class GreasedLineMesh extends Mesh {\r\n private _vertexPositions: number[];\r\n private _offsets?: number[];\r\n private _colorPointers: number[];\r\n private _previousAndSide: number[];\r\n private _nextAndCounters: number[];\r\n\r\n private _indices: number[];\r\n private _uvs: number[];\r\n private _points: number[][];\r\n\r\n private _offsetsBuffer?: Buffer;\r\n private _widthsBuffer?: Buffer;\r\n private _colorPointersBuffer?: Buffer;\r\n\r\n private _lazy = false;\r\n private _updatable = false;\r\n\r\n private static _V_START = new Vector3();\r\n private static _V_END = new Vector3();\r\n private static _V_OFFSET_START = new Vector3();\r\n private static _V_OFFSET_END = new Vector3();\r\n\r\n /**\r\n * Treshold used to pick the mesh\r\n */\r\n public intersectionThreshold = 0.1;\r\n\r\n constructor(public readonly name: string, scene: Scene, private _options: GreasedLineMeshOptions) {\r\n super(name, scene, null, null, false, false);\r\n\r\n this._lazy = _options.lazy ?? false;\r\n this._updatable = _options.updatable ?? false;\r\n\r\n this._vertexPositions = [];\r\n this._indices = [];\r\n this._uvs = [];\r\n this._points = [];\r\n this._colorPointers = _options.colorPointers ?? [];\r\n\r\n this._previousAndSide = [];\r\n this._nextAndCounters = [];\r\n _options.widths = _options.widths ?? new Array(_options.points.length).fill(1);\r\n\r\n if (_options.points) {\r\n this.addPoints(GreasedLineMesh.ConvertPoints(_options.points));\r\n }\r\n }\r\n\r\n /**\r\n * \"GreasedLineMesh\"\r\n * @returns \"GreasedLineMesh\"\r\n */\r\n public getClassName(): string {\r\n return \"GreasedLineMesh\";\r\n }\r\n\r\n /**\r\n * Converts GreasedLinePoints to number[][]\r\n * @param points GreasedLinePoints\r\n * @returns number[][] with x, y, z coordinates of the points, like [[x, y, z, x, y, z, ...], [x, y, z, ...]]\r\n */\r\n public static ConvertPoints(points: GreasedLinePoints): number[][] {\r\n if (points.length && Array.isArray(points) && typeof points[0] === \"number\") {\r\n return [<number[]>points];\r\n } else if (points.length && Array.isArray(points[0]) && typeof points[0][0] === \"number\") {\r\n return <number[][]>points;\r\n } else if (points.length && !Array.isArray(points[0]) && points[0] instanceof Vector3) {\r\n const positions: number[] = [];\r\n for (let j = 0; j < points.length; j++) {\r\n const p = points[j] as Vector3;\r\n positions.push(p.x, p.y, p.z);\r\n }\r\n return [positions];\r\n } else if (points.length > 0 && Array.isArray(points[0]) && points[0].length > 0 && points[0][0] instanceof Vector3) {\r\n const positions: number[][] = [];\r\n const vectorPoints = points as Vector3[][];\r\n vectorPoints.forEach((p) => {\r\n positions.push(p.flatMap((p2) => [p2.x, p2.y, p2.z]));\r\n });\r\n return positions;\r\n } else if (points instanceof Float32Array) {\r\n return [Array.from(points)];\r\n } else if (points.length && points[0] instanceof Float32Array) {\r\n const positions: number[][] = [];\r\n points.forEach((p) => {\r\n positions.push(Array.from(p as Float32Array));\r\n });\r\n return positions;\r\n }\r\n\r\n return [];\r\n }\r\n\r\n /**\r\n * Updated a lazy line. Rerenders the line and updates boundinfo as well.\r\n */\r\n public updateLazy() {\r\n this.setPoints(this._points);\r\n if (!this._options.colorPointers) {\r\n this._updateColorPointers();\r\n }\r\n this._createVertexBuffers();\r\n this.refreshBoundingInfo();\r\n\r\n this.greasedLineMaterial?.updateLazy();\r\n }\r\n\r\n /**\r\n * Dispose the line and it's resources\r\n */\r\n public dispose() {\r\n super.dispose();\r\n }\r\n\r\n /**\r\n *\r\n * @returns true if the mesh was created in lazy mode\r\n */\r\n public isLazy(): boolean {\r\n return this._lazy;\r\n }\r\n\r\n /**\r\n *\r\n * @returns options of the line\r\n */\r\n get options(): GreasedLineMeshOptions {\r\n return this._options;\r\n }\r\n\r\n /**\r\n * Sets point offets\r\n * @param offsets offset table [x,y,z, x,y,z, ....]\r\n */\r\n public setOffsets(offsets: number[]) {\r\n if (!this._offsetsBuffer) {\r\n this._createOffsetsBuffer(offsets);\r\n } else {\r\n this._offsetsBuffer && this._offsetsBuffer.update(offsets);\r\n }\r\n }\r\n\r\n /**\r\n * Sets widths at each line point\r\n * @param widths width table [widthUpper,widthLower, widthUpper,widthLower, ...]\r\n */\r\n public setSegmentWidths(widths: number[]) {\r\n this._options.widths = widths;\r\n if (!this._lazy) {\r\n this._widthsBuffer && this._widthsBuffer.update(widths);\r\n }\r\n }\r\n\r\n /**\r\n * Sets the color pointer\r\n * @param colorPointers arra of color pointer in the colors array. One pointer for every vertex is needed.\r\n */\r\n public setColorPointers(colorPointers: number[]) {\r\n if (!this._lazy) {\r\n this._colorPointersBuffer && this._colorPointersBuffer.update(colorPointers);\r\n }\r\n }\r\n\r\n /**\r\n * Gets the pluginMaterial associated with line\r\n */\r\n get greasedLineMaterial() {\r\n return <GreasedLinePluginMaterial>this.material?.pluginManager?.getPlugin(GreasedLinePluginMaterial.GREASED_LINE_MATERIAL_NAME);\r\n }\r\n\r\n /**\r\n * Adds new points to the line. It doesn't rerenders the line if in lazy mode.\r\n * @param points points table\r\n */\r\n public addPoints(points: number[][]) {\r\n const numberPoints = points;\r\n this._points.push(...numberPoints);\r\n if (!this._lazy) {\r\n this.setPoints(this._points);\r\n }\r\n }\r\n\r\n private _updateColorPointers() {\r\n let colorPointer = 0;\r\n this._colorPointers = [];\r\n this._points.forEach((p) => {\r\n for (let jj = 0; jj < p.length; jj += 3) {\r\n this._colorPointers.push(colorPointer);\r\n this._colorPointers.push(colorPointer++);\r\n }\r\n });\r\n }\r\n\r\n /**\r\n * Sets line points and rerenders the line.\r\n * @param points points table\r\n */\r\n public setPoints(points: number[][]) {\r\n this._points = points;\r\n this._options.points = points;\r\n\r\n this._initGreasedLine();\r\n\r\n let indiceOffset = 0;\r\n\r\n points.forEach((p) => {\r\n const counters: number[] = [];\r\n const positions: number[] = [];\r\n const indices: number[] = [];\r\n\r\n const totalLength = GreasedLineTools.GetLineLength(p);\r\n for (let j = 0, jj = 0; jj < p.length; j++, jj += 3) {\r\n const partialLine = p.slice(0, jj + 3);\r\n const partialLineLength = GreasedLineTools.GetLineLength(partialLine);\r\n const c = partialLineLength / totalLength;\r\n\r\n positions.push(p[jj], p[jj + 1], p[jj + 2]);\r\n positions.push(p[jj], p[jj + 1], p[jj + 2]);\r\n counters.push(c);\r\n counters.push(c);\r\n\r\n if (jj < p.length - 3) {\r\n const n = j * 2 + indiceOffset;\r\n indices.push(n, n + 1, n + 2);\r\n indices.push(n + 2, n + 1, n + 3);\r\n }\r\n }\r\n\r\n indiceOffset += (p.length / 3) * 2;\r\n\r\n const previous: number[] = [];\r\n const next: number[] = [];\r\n const side: number[] = [];\r\n let uvs: number[] = [];\r\n\r\n this._preprocess(positions, previous, next, side, uvs);\r\n\r\n this._vertexPositions.push(...positions);\r\n this._indices.push(...indices);\r\n\r\n for (let i = 0; i < side.length; i++) {\r\n this._previousAndSide.push(previous[i * 3], previous[i * 3 + 1], previous[i * 3 + 2], side[i]);\r\n this._nextAndCounters.push(next[i * 3], next[i * 3 + 1], next[i * 3 + 2], counters[i]);\r\n }\r\n\r\n uvs = this._options.uvs ?? uvs;\r\n this._uvs.push(...uvs);\r\n });\r\n\r\n if (!this._lazy) {\r\n if (!this._options.colorPointers) {\r\n this._updateColorPointers();\r\n }\r\n this._createVertexBuffers();\r\n this.refreshBoundingInfo();\r\n }\r\n }\r\n\r\n /**\r\n * Clones the GreasedLineMesh.\r\n * @param name new line name\r\n * @param newParent new parent node\r\n * @returns cloned line\r\n */\r\n public clone(name: string = `${this.name}-cloned`, newParent?: Nullable<Node>) {\r\n const lineOptions = {};\r\n DeepCopier.DeepCopy(this._options, lineOptions, [\"instance\"]);\r\n\r\n const cloned = new GreasedLineMesh(name, this._scene, <GreasedLineMeshOptions>lineOptions);\r\n if (newParent) {\r\n cloned.parent = newParent;\r\n }\r\n\r\n cloned.material = this.material;\r\n\r\n return cloned;\r\n }\r\n\r\n /**\r\n * Serializes this GreasedLineMesh\r\n * @param serializationObject object to write serialization to\r\n */\r\n public serialize(serializationObject: any): void {\r\n super.serialize(serializationObject);\r\n serializationObject.type = this.getClassName();\r\n serializationObject.lineOptions = this._options;\r\n }\r\n\r\n /**\r\n * Parses a serialized GreasedLineMesh\r\n * @param parsedMesh the serialized GreasedLineMesh\r\n * @param scene the scene to create the GreasedLineMesh in\r\n * @returns the created GreasedLineMesh\r\n */\r\n public static Parse(parsedMesh: any, scene: Scene): Mesh {\r\n const lineOptions = <GreasedLineMeshOptions>parsedMesh.lineOptions;\r\n const name = <string>parsedMesh.name;\r\n const result = new GreasedLineMesh(name, scene, lineOptions);\r\n return result;\r\n }\r\n\r\n /**\r\n * Checks whether a ray is intersecting this GreasedLineMesh\r\n * @param ray ray to check the intersection of this mesh with\r\n * @param fastCheck not supported\r\n * @param trianglePredicate not supported\r\n * @param onlyBoundingInfo defines a boolean indicating if picking should only happen using bounding info (false by default)\r\n * @param worldToUse not supported\r\n * @param skipBoundingInfo a boolean indicating if we should skip the bounding info check\r\n * @returns the picking info\r\n */\r\n public intersects(\r\n ray: Ray,\r\n fastCheck?: boolean,\r\n trianglePredicate?: TrianglePickingPredicate,\r\n onlyBoundingInfo = false,\r\n worldToUse?: Matrix,\r\n skipBoundingInfo = false\r\n ): PickingInfo {\r\n const pickingInfo = new PickingInfo();\r\n const intersections = this.findAllIntersections(ray, fastCheck, trianglePredicate, onlyBoundingInfo, worldToUse, skipBoundingInfo, true);\r\n if (intersections?.length === 1) {\r\n const intersection = intersections[0];\r\n pickingInfo.hit = true;\r\n pickingInfo.distance = intersection.distance;\r\n pickingInfo.ray = ray;\r\n pickingInfo.pickedMesh = this;\r\n pickingInfo.pickedPoint = intersection.point;\r\n }\r\n return pickingInfo;\r\n }\r\n\r\n /**\r\n * Gets all intersections of a ray and the line\r\n * @param ray Ray to check the intersection of this mesh with\r\n * @param _fastCheck not supported\r\n * @param _trianglePredicate not supported\r\n * @param onlyBoundingInfo defines a boolean indicating if picking should only happen using bounding info (false by default)\r\n * @param _worldToUse not supported\r\n * @param skipBoundingInfo a boolean indicating if we should skip the bounding info check\r\n * @param firstOnly If true, the first and only intersection is immediatelly returned if found\r\n * @returns intersection(s)\r\n */\r\n public findAllIntersections(\r\n ray: Ray,\r\n _fastCheck?: boolean,\r\n _trianglePredicate?: TrianglePickingPredicate,\r\n onlyBoundingInfo = false,\r\n _worldToUse?: Matrix,\r\n skipBoundingInfo = false,\r\n firstOnly = false\r\n ): { distance: number; point: Vector3 }[] | undefined {\r\n if (onlyBoundingInfo && !skipBoundingInfo && ray.intersectsSphere(this._boundingSphere, this.intersectionThreshold) === false) {\r\n return;\r\n }\r\n\r\n const indices = this.getIndices();\r\n const positions = this.getVerticesData(VertexBuffer.PositionKind);\r\n const widths = this._options.widths;\r\n\r\n const lineWidth = this.greasedLineMaterial?.getOptions().width ?? 1;\r\n\r\n const intersects = [];\r\n if (indices && positions && widths) {\r\n let i = 0,\r\n l = 0;\r\n for (i = 0, l = indices.length - 1; i < l; i += 3) {\r\n const a = indices[i];\r\n const b = indices[i + 1];\r\n\r\n GreasedLineMesh._V_START.fromArray(positions, a * 3);\r\n GreasedLineMesh._V_END.fromArray(positions, b * 3);\r\n\r\n if (this._offsets) {\r\n GreasedLineMesh._V_OFFSET_START.fromArray(this._offsets, a * 3);\r\n GreasedLineMesh._V_OFFSET_END.fromArray(this._offsets, b * 3);\r\n GreasedLineMesh._V_START.addInPlace(GreasedLineMesh._V_OFFSET_START);\r\n GreasedLineMesh._V_END.addInPlace(GreasedLineMesh._V_OFFSET_END);\r\n }\r\n\r\n const iFloored = Math.floor(i / 3);\r\n const width = widths[iFloored] !== undefined ? widths[iFloored] : 1;\r\n const precision = (this.intersectionThreshold * (lineWidth * width)) / 2;\r\n\r\n const distance = ray.intersectionSegment(GreasedLineMesh._V_START, GreasedLineMesh._V_END, precision);\r\n if (distance !== -1) {\r\n intersects.push({\r\n distance: distance,\r\n point: ray.direction.normalize().multiplyByFloats(distance, distance, distance).add(ray.origin),\r\n });\r\n if (firstOnly) {\r\n return intersects;\r\n }\r\n }\r\n }\r\n i = l;\r\n }\r\n\r\n return intersects;\r\n }\r\n\r\n private _initGreasedLine() {\r\n this._vertexPositions = [];\r\n this._previousAndSide = [];\r\n this._nextAndCounters = [];\r\n this._indices = [];\r\n this._uvs = [];\r\n }\r\n\r\n private get _boundingSphere() {\r\n return this.getBoundingInfo().boundingSphere;\r\n }\r\n\r\n private static _CompareV3(positionIdx1: number, positionIdx2: number, positions: number[]) {\r\n const arrayIdx1 = positionIdx1 * 6;\r\n const arrayIdx2 = positionIdx2 * 6;\r\n return positions[arrayIdx1] === positions[arrayIdx2] && positions[arrayIdx1 + 1] === positions[arrayIdx2 + 1] && positions[arrayIdx1 + 2] === positions[arrayIdx2 + 2];\r\n }\r\n\r\n private static _CopyV3(positionIdx: number, positions: number[]) {\r\n const arrayIdx = positionIdx * 6;\r\n return [positions[arrayIdx], positions[arrayIdx + 1], positions[arrayIdx + 2]];\r\n }\r\n\r\n private _preprocess(positions: number[], previous: number[], next: number[], side: number[], uvs: number[]) {\r\n const l = positions.length / 6;\r\n\r\n let v: number[] = [];\r\n\r\n if (GreasedLineMesh._CompareV3(0, l - 1, positions)) {\r\n v = GreasedLineMesh._CopyV3(l - 2, positions);\r\n } else {\r\n v = GreasedLineMesh._CopyV3(0, positions);\r\n }\r\n previous.push(v[0], v[1], v[2]);\r\n previous.push(v[0], v[1], v[2]);\r\n\r\n for (let j = 0; j < l; j++) {\r\n side.push(1);\r\n side.push(-1);\r\n\r\n // uvs\r\n if (!this._options.uvs) {\r\n uvs.push(j / (l - 1), 0);\r\n uvs.push(j / (l - 1), 1);\r\n }\r\n\r\n if (j < l - 1) {\r\n v = GreasedLineMesh._CopyV3(j, positions);\r\n previous.push(v[0], v[1], v[2]);\r\n previous.push(v[0], v[1], v[2]);\r\n }\r\n if (j > 0) {\r\n v = GreasedLineMesh._CopyV3(j, positions);\r\n next.push(v[0], v[1], v[2]);\r\n next.push(v[0], v[1], v[2]);\r\n }\r\n }\r\n\r\n if (GreasedLineMesh._CompareV3(l - 1, 0, positions)) {\r\n v = GreasedLineMesh._CopyV3(1, positions);\r\n } else {\r\n v = GreasedLineMesh._CopyV3(l - 1, positions);\r\n }\r\n next.push(v[0], v[1], v[2]);\r\n next.push(v[0], v[1], v[2]);\r\n\r\n return {\r\n previous,\r\n next,\r\n uvs,\r\n side,\r\n };\r\n }\r\n\r\n private _createVertexBuffers() {\r\n const vertexData = new VertexData();\r\n vertexData.positions = this._vertexPositions;\r\n vertexData.indices = this._indices;\r\n vertexData.uvs = this._uvs;\r\n vertexData.applyToMesh(this, this._options.updatable);\r\n\r\n const engine = this._scene.getEngine();\r\n\r\n const previousAndSideBuffer = new Buffer(engine, this._previousAndSide, false, 4);\r\n this.setVerticesBuffer(previousAndSideBuffer.createVertexBuffer(\"grl_previousAndSide\", 0, 4));\r\n\r\n const nextAndCountersBuffer = new Buffer(engine, this._nextAndCounters, false, 4);\r\n this.setVerticesBuffer(nextAndCountersBuffer.createVertexBuffer(\"grl_nextAndCounters\", 0, 4));\r\n\r\n const widthBuffer = new Buffer(engine, this._options.widths!, this._updatable, 1);\r\n this.setVerticesBuffer(widthBuffer.createVertexBuffer(\"grl_widths\", 0, 1));\r\n this._widthsBuffer = widthBuffer;\r\n\r\n const colorPointersBuffer = new Buffer(engine, this._colorPointers, this._updatable, 1);\r\n this.setVerticesBuffer(colorPointersBuffer.createVertexBuffer(\"grl_colorPointers\", 0, 1));\r\n this._colorPointersBuffer = colorPointersBuffer;\r\n }\r\n\r\n private _createOffsetsBuffer(offsets: number[]) {\r\n const engine = this._scene.getEngine();\r\n\r\n const offsetBuffer = new Buffer(engine, offsets, this._updatable, 3);\r\n this.setVerticesBuffer(offsetBuffer.createVertexBuffer(\"grl_offsets\", 0, 3));\r\n this._offsetsBuffer = offsetBuffer;\r\n }\r\n}\r\n"]}
package/Meshes/index.d.ts CHANGED
@@ -23,5 +23,6 @@ export * from "./transformNode";
23
23
  export * from "./Builders/index";
24
24
  export * from "./WebGL/webGLDataBuffer";
25
25
  export * from "./WebGPU/webgpuDataBuffer";
26
+ export * from "./greasedLineMesh";
26
27
  import "./thinInstanceMesh";
27
28
  export * from "./thinInstanceMesh";
package/Meshes/index.js CHANGED
@@ -25,6 +25,7 @@ export * from "./transformNode.js";
25
25
  export * from "./Builders/index.js";
26
26
  export * from "./WebGL/webGLDataBuffer.js";
27
27
  export * from "./WebGPU/webgpuDataBuffer.js";
28
+ export * from "./greasedLineMesh.js";
28
29
  import "./thinInstanceMesh.js";
29
30
  // eslint-disable-next-line no-duplicate-imports
30
31
  export * from "./thinInstanceMesh.js";
@@ -1 +1 @@
1
- {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../lts/core/generated/Meshes/index.ts"],"names":[],"mappings":"AAAA,kCAAkC;AAClC,+CAA+C;AAC/C,cAAc,gBAAgB,CAAC;AAC/B,OAAO,yBAAyB,CAAC;AACjC,cAAc,qBAAqB,CAAC;AACpC,cAAc,OAAO,CAAC;AACtB,cAAc,uBAAuB,CAAC;AACtC,cAAc,YAAY,CAAC;AAC3B,cAAc,cAAc,CAAC;AAC7B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,aAAa,CAAC;AAC5B,cAAc,iBAAiB,CAAC;AAChC,cAAc,aAAa,CAAC;AAC5B,cAAc,QAAQ,CAAC;AACvB,cAAc,mBAAmB,CAAC;AAClC,cAAc,eAAe,CAAC;AAC9B,cAAc,sBAAsB,CAAC;AACrC,cAAc,oCAAoC,CAAC;AACnD,cAAc,eAAe,CAAC;AAC9B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,WAAW,CAAC;AAC1B,cAAc,mBAAmB,CAAC;AAClC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,iBAAiB,CAAC;AAChC,cAAc,kBAAkB,CAAC;AACjC,cAAc,yBAAyB,CAAC;AACxC,cAAc,2BAA2B,CAAC;AAC1C,OAAO,oBAAoB,CAAC;AAC5B,gDAAgD;AAChD,cAAc,oBAAoB,CAAC","sourcesContent":["/* eslint-disable import/export */\r\n/* eslint-disable import/no-internal-modules */\r\nexport * from \"./abstractMesh\";\r\nimport \"./abstractMesh.decalMap\";\r\nexport * from \"./Compression/index\";\r\nexport * from \"./csg\";\r\nexport * from \"./meshUVSpaceRenderer\";\r\nexport * from \"./geometry\";\r\nexport * from \"./groundMesh\";\r\nexport * from \"./goldbergMesh\";\r\nexport * from \"./trailMesh\";\r\nexport * from \"./instancedMesh\";\r\nexport * from \"./linesMesh\";\r\nexport * from \"./mesh\";\r\nexport * from \"./mesh.vertexData\";\r\nexport * from \"./meshBuilder\";\r\nexport * from \"./meshSimplification\";\r\nexport * from \"./meshSimplificationSceneComponent\";\r\nexport * from \"./polygonMesh\";\r\nexport * from \"./geodesicMesh\";\r\nexport * from \"./subMesh\";\r\nexport * from \"./subMesh.project\";\r\nexport * from \"./meshLODLevel\";\r\nexport * from \"./transformNode\";\r\nexport * from \"./Builders/index\";\r\nexport * from \"./WebGL/webGLDataBuffer\";\r\nexport * from \"./WebGPU/webgpuDataBuffer\";\r\nimport \"./thinInstanceMesh\";\r\n// eslint-disable-next-line no-duplicate-imports\r\nexport * from \"./thinInstanceMesh\";\r\n"]}
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../lts/core/generated/Meshes/index.ts"],"names":[],"mappings":"AAAA,kCAAkC;AAClC,+CAA+C;AAC/C,cAAc,gBAAgB,CAAC;AAC/B,OAAO,yBAAyB,CAAC;AACjC,cAAc,qBAAqB,CAAC;AACpC,cAAc,OAAO,CAAC;AACtB,cAAc,uBAAuB,CAAC;AACtC,cAAc,YAAY,CAAC;AAC3B,cAAc,cAAc,CAAC;AAC7B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,aAAa,CAAC;AAC5B,cAAc,iBAAiB,CAAC;AAChC,cAAc,aAAa,CAAC;AAC5B,cAAc,QAAQ,CAAC;AACvB,cAAc,mBAAmB,CAAC;AAClC,cAAc,eAAe,CAAC;AAC9B,cAAc,sBAAsB,CAAC;AACrC,cAAc,oCAAoC,CAAC;AACnD,cAAc,eAAe,CAAC;AAC9B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,WAAW,CAAC;AAC1B,cAAc,mBAAmB,CAAC;AAClC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,iBAAiB,CAAC;AAChC,cAAc,kBAAkB,CAAC;AACjC,cAAc,yBAAyB,CAAC;AACxC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,mBAAmB,CAAC;AAClC,OAAO,oBAAoB,CAAC;AAC5B,gDAAgD;AAChD,cAAc,oBAAoB,CAAC","sourcesContent":["/* eslint-disable import/export */\r\n/* eslint-disable import/no-internal-modules */\r\nexport * from \"./abstractMesh\";\r\nimport \"./abstractMesh.decalMap\";\r\nexport * from \"./Compression/index\";\r\nexport * from \"./csg\";\r\nexport * from \"./meshUVSpaceRenderer\";\r\nexport * from \"./geometry\";\r\nexport * from \"./groundMesh\";\r\nexport * from \"./goldbergMesh\";\r\nexport * from \"./trailMesh\";\r\nexport * from \"./instancedMesh\";\r\nexport * from \"./linesMesh\";\r\nexport * from \"./mesh\";\r\nexport * from \"./mesh.vertexData\";\r\nexport * from \"./meshBuilder\";\r\nexport * from \"./meshSimplification\";\r\nexport * from \"./meshSimplificationSceneComponent\";\r\nexport * from \"./polygonMesh\";\r\nexport * from \"./geodesicMesh\";\r\nexport * from \"./subMesh\";\r\nexport * from \"./subMesh.project\";\r\nexport * from \"./meshLODLevel\";\r\nexport * from \"./transformNode\";\r\nexport * from \"./Builders/index\";\r\nexport * from \"./WebGL/webGLDataBuffer\";\r\nexport * from \"./WebGPU/webgpuDataBuffer\";\r\nexport * from \"./greasedLineMesh\";\r\nimport \"./thinInstanceMesh\";\r\n// eslint-disable-next-line no-duplicate-imports\r\nexport * from \"./thinInstanceMesh\";\r\n"]}
package/Meshes/mesh.d.ts CHANGED
@@ -934,6 +934,10 @@ export declare class Mesh extends AbstractMesh implements IGetSetVerticesData {
934
934
  * @internal
935
935
  */
936
936
  static _LinesMeshParser: (parsedMesh: any, scene: Scene) => Mesh;
937
+ /**
938
+ * @internal
939
+ */
940
+ static _GreasedLineMeshParser: (parsedMesh: any, scene: Scene) => Mesh;
937
941
  /**
938
942
  * Returns a new Mesh object parsed from the source provided.
939
943
  * @param parsedMesh is the source
package/Meshes/mesh.js CHANGED
@@ -511,7 +511,7 @@ export class Mesh extends AbstractMesh {
511
511
  if (child.getClassName() === "InstancedMesh" && instance.getClassName() === "Mesh" && child.sourceMesh === this) {
512
512
  child.instantiateHierarchy(instance, {
513
513
  doNotInstantiate: (options && options.doNotInstantiate) || false,
514
- newSourcedMesh: instance
514
+ newSourcedMesh: instance,
515
515
  }, onNewNodeCreated);
516
516
  }
517
517
  else {
@@ -1031,7 +1031,7 @@ export class Mesh extends AbstractMesh {
1031
1031
  if (!this._instanceDataStorage.visibleInstances) {
1032
1032
  this._instanceDataStorage.visibleInstances = {
1033
1033
  defaultRenderId: renderId,
1034
- selfDefaultRenderId: this._renderId
1034
+ selfDefaultRenderId: this._renderId,
1035
1035
  };
1036
1036
  }
1037
1037
  if (!this._instanceDataStorage.visibleInstances[renderId]) {
@@ -1582,7 +1582,7 @@ export class Mesh extends AbstractMesh {
1582
1582
  vertexBuffers: {},
1583
1583
  strides: {},
1584
1584
  sizes: {},
1585
- vertexArrayObjects: this.getEngine().getCaps().vertexArrayObject ? {} : undefined
1585
+ vertexArrayObjects: this.getEngine().getCaps().vertexArrayObject ? {} : undefined,
1586
1586
  };
1587
1587
  }
1588
1588
  this._userInstancedBuffersStorage.vertexBuffers["world0"] = instancesBuffer.createVertexBuffer("world0", 0, 4);
@@ -3030,7 +3030,7 @@ export class Mesh extends AbstractMesh {
3030
3030
  verticesStart: subMesh.verticesStart,
3031
3031
  verticesCount: subMesh.verticesCount,
3032
3032
  indexStart: subMesh.indexStart,
3033
- indexCount: subMesh.indexCount
3033
+ indexCount: subMesh.indexCount,
3034
3034
  });
3035
3035
  }
3036
3036
  }
@@ -3085,7 +3085,7 @@ export class Mesh extends AbstractMesh {
3085
3085
  isPickable: instance.isPickable,
3086
3086
  checkCollisions: instance.checkCollisions,
3087
3087
  position: instance.position.asArray(),
3088
- scaling: instance.scaling.asArray()
3088
+ scaling: instance.scaling.asArray(),
3089
3089
  };
3090
3090
  if (instance.parent) {
3091
3091
  instance.parent._serializeAsParent(serializationInstance);
@@ -3126,13 +3126,13 @@ export class Mesh extends AbstractMesh {
3126
3126
  instancesCount: this._thinInstanceDataStorage.instancesCount,
3127
3127
  matrixData: Array.from(this._thinInstanceDataStorage.matrixData),
3128
3128
  matrixBufferSize: this._thinInstanceDataStorage.matrixBufferSize,
3129
- enablePicking: this.thinInstanceEnablePicking
3129
+ enablePicking: this.thinInstanceEnablePicking,
3130
3130
  };
3131
3131
  if (this._userThinInstanceBuffersStorage) {
3132
3132
  const userThinInstance = {
3133
3133
  data: {},
3134
3134
  sizes: {},
3135
- strides: {}
3135
+ strides: {},
3136
3136
  };
3137
3137
  for (const kind in this._userThinInstanceBuffersStorage.data) {
3138
3138
  userThinInstance.data[kind] = Array.from(this._userThinInstanceBuffersStorage.data[kind]);
@@ -3236,6 +3236,9 @@ export class Mesh extends AbstractMesh {
3236
3236
  else if (parsedMesh.type && parsedMesh.type === "GoldbergMesh") {
3237
3237
  mesh = Mesh._GoldbergMeshParser(parsedMesh, scene);
3238
3238
  }
3239
+ else if (parsedMesh.type && parsedMesh.type === "GreasedLineMesh") {
3240
+ mesh = Mesh._GreasedLineMeshParser(parsedMesh, scene);
3241
+ }
3239
3242
  else {
3240
3243
  mesh = new Mesh(parsedMesh.name, scene);
3241
3244
  }
@@ -3407,7 +3410,7 @@ export class Mesh extends AbstractMesh {
3407
3410
  mesh._waitingData.lods = {
3408
3411
  ids: parsedMesh.lodMeshIds,
3409
3412
  distances: parsedMesh.lodDistances ? parsedMesh.lodDistances : null,
3410
- coverages: parsedMesh.lodCoverages ? parsedMesh.lodCoverages : null
3413
+ coverages: parsedMesh.lodCoverages ? parsedMesh.lodCoverages : null,
3411
3414
  };
3412
3415
  }
3413
3416
  // Instances
@@ -3670,12 +3673,12 @@ export class Mesh extends AbstractMesh {
3670
3673
  if (!minVector || !maxVector) {
3671
3674
  return {
3672
3675
  min: Vector3.Zero(),
3673
- max: Vector3.Zero()
3676
+ max: Vector3.Zero(),
3674
3677
  };
3675
3678
  }
3676
3679
  return {
3677
3680
  min: minVector,
3678
- max: maxVector
3681
+ max: maxVector,
3679
3682
  };
3680
3683
  }
3681
3684
  /**
@@ -4005,6 +4008,13 @@ Mesh._GoldbergMeshParser = (parsedMesh, scene) => {
4005
4008
  Mesh._LinesMeshParser = (parsedMesh, scene) => {
4006
4009
  throw _WarnImport("LinesMesh");
4007
4010
  };
4011
+ /**
4012
+ * @internal
4013
+ */
4014
+ // eslint-disable-next-line @typescript-eslint/no-unused-vars
4015
+ Mesh._GreasedLineMeshParser = (parsedMesh, scene) => {
4016
+ throw _WarnImport("GreasedLineMesh");
4017
+ };
4008
4018
  RegisterClass("BABYLON.Mesh", Mesh);
4009
4019
  /**
4010
4020
  * @internal