@babylonjs/core 6.7.0 → 6.8.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Actions/abstractActionManager.js.map +1 -1
- package/Actions/action.js.map +1 -1
- package/Animations/animation.js.map +1 -1
- package/Animations/animationGroup.d.ts +5 -0
- package/Animations/animationGroup.js +12 -0
- package/Animations/animationGroup.js.map +1 -1
- package/Animations/easing.js.map +1 -1
- package/Audio/audioSceneComponent.js.map +1 -1
- package/Audio/sound.js.map +1 -1
- package/BakedVertexAnimation/bakedVertexAnimationManager.js.map +1 -1
- package/Behaviors/Cameras/bouncingBehavior.js.map +1 -1
- package/Behaviors/Cameras/framingBehavior.js.map +1 -1
- package/Behaviors/Meshes/fadeInOutBehavior.js.map +1 -1
- package/Behaviors/Meshes/pointerDragBehavior.js.map +1 -1
- package/Bones/bone.js.map +1 -1
- package/Bones/boneIKController.js.map +1 -1
- package/Bones/boneLookController.js.map +1 -1
- package/Buffers/dataBuffer.js.map +1 -1
- package/Cameras/Inputs/BaseCameraMouseWheelInput.js.map +1 -1
- package/Cameras/Inputs/BaseCameraPointersInput.js.map +1 -1
- package/Cameras/Inputs/arcRotateCameraGamepadInput.js.map +1 -1
- package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js.map +1 -1
- package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js.map +1 -1
- package/Cameras/Inputs/arcRotateCameraPointersInput.js.map +1 -1
- package/Cameras/Inputs/flyCameraKeyboardInput.js.map +1 -1
- package/Cameras/Inputs/flyCameraMouseInput.js.map +1 -1
- package/Cameras/Inputs/followCameraKeyboardMoveInput.js.map +1 -1
- package/Cameras/Inputs/followCameraMouseWheelInput.js.map +1 -1
- package/Cameras/Inputs/followCameraPointersInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraGamepadInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraKeyboardMoveInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraMouseInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraTouchInput.js.map +1 -1
- package/Cameras/VR/vrExperienceHelper.js.map +1 -1
- package/Cameras/arcRotateCamera.js.map +1 -1
- package/Cameras/camera.js.map +1 -1
- package/Cameras/flyCamera.js.map +1 -1
- package/Cameras/followCamera.js.map +1 -1
- package/Cameras/freeCamera.js.map +1 -1
- package/Cameras/targetCamera.js.map +1 -1
- package/Collisions/collider.js.map +1 -1
- package/Compute/computeEffect.js.map +1 -1
- package/Compute/computeShader.js +1 -5
- package/Compute/computeShader.js.map +1 -1
- package/Culling/Octrees/octree.js.map +1 -1
- package/Culling/boundingBox.js.map +1 -1
- package/Culling/boundingInfo.js.map +1 -1
- package/Culling/boundingSphere.js.map +1 -1
- package/Culling/ray.d.ts +7 -2
- package/Culling/ray.js +8 -3
- package/Culling/ray.js.map +1 -1
- package/Debug/debugLayer.js +1 -9
- package/Debug/debugLayer.js.map +1 -1
- package/Debug/skeletonViewer.js.map +1 -1
- package/Engines/Extensions/engine.cubeTexture.js +1 -6
- package/Engines/Extensions/engine.cubeTexture.js.map +1 -1
- package/Engines/Extensions/engine.multiRender.js.map +1 -1
- package/Engines/Extensions/engine.multiview.d.ts +6 -1
- package/Engines/Extensions/engine.multiview.js +27 -7
- package/Engines/Extensions/engine.multiview.js.map +1 -1
- package/Engines/Extensions/engine.renderTarget.js +1 -6
- package/Engines/Extensions/engine.renderTarget.js.map +1 -1
- package/Engines/Extensions/engine.renderTargetCube.js +1 -9
- package/Engines/Extensions/engine.renderTargetCube.js.map +1 -1
- package/Engines/Extensions/engine.webVR.js +1 -5
- package/Engines/Extensions/engine.webVR.js.map +1 -1
- package/Engines/Native/nativeInterfaces.d.ts +1 -0
- package/Engines/Native/nativeInterfaces.js.map +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.js +3 -0
- package/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.js.map +1 -1
- package/Engines/Processors/Expressions/shaderDefineExpression.d.ts +37 -0
- package/Engines/Processors/Expressions/shaderDefineExpression.js +57 -0
- package/Engines/Processors/Expressions/shaderDefineExpression.js.map +1 -1
- package/Engines/Processors/shaderCodeInliner.js.map +1 -1
- package/Engines/Processors/shaderProcessor.js +34 -14
- package/Engines/Processors/shaderProcessor.js.map +1 -1
- package/Engines/WebGL/webGLRenderTargetWrapper.d.ts +19 -0
- package/Engines/WebGL/webGLRenderTargetWrapper.js +20 -1
- package/Engines/WebGL/webGLRenderTargetWrapper.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.cubeTexture.js +1 -7
- package/Engines/WebGPU/Extensions/engine.cubeTexture.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.renderTarget.js +1 -8
- package/Engines/WebGPU/Extensions/engine.renderTarget.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.renderTargetCube.js +1 -10
- package/Engines/WebGPU/Extensions/engine.renderTargetCube.js.map +1 -1
- package/Engines/WebGPU/webgpuCacheBindGroups.js.map +1 -1
- package/Engines/WebGPU/webgpuCacheRenderPipeline.js.map +1 -1
- package/Engines/WebGPU/webgpuCacheSampler.js +1 -6
- package/Engines/WebGPU/webgpuCacheSampler.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessor.js.map +1 -1
- package/Engines/WebGPU/webgpuTintWASM.js +1 -4
- package/Engines/WebGPU/webgpuTintWASM.js.map +1 -1
- package/Engines/engine.d.ts +8 -1
- package/Engines/engine.js.map +1 -1
- package/Engines/engineCapabilities.d.ts +2 -0
- package/Engines/engineCapabilities.js.map +1 -1
- package/Engines/nativeEngine.d.ts +2 -0
- package/Engines/nativeEngine.js +16 -0
- package/Engines/nativeEngine.js.map +1 -1
- package/Engines/nullEngine.js +1 -9
- package/Engines/nullEngine.js.map +1 -1
- package/Engines/thinEngine.js +7 -9
- package/Engines/thinEngine.js.map +1 -1
- package/Engines/webgpuEngine.js +3 -14
- package/Engines/webgpuEngine.js.map +1 -1
- package/Gamepads/Controllers/gearVRController.js.map +1 -1
- package/Gamepads/Controllers/oculusTouchController.js.map +1 -1
- package/Gamepads/Controllers/poseEnabledController.js.map +1 -1
- package/Gamepads/Controllers/windowsMotionController.js.map +1 -1
- package/Gamepads/gamepad.js.map +1 -1
- package/Gizmos/cameraGizmo.js.map +1 -1
- package/Gizmos/gizmo.js.map +1 -1
- package/Gizmos/lightGizmo.js.map +1 -1
- package/Gizmos/planeRotationGizmo.js.map +1 -1
- package/Helpers/environmentHelper.js +2 -8
- package/Helpers/environmentHelper.js.map +1 -1
- package/Helpers/textureDome.js.map +1 -1
- package/Inputs/scene.inputManager.js +4 -1
- package/Inputs/scene.inputManager.js.map +1 -1
- package/Layers/effectLayer.js +1 -8
- package/Layers/effectLayer.js.map +1 -1
- package/Layers/glowLayer.js +1 -12
- package/Layers/glowLayer.js.map +1 -1
- package/Layers/highlightLayer.js +1 -11
- package/Layers/highlightLayer.js.map +1 -1
- package/Legacy/legacy.js +1 -1
- package/Legacy/legacy.js.map +1 -1
- package/LensFlares/lensFlareSystem.js.map +1 -1
- package/Lights/Shadows/shadowGenerator.js +1 -4
- package/Lights/Shadows/shadowGenerator.js.map +1 -1
- package/Lights/directionalLight.js.map +1 -1
- package/Lights/hemisphericLight.js.map +1 -1
- package/Lights/light.js.map +1 -1
- package/Lights/spotLight.js.map +1 -1
- package/Loading/loadingScreen.js.map +1 -1
- package/Loading/sceneLoader.d.ts +8 -8
- package/Loading/sceneLoader.js +35 -19
- package/Loading/sceneLoader.js.map +1 -1
- package/Materials/Background/backgroundMaterial.js.map +1 -1
- package/Materials/Node/Blocks/Dual/currentScreenBlock.d.ts +1 -1
- package/Materials/Node/Blocks/Dual/lightBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/sceneDepthBlock.d.ts +1 -1
- package/Materials/Node/Blocks/Dual/sceneDepthBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/heightToNormalBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/clearCoatBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/reflectionBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/refractionBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/sheenBlock.js.map +1 -1
- package/Materials/Node/Blocks/addBlock.js +2 -0
- package/Materials/Node/Blocks/addBlock.js.map +1 -1
- package/Materials/Node/Blocks/clampBlock.js.map +1 -1
- package/Materials/Node/Blocks/cloudBlock.js.map +1 -1
- package/Materials/Node/Blocks/customBlock.d.ts +1 -0
- package/Materials/Node/Blocks/customBlock.js +18 -2
- package/Materials/Node/Blocks/customBlock.js.map +1 -1
- package/Materials/Node/Blocks/divideBlock.js +2 -0
- package/Materials/Node/Blocks/divideBlock.js.map +1 -1
- package/Materials/Node/Blocks/meshAttributeExistsBlock.js.map +1 -1
- package/Materials/Node/Blocks/multiplyBlock.js +2 -0
- package/Materials/Node/Blocks/multiplyBlock.js.map +1 -1
- package/Materials/Node/Blocks/remapBlock.js.map +1 -1
- package/Materials/Node/Blocks/subtractBlock.js +2 -0
- package/Materials/Node/Blocks/subtractBlock.js.map +1 -1
- package/Materials/Node/Blocks/triPlanarBlock.js.map +1 -1
- package/Materials/Node/Blocks/worleyNoise3DBlock.js.map +1 -1
- package/Materials/Node/nodeMaterial.d.ts +6 -1
- package/Materials/Node/nodeMaterial.js +6 -10
- package/Materials/Node/nodeMaterial.js.map +1 -1
- package/Materials/PBR/pbrAnisotropicConfiguration.js.map +1 -1
- package/Materials/PBR/pbrBRDFConfiguration.js.map +1 -1
- package/Materials/PBR/pbrBaseMaterial.js +1 -5
- package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
- package/Materials/PBR/pbrBaseSimpleMaterial.js.map +1 -1
- package/Materials/PBR/pbrClearCoatConfiguration.js.map +1 -1
- package/Materials/PBR/pbrIridescenceConfiguration.js.map +1 -1
- package/Materials/PBR/pbrMaterial.d.ts +2 -1
- package/Materials/PBR/pbrMaterial.js +6 -13
- package/Materials/PBR/pbrMaterial.js.map +1 -1
- package/Materials/PBR/pbrMetallicRoughnessMaterial.js.map +1 -1
- package/Materials/PBR/pbrSheenConfiguration.js.map +1 -1
- package/Materials/PBR/pbrSpecularGlossinessMaterial.js.map +1 -1
- package/Materials/PBR/pbrSubSurfaceConfiguration.js.map +1 -1
- package/Materials/Textures/Procedurals/proceduralTexture.js.map +1 -1
- package/Materials/Textures/baseTexture.js.map +1 -1
- package/Materials/Textures/cubeTexture.js.map +1 -1
- package/Materials/Textures/equiRectangularCubeTexture.js.map +1 -1
- package/Materials/Textures/hdrCubeTexture.js.map +1 -1
- package/Materials/Textures/htmlElementTexture.js +1 -4
- package/Materials/Textures/htmlElementTexture.js.map +1 -1
- package/Materials/Textures/internalTexture.js.map +1 -1
- package/Materials/Textures/renderTargetTexture.js.map +1 -1
- package/Materials/Textures/texture.js.map +1 -1
- package/Materials/Textures/videoTexture.js +9 -22
- package/Materials/Textures/videoTexture.js.map +1 -1
- package/Materials/colorCurves.js.map +1 -1
- package/Materials/effect.js.map +1 -1
- package/Materials/greasedLinePluginMaterial.d.ts +307 -0
- package/Materials/greasedLinePluginMaterial.js +553 -0
- package/Materials/greasedLinePluginMaterial.js.map +1 -0
- package/Materials/imageProcessingConfiguration.js.map +1 -1
- package/Materials/index.d.ts +1 -0
- package/Materials/index.js +1 -0
- package/Materials/index.js.map +1 -1
- package/Materials/material.d.ts +3 -0
- package/Materials/material.decalMapConfiguration.js.map +1 -1
- package/Materials/material.detailMapConfiguration.js.map +1 -1
- package/Materials/material.js +40 -5
- package/Materials/material.js.map +1 -1
- package/Materials/materialPluginBase.d.ts +2 -2
- package/Materials/materialPluginBase.js +2 -2
- package/Materials/materialPluginBase.js.map +1 -1
- package/Materials/materialPluginManager.d.ts +3 -2
- package/Materials/materialPluginManager.js +3 -1
- package/Materials/materialPluginManager.js.map +1 -1
- package/Materials/multiMaterial.js +1 -1
- package/Materials/multiMaterial.js.map +1 -1
- package/Materials/shaderMaterial.d.ts +23 -4
- package/Materials/shaderMaterial.js +41 -21
- package/Materials/shaderMaterial.js.map +1 -1
- package/Materials/standardMaterial.d.ts +2 -1
- package/Materials/standardMaterial.js +4 -1
- package/Materials/standardMaterial.js.map +1 -1
- package/Materials/uniformBuffer.js.map +1 -1
- package/Maths/math.vector.d.ts +2 -1
- package/Maths/math.vector.js +3 -2
- package/Maths/math.vector.js.map +1 -1
- package/Meshes/Builders/decalBuilder.js +4 -4
- package/Meshes/Builders/decalBuilder.js.map +1 -1
- package/Meshes/Builders/greasedLineBuilder.d.ts +105 -0
- package/Meshes/Builders/greasedLineBuilder.js +330 -0
- package/Meshes/Builders/greasedLineBuilder.js.map +1 -0
- package/Meshes/Builders/index.d.ts +1 -0
- package/Meshes/Builders/index.js +1 -0
- package/Meshes/Builders/index.js.map +1 -1
- package/Meshes/abstractMesh.d.ts +3 -2
- package/Meshes/abstractMesh.js +5 -3
- package/Meshes/abstractMesh.js.map +1 -1
- package/Meshes/greasedLineMesh.d.ts +189 -0
- package/Meshes/greasedLineMesh.js +437 -0
- package/Meshes/greasedLineMesh.js.map +1 -0
- package/Meshes/index.d.ts +1 -0
- package/Meshes/index.js +1 -0
- package/Meshes/index.js.map +1 -1
- package/Meshes/mesh.d.ts +4 -0
- package/Meshes/mesh.js +20 -10
- package/Meshes/mesh.js.map +1 -1
- package/Meshes/mesh.vertexData.js.map +1 -1
- package/Meshes/meshUVSpaceRenderer.js +1 -8
- package/Meshes/meshUVSpaceRenderer.js.map +1 -1
- package/Meshes/transformNode.js.map +1 -1
- package/Misc/basis.js.map +1 -1
- package/Misc/deepCopier.js +8 -2
- package/Misc/deepCopier.js.map +1 -1
- package/Misc/dumpTools.d.ts +4 -3
- package/Misc/dumpTools.js +5 -4
- package/Misc/dumpTools.js.map +1 -1
- package/Misc/environmentTextureTools.js +1 -1
- package/Misc/environmentTextureTools.js.map +1 -1
- package/Misc/fileTools.js +10 -10
- package/Misc/fileTools.js.map +1 -1
- package/Misc/greasedLineTools.d.ts +141 -0
- package/Misc/greasedLineTools.js +263 -0
- package/Misc/greasedLineTools.js.map +1 -0
- package/Misc/index.d.ts +1 -0
- package/Misc/index.js +1 -0
- package/Misc/index.js.map +1 -1
- package/Misc/khronosTextureContainer.js.map +1 -1
- package/Misc/observable.d.ts +11 -0
- package/Misc/observable.js +26 -1
- package/Misc/observable.js.map +1 -1
- package/Misc/sceneOptimizer.js.map +1 -1
- package/Misc/screenshotTools.d.ts +15 -5
- package/Misc/screenshotTools.js +23 -13
- package/Misc/screenshotTools.js.map +1 -1
- package/Misc/smartArray.js.map +1 -1
- package/Misc/tools.d.ts +21 -9
- package/Misc/tools.js +21 -9
- package/Misc/tools.js.map +1 -1
- package/Misc/videoRecorder.js +1 -4
- package/Misc/videoRecorder.js.map +1 -1
- package/Misc/virtualJoystick.js +1 -4
- package/Misc/virtualJoystick.js.map +1 -1
- package/Misc/webRequest.js.map +1 -1
- package/Morph/morphTarget.js.map +1 -1
- package/Morph/morphTargetManager.js.map +1 -1
- package/Offline/database.js.map +1 -1
- package/Particles/baseParticleSystem.js.map +1 -1
- package/Particles/gpuParticleSystem.d.ts +1 -0
- package/Particles/gpuParticleSystem.js +5 -8
- package/Particles/gpuParticleSystem.js.map +1 -1
- package/Particles/particle.js.map +1 -1
- package/Particles/particleSystem.js +1 -1
- package/Particles/particleSystem.js.map +1 -1
- package/Particles/particleSystemSet.js.map +1 -1
- package/Physics/physicsHelper.js +4 -4
- package/Physics/physicsHelper.js.map +1 -1
- package/Physics/physicsRaycastResult.d.ts +3 -1
- package/Physics/physicsRaycastResult.js +10 -1
- package/Physics/physicsRaycastResult.js.map +1 -1
- package/Physics/v1/Plugins/ammoJSPlugin.js.map +1 -1
- package/Physics/v1/physicsImpostor.js.map +1 -1
- package/Physics/v2/IPhysicsEnginePlugin.d.ts +10 -0
- package/Physics/v2/IPhysicsEnginePlugin.js.map +1 -1
- package/Physics/v2/Plugins/havokPlugin.d.ts +3 -2
- package/Physics/v2/Plugins/havokPlugin.js +9 -6
- package/Physics/v2/Plugins/havokPlugin.js.map +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.js.map +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.js.map +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.js.map +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/ssrRenderingPipeline.js.map +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/standardRenderingPipeline.js.map +1 -1
- package/PostProcesses/RenderPipeline/postProcessRenderPipeline.js.map +1 -1
- package/PostProcesses/blackAndWhitePostProcess.js.map +1 -1
- package/PostProcesses/bloomMergePostProcess.js.map +1 -1
- package/PostProcesses/blurPostProcess.js.map +1 -1
- package/PostProcesses/circleOfConfusionPostProcess.js.map +1 -1
- package/PostProcesses/colorCorrectionPostProcess.js.map +1 -1
- package/PostProcesses/convolutionPostProcess.js.map +1 -1
- package/PostProcesses/depthOfFieldBlurPostProcess.js.map +1 -1
- package/PostProcesses/extractHighlightsPostProcess.js.map +1 -1
- package/PostProcesses/filterPostProcess.js.map +1 -1
- package/PostProcesses/grainPostProcess.js.map +1 -1
- package/PostProcesses/imageProcessingPostProcess.js.map +1 -1
- package/PostProcesses/motionBlurPostProcess.js.map +1 -1
- package/PostProcesses/postProcess.js.map +1 -1
- package/PostProcesses/refractionPostProcess.js.map +1 -1
- package/PostProcesses/screenSpaceCurvaturePostProcess.js.map +1 -1
- package/PostProcesses/screenSpaceReflectionPostProcess.js.map +1 -1
- package/PostProcesses/sharpenPostProcess.js.map +1 -1
- package/PostProcesses/volumetricLightScatteringPostProcess.js.map +1 -1
- package/Probes/reflectionProbe.js.map +1 -1
- package/Rendering/boundingBoxRenderer.js +2 -4
- package/Rendering/boundingBoxRenderer.js.map +1 -1
- package/Rendering/depthPeelingRenderer.js.map +1 -1
- package/Rendering/depthRenderer.js.map +1 -1
- package/Rendering/geometryBufferRenderer.js.map +1 -1
- package/Rendering/outlineRenderer.js.map +1 -1
- package/Rendering/prePassRenderer.js.map +1 -1
- package/Rendering/renderingGroup.js.map +1 -1
- package/Rendering/renderingManager.js.map +1 -1
- package/Rendering/subSurfaceConfiguration.js.map +1 -1
- package/Rendering/utilityLayerRenderer.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockAlbedoOpacity.js +4 -2
- package/Shaders/ShadersInclude/pbrBlockAlbedoOpacity.js.map +1 -1
- package/Shaders/ShadersInclude/pbrDebug.js +11 -2
- package/Shaders/ShadersInclude/pbrDebug.js.map +1 -1
- package/Shaders/velocity.fragment.d.ts +5 -0
- package/Shaders/velocity.fragment.js +13 -0
- package/Shaders/velocity.fragment.js.map +1 -0
- package/Shaders/velocity.vertex.d.ts +7 -0
- package/Shaders/velocity.vertex.js +23 -0
- package/Shaders/velocity.vertex.js.map +1 -0
- package/Sprites/spriteManager.js.map +1 -1
- package/XR/features/WebXRAnchorSystem.js.map +1 -1
- package/XR/features/WebXRBackgroundRemover.js.map +1 -1
- package/XR/features/WebXRControllerMovement.js.map +1 -1
- package/XR/features/WebXRControllerPhysics.js +4 -13
- package/XR/features/WebXRControllerPhysics.js.map +1 -1
- package/XR/features/WebXRControllerPointerSelection.js.map +1 -1
- package/XR/features/WebXRControllerTeleportation.js.map +1 -1
- package/XR/features/WebXRDOMOverlay.js.map +1 -1
- package/XR/features/WebXRDepthSensing.js.map +1 -1
- package/XR/features/WebXREyeTracking.js.map +1 -1
- package/XR/features/WebXRFeaturePointSystem.js.map +1 -1
- package/XR/features/WebXRHandTracking.js +2 -8
- package/XR/features/WebXRHandTracking.js.map +1 -1
- package/XR/features/WebXRHitTest.js.map +1 -1
- package/XR/features/WebXRHitTestLegacy.js.map +1 -1
- package/XR/features/WebXRImageTracking.js.map +1 -1
- package/XR/features/WebXRLayers.js +18 -8
- package/XR/features/WebXRLayers.js.map +1 -1
- package/XR/features/WebXRLightEstimation.js.map +1 -1
- package/XR/features/WebXRMeshDetector.js.map +1 -1
- package/XR/features/WebXRNearInteraction.js.map +1 -1
- package/XR/features/WebXRPlaneDetector.js.map +1 -1
- package/XR/features/WebXRSpaceWarp.d.ts +138 -0
- package/XR/features/WebXRSpaceWarp.js +290 -0
- package/XR/features/WebXRSpaceWarp.js.map +1 -0
- package/XR/features/index.d.ts +1 -0
- package/XR/features/index.js +1 -0
- package/XR/features/index.js.map +1 -1
- package/XR/motionController/webXRAbstractMotionController.js +1 -4
- package/XR/motionController/webXRAbstractMotionController.js.map +1 -1
- package/XR/motionController/webXRControllerComponent.js.map +1 -1
- package/XR/motionController/webXRGenericMotionController.js.map +1 -1
- package/XR/motionController/webXRHTCViveMotionController.js.map +1 -1
- package/XR/motionController/webXRMicrosoftMixedRealityController.js.map +1 -1
- package/XR/motionController/webXROculusTouchMotionController.js.map +1 -1
- package/XR/webXRCamera.js.map +1 -1
- package/XR/webXRDefaultExperience.js +6 -28
- package/XR/webXRDefaultExperience.js.map +1 -1
- package/XR/webXRFeaturesManager.d.ts +4 -0
- package/XR/webXRFeaturesManager.js +5 -4
- package/XR/webXRFeaturesManager.js.map +1 -1
- package/XR/webXRInput.js +1 -6
- package/XR/webXRInput.js.map +1 -1
- package/XR/webXRSessionManager.d.ts +4 -0
- package/XR/webXRSessionManager.js +6 -0
- package/XR/webXRSessionManager.js.map +1 -1
- package/abstractScene.js.map +1 -1
- package/assetContainer.js +1 -4
- package/assetContainer.js.map +1 -1
- package/node.js.map +1 -1
- package/package.json +2 -4
- package/scene.d.ts +5 -2
- package/scene.js +9 -12
- package/scene.js.map +1 -1
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"boneLookController.js","sourceRoot":"","sources":["../../../../lts/core/generated/Bones/boneLookController.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,UAAU,EAAE,MAAM,oBAAoB,CAAC;AAChD,OAAO,EAAE,OAAO,EAAE,UAAU,EAAE,MAAM,EAAE,MAAM,sBAAsB,CAAC;AAGnE,OAAO,EAAE,KAAK,EAAE,IAAI,EAAE,MAAM,oBAAoB,CAAC;AAEjD;;;GAGG;AACH,MAAM,OAAO,kBAAkB;IAuE3B;;OAEG;IACH,IAAI,MAAM;QACN,OAAO,IAAI,CAAC,OAAO,CAAC;IACxB,CAAC;IAED,IAAI,MAAM,CAAC,KAAa;QACpB,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC;QACrB,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;QAClC,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;QAClC,IAAI,IAAI,CAAC,OAAO,IAAI,IAAI,EAAE;YACtB,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,OAAO,CAAC,GAAG,GAAG,GAAG,IAAI,CAAC,OAAO,CAAC;YAC7F,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC;SAChD;IACL,CAAC;IAED;;OAEG;IACH,IAAI,MAAM;QACN,OAAO,IAAI,CAAC,OAAO,CAAC;IACxB,CAAC;IAED,IAAI,MAAM,CAAC,KAAa;QACpB,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC;QACrB,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;QAClC,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;QAClC,IAAI,IAAI,CAAC,OAAO,IAAI,IAAI,EAAE;YACtB,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,OAAO,CAAC,GAAG,GAAG,GAAG,IAAI,CAAC,OAAO,CAAC;YAC7F,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC;SAChD;IACL,CAAC;IAOD;;OAEG;IACH,IAAI,QAAQ;QACR,OAAO,IAAI,CAAC,SAAS,CAAC;IAC1B,CAAC;IAED,IAAI,QAAQ,CAAC,KAAa;QACtB,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;QACvB,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;IACxC,CAAC;IAED;;OAEG;IACH,IAAI,QAAQ;QACR,OAAO,IAAI,CAAC,SAAS,CAAC;IAC1B,CAAC;IAED,IAAI,QAAQ,CAAC,KAAa;QACtB,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;QACvB,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;IACxC,CAAC;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;QA8BI;IACJ,YACI,IAAmB,EACnB,IAAU,EACV,MAAe,EACf,OAcC;QAlKL;;WAEG;QACI,WAAM,GAAY,OAAO,CAAC,EAAE,EAAE,CAAC;QAEtC;;WAEG;QACI,gBAAW,GAAU,KAAK,CAAC,KAAK,CAAC;QAExC;;WAEG;QACI,cAAS,GAAG,CAAC,CAAC;QAErB;;WAEG;QACI,gBAAW,GAAG,CAAC,CAAC;QAEvB;;WAEG;QACI,eAAU,GAAG,CAAC,CAAC;QAEtB;;WAEG;QACI,gBAAW,GAAG,CAAC,CAAC;QAcf,cAAS,GAAe,UAAU,CAAC,QAAQ,EAAE,CAAC;QAC9C,cAAS,GAAG,KAAK,CAAC;QAGlB,uBAAkB,GAAG,KAAK,CAAC;QAE3B,gBAAW,GAAY,OAAO,CAAC,OAAO,EAAE,CAAC;QAoCjD;;WAEG;QACI,2BAAsB,GAAG,KAAK,CAAC;QA6ElC,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;QACjB,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;QACjB,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QAErB,IAAI,OAAO,EAAE;YACT,IAAI,OAAO,CAAC,SAAS,EAAE;gBACnB,IAAI,CAAC,SAAS,GAAG,OAAO,CAAC,SAAS,CAAC;aACtC;YAED,IAAI,OAAO,CAAC,WAAW,EAAE;gBACrB,IAAI,CAAC,WAAW,GAAG,OAAO,CAAC,WAAW,CAAC;aAC1C;YAED,IAAI,OAAO,CAAC,UAAU,EAAE;gBACpB,IAAI,CAAC,UAAU,GAAG,OAAO,CAAC,UAAU,CAAC;aACxC;YAED,IAAI,OAAO,CAAC,MAAM,IAAI,IAAI,EAAE;gBACxB,IAAI,CAAC,MAAM,GAAG,OAAO,CAAC,MAAM,CAAC;aAChC;iBAAM;gBACH,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,EAAE,CAAC;aACzB;YAED,IAAI,OAAO,CAAC,MAAM,IAAI,IAAI,EAAE;gBACxB,IAAI,CAAC,MAAM,GAAG,OAAO,CAAC,MAAM,CAAC;aAChC;iBAAM;gBACH,IAAI,CAAC,MAAM,GAAG,CAAC,IAAI,CAAC,EAAE,CAAC;aAC1B;YAED,IAAI,OAAO,CAAC,QAAQ,IAAI,IAAI,EAAE;gBAC1B,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC,QAAQ,CAAC;aACpC;iBAAM;gBACH,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,EAAE,CAAC;aAC3B;YAED,IAAI,OAAO,CAAC,QAAQ,IAAI,IAAI,EAAE;gBAC1B,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC,QAAQ,CAAC;aACpC;iBAAM;gBACH,IAAI,CAAC,QAAQ,GAAG,CAAC,IAAI,CAAC,EAAE,CAAC;aAC5B;YAED,IAAI,OAAO,CAAC,WAAW,IAAI,IAAI,EAAE;gBAC7B,IAAI,CAAC,WAAW,GAAG,OAAO,CAAC,WAAW,CAAC;aAC1C;YAED,IAAI,OAAO,CAAC,MAAM,IAAI,IAAI,EAAE;gBACxB,IAAI,CAAC,MAAM,GAAG,OAAO,CAAC,MAAM,CAAC;aAChC;YAED,IAAI,OAAO,CAAC,WAAW,IAAI,IAAI,EAAE;gBAC7B,IAAI,CAAC,WAAW,GAAG,OAAO,CAAC,WAAW,CAAC;aAC1C;YAED,IAAI,OAAO,CAAC,OAAO,IAAI,IAAI,IAAI,OAAO,CAAC,SAAS,IAAI,IAAI,EAAE;gBACtD,IAAI,UAAU,GAAG,IAAI,CAAC,CAAC,CAAC;gBACxB,IAAI,YAAY,GAAG,IAAI,CAAC,CAAC,CAAC;gBAE1B,IAAI,OAAO,CAAC,OAAO,IAAI,IAAI,EAAE;oBACzB,UAAU,GAAG,OAAO,CAAC,OAAO,CAAC,KAAK,EAAE,CAAC;oBACrC,UAAU,CAAC,SAAS,EAAE,CAAC;iBAC1B;gBAED,IAAI,OAAO,CAAC,SAAS,IAAI,IAAI,EAAE;oBAC3B,YAAY,GAAG,OAAO,CAAC,SAAS,CAAC,KAAK,EAAE,CAAC;oBACzC,YAAY,CAAC,SAAS,EAAE,CAAC;iBAC5B;gBAED,MAAM,WAAW,GAAG,OAAO,CAAC,KAAK,CAAC,YAAY,EAAE,UAAU,CAAC,CAAC;gBAE5D,IAAI,CAAC,kBAAkB,GAAG,MAAM,CAAC,QAAQ,EAAE,CAAC;gBAC5C,MAAM,CAAC,gBAAgB,CAAC,YAAY,EAAE,UAAU,EAAE,WAAW,EAAE,IAAI,CAAC,kBAAkB,CAAC,CAAC;gBAExF,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC,kBAAkB,CAAC,KAAK,EAAE,CAAC;gBAC7D,IAAI,CAAC,kBAAkB,CAAC,MAAM,EAAE,CAAC;aACpC;YAED,IAAI,OAAO,CAAC,sBAAsB,KAAK,SAAS,EAAE;gBAC9C,IAAI,CAAC,sBAAsB,GAAG,OAAO,CAAC,sBAAsB,CAAC;aAChE;SACJ;QAED,IAAI,CAAC,IAAI,CAAC,SAAS,EAAE,IAAI,IAAI,CAAC,WAAW,IAAI,KAAK,CAAC,IAAI,EAAE;YACrD,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC,KAAK,CAAC;SAClC;IACL,CAAC;IAED;;OAEG;IACI,MAAM;QACT,kFAAkF;QAClF,IAAI,IAAI,CAAC,WAAW,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,kBAAkB,EAAE;YAClD,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC;YAC/B,OAAO;SACV;QAED,MAAM,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;QACvB,MAAM,OAAO,GAAG,kBAAkB,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAC/C,IAAI,CAAC,wBAAwB,CAAC,IAAI,CAAC,IAAI,EAAE,OAAO,CAAC,CAAC;QAElD,IAAI,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QACzB,MAAM,QAAQ,GAAG,kBAAkB,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAChD,MAAM,QAAQ,GAAG,kBAAkB,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAEhD,MAAM,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;QACvB,MAAM,UAAU,GAAG,IAAI,CAAC,SAAS,EAAE,CAAC;QAEpC,MAAM,MAAM,GAAG,kBAAkB,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAC9C,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAE7B,IAAI,IAAI,CAAC,WAAW,IAAI,KAAK,CAAC,IAAI,IAAI,UAAU,EAAE;YAC9C,IAAI,IAAI,CAAC,kBAAkB,EAAE;gBACzB,OAAO,CAAC,yBAAyB,CAAC,MAAM,EAAE,IAAI,CAAC,qBAAqB,EAAE,MAAM,CAAC,CAAC;aACjF;YACD,UAAU,CAAC,iBAAiB,CAAC,MAAM,EAAE,IAAI,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC;SAC3D;aAAM,IAAI,IAAI,CAAC,WAAW,IAAI,KAAK,CAAC,KAAK,EAAE;YACxC,IAAI,CAAC,iBAAiB,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;YACvC,IAAI,IAAI,CAAC,OAAO,CAAC,CAAC,IAAI,CAAC,IAAI,IAAI,CAAC,OAAO,CAAC,CAAC,IAAI,CAAC,IAAI,IAAI,CAAC,OAAO,CAAC,CAAC,IAAI,CAAC,EAAE;gBACnE,MAAM,CAAC,SAAS,EAAE,CAAC;aACtB;SACJ;QAED,IAAI,QAAQ,GAAG,KAAK,CAAC;QACrB,IAAI,UAAU,GAAG,KAAK,CAAC;QAEvB,IAAI,IAAI,CAAC,OAAO,IAAI,IAAI,CAAC,EAAE,IAAI,IAAI,CAAC,OAAO,IAAI,CAAC,IAAI,CAAC,EAAE,EAAE;YACrD,QAAQ,GAAG,IAAI,CAAC;SACnB;QACD,IAAI,IAAI,CAAC,SAAS,IAAI,IAAI,CAAC,EAAE,IAAI,IAAI,CAAC,SAAS,IAAI,CAAC,IAAI,CAAC,EAAE,EAAE;YACzD,UAAU,GAAG,IAAI,CAAC;SACrB;QAED,IAAI,QAAQ,IAAI,UAAU,EAAE;YACxB,MAAM,QAAQ,GAAG,kBAAkB,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;YAChD,MAAM,WAAW,GAAG,kBAAkB,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;YAEnD,IAAI,IAAI,CAAC,WAAW,IAAI,KAAK,CAAC,IAAI,IAAI,MAAM,CAAC,CAAC,IAAI,CAAC,IAAI,UAAU,EAAE;gBAC/D,UAAU,CAAC,sBAAsB,CAAC,KAAK,CAAC,KAAK,EAAE,IAAI,CAAC,IAAI,EAAE,QAAQ,CAAC,CAAC;aACvE;iBAAM,IAAI,IAAI,CAAC,WAAW,IAAI,KAAK,CAAC,KAAK,IAAI,MAAM,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE;gBACxE,QAAQ,CAAC,QAAQ,CAAC,IAAI,CAAC,cAAc,EAAE,CAAC,CAAC;aAC5C;iBAAM;gBACH,IAAI,WAAW,GAAG,kBAAkB,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;gBACjD,WAAW,CAAC,QAAQ,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;gBAEvC,IAAI,IAAI,CAAC,kBAAkB,EAAE;oBACzB,OAAO,CAAC,yBAAyB,CAAC,WAAW,EAAE,IAAI,CAAC,qBAAqB,EAAE,WAAW,CAAC,CAAC;iBAC3F;gBAED,IAAI,UAAU,EAAE;oBACZ,UAAU,CAAC,iBAAiB,CAAC,WAAW,EAAE,IAAI,CAAC,IAAI,EAAE,WAAW,CAAC,CAAC;iBACrE;qBAAM;oBACH,IAAI,CAAC,iBAAiB,CAAC,WAAW,EAAE,WAAW,CAAC,CAAC;iBACpD;gBAED,MAAM,SAAS,GAAG,OAAO,CAAC,KAAK,CAAC,MAAM,EAAE,WAAW,CAAC,CAAC;gBACrD,SAAS,CAAC,SAAS,EAAE,CAAC;gBACtB,WAAW,GAAG,OAAO,CAAC,KAAK,CAAC,SAAS,EAAE,MAAM,CAAC,CAAC;gBAE/C,MAAM,CAAC,gBAAgB,CAAC,SAAS,EAAE,MAAM,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;aACrE;YAED,QAAQ,CAAC,WAAW,CAAC,WAAW,CAAC,CAAC;YAElC,IAAI,KAAK,GAAqB,IAAI,CAAC;YAEnC,IAAI,UAAU,EAAE;gBACZ,MAAM,WAAW,GAAG,kBAAkB,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;gBACnD,MAAM,CAAC,aAAa,CAAC,OAAO,EAAE,WAAW,CAAC,CAAC;gBAC3C,OAAO,CAAC,yBAAyB,CAAC,WAAW,EAAE,WAAW,EAAE,WAAW,CAAC,CAAC;gBAEzE,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC,GAAG,WAAW,CAAC,CAAC,GAAG,WAAW,CAAC,CAAC,GAAG,WAAW,CAAC,CAAC,CAAC,CAAC;gBACjF,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,WAAW,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC;gBAC/C,IAAI,QAAQ,GAAG,KAAK,CAAC;gBAErB,IAAI,KAAK,GAAG,IAAI,CAAC,SAAS,EAAE;oBACxB,WAAW,CAAC,CAAC,GAAG,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC;oBAC1C,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC;iBAC7B;qBAAM,IAAI,KAAK,GAAG,IAAI,CAAC,SAAS,EAAE;oBAC/B,WAAW,CAAC,CAAC,GAAG,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC;oBAC1C,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC;iBAC7B;gBAED,IAAI,KAAK,IAAI,QAAQ,EAAE;oBACnB,OAAO,CAAC,yBAAyB,CAAC,WAAW,EAAE,QAAQ,EAAE,WAAW,CAAC,CAAC;oBACtE,WAAW,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC;oBAChC,MAAM,GAAG,WAAW,CAAC;iBACxB;aACJ;YAED,IAAI,QAAQ,EAAE;gBACV,MAAM,WAAW,GAAG,kBAAkB,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;gBACnD,MAAM,CAAC,aAAa,CAAC,OAAO,EAAE,WAAW,CAAC,CAAC;gBAC3C,OAAO,CAAC,yBAAyB,CAAC,WAAW,EAAE,WAAW,EAAE,WAAW,CAAC,CAAC;gBAEzE,MAAM,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,WAAW,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,CAAC,CAAC;gBACrD,MAAM,QAAQ,GAAG,IAAI,CAAC,sBAAsB,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC;gBACnE,IAAI,MAAM,GAAG,GAAG,CAAC;gBAEjB,IAAI,QAAQ,GAAG,IAAI,CAAC,OAAO,IAAI,QAAQ,GAAG,IAAI,CAAC,OAAO,EAAE;oBACpD,IAAI,KAAK,IAAI,IAAI,EAAE;wBACf,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC,GAAG,WAAW,CAAC,CAAC,GAAG,WAAW,CAAC,CAAC,GAAG,WAAW,CAAC,CAAC,CAAC,CAAC;qBACpF;oBAED,IAAI,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,EAAE,EAAE;wBAC1B,IAAI,IAAI,CAAC,eAAe,CAAC,GAAG,EAAE,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,iBAAiB,CAAC,EAAE;4BACjE,WAAW,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;4BACxC,WAAW,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;4BACxC,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC;yBACzB;6BAAM,IAAI,IAAI,CAAC,eAAe,CAAC,GAAG,EAAE,IAAI,CAAC,iBAAiB,EAAE,IAAI,CAAC,OAAO,CAAC,EAAE;4BACxE,WAAW,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;4BACxC,WAAW,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;4BACxC,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC;yBACzB;qBACJ;yBAAM;wBACH,IAAI,QAAQ,GAAG,IAAI,CAAC,OAAO,EAAE;4BACzB,WAAW,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;4BACxC,WAAW,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;4BACxC,IAAI,GAAG,GAAG,CAAC,IAAI,IAAI,CAAC,sBAAsB,EAAE;gCACxC,WAAW,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;6BACvB;4BACD,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC;yBACzB;6BAAM,IAAI,QAAQ,GAAG,IAAI,CAAC,OAAO,EAAE;4BAChC,WAAW,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;4BACxC,WAAW,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;4BACxC,IAAI,GAAG,GAAG,CAAC,IAAI,IAAI,CAAC,sBAAsB,EAAE;gCACxC,WAAW,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;6BACvB;4BACD,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC;yBACzB;qBACJ;iBACJ;gBAED,IAAI,IAAI,CAAC,SAAS,IAAI,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,EAAE,EAAE;oBAC5C,sDAAsD;oBACtD,MAAM,OAAO,GAAG,kBAAkB,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;oBAC/C,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;oBACzB,IAAI,IAAI,CAAC,kBAAkB,EAAE;wBACzB,OAAO,CAAC,yBAAyB,CAAC,OAAO,EAAE,IAAI,CAAC,qBAAqB,EAAE,OAAO,CAAC,CAAC;qBACnF;oBAED,MAAM,UAAU,GAAG,kBAAkB,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;oBAClD,IAAI,CAAC,SAAS,CAAC,gBAAgB,CAAC,UAAU,CAAC,CAAC;oBAC5C,IAAI,CAAC,IAAI,CAAC,cAAc,EAAE,CAAC,aAAa,CAAC,UAAU,EAAE,UAAU,CAAC,CAAC;oBACjE,OAAO,CAAC,yBAAyB,CAAC,OAAO,EAAE,UAAU,EAAE,OAAO,CAAC,CAAC;oBAChE,OAAO,CAAC,yBAAyB,CAAC,OAAO,EAAE,WAAW,EAAE,OAAO,CAAC,CAAC;oBAEjE,MAAM,OAAO,GAAG,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC,CAAC,CAAC;oBACjD,MAAM,SAAS,GAAG,IAAI,CAAC,gBAAgB,CAAC,OAAO,EAAE,GAAG,CAAC,CAAC;oBACtD,MAAM,YAAY,GAAG,IAAI,CAAC,gBAAgB,CAAC,OAAO,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC;oBAE5E,IAAI,SAAS,GAAG,YAAY,EAAE;wBAC1B,IAAI,KAAK,IAAI,IAAI,EAAE;4BACf,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC,GAAG,WAAW,CAAC,CAAC,GAAG,WAAW,CAAC,CAAC,GAAG,WAAW,CAAC,CAAC,CAAC,CAAC;yBACpF;wBAED,MAAM,SAAS,GAAG,IAAI,CAAC,gBAAgB,CAAC,OAAO,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;wBAC/D,MAAM,SAAS,GAAG,IAAI,CAAC,gBAAgB,CAAC,OAAO,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;wBAE/D,IAAI,SAAS,GAAG,SAAS,EAAE;4BACvB,MAAM,GAAG,OAAO,GAAG,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC;4BAClC,WAAW,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,KAAK,CAAC;4BACzC,WAAW,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,KAAK,CAAC;yBAC5C;6BAAM;4BACH,MAAM,GAAG,OAAO,GAAG,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC;4BAClC,WAAW,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,KAAK,CAAC;4BACzC,WAAW,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,KAAK,CAAC;yBAC5C;qBACJ;iBACJ;gBAED,IAAI,GAAG,IAAI,MAAM,EAAE;oBACf,OAAO,CAAC,yBAAyB,CAAC,WAAW,EAAE,QAAQ,EAAE,WAAW,CAAC,CAAC;oBACtE,WAAW,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC;oBAChC,MAAM,GAAG,WAAW,CAAC;iBACxB;aACJ;SACJ;QAED,MAAM,KAAK,GAAG,kBAAkB,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAC7C,MAAM,KAAK,GAAG,kBAAkB,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAC7C,MAAM,KAAK,GAAG,kBAAkB,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAC7C,MAAM,OAAO,GAAG,kBAAkB,CAAC,QAAQ,CAAC;QAE5C,MAAM,CAAC,aAAa,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC;QACrC,KAAK,CAAC,SAAS,EAAE,CAAC;QAClB,OAAO,CAAC,UAAU,CAAC,MAAM,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;QACzC,KAAK,CAAC,SAAS,EAAE,CAAC;QAClB,OAAO,CAAC,UAAU,CAAC,KAAK,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;QACxC,KAAK,CAAC,SAAS,EAAE,CAAC;QAClB,MAAM,CAAC,gBAAgB,CAAC,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,QAAQ,CAAC,CAAC;QAEvD,IAAI,KAAK,CAAC,CAAC,KAAK,CAAC,IAAI,KAAK,CAAC,CAAC,KAAK,CAAC,IAAI,KAAK,CAAC,CAAC,KAAK,CAAC,EAAE;YACjD,OAAO;SACV;QAED,IAAI,KAAK,CAAC,CAAC,KAAK,CAAC,IAAI,KAAK,CAAC,CAAC,KAAK,CAAC,IAAI,KAAK,CAAC,CAAC,KAAK,CAAC,EAAE;YACjD,OAAO;SACV;QAED,IAAI,KAAK,CAAC,CAAC,KAAK,CAAC,IAAI,KAAK,CAAC,CAAC,KAAK,CAAC,IAAI,KAAK,CAAC,CAAC,KAAK,CAAC,EAAE;YACjD,OAAO;SACV;QAED,IAAI,IAAI,CAAC,SAAS,IAAI,IAAI,CAAC,WAAW,IAAI,IAAI,CAAC,UAAU,EAAE;YACvD,MAAM,CAAC,yBAAyB,CAAC,IAAI,CAAC,SAAS,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,UAAU,EAAE,QAAQ,CAAC,CAAC;YAC9F,QAAQ,CAAC,aAAa,CAAC,QAAQ,EAAE,QAAQ,CAAC,CAAC;SAC9C;QAED,IAAI,IAAI,CAAC,WAAW,GAAG,CAAC,EAAE;YACtB,IAAI,CAAC,IAAI,CAAC,SAAS,EAAE;gBACjB,IAAI,CAAC,IAAI,CAAC,0BAA0B,CAAC,KAAK,CAAC,KAAK,EAAE,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;aAChF;YACD,IAAI,IAAI,CAAC,kBAAkB,EAAE;gBACzB,IAAI,CAAC,kBAAkB,CAAC,aAAa,CAAC,QAAQ,EAAE,QAAQ,CAAC,CAAC;aAC7D;YACD,UAAU,CAAC,uBAAuB,CAAC,QAAQ,EAAE,OAAO,CAAC,CAAC;YACtD,UAAU,CAAC,UAAU,CAAC,IAAI,CAAC,SAAS,EAAE,OAAO,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;YAEjF,IAAI,CAAC,IAAI,CAAC,qBAAqB,CAAC,IAAI,CAAC,SAAS,EAAE,KAAK,CAAC,KAAK,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC;YACxE,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;SACzB;aAAM;YACH,IAAI,IAAI,CAAC,kBAAkB,EAAE;gBACzB,IAAI,CAAC,kBAAkB,CAAC,aAAa,CAAC,QAAQ,EAAE,QAAQ,CAAC,CAAC;aAC7D;YACD,IAAI,CAAC,IAAI,CAAC,iBAAiB,CAAC,QAAQ,EAAE,KAAK,CAAC,KAAK,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC;YAC9D,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;SAC1B;QAED,IAAI,CAAC,8BAA8B,EAAE,CAAC;IAC1C,CAAC;IAEO,aAAa,CAAC,IAAY,EAAE,IAAY;QAC5C,IAAI,OAAO,GAAG,IAAI,GAAG,IAAI,CAAC;QAC1B,OAAO,IAAI,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC;QAEvB,IAAI,OAAO,GAAG,IAAI,CAAC,EAAE,EAAE;YACnB,OAAO,IAAI,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC;SAC1B;aAAM,IAAI,OAAO,GAAG,CAAC,IAAI,CAAC,EAAE,EAAE;YAC3B,OAAO,IAAI,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC;SAC1B;QAED,OAAO,OAAO,CAAC;IACnB,CAAC;IAEO,gBAAgB,CAAC,IAAY,EAAE,IAAY;QAC/C,IAAI,IAAI,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC;QACpB,IAAI,GAAG,IAAI,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,GAAG,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC;QAE5C,IAAI,IAAI,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC;QACpB,IAAI,GAAG,IAAI,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,GAAG,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC;QAE5C,IAAI,EAAE,GAAG,CAAC,CAAC;QAEX,IAAI,IAAI,GAAG,IAAI,EAAE;YACb,EAAE,GAAG,IAAI,GAAG,IAAI,CAAC;SACpB;aAAM;YACH,EAAE,GAAG,IAAI,GAAG,IAAI,CAAC;SACpB;QAED,IAAI,EAAE,GAAG,IAAI,CAAC,EAAE,EAAE;YACd,EAAE,GAAG,IAAI,CAAC,EAAE,GAAG,CAAC,GAAG,EAAE,CAAC;SACzB;QAED,OAAO,EAAE,CAAC;IACd,CAAC;IAEO,eAAe,CAAC,GAAW,EAAE,IAAY,EAAE,IAAY;QAC3D,GAAG,IAAI,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC;QACnB,GAAG,GAAG,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC;QACxC,IAAI,IAAI,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC;QACpB,IAAI,GAAG,IAAI,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,GAAG,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC;QAC5C,IAAI,IAAI,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC;QACpB,IAAI,GAAG,IAAI,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,GAAG,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC;QAE5C,IAAI,IAAI,GAAG,IAAI,EAAE;YACb,IAAI,GAAG,GAAG,IAAI,IAAI,GAAG,GAAG,IAAI,EAAE;gBAC1B,OAAO,IAAI,CAAC;aACf;SACJ;aAAM;YACH,IAAI,GAAG,GAAG,IAAI,IAAI,GAAG,GAAG,IAAI,EAAE;gBAC1B,OAAO,IAAI,CAAC;aACf;SACJ;QACD,OAAO,KAAK,CAAC;IACjB,CAAC;IAEO,8BAA8B;QAClC,MAAM,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;QACvB,IAAI,IAAI,CAAC,oBAAoB,EAAE;YAC3B,IAAI,CAAC,IAAI,CAAC,oBAAoB,CAAC,kBAAkB,EAAE;gBAC/C,IAAI,CAAC,oBAAoB,CAAC,kBAAkB,GAAG,IAAI,UAAU,EAAE,CAAC;aACnE;YACD,IAAI,CAAC,0BAA0B,CAAC,KAAK,CAAC,KAAK,EAAE,IAAI,EAAE,IAAI,CAAC,oBAAoB,CAAC,kBAAkB,CAAC,CAAC;SACpG;IACL,CAAC;;AAlkBc,2BAAQ,GAAc,UAAU,CAAC,UAAU,CAAC,EAAE,EAAE,OAAO,CAAC,IAAI,CAAC,CAAC;AAC9D,2BAAQ,GAAG,UAAU,CAAC,QAAQ,EAAE,CAAC;AACjC,2BAAQ,GAAa,UAAU,CAAC,UAAU,CAAC,CAAC,EAAE,MAAM,CAAC,QAAQ,CAAC,CAAC","sourcesContent":["import type { Nullable } from \"../types\";\r\nimport { ArrayTools } from \"../Misc/arrayTools\";\r\nimport { Vector3, Quaternion, Matrix } from \"../Maths/math.vector\";\r\nimport type { TransformNode } from \"../Meshes/transformNode\";\r\nimport type { Bone } from \"./bone\";\r\nimport { Space, Axis } from \"../Maths/math.axis\";\r\n\r\n/**\r\n * Class used to make a bone look toward a point in space\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/bonesSkeletons#bonelookcontroller\r\n */\r\nexport class BoneLookController {\r\n private static _TmpVecs: Vector3[] = ArrayTools.BuildArray(10, Vector3.Zero);\r\n private static _TmpQuat = Quaternion.Identity();\r\n private static _TmpMats: Matrix[] = ArrayTools.BuildArray(5, Matrix.Identity);\r\n\r\n /**\r\n * The target Vector3 that the bone will look at\r\n */\r\n public target: Vector3;\r\n\r\n /**\r\n * The TransformNode that the bone is attached to\r\n * Name kept as mesh for back compatibility\r\n */\r\n public mesh: TransformNode;\r\n\r\n /**\r\n * The bone that will be looking to the target\r\n */\r\n public bone: Bone;\r\n\r\n /**\r\n * The up axis of the coordinate system that is used when the bone is rotated\r\n */\r\n public upAxis: Vector3 = Vector3.Up();\r\n\r\n /**\r\n * The space that the up axis is in - Space.BONE, Space.LOCAL (default), or Space.WORLD\r\n */\r\n public upAxisSpace: Space = Space.LOCAL;\r\n\r\n /**\r\n * Used to make an adjustment to the yaw of the bone\r\n */\r\n public adjustYaw = 0;\r\n\r\n /**\r\n * Used to make an adjustment to the pitch of the bone\r\n */\r\n public adjustPitch = 0;\r\n\r\n /**\r\n * Used to make an adjustment to the roll of the bone\r\n */\r\n public adjustRoll = 0;\r\n\r\n /**\r\n * The amount to slerp (spherical linear interpolation) to the target. Set this to a value between 0 and 1 (a value of 1 disables slerp)\r\n */\r\n public slerpAmount = 1;\r\n\r\n private _minYaw: number;\r\n private _maxYaw: number;\r\n private _minPitch: number;\r\n private _maxPitch: number;\r\n private _minYawSin: number;\r\n private _minYawCos: number;\r\n private _maxYawSin: number;\r\n private _maxYawCos: number;\r\n private _midYawConstraint: number;\r\n private _minPitchTan: number;\r\n private _maxPitchTan: number;\r\n\r\n private _boneQuat: Quaternion = Quaternion.Identity();\r\n private _slerping = false;\r\n private _transformYawPitch: Matrix;\r\n private _transformYawPitchInv: Matrix;\r\n private _firstFrameSkipped = false;\r\n private _yawRange: number;\r\n private _fowardAxis: Vector3 = Vector3.Forward();\r\n\r\n /**\r\n * Gets or sets the minimum yaw angle that the bone can look to\r\n */\r\n get minYaw(): number {\r\n return this._minYaw;\r\n }\r\n\r\n set minYaw(value: number) {\r\n this._minYaw = value;\r\n this._minYawSin = Math.sin(value);\r\n this._minYawCos = Math.cos(value);\r\n if (this._maxYaw != null) {\r\n this._midYawConstraint = this._getAngleDiff(this._minYaw, this._maxYaw) * 0.5 + this._minYaw;\r\n this._yawRange = this._maxYaw - this._minYaw;\r\n }\r\n }\r\n\r\n /**\r\n * Gets or sets the maximum yaw angle that the bone can look to\r\n */\r\n get maxYaw(): number {\r\n return this._maxYaw;\r\n }\r\n\r\n set maxYaw(value: number) {\r\n this._maxYaw = value;\r\n this._maxYawSin = Math.sin(value);\r\n this._maxYawCos = Math.cos(value);\r\n if (this._minYaw != null) {\r\n this._midYawConstraint = this._getAngleDiff(this._minYaw, this._maxYaw) * 0.5 + this._minYaw;\r\n this._yawRange = this._maxYaw - this._minYaw;\r\n }\r\n }\r\n\r\n /**\r\n * Use the absolute value for yaw when checking the min/max constraints\r\n */\r\n public useAbsoluteValueForYaw = false;\r\n\r\n /**\r\n * Gets or sets the minimum pitch angle that the bone can look to\r\n */\r\n get minPitch(): number {\r\n return this._minPitch;\r\n }\r\n\r\n set minPitch(value: number) {\r\n this._minPitch = value;\r\n this._minPitchTan = Math.tan(value);\r\n }\r\n\r\n /**\r\n * Gets or sets the maximum pitch angle that the bone can look to\r\n */\r\n get maxPitch(): number {\r\n return this._maxPitch;\r\n }\r\n\r\n set maxPitch(value: number) {\r\n this._maxPitch = value;\r\n this._maxPitchTan = Math.tan(value);\r\n }\r\n\r\n /**\r\n * Create a BoneLookController\r\n * @param mesh the TransformNode that the bone belongs to\r\n * @param bone the bone that will be looking to the target\r\n * @param target the target Vector3 to look at\r\n * @param options optional settings:\r\n * * maxYaw: the maximum angle the bone will yaw to\r\n * * minYaw: the minimum angle the bone will yaw to\r\n * * maxPitch: the maximum angle the bone will pitch to\r\n * * minPitch: the minimum angle the bone will yaw to\r\n * * slerpAmount: set the between 0 and 1 to make the bone slerp to the target.\r\n * * upAxis: the up axis of the coordinate system\r\n * * upAxisSpace: the space that the up axis is in - Space.BONE, Space.LOCAL (default), or Space.WORLD.\r\n * * yawAxis: set yawAxis if the bone does not yaw on the y axis\r\n * * pitchAxis: set pitchAxis if the bone does not pitch on the x axis\r\n * * adjustYaw: used to make an adjustment to the yaw of the bone\r\n * * adjustPitch: used to make an adjustment to the pitch of the bone\r\n * * adjustRoll: used to make an adjustment to the roll of the bone\r\n * @param options.maxYaw\r\n * @param options.minYaw\r\n * @param options.maxPitch\r\n * @param options.minPitch\r\n * @param options.slerpAmount\r\n * @param options.upAxis\r\n * @param options.upAxisSpace\r\n * @param options.yawAxis\r\n * @param options.pitchAxis\r\n * @param options.adjustYaw\r\n * @param options.adjustPitch\r\n * @param options.adjustRoll\r\n **/\r\n constructor(\r\n mesh: TransformNode,\r\n bone: Bone,\r\n target: Vector3,\r\n options?: {\r\n maxYaw?: number;\r\n minYaw?: number;\r\n maxPitch?: number;\r\n minPitch?: number;\r\n slerpAmount?: number;\r\n upAxis?: Vector3;\r\n upAxisSpace?: Space;\r\n yawAxis?: Vector3;\r\n pitchAxis?: Vector3;\r\n adjustYaw?: number;\r\n adjustPitch?: number;\r\n adjustRoll?: number;\r\n useAbsoluteValueForYaw?: boolean;\r\n }\r\n ) {\r\n this.mesh = mesh;\r\n this.bone = bone;\r\n this.target = target;\r\n\r\n if (options) {\r\n if (options.adjustYaw) {\r\n this.adjustYaw = options.adjustYaw;\r\n }\r\n\r\n if (options.adjustPitch) {\r\n this.adjustPitch = options.adjustPitch;\r\n }\r\n\r\n if (options.adjustRoll) {\r\n this.adjustRoll = options.adjustRoll;\r\n }\r\n\r\n if (options.maxYaw != null) {\r\n this.maxYaw = options.maxYaw;\r\n } else {\r\n this.maxYaw = Math.PI;\r\n }\r\n\r\n if (options.minYaw != null) {\r\n this.minYaw = options.minYaw;\r\n } else {\r\n this.minYaw = -Math.PI;\r\n }\r\n\r\n if (options.maxPitch != null) {\r\n this.maxPitch = options.maxPitch;\r\n } else {\r\n this.maxPitch = Math.PI;\r\n }\r\n\r\n if (options.minPitch != null) {\r\n this.minPitch = options.minPitch;\r\n } else {\r\n this.minPitch = -Math.PI;\r\n }\r\n\r\n if (options.slerpAmount != null) {\r\n this.slerpAmount = options.slerpAmount;\r\n }\r\n\r\n if (options.upAxis != null) {\r\n this.upAxis = options.upAxis;\r\n }\r\n\r\n if (options.upAxisSpace != null) {\r\n this.upAxisSpace = options.upAxisSpace;\r\n }\r\n\r\n if (options.yawAxis != null || options.pitchAxis != null) {\r\n let newYawAxis = Axis.Y;\r\n let newPitchAxis = Axis.X;\r\n\r\n if (options.yawAxis != null) {\r\n newYawAxis = options.yawAxis.clone();\r\n newYawAxis.normalize();\r\n }\r\n\r\n if (options.pitchAxis != null) {\r\n newPitchAxis = options.pitchAxis.clone();\r\n newPitchAxis.normalize();\r\n }\r\n\r\n const newRollAxis = Vector3.Cross(newPitchAxis, newYawAxis);\r\n\r\n this._transformYawPitch = Matrix.Identity();\r\n Matrix.FromXYZAxesToRef(newPitchAxis, newYawAxis, newRollAxis, this._transformYawPitch);\r\n\r\n this._transformYawPitchInv = this._transformYawPitch.clone();\r\n this._transformYawPitch.invert();\r\n }\r\n\r\n if (options.useAbsoluteValueForYaw !== undefined) {\r\n this.useAbsoluteValueForYaw = options.useAbsoluteValueForYaw;\r\n }\r\n }\r\n\r\n if (!bone.getParent() && this.upAxisSpace == Space.BONE) {\r\n this.upAxisSpace = Space.LOCAL;\r\n }\r\n }\r\n\r\n /**\r\n * Update the bone to look at the target. This should be called before the scene is rendered (use scene.registerBeforeRender())\r\n */\r\n public update(): void {\r\n //skip the first frame when slerping so that the TransformNode rotation is correct\r\n if (this.slerpAmount < 1 && !this._firstFrameSkipped) {\r\n this._firstFrameSkipped = true;\r\n return;\r\n }\r\n\r\n const bone = this.bone;\r\n const bonePos = BoneLookController._TmpVecs[0];\r\n bone.getAbsolutePositionToRef(this.mesh, bonePos);\r\n\r\n let target = this.target;\r\n const _tmpMat1 = BoneLookController._TmpMats[0];\r\n const _tmpMat2 = BoneLookController._TmpMats[1];\r\n\r\n const mesh = this.mesh;\r\n const parentBone = bone.getParent();\r\n\r\n const upAxis = BoneLookController._TmpVecs[1];\r\n upAxis.copyFrom(this.upAxis);\r\n\r\n if (this.upAxisSpace == Space.BONE && parentBone) {\r\n if (this._transformYawPitch) {\r\n Vector3.TransformCoordinatesToRef(upAxis, this._transformYawPitchInv, upAxis);\r\n }\r\n parentBone.getDirectionToRef(upAxis, this.mesh, upAxis);\r\n } else if (this.upAxisSpace == Space.LOCAL) {\r\n mesh.getDirectionToRef(upAxis, upAxis);\r\n if (mesh.scaling.x != 1 || mesh.scaling.y != 1 || mesh.scaling.z != 1) {\r\n upAxis.normalize();\r\n }\r\n }\r\n\r\n let checkYaw = false;\r\n let checkPitch = false;\r\n\r\n if (this._maxYaw != Math.PI || this._minYaw != -Math.PI) {\r\n checkYaw = true;\r\n }\r\n if (this._maxPitch != Math.PI || this._minPitch != -Math.PI) {\r\n checkPitch = true;\r\n }\r\n\r\n if (checkYaw || checkPitch) {\r\n const spaceMat = BoneLookController._TmpMats[2];\r\n const spaceMatInv = BoneLookController._TmpMats[3];\r\n\r\n if (this.upAxisSpace == Space.BONE && upAxis.y == 1 && parentBone) {\r\n parentBone.getRotationMatrixToRef(Space.WORLD, this.mesh, spaceMat);\r\n } else if (this.upAxisSpace == Space.LOCAL && upAxis.y == 1 && !parentBone) {\r\n spaceMat.copyFrom(mesh.getWorldMatrix());\r\n } else {\r\n let forwardAxis = BoneLookController._TmpVecs[2];\r\n forwardAxis.copyFrom(this._fowardAxis);\r\n\r\n if (this._transformYawPitch) {\r\n Vector3.TransformCoordinatesToRef(forwardAxis, this._transformYawPitchInv, forwardAxis);\r\n }\r\n\r\n if (parentBone) {\r\n parentBone.getDirectionToRef(forwardAxis, this.mesh, forwardAxis);\r\n } else {\r\n mesh.getDirectionToRef(forwardAxis, forwardAxis);\r\n }\r\n\r\n const rightAxis = Vector3.Cross(upAxis, forwardAxis);\r\n rightAxis.normalize();\r\n forwardAxis = Vector3.Cross(rightAxis, upAxis);\r\n\r\n Matrix.FromXYZAxesToRef(rightAxis, upAxis, forwardAxis, spaceMat);\r\n }\r\n\r\n spaceMat.invertToRef(spaceMatInv);\r\n\r\n let xzlen: Nullable<number> = null;\r\n\r\n if (checkPitch) {\r\n const localTarget = BoneLookController._TmpVecs[3];\r\n target.subtractToRef(bonePos, localTarget);\r\n Vector3.TransformCoordinatesToRef(localTarget, spaceMatInv, localTarget);\r\n\r\n xzlen = Math.sqrt(localTarget.x * localTarget.x + localTarget.z * localTarget.z);\r\n const pitch = Math.atan2(localTarget.y, xzlen);\r\n let newPitch = pitch;\r\n\r\n if (pitch > this._maxPitch) {\r\n localTarget.y = this._maxPitchTan * xzlen;\r\n newPitch = this._maxPitch;\r\n } else if (pitch < this._minPitch) {\r\n localTarget.y = this._minPitchTan * xzlen;\r\n newPitch = this._minPitch;\r\n }\r\n\r\n if (pitch != newPitch) {\r\n Vector3.TransformCoordinatesToRef(localTarget, spaceMat, localTarget);\r\n localTarget.addInPlace(bonePos);\r\n target = localTarget;\r\n }\r\n }\r\n\r\n if (checkYaw) {\r\n const localTarget = BoneLookController._TmpVecs[4];\r\n target.subtractToRef(bonePos, localTarget);\r\n Vector3.TransformCoordinatesToRef(localTarget, spaceMatInv, localTarget);\r\n\r\n const yaw = Math.atan2(localTarget.x, localTarget.z);\r\n const yawCheck = this.useAbsoluteValueForYaw ? Math.abs(yaw) : yaw;\r\n let newYaw = yaw;\r\n\r\n if (yawCheck > this._maxYaw || yawCheck < this._minYaw) {\r\n if (xzlen == null) {\r\n xzlen = Math.sqrt(localTarget.x * localTarget.x + localTarget.z * localTarget.z);\r\n }\r\n\r\n if (this._yawRange > Math.PI) {\r\n if (this._isAngleBetween(yaw, this._maxYaw, this._midYawConstraint)) {\r\n localTarget.z = this._maxYawCos * xzlen;\r\n localTarget.x = this._maxYawSin * xzlen;\r\n newYaw = this._maxYaw;\r\n } else if (this._isAngleBetween(yaw, this._midYawConstraint, this._minYaw)) {\r\n localTarget.z = this._minYawCos * xzlen;\r\n localTarget.x = this._minYawSin * xzlen;\r\n newYaw = this._minYaw;\r\n }\r\n } else {\r\n if (yawCheck > this._maxYaw) {\r\n localTarget.z = this._maxYawCos * xzlen;\r\n localTarget.x = this._maxYawSin * xzlen;\r\n if (yaw < 0 && this.useAbsoluteValueForYaw) {\r\n localTarget.x *= -1;\r\n }\r\n newYaw = this._maxYaw;\r\n } else if (yawCheck < this._minYaw) {\r\n localTarget.z = this._minYawCos * xzlen;\r\n localTarget.x = this._minYawSin * xzlen;\r\n if (yaw < 0 && this.useAbsoluteValueForYaw) {\r\n localTarget.x *= -1;\r\n }\r\n newYaw = this._minYaw;\r\n }\r\n }\r\n }\r\n\r\n if (this._slerping && this._yawRange > Math.PI) {\r\n //are we going to be crossing into the min/max region?\r\n const boneFwd = BoneLookController._TmpVecs[8];\r\n boneFwd.copyFrom(Axis.Z);\r\n if (this._transformYawPitch) {\r\n Vector3.TransformCoordinatesToRef(boneFwd, this._transformYawPitchInv, boneFwd);\r\n }\r\n\r\n const boneRotMat = BoneLookController._TmpMats[4];\r\n this._boneQuat.toRotationMatrix(boneRotMat);\r\n this.mesh.getWorldMatrix().multiplyToRef(boneRotMat, boneRotMat);\r\n Vector3.TransformCoordinatesToRef(boneFwd, boneRotMat, boneFwd);\r\n Vector3.TransformCoordinatesToRef(boneFwd, spaceMatInv, boneFwd);\r\n\r\n const boneYaw = Math.atan2(boneFwd.x, boneFwd.z);\r\n const angBtwTar = this._getAngleBetween(boneYaw, yaw);\r\n const angBtwMidYaw = this._getAngleBetween(boneYaw, this._midYawConstraint);\r\n\r\n if (angBtwTar > angBtwMidYaw) {\r\n if (xzlen == null) {\r\n xzlen = Math.sqrt(localTarget.x * localTarget.x + localTarget.z * localTarget.z);\r\n }\r\n\r\n const angBtwMax = this._getAngleBetween(boneYaw, this._maxYaw);\r\n const angBtwMin = this._getAngleBetween(boneYaw, this._minYaw);\r\n\r\n if (angBtwMin < angBtwMax) {\r\n newYaw = boneYaw + Math.PI * 0.75;\r\n localTarget.z = Math.cos(newYaw) * xzlen;\r\n localTarget.x = Math.sin(newYaw) * xzlen;\r\n } else {\r\n newYaw = boneYaw - Math.PI * 0.75;\r\n localTarget.z = Math.cos(newYaw) * xzlen;\r\n localTarget.x = Math.sin(newYaw) * xzlen;\r\n }\r\n }\r\n }\r\n\r\n if (yaw != newYaw) {\r\n Vector3.TransformCoordinatesToRef(localTarget, spaceMat, localTarget);\r\n localTarget.addInPlace(bonePos);\r\n target = localTarget;\r\n }\r\n }\r\n }\r\n\r\n const zaxis = BoneLookController._TmpVecs[5];\r\n const xaxis = BoneLookController._TmpVecs[6];\r\n const yaxis = BoneLookController._TmpVecs[7];\r\n const tmpQuat = BoneLookController._TmpQuat;\r\n\r\n target.subtractToRef(bonePos, zaxis);\r\n zaxis.normalize();\r\n Vector3.CrossToRef(upAxis, zaxis, xaxis);\r\n xaxis.normalize();\r\n Vector3.CrossToRef(zaxis, xaxis, yaxis);\r\n yaxis.normalize();\r\n Matrix.FromXYZAxesToRef(xaxis, yaxis, zaxis, _tmpMat1);\r\n\r\n if (xaxis.x === 0 && xaxis.y === 0 && xaxis.z === 0) {\r\n return;\r\n }\r\n\r\n if (yaxis.x === 0 && yaxis.y === 0 && yaxis.z === 0) {\r\n return;\r\n }\r\n\r\n if (zaxis.x === 0 && zaxis.y === 0 && zaxis.z === 0) {\r\n return;\r\n }\r\n\r\n if (this.adjustYaw || this.adjustPitch || this.adjustRoll) {\r\n Matrix.RotationYawPitchRollToRef(this.adjustYaw, this.adjustPitch, this.adjustRoll, _tmpMat2);\r\n _tmpMat2.multiplyToRef(_tmpMat1, _tmpMat1);\r\n }\r\n\r\n if (this.slerpAmount < 1) {\r\n if (!this._slerping) {\r\n this.bone.getRotationQuaternionToRef(Space.WORLD, this.mesh, this._boneQuat);\r\n }\r\n if (this._transformYawPitch) {\r\n this._transformYawPitch.multiplyToRef(_tmpMat1, _tmpMat1);\r\n }\r\n Quaternion.FromRotationMatrixToRef(_tmpMat1, tmpQuat);\r\n Quaternion.SlerpToRef(this._boneQuat, tmpQuat, this.slerpAmount, this._boneQuat);\r\n\r\n this.bone.setRotationQuaternion(this._boneQuat, Space.WORLD, this.mesh);\r\n this._slerping = true;\r\n } else {\r\n if (this._transformYawPitch) {\r\n this._transformYawPitch.multiplyToRef(_tmpMat1, _tmpMat1);\r\n }\r\n this.bone.setRotationMatrix(_tmpMat1, Space.WORLD, this.mesh);\r\n this._slerping = false;\r\n }\r\n\r\n this._updateLinkedTransformRotation();\r\n }\r\n\r\n private _getAngleDiff(ang1: number, ang2: number): number {\r\n let angDiff = ang2 - ang1;\r\n angDiff %= Math.PI * 2;\r\n\r\n if (angDiff > Math.PI) {\r\n angDiff -= Math.PI * 2;\r\n } else if (angDiff < -Math.PI) {\r\n angDiff += Math.PI * 2;\r\n }\r\n\r\n return angDiff;\r\n }\r\n\r\n private _getAngleBetween(ang1: number, ang2: number): number {\r\n ang1 %= 2 * Math.PI;\r\n ang1 = ang1 < 0 ? ang1 + 2 * Math.PI : ang1;\r\n\r\n ang2 %= 2 * Math.PI;\r\n ang2 = ang2 < 0 ? ang2 + 2 * Math.PI : ang2;\r\n\r\n let ab = 0;\r\n\r\n if (ang1 < ang2) {\r\n ab = ang2 - ang1;\r\n } else {\r\n ab = ang1 - ang2;\r\n }\r\n\r\n if (ab > Math.PI) {\r\n ab = Math.PI * 2 - ab;\r\n }\r\n\r\n return ab;\r\n }\r\n\r\n private _isAngleBetween(ang: number, ang1: number, ang2: number): boolean {\r\n ang %= 2 * Math.PI;\r\n ang = ang < 0 ? ang + 2 * Math.PI : ang;\r\n ang1 %= 2 * Math.PI;\r\n ang1 = ang1 < 0 ? ang1 + 2 * Math.PI : ang1;\r\n ang2 %= 2 * Math.PI;\r\n ang2 = ang2 < 0 ? ang2 + 2 * Math.PI : ang2;\r\n\r\n if (ang1 < ang2) {\r\n if (ang > ang1 && ang < ang2) {\r\n return true;\r\n }\r\n } else {\r\n if (ang > ang2 && ang < ang1) {\r\n return true;\r\n }\r\n }\r\n return false;\r\n }\r\n\r\n private _updateLinkedTransformRotation(): void {\r\n const bone = this.bone;\r\n if (bone._linkedTransformNode) {\r\n if (!bone._linkedTransformNode.rotationQuaternion) {\r\n bone._linkedTransformNode.rotationQuaternion = new Quaternion();\r\n }\r\n bone.getRotationQuaternionToRef(Space.LOCAL, null, bone._linkedTransformNode.rotationQuaternion);\r\n }\r\n }\r\n}\r\n"]}
|
|
1
|
+
{"version":3,"file":"boneLookController.js","sourceRoot":"","sources":["../../../../lts/core/generated/Bones/boneLookController.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,UAAU,EAAE,MAAM,oBAAoB,CAAC;AAChD,OAAO,EAAE,OAAO,EAAE,UAAU,EAAE,MAAM,EAAE,MAAM,sBAAsB,CAAC;AAGnE,OAAO,EAAE,KAAK,EAAE,IAAI,EAAE,MAAM,oBAAoB,CAAC;AAEjD;;;GAGG;AACH,MAAM,OAAO,kBAAkB;IAuE3B;;OAEG;IACH,IAAI,MAAM;QACN,OAAO,IAAI,CAAC,OAAO,CAAC;IACxB,CAAC;IAED,IAAI,MAAM,CAAC,KAAa;QACpB,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC;QACrB,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;QAClC,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;QAClC,IAAI,IAAI,CAAC,OAAO,IAAI,IAAI,EAAE;YACtB,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,OAAO,CAAC,GAAG,GAAG,GAAG,IAAI,CAAC,OAAO,CAAC;YAC7F,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC;SAChD;IACL,CAAC;IAED;;OAEG;IACH,IAAI,MAAM;QACN,OAAO,IAAI,CAAC,OAAO,CAAC;IACxB,CAAC;IAED,IAAI,MAAM,CAAC,KAAa;QACpB,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC;QACrB,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;QAClC,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;QAClC,IAAI,IAAI,CAAC,OAAO,IAAI,IAAI,EAAE;YACtB,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,OAAO,CAAC,GAAG,GAAG,GAAG,IAAI,CAAC,OAAO,CAAC;YAC7F,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC;SAChD;IACL,CAAC;IAOD;;OAEG;IACH,IAAI,QAAQ;QACR,OAAO,IAAI,CAAC,SAAS,CAAC;IAC1B,CAAC;IAED,IAAI,QAAQ,CAAC,KAAa;QACtB,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;QACvB,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;IACxC,CAAC;IAED;;OAEG;IACH,IAAI,QAAQ;QACR,OAAO,IAAI,CAAC,SAAS,CAAC;IAC1B,CAAC;IAED,IAAI,QAAQ,CAAC,KAAa;QACtB,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;QACvB,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;IACxC,CAAC;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;QA8BI;IACJ,YACI,IAAmB,EACnB,IAAU,EACV,MAAe,EACf,OAcC;QAlKL;;WAEG;QACI,WAAM,GAAY,OAAO,CAAC,EAAE,EAAE,CAAC;QAEtC;;WAEG;QACI,gBAAW,GAAU,KAAK,CAAC,KAAK,CAAC;QAExC;;WAEG;QACI,cAAS,GAAG,CAAC,CAAC;QAErB;;WAEG;QACI,gBAAW,GAAG,CAAC,CAAC;QAEvB;;WAEG;QACI,eAAU,GAAG,CAAC,CAAC;QAEtB;;WAEG;QACI,gBAAW,GAAG,CAAC,CAAC;QAcf,cAAS,GAAe,UAAU,CAAC,QAAQ,EAAE,CAAC;QAC9C,cAAS,GAAG,KAAK,CAAC;QAGlB,uBAAkB,GAAG,KAAK,CAAC;QAE3B,gBAAW,GAAY,OAAO,CAAC,OAAO,EAAE,CAAC;QAoCjD;;WAEG;QACI,2BAAsB,GAAG,KAAK,CAAC;QA6ElC,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;QACjB,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;QACjB,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QAErB,IAAI,OAAO,EAAE;YACT,IAAI,OAAO,CAAC,SAAS,EAAE;gBACnB,IAAI,CAAC,SAAS,GAAG,OAAO,CAAC,SAAS,CAAC;aACtC;YAED,IAAI,OAAO,CAAC,WAAW,EAAE;gBACrB,IAAI,CAAC,WAAW,GAAG,OAAO,CAAC,WAAW,CAAC;aAC1C;YAED,IAAI,OAAO,CAAC,UAAU,EAAE;gBACpB,IAAI,CAAC,UAAU,GAAG,OAAO,CAAC,UAAU,CAAC;aACxC;YAED,IAAI,OAAO,CAAC,MAAM,IAAI,IAAI,EAAE;gBACxB,IAAI,CAAC,MAAM,GAAG,OAAO,CAAC,MAAM,CAAC;aAChC;iBAAM;gBACH,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,EAAE,CAAC;aACzB;YAED,IAAI,OAAO,CAAC,MAAM,IAAI,IAAI,EAAE;gBACxB,IAAI,CAAC,MAAM,GAAG,OAAO,CAAC,MAAM,CAAC;aAChC;iBAAM;gBACH,IAAI,CAAC,MAAM,GAAG,CAAC,IAAI,CAAC,EAAE,CAAC;aAC1B;YAED,IAAI,OAAO,CAAC,QAAQ,IAAI,IAAI,EAAE;gBAC1B,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC,QAAQ,CAAC;aACpC;iBAAM;gBACH,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,EAAE,CAAC;aAC3B;YAED,IAAI,OAAO,CAAC,QAAQ,IAAI,IAAI,EAAE;gBAC1B,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC,QAAQ,CAAC;aACpC;iBAAM;gBACH,IAAI,CAAC,QAAQ,GAAG,CAAC,IAAI,CAAC,EAAE,CAAC;aAC5B;YAED,IAAI,OAAO,CAAC,WAAW,IAAI,IAAI,EAAE;gBAC7B,IAAI,CAAC,WAAW,GAAG,OAAO,CAAC,WAAW,CAAC;aAC1C;YAED,IAAI,OAAO,CAAC,MAAM,IAAI,IAAI,EAAE;gBACxB,IAAI,CAAC,MAAM,GAAG,OAAO,CAAC,MAAM,CAAC;aAChC;YAED,IAAI,OAAO,CAAC,WAAW,IAAI,IAAI,EAAE;gBAC7B,IAAI,CAAC,WAAW,GAAG,OAAO,CAAC,WAAW,CAAC;aAC1C;YAED,IAAI,OAAO,CAAC,OAAO,IAAI,IAAI,IAAI,OAAO,CAAC,SAAS,IAAI,IAAI,EAAE;gBACtD,IAAI,UAAU,GAAG,IAAI,CAAC,CAAC,CAAC;gBACxB,IAAI,YAAY,GAAG,IAAI,CAAC,CAAC,CAAC;gBAE1B,IAAI,OAAO,CAAC,OAAO,IAAI,IAAI,EAAE;oBACzB,UAAU,GAAG,OAAO,CAAC,OAAO,CAAC,KAAK,EAAE,CAAC;oBACrC,UAAU,CAAC,SAAS,EAAE,CAAC;iBAC1B;gBAED,IAAI,OAAO,CAAC,SAAS,IAAI,IAAI,EAAE;oBAC3B,YAAY,GAAG,OAAO,CAAC,SAAS,CAAC,KAAK,EAAE,CAAC;oBACzC,YAAY,CAAC,SAAS,EAAE,CAAC;iBAC5B;gBAED,MAAM,WAAW,GAAG,OAAO,CAAC,KAAK,CAAC,YAAY,EAAE,UAAU,CAAC,CAAC;gBAE5D,IAAI,CAAC,kBAAkB,GAAG,MAAM,CAAC,QAAQ,EAAE,CAAC;gBAC5C,MAAM,CAAC,gBAAgB,CAAC,YAAY,EAAE,UAAU,EAAE,WAAW,EAAE,IAAI,CAAC,kBAAkB,CAAC,CAAC;gBAExF,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC,kBAAkB,CAAC,KAAK,EAAE,CAAC;gBAC7D,IAAI,CAAC,kBAAkB,CAAC,MAAM,EAAE,CAAC;aACpC;YAED,IAAI,OAAO,CAAC,sBAAsB,KAAK,SAAS,EAAE;gBAC9C,IAAI,CAAC,sBAAsB,GAAG,OAAO,CAAC,sBAAsB,CAAC;aAChE;SACJ;QAED,IAAI,CAAC,IAAI,CAAC,SAAS,EAAE,IAAI,IAAI,CAAC,WAAW,IAAI,KAAK,CAAC,IAAI,EAAE;YACrD,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC,KAAK,CAAC;SAClC;IACL,CAAC;IAED;;OAEG;IACI,MAAM;QACT,kFAAkF;QAClF,IAAI,IAAI,CAAC,WAAW,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,kBAAkB,EAAE;YAClD,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC;YAC/B,OAAO;SACV;QAED,MAAM,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;QACvB,MAAM,OAAO,GAAG,kBAAkB,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAC/C,IAAI,CAAC,wBAAwB,CAAC,IAAI,CAAC,IAAI,EAAE,OAAO,CAAC,CAAC;QAElD,IAAI,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QACzB,MAAM,QAAQ,GAAG,kBAAkB,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAChD,MAAM,QAAQ,GAAG,kBAAkB,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAEhD,MAAM,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;QACvB,MAAM,UAAU,GAAG,IAAI,CAAC,SAAS,EAAE,CAAC;QAEpC,MAAM,MAAM,GAAG,kBAAkB,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAC9C,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAE7B,IAAI,IAAI,CAAC,WAAW,IAAI,KAAK,CAAC,IAAI,IAAI,UAAU,EAAE;YAC9C,IAAI,IAAI,CAAC,kBAAkB,EAAE;gBACzB,OAAO,CAAC,yBAAyB,CAAC,MAAM,EAAE,IAAI,CAAC,qBAAqB,EAAE,MAAM,CAAC,CAAC;aACjF;YACD,UAAU,CAAC,iBAAiB,CAAC,MAAM,EAAE,IAAI,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC;SAC3D;aAAM,IAAI,IAAI,CAAC,WAAW,IAAI,KAAK,CAAC,KAAK,EAAE;YACxC,IAAI,CAAC,iBAAiB,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;YACvC,IAAI,IAAI,CAAC,OAAO,CAAC,CAAC,IAAI,CAAC,IAAI,IAAI,CAAC,OAAO,CAAC,CAAC,IAAI,CAAC,IAAI,IAAI,CAAC,OAAO,CAAC,CAAC,IAAI,CAAC,EAAE;gBACnE,MAAM,CAAC,SAAS,EAAE,CAAC;aACtB;SACJ;QAED,IAAI,QAAQ,GAAG,KAAK,CAAC;QACrB,IAAI,UAAU,GAAG,KAAK,CAAC;QAEvB,IAAI,IAAI,CAAC,OAAO,IAAI,IAAI,CAAC,EAAE,IAAI,IAAI,CAAC,OAAO,IAAI,CAAC,IAAI,CAAC,EAAE,EAAE;YACrD,QAAQ,GAAG,IAAI,CAAC;SACnB;QACD,IAAI,IAAI,CAAC,SAAS,IAAI,IAAI,CAAC,EAAE,IAAI,IAAI,CAAC,SAAS,IAAI,CAAC,IAAI,CAAC,EAAE,EAAE;YACzD,UAAU,GAAG,IAAI,CAAC;SACrB;QAED,IAAI,QAAQ,IAAI,UAAU,EAAE;YACxB,MAAM,QAAQ,GAAG,kBAAkB,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;YAChD,MAAM,WAAW,GAAG,kBAAkB,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;YAEnD,IAAI,IAAI,CAAC,WAAW,IAAI,KAAK,CAAC,IAAI,IAAI,MAAM,CAAC,CAAC,IAAI,CAAC,IAAI,UAAU,EAAE;gBAC/D,UAAU,CAAC,sBAAsB,CAAC,KAAK,CAAC,KAAK,EAAE,IAAI,CAAC,IAAI,EAAE,QAAQ,CAAC,CAAC;aACvE;iBAAM,IAAI,IAAI,CAAC,WAAW,IAAI,KAAK,CAAC,KAAK,IAAI,MAAM,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE;gBACxE,QAAQ,CAAC,QAAQ,CAAC,IAAI,CAAC,cAAc,EAAE,CAAC,CAAC;aAC5C;iBAAM;gBACH,IAAI,WAAW,GAAG,kBAAkB,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;gBACjD,WAAW,CAAC,QAAQ,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;gBAEvC,IAAI,IAAI,CAAC,kBAAkB,EAAE;oBACzB,OAAO,CAAC,yBAAyB,CAAC,WAAW,EAAE,IAAI,CAAC,qBAAqB,EAAE,WAAW,CAAC,CAAC;iBAC3F;gBAED,IAAI,UAAU,EAAE;oBACZ,UAAU,CAAC,iBAAiB,CAAC,WAAW,EAAE,IAAI,CAAC,IAAI,EAAE,WAAW,CAAC,CAAC;iBACrE;qBAAM;oBACH,IAAI,CAAC,iBAAiB,CAAC,WAAW,EAAE,WAAW,CAAC,CAAC;iBACpD;gBAED,MAAM,SAAS,GAAG,OAAO,CAAC,KAAK,CAAC,MAAM,EAAE,WAAW,CAAC,CAAC;gBACrD,SAAS,CAAC,SAAS,EAAE,CAAC;gBACtB,WAAW,GAAG,OAAO,CAAC,KAAK,CAAC,SAAS,EAAE,MAAM,CAAC,CAAC;gBAE/C,MAAM,CAAC,gBAAgB,CAAC,SAAS,EAAE,MAAM,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;aACrE;YAED,QAAQ,CAAC,WAAW,CAAC,WAAW,CAAC,CAAC;YAElC,IAAI,KAAK,GAAqB,IAAI,CAAC;YAEnC,IAAI,UAAU,EAAE;gBACZ,MAAM,WAAW,GAAG,kBAAkB,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;gBACnD,MAAM,CAAC,aAAa,CAAC,OAAO,EAAE,WAAW,CAAC,CAAC;gBAC3C,OAAO,CAAC,yBAAyB,CAAC,WAAW,EAAE,WAAW,EAAE,WAAW,CAAC,CAAC;gBAEzE,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC,GAAG,WAAW,CAAC,CAAC,GAAG,WAAW,CAAC,CAAC,GAAG,WAAW,CAAC,CAAC,CAAC,CAAC;gBACjF,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,WAAW,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC;gBAC/C,IAAI,QAAQ,GAAG,KAAK,CAAC;gBAErB,IAAI,KAAK,GAAG,IAAI,CAAC,SAAS,EAAE;oBACxB,WAAW,CAAC,CAAC,GAAG,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC;oBAC1C,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC;iBAC7B;qBAAM,IAAI,KAAK,GAAG,IAAI,CAAC,SAAS,EAAE;oBAC/B,WAAW,CAAC,CAAC,GAAG,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC;oBAC1C,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC;iBAC7B;gBAED,IAAI,KAAK,IAAI,QAAQ,EAAE;oBACnB,OAAO,CAAC,yBAAyB,CAAC,WAAW,EAAE,QAAQ,EAAE,WAAW,CAAC,CAAC;oBACtE,WAAW,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC;oBAChC,MAAM,GAAG,WAAW,CAAC;iBACxB;aACJ;YAED,IAAI,QAAQ,EAAE;gBACV,MAAM,WAAW,GAAG,kBAAkB,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;gBACnD,MAAM,CAAC,aAAa,CAAC,OAAO,EAAE,WAAW,CAAC,CAAC;gBAC3C,OAAO,CAAC,yBAAyB,CAAC,WAAW,EAAE,WAAW,EAAE,WAAW,CAAC,CAAC;gBAEzE,MAAM,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,WAAW,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,CAAC,CAAC;gBACrD,MAAM,QAAQ,GAAG,IAAI,CAAC,sBAAsB,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC;gBACnE,IAAI,MAAM,GAAG,GAAG,CAAC;gBAEjB,IAAI,QAAQ,GAAG,IAAI,CAAC,OAAO,IAAI,QAAQ,GAAG,IAAI,CAAC,OAAO,EAAE;oBACpD,IAAI,KAAK,IAAI,IAAI,EAAE;wBACf,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC,GAAG,WAAW,CAAC,CAAC,GAAG,WAAW,CAAC,CAAC,GAAG,WAAW,CAAC,CAAC,CAAC,CAAC;qBACpF;oBAED,IAAI,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,EAAE,EAAE;wBAC1B,IAAI,IAAI,CAAC,eAAe,CAAC,GAAG,EAAE,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,iBAAiB,CAAC,EAAE;4BACjE,WAAW,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;4BACxC,WAAW,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;4BACxC,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC;yBACzB;6BAAM,IAAI,IAAI,CAAC,eAAe,CAAC,GAAG,EAAE,IAAI,CAAC,iBAAiB,EAAE,IAAI,CAAC,OAAO,CAAC,EAAE;4BACxE,WAAW,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;4BACxC,WAAW,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;4BACxC,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC;yBACzB;qBACJ;yBAAM;wBACH,IAAI,QAAQ,GAAG,IAAI,CAAC,OAAO,EAAE;4BACzB,WAAW,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;4BACxC,WAAW,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;4BACxC,IAAI,GAAG,GAAG,CAAC,IAAI,IAAI,CAAC,sBAAsB,EAAE;gCACxC,WAAW,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;6BACvB;4BACD,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC;yBACzB;6BAAM,IAAI,QAAQ,GAAG,IAAI,CAAC,OAAO,EAAE;4BAChC,WAAW,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;4BACxC,WAAW,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;4BACxC,IAAI,GAAG,GAAG,CAAC,IAAI,IAAI,CAAC,sBAAsB,EAAE;gCACxC,WAAW,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;6BACvB;4BACD,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC;yBACzB;qBACJ;iBACJ;gBAED,IAAI,IAAI,CAAC,SAAS,IAAI,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,EAAE,EAAE;oBAC5C,sDAAsD;oBACtD,MAAM,OAAO,GAAG,kBAAkB,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;oBAC/C,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;oBACzB,IAAI,IAAI,CAAC,kBAAkB,EAAE;wBACzB,OAAO,CAAC,yBAAyB,CAAC,OAAO,EAAE,IAAI,CAAC,qBAAqB,EAAE,OAAO,CAAC,CAAC;qBACnF;oBAED,MAAM,UAAU,GAAG,kBAAkB,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;oBAClD,IAAI,CAAC,SAAS,CAAC,gBAAgB,CAAC,UAAU,CAAC,CAAC;oBAC5C,IAAI,CAAC,IAAI,CAAC,cAAc,EAAE,CAAC,aAAa,CAAC,UAAU,EAAE,UAAU,CAAC,CAAC;oBACjE,OAAO,CAAC,yBAAyB,CAAC,OAAO,EAAE,UAAU,EAAE,OAAO,CAAC,CAAC;oBAChE,OAAO,CAAC,yBAAyB,CAAC,OAAO,EAAE,WAAW,EAAE,OAAO,CAAC,CAAC;oBAEjE,MAAM,OAAO,GAAG,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC,CAAC,CAAC;oBACjD,MAAM,SAAS,GAAG,IAAI,CAAC,gBAAgB,CAAC,OAAO,EAAE,GAAG,CAAC,CAAC;oBACtD,MAAM,YAAY,GAAG,IAAI,CAAC,gBAAgB,CAAC,OAAO,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC;oBAE5E,IAAI,SAAS,GAAG,YAAY,EAAE;wBAC1B,IAAI,KAAK,IAAI,IAAI,EAAE;4BACf,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC,GAAG,WAAW,CAAC,CAAC,GAAG,WAAW,CAAC,CAAC,GAAG,WAAW,CAAC,CAAC,CAAC,CAAC;yBACpF;wBAED,MAAM,SAAS,GAAG,IAAI,CAAC,gBAAgB,CAAC,OAAO,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;wBAC/D,MAAM,SAAS,GAAG,IAAI,CAAC,gBAAgB,CAAC,OAAO,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;wBAE/D,IAAI,SAAS,GAAG,SAAS,EAAE;4BACvB,MAAM,GAAG,OAAO,GAAG,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC;4BAClC,WAAW,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,KAAK,CAAC;4BACzC,WAAW,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,KAAK,CAAC;yBAC5C;6BAAM;4BACH,MAAM,GAAG,OAAO,GAAG,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC;4BAClC,WAAW,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,KAAK,CAAC;4BACzC,WAAW,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,KAAK,CAAC;yBAC5C;qBACJ;iBACJ;gBAED,IAAI,GAAG,IAAI,MAAM,EAAE;oBACf,OAAO,CAAC,yBAAyB,CAAC,WAAW,EAAE,QAAQ,EAAE,WAAW,CAAC,CAAC;oBACtE,WAAW,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC;oBAChC,MAAM,GAAG,WAAW,CAAC;iBACxB;aACJ;SACJ;QAED,MAAM,KAAK,GAAG,kBAAkB,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAC7C,MAAM,KAAK,GAAG,kBAAkB,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAC7C,MAAM,KAAK,GAAG,kBAAkB,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAC7C,MAAM,OAAO,GAAG,kBAAkB,CAAC,QAAQ,CAAC;QAE5C,MAAM,CAAC,aAAa,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC;QACrC,KAAK,CAAC,SAAS,EAAE,CAAC;QAClB,OAAO,CAAC,UAAU,CAAC,MAAM,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;QACzC,KAAK,CAAC,SAAS,EAAE,CAAC;QAClB,OAAO,CAAC,UAAU,CAAC,KAAK,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;QACxC,KAAK,CAAC,SAAS,EAAE,CAAC;QAClB,MAAM,CAAC,gBAAgB,CAAC,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,QAAQ,CAAC,CAAC;QAEvD,IAAI,KAAK,CAAC,CAAC,KAAK,CAAC,IAAI,KAAK,CAAC,CAAC,KAAK,CAAC,IAAI,KAAK,CAAC,CAAC,KAAK,CAAC,EAAE;YACjD,OAAO;SACV;QAED,IAAI,KAAK,CAAC,CAAC,KAAK,CAAC,IAAI,KAAK,CAAC,CAAC,KAAK,CAAC,IAAI,KAAK,CAAC,CAAC,KAAK,CAAC,EAAE;YACjD,OAAO;SACV;QAED,IAAI,KAAK,CAAC,CAAC,KAAK,CAAC,IAAI,KAAK,CAAC,CAAC,KAAK,CAAC,IAAI,KAAK,CAAC,CAAC,KAAK,CAAC,EAAE;YACjD,OAAO;SACV;QAED,IAAI,IAAI,CAAC,SAAS,IAAI,IAAI,CAAC,WAAW,IAAI,IAAI,CAAC,UAAU,EAAE;YACvD,MAAM,CAAC,yBAAyB,CAAC,IAAI,CAAC,SAAS,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,UAAU,EAAE,QAAQ,CAAC,CAAC;YAC9F,QAAQ,CAAC,aAAa,CAAC,QAAQ,EAAE,QAAQ,CAAC,CAAC;SAC9C;QAED,IAAI,IAAI,CAAC,WAAW,GAAG,CAAC,EAAE;YACtB,IAAI,CAAC,IAAI,CAAC,SAAS,EAAE;gBACjB,IAAI,CAAC,IAAI,CAAC,0BAA0B,CAAC,KAAK,CAAC,KAAK,EAAE,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;aAChF;YACD,IAAI,IAAI,CAAC,kBAAkB,EAAE;gBACzB,IAAI,CAAC,kBAAkB,CAAC,aAAa,CAAC,QAAQ,EAAE,QAAQ,CAAC,CAAC;aAC7D;YACD,UAAU,CAAC,uBAAuB,CAAC,QAAQ,EAAE,OAAO,CAAC,CAAC;YACtD,UAAU,CAAC,UAAU,CAAC,IAAI,CAAC,SAAS,EAAE,OAAO,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;YAEjF,IAAI,CAAC,IAAI,CAAC,qBAAqB,CAAC,IAAI,CAAC,SAAS,EAAE,KAAK,CAAC,KAAK,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC;YACxE,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;SACzB;aAAM;YACH,IAAI,IAAI,CAAC,kBAAkB,EAAE;gBACzB,IAAI,CAAC,kBAAkB,CAAC,aAAa,CAAC,QAAQ,EAAE,QAAQ,CAAC,CAAC;aAC7D;YACD,IAAI,CAAC,IAAI,CAAC,iBAAiB,CAAC,QAAQ,EAAE,KAAK,CAAC,KAAK,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC;YAC9D,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;SAC1B;QAED,IAAI,CAAC,8BAA8B,EAAE,CAAC;IAC1C,CAAC;IAEO,aAAa,CAAC,IAAY,EAAE,IAAY;QAC5C,IAAI,OAAO,GAAG,IAAI,GAAG,IAAI,CAAC;QAC1B,OAAO,IAAI,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC;QAEvB,IAAI,OAAO,GAAG,IAAI,CAAC,EAAE,EAAE;YACnB,OAAO,IAAI,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC;SAC1B;aAAM,IAAI,OAAO,GAAG,CAAC,IAAI,CAAC,EAAE,EAAE;YAC3B,OAAO,IAAI,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC;SAC1B;QAED,OAAO,OAAO,CAAC;IACnB,CAAC;IAEO,gBAAgB,CAAC,IAAY,EAAE,IAAY;QAC/C,IAAI,IAAI,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC;QACpB,IAAI,GAAG,IAAI,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,GAAG,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC;QAE5C,IAAI,IAAI,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC;QACpB,IAAI,GAAG,IAAI,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,GAAG,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC;QAE5C,IAAI,EAAE,GAAG,CAAC,CAAC;QAEX,IAAI,IAAI,GAAG,IAAI,EAAE;YACb,EAAE,GAAG,IAAI,GAAG,IAAI,CAAC;SACpB;aAAM;YACH,EAAE,GAAG,IAAI,GAAG,IAAI,CAAC;SACpB;QAED,IAAI,EAAE,GAAG,IAAI,CAAC,EAAE,EAAE;YACd,EAAE,GAAG,IAAI,CAAC,EAAE,GAAG,CAAC,GAAG,EAAE,CAAC;SACzB;QAED,OAAO,EAAE,CAAC;IACd,CAAC;IAEO,eAAe,CAAC,GAAW,EAAE,IAAY,EAAE,IAAY;QAC3D,GAAG,IAAI,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC;QACnB,GAAG,GAAG,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC;QACxC,IAAI,IAAI,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC;QACpB,IAAI,GAAG,IAAI,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,GAAG,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC;QAC5C,IAAI,IAAI,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC;QACpB,IAAI,GAAG,IAAI,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,GAAG,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC;QAE5C,IAAI,IAAI,GAAG,IAAI,EAAE;YACb,IAAI,GAAG,GAAG,IAAI,IAAI,GAAG,GAAG,IAAI,EAAE;gBAC1B,OAAO,IAAI,CAAC;aACf;SACJ;aAAM;YACH,IAAI,GAAG,GAAG,IAAI,IAAI,GAAG,GAAG,IAAI,EAAE;gBAC1B,OAAO,IAAI,CAAC;aACf;SACJ;QACD,OAAO,KAAK,CAAC;IACjB,CAAC;IAEO,8BAA8B;QAClC,MAAM,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;QACvB,IAAI,IAAI,CAAC,oBAAoB,EAAE;YAC3B,IAAI,CAAC,IAAI,CAAC,oBAAoB,CAAC,kBAAkB,EAAE;gBAC/C,IAAI,CAAC,oBAAoB,CAAC,kBAAkB,GAAG,IAAI,UAAU,EAAE,CAAC;aACnE;YACD,IAAI,CAAC,0BAA0B,CAAC,KAAK,CAAC,KAAK,EAAE,IAAI,EAAE,IAAI,CAAC,oBAAoB,CAAC,kBAAkB,CAAC,CAAC;SACpG;IACL,CAAC;;AAlkBc,2BAAQ,GAAc,UAAU,CAAC,UAAU,CAAC,EAAE,EAAE,OAAO,CAAC,IAAI,CAAC,AAArD,CAAsD;AAC9D,2BAAQ,GAAG,UAAU,CAAC,QAAQ,EAAE,AAAxB,CAAyB;AACjC,2BAAQ,GAAa,UAAU,CAAC,UAAU,CAAC,CAAC,EAAE,MAAM,CAAC,QAAQ,CAAC,AAAtD,CAAuD","sourcesContent":["import type { Nullable } from \"../types\";\r\nimport { ArrayTools } from \"../Misc/arrayTools\";\r\nimport { Vector3, Quaternion, Matrix } from \"../Maths/math.vector\";\r\nimport type { TransformNode } from \"../Meshes/transformNode\";\r\nimport type { Bone } from \"./bone\";\r\nimport { Space, Axis } from \"../Maths/math.axis\";\r\n\r\n/**\r\n * Class used to make a bone look toward a point in space\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/bonesSkeletons#bonelookcontroller\r\n */\r\nexport class BoneLookController {\r\n private static _TmpVecs: Vector3[] = ArrayTools.BuildArray(10, Vector3.Zero);\r\n private static _TmpQuat = Quaternion.Identity();\r\n private static _TmpMats: Matrix[] = ArrayTools.BuildArray(5, Matrix.Identity);\r\n\r\n /**\r\n * The target Vector3 that the bone will look at\r\n */\r\n public target: Vector3;\r\n\r\n /**\r\n * The TransformNode that the bone is attached to\r\n * Name kept as mesh for back compatibility\r\n */\r\n public mesh: TransformNode;\r\n\r\n /**\r\n * The bone that will be looking to the target\r\n */\r\n public bone: Bone;\r\n\r\n /**\r\n * The up axis of the coordinate system that is used when the bone is rotated\r\n */\r\n public upAxis: Vector3 = Vector3.Up();\r\n\r\n /**\r\n * The space that the up axis is in - Space.BONE, Space.LOCAL (default), or Space.WORLD\r\n */\r\n public upAxisSpace: Space = Space.LOCAL;\r\n\r\n /**\r\n * Used to make an adjustment to the yaw of the bone\r\n */\r\n public adjustYaw = 0;\r\n\r\n /**\r\n * Used to make an adjustment to the pitch of the bone\r\n */\r\n public adjustPitch = 0;\r\n\r\n /**\r\n * Used to make an adjustment to the roll of the bone\r\n */\r\n public adjustRoll = 0;\r\n\r\n /**\r\n * The amount to slerp (spherical linear interpolation) to the target. Set this to a value between 0 and 1 (a value of 1 disables slerp)\r\n */\r\n public slerpAmount = 1;\r\n\r\n private _minYaw: number;\r\n private _maxYaw: number;\r\n private _minPitch: number;\r\n private _maxPitch: number;\r\n private _minYawSin: number;\r\n private _minYawCos: number;\r\n private _maxYawSin: number;\r\n private _maxYawCos: number;\r\n private _midYawConstraint: number;\r\n private _minPitchTan: number;\r\n private _maxPitchTan: number;\r\n\r\n private _boneQuat: Quaternion = Quaternion.Identity();\r\n private _slerping = false;\r\n private _transformYawPitch: Matrix;\r\n private _transformYawPitchInv: Matrix;\r\n private _firstFrameSkipped = false;\r\n private _yawRange: number;\r\n private _fowardAxis: Vector3 = Vector3.Forward();\r\n\r\n /**\r\n * Gets or sets the minimum yaw angle that the bone can look to\r\n */\r\n get minYaw(): number {\r\n return this._minYaw;\r\n }\r\n\r\n set minYaw(value: number) {\r\n this._minYaw = value;\r\n this._minYawSin = Math.sin(value);\r\n this._minYawCos = Math.cos(value);\r\n if (this._maxYaw != null) {\r\n this._midYawConstraint = this._getAngleDiff(this._minYaw, this._maxYaw) * 0.5 + this._minYaw;\r\n this._yawRange = this._maxYaw - this._minYaw;\r\n }\r\n }\r\n\r\n /**\r\n * Gets or sets the maximum yaw angle that the bone can look to\r\n */\r\n get maxYaw(): number {\r\n return this._maxYaw;\r\n }\r\n\r\n set maxYaw(value: number) {\r\n this._maxYaw = value;\r\n this._maxYawSin = Math.sin(value);\r\n this._maxYawCos = Math.cos(value);\r\n if (this._minYaw != null) {\r\n this._midYawConstraint = this._getAngleDiff(this._minYaw, this._maxYaw) * 0.5 + this._minYaw;\r\n this._yawRange = this._maxYaw - this._minYaw;\r\n }\r\n }\r\n\r\n /**\r\n * Use the absolute value for yaw when checking the min/max constraints\r\n */\r\n public useAbsoluteValueForYaw = false;\r\n\r\n /**\r\n * Gets or sets the minimum pitch angle that the bone can look to\r\n */\r\n get minPitch(): number {\r\n return this._minPitch;\r\n }\r\n\r\n set minPitch(value: number) {\r\n this._minPitch = value;\r\n this._minPitchTan = Math.tan(value);\r\n }\r\n\r\n /**\r\n * Gets or sets the maximum pitch angle that the bone can look to\r\n */\r\n get maxPitch(): number {\r\n return this._maxPitch;\r\n }\r\n\r\n set maxPitch(value: number) {\r\n this._maxPitch = value;\r\n this._maxPitchTan = Math.tan(value);\r\n }\r\n\r\n /**\r\n * Create a BoneLookController\r\n * @param mesh the TransformNode that the bone belongs to\r\n * @param bone the bone that will be looking to the target\r\n * @param target the target Vector3 to look at\r\n * @param options optional settings:\r\n * * maxYaw: the maximum angle the bone will yaw to\r\n * * minYaw: the minimum angle the bone will yaw to\r\n * * maxPitch: the maximum angle the bone will pitch to\r\n * * minPitch: the minimum angle the bone will yaw to\r\n * * slerpAmount: set the between 0 and 1 to make the bone slerp to the target.\r\n * * upAxis: the up axis of the coordinate system\r\n * * upAxisSpace: the space that the up axis is in - Space.BONE, Space.LOCAL (default), or Space.WORLD.\r\n * * yawAxis: set yawAxis if the bone does not yaw on the y axis\r\n * * pitchAxis: set pitchAxis if the bone does not pitch on the x axis\r\n * * adjustYaw: used to make an adjustment to the yaw of the bone\r\n * * adjustPitch: used to make an adjustment to the pitch of the bone\r\n * * adjustRoll: used to make an adjustment to the roll of the bone\r\n * @param options.maxYaw\r\n * @param options.minYaw\r\n * @param options.maxPitch\r\n * @param options.minPitch\r\n * @param options.slerpAmount\r\n * @param options.upAxis\r\n * @param options.upAxisSpace\r\n * @param options.yawAxis\r\n * @param options.pitchAxis\r\n * @param options.adjustYaw\r\n * @param options.adjustPitch\r\n * @param options.adjustRoll\r\n **/\r\n constructor(\r\n mesh: TransformNode,\r\n bone: Bone,\r\n target: Vector3,\r\n options?: {\r\n maxYaw?: number;\r\n minYaw?: number;\r\n maxPitch?: number;\r\n minPitch?: number;\r\n slerpAmount?: number;\r\n upAxis?: Vector3;\r\n upAxisSpace?: Space;\r\n yawAxis?: Vector3;\r\n pitchAxis?: Vector3;\r\n adjustYaw?: number;\r\n adjustPitch?: number;\r\n adjustRoll?: number;\r\n useAbsoluteValueForYaw?: boolean;\r\n }\r\n ) {\r\n this.mesh = mesh;\r\n this.bone = bone;\r\n this.target = target;\r\n\r\n if (options) {\r\n if (options.adjustYaw) {\r\n this.adjustYaw = options.adjustYaw;\r\n }\r\n\r\n if (options.adjustPitch) {\r\n this.adjustPitch = options.adjustPitch;\r\n }\r\n\r\n if (options.adjustRoll) {\r\n this.adjustRoll = options.adjustRoll;\r\n }\r\n\r\n if (options.maxYaw != null) {\r\n this.maxYaw = options.maxYaw;\r\n } else {\r\n this.maxYaw = Math.PI;\r\n }\r\n\r\n if (options.minYaw != null) {\r\n this.minYaw = options.minYaw;\r\n } else {\r\n this.minYaw = -Math.PI;\r\n }\r\n\r\n if (options.maxPitch != null) {\r\n this.maxPitch = options.maxPitch;\r\n } else {\r\n this.maxPitch = Math.PI;\r\n }\r\n\r\n if (options.minPitch != null) {\r\n this.minPitch = options.minPitch;\r\n } else {\r\n this.minPitch = -Math.PI;\r\n }\r\n\r\n if (options.slerpAmount != null) {\r\n this.slerpAmount = options.slerpAmount;\r\n }\r\n\r\n if (options.upAxis != null) {\r\n this.upAxis = options.upAxis;\r\n }\r\n\r\n if (options.upAxisSpace != null) {\r\n this.upAxisSpace = options.upAxisSpace;\r\n }\r\n\r\n if (options.yawAxis != null || options.pitchAxis != null) {\r\n let newYawAxis = Axis.Y;\r\n let newPitchAxis = Axis.X;\r\n\r\n if (options.yawAxis != null) {\r\n newYawAxis = options.yawAxis.clone();\r\n newYawAxis.normalize();\r\n }\r\n\r\n if (options.pitchAxis != null) {\r\n newPitchAxis = options.pitchAxis.clone();\r\n newPitchAxis.normalize();\r\n }\r\n\r\n const newRollAxis = Vector3.Cross(newPitchAxis, newYawAxis);\r\n\r\n this._transformYawPitch = Matrix.Identity();\r\n Matrix.FromXYZAxesToRef(newPitchAxis, newYawAxis, newRollAxis, this._transformYawPitch);\r\n\r\n this._transformYawPitchInv = this._transformYawPitch.clone();\r\n this._transformYawPitch.invert();\r\n }\r\n\r\n if (options.useAbsoluteValueForYaw !== undefined) {\r\n this.useAbsoluteValueForYaw = options.useAbsoluteValueForYaw;\r\n }\r\n }\r\n\r\n if (!bone.getParent() && this.upAxisSpace == Space.BONE) {\r\n this.upAxisSpace = Space.LOCAL;\r\n }\r\n }\r\n\r\n /**\r\n * Update the bone to look at the target. This should be called before the scene is rendered (use scene.registerBeforeRender())\r\n */\r\n public update(): void {\r\n //skip the first frame when slerping so that the TransformNode rotation is correct\r\n if (this.slerpAmount < 1 && !this._firstFrameSkipped) {\r\n this._firstFrameSkipped = true;\r\n return;\r\n }\r\n\r\n const bone = this.bone;\r\n const bonePos = BoneLookController._TmpVecs[0];\r\n bone.getAbsolutePositionToRef(this.mesh, bonePos);\r\n\r\n let target = this.target;\r\n const _tmpMat1 = BoneLookController._TmpMats[0];\r\n const _tmpMat2 = BoneLookController._TmpMats[1];\r\n\r\n const mesh = this.mesh;\r\n const parentBone = bone.getParent();\r\n\r\n const upAxis = BoneLookController._TmpVecs[1];\r\n upAxis.copyFrom(this.upAxis);\r\n\r\n if (this.upAxisSpace == Space.BONE && parentBone) {\r\n if (this._transformYawPitch) {\r\n Vector3.TransformCoordinatesToRef(upAxis, this._transformYawPitchInv, upAxis);\r\n }\r\n parentBone.getDirectionToRef(upAxis, this.mesh, upAxis);\r\n } else if (this.upAxisSpace == Space.LOCAL) {\r\n mesh.getDirectionToRef(upAxis, upAxis);\r\n if (mesh.scaling.x != 1 || mesh.scaling.y != 1 || mesh.scaling.z != 1) {\r\n upAxis.normalize();\r\n }\r\n }\r\n\r\n let checkYaw = false;\r\n let checkPitch = false;\r\n\r\n if (this._maxYaw != Math.PI || this._minYaw != -Math.PI) {\r\n checkYaw = true;\r\n }\r\n if (this._maxPitch != Math.PI || this._minPitch != -Math.PI) {\r\n checkPitch = true;\r\n }\r\n\r\n if (checkYaw || checkPitch) {\r\n const spaceMat = BoneLookController._TmpMats[2];\r\n const spaceMatInv = BoneLookController._TmpMats[3];\r\n\r\n if (this.upAxisSpace == Space.BONE && upAxis.y == 1 && parentBone) {\r\n parentBone.getRotationMatrixToRef(Space.WORLD, this.mesh, spaceMat);\r\n } else if (this.upAxisSpace == Space.LOCAL && upAxis.y == 1 && !parentBone) {\r\n spaceMat.copyFrom(mesh.getWorldMatrix());\r\n } else {\r\n let forwardAxis = BoneLookController._TmpVecs[2];\r\n forwardAxis.copyFrom(this._fowardAxis);\r\n\r\n if (this._transformYawPitch) {\r\n Vector3.TransformCoordinatesToRef(forwardAxis, this._transformYawPitchInv, forwardAxis);\r\n }\r\n\r\n if (parentBone) {\r\n parentBone.getDirectionToRef(forwardAxis, this.mesh, forwardAxis);\r\n } else {\r\n mesh.getDirectionToRef(forwardAxis, forwardAxis);\r\n }\r\n\r\n const rightAxis = Vector3.Cross(upAxis, forwardAxis);\r\n rightAxis.normalize();\r\n forwardAxis = Vector3.Cross(rightAxis, upAxis);\r\n\r\n Matrix.FromXYZAxesToRef(rightAxis, upAxis, forwardAxis, spaceMat);\r\n }\r\n\r\n spaceMat.invertToRef(spaceMatInv);\r\n\r\n let xzlen: Nullable<number> = null;\r\n\r\n if (checkPitch) {\r\n const localTarget = BoneLookController._TmpVecs[3];\r\n target.subtractToRef(bonePos, localTarget);\r\n Vector3.TransformCoordinatesToRef(localTarget, spaceMatInv, localTarget);\r\n\r\n xzlen = Math.sqrt(localTarget.x * localTarget.x + localTarget.z * localTarget.z);\r\n const pitch = Math.atan2(localTarget.y, xzlen);\r\n let newPitch = pitch;\r\n\r\n if (pitch > this._maxPitch) {\r\n localTarget.y = this._maxPitchTan * xzlen;\r\n newPitch = this._maxPitch;\r\n } else if (pitch < this._minPitch) {\r\n localTarget.y = this._minPitchTan * xzlen;\r\n newPitch = this._minPitch;\r\n }\r\n\r\n if (pitch != newPitch) {\r\n Vector3.TransformCoordinatesToRef(localTarget, spaceMat, localTarget);\r\n localTarget.addInPlace(bonePos);\r\n target = localTarget;\r\n }\r\n }\r\n\r\n if (checkYaw) {\r\n const localTarget = BoneLookController._TmpVecs[4];\r\n target.subtractToRef(bonePos, localTarget);\r\n Vector3.TransformCoordinatesToRef(localTarget, spaceMatInv, localTarget);\r\n\r\n const yaw = Math.atan2(localTarget.x, localTarget.z);\r\n const yawCheck = this.useAbsoluteValueForYaw ? Math.abs(yaw) : yaw;\r\n let newYaw = yaw;\r\n\r\n if (yawCheck > this._maxYaw || yawCheck < this._minYaw) {\r\n if (xzlen == null) {\r\n xzlen = Math.sqrt(localTarget.x * localTarget.x + localTarget.z * localTarget.z);\r\n }\r\n\r\n if (this._yawRange > Math.PI) {\r\n if (this._isAngleBetween(yaw, this._maxYaw, this._midYawConstraint)) {\r\n localTarget.z = this._maxYawCos * xzlen;\r\n localTarget.x = this._maxYawSin * xzlen;\r\n newYaw = this._maxYaw;\r\n } else if (this._isAngleBetween(yaw, this._midYawConstraint, this._minYaw)) {\r\n localTarget.z = this._minYawCos * xzlen;\r\n localTarget.x = this._minYawSin * xzlen;\r\n newYaw = this._minYaw;\r\n }\r\n } else {\r\n if (yawCheck > this._maxYaw) {\r\n localTarget.z = this._maxYawCos * xzlen;\r\n localTarget.x = this._maxYawSin * xzlen;\r\n if (yaw < 0 && this.useAbsoluteValueForYaw) {\r\n localTarget.x *= -1;\r\n }\r\n newYaw = this._maxYaw;\r\n } else if (yawCheck < this._minYaw) {\r\n localTarget.z = this._minYawCos * xzlen;\r\n localTarget.x = this._minYawSin * xzlen;\r\n if (yaw < 0 && this.useAbsoluteValueForYaw) {\r\n localTarget.x *= -1;\r\n }\r\n newYaw = this._minYaw;\r\n }\r\n }\r\n }\r\n\r\n if (this._slerping && this._yawRange > Math.PI) {\r\n //are we going to be crossing into the min/max region?\r\n const boneFwd = BoneLookController._TmpVecs[8];\r\n boneFwd.copyFrom(Axis.Z);\r\n if (this._transformYawPitch) {\r\n Vector3.TransformCoordinatesToRef(boneFwd, this._transformYawPitchInv, boneFwd);\r\n }\r\n\r\n const boneRotMat = BoneLookController._TmpMats[4];\r\n this._boneQuat.toRotationMatrix(boneRotMat);\r\n this.mesh.getWorldMatrix().multiplyToRef(boneRotMat, boneRotMat);\r\n Vector3.TransformCoordinatesToRef(boneFwd, boneRotMat, boneFwd);\r\n Vector3.TransformCoordinatesToRef(boneFwd, spaceMatInv, boneFwd);\r\n\r\n const boneYaw = Math.atan2(boneFwd.x, boneFwd.z);\r\n const angBtwTar = this._getAngleBetween(boneYaw, yaw);\r\n const angBtwMidYaw = this._getAngleBetween(boneYaw, this._midYawConstraint);\r\n\r\n if (angBtwTar > angBtwMidYaw) {\r\n if (xzlen == null) {\r\n xzlen = Math.sqrt(localTarget.x * localTarget.x + localTarget.z * localTarget.z);\r\n }\r\n\r\n const angBtwMax = this._getAngleBetween(boneYaw, this._maxYaw);\r\n const angBtwMin = this._getAngleBetween(boneYaw, this._minYaw);\r\n\r\n if (angBtwMin < angBtwMax) {\r\n newYaw = boneYaw + Math.PI * 0.75;\r\n localTarget.z = Math.cos(newYaw) * xzlen;\r\n localTarget.x = Math.sin(newYaw) * xzlen;\r\n } else {\r\n newYaw = boneYaw - Math.PI * 0.75;\r\n localTarget.z = Math.cos(newYaw) * xzlen;\r\n localTarget.x = Math.sin(newYaw) * xzlen;\r\n }\r\n }\r\n }\r\n\r\n if (yaw != newYaw) {\r\n Vector3.TransformCoordinatesToRef(localTarget, spaceMat, localTarget);\r\n localTarget.addInPlace(bonePos);\r\n target = localTarget;\r\n }\r\n }\r\n }\r\n\r\n const zaxis = BoneLookController._TmpVecs[5];\r\n const xaxis = BoneLookController._TmpVecs[6];\r\n const yaxis = BoneLookController._TmpVecs[7];\r\n const tmpQuat = BoneLookController._TmpQuat;\r\n\r\n target.subtractToRef(bonePos, zaxis);\r\n zaxis.normalize();\r\n Vector3.CrossToRef(upAxis, zaxis, xaxis);\r\n xaxis.normalize();\r\n Vector3.CrossToRef(zaxis, xaxis, yaxis);\r\n yaxis.normalize();\r\n Matrix.FromXYZAxesToRef(xaxis, yaxis, zaxis, _tmpMat1);\r\n\r\n if (xaxis.x === 0 && xaxis.y === 0 && xaxis.z === 0) {\r\n return;\r\n }\r\n\r\n if (yaxis.x === 0 && yaxis.y === 0 && yaxis.z === 0) {\r\n return;\r\n }\r\n\r\n if (zaxis.x === 0 && zaxis.y === 0 && zaxis.z === 0) {\r\n return;\r\n }\r\n\r\n if (this.adjustYaw || this.adjustPitch || this.adjustRoll) {\r\n Matrix.RotationYawPitchRollToRef(this.adjustYaw, this.adjustPitch, this.adjustRoll, _tmpMat2);\r\n _tmpMat2.multiplyToRef(_tmpMat1, _tmpMat1);\r\n }\r\n\r\n if (this.slerpAmount < 1) {\r\n if (!this._slerping) {\r\n this.bone.getRotationQuaternionToRef(Space.WORLD, this.mesh, this._boneQuat);\r\n }\r\n if (this._transformYawPitch) {\r\n this._transformYawPitch.multiplyToRef(_tmpMat1, _tmpMat1);\r\n }\r\n Quaternion.FromRotationMatrixToRef(_tmpMat1, tmpQuat);\r\n Quaternion.SlerpToRef(this._boneQuat, tmpQuat, this.slerpAmount, this._boneQuat);\r\n\r\n this.bone.setRotationQuaternion(this._boneQuat, Space.WORLD, this.mesh);\r\n this._slerping = true;\r\n } else {\r\n if (this._transformYawPitch) {\r\n this._transformYawPitch.multiplyToRef(_tmpMat1, _tmpMat1);\r\n }\r\n this.bone.setRotationMatrix(_tmpMat1, Space.WORLD, this.mesh);\r\n this._slerping = false;\r\n }\r\n\r\n this._updateLinkedTransformRotation();\r\n }\r\n\r\n private _getAngleDiff(ang1: number, ang2: number): number {\r\n let angDiff = ang2 - ang1;\r\n angDiff %= Math.PI * 2;\r\n\r\n if (angDiff > Math.PI) {\r\n angDiff -= Math.PI * 2;\r\n } else if (angDiff < -Math.PI) {\r\n angDiff += Math.PI * 2;\r\n }\r\n\r\n return angDiff;\r\n }\r\n\r\n private _getAngleBetween(ang1: number, ang2: number): number {\r\n ang1 %= 2 * Math.PI;\r\n ang1 = ang1 < 0 ? ang1 + 2 * Math.PI : ang1;\r\n\r\n ang2 %= 2 * Math.PI;\r\n ang2 = ang2 < 0 ? ang2 + 2 * Math.PI : ang2;\r\n\r\n let ab = 0;\r\n\r\n if (ang1 < ang2) {\r\n ab = ang2 - ang1;\r\n } else {\r\n ab = ang1 - ang2;\r\n }\r\n\r\n if (ab > Math.PI) {\r\n ab = Math.PI * 2 - ab;\r\n }\r\n\r\n return ab;\r\n }\r\n\r\n private _isAngleBetween(ang: number, ang1: number, ang2: number): boolean {\r\n ang %= 2 * Math.PI;\r\n ang = ang < 0 ? ang + 2 * Math.PI : ang;\r\n ang1 %= 2 * Math.PI;\r\n ang1 = ang1 < 0 ? ang1 + 2 * Math.PI : ang1;\r\n ang2 %= 2 * Math.PI;\r\n ang2 = ang2 < 0 ? ang2 + 2 * Math.PI : ang2;\r\n\r\n if (ang1 < ang2) {\r\n if (ang > ang1 && ang < ang2) {\r\n return true;\r\n }\r\n } else {\r\n if (ang > ang2 && ang < ang1) {\r\n return true;\r\n }\r\n }\r\n return false;\r\n }\r\n\r\n private _updateLinkedTransformRotation(): void {\r\n const bone = this.bone;\r\n if (bone._linkedTransformNode) {\r\n if (!bone._linkedTransformNode.rotationQuaternion) {\r\n bone._linkedTransformNode.rotationQuaternion = new Quaternion();\r\n }\r\n bone.getRotationQuaternionToRef(Space.LOCAL, null, bone._linkedTransformNode.rotationQuaternion);\r\n }\r\n }\r\n}\r\n"]}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"dataBuffer.js","sourceRoot":"","sources":["../../../../lts/core/generated/Buffers/dataBuffer.ts"],"names":[],"mappings":"AAAA;;GAEG;AACH,MAAM,OAAO,UAAU;IAcnB;;OAEG;IACH,IAAW,kBAAkB;QACzB,OAAO,IAAI,CAAC;IAChB,CAAC;IAOD;;OAEG;IACH;QA1BA;;WAEG;QACI,eAAU,GAAW,CAAC,CAAC;QAC9B,qDAAqD;QAC9C,aAAQ,GAAW,CAAC,CAAC;QAC5B;;WAEG;QACI,aAAQ,GAAY,KAAK,CAAC;QAkB7B,IAAI,CAAC,QAAQ,GAAG,UAAU,CAAC,QAAQ,EAAE,CAAC;IAC1C,CAAC;;AA9Bc,mBAAQ,GAAG,CAAC,
|
|
1
|
+
{"version":3,"file":"dataBuffer.js","sourceRoot":"","sources":["../../../../lts/core/generated/Buffers/dataBuffer.ts"],"names":[],"mappings":"AAAA;;GAEG;AACH,MAAM,OAAO,UAAU;IAcnB;;OAEG;IACH,IAAW,kBAAkB;QACzB,OAAO,IAAI,CAAC;IAChB,CAAC;IAOD;;OAEG;IACH;QA1BA;;WAEG;QACI,eAAU,GAAW,CAAC,CAAC;QAC9B,qDAAqD;QAC9C,aAAQ,GAAW,CAAC,CAAC;QAC5B;;WAEG;QACI,aAAQ,GAAY,KAAK,CAAC;QAkB7B,IAAI,CAAC,QAAQ,GAAG,UAAU,CAAC,QAAQ,EAAE,CAAC;IAC1C,CAAC;;AA9Bc,mBAAQ,GAAG,CAAC,AAAJ,CAAK","sourcesContent":["/**\r\n * Class used to store gfx data (like WebGLBuffer)\r\n */\r\nexport class DataBuffer {\r\n private static _Counter = 0;\r\n\r\n /**\r\n * Gets or sets the number of objects referencing this buffer\r\n */\r\n public references: number = 0;\r\n /** Gets or sets the size of the underlying buffer */\r\n public capacity: number = 0;\r\n /**\r\n * Gets or sets a boolean indicating if the buffer contains 32bits indices\r\n */\r\n public is32Bits: boolean = false;\r\n\r\n /**\r\n * Gets the underlying buffer\r\n */\r\n public get underlyingResource(): any {\r\n return null;\r\n }\r\n\r\n /**\r\n * Gets the unique id of this buffer\r\n */\r\n public readonly uniqueId: number;\r\n\r\n /**\r\n * Constructs the buffer\r\n */\r\n constructor() {\r\n this.uniqueId = DataBuffer._Counter++;\r\n }\r\n}\r\n"]}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"BaseCameraMouseWheelInput.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Cameras/Inputs/BaseCameraMouseWheelInput.ts"],"names":[],"mappings":";AACA,OAAO,EAAE,SAAS,EAAE,MAAM,uBAAuB,CAAC;AAElD,OAAO,EAAE,UAAU,EAAE,MAAM,uBAAuB,CAAC;AAInD,OAAO,EAAE,iBAAiB,EAAE,MAAM,4BAA4B,CAAC;AAE/D,OAAO,EAAE,cAAc,EAAE,MAAM,gCAAgC,CAAC;AAChE,OAAO,EAAE,KAAK,EAAE,MAAM,kBAAkB,CAAC;AAEzC;;;;GAIG;AACH,MAAM,OAAgB,yBAAyB;IAA/C;QAMI;;;WAGG;QAEI,oBAAe,GAAG,GAAG,CAAC;QAE7B;;;WAGG;QAEI,oBAAe,GAAG,GAAG,CAAC;QAE7B;;;WAGG;QAEI,oBAAe,GAAG,GAAG,CAAC;QAE7B;;WAEG;QACI,wBAAmB,GAAG,IAAI,UAAU,EAAqE,CAAC;QAoFjH;;;WAGG;QACO,iBAAY,GAAW,CAAC,CAAC;QAEnC;;;WAGG;QACO,iBAAY,GAAW,CAAC,CAAC;QAEnC;;;WAGG;QACO,iBAAY,GAAW,CAAC,CAAC;QAEnC;;;;;;WAMG;QACc,kBAAa,GAAG,EAAE,CAAC;QAEpC;;;;WAIG;QACc,eAAU,GAAG,GAAG,CAAC;IACtC,CAAC;IAhHG;;;;;OAKG;IACI,aAAa,CAAC,gBAA0B;QAC3C,gBAAgB,GAAG,KAAK,CAAC,gCAAgC,CAAC,SAAS,CAAC,CAAC;QAErE,IAAI,CAAC,MAAM,GAAG,CAAC,OAAO,EAAE,EAAE;YACtB,sDAAsD;YACtD,IAAI,OAAO,CAAC,IAAI,KAAK,iBAAiB,CAAC,YAAY,EAAE;gBACjD,OAAO;aACV;YAED,MAAM,KAAK,GAAgB,OAAO,CAAC,KAAK,CAAC;YAEzC,MAAM,aAAa,GAAG,KAAK,CAAC,SAAS,KAAK,cAAc,CAAC,cAAc,CAAC,CAAC,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,kEAAkE;YAEpK,IAAI,CAAC,YAAY,IAAI,CAAC,IAAI,CAAC,eAAe,GAAG,aAAa,GAAG,KAAK,CAAC,MAAM,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC;YAC7F,IAAI,CAAC,YAAY,IAAI,CAAC,IAAI,CAAC,eAAe,GAAG,aAAa,GAAG,KAAK,CAAC,MAAM,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC;YAC7F,IAAI,CAAC,YAAY,IAAI,CAAC,IAAI,CAAC,eAAe,GAAG,aAAa,GAAG,KAAK,CAAC,MAAM,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC;YAE7F,IAAI,KAAK,CAAC,cAAc,EAAE;gBACtB,IAAI,CAAC,gBAAgB,EAAE;oBACnB,KAAK,CAAC,cAAc,EAAE,CAAC;iBAC1B;aACJ;QACL,CAAC,CAAC;QAEF,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,MAAM,CAAC,QAAQ,EAAE,CAAC,aAAa,CAAC,yBAAyB,CAAC,IAAI,CAAC,MAAM,EAAE,iBAAiB,CAAC,YAAY,CAAC,CAAC;IACjI,CAAC;IAED;;OAEG;IACI,aAAa;QAChB,IAAI,IAAI,CAAC,SAAS,EAAE;YAChB,IAAI,CAAC,MAAM,CAAC,QAAQ,EAAE,CAAC,aAAa,CAAC,4BAA4B,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;YAClF,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;YACtB,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC;SACtB;QACD,IAAI,IAAI,CAAC,mBAAmB,EAAE;YAC1B,IAAI,CAAC,mBAAmB,CAAC,KAAK,EAAE,CAAC;SACpC;IACL,CAAC;IAED;;OAEG;IACI,WAAW;QACd,IAAI,CAAC,mBAAmB,CAAC,eAAe,CAAC;YACrC,WAAW,EAAE,IAAI,CAAC,YAAY;YAC9B,WAAW,EAAE,IAAI,CAAC,YAAY;YAC9B,WAAW,EAAE,IAAI,CAAC,YAAY;SACjC,CAAC,CAAC;QAEH,gBAAgB;QAChB,IAAI,CAAC,YAAY,GAAG,CAAC,CAAC;QACtB,IAAI,CAAC,YAAY,GAAG,CAAC,CAAC;QACtB,IAAI,CAAC,YAAY,GAAG,CAAC,CAAC;IAC1B,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,2BAA2B,CAAC;IACvC,CAAC;IAED;;;OAGG;IACI,aAAa;QAChB,OAAO,YAAY,CAAC;IACxB,CAAC;CAmCJ;
|
|
1
|
+
{"version":3,"file":"BaseCameraMouseWheelInput.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Cameras/Inputs/BaseCameraMouseWheelInput.ts"],"names":[],"mappings":";AACA,OAAO,EAAE,SAAS,EAAE,MAAM,uBAAuB,CAAC;AAElD,OAAO,EAAE,UAAU,EAAE,MAAM,uBAAuB,CAAC;AAInD,OAAO,EAAE,iBAAiB,EAAE,MAAM,4BAA4B,CAAC;AAE/D,OAAO,EAAE,cAAc,EAAE,MAAM,gCAAgC,CAAC;AAChE,OAAO,EAAE,KAAK,EAAE,MAAM,kBAAkB,CAAC;AAEzC;;;;GAIG;AACH,MAAM,OAAgB,yBAAyB;IAA/C;QAMI;;;WAGG;QAEI,oBAAe,GAAG,GAAG,CAAC;QAE7B;;;WAGG;QAEI,oBAAe,GAAG,GAAG,CAAC;QAE7B;;;WAGG;QAEI,oBAAe,GAAG,GAAG,CAAC;QAE7B;;WAEG;QACI,wBAAmB,GAAG,IAAI,UAAU,EAAqE,CAAC;QAoFjH;;;WAGG;QACO,iBAAY,GAAW,CAAC,CAAC;QAEnC;;;WAGG;QACO,iBAAY,GAAW,CAAC,CAAC;QAEnC;;;WAGG;QACO,iBAAY,GAAW,CAAC,CAAC;QAEnC;;;;;;WAMG;QACc,kBAAa,GAAG,EAAE,CAAC;QAEpC;;;;WAIG;QACc,eAAU,GAAG,GAAG,CAAC;IACtC,CAAC;IAhHG;;;;;OAKG;IACI,aAAa,CAAC,gBAA0B;QAC3C,gBAAgB,GAAG,KAAK,CAAC,gCAAgC,CAAC,SAAS,CAAC,CAAC;QAErE,IAAI,CAAC,MAAM,GAAG,CAAC,OAAO,EAAE,EAAE;YACtB,sDAAsD;YACtD,IAAI,OAAO,CAAC,IAAI,KAAK,iBAAiB,CAAC,YAAY,EAAE;gBACjD,OAAO;aACV;YAED,MAAM,KAAK,GAAgB,OAAO,CAAC,KAAK,CAAC;YAEzC,MAAM,aAAa,GAAG,KAAK,CAAC,SAAS,KAAK,cAAc,CAAC,cAAc,CAAC,CAAC,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,kEAAkE;YAEpK,IAAI,CAAC,YAAY,IAAI,CAAC,IAAI,CAAC,eAAe,GAAG,aAAa,GAAG,KAAK,CAAC,MAAM,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC;YAC7F,IAAI,CAAC,YAAY,IAAI,CAAC,IAAI,CAAC,eAAe,GAAG,aAAa,GAAG,KAAK,CAAC,MAAM,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC;YAC7F,IAAI,CAAC,YAAY,IAAI,CAAC,IAAI,CAAC,eAAe,GAAG,aAAa,GAAG,KAAK,CAAC,MAAM,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC;YAE7F,IAAI,KAAK,CAAC,cAAc,EAAE;gBACtB,IAAI,CAAC,gBAAgB,EAAE;oBACnB,KAAK,CAAC,cAAc,EAAE,CAAC;iBAC1B;aACJ;QACL,CAAC,CAAC;QAEF,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,MAAM,CAAC,QAAQ,EAAE,CAAC,aAAa,CAAC,yBAAyB,CAAC,IAAI,CAAC,MAAM,EAAE,iBAAiB,CAAC,YAAY,CAAC,CAAC;IACjI,CAAC;IAED;;OAEG;IACI,aAAa;QAChB,IAAI,IAAI,CAAC,SAAS,EAAE;YAChB,IAAI,CAAC,MAAM,CAAC,QAAQ,EAAE,CAAC,aAAa,CAAC,4BAA4B,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;YAClF,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;YACtB,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC;SACtB;QACD,IAAI,IAAI,CAAC,mBAAmB,EAAE;YAC1B,IAAI,CAAC,mBAAmB,CAAC,KAAK,EAAE,CAAC;SACpC;IACL,CAAC;IAED;;OAEG;IACI,WAAW;QACd,IAAI,CAAC,mBAAmB,CAAC,eAAe,CAAC;YACrC,WAAW,EAAE,IAAI,CAAC,YAAY;YAC9B,WAAW,EAAE,IAAI,CAAC,YAAY;YAC9B,WAAW,EAAE,IAAI,CAAC,YAAY;SACjC,CAAC,CAAC;QAEH,gBAAgB;QAChB,IAAI,CAAC,YAAY,GAAG,CAAC,CAAC;QACtB,IAAI,CAAC,YAAY,GAAG,CAAC,CAAC;QACtB,IAAI,CAAC,YAAY,GAAG,CAAC,CAAC;IAC1B,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,2BAA2B,CAAC;IACvC,CAAC;IAED;;;OAGG;IACI,aAAa;QAChB,OAAO,YAAY,CAAC;IACxB,CAAC;CAmCJ;AAxIU;IADN,SAAS,EAAE;kEACiB;AAOtB;IADN,SAAS,EAAE;kEACiB;AAOtB;IADN,SAAS,EAAE;kEACiB","sourcesContent":["import type { Nullable } from \"../../types\";\r\nimport { serialize } from \"../../Misc/decorators\";\r\nimport type { Observer } from \"../../Misc/observable\";\r\nimport { Observable } from \"../../Misc/observable\";\r\nimport type { Camera } from \"../../Cameras/camera\";\r\nimport type { ICameraInput } from \"../../Cameras/cameraInputsManager\";\r\nimport type { PointerInfo } from \"../../Events/pointerEvents\";\r\nimport { PointerEventTypes } from \"../../Events/pointerEvents\";\r\nimport type { IWheelEvent } from \"../../Events/deviceInputEvents\";\r\nimport { EventConstants } from \"../../Events/deviceInputEvents\";\r\nimport { Tools } from \"../../Misc/tools\";\r\n\r\n/**\r\n * Base class for mouse wheel input..\r\n * See FollowCameraMouseWheelInput in src/Cameras/Inputs/freeCameraMouseWheelInput.ts\r\n * for example usage.\r\n */\r\nexport abstract class BaseCameraMouseWheelInput implements ICameraInput<Camera> {\r\n /**\r\n * Defines the camera the input is attached to.\r\n */\r\n public abstract camera: Camera;\r\n\r\n /**\r\n * How fast is the camera moves in relation to X axis mouseWheel events.\r\n * Use negative value to reverse direction.\r\n */\r\n @serialize()\r\n public wheelPrecisionX = 3.0;\r\n\r\n /**\r\n * How fast is the camera moves in relation to Y axis mouseWheel events.\r\n * Use negative value to reverse direction.\r\n */\r\n @serialize()\r\n public wheelPrecisionY = 3.0;\r\n\r\n /**\r\n * How fast is the camera moves in relation to Z axis mouseWheel events.\r\n * Use negative value to reverse direction.\r\n */\r\n @serialize()\r\n public wheelPrecisionZ = 3.0;\r\n\r\n /**\r\n * Observable for when a mouse wheel move event occurs.\r\n */\r\n public onChangedObservable = new Observable<{ wheelDeltaX: number; wheelDeltaY: number; wheelDeltaZ: number }>();\r\n\r\n private _wheel: Nullable<(pointer: PointerInfo) => void>;\r\n private _observer: Nullable<Observer<PointerInfo>>;\r\n\r\n /**\r\n * Attach the input controls to a specific dom element to get the input from.\r\n * @param noPreventDefault Defines whether event caught by the controls\r\n * should call preventdefault().\r\n * (https://developer.mozilla.org/en-US/docs/Web/API/Event/preventDefault)\r\n */\r\n public attachControl(noPreventDefault?: boolean): void {\r\n noPreventDefault = Tools.BackCompatCameraNoPreventDefault(arguments);\r\n\r\n this._wheel = (pointer) => {\r\n // sanity check - this should be a PointerWheel event.\r\n if (pointer.type !== PointerEventTypes.POINTERWHEEL) {\r\n return;\r\n }\r\n\r\n const event = <IWheelEvent>pointer.event;\r\n\r\n const platformScale = event.deltaMode === EventConstants.DOM_DELTA_LINE ? this._ffMultiplier : 1; // If this happens to be set to DOM_DELTA_LINE, adjust accordingly\r\n\r\n this._wheelDeltaX += (this.wheelPrecisionX * platformScale * event.deltaX) / this._normalize;\r\n this._wheelDeltaY -= (this.wheelPrecisionY * platformScale * event.deltaY) / this._normalize;\r\n this._wheelDeltaZ += (this.wheelPrecisionZ * platformScale * event.deltaZ) / this._normalize;\r\n\r\n if (event.preventDefault) {\r\n if (!noPreventDefault) {\r\n event.preventDefault();\r\n }\r\n }\r\n };\r\n\r\n this._observer = this.camera.getScene()._inputManager._addCameraPointerObserver(this._wheel, PointerEventTypes.POINTERWHEEL);\r\n }\r\n\r\n /**\r\n * Detach the current controls from the specified dom element.\r\n */\r\n public detachControl(): void {\r\n if (this._observer) {\r\n this.camera.getScene()._inputManager._removeCameraPointerObserver(this._observer);\r\n this._observer = null;\r\n this._wheel = null;\r\n }\r\n if (this.onChangedObservable) {\r\n this.onChangedObservable.clear();\r\n }\r\n }\r\n\r\n /**\r\n * Called for each rendered frame.\r\n */\r\n public checkInputs(): void {\r\n this.onChangedObservable.notifyObservers({\r\n wheelDeltaX: this._wheelDeltaX,\r\n wheelDeltaY: this._wheelDeltaY,\r\n wheelDeltaZ: this._wheelDeltaZ,\r\n });\r\n\r\n // Clear deltas.\r\n this._wheelDeltaX = 0;\r\n this._wheelDeltaY = 0;\r\n this._wheelDeltaZ = 0;\r\n }\r\n\r\n /**\r\n * Gets the class name of the current input.\r\n * @returns the class name\r\n */\r\n public getClassName(): string {\r\n return \"BaseCameraMouseWheelInput\";\r\n }\r\n\r\n /**\r\n * Get the friendly name associated with the input class.\r\n * @returns the input friendly name\r\n */\r\n public getSimpleName(): string {\r\n return \"mousewheel\";\r\n }\r\n\r\n /**\r\n * Incremental value of multiple mouse wheel movements of the X axis.\r\n * Should be zero-ed when read.\r\n */\r\n protected _wheelDeltaX: number = 0;\r\n\r\n /**\r\n * Incremental value of multiple mouse wheel movements of the Y axis.\r\n * Should be zero-ed when read.\r\n */\r\n protected _wheelDeltaY: number = 0;\r\n\r\n /**\r\n * Incremental value of multiple mouse wheel movements of the Z axis.\r\n * Should be zero-ed when read.\r\n */\r\n protected _wheelDeltaZ: number = 0;\r\n\r\n /**\r\n * Firefox uses a different scheme to report scroll distances to other\r\n * browsers. Rather than use complicated methods to calculate the exact\r\n * multiple we need to apply, let's just cheat and use a constant.\r\n * https://developer.mozilla.org/en-US/docs/Web/API/WheelEvent/deltaMode\r\n * https://stackoverflow.com/questions/20110224/what-is-the-height-of-a-line-in-a-wheel-event-deltamode-dom-delta-line\r\n */\r\n private readonly _ffMultiplier = 12;\r\n\r\n /**\r\n * Different event attributes for wheel data fall into a few set ranges.\r\n * Some relevant but dated date here:\r\n * https://stackoverflow.com/questions/5527601/normalizing-mousewheel-speed-across-browsers\r\n */\r\n private readonly _normalize = 120;\r\n}\r\n"]}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"BaseCameraPointersInput.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Cameras/Inputs/BaseCameraPointersInput.ts"],"names":[],"mappings":";AAEA,OAAO,EAAE,SAAS,EAAE,MAAM,uBAAuB,CAAC;AAElD,OAAO,EAAE,KAAK,EAAE,MAAM,kBAAkB,CAAC;AAIzC,OAAO,EAAE,iBAAiB,EAAE,MAAM,4BAA4B,CAAC;AAG/D;;;;GAIG;AACH,MAAM,OAAgB,uBAAuB;IAA7C;QAoBY,yBAAoB,GAAW,CAAC,CAAC,CAAC;QAG1C;;WAEG;QAEI,YAAO,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IAqU/B,CAAC;IAnUG;;;OAGG;IACI,aAAa,CAAC,gBAA0B;QAC3C,8CAA8C;QAC9C,gBAAgB,GAAG,KAAK,CAAC,gCAAgC,CAAC,SAAS,CAAC,CAAC;QACrE,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC;QACvC,MAAM,OAAO,GAAG,MAAM,CAAC,eAAe,EAAE,CAAC;QACzC,IAAI,4BAA4B,GAAG,CAAC,CAAC;QACrC,IAAI,6BAA6B,GAA2B,IAAI,CAAC;QAEjE,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;QACpB,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;QAEpB,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC;QACrB,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;QACtB,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;QACtB,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;QACvB,IAAI,CAAC,eAAe,GAAG,CAAC,CAAC;QAEzB,IAAI,CAAC,aAAa,GAAG,CAAC,CAAC,EAAE,EAAE;;YACvB,MAAM,GAAG,GAAkB,CAAC,CAAC,KAAK,CAAC;YACnC,MAAM,OAAO,GAAG,GAAG,CAAC,WAAW,KAAK,OAAO,CAAC;YAE5C,IAAI,MAAM,CAAC,0BAA0B,EAAE;gBACnC,OAAO;aACV;YAED,IAAI,CAAC,CAAC,IAAI,KAAK,iBAAiB,CAAC,WAAW,IAAI,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,GAAG,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,EAAE;gBACrF,OAAO;aACV;YAED,MAAM,UAAU,GAAgB,GAAG,CAAC,MAAM,CAAC;YAE3C,IAAI,CAAC,OAAO,GAAG,GAAG,CAAC,MAAM,CAAC;YAC1B,IAAI,CAAC,QAAQ,GAAG,GAAG,CAAC,OAAO,CAAC;YAC5B,IAAI,CAAC,QAAQ,GAAG,GAAG,CAAC,OAAO,CAAC;YAC5B,IAAI,CAAC,SAAS,GAAG,GAAG,CAAC,QAAQ,CAAC;YAC9B,IAAI,CAAC,eAAe,GAAG,GAAG,CAAC,OAAO,CAAC;YAEnC,IAAI,MAAM,CAAC,aAAa,EAAE;gBACtB,MAAM,OAAO,GAAG,GAAG,CAAC,SAAS,CAAC;gBAC9B,MAAM,OAAO,GAAG,GAAG,CAAC,SAAS,CAAC;gBAE9B,IAAI,CAAC,OAAO,CAAC,IAAI,EAAE,OAAO,EAAE,OAAO,CAAC,CAAC;gBACrC,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;gBACpB,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;aACvB;iBAAM,IAAI,CAAC,CAAC,IAAI,KAAK,iBAAiB,CAAC,WAAW,IAAI,OAAO,IAAI,CAAA,MAAA,IAAI,CAAC,OAAO,0CAAE,SAAS,MAAK,GAAG,CAAC,SAAS,IAAI,CAAA,MAAA,IAAI,CAAC,OAAO,0CAAE,SAAS,MAAK,GAAG,CAAC,SAAS,EAAE;gBACtJ,OAAO,CAAC,4EAA4E;aACvF;iBAAM,IAAI,CAAC,CAAC,IAAI,KAAK,iBAAiB,CAAC,WAAW,IAAI,CAAC,IAAI,CAAC,oBAAoB,KAAK,CAAC,CAAC,IAAI,OAAO,CAAC,EAAE;gBAClG,IAAI;oBACA,UAAU,aAAV,UAAU,uBAAV,UAAU,CAAE,iBAAiB,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC;iBAChD;gBAAC,OAAO,CAAC,EAAE;oBACR,wDAAwD;iBAC3D;gBAED,IAAI,IAAI,CAAC,OAAO,KAAK,IAAI,EAAE;oBACvB,IAAI,CAAC,OAAO,GAAG;wBACX,CAAC,EAAE,GAAG,CAAC,OAAO;wBACd,CAAC,EAAE,GAAG,CAAC,OAAO;wBACd,SAAS,EAAE,GAAG,CAAC,SAAS;wBACxB,IAAI,EAAE,GAAG,CAAC,WAAW;qBACxB,CAAC;iBACL;qBAAM,IAAI,IAAI,CAAC,OAAO,KAAK,IAAI,EAAE;oBAC9B,IAAI,CAAC,OAAO,GAAG;wBACX,CAAC,EAAE,GAAG,CAAC,OAAO;wBACd,CAAC,EAAE,GAAG,CAAC,OAAO;wBACd,SAAS,EAAE,GAAG,CAAC,SAAS;wBACxB,IAAI,EAAE,GAAG,CAAC,WAAW;qBACxB,CAAC;iBACL;qBAAM;oBACH,OAAO,CAAC,0DAA0D;iBACrE;gBAED,IAAI,IAAI,CAAC,oBAAoB,KAAK,CAAC,CAAC,IAAI,CAAC,OAAO,EAAE;oBAC9C,IAAI,CAAC,oBAAoB,GAAG,GAAG,CAAC,MAAM,CAAC;iBAC1C;gBACD,IAAI,CAAC,YAAY,CAAC,GAAG,CAAC,CAAC;gBAEvB,IAAI,CAAC,gBAAgB,EAAE;oBACnB,GAAG,CAAC,cAAc,EAAE,CAAC;oBACrB,OAAO,IAAI,OAAO,CAAC,KAAK,EAAE,CAAC;iBAC9B;aACJ;iBAAM,IAAI,CAAC,CAAC,IAAI,KAAK,iBAAiB,CAAC,gBAAgB,EAAE;gBACtD,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,WAAW,CAAC,CAAC;aACrC;iBAAM,IAAI,CAAC,CAAC,IAAI,KAAK,iBAAiB,CAAC,SAAS,IAAI,CAAC,IAAI,CAAC,oBAAoB,KAAK,GAAG,CAAC,MAAM,IAAI,OAAO,CAAC,EAAE;gBACxG,IAAI;oBACA,UAAU,aAAV,UAAU,uBAAV,UAAU,CAAE,qBAAqB,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC;iBACpD;gBAAC,OAAO,CAAC,EAAE;oBACR,+BAA+B;iBAClC;gBAED,IAAI,CAAC,OAAO,EAAE;oBACV,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,CAAC,iCAAiC;iBACzD;gBAED,gFAAgF;gBAChF,kFAAkF;gBAClF,kDAAkD;gBAClD,mEAAmE;gBACnE,kFAAkF;gBAClF,IAAI,MAAM,CAAC,MAAM,EAAE;oBACf,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;iBACtC;qBAAM;oBACH,yEAAyE;oBACzE,6DAA6D;oBAC7D,IAAI,IAAI,CAAC,OAAO,IAAI,IAAI,CAAC,OAAO,IAAI,IAAI,CAAC,OAAO,CAAC,SAAS,IAAI,GAAG,CAAC,SAAS,EAAE;wBACzE,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC;wBAC5B,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;qBACvB;yBAAM,IAAI,IAAI,CAAC,OAAO,IAAI,IAAI,CAAC,OAAO,IAAI,IAAI,CAAC,OAAO,CAAC,SAAS,IAAI,GAAG,CAAC,SAAS,EAAE;wBAChF,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;qBACvB;yBAAM;wBACH,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;qBACtC;iBACJ;gBAED,IAAI,4BAA4B,KAAK,CAAC,IAAI,6BAA6B,EAAE;oBACrE,gEAAgE;oBAChE,sBAAsB;oBACtB,IAAI,CAAC,YAAY,CACb,IAAI,CAAC,OAAO,EACZ,IAAI,CAAC,OAAO,EACZ,4BAA4B,EAC5B,CAAC,EAAE,uBAAuB;oBAC1B,6BAA6B,EAC7B,IAAI,CAAC,wBAAwB;qBAChC,CAAC;oBACF,4BAA4B,GAAG,CAAC,CAAC;oBACjC,6BAA6B,GAAG,IAAI,CAAC;iBACxC;gBAED,IAAI,CAAC,oBAAoB,GAAG,CAAC,CAAC,CAAC;gBAC/B,IAAI,CAAC,UAAU,CAAC,GAAG,CAAC,CAAC;gBAErB,IAAI,CAAC,gBAAgB,EAAE;oBACnB,GAAG,CAAC,cAAc,EAAE,CAAC;iBACxB;aACJ;iBAAM,IAAI,CAAC,CAAC,IAAI,KAAK,iBAAiB,CAAC,WAAW,EAAE;gBACjD,IAAI,CAAC,gBAAgB,EAAE;oBACnB,GAAG,CAAC,cAAc,EAAE,CAAC;iBACxB;gBAED,kBAAkB;gBAClB,IAAI,IAAI,CAAC,OAAO,IAAI,IAAI,CAAC,OAAO,KAAK,IAAI,EAAE;oBACvC,MAAM,OAAO,GAAG,GAAG,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC;oBAC7C,MAAM,OAAO,GAAG,GAAG,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC;oBAC7C,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,OAAO,EAAE,OAAO,EAAE,OAAO,CAAC,CAAC;oBAE7C,IAAI,CAAC,OAAO,CAAC,CAAC,GAAG,GAAG,CAAC,OAAO,CAAC;oBAC7B,IAAI,CAAC,OAAO,CAAC,CAAC,GAAG,GAAG,CAAC,OAAO,CAAC;iBAChC;gBACD,0BAA0B;qBACrB,IAAI,IAAI,CAAC,OAAO,IAAI,IAAI,CAAC,OAAO,EAAE;oBACnC,MAAM,EAAE,GAAG,IAAI,CAAC,OAAO,CAAC,SAAS,KAAK,GAAG,CAAC,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC;oBAClF,EAAE,CAAC,CAAC,GAAG,GAAG,CAAC,OAAO,CAAC;oBACnB,EAAE,CAAC,CAAC,GAAG,GAAG,CAAC,OAAO,CAAC;oBACnB,MAAM,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC;oBAC9C,MAAM,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC;oBAC9C,MAAM,oBAAoB,GAAG,KAAK,GAAG,KAAK,GAAG,KAAK,GAAG,KAAK,CAAC;oBAC3D,MAAM,qBAAqB,GAAG;wBAC1B,CAAC,EAAE,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,GAAG,CAAC;wBACxC,CAAC,EAAE,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,GAAG,CAAC;wBACxC,SAAS,EAAE,GAAG,CAAC,SAAS;wBACxB,IAAI,EAAE,CAAC,CAAC,IAAI;qBACf,CAAC;oBAEF,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,OAAO,EAAE,4BAA4B,EAAE,oBAAoB,EAAE,6BAA6B,EAAE,qBAAqB,CAAC,CAAC;oBAExJ,6BAA6B,GAAG,qBAAqB,CAAC;oBACtD,4BAA4B,GAAG,oBAAoB,CAAC;iBACvD;aACJ;QACL,CAAC,CAAC;QAEF,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,MAAM;aACvB,QAAQ,EAAE;aACV,aAAa,CAAC,yBAAyB,CACpC,IAAI,CAAC,aAAa,EAClB,iBAAiB,CAAC,WAAW,GAAG,iBAAiB,CAAC,SAAS,GAAG,iBAAiB,CAAC,WAAW,GAAG,iBAAiB,CAAC,gBAAgB,CACnI,CAAC;QAEN,IAAI,CAAC,YAAY,GAAG,GAAG,EAAE;YACrB,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;YACnC,4BAA4B,GAAG,CAAC,CAAC;YACjC,6BAA6B,GAAG,IAAI,CAAC;YACrC,IAAI,CAAC,WAAW,EAAE,CAAC;QACvB,CAAC,CAAC;QAEF,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAEtD,OAAO,IAAI,OAAO,CAAC,gBAAgB,CAAC,aAAa,EAAE,IAAI,CAAC,gBAAgB,EAAE,KAAK,CAAC,CAAC;QAEjF,MAAM,UAAU,GAAG,IAAI,CAAC,MAAM,CAAC,QAAQ,EAAE,CAAC,SAAS,EAAE,CAAC,aAAa,EAAE,CAAC;QAEtE,IAAI,UAAU,EAAE;YACZ,KAAK,CAAC,qBAAqB,CAAC,UAAU,EAAE,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,IAAI,CAAC,YAAY,EAAE,CAAC,CAAC,CAAC;SAC3F;IACL,CAAC;IAED;;OAEG;IACI,aAAa;QAChB,IAAI,IAAI,CAAC,YAAY,EAAE;YACnB,MAAM,UAAU,GAAG,IAAI,CAAC,MAAM,CAAC,QAAQ,EAAE,CAAC,SAAS,EAAE,CAAC,aAAa,EAAE,CAAC;YACtE,IAAI,UAAU,EAAE;gBACZ,KAAK,CAAC,uBAAuB,CAAC,UAAU,EAAE,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,IAAI,CAAC,YAAY,EAAE,CAAC,CAAC,CAAC;aAC7F;SACJ;QAED,IAAI,IAAI,CAAC,SAAS,EAAE;YAChB,IAAI,CAAC,MAAM,CAAC,QAAQ,EAAE,CAAC,aAAa,CAAC,4BAA4B,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;YAClF,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;YAEtB,IAAI,IAAI,CAAC,gBAAgB,EAAE;gBACvB,MAAM,YAAY,GAAG,IAAI,CAAC,MAAM,CAAC,QAAQ,EAAE,CAAC,SAAS,EAAE,CAAC,eAAe,EAAE,CAAC;gBAC1E,YAAY,IAAI,YAAY,CAAC,mBAAmB,CAAC,aAAa,EAAE,IAAI,CAAC,gBAAgB,CAAC,CAAC;aAC1F;YAED,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;SAC5B;QAED,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC;QACrB,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;QACtB,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;QACtB,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;QACvB,IAAI,CAAC,eAAe,GAAG,CAAC,CAAC;QACzB,IAAI,CAAC,oBAAoB,GAAG,CAAC,CAAC,CAAC;IACnC,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,yBAAyB,CAAC;IACrC,CAAC;IAED;;;OAGG;IACI,aAAa;QAChB,OAAO,UAAU,CAAC;IACtB,CAAC;IAED;;;;OAIG;IACH,6DAA6D;IACtD,WAAW,CAAC,IAAY,IAAG,CAAC;IAEnC;;;;;;OAMG;IACH,6DAA6D;IACtD,OAAO,CAAC,KAA6B,EAAE,OAAe,EAAE,OAAe,IAAS,CAAC;IAExF;;;;;;;;;OASG;IACH,6DAA6D;IACtD,YAAY,CACf,OAA+B,EAC/B,OAA+B,EAC/B,4BAAoC,EACpC,oBAA4B,EAC5B,6BAAqD,EACrD,qBAA6C,IACxC,CAAC;IAEV;;;;OAIG;IACI,aAAa,CAAC,GAAiB;QAClC,GAAG,CAAC,cAAc,EAAE,CAAC;IACzB,CAAC;IAED;;;;;OAKG;IACH,6DAA6D;IACtD,YAAY,CAAC,GAAkB,IAAS,CAAC;IAEhD;;;;;OAKG;IACH,6DAA6D;IACtD,UAAU,CAAC,GAAkB,IAAS,CAAC;IAE9C;;;OAGG;IACI,WAAW,KAAU,CAAC;CAOhC;AArUG;IADC,SAAS,EAAE;wDACe","sourcesContent":["/* eslint-disable @typescript-eslint/no-unused-vars */\r\nimport type { Nullable } from \"../../types\";\r\nimport { serialize } from \"../../Misc/decorators\";\r\nimport type { EventState, Observer } from \"../../Misc/observable\";\r\nimport { Tools } from \"../../Misc/tools\";\r\nimport type { Camera } from \"../../Cameras/camera\";\r\nimport type { ICameraInput } from \"../../Cameras/cameraInputsManager\";\r\nimport type { PointerInfo, PointerTouch } from \"../../Events/pointerEvents\";\r\nimport { PointerEventTypes } from \"../../Events/pointerEvents\";\r\nimport type { IPointerEvent } from \"../../Events/deviceInputEvents\";\r\n\r\n/**\r\n * Base class for Camera Pointer Inputs.\r\n * See FollowCameraPointersInput in src/Cameras/Inputs/followCameraPointersInput.ts\r\n * for example usage.\r\n */\r\nexport abstract class BaseCameraPointersInput implements ICameraInput<Camera> {\r\n /**\r\n * Defines the camera the input is attached to.\r\n */\r\n public abstract camera: Camera;\r\n\r\n /**\r\n * Whether keyboard modifier keys are pressed at time of last mouse event.\r\n */\r\n protected _altKey: boolean;\r\n protected _ctrlKey: boolean;\r\n protected _metaKey: boolean;\r\n protected _shiftKey: boolean;\r\n\r\n /**\r\n * Which mouse buttons were pressed at time of last mouse event.\r\n * https://developer.mozilla.org/en-US/docs/Web/API/MouseEvent/buttons\r\n */\r\n protected _buttonsPressed: number;\r\n\r\n private _currentActiveButton: number = -1;\r\n private _contextMenuBind: EventListener;\r\n\r\n /**\r\n * Defines the buttons associated with the input to handle camera move.\r\n */\r\n @serialize()\r\n public buttons = [0, 1, 2];\r\n\r\n /**\r\n * Attach the input controls to a specific dom element to get the input from.\r\n * @param noPreventDefault Defines whether event caught by the controls should call preventdefault() (https://developer.mozilla.org/en-US/docs/Web/API/Event/preventDefault)\r\n */\r\n public attachControl(noPreventDefault?: boolean): void {\r\n // eslint-disable-next-line prefer-rest-params\r\n noPreventDefault = Tools.BackCompatCameraNoPreventDefault(arguments);\r\n const engine = this.camera.getEngine();\r\n const element = engine.getInputElement();\r\n let previousPinchSquaredDistance = 0;\r\n let previousMultiTouchPanPosition: Nullable<PointerTouch> = null;\r\n\r\n this._pointA = null;\r\n this._pointB = null;\r\n\r\n this._altKey = false;\r\n this._ctrlKey = false;\r\n this._metaKey = false;\r\n this._shiftKey = false;\r\n this._buttonsPressed = 0;\r\n\r\n this._pointerInput = (p) => {\r\n const evt = <IPointerEvent>p.event;\r\n const isTouch = evt.pointerType === \"touch\";\r\n\r\n if (engine.isInVRExclusivePointerMode) {\r\n return;\r\n }\r\n\r\n if (p.type !== PointerEventTypes.POINTERMOVE && this.buttons.indexOf(evt.button) === -1) {\r\n return;\r\n }\r\n\r\n const srcElement = <HTMLElement>evt.target;\r\n\r\n this._altKey = evt.altKey;\r\n this._ctrlKey = evt.ctrlKey;\r\n this._metaKey = evt.metaKey;\r\n this._shiftKey = evt.shiftKey;\r\n this._buttonsPressed = evt.buttons;\r\n\r\n if (engine.isPointerLock) {\r\n const offsetX = evt.movementX;\r\n const offsetY = evt.movementY;\r\n\r\n this.onTouch(null, offsetX, offsetY);\r\n this._pointA = null;\r\n this._pointB = null;\r\n } else if (p.type !== PointerEventTypes.POINTERDOWN && isTouch && this._pointA?.pointerId !== evt.pointerId && this._pointB?.pointerId !== evt.pointerId) {\r\n return; // If we get a non-down event for a touch that we're not tracking, ignore it\r\n } else if (p.type === PointerEventTypes.POINTERDOWN && (this._currentActiveButton === -1 || isTouch)) {\r\n try {\r\n srcElement?.setPointerCapture(evt.pointerId);\r\n } catch (e) {\r\n //Nothing to do with the error. Execution will continue.\r\n }\r\n\r\n if (this._pointA === null) {\r\n this._pointA = {\r\n x: evt.clientX,\r\n y: evt.clientY,\r\n pointerId: evt.pointerId,\r\n type: evt.pointerType,\r\n };\r\n } else if (this._pointB === null) {\r\n this._pointB = {\r\n x: evt.clientX,\r\n y: evt.clientY,\r\n pointerId: evt.pointerId,\r\n type: evt.pointerType,\r\n };\r\n } else {\r\n return; // We are already tracking two pointers so ignore this one\r\n }\r\n\r\n if (this._currentActiveButton === -1 && !isTouch) {\r\n this._currentActiveButton = evt.button;\r\n }\r\n this.onButtonDown(evt);\r\n\r\n if (!noPreventDefault) {\r\n evt.preventDefault();\r\n element && element.focus();\r\n }\r\n } else if (p.type === PointerEventTypes.POINTERDOUBLETAP) {\r\n this.onDoubleTap(evt.pointerType);\r\n } else if (p.type === PointerEventTypes.POINTERUP && (this._currentActiveButton === evt.button || isTouch)) {\r\n try {\r\n srcElement?.releasePointerCapture(evt.pointerId);\r\n } catch (e) {\r\n //Nothing to do with the error.\r\n }\r\n\r\n if (!isTouch) {\r\n this._pointB = null; // Mouse and pen are mono pointer\r\n }\r\n\r\n //would be better to use pointers.remove(evt.pointerId) for multitouch gestures,\r\n //but emptying completely pointers collection is required to fix a bug on iPhone :\r\n //when changing orientation while pinching camera,\r\n //one pointer stay pressed forever if we don't release all pointers\r\n //will be ok to put back pointers.remove(evt.pointerId); when iPhone bug corrected\r\n if (engine._badOS) {\r\n this._pointA = this._pointB = null;\r\n } else {\r\n //only remove the impacted pointer in case of multitouch allowing on most\r\n //platforms switching from rotate to zoom and pan seamlessly.\r\n if (this._pointB && this._pointA && this._pointA.pointerId == evt.pointerId) {\r\n this._pointA = this._pointB;\r\n this._pointB = null;\r\n } else if (this._pointA && this._pointB && this._pointB.pointerId == evt.pointerId) {\r\n this._pointB = null;\r\n } else {\r\n this._pointA = this._pointB = null;\r\n }\r\n }\r\n\r\n if (previousPinchSquaredDistance !== 0 || previousMultiTouchPanPosition) {\r\n // Previous pinch data is populated but a button has been lifted\r\n // so pinch has ended.\r\n this.onMultiTouch(\r\n this._pointA,\r\n this._pointB,\r\n previousPinchSquaredDistance,\r\n 0, // pinchSquaredDistance\r\n previousMultiTouchPanPosition,\r\n null // multiTouchPanPosition\r\n );\r\n previousPinchSquaredDistance = 0;\r\n previousMultiTouchPanPosition = null;\r\n }\r\n\r\n this._currentActiveButton = -1;\r\n this.onButtonUp(evt);\r\n\r\n if (!noPreventDefault) {\r\n evt.preventDefault();\r\n }\r\n } else if (p.type === PointerEventTypes.POINTERMOVE) {\r\n if (!noPreventDefault) {\r\n evt.preventDefault();\r\n }\r\n\r\n // One button down\r\n if (this._pointA && this._pointB === null) {\r\n const offsetX = evt.clientX - this._pointA.x;\r\n const offsetY = evt.clientY - this._pointA.y;\r\n this.onTouch(this._pointA, offsetX, offsetY);\r\n\r\n this._pointA.x = evt.clientX;\r\n this._pointA.y = evt.clientY;\r\n }\r\n // Two buttons down: pinch\r\n else if (this._pointA && this._pointB) {\r\n const ed = this._pointA.pointerId === evt.pointerId ? this._pointA : this._pointB;\r\n ed.x = evt.clientX;\r\n ed.y = evt.clientY;\r\n const distX = this._pointA.x - this._pointB.x;\r\n const distY = this._pointA.y - this._pointB.y;\r\n const pinchSquaredDistance = distX * distX + distY * distY;\r\n const multiTouchPanPosition = {\r\n x: (this._pointA.x + this._pointB.x) / 2,\r\n y: (this._pointA.y + this._pointB.y) / 2,\r\n pointerId: evt.pointerId,\r\n type: p.type,\r\n };\r\n\r\n this.onMultiTouch(this._pointA, this._pointB, previousPinchSquaredDistance, pinchSquaredDistance, previousMultiTouchPanPosition, multiTouchPanPosition);\r\n\r\n previousMultiTouchPanPosition = multiTouchPanPosition;\r\n previousPinchSquaredDistance = pinchSquaredDistance;\r\n }\r\n }\r\n };\r\n\r\n this._observer = this.camera\r\n .getScene()\r\n ._inputManager._addCameraPointerObserver(\r\n this._pointerInput,\r\n PointerEventTypes.POINTERDOWN | PointerEventTypes.POINTERUP | PointerEventTypes.POINTERMOVE | PointerEventTypes.POINTERDOUBLETAP\r\n );\r\n\r\n this._onLostFocus = () => {\r\n this._pointA = this._pointB = null;\r\n previousPinchSquaredDistance = 0;\r\n previousMultiTouchPanPosition = null;\r\n this.onLostFocus();\r\n };\r\n\r\n this._contextMenuBind = this.onContextMenu.bind(this);\r\n\r\n element && element.addEventListener(\"contextmenu\", this._contextMenuBind, false);\r\n\r\n const hostWindow = this.camera.getScene().getEngine().getHostWindow();\r\n\r\n if (hostWindow) {\r\n Tools.RegisterTopRootEvents(hostWindow, [{ name: \"blur\", handler: this._onLostFocus }]);\r\n }\r\n }\r\n\r\n /**\r\n * Detach the current controls from the specified dom element.\r\n */\r\n public detachControl(): void {\r\n if (this._onLostFocus) {\r\n const hostWindow = this.camera.getScene().getEngine().getHostWindow();\r\n if (hostWindow) {\r\n Tools.UnregisterTopRootEvents(hostWindow, [{ name: \"blur\", handler: this._onLostFocus }]);\r\n }\r\n }\r\n\r\n if (this._observer) {\r\n this.camera.getScene()._inputManager._removeCameraPointerObserver(this._observer);\r\n this._observer = null;\r\n\r\n if (this._contextMenuBind) {\r\n const inputElement = this.camera.getScene().getEngine().getInputElement();\r\n inputElement && inputElement.removeEventListener(\"contextmenu\", this._contextMenuBind);\r\n }\r\n\r\n this._onLostFocus = null;\r\n }\r\n\r\n this._altKey = false;\r\n this._ctrlKey = false;\r\n this._metaKey = false;\r\n this._shiftKey = false;\r\n this._buttonsPressed = 0;\r\n this._currentActiveButton = -1;\r\n }\r\n\r\n /**\r\n * Gets the class name of the current input.\r\n * @returns the class name\r\n */\r\n public getClassName(): string {\r\n return \"BaseCameraPointersInput\";\r\n }\r\n\r\n /**\r\n * Get the friendly name associated with the input class.\r\n * @returns the input friendly name\r\n */\r\n public getSimpleName(): string {\r\n return \"pointers\";\r\n }\r\n\r\n /**\r\n * Called on pointer POINTERDOUBLETAP event.\r\n * Override this method to provide functionality on POINTERDOUBLETAP event.\r\n * @param type\r\n */\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n public onDoubleTap(type: string) {}\r\n\r\n /**\r\n * Called on pointer POINTERMOVE event if only a single touch is active.\r\n * Override this method to provide functionality.\r\n * @param point\r\n * @param offsetX\r\n * @param offsetY\r\n */\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n public onTouch(point: Nullable<PointerTouch>, offsetX: number, offsetY: number): void {}\r\n\r\n /**\r\n * Called on pointer POINTERMOVE event if multiple touches are active.\r\n * Override this method to provide functionality.\r\n * @param _pointA\r\n * @param _pointB\r\n * @param previousPinchSquaredDistance\r\n * @param pinchSquaredDistance\r\n * @param previousMultiTouchPanPosition\r\n * @param multiTouchPanPosition\r\n */\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n public onMultiTouch(\r\n _pointA: Nullable<PointerTouch>,\r\n _pointB: Nullable<PointerTouch>,\r\n previousPinchSquaredDistance: number,\r\n pinchSquaredDistance: number,\r\n previousMultiTouchPanPosition: Nullable<PointerTouch>,\r\n multiTouchPanPosition: Nullable<PointerTouch>\r\n ): void {}\r\n\r\n /**\r\n * Called on JS contextmenu event.\r\n * Override this method to provide functionality.\r\n * @param evt\r\n */\r\n public onContextMenu(evt: PointerEvent): void {\r\n evt.preventDefault();\r\n }\r\n\r\n /**\r\n * Called each time a new POINTERDOWN event occurs. Ie, for each button\r\n * press.\r\n * Override this method to provide functionality.\r\n * @param evt\r\n */\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n public onButtonDown(evt: IPointerEvent): void {}\r\n\r\n /**\r\n * Called each time a new POINTERUP event occurs. Ie, for each button\r\n * release.\r\n * Override this method to provide functionality.\r\n * @param evt\r\n */\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n public onButtonUp(evt: IPointerEvent): void {}\r\n\r\n /**\r\n * Called when window becomes inactive.\r\n * Override this method to provide functionality.\r\n */\r\n public onLostFocus(): void {}\r\n\r\n private _pointerInput: (p: PointerInfo, s: EventState) => void;\r\n private _observer: Nullable<Observer<PointerInfo>>;\r\n private _onLostFocus: Nullable<(e: FocusEvent) => any>;\r\n private _pointA: Nullable<PointerTouch>;\r\n private _pointB: Nullable<PointerTouch>;\r\n}\r\n"]}
|
|
1
|
+
{"version":3,"file":"BaseCameraPointersInput.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Cameras/Inputs/BaseCameraPointersInput.ts"],"names":[],"mappings":";AAEA,OAAO,EAAE,SAAS,EAAE,MAAM,uBAAuB,CAAC;AAElD,OAAO,EAAE,KAAK,EAAE,MAAM,kBAAkB,CAAC;AAIzC,OAAO,EAAE,iBAAiB,EAAE,MAAM,4BAA4B,CAAC;AAG/D;;;;GAIG;AACH,MAAM,OAAgB,uBAAuB;IAA7C;QAoBY,yBAAoB,GAAW,CAAC,CAAC,CAAC;QAG1C;;WAEG;QAEI,YAAO,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IAqU/B,CAAC;IAnUG;;;OAGG;IACI,aAAa,CAAC,gBAA0B;QAC3C,8CAA8C;QAC9C,gBAAgB,GAAG,KAAK,CAAC,gCAAgC,CAAC,SAAS,CAAC,CAAC;QACrE,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC;QACvC,MAAM,OAAO,GAAG,MAAM,CAAC,eAAe,EAAE,CAAC;QACzC,IAAI,4BAA4B,GAAG,CAAC,CAAC;QACrC,IAAI,6BAA6B,GAA2B,IAAI,CAAC;QAEjE,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;QACpB,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;QAEpB,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC;QACrB,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;QACtB,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;QACtB,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;QACvB,IAAI,CAAC,eAAe,GAAG,CAAC,CAAC;QAEzB,IAAI,CAAC,aAAa,GAAG,CAAC,CAAC,EAAE,EAAE;;YACvB,MAAM,GAAG,GAAkB,CAAC,CAAC,KAAK,CAAC;YACnC,MAAM,OAAO,GAAG,GAAG,CAAC,WAAW,KAAK,OAAO,CAAC;YAE5C,IAAI,MAAM,CAAC,0BAA0B,EAAE;gBACnC,OAAO;aACV;YAED,IAAI,CAAC,CAAC,IAAI,KAAK,iBAAiB,CAAC,WAAW,IAAI,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,GAAG,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,EAAE;gBACrF,OAAO;aACV;YAED,MAAM,UAAU,GAAgB,GAAG,CAAC,MAAM,CAAC;YAE3C,IAAI,CAAC,OAAO,GAAG,GAAG,CAAC,MAAM,CAAC;YAC1B,IAAI,CAAC,QAAQ,GAAG,GAAG,CAAC,OAAO,CAAC;YAC5B,IAAI,CAAC,QAAQ,GAAG,GAAG,CAAC,OAAO,CAAC;YAC5B,IAAI,CAAC,SAAS,GAAG,GAAG,CAAC,QAAQ,CAAC;YAC9B,IAAI,CAAC,eAAe,GAAG,GAAG,CAAC,OAAO,CAAC;YAEnC,IAAI,MAAM,CAAC,aAAa,EAAE;gBACtB,MAAM,OAAO,GAAG,GAAG,CAAC,SAAS,CAAC;gBAC9B,MAAM,OAAO,GAAG,GAAG,CAAC,SAAS,CAAC;gBAE9B,IAAI,CAAC,OAAO,CAAC,IAAI,EAAE,OAAO,EAAE,OAAO,CAAC,CAAC;gBACrC,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;gBACpB,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;aACvB;iBAAM,IAAI,CAAC,CAAC,IAAI,KAAK,iBAAiB,CAAC,WAAW,IAAI,OAAO,IAAI,CAAA,MAAA,IAAI,CAAC,OAAO,0CAAE,SAAS,MAAK,GAAG,CAAC,SAAS,IAAI,CAAA,MAAA,IAAI,CAAC,OAAO,0CAAE,SAAS,MAAK,GAAG,CAAC,SAAS,EAAE;gBACtJ,OAAO,CAAC,4EAA4E;aACvF;iBAAM,IAAI,CAAC,CAAC,IAAI,KAAK,iBAAiB,CAAC,WAAW,IAAI,CAAC,IAAI,CAAC,oBAAoB,KAAK,CAAC,CAAC,IAAI,OAAO,CAAC,EAAE;gBAClG,IAAI;oBACA,UAAU,aAAV,UAAU,uBAAV,UAAU,CAAE,iBAAiB,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC;iBAChD;gBAAC,OAAO,CAAC,EAAE;oBACR,wDAAwD;iBAC3D;gBAED,IAAI,IAAI,CAAC,OAAO,KAAK,IAAI,EAAE;oBACvB,IAAI,CAAC,OAAO,GAAG;wBACX,CAAC,EAAE,GAAG,CAAC,OAAO;wBACd,CAAC,EAAE,GAAG,CAAC,OAAO;wBACd,SAAS,EAAE,GAAG,CAAC,SAAS;wBACxB,IAAI,EAAE,GAAG,CAAC,WAAW;qBACxB,CAAC;iBACL;qBAAM,IAAI,IAAI,CAAC,OAAO,KAAK,IAAI,EAAE;oBAC9B,IAAI,CAAC,OAAO,GAAG;wBACX,CAAC,EAAE,GAAG,CAAC,OAAO;wBACd,CAAC,EAAE,GAAG,CAAC,OAAO;wBACd,SAAS,EAAE,GAAG,CAAC,SAAS;wBACxB,IAAI,EAAE,GAAG,CAAC,WAAW;qBACxB,CAAC;iBACL;qBAAM;oBACH,OAAO,CAAC,0DAA0D;iBACrE;gBAED,IAAI,IAAI,CAAC,oBAAoB,KAAK,CAAC,CAAC,IAAI,CAAC,OAAO,EAAE;oBAC9C,IAAI,CAAC,oBAAoB,GAAG,GAAG,CAAC,MAAM,CAAC;iBAC1C;gBACD,IAAI,CAAC,YAAY,CAAC,GAAG,CAAC,CAAC;gBAEvB,IAAI,CAAC,gBAAgB,EAAE;oBACnB,GAAG,CAAC,cAAc,EAAE,CAAC;oBACrB,OAAO,IAAI,OAAO,CAAC,KAAK,EAAE,CAAC;iBAC9B;aACJ;iBAAM,IAAI,CAAC,CAAC,IAAI,KAAK,iBAAiB,CAAC,gBAAgB,EAAE;gBACtD,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,WAAW,CAAC,CAAC;aACrC;iBAAM,IAAI,CAAC,CAAC,IAAI,KAAK,iBAAiB,CAAC,SAAS,IAAI,CAAC,IAAI,CAAC,oBAAoB,KAAK,GAAG,CAAC,MAAM,IAAI,OAAO,CAAC,EAAE;gBACxG,IAAI;oBACA,UAAU,aAAV,UAAU,uBAAV,UAAU,CAAE,qBAAqB,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC;iBACpD;gBAAC,OAAO,CAAC,EAAE;oBACR,+BAA+B;iBAClC;gBAED,IAAI,CAAC,OAAO,EAAE;oBACV,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,CAAC,iCAAiC;iBACzD;gBAED,gFAAgF;gBAChF,kFAAkF;gBAClF,kDAAkD;gBAClD,mEAAmE;gBACnE,kFAAkF;gBAClF,IAAI,MAAM,CAAC,MAAM,EAAE;oBACf,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;iBACtC;qBAAM;oBACH,yEAAyE;oBACzE,6DAA6D;oBAC7D,IAAI,IAAI,CAAC,OAAO,IAAI,IAAI,CAAC,OAAO,IAAI,IAAI,CAAC,OAAO,CAAC,SAAS,IAAI,GAAG,CAAC,SAAS,EAAE;wBACzE,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC;wBAC5B,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;qBACvB;yBAAM,IAAI,IAAI,CAAC,OAAO,IAAI,IAAI,CAAC,OAAO,IAAI,IAAI,CAAC,OAAO,CAAC,SAAS,IAAI,GAAG,CAAC,SAAS,EAAE;wBAChF,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;qBACvB;yBAAM;wBACH,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;qBACtC;iBACJ;gBAED,IAAI,4BAA4B,KAAK,CAAC,IAAI,6BAA6B,EAAE;oBACrE,gEAAgE;oBAChE,sBAAsB;oBACtB,IAAI,CAAC,YAAY,CACb,IAAI,CAAC,OAAO,EACZ,IAAI,CAAC,OAAO,EACZ,4BAA4B,EAC5B,CAAC,EAAE,uBAAuB;oBAC1B,6BAA6B,EAC7B,IAAI,CAAC,wBAAwB;qBAChC,CAAC;oBACF,4BAA4B,GAAG,CAAC,CAAC;oBACjC,6BAA6B,GAAG,IAAI,CAAC;iBACxC;gBAED,IAAI,CAAC,oBAAoB,GAAG,CAAC,CAAC,CAAC;gBAC/B,IAAI,CAAC,UAAU,CAAC,GAAG,CAAC,CAAC;gBAErB,IAAI,CAAC,gBAAgB,EAAE;oBACnB,GAAG,CAAC,cAAc,EAAE,CAAC;iBACxB;aACJ;iBAAM,IAAI,CAAC,CAAC,IAAI,KAAK,iBAAiB,CAAC,WAAW,EAAE;gBACjD,IAAI,CAAC,gBAAgB,EAAE;oBACnB,GAAG,CAAC,cAAc,EAAE,CAAC;iBACxB;gBAED,kBAAkB;gBAClB,IAAI,IAAI,CAAC,OAAO,IAAI,IAAI,CAAC,OAAO,KAAK,IAAI,EAAE;oBACvC,MAAM,OAAO,GAAG,GAAG,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC;oBAC7C,MAAM,OAAO,GAAG,GAAG,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC;oBAC7C,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,OAAO,EAAE,OAAO,EAAE,OAAO,CAAC,CAAC;oBAE7C,IAAI,CAAC,OAAO,CAAC,CAAC,GAAG,GAAG,CAAC,OAAO,CAAC;oBAC7B,IAAI,CAAC,OAAO,CAAC,CAAC,GAAG,GAAG,CAAC,OAAO,CAAC;iBAChC;gBACD,0BAA0B;qBACrB,IAAI,IAAI,CAAC,OAAO,IAAI,IAAI,CAAC,OAAO,EAAE;oBACnC,MAAM,EAAE,GAAG,IAAI,CAAC,OAAO,CAAC,SAAS,KAAK,GAAG,CAAC,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC;oBAClF,EAAE,CAAC,CAAC,GAAG,GAAG,CAAC,OAAO,CAAC;oBACnB,EAAE,CAAC,CAAC,GAAG,GAAG,CAAC,OAAO,CAAC;oBACnB,MAAM,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC;oBAC9C,MAAM,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC;oBAC9C,MAAM,oBAAoB,GAAG,KAAK,GAAG,KAAK,GAAG,KAAK,GAAG,KAAK,CAAC;oBAC3D,MAAM,qBAAqB,GAAG;wBAC1B,CAAC,EAAE,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,GAAG,CAAC;wBACxC,CAAC,EAAE,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,GAAG,CAAC;wBACxC,SAAS,EAAE,GAAG,CAAC,SAAS;wBACxB,IAAI,EAAE,CAAC,CAAC,IAAI;qBACf,CAAC;oBAEF,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,OAAO,EAAE,4BAA4B,EAAE,oBAAoB,EAAE,6BAA6B,EAAE,qBAAqB,CAAC,CAAC;oBAExJ,6BAA6B,GAAG,qBAAqB,CAAC;oBACtD,4BAA4B,GAAG,oBAAoB,CAAC;iBACvD;aACJ;QACL,CAAC,CAAC;QAEF,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,MAAM;aACvB,QAAQ,EAAE;aACV,aAAa,CAAC,yBAAyB,CACpC,IAAI,CAAC,aAAa,EAClB,iBAAiB,CAAC,WAAW,GAAG,iBAAiB,CAAC,SAAS,GAAG,iBAAiB,CAAC,WAAW,GAAG,iBAAiB,CAAC,gBAAgB,CACnI,CAAC;QAEN,IAAI,CAAC,YAAY,GAAG,GAAG,EAAE;YACrB,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;YACnC,4BAA4B,GAAG,CAAC,CAAC;YACjC,6BAA6B,GAAG,IAAI,CAAC;YACrC,IAAI,CAAC,WAAW,EAAE,CAAC;QACvB,CAAC,CAAC;QAEF,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAEtD,OAAO,IAAI,OAAO,CAAC,gBAAgB,CAAC,aAAa,EAAE,IAAI,CAAC,gBAAgB,EAAE,KAAK,CAAC,CAAC;QAEjF,MAAM,UAAU,GAAG,IAAI,CAAC,MAAM,CAAC,QAAQ,EAAE,CAAC,SAAS,EAAE,CAAC,aAAa,EAAE,CAAC;QAEtE,IAAI,UAAU,EAAE;YACZ,KAAK,CAAC,qBAAqB,CAAC,UAAU,EAAE,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,IAAI,CAAC,YAAY,EAAE,CAAC,CAAC,CAAC;SAC3F;IACL,CAAC;IAED;;OAEG;IACI,aAAa;QAChB,IAAI,IAAI,CAAC,YAAY,EAAE;YACnB,MAAM,UAAU,GAAG,IAAI,CAAC,MAAM,CAAC,QAAQ,EAAE,CAAC,SAAS,EAAE,CAAC,aAAa,EAAE,CAAC;YACtE,IAAI,UAAU,EAAE;gBACZ,KAAK,CAAC,uBAAuB,CAAC,UAAU,EAAE,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,IAAI,CAAC,YAAY,EAAE,CAAC,CAAC,CAAC;aAC7F;SACJ;QAED,IAAI,IAAI,CAAC,SAAS,EAAE;YAChB,IAAI,CAAC,MAAM,CAAC,QAAQ,EAAE,CAAC,aAAa,CAAC,4BAA4B,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;YAClF,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;YAEtB,IAAI,IAAI,CAAC,gBAAgB,EAAE;gBACvB,MAAM,YAAY,GAAG,IAAI,CAAC,MAAM,CAAC,QAAQ,EAAE,CAAC,SAAS,EAAE,CAAC,eAAe,EAAE,CAAC;gBAC1E,YAAY,IAAI,YAAY,CAAC,mBAAmB,CAAC,aAAa,EAAE,IAAI,CAAC,gBAAgB,CAAC,CAAC;aAC1F;YAED,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;SAC5B;QAED,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC;QACrB,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;QACtB,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;QACtB,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;QACvB,IAAI,CAAC,eAAe,GAAG,CAAC,CAAC;QACzB,IAAI,CAAC,oBAAoB,GAAG,CAAC,CAAC,CAAC;IACnC,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,yBAAyB,CAAC;IACrC,CAAC;IAED;;;OAGG;IACI,aAAa;QAChB,OAAO,UAAU,CAAC;IACtB,CAAC;IAED;;;;OAIG;IACH,6DAA6D;IACtD,WAAW,CAAC,IAAY,IAAG,CAAC;IAEnC;;;;;;OAMG;IACH,6DAA6D;IACtD,OAAO,CAAC,KAA6B,EAAE,OAAe,EAAE,OAAe,IAAS,CAAC;IAExF;;;;;;;;;OASG;IACH,6DAA6D;IACtD,YAAY,CACf,OAA+B,EAC/B,OAA+B,EAC/B,4BAAoC,EACpC,oBAA4B,EAC5B,6BAAqD,EACrD,qBAA6C,IACxC,CAAC;IAEV;;;;OAIG;IACI,aAAa,CAAC,GAAiB;QAClC,GAAG,CAAC,cAAc,EAAE,CAAC;IACzB,CAAC;IAED;;;;;OAKG;IACH,6DAA6D;IACtD,YAAY,CAAC,GAAkB,IAAS,CAAC;IAEhD;;;;;OAKG;IACH,6DAA6D;IACtD,UAAU,CAAC,GAAkB,IAAS,CAAC;IAE9C;;;OAGG;IACI,WAAW,KAAU,CAAC;CAOhC;AArUU;IADN,SAAS,EAAE;wDACe","sourcesContent":["/* eslint-disable @typescript-eslint/no-unused-vars */\r\nimport type { Nullable } from \"../../types\";\r\nimport { serialize } from \"../../Misc/decorators\";\r\nimport type { EventState, Observer } from \"../../Misc/observable\";\r\nimport { Tools } from \"../../Misc/tools\";\r\nimport type { Camera } from \"../../Cameras/camera\";\r\nimport type { ICameraInput } from \"../../Cameras/cameraInputsManager\";\r\nimport type { PointerInfo, PointerTouch } from \"../../Events/pointerEvents\";\r\nimport { PointerEventTypes } from \"../../Events/pointerEvents\";\r\nimport type { IPointerEvent } from \"../../Events/deviceInputEvents\";\r\n\r\n/**\r\n * Base class for Camera Pointer Inputs.\r\n * See FollowCameraPointersInput in src/Cameras/Inputs/followCameraPointersInput.ts\r\n * for example usage.\r\n */\r\nexport abstract class BaseCameraPointersInput implements ICameraInput<Camera> {\r\n /**\r\n * Defines the camera the input is attached to.\r\n */\r\n public abstract camera: Camera;\r\n\r\n /**\r\n * Whether keyboard modifier keys are pressed at time of last mouse event.\r\n */\r\n protected _altKey: boolean;\r\n protected _ctrlKey: boolean;\r\n protected _metaKey: boolean;\r\n protected _shiftKey: boolean;\r\n\r\n /**\r\n * Which mouse buttons were pressed at time of last mouse event.\r\n * https://developer.mozilla.org/en-US/docs/Web/API/MouseEvent/buttons\r\n */\r\n protected _buttonsPressed: number;\r\n\r\n private _currentActiveButton: number = -1;\r\n private _contextMenuBind: EventListener;\r\n\r\n /**\r\n * Defines the buttons associated with the input to handle camera move.\r\n */\r\n @serialize()\r\n public buttons = [0, 1, 2];\r\n\r\n /**\r\n * Attach the input controls to a specific dom element to get the input from.\r\n * @param noPreventDefault Defines whether event caught by the controls should call preventdefault() (https://developer.mozilla.org/en-US/docs/Web/API/Event/preventDefault)\r\n */\r\n public attachControl(noPreventDefault?: boolean): void {\r\n // eslint-disable-next-line prefer-rest-params\r\n noPreventDefault = Tools.BackCompatCameraNoPreventDefault(arguments);\r\n const engine = this.camera.getEngine();\r\n const element = engine.getInputElement();\r\n let previousPinchSquaredDistance = 0;\r\n let previousMultiTouchPanPosition: Nullable<PointerTouch> = null;\r\n\r\n this._pointA = null;\r\n this._pointB = null;\r\n\r\n this._altKey = false;\r\n this._ctrlKey = false;\r\n this._metaKey = false;\r\n this._shiftKey = false;\r\n this._buttonsPressed = 0;\r\n\r\n this._pointerInput = (p) => {\r\n const evt = <IPointerEvent>p.event;\r\n const isTouch = evt.pointerType === \"touch\";\r\n\r\n if (engine.isInVRExclusivePointerMode) {\r\n return;\r\n }\r\n\r\n if (p.type !== PointerEventTypes.POINTERMOVE && this.buttons.indexOf(evt.button) === -1) {\r\n return;\r\n }\r\n\r\n const srcElement = <HTMLElement>evt.target;\r\n\r\n this._altKey = evt.altKey;\r\n this._ctrlKey = evt.ctrlKey;\r\n this._metaKey = evt.metaKey;\r\n this._shiftKey = evt.shiftKey;\r\n this._buttonsPressed = evt.buttons;\r\n\r\n if (engine.isPointerLock) {\r\n const offsetX = evt.movementX;\r\n const offsetY = evt.movementY;\r\n\r\n this.onTouch(null, offsetX, offsetY);\r\n this._pointA = null;\r\n this._pointB = null;\r\n } else if (p.type !== PointerEventTypes.POINTERDOWN && isTouch && this._pointA?.pointerId !== evt.pointerId && this._pointB?.pointerId !== evt.pointerId) {\r\n return; // If we get a non-down event for a touch that we're not tracking, ignore it\r\n } else if (p.type === PointerEventTypes.POINTERDOWN && (this._currentActiveButton === -1 || isTouch)) {\r\n try {\r\n srcElement?.setPointerCapture(evt.pointerId);\r\n } catch (e) {\r\n //Nothing to do with the error. Execution will continue.\r\n }\r\n\r\n if (this._pointA === null) {\r\n this._pointA = {\r\n x: evt.clientX,\r\n y: evt.clientY,\r\n pointerId: evt.pointerId,\r\n type: evt.pointerType,\r\n };\r\n } else if (this._pointB === null) {\r\n this._pointB = {\r\n x: evt.clientX,\r\n y: evt.clientY,\r\n pointerId: evt.pointerId,\r\n type: evt.pointerType,\r\n };\r\n } else {\r\n return; // We are already tracking two pointers so ignore this one\r\n }\r\n\r\n if (this._currentActiveButton === -1 && !isTouch) {\r\n this._currentActiveButton = evt.button;\r\n }\r\n this.onButtonDown(evt);\r\n\r\n if (!noPreventDefault) {\r\n evt.preventDefault();\r\n element && element.focus();\r\n }\r\n } else if (p.type === PointerEventTypes.POINTERDOUBLETAP) {\r\n this.onDoubleTap(evt.pointerType);\r\n } else if (p.type === PointerEventTypes.POINTERUP && (this._currentActiveButton === evt.button || isTouch)) {\r\n try {\r\n srcElement?.releasePointerCapture(evt.pointerId);\r\n } catch (e) {\r\n //Nothing to do with the error.\r\n }\r\n\r\n if (!isTouch) {\r\n this._pointB = null; // Mouse and pen are mono pointer\r\n }\r\n\r\n //would be better to use pointers.remove(evt.pointerId) for multitouch gestures,\r\n //but emptying completely pointers collection is required to fix a bug on iPhone :\r\n //when changing orientation while pinching camera,\r\n //one pointer stay pressed forever if we don't release all pointers\r\n //will be ok to put back pointers.remove(evt.pointerId); when iPhone bug corrected\r\n if (engine._badOS) {\r\n this._pointA = this._pointB = null;\r\n } else {\r\n //only remove the impacted pointer in case of multitouch allowing on most\r\n //platforms switching from rotate to zoom and pan seamlessly.\r\n if (this._pointB && this._pointA && this._pointA.pointerId == evt.pointerId) {\r\n this._pointA = this._pointB;\r\n this._pointB = null;\r\n } else if (this._pointA && this._pointB && this._pointB.pointerId == evt.pointerId) {\r\n this._pointB = null;\r\n } else {\r\n this._pointA = this._pointB = null;\r\n }\r\n }\r\n\r\n if (previousPinchSquaredDistance !== 0 || previousMultiTouchPanPosition) {\r\n // Previous pinch data is populated but a button has been lifted\r\n // so pinch has ended.\r\n this.onMultiTouch(\r\n this._pointA,\r\n this._pointB,\r\n previousPinchSquaredDistance,\r\n 0, // pinchSquaredDistance\r\n previousMultiTouchPanPosition,\r\n null // multiTouchPanPosition\r\n );\r\n previousPinchSquaredDistance = 0;\r\n previousMultiTouchPanPosition = null;\r\n }\r\n\r\n this._currentActiveButton = -1;\r\n this.onButtonUp(evt);\r\n\r\n if (!noPreventDefault) {\r\n evt.preventDefault();\r\n }\r\n } else if (p.type === PointerEventTypes.POINTERMOVE) {\r\n if (!noPreventDefault) {\r\n evt.preventDefault();\r\n }\r\n\r\n // One button down\r\n if (this._pointA && this._pointB === null) {\r\n const offsetX = evt.clientX - this._pointA.x;\r\n const offsetY = evt.clientY - this._pointA.y;\r\n this.onTouch(this._pointA, offsetX, offsetY);\r\n\r\n this._pointA.x = evt.clientX;\r\n this._pointA.y = evt.clientY;\r\n }\r\n // Two buttons down: pinch\r\n else if (this._pointA && this._pointB) {\r\n const ed = this._pointA.pointerId === evt.pointerId ? this._pointA : this._pointB;\r\n ed.x = evt.clientX;\r\n ed.y = evt.clientY;\r\n const distX = this._pointA.x - this._pointB.x;\r\n const distY = this._pointA.y - this._pointB.y;\r\n const pinchSquaredDistance = distX * distX + distY * distY;\r\n const multiTouchPanPosition = {\r\n x: (this._pointA.x + this._pointB.x) / 2,\r\n y: (this._pointA.y + this._pointB.y) / 2,\r\n pointerId: evt.pointerId,\r\n type: p.type,\r\n };\r\n\r\n this.onMultiTouch(this._pointA, this._pointB, previousPinchSquaredDistance, pinchSquaredDistance, previousMultiTouchPanPosition, multiTouchPanPosition);\r\n\r\n previousMultiTouchPanPosition = multiTouchPanPosition;\r\n previousPinchSquaredDistance = pinchSquaredDistance;\r\n }\r\n }\r\n };\r\n\r\n this._observer = this.camera\r\n .getScene()\r\n ._inputManager._addCameraPointerObserver(\r\n this._pointerInput,\r\n PointerEventTypes.POINTERDOWN | PointerEventTypes.POINTERUP | PointerEventTypes.POINTERMOVE | PointerEventTypes.POINTERDOUBLETAP\r\n );\r\n\r\n this._onLostFocus = () => {\r\n this._pointA = this._pointB = null;\r\n previousPinchSquaredDistance = 0;\r\n previousMultiTouchPanPosition = null;\r\n this.onLostFocus();\r\n };\r\n\r\n this._contextMenuBind = this.onContextMenu.bind(this);\r\n\r\n element && element.addEventListener(\"contextmenu\", this._contextMenuBind, false);\r\n\r\n const hostWindow = this.camera.getScene().getEngine().getHostWindow();\r\n\r\n if (hostWindow) {\r\n Tools.RegisterTopRootEvents(hostWindow, [{ name: \"blur\", handler: this._onLostFocus }]);\r\n }\r\n }\r\n\r\n /**\r\n * Detach the current controls from the specified dom element.\r\n */\r\n public detachControl(): void {\r\n if (this._onLostFocus) {\r\n const hostWindow = this.camera.getScene().getEngine().getHostWindow();\r\n if (hostWindow) {\r\n Tools.UnregisterTopRootEvents(hostWindow, [{ name: \"blur\", handler: this._onLostFocus }]);\r\n }\r\n }\r\n\r\n if (this._observer) {\r\n this.camera.getScene()._inputManager._removeCameraPointerObserver(this._observer);\r\n this._observer = null;\r\n\r\n if (this._contextMenuBind) {\r\n const inputElement = this.camera.getScene().getEngine().getInputElement();\r\n inputElement && inputElement.removeEventListener(\"contextmenu\", this._contextMenuBind);\r\n }\r\n\r\n this._onLostFocus = null;\r\n }\r\n\r\n this._altKey = false;\r\n this._ctrlKey = false;\r\n this._metaKey = false;\r\n this._shiftKey = false;\r\n this._buttonsPressed = 0;\r\n this._currentActiveButton = -1;\r\n }\r\n\r\n /**\r\n * Gets the class name of the current input.\r\n * @returns the class name\r\n */\r\n public getClassName(): string {\r\n return \"BaseCameraPointersInput\";\r\n }\r\n\r\n /**\r\n * Get the friendly name associated with the input class.\r\n * @returns the input friendly name\r\n */\r\n public getSimpleName(): string {\r\n return \"pointers\";\r\n }\r\n\r\n /**\r\n * Called on pointer POINTERDOUBLETAP event.\r\n * Override this method to provide functionality on POINTERDOUBLETAP event.\r\n * @param type\r\n */\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n public onDoubleTap(type: string) {}\r\n\r\n /**\r\n * Called on pointer POINTERMOVE event if only a single touch is active.\r\n * Override this method to provide functionality.\r\n * @param point\r\n * @param offsetX\r\n * @param offsetY\r\n */\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n public onTouch(point: Nullable<PointerTouch>, offsetX: number, offsetY: number): void {}\r\n\r\n /**\r\n * Called on pointer POINTERMOVE event if multiple touches are active.\r\n * Override this method to provide functionality.\r\n * @param _pointA\r\n * @param _pointB\r\n * @param previousPinchSquaredDistance\r\n * @param pinchSquaredDistance\r\n * @param previousMultiTouchPanPosition\r\n * @param multiTouchPanPosition\r\n */\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n public onMultiTouch(\r\n _pointA: Nullable<PointerTouch>,\r\n _pointB: Nullable<PointerTouch>,\r\n previousPinchSquaredDistance: number,\r\n pinchSquaredDistance: number,\r\n previousMultiTouchPanPosition: Nullable<PointerTouch>,\r\n multiTouchPanPosition: Nullable<PointerTouch>\r\n ): void {}\r\n\r\n /**\r\n * Called on JS contextmenu event.\r\n * Override this method to provide functionality.\r\n * @param evt\r\n */\r\n public onContextMenu(evt: PointerEvent): void {\r\n evt.preventDefault();\r\n }\r\n\r\n /**\r\n * Called each time a new POINTERDOWN event occurs. Ie, for each button\r\n * press.\r\n * Override this method to provide functionality.\r\n * @param evt\r\n */\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n public onButtonDown(evt: IPointerEvent): void {}\r\n\r\n /**\r\n * Called each time a new POINTERUP event occurs. Ie, for each button\r\n * release.\r\n * Override this method to provide functionality.\r\n * @param evt\r\n */\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n public onButtonUp(evt: IPointerEvent): void {}\r\n\r\n /**\r\n * Called when window becomes inactive.\r\n * Override this method to provide functionality.\r\n */\r\n public onLostFocus(): void {}\r\n\r\n private _pointerInput: (p: PointerInfo, s: EventState) => void;\r\n private _observer: Nullable<Observer<PointerInfo>>;\r\n private _onLostFocus: Nullable<(e: FocusEvent) => any>;\r\n private _pointA: Nullable<PointerTouch>;\r\n private _pointB: Nullable<PointerTouch>;\r\n}\r\n"]}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"arcRotateCameraGamepadInput.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Cameras/Inputs/arcRotateCameraGamepadInput.ts"],"names":[],"mappings":";AACA,OAAO,EAAE,SAAS,EAAE,MAAM,uBAAuB,CAAC;AAIlD,OAAO,EAAE,gBAAgB,EAAE,MAAM,mCAAmC,CAAC;AACrE,OAAO,EAAE,OAAO,EAAE,MAAM,wBAAwB,CAAC;AACjD;;;GAGG;AACH,MAAM,OAAO,2BAA2B;IAAxC;QAWI;;;WAGG;QAEI,+BAA0B,GAAG,EAAE,CAAC;QAEvC;;;WAGG;QAEI,2BAAsB,GAAG,EAAE,CAAC;QAE3B,gBAAW,GAAG,GAAG,CAAC;IAkG9B,CAAC;IAhGG;;OAEG;IACH,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,WAAW,KAAK,GAAG,CAAC;IACpC,CAAC;IAED,IAAW,WAAW,CAAC,KAAc;QACjC,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC;IAC1C,CAAC;IAKD;;OAEG;IACI,aAAa;QAChB,MAAM,OAAO,GAAG,IAAI,CAAC,MAAM,CAAC,QAAQ,EAAE,CAAC,cAAc,CAAC;QACtD,IAAI,CAAC,2BAA2B,GAAG,OAAO,CAAC,4BAA4B,CAAC,GAAG,CAAC,CAAC,OAAO,EAAE,EAAE;YACpF,IAAI,OAAO,CAAC,IAAI,KAAK,OAAO,CAAC,YAAY,EAAE;gBACvC,4BAA4B;gBAC5B,IAAI,CAAC,IAAI,CAAC,OAAO,IAAI,OAAO,CAAC,IAAI,KAAK,OAAO,CAAC,IAAI,EAAE;oBAChD,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;iBAC1B;aACJ;QACL,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,8BAA8B,GAAG,OAAO,CAAC,+BAA+B,CAAC,GAAG,CAAC,CAAC,OAAO,EAAE,EAAE;YAC1F,IAAI,IAAI,CAAC,OAAO,KAAK,OAAO,EAAE;gBAC1B,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;aACvB;QACL,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC,gBAAgB,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;IAC1D,CAAC;IAED;;OAEG;IACI,aAAa;QAChB,IAAI,CAAC,MAAM,CAAC,QAAQ,EAAE,CAAC,cAAc,CAAC,4BAA4B,CAAC,MAAM,CAAC,IAAI,CAAC,2BAA2B,CAAC,CAAC;QAC5G,IAAI,CAAC,MAAM,CAAC,QAAQ,EAAE,CAAC,cAAc,CAAC,+BAA+B,CAAC,MAAM,CAAC,IAAI,CAAC,8BAA8B,CAAC,CAAC;QAClH,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;IACxB,CAAC;IAED;;;OAGG;IACI,WAAW;QACd,IAAI,IAAI,CAAC,OAAO,EAAE;YACd,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;YAC3B,MAAM,QAAQ,GAAG,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC;YAEzC,IAAI,QAAQ,EAAE;gBACV,IAAI,QAAQ,CAAC,CAAC,IAAI,CAAC,EAAE;oBACjB,MAAM,YAAY,GAAG,QAAQ,CAAC,CAAC,GAAG,IAAI,CAAC,0BAA0B,CAAC;oBAClE,IAAI,YAAY,IAAI,CAAC,IAAI,IAAI,CAAC,GAAG,CAAC,YAAY,CAAC,GAAG,KAAK,EAAE;wBACrD,MAAM,CAAC,mBAAmB,IAAI,YAAY,CAAC;qBAC9C;iBACJ;gBAED,IAAI,QAAQ,CAAC,CAAC,IAAI,CAAC,EAAE;oBACjB,MAAM,YAAY,GAAG,CAAC,QAAQ,CAAC,CAAC,GAAG,IAAI,CAAC,0BAA0B,CAAC,GAAG,IAAI,CAAC,WAAW,CAAC;oBACvF,IAAI,YAAY,IAAI,CAAC,IAAI,IAAI,CAAC,GAAG,CAAC,YAAY,CAAC,GAAG,KAAK,EAAE;wBACrD,MAAM,CAAC,kBAAkB,IAAI,YAAY,CAAC;qBAC7C;iBACJ;aACJ;YAED,MAAM,QAAQ,GAAG,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC;YACxC,IAAI,QAAQ,IAAI,QAAQ,CAAC,CAAC,IAAI,CAAC,EAAE;gBAC7B,MAAM,YAAY,GAAG,QAAQ,CAAC,CAAC,GAAG,IAAI,CAAC,sBAAsB,CAAC;gBAC9D,IAAI,YAAY,IAAI,CAAC,IAAI,IAAI,CAAC,GAAG,CAAC,YAAY,CAAC,GAAG,KAAK,EAAE;oBACrD,IAAI,CAAC,MAAM,CAAC,oBAAoB,IAAI,YAAY,CAAC;iBACpD;aACJ;SACJ;IACL,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,6BAA6B,CAAC;IACzC,CAAC;IAED;;;OAGG;IACI,aAAa;QAChB,OAAO,SAAS,CAAC;IACrB,CAAC;CACJ;
|
|
1
|
+
{"version":3,"file":"arcRotateCameraGamepadInput.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Cameras/Inputs/arcRotateCameraGamepadInput.ts"],"names":[],"mappings":";AACA,OAAO,EAAE,SAAS,EAAE,MAAM,uBAAuB,CAAC;AAIlD,OAAO,EAAE,gBAAgB,EAAE,MAAM,mCAAmC,CAAC;AACrE,OAAO,EAAE,OAAO,EAAE,MAAM,wBAAwB,CAAC;AACjD;;;GAGG;AACH,MAAM,OAAO,2BAA2B;IAAxC;QAWI;;;WAGG;QAEI,+BAA0B,GAAG,EAAE,CAAC;QAEvC;;;WAGG;QAEI,2BAAsB,GAAG,EAAE,CAAC;QAE3B,gBAAW,GAAG,GAAG,CAAC;IAkG9B,CAAC;IAhGG;;OAEG;IACH,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,WAAW,KAAK,GAAG,CAAC;IACpC,CAAC;IAED,IAAW,WAAW,CAAC,KAAc;QACjC,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC;IAC1C,CAAC;IAKD;;OAEG;IACI,aAAa;QAChB,MAAM,OAAO,GAAG,IAAI,CAAC,MAAM,CAAC,QAAQ,EAAE,CAAC,cAAc,CAAC;QACtD,IAAI,CAAC,2BAA2B,GAAG,OAAO,CAAC,4BAA4B,CAAC,GAAG,CAAC,CAAC,OAAO,EAAE,EAAE;YACpF,IAAI,OAAO,CAAC,IAAI,KAAK,OAAO,CAAC,YAAY,EAAE;gBACvC,4BAA4B;gBAC5B,IAAI,CAAC,IAAI,CAAC,OAAO,IAAI,OAAO,CAAC,IAAI,KAAK,OAAO,CAAC,IAAI,EAAE;oBAChD,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;iBAC1B;aACJ;QACL,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,8BAA8B,GAAG,OAAO,CAAC,+BAA+B,CAAC,GAAG,CAAC,CAAC,OAAO,EAAE,EAAE;YAC1F,IAAI,IAAI,CAAC,OAAO,KAAK,OAAO,EAAE;gBAC1B,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;aACvB;QACL,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC,gBAAgB,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;IAC1D,CAAC;IAED;;OAEG;IACI,aAAa;QAChB,IAAI,CAAC,MAAM,CAAC,QAAQ,EAAE,CAAC,cAAc,CAAC,4BAA4B,CAAC,MAAM,CAAC,IAAI,CAAC,2BAA2B,CAAC,CAAC;QAC5G,IAAI,CAAC,MAAM,CAAC,QAAQ,EAAE,CAAC,cAAc,CAAC,+BAA+B,CAAC,MAAM,CAAC,IAAI,CAAC,8BAA8B,CAAC,CAAC;QAClH,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;IACxB,CAAC;IAED;;;OAGG;IACI,WAAW;QACd,IAAI,IAAI,CAAC,OAAO,EAAE;YACd,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;YAC3B,MAAM,QAAQ,GAAG,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC;YAEzC,IAAI,QAAQ,EAAE;gBACV,IAAI,QAAQ,CAAC,CAAC,IAAI,CAAC,EAAE;oBACjB,MAAM,YAAY,GAAG,QAAQ,CAAC,CAAC,GAAG,IAAI,CAAC,0BAA0B,CAAC;oBAClE,IAAI,YAAY,IAAI,CAAC,IAAI,IAAI,CAAC,GAAG,CAAC,YAAY,CAAC,GAAG,KAAK,EAAE;wBACrD,MAAM,CAAC,mBAAmB,IAAI,YAAY,CAAC;qBAC9C;iBACJ;gBAED,IAAI,QAAQ,CAAC,CAAC,IAAI,CAAC,EAAE;oBACjB,MAAM,YAAY,GAAG,CAAC,QAAQ,CAAC,CAAC,GAAG,IAAI,CAAC,0BAA0B,CAAC,GAAG,IAAI,CAAC,WAAW,CAAC;oBACvF,IAAI,YAAY,IAAI,CAAC,IAAI,IAAI,CAAC,GAAG,CAAC,YAAY,CAAC,GAAG,KAAK,EAAE;wBACrD,MAAM,CAAC,kBAAkB,IAAI,YAAY,CAAC;qBAC7C;iBACJ;aACJ;YAED,MAAM,QAAQ,GAAG,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC;YACxC,IAAI,QAAQ,IAAI,QAAQ,CAAC,CAAC,IAAI,CAAC,EAAE;gBAC7B,MAAM,YAAY,GAAG,QAAQ,CAAC,CAAC,GAAG,IAAI,CAAC,sBAAsB,CAAC;gBAC9D,IAAI,YAAY,IAAI,CAAC,IAAI,IAAI,CAAC,GAAG,CAAC,YAAY,CAAC,GAAG,KAAK,EAAE;oBACrD,IAAI,CAAC,MAAM,CAAC,oBAAoB,IAAI,YAAY,CAAC;iBACpD;aACJ;SACJ;IACL,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,6BAA6B,CAAC;IACzC,CAAC;IAED;;;OAGG;IACI,aAAa;QAChB,OAAO,SAAS,CAAC;IACrB,CAAC;CACJ;AA3GU;IADN,SAAS,EAAE;+EAC2B;AAOhC;IADN,SAAS,EAAE;2EACuB;AAsGjC,gBAAiB,CAAC,6BAA6B,CAAC,GAAG,2BAA2B,CAAC","sourcesContent":["import type { Nullable } from \"../../types\";\r\nimport { serialize } from \"../../Misc/decorators\";\r\nimport type { Observer } from \"../../Misc/observable\";\r\nimport type { ArcRotateCamera } from \"../../Cameras/arcRotateCamera\";\r\nimport type { ICameraInput } from \"../../Cameras/cameraInputsManager\";\r\nimport { CameraInputTypes } from \"../../Cameras/cameraInputsManager\";\r\nimport { Gamepad } from \"../../Gamepads/gamepad\";\r\n/**\r\n * Manage the gamepad inputs to control an arc rotate camera.\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/customizingCameraInputs\r\n */\r\nexport class ArcRotateCameraGamepadInput implements ICameraInput<ArcRotateCamera> {\r\n /**\r\n * Defines the camera the input is attached to.\r\n */\r\n public camera: ArcRotateCamera;\r\n\r\n /**\r\n * Defines the gamepad the input is gathering event from.\r\n */\r\n public gamepad: Nullable<Gamepad>;\r\n\r\n /**\r\n * Defines the gamepad rotation sensibility.\r\n * This is the threshold from when rotation starts to be accounted for to prevent jittering.\r\n */\r\n @serialize()\r\n public gamepadRotationSensibility = 80;\r\n\r\n /**\r\n * Defines the gamepad move sensibility.\r\n * This is the threshold from when moving starts to be accounted for for to prevent jittering.\r\n */\r\n @serialize()\r\n public gamepadMoveSensibility = 40;\r\n\r\n private _yAxisScale = 1.0;\r\n\r\n /**\r\n * Gets or sets a boolean indicating that Yaxis (for right stick) should be inverted\r\n */\r\n public get invertYAxis() {\r\n return this._yAxisScale !== 1.0;\r\n }\r\n\r\n public set invertYAxis(value: boolean) {\r\n this._yAxisScale = value ? -1.0 : 1.0;\r\n }\r\n\r\n private _onGamepadConnectedObserver: Nullable<Observer<Gamepad>>;\r\n private _onGamepadDisconnectedObserver: Nullable<Observer<Gamepad>>;\r\n\r\n /**\r\n * Attach the input controls to a specific dom element to get the input from.\r\n */\r\n public attachControl(): void {\r\n const manager = this.camera.getScene().gamepadManager;\r\n this._onGamepadConnectedObserver = manager.onGamepadConnectedObservable.add((gamepad) => {\r\n if (gamepad.type !== Gamepad.POSE_ENABLED) {\r\n // prioritize XBOX gamepads.\r\n if (!this.gamepad || gamepad.type === Gamepad.XBOX) {\r\n this.gamepad = gamepad;\r\n }\r\n }\r\n });\r\n\r\n this._onGamepadDisconnectedObserver = manager.onGamepadDisconnectedObservable.add((gamepad) => {\r\n if (this.gamepad === gamepad) {\r\n this.gamepad = null;\r\n }\r\n });\r\n\r\n this.gamepad = manager.getGamepadByType(Gamepad.XBOX);\r\n }\r\n\r\n /**\r\n * Detach the current controls from the specified dom element.\r\n */\r\n public detachControl(): void {\r\n this.camera.getScene().gamepadManager.onGamepadConnectedObservable.remove(this._onGamepadConnectedObserver);\r\n this.camera.getScene().gamepadManager.onGamepadDisconnectedObservable.remove(this._onGamepadDisconnectedObserver);\r\n this.gamepad = null;\r\n }\r\n\r\n /**\r\n * Update the current camera state depending on the inputs that have been used this frame.\r\n * This is a dynamically created lambda to avoid the performance penalty of looping for inputs in the render loop.\r\n */\r\n public checkInputs(): void {\r\n if (this.gamepad) {\r\n const camera = this.camera;\r\n const rsValues = this.gamepad.rightStick;\r\n\r\n if (rsValues) {\r\n if (rsValues.x != 0) {\r\n const normalizedRX = rsValues.x / this.gamepadRotationSensibility;\r\n if (normalizedRX != 0 && Math.abs(normalizedRX) > 0.005) {\r\n camera.inertialAlphaOffset += normalizedRX;\r\n }\r\n }\r\n\r\n if (rsValues.y != 0) {\r\n const normalizedRY = (rsValues.y / this.gamepadRotationSensibility) * this._yAxisScale;\r\n if (normalizedRY != 0 && Math.abs(normalizedRY) > 0.005) {\r\n camera.inertialBetaOffset += normalizedRY;\r\n }\r\n }\r\n }\r\n\r\n const lsValues = this.gamepad.leftStick;\r\n if (lsValues && lsValues.y != 0) {\r\n const normalizedLY = lsValues.y / this.gamepadMoveSensibility;\r\n if (normalizedLY != 0 && Math.abs(normalizedLY) > 0.005) {\r\n this.camera.inertialRadiusOffset -= normalizedLY;\r\n }\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Gets the class name of the current intput.\r\n * @returns the class name\r\n */\r\n public getClassName(): string {\r\n return \"ArcRotateCameraGamepadInput\";\r\n }\r\n\r\n /**\r\n * Get the friendly name associated with the input class.\r\n * @returns the input friendly name\r\n */\r\n public getSimpleName(): string {\r\n return \"gamepad\";\r\n }\r\n}\r\n\r\n(<any>CameraInputTypes)[\"ArcRotateCameraGamepadInput\"] = ArcRotateCameraGamepadInput;\r\n"]}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"arcRotateCameraKeyboardMoveInput.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.ts"],"names":[],"mappings":";AACA,OAAO,EAAE,SAAS,EAAE,MAAM,uBAAuB,CAAC;AAKlD,OAAO,EAAE,gBAAgB,EAAE,MAAM,mCAAmC,CAAC;AAGrE,OAAO,EAAE,kBAAkB,EAAE,MAAM,6BAA6B,CAAC;AACjE,OAAO,EAAE,KAAK,EAAE,MAAM,kBAAkB,CAAC;AAEzC;;;GAGG;AACH,MAAM,OAAO,gCAAgC;IAA7C;QAMI;;WAEG;QAEI,WAAM,GAAG,CAAC,EAAE,CAAC,CAAC;QAErB;;WAEG;QAEI,aAAQ,GAAG,CAAC,EAAE,CAAC,CAAC;QAEvB;;WAEG;QAEI,aAAQ,GAAG,CAAC,EAAE,CAAC,CAAC;QAEvB;;WAEG;QAEI,cAAS,GAAG,CAAC,EAAE,CAAC,CAAC;QAExB;;;WAGG;QAEI,cAAS,GAAG,CAAC,GAAG,CAAC,CAAC;QAEzB;;;WAGG;QAEI,uBAAkB,GAAW,IAAI,CAAC;QAEzC;;;WAGG;QAEI,uBAAkB,GAAW,IAAI,CAAC;QAEzC;;;WAGG;QAEI,iBAAY,GAAY,IAAI,CAAC;QAEpC;;WAEG;QAEI,iBAAY,GAAG,IAAI,CAAC;QAEnB,UAAK,GAAG,IAAI,KAAK,EAAU,CAAC;IA+JxC,CAAC;IAvJG;;;OAGG;IACI,aAAa,CAAC,gBAA0B;QAC3C,uCAAuC;QACvC,8CAA8C;QAC9C,gBAAgB,GAAG,KAAK,CAAC,gCAAgC,CAAC,SAAS,CAAC,CAAC;QAErE,IAAI,IAAI,CAAC,qBAAqB,EAAE;YAC5B,OAAO;SACV;QAED,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,QAAQ,EAAE,CAAC;QACrC,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC;QAEvC,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC,OAAO,CAAC,sBAAsB,CAAC,GAAG,CAAC,GAAG,EAAE;YACtE,IAAI,CAAC,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC;QAC1B,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC,MAAM,CAAC,oBAAoB,CAAC,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE;YACrE,MAAM,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC;YACvB,IAAI,CAAC,GAAG,CAAC,OAAO,EAAE;gBACd,IAAI,IAAI,CAAC,IAAI,KAAK,kBAAkB,CAAC,OAAO,EAAE;oBAC1C,IAAI,CAAC,YAAY,GAAG,GAAG,CAAC,OAAO,CAAC;oBAChC,IAAI,CAAC,WAAW,GAAG,GAAG,CAAC,MAAM,CAAC;oBAE9B,IACI,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;wBACvC,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;wBACzC,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;wBACzC,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;wBAC1C,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,EAC5C;wBACE,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;wBAE9C,IAAI,KAAK,KAAK,CAAC,CAAC,EAAE;4BACd,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;yBAChC;wBAED,IAAI,GAAG,CAAC,cAAc,EAAE;4BACpB,IAAI,CAAC,gBAAgB,EAAE;gCACnB,GAAG,CAAC,cAAc,EAAE,CAAC;6BACxB;yBACJ;qBACJ;iBACJ;qBAAM;oBACH,IACI,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;wBACvC,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;wBACzC,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;wBACzC,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;wBAC1C,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,EAC5C;wBACE,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;wBAE9C,IAAI,KAAK,IAAI,CAAC,EAAE;4BACZ,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;yBAC/B;wBAED,IAAI,GAAG,CAAC,cAAc,EAAE;4BACpB,IAAI,CAAC,gBAAgB,EAAE;gCACnB,GAAG,CAAC,cAAc,EAAE,CAAC;6BACxB;yBACJ;qBACJ;iBACJ;aACJ;QACL,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;OAEG;IACI,aAAa;QAChB,IAAI,IAAI,CAAC,MAAM,EAAE;YACb,IAAI,IAAI,CAAC,mBAAmB,EAAE;gBAC1B,IAAI,CAAC,MAAM,CAAC,oBAAoB,CAAC,MAAM,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC;aACrE;YACD,IAAI,IAAI,CAAC,qBAAqB,EAAE;gBAC5B,IAAI,CAAC,OAAO,CAAC,sBAAsB,CAAC,MAAM,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC;aAC1E;YACD,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC;YAChC,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC;SACrC;QAED,IAAI,CAAC,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC;IAC1B,CAAC;IAED;;;OAGG;IACI,WAAW;QACd,IAAI,IAAI,CAAC,mBAAmB,EAAE;YAC1B,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;YAE3B,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;gBACpD,MAAM,OAAO,GAAG,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;gBAClC,IAAI,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,EAAE;oBACvC,IAAI,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,MAAM,CAAC,kBAAkB,EAAE;wBACrD,MAAM,CAAC,gBAAgB,IAAI,CAAC,GAAG,IAAI,CAAC,kBAAkB,CAAC;qBAC1D;yBAAM;wBACH,MAAM,CAAC,mBAAmB,IAAI,IAAI,CAAC,YAAY,CAAC;qBACnD;iBACJ;qBAAM,IAAI,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,EAAE;oBAC5C,IAAI,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,MAAM,CAAC,kBAAkB,EAAE;wBACrD,MAAM,CAAC,gBAAgB,IAAI,CAAC,GAAG,IAAI,CAAC,kBAAkB,CAAC;qBAC1D;yBAAM,IAAI,IAAI,CAAC,WAAW,IAAI,IAAI,CAAC,YAAY,EAAE;wBAC9C,MAAM,CAAC,oBAAoB,IAAI,CAAC,GAAG,IAAI,CAAC,kBAAkB,CAAC;qBAC9D;yBAAM;wBACH,MAAM,CAAC,kBAAkB,IAAI,IAAI,CAAC,YAAY,CAAC;qBAClD;iBACJ;qBAAM,IAAI,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,EAAE;oBAC/C,IAAI,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,MAAM,CAAC,kBAAkB,EAAE;wBACrD,MAAM,CAAC,gBAAgB,IAAI,CAAC,GAAG,IAAI,CAAC,kBAAkB,CAAC;qBAC1D;yBAAM;wBACH,MAAM,CAAC,mBAAmB,IAAI,IAAI,CAAC,YAAY,CAAC;qBACnD;iBACJ;qBAAM,IAAI,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,EAAE;oBAC9C,IAAI,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,MAAM,CAAC,kBAAkB,EAAE;wBACrD,MAAM,CAAC,gBAAgB,IAAI,CAAC,GAAG,IAAI,CAAC,kBAAkB,CAAC;qBAC1D;yBAAM,IAAI,IAAI,CAAC,WAAW,IAAI,IAAI,CAAC,YAAY,EAAE;wBAC9C,MAAM,CAAC,oBAAoB,IAAI,CAAC,GAAG,IAAI,CAAC,kBAAkB,CAAC;qBAC9D;yBAAM;wBACH,MAAM,CAAC,kBAAkB,IAAI,IAAI,CAAC,YAAY,CAAC;qBAClD;iBACJ;qBAAM,IAAI,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,EAAE;oBAC/C,IAAI,MAAM,CAAC,sBAAsB,EAAE;wBAC/B,MAAM,CAAC,YAAY,EAAE,CAAC;qBACzB;iBACJ;aACJ;SACJ;IACL,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,kCAAkC,CAAC;IAC9C,CAAC;IAED;;;OAGG;IACI,aAAa;QAChB,OAAO,UAAU,CAAC;IACtB,CAAC;CACJ;AArNG;IADC,SAAS,EAAE;gEACS;AAMrB;IADC,SAAS,EAAE;kEACW;AAMvB;IADC,SAAS,EAAE;kEACW;AAMvB;IADC,SAAS,EAAE;mEACY;AAOxB;IADC,SAAS,EAAE;mEACa;AAOzB;IADC,SAAS,EAAE;4EAC6B;AAOzC;IADC,SAAS,EAAE;4EAC6B;AAOzC;IADC,SAAS,EAAE;sEACwB;AAMpC;IADC,SAAS,EAAE;sEACe;AAmKzB,gBAAiB,CAAC,kCAAkC,CAAC,GAAG,gCAAgC,CAAC","sourcesContent":["import type { Nullable } from \"../../types\";\r\nimport { serialize } from \"../../Misc/decorators\";\r\nimport type { Observer } from \"../../Misc/observable\";\r\nimport type { Scene } from \"../../scene\";\r\nimport type { ArcRotateCamera } from \"../../Cameras/arcRotateCamera\";\r\nimport type { ICameraInput } from \"../../Cameras/cameraInputsManager\";\r\nimport { CameraInputTypes } from \"../../Cameras/cameraInputsManager\";\r\nimport type { Engine } from \"../../Engines/engine\";\r\nimport type { KeyboardInfo } from \"../../Events/keyboardEvents\";\r\nimport { KeyboardEventTypes } from \"../../Events/keyboardEvents\";\r\nimport { Tools } from \"../../Misc/tools\";\r\n\r\n/**\r\n * Manage the keyboard inputs to control the movement of an arc rotate camera.\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/customizingCameraInputs\r\n */\r\nexport class ArcRotateCameraKeyboardMoveInput implements ICameraInput<ArcRotateCamera> {\r\n /**\r\n * Defines the camera the input is attached to.\r\n */\r\n public camera: ArcRotateCamera;\r\n\r\n /**\r\n * Defines the list of key codes associated with the up action (increase alpha)\r\n */\r\n @serialize()\r\n public keysUp = [38];\r\n\r\n /**\r\n * Defines the list of key codes associated with the down action (decrease alpha)\r\n */\r\n @serialize()\r\n public keysDown = [40];\r\n\r\n /**\r\n * Defines the list of key codes associated with the left action (increase beta)\r\n */\r\n @serialize()\r\n public keysLeft = [37];\r\n\r\n /**\r\n * Defines the list of key codes associated with the right action (decrease beta)\r\n */\r\n @serialize()\r\n public keysRight = [39];\r\n\r\n /**\r\n * Defines the list of key codes associated with the reset action.\r\n * Those keys reset the camera to its last stored state (with the method camera.storeState())\r\n */\r\n @serialize()\r\n public keysReset = [220];\r\n\r\n /**\r\n * Defines the panning sensibility of the inputs.\r\n * (How fast is the camera panning)\r\n */\r\n @serialize()\r\n public panningSensibility: number = 50.0;\r\n\r\n /**\r\n * Defines the zooming sensibility of the inputs.\r\n * (How fast is the camera zooming)\r\n */\r\n @serialize()\r\n public zoomingSensibility: number = 25.0;\r\n\r\n /**\r\n * Defines whether maintaining the alt key down switch the movement mode from\r\n * orientation to zoom.\r\n */\r\n @serialize()\r\n public useAltToZoom: boolean = true;\r\n\r\n /**\r\n * Rotation speed of the camera\r\n */\r\n @serialize()\r\n public angularSpeed = 0.01;\r\n\r\n private _keys = new Array<number>();\r\n private _ctrlPressed: boolean;\r\n private _altPressed: boolean;\r\n private _onCanvasBlurObserver: Nullable<Observer<Engine>>;\r\n private _onKeyboardObserver: Nullable<Observer<KeyboardInfo>>;\r\n private _engine: Engine;\r\n private _scene: Scene;\r\n\r\n /**\r\n * Attach the input controls to a specific dom element to get the input from.\r\n * @param noPreventDefault Defines whether event caught by the controls should call preventdefault() (https://developer.mozilla.org/en-US/docs/Web/API/Event/preventDefault)\r\n */\r\n public attachControl(noPreventDefault?: boolean): void {\r\n // was there a second variable defined?\r\n // eslint-disable-next-line prefer-rest-params\r\n noPreventDefault = Tools.BackCompatCameraNoPreventDefault(arguments);\r\n\r\n if (this._onCanvasBlurObserver) {\r\n return;\r\n }\r\n\r\n this._scene = this.camera.getScene();\r\n this._engine = this._scene.getEngine();\r\n\r\n this._onCanvasBlurObserver = this._engine.onCanvasBlurObservable.add(() => {\r\n this._keys.length = 0;\r\n });\r\n\r\n this._onKeyboardObserver = this._scene.onKeyboardObservable.add((info) => {\r\n const evt = info.event;\r\n if (!evt.metaKey) {\r\n if (info.type === KeyboardEventTypes.KEYDOWN) {\r\n this._ctrlPressed = evt.ctrlKey;\r\n this._altPressed = evt.altKey;\r\n\r\n if (\r\n this.keysUp.indexOf(evt.keyCode) !== -1 ||\r\n this.keysDown.indexOf(evt.keyCode) !== -1 ||\r\n this.keysLeft.indexOf(evt.keyCode) !== -1 ||\r\n this.keysRight.indexOf(evt.keyCode) !== -1 ||\r\n this.keysReset.indexOf(evt.keyCode) !== -1\r\n ) {\r\n const index = this._keys.indexOf(evt.keyCode);\r\n\r\n if (index === -1) {\r\n this._keys.push(evt.keyCode);\r\n }\r\n\r\n if (evt.preventDefault) {\r\n if (!noPreventDefault) {\r\n evt.preventDefault();\r\n }\r\n }\r\n }\r\n } else {\r\n if (\r\n this.keysUp.indexOf(evt.keyCode) !== -1 ||\r\n this.keysDown.indexOf(evt.keyCode) !== -1 ||\r\n this.keysLeft.indexOf(evt.keyCode) !== -1 ||\r\n this.keysRight.indexOf(evt.keyCode) !== -1 ||\r\n this.keysReset.indexOf(evt.keyCode) !== -1\r\n ) {\r\n const index = this._keys.indexOf(evt.keyCode);\r\n\r\n if (index >= 0) {\r\n this._keys.splice(index, 1);\r\n }\r\n\r\n if (evt.preventDefault) {\r\n if (!noPreventDefault) {\r\n evt.preventDefault();\r\n }\r\n }\r\n }\r\n }\r\n }\r\n });\r\n }\r\n\r\n /**\r\n * Detach the current controls from the specified dom element.\r\n */\r\n public detachControl(): void {\r\n if (this._scene) {\r\n if (this._onKeyboardObserver) {\r\n this._scene.onKeyboardObservable.remove(this._onKeyboardObserver);\r\n }\r\n if (this._onCanvasBlurObserver) {\r\n this._engine.onCanvasBlurObservable.remove(this._onCanvasBlurObserver);\r\n }\r\n this._onKeyboardObserver = null;\r\n this._onCanvasBlurObserver = null;\r\n }\r\n\r\n this._keys.length = 0;\r\n }\r\n\r\n /**\r\n * Update the current camera state depending on the inputs that have been used this frame.\r\n * This is a dynamically created lambda to avoid the performance penalty of looping for inputs in the render loop.\r\n */\r\n public checkInputs(): void {\r\n if (this._onKeyboardObserver) {\r\n const camera = this.camera;\r\n\r\n for (let index = 0; index < this._keys.length; index++) {\r\n const keyCode = this._keys[index];\r\n if (this.keysLeft.indexOf(keyCode) !== -1) {\r\n if (this._ctrlPressed && this.camera._useCtrlForPanning) {\r\n camera.inertialPanningX -= 1 / this.panningSensibility;\r\n } else {\r\n camera.inertialAlphaOffset -= this.angularSpeed;\r\n }\r\n } else if (this.keysUp.indexOf(keyCode) !== -1) {\r\n if (this._ctrlPressed && this.camera._useCtrlForPanning) {\r\n camera.inertialPanningY += 1 / this.panningSensibility;\r\n } else if (this._altPressed && this.useAltToZoom) {\r\n camera.inertialRadiusOffset += 1 / this.zoomingSensibility;\r\n } else {\r\n camera.inertialBetaOffset -= this.angularSpeed;\r\n }\r\n } else if (this.keysRight.indexOf(keyCode) !== -1) {\r\n if (this._ctrlPressed && this.camera._useCtrlForPanning) {\r\n camera.inertialPanningX += 1 / this.panningSensibility;\r\n } else {\r\n camera.inertialAlphaOffset += this.angularSpeed;\r\n }\r\n } else if (this.keysDown.indexOf(keyCode) !== -1) {\r\n if (this._ctrlPressed && this.camera._useCtrlForPanning) {\r\n camera.inertialPanningY -= 1 / this.panningSensibility;\r\n } else if (this._altPressed && this.useAltToZoom) {\r\n camera.inertialRadiusOffset -= 1 / this.zoomingSensibility;\r\n } else {\r\n camera.inertialBetaOffset += this.angularSpeed;\r\n }\r\n } else if (this.keysReset.indexOf(keyCode) !== -1) {\r\n if (camera.useInputToRestoreState) {\r\n camera.restoreState();\r\n }\r\n }\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Gets the class name of the current input.\r\n * @returns the class name\r\n */\r\n public getClassName(): string {\r\n return \"ArcRotateCameraKeyboardMoveInput\";\r\n }\r\n\r\n /**\r\n * Get the friendly name associated with the input class.\r\n * @returns the input friendly name\r\n */\r\n public getSimpleName(): string {\r\n return \"keyboard\";\r\n }\r\n}\r\n\r\n(<any>CameraInputTypes)[\"ArcRotateCameraKeyboardMoveInput\"] = ArcRotateCameraKeyboardMoveInput;\r\n"]}
|
|
1
|
+
{"version":3,"file":"arcRotateCameraKeyboardMoveInput.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.ts"],"names":[],"mappings":";AACA,OAAO,EAAE,SAAS,EAAE,MAAM,uBAAuB,CAAC;AAKlD,OAAO,EAAE,gBAAgB,EAAE,MAAM,mCAAmC,CAAC;AAGrE,OAAO,EAAE,kBAAkB,EAAE,MAAM,6BAA6B,CAAC;AACjE,OAAO,EAAE,KAAK,EAAE,MAAM,kBAAkB,CAAC;AAEzC;;;GAGG;AACH,MAAM,OAAO,gCAAgC;IAA7C;QAMI;;WAEG;QAEI,WAAM,GAAG,CAAC,EAAE,CAAC,CAAC;QAErB;;WAEG;QAEI,aAAQ,GAAG,CAAC,EAAE,CAAC,CAAC;QAEvB;;WAEG;QAEI,aAAQ,GAAG,CAAC,EAAE,CAAC,CAAC;QAEvB;;WAEG;QAEI,cAAS,GAAG,CAAC,EAAE,CAAC,CAAC;QAExB;;;WAGG;QAEI,cAAS,GAAG,CAAC,GAAG,CAAC,CAAC;QAEzB;;;WAGG;QAEI,uBAAkB,GAAW,IAAI,CAAC;QAEzC;;;WAGG;QAEI,uBAAkB,GAAW,IAAI,CAAC;QAEzC;;;WAGG;QAEI,iBAAY,GAAY,IAAI,CAAC;QAEpC;;WAEG;QAEI,iBAAY,GAAG,IAAI,CAAC;QAEnB,UAAK,GAAG,IAAI,KAAK,EAAU,CAAC;IA+JxC,CAAC;IAvJG;;;OAGG;IACI,aAAa,CAAC,gBAA0B;QAC3C,uCAAuC;QACvC,8CAA8C;QAC9C,gBAAgB,GAAG,KAAK,CAAC,gCAAgC,CAAC,SAAS,CAAC,CAAC;QAErE,IAAI,IAAI,CAAC,qBAAqB,EAAE;YAC5B,OAAO;SACV;QAED,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,QAAQ,EAAE,CAAC;QACrC,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC;QAEvC,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC,OAAO,CAAC,sBAAsB,CAAC,GAAG,CAAC,GAAG,EAAE;YACtE,IAAI,CAAC,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC;QAC1B,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC,MAAM,CAAC,oBAAoB,CAAC,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE;YACrE,MAAM,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC;YACvB,IAAI,CAAC,GAAG,CAAC,OAAO,EAAE;gBACd,IAAI,IAAI,CAAC,IAAI,KAAK,kBAAkB,CAAC,OAAO,EAAE;oBAC1C,IAAI,CAAC,YAAY,GAAG,GAAG,CAAC,OAAO,CAAC;oBAChC,IAAI,CAAC,WAAW,GAAG,GAAG,CAAC,MAAM,CAAC;oBAE9B,IACI,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;wBACvC,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;wBACzC,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;wBACzC,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;wBAC1C,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,EAC5C;wBACE,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;wBAE9C,IAAI,KAAK,KAAK,CAAC,CAAC,EAAE;4BACd,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;yBAChC;wBAED,IAAI,GAAG,CAAC,cAAc,EAAE;4BACpB,IAAI,CAAC,gBAAgB,EAAE;gCACnB,GAAG,CAAC,cAAc,EAAE,CAAC;6BACxB;yBACJ;qBACJ;iBACJ;qBAAM;oBACH,IACI,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;wBACvC,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;wBACzC,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;wBACzC,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;wBAC1C,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,EAC5C;wBACE,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;wBAE9C,IAAI,KAAK,IAAI,CAAC,EAAE;4BACZ,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;yBAC/B;wBAED,IAAI,GAAG,CAAC,cAAc,EAAE;4BACpB,IAAI,CAAC,gBAAgB,EAAE;gCACnB,GAAG,CAAC,cAAc,EAAE,CAAC;6BACxB;yBACJ;qBACJ;iBACJ;aACJ;QACL,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;OAEG;IACI,aAAa;QAChB,IAAI,IAAI,CAAC,MAAM,EAAE;YACb,IAAI,IAAI,CAAC,mBAAmB,EAAE;gBAC1B,IAAI,CAAC,MAAM,CAAC,oBAAoB,CAAC,MAAM,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC;aACrE;YACD,IAAI,IAAI,CAAC,qBAAqB,EAAE;gBAC5B,IAAI,CAAC,OAAO,CAAC,sBAAsB,CAAC,MAAM,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC;aAC1E;YACD,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC;YAChC,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC;SACrC;QAED,IAAI,CAAC,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC;IAC1B,CAAC;IAED;;;OAGG;IACI,WAAW;QACd,IAAI,IAAI,CAAC,mBAAmB,EAAE;YAC1B,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;YAE3B,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;gBACpD,MAAM,OAAO,GAAG,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;gBAClC,IAAI,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,EAAE;oBACvC,IAAI,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,MAAM,CAAC,kBAAkB,EAAE;wBACrD,MAAM,CAAC,gBAAgB,IAAI,CAAC,GAAG,IAAI,CAAC,kBAAkB,CAAC;qBAC1D;yBAAM;wBACH,MAAM,CAAC,mBAAmB,IAAI,IAAI,CAAC,YAAY,CAAC;qBACnD;iBACJ;qBAAM,IAAI,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,EAAE;oBAC5C,IAAI,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,MAAM,CAAC,kBAAkB,EAAE;wBACrD,MAAM,CAAC,gBAAgB,IAAI,CAAC,GAAG,IAAI,CAAC,kBAAkB,CAAC;qBAC1D;yBAAM,IAAI,IAAI,CAAC,WAAW,IAAI,IAAI,CAAC,YAAY,EAAE;wBAC9C,MAAM,CAAC,oBAAoB,IAAI,CAAC,GAAG,IAAI,CAAC,kBAAkB,CAAC;qBAC9D;yBAAM;wBACH,MAAM,CAAC,kBAAkB,IAAI,IAAI,CAAC,YAAY,CAAC;qBAClD;iBACJ;qBAAM,IAAI,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,EAAE;oBAC/C,IAAI,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,MAAM,CAAC,kBAAkB,EAAE;wBACrD,MAAM,CAAC,gBAAgB,IAAI,CAAC,GAAG,IAAI,CAAC,kBAAkB,CAAC;qBAC1D;yBAAM;wBACH,MAAM,CAAC,mBAAmB,IAAI,IAAI,CAAC,YAAY,CAAC;qBACnD;iBACJ;qBAAM,IAAI,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,EAAE;oBAC9C,IAAI,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,MAAM,CAAC,kBAAkB,EAAE;wBACrD,MAAM,CAAC,gBAAgB,IAAI,CAAC,GAAG,IAAI,CAAC,kBAAkB,CAAC;qBAC1D;yBAAM,IAAI,IAAI,CAAC,WAAW,IAAI,IAAI,CAAC,YAAY,EAAE;wBAC9C,MAAM,CAAC,oBAAoB,IAAI,CAAC,GAAG,IAAI,CAAC,kBAAkB,CAAC;qBAC9D;yBAAM;wBACH,MAAM,CAAC,kBAAkB,IAAI,IAAI,CAAC,YAAY,CAAC;qBAClD;iBACJ;qBAAM,IAAI,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,EAAE;oBAC/C,IAAI,MAAM,CAAC,sBAAsB,EAAE;wBAC/B,MAAM,CAAC,YAAY,EAAE,CAAC;qBACzB;iBACJ;aACJ;SACJ;IACL,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,kCAAkC,CAAC;IAC9C,CAAC;IAED;;;OAGG;IACI,aAAa;QAChB,OAAO,UAAU,CAAC;IACtB,CAAC;CACJ;AArNU;IADN,SAAS,EAAE;gEACS;AAMd;IADN,SAAS,EAAE;kEACW;AAMhB;IADN,SAAS,EAAE;kEACW;AAMhB;IADN,SAAS,EAAE;mEACY;AAOjB;IADN,SAAS,EAAE;mEACa;AAOlB;IADN,SAAS,EAAE;4EAC6B;AAOlC;IADN,SAAS,EAAE;4EAC6B;AAOlC;IADN,SAAS,EAAE;sEACwB;AAM7B;IADN,SAAS,EAAE;sEACe;AAmKzB,gBAAiB,CAAC,kCAAkC,CAAC,GAAG,gCAAgC,CAAC","sourcesContent":["import type { Nullable } from \"../../types\";\r\nimport { serialize } from \"../../Misc/decorators\";\r\nimport type { Observer } from \"../../Misc/observable\";\r\nimport type { Scene } from \"../../scene\";\r\nimport type { ArcRotateCamera } from \"../../Cameras/arcRotateCamera\";\r\nimport type { ICameraInput } from \"../../Cameras/cameraInputsManager\";\r\nimport { CameraInputTypes } from \"../../Cameras/cameraInputsManager\";\r\nimport type { Engine } from \"../../Engines/engine\";\r\nimport type { KeyboardInfo } from \"../../Events/keyboardEvents\";\r\nimport { KeyboardEventTypes } from \"../../Events/keyboardEvents\";\r\nimport { Tools } from \"../../Misc/tools\";\r\n\r\n/**\r\n * Manage the keyboard inputs to control the movement of an arc rotate camera.\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/customizingCameraInputs\r\n */\r\nexport class ArcRotateCameraKeyboardMoveInput implements ICameraInput<ArcRotateCamera> {\r\n /**\r\n * Defines the camera the input is attached to.\r\n */\r\n public camera: ArcRotateCamera;\r\n\r\n /**\r\n * Defines the list of key codes associated with the up action (increase alpha)\r\n */\r\n @serialize()\r\n public keysUp = [38];\r\n\r\n /**\r\n * Defines the list of key codes associated with the down action (decrease alpha)\r\n */\r\n @serialize()\r\n public keysDown = [40];\r\n\r\n /**\r\n * Defines the list of key codes associated with the left action (increase beta)\r\n */\r\n @serialize()\r\n public keysLeft = [37];\r\n\r\n /**\r\n * Defines the list of key codes associated with the right action (decrease beta)\r\n */\r\n @serialize()\r\n public keysRight = [39];\r\n\r\n /**\r\n * Defines the list of key codes associated with the reset action.\r\n * Those keys reset the camera to its last stored state (with the method camera.storeState())\r\n */\r\n @serialize()\r\n public keysReset = [220];\r\n\r\n /**\r\n * Defines the panning sensibility of the inputs.\r\n * (How fast is the camera panning)\r\n */\r\n @serialize()\r\n public panningSensibility: number = 50.0;\r\n\r\n /**\r\n * Defines the zooming sensibility of the inputs.\r\n * (How fast is the camera zooming)\r\n */\r\n @serialize()\r\n public zoomingSensibility: number = 25.0;\r\n\r\n /**\r\n * Defines whether maintaining the alt key down switch the movement mode from\r\n * orientation to zoom.\r\n */\r\n @serialize()\r\n public useAltToZoom: boolean = true;\r\n\r\n /**\r\n * Rotation speed of the camera\r\n */\r\n @serialize()\r\n public angularSpeed = 0.01;\r\n\r\n private _keys = new Array<number>();\r\n private _ctrlPressed: boolean;\r\n private _altPressed: boolean;\r\n private _onCanvasBlurObserver: Nullable<Observer<Engine>>;\r\n private _onKeyboardObserver: Nullable<Observer<KeyboardInfo>>;\r\n private _engine: Engine;\r\n private _scene: Scene;\r\n\r\n /**\r\n * Attach the input controls to a specific dom element to get the input from.\r\n * @param noPreventDefault Defines whether event caught by the controls should call preventdefault() (https://developer.mozilla.org/en-US/docs/Web/API/Event/preventDefault)\r\n */\r\n public attachControl(noPreventDefault?: boolean): void {\r\n // was there a second variable defined?\r\n // eslint-disable-next-line prefer-rest-params\r\n noPreventDefault = Tools.BackCompatCameraNoPreventDefault(arguments);\r\n\r\n if (this._onCanvasBlurObserver) {\r\n return;\r\n }\r\n\r\n this._scene = this.camera.getScene();\r\n this._engine = this._scene.getEngine();\r\n\r\n this._onCanvasBlurObserver = this._engine.onCanvasBlurObservable.add(() => {\r\n this._keys.length = 0;\r\n });\r\n\r\n this._onKeyboardObserver = this._scene.onKeyboardObservable.add((info) => {\r\n const evt = info.event;\r\n if (!evt.metaKey) {\r\n if (info.type === KeyboardEventTypes.KEYDOWN) {\r\n this._ctrlPressed = evt.ctrlKey;\r\n this._altPressed = evt.altKey;\r\n\r\n if (\r\n this.keysUp.indexOf(evt.keyCode) !== -1 ||\r\n this.keysDown.indexOf(evt.keyCode) !== -1 ||\r\n this.keysLeft.indexOf(evt.keyCode) !== -1 ||\r\n this.keysRight.indexOf(evt.keyCode) !== -1 ||\r\n this.keysReset.indexOf(evt.keyCode) !== -1\r\n ) {\r\n const index = this._keys.indexOf(evt.keyCode);\r\n\r\n if (index === -1) {\r\n this._keys.push(evt.keyCode);\r\n }\r\n\r\n if (evt.preventDefault) {\r\n if (!noPreventDefault) {\r\n evt.preventDefault();\r\n }\r\n }\r\n }\r\n } else {\r\n if (\r\n this.keysUp.indexOf(evt.keyCode) !== -1 ||\r\n this.keysDown.indexOf(evt.keyCode) !== -1 ||\r\n this.keysLeft.indexOf(evt.keyCode) !== -1 ||\r\n this.keysRight.indexOf(evt.keyCode) !== -1 ||\r\n this.keysReset.indexOf(evt.keyCode) !== -1\r\n ) {\r\n const index = this._keys.indexOf(evt.keyCode);\r\n\r\n if (index >= 0) {\r\n this._keys.splice(index, 1);\r\n }\r\n\r\n if (evt.preventDefault) {\r\n if (!noPreventDefault) {\r\n evt.preventDefault();\r\n }\r\n }\r\n }\r\n }\r\n }\r\n });\r\n }\r\n\r\n /**\r\n * Detach the current controls from the specified dom element.\r\n */\r\n public detachControl(): void {\r\n if (this._scene) {\r\n if (this._onKeyboardObserver) {\r\n this._scene.onKeyboardObservable.remove(this._onKeyboardObserver);\r\n }\r\n if (this._onCanvasBlurObserver) {\r\n this._engine.onCanvasBlurObservable.remove(this._onCanvasBlurObserver);\r\n }\r\n this._onKeyboardObserver = null;\r\n this._onCanvasBlurObserver = null;\r\n }\r\n\r\n this._keys.length = 0;\r\n }\r\n\r\n /**\r\n * Update the current camera state depending on the inputs that have been used this frame.\r\n * This is a dynamically created lambda to avoid the performance penalty of looping for inputs in the render loop.\r\n */\r\n public checkInputs(): void {\r\n if (this._onKeyboardObserver) {\r\n const camera = this.camera;\r\n\r\n for (let index = 0; index < this._keys.length; index++) {\r\n const keyCode = this._keys[index];\r\n if (this.keysLeft.indexOf(keyCode) !== -1) {\r\n if (this._ctrlPressed && this.camera._useCtrlForPanning) {\r\n camera.inertialPanningX -= 1 / this.panningSensibility;\r\n } else {\r\n camera.inertialAlphaOffset -= this.angularSpeed;\r\n }\r\n } else if (this.keysUp.indexOf(keyCode) !== -1) {\r\n if (this._ctrlPressed && this.camera._useCtrlForPanning) {\r\n camera.inertialPanningY += 1 / this.panningSensibility;\r\n } else if (this._altPressed && this.useAltToZoom) {\r\n camera.inertialRadiusOffset += 1 / this.zoomingSensibility;\r\n } else {\r\n camera.inertialBetaOffset -= this.angularSpeed;\r\n }\r\n } else if (this.keysRight.indexOf(keyCode) !== -1) {\r\n if (this._ctrlPressed && this.camera._useCtrlForPanning) {\r\n camera.inertialPanningX += 1 / this.panningSensibility;\r\n } else {\r\n camera.inertialAlphaOffset += this.angularSpeed;\r\n }\r\n } else if (this.keysDown.indexOf(keyCode) !== -1) {\r\n if (this._ctrlPressed && this.camera._useCtrlForPanning) {\r\n camera.inertialPanningY -= 1 / this.panningSensibility;\r\n } else if (this._altPressed && this.useAltToZoom) {\r\n camera.inertialRadiusOffset -= 1 / this.zoomingSensibility;\r\n } else {\r\n camera.inertialBetaOffset += this.angularSpeed;\r\n }\r\n } else if (this.keysReset.indexOf(keyCode) !== -1) {\r\n if (camera.useInputToRestoreState) {\r\n camera.restoreState();\r\n }\r\n }\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Gets the class name of the current input.\r\n * @returns the class name\r\n */\r\n public getClassName(): string {\r\n return \"ArcRotateCameraKeyboardMoveInput\";\r\n }\r\n\r\n /**\r\n * Get the friendly name associated with the input class.\r\n * @returns the input friendly name\r\n */\r\n public getSimpleName(): string {\r\n return \"keyboard\";\r\n }\r\n}\r\n\r\n(<any>CameraInputTypes)[\"ArcRotateCameraKeyboardMoveInput\"] = ArcRotateCameraKeyboardMoveInput;\r\n"]}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"arcRotateCameraMouseWheelInput.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Cameras/Inputs/arcRotateCameraMouseWheelInput.ts"],"names":[],"mappings":";AACA,OAAO,EAAE,SAAS,EAAE,MAAM,uBAAuB,CAAC;AAIlD,OAAO,EAAE,gBAAgB,EAAE,MAAM,mCAAmC,CAAC;AAErE,OAAO,EAAE,iBAAiB,EAAE,MAAM,4BAA4B,CAAC;AAC/D,OAAO,EAAE,KAAK,EAAE,MAAM,wBAAwB,CAAC;AAC/C,OAAO,EAAE,OAAO,EAAE,MAAM,EAAE,UAAU,EAAE,MAAM,yBAAyB,CAAC;AACtE,OAAO,EAAE,OAAO,EAAE,MAAM,4BAA4B,CAAC;AAErD,OAAO,EAAE,cAAc,EAAE,MAAM,gCAAgC,CAAC;AAChE,OAAO,EAAE,MAAM,EAAE,MAAM,yBAAyB,CAAC;AACjD,OAAO,EAAE,KAAK,EAAE,MAAM,kBAAkB,CAAC;AAEzC;;;;;;GAMG;AACH,MAAM,YAAY,GAAG,EAAE,CAAC;AAExB;;;GAGG;AACH,MAAM,OAAO,8BAA8B;IAA3C;QAMI;;WAEG;QAEI,mBAAc,GAAG,GAAG,CAAC;QAE5B;;;WAGG;QAEI,wBAAmB,GAAG,KAAK,CAAC;QAEnC;;;WAGG;QAEI,yBAAoB,GAAG,CAAC,CAAC;QAEhC;;WAEG;QACI,qCAAgC,GAAwG,IAAI,CAAC;QAqK5I,qBAAgB,GAAY,OAAO,CAAC,IAAI,EAAE,CAAC;IA8CvD,CAAC;IA7Ma,sCAAsC,CAAC,eAAuB,EAAE,MAAc;QACpF,IAAI,KAAK,GAAG,CAAC,CAAC;QACd,MAAM,UAAU,GAAG,eAAe,GAAG,IAAI,GAAG,IAAI,CAAC,oBAAoB,GAAG,MAAM,CAAC;QAC/E,IAAI,eAAe,GAAG,CAAC,EAAE;YACrB,KAAK,GAAG,UAAU,GAAG,CAAC,GAAG,GAAG,IAAI,CAAC,oBAAoB,CAAC,CAAC;SAC1D;aAAM;YACH,KAAK,GAAG,UAAU,GAAG,CAAC,GAAG,GAAG,IAAI,CAAC,oBAAoB,CAAC,CAAC;SAC1D;QACD,OAAO,KAAK,CAAC;IACjB,CAAC;IAED;;;OAGG;IACI,aAAa,CAAC,gBAA0B;QAC3C,gBAAgB,GAAG,KAAK,CAAC,gCAAgC,CAAC,SAAS,CAAC,CAAC;QACrE,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,EAAE,EAAE;YAChB,qDAAqD;YACrD,IAAI,CAAC,CAAC,IAAI,KAAK,iBAAiB,CAAC,YAAY,EAAE;gBAC3C,OAAO;aACV;YACD,MAAM,KAAK,GAAgB,CAAC,CAAC,KAAK,CAAC;YACnC,IAAI,KAAK,GAAG,CAAC,CAAC;YACd,MAAM,aAAa,GAAG,KAAK,CAAC,SAAS,KAAK,cAAc,CAAC,cAAc,CAAC,CAAC,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,kEAAkE;YAE9J,MAAM,UAAU,GAAG,CAAC,CAAC,KAAK,CAAC,MAAM,GAAG,aAAa,CAAC,CAAC;YAEnD,IAAI,IAAI,CAAC,gCAAgC,EAAE;gBACvC,KAAK,GAAG,IAAI,CAAC,gCAAgC,CAAC,UAAU,EAAE,IAAI,EAAE,KAAK,CAAC,CAAC;aAC1E;iBAAM;gBACH,IAAI,IAAI,CAAC,oBAAoB,EAAE;oBAC3B,KAAK,GAAG,IAAI,CAAC,sCAAsC,CAAC,UAAU,EAAE,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;oBAEpF,0FAA0F;oBAC1F,gFAAgF;oBAChF,IAAI,KAAK,GAAG,CAAC,EAAE;wBACX,IAAI,qBAAqB,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC;wBAC/C,IAAI,aAAa,GAAG,IAAI,CAAC,MAAM,CAAC,oBAAoB,GAAG,KAAK,CAAC;wBAC7D,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,EAAE,IAAI,IAAI,CAAC,GAAG,CAAC,aAAa,CAAC,GAAG,KAAK,EAAE,CAAC,EAAE,EAAE;4BAC5D,qBAAqB,IAAI,aAAa,CAAC;4BACvC,aAAa,IAAI,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC;yBACxC;wBACD,qBAAqB,GAAG,MAAM,CAAC,KAAK,CAAC,qBAAqB,EAAE,CAAC,EAAE,MAAM,CAAC,SAAS,CAAC,CAAC;wBACjF,KAAK,GAAG,IAAI,CAAC,sCAAsC,CAAC,UAAU,EAAE,qBAAqB,CAAC,CAAC;qBAC1F;iBACJ;qBAAM;oBACH,KAAK,GAAG,UAAU,GAAG,CAAC,IAAI,CAAC,cAAc,GAAG,EAAE,CAAC,CAAC;iBACnD;aACJ;YAED,IAAI,KAAK,EAAE;gBACP,IAAI,IAAI,CAAC,mBAAmB,EAAE;oBAC1B,kIAAkI;oBAClI,yHAAyH;oBACzH,qDAAqD;oBACrD,IAAI,CAAC,IAAI,CAAC,SAAS,EAAE;wBACjB,IAAI,CAAC,eAAe,EAAE,CAAC;qBAC1B;oBAED,IAAI,CAAC,YAAY,CAAC,KAAK,CAAC,CAAC;iBAC5B;qBAAM;oBACH,IAAI,CAAC,MAAM,CAAC,oBAAoB,IAAI,KAAK,CAAC;iBAC7C;aACJ;YAED,IAAI,KAAK,CAAC,cAAc,EAAE;gBACtB,IAAI,CAAC,gBAAgB,EAAE;oBACnB,KAAK,CAAC,cAAc,EAAE,CAAC;iBAC1B;aACJ;QACL,CAAC,CAAC;QAEF,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,MAAM,CAAC,QAAQ,EAAE,CAAC,aAAa,CAAC,yBAAyB,CAAC,IAAI,CAAC,MAAM,EAAE,iBAAiB,CAAC,YAAY,CAAC,CAAC;QAE7H,IAAI,IAAI,CAAC,mBAAmB,EAAE;YAC1B,IAAI,CAAC,gBAAgB,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;SACnC;IACL,CAAC;IAED;;OAEG;IACI,aAAa;QAChB,IAAI,IAAI,CAAC,SAAS,EAAE;YAChB,IAAI,CAAC,MAAM,CAAC,QAAQ,EAAE,CAAC,aAAa,CAAC,4BAA4B,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;YAClF,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;YACtB,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC;SACtB;IACL,CAAC;IAED;;;OAGG;IACI,WAAW;QACd,IAAI,CAAC,IAAI,CAAC,mBAAmB,EAAE;YAC3B,OAAO;SACV;QAED,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QAC3B,MAAM,MAAM,GAAG,GAAG,GAAG,MAAM,CAAC,mBAAmB,GAAG,MAAM,CAAC,kBAAkB,GAAG,MAAM,CAAC,oBAAoB,CAAC;QAC1G,IAAI,MAAM,EAAE;YACR,oFAAoF;YACpF,iBAAiB;YACjB,IAAI,CAAC,eAAe,EAAE,CAAC;YAEvB,4FAA4F;YAC5F,yFAAyF;YACzF,kEAAkE;YAClE,MAAM,CAAC,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;YAChD,IAAI,CAAC,gBAAgB,CAAC,YAAY,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC;YACnD,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;SAC5C;IACL,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,gCAAgC,CAAC;IAC5C,CAAC;IAED;;;OAGG;IACI,aAAa;QAChB,OAAO,YAAY,CAAC;IACxB,CAAC;IAEO,eAAe;QACnB,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QAC3B,MAAM,SAAS,GAAG,MAAM,CAAC,MAAM,CAAC,QAAQ,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC;QAC1D,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC,qBAAqB,CAAC,MAAM,CAAC,MAAM,EAAE,SAAS,CAAC,CAAC;IAC3E,CAAC;IAED,gCAAgC;IACxB,YAAY;;QAChB,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QAC3B,MAAM,KAAK,GAAG,MAAM,CAAC,QAAQ,EAAE,CAAC;QAEhC,uFAAuF;QACvF,mFAAmF;QACnF,8CAA8C;QAC9C,MAAM,GAAG,GAAG,KAAK,CAAC,gBAAgB,CAAC,KAAK,CAAC,QAAQ,EAAE,KAAK,CAAC,QAAQ,EAAE,MAAM,CAAC,QAAQ,EAAE,EAAE,MAAM,EAAE,KAAK,CAAC,CAAC;QACrG,0GAA0G;QAC1G,GAAG,CAAC,MAAM,CAAC,CAAC,IAAI,MAAM,CAAC,kBAAkB,CAAC,CAAC,CAAC;QAC5C,GAAG,CAAC,MAAM,CAAC,CAAC,IAAI,MAAM,CAAC,kBAAkB,CAAC,CAAC,CAAC;QAC5C,IAAI,QAAQ,GAAG,CAAC,CAAC;QACjB,IAAI,IAAI,CAAC,SAAS,EAAE;YAChB,QAAQ,GAAG,MAAA,GAAG,CAAC,eAAe,CAAC,IAAI,CAAC,SAAS,CAAC,mCAAI,CAAC,CAAC;SACvD;QAED,kEAAkE;QAClE,OAAO,GAAG,CAAC,MAAM,CAAC,UAAU,CAAC,GAAG,CAAC,SAAS,CAAC,YAAY,CAAC,QAAQ,CAAC,CAAC,CAAC;IACvE,CAAC;IAIO,YAAY,CAAC,KAAa;;QAC9B,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QAC3B,MAAM,WAAW,GAAG,CAAC,GAAG,MAAM,CAAC,OAAO,CAAC;QACvC,IAAI,MAAM,CAAC,gBAAgB,EAAE;YACzB,MAAM,UAAU,GAAG,MAAA,MAAM,CAAC,gBAAgB,mCAAI,CAAC,CAAC;YAChD,IAAI,MAAM,CAAC,MAAM,GAAG,CAAC,MAAM,CAAC,oBAAoB,GAAG,KAAK,CAAC,GAAG,WAAW,GAAG,UAAU,EAAE;gBAClF,KAAK,GAAG,CAAC,MAAM,CAAC,MAAM,GAAG,UAAU,CAAC,GAAG,WAAW,GAAG,MAAM,CAAC,oBAAoB,CAAC;aACpF;SACJ;QACD,IAAI,MAAM,CAAC,gBAAgB,EAAE;YACzB,MAAM,UAAU,GAAG,MAAA,MAAM,CAAC,gBAAgB,mCAAI,CAAC,CAAC;YAChD,IAAI,MAAM,CAAC,MAAM,GAAG,CAAC,MAAM,CAAC,oBAAoB,GAAG,KAAK,CAAC,GAAG,WAAW,GAAG,UAAU,EAAE;gBAClF,KAAK,GAAG,CAAC,MAAM,CAAC,MAAM,GAAG,UAAU,CAAC,GAAG,WAAW,GAAG,MAAM,CAAC,oBAAoB,CAAC;aACpF;SACJ;QAED,MAAM,YAAY,GAAG,KAAK,GAAG,WAAW,CAAC;QACzC,MAAM,KAAK,GAAG,YAAY,GAAG,MAAM,CAAC,MAAM,CAAC;QAC3C,MAAM,GAAG,GAAG,IAAI,CAAC,YAAY,EAAE,CAAC;QAEhC,mEAAmE;QACnE,gEAAgE;QAEhE,MAAM,uBAAuB,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QACtD,GAAG,CAAC,aAAa,CAAC,MAAM,CAAC,MAAM,EAAE,uBAAuB,CAAC,CAAC;QAC1D,uBAAuB,CAAC,YAAY,CAAC,KAAK,CAAC,CAAC;QAC5C,uBAAuB,CAAC,YAAY,CAAC,WAAW,CAAC,CAAC;QAClD,IAAI,CAAC,gBAAgB,CAAC,UAAU,CAAC,uBAAuB,CAAC,CAAC;QAE1D,MAAM,CAAC,oBAAoB,IAAI,KAAK,CAAC;IACzC,CAAC;IAED,kEAAkE;IAC1D,YAAY,CAAC,GAAY;QAC7B,IAAI,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,OAAO,EAAE;YAC3B,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;SACb;QACD,IAAI,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,OAAO,EAAE;YAC3B,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;SACb;QACD,IAAI,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,OAAO,EAAE;YAC3B,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;SACb;IACL,CAAC;CACJ;AAtOG;IADC,SAAS,EAAE;sEACgB;AAO5B;IADC,SAAS,EAAE;2EACuB;AAOnC;IADC,SAAS,EAAE;4EACoB;AA0N9B,gBAAiB,CAAC,gCAAgC,CAAC,GAAG,8BAA8B,CAAC","sourcesContent":["import type { Nullable } from \"../../types\";\r\nimport { serialize } from \"../../Misc/decorators\";\r\nimport type { EventState, Observer } from \"../../Misc/observable\";\r\nimport type { ArcRotateCamera } from \"../../Cameras/arcRotateCamera\";\r\nimport type { ICameraInput } from \"../../Cameras/cameraInputsManager\";\r\nimport { CameraInputTypes } from \"../../Cameras/cameraInputsManager\";\r\nimport type { PointerInfo } from \"../../Events/pointerEvents\";\r\nimport { PointerEventTypes } from \"../../Events/pointerEvents\";\r\nimport { Plane } from \"../../Maths/math.plane\";\r\nimport { Vector3, Matrix, TmpVectors } from \"../../Maths/math.vector\";\r\nimport { Epsilon } from \"../../Maths/math.constants\";\r\nimport type { IWheelEvent } from \"../../Events/deviceInputEvents\";\r\nimport { EventConstants } from \"../../Events/deviceInputEvents\";\r\nimport { Scalar } from \"../../Maths/math.scalar\";\r\nimport { Tools } from \"../../Misc/tools\";\r\n\r\n/**\r\n * Firefox uses a different scheme to report scroll distances to other\r\n * browsers. Rather than use complicated methods to calculate the exact\r\n * multiple we need to apply, let's just cheat and use a constant.\r\n * https://developer.mozilla.org/en-US/docs/Web/API/WheelEvent/deltaMode\r\n * https://stackoverflow.com/questions/20110224/what-is-the-height-of-a-line-in-a-wheel-event-deltamode-dom-delta-line\r\n */\r\nconst ffMultiplier = 40;\r\n\r\n/**\r\n * Manage the mouse wheel inputs to control an arc rotate camera.\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/customizingCameraInputs\r\n */\r\nexport class ArcRotateCameraMouseWheelInput implements ICameraInput<ArcRotateCamera> {\r\n /**\r\n * Defines the camera the input is attached to.\r\n */\r\n public camera: ArcRotateCamera;\r\n\r\n /**\r\n * Gets or Set the mouse wheel precision or how fast is the camera zooming.\r\n */\r\n @serialize()\r\n public wheelPrecision = 3.0;\r\n\r\n /**\r\n * Gets or Set the boolean value that controls whether or not the mouse wheel\r\n * zooms to the location of the mouse pointer or not. The default is false.\r\n */\r\n @serialize()\r\n public zoomToMouseLocation = false;\r\n\r\n /**\r\n * wheelDeltaPercentage will be used instead of wheelPrecision if different from 0.\r\n * It defines the percentage of current camera.radius to use as delta when wheel is used.\r\n */\r\n @serialize()\r\n public wheelDeltaPercentage = 0;\r\n\r\n /**\r\n * If set, this function will be used to set the radius delta that will be added to the current camera radius\r\n */\r\n public customComputeDeltaFromMouseWheel: Nullable<(wheelDelta: number, input: ArcRotateCameraMouseWheelInput, event: IWheelEvent) => number> = null;\r\n\r\n private _wheel: Nullable<(p: PointerInfo, s: EventState) => void>;\r\n private _observer: Nullable<Observer<PointerInfo>>;\r\n private _hitPlane: Nullable<Plane>;\r\n\r\n protected _computeDeltaFromMouseWheelLegacyEvent(mouseWheelDelta: number, radius: number) {\r\n let delta = 0;\r\n const wheelDelta = mouseWheelDelta * 0.01 * this.wheelDeltaPercentage * radius;\r\n if (mouseWheelDelta > 0) {\r\n delta = wheelDelta / (1.0 + this.wheelDeltaPercentage);\r\n } else {\r\n delta = wheelDelta * (1.0 + this.wheelDeltaPercentage);\r\n }\r\n return delta;\r\n }\r\n\r\n /**\r\n * Attach the input controls to a specific dom element to get the input from.\r\n * @param noPreventDefault Defines whether event caught by the controls should call preventdefault() (https://developer.mozilla.org/en-US/docs/Web/API/Event/preventDefault)\r\n */\r\n public attachControl(noPreventDefault?: boolean): void {\r\n noPreventDefault = Tools.BackCompatCameraNoPreventDefault(arguments);\r\n this._wheel = (p) => {\r\n //sanity check - this should be a PointerWheel event.\r\n if (p.type !== PointerEventTypes.POINTERWHEEL) {\r\n return;\r\n }\r\n const event = <IWheelEvent>p.event;\r\n let delta = 0;\r\n const platformScale = event.deltaMode === EventConstants.DOM_DELTA_LINE ? ffMultiplier : 1; // If this happens to be set to DOM_DELTA_LINE, adjust accordingly\r\n\r\n const wheelDelta = -(event.deltaY * platformScale);\r\n\r\n if (this.customComputeDeltaFromMouseWheel) {\r\n delta = this.customComputeDeltaFromMouseWheel(wheelDelta, this, event);\r\n } else {\r\n if (this.wheelDeltaPercentage) {\r\n delta = this._computeDeltaFromMouseWheelLegacyEvent(wheelDelta, this.camera.radius);\r\n\r\n // If zooming in, estimate the target radius and use that to compute the delta for inertia\r\n // this will stop multiple scroll events zooming in from adding too much inertia\r\n if (delta > 0) {\r\n let estimatedTargetRadius = this.camera.radius;\r\n let targetInertia = this.camera.inertialRadiusOffset + delta;\r\n for (let i = 0; i < 20 && Math.abs(targetInertia) > 0.001; i++) {\r\n estimatedTargetRadius -= targetInertia;\r\n targetInertia *= this.camera.inertia;\r\n }\r\n estimatedTargetRadius = Scalar.Clamp(estimatedTargetRadius, 0, Number.MAX_VALUE);\r\n delta = this._computeDeltaFromMouseWheelLegacyEvent(wheelDelta, estimatedTargetRadius);\r\n }\r\n } else {\r\n delta = wheelDelta / (this.wheelPrecision * 40);\r\n }\r\n }\r\n\r\n if (delta) {\r\n if (this.zoomToMouseLocation) {\r\n // If we are zooming to the mouse location, then we need to get the hit plane at the start of the zoom gesture if it doesn't exist\r\n // The hit plane is normally calculated after the first motion and each time there's motion so if we don't do this first,\r\n // the first zoom will be to the center of the screen\r\n if (!this._hitPlane) {\r\n this._updateHitPlane();\r\n }\r\n\r\n this._zoomToMouse(delta);\r\n } else {\r\n this.camera.inertialRadiusOffset += delta;\r\n }\r\n }\r\n\r\n if (event.preventDefault) {\r\n if (!noPreventDefault) {\r\n event.preventDefault();\r\n }\r\n }\r\n };\r\n\r\n this._observer = this.camera.getScene()._inputManager._addCameraPointerObserver(this._wheel, PointerEventTypes.POINTERWHEEL);\r\n\r\n if (this.zoomToMouseLocation) {\r\n this._inertialPanning.setAll(0);\r\n }\r\n }\r\n\r\n /**\r\n * Detach the current controls from the specified dom element.\r\n */\r\n public detachControl(): void {\r\n if (this._observer) {\r\n this.camera.getScene()._inputManager._removeCameraPointerObserver(this._observer);\r\n this._observer = null;\r\n this._wheel = null;\r\n }\r\n }\r\n\r\n /**\r\n * Update the current camera state depending on the inputs that have been used this frame.\r\n * This is a dynamically created lambda to avoid the performance penalty of looping for inputs in the render loop.\r\n */\r\n public checkInputs(): void {\r\n if (!this.zoomToMouseLocation) {\r\n return;\r\n }\r\n\r\n const camera = this.camera;\r\n const motion = 0.0 + camera.inertialAlphaOffset + camera.inertialBetaOffset + camera.inertialRadiusOffset;\r\n if (motion) {\r\n // if zooming is still happening as a result of inertia, then we also need to update\r\n // the hit plane.\r\n this._updateHitPlane();\r\n\r\n // Note we cannot use arcRotateCamera.inertialPlanning here because arcRotateCamera panning\r\n // uses a different panningInertia which could cause this panning to get out of sync with\r\n // the zooming, and for this to work they must be exactly in sync.\r\n camera.target.addInPlace(this._inertialPanning);\r\n this._inertialPanning.scaleInPlace(camera.inertia);\r\n this._zeroIfClose(this._inertialPanning);\r\n }\r\n }\r\n\r\n /**\r\n * Gets the class name of the current input.\r\n * @returns the class name\r\n */\r\n public getClassName(): string {\r\n return \"ArcRotateCameraMouseWheelInput\";\r\n }\r\n\r\n /**\r\n * Get the friendly name associated with the input class.\r\n * @returns the input friendly name\r\n */\r\n public getSimpleName(): string {\r\n return \"mousewheel\";\r\n }\r\n\r\n private _updateHitPlane() {\r\n const camera = this.camera;\r\n const direction = camera.target.subtract(camera.position);\r\n this._hitPlane = Plane.FromPositionAndNormal(camera.target, direction);\r\n }\r\n\r\n // Get position on the hit plane\r\n private _getPosition(): Vector3 {\r\n const camera = this.camera;\r\n const scene = camera.getScene();\r\n\r\n // since the _hitPlane is always updated to be orthogonal to the camera position vector\r\n // we don't have to worry about this ray shooting off to infinity. This ray creates\r\n // a vector defining where we want to zoom to.\r\n const ray = scene.createPickingRay(scene.pointerX, scene.pointerY, Matrix.Identity(), camera, false);\r\n // Since the camera is the origin of the picking ray, we need to offset it by the camera's offset manually\r\n ray.origin.x -= camera.targetScreenOffset.x;\r\n ray.origin.y -= camera.targetScreenOffset.y;\r\n let distance = 0;\r\n if (this._hitPlane) {\r\n distance = ray.intersectsPlane(this._hitPlane) ?? 0;\r\n }\r\n\r\n // not using this ray again, so modifying its vectors here is fine\r\n return ray.origin.addInPlace(ray.direction.scaleInPlace(distance));\r\n }\r\n\r\n private _inertialPanning: Vector3 = Vector3.Zero();\r\n\r\n private _zoomToMouse(delta: number) {\r\n const camera = this.camera;\r\n const inertiaComp = 1 - camera.inertia;\r\n if (camera.lowerRadiusLimit) {\r\n const lowerLimit = camera.lowerRadiusLimit ?? 0;\r\n if (camera.radius - (camera.inertialRadiusOffset + delta) / inertiaComp < lowerLimit) {\r\n delta = (camera.radius - lowerLimit) * inertiaComp - camera.inertialRadiusOffset;\r\n }\r\n }\r\n if (camera.upperRadiusLimit) {\r\n const upperLimit = camera.upperRadiusLimit ?? 0;\r\n if (camera.radius - (camera.inertialRadiusOffset + delta) / inertiaComp > upperLimit) {\r\n delta = (camera.radius - upperLimit) * inertiaComp - camera.inertialRadiusOffset;\r\n }\r\n }\r\n\r\n const zoomDistance = delta / inertiaComp;\r\n const ratio = zoomDistance / camera.radius;\r\n const vec = this._getPosition();\r\n\r\n // Now this vector tells us how much we also need to pan the camera\r\n // so the targeted mouse location becomes the center of zooming.\r\n\r\n const directionToZoomLocation = TmpVectors.Vector3[6];\r\n vec.subtractToRef(camera.target, directionToZoomLocation);\r\n directionToZoomLocation.scaleInPlace(ratio);\r\n directionToZoomLocation.scaleInPlace(inertiaComp);\r\n this._inertialPanning.addInPlace(directionToZoomLocation);\r\n\r\n camera.inertialRadiusOffset += delta;\r\n }\r\n\r\n // Sets x y or z of passed in vector to zero if less than Epsilon.\r\n private _zeroIfClose(vec: Vector3) {\r\n if (Math.abs(vec.x) < Epsilon) {\r\n vec.x = 0;\r\n }\r\n if (Math.abs(vec.y) < Epsilon) {\r\n vec.y = 0;\r\n }\r\n if (Math.abs(vec.z) < Epsilon) {\r\n vec.z = 0;\r\n }\r\n }\r\n}\r\n\r\n(<any>CameraInputTypes)[\"ArcRotateCameraMouseWheelInput\"] = ArcRotateCameraMouseWheelInput;\r\n"]}
|
|
1
|
+
{"version":3,"file":"arcRotateCameraMouseWheelInput.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Cameras/Inputs/arcRotateCameraMouseWheelInput.ts"],"names":[],"mappings":";AACA,OAAO,EAAE,SAAS,EAAE,MAAM,uBAAuB,CAAC;AAIlD,OAAO,EAAE,gBAAgB,EAAE,MAAM,mCAAmC,CAAC;AAErE,OAAO,EAAE,iBAAiB,EAAE,MAAM,4BAA4B,CAAC;AAC/D,OAAO,EAAE,KAAK,EAAE,MAAM,wBAAwB,CAAC;AAC/C,OAAO,EAAE,OAAO,EAAE,MAAM,EAAE,UAAU,EAAE,MAAM,yBAAyB,CAAC;AACtE,OAAO,EAAE,OAAO,EAAE,MAAM,4BAA4B,CAAC;AAErD,OAAO,EAAE,cAAc,EAAE,MAAM,gCAAgC,CAAC;AAChE,OAAO,EAAE,MAAM,EAAE,MAAM,yBAAyB,CAAC;AACjD,OAAO,EAAE,KAAK,EAAE,MAAM,kBAAkB,CAAC;AAEzC;;;;;;GAMG;AACH,MAAM,YAAY,GAAG,EAAE,CAAC;AAExB;;;GAGG;AACH,MAAM,OAAO,8BAA8B;IAA3C;QAMI;;WAEG;QAEI,mBAAc,GAAG,GAAG,CAAC;QAE5B;;;WAGG;QAEI,wBAAmB,GAAG,KAAK,CAAC;QAEnC;;;WAGG;QAEI,yBAAoB,GAAG,CAAC,CAAC;QAEhC;;WAEG;QACI,qCAAgC,GAAwG,IAAI,CAAC;QAqK5I,qBAAgB,GAAY,OAAO,CAAC,IAAI,EAAE,CAAC;IA8CvD,CAAC;IA7Ma,sCAAsC,CAAC,eAAuB,EAAE,MAAc;QACpF,IAAI,KAAK,GAAG,CAAC,CAAC;QACd,MAAM,UAAU,GAAG,eAAe,GAAG,IAAI,GAAG,IAAI,CAAC,oBAAoB,GAAG,MAAM,CAAC;QAC/E,IAAI,eAAe,GAAG,CAAC,EAAE;YACrB,KAAK,GAAG,UAAU,GAAG,CAAC,GAAG,GAAG,IAAI,CAAC,oBAAoB,CAAC,CAAC;SAC1D;aAAM;YACH,KAAK,GAAG,UAAU,GAAG,CAAC,GAAG,GAAG,IAAI,CAAC,oBAAoB,CAAC,CAAC;SAC1D;QACD,OAAO,KAAK,CAAC;IACjB,CAAC;IAED;;;OAGG;IACI,aAAa,CAAC,gBAA0B;QAC3C,gBAAgB,GAAG,KAAK,CAAC,gCAAgC,CAAC,SAAS,CAAC,CAAC;QACrE,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,EAAE,EAAE;YAChB,qDAAqD;YACrD,IAAI,CAAC,CAAC,IAAI,KAAK,iBAAiB,CAAC,YAAY,EAAE;gBAC3C,OAAO;aACV;YACD,MAAM,KAAK,GAAgB,CAAC,CAAC,KAAK,CAAC;YACnC,IAAI,KAAK,GAAG,CAAC,CAAC;YACd,MAAM,aAAa,GAAG,KAAK,CAAC,SAAS,KAAK,cAAc,CAAC,cAAc,CAAC,CAAC,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,kEAAkE;YAE9J,MAAM,UAAU,GAAG,CAAC,CAAC,KAAK,CAAC,MAAM,GAAG,aAAa,CAAC,CAAC;YAEnD,IAAI,IAAI,CAAC,gCAAgC,EAAE;gBACvC,KAAK,GAAG,IAAI,CAAC,gCAAgC,CAAC,UAAU,EAAE,IAAI,EAAE,KAAK,CAAC,CAAC;aAC1E;iBAAM;gBACH,IAAI,IAAI,CAAC,oBAAoB,EAAE;oBAC3B,KAAK,GAAG,IAAI,CAAC,sCAAsC,CAAC,UAAU,EAAE,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;oBAEpF,0FAA0F;oBAC1F,gFAAgF;oBAChF,IAAI,KAAK,GAAG,CAAC,EAAE;wBACX,IAAI,qBAAqB,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC;wBAC/C,IAAI,aAAa,GAAG,IAAI,CAAC,MAAM,CAAC,oBAAoB,GAAG,KAAK,CAAC;wBAC7D,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,EAAE,IAAI,IAAI,CAAC,GAAG,CAAC,aAAa,CAAC,GAAG,KAAK,EAAE,CAAC,EAAE,EAAE;4BAC5D,qBAAqB,IAAI,aAAa,CAAC;4BACvC,aAAa,IAAI,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC;yBACxC;wBACD,qBAAqB,GAAG,MAAM,CAAC,KAAK,CAAC,qBAAqB,EAAE,CAAC,EAAE,MAAM,CAAC,SAAS,CAAC,CAAC;wBACjF,KAAK,GAAG,IAAI,CAAC,sCAAsC,CAAC,UAAU,EAAE,qBAAqB,CAAC,CAAC;qBAC1F;iBACJ;qBAAM;oBACH,KAAK,GAAG,UAAU,GAAG,CAAC,IAAI,CAAC,cAAc,GAAG,EAAE,CAAC,CAAC;iBACnD;aACJ;YAED,IAAI,KAAK,EAAE;gBACP,IAAI,IAAI,CAAC,mBAAmB,EAAE;oBAC1B,kIAAkI;oBAClI,yHAAyH;oBACzH,qDAAqD;oBACrD,IAAI,CAAC,IAAI,CAAC,SAAS,EAAE;wBACjB,IAAI,CAAC,eAAe,EAAE,CAAC;qBAC1B;oBAED,IAAI,CAAC,YAAY,CAAC,KAAK,CAAC,CAAC;iBAC5B;qBAAM;oBACH,IAAI,CAAC,MAAM,CAAC,oBAAoB,IAAI,KAAK,CAAC;iBAC7C;aACJ;YAED,IAAI,KAAK,CAAC,cAAc,EAAE;gBACtB,IAAI,CAAC,gBAAgB,EAAE;oBACnB,KAAK,CAAC,cAAc,EAAE,CAAC;iBAC1B;aACJ;QACL,CAAC,CAAC;QAEF,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,MAAM,CAAC,QAAQ,EAAE,CAAC,aAAa,CAAC,yBAAyB,CAAC,IAAI,CAAC,MAAM,EAAE,iBAAiB,CAAC,YAAY,CAAC,CAAC;QAE7H,IAAI,IAAI,CAAC,mBAAmB,EAAE;YAC1B,IAAI,CAAC,gBAAgB,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;SACnC;IACL,CAAC;IAED;;OAEG;IACI,aAAa;QAChB,IAAI,IAAI,CAAC,SAAS,EAAE;YAChB,IAAI,CAAC,MAAM,CAAC,QAAQ,EAAE,CAAC,aAAa,CAAC,4BAA4B,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;YAClF,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;YACtB,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC;SACtB;IACL,CAAC;IAED;;;OAGG;IACI,WAAW;QACd,IAAI,CAAC,IAAI,CAAC,mBAAmB,EAAE;YAC3B,OAAO;SACV;QAED,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QAC3B,MAAM,MAAM,GAAG,GAAG,GAAG,MAAM,CAAC,mBAAmB,GAAG,MAAM,CAAC,kBAAkB,GAAG,MAAM,CAAC,oBAAoB,CAAC;QAC1G,IAAI,MAAM,EAAE;YACR,oFAAoF;YACpF,iBAAiB;YACjB,IAAI,CAAC,eAAe,EAAE,CAAC;YAEvB,4FAA4F;YAC5F,yFAAyF;YACzF,kEAAkE;YAClE,MAAM,CAAC,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;YAChD,IAAI,CAAC,gBAAgB,CAAC,YAAY,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC;YACnD,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;SAC5C;IACL,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,gCAAgC,CAAC;IAC5C,CAAC;IAED;;;OAGG;IACI,aAAa;QAChB,OAAO,YAAY,CAAC;IACxB,CAAC;IAEO,eAAe;QACnB,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QAC3B,MAAM,SAAS,GAAG,MAAM,CAAC,MAAM,CAAC,QAAQ,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC;QAC1D,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC,qBAAqB,CAAC,MAAM,CAAC,MAAM,EAAE,SAAS,CAAC,CAAC;IAC3E,CAAC;IAED,gCAAgC;IACxB,YAAY;;QAChB,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QAC3B,MAAM,KAAK,GAAG,MAAM,CAAC,QAAQ,EAAE,CAAC;QAEhC,uFAAuF;QACvF,mFAAmF;QACnF,8CAA8C;QAC9C,MAAM,GAAG,GAAG,KAAK,CAAC,gBAAgB,CAAC,KAAK,CAAC,QAAQ,EAAE,KAAK,CAAC,QAAQ,EAAE,MAAM,CAAC,QAAQ,EAAE,EAAE,MAAM,EAAE,KAAK,CAAC,CAAC;QACrG,0GAA0G;QAC1G,GAAG,CAAC,MAAM,CAAC,CAAC,IAAI,MAAM,CAAC,kBAAkB,CAAC,CAAC,CAAC;QAC5C,GAAG,CAAC,MAAM,CAAC,CAAC,IAAI,MAAM,CAAC,kBAAkB,CAAC,CAAC,CAAC;QAC5C,IAAI,QAAQ,GAAG,CAAC,CAAC;QACjB,IAAI,IAAI,CAAC,SAAS,EAAE;YAChB,QAAQ,GAAG,MAAA,GAAG,CAAC,eAAe,CAAC,IAAI,CAAC,SAAS,CAAC,mCAAI,CAAC,CAAC;SACvD;QAED,kEAAkE;QAClE,OAAO,GAAG,CAAC,MAAM,CAAC,UAAU,CAAC,GAAG,CAAC,SAAS,CAAC,YAAY,CAAC,QAAQ,CAAC,CAAC,CAAC;IACvE,CAAC;IAIO,YAAY,CAAC,KAAa;;QAC9B,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QAC3B,MAAM,WAAW,GAAG,CAAC,GAAG,MAAM,CAAC,OAAO,CAAC;QACvC,IAAI,MAAM,CAAC,gBAAgB,EAAE;YACzB,MAAM,UAAU,GAAG,MAAA,MAAM,CAAC,gBAAgB,mCAAI,CAAC,CAAC;YAChD,IAAI,MAAM,CAAC,MAAM,GAAG,CAAC,MAAM,CAAC,oBAAoB,GAAG,KAAK,CAAC,GAAG,WAAW,GAAG,UAAU,EAAE;gBAClF,KAAK,GAAG,CAAC,MAAM,CAAC,MAAM,GAAG,UAAU,CAAC,GAAG,WAAW,GAAG,MAAM,CAAC,oBAAoB,CAAC;aACpF;SACJ;QACD,IAAI,MAAM,CAAC,gBAAgB,EAAE;YACzB,MAAM,UAAU,GAAG,MAAA,MAAM,CAAC,gBAAgB,mCAAI,CAAC,CAAC;YAChD,IAAI,MAAM,CAAC,MAAM,GAAG,CAAC,MAAM,CAAC,oBAAoB,GAAG,KAAK,CAAC,GAAG,WAAW,GAAG,UAAU,EAAE;gBAClF,KAAK,GAAG,CAAC,MAAM,CAAC,MAAM,GAAG,UAAU,CAAC,GAAG,WAAW,GAAG,MAAM,CAAC,oBAAoB,CAAC;aACpF;SACJ;QAED,MAAM,YAAY,GAAG,KAAK,GAAG,WAAW,CAAC;QACzC,MAAM,KAAK,GAAG,YAAY,GAAG,MAAM,CAAC,MAAM,CAAC;QAC3C,MAAM,GAAG,GAAG,IAAI,CAAC,YAAY,EAAE,CAAC;QAEhC,mEAAmE;QACnE,gEAAgE;QAEhE,MAAM,uBAAuB,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QACtD,GAAG,CAAC,aAAa,CAAC,MAAM,CAAC,MAAM,EAAE,uBAAuB,CAAC,CAAC;QAC1D,uBAAuB,CAAC,YAAY,CAAC,KAAK,CAAC,CAAC;QAC5C,uBAAuB,CAAC,YAAY,CAAC,WAAW,CAAC,CAAC;QAClD,IAAI,CAAC,gBAAgB,CAAC,UAAU,CAAC,uBAAuB,CAAC,CAAC;QAE1D,MAAM,CAAC,oBAAoB,IAAI,KAAK,CAAC;IACzC,CAAC;IAED,kEAAkE;IAC1D,YAAY,CAAC,GAAY;QAC7B,IAAI,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,OAAO,EAAE;YAC3B,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;SACb;QACD,IAAI,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,OAAO,EAAE;YAC3B,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;SACb;QACD,IAAI,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,OAAO,EAAE;YAC3B,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;SACb;IACL,CAAC;CACJ;AAtOU;IADN,SAAS,EAAE;sEACgB;AAOrB;IADN,SAAS,EAAE;2EACuB;AAO5B;IADN,SAAS,EAAE;4EACoB;AA0N9B,gBAAiB,CAAC,gCAAgC,CAAC,GAAG,8BAA8B,CAAC","sourcesContent":["import type { Nullable } from \"../../types\";\r\nimport { serialize } from \"../../Misc/decorators\";\r\nimport type { EventState, Observer } from \"../../Misc/observable\";\r\nimport type { ArcRotateCamera } from \"../../Cameras/arcRotateCamera\";\r\nimport type { ICameraInput } from \"../../Cameras/cameraInputsManager\";\r\nimport { CameraInputTypes } from \"../../Cameras/cameraInputsManager\";\r\nimport type { PointerInfo } from \"../../Events/pointerEvents\";\r\nimport { PointerEventTypes } from \"../../Events/pointerEvents\";\r\nimport { Plane } from \"../../Maths/math.plane\";\r\nimport { Vector3, Matrix, TmpVectors } from \"../../Maths/math.vector\";\r\nimport { Epsilon } from \"../../Maths/math.constants\";\r\nimport type { IWheelEvent } from \"../../Events/deviceInputEvents\";\r\nimport { EventConstants } from \"../../Events/deviceInputEvents\";\r\nimport { Scalar } from \"../../Maths/math.scalar\";\r\nimport { Tools } from \"../../Misc/tools\";\r\n\r\n/**\r\n * Firefox uses a different scheme to report scroll distances to other\r\n * browsers. Rather than use complicated methods to calculate the exact\r\n * multiple we need to apply, let's just cheat and use a constant.\r\n * https://developer.mozilla.org/en-US/docs/Web/API/WheelEvent/deltaMode\r\n * https://stackoverflow.com/questions/20110224/what-is-the-height-of-a-line-in-a-wheel-event-deltamode-dom-delta-line\r\n */\r\nconst ffMultiplier = 40;\r\n\r\n/**\r\n * Manage the mouse wheel inputs to control an arc rotate camera.\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/customizingCameraInputs\r\n */\r\nexport class ArcRotateCameraMouseWheelInput implements ICameraInput<ArcRotateCamera> {\r\n /**\r\n * Defines the camera the input is attached to.\r\n */\r\n public camera: ArcRotateCamera;\r\n\r\n /**\r\n * Gets or Set the mouse wheel precision or how fast is the camera zooming.\r\n */\r\n @serialize()\r\n public wheelPrecision = 3.0;\r\n\r\n /**\r\n * Gets or Set the boolean value that controls whether or not the mouse wheel\r\n * zooms to the location of the mouse pointer or not. The default is false.\r\n */\r\n @serialize()\r\n public zoomToMouseLocation = false;\r\n\r\n /**\r\n * wheelDeltaPercentage will be used instead of wheelPrecision if different from 0.\r\n * It defines the percentage of current camera.radius to use as delta when wheel is used.\r\n */\r\n @serialize()\r\n public wheelDeltaPercentage = 0;\r\n\r\n /**\r\n * If set, this function will be used to set the radius delta that will be added to the current camera radius\r\n */\r\n public customComputeDeltaFromMouseWheel: Nullable<(wheelDelta: number, input: ArcRotateCameraMouseWheelInput, event: IWheelEvent) => number> = null;\r\n\r\n private _wheel: Nullable<(p: PointerInfo, s: EventState) => void>;\r\n private _observer: Nullable<Observer<PointerInfo>>;\r\n private _hitPlane: Nullable<Plane>;\r\n\r\n protected _computeDeltaFromMouseWheelLegacyEvent(mouseWheelDelta: number, radius: number) {\r\n let delta = 0;\r\n const wheelDelta = mouseWheelDelta * 0.01 * this.wheelDeltaPercentage * radius;\r\n if (mouseWheelDelta > 0) {\r\n delta = wheelDelta / (1.0 + this.wheelDeltaPercentage);\r\n } else {\r\n delta = wheelDelta * (1.0 + this.wheelDeltaPercentage);\r\n }\r\n return delta;\r\n }\r\n\r\n /**\r\n * Attach the input controls to a specific dom element to get the input from.\r\n * @param noPreventDefault Defines whether event caught by the controls should call preventdefault() (https://developer.mozilla.org/en-US/docs/Web/API/Event/preventDefault)\r\n */\r\n public attachControl(noPreventDefault?: boolean): void {\r\n noPreventDefault = Tools.BackCompatCameraNoPreventDefault(arguments);\r\n this._wheel = (p) => {\r\n //sanity check - this should be a PointerWheel event.\r\n if (p.type !== PointerEventTypes.POINTERWHEEL) {\r\n return;\r\n }\r\n const event = <IWheelEvent>p.event;\r\n let delta = 0;\r\n const platformScale = event.deltaMode === EventConstants.DOM_DELTA_LINE ? ffMultiplier : 1; // If this happens to be set to DOM_DELTA_LINE, adjust accordingly\r\n\r\n const wheelDelta = -(event.deltaY * platformScale);\r\n\r\n if (this.customComputeDeltaFromMouseWheel) {\r\n delta = this.customComputeDeltaFromMouseWheel(wheelDelta, this, event);\r\n } else {\r\n if (this.wheelDeltaPercentage) {\r\n delta = this._computeDeltaFromMouseWheelLegacyEvent(wheelDelta, this.camera.radius);\r\n\r\n // If zooming in, estimate the target radius and use that to compute the delta for inertia\r\n // this will stop multiple scroll events zooming in from adding too much inertia\r\n if (delta > 0) {\r\n let estimatedTargetRadius = this.camera.radius;\r\n let targetInertia = this.camera.inertialRadiusOffset + delta;\r\n for (let i = 0; i < 20 && Math.abs(targetInertia) > 0.001; i++) {\r\n estimatedTargetRadius -= targetInertia;\r\n targetInertia *= this.camera.inertia;\r\n }\r\n estimatedTargetRadius = Scalar.Clamp(estimatedTargetRadius, 0, Number.MAX_VALUE);\r\n delta = this._computeDeltaFromMouseWheelLegacyEvent(wheelDelta, estimatedTargetRadius);\r\n }\r\n } else {\r\n delta = wheelDelta / (this.wheelPrecision * 40);\r\n }\r\n }\r\n\r\n if (delta) {\r\n if (this.zoomToMouseLocation) {\r\n // If we are zooming to the mouse location, then we need to get the hit plane at the start of the zoom gesture if it doesn't exist\r\n // The hit plane is normally calculated after the first motion and each time there's motion so if we don't do this first,\r\n // the first zoom will be to the center of the screen\r\n if (!this._hitPlane) {\r\n this._updateHitPlane();\r\n }\r\n\r\n this._zoomToMouse(delta);\r\n } else {\r\n this.camera.inertialRadiusOffset += delta;\r\n }\r\n }\r\n\r\n if (event.preventDefault) {\r\n if (!noPreventDefault) {\r\n event.preventDefault();\r\n }\r\n }\r\n };\r\n\r\n this._observer = this.camera.getScene()._inputManager._addCameraPointerObserver(this._wheel, PointerEventTypes.POINTERWHEEL);\r\n\r\n if (this.zoomToMouseLocation) {\r\n this._inertialPanning.setAll(0);\r\n }\r\n }\r\n\r\n /**\r\n * Detach the current controls from the specified dom element.\r\n */\r\n public detachControl(): void {\r\n if (this._observer) {\r\n this.camera.getScene()._inputManager._removeCameraPointerObserver(this._observer);\r\n this._observer = null;\r\n this._wheel = null;\r\n }\r\n }\r\n\r\n /**\r\n * Update the current camera state depending on the inputs that have been used this frame.\r\n * This is a dynamically created lambda to avoid the performance penalty of looping for inputs in the render loop.\r\n */\r\n public checkInputs(): void {\r\n if (!this.zoomToMouseLocation) {\r\n return;\r\n }\r\n\r\n const camera = this.camera;\r\n const motion = 0.0 + camera.inertialAlphaOffset + camera.inertialBetaOffset + camera.inertialRadiusOffset;\r\n if (motion) {\r\n // if zooming is still happening as a result of inertia, then we also need to update\r\n // the hit plane.\r\n this._updateHitPlane();\r\n\r\n // Note we cannot use arcRotateCamera.inertialPlanning here because arcRotateCamera panning\r\n // uses a different panningInertia which could cause this panning to get out of sync with\r\n // the zooming, and for this to work they must be exactly in sync.\r\n camera.target.addInPlace(this._inertialPanning);\r\n this._inertialPanning.scaleInPlace(camera.inertia);\r\n this._zeroIfClose(this._inertialPanning);\r\n }\r\n }\r\n\r\n /**\r\n * Gets the class name of the current input.\r\n * @returns the class name\r\n */\r\n public getClassName(): string {\r\n return \"ArcRotateCameraMouseWheelInput\";\r\n }\r\n\r\n /**\r\n * Get the friendly name associated with the input class.\r\n * @returns the input friendly name\r\n */\r\n public getSimpleName(): string {\r\n return \"mousewheel\";\r\n }\r\n\r\n private _updateHitPlane() {\r\n const camera = this.camera;\r\n const direction = camera.target.subtract(camera.position);\r\n this._hitPlane = Plane.FromPositionAndNormal(camera.target, direction);\r\n }\r\n\r\n // Get position on the hit plane\r\n private _getPosition(): Vector3 {\r\n const camera = this.camera;\r\n const scene = camera.getScene();\r\n\r\n // since the _hitPlane is always updated to be orthogonal to the camera position vector\r\n // we don't have to worry about this ray shooting off to infinity. This ray creates\r\n // a vector defining where we want to zoom to.\r\n const ray = scene.createPickingRay(scene.pointerX, scene.pointerY, Matrix.Identity(), camera, false);\r\n // Since the camera is the origin of the picking ray, we need to offset it by the camera's offset manually\r\n ray.origin.x -= camera.targetScreenOffset.x;\r\n ray.origin.y -= camera.targetScreenOffset.y;\r\n let distance = 0;\r\n if (this._hitPlane) {\r\n distance = ray.intersectsPlane(this._hitPlane) ?? 0;\r\n }\r\n\r\n // not using this ray again, so modifying its vectors here is fine\r\n return ray.origin.addInPlace(ray.direction.scaleInPlace(distance));\r\n }\r\n\r\n private _inertialPanning: Vector3 = Vector3.Zero();\r\n\r\n private _zoomToMouse(delta: number) {\r\n const camera = this.camera;\r\n const inertiaComp = 1 - camera.inertia;\r\n if (camera.lowerRadiusLimit) {\r\n const lowerLimit = camera.lowerRadiusLimit ?? 0;\r\n if (camera.radius - (camera.inertialRadiusOffset + delta) / inertiaComp < lowerLimit) {\r\n delta = (camera.radius - lowerLimit) * inertiaComp - camera.inertialRadiusOffset;\r\n }\r\n }\r\n if (camera.upperRadiusLimit) {\r\n const upperLimit = camera.upperRadiusLimit ?? 0;\r\n if (camera.radius - (camera.inertialRadiusOffset + delta) / inertiaComp > upperLimit) {\r\n delta = (camera.radius - upperLimit) * inertiaComp - camera.inertialRadiusOffset;\r\n }\r\n }\r\n\r\n const zoomDistance = delta / inertiaComp;\r\n const ratio = zoomDistance / camera.radius;\r\n const vec = this._getPosition();\r\n\r\n // Now this vector tells us how much we also need to pan the camera\r\n // so the targeted mouse location becomes the center of zooming.\r\n\r\n const directionToZoomLocation = TmpVectors.Vector3[6];\r\n vec.subtractToRef(camera.target, directionToZoomLocation);\r\n directionToZoomLocation.scaleInPlace(ratio);\r\n directionToZoomLocation.scaleInPlace(inertiaComp);\r\n this._inertialPanning.addInPlace(directionToZoomLocation);\r\n\r\n camera.inertialRadiusOffset += delta;\r\n }\r\n\r\n // Sets x y or z of passed in vector to zero if less than Epsilon.\r\n private _zeroIfClose(vec: Vector3) {\r\n if (Math.abs(vec.x) < Epsilon) {\r\n vec.x = 0;\r\n }\r\n if (Math.abs(vec.y) < Epsilon) {\r\n vec.y = 0;\r\n }\r\n if (Math.abs(vec.z) < Epsilon) {\r\n vec.z = 0;\r\n }\r\n }\r\n}\r\n\r\n(<any>CameraInputTypes)[\"ArcRotateCameraMouseWheelInput\"] = ArcRotateCameraMouseWheelInput;\r\n"]}
|