@babylonjs/core 6.7.0 → 6.8.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Actions/abstractActionManager.js.map +1 -1
- package/Actions/action.js.map +1 -1
- package/Animations/animation.js.map +1 -1
- package/Animations/animationGroup.d.ts +5 -0
- package/Animations/animationGroup.js +12 -0
- package/Animations/animationGroup.js.map +1 -1
- package/Animations/easing.js.map +1 -1
- package/Audio/audioSceneComponent.js.map +1 -1
- package/Audio/sound.js.map +1 -1
- package/BakedVertexAnimation/bakedVertexAnimationManager.js.map +1 -1
- package/Behaviors/Cameras/bouncingBehavior.js.map +1 -1
- package/Behaviors/Cameras/framingBehavior.js.map +1 -1
- package/Behaviors/Meshes/fadeInOutBehavior.js.map +1 -1
- package/Behaviors/Meshes/pointerDragBehavior.js.map +1 -1
- package/Bones/bone.js.map +1 -1
- package/Bones/boneIKController.js.map +1 -1
- package/Bones/boneLookController.js.map +1 -1
- package/Buffers/dataBuffer.js.map +1 -1
- package/Cameras/Inputs/BaseCameraMouseWheelInput.js.map +1 -1
- package/Cameras/Inputs/BaseCameraPointersInput.js.map +1 -1
- package/Cameras/Inputs/arcRotateCameraGamepadInput.js.map +1 -1
- package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js.map +1 -1
- package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js.map +1 -1
- package/Cameras/Inputs/arcRotateCameraPointersInput.js.map +1 -1
- package/Cameras/Inputs/flyCameraKeyboardInput.js.map +1 -1
- package/Cameras/Inputs/flyCameraMouseInput.js.map +1 -1
- package/Cameras/Inputs/followCameraKeyboardMoveInput.js.map +1 -1
- package/Cameras/Inputs/followCameraMouseWheelInput.js.map +1 -1
- package/Cameras/Inputs/followCameraPointersInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraGamepadInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraKeyboardMoveInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraMouseInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraTouchInput.js.map +1 -1
- package/Cameras/VR/vrExperienceHelper.js.map +1 -1
- package/Cameras/arcRotateCamera.js.map +1 -1
- package/Cameras/camera.js.map +1 -1
- package/Cameras/flyCamera.js.map +1 -1
- package/Cameras/followCamera.js.map +1 -1
- package/Cameras/freeCamera.js.map +1 -1
- package/Cameras/targetCamera.js.map +1 -1
- package/Collisions/collider.js.map +1 -1
- package/Compute/computeEffect.js.map +1 -1
- package/Compute/computeShader.js +1 -5
- package/Compute/computeShader.js.map +1 -1
- package/Culling/Octrees/octree.js.map +1 -1
- package/Culling/boundingBox.js.map +1 -1
- package/Culling/boundingInfo.js.map +1 -1
- package/Culling/boundingSphere.js.map +1 -1
- package/Culling/ray.d.ts +7 -2
- package/Culling/ray.js +8 -3
- package/Culling/ray.js.map +1 -1
- package/Debug/debugLayer.js +1 -9
- package/Debug/debugLayer.js.map +1 -1
- package/Debug/skeletonViewer.js.map +1 -1
- package/Engines/Extensions/engine.cubeTexture.js +1 -6
- package/Engines/Extensions/engine.cubeTexture.js.map +1 -1
- package/Engines/Extensions/engine.multiRender.js.map +1 -1
- package/Engines/Extensions/engine.multiview.d.ts +6 -1
- package/Engines/Extensions/engine.multiview.js +27 -7
- package/Engines/Extensions/engine.multiview.js.map +1 -1
- package/Engines/Extensions/engine.renderTarget.js +1 -6
- package/Engines/Extensions/engine.renderTarget.js.map +1 -1
- package/Engines/Extensions/engine.renderTargetCube.js +1 -9
- package/Engines/Extensions/engine.renderTargetCube.js.map +1 -1
- package/Engines/Extensions/engine.webVR.js +1 -5
- package/Engines/Extensions/engine.webVR.js.map +1 -1
- package/Engines/Native/nativeInterfaces.d.ts +1 -0
- package/Engines/Native/nativeInterfaces.js.map +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.js +3 -0
- package/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.js.map +1 -1
- package/Engines/Processors/Expressions/shaderDefineExpression.d.ts +37 -0
- package/Engines/Processors/Expressions/shaderDefineExpression.js +57 -0
- package/Engines/Processors/Expressions/shaderDefineExpression.js.map +1 -1
- package/Engines/Processors/shaderCodeInliner.js.map +1 -1
- package/Engines/Processors/shaderProcessor.js +34 -14
- package/Engines/Processors/shaderProcessor.js.map +1 -1
- package/Engines/WebGL/webGLRenderTargetWrapper.d.ts +19 -0
- package/Engines/WebGL/webGLRenderTargetWrapper.js +20 -1
- package/Engines/WebGL/webGLRenderTargetWrapper.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.cubeTexture.js +1 -7
- package/Engines/WebGPU/Extensions/engine.cubeTexture.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.renderTarget.js +1 -8
- package/Engines/WebGPU/Extensions/engine.renderTarget.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.renderTargetCube.js +1 -10
- package/Engines/WebGPU/Extensions/engine.renderTargetCube.js.map +1 -1
- package/Engines/WebGPU/webgpuCacheBindGroups.js.map +1 -1
- package/Engines/WebGPU/webgpuCacheRenderPipeline.js.map +1 -1
- package/Engines/WebGPU/webgpuCacheSampler.js +1 -6
- package/Engines/WebGPU/webgpuCacheSampler.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessor.js.map +1 -1
- package/Engines/WebGPU/webgpuTintWASM.js +1 -4
- package/Engines/WebGPU/webgpuTintWASM.js.map +1 -1
- package/Engines/engine.d.ts +8 -1
- package/Engines/engine.js.map +1 -1
- package/Engines/engineCapabilities.d.ts +2 -0
- package/Engines/engineCapabilities.js.map +1 -1
- package/Engines/nativeEngine.d.ts +2 -0
- package/Engines/nativeEngine.js +16 -0
- package/Engines/nativeEngine.js.map +1 -1
- package/Engines/nullEngine.js +1 -9
- package/Engines/nullEngine.js.map +1 -1
- package/Engines/thinEngine.js +7 -9
- package/Engines/thinEngine.js.map +1 -1
- package/Engines/webgpuEngine.js +3 -14
- package/Engines/webgpuEngine.js.map +1 -1
- package/Gamepads/Controllers/gearVRController.js.map +1 -1
- package/Gamepads/Controllers/oculusTouchController.js.map +1 -1
- package/Gamepads/Controllers/poseEnabledController.js.map +1 -1
- package/Gamepads/Controllers/windowsMotionController.js.map +1 -1
- package/Gamepads/gamepad.js.map +1 -1
- package/Gizmos/cameraGizmo.js.map +1 -1
- package/Gizmos/gizmo.js.map +1 -1
- package/Gizmos/lightGizmo.js.map +1 -1
- package/Gizmos/planeRotationGizmo.js.map +1 -1
- package/Helpers/environmentHelper.js +2 -8
- package/Helpers/environmentHelper.js.map +1 -1
- package/Helpers/textureDome.js.map +1 -1
- package/Inputs/scene.inputManager.js +4 -1
- package/Inputs/scene.inputManager.js.map +1 -1
- package/Layers/effectLayer.js +1 -8
- package/Layers/effectLayer.js.map +1 -1
- package/Layers/glowLayer.js +1 -12
- package/Layers/glowLayer.js.map +1 -1
- package/Layers/highlightLayer.js +1 -11
- package/Layers/highlightLayer.js.map +1 -1
- package/Legacy/legacy.js +1 -1
- package/Legacy/legacy.js.map +1 -1
- package/LensFlares/lensFlareSystem.js.map +1 -1
- package/Lights/Shadows/shadowGenerator.js +1 -4
- package/Lights/Shadows/shadowGenerator.js.map +1 -1
- package/Lights/directionalLight.js.map +1 -1
- package/Lights/hemisphericLight.js.map +1 -1
- package/Lights/light.js.map +1 -1
- package/Lights/spotLight.js.map +1 -1
- package/Loading/loadingScreen.js.map +1 -1
- package/Loading/sceneLoader.d.ts +8 -8
- package/Loading/sceneLoader.js +35 -19
- package/Loading/sceneLoader.js.map +1 -1
- package/Materials/Background/backgroundMaterial.js.map +1 -1
- package/Materials/Node/Blocks/Dual/currentScreenBlock.d.ts +1 -1
- package/Materials/Node/Blocks/Dual/lightBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/sceneDepthBlock.d.ts +1 -1
- package/Materials/Node/Blocks/Dual/sceneDepthBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/heightToNormalBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/clearCoatBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/reflectionBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/refractionBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/sheenBlock.js.map +1 -1
- package/Materials/Node/Blocks/addBlock.js +2 -0
- package/Materials/Node/Blocks/addBlock.js.map +1 -1
- package/Materials/Node/Blocks/clampBlock.js.map +1 -1
- package/Materials/Node/Blocks/cloudBlock.js.map +1 -1
- package/Materials/Node/Blocks/customBlock.d.ts +1 -0
- package/Materials/Node/Blocks/customBlock.js +18 -2
- package/Materials/Node/Blocks/customBlock.js.map +1 -1
- package/Materials/Node/Blocks/divideBlock.js +2 -0
- package/Materials/Node/Blocks/divideBlock.js.map +1 -1
- package/Materials/Node/Blocks/meshAttributeExistsBlock.js.map +1 -1
- package/Materials/Node/Blocks/multiplyBlock.js +2 -0
- package/Materials/Node/Blocks/multiplyBlock.js.map +1 -1
- package/Materials/Node/Blocks/remapBlock.js.map +1 -1
- package/Materials/Node/Blocks/subtractBlock.js +2 -0
- package/Materials/Node/Blocks/subtractBlock.js.map +1 -1
- package/Materials/Node/Blocks/triPlanarBlock.js.map +1 -1
- package/Materials/Node/Blocks/worleyNoise3DBlock.js.map +1 -1
- package/Materials/Node/nodeMaterial.d.ts +6 -1
- package/Materials/Node/nodeMaterial.js +6 -10
- package/Materials/Node/nodeMaterial.js.map +1 -1
- package/Materials/PBR/pbrAnisotropicConfiguration.js.map +1 -1
- package/Materials/PBR/pbrBRDFConfiguration.js.map +1 -1
- package/Materials/PBR/pbrBaseMaterial.js +1 -5
- package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
- package/Materials/PBR/pbrBaseSimpleMaterial.js.map +1 -1
- package/Materials/PBR/pbrClearCoatConfiguration.js.map +1 -1
- package/Materials/PBR/pbrIridescenceConfiguration.js.map +1 -1
- package/Materials/PBR/pbrMaterial.d.ts +2 -1
- package/Materials/PBR/pbrMaterial.js +6 -13
- package/Materials/PBR/pbrMaterial.js.map +1 -1
- package/Materials/PBR/pbrMetallicRoughnessMaterial.js.map +1 -1
- package/Materials/PBR/pbrSheenConfiguration.js.map +1 -1
- package/Materials/PBR/pbrSpecularGlossinessMaterial.js.map +1 -1
- package/Materials/PBR/pbrSubSurfaceConfiguration.js.map +1 -1
- package/Materials/Textures/Procedurals/proceduralTexture.js.map +1 -1
- package/Materials/Textures/baseTexture.js.map +1 -1
- package/Materials/Textures/cubeTexture.js.map +1 -1
- package/Materials/Textures/equiRectangularCubeTexture.js.map +1 -1
- package/Materials/Textures/hdrCubeTexture.js.map +1 -1
- package/Materials/Textures/htmlElementTexture.js +1 -4
- package/Materials/Textures/htmlElementTexture.js.map +1 -1
- package/Materials/Textures/internalTexture.js.map +1 -1
- package/Materials/Textures/renderTargetTexture.js.map +1 -1
- package/Materials/Textures/texture.js.map +1 -1
- package/Materials/Textures/videoTexture.js +9 -22
- package/Materials/Textures/videoTexture.js.map +1 -1
- package/Materials/colorCurves.js.map +1 -1
- package/Materials/effect.js.map +1 -1
- package/Materials/greasedLinePluginMaterial.d.ts +307 -0
- package/Materials/greasedLinePluginMaterial.js +553 -0
- package/Materials/greasedLinePluginMaterial.js.map +1 -0
- package/Materials/imageProcessingConfiguration.js.map +1 -1
- package/Materials/index.d.ts +1 -0
- package/Materials/index.js +1 -0
- package/Materials/index.js.map +1 -1
- package/Materials/material.d.ts +3 -0
- package/Materials/material.decalMapConfiguration.js.map +1 -1
- package/Materials/material.detailMapConfiguration.js.map +1 -1
- package/Materials/material.js +40 -5
- package/Materials/material.js.map +1 -1
- package/Materials/materialPluginBase.d.ts +2 -2
- package/Materials/materialPluginBase.js +2 -2
- package/Materials/materialPluginBase.js.map +1 -1
- package/Materials/materialPluginManager.d.ts +3 -2
- package/Materials/materialPluginManager.js +3 -1
- package/Materials/materialPluginManager.js.map +1 -1
- package/Materials/multiMaterial.js +1 -1
- package/Materials/multiMaterial.js.map +1 -1
- package/Materials/shaderMaterial.d.ts +23 -4
- package/Materials/shaderMaterial.js +41 -21
- package/Materials/shaderMaterial.js.map +1 -1
- package/Materials/standardMaterial.d.ts +2 -1
- package/Materials/standardMaterial.js +4 -1
- package/Materials/standardMaterial.js.map +1 -1
- package/Materials/uniformBuffer.js.map +1 -1
- package/Maths/math.vector.d.ts +2 -1
- package/Maths/math.vector.js +3 -2
- package/Maths/math.vector.js.map +1 -1
- package/Meshes/Builders/decalBuilder.js +4 -4
- package/Meshes/Builders/decalBuilder.js.map +1 -1
- package/Meshes/Builders/greasedLineBuilder.d.ts +105 -0
- package/Meshes/Builders/greasedLineBuilder.js +330 -0
- package/Meshes/Builders/greasedLineBuilder.js.map +1 -0
- package/Meshes/Builders/index.d.ts +1 -0
- package/Meshes/Builders/index.js +1 -0
- package/Meshes/Builders/index.js.map +1 -1
- package/Meshes/abstractMesh.d.ts +3 -2
- package/Meshes/abstractMesh.js +5 -3
- package/Meshes/abstractMesh.js.map +1 -1
- package/Meshes/greasedLineMesh.d.ts +189 -0
- package/Meshes/greasedLineMesh.js +437 -0
- package/Meshes/greasedLineMesh.js.map +1 -0
- package/Meshes/index.d.ts +1 -0
- package/Meshes/index.js +1 -0
- package/Meshes/index.js.map +1 -1
- package/Meshes/mesh.d.ts +4 -0
- package/Meshes/mesh.js +20 -10
- package/Meshes/mesh.js.map +1 -1
- package/Meshes/mesh.vertexData.js.map +1 -1
- package/Meshes/meshUVSpaceRenderer.js +1 -8
- package/Meshes/meshUVSpaceRenderer.js.map +1 -1
- package/Meshes/transformNode.js.map +1 -1
- package/Misc/basis.js.map +1 -1
- package/Misc/deepCopier.js +8 -2
- package/Misc/deepCopier.js.map +1 -1
- package/Misc/dumpTools.d.ts +4 -3
- package/Misc/dumpTools.js +5 -4
- package/Misc/dumpTools.js.map +1 -1
- package/Misc/environmentTextureTools.js +1 -1
- package/Misc/environmentTextureTools.js.map +1 -1
- package/Misc/fileTools.js +10 -10
- package/Misc/fileTools.js.map +1 -1
- package/Misc/greasedLineTools.d.ts +141 -0
- package/Misc/greasedLineTools.js +263 -0
- package/Misc/greasedLineTools.js.map +1 -0
- package/Misc/index.d.ts +1 -0
- package/Misc/index.js +1 -0
- package/Misc/index.js.map +1 -1
- package/Misc/khronosTextureContainer.js.map +1 -1
- package/Misc/observable.d.ts +11 -0
- package/Misc/observable.js +26 -1
- package/Misc/observable.js.map +1 -1
- package/Misc/sceneOptimizer.js.map +1 -1
- package/Misc/screenshotTools.d.ts +15 -5
- package/Misc/screenshotTools.js +23 -13
- package/Misc/screenshotTools.js.map +1 -1
- package/Misc/smartArray.js.map +1 -1
- package/Misc/tools.d.ts +21 -9
- package/Misc/tools.js +21 -9
- package/Misc/tools.js.map +1 -1
- package/Misc/videoRecorder.js +1 -4
- package/Misc/videoRecorder.js.map +1 -1
- package/Misc/virtualJoystick.js +1 -4
- package/Misc/virtualJoystick.js.map +1 -1
- package/Misc/webRequest.js.map +1 -1
- package/Morph/morphTarget.js.map +1 -1
- package/Morph/morphTargetManager.js.map +1 -1
- package/Offline/database.js.map +1 -1
- package/Particles/baseParticleSystem.js.map +1 -1
- package/Particles/gpuParticleSystem.d.ts +1 -0
- package/Particles/gpuParticleSystem.js +5 -8
- package/Particles/gpuParticleSystem.js.map +1 -1
- package/Particles/particle.js.map +1 -1
- package/Particles/particleSystem.js +1 -1
- package/Particles/particleSystem.js.map +1 -1
- package/Particles/particleSystemSet.js.map +1 -1
- package/Physics/physicsHelper.js +4 -4
- package/Physics/physicsHelper.js.map +1 -1
- package/Physics/physicsRaycastResult.d.ts +3 -1
- package/Physics/physicsRaycastResult.js +10 -1
- package/Physics/physicsRaycastResult.js.map +1 -1
- package/Physics/v1/Plugins/ammoJSPlugin.js.map +1 -1
- package/Physics/v1/physicsImpostor.js.map +1 -1
- package/Physics/v2/IPhysicsEnginePlugin.d.ts +10 -0
- package/Physics/v2/IPhysicsEnginePlugin.js.map +1 -1
- package/Physics/v2/Plugins/havokPlugin.d.ts +3 -2
- package/Physics/v2/Plugins/havokPlugin.js +9 -6
- package/Physics/v2/Plugins/havokPlugin.js.map +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.js.map +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.js.map +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.js.map +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/ssrRenderingPipeline.js.map +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/standardRenderingPipeline.js.map +1 -1
- package/PostProcesses/RenderPipeline/postProcessRenderPipeline.js.map +1 -1
- package/PostProcesses/blackAndWhitePostProcess.js.map +1 -1
- package/PostProcesses/bloomMergePostProcess.js.map +1 -1
- package/PostProcesses/blurPostProcess.js.map +1 -1
- package/PostProcesses/circleOfConfusionPostProcess.js.map +1 -1
- package/PostProcesses/colorCorrectionPostProcess.js.map +1 -1
- package/PostProcesses/convolutionPostProcess.js.map +1 -1
- package/PostProcesses/depthOfFieldBlurPostProcess.js.map +1 -1
- package/PostProcesses/extractHighlightsPostProcess.js.map +1 -1
- package/PostProcesses/filterPostProcess.js.map +1 -1
- package/PostProcesses/grainPostProcess.js.map +1 -1
- package/PostProcesses/imageProcessingPostProcess.js.map +1 -1
- package/PostProcesses/motionBlurPostProcess.js.map +1 -1
- package/PostProcesses/postProcess.js.map +1 -1
- package/PostProcesses/refractionPostProcess.js.map +1 -1
- package/PostProcesses/screenSpaceCurvaturePostProcess.js.map +1 -1
- package/PostProcesses/screenSpaceReflectionPostProcess.js.map +1 -1
- package/PostProcesses/sharpenPostProcess.js.map +1 -1
- package/PostProcesses/volumetricLightScatteringPostProcess.js.map +1 -1
- package/Probes/reflectionProbe.js.map +1 -1
- package/Rendering/boundingBoxRenderer.js +2 -4
- package/Rendering/boundingBoxRenderer.js.map +1 -1
- package/Rendering/depthPeelingRenderer.js.map +1 -1
- package/Rendering/depthRenderer.js.map +1 -1
- package/Rendering/geometryBufferRenderer.js.map +1 -1
- package/Rendering/outlineRenderer.js.map +1 -1
- package/Rendering/prePassRenderer.js.map +1 -1
- package/Rendering/renderingGroup.js.map +1 -1
- package/Rendering/renderingManager.js.map +1 -1
- package/Rendering/subSurfaceConfiguration.js.map +1 -1
- package/Rendering/utilityLayerRenderer.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockAlbedoOpacity.js +4 -2
- package/Shaders/ShadersInclude/pbrBlockAlbedoOpacity.js.map +1 -1
- package/Shaders/ShadersInclude/pbrDebug.js +11 -2
- package/Shaders/ShadersInclude/pbrDebug.js.map +1 -1
- package/Shaders/velocity.fragment.d.ts +5 -0
- package/Shaders/velocity.fragment.js +13 -0
- package/Shaders/velocity.fragment.js.map +1 -0
- package/Shaders/velocity.vertex.d.ts +7 -0
- package/Shaders/velocity.vertex.js +23 -0
- package/Shaders/velocity.vertex.js.map +1 -0
- package/Sprites/spriteManager.js.map +1 -1
- package/XR/features/WebXRAnchorSystem.js.map +1 -1
- package/XR/features/WebXRBackgroundRemover.js.map +1 -1
- package/XR/features/WebXRControllerMovement.js.map +1 -1
- package/XR/features/WebXRControllerPhysics.js +4 -13
- package/XR/features/WebXRControllerPhysics.js.map +1 -1
- package/XR/features/WebXRControllerPointerSelection.js.map +1 -1
- package/XR/features/WebXRControllerTeleportation.js.map +1 -1
- package/XR/features/WebXRDOMOverlay.js.map +1 -1
- package/XR/features/WebXRDepthSensing.js.map +1 -1
- package/XR/features/WebXREyeTracking.js.map +1 -1
- package/XR/features/WebXRFeaturePointSystem.js.map +1 -1
- package/XR/features/WebXRHandTracking.js +2 -8
- package/XR/features/WebXRHandTracking.js.map +1 -1
- package/XR/features/WebXRHitTest.js.map +1 -1
- package/XR/features/WebXRHitTestLegacy.js.map +1 -1
- package/XR/features/WebXRImageTracking.js.map +1 -1
- package/XR/features/WebXRLayers.js +18 -8
- package/XR/features/WebXRLayers.js.map +1 -1
- package/XR/features/WebXRLightEstimation.js.map +1 -1
- package/XR/features/WebXRMeshDetector.js.map +1 -1
- package/XR/features/WebXRNearInteraction.js.map +1 -1
- package/XR/features/WebXRPlaneDetector.js.map +1 -1
- package/XR/features/WebXRSpaceWarp.d.ts +138 -0
- package/XR/features/WebXRSpaceWarp.js +290 -0
- package/XR/features/WebXRSpaceWarp.js.map +1 -0
- package/XR/features/index.d.ts +1 -0
- package/XR/features/index.js +1 -0
- package/XR/features/index.js.map +1 -1
- package/XR/motionController/webXRAbstractMotionController.js +1 -4
- package/XR/motionController/webXRAbstractMotionController.js.map +1 -1
- package/XR/motionController/webXRControllerComponent.js.map +1 -1
- package/XR/motionController/webXRGenericMotionController.js.map +1 -1
- package/XR/motionController/webXRHTCViveMotionController.js.map +1 -1
- package/XR/motionController/webXRMicrosoftMixedRealityController.js.map +1 -1
- package/XR/motionController/webXROculusTouchMotionController.js.map +1 -1
- package/XR/webXRCamera.js.map +1 -1
- package/XR/webXRDefaultExperience.js +6 -28
- package/XR/webXRDefaultExperience.js.map +1 -1
- package/XR/webXRFeaturesManager.d.ts +4 -0
- package/XR/webXRFeaturesManager.js +5 -4
- package/XR/webXRFeaturesManager.js.map +1 -1
- package/XR/webXRInput.js +1 -6
- package/XR/webXRInput.js.map +1 -1
- package/XR/webXRSessionManager.d.ts +4 -0
- package/XR/webXRSessionManager.js +6 -0
- package/XR/webXRSessionManager.js.map +1 -1
- package/abstractScene.js.map +1 -1
- package/assetContainer.js +1 -4
- package/assetContainer.js.map +1 -1
- package/node.js.map +1 -1
- package/package.json +2 -4
- package/scene.d.ts +5 -2
- package/scene.js +9 -12
- package/scene.js.map +1 -1
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eslint-disable @typescript-eslint/naming-convention */\r\nimport { serialize, SerializationHelper, serializeAsTexture, serializeAsColorCurves, serializeAsColor4 } from \"../Misc/decorators\";\r\nimport { Observable } from \"../Misc/observable\";\r\nimport { Tools } from \"../Misc/tools\";\r\nimport type { Nullable } from \"../types\";\r\nimport { Color4 } from \"../Maths/math.color\";\r\nimport { MaterialDefines } from \"../Materials/materialDefines\";\r\nimport { ColorCurves } from \"../Materials/colorCurves\";\r\n\r\ndeclare type BaseTexture = import(\"../Materials/Textures/baseTexture\").BaseTexture;\r\ndeclare type Effect = import(\"../Materials/effect\").Effect;\r\n\r\n/**\r\n * Interface to follow in your material defines to integrate easily the\r\n * Image processing functions.\r\n * @internal\r\n */\r\nexport interface IImageProcessingConfigurationDefines {\r\n IMAGEPROCESSING: boolean;\r\n VIGNETTE: boolean;\r\n VIGNETTEBLENDMODEMULTIPLY: boolean;\r\n VIGNETTEBLENDMODEOPAQUE: boolean;\r\n TONEMAPPING: boolean;\r\n TONEMAPPING_ACES: boolean;\r\n CONTRAST: boolean;\r\n EXPOSURE: boolean;\r\n COLORCURVES: boolean;\r\n COLORGRADING: boolean;\r\n COLORGRADING3D: boolean;\r\n SAMPLER3DGREENDEPTH: boolean;\r\n SAMPLER3DBGRMAP: boolean;\r\n DITHER: boolean;\r\n IMAGEPROCESSINGPOSTPROCESS: boolean;\r\n SKIPFINALCOLORCLAMP: boolean;\r\n}\r\n\r\n/**\r\n * @internal\r\n */\r\nexport class ImageProcessingConfigurationDefines extends MaterialDefines implements IImageProcessingConfigurationDefines {\r\n public IMAGEPROCESSING = false;\r\n public VIGNETTE = false;\r\n public VIGNETTEBLENDMODEMULTIPLY = false;\r\n public VIGNETTEBLENDMODEOPAQUE = false;\r\n public TONEMAPPING = false;\r\n public TONEMAPPING_ACES = false;\r\n public CONTRAST = false;\r\n public COLORCURVES = false;\r\n public COLORGRADING = false;\r\n public COLORGRADING3D = false;\r\n public SAMPLER3DGREENDEPTH = false;\r\n public SAMPLER3DBGRMAP = false;\r\n public DITHER = false;\r\n public IMAGEPROCESSINGPOSTPROCESS = false;\r\n public EXPOSURE = false;\r\n public SKIPFINALCOLORCLAMP = false;\r\n\r\n constructor() {\r\n super();\r\n this.rebuild();\r\n }\r\n}\r\n\r\n/**\r\n * This groups together the common properties used for image processing either in direct forward pass\r\n * or through post processing effect depending on the use of the image processing pipeline in your scene\r\n * or not.\r\n */\r\nexport class ImageProcessingConfiguration {\r\n /**\r\n * Default tone mapping applied in BabylonJS.\r\n */\r\n public static readonly TONEMAPPING_STANDARD = 0;\r\n\r\n /**\r\n * ACES Tone mapping (used by default in unreal and unity). This can help getting closer\r\n * to other engines rendering to increase portability.\r\n */\r\n public static readonly TONEMAPPING_ACES = 1;\r\n\r\n /**\r\n * Color curves setup used in the effect if colorCurvesEnabled is set to true\r\n */\r\n @serializeAsColorCurves()\r\n public colorCurves: Nullable<ColorCurves> = new ColorCurves();\r\n\r\n @serialize()\r\n private _colorCurvesEnabled = false;\r\n /**\r\n * Gets whether the color curves effect is enabled.\r\n */\r\n public get colorCurvesEnabled(): boolean {\r\n return this._colorCurvesEnabled;\r\n }\r\n /**\r\n * Sets whether the color curves effect is enabled.\r\n */\r\n public set colorCurvesEnabled(value: boolean) {\r\n if (this._colorCurvesEnabled === value) {\r\n return;\r\n }\r\n\r\n this._colorCurvesEnabled = value;\r\n this._updateParameters();\r\n }\r\n\r\n @serializeAsTexture(\"colorGradingTexture\")\r\n private _colorGradingTexture: Nullable<BaseTexture>;\r\n /**\r\n * Color grading LUT texture used in the effect if colorGradingEnabled is set to true\r\n */\r\n public get colorGradingTexture(): Nullable<BaseTexture> {\r\n return this._colorGradingTexture;\r\n }\r\n /**\r\n * Color grading LUT texture used in the effect if colorGradingEnabled is set to true\r\n */\r\n public set colorGradingTexture(value: Nullable<BaseTexture>) {\r\n if (this._colorGradingTexture === value) {\r\n return;\r\n }\r\n\r\n this._colorGradingTexture = value;\r\n this._updateParameters();\r\n }\r\n\r\n @serialize()\r\n private _colorGradingEnabled = false;\r\n /**\r\n * Gets whether the color grading effect is enabled.\r\n */\r\n public get colorGradingEnabled(): boolean {\r\n return this._colorGradingEnabled;\r\n }\r\n /**\r\n * Sets whether the color grading effect is enabled.\r\n */\r\n public set colorGradingEnabled(value: boolean) {\r\n if (this._colorGradingEnabled === value) {\r\n return;\r\n }\r\n\r\n this._colorGradingEnabled = value;\r\n this._updateParameters();\r\n }\r\n\r\n @serialize()\r\n private _colorGradingWithGreenDepth = true;\r\n /**\r\n * Gets whether the color grading effect is using a green depth for the 3d Texture.\r\n */\r\n public get colorGradingWithGreenDepth(): boolean {\r\n return this._colorGradingWithGreenDepth;\r\n }\r\n /**\r\n * Sets whether the color grading effect is using a green depth for the 3d Texture.\r\n */\r\n public set colorGradingWithGreenDepth(value: boolean) {\r\n if (this._colorGradingWithGreenDepth === value) {\r\n return;\r\n }\r\n\r\n this._colorGradingWithGreenDepth = value;\r\n this._updateParameters();\r\n }\r\n\r\n @serialize()\r\n private _colorGradingBGR = true;\r\n /**\r\n * Gets whether the color grading texture contains BGR values.\r\n */\r\n public get colorGradingBGR(): boolean {\r\n return this._colorGradingBGR;\r\n }\r\n /**\r\n * Sets whether the color grading texture contains BGR values.\r\n */\r\n public set colorGradingBGR(value: boolean) {\r\n if (this._colorGradingBGR === value) {\r\n return;\r\n }\r\n\r\n this._colorGradingBGR = value;\r\n this._updateParameters();\r\n }\r\n\r\n /** @internal */\r\n @serialize()\r\n public _exposure = 1.0;\r\n /**\r\n * Gets the Exposure used in the effect.\r\n */\r\n public get exposure(): number {\r\n return this._exposure;\r\n }\r\n /**\r\n * Sets the Exposure used in the effect.\r\n */\r\n public set exposure(value: number) {\r\n if (this._exposure === value) {\r\n return;\r\n }\r\n\r\n this._exposure = value;\r\n this._updateParameters();\r\n }\r\n\r\n @serialize()\r\n private _toneMappingEnabled = false;\r\n /**\r\n * Gets whether the tone mapping effect is enabled.\r\n */\r\n public get toneMappingEnabled(): boolean {\r\n return this._toneMappingEnabled;\r\n }\r\n /**\r\n * Sets whether the tone mapping effect is enabled.\r\n */\r\n public set toneMappingEnabled(value: boolean) {\r\n if (this._toneMappingEnabled === value) {\r\n return;\r\n }\r\n\r\n this._toneMappingEnabled = value;\r\n this._updateParameters();\r\n }\r\n\r\n @serialize()\r\n private _toneMappingType = ImageProcessingConfiguration.TONEMAPPING_STANDARD;\r\n /**\r\n * Gets the type of tone mapping effect.\r\n */\r\n public get toneMappingType(): number {\r\n return this._toneMappingType;\r\n }\r\n /**\r\n * Sets the type of tone mapping effect used in BabylonJS.\r\n */\r\n public set toneMappingType(value: number) {\r\n if (this._toneMappingType === value) {\r\n return;\r\n }\r\n\r\n this._toneMappingType = value;\r\n this._updateParameters();\r\n }\r\n\r\n @serialize()\r\n protected _contrast = 1.0;\r\n /**\r\n * Gets the contrast used in the effect.\r\n */\r\n public get contrast(): number {\r\n return this._contrast;\r\n }\r\n /**\r\n * Sets the contrast used in the effect.\r\n */\r\n public set contrast(value: number) {\r\n if (this._contrast === value) {\r\n return;\r\n }\r\n\r\n this._contrast = value;\r\n this._updateParameters();\r\n }\r\n\r\n /**\r\n * Vignette stretch size.\r\n */\r\n @serialize()\r\n public vignetteStretch = 0;\r\n\r\n /**\r\n * Vignette center X Offset.\r\n */\r\n @serialize()\r\n public vignetteCenterX = 0;\r\n\r\n /**\r\n * Vignette center Y Offset.\r\n */\r\n @serialize()\r\n public vignetteCenterY = 0;\r\n\r\n /**\r\n * Back Compat: Vignette center Y Offset.\r\n * @deprecated use vignetteCenterY instead\r\n */\r\n public get vignetteCentreY(): number {\r\n return this.vignetteCenterY;\r\n }\r\n public set vignetteCentreY(value: number) {\r\n this.vignetteCenterY = value;\r\n }\r\n\r\n /**\r\n * Back Compat: Vignette center X Offset.\r\n * @deprecated use vignetteCenterX instead\r\n */\r\n public get vignetteCentreX(): number {\r\n return this.vignetteCenterX;\r\n }\r\n public set vignetteCentreX(value: number) {\r\n this.vignetteCenterX = value;\r\n }\r\n\r\n /**\r\n * Vignette weight or intensity of the vignette effect.\r\n */\r\n @serialize()\r\n public vignetteWeight = 1.5;\r\n\r\n /**\r\n * Color of the vignette applied on the screen through the chosen blend mode (vignetteBlendMode)\r\n * if vignetteEnabled is set to true.\r\n */\r\n @serializeAsColor4()\r\n public vignetteColor: Color4 = new Color4(0, 0, 0, 0);\r\n\r\n /**\r\n * Camera field of view used by the Vignette effect.\r\n */\r\n @serialize()\r\n public vignetteCameraFov = 0.5;\r\n\r\n @serialize()\r\n private _vignetteBlendMode = ImageProcessingConfiguration.VIGNETTEMODE_MULTIPLY;\r\n /**\r\n * Gets the vignette blend mode allowing different kind of effect.\r\n */\r\n public get vignetteBlendMode(): number {\r\n return this._vignetteBlendMode;\r\n }\r\n /**\r\n * Sets the vignette blend mode allowing different kind of effect.\r\n */\r\n public set vignetteBlendMode(value: number) {\r\n if (this._vignetteBlendMode === value) {\r\n return;\r\n }\r\n\r\n this._vignetteBlendMode = value;\r\n this._updateParameters();\r\n }\r\n\r\n @serialize()\r\n private _vignetteEnabled = false;\r\n /**\r\n * Gets whether the vignette effect is enabled.\r\n */\r\n public get vignetteEnabled(): boolean {\r\n return this._vignetteEnabled;\r\n }\r\n /**\r\n * Sets whether the vignette effect is enabled.\r\n */\r\n public set vignetteEnabled(value: boolean) {\r\n if (this._vignetteEnabled === value) {\r\n return;\r\n }\r\n\r\n this._vignetteEnabled = value;\r\n this._updateParameters();\r\n }\r\n\r\n @serialize()\r\n private _ditheringEnabled = false;\r\n /**\r\n * Gets whether the dithering effect is enabled.\r\n * The dithering effect can be used to reduce banding.\r\n */\r\n public get ditheringEnabled(): boolean {\r\n return this._ditheringEnabled;\r\n }\r\n /**\r\n * Sets whether the dithering effect is enabled.\r\n * The dithering effect can be used to reduce banding.\r\n */\r\n public set ditheringEnabled(value: boolean) {\r\n if (this._ditheringEnabled === value) {\r\n return;\r\n }\r\n\r\n this._ditheringEnabled = value;\r\n this._updateParameters();\r\n }\r\n\r\n @serialize()\r\n private _ditheringIntensity = 1.0 / 255.0;\r\n /**\r\n * Gets the dithering intensity. 0 is no dithering. Default is 1.0 / 255.0.\r\n */\r\n public get ditheringIntensity(): number {\r\n return this._ditheringIntensity;\r\n }\r\n /**\r\n * Sets the dithering intensity. 0 is no dithering. Default is 1.0 / 255.0.\r\n */\r\n public set ditheringIntensity(value: number) {\r\n if (this._ditheringIntensity === value) {\r\n return;\r\n }\r\n\r\n this._ditheringIntensity = value;\r\n this._updateParameters();\r\n }\r\n\r\n /** @internal */\r\n @serialize()\r\n public _skipFinalColorClamp = false;\r\n /**\r\n * If apply by post process is set to true, setting this to true will skip the the final color clamp step in the fragment shader\r\n * Applies to PBR materials.\r\n */\r\n public get skipFinalColorClamp(): boolean {\r\n return this._skipFinalColorClamp;\r\n }\r\n /**\r\n * If apply by post process is set to true, setting this to true will skip the the final color clamp step in the fragment shader\r\n * Applies to PBR materials.\r\n */\r\n public set skipFinalColorClamp(value: boolean) {\r\n if (this._skipFinalColorClamp === value) {\r\n return;\r\n }\r\n\r\n this._skipFinalColorClamp = value;\r\n this._updateParameters();\r\n }\r\n\r\n /** @internal */\r\n @serialize()\r\n public _applyByPostProcess = false;\r\n /**\r\n * Gets whether the image processing is applied through a post process or not.\r\n */\r\n public get applyByPostProcess(): boolean {\r\n return this._applyByPostProcess;\r\n }\r\n /**\r\n * Sets whether the image processing is applied through a post process or not.\r\n */\r\n public set applyByPostProcess(value: boolean) {\r\n if (this._applyByPostProcess === value) {\r\n return;\r\n }\r\n\r\n this._applyByPostProcess = value;\r\n this._updateParameters();\r\n }\r\n\r\n @serialize()\r\n private _isEnabled = true;\r\n /**\r\n * Gets whether the image processing is enabled or not.\r\n */\r\n public get isEnabled(): boolean {\r\n return this._isEnabled;\r\n }\r\n /**\r\n * Sets whether the image processing is enabled or not.\r\n */\r\n public set isEnabled(value: boolean) {\r\n if (this._isEnabled === value) {\r\n return;\r\n }\r\n\r\n this._isEnabled = value;\r\n this._updateParameters();\r\n }\r\n\r\n /**\r\n * An event triggered when the configuration changes and requires Shader to Update some parameters.\r\n */\r\n public onUpdateParameters = new Observable<ImageProcessingConfiguration>();\r\n\r\n /**\r\n * Method called each time the image processing information changes requires to recompile the effect.\r\n */\r\n protected _updateParameters(): void {\r\n this.onUpdateParameters.notifyObservers(this);\r\n }\r\n\r\n /**\r\n * Gets the current class name.\r\n * @returns \"ImageProcessingConfiguration\"\r\n */\r\n public getClassName(): string {\r\n return \"ImageProcessingConfiguration\";\r\n }\r\n\r\n /**\r\n * Prepare the list of uniforms associated with the Image Processing effects.\r\n * @param uniforms The list of uniforms used in the effect\r\n * @param defines the list of defines currently in use\r\n */\r\n public static PrepareUniforms(uniforms: string[], defines: IImageProcessingConfigurationDefines): void {\r\n if (defines.EXPOSURE) {\r\n uniforms.push(\"exposureLinear\");\r\n }\r\n if (defines.CONTRAST) {\r\n uniforms.push(\"contrast\");\r\n }\r\n if (defines.COLORGRADING) {\r\n uniforms.push(\"colorTransformSettings\");\r\n }\r\n if (defines.VIGNETTE || defines.DITHER) {\r\n uniforms.push(\"vInverseScreenSize\");\r\n }\r\n if (defines.VIGNETTE) {\r\n uniforms.push(\"vignetteSettings1\");\r\n uniforms.push(\"vignetteSettings2\");\r\n }\r\n if (defines.COLORCURVES) {\r\n ColorCurves.PrepareUniforms(uniforms);\r\n }\r\n if (defines.DITHER) {\r\n uniforms.push(\"ditherIntensity\");\r\n }\r\n }\r\n\r\n /**\r\n * Prepare the list of samplers associated with the Image Processing effects.\r\n * @param samplersList The list of uniforms used in the effect\r\n * @param defines the list of defines currently in use\r\n */\r\n public static PrepareSamplers(samplersList: string[], defines: IImageProcessingConfigurationDefines): void {\r\n if (defines.COLORGRADING) {\r\n samplersList.push(\"txColorTransform\");\r\n }\r\n }\r\n\r\n /**\r\n * Prepare the list of defines associated to the shader.\r\n * @param defines the list of defines to complete\r\n * @param forPostProcess Define if we are currently in post process mode or not\r\n */\r\n public prepareDefines(defines: IImageProcessingConfigurationDefines, forPostProcess = false): void {\r\n if (forPostProcess !== this.applyByPostProcess || !this._isEnabled) {\r\n defines.VIGNETTE = false;\r\n defines.TONEMAPPING = false;\r\n defines.TONEMAPPING_ACES = false;\r\n defines.CONTRAST = false;\r\n defines.EXPOSURE = false;\r\n defines.COLORCURVES = false;\r\n defines.COLORGRADING = false;\r\n defines.COLORGRADING3D = false;\r\n defines.DITHER = false;\r\n defines.IMAGEPROCESSING = false;\r\n defines.SKIPFINALCOLORCLAMP = this.skipFinalColorClamp;\r\n defines.IMAGEPROCESSINGPOSTPROCESS = this.applyByPostProcess && this._isEnabled;\r\n return;\r\n }\r\n\r\n defines.VIGNETTE = this.vignetteEnabled;\r\n defines.VIGNETTEBLENDMODEMULTIPLY = this.vignetteBlendMode === ImageProcessingConfiguration._VIGNETTEMODE_MULTIPLY;\r\n defines.VIGNETTEBLENDMODEOPAQUE = !defines.VIGNETTEBLENDMODEMULTIPLY;\r\n\r\n defines.TONEMAPPING = this.toneMappingEnabled;\r\n switch (this._toneMappingType) {\r\n case ImageProcessingConfiguration.TONEMAPPING_ACES:\r\n defines.TONEMAPPING_ACES = true;\r\n break;\r\n default:\r\n defines.TONEMAPPING_ACES = false;\r\n break;\r\n }\r\n\r\n defines.CONTRAST = this.contrast !== 1.0;\r\n defines.EXPOSURE = this.exposure !== 1.0;\r\n defines.COLORCURVES = this.colorCurvesEnabled && !!this.colorCurves;\r\n defines.COLORGRADING = this.colorGradingEnabled && !!this.colorGradingTexture;\r\n if (defines.COLORGRADING) {\r\n defines.COLORGRADING3D = this.colorGradingTexture!.is3D;\r\n } else {\r\n defines.COLORGRADING3D = false;\r\n }\r\n defines.SAMPLER3DGREENDEPTH = this.colorGradingWithGreenDepth;\r\n defines.SAMPLER3DBGRMAP = this.colorGradingBGR;\r\n defines.DITHER = this._ditheringEnabled;\r\n defines.IMAGEPROCESSINGPOSTPROCESS = this.applyByPostProcess;\r\n defines.SKIPFINALCOLORCLAMP = this.skipFinalColorClamp;\r\n defines.IMAGEPROCESSING = defines.VIGNETTE || defines.TONEMAPPING || defines.CONTRAST || defines.EXPOSURE || defines.COLORCURVES || defines.COLORGRADING || defines.DITHER;\r\n }\r\n\r\n /**\r\n * Returns true if all the image processing information are ready.\r\n * @returns True if ready, otherwise, false\r\n */\r\n public isReady() {\r\n // Color Grading texture can not be none blocking.\r\n return !this.colorGradingEnabled || !this.colorGradingTexture || this.colorGradingTexture.isReady();\r\n }\r\n\r\n /**\r\n * Binds the image processing to the shader.\r\n * @param effect The effect to bind to\r\n * @param overrideAspectRatio Override the aspect ratio of the effect\r\n */\r\n public bind(effect: Effect, overrideAspectRatio?: number): void {\r\n // Color Curves\r\n if (this._colorCurvesEnabled && this.colorCurves) {\r\n ColorCurves.Bind(this.colorCurves, effect);\r\n }\r\n\r\n // Vignette and dither handled together due to common uniform.\r\n if (this._vignetteEnabled || this._ditheringEnabled) {\r\n const inverseWidth = 1 / effect.getEngine().getRenderWidth();\r\n const inverseHeight = 1 / effect.getEngine().getRenderHeight();\r\n effect.setFloat2(\"vInverseScreenSize\", inverseWidth, inverseHeight);\r\n\r\n if (this._ditheringEnabled) {\r\n effect.setFloat(\"ditherIntensity\", 0.5 * this._ditheringIntensity);\r\n }\r\n\r\n if (this._vignetteEnabled) {\r\n const aspectRatio = overrideAspectRatio != null ? overrideAspectRatio : inverseHeight / inverseWidth;\r\n\r\n let vignetteScaleY = Math.tan(this.vignetteCameraFov * 0.5);\r\n let vignetteScaleX = vignetteScaleY * aspectRatio;\r\n\r\n const vignetteScaleGeometricMean = Math.sqrt(vignetteScaleX * vignetteScaleY);\r\n vignetteScaleX = Tools.Mix(vignetteScaleX, vignetteScaleGeometricMean, this.vignetteStretch);\r\n vignetteScaleY = Tools.Mix(vignetteScaleY, vignetteScaleGeometricMean, this.vignetteStretch);\r\n\r\n effect.setFloat4(\"vignetteSettings1\", vignetteScaleX, vignetteScaleY, -vignetteScaleX * this.vignetteCenterX, -vignetteScaleY * this.vignetteCenterY);\r\n\r\n const vignettePower = -2.0 * this.vignetteWeight;\r\n effect.setFloat4(\"vignetteSettings2\", this.vignetteColor.r, this.vignetteColor.g, this.vignetteColor.b, vignettePower);\r\n }\r\n }\r\n\r\n // Exposure\r\n effect.setFloat(\"exposureLinear\", this.exposure);\r\n\r\n // Contrast\r\n effect.setFloat(\"contrast\", this.contrast);\r\n\r\n // Color transform settings\r\n if (this.colorGradingTexture) {\r\n effect.setTexture(\"txColorTransform\", this.colorGradingTexture);\r\n const textureSize = this.colorGradingTexture.getSize().height;\r\n\r\n effect.setFloat4(\r\n \"colorTransformSettings\",\r\n (textureSize - 1) / textureSize, // textureScale\r\n 0.5 / textureSize, // textureOffset\r\n textureSize, // textureSize\r\n this.colorGradingTexture.level // weight\r\n );\r\n }\r\n }\r\n\r\n /**\r\n * Clones the current image processing instance.\r\n * @returns The cloned image processing\r\n */\r\n public clone(): ImageProcessingConfiguration {\r\n return SerializationHelper.Clone(() => new ImageProcessingConfiguration(), this);\r\n }\r\n\r\n /**\r\n * Serializes the current image processing instance to a json representation.\r\n * @returns a JSON representation\r\n */\r\n public serialize(): any {\r\n return SerializationHelper.Serialize(this);\r\n }\r\n\r\n /**\r\n * Parses the image processing from a json representation.\r\n * @param source the JSON source to parse\r\n * @returns The parsed image processing\r\n */\r\n public static Parse(source: any): ImageProcessingConfiguration {\r\n const parsed = SerializationHelper.Parse(() => new ImageProcessingConfiguration(), source, null, null);\r\n // Backward compatibility\r\n if (source.vignetteCentreX !== undefined) {\r\n parsed.vignetteCenterX = source.vignetteCentreX;\r\n }\r\n if (source.vignetteCentreY !== undefined) {\r\n parsed.vignetteCenterY = source.vignetteCentreY;\r\n }\r\n\r\n return parsed;\r\n }\r\n\r\n // Static constants associated to the image processing.\r\n private static _VIGNETTEMODE_MULTIPLY = 0;\r\n private static _VIGNETTEMODE_OPAQUE = 1;\r\n\r\n /**\r\n * Used to apply the vignette as a mix with the pixel color.\r\n */\r\n public static get VIGNETTEMODE_MULTIPLY(): number {\r\n return this._VIGNETTEMODE_MULTIPLY;\r\n }\r\n\r\n /**\r\n * Used to apply the vignette as a replacement of the pixel color.\r\n */\r\n public static get VIGNETTEMODE_OPAQUE(): number {\r\n return this._VIGNETTEMODE_OPAQUE;\r\n }\r\n}\r\n\r\n// References the dependencies.\r\nSerializationHelper._ImageProcessingConfigurationParser = ImageProcessingConfiguration.Parse;\r\n"]}
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+
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eslint-disable @typescript-eslint/naming-convention */\r\nimport { serialize, SerializationHelper, serializeAsTexture, serializeAsColorCurves, serializeAsColor4 } from \"../Misc/decorators\";\r\nimport { Observable } from \"../Misc/observable\";\r\nimport { Tools } from \"../Misc/tools\";\r\nimport type { Nullable } from \"../types\";\r\nimport { Color4 } from \"../Maths/math.color\";\r\nimport { MaterialDefines } from \"../Materials/materialDefines\";\r\nimport { ColorCurves } from \"../Materials/colorCurves\";\r\n\r\ndeclare type BaseTexture = import(\"../Materials/Textures/baseTexture\").BaseTexture;\r\ndeclare type Effect = import(\"../Materials/effect\").Effect;\r\n\r\n/**\r\n * Interface to follow in your material defines to integrate easily the\r\n * Image processing functions.\r\n * @internal\r\n */\r\nexport interface IImageProcessingConfigurationDefines {\r\n IMAGEPROCESSING: boolean;\r\n VIGNETTE: boolean;\r\n VIGNETTEBLENDMODEMULTIPLY: boolean;\r\n VIGNETTEBLENDMODEOPAQUE: boolean;\r\n TONEMAPPING: boolean;\r\n TONEMAPPING_ACES: boolean;\r\n CONTRAST: boolean;\r\n EXPOSURE: boolean;\r\n COLORCURVES: boolean;\r\n COLORGRADING: boolean;\r\n COLORGRADING3D: boolean;\r\n SAMPLER3DGREENDEPTH: boolean;\r\n SAMPLER3DBGRMAP: boolean;\r\n DITHER: boolean;\r\n IMAGEPROCESSINGPOSTPROCESS: boolean;\r\n SKIPFINALCOLORCLAMP: boolean;\r\n}\r\n\r\n/**\r\n * @internal\r\n */\r\nexport class ImageProcessingConfigurationDefines extends MaterialDefines implements IImageProcessingConfigurationDefines {\r\n public IMAGEPROCESSING = false;\r\n public VIGNETTE = false;\r\n public VIGNETTEBLENDMODEMULTIPLY = false;\r\n public VIGNETTEBLENDMODEOPAQUE = false;\r\n public TONEMAPPING = false;\r\n public TONEMAPPING_ACES = false;\r\n public CONTRAST = false;\r\n public COLORCURVES = false;\r\n public COLORGRADING = false;\r\n public COLORGRADING3D = false;\r\n public SAMPLER3DGREENDEPTH = false;\r\n public SAMPLER3DBGRMAP = false;\r\n public DITHER = false;\r\n public IMAGEPROCESSINGPOSTPROCESS = false;\r\n public EXPOSURE = false;\r\n public SKIPFINALCOLORCLAMP = false;\r\n\r\n constructor() {\r\n super();\r\n this.rebuild();\r\n }\r\n}\r\n\r\n/**\r\n * This groups together the common properties used for image processing either in direct forward pass\r\n * or through post processing effect depending on the use of the image processing pipeline in your scene\r\n * or not.\r\n */\r\nexport class ImageProcessingConfiguration {\r\n /**\r\n * Default tone mapping applied in BabylonJS.\r\n */\r\n public static readonly TONEMAPPING_STANDARD = 0;\r\n\r\n /**\r\n * ACES Tone mapping (used by default in unreal and unity). This can help getting closer\r\n * to other engines rendering to increase portability.\r\n */\r\n public static readonly TONEMAPPING_ACES = 1;\r\n\r\n /**\r\n * Color curves setup used in the effect if colorCurvesEnabled is set to true\r\n */\r\n @serializeAsColorCurves()\r\n public colorCurves: Nullable<ColorCurves> = new ColorCurves();\r\n\r\n @serialize()\r\n private _colorCurvesEnabled = false;\r\n /**\r\n * Gets whether the color curves effect is enabled.\r\n */\r\n public get colorCurvesEnabled(): boolean {\r\n return this._colorCurvesEnabled;\r\n }\r\n /**\r\n * Sets whether the color curves effect is enabled.\r\n */\r\n public set colorCurvesEnabled(value: boolean) {\r\n if (this._colorCurvesEnabled === value) {\r\n return;\r\n }\r\n\r\n this._colorCurvesEnabled = value;\r\n this._updateParameters();\r\n }\r\n\r\n @serializeAsTexture(\"colorGradingTexture\")\r\n private _colorGradingTexture: Nullable<BaseTexture>;\r\n /**\r\n * Color grading LUT texture used in the effect if colorGradingEnabled is set to true\r\n */\r\n public get colorGradingTexture(): Nullable<BaseTexture> {\r\n return this._colorGradingTexture;\r\n }\r\n /**\r\n * Color grading LUT texture used in the effect if colorGradingEnabled is set to true\r\n */\r\n public set colorGradingTexture(value: Nullable<BaseTexture>) {\r\n if (this._colorGradingTexture === value) {\r\n return;\r\n }\r\n\r\n this._colorGradingTexture = value;\r\n this._updateParameters();\r\n }\r\n\r\n @serialize()\r\n private _colorGradingEnabled = false;\r\n /**\r\n * Gets whether the color grading effect is enabled.\r\n */\r\n public get colorGradingEnabled(): boolean {\r\n return this._colorGradingEnabled;\r\n }\r\n /**\r\n * Sets whether the color grading effect is enabled.\r\n */\r\n public set colorGradingEnabled(value: boolean) {\r\n if (this._colorGradingEnabled === value) {\r\n return;\r\n }\r\n\r\n this._colorGradingEnabled = value;\r\n this._updateParameters();\r\n }\r\n\r\n @serialize()\r\n private _colorGradingWithGreenDepth = true;\r\n /**\r\n * Gets whether the color grading effect is using a green depth for the 3d Texture.\r\n */\r\n public get colorGradingWithGreenDepth(): boolean {\r\n return this._colorGradingWithGreenDepth;\r\n }\r\n /**\r\n * Sets whether the color grading effect is using a green depth for the 3d Texture.\r\n */\r\n public set colorGradingWithGreenDepth(value: boolean) {\r\n if (this._colorGradingWithGreenDepth === value) {\r\n return;\r\n }\r\n\r\n this._colorGradingWithGreenDepth = value;\r\n this._updateParameters();\r\n }\r\n\r\n @serialize()\r\n private _colorGradingBGR = true;\r\n /**\r\n * Gets whether the color grading texture contains BGR values.\r\n */\r\n public get colorGradingBGR(): boolean {\r\n return this._colorGradingBGR;\r\n }\r\n /**\r\n * Sets whether the color grading texture contains BGR values.\r\n */\r\n public set colorGradingBGR(value: boolean) {\r\n if (this._colorGradingBGR === value) {\r\n return;\r\n }\r\n\r\n this._colorGradingBGR = value;\r\n this._updateParameters();\r\n }\r\n\r\n /** @internal */\r\n @serialize()\r\n public _exposure = 1.0;\r\n /**\r\n * Gets the Exposure used in the effect.\r\n */\r\n public get exposure(): number {\r\n return this._exposure;\r\n }\r\n /**\r\n * Sets the Exposure used in the effect.\r\n */\r\n public set exposure(value: number) {\r\n if (this._exposure === value) {\r\n return;\r\n }\r\n\r\n this._exposure = value;\r\n this._updateParameters();\r\n }\r\n\r\n @serialize()\r\n private _toneMappingEnabled = false;\r\n /**\r\n * Gets whether the tone mapping effect is enabled.\r\n */\r\n public get toneMappingEnabled(): boolean {\r\n return this._toneMappingEnabled;\r\n }\r\n /**\r\n * Sets whether the tone mapping effect is enabled.\r\n */\r\n public set toneMappingEnabled(value: boolean) {\r\n if (this._toneMappingEnabled === value) {\r\n return;\r\n }\r\n\r\n this._toneMappingEnabled = value;\r\n this._updateParameters();\r\n }\r\n\r\n @serialize()\r\n private _toneMappingType = ImageProcessingConfiguration.TONEMAPPING_STANDARD;\r\n /**\r\n * Gets the type of tone mapping effect.\r\n */\r\n public get toneMappingType(): number {\r\n return this._toneMappingType;\r\n }\r\n /**\r\n * Sets the type of tone mapping effect used in BabylonJS.\r\n */\r\n public set toneMappingType(value: number) {\r\n if (this._toneMappingType === value) {\r\n return;\r\n }\r\n\r\n this._toneMappingType = value;\r\n this._updateParameters();\r\n }\r\n\r\n @serialize()\r\n protected _contrast = 1.0;\r\n /**\r\n * Gets the contrast used in the effect.\r\n */\r\n public get contrast(): number {\r\n return this._contrast;\r\n }\r\n /**\r\n * Sets the contrast used in the effect.\r\n */\r\n public set contrast(value: number) {\r\n if (this._contrast === value) {\r\n return;\r\n }\r\n\r\n this._contrast = value;\r\n this._updateParameters();\r\n }\r\n\r\n /**\r\n * Vignette stretch size.\r\n */\r\n @serialize()\r\n public vignetteStretch = 0;\r\n\r\n /**\r\n * Vignette center X Offset.\r\n */\r\n @serialize()\r\n public vignetteCenterX = 0;\r\n\r\n /**\r\n * Vignette center Y Offset.\r\n */\r\n @serialize()\r\n public vignetteCenterY = 0;\r\n\r\n /**\r\n * Back Compat: Vignette center Y Offset.\r\n * @deprecated use vignetteCenterY instead\r\n */\r\n public get vignetteCentreY(): number {\r\n return this.vignetteCenterY;\r\n }\r\n public set vignetteCentreY(value: number) {\r\n this.vignetteCenterY = value;\r\n }\r\n\r\n /**\r\n * Back Compat: Vignette center X Offset.\r\n * @deprecated use vignetteCenterX instead\r\n */\r\n public get vignetteCentreX(): number {\r\n return this.vignetteCenterX;\r\n }\r\n public set vignetteCentreX(value: number) {\r\n this.vignetteCenterX = value;\r\n }\r\n\r\n /**\r\n * Vignette weight or intensity of the vignette effect.\r\n */\r\n @serialize()\r\n public vignetteWeight = 1.5;\r\n\r\n /**\r\n * Color of the vignette applied on the screen through the chosen blend mode (vignetteBlendMode)\r\n * if vignetteEnabled is set to true.\r\n */\r\n @serializeAsColor4()\r\n public vignetteColor: Color4 = new Color4(0, 0, 0, 0);\r\n\r\n /**\r\n * Camera field of view used by the Vignette effect.\r\n */\r\n @serialize()\r\n public vignetteCameraFov = 0.5;\r\n\r\n @serialize()\r\n private _vignetteBlendMode = ImageProcessingConfiguration.VIGNETTEMODE_MULTIPLY;\r\n /**\r\n * Gets the vignette blend mode allowing different kind of effect.\r\n */\r\n public get vignetteBlendMode(): number {\r\n return this._vignetteBlendMode;\r\n }\r\n /**\r\n * Sets the vignette blend mode allowing different kind of effect.\r\n */\r\n public set vignetteBlendMode(value: number) {\r\n if (this._vignetteBlendMode === value) {\r\n return;\r\n }\r\n\r\n this._vignetteBlendMode = value;\r\n this._updateParameters();\r\n }\r\n\r\n @serialize()\r\n private _vignetteEnabled = false;\r\n /**\r\n * Gets whether the vignette effect is enabled.\r\n */\r\n public get vignetteEnabled(): boolean {\r\n return this._vignetteEnabled;\r\n }\r\n /**\r\n * Sets whether the vignette effect is enabled.\r\n */\r\n public set vignetteEnabled(value: boolean) {\r\n if (this._vignetteEnabled === value) {\r\n return;\r\n }\r\n\r\n this._vignetteEnabled = value;\r\n this._updateParameters();\r\n }\r\n\r\n @serialize()\r\n private _ditheringEnabled = false;\r\n /**\r\n * Gets whether the dithering effect is enabled.\r\n * The dithering effect can be used to reduce banding.\r\n */\r\n public get ditheringEnabled(): boolean {\r\n return this._ditheringEnabled;\r\n }\r\n /**\r\n * Sets whether the dithering effect is enabled.\r\n * The dithering effect can be used to reduce banding.\r\n */\r\n public set ditheringEnabled(value: boolean) {\r\n if (this._ditheringEnabled === value) {\r\n return;\r\n }\r\n\r\n this._ditheringEnabled = value;\r\n this._updateParameters();\r\n }\r\n\r\n @serialize()\r\n private _ditheringIntensity = 1.0 / 255.0;\r\n /**\r\n * Gets the dithering intensity. 0 is no dithering. Default is 1.0 / 255.0.\r\n */\r\n public get ditheringIntensity(): number {\r\n return this._ditheringIntensity;\r\n }\r\n /**\r\n * Sets the dithering intensity. 0 is no dithering. Default is 1.0 / 255.0.\r\n */\r\n public set ditheringIntensity(value: number) {\r\n if (this._ditheringIntensity === value) {\r\n return;\r\n }\r\n\r\n this._ditheringIntensity = value;\r\n this._updateParameters();\r\n }\r\n\r\n /** @internal */\r\n @serialize()\r\n public _skipFinalColorClamp = false;\r\n /**\r\n * If apply by post process is set to true, setting this to true will skip the the final color clamp step in the fragment shader\r\n * Applies to PBR materials.\r\n */\r\n public get skipFinalColorClamp(): boolean {\r\n return this._skipFinalColorClamp;\r\n }\r\n /**\r\n * If apply by post process is set to true, setting this to true will skip the the final color clamp step in the fragment shader\r\n * Applies to PBR materials.\r\n */\r\n public set skipFinalColorClamp(value: boolean) {\r\n if (this._skipFinalColorClamp === value) {\r\n return;\r\n }\r\n\r\n this._skipFinalColorClamp = value;\r\n this._updateParameters();\r\n }\r\n\r\n /** @internal */\r\n @serialize()\r\n public _applyByPostProcess = false;\r\n /**\r\n * Gets whether the image processing is applied through a post process or not.\r\n */\r\n public get applyByPostProcess(): boolean {\r\n return this._applyByPostProcess;\r\n }\r\n /**\r\n * Sets whether the image processing is applied through a post process or not.\r\n */\r\n public set applyByPostProcess(value: boolean) {\r\n if (this._applyByPostProcess === value) {\r\n return;\r\n }\r\n\r\n this._applyByPostProcess = value;\r\n this._updateParameters();\r\n }\r\n\r\n @serialize()\r\n private _isEnabled = true;\r\n /**\r\n * Gets whether the image processing is enabled or not.\r\n */\r\n public get isEnabled(): boolean {\r\n return this._isEnabled;\r\n }\r\n /**\r\n * Sets whether the image processing is enabled or not.\r\n */\r\n public set isEnabled(value: boolean) {\r\n if (this._isEnabled === value) {\r\n return;\r\n }\r\n\r\n this._isEnabled = value;\r\n this._updateParameters();\r\n }\r\n\r\n /**\r\n * An event triggered when the configuration changes and requires Shader to Update some parameters.\r\n */\r\n public onUpdateParameters = new Observable<ImageProcessingConfiguration>();\r\n\r\n /**\r\n * Method called each time the image processing information changes requires to recompile the effect.\r\n */\r\n protected _updateParameters(): void {\r\n this.onUpdateParameters.notifyObservers(this);\r\n }\r\n\r\n /**\r\n * Gets the current class name.\r\n * @returns \"ImageProcessingConfiguration\"\r\n */\r\n public getClassName(): string {\r\n return \"ImageProcessingConfiguration\";\r\n }\r\n\r\n /**\r\n * Prepare the list of uniforms associated with the Image Processing effects.\r\n * @param uniforms The list of uniforms used in the effect\r\n * @param defines the list of defines currently in use\r\n */\r\n public static PrepareUniforms(uniforms: string[], defines: IImageProcessingConfigurationDefines): void {\r\n if (defines.EXPOSURE) {\r\n uniforms.push(\"exposureLinear\");\r\n }\r\n if (defines.CONTRAST) {\r\n uniforms.push(\"contrast\");\r\n }\r\n if (defines.COLORGRADING) {\r\n uniforms.push(\"colorTransformSettings\");\r\n }\r\n if (defines.VIGNETTE || defines.DITHER) {\r\n uniforms.push(\"vInverseScreenSize\");\r\n }\r\n if (defines.VIGNETTE) {\r\n uniforms.push(\"vignetteSettings1\");\r\n uniforms.push(\"vignetteSettings2\");\r\n }\r\n if (defines.COLORCURVES) {\r\n ColorCurves.PrepareUniforms(uniforms);\r\n }\r\n if (defines.DITHER) {\r\n uniforms.push(\"ditherIntensity\");\r\n }\r\n }\r\n\r\n /**\r\n * Prepare the list of samplers associated with the Image Processing effects.\r\n * @param samplersList The list of uniforms used in the effect\r\n * @param defines the list of defines currently in use\r\n */\r\n public static PrepareSamplers(samplersList: string[], defines: IImageProcessingConfigurationDefines): void {\r\n if (defines.COLORGRADING) {\r\n samplersList.push(\"txColorTransform\");\r\n }\r\n }\r\n\r\n /**\r\n * Prepare the list of defines associated to the shader.\r\n * @param defines the list of defines to complete\r\n * @param forPostProcess Define if we are currently in post process mode or not\r\n */\r\n public prepareDefines(defines: IImageProcessingConfigurationDefines, forPostProcess = false): void {\r\n if (forPostProcess !== this.applyByPostProcess || !this._isEnabled) {\r\n defines.VIGNETTE = false;\r\n defines.TONEMAPPING = false;\r\n defines.TONEMAPPING_ACES = false;\r\n defines.CONTRAST = false;\r\n defines.EXPOSURE = false;\r\n defines.COLORCURVES = false;\r\n defines.COLORGRADING = false;\r\n defines.COLORGRADING3D = false;\r\n defines.DITHER = false;\r\n defines.IMAGEPROCESSING = false;\r\n defines.SKIPFINALCOLORCLAMP = this.skipFinalColorClamp;\r\n defines.IMAGEPROCESSINGPOSTPROCESS = this.applyByPostProcess && this._isEnabled;\r\n return;\r\n }\r\n\r\n defines.VIGNETTE = this.vignetteEnabled;\r\n defines.VIGNETTEBLENDMODEMULTIPLY = this.vignetteBlendMode === ImageProcessingConfiguration._VIGNETTEMODE_MULTIPLY;\r\n defines.VIGNETTEBLENDMODEOPAQUE = !defines.VIGNETTEBLENDMODEMULTIPLY;\r\n\r\n defines.TONEMAPPING = this.toneMappingEnabled;\r\n switch (this._toneMappingType) {\r\n case ImageProcessingConfiguration.TONEMAPPING_ACES:\r\n defines.TONEMAPPING_ACES = true;\r\n break;\r\n default:\r\n defines.TONEMAPPING_ACES = false;\r\n break;\r\n }\r\n\r\n defines.CONTRAST = this.contrast !== 1.0;\r\n defines.EXPOSURE = this.exposure !== 1.0;\r\n defines.COLORCURVES = this.colorCurvesEnabled && !!this.colorCurves;\r\n defines.COLORGRADING = this.colorGradingEnabled && !!this.colorGradingTexture;\r\n if (defines.COLORGRADING) {\r\n defines.COLORGRADING3D = this.colorGradingTexture!.is3D;\r\n } else {\r\n defines.COLORGRADING3D = false;\r\n }\r\n defines.SAMPLER3DGREENDEPTH = this.colorGradingWithGreenDepth;\r\n defines.SAMPLER3DBGRMAP = this.colorGradingBGR;\r\n defines.DITHER = this._ditheringEnabled;\r\n defines.IMAGEPROCESSINGPOSTPROCESS = this.applyByPostProcess;\r\n defines.SKIPFINALCOLORCLAMP = this.skipFinalColorClamp;\r\n defines.IMAGEPROCESSING = defines.VIGNETTE || defines.TONEMAPPING || defines.CONTRAST || defines.EXPOSURE || defines.COLORCURVES || defines.COLORGRADING || defines.DITHER;\r\n }\r\n\r\n /**\r\n * Returns true if all the image processing information are ready.\r\n * @returns True if ready, otherwise, false\r\n */\r\n public isReady() {\r\n // Color Grading texture can not be none blocking.\r\n return !this.colorGradingEnabled || !this.colorGradingTexture || this.colorGradingTexture.isReady();\r\n }\r\n\r\n /**\r\n * Binds the image processing to the shader.\r\n * @param effect The effect to bind to\r\n * @param overrideAspectRatio Override the aspect ratio of the effect\r\n */\r\n public bind(effect: Effect, overrideAspectRatio?: number): void {\r\n // Color Curves\r\n if (this._colorCurvesEnabled && this.colorCurves) {\r\n ColorCurves.Bind(this.colorCurves, effect);\r\n }\r\n\r\n // Vignette and dither handled together due to common uniform.\r\n if (this._vignetteEnabled || this._ditheringEnabled) {\r\n const inverseWidth = 1 / effect.getEngine().getRenderWidth();\r\n const inverseHeight = 1 / effect.getEngine().getRenderHeight();\r\n effect.setFloat2(\"vInverseScreenSize\", inverseWidth, inverseHeight);\r\n\r\n if (this._ditheringEnabled) {\r\n effect.setFloat(\"ditherIntensity\", 0.5 * this._ditheringIntensity);\r\n }\r\n\r\n if (this._vignetteEnabled) {\r\n const aspectRatio = overrideAspectRatio != null ? overrideAspectRatio : inverseHeight / inverseWidth;\r\n\r\n let vignetteScaleY = Math.tan(this.vignetteCameraFov * 0.5);\r\n let vignetteScaleX = vignetteScaleY * aspectRatio;\r\n\r\n const vignetteScaleGeometricMean = Math.sqrt(vignetteScaleX * vignetteScaleY);\r\n vignetteScaleX = Tools.Mix(vignetteScaleX, vignetteScaleGeometricMean, this.vignetteStretch);\r\n vignetteScaleY = Tools.Mix(vignetteScaleY, vignetteScaleGeometricMean, this.vignetteStretch);\r\n\r\n effect.setFloat4(\"vignetteSettings1\", vignetteScaleX, vignetteScaleY, -vignetteScaleX * this.vignetteCenterX, -vignetteScaleY * this.vignetteCenterY);\r\n\r\n const vignettePower = -2.0 * this.vignetteWeight;\r\n effect.setFloat4(\"vignetteSettings2\", this.vignetteColor.r, this.vignetteColor.g, this.vignetteColor.b, vignettePower);\r\n }\r\n }\r\n\r\n // Exposure\r\n effect.setFloat(\"exposureLinear\", this.exposure);\r\n\r\n // Contrast\r\n effect.setFloat(\"contrast\", this.contrast);\r\n\r\n // Color transform settings\r\n if (this.colorGradingTexture) {\r\n effect.setTexture(\"txColorTransform\", this.colorGradingTexture);\r\n const textureSize = this.colorGradingTexture.getSize().height;\r\n\r\n effect.setFloat4(\r\n \"colorTransformSettings\",\r\n (textureSize - 1) / textureSize, // textureScale\r\n 0.5 / textureSize, // textureOffset\r\n textureSize, // textureSize\r\n this.colorGradingTexture.level // weight\r\n );\r\n }\r\n }\r\n\r\n /**\r\n * Clones the current image processing instance.\r\n * @returns The cloned image processing\r\n */\r\n public clone(): ImageProcessingConfiguration {\r\n return SerializationHelper.Clone(() => new ImageProcessingConfiguration(), this);\r\n }\r\n\r\n /**\r\n * Serializes the current image processing instance to a json representation.\r\n * @returns a JSON representation\r\n */\r\n public serialize(): any {\r\n return SerializationHelper.Serialize(this);\r\n }\r\n\r\n /**\r\n * Parses the image processing from a json representation.\r\n * @param source the JSON source to parse\r\n * @returns The parsed image processing\r\n */\r\n public static Parse(source: any): ImageProcessingConfiguration {\r\n const parsed = SerializationHelper.Parse(() => new ImageProcessingConfiguration(), source, null, null);\r\n // Backward compatibility\r\n if (source.vignetteCentreX !== undefined) {\r\n parsed.vignetteCenterX = source.vignetteCentreX;\r\n }\r\n if (source.vignetteCentreY !== undefined) {\r\n parsed.vignetteCenterY = source.vignetteCentreY;\r\n }\r\n\r\n return parsed;\r\n }\r\n\r\n // Static constants associated to the image processing.\r\n private static _VIGNETTEMODE_MULTIPLY = 0;\r\n private static _VIGNETTEMODE_OPAQUE = 1;\r\n\r\n /**\r\n * Used to apply the vignette as a mix with the pixel color.\r\n */\r\n public static get VIGNETTEMODE_MULTIPLY(): number {\r\n return this._VIGNETTEMODE_MULTIPLY;\r\n }\r\n\r\n /**\r\n * Used to apply the vignette as a replacement of the pixel color.\r\n */\r\n public static get VIGNETTEMODE_OPAQUE(): number {\r\n return this._VIGNETTEMODE_OPAQUE;\r\n }\r\n}\r\n\r\n// References the dependencies.\r\nSerializationHelper._ImageProcessingConfigurationParser = ImageProcessingConfiguration.Parse;\r\n"]}
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package/Materials/index.d.ts
CHANGED
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@@ -29,4 +29,5 @@ export * from "./materialPluginEvent";
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export * from "./material.detailMapConfiguration";
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export * from "./material.decalMapConfiguration";
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export * from "./materialPluginFactoryExport";
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export * from "./greasedLinePluginMaterial";
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import "./material.decalMap";
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package/Materials/index.js
CHANGED
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@@ -30,5 +30,6 @@ export * from "./materialPluginEvent.js";
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export * from "./material.detailMapConfiguration.js";
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31
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export * from "./material.decalMapConfiguration.js";
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32
32
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export * from "./materialPluginFactoryExport.js";
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export * from "./greasedLinePluginMaterial.js";
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import "./material.decalMap.js";
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package/Materials/index.js.map
CHANGED
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@@ -1 +1 @@
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{"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../lts/core/generated/Materials/index.ts"],"names":[],"mappings":"AAAA,+CAA+C;AAC/C,cAAc,oBAAoB,CAAC;AACnC,cAAc,eAAe,CAAC;AAC9B,cAAc,oBAAoB,CAAC;AACnC,cAAc,mBAAmB,CAAC;AAClC,cAAc,UAAU,CAAC;AACzB,cAAc,qBAAqB,CAAC;AACpC,cAAc,gCAAgC,CAAC;AAC/C,cAAc,YAAY,CAAC;AAC3B,cAAc,mBAAmB,CAAC;AAClC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,kBAAkB,CAAC;AACjC,cAAc,iBAAiB,CAAC;AAChC,cAAc,mBAAmB,CAAC;AAClC,cAAc,aAAa,CAAC;AAC5B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,kBAAkB,CAAC;AACjC,cAAc,kBAAkB,CAAC;AACjC,cAAc,oBAAoB,CAAC;AACnC,cAAc,kBAAkB,CAAC;AACjC,cAAc,iBAAiB,CAAC;AAChC,cAAc,iBAAiB,CAAC;AAChC,cAAc,cAAc,CAAC;AAC7B,cAAc,kBAAkB,CAAC;AACjC,cAAc,sBAAsB,CAAC;AACrC,cAAc,eAAe,CAAC;AAC9B,cAAc,sBAAsB,CAAC;AACrC,cAAc,yBAAyB,CAAC;AACxC,cAAc,uBAAuB,CAAC;AACtC,cAAc,mCAAmC,CAAC;AAClD,cAAc,kCAAkC,CAAC;AACjD,cAAc,+BAA+B,CAAC;AAC9C,OAAO,qBAAqB,CAAC","sourcesContent":["/* eslint-disable import/no-internal-modules */\r\nexport * from \"./Background/index\";\r\nexport * from \"./colorCurves\";\r\nexport * from \"./iEffectFallbacks\";\r\nexport * from \"./effectFallbacks\";\r\nexport * from \"./effect\";\r\nexport * from \"./fresnelParameters\";\r\nexport * from \"./imageProcessingConfiguration\";\r\nexport * from \"./material\";\r\nexport * from \"./materialDefines\";\r\nexport * from \"./clipPlaneMaterialHelper\";\r\nexport * from \"./materialHelper\";\r\nexport * from \"./multiMaterial\";\r\nexport * from \"./Occlusion/index\";\r\nexport * from \"./PBR/index\";\r\nexport * from \"./pushMaterial\";\r\nexport * from \"./shaderLanguage\";\r\nexport * from \"./shaderMaterial\";\r\nexport * from \"./standardMaterial\";\r\nexport * from \"./Textures/index\";\r\nexport * from \"./uniformBuffer\";\r\nexport * from \"./materialFlags\";\r\nexport * from \"./Node/index\";\r\nexport * from \"./effectRenderer\";\r\nexport * from \"./shadowDepthWrapper\";\r\nexport * from \"./drawWrapper\";\r\nexport * from \"./materialPluginBase\";\r\nexport * from \"./materialPluginManager\";\r\nexport * from \"./materialPluginEvent\";\r\nexport * from \"./material.detailMapConfiguration\";\r\nexport * from \"./material.decalMapConfiguration\";\r\nexport * from \"./materialPluginFactoryExport\";\r\nimport \"./material.decalMap\";\r\n"]}
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|
1
|
+
{"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../lts/core/generated/Materials/index.ts"],"names":[],"mappings":"AAAA,+CAA+C;AAC/C,cAAc,oBAAoB,CAAC;AACnC,cAAc,eAAe,CAAC;AAC9B,cAAc,oBAAoB,CAAC;AACnC,cAAc,mBAAmB,CAAC;AAClC,cAAc,UAAU,CAAC;AACzB,cAAc,qBAAqB,CAAC;AACpC,cAAc,gCAAgC,CAAC;AAC/C,cAAc,YAAY,CAAC;AAC3B,cAAc,mBAAmB,CAAC;AAClC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,kBAAkB,CAAC;AACjC,cAAc,iBAAiB,CAAC;AAChC,cAAc,mBAAmB,CAAC;AAClC,cAAc,aAAa,CAAC;AAC5B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,kBAAkB,CAAC;AACjC,cAAc,kBAAkB,CAAC;AACjC,cAAc,oBAAoB,CAAC;AACnC,cAAc,kBAAkB,CAAC;AACjC,cAAc,iBAAiB,CAAC;AAChC,cAAc,iBAAiB,CAAC;AAChC,cAAc,cAAc,CAAC;AAC7B,cAAc,kBAAkB,CAAC;AACjC,cAAc,sBAAsB,CAAC;AACrC,cAAc,eAAe,CAAC;AAC9B,cAAc,sBAAsB,CAAC;AACrC,cAAc,yBAAyB,CAAC;AACxC,cAAc,uBAAuB,CAAC;AACtC,cAAc,mCAAmC,CAAC;AAClD,cAAc,kCAAkC,CAAC;AACjD,cAAc,+BAA+B,CAAC;AAC9C,cAAc,6BAA6B,CAAC;AAC5C,OAAO,qBAAqB,CAAC","sourcesContent":["/* eslint-disable import/no-internal-modules */\r\nexport * from \"./Background/index\";\r\nexport * from \"./colorCurves\";\r\nexport * from \"./iEffectFallbacks\";\r\nexport * from \"./effectFallbacks\";\r\nexport * from \"./effect\";\r\nexport * from \"./fresnelParameters\";\r\nexport * from \"./imageProcessingConfiguration\";\r\nexport * from \"./material\";\r\nexport * from \"./materialDefines\";\r\nexport * from \"./clipPlaneMaterialHelper\";\r\nexport * from \"./materialHelper\";\r\nexport * from \"./multiMaterial\";\r\nexport * from \"./Occlusion/index\";\r\nexport * from \"./PBR/index\";\r\nexport * from \"./pushMaterial\";\r\nexport * from \"./shaderLanguage\";\r\nexport * from \"./shaderMaterial\";\r\nexport * from \"./standardMaterial\";\r\nexport * from \"./Textures/index\";\r\nexport * from \"./uniformBuffer\";\r\nexport * from \"./materialFlags\";\r\nexport * from \"./Node/index\";\r\nexport * from \"./effectRenderer\";\r\nexport * from \"./shadowDepthWrapper\";\r\nexport * from \"./drawWrapper\";\r\nexport * from \"./materialPluginBase\";\r\nexport * from \"./materialPluginManager\";\r\nexport * from \"./materialPluginEvent\";\r\nexport * from \"./material.detailMapConfiguration\";\r\nexport * from \"./material.decalMapConfiguration\";\r\nexport * from \"./materialPluginFactoryExport\";\r\nexport * from \"./greasedLinePluginMaterial\";\r\nimport \"./material.decalMap\";\r\n"]}
|
package/Materials/material.d.ts
CHANGED
|
@@ -734,6 +734,7 @@ export declare class Material implements IAnimatable, IClipPlanesHolder {
|
|
|
734
734
|
* @returns the cloned material
|
|
735
735
|
*/
|
|
736
736
|
clone(name: string): Nullable<Material>;
|
|
737
|
+
protected _clonePlugins(targetMaterial: Material, rootUrl: string): void;
|
|
737
738
|
/**
|
|
738
739
|
* Gets the meshes bound to the material
|
|
739
740
|
* @returns an array of meshes bound to the material
|
|
@@ -847,6 +848,7 @@ export declare class Material implements IAnimatable, IClipPlanesHolder {
|
|
|
847
848
|
* @returns the serialized material object
|
|
848
849
|
*/
|
|
849
850
|
serialize(): any;
|
|
851
|
+
protected _serializePlugins(serializationObject: any): void;
|
|
850
852
|
/**
|
|
851
853
|
* Creates a material from parsed material data
|
|
852
854
|
* @param parsedMaterial defines parsed material data
|
|
@@ -855,5 +857,6 @@ export declare class Material implements IAnimatable, IClipPlanesHolder {
|
|
|
855
857
|
* @returns a new material
|
|
856
858
|
*/
|
|
857
859
|
static Parse(parsedMaterial: any, scene: Scene, rootUrl: string): Nullable<Material>;
|
|
860
|
+
protected static _parsePlugins(serializationObject: any, material: Material, scene: Scene, rootUrl: string): void;
|
|
858
861
|
}
|
|
859
862
|
export {};
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"material.decalMapConfiguration.js","sourceRoot":"","sources":["../../../../lts/core/generated/Materials/material.decalMapConfiguration.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,SAAS,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AACjE,OAAO,EAAE,eAAe,EAAE,MAAM,mBAAmB,CAAC;AACpD,OAAO,EAAE,kBAAkB,EAAE,MAAM,sBAAsB,CAAC;AAC1D,OAAO,EAAE,SAAS,EAAE,MAAM,sBAAsB,CAAC;AACjD,OAAO,EAAE,aAAa,EAAE,MAAM,iBAAiB,CAAC;AAKhD,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAKlD;;GAEG;AACH,MAAM,OAAO,eAAgB,SAAQ,eAAe;IAApD;;QACI,UAAK,GAAG,KAAK,CAAC;QACd,kBAAa,GAAG,CAAC,CAAC;QAClB,sBAAiB,GAAG,KAAK,CAAC;QAC1B,eAAU,GAAG,KAAK,CAAC;IACvB,CAAC;CAAA;AAED;;;GAGG;AACH,MAAM,OAAO,qBAAsB,SAAQ,kBAAkB;IAqBzD,gBAAgB;IACT,gCAAgC;QACnC,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;QAC9B,IAAI,CAAC,wCAAwC,EAAE,CAAC;IACpD,CAAC;IAED;;;;OAIG;IACH,YAAY,QAA4C,EAAE,eAAe,GAAG,IAAI;QAC5E,KAAK,CAAC,QAAQ,EAAE,UAAU,EAAE,GAAG,EAAE,IAAI,eAAe,EAAE,EAAE,eAAe,CAAC,CAAC;QAhCrE,eAAU,GAAG,KAAK,CAAC;QAC3B;;WAEG;QAGI,cAAS,GAAG,KAAK,CAAC;QAEjB,iBAAY,GAAG,KAAK,CAAC;QAE7B;;;WAGG;QAGI,gBAAW,GAAG,KAAK,CAAC;QAkBvB,IAAI,CAAC,sBAAsB,GAAG,IAAI,CAAC,CAAC,oDAAoD;QACxF,IAAI,CAAC,wCAAwC,GAAG,QAAQ,CAAC,eAAe,CAAC,SAAS,CAAC,yBAAyB,CAAC,CAAC;IAClH,CAAC;IAEM,iBAAiB,CAAC,OAAwB,EAAE,KAAY,EAAE,MAAc,EAAE,OAAgB;QAC7F,MAAM,QAAQ,GAAG,OAAO,CAAC,OAAO,EAAE,CAAC,QAAQ,CAAC;QAE5C,IAAI,CAAC,IAAI,CAAC,UAAU,IAAI,CAAC,CAAA,QAAQ,aAAR,QAAQ,uBAAR,QAAQ,CAAE,OAAO,CAAA,IAAI,CAAC,aAAa,CAAC,eAAe,IAAI,CAAC,KAAK,CAAC,eAAe,EAAE;YACpG,OAAO,IAAI,CAAC;SACf;QAED,OAAO,QAAQ,CAAC,OAAO,EAAE,CAAC;IAC9B,CAAC;IAEM,cAAc,CAAC,OAAwB,EAAE,KAAY,EAAE,IAAkB;QAC5E,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;QAE/B,IAAI,CAAC,IAAI,CAAC,UAAU,IAAI,CAAC,CAAA,QAAQ,aAAR,QAAQ,uBAAR,QAAQ,CAAE,OAAO,CAAA,IAAI,CAAC,aAAa,CAAC,eAAe,IAAI,CAAC,KAAK,CAAC,eAAe,EAAE;YACpG,MAAM,OAAO,GAAG,OAAO,CAAC,KAAK,CAAC;YAC9B,IAAI,OAAO,EAAE;gBACT,OAAO,CAAC,mBAAmB,EAAE,CAAC;aACjC;YACD,OAAO,CAAC,KAAK,GAAG,KAAK,CAAC;SACzB;aAAM;YACH,MAAM,OAAO,GAAG,CAAC,OAAO,CAAC,KAAK,IAAI,OAAO,CAAC,UAAU,KAAK,QAAQ,CAAC,OAAO,CAAC,UAAU,CAAC;YACrF,IAAI,OAAO,EAAE;gBACT,OAAO,CAAC,mBAAmB,EAAE,CAAC;aACjC;YACD,OAAO,CAAC,KAAK,GAAG,IAAI,CAAC;YACrB,OAAO,CAAC,UAAU,GAAG,QAAQ,CAAC,OAAO,CAAC,UAAU,CAAC;YACjD,OAAO,CAAC,iBAAiB,GAAG,IAAI,CAAC,YAAY,CAAC;YAC9C,cAAc,CAAC,yBAAyB,CAAC,QAAQ,CAAC,OAAO,EAAE,OAAO,EAAE,OAAO,CAAC,CAAC;SAChF;IACL,CAAC;IAED;;;;OAIG;IACI,kBAAkB,CAAC,aAA4B,EAAE,KAAY,EAAE,OAAe,EAAE,OAAgB;QACnG,MAAM,QAAQ,GAAG,OAAO,CAAC,OAAO,EAAE,CAAC,QAAQ,CAAC;QAE5C,IAAI,CAAC,IAAI,CAAC,UAAU,IAAI,CAAC,CAAA,QAAQ,aAAR,QAAQ,uBAAR,QAAQ,CAAE,OAAO,CAAA,IAAI,CAAC,aAAa,CAAC,eAAe,IAAI,CAAC,KAAK,CAAC,eAAe,EAAE;YACpG,OAAO;SACV;QAED,MAAM,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC,QAAQ,CAAC;QACzC,MAAM,OAAO,GAAG,QAAQ,CAAC,OAAO,CAAC;QAEjC,IAAI,CAAC,aAAa,CAAC,MAAM,IAAI,CAAC,QAAQ,IAAI,CAAC,aAAa,CAAC,MAAM,EAAE;YAC7D,aAAa,CAAC,YAAY,CAAC,aAAa,EAAE,OAAO,CAAC,gBAAgB,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YAC7E,cAAc,CAAC,iBAAiB,CAAC,OAAO,EAAE,aAAa,EAAE,OAAO,CAAC,CAAC;SACrE;QAED,aAAa,CAAC,UAAU,CAAC,cAAc,EAAE,OAAO,CAAC,CAAC;IACtD,CAAC;IAEM,YAAY;QACf,OAAO,uBAAuB,CAAC;IACnC,CAAC;IAEM,WAAW,CAAC,QAAkB;QACjC,QAAQ,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;IAClC,CAAC;IAEM,WAAW;QACd,OAAO;YACH,GAAG,EAAE;gBACD,EAAE,IAAI,EAAE,aAAa,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE;gBAC9C,EAAE,IAAI,EAAE,aAAa,EAAE,IAAI,EAAE,EAAE,EAAE,IAAI,EAAE,MAAM,EAAE;aAClD;SACJ,CAAC;IACN,CAAC;CACJ;
|
|
1
|
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{"version":3,"file":"material.decalMapConfiguration.js","sourceRoot":"","sources":["../../../../lts/core/generated/Materials/material.decalMapConfiguration.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,SAAS,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AACjE,OAAO,EAAE,eAAe,EAAE,MAAM,mBAAmB,CAAC;AACpD,OAAO,EAAE,kBAAkB,EAAE,MAAM,sBAAsB,CAAC;AAC1D,OAAO,EAAE,SAAS,EAAE,MAAM,sBAAsB,CAAC;AACjD,OAAO,EAAE,aAAa,EAAE,MAAM,iBAAiB,CAAC;AAKhD,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAKlD;;GAEG;AACH,MAAM,OAAO,eAAgB,SAAQ,eAAe;IAApD;;QACI,UAAK,GAAG,KAAK,CAAC;QACd,kBAAa,GAAG,CAAC,CAAC;QAClB,sBAAiB,GAAG,KAAK,CAAC;QAC1B,eAAU,GAAG,KAAK,CAAC;IACvB,CAAC;CAAA;AAED;;;GAGG;AACH,MAAM,OAAO,qBAAsB,SAAQ,kBAAkB;IAqBzD,gBAAgB;IACT,gCAAgC;QACnC,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;QAC9B,IAAI,CAAC,wCAAwC,EAAE,CAAC;IACpD,CAAC;IAED;;;;OAIG;IACH,YAAY,QAA4C,EAAE,eAAe,GAAG,IAAI;QAC5E,KAAK,CAAC,QAAQ,EAAE,UAAU,EAAE,GAAG,EAAE,IAAI,eAAe,EAAE,EAAE,eAAe,CAAC,CAAC;QAhCrE,eAAU,GAAG,KAAK,CAAC;QAC3B;;WAEG;QAGI,cAAS,GAAG,KAAK,CAAC;QAEjB,iBAAY,GAAG,KAAK,CAAC;QAE7B;;;WAGG;QAGI,gBAAW,GAAG,KAAK,CAAC;QAkBvB,IAAI,CAAC,sBAAsB,GAAG,IAAI,CAAC,CAAC,oDAAoD;QACxF,IAAI,CAAC,wCAAwC,GAAG,QAAQ,CAAC,eAAe,CAAC,SAAS,CAAC,yBAAyB,CAAC,CAAC;IAClH,CAAC;IAEM,iBAAiB,CAAC,OAAwB,EAAE,KAAY,EAAE,MAAc,EAAE,OAAgB;QAC7F,MAAM,QAAQ,GAAG,OAAO,CAAC,OAAO,EAAE,CAAC,QAAQ,CAAC;QAE5C,IAAI,CAAC,IAAI,CAAC,UAAU,IAAI,CAAC,CAAA,QAAQ,aAAR,QAAQ,uBAAR,QAAQ,CAAE,OAAO,CAAA,IAAI,CAAC,aAAa,CAAC,eAAe,IAAI,CAAC,KAAK,CAAC,eAAe,EAAE;YACpG,OAAO,IAAI,CAAC;SACf;QAED,OAAO,QAAQ,CAAC,OAAO,EAAE,CAAC;IAC9B,CAAC;IAEM,cAAc,CAAC,OAAwB,EAAE,KAAY,EAAE,IAAkB;QAC5E,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;QAE/B,IAAI,CAAC,IAAI,CAAC,UAAU,IAAI,CAAC,CAAA,QAAQ,aAAR,QAAQ,uBAAR,QAAQ,CAAE,OAAO,CAAA,IAAI,CAAC,aAAa,CAAC,eAAe,IAAI,CAAC,KAAK,CAAC,eAAe,EAAE;YACpG,MAAM,OAAO,GAAG,OAAO,CAAC,KAAK,CAAC;YAC9B,IAAI,OAAO,EAAE;gBACT,OAAO,CAAC,mBAAmB,EAAE,CAAC;aACjC;YACD,OAAO,CAAC,KAAK,GAAG,KAAK,CAAC;SACzB;aAAM;YACH,MAAM,OAAO,GAAG,CAAC,OAAO,CAAC,KAAK,IAAI,OAAO,CAAC,UAAU,KAAK,QAAQ,CAAC,OAAO,CAAC,UAAU,CAAC;YACrF,IAAI,OAAO,EAAE;gBACT,OAAO,CAAC,mBAAmB,EAAE,CAAC;aACjC;YACD,OAAO,CAAC,KAAK,GAAG,IAAI,CAAC;YACrB,OAAO,CAAC,UAAU,GAAG,QAAQ,CAAC,OAAO,CAAC,UAAU,CAAC;YACjD,OAAO,CAAC,iBAAiB,GAAG,IAAI,CAAC,YAAY,CAAC;YAC9C,cAAc,CAAC,yBAAyB,CAAC,QAAQ,CAAC,OAAO,EAAE,OAAO,EAAE,OAAO,CAAC,CAAC;SAChF;IACL,CAAC;IAED;;;;OAIG;IACI,kBAAkB,CAAC,aAA4B,EAAE,KAAY,EAAE,OAAe,EAAE,OAAgB;QACnG,MAAM,QAAQ,GAAG,OAAO,CAAC,OAAO,EAAE,CAAC,QAAQ,CAAC;QAE5C,IAAI,CAAC,IAAI,CAAC,UAAU,IAAI,CAAC,CAAA,QAAQ,aAAR,QAAQ,uBAAR,QAAQ,CAAE,OAAO,CAAA,IAAI,CAAC,aAAa,CAAC,eAAe,IAAI,CAAC,KAAK,CAAC,eAAe,EAAE;YACpG,OAAO;SACV;QAED,MAAM,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC,QAAQ,CAAC;QACzC,MAAM,OAAO,GAAG,QAAQ,CAAC,OAAO,CAAC;QAEjC,IAAI,CAAC,aAAa,CAAC,MAAM,IAAI,CAAC,QAAQ,IAAI,CAAC,aAAa,CAAC,MAAM,EAAE;YAC7D,aAAa,CAAC,YAAY,CAAC,aAAa,EAAE,OAAO,CAAC,gBAAgB,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YAC7E,cAAc,CAAC,iBAAiB,CAAC,OAAO,EAAE,aAAa,EAAE,OAAO,CAAC,CAAC;SACrE;QAED,aAAa,CAAC,UAAU,CAAC,cAAc,EAAE,OAAO,CAAC,CAAC;IACtD,CAAC;IAEM,YAAY;QACf,OAAO,uBAAuB,CAAC;IACnC,CAAC;IAEM,WAAW,CAAC,QAAkB;QACjC,QAAQ,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;IAClC,CAAC;IAEM,WAAW;QACd,OAAO;YACH,GAAG,EAAE;gBACD,EAAE,IAAI,EAAE,aAAa,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE;gBAC9C,EAAE,IAAI,EAAE,aAAa,EAAE,IAAI,EAAE,EAAE,EAAE,IAAI,EAAE,MAAM,EAAE;aAClD;SACJ,CAAC;IACN,CAAC;CACJ;AAtGU;IAFN,SAAS,EAAE;IACX,gBAAgB,CAAC,kCAAkC,CAAC;wDAC5B;AAUlB;IAFN,SAAS,EAAE;IACX,gBAAgB,CAAC,kCAAkC,CAAC;0DAC1B","sourcesContent":["import { serialize, expandToProperty } from \"../Misc/decorators\";\r\nimport { MaterialDefines } from \"./materialDefines\";\r\nimport { MaterialPluginBase } from \"./materialPluginBase\";\r\nimport { Constants } from \"../Engines/constants\";\r\nimport { MaterialFlags } from \"./materialFlags\";\r\nimport type { Scene } from \"core/scene\";\r\nimport type { Engine } from \"core/Engines/engine\";\r\nimport type { SubMesh } from \"core/Meshes/subMesh\";\r\nimport type { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport { MaterialHelper } from \"./materialHelper\";\r\nimport type { UniformBuffer } from \"./uniformBuffer\";\r\nimport type { PBRBaseMaterial } from \"./PBR/pbrBaseMaterial\";\r\nimport type { StandardMaterial } from \"./standardMaterial\";\r\n\r\n/**\r\n * @internal\r\n */\r\nexport class DecalMapDefines extends MaterialDefines {\r\n DECAL = false;\r\n DECALDIRECTUV = 0;\r\n DECAL_SMOOTHALPHA = false;\r\n GAMMADECAL = false;\r\n}\r\n\r\n/**\r\n * Plugin that implements the decal map component of a material\r\n * @since 5.49.1\r\n */\r\nexport class DecalMapConfiguration extends MaterialPluginBase {\r\n private _isEnabled = false;\r\n /**\r\n * Enables or disables the decal map on this material\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public isEnabled = false;\r\n\r\n private _smoothAlpha = false;\r\n\r\n /**\r\n * Enables or disables the smooth alpha mode on this material. Default: false.\r\n * When enabled, the alpha value used to blend the decal map will be the squared value and will produce a smoother result.\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public smoothAlpha = false;\r\n\r\n private _internalMarkAllSubMeshesAsTexturesDirty: () => void;\r\n\r\n /** @internal */\r\n public _markAllSubMeshesAsTexturesDirty(): void {\r\n this._enable(this._isEnabled);\r\n this._internalMarkAllSubMeshesAsTexturesDirty();\r\n }\r\n\r\n /**\r\n * Creates a new DecalMapConfiguration\r\n * @param material The material to attach the decal map plugin to\r\n * @param addToPluginList If the plugin should be added to the material plugin list\r\n */\r\n constructor(material: PBRBaseMaterial | StandardMaterial, addToPluginList = true) {\r\n super(material, \"DecalMap\", 150, new DecalMapDefines(), addToPluginList);\r\n\r\n this.registerForExtraEvents = true; // because we override the hardBindForSubMesh method\r\n this._internalMarkAllSubMeshesAsTexturesDirty = material._dirtyCallbacks[Constants.MATERIAL_TextureDirtyFlag];\r\n }\r\n\r\n public isReadyForSubMesh(defines: DecalMapDefines, scene: Scene, engine: Engine, subMesh: SubMesh): boolean {\r\n const decalMap = subMesh.getMesh().decalMap;\r\n\r\n if (!this._isEnabled || !decalMap?.texture || !MaterialFlags.DecalMapEnabled || !scene.texturesEnabled) {\r\n return true;\r\n }\r\n\r\n return decalMap.isReady();\r\n }\r\n\r\n public prepareDefines(defines: DecalMapDefines, scene: Scene, mesh: AbstractMesh): void {\r\n const decalMap = mesh.decalMap;\r\n\r\n if (!this._isEnabled || !decalMap?.texture || !MaterialFlags.DecalMapEnabled || !scene.texturesEnabled) {\r\n const isDirty = defines.DECAL;\r\n if (isDirty) {\r\n defines.markAsTexturesDirty();\r\n }\r\n defines.DECAL = false;\r\n } else {\r\n const isDirty = !defines.DECAL || defines.GAMMADECAL !== decalMap.texture.gammaSpace;\r\n if (isDirty) {\r\n defines.markAsTexturesDirty();\r\n }\r\n defines.DECAL = true;\r\n defines.GAMMADECAL = decalMap.texture.gammaSpace;\r\n defines.DECAL_SMOOTHALPHA = this._smoothAlpha;\r\n MaterialHelper.PrepareDefinesForMergedUV(decalMap.texture, defines, \"DECAL\");\r\n }\r\n }\r\n\r\n /**\r\n * Note that we override hardBindForSubMesh and not bindForSubMesh because the material can be shared by multiple meshes,\r\n * in which case mustRebind could return false even though the decal map is different for each mesh: that's because the decal map\r\n * is not part of the material but hosted by the decalMap of the mesh instead.\r\n */\r\n public hardBindForSubMesh(uniformBuffer: UniformBuffer, scene: Scene, _engine: Engine, subMesh: SubMesh): void {\r\n const decalMap = subMesh.getMesh().decalMap;\r\n\r\n if (!this._isEnabled || !decalMap?.texture || !MaterialFlags.DecalMapEnabled || !scene.texturesEnabled) {\r\n return;\r\n }\r\n\r\n const isFrozen = this._material.isFrozen;\r\n const texture = decalMap.texture;\r\n\r\n if (!uniformBuffer.useUbo || !isFrozen || !uniformBuffer.isSync) {\r\n uniformBuffer.updateFloat4(\"vDecalInfos\", texture.coordinatesIndex, 0, 0, 0);\r\n MaterialHelper.BindTextureMatrix(texture, uniformBuffer, \"decal\");\r\n }\r\n\r\n uniformBuffer.setTexture(\"decalSampler\", texture);\r\n }\r\n\r\n public getClassName(): string {\r\n return \"DecalMapConfiguration\";\r\n }\r\n\r\n public getSamplers(samplers: string[]): void {\r\n samplers.push(\"decalSampler\");\r\n }\r\n\r\n public getUniforms(): { ubo?: Array<{ name: string; size: number; type: string }>; vertex?: string; fragment?: string } {\r\n return {\r\n ubo: [\r\n { name: \"vDecalInfos\", size: 4, type: \"vec4\" },\r\n { name: \"decalMatrix\", size: 16, type: \"mat4\" },\r\n ],\r\n };\r\n }\r\n}\r\n"]}
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eslint-disable @typescript-eslint/naming-convention */\r\nimport type { Nullable } from \"../types\";\r\nimport { Material } from \"./material\";\r\nimport { serialize, expandToProperty, serializeAsTexture } from \"../Misc/decorators\";\r\nimport { MaterialFlags } from \"./materialFlags\";\r\nimport { MaterialHelper } from \"./materialHelper\";\r\nimport type { BaseTexture } from \"./Textures/baseTexture\";\r\nimport type { UniformBuffer } from \"./uniformBuffer\";\r\nimport type { IAnimatable } from \"../Animations/animatable.interface\";\r\nimport { MaterialDefines } from \"./materialDefines\";\r\nimport { MaterialPluginBase } from \"./materialPluginBase\";\r\nimport { Constants } from \"../Engines/constants\";\r\n\r\ndeclare type Engine = import(\"../Engines/engine\").Engine;\r\ndeclare type Scene = import(\"../scene\").Scene;\r\ndeclare type StandardMaterial = import(\"./standardMaterial\").StandardMaterial;\r\ndeclare type PBRBaseMaterial = import(\"./PBR/pbrBaseMaterial\").PBRBaseMaterial;\r\n\r\n/**\r\n * @internal\r\n */\r\nexport class MaterialDetailMapDefines extends MaterialDefines {\r\n DETAIL = false;\r\n DETAILDIRECTUV = 0;\r\n DETAIL_NORMALBLENDMETHOD = 0;\r\n}\r\n\r\n/**\r\n * Plugin that implements the detail map component of a material\r\n *\r\n * Inspired from:\r\n * Unity: https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@9.0/manual/Mask-Map-and-Detail-Map.html and https://docs.unity3d.com/Manual/StandardShaderMaterialParameterDetail.html\r\n * Unreal: https://docs.unrealengine.com/en-US/Engine/Rendering/Materials/HowTo/DetailTexturing/index.html\r\n * Cryengine: https://docs.cryengine.com/display/SDKDOC2/Detail+Maps\r\n */\r\nexport class DetailMapConfiguration extends MaterialPluginBase {\r\n private _texture: Nullable<BaseTexture> = null;\r\n /**\r\n * The detail texture of the material.\r\n */\r\n @serializeAsTexture(\"detailTexture\")\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public texture: Nullable<BaseTexture>;\r\n\r\n /**\r\n * Defines how strongly the detail diffuse/albedo channel is blended with the regular diffuse/albedo texture\r\n * Bigger values mean stronger blending\r\n */\r\n @serialize()\r\n public diffuseBlendLevel = 1;\r\n\r\n /**\r\n * Defines how strongly the detail roughness channel is blended with the regular roughness value\r\n * Bigger values mean stronger blending. Only used with PBR materials\r\n */\r\n @serialize()\r\n public roughnessBlendLevel = 1;\r\n\r\n /**\r\n * Defines how strong the bump effect from the detail map is\r\n * Bigger values mean stronger effect\r\n */\r\n @serialize()\r\n public bumpLevel = 1;\r\n\r\n private _normalBlendMethod = Material.MATERIAL_NORMALBLENDMETHOD_WHITEOUT;\r\n /**\r\n * The method used to blend the bump and detail normals together\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public normalBlendMethod: number;\r\n\r\n private _isEnabled = false;\r\n /**\r\n * Enable or disable the detail map on this material\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public isEnabled = false;\r\n\r\n /** @internal */\r\n private _internalMarkAllSubMeshesAsTexturesDirty: () => void;\r\n\r\n /** @internal */\r\n public _markAllSubMeshesAsTexturesDirty(): void {\r\n this._enable(this._isEnabled);\r\n this._internalMarkAllSubMeshesAsTexturesDirty();\r\n }\r\n\r\n constructor(material: PBRBaseMaterial | StandardMaterial, addToPluginList = true) {\r\n super(material, \"DetailMap\", 140, new MaterialDetailMapDefines(), addToPluginList);\r\n\r\n this._internalMarkAllSubMeshesAsTexturesDirty = material._dirtyCallbacks[Constants.MATERIAL_TextureDirtyFlag];\r\n }\r\n\r\n public isReadyForSubMesh(defines: MaterialDetailMapDefines, scene: Scene, engine: Engine): boolean {\r\n if (!this._isEnabled) {\r\n return true;\r\n }\r\n\r\n if (defines._areTexturesDirty && scene.texturesEnabled) {\r\n if (engine.getCaps().standardDerivatives && this._texture && MaterialFlags.DetailTextureEnabled) {\r\n // Detail texture cannot be not blocking.\r\n if (!this._texture.isReady()) {\r\n return false;\r\n }\r\n }\r\n }\r\n\r\n return true;\r\n }\r\n\r\n public prepareDefines(defines: MaterialDetailMapDefines, scene: Scene): void {\r\n if (this._isEnabled) {\r\n defines.DETAIL_NORMALBLENDMETHOD = this._normalBlendMethod;\r\n\r\n const engine = scene.getEngine();\r\n\r\n if (defines._areTexturesDirty) {\r\n if (engine.getCaps().standardDerivatives && this._texture && MaterialFlags.DetailTextureEnabled && this._isEnabled) {\r\n MaterialHelper.PrepareDefinesForMergedUV(this._texture, defines, \"DETAIL\");\r\n defines.DETAIL_NORMALBLENDMETHOD = this._normalBlendMethod;\r\n } else {\r\n defines.DETAIL = false;\r\n }\r\n }\r\n } else {\r\n defines.DETAIL = false;\r\n }\r\n }\r\n\r\n public bindForSubMesh(uniformBuffer: UniformBuffer, scene: Scene): void {\r\n if (!this._isEnabled) {\r\n return;\r\n }\r\n\r\n const isFrozen = this._material.isFrozen;\r\n\r\n if (!uniformBuffer.useUbo || !isFrozen || !uniformBuffer.isSync) {\r\n if (this._texture && MaterialFlags.DetailTextureEnabled) {\r\n uniformBuffer.updateFloat4(\"vDetailInfos\", this._texture.coordinatesIndex, this.diffuseBlendLevel, this.bumpLevel, this.roughnessBlendLevel);\r\n MaterialHelper.BindTextureMatrix(this._texture, uniformBuffer, \"detail\");\r\n }\r\n }\r\n\r\n // Textures\r\n if (scene.texturesEnabled) {\r\n if (this._texture && MaterialFlags.DetailTextureEnabled) {\r\n uniformBuffer.setTexture(\"detailSampler\", this._texture);\r\n }\r\n }\r\n }\r\n\r\n public hasTexture(texture: BaseTexture): boolean {\r\n if (this._texture === texture) {\r\n return true;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n public getActiveTextures(activeTextures: BaseTexture[]): void {\r\n if (this._texture) {\r\n activeTextures.push(this._texture);\r\n }\r\n }\r\n\r\n public getAnimatables(animatables: IAnimatable[]): void {\r\n if (this._texture && this._texture.animations && this._texture.animations.length > 0) {\r\n animatables.push(this._texture);\r\n }\r\n }\r\n\r\n public dispose(forceDisposeTextures?: boolean): void {\r\n if (forceDisposeTextures) {\r\n this._texture?.dispose();\r\n }\r\n }\r\n\r\n public getClassName(): string {\r\n return \"DetailMapConfiguration\";\r\n }\r\n\r\n public getSamplers(samplers: string[]): void {\r\n samplers.push(\"detailSampler\");\r\n }\r\n\r\n public getUniforms(): { ubo?: Array<{ name: string; size: number; type: string }>; vertex?: string; fragment?: string } {\r\n return {\r\n ubo: [\r\n { name: \"vDetailInfos\", size: 4, type: \"vec4\" },\r\n { name: \"detailMatrix\", size: 16, type: \"mat4\" },\r\n ],\r\n };\r\n }\r\n}\r\n"]}
|
|
1
|
+
{"version":3,"file":"material.detailMapConfiguration.js","sourceRoot":"","sources":["../../../../lts/core/generated/Materials/material.detailMapConfiguration.ts"],"names":[],"mappings":";AAEA,OAAO,EAAE,QAAQ,EAAE,MAAM,YAAY,CAAC;AACtC,OAAO,EAAE,SAAS,EAAE,gBAAgB,EAAE,kBAAkB,EAAE,MAAM,oBAAoB,CAAC;AACrF,OAAO,EAAE,aAAa,EAAE,MAAM,iBAAiB,CAAC;AAChD,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAIlD,OAAO,EAAE,eAAe,EAAE,MAAM,mBAAmB,CAAC;AACpD,OAAO,EAAE,kBAAkB,EAAE,MAAM,sBAAsB,CAAC;AAC1D,OAAO,EAAE,SAAS,EAAE,MAAM,sBAAsB,CAAC;AAOjD;;GAEG;AACH,MAAM,OAAO,wBAAyB,SAAQ,eAAe;IAA7D;;QACI,WAAM,GAAG,KAAK,CAAC;QACf,mBAAc,GAAG,CAAC,CAAC;QACnB,6BAAwB,GAAG,CAAC,CAAC;IACjC,CAAC;CAAA;AAED;;;;;;;GAOG;AACH,MAAM,OAAO,sBAAuB,SAAQ,kBAAkB;IAiD1D,gBAAgB;IACT,gCAAgC;QACnC,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;QAC9B,IAAI,CAAC,wCAAwC,EAAE,CAAC;IACpD,CAAC;IAED,YAAY,QAA4C,EAAE,eAAe,GAAG,IAAI;QAC5E,KAAK,CAAC,QAAQ,EAAE,WAAW,EAAE,GAAG,EAAE,IAAI,wBAAwB,EAAE,EAAE,eAAe,CAAC,CAAC;QAvD/E,aAAQ,GAA0B,IAAI,CAAC;QAQ/C;;;WAGG;QAEI,sBAAiB,GAAG,CAAC,CAAC;QAE7B;;;WAGG;QAEI,wBAAmB,GAAG,CAAC,CAAC;QAE/B;;;WAGG;QAEI,cAAS,GAAG,CAAC,CAAC;QAEb,uBAAkB,GAAG,QAAQ,CAAC,mCAAmC,CAAC;QAQlE,eAAU,GAAG,KAAK,CAAC;QAC3B;;WAEG;QAGI,cAAS,GAAG,KAAK,CAAC;QAcrB,IAAI,CAAC,wCAAwC,GAAG,QAAQ,CAAC,eAAe,CAAC,SAAS,CAAC,yBAAyB,CAAC,CAAC;IAClH,CAAC;IAEM,iBAAiB,CAAC,OAAiC,EAAE,KAAY,EAAE,MAAc;QACpF,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE;YAClB,OAAO,IAAI,CAAC;SACf;QAED,IAAI,OAAO,CAAC,iBAAiB,IAAI,KAAK,CAAC,eAAe,EAAE;YACpD,IAAI,MAAM,CAAC,OAAO,EAAE,CAAC,mBAAmB,IAAI,IAAI,CAAC,QAAQ,IAAI,aAAa,CAAC,oBAAoB,EAAE;gBAC7F,yCAAyC;gBACzC,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,OAAO,EAAE,EAAE;oBAC1B,OAAO,KAAK,CAAC;iBAChB;aACJ;SACJ;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,cAAc,CAAC,OAAiC,EAAE,KAAY;QACjE,IAAI,IAAI,CAAC,UAAU,EAAE;YACjB,OAAO,CAAC,wBAAwB,GAAG,IAAI,CAAC,kBAAkB,CAAC;YAE3D,MAAM,MAAM,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;YAEjC,IAAI,OAAO,CAAC,iBAAiB,EAAE;gBAC3B,IAAI,MAAM,CAAC,OAAO,EAAE,CAAC,mBAAmB,IAAI,IAAI,CAAC,QAAQ,IAAI,aAAa,CAAC,oBAAoB,IAAI,IAAI,CAAC,UAAU,EAAE;oBAChH,cAAc,CAAC,yBAAyB,CAAC,IAAI,CAAC,QAAQ,EAAE,OAAO,EAAE,QAAQ,CAAC,CAAC;oBAC3E,OAAO,CAAC,wBAAwB,GAAG,IAAI,CAAC,kBAAkB,CAAC;iBAC9D;qBAAM;oBACH,OAAO,CAAC,MAAM,GAAG,KAAK,CAAC;iBAC1B;aACJ;SACJ;aAAM;YACH,OAAO,CAAC,MAAM,GAAG,KAAK,CAAC;SAC1B;IACL,CAAC;IAEM,cAAc,CAAC,aAA4B,EAAE,KAAY;QAC5D,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE;YAClB,OAAO;SACV;QAED,MAAM,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC,QAAQ,CAAC;QAEzC,IAAI,CAAC,aAAa,CAAC,MAAM,IAAI,CAAC,QAAQ,IAAI,CAAC,aAAa,CAAC,MAAM,EAAE;YAC7D,IAAI,IAAI,CAAC,QAAQ,IAAI,aAAa,CAAC,oBAAoB,EAAE;gBACrD,aAAa,CAAC,YAAY,CAAC,cAAc,EAAE,IAAI,CAAC,QAAQ,CAAC,gBAAgB,EAAE,IAAI,CAAC,iBAAiB,EAAE,IAAI,CAAC,SAAS,EAAE,IAAI,CAAC,mBAAmB,CAAC,CAAC;gBAC7I,cAAc,CAAC,iBAAiB,CAAC,IAAI,CAAC,QAAQ,EAAE,aAAa,EAAE,QAAQ,CAAC,CAAC;aAC5E;SACJ;QAED,WAAW;QACX,IAAI,KAAK,CAAC,eAAe,EAAE;YACvB,IAAI,IAAI,CAAC,QAAQ,IAAI,aAAa,CAAC,oBAAoB,EAAE;gBACrD,aAAa,CAAC,UAAU,CAAC,eAAe,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC;aAC5D;SACJ;IACL,CAAC;IAEM,UAAU,CAAC,OAAoB;QAClC,IAAI,IAAI,CAAC,QAAQ,KAAK,OAAO,EAAE;YAC3B,OAAO,IAAI,CAAC;SACf;QAED,OAAO,KAAK,CAAC;IACjB,CAAC;IAEM,iBAAiB,CAAC,cAA6B;QAClD,IAAI,IAAI,CAAC,QAAQ,EAAE;YACf,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;SACtC;IACL,CAAC;IAEM,cAAc,CAAC,WAA0B;QAC5C,IAAI,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC,QAAQ,CAAC,UAAU,IAAI,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,EAAE;YAClF,WAAW,CAAC,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;SACnC;IACL,CAAC;IAEM,OAAO,CAAC,oBAA8B;;QACzC,IAAI,oBAAoB,EAAE;YACtB,MAAA,IAAI,CAAC,QAAQ,0CAAE,OAAO,EAAE,CAAC;SAC5B;IACL,CAAC;IAEM,YAAY;QACf,OAAO,wBAAwB,CAAC;IACpC,CAAC;IAEM,WAAW,CAAC,QAAkB;QACjC,QAAQ,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;IACnC,CAAC;IAEM,WAAW;QACd,OAAO;YACH,GAAG,EAAE;gBACD,EAAE,IAAI,EAAE,cAAc,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE;gBAC/C,EAAE,IAAI,EAAE,cAAc,EAAE,IAAI,EAAE,EAAE,EAAE,IAAI,EAAE,MAAM,EAAE;aACnD;SACJ,CAAC;IACN,CAAC;CACJ;AA1JU;IAFN,kBAAkB,CAAC,eAAe,CAAC;IACnC,gBAAgB,CAAC,kCAAkC,CAAC;uDACf;AAO/B;IADN,SAAS,EAAE;iEACiB;AAOtB;IADN,SAAS,EAAE;mEACmB;AAOxB;IADN,SAAS,EAAE;yDACS;AAQd;IAFN,SAAS,EAAE;IACX,gBAAgB,CAAC,kCAAkC,CAAC;iEACpB;AAQ1B;IAFN,SAAS,EAAE;IACX,gBAAgB,CAAC,kCAAkC,CAAC;yDAC5B","sourcesContent":["/* eslint-disable @typescript-eslint/naming-convention */\r\nimport type { Nullable } from \"../types\";\r\nimport { Material } from \"./material\";\r\nimport { serialize, expandToProperty, serializeAsTexture } from \"../Misc/decorators\";\r\nimport { MaterialFlags } from \"./materialFlags\";\r\nimport { MaterialHelper } from \"./materialHelper\";\r\nimport type { BaseTexture } from \"./Textures/baseTexture\";\r\nimport type { UniformBuffer } from \"./uniformBuffer\";\r\nimport type { IAnimatable } from \"../Animations/animatable.interface\";\r\nimport { MaterialDefines } from \"./materialDefines\";\r\nimport { MaterialPluginBase } from \"./materialPluginBase\";\r\nimport { Constants } from \"../Engines/constants\";\r\n\r\ndeclare type Engine = import(\"../Engines/engine\").Engine;\r\ndeclare type Scene = import(\"../scene\").Scene;\r\ndeclare type StandardMaterial = import(\"./standardMaterial\").StandardMaterial;\r\ndeclare type PBRBaseMaterial = import(\"./PBR/pbrBaseMaterial\").PBRBaseMaterial;\r\n\r\n/**\r\n * @internal\r\n */\r\nexport class MaterialDetailMapDefines extends MaterialDefines {\r\n DETAIL = false;\r\n DETAILDIRECTUV = 0;\r\n DETAIL_NORMALBLENDMETHOD = 0;\r\n}\r\n\r\n/**\r\n * Plugin that implements the detail map component of a material\r\n *\r\n * Inspired from:\r\n * Unity: https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@9.0/manual/Mask-Map-and-Detail-Map.html and https://docs.unity3d.com/Manual/StandardShaderMaterialParameterDetail.html\r\n * Unreal: https://docs.unrealengine.com/en-US/Engine/Rendering/Materials/HowTo/DetailTexturing/index.html\r\n * Cryengine: https://docs.cryengine.com/display/SDKDOC2/Detail+Maps\r\n */\r\nexport class DetailMapConfiguration extends MaterialPluginBase {\r\n private _texture: Nullable<BaseTexture> = null;\r\n /**\r\n * The detail texture of the material.\r\n */\r\n @serializeAsTexture(\"detailTexture\")\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public texture: Nullable<BaseTexture>;\r\n\r\n /**\r\n * Defines how strongly the detail diffuse/albedo channel is blended with the regular diffuse/albedo texture\r\n * Bigger values mean stronger blending\r\n */\r\n @serialize()\r\n public diffuseBlendLevel = 1;\r\n\r\n /**\r\n * Defines how strongly the detail roughness channel is blended with the regular roughness value\r\n * Bigger values mean stronger blending. Only used with PBR materials\r\n */\r\n @serialize()\r\n public roughnessBlendLevel = 1;\r\n\r\n /**\r\n * Defines how strong the bump effect from the detail map is\r\n * Bigger values mean stronger effect\r\n */\r\n @serialize()\r\n public bumpLevel = 1;\r\n\r\n private _normalBlendMethod = Material.MATERIAL_NORMALBLENDMETHOD_WHITEOUT;\r\n /**\r\n * The method used to blend the bump and detail normals together\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public normalBlendMethod: number;\r\n\r\n private _isEnabled = false;\r\n /**\r\n * Enable or disable the detail map on this material\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public isEnabled = false;\r\n\r\n /** @internal */\r\n private _internalMarkAllSubMeshesAsTexturesDirty: () => void;\r\n\r\n /** @internal */\r\n public _markAllSubMeshesAsTexturesDirty(): void {\r\n this._enable(this._isEnabled);\r\n this._internalMarkAllSubMeshesAsTexturesDirty();\r\n }\r\n\r\n constructor(material: PBRBaseMaterial | StandardMaterial, addToPluginList = true) {\r\n super(material, \"DetailMap\", 140, new MaterialDetailMapDefines(), addToPluginList);\r\n\r\n this._internalMarkAllSubMeshesAsTexturesDirty = material._dirtyCallbacks[Constants.MATERIAL_TextureDirtyFlag];\r\n }\r\n\r\n public isReadyForSubMesh(defines: MaterialDetailMapDefines, scene: Scene, engine: Engine): boolean {\r\n if (!this._isEnabled) {\r\n return true;\r\n }\r\n\r\n if (defines._areTexturesDirty && scene.texturesEnabled) {\r\n if (engine.getCaps().standardDerivatives && this._texture && MaterialFlags.DetailTextureEnabled) {\r\n // Detail texture cannot be not blocking.\r\n if (!this._texture.isReady()) {\r\n return false;\r\n }\r\n }\r\n }\r\n\r\n return true;\r\n }\r\n\r\n public prepareDefines(defines: MaterialDetailMapDefines, scene: Scene): void {\r\n if (this._isEnabled) {\r\n defines.DETAIL_NORMALBLENDMETHOD = this._normalBlendMethod;\r\n\r\n const engine = scene.getEngine();\r\n\r\n if (defines._areTexturesDirty) {\r\n if (engine.getCaps().standardDerivatives && this._texture && MaterialFlags.DetailTextureEnabled && this._isEnabled) {\r\n MaterialHelper.PrepareDefinesForMergedUV(this._texture, defines, \"DETAIL\");\r\n defines.DETAIL_NORMALBLENDMETHOD = this._normalBlendMethod;\r\n } else {\r\n defines.DETAIL = false;\r\n }\r\n }\r\n } else {\r\n defines.DETAIL = false;\r\n }\r\n }\r\n\r\n public bindForSubMesh(uniformBuffer: UniformBuffer, scene: Scene): void {\r\n if (!this._isEnabled) {\r\n return;\r\n }\r\n\r\n const isFrozen = this._material.isFrozen;\r\n\r\n if (!uniformBuffer.useUbo || !isFrozen || !uniformBuffer.isSync) {\r\n if (this._texture && MaterialFlags.DetailTextureEnabled) {\r\n uniformBuffer.updateFloat4(\"vDetailInfos\", this._texture.coordinatesIndex, this.diffuseBlendLevel, this.bumpLevel, this.roughnessBlendLevel);\r\n MaterialHelper.BindTextureMatrix(this._texture, uniformBuffer, \"detail\");\r\n }\r\n }\r\n\r\n // Textures\r\n if (scene.texturesEnabled) {\r\n if (this._texture && MaterialFlags.DetailTextureEnabled) {\r\n uniformBuffer.setTexture(\"detailSampler\", this._texture);\r\n }\r\n }\r\n }\r\n\r\n public hasTexture(texture: BaseTexture): boolean {\r\n if (this._texture === texture) {\r\n return true;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n public getActiveTextures(activeTextures: BaseTexture[]): void {\r\n if (this._texture) {\r\n activeTextures.push(this._texture);\r\n }\r\n }\r\n\r\n public getAnimatables(animatables: IAnimatable[]): void {\r\n if (this._texture && this._texture.animations && this._texture.animations.length > 0) {\r\n animatables.push(this._texture);\r\n }\r\n }\r\n\r\n public dispose(forceDisposeTextures?: boolean): void {\r\n if (forceDisposeTextures) {\r\n this._texture?.dispose();\r\n }\r\n }\r\n\r\n public getClassName(): string {\r\n return \"DetailMapConfiguration\";\r\n }\r\n\r\n public getSamplers(samplers: string[]): void {\r\n samplers.push(\"detailSampler\");\r\n }\r\n\r\n public getUniforms(): { ubo?: Array<{ name: string; size: number; type: string }>; vertex?: string; fragment?: string } {\r\n return {\r\n ubo: [\r\n { name: \"vDetailInfos\", size: 4, type: \"vec4\" },\r\n { name: \"detailMatrix\", size: 16, type: \"mat4\" },\r\n ],\r\n };\r\n }\r\n}\r\n"]}
|
package/Materials/material.js
CHANGED
|
@@ -886,6 +886,19 @@ export class Material {
|
|
|
886
886
|
clone(name) {
|
|
887
887
|
return null;
|
|
888
888
|
}
|
|
889
|
+
_clonePlugins(targetMaterial, rootUrl) {
|
|
890
|
+
const serializationObject = {};
|
|
891
|
+
// Create plugins in targetMaterial in case they don't exist
|
|
892
|
+
this._serializePlugins(serializationObject);
|
|
893
|
+
Material._parsePlugins(serializationObject, targetMaterial, this._scene, rootUrl);
|
|
894
|
+
// Copy the properties of the current plugins to the cloned material's plugins
|
|
895
|
+
if (this.pluginManager) {
|
|
896
|
+
for (const plugin of this.pluginManager._plugins) {
|
|
897
|
+
const targetPlugin = targetMaterial.pluginManager.getPlugin(plugin.name);
|
|
898
|
+
plugin.copyTo(targetPlugin);
|
|
899
|
+
}
|
|
900
|
+
}
|
|
901
|
+
}
|
|
889
902
|
/**
|
|
890
903
|
* Gets the meshes bound to the material
|
|
891
904
|
* @returns an array of meshes bound to the material
|
|
@@ -914,11 +927,7 @@ export class Material {
|
|
|
914
927
|
* @param onError defines a function to execute if the material fails compiling
|
|
915
928
|
*/
|
|
916
929
|
forceCompilation(mesh, onCompiled, options, onError) {
|
|
917
|
-
const localOptions = {
|
|
918
|
-
clipPlane: false,
|
|
919
|
-
useInstances: false,
|
|
920
|
-
...options,
|
|
921
|
-
};
|
|
930
|
+
const localOptions = Object.assign({ clipPlane: false, useInstances: false }, options);
|
|
922
931
|
const scene = this.getScene();
|
|
923
932
|
const currentHotSwapingState = this.allowShaderHotSwapping;
|
|
924
933
|
this.allowShaderHotSwapping = false; // Turned off to let us evaluate the real compilation state
|
|
@@ -1260,8 +1269,17 @@ export class Material {
|
|
|
1260
1269
|
const serializationObject = SerializationHelper.Serialize(this);
|
|
1261
1270
|
serializationObject.stencil = this.stencil.serialize();
|
|
1262
1271
|
serializationObject.uniqueId = this.uniqueId;
|
|
1272
|
+
this._serializePlugins(serializationObject);
|
|
1263
1273
|
return serializationObject;
|
|
1264
1274
|
}
|
|
1275
|
+
_serializePlugins(serializationObject) {
|
|
1276
|
+
serializationObject.plugins = {};
|
|
1277
|
+
if (this.pluginManager) {
|
|
1278
|
+
for (const plugin of this.pluginManager._plugins) {
|
|
1279
|
+
serializationObject.plugins[plugin.getClassName()] = plugin.serialize();
|
|
1280
|
+
}
|
|
1281
|
+
}
|
|
1282
|
+
}
|
|
1265
1283
|
/**
|
|
1266
1284
|
* Creates a material from parsed material data
|
|
1267
1285
|
* @param parsedMaterial defines parsed material data
|
|
@@ -1285,6 +1303,23 @@ export class Material {
|
|
|
1285
1303
|
material._loadedUniqueId = parsedMaterial.uniqueId;
|
|
1286
1304
|
return material;
|
|
1287
1305
|
}
|
|
1306
|
+
static _parsePlugins(serializationObject, material, scene, rootUrl) {
|
|
1307
|
+
var _a;
|
|
1308
|
+
if (!serializationObject.plugins) {
|
|
1309
|
+
return;
|
|
1310
|
+
}
|
|
1311
|
+
for (const pluginClassName in serializationObject.plugins) {
|
|
1312
|
+
const pluginData = serializationObject.plugins[pluginClassName];
|
|
1313
|
+
let plugin = (_a = material.pluginManager) === null || _a === void 0 ? void 0 : _a.getPlugin(pluginData.name);
|
|
1314
|
+
if (!plugin) {
|
|
1315
|
+
const pluginClassType = Tools.Instantiate("BABYLON." + pluginClassName);
|
|
1316
|
+
if (pluginClassType) {
|
|
1317
|
+
plugin = new pluginClassType(material);
|
|
1318
|
+
}
|
|
1319
|
+
}
|
|
1320
|
+
plugin === null || plugin === void 0 ? void 0 : plugin.parse(pluginData, scene, rootUrl);
|
|
1321
|
+
}
|
|
1322
|
+
}
|
|
1288
1323
|
}
|
|
1289
1324
|
/**
|
|
1290
1325
|
* Returns the triangle fill mode
|