@aws-sdk/client-gamelift 3.183.0 → 3.185.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (129) hide show
  1. package/CHANGELOG.md +11 -0
  2. package/dist-cjs/protocols/Aws_json1_1.js +2 -2
  3. package/dist-es/GameLift.js +389 -382
  4. package/dist-es/GameLiftClient.js +28 -22
  5. package/dist-es/commands/AcceptMatchCommand.js +28 -21
  6. package/dist-es/commands/ClaimGameServerCommand.js +28 -21
  7. package/dist-es/commands/CreateAliasCommand.js +28 -21
  8. package/dist-es/commands/CreateBuildCommand.js +28 -21
  9. package/dist-es/commands/CreateFleetCommand.js +28 -21
  10. package/dist-es/commands/CreateFleetLocationsCommand.js +28 -21
  11. package/dist-es/commands/CreateGameServerGroupCommand.js +28 -21
  12. package/dist-es/commands/CreateGameSessionCommand.js +28 -21
  13. package/dist-es/commands/CreateGameSessionQueueCommand.js +28 -21
  14. package/dist-es/commands/CreateMatchmakingConfigurationCommand.js +28 -21
  15. package/dist-es/commands/CreateMatchmakingRuleSetCommand.js +28 -21
  16. package/dist-es/commands/CreatePlayerSessionCommand.js +28 -21
  17. package/dist-es/commands/CreatePlayerSessionsCommand.js +28 -21
  18. package/dist-es/commands/CreateScriptCommand.js +28 -21
  19. package/dist-es/commands/CreateVpcPeeringAuthorizationCommand.js +28 -21
  20. package/dist-es/commands/CreateVpcPeeringConnectionCommand.js +28 -21
  21. package/dist-es/commands/DeleteAliasCommand.js +29 -22
  22. package/dist-es/commands/DeleteBuildCommand.js +29 -22
  23. package/dist-es/commands/DeleteFleetCommand.js +29 -22
  24. package/dist-es/commands/DeleteFleetLocationsCommand.js +28 -21
  25. package/dist-es/commands/DeleteGameServerGroupCommand.js +28 -21
  26. package/dist-es/commands/DeleteGameSessionQueueCommand.js +28 -21
  27. package/dist-es/commands/DeleteMatchmakingConfigurationCommand.js +28 -21
  28. package/dist-es/commands/DeleteMatchmakingRuleSetCommand.js +28 -21
  29. package/dist-es/commands/DeleteScalingPolicyCommand.js +29 -22
  30. package/dist-es/commands/DeleteScriptCommand.js +29 -22
  31. package/dist-es/commands/DeleteVpcPeeringAuthorizationCommand.js +28 -21
  32. package/dist-es/commands/DeleteVpcPeeringConnectionCommand.js +28 -21
  33. package/dist-es/commands/DeregisterGameServerCommand.js +29 -22
  34. package/dist-es/commands/DescribeAliasCommand.js +28 -21
  35. package/dist-es/commands/DescribeBuildCommand.js +28 -21
  36. package/dist-es/commands/DescribeEC2InstanceLimitsCommand.js +28 -21
  37. package/dist-es/commands/DescribeFleetAttributesCommand.js +28 -21
  38. package/dist-es/commands/DescribeFleetCapacityCommand.js +28 -21
  39. package/dist-es/commands/DescribeFleetEventsCommand.js +28 -21
  40. package/dist-es/commands/DescribeFleetLocationAttributesCommand.js +28 -21
  41. package/dist-es/commands/DescribeFleetLocationCapacityCommand.js +28 -21
  42. package/dist-es/commands/DescribeFleetLocationUtilizationCommand.js +28 -21
  43. package/dist-es/commands/DescribeFleetPortSettingsCommand.js +28 -21
  44. package/dist-es/commands/DescribeFleetUtilizationCommand.js +28 -21
  45. package/dist-es/commands/DescribeGameServerCommand.js +28 -21
  46. package/dist-es/commands/DescribeGameServerGroupCommand.js +28 -21
  47. package/dist-es/commands/DescribeGameServerInstancesCommand.js +28 -21
  48. package/dist-es/commands/DescribeGameSessionDetailsCommand.js +28 -21
  49. package/dist-es/commands/DescribeGameSessionPlacementCommand.js +28 -21
  50. package/dist-es/commands/DescribeGameSessionQueuesCommand.js +28 -21
  51. package/dist-es/commands/DescribeGameSessionsCommand.js +28 -21
  52. package/dist-es/commands/DescribeInstancesCommand.js +28 -21
  53. package/dist-es/commands/DescribeMatchmakingCommand.js +28 -21
  54. package/dist-es/commands/DescribeMatchmakingConfigurationsCommand.js +28 -21
  55. package/dist-es/commands/DescribeMatchmakingRuleSetsCommand.js +28 -21
  56. package/dist-es/commands/DescribePlayerSessionsCommand.js +28 -21
  57. package/dist-es/commands/DescribeRuntimeConfigurationCommand.js +28 -21
  58. package/dist-es/commands/DescribeScalingPoliciesCommand.js +28 -21
  59. package/dist-es/commands/DescribeScriptCommand.js +28 -21
  60. package/dist-es/commands/DescribeVpcPeeringAuthorizationsCommand.js +28 -21
  61. package/dist-es/commands/DescribeVpcPeeringConnectionsCommand.js +28 -21
  62. package/dist-es/commands/GetGameSessionLogUrlCommand.js +28 -21
  63. package/dist-es/commands/GetInstanceAccessCommand.js +28 -21
  64. package/dist-es/commands/ListAliasesCommand.js +28 -21
  65. package/dist-es/commands/ListBuildsCommand.js +28 -21
  66. package/dist-es/commands/ListFleetsCommand.js +28 -21
  67. package/dist-es/commands/ListGameServerGroupsCommand.js +28 -21
  68. package/dist-es/commands/ListGameServersCommand.js +28 -21
  69. package/dist-es/commands/ListScriptsCommand.js +28 -21
  70. package/dist-es/commands/ListTagsForResourceCommand.js +28 -21
  71. package/dist-es/commands/PutScalingPolicyCommand.js +28 -21
  72. package/dist-es/commands/RegisterGameServerCommand.js +28 -21
  73. package/dist-es/commands/RequestUploadCredentialsCommand.js +28 -21
  74. package/dist-es/commands/ResolveAliasCommand.js +28 -21
  75. package/dist-es/commands/ResumeGameServerGroupCommand.js +28 -21
  76. package/dist-es/commands/SearchGameSessionsCommand.js +28 -21
  77. package/dist-es/commands/StartFleetActionsCommand.js +28 -21
  78. package/dist-es/commands/StartGameSessionPlacementCommand.js +28 -21
  79. package/dist-es/commands/StartMatchBackfillCommand.js +28 -21
  80. package/dist-es/commands/StartMatchmakingCommand.js +28 -21
  81. package/dist-es/commands/StopFleetActionsCommand.js +28 -21
  82. package/dist-es/commands/StopGameSessionPlacementCommand.js +28 -21
  83. package/dist-es/commands/StopMatchmakingCommand.js +28 -21
  84. package/dist-es/commands/SuspendGameServerGroupCommand.js +28 -21
  85. package/dist-es/commands/TagResourceCommand.js +28 -21
  86. package/dist-es/commands/UntagResourceCommand.js +28 -21
  87. package/dist-es/commands/UpdateAliasCommand.js +28 -21
  88. package/dist-es/commands/UpdateBuildCommand.js +28 -21
  89. package/dist-es/commands/UpdateFleetAttributesCommand.js +28 -21
  90. package/dist-es/commands/UpdateFleetCapacityCommand.js +28 -21
  91. package/dist-es/commands/UpdateFleetPortSettingsCommand.js +28 -21
  92. package/dist-es/commands/UpdateGameServerCommand.js +28 -21
  93. package/dist-es/commands/UpdateGameServerGroupCommand.js +28 -21
  94. package/dist-es/commands/UpdateGameSessionCommand.js +28 -21
  95. package/dist-es/commands/UpdateGameSessionQueueCommand.js +28 -21
  96. package/dist-es/commands/UpdateMatchmakingConfigurationCommand.js +28 -21
  97. package/dist-es/commands/UpdateRuntimeConfigurationCommand.js +28 -21
  98. package/dist-es/commands/UpdateScriptCommand.js +28 -21
  99. package/dist-es/commands/ValidateMatchmakingRuleSetCommand.js +28 -21
  100. package/dist-es/endpoints.js +8 -8
  101. package/dist-es/models/GameLiftServiceException.js +10 -5
  102. package/dist-es/models/models_0.js +421 -904
  103. package/dist-es/pagination/DescribeFleetAttributesPaginator.js +68 -25
  104. package/dist-es/pagination/DescribeFleetCapacityPaginator.js +68 -25
  105. package/dist-es/pagination/DescribeFleetEventsPaginator.js +68 -25
  106. package/dist-es/pagination/DescribeFleetLocationAttributesPaginator.js +68 -25
  107. package/dist-es/pagination/DescribeFleetUtilizationPaginator.js +68 -25
  108. package/dist-es/pagination/DescribeGameServerInstancesPaginator.js +68 -25
  109. package/dist-es/pagination/DescribeGameSessionDetailsPaginator.js +68 -25
  110. package/dist-es/pagination/DescribeGameSessionQueuesPaginator.js +68 -25
  111. package/dist-es/pagination/DescribeGameSessionsPaginator.js +68 -25
  112. package/dist-es/pagination/DescribeInstancesPaginator.js +68 -25
  113. package/dist-es/pagination/DescribeMatchmakingConfigurationsPaginator.js +68 -25
  114. package/dist-es/pagination/DescribeMatchmakingRuleSetsPaginator.js +68 -25
  115. package/dist-es/pagination/DescribePlayerSessionsPaginator.js +68 -25
  116. package/dist-es/pagination/DescribeScalingPoliciesPaginator.js +68 -25
  117. package/dist-es/pagination/ListAliasesPaginator.js +68 -25
  118. package/dist-es/pagination/ListBuildsPaginator.js +68 -25
  119. package/dist-es/pagination/ListFleetsPaginator.js +68 -25
  120. package/dist-es/pagination/ListGameServerGroupsPaginator.js +68 -25
  121. package/dist-es/pagination/ListGameServersPaginator.js +68 -25
  122. package/dist-es/pagination/ListScriptsPaginator.js +68 -25
  123. package/dist-es/pagination/SearchGameSessionsPaginator.js +68 -25
  124. package/dist-es/protocols/Aws_json1_1.js +8273 -6509
  125. package/dist-es/runtimeConfig.browser.js +12 -26
  126. package/dist-es/runtimeConfig.js +12 -30
  127. package/dist-es/runtimeConfig.native.js +5 -8
  128. package/dist-es/runtimeConfig.shared.js +11 -8
  129. package/package.json +5 -5
@@ -1,32 +1,75 @@
1
+ import { __asyncGenerator, __await, __awaiter, __generator, __read, __spreadArray } from "tslib";
1
2
  import { DescribePlayerSessionsCommand, } from "../commands/DescribePlayerSessionsCommand";
2
3
  import { GameLift } from "../GameLift";
3
4
  import { GameLiftClient } from "../GameLiftClient";
4
- const makePagedClientRequest = async (client, input, ...args) => {
5
- return await client.send(new DescribePlayerSessionsCommand(input), ...args);
5
+ var makePagedClientRequest = function (client, input) {
6
+ var args = [];
7
+ for (var _i = 2; _i < arguments.length; _i++) {
8
+ args[_i - 2] = arguments[_i];
9
+ }
10
+ return __awaiter(void 0, void 0, void 0, function () {
11
+ return __generator(this, function (_a) {
12
+ switch (_a.label) {
13
+ case 0: return [4, client.send.apply(client, __spreadArray([new DescribePlayerSessionsCommand(input)], __read(args), false))];
14
+ case 1: return [2, _a.sent()];
15
+ }
16
+ });
17
+ });
6
18
  };
7
- const makePagedRequest = async (client, input, ...args) => {
8
- return await client.describePlayerSessions(input, ...args);
19
+ var makePagedRequest = function (client, input) {
20
+ var args = [];
21
+ for (var _i = 2; _i < arguments.length; _i++) {
22
+ args[_i - 2] = arguments[_i];
23
+ }
24
+ return __awaiter(void 0, void 0, void 0, function () {
25
+ return __generator(this, function (_a) {
26
+ switch (_a.label) {
27
+ case 0: return [4, client.describePlayerSessions.apply(client, __spreadArray([input], __read(args), false))];
28
+ case 1: return [2, _a.sent()];
29
+ }
30
+ });
31
+ });
9
32
  };
10
- export async function* paginateDescribePlayerSessions(config, input, ...additionalArguments) {
11
- let token = config.startingToken || undefined;
12
- let hasNext = true;
13
- let page;
14
- while (hasNext) {
15
- input.NextToken = token;
16
- input["Limit"] = config.pageSize;
17
- if (config.client instanceof GameLift) {
18
- page = await makePagedRequest(config.client, input, ...additionalArguments);
19
- }
20
- else if (config.client instanceof GameLiftClient) {
21
- page = await makePagedClientRequest(config.client, input, ...additionalArguments);
22
- }
23
- else {
24
- throw new Error("Invalid client, expected GameLift | GameLiftClient");
25
- }
26
- yield page;
27
- const prevToken = token;
28
- token = page.NextToken;
29
- hasNext = !!(token && (!config.stopOnSameToken || token !== prevToken));
33
+ export function paginateDescribePlayerSessions(config, input) {
34
+ var additionalArguments = [];
35
+ for (var _i = 2; _i < arguments.length; _i++) {
36
+ additionalArguments[_i - 2] = arguments[_i];
30
37
  }
31
- return undefined;
38
+ return __asyncGenerator(this, arguments, function paginateDescribePlayerSessions_1() {
39
+ var token, hasNext, page, prevToken;
40
+ return __generator(this, function (_a) {
41
+ switch (_a.label) {
42
+ case 0:
43
+ token = config.startingToken || undefined;
44
+ hasNext = true;
45
+ _a.label = 1;
46
+ case 1:
47
+ if (!hasNext) return [3, 9];
48
+ input.NextToken = token;
49
+ input["Limit"] = config.pageSize;
50
+ if (!(config.client instanceof GameLift)) return [3, 3];
51
+ return [4, __await(makePagedRequest.apply(void 0, __spreadArray([config.client, input], __read(additionalArguments), false)))];
52
+ case 2:
53
+ page = _a.sent();
54
+ return [3, 6];
55
+ case 3:
56
+ if (!(config.client instanceof GameLiftClient)) return [3, 5];
57
+ return [4, __await(makePagedClientRequest.apply(void 0, __spreadArray([config.client, input], __read(additionalArguments), false)))];
58
+ case 4:
59
+ page = _a.sent();
60
+ return [3, 6];
61
+ case 5: throw new Error("Invalid client, expected GameLift | GameLiftClient");
62
+ case 6: return [4, __await(page)];
63
+ case 7: return [4, _a.sent()];
64
+ case 8:
65
+ _a.sent();
66
+ prevToken = token;
67
+ token = page.NextToken;
68
+ hasNext = !!(token && (!config.stopOnSameToken || token !== prevToken));
69
+ return [3, 1];
70
+ case 9: return [4, __await(undefined)];
71
+ case 10: return [2, _a.sent()];
72
+ }
73
+ });
74
+ });
32
75
  }
@@ -1,32 +1,75 @@
1
+ import { __asyncGenerator, __await, __awaiter, __generator, __read, __spreadArray } from "tslib";
1
2
  import { DescribeScalingPoliciesCommand, } from "../commands/DescribeScalingPoliciesCommand";
2
3
  import { GameLift } from "../GameLift";
3
4
  import { GameLiftClient } from "../GameLiftClient";
4
- const makePagedClientRequest = async (client, input, ...args) => {
5
- return await client.send(new DescribeScalingPoliciesCommand(input), ...args);
5
+ var makePagedClientRequest = function (client, input) {
6
+ var args = [];
7
+ for (var _i = 2; _i < arguments.length; _i++) {
8
+ args[_i - 2] = arguments[_i];
9
+ }
10
+ return __awaiter(void 0, void 0, void 0, function () {
11
+ return __generator(this, function (_a) {
12
+ switch (_a.label) {
13
+ case 0: return [4, client.send.apply(client, __spreadArray([new DescribeScalingPoliciesCommand(input)], __read(args), false))];
14
+ case 1: return [2, _a.sent()];
15
+ }
16
+ });
17
+ });
6
18
  };
7
- const makePagedRequest = async (client, input, ...args) => {
8
- return await client.describeScalingPolicies(input, ...args);
19
+ var makePagedRequest = function (client, input) {
20
+ var args = [];
21
+ for (var _i = 2; _i < arguments.length; _i++) {
22
+ args[_i - 2] = arguments[_i];
23
+ }
24
+ return __awaiter(void 0, void 0, void 0, function () {
25
+ return __generator(this, function (_a) {
26
+ switch (_a.label) {
27
+ case 0: return [4, client.describeScalingPolicies.apply(client, __spreadArray([input], __read(args), false))];
28
+ case 1: return [2, _a.sent()];
29
+ }
30
+ });
31
+ });
9
32
  };
10
- export async function* paginateDescribeScalingPolicies(config, input, ...additionalArguments) {
11
- let token = config.startingToken || undefined;
12
- let hasNext = true;
13
- let page;
14
- while (hasNext) {
15
- input.NextToken = token;
16
- input["Limit"] = config.pageSize;
17
- if (config.client instanceof GameLift) {
18
- page = await makePagedRequest(config.client, input, ...additionalArguments);
19
- }
20
- else if (config.client instanceof GameLiftClient) {
21
- page = await makePagedClientRequest(config.client, input, ...additionalArguments);
22
- }
23
- else {
24
- throw new Error("Invalid client, expected GameLift | GameLiftClient");
25
- }
26
- yield page;
27
- const prevToken = token;
28
- token = page.NextToken;
29
- hasNext = !!(token && (!config.stopOnSameToken || token !== prevToken));
33
+ export function paginateDescribeScalingPolicies(config, input) {
34
+ var additionalArguments = [];
35
+ for (var _i = 2; _i < arguments.length; _i++) {
36
+ additionalArguments[_i - 2] = arguments[_i];
30
37
  }
31
- return undefined;
38
+ return __asyncGenerator(this, arguments, function paginateDescribeScalingPolicies_1() {
39
+ var token, hasNext, page, prevToken;
40
+ return __generator(this, function (_a) {
41
+ switch (_a.label) {
42
+ case 0:
43
+ token = config.startingToken || undefined;
44
+ hasNext = true;
45
+ _a.label = 1;
46
+ case 1:
47
+ if (!hasNext) return [3, 9];
48
+ input.NextToken = token;
49
+ input["Limit"] = config.pageSize;
50
+ if (!(config.client instanceof GameLift)) return [3, 3];
51
+ return [4, __await(makePagedRequest.apply(void 0, __spreadArray([config.client, input], __read(additionalArguments), false)))];
52
+ case 2:
53
+ page = _a.sent();
54
+ return [3, 6];
55
+ case 3:
56
+ if (!(config.client instanceof GameLiftClient)) return [3, 5];
57
+ return [4, __await(makePagedClientRequest.apply(void 0, __spreadArray([config.client, input], __read(additionalArguments), false)))];
58
+ case 4:
59
+ page = _a.sent();
60
+ return [3, 6];
61
+ case 5: throw new Error("Invalid client, expected GameLift | GameLiftClient");
62
+ case 6: return [4, __await(page)];
63
+ case 7: return [4, _a.sent()];
64
+ case 8:
65
+ _a.sent();
66
+ prevToken = token;
67
+ token = page.NextToken;
68
+ hasNext = !!(token && (!config.stopOnSameToken || token !== prevToken));
69
+ return [3, 1];
70
+ case 9: return [4, __await(undefined)];
71
+ case 10: return [2, _a.sent()];
72
+ }
73
+ });
74
+ });
32
75
  }
@@ -1,32 +1,75 @@
1
+ import { __asyncGenerator, __await, __awaiter, __generator, __read, __spreadArray } from "tslib";
1
2
  import { ListAliasesCommand } from "../commands/ListAliasesCommand";
2
3
  import { GameLift } from "../GameLift";
3
4
  import { GameLiftClient } from "../GameLiftClient";
4
- const makePagedClientRequest = async (client, input, ...args) => {
5
- return await client.send(new ListAliasesCommand(input), ...args);
5
+ var makePagedClientRequest = function (client, input) {
6
+ var args = [];
7
+ for (var _i = 2; _i < arguments.length; _i++) {
8
+ args[_i - 2] = arguments[_i];
9
+ }
10
+ return __awaiter(void 0, void 0, void 0, function () {
11
+ return __generator(this, function (_a) {
12
+ switch (_a.label) {
13
+ case 0: return [4, client.send.apply(client, __spreadArray([new ListAliasesCommand(input)], __read(args), false))];
14
+ case 1: return [2, _a.sent()];
15
+ }
16
+ });
17
+ });
6
18
  };
7
- const makePagedRequest = async (client, input, ...args) => {
8
- return await client.listAliases(input, ...args);
19
+ var makePagedRequest = function (client, input) {
20
+ var args = [];
21
+ for (var _i = 2; _i < arguments.length; _i++) {
22
+ args[_i - 2] = arguments[_i];
23
+ }
24
+ return __awaiter(void 0, void 0, void 0, function () {
25
+ return __generator(this, function (_a) {
26
+ switch (_a.label) {
27
+ case 0: return [4, client.listAliases.apply(client, __spreadArray([input], __read(args), false))];
28
+ case 1: return [2, _a.sent()];
29
+ }
30
+ });
31
+ });
9
32
  };
10
- export async function* paginateListAliases(config, input, ...additionalArguments) {
11
- let token = config.startingToken || undefined;
12
- let hasNext = true;
13
- let page;
14
- while (hasNext) {
15
- input.NextToken = token;
16
- input["Limit"] = config.pageSize;
17
- if (config.client instanceof GameLift) {
18
- page = await makePagedRequest(config.client, input, ...additionalArguments);
19
- }
20
- else if (config.client instanceof GameLiftClient) {
21
- page = await makePagedClientRequest(config.client, input, ...additionalArguments);
22
- }
23
- else {
24
- throw new Error("Invalid client, expected GameLift | GameLiftClient");
25
- }
26
- yield page;
27
- const prevToken = token;
28
- token = page.NextToken;
29
- hasNext = !!(token && (!config.stopOnSameToken || token !== prevToken));
33
+ export function paginateListAliases(config, input) {
34
+ var additionalArguments = [];
35
+ for (var _i = 2; _i < arguments.length; _i++) {
36
+ additionalArguments[_i - 2] = arguments[_i];
30
37
  }
31
- return undefined;
38
+ return __asyncGenerator(this, arguments, function paginateListAliases_1() {
39
+ var token, hasNext, page, prevToken;
40
+ return __generator(this, function (_a) {
41
+ switch (_a.label) {
42
+ case 0:
43
+ token = config.startingToken || undefined;
44
+ hasNext = true;
45
+ _a.label = 1;
46
+ case 1:
47
+ if (!hasNext) return [3, 9];
48
+ input.NextToken = token;
49
+ input["Limit"] = config.pageSize;
50
+ if (!(config.client instanceof GameLift)) return [3, 3];
51
+ return [4, __await(makePagedRequest.apply(void 0, __spreadArray([config.client, input], __read(additionalArguments), false)))];
52
+ case 2:
53
+ page = _a.sent();
54
+ return [3, 6];
55
+ case 3:
56
+ if (!(config.client instanceof GameLiftClient)) return [3, 5];
57
+ return [4, __await(makePagedClientRequest.apply(void 0, __spreadArray([config.client, input], __read(additionalArguments), false)))];
58
+ case 4:
59
+ page = _a.sent();
60
+ return [3, 6];
61
+ case 5: throw new Error("Invalid client, expected GameLift | GameLiftClient");
62
+ case 6: return [4, __await(page)];
63
+ case 7: return [4, _a.sent()];
64
+ case 8:
65
+ _a.sent();
66
+ prevToken = token;
67
+ token = page.NextToken;
68
+ hasNext = !!(token && (!config.stopOnSameToken || token !== prevToken));
69
+ return [3, 1];
70
+ case 9: return [4, __await(undefined)];
71
+ case 10: return [2, _a.sent()];
72
+ }
73
+ });
74
+ });
32
75
  }
@@ -1,32 +1,75 @@
1
+ import { __asyncGenerator, __await, __awaiter, __generator, __read, __spreadArray } from "tslib";
1
2
  import { ListBuildsCommand } from "../commands/ListBuildsCommand";
2
3
  import { GameLift } from "../GameLift";
3
4
  import { GameLiftClient } from "../GameLiftClient";
4
- const makePagedClientRequest = async (client, input, ...args) => {
5
- return await client.send(new ListBuildsCommand(input), ...args);
5
+ var makePagedClientRequest = function (client, input) {
6
+ var args = [];
7
+ for (var _i = 2; _i < arguments.length; _i++) {
8
+ args[_i - 2] = arguments[_i];
9
+ }
10
+ return __awaiter(void 0, void 0, void 0, function () {
11
+ return __generator(this, function (_a) {
12
+ switch (_a.label) {
13
+ case 0: return [4, client.send.apply(client, __spreadArray([new ListBuildsCommand(input)], __read(args), false))];
14
+ case 1: return [2, _a.sent()];
15
+ }
16
+ });
17
+ });
6
18
  };
7
- const makePagedRequest = async (client, input, ...args) => {
8
- return await client.listBuilds(input, ...args);
19
+ var makePagedRequest = function (client, input) {
20
+ var args = [];
21
+ for (var _i = 2; _i < arguments.length; _i++) {
22
+ args[_i - 2] = arguments[_i];
23
+ }
24
+ return __awaiter(void 0, void 0, void 0, function () {
25
+ return __generator(this, function (_a) {
26
+ switch (_a.label) {
27
+ case 0: return [4, client.listBuilds.apply(client, __spreadArray([input], __read(args), false))];
28
+ case 1: return [2, _a.sent()];
29
+ }
30
+ });
31
+ });
9
32
  };
10
- export async function* paginateListBuilds(config, input, ...additionalArguments) {
11
- let token = config.startingToken || undefined;
12
- let hasNext = true;
13
- let page;
14
- while (hasNext) {
15
- input.NextToken = token;
16
- input["Limit"] = config.pageSize;
17
- if (config.client instanceof GameLift) {
18
- page = await makePagedRequest(config.client, input, ...additionalArguments);
19
- }
20
- else if (config.client instanceof GameLiftClient) {
21
- page = await makePagedClientRequest(config.client, input, ...additionalArguments);
22
- }
23
- else {
24
- throw new Error("Invalid client, expected GameLift | GameLiftClient");
25
- }
26
- yield page;
27
- const prevToken = token;
28
- token = page.NextToken;
29
- hasNext = !!(token && (!config.stopOnSameToken || token !== prevToken));
33
+ export function paginateListBuilds(config, input) {
34
+ var additionalArguments = [];
35
+ for (var _i = 2; _i < arguments.length; _i++) {
36
+ additionalArguments[_i - 2] = arguments[_i];
30
37
  }
31
- return undefined;
38
+ return __asyncGenerator(this, arguments, function paginateListBuilds_1() {
39
+ var token, hasNext, page, prevToken;
40
+ return __generator(this, function (_a) {
41
+ switch (_a.label) {
42
+ case 0:
43
+ token = config.startingToken || undefined;
44
+ hasNext = true;
45
+ _a.label = 1;
46
+ case 1:
47
+ if (!hasNext) return [3, 9];
48
+ input.NextToken = token;
49
+ input["Limit"] = config.pageSize;
50
+ if (!(config.client instanceof GameLift)) return [3, 3];
51
+ return [4, __await(makePagedRequest.apply(void 0, __spreadArray([config.client, input], __read(additionalArguments), false)))];
52
+ case 2:
53
+ page = _a.sent();
54
+ return [3, 6];
55
+ case 3:
56
+ if (!(config.client instanceof GameLiftClient)) return [3, 5];
57
+ return [4, __await(makePagedClientRequest.apply(void 0, __spreadArray([config.client, input], __read(additionalArguments), false)))];
58
+ case 4:
59
+ page = _a.sent();
60
+ return [3, 6];
61
+ case 5: throw new Error("Invalid client, expected GameLift | GameLiftClient");
62
+ case 6: return [4, __await(page)];
63
+ case 7: return [4, _a.sent()];
64
+ case 8:
65
+ _a.sent();
66
+ prevToken = token;
67
+ token = page.NextToken;
68
+ hasNext = !!(token && (!config.stopOnSameToken || token !== prevToken));
69
+ return [3, 1];
70
+ case 9: return [4, __await(undefined)];
71
+ case 10: return [2, _a.sent()];
72
+ }
73
+ });
74
+ });
32
75
  }
@@ -1,32 +1,75 @@
1
+ import { __asyncGenerator, __await, __awaiter, __generator, __read, __spreadArray } from "tslib";
1
2
  import { ListFleetsCommand } from "../commands/ListFleetsCommand";
2
3
  import { GameLift } from "../GameLift";
3
4
  import { GameLiftClient } from "../GameLiftClient";
4
- const makePagedClientRequest = async (client, input, ...args) => {
5
- return await client.send(new ListFleetsCommand(input), ...args);
5
+ var makePagedClientRequest = function (client, input) {
6
+ var args = [];
7
+ for (var _i = 2; _i < arguments.length; _i++) {
8
+ args[_i - 2] = arguments[_i];
9
+ }
10
+ return __awaiter(void 0, void 0, void 0, function () {
11
+ return __generator(this, function (_a) {
12
+ switch (_a.label) {
13
+ case 0: return [4, client.send.apply(client, __spreadArray([new ListFleetsCommand(input)], __read(args), false))];
14
+ case 1: return [2, _a.sent()];
15
+ }
16
+ });
17
+ });
6
18
  };
7
- const makePagedRequest = async (client, input, ...args) => {
8
- return await client.listFleets(input, ...args);
19
+ var makePagedRequest = function (client, input) {
20
+ var args = [];
21
+ for (var _i = 2; _i < arguments.length; _i++) {
22
+ args[_i - 2] = arguments[_i];
23
+ }
24
+ return __awaiter(void 0, void 0, void 0, function () {
25
+ return __generator(this, function (_a) {
26
+ switch (_a.label) {
27
+ case 0: return [4, client.listFleets.apply(client, __spreadArray([input], __read(args), false))];
28
+ case 1: return [2, _a.sent()];
29
+ }
30
+ });
31
+ });
9
32
  };
10
- export async function* paginateListFleets(config, input, ...additionalArguments) {
11
- let token = config.startingToken || undefined;
12
- let hasNext = true;
13
- let page;
14
- while (hasNext) {
15
- input.NextToken = token;
16
- input["Limit"] = config.pageSize;
17
- if (config.client instanceof GameLift) {
18
- page = await makePagedRequest(config.client, input, ...additionalArguments);
19
- }
20
- else if (config.client instanceof GameLiftClient) {
21
- page = await makePagedClientRequest(config.client, input, ...additionalArguments);
22
- }
23
- else {
24
- throw new Error("Invalid client, expected GameLift | GameLiftClient");
25
- }
26
- yield page;
27
- const prevToken = token;
28
- token = page.NextToken;
29
- hasNext = !!(token && (!config.stopOnSameToken || token !== prevToken));
33
+ export function paginateListFleets(config, input) {
34
+ var additionalArguments = [];
35
+ for (var _i = 2; _i < arguments.length; _i++) {
36
+ additionalArguments[_i - 2] = arguments[_i];
30
37
  }
31
- return undefined;
38
+ return __asyncGenerator(this, arguments, function paginateListFleets_1() {
39
+ var token, hasNext, page, prevToken;
40
+ return __generator(this, function (_a) {
41
+ switch (_a.label) {
42
+ case 0:
43
+ token = config.startingToken || undefined;
44
+ hasNext = true;
45
+ _a.label = 1;
46
+ case 1:
47
+ if (!hasNext) return [3, 9];
48
+ input.NextToken = token;
49
+ input["Limit"] = config.pageSize;
50
+ if (!(config.client instanceof GameLift)) return [3, 3];
51
+ return [4, __await(makePagedRequest.apply(void 0, __spreadArray([config.client, input], __read(additionalArguments), false)))];
52
+ case 2:
53
+ page = _a.sent();
54
+ return [3, 6];
55
+ case 3:
56
+ if (!(config.client instanceof GameLiftClient)) return [3, 5];
57
+ return [4, __await(makePagedClientRequest.apply(void 0, __spreadArray([config.client, input], __read(additionalArguments), false)))];
58
+ case 4:
59
+ page = _a.sent();
60
+ return [3, 6];
61
+ case 5: throw new Error("Invalid client, expected GameLift | GameLiftClient");
62
+ case 6: return [4, __await(page)];
63
+ case 7: return [4, _a.sent()];
64
+ case 8:
65
+ _a.sent();
66
+ prevToken = token;
67
+ token = page.NextToken;
68
+ hasNext = !!(token && (!config.stopOnSameToken || token !== prevToken));
69
+ return [3, 1];
70
+ case 9: return [4, __await(undefined)];
71
+ case 10: return [2, _a.sent()];
72
+ }
73
+ });
74
+ });
32
75
  }
@@ -1,32 +1,75 @@
1
+ import { __asyncGenerator, __await, __awaiter, __generator, __read, __spreadArray } from "tslib";
1
2
  import { ListGameServerGroupsCommand, } from "../commands/ListGameServerGroupsCommand";
2
3
  import { GameLift } from "../GameLift";
3
4
  import { GameLiftClient } from "../GameLiftClient";
4
- const makePagedClientRequest = async (client, input, ...args) => {
5
- return await client.send(new ListGameServerGroupsCommand(input), ...args);
5
+ var makePagedClientRequest = function (client, input) {
6
+ var args = [];
7
+ for (var _i = 2; _i < arguments.length; _i++) {
8
+ args[_i - 2] = arguments[_i];
9
+ }
10
+ return __awaiter(void 0, void 0, void 0, function () {
11
+ return __generator(this, function (_a) {
12
+ switch (_a.label) {
13
+ case 0: return [4, client.send.apply(client, __spreadArray([new ListGameServerGroupsCommand(input)], __read(args), false))];
14
+ case 1: return [2, _a.sent()];
15
+ }
16
+ });
17
+ });
6
18
  };
7
- const makePagedRequest = async (client, input, ...args) => {
8
- return await client.listGameServerGroups(input, ...args);
19
+ var makePagedRequest = function (client, input) {
20
+ var args = [];
21
+ for (var _i = 2; _i < arguments.length; _i++) {
22
+ args[_i - 2] = arguments[_i];
23
+ }
24
+ return __awaiter(void 0, void 0, void 0, function () {
25
+ return __generator(this, function (_a) {
26
+ switch (_a.label) {
27
+ case 0: return [4, client.listGameServerGroups.apply(client, __spreadArray([input], __read(args), false))];
28
+ case 1: return [2, _a.sent()];
29
+ }
30
+ });
31
+ });
9
32
  };
10
- export async function* paginateListGameServerGroups(config, input, ...additionalArguments) {
11
- let token = config.startingToken || undefined;
12
- let hasNext = true;
13
- let page;
14
- while (hasNext) {
15
- input.NextToken = token;
16
- input["Limit"] = config.pageSize;
17
- if (config.client instanceof GameLift) {
18
- page = await makePagedRequest(config.client, input, ...additionalArguments);
19
- }
20
- else if (config.client instanceof GameLiftClient) {
21
- page = await makePagedClientRequest(config.client, input, ...additionalArguments);
22
- }
23
- else {
24
- throw new Error("Invalid client, expected GameLift | GameLiftClient");
25
- }
26
- yield page;
27
- const prevToken = token;
28
- token = page.NextToken;
29
- hasNext = !!(token && (!config.stopOnSameToken || token !== prevToken));
33
+ export function paginateListGameServerGroups(config, input) {
34
+ var additionalArguments = [];
35
+ for (var _i = 2; _i < arguments.length; _i++) {
36
+ additionalArguments[_i - 2] = arguments[_i];
30
37
  }
31
- return undefined;
38
+ return __asyncGenerator(this, arguments, function paginateListGameServerGroups_1() {
39
+ var token, hasNext, page, prevToken;
40
+ return __generator(this, function (_a) {
41
+ switch (_a.label) {
42
+ case 0:
43
+ token = config.startingToken || undefined;
44
+ hasNext = true;
45
+ _a.label = 1;
46
+ case 1:
47
+ if (!hasNext) return [3, 9];
48
+ input.NextToken = token;
49
+ input["Limit"] = config.pageSize;
50
+ if (!(config.client instanceof GameLift)) return [3, 3];
51
+ return [4, __await(makePagedRequest.apply(void 0, __spreadArray([config.client, input], __read(additionalArguments), false)))];
52
+ case 2:
53
+ page = _a.sent();
54
+ return [3, 6];
55
+ case 3:
56
+ if (!(config.client instanceof GameLiftClient)) return [3, 5];
57
+ return [4, __await(makePagedClientRequest.apply(void 0, __spreadArray([config.client, input], __read(additionalArguments), false)))];
58
+ case 4:
59
+ page = _a.sent();
60
+ return [3, 6];
61
+ case 5: throw new Error("Invalid client, expected GameLift | GameLiftClient");
62
+ case 6: return [4, __await(page)];
63
+ case 7: return [4, _a.sent()];
64
+ case 8:
65
+ _a.sent();
66
+ prevToken = token;
67
+ token = page.NextToken;
68
+ hasNext = !!(token && (!config.stopOnSameToken || token !== prevToken));
69
+ return [3, 1];
70
+ case 9: return [4, __await(undefined)];
71
+ case 10: return [2, _a.sent()];
72
+ }
73
+ });
74
+ });
32
75
  }