@aws-sdk/client-gamelift 3.183.0 → 3.185.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (129) hide show
  1. package/CHANGELOG.md +11 -0
  2. package/dist-cjs/protocols/Aws_json1_1.js +2 -2
  3. package/dist-es/GameLift.js +389 -382
  4. package/dist-es/GameLiftClient.js +28 -22
  5. package/dist-es/commands/AcceptMatchCommand.js +28 -21
  6. package/dist-es/commands/ClaimGameServerCommand.js +28 -21
  7. package/dist-es/commands/CreateAliasCommand.js +28 -21
  8. package/dist-es/commands/CreateBuildCommand.js +28 -21
  9. package/dist-es/commands/CreateFleetCommand.js +28 -21
  10. package/dist-es/commands/CreateFleetLocationsCommand.js +28 -21
  11. package/dist-es/commands/CreateGameServerGroupCommand.js +28 -21
  12. package/dist-es/commands/CreateGameSessionCommand.js +28 -21
  13. package/dist-es/commands/CreateGameSessionQueueCommand.js +28 -21
  14. package/dist-es/commands/CreateMatchmakingConfigurationCommand.js +28 -21
  15. package/dist-es/commands/CreateMatchmakingRuleSetCommand.js +28 -21
  16. package/dist-es/commands/CreatePlayerSessionCommand.js +28 -21
  17. package/dist-es/commands/CreatePlayerSessionsCommand.js +28 -21
  18. package/dist-es/commands/CreateScriptCommand.js +28 -21
  19. package/dist-es/commands/CreateVpcPeeringAuthorizationCommand.js +28 -21
  20. package/dist-es/commands/CreateVpcPeeringConnectionCommand.js +28 -21
  21. package/dist-es/commands/DeleteAliasCommand.js +29 -22
  22. package/dist-es/commands/DeleteBuildCommand.js +29 -22
  23. package/dist-es/commands/DeleteFleetCommand.js +29 -22
  24. package/dist-es/commands/DeleteFleetLocationsCommand.js +28 -21
  25. package/dist-es/commands/DeleteGameServerGroupCommand.js +28 -21
  26. package/dist-es/commands/DeleteGameSessionQueueCommand.js +28 -21
  27. package/dist-es/commands/DeleteMatchmakingConfigurationCommand.js +28 -21
  28. package/dist-es/commands/DeleteMatchmakingRuleSetCommand.js +28 -21
  29. package/dist-es/commands/DeleteScalingPolicyCommand.js +29 -22
  30. package/dist-es/commands/DeleteScriptCommand.js +29 -22
  31. package/dist-es/commands/DeleteVpcPeeringAuthorizationCommand.js +28 -21
  32. package/dist-es/commands/DeleteVpcPeeringConnectionCommand.js +28 -21
  33. package/dist-es/commands/DeregisterGameServerCommand.js +29 -22
  34. package/dist-es/commands/DescribeAliasCommand.js +28 -21
  35. package/dist-es/commands/DescribeBuildCommand.js +28 -21
  36. package/dist-es/commands/DescribeEC2InstanceLimitsCommand.js +28 -21
  37. package/dist-es/commands/DescribeFleetAttributesCommand.js +28 -21
  38. package/dist-es/commands/DescribeFleetCapacityCommand.js +28 -21
  39. package/dist-es/commands/DescribeFleetEventsCommand.js +28 -21
  40. package/dist-es/commands/DescribeFleetLocationAttributesCommand.js +28 -21
  41. package/dist-es/commands/DescribeFleetLocationCapacityCommand.js +28 -21
  42. package/dist-es/commands/DescribeFleetLocationUtilizationCommand.js +28 -21
  43. package/dist-es/commands/DescribeFleetPortSettingsCommand.js +28 -21
  44. package/dist-es/commands/DescribeFleetUtilizationCommand.js +28 -21
  45. package/dist-es/commands/DescribeGameServerCommand.js +28 -21
  46. package/dist-es/commands/DescribeGameServerGroupCommand.js +28 -21
  47. package/dist-es/commands/DescribeGameServerInstancesCommand.js +28 -21
  48. package/dist-es/commands/DescribeGameSessionDetailsCommand.js +28 -21
  49. package/dist-es/commands/DescribeGameSessionPlacementCommand.js +28 -21
  50. package/dist-es/commands/DescribeGameSessionQueuesCommand.js +28 -21
  51. package/dist-es/commands/DescribeGameSessionsCommand.js +28 -21
  52. package/dist-es/commands/DescribeInstancesCommand.js +28 -21
  53. package/dist-es/commands/DescribeMatchmakingCommand.js +28 -21
  54. package/dist-es/commands/DescribeMatchmakingConfigurationsCommand.js +28 -21
  55. package/dist-es/commands/DescribeMatchmakingRuleSetsCommand.js +28 -21
  56. package/dist-es/commands/DescribePlayerSessionsCommand.js +28 -21
  57. package/dist-es/commands/DescribeRuntimeConfigurationCommand.js +28 -21
  58. package/dist-es/commands/DescribeScalingPoliciesCommand.js +28 -21
  59. package/dist-es/commands/DescribeScriptCommand.js +28 -21
  60. package/dist-es/commands/DescribeVpcPeeringAuthorizationsCommand.js +28 -21
  61. package/dist-es/commands/DescribeVpcPeeringConnectionsCommand.js +28 -21
  62. package/dist-es/commands/GetGameSessionLogUrlCommand.js +28 -21
  63. package/dist-es/commands/GetInstanceAccessCommand.js +28 -21
  64. package/dist-es/commands/ListAliasesCommand.js +28 -21
  65. package/dist-es/commands/ListBuildsCommand.js +28 -21
  66. package/dist-es/commands/ListFleetsCommand.js +28 -21
  67. package/dist-es/commands/ListGameServerGroupsCommand.js +28 -21
  68. package/dist-es/commands/ListGameServersCommand.js +28 -21
  69. package/dist-es/commands/ListScriptsCommand.js +28 -21
  70. package/dist-es/commands/ListTagsForResourceCommand.js +28 -21
  71. package/dist-es/commands/PutScalingPolicyCommand.js +28 -21
  72. package/dist-es/commands/RegisterGameServerCommand.js +28 -21
  73. package/dist-es/commands/RequestUploadCredentialsCommand.js +28 -21
  74. package/dist-es/commands/ResolveAliasCommand.js +28 -21
  75. package/dist-es/commands/ResumeGameServerGroupCommand.js +28 -21
  76. package/dist-es/commands/SearchGameSessionsCommand.js +28 -21
  77. package/dist-es/commands/StartFleetActionsCommand.js +28 -21
  78. package/dist-es/commands/StartGameSessionPlacementCommand.js +28 -21
  79. package/dist-es/commands/StartMatchBackfillCommand.js +28 -21
  80. package/dist-es/commands/StartMatchmakingCommand.js +28 -21
  81. package/dist-es/commands/StopFleetActionsCommand.js +28 -21
  82. package/dist-es/commands/StopGameSessionPlacementCommand.js +28 -21
  83. package/dist-es/commands/StopMatchmakingCommand.js +28 -21
  84. package/dist-es/commands/SuspendGameServerGroupCommand.js +28 -21
  85. package/dist-es/commands/TagResourceCommand.js +28 -21
  86. package/dist-es/commands/UntagResourceCommand.js +28 -21
  87. package/dist-es/commands/UpdateAliasCommand.js +28 -21
  88. package/dist-es/commands/UpdateBuildCommand.js +28 -21
  89. package/dist-es/commands/UpdateFleetAttributesCommand.js +28 -21
  90. package/dist-es/commands/UpdateFleetCapacityCommand.js +28 -21
  91. package/dist-es/commands/UpdateFleetPortSettingsCommand.js +28 -21
  92. package/dist-es/commands/UpdateGameServerCommand.js +28 -21
  93. package/dist-es/commands/UpdateGameServerGroupCommand.js +28 -21
  94. package/dist-es/commands/UpdateGameSessionCommand.js +28 -21
  95. package/dist-es/commands/UpdateGameSessionQueueCommand.js +28 -21
  96. package/dist-es/commands/UpdateMatchmakingConfigurationCommand.js +28 -21
  97. package/dist-es/commands/UpdateRuntimeConfigurationCommand.js +28 -21
  98. package/dist-es/commands/UpdateScriptCommand.js +28 -21
  99. package/dist-es/commands/ValidateMatchmakingRuleSetCommand.js +28 -21
  100. package/dist-es/endpoints.js +8 -8
  101. package/dist-es/models/GameLiftServiceException.js +10 -5
  102. package/dist-es/models/models_0.js +421 -904
  103. package/dist-es/pagination/DescribeFleetAttributesPaginator.js +68 -25
  104. package/dist-es/pagination/DescribeFleetCapacityPaginator.js +68 -25
  105. package/dist-es/pagination/DescribeFleetEventsPaginator.js +68 -25
  106. package/dist-es/pagination/DescribeFleetLocationAttributesPaginator.js +68 -25
  107. package/dist-es/pagination/DescribeFleetUtilizationPaginator.js +68 -25
  108. package/dist-es/pagination/DescribeGameServerInstancesPaginator.js +68 -25
  109. package/dist-es/pagination/DescribeGameSessionDetailsPaginator.js +68 -25
  110. package/dist-es/pagination/DescribeGameSessionQueuesPaginator.js +68 -25
  111. package/dist-es/pagination/DescribeGameSessionsPaginator.js +68 -25
  112. package/dist-es/pagination/DescribeInstancesPaginator.js +68 -25
  113. package/dist-es/pagination/DescribeMatchmakingConfigurationsPaginator.js +68 -25
  114. package/dist-es/pagination/DescribeMatchmakingRuleSetsPaginator.js +68 -25
  115. package/dist-es/pagination/DescribePlayerSessionsPaginator.js +68 -25
  116. package/dist-es/pagination/DescribeScalingPoliciesPaginator.js +68 -25
  117. package/dist-es/pagination/ListAliasesPaginator.js +68 -25
  118. package/dist-es/pagination/ListBuildsPaginator.js +68 -25
  119. package/dist-es/pagination/ListFleetsPaginator.js +68 -25
  120. package/dist-es/pagination/ListGameServerGroupsPaginator.js +68 -25
  121. package/dist-es/pagination/ListGameServersPaginator.js +68 -25
  122. package/dist-es/pagination/ListScriptsPaginator.js +68 -25
  123. package/dist-es/pagination/SearchGameSessionsPaginator.js +68 -25
  124. package/dist-es/protocols/Aws_json1_1.js +8273 -6509
  125. package/dist-es/runtimeConfig.browser.js +12 -26
  126. package/dist-es/runtimeConfig.js +12 -30
  127. package/dist-es/runtimeConfig.native.js +5 -8
  128. package/dist-es/runtimeConfig.shared.js +11 -8
  129. package/package.json +5 -5
@@ -1,32 +1,75 @@
1
+ import { __asyncGenerator, __await, __awaiter, __generator, __read, __spreadArray } from "tslib";
1
2
  import { DescribeGameSessionDetailsCommand, } from "../commands/DescribeGameSessionDetailsCommand";
2
3
  import { GameLift } from "../GameLift";
3
4
  import { GameLiftClient } from "../GameLiftClient";
4
- const makePagedClientRequest = async (client, input, ...args) => {
5
- return await client.send(new DescribeGameSessionDetailsCommand(input), ...args);
5
+ var makePagedClientRequest = function (client, input) {
6
+ var args = [];
7
+ for (var _i = 2; _i < arguments.length; _i++) {
8
+ args[_i - 2] = arguments[_i];
9
+ }
10
+ return __awaiter(void 0, void 0, void 0, function () {
11
+ return __generator(this, function (_a) {
12
+ switch (_a.label) {
13
+ case 0: return [4, client.send.apply(client, __spreadArray([new DescribeGameSessionDetailsCommand(input)], __read(args), false))];
14
+ case 1: return [2, _a.sent()];
15
+ }
16
+ });
17
+ });
6
18
  };
7
- const makePagedRequest = async (client, input, ...args) => {
8
- return await client.describeGameSessionDetails(input, ...args);
19
+ var makePagedRequest = function (client, input) {
20
+ var args = [];
21
+ for (var _i = 2; _i < arguments.length; _i++) {
22
+ args[_i - 2] = arguments[_i];
23
+ }
24
+ return __awaiter(void 0, void 0, void 0, function () {
25
+ return __generator(this, function (_a) {
26
+ switch (_a.label) {
27
+ case 0: return [4, client.describeGameSessionDetails.apply(client, __spreadArray([input], __read(args), false))];
28
+ case 1: return [2, _a.sent()];
29
+ }
30
+ });
31
+ });
9
32
  };
10
- export async function* paginateDescribeGameSessionDetails(config, input, ...additionalArguments) {
11
- let token = config.startingToken || undefined;
12
- let hasNext = true;
13
- let page;
14
- while (hasNext) {
15
- input.NextToken = token;
16
- input["Limit"] = config.pageSize;
17
- if (config.client instanceof GameLift) {
18
- page = await makePagedRequest(config.client, input, ...additionalArguments);
19
- }
20
- else if (config.client instanceof GameLiftClient) {
21
- page = await makePagedClientRequest(config.client, input, ...additionalArguments);
22
- }
23
- else {
24
- throw new Error("Invalid client, expected GameLift | GameLiftClient");
25
- }
26
- yield page;
27
- const prevToken = token;
28
- token = page.NextToken;
29
- hasNext = !!(token && (!config.stopOnSameToken || token !== prevToken));
33
+ export function paginateDescribeGameSessionDetails(config, input) {
34
+ var additionalArguments = [];
35
+ for (var _i = 2; _i < arguments.length; _i++) {
36
+ additionalArguments[_i - 2] = arguments[_i];
30
37
  }
31
- return undefined;
38
+ return __asyncGenerator(this, arguments, function paginateDescribeGameSessionDetails_1() {
39
+ var token, hasNext, page, prevToken;
40
+ return __generator(this, function (_a) {
41
+ switch (_a.label) {
42
+ case 0:
43
+ token = config.startingToken || undefined;
44
+ hasNext = true;
45
+ _a.label = 1;
46
+ case 1:
47
+ if (!hasNext) return [3, 9];
48
+ input.NextToken = token;
49
+ input["Limit"] = config.pageSize;
50
+ if (!(config.client instanceof GameLift)) return [3, 3];
51
+ return [4, __await(makePagedRequest.apply(void 0, __spreadArray([config.client, input], __read(additionalArguments), false)))];
52
+ case 2:
53
+ page = _a.sent();
54
+ return [3, 6];
55
+ case 3:
56
+ if (!(config.client instanceof GameLiftClient)) return [3, 5];
57
+ return [4, __await(makePagedClientRequest.apply(void 0, __spreadArray([config.client, input], __read(additionalArguments), false)))];
58
+ case 4:
59
+ page = _a.sent();
60
+ return [3, 6];
61
+ case 5: throw new Error("Invalid client, expected GameLift | GameLiftClient");
62
+ case 6: return [4, __await(page)];
63
+ case 7: return [4, _a.sent()];
64
+ case 8:
65
+ _a.sent();
66
+ prevToken = token;
67
+ token = page.NextToken;
68
+ hasNext = !!(token && (!config.stopOnSameToken || token !== prevToken));
69
+ return [3, 1];
70
+ case 9: return [4, __await(undefined)];
71
+ case 10: return [2, _a.sent()];
72
+ }
73
+ });
74
+ });
32
75
  }
@@ -1,32 +1,75 @@
1
+ import { __asyncGenerator, __await, __awaiter, __generator, __read, __spreadArray } from "tslib";
1
2
  import { DescribeGameSessionQueuesCommand, } from "../commands/DescribeGameSessionQueuesCommand";
2
3
  import { GameLift } from "../GameLift";
3
4
  import { GameLiftClient } from "../GameLiftClient";
4
- const makePagedClientRequest = async (client, input, ...args) => {
5
- return await client.send(new DescribeGameSessionQueuesCommand(input), ...args);
5
+ var makePagedClientRequest = function (client, input) {
6
+ var args = [];
7
+ for (var _i = 2; _i < arguments.length; _i++) {
8
+ args[_i - 2] = arguments[_i];
9
+ }
10
+ return __awaiter(void 0, void 0, void 0, function () {
11
+ return __generator(this, function (_a) {
12
+ switch (_a.label) {
13
+ case 0: return [4, client.send.apply(client, __spreadArray([new DescribeGameSessionQueuesCommand(input)], __read(args), false))];
14
+ case 1: return [2, _a.sent()];
15
+ }
16
+ });
17
+ });
6
18
  };
7
- const makePagedRequest = async (client, input, ...args) => {
8
- return await client.describeGameSessionQueues(input, ...args);
19
+ var makePagedRequest = function (client, input) {
20
+ var args = [];
21
+ for (var _i = 2; _i < arguments.length; _i++) {
22
+ args[_i - 2] = arguments[_i];
23
+ }
24
+ return __awaiter(void 0, void 0, void 0, function () {
25
+ return __generator(this, function (_a) {
26
+ switch (_a.label) {
27
+ case 0: return [4, client.describeGameSessionQueues.apply(client, __spreadArray([input], __read(args), false))];
28
+ case 1: return [2, _a.sent()];
29
+ }
30
+ });
31
+ });
9
32
  };
10
- export async function* paginateDescribeGameSessionQueues(config, input, ...additionalArguments) {
11
- let token = config.startingToken || undefined;
12
- let hasNext = true;
13
- let page;
14
- while (hasNext) {
15
- input.NextToken = token;
16
- input["Limit"] = config.pageSize;
17
- if (config.client instanceof GameLift) {
18
- page = await makePagedRequest(config.client, input, ...additionalArguments);
19
- }
20
- else if (config.client instanceof GameLiftClient) {
21
- page = await makePagedClientRequest(config.client, input, ...additionalArguments);
22
- }
23
- else {
24
- throw new Error("Invalid client, expected GameLift | GameLiftClient");
25
- }
26
- yield page;
27
- const prevToken = token;
28
- token = page.NextToken;
29
- hasNext = !!(token && (!config.stopOnSameToken || token !== prevToken));
33
+ export function paginateDescribeGameSessionQueues(config, input) {
34
+ var additionalArguments = [];
35
+ for (var _i = 2; _i < arguments.length; _i++) {
36
+ additionalArguments[_i - 2] = arguments[_i];
30
37
  }
31
- return undefined;
38
+ return __asyncGenerator(this, arguments, function paginateDescribeGameSessionQueues_1() {
39
+ var token, hasNext, page, prevToken;
40
+ return __generator(this, function (_a) {
41
+ switch (_a.label) {
42
+ case 0:
43
+ token = config.startingToken || undefined;
44
+ hasNext = true;
45
+ _a.label = 1;
46
+ case 1:
47
+ if (!hasNext) return [3, 9];
48
+ input.NextToken = token;
49
+ input["Limit"] = config.pageSize;
50
+ if (!(config.client instanceof GameLift)) return [3, 3];
51
+ return [4, __await(makePagedRequest.apply(void 0, __spreadArray([config.client, input], __read(additionalArguments), false)))];
52
+ case 2:
53
+ page = _a.sent();
54
+ return [3, 6];
55
+ case 3:
56
+ if (!(config.client instanceof GameLiftClient)) return [3, 5];
57
+ return [4, __await(makePagedClientRequest.apply(void 0, __spreadArray([config.client, input], __read(additionalArguments), false)))];
58
+ case 4:
59
+ page = _a.sent();
60
+ return [3, 6];
61
+ case 5: throw new Error("Invalid client, expected GameLift | GameLiftClient");
62
+ case 6: return [4, __await(page)];
63
+ case 7: return [4, _a.sent()];
64
+ case 8:
65
+ _a.sent();
66
+ prevToken = token;
67
+ token = page.NextToken;
68
+ hasNext = !!(token && (!config.stopOnSameToken || token !== prevToken));
69
+ return [3, 1];
70
+ case 9: return [4, __await(undefined)];
71
+ case 10: return [2, _a.sent()];
72
+ }
73
+ });
74
+ });
32
75
  }
@@ -1,32 +1,75 @@
1
+ import { __asyncGenerator, __await, __awaiter, __generator, __read, __spreadArray } from "tslib";
1
2
  import { DescribeGameSessionsCommand, } from "../commands/DescribeGameSessionsCommand";
2
3
  import { GameLift } from "../GameLift";
3
4
  import { GameLiftClient } from "../GameLiftClient";
4
- const makePagedClientRequest = async (client, input, ...args) => {
5
- return await client.send(new DescribeGameSessionsCommand(input), ...args);
5
+ var makePagedClientRequest = function (client, input) {
6
+ var args = [];
7
+ for (var _i = 2; _i < arguments.length; _i++) {
8
+ args[_i - 2] = arguments[_i];
9
+ }
10
+ return __awaiter(void 0, void 0, void 0, function () {
11
+ return __generator(this, function (_a) {
12
+ switch (_a.label) {
13
+ case 0: return [4, client.send.apply(client, __spreadArray([new DescribeGameSessionsCommand(input)], __read(args), false))];
14
+ case 1: return [2, _a.sent()];
15
+ }
16
+ });
17
+ });
6
18
  };
7
- const makePagedRequest = async (client, input, ...args) => {
8
- return await client.describeGameSessions(input, ...args);
19
+ var makePagedRequest = function (client, input) {
20
+ var args = [];
21
+ for (var _i = 2; _i < arguments.length; _i++) {
22
+ args[_i - 2] = arguments[_i];
23
+ }
24
+ return __awaiter(void 0, void 0, void 0, function () {
25
+ return __generator(this, function (_a) {
26
+ switch (_a.label) {
27
+ case 0: return [4, client.describeGameSessions.apply(client, __spreadArray([input], __read(args), false))];
28
+ case 1: return [2, _a.sent()];
29
+ }
30
+ });
31
+ });
9
32
  };
10
- export async function* paginateDescribeGameSessions(config, input, ...additionalArguments) {
11
- let token = config.startingToken || undefined;
12
- let hasNext = true;
13
- let page;
14
- while (hasNext) {
15
- input.NextToken = token;
16
- input["Limit"] = config.pageSize;
17
- if (config.client instanceof GameLift) {
18
- page = await makePagedRequest(config.client, input, ...additionalArguments);
19
- }
20
- else if (config.client instanceof GameLiftClient) {
21
- page = await makePagedClientRequest(config.client, input, ...additionalArguments);
22
- }
23
- else {
24
- throw new Error("Invalid client, expected GameLift | GameLiftClient");
25
- }
26
- yield page;
27
- const prevToken = token;
28
- token = page.NextToken;
29
- hasNext = !!(token && (!config.stopOnSameToken || token !== prevToken));
33
+ export function paginateDescribeGameSessions(config, input) {
34
+ var additionalArguments = [];
35
+ for (var _i = 2; _i < arguments.length; _i++) {
36
+ additionalArguments[_i - 2] = arguments[_i];
30
37
  }
31
- return undefined;
38
+ return __asyncGenerator(this, arguments, function paginateDescribeGameSessions_1() {
39
+ var token, hasNext, page, prevToken;
40
+ return __generator(this, function (_a) {
41
+ switch (_a.label) {
42
+ case 0:
43
+ token = config.startingToken || undefined;
44
+ hasNext = true;
45
+ _a.label = 1;
46
+ case 1:
47
+ if (!hasNext) return [3, 9];
48
+ input.NextToken = token;
49
+ input["Limit"] = config.pageSize;
50
+ if (!(config.client instanceof GameLift)) return [3, 3];
51
+ return [4, __await(makePagedRequest.apply(void 0, __spreadArray([config.client, input], __read(additionalArguments), false)))];
52
+ case 2:
53
+ page = _a.sent();
54
+ return [3, 6];
55
+ case 3:
56
+ if (!(config.client instanceof GameLiftClient)) return [3, 5];
57
+ return [4, __await(makePagedClientRequest.apply(void 0, __spreadArray([config.client, input], __read(additionalArguments), false)))];
58
+ case 4:
59
+ page = _a.sent();
60
+ return [3, 6];
61
+ case 5: throw new Error("Invalid client, expected GameLift | GameLiftClient");
62
+ case 6: return [4, __await(page)];
63
+ case 7: return [4, _a.sent()];
64
+ case 8:
65
+ _a.sent();
66
+ prevToken = token;
67
+ token = page.NextToken;
68
+ hasNext = !!(token && (!config.stopOnSameToken || token !== prevToken));
69
+ return [3, 1];
70
+ case 9: return [4, __await(undefined)];
71
+ case 10: return [2, _a.sent()];
72
+ }
73
+ });
74
+ });
32
75
  }
@@ -1,32 +1,75 @@
1
+ import { __asyncGenerator, __await, __awaiter, __generator, __read, __spreadArray } from "tslib";
1
2
  import { DescribeInstancesCommand, } from "../commands/DescribeInstancesCommand";
2
3
  import { GameLift } from "../GameLift";
3
4
  import { GameLiftClient } from "../GameLiftClient";
4
- const makePagedClientRequest = async (client, input, ...args) => {
5
- return await client.send(new DescribeInstancesCommand(input), ...args);
5
+ var makePagedClientRequest = function (client, input) {
6
+ var args = [];
7
+ for (var _i = 2; _i < arguments.length; _i++) {
8
+ args[_i - 2] = arguments[_i];
9
+ }
10
+ return __awaiter(void 0, void 0, void 0, function () {
11
+ return __generator(this, function (_a) {
12
+ switch (_a.label) {
13
+ case 0: return [4, client.send.apply(client, __spreadArray([new DescribeInstancesCommand(input)], __read(args), false))];
14
+ case 1: return [2, _a.sent()];
15
+ }
16
+ });
17
+ });
6
18
  };
7
- const makePagedRequest = async (client, input, ...args) => {
8
- return await client.describeInstances(input, ...args);
19
+ var makePagedRequest = function (client, input) {
20
+ var args = [];
21
+ for (var _i = 2; _i < arguments.length; _i++) {
22
+ args[_i - 2] = arguments[_i];
23
+ }
24
+ return __awaiter(void 0, void 0, void 0, function () {
25
+ return __generator(this, function (_a) {
26
+ switch (_a.label) {
27
+ case 0: return [4, client.describeInstances.apply(client, __spreadArray([input], __read(args), false))];
28
+ case 1: return [2, _a.sent()];
29
+ }
30
+ });
31
+ });
9
32
  };
10
- export async function* paginateDescribeInstances(config, input, ...additionalArguments) {
11
- let token = config.startingToken || undefined;
12
- let hasNext = true;
13
- let page;
14
- while (hasNext) {
15
- input.NextToken = token;
16
- input["Limit"] = config.pageSize;
17
- if (config.client instanceof GameLift) {
18
- page = await makePagedRequest(config.client, input, ...additionalArguments);
19
- }
20
- else if (config.client instanceof GameLiftClient) {
21
- page = await makePagedClientRequest(config.client, input, ...additionalArguments);
22
- }
23
- else {
24
- throw new Error("Invalid client, expected GameLift | GameLiftClient");
25
- }
26
- yield page;
27
- const prevToken = token;
28
- token = page.NextToken;
29
- hasNext = !!(token && (!config.stopOnSameToken || token !== prevToken));
33
+ export function paginateDescribeInstances(config, input) {
34
+ var additionalArguments = [];
35
+ for (var _i = 2; _i < arguments.length; _i++) {
36
+ additionalArguments[_i - 2] = arguments[_i];
30
37
  }
31
- return undefined;
38
+ return __asyncGenerator(this, arguments, function paginateDescribeInstances_1() {
39
+ var token, hasNext, page, prevToken;
40
+ return __generator(this, function (_a) {
41
+ switch (_a.label) {
42
+ case 0:
43
+ token = config.startingToken || undefined;
44
+ hasNext = true;
45
+ _a.label = 1;
46
+ case 1:
47
+ if (!hasNext) return [3, 9];
48
+ input.NextToken = token;
49
+ input["Limit"] = config.pageSize;
50
+ if (!(config.client instanceof GameLift)) return [3, 3];
51
+ return [4, __await(makePagedRequest.apply(void 0, __spreadArray([config.client, input], __read(additionalArguments), false)))];
52
+ case 2:
53
+ page = _a.sent();
54
+ return [3, 6];
55
+ case 3:
56
+ if (!(config.client instanceof GameLiftClient)) return [3, 5];
57
+ return [4, __await(makePagedClientRequest.apply(void 0, __spreadArray([config.client, input], __read(additionalArguments), false)))];
58
+ case 4:
59
+ page = _a.sent();
60
+ return [3, 6];
61
+ case 5: throw new Error("Invalid client, expected GameLift | GameLiftClient");
62
+ case 6: return [4, __await(page)];
63
+ case 7: return [4, _a.sent()];
64
+ case 8:
65
+ _a.sent();
66
+ prevToken = token;
67
+ token = page.NextToken;
68
+ hasNext = !!(token && (!config.stopOnSameToken || token !== prevToken));
69
+ return [3, 1];
70
+ case 9: return [4, __await(undefined)];
71
+ case 10: return [2, _a.sent()];
72
+ }
73
+ });
74
+ });
32
75
  }
@@ -1,32 +1,75 @@
1
+ import { __asyncGenerator, __await, __awaiter, __generator, __read, __spreadArray } from "tslib";
1
2
  import { DescribeMatchmakingConfigurationsCommand, } from "../commands/DescribeMatchmakingConfigurationsCommand";
2
3
  import { GameLift } from "../GameLift";
3
4
  import { GameLiftClient } from "../GameLiftClient";
4
- const makePagedClientRequest = async (client, input, ...args) => {
5
- return await client.send(new DescribeMatchmakingConfigurationsCommand(input), ...args);
5
+ var makePagedClientRequest = function (client, input) {
6
+ var args = [];
7
+ for (var _i = 2; _i < arguments.length; _i++) {
8
+ args[_i - 2] = arguments[_i];
9
+ }
10
+ return __awaiter(void 0, void 0, void 0, function () {
11
+ return __generator(this, function (_a) {
12
+ switch (_a.label) {
13
+ case 0: return [4, client.send.apply(client, __spreadArray([new DescribeMatchmakingConfigurationsCommand(input)], __read(args), false))];
14
+ case 1: return [2, _a.sent()];
15
+ }
16
+ });
17
+ });
6
18
  };
7
- const makePagedRequest = async (client, input, ...args) => {
8
- return await client.describeMatchmakingConfigurations(input, ...args);
19
+ var makePagedRequest = function (client, input) {
20
+ var args = [];
21
+ for (var _i = 2; _i < arguments.length; _i++) {
22
+ args[_i - 2] = arguments[_i];
23
+ }
24
+ return __awaiter(void 0, void 0, void 0, function () {
25
+ return __generator(this, function (_a) {
26
+ switch (_a.label) {
27
+ case 0: return [4, client.describeMatchmakingConfigurations.apply(client, __spreadArray([input], __read(args), false))];
28
+ case 1: return [2, _a.sent()];
29
+ }
30
+ });
31
+ });
9
32
  };
10
- export async function* paginateDescribeMatchmakingConfigurations(config, input, ...additionalArguments) {
11
- let token = config.startingToken || undefined;
12
- let hasNext = true;
13
- let page;
14
- while (hasNext) {
15
- input.NextToken = token;
16
- input["Limit"] = config.pageSize;
17
- if (config.client instanceof GameLift) {
18
- page = await makePagedRequest(config.client, input, ...additionalArguments);
19
- }
20
- else if (config.client instanceof GameLiftClient) {
21
- page = await makePagedClientRequest(config.client, input, ...additionalArguments);
22
- }
23
- else {
24
- throw new Error("Invalid client, expected GameLift | GameLiftClient");
25
- }
26
- yield page;
27
- const prevToken = token;
28
- token = page.NextToken;
29
- hasNext = !!(token && (!config.stopOnSameToken || token !== prevToken));
33
+ export function paginateDescribeMatchmakingConfigurations(config, input) {
34
+ var additionalArguments = [];
35
+ for (var _i = 2; _i < arguments.length; _i++) {
36
+ additionalArguments[_i - 2] = arguments[_i];
30
37
  }
31
- return undefined;
38
+ return __asyncGenerator(this, arguments, function paginateDescribeMatchmakingConfigurations_1() {
39
+ var token, hasNext, page, prevToken;
40
+ return __generator(this, function (_a) {
41
+ switch (_a.label) {
42
+ case 0:
43
+ token = config.startingToken || undefined;
44
+ hasNext = true;
45
+ _a.label = 1;
46
+ case 1:
47
+ if (!hasNext) return [3, 9];
48
+ input.NextToken = token;
49
+ input["Limit"] = config.pageSize;
50
+ if (!(config.client instanceof GameLift)) return [3, 3];
51
+ return [4, __await(makePagedRequest.apply(void 0, __spreadArray([config.client, input], __read(additionalArguments), false)))];
52
+ case 2:
53
+ page = _a.sent();
54
+ return [3, 6];
55
+ case 3:
56
+ if (!(config.client instanceof GameLiftClient)) return [3, 5];
57
+ return [4, __await(makePagedClientRequest.apply(void 0, __spreadArray([config.client, input], __read(additionalArguments), false)))];
58
+ case 4:
59
+ page = _a.sent();
60
+ return [3, 6];
61
+ case 5: throw new Error("Invalid client, expected GameLift | GameLiftClient");
62
+ case 6: return [4, __await(page)];
63
+ case 7: return [4, _a.sent()];
64
+ case 8:
65
+ _a.sent();
66
+ prevToken = token;
67
+ token = page.NextToken;
68
+ hasNext = !!(token && (!config.stopOnSameToken || token !== prevToken));
69
+ return [3, 1];
70
+ case 9: return [4, __await(undefined)];
71
+ case 10: return [2, _a.sent()];
72
+ }
73
+ });
74
+ });
32
75
  }
@@ -1,32 +1,75 @@
1
+ import { __asyncGenerator, __await, __awaiter, __generator, __read, __spreadArray } from "tslib";
1
2
  import { DescribeMatchmakingRuleSetsCommand, } from "../commands/DescribeMatchmakingRuleSetsCommand";
2
3
  import { GameLift } from "../GameLift";
3
4
  import { GameLiftClient } from "../GameLiftClient";
4
- const makePagedClientRequest = async (client, input, ...args) => {
5
- return await client.send(new DescribeMatchmakingRuleSetsCommand(input), ...args);
5
+ var makePagedClientRequest = function (client, input) {
6
+ var args = [];
7
+ for (var _i = 2; _i < arguments.length; _i++) {
8
+ args[_i - 2] = arguments[_i];
9
+ }
10
+ return __awaiter(void 0, void 0, void 0, function () {
11
+ return __generator(this, function (_a) {
12
+ switch (_a.label) {
13
+ case 0: return [4, client.send.apply(client, __spreadArray([new DescribeMatchmakingRuleSetsCommand(input)], __read(args), false))];
14
+ case 1: return [2, _a.sent()];
15
+ }
16
+ });
17
+ });
6
18
  };
7
- const makePagedRequest = async (client, input, ...args) => {
8
- return await client.describeMatchmakingRuleSets(input, ...args);
19
+ var makePagedRequest = function (client, input) {
20
+ var args = [];
21
+ for (var _i = 2; _i < arguments.length; _i++) {
22
+ args[_i - 2] = arguments[_i];
23
+ }
24
+ return __awaiter(void 0, void 0, void 0, function () {
25
+ return __generator(this, function (_a) {
26
+ switch (_a.label) {
27
+ case 0: return [4, client.describeMatchmakingRuleSets.apply(client, __spreadArray([input], __read(args), false))];
28
+ case 1: return [2, _a.sent()];
29
+ }
30
+ });
31
+ });
9
32
  };
10
- export async function* paginateDescribeMatchmakingRuleSets(config, input, ...additionalArguments) {
11
- let token = config.startingToken || undefined;
12
- let hasNext = true;
13
- let page;
14
- while (hasNext) {
15
- input.NextToken = token;
16
- input["Limit"] = config.pageSize;
17
- if (config.client instanceof GameLift) {
18
- page = await makePagedRequest(config.client, input, ...additionalArguments);
19
- }
20
- else if (config.client instanceof GameLiftClient) {
21
- page = await makePagedClientRequest(config.client, input, ...additionalArguments);
22
- }
23
- else {
24
- throw new Error("Invalid client, expected GameLift | GameLiftClient");
25
- }
26
- yield page;
27
- const prevToken = token;
28
- token = page.NextToken;
29
- hasNext = !!(token && (!config.stopOnSameToken || token !== prevToken));
33
+ export function paginateDescribeMatchmakingRuleSets(config, input) {
34
+ var additionalArguments = [];
35
+ for (var _i = 2; _i < arguments.length; _i++) {
36
+ additionalArguments[_i - 2] = arguments[_i];
30
37
  }
31
- return undefined;
38
+ return __asyncGenerator(this, arguments, function paginateDescribeMatchmakingRuleSets_1() {
39
+ var token, hasNext, page, prevToken;
40
+ return __generator(this, function (_a) {
41
+ switch (_a.label) {
42
+ case 0:
43
+ token = config.startingToken || undefined;
44
+ hasNext = true;
45
+ _a.label = 1;
46
+ case 1:
47
+ if (!hasNext) return [3, 9];
48
+ input.NextToken = token;
49
+ input["Limit"] = config.pageSize;
50
+ if (!(config.client instanceof GameLift)) return [3, 3];
51
+ return [4, __await(makePagedRequest.apply(void 0, __spreadArray([config.client, input], __read(additionalArguments), false)))];
52
+ case 2:
53
+ page = _a.sent();
54
+ return [3, 6];
55
+ case 3:
56
+ if (!(config.client instanceof GameLiftClient)) return [3, 5];
57
+ return [4, __await(makePagedClientRequest.apply(void 0, __spreadArray([config.client, input], __read(additionalArguments), false)))];
58
+ case 4:
59
+ page = _a.sent();
60
+ return [3, 6];
61
+ case 5: throw new Error("Invalid client, expected GameLift | GameLiftClient");
62
+ case 6: return [4, __await(page)];
63
+ case 7: return [4, _a.sent()];
64
+ case 8:
65
+ _a.sent();
66
+ prevToken = token;
67
+ token = page.NextToken;
68
+ hasNext = !!(token && (!config.stopOnSameToken || token !== prevToken));
69
+ return [3, 1];
70
+ case 9: return [4, __await(undefined)];
71
+ case 10: return [2, _a.sent()];
72
+ }
73
+ });
74
+ });
32
75
  }