@aws-sdk/client-gamelift 3.183.0 → 3.185.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (129) hide show
  1. package/CHANGELOG.md +11 -0
  2. package/dist-cjs/protocols/Aws_json1_1.js +2 -2
  3. package/dist-es/GameLift.js +389 -382
  4. package/dist-es/GameLiftClient.js +28 -22
  5. package/dist-es/commands/AcceptMatchCommand.js +28 -21
  6. package/dist-es/commands/ClaimGameServerCommand.js +28 -21
  7. package/dist-es/commands/CreateAliasCommand.js +28 -21
  8. package/dist-es/commands/CreateBuildCommand.js +28 -21
  9. package/dist-es/commands/CreateFleetCommand.js +28 -21
  10. package/dist-es/commands/CreateFleetLocationsCommand.js +28 -21
  11. package/dist-es/commands/CreateGameServerGroupCommand.js +28 -21
  12. package/dist-es/commands/CreateGameSessionCommand.js +28 -21
  13. package/dist-es/commands/CreateGameSessionQueueCommand.js +28 -21
  14. package/dist-es/commands/CreateMatchmakingConfigurationCommand.js +28 -21
  15. package/dist-es/commands/CreateMatchmakingRuleSetCommand.js +28 -21
  16. package/dist-es/commands/CreatePlayerSessionCommand.js +28 -21
  17. package/dist-es/commands/CreatePlayerSessionsCommand.js +28 -21
  18. package/dist-es/commands/CreateScriptCommand.js +28 -21
  19. package/dist-es/commands/CreateVpcPeeringAuthorizationCommand.js +28 -21
  20. package/dist-es/commands/CreateVpcPeeringConnectionCommand.js +28 -21
  21. package/dist-es/commands/DeleteAliasCommand.js +29 -22
  22. package/dist-es/commands/DeleteBuildCommand.js +29 -22
  23. package/dist-es/commands/DeleteFleetCommand.js +29 -22
  24. package/dist-es/commands/DeleteFleetLocationsCommand.js +28 -21
  25. package/dist-es/commands/DeleteGameServerGroupCommand.js +28 -21
  26. package/dist-es/commands/DeleteGameSessionQueueCommand.js +28 -21
  27. package/dist-es/commands/DeleteMatchmakingConfigurationCommand.js +28 -21
  28. package/dist-es/commands/DeleteMatchmakingRuleSetCommand.js +28 -21
  29. package/dist-es/commands/DeleteScalingPolicyCommand.js +29 -22
  30. package/dist-es/commands/DeleteScriptCommand.js +29 -22
  31. package/dist-es/commands/DeleteVpcPeeringAuthorizationCommand.js +28 -21
  32. package/dist-es/commands/DeleteVpcPeeringConnectionCommand.js +28 -21
  33. package/dist-es/commands/DeregisterGameServerCommand.js +29 -22
  34. package/dist-es/commands/DescribeAliasCommand.js +28 -21
  35. package/dist-es/commands/DescribeBuildCommand.js +28 -21
  36. package/dist-es/commands/DescribeEC2InstanceLimitsCommand.js +28 -21
  37. package/dist-es/commands/DescribeFleetAttributesCommand.js +28 -21
  38. package/dist-es/commands/DescribeFleetCapacityCommand.js +28 -21
  39. package/dist-es/commands/DescribeFleetEventsCommand.js +28 -21
  40. package/dist-es/commands/DescribeFleetLocationAttributesCommand.js +28 -21
  41. package/dist-es/commands/DescribeFleetLocationCapacityCommand.js +28 -21
  42. package/dist-es/commands/DescribeFleetLocationUtilizationCommand.js +28 -21
  43. package/dist-es/commands/DescribeFleetPortSettingsCommand.js +28 -21
  44. package/dist-es/commands/DescribeFleetUtilizationCommand.js +28 -21
  45. package/dist-es/commands/DescribeGameServerCommand.js +28 -21
  46. package/dist-es/commands/DescribeGameServerGroupCommand.js +28 -21
  47. package/dist-es/commands/DescribeGameServerInstancesCommand.js +28 -21
  48. package/dist-es/commands/DescribeGameSessionDetailsCommand.js +28 -21
  49. package/dist-es/commands/DescribeGameSessionPlacementCommand.js +28 -21
  50. package/dist-es/commands/DescribeGameSessionQueuesCommand.js +28 -21
  51. package/dist-es/commands/DescribeGameSessionsCommand.js +28 -21
  52. package/dist-es/commands/DescribeInstancesCommand.js +28 -21
  53. package/dist-es/commands/DescribeMatchmakingCommand.js +28 -21
  54. package/dist-es/commands/DescribeMatchmakingConfigurationsCommand.js +28 -21
  55. package/dist-es/commands/DescribeMatchmakingRuleSetsCommand.js +28 -21
  56. package/dist-es/commands/DescribePlayerSessionsCommand.js +28 -21
  57. package/dist-es/commands/DescribeRuntimeConfigurationCommand.js +28 -21
  58. package/dist-es/commands/DescribeScalingPoliciesCommand.js +28 -21
  59. package/dist-es/commands/DescribeScriptCommand.js +28 -21
  60. package/dist-es/commands/DescribeVpcPeeringAuthorizationsCommand.js +28 -21
  61. package/dist-es/commands/DescribeVpcPeeringConnectionsCommand.js +28 -21
  62. package/dist-es/commands/GetGameSessionLogUrlCommand.js +28 -21
  63. package/dist-es/commands/GetInstanceAccessCommand.js +28 -21
  64. package/dist-es/commands/ListAliasesCommand.js +28 -21
  65. package/dist-es/commands/ListBuildsCommand.js +28 -21
  66. package/dist-es/commands/ListFleetsCommand.js +28 -21
  67. package/dist-es/commands/ListGameServerGroupsCommand.js +28 -21
  68. package/dist-es/commands/ListGameServersCommand.js +28 -21
  69. package/dist-es/commands/ListScriptsCommand.js +28 -21
  70. package/dist-es/commands/ListTagsForResourceCommand.js +28 -21
  71. package/dist-es/commands/PutScalingPolicyCommand.js +28 -21
  72. package/dist-es/commands/RegisterGameServerCommand.js +28 -21
  73. package/dist-es/commands/RequestUploadCredentialsCommand.js +28 -21
  74. package/dist-es/commands/ResolveAliasCommand.js +28 -21
  75. package/dist-es/commands/ResumeGameServerGroupCommand.js +28 -21
  76. package/dist-es/commands/SearchGameSessionsCommand.js +28 -21
  77. package/dist-es/commands/StartFleetActionsCommand.js +28 -21
  78. package/dist-es/commands/StartGameSessionPlacementCommand.js +28 -21
  79. package/dist-es/commands/StartMatchBackfillCommand.js +28 -21
  80. package/dist-es/commands/StartMatchmakingCommand.js +28 -21
  81. package/dist-es/commands/StopFleetActionsCommand.js +28 -21
  82. package/dist-es/commands/StopGameSessionPlacementCommand.js +28 -21
  83. package/dist-es/commands/StopMatchmakingCommand.js +28 -21
  84. package/dist-es/commands/SuspendGameServerGroupCommand.js +28 -21
  85. package/dist-es/commands/TagResourceCommand.js +28 -21
  86. package/dist-es/commands/UntagResourceCommand.js +28 -21
  87. package/dist-es/commands/UpdateAliasCommand.js +28 -21
  88. package/dist-es/commands/UpdateBuildCommand.js +28 -21
  89. package/dist-es/commands/UpdateFleetAttributesCommand.js +28 -21
  90. package/dist-es/commands/UpdateFleetCapacityCommand.js +28 -21
  91. package/dist-es/commands/UpdateFleetPortSettingsCommand.js +28 -21
  92. package/dist-es/commands/UpdateGameServerCommand.js +28 -21
  93. package/dist-es/commands/UpdateGameServerGroupCommand.js +28 -21
  94. package/dist-es/commands/UpdateGameSessionCommand.js +28 -21
  95. package/dist-es/commands/UpdateGameSessionQueueCommand.js +28 -21
  96. package/dist-es/commands/UpdateMatchmakingConfigurationCommand.js +28 -21
  97. package/dist-es/commands/UpdateRuntimeConfigurationCommand.js +28 -21
  98. package/dist-es/commands/UpdateScriptCommand.js +28 -21
  99. package/dist-es/commands/ValidateMatchmakingRuleSetCommand.js +28 -21
  100. package/dist-es/endpoints.js +8 -8
  101. package/dist-es/models/GameLiftServiceException.js +10 -5
  102. package/dist-es/models/models_0.js +421 -904
  103. package/dist-es/pagination/DescribeFleetAttributesPaginator.js +68 -25
  104. package/dist-es/pagination/DescribeFleetCapacityPaginator.js +68 -25
  105. package/dist-es/pagination/DescribeFleetEventsPaginator.js +68 -25
  106. package/dist-es/pagination/DescribeFleetLocationAttributesPaginator.js +68 -25
  107. package/dist-es/pagination/DescribeFleetUtilizationPaginator.js +68 -25
  108. package/dist-es/pagination/DescribeGameServerInstancesPaginator.js +68 -25
  109. package/dist-es/pagination/DescribeGameSessionDetailsPaginator.js +68 -25
  110. package/dist-es/pagination/DescribeGameSessionQueuesPaginator.js +68 -25
  111. package/dist-es/pagination/DescribeGameSessionsPaginator.js +68 -25
  112. package/dist-es/pagination/DescribeInstancesPaginator.js +68 -25
  113. package/dist-es/pagination/DescribeMatchmakingConfigurationsPaginator.js +68 -25
  114. package/dist-es/pagination/DescribeMatchmakingRuleSetsPaginator.js +68 -25
  115. package/dist-es/pagination/DescribePlayerSessionsPaginator.js +68 -25
  116. package/dist-es/pagination/DescribeScalingPoliciesPaginator.js +68 -25
  117. package/dist-es/pagination/ListAliasesPaginator.js +68 -25
  118. package/dist-es/pagination/ListBuildsPaginator.js +68 -25
  119. package/dist-es/pagination/ListFleetsPaginator.js +68 -25
  120. package/dist-es/pagination/ListGameServerGroupsPaginator.js +68 -25
  121. package/dist-es/pagination/ListGameServersPaginator.js +68 -25
  122. package/dist-es/pagination/ListScriptsPaginator.js +68 -25
  123. package/dist-es/pagination/SearchGameSessionsPaginator.js +68 -25
  124. package/dist-es/protocols/Aws_json1_1.js +8273 -6509
  125. package/dist-es/runtimeConfig.browser.js +12 -26
  126. package/dist-es/runtimeConfig.js +12 -30
  127. package/dist-es/runtimeConfig.native.js +5 -8
  128. package/dist-es/runtimeConfig.shared.js +11 -8
  129. package/package.json +5 -5
@@ -1,32 +1,75 @@
1
+ import { __asyncGenerator, __await, __awaiter, __generator, __read, __spreadArray } from "tslib";
1
2
  import { DescribeFleetAttributesCommand, } from "../commands/DescribeFleetAttributesCommand";
2
3
  import { GameLift } from "../GameLift";
3
4
  import { GameLiftClient } from "../GameLiftClient";
4
- const makePagedClientRequest = async (client, input, ...args) => {
5
- return await client.send(new DescribeFleetAttributesCommand(input), ...args);
5
+ var makePagedClientRequest = function (client, input) {
6
+ var args = [];
7
+ for (var _i = 2; _i < arguments.length; _i++) {
8
+ args[_i - 2] = arguments[_i];
9
+ }
10
+ return __awaiter(void 0, void 0, void 0, function () {
11
+ return __generator(this, function (_a) {
12
+ switch (_a.label) {
13
+ case 0: return [4, client.send.apply(client, __spreadArray([new DescribeFleetAttributesCommand(input)], __read(args), false))];
14
+ case 1: return [2, _a.sent()];
15
+ }
16
+ });
17
+ });
6
18
  };
7
- const makePagedRequest = async (client, input, ...args) => {
8
- return await client.describeFleetAttributes(input, ...args);
19
+ var makePagedRequest = function (client, input) {
20
+ var args = [];
21
+ for (var _i = 2; _i < arguments.length; _i++) {
22
+ args[_i - 2] = arguments[_i];
23
+ }
24
+ return __awaiter(void 0, void 0, void 0, function () {
25
+ return __generator(this, function (_a) {
26
+ switch (_a.label) {
27
+ case 0: return [4, client.describeFleetAttributes.apply(client, __spreadArray([input], __read(args), false))];
28
+ case 1: return [2, _a.sent()];
29
+ }
30
+ });
31
+ });
9
32
  };
10
- export async function* paginateDescribeFleetAttributes(config, input, ...additionalArguments) {
11
- let token = config.startingToken || undefined;
12
- let hasNext = true;
13
- let page;
14
- while (hasNext) {
15
- input.NextToken = token;
16
- input["Limit"] = config.pageSize;
17
- if (config.client instanceof GameLift) {
18
- page = await makePagedRequest(config.client, input, ...additionalArguments);
19
- }
20
- else if (config.client instanceof GameLiftClient) {
21
- page = await makePagedClientRequest(config.client, input, ...additionalArguments);
22
- }
23
- else {
24
- throw new Error("Invalid client, expected GameLift | GameLiftClient");
25
- }
26
- yield page;
27
- const prevToken = token;
28
- token = page.NextToken;
29
- hasNext = !!(token && (!config.stopOnSameToken || token !== prevToken));
33
+ export function paginateDescribeFleetAttributes(config, input) {
34
+ var additionalArguments = [];
35
+ for (var _i = 2; _i < arguments.length; _i++) {
36
+ additionalArguments[_i - 2] = arguments[_i];
30
37
  }
31
- return undefined;
38
+ return __asyncGenerator(this, arguments, function paginateDescribeFleetAttributes_1() {
39
+ var token, hasNext, page, prevToken;
40
+ return __generator(this, function (_a) {
41
+ switch (_a.label) {
42
+ case 0:
43
+ token = config.startingToken || undefined;
44
+ hasNext = true;
45
+ _a.label = 1;
46
+ case 1:
47
+ if (!hasNext) return [3, 9];
48
+ input.NextToken = token;
49
+ input["Limit"] = config.pageSize;
50
+ if (!(config.client instanceof GameLift)) return [3, 3];
51
+ return [4, __await(makePagedRequest.apply(void 0, __spreadArray([config.client, input], __read(additionalArguments), false)))];
52
+ case 2:
53
+ page = _a.sent();
54
+ return [3, 6];
55
+ case 3:
56
+ if (!(config.client instanceof GameLiftClient)) return [3, 5];
57
+ return [4, __await(makePagedClientRequest.apply(void 0, __spreadArray([config.client, input], __read(additionalArguments), false)))];
58
+ case 4:
59
+ page = _a.sent();
60
+ return [3, 6];
61
+ case 5: throw new Error("Invalid client, expected GameLift | GameLiftClient");
62
+ case 6: return [4, __await(page)];
63
+ case 7: return [4, _a.sent()];
64
+ case 8:
65
+ _a.sent();
66
+ prevToken = token;
67
+ token = page.NextToken;
68
+ hasNext = !!(token && (!config.stopOnSameToken || token !== prevToken));
69
+ return [3, 1];
70
+ case 9: return [4, __await(undefined)];
71
+ case 10: return [2, _a.sent()];
72
+ }
73
+ });
74
+ });
32
75
  }
@@ -1,32 +1,75 @@
1
+ import { __asyncGenerator, __await, __awaiter, __generator, __read, __spreadArray } from "tslib";
1
2
  import { DescribeFleetCapacityCommand, } from "../commands/DescribeFleetCapacityCommand";
2
3
  import { GameLift } from "../GameLift";
3
4
  import { GameLiftClient } from "../GameLiftClient";
4
- const makePagedClientRequest = async (client, input, ...args) => {
5
- return await client.send(new DescribeFleetCapacityCommand(input), ...args);
5
+ var makePagedClientRequest = function (client, input) {
6
+ var args = [];
7
+ for (var _i = 2; _i < arguments.length; _i++) {
8
+ args[_i - 2] = arguments[_i];
9
+ }
10
+ return __awaiter(void 0, void 0, void 0, function () {
11
+ return __generator(this, function (_a) {
12
+ switch (_a.label) {
13
+ case 0: return [4, client.send.apply(client, __spreadArray([new DescribeFleetCapacityCommand(input)], __read(args), false))];
14
+ case 1: return [2, _a.sent()];
15
+ }
16
+ });
17
+ });
6
18
  };
7
- const makePagedRequest = async (client, input, ...args) => {
8
- return await client.describeFleetCapacity(input, ...args);
19
+ var makePagedRequest = function (client, input) {
20
+ var args = [];
21
+ for (var _i = 2; _i < arguments.length; _i++) {
22
+ args[_i - 2] = arguments[_i];
23
+ }
24
+ return __awaiter(void 0, void 0, void 0, function () {
25
+ return __generator(this, function (_a) {
26
+ switch (_a.label) {
27
+ case 0: return [4, client.describeFleetCapacity.apply(client, __spreadArray([input], __read(args), false))];
28
+ case 1: return [2, _a.sent()];
29
+ }
30
+ });
31
+ });
9
32
  };
10
- export async function* paginateDescribeFleetCapacity(config, input, ...additionalArguments) {
11
- let token = config.startingToken || undefined;
12
- let hasNext = true;
13
- let page;
14
- while (hasNext) {
15
- input.NextToken = token;
16
- input["Limit"] = config.pageSize;
17
- if (config.client instanceof GameLift) {
18
- page = await makePagedRequest(config.client, input, ...additionalArguments);
19
- }
20
- else if (config.client instanceof GameLiftClient) {
21
- page = await makePagedClientRequest(config.client, input, ...additionalArguments);
22
- }
23
- else {
24
- throw new Error("Invalid client, expected GameLift | GameLiftClient");
25
- }
26
- yield page;
27
- const prevToken = token;
28
- token = page.NextToken;
29
- hasNext = !!(token && (!config.stopOnSameToken || token !== prevToken));
33
+ export function paginateDescribeFleetCapacity(config, input) {
34
+ var additionalArguments = [];
35
+ for (var _i = 2; _i < arguments.length; _i++) {
36
+ additionalArguments[_i - 2] = arguments[_i];
30
37
  }
31
- return undefined;
38
+ return __asyncGenerator(this, arguments, function paginateDescribeFleetCapacity_1() {
39
+ var token, hasNext, page, prevToken;
40
+ return __generator(this, function (_a) {
41
+ switch (_a.label) {
42
+ case 0:
43
+ token = config.startingToken || undefined;
44
+ hasNext = true;
45
+ _a.label = 1;
46
+ case 1:
47
+ if (!hasNext) return [3, 9];
48
+ input.NextToken = token;
49
+ input["Limit"] = config.pageSize;
50
+ if (!(config.client instanceof GameLift)) return [3, 3];
51
+ return [4, __await(makePagedRequest.apply(void 0, __spreadArray([config.client, input], __read(additionalArguments), false)))];
52
+ case 2:
53
+ page = _a.sent();
54
+ return [3, 6];
55
+ case 3:
56
+ if (!(config.client instanceof GameLiftClient)) return [3, 5];
57
+ return [4, __await(makePagedClientRequest.apply(void 0, __spreadArray([config.client, input], __read(additionalArguments), false)))];
58
+ case 4:
59
+ page = _a.sent();
60
+ return [3, 6];
61
+ case 5: throw new Error("Invalid client, expected GameLift | GameLiftClient");
62
+ case 6: return [4, __await(page)];
63
+ case 7: return [4, _a.sent()];
64
+ case 8:
65
+ _a.sent();
66
+ prevToken = token;
67
+ token = page.NextToken;
68
+ hasNext = !!(token && (!config.stopOnSameToken || token !== prevToken));
69
+ return [3, 1];
70
+ case 9: return [4, __await(undefined)];
71
+ case 10: return [2, _a.sent()];
72
+ }
73
+ });
74
+ });
32
75
  }
@@ -1,32 +1,75 @@
1
+ import { __asyncGenerator, __await, __awaiter, __generator, __read, __spreadArray } from "tslib";
1
2
  import { DescribeFleetEventsCommand, } from "../commands/DescribeFleetEventsCommand";
2
3
  import { GameLift } from "../GameLift";
3
4
  import { GameLiftClient } from "../GameLiftClient";
4
- const makePagedClientRequest = async (client, input, ...args) => {
5
- return await client.send(new DescribeFleetEventsCommand(input), ...args);
5
+ var makePagedClientRequest = function (client, input) {
6
+ var args = [];
7
+ for (var _i = 2; _i < arguments.length; _i++) {
8
+ args[_i - 2] = arguments[_i];
9
+ }
10
+ return __awaiter(void 0, void 0, void 0, function () {
11
+ return __generator(this, function (_a) {
12
+ switch (_a.label) {
13
+ case 0: return [4, client.send.apply(client, __spreadArray([new DescribeFleetEventsCommand(input)], __read(args), false))];
14
+ case 1: return [2, _a.sent()];
15
+ }
16
+ });
17
+ });
6
18
  };
7
- const makePagedRequest = async (client, input, ...args) => {
8
- return await client.describeFleetEvents(input, ...args);
19
+ var makePagedRequest = function (client, input) {
20
+ var args = [];
21
+ for (var _i = 2; _i < arguments.length; _i++) {
22
+ args[_i - 2] = arguments[_i];
23
+ }
24
+ return __awaiter(void 0, void 0, void 0, function () {
25
+ return __generator(this, function (_a) {
26
+ switch (_a.label) {
27
+ case 0: return [4, client.describeFleetEvents.apply(client, __spreadArray([input], __read(args), false))];
28
+ case 1: return [2, _a.sent()];
29
+ }
30
+ });
31
+ });
9
32
  };
10
- export async function* paginateDescribeFleetEvents(config, input, ...additionalArguments) {
11
- let token = config.startingToken || undefined;
12
- let hasNext = true;
13
- let page;
14
- while (hasNext) {
15
- input.NextToken = token;
16
- input["Limit"] = config.pageSize;
17
- if (config.client instanceof GameLift) {
18
- page = await makePagedRequest(config.client, input, ...additionalArguments);
19
- }
20
- else if (config.client instanceof GameLiftClient) {
21
- page = await makePagedClientRequest(config.client, input, ...additionalArguments);
22
- }
23
- else {
24
- throw new Error("Invalid client, expected GameLift | GameLiftClient");
25
- }
26
- yield page;
27
- const prevToken = token;
28
- token = page.NextToken;
29
- hasNext = !!(token && (!config.stopOnSameToken || token !== prevToken));
33
+ export function paginateDescribeFleetEvents(config, input) {
34
+ var additionalArguments = [];
35
+ for (var _i = 2; _i < arguments.length; _i++) {
36
+ additionalArguments[_i - 2] = arguments[_i];
30
37
  }
31
- return undefined;
38
+ return __asyncGenerator(this, arguments, function paginateDescribeFleetEvents_1() {
39
+ var token, hasNext, page, prevToken;
40
+ return __generator(this, function (_a) {
41
+ switch (_a.label) {
42
+ case 0:
43
+ token = config.startingToken || undefined;
44
+ hasNext = true;
45
+ _a.label = 1;
46
+ case 1:
47
+ if (!hasNext) return [3, 9];
48
+ input.NextToken = token;
49
+ input["Limit"] = config.pageSize;
50
+ if (!(config.client instanceof GameLift)) return [3, 3];
51
+ return [4, __await(makePagedRequest.apply(void 0, __spreadArray([config.client, input], __read(additionalArguments), false)))];
52
+ case 2:
53
+ page = _a.sent();
54
+ return [3, 6];
55
+ case 3:
56
+ if (!(config.client instanceof GameLiftClient)) return [3, 5];
57
+ return [4, __await(makePagedClientRequest.apply(void 0, __spreadArray([config.client, input], __read(additionalArguments), false)))];
58
+ case 4:
59
+ page = _a.sent();
60
+ return [3, 6];
61
+ case 5: throw new Error("Invalid client, expected GameLift | GameLiftClient");
62
+ case 6: return [4, __await(page)];
63
+ case 7: return [4, _a.sent()];
64
+ case 8:
65
+ _a.sent();
66
+ prevToken = token;
67
+ token = page.NextToken;
68
+ hasNext = !!(token && (!config.stopOnSameToken || token !== prevToken));
69
+ return [3, 1];
70
+ case 9: return [4, __await(undefined)];
71
+ case 10: return [2, _a.sent()];
72
+ }
73
+ });
74
+ });
32
75
  }
@@ -1,32 +1,75 @@
1
+ import { __asyncGenerator, __await, __awaiter, __generator, __read, __spreadArray } from "tslib";
1
2
  import { DescribeFleetLocationAttributesCommand, } from "../commands/DescribeFleetLocationAttributesCommand";
2
3
  import { GameLift } from "../GameLift";
3
4
  import { GameLiftClient } from "../GameLiftClient";
4
- const makePagedClientRequest = async (client, input, ...args) => {
5
- return await client.send(new DescribeFleetLocationAttributesCommand(input), ...args);
5
+ var makePagedClientRequest = function (client, input) {
6
+ var args = [];
7
+ for (var _i = 2; _i < arguments.length; _i++) {
8
+ args[_i - 2] = arguments[_i];
9
+ }
10
+ return __awaiter(void 0, void 0, void 0, function () {
11
+ return __generator(this, function (_a) {
12
+ switch (_a.label) {
13
+ case 0: return [4, client.send.apply(client, __spreadArray([new DescribeFleetLocationAttributesCommand(input)], __read(args), false))];
14
+ case 1: return [2, _a.sent()];
15
+ }
16
+ });
17
+ });
6
18
  };
7
- const makePagedRequest = async (client, input, ...args) => {
8
- return await client.describeFleetLocationAttributes(input, ...args);
19
+ var makePagedRequest = function (client, input) {
20
+ var args = [];
21
+ for (var _i = 2; _i < arguments.length; _i++) {
22
+ args[_i - 2] = arguments[_i];
23
+ }
24
+ return __awaiter(void 0, void 0, void 0, function () {
25
+ return __generator(this, function (_a) {
26
+ switch (_a.label) {
27
+ case 0: return [4, client.describeFleetLocationAttributes.apply(client, __spreadArray([input], __read(args), false))];
28
+ case 1: return [2, _a.sent()];
29
+ }
30
+ });
31
+ });
9
32
  };
10
- export async function* paginateDescribeFleetLocationAttributes(config, input, ...additionalArguments) {
11
- let token = config.startingToken || undefined;
12
- let hasNext = true;
13
- let page;
14
- while (hasNext) {
15
- input.NextToken = token;
16
- input["Limit"] = config.pageSize;
17
- if (config.client instanceof GameLift) {
18
- page = await makePagedRequest(config.client, input, ...additionalArguments);
19
- }
20
- else if (config.client instanceof GameLiftClient) {
21
- page = await makePagedClientRequest(config.client, input, ...additionalArguments);
22
- }
23
- else {
24
- throw new Error("Invalid client, expected GameLift | GameLiftClient");
25
- }
26
- yield page;
27
- const prevToken = token;
28
- token = page.NextToken;
29
- hasNext = !!(token && (!config.stopOnSameToken || token !== prevToken));
33
+ export function paginateDescribeFleetLocationAttributes(config, input) {
34
+ var additionalArguments = [];
35
+ for (var _i = 2; _i < arguments.length; _i++) {
36
+ additionalArguments[_i - 2] = arguments[_i];
30
37
  }
31
- return undefined;
38
+ return __asyncGenerator(this, arguments, function paginateDescribeFleetLocationAttributes_1() {
39
+ var token, hasNext, page, prevToken;
40
+ return __generator(this, function (_a) {
41
+ switch (_a.label) {
42
+ case 0:
43
+ token = config.startingToken || undefined;
44
+ hasNext = true;
45
+ _a.label = 1;
46
+ case 1:
47
+ if (!hasNext) return [3, 9];
48
+ input.NextToken = token;
49
+ input["Limit"] = config.pageSize;
50
+ if (!(config.client instanceof GameLift)) return [3, 3];
51
+ return [4, __await(makePagedRequest.apply(void 0, __spreadArray([config.client, input], __read(additionalArguments), false)))];
52
+ case 2:
53
+ page = _a.sent();
54
+ return [3, 6];
55
+ case 3:
56
+ if (!(config.client instanceof GameLiftClient)) return [3, 5];
57
+ return [4, __await(makePagedClientRequest.apply(void 0, __spreadArray([config.client, input], __read(additionalArguments), false)))];
58
+ case 4:
59
+ page = _a.sent();
60
+ return [3, 6];
61
+ case 5: throw new Error("Invalid client, expected GameLift | GameLiftClient");
62
+ case 6: return [4, __await(page)];
63
+ case 7: return [4, _a.sent()];
64
+ case 8:
65
+ _a.sent();
66
+ prevToken = token;
67
+ token = page.NextToken;
68
+ hasNext = !!(token && (!config.stopOnSameToken || token !== prevToken));
69
+ return [3, 1];
70
+ case 9: return [4, __await(undefined)];
71
+ case 10: return [2, _a.sent()];
72
+ }
73
+ });
74
+ });
32
75
  }
@@ -1,32 +1,75 @@
1
+ import { __asyncGenerator, __await, __awaiter, __generator, __read, __spreadArray } from "tslib";
1
2
  import { DescribeFleetUtilizationCommand, } from "../commands/DescribeFleetUtilizationCommand";
2
3
  import { GameLift } from "../GameLift";
3
4
  import { GameLiftClient } from "../GameLiftClient";
4
- const makePagedClientRequest = async (client, input, ...args) => {
5
- return await client.send(new DescribeFleetUtilizationCommand(input), ...args);
5
+ var makePagedClientRequest = function (client, input) {
6
+ var args = [];
7
+ for (var _i = 2; _i < arguments.length; _i++) {
8
+ args[_i - 2] = arguments[_i];
9
+ }
10
+ return __awaiter(void 0, void 0, void 0, function () {
11
+ return __generator(this, function (_a) {
12
+ switch (_a.label) {
13
+ case 0: return [4, client.send.apply(client, __spreadArray([new DescribeFleetUtilizationCommand(input)], __read(args), false))];
14
+ case 1: return [2, _a.sent()];
15
+ }
16
+ });
17
+ });
6
18
  };
7
- const makePagedRequest = async (client, input, ...args) => {
8
- return await client.describeFleetUtilization(input, ...args);
19
+ var makePagedRequest = function (client, input) {
20
+ var args = [];
21
+ for (var _i = 2; _i < arguments.length; _i++) {
22
+ args[_i - 2] = arguments[_i];
23
+ }
24
+ return __awaiter(void 0, void 0, void 0, function () {
25
+ return __generator(this, function (_a) {
26
+ switch (_a.label) {
27
+ case 0: return [4, client.describeFleetUtilization.apply(client, __spreadArray([input], __read(args), false))];
28
+ case 1: return [2, _a.sent()];
29
+ }
30
+ });
31
+ });
9
32
  };
10
- export async function* paginateDescribeFleetUtilization(config, input, ...additionalArguments) {
11
- let token = config.startingToken || undefined;
12
- let hasNext = true;
13
- let page;
14
- while (hasNext) {
15
- input.NextToken = token;
16
- input["Limit"] = config.pageSize;
17
- if (config.client instanceof GameLift) {
18
- page = await makePagedRequest(config.client, input, ...additionalArguments);
19
- }
20
- else if (config.client instanceof GameLiftClient) {
21
- page = await makePagedClientRequest(config.client, input, ...additionalArguments);
22
- }
23
- else {
24
- throw new Error("Invalid client, expected GameLift | GameLiftClient");
25
- }
26
- yield page;
27
- const prevToken = token;
28
- token = page.NextToken;
29
- hasNext = !!(token && (!config.stopOnSameToken || token !== prevToken));
33
+ export function paginateDescribeFleetUtilization(config, input) {
34
+ var additionalArguments = [];
35
+ for (var _i = 2; _i < arguments.length; _i++) {
36
+ additionalArguments[_i - 2] = arguments[_i];
30
37
  }
31
- return undefined;
38
+ return __asyncGenerator(this, arguments, function paginateDescribeFleetUtilization_1() {
39
+ var token, hasNext, page, prevToken;
40
+ return __generator(this, function (_a) {
41
+ switch (_a.label) {
42
+ case 0:
43
+ token = config.startingToken || undefined;
44
+ hasNext = true;
45
+ _a.label = 1;
46
+ case 1:
47
+ if (!hasNext) return [3, 9];
48
+ input.NextToken = token;
49
+ input["Limit"] = config.pageSize;
50
+ if (!(config.client instanceof GameLift)) return [3, 3];
51
+ return [4, __await(makePagedRequest.apply(void 0, __spreadArray([config.client, input], __read(additionalArguments), false)))];
52
+ case 2:
53
+ page = _a.sent();
54
+ return [3, 6];
55
+ case 3:
56
+ if (!(config.client instanceof GameLiftClient)) return [3, 5];
57
+ return [4, __await(makePagedClientRequest.apply(void 0, __spreadArray([config.client, input], __read(additionalArguments), false)))];
58
+ case 4:
59
+ page = _a.sent();
60
+ return [3, 6];
61
+ case 5: throw new Error("Invalid client, expected GameLift | GameLiftClient");
62
+ case 6: return [4, __await(page)];
63
+ case 7: return [4, _a.sent()];
64
+ case 8:
65
+ _a.sent();
66
+ prevToken = token;
67
+ token = page.NextToken;
68
+ hasNext = !!(token && (!config.stopOnSameToken || token !== prevToken));
69
+ return [3, 1];
70
+ case 9: return [4, __await(undefined)];
71
+ case 10: return [2, _a.sent()];
72
+ }
73
+ });
74
+ });
32
75
  }
@@ -1,32 +1,75 @@
1
+ import { __asyncGenerator, __await, __awaiter, __generator, __read, __spreadArray } from "tslib";
1
2
  import { DescribeGameServerInstancesCommand, } from "../commands/DescribeGameServerInstancesCommand";
2
3
  import { GameLift } from "../GameLift";
3
4
  import { GameLiftClient } from "../GameLiftClient";
4
- const makePagedClientRequest = async (client, input, ...args) => {
5
- return await client.send(new DescribeGameServerInstancesCommand(input), ...args);
5
+ var makePagedClientRequest = function (client, input) {
6
+ var args = [];
7
+ for (var _i = 2; _i < arguments.length; _i++) {
8
+ args[_i - 2] = arguments[_i];
9
+ }
10
+ return __awaiter(void 0, void 0, void 0, function () {
11
+ return __generator(this, function (_a) {
12
+ switch (_a.label) {
13
+ case 0: return [4, client.send.apply(client, __spreadArray([new DescribeGameServerInstancesCommand(input)], __read(args), false))];
14
+ case 1: return [2, _a.sent()];
15
+ }
16
+ });
17
+ });
6
18
  };
7
- const makePagedRequest = async (client, input, ...args) => {
8
- return await client.describeGameServerInstances(input, ...args);
19
+ var makePagedRequest = function (client, input) {
20
+ var args = [];
21
+ for (var _i = 2; _i < arguments.length; _i++) {
22
+ args[_i - 2] = arguments[_i];
23
+ }
24
+ return __awaiter(void 0, void 0, void 0, function () {
25
+ return __generator(this, function (_a) {
26
+ switch (_a.label) {
27
+ case 0: return [4, client.describeGameServerInstances.apply(client, __spreadArray([input], __read(args), false))];
28
+ case 1: return [2, _a.sent()];
29
+ }
30
+ });
31
+ });
9
32
  };
10
- export async function* paginateDescribeGameServerInstances(config, input, ...additionalArguments) {
11
- let token = config.startingToken || undefined;
12
- let hasNext = true;
13
- let page;
14
- while (hasNext) {
15
- input.NextToken = token;
16
- input["Limit"] = config.pageSize;
17
- if (config.client instanceof GameLift) {
18
- page = await makePagedRequest(config.client, input, ...additionalArguments);
19
- }
20
- else if (config.client instanceof GameLiftClient) {
21
- page = await makePagedClientRequest(config.client, input, ...additionalArguments);
22
- }
23
- else {
24
- throw new Error("Invalid client, expected GameLift | GameLiftClient");
25
- }
26
- yield page;
27
- const prevToken = token;
28
- token = page.NextToken;
29
- hasNext = !!(token && (!config.stopOnSameToken || token !== prevToken));
33
+ export function paginateDescribeGameServerInstances(config, input) {
34
+ var additionalArguments = [];
35
+ for (var _i = 2; _i < arguments.length; _i++) {
36
+ additionalArguments[_i - 2] = arguments[_i];
30
37
  }
31
- return undefined;
38
+ return __asyncGenerator(this, arguments, function paginateDescribeGameServerInstances_1() {
39
+ var token, hasNext, page, prevToken;
40
+ return __generator(this, function (_a) {
41
+ switch (_a.label) {
42
+ case 0:
43
+ token = config.startingToken || undefined;
44
+ hasNext = true;
45
+ _a.label = 1;
46
+ case 1:
47
+ if (!hasNext) return [3, 9];
48
+ input.NextToken = token;
49
+ input["Limit"] = config.pageSize;
50
+ if (!(config.client instanceof GameLift)) return [3, 3];
51
+ return [4, __await(makePagedRequest.apply(void 0, __spreadArray([config.client, input], __read(additionalArguments), false)))];
52
+ case 2:
53
+ page = _a.sent();
54
+ return [3, 6];
55
+ case 3:
56
+ if (!(config.client instanceof GameLiftClient)) return [3, 5];
57
+ return [4, __await(makePagedClientRequest.apply(void 0, __spreadArray([config.client, input], __read(additionalArguments), false)))];
58
+ case 4:
59
+ page = _a.sent();
60
+ return [3, 6];
61
+ case 5: throw new Error("Invalid client, expected GameLift | GameLiftClient");
62
+ case 6: return [4, __await(page)];
63
+ case 7: return [4, _a.sent()];
64
+ case 8:
65
+ _a.sent();
66
+ prevToken = token;
67
+ token = page.NextToken;
68
+ hasNext = !!(token && (!config.stopOnSameToken || token !== prevToken));
69
+ return [3, 1];
70
+ case 9: return [4, __await(undefined)];
71
+ case 10: return [2, _a.sent()];
72
+ }
73
+ });
74
+ });
32
75
  }