@aura3d/physics 1.0.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +26 -0
- package/dist/CharacterController.d.ts +52 -0
- package/dist/CharacterController.d.ts.map +1 -0
- package/dist/CharacterController.js +146 -0
- package/dist/CharacterController.js.map +1 -0
- package/dist/ClothFixtures.d.ts +87 -0
- package/dist/ClothFixtures.d.ts.map +1 -0
- package/dist/ClothFixtures.js +264 -0
- package/dist/ClothFixtures.js.map +1 -0
- package/dist/Collider.d.ts +27 -0
- package/dist/Collider.d.ts.map +1 -0
- package/dist/Collider.js +45 -0
- package/dist/Collider.js.map +1 -0
- package/dist/CollisionEvents.d.ts +26 -0
- package/dist/CollisionEvents.d.ts.map +1 -0
- package/dist/CollisionEvents.js +46 -0
- package/dist/CollisionEvents.js.map +1 -0
- package/dist/CollisionVolumes.d.ts +57 -0
- package/dist/CollisionVolumes.d.ts.map +1 -0
- package/dist/CollisionVolumes.js +159 -0
- package/dist/CollisionVolumes.js.map +1 -0
- package/dist/Constraint.d.ts +31 -0
- package/dist/Constraint.d.ts.map +1 -0
- package/dist/Constraint.js +103 -0
- package/dist/Constraint.js.map +1 -0
- package/dist/Constraints.d.ts +2 -0
- package/dist/Constraints.d.ts.map +1 -0
- package/dist/Constraints.js +2 -0
- package/dist/Constraints.js.map +1 -0
- package/dist/Crowd.d.ts +64 -0
- package/dist/Crowd.d.ts.map +1 -0
- package/dist/Crowd.js +209 -0
- package/dist/Crowd.js.map +1 -0
- package/dist/ECSPhysicsBridge.d.ts +17 -0
- package/dist/ECSPhysicsBridge.d.ts.map +1 -0
- package/dist/ECSPhysicsBridge.js +37 -0
- package/dist/ECSPhysicsBridge.js.map +1 -0
- package/dist/FireSmokeFixtures.d.ts +103 -0
- package/dist/FireSmokeFixtures.d.ts.map +1 -0
- package/dist/FireSmokeFixtures.js +271 -0
- package/dist/FireSmokeFixtures.js.map +1 -0
- package/dist/FluidFixtures.d.ts +75 -0
- package/dist/FluidFixtures.d.ts.map +1 -0
- package/dist/FluidFixtures.js +219 -0
- package/dist/FluidFixtures.js.map +1 -0
- package/dist/FractureFixtures.d.ts +68 -0
- package/dist/FractureFixtures.d.ts.map +1 -0
- package/dist/FractureFixtures.js +199 -0
- package/dist/FractureFixtures.js.map +1 -0
- package/dist/HitboxWorld.d.ts +250 -0
- package/dist/HitboxWorld.d.ts.map +1 -0
- package/dist/HitboxWorld.js +771 -0
- package/dist/HitboxWorld.js.map +1 -0
- package/dist/KinematicBody.d.ts +157 -0
- package/dist/KinematicBody.d.ts.map +1 -0
- package/dist/KinematicBody.js +405 -0
- package/dist/KinematicBody.js.map +1 -0
- package/dist/KinematicWorld.d.ts +58 -0
- package/dist/KinematicWorld.d.ts.map +1 -0
- package/dist/KinematicWorld.js +246 -0
- package/dist/KinematicWorld.js.map +1 -0
- package/dist/Navigation.d.ts +67 -0
- package/dist/Navigation.d.ts.map +1 -0
- package/dist/Navigation.js +261 -0
- package/dist/Navigation.js.map +1 -0
- package/dist/PhysicsDebugDraw.d.ts +11 -0
- package/dist/PhysicsDebugDraw.d.ts.map +1 -0
- package/dist/PhysicsDebugDraw.js +64 -0
- package/dist/PhysicsDebugDraw.js.map +1 -0
- package/dist/PhysicsSandboxFixtures.d.ts +53 -0
- package/dist/PhysicsSandboxFixtures.d.ts.map +1 -0
- package/dist/PhysicsSandboxFixtures.js +280 -0
- package/dist/PhysicsSandboxFixtures.js.map +1 -0
- package/dist/PhysicsStepper.d.ts +15 -0
- package/dist/PhysicsStepper.d.ts.map +1 -0
- package/dist/PhysicsStepper.js +37 -0
- package/dist/PhysicsStepper.js.map +1 -0
- package/dist/PhysicsWorld.d.ts +101 -0
- package/dist/PhysicsWorld.d.ts.map +1 -0
- package/dist/PhysicsWorld.js +868 -0
- package/dist/PhysicsWorld.js.map +1 -0
- package/dist/PlatformerFixtures.d.ts +70 -0
- package/dist/PlatformerFixtures.d.ts.map +1 -0
- package/dist/PlatformerFixtures.js +120 -0
- package/dist/PlatformerFixtures.js.map +1 -0
- package/dist/Raycast.d.ts +23 -0
- package/dist/Raycast.d.ts.map +1 -0
- package/dist/Raycast.js +271 -0
- package/dist/Raycast.js.map +1 -0
- package/dist/RigidBody.d.ts +69 -0
- package/dist/RigidBody.d.ts.map +1 -0
- package/dist/RigidBody.js +255 -0
- package/dist/RigidBody.js.map +1 -0
- package/dist/ScenePhysicsBridge.d.ts +42 -0
- package/dist/ScenePhysicsBridge.d.ts.map +1 -0
- package/dist/ScenePhysicsBridge.js +168 -0
- package/dist/ScenePhysicsBridge.js.map +1 -0
- package/dist/Shape.d.ts +50 -0
- package/dist/Shape.d.ts.map +1 -0
- package/dist/Shape.js +128 -0
- package/dist/Shape.js.map +1 -0
- package/dist/SoftBodyFixtures.d.ts +70 -0
- package/dist/SoftBodyFixtures.d.ts.map +1 -0
- package/dist/SoftBodyFixtures.js +272 -0
- package/dist/SoftBodyFixtures.js.map +1 -0
- package/dist/Steering.d.ts +161 -0
- package/dist/Steering.d.ts.map +1 -0
- package/dist/Steering.js +347 -0
- package/dist/Steering.js.map +1 -0
- package/dist/VehicleDynamics.d.ts +152 -0
- package/dist/VehicleDynamics.d.ts.map +1 -0
- package/dist/VehicleDynamics.js +335 -0
- package/dist/VehicleDynamics.js.map +1 -0
- package/dist/index.d.ts +29 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +29 -0
- package/dist/index.js.map +1 -0
- package/package.json +17 -0
- package/src/CharacterController.ts +184 -0
- package/src/ClothFixtures.ts +359 -0
- package/src/Collider.ts +67 -0
- package/src/CollisionEvents.ts +70 -0
- package/src/CollisionVolumes.ts +218 -0
- package/src/Constraint.ts +120 -0
- package/src/Constraints.ts +1 -0
- package/src/Crowd.ts +283 -0
- package/src/ECSPhysicsBridge.ts +53 -0
- package/src/FireSmokeFixtures.ts +382 -0
- package/src/FluidFixtures.ts +301 -0
- package/src/FractureFixtures.ts +277 -0
- package/src/HitboxWorld.ts +1179 -0
- package/src/KinematicBody.ts +553 -0
- package/src/KinematicWorld.ts +310 -0
- package/src/Navigation.ts +321 -0
- package/src/PhysicsDebugDraw.ts +71 -0
- package/src/PhysicsSandboxFixtures.ts +394 -0
- package/src/PhysicsStepper.ts +47 -0
- package/src/PhysicsWorld.ts +986 -0
- package/src/PlatformerFixtures.ts +205 -0
- package/src/Raycast.ts +315 -0
- package/src/RigidBody.ts +311 -0
- package/src/ScenePhysicsBridge.ts +207 -0
- package/src/Shape.ts +182 -0
- package/src/SoftBodyFixtures.ts +363 -0
- package/src/Steering.ts +531 -0
- package/src/VehicleDynamics.ts +524 -0
- package/src/index.ts +28 -0
|
@@ -0,0 +1,69 @@
|
|
|
1
|
+
import { type Vec3 } from "./Shape.js";
|
|
2
|
+
export type RigidBodyType = "dynamic" | "static" | "kinematic";
|
|
3
|
+
export type Quat = readonly [number, number, number, number];
|
|
4
|
+
export type RigidBodyDescriptor = {
|
|
5
|
+
readonly type?: RigidBodyType;
|
|
6
|
+
readonly position?: Vec3;
|
|
7
|
+
readonly rotation?: Quat;
|
|
8
|
+
readonly velocity?: Vec3;
|
|
9
|
+
readonly angularVelocity?: Vec3;
|
|
10
|
+
readonly mass?: number;
|
|
11
|
+
readonly inertia?: Vec3;
|
|
12
|
+
readonly linearDamping?: number;
|
|
13
|
+
readonly angularDamping?: number;
|
|
14
|
+
readonly restitution?: number;
|
|
15
|
+
readonly friction?: number;
|
|
16
|
+
readonly sleeping?: boolean;
|
|
17
|
+
};
|
|
18
|
+
export type RigidBodySnapshot = {
|
|
19
|
+
readonly id: number;
|
|
20
|
+
readonly type: RigidBodyType;
|
|
21
|
+
readonly position: Vec3;
|
|
22
|
+
readonly rotation: Quat;
|
|
23
|
+
readonly velocity: Vec3;
|
|
24
|
+
readonly angularVelocity: Vec3;
|
|
25
|
+
readonly mass: number;
|
|
26
|
+
readonly inverseMass: number;
|
|
27
|
+
readonly inverseInertia: Vec3;
|
|
28
|
+
readonly sleeping: boolean;
|
|
29
|
+
};
|
|
30
|
+
export declare class RigidBody {
|
|
31
|
+
readonly id: number;
|
|
32
|
+
readonly type: RigidBodyType;
|
|
33
|
+
readonly mass: number;
|
|
34
|
+
readonly inverseMass: number;
|
|
35
|
+
readonly restitution: number;
|
|
36
|
+
readonly friction: number;
|
|
37
|
+
position: [number, number, number];
|
|
38
|
+
previousPosition: [number, number, number];
|
|
39
|
+
rotation: [number, number, number, number];
|
|
40
|
+
previousRotation: [number, number, number, number];
|
|
41
|
+
velocity: [number, number, number];
|
|
42
|
+
angularVelocity: [number, number, number];
|
|
43
|
+
linearDamping: number;
|
|
44
|
+
angularDamping: number;
|
|
45
|
+
inverseInertia: [number, number, number];
|
|
46
|
+
sleeping: boolean;
|
|
47
|
+
private accumulatedForce;
|
|
48
|
+
private accumulatedTorque;
|
|
49
|
+
private sleepTimer;
|
|
50
|
+
constructor(id: number, descriptor?: RigidBodyDescriptor);
|
|
51
|
+
setPosition(position: Vec3): void;
|
|
52
|
+
setVelocity(velocity: Vec3): void;
|
|
53
|
+
setRotation(rotation: Quat): void;
|
|
54
|
+
setAngularVelocity(angularVelocity: Vec3): void;
|
|
55
|
+
applyForce(force: Vec3): void;
|
|
56
|
+
applyTorque(torque: Vec3): void;
|
|
57
|
+
applyImpulse(impulse: Vec3): void;
|
|
58
|
+
applyAngularImpulse(impulse: Vec3): void;
|
|
59
|
+
applyImpulseAtPoint(impulse: Vec3, worldPoint: Vec3): void;
|
|
60
|
+
integrate(dt: number, gravity: Vec3): void;
|
|
61
|
+
clearForces(): void;
|
|
62
|
+
speedSquared(): number;
|
|
63
|
+
wake(): void;
|
|
64
|
+
sleep(): void;
|
|
65
|
+
resetSleepTimer(): void;
|
|
66
|
+
accumulateSleepTime(dt: number): number;
|
|
67
|
+
snapshot(): RigidBodySnapshot;
|
|
68
|
+
}
|
|
69
|
+
//# sourceMappingURL=RigidBody.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"RigidBody.d.ts","sourceRoot":"","sources":["../../../../packages/physics/src/RigidBody.ts"],"names":[],"mappings":"AAAA,OAAO,EAAqD,KAAK,IAAI,EAAQ,MAAM,YAAY,CAAC;AAEhG,MAAM,MAAM,aAAa,GAAG,SAAS,GAAG,QAAQ,GAAG,WAAW,CAAC;AAC/D,MAAM,MAAM,IAAI,GAAG,SAAS,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;AAE7D,MAAM,MAAM,mBAAmB,GAAG;IAChC,QAAQ,CAAC,IAAI,CAAC,EAAE,aAAa,CAAC;IAC9B,QAAQ,CAAC,QAAQ,CAAC,EAAE,IAAI,CAAC;IACzB,QAAQ,CAAC,QAAQ,CAAC,EAAE,IAAI,CAAC;IACzB,QAAQ,CAAC,QAAQ,CAAC,EAAE,IAAI,CAAC;IACzB,QAAQ,CAAC,eAAe,CAAC,EAAE,IAAI,CAAC;IAChC,QAAQ,CAAC,IAAI,CAAC,EAAE,MAAM,CAAC;IACvB,QAAQ,CAAC,OAAO,CAAC,EAAE,IAAI,CAAC;IACxB,QAAQ,CAAC,aAAa,CAAC,EAAE,MAAM,CAAC;IAChC,QAAQ,CAAC,cAAc,CAAC,EAAE,MAAM,CAAC;IACjC,QAAQ,CAAC,WAAW,CAAC,EAAE,MAAM,CAAC;IAC9B,QAAQ,CAAC,QAAQ,CAAC,EAAE,MAAM,CAAC;IAC3B,QAAQ,CAAC,QAAQ,CAAC,EAAE,OAAO,CAAC;CAC7B,CAAC;AAEF,MAAM,MAAM,iBAAiB,GAAG;IAC9B,QAAQ,CAAC,EAAE,EAAE,MAAM,CAAC;IACpB,QAAQ,CAAC,IAAI,EAAE,aAAa,CAAC;IAC7B,QAAQ,CAAC,QAAQ,EAAE,IAAI,CAAC;IACxB,QAAQ,CAAC,QAAQ,EAAE,IAAI,CAAC;IACxB,QAAQ,CAAC,QAAQ,EAAE,IAAI,CAAC;IACxB,QAAQ,CAAC,eAAe,EAAE,IAAI,CAAC;IAC/B,QAAQ,CAAC,IAAI,EAAE,MAAM,CAAC;IACtB,QAAQ,CAAC,WAAW,EAAE,MAAM,CAAC;IAC7B,QAAQ,CAAC,cAAc,EAAE,IAAI,CAAC;IAC9B,QAAQ,CAAC,QAAQ,EAAE,OAAO,CAAC;CAC5B,CAAC;AAEF,qBAAa,SAAS;IACpB,QAAQ,CAAC,EAAE,EAAE,MAAM,CAAC;IACpB,QAAQ,CAAC,IAAI,EAAE,aAAa,CAAC;IAC7B,QAAQ,CAAC,IAAI,EAAE,MAAM,CAAC;IACtB,QAAQ,CAAC,WAAW,EAAE,MAAM,CAAC;IAC7B,QAAQ,CAAC,WAAW,EAAE,MAAM,CAAC;IAC7B,QAAQ,CAAC,QAAQ,EAAE,MAAM,CAAC;IAC1B,QAAQ,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IACnC,gBAAgB,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IAC3C,QAAQ,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IAC3C,gBAAgB,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IACnD,QAAQ,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IACnC,eAAe,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IAC1C,aAAa,EAAE,MAAM,CAAC;IACtB,cAAc,EAAE,MAAM,CAAC;IACvB,cAAc,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IACzC,QAAQ,EAAE,OAAO,CAAC;IAClB,OAAO,CAAC,gBAAgB,CAA2B;IACnD,OAAO,CAAC,iBAAiB,CAA2B;IACpD,OAAO,CAAC,UAAU,CAAK;gBAEX,EAAE,EAAE,MAAM,EAAE,UAAU,GAAE,mBAAwB;IA2C5D,WAAW,CAAC,QAAQ,EAAE,IAAI,GAAG,IAAI;IAOjC,WAAW,CAAC,QAAQ,EAAE,IAAI,GAAG,IAAI;IAMjC,WAAW,CAAC,QAAQ,EAAE,IAAI,GAAG,IAAI;IAMjC,kBAAkB,CAAC,eAAe,EAAE,IAAI,GAAG,IAAI;IAM/C,UAAU,CAAC,KAAK,EAAE,IAAI,GAAG,IAAI;IAS7B,WAAW,CAAC,MAAM,EAAE,IAAI,GAAG,IAAI;IAS/B,YAAY,CAAC,OAAO,EAAE,IAAI,GAAG,IAAI;IASjC,mBAAmB,CAAC,OAAO,EAAE,IAAI,GAAG,IAAI;IASxC,mBAAmB,CAAC,OAAO,EAAE,IAAI,EAAE,UAAU,EAAE,IAAI,GAAG,IAAI;IAU1D,SAAS,CAAC,EAAE,EAAE,MAAM,EAAE,OAAO,EAAE,IAAI,GAAG,IAAI;IAwB1C,WAAW,IAAI,IAAI;IAKnB,YAAY,IAAI,MAAM;IAKtB,IAAI,IAAI,IAAI;IAQZ,KAAK,IAAI,IAAI;IAUb,eAAe,IAAI,IAAI;IAIvB,mBAAmB,CAAC,EAAE,EAAE,MAAM,GAAG,MAAM;IAQvC,QAAQ,IAAI,iBAAiB;CAc9B"}
|
|
@@ -0,0 +1,255 @@
|
|
|
1
|
+
import { addVec3, cloneVec3, scaleVec3, validateFiniteVec3, vec3 } from "./Shape.js";
|
|
2
|
+
export class RigidBody {
|
|
3
|
+
id;
|
|
4
|
+
type;
|
|
5
|
+
mass;
|
|
6
|
+
inverseMass;
|
|
7
|
+
restitution;
|
|
8
|
+
friction;
|
|
9
|
+
position;
|
|
10
|
+
previousPosition;
|
|
11
|
+
rotation;
|
|
12
|
+
previousRotation;
|
|
13
|
+
velocity;
|
|
14
|
+
angularVelocity;
|
|
15
|
+
linearDamping;
|
|
16
|
+
angularDamping;
|
|
17
|
+
inverseInertia;
|
|
18
|
+
sleeping;
|
|
19
|
+
accumulatedForce;
|
|
20
|
+
accumulatedTorque;
|
|
21
|
+
sleepTimer = 0;
|
|
22
|
+
constructor(id, descriptor = {}) {
|
|
23
|
+
if (!Number.isInteger(id) || id <= 0) {
|
|
24
|
+
throw new Error("RigidBody id must be a positive integer.");
|
|
25
|
+
}
|
|
26
|
+
this.id = id;
|
|
27
|
+
this.type = descriptor.type ?? "dynamic";
|
|
28
|
+
this.position = cloneVec3(descriptor.position ?? vec3());
|
|
29
|
+
this.previousPosition = cloneVec3(this.position);
|
|
30
|
+
this.rotation = normalizeQuat(descriptor.rotation ?? [0, 0, 0, 1]);
|
|
31
|
+
this.previousRotation = cloneQuat(this.rotation);
|
|
32
|
+
this.velocity = cloneVec3(descriptor.velocity ?? vec3());
|
|
33
|
+
this.angularVelocity = cloneVec3(descriptor.angularVelocity ?? vec3());
|
|
34
|
+
this.linearDamping = descriptor.linearDamping ?? 0;
|
|
35
|
+
this.angularDamping = descriptor.angularDamping ?? 0;
|
|
36
|
+
this.restitution = descriptor.restitution ?? 0;
|
|
37
|
+
this.friction = descriptor.friction ?? 0.5;
|
|
38
|
+
this.sleeping = descriptor.sleeping ?? false;
|
|
39
|
+
validateFiniteVec3(this.position, "body position");
|
|
40
|
+
validateFiniteVec3(this.velocity, "body velocity");
|
|
41
|
+
validateFiniteVec3(this.angularVelocity, "body angularVelocity");
|
|
42
|
+
if (!Number.isFinite(this.linearDamping) || this.linearDamping < 0) {
|
|
43
|
+
throw new Error("linearDamping must be finite and non-negative.");
|
|
44
|
+
}
|
|
45
|
+
if (!Number.isFinite(this.angularDamping) || this.angularDamping < 0) {
|
|
46
|
+
throw new Error("angularDamping must be finite and non-negative.");
|
|
47
|
+
}
|
|
48
|
+
const mass = descriptor.mass ?? 1;
|
|
49
|
+
if (this.type === "dynamic") {
|
|
50
|
+
if (!Number.isFinite(mass) || mass <= 0) {
|
|
51
|
+
throw new Error("dynamic body mass must be a finite positive number.");
|
|
52
|
+
}
|
|
53
|
+
this.mass = mass;
|
|
54
|
+
this.inverseMass = 1 / mass;
|
|
55
|
+
this.inverseInertia = inverseInertia(descriptor.inertia ?? [mass, mass, mass]);
|
|
56
|
+
}
|
|
57
|
+
else {
|
|
58
|
+
this.mass = Number.POSITIVE_INFINITY;
|
|
59
|
+
this.inverseMass = 0;
|
|
60
|
+
this.inverseInertia = vec3();
|
|
61
|
+
}
|
|
62
|
+
this.accumulatedForce = vec3();
|
|
63
|
+
this.accumulatedTorque = vec3();
|
|
64
|
+
}
|
|
65
|
+
setPosition(position) {
|
|
66
|
+
validateFiniteVec3(position, "body position");
|
|
67
|
+
this.previousPosition = cloneVec3(this.position);
|
|
68
|
+
this.position = cloneVec3(position);
|
|
69
|
+
this.wake();
|
|
70
|
+
}
|
|
71
|
+
setVelocity(velocity) {
|
|
72
|
+
validateFiniteVec3(velocity, "body velocity");
|
|
73
|
+
this.velocity = cloneVec3(velocity);
|
|
74
|
+
this.wake();
|
|
75
|
+
}
|
|
76
|
+
setRotation(rotation) {
|
|
77
|
+
this.previousRotation = cloneQuat(this.rotation);
|
|
78
|
+
this.rotation = normalizeQuat(rotation);
|
|
79
|
+
this.wake();
|
|
80
|
+
}
|
|
81
|
+
setAngularVelocity(angularVelocity) {
|
|
82
|
+
validateFiniteVec3(angularVelocity, "body angularVelocity");
|
|
83
|
+
this.angularVelocity = cloneVec3(angularVelocity);
|
|
84
|
+
this.wake();
|
|
85
|
+
}
|
|
86
|
+
applyForce(force) {
|
|
87
|
+
validateFiniteVec3(force, "force");
|
|
88
|
+
if (this.type !== "dynamic") {
|
|
89
|
+
return;
|
|
90
|
+
}
|
|
91
|
+
this.accumulatedForce = addVec3(this.accumulatedForce, force);
|
|
92
|
+
this.wake();
|
|
93
|
+
}
|
|
94
|
+
applyTorque(torque) {
|
|
95
|
+
validateFiniteVec3(torque, "torque");
|
|
96
|
+
if (this.type !== "dynamic") {
|
|
97
|
+
return;
|
|
98
|
+
}
|
|
99
|
+
this.accumulatedTorque = addVec3(this.accumulatedTorque, torque);
|
|
100
|
+
this.wake();
|
|
101
|
+
}
|
|
102
|
+
applyImpulse(impulse) {
|
|
103
|
+
validateFiniteVec3(impulse, "impulse");
|
|
104
|
+
if (this.type !== "dynamic") {
|
|
105
|
+
return;
|
|
106
|
+
}
|
|
107
|
+
this.velocity = addVec3(this.velocity, scaleVec3(impulse, this.inverseMass));
|
|
108
|
+
this.wake();
|
|
109
|
+
}
|
|
110
|
+
applyAngularImpulse(impulse) {
|
|
111
|
+
validateFiniteVec3(impulse, "angular impulse");
|
|
112
|
+
if (this.type !== "dynamic") {
|
|
113
|
+
return;
|
|
114
|
+
}
|
|
115
|
+
this.angularVelocity = addVec3(this.angularVelocity, multiplyVec3(impulse, this.inverseInertia));
|
|
116
|
+
this.wake();
|
|
117
|
+
}
|
|
118
|
+
applyImpulseAtPoint(impulse, worldPoint) {
|
|
119
|
+
validateFiniteVec3(impulse, "impulse");
|
|
120
|
+
validateFiniteVec3(worldPoint, "impulse point");
|
|
121
|
+
if (this.type !== "dynamic") {
|
|
122
|
+
return;
|
|
123
|
+
}
|
|
124
|
+
this.applyImpulse(impulse);
|
|
125
|
+
this.applyAngularImpulse(crossVec3(subVec3(worldPoint, this.position), impulse));
|
|
126
|
+
}
|
|
127
|
+
integrate(dt, gravity) {
|
|
128
|
+
if (!Number.isFinite(dt) || dt <= 0) {
|
|
129
|
+
throw new Error("dt must be a finite positive number.");
|
|
130
|
+
}
|
|
131
|
+
if (this.type !== "dynamic" || this.sleeping) {
|
|
132
|
+
this.clearForces();
|
|
133
|
+
this.previousPosition = cloneVec3(this.position);
|
|
134
|
+
this.previousRotation = cloneQuat(this.rotation);
|
|
135
|
+
return;
|
|
136
|
+
}
|
|
137
|
+
this.previousPosition = cloneVec3(this.position);
|
|
138
|
+
this.previousRotation = cloneQuat(this.rotation);
|
|
139
|
+
const acceleration = addVec3(gravity, scaleVec3(this.accumulatedForce, this.inverseMass));
|
|
140
|
+
this.velocity = addVec3(this.velocity, scaleVec3(acceleration, dt));
|
|
141
|
+
this.angularVelocity = addVec3(this.angularVelocity, scaleVec3(multiplyVec3(this.accumulatedTorque, this.inverseInertia), dt));
|
|
142
|
+
const dampingFactor = Math.max(0, 1 - this.linearDamping * dt);
|
|
143
|
+
const angularDampingFactor = Math.max(0, 1 - this.angularDamping * dt);
|
|
144
|
+
this.velocity = scaleVec3(this.velocity, dampingFactor);
|
|
145
|
+
this.angularVelocity = scaleVec3(this.angularVelocity, angularDampingFactor);
|
|
146
|
+
this.position = addVec3(this.position, scaleVec3(this.velocity, dt));
|
|
147
|
+
this.rotation = integrateRotation(this.rotation, this.angularVelocity, dt);
|
|
148
|
+
this.clearForces();
|
|
149
|
+
}
|
|
150
|
+
clearForces() {
|
|
151
|
+
this.accumulatedForce = vec3();
|
|
152
|
+
this.accumulatedTorque = vec3();
|
|
153
|
+
}
|
|
154
|
+
speedSquared() {
|
|
155
|
+
return this.velocity[0] * this.velocity[0] + this.velocity[1] * this.velocity[1] + this.velocity[2] * this.velocity[2] +
|
|
156
|
+
this.angularVelocity[0] * this.angularVelocity[0] + this.angularVelocity[1] * this.angularVelocity[1] + this.angularVelocity[2] * this.angularVelocity[2];
|
|
157
|
+
}
|
|
158
|
+
wake() {
|
|
159
|
+
if (this.type !== "dynamic") {
|
|
160
|
+
return;
|
|
161
|
+
}
|
|
162
|
+
this.sleeping = false;
|
|
163
|
+
this.sleepTimer = 0;
|
|
164
|
+
}
|
|
165
|
+
sleep() {
|
|
166
|
+
if (this.type !== "dynamic") {
|
|
167
|
+
return;
|
|
168
|
+
}
|
|
169
|
+
this.velocity = vec3();
|
|
170
|
+
this.angularVelocity = vec3();
|
|
171
|
+
this.clearForces();
|
|
172
|
+
this.sleeping = true;
|
|
173
|
+
}
|
|
174
|
+
resetSleepTimer() {
|
|
175
|
+
this.sleepTimer = 0;
|
|
176
|
+
}
|
|
177
|
+
accumulateSleepTime(dt) {
|
|
178
|
+
if (!Number.isFinite(dt) || dt < 0) {
|
|
179
|
+
throw new Error("sleep dt must be finite and non-negative.");
|
|
180
|
+
}
|
|
181
|
+
this.sleepTimer += dt;
|
|
182
|
+
return this.sleepTimer;
|
|
183
|
+
}
|
|
184
|
+
snapshot() {
|
|
185
|
+
return {
|
|
186
|
+
id: this.id,
|
|
187
|
+
type: this.type,
|
|
188
|
+
position: cloneVec3(this.position),
|
|
189
|
+
rotation: cloneQuat(this.rotation),
|
|
190
|
+
velocity: cloneVec3(this.velocity),
|
|
191
|
+
angularVelocity: cloneVec3(this.angularVelocity),
|
|
192
|
+
mass: this.mass,
|
|
193
|
+
inverseMass: this.inverseMass,
|
|
194
|
+
inverseInertia: cloneVec3(this.inverseInertia),
|
|
195
|
+
sleeping: this.sleeping
|
|
196
|
+
};
|
|
197
|
+
}
|
|
198
|
+
}
|
|
199
|
+
function cloneQuat(value) {
|
|
200
|
+
return [value[0], value[1], value[2], value[3]];
|
|
201
|
+
}
|
|
202
|
+
function normalizeQuat(value) {
|
|
203
|
+
if (value.length !== 4 || !Number.isFinite(value[0]) || !Number.isFinite(value[1]) || !Number.isFinite(value[2]) || !Number.isFinite(value[3])) {
|
|
204
|
+
throw new Error("body rotation must be a finite quaternion.");
|
|
205
|
+
}
|
|
206
|
+
const length = Math.hypot(value[0], value[1], value[2], value[3]);
|
|
207
|
+
if (length <= 1e-9) {
|
|
208
|
+
throw new Error("body rotation quaternion cannot be zero.");
|
|
209
|
+
}
|
|
210
|
+
return [value[0] / length, value[1] / length, value[2] / length, value[3] / length];
|
|
211
|
+
}
|
|
212
|
+
function inverseInertia(inertia) {
|
|
213
|
+
validateFiniteVec3(inertia, "body inertia");
|
|
214
|
+
if (inertia[0] <= 0 || inertia[1] <= 0 || inertia[2] <= 0) {
|
|
215
|
+
throw new Error("dynamic body inertia must contain finite positive principal moments.");
|
|
216
|
+
}
|
|
217
|
+
return [1 / inertia[0], 1 / inertia[1], 1 / inertia[2]];
|
|
218
|
+
}
|
|
219
|
+
function multiplyVec3(a, b) {
|
|
220
|
+
return [a[0] * b[0], a[1] * b[1], a[2] * b[2]];
|
|
221
|
+
}
|
|
222
|
+
function subVec3(a, b) {
|
|
223
|
+
return [a[0] - b[0], a[1] - b[1], a[2] - b[2]];
|
|
224
|
+
}
|
|
225
|
+
function crossVec3(a, b) {
|
|
226
|
+
return [
|
|
227
|
+
a[1] * b[2] - a[2] * b[1],
|
|
228
|
+
a[2] * b[0] - a[0] * b[2],
|
|
229
|
+
a[0] * b[1] - a[1] * b[0]
|
|
230
|
+
];
|
|
231
|
+
}
|
|
232
|
+
function integrateRotation(rotation, angularVelocity, dt) {
|
|
233
|
+
const speed = Math.hypot(angularVelocity[0], angularVelocity[1], angularVelocity[2]);
|
|
234
|
+
if (speed <= 1e-12) {
|
|
235
|
+
return cloneQuat(rotation);
|
|
236
|
+
}
|
|
237
|
+
const halfAngle = speed * dt * 0.5;
|
|
238
|
+
const sinHalf = Math.sin(halfAngle);
|
|
239
|
+
const delta = [
|
|
240
|
+
angularVelocity[0] / speed * sinHalf,
|
|
241
|
+
angularVelocity[1] / speed * sinHalf,
|
|
242
|
+
angularVelocity[2] / speed * sinHalf,
|
|
243
|
+
Math.cos(halfAngle)
|
|
244
|
+
];
|
|
245
|
+
return normalizeQuat(multiplyQuat(delta, rotation));
|
|
246
|
+
}
|
|
247
|
+
function multiplyQuat(a, b) {
|
|
248
|
+
return [
|
|
249
|
+
a[3] * b[0] + a[0] * b[3] + a[1] * b[2] - a[2] * b[1],
|
|
250
|
+
a[3] * b[1] - a[0] * b[2] + a[1] * b[3] + a[2] * b[0],
|
|
251
|
+
a[3] * b[2] + a[0] * b[1] - a[1] * b[0] + a[2] * b[3],
|
|
252
|
+
a[3] * b[3] - a[0] * b[0] - a[1] * b[1] - a[2] * b[2]
|
|
253
|
+
];
|
|
254
|
+
}
|
|
255
|
+
//# sourceMappingURL=RigidBody.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"RigidBody.js","sourceRoot":"","sources":["../../../../packages/physics/src/RigidBody.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,SAAS,EAAE,SAAS,EAAE,kBAAkB,EAAa,IAAI,EAAE,MAAM,YAAY,CAAC;AAiChG,MAAM,OAAO,SAAS;IACX,EAAE,CAAS;IACX,IAAI,CAAgB;IACpB,IAAI,CAAS;IACb,WAAW,CAAS;IACpB,WAAW,CAAS;IACpB,QAAQ,CAAS;IAC1B,QAAQ,CAA2B;IACnC,gBAAgB,CAA2B;IAC3C,QAAQ,CAAmC;IAC3C,gBAAgB,CAAmC;IACnD,QAAQ,CAA2B;IACnC,eAAe,CAA2B;IAC1C,aAAa,CAAS;IACtB,cAAc,CAAS;IACvB,cAAc,CAA2B;IACzC,QAAQ,CAAU;IACV,gBAAgB,CAA2B;IAC3C,iBAAiB,CAA2B;IAC5C,UAAU,GAAG,CAAC,CAAC;IAEvB,YAAY,EAAU,EAAE,aAAkC,EAAE;QAC1D,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,EAAE,CAAC,IAAI,EAAE,IAAI,CAAC,EAAE,CAAC;YACrC,MAAM,IAAI,KAAK,CAAC,0CAA0C,CAAC,CAAC;QAC9D,CAAC;QACD,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC;QACb,IAAI,CAAC,IAAI,GAAG,UAAU,CAAC,IAAI,IAAI,SAAS,CAAC;QACzC,IAAI,CAAC,QAAQ,GAAG,SAAS,CAAC,UAAU,CAAC,QAAQ,IAAI,IAAI,EAAE,CAAC,CAAC;QACzD,IAAI,CAAC,gBAAgB,GAAG,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QACjD,IAAI,CAAC,QAAQ,GAAG,aAAa,CAAC,UAAU,CAAC,QAAQ,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;QACnE,IAAI,CAAC,gBAAgB,GAAG,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QACjD,IAAI,CAAC,QAAQ,GAAG,SAAS,CAAC,UAAU,CAAC,QAAQ,IAAI,IAAI,EAAE,CAAC,CAAC;QACzD,IAAI,CAAC,eAAe,GAAG,SAAS,CAAC,UAAU,CAAC,eAAe,IAAI,IAAI,EAAE,CAAC,CAAC;QACvE,IAAI,CAAC,aAAa,GAAG,UAAU,CAAC,aAAa,IAAI,CAAC,CAAC;QACnD,IAAI,CAAC,cAAc,GAAG,UAAU,CAAC,cAAc,IAAI,CAAC,CAAC;QACrD,IAAI,CAAC,WAAW,GAAG,UAAU,CAAC,WAAW,IAAI,CAAC,CAAC;QAC/C,IAAI,CAAC,QAAQ,GAAG,UAAU,CAAC,QAAQ,IAAI,GAAG,CAAC;QAC3C,IAAI,CAAC,QAAQ,GAAG,UAAU,CAAC,QAAQ,IAAI,KAAK,CAAC;QAC7C,kBAAkB,CAAC,IAAI,CAAC,QAAQ,EAAE,eAAe,CAAC,CAAC;QACnD,kBAAkB,CAAC,IAAI,CAAC,QAAQ,EAAE,eAAe,CAAC,CAAC;QACnD,kBAAkB,CAAC,IAAI,CAAC,eAAe,EAAE,sBAAsB,CAAC,CAAC;QACjE,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,aAAa,CAAC,IAAI,IAAI,CAAC,aAAa,GAAG,CAAC,EAAE,CAAC;YACnE,MAAM,IAAI,KAAK,CAAC,gDAAgD,CAAC,CAAC;QACpE,CAAC;QACD,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,cAAc,CAAC,IAAI,IAAI,CAAC,cAAc,GAAG,CAAC,EAAE,CAAC;YACrE,MAAM,IAAI,KAAK,CAAC,iDAAiD,CAAC,CAAC;QACrE,CAAC;QACD,MAAM,IAAI,GAAG,UAAU,CAAC,IAAI,IAAI,CAAC,CAAC;QAClC,IAAI,IAAI,CAAC,IAAI,KAAK,SAAS,EAAE,CAAC;YAC5B,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,IAAI,IAAI,CAAC,EAAE,CAAC;gBACxC,MAAM,IAAI,KAAK,CAAC,qDAAqD,CAAC,CAAC;YACzE,CAAC;YACD,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;YACjB,IAAI,CAAC,WAAW,GAAG,CAAC,GAAG,IAAI,CAAC;YAC5B,IAAI,CAAC,cAAc,GAAG,cAAc,CAAC,UAAU,CAAC,OAAO,IAAI,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC,CAAC;QACjF,CAAC;aAAM,CAAC;YACN,IAAI,CAAC,IAAI,GAAG,MAAM,CAAC,iBAAiB,CAAC;YACrC,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC;YACrB,IAAI,CAAC,cAAc,GAAG,IAAI,EAAE,CAAC;QAC/B,CAAC;QACD,IAAI,CAAC,gBAAgB,GAAG,IAAI,EAAE,CAAC;QAC/B,IAAI,CAAC,iBAAiB,GAAG,IAAI,EAAE,CAAC;IAClC,CAAC;IAED,WAAW,CAAC,QAAc;QACxB,kBAAkB,CAAC,QAAQ,EAAE,eAAe,CAAC,CAAC;QAC9C,IAAI,CAAC,gBAAgB,GAAG,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QACjD,IAAI,CAAC,QAAQ,GAAG,SAAS,CAAC,QAAQ,CAAC,CAAC;QACpC,IAAI,CAAC,IAAI,EAAE,CAAC;IACd,CAAC;IAED,WAAW,CAAC,QAAc;QACxB,kBAAkB,CAAC,QAAQ,EAAE,eAAe,CAAC,CAAC;QAC9C,IAAI,CAAC,QAAQ,GAAG,SAAS,CAAC,QAAQ,CAAC,CAAC;QACpC,IAAI,CAAC,IAAI,EAAE,CAAC;IACd,CAAC;IAED,WAAW,CAAC,QAAc;QACxB,IAAI,CAAC,gBAAgB,GAAG,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QACjD,IAAI,CAAC,QAAQ,GAAG,aAAa,CAAC,QAAQ,CAAC,CAAC;QACxC,IAAI,CAAC,IAAI,EAAE,CAAC;IACd,CAAC;IAED,kBAAkB,CAAC,eAAqB;QACtC,kBAAkB,CAAC,eAAe,EAAE,sBAAsB,CAAC,CAAC;QAC5D,IAAI,CAAC,eAAe,GAAG,SAAS,CAAC,eAAe,CAAC,CAAC;QAClD,IAAI,CAAC,IAAI,EAAE,CAAC;IACd,CAAC;IAED,UAAU,CAAC,KAAW;QACpB,kBAAkB,CAAC,KAAK,EAAE,OAAO,CAAC,CAAC;QACnC,IAAI,IAAI,CAAC,IAAI,KAAK,SAAS,EAAE,CAAC;YAC5B,OAAO;QACT,CAAC;QACD,IAAI,CAAC,gBAAgB,GAAG,OAAO,CAAC,IAAI,CAAC,gBAAgB,EAAE,KAAK,CAAC,CAAC;QAC9D,IAAI,CAAC,IAAI,EAAE,CAAC;IACd,CAAC;IAED,WAAW,CAAC,MAAY;QACtB,kBAAkB,CAAC,MAAM,EAAE,QAAQ,CAAC,CAAC;QACrC,IAAI,IAAI,CAAC,IAAI,KAAK,SAAS,EAAE,CAAC;YAC5B,OAAO;QACT,CAAC;QACD,IAAI,CAAC,iBAAiB,GAAG,OAAO,CAAC,IAAI,CAAC,iBAAiB,EAAE,MAAM,CAAC,CAAC;QACjE,IAAI,CAAC,IAAI,EAAE,CAAC;IACd,CAAC;IAED,YAAY,CAAC,OAAa;QACxB,kBAAkB,CAAC,OAAO,EAAE,SAAS,CAAC,CAAC;QACvC,IAAI,IAAI,CAAC,IAAI,KAAK,SAAS,EAAE,CAAC;YAC5B,OAAO;QACT,CAAC;QACD,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC,IAAI,CAAC,QAAQ,EAAE,SAAS,CAAC,OAAO,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC;QAC7E,IAAI,CAAC,IAAI,EAAE,CAAC;IACd,CAAC;IAED,mBAAmB,CAAC,OAAa;QAC/B,kBAAkB,CAAC,OAAO,EAAE,iBAAiB,CAAC,CAAC;QAC/C,IAAI,IAAI,CAAC,IAAI,KAAK,SAAS,EAAE,CAAC;YAC5B,OAAO;QACT,CAAC;QACD,IAAI,CAAC,eAAe,GAAG,OAAO,CAAC,IAAI,CAAC,eAAe,EAAE,YAAY,CAAC,OAAO,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC;QACjG,IAAI,CAAC,IAAI,EAAE,CAAC;IACd,CAAC;IAED,mBAAmB,CAAC,OAAa,EAAE,UAAgB;QACjD,kBAAkB,CAAC,OAAO,EAAE,SAAS,CAAC,CAAC;QACvC,kBAAkB,CAAC,UAAU,EAAE,eAAe,CAAC,CAAC;QAChD,IAAI,IAAI,CAAC,IAAI,KAAK,SAAS,EAAE,CAAC;YAC5B,OAAO;QACT,CAAC;QACD,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC;QAC3B,IAAI,CAAC,mBAAmB,CAAC,SAAS,CAAC,OAAO,CAAC,UAAU,EAAE,IAAI,CAAC,QAAQ,CAAC,EAAE,OAAO,CAAC,CAAC,CAAC;IACnF,CAAC;IAED,SAAS,CAAC,EAAU,EAAE,OAAa;QACjC,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,EAAE,CAAC,IAAI,EAAE,IAAI,CAAC,EAAE,CAAC;YACpC,MAAM,IAAI,KAAK,CAAC,sCAAsC,CAAC,CAAC;QAC1D,CAAC;QACD,IAAI,IAAI,CAAC,IAAI,KAAK,SAAS,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YAC7C,IAAI,CAAC,WAAW,EAAE,CAAC;YACnB,IAAI,CAAC,gBAAgB,GAAG,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;YACjD,IAAI,CAAC,gBAAgB,GAAG,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;YACjD,OAAO;QACT,CAAC;QACD,IAAI,CAAC,gBAAgB,GAAG,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QACjD,IAAI,CAAC,gBAAgB,GAAG,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QACjD,MAAM,YAAY,GAAG,OAAO,CAAC,OAAO,EAAE,SAAS,CAAC,IAAI,CAAC,gBAAgB,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC;QAC1F,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC,IAAI,CAAC,QAAQ,EAAE,SAAS,CAAC,YAAY,EAAE,EAAE,CAAC,CAAC,CAAC;QACpE,IAAI,CAAC,eAAe,GAAG,OAAO,CAAC,IAAI,CAAC,eAAe,EAAE,SAAS,CAAC,YAAY,CAAC,IAAI,CAAC,iBAAiB,EAAE,IAAI,CAAC,cAAc,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC;QAC/H,MAAM,aAAa,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,aAAa,GAAG,EAAE,CAAC,CAAC;QAC/D,MAAM,oBAAoB,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,cAAc,GAAG,EAAE,CAAC,CAAC;QACvE,IAAI,CAAC,QAAQ,GAAG,SAAS,CAAC,IAAI,CAAC,QAAQ,EAAE,aAAa,CAAC,CAAC;QACxD,IAAI,CAAC,eAAe,GAAG,SAAS,CAAC,IAAI,CAAC,eAAe,EAAE,oBAAoB,CAAC,CAAC;QAC7E,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC,IAAI,CAAC,QAAQ,EAAE,SAAS,CAAC,IAAI,CAAC,QAAQ,EAAE,EAAE,CAAC,CAAC,CAAC;QACrE,IAAI,CAAC,QAAQ,GAAG,iBAAiB,CAAC,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,eAAe,EAAE,EAAE,CAAC,CAAC;QAC3E,IAAI,CAAC,WAAW,EAAE,CAAC;IACrB,CAAC;IAED,WAAW;QACT,IAAI,CAAC,gBAAgB,GAAG,IAAI,EAAE,CAAC;QAC/B,IAAI,CAAC,iBAAiB,GAAG,IAAI,EAAE,CAAC;IAClC,CAAC;IAED,YAAY;QACV,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC;YACpH,IAAI,CAAC,eAAe,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,eAAe,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,eAAe,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,eAAe,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,eAAe,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC;IAC9J,CAAC;IAED,IAAI;QACF,IAAI,IAAI,CAAC,IAAI,KAAK,SAAS,EAAE,CAAC;YAC5B,OAAO;QACT,CAAC;QACD,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;QACtB,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC;IACtB,CAAC;IAED,KAAK;QACH,IAAI,IAAI,CAAC,IAAI,KAAK,SAAS,EAAE,CAAC;YAC5B,OAAO;QACT,CAAC;QACD,IAAI,CAAC,QAAQ,GAAG,IAAI,EAAE,CAAC;QACvB,IAAI,CAAC,eAAe,GAAG,IAAI,EAAE,CAAC;QAC9B,IAAI,CAAC,WAAW,EAAE,CAAC;QACnB,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;IACvB,CAAC;IAED,eAAe;QACb,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC;IACtB,CAAC;IAED,mBAAmB,CAAC,EAAU;QAC5B,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,EAAE,CAAC,IAAI,EAAE,GAAG,CAAC,EAAE,CAAC;YACnC,MAAM,IAAI,KAAK,CAAC,2CAA2C,CAAC,CAAC;QAC/D,CAAC;QACD,IAAI,CAAC,UAAU,IAAI,EAAE,CAAC;QACtB,OAAO,IAAI,CAAC,UAAU,CAAC;IACzB,CAAC;IAED,QAAQ;QACN,OAAO;YACL,EAAE,EAAE,IAAI,CAAC,EAAE;YACX,IAAI,EAAE,IAAI,CAAC,IAAI;YACf,QAAQ,EAAE,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC;YAClC,QAAQ,EAAE,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC;YAClC,QAAQ,EAAE,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC;YAClC,eAAe,EAAE,SAAS,CAAC,IAAI,CAAC,eAAe,CAAC;YAChD,IAAI,EAAE,IAAI,CAAC,IAAI;YACf,WAAW,EAAE,IAAI,CAAC,WAAW;YAC7B,cAAc,EAAE,SAAS,CAAC,IAAI,CAAC,cAAc,CAAC;YAC9C,QAAQ,EAAE,IAAI,CAAC,QAAQ;SACxB,CAAC;IACJ,CAAC;CACF;AAED,SAAS,SAAS,CAAC,KAAW;IAC5B,OAAO,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;AAClD,CAAC;AAED,SAAS,aAAa,CAAC,KAAW;IAChC,IAAI,KAAK,CAAC,MAAM,KAAK,CAAC,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC;QAC/I,MAAM,IAAI,KAAK,CAAC,4CAA4C,CAAC,CAAC;IAChE,CAAC;IACD,MAAM,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;IAClE,IAAI,MAAM,IAAI,IAAI,EAAE,CAAC;QACnB,MAAM,IAAI,KAAK,CAAC,0CAA0C,CAAC,CAAC;IAC9D,CAAC;IACD,OAAO,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,MAAM,EAAE,KAAK,CAAC,CAAC,CAAC,GAAG,MAAM,EAAE,KAAK,CAAC,CAAC,CAAC,GAAG,MAAM,EAAE,KAAK,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC;AACtF,CAAC;AAED,SAAS,cAAc,CAAC,OAAa;IACnC,kBAAkB,CAAC,OAAO,EAAE,cAAc,CAAC,CAAC;IAC5C,IAAI,OAAO,CAAC,CAAC,CAAC,IAAI,CAAC,IAAI,OAAO,CAAC,CAAC,CAAC,IAAI,CAAC,IAAI,OAAO,CAAC,CAAC,CAAC,IAAI,CAAC,EAAE,CAAC;QAC1D,MAAM,IAAI,KAAK,CAAC,sEAAsE,CAAC,CAAC;IAC1F,CAAC;IACD,OAAO,CAAC,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC,EAAE,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC,EAAE,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;AAC1D,CAAC;AAED,SAAS,YAAY,CAAC,CAAO,EAAE,CAAO;IACpC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;AACjD,CAAC;AAED,SAAS,OAAO,CAAC,CAAO,EAAE,CAAO;IAC/B,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;AACjD,CAAC;AAED,SAAS,SAAS,CAAC,CAAO,EAAE,CAAO;IACjC,OAAO;QACL,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;QACzB,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;QACzB,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;KAC1B,CAAC;AACJ,CAAC;AAED,SAAS,iBAAiB,CAAC,QAAc,EAAE,eAAqB,EAAE,EAAU;IAC1E,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,eAAe,CAAC,CAAC,CAAC,EAAE,eAAe,CAAC,CAAC,CAAC,EAAE,eAAe,CAAC,CAAC,CAAC,CAAC,CAAC;IACrF,IAAI,KAAK,IAAI,KAAK,EAAE,CAAC;QACnB,OAAO,SAAS,CAAC,QAAQ,CAAC,CAAC;IAC7B,CAAC;IACD,MAAM,SAAS,GAAG,KAAK,GAAG,EAAE,GAAG,GAAG,CAAC;IACnC,MAAM,OAAO,GAAG,IAAI,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC;IACpC,MAAM,KAAK,GAAS;QAClB,eAAe,CAAC,CAAC,CAAC,GAAG,KAAK,GAAG,OAAO;QACpC,eAAe,CAAC,CAAC,CAAC,GAAG,KAAK,GAAG,OAAO;QACpC,eAAe,CAAC,CAAC,CAAC,GAAG,KAAK,GAAG,OAAO;QACpC,IAAI,CAAC,GAAG,CAAC,SAAS,CAAC;KACpB,CAAC;IACF,OAAO,aAAa,CAAC,YAAY,CAAC,KAAK,EAAE,QAAQ,CAAC,CAAC,CAAC;AACtD,CAAC;AAED,SAAS,YAAY,CAAC,CAAO,EAAE,CAAO;IACpC,OAAO;QACL,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;QACrD,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;QACrD,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;QACrD,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;KACtD,CAAC;AACJ,CAAC"}
|
|
@@ -0,0 +1,42 @@
|
|
|
1
|
+
import type { PhysicsWorld } from "./PhysicsWorld.js";
|
|
2
|
+
import type { Quat } from "./RigidBody.js";
|
|
3
|
+
import type { Vec3 } from "./Shape.js";
|
|
4
|
+
type MutableQuat = [number, number, number, number];
|
|
5
|
+
type QuaternionObject = {
|
|
6
|
+
x: number;
|
|
7
|
+
y: number;
|
|
8
|
+
z: number;
|
|
9
|
+
w: number;
|
|
10
|
+
set?: (x: number, y: number, z: number, w: number) => void;
|
|
11
|
+
toArray?: () => readonly number[];
|
|
12
|
+
};
|
|
13
|
+
export type ScenePhysicsNode = {
|
|
14
|
+
position?: [number, number, number];
|
|
15
|
+
rotation?: MutableQuat;
|
|
16
|
+
quaternion?: MutableQuat | QuaternionObject;
|
|
17
|
+
getWorldPosition?: () => Vec3;
|
|
18
|
+
getWorldQuaternion?: () => Quat;
|
|
19
|
+
getQuaternion?: () => Quat;
|
|
20
|
+
setWorldPosition?: (position: Vec3) => void;
|
|
21
|
+
setWorldQuaternion?: (rotation: Quat) => void;
|
|
22
|
+
setPosition?: (position: Vec3) => void;
|
|
23
|
+
setRotation?: (rotation: Quat) => void;
|
|
24
|
+
setQuaternion?: (rotation: Quat) => void;
|
|
25
|
+
};
|
|
26
|
+
export type ScenePhysicsBinding = {
|
|
27
|
+
readonly bodyId: number;
|
|
28
|
+
readonly node: ScenePhysicsNode;
|
|
29
|
+
readonly mode?: "dynamic" | "kinematic";
|
|
30
|
+
};
|
|
31
|
+
export declare class ScenePhysicsBridge {
|
|
32
|
+
private readonly bindings;
|
|
33
|
+
bind(binding: ScenePhysicsBinding): void;
|
|
34
|
+
unbind(bodyId: number): void;
|
|
35
|
+
pushKinematic(world: Pick<PhysicsWorld, "getBody">): void;
|
|
36
|
+
pullDynamic(world: Pick<PhysicsWorld, "getBody">, alpha?: number): void;
|
|
37
|
+
update(world: Pick<PhysicsWorld, "getBody">, alpha?: number): void;
|
|
38
|
+
}
|
|
39
|
+
export declare function interpolatePosition(previous: Vec3, current: Vec3, alpha: number): [number, number, number];
|
|
40
|
+
export declare function interpolateRotation(previous: Quat, current: Quat, alpha: number): MutableQuat;
|
|
41
|
+
export {};
|
|
42
|
+
//# sourceMappingURL=ScenePhysicsBridge.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"ScenePhysicsBridge.d.ts","sourceRoot":"","sources":["../../../../packages/physics/src/ScenePhysicsBridge.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,mBAAmB,CAAC;AACtD,OAAO,KAAK,EAAE,IAAI,EAAE,MAAM,gBAAgB,CAAC;AAC3C,OAAO,KAAK,EAAE,IAAI,EAAE,MAAM,YAAY,CAAC;AAEvC,KAAK,WAAW,GAAG,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;AACpD,KAAK,gBAAgB,GAAG;IACtB,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IACV,GAAG,CAAC,EAAE,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,KAAK,IAAI,CAAC;IAC3D,OAAO,CAAC,EAAE,MAAM,SAAS,MAAM,EAAE,CAAC;CACnC,CAAC;AAEF,MAAM,MAAM,gBAAgB,GAAG;IAC7B,QAAQ,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IACpC,QAAQ,CAAC,EAAE,WAAW,CAAC;IACvB,UAAU,CAAC,EAAE,WAAW,GAAG,gBAAgB,CAAC;IAC5C,gBAAgB,CAAC,EAAE,MAAM,IAAI,CAAC;IAC9B,kBAAkB,CAAC,EAAE,MAAM,IAAI,CAAC;IAChC,aAAa,CAAC,EAAE,MAAM,IAAI,CAAC;IAC3B,gBAAgB,CAAC,EAAE,CAAC,QAAQ,EAAE,IAAI,KAAK,IAAI,CAAC;IAC5C,kBAAkB,CAAC,EAAE,CAAC,QAAQ,EAAE,IAAI,KAAK,IAAI,CAAC;IAC9C,WAAW,CAAC,EAAE,CAAC,QAAQ,EAAE,IAAI,KAAK,IAAI,CAAC;IACvC,WAAW,CAAC,EAAE,CAAC,QAAQ,EAAE,IAAI,KAAK,IAAI,CAAC;IACvC,aAAa,CAAC,EAAE,CAAC,QAAQ,EAAE,IAAI,KAAK,IAAI,CAAC;CAC1C,CAAC;AAEF,MAAM,MAAM,mBAAmB,GAAG;IAChC,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;IACxB,QAAQ,CAAC,IAAI,EAAE,gBAAgB,CAAC;IAChC,QAAQ,CAAC,IAAI,CAAC,EAAE,SAAS,GAAG,WAAW,CAAC;CACzC,CAAC;AAEF,qBAAa,kBAAkB;IAC7B,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAA6B;IAEtD,IAAI,CAAC,OAAO,EAAE,mBAAmB,GAAG,IAAI;IAOxC,MAAM,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI;IAO5B,aAAa,CAAC,KAAK,EAAE,IAAI,CAAC,YAAY,EAAE,SAAS,CAAC,GAAG,IAAI;IAiBzD,WAAW,CAAC,KAAK,EAAE,IAAI,CAAC,YAAY,EAAE,SAAS,CAAC,EAAE,KAAK,SAAI,GAAG,IAAI;IAclE,MAAM,CAAC,KAAK,EAAE,IAAI,CAAC,YAAY,EAAE,SAAS,CAAC,EAAE,KAAK,SAAI,GAAG,IAAI;CAI9D;AAED,wBAAgB,mBAAmB,CAAC,QAAQ,EAAE,IAAI,EAAE,OAAO,EAAE,IAAI,EAAE,KAAK,EAAE,MAAM,GAAG,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAO1G;AAED,wBAAgB,mBAAmB,CAAC,QAAQ,EAAE,IAAI,EAAE,OAAO,EAAE,IAAI,EAAE,KAAK,EAAE,MAAM,GAAG,WAAW,CAQ7F"}
|
|
@@ -0,0 +1,168 @@
|
|
|
1
|
+
export class ScenePhysicsBridge {
|
|
2
|
+
bindings = [];
|
|
3
|
+
bind(binding) {
|
|
4
|
+
if (this.bindings.some((existing) => existing.bodyId === binding.bodyId)) {
|
|
5
|
+
throw new Error(`Body ${binding.bodyId} is already bound to a scene node.`);
|
|
6
|
+
}
|
|
7
|
+
this.bindings.push(binding);
|
|
8
|
+
}
|
|
9
|
+
unbind(bodyId) {
|
|
10
|
+
const index = this.bindings.findIndex((binding) => binding.bodyId === bodyId);
|
|
11
|
+
if (index >= 0) {
|
|
12
|
+
this.bindings.splice(index, 1);
|
|
13
|
+
}
|
|
14
|
+
}
|
|
15
|
+
pushKinematic(world) {
|
|
16
|
+
for (const binding of this.bindings) {
|
|
17
|
+
if (binding.mode !== "kinematic") {
|
|
18
|
+
continue;
|
|
19
|
+
}
|
|
20
|
+
const body = world.getBody(binding.bodyId);
|
|
21
|
+
const position = readNodePosition(binding.node);
|
|
22
|
+
if (body && position) {
|
|
23
|
+
body.setPosition(position);
|
|
24
|
+
}
|
|
25
|
+
const rotation = readNodeRotation(binding.node);
|
|
26
|
+
if (body && rotation) {
|
|
27
|
+
body.setRotation(rotation);
|
|
28
|
+
}
|
|
29
|
+
}
|
|
30
|
+
}
|
|
31
|
+
pullDynamic(world, alpha = 1) {
|
|
32
|
+
const interpolationAlpha = clamp01(alpha);
|
|
33
|
+
for (const binding of this.bindings) {
|
|
34
|
+
if (binding.mode === "kinematic") {
|
|
35
|
+
continue;
|
|
36
|
+
}
|
|
37
|
+
const body = world.getBody(binding.bodyId);
|
|
38
|
+
if (body) {
|
|
39
|
+
writeNodePosition(binding.node, interpolatePosition(body.previousPosition, body.position, interpolationAlpha));
|
|
40
|
+
writeNodeRotation(binding.node, interpolateRotation(body.previousRotation, body.rotation, interpolationAlpha));
|
|
41
|
+
}
|
|
42
|
+
}
|
|
43
|
+
}
|
|
44
|
+
update(world, alpha = 1) {
|
|
45
|
+
this.pushKinematic(world);
|
|
46
|
+
this.pullDynamic(world, alpha);
|
|
47
|
+
}
|
|
48
|
+
}
|
|
49
|
+
export function interpolatePosition(previous, current, alpha) {
|
|
50
|
+
const t = clamp01(alpha);
|
|
51
|
+
return [
|
|
52
|
+
previous[0] + (current[0] - previous[0]) * t,
|
|
53
|
+
previous[1] + (current[1] - previous[1]) * t,
|
|
54
|
+
previous[2] + (current[2] - previous[2]) * t
|
|
55
|
+
];
|
|
56
|
+
}
|
|
57
|
+
export function interpolateRotation(previous, current, alpha) {
|
|
58
|
+
const t = clamp01(alpha);
|
|
59
|
+
const currentSign = dotQuat(previous, current) < 0 ? -1 : 1;
|
|
60
|
+
const x = previous[0] + (current[0] * currentSign - previous[0]) * t;
|
|
61
|
+
const y = previous[1] + (current[1] * currentSign - previous[1]) * t;
|
|
62
|
+
const z = previous[2] + (current[2] * currentSign - previous[2]) * t;
|
|
63
|
+
const w = previous[3] + (current[3] * currentSign - previous[3]) * t;
|
|
64
|
+
return normalizeRotation([x, y, z, w]);
|
|
65
|
+
}
|
|
66
|
+
function clamp01(value) {
|
|
67
|
+
if (!Number.isFinite(value)) {
|
|
68
|
+
throw new Error("Physics interpolation alpha must be finite.");
|
|
69
|
+
}
|
|
70
|
+
return Math.min(1, Math.max(0, value));
|
|
71
|
+
}
|
|
72
|
+
function dotQuat(a, b) {
|
|
73
|
+
return a[0] * b[0] + a[1] * b[1] + a[2] * b[2] + a[3] * b[3];
|
|
74
|
+
}
|
|
75
|
+
function readNodePosition(node) {
|
|
76
|
+
if (node.getWorldPosition) {
|
|
77
|
+
return node.getWorldPosition();
|
|
78
|
+
}
|
|
79
|
+
return node.position;
|
|
80
|
+
}
|
|
81
|
+
function readNodeRotation(node) {
|
|
82
|
+
if (node.getWorldQuaternion) {
|
|
83
|
+
return normalizeRotation(node.getWorldQuaternion());
|
|
84
|
+
}
|
|
85
|
+
if (node.getQuaternion) {
|
|
86
|
+
return normalizeRotation(node.getQuaternion());
|
|
87
|
+
}
|
|
88
|
+
if (Array.isArray(node.rotation)) {
|
|
89
|
+
return normalizeRotation(node.rotation);
|
|
90
|
+
}
|
|
91
|
+
if (Array.isArray(node.quaternion)) {
|
|
92
|
+
return normalizeRotation(node.quaternion);
|
|
93
|
+
}
|
|
94
|
+
if (node.quaternion?.toArray) {
|
|
95
|
+
return normalizeRotation(node.quaternion.toArray());
|
|
96
|
+
}
|
|
97
|
+
if (node.quaternion) {
|
|
98
|
+
return normalizeRotation([node.quaternion.x, node.quaternion.y, node.quaternion.z, node.quaternion.w]);
|
|
99
|
+
}
|
|
100
|
+
return undefined;
|
|
101
|
+
}
|
|
102
|
+
function writeNodePosition(node, position) {
|
|
103
|
+
if (node.setWorldPosition) {
|
|
104
|
+
node.setWorldPosition(position);
|
|
105
|
+
}
|
|
106
|
+
else if (node.setPosition) {
|
|
107
|
+
node.setPosition(position);
|
|
108
|
+
}
|
|
109
|
+
else if (node.position) {
|
|
110
|
+
node.position[0] = position[0];
|
|
111
|
+
node.position[1] = position[1];
|
|
112
|
+
node.position[2] = position[2];
|
|
113
|
+
}
|
|
114
|
+
else {
|
|
115
|
+
node.position = [position[0], position[1], position[2]];
|
|
116
|
+
}
|
|
117
|
+
}
|
|
118
|
+
function writeNodeRotation(node, rotation) {
|
|
119
|
+
const normalized = normalizeRotation(rotation);
|
|
120
|
+
if (node.setWorldQuaternion) {
|
|
121
|
+
node.setWorldQuaternion(normalized);
|
|
122
|
+
}
|
|
123
|
+
else if (node.setQuaternion) {
|
|
124
|
+
node.setQuaternion(normalized);
|
|
125
|
+
}
|
|
126
|
+
else if (node.setRotation) {
|
|
127
|
+
node.setRotation(normalized);
|
|
128
|
+
}
|
|
129
|
+
else if (Array.isArray(node.rotation)) {
|
|
130
|
+
node.rotation[0] = normalized[0];
|
|
131
|
+
node.rotation[1] = normalized[1];
|
|
132
|
+
node.rotation[2] = normalized[2];
|
|
133
|
+
node.rotation[3] = normalized[3];
|
|
134
|
+
}
|
|
135
|
+
else if (Array.isArray(node.quaternion)) {
|
|
136
|
+
node.quaternion[0] = normalized[0];
|
|
137
|
+
node.quaternion[1] = normalized[1];
|
|
138
|
+
node.quaternion[2] = normalized[2];
|
|
139
|
+
node.quaternion[3] = normalized[3];
|
|
140
|
+
}
|
|
141
|
+
else if (node.quaternion?.set) {
|
|
142
|
+
node.quaternion.set(normalized[0], normalized[1], normalized[2], normalized[3]);
|
|
143
|
+
}
|
|
144
|
+
else if (node.quaternion) {
|
|
145
|
+
node.quaternion.x = normalized[0];
|
|
146
|
+
node.quaternion.y = normalized[1];
|
|
147
|
+
node.quaternion.z = normalized[2];
|
|
148
|
+
node.quaternion.w = normalized[3];
|
|
149
|
+
}
|
|
150
|
+
else {
|
|
151
|
+
node.rotation = [normalized[0], normalized[1], normalized[2], normalized[3]];
|
|
152
|
+
}
|
|
153
|
+
}
|
|
154
|
+
function normalizeRotation(rotation) {
|
|
155
|
+
if (rotation.length !== 4 ||
|
|
156
|
+
!Number.isFinite(rotation[0]) ||
|
|
157
|
+
!Number.isFinite(rotation[1]) ||
|
|
158
|
+
!Number.isFinite(rotation[2]) ||
|
|
159
|
+
!Number.isFinite(rotation[3])) {
|
|
160
|
+
throw new Error("Scene physics node rotation must be a finite quaternion.");
|
|
161
|
+
}
|
|
162
|
+
const length = Math.hypot(rotation[0], rotation[1], rotation[2], rotation[3]);
|
|
163
|
+
if (length <= 1e-9) {
|
|
164
|
+
throw new Error("Scene physics node rotation quaternion cannot be zero.");
|
|
165
|
+
}
|
|
166
|
+
return [rotation[0] / length, rotation[1] / length, rotation[2] / length, rotation[3] / length];
|
|
167
|
+
}
|
|
168
|
+
//# sourceMappingURL=ScenePhysicsBridge.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"ScenePhysicsBridge.js","sourceRoot":"","sources":["../../../../packages/physics/src/ScenePhysicsBridge.ts"],"names":[],"mappings":"AAkCA,MAAM,OAAO,kBAAkB;IACZ,QAAQ,GAA0B,EAAE,CAAC;IAEtD,IAAI,CAAC,OAA4B;QAC/B,IAAI,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,QAAQ,EAAE,EAAE,CAAC,QAAQ,CAAC,MAAM,KAAK,OAAO,CAAC,MAAM,CAAC,EAAE,CAAC;YACzE,MAAM,IAAI,KAAK,CAAC,QAAQ,OAAO,CAAC,MAAM,oCAAoC,CAAC,CAAC;QAC9E,CAAC;QACD,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;IAC9B,CAAC;IAED,MAAM,CAAC,MAAc;QACnB,MAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,CAAC,SAAS,CAAC,CAAC,OAAO,EAAE,EAAE,CAAC,OAAO,CAAC,MAAM,KAAK,MAAM,CAAC,CAAC;QAC9E,IAAI,KAAK,IAAI,CAAC,EAAE,CAAC;YACf,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;QACjC,CAAC;IACH,CAAC;IAED,aAAa,CAAC,KAAoC;QAChD,KAAK,MAAM,OAAO,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YACpC,IAAI,OAAO,CAAC,IAAI,KAAK,WAAW,EAAE,CAAC;gBACjC,SAAS;YACX,CAAC;YACD,MAAM,IAAI,GAAG,KAAK,CAAC,OAAO,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;YAC3C,MAAM,QAAQ,GAAG,gBAAgB,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;YAChD,IAAI,IAAI,IAAI,QAAQ,EAAE,CAAC;gBACrB,IAAI,CAAC,WAAW,CAAC,QAAQ,CAAC,CAAC;YAC7B,CAAC;YACD,MAAM,QAAQ,GAAG,gBAAgB,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;YAChD,IAAI,IAAI,IAAI,QAAQ,EAAE,CAAC;gBACrB,IAAI,CAAC,WAAW,CAAC,QAAQ,CAAC,CAAC;YAC7B,CAAC;QACH,CAAC;IACH,CAAC;IAED,WAAW,CAAC,KAAoC,EAAE,KAAK,GAAG,CAAC;QACzD,MAAM,kBAAkB,GAAG,OAAO,CAAC,KAAK,CAAC,CAAC;QAC1C,KAAK,MAAM,OAAO,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YACpC,IAAI,OAAO,CAAC,IAAI,KAAK,WAAW,EAAE,CAAC;gBACjC,SAAS;YACX,CAAC;YACD,MAAM,IAAI,GAAG,KAAK,CAAC,OAAO,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;YAC3C,IAAI,IAAI,EAAE,CAAC;gBACT,iBAAiB,CAAC,OAAO,CAAC,IAAI,EAAE,mBAAmB,CAAC,IAAI,CAAC,gBAAgB,EAAE,IAAI,CAAC,QAAQ,EAAE,kBAAkB,CAAC,CAAC,CAAC;gBAC/G,iBAAiB,CAAC,OAAO,CAAC,IAAI,EAAE,mBAAmB,CAAC,IAAI,CAAC,gBAAgB,EAAE,IAAI,CAAC,QAAQ,EAAE,kBAAkB,CAAC,CAAC,CAAC;YACjH,CAAC;QACH,CAAC;IACH,CAAC;IAED,MAAM,CAAC,KAAoC,EAAE,KAAK,GAAG,CAAC;QACpD,IAAI,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;QAC1B,IAAI,CAAC,WAAW,CAAC,KAAK,EAAE,KAAK,CAAC,CAAC;IACjC,CAAC;CACF;AAED,MAAM,UAAU,mBAAmB,CAAC,QAAc,EAAE,OAAa,EAAE,KAAa;IAC9E,MAAM,CAAC,GAAG,OAAO,CAAC,KAAK,CAAC,CAAC;IACzB,OAAO;QACL,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC,CAAC,GAAG,QAAQ,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC;QAC5C,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC,CAAC,GAAG,QAAQ,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC;QAC5C,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC,CAAC,GAAG,QAAQ,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC;KAC7C,CAAC;AACJ,CAAC;AAED,MAAM,UAAU,mBAAmB,CAAC,QAAc,EAAE,OAAa,EAAE,KAAa;IAC9E,MAAM,CAAC,GAAG,OAAO,CAAC,KAAK,CAAC,CAAC;IACzB,MAAM,WAAW,GAAG,OAAO,CAAC,QAAQ,EAAE,OAAO,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IAC5D,MAAM,CAAC,GAAG,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC,CAAC,GAAG,WAAW,GAAG,QAAQ,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;IACrE,MAAM,CAAC,GAAG,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC,CAAC,GAAG,WAAW,GAAG,QAAQ,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;IACrE,MAAM,CAAC,GAAG,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC,CAAC,GAAG,WAAW,GAAG,QAAQ,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;IACrE,MAAM,CAAC,GAAG,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC,CAAC,GAAG,WAAW,GAAG,QAAQ,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;IACrE,OAAO,iBAAiB,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;AACzC,CAAC;AAED,SAAS,OAAO,CAAC,KAAa;IAC5B,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC,EAAE,CAAC;QAC5B,MAAM,IAAI,KAAK,CAAC,6CAA6C,CAAC,CAAC;IACjE,CAAC;IACD,OAAO,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC;AACzC,CAAC;AAED,SAAS,OAAO,CAAC,CAAO,EAAE,CAAO;IAC/B,OAAO,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;AAC/D,CAAC;AAED,SAAS,gBAAgB,CAAC,IAAsB;IAC9C,IAAI,IAAI,CAAC,gBAAgB,EAAE,CAAC;QAC1B,OAAO,IAAI,CAAC,gBAAgB,EAAE,CAAC;IACjC,CAAC;IACD,OAAO,IAAI,CAAC,QAAQ,CAAC;AACvB,CAAC;AAED,SAAS,gBAAgB,CAAC,IAAsB;IAC9C,IAAI,IAAI,CAAC,kBAAkB,EAAE,CAAC;QAC5B,OAAO,iBAAiB,CAAC,IAAI,CAAC,kBAAkB,EAAE,CAAC,CAAC;IACtD,CAAC;IACD,IAAI,IAAI,CAAC,aAAa,EAAE,CAAC;QACvB,OAAO,iBAAiB,CAAC,IAAI,CAAC,aAAa,EAAE,CAAC,CAAC;IACjD,CAAC;IACD,IAAI,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,QAAQ,CAAC,EAAE,CAAC;QACjC,OAAO,iBAAiB,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;IAC1C,CAAC;IACD,IAAI,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,EAAE,CAAC;QACnC,OAAO,iBAAiB,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;IAC5C,CAAC;IACD,IAAI,IAAI,CAAC,UAAU,EAAE,OAAO,EAAE,CAAC;QAC7B,OAAO,iBAAiB,CAAC,IAAI,CAAC,UAAU,CAAC,OAAO,EAAE,CAAC,CAAC;IACtD,CAAC;IACD,IAAI,IAAI,CAAC,UAAU,EAAE,CAAC;QACpB,OAAO,iBAAiB,CAAC,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC;IACzG,CAAC;IACD,OAAO,SAAS,CAAC;AACnB,CAAC;AAED,SAAS,iBAAiB,CAAC,IAAsB,EAAE,QAAc;IAC/D,IAAI,IAAI,CAAC,gBAAgB,EAAE,CAAC;QAC1B,IAAI,CAAC,gBAAgB,CAAC,QAAQ,CAAC,CAAC;IAClC,CAAC;SAAM,IAAI,IAAI,CAAC,WAAW,EAAE,CAAC;QAC5B,IAAI,CAAC,WAAW,CAAC,QAAQ,CAAC,CAAC;IAC7B,CAAC;SAAM,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;QACzB,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,GAAG,QAAQ,CAAC,CAAC,CAAC,CAAC;QAC/B,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,GAAG,QAAQ,CAAC,CAAC,CAAC,CAAC;QAC/B,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,GAAG,QAAQ,CAAC,CAAC,CAAC,CAAC;IACjC,CAAC;SAAM,CAAC;QACN,IAAI,CAAC,QAAQ,GAAG,CAAC,QAAQ,CAAC,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;IAC1D,CAAC;AACH,CAAC;AAED,SAAS,iBAAiB,CAAC,IAAsB,EAAE,QAAc;IAC/D,MAAM,UAAU,GAAG,iBAAiB,CAAC,QAAQ,CAAC,CAAC;IAC/C,IAAI,IAAI,CAAC,kBAAkB,EAAE,CAAC;QAC5B,IAAI,CAAC,kBAAkB,CAAC,UAAU,CAAC,CAAC;IACtC,CAAC;SAAM,IAAI,IAAI,CAAC,aAAa,EAAE,CAAC;QAC9B,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,CAAC;IACjC,CAAC;SAAM,IAAI,IAAI,CAAC,WAAW,EAAE,CAAC;QAC5B,IAAI,CAAC,WAAW,CAAC,UAAU,CAAC,CAAC;IAC/B,CAAC;SAAM,IAAI,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,QAAQ,CAAC,EAAE,CAAC;QACxC,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,GAAG,UAAU,CAAC,CAAC,CAAC,CAAC;QACjC,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,GAAG,UAAU,CAAC,CAAC,CAAC,CAAC;QACjC,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,GAAG,UAAU,CAAC,CAAC,CAAC,CAAC;QACjC,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,GAAG,UAAU,CAAC,CAAC,CAAC,CAAC;IACnC,CAAC;SAAM,IAAI,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,EAAE,CAAC;QAC1C,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,GAAG,UAAU,CAAC,CAAC,CAAC,CAAC;QACnC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,GAAG,UAAU,CAAC,CAAC,CAAC,CAAC;QACnC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,GAAG,UAAU,CAAC,CAAC,CAAC,CAAC;QACnC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,GAAG,UAAU,CAAC,CAAC,CAAC,CAAC;IACrC,CAAC;SAAM,IAAI,IAAI,CAAC,UAAU,EAAE,GAAG,EAAE,CAAC;QAChC,IAAI,CAAC,UAAU,CAAC,GAAG,CAAC,UAAU,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC;IAClF,CAAC;SAAM,IAAI,IAAI,CAAC,UAAU,EAAE,CAAC;QAC3B,IAAI,CAAC,UAAU,CAAC,CAAC,GAAG,UAAU,CAAC,CAAC,CAAC,CAAC;QAClC,IAAI,CAAC,UAAU,CAAC,CAAC,GAAG,UAAU,CAAC,CAAC,CAAC,CAAC;QAClC,IAAI,CAAC,UAAU,CAAC,CAAC,GAAG,UAAU,CAAC,CAAC,CAAC,CAAC;QAClC,IAAI,CAAC,UAAU,CAAC,CAAC,GAAG,UAAU,CAAC,CAAC,CAAC,CAAC;IACpC,CAAC;SAAM,CAAC;QACN,IAAI,CAAC,QAAQ,GAAG,CAAC,UAAU,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC;IAC/E,CAAC;AACH,CAAC;AAED,SAAS,iBAAiB,CAAC,QAA2B;IACpD,IACE,QAAQ,CAAC,MAAM,KAAK,CAAC;QACrB,CAAC,MAAM,CAAC,QAAQ,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAC7B,CAAC,MAAM,CAAC,QAAQ,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAC7B,CAAC,MAAM,CAAC,QAAQ,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAC7B,CAAC,MAAM,CAAC,QAAQ,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,EAC7B,CAAC;QACD,MAAM,IAAI,KAAK,CAAC,0DAA0D,CAAC,CAAC;IAC9E,CAAC;IACD,MAAM,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;IAC9E,IAAI,MAAM,IAAI,IAAI,EAAE,CAAC;QACnB,MAAM,IAAI,KAAK,CAAC,wDAAwD,CAAC,CAAC;IAC5E,CAAC;IACD,OAAO,CAAC,QAAQ,CAAC,CAAC,CAAC,GAAG,MAAM,EAAE,QAAQ,CAAC,CAAC,CAAC,GAAG,MAAM,EAAE,QAAQ,CAAC,CAAC,CAAC,GAAG,MAAM,EAAE,QAAQ,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC;AAClG,CAAC"}
|
package/dist/Shape.d.ts
ADDED
|
@@ -0,0 +1,50 @@
|
|
|
1
|
+
export type Vec3 = readonly [number, number, number];
|
|
2
|
+
export type BoxShape = {
|
|
3
|
+
readonly kind: "box";
|
|
4
|
+
readonly halfExtents: Vec3;
|
|
5
|
+
};
|
|
6
|
+
export type SphereShape = {
|
|
7
|
+
readonly kind: "sphere";
|
|
8
|
+
readonly radius: number;
|
|
9
|
+
};
|
|
10
|
+
export type CapsuleShape = {
|
|
11
|
+
readonly kind: "capsule";
|
|
12
|
+
readonly radius: number;
|
|
13
|
+
readonly halfHeight: number;
|
|
14
|
+
};
|
|
15
|
+
export type PlaneShape = {
|
|
16
|
+
readonly kind: "plane";
|
|
17
|
+
readonly normal: Vec3;
|
|
18
|
+
readonly constant: number;
|
|
19
|
+
};
|
|
20
|
+
export type MeshShape = {
|
|
21
|
+
readonly kind: "mesh";
|
|
22
|
+
readonly vertices: readonly Vec3[];
|
|
23
|
+
readonly indices: readonly number[];
|
|
24
|
+
};
|
|
25
|
+
export type PhysicsShape = BoxShape | SphereShape | CapsuleShape | PlaneShape | MeshShape;
|
|
26
|
+
export type Bounds = {
|
|
27
|
+
readonly min: Vec3;
|
|
28
|
+
readonly max: Vec3;
|
|
29
|
+
};
|
|
30
|
+
export declare const EPSILON = 1e-9;
|
|
31
|
+
export declare function vec3(x?: number, y?: number, z?: number): [number, number, number];
|
|
32
|
+
export declare function cloneVec3(value: Vec3): [number, number, number];
|
|
33
|
+
export declare function addVec3(a: Vec3, b: Vec3): [number, number, number];
|
|
34
|
+
export declare function subVec3(a: Vec3, b: Vec3): [number, number, number];
|
|
35
|
+
export declare function scaleVec3(value: Vec3, scalar: number): [number, number, number];
|
|
36
|
+
export declare function dotVec3(a: Vec3, b: Vec3): number;
|
|
37
|
+
export declare function lengthVec3(value: Vec3): number;
|
|
38
|
+
export declare function normalizeVec3(value: Vec3): [number, number, number];
|
|
39
|
+
export declare function minVec3(a: Vec3, b: Vec3): [number, number, number];
|
|
40
|
+
export declare function maxVec3(a: Vec3, b: Vec3): [number, number, number];
|
|
41
|
+
export declare function validateFiniteVec3(value: Vec3, name: string): void;
|
|
42
|
+
export declare class Shape {
|
|
43
|
+
static box(x: number, y: number, z: number): BoxShape;
|
|
44
|
+
static sphere(radius: number): SphereShape;
|
|
45
|
+
static capsule(radius: number, halfHeight: number): CapsuleShape;
|
|
46
|
+
static plane(normal?: Vec3, constant?: number): PlaneShape;
|
|
47
|
+
static mesh(vertices: readonly Vec3[], indices: readonly number[]): MeshShape;
|
|
48
|
+
static bounds(shape: PhysicsShape, position: Vec3): Bounds;
|
|
49
|
+
}
|
|
50
|
+
//# sourceMappingURL=Shape.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"Shape.d.ts","sourceRoot":"","sources":["../../../../packages/physics/src/Shape.ts"],"names":[],"mappings":"AAAA,MAAM,MAAM,IAAI,GAAG,SAAS,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;AAErD,MAAM,MAAM,QAAQ,GAAG;IACrB,QAAQ,CAAC,IAAI,EAAE,KAAK,CAAC;IACrB,QAAQ,CAAC,WAAW,EAAE,IAAI,CAAC;CAC5B,CAAC;AAEF,MAAM,MAAM,WAAW,GAAG;IACxB,QAAQ,CAAC,IAAI,EAAE,QAAQ,CAAC;IACxB,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;CACzB,CAAC;AAEF,MAAM,MAAM,YAAY,GAAG;IACzB,QAAQ,CAAC,IAAI,EAAE,SAAS,CAAC;IACzB,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;IACxB,QAAQ,CAAC,UAAU,EAAE,MAAM,CAAC;CAC7B,CAAC;AAEF,MAAM,MAAM,UAAU,GAAG;IACvB,QAAQ,CAAC,IAAI,EAAE,OAAO,CAAC;IACvB,QAAQ,CAAC,MAAM,EAAE,IAAI,CAAC;IACtB,QAAQ,CAAC,QAAQ,EAAE,MAAM,CAAC;CAC3B,CAAC;AAEF,MAAM,MAAM,SAAS,GAAG;IACtB,QAAQ,CAAC,IAAI,EAAE,MAAM,CAAC;IACtB,QAAQ,CAAC,QAAQ,EAAE,SAAS,IAAI,EAAE,CAAC;IACnC,QAAQ,CAAC,OAAO,EAAE,SAAS,MAAM,EAAE,CAAC;CACrC,CAAC;AAEF,MAAM,MAAM,YAAY,GAAG,QAAQ,GAAG,WAAW,GAAG,YAAY,GAAG,UAAU,GAAG,SAAS,CAAC;AAE1F,MAAM,MAAM,MAAM,GAAG;IACnB,QAAQ,CAAC,GAAG,EAAE,IAAI,CAAC;IACnB,QAAQ,CAAC,GAAG,EAAE,IAAI,CAAC;CACpB,CAAC;AAEF,eAAO,MAAM,OAAO,OAAO,CAAC;AAE5B,wBAAgB,IAAI,CAAC,CAAC,SAAI,EAAE,CAAC,SAAI,EAAE,CAAC,SAAI,GAAG,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAElE;AAED,wBAAgB,SAAS,CAAC,KAAK,EAAE,IAAI,GAAG,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAE/D;AAED,wBAAgB,OAAO,CAAC,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,GAAG,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAElE;AAED,wBAAgB,OAAO,CAAC,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,GAAG,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAElE;AAED,wBAAgB,SAAS,CAAC,KAAK,EAAE,IAAI,EAAE,MAAM,EAAE,MAAM,GAAG,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAE/E;AAED,wBAAgB,OAAO,CAAC,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,GAAG,MAAM,CAEhD;AAED,wBAAgB,UAAU,CAAC,KAAK,EAAE,IAAI,GAAG,MAAM,CAE9C;AAED,wBAAgB,aAAa,CAAC,KAAK,EAAE,IAAI,GAAG,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAMnE;AAED,wBAAgB,OAAO,CAAC,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,GAAG,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAElE;AAED,wBAAgB,OAAO,CAAC,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,GAAG,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAElE;AAED,wBAAgB,kBAAkB,CAAC,KAAK,EAAE,IAAI,EAAE,IAAI,EAAE,MAAM,GAAG,IAAI,CAIlE;AAQD,qBAAa,KAAK;IAChB,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,QAAQ;IAOrD,MAAM,CAAC,MAAM,CAAC,MAAM,EAAE,MAAM,GAAG,WAAW;IAK1C,MAAM,CAAC,OAAO,CAAC,MAAM,EAAE,MAAM,EAAE,UAAU,EAAE,MAAM,GAAG,YAAY;IAMhE,MAAM,CAAC,KAAK,CAAC,MAAM,GAAE,IAAgB,EAAE,QAAQ,SAAI,GAAG,UAAU;IAQhE,MAAM,CAAC,IAAI,CAAC,QAAQ,EAAE,SAAS,IAAI,EAAE,EAAE,OAAO,EAAE,SAAS,MAAM,EAAE,GAAG,SAAS;IAsB7E,MAAM,CAAC,MAAM,CAAC,KAAK,EAAE,YAAY,EAAE,QAAQ,EAAE,IAAI,GAAG,MAAM;CAqC3D"}
|