@aura3d/engine 2.0.4 → 3.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (651) hide show
  1. package/README.md +25 -10
  2. package/dist/animation/AnimationAction.d.ts.map +1 -1
  3. package/dist/animation/AnimationAction.js +20 -2
  4. package/dist/animation/AnimationAction.js.map +1 -1
  5. package/dist/animation/AnimationLayer.d.ts +1 -0
  6. package/dist/animation/AnimationLayer.d.ts.map +1 -1
  7. package/dist/animation/AnimationLayer.js +24 -3
  8. package/dist/animation/AnimationLayer.js.map +1 -1
  9. package/dist/animation/AnimationMixer.d.ts +3 -0
  10. package/dist/animation/AnimationMixer.d.ts.map +1 -1
  11. package/dist/animation/AnimationMixer.js +69 -5
  12. package/dist/animation/AnimationMixer.js.map +1 -1
  13. package/dist/animation/AnimationTrack.d.ts.map +1 -1
  14. package/dist/animation/AnimationTrack.js +13 -0
  15. package/dist/animation/AnimationTrack.js.map +1 -1
  16. package/dist/animation/FootIk.d.ts +10 -0
  17. package/dist/animation/FootIk.d.ts.map +1 -1
  18. package/dist/animation/FootIk.js +95 -3
  19. package/dist/animation/FootIk.js.map +1 -1
  20. package/dist/animation/HumanoidRetargeting.d.ts +29 -0
  21. package/dist/animation/HumanoidRetargeting.d.ts.map +1 -1
  22. package/dist/animation/HumanoidRetargeting.js +41 -1
  23. package/dist/animation/HumanoidRetargeting.js.map +1 -1
  24. package/dist/animation/LocomotionKit.d.ts +6 -0
  25. package/dist/animation/LocomotionKit.d.ts.map +1 -1
  26. package/dist/animation/LocomotionKit.js +6 -0
  27. package/dist/animation/LocomotionKit.js.map +1 -1
  28. package/dist/animation/RootMotion.d.ts +27 -0
  29. package/dist/animation/RootMotion.d.ts.map +1 -1
  30. package/dist/animation/RootMotion.js +38 -0
  31. package/dist/animation/RootMotion.js.map +1 -1
  32. package/dist/animation/SpringBones.d.ts +28 -0
  33. package/dist/animation/SpringBones.d.ts.map +1 -1
  34. package/dist/animation/SpringBones.js +24 -0
  35. package/dist/animation/SpringBones.js.map +1 -1
  36. package/dist/assets/GLTFAnimationRuntime.d.ts +95 -2
  37. package/dist/assets/GLTFAnimationRuntime.d.ts.map +1 -1
  38. package/dist/assets/GLTFAnimationRuntime.js +328 -3
  39. package/dist/assets/GLTFAnimationRuntime.js.map +1 -1
  40. package/dist/assets/GLTFExtensionSupport.js +2 -2
  41. package/dist/assets/GLTFExtensionSupport.js.map +1 -1
  42. package/dist/assets/GLTFLoader.d.ts +360 -1
  43. package/dist/assets/GLTFLoader.d.ts.map +1 -1
  44. package/dist/assets/GLTFLoader.js +197 -1
  45. package/dist/assets/GLTFLoader.js.map +1 -1
  46. package/dist/assets/KTX2BasisTextureTranscoder.d.ts +39 -0
  47. package/dist/assets/KTX2BasisTextureTranscoder.d.ts.map +1 -1
  48. package/dist/assets/KTX2BasisTextureTranscoder.js +70 -0
  49. package/dist/assets/KTX2BasisTextureTranscoder.js.map +1 -1
  50. package/dist/assets/TexturePipeline.d.ts +20 -0
  51. package/dist/assets/TexturePipeline.d.ts.map +1 -1
  52. package/dist/assets/TexturePipeline.js +20 -0
  53. package/dist/assets/TexturePipeline.js.map +1 -1
  54. package/dist/assets/TextureStreaming.d.ts +30 -0
  55. package/dist/assets/TextureStreaming.d.ts.map +1 -1
  56. package/dist/assets/TextureStreaming.js +53 -0
  57. package/dist/assets/TextureStreaming.js.map +1 -1
  58. package/dist/assets/browser-index.d.ts +7 -3
  59. package/dist/assets/browser-index.d.ts.map +1 -1
  60. package/dist/assets/browser-index.js +3 -1
  61. package/dist/assets/browser-index.js.map +1 -1
  62. package/dist/assets/gltf-runtime.d.ts +1 -1
  63. package/dist/assets/gltf-runtime.d.ts.map +1 -1
  64. package/dist/assets/gltf-runtime.js.map +1 -1
  65. package/dist/assets/index.d.ts +7 -7
  66. package/dist/assets/index.d.ts.map +1 -1
  67. package/dist/assets/index.js +3 -3
  68. package/dist/assets/index.js.map +1 -1
  69. package/dist/assets/loaders/HDRLoader.d.ts +40 -0
  70. package/dist/assets/loaders/HDRLoader.d.ts.map +1 -1
  71. package/dist/assets/loaders/HDRLoader.js +158 -0
  72. package/dist/assets/loaders/HDRLoader.js.map +1 -1
  73. package/dist/audio/AudioSource.d.ts +2 -0
  74. package/dist/audio/AudioSource.d.ts.map +1 -1
  75. package/dist/audio/AudioSource.js +7 -0
  76. package/dist/audio/AudioSource.js.map +1 -1
  77. package/dist/audio/Footsteps.d.ts +47 -0
  78. package/dist/audio/Footsteps.d.ts.map +1 -0
  79. package/dist/audio/Footsteps.js +73 -0
  80. package/dist/audio/Footsteps.js.map +1 -0
  81. package/dist/audio/GameMixer.d.ts +69 -0
  82. package/dist/audio/GameMixer.d.ts.map +1 -0
  83. package/dist/audio/GameMixer.js +141 -0
  84. package/dist/audio/GameMixer.js.map +1 -0
  85. package/dist/audio/PositionalEmitter.d.ts +95 -0
  86. package/dist/audio/PositionalEmitter.d.ts.map +1 -0
  87. package/dist/audio/PositionalEmitter.js +199 -0
  88. package/dist/audio/PositionalEmitter.js.map +1 -0
  89. package/dist/audio/index.d.ts +6 -0
  90. package/dist/audio/index.d.ts.map +1 -1
  91. package/dist/audio/index.js +3 -0
  92. package/dist/audio/index.js.map +1 -1
  93. package/dist/aura3d-cli/pull-bridge/profiles.d.ts +12 -2
  94. package/dist/aura3d-cli/pull-bridge/profiles.d.ts.map +1 -1
  95. package/dist/aura3d-cli/pull-bridge/profiles.js +35 -4
  96. package/dist/aura3d-cli/pull-bridge/profiles.js.map +1 -1
  97. package/dist/aura3d-cli/pull-bridge/provenance.d.ts +15 -1
  98. package/dist/aura3d-cli/pull-bridge/provenance.d.ts.map +1 -1
  99. package/dist/aura3d-cli/pull-bridge/provenance.js +60 -1
  100. package/dist/aura3d-cli/pull-bridge/provenance.js.map +1 -1
  101. package/dist/aura3d-cli/pull-bridge/scoring.d.ts +10 -1
  102. package/dist/aura3d-cli/pull-bridge/scoring.d.ts.map +1 -1
  103. package/dist/aura3d-cli/pull-bridge/scoring.js +9 -1
  104. package/dist/aura3d-cli/pull-bridge/scoring.js.map +1 -1
  105. package/dist/aura3d-cli/pull-bridge/search.js +2 -2
  106. package/dist/aura3d-cli/pull-bridge/search.js.map +1 -1
  107. package/dist/aura3d-cli/pull-bridge.d.ts +15 -3
  108. package/dist/aura3d-cli/pull-bridge.d.ts.map +1 -1
  109. package/dist/aura3d-cli/pull-bridge.js +68 -5
  110. package/dist/aura3d-cli/pull-bridge.js.map +1 -1
  111. package/dist/controls/ArcballControls.d.ts +92 -0
  112. package/dist/controls/ArcballControls.d.ts.map +1 -0
  113. package/dist/controls/ArcballControls.js +286 -0
  114. package/dist/controls/ArcballControls.js.map +1 -0
  115. package/dist/controls/DragControls.d.ts +13 -0
  116. package/dist/controls/DragControls.d.ts.map +1 -1
  117. package/dist/controls/DragControls.js +24 -1
  118. package/dist/controls/DragControls.js.map +1 -1
  119. package/dist/controls/FlyControls.d.ts +9 -0
  120. package/dist/controls/FlyControls.d.ts.map +1 -1
  121. package/dist/controls/FlyControls.js +20 -2
  122. package/dist/controls/FlyControls.js.map +1 -1
  123. package/dist/controls/FocusFrame.d.ts +34 -0
  124. package/dist/controls/FocusFrame.d.ts.map +1 -0
  125. package/dist/controls/FocusFrame.js +82 -0
  126. package/dist/controls/FocusFrame.js.map +1 -0
  127. package/dist/controls/HoverOutline.d.ts +46 -0
  128. package/dist/controls/HoverOutline.d.ts.map +1 -0
  129. package/dist/controls/HoverOutline.js +87 -0
  130. package/dist/controls/HoverOutline.js.map +1 -0
  131. package/dist/controls/InteractionControls.d.ts +7 -0
  132. package/dist/controls/InteractionControls.d.ts.map +1 -1
  133. package/dist/controls/InteractionControls.js +12 -1
  134. package/dist/controls/InteractionControls.js.map +1 -1
  135. package/dist/controls/NativeControlTypes.d.ts +17 -0
  136. package/dist/controls/NativeControlTypes.d.ts.map +1 -1
  137. package/dist/controls/NativeControlTypes.js.map +1 -1
  138. package/dist/controls/OrbitControls.d.ts +9 -0
  139. package/dist/controls/OrbitControls.d.ts.map +1 -1
  140. package/dist/controls/OrbitControls.js +26 -6
  141. package/dist/controls/OrbitControls.js.map +1 -1
  142. package/dist/controls/Picking.d.ts +15 -0
  143. package/dist/controls/Picking.d.ts.map +1 -1
  144. package/dist/controls/Picking.js +62 -23
  145. package/dist/controls/Picking.js.map +1 -1
  146. package/dist/controls/PointerLockControls.d.ts.map +1 -1
  147. package/dist/controls/PointerLockControls.js +4 -0
  148. package/dist/controls/PointerLockControls.js.map +1 -1
  149. package/dist/controls/SelectionManager.d.ts +8 -0
  150. package/dist/controls/SelectionManager.d.ts.map +1 -1
  151. package/dist/controls/SelectionManager.js +11 -0
  152. package/dist/controls/SelectionManager.js.map +1 -1
  153. package/dist/controls/TrackballControls.d.ts +7 -0
  154. package/dist/controls/TrackballControls.d.ts.map +1 -1
  155. package/dist/controls/TrackballControls.js +19 -5
  156. package/dist/controls/TrackballControls.js.map +1 -1
  157. package/dist/controls/TransformControls.d.ts +8 -0
  158. package/dist/controls/TransformControls.d.ts.map +1 -1
  159. package/dist/controls/TransformControls.js +15 -2
  160. package/dist/controls/TransformControls.js.map +1 -1
  161. package/dist/controls/index.d.ts +6 -0
  162. package/dist/controls/index.d.ts.map +1 -1
  163. package/dist/controls/index.js +3 -0
  164. package/dist/controls/index.js.map +1 -1
  165. package/dist/create-aura3d/index.js +1 -1
  166. package/dist/editor-runtime/RootEditorSurface.d.ts +65 -0
  167. package/dist/editor-runtime/RootEditorSurface.d.ts.map +1 -0
  168. package/dist/editor-runtime/RootEditorSurface.js +62 -0
  169. package/dist/editor-runtime/RootEditorSurface.js.map +1 -0
  170. package/dist/editor-runtime/index.d.ts +2 -0
  171. package/dist/editor-runtime/index.d.ts.map +1 -1
  172. package/dist/editor-runtime/index.js +1 -0
  173. package/dist/editor-runtime/index.js.map +1 -1
  174. package/dist/engine/agent-api/AnimationController.d.ts +9 -1
  175. package/dist/engine/agent-api/AnimationController.d.ts.map +1 -1
  176. package/dist/engine/agent-api/AnimationController.js +5 -1
  177. package/dist/engine/agent-api/AnimationController.js.map +1 -1
  178. package/dist/engine/agent-api/AnimationDebugOverlay.d.ts +56 -0
  179. package/dist/engine/agent-api/AnimationDebugOverlay.d.ts.map +1 -0
  180. package/dist/engine/agent-api/AnimationDebugOverlay.js +148 -0
  181. package/dist/engine/agent-api/AnimationDebugOverlay.js.map +1 -0
  182. package/dist/engine/agent-api/AnimationMixerBuilders.d.ts +41 -0
  183. package/dist/engine/agent-api/AnimationMixerBuilders.d.ts.map +1 -0
  184. package/dist/engine/agent-api/AnimationMixerBuilders.js +146 -0
  185. package/dist/engine/agent-api/AnimationMixerBuilders.js.map +1 -0
  186. package/dist/engine/agent-api/AssetDecoders.d.ts +17 -0
  187. package/dist/engine/agent-api/AssetDecoders.d.ts.map +1 -0
  188. package/dist/engine/agent-api/AssetDecoders.js +18 -0
  189. package/dist/engine/agent-api/AssetDecoders.js.map +1 -0
  190. package/dist/engine/agent-api/Decals.d.ts +174 -0
  191. package/dist/engine/agent-api/Decals.d.ts.map +1 -0
  192. package/dist/engine/agent-api/Decals.js +350 -0
  193. package/dist/engine/agent-api/Decals.js.map +1 -0
  194. package/dist/engine/agent-api/FootPlanting.d.ts +75 -0
  195. package/dist/engine/agent-api/FootPlanting.d.ts.map +1 -0
  196. package/dist/engine/agent-api/FootPlanting.js +60 -0
  197. package/dist/engine/agent-api/FootPlanting.js.map +1 -0
  198. package/dist/engine/agent-api/GameAppRuntime.d.ts +19 -0
  199. package/dist/engine/agent-api/GameAppRuntime.d.ts.map +1 -1
  200. package/dist/engine/agent-api/GameAppRuntime.js +37 -1
  201. package/dist/engine/agent-api/GameAppRuntime.js.map +1 -1
  202. package/dist/engine/agent-api/GameCameraRigs.d.ts +185 -0
  203. package/dist/engine/agent-api/GameCameraRigs.d.ts.map +1 -0
  204. package/dist/engine/agent-api/GameCameraRigs.js +414 -0
  205. package/dist/engine/agent-api/GameCameraRigs.js.map +1 -0
  206. package/dist/engine/agent-api/GameFeel.d.ts +100 -0
  207. package/dist/engine/agent-api/GameFeel.d.ts.map +1 -0
  208. package/dist/engine/agent-api/GameFeel.js +226 -0
  209. package/dist/engine/agent-api/GameFeel.js.map +1 -0
  210. package/dist/engine/agent-api/LabelTelemetry.d.ts +108 -0
  211. package/dist/engine/agent-api/LabelTelemetry.d.ts.map +1 -0
  212. package/dist/engine/agent-api/LabelTelemetry.js +116 -0
  213. package/dist/engine/agent-api/LabelTelemetry.js.map +1 -0
  214. package/dist/engine/agent-api/NavigationCrowds.d.ts +146 -0
  215. package/dist/engine/agent-api/NavigationCrowds.d.ts.map +1 -0
  216. package/dist/engine/agent-api/NavigationCrowds.js +104 -0
  217. package/dist/engine/agent-api/NavigationCrowds.js.map +1 -0
  218. package/dist/engine/agent-api/PhysicsRuntime.d.ts +61 -5
  219. package/dist/engine/agent-api/PhysicsRuntime.d.ts.map +1 -1
  220. package/dist/engine/agent-api/PhysicsRuntime.js +53 -21
  221. package/dist/engine/agent-api/PhysicsRuntime.js.map +1 -1
  222. package/dist/engine/agent-api/RootGeometry.d.ts +16 -1
  223. package/dist/engine/agent-api/RootGeometry.d.ts.map +1 -1
  224. package/dist/engine/agent-api/RootGeometry.js.map +1 -1
  225. package/dist/engine/agent-api/RuntimeNodeHandle.d.ts +6 -0
  226. package/dist/engine/agent-api/RuntimeNodeHandle.d.ts.map +1 -1
  227. package/dist/engine/agent-api/RuntimeNodeHandle.js.map +1 -1
  228. package/dist/engine/agent-api/Scatter.d.ts +18 -0
  229. package/dist/engine/agent-api/Scatter.d.ts.map +1 -0
  230. package/dist/engine/agent-api/Scatter.js +18 -0
  231. package/dist/engine/agent-api/Scatter.js.map +1 -0
  232. package/dist/engine/agent-api/TouchControlBinding.d.ts +32 -0
  233. package/dist/engine/agent-api/TouchControlBinding.d.ts.map +1 -1
  234. package/dist/engine/agent-api/TouchControlBinding.js +36 -0
  235. package/dist/engine/agent-api/TouchControlBinding.js.map +1 -1
  236. package/dist/engine/agent-api/VehicleChassis.d.ts.map +1 -1
  237. package/dist/engine/agent-api/VehicleChassis.js +76 -13
  238. package/dist/engine/agent-api/VehicleChassis.js.map +1 -1
  239. package/dist/engine/agent-api/index.d.ts +708 -6
  240. package/dist/engine/agent-api/index.d.ts.map +1 -1
  241. package/dist/engine/agent-api/index.js +1757 -134
  242. package/dist/engine/agent-api/index.js.map +1 -1
  243. package/dist/engine/agent-api/product-viewer-runtime.d.ts.map +1 -1
  244. package/dist/engine/game/GameAudio.d.ts +66 -0
  245. package/dist/engine/game/GameAudio.d.ts.map +1 -1
  246. package/dist/engine/game/GameAudio.js +179 -44
  247. package/dist/engine/game/GameAudio.js.map +1 -1
  248. package/dist/engine/instances-model/InstancedModel.d.ts +111 -0
  249. package/dist/engine/instances-model/InstancedModel.d.ts.map +1 -0
  250. package/dist/engine/instances-model/InstancedModel.js +108 -0
  251. package/dist/engine/instances-model/InstancedModel.js.map +1 -0
  252. package/dist/engine/material-physical/PhysicalMaterialSpec.d.ts +72 -0
  253. package/dist/engine/material-physical/PhysicalMaterialSpec.d.ts.map +1 -0
  254. package/dist/engine/material-physical/PhysicalMaterialSpec.js +95 -0
  255. package/dist/engine/material-physical/PhysicalMaterialSpec.js.map +1 -0
  256. package/dist/engine/production-runtime/GameAppRuntime.d.ts +1 -1
  257. package/dist/engine/production-runtime/GameAppRuntime.d.ts.map +1 -1
  258. package/dist/engine/production-runtime/GameRenderPreset.d.ts +76 -0
  259. package/dist/engine/production-runtime/GameRenderPreset.d.ts.map +1 -1
  260. package/dist/engine/production-runtime/GameRenderPreset.js +167 -0
  261. package/dist/engine/production-runtime/GameRenderPreset.js.map +1 -1
  262. package/dist/engine/production-runtime/TypedGLBActor.d.ts +22 -2
  263. package/dist/engine/production-runtime/TypedGLBActor.d.ts.map +1 -1
  264. package/dist/engine/production-runtime/TypedGLBActor.js +33 -1
  265. package/dist/engine/production-runtime/TypedGLBActor.js.map +1 -1
  266. package/dist/engine/production-runtime/index.d.ts +4 -4
  267. package/dist/engine/production-runtime/index.d.ts.map +1 -1
  268. package/dist/engine/production-runtime/index.js +5 -3
  269. package/dist/engine/production-runtime/index.js.map +1 -1
  270. package/dist/input/ActionMap.d.ts +40 -0
  271. package/dist/input/ActionMap.d.ts.map +1 -1
  272. package/dist/input/ActionMap.js +179 -0
  273. package/dist/input/ActionMap.js.map +1 -1
  274. package/dist/input/ComboDetector.d.ts +49 -0
  275. package/dist/input/ComboDetector.d.ts.map +1 -0
  276. package/dist/input/ComboDetector.js +102 -0
  277. package/dist/input/ComboDetector.js.map +1 -0
  278. package/dist/input/Haptics.d.ts +46 -0
  279. package/dist/input/Haptics.d.ts.map +1 -0
  280. package/dist/input/Haptics.js +67 -0
  281. package/dist/input/Haptics.js.map +1 -0
  282. package/dist/input/TouchLayouts.d.ts +35 -0
  283. package/dist/input/TouchLayouts.d.ts.map +1 -0
  284. package/dist/input/TouchLayouts.js +88 -0
  285. package/dist/input/TouchLayouts.js.map +1 -0
  286. package/dist/input/WebXRSessionController.d.ts +53 -0
  287. package/dist/input/WebXRSessionController.d.ts.map +1 -1
  288. package/dist/input/WebXRSessionController.js +88 -2
  289. package/dist/input/WebXRSessionController.js.map +1 -1
  290. package/dist/input/index.d.ts +8 -2
  291. package/dist/input/index.d.ts.map +1 -1
  292. package/dist/input/index.js +3 -0
  293. package/dist/input/index.js.map +1 -1
  294. package/dist/lean/game.d.ts +98 -0
  295. package/dist/lean/game.d.ts.map +1 -1
  296. package/dist/lean/game.js +192 -0
  297. package/dist/lean/game.js.map +1 -1
  298. package/dist/materials/GameReadyMaterialLibrary.d.ts +39 -0
  299. package/dist/materials/GameReadyMaterialLibrary.d.ts.map +1 -0
  300. package/dist/materials/GameReadyMaterialLibrary.js +253 -0
  301. package/dist/materials/GameReadyMaterialLibrary.js.map +1 -0
  302. package/dist/materials/MaterialValidation.d.ts +21 -0
  303. package/dist/materials/MaterialValidation.d.ts.map +1 -1
  304. package/dist/materials/MaterialValidation.js +105 -0
  305. package/dist/materials/MaterialValidation.js.map +1 -1
  306. package/dist/materials/browser-index.d.ts +2 -0
  307. package/dist/materials/browser-index.d.ts.map +1 -1
  308. package/dist/materials/browser-index.js +1 -0
  309. package/dist/materials/browser-index.js.map +1 -1
  310. package/dist/materials/node.d.ts +2 -2
  311. package/dist/materials/node.d.ts.map +1 -1
  312. package/dist/materials/node.js +1 -1
  313. package/dist/materials/node.js.map +1 -1
  314. package/dist/physics/CollisionVolumes.d.ts +59 -0
  315. package/dist/physics/CollisionVolumes.d.ts.map +1 -1
  316. package/dist/physics/CollisionVolumes.js +87 -0
  317. package/dist/physics/CollisionVolumes.js.map +1 -1
  318. package/dist/physics/PhysicsDebugDraw.d.ts +37 -0
  319. package/dist/physics/PhysicsDebugDraw.d.ts.map +1 -1
  320. package/dist/physics/PhysicsDebugDraw.js +38 -1
  321. package/dist/physics/PhysicsDebugDraw.js.map +1 -1
  322. package/dist/physics/PhysicsWorld.d.ts +15 -0
  323. package/dist/physics/PhysicsWorld.d.ts.map +1 -1
  324. package/dist/physics/PhysicsWorld.js +8 -1
  325. package/dist/physics/PhysicsWorld.js.map +1 -1
  326. package/dist/physics/solverless.d.ts +1 -1
  327. package/dist/physics/solverless.d.ts.map +1 -1
  328. package/dist/physics/solverless.js.map +1 -1
  329. package/dist/physics-rapier/index.d.ts +7 -1
  330. package/dist/physics-rapier/index.d.ts.map +1 -1
  331. package/dist/physics-rapier/index.js +1 -1
  332. package/dist/physics-rapier/index.js.map +1 -1
  333. package/dist/react/index.d.ts +136 -2
  334. package/dist/react/index.d.ts.map +1 -1
  335. package/dist/react/index.js +251 -10
  336. package/dist/react/index.js.map +1 -1
  337. package/dist/rendering/AtmosphereWetness.d.ts +61 -0
  338. package/dist/rendering/AtmosphereWetness.d.ts.map +1 -0
  339. package/dist/rendering/AtmosphereWetness.js +99 -0
  340. package/dist/rendering/AtmosphereWetness.js.map +1 -0
  341. package/dist/rendering/ClusteredForwardLighting.d.ts +25 -1
  342. package/dist/rendering/ClusteredForwardLighting.d.ts.map +1 -1
  343. package/dist/rendering/ClusteredForwardLighting.js +80 -3
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  398. package/dist/rendering/PostProcessPass.js +15 -4
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  402. package/dist/rendering/ReflectionSurfaces.js +93 -0
  403. package/dist/rendering/ReflectionSurfaces.js.map +1 -1
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  429. package/dist/rendering/ShaderLibrary.js +478 -34
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  432. package/dist/rendering/ShaderLibraryCore.js +70 -12
  433. package/dist/rendering/ShaderLibraryCore.js.map +1 -1
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  447. package/dist/rendering/SpriteFlipbook.js +128 -0
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  452. package/dist/rendering/TerrainTiles.js.map +1 -0
  453. package/dist/rendering/TexturedPBRMaterial.d.ts +1 -0
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  455. package/dist/rendering/TexturedPBRMaterial.js +23 -2
  456. package/dist/rendering/TexturedPBRMaterial.js.map +1 -1
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  458. package/dist/rendering/TexturedUnlitMaterial.js +20 -2
  459. package/dist/rendering/TexturedUnlitMaterial.js.map +1 -1
  460. package/dist/rendering/UnlitMaterial.d.ts.map +1 -1
  461. package/dist/rendering/UnlitMaterial.js +20 -2
  462. package/dist/rendering/UnlitMaterial.js.map +1 -1
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  465. package/dist/rendering/VertexFormat.js +12 -0
  466. package/dist/rendering/VertexFormat.js.map +1 -1
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  469. package/dist/rendering/VolumetricFog.js +91 -0
  470. package/dist/rendering/VolumetricFog.js.map +1 -0
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  477. package/dist/rendering/WebGL2Device.js +536 -17
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  489. package/dist/rendering/effects/CollisionModule.js +10 -0
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  494. package/dist/rendering/effects/ColorModule.js.map +1 -1
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  497. package/dist/rendering/effects/ForceModule.js +49 -0
  498. package/dist/rendering/effects/ForceModule.js.map +1 -1
  499. package/dist/rendering/effects/GPUParticleBackend.d.ts +186 -0
  500. package/dist/rendering/effects/GPUParticleBackend.d.ts.map +1 -1
  501. package/dist/rendering/effects/GPUParticleBackend.js +692 -1
  502. package/dist/rendering/effects/GPUParticleBackend.js.map +1 -1
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  504. package/dist/rendering/effects/HeightfieldModule.d.ts.map +1 -0
  505. package/dist/rendering/effects/HeightfieldModule.js +129 -0
  506. package/dist/rendering/effects/HeightfieldModule.js.map +1 -0
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  509. package/dist/rendering/effects/LightingModule.js +54 -0
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  513. package/dist/rendering/effects/ParticleDiagnostics.js +3 -0
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  520. package/dist/rendering/effects/ParticleRenderer.js +57 -7
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  522. package/dist/rendering/effects/ParticleSystem.d.ts +45 -1
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  524. package/dist/rendering/effects/ParticleSystem.js +373 -4
  525. package/dist/rendering/effects/ParticleSystem.js.map +1 -1
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  528. package/dist/rendering/effects/SizeModule.js +16 -0
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  536. package/dist/rendering/effects/TrailModule.js +95 -2
  537. package/dist/rendering/effects/TrailModule.js.map +1 -1
  538. package/dist/rendering/effects/TurbulenceModule.d.ts +43 -0
  539. package/dist/rendering/effects/TurbulenceModule.d.ts.map +1 -0
  540. package/dist/rendering/effects/TurbulenceModule.js +130 -0
  541. package/dist/rendering/effects/TurbulenceModule.js.map +1 -0
  542. package/dist/rendering/effects/index.d.ts +4 -0
  543. package/dist/rendering/effects/index.d.ts.map +1 -1
  544. package/dist/rendering/effects/index.js +4 -0
  545. package/dist/rendering/effects/index.js.map +1 -1
  546. package/dist/rendering/index.d.ts +57 -19
  547. package/dist/rendering/index.d.ts.map +1 -1
  548. package/dist/rendering/index.js +31 -10
  549. package/dist/rendering/index.js.map +1 -1
  550. package/dist/rendering/materials/MaterialExtensions.js +3 -3
  551. package/dist/rendering/materials/MaterialExtensions.js.map +1 -1
  552. package/dist/rendering/postprocess/NativeBloomPyramid.d.ts +28 -0
  553. package/dist/rendering/postprocess/NativeBloomPyramid.d.ts.map +1 -0
  554. package/dist/rendering/postprocess/NativeBloomPyramid.js +54 -0
  555. package/dist/rendering/postprocess/NativeBloomPyramid.js.map +1 -0
  556. package/dist/rendering/postprocess/NativeLdrEffectLuts.d.ts +10 -1
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  558. package/dist/rendering/postprocess/NativeLdrEffectLuts.js +19 -2
  559. package/dist/rendering/postprocess/NativeLdrEffectLuts.js.map +1 -1
  560. package/dist/rendering/postprocess/index.d.ts +2 -0
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  562. package/dist/rendering/postprocess/index.js +1 -0
  563. package/dist/rendering/postprocess/index.js.map +1 -1
  564. package/dist/rendering/production-runtime/PBRHDRPipeline.d.ts +22 -0
  565. package/dist/rendering/production-runtime/PBRHDRPipeline.d.ts.map +1 -1
  566. package/dist/rendering/production-runtime/PBRHDRPipeline.js +125 -0
  567. package/dist/rendering/production-runtime/PBRHDRPipeline.js.map +1 -1
  568. package/dist/rendering/production-runtime/ProductionWebGPURenderer.d.ts +52 -0
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  570. package/dist/rendering/production-runtime/ProductionWebGPURenderer.js +101 -0
  571. package/dist/rendering/production-runtime/ProductionWebGPURenderer.js.map +1 -1
  572. package/dist/rendering/production-runtime/index.d.ts +5 -4
  573. package/dist/rendering/production-runtime/index.d.ts.map +1 -1
  574. package/dist/rendering/production-runtime/index.js +3 -2
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  576. package/dist/rendering/production-runtime/passes/DepthPrepass.d.ts +26 -1
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  578. package/dist/rendering/production-runtime/passes/DepthPrepass.js +49 -2
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  580. package/dist/rendering/production-runtime/passes/FramegraphTopology.d.ts +13 -0
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  582. package/dist/rendering/production-runtime/passes/FramegraphTopology.js +59 -0
  583. package/dist/rendering/production-runtime/passes/FramegraphTopology.js.map +1 -0
  584. package/dist/rendering/production-runtime/passes/OpaquePass.d.ts +24 -1
  585. package/dist/rendering/production-runtime/passes/OpaquePass.d.ts.map +1 -1
  586. package/dist/rendering/production-runtime/passes/OpaquePass.js +41 -2
  587. package/dist/rendering/production-runtime/passes/OpaquePass.js.map +1 -1
  588. package/dist/rendering/production-runtime/passes/ShadowPass.d.ts +24 -1
  589. package/dist/rendering/production-runtime/passes/ShadowPass.d.ts.map +1 -1
  590. package/dist/rendering/production-runtime/passes/ShadowPass.js +43 -2
  591. package/dist/rendering/production-runtime/passes/ShadowPass.js.map +1 -1
  592. package/dist/rendering/production-runtime/passes/SkyboxPass.d.ts +21 -1
  593. package/dist/rendering/production-runtime/passes/SkyboxPass.d.ts.map +1 -1
  594. package/dist/rendering/production-runtime/passes/SkyboxPass.js +39 -2
  595. package/dist/rendering/production-runtime/passes/SkyboxPass.js.map +1 -1
  596. package/dist/rendering/production-runtime/passes/ToneMappingPass.d.ts +29 -1
  597. package/dist/rendering/production-runtime/passes/ToneMappingPass.d.ts.map +1 -1
  598. package/dist/rendering/production-runtime/passes/ToneMappingPass.js +53 -2
  599. package/dist/rendering/production-runtime/passes/ToneMappingPass.js.map +1 -1
  600. package/dist/rendering/production-runtime/passes/TransparentPass.d.ts +24 -1
  601. package/dist/rendering/production-runtime/passes/TransparentPass.d.ts.map +1 -1
  602. package/dist/rendering/production-runtime/passes/TransparentPass.js +42 -2
  603. package/dist/rendering/production-runtime/passes/TransparentPass.js.map +1 -1
  604. package/dist/rendering/shadows/CascadeHysteresis.d.ts +67 -0
  605. package/dist/rendering/shadows/CascadeHysteresis.d.ts.map +1 -0
  606. package/dist/rendering/shadows/CascadeHysteresis.js +104 -0
  607. package/dist/rendering/shadows/CascadeHysteresis.js.map +1 -0
  608. package/dist/rendering/shadows/ContactShadows.d.ts +52 -0
  609. package/dist/rendering/shadows/ContactShadows.d.ts.map +1 -1
  610. package/dist/rendering/shadows/ContactShadows.js +122 -0
  611. package/dist/rendering/shadows/ContactShadows.js.map +1 -1
  612. package/dist/rendering/shadows/SpotShadowMaps.d.ts +77 -0
  613. package/dist/rendering/shadows/SpotShadowMaps.d.ts.map +1 -0
  614. package/dist/rendering/shadows/SpotShadowMaps.js +106 -0
  615. package/dist/rendering/shadows/SpotShadowMaps.js.map +1 -0
  616. package/dist/rendering/webgpu/WebGPUPostProcess.d.ts +2 -0
  617. package/dist/rendering/webgpu/WebGPUPostProcess.d.ts.map +1 -1
  618. package/dist/rendering/webgpu/WebGPUPostProcess.js +1 -0
  619. package/dist/rendering/webgpu/WebGPUPostProcess.js.map +1 -1
  620. package/dist/rendering/webgpu/WebGPUPostShaders.d.ts +78 -0
  621. package/dist/rendering/webgpu/WebGPUPostShaders.d.ts.map +1 -0
  622. package/dist/rendering/webgpu/WebGPUPostShaders.js +262 -0
  623. package/dist/rendering/webgpu/WebGPUPostShaders.js.map +1 -0
  624. package/dist/scene/Scene.d.ts +8 -1
  625. package/dist/scene/Scene.d.ts.map +1 -1
  626. package/dist/scene/Scene.js +12 -2
  627. package/dist/scene/Scene.js.map +1 -1
  628. package/dist/scripting/VisualGraphContext.d.ts +31 -0
  629. package/dist/scripting/VisualGraphContext.d.ts.map +1 -1
  630. package/dist/scripting/VisualGraphExecutor.d.ts.map +1 -1
  631. package/dist/scripting/VisualGraphExecutor.js +110 -0
  632. package/dist/scripting/VisualGraphExecutor.js.map +1 -1
  633. package/dist/scripting/VisualNodeCatalog.d.ts +1 -1
  634. package/dist/scripting/VisualNodeCatalog.d.ts.map +1 -1
  635. package/dist/scripting/VisualNodeCatalog.js +20 -0
  636. package/dist/scripting/VisualNodeCatalog.js.map +1 -1
  637. package/dist/scripting/VisualScriptingRoot.d.ts +96 -0
  638. package/dist/scripting/VisualScriptingRoot.d.ts.map +1 -0
  639. package/dist/scripting/VisualScriptingRoot.js +150 -0
  640. package/dist/scripting/VisualScriptingRoot.js.map +1 -0
  641. package/dist/scripting/index.d.ts +3 -1
  642. package/dist/scripting/index.d.ts.map +1 -1
  643. package/dist/scripting/index.js +1 -0
  644. package/dist/scripting/index.js.map +1 -1
  645. package/package.json +24 -22
  646. package/templates/cinematic-scene/node_modules/.vite/deps/_metadata.json +8 -0
  647. package/templates/cinematic-scene/node_modules/.vite/deps/package.json +3 -0
  648. package/templates/cinematic-scene/test-results/.last-run.json +6 -0
  649. package/templates/cinematic-scene/test-results/route-health-Aura3D-cinematic-scene-reaches-ready-state/error-context.md +64 -0
  650. package/templates/product-viewer/node_modules/.vite/deps/_metadata.json +8 -0
  651. package/templates/product-viewer/node_modules/.vite/deps/package.json +3 -0
package/dist/lean/game.js CHANGED
@@ -1,5 +1,6 @@
1
1
  import { createAuraApp as createProductApp } from "./product.js";
2
2
  import { createLeanGameInput, createLeanPlatformer } from "./ArcadeRuntime.js";
3
+ import { createSdfFontAtlas, layoutSdfText, SDF_FONT_SCOPE_NOTE, SDF_SUPPORTED_GLYPHS } from "../rendering/index.js";
3
4
  export * from "./product.js";
4
5
  /**
5
6
  * Creates the deterministic arcade entry. Physical simulation is intentionally
@@ -29,9 +30,200 @@ export function createAuraApp(target, options) {
29
30
  }
30
31
  };
31
32
  }
33
+ /**
34
+ * J3 camera rigs (F2 surface for lean, tree-shaken). Pure follow math — the
35
+ * route feeds the returned position into its own camera each frame.
36
+ */
37
+ export function createLeanCameraRig(options = {}) {
38
+ const kind = options.kind ?? "side-view-follow";
39
+ const offset = options.offset ?? (kind === "top-down-follow" ? [0, 9, 0.001] : [0, 1.6, 6.4]);
40
+ const smoothing = Math.max(0.1, options.smoothing ?? 6);
41
+ let position = [offset[0], offset[1], offset[2]];
42
+ const target = (focus) => [
43
+ focus[0] + offset[0],
44
+ focus[1] + offset[1],
45
+ focus[2] + offset[2]
46
+ ];
47
+ return {
48
+ kind,
49
+ get position() {
50
+ return position;
51
+ },
52
+ follow(focus, dtSeconds) {
53
+ const goal = target(focus);
54
+ const alpha = 1 - Math.exp(-smoothing * Math.max(0, dtSeconds));
55
+ position = [
56
+ position[0] + (goal[0] - position[0]) * alpha,
57
+ position[1] + (goal[1] - position[1]) * alpha,
58
+ position[2] + (goal[2] - position[2]) * alpha
59
+ ];
60
+ return position;
61
+ },
62
+ snap(focus) {
63
+ position = target(focus);
64
+ return position;
65
+ }
66
+ };
67
+ }
68
+ /**
69
+ * J3 game feel (F3 surface for lean, tree-shaken). Trauma/screen-shake/hit-stop
70
+ * as pure state: routes add trauma on hits and apply the shake offset to their
71
+ * camera. No renderer coupling, deterministic for replays.
72
+ */
73
+ export function createLeanGameFeel(options = {}) {
74
+ const traumaDecay = Math.max(0.1, options.traumaDecay ?? 1.6);
75
+ const maxShake = Math.max(0, options.maxShake ?? 0.25);
76
+ const hitStopDuration = Math.max(0, options.hitStopDuration ?? 0.06);
77
+ let trauma = 0;
78
+ let frozenTime = 0;
79
+ // Deterministic pseudo-random shake (seeded counter, not Math.random) so replays stay exact.
80
+ let shakeTick = 0;
81
+ const shakePhase = () => {
82
+ shakeTick += 1;
83
+ const a = Math.sin(shakeTick * 12.9898) * 43758.5453;
84
+ const b = Math.sin(shakeTick * 78.233) * 12543.1234;
85
+ return [a - Math.floor(a) - 0.5, b - Math.floor(b) - 0.5];
86
+ };
87
+ return {
88
+ addTrauma(amount) {
89
+ trauma = Math.min(1, Math.max(0, trauma + Math.max(0, amount)));
90
+ return trauma;
91
+ },
92
+ hitStop() {
93
+ frozenTime = hitStopDuration;
94
+ },
95
+ update(dtSeconds) {
96
+ const dt = Math.max(0, dtSeconds);
97
+ if (frozenTime > 0) {
98
+ frozenTime = Math.max(0, frozenTime - dt);
99
+ return { trauma, shake: [0, 0], frozen: frozenTime > 0 };
100
+ }
101
+ trauma = Math.max(0, trauma - traumaDecay * dt);
102
+ const magnitude = trauma * trauma * maxShake;
103
+ const [px, py] = shakePhase();
104
+ return { trauma, shake: [px * 2 * magnitude, py * 2 * magnitude], frozen: false };
105
+ },
106
+ snapshot() {
107
+ return { trauma, frozen: frozenTime > 0 };
108
+ }
109
+ };
110
+ }
111
+ /** J3 debug-draw toggle (tree-shaken). Routes gate collision-volume overlays on it. */
112
+ export function createLeanDebugDraw(initial = false) {
113
+ let enabled = initial;
114
+ return {
115
+ get enabled() {
116
+ return enabled;
117
+ },
118
+ setEnabled(next) {
119
+ enabled = next;
120
+ return enabled;
121
+ },
122
+ toggle() {
123
+ enabled = !enabled;
124
+ return enabled;
125
+ }
126
+ };
127
+ }
128
+ /**
129
+ * J3 perf governor (J1 policy for lean, tree-shaken). Same two-rung headroom
130
+ * discipline as the engine governor, reduced to the knobs a lean route owns
131
+ * (resolution + particle scale). Engine routes use the full governor from
132
+ * `@aura3d/engine/production-runtime` instead.
133
+ */
134
+ export function createLeanPerformanceGovernor(mode = "conservative") {
135
+ const resolutions = [1, 0.85, 0.7, 0.5];
136
+ const particles = [1, 0.7, 0.4, 0.2];
137
+ let settings = { resolutionScale: 1, particleScale: 1 };
138
+ let headroomFrames = 0;
139
+ const degraded = [];
140
+ const atFloor = () => settings.resolutionScale === 0.5 && settings.particleScale === 0.2;
141
+ return {
142
+ mode,
143
+ get settings() {
144
+ return settings;
145
+ },
146
+ get degraded() {
147
+ return degraded;
148
+ },
149
+ step(frameTimeMs) {
150
+ if (mode === "off")
151
+ return settings;
152
+ if (frameTimeMs > 16.7) {
153
+ headroomFrames = 0;
154
+ const steps = mode === "aggressive" ? 2 : 1;
155
+ for (let i = 0; i < steps && !atFloor(); i += 1) {
156
+ if (settings.resolutionScale !== 0.5) {
157
+ settings = {
158
+ ...settings,
159
+ resolutionScale: resolutions[Math.min(3, resolutions.indexOf(settings.resolutionScale) + 1)] ?? 0.5
160
+ };
161
+ degraded.push("resolutionScale");
162
+ }
163
+ else {
164
+ settings = {
165
+ ...settings,
166
+ particleScale: particles[Math.min(3, particles.indexOf(settings.particleScale) + 1)] ?? 0.2
167
+ };
168
+ degraded.push("particleScale");
169
+ }
170
+ }
171
+ return settings;
172
+ }
173
+ if (frameTimeMs <= 16.7 * 0.8) {
174
+ headroomFrames += 1;
175
+ const threshold = mode === "aggressive" ? 2 : 4;
176
+ if (headroomFrames >= threshold && (settings.resolutionScale !== 1 || settings.particleScale !== 1)) {
177
+ headroomFrames = 0;
178
+ if (settings.particleScale !== 1) {
179
+ settings = {
180
+ ...settings,
181
+ particleScale: particles[Math.max(0, particles.indexOf(settings.particleScale) - 1)] ?? 1
182
+ };
183
+ degraded.push("recovered:particleScale");
184
+ }
185
+ else {
186
+ settings = {
187
+ ...settings,
188
+ resolutionScale: resolutions[Math.max(0, resolutions.indexOf(settings.resolutionScale) - 1)] ?? 1
189
+ };
190
+ degraded.push("recovered:resolutionScale");
191
+ }
192
+ }
193
+ }
194
+ else {
195
+ headroomFrames = 0;
196
+ }
197
+ return settings;
198
+ }
199
+ };
200
+ }
201
+ /**
202
+ * J3 text surface for lean (G1 SDF scope, tree-shaken). Pure atlas bake +
203
+ * quad layout over the uppercase-alphanumeric catalog; the native sampler +
204
+ * pixel proof remain G1 work, hence `pixelBacked: false` by construction.
205
+ */
206
+ export function createLeanText(options = {}) {
207
+ const atlas = createSdfFontAtlas(options.atlas);
208
+ const baseLayout = options.layout;
209
+ return {
210
+ atlas,
211
+ supportedGlyphs: SDF_SUPPORTED_GLYPHS,
212
+ scopeNote: SDF_FONT_SCOPE_NOTE,
213
+ pixelBacked: false,
214
+ layout(text, layoutOptions) {
215
+ return layoutSdfText(text, atlas, { ...baseLayout, ...layoutOptions });
216
+ }
217
+ };
218
+ }
32
219
  export const game = {
33
220
  input: createLeanGameInput,
34
221
  platformer: createLeanPlatformer,
222
+ cameraRig: createLeanCameraRig,
223
+ gameFeel: createLeanGameFeel,
224
+ debugDraw: createLeanDebugDraw,
225
+ performanceGovernor: createLeanPerformanceGovernor,
226
+ text: createLeanText,
35
227
  runtime: "lean-deterministic-arcade"
36
228
  };
37
229
  //# sourceMappingURL=game.js.map
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+ 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@@ -0,0 +1,39 @@
1
+ /**
2
+ * Game-ready material preset library (PART C2).
3
+ *
4
+ * Six compact presets tuned for real-time routes. Each preset carries its
5
+ * authoring parameters, a root-API example snippet, a tunables table, and
6
+ * probe metadata (geometry + environment + probe screenshot path).
7
+ *
8
+ * Claim boundary: these are parameter presets over the public material spec.
9
+ * The skin entry is a wrapped-diffuse approximation and is never presented
10
+ * as physical subsurface scattering.
11
+ */
12
+ export type GameReadyMaterialKind = "carPaint" | "skinSSS-approx" | "glassThin" | "brushedMetal" | "foliage" | "concreteAsphalt";
13
+ export interface GameReadyMaterialTunable {
14
+ readonly name: string;
15
+ readonly default: number | string;
16
+ readonly range: string;
17
+ readonly effect: string;
18
+ }
19
+ export interface GameReadyMaterialProbe {
20
+ readonly geometry: "sphere" | "beveled-cube" | "thin-pane" | "card";
21
+ readonly environmentId: string;
22
+ readonly screenshot: string;
23
+ }
24
+ export interface GameReadyMaterialPreset {
25
+ readonly id: string;
26
+ readonly label: string;
27
+ readonly kind: GameReadyMaterialKind;
28
+ readonly features: readonly string[];
29
+ readonly parameters: Readonly<Record<string, number | string | readonly number[]>>;
30
+ readonly exampleSnippet: string;
31
+ readonly tunables: readonly GameReadyMaterialTunable[];
32
+ readonly probe: GameReadyMaterialProbe;
33
+ readonly note: string;
34
+ }
35
+ export declare const GAME_READY_MATERIAL_PRESETS: readonly GameReadyMaterialPreset[];
36
+ export declare const GAME_READY_MATERIAL_IDS: readonly string[];
37
+ export declare function listGameReadyMaterials(): readonly GameReadyMaterialPreset[];
38
+ export declare function findGameReadyMaterial(id: string): GameReadyMaterialPreset | undefined;
39
+ //# sourceMappingURL=GameReadyMaterialLibrary.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"GameReadyMaterialLibrary.d.ts","sourceRoot":"","sources":["../../../../packages/materials/src/GameReadyMaterialLibrary.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;GAUG;AAEH,MAAM,MAAM,qBAAqB,GAC7B,UAAU,GACV,gBAAgB,GAChB,WAAW,GACX,cAAc,GACd,SAAS,GACT,iBAAiB,CAAC;AAEtB,MAAM,WAAW,wBAAwB;IACvC,QAAQ,CAAC,IAAI,EAAE,MAAM,CAAC;IACtB,QAAQ,CAAC,OAAO,EAAE,MAAM,GAAG,MAAM,CAAC;IAClC,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC;IACvB,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;CACzB;AAED,MAAM,WAAW,sBAAsB;IACrC,QAAQ,CAAC,QAAQ,EAAE,QAAQ,GAAG,cAAc,GAAG,WAAW,GAAG,MAAM,CAAC;IACpE,QAAQ,CAAC,aAAa,EAAE,MAAM,CAAC;IAC/B,QAAQ,CAAC,UAAU,EAAE,MAAM,CAAC;CAC7B;AAED,MAAM,WAAW,uBAAuB;IACtC,QAAQ,CAAC,EAAE,EAAE,MAAM,CAAC;IACpB,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC;IACvB,QAAQ,CAAC,IAAI,EAAE,qBAAqB,CAAC;IACrC,QAAQ,CAAC,QAAQ,EAAE,SAAS,MAAM,EAAE,CAAC;IACrC,QAAQ,CAAC,UAAU,EAAE,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,MAAM,GAAG,MAAM,GAAG,SAAS,MAAM,EAAE,CAAC,CAAC,CAAC;IACnF,QAAQ,CAAC,cAAc,EAAE,MAAM,CAAC;IAChC,QAAQ,CAAC,QAAQ,EAAE,SAAS,wBAAwB,EAAE,CAAC;IACvD,QAAQ,CAAC,KAAK,EAAE,sBAAsB,CAAC;IACvC,QAAQ,CAAC,IAAI,EAAE,MAAM,CAAC;CACvB;AAID,eAAO,MAAM,2BAA2B,EAAE,SAAS,uBAAuB,EAwOzE,CAAC;AAEF,eAAO,MAAM,uBAAuB,EAAE,SAAS,MAAM,EAA2D,CAAC;AAEjH,wBAAgB,sBAAsB,IAAI,SAAS,uBAAuB,EAAE,CAE3E;AAED,wBAAgB,qBAAqB,CAAC,EAAE,EAAE,MAAM,GAAG,uBAAuB,GAAG,SAAS,CAErF"}
@@ -0,0 +1,253 @@
1
+ /**
2
+ * Game-ready material preset library (PART C2).
3
+ *
4
+ * Six compact presets tuned for real-time routes. Each preset carries its
5
+ * authoring parameters, a root-API example snippet, a tunables table, and
6
+ * probe metadata (geometry + environment + probe screenshot path).
7
+ *
8
+ * Claim boundary: these are parameter presets over the public material spec.
9
+ * The skin entry is a wrapped-diffuse approximation and is never presented
10
+ * as physical subsurface scattering.
11
+ */
12
+ const REPORT_DIR = "tests/reports/game-ready-materials";
13
+ export const GAME_READY_MATERIAL_PRESETS = [
14
+ {
15
+ id: "carPaint",
16
+ label: "Car paint (clearcoat + flake normal)",
17
+ kind: "carPaint",
18
+ features: ["clearcoat", "flake normal"],
19
+ parameters: {
20
+ baseColor: [0.62, 0.03, 0.06],
21
+ metallic: 0.65,
22
+ roughness: 0.32,
23
+ clearcoat: 1,
24
+ clearcoatRoughness: 0.06,
25
+ flakeNormalScale: 0.35,
26
+ flakeDensity: 0.6
27
+ },
28
+ exampleSnippet: [
29
+ 'import { material, primitives, scene } from "../engine/index.js";',
30
+ "",
31
+ "// carPaint preset values: clearcoat shell over a metallic base,",
32
+ "// flakeNormalScale rides the normal slot as a fine sparkle normal.",
33
+ "const paint = material.clearcoatPaint({",
34
+ ' color: "#c1121f",',
35
+ " roughness: 0.32,",
36
+ " metallic: 0.65,",
37
+ " clearcoat: 1,",
38
+ " clearcoatRoughness: 0.06,",
39
+ " normalScale: 0.35,",
40
+ " envMapIntensity: 1.4",
41
+ "});",
42
+ "scene().add(primitives.sphere({ name: \"car body panel\", material: paint }));"
43
+ ].join("\n"),
44
+ tunables: [
45
+ { name: "clearcoat", default: 1, range: "0..1", effect: "Top-gloss shell strength; lower to dull the finish." },
46
+ { name: "clearcoatRoughness", default: 0.06, range: "0..0.3", effect: "Sharpness of clearcoat reflections." },
47
+ { name: "flakeNormalScale", default: 0.35, range: "0..1", effect: "Metallic-flake sparkle intensity via the flake normal." },
48
+ { name: "flakeDensity", default: 0.6, range: "0..1", effect: "Flake coverage; raise for glitter, lower for solid gloss." },
49
+ { name: "roughness", default: 0.32, range: "0.05..0.7", effect: "Base-coat spread under the clearcoat shell." },
50
+ { name: "metallic", default: 0.65, range: "0..1", effect: "Base-coat metalness; lower for candy/dielectric looks." }
51
+ ],
52
+ probe: { geometry: "beveled-cube", environmentId: "industrial-sunset-puresky", screenshot: `${REPORT_DIR}/carPaint.png` },
53
+ note: "Clearcoat shell plus flake normal; tune flakeDensity down under dim environments."
54
+ },
55
+ {
56
+ id: "skinSSS-approx",
57
+ label: "Skin (wrapped-diffuse approximation)",
58
+ kind: "skinSSS-approx",
59
+ features: ["wrapped diffuse", "thickness tint"],
60
+ parameters: {
61
+ baseColor: [0.85, 0.55, 0.42],
62
+ roughness: 0.55,
63
+ wrapDiffuse: 0.5,
64
+ thicknessTint: [0.98, 0.35, 0.25],
65
+ thicknessScale: 0.8
66
+ },
67
+ exampleSnippet: [
68
+ 'import { material, primitives, scene } from "../engine/index.js";',
69
+ "",
70
+ "// skinSSS-approx preset values: wrapped-diffuse approximation with a",
71
+ "// warm thickness tint. Approximation only, not physical scattering.",
72
+ "const skin = material.pbr({",
73
+ ' color: "#d98c6b",',
74
+ " roughness: 0.55,",
75
+ " metallic: 0,",
76
+ ' emissive: "#fa5940",',
77
+ " emissiveIntensity: 0.12,",
78
+ " envMapIntensity: 0.5",
79
+ "});",
80
+ "// wrapDiffuse 0.5 softens the terminator; thicknessTint warms thin areas.",
81
+ "scene().add(primitives.sphere({ name: \"character head\", material: skin }));"
82
+ ].join("\n"),
83
+ tunables: [
84
+ { name: "wrapDiffuse", default: 0.5, range: "0..1", effect: "Light wrap around the terminator; higher looks softer." },
85
+ { name: "thicknessTint", default: "[0.98, 0.35, 0.25]", range: "color", effect: "Warm tint for thin areas (ears, nose, fingers)." },
86
+ { name: "thicknessScale", default: 0.8, range: "0..2", effect: "Strength of the thickness tint contribution." },
87
+ { name: "roughness", default: 0.55, range: "0.3..0.8", effect: "Skin sheen; lower reads oily, higher reads dry." },
88
+ { name: "emissiveIntensity", default: 0.12, range: "0..0.4", effect: "Stand-in glow for transmitted warmth; keep subtle." }
89
+ ],
90
+ probe: { geometry: "sphere", environmentId: "showroom-softboxes", screenshot: `${REPORT_DIR}/skinSSS-approx.png` },
91
+ note: "Wrapped-diffuse approximation only; never presented as physical scattering."
92
+ },
93
+ {
94
+ id: "glassThin",
95
+ label: "Thin glass (transmission, thin-walled)",
96
+ kind: "glassThin",
97
+ features: ["transmission", "thin-walled"],
98
+ parameters: {
99
+ baseColor: [0.75, 0.9, 0.95],
100
+ roughness: 0.05,
101
+ transmission: 0.9,
102
+ thickness: 0.02,
103
+ ior: 1.5,
104
+ opacity: 0.35
105
+ },
106
+ exampleSnippet: [
107
+ 'import { material, primitives, scene } from "../engine/index.js";',
108
+ "",
109
+ "// glassThin preset values: high transmission with near-zero thickness",
110
+ "// for windows, visors, and display covers.",
111
+ "const thinGlass = material.clearGlass({",
112
+ ' color: "#bfe6f2",',
113
+ " opacity: 0.35,",
114
+ " transmission: 0.9,",
115
+ " thickness: 0.02,",
116
+ " roughness: 0.05",
117
+ "});",
118
+ "scene().add(primitives.box({ name: \"visor pane\", material: thinGlass }));"
119
+ ].join("\n"),
120
+ tunables: [
121
+ { name: "transmission", default: 0.9, range: "0..1", effect: "See-through strength; lower for smoked glass." },
122
+ { name: "thickness", default: 0.02, range: "0..0.1", effect: "Refraction volume; keep near zero for thin panes." },
123
+ { name: "roughness", default: 0.05, range: "0..0.4", effect: "Raise for frosted or dirty glass." },
124
+ { name: "ior", default: 1.5, range: "1..2.5", effect: "Index of refraction for edge bending." },
125
+ { name: "opacity", default: 0.35, range: "0..1", effect: "Blend fallback where transmission is unavailable." }
126
+ ],
127
+ probe: { geometry: "thin-pane", environmentId: "studio-small-08", screenshot: `${REPORT_DIR}/glassThin.png` },
128
+ note: "Thin-walled panes only; use the full glass preset for solid volumes."
129
+ },
130
+ {
131
+ id: "brushedMetal",
132
+ label: "Brushed metal (anisotropic)",
133
+ kind: "brushedMetal",
134
+ features: ["anisotropy", "brushed roughness"],
135
+ parameters: {
136
+ baseColor: [0.72, 0.74, 0.78],
137
+ metalness: 1,
138
+ roughness: 0.38,
139
+ anisotropy: 0.85,
140
+ anisotropyRotation: 1.5708,
141
+ brushScale: 42
142
+ },
143
+ exampleSnippet: [
144
+ 'import { material, primitives, scene } from "../engine/index.js";',
145
+ "",
146
+ "// brushedMetal preset values: full metal with directional anisotropy",
147
+ "// so highlights stretch along the brush direction.",
148
+ "const brushed = material.pbr({",
149
+ ' color: "#b8bcc2",',
150
+ " roughness: 0.38,",
151
+ " metallic: 1,",
152
+ " anisotropy: 0.85,",
153
+ " anisotropyRotation: 1.5708,",
154
+ " envMapIntensity: 1.3",
155
+ "});",
156
+ "scene().add(primitives.box({ name: \"brushed housing\", material: brushed }));"
157
+ ].join("\n"),
158
+ tunables: [
159
+ { name: "anisotropy", default: 0.85, range: "0..1", effect: "Highlight stretch along the brush direction." },
160
+ { name: "anisotropyRotation", default: 1.5708, range: "0..6.2832", effect: "Brush direction in radians." },
161
+ { name: "roughness", default: 0.38, range: "0.1..0.7", effect: "Brush coarseness; higher blurs the streak." },
162
+ { name: "brushScale", default: 42, range: "8..128", effect: "Procedural brush texture tiling density." },
163
+ { name: "envMapIntensity", default: 1.3, range: "0..3", effect: "Reflection punch under studio lighting." }
164
+ ],
165
+ probe: { geometry: "beveled-cube", environmentId: "showroom-softboxes", screenshot: `${REPORT_DIR}/brushedMetal.png` },
166
+ note: "Rotate anisotropyRotation to match the mesh UV brush direction."
167
+ },
168
+ {
169
+ id: "foliage",
170
+ label: "Foliage (alpha-cutout + translucency)",
171
+ kind: "foliage",
172
+ features: ["alpha-cutout", "translucency"],
173
+ parameters: {
174
+ baseColor: [0.25, 0.45, 0.18],
175
+ alphaMode: "mask",
176
+ alphaCutoff: 0.5,
177
+ translucency: 0.6,
178
+ translucencyColor: [0.55, 0.8, 0.3],
179
+ side: "double"
180
+ },
181
+ exampleSnippet: [
182
+ 'import { material, primitives, scene } from "../engine/index.js";',
183
+ "",
184
+ "// foliage preset values: alpha-cutout cards with backlit translucency.",
185
+ "// alphaCutoff discards background texels; translucency lifts sun-side leaves.",
186
+ "const leaf = material.pbr({",
187
+ ' color: "#40732e",',
188
+ " roughness: 0.85,",
189
+ " metallic: 0,",
190
+ ' emissive: "#8ccc4d",',
191
+ " emissiveIntensity: 0.25,",
192
+ " opacity: 1",
193
+ "});",
194
+ "// Apply alphaMode mask with alphaCutoff 0.5 on the card texture,",
195
+ "// and translucency 0.6 toward the sun color for backlight.",
196
+ "scene().add(primitives.plane({ name: \"leaf card\", material: leaf }));"
197
+ ].join("\n"),
198
+ tunables: [
199
+ { name: "alphaCutoff", default: 0.5, range: "0..1", effect: "Cutout threshold; lower keeps soft edges, higher trims them." },
200
+ { name: "translucency", default: 0.6, range: "0..1", effect: "Backlight lift when the sun is behind the leaves." },
201
+ { name: "translucencyColor", default: "[0.55, 0.8, 0.3]", range: "color", effect: "Tint of transmitted backlight." },
202
+ { name: "roughness", default: 0.85, range: "0.5..1", effect: "Leaf matte response; rarely below 0.5 outdoors." },
203
+ { name: "side", default: "double", range: "front | double", effect: "Cards need double-sided rendering." }
204
+ ],
205
+ probe: { geometry: "card", environmentId: "showroom-softboxes", screenshot: `${REPORT_DIR}/foliage.png` },
206
+ note: "Cards only; pair with alphaCutoff-matched mip bias to avoid edge crawl."
207
+ },
208
+ {
209
+ id: "concreteAsphalt",
210
+ label: "Concrete / asphalt (roughness variation)",
211
+ kind: "concreteAsphalt",
212
+ features: ["roughness variation", "aggregate normal"],
213
+ parameters: {
214
+ baseColor: [0.32, 0.33, 0.35],
215
+ roughness: 0.85,
216
+ roughnessVariation: 0.25,
217
+ normalScale: 0.9,
218
+ aggregateScale: 18
219
+ },
220
+ exampleSnippet: [
221
+ 'import { material, primitives, scene } from "../engine/index.js";',
222
+ "",
223
+ "// concreteAsphalt preset values: high roughness broken up by",
224
+ "// roughnessVariation so large ground planes avoid a flat CG look.",
225
+ "const asphalt = material.pbr({",
226
+ ' color: "#525458",',
227
+ " roughness: 0.85,",
228
+ " metallic: 0,",
229
+ " normalScale: 0.9,",
230
+ " envMapIntensity: 0.35",
231
+ "});",
232
+ "// roughnessVariation 0.25 modulates roughness per aggregate patch.",
233
+ "scene().add(primitives.plane({ name: \"road surface\", material: asphalt }));"
234
+ ].join("\n"),
235
+ tunables: [
236
+ { name: "roughnessVariation", default: 0.25, range: "0..0.5", effect: "Patch-to-patch roughness breakup; higher looks weathered." },
237
+ { name: "roughness", default: 0.85, range: "0.6..1", effect: "Mean roughness; rarely below 0.6 for ground." },
238
+ { name: "normalScale", default: 0.9, range: "0..1.5", effect: "Aggregate bump strength." },
239
+ { name: "aggregateScale", default: 18, range: "4..64", effect: "Aggregate grain tiling density." },
240
+ { name: "envMapIntensity", default: 0.35, range: "0..1", effect: "Keep low so ground stays matte under studio light." }
241
+ ],
242
+ probe: { geometry: "sphere", environmentId: "showroom-softboxes", screenshot: `${REPORT_DIR}/concreteAsphalt.png` },
243
+ note: "Variation is load-bearing: without it large planes read as flat CG."
244
+ }
245
+ ];
246
+ export const GAME_READY_MATERIAL_IDS = GAME_READY_MATERIAL_PRESETS.map((preset) => preset.id);
247
+ export function listGameReadyMaterials() {
248
+ return GAME_READY_MATERIAL_PRESETS;
249
+ }
250
+ export function findGameReadyMaterial(id) {
251
+ return GAME_READY_MATERIAL_PRESETS.find((preset) => preset.id === id);
252
+ }
253
+ //# sourceMappingURL=GameReadyMaterialLibrary.js.map
@@ -0,0 +1 @@
1
+ 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@@ -1,3 +1,4 @@
1
+ import { type GameReadyMaterialPreset } from "./GameReadyMaterialLibrary.js";
1
2
  export interface ThreeCompatMaterialLibrarySummary {
2
3
  readonly materialCount: number;
3
4
  readonly textureBackedMaterialCount: number;
@@ -10,5 +11,25 @@ export interface ThreeCompatMaterialLibrarySummary {
10
11
  readonly missingTextureSetIds: readonly string[];
11
12
  readonly missingTextureSourcePaths: readonly string[];
12
13
  }
14
+ export interface GameReadyMaterialValidationResult {
15
+ readonly id: string;
16
+ readonly kind: string;
17
+ readonly ok: boolean;
18
+ readonly issues: readonly string[];
19
+ }
20
+ export interface GameReadyMaterialLibraryValidation {
21
+ readonly presetCount: number;
22
+ readonly passingCount: number;
23
+ readonly failingIds: readonly string[];
24
+ readonly results: readonly GameReadyMaterialValidationResult[];
25
+ }
26
+ /**
27
+ * Validates one game-ready preset against its kind contract: required
28
+ * features present, parameters in range, snippet + tunables shipped, and the
29
+ * skin approximation never presented as physical scattering.
30
+ */
31
+ export declare function validateGameReadyMaterialPreset(preset: GameReadyMaterialPreset): GameReadyMaterialValidationResult;
32
+ /** Validates the full game-ready library: six kinds, unique ids, all passing. */
33
+ export declare function validateGameReadyMaterialLibrary(presets?: readonly GameReadyMaterialPreset[]): GameReadyMaterialLibraryValidation;
13
34
  export declare function summarizeThreeCompatMaterialLibrary(): ThreeCompatMaterialLibrarySummary;
14
35
  //# sourceMappingURL=MaterialValidation.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"MaterialValidation.d.ts","sourceRoot":"","sources":["../../../../packages/materials/src/MaterialValidation.ts"],"names":[],"mappings":"AAKA,MAAM,WAAW,iCAAiC;IAChD,QAAQ,CAAC,aAAa,EAAE,MAAM,CAAC;IAC/B,QAAQ,CAAC,0BAA0B,EAAE,MAAM,CAAC;IAC5C,QAAQ,CAAC,eAAe,EAAE,MAAM,CAAC;IACjC,QAAQ,CAAC,wBAAwB,EAAE,MAAM,CAAC;IAC1C,QAAQ,CAAC,OAAO,EAAE,SAAS,MAAM,EAAE,CAAC;IACpC,QAAQ,CAAC,aAAa,EAAE,SAAS,MAAM,EAAE,CAAC;IAC1C,QAAQ,CAAC,sBAAsB,EAAE,SAAS,MAAM,EAAE,CAAC;IACnD,QAAQ,CAAC,oBAAoB,EAAE,SAAS,MAAM,EAAE,CAAC;IACjD,QAAQ,CAAC,oBAAoB,EAAE,SAAS,MAAM,EAAE,CAAC;IACjD,QAAQ,CAAC,yBAAyB,EAAE,SAAS,MAAM,EAAE,CAAC;CACvD;AAED,wBAAgB,mCAAmC,IAAI,iCAAiC,CAoBvF"}
1
+ {"version":3,"file":"MaterialValidation.d.ts","sourceRoot":"","sources":["../../../../packages/materials/src/MaterialValidation.ts"],"names":[],"mappings":"AAEA,OAAO,EAA+B,KAAK,uBAAuB,EAAE,MAAM,4BAA4B,CAAC;AAIvG,MAAM,WAAW,iCAAiC;IAChD,QAAQ,CAAC,aAAa,EAAE,MAAM,CAAC;IAC/B,QAAQ,CAAC,0BAA0B,EAAE,MAAM,CAAC;IAC5C,QAAQ,CAAC,eAAe,EAAE,MAAM,CAAC;IACjC,QAAQ,CAAC,wBAAwB,EAAE,MAAM,CAAC;IAC1C,QAAQ,CAAC,OAAO,EAAE,SAAS,MAAM,EAAE,CAAC;IACpC,QAAQ,CAAC,aAAa,EAAE,SAAS,MAAM,EAAE,CAAC;IAC1C,QAAQ,CAAC,sBAAsB,EAAE,SAAS,MAAM,EAAE,CAAC;IACnD,QAAQ,CAAC,oBAAoB,EAAE,SAAS,MAAM,EAAE,CAAC;IACjD,QAAQ,CAAC,oBAAoB,EAAE,SAAS,MAAM,EAAE,CAAC;IACjD,QAAQ,CAAC,yBAAyB,EAAE,SAAS,MAAM,EAAE,CAAC;CACvD;AAED,MAAM,WAAW,iCAAiC;IAChD,QAAQ,CAAC,EAAE,EAAE,MAAM,CAAC;IACpB,QAAQ,CAAC,IAAI,EAAE,MAAM,CAAC;IACtB,QAAQ,CAAC,EAAE,EAAE,OAAO,CAAC;IACrB,QAAQ,CAAC,MAAM,EAAE,SAAS,MAAM,EAAE,CAAC;CACpC;AAED,MAAM,WAAW,kCAAkC;IACjD,QAAQ,CAAC,WAAW,EAAE,MAAM,CAAC;IAC7B,QAAQ,CAAC,YAAY,EAAE,MAAM,CAAC;IAC9B,QAAQ,CAAC,UAAU,EAAE,SAAS,MAAM,EAAE,CAAC;IACvC,QAAQ,CAAC,OAAO,EAAE,SAAS,iCAAiC,EAAE,CAAC;CAChE;AAUD;;;;GAIG;AACH,wBAAgB,+BAA+B,CAAC,MAAM,EAAE,uBAAuB,GAAG,iCAAiC,CAkElH;AAED,iFAAiF;AACjF,wBAAgB,gCAAgC,CAC9C,OAAO,GAAE,SAAS,uBAAuB,EAAgC,GACxE,kCAAkC,CAUpC;AAED,wBAAgB,mCAAmC,IAAI,iCAAiC,CAoBvF"}