@atelierai/uco 1.0.7 → 1.0.9

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (107) hide show
  1. package/CHANGELOG.md +29 -8
  2. package/package.json +2 -2
  3. package/vendor/plugin/com.atelierai.unity.copilot/CHANGELOG.md +4 -4
  4. package/vendor/plugin/com.atelierai.unity.copilot/Editor/DependencyResolver/NuGetConfig.cs +132 -132
  5. package/vendor/plugin/com.atelierai.unity.copilot/Editor/DependencyResolver/NuGetDependencyResolver.cs +237 -237
  6. package/vendor/plugin/com.atelierai.unity.copilot/Editor/DependencyResolver/NuGetDownloader.cs +82 -82
  7. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Resource/MenuItems.cs +247 -247
  8. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Resource/ToolGroups.cs +153 -153
  9. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/SystemTool/Skills.Create.SkillBody.cs +155 -155
  10. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Tool/Console.GetLogs.cs +95 -95
  11. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Tool/Docs.HttpFetcher.cs +139 -139
  12. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Tool/Instance.ListAll.cs +72 -72
  13. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Tool/PathReadHelper.cs +106 -106
  14. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Tool/Script.Validate.cs +252 -252
  15. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Tool/Tests/TestResultCollector.cs +537 -537
  16. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Tool/Tests.cs +400 -400
  17. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Tool/ToolGroups.SetEnabled.cs +92 -92
  18. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Branding/ProductInfo.cs +62 -62
  19. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/CopilotServerManager.cs +887 -1034
  20. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Skills/Skill_InitialSetup.cs +197 -197
  21. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Startup.Editor.cs +201 -201
  22. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Startup.cs +67 -67
  23. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/CopilotListWindowBase.cs +393 -393
  24. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/CopilotWindowBase.cs +113 -113
  25. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/MainWindowEditor.Connection.cs +3 -3
  26. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/MainWindowEditor.CopilotFeatures.cs +195 -195
  27. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/MainWindowEditor.CopilotServer.cs +22 -22
  28. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/MainWindowEditor.CreateGUI.cs +354 -354
  29. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/MainWindowEditor.cs +78 -78
  30. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/MainWindowInitializer.cs +47 -47
  31. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/SerializationCheckWindow.cs +190 -190
  32. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UnityCopilotPluginEditor.Build.cs +91 -91
  33. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UnityCopilotPluginEditor.Config.cs +298 -298
  34. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UnityCopilotPluginEditor.Static.cs +296 -296
  35. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UnityCopilotPluginEditor.cs +69 -69
  36. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/PackageUtils.cs +168 -168
  37. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/PrefsKeyMigration.cs +119 -119
  38. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/SafeDefaultsGuard.cs +180 -180
  39. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/ScriptUtils.cs +229 -229
  40. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/ToolGroupRegistry.cs +461 -460
  41. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/ToolsManifestGenerator.cs +200 -200
  42. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/UnityAuthoringAdapters.cs +1467 -1467
  43. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/UnityAuthoringSafetyReloadGuard.cs +65 -65
  44. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/UnityCopilotUpdateProjectSettings.cs +66 -66
  45. package/vendor/plugin/com.atelierai.unity.copilot/Editor/UI/uss/CopilotPromptsWindow.uss +11 -11
  46. package/vendor/plugin/com.atelierai.unity.copilot/Editor/UI/uss/CopilotResourcesWindow.uss +16 -16
  47. package/vendor/plugin/com.atelierai.unity.copilot/Editor/UI/uss/CopilotToolsWindow.uss +36 -36
  48. package/vendor/plugin/com.atelierai.unity.copilot/Editor/UI/uss/MainWindow.uss +183 -183
  49. package/vendor/plugin/com.atelierai.unity.copilot/Editor/UI/uss/common/{_mcp-list-window.uss → _copilot-list-window.uss} +18 -18
  50. package/vendor/plugin/com.atelierai.unity.copilot/Editor/UI/uss/common/_list-view.uss +77 -77
  51. package/vendor/plugin/com.atelierai.unity.copilot/Editor/UI/uxml/CopilotPromptsWindow.uxml +18 -18
  52. package/vendor/plugin/com.atelierai.unity.copilot/Editor/UI/uxml/CopilotResourcesWindow.uxml +18 -18
  53. package/vendor/plugin/com.atelierai.unity.copilot/Editor/UI/uxml/CopilotToolsWindow.uxml +18 -18
  54. package/vendor/plugin/com.atelierai.unity.copilot/Editor/UI/uxml/MainWindow.uxml +115 -115
  55. package/vendor/plugin/com.atelierai.unity.copilot/Plugins/ReflectorNet.dll +0 -0
  56. package/vendor/plugin/com.atelierai.unity.copilot/Plugins/Uco.Framework.Common.dll +0 -0
  57. package/vendor/plugin/com.atelierai.unity.copilot/Plugins/Uco.Framework.dll +0 -0
  58. package/vendor/plugin/com.atelierai.unity.copilot/README.md +88 -88
  59. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/Converter/Json/Structures/EntityIdConverter.cs +120 -120
  60. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/Data/GameObjectMetadata.cs +110 -110
  61. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/Data/GameObjectMetadata.pre-Unity.6.5.cs +110 -110
  62. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/Unity/Logs/FileLogStorage.cs +547 -547
  63. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/UnityCopilotPlugin.Build.cs +243 -243
  64. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/UnityCopilotPlugin.Config.cs +3 -3
  65. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/UnityCopilotPlugin.cs +295 -295
  66. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/UnityCopilotPluginBuilder.cs +105 -105
  67. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/UnityCopilotPluginRuntime.Static.cs +155 -155
  68. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/UnityCopilotPluginRuntime.cs +59 -59
  69. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/Utils/EnvironmentUtils.cs +11 -11
  70. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/AtomicApi/AtomicApiTestFixtures.cs +99 -99
  71. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/AtomicApi/TryModifyAtTests.cs +227 -227
  72. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/AuthoringSafetyPilotTests.cs +1050 -1050
  73. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/DependencyResolver/NuGetExtractorDevelopmentDependencyTests.cs +148 -148
  74. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/DependencyResolver/NuGetExtractorFlatLayoutTests.cs +166 -166
  75. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/DependencyResolver/NuGetInstallManifestTests.cs +436 -436
  76. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/DependencyResolver/NuGetLegacyMigrationTests.cs +304 -304
  77. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/DependencyResolver/NuGetPackageInstallerStaleVersionCleanupTests.cs +200 -200
  78. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Environment/EnvironmentUtilsTests.cs +2 -2
  79. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/BlacklistTypeTests.cs +416 -416
  80. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/DataFieldScriptableObjectPopulationTests.cs +172 -172
  81. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/DataFieldScriptableObjectPopulationTests.pre-Unity.6.5.cs +169 -169
  82. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/DataPopulationTests.cs +182 -182
  83. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/DataPopulationTests.pre-Unity.6.5.cs +179 -179
  84. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/DataPropertyPopulationTests.cs +175 -175
  85. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/DataPropertyPopulationTests.pre-Unity.6.5.cs +174 -174
  86. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/DataPropertyScriptableObjectPopulationTests.cs +171 -171
  87. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/DataPropertyScriptableObjectPopulationTests.pre-Unity.6.5.cs +170 -170
  88. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Assets/AssetsCreateFolderTests.cs +243 -243
  89. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Assets/AssetsMaterialTests.cs +101 -101
  90. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Assets/AssetsPrefabCreateTests.cs +348 -348
  91. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Assets/AssetsPrefabCreateTests.pre-Unity.6.5.cs +348 -348
  92. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Assets/AssetsShaderTests.cs +194 -194
  93. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/GameObject/TestJsonSchema.cs +199 -199
  94. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/PathBasedToolTests.cs +573 -573
  95. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/PathBasedToolTests.pre-Unity.6.5.cs +513 -513
  96. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Screenshot/ScreenshotCameraTests.cs +154 -154
  97. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Screenshot/ScreenshotCameraTests.pre-Unity.6.5.cs +154 -154
  98. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Screenshot/ScreenshotGameViewTests.cs +164 -164
  99. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Screenshot/ScreenshotSceneViewTests.cs +155 -155
  100. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/ToolParameterTests.cs +56 -56
  101. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/ToolThreadSafetyTests.cs +651 -651
  102. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/ToolThreadSafetyTests.pre-Unity.6.5.cs +651 -651
  103. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ToolBatchExecutionIntegrationTests.cs +407 -407
  104. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/{McpPluginTests.cs → UcoPluginTests.cs} +105 -105
  105. package/vendor/plugin/com.atelierai.unity.copilot/package.json +1 -1
  106. /package/vendor/plugin/com.atelierai.unity.copilot/Editor/UI/uss/common/{_mcp-list-window.uss.meta → _copilot-list-window.uss.meta} +0 -0
  107. /package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/{McpPluginTests.cs.meta → UcoPluginTests.cs.meta} +0 -0
@@ -1,400 +1,400 @@
1
- /*
2
- ┌──────────────────────────────────────────────────────────────────┐
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- │ Author: Ivan Murzak (https://github.com/IvanMurzak) │
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- │ Repository: GitHub (https://github.com/IvanMurzak/Unity-MCP) │
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- │ Copyright (c) 2025 Ivan Murzak │
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- │ Licensed under the Apache License, Version 2.0. │
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- │ See the LICENSE file in the project root for more information. │
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- └──────────────────────────────────────────────────────────────────┘
9
- */
10
-
11
- #nullable enable
12
- using System;
13
- using System.Collections.Generic;
14
- using System.Linq;
15
- using System.Threading.Tasks;
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- using com.AtelierAI.Uco.Framework;
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- using com.AtelierAI.Uco.Framework.Common.Model;
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- using com.AtelierAI.Unity.Copilot.Editor.API.TestRunner;
19
- using com.AtelierAI.Unity.Copilot.Editor.Utils;
20
- using com.AtelierAI.Unity.Copilot.Runtime.Utils;
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- using UnityEditor;
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- using UnityEditor.SceneManagement;
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- using UnityEditor.TestTools.TestRunner.Api;
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- using UnityEngine;
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- using UnityEngine.SceneManagement;
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-
27
- namespace com.AtelierAI.Unity.Copilot.Editor.API
28
- {
29
- [UcoToolType]
30
- [InitializeOnLoad]
31
- public static partial class Tool_Tests
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- {
33
- static readonly object _lock = new();
34
- static volatile TestRunnerApi? _testRunnerApi = null!;
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- static volatile TestResultCollector? _resultCollector = null!;
36
- static volatile bool _callbacksRegistered = false;
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-
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- // SessionState keys for persisting pending test run across domain reload
39
- const string PendingTestRunKey = "MCP_PendingTestRun";
40
- const string PendingTestModeKey = "MCP_PendingTestRun_TestMode";
41
- const string PendingTestAssemblyKey = "MCP_PendingTestRun_TestAssembly";
42
- const string PendingTestNamespaceKey = "MCP_PendingTestRun_TestNamespace";
43
- const string PendingTestClassKey = "MCP_PendingTestRun_TestClass";
44
- const string PendingTestMethodKey = "MCP_PendingTestRun_TestMethod";
45
- const string PendingTestOperationIdKey = "MCP_PendingTestRun_OperationId";
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-
47
- static Tool_Tests()
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- {
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- _testRunnerApi ??= CreateInstance();
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- // g-006 owner registration performs every reload claim and only schedules
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- // resume after persisted state validates and the scheduler lease is reacquired.
52
- }
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-
54
- public static TestRunnerApi TestRunnerApi
55
- {
56
- get
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- {
58
- lock (_lock)
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- {
60
- if (_testRunnerApi == null)
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- _testRunnerApi = CreateInstance();
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- return _testRunnerApi;
63
- }
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- }
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- }
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- public static TestRunnerApi CreateInstance()
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- {
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- if (UnityCopilotPlugin.IsLogEnabled(LogLevel.Trace))
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- Debug.Log($"[{nameof(TestRunnerApi)}] Creating new instance. Existing API: {_testRunnerApi != null}, Existing Collector: {_resultCollector != null}, Callbacks Registered: {_callbacksRegistered}");
70
-
71
- _resultCollector ??= new TestResultCollector();
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- var testRunnerApi = ScriptableObject.CreateInstance<TestRunnerApi>();
73
-
74
- // Only register callbacks once globally to prevent accumulation
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- // Unity's TestRunnerApi maintains a static callback list, so multiple RegisterCallbacks calls add duplicates
76
- if (!_callbacksRegistered)
77
- {
78
- if (UnityCopilotPlugin.IsLogEnabled(LogLevel.Trace))
79
- Debug.Log($"[{nameof(TestRunnerApi)}] Registering callbacks for the first (and only) time.");
80
-
81
- testRunnerApi.RegisterCallbacks(_resultCollector);
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- _callbacksRegistered = true;
83
- }
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- else
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- {
86
- if (UnityCopilotPlugin.IsLogEnabled(LogLevel.Trace))
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- Debug.LogWarning($"[{nameof(TestRunnerApi)}] Callbacks already registered globally - skipping registration.");
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- }
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-
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- return testRunnerApi;
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- }
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-
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- public static void Init()
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- {
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- // none
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- }
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-
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- internal static string CurrentTestOperationId
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- {
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- get => TestResultCollector.TestOperationId.Value;
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- set => TestResultCollector.TestOperationId.Value = value;
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- }
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-
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- internal static string CurrentTestRequestId
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- {
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- get => TestResultCollector.TestCallRequestID.Value;
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- set => TestResultCollector.TestCallRequestID.Value = value;
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- }
109
-
110
- internal static bool HasPendingTestRun()
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- => !string.IsNullOrEmpty(SessionState.GetString(PendingTestRunKey, string.Empty));
112
-
113
- internal static void SavePendingTestRun(string operationId, TestMode testMode, string? testAssembly, string? testNamespace, string? testClass, string? testMethod)
114
- {
115
- SessionState.SetString(PendingTestRunKey, "pending");
116
- SessionState.SetString(PendingTestOperationIdKey, operationId);
117
- SessionState.SetInt(PendingTestModeKey, (int)testMode);
118
- SessionState.SetString(PendingTestAssemblyKey, testAssembly ?? string.Empty);
119
- SessionState.SetString(PendingTestNamespaceKey, testNamespace ?? string.Empty);
120
- SessionState.SetString(PendingTestClassKey, testClass ?? string.Empty);
121
- SessionState.SetString(PendingTestMethodKey, testMethod ?? string.Empty);
122
- }
123
-
124
- internal static void ClearPendingTestRun()
125
- {
126
- SessionState.EraseString(PendingTestRunKey);
127
- SessionState.EraseInt(PendingTestModeKey);
128
- SessionState.EraseString(PendingTestAssemblyKey);
129
- SessionState.EraseString(PendingTestNamespaceKey);
130
- SessionState.EraseString(PendingTestClassKey);
131
- SessionState.EraseString(PendingTestMethodKey);
132
- SessionState.EraseString(PendingTestOperationIdKey);
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- }
134
-
135
- internal static bool TryClaimPendingTestRun(out string operationId)
136
- {
137
- operationId = SessionState.GetString(PendingTestOperationIdKey, string.Empty);
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- var operation = EditorOperationRegistry.Get(operationId);
139
- if (string.IsNullOrEmpty(operationId) || operation == null || operation.IsTerminal)
140
- {
141
- ClearTestRunOwnership(operationId);
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- return false;
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- }
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-
145
- EditorOperationRegistry.Claim(operationId, "waiting-for-compilation");
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- return true;
147
- }
148
-
149
- internal static void ClearTestRunOwnership(string operationId)
150
- {
151
- if (string.IsNullOrEmpty(operationId))
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- {
153
- ClearPendingTestRun();
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- return;
155
- }
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-
157
- // Safety net for abnormal terminations (timeout, interrupted reload)
158
- // whose completion callback never runs: reclaim any persisted
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- // sandbox context so the Editor does not keep a sandbox scene open.
160
- // Idempotent — the normal RunFinished path already consumed it.
161
- _ = TestRunSceneSandbox.RestoreForOperation(operationId);
162
-
163
- if (string.Equals(SessionState.GetString(PendingTestOperationIdKey, string.Empty),
164
- operationId, StringComparison.Ordinal))
165
- {
166
- ClearPendingTestRun();
167
- EditorApplication.update -= ResumePendingTestRunOnce;
168
- }
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-
170
- if (!string.Equals(TestResultCollector.TestOperationId.Value,
171
- operationId, StringComparison.Ordinal))
172
- return;
173
-
174
- TestResultCollector.TestOperationId.Value = string.Empty;
175
- TestResultCollector.TestCallRequestID.Value = string.Empty;
176
- TestResultCollector.ExpectedDiscoveredTests.Value = 0;
177
- TestResultCollector.ExpectedMatchedTests.Value = 0;
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- }
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-
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- /// <summary>
181
- /// COCli-12: deliver a terminal test-operation failure to the deferred
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- /// caller. Registry-only failure left the originating request stuck at
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- /// `processing` forever; mirroring the success notification
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- /// (TestResultCollector.RunFinished) lets the waiting side resolve.
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- /// </summary>
186
- internal static void NotifyTestOperationFailed(string operationId, string? requestId, string message)
187
- {
188
- if (string.IsNullOrEmpty(requestId))
189
- return;
190
- var response = ResponseCallValueTool<TestRunResponse>
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- .Error(message)
192
- .SetRequestID(requestId);
193
- _ = UnityCopilotPluginEditor.NotifyToolRequestCompleted(new RequestToolCompletedData
194
- {
195
- RequestId = requestId,
196
- OperationId = string.IsNullOrEmpty(operationId) ? null : operationId,
197
- Result = response
198
- });
199
- }
200
-
201
- internal static void ResumePendingTestRunOnce()
202
- {
203
- // If still compiling, wait for next update tick
204
- if (EditorApplication.isCompiling)
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- return;
206
-
207
- // Compilation finished (or was never happening), unsubscribe
208
- EditorApplication.update -= ResumePendingTestRunOnce;
209
-
210
- if (!TryClaimPendingTestRun(out var operationId))
211
- return;
212
-
213
- var requestId = TestResultCollector.TestCallRequestID.Value;
214
-
215
- // Check for compilation failure
216
- if (EditorUtility.scriptCompilationFailed)
217
- {
218
- ClearPendingTestRun();
219
- TestResultCollector.TestCallRequestID.Value = string.Empty;
220
- TestResultCollector.TestOperationId.Value = string.Empty;
221
-
222
- var errorDetails = ScriptUtils.GetCompilationErrorDetails();
223
- if (!string.IsNullOrEmpty(operationId))
224
- EditorOperationRegistry.Fail(operationId, "test-compilation-failed", errorDetails, "compilation-failed");
225
- var response = ResponseCallValueTool<TestRunResponse>
226
- .Error($"Cannot run tests: compilation errors after script recompilation.\n\n{errorDetails}")
227
- .SetRequestID(requestId);
228
-
229
- _ = UnityCopilotPluginEditor.NotifyToolRequestCompleted(new RequestToolCompletedData
230
- {
231
- RequestId = requestId,
232
- OperationId = operationId,
233
- Result = response
234
- });
235
- return;
236
- }
237
-
238
- // Compilation succeeded — load filter params from SessionState and run tests
239
- var testMode = (TestMode)SessionState.GetInt(PendingTestModeKey, (int)TestMode.EditMode);
240
- var testAssembly = SessionState.GetString(PendingTestAssemblyKey, string.Empty);
241
- var testNamespace = SessionState.GetString(PendingTestNamespaceKey, string.Empty);
242
- var testClass = SessionState.GetString(PendingTestClassKey, string.Empty);
243
- var testMethod = SessionState.GetString(PendingTestMethodKey, string.Empty);
244
-
245
- ClearPendingTestRun();
246
-
247
- // Normalize empty strings to null
248
- if (string.IsNullOrEmpty(testAssembly)) testAssembly = null;
249
- if (string.IsNullOrEmpty(testNamespace)) testNamespace = null;
250
- if (string.IsNullOrEmpty(testClass)) testClass = null;
251
- if (string.IsNullOrEmpty(testMethod)) testMethod = null;
252
-
253
- var filterParams = new TestFilterParameters(testAssembly, testNamespace, testClass, testMethod);
254
-
255
- if (UnityCopilotPlugin.IsLogEnabled(LogLevel.Info))
256
- Debug.Log($"[TestRunner] Resuming test run after recompilation. Mode: {testMode}, Filters: {filterParams}");
257
-
258
- _ = ResumePendingTestRunAsync(operationId, requestId, testMode, filterParams);
259
- }
260
-
261
- static async Task ResumePendingTestRunAsync(
262
- string operationId,
263
- string requestId,
264
- TestMode testMode,
265
- TestFilterParameters filterParams)
266
- {
267
- try
268
- {
269
- var operation = EditorOperationRegistry.Get(operationId);
270
- if (operation == null || operation.IsTerminal)
271
- {
272
- ClearTestRunOwnership(operationId);
273
- return;
274
- }
275
- TestOperationMetadata? metadata = null;
276
- try
277
- {
278
- if (!string.IsNullOrEmpty(operation?.MetadataJson))
279
- metadata = JsonUtility.FromJson<TestOperationMetadata>(operation.MetadataJson);
280
- }
281
- catch { }
282
- var wait = TimeSpan.FromSeconds(metadata?.WaitTimeoutSeconds
283
- ?? DefaultWaitTimeoutSeconds);
284
- var discovery = await DiscoverMatchingTests(TestRunnerApi, testMode, filterParams, wait);
285
- operation = EditorOperationRegistry.Get(operationId);
286
- if (operation == null || operation.IsTerminal)
287
- {
288
- ClearTestRunOwnership(operationId);
289
- return;
290
- }
291
- if (discovery.MatchedNames.Length == 0)
292
- {
293
- var message = Error.NoTestsFound(filterParams);
294
- EditorOperationRegistry.Fail(operationId, "tests-no-match", message, "filter-validation");
295
- NotifyTestOperationFailed(operationId, requestId, message);
296
- TestResultCollector.TestOperationId.Value = string.Empty;
297
- TestResultCollector.TestCallRequestID.Value = string.Empty;
298
- return;
299
- }
300
-
301
- StartDiscoveredTests(operationId, testMode, filterParams, discovery,
302
- metadata?.SandboxScene ?? false);
303
- }
304
- catch (Exception ex)
305
- {
306
- var operation = EditorOperationRegistry.Get(operationId);
307
- if (operation != null && !operation.IsTerminal)
308
- {
309
- EditorOperationRegistry.Fail(operationId, "tests-resume-failed", ex.Message, "resume-failed");
310
- NotifyTestOperationFailed(operationId, requestId,
311
- Error.TestExecutionFailed(ex.GetBaseException().Message));
312
- }
313
- ClearTestRunOwnership(operationId);
314
- }
315
- }
316
-
317
- /// <summary>
318
- /// Throws <see cref="InvalidOperationException"/> if any currently open scene has unsaved
319
- /// changes (<see cref="Scene.isDirty"/>). The exception message lists every dirty scene's
320
- /// name and path so the caller (LLM agent or human) can save them and retry.
321
- ///
322
- /// Running tests while a scene is dirty is unsafe: Unity may reload the scene when
323
- /// entering play mode, silently discarding the unsaved edits and producing a test run
324
- /// against a scene state that does not match either the in-memory scene or the asset
325
- /// on disk. This check aborts before any state is mutated (no PlayerPrefs, no
326
- /// AssetDatabase.Refresh, no domain reload is triggered).
327
- ///
328
- /// MUST be called on the Unity main thread.
329
- /// </summary>
330
- /// <exception cref="InvalidOperationException">
331
- /// Thrown if one or more open scenes have unsaved changes.
332
- /// </exception>
333
- internal static void ThrowIfAnyOpenSceneIsDirty()
334
- {
335
- var dirtyScenes = GetDirtyOpenScenes();
336
- if (dirtyScenes.Count == 0)
337
- return;
338
-
339
- throw new InvalidOperationException(FormatDirtyScenesMessage(dirtyScenes));
340
- }
341
-
342
- /// <summary>
343
- /// Returns every open scene whose <see cref="Scene.isDirty"/> is true.
344
- /// MUST be called on the Unity main thread.
345
- /// </summary>
346
- internal static List<Scene> GetDirtyOpenScenes()
347
- {
348
- var result = new List<Scene>(capacity: EditorSceneManager.sceneCount);
349
- for (var i = 0; i < EditorSceneManager.sceneCount; i++)
350
- {
351
- var scene = EditorSceneManager.GetSceneAt(i);
352
- if (scene.isDirty)
353
- result.Add(scene);
354
- }
355
- return result;
356
- }
357
-
358
- internal static string FormatDirtyScenesMessage(IReadOnlyList<Scene> dirtyScenes)
359
- {
360
- var details = string.Join(", ", dirtyScenes.Select(FormatSceneForMessage));
361
- return $"Cannot run tests: {dirtyScenes.Count} open scene(s) have unsaved changes: {details}. " +
362
- "Save the scene(s) and try again.";
363
- }
364
-
365
- static string FormatSceneForMessage(Scene scene)
366
- {
367
- var name = string.IsNullOrEmpty(scene.name) ? "(untitled)" : scene.name;
368
- var path = string.IsNullOrEmpty(scene.path) ? "(unsaved)" : scene.path;
369
- return $"'{name}' ({path})";
370
- }
371
-
372
- private static class Error
373
- {
374
- public static string InvalidTestMode(string testMode)
375
- => $"Invalid test mode '{testMode}'. Valid modes: EditMode, PlayMode, All";
376
-
377
- public static string TestExecutionFailed(string reason)
378
- => $"Test execution failed: {reason}";
379
-
380
- public static string TestTimeout(int timeoutMs)
381
- => $"Test execution timed out after {timeoutMs} ms";
382
-
383
- public static string NoTestsFound(TestFilterParameters filterParams)
384
- {
385
- var filters = new List<string>();
386
-
387
- if (!string.IsNullOrEmpty(filterParams.TestAssembly)) filters.Add($"assembly '{filterParams.TestAssembly}'");
388
- if (!string.IsNullOrEmpty(filterParams.TestNamespace)) filters.Add($"namespace '{filterParams.TestNamespace}'");
389
- if (!string.IsNullOrEmpty(filterParams.TestClass)) filters.Add($"class '{filterParams.TestClass}'");
390
- if (!string.IsNullOrEmpty(filterParams.TestMethod)) filters.Add($"method '{filterParams.TestMethod}'");
391
-
392
- var filterText = filters.Count > 0
393
- ? $" matching {string.Join(", ", filters)}"
394
- : string.Empty;
395
-
396
- return $"No tests found{filterText}. Please check that the specified assembly, namespace, class, and method names are correct and that your Unity project contains tests.";
397
- }
398
- }
399
- }
400
- }
1
+ /*
2
+ ┌──────────────────────────────────────────────────────────────────┐
3
+ │ Author: Ivan Murzak (https://github.com/IvanMurzak) │
4
+ │ Repository: GitHub (https://github.com/IvanMurzak/Unity-MCP) │
5
+ │ Copyright (c) 2025 Ivan Murzak │
6
+ │ Licensed under the Apache License, Version 2.0. │
7
+ │ See the LICENSE file in the project root for more information. │
8
+ └──────────────────────────────────────────────────────────────────┘
9
+ */
10
+
11
+ #nullable enable
12
+ using System;
13
+ using System.Collections.Generic;
14
+ using System.Linq;
15
+ using System.Threading.Tasks;
16
+ using com.AtelierAI.Uco.Framework;
17
+ using com.AtelierAI.Uco.Framework.Common.Model;
18
+ using com.AtelierAI.Unity.Copilot.Editor.API.TestRunner;
19
+ using com.AtelierAI.Unity.Copilot.Editor.Utils;
20
+ using com.AtelierAI.Unity.Copilot.Runtime.Utils;
21
+ using UnityEditor;
22
+ using UnityEditor.SceneManagement;
23
+ using UnityEditor.TestTools.TestRunner.Api;
24
+ using UnityEngine;
25
+ using UnityEngine.SceneManagement;
26
+
27
+ namespace com.AtelierAI.Unity.Copilot.Editor.API
28
+ {
29
+ [UcoToolType]
30
+ [InitializeOnLoad]
31
+ public static partial class Tool_Tests
32
+ {
33
+ static readonly object _lock = new();
34
+ static volatile TestRunnerApi? _testRunnerApi = null!;
35
+ static volatile TestResultCollector? _resultCollector = null!;
36
+ static volatile bool _callbacksRegistered = false;
37
+
38
+ // SessionState keys for persisting pending test run across domain reload
39
+ const string PendingTestRunKey = "UCO_PendingTestRun";
40
+ const string PendingTestModeKey = "UCO_PendingTestRun_TestMode";
41
+ const string PendingTestAssemblyKey = "UCO_PendingTestRun_TestAssembly";
42
+ const string PendingTestNamespaceKey = "UCO_PendingTestRun_TestNamespace";
43
+ const string PendingTestClassKey = "UCO_PendingTestRun_TestClass";
44
+ const string PendingTestMethodKey = "UCO_PendingTestRun_TestMethod";
45
+ const string PendingTestOperationIdKey = "UCO_PendingTestRun_OperationId";
46
+
47
+ static Tool_Tests()
48
+ {
49
+ _testRunnerApi ??= CreateInstance();
50
+ // g-006 owner registration performs every reload claim and only schedules
51
+ // resume after persisted state validates and the scheduler lease is reacquired.
52
+ }
53
+
54
+ public static TestRunnerApi TestRunnerApi
55
+ {
56
+ get
57
+ {
58
+ lock (_lock)
59
+ {
60
+ if (_testRunnerApi == null)
61
+ _testRunnerApi = CreateInstance();
62
+ return _testRunnerApi;
63
+ }
64
+ }
65
+ }
66
+ public static TestRunnerApi CreateInstance()
67
+ {
68
+ if (UnityCopilotPlugin.IsLogEnabled(LogLevel.Trace))
69
+ Debug.Log($"[{nameof(TestRunnerApi)}] Creating new instance. Existing API: {_testRunnerApi != null}, Existing Collector: {_resultCollector != null}, Callbacks Registered: {_callbacksRegistered}");
70
+
71
+ _resultCollector ??= new TestResultCollector();
72
+ var testRunnerApi = ScriptableObject.CreateInstance<TestRunnerApi>();
73
+
74
+ // Only register callbacks once globally to prevent accumulation
75
+ // Unity's TestRunnerApi maintains a static callback list, so multiple RegisterCallbacks calls add duplicates
76
+ if (!_callbacksRegistered)
77
+ {
78
+ if (UnityCopilotPlugin.IsLogEnabled(LogLevel.Trace))
79
+ Debug.Log($"[{nameof(TestRunnerApi)}] Registering callbacks for the first (and only) time.");
80
+
81
+ testRunnerApi.RegisterCallbacks(_resultCollector);
82
+ _callbacksRegistered = true;
83
+ }
84
+ else
85
+ {
86
+ if (UnityCopilotPlugin.IsLogEnabled(LogLevel.Trace))
87
+ Debug.LogWarning($"[{nameof(TestRunnerApi)}] Callbacks already registered globally - skipping registration.");
88
+ }
89
+
90
+ return testRunnerApi;
91
+ }
92
+
93
+ public static void Init()
94
+ {
95
+ // none
96
+ }
97
+
98
+ internal static string CurrentTestOperationId
99
+ {
100
+ get => TestResultCollector.TestOperationId.Value;
101
+ set => TestResultCollector.TestOperationId.Value = value;
102
+ }
103
+
104
+ internal static string CurrentTestRequestId
105
+ {
106
+ get => TestResultCollector.TestCallRequestID.Value;
107
+ set => TestResultCollector.TestCallRequestID.Value = value;
108
+ }
109
+
110
+ internal static bool HasPendingTestRun()
111
+ => !string.IsNullOrEmpty(SessionState.GetString(PendingTestRunKey, string.Empty));
112
+
113
+ internal static void SavePendingTestRun(string operationId, TestMode testMode, string? testAssembly, string? testNamespace, string? testClass, string? testMethod)
114
+ {
115
+ SessionState.SetString(PendingTestRunKey, "pending");
116
+ SessionState.SetString(PendingTestOperationIdKey, operationId);
117
+ SessionState.SetInt(PendingTestModeKey, (int)testMode);
118
+ SessionState.SetString(PendingTestAssemblyKey, testAssembly ?? string.Empty);
119
+ SessionState.SetString(PendingTestNamespaceKey, testNamespace ?? string.Empty);
120
+ SessionState.SetString(PendingTestClassKey, testClass ?? string.Empty);
121
+ SessionState.SetString(PendingTestMethodKey, testMethod ?? string.Empty);
122
+ }
123
+
124
+ internal static void ClearPendingTestRun()
125
+ {
126
+ SessionState.EraseString(PendingTestRunKey);
127
+ SessionState.EraseInt(PendingTestModeKey);
128
+ SessionState.EraseString(PendingTestAssemblyKey);
129
+ SessionState.EraseString(PendingTestNamespaceKey);
130
+ SessionState.EraseString(PendingTestClassKey);
131
+ SessionState.EraseString(PendingTestMethodKey);
132
+ SessionState.EraseString(PendingTestOperationIdKey);
133
+ }
134
+
135
+ internal static bool TryClaimPendingTestRun(out string operationId)
136
+ {
137
+ operationId = SessionState.GetString(PendingTestOperationIdKey, string.Empty);
138
+ var operation = EditorOperationRegistry.Get(operationId);
139
+ if (string.IsNullOrEmpty(operationId) || operation == null || operation.IsTerminal)
140
+ {
141
+ ClearTestRunOwnership(operationId);
142
+ return false;
143
+ }
144
+
145
+ EditorOperationRegistry.Claim(operationId, "waiting-for-compilation");
146
+ return true;
147
+ }
148
+
149
+ internal static void ClearTestRunOwnership(string operationId)
150
+ {
151
+ if (string.IsNullOrEmpty(operationId))
152
+ {
153
+ ClearPendingTestRun();
154
+ return;
155
+ }
156
+
157
+ // Safety net for abnormal terminations (timeout, interrupted reload)
158
+ // whose completion callback never runs: reclaim any persisted
159
+ // sandbox context so the Editor does not keep a sandbox scene open.
160
+ // Idempotent — the normal RunFinished path already consumed it.
161
+ _ = TestRunSceneSandbox.RestoreForOperation(operationId);
162
+
163
+ if (string.Equals(SessionState.GetString(PendingTestOperationIdKey, string.Empty),
164
+ operationId, StringComparison.Ordinal))
165
+ {
166
+ ClearPendingTestRun();
167
+ EditorApplication.update -= ResumePendingTestRunOnce;
168
+ }
169
+
170
+ if (!string.Equals(TestResultCollector.TestOperationId.Value,
171
+ operationId, StringComparison.Ordinal))
172
+ return;
173
+
174
+ TestResultCollector.TestOperationId.Value = string.Empty;
175
+ TestResultCollector.TestCallRequestID.Value = string.Empty;
176
+ TestResultCollector.ExpectedDiscoveredTests.Value = 0;
177
+ TestResultCollector.ExpectedMatchedTests.Value = 0;
178
+ }
179
+
180
+ /// <summary>
181
+ /// COCli-12: deliver a terminal test-operation failure to the deferred
182
+ /// caller. Registry-only failure left the originating request stuck at
183
+ /// `processing` forever; mirroring the success notification
184
+ /// (TestResultCollector.RunFinished) lets the waiting side resolve.
185
+ /// </summary>
186
+ internal static void NotifyTestOperationFailed(string operationId, string? requestId, string message)
187
+ {
188
+ if (string.IsNullOrEmpty(requestId))
189
+ return;
190
+ var response = ResponseCallValueTool<TestRunResponse>
191
+ .Error(message)
192
+ .SetRequestID(requestId);
193
+ _ = UnityCopilotPluginEditor.NotifyToolRequestCompleted(new RequestToolCompletedData
194
+ {
195
+ RequestId = requestId,
196
+ OperationId = string.IsNullOrEmpty(operationId) ? null : operationId,
197
+ Result = response
198
+ });
199
+ }
200
+
201
+ internal static void ResumePendingTestRunOnce()
202
+ {
203
+ // If still compiling, wait for next update tick
204
+ if (EditorApplication.isCompiling)
205
+ return;
206
+
207
+ // Compilation finished (or was never happening), unsubscribe
208
+ EditorApplication.update -= ResumePendingTestRunOnce;
209
+
210
+ if (!TryClaimPendingTestRun(out var operationId))
211
+ return;
212
+
213
+ var requestId = TestResultCollector.TestCallRequestID.Value;
214
+
215
+ // Check for compilation failure
216
+ if (EditorUtility.scriptCompilationFailed)
217
+ {
218
+ ClearPendingTestRun();
219
+ TestResultCollector.TestCallRequestID.Value = string.Empty;
220
+ TestResultCollector.TestOperationId.Value = string.Empty;
221
+
222
+ var errorDetails = ScriptUtils.GetCompilationErrorDetails();
223
+ if (!string.IsNullOrEmpty(operationId))
224
+ EditorOperationRegistry.Fail(operationId, "test-compilation-failed", errorDetails, "compilation-failed");
225
+ var response = ResponseCallValueTool<TestRunResponse>
226
+ .Error($"Cannot run tests: compilation errors after script recompilation.\n\n{errorDetails}")
227
+ .SetRequestID(requestId);
228
+
229
+ _ = UnityCopilotPluginEditor.NotifyToolRequestCompleted(new RequestToolCompletedData
230
+ {
231
+ RequestId = requestId,
232
+ OperationId = operationId,
233
+ Result = response
234
+ });
235
+ return;
236
+ }
237
+
238
+ // Compilation succeeded — load filter params from SessionState and run tests
239
+ var testMode = (TestMode)SessionState.GetInt(PendingTestModeKey, (int)TestMode.EditMode);
240
+ var testAssembly = SessionState.GetString(PendingTestAssemblyKey, string.Empty);
241
+ var testNamespace = SessionState.GetString(PendingTestNamespaceKey, string.Empty);
242
+ var testClass = SessionState.GetString(PendingTestClassKey, string.Empty);
243
+ var testMethod = SessionState.GetString(PendingTestMethodKey, string.Empty);
244
+
245
+ ClearPendingTestRun();
246
+
247
+ // Normalize empty strings to null
248
+ if (string.IsNullOrEmpty(testAssembly)) testAssembly = null;
249
+ if (string.IsNullOrEmpty(testNamespace)) testNamespace = null;
250
+ if (string.IsNullOrEmpty(testClass)) testClass = null;
251
+ if (string.IsNullOrEmpty(testMethod)) testMethod = null;
252
+
253
+ var filterParams = new TestFilterParameters(testAssembly, testNamespace, testClass, testMethod);
254
+
255
+ if (UnityCopilotPlugin.IsLogEnabled(LogLevel.Info))
256
+ Debug.Log($"[TestRunner] Resuming test run after recompilation. Mode: {testMode}, Filters: {filterParams}");
257
+
258
+ _ = ResumePendingTestRunAsync(operationId, requestId, testMode, filterParams);
259
+ }
260
+
261
+ static async Task ResumePendingTestRunAsync(
262
+ string operationId,
263
+ string requestId,
264
+ TestMode testMode,
265
+ TestFilterParameters filterParams)
266
+ {
267
+ try
268
+ {
269
+ var operation = EditorOperationRegistry.Get(operationId);
270
+ if (operation == null || operation.IsTerminal)
271
+ {
272
+ ClearTestRunOwnership(operationId);
273
+ return;
274
+ }
275
+ TestOperationMetadata? metadata = null;
276
+ try
277
+ {
278
+ if (!string.IsNullOrEmpty(operation?.MetadataJson))
279
+ metadata = JsonUtility.FromJson<TestOperationMetadata>(operation.MetadataJson);
280
+ }
281
+ catch { }
282
+ var wait = TimeSpan.FromSeconds(metadata?.WaitTimeoutSeconds
283
+ ?? DefaultWaitTimeoutSeconds);
284
+ var discovery = await DiscoverMatchingTests(TestRunnerApi, testMode, filterParams, wait);
285
+ operation = EditorOperationRegistry.Get(operationId);
286
+ if (operation == null || operation.IsTerminal)
287
+ {
288
+ ClearTestRunOwnership(operationId);
289
+ return;
290
+ }
291
+ if (discovery.MatchedNames.Length == 0)
292
+ {
293
+ var message = Error.NoTestsFound(filterParams);
294
+ EditorOperationRegistry.Fail(operationId, "tests-no-match", message, "filter-validation");
295
+ NotifyTestOperationFailed(operationId, requestId, message);
296
+ TestResultCollector.TestOperationId.Value = string.Empty;
297
+ TestResultCollector.TestCallRequestID.Value = string.Empty;
298
+ return;
299
+ }
300
+
301
+ StartDiscoveredTests(operationId, testMode, filterParams, discovery,
302
+ metadata?.SandboxScene ?? false);
303
+ }
304
+ catch (Exception ex)
305
+ {
306
+ var operation = EditorOperationRegistry.Get(operationId);
307
+ if (operation != null && !operation.IsTerminal)
308
+ {
309
+ EditorOperationRegistry.Fail(operationId, "tests-resume-failed", ex.Message, "resume-failed");
310
+ NotifyTestOperationFailed(operationId, requestId,
311
+ Error.TestExecutionFailed(ex.GetBaseException().Message));
312
+ }
313
+ ClearTestRunOwnership(operationId);
314
+ }
315
+ }
316
+
317
+ /// <summary>
318
+ /// Throws <see cref="InvalidOperationException"/> if any currently open scene has unsaved
319
+ /// changes (<see cref="Scene.isDirty"/>). The exception message lists every dirty scene's
320
+ /// name and path so the caller (LLM agent or human) can save them and retry.
321
+ ///
322
+ /// Running tests while a scene is dirty is unsafe: Unity may reload the scene when
323
+ /// entering play mode, silently discarding the unsaved edits and producing a test run
324
+ /// against a scene state that does not match either the in-memory scene or the asset
325
+ /// on disk. This check aborts before any state is mutated (no PlayerPrefs, no
326
+ /// AssetDatabase.Refresh, no domain reload is triggered).
327
+ ///
328
+ /// MUST be called on the Unity main thread.
329
+ /// </summary>
330
+ /// <exception cref="InvalidOperationException">
331
+ /// Thrown if one or more open scenes have unsaved changes.
332
+ /// </exception>
333
+ internal static void ThrowIfAnyOpenSceneIsDirty()
334
+ {
335
+ var dirtyScenes = GetDirtyOpenScenes();
336
+ if (dirtyScenes.Count == 0)
337
+ return;
338
+
339
+ throw new InvalidOperationException(FormatDirtyScenesMessage(dirtyScenes));
340
+ }
341
+
342
+ /// <summary>
343
+ /// Returns every open scene whose <see cref="Scene.isDirty"/> is true.
344
+ /// MUST be called on the Unity main thread.
345
+ /// </summary>
346
+ internal static List<Scene> GetDirtyOpenScenes()
347
+ {
348
+ var result = new List<Scene>(capacity: EditorSceneManager.sceneCount);
349
+ for (var i = 0; i < EditorSceneManager.sceneCount; i++)
350
+ {
351
+ var scene = EditorSceneManager.GetSceneAt(i);
352
+ if (scene.isDirty)
353
+ result.Add(scene);
354
+ }
355
+ return result;
356
+ }
357
+
358
+ internal static string FormatDirtyScenesMessage(IReadOnlyList<Scene> dirtyScenes)
359
+ {
360
+ var details = string.Join(", ", dirtyScenes.Select(FormatSceneForMessage));
361
+ return $"Cannot run tests: {dirtyScenes.Count} open scene(s) have unsaved changes: {details}. " +
362
+ "Save the scene(s) and try again.";
363
+ }
364
+
365
+ static string FormatSceneForMessage(Scene scene)
366
+ {
367
+ var name = string.IsNullOrEmpty(scene.name) ? "(untitled)" : scene.name;
368
+ var path = string.IsNullOrEmpty(scene.path) ? "(unsaved)" : scene.path;
369
+ return $"'{name}' ({path})";
370
+ }
371
+
372
+ private static class Error
373
+ {
374
+ public static string InvalidTestMode(string testMode)
375
+ => $"Invalid test mode '{testMode}'. Valid modes: EditMode, PlayMode, All";
376
+
377
+ public static string TestExecutionFailed(string reason)
378
+ => $"Test execution failed: {reason}";
379
+
380
+ public static string TestTimeout(int timeoutMs)
381
+ => $"Test execution timed out after {timeoutMs} ms";
382
+
383
+ public static string NoTestsFound(TestFilterParameters filterParams)
384
+ {
385
+ var filters = new List<string>();
386
+
387
+ if (!string.IsNullOrEmpty(filterParams.TestAssembly)) filters.Add($"assembly '{filterParams.TestAssembly}'");
388
+ if (!string.IsNullOrEmpty(filterParams.TestNamespace)) filters.Add($"namespace '{filterParams.TestNamespace}'");
389
+ if (!string.IsNullOrEmpty(filterParams.TestClass)) filters.Add($"class '{filterParams.TestClass}'");
390
+ if (!string.IsNullOrEmpty(filterParams.TestMethod)) filters.Add($"method '{filterParams.TestMethod}'");
391
+
392
+ var filterText = filters.Count > 0
393
+ ? $" matching {string.Join(", ", filters)}"
394
+ : string.Empty;
395
+
396
+ return $"No tests found{filterText}. Please check that the specified assembly, namespace, class, and method names are correct and that your Unity project contains tests.";
397
+ }
398
+ }
399
+ }
400
+ }