@atelierai/uco 1.0.7 → 1.0.9

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Files changed (107) hide show
  1. package/CHANGELOG.md +29 -8
  2. package/package.json +2 -2
  3. package/vendor/plugin/com.atelierai.unity.copilot/CHANGELOG.md +4 -4
  4. package/vendor/plugin/com.atelierai.unity.copilot/Editor/DependencyResolver/NuGetConfig.cs +132 -132
  5. package/vendor/plugin/com.atelierai.unity.copilot/Editor/DependencyResolver/NuGetDependencyResolver.cs +237 -237
  6. package/vendor/plugin/com.atelierai.unity.copilot/Editor/DependencyResolver/NuGetDownloader.cs +82 -82
  7. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Resource/MenuItems.cs +247 -247
  8. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Resource/ToolGroups.cs +153 -153
  9. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/SystemTool/Skills.Create.SkillBody.cs +155 -155
  10. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Tool/Console.GetLogs.cs +95 -95
  11. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Tool/Docs.HttpFetcher.cs +139 -139
  12. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Tool/Instance.ListAll.cs +72 -72
  13. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Tool/PathReadHelper.cs +106 -106
  14. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Tool/Script.Validate.cs +252 -252
  15. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Tool/Tests/TestResultCollector.cs +537 -537
  16. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Tool/Tests.cs +400 -400
  17. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Tool/ToolGroups.SetEnabled.cs +92 -92
  18. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Branding/ProductInfo.cs +62 -62
  19. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/CopilotServerManager.cs +887 -1034
  20. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Skills/Skill_InitialSetup.cs +197 -197
  21. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Startup.Editor.cs +201 -201
  22. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Startup.cs +67 -67
  23. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/CopilotListWindowBase.cs +393 -393
  24. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/CopilotWindowBase.cs +113 -113
  25. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/MainWindowEditor.Connection.cs +3 -3
  26. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/MainWindowEditor.CopilotFeatures.cs +195 -195
  27. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/MainWindowEditor.CopilotServer.cs +22 -22
  28. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/MainWindowEditor.CreateGUI.cs +354 -354
  29. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/MainWindowEditor.cs +78 -78
  30. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/MainWindowInitializer.cs +47 -47
  31. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/SerializationCheckWindow.cs +190 -190
  32. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UnityCopilotPluginEditor.Build.cs +91 -91
  33. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UnityCopilotPluginEditor.Config.cs +298 -298
  34. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UnityCopilotPluginEditor.Static.cs +296 -296
  35. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UnityCopilotPluginEditor.cs +69 -69
  36. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/PackageUtils.cs +168 -168
  37. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/PrefsKeyMigration.cs +119 -119
  38. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/SafeDefaultsGuard.cs +180 -180
  39. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/ScriptUtils.cs +229 -229
  40. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/ToolGroupRegistry.cs +461 -460
  41. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/ToolsManifestGenerator.cs +200 -200
  42. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/UnityAuthoringAdapters.cs +1467 -1467
  43. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/UnityAuthoringSafetyReloadGuard.cs +65 -65
  44. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/UnityCopilotUpdateProjectSettings.cs +66 -66
  45. package/vendor/plugin/com.atelierai.unity.copilot/Editor/UI/uss/CopilotPromptsWindow.uss +11 -11
  46. package/vendor/plugin/com.atelierai.unity.copilot/Editor/UI/uss/CopilotResourcesWindow.uss +16 -16
  47. package/vendor/plugin/com.atelierai.unity.copilot/Editor/UI/uss/CopilotToolsWindow.uss +36 -36
  48. package/vendor/plugin/com.atelierai.unity.copilot/Editor/UI/uss/MainWindow.uss +183 -183
  49. package/vendor/plugin/com.atelierai.unity.copilot/Editor/UI/uss/common/{_mcp-list-window.uss → _copilot-list-window.uss} +18 -18
  50. package/vendor/plugin/com.atelierai.unity.copilot/Editor/UI/uss/common/_list-view.uss +77 -77
  51. package/vendor/plugin/com.atelierai.unity.copilot/Editor/UI/uxml/CopilotPromptsWindow.uxml +18 -18
  52. package/vendor/plugin/com.atelierai.unity.copilot/Editor/UI/uxml/CopilotResourcesWindow.uxml +18 -18
  53. package/vendor/plugin/com.atelierai.unity.copilot/Editor/UI/uxml/CopilotToolsWindow.uxml +18 -18
  54. package/vendor/plugin/com.atelierai.unity.copilot/Editor/UI/uxml/MainWindow.uxml +115 -115
  55. package/vendor/plugin/com.atelierai.unity.copilot/Plugins/ReflectorNet.dll +0 -0
  56. package/vendor/plugin/com.atelierai.unity.copilot/Plugins/Uco.Framework.Common.dll +0 -0
  57. package/vendor/plugin/com.atelierai.unity.copilot/Plugins/Uco.Framework.dll +0 -0
  58. package/vendor/plugin/com.atelierai.unity.copilot/README.md +88 -88
  59. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/Converter/Json/Structures/EntityIdConverter.cs +120 -120
  60. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/Data/GameObjectMetadata.cs +110 -110
  61. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/Data/GameObjectMetadata.pre-Unity.6.5.cs +110 -110
  62. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/Unity/Logs/FileLogStorage.cs +547 -547
  63. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/UnityCopilotPlugin.Build.cs +243 -243
  64. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/UnityCopilotPlugin.Config.cs +3 -3
  65. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/UnityCopilotPlugin.cs +295 -295
  66. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/UnityCopilotPluginBuilder.cs +105 -105
  67. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/UnityCopilotPluginRuntime.Static.cs +155 -155
  68. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/UnityCopilotPluginRuntime.cs +59 -59
  69. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/Utils/EnvironmentUtils.cs +11 -11
  70. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/AtomicApi/AtomicApiTestFixtures.cs +99 -99
  71. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/AtomicApi/TryModifyAtTests.cs +227 -227
  72. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/AuthoringSafetyPilotTests.cs +1050 -1050
  73. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/DependencyResolver/NuGetExtractorDevelopmentDependencyTests.cs +148 -148
  74. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/DependencyResolver/NuGetExtractorFlatLayoutTests.cs +166 -166
  75. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/DependencyResolver/NuGetInstallManifestTests.cs +436 -436
  76. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/DependencyResolver/NuGetLegacyMigrationTests.cs +304 -304
  77. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/DependencyResolver/NuGetPackageInstallerStaleVersionCleanupTests.cs +200 -200
  78. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Environment/EnvironmentUtilsTests.cs +2 -2
  79. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/BlacklistTypeTests.cs +416 -416
  80. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/DataFieldScriptableObjectPopulationTests.cs +172 -172
  81. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/DataFieldScriptableObjectPopulationTests.pre-Unity.6.5.cs +169 -169
  82. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/DataPopulationTests.cs +182 -182
  83. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/DataPopulationTests.pre-Unity.6.5.cs +179 -179
  84. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/DataPropertyPopulationTests.cs +175 -175
  85. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/DataPropertyPopulationTests.pre-Unity.6.5.cs +174 -174
  86. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/DataPropertyScriptableObjectPopulationTests.cs +171 -171
  87. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/DataPropertyScriptableObjectPopulationTests.pre-Unity.6.5.cs +170 -170
  88. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Assets/AssetsCreateFolderTests.cs +243 -243
  89. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Assets/AssetsMaterialTests.cs +101 -101
  90. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Assets/AssetsPrefabCreateTests.cs +348 -348
  91. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Assets/AssetsPrefabCreateTests.pre-Unity.6.5.cs +348 -348
  92. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Assets/AssetsShaderTests.cs +194 -194
  93. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/GameObject/TestJsonSchema.cs +199 -199
  94. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/PathBasedToolTests.cs +573 -573
  95. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/PathBasedToolTests.pre-Unity.6.5.cs +513 -513
  96. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Screenshot/ScreenshotCameraTests.cs +154 -154
  97. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Screenshot/ScreenshotCameraTests.pre-Unity.6.5.cs +154 -154
  98. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Screenshot/ScreenshotGameViewTests.cs +164 -164
  99. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Screenshot/ScreenshotSceneViewTests.cs +155 -155
  100. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/ToolParameterTests.cs +56 -56
  101. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/ToolThreadSafetyTests.cs +651 -651
  102. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/ToolThreadSafetyTests.pre-Unity.6.5.cs +651 -651
  103. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ToolBatchExecutionIntegrationTests.cs +407 -407
  104. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/{McpPluginTests.cs → UcoPluginTests.cs} +105 -105
  105. package/vendor/plugin/com.atelierai.unity.copilot/package.json +1 -1
  106. /package/vendor/plugin/com.atelierai.unity.copilot/Editor/UI/uss/common/{_mcp-list-window.uss.meta → _copilot-list-window.uss.meta} +0 -0
  107. /package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/{McpPluginTests.cs.meta → UcoPluginTests.cs.meta} +0 -0
@@ -1,154 +1,154 @@
1
- /*
2
- ┌──────────────────────────────────────────────────────────────────┐
3
- │ Author: Ivan Murzak (https://github.com/IvanMurzak) │
4
- │ Repository: GitHub (https://github.com/IvanMurzak/Unity-MCP) │
5
- │ Copyright (c) 2025 Ivan Murzak │
6
- │ Licensed under the Apache License, Version 2.0. │
7
- │ See the LICENSE file in the project root for more information. │
8
- └──────────────────────────────────────────────────────────────────┘
9
- */
10
-
11
- #nullable enable
12
- #if UNITY_6000_5_OR_NEWER
13
- using System.Text.RegularExpressions;
14
- using com.AtelierAI.Uco.Framework.Common.Model;
15
- using com.AtelierAI.Unity.Copilot.Editor.API;
16
- using AIGD;
17
- using NUnit.Framework;
18
- using UnityEngine;
19
- using UnityEngine.TestTools;
20
-
21
- namespace com.AtelierAI.Unity.Copilot.Editor.Tests
22
- {
23
- public class ScreenshotCameraTests : BaseTest
24
- {
25
- [Test]
26
- public void ScreenshotCamera_WithCameraRef_ReturnsImage()
27
- {
28
- // Arrange
29
- var go = new GameObject("TestCamera");
30
- go.AddComponent<Camera>();
31
- var cameraRef = new GameObjectRef { InstanceID = go.GetEntityId() };
32
-
33
- // Act
34
- var result = new Tool_Screenshot().ScreenshotCamera(cameraRef: cameraRef, width: 320, height: 240);
35
-
36
- // Assert
37
- Assert.IsNotNull(result);
38
- Assert.AreNotEqual(ResponseStatus.Error, result.Status, "Should succeed when a valid camera is referenced");
39
- }
40
-
41
- [Test]
42
- public void ScreenshotCamera_DefaultDimensions_ReturnsImage()
43
- {
44
- // Arrange
45
- var go = new GameObject("DefaultDimsCamera");
46
- go.AddComponent<Camera>();
47
- var cameraRef = new GameObjectRef { InstanceID = go.GetEntityId() };
48
-
49
- // Act — uses default 1920×1080
50
- var result = new Tool_Screenshot().ScreenshotCamera(cameraRef: cameraRef);
51
-
52
- // Assert
53
- Assert.IsNotNull(result);
54
- Assert.AreNotEqual(ResponseStatus.Error, result.Status, "Should succeed with default (1920×1080) dimensions");
55
- }
56
-
57
- [Test]
58
- public void ScreenshotCamera_CustomDimensions_ReturnsImage()
59
- {
60
- // Arrange
61
- var go = new GameObject("CustomDimsCamera");
62
- go.AddComponent<Camera>();
63
- var cameraRef = new GameObjectRef { InstanceID = go.GetEntityId() };
64
-
65
- // Act
66
- var result = new Tool_Screenshot().ScreenshotCamera(cameraRef: cameraRef, width: 640, height: 480);
67
-
68
- // Assert
69
- Assert.IsNotNull(result);
70
- Assert.AreNotEqual(ResponseStatus.Error, result.Status, "Should succeed with custom dimensions");
71
- }
72
-
73
- [Test]
74
- public void ScreenshotCamera_NullCameraRef_UsesFirstAvailableCamera()
75
- {
76
- // Arrange: any camera in the scene — no MainCamera tag needed
77
- var go = new GameObject("AnyCamera");
78
- go.AddComponent<Camera>();
79
-
80
- // Act — null ref falls back to Camera.main ?? Camera.allCameras.FirstOrDefault()
81
- var result = new Tool_Screenshot().ScreenshotCamera(cameraRef: null, width: 320, height: 240);
82
-
83
- // Assert
84
- Assert.IsNotNull(result);
85
- Assert.AreNotEqual(ResponseStatus.Error, result.Status, "Should fall back to the first available camera");
86
- }
87
-
88
- [Test]
89
- public void ScreenshotCamera_MainCameraTag_UsedWhenNoCameraRefProvided()
90
- {
91
- // Arrange: camera tagged "MainCamera" — picked up by Camera.main
92
- var go = new GameObject("MainCameraObject");
93
- go.tag = "MainCamera";
94
- go.AddComponent<Camera>();
95
-
96
- // Act
97
- var result = new Tool_Screenshot().ScreenshotCamera(cameraRef: null, width: 320, height: 240);
98
-
99
- // Assert
100
- Assert.IsNotNull(result);
101
- Assert.AreNotEqual(ResponseStatus.Error, result.Status, "Should use the MainCamera-tagged camera");
102
- }
103
-
104
- [Test]
105
- public void ScreenshotCamera_NoCameraInScene_ReturnsError()
106
- {
107
- // Explicitly remove every scene camera to force the no-camera error path.
108
- foreach (var cam in Camera.allCameras)
109
- if (cam != null)
110
- Object.DestroyImmediate(cam.gameObject);
111
-
112
- var result = new Tool_Screenshot().ScreenshotCamera(width: 320, height: 240);
113
-
114
- Assert.IsNotNull(result);
115
- Assert.AreEqual(ResponseStatus.Error, result.Status,
116
- "Should return an error response when no camera exists in the scene");
117
- }
118
-
119
- [Test]
120
- public void ScreenshotCamera_ViaRunTool_WithCameraRef_Succeeds()
121
- {
122
- // Arrange
123
- var go = new GameObject("RunToolCamera");
124
- go.AddComponent<Camera>();
125
-
126
- // Act — exercises the full MCP framework path
127
- RunTool("screenshot-camera", $@"{{
128
- ""cameraRef"": {{
129
- ""instanceID"": {go.GetEntityId()}
130
- }},
131
- ""width"": 320,
132
- ""height"": 240
133
- }}");
134
- }
135
-
136
- [Test]
137
- public void ScreenshotCamera_ViaRunTool_SmallestDimensions_Succeeds()
138
- {
139
- // Arrange
140
- var go = new GameObject("SmallCamera");
141
- go.AddComponent<Camera>();
142
-
143
- // Act — small render texture to keep the test fast
144
- RunTool("screenshot-camera", $@"{{
145
- ""cameraRef"": {{
146
- ""instanceID"": {go.GetEntityId()}
147
- }},
148
- ""width"": 16,
149
- ""height"": 16
150
- }}");
151
- }
152
- }
153
- }
154
- #endif
1
+ /*
2
+ ┌──────────────────────────────────────────────────────────────────┐
3
+ │ Author: Ivan Murzak (https://github.com/IvanMurzak) │
4
+ │ Repository: GitHub (https://github.com/IvanMurzak/Unity-MCP) │
5
+ │ Copyright (c) 2025 Ivan Murzak │
6
+ │ Licensed under the Apache License, Version 2.0. │
7
+ │ See the LICENSE file in the project root for more information. │
8
+ └──────────────────────────────────────────────────────────────────┘
9
+ */
10
+
11
+ #nullable enable
12
+ #if UNITY_6000_5_OR_NEWER
13
+ using System.Text.RegularExpressions;
14
+ using com.AtelierAI.Uco.Framework.Common.Model;
15
+ using com.AtelierAI.Unity.Copilot.Editor.API;
16
+ using AIGD;
17
+ using NUnit.Framework;
18
+ using UnityEngine;
19
+ using UnityEngine.TestTools;
20
+
21
+ namespace com.AtelierAI.Unity.Copilot.Editor.Tests
22
+ {
23
+ public class ScreenshotCameraTests : BaseTest
24
+ {
25
+ [Test]
26
+ public void ScreenshotCamera_WithCameraRef_ReturnsImage()
27
+ {
28
+ // Arrange
29
+ var go = new GameObject("TestCamera");
30
+ go.AddComponent<Camera>();
31
+ var cameraRef = new GameObjectRef { InstanceID = go.GetEntityId() };
32
+
33
+ // Act
34
+ var result = new Tool_Screenshot().ScreenshotCamera(cameraRef: cameraRef, width: 320, height: 240);
35
+
36
+ // Assert
37
+ Assert.IsNotNull(result);
38
+ Assert.AreNotEqual(ResponseStatus.Error, result.Status, "Should succeed when a valid camera is referenced");
39
+ }
40
+
41
+ [Test]
42
+ public void ScreenshotCamera_DefaultDimensions_ReturnsImage()
43
+ {
44
+ // Arrange
45
+ var go = new GameObject("DefaultDimsCamera");
46
+ go.AddComponent<Camera>();
47
+ var cameraRef = new GameObjectRef { InstanceID = go.GetEntityId() };
48
+
49
+ // Act — uses default 1920×1080
50
+ var result = new Tool_Screenshot().ScreenshotCamera(cameraRef: cameraRef);
51
+
52
+ // Assert
53
+ Assert.IsNotNull(result);
54
+ Assert.AreNotEqual(ResponseStatus.Error, result.Status, "Should succeed with default (1920×1080) dimensions");
55
+ }
56
+
57
+ [Test]
58
+ public void ScreenshotCamera_CustomDimensions_ReturnsImage()
59
+ {
60
+ // Arrange
61
+ var go = new GameObject("CustomDimsCamera");
62
+ go.AddComponent<Camera>();
63
+ var cameraRef = new GameObjectRef { InstanceID = go.GetEntityId() };
64
+
65
+ // Act
66
+ var result = new Tool_Screenshot().ScreenshotCamera(cameraRef: cameraRef, width: 640, height: 480);
67
+
68
+ // Assert
69
+ Assert.IsNotNull(result);
70
+ Assert.AreNotEqual(ResponseStatus.Error, result.Status, "Should succeed with custom dimensions");
71
+ }
72
+
73
+ [Test]
74
+ public void ScreenshotCamera_NullCameraRef_UsesFirstAvailableCamera()
75
+ {
76
+ // Arrange: any camera in the scene — no MainCamera tag needed
77
+ var go = new GameObject("AnyCamera");
78
+ go.AddComponent<Camera>();
79
+
80
+ // Act — null ref falls back to Camera.main ?? Camera.allCameras.FirstOrDefault()
81
+ var result = new Tool_Screenshot().ScreenshotCamera(cameraRef: null, width: 320, height: 240);
82
+
83
+ // Assert
84
+ Assert.IsNotNull(result);
85
+ Assert.AreNotEqual(ResponseStatus.Error, result.Status, "Should fall back to the first available camera");
86
+ }
87
+
88
+ [Test]
89
+ public void ScreenshotCamera_MainCameraTag_UsedWhenNoCameraRefProvided()
90
+ {
91
+ // Arrange: camera tagged "MainCamera" — picked up by Camera.main
92
+ var go = new GameObject("MainCameraObject");
93
+ go.tag = "MainCamera";
94
+ go.AddComponent<Camera>();
95
+
96
+ // Act
97
+ var result = new Tool_Screenshot().ScreenshotCamera(cameraRef: null, width: 320, height: 240);
98
+
99
+ // Assert
100
+ Assert.IsNotNull(result);
101
+ Assert.AreNotEqual(ResponseStatus.Error, result.Status, "Should use the MainCamera-tagged camera");
102
+ }
103
+
104
+ [Test]
105
+ public void ScreenshotCamera_NoCameraInScene_ReturnsError()
106
+ {
107
+ // Explicitly remove every scene camera to force the no-camera error path.
108
+ foreach (var cam in Camera.allCameras)
109
+ if (cam != null)
110
+ Object.DestroyImmediate(cam.gameObject);
111
+
112
+ var result = new Tool_Screenshot().ScreenshotCamera(width: 320, height: 240);
113
+
114
+ Assert.IsNotNull(result);
115
+ Assert.AreEqual(ResponseStatus.Error, result.Status,
116
+ "Should return an error response when no camera exists in the scene");
117
+ }
118
+
119
+ [Test]
120
+ public void ScreenshotCamera_ViaRunTool_WithCameraRef_Succeeds()
121
+ {
122
+ // Arrange
123
+ var go = new GameObject("RunToolCamera");
124
+ go.AddComponent<Camera>();
125
+
126
+ // Act — exercises the full Uco framework path
127
+ RunTool("screenshot-camera", $@"{{
128
+ ""cameraRef"": {{
129
+ ""instanceID"": {go.GetEntityId()}
130
+ }},
131
+ ""width"": 320,
132
+ ""height"": 240
133
+ }}");
134
+ }
135
+
136
+ [Test]
137
+ public void ScreenshotCamera_ViaRunTool_SmallestDimensions_Succeeds()
138
+ {
139
+ // Arrange
140
+ var go = new GameObject("SmallCamera");
141
+ go.AddComponent<Camera>();
142
+
143
+ // Act — small render texture to keep the test fast
144
+ RunTool("screenshot-camera", $@"{{
145
+ ""cameraRef"": {{
146
+ ""instanceID"": {go.GetEntityId()}
147
+ }},
148
+ ""width"": 16,
149
+ ""height"": 16
150
+ }}");
151
+ }
152
+ }
153
+ }
154
+ #endif
@@ -1,154 +1,154 @@
1
- /*
2
- ┌──────────────────────────────────────────────────────────────────┐
3
- │ Author: Ivan Murzak (https://github.com/IvanMurzak) │
4
- │ Repository: GitHub (https://github.com/IvanMurzak/Unity-MCP) │
5
- │ Copyright (c) 2025 Ivan Murzak │
6
- │ Licensed under the Apache License, Version 2.0. │
7
- │ See the LICENSE file in the project root for more information. │
8
- └──────────────────────────────────────────────────────────────────┘
9
- */
10
-
11
- #nullable enable
12
- #if !UNITY_6000_5_OR_NEWER
13
- using System.Text.RegularExpressions;
14
- using com.AtelierAI.Uco.Framework.Common.Model;
15
- using com.AtelierAI.Unity.Copilot.Editor.API;
16
- using AIGD;
17
- using NUnit.Framework;
18
- using UnityEngine;
19
- using UnityEngine.TestTools;
20
-
21
- namespace com.AtelierAI.Unity.Copilot.Editor.Tests
22
- {
23
- public class ScreenshotCameraTests : BaseTest
24
- {
25
- [Test]
26
- public void ScreenshotCamera_WithCameraRef_ReturnsImage()
27
- {
28
- // Arrange
29
- var go = new GameObject("TestCamera");
30
- go.AddComponent<Camera>();
31
- var cameraRef = new GameObjectRef { InstanceID = go.GetInstanceID() };
32
-
33
- // Act
34
- var result = new Tool_Screenshot().ScreenshotCamera(cameraRef: cameraRef, width: 320, height: 240);
35
-
36
- // Assert
37
- Assert.IsNotNull(result);
38
- Assert.AreNotEqual(ResponseStatus.Error, result.Status, "Should succeed when a valid camera is referenced");
39
- }
40
-
41
- [Test]
42
- public void ScreenshotCamera_DefaultDimensions_ReturnsImage()
43
- {
44
- // Arrange
45
- var go = new GameObject("DefaultDimsCamera");
46
- go.AddComponent<Camera>();
47
- var cameraRef = new GameObjectRef { InstanceID = go.GetInstanceID() };
48
-
49
- // Act — uses default 1920×1080
50
- var result = new Tool_Screenshot().ScreenshotCamera(cameraRef: cameraRef);
51
-
52
- // Assert
53
- Assert.IsNotNull(result);
54
- Assert.AreNotEqual(ResponseStatus.Error, result.Status, "Should succeed with default (1920×1080) dimensions");
55
- }
56
-
57
- [Test]
58
- public void ScreenshotCamera_CustomDimensions_ReturnsImage()
59
- {
60
- // Arrange
61
- var go = new GameObject("CustomDimsCamera");
62
- go.AddComponent<Camera>();
63
- var cameraRef = new GameObjectRef { InstanceID = go.GetInstanceID() };
64
-
65
- // Act
66
- var result = new Tool_Screenshot().ScreenshotCamera(cameraRef: cameraRef, width: 640, height: 480);
67
-
68
- // Assert
69
- Assert.IsNotNull(result);
70
- Assert.AreNotEqual(ResponseStatus.Error, result.Status, "Should succeed with custom dimensions");
71
- }
72
-
73
- [Test]
74
- public void ScreenshotCamera_NullCameraRef_UsesFirstAvailableCamera()
75
- {
76
- // Arrange: any camera in the scene — no MainCamera tag needed
77
- var go = new GameObject("AnyCamera");
78
- go.AddComponent<Camera>();
79
-
80
- // Act — null ref falls back to Camera.main ?? Camera.allCameras.FirstOrDefault()
81
- var result = new Tool_Screenshot().ScreenshotCamera(cameraRef: null, width: 320, height: 240);
82
-
83
- // Assert
84
- Assert.IsNotNull(result);
85
- Assert.AreNotEqual(ResponseStatus.Error, result.Status, "Should fall back to the first available camera");
86
- }
87
-
88
- [Test]
89
- public void ScreenshotCamera_MainCameraTag_UsedWhenNoCameraRefProvided()
90
- {
91
- // Arrange: camera tagged "MainCamera" — picked up by Camera.main
92
- var go = new GameObject("MainCameraObject");
93
- go.tag = "MainCamera";
94
- go.AddComponent<Camera>();
95
-
96
- // Act
97
- var result = new Tool_Screenshot().ScreenshotCamera(cameraRef: null, width: 320, height: 240);
98
-
99
- // Assert
100
- Assert.IsNotNull(result);
101
- Assert.AreNotEqual(ResponseStatus.Error, result.Status, "Should use the MainCamera-tagged camera");
102
- }
103
-
104
- [Test]
105
- public void ScreenshotCamera_NoCameraInScene_ReturnsError()
106
- {
107
- // Explicitly remove every scene camera to force the no-camera error path.
108
- foreach (var cam in Camera.allCameras)
109
- if (cam != null)
110
- Object.DestroyImmediate(cam.gameObject);
111
-
112
- var result = new Tool_Screenshot().ScreenshotCamera(width: 320, height: 240);
113
-
114
- Assert.IsNotNull(result);
115
- Assert.AreEqual(ResponseStatus.Error, result.Status,
116
- "Should return an error response when no camera exists in the scene");
117
- }
118
-
119
- [Test]
120
- public void ScreenshotCamera_ViaRunTool_WithCameraRef_Succeeds()
121
- {
122
- // Arrange
123
- var go = new GameObject("RunToolCamera");
124
- go.AddComponent<Camera>();
125
-
126
- // Act — exercises the full MCP framework path
127
- RunTool("screenshot-camera", $@"{{
128
- ""cameraRef"": {{
129
- ""instanceID"": {go.GetInstanceID()}
130
- }},
131
- ""width"": 320,
132
- ""height"": 240
133
- }}");
134
- }
135
-
136
- [Test]
137
- public void ScreenshotCamera_ViaRunTool_SmallestDimensions_Succeeds()
138
- {
139
- // Arrange
140
- var go = new GameObject("SmallCamera");
141
- go.AddComponent<Camera>();
142
-
143
- // Act — small render texture to keep the test fast
144
- RunTool("screenshot-camera", $@"{{
145
- ""cameraRef"": {{
146
- ""instanceID"": {go.GetInstanceID()}
147
- }},
148
- ""width"": 16,
149
- ""height"": 16
150
- }}");
151
- }
152
- }
153
- }
154
- #endif
1
+ /*
2
+ ┌──────────────────────────────────────────────────────────────────┐
3
+ │ Author: Ivan Murzak (https://github.com/IvanMurzak) │
4
+ │ Repository: GitHub (https://github.com/IvanMurzak/Unity-MCP) │
5
+ │ Copyright (c) 2025 Ivan Murzak │
6
+ │ Licensed under the Apache License, Version 2.0. │
7
+ │ See the LICENSE file in the project root for more information. │
8
+ └──────────────────────────────────────────────────────────────────┘
9
+ */
10
+
11
+ #nullable enable
12
+ #if !UNITY_6000_5_OR_NEWER
13
+ using System.Text.RegularExpressions;
14
+ using com.AtelierAI.Uco.Framework.Common.Model;
15
+ using com.AtelierAI.Unity.Copilot.Editor.API;
16
+ using AIGD;
17
+ using NUnit.Framework;
18
+ using UnityEngine;
19
+ using UnityEngine.TestTools;
20
+
21
+ namespace com.AtelierAI.Unity.Copilot.Editor.Tests
22
+ {
23
+ public class ScreenshotCameraTests : BaseTest
24
+ {
25
+ [Test]
26
+ public void ScreenshotCamera_WithCameraRef_ReturnsImage()
27
+ {
28
+ // Arrange
29
+ var go = new GameObject("TestCamera");
30
+ go.AddComponent<Camera>();
31
+ var cameraRef = new GameObjectRef { InstanceID = go.GetInstanceID() };
32
+
33
+ // Act
34
+ var result = new Tool_Screenshot().ScreenshotCamera(cameraRef: cameraRef, width: 320, height: 240);
35
+
36
+ // Assert
37
+ Assert.IsNotNull(result);
38
+ Assert.AreNotEqual(ResponseStatus.Error, result.Status, "Should succeed when a valid camera is referenced");
39
+ }
40
+
41
+ [Test]
42
+ public void ScreenshotCamera_DefaultDimensions_ReturnsImage()
43
+ {
44
+ // Arrange
45
+ var go = new GameObject("DefaultDimsCamera");
46
+ go.AddComponent<Camera>();
47
+ var cameraRef = new GameObjectRef { InstanceID = go.GetInstanceID() };
48
+
49
+ // Act — uses default 1920×1080
50
+ var result = new Tool_Screenshot().ScreenshotCamera(cameraRef: cameraRef);
51
+
52
+ // Assert
53
+ Assert.IsNotNull(result);
54
+ Assert.AreNotEqual(ResponseStatus.Error, result.Status, "Should succeed with default (1920×1080) dimensions");
55
+ }
56
+
57
+ [Test]
58
+ public void ScreenshotCamera_CustomDimensions_ReturnsImage()
59
+ {
60
+ // Arrange
61
+ var go = new GameObject("CustomDimsCamera");
62
+ go.AddComponent<Camera>();
63
+ var cameraRef = new GameObjectRef { InstanceID = go.GetInstanceID() };
64
+
65
+ // Act
66
+ var result = new Tool_Screenshot().ScreenshotCamera(cameraRef: cameraRef, width: 640, height: 480);
67
+
68
+ // Assert
69
+ Assert.IsNotNull(result);
70
+ Assert.AreNotEqual(ResponseStatus.Error, result.Status, "Should succeed with custom dimensions");
71
+ }
72
+
73
+ [Test]
74
+ public void ScreenshotCamera_NullCameraRef_UsesFirstAvailableCamera()
75
+ {
76
+ // Arrange: any camera in the scene — no MainCamera tag needed
77
+ var go = new GameObject("AnyCamera");
78
+ go.AddComponent<Camera>();
79
+
80
+ // Act — null ref falls back to Camera.main ?? Camera.allCameras.FirstOrDefault()
81
+ var result = new Tool_Screenshot().ScreenshotCamera(cameraRef: null, width: 320, height: 240);
82
+
83
+ // Assert
84
+ Assert.IsNotNull(result);
85
+ Assert.AreNotEqual(ResponseStatus.Error, result.Status, "Should fall back to the first available camera");
86
+ }
87
+
88
+ [Test]
89
+ public void ScreenshotCamera_MainCameraTag_UsedWhenNoCameraRefProvided()
90
+ {
91
+ // Arrange: camera tagged "MainCamera" — picked up by Camera.main
92
+ var go = new GameObject("MainCameraObject");
93
+ go.tag = "MainCamera";
94
+ go.AddComponent<Camera>();
95
+
96
+ // Act
97
+ var result = new Tool_Screenshot().ScreenshotCamera(cameraRef: null, width: 320, height: 240);
98
+
99
+ // Assert
100
+ Assert.IsNotNull(result);
101
+ Assert.AreNotEqual(ResponseStatus.Error, result.Status, "Should use the MainCamera-tagged camera");
102
+ }
103
+
104
+ [Test]
105
+ public void ScreenshotCamera_NoCameraInScene_ReturnsError()
106
+ {
107
+ // Explicitly remove every scene camera to force the no-camera error path.
108
+ foreach (var cam in Camera.allCameras)
109
+ if (cam != null)
110
+ Object.DestroyImmediate(cam.gameObject);
111
+
112
+ var result = new Tool_Screenshot().ScreenshotCamera(width: 320, height: 240);
113
+
114
+ Assert.IsNotNull(result);
115
+ Assert.AreEqual(ResponseStatus.Error, result.Status,
116
+ "Should return an error response when no camera exists in the scene");
117
+ }
118
+
119
+ [Test]
120
+ public void ScreenshotCamera_ViaRunTool_WithCameraRef_Succeeds()
121
+ {
122
+ // Arrange
123
+ var go = new GameObject("RunToolCamera");
124
+ go.AddComponent<Camera>();
125
+
126
+ // Act — exercises the full Uco framework path
127
+ RunTool("screenshot-camera", $@"{{
128
+ ""cameraRef"": {{
129
+ ""instanceID"": {go.GetInstanceID()}
130
+ }},
131
+ ""width"": 320,
132
+ ""height"": 240
133
+ }}");
134
+ }
135
+
136
+ [Test]
137
+ public void ScreenshotCamera_ViaRunTool_SmallestDimensions_Succeeds()
138
+ {
139
+ // Arrange
140
+ var go = new GameObject("SmallCamera");
141
+ go.AddComponent<Camera>();
142
+
143
+ // Act — small render texture to keep the test fast
144
+ RunTool("screenshot-camera", $@"{{
145
+ ""cameraRef"": {{
146
+ ""instanceID"": {go.GetInstanceID()}
147
+ }},
148
+ ""width"": 16,
149
+ ""height"": 16
150
+ }}");
151
+ }
152
+ }
153
+ }
154
+ #endif