@atelierai/uco 1.0.7 → 1.0.9

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (107) hide show
  1. package/CHANGELOG.md +29 -8
  2. package/package.json +2 -2
  3. package/vendor/plugin/com.atelierai.unity.copilot/CHANGELOG.md +4 -4
  4. package/vendor/plugin/com.atelierai.unity.copilot/Editor/DependencyResolver/NuGetConfig.cs +132 -132
  5. package/vendor/plugin/com.atelierai.unity.copilot/Editor/DependencyResolver/NuGetDependencyResolver.cs +237 -237
  6. package/vendor/plugin/com.atelierai.unity.copilot/Editor/DependencyResolver/NuGetDownloader.cs +82 -82
  7. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Resource/MenuItems.cs +247 -247
  8. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Resource/ToolGroups.cs +153 -153
  9. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/SystemTool/Skills.Create.SkillBody.cs +155 -155
  10. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Tool/Console.GetLogs.cs +95 -95
  11. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Tool/Docs.HttpFetcher.cs +139 -139
  12. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Tool/Instance.ListAll.cs +72 -72
  13. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Tool/PathReadHelper.cs +106 -106
  14. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Tool/Script.Validate.cs +252 -252
  15. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Tool/Tests/TestResultCollector.cs +537 -537
  16. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Tool/Tests.cs +400 -400
  17. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Tool/ToolGroups.SetEnabled.cs +92 -92
  18. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Branding/ProductInfo.cs +62 -62
  19. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/CopilotServerManager.cs +887 -1034
  20. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Skills/Skill_InitialSetup.cs +197 -197
  21. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Startup.Editor.cs +201 -201
  22. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Startup.cs +67 -67
  23. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/CopilotListWindowBase.cs +393 -393
  24. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/CopilotWindowBase.cs +113 -113
  25. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/MainWindowEditor.Connection.cs +3 -3
  26. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/MainWindowEditor.CopilotFeatures.cs +195 -195
  27. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/MainWindowEditor.CopilotServer.cs +22 -22
  28. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/MainWindowEditor.CreateGUI.cs +354 -354
  29. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/MainWindowEditor.cs +78 -78
  30. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/MainWindowInitializer.cs +47 -47
  31. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/SerializationCheckWindow.cs +190 -190
  32. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UnityCopilotPluginEditor.Build.cs +91 -91
  33. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UnityCopilotPluginEditor.Config.cs +298 -298
  34. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UnityCopilotPluginEditor.Static.cs +296 -296
  35. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UnityCopilotPluginEditor.cs +69 -69
  36. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/PackageUtils.cs +168 -168
  37. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/PrefsKeyMigration.cs +119 -119
  38. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/SafeDefaultsGuard.cs +180 -180
  39. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/ScriptUtils.cs +229 -229
  40. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/ToolGroupRegistry.cs +461 -460
  41. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/ToolsManifestGenerator.cs +200 -200
  42. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/UnityAuthoringAdapters.cs +1467 -1467
  43. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/UnityAuthoringSafetyReloadGuard.cs +65 -65
  44. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/UnityCopilotUpdateProjectSettings.cs +66 -66
  45. package/vendor/plugin/com.atelierai.unity.copilot/Editor/UI/uss/CopilotPromptsWindow.uss +11 -11
  46. package/vendor/plugin/com.atelierai.unity.copilot/Editor/UI/uss/CopilotResourcesWindow.uss +16 -16
  47. package/vendor/plugin/com.atelierai.unity.copilot/Editor/UI/uss/CopilotToolsWindow.uss +36 -36
  48. package/vendor/plugin/com.atelierai.unity.copilot/Editor/UI/uss/MainWindow.uss +183 -183
  49. package/vendor/plugin/com.atelierai.unity.copilot/Editor/UI/uss/common/{_mcp-list-window.uss → _copilot-list-window.uss} +18 -18
  50. package/vendor/plugin/com.atelierai.unity.copilot/Editor/UI/uss/common/_list-view.uss +77 -77
  51. package/vendor/plugin/com.atelierai.unity.copilot/Editor/UI/uxml/CopilotPromptsWindow.uxml +18 -18
  52. package/vendor/plugin/com.atelierai.unity.copilot/Editor/UI/uxml/CopilotResourcesWindow.uxml +18 -18
  53. package/vendor/plugin/com.atelierai.unity.copilot/Editor/UI/uxml/CopilotToolsWindow.uxml +18 -18
  54. package/vendor/plugin/com.atelierai.unity.copilot/Editor/UI/uxml/MainWindow.uxml +115 -115
  55. package/vendor/plugin/com.atelierai.unity.copilot/Plugins/ReflectorNet.dll +0 -0
  56. package/vendor/plugin/com.atelierai.unity.copilot/Plugins/Uco.Framework.Common.dll +0 -0
  57. package/vendor/plugin/com.atelierai.unity.copilot/Plugins/Uco.Framework.dll +0 -0
  58. package/vendor/plugin/com.atelierai.unity.copilot/README.md +88 -88
  59. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/Converter/Json/Structures/EntityIdConverter.cs +120 -120
  60. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/Data/GameObjectMetadata.cs +110 -110
  61. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/Data/GameObjectMetadata.pre-Unity.6.5.cs +110 -110
  62. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/Unity/Logs/FileLogStorage.cs +547 -547
  63. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/UnityCopilotPlugin.Build.cs +243 -243
  64. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/UnityCopilotPlugin.Config.cs +3 -3
  65. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/UnityCopilotPlugin.cs +295 -295
  66. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/UnityCopilotPluginBuilder.cs +105 -105
  67. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/UnityCopilotPluginRuntime.Static.cs +155 -155
  68. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/UnityCopilotPluginRuntime.cs +59 -59
  69. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/Utils/EnvironmentUtils.cs +11 -11
  70. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/AtomicApi/AtomicApiTestFixtures.cs +99 -99
  71. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/AtomicApi/TryModifyAtTests.cs +227 -227
  72. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/AuthoringSafetyPilotTests.cs +1050 -1050
  73. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/DependencyResolver/NuGetExtractorDevelopmentDependencyTests.cs +148 -148
  74. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/DependencyResolver/NuGetExtractorFlatLayoutTests.cs +166 -166
  75. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/DependencyResolver/NuGetInstallManifestTests.cs +436 -436
  76. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/DependencyResolver/NuGetLegacyMigrationTests.cs +304 -304
  77. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/DependencyResolver/NuGetPackageInstallerStaleVersionCleanupTests.cs +200 -200
  78. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Environment/EnvironmentUtilsTests.cs +2 -2
  79. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/BlacklistTypeTests.cs +416 -416
  80. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/DataFieldScriptableObjectPopulationTests.cs +172 -172
  81. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/DataFieldScriptableObjectPopulationTests.pre-Unity.6.5.cs +169 -169
  82. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/DataPopulationTests.cs +182 -182
  83. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/DataPopulationTests.pre-Unity.6.5.cs +179 -179
  84. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/DataPropertyPopulationTests.cs +175 -175
  85. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/DataPropertyPopulationTests.pre-Unity.6.5.cs +174 -174
  86. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/DataPropertyScriptableObjectPopulationTests.cs +171 -171
  87. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/DataPropertyScriptableObjectPopulationTests.pre-Unity.6.5.cs +170 -170
  88. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Assets/AssetsCreateFolderTests.cs +243 -243
  89. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Assets/AssetsMaterialTests.cs +101 -101
  90. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Assets/AssetsPrefabCreateTests.cs +348 -348
  91. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Assets/AssetsPrefabCreateTests.pre-Unity.6.5.cs +348 -348
  92. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Assets/AssetsShaderTests.cs +194 -194
  93. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/GameObject/TestJsonSchema.cs +199 -199
  94. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/PathBasedToolTests.cs +573 -573
  95. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/PathBasedToolTests.pre-Unity.6.5.cs +513 -513
  96. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Screenshot/ScreenshotCameraTests.cs +154 -154
  97. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Screenshot/ScreenshotCameraTests.pre-Unity.6.5.cs +154 -154
  98. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Screenshot/ScreenshotGameViewTests.cs +164 -164
  99. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Screenshot/ScreenshotSceneViewTests.cs +155 -155
  100. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/ToolParameterTests.cs +56 -56
  101. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/ToolThreadSafetyTests.cs +651 -651
  102. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/ToolThreadSafetyTests.pre-Unity.6.5.cs +651 -651
  103. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ToolBatchExecutionIntegrationTests.cs +407 -407
  104. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/{McpPluginTests.cs → UcoPluginTests.cs} +105 -105
  105. package/vendor/plugin/com.atelierai.unity.copilot/package.json +1 -1
  106. /package/vendor/plugin/com.atelierai.unity.copilot/Editor/UI/uss/common/{_mcp-list-window.uss.meta → _copilot-list-window.uss.meta} +0 -0
  107. /package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/{McpPluginTests.cs.meta → UcoPluginTests.cs.meta} +0 -0
@@ -1,230 +1,230 @@
1
- /*
2
- ┌──────────────────────────────────────────────────────────────────┐
3
- │ Author: Ivan Murzak (https://github.com/IvanMurzak) │
4
- │ Repository: GitHub (https://github.com/IvanMurzak/Unity-MCP) │
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- │ Copyright (c) 2025 Ivan Murzak │
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- │ Licensed under the Apache License, Version 2.0. │
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- │ See the LICENSE file in the project root for more information. │
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- └──────────────────────────────────────────────────────────────────┘
9
- */
10
-
11
- #nullable enable
12
- using System.Collections.Generic;
13
- using System.Linq;
14
- using com.AtelierAI.Uco.Framework.Common.Model;
15
- using Microsoft.CodeAnalysis;
16
- using Microsoft.CodeAnalysis.CSharp;
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- using UnityEditor;
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- using UnityEditor.Compilation;
19
-
20
- namespace com.AtelierAI.Unity.Copilot.Editor.Utils
21
- {
22
- [InitializeOnLoad]
23
- public static partial class ScriptUtils
24
- {
25
- private const string PendingNotificationKeysKey = "MCP_PendingNotificationKeys";
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- private const string NotificationDataSeparator = "<MCP_SEP>";
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-
28
- private static bool _processPendingScheduled = false;
29
-
30
- // Store compilation messages (thread-safe with lock)
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- private static readonly List<CompilerMessage> _lastCompilationMessages = new List<CompilerMessage>();
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- private static readonly object _compilationMessagesLock = new object();
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-
34
- static ScriptUtils()
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- {
36
- // Process any pending notifications after domain reload (successful compilation)
37
- ScheduleProcessPendingNotifications();
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-
39
- // Also listen for compilation event to handle both success and failure cases
40
- CompilationPipeline.assemblyCompilationFinished += OnAssemblyCompilationFinished;
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- }
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-
43
- private static void OnAssemblyCompilationFinished(string assemblyPath, CompilerMessage[] messages)
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- {
45
- lock (_compilationMessagesLock)
46
- {
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- _lastCompilationMessages.Clear();
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- _lastCompilationMessages.AddRange(messages);
49
- }
50
- ScheduleProcessPendingNotifications();
51
- }
52
-
53
- private static void ScheduleProcessPendingNotifications()
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- {
55
- if (_processPendingScheduled)
56
- return;
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-
58
- _processPendingScheduled = true;
59
- EditorApplication.update += ProcessPendingNotificationsOnce;
60
- }
61
-
62
- private static void ProcessPendingNotificationsOnce()
63
- {
64
- EditorApplication.update -= ProcessPendingNotificationsOnce;
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-
66
- if (!_processPendingScheduled)
67
- return;
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-
69
- _processPendingScheduled = false;
70
- ProcessPendingNotifications();
71
- }
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-
73
- /// <summary>
74
- /// Checks if the provided C# code has valid syntax.
75
- /// This method uses Roslyn to parse the code and check for syntax errors.
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- /// </summary>
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- /// <param name="code">
78
- /// <param name="errors"></param>
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- /// <returns>True if the code has valid syntax; otherwise, false.</returns>
80
- public static bool IsValidCSharpSyntax(string code, out IEnumerable<Diagnostic> errors)
81
- {
82
- var syntaxTree = CSharpSyntaxTree.ParseText(code);
83
- var diagnostics = syntaxTree.GetDiagnostics();
84
-
85
- errors = diagnostics.Where(d => d.Severity == DiagnosticSeverity.Error);
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- return !errors.Any();
87
- }
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-
89
- /// <summary>
90
- /// Schedules a notification to be sent after Unity compilation completes.
91
- /// Uses SessionState to persist across domain reloads.
92
- /// </summary>
93
- /// <param name="requestId">The request ID to track</param>
94
- /// <param name="filePath">The file path that was modified</param>
95
- /// <param name="operationType">The type of operation performed</param>
96
- public static void SchedulePostCompilationNotification(string requestId, string filePath, string operationType)
97
- {
98
- var notificationKey = $"MCP_PendingNotification_{requestId}";
99
- var notificationData = $"{requestId}{NotificationDataSeparator}{filePath}{NotificationDataSeparator}{operationType}";
100
-
101
- // Store the notification data
102
- SessionState.SetString(notificationKey, notificationData);
103
-
104
- // Add to the key list
105
- var existingKeys = SessionState.GetString(PendingNotificationKeysKey, string.Empty);
106
- var keyList = string.IsNullOrEmpty(existingKeys)
107
- ? new List<string>()
108
- : existingKeys.Split(',').Where(k => !string.IsNullOrEmpty(k)).ToList();
109
-
110
- if (!keyList.Contains(notificationKey))
111
- {
112
- keyList.Add(notificationKey);
113
- SessionState.SetString(PendingNotificationKeysKey, string.Join(",", keyList));
114
- }
115
- }
116
-
117
- /// <summary>
118
- /// Called by InitializeOnLoad to process any pending notifications after compilation.
119
- /// </summary>
120
- public static void ProcessPendingNotifications()
121
- {
122
- // Get the list of pending notification keys from SessionState
123
- var pendingKeys = SessionState.GetString(PendingNotificationKeysKey, string.Empty);
124
- if (string.IsNullOrEmpty(pendingKeys))
125
- return;
126
-
127
- var keys = pendingKeys.Split(',').Where(k => !string.IsNullOrEmpty(k)).ToList();
128
- if (keys.Count == 0)
129
- return;
130
-
131
- var processedKeys = new List<string>();
132
-
133
- foreach (var key in keys)
134
- {
135
- var notificationData = SessionState.GetString(key, string.Empty);
136
- if (string.IsNullOrEmpty(notificationData))
137
- {
138
- processedKeys.Add(key);
139
- continue;
140
- }
141
-
142
- var parts = notificationData.Split(NotificationDataSeparator);
143
- if (parts.Length != 3)
144
- {
145
- processedKeys.Add(key);
146
- continue;
147
- }
148
-
149
- var requestId = parts[0];
150
- var filePath = parts[1];
151
- var operationType = parts[2];
152
-
153
- // Check for compilation errors
154
- var hasErrors = HasCompilationErrors();
155
-
156
- ResponseCallTool response;
157
- if (hasErrors)
158
- {
159
- var errorDetails = GetCompilationErrorDetails();
160
- var message = $"[Warning] {operationType} completed: {filePath}, but compilation errors occurred. Details:\n{errorDetails}";
161
- response = ResponseCallTool.Success(message).SetRequestID(requestId);
162
- }
163
- else
164
- {
165
- var message = $"[Success] {operationType} completed: {filePath}";
166
- response = ResponseCallTool.Success(message).SetRequestID(requestId);
167
- }
168
-
169
- // Send notification and mark for cleanup
170
- _ = UnityCopilotPluginEditor.NotifyToolRequestCompleted(new RequestToolCompletedData
171
- {
172
- RequestId = requestId,
173
- Result = response
174
- });
175
- processedKeys.Add(key);
176
- }
177
-
178
- // Clean up processed keys
179
- foreach (var key in processedKeys)
180
- SessionState.EraseString(key);
181
-
182
- // Update the key list
183
- var remainingKeys = keys.Except(processedKeys).ToList();
184
- if (remainingKeys.Count > 0)
185
- {
186
- SessionState.SetString(PendingNotificationKeysKey, string.Join(",", remainingKeys));
187
- }
188
- else
189
- {
190
- SessionState.EraseString(PendingNotificationKeysKey);
191
- }
192
- }
193
-
194
- /// <summary>
195
- /// Checks if there are any compilation errors by examining Unity's console and compilation pipeline.
196
- /// </summary>
197
- /// <returns>True if compilation errors exist</returns>
198
- public static bool HasCompilationErrors() => EditorUtility.scriptCompilationFailed;
199
-
200
- /// <summary>
201
- /// Retrieves detailed compilation error messages from the last compilation.
202
- /// </summary>
203
- /// <returns>Detailed compilation error messages</returns>
204
- public static string GetCompilationErrorDetails()
205
- {
206
- var errors = new List<string>();
207
-
208
- lock (_compilationMessagesLock)
209
- {
210
- foreach (var message in _lastCompilationMessages)
211
- {
212
- if (message.type == CompilerMessageType.Error)
213
- errors.Add($"[{message.file}] {message.message} (Line: {message.line})");
214
- }
215
- }
216
-
217
- if (errors.Count == 0)
218
- {
219
- // Since we can reliably check if compilation failed with EditorUtility.scriptCompilationFailed,
220
- // but getting detailed messages is complex, provide a simple fallback
221
- if (EditorUtility.scriptCompilationFailed)
222
- return "Compilation errors detected. Please check the Unity Console window for detailed error messages.";
223
-
224
- errors.Add("No detailed compilation errors found.");
225
- }
226
-
227
- return string.Join("\n", errors);
228
- }
229
- }
1
+ /*
2
+ ┌──────────────────────────────────────────────────────────────────┐
3
+ │ Author: Ivan Murzak (https://github.com/IvanMurzak) │
4
+ │ Repository: GitHub (https://github.com/IvanMurzak/Unity-MCP) │
5
+ │ Copyright (c) 2025 Ivan Murzak │
6
+ │ Licensed under the Apache License, Version 2.0. │
7
+ │ See the LICENSE file in the project root for more information. │
8
+ └──────────────────────────────────────────────────────────────────┘
9
+ */
10
+
11
+ #nullable enable
12
+ using System.Collections.Generic;
13
+ using System.Linq;
14
+ using com.AtelierAI.Uco.Framework.Common.Model;
15
+ using Microsoft.CodeAnalysis;
16
+ using Microsoft.CodeAnalysis.CSharp;
17
+ using UnityEditor;
18
+ using UnityEditor.Compilation;
19
+
20
+ namespace com.AtelierAI.Unity.Copilot.Editor.Utils
21
+ {
22
+ [InitializeOnLoad]
23
+ public static partial class ScriptUtils
24
+ {
25
+ private const string PendingNotificationKeysKey = "UCO_PendingNotificationKeys";
26
+ private const string NotificationDataSeparator = "<UCO_SEP>";
27
+
28
+ private static bool _processPendingScheduled = false;
29
+
30
+ // Store compilation messages (thread-safe with lock)
31
+ private static readonly List<CompilerMessage> _lastCompilationMessages = new List<CompilerMessage>();
32
+ private static readonly object _compilationMessagesLock = new object();
33
+
34
+ static ScriptUtils()
35
+ {
36
+ // Process any pending notifications after domain reload (successful compilation)
37
+ ScheduleProcessPendingNotifications();
38
+
39
+ // Also listen for compilation event to handle both success and failure cases
40
+ CompilationPipeline.assemblyCompilationFinished += OnAssemblyCompilationFinished;
41
+ }
42
+
43
+ private static void OnAssemblyCompilationFinished(string assemblyPath, CompilerMessage[] messages)
44
+ {
45
+ lock (_compilationMessagesLock)
46
+ {
47
+ _lastCompilationMessages.Clear();
48
+ _lastCompilationMessages.AddRange(messages);
49
+ }
50
+ ScheduleProcessPendingNotifications();
51
+ }
52
+
53
+ private static void ScheduleProcessPendingNotifications()
54
+ {
55
+ if (_processPendingScheduled)
56
+ return;
57
+
58
+ _processPendingScheduled = true;
59
+ EditorApplication.update += ProcessPendingNotificationsOnce;
60
+ }
61
+
62
+ private static void ProcessPendingNotificationsOnce()
63
+ {
64
+ EditorApplication.update -= ProcessPendingNotificationsOnce;
65
+
66
+ if (!_processPendingScheduled)
67
+ return;
68
+
69
+ _processPendingScheduled = false;
70
+ ProcessPendingNotifications();
71
+ }
72
+
73
+ /// <summary>
74
+ /// Checks if the provided C# code has valid syntax.
75
+ /// This method uses Roslyn to parse the code and check for syntax errors.
76
+ /// </summary>
77
+ /// <param name="code">
78
+ /// <param name="errors"></param>
79
+ /// <returns>True if the code has valid syntax; otherwise, false.</returns>
80
+ public static bool IsValidCSharpSyntax(string code, out IEnumerable<Diagnostic> errors)
81
+ {
82
+ var syntaxTree = CSharpSyntaxTree.ParseText(code);
83
+ var diagnostics = syntaxTree.GetDiagnostics();
84
+
85
+ errors = diagnostics.Where(d => d.Severity == DiagnosticSeverity.Error);
86
+ return !errors.Any();
87
+ }
88
+
89
+ /// <summary>
90
+ /// Schedules a notification to be sent after Unity compilation completes.
91
+ /// Uses SessionState to persist across domain reloads.
92
+ /// </summary>
93
+ /// <param name="requestId">The request ID to track</param>
94
+ /// <param name="filePath">The file path that was modified</param>
95
+ /// <param name="operationType">The type of operation performed</param>
96
+ public static void SchedulePostCompilationNotification(string requestId, string filePath, string operationType)
97
+ {
98
+ var notificationKey = $"UCO_PendingNotification_{requestId}";
99
+ var notificationData = $"{requestId}{NotificationDataSeparator}{filePath}{NotificationDataSeparator}{operationType}";
100
+
101
+ // Store the notification data
102
+ SessionState.SetString(notificationKey, notificationData);
103
+
104
+ // Add to the key list
105
+ var existingKeys = SessionState.GetString(PendingNotificationKeysKey, string.Empty);
106
+ var keyList = string.IsNullOrEmpty(existingKeys)
107
+ ? new List<string>()
108
+ : existingKeys.Split(',').Where(k => !string.IsNullOrEmpty(k)).ToList();
109
+
110
+ if (!keyList.Contains(notificationKey))
111
+ {
112
+ keyList.Add(notificationKey);
113
+ SessionState.SetString(PendingNotificationKeysKey, string.Join(",", keyList));
114
+ }
115
+ }
116
+
117
+ /// <summary>
118
+ /// Called by InitializeOnLoad to process any pending notifications after compilation.
119
+ /// </summary>
120
+ public static void ProcessPendingNotifications()
121
+ {
122
+ // Get the list of pending notification keys from SessionState
123
+ var pendingKeys = SessionState.GetString(PendingNotificationKeysKey, string.Empty);
124
+ if (string.IsNullOrEmpty(pendingKeys))
125
+ return;
126
+
127
+ var keys = pendingKeys.Split(',').Where(k => !string.IsNullOrEmpty(k)).ToList();
128
+ if (keys.Count == 0)
129
+ return;
130
+
131
+ var processedKeys = new List<string>();
132
+
133
+ foreach (var key in keys)
134
+ {
135
+ var notificationData = SessionState.GetString(key, string.Empty);
136
+ if (string.IsNullOrEmpty(notificationData))
137
+ {
138
+ processedKeys.Add(key);
139
+ continue;
140
+ }
141
+
142
+ var parts = notificationData.Split(NotificationDataSeparator);
143
+ if (parts.Length != 3)
144
+ {
145
+ processedKeys.Add(key);
146
+ continue;
147
+ }
148
+
149
+ var requestId = parts[0];
150
+ var filePath = parts[1];
151
+ var operationType = parts[2];
152
+
153
+ // Check for compilation errors
154
+ var hasErrors = HasCompilationErrors();
155
+
156
+ ResponseCallTool response;
157
+ if (hasErrors)
158
+ {
159
+ var errorDetails = GetCompilationErrorDetails();
160
+ var message = $"[Warning] {operationType} completed: {filePath}, but compilation errors occurred. Details:\n{errorDetails}";
161
+ response = ResponseCallTool.Success(message).SetRequestID(requestId);
162
+ }
163
+ else
164
+ {
165
+ var message = $"[Success] {operationType} completed: {filePath}";
166
+ response = ResponseCallTool.Success(message).SetRequestID(requestId);
167
+ }
168
+
169
+ // Send notification and mark for cleanup
170
+ _ = UnityCopilotPluginEditor.NotifyToolRequestCompleted(new RequestToolCompletedData
171
+ {
172
+ RequestId = requestId,
173
+ Result = response
174
+ });
175
+ processedKeys.Add(key);
176
+ }
177
+
178
+ // Clean up processed keys
179
+ foreach (var key in processedKeys)
180
+ SessionState.EraseString(key);
181
+
182
+ // Update the key list
183
+ var remainingKeys = keys.Except(processedKeys).ToList();
184
+ if (remainingKeys.Count > 0)
185
+ {
186
+ SessionState.SetString(PendingNotificationKeysKey, string.Join(",", remainingKeys));
187
+ }
188
+ else
189
+ {
190
+ SessionState.EraseString(PendingNotificationKeysKey);
191
+ }
192
+ }
193
+
194
+ /// <summary>
195
+ /// Checks if there are any compilation errors by examining Unity's console and compilation pipeline.
196
+ /// </summary>
197
+ /// <returns>True if compilation errors exist</returns>
198
+ public static bool HasCompilationErrors() => EditorUtility.scriptCompilationFailed;
199
+
200
+ /// <summary>
201
+ /// Retrieves detailed compilation error messages from the last compilation.
202
+ /// </summary>
203
+ /// <returns>Detailed compilation error messages</returns>
204
+ public static string GetCompilationErrorDetails()
205
+ {
206
+ var errors = new List<string>();
207
+
208
+ lock (_compilationMessagesLock)
209
+ {
210
+ foreach (var message in _lastCompilationMessages)
211
+ {
212
+ if (message.type == CompilerMessageType.Error)
213
+ errors.Add($"[{message.file}] {message.message} (Line: {message.line})");
214
+ }
215
+ }
216
+
217
+ if (errors.Count == 0)
218
+ {
219
+ // Since we can reliably check if compilation failed with EditorUtility.scriptCompilationFailed,
220
+ // but getting detailed messages is complex, provide a simple fallback
221
+ if (EditorUtility.scriptCompilationFailed)
222
+ return "Compilation errors detected. Please check the Unity Console window for detailed error messages.";
223
+
224
+ errors.Add("No detailed compilation errors found.");
225
+ }
226
+
227
+ return string.Join("\n", errors);
228
+ }
229
+ }
230
230
  }