@antv/l7-layers 2.9.32-alpha.3 → 2.9.32-alpha.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (633) hide show
  1. package/es/Geometry/index.d.ts +32 -0
  2. package/es/Geometry/index.js +118 -0
  3. package/es/Geometry/models/billboard.d.ts +26 -0
  4. package/es/Geometry/models/billboard.js +228 -0
  5. package/es/Geometry/models/index.d.ts +5 -0
  6. package/es/Geometry/models/index.js +9 -0
  7. package/es/Geometry/models/plane.d.ts +45 -0
  8. package/es/Geometry/models/plane.js +419 -0
  9. package/es/Geometry/models/sprite.d.ts +47 -0
  10. package/es/Geometry/models/sprite.js +301 -0
  11. package/es/Geometry/shaders/billboard_frag.glsl +13 -0
  12. package/es/Geometry/shaders/billboard_vert.glsl +50 -0
  13. package/es/Geometry/shaders/plane_frag.glsl +22 -0
  14. package/es/Geometry/shaders/plane_vert.glsl +53 -0
  15. package/es/Geometry/shaders/sprite_frag.glsl +21 -0
  16. package/es/Geometry/shaders/sprite_vert.glsl +28 -0
  17. package/es/canvas/index.d.ts +23 -0
  18. package/es/canvas/index.js +121 -0
  19. package/es/canvas/models/canvas.d.ts +18 -0
  20. package/es/canvas/models/canvas.js +212 -0
  21. package/es/canvas/models/index.d.ts +5 -0
  22. package/es/canvas/models/index.js +5 -0
  23. package/es/citybuliding/building.d.ts +17 -0
  24. package/es/citybuliding/building.js +86 -0
  25. package/es/citybuliding/models/build.d.ts +22 -0
  26. package/es/citybuliding/models/build.js +187 -0
  27. package/es/citybuliding/shaders/build_frag.glsl +117 -0
  28. package/es/citybuliding/shaders/build_vert.glsl +54 -0
  29. package/es/core/BaseLayer.d.ts +225 -0
  30. package/es/core/BaseLayer.js +1432 -0
  31. package/es/core/BaseModel.d.ts +140 -0
  32. package/es/core/BaseModel.js +489 -0
  33. package/es/core/interface.d.ts +225 -0
  34. package/es/core/interface.js +30 -0
  35. package/es/core/schema.d.ts +27 -0
  36. package/es/core/schema.js +25 -0
  37. package/es/core/shape/Path.d.ts +39 -0
  38. package/es/core/shape/Path.js +62 -0
  39. package/es/core/shape/extrude.d.ts +17 -0
  40. package/es/core/shape/extrude.js +148 -0
  41. package/es/core/triangulation.d.ts +128 -0
  42. package/es/core/triangulation.js +553 -0
  43. package/es/earth/index.d.ts +22 -0
  44. package/es/earth/index.js +98 -0
  45. package/es/earth/models/atmosphere.d.ts +9 -0
  46. package/es/earth/models/atmosphere.js +135 -0
  47. package/es/earth/models/base.d.ts +16 -0
  48. package/es/earth/models/base.js +206 -0
  49. package/es/earth/models/bloomsphere.d.ts +9 -0
  50. package/es/earth/models/bloomsphere.js +134 -0
  51. package/es/earth/shaders/atmosphere_frag.glsl +17 -0
  52. package/es/earth/shaders/atmosphere_vert.glsl +26 -0
  53. package/es/earth/shaders/base_frag.glsl +13 -0
  54. package/es/earth/shaders/base_vert.glsl +52 -0
  55. package/es/earth/shaders/bloomsphere_frag.glsl +15 -0
  56. package/es/earth/shaders/bloomsphere_vert.glsl +20 -0
  57. package/es/earth/utils.d.ts +26 -0
  58. package/es/earth/utils.js +104 -0
  59. package/es/glsl.d.ts +5 -0
  60. package/es/heatmap/index.d.ts +21 -0
  61. package/es/heatmap/index.js +141 -0
  62. package/es/heatmap/models/grid.d.ts +8 -0
  63. package/es/heatmap/models/grid.js +106 -0
  64. package/es/heatmap/models/grid3d.d.ts +8 -0
  65. package/es/heatmap/models/grid3d.js +140 -0
  66. package/es/heatmap/models/heatmap.d.ts +24 -0
  67. package/es/heatmap/models/heatmap.js +463 -0
  68. package/es/heatmap/models/hexagon.d.ts +8 -0
  69. package/es/heatmap/models/hexagon.js +107 -0
  70. package/es/heatmap/models/index.d.ts +5 -0
  71. package/es/heatmap/models/index.js +12 -0
  72. package/es/heatmap/shaders/grid_vert.glsl +42 -0
  73. package/es/heatmap/shaders/heatmap_3d_frag.glsl +14 -0
  74. package/es/heatmap/shaders/heatmap_3d_vert.glsl +46 -0
  75. package/es/heatmap/shaders/heatmap_frag.glsl +47 -0
  76. package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +10 -0
  77. package/es/heatmap/shaders/heatmap_framebuffer_vert.glsl +35 -0
  78. package/es/heatmap/shaders/heatmap_vert.glsl +10 -0
  79. package/es/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
  80. package/es/heatmap/shaders/hexagon_3d_vert.glsl +64 -0
  81. package/es/heatmap/shaders/hexagon_frag.glsl +12 -0
  82. package/es/heatmap/shaders/hexagon_vert.glsl +41 -0
  83. package/es/heatmap/triangulation.d.ts +5 -0
  84. package/es/heatmap/triangulation.js +37 -0
  85. package/es/image/index.d.ts +19 -0
  86. package/es/image/index.js +104 -0
  87. package/es/image/models/dataImage.d.ts +22 -0
  88. package/es/image/models/dataImage.js +200 -0
  89. package/es/image/models/image.d.ts +19 -0
  90. package/es/image/models/image.js +164 -0
  91. package/es/image/models/index.d.ts +5 -0
  92. package/es/image/models/index.js +9 -0
  93. package/es/image/models/tileDataImage.d.ts +19 -0
  94. package/es/image/models/tileDataImage.js +174 -0
  95. package/es/image/shaders/dataImage_frag.glsl +38 -0
  96. package/es/image/shaders/image_frag.glsl +9 -0
  97. package/es/image/shaders/image_vert.glsl +17 -0
  98. package/es/index.d.ts +17 -0
  99. package/es/index.js +107 -0
  100. package/es/line/index.d.ts +43 -0
  101. package/es/line/index.js +140 -0
  102. package/es/line/models/arc.d.ts +17 -0
  103. package/es/line/models/arc.js +356 -0
  104. package/es/line/models/arc_3d.d.ts +17 -0
  105. package/es/line/models/arc_3d.js +333 -0
  106. package/es/line/models/earthArc_3d.d.ts +17 -0
  107. package/es/line/models/earthArc_3d.js +336 -0
  108. package/es/line/models/great_circle.d.ts +12 -0
  109. package/es/line/models/great_circle.js +294 -0
  110. package/es/line/models/half.d.ts +18 -0
  111. package/es/line/models/half.js +281 -0
  112. package/es/line/models/index.d.ts +5 -0
  113. package/es/line/models/index.js +25 -0
  114. package/es/line/models/line.d.ts +21 -0
  115. package/es/line/models/line.js +443 -0
  116. package/es/line/models/linearline.d.ts +11 -0
  117. package/es/line/models/linearline.js +275 -0
  118. package/es/line/models/simpleLine.d.ts +14 -0
  119. package/es/line/models/simpleLine.js +234 -0
  120. package/es/line/models/simpleTileLine.d.ts +9 -0
  121. package/es/line/models/simpleTileLine.js +100 -0
  122. package/es/line/models/tile.d.ts +8 -0
  123. package/es/line/models/tile.js +178 -0
  124. package/es/line/models/wall.d.ts +12 -0
  125. package/es/line/models/wall.js +293 -0
  126. package/es/line/shaders/arc_chunks.vert.glsl +21 -0
  127. package/es/line/shaders/dash/arc_dash_frag.glsl +28 -0
  128. package/es/line/shaders/dash/arc_dash_vert.glsl +150 -0
  129. package/es/line/shaders/dash/line_dash_frag.glsl +31 -0
  130. package/es/line/shaders/dash/line_dash_vert.glsl +93 -0
  131. package/es/line/shaders/half/line_half_frag.glsl +53 -0
  132. package/es/line/shaders/half/line_half_vert.glsl +169 -0
  133. package/es/line/shaders/line_arc2d_vert.glsl +114 -0
  134. package/es/line/shaders/line_arc_3d_frag.glsl +103 -0
  135. package/es/line/shaders/line_arc_3d_vert.glsl +206 -0
  136. package/es/line/shaders/line_arc_frag.glsl +88 -0
  137. package/es/line/shaders/line_arc_great_circle_frag.glsl +101 -0
  138. package/es/line/shaders/line_arc_great_circle_vert.glsl +214 -0
  139. package/es/line/shaders/line_arc_vert.glsl +178 -0
  140. package/es/line/shaders/line_bezier_vert.glsl +85 -0
  141. package/es/line/shaders/line_frag.glsl +99 -0
  142. package/es/line/shaders/line_vert.glsl +192 -0
  143. package/es/line/shaders/linear/arc3d_linear_frag.glsl +46 -0
  144. package/es/line/shaders/linear/arc3d_linear_vert.glsl +206 -0
  145. package/es/line/shaders/linear/arc_linear_frag.glsl +38 -0
  146. package/es/line/shaders/linear/arc_linear_vert.glsl +138 -0
  147. package/es/line/shaders/linear/line_linear_frag.glsl +27 -0
  148. package/es/line/shaders/linearLine/line_linear_frag.glsl +20 -0
  149. package/es/line/shaders/linearLine/line_linear_vert.glsl +112 -0
  150. package/es/line/shaders/simple/simpleline_frag.glsl +10 -0
  151. package/es/line/shaders/simple/simpleline_linear_frag.glsl +11 -0
  152. package/es/line/shaders/simple/simpleline_vert.glsl +79 -0
  153. package/es/line/shaders/tile/line_tile_map_vert.glsl +25 -0
  154. package/es/line/shaders/tile/line_tile_vert.glsl +52 -0
  155. package/es/line/shaders/tile/simpleline_map_vert.glsl +15 -0
  156. package/es/line/shaders/tile/simpleline_vert.glsl +21 -0
  157. package/es/line/shaders/wall/wall_frag.glsl +89 -0
  158. package/es/line/shaders/wall/wall_vert.glsl +77 -0
  159. package/es/mask/index.d.ts +27 -0
  160. package/es/mask/index.js +160 -0
  161. package/es/mask/models/fill.d.ts +12 -0
  162. package/es/mask/models/fill.js +124 -0
  163. package/es/mask/models/index.d.ts +5 -0
  164. package/es/mask/models/index.js +7 -0
  165. package/es/mask/shaders/mask_vert.glsl +16 -0
  166. package/es/plugins/DataMappingPlugin.d.ts +18 -0
  167. package/es/plugins/DataMappingPlugin.js +413 -0
  168. package/es/plugins/DataSourcePlugin.d.ts +7 -0
  169. package/es/plugins/DataSourcePlugin.js +84 -0
  170. package/es/plugins/FeatureScalePlugin.d.ts +24 -0
  171. package/es/plugins/FeatureScalePlugin.js +340 -0
  172. package/es/plugins/LayerAnimateStylePlugin.d.ts +5 -0
  173. package/es/plugins/LayerAnimateStylePlugin.js +29 -0
  174. package/es/plugins/LayerModelPlugin.d.ts +10 -0
  175. package/es/plugins/LayerModelPlugin.js +72 -0
  176. package/es/plugins/LayerStylePlugin.d.ts +8 -0
  177. package/es/plugins/LayerStylePlugin.js +39 -0
  178. package/es/plugins/LightingPlugin.d.ts +36 -0
  179. package/es/plugins/LightingPlugin.js +104 -0
  180. package/es/plugins/MultiPassRendererPlugin.d.ts +23 -0
  181. package/es/plugins/MultiPassRendererPlugin.js +65 -0
  182. package/es/plugins/PixelPickingPlugin.d.ts +8 -0
  183. package/es/plugins/PixelPickingPlugin.js +126 -0
  184. package/es/plugins/RegisterStyleAttributePlugin.d.ts +15 -0
  185. package/es/plugins/RegisterStyleAttributePlugin.js +156 -0
  186. package/es/plugins/ShaderUniformPlugin.d.ts +21 -0
  187. package/es/plugins/ShaderUniformPlugin.js +106 -0
  188. package/es/plugins/UpdateModelPlugin.d.ts +8 -0
  189. package/es/plugins/UpdateModelPlugin.js +31 -0
  190. package/es/plugins/UpdateStyleAttributePlugin.d.ts +12 -0
  191. package/es/plugins/UpdateStyleAttributePlugin.js +83 -0
  192. package/es/point/index.d.ts +40 -0
  193. package/es/point/index.js +229 -0
  194. package/es/point/models/earthExtrude.d.ts +24 -0
  195. package/es/point/models/earthExtrude.js +274 -0
  196. package/es/point/models/earthFill.d.ts +11 -0
  197. package/es/point/models/earthFill.js +258 -0
  198. package/es/point/models/extrude.d.ts +24 -0
  199. package/es/point/models/extrude.js +295 -0
  200. package/es/point/models/fill.d.ts +40 -0
  201. package/es/point/models/fill.js +403 -0
  202. package/es/point/models/fillmage.d.ts +25 -0
  203. package/es/point/models/fillmage.js +366 -0
  204. package/es/point/models/image.d.ts +11 -0
  205. package/es/point/models/image.js +239 -0
  206. package/es/point/models/index.d.ts +5 -0
  207. package/es/point/models/index.js +30 -0
  208. package/es/point/models/normal.d.ts +16 -0
  209. package/es/point/models/normal.js +124 -0
  210. package/es/point/models/radar.d.ts +24 -0
  211. package/es/point/models/radar.js +232 -0
  212. package/es/point/models/simplePoint.d.ts +16 -0
  213. package/es/point/models/simplePoint.js +179 -0
  214. package/es/point/models/text.d.ts +57 -0
  215. package/es/point/models/text.js +619 -0
  216. package/es/point/models/tile.d.ts +15 -0
  217. package/es/point/models/tile.js +175 -0
  218. package/es/point/models/tileText.d.ts +52 -0
  219. package/es/point/models/tileText.js +509 -0
  220. package/es/point/shaders/animate/wave_frag.glsl +65 -0
  221. package/es/point/shaders/earth/extrude_frag.glsl +44 -0
  222. package/es/point/shaders/earth/extrude_vert.glsl +140 -0
  223. package/es/point/shaders/earth/fill_frag.glsl +86 -0
  224. package/es/point/shaders/earth/fill_vert.glsl +125 -0
  225. package/es/point/shaders/extrude/extrude_frag.glsl +44 -0
  226. package/es/point/shaders/extrude/extrude_vert.glsl +121 -0
  227. package/es/point/shaders/fill_frag.glsl +84 -0
  228. package/es/point/shaders/fill_vert.glsl +188 -0
  229. package/es/point/shaders/image/fillImage_frag.glsl +20 -0
  230. package/es/point/shaders/image/fillImage_vert.glsl +116 -0
  231. package/es/point/shaders/image_frag.glsl +39 -0
  232. package/es/point/shaders/image_vert.glsl +90 -0
  233. package/es/point/shaders/normal_frag.glsl +6 -0
  234. package/es/point/shaders/normal_vert.glsl +24 -0
  235. package/es/point/shaders/radar/radar_frag.glsl +53 -0
  236. package/es/point/shaders/radar/radar_vert.glsl +70 -0
  237. package/es/point/shaders/simplePoint_frag.glsl +53 -0
  238. package/es/point/shaders/simplePoint_vert.glsl +79 -0
  239. package/es/point/shaders/text_frag.glsl +48 -0
  240. package/es/point/shaders/text_vert.glsl +131 -0
  241. package/es/point/shaders/tile/fill_tile_frag.glsl +76 -0
  242. package/es/point/shaders/tile/fill_tile_vert.glsl +78 -0
  243. package/es/point/shaders/tile/text_frag.glsl +33 -0
  244. package/es/point/shaders/tile/text_map_frag.glsl +31 -0
  245. package/es/point/shaders/tile/text_map_vert.glsl +38 -0
  246. package/es/point/shaders/tile/text_vert.glsl +48 -0
  247. package/es/point/shape/extrude.d.ts +15 -0
  248. package/es/point/shape/extrude.js +63 -0
  249. package/es/polygon/index.d.ts +27 -0
  250. package/es/polygon/index.js +146 -0
  251. package/es/polygon/models/extrude.d.ts +28 -0
  252. package/es/polygon/models/extrude.js +302 -0
  253. package/es/polygon/models/fill.d.ts +17 -0
  254. package/es/polygon/models/fill.js +210 -0
  255. package/es/polygon/models/index.d.ts +5 -0
  256. package/es/polygon/models/index.js +28 -0
  257. package/es/polygon/models/ocean.d.ts +21 -0
  258. package/es/polygon/models/ocean.js +202 -0
  259. package/es/polygon/models/tile.d.ts +12 -0
  260. package/es/polygon/models/tile.js +101 -0
  261. package/es/polygon/models/water.d.ts +16 -0
  262. package/es/polygon/models/water.js +179 -0
  263. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +44 -0
  264. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +44 -0
  265. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +85 -0
  266. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +90 -0
  267. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +48 -0
  268. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +93 -0
  269. package/es/polygon/shaders/polygon_frag.glsl +12 -0
  270. package/es/polygon/shaders/polygon_linear_frag.glsl +22 -0
  271. package/es/polygon/shaders/polygon_linear_vert.glsl +74 -0
  272. package/es/polygon/shaders/polygon_vert.glsl +66 -0
  273. package/es/polygon/shaders/tile/polygon_tile_map_vert.glsl +16 -0
  274. package/es/polygon/shaders/tile/polygon_tile_vert.glsl +42 -0
  275. package/es/polygon/shaders/water/polygon_ocean_frag.glsl +247 -0
  276. package/es/polygon/shaders/water/polygon_ocean_vert.glsl +21 -0
  277. package/es/polygon/shaders/water/polygon_water_frag.glsl +71 -0
  278. package/es/polygon/shaders/water/polygon_water_vert.glsl +26 -0
  279. package/es/raster/buffers/triangulation.d.ts +6 -0
  280. package/es/raster/buffers/triangulation.js +25 -0
  281. package/es/raster/index.d.ts +19 -0
  282. package/es/raster/index.js +107 -0
  283. package/es/raster/models/index.d.ts +5 -0
  284. package/es/raster/models/index.js +10 -0
  285. package/es/raster/models/raster.d.ts +22 -0
  286. package/es/raster/models/raster.js +242 -0
  287. package/es/raster/models/rasterRgb.d.ts +20 -0
  288. package/es/raster/models/rasterRgb.js +226 -0
  289. package/es/raster/models/rasterTile.d.ts +18 -0
  290. package/es/raster/models/rasterTile.js +140 -0
  291. package/es/raster/raster.d.ts +30 -0
  292. package/es/raster/raster.js +174 -0
  293. package/es/raster/shaders/raster_2d_frag.glsl +64 -0
  294. package/es/raster/shaders/raster_2d_vert.glsl +17 -0
  295. package/es/raster/shaders/raster_frag.glsl +9 -0
  296. package/es/raster/shaders/raster_rgb_frag.glsl +12 -0
  297. package/es/raster/shaders/raster_vert.glsl +44 -0
  298. package/es/shader/minify_frag.glsl +7 -0
  299. package/es/shader/minify_picking_frag.glsl +10 -0
  300. package/es/tile/interface.d.ts +29 -0
  301. package/es/tile/interface.js +1 -0
  302. package/es/tile/manager/baseMapTileLayerManager.d.ts +7 -0
  303. package/es/tile/manager/baseMapTileLayerManager.js +119 -0
  304. package/es/tile/manager/baseTileManager.d.ts +27 -0
  305. package/es/tile/manager/baseTileManager.js +107 -0
  306. package/es/tile/manager/tileConfigManager.d.ts +17 -0
  307. package/es/tile/manager/tileConfigManager.js +121 -0
  308. package/es/tile/manager/tileLayerManager.d.ts +15 -0
  309. package/es/tile/manager/tileLayerManager.js +255 -0
  310. package/es/tile/manager/tilePickerManager.d.ts +21 -0
  311. package/es/tile/manager/tilePickerManager.js +194 -0
  312. package/es/tile/models/tileModel.d.ts +10 -0
  313. package/es/tile/models/tileModel.js +81 -0
  314. package/es/tile/tileFactory/base.d.ts +44 -0
  315. package/es/tile/tileFactory/base.js +474 -0
  316. package/es/tile/tileFactory/index.d.ts +5 -0
  317. package/es/tile/tileFactory/index.js +38 -0
  318. package/es/tile/tileFactory/line.d.ts +12 -0
  319. package/es/tile/tileFactory/line.js +62 -0
  320. package/es/tile/tileFactory/mask.d.ts +12 -0
  321. package/es/tile/tileFactory/mask.js +63 -0
  322. package/es/tile/tileFactory/point.d.ts +12 -0
  323. package/es/tile/tileFactory/point.js +63 -0
  324. package/es/tile/tileFactory/polygon.d.ts +12 -0
  325. package/es/tile/tileFactory/polygon.js +62 -0
  326. package/es/tile/tileFactory/raster.d.ts +12 -0
  327. package/es/tile/tileFactory/raster.js +58 -0
  328. package/es/tile/tileFactory/rasterData.d.ts +12 -0
  329. package/es/tile/tileFactory/rasterData.js +86 -0
  330. package/es/tile/tileFactory/rasterDataLayer.d.ts +20 -0
  331. package/es/tile/tileFactory/rasterDataLayer.js +90 -0
  332. package/es/tile/tileFactory/test.d.ts +12 -0
  333. package/es/tile/tileFactory/test.js +105 -0
  334. package/es/tile/tileFactory/vectorLayer.d.ts +38 -0
  335. package/es/tile/tileFactory/vectorLayer.js +264 -0
  336. package/es/tile/tileLayer/baseMapTileLayer.d.ts +30 -0
  337. package/es/tile/tileLayer/baseMapTileLayer.js +195 -0
  338. package/es/tile/tileLayer/baseTileLayer.d.ts +48 -0
  339. package/es/tile/tileLayer/baseTileLayer.js +420 -0
  340. package/es/tile/tileTest.d.ts +15 -0
  341. package/es/tile/tileTest.js +62 -0
  342. package/es/tile/tmsMapTileLayer.d.ts +7 -0
  343. package/es/tile/tmsMapTileLayer.js +97 -0
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  633. package/package.json +6 -6
@@ -0,0 +1,619 @@
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+ "use strict";
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+
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+ var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
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+
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+ var _typeof = require("@babel/runtime/helpers/typeof");
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+
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+ Object.defineProperty(exports, "__esModule", {
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+ value: true
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+ });
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+ exports.GlobelPointFillTriangulation = GlobelPointFillTriangulation;
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+ exports.HeatmapGridTriangulation = HeatmapGridTriangulation;
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+ exports.HeatmapTriangulation = HeatmapTriangulation;
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+ exports.LineArcTriangulation = LineArcTriangulation;
14
+ exports.LineTriangulation = LineTriangulation;
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+ exports.PointExtrudeTriangulation = PointExtrudeTriangulation;
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+ exports.PointFillTriangulation = PointFillTriangulation;
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+ exports.PointImageTriangulation = PointImageTriangulation;
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+ exports.PolygonExtrudeTriangulation = PolygonExtrudeTriangulation;
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+ exports.RasterImageTriangulation = RasterImageTriangulation;
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+ exports.SimpleLineTriangulation = SimpleLineTriangulation;
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+ exports.TileSimpleLineTriangulation = TileSimpleLineTriangulation;
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+ exports.earthOuterTriangulation = earthOuterTriangulation;
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+ exports.earthTriangulation = earthTriangulation;
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+ exports.polygonTriangulation = polygonTriangulation;
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+ exports.polygonTriangulationWithCenter = polygonTriangulationWithCenter;
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+
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+ var _slicedToArray2 = _interopRequireDefault(require("@babel/runtime/helpers/slicedToArray"));
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+
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+ var _toConsumableArray2 = _interopRequireDefault(require("@babel/runtime/helpers/toConsumableArray"));
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+
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+ var _l7Utils = require("@antv/l7-utils");
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+
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+ var _earcut = _interopRequireDefault(require("earcut"));
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+
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+ var _glMatrix = require("gl-matrix");
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+
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+ var _utils = require("../earth/utils");
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+
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+ var _extrude_polyline = _interopRequireDefault(require("../utils/extrude_polyline"));
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+
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+ var _extrude = _interopRequireWildcard(require("./shape/extrude"));
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+
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+ var _Path = require("./shape/Path");
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+
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+ function _getRequireWildcardCache(nodeInterop) { if (typeof WeakMap !== "function") return null; var cacheBabelInterop = new WeakMap(); var cacheNodeInterop = new WeakMap(); return (_getRequireWildcardCache = function _getRequireWildcardCache(nodeInterop) { return nodeInterop ? cacheNodeInterop : cacheBabelInterop; })(nodeInterop); }
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+
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+ function _interopRequireWildcard(obj, nodeInterop) { if (!nodeInterop && obj && obj.__esModule) { return obj; } if (obj === null || _typeof(obj) !== "object" && typeof obj !== "function") { return { default: obj }; } var cache = _getRequireWildcardCache(nodeInterop); if (cache && cache.has(obj)) { return cache.get(obj); } var newObj = {}; var hasPropertyDescriptor = Object.defineProperty && Object.getOwnPropertyDescriptor; for (var key in obj) { if (key !== "default" && Object.prototype.hasOwnProperty.call(obj, key)) { var desc = hasPropertyDescriptor ? Object.getOwnPropertyDescriptor(obj, key) : null; if (desc && (desc.get || desc.set)) { Object.defineProperty(newObj, key, desc); } else { newObj[key] = obj[key]; } } } newObj.default = obj; if (cache) { cache.set(obj, newObj); } return newObj; }
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+
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+ // @ts-ignore
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+ var GeometryCache = {};
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+ /**
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+ * 计算2D 填充点图顶点
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+ * @param feature 映射feature
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+ */
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+
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+ function PointFillTriangulation(feature) {
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+ var coordinates = (0, _l7Utils.calculateCentroid)(feature.coordinates);
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+ return {
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+ vertices: [].concat((0, _toConsumableArray2.default)(coordinates), (0, _toConsumableArray2.default)(coordinates), (0, _toConsumableArray2.default)(coordinates), (0, _toConsumableArray2.default)(coordinates)),
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+ indices: [0, 1, 2, 2, 3, 0],
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+ size: coordinates.length
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+ };
63
+ }
64
+ /**
65
+ * 计算2D 填充点图顶点 (地球模式)
66
+ * @param feature 映射feature
67
+ */
68
+
69
+
70
+ function GlobelPointFillTriangulation(feature) {
71
+ var coordinates = (0, _l7Utils.calculateCentroid)(feature.coordinates);
72
+ var xyz = (0, _utils.lglt2xyz)(coordinates);
73
+ return {
74
+ vertices: [].concat((0, _toConsumableArray2.default)(xyz), (0, _toConsumableArray2.default)(xyz), (0, _toConsumableArray2.default)(xyz), (0, _toConsumableArray2.default)(xyz)),
75
+ indices: [0, 1, 2, 2, 3, 0],
76
+ size: xyz.length
77
+ };
78
+ }
79
+ /**
80
+ * 计算3D 拉伸点图
81
+ * @param feature 映射feature
82
+ */
83
+
84
+
85
+ function PointExtrudeTriangulation(feature) {
86
+ var shape = feature.shape;
87
+
88
+ var _getGeometry = getGeometry(shape, false),
89
+ positions = _getGeometry.positions,
90
+ index = _getGeometry.index,
91
+ normals = _getGeometry.normals;
92
+
93
+ return {
94
+ vertices: positions,
95
+ indices: index,
96
+ normals: normals,
97
+ size: 5
98
+ };
99
+ }
100
+ /**
101
+ * 计算图片标注
102
+ * @param feature 映射feature
103
+ */
104
+
105
+
106
+ function PointImageTriangulation(feature) {
107
+ var coordinates = (0, _l7Utils.calculateCentroid)(feature.coordinates);
108
+ return {
109
+ vertices: (0, _toConsumableArray2.default)(coordinates),
110
+ indices: [0],
111
+ size: coordinates.length
112
+ };
113
+ }
114
+ /**
115
+ * 线三角化
116
+ * @param feature 映射feature
117
+ */
118
+
119
+
120
+ function LineTriangulation(feature) {
121
+ var coordinates = feature.coordinates,
122
+ originCoordinates = feature.originCoordinates,
123
+ version = feature.version; // let path = coordinates as number[][][] | number[][];
124
+ // if (!Array.isArray(path[0][0])) {
125
+ // path = [coordinates] as number[][][];
126
+ // }
127
+
128
+ var line = new _extrude_polyline.default({
129
+ dash: true,
130
+ join: 'bevel'
131
+ });
132
+
133
+ if (version === 'GAODE2.x') {
134
+ // 处理高德2.0几何体构建
135
+ var path1 = coordinates; // 计算位置
136
+
137
+ if (!Array.isArray(path1[0][0])) {
138
+ path1 = [coordinates];
139
+ }
140
+
141
+ var path2 = originCoordinates; // 计算法线
142
+
143
+ if (!Array.isArray(path2[0][0])) {
144
+ path2 = [originCoordinates];
145
+ }
146
+
147
+ for (var i = 0; i < path1.length; i++) {
148
+ // 高德2.0在计算线时,需要使用经纬度计算发现,使用 customCoords.lnglatToCoords 计算的数据来计算顶点的位置
149
+ var item1 = path1[i];
150
+ var item2 = path2[i];
151
+ line.extrude_gaode2(item1, item2);
152
+ }
153
+ } else {
154
+ // 处理非高德2.0的几何体构建
155
+ var path = coordinates;
156
+
157
+ if (path[0] && !Array.isArray(path[0][0])) {
158
+ path = [coordinates];
159
+ }
160
+
161
+ path.forEach(function (item) {
162
+ line.extrude(item);
163
+ });
164
+ }
165
+
166
+ var linebuffer = line.complex;
167
+ return {
168
+ vertices: linebuffer.positions,
169
+ // [ x,y,z, distance, miter,total ]
170
+ indices: linebuffer.indices,
171
+ normals: linebuffer.normals,
172
+ indexes: linebuffer.indexes,
173
+ size: 6
174
+ };
175
+ }
176
+
177
+ function SimpleLineTriangulation(feature) {
178
+ var coordinates = feature.coordinates;
179
+ var pos = [];
180
+
181
+ if (!Array.isArray(coordinates[0])) {
182
+ return {
183
+ vertices: [],
184
+ indices: [],
185
+ normals: [],
186
+ size: 6,
187
+ count: 0
188
+ };
189
+ }
190
+
191
+ var _getSimpleLineVertice = getSimpleLineVertices(coordinates),
192
+ results = _getSimpleLineVertice.results,
193
+ totalDistance = _getSimpleLineVertice.totalDistance;
194
+
195
+ results.map(function (point) {
196
+ pos.push(point[0], point[1], point[2], point[3], 0, totalDistance);
197
+ });
198
+ return {
199
+ vertices: pos,
200
+ indices: [],
201
+ normals: [],
202
+ size: 6,
203
+ count: results.length
204
+ };
205
+ }
206
+
207
+ function TileSimpleLineTriangulation(feature) {
208
+ var coordinates = feature.coordinates;
209
+ var pos = [];
210
+
211
+ if (!Array.isArray(coordinates[0])) {
212
+ return {
213
+ vertices: [],
214
+ indices: [],
215
+ size: 4,
216
+ count: 0
217
+ };
218
+ }
219
+
220
+ var _getTileSimpleLineVer = getTileSimpleLineVertices(coordinates),
221
+ results = _getTileSimpleLineVer.results;
222
+
223
+ results.map(function (point) {
224
+ pos.push(point[0], point[1], point[2], point[3]);
225
+ });
226
+ return {
227
+ vertices: pos,
228
+ indices: [],
229
+ size: 4,
230
+ count: results.length
231
+ };
232
+ }
233
+
234
+ function lineSegmentDistance(b1, a1) {
235
+ var dx = a1[0] - b1[0];
236
+ var dy = a1[1] - b1[1];
237
+ return Math.sqrt(dx * dx + dy * dy);
238
+ }
239
+
240
+ function pushDis(point, n) {
241
+ if (point.length < 3) {
242
+ point.push(0);
243
+ }
244
+
245
+ if (n !== undefined) {
246
+ point.push(n);
247
+ }
248
+
249
+ return point;
250
+ }
251
+
252
+ function getSimpleLineVertices(points) {
253
+ var distance = 0;
254
+
255
+ if (points.length < 2) {
256
+ return {
257
+ results: points,
258
+ totalDistance: 0
259
+ };
260
+ } else {
261
+ var results = [];
262
+ var point = pushDis(points[0], distance);
263
+ results.push(point);
264
+
265
+ for (var i = 1; i < points.length - 1; i++) {
266
+ var subDistance = lineSegmentDistance(points[i - 1], points[i]);
267
+ distance += subDistance;
268
+ var mulPoint = pushDis(points[i], distance);
269
+ results.push(mulPoint);
270
+ results.push(mulPoint);
271
+ }
272
+
273
+ var pointDistance = lineSegmentDistance(points[points.length - 2], points[points.length - 1]);
274
+ distance += pointDistance;
275
+ results.push(pushDis(points[points.length - 1], distance));
276
+ return {
277
+ results: results,
278
+ totalDistance: distance
279
+ };
280
+ }
281
+ }
282
+
283
+ function getTileSimpleLineVertices(points) {
284
+ if (points.length < 2) {
285
+ return {
286
+ results: points
287
+ };
288
+ } else {
289
+ var results = [];
290
+ var point = pushDis(points[0]);
291
+ results.push(point);
292
+
293
+ for (var i = 1; i < points.length - 1; i++) {
294
+ var mulPoint = pushDis(points[i]);
295
+ results.push(mulPoint);
296
+ results.push(mulPoint);
297
+ }
298
+
299
+ results.push(pushDis(points[points.length - 1]));
300
+ return {
301
+ results: results
302
+ };
303
+ }
304
+ }
305
+
306
+ function polygonTriangulation(feature) {
307
+ var coordinates = feature.coordinates;
308
+
309
+ var flattengeo = _earcut.default.flatten(coordinates);
310
+
311
+ var vertices = flattengeo.vertices,
312
+ dimensions = flattengeo.dimensions,
313
+ holes = flattengeo.holes;
314
+ return {
315
+ indices: (0, _earcut.default)(vertices, holes, dimensions),
316
+ vertices: vertices,
317
+ size: dimensions
318
+ };
319
+ } // 构建几何图形(带有中心点和大小)
320
+
321
+
322
+ function polygonTriangulationWithCenter(feature) {
323
+ var coordinates = feature.coordinates;
324
+
325
+ var flattengeo = _earcut.default.flatten(coordinates);
326
+
327
+ var vertices = flattengeo.vertices,
328
+ dimensions = flattengeo.dimensions,
329
+ holes = flattengeo.holes;
330
+ return {
331
+ indices: (0, _earcut.default)(vertices, holes, dimensions),
332
+ vertices: getVerticesWithCenter(vertices),
333
+ size: dimensions + 4
334
+ };
335
+ }
336
+
337
+ function getVerticesWithCenter(vertices) {
338
+ var verticesWithCenter = [];
339
+
340
+ var _calculatePointsCente = (0, _l7Utils.calculatePointsCenterAndRadius)(vertices),
341
+ center = _calculatePointsCente.center,
342
+ radius = _calculatePointsCente.radius;
343
+
344
+ for (var i = 0; i < vertices.length; i += 2) {
345
+ var lng = vertices[i];
346
+ var lat = vertices[i + 1];
347
+ verticesWithCenter.push.apply(verticesWithCenter, [lng, lat, 0].concat((0, _toConsumableArray2.default)(center), [radius]));
348
+ }
349
+
350
+ return verticesWithCenter;
351
+ }
352
+
353
+ function PolygonExtrudeTriangulation(feature) {
354
+ var coordinates = feature.coordinates;
355
+
356
+ var _extrude_PolygonNorma = (0, _extrude.extrude_PolygonNormal)(coordinates, true),
357
+ positions = _extrude_PolygonNorma.positions,
358
+ index = _extrude_PolygonNorma.index,
359
+ normals = _extrude_PolygonNorma.normals;
360
+
361
+ return {
362
+ vertices: positions,
363
+ // [ x, y, z, uv.x,uv.y ]
364
+ indices: index,
365
+ normals: normals,
366
+ size: 5
367
+ };
368
+ }
369
+
370
+ function HeatmapGridTriangulation(feature) {
371
+ var shape = feature.shape;
372
+
373
+ var _getHeatmapGeometry = getHeatmapGeometry(shape),
374
+ positions = _getHeatmapGeometry.positions,
375
+ index = _getHeatmapGeometry.index;
376
+
377
+ return {
378
+ vertices: positions,
379
+ // [ x, y, z ] 多边形顶点
380
+ indices: index,
381
+ size: 3
382
+ };
383
+ }
384
+ /**
385
+ * 图片图层顶点构造
386
+ * @param feature 数据
387
+ */
388
+
389
+
390
+ function RasterImageTriangulation(feature) {
391
+ var coordinates = feature.coordinates; // [ x, y, z. uv.x, uv.y]
392
+
393
+ var positions = [].concat((0, _toConsumableArray2.default)(coordinates[0]), [0, 0, 1, coordinates[1][0], coordinates[0][1], 0, 1, 1], (0, _toConsumableArray2.default)(coordinates[1]), [0, 1, 0], (0, _toConsumableArray2.default)(coordinates[0]), [0, 0, 1], (0, _toConsumableArray2.default)(coordinates[1]), [0, 1, 0, coordinates[0][0], coordinates[1][1], 0, 0, 0]);
394
+ var indexs = [0, 1, 2, 3, 4, 5];
395
+ return {
396
+ vertices: positions,
397
+ indices: indexs,
398
+ size: 5
399
+ };
400
+ }
401
+ /**
402
+ * 计算3D弧线顶点
403
+ * @param feature 映射数据
404
+ * @param segNum 弧线线段数
405
+ */
406
+
407
+
408
+ function LineArcTriangulation(feature, segmentNumber) {
409
+ var segNum = segmentNumber ? segmentNumber : 30;
410
+ var coordinates = feature.coordinates;
411
+ var positions = [];
412
+ var indexArray = [];
413
+
414
+ var _loop = function _loop(i) {
415
+ // 上线两个顶点
416
+ // [ x, y, z, sx,sy, tx,ty]
417
+ positions.push(i, 1, i, coordinates[0][0], coordinates[0][1], coordinates[1][0], coordinates[1][1], i, -1, i, coordinates[0][0], coordinates[0][1], coordinates[1][0], coordinates[1][1]);
418
+
419
+ if (i !== segNum - 1) {
420
+ indexArray.push.apply(indexArray, (0, _toConsumableArray2.default)([0, 1, 2, 1, 3, 2].map(function (v) {
421
+ return i * 2 + v;
422
+ })));
423
+ }
424
+ };
425
+
426
+ for (var i = 0; i < segNum; i++) {
427
+ _loop(i);
428
+ }
429
+
430
+ return {
431
+ vertices: positions,
432
+ indices: indexArray,
433
+ size: 7
434
+ };
435
+ }
436
+ /**
437
+ * 构建热力图密度图的顶点
438
+ * @param feature
439
+ * @returns
440
+ */
441
+
442
+
443
+ function HeatmapTriangulation(feature) {
444
+ var coordinates = feature.coordinates;
445
+
446
+ if (coordinates.length === 2) {
447
+ coordinates.push(0);
448
+ }
449
+
450
+ var size = feature.size;
451
+ var dir = addDir(-1, 1);
452
+ var dir1 = addDir(1, 1);
453
+ var dir2 = addDir(-1, -1);
454
+ var dir3 = addDir(1, -1); // [x,y,z, dirx ,diry, weight]
455
+
456
+ var positions = [].concat((0, _toConsumableArray2.default)(coordinates), (0, _toConsumableArray2.default)(dir), (0, _toConsumableArray2.default)(coordinates), (0, _toConsumableArray2.default)(dir2), (0, _toConsumableArray2.default)(coordinates), (0, _toConsumableArray2.default)(dir3), (0, _toConsumableArray2.default)(coordinates), (0, _toConsumableArray2.default)(dir1));
457
+ var indexArray = [0, 1, 2, 3, 0, 2];
458
+ return {
459
+ vertices: positions,
460
+ indices: indexArray,
461
+ size: 5
462
+ };
463
+ }
464
+ /**
465
+ * 点图层3d geomerty
466
+ * @param shape 3D形状
467
+ */
468
+
469
+
470
+ function getGeometry(shape) {
471
+ var needFlat = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : false;
472
+
473
+ if (GeometryCache && GeometryCache[shape]) {
474
+ return GeometryCache[shape];
475
+ }
476
+
477
+ var path = _Path.geometryShape[shape] ? _Path.geometryShape[shape]() : _Path.geometryShape.cylinder();
478
+ var geometry = (0, _extrude.extrude_PolygonNormal)([path], needFlat);
479
+ GeometryCache[shape] = geometry;
480
+ return geometry;
481
+ }
482
+
483
+ function computeVertexNormals(positions, indexArray) {
484
+ var dim = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 3;
485
+ var needFlat = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : false;
486
+ var normals = new Float32Array(positions.length / dim * 3);
487
+ var vA;
488
+ var vB;
489
+ var vC;
490
+
491
+ var cb = _glMatrix.vec3.create();
492
+
493
+ var ab = _glMatrix.vec3.create();
494
+
495
+ var normal = _glMatrix.vec3.create();
496
+
497
+ for (var i = 0, li = indexArray.length; i < li; i += 3) {
498
+ vA = indexArray[i + 0] * 3;
499
+ vB = indexArray[i + 1] * 3;
500
+ vC = indexArray[i + 2] * 3;
501
+ var p1 = [positions[vA], positions[vA + 1]];
502
+ var p2 = [positions[vB], positions[vB + 1]];
503
+ var p3 = [positions[vC], positions[vC + 1]];
504
+
505
+ if (needFlat) {
506
+ p1 = (0, _l7Utils.lngLatToMeters)(p1);
507
+ p2 = (0, _l7Utils.lngLatToMeters)(p2);
508
+ p3 = (0, _l7Utils.lngLatToMeters)(p3);
509
+ }
510
+
511
+ var _p = p1,
512
+ _p2 = (0, _slicedToArray2.default)(_p, 2),
513
+ ax = _p2[0],
514
+ ay = _p2[1];
515
+
516
+ var pA = _glMatrix.vec3.fromValues(ax, ay, positions[vA + 2]);
517
+
518
+ var _p3 = p2,
519
+ _p4 = (0, _slicedToArray2.default)(_p3, 2),
520
+ bx = _p4[0],
521
+ by = _p4[1];
522
+
523
+ var pB = _glMatrix.vec3.fromValues(bx, by, positions[vB + 2]);
524
+
525
+ var _p5 = p3,
526
+ _p6 = (0, _slicedToArray2.default)(_p5, 2),
527
+ cx = _p6[0],
528
+ cy = _p6[1];
529
+
530
+ var pC = _glMatrix.vec3.fromValues(cx, cy, positions[vC + 2]);
531
+
532
+ _glMatrix.vec3.sub(cb, pC, pB);
533
+
534
+ _glMatrix.vec3.sub(ab, pA, pB);
535
+
536
+ _glMatrix.vec3.cross(normal, cb, ab);
537
+
538
+ normals[vA] += cb[0];
539
+ normals[vA + 1] += cb[1];
540
+ normals[vA + 2] += cb[2];
541
+ normals[vB] += cb[0];
542
+ normals[vB + 1] += cb[1];
543
+ normals[vB + 2] += cb[2];
544
+ normals[vC] += cb[0];
545
+ normals[vC + 1] += cb[1];
546
+ normals[vC + 2] += cb[2];
547
+ }
548
+
549
+ normalizeNormals(normals);
550
+ return normals;
551
+ }
552
+
553
+ function normalizeNormals(normals) {
554
+ for (var i = 0, li = normals.length; i < li; i += 3) {
555
+ var normal = _glMatrix.vec3.fromValues(normals[i], normals[i + 1], normals[i + 2]);
556
+
557
+ var newNormal = _glMatrix.vec3.create();
558
+
559
+ _glMatrix.vec3.normalize(newNormal, normal);
560
+
561
+ normals.set(newNormal, i);
562
+ }
563
+ }
564
+
565
+ function checkIsClosed(points) {
566
+ var p1 = points[0][0];
567
+ var p2 = points[0][points[0].length - 1];
568
+ return p1[0] === p2[0] && p1[1] === p2[1];
569
+ }
570
+
571
+ function getHeatmapGeometry(shape) {
572
+ var shape3d = ['cylinder', 'triangleColumn', 'hexagonColumn', 'squareColumn'];
573
+ var path = _Path.geometryShape[shape] ? _Path.geometryShape[shape]() : _Path.geometryShape.circle();
574
+ var geometry = shape3d.indexOf(shape) === -1 ? (0, _extrude.fillPolygon)([path]) : (0, _extrude.default)([path]); // const geometry = fillPolygon([path]);
575
+
576
+ return geometry;
577
+ } // 热力图计算范围
578
+
579
+
580
+ function addDir(dirX, dirY) {
581
+ var x = (dirX + 1) / 2;
582
+ var y = (dirY + 1) / 2;
583
+ return [x, y];
584
+ }
585
+ /**
586
+ * 构建地球三角网格
587
+ * @returns
588
+ */
589
+
590
+
591
+ function earthTriangulation() {
592
+ var earthmesh = (0, _utils.primitiveSphere)(_utils.EARTH_RADIUS, {
593
+ segments: _utils.EARTH_SEGMENTS
594
+ });
595
+ var positionsArr = earthmesh.positionsArr,
596
+ indicesArr = earthmesh.indicesArr,
597
+ normalArr = earthmesh.normalArr;
598
+ return {
599
+ vertices: positionsArr,
600
+ indices: indicesArr,
601
+ size: 5,
602
+ normals: normalArr
603
+ };
604
+ }
605
+
606
+ function earthOuterTriangulation() {
607
+ var earthmesh = (0, _utils.primitiveSphere)(_utils.EARTH_RADIUS + _utils.EARTH_RADIUS_OUTER, {
608
+ segments: _utils.EARTH_SEGMENTS
609
+ });
610
+ var positionsArr = earthmesh.positionsArr,
611
+ indicesArr = earthmesh.indicesArr,
612
+ normalArr = earthmesh.normalArr;
613
+ return {
614
+ vertices: positionsArr,
615
+ indices: indicesArr,
616
+ size: 5,
617
+ normals: normalArr
618
+ };
619
+ }