@antv/l7-layers 2.9.32-alpha.3 → 2.9.32-alpha.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (633) hide show
  1. package/es/Geometry/index.d.ts +32 -0
  2. package/es/Geometry/index.js +118 -0
  3. package/es/Geometry/models/billboard.d.ts +26 -0
  4. package/es/Geometry/models/billboard.js +228 -0
  5. package/es/Geometry/models/index.d.ts +5 -0
  6. package/es/Geometry/models/index.js +9 -0
  7. package/es/Geometry/models/plane.d.ts +45 -0
  8. package/es/Geometry/models/plane.js +419 -0
  9. package/es/Geometry/models/sprite.d.ts +47 -0
  10. package/es/Geometry/models/sprite.js +301 -0
  11. package/es/Geometry/shaders/billboard_frag.glsl +13 -0
  12. package/es/Geometry/shaders/billboard_vert.glsl +50 -0
  13. package/es/Geometry/shaders/plane_frag.glsl +22 -0
  14. package/es/Geometry/shaders/plane_vert.glsl +53 -0
  15. package/es/Geometry/shaders/sprite_frag.glsl +21 -0
  16. package/es/Geometry/shaders/sprite_vert.glsl +28 -0
  17. package/es/canvas/index.d.ts +23 -0
  18. package/es/canvas/index.js +121 -0
  19. package/es/canvas/models/canvas.d.ts +18 -0
  20. package/es/canvas/models/canvas.js +212 -0
  21. package/es/canvas/models/index.d.ts +5 -0
  22. package/es/canvas/models/index.js +5 -0
  23. package/es/citybuliding/building.d.ts +17 -0
  24. package/es/citybuliding/building.js +86 -0
  25. package/es/citybuliding/models/build.d.ts +22 -0
  26. package/es/citybuliding/models/build.js +187 -0
  27. package/es/citybuliding/shaders/build_frag.glsl +117 -0
  28. package/es/citybuliding/shaders/build_vert.glsl +54 -0
  29. package/es/core/BaseLayer.d.ts +225 -0
  30. package/es/core/BaseLayer.js +1432 -0
  31. package/es/core/BaseModel.d.ts +140 -0
  32. package/es/core/BaseModel.js +489 -0
  33. package/es/core/interface.d.ts +225 -0
  34. package/es/core/interface.js +30 -0
  35. package/es/core/schema.d.ts +27 -0
  36. package/es/core/schema.js +25 -0
  37. package/es/core/shape/Path.d.ts +39 -0
  38. package/es/core/shape/Path.js +62 -0
  39. package/es/core/shape/extrude.d.ts +17 -0
  40. package/es/core/shape/extrude.js +148 -0
  41. package/es/core/triangulation.d.ts +128 -0
  42. package/es/core/triangulation.js +553 -0
  43. package/es/earth/index.d.ts +22 -0
  44. package/es/earth/index.js +98 -0
  45. package/es/earth/models/atmosphere.d.ts +9 -0
  46. package/es/earth/models/atmosphere.js +135 -0
  47. package/es/earth/models/base.d.ts +16 -0
  48. package/es/earth/models/base.js +206 -0
  49. package/es/earth/models/bloomsphere.d.ts +9 -0
  50. package/es/earth/models/bloomsphere.js +134 -0
  51. package/es/earth/shaders/atmosphere_frag.glsl +17 -0
  52. package/es/earth/shaders/atmosphere_vert.glsl +26 -0
  53. package/es/earth/shaders/base_frag.glsl +13 -0
  54. package/es/earth/shaders/base_vert.glsl +52 -0
  55. package/es/earth/shaders/bloomsphere_frag.glsl +15 -0
  56. package/es/earth/shaders/bloomsphere_vert.glsl +20 -0
  57. package/es/earth/utils.d.ts +26 -0
  58. package/es/earth/utils.js +104 -0
  59. package/es/glsl.d.ts +5 -0
  60. package/es/heatmap/index.d.ts +21 -0
  61. package/es/heatmap/index.js +141 -0
  62. package/es/heatmap/models/grid.d.ts +8 -0
  63. package/es/heatmap/models/grid.js +106 -0
  64. package/es/heatmap/models/grid3d.d.ts +8 -0
  65. package/es/heatmap/models/grid3d.js +140 -0
  66. package/es/heatmap/models/heatmap.d.ts +24 -0
  67. package/es/heatmap/models/heatmap.js +463 -0
  68. package/es/heatmap/models/hexagon.d.ts +8 -0
  69. package/es/heatmap/models/hexagon.js +107 -0
  70. package/es/heatmap/models/index.d.ts +5 -0
  71. package/es/heatmap/models/index.js +12 -0
  72. package/es/heatmap/shaders/grid_vert.glsl +42 -0
  73. package/es/heatmap/shaders/heatmap_3d_frag.glsl +14 -0
  74. package/es/heatmap/shaders/heatmap_3d_vert.glsl +46 -0
  75. package/es/heatmap/shaders/heatmap_frag.glsl +47 -0
  76. package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +10 -0
  77. package/es/heatmap/shaders/heatmap_framebuffer_vert.glsl +35 -0
  78. package/es/heatmap/shaders/heatmap_vert.glsl +10 -0
  79. package/es/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
  80. package/es/heatmap/shaders/hexagon_3d_vert.glsl +64 -0
  81. package/es/heatmap/shaders/hexagon_frag.glsl +12 -0
  82. package/es/heatmap/shaders/hexagon_vert.glsl +41 -0
  83. package/es/heatmap/triangulation.d.ts +5 -0
  84. package/es/heatmap/triangulation.js +37 -0
  85. package/es/image/index.d.ts +19 -0
  86. package/es/image/index.js +104 -0
  87. package/es/image/models/dataImage.d.ts +22 -0
  88. package/es/image/models/dataImage.js +200 -0
  89. package/es/image/models/image.d.ts +19 -0
  90. package/es/image/models/image.js +164 -0
  91. package/es/image/models/index.d.ts +5 -0
  92. package/es/image/models/index.js +9 -0
  93. package/es/image/models/tileDataImage.d.ts +19 -0
  94. package/es/image/models/tileDataImage.js +174 -0
  95. package/es/image/shaders/dataImage_frag.glsl +38 -0
  96. package/es/image/shaders/image_frag.glsl +9 -0
  97. package/es/image/shaders/image_vert.glsl +17 -0
  98. package/es/index.d.ts +17 -0
  99. package/es/index.js +107 -0
  100. package/es/line/index.d.ts +43 -0
  101. package/es/line/index.js +140 -0
  102. package/es/line/models/arc.d.ts +17 -0
  103. package/es/line/models/arc.js +356 -0
  104. package/es/line/models/arc_3d.d.ts +17 -0
  105. package/es/line/models/arc_3d.js +333 -0
  106. package/es/line/models/earthArc_3d.d.ts +17 -0
  107. package/es/line/models/earthArc_3d.js +336 -0
  108. package/es/line/models/great_circle.d.ts +12 -0
  109. package/es/line/models/great_circle.js +294 -0
  110. package/es/line/models/half.d.ts +18 -0
  111. package/es/line/models/half.js +281 -0
  112. package/es/line/models/index.d.ts +5 -0
  113. package/es/line/models/index.js +25 -0
  114. package/es/line/models/line.d.ts +21 -0
  115. package/es/line/models/line.js +443 -0
  116. package/es/line/models/linearline.d.ts +11 -0
  117. package/es/line/models/linearline.js +275 -0
  118. package/es/line/models/simpleLine.d.ts +14 -0
  119. package/es/line/models/simpleLine.js +234 -0
  120. package/es/line/models/simpleTileLine.d.ts +9 -0
  121. package/es/line/models/simpleTileLine.js +100 -0
  122. package/es/line/models/tile.d.ts +8 -0
  123. package/es/line/models/tile.js +178 -0
  124. package/es/line/models/wall.d.ts +12 -0
  125. package/es/line/models/wall.js +293 -0
  126. package/es/line/shaders/arc_chunks.vert.glsl +21 -0
  127. package/es/line/shaders/dash/arc_dash_frag.glsl +28 -0
  128. package/es/line/shaders/dash/arc_dash_vert.glsl +150 -0
  129. package/es/line/shaders/dash/line_dash_frag.glsl +31 -0
  130. package/es/line/shaders/dash/line_dash_vert.glsl +93 -0
  131. package/es/line/shaders/half/line_half_frag.glsl +53 -0
  132. package/es/line/shaders/half/line_half_vert.glsl +169 -0
  133. package/es/line/shaders/line_arc2d_vert.glsl +114 -0
  134. package/es/line/shaders/line_arc_3d_frag.glsl +103 -0
  135. package/es/line/shaders/line_arc_3d_vert.glsl +206 -0
  136. package/es/line/shaders/line_arc_frag.glsl +88 -0
  137. package/es/line/shaders/line_arc_great_circle_frag.glsl +101 -0
  138. package/es/line/shaders/line_arc_great_circle_vert.glsl +214 -0
  139. package/es/line/shaders/line_arc_vert.glsl +178 -0
  140. package/es/line/shaders/line_bezier_vert.glsl +85 -0
  141. package/es/line/shaders/line_frag.glsl +99 -0
  142. package/es/line/shaders/line_vert.glsl +192 -0
  143. package/es/line/shaders/linear/arc3d_linear_frag.glsl +46 -0
  144. package/es/line/shaders/linear/arc3d_linear_vert.glsl +206 -0
  145. package/es/line/shaders/linear/arc_linear_frag.glsl +38 -0
  146. package/es/line/shaders/linear/arc_linear_vert.glsl +138 -0
  147. package/es/line/shaders/linear/line_linear_frag.glsl +27 -0
  148. package/es/line/shaders/linearLine/line_linear_frag.glsl +20 -0
  149. package/es/line/shaders/linearLine/line_linear_vert.glsl +112 -0
  150. package/es/line/shaders/simple/simpleline_frag.glsl +10 -0
  151. package/es/line/shaders/simple/simpleline_linear_frag.glsl +11 -0
  152. package/es/line/shaders/simple/simpleline_vert.glsl +79 -0
  153. package/es/line/shaders/tile/line_tile_map_vert.glsl +25 -0
  154. package/es/line/shaders/tile/line_tile_vert.glsl +52 -0
  155. package/es/line/shaders/tile/simpleline_map_vert.glsl +15 -0
  156. package/es/line/shaders/tile/simpleline_vert.glsl +21 -0
  157. package/es/line/shaders/wall/wall_frag.glsl +89 -0
  158. package/es/line/shaders/wall/wall_vert.glsl +77 -0
  159. package/es/mask/index.d.ts +27 -0
  160. package/es/mask/index.js +160 -0
  161. package/es/mask/models/fill.d.ts +12 -0
  162. package/es/mask/models/fill.js +124 -0
  163. package/es/mask/models/index.d.ts +5 -0
  164. package/es/mask/models/index.js +7 -0
  165. package/es/mask/shaders/mask_vert.glsl +16 -0
  166. package/es/plugins/DataMappingPlugin.d.ts +18 -0
  167. package/es/plugins/DataMappingPlugin.js +413 -0
  168. package/es/plugins/DataSourcePlugin.d.ts +7 -0
  169. package/es/plugins/DataSourcePlugin.js +84 -0
  170. package/es/plugins/FeatureScalePlugin.d.ts +24 -0
  171. package/es/plugins/FeatureScalePlugin.js +340 -0
  172. package/es/plugins/LayerAnimateStylePlugin.d.ts +5 -0
  173. package/es/plugins/LayerAnimateStylePlugin.js +29 -0
  174. package/es/plugins/LayerModelPlugin.d.ts +10 -0
  175. package/es/plugins/LayerModelPlugin.js +72 -0
  176. package/es/plugins/LayerStylePlugin.d.ts +8 -0
  177. package/es/plugins/LayerStylePlugin.js +39 -0
  178. package/es/plugins/LightingPlugin.d.ts +36 -0
  179. package/es/plugins/LightingPlugin.js +104 -0
  180. package/es/plugins/MultiPassRendererPlugin.d.ts +23 -0
  181. package/es/plugins/MultiPassRendererPlugin.js +65 -0
  182. package/es/plugins/PixelPickingPlugin.d.ts +8 -0
  183. package/es/plugins/PixelPickingPlugin.js +126 -0
  184. package/es/plugins/RegisterStyleAttributePlugin.d.ts +15 -0
  185. package/es/plugins/RegisterStyleAttributePlugin.js +156 -0
  186. package/es/plugins/ShaderUniformPlugin.d.ts +21 -0
  187. package/es/plugins/ShaderUniformPlugin.js +106 -0
  188. package/es/plugins/UpdateModelPlugin.d.ts +8 -0
  189. package/es/plugins/UpdateModelPlugin.js +31 -0
  190. package/es/plugins/UpdateStyleAttributePlugin.d.ts +12 -0
  191. package/es/plugins/UpdateStyleAttributePlugin.js +83 -0
  192. package/es/point/index.d.ts +40 -0
  193. package/es/point/index.js +229 -0
  194. package/es/point/models/earthExtrude.d.ts +24 -0
  195. package/es/point/models/earthExtrude.js +274 -0
  196. package/es/point/models/earthFill.d.ts +11 -0
  197. package/es/point/models/earthFill.js +258 -0
  198. package/es/point/models/extrude.d.ts +24 -0
  199. package/es/point/models/extrude.js +295 -0
  200. package/es/point/models/fill.d.ts +40 -0
  201. package/es/point/models/fill.js +403 -0
  202. package/es/point/models/fillmage.d.ts +25 -0
  203. package/es/point/models/fillmage.js +366 -0
  204. package/es/point/models/image.d.ts +11 -0
  205. package/es/point/models/image.js +239 -0
  206. package/es/point/models/index.d.ts +5 -0
  207. package/es/point/models/index.js +30 -0
  208. package/es/point/models/normal.d.ts +16 -0
  209. package/es/point/models/normal.js +124 -0
  210. package/es/point/models/radar.d.ts +24 -0
  211. package/es/point/models/radar.js +232 -0
  212. package/es/point/models/simplePoint.d.ts +16 -0
  213. package/es/point/models/simplePoint.js +179 -0
  214. package/es/point/models/text.d.ts +57 -0
  215. package/es/point/models/text.js +619 -0
  216. package/es/point/models/tile.d.ts +15 -0
  217. package/es/point/models/tile.js +175 -0
  218. package/es/point/models/tileText.d.ts +52 -0
  219. package/es/point/models/tileText.js +509 -0
  220. package/es/point/shaders/animate/wave_frag.glsl +65 -0
  221. package/es/point/shaders/earth/extrude_frag.glsl +44 -0
  222. package/es/point/shaders/earth/extrude_vert.glsl +140 -0
  223. package/es/point/shaders/earth/fill_frag.glsl +86 -0
  224. package/es/point/shaders/earth/fill_vert.glsl +125 -0
  225. package/es/point/shaders/extrude/extrude_frag.glsl +44 -0
  226. package/es/point/shaders/extrude/extrude_vert.glsl +121 -0
  227. package/es/point/shaders/fill_frag.glsl +84 -0
  228. package/es/point/shaders/fill_vert.glsl +188 -0
  229. package/es/point/shaders/image/fillImage_frag.glsl +20 -0
  230. package/es/point/shaders/image/fillImage_vert.glsl +116 -0
  231. package/es/point/shaders/image_frag.glsl +39 -0
  232. package/es/point/shaders/image_vert.glsl +90 -0
  233. package/es/point/shaders/normal_frag.glsl +6 -0
  234. package/es/point/shaders/normal_vert.glsl +24 -0
  235. package/es/point/shaders/radar/radar_frag.glsl +53 -0
  236. package/es/point/shaders/radar/radar_vert.glsl +70 -0
  237. package/es/point/shaders/simplePoint_frag.glsl +53 -0
  238. package/es/point/shaders/simplePoint_vert.glsl +79 -0
  239. package/es/point/shaders/text_frag.glsl +48 -0
  240. package/es/point/shaders/text_vert.glsl +131 -0
  241. package/es/point/shaders/tile/fill_tile_frag.glsl +76 -0
  242. package/es/point/shaders/tile/fill_tile_vert.glsl +78 -0
  243. package/es/point/shaders/tile/text_frag.glsl +33 -0
  244. package/es/point/shaders/tile/text_map_frag.glsl +31 -0
  245. package/es/point/shaders/tile/text_map_vert.glsl +38 -0
  246. package/es/point/shaders/tile/text_vert.glsl +48 -0
  247. package/es/point/shape/extrude.d.ts +15 -0
  248. package/es/point/shape/extrude.js +63 -0
  249. package/es/polygon/index.d.ts +27 -0
  250. package/es/polygon/index.js +146 -0
  251. package/es/polygon/models/extrude.d.ts +28 -0
  252. package/es/polygon/models/extrude.js +302 -0
  253. package/es/polygon/models/fill.d.ts +17 -0
  254. package/es/polygon/models/fill.js +210 -0
  255. package/es/polygon/models/index.d.ts +5 -0
  256. package/es/polygon/models/index.js +28 -0
  257. package/es/polygon/models/ocean.d.ts +21 -0
  258. package/es/polygon/models/ocean.js +202 -0
  259. package/es/polygon/models/tile.d.ts +12 -0
  260. package/es/polygon/models/tile.js +101 -0
  261. package/es/polygon/models/water.d.ts +16 -0
  262. package/es/polygon/models/water.js +179 -0
  263. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +44 -0
  264. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +44 -0
  265. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +85 -0
  266. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +90 -0
  267. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +48 -0
  268. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +93 -0
  269. package/es/polygon/shaders/polygon_frag.glsl +12 -0
  270. package/es/polygon/shaders/polygon_linear_frag.glsl +22 -0
  271. package/es/polygon/shaders/polygon_linear_vert.glsl +74 -0
  272. package/es/polygon/shaders/polygon_vert.glsl +66 -0
  273. package/es/polygon/shaders/tile/polygon_tile_map_vert.glsl +16 -0
  274. package/es/polygon/shaders/tile/polygon_tile_vert.glsl +42 -0
  275. package/es/polygon/shaders/water/polygon_ocean_frag.glsl +247 -0
  276. package/es/polygon/shaders/water/polygon_ocean_vert.glsl +21 -0
  277. package/es/polygon/shaders/water/polygon_water_frag.glsl +71 -0
  278. package/es/polygon/shaders/water/polygon_water_vert.glsl +26 -0
  279. package/es/raster/buffers/triangulation.d.ts +6 -0
  280. package/es/raster/buffers/triangulation.js +25 -0
  281. package/es/raster/index.d.ts +19 -0
  282. package/es/raster/index.js +107 -0
  283. package/es/raster/models/index.d.ts +5 -0
  284. package/es/raster/models/index.js +10 -0
  285. package/es/raster/models/raster.d.ts +22 -0
  286. package/es/raster/models/raster.js +242 -0
  287. package/es/raster/models/rasterRgb.d.ts +20 -0
  288. package/es/raster/models/rasterRgb.js +226 -0
  289. package/es/raster/models/rasterTile.d.ts +18 -0
  290. package/es/raster/models/rasterTile.js +140 -0
  291. package/es/raster/raster.d.ts +30 -0
  292. package/es/raster/raster.js +174 -0
  293. package/es/raster/shaders/raster_2d_frag.glsl +64 -0
  294. package/es/raster/shaders/raster_2d_vert.glsl +17 -0
  295. package/es/raster/shaders/raster_frag.glsl +9 -0
  296. package/es/raster/shaders/raster_rgb_frag.glsl +12 -0
  297. package/es/raster/shaders/raster_vert.glsl +44 -0
  298. package/es/shader/minify_frag.glsl +7 -0
  299. package/es/shader/minify_picking_frag.glsl +10 -0
  300. package/es/tile/interface.d.ts +29 -0
  301. package/es/tile/interface.js +1 -0
  302. package/es/tile/manager/baseMapTileLayerManager.d.ts +7 -0
  303. package/es/tile/manager/baseMapTileLayerManager.js +119 -0
  304. package/es/tile/manager/baseTileManager.d.ts +27 -0
  305. package/es/tile/manager/baseTileManager.js +107 -0
  306. package/es/tile/manager/tileConfigManager.d.ts +17 -0
  307. package/es/tile/manager/tileConfigManager.js +121 -0
  308. package/es/tile/manager/tileLayerManager.d.ts +15 -0
  309. package/es/tile/manager/tileLayerManager.js +255 -0
  310. package/es/tile/manager/tilePickerManager.d.ts +21 -0
  311. package/es/tile/manager/tilePickerManager.js +194 -0
  312. package/es/tile/models/tileModel.d.ts +10 -0
  313. package/es/tile/models/tileModel.js +81 -0
  314. package/es/tile/tileFactory/base.d.ts +44 -0
  315. package/es/tile/tileFactory/base.js +474 -0
  316. package/es/tile/tileFactory/index.d.ts +5 -0
  317. package/es/tile/tileFactory/index.js +38 -0
  318. package/es/tile/tileFactory/line.d.ts +12 -0
  319. package/es/tile/tileFactory/line.js +62 -0
  320. package/es/tile/tileFactory/mask.d.ts +12 -0
  321. package/es/tile/tileFactory/mask.js +63 -0
  322. package/es/tile/tileFactory/point.d.ts +12 -0
  323. package/es/tile/tileFactory/point.js +63 -0
  324. package/es/tile/tileFactory/polygon.d.ts +12 -0
  325. package/es/tile/tileFactory/polygon.js +62 -0
  326. package/es/tile/tileFactory/raster.d.ts +12 -0
  327. package/es/tile/tileFactory/raster.js +58 -0
  328. package/es/tile/tileFactory/rasterData.d.ts +12 -0
  329. package/es/tile/tileFactory/rasterData.js +86 -0
  330. package/es/tile/tileFactory/rasterDataLayer.d.ts +20 -0
  331. package/es/tile/tileFactory/rasterDataLayer.js +90 -0
  332. package/es/tile/tileFactory/test.d.ts +12 -0
  333. package/es/tile/tileFactory/test.js +105 -0
  334. package/es/tile/tileFactory/vectorLayer.d.ts +38 -0
  335. package/es/tile/tileFactory/vectorLayer.js +264 -0
  336. package/es/tile/tileLayer/baseMapTileLayer.d.ts +30 -0
  337. package/es/tile/tileLayer/baseMapTileLayer.js +195 -0
  338. package/es/tile/tileLayer/baseTileLayer.d.ts +48 -0
  339. package/es/tile/tileLayer/baseTileLayer.js +420 -0
  340. package/es/tile/tileTest.d.ts +15 -0
  341. package/es/tile/tileTest.js +62 -0
  342. package/es/tile/tmsMapTileLayer.d.ts +7 -0
  343. package/es/tile/tmsMapTileLayer.js +97 -0
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  633. package/package.json +6 -6
@@ -0,0 +1,101 @@
1
+ import _toConsumableArray from "@babel/runtime/helpers/toConsumableArray";
2
+ import _classCallCheck from "@babel/runtime/helpers/classCallCheck";
3
+ import _createClass from "@babel/runtime/helpers/createClass";
4
+ import _assertThisInitialized from "@babel/runtime/helpers/assertThisInitialized";
5
+ import _inherits from "@babel/runtime/helpers/inherits";
6
+ import _possibleConstructorReturn from "@babel/runtime/helpers/possibleConstructorReturn";
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+ import _getPrototypeOf from "@babel/runtime/helpers/getPrototypeOf";
8
+ import _defineProperty from "@babel/runtime/helpers/defineProperty";
9
+
10
+ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
11
+
12
+ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
13
+
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+ import BaseTileLayer from "./tileLayer/baseTileLayer";
15
+ import { updateTileVisible } from "./utils";
16
+ export var TMSTileLayer = /*#__PURE__*/function (_BaseTileLayer) {
17
+ _inherits(TMSTileLayer, _BaseTileLayer);
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+
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+ var _super = _createSuper(TMSTileLayer);
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+
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+ function TMSTileLayer() {
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+ var _this;
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+
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+ _classCallCheck(this, TMSTileLayer);
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+
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+ for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
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+ args[_key] = arguments[_key];
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+ }
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+
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+ _this = _super.call.apply(_super, [this].concat(args));
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+
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+ _defineProperty(_assertThisInitialized(_this), "type", 'TMS');
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+
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+ return _this;
35
+ }
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+
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+ _createClass(TMSTileLayer, [{
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+ key: "tileUnLoad",
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+ value: function tileUnLoad(tile) {
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+ this.tileLayerManager.removeChilds(tile.layerIDList, false);
41
+ }
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+ }, {
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+ key: "tileUpdate",
44
+ value: function tileUpdate() {
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+ var _this2 = this;
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+
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+ if (!this.tilesetManager) {
48
+ return;
49
+ }
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+
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+ this.tilesetManager.tiles.filter(function (tile) {
52
+ return tile.isLoaded;
53
+ }).map(function (tile) {
54
+ var _tile$data;
55
+
56
+ if ((_tile$data = tile.data) !== null && _tile$data !== void 0 && _tile$data.layers && _this2.sourceLayer) {
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+ // vector
58
+ var vectorTileLayer = tile.data.layers[_this2.sourceLayer];
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+ var features = vectorTileLayer === null || vectorTileLayer === void 0 ? void 0 : vectorTileLayer.features;
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+
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+ if (!(Array.isArray(features) && features.length > 0)) {
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+ return;
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+ }
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+ }
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+
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+ if (!tile.parentLayerIDList.includes(_this2.parent.id)) {
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+ var _tile$layerIDList;
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+
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+ var _this2$tileLayerManag = _this2.tileLayerManager.createTile(tile),
70
+ layers = _this2$tileLayerManag.layers,
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+ layerIDList = _this2$tileLayerManag.layerIDList;
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+
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+ tile.parentLayerIDList.push(_this2.parent.id);
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+
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+ (_tile$layerIDList = tile.layerIDList).push.apply(_tile$layerIDList, _toConsumableArray(layerIDList));
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+
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+ _this2.tileLayerManager.addChilds(layers);
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+
79
+ _this2.setPickState(layers);
80
+ } else {
81
+ if (!tile.isVisibleChange) {
82
+ return;
83
+ }
84
+
85
+ var _layers = _this2.tileLayerManager.getChilds(tile.layerIDList);
86
+
87
+ updateTileVisible(tile, _layers, _this2.layerService);
88
+
89
+ _this2.setPickState(_layers);
90
+ }
91
+ });
92
+
93
+ if (this.tilesetManager.isLoaded) {
94
+ // 将事件抛出,图层上可以使用瓦片
95
+ this.parent.emit('tiles-loaded', this.tilesetManager.currentTiles);
96
+ }
97
+ }
98
+ }]);
99
+
100
+ return TMSTileLayer;
101
+ }(BaseTileLayer);
@@ -0,0 +1,19 @@
1
+ import { ILayer, IMapService, IRendererService, ILayerService } from '@antv/l7-core';
2
+ import { Tile } from '@antv/l7-utils';
3
+ export declare const tileVectorParser: string[];
4
+ export declare function isVectorTile(parserType: string): boolean;
5
+ export declare function registerLayers(parentLayer: ILayer, layers: ILayer[]): void;
6
+ export declare function getLayerShape(layerType: string, layer: ILayer): string | string[];
7
+ export declare function getMaskValue(layerType: string, mask: boolean): boolean;
8
+ export declare function getContainerSize(container: HTMLCanvasElement | HTMLElement): DOMRect | {
9
+ width: number;
10
+ height: number;
11
+ };
12
+ export declare function readRasterValue(tile: Tile, mapService: IMapService, x: number, y: number): any;
13
+ export declare function readPixel(x: number, y: number, rendererService: IRendererService): false | Uint8Array;
14
+ export declare function isTileLoaded(tile: Tile): boolean;
15
+ export declare function isTileChildLoaded(tile: Tile): boolean;
16
+ export declare function isTileParentLoaded(tile: Tile): boolean;
17
+ export declare function tileAllLoad(tile: Tile, callback: () => void): void;
18
+ export declare function updateLayersConfig(layers: ILayer[], key: string, value: any): void;
19
+ export declare function updateTileVisible(tile: Tile, layers: ILayer[], layerService: ILayerService): void;
@@ -0,0 +1,209 @@
1
+ import _defineProperty from "@babel/runtime/helpers/defineProperty";
2
+ import _slicedToArray from "@babel/runtime/helpers/slicedToArray";
3
+ import { createLayerContainer } from '@antv/l7-core';
4
+ import { DOM } from '@antv/l7-utils';
5
+ export var tileVectorParser = ['mvt', 'geojsonvt', 'testTile'];
6
+ export function isVectorTile(parserType) {
7
+ return tileVectorParser.indexOf(parserType) >= 0;
8
+ }
9
+ export function registerLayers(parentLayer, layers) {
10
+ layers.map(function (layer) {
11
+ var container = createLayerContainer(parentLayer.sceneContainer);
12
+ layer.setContainer(container, parentLayer.sceneContainer);
13
+ layer.init();
14
+ });
15
+ }
16
+ export function getLayerShape(layerType, layer) {
17
+ var _layerShape$scale;
18
+
19
+ var layerShape = layer.getAttribute('shape');
20
+
21
+ if (layerShape && (_layerShape$scale = layerShape.scale) !== null && _layerShape$scale !== void 0 && _layerShape$scale.field) {
22
+ var _layerShape$scale2;
23
+
24
+ if (((_layerShape$scale2 = layerShape.scale) === null || _layerShape$scale2 === void 0 ? void 0 : _layerShape$scale2.values) === 'text') {
25
+ return [layerShape.scale.field, layerShape.scale.values];
26
+ }
27
+
28
+ return layerShape.scale.field;
29
+ }
30
+
31
+ switch (layerType) {
32
+ case 'PolygonLayer':
33
+ return 'fill';
34
+
35
+ case 'LineLayer':
36
+ return 'tileline';
37
+
38
+ case 'PointLayer':
39
+ return 'circle';
40
+
41
+ case 'RasterLayer':
42
+ return 'image';
43
+
44
+ default:
45
+ return '';
46
+ }
47
+ }
48
+ export function getMaskValue(layerType, mask) {
49
+ switch (layerType) {
50
+ case 'PolygonLayer':
51
+ return true;
52
+
53
+ case 'LineLayer':
54
+ return true;
55
+
56
+ case 'PointLayer':
57
+ return false;
58
+
59
+ case 'RasterLayer':
60
+ return mask;
61
+
62
+ default:
63
+ return mask;
64
+ }
65
+ }
66
+ export function getContainerSize(container) {
67
+ if (container.getContext) {
68
+ return {
69
+ width: container.width / DOM.DPR,
70
+ height: container.height / DOM.DPR
71
+ };
72
+ } else {
73
+ return container.getBoundingClientRect();
74
+ }
75
+ }
76
+ export function readRasterValue(tile, mapService, x, y) {
77
+ var _tile$bboxPolygon, _tile$data, _tile$data2, _tile$data3;
78
+
79
+ var bbox = (tile === null || tile === void 0 ? void 0 : (_tile$bboxPolygon = tile.bboxPolygon) === null || _tile$bboxPolygon === void 0 ? void 0 : _tile$bboxPolygon.bbox) || [0, 0, 10, -10];
80
+
81
+ var _bbox = _slicedToArray(bbox, 4),
82
+ _bbox$ = _bbox[0],
83
+ minLng = _bbox$ === void 0 ? 0 : _bbox$,
84
+ _bbox$2 = _bbox[1],
85
+ minLat = _bbox$2 === void 0 ? 0 : _bbox$2,
86
+ _bbox$3 = _bbox[2],
87
+ maxLng = _bbox$3 === void 0 ? 10 : _bbox$3,
88
+ _bbox$4 = _bbox[3],
89
+ maxLat = _bbox$4 === void 0 ? -10 : _bbox$4;
90
+
91
+ var tileXY = mapService.lngLatToContainer([minLng, minLat]);
92
+ var tileMaxXY = mapService.lngLatToContainer([maxLng, maxLat]);
93
+ var tilePixelWidth = tileMaxXY.x - tileXY.x;
94
+ var tilePixelHeight = tileXY.y - tileMaxXY.y;
95
+ var pos = [(x - tileXY.x) / tilePixelWidth, // x
96
+ (y - tileMaxXY.y) / tilePixelHeight // y
97
+ ];
98
+ var tileWidth = (tile === null || tile === void 0 ? void 0 : (_tile$data = tile.data) === null || _tile$data === void 0 ? void 0 : _tile$data.width) || 1;
99
+ var tileHeight = (tile === null || tile === void 0 ? void 0 : (_tile$data2 = tile.data) === null || _tile$data2 === void 0 ? void 0 : _tile$data2.height) || 1;
100
+ var indexX = Math.floor(pos[0] * tileWidth);
101
+ var indexY = Math.floor(pos[1] * tileHeight);
102
+ var index = Math.max(0, indexY - 1) * tileWidth + indexX;
103
+ var data = tile === null || tile === void 0 ? void 0 : (_tile$data3 = tile.data) === null || _tile$data3 === void 0 ? void 0 : _tile$data3.data[index];
104
+ return data;
105
+ }
106
+ export function readPixel(x, y, rendererService) {
107
+ var readPixels = rendererService.readPixels,
108
+ getContainer = rendererService.getContainer;
109
+ var xInDevicePixel = x * DOM.DPR;
110
+ var yInDevicePixel = y * DOM.DPR;
111
+
112
+ var _getContainerSize = getContainerSize(getContainer()),
113
+ width = _getContainerSize.width,
114
+ height = _getContainerSize.height;
115
+
116
+ width *= DOM.DPR;
117
+ height *= DOM.DPR;
118
+
119
+ if (xInDevicePixel > width - 1 * DOM.DPR || xInDevicePixel < 0 || yInDevicePixel > height - 1 * DOM.DPR || yInDevicePixel < 0) {
120
+ return false;
121
+ }
122
+
123
+ var pickedColors = readPixels({
124
+ x: Math.floor(xInDevicePixel),
125
+ // 视口坐标系原点在左上,而 WebGL 在左下,需要翻转 Y 轴
126
+ y: Math.floor(height - (y + 1) * DOM.DPR),
127
+ width: 1,
128
+ height: 1,
129
+ data: new Uint8Array(1 * 1 * 4)
130
+ });
131
+ return pickedColors;
132
+ }
133
+ export function isTileLoaded(tile) {
134
+ return tile.layerIDList.length === tile.loadedLayers;
135
+ }
136
+ export function isTileChildLoaded(tile) {
137
+ var childs = tile.children;
138
+ return childs.filter(function (child) {
139
+ return isTileLoaded(child);
140
+ }).length === childs.length;
141
+ }
142
+ export function isTileParentLoaded(tile) {
143
+ var parent = tile.parent;
144
+
145
+ if (!parent) {
146
+ return true;
147
+ } else {
148
+ return isTileLoaded(parent);
149
+ }
150
+ }
151
+ export function tileAllLoad(tile, callback) {
152
+ var timer = window.setInterval(function () {
153
+ var tileLoaded = isTileLoaded(tile);
154
+ var tileChildLoaded = isTileChildLoaded(tile);
155
+ var tileParentLoaded = isTileParentLoaded(tile);
156
+
157
+ if (tileLoaded && tileChildLoaded && tileParentLoaded) {
158
+ callback();
159
+ window.clearInterval(timer);
160
+ }
161
+ }, 36);
162
+ }
163
+ export function updateLayersConfig(layers, key, value) {
164
+ layers.map(function (layer) {
165
+ if (key === 'mask') {
166
+ // Tip: 栅格瓦片生效、设置全局的 mask、瓦片被全局的 mask 影响
167
+ layer.style({
168
+ mask: value
169
+ });
170
+ } else {
171
+ layer.updateLayerConfig(_defineProperty({}, key, value));
172
+ }
173
+ });
174
+ }
175
+
176
+ function dispatchTileVisibleChange(tile, callback) {
177
+ if (tile.isVisible) {
178
+ callback();
179
+ } else {
180
+ tileAllLoad(tile, function () {
181
+ callback();
182
+ });
183
+ }
184
+ }
185
+
186
+ function updateImmediately(layers) {
187
+ var immediately = true;
188
+ layers.map(function (layer) {
189
+ if (layer.type !== 'PointLayer') {
190
+ immediately = false;
191
+ }
192
+ });
193
+ return immediately;
194
+ }
195
+
196
+ export function updateTileVisible(tile, layers, layerService) {
197
+ if (layers.length === 0) return;
198
+
199
+ if (updateImmediately(layers)) {
200
+ updateLayersConfig(layers, 'visible', tile.isVisible);
201
+ layerService.reRender();
202
+ return;
203
+ }
204
+
205
+ dispatchTileVisibleChange(tile, function () {
206
+ updateLayersConfig(layers, 'visible', tile.isVisible);
207
+ layerService.reRender();
208
+ });
209
+ }
@@ -0,0 +1,2 @@
1
+ import { IBlendTypes } from '@antv/l7-core';
2
+ export declare const BlendTypes: IBlendTypes;
@@ -0,0 +1,54 @@
1
+ import _defineProperty from "@babel/runtime/helpers/defineProperty";
2
+
3
+ var _BlendTypes;
4
+
5
+ import { BlendType, gl } from '@antv/l7-core';
6
+ export var BlendTypes = (_BlendTypes = {}, _defineProperty(_BlendTypes, BlendType.additive, {
7
+ enable: true,
8
+ func: {
9
+ srcRGB: gl.ONE,
10
+ dstRGB: gl.ONE,
11
+ srcAlpha: 1,
12
+ dstAlpha: 1
13
+ }
14
+ }), _defineProperty(_BlendTypes, BlendType.none, {
15
+ enable: false
16
+ }), _defineProperty(_BlendTypes, BlendType.normal, {
17
+ enable: true,
18
+ func: {
19
+ srcRGB: gl.SRC_ALPHA,
20
+ dstRGB: gl.ONE_MINUS_SRC_ALPHA,
21
+ srcAlpha: 1,
22
+ dstAlpha: 1
23
+ }
24
+ }), _defineProperty(_BlendTypes, BlendType.subtractive, {
25
+ enable: true,
26
+ func: {
27
+ srcRGB: gl.ONE,
28
+ dstRGB: gl.ONE,
29
+ srcAlpha: gl.ZERO,
30
+ dstAlpha: gl.ONE_MINUS_SRC_COLOR
31
+ },
32
+ equation: {
33
+ rgb: gl.FUNC_SUBTRACT,
34
+ alpha: gl.FUNC_SUBTRACT
35
+ }
36
+ }), _defineProperty(_BlendTypes, BlendType.max, {
37
+ enable: true,
38
+ func: {
39
+ srcRGB: gl.ONE,
40
+ dstRGB: gl.ONE
41
+ },
42
+ equation: {
43
+ rgb: gl.MAX_EXT
44
+ }
45
+ }), _defineProperty(_BlendTypes, BlendType.min, {
46
+ enable: true,
47
+ func: {
48
+ srcRGB: gl.ONE,
49
+ dstRGB: gl.ONE
50
+ },
51
+ equation: {
52
+ rgb: gl.MIN_EXT
53
+ }
54
+ }), _BlendTypes);
@@ -0,0 +1,47 @@
1
+ export interface ICollisionBox {
2
+ x1: number;
3
+ y1: number;
4
+ x2: number;
5
+ y2: number;
6
+ anchorPointX: number;
7
+ anchorPointY: number;
8
+ }
9
+ /**
10
+ * 基于网格实现文本避让,大幅提升包围盒碰撞检测效率
11
+ * @see https://zhuanlan.zhihu.com/p/74373214
12
+ */
13
+ export default class CollisionIndex {
14
+ private width;
15
+ private height;
16
+ private grid;
17
+ private viewportPadding;
18
+ private screenRightBoundary;
19
+ private screenBottomBoundary;
20
+ private gridRightBoundary;
21
+ private gridBottomBoundary;
22
+ constructor(width: number, height: number);
23
+ placeCollisionBox(collisionBox: ICollisionBox): {
24
+ box: number[];
25
+ };
26
+ insertCollisionBox(box: number[], featureIndex: number): void;
27
+ /**
28
+ * 后续碰撞检测都需要投影到 viewport 坐标系
29
+ * @param {THREE.Matrix4} mvpMatrix mvp矩阵
30
+ * @param {number} x P20 平面坐标X
31
+ * @param {number} y P20 平面坐标Y
32
+ * @return {Point} projectedPoint
33
+ */
34
+ project(mvpMatrix: number[], x: number, y: number): {
35
+ x: number;
36
+ y: number;
37
+ };
38
+ /**
39
+ * 判断包围盒是否在整个网格内,需要加上 buffer
40
+ * @param {number} x1 x1
41
+ * @param {number} y1 y1
42
+ * @param {number} x2 x2
43
+ * @param {number} y2 y2
44
+ * @return {Point} isInside
45
+ */
46
+ isInsideGrid(x1: number, y1: number, x2: number, y2: number): boolean;
47
+ }
@@ -0,0 +1,102 @@
1
+ import _toConsumableArray from "@babel/runtime/helpers/toConsumableArray";
2
+ import _classCallCheck from "@babel/runtime/helpers/classCallCheck";
3
+ import _createClass from "@babel/runtime/helpers/createClass";
4
+ import _defineProperty from "@babel/runtime/helpers/defineProperty";
5
+ // @mapbox/grid-index 并没有类似 hitTest 的单纯获取碰撞检测结果的方法,query 将导致计算大量多余的包围盒结果,因此使用改良版
6
+ import { mat4, vec4 } from 'gl-matrix';
7
+ import GridIndex from "./grid-index";
8
+ /**
9
+ * 基于网格实现文本避让,大幅提升包围盒碰撞检测效率
10
+ * @see https://zhuanlan.zhihu.com/p/74373214
11
+ */
12
+
13
+ var CollisionIndex = /*#__PURE__*/function () {
14
+ function CollisionIndex(width, height) {
15
+ _classCallCheck(this, CollisionIndex);
16
+
17
+ _defineProperty(this, "viewportPadding", 100);
18
+
19
+ this.width = width;
20
+ this.height = height;
21
+ this.viewportPadding = Math.max(width, height); // 创建网格索引
22
+
23
+ this.grid = new GridIndex(width + this.viewportPadding, height + this.viewportPadding, 25);
24
+ this.screenRightBoundary = width + this.viewportPadding;
25
+ this.screenBottomBoundary = height + this.viewportPadding;
26
+ this.gridRightBoundary = width + 2 * this.viewportPadding;
27
+ this.gridBottomBoundary = height + 2 * this.viewportPadding;
28
+ }
29
+
30
+ _createClass(CollisionIndex, [{
31
+ key: "placeCollisionBox",
32
+ value: function placeCollisionBox(collisionBox) {
33
+ // const projectedPoint = this.project(
34
+ // mvpMatrix,
35
+ // collisionBox.anchorPointX,
36
+ // collisionBox.anchorPointY,
37
+ // );
38
+ var tlX = collisionBox.x1 + collisionBox.anchorPointX + this.viewportPadding;
39
+ var tlY = collisionBox.y1 + collisionBox.anchorPointY + this.viewportPadding;
40
+ var brX = collisionBox.x2 + collisionBox.anchorPointX + this.viewportPadding;
41
+ var brY = collisionBox.y2 + collisionBox.anchorPointY + this.viewportPadding;
42
+
43
+ if (!this.isInsideGrid(tlX, tlY, brX, brY) || this.grid.hitTest(tlX, tlY, brX, brY)) {
44
+ return {
45
+ box: []
46
+ };
47
+ }
48
+
49
+ return {
50
+ box: [tlX, tlY, brX, brY]
51
+ };
52
+ }
53
+ }, {
54
+ key: "insertCollisionBox",
55
+ value: function insertCollisionBox(box, featureIndex) {
56
+ var key = {
57
+ featureIndex: featureIndex
58
+ };
59
+ this.grid.insert(key, box[0], box[1], box[2], box[3]);
60
+ }
61
+ /**
62
+ * 后续碰撞检测都需要投影到 viewport 坐标系
63
+ * @param {THREE.Matrix4} mvpMatrix mvp矩阵
64
+ * @param {number} x P20 平面坐标X
65
+ * @param {number} y P20 平面坐标Y
66
+ * @return {Point} projectedPoint
67
+ */
68
+
69
+ }, {
70
+ key: "project",
71
+ value: function project(mvpMatrix, x, y) {
72
+ var point = vec4.fromValues(x, y, 0, 1);
73
+ var out = vec4.create(); // @ts-ignore
74
+
75
+ var mat = mat4.fromValues.apply(mat4, _toConsumableArray(mvpMatrix));
76
+ vec4.transformMat4(out, point, mat); // GL 坐标系[-1, 1] -> viewport 坐标系[width, height]
77
+
78
+ return {
79
+ x: (out[0] / out[3] + 1) / 2 * this.width + this.viewportPadding,
80
+ y: (-out[1] / out[3] + 1) / 2 * this.height + this.viewportPadding
81
+ };
82
+ }
83
+ /**
84
+ * 判断包围盒是否在整个网格内,需要加上 buffer
85
+ * @param {number} x1 x1
86
+ * @param {number} y1 y1
87
+ * @param {number} x2 x2
88
+ * @param {number} y2 y2
89
+ * @return {Point} isInside
90
+ */
91
+
92
+ }, {
93
+ key: "isInsideGrid",
94
+ value: function isInsideGrid(x1, y1, x2, y2) {
95
+ return x2 >= 0 && x1 < this.gridRightBoundary && y2 >= 0 && y1 < this.gridBottomBoundary;
96
+ }
97
+ }]);
98
+
99
+ return CollisionIndex;
100
+ }();
101
+
102
+ export { CollisionIndex as default };
@@ -0,0 +1,31 @@
1
+ import { ILayer } from '@antv/l7-core';
2
+ /**
3
+ * 该文件中的工具方法主要用于对 style 中的属性进行 数据映射
4
+ */
5
+ interface IConfigToUpdate {
6
+ thetaOffset?: any;
7
+ opacity?: any;
8
+ strokeOpacity?: any;
9
+ stroke?: any;
10
+ strokeWidth?: any;
11
+ offsets?: any;
12
+ textOffset?: any;
13
+ }
14
+ /**
15
+ * 当样式发生变化时判断是否需要进行数据映射
16
+ * @param configToUpdate
17
+ * @param layer
18
+ */
19
+ declare function handleStyleDataMapping(configToUpdate: IConfigToUpdate, layer: any): void;
20
+ /**
21
+ * 根据传入参数 float 的类型和值做相应的操作
22
+ */
23
+ declare function handleStyleFloat(fieldName: string, layer: ILayer, styleFloat: any): void;
24
+ /**
25
+ * 根据传入参数 stroke / color 的类型和值做相应的操作
26
+ * @param fieldName
27
+ * @param layer
28
+ * @param styleColor
29
+ */
30
+ declare function handleStyleColor(fieldName: string, layer: ILayer, styleColor: any): void;
31
+ export { handleStyleDataMapping, handleStyleFloat, handleStyleColor };