@antv/l7-layers 2.9.32-alpha.3 → 2.9.32-alpha.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/es/Geometry/index.d.ts +32 -0
- package/es/Geometry/index.js +118 -0
- package/es/Geometry/models/billboard.d.ts +26 -0
- package/es/Geometry/models/billboard.js +228 -0
- package/es/Geometry/models/index.d.ts +5 -0
- package/es/Geometry/models/index.js +9 -0
- package/es/Geometry/models/plane.d.ts +45 -0
- package/es/Geometry/models/plane.js +419 -0
- package/es/Geometry/models/sprite.d.ts +47 -0
- package/es/Geometry/models/sprite.js +301 -0
- package/es/Geometry/shaders/billboard_frag.glsl +13 -0
- package/es/Geometry/shaders/billboard_vert.glsl +50 -0
- package/es/Geometry/shaders/plane_frag.glsl +22 -0
- package/es/Geometry/shaders/plane_vert.glsl +53 -0
- package/es/Geometry/shaders/sprite_frag.glsl +21 -0
- package/es/Geometry/shaders/sprite_vert.glsl +28 -0
- package/es/canvas/index.d.ts +23 -0
- package/es/canvas/index.js +121 -0
- package/es/canvas/models/canvas.d.ts +18 -0
- package/es/canvas/models/canvas.js +212 -0
- package/es/canvas/models/index.d.ts +5 -0
- package/es/canvas/models/index.js +5 -0
- package/es/citybuliding/building.d.ts +17 -0
- package/es/citybuliding/building.js +86 -0
- package/es/citybuliding/models/build.d.ts +22 -0
- package/es/citybuliding/models/build.js +187 -0
- package/es/citybuliding/shaders/build_frag.glsl +117 -0
- package/es/citybuliding/shaders/build_vert.glsl +54 -0
- package/es/core/BaseLayer.d.ts +225 -0
- package/es/core/BaseLayer.js +1432 -0
- package/es/core/BaseModel.d.ts +140 -0
- package/es/core/BaseModel.js +489 -0
- package/es/core/interface.d.ts +225 -0
- package/es/core/interface.js +30 -0
- package/es/core/schema.d.ts +27 -0
- package/es/core/schema.js +25 -0
- package/es/core/shape/Path.d.ts +39 -0
- package/es/core/shape/Path.js +62 -0
- package/es/core/shape/extrude.d.ts +17 -0
- package/es/core/shape/extrude.js +148 -0
- package/es/core/triangulation.d.ts +128 -0
- package/es/core/triangulation.js +553 -0
- package/es/earth/index.d.ts +22 -0
- package/es/earth/index.js +98 -0
- package/es/earth/models/atmosphere.d.ts +9 -0
- package/es/earth/models/atmosphere.js +135 -0
- package/es/earth/models/base.d.ts +16 -0
- package/es/earth/models/base.js +206 -0
- package/es/earth/models/bloomsphere.d.ts +9 -0
- package/es/earth/models/bloomsphere.js +134 -0
- package/es/earth/shaders/atmosphere_frag.glsl +17 -0
- package/es/earth/shaders/atmosphere_vert.glsl +26 -0
- package/es/earth/shaders/base_frag.glsl +13 -0
- package/es/earth/shaders/base_vert.glsl +52 -0
- package/es/earth/shaders/bloomsphere_frag.glsl +15 -0
- package/es/earth/shaders/bloomsphere_vert.glsl +20 -0
- package/es/earth/utils.d.ts +26 -0
- package/es/earth/utils.js +104 -0
- package/es/glsl.d.ts +5 -0
- package/es/heatmap/index.d.ts +21 -0
- package/es/heatmap/index.js +141 -0
- package/es/heatmap/models/grid.d.ts +8 -0
- package/es/heatmap/models/grid.js +106 -0
- package/es/heatmap/models/grid3d.d.ts +8 -0
- package/es/heatmap/models/grid3d.js +140 -0
- package/es/heatmap/models/heatmap.d.ts +24 -0
- package/es/heatmap/models/heatmap.js +463 -0
- package/es/heatmap/models/hexagon.d.ts +8 -0
- package/es/heatmap/models/hexagon.js +107 -0
- package/es/heatmap/models/index.d.ts +5 -0
- package/es/heatmap/models/index.js +12 -0
- package/es/heatmap/shaders/grid_vert.glsl +42 -0
- package/es/heatmap/shaders/heatmap_3d_frag.glsl +14 -0
- package/es/heatmap/shaders/heatmap_3d_vert.glsl +46 -0
- package/es/heatmap/shaders/heatmap_frag.glsl +47 -0
- package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +10 -0
- package/es/heatmap/shaders/heatmap_framebuffer_vert.glsl +35 -0
- package/es/heatmap/shaders/heatmap_vert.glsl +10 -0
- package/es/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
- package/es/heatmap/shaders/hexagon_3d_vert.glsl +64 -0
- package/es/heatmap/shaders/hexagon_frag.glsl +12 -0
- package/es/heatmap/shaders/hexagon_vert.glsl +41 -0
- package/es/heatmap/triangulation.d.ts +5 -0
- package/es/heatmap/triangulation.js +37 -0
- package/es/image/index.d.ts +19 -0
- package/es/image/index.js +104 -0
- package/es/image/models/dataImage.d.ts +22 -0
- package/es/image/models/dataImage.js +200 -0
- package/es/image/models/image.d.ts +19 -0
- package/es/image/models/image.js +164 -0
- package/es/image/models/index.d.ts +5 -0
- package/es/image/models/index.js +9 -0
- package/es/image/models/tileDataImage.d.ts +19 -0
- package/es/image/models/tileDataImage.js +174 -0
- package/es/image/shaders/dataImage_frag.glsl +38 -0
- package/es/image/shaders/image_frag.glsl +9 -0
- package/es/image/shaders/image_vert.glsl +17 -0
- package/es/index.d.ts +17 -0
- package/es/index.js +107 -0
- package/es/line/index.d.ts +43 -0
- package/es/line/index.js +140 -0
- package/es/line/models/arc.d.ts +17 -0
- package/es/line/models/arc.js +356 -0
- package/es/line/models/arc_3d.d.ts +17 -0
- package/es/line/models/arc_3d.js +333 -0
- package/es/line/models/earthArc_3d.d.ts +17 -0
- package/es/line/models/earthArc_3d.js +336 -0
- package/es/line/models/great_circle.d.ts +12 -0
- package/es/line/models/great_circle.js +294 -0
- package/es/line/models/half.d.ts +18 -0
- package/es/line/models/half.js +281 -0
- package/es/line/models/index.d.ts +5 -0
- package/es/line/models/index.js +25 -0
- package/es/line/models/line.d.ts +21 -0
- package/es/line/models/line.js +443 -0
- package/es/line/models/linearline.d.ts +11 -0
- package/es/line/models/linearline.js +275 -0
- package/es/line/models/simpleLine.d.ts +14 -0
- package/es/line/models/simpleLine.js +234 -0
- package/es/line/models/simpleTileLine.d.ts +9 -0
- package/es/line/models/simpleTileLine.js +100 -0
- package/es/line/models/tile.d.ts +8 -0
- package/es/line/models/tile.js +178 -0
- package/es/line/models/wall.d.ts +12 -0
- package/es/line/models/wall.js +293 -0
- package/es/line/shaders/arc_chunks.vert.glsl +21 -0
- package/es/line/shaders/dash/arc_dash_frag.glsl +28 -0
- package/es/line/shaders/dash/arc_dash_vert.glsl +150 -0
- package/es/line/shaders/dash/line_dash_frag.glsl +31 -0
- package/es/line/shaders/dash/line_dash_vert.glsl +93 -0
- package/es/line/shaders/half/line_half_frag.glsl +53 -0
- package/es/line/shaders/half/line_half_vert.glsl +169 -0
- package/es/line/shaders/line_arc2d_vert.glsl +114 -0
- package/es/line/shaders/line_arc_3d_frag.glsl +103 -0
- package/es/line/shaders/line_arc_3d_vert.glsl +206 -0
- package/es/line/shaders/line_arc_frag.glsl +88 -0
- package/es/line/shaders/line_arc_great_circle_frag.glsl +101 -0
- package/es/line/shaders/line_arc_great_circle_vert.glsl +214 -0
- package/es/line/shaders/line_arc_vert.glsl +178 -0
- package/es/line/shaders/line_bezier_vert.glsl +85 -0
- package/es/line/shaders/line_frag.glsl +99 -0
- package/es/line/shaders/line_vert.glsl +192 -0
- package/es/line/shaders/linear/arc3d_linear_frag.glsl +46 -0
- package/es/line/shaders/linear/arc3d_linear_vert.glsl +206 -0
- package/es/line/shaders/linear/arc_linear_frag.glsl +38 -0
- package/es/line/shaders/linear/arc_linear_vert.glsl +138 -0
- package/es/line/shaders/linear/line_linear_frag.glsl +27 -0
- package/es/line/shaders/linearLine/line_linear_frag.glsl +20 -0
- package/es/line/shaders/linearLine/line_linear_vert.glsl +112 -0
- package/es/line/shaders/simple/simpleline_frag.glsl +10 -0
- package/es/line/shaders/simple/simpleline_linear_frag.glsl +11 -0
- package/es/line/shaders/simple/simpleline_vert.glsl +79 -0
- package/es/line/shaders/tile/line_tile_map_vert.glsl +25 -0
- package/es/line/shaders/tile/line_tile_vert.glsl +52 -0
- package/es/line/shaders/tile/simpleline_map_vert.glsl +15 -0
- package/es/line/shaders/tile/simpleline_vert.glsl +21 -0
- package/es/line/shaders/wall/wall_frag.glsl +89 -0
- package/es/line/shaders/wall/wall_vert.glsl +77 -0
- package/es/mask/index.d.ts +27 -0
- package/es/mask/index.js +160 -0
- package/es/mask/models/fill.d.ts +12 -0
- package/es/mask/models/fill.js +124 -0
- package/es/mask/models/index.d.ts +5 -0
- package/es/mask/models/index.js +7 -0
- package/es/mask/shaders/mask_vert.glsl +16 -0
- package/es/plugins/DataMappingPlugin.d.ts +18 -0
- package/es/plugins/DataMappingPlugin.js +413 -0
- package/es/plugins/DataSourcePlugin.d.ts +7 -0
- package/es/plugins/DataSourcePlugin.js +84 -0
- package/es/plugins/FeatureScalePlugin.d.ts +24 -0
- package/es/plugins/FeatureScalePlugin.js +340 -0
- package/es/plugins/LayerAnimateStylePlugin.d.ts +5 -0
- package/es/plugins/LayerAnimateStylePlugin.js +29 -0
- package/es/plugins/LayerModelPlugin.d.ts +10 -0
- package/es/plugins/LayerModelPlugin.js +72 -0
- package/es/plugins/LayerStylePlugin.d.ts +8 -0
- package/es/plugins/LayerStylePlugin.js +39 -0
- package/es/plugins/LightingPlugin.d.ts +36 -0
- package/es/plugins/LightingPlugin.js +104 -0
- package/es/plugins/MultiPassRendererPlugin.d.ts +23 -0
- package/es/plugins/MultiPassRendererPlugin.js +65 -0
- package/es/plugins/PixelPickingPlugin.d.ts +8 -0
- package/es/plugins/PixelPickingPlugin.js +126 -0
- package/es/plugins/RegisterStyleAttributePlugin.d.ts +15 -0
- package/es/plugins/RegisterStyleAttributePlugin.js +156 -0
- package/es/plugins/ShaderUniformPlugin.d.ts +21 -0
- package/es/plugins/ShaderUniformPlugin.js +106 -0
- package/es/plugins/UpdateModelPlugin.d.ts +8 -0
- package/es/plugins/UpdateModelPlugin.js +31 -0
- package/es/plugins/UpdateStyleAttributePlugin.d.ts +12 -0
- package/es/plugins/UpdateStyleAttributePlugin.js +83 -0
- package/es/point/index.d.ts +40 -0
- package/es/point/index.js +229 -0
- package/es/point/models/earthExtrude.d.ts +24 -0
- package/es/point/models/earthExtrude.js +274 -0
- package/es/point/models/earthFill.d.ts +11 -0
- package/es/point/models/earthFill.js +258 -0
- package/es/point/models/extrude.d.ts +24 -0
- package/es/point/models/extrude.js +295 -0
- package/es/point/models/fill.d.ts +40 -0
- package/es/point/models/fill.js +403 -0
- package/es/point/models/fillmage.d.ts +25 -0
- package/es/point/models/fillmage.js +366 -0
- package/es/point/models/image.d.ts +11 -0
- package/es/point/models/image.js +239 -0
- package/es/point/models/index.d.ts +5 -0
- package/es/point/models/index.js +30 -0
- package/es/point/models/normal.d.ts +16 -0
- package/es/point/models/normal.js +124 -0
- package/es/point/models/radar.d.ts +24 -0
- package/es/point/models/radar.js +232 -0
- package/es/point/models/simplePoint.d.ts +16 -0
- package/es/point/models/simplePoint.js +179 -0
- package/es/point/models/text.d.ts +57 -0
- package/es/point/models/text.js +619 -0
- package/es/point/models/tile.d.ts +15 -0
- package/es/point/models/tile.js +175 -0
- package/es/point/models/tileText.d.ts +52 -0
- package/es/point/models/tileText.js +509 -0
- package/es/point/shaders/animate/wave_frag.glsl +65 -0
- package/es/point/shaders/earth/extrude_frag.glsl +44 -0
- package/es/point/shaders/earth/extrude_vert.glsl +140 -0
- package/es/point/shaders/earth/fill_frag.glsl +86 -0
- package/es/point/shaders/earth/fill_vert.glsl +125 -0
- package/es/point/shaders/extrude/extrude_frag.glsl +44 -0
- package/es/point/shaders/extrude/extrude_vert.glsl +121 -0
- package/es/point/shaders/fill_frag.glsl +84 -0
- package/es/point/shaders/fill_vert.glsl +188 -0
- package/es/point/shaders/image/fillImage_frag.glsl +20 -0
- package/es/point/shaders/image/fillImage_vert.glsl +116 -0
- package/es/point/shaders/image_frag.glsl +39 -0
- package/es/point/shaders/image_vert.glsl +90 -0
- package/es/point/shaders/normal_frag.glsl +6 -0
- package/es/point/shaders/normal_vert.glsl +24 -0
- package/es/point/shaders/radar/radar_frag.glsl +53 -0
- package/es/point/shaders/radar/radar_vert.glsl +70 -0
- package/es/point/shaders/simplePoint_frag.glsl +53 -0
- package/es/point/shaders/simplePoint_vert.glsl +79 -0
- package/es/point/shaders/text_frag.glsl +48 -0
- package/es/point/shaders/text_vert.glsl +131 -0
- package/es/point/shaders/tile/fill_tile_frag.glsl +76 -0
- package/es/point/shaders/tile/fill_tile_vert.glsl +78 -0
- package/es/point/shaders/tile/text_frag.glsl +33 -0
- package/es/point/shaders/tile/text_map_frag.glsl +31 -0
- package/es/point/shaders/tile/text_map_vert.glsl +38 -0
- package/es/point/shaders/tile/text_vert.glsl +48 -0
- package/es/point/shape/extrude.d.ts +15 -0
- package/es/point/shape/extrude.js +63 -0
- package/es/polygon/index.d.ts +27 -0
- package/es/polygon/index.js +146 -0
- package/es/polygon/models/extrude.d.ts +28 -0
- package/es/polygon/models/extrude.js +302 -0
- package/es/polygon/models/fill.d.ts +17 -0
- package/es/polygon/models/fill.js +210 -0
- package/es/polygon/models/index.d.ts +5 -0
- package/es/polygon/models/index.js +28 -0
- package/es/polygon/models/ocean.d.ts +21 -0
- package/es/polygon/models/ocean.js +202 -0
- package/es/polygon/models/tile.d.ts +12 -0
- package/es/polygon/models/tile.js +101 -0
- package/es/polygon/models/water.d.ts +16 -0
- package/es/polygon/models/water.js +179 -0
- package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +44 -0
- package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +44 -0
- package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +85 -0
- package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +90 -0
- package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +48 -0
- package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +93 -0
- package/es/polygon/shaders/polygon_frag.glsl +12 -0
- package/es/polygon/shaders/polygon_linear_frag.glsl +22 -0
- package/es/polygon/shaders/polygon_linear_vert.glsl +74 -0
- package/es/polygon/shaders/polygon_vert.glsl +66 -0
- package/es/polygon/shaders/tile/polygon_tile_map_vert.glsl +16 -0
- package/es/polygon/shaders/tile/polygon_tile_vert.glsl +42 -0
- package/es/polygon/shaders/water/polygon_ocean_frag.glsl +247 -0
- package/es/polygon/shaders/water/polygon_ocean_vert.glsl +21 -0
- package/es/polygon/shaders/water/polygon_water_frag.glsl +71 -0
- package/es/polygon/shaders/water/polygon_water_vert.glsl +26 -0
- package/es/raster/buffers/triangulation.d.ts +6 -0
- package/es/raster/buffers/triangulation.js +25 -0
- package/es/raster/index.d.ts +19 -0
- package/es/raster/index.js +107 -0
- package/es/raster/models/index.d.ts +5 -0
- package/es/raster/models/index.js +10 -0
- package/es/raster/models/raster.d.ts +22 -0
- package/es/raster/models/raster.js +242 -0
- package/es/raster/models/rasterRgb.d.ts +20 -0
- package/es/raster/models/rasterRgb.js +226 -0
- package/es/raster/models/rasterTile.d.ts +18 -0
- package/es/raster/models/rasterTile.js +140 -0
- package/es/raster/raster.d.ts +30 -0
- package/es/raster/raster.js +174 -0
- package/es/raster/shaders/raster_2d_frag.glsl +64 -0
- package/es/raster/shaders/raster_2d_vert.glsl +17 -0
- package/es/raster/shaders/raster_frag.glsl +9 -0
- package/es/raster/shaders/raster_rgb_frag.glsl +12 -0
- package/es/raster/shaders/raster_vert.glsl +44 -0
- package/es/shader/minify_frag.glsl +7 -0
- package/es/shader/minify_picking_frag.glsl +10 -0
- package/es/tile/interface.d.ts +29 -0
- package/es/tile/interface.js +1 -0
- package/es/tile/manager/baseMapTileLayerManager.d.ts +7 -0
- package/es/tile/manager/baseMapTileLayerManager.js +119 -0
- package/es/tile/manager/baseTileManager.d.ts +27 -0
- package/es/tile/manager/baseTileManager.js +107 -0
- package/es/tile/manager/tileConfigManager.d.ts +17 -0
- package/es/tile/manager/tileConfigManager.js +121 -0
- package/es/tile/manager/tileLayerManager.d.ts +15 -0
- package/es/tile/manager/tileLayerManager.js +255 -0
- package/es/tile/manager/tilePickerManager.d.ts +21 -0
- package/es/tile/manager/tilePickerManager.js +194 -0
- package/es/tile/models/tileModel.d.ts +10 -0
- package/es/tile/models/tileModel.js +81 -0
- package/es/tile/tileFactory/base.d.ts +44 -0
- package/es/tile/tileFactory/base.js +474 -0
- package/es/tile/tileFactory/index.d.ts +5 -0
- package/es/tile/tileFactory/index.js +38 -0
- package/es/tile/tileFactory/line.d.ts +12 -0
- package/es/tile/tileFactory/line.js +62 -0
- package/es/tile/tileFactory/mask.d.ts +12 -0
- package/es/tile/tileFactory/mask.js +63 -0
- package/es/tile/tileFactory/point.d.ts +12 -0
- package/es/tile/tileFactory/point.js +63 -0
- package/es/tile/tileFactory/polygon.d.ts +12 -0
- package/es/tile/tileFactory/polygon.js +62 -0
- package/es/tile/tileFactory/raster.d.ts +12 -0
- package/es/tile/tileFactory/raster.js +58 -0
- package/es/tile/tileFactory/rasterData.d.ts +12 -0
- package/es/tile/tileFactory/rasterData.js +86 -0
- package/es/tile/tileFactory/rasterDataLayer.d.ts +20 -0
- package/es/tile/tileFactory/rasterDataLayer.js +90 -0
- package/es/tile/tileFactory/test.d.ts +12 -0
- package/es/tile/tileFactory/test.js +105 -0
- package/es/tile/tileFactory/vectorLayer.d.ts +38 -0
- package/es/tile/tileFactory/vectorLayer.js +264 -0
- package/es/tile/tileLayer/baseMapTileLayer.d.ts +30 -0
- package/es/tile/tileLayer/baseMapTileLayer.js +195 -0
- package/es/tile/tileLayer/baseTileLayer.d.ts +48 -0
- package/es/tile/tileLayer/baseTileLayer.js +420 -0
- package/es/tile/tileTest.d.ts +15 -0
- package/es/tile/tileTest.js +62 -0
- package/es/tile/tmsMapTileLayer.d.ts +7 -0
- package/es/tile/tmsMapTileLayer.js +97 -0
- package/es/tile/tmsTileLayer.d.ts +7 -0
- package/es/tile/tmsTileLayer.js +101 -0
- package/es/tile/utils.d.ts +19 -0
- package/es/tile/utils.js +209 -0
- package/es/utils/blend.d.ts +2 -0
- package/es/utils/blend.js +54 -0
- package/es/utils/collision-index.d.ts +47 -0
- package/es/utils/collision-index.js +102 -0
- package/es/utils/dataMappingStyle.d.ts +31 -0
- package/es/utils/dataMappingStyle.js +150 -0
- package/es/utils/extrude_polyline.d.ts +67 -0
- package/es/utils/extrude_polyline.js +611 -0
- package/es/utils/grid-index.d.ts +28 -0
- package/es/utils/grid-index.js +179 -0
- package/es/utils/layerData.d.ts +2 -0
- package/es/utils/layerData.js +179 -0
- package/es/utils/multiPassRender.d.ts +16 -0
- package/es/utils/multiPassRender.js +50 -0
- package/es/utils/polylineNormal.d.ts +9 -0
- package/es/utils/polylineNormal.js +191 -0
- package/es/utils/simpleLine.d.ts +23 -0
- package/es/utils/simpleLine.js +103 -0
- package/es/utils/symbol-layout.d.ts +43 -0
- package/es/utils/symbol-layout.js +299 -0
- package/es/utils/updateShape.d.ts +2 -0
- package/es/utils/updateShape.js +20 -0
- package/es/wind/index.d.ts +20 -0
- package/es/wind/index.js +98 -0
- package/es/wind/models/index.d.ts +5 -0
- package/es/wind/models/index.js +5 -0
- package/es/wind/models/utils.d.ts +19 -0
- package/es/wind/models/utils.js +226 -0
- package/es/wind/models/wind.d.ts +33 -0
- package/es/wind/models/wind.js +331 -0
- package/es/wind/models/windRender.d.ts +104 -0
- package/es/wind/models/windRender.js +357 -0
- package/es/wind/models/windShader.d.ts +12 -0
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- package/lib/utils/extrude_polyline.js +653 -0
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- package/lib/wind/models/windShader.js +25 -0
- package/lib/wind/shaders/wind_frag.glsl +9 -0
- package/lib/wind/shaders/wind_vert.glsl +17 -0
- package/package.json +6 -6
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var text_vert = "#define SDF_PX 8.0\n#define EDGE_GAMMA 0.105\n#define FONT_SIZE 24.0\nattribute vec3 a_Position;\nattribute vec2 a_tex;\nattribute vec2 a_textOffsets;\nattribute vec4 a_Color;\nattribute float a_Size;\n\nuniform vec2 u_sdf_map_size;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\n\nvarying vec2 v_uv;\nvarying float v_gamma_scale;\nvarying vec4 v_color;\nvarying float v_fontScale;\n\nuniform float u_opacity : 1;\nuniform float u_stroke_width : 2;\nuniform vec4 u_stroke_color : [0.0, 0.0, 0.0, 0.0];\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nvoid main() {\n v_color = a_Color;\n v_uv = a_tex / u_sdf_map_size;\n\n // \u6587\u672C\u7F29\u653E\u6BD4\u4F8B\n float fontScale = a_Size / FONT_SIZE;\n v_fontScale = fontScale;\n\n vec4 project_pos = project_position(vec4(a_Position, 1.0));\n\n vec4 projected_position;\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n projected_position = u_Mvp * (vec4(a_Position.xyz, 1.0));\n } else { // else\n projected_position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));\n }\n\n gl_Position = vec4(\n projected_position.xy / projected_position.w + a_textOffsets * fontScale / u_ViewportSize * 2.0 * u_DevicePixelRatio, 0.0, 1.0);\n v_gamma_scale = gl_Position.w;\n setPickingColor(a_PickingColor);\n\n}\n";
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/* babel-plugin-inline-import '../shaders/tile/text_map_frag.glsl' */
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37
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var text_map_frag = "#define SDF_PX 8.0\n#define EDGE_GAMMA 0.105\n#define FONT_SIZE 48.0\nuniform sampler2D u_sdf_map;\nuniform float u_gamma_scale : 0.5;\n\nuniform float u_opacity : 1.0;\nuniform vec4 u_stroke_color : [0, 0, 0, 1];\nuniform float u_stroke_width : 2.0;\nuniform float u_halo_blur : 0.5;\nuniform float u_DevicePixelRatio;\n\nvarying vec2 v_uv;\nvarying float v_gamma_scale;\nvarying float v_fontScale;\nuniform vec4 u_color;\n\nvoid main() {\n // get sdf from atlas\n float dist = texture2D(u_sdf_map, v_uv).a;\n\n lowp float buff = (6.0 - u_stroke_width / v_fontScale) / SDF_PX;\n highp float gamma = (u_halo_blur * 1.19 / SDF_PX + EDGE_GAMMA) / (v_fontScale * u_gamma_scale) / 1.0;\n\n highp float gamma_scaled = gamma * v_gamma_scale;\n\n highp float alpha = smoothstep(buff - gamma_scaled, buff + gamma_scaled, dist);\n \n gl_FragColor = mix(vec4(u_color.rgb, u_color.a * u_opacity), vec4(u_stroke_color.rgb, u_stroke_color.a * u_opacity), smoothstep(0., 0.5, 1. - dist));\n gl_FragColor.a= gl_FragColor.a * alpha;\n}\n";
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+
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39
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/* babel-plugin-inline-import '../shaders/tile/text_map_vert.glsl' */
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var text_map_vert = "#define FONT_SIZE 24.0\nattribute vec3 a_Position;\nattribute vec2 a_tex;\nattribute vec2 a_textOffsets;\n\nuniform vec2 u_sdf_map_size;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\n\nuniform float u_size;\n\nvarying vec2 v_uv;\nvarying float v_gamma_scale;\nvarying float v_fontScale;\n\n#pragma include \"projection\"\n\nvoid main() {\n v_uv = a_tex / u_sdf_map_size;\n\n // \u6587\u672C\u7F29\u653E\u6BD4\u4F8B\n float fontScale = u_size / FONT_SIZE;\n v_fontScale = fontScale;\n\n vec4 project_pos = project_position(vec4(a_Position, 1.0));\n\n vec4 projected_position;\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n projected_position = u_Mvp * (vec4(a_Position.xyz, 1.0));\n } else { // else\n projected_position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));\n }\n\n gl_Position = vec4(\n projected_position.xy / projected_position.w + a_textOffsets * fontScale / u_ViewportSize * 2.0 * u_DevicePixelRatio, 0.0, 1.0);\n v_gamma_scale = gl_Position.w;\n\n}\n";
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export function TextTriangulation(feature) {
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// @ts-ignore
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var that = this;
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44
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+
var id = feature.id;
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var vertices = [];
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var indices = [];
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47
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+
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48
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+
if (!that.glyphInfoMap || !that.glyphInfoMap[id]) {
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return {
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vertices: [],
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51
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// [ x, y, z, tex.x,tex.y, offset.x. offset.y]
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indices: [],
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size: 7
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};
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}
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+
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var centroid = that.glyphInfoMap[id].centroid; // 计算中心点
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+
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var coord = centroid.length === 2 ? [centroid[0], centroid[1], 0] : centroid;
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that.glyphInfoMap[id].glyphQuads.forEach(function (quad, index) {
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vertices.push.apply(vertices, _toConsumableArray(coord).concat([quad.tex.x, quad.tex.y + quad.tex.height, quad.tl.x, quad.tl.y], _toConsumableArray(coord), [quad.tex.x + quad.tex.width, quad.tex.y + quad.tex.height, quad.tr.x, quad.tr.y], _toConsumableArray(coord), [quad.tex.x + quad.tex.width, quad.tex.y, quad.br.x, quad.br.y], _toConsumableArray(coord), [quad.tex.x, quad.tex.y, quad.bl.x, quad.bl.y]));
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indices.push(0 + index * 4, 1 + index * 4, 2 + index * 4, 2 + index * 4, 3 + index * 4, 0 + index * 4);
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+
});
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return {
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vertices: vertices,
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// [ x, y, z, tex.x,tex.y, offset.x. offset.y]
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indices: indices,
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size: 7
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};
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}
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71
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+
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72
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var TextModel = /*#__PURE__*/function (_BaseModel) {
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_inherits(TextModel, _BaseModel);
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+
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75
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var _super = _createSuper(TextModel);
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+
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function TextModel() {
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var _this;
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79
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+
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_classCallCheck(this, TextModel);
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+
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+
for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
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+
args[_key] = arguments[_key];
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+
}
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85
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+
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+
_this = _super.call.apply(_super, [this].concat(args));
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87
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+
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88
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+
_defineProperty(_assertThisInitialized(_this), "glyphInfoMap", {});
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89
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+
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90
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_defineProperty(_assertThisInitialized(_this), "currentZoom", -1);
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91
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+
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92
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_defineProperty(_assertThisInitialized(_this), "textureHeight", 0);
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93
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+
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94
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_defineProperty(_assertThisInitialized(_this), "textCount", 0);
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+
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96
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+
_defineProperty(_assertThisInitialized(_this), "preTextStyle", {});
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97
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+
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98
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+
_defineProperty(_assertThisInitialized(_this), "buildModels", /*#__PURE__*/function () {
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+
var _ref = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime.mark(function _callee(callbackModel) {
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+
var _this$layer$getLayerC, usage;
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+
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+
return _regeneratorRuntime.wrap(function _callee$(_context) {
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+
while (1) {
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switch (_context.prev = _context.next) {
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case 0:
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_this.mapping();
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+
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_this$layer$getLayerC = _this.layer.getLayerConfig(), usage = _this$layer$getLayerC.usage;
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+
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_this.layer.buildLayerModel({
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moduleName: 'pointTileText_' + usage,
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vertexShader: usage === 'basemap' ? text_map_vert : text_vert,
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+
fragmentShader: usage === 'basemap' ? text_map_frag : text_frag,
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triangulation: TextTriangulation.bind(_assertThisInitialized(_this)),
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depth: {
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enable: false
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+
},
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blend: _this.getBlend(),
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+
pick: usage !== 'basemap'
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+
}).then(function (model) {
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+
callbackModel([model]);
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+
}).catch(function (err) {
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+
console.warn(err);
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callbackModel([]);
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+
});
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+
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127
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+
case 3:
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+
case "end":
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return _context.stop();
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+
}
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+
}
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132
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+
}, _callee);
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133
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+
}));
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+
|
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+
return function (_x) {
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136
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+
return _ref.apply(this, arguments);
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+
};
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138
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+
}());
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+
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+
_defineProperty(_assertThisInitialized(_this), "mapping", function () {
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+
_this.initGlyph();
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142
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+
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143
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+
_this.updateTexture();
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+
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145
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+
_this.filterGlyphs();
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146
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+
|
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147
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+
_this.reBuildModel();
|
|
148
|
+
});
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|
149
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+
|
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150
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+
return _this;
|
|
151
|
+
}
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|
152
|
+
|
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153
|
+
_createClass(TextModel, [{
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154
|
+
key: "getUninforms",
|
|
155
|
+
value: function getUninforms() {
|
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156
|
+
var _ref2 = this.layer.getLayerConfig(),
|
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157
|
+
_ref2$opacity = _ref2.opacity,
|
|
158
|
+
opacity = _ref2$opacity === void 0 ? 1.0 : _ref2$opacity,
|
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159
|
+
_ref2$stroke = _ref2.stroke,
|
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160
|
+
stroke = _ref2$stroke === void 0 ? '#fff' : _ref2$stroke,
|
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161
|
+
_ref2$strokeWidth = _ref2.strokeWidth,
|
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162
|
+
strokeWidth = _ref2$strokeWidth === void 0 ? 0 : _ref2$strokeWidth,
|
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163
|
+
_ref2$textAnchor = _ref2.textAnchor,
|
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164
|
+
textAnchor = _ref2$textAnchor === void 0 ? 'center' : _ref2$textAnchor,
|
|
165
|
+
_ref2$textAllowOverla = _ref2.textAllowOverlap,
|
|
166
|
+
textAllowOverlap = _ref2$textAllowOverla === void 0 ? false : _ref2$textAllowOverla,
|
|
167
|
+
_ref2$halo = _ref2.halo,
|
|
168
|
+
halo = _ref2$halo === void 0 ? 0.5 : _ref2$halo,
|
|
169
|
+
_ref2$gamma = _ref2.gamma,
|
|
170
|
+
gamma = _ref2$gamma === void 0 ? 2.0 : _ref2$gamma,
|
|
171
|
+
usage = _ref2.usage,
|
|
172
|
+
_ref2$color = _ref2.color,
|
|
173
|
+
color = _ref2$color === void 0 ? '#fff' : _ref2$color,
|
|
174
|
+
_ref2$size = _ref2.size,
|
|
175
|
+
size = _ref2$size === void 0 ? 1 : _ref2$size;
|
|
176
|
+
|
|
177
|
+
var _this$fontService = this.fontService,
|
|
178
|
+
canvas = _this$fontService.canvas,
|
|
179
|
+
mapping = _this$fontService.mapping;
|
|
180
|
+
|
|
181
|
+
if (Object.keys(mapping).length !== this.textCount) {
|
|
182
|
+
this.updateTexture();
|
|
183
|
+
this.textCount = Object.keys(mapping).length;
|
|
184
|
+
}
|
|
185
|
+
|
|
186
|
+
this.preTextStyle = {
|
|
187
|
+
textAnchor: textAnchor,
|
|
188
|
+
textAllowOverlap: textAllowOverlap
|
|
189
|
+
};
|
|
190
|
+
return {
|
|
191
|
+
u_opacity: isNumber(opacity) ? opacity : 1.0,
|
|
192
|
+
u_stroke_width: isNumber(strokeWidth) ? strokeWidth : 1.0,
|
|
193
|
+
u_stroke_color: this.getStrokeColor(stroke),
|
|
194
|
+
u_sdf_map: this.texture,
|
|
195
|
+
u_halo_blur: halo,
|
|
196
|
+
u_gamma_scale: gamma,
|
|
197
|
+
u_sdf_map_size: [canvas.width, canvas.height],
|
|
198
|
+
u_color: usage === 'basemap' ? rgb2arr(color) : [0, 0, 0, 0],
|
|
199
|
+
u_size: usage === 'basemap' ? size : 1
|
|
200
|
+
};
|
|
201
|
+
}
|
|
202
|
+
}, {
|
|
203
|
+
key: "initModels",
|
|
204
|
+
value: function initModels(callbackModel) {
|
|
205
|
+
this.extent = this.textExtent();
|
|
206
|
+
|
|
207
|
+
var _ref3 = this.layer.getLayerConfig(),
|
|
208
|
+
_ref3$textAnchor = _ref3.textAnchor,
|
|
209
|
+
textAnchor = _ref3$textAnchor === void 0 ? 'center' : _ref3$textAnchor,
|
|
210
|
+
_ref3$textAllowOverla = _ref3.textAllowOverlap,
|
|
211
|
+
textAllowOverlap = _ref3$textAllowOverla === void 0 ? true : _ref3$textAllowOverla;
|
|
212
|
+
|
|
213
|
+
this.preTextStyle = {
|
|
214
|
+
textAnchor: textAnchor,
|
|
215
|
+
textAllowOverlap: textAllowOverlap
|
|
216
|
+
};
|
|
217
|
+
this.buildModels(callbackModel);
|
|
218
|
+
}
|
|
219
|
+
}, {
|
|
220
|
+
key: "clearModels",
|
|
221
|
+
value: function clearModels() {
|
|
222
|
+
var _this$texture;
|
|
223
|
+
|
|
224
|
+
(_this$texture = this.texture) === null || _this$texture === void 0 ? void 0 : _this$texture.destroy();
|
|
225
|
+
}
|
|
226
|
+
}, {
|
|
227
|
+
key: "registerBuiltinAttributes",
|
|
228
|
+
value: function registerBuiltinAttributes() {
|
|
229
|
+
var _this$layer$getLayerC2 = this.layer.getLayerConfig(),
|
|
230
|
+
usage = _this$layer$getLayerC2.usage;
|
|
231
|
+
|
|
232
|
+
this.styleAttributeService.registerStyleAttribute({
|
|
233
|
+
name: 'textOffsets',
|
|
234
|
+
type: AttributeType.Attribute,
|
|
235
|
+
descriptor: {
|
|
236
|
+
name: 'a_textOffsets',
|
|
237
|
+
buffer: {
|
|
238
|
+
usage: gl.STATIC_DRAW,
|
|
239
|
+
data: [],
|
|
240
|
+
type: gl.FLOAT
|
|
241
|
+
},
|
|
242
|
+
size: 2,
|
|
243
|
+
update: function update(feature, featureIdx, vertex) {
|
|
244
|
+
return [vertex[5], vertex[6]];
|
|
245
|
+
}
|
|
246
|
+
}
|
|
247
|
+
});
|
|
248
|
+
|
|
249
|
+
if (usage !== 'basemap') {
|
|
250
|
+
this.styleAttributeService.registerStyleAttribute({
|
|
251
|
+
name: 'size',
|
|
252
|
+
type: AttributeType.Attribute,
|
|
253
|
+
descriptor: {
|
|
254
|
+
name: 'a_Size',
|
|
255
|
+
buffer: {
|
|
256
|
+
usage: gl.DYNAMIC_DRAW,
|
|
257
|
+
data: [],
|
|
258
|
+
type: gl.FLOAT
|
|
259
|
+
},
|
|
260
|
+
size: 1,
|
|
261
|
+
update: function update(feature) {
|
|
262
|
+
var _feature$size = feature.size,
|
|
263
|
+
size = _feature$size === void 0 ? 12 : _feature$size;
|
|
264
|
+
return Array.isArray(size) ? [size[0]] : [size];
|
|
265
|
+
}
|
|
266
|
+
}
|
|
267
|
+
});
|
|
268
|
+
}
|
|
269
|
+
|
|
270
|
+
this.styleAttributeService.registerStyleAttribute({
|
|
271
|
+
name: 'textUv',
|
|
272
|
+
type: AttributeType.Attribute,
|
|
273
|
+
descriptor: {
|
|
274
|
+
name: 'a_tex',
|
|
275
|
+
buffer: {
|
|
276
|
+
usage: gl.DYNAMIC_DRAW,
|
|
277
|
+
data: [],
|
|
278
|
+
type: gl.FLOAT
|
|
279
|
+
},
|
|
280
|
+
size: 2,
|
|
281
|
+
update: function update(feature, featureIdx, vertex) {
|
|
282
|
+
return [vertex[3], vertex[4]];
|
|
283
|
+
}
|
|
284
|
+
}
|
|
285
|
+
});
|
|
286
|
+
}
|
|
287
|
+
}, {
|
|
288
|
+
key: "textExtent",
|
|
289
|
+
value: function textExtent() {
|
|
290
|
+
var bounds = this.mapService.getBounds();
|
|
291
|
+
return padBounds(bounds, 0.5);
|
|
292
|
+
}
|
|
293
|
+
/**
|
|
294
|
+
* 生成文字纹理(生成文字纹理字典)
|
|
295
|
+
*/
|
|
296
|
+
|
|
297
|
+
}, {
|
|
298
|
+
key: "initTextFont",
|
|
299
|
+
value: function initTextFont() {
|
|
300
|
+
var _ref4 = this.layer.getLayerConfig(),
|
|
301
|
+
_ref4$fontWeight = _ref4.fontWeight,
|
|
302
|
+
fontWeight = _ref4$fontWeight === void 0 ? '400' : _ref4$fontWeight,
|
|
303
|
+
_ref4$fontFamily = _ref4.fontFamily,
|
|
304
|
+
fontFamily = _ref4$fontFamily === void 0 ? 'sans-serif' : _ref4$fontFamily;
|
|
305
|
+
|
|
306
|
+
var data = this.layer.getEncodedData();
|
|
307
|
+
var characterSet = [];
|
|
308
|
+
data.forEach(function (item) {
|
|
309
|
+
var _item$shape = item.shape,
|
|
310
|
+
shape = _item$shape === void 0 ? '' : _item$shape;
|
|
311
|
+
shape = shape.toString();
|
|
312
|
+
|
|
313
|
+
var _iterator = _createForOfIteratorHelper(shape),
|
|
314
|
+
_step;
|
|
315
|
+
|
|
316
|
+
try {
|
|
317
|
+
for (_iterator.s(); !(_step = _iterator.n()).done;) {
|
|
318
|
+
var char = _step.value;
|
|
319
|
+
|
|
320
|
+
// 去重
|
|
321
|
+
if (characterSet.indexOf(char) === -1) {
|
|
322
|
+
characterSet.push(char);
|
|
323
|
+
}
|
|
324
|
+
}
|
|
325
|
+
} catch (err) {
|
|
326
|
+
_iterator.e(err);
|
|
327
|
+
} finally {
|
|
328
|
+
_iterator.f();
|
|
329
|
+
}
|
|
330
|
+
});
|
|
331
|
+
this.fontService.setFontOptions({
|
|
332
|
+
characterSet: characterSet,
|
|
333
|
+
fontWeight: fontWeight,
|
|
334
|
+
fontFamily: fontFamily,
|
|
335
|
+
iconfont: false
|
|
336
|
+
});
|
|
337
|
+
}
|
|
338
|
+
/**
|
|
339
|
+
* 生成文字布局(对照文字纹理字典提取对应文字的位置很好信息)
|
|
340
|
+
*/
|
|
341
|
+
|
|
342
|
+
}, {
|
|
343
|
+
key: "generateGlyphLayout",
|
|
344
|
+
value: function generateGlyphLayout() {
|
|
345
|
+
var _this2 = this;
|
|
346
|
+
|
|
347
|
+
var mapping = this.fontService.mapping;
|
|
348
|
+
|
|
349
|
+
var _ref5 = this.layer.getLayerConfig(),
|
|
350
|
+
_ref5$spacing = _ref5.spacing,
|
|
351
|
+
spacing = _ref5$spacing === void 0 ? 2 : _ref5$spacing,
|
|
352
|
+
_ref5$textAnchor = _ref5.textAnchor,
|
|
353
|
+
textAnchor = _ref5$textAnchor === void 0 ? 'center' : _ref5$textAnchor;
|
|
354
|
+
|
|
355
|
+
var data = this.layer.getEncodedData();
|
|
356
|
+
this.glyphInfo = data.map(function (feature) {
|
|
357
|
+
var _feature$shape = feature.shape,
|
|
358
|
+
shape = _feature$shape === void 0 ? '' : _feature$shape,
|
|
359
|
+
id = feature.id,
|
|
360
|
+
_feature$size2 = feature.size,
|
|
361
|
+
size = _feature$size2 === void 0 ? 1 : _feature$size2,
|
|
362
|
+
_feature$textOffset = feature.textOffset,
|
|
363
|
+
textOffset = _feature$textOffset === void 0 ? [0, 0] : _feature$textOffset;
|
|
364
|
+
var shaping = shapeText(shape.toString(), mapping, // @ts-ignore
|
|
365
|
+
size, textAnchor, 'left', spacing, textOffset, false);
|
|
366
|
+
var glyphQuads = getGlyphQuads(shaping, textOffset, false);
|
|
367
|
+
feature.shaping = shaping;
|
|
368
|
+
feature.glyphQuads = glyphQuads;
|
|
369
|
+
feature.centroid = calculateCentroid(feature.coordinates); // 此时地图高德2.0 originCentroid == centroid
|
|
370
|
+
|
|
371
|
+
feature.originCentroid = feature.version === 'GAODE2.x' ? calculateCentroid(feature.originCoordinates) : feature.originCentroid = feature.centroid;
|
|
372
|
+
_this2.glyphInfoMap[id] = {
|
|
373
|
+
shaping: shaping,
|
|
374
|
+
glyphQuads: glyphQuads,
|
|
375
|
+
centroid: calculateCentroid(feature.coordinates)
|
|
376
|
+
};
|
|
377
|
+
return feature;
|
|
378
|
+
});
|
|
379
|
+
}
|
|
380
|
+
/**
|
|
381
|
+
* 文字避让 depend on originCentorid
|
|
382
|
+
*/
|
|
383
|
+
|
|
384
|
+
}, {
|
|
385
|
+
key: "filterGlyphs",
|
|
386
|
+
value: function filterGlyphs() {
|
|
387
|
+
var _this3 = this;
|
|
388
|
+
|
|
389
|
+
var _ref6 = this.layer.getLayerConfig(),
|
|
390
|
+
_ref6$padding = _ref6.padding,
|
|
391
|
+
padding = _ref6$padding === void 0 ? [4, 4] : _ref6$padding,
|
|
392
|
+
_ref6$textAllowOverla = _ref6.textAllowOverlap,
|
|
393
|
+
textAllowOverlap = _ref6$textAllowOverla === void 0 ? false : _ref6$textAllowOverla;
|
|
394
|
+
|
|
395
|
+
if (textAllowOverlap) {
|
|
396
|
+
// 如果允许文本覆盖
|
|
397
|
+
return;
|
|
398
|
+
}
|
|
399
|
+
|
|
400
|
+
this.glyphInfoMap = {};
|
|
401
|
+
this.currentZoom = this.mapService.getZoom();
|
|
402
|
+
this.extent = this.textExtent();
|
|
403
|
+
|
|
404
|
+
var _this$rendererService = this.rendererService.getViewportSize(),
|
|
405
|
+
width = _this$rendererService.width,
|
|
406
|
+
height = _this$rendererService.height;
|
|
407
|
+
|
|
408
|
+
var collisionIndex = new CollisionIndex(width, height);
|
|
409
|
+
var filterData = this.glyphInfo.filter(function (feature) {
|
|
410
|
+
var shaping = feature.shaping,
|
|
411
|
+
_feature$id = feature.id,
|
|
412
|
+
id = _feature$id === void 0 ? 0 : _feature$id;
|
|
413
|
+
var centroid = feature.version === 'GAODE2.x' ? feature.originCentroid : feature.centroid;
|
|
414
|
+
var size = feature.size;
|
|
415
|
+
var fontScale = size / 24;
|
|
416
|
+
|
|
417
|
+
var pixels = _this3.mapService.lngLatToContainer(centroid);
|
|
418
|
+
|
|
419
|
+
var _collisionIndex$place = collisionIndex.placeCollisionBox({
|
|
420
|
+
x1: shaping.left * fontScale - padding[0],
|
|
421
|
+
x2: shaping.right * fontScale + padding[0],
|
|
422
|
+
y1: shaping.top * fontScale - padding[1],
|
|
423
|
+
y2: shaping.bottom * fontScale + padding[1],
|
|
424
|
+
anchorPointX: pixels.x,
|
|
425
|
+
anchorPointY: pixels.y
|
|
426
|
+
}),
|
|
427
|
+
box = _collisionIndex$place.box;
|
|
428
|
+
|
|
429
|
+
if (box && box.length) {
|
|
430
|
+
collisionIndex.insertCollisionBox(box, id);
|
|
431
|
+
return true;
|
|
432
|
+
} else {
|
|
433
|
+
return false;
|
|
434
|
+
}
|
|
435
|
+
});
|
|
436
|
+
filterData.forEach(function (item) {
|
|
437
|
+
// @ts-ignore
|
|
438
|
+
_this3.glyphInfoMap[item.id] = item;
|
|
439
|
+
});
|
|
440
|
+
}
|
|
441
|
+
/**
|
|
442
|
+
* 初始化文字布局
|
|
443
|
+
*/
|
|
444
|
+
|
|
445
|
+
}, {
|
|
446
|
+
key: "initGlyph",
|
|
447
|
+
value: function initGlyph() {
|
|
448
|
+
// 1.生成文字纹理
|
|
449
|
+
this.initTextFont(); // 2.生成文字布局
|
|
450
|
+
|
|
451
|
+
this.generateGlyphLayout();
|
|
452
|
+
}
|
|
453
|
+
/**
|
|
454
|
+
* 更新文字纹理
|
|
455
|
+
*/
|
|
456
|
+
|
|
457
|
+
}, {
|
|
458
|
+
key: "updateTexture",
|
|
459
|
+
value: function updateTexture() {
|
|
460
|
+
var createTexture2D = this.rendererService.createTexture2D;
|
|
461
|
+
var canvas = this.fontService.canvas;
|
|
462
|
+
this.textureHeight = canvas.height;
|
|
463
|
+
|
|
464
|
+
if (this.texture) {
|
|
465
|
+
this.texture.destroy();
|
|
466
|
+
}
|
|
467
|
+
|
|
468
|
+
this.texture = createTexture2D({
|
|
469
|
+
data: canvas,
|
|
470
|
+
mag: gl.LINEAR,
|
|
471
|
+
min: gl.LINEAR,
|
|
472
|
+
width: canvas.width,
|
|
473
|
+
height: canvas.height
|
|
474
|
+
});
|
|
475
|
+
}
|
|
476
|
+
}, {
|
|
477
|
+
key: "reBuildModel",
|
|
478
|
+
value: function reBuildModel() {
|
|
479
|
+
var _this4 = this;
|
|
480
|
+
|
|
481
|
+
var _this$layer$getLayerC3 = this.layer.getLayerConfig(),
|
|
482
|
+
usage = _this$layer$getLayerC3.usage;
|
|
483
|
+
|
|
484
|
+
this.filterGlyphs();
|
|
485
|
+
this.layer.buildLayerModel({
|
|
486
|
+
moduleName: 'pointTileText_' + usage,
|
|
487
|
+
vertexShader: usage === 'basemap' ? text_map_vert : text_vert,
|
|
488
|
+
fragmentShader: usage === 'basemap' ? text_map_frag : text_frag,
|
|
489
|
+
triangulation: TextTriangulation.bind(this),
|
|
490
|
+
depth: {
|
|
491
|
+
enable: false
|
|
492
|
+
},
|
|
493
|
+
blend: this.getBlend(),
|
|
494
|
+
pick: usage !== 'basemap'
|
|
495
|
+
}).then(function (model) {
|
|
496
|
+
_this4.layer.models = [model];
|
|
497
|
+
|
|
498
|
+
_this4.layerService.throttleRenderLayers();
|
|
499
|
+
}).catch(function (err) {
|
|
500
|
+
console.warn(err);
|
|
501
|
+
_this4.layer.models = [];
|
|
502
|
+
});
|
|
503
|
+
}
|
|
504
|
+
}]);
|
|
505
|
+
|
|
506
|
+
return TextModel;
|
|
507
|
+
}(BaseModel);
|
|
508
|
+
|
|
509
|
+
export { TextModel as default };
|
|
@@ -0,0 +1,65 @@
|
|
|
1
|
+
|
|
2
|
+
uniform float u_additive;
|
|
3
|
+
|
|
4
|
+
varying mat4 styleMappingMat; // 传递从片元中传递的映射数据
|
|
5
|
+
|
|
6
|
+
varying vec4 v_data;
|
|
7
|
+
varying vec4 v_color;
|
|
8
|
+
varying float v_radius;
|
|
9
|
+
uniform float u_time;
|
|
10
|
+
uniform vec4 u_animate: [ 1., 2., 1.0, 0.2 ];
|
|
11
|
+
|
|
12
|
+
#pragma include "sdf_2d"
|
|
13
|
+
#pragma include "picking"
|
|
14
|
+
|
|
15
|
+
void main() {
|
|
16
|
+
|
|
17
|
+
vec4 textrueStroke = vec4(
|
|
18
|
+
styleMappingMat[1][0],
|
|
19
|
+
styleMappingMat[1][1],
|
|
20
|
+
styleMappingMat[1][2],
|
|
21
|
+
styleMappingMat[1][3]
|
|
22
|
+
);
|
|
23
|
+
|
|
24
|
+
float opacity = styleMappingMat[0][0];
|
|
25
|
+
|
|
26
|
+
lowp float antialiasblur = v_data.z;
|
|
27
|
+
float r = v_radius / (v_radius);
|
|
28
|
+
|
|
29
|
+
float outer_df;
|
|
30
|
+
float inner_df;
|
|
31
|
+
// 'circle', 'triangle', 'square', 'pentagon', 'hexagon', 'octogon', 'hexagram', 'rhombus', 'vesica'
|
|
32
|
+
|
|
33
|
+
outer_df = sdCircle(v_data.xy, 1.0);
|
|
34
|
+
inner_df = sdCircle(v_data.xy, r);
|
|
35
|
+
|
|
36
|
+
|
|
37
|
+
float opacity_t = smoothstep(0.0, antialiasblur, outer_df);
|
|
38
|
+
|
|
39
|
+
float color_t = smoothstep(
|
|
40
|
+
antialiasblur,
|
|
41
|
+
0.0,
|
|
42
|
+
inner_df
|
|
43
|
+
);
|
|
44
|
+
float PI = 3.14159;
|
|
45
|
+
float N_RINGS = 3.0;
|
|
46
|
+
float FREQ = 1.0;
|
|
47
|
+
|
|
48
|
+
gl_FragColor = vec4(v_color.rgb, v_color.a * opacity);
|
|
49
|
+
|
|
50
|
+
float d = length(v_data.xy);
|
|
51
|
+
if(d > 0.5) {
|
|
52
|
+
discard;
|
|
53
|
+
}
|
|
54
|
+
float intensity = clamp(cos(d * PI), 0.0, 1.0) * clamp(cos(2.0 * PI * (d * 2.0 * u_animate.z - u_animate.y * u_time)), 0.0, 1.0);
|
|
55
|
+
|
|
56
|
+
// 根据叠加模式选择效果
|
|
57
|
+
if(u_additive > 0.0) {
|
|
58
|
+
gl_FragColor *= intensity;
|
|
59
|
+
// 优化水波点 blend additive 模式下有的拾取效果
|
|
60
|
+
gl_FragColor = filterColorAlpha(gl_FragColor, gl_FragColor.a);
|
|
61
|
+
} else {
|
|
62
|
+
gl_FragColor = vec4(gl_FragColor.xyz, gl_FragColor.a * intensity);
|
|
63
|
+
gl_FragColor = filterColor(gl_FragColor);
|
|
64
|
+
}
|
|
65
|
+
}
|
|
@@ -0,0 +1,44 @@
|
|
|
1
|
+
varying vec4 v_color;
|
|
2
|
+
uniform float u_opacity: 1.0;
|
|
3
|
+
|
|
4
|
+
uniform float u_pickLight: 0.0;
|
|
5
|
+
|
|
6
|
+
#pragma include "picking"
|
|
7
|
+
|
|
8
|
+
varying mat4 styleMappingMat; // 传递从片元中传递的映射数据
|
|
9
|
+
|
|
10
|
+
uniform float u_linearColor: 0;
|
|
11
|
+
uniform vec4 u_sourceColor;
|
|
12
|
+
uniform vec4 u_targetColor;
|
|
13
|
+
|
|
14
|
+
uniform float u_opacitylinear: 0.0;
|
|
15
|
+
uniform float u_opacitylinear_dir: 1.0;
|
|
16
|
+
|
|
17
|
+
void main() {
|
|
18
|
+
float opacity = styleMappingMat[0][0];
|
|
19
|
+
float lightWeight = styleMappingMat[1][3];
|
|
20
|
+
float barLinearZ = styleMappingMat[2][3];
|
|
21
|
+
|
|
22
|
+
// 设置圆柱的底色
|
|
23
|
+
if(u_linearColor == 1.0) { // 使用渐变颜色
|
|
24
|
+
gl_FragColor = mix(u_sourceColor, u_targetColor, barLinearZ);
|
|
25
|
+
gl_FragColor.rgb *= lightWeight;
|
|
26
|
+
} else { // 使用 color 方法传入的颜色
|
|
27
|
+
gl_FragColor = v_color;
|
|
28
|
+
}
|
|
29
|
+
|
|
30
|
+
// 应用透明度
|
|
31
|
+
gl_FragColor.a *= opacity;
|
|
32
|
+
|
|
33
|
+
// 开启透明度渐变
|
|
34
|
+
if(u_opacitylinear > 0.0) {
|
|
35
|
+
gl_FragColor.a *= u_opacitylinear_dir > 0.0 ? (1.0 - barLinearZ): barLinearZ;
|
|
36
|
+
}
|
|
37
|
+
|
|
38
|
+
// picking
|
|
39
|
+
if(u_pickLight > 0.0) {
|
|
40
|
+
gl_FragColor = filterColorAlpha(gl_FragColor, lightWeight);
|
|
41
|
+
} else {
|
|
42
|
+
gl_FragColor = filterColor(gl_FragColor);
|
|
43
|
+
}
|
|
44
|
+
}
|