@antv/l7-layers 2.9.32-alpha.3 → 2.9.32-alpha.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (633) hide show
  1. package/es/Geometry/index.d.ts +32 -0
  2. package/es/Geometry/index.js +118 -0
  3. package/es/Geometry/models/billboard.d.ts +26 -0
  4. package/es/Geometry/models/billboard.js +228 -0
  5. package/es/Geometry/models/index.d.ts +5 -0
  6. package/es/Geometry/models/index.js +9 -0
  7. package/es/Geometry/models/plane.d.ts +45 -0
  8. package/es/Geometry/models/plane.js +419 -0
  9. package/es/Geometry/models/sprite.d.ts +47 -0
  10. package/es/Geometry/models/sprite.js +301 -0
  11. package/es/Geometry/shaders/billboard_frag.glsl +13 -0
  12. package/es/Geometry/shaders/billboard_vert.glsl +50 -0
  13. package/es/Geometry/shaders/plane_frag.glsl +22 -0
  14. package/es/Geometry/shaders/plane_vert.glsl +53 -0
  15. package/es/Geometry/shaders/sprite_frag.glsl +21 -0
  16. package/es/Geometry/shaders/sprite_vert.glsl +28 -0
  17. package/es/canvas/index.d.ts +23 -0
  18. package/es/canvas/index.js +121 -0
  19. package/es/canvas/models/canvas.d.ts +18 -0
  20. package/es/canvas/models/canvas.js +212 -0
  21. package/es/canvas/models/index.d.ts +5 -0
  22. package/es/canvas/models/index.js +5 -0
  23. package/es/citybuliding/building.d.ts +17 -0
  24. package/es/citybuliding/building.js +86 -0
  25. package/es/citybuliding/models/build.d.ts +22 -0
  26. package/es/citybuliding/models/build.js +187 -0
  27. package/es/citybuliding/shaders/build_frag.glsl +117 -0
  28. package/es/citybuliding/shaders/build_vert.glsl +54 -0
  29. package/es/core/BaseLayer.d.ts +225 -0
  30. package/es/core/BaseLayer.js +1432 -0
  31. package/es/core/BaseModel.d.ts +140 -0
  32. package/es/core/BaseModel.js +489 -0
  33. package/es/core/interface.d.ts +225 -0
  34. package/es/core/interface.js +30 -0
  35. package/es/core/schema.d.ts +27 -0
  36. package/es/core/schema.js +25 -0
  37. package/es/core/shape/Path.d.ts +39 -0
  38. package/es/core/shape/Path.js +62 -0
  39. package/es/core/shape/extrude.d.ts +17 -0
  40. package/es/core/shape/extrude.js +148 -0
  41. package/es/core/triangulation.d.ts +128 -0
  42. package/es/core/triangulation.js +553 -0
  43. package/es/earth/index.d.ts +22 -0
  44. package/es/earth/index.js +98 -0
  45. package/es/earth/models/atmosphere.d.ts +9 -0
  46. package/es/earth/models/atmosphere.js +135 -0
  47. package/es/earth/models/base.d.ts +16 -0
  48. package/es/earth/models/base.js +206 -0
  49. package/es/earth/models/bloomsphere.d.ts +9 -0
  50. package/es/earth/models/bloomsphere.js +134 -0
  51. package/es/earth/shaders/atmosphere_frag.glsl +17 -0
  52. package/es/earth/shaders/atmosphere_vert.glsl +26 -0
  53. package/es/earth/shaders/base_frag.glsl +13 -0
  54. package/es/earth/shaders/base_vert.glsl +52 -0
  55. package/es/earth/shaders/bloomsphere_frag.glsl +15 -0
  56. package/es/earth/shaders/bloomsphere_vert.glsl +20 -0
  57. package/es/earth/utils.d.ts +26 -0
  58. package/es/earth/utils.js +104 -0
  59. package/es/glsl.d.ts +5 -0
  60. package/es/heatmap/index.d.ts +21 -0
  61. package/es/heatmap/index.js +141 -0
  62. package/es/heatmap/models/grid.d.ts +8 -0
  63. package/es/heatmap/models/grid.js +106 -0
  64. package/es/heatmap/models/grid3d.d.ts +8 -0
  65. package/es/heatmap/models/grid3d.js +140 -0
  66. package/es/heatmap/models/heatmap.d.ts +24 -0
  67. package/es/heatmap/models/heatmap.js +463 -0
  68. package/es/heatmap/models/hexagon.d.ts +8 -0
  69. package/es/heatmap/models/hexagon.js +107 -0
  70. package/es/heatmap/models/index.d.ts +5 -0
  71. package/es/heatmap/models/index.js +12 -0
  72. package/es/heatmap/shaders/grid_vert.glsl +42 -0
  73. package/es/heatmap/shaders/heatmap_3d_frag.glsl +14 -0
  74. package/es/heatmap/shaders/heatmap_3d_vert.glsl +46 -0
  75. package/es/heatmap/shaders/heatmap_frag.glsl +47 -0
  76. package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +10 -0
  77. package/es/heatmap/shaders/heatmap_framebuffer_vert.glsl +35 -0
  78. package/es/heatmap/shaders/heatmap_vert.glsl +10 -0
  79. package/es/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
  80. package/es/heatmap/shaders/hexagon_3d_vert.glsl +64 -0
  81. package/es/heatmap/shaders/hexagon_frag.glsl +12 -0
  82. package/es/heatmap/shaders/hexagon_vert.glsl +41 -0
  83. package/es/heatmap/triangulation.d.ts +5 -0
  84. package/es/heatmap/triangulation.js +37 -0
  85. package/es/image/index.d.ts +19 -0
  86. package/es/image/index.js +104 -0
  87. package/es/image/models/dataImage.d.ts +22 -0
  88. package/es/image/models/dataImage.js +200 -0
  89. package/es/image/models/image.d.ts +19 -0
  90. package/es/image/models/image.js +164 -0
  91. package/es/image/models/index.d.ts +5 -0
  92. package/es/image/models/index.js +9 -0
  93. package/es/image/models/tileDataImage.d.ts +19 -0
  94. package/es/image/models/tileDataImage.js +174 -0
  95. package/es/image/shaders/dataImage_frag.glsl +38 -0
  96. package/es/image/shaders/image_frag.glsl +9 -0
  97. package/es/image/shaders/image_vert.glsl +17 -0
  98. package/es/index.d.ts +17 -0
  99. package/es/index.js +107 -0
  100. package/es/line/index.d.ts +43 -0
  101. package/es/line/index.js +140 -0
  102. package/es/line/models/arc.d.ts +17 -0
  103. package/es/line/models/arc.js +356 -0
  104. package/es/line/models/arc_3d.d.ts +17 -0
  105. package/es/line/models/arc_3d.js +333 -0
  106. package/es/line/models/earthArc_3d.d.ts +17 -0
  107. package/es/line/models/earthArc_3d.js +336 -0
  108. package/es/line/models/great_circle.d.ts +12 -0
  109. package/es/line/models/great_circle.js +294 -0
  110. package/es/line/models/half.d.ts +18 -0
  111. package/es/line/models/half.js +281 -0
  112. package/es/line/models/index.d.ts +5 -0
  113. package/es/line/models/index.js +25 -0
  114. package/es/line/models/line.d.ts +21 -0
  115. package/es/line/models/line.js +443 -0
  116. package/es/line/models/linearline.d.ts +11 -0
  117. package/es/line/models/linearline.js +275 -0
  118. package/es/line/models/simpleLine.d.ts +14 -0
  119. package/es/line/models/simpleLine.js +234 -0
  120. package/es/line/models/simpleTileLine.d.ts +9 -0
  121. package/es/line/models/simpleTileLine.js +100 -0
  122. package/es/line/models/tile.d.ts +8 -0
  123. package/es/line/models/tile.js +178 -0
  124. package/es/line/models/wall.d.ts +12 -0
  125. package/es/line/models/wall.js +293 -0
  126. package/es/line/shaders/arc_chunks.vert.glsl +21 -0
  127. package/es/line/shaders/dash/arc_dash_frag.glsl +28 -0
  128. package/es/line/shaders/dash/arc_dash_vert.glsl +150 -0
  129. package/es/line/shaders/dash/line_dash_frag.glsl +31 -0
  130. package/es/line/shaders/dash/line_dash_vert.glsl +93 -0
  131. package/es/line/shaders/half/line_half_frag.glsl +53 -0
  132. package/es/line/shaders/half/line_half_vert.glsl +169 -0
  133. package/es/line/shaders/line_arc2d_vert.glsl +114 -0
  134. package/es/line/shaders/line_arc_3d_frag.glsl +103 -0
  135. package/es/line/shaders/line_arc_3d_vert.glsl +206 -0
  136. package/es/line/shaders/line_arc_frag.glsl +88 -0
  137. package/es/line/shaders/line_arc_great_circle_frag.glsl +101 -0
  138. package/es/line/shaders/line_arc_great_circle_vert.glsl +214 -0
  139. package/es/line/shaders/line_arc_vert.glsl +178 -0
  140. package/es/line/shaders/line_bezier_vert.glsl +85 -0
  141. package/es/line/shaders/line_frag.glsl +99 -0
  142. package/es/line/shaders/line_vert.glsl +192 -0
  143. package/es/line/shaders/linear/arc3d_linear_frag.glsl +46 -0
  144. package/es/line/shaders/linear/arc3d_linear_vert.glsl +206 -0
  145. package/es/line/shaders/linear/arc_linear_frag.glsl +38 -0
  146. package/es/line/shaders/linear/arc_linear_vert.glsl +138 -0
  147. package/es/line/shaders/linear/line_linear_frag.glsl +27 -0
  148. package/es/line/shaders/linearLine/line_linear_frag.glsl +20 -0
  149. package/es/line/shaders/linearLine/line_linear_vert.glsl +112 -0
  150. package/es/line/shaders/simple/simpleline_frag.glsl +10 -0
  151. package/es/line/shaders/simple/simpleline_linear_frag.glsl +11 -0
  152. package/es/line/shaders/simple/simpleline_vert.glsl +79 -0
  153. package/es/line/shaders/tile/line_tile_map_vert.glsl +25 -0
  154. package/es/line/shaders/tile/line_tile_vert.glsl +52 -0
  155. package/es/line/shaders/tile/simpleline_map_vert.glsl +15 -0
  156. package/es/line/shaders/tile/simpleline_vert.glsl +21 -0
  157. package/es/line/shaders/wall/wall_frag.glsl +89 -0
  158. package/es/line/shaders/wall/wall_vert.glsl +77 -0
  159. package/es/mask/index.d.ts +27 -0
  160. package/es/mask/index.js +160 -0
  161. package/es/mask/models/fill.d.ts +12 -0
  162. package/es/mask/models/fill.js +124 -0
  163. package/es/mask/models/index.d.ts +5 -0
  164. package/es/mask/models/index.js +7 -0
  165. package/es/mask/shaders/mask_vert.glsl +16 -0
  166. package/es/plugins/DataMappingPlugin.d.ts +18 -0
  167. package/es/plugins/DataMappingPlugin.js +413 -0
  168. package/es/plugins/DataSourcePlugin.d.ts +7 -0
  169. package/es/plugins/DataSourcePlugin.js +84 -0
  170. package/es/plugins/FeatureScalePlugin.d.ts +24 -0
  171. package/es/plugins/FeatureScalePlugin.js +340 -0
  172. package/es/plugins/LayerAnimateStylePlugin.d.ts +5 -0
  173. package/es/plugins/LayerAnimateStylePlugin.js +29 -0
  174. package/es/plugins/LayerModelPlugin.d.ts +10 -0
  175. package/es/plugins/LayerModelPlugin.js +72 -0
  176. package/es/plugins/LayerStylePlugin.d.ts +8 -0
  177. package/es/plugins/LayerStylePlugin.js +39 -0
  178. package/es/plugins/LightingPlugin.d.ts +36 -0
  179. package/es/plugins/LightingPlugin.js +104 -0
  180. package/es/plugins/MultiPassRendererPlugin.d.ts +23 -0
  181. package/es/plugins/MultiPassRendererPlugin.js +65 -0
  182. package/es/plugins/PixelPickingPlugin.d.ts +8 -0
  183. package/es/plugins/PixelPickingPlugin.js +126 -0
  184. package/es/plugins/RegisterStyleAttributePlugin.d.ts +15 -0
  185. package/es/plugins/RegisterStyleAttributePlugin.js +156 -0
  186. package/es/plugins/ShaderUniformPlugin.d.ts +21 -0
  187. package/es/plugins/ShaderUniformPlugin.js +106 -0
  188. package/es/plugins/UpdateModelPlugin.d.ts +8 -0
  189. package/es/plugins/UpdateModelPlugin.js +31 -0
  190. package/es/plugins/UpdateStyleAttributePlugin.d.ts +12 -0
  191. package/es/plugins/UpdateStyleAttributePlugin.js +83 -0
  192. package/es/point/index.d.ts +40 -0
  193. package/es/point/index.js +229 -0
  194. package/es/point/models/earthExtrude.d.ts +24 -0
  195. package/es/point/models/earthExtrude.js +274 -0
  196. package/es/point/models/earthFill.d.ts +11 -0
  197. package/es/point/models/earthFill.js +258 -0
  198. package/es/point/models/extrude.d.ts +24 -0
  199. package/es/point/models/extrude.js +295 -0
  200. package/es/point/models/fill.d.ts +40 -0
  201. package/es/point/models/fill.js +403 -0
  202. package/es/point/models/fillmage.d.ts +25 -0
  203. package/es/point/models/fillmage.js +366 -0
  204. package/es/point/models/image.d.ts +11 -0
  205. package/es/point/models/image.js +239 -0
  206. package/es/point/models/index.d.ts +5 -0
  207. package/es/point/models/index.js +30 -0
  208. package/es/point/models/normal.d.ts +16 -0
  209. package/es/point/models/normal.js +124 -0
  210. package/es/point/models/radar.d.ts +24 -0
  211. package/es/point/models/radar.js +232 -0
  212. package/es/point/models/simplePoint.d.ts +16 -0
  213. package/es/point/models/simplePoint.js +179 -0
  214. package/es/point/models/text.d.ts +57 -0
  215. package/es/point/models/text.js +619 -0
  216. package/es/point/models/tile.d.ts +15 -0
  217. package/es/point/models/tile.js +175 -0
  218. package/es/point/models/tileText.d.ts +52 -0
  219. package/es/point/models/tileText.js +509 -0
  220. package/es/point/shaders/animate/wave_frag.glsl +65 -0
  221. package/es/point/shaders/earth/extrude_frag.glsl +44 -0
  222. package/es/point/shaders/earth/extrude_vert.glsl +140 -0
  223. package/es/point/shaders/earth/fill_frag.glsl +86 -0
  224. package/es/point/shaders/earth/fill_vert.glsl +125 -0
  225. package/es/point/shaders/extrude/extrude_frag.glsl +44 -0
  226. package/es/point/shaders/extrude/extrude_vert.glsl +121 -0
  227. package/es/point/shaders/fill_frag.glsl +84 -0
  228. package/es/point/shaders/fill_vert.glsl +188 -0
  229. package/es/point/shaders/image/fillImage_frag.glsl +20 -0
  230. package/es/point/shaders/image/fillImage_vert.glsl +116 -0
  231. package/es/point/shaders/image_frag.glsl +39 -0
  232. package/es/point/shaders/image_vert.glsl +90 -0
  233. package/es/point/shaders/normal_frag.glsl +6 -0
  234. package/es/point/shaders/normal_vert.glsl +24 -0
  235. package/es/point/shaders/radar/radar_frag.glsl +53 -0
  236. package/es/point/shaders/radar/radar_vert.glsl +70 -0
  237. package/es/point/shaders/simplePoint_frag.glsl +53 -0
  238. package/es/point/shaders/simplePoint_vert.glsl +79 -0
  239. package/es/point/shaders/text_frag.glsl +48 -0
  240. package/es/point/shaders/text_vert.glsl +131 -0
  241. package/es/point/shaders/tile/fill_tile_frag.glsl +76 -0
  242. package/es/point/shaders/tile/fill_tile_vert.glsl +78 -0
  243. package/es/point/shaders/tile/text_frag.glsl +33 -0
  244. package/es/point/shaders/tile/text_map_frag.glsl +31 -0
  245. package/es/point/shaders/tile/text_map_vert.glsl +38 -0
  246. package/es/point/shaders/tile/text_vert.glsl +48 -0
  247. package/es/point/shape/extrude.d.ts +15 -0
  248. package/es/point/shape/extrude.js +63 -0
  249. package/es/polygon/index.d.ts +27 -0
  250. package/es/polygon/index.js +146 -0
  251. package/es/polygon/models/extrude.d.ts +28 -0
  252. package/es/polygon/models/extrude.js +302 -0
  253. package/es/polygon/models/fill.d.ts +17 -0
  254. package/es/polygon/models/fill.js +210 -0
  255. package/es/polygon/models/index.d.ts +5 -0
  256. package/es/polygon/models/index.js +28 -0
  257. package/es/polygon/models/ocean.d.ts +21 -0
  258. package/es/polygon/models/ocean.js +202 -0
  259. package/es/polygon/models/tile.d.ts +12 -0
  260. package/es/polygon/models/tile.js +101 -0
  261. package/es/polygon/models/water.d.ts +16 -0
  262. package/es/polygon/models/water.js +179 -0
  263. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +44 -0
  264. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +44 -0
  265. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +85 -0
  266. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +90 -0
  267. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +48 -0
  268. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +93 -0
  269. package/es/polygon/shaders/polygon_frag.glsl +12 -0
  270. package/es/polygon/shaders/polygon_linear_frag.glsl +22 -0
  271. package/es/polygon/shaders/polygon_linear_vert.glsl +74 -0
  272. package/es/polygon/shaders/polygon_vert.glsl +66 -0
  273. package/es/polygon/shaders/tile/polygon_tile_map_vert.glsl +16 -0
  274. package/es/polygon/shaders/tile/polygon_tile_vert.glsl +42 -0
  275. package/es/polygon/shaders/water/polygon_ocean_frag.glsl +247 -0
  276. package/es/polygon/shaders/water/polygon_ocean_vert.glsl +21 -0
  277. package/es/polygon/shaders/water/polygon_water_frag.glsl +71 -0
  278. package/es/polygon/shaders/water/polygon_water_vert.glsl +26 -0
  279. package/es/raster/buffers/triangulation.d.ts +6 -0
  280. package/es/raster/buffers/triangulation.js +25 -0
  281. package/es/raster/index.d.ts +19 -0
  282. package/es/raster/index.js +107 -0
  283. package/es/raster/models/index.d.ts +5 -0
  284. package/es/raster/models/index.js +10 -0
  285. package/es/raster/models/raster.d.ts +22 -0
  286. package/es/raster/models/raster.js +242 -0
  287. package/es/raster/models/rasterRgb.d.ts +20 -0
  288. package/es/raster/models/rasterRgb.js +226 -0
  289. package/es/raster/models/rasterTile.d.ts +18 -0
  290. package/es/raster/models/rasterTile.js +140 -0
  291. package/es/raster/raster.d.ts +30 -0
  292. package/es/raster/raster.js +174 -0
  293. package/es/raster/shaders/raster_2d_frag.glsl +64 -0
  294. package/es/raster/shaders/raster_2d_vert.glsl +17 -0
  295. package/es/raster/shaders/raster_frag.glsl +9 -0
  296. package/es/raster/shaders/raster_rgb_frag.glsl +12 -0
  297. package/es/raster/shaders/raster_vert.glsl +44 -0
  298. package/es/shader/minify_frag.glsl +7 -0
  299. package/es/shader/minify_picking_frag.glsl +10 -0
  300. package/es/tile/interface.d.ts +29 -0
  301. package/es/tile/interface.js +1 -0
  302. package/es/tile/manager/baseMapTileLayerManager.d.ts +7 -0
  303. package/es/tile/manager/baseMapTileLayerManager.js +119 -0
  304. package/es/tile/manager/baseTileManager.d.ts +27 -0
  305. package/es/tile/manager/baseTileManager.js +107 -0
  306. package/es/tile/manager/tileConfigManager.d.ts +17 -0
  307. package/es/tile/manager/tileConfigManager.js +121 -0
  308. package/es/tile/manager/tileLayerManager.d.ts +15 -0
  309. package/es/tile/manager/tileLayerManager.js +255 -0
  310. package/es/tile/manager/tilePickerManager.d.ts +21 -0
  311. package/es/tile/manager/tilePickerManager.js +194 -0
  312. package/es/tile/models/tileModel.d.ts +10 -0
  313. package/es/tile/models/tileModel.js +81 -0
  314. package/es/tile/tileFactory/base.d.ts +44 -0
  315. package/es/tile/tileFactory/base.js +474 -0
  316. package/es/tile/tileFactory/index.d.ts +5 -0
  317. package/es/tile/tileFactory/index.js +38 -0
  318. package/es/tile/tileFactory/line.d.ts +12 -0
  319. package/es/tile/tileFactory/line.js +62 -0
  320. package/es/tile/tileFactory/mask.d.ts +12 -0
  321. package/es/tile/tileFactory/mask.js +63 -0
  322. package/es/tile/tileFactory/point.d.ts +12 -0
  323. package/es/tile/tileFactory/point.js +63 -0
  324. package/es/tile/tileFactory/polygon.d.ts +12 -0
  325. package/es/tile/tileFactory/polygon.js +62 -0
  326. package/es/tile/tileFactory/raster.d.ts +12 -0
  327. package/es/tile/tileFactory/raster.js +58 -0
  328. package/es/tile/tileFactory/rasterData.d.ts +12 -0
  329. package/es/tile/tileFactory/rasterData.js +86 -0
  330. package/es/tile/tileFactory/rasterDataLayer.d.ts +20 -0
  331. package/es/tile/tileFactory/rasterDataLayer.js +90 -0
  332. package/es/tile/tileFactory/test.d.ts +12 -0
  333. package/es/tile/tileFactory/test.js +105 -0
  334. package/es/tile/tileFactory/vectorLayer.d.ts +38 -0
  335. package/es/tile/tileFactory/vectorLayer.js +264 -0
  336. package/es/tile/tileLayer/baseMapTileLayer.d.ts +30 -0
  337. package/es/tile/tileLayer/baseMapTileLayer.js +195 -0
  338. package/es/tile/tileLayer/baseTileLayer.d.ts +48 -0
  339. package/es/tile/tileLayer/baseTileLayer.js +420 -0
  340. package/es/tile/tileTest.d.ts +15 -0
  341. package/es/tile/tileTest.js +62 -0
  342. package/es/tile/tmsMapTileLayer.d.ts +7 -0
  343. package/es/tile/tmsMapTileLayer.js +97 -0
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@@ -0,0 +1,509 @@
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+ import _asyncToGenerator from "@babel/runtime/helpers/asyncToGenerator";
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+ import _classCallCheck from "@babel/runtime/helpers/classCallCheck";
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+ import _createClass from "@babel/runtime/helpers/createClass";
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+ import _assertThisInitialized from "@babel/runtime/helpers/assertThisInitialized";
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+ import _inherits from "@babel/runtime/helpers/inherits";
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+ import _possibleConstructorReturn from "@babel/runtime/helpers/possibleConstructorReturn";
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+ import _getPrototypeOf from "@babel/runtime/helpers/getPrototypeOf";
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+ import _defineProperty from "@babel/runtime/helpers/defineProperty";
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+ import _toConsumableArray from "@babel/runtime/helpers/toConsumableArray";
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+
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+ function _createForOfIteratorHelper(o, allowArrayLike) { var it = typeof Symbol !== "undefined" && o[Symbol.iterator] || o["@@iterator"]; if (!it) { if (Array.isArray(o) || (it = _unsupportedIterableToArray(o)) || allowArrayLike && o && typeof o.length === "number") { if (it) o = it; var i = 0; var F = function F() {}; return { s: F, n: function n() { if (i >= o.length) return { done: true }; return { done: false, value: o[i++] }; }, e: function e(_e) { throw _e; }, f: F }; } throw new TypeError("Invalid attempt to iterate non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); } var normalCompletion = true, didErr = false, err; return { s: function s() { it = it.call(o); }, n: function n() { var step = it.next(); normalCompletion = step.done; return step; }, e: function e(_e2) { didErr = true; err = _e2; }, f: function f() { try { if (!normalCompletion && it.return != null) it.return(); } finally { if (didErr) throw err; } } }; }
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+
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+ function _unsupportedIterableToArray(o, minLen) { if (!o) return; if (typeof o === "string") return _arrayLikeToArray(o, minLen); var n = Object.prototype.toString.call(o).slice(8, -1); if (n === "Object" && o.constructor) n = o.constructor.name; if (n === "Map" || n === "Set") return Array.from(o); if (n === "Arguments" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _arrayLikeToArray(o, minLen); }
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+
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+ function _arrayLikeToArray(arr, len) { if (len == null || len > arr.length) len = arr.length; for (var i = 0, arr2 = new Array(len); i < len; i++) { arr2[i] = arr[i]; } return arr2; }
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+
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+ import _regeneratorRuntime from "@babel/runtime/regenerator";
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+
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+ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
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+
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+ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
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+
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+ import { AttributeType, gl } from '@antv/l7-core';
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+ import { calculateCentroid, padBounds, rgb2arr } from '@antv/l7-utils';
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+ import { isNumber } from 'lodash';
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+ import BaseModel from "../../core/BaseModel";
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+ import CollisionIndex from "../../utils/collision-index";
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+ import { getGlyphQuads, shapeText } from "../../utils/symbol-layout";
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+
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+ /* babel-plugin-inline-import '../shaders/tile/text_frag.glsl' */
31
+ var text_frag = "#define SDF_PX 8.0\n#define EDGE_GAMMA 0.105\n#define FONT_SIZE 48.0\nuniform sampler2D u_sdf_map;\nuniform float u_gamma_scale : 0.5;\n// uniform float u_font_size : 24.0;\nuniform float u_opacity : 1.0;\nuniform vec4 u_stroke_color : [0, 0, 0, 1];\nuniform float u_stroke_width : 2.0;\nuniform float u_halo_blur : 0.5;\nuniform float u_DevicePixelRatio;\n\nvarying vec4 v_color;\nvarying vec2 v_uv;\nvarying float v_gamma_scale;\nvarying float v_fontScale;\n\n#pragma include \"picking\"\nvoid main() {\n // get sdf from atlas\n float dist = texture2D(u_sdf_map, v_uv).a;\n\n lowp float buff = (6.0 - u_stroke_width / v_fontScale) / SDF_PX;\n highp float gamma = (u_halo_blur * 1.19 / SDF_PX + EDGE_GAMMA) / (v_fontScale * u_gamma_scale) / 1.0;\n\n highp float gamma_scaled = gamma * v_gamma_scale;\n\n highp float alpha = smoothstep(buff - gamma_scaled, buff + gamma_scaled, dist);\n \n gl_FragColor = mix(vec4(v_color.rgb, v_color.a * u_opacity), vec4(u_stroke_color.rgb, u_stroke_color.a * u_opacity), smoothstep(0., 0.5, 1. - dist));\n gl_FragColor.a= gl_FragColor.a * alpha;\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
32
+
33
+ /* babel-plugin-inline-import '../shaders/tile/text_vert.glsl' */
34
+ var text_vert = "#define SDF_PX 8.0\n#define EDGE_GAMMA 0.105\n#define FONT_SIZE 24.0\nattribute vec3 a_Position;\nattribute vec2 a_tex;\nattribute vec2 a_textOffsets;\nattribute vec4 a_Color;\nattribute float a_Size;\n\nuniform vec2 u_sdf_map_size;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\n\nvarying vec2 v_uv;\nvarying float v_gamma_scale;\nvarying vec4 v_color;\nvarying float v_fontScale;\n\nuniform float u_opacity : 1;\nuniform float u_stroke_width : 2;\nuniform vec4 u_stroke_color : [0.0, 0.0, 0.0, 0.0];\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nvoid main() {\n v_color = a_Color;\n v_uv = a_tex / u_sdf_map_size;\n\n // \u6587\u672C\u7F29\u653E\u6BD4\u4F8B\n float fontScale = a_Size / FONT_SIZE;\n v_fontScale = fontScale;\n\n vec4 project_pos = project_position(vec4(a_Position, 1.0));\n\n vec4 projected_position;\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n projected_position = u_Mvp * (vec4(a_Position.xyz, 1.0));\n } else { // else\n projected_position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));\n }\n\n gl_Position = vec4(\n projected_position.xy / projected_position.w + a_textOffsets * fontScale / u_ViewportSize * 2.0 * u_DevicePixelRatio, 0.0, 1.0);\n v_gamma_scale = gl_Position.w;\n setPickingColor(a_PickingColor);\n\n}\n";
35
+
36
+ /* babel-plugin-inline-import '../shaders/tile/text_map_frag.glsl' */
37
+ var text_map_frag = "#define SDF_PX 8.0\n#define EDGE_GAMMA 0.105\n#define FONT_SIZE 48.0\nuniform sampler2D u_sdf_map;\nuniform float u_gamma_scale : 0.5;\n\nuniform float u_opacity : 1.0;\nuniform vec4 u_stroke_color : [0, 0, 0, 1];\nuniform float u_stroke_width : 2.0;\nuniform float u_halo_blur : 0.5;\nuniform float u_DevicePixelRatio;\n\nvarying vec2 v_uv;\nvarying float v_gamma_scale;\nvarying float v_fontScale;\nuniform vec4 u_color;\n\nvoid main() {\n // get sdf from atlas\n float dist = texture2D(u_sdf_map, v_uv).a;\n\n lowp float buff = (6.0 - u_stroke_width / v_fontScale) / SDF_PX;\n highp float gamma = (u_halo_blur * 1.19 / SDF_PX + EDGE_GAMMA) / (v_fontScale * u_gamma_scale) / 1.0;\n\n highp float gamma_scaled = gamma * v_gamma_scale;\n\n highp float alpha = smoothstep(buff - gamma_scaled, buff + gamma_scaled, dist);\n \n gl_FragColor = mix(vec4(u_color.rgb, u_color.a * u_opacity), vec4(u_stroke_color.rgb, u_stroke_color.a * u_opacity), smoothstep(0., 0.5, 1. - dist));\n gl_FragColor.a= gl_FragColor.a * alpha;\n}\n";
38
+
39
+ /* babel-plugin-inline-import '../shaders/tile/text_map_vert.glsl' */
40
+ var text_map_vert = "#define FONT_SIZE 24.0\nattribute vec3 a_Position;\nattribute vec2 a_tex;\nattribute vec2 a_textOffsets;\n\nuniform vec2 u_sdf_map_size;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\n\nuniform float u_size;\n\nvarying vec2 v_uv;\nvarying float v_gamma_scale;\nvarying float v_fontScale;\n\n#pragma include \"projection\"\n\nvoid main() {\n v_uv = a_tex / u_sdf_map_size;\n\n // \u6587\u672C\u7F29\u653E\u6BD4\u4F8B\n float fontScale = u_size / FONT_SIZE;\n v_fontScale = fontScale;\n\n vec4 project_pos = project_position(vec4(a_Position, 1.0));\n\n vec4 projected_position;\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n projected_position = u_Mvp * (vec4(a_Position.xyz, 1.0));\n } else { // else\n projected_position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));\n }\n\n gl_Position = vec4(\n projected_position.xy / projected_position.w + a_textOffsets * fontScale / u_ViewportSize * 2.0 * u_DevicePixelRatio, 0.0, 1.0);\n v_gamma_scale = gl_Position.w;\n\n}\n";
41
+ export function TextTriangulation(feature) {
42
+ // @ts-ignore
43
+ var that = this;
44
+ var id = feature.id;
45
+ var vertices = [];
46
+ var indices = [];
47
+
48
+ if (!that.glyphInfoMap || !that.glyphInfoMap[id]) {
49
+ return {
50
+ vertices: [],
51
+ // [ x, y, z, tex.x,tex.y, offset.x. offset.y]
52
+ indices: [],
53
+ size: 7
54
+ };
55
+ }
56
+
57
+ var centroid = that.glyphInfoMap[id].centroid; // 计算中心点
58
+
59
+ var coord = centroid.length === 2 ? [centroid[0], centroid[1], 0] : centroid;
60
+ that.glyphInfoMap[id].glyphQuads.forEach(function (quad, index) {
61
+ vertices.push.apply(vertices, _toConsumableArray(coord).concat([quad.tex.x, quad.tex.y + quad.tex.height, quad.tl.x, quad.tl.y], _toConsumableArray(coord), [quad.tex.x + quad.tex.width, quad.tex.y + quad.tex.height, quad.tr.x, quad.tr.y], _toConsumableArray(coord), [quad.tex.x + quad.tex.width, quad.tex.y, quad.br.x, quad.br.y], _toConsumableArray(coord), [quad.tex.x, quad.tex.y, quad.bl.x, quad.bl.y]));
62
+ indices.push(0 + index * 4, 1 + index * 4, 2 + index * 4, 2 + index * 4, 3 + index * 4, 0 + index * 4);
63
+ });
64
+ return {
65
+ vertices: vertices,
66
+ // [ x, y, z, tex.x,tex.y, offset.x. offset.y]
67
+ indices: indices,
68
+ size: 7
69
+ };
70
+ }
71
+
72
+ var TextModel = /*#__PURE__*/function (_BaseModel) {
73
+ _inherits(TextModel, _BaseModel);
74
+
75
+ var _super = _createSuper(TextModel);
76
+
77
+ function TextModel() {
78
+ var _this;
79
+
80
+ _classCallCheck(this, TextModel);
81
+
82
+ for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
83
+ args[_key] = arguments[_key];
84
+ }
85
+
86
+ _this = _super.call.apply(_super, [this].concat(args));
87
+
88
+ _defineProperty(_assertThisInitialized(_this), "glyphInfoMap", {});
89
+
90
+ _defineProperty(_assertThisInitialized(_this), "currentZoom", -1);
91
+
92
+ _defineProperty(_assertThisInitialized(_this), "textureHeight", 0);
93
+
94
+ _defineProperty(_assertThisInitialized(_this), "textCount", 0);
95
+
96
+ _defineProperty(_assertThisInitialized(_this), "preTextStyle", {});
97
+
98
+ _defineProperty(_assertThisInitialized(_this), "buildModels", /*#__PURE__*/function () {
99
+ var _ref = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime.mark(function _callee(callbackModel) {
100
+ var _this$layer$getLayerC, usage;
101
+
102
+ return _regeneratorRuntime.wrap(function _callee$(_context) {
103
+ while (1) {
104
+ switch (_context.prev = _context.next) {
105
+ case 0:
106
+ _this.mapping();
107
+
108
+ _this$layer$getLayerC = _this.layer.getLayerConfig(), usage = _this$layer$getLayerC.usage;
109
+
110
+ _this.layer.buildLayerModel({
111
+ moduleName: 'pointTileText_' + usage,
112
+ vertexShader: usage === 'basemap' ? text_map_vert : text_vert,
113
+ fragmentShader: usage === 'basemap' ? text_map_frag : text_frag,
114
+ triangulation: TextTriangulation.bind(_assertThisInitialized(_this)),
115
+ depth: {
116
+ enable: false
117
+ },
118
+ blend: _this.getBlend(),
119
+ pick: usage !== 'basemap'
120
+ }).then(function (model) {
121
+ callbackModel([model]);
122
+ }).catch(function (err) {
123
+ console.warn(err);
124
+ callbackModel([]);
125
+ });
126
+
127
+ case 3:
128
+ case "end":
129
+ return _context.stop();
130
+ }
131
+ }
132
+ }, _callee);
133
+ }));
134
+
135
+ return function (_x) {
136
+ return _ref.apply(this, arguments);
137
+ };
138
+ }());
139
+
140
+ _defineProperty(_assertThisInitialized(_this), "mapping", function () {
141
+ _this.initGlyph();
142
+
143
+ _this.updateTexture();
144
+
145
+ _this.filterGlyphs();
146
+
147
+ _this.reBuildModel();
148
+ });
149
+
150
+ return _this;
151
+ }
152
+
153
+ _createClass(TextModel, [{
154
+ key: "getUninforms",
155
+ value: function getUninforms() {
156
+ var _ref2 = this.layer.getLayerConfig(),
157
+ _ref2$opacity = _ref2.opacity,
158
+ opacity = _ref2$opacity === void 0 ? 1.0 : _ref2$opacity,
159
+ _ref2$stroke = _ref2.stroke,
160
+ stroke = _ref2$stroke === void 0 ? '#fff' : _ref2$stroke,
161
+ _ref2$strokeWidth = _ref2.strokeWidth,
162
+ strokeWidth = _ref2$strokeWidth === void 0 ? 0 : _ref2$strokeWidth,
163
+ _ref2$textAnchor = _ref2.textAnchor,
164
+ textAnchor = _ref2$textAnchor === void 0 ? 'center' : _ref2$textAnchor,
165
+ _ref2$textAllowOverla = _ref2.textAllowOverlap,
166
+ textAllowOverlap = _ref2$textAllowOverla === void 0 ? false : _ref2$textAllowOverla,
167
+ _ref2$halo = _ref2.halo,
168
+ halo = _ref2$halo === void 0 ? 0.5 : _ref2$halo,
169
+ _ref2$gamma = _ref2.gamma,
170
+ gamma = _ref2$gamma === void 0 ? 2.0 : _ref2$gamma,
171
+ usage = _ref2.usage,
172
+ _ref2$color = _ref2.color,
173
+ color = _ref2$color === void 0 ? '#fff' : _ref2$color,
174
+ _ref2$size = _ref2.size,
175
+ size = _ref2$size === void 0 ? 1 : _ref2$size;
176
+
177
+ var _this$fontService = this.fontService,
178
+ canvas = _this$fontService.canvas,
179
+ mapping = _this$fontService.mapping;
180
+
181
+ if (Object.keys(mapping).length !== this.textCount) {
182
+ this.updateTexture();
183
+ this.textCount = Object.keys(mapping).length;
184
+ }
185
+
186
+ this.preTextStyle = {
187
+ textAnchor: textAnchor,
188
+ textAllowOverlap: textAllowOverlap
189
+ };
190
+ return {
191
+ u_opacity: isNumber(opacity) ? opacity : 1.0,
192
+ u_stroke_width: isNumber(strokeWidth) ? strokeWidth : 1.0,
193
+ u_stroke_color: this.getStrokeColor(stroke),
194
+ u_sdf_map: this.texture,
195
+ u_halo_blur: halo,
196
+ u_gamma_scale: gamma,
197
+ u_sdf_map_size: [canvas.width, canvas.height],
198
+ u_color: usage === 'basemap' ? rgb2arr(color) : [0, 0, 0, 0],
199
+ u_size: usage === 'basemap' ? size : 1
200
+ };
201
+ }
202
+ }, {
203
+ key: "initModels",
204
+ value: function initModels(callbackModel) {
205
+ this.extent = this.textExtent();
206
+
207
+ var _ref3 = this.layer.getLayerConfig(),
208
+ _ref3$textAnchor = _ref3.textAnchor,
209
+ textAnchor = _ref3$textAnchor === void 0 ? 'center' : _ref3$textAnchor,
210
+ _ref3$textAllowOverla = _ref3.textAllowOverlap,
211
+ textAllowOverlap = _ref3$textAllowOverla === void 0 ? true : _ref3$textAllowOverla;
212
+
213
+ this.preTextStyle = {
214
+ textAnchor: textAnchor,
215
+ textAllowOverlap: textAllowOverlap
216
+ };
217
+ this.buildModels(callbackModel);
218
+ }
219
+ }, {
220
+ key: "clearModels",
221
+ value: function clearModels() {
222
+ var _this$texture;
223
+
224
+ (_this$texture = this.texture) === null || _this$texture === void 0 ? void 0 : _this$texture.destroy();
225
+ }
226
+ }, {
227
+ key: "registerBuiltinAttributes",
228
+ value: function registerBuiltinAttributes() {
229
+ var _this$layer$getLayerC2 = this.layer.getLayerConfig(),
230
+ usage = _this$layer$getLayerC2.usage;
231
+
232
+ this.styleAttributeService.registerStyleAttribute({
233
+ name: 'textOffsets',
234
+ type: AttributeType.Attribute,
235
+ descriptor: {
236
+ name: 'a_textOffsets',
237
+ buffer: {
238
+ usage: gl.STATIC_DRAW,
239
+ data: [],
240
+ type: gl.FLOAT
241
+ },
242
+ size: 2,
243
+ update: function update(feature, featureIdx, vertex) {
244
+ return [vertex[5], vertex[6]];
245
+ }
246
+ }
247
+ });
248
+
249
+ if (usage !== 'basemap') {
250
+ this.styleAttributeService.registerStyleAttribute({
251
+ name: 'size',
252
+ type: AttributeType.Attribute,
253
+ descriptor: {
254
+ name: 'a_Size',
255
+ buffer: {
256
+ usage: gl.DYNAMIC_DRAW,
257
+ data: [],
258
+ type: gl.FLOAT
259
+ },
260
+ size: 1,
261
+ update: function update(feature) {
262
+ var _feature$size = feature.size,
263
+ size = _feature$size === void 0 ? 12 : _feature$size;
264
+ return Array.isArray(size) ? [size[0]] : [size];
265
+ }
266
+ }
267
+ });
268
+ }
269
+
270
+ this.styleAttributeService.registerStyleAttribute({
271
+ name: 'textUv',
272
+ type: AttributeType.Attribute,
273
+ descriptor: {
274
+ name: 'a_tex',
275
+ buffer: {
276
+ usage: gl.DYNAMIC_DRAW,
277
+ data: [],
278
+ type: gl.FLOAT
279
+ },
280
+ size: 2,
281
+ update: function update(feature, featureIdx, vertex) {
282
+ return [vertex[3], vertex[4]];
283
+ }
284
+ }
285
+ });
286
+ }
287
+ }, {
288
+ key: "textExtent",
289
+ value: function textExtent() {
290
+ var bounds = this.mapService.getBounds();
291
+ return padBounds(bounds, 0.5);
292
+ }
293
+ /**
294
+ * 生成文字纹理(生成文字纹理字典)
295
+ */
296
+
297
+ }, {
298
+ key: "initTextFont",
299
+ value: function initTextFont() {
300
+ var _ref4 = this.layer.getLayerConfig(),
301
+ _ref4$fontWeight = _ref4.fontWeight,
302
+ fontWeight = _ref4$fontWeight === void 0 ? '400' : _ref4$fontWeight,
303
+ _ref4$fontFamily = _ref4.fontFamily,
304
+ fontFamily = _ref4$fontFamily === void 0 ? 'sans-serif' : _ref4$fontFamily;
305
+
306
+ var data = this.layer.getEncodedData();
307
+ var characterSet = [];
308
+ data.forEach(function (item) {
309
+ var _item$shape = item.shape,
310
+ shape = _item$shape === void 0 ? '' : _item$shape;
311
+ shape = shape.toString();
312
+
313
+ var _iterator = _createForOfIteratorHelper(shape),
314
+ _step;
315
+
316
+ try {
317
+ for (_iterator.s(); !(_step = _iterator.n()).done;) {
318
+ var char = _step.value;
319
+
320
+ // 去重
321
+ if (characterSet.indexOf(char) === -1) {
322
+ characterSet.push(char);
323
+ }
324
+ }
325
+ } catch (err) {
326
+ _iterator.e(err);
327
+ } finally {
328
+ _iterator.f();
329
+ }
330
+ });
331
+ this.fontService.setFontOptions({
332
+ characterSet: characterSet,
333
+ fontWeight: fontWeight,
334
+ fontFamily: fontFamily,
335
+ iconfont: false
336
+ });
337
+ }
338
+ /**
339
+ * 生成文字布局(对照文字纹理字典提取对应文字的位置很好信息)
340
+ */
341
+
342
+ }, {
343
+ key: "generateGlyphLayout",
344
+ value: function generateGlyphLayout() {
345
+ var _this2 = this;
346
+
347
+ var mapping = this.fontService.mapping;
348
+
349
+ var _ref5 = this.layer.getLayerConfig(),
350
+ _ref5$spacing = _ref5.spacing,
351
+ spacing = _ref5$spacing === void 0 ? 2 : _ref5$spacing,
352
+ _ref5$textAnchor = _ref5.textAnchor,
353
+ textAnchor = _ref5$textAnchor === void 0 ? 'center' : _ref5$textAnchor;
354
+
355
+ var data = this.layer.getEncodedData();
356
+ this.glyphInfo = data.map(function (feature) {
357
+ var _feature$shape = feature.shape,
358
+ shape = _feature$shape === void 0 ? '' : _feature$shape,
359
+ id = feature.id,
360
+ _feature$size2 = feature.size,
361
+ size = _feature$size2 === void 0 ? 1 : _feature$size2,
362
+ _feature$textOffset = feature.textOffset,
363
+ textOffset = _feature$textOffset === void 0 ? [0, 0] : _feature$textOffset;
364
+ var shaping = shapeText(shape.toString(), mapping, // @ts-ignore
365
+ size, textAnchor, 'left', spacing, textOffset, false);
366
+ var glyphQuads = getGlyphQuads(shaping, textOffset, false);
367
+ feature.shaping = shaping;
368
+ feature.glyphQuads = glyphQuads;
369
+ feature.centroid = calculateCentroid(feature.coordinates); // 此时地图高德2.0 originCentroid == centroid
370
+
371
+ feature.originCentroid = feature.version === 'GAODE2.x' ? calculateCentroid(feature.originCoordinates) : feature.originCentroid = feature.centroid;
372
+ _this2.glyphInfoMap[id] = {
373
+ shaping: shaping,
374
+ glyphQuads: glyphQuads,
375
+ centroid: calculateCentroid(feature.coordinates)
376
+ };
377
+ return feature;
378
+ });
379
+ }
380
+ /**
381
+ * 文字避让 depend on originCentorid
382
+ */
383
+
384
+ }, {
385
+ key: "filterGlyphs",
386
+ value: function filterGlyphs() {
387
+ var _this3 = this;
388
+
389
+ var _ref6 = this.layer.getLayerConfig(),
390
+ _ref6$padding = _ref6.padding,
391
+ padding = _ref6$padding === void 0 ? [4, 4] : _ref6$padding,
392
+ _ref6$textAllowOverla = _ref6.textAllowOverlap,
393
+ textAllowOverlap = _ref6$textAllowOverla === void 0 ? false : _ref6$textAllowOverla;
394
+
395
+ if (textAllowOverlap) {
396
+ // 如果允许文本覆盖
397
+ return;
398
+ }
399
+
400
+ this.glyphInfoMap = {};
401
+ this.currentZoom = this.mapService.getZoom();
402
+ this.extent = this.textExtent();
403
+
404
+ var _this$rendererService = this.rendererService.getViewportSize(),
405
+ width = _this$rendererService.width,
406
+ height = _this$rendererService.height;
407
+
408
+ var collisionIndex = new CollisionIndex(width, height);
409
+ var filterData = this.glyphInfo.filter(function (feature) {
410
+ var shaping = feature.shaping,
411
+ _feature$id = feature.id,
412
+ id = _feature$id === void 0 ? 0 : _feature$id;
413
+ var centroid = feature.version === 'GAODE2.x' ? feature.originCentroid : feature.centroid;
414
+ var size = feature.size;
415
+ var fontScale = size / 24;
416
+
417
+ var pixels = _this3.mapService.lngLatToContainer(centroid);
418
+
419
+ var _collisionIndex$place = collisionIndex.placeCollisionBox({
420
+ x1: shaping.left * fontScale - padding[0],
421
+ x2: shaping.right * fontScale + padding[0],
422
+ y1: shaping.top * fontScale - padding[1],
423
+ y2: shaping.bottom * fontScale + padding[1],
424
+ anchorPointX: pixels.x,
425
+ anchorPointY: pixels.y
426
+ }),
427
+ box = _collisionIndex$place.box;
428
+
429
+ if (box && box.length) {
430
+ collisionIndex.insertCollisionBox(box, id);
431
+ return true;
432
+ } else {
433
+ return false;
434
+ }
435
+ });
436
+ filterData.forEach(function (item) {
437
+ // @ts-ignore
438
+ _this3.glyphInfoMap[item.id] = item;
439
+ });
440
+ }
441
+ /**
442
+ * 初始化文字布局
443
+ */
444
+
445
+ }, {
446
+ key: "initGlyph",
447
+ value: function initGlyph() {
448
+ // 1.生成文字纹理
449
+ this.initTextFont(); // 2.生成文字布局
450
+
451
+ this.generateGlyphLayout();
452
+ }
453
+ /**
454
+ * 更新文字纹理
455
+ */
456
+
457
+ }, {
458
+ key: "updateTexture",
459
+ value: function updateTexture() {
460
+ var createTexture2D = this.rendererService.createTexture2D;
461
+ var canvas = this.fontService.canvas;
462
+ this.textureHeight = canvas.height;
463
+
464
+ if (this.texture) {
465
+ this.texture.destroy();
466
+ }
467
+
468
+ this.texture = createTexture2D({
469
+ data: canvas,
470
+ mag: gl.LINEAR,
471
+ min: gl.LINEAR,
472
+ width: canvas.width,
473
+ height: canvas.height
474
+ });
475
+ }
476
+ }, {
477
+ key: "reBuildModel",
478
+ value: function reBuildModel() {
479
+ var _this4 = this;
480
+
481
+ var _this$layer$getLayerC3 = this.layer.getLayerConfig(),
482
+ usage = _this$layer$getLayerC3.usage;
483
+
484
+ this.filterGlyphs();
485
+ this.layer.buildLayerModel({
486
+ moduleName: 'pointTileText_' + usage,
487
+ vertexShader: usage === 'basemap' ? text_map_vert : text_vert,
488
+ fragmentShader: usage === 'basemap' ? text_map_frag : text_frag,
489
+ triangulation: TextTriangulation.bind(this),
490
+ depth: {
491
+ enable: false
492
+ },
493
+ blend: this.getBlend(),
494
+ pick: usage !== 'basemap'
495
+ }).then(function (model) {
496
+ _this4.layer.models = [model];
497
+
498
+ _this4.layerService.throttleRenderLayers();
499
+ }).catch(function (err) {
500
+ console.warn(err);
501
+ _this4.layer.models = [];
502
+ });
503
+ }
504
+ }]);
505
+
506
+ return TextModel;
507
+ }(BaseModel);
508
+
509
+ export { TextModel as default };
@@ -0,0 +1,65 @@
1
+
2
+ uniform float u_additive;
3
+
4
+ varying mat4 styleMappingMat; // 传递从片元中传递的映射数据
5
+
6
+ varying vec4 v_data;
7
+ varying vec4 v_color;
8
+ varying float v_radius;
9
+ uniform float u_time;
10
+ uniform vec4 u_animate: [ 1., 2., 1.0, 0.2 ];
11
+
12
+ #pragma include "sdf_2d"
13
+ #pragma include "picking"
14
+
15
+ void main() {
16
+
17
+ vec4 textrueStroke = vec4(
18
+ styleMappingMat[1][0],
19
+ styleMappingMat[1][1],
20
+ styleMappingMat[1][2],
21
+ styleMappingMat[1][3]
22
+ );
23
+
24
+ float opacity = styleMappingMat[0][0];
25
+
26
+ lowp float antialiasblur = v_data.z;
27
+ float r = v_radius / (v_radius);
28
+
29
+ float outer_df;
30
+ float inner_df;
31
+ // 'circle', 'triangle', 'square', 'pentagon', 'hexagon', 'octogon', 'hexagram', 'rhombus', 'vesica'
32
+
33
+ outer_df = sdCircle(v_data.xy, 1.0);
34
+ inner_df = sdCircle(v_data.xy, r);
35
+
36
+
37
+ float opacity_t = smoothstep(0.0, antialiasblur, outer_df);
38
+
39
+ float color_t = smoothstep(
40
+ antialiasblur,
41
+ 0.0,
42
+ inner_df
43
+ );
44
+ float PI = 3.14159;
45
+ float N_RINGS = 3.0;
46
+ float FREQ = 1.0;
47
+
48
+ gl_FragColor = vec4(v_color.rgb, v_color.a * opacity);
49
+
50
+ float d = length(v_data.xy);
51
+ if(d > 0.5) {
52
+ discard;
53
+ }
54
+ float intensity = clamp(cos(d * PI), 0.0, 1.0) * clamp(cos(2.0 * PI * (d * 2.0 * u_animate.z - u_animate.y * u_time)), 0.0, 1.0);
55
+
56
+ // 根据叠加模式选择效果
57
+ if(u_additive > 0.0) {
58
+ gl_FragColor *= intensity;
59
+ // 优化水波点 blend additive 模式下有的拾取效果
60
+ gl_FragColor = filterColorAlpha(gl_FragColor, gl_FragColor.a);
61
+ } else {
62
+ gl_FragColor = vec4(gl_FragColor.xyz, gl_FragColor.a * intensity);
63
+ gl_FragColor = filterColor(gl_FragColor);
64
+ }
65
+ }
@@ -0,0 +1,44 @@
1
+ varying vec4 v_color;
2
+ uniform float u_opacity: 1.0;
3
+
4
+ uniform float u_pickLight: 0.0;
5
+
6
+ #pragma include "picking"
7
+
8
+ varying mat4 styleMappingMat; // 传递从片元中传递的映射数据
9
+
10
+ uniform float u_linearColor: 0;
11
+ uniform vec4 u_sourceColor;
12
+ uniform vec4 u_targetColor;
13
+
14
+ uniform float u_opacitylinear: 0.0;
15
+ uniform float u_opacitylinear_dir: 1.0;
16
+
17
+ void main() {
18
+ float opacity = styleMappingMat[0][0];
19
+ float lightWeight = styleMappingMat[1][3];
20
+ float barLinearZ = styleMappingMat[2][3];
21
+
22
+ // 设置圆柱的底色
23
+ if(u_linearColor == 1.0) { // 使用渐变颜色
24
+ gl_FragColor = mix(u_sourceColor, u_targetColor, barLinearZ);
25
+ gl_FragColor.rgb *= lightWeight;
26
+ } else { // 使用 color 方法传入的颜色
27
+ gl_FragColor = v_color;
28
+ }
29
+
30
+ // 应用透明度
31
+ gl_FragColor.a *= opacity;
32
+
33
+ // 开启透明度渐变
34
+ if(u_opacitylinear > 0.0) {
35
+ gl_FragColor.a *= u_opacitylinear_dir > 0.0 ? (1.0 - barLinearZ): barLinearZ;
36
+ }
37
+
38
+ // picking
39
+ if(u_pickLight > 0.0) {
40
+ gl_FragColor = filterColorAlpha(gl_FragColor, lightWeight);
41
+ } else {
42
+ gl_FragColor = filterColor(gl_FragColor);
43
+ }
44
+ }