@antv/l7-layers 2.9.32-alpha.3 → 2.9.32-alpha.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/es/Geometry/index.d.ts +32 -0
- package/es/Geometry/index.js +118 -0
- package/es/Geometry/models/billboard.d.ts +26 -0
- package/es/Geometry/models/billboard.js +228 -0
- package/es/Geometry/models/index.d.ts +5 -0
- package/es/Geometry/models/index.js +9 -0
- package/es/Geometry/models/plane.d.ts +45 -0
- package/es/Geometry/models/plane.js +419 -0
- package/es/Geometry/models/sprite.d.ts +47 -0
- package/es/Geometry/models/sprite.js +301 -0
- package/es/Geometry/shaders/billboard_frag.glsl +13 -0
- package/es/Geometry/shaders/billboard_vert.glsl +50 -0
- package/es/Geometry/shaders/plane_frag.glsl +22 -0
- package/es/Geometry/shaders/plane_vert.glsl +53 -0
- package/es/Geometry/shaders/sprite_frag.glsl +21 -0
- package/es/Geometry/shaders/sprite_vert.glsl +28 -0
- package/es/canvas/index.d.ts +23 -0
- package/es/canvas/index.js +121 -0
- package/es/canvas/models/canvas.d.ts +18 -0
- package/es/canvas/models/canvas.js +212 -0
- package/es/canvas/models/index.d.ts +5 -0
- package/es/canvas/models/index.js +5 -0
- package/es/citybuliding/building.d.ts +17 -0
- package/es/citybuliding/building.js +86 -0
- package/es/citybuliding/models/build.d.ts +22 -0
- package/es/citybuliding/models/build.js +187 -0
- package/es/citybuliding/shaders/build_frag.glsl +117 -0
- package/es/citybuliding/shaders/build_vert.glsl +54 -0
- package/es/core/BaseLayer.d.ts +225 -0
- package/es/core/BaseLayer.js +1432 -0
- package/es/core/BaseModel.d.ts +140 -0
- package/es/core/BaseModel.js +489 -0
- package/es/core/interface.d.ts +225 -0
- package/es/core/interface.js +30 -0
- package/es/core/schema.d.ts +27 -0
- package/es/core/schema.js +25 -0
- package/es/core/shape/Path.d.ts +39 -0
- package/es/core/shape/Path.js +62 -0
- package/es/core/shape/extrude.d.ts +17 -0
- package/es/core/shape/extrude.js +148 -0
- package/es/core/triangulation.d.ts +128 -0
- package/es/core/triangulation.js +553 -0
- package/es/earth/index.d.ts +22 -0
- package/es/earth/index.js +98 -0
- package/es/earth/models/atmosphere.d.ts +9 -0
- package/es/earth/models/atmosphere.js +135 -0
- package/es/earth/models/base.d.ts +16 -0
- package/es/earth/models/base.js +206 -0
- package/es/earth/models/bloomsphere.d.ts +9 -0
- package/es/earth/models/bloomsphere.js +134 -0
- package/es/earth/shaders/atmosphere_frag.glsl +17 -0
- package/es/earth/shaders/atmosphere_vert.glsl +26 -0
- package/es/earth/shaders/base_frag.glsl +13 -0
- package/es/earth/shaders/base_vert.glsl +52 -0
- package/es/earth/shaders/bloomsphere_frag.glsl +15 -0
- package/es/earth/shaders/bloomsphere_vert.glsl +20 -0
- package/es/earth/utils.d.ts +26 -0
- package/es/earth/utils.js +104 -0
- package/es/glsl.d.ts +5 -0
- package/es/heatmap/index.d.ts +21 -0
- package/es/heatmap/index.js +141 -0
- package/es/heatmap/models/grid.d.ts +8 -0
- package/es/heatmap/models/grid.js +106 -0
- package/es/heatmap/models/grid3d.d.ts +8 -0
- package/es/heatmap/models/grid3d.js +140 -0
- package/es/heatmap/models/heatmap.d.ts +24 -0
- package/es/heatmap/models/heatmap.js +463 -0
- package/es/heatmap/models/hexagon.d.ts +8 -0
- package/es/heatmap/models/hexagon.js +107 -0
- package/es/heatmap/models/index.d.ts +5 -0
- package/es/heatmap/models/index.js +12 -0
- package/es/heatmap/shaders/grid_vert.glsl +42 -0
- package/es/heatmap/shaders/heatmap_3d_frag.glsl +14 -0
- package/es/heatmap/shaders/heatmap_3d_vert.glsl +46 -0
- package/es/heatmap/shaders/heatmap_frag.glsl +47 -0
- package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +10 -0
- package/es/heatmap/shaders/heatmap_framebuffer_vert.glsl +35 -0
- package/es/heatmap/shaders/heatmap_vert.glsl +10 -0
- package/es/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
- package/es/heatmap/shaders/hexagon_3d_vert.glsl +64 -0
- package/es/heatmap/shaders/hexagon_frag.glsl +12 -0
- package/es/heatmap/shaders/hexagon_vert.glsl +41 -0
- package/es/heatmap/triangulation.d.ts +5 -0
- package/es/heatmap/triangulation.js +37 -0
- package/es/image/index.d.ts +19 -0
- package/es/image/index.js +104 -0
- package/es/image/models/dataImage.d.ts +22 -0
- package/es/image/models/dataImage.js +200 -0
- package/es/image/models/image.d.ts +19 -0
- package/es/image/models/image.js +164 -0
- package/es/image/models/index.d.ts +5 -0
- package/es/image/models/index.js +9 -0
- package/es/image/models/tileDataImage.d.ts +19 -0
- package/es/image/models/tileDataImage.js +174 -0
- package/es/image/shaders/dataImage_frag.glsl +38 -0
- package/es/image/shaders/image_frag.glsl +9 -0
- package/es/image/shaders/image_vert.glsl +17 -0
- package/es/index.d.ts +17 -0
- package/es/index.js +107 -0
- package/es/line/index.d.ts +43 -0
- package/es/line/index.js +140 -0
- package/es/line/models/arc.d.ts +17 -0
- package/es/line/models/arc.js +356 -0
- package/es/line/models/arc_3d.d.ts +17 -0
- package/es/line/models/arc_3d.js +333 -0
- package/es/line/models/earthArc_3d.d.ts +17 -0
- package/es/line/models/earthArc_3d.js +336 -0
- package/es/line/models/great_circle.d.ts +12 -0
- package/es/line/models/great_circle.js +294 -0
- package/es/line/models/half.d.ts +18 -0
- package/es/line/models/half.js +281 -0
- package/es/line/models/index.d.ts +5 -0
- package/es/line/models/index.js +25 -0
- package/es/line/models/line.d.ts +21 -0
- package/es/line/models/line.js +443 -0
- package/es/line/models/linearline.d.ts +11 -0
- package/es/line/models/linearline.js +275 -0
- package/es/line/models/simpleLine.d.ts +14 -0
- package/es/line/models/simpleLine.js +234 -0
- package/es/line/models/simpleTileLine.d.ts +9 -0
- package/es/line/models/simpleTileLine.js +100 -0
- package/es/line/models/tile.d.ts +8 -0
- package/es/line/models/tile.js +178 -0
- package/es/line/models/wall.d.ts +12 -0
- package/es/line/models/wall.js +293 -0
- package/es/line/shaders/arc_chunks.vert.glsl +21 -0
- package/es/line/shaders/dash/arc_dash_frag.glsl +28 -0
- package/es/line/shaders/dash/arc_dash_vert.glsl +150 -0
- package/es/line/shaders/dash/line_dash_frag.glsl +31 -0
- package/es/line/shaders/dash/line_dash_vert.glsl +93 -0
- package/es/line/shaders/half/line_half_frag.glsl +53 -0
- package/es/line/shaders/half/line_half_vert.glsl +169 -0
- package/es/line/shaders/line_arc2d_vert.glsl +114 -0
- package/es/line/shaders/line_arc_3d_frag.glsl +103 -0
- package/es/line/shaders/line_arc_3d_vert.glsl +206 -0
- package/es/line/shaders/line_arc_frag.glsl +88 -0
- package/es/line/shaders/line_arc_great_circle_frag.glsl +101 -0
- package/es/line/shaders/line_arc_great_circle_vert.glsl +214 -0
- package/es/line/shaders/line_arc_vert.glsl +178 -0
- package/es/line/shaders/line_bezier_vert.glsl +85 -0
- package/es/line/shaders/line_frag.glsl +99 -0
- package/es/line/shaders/line_vert.glsl +192 -0
- package/es/line/shaders/linear/arc3d_linear_frag.glsl +46 -0
- package/es/line/shaders/linear/arc3d_linear_vert.glsl +206 -0
- package/es/line/shaders/linear/arc_linear_frag.glsl +38 -0
- package/es/line/shaders/linear/arc_linear_vert.glsl +138 -0
- package/es/line/shaders/linear/line_linear_frag.glsl +27 -0
- package/es/line/shaders/linearLine/line_linear_frag.glsl +20 -0
- package/es/line/shaders/linearLine/line_linear_vert.glsl +112 -0
- package/es/line/shaders/simple/simpleline_frag.glsl +10 -0
- package/es/line/shaders/simple/simpleline_linear_frag.glsl +11 -0
- package/es/line/shaders/simple/simpleline_vert.glsl +79 -0
- package/es/line/shaders/tile/line_tile_map_vert.glsl +25 -0
- package/es/line/shaders/tile/line_tile_vert.glsl +52 -0
- package/es/line/shaders/tile/simpleline_map_vert.glsl +15 -0
- package/es/line/shaders/tile/simpleline_vert.glsl +21 -0
- package/es/line/shaders/wall/wall_frag.glsl +89 -0
- package/es/line/shaders/wall/wall_vert.glsl +77 -0
- package/es/mask/index.d.ts +27 -0
- package/es/mask/index.js +160 -0
- package/es/mask/models/fill.d.ts +12 -0
- package/es/mask/models/fill.js +124 -0
- package/es/mask/models/index.d.ts +5 -0
- package/es/mask/models/index.js +7 -0
- package/es/mask/shaders/mask_vert.glsl +16 -0
- package/es/plugins/DataMappingPlugin.d.ts +18 -0
- package/es/plugins/DataMappingPlugin.js +413 -0
- package/es/plugins/DataSourcePlugin.d.ts +7 -0
- package/es/plugins/DataSourcePlugin.js +84 -0
- package/es/plugins/FeatureScalePlugin.d.ts +24 -0
- package/es/plugins/FeatureScalePlugin.js +340 -0
- package/es/plugins/LayerAnimateStylePlugin.d.ts +5 -0
- package/es/plugins/LayerAnimateStylePlugin.js +29 -0
- package/es/plugins/LayerModelPlugin.d.ts +10 -0
- package/es/plugins/LayerModelPlugin.js +72 -0
- package/es/plugins/LayerStylePlugin.d.ts +8 -0
- package/es/plugins/LayerStylePlugin.js +39 -0
- package/es/plugins/LightingPlugin.d.ts +36 -0
- package/es/plugins/LightingPlugin.js +104 -0
- package/es/plugins/MultiPassRendererPlugin.d.ts +23 -0
- package/es/plugins/MultiPassRendererPlugin.js +65 -0
- package/es/plugins/PixelPickingPlugin.d.ts +8 -0
- package/es/plugins/PixelPickingPlugin.js +126 -0
- package/es/plugins/RegisterStyleAttributePlugin.d.ts +15 -0
- package/es/plugins/RegisterStyleAttributePlugin.js +156 -0
- package/es/plugins/ShaderUniformPlugin.d.ts +21 -0
- package/es/plugins/ShaderUniformPlugin.js +106 -0
- package/es/plugins/UpdateModelPlugin.d.ts +8 -0
- package/es/plugins/UpdateModelPlugin.js +31 -0
- package/es/plugins/UpdateStyleAttributePlugin.d.ts +12 -0
- package/es/plugins/UpdateStyleAttributePlugin.js +83 -0
- package/es/point/index.d.ts +40 -0
- package/es/point/index.js +229 -0
- package/es/point/models/earthExtrude.d.ts +24 -0
- package/es/point/models/earthExtrude.js +274 -0
- package/es/point/models/earthFill.d.ts +11 -0
- package/es/point/models/earthFill.js +258 -0
- package/es/point/models/extrude.d.ts +24 -0
- package/es/point/models/extrude.js +295 -0
- package/es/point/models/fill.d.ts +40 -0
- package/es/point/models/fill.js +403 -0
- package/es/point/models/fillmage.d.ts +25 -0
- package/es/point/models/fillmage.js +366 -0
- package/es/point/models/image.d.ts +11 -0
- package/es/point/models/image.js +239 -0
- package/es/point/models/index.d.ts +5 -0
- package/es/point/models/index.js +30 -0
- package/es/point/models/normal.d.ts +16 -0
- package/es/point/models/normal.js +124 -0
- package/es/point/models/radar.d.ts +24 -0
- package/es/point/models/radar.js +232 -0
- package/es/point/models/simplePoint.d.ts +16 -0
- package/es/point/models/simplePoint.js +179 -0
- package/es/point/models/text.d.ts +57 -0
- package/es/point/models/text.js +619 -0
- package/es/point/models/tile.d.ts +15 -0
- package/es/point/models/tile.js +175 -0
- package/es/point/models/tileText.d.ts +52 -0
- package/es/point/models/tileText.js +509 -0
- package/es/point/shaders/animate/wave_frag.glsl +65 -0
- package/es/point/shaders/earth/extrude_frag.glsl +44 -0
- package/es/point/shaders/earth/extrude_vert.glsl +140 -0
- package/es/point/shaders/earth/fill_frag.glsl +86 -0
- package/es/point/shaders/earth/fill_vert.glsl +125 -0
- package/es/point/shaders/extrude/extrude_frag.glsl +44 -0
- package/es/point/shaders/extrude/extrude_vert.glsl +121 -0
- package/es/point/shaders/fill_frag.glsl +84 -0
- package/es/point/shaders/fill_vert.glsl +188 -0
- package/es/point/shaders/image/fillImage_frag.glsl +20 -0
- package/es/point/shaders/image/fillImage_vert.glsl +116 -0
- package/es/point/shaders/image_frag.glsl +39 -0
- package/es/point/shaders/image_vert.glsl +90 -0
- package/es/point/shaders/normal_frag.glsl +6 -0
- package/es/point/shaders/normal_vert.glsl +24 -0
- package/es/point/shaders/radar/radar_frag.glsl +53 -0
- package/es/point/shaders/radar/radar_vert.glsl +70 -0
- package/es/point/shaders/simplePoint_frag.glsl +53 -0
- package/es/point/shaders/simplePoint_vert.glsl +79 -0
- package/es/point/shaders/text_frag.glsl +48 -0
- package/es/point/shaders/text_vert.glsl +131 -0
- package/es/point/shaders/tile/fill_tile_frag.glsl +76 -0
- package/es/point/shaders/tile/fill_tile_vert.glsl +78 -0
- package/es/point/shaders/tile/text_frag.glsl +33 -0
- package/es/point/shaders/tile/text_map_frag.glsl +31 -0
- package/es/point/shaders/tile/text_map_vert.glsl +38 -0
- package/es/point/shaders/tile/text_vert.glsl +48 -0
- package/es/point/shape/extrude.d.ts +15 -0
- package/es/point/shape/extrude.js +63 -0
- package/es/polygon/index.d.ts +27 -0
- package/es/polygon/index.js +146 -0
- package/es/polygon/models/extrude.d.ts +28 -0
- package/es/polygon/models/extrude.js +302 -0
- package/es/polygon/models/fill.d.ts +17 -0
- package/es/polygon/models/fill.js +210 -0
- package/es/polygon/models/index.d.ts +5 -0
- package/es/polygon/models/index.js +28 -0
- package/es/polygon/models/ocean.d.ts +21 -0
- package/es/polygon/models/ocean.js +202 -0
- package/es/polygon/models/tile.d.ts +12 -0
- package/es/polygon/models/tile.js +101 -0
- package/es/polygon/models/water.d.ts +16 -0
- package/es/polygon/models/water.js +179 -0
- package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +44 -0
- package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +44 -0
- package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +85 -0
- package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +90 -0
- package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +48 -0
- package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +93 -0
- package/es/polygon/shaders/polygon_frag.glsl +12 -0
- package/es/polygon/shaders/polygon_linear_frag.glsl +22 -0
- package/es/polygon/shaders/polygon_linear_vert.glsl +74 -0
- package/es/polygon/shaders/polygon_vert.glsl +66 -0
- package/es/polygon/shaders/tile/polygon_tile_map_vert.glsl +16 -0
- package/es/polygon/shaders/tile/polygon_tile_vert.glsl +42 -0
- package/es/polygon/shaders/water/polygon_ocean_frag.glsl +247 -0
- package/es/polygon/shaders/water/polygon_ocean_vert.glsl +21 -0
- package/es/polygon/shaders/water/polygon_water_frag.glsl +71 -0
- package/es/polygon/shaders/water/polygon_water_vert.glsl +26 -0
- package/es/raster/buffers/triangulation.d.ts +6 -0
- package/es/raster/buffers/triangulation.js +25 -0
- package/es/raster/index.d.ts +19 -0
- package/es/raster/index.js +107 -0
- package/es/raster/models/index.d.ts +5 -0
- package/es/raster/models/index.js +10 -0
- package/es/raster/models/raster.d.ts +22 -0
- package/es/raster/models/raster.js +242 -0
- package/es/raster/models/rasterRgb.d.ts +20 -0
- package/es/raster/models/rasterRgb.js +226 -0
- package/es/raster/models/rasterTile.d.ts +18 -0
- package/es/raster/models/rasterTile.js +140 -0
- package/es/raster/raster.d.ts +30 -0
- package/es/raster/raster.js +174 -0
- package/es/raster/shaders/raster_2d_frag.glsl +64 -0
- package/es/raster/shaders/raster_2d_vert.glsl +17 -0
- package/es/raster/shaders/raster_frag.glsl +9 -0
- package/es/raster/shaders/raster_rgb_frag.glsl +12 -0
- package/es/raster/shaders/raster_vert.glsl +44 -0
- package/es/shader/minify_frag.glsl +7 -0
- package/es/shader/minify_picking_frag.glsl +10 -0
- package/es/tile/interface.d.ts +29 -0
- package/es/tile/interface.js +1 -0
- package/es/tile/manager/baseMapTileLayerManager.d.ts +7 -0
- package/es/tile/manager/baseMapTileLayerManager.js +119 -0
- package/es/tile/manager/baseTileManager.d.ts +27 -0
- package/es/tile/manager/baseTileManager.js +107 -0
- package/es/tile/manager/tileConfigManager.d.ts +17 -0
- package/es/tile/manager/tileConfigManager.js +121 -0
- package/es/tile/manager/tileLayerManager.d.ts +15 -0
- package/es/tile/manager/tileLayerManager.js +255 -0
- package/es/tile/manager/tilePickerManager.d.ts +21 -0
- package/es/tile/manager/tilePickerManager.js +194 -0
- package/es/tile/models/tileModel.d.ts +10 -0
- package/es/tile/models/tileModel.js +81 -0
- package/es/tile/tileFactory/base.d.ts +44 -0
- package/es/tile/tileFactory/base.js +474 -0
- package/es/tile/tileFactory/index.d.ts +5 -0
- package/es/tile/tileFactory/index.js +38 -0
- package/es/tile/tileFactory/line.d.ts +12 -0
- package/es/tile/tileFactory/line.js +62 -0
- package/es/tile/tileFactory/mask.d.ts +12 -0
- package/es/tile/tileFactory/mask.js +63 -0
- package/es/tile/tileFactory/point.d.ts +12 -0
- package/es/tile/tileFactory/point.js +63 -0
- package/es/tile/tileFactory/polygon.d.ts +12 -0
- package/es/tile/tileFactory/polygon.js +62 -0
- package/es/tile/tileFactory/raster.d.ts +12 -0
- package/es/tile/tileFactory/raster.js +58 -0
- package/es/tile/tileFactory/rasterData.d.ts +12 -0
- package/es/tile/tileFactory/rasterData.js +86 -0
- package/es/tile/tileFactory/rasterDataLayer.d.ts +20 -0
- package/es/tile/tileFactory/rasterDataLayer.js +90 -0
- package/es/tile/tileFactory/test.d.ts +12 -0
- package/es/tile/tileFactory/test.js +105 -0
- package/es/tile/tileFactory/vectorLayer.d.ts +38 -0
- package/es/tile/tileFactory/vectorLayer.js +264 -0
- package/es/tile/tileLayer/baseMapTileLayer.d.ts +30 -0
- package/es/tile/tileLayer/baseMapTileLayer.js +195 -0
- package/es/tile/tileLayer/baseTileLayer.d.ts +48 -0
- package/es/tile/tileLayer/baseTileLayer.js +420 -0
- package/es/tile/tileTest.d.ts +15 -0
- package/es/tile/tileTest.js +62 -0
- package/es/tile/tmsMapTileLayer.d.ts +7 -0
- package/es/tile/tmsMapTileLayer.js +97 -0
- package/es/tile/tmsTileLayer.d.ts +7 -0
- package/es/tile/tmsTileLayer.js +101 -0
- package/es/tile/utils.d.ts +19 -0
- package/es/tile/utils.js +209 -0
- package/es/utils/blend.d.ts +2 -0
- package/es/utils/blend.js +54 -0
- package/es/utils/collision-index.d.ts +47 -0
- package/es/utils/collision-index.js +102 -0
- package/es/utils/dataMappingStyle.d.ts +31 -0
- package/es/utils/dataMappingStyle.js +150 -0
- package/es/utils/extrude_polyline.d.ts +67 -0
- package/es/utils/extrude_polyline.js +611 -0
- package/es/utils/grid-index.d.ts +28 -0
- package/es/utils/grid-index.js +179 -0
- package/es/utils/layerData.d.ts +2 -0
- package/es/utils/layerData.js +179 -0
- package/es/utils/multiPassRender.d.ts +16 -0
- package/es/utils/multiPassRender.js +50 -0
- package/es/utils/polylineNormal.d.ts +9 -0
- package/es/utils/polylineNormal.js +191 -0
- package/es/utils/simpleLine.d.ts +23 -0
- package/es/utils/simpleLine.js +103 -0
- package/es/utils/symbol-layout.d.ts +43 -0
- package/es/utils/symbol-layout.js +299 -0
- package/es/utils/updateShape.d.ts +2 -0
- package/es/utils/updateShape.js +20 -0
- package/es/wind/index.d.ts +20 -0
- package/es/wind/index.js +98 -0
- package/es/wind/models/index.d.ts +5 -0
- package/es/wind/models/index.js +5 -0
- package/es/wind/models/utils.d.ts +19 -0
- package/es/wind/models/utils.js +226 -0
- package/es/wind/models/wind.d.ts +33 -0
- package/es/wind/models/wind.js +331 -0
- package/es/wind/models/windRender.d.ts +104 -0
- package/es/wind/models/windRender.js +357 -0
- package/es/wind/models/windShader.d.ts +12 -0
- package/es/wind/models/windShader.js +12 -0
- package/es/wind/shaders/wind_frag.glsl +9 -0
- package/es/wind/shaders/wind_vert.glsl +17 -0
- package/lib/Geometry/index.js +130 -0
- package/lib/Geometry/models/billboard.js +242 -0
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- package/lib/Geometry/models/sprite.js +315 -0
- package/lib/Geometry/shaders/billboard_frag.glsl +13 -0
- package/lib/Geometry/shaders/billboard_vert.glsl +50 -0
- package/lib/Geometry/shaders/plane_frag.glsl +22 -0
- package/lib/Geometry/shaders/plane_vert.glsl +53 -0
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- package/lib/Geometry/shaders/sprite_vert.glsl +28 -0
- package/lib/canvas/index.js +133 -0
- package/lib/canvas/models/canvas.js +221 -0
- package/lib/canvas/models/index.js +16 -0
- package/lib/citybuliding/building.js +99 -0
- package/lib/citybuliding/models/build.js +202 -0
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- package/lib/citybuliding/shaders/build_vert.glsl +54 -0
- package/lib/core/BaseLayer.js +1427 -0
- package/lib/core/BaseModel.js +506 -0
- package/lib/core/interface.js +41 -0
- package/lib/core/schema.js +33 -0
- package/lib/core/shape/Path.js +88 -0
- package/lib/core/shape/extrude.js +180 -0
- package/lib/core/triangulation.js +619 -0
- package/lib/earth/index.js +113 -0
- package/lib/earth/models/atmosphere.js +149 -0
- package/lib/earth/models/base.js +216 -0
- package/lib/earth/models/bloomsphere.js +148 -0
- package/lib/earth/shaders/atmosphere_frag.glsl +17 -0
- package/lib/earth/shaders/atmosphere_vert.glsl +26 -0
- package/lib/earth/shaders/base_frag.glsl +13 -0
- package/lib/earth/shaders/base_vert.glsl +52 -0
- package/lib/earth/shaders/bloomsphere_frag.glsl +15 -0
- package/lib/earth/shaders/bloomsphere_vert.glsl +20 -0
- package/lib/earth/utils.js +136 -0
- package/lib/glsl.d.ts +5 -0
- package/lib/heatmap/index.js +154 -0
- package/lib/heatmap/models/grid.js +120 -0
- package/lib/heatmap/models/grid3d.js +154 -0
- package/lib/heatmap/models/heatmap.js +486 -0
- package/lib/heatmap/models/hexagon.js +121 -0
- package/lib/heatmap/models/index.js +26 -0
- package/lib/heatmap/shaders/grid_vert.glsl +42 -0
- package/lib/heatmap/shaders/heatmap_3d_frag.glsl +14 -0
- package/lib/heatmap/shaders/heatmap_3d_vert.glsl +46 -0
- package/lib/heatmap/shaders/heatmap_frag.glsl +47 -0
- package/lib/heatmap/shaders/heatmap_framebuffer_frag.glsl +10 -0
- package/lib/heatmap/shaders/heatmap_framebuffer_vert.glsl +35 -0
- package/lib/heatmap/shaders/heatmap_vert.glsl +10 -0
- package/lib/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
- package/lib/heatmap/shaders/hexagon_3d_vert.glsl +64 -0
- package/lib/heatmap/shaders/hexagon_frag.glsl +12 -0
- package/lib/heatmap/shaders/hexagon_vert.glsl +41 -0
- package/lib/heatmap/triangulation.js +44 -0
- package/lib/image/index.js +117 -0
- package/lib/image/models/dataImage.js +215 -0
- package/lib/image/models/image.js +178 -0
- package/lib/image/models/index.js +22 -0
- package/lib/image/models/tileDataImage.js +188 -0
- package/lib/image/shaders/dataImage_frag.glsl +38 -0
- package/lib/image/shaders/image_frag.glsl +9 -0
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- package/lib/index.js +275 -0
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- package/lib/line/models/arc.js +373 -0
- package/lib/line/models/arc_3d.js +351 -0
- package/lib/line/models/earthArc_3d.js +354 -0
- package/lib/line/models/great_circle.js +310 -0
- package/lib/line/models/half.js +298 -0
- package/lib/line/models/index.js +46 -0
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- package/lib/line/models/simpleLine.js +249 -0
- package/lib/line/models/simpleTileLine.js +115 -0
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- package/lib/line/shaders/arc_chunks.vert.glsl +21 -0
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- package/lib/line/shaders/dash/arc_dash_vert.glsl +150 -0
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- package/lib/line/shaders/dash/line_dash_vert.glsl +93 -0
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- package/lib/line/shaders/half/line_half_vert.glsl +169 -0
- package/lib/line/shaders/line_arc2d_vert.glsl +114 -0
- package/lib/line/shaders/line_arc_3d_frag.glsl +103 -0
- package/lib/line/shaders/line_arc_3d_vert.glsl +206 -0
- package/lib/line/shaders/line_arc_frag.glsl +88 -0
- package/lib/line/shaders/line_arc_great_circle_frag.glsl +101 -0
- package/lib/line/shaders/line_arc_great_circle_vert.glsl +214 -0
- package/lib/line/shaders/line_arc_vert.glsl +178 -0
- package/lib/line/shaders/line_bezier_vert.glsl +85 -0
- package/lib/line/shaders/line_frag.glsl +99 -0
- package/lib/line/shaders/line_vert.glsl +192 -0
- package/lib/line/shaders/linear/arc3d_linear_frag.glsl +46 -0
- package/lib/line/shaders/linear/arc3d_linear_vert.glsl +206 -0
- package/lib/line/shaders/linear/arc_linear_frag.glsl +38 -0
- package/lib/line/shaders/linear/arc_linear_vert.glsl +138 -0
- package/lib/line/shaders/linear/line_linear_frag.glsl +27 -0
- package/lib/line/shaders/linearLine/line_linear_frag.glsl +20 -0
- package/lib/line/shaders/linearLine/line_linear_vert.glsl +112 -0
- package/lib/line/shaders/simple/simpleline_frag.glsl +10 -0
- package/lib/line/shaders/simple/simpleline_linear_frag.glsl +11 -0
- package/lib/line/shaders/simple/simpleline_vert.glsl +79 -0
- package/lib/line/shaders/tile/line_tile_map_vert.glsl +25 -0
- package/lib/line/shaders/tile/line_tile_vert.glsl +52 -0
- package/lib/line/shaders/tile/simpleline_map_vert.glsl +15 -0
- package/lib/line/shaders/tile/simpleline_vert.glsl +21 -0
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- package/lib/line/shaders/wall/wall_vert.glsl +77 -0
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- package/lib/mask/models/fill.js +141 -0
- package/lib/mask/models/index.js +19 -0
- package/lib/mask/shaders/mask_vert.glsl +16 -0
- package/lib/plugins/DataMappingPlugin.js +427 -0
- package/lib/plugins/DataSourcePlugin.js +97 -0
- package/lib/plugins/FeatureScalePlugin.js +363 -0
- package/lib/plugins/LayerAnimateStylePlugin.js +41 -0
- package/lib/plugins/LayerModelPlugin.js +83 -0
- package/lib/plugins/LayerStylePlugin.js +50 -0
- package/lib/plugins/LightingPlugin.js +119 -0
- package/lib/plugins/MultiPassRendererPlugin.js +77 -0
- package/lib/plugins/PixelPickingPlugin.js +139 -0
- package/lib/plugins/RegisterStyleAttributePlugin.js +168 -0
- package/lib/plugins/ShaderUniformPlugin.js +119 -0
- package/lib/plugins/UpdateModelPlugin.js +42 -0
- package/lib/plugins/UpdateStyleAttributePlugin.js +94 -0
- package/lib/point/index.js +242 -0
- package/lib/point/models/earthExtrude.js +290 -0
- package/lib/point/models/earthFill.js +293 -0
- package/lib/point/models/extrude.js +312 -0
- package/lib/point/models/fill.js +419 -0
- package/lib/point/models/fillmage.js +382 -0
- package/lib/point/models/image.js +255 -0
- package/lib/point/models/index.js +53 -0
- package/lib/point/models/normal.js +141 -0
- package/lib/point/models/radar.js +249 -0
- package/lib/point/models/simplePoint.js +196 -0
- package/lib/point/models/text.js +634 -0
- package/lib/point/models/tile.js +189 -0
- package/lib/point/models/tileText.js +524 -0
- package/lib/point/shaders/animate/wave_frag.glsl +65 -0
- package/lib/point/shaders/earth/extrude_frag.glsl +44 -0
- package/lib/point/shaders/earth/extrude_vert.glsl +140 -0
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- package/lib/point/shaders/earth/fill_vert.glsl +125 -0
- package/lib/point/shaders/extrude/extrude_frag.glsl +44 -0
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- package/lib/point/shaders/fill_frag.glsl +84 -0
- package/lib/point/shaders/fill_vert.glsl +188 -0
- package/lib/point/shaders/image/fillImage_frag.glsl +20 -0
- package/lib/point/shaders/image/fillImage_vert.glsl +116 -0
- package/lib/point/shaders/image_frag.glsl +39 -0
- package/lib/point/shaders/image_vert.glsl +90 -0
- package/lib/point/shaders/normal_frag.glsl +6 -0
- package/lib/point/shaders/normal_vert.glsl +24 -0
- package/lib/point/shaders/radar/radar_frag.glsl +53 -0
- package/lib/point/shaders/radar/radar_vert.glsl +70 -0
- package/lib/point/shaders/simplePoint_frag.glsl +53 -0
- package/lib/point/shaders/simplePoint_vert.glsl +79 -0
- package/lib/point/shaders/text_frag.glsl +48 -0
- package/lib/point/shaders/text_vert.glsl +131 -0
- package/lib/point/shaders/tile/fill_tile_frag.glsl +76 -0
- package/lib/point/shaders/tile/fill_tile_vert.glsl +78 -0
- package/lib/point/shaders/tile/text_frag.glsl +33 -0
- package/lib/point/shaders/tile/text_map_frag.glsl +31 -0
- package/lib/point/shaders/tile/text_map_vert.glsl +38 -0
- package/lib/point/shaders/tile/text_vert.glsl +48 -0
- package/lib/point/shape/extrude.js +78 -0
- package/lib/polygon/index.js +160 -0
- package/lib/polygon/models/extrude.js +318 -0
- package/lib/polygon/models/fill.js +225 -0
- package/lib/polygon/models/index.js +50 -0
- package/lib/polygon/models/ocean.js +219 -0
- package/lib/polygon/models/tile.js +114 -0
- package/lib/polygon/models/water.js +196 -0
- package/lib/polygon/shaders/extrude/polygon_extrude_frag.glsl +44 -0
- package/lib/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +44 -0
- package/lib/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +85 -0
- package/lib/polygon/shaders/extrude/polygon_extrude_vert.glsl +90 -0
- package/lib/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +48 -0
- package/lib/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +93 -0
- package/lib/polygon/shaders/polygon_frag.glsl +12 -0
- package/lib/polygon/shaders/polygon_linear_frag.glsl +22 -0
- package/lib/polygon/shaders/polygon_linear_vert.glsl +74 -0
- package/lib/polygon/shaders/polygon_vert.glsl +66 -0
- package/lib/polygon/shaders/tile/polygon_tile_map_vert.glsl +16 -0
- package/lib/polygon/shaders/tile/polygon_tile_vert.glsl +42 -0
- package/lib/polygon/shaders/water/polygon_ocean_frag.glsl +247 -0
- package/lib/polygon/shaders/water/polygon_ocean_vert.glsl +21 -0
- package/lib/polygon/shaders/water/polygon_water_frag.glsl +71 -0
- package/lib/polygon/shaders/water/polygon_water_vert.glsl +26 -0
- package/lib/raster/buffers/triangulation.js +35 -0
- package/lib/raster/index.js +120 -0
- package/lib/raster/models/index.js +23 -0
- package/lib/raster/models/raster.js +259 -0
- package/lib/raster/models/rasterRgb.js +241 -0
- package/lib/raster/models/rasterTile.js +154 -0
- package/lib/raster/raster.js +191 -0
- package/lib/raster/shaders/raster_2d_frag.glsl +64 -0
- package/lib/raster/shaders/raster_2d_vert.glsl +17 -0
- package/lib/raster/shaders/raster_frag.glsl +9 -0
- package/lib/raster/shaders/raster_rgb_frag.glsl +12 -0
- package/lib/raster/shaders/raster_vert.glsl +44 -0
- package/lib/shader/minify_frag.glsl +7 -0
- package/lib/shader/minify_picking_frag.glsl +10 -0
- package/lib/tile/interface.js +5 -0
- package/lib/tile/manager/baseMapTileLayerManager.js +134 -0
- package/lib/tile/manager/baseTileManager.js +121 -0
- package/lib/tile/manager/tileConfigManager.js +133 -0
- package/lib/tile/manager/tileLayerManager.js +273 -0
- package/lib/tile/manager/tilePickerManager.js +205 -0
- package/lib/tile/models/tileModel.js +94 -0
- package/lib/tile/tileFactory/base.js +497 -0
- package/lib/tile/tileFactory/index.js +71 -0
- package/lib/tile/tileFactory/line.js +73 -0
- package/lib/tile/tileFactory/mask.js +74 -0
- package/lib/tile/tileFactory/point.js +74 -0
- package/lib/tile/tileFactory/polygon.js +73 -0
- package/lib/tile/tileFactory/raster.js +71 -0
- package/lib/tile/tileFactory/rasterData.js +99 -0
- package/lib/tile/tileFactory/rasterDataLayer.js +104 -0
- package/lib/tile/tileFactory/test.js +118 -0
- package/lib/tile/tileFactory/vectorLayer.js +280 -0
- package/lib/tile/tileLayer/baseMapTileLayer.js +202 -0
- package/lib/tile/tileLayer/baseTileLayer.js +429 -0
- package/lib/tile/tileTest.js +74 -0
- package/lib/tile/tmsMapTileLayer.js +114 -0
- package/lib/tile/tmsTileLayer.js +118 -0
- package/lib/tile/utils.js +248 -0
- package/lib/utils/blend.js +65 -0
- package/lib/utils/collision-index.js +118 -0
- package/lib/utils/dataMappingStyle.js +154 -0
- package/lib/utils/extrude_polyline.js +653 -0
- package/lib/utils/grid-index.js +188 -0
- package/lib/utils/layerData.js +191 -0
- package/lib/utils/multiPassRender.js +61 -0
- package/lib/utils/polylineNormal.js +230 -0
- package/lib/utils/simpleLine.js +116 -0
- package/lib/utils/symbol-layout.js +308 -0
- package/lib/utils/updateShape.js +27 -0
- package/lib/wind/index.js +111 -0
- package/lib/wind/models/index.js +16 -0
- package/lib/wind/models/utils.js +253 -0
- package/lib/wind/models/wind.js +346 -0
- package/lib/wind/models/windRender.js +373 -0
- package/lib/wind/models/windShader.js +25 -0
- package/lib/wind/shaders/wind_frag.glsl +9 -0
- package/lib/wind/shaders/wind_vert.glsl +17 -0
- package/package.json +6 -6
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precision highp float;
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offset = offset * pow(2.0, (19.0 - 3.0 - u_Zoom));
|
|
91
|
+
}
|
|
92
|
+
} else {// 圆柱体固定高度 ( 处理 mapbox )
|
|
93
|
+
if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {
|
|
94
|
+
offset *= 4.0/pow(2.0, 21.0 - u_Zoom);
|
|
95
|
+
}
|
|
96
|
+
}
|
|
97
|
+
|
|
98
|
+
|
|
99
|
+
vec4 project_pos = project_position(vec4(a_Pos.xy, 0., 1.0));
|
|
100
|
+
|
|
101
|
+
// u_r 控制圆柱的生长
|
|
102
|
+
vec4 pos = vec4(project_pos.xy + offset.xy, offset.z * u_r, 1.0);
|
|
103
|
+
|
|
104
|
+
// 圆柱光照效果
|
|
105
|
+
float lightWeight = 1.0;
|
|
106
|
+
if(u_lightEnable > 0.0) { // 取消三元表达式,增强健壮性
|
|
107
|
+
lightWeight = calc_lighting(pos);
|
|
108
|
+
}
|
|
109
|
+
styleMappingMat[1][3] = lightWeight;
|
|
110
|
+
|
|
111
|
+
v_color =vec4(a_Color.rgb * lightWeight, a_Color.w);
|
|
112
|
+
|
|
113
|
+
|
|
114
|
+
// 在地球模式下,将原本垂直于 xy 平面的圆柱调整姿态到适应圆的角度
|
|
115
|
+
//旋转矩阵mx,创建绕x轴旋转矩阵
|
|
116
|
+
float r = sqrt(a_Pos.z*a_Pos.z + a_Pos.x*a_Pos.x);
|
|
117
|
+
float xRadian = getXRadian(a_Pos.y, r);
|
|
118
|
+
float xcos = cos(xRadian);//求解旋转角度余弦值
|
|
119
|
+
float xsin = sin(xRadian);//求解旋转角度正弦值
|
|
120
|
+
mat4 mx = mat4(
|
|
121
|
+
1,0,0,0,
|
|
122
|
+
0,xcos,-xsin,0,
|
|
123
|
+
0,xsin,xcos,0,
|
|
124
|
+
0,0,0,1);
|
|
125
|
+
|
|
126
|
+
//旋转矩阵my,创建绕y轴旋转矩阵
|
|
127
|
+
float yRadian = getYRadian(a_Pos.x, a_Pos.z);
|
|
128
|
+
float ycos = cos(yRadian);//求解旋转角度余弦值
|
|
129
|
+
float ysin = sin(yRadian);//求解旋转角度正弦值
|
|
130
|
+
mat4 my = mat4(
|
|
131
|
+
ycos,0,-ysin,0,
|
|
132
|
+
0,1,0,0,
|
|
133
|
+
ysin,0,ycos,0,
|
|
134
|
+
0,0,0,1);
|
|
135
|
+
|
|
136
|
+
gl_Position = u_ViewProjectionMatrix * vec4(( my * mx * vec4(a_Position * a_Size, 1.0)).xyz + a_Pos, 1.0);
|
|
137
|
+
|
|
138
|
+
|
|
139
|
+
setPickingColor(a_PickingColor);
|
|
140
|
+
}
|
|
@@ -0,0 +1,86 @@
|
|
|
1
|
+
uniform float u_additive;
|
|
2
|
+
|
|
3
|
+
varying mat4 styleMappingMat; // 传递从片元中传递的映射数据
|
|
4
|
+
|
|
5
|
+
varying vec4 v_data;
|
|
6
|
+
varying vec4 v_color;
|
|
7
|
+
varying float v_radius;
|
|
8
|
+
|
|
9
|
+
#pragma include "sdf_2d"
|
|
10
|
+
#pragma include "picking"
|
|
11
|
+
|
|
12
|
+
|
|
13
|
+
void main() {
|
|
14
|
+
int shape = int(floor(v_data.w + 0.5));
|
|
15
|
+
|
|
16
|
+
vec4 textrueStroke = vec4(
|
|
17
|
+
styleMappingMat[1][0],
|
|
18
|
+
styleMappingMat[1][1],
|
|
19
|
+
styleMappingMat[1][2],
|
|
20
|
+
styleMappingMat[1][3]
|
|
21
|
+
);
|
|
22
|
+
|
|
23
|
+
float opacity = styleMappingMat[0][0];
|
|
24
|
+
float stroke_opacity = styleMappingMat[0][1];
|
|
25
|
+
float strokeWidth = styleMappingMat[0][2];
|
|
26
|
+
vec4 strokeColor = textrueStroke == vec4(0) ? v_color : textrueStroke;
|
|
27
|
+
|
|
28
|
+
lowp float antialiasblur = v_data.z;
|
|
29
|
+
float r = v_radius / (v_radius + strokeWidth);
|
|
30
|
+
|
|
31
|
+
float outer_df;
|
|
32
|
+
float inner_df;
|
|
33
|
+
// 'circle', 'triangle', 'square', 'pentagon', 'hexagon', 'octogon', 'hexagram', 'rhombus', 'vesica'
|
|
34
|
+
if (shape == 0) {
|
|
35
|
+
outer_df = sdCircle(v_data.xy, 1.0);
|
|
36
|
+
inner_df = sdCircle(v_data.xy, r);
|
|
37
|
+
} else if (shape == 1) {
|
|
38
|
+
outer_df = sdEquilateralTriangle(1.1 * v_data.xy);
|
|
39
|
+
inner_df = sdEquilateralTriangle(1.1 / r * v_data.xy);
|
|
40
|
+
} else if (shape == 2) {
|
|
41
|
+
outer_df = sdBox(v_data.xy, vec2(1.));
|
|
42
|
+
inner_df = sdBox(v_data.xy, vec2(r));
|
|
43
|
+
} else if (shape == 3) {
|
|
44
|
+
outer_df = sdPentagon(v_data.xy, 0.8);
|
|
45
|
+
inner_df = sdPentagon(v_data.xy, r * 0.8);
|
|
46
|
+
} else if (shape == 4) {
|
|
47
|
+
outer_df = sdHexagon(v_data.xy, 0.8);
|
|
48
|
+
inner_df = sdHexagon(v_data.xy, r * 0.8);
|
|
49
|
+
} else if (shape == 5) {
|
|
50
|
+
outer_df = sdOctogon(v_data.xy, 1.0);
|
|
51
|
+
inner_df = sdOctogon(v_data.xy, r);
|
|
52
|
+
} else if (shape == 6) {
|
|
53
|
+
outer_df = sdHexagram(v_data.xy, 0.52);
|
|
54
|
+
inner_df = sdHexagram(v_data.xy, r * 0.52);
|
|
55
|
+
} else if (shape == 7) {
|
|
56
|
+
outer_df = sdRhombus(v_data.xy, vec2(1.0));
|
|
57
|
+
inner_df = sdRhombus(v_data.xy, vec2(r));
|
|
58
|
+
} else if (shape == 8) {
|
|
59
|
+
outer_df = sdVesica(v_data.xy, 1.1, 0.8);
|
|
60
|
+
inner_df = sdVesica(v_data.xy, r * 1.1, r * 0.8);
|
|
61
|
+
}
|
|
62
|
+
|
|
63
|
+
if(outer_df > antialiasblur + 0.018) discard;
|
|
64
|
+
|
|
65
|
+
float opacity_t = smoothstep(0.0, antialiasblur, outer_df);
|
|
66
|
+
|
|
67
|
+
float color_t = strokeWidth < 0.01 ? 0.0 : smoothstep(
|
|
68
|
+
antialiasblur,
|
|
69
|
+
0.0,
|
|
70
|
+
inner_df
|
|
71
|
+
);
|
|
72
|
+
|
|
73
|
+
if(strokeWidth < 0.01) {
|
|
74
|
+
gl_FragColor = vec4(v_color.rgb, v_color.a * opacity);
|
|
75
|
+
} else {
|
|
76
|
+
gl_FragColor = mix(vec4(v_color.rgb, v_color.a * opacity), strokeColor * stroke_opacity, color_t);
|
|
77
|
+
}
|
|
78
|
+
|
|
79
|
+
if(u_additive > 0.0) {
|
|
80
|
+
gl_FragColor *= opacity_t;
|
|
81
|
+
gl_FragColor = filterColorAlpha(gl_FragColor, gl_FragColor.a);
|
|
82
|
+
} else {
|
|
83
|
+
gl_FragColor.a *= opacity_t;
|
|
84
|
+
gl_FragColor = filterColor(gl_FragColor);
|
|
85
|
+
}
|
|
86
|
+
}
|
|
@@ -0,0 +1,125 @@
|
|
|
1
|
+
attribute vec4 a_Color;
|
|
2
|
+
attribute vec3 a_Position;
|
|
3
|
+
attribute vec3 a_Extrude;
|
|
4
|
+
attribute float a_Size;
|
|
5
|
+
attribute float a_Shape;
|
|
6
|
+
|
|
7
|
+
varying mat4 styleMappingMat; // 用于将在顶点着色器中计算好的样式值传递给片元
|
|
8
|
+
|
|
9
|
+
uniform mat4 u_ModelMatrix;
|
|
10
|
+
uniform mat4 u_Mvp;
|
|
11
|
+
|
|
12
|
+
varying vec4 v_data;
|
|
13
|
+
varying vec4 v_color;
|
|
14
|
+
varying float v_radius;
|
|
15
|
+
|
|
16
|
+
uniform float u_opacity : 1;
|
|
17
|
+
uniform float u_stroke_opacity : 1;
|
|
18
|
+
uniform float u_stroke_width : 2;
|
|
19
|
+
uniform vec4 u_stroke_color : [0.0, 0.0, 0.0, 0.0];
|
|
20
|
+
uniform vec2 u_offsets;
|
|
21
|
+
|
|
22
|
+
uniform float u_blur : 0.0;
|
|
23
|
+
|
|
24
|
+
#pragma include "styleMapping"
|
|
25
|
+
#pragma include "styleMappingCalOpacity"
|
|
26
|
+
#pragma include "styleMappingCalStrokeOpacity"
|
|
27
|
+
#pragma include "styleMappingCalStrokeWidth"
|
|
28
|
+
|
|
29
|
+
#pragma include "projection"
|
|
30
|
+
#pragma include "picking"
|
|
31
|
+
|
|
32
|
+
|
|
33
|
+
void main() {
|
|
34
|
+
vec3 extrude = a_Extrude;
|
|
35
|
+
float shape_type = a_Shape;
|
|
36
|
+
/*
|
|
37
|
+
* setPickingSize 设置拾取大小
|
|
38
|
+
*/
|
|
39
|
+
float newSize = setPickingSize(a_Size);
|
|
40
|
+
// float newSize = setPickingSize(a_Size) * 0.00001038445708445579;
|
|
41
|
+
|
|
42
|
+
// cal style mapping - 数据纹理映射部分的计算
|
|
43
|
+
styleMappingMat = mat4(
|
|
44
|
+
0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty
|
|
45
|
+
0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA
|
|
46
|
+
0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]
|
|
47
|
+
0.0, 0.0, 0.0, 0.0
|
|
48
|
+
);
|
|
49
|
+
|
|
50
|
+
float rowCount = u_cellTypeLayout[0][0]; // 当前的数据纹理有几行
|
|
51
|
+
float columnCount = u_cellTypeLayout[0][1]; // 当看到数据纹理有几列
|
|
52
|
+
float columnWidth = 1.0/columnCount; // 列宽
|
|
53
|
+
float rowHeight = 1.0/rowCount; // 行高
|
|
54
|
+
float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets
|
|
55
|
+
float id = a_vertexId; // 第n个顶点
|
|
56
|
+
float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // 起始点在第几行
|
|
57
|
+
float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // 起始点在第几列
|
|
58
|
+
|
|
59
|
+
// cell 固定顺序 opacity -> strokeOpacity -> strokeWidth -> stroke ...
|
|
60
|
+
// 按顺序从 cell 中取值、若没有则自动往下取值
|
|
61
|
+
float textureOffset = 0.0; // 在 cell 中取值的偏移量
|
|
62
|
+
|
|
63
|
+
vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);
|
|
64
|
+
styleMappingMat[0][0] = opacityAndOffset.r;
|
|
65
|
+
textureOffset = opacityAndOffset.g;
|
|
66
|
+
|
|
67
|
+
vec2 strokeOpacityAndOffset = calStrokeOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);
|
|
68
|
+
styleMappingMat[0][1] = strokeOpacityAndOffset.r;
|
|
69
|
+
textureOffset = strokeOpacityAndOffset.g;
|
|
70
|
+
|
|
71
|
+
vec2 strokeWidthAndOffset = calStrokeWidthAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);
|
|
72
|
+
styleMappingMat[0][2] = strokeWidthAndOffset.r;
|
|
73
|
+
textureOffset = strokeWidthAndOffset.g;
|
|
74
|
+
|
|
75
|
+
vec4 textrueStroke = vec4(-1.0, -1.0, -1.0, -1.0);
|
|
76
|
+
if(hasStroke()) {
|
|
77
|
+
vec2 valueRPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);
|
|
78
|
+
styleMappingMat[1][0] = pos2value(valueRPos, columnWidth, rowHeight); // R
|
|
79
|
+
textureOffset += 1.0;
|
|
80
|
+
|
|
81
|
+
vec2 valueGPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);
|
|
82
|
+
styleMappingMat[1][1] = pos2value(valueGPos, columnWidth, rowHeight); // G
|
|
83
|
+
textureOffset += 1.0;
|
|
84
|
+
|
|
85
|
+
vec2 valueBPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);
|
|
86
|
+
styleMappingMat[1][2] = pos2value(valueBPos, columnWidth, rowHeight); // B
|
|
87
|
+
textureOffset += 1.0;
|
|
88
|
+
|
|
89
|
+
vec2 valueAPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);
|
|
90
|
+
styleMappingMat[1][3] = pos2value(valueAPos, columnWidth, rowHeight); // A
|
|
91
|
+
textureOffset += 1.0;
|
|
92
|
+
} else {
|
|
93
|
+
if(u_stroke_color == vec4(0.0)) {
|
|
94
|
+
styleMappingMat[1][0] = v_color.r;
|
|
95
|
+
styleMappingMat[1][1] = v_color.g;
|
|
96
|
+
styleMappingMat[1][2] = v_color.b;
|
|
97
|
+
styleMappingMat[1][3] = v_color.a;
|
|
98
|
+
} else {
|
|
99
|
+
styleMappingMat[1][0] = u_stroke_color.r;
|
|
100
|
+
styleMappingMat[1][1] = u_stroke_color.g;
|
|
101
|
+
styleMappingMat[1][2] = u_stroke_color.b;
|
|
102
|
+
styleMappingMat[1][3] = u_stroke_color.a;
|
|
103
|
+
}
|
|
104
|
+
}
|
|
105
|
+
|
|
106
|
+
// cal style mapping
|
|
107
|
+
|
|
108
|
+
// unpack color(vec2)
|
|
109
|
+
v_color = a_Color;
|
|
110
|
+
|
|
111
|
+
// radius(16-bit)
|
|
112
|
+
v_radius = newSize;
|
|
113
|
+
|
|
114
|
+
// anti-alias
|
|
115
|
+
// float antialiased_blur = -max(u_blur, antialiasblur);
|
|
116
|
+
float antialiasblur = -max(2.0 / u_DevicePixelRatio / newSize, u_blur);
|
|
117
|
+
|
|
118
|
+
// TODP: /abs(extrude.x) 是为了兼容地球模式
|
|
119
|
+
v_data = vec4(extrude.x/abs(extrude.x), extrude.y/abs(extrude.y), antialiasblur,shape_type);
|
|
120
|
+
|
|
121
|
+
|
|
122
|
+
gl_Position = u_ViewProjectionMatrix * vec4(a_Position + extrude * newSize * 0.1, 1.0);
|
|
123
|
+
|
|
124
|
+
setPickingColor(a_PickingColor);
|
|
125
|
+
}
|
|
@@ -0,0 +1,44 @@
|
|
|
1
|
+
varying vec4 v_color;
|
|
2
|
+
uniform float u_opacity: 1.0;
|
|
3
|
+
|
|
4
|
+
uniform float u_pickLight: 0.0;
|
|
5
|
+
|
|
6
|
+
#pragma include "picking"
|
|
7
|
+
|
|
8
|
+
varying mat4 styleMappingMat; // 传递从片元中传递的映射数据
|
|
9
|
+
|
|
10
|
+
uniform float u_linearColor: 0;
|
|
11
|
+
uniform vec4 u_sourceColor;
|
|
12
|
+
uniform vec4 u_targetColor;
|
|
13
|
+
|
|
14
|
+
uniform float u_opacitylinear: 0.0;
|
|
15
|
+
uniform float u_opacitylinear_dir: 1.0;
|
|
16
|
+
|
|
17
|
+
void main() {
|
|
18
|
+
float opacity = styleMappingMat[0][0];
|
|
19
|
+
float lightWeight = styleMappingMat[1][3];
|
|
20
|
+
float barLinearZ = styleMappingMat[2][3];
|
|
21
|
+
|
|
22
|
+
// 设置圆柱的底色
|
|
23
|
+
if(u_linearColor == 1.0) { // 使用渐变颜色
|
|
24
|
+
gl_FragColor = mix(u_sourceColor, u_targetColor, barLinearZ);
|
|
25
|
+
gl_FragColor.rgb *= lightWeight;
|
|
26
|
+
} else { // 使用 color 方法传入的颜色
|
|
27
|
+
gl_FragColor = v_color;
|
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28
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+
}
|
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29
|
+
|
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30
|
+
// 应用透明度
|
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31
|
+
gl_FragColor.a *= opacity;
|
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32
|
+
|
|
33
|
+
// 开启透明度渐变
|
|
34
|
+
if(u_opacitylinear > 0.0) {
|
|
35
|
+
gl_FragColor.a *= u_opacitylinear_dir > 0.0 ? (1.0 - barLinearZ): barLinearZ;
|
|
36
|
+
}
|
|
37
|
+
|
|
38
|
+
// picking
|
|
39
|
+
if(u_pickLight > 0.0) {
|
|
40
|
+
gl_FragColor = filterColorAlpha(gl_FragColor, lightWeight);
|
|
41
|
+
} else {
|
|
42
|
+
gl_FragColor = filterColor(gl_FragColor);
|
|
43
|
+
}
|
|
44
|
+
}
|
|
@@ -0,0 +1,121 @@
|
|
|
1
|
+
precision highp float;
|
|
2
|
+
|
|
3
|
+
#define pi 3.1415926535
|
|
4
|
+
#define ambientRatio 0.5
|
|
5
|
+
#define diffuseRatio 0.3
|
|
6
|
+
#define specularRatio 0.2
|
|
7
|
+
|
|
8
|
+
attribute vec3 a_Position;
|
|
9
|
+
attribute vec3 a_Pos;
|
|
10
|
+
attribute vec4 a_Color;
|
|
11
|
+
attribute vec3 a_Size;
|
|
12
|
+
attribute vec3 a_Normal;
|
|
13
|
+
|
|
14
|
+
uniform float u_heightfixed: 0.0; // 默认不固定
|
|
15
|
+
uniform float u_r;
|
|
16
|
+
uniform mat4 u_ModelMatrix;
|
|
17
|
+
uniform mat4 u_Mvp;
|
|
18
|
+
varying vec4 v_color;
|
|
19
|
+
|
|
20
|
+
uniform float u_opacity : 1;
|
|
21
|
+
uniform float u_lightEnable: 1;
|
|
22
|
+
|
|
23
|
+
varying mat4 styleMappingMat; // 用于将在顶点着色器中计算好的样式值传递给片元
|
|
24
|
+
|
|
25
|
+
#pragma include "styleMapping"
|
|
26
|
+
#pragma include "styleMappingCalOpacity"
|
|
27
|
+
|
|
28
|
+
#pragma include "projection"
|
|
29
|
+
#pragma include "light"
|
|
30
|
+
#pragma include "picking"
|
|
31
|
+
|
|
32
|
+
float getYRadian(float x, float z) {
|
|
33
|
+
if(x > 0.0 && z > 0.0) {
|
|
34
|
+
return atan(x/z);
|
|
35
|
+
} else if(x > 0.0 && z <= 0.0){
|
|
36
|
+
return atan(-z/x) + pi/2.0;
|
|
37
|
+
} else if(x <= 0.0 && z <= 0.0) {
|
|
38
|
+
return pi + atan(x/z); //atan(x/z) +
|
|
39
|
+
} else {
|
|
40
|
+
return atan(z/-x) + pi*3.0/2.0;
|
|
41
|
+
}
|
|
42
|
+
}
|
|
43
|
+
|
|
44
|
+
float getXRadian(float y, float r) {
|
|
45
|
+
return atan(y/r);
|
|
46
|
+
}
|
|
47
|
+
|
|
48
|
+
void main() {
|
|
49
|
+
|
|
50
|
+
// cal style mapping - 数据纹理映射部分的计算
|
|
51
|
+
styleMappingMat = mat4(
|
|
52
|
+
0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty
|
|
53
|
+
0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA - lightWeight
|
|
54
|
+
0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1] - linearZ(垂直方向 0 - 1 的值)
|
|
55
|
+
0.0, 0.0, 0.0, 0.0
|
|
56
|
+
);
|
|
57
|
+
|
|
58
|
+
float rowCount = u_cellTypeLayout[0][0]; // 当前的数据纹理有几行
|
|
59
|
+
float columnCount = u_cellTypeLayout[0][1]; // 当看到数据纹理有几列
|
|
60
|
+
float columnWidth = 1.0/columnCount; // 列宽
|
|
61
|
+
float rowHeight = 1.0/rowCount; // 行高
|
|
62
|
+
float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets
|
|
63
|
+
float id = a_vertexId; // 第n个顶点
|
|
64
|
+
float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // 起始点在第几行
|
|
65
|
+
float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // 起始点在第几列
|
|
66
|
+
|
|
67
|
+
// cell 固定顺序 opacity -> strokeOpacity -> strokeWidth -> stroke ...
|
|
68
|
+
// 按顺序从 cell 中取值、若没有则自动往下取值
|
|
69
|
+
float textureOffset = 0.0; // 在 cell 中取值的偏移量
|
|
70
|
+
|
|
71
|
+
vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);
|
|
72
|
+
styleMappingMat[0][0] = opacityAndOffset.r;
|
|
73
|
+
textureOffset = opacityAndOffset.g;
|
|
74
|
+
// cal style mapping - 数据纹理映射部分的计算
|
|
75
|
+
vec3 size = a_Size * a_Position;
|
|
76
|
+
|
|
77
|
+
// a_Position.z 是在构建网格的时候传入的标准值 0 - 1,在插值器插值可以获取 0~1 线性渐变的值
|
|
78
|
+
styleMappingMat[2][3] = a_Position.z;
|
|
79
|
+
|
|
80
|
+
vec3 offset = size; // 控制圆柱体的大小 - 从标准单位圆柱体进行偏移
|
|
81
|
+
if(u_heightfixed < 1.0) { // 圆柱体不固定高度
|
|
82
|
+
|
|
83
|
+
if (u_CoordinateSystem == COORDINATE_SYSTEM_P20 || u_CoordinateSystem == COORDINATE_SYSTEM_P20_OFFSET) {
|
|
84
|
+
// P20 坐标系下,为了和 Web 墨卡托坐标系统一,zoom 默认减1
|
|
85
|
+
offset = offset * pow(2.0, (19.0 - u_Zoom));
|
|
86
|
+
}
|
|
87
|
+
if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) {
|
|
88
|
+
// P20_2 坐标系下,为了和 Web 墨卡托坐标系统一,zoom 默认减3
|
|
89
|
+
offset = offset * pow(2.0, (19.0 - 3.0 - u_Zoom));
|
|
90
|
+
}
|
|
91
|
+
} else {// 圆柱体固定高度 ( 处理 mapbox )
|
|
92
|
+
if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {
|
|
93
|
+
offset *= 4.0/pow(2.0, 21.0 - u_Zoom);
|
|
94
|
+
}
|
|
95
|
+
}
|
|
96
|
+
|
|
97
|
+
|
|
98
|
+
vec4 project_pos = project_position(vec4(a_Pos.xy, 0., 1.0));
|
|
99
|
+
|
|
100
|
+
// u_r 控制圆柱的生长
|
|
101
|
+
vec4 pos = vec4(project_pos.xy + offset.xy, offset.z * u_r, 1.0);
|
|
102
|
+
|
|
103
|
+
// 圆柱光照效果
|
|
104
|
+
float lightWeight = 1.0;
|
|
105
|
+
if(u_lightEnable > 0.0) { // 取消三元表达式,增强健壮性
|
|
106
|
+
lightWeight = calc_lighting(pos);
|
|
107
|
+
}
|
|
108
|
+
styleMappingMat[1][3] = lightWeight;
|
|
109
|
+
|
|
110
|
+
v_color =vec4(a_Color.rgb * lightWeight, a_Color.w);
|
|
111
|
+
|
|
112
|
+
// gl_Position = project_common_position_to_clipspace(pos);
|
|
113
|
+
|
|
114
|
+
if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
|
|
115
|
+
gl_Position = u_Mvp * pos;
|
|
116
|
+
} else {
|
|
117
|
+
gl_Position = project_common_position_to_clipspace(pos);
|
|
118
|
+
}
|
|
119
|
+
|
|
120
|
+
setPickingColor(a_PickingColor);
|
|
121
|
+
}
|
|
@@ -0,0 +1,84 @@
|
|
|
1
|
+
uniform float u_additive;
|
|
2
|
+
|
|
3
|
+
varying mat4 styleMappingMat; // 传递从片元中传递的映射数据
|
|
4
|
+
|
|
5
|
+
varying vec4 v_data;
|
|
6
|
+
varying vec4 v_color;
|
|
7
|
+
varying float v_radius;
|
|
8
|
+
|
|
9
|
+
#pragma include "sdf_2d"
|
|
10
|
+
#pragma include "picking"
|
|
11
|
+
|
|
12
|
+
|
|
13
|
+
void main() {
|
|
14
|
+
int shape = int(floor(v_data.w + 0.5));
|
|
15
|
+
|
|
16
|
+
vec4 textrueStroke = vec4(
|
|
17
|
+
styleMappingMat[1][0],
|
|
18
|
+
styleMappingMat[1][1],
|
|
19
|
+
styleMappingMat[1][2],
|
|
20
|
+
styleMappingMat[1][3]
|
|
21
|
+
);
|
|
22
|
+
|
|
23
|
+
float opacity = styleMappingMat[0][0];
|
|
24
|
+
float stroke_opacity = styleMappingMat[0][1];
|
|
25
|
+
float strokeWidth = styleMappingMat[0][2];
|
|
26
|
+
vec4 strokeColor = textrueStroke == vec4(0) ? v_color : textrueStroke;
|
|
27
|
+
|
|
28
|
+
lowp float antialiasblur = v_data.z;
|
|
29
|
+
float r = v_radius / (v_radius + strokeWidth);
|
|
30
|
+
|
|
31
|
+
float outer_df;
|
|
32
|
+
float inner_df;
|
|
33
|
+
// 'circle', 'triangle', 'square', 'pentagon', 'hexagon', 'octogon', 'hexagram', 'rhombus', 'vesica'
|
|
34
|
+
if (shape == 0) {
|
|
35
|
+
outer_df = sdCircle(v_data.xy, 1.0);
|
|
36
|
+
inner_df = sdCircle(v_data.xy, r);
|
|
37
|
+
} else if (shape == 1) {
|
|
38
|
+
outer_df = sdEquilateralTriangle(1.1 * v_data.xy);
|
|
39
|
+
inner_df = sdEquilateralTriangle(1.1 / r * v_data.xy);
|
|
40
|
+
} else if (shape == 2) {
|
|
41
|
+
outer_df = sdBox(v_data.xy, vec2(1.));
|
|
42
|
+
inner_df = sdBox(v_data.xy, vec2(r));
|
|
43
|
+
} else if (shape == 3) {
|
|
44
|
+
outer_df = sdPentagon(v_data.xy, 0.8);
|
|
45
|
+
inner_df = sdPentagon(v_data.xy, r * 0.8);
|
|
46
|
+
} else if (shape == 4) {
|
|
47
|
+
outer_df = sdHexagon(v_data.xy, 0.8);
|
|
48
|
+
inner_df = sdHexagon(v_data.xy, r * 0.8);
|
|
49
|
+
} else if (shape == 5) {
|
|
50
|
+
outer_df = sdOctogon(v_data.xy, 1.0);
|
|
51
|
+
inner_df = sdOctogon(v_data.xy, r);
|
|
52
|
+
} else if (shape == 6) {
|
|
53
|
+
outer_df = sdHexagram(v_data.xy, 0.52);
|
|
54
|
+
inner_df = sdHexagram(v_data.xy, r * 0.52);
|
|
55
|
+
} else if (shape == 7) {
|
|
56
|
+
outer_df = sdRhombus(v_data.xy, vec2(1.0));
|
|
57
|
+
inner_df = sdRhombus(v_data.xy, vec2(r));
|
|
58
|
+
} else if (shape == 8) {
|
|
59
|
+
outer_df = sdVesica(v_data.xy, 1.1, 0.8);
|
|
60
|
+
inner_df = sdVesica(v_data.xy, r * 1.1, r * 0.8);
|
|
61
|
+
}
|
|
62
|
+
|
|
63
|
+
float opacity_t = smoothstep(0.0, antialiasblur, outer_df);
|
|
64
|
+
|
|
65
|
+
float color_t = strokeWidth < 0.01 ? 0.0 : smoothstep(
|
|
66
|
+
antialiasblur,
|
|
67
|
+
0.0,
|
|
68
|
+
inner_df
|
|
69
|
+
);
|
|
70
|
+
|
|
71
|
+
if(strokeWidth < 0.01) {
|
|
72
|
+
gl_FragColor = vec4(v_color.rgb, v_color.a * opacity);
|
|
73
|
+
} else {
|
|
74
|
+
gl_FragColor = mix(vec4(v_color.rgb, v_color.a * opacity), strokeColor * stroke_opacity, color_t);
|
|
75
|
+
}
|
|
76
|
+
|
|
77
|
+
if(u_additive > 0.0) {
|
|
78
|
+
gl_FragColor *= opacity_t;
|
|
79
|
+
gl_FragColor = filterColorAlpha(gl_FragColor, gl_FragColor.a);
|
|
80
|
+
} else {
|
|
81
|
+
gl_FragColor.a *= opacity_t;
|
|
82
|
+
gl_FragColor = filterColor(gl_FragColor);
|
|
83
|
+
}
|
|
84
|
+
}
|