@antv/l7-layers 2.9.27-alpha.2 → 2.9.27-alpha.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/es/Geometry/index.js +6 -2
- package/es/Geometry/models/billboard.js +3 -7
- package/es/Geometry/models/plane.js +5 -7
- package/es/Geometry/models/sprite.js +4 -7
- package/es/canvas/index.d.ts +4 -0
- package/es/canvas/index.js +38 -2
- package/es/citybuliding/building.js +6 -2
- package/es/citybuliding/models/build.js +2 -3
- package/es/core/BaseLayer.d.ts +20 -12
- package/es/core/BaseLayer.js +61 -85
- package/es/core/BaseModel.d.ts +2 -2
- package/es/core/BaseModel.js +22 -19
- package/es/core/interface.d.ts +20 -1
- package/es/core/triangulation.d.ts +6 -0
- package/es/core/triangulation.js +64 -2
- package/es/earth/index.js +3 -1
- package/es/earth/models/atmosphere.js +4 -7
- package/es/earth/models/base.js +12 -18
- package/es/earth/models/bloomsphere.js +4 -8
- package/es/earth/shaders/atmosphere_frag.glsl +1 -1
- package/es/earth/shaders/bloomsphere_frag.glsl +1 -1
- package/es/heatmap/index.d.ts +2 -2
- package/es/heatmap/index.js +7 -5
- package/es/heatmap/models/grid.js +1 -3
- package/es/heatmap/models/grid3d.js +4 -11
- package/es/heatmap/models/heatmap.js +8 -9
- package/es/heatmap/models/hexagon.js +2 -6
- package/es/heatmap/triangulation.js +0 -1
- package/es/image/index.d.ts +1 -1
- package/es/image/index.js +10 -3
- package/es/image/models/dataImage.d.ts +1 -1
- package/es/image/models/dataImage.js +14 -39
- package/es/image/models/image.js +5 -10
- package/es/image/models/index.d.ts +1 -1
- package/es/image/models/index.js +3 -1
- package/es/image/models/tileDataImage.d.ts +19 -0
- package/es/image/models/tileDataImage.js +174 -0
- package/es/line/index.d.ts +1 -0
- package/es/line/index.js +8 -2
- package/es/line/models/arc.js +10 -10
- package/es/line/models/arc_3d.js +8 -10
- package/es/line/models/earthArc_3d.js +8 -10
- package/es/line/models/great_circle.js +7 -7
- package/es/line/models/half.js +3 -4
- package/es/line/models/line.js +10 -9
- package/es/line/models/linearline.js +3 -4
- package/es/line/models/simpleLine.js +5 -4
- package/es/line/models/simpleTileLine.d.ts +9 -0
- package/es/line/models/simpleTileLine.js +100 -0
- package/es/line/models/tile.d.ts +1 -4
- package/es/line/models/tile.js +50 -223
- package/es/line/models/wall.js +11 -47
- package/es/line/shaders/dash/arc_dash_vert.glsl +2 -0
- package/es/line/shaders/dash/line_dash_frag.glsl +1 -1
- package/es/line/shaders/line_arc2d_vert.glsl +2 -2
- package/es/line/shaders/line_arc_3d_frag.glsl +10 -10
- package/es/line/shaders/line_arc_3d_vert.glsl +5 -6
- package/es/line/shaders/line_arc_frag.glsl +9 -10
- package/es/line/shaders/line_arc_great_circle_frag.glsl +6 -6
- package/es/line/shaders/line_arc_great_circle_vert.glsl +2 -3
- package/es/line/shaders/line_arc_vert.glsl +6 -4
- package/es/line/shaders/line_bezier_vert.glsl +2 -2
- package/es/line/shaders/line_frag.glsl +5 -6
- package/es/line/shaders/line_vert.glsl +1 -1
- package/es/line/shaders/linear/arc3d_linear_frag.glsl +6 -7
- package/es/line/shaders/linear/arc3d_linear_vert.glsl +11 -12
- package/es/line/shaders/linear/arc_linear_frag.glsl +1 -1
- package/es/line/shaders/tile/line_tile_map_vert.glsl +25 -0
- package/es/line/shaders/tile/line_tile_vert.glsl +19 -177
- package/es/line/shaders/tile/simpleline_map_vert.glsl +15 -0
- package/es/line/shaders/tile/simpleline_vert.glsl +21 -0
- package/es/line/shaders/{wall_frag.glsl → wall/wall_frag.glsl} +21 -25
- package/es/line/shaders/wall/wall_vert.glsl +77 -0
- package/es/mask/index.d.ts +1 -0
- package/es/mask/index.js +80 -5
- package/es/mask/models/fill.d.ts +2 -1
- package/es/mask/models/fill.js +13 -10
- package/es/mask/shaders/mask_vert.glsl +0 -6
- package/es/plugins/DataMappingPlugin.d.ts +4 -3
- package/es/plugins/DataMappingPlugin.js +129 -58
- package/es/plugins/DataSourcePlugin.js +3 -2
- package/es/plugins/FeatureScalePlugin.d.ts +0 -2
- package/es/plugins/FeatureScalePlugin.js +8 -51
- package/es/plugins/LayerAnimateStylePlugin.d.ts +0 -2
- package/es/plugins/LayerAnimateStylePlugin.js +7 -27
- package/es/plugins/LayerModelPlugin.js +2 -6
- package/es/plugins/LightingPlugin.js +1 -7
- package/es/plugins/MultiPassRendererPlugin.d.ts +0 -1
- package/es/plugins/MultiPassRendererPlugin.js +4 -16
- package/es/plugins/PixelPickingPlugin.d.ts +1 -1
- package/es/plugins/PixelPickingPlugin.js +8 -28
- package/es/plugins/RegisterStyleAttributePlugin.d.ts +4 -0
- package/es/plugins/RegisterStyleAttributePlugin.js +56 -5
- package/es/plugins/UpdateStyleAttributePlugin.js +2 -9
- package/es/point/index.js +9 -6
- package/es/point/models/earthExtrude.d.ts +1 -1
- package/es/point/models/earthExtrude.js +9 -14
- package/es/point/models/earthFill.js +2 -2
- package/es/point/models/extrude.d.ts +1 -1
- package/es/point/models/extrude.js +9 -12
- package/es/point/models/fill.d.ts +1 -1
- package/es/point/models/fill.js +8 -9
- package/es/point/models/fillmage.js +5 -6
- package/es/point/models/image.js +3 -3
- package/es/point/models/index.d.ts +1 -1
- package/es/point/models/index.js +3 -3
- package/es/point/models/normal.d.ts +0 -1
- package/es/point/models/normal.js +9 -62
- package/es/point/models/radar.js +5 -70
- package/es/point/models/simplePoint.d.ts +0 -1
- package/es/point/models/simplePoint.js +2 -11
- package/es/point/models/text.js +7 -10
- package/es/point/models/tile.d.ts +0 -7
- package/es/point/models/tile.js +24 -158
- package/es/point/models/tileText.d.ts +0 -4
- package/es/point/models/tileText.js +99 -188
- package/es/point/shaders/animate/wave_frag.glsl +4 -4
- package/es/point/shaders/earth/fill_vert.glsl +0 -1
- package/es/point/shaders/fill_vert.glsl +0 -1
- package/es/point/shaders/normal_frag.glsl +1 -10
- package/es/point/shaders/normal_vert.glsl +5 -60
- package/es/point/shaders/radar/radar_frag.glsl +4 -15
- package/es/point/shaders/radar/radar_vert.glsl +4 -54
- package/es/point/shaders/tile/fill_tile_frag.glsl +10 -17
- package/es/point/shaders/tile/fill_tile_vert.glsl +20 -123
- package/es/point/shaders/tile/text_frag.glsl +33 -0
- package/es/point/shaders/tile/text_map_frag.glsl +31 -0
- package/es/point/shaders/tile/text_map_vert.glsl +38 -0
- package/es/point/shaders/tile/text_vert.glsl +48 -0
- package/es/polygon/index.js +6 -2
- package/es/polygon/models/extrude.js +4 -8
- package/es/polygon/models/fill.js +3 -4
- package/es/polygon/models/ocean.d.ts +0 -2
- package/es/polygon/models/ocean.js +13 -47
- package/es/polygon/models/tile.d.ts +1 -4
- package/es/polygon/models/tile.js +25 -57
- package/es/polygon/models/water.d.ts +0 -2
- package/es/polygon/models/water.js +13 -47
- package/es/polygon/shaders/polygon_frag.glsl +2 -2
- package/es/polygon/shaders/polygon_vert.glsl +2 -2
- package/es/polygon/shaders/tile/polygon_tile_map_vert.glsl +16 -0
- package/es/polygon/shaders/tile/polygon_tile_vert.glsl +20 -60
- package/es/polygon/shaders/water/polygon_ocean_frag.glsl +1 -2
- package/es/polygon/shaders/water/polygon_ocean_vert.glsl +0 -31
- package/es/polygon/shaders/water/polygon_water_frag.glsl +1 -3
- package/es/polygon/shaders/water/polygon_water_vert.glsl +0 -29
- package/es/raster/buffers/triangulation.js +1 -4
- package/es/raster/index.js +6 -2
- package/es/raster/models/raster.d.ts +1 -1
- package/es/raster/models/raster.js +6 -5
- package/es/shader/minify_frag.glsl +7 -0
- package/es/shader/minify_picking_frag.glsl +10 -0
- package/es/tile/manager/baseMapTileLayerManager.d.ts +29 -0
- package/es/tile/manager/baseMapTileLayerManager.js +207 -0
- package/es/tile/manager/tileLayerManager.d.ts +2 -2
- package/es/tile/manager/tileLayerManager.js +12 -2
- package/es/tile/manager/tilePickerManager.d.ts +2 -3
- package/es/tile/manager/tilePickerManager.js +1 -2
- package/es/tile/models/tileModel.d.ts +1 -0
- package/es/tile/models/tileModel.js +18 -2
- package/es/tile/tileFactory/base.d.ts +1 -1
- package/es/tile/tileFactory/base.js +58 -33
- package/es/tile/tileFactory/line.js +3 -0
- package/es/tile/tileFactory/point.js +3 -0
- package/es/tile/tileFactory/polygon.js +3 -0
- package/es/tile/tileFactory/raster.js +3 -0
- package/es/tile/tileFactory/rasterData.js +3 -0
- package/es/tile/tileFactory/rasterDataLayer.js +6 -2
- package/es/tile/tileFactory/test.js +26 -5
- package/es/tile/tileFactory/vectorLayer.d.ts +4 -1
- package/es/tile/tileFactory/vectorLayer.js +110 -7
- package/es/tile/tileLayer/baseMapTileLayer.d.ts +29 -0
- package/es/tile/tileLayer/baseMapTileLayer.js +188 -0
- package/es/tile/tileLayer/baseTileLayer.d.ts +4 -4
- package/es/tile/tileLayer/baseTileLayer.js +46 -75
- package/es/tile/tileTest.d.ts +1 -0
- package/es/tile/tileTest.js +3 -2
- package/es/tile/tmsMapTileLayer.d.ts +9 -0
- package/es/tile/tmsMapTileLayer.js +119 -0
- package/es/tile/tmsTileLayer.d.ts +2 -0
- package/es/tile/tmsTileLayer.js +24 -2
- package/es/tile/utils.d.ts +4 -0
- package/es/tile/utils.js +30 -0
- package/es/utils/dataMappingStyle.js +3 -0
- package/es/utils/layerData.js +2 -2
- package/es/utils/updateShape.js +2 -2
- package/es/wind/index.js +6 -2
- package/es/wind/models/wind.js +8 -8
- package/es/wind/shaders/wind_vert.glsl +1 -1
- package/lib/Geometry/index.js +6 -2
- package/lib/Geometry/models/billboard.js +3 -7
- package/lib/Geometry/models/plane.js +5 -7
- package/lib/Geometry/models/sprite.js +4 -7
- package/lib/canvas/index.js +37 -2
- package/lib/citybuliding/building.js +6 -2
- package/lib/citybuliding/models/build.js +2 -3
- package/lib/core/BaseLayer.js +61 -85
- package/lib/core/BaseModel.js +22 -19
- package/lib/core/triangulation.js +66 -2
- package/lib/earth/index.js +3 -1
- package/lib/earth/models/atmosphere.js +4 -7
- package/lib/earth/models/base.js +12 -18
- package/lib/earth/models/bloomsphere.js +4 -8
- package/lib/earth/shaders/atmosphere_frag.glsl +1 -1
- package/lib/earth/shaders/bloomsphere_frag.glsl +1 -1
- package/lib/heatmap/index.js +7 -5
- package/lib/heatmap/models/grid.js +1 -3
- package/lib/heatmap/models/grid3d.js +4 -11
- package/lib/heatmap/models/heatmap.js +8 -9
- package/lib/heatmap/models/hexagon.js +2 -6
- package/lib/heatmap/triangulation.js +0 -1
- package/lib/image/index.js +10 -3
- package/lib/image/models/dataImage.js +13 -38
- package/lib/image/models/image.js +5 -10
- package/lib/image/models/index.js +4 -1
- package/lib/image/models/tileDataImage.js +188 -0
- package/lib/line/index.js +7 -2
- package/lib/line/models/arc.js +10 -10
- package/lib/line/models/arc_3d.js +8 -10
- package/lib/line/models/earthArc_3d.js +8 -10
- package/lib/line/models/great_circle.js +7 -7
- package/lib/line/models/half.js +3 -4
- package/lib/line/models/line.js +10 -9
- package/lib/line/models/linearline.js +3 -4
- package/lib/line/models/simpleLine.js +5 -4
- package/lib/line/models/simpleTileLine.js +115 -0
- package/lib/line/models/tile.js +50 -224
- package/lib/line/models/wall.js +11 -47
- package/lib/line/shaders/dash/arc_dash_vert.glsl +2 -0
- package/lib/line/shaders/dash/line_dash_frag.glsl +1 -1
- package/lib/line/shaders/line_arc2d_vert.glsl +2 -2
- package/lib/line/shaders/line_arc_3d_frag.glsl +10 -10
- package/lib/line/shaders/line_arc_3d_vert.glsl +5 -6
- package/lib/line/shaders/line_arc_frag.glsl +9 -10
- package/lib/line/shaders/line_arc_great_circle_frag.glsl +6 -6
- package/lib/line/shaders/line_arc_great_circle_vert.glsl +2 -3
- package/lib/line/shaders/line_arc_vert.glsl +6 -4
- package/lib/line/shaders/line_bezier_vert.glsl +2 -2
- package/lib/line/shaders/line_frag.glsl +5 -6
- package/lib/line/shaders/line_vert.glsl +1 -1
- package/lib/line/shaders/linear/arc3d_linear_frag.glsl +6 -7
- package/lib/line/shaders/linear/arc3d_linear_vert.glsl +11 -12
- package/lib/line/shaders/linear/arc_linear_frag.glsl +1 -1
- package/lib/line/shaders/tile/line_tile_map_vert.glsl +25 -0
- package/lib/line/shaders/tile/line_tile_vert.glsl +19 -177
- package/lib/line/shaders/tile/simpleline_map_vert.glsl +15 -0
- package/lib/line/shaders/tile/simpleline_vert.glsl +21 -0
- package/lib/line/shaders/{wall_frag.glsl → wall/wall_frag.glsl} +21 -25
- package/lib/line/shaders/wall/wall_vert.glsl +77 -0
- package/lib/mask/index.js +82 -5
- package/lib/mask/models/fill.js +14 -10
- package/lib/mask/shaders/mask_vert.glsl +0 -6
- package/lib/plugins/DataMappingPlugin.js +127 -57
- package/lib/plugins/DataSourcePlugin.js +3 -2
- package/lib/plugins/FeatureScalePlugin.js +6 -50
- package/lib/plugins/LayerAnimateStylePlugin.js +6 -29
- package/lib/plugins/LayerModelPlugin.js +2 -6
- package/lib/plugins/LightingPlugin.js +1 -7
- package/lib/plugins/MultiPassRendererPlugin.js +3 -19
- package/lib/plugins/PixelPickingPlugin.js +8 -28
- package/lib/plugins/RegisterStyleAttributePlugin.js +56 -5
- package/lib/plugins/UpdateStyleAttributePlugin.js +2 -9
- package/lib/point/index.js +9 -6
- package/lib/point/models/earthExtrude.js +9 -14
- package/lib/point/models/earthFill.js +2 -2
- package/lib/point/models/extrude.js +9 -12
- package/lib/point/models/fill.js +8 -9
- package/lib/point/models/fillmage.js +5 -6
- package/lib/point/models/image.js +3 -3
- package/lib/point/models/index.js +1 -1
- package/lib/point/models/normal.js +8 -61
- package/lib/point/models/radar.js +5 -70
- package/lib/point/models/simplePoint.js +1 -10
- package/lib/point/models/text.js +7 -10
- package/lib/point/models/tile.js +23 -159
- package/lib/point/models/tileText.js +98 -187
- package/lib/point/shaders/animate/wave_frag.glsl +4 -4
- package/lib/point/shaders/earth/fill_vert.glsl +0 -1
- package/lib/point/shaders/fill_vert.glsl +0 -1
- package/lib/point/shaders/normal_frag.glsl +1 -10
- package/lib/point/shaders/normal_vert.glsl +5 -60
- package/lib/point/shaders/radar/radar_frag.glsl +4 -15
- package/lib/point/shaders/radar/radar_vert.glsl +4 -54
- package/lib/point/shaders/tile/fill_tile_frag.glsl +10 -17
- package/lib/point/shaders/tile/fill_tile_vert.glsl +20 -123
- package/lib/point/shaders/tile/text_frag.glsl +33 -0
- package/lib/point/shaders/tile/text_map_frag.glsl +31 -0
- package/lib/point/shaders/tile/text_map_vert.glsl +38 -0
- package/lib/point/shaders/tile/text_vert.glsl +48 -0
- package/lib/polygon/index.js +6 -2
- package/lib/polygon/models/extrude.js +4 -8
- package/lib/polygon/models/fill.js +3 -4
- package/lib/polygon/models/ocean.js +14 -47
- package/lib/polygon/models/tile.js +24 -57
- package/lib/polygon/models/water.js +14 -47
- package/lib/polygon/shaders/polygon_frag.glsl +2 -2
- package/lib/polygon/shaders/polygon_vert.glsl +2 -2
- package/lib/polygon/shaders/tile/polygon_tile_map_vert.glsl +16 -0
- package/lib/polygon/shaders/tile/polygon_tile_vert.glsl +20 -60
- package/lib/polygon/shaders/water/polygon_ocean_frag.glsl +1 -2
- package/lib/polygon/shaders/water/polygon_ocean_vert.glsl +0 -31
- package/lib/polygon/shaders/water/polygon_water_frag.glsl +1 -3
- package/lib/polygon/shaders/water/polygon_water_vert.glsl +0 -29
- package/lib/raster/buffers/triangulation.js +1 -4
- package/lib/raster/index.js +6 -2
- package/lib/raster/models/raster.js +6 -5
- package/lib/shader/minify_frag.glsl +7 -0
- package/lib/shader/minify_picking_frag.glsl +10 -0
- package/lib/tile/manager/baseMapTileLayerManager.js +222 -0
- package/lib/tile/manager/tileLayerManager.js +12 -2
- package/lib/tile/manager/tilePickerManager.js +1 -2
- package/lib/tile/models/tileModel.js +19 -2
- package/lib/tile/tileFactory/base.js +60 -33
- package/lib/tile/tileFactory/line.js +3 -0
- package/lib/tile/tileFactory/point.js +3 -0
- package/lib/tile/tileFactory/polygon.js +3 -0
- package/lib/tile/tileFactory/raster.js +3 -0
- package/lib/tile/tileFactory/rasterData.js +3 -0
- package/lib/tile/tileFactory/rasterDataLayer.js +6 -2
- package/lib/tile/tileFactory/test.js +26 -5
- package/lib/tile/tileFactory/vectorLayer.js +112 -8
- package/lib/tile/tileLayer/baseMapTileLayer.js +195 -0
- package/lib/tile/tileLayer/baseTileLayer.js +46 -75
- package/lib/tile/tileTest.js +3 -2
- package/lib/tile/tmsMapTileLayer.js +136 -0
- package/lib/tile/tmsTileLayer.js +25 -2
- package/lib/tile/utils.js +38 -0
- package/lib/utils/dataMappingStyle.js +3 -0
- package/lib/utils/layerData.js +2 -2
- package/lib/utils/updateShape.js +2 -2
- package/lib/wind/index.js +6 -2
- package/lib/wind/models/wind.js +7 -7
- package/lib/wind/shaders/wind_vert.glsl +1 -1
- package/package.json +8 -7
- package/es/line/shaders/tile/line_tile_frag.glsl +0 -79
- package/es/line/shaders/wall_vert.glsl +0 -111
- package/es/mask/shaders/mask_frag.glsl +0 -7
- package/es/polygon/shaders/tile/polygon_tile_frag.glsl +0 -12
- package/lib/line/shaders/tile/line_tile_frag.glsl +0 -79
- package/lib/line/shaders/wall_vert.glsl +0 -111
- package/lib/mask/shaders/mask_frag.glsl +0 -7
- package/lib/polygon/shaders/tile/polygon_tile_frag.glsl +0 -12
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@@ -17,10 +17,10 @@ import BaseModel from "../../core/BaseModel";
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import { LineArcTriangulation } from "../../core/triangulation";
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/* babel-plugin-inline-import '../shaders/line_arc_great_circle_frag.glsl' */
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var line_arc_frag = "#define LineTypeSolid 0.0\n#define LineTypeDash 1.0\n#define Animate 0.0\n#define LineTexture 1.0\n\nuniform float u_opacity;\nuniform float u_textureBlend;\nuniform float u_blur : 0.9;\nuniform float u_line_type: 0.0;\n// varying vec2 v_normal;\nvarying vec4 v_dash_array;\nvarying float v_distance_ratio;\nvarying vec4 v_color;\n\nuniform float u_time;\nuniform vec4
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var line_arc_frag = "#define LineTypeSolid 0.0\n#define LineTypeDash 1.0\n#define Animate 0.0\n#define LineTexture 1.0\n\nuniform float u_opacity;\nuniform float u_textureBlend;\nuniform float u_blur : 0.9;\nuniform float u_line_type: 0.0;\n// varying vec2 v_normal;\nvarying vec4 v_dash_array;\nvarying float v_distance_ratio;\nvarying vec4 v_color;\n\nuniform float u_time;\nuniform vec4 u_animate: [ 1., 2., 1.0, 0.2 ];\n\nuniform float u_line_texture: 0.0;\nuniform sampler2D u_texture;\nuniform vec2 u_textSize;\nuniform float segmentNumber;\n\nvarying vec2 v_iconMapUV;\n\nuniform float u_linearColor: 0;\nuniform vec4 u_sourceColor;\nuniform vec4 u_targetColor;\n\nvarying mat4 styleMappingMat;\n\n#pragma include \"picking\"\n#pragma include \"project\"\n#pragma include \"projection\"\n\nvoid main() {\n float opacity = styleMappingMat[0][0];\n float animateSpeed = 0.0;\n float d_segmentIndex = styleMappingMat[3].g;\n \n // \u8BBE\u7F6E\u5F27\u7EBF\u7684\u5E95\u8272\n if(u_linearColor == 1.0) { // \u4F7F\u7528\u6E10\u53D8\u989C\u8272\n gl_FragColor = mix(u_sourceColor, u_targetColor, d_segmentIndex/segmentNumber);\n } else { // \u4F7F\u7528 color \u65B9\u6CD5\u4F20\u5165\u7684\u989C\u8272\n gl_FragColor = v_color;\n }\n\n // float blur = 1.- smoothstep(u_blur, 1., length(v_normal.xy));\n // float blur = smoothstep(1.0, u_blur, length(v_normal.xy));\n gl_FragColor.a *= opacity;\n if(u_line_type == LineTypeDash) {\n float dashLength = mod(v_distance_ratio, v_dash_array.x + v_dash_array.y + v_dash_array.z + v_dash_array.w);\n if(dashLength < v_dash_array.x || (dashLength > (v_dash_array.x + v_dash_array.y) && dashLength < v_dash_array.x + v_dash_array.y + v_dash_array.z)) {\n // \u5B9E\u7EBF\u90E8\u5206\n } else {\n // \u865A\u7EBF\u90E8\u5206\n discard;\n };\n }\n\n // \u8BBE\u7F6E\u5F27\u7EBF\u7684\u52A8\u753B\u6A21\u5F0F\n if(u_animate.x == Animate) {\n animateSpeed = u_time / u_animate.y;\n float alpha =1.0 - fract( mod(1.0- v_distance_ratio, u_animate.z)* (1.0/ u_animate.z) + u_time / u_animate.y);\n alpha = (alpha + u_animate.w -1.0) / u_animate.w;\n alpha = smoothstep(0., 1., alpha);\n gl_FragColor.a *= alpha;\n }\n\n // \u8BBE\u7F6E\u5F27\u7EBF\u7684\u8D34\u56FE\n if(LineTexture == u_line_texture && u_line_type != LineTypeDash) { \n float arcRadio = smoothstep( 0.0, 1.0, (d_segmentIndex / (segmentNumber - 1.0)));\n // float arcRadio = d_segmentIndex / (segmentNumber - 1.0);\n float count = styleMappingMat[3].b; // \u8D34\u56FE\u5728\u5F27\u7EBF\u4E0A\u91CD\u590D\u7684\u6570\u91CF\n float u = fract(arcRadio * count - animateSpeed * count);\n // float u = fract(arcRadio * count - animateSpeed);\n if(u_animate.x == Animate) {\n u = gl_FragColor.a/opacity;\n }\n\n float v = styleMappingMat[3].a; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n vec2 uv= v_iconMapUV / u_textSize + vec2(u, v) / u_textSize * 64.;\n vec4 pattern = texture2D(u_texture, uv);\n \n // \u8BBE\u7F6E\u8D34\u56FE\u548C\u5E95\u8272\u7684\u53E0\u52A0\u6A21\u5F0F\n if(u_textureBlend == 0.0) { // normal\n pattern.a = 0.0;\n gl_FragColor = filterColor(gl_FragColor + pattern);\n } else { // replace\n pattern.a *= opacity;\n if(gl_FragColor.a <= 0.0) {\n pattern.a = 0.0;\n }\n gl_FragColor = filterColor(pattern);\n }\n } else {\n gl_FragColor = filterColor(gl_FragColor);\n }\n\n // gl_FragColor = filterColor(gl_FragColor);\n}";
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/* babel-plugin-inline-import '../shaders/line_arc_great_circle_vert.glsl' */
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-
var line_arc2d_vert = "#define LineTypeSolid 0.0\n#define LineTypeDash 1.0\n#define Animate 0.0\n#define LineTexture 1.0\n\nattribute vec4 a_Color;\nattribute vec3 a_Position;\nattribute vec4 a_Instance;\nattribute float a_Size;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform float segmentNumber;\nuniform vec4
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var line_arc2d_vert = "#define LineTypeSolid 0.0\n#define LineTypeDash 1.0\n#define Animate 0.0\n#define LineTexture 1.0\n\nattribute vec4 a_Color;\nattribute vec3 a_Position;\nattribute vec4 a_Instance;\nattribute float a_Size;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform float segmentNumber;\nuniform vec4 u_animate: [ 1., 2., 1.0, 0.2 ];\nvarying vec4 v_color;\n\nvarying float v_distance_ratio;\nuniform float u_line_type: 0.0;\nuniform vec4 u_dash_array: [10.0, 5., 0, 0];\nvarying vec4 v_dash_array;\n\nuniform float u_icon_step: 100;\nuniform float u_line_texture: 0.0;\n\nattribute vec2 a_iconMapUV;\nvarying vec2 v_iconMapUV;\n\nuniform float u_opacity: 1.0;\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\n#pragma include \"projection\"\n#pragma include \"project\"\n#pragma include \"picking\"\n\nfloat maps (float value, float start1, float stop1, float start2, float stop2) {\n return start2 + (stop2 - start2) * ((value - start1) / (stop1 - start1));\n}\n\nfloat getSegmentRatio(float index) {\n return index / (segmentNumber - 1.);\n}\n\nfloat paraboloid(vec2 source, vec2 target, float ratio) {\n vec2 x = mix(source, target, ratio);\n vec2 center = mix(source, target, 0.5);\n float dSourceCenter = distance(source, center);\n float dXCenter = distance(x, center);\n return (dSourceCenter + dXCenter) * (dSourceCenter - dXCenter);\n}\n\nvec3 getPos(vec2 source, vec2 target, float segmentRatio) {\n float vertex_height = paraboloid(source, target, segmentRatio);\n\n return vec3(\n mix(source, target, segmentRatio),\n sqrt(max(0.0, vertex_height))\n );\n}\nvec2 getExtrusionOffset(vec2 line_clipspace, float offset_direction) {\n // normalized direction of the line\n vec2 dir_screenspace = normalize(line_clipspace);\n // rotate by 90 degrees\n dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);\n vec2 offset = dir_screenspace * offset_direction * setPickingSize(a_Size)/ 2.0;\n return offset;\n}\nvec2 getNormal(vec2 line_clipspace, float offset_direction) {\n // normalized direction of the line\n vec2 dir_screenspace = normalize(line_clipspace);\n // rotate by 90 degrees\n dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);\n return reverse_offset_normal(vec3(dir_screenspace,1.0)).xy * sign(offset_direction);\n}\nfloat getAngularDist (vec2 source, vec2 target) {\n vec2 delta = source - target;\n vec2 sin_half_delta = sin(delta / 2.0);\n float a =\n sin_half_delta.y * sin_half_delta.y +\n cos(source.y) * cos(target.y) *\n sin_half_delta.x * sin_half_delta.x;\n return 2.0 * atan(sqrt(a), sqrt(1.0 - a));\n}\n\nvec2 midPoint(vec2 source, vec2 target) {\n vec2 center = target - source;\n float r = length(center);\n float theta = atan(center.y, center.x);\n float thetaOffset = 0.314;\n float r2 = r / 2.0 / cos(thetaOffset);\n float theta2 = theta + thetaOffset;\n vec2 mid = vec2(r2*cos(theta2) + source.x, r2*sin(theta2) + source.y);\n return mid;\n}\nfloat bezier3(vec3 arr, float t) {\n float ut = 1. - t;\n return (arr.x * ut + arr.y * t) * ut + (arr.y * ut + arr.z * t) * t;\n}\n\nvec2 interpolate (vec2 source, vec2 target, float angularDist, float t) {\n // if the angularDist is PI, linear interpolation is applied. otherwise, use spherical interpolation\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n vec2 mid = midPoint(source, target);\n vec3 x = vec3(source.x, mid.x, target.x);\n vec3 y = vec3(source.y, mid.y, target.y);\n return vec2(bezier3(x ,t), bezier3(y,t));\n }else {\n if(abs(angularDist - PI) < 0.001) {\n return (1.0 - t) * source + t * target;\n }\n float a = sin((1.0 - t) * angularDist) / sin(angularDist);\n float b = sin(t * angularDist) / sin(angularDist);\n vec2 sin_source = sin(source);\n vec2 cos_source = cos(source);\n vec2 sin_target = sin(target);\n vec2 cos_target = cos(target);\n float x = a * cos_source.y * cos_source.x + b * cos_target.y * cos_target.x;\n float y = a * cos_source.y * sin_source.x + b * cos_target.y * sin_target.x;\n float z = a * sin_source.y + b * sin_target.y;\n return vec2(atan(y, x), atan(z, sqrt(x * x + y * y)));\n }\n}\n\nvoid main() {\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0 // dataset \u6570\u636E\u96C6\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n\n v_color = a_Color;\n vec2 source = radians(a_Instance.rg);\n vec2 target = radians(a_Instance.ba);\n float angularDist = getAngularDist(source, target);\n float segmentIndex = a_Position.x;\n float segmentRatio = getSegmentRatio(segmentIndex);\n float indexDir = mix(-1.0, 1.0, step(segmentIndex, 0.0));\n\n if(u_line_type == LineTypeDash) {\n v_distance_ratio = segmentIndex / segmentNumber;\n vec2 s = source;\n vec2 t = target;\n \n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n s = unProjCustomCoord(source);\n t = unProjCustomCoord(target);\n }\n float total_Distance = pixelDistance(s, t) / 2.0 * PI;\n total_Distance = total_Distance*16.0; // total_Distance*16.0 \u8C03\u6574\u9ED8\u8BA4\u7684\u6548\u679C\n v_dash_array = pow(2.0, 20.0 - u_Zoom) * u_dash_array / total_Distance;\n }\n\n if(u_animate.x == Animate) {\n v_distance_ratio = segmentIndex / segmentNumber;\n }\n\n float nextSegmentRatio = getSegmentRatio(segmentIndex + indexDir);\n v_distance_ratio = segmentIndex / segmentNumber;\n vec4 curr = project_position(vec4(degrees(interpolate(source, target, angularDist, segmentRatio)), 0.0, 1.0));\n vec4 next = project_position(vec4(degrees(interpolate(source, target, angularDist, nextSegmentRatio)), 0.0, 1.0));\n // v_normal = getNormal((next.xy - curr.xy) * indexDir, a_Position.y);\n vec2 offset = project_pixel(getExtrusionOffset((next.xy - curr.xy) * indexDir, a_Position.y));\n // vec4 project_pos = project_position(vec4(curr.xy, 0, 1.0));\n // gl_Position = project_common_position_to_clipspace(vec4(curr.xy + offset, curr.z, 1.0));\n\n styleMappingMat[3].g = a_Position.x; // \u8BE5\u9876\u70B9\u5728\u5F27\u7EBF\u4E0A\u7684\u5206\u6BB5\u6392\u5E8F\n if(LineTexture == u_line_texture) { // \u5F00\u542F\u8D34\u56FE\u6A21\u5F0F \n // float mapZoomScale = u_CoordinateSystem !== COORDINATE_SYSTEM_P20_2?10000000.0:1.0;\n float d_arcDistrance = length(source - target);\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20) { // amap\n d_arcDistrance = d_arcDistrance * 1000000.0;\n }\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) { // mapbox\n d_arcDistrance = project_pixel_allmap(d_arcDistrance);\n }\n float d_pixelLen = project_pixel(u_icon_step)/8.0;\n styleMappingMat[3].b = floor(d_arcDistrance/d_pixelLen); // \u8D34\u56FE\u5728\u5F27\u7EBF\u4E0A\u91CD\u590D\u7684\u6570\u91CF\n\n float lineOffsetWidth = length(offset + offset * sign(a_Position.y)); // \u7EBF\u6A2A\u5411\u504F\u79FB\u7684\u8DDD\u79BB\n float linePixelSize = project_pixel(a_Size); // \u5B9A\u70B9\u4F4D\u7F6E\u504F\u79FB\uFF0C\u6309\u5730\u56FE\u7B49\u7EA7\u7F29\u653E\u540E\u7684\u8DDD\u79BB\n styleMappingMat[3].a = lineOffsetWidth/linePixelSize; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n v_iconMapUV = a_iconMapUV;\n }\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(curr.xy + offset, curr.z, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(curr.xy + offset, curr.z, 1.0));\n }\n setPickingColor(a_PickingColor);\n}\n\n";
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var lineStyleObj = {
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solid: 0.0,
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dash: 1.0
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@@ -170,7 +170,7 @@ var GreatCircleModel = /*#__PURE__*/function (_BaseModel) {
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animateOption = _ref2.animateOption;
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return {
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u_animate: this.animateOption2Array(animateOption),
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u_time: this.layer.getLayerAnimateTime()
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};
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}
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@@ -233,7 +233,7 @@ var GreatCircleModel = /*#__PURE__*/function (_BaseModel) {
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type: gl.FLOAT
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},
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size: 1,
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update: function update(feature
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update: function update(feature) {
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var _feature$size = feature.size,
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size = _feature$size === void 0 ? 1 : _feature$size;
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return Array.isArray(size) ? [size[0]] : [size];
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@@ -252,7 +252,7 @@ var GreatCircleModel = /*#__PURE__*/function (_BaseModel) {
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type: gl.FLOAT
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},
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size: 4,
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update: function update(feature, featureIdx, vertex
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update: function update(feature, featureIdx, vertex) {
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return [vertex[3], vertex[4], vertex[5], vertex[6]];
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}
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}
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@@ -269,10 +269,10 @@ var GreatCircleModel = /*#__PURE__*/function (_BaseModel) {
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type: gl.FLOAT
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},
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size: 2,
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update: function update(feature
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update: function update(feature) {
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var iconMap = _this2.iconService.getIconMap();
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var texture = feature.texture;
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var texture = feature.texture;
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var _ref4 = iconMap[texture] || {
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x: 0,
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package/es/line/models/half.js
CHANGED
|
@@ -211,8 +211,7 @@ var LineModel = /*#__PURE__*/function (_BaseModel) {
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type: gl.FLOAT
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},
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size: 4,
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update: function update(feature
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// console.log(feature)
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update: function update(feature) {
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var startPoint = feature.coordinates[0] || [0, 0];
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var endPoint = feature.coordinates[3] || [0, 0];
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return [startPoint[0], startPoint[1], endPoint[0], endPoint[1]];
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@@ -231,7 +230,7 @@ var LineModel = /*#__PURE__*/function (_BaseModel) {
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type: gl.FLOAT
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},
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size: 2,
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update: function update(feature
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update: function update(feature) {
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var _feature$size = feature.size,
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size = _feature$size === void 0 ? 1 : _feature$size;
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return Array.isArray(size) ? [size[0], size[1]] : [size, 0];
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@@ -268,7 +267,7 @@ var LineModel = /*#__PURE__*/function (_BaseModel) {
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type: gl.FLOAT
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},
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size: 1,
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update: function update(feature, featureIdx, vertex
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update: function update(feature, featureIdx, vertex) {
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return [vertex[4]];
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}
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}
|
package/es/line/models/line.js
CHANGED
|
@@ -18,16 +18,16 @@ import { LinearDir, TextureBlend } from "../../core/interface"; // import { Line
|
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18
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// dash line shader
|
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19
19
|
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|
20
20
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/* babel-plugin-inline-import '../shaders/dash/line_dash_frag.glsl' */
|
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|
-
var line_dash_frag = "#define LineTypeSolid 0.0\nuniform float u_opacity : 1.0;\n\nvarying vec4 v_color;\n\n// dash\nvarying vec4 v_dash_array;\n\n#pragma include \"picking\"\n\nuniform float u_time;\nuniform vec4
|
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|
+
var line_dash_frag = "#define LineTypeSolid 0.0\nuniform float u_opacity : 1.0;\n\nvarying vec4 v_color;\n\n// dash\nvarying vec4 v_dash_array;\n\n#pragma include \"picking\"\n\nuniform float u_time;\nuniform vec4 u_animate: [ 1., 2., 1.0, 0.2 ]; // \u63A7\u5236\u8FD0\u52A8\n\nvarying mat4 styleMappingMat;\n// [animate, duration, interval, trailLength],\nvoid main() {\n float opacity = styleMappingMat[0][0];\n float d_distance_ratio = styleMappingMat[3].r; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n gl_FragColor = v_color;\n gl_FragColor.a *= opacity; // \u5168\u5C40\u900F\u660E\u5EA6\n \n float dashLength = mod(d_distance_ratio, v_dash_array.x + v_dash_array.y + v_dash_array.z + v_dash_array.w);\n if(dashLength < v_dash_array.x || (dashLength > (v_dash_array.x + v_dash_array.y) && dashLength < v_dash_array.x + v_dash_array.y + v_dash_array.z)) {\n // \u5B9E\u7EBF\u90E8\u5206\n } else {\n // \u865A\u7EBF\u90E8\u5206\n discard;\n };\n\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
|
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/* babel-plugin-inline-import '../shaders/dash/line_dash_vert.glsl' */
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var line_dash_vert = "#define LineTypeSolid 0.0\n#define LineTypeDash 1.0\n#define Animate 0.0\n\nattribute float a_Miter;\nattribute vec4 a_Color;\nattribute vec2 a_Size;\nattribute vec3 a_Normal;\nattribute vec3 a_Position;\n\nattribute vec2 a_iconMapUV;\n\n// dash line\nattribute float a_Total_Distance;\nattribute vec2 a_DistanceAndIndex;\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform vec4 u_dash_array: [10.0, 5., 0, 0];\n\nuniform float u_vertexScale: 1.0;\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nvarying vec4 v_color;\nvarying vec4 v_dash_array;\n\nuniform float u_opacity: 1.0;\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\nvoid main() {\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0 // distance_ratio/distance/pixelLen/texV\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n\n v_dash_array = pow(2.0, 20.0 - u_Zoom) * u_dash_array / a_Total_Distance;\n v_color = a_Color;\n\n vec3 size = a_Miter * setPickingSize(a_Size.x) * reverse_offset_normal(a_Normal);\n vec2 offset = project_pixel(size.xy);\n\n // \u8BBE\u7F6E\u6570\u636E\u96C6\u7684\u53C2\u6570\n styleMappingMat[3][0] = a_DistanceAndIndex.x / a_Total_Distance; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n styleMappingMat[3][1] = a_DistanceAndIndex.x; // \u5F53\u524D\u9876\u70B9\u7684\u8DDD\u79BB\n\n vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0));\n\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, a_Size.y, 1.0));\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xy + offset, project_pixel(a_Size.y), 1.0));\n } else {\n float lineHeight = a_Size.y;\n \n // #define COORDINATE_SYSTEM_P20 5.0\n // #define COORDINATE_SYSTEM_P20_OFFSET 6.0\n // amap1.x\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20 || u_CoordinateSystem == COORDINATE_SYSTEM_P20_OFFSET) {\n // \u4FDD\u6301\u9AD8\u5EA6\u76F8\u5BF9\u4E0D\u53D8\n lineHeight *= pow(2.0, 20.0 - u_Zoom);\n }\n\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, lineHeight, 1.0));\n }\n\n setPickingColor(a_PickingColor);\n}\n"; // basic line shader
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/* babel-plugin-inline-import '../shaders/line_frag.glsl' */
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var line_frag = "#define Animate 0.0\n#define LineTexture 1.0\nuniform float u_opacity : 1.0;\nuniform float u_textureBlend;\n\nuniform float u_borderWidth: 0.0;\n\nuniform vec3 u_blur;\nuniform vec4 u_borderColor;\nvarying vec4 v_color;\n\n// line texture\nuniform float u_line_texture;\nuniform sampler2D u_texture;\nuniform vec2 u_textSize;\n\nvarying vec2 v_iconMapUV;\n\n#pragma include \"picking\"\n\nuniform float u_time;\nuniform vec4
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var line_frag = "#define Animate 0.0\n#define LineTexture 1.0\nuniform float u_opacity : 1.0;\nuniform float u_textureBlend;\n\nuniform float u_borderWidth: 0.0;\n\nuniform vec3 u_blur;\nuniform vec4 u_borderColor;\nvarying vec4 v_color;\n\n// line texture\nuniform float u_line_texture;\nuniform sampler2D u_texture;\nuniform vec2 u_textSize;\n\nvarying vec2 v_iconMapUV;\n\n#pragma include \"picking\"\n\nuniform float u_time;\nuniform vec4 u_animate: [ 1, 2., 1.0, 0.2 ]; // \u63A7\u5236\u8FD0\u52A8\n\nvarying mat4 styleMappingMat;\n// [animate, duration, interval, trailLength],\nvoid main() {\n float opacity = styleMappingMat[0][0];\n float animateSpeed = 0.0; // \u8FD0\u52A8\u901F\u5EA6\n float d_distance_ratio = styleMappingMat[3].r; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n gl_FragColor = v_color;\n // anti-alias\n // float blur = 1.0 - smoothstep(u_blur, 1., length(v_normal.xy));\n gl_FragColor.a *= opacity; // \u5168\u5C40\u900F\u660E\u5EA6\n if(u_animate.x == Animate) {\n animateSpeed = u_time / u_animate.y;\n float alpha =1.0 - fract( mod(1.0- d_distance_ratio, u_animate.z)* (1.0/ u_animate.z) + animateSpeed);\n alpha = (alpha + u_animate.w -1.0) / u_animate.w;\n alpha = smoothstep(0., 1., alpha);\n gl_FragColor.a *= alpha;\n }\n\n if(u_line_texture == LineTexture) { // while load texture\n float aDistance = styleMappingMat[3].g; // \u5F53\u524D\u9876\u70B9\u7684\u8DDD\u79BB\n float d_texPixelLen = styleMappingMat[3].b; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n float u = fract(mod(aDistance, d_texPixelLen)/d_texPixelLen - animateSpeed);\n float v = styleMappingMat[3].a; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n // v = max(smoothstep(0.95, 1.0, v), v);\n vec2 uv= v_iconMapUV / u_textSize + vec2(u, v) / u_textSize * 64.;\n \n // gl_FragColor = filterColor(gl_FragColor + texture2D(u_texture, vec2(u, v)));\n // gl_FragColor = filterColor(gl_FragColor + texture2D(u_texture, uv));\n vec4 pattern = texture2D(u_texture, uv);\n\n if(u_textureBlend == 0.0) { // normal\n pattern.a = 0.0;\n gl_FragColor += pattern;\n } else { // replace\n pattern.a *= opacity;\n if(gl_FragColor.a <= 0.0) {\n pattern.a = 0.0;\n }\n gl_FragColor = pattern;\n }\n } \n\n float v = styleMappingMat[3].a;\n float borderWidth = min(0.5, u_borderWidth);\n // \u7ED8\u5236 border\n if(borderWidth > 0.01) {\n float borderOuterWidth = borderWidth/2.0;\n\n if(v >= 1.0 - borderWidth || v <= borderWidth) {\n if(v > borderWidth) {\n float linear = smoothstep(0.0, 1.0, (v - (1.0 - borderWidth))/borderWidth);\n gl_FragColor.rgb = mix(gl_FragColor.rgb, u_borderColor.rgb, linear);\n } else if(v <= borderWidth) {\n float linear = smoothstep(0.0, 1.0, v/borderWidth);\n gl_FragColor.rgb = mix(u_borderColor.rgb, gl_FragColor.rgb, linear);\n }\n }\n\n if(v < borderOuterWidth) {\n gl_FragColor.a = mix(0.0, gl_FragColor.a, v/borderOuterWidth);\n } else if(v > 1.0 - borderOuterWidth) {\n gl_FragColor.a = mix(gl_FragColor.a, 0.0, (v - (1.0 - borderOuterWidth))/borderOuterWidth);\n }\n }\n\n // blur\n float blurV = styleMappingMat[3][3];\n if(blurV < 0.5) {\n gl_FragColor.a *= mix(u_blur.r, u_blur.g, blurV/0.5);\n } else {\n gl_FragColor.a *= mix(u_blur.g, u_blur.b, (blurV - 0.5)/0.5);\n }\n \n gl_FragColor = filterColor(gl_FragColor);\n}\n";
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/* babel-plugin-inline-import '../shaders/line_vert.glsl' */
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var line_vert = "\n#define Animate 0.0\n\nattribute float a_Miter;\nattribute vec4 a_Color;\nattribute vec2 a_Size;\nattribute vec3 a_Normal;\nattribute vec3 a_Position;\n\nattribute vec2 a_iconMapUV;\n\n// dash line\nattribute float a_Total_Distance;\nattribute vec2 a_DistanceAndIndex;\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform vec4
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var line_vert = "\n#define Animate 0.0\n\nattribute float a_Miter;\nattribute vec4 a_Color;\nattribute vec2 a_Size;\nattribute vec3 a_Normal;\nattribute vec3 a_Position;\n\nattribute vec2 a_iconMapUV;\n\n// dash line\nattribute float a_Total_Distance;\nattribute vec2 a_DistanceAndIndex;\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform vec4 u_animate: [ 1., 2., 1.0, 0.2 ];\nuniform float u_icon_step: 100;\n\nuniform float u_heightfixed: 0.0;\nuniform float u_vertexScale: 1.0;\nuniform float u_raisingHeight: 0.0;\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nvarying vec4 v_color;\n\n// texV \u7EBF\u56FE\u5C42 - \u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\uFF08\u7EBF\u7684\u5BBD\u5EA6\u65B9\u5411\uFF09\nvarying vec2 v_iconMapUV;\n\n\nuniform float u_linearColor: 0;\nuniform float u_arrow: 0.0;\nuniform float u_arrowHeight: 3.0;\nuniform float u_arrowWidth: 2.0;\nuniform float u_tailWidth: 1.0;\n\nuniform float u_opacity: 1.0;\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\nvec2 calculateArrow(vec2 offset) {\n /*\n * \u5728\u652F\u6301\u7BAD\u5934\u7684\u65F6\u5019\uFF0C\u7B2C\u4E8C\u3001\u7B2C\u4E09\u7EC4\u9876\u70B9\u662F\u989D\u5916\u63D2\u5165\u7528\u4E8E\u6784\u5EFA\u9876\u70B9\u7684\n */\n float arrowFlag = -1.0;\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) {\n // \u9AD8\u5FB7 2.0 \u7684\u65CB\u8F6C\u89D2\u5EA6\u4E0D\u540C\n arrowFlag = 1.0;\n }\n float pi = arrowFlag * 3.1415926/2.;\n if(a_Miter < 0.) {\n // \u6839\u636E\u7EBF\u7684\u4E24\u4FA7\u504F\u79FB\u4E0D\u540C\u3001\u65CB\u8F6C\u7684\u65B9\u5411\u76F8\u53CD\n pi = -pi;\n }\n highp float angle_sin = sin(pi);\n highp float angle_cos = cos(pi);\n // \u8BA1\u7B97\u5782\u76F4\u4E0E\u7EBF\u65B9\u5411\u7684\u65CB\u8F6C\u77E9\u9635\n mat2 rotation_matrix = mat2(angle_cos, -1.0 * angle_sin, angle_sin, angle_cos);\n float arrowWidth = u_arrowWidth;\n float arrowHeight = u_arrowHeight;\n\n vec2 arrowOffset = vec2(0.0);\n /*\n * a_DistanceAndIndex.y \u7528\u4E8E\u6807\u8BB0\u5F53\u524D\u9876\u70B9\u5C5E\u4E8E\u54EA\u4E00\u7EC4\uFF08\u4E24\u4E2A\u9876\u70B9\u4E00\u7EC4\uFF0C\u6784\u6210\u7EBF\u7684\u5176\u5B9E\u662F\u77E9\u5F62\uFF0C\u6700\u7B80\u9700\u8981\u56DB\u4E2A\u9876\u70B9\u3001\u4E24\u7EC4\u9876\u70B9\u6784\u6210\uFF09\n */\n if(a_DistanceAndIndex.y == 0.0) {\n // \u7BAD\u5934\u5C16\u90E8\n offset = vec2(0.0);\n } else if(a_DistanceAndIndex.y == 1.0) {\n // \u7BAD\u5934\u4E24\u4FA7\n arrowOffset = rotation_matrix*(offset * arrowHeight);\n offset += arrowOffset; // \u6CBF\u7EBF\u504F\u79FB\n offset = offset * arrowWidth; // \u5782\u76F4\u7EBF\u5411\u5916\u504F\u79FB\uFF08\u662F\u6784\u5EFA\u7BAD\u5934\u4E24\u4FA7\u7684\u9876\u70B9\uFF09\n } else if(a_DistanceAndIndex.y == 2.0 || a_DistanceAndIndex.y == 3.0 || a_DistanceAndIndex.y == 4.0) {\n // \u504F\u79FB\u5176\u4F59\u7684\u70B9\u4F4D\uFF08\u5C06\u957F\u5EA6\u8BA9\u4F4D\u7ED9\u7BAD\u5934\uFF09\n arrowOffset = rotation_matrix*(offset * arrowHeight) * arrowWidth;\n offset += arrowOffset;// \u6CBF\u7EBF\u504F\u79FB\n }\n\n return offset;\n}\n\nvoid main() {\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0 // distance_ratio/distance/pixelLen/texV\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n\n float d_texPixelLen; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n\n v_iconMapUV = a_iconMapUV;\n d_texPixelLen = project_float_pixel(u_icon_step);\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) {\n d_texPixelLen *= 10.0;\n }\n\n v_color = a_Color;\n\n vec3 size = a_Miter * setPickingSize(a_Size.x) * reverse_offset_normal(a_Normal);\n \n vec2 offset = project_pixel(size.xy);\n\n float lineDistance = a_DistanceAndIndex.x;\n float currentLinePointRatio = lineDistance / a_Total_Distance;\n \n if(u_arrow > 0.0) {\n // \u8BA1\u7B97\u7BAD\u5934\n offset = calculateArrow(offset);\n\n if(a_DistanceAndIndex.y > 4.0) {\n offset *= mix(1.0, u_tailWidth, currentLinePointRatio);\n }\n }\n\n float lineOffsetWidth = length(offset + offset * sign(a_Miter)); // \u7EBF\u6A2A\u5411\u504F\u79FB\u7684\u8DDD\u79BB\uFF08\u5411\u4E24\u4FA7\u504F\u79FB\u7684\u548C\uFF09\n float linePixelSize = project_pixel(a_Size.x) * 2.0; // \u5B9A\u70B9\u4F4D\u7F6E\u504F\u79FB\uFF0C\u6309\u5730\u56FE\u7B49\u7EA7\u7F29\u653E\u540E\u7684\u8DDD\u79BB \u5355\u4FA7 * 2\n float texV = lineOffsetWidth/linePixelSize; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n // \u8BBE\u7F6E\u6570\u636E\u96C6\u7684\u53C2\u6570\n styleMappingMat[3][0] = currentLinePointRatio; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n styleMappingMat[3][1] = lineDistance; // \u5F53\u524D\u9876\u70B9\u7684\u8DDD\u79BB\n styleMappingMat[3][2] = d_texPixelLen; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n styleMappingMat[3][3] = texV; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0));\n\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, a_Size.y, 1.0));\n\n float h = float(a_Position.z) * u_vertexScale; // \u7EBF\u9876\u70B9\u7684\u9AD8\u5EA6 - \u517C\u5BB9\u4E0D\u5B58\u5728\u7B2C\u4E09\u4E2A\u6570\u503C\u7684\u60C5\u51B5 vertex height\n float lineHeight = a_Size.y; // size \u7B2C\u4E8C\u4E2A\u53C2\u6570\u4EE3\u8868\u7684\u9AD8\u5EA6 [linewidth, lineheight]\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n lineHeight *= 0.2; // \u4FDD\u6301\u548C amap/mapbox \u4E00\u81F4\u7684\u6548\u679C\n h *= 0.2;\n if(u_heightfixed < 1.0) {\n lineHeight = project_pixel(a_Size.y);\n }\n gl_Position = u_Mvp * (vec4(project_pos.xy + offset, lineHeight + h + u_raisingHeight, 1.0));\n } else {\n // mapbox - amap\n \n // \u517C\u5BB9 mapbox \u5728\u7EBF\u9AD8\u5EA6\u4E0A\u7684\u6548\u679C\u8868\u73B0\u57FA\u672C\u4E00\u81F4\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n // mapbox\n // \u4FDD\u6301\u9AD8\u5EA6\u76F8\u5BF9\u4E0D\u53D8\n float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);\n h *= mapboxZoomScale;\n h += u_raisingHeight * mapboxZoomScale;\n if(u_heightfixed > 0.0) {\n lineHeight *= mapboxZoomScale;\n }\n \n } else {\n // amap\n h += u_raisingHeight;\n // lineHeight \u9876\u70B9\u504F\u79FB\u9AD8\u5EA6\n if(u_heightfixed < 1.0) {\n lineHeight *= pow(2.0, 20.0 - u_Zoom);\n }\n }\n\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, lineHeight + h, 1.0));\n }\n\n setPickingColor(a_PickingColor);\n}\n"; // other function shaders
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/* babel-plugin-inline-import '../shaders/linear/line_linear_frag.glsl' */
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var linear_line_frag = "varying vec4 v_color;\nuniform float u_linearDir: 1.0;\nuniform float u_linearColor: 0;\nuniform vec4 u_sourceColor;\nuniform vec4 u_targetColor;\n\n#pragma include \"picking\"\n\n\nvarying mat4 styleMappingMat;\n\nvoid main() {\n float opacity = styleMappingMat[0][0];\n float linearRadio = styleMappingMat[3][0]; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n if(u_linearDir < 1.0) {\n linearRadio = styleMappingMat[3][3];\n }\n\n if(u_linearColor == 1.0) { // \u4F7F\u7528\u6E10\u53D8\u989C\u8272\n gl_FragColor = mix(u_sourceColor, u_targetColor, linearRadio);\n } else { // \u4F7F\u7528 color \u65B9\u6CD5\u4F20\u5165\u7684\u989C\u8272\n gl_FragColor = v_color;\n }\n\n gl_FragColor.a *= opacity; // \u5168\u5C40\u900F\u660E\u5EA6\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
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frag = _this$getShaders.frag,
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update: function update(feature) {
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size = _feature$size === void 0 ? 1 : _feature$size;
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return Array.isArray(size) ? [size[0], size[1]] : [size, 0];
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@@ -400,7 +401,7 @@ var LineModel = /*#__PURE__*/function (_BaseModel) {
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},
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size: 1,
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update: function update(feature, featureIdx, vertex
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update: function update(feature, featureIdx, vertex) {
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@@ -417,7 +418,7 @@ var LineModel = /*#__PURE__*/function (_BaseModel) {
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},
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update: function update(feature
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update: function update(feature) {
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var iconMap = _this2.iconService.getIconMap();
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var texture = feature.texture;
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@@ -207,7 +207,7 @@ var LinearLineModel = /*#__PURE__*/function (_BaseModel) {
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},
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size: 1,
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},
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update: function update(feature
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update: function update(feature) {
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var _feature$size = feature.size,
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size = _feature$size === void 0 ? 1 : _feature$size;
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return Array.isArray(size) ? [size[0], size[1]] : [size, 0];
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@@ -244,7 +244,6 @@ var LinearLineModel = /*#__PURE__*/function (_BaseModel) {
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},
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size: 3,
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// @ts-ignore
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update: function update(feature, featureIdx, vertex, attributeIdx, normal) {
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return normal;
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}
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@@ -262,7 +261,7 @@ var LinearLineModel = /*#__PURE__*/function (_BaseModel) {
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type: gl.FLOAT
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},
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size: 1,
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update: function update(feature, featureIdx, vertex
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update: function update(feature, featureIdx, vertex) {
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return [vertex[4]];
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|
}
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}
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@@ -160,7 +160,8 @@ var SimpleLineModel = /*#__PURE__*/function (_BaseModel) {
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enable: false
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},
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|
blend: this.getBlend(),
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|
-
stencil: getMask(mask, maskInside)
|
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stencil: getMask(mask, maskInside),
|
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+
pick: false
|
|
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|
}).then(function (model) {
|
|
165
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|
callbackModel([model]);
|
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|
}).catch(function (err) {
|
|
@@ -183,7 +184,7 @@ var SimpleLineModel = /*#__PURE__*/function (_BaseModel) {
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|
type: gl.FLOAT
|
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|
},
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|
size: 1,
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-
update: function update(feature, featureIdx, vertex
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|
+
update: function update(feature, featureIdx, vertex) {
|
|
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|
return [vertex[3]];
|
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|
}
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}
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|
@@ -200,7 +201,7 @@ var SimpleLineModel = /*#__PURE__*/function (_BaseModel) {
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type: gl.FLOAT
|
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},
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|
size: 1,
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update: function update(feature, featureIdx, vertex
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+
update: function update(feature, featureIdx, vertex) {
|
|
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|
return [vertex[5]];
|
|
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|
}
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|
}
|
|
@@ -217,7 +218,7 @@ var SimpleLineModel = /*#__PURE__*/function (_BaseModel) {
|
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|
type: gl.FLOAT
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|
},
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size: 2,
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|
-
update: function update(feature
|
|
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|
+
update: function update(feature) {
|
|
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|
var _feature$size = feature.size,
|
|
222
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|
size = _feature$size === void 0 ? 1 : _feature$size;
|
|
223
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|
return Array.isArray(size) ? [size[0], size[1]] : [size, 0];
|
|
@@ -0,0 +1,9 @@
|
|
|
1
|
+
import { IModel, IModelUniform } from '@antv/l7-core';
|
|
2
|
+
import BaseModel from '../../core/BaseModel';
|
|
3
|
+
export default class SimpleTileLineModel extends BaseModel {
|
|
4
|
+
getUninforms(): IModelUniform;
|
|
5
|
+
initModels(callbackModel: (models: IModel[]) => void): void;
|
|
6
|
+
clearModels(): void;
|
|
7
|
+
buildModels(callbackModel: (models: IModel[]) => void): void;
|
|
8
|
+
protected registerBuiltinAttributes(): void;
|
|
9
|
+
}
|
|
@@ -0,0 +1,100 @@
|
|
|
1
|
+
import _classCallCheck from "@babel/runtime/helpers/classCallCheck";
|
|
2
|
+
import _createClass from "@babel/runtime/helpers/createClass";
|
|
3
|
+
import _inherits from "@babel/runtime/helpers/inherits";
|
|
4
|
+
import _possibleConstructorReturn from "@babel/runtime/helpers/possibleConstructorReturn";
|
|
5
|
+
import _getPrototypeOf from "@babel/runtime/helpers/getPrototypeOf";
|
|
6
|
+
|
|
7
|
+
function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
|
|
8
|
+
|
|
9
|
+
function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
|
|
10
|
+
|
|
11
|
+
import { gl } from '@antv/l7-core';
|
|
12
|
+
import { getMask, rgb2arr } from '@antv/l7-utils';
|
|
13
|
+
import { isNumber } from 'lodash';
|
|
14
|
+
import BaseModel from "../../core/BaseModel";
|
|
15
|
+
import { TileSimpleLineTriangulation } from "../../core/triangulation";
|
|
16
|
+
|
|
17
|
+
/* babel-plugin-inline-import '../../shader/minify_frag.glsl' */
|
|
18
|
+
var simple_line_frag = "uniform float u_opacity : 1.0;\nuniform vec4 u_color;\n\nvoid main() {\n gl_FragColor = u_color;\n gl_FragColor.a *= u_opacity;\n}\n";
|
|
19
|
+
|
|
20
|
+
/* babel-plugin-inline-import '../shaders/tile/simpleline_vert.glsl' */
|
|
21
|
+
var simple_line_vert = "attribute vec4 a_Color;\nattribute vec3 a_Position;\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\n\n#pragma include \"projection\"\n\nvarying vec4 v_color;\n\nvoid main() {\n v_color = a_Color; \n\n vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0));\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xy, 0.0, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, 0.0, 1.0));\n }\n}\n";
|
|
22
|
+
|
|
23
|
+
/* babel-plugin-inline-import '../../shader/minify_frag.glsl' */
|
|
24
|
+
var simple_line_map_frag = "uniform float u_opacity : 1.0;\nuniform vec4 u_color;\n\nvoid main() {\n gl_FragColor = u_color;\n gl_FragColor.a *= u_opacity;\n}\n";
|
|
25
|
+
|
|
26
|
+
/* babel-plugin-inline-import '../shaders/tile/simpleline_map_vert.glsl' */
|
|
27
|
+
var simple_line_map_vert = "attribute vec3 a_Position;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\n\n#pragma include \"projection\"\n\nvoid main() {\n vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0));\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xy, 0.0, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, 0.0, 1.0));\n }\n}";
|
|
28
|
+
|
|
29
|
+
var SimpleTileLineModel = /*#__PURE__*/function (_BaseModel) {
|
|
30
|
+
_inherits(SimpleTileLineModel, _BaseModel);
|
|
31
|
+
|
|
32
|
+
var _super = _createSuper(SimpleTileLineModel);
|
|
33
|
+
|
|
34
|
+
function SimpleTileLineModel() {
|
|
35
|
+
_classCallCheck(this, SimpleTileLineModel);
|
|
36
|
+
|
|
37
|
+
return _super.apply(this, arguments);
|
|
38
|
+
}
|
|
39
|
+
|
|
40
|
+
_createClass(SimpleTileLineModel, [{
|
|
41
|
+
key: "getUninforms",
|
|
42
|
+
value: function getUninforms() {
|
|
43
|
+
var _ref = this.layer.getLayerConfig(),
|
|
44
|
+
_ref$opacity = _ref.opacity,
|
|
45
|
+
opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
|
|
46
|
+
usage = _ref.usage,
|
|
47
|
+
_ref$color = _ref.color,
|
|
48
|
+
color = _ref$color === void 0 ? '#fff' : _ref$color;
|
|
49
|
+
|
|
50
|
+
return {
|
|
51
|
+
u_opacity: isNumber(opacity) ? opacity : 1.0,
|
|
52
|
+
u_color: usage === 'basemap' ? rgb2arr(color) : [0, 0, 0, 0]
|
|
53
|
+
};
|
|
54
|
+
}
|
|
55
|
+
}, {
|
|
56
|
+
key: "initModels",
|
|
57
|
+
value: function initModels(callbackModel) {
|
|
58
|
+
this.buildModels(callbackModel);
|
|
59
|
+
}
|
|
60
|
+
}, {
|
|
61
|
+
key: "clearModels",
|
|
62
|
+
value: function clearModels() {}
|
|
63
|
+
}, {
|
|
64
|
+
key: "buildModels",
|
|
65
|
+
value: function buildModels(callbackModel) {
|
|
66
|
+
var _ref2 = this.layer.getLayerConfig(),
|
|
67
|
+
_ref2$mask = _ref2.mask,
|
|
68
|
+
mask = _ref2$mask === void 0 ? false : _ref2$mask,
|
|
69
|
+
_ref2$maskInside = _ref2.maskInside,
|
|
70
|
+
maskInside = _ref2$maskInside === void 0 ? true : _ref2$maskInside,
|
|
71
|
+
usage = _ref2.usage;
|
|
72
|
+
|
|
73
|
+
this.layer.buildLayerModel({
|
|
74
|
+
moduleName: 'lineTileSimpleNormal_' + usage,
|
|
75
|
+
vertexShader: usage === 'basemap' ? simple_line_map_vert : simple_line_vert,
|
|
76
|
+
fragmentShader: usage === 'basemap' ? simple_line_map_frag : simple_line_frag,
|
|
77
|
+
triangulation: TileSimpleLineTriangulation,
|
|
78
|
+
primitive: gl.LINES,
|
|
79
|
+
depth: {
|
|
80
|
+
enable: false
|
|
81
|
+
},
|
|
82
|
+
blend: this.getBlend(),
|
|
83
|
+
stencil: getMask(mask, maskInside),
|
|
84
|
+
pick: false
|
|
85
|
+
}).then(function (model) {
|
|
86
|
+
callbackModel([model]);
|
|
87
|
+
}).catch(function (err) {
|
|
88
|
+
console.warn(err);
|
|
89
|
+
callbackModel([]);
|
|
90
|
+
});
|
|
91
|
+
}
|
|
92
|
+
}, {
|
|
93
|
+
key: "registerBuiltinAttributes",
|
|
94
|
+
value: function registerBuiltinAttributes() {}
|
|
95
|
+
}]);
|
|
96
|
+
|
|
97
|
+
return SimpleTileLineModel;
|
|
98
|
+
}(BaseModel);
|
|
99
|
+
|
|
100
|
+
export { SimpleTileLineModel as default };
|
package/es/line/models/tile.d.ts
CHANGED
|
@@ -1,11 +1,8 @@
|
|
|
1
|
-
import { IModel, IModelUniform
|
|
1
|
+
import { IModel, IModelUniform } from '@antv/l7-core';
|
|
2
2
|
import BaseModel from '../../core/BaseModel';
|
|
3
3
|
export default class LineModel extends BaseModel {
|
|
4
|
-
protected texture: ITexture2D;
|
|
5
4
|
getUninforms(): IModelUniform;
|
|
6
5
|
initModels(callbackModel: (models: IModel[]) => void): void;
|
|
7
|
-
clearModels(): void;
|
|
8
6
|
buildModels(callbackModel: (models: IModel[]) => void): Promise<void>;
|
|
9
7
|
protected registerBuiltinAttributes(): void;
|
|
10
|
-
private updateTexture;
|
|
11
8
|
}
|