@antv/l7-layers 2.9.27-alpha.2 → 2.9.27-alpha.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/es/Geometry/index.js +6 -2
- package/es/Geometry/models/billboard.js +3 -7
- package/es/Geometry/models/plane.js +5 -7
- package/es/Geometry/models/sprite.js +4 -7
- package/es/canvas/index.d.ts +4 -0
- package/es/canvas/index.js +38 -2
- package/es/citybuliding/building.js +6 -2
- package/es/citybuliding/models/build.js +2 -3
- package/es/core/BaseLayer.d.ts +20 -12
- package/es/core/BaseLayer.js +61 -85
- package/es/core/BaseModel.d.ts +2 -2
- package/es/core/BaseModel.js +22 -19
- package/es/core/interface.d.ts +20 -1
- package/es/core/triangulation.d.ts +6 -0
- package/es/core/triangulation.js +64 -2
- package/es/earth/index.js +3 -1
- package/es/earth/models/atmosphere.js +4 -7
- package/es/earth/models/base.js +12 -18
- package/es/earth/models/bloomsphere.js +4 -8
- package/es/earth/shaders/atmosphere_frag.glsl +1 -1
- package/es/earth/shaders/bloomsphere_frag.glsl +1 -1
- package/es/heatmap/index.d.ts +2 -2
- package/es/heatmap/index.js +7 -5
- package/es/heatmap/models/grid.js +1 -3
- package/es/heatmap/models/grid3d.js +4 -11
- package/es/heatmap/models/heatmap.js +8 -9
- package/es/heatmap/models/hexagon.js +2 -6
- package/es/heatmap/triangulation.js +0 -1
- package/es/image/index.d.ts +1 -1
- package/es/image/index.js +10 -3
- package/es/image/models/dataImage.d.ts +1 -1
- package/es/image/models/dataImage.js +14 -39
- package/es/image/models/image.js +5 -10
- package/es/image/models/index.d.ts +1 -1
- package/es/image/models/index.js +3 -1
- package/es/image/models/tileDataImage.d.ts +19 -0
- package/es/image/models/tileDataImage.js +174 -0
- package/es/line/index.d.ts +1 -0
- package/es/line/index.js +8 -2
- package/es/line/models/arc.js +10 -10
- package/es/line/models/arc_3d.js +8 -10
- package/es/line/models/earthArc_3d.js +8 -10
- package/es/line/models/great_circle.js +7 -7
- package/es/line/models/half.js +3 -4
- package/es/line/models/line.js +10 -9
- package/es/line/models/linearline.js +3 -4
- package/es/line/models/simpleLine.js +5 -4
- package/es/line/models/simpleTileLine.d.ts +9 -0
- package/es/line/models/simpleTileLine.js +100 -0
- package/es/line/models/tile.d.ts +1 -4
- package/es/line/models/tile.js +50 -223
- package/es/line/models/wall.js +11 -47
- package/es/line/shaders/dash/arc_dash_vert.glsl +2 -0
- package/es/line/shaders/dash/line_dash_frag.glsl +1 -1
- package/es/line/shaders/line_arc2d_vert.glsl +2 -2
- package/es/line/shaders/line_arc_3d_frag.glsl +10 -10
- package/es/line/shaders/line_arc_3d_vert.glsl +5 -6
- package/es/line/shaders/line_arc_frag.glsl +9 -10
- package/es/line/shaders/line_arc_great_circle_frag.glsl +6 -6
- package/es/line/shaders/line_arc_great_circle_vert.glsl +2 -3
- package/es/line/shaders/line_arc_vert.glsl +6 -4
- package/es/line/shaders/line_bezier_vert.glsl +2 -2
- package/es/line/shaders/line_frag.glsl +5 -6
- package/es/line/shaders/line_vert.glsl +1 -1
- package/es/line/shaders/linear/arc3d_linear_frag.glsl +6 -7
- package/es/line/shaders/linear/arc3d_linear_vert.glsl +11 -12
- package/es/line/shaders/linear/arc_linear_frag.glsl +1 -1
- package/es/line/shaders/tile/line_tile_map_vert.glsl +25 -0
- package/es/line/shaders/tile/line_tile_vert.glsl +19 -177
- package/es/line/shaders/tile/simpleline_map_vert.glsl +15 -0
- package/es/line/shaders/tile/simpleline_vert.glsl +21 -0
- package/es/line/shaders/{wall_frag.glsl → wall/wall_frag.glsl} +21 -25
- package/es/line/shaders/wall/wall_vert.glsl +77 -0
- package/es/mask/index.d.ts +1 -0
- package/es/mask/index.js +80 -5
- package/es/mask/models/fill.d.ts +2 -1
- package/es/mask/models/fill.js +13 -10
- package/es/mask/shaders/mask_vert.glsl +0 -6
- package/es/plugins/DataMappingPlugin.d.ts +4 -3
- package/es/plugins/DataMappingPlugin.js +129 -58
- package/es/plugins/DataSourcePlugin.js +3 -2
- package/es/plugins/FeatureScalePlugin.d.ts +0 -2
- package/es/plugins/FeatureScalePlugin.js +8 -51
- package/es/plugins/LayerAnimateStylePlugin.d.ts +0 -2
- package/es/plugins/LayerAnimateStylePlugin.js +7 -27
- package/es/plugins/LayerModelPlugin.js +2 -6
- package/es/plugins/LightingPlugin.js +1 -7
- package/es/plugins/MultiPassRendererPlugin.d.ts +0 -1
- package/es/plugins/MultiPassRendererPlugin.js +4 -16
- package/es/plugins/PixelPickingPlugin.d.ts +1 -1
- package/es/plugins/PixelPickingPlugin.js +8 -28
- package/es/plugins/RegisterStyleAttributePlugin.d.ts +4 -0
- package/es/plugins/RegisterStyleAttributePlugin.js +56 -5
- package/es/plugins/UpdateStyleAttributePlugin.js +2 -9
- package/es/point/index.js +9 -6
- package/es/point/models/earthExtrude.d.ts +1 -1
- package/es/point/models/earthExtrude.js +9 -14
- package/es/point/models/earthFill.js +2 -2
- package/es/point/models/extrude.d.ts +1 -1
- package/es/point/models/extrude.js +9 -12
- package/es/point/models/fill.d.ts +1 -1
- package/es/point/models/fill.js +8 -9
- package/es/point/models/fillmage.js +5 -6
- package/es/point/models/image.js +3 -3
- package/es/point/models/index.d.ts +1 -1
- package/es/point/models/index.js +3 -3
- package/es/point/models/normal.d.ts +0 -1
- package/es/point/models/normal.js +9 -62
- package/es/point/models/radar.js +5 -70
- package/es/point/models/simplePoint.d.ts +0 -1
- package/es/point/models/simplePoint.js +2 -11
- package/es/point/models/text.js +7 -10
- package/es/point/models/tile.d.ts +0 -7
- package/es/point/models/tile.js +24 -158
- package/es/point/models/tileText.d.ts +0 -4
- package/es/point/models/tileText.js +99 -188
- package/es/point/shaders/animate/wave_frag.glsl +4 -4
- package/es/point/shaders/earth/fill_vert.glsl +0 -1
- package/es/point/shaders/fill_vert.glsl +0 -1
- package/es/point/shaders/normal_frag.glsl +1 -10
- package/es/point/shaders/normal_vert.glsl +5 -60
- package/es/point/shaders/radar/radar_frag.glsl +4 -15
- package/es/point/shaders/radar/radar_vert.glsl +4 -54
- package/es/point/shaders/tile/fill_tile_frag.glsl +10 -17
- package/es/point/shaders/tile/fill_tile_vert.glsl +20 -123
- package/es/point/shaders/tile/text_frag.glsl +33 -0
- package/es/point/shaders/tile/text_map_frag.glsl +31 -0
- package/es/point/shaders/tile/text_map_vert.glsl +38 -0
- package/es/point/shaders/tile/text_vert.glsl +48 -0
- package/es/polygon/index.js +6 -2
- package/es/polygon/models/extrude.js +4 -8
- package/es/polygon/models/fill.js +3 -4
- package/es/polygon/models/ocean.d.ts +0 -2
- package/es/polygon/models/ocean.js +13 -47
- package/es/polygon/models/tile.d.ts +1 -4
- package/es/polygon/models/tile.js +25 -57
- package/es/polygon/models/water.d.ts +0 -2
- package/es/polygon/models/water.js +13 -47
- package/es/polygon/shaders/polygon_frag.glsl +2 -2
- package/es/polygon/shaders/polygon_vert.glsl +2 -2
- package/es/polygon/shaders/tile/polygon_tile_map_vert.glsl +16 -0
- package/es/polygon/shaders/tile/polygon_tile_vert.glsl +20 -60
- package/es/polygon/shaders/water/polygon_ocean_frag.glsl +1 -2
- package/es/polygon/shaders/water/polygon_ocean_vert.glsl +0 -31
- package/es/polygon/shaders/water/polygon_water_frag.glsl +1 -3
- package/es/polygon/shaders/water/polygon_water_vert.glsl +0 -29
- package/es/raster/buffers/triangulation.js +1 -4
- package/es/raster/index.js +6 -2
- package/es/raster/models/raster.d.ts +1 -1
- package/es/raster/models/raster.js +6 -5
- package/es/shader/minify_frag.glsl +7 -0
- package/es/shader/minify_picking_frag.glsl +10 -0
- package/es/tile/manager/baseMapTileLayerManager.d.ts +29 -0
- package/es/tile/manager/baseMapTileLayerManager.js +207 -0
- package/es/tile/manager/tileLayerManager.d.ts +2 -2
- package/es/tile/manager/tileLayerManager.js +12 -2
- package/es/tile/manager/tilePickerManager.d.ts +2 -3
- package/es/tile/manager/tilePickerManager.js +1 -2
- package/es/tile/models/tileModel.d.ts +1 -0
- package/es/tile/models/tileModel.js +18 -2
- package/es/tile/tileFactory/base.d.ts +1 -1
- package/es/tile/tileFactory/base.js +58 -33
- package/es/tile/tileFactory/line.js +3 -0
- package/es/tile/tileFactory/point.js +3 -0
- package/es/tile/tileFactory/polygon.js +3 -0
- package/es/tile/tileFactory/raster.js +3 -0
- package/es/tile/tileFactory/rasterData.js +3 -0
- package/es/tile/tileFactory/rasterDataLayer.js +6 -2
- package/es/tile/tileFactory/test.js +26 -5
- package/es/tile/tileFactory/vectorLayer.d.ts +4 -1
- package/es/tile/tileFactory/vectorLayer.js +110 -7
- package/es/tile/tileLayer/baseMapTileLayer.d.ts +29 -0
- package/es/tile/tileLayer/baseMapTileLayer.js +188 -0
- package/es/tile/tileLayer/baseTileLayer.d.ts +4 -4
- package/es/tile/tileLayer/baseTileLayer.js +46 -75
- package/es/tile/tileTest.d.ts +1 -0
- package/es/tile/tileTest.js +3 -2
- package/es/tile/tmsMapTileLayer.d.ts +9 -0
- package/es/tile/tmsMapTileLayer.js +119 -0
- package/es/tile/tmsTileLayer.d.ts +2 -0
- package/es/tile/tmsTileLayer.js +24 -2
- package/es/tile/utils.d.ts +4 -0
- package/es/tile/utils.js +30 -0
- package/es/utils/dataMappingStyle.js +3 -0
- package/es/utils/layerData.js +2 -2
- package/es/utils/updateShape.js +2 -2
- package/es/wind/index.js +6 -2
- package/es/wind/models/wind.js +8 -8
- package/es/wind/shaders/wind_vert.glsl +1 -1
- package/lib/Geometry/index.js +6 -2
- package/lib/Geometry/models/billboard.js +3 -7
- package/lib/Geometry/models/plane.js +5 -7
- package/lib/Geometry/models/sprite.js +4 -7
- package/lib/canvas/index.js +37 -2
- package/lib/citybuliding/building.js +6 -2
- package/lib/citybuliding/models/build.js +2 -3
- package/lib/core/BaseLayer.js +61 -85
- package/lib/core/BaseModel.js +22 -19
- package/lib/core/triangulation.js +66 -2
- package/lib/earth/index.js +3 -1
- package/lib/earth/models/atmosphere.js +4 -7
- package/lib/earth/models/base.js +12 -18
- package/lib/earth/models/bloomsphere.js +4 -8
- package/lib/earth/shaders/atmosphere_frag.glsl +1 -1
- package/lib/earth/shaders/bloomsphere_frag.glsl +1 -1
- package/lib/heatmap/index.js +7 -5
- package/lib/heatmap/models/grid.js +1 -3
- package/lib/heatmap/models/grid3d.js +4 -11
- package/lib/heatmap/models/heatmap.js +8 -9
- package/lib/heatmap/models/hexagon.js +2 -6
- package/lib/heatmap/triangulation.js +0 -1
- package/lib/image/index.js +10 -3
- package/lib/image/models/dataImage.js +13 -38
- package/lib/image/models/image.js +5 -10
- package/lib/image/models/index.js +4 -1
- package/lib/image/models/tileDataImage.js +188 -0
- package/lib/line/index.js +7 -2
- package/lib/line/models/arc.js +10 -10
- package/lib/line/models/arc_3d.js +8 -10
- package/lib/line/models/earthArc_3d.js +8 -10
- package/lib/line/models/great_circle.js +7 -7
- package/lib/line/models/half.js +3 -4
- package/lib/line/models/line.js +10 -9
- package/lib/line/models/linearline.js +3 -4
- package/lib/line/models/simpleLine.js +5 -4
- package/lib/line/models/simpleTileLine.js +115 -0
- package/lib/line/models/tile.js +50 -224
- package/lib/line/models/wall.js +11 -47
- package/lib/line/shaders/dash/arc_dash_vert.glsl +2 -0
- package/lib/line/shaders/dash/line_dash_frag.glsl +1 -1
- package/lib/line/shaders/line_arc2d_vert.glsl +2 -2
- package/lib/line/shaders/line_arc_3d_frag.glsl +10 -10
- package/lib/line/shaders/line_arc_3d_vert.glsl +5 -6
- package/lib/line/shaders/line_arc_frag.glsl +9 -10
- package/lib/line/shaders/line_arc_great_circle_frag.glsl +6 -6
- package/lib/line/shaders/line_arc_great_circle_vert.glsl +2 -3
- package/lib/line/shaders/line_arc_vert.glsl +6 -4
- package/lib/line/shaders/line_bezier_vert.glsl +2 -2
- package/lib/line/shaders/line_frag.glsl +5 -6
- package/lib/line/shaders/line_vert.glsl +1 -1
- package/lib/line/shaders/linear/arc3d_linear_frag.glsl +6 -7
- package/lib/line/shaders/linear/arc3d_linear_vert.glsl +11 -12
- package/lib/line/shaders/linear/arc_linear_frag.glsl +1 -1
- package/lib/line/shaders/tile/line_tile_map_vert.glsl +25 -0
- package/lib/line/shaders/tile/line_tile_vert.glsl +19 -177
- package/lib/line/shaders/tile/simpleline_map_vert.glsl +15 -0
- package/lib/line/shaders/tile/simpleline_vert.glsl +21 -0
- package/lib/line/shaders/{wall_frag.glsl → wall/wall_frag.glsl} +21 -25
- package/lib/line/shaders/wall/wall_vert.glsl +77 -0
- package/lib/mask/index.js +82 -5
- package/lib/mask/models/fill.js +14 -10
- package/lib/mask/shaders/mask_vert.glsl +0 -6
- package/lib/plugins/DataMappingPlugin.js +127 -57
- package/lib/plugins/DataSourcePlugin.js +3 -2
- package/lib/plugins/FeatureScalePlugin.js +6 -50
- package/lib/plugins/LayerAnimateStylePlugin.js +6 -29
- package/lib/plugins/LayerModelPlugin.js +2 -6
- package/lib/plugins/LightingPlugin.js +1 -7
- package/lib/plugins/MultiPassRendererPlugin.js +3 -19
- package/lib/plugins/PixelPickingPlugin.js +8 -28
- package/lib/plugins/RegisterStyleAttributePlugin.js +56 -5
- package/lib/plugins/UpdateStyleAttributePlugin.js +2 -9
- package/lib/point/index.js +9 -6
- package/lib/point/models/earthExtrude.js +9 -14
- package/lib/point/models/earthFill.js +2 -2
- package/lib/point/models/extrude.js +9 -12
- package/lib/point/models/fill.js +8 -9
- package/lib/point/models/fillmage.js +5 -6
- package/lib/point/models/image.js +3 -3
- package/lib/point/models/index.js +1 -1
- package/lib/point/models/normal.js +8 -61
- package/lib/point/models/radar.js +5 -70
- package/lib/point/models/simplePoint.js +1 -10
- package/lib/point/models/text.js +7 -10
- package/lib/point/models/tile.js +23 -159
- package/lib/point/models/tileText.js +98 -187
- package/lib/point/shaders/animate/wave_frag.glsl +4 -4
- package/lib/point/shaders/earth/fill_vert.glsl +0 -1
- package/lib/point/shaders/fill_vert.glsl +0 -1
- package/lib/point/shaders/normal_frag.glsl +1 -10
- package/lib/point/shaders/normal_vert.glsl +5 -60
- package/lib/point/shaders/radar/radar_frag.glsl +4 -15
- package/lib/point/shaders/radar/radar_vert.glsl +4 -54
- package/lib/point/shaders/tile/fill_tile_frag.glsl +10 -17
- package/lib/point/shaders/tile/fill_tile_vert.glsl +20 -123
- package/lib/point/shaders/tile/text_frag.glsl +33 -0
- package/lib/point/shaders/tile/text_map_frag.glsl +31 -0
- package/lib/point/shaders/tile/text_map_vert.glsl +38 -0
- package/lib/point/shaders/tile/text_vert.glsl +48 -0
- package/lib/polygon/index.js +6 -2
- package/lib/polygon/models/extrude.js +4 -8
- package/lib/polygon/models/fill.js +3 -4
- package/lib/polygon/models/ocean.js +14 -47
- package/lib/polygon/models/tile.js +24 -57
- package/lib/polygon/models/water.js +14 -47
- package/lib/polygon/shaders/polygon_frag.glsl +2 -2
- package/lib/polygon/shaders/polygon_vert.glsl +2 -2
- package/lib/polygon/shaders/tile/polygon_tile_map_vert.glsl +16 -0
- package/lib/polygon/shaders/tile/polygon_tile_vert.glsl +20 -60
- package/lib/polygon/shaders/water/polygon_ocean_frag.glsl +1 -2
- package/lib/polygon/shaders/water/polygon_ocean_vert.glsl +0 -31
- package/lib/polygon/shaders/water/polygon_water_frag.glsl +1 -3
- package/lib/polygon/shaders/water/polygon_water_vert.glsl +0 -29
- package/lib/raster/buffers/triangulation.js +1 -4
- package/lib/raster/index.js +6 -2
- package/lib/raster/models/raster.js +6 -5
- package/lib/shader/minify_frag.glsl +7 -0
- package/lib/shader/minify_picking_frag.glsl +10 -0
- package/lib/tile/manager/baseMapTileLayerManager.js +222 -0
- package/lib/tile/manager/tileLayerManager.js +12 -2
- package/lib/tile/manager/tilePickerManager.js +1 -2
- package/lib/tile/models/tileModel.js +19 -2
- package/lib/tile/tileFactory/base.js +60 -33
- package/lib/tile/tileFactory/line.js +3 -0
- package/lib/tile/tileFactory/point.js +3 -0
- package/lib/tile/tileFactory/polygon.js +3 -0
- package/lib/tile/tileFactory/raster.js +3 -0
- package/lib/tile/tileFactory/rasterData.js +3 -0
- package/lib/tile/tileFactory/rasterDataLayer.js +6 -2
- package/lib/tile/tileFactory/test.js +26 -5
- package/lib/tile/tileFactory/vectorLayer.js +112 -8
- package/lib/tile/tileLayer/baseMapTileLayer.js +195 -0
- package/lib/tile/tileLayer/baseTileLayer.js +46 -75
- package/lib/tile/tileTest.js +3 -2
- package/lib/tile/tmsMapTileLayer.js +136 -0
- package/lib/tile/tmsTileLayer.js +25 -2
- package/lib/tile/utils.js +38 -0
- package/lib/utils/dataMappingStyle.js +3 -0
- package/lib/utils/layerData.js +2 -2
- package/lib/utils/updateShape.js +2 -2
- package/lib/wind/index.js +6 -2
- package/lib/wind/models/wind.js +7 -7
- package/lib/wind/shaders/wind_vert.glsl +1 -1
- package/package.json +8 -7
- package/es/line/shaders/tile/line_tile_frag.glsl +0 -79
- package/es/line/shaders/wall_vert.glsl +0 -111
- package/es/mask/shaders/mask_frag.glsl +0 -7
- package/es/polygon/shaders/tile/polygon_tile_frag.glsl +0 -12
- package/lib/line/shaders/tile/line_tile_frag.glsl +0 -79
- package/lib/line/shaders/wall_vert.glsl +0 -111
- package/lib/mask/shaders/mask_frag.glsl +0 -7
- package/lib/polygon/shaders/tile/polygon_tile_frag.glsl +0 -12
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@@ -34,14 +34,11 @@ var PixelPickingPlugin = (_dec = (0, _inversify.injectable)(), _dec(_class = /*#
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(0, _createClass2.default)(PixelPickingPlugin, [{
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key: "apply",
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value: function apply(layer, _ref) {
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var
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styleAttributeService = _ref.styleAttributeService;
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layer.hooks.init.tap('PixelPickingPlugin', function () {
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var _layer$getLayerConfig = layer.getLayerConfig(),
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enablePicking = _layer$getLayerConfig.enablePicking
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enableMultiPassRenderer = _layer$getLayerConfig.enableMultiPassRenderer; // const enablePicking = true;
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enablePicking = _layer$getLayerConfig.enablePicking;
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styleAttributeService.registerStyleAttribute({
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name: 'pickingColor',
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},
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size: 3,
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update: function update(feature
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return enablePicking ? (0, _l7Utils.encodePickingColor)(id) : [0, 0, 0];
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}
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});
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}); // 必须要与 PixelPickingPass 结合使用,因此必须开启 multiPassRenderer
|
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// if (layer.multiPassRenderer) {
|
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layer.hooks.beforePickingEncode.tap('PixelPickingPlugin', function () {
|
|
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|
var _layer$getLayerConfig2 = layer.getLayerConfig(),
|
|
@@ -93,23 +89,12 @@ var PixelPickingPlugin = (_dec = (0, _inversify.injectable)(), _dec(_class = /*#
|
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var _layer$getLayerConfig4 = layer.getLayerConfig(),
|
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|
highlightColor = _layer$getLayerConfig4.highlightColor,
|
|
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|
_layer$getLayerConfig5 = _layer$getLayerConfig4.activeMix,
|
|
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|
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activeMix = _layer$getLayerConfig5 === void 0 ? 0 : _layer$getLayerConfig5;
|
|
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// highlightColor,
|
|
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// activeMix = 0,
|
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// enableSelect,
|
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// } = layer.getLayerConfig();
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-
|
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var highlightColorInArray = typeof highlightColor === 'string' ? (0, _l7Utils.rgb2arr)(highlightColor) : highlightColor || [1, 0, 0, 1]; // const { selectColor } = layer.getLayerConfig();
|
|
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// const selectColorInArray =
|
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|
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// typeof selectColor === 'string'
|
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// ? rgb2arr(selectColor)
|
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// : selectColor || [1, 0, 0, 1];
|
|
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|
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activeMix = _layer$getLayerConfig5 === void 0 ? 0 : _layer$getLayerConfig5;
|
|
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93
|
|
|
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|
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var highlightColorInArray = typeof highlightColor === 'string' ? (0, _l7Utils.rgb2arr)(highlightColor) : highlightColor || [1, 0, 0, 1];
|
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|
layer.updateLayerConfig({
|
|
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|
pickedFeatureID: (0, _l7Utils.decodePickingColor)(new Uint8Array(pickedColor))
|
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});
|
|
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-
|
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+
});
|
|
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|
layer.models.forEach(function (model) {
|
|
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return model.addUniforms({
|
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u_PickingStage: PickingStage.HIGHLIGHT,
|
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|
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u_HighlightColor: highlightColorInArray.map(function (c) {
|
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return c * 255;
|
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}),
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u_activeMix: activeMix
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// ? encodePickingColor(layer.getCurrentSelectedId()!)
|
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// : [0, 0, 0],
|
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// u_SelectColor: selectColorInArray.map((c) => c * 255),
|
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// u_EnableSelect: +(enableSelect || false),
|
|
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+
u_activeMix: activeMix
|
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});
|
|
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});
|
|
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});
|
|
@@ -151,7 +131,7 @@ var PixelPickingPlugin = (_dec = (0, _inversify.injectable)(), _dec(_class = /*#
|
|
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u_EnableSelect: 1
|
|
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|
});
|
|
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});
|
|
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-
});
|
|
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+
});
|
|
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}
|
|
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|
}]);
|
|
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return PixelPickingPlugin;
|
|
@@ -35,12 +35,51 @@ _dec = (0, _inversify.injectable)(), _dec(_class = /*#__PURE__*/function () {
|
|
|
35
35
|
|
|
36
36
|
var styleAttributeService = _ref.styleAttributeService;
|
|
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37
|
layer.hooks.init.tap('RegisterStyleAttributePlugin', function () {
|
|
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-
_this.registerBuiltinAttributes(styleAttributeService);
|
|
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+
_this.registerBuiltinAttributes(styleAttributeService, layer);
|
|
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|
});
|
|
40
40
|
}
|
|
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}, {
|
|
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42
|
key: "registerBuiltinAttributes",
|
|
43
|
-
value: function registerBuiltinAttributes(styleAttributeService) {
|
|
43
|
+
value: function registerBuiltinAttributes(styleAttributeService, layer) {
|
|
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|
+
// 过滤 tileGroup layer (瓦片图层)
|
|
45
|
+
var source = layer.getSource();
|
|
46
|
+
|
|
47
|
+
switch (source.parser.type) {
|
|
48
|
+
case 'mvt':
|
|
49
|
+
case 'testTile':
|
|
50
|
+
case 'rasterTile':
|
|
51
|
+
// layer 仅作为 group 使用
|
|
52
|
+
return;
|
|
53
|
+
}
|
|
54
|
+
|
|
55
|
+
if (layer.type === 'MaskLayer') {
|
|
56
|
+
this.registerPositionAttribute(styleAttributeService);
|
|
57
|
+
return;
|
|
58
|
+
}
|
|
59
|
+
|
|
60
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+
var _layer$getLayerConfig = layer.getLayerConfig(),
|
|
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+
usage = _layer$getLayerConfig.usage;
|
|
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|
+
|
|
63
|
+
if (usage === 'basemap ') {
|
|
64
|
+
this.registerPositionAttribute(styleAttributeService);
|
|
65
|
+
return;
|
|
66
|
+
}
|
|
67
|
+
|
|
68
|
+
if (layer.isTileLayer) {
|
|
69
|
+
this.registerPositionAttribute(styleAttributeService);
|
|
70
|
+
this.registerColorAttribute(styleAttributeService);
|
|
71
|
+
return;
|
|
72
|
+
} // Tip: normal render layer
|
|
73
|
+
|
|
74
|
+
|
|
75
|
+
this.registerPositionAttribute(styleAttributeService);
|
|
76
|
+
this.registerFilterAttribute(styleAttributeService);
|
|
77
|
+
this.registerColorAttribute(styleAttributeService);
|
|
78
|
+
this.registerVertexIdAttribute(styleAttributeService);
|
|
79
|
+
}
|
|
80
|
+
}, {
|
|
81
|
+
key: "registerPositionAttribute",
|
|
82
|
+
value: function registerPositionAttribute(styleAttributeService) {
|
|
44
83
|
styleAttributeService.registerStyleAttribute({
|
|
45
84
|
name: 'position',
|
|
46
85
|
type: _l7Core.AttributeType.Attribute,
|
|
@@ -56,6 +95,10 @@ _dec = (0, _inversify.injectable)(), _dec(_class = /*#__PURE__*/function () {
|
|
|
56
95
|
}
|
|
57
96
|
}
|
|
58
97
|
});
|
|
98
|
+
}
|
|
99
|
+
}, {
|
|
100
|
+
key: "registerFilterAttribute",
|
|
101
|
+
value: function registerFilterAttribute(styleAttributeService) {
|
|
59
102
|
styleAttributeService.registerStyleAttribute({
|
|
60
103
|
name: 'filter',
|
|
61
104
|
type: _l7Core.AttributeType.Attribute,
|
|
@@ -68,12 +111,16 @@ _dec = (0, _inversify.injectable)(), _dec(_class = /*#__PURE__*/function () {
|
|
|
68
111
|
type: _l7Core.gl.FLOAT
|
|
69
112
|
},
|
|
70
113
|
size: 1,
|
|
71
|
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update: function update(feature
|
|
114
|
+
update: function update(feature) {
|
|
72
115
|
var filter = feature.filter;
|
|
73
116
|
return filter ? [1] : [0];
|
|
74
117
|
}
|
|
75
118
|
}
|
|
76
119
|
});
|
|
120
|
+
}
|
|
121
|
+
}, {
|
|
122
|
+
key: "registerColorAttribute",
|
|
123
|
+
value: function registerColorAttribute(styleAttributeService) {
|
|
77
124
|
styleAttributeService.registerStyleAttribute({
|
|
78
125
|
name: 'color',
|
|
79
126
|
type: _l7Core.AttributeType.Attribute,
|
|
@@ -86,12 +133,16 @@ _dec = (0, _inversify.injectable)(), _dec(_class = /*#__PURE__*/function () {
|
|
|
86
133
|
type: _l7Core.gl.FLOAT
|
|
87
134
|
},
|
|
88
135
|
size: 4,
|
|
89
|
-
update: function update(feature
|
|
136
|
+
update: function update(feature) {
|
|
90
137
|
var color = feature.color;
|
|
91
138
|
return !color || !color.length ? [1, 1, 1, 1] : color;
|
|
92
139
|
}
|
|
93
140
|
}
|
|
94
141
|
});
|
|
142
|
+
}
|
|
143
|
+
}, {
|
|
144
|
+
key: "registerVertexIdAttribute",
|
|
145
|
+
value: function registerVertexIdAttribute(styleAttributeService) {
|
|
95
146
|
styleAttributeService.registerStyleAttribute({
|
|
96
147
|
// 统一注册每个顶点的唯一编号(目前用于样式的数据映射计算使用)
|
|
97
148
|
name: 'vertexId',
|
|
@@ -105,7 +156,7 @@ _dec = (0, _inversify.injectable)(), _dec(_class = /*#__PURE__*/function () {
|
|
|
105
156
|
type: _l7Core.gl.FLOAT
|
|
106
157
|
},
|
|
107
158
|
size: 1,
|
|
108
|
-
update: function update(feature, featureIdx
|
|
159
|
+
update: function update(feature, featureIdx) {
|
|
109
160
|
return [featureIdx];
|
|
110
161
|
}
|
|
111
162
|
}
|
|
@@ -36,11 +36,7 @@ _dec = (0, _inversify.injectable)(), _dec(_class = /*#__PURE__*/function () {
|
|
|
36
36
|
_this.initStyleAttribute(layer, {
|
|
37
37
|
styleAttributeService: styleAttributeService
|
|
38
38
|
});
|
|
39
|
-
});
|
|
40
|
-
// // layer.layerModelNeedUpdate = true;
|
|
41
|
-
// return true;
|
|
42
|
-
// });
|
|
43
|
-
|
|
39
|
+
});
|
|
44
40
|
layer.hooks.beforeRender.tap('UpdateStyleAttributePlugin', function () {
|
|
45
41
|
if (layer.layerModelNeedUpdate) {
|
|
46
42
|
return;
|
|
@@ -57,11 +53,8 @@ _dec = (0, _inversify.injectable)(), _dec(_class = /*#__PURE__*/function () {
|
|
|
57
53
|
var styleAttributeService = _ref2.styleAttributeService;
|
|
58
54
|
var attributes = styleAttributeService.getLayerStyleAttributes() || [];
|
|
59
55
|
var filter = styleAttributeService.getLayerStyleAttribute('filter');
|
|
60
|
-
var shape = styleAttributeService.getLayerStyleAttribute('shape');
|
|
61
56
|
|
|
62
|
-
if (filter && filter.needRegenerateVertices
|
|
63
|
-
// (shape && shape.needRegenerateVertices) // TODO:Shape 更新重新build
|
|
64
|
-
) {
|
|
57
|
+
if (filter && filter.needRegenerateVertices) {
|
|
65
58
|
layer.layerModelNeedUpdate = true;
|
|
66
59
|
attributes.forEach(function (attr) {
|
|
67
60
|
return attr.needRegenerateVertices = false;
|
package/lib/point/index.js
CHANGED
|
@@ -78,7 +78,9 @@ var PointLayer = /*#__PURE__*/function (_BaseLayer) {
|
|
|
78
78
|
|
|
79
79
|
_this2.layerService.updateLayerRenderList();
|
|
80
80
|
|
|
81
|
-
_this2.
|
|
81
|
+
_this2.emit('modelLoaded', null);
|
|
82
|
+
|
|
83
|
+
_this2.layerService.throttleRenderLayers();
|
|
82
84
|
});
|
|
83
85
|
}
|
|
84
86
|
}, {
|
|
@@ -87,7 +89,9 @@ var PointLayer = /*#__PURE__*/function (_BaseLayer) {
|
|
|
87
89
|
var _this3 = this;
|
|
88
90
|
|
|
89
91
|
this.layerModel.buildModels(function (models) {
|
|
90
|
-
|
|
92
|
+
_this3.models = models;
|
|
93
|
+
|
|
94
|
+
_this3.emit('modelLoaded', null);
|
|
91
95
|
});
|
|
92
96
|
}
|
|
93
97
|
/**
|
|
@@ -166,7 +170,7 @@ var PointLayer = /*#__PURE__*/function (_BaseLayer) {
|
|
|
166
170
|
text: {
|
|
167
171
|
blend: 'normal'
|
|
168
172
|
},
|
|
169
|
-
|
|
173
|
+
vectorPoint: {},
|
|
170
174
|
tile: {},
|
|
171
175
|
tileText: {},
|
|
172
176
|
earthFill: {},
|
|
@@ -180,9 +184,8 @@ var PointLayer = /*#__PURE__*/function (_BaseLayer) {
|
|
|
180
184
|
var parserType = this.layerSource.getParserType();
|
|
181
185
|
|
|
182
186
|
if ((0, _utils.isVectorTile)(parserType)) {
|
|
183
|
-
return '
|
|
184
|
-
} //
|
|
185
|
-
// 2D、 3d、 shape、image、text、normal、
|
|
187
|
+
return 'vectorPoint';
|
|
188
|
+
} // 2D、 3d、 shape、image、text、normal、
|
|
186
189
|
|
|
187
190
|
|
|
188
191
|
var layerData = this.getEncodedData();
|
|
@@ -59,7 +59,7 @@ var ExtrudeModel = /*#__PURE__*/function (_BaseModel) {
|
|
|
59
59
|
|
|
60
60
|
_this = _super.call.apply(_super, [this].concat(args));
|
|
61
61
|
(0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "raiseCount", 0);
|
|
62
|
-
(0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "
|
|
62
|
+
(0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "raiseRepeat", 0);
|
|
63
63
|
return _this;
|
|
64
64
|
}
|
|
65
65
|
|
|
@@ -133,18 +133,16 @@ var ExtrudeModel = /*#__PURE__*/function (_BaseModel) {
|
|
|
133
133
|
useLinearColor = 1;
|
|
134
134
|
}
|
|
135
135
|
|
|
136
|
-
if (this.raiseCount < 1 && this.
|
|
136
|
+
if (this.raiseCount < 1 && this.raiseRepeat > 0) {
|
|
137
137
|
if (animateOption.enable) {
|
|
138
138
|
var _animateOption$speed = animateOption.speed,
|
|
139
|
-
speed = _animateOption$speed === void 0 ? 0.01 : _animateOption$speed
|
|
140
|
-
_animateOption$repeat = animateOption.repeat,
|
|
141
|
-
repeat = _animateOption$repeat === void 0 ? false : _animateOption$repeat;
|
|
139
|
+
speed = _animateOption$speed === void 0 ? 0.01 : _animateOption$speed;
|
|
142
140
|
this.raiseCount += speed;
|
|
143
141
|
|
|
144
142
|
if (this.raiseCount >= 1) {
|
|
145
|
-
if (this.
|
|
143
|
+
if (this.raiseRepeat > 1) {
|
|
146
144
|
this.raiseCount = 0;
|
|
147
|
-
this.
|
|
145
|
+
this.raiseRepeat--;
|
|
148
146
|
} else {
|
|
149
147
|
this.raiseCount = 1;
|
|
150
148
|
}
|
|
@@ -157,7 +155,7 @@ var ExtrudeModel = /*#__PURE__*/function (_BaseModel) {
|
|
|
157
155
|
u_pickLight: Number(pickLight),
|
|
158
156
|
// 圆柱体是否固定高度
|
|
159
157
|
u_heightfixed: Number(heightfixed),
|
|
160
|
-
u_r: animateOption.enable && this.
|
|
158
|
+
u_r: animateOption.enable && this.raiseRepeat > 0 ? this.raiseCount : 1.0,
|
|
161
159
|
u_dataTexture: this.dataTexture,
|
|
162
160
|
// 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]
|
|
163
161
|
u_cellTypeLayout: this.getCellTypeLayout(),
|
|
@@ -186,7 +184,7 @@ var ExtrudeModel = /*#__PURE__*/function (_BaseModel) {
|
|
|
186
184
|
_ref2$animateOption$r = _ref2.animateOption.repeat,
|
|
187
185
|
repeat = _ref2$animateOption$r === void 0 ? 1 : _ref2$animateOption$r;
|
|
188
186
|
|
|
189
|
-
this.
|
|
187
|
+
this.raiseRepeat = repeat;
|
|
190
188
|
this.layer.buildLayerModel({
|
|
191
189
|
moduleName: 'pointEarthExtrude',
|
|
192
190
|
vertexShader: pointExtrudeVert,
|
|
@@ -217,20 +215,18 @@ var ExtrudeModel = /*#__PURE__*/function (_BaseModel) {
|
|
|
217
215
|
}, {
|
|
218
216
|
key: "registerBuiltinAttributes",
|
|
219
217
|
value: function registerBuiltinAttributes() {
|
|
220
|
-
// point layer size;
|
|
221
218
|
this.styleAttributeService.registerStyleAttribute({
|
|
222
219
|
name: 'size',
|
|
223
220
|
type: _l7Core.AttributeType.Attribute,
|
|
224
221
|
descriptor: {
|
|
225
222
|
name: 'a_Size',
|
|
226
223
|
buffer: {
|
|
227
|
-
// give the WebGL driver a hint that this buffer may change
|
|
228
224
|
usage: _l7Core.gl.DYNAMIC_DRAW,
|
|
229
225
|
data: [],
|
|
230
226
|
type: _l7Core.gl.FLOAT
|
|
231
227
|
},
|
|
232
228
|
size: 3,
|
|
233
|
-
update: function update(feature
|
|
229
|
+
update: function update(feature) {
|
|
234
230
|
var size = feature.size;
|
|
235
231
|
|
|
236
232
|
if (size) {
|
|
@@ -275,13 +271,12 @@ var ExtrudeModel = /*#__PURE__*/function (_BaseModel) {
|
|
|
275
271
|
descriptor: {
|
|
276
272
|
name: 'a_Pos',
|
|
277
273
|
buffer: {
|
|
278
|
-
// give the WebGL driver a hint that this buffer may change
|
|
279
274
|
usage: _l7Core.gl.DYNAMIC_DRAW,
|
|
280
275
|
data: [],
|
|
281
276
|
type: _l7Core.gl.FLOAT
|
|
282
277
|
},
|
|
283
278
|
size: 3,
|
|
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|
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var pointFillFrag = "uniform float u_additive;\n\nvarying mat4 styleMappingMat; // \u4F20\u9012\u4ECE\u7247\u5143\u4E2D\u4F20\u9012\u7684\u6620\u5C04\u6570\u636E\n\nvarying vec4 v_data;\nvarying vec4 v_color;\nvarying float v_radius;\n\n#pragma include \"sdf_2d\"\n#pragma include \"picking\"\n\n\nvoid main() {\n int shape = int(floor(v_data.w + 0.5));\n\n vec4 textrueStroke = vec4(\n styleMappingMat[1][0],\n styleMappingMat[1][1],\n styleMappingMat[1][2],\n styleMappingMat[1][3]\n );\n\n float opacity = styleMappingMat[0][0];\n float stroke_opacity = styleMappingMat[0][1];\n float strokeWidth = styleMappingMat[0][2];\n vec4 strokeColor = textrueStroke == vec4(0) ? v_color : textrueStroke;\n\n lowp float antialiasblur = v_data.z;\n float r = v_radius / (v_radius + strokeWidth);\n\n float outer_df;\n float inner_df;\n // 'circle', 'triangle', 'square', 'pentagon', 'hexagon', 'octogon', 'hexagram', 'rhombus', 'vesica'\n if (shape == 0) {\n outer_df = sdCircle(v_data.xy, 1.0);\n inner_df = sdCircle(v_data.xy, r);\n } else if (shape == 1) {\n outer_df = sdEquilateralTriangle(1.1 * v_data.xy);\n inner_df = sdEquilateralTriangle(1.1 / r * v_data.xy);\n } else if (shape == 2) {\n outer_df = sdBox(v_data.xy, vec2(1.));\n inner_df = sdBox(v_data.xy, vec2(r));\n } else if (shape == 3) {\n outer_df = sdPentagon(v_data.xy, 0.8);\n inner_df = sdPentagon(v_data.xy, r * 0.8);\n } else if (shape == 4) {\n outer_df = sdHexagon(v_data.xy, 0.8);\n inner_df = sdHexagon(v_data.xy, r * 0.8);\n } else if (shape == 5) {\n outer_df = sdOctogon(v_data.xy, 1.0);\n inner_df = sdOctogon(v_data.xy, r);\n } else if (shape == 6) {\n outer_df = sdHexagram(v_data.xy, 0.52);\n inner_df = sdHexagram(v_data.xy, r * 0.52);\n } else if (shape == 7) {\n outer_df = sdRhombus(v_data.xy, vec2(1.0));\n inner_df = sdRhombus(v_data.xy, vec2(r));\n } else if (shape == 8) {\n outer_df = sdVesica(v_data.xy, 1.1, 0.8);\n inner_df = sdVesica(v_data.xy, r * 1.1, r * 0.8);\n }\n\n if(outer_df > antialiasblur + 0.018) discard;\n\n float opacity_t = smoothstep(0.0, antialiasblur, outer_df);\n\n float color_t = strokeWidth < 0.01 ? 0.0 : smoothstep(\n antialiasblur,\n 0.0,\n inner_df\n );\n\n if(strokeWidth < 0.01) {\n gl_FragColor = vec4(v_color.rgb, v_color.a * opacity);\n } else {\n gl_FragColor = mix(vec4(v_color.rgb, v_color.a * opacity), strokeColor * stroke_opacity, color_t);\n }\n\n if(u_additive > 0.0) {\n gl_FragColor *= opacity_t;\n gl_FragColor = filterColorAlpha(gl_FragColor, gl_FragColor.a);\n } else {\n gl_FragColor.a *= opacity_t;\n gl_FragColor = filterColor(gl_FragColor);\n }\n}\n";
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/* babel-plugin-inline-import '../shaders/earth/fill_vert.glsl' */
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var pointFillVert = "attribute vec4 a_Color;\nattribute vec3 a_Position;\nattribute vec3 a_Extrude;\nattribute float a_Size;\nattribute float a_Shape;\n\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\n\nvarying vec4 v_data;\nvarying vec4 v_color;\nvarying float v_radius;\n\nuniform float u_opacity : 1;\nuniform float u_stroke_opacity : 1;\nuniform float u_stroke_width : 2;\nuniform vec4 u_stroke_color : [0.0, 0.0, 0.0, 0.0];\nuniform vec2 u_offsets;\n\nuniform float u_blur : 0.0;\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n#pragma include \"styleMappingCalStrokeOpacity\"\n#pragma include \"styleMappingCalStrokeWidth\"\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\n\nvoid main() {\n vec3 extrude = a_Extrude;\n float shape_type = a_Shape;\n /*\n * setPickingSize \u8BBE\u7F6E\u62FE\u53D6\u5927\u5C0F\n */\n float newSize = setPickingSize(a_Size);\n // float newSize = setPickingSize(a_Size) * 0.00001038445708445579;\n\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n\n vec2 strokeOpacityAndOffset = calStrokeOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][1] = strokeOpacityAndOffset.r;\n textureOffset = strokeOpacityAndOffset.g;\n\n vec2 strokeWidthAndOffset = calStrokeWidthAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][2] = strokeWidthAndOffset.r;\n textureOffset = strokeWidthAndOffset.g;\n\n vec4 textrueStroke = vec4(-1.0, -1.0, -1.0, -1.0);\n if(hasStroke()) {\n vec2 valueRPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n styleMappingMat[1][0] = pos2value(valueRPos, columnWidth, rowHeight); // R\n textureOffset += 1.0;\n\n vec2 valueGPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n styleMappingMat[1][1] = pos2value(valueGPos, columnWidth, rowHeight); // G\n textureOffset += 1.0;\n\n vec2 valueBPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n styleMappingMat[1][2] = pos2value(valueBPos, columnWidth, rowHeight); // B\n textureOffset += 1.0;\n\n vec2 valueAPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n styleMappingMat[1][3] = pos2value(valueAPos, columnWidth, rowHeight); // A\n textureOffset += 1.0;\n } else {\n if(u_stroke_color == vec4(0.0)) {\n styleMappingMat[1][0] = v_color.r;\n styleMappingMat[1][1] = v_color.g;\n styleMappingMat[1][2] = v_color.b;\n styleMappingMat[1][3] = v_color.a;\n } else {\n styleMappingMat[1][0] = u_stroke_color.r;\n styleMappingMat[1][1] = u_stroke_color.g;\n styleMappingMat[1][2] = u_stroke_color.b;\n styleMappingMat[1][3] = u_stroke_color.a;\n }\n }\n\n // cal style mapping\n\n // unpack color(vec2)\n v_color = a_Color;\n\n // radius(16-bit)\n v_radius = newSize;\n\n //
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var pointFillVert = "attribute vec4 a_Color;\nattribute vec3 a_Position;\nattribute vec3 a_Extrude;\nattribute float a_Size;\nattribute float a_Shape;\n\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\n\nvarying vec4 v_data;\nvarying vec4 v_color;\nvarying float v_radius;\n\nuniform float u_opacity : 1;\nuniform float u_stroke_opacity : 1;\nuniform float u_stroke_width : 2;\nuniform vec4 u_stroke_color : [0.0, 0.0, 0.0, 0.0];\nuniform vec2 u_offsets;\n\nuniform float u_blur : 0.0;\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n#pragma include \"styleMappingCalStrokeOpacity\"\n#pragma include \"styleMappingCalStrokeWidth\"\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\n\nvoid main() {\n vec3 extrude = a_Extrude;\n float shape_type = a_Shape;\n /*\n * setPickingSize \u8BBE\u7F6E\u62FE\u53D6\u5927\u5C0F\n */\n float newSize = setPickingSize(a_Size);\n // float newSize = setPickingSize(a_Size) * 0.00001038445708445579;\n\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n\n vec2 strokeOpacityAndOffset = calStrokeOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][1] = strokeOpacityAndOffset.r;\n textureOffset = strokeOpacityAndOffset.g;\n\n vec2 strokeWidthAndOffset = calStrokeWidthAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][2] = strokeWidthAndOffset.r;\n textureOffset = strokeWidthAndOffset.g;\n\n vec4 textrueStroke = vec4(-1.0, -1.0, -1.0, -1.0);\n if(hasStroke()) {\n vec2 valueRPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n styleMappingMat[1][0] = pos2value(valueRPos, columnWidth, rowHeight); // R\n textureOffset += 1.0;\n\n vec2 valueGPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n styleMappingMat[1][1] = pos2value(valueGPos, columnWidth, rowHeight); // G\n textureOffset += 1.0;\n\n vec2 valueBPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n styleMappingMat[1][2] = pos2value(valueBPos, columnWidth, rowHeight); // B\n textureOffset += 1.0;\n\n vec2 valueAPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n styleMappingMat[1][3] = pos2value(valueAPos, columnWidth, rowHeight); // A\n textureOffset += 1.0;\n } else {\n if(u_stroke_color == vec4(0.0)) {\n styleMappingMat[1][0] = v_color.r;\n styleMappingMat[1][1] = v_color.g;\n styleMappingMat[1][2] = v_color.b;\n styleMappingMat[1][3] = v_color.a;\n } else {\n styleMappingMat[1][0] = u_stroke_color.r;\n styleMappingMat[1][1] = u_stroke_color.g;\n styleMappingMat[1][2] = u_stroke_color.b;\n styleMappingMat[1][3] = u_stroke_color.a;\n }\n }\n\n // cal style mapping\n\n // unpack color(vec2)\n v_color = a_Color;\n\n // radius(16-bit)\n v_radius = newSize;\n\n // anti-alias\n // float antialiased_blur = -max(u_blur, antialiasblur);\n float antialiasblur = -max(2.0 / u_DevicePixelRatio / newSize, u_blur);\n\n // TODP: /abs(extrude.x) \u662F\u4E3A\u4E86\u517C\u5BB9\u5730\u7403\u6A21\u5F0F\n v_data = vec4(extrude.x/abs(extrude.x), extrude.y/abs(extrude.y), antialiasblur,shape_type);\n\n\n gl_Position = u_ViewProjectionMatrix * vec4(a_Position + extrude * newSize * 0.1, 1.0);\n\n setPickingColor(a_PickingColor);\n}\n";
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var FillModel = /*#__PURE__*/function (_BaseModel) {
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case 0:
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// GAODE1.x GAODE2.x MAPBOX
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_ref2 = this.layer.getLayerConfig(), _ref2$depth = _ref2.depth, depth = _ref2$depth === void 0 ? true : _ref2$depth, _ref2$animateOption$r = _ref2.animateOption.repeat, repeat = _ref2$animateOption$r === void 0 ? 1 : _ref2$animateOption$r;
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@@ -244,13 +242,12 @@ var ExtrudeModel = /*#__PURE__*/function (_BaseModel) {
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}
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package/lib/point/models/fill.js
CHANGED
|
@@ -42,15 +42,14 @@ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflec
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|
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|
function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
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/* babel-plugin-inline-import '../shaders/animate/wave_frag.glsl' */
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// import { PointFillTriangulation } from '../../core/triangulation';
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// animate pointLayer shader - support animate
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|
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var waveFillFrag = "\nuniform float u_additive;\n\nvarying mat4 styleMappingMat; // \u4F20\u9012\u4ECE\u7247\u5143\u4E2D\u4F20\u9012\u7684\u6620\u5C04\u6570\u636E\n\nvarying vec4 v_data;\nvarying vec4 v_color;\nvarying float v_radius;\nuniform float u_time;\nuniform vec4
|
|
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var waveFillFrag = "\nuniform float u_additive;\n\nvarying mat4 styleMappingMat; // \u4F20\u9012\u4ECE\u7247\u5143\u4E2D\u4F20\u9012\u7684\u6620\u5C04\u6570\u636E\n\nvarying vec4 v_data;\nvarying vec4 v_color;\nvarying float v_radius;\nuniform float u_time;\nuniform vec4 u_animate: [ 1., 2., 1.0, 0.2 ];\n\n#pragma include \"sdf_2d\"\n#pragma include \"picking\"\n\nvoid main() {\n\n vec4 textrueStroke = vec4(\n styleMappingMat[1][0],\n styleMappingMat[1][1],\n styleMappingMat[1][2],\n styleMappingMat[1][3]\n );\n\n float opacity = styleMappingMat[0][0];\n\n lowp float antialiasblur = v_data.z;\n float r = v_radius / (v_radius);\n\n float outer_df;\n float inner_df;\n // 'circle', 'triangle', 'square', 'pentagon', 'hexagon', 'octogon', 'hexagram', 'rhombus', 'vesica'\n \n outer_df = sdCircle(v_data.xy, 1.0);\n inner_df = sdCircle(v_data.xy, r);\n\n\n float opacity_t = smoothstep(0.0, antialiasblur, outer_df);\n\n float color_t = smoothstep(\n antialiasblur,\n 0.0,\n inner_df\n );\n float PI = 3.14159;\n float N_RINGS = 3.0;\n float FREQ = 1.0;\n\n gl_FragColor = vec4(v_color.rgb, v_color.a * opacity);\n\n float d = length(v_data.xy);\n if(d > 0.5) {\n discard;\n }\n float intensity = clamp(cos(d * PI), 0.0, 1.0) * clamp(cos(2.0 * PI * (d * 2.0 * u_animate.z - u_animate.y * u_time)), 0.0, 1.0);\n \n // \u6839\u636E\u53E0\u52A0\u6A21\u5F0F\u9009\u62E9\u6548\u679C\n if(u_additive > 0.0) {\n gl_FragColor *= intensity;\n // \u4F18\u5316\u6C34\u6CE2\u70B9 blend additive \u6A21\u5F0F\u4E0B\u6709\u7684\u62FE\u53D6\u6548\u679C \n gl_FragColor = filterColorAlpha(gl_FragColor, gl_FragColor.a);\n } else {\n gl_FragColor = vec4(gl_FragColor.xyz, gl_FragColor.a * intensity);\n gl_FragColor = filterColor(gl_FragColor);\n }\n}\n"; // static pointLayer shader - not support animate
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/* babel-plugin-inline-import '../shaders/fill_frag.glsl' */
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var pointFillFrag = "uniform float u_additive;\n\nvarying mat4 styleMappingMat; // \u4F20\u9012\u4ECE\u7247\u5143\u4E2D\u4F20\u9012\u7684\u6620\u5C04\u6570\u636E\n\nvarying vec4 v_data;\nvarying vec4 v_color;\nvarying float v_radius;\n\n#pragma include \"sdf_2d\"\n#pragma include \"picking\"\n\n\nvoid main() {\n int shape = int(floor(v_data.w + 0.5));\n\n vec4 textrueStroke = vec4(\n styleMappingMat[1][0],\n styleMappingMat[1][1],\n styleMappingMat[1][2],\n styleMappingMat[1][3]\n );\n\n float opacity = styleMappingMat[0][0];\n float stroke_opacity = styleMappingMat[0][1];\n float strokeWidth = styleMappingMat[0][2];\n vec4 strokeColor = textrueStroke == vec4(0) ? v_color : textrueStroke;\n\n lowp float antialiasblur = v_data.z;\n float r = v_radius / (v_radius + strokeWidth);\n\n float outer_df;\n float inner_df;\n // 'circle', 'triangle', 'square', 'pentagon', 'hexagon', 'octogon', 'hexagram', 'rhombus', 'vesica'\n if (shape == 0) {\n outer_df = sdCircle(v_data.xy, 1.0);\n inner_df = sdCircle(v_data.xy, r);\n } else if (shape == 1) {\n outer_df = sdEquilateralTriangle(1.1 * v_data.xy);\n inner_df = sdEquilateralTriangle(1.1 / r * v_data.xy);\n } else if (shape == 2) {\n outer_df = sdBox(v_data.xy, vec2(1.));\n inner_df = sdBox(v_data.xy, vec2(r));\n } else if (shape == 3) {\n outer_df = sdPentagon(v_data.xy, 0.8);\n inner_df = sdPentagon(v_data.xy, r * 0.8);\n } else if (shape == 4) {\n outer_df = sdHexagon(v_data.xy, 0.8);\n inner_df = sdHexagon(v_data.xy, r * 0.8);\n } else if (shape == 5) {\n outer_df = sdOctogon(v_data.xy, 1.0);\n inner_df = sdOctogon(v_data.xy, r);\n } else if (shape == 6) {\n outer_df = sdHexagram(v_data.xy, 0.52);\n inner_df = sdHexagram(v_data.xy, r * 0.52);\n } else if (shape == 7) {\n outer_df = sdRhombus(v_data.xy, vec2(1.0));\n inner_df = sdRhombus(v_data.xy, vec2(r));\n } else if (shape == 8) {\n outer_df = sdVesica(v_data.xy, 1.1, 0.8);\n inner_df = sdVesica(v_data.xy, r * 1.1, r * 0.8);\n }\n\n float opacity_t = smoothstep(0.0, antialiasblur, outer_df);\n\n float color_t = strokeWidth < 0.01 ? 0.0 : smoothstep(\n antialiasblur,\n 0.0,\n inner_df\n );\n\n if(strokeWidth < 0.01) {\n gl_FragColor = vec4(v_color.rgb, v_color.a * opacity);\n } else {\n gl_FragColor = mix(vec4(v_color.rgb, v_color.a * opacity), strokeColor * stroke_opacity, color_t);\n }\n\n if(u_additive > 0.0) {\n gl_FragColor *= opacity_t;\n gl_FragColor = filterColorAlpha(gl_FragColor, gl_FragColor.a);\n } else {\n gl_FragColor.a *= opacity_t;\n gl_FragColor = filterColor(gl_FragColor);\n }\n}\n";
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/* babel-plugin-inline-import '../shaders/fill_vert.glsl' */
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var pointFillVert = "attribute vec4 a_Color;\nattribute vec3 a_Position;\nattribute vec3 a_Extrude;\nattribute float a_Size;\nattribute float a_Shape;\n\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform float u_meter2coord;\nuniform float u_meteryScale;\nuniform float u_isMeter;\n\nvarying vec4 v_data;\nvarying vec4 v_color;\nvarying float v_radius;\n\nuniform float u_opacity : 1;\nuniform float u_stroke_opacity : 1;\nuniform float u_stroke_width : 2;\nuniform vec4 u_stroke_color : [0.0, 0.0, 0.0, 0.0];\nuniform vec2 u_offsets;\n\nuniform float u_blur : 0.0;\nuniform float u_raisingHeight: 0.0;\nuniform float u_heightfixed: 0.0;\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n#pragma include \"styleMappingCalStrokeOpacity\"\n#pragma include \"styleMappingCalStrokeWidth\"\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\n\nvoid main() {\n vec3 extrude = a_Extrude;\n float shape_type = a_Shape;\n /*\n * setPickingSize \u8BBE\u7F6E\u62FE\u53D6\u5927\u5C0F\n * u_meter2coord \u5728\u7B49\u9762\u79EF\u5927\u5C0F\u7684\u65F6\u5019\u8BBE\u7F6E\u5355\u4F4D\n */\n float newSize = setPickingSize(a_Size) * u_meter2coord;\n // float newSize = setPickingSize(a_Size) * 0.00001038445708445579;\n\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n\n vec2 strokeOpacityAndOffset = calStrokeOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][1] = strokeOpacityAndOffset.r;\n textureOffset = strokeOpacityAndOffset.g;\n\n vec2 strokeWidthAndOffset = calStrokeWidthAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][2] = strokeWidthAndOffset.r;\n textureOffset = strokeWidthAndOffset.g;\n\n vec4 textrueStroke = vec4(-1.0, -1.0, -1.0, -1.0);\n if(hasStroke()) {\n vec2 valueRPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n styleMappingMat[1][0] = pos2value(valueRPos, columnWidth, rowHeight); // R\n textureOffset += 1.0;\n\n vec2 valueGPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n styleMappingMat[1][1] = pos2value(valueGPos, columnWidth, rowHeight); // G\n textureOffset += 1.0;\n\n vec2 valueBPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n styleMappingMat[1][2] = pos2value(valueBPos, columnWidth, rowHeight); // B\n textureOffset += 1.0;\n\n vec2 valueAPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n styleMappingMat[1][3] = pos2value(valueAPos, columnWidth, rowHeight); // A\n textureOffset += 1.0;\n } else {\n if(u_stroke_color == vec4(0.0)) {\n styleMappingMat[1][0] = v_color.r;\n styleMappingMat[1][1] = v_color.g;\n styleMappingMat[1][2] = v_color.b;\n styleMappingMat[1][3] = v_color.a;\n } else {\n styleMappingMat[1][0] = u_stroke_color.r;\n styleMappingMat[1][1] = u_stroke_color.g;\n styleMappingMat[1][2] = u_stroke_color.b;\n styleMappingMat[1][3] = u_stroke_color.a;\n }\n }\n\n vec2 textrueOffsets = vec2(0.0, 0.0);\n if(hasOffsets()) {\n vec2 valueXPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n textrueOffsets.r = pos2value(valueXPos, columnWidth, rowHeight); // x\n textureOffset += 1.0;\n\n vec2 valueYPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n textrueOffsets.g = pos2value(valueYPos, columnWidth, rowHeight); // x\n textureOffset += 1.0;\n } else {\n textrueOffsets = u_offsets;\n }\n\n // cal style mapping\n\n // unpack color(vec2)\n v_color = a_Color;\n\n // radius(16-bit)\n v_radius = newSize;\n\n //
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var pointFillVert = "attribute vec4 a_Color;\nattribute vec3 a_Position;\nattribute vec3 a_Extrude;\nattribute float a_Size;\nattribute float a_Shape;\n\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform float u_meter2coord;\nuniform float u_meteryScale;\nuniform float u_isMeter;\n\nvarying vec4 v_data;\nvarying vec4 v_color;\nvarying float v_radius;\n\nuniform float u_opacity : 1;\nuniform float u_stroke_opacity : 1;\nuniform float u_stroke_width : 2;\nuniform vec4 u_stroke_color : [0.0, 0.0, 0.0, 0.0];\nuniform vec2 u_offsets;\n\nuniform float u_blur : 0.0;\nuniform float u_raisingHeight: 0.0;\nuniform float u_heightfixed: 0.0;\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n#pragma include \"styleMappingCalStrokeOpacity\"\n#pragma include \"styleMappingCalStrokeWidth\"\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\n\nvoid main() {\n vec3 extrude = a_Extrude;\n float shape_type = a_Shape;\n /*\n * setPickingSize \u8BBE\u7F6E\u62FE\u53D6\u5927\u5C0F\n * u_meter2coord \u5728\u7B49\u9762\u79EF\u5927\u5C0F\u7684\u65F6\u5019\u8BBE\u7F6E\u5355\u4F4D\n */\n float newSize = setPickingSize(a_Size) * u_meter2coord;\n // float newSize = setPickingSize(a_Size) * 0.00001038445708445579;\n\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n\n vec2 strokeOpacityAndOffset = calStrokeOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][1] = strokeOpacityAndOffset.r;\n textureOffset = strokeOpacityAndOffset.g;\n\n vec2 strokeWidthAndOffset = calStrokeWidthAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][2] = strokeWidthAndOffset.r;\n textureOffset = strokeWidthAndOffset.g;\n\n vec4 textrueStroke = vec4(-1.0, -1.0, -1.0, -1.0);\n if(hasStroke()) {\n vec2 valueRPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n styleMappingMat[1][0] = pos2value(valueRPos, columnWidth, rowHeight); // R\n textureOffset += 1.0;\n\n vec2 valueGPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n styleMappingMat[1][1] = pos2value(valueGPos, columnWidth, rowHeight); // G\n textureOffset += 1.0;\n\n vec2 valueBPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n styleMappingMat[1][2] = pos2value(valueBPos, columnWidth, rowHeight); // B\n textureOffset += 1.0;\n\n vec2 valueAPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n styleMappingMat[1][3] = pos2value(valueAPos, columnWidth, rowHeight); // A\n textureOffset += 1.0;\n } else {\n if(u_stroke_color == vec4(0.0)) {\n styleMappingMat[1][0] = v_color.r;\n styleMappingMat[1][1] = v_color.g;\n styleMappingMat[1][2] = v_color.b;\n styleMappingMat[1][3] = v_color.a;\n } else {\n styleMappingMat[1][0] = u_stroke_color.r;\n styleMappingMat[1][1] = u_stroke_color.g;\n styleMappingMat[1][2] = u_stroke_color.b;\n styleMappingMat[1][3] = u_stroke_color.a;\n }\n }\n\n vec2 textrueOffsets = vec2(0.0, 0.0);\n if(hasOffsets()) {\n vec2 valueXPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n textrueOffsets.r = pos2value(valueXPos, columnWidth, rowHeight); // x\n textureOffset += 1.0;\n\n vec2 valueYPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n textrueOffsets.g = pos2value(valueYPos, columnWidth, rowHeight); // x\n textureOffset += 1.0;\n } else {\n textrueOffsets = u_offsets;\n }\n\n // cal style mapping\n\n // unpack color(vec2)\n v_color = a_Color;\n\n // radius(16-bit)\n v_radius = newSize;\n\n // anti-alias\n // float antialiased_blur = -max(u_blur, antialiasblur);\n float antialiasblur = -max(2.0 / u_DevicePixelRatio / newSize, u_blur);\n\n vec2 offset = (extrude.xy * (newSize + u_stroke_width) + textrueOffsets);\n vec3 aPosition = a_Position;\n if(u_isMeter < 1.0) {\n // \u4E0D\u4EE5\u7C73\u4E3A\u5B9E\u9645\u5355\u4F4D\n offset = project_pixel(offset);\n } else {\n // \u4EE5\u7C73\u4E3A\u5B9E\u9645\u5355\u4F4D\n if(newSize * pow(2.0, u_Zoom) < 48.0) {\n antialiasblur = max(antialiasblur, -0.05);\n } else if(newSize * pow(2.0, u_Zoom) < 128.0) {\n antialiasblur = max(antialiasblur, -0.6/pow(u_Zoom, 2.0));\n } else {\n antialiasblur = max(antialiasblur, -0.8/pow(u_Zoom, 2.0));\n }\n \n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n aPosition.x += offset.x / u_meteryScale;\n aPosition.y += offset.y;\n offset = vec2(0.0);\n }\n }\n\n // TODP: /abs(extrude.x) \u662F\u4E3A\u4E86\u517C\u5BB9\u5730\u7403\u6A21\u5F0F\n v_data = vec4(extrude.x/abs(extrude.x), extrude.y/abs(extrude.y), antialiasblur,shape_type);\n\n\n // vec4 project_pos = project_position(vec4(a_Position.xy, 0.0, 1.0));\n vec4 project_pos = project_position(vec4(aPosition.xy, 0.0, 1.0));\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, project_pixel(setPickingOrder(0.0)), 1.0));\n\n float raisingHeight = u_raisingHeight;\n\n if(u_heightfixed < 1.0) { // false\n raisingHeight = project_pixel(u_raisingHeight);\n } else {\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);\n raisingHeight = u_raisingHeight * mapboxZoomScale;\n }\n }\n \n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * vec4(project_pos.xy + offset, raisingHeight, 1.0);\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, raisingHeight, 1.0));\n }\n \n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, 0.0, 1.0));\n\n setPickingColor(a_PickingColor);\n}\n";
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(0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "meter2coord", 1);
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(0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "meterYScale", 1);
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var southCoord = new mapboxContext.MercatorCoordinate(coord.x, coord.y - offsetInMercatorCoordinateUnits, coord.z);
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update: function update(feature) {
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update: function update(feature
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update: function update(feature) {
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var _feature$shape = feature.shape,
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shape = _feature$shape === void 0 ? 2 : _feature$shape;
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var shapeIndex = shape2d.indexOf(shape);
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@@ -73,11 +73,10 @@ var FillImageModel = /*#__PURE__*/function (_BaseModel) {
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mag: 'linear',
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min: 'linear mipmap nearest',
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mipmap: true
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}); //
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// TODO: 更新完纹理后在更新的图层的时候需要更新所有的图层
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}); // 更新完纹理后在更新的图层的时候需要更新所有的图层
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_this.
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_this.layerService.throttleRenderLayers();
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@@ -301,7 +300,7 @@ var FillImageModel = /*#__PURE__*/function (_BaseModel) {
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update: function update(feature) {
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var _feature$rotate = feature.rotate,
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rotate = _feature$rotate === void 0 ? 0 : _feature$rotate;
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return Array.isArray(rotate) ? [rotate[0]] : [rotate];
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@@ -320,7 +319,7 @@ var FillImageModel = /*#__PURE__*/function (_BaseModel) {
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update: function update(feature
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update: function update(feature) {
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var iconMap = _this2.iconService.getIconMap();
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var shape = feature.shape;
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@@ -368,7 +367,7 @@ var FillImageModel = /*#__PURE__*/function (_BaseModel) {
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update: function update(feature) {
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var _feature$size = feature.size,
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size = _feature$size === void 0 ? 5 : _feature$size;
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return Array.isArray(size) ? [size[0] * _this2.meter2coord] : [size * _this2.meter2coord];
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@@ -65,10 +65,10 @@ var ImageModel = /*#__PURE__*/function (_BaseModel) {
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mag: 'linear',
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mipmap: true
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}); //
|
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}); // 更新完纹理后在更新的图层的时候需要更新所有的图层
|
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_this.
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_this.layerService.throttleRenderLayers();
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|
return;
|
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}
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@@ -211,7 +211,7 @@ var ImageModel = /*#__PURE__*/function (_BaseModel) {
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size: 1,
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update: function update(feature
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update: function update(feature) {
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var _feature$size = feature.size,
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size = _feature$size === void 0 ? 5 : _feature$size;
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return Array.isArray(size) ? [size[0]] : [size];
|