@antv/l7-layers 2.9.27-alpha.2 → 2.9.27-alpha.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (342) hide show
  1. package/es/Geometry/index.js +6 -2
  2. package/es/Geometry/models/billboard.js +3 -7
  3. package/es/Geometry/models/plane.js +5 -7
  4. package/es/Geometry/models/sprite.js +4 -7
  5. package/es/canvas/index.d.ts +4 -0
  6. package/es/canvas/index.js +38 -2
  7. package/es/citybuliding/building.js +6 -2
  8. package/es/citybuliding/models/build.js +2 -3
  9. package/es/core/BaseLayer.d.ts +20 -12
  10. package/es/core/BaseLayer.js +61 -85
  11. package/es/core/BaseModel.d.ts +2 -2
  12. package/es/core/BaseModel.js +22 -19
  13. package/es/core/interface.d.ts +20 -1
  14. package/es/core/triangulation.d.ts +6 -0
  15. package/es/core/triangulation.js +64 -2
  16. package/es/earth/index.js +3 -1
  17. package/es/earth/models/atmosphere.js +4 -7
  18. package/es/earth/models/base.js +12 -18
  19. package/es/earth/models/bloomsphere.js +4 -8
  20. package/es/earth/shaders/atmosphere_frag.glsl +1 -1
  21. package/es/earth/shaders/bloomsphere_frag.glsl +1 -1
  22. package/es/heatmap/index.d.ts +2 -2
  23. package/es/heatmap/index.js +7 -5
  24. package/es/heatmap/models/grid.js +1 -3
  25. package/es/heatmap/models/grid3d.js +4 -11
  26. package/es/heatmap/models/heatmap.js +8 -9
  27. package/es/heatmap/models/hexagon.js +2 -6
  28. package/es/heatmap/triangulation.js +0 -1
  29. package/es/image/index.d.ts +1 -1
  30. package/es/image/index.js +10 -3
  31. package/es/image/models/dataImage.d.ts +1 -1
  32. package/es/image/models/dataImage.js +14 -39
  33. package/es/image/models/image.js +5 -10
  34. package/es/image/models/index.d.ts +1 -1
  35. package/es/image/models/index.js +3 -1
  36. package/es/image/models/tileDataImage.d.ts +19 -0
  37. package/es/image/models/tileDataImage.js +174 -0
  38. package/es/line/index.d.ts +1 -0
  39. package/es/line/index.js +8 -2
  40. package/es/line/models/arc.js +10 -10
  41. package/es/line/models/arc_3d.js +8 -10
  42. package/es/line/models/earthArc_3d.js +8 -10
  43. package/es/line/models/great_circle.js +7 -7
  44. package/es/line/models/half.js +3 -4
  45. package/es/line/models/line.js +10 -9
  46. package/es/line/models/linearline.js +3 -4
  47. package/es/line/models/simpleLine.js +5 -4
  48. package/es/line/models/simpleTileLine.d.ts +9 -0
  49. package/es/line/models/simpleTileLine.js +100 -0
  50. package/es/line/models/tile.d.ts +1 -4
  51. package/es/line/models/tile.js +50 -223
  52. package/es/line/models/wall.js +11 -47
  53. package/es/line/shaders/dash/arc_dash_vert.glsl +2 -0
  54. package/es/line/shaders/dash/line_dash_frag.glsl +1 -1
  55. package/es/line/shaders/line_arc2d_vert.glsl +2 -2
  56. package/es/line/shaders/line_arc_3d_frag.glsl +10 -10
  57. package/es/line/shaders/line_arc_3d_vert.glsl +5 -6
  58. package/es/line/shaders/line_arc_frag.glsl +9 -10
  59. package/es/line/shaders/line_arc_great_circle_frag.glsl +6 -6
  60. package/es/line/shaders/line_arc_great_circle_vert.glsl +2 -3
  61. package/es/line/shaders/line_arc_vert.glsl +6 -4
  62. package/es/line/shaders/line_bezier_vert.glsl +2 -2
  63. package/es/line/shaders/line_frag.glsl +5 -6
  64. package/es/line/shaders/line_vert.glsl +1 -1
  65. package/es/line/shaders/linear/arc3d_linear_frag.glsl +6 -7
  66. package/es/line/shaders/linear/arc3d_linear_vert.glsl +11 -12
  67. package/es/line/shaders/linear/arc_linear_frag.glsl +1 -1
  68. package/es/line/shaders/tile/line_tile_map_vert.glsl +25 -0
  69. package/es/line/shaders/tile/line_tile_vert.glsl +19 -177
  70. package/es/line/shaders/tile/simpleline_map_vert.glsl +15 -0
  71. package/es/line/shaders/tile/simpleline_vert.glsl +21 -0
  72. package/es/line/shaders/{wall_frag.glsl → wall/wall_frag.glsl} +21 -25
  73. package/es/line/shaders/wall/wall_vert.glsl +77 -0
  74. package/es/mask/index.d.ts +1 -0
  75. package/es/mask/index.js +80 -5
  76. package/es/mask/models/fill.d.ts +2 -1
  77. package/es/mask/models/fill.js +13 -10
  78. package/es/mask/shaders/mask_vert.glsl +0 -6
  79. package/es/plugins/DataMappingPlugin.d.ts +4 -3
  80. package/es/plugins/DataMappingPlugin.js +129 -58
  81. package/es/plugins/DataSourcePlugin.js +3 -2
  82. package/es/plugins/FeatureScalePlugin.d.ts +0 -2
  83. package/es/plugins/FeatureScalePlugin.js +8 -51
  84. package/es/plugins/LayerAnimateStylePlugin.d.ts +0 -2
  85. package/es/plugins/LayerAnimateStylePlugin.js +7 -27
  86. package/es/plugins/LayerModelPlugin.js +2 -6
  87. package/es/plugins/LightingPlugin.js +1 -7
  88. package/es/plugins/MultiPassRendererPlugin.d.ts +0 -1
  89. package/es/plugins/MultiPassRendererPlugin.js +4 -16
  90. package/es/plugins/PixelPickingPlugin.d.ts +1 -1
  91. package/es/plugins/PixelPickingPlugin.js +8 -28
  92. package/es/plugins/RegisterStyleAttributePlugin.d.ts +4 -0
  93. package/es/plugins/RegisterStyleAttributePlugin.js +56 -5
  94. package/es/plugins/UpdateStyleAttributePlugin.js +2 -9
  95. package/es/point/index.js +9 -6
  96. package/es/point/models/earthExtrude.d.ts +1 -1
  97. package/es/point/models/earthExtrude.js +9 -14
  98. package/es/point/models/earthFill.js +2 -2
  99. package/es/point/models/extrude.d.ts +1 -1
  100. package/es/point/models/extrude.js +9 -12
  101. package/es/point/models/fill.d.ts +1 -1
  102. package/es/point/models/fill.js +8 -9
  103. package/es/point/models/fillmage.js +5 -6
  104. package/es/point/models/image.js +3 -3
  105. package/es/point/models/index.d.ts +1 -1
  106. package/es/point/models/index.js +3 -3
  107. package/es/point/models/normal.d.ts +0 -1
  108. package/es/point/models/normal.js +9 -62
  109. package/es/point/models/radar.js +5 -70
  110. package/es/point/models/simplePoint.d.ts +0 -1
  111. package/es/point/models/simplePoint.js +2 -11
  112. package/es/point/models/text.js +7 -10
  113. package/es/point/models/tile.d.ts +0 -7
  114. package/es/point/models/tile.js +24 -158
  115. package/es/point/models/tileText.d.ts +0 -4
  116. package/es/point/models/tileText.js +99 -188
  117. package/es/point/shaders/animate/wave_frag.glsl +4 -4
  118. package/es/point/shaders/earth/fill_vert.glsl +0 -1
  119. package/es/point/shaders/fill_vert.glsl +0 -1
  120. package/es/point/shaders/normal_frag.glsl +1 -10
  121. package/es/point/shaders/normal_vert.glsl +5 -60
  122. package/es/point/shaders/radar/radar_frag.glsl +4 -15
  123. package/es/point/shaders/radar/radar_vert.glsl +4 -54
  124. package/es/point/shaders/tile/fill_tile_frag.glsl +10 -17
  125. package/es/point/shaders/tile/fill_tile_vert.glsl +20 -123
  126. package/es/point/shaders/tile/text_frag.glsl +33 -0
  127. package/es/point/shaders/tile/text_map_frag.glsl +31 -0
  128. package/es/point/shaders/tile/text_map_vert.glsl +38 -0
  129. package/es/point/shaders/tile/text_vert.glsl +48 -0
  130. package/es/polygon/index.js +6 -2
  131. package/es/polygon/models/extrude.js +4 -8
  132. package/es/polygon/models/fill.js +3 -4
  133. package/es/polygon/models/ocean.d.ts +0 -2
  134. package/es/polygon/models/ocean.js +13 -47
  135. package/es/polygon/models/tile.d.ts +1 -4
  136. package/es/polygon/models/tile.js +25 -57
  137. package/es/polygon/models/water.d.ts +0 -2
  138. package/es/polygon/models/water.js +13 -47
  139. package/es/polygon/shaders/polygon_frag.glsl +2 -2
  140. package/es/polygon/shaders/polygon_vert.glsl +2 -2
  141. package/es/polygon/shaders/tile/polygon_tile_map_vert.glsl +16 -0
  142. package/es/polygon/shaders/tile/polygon_tile_vert.glsl +20 -60
  143. package/es/polygon/shaders/water/polygon_ocean_frag.glsl +1 -2
  144. package/es/polygon/shaders/water/polygon_ocean_vert.glsl +0 -31
  145. package/es/polygon/shaders/water/polygon_water_frag.glsl +1 -3
  146. package/es/polygon/shaders/water/polygon_water_vert.glsl +0 -29
  147. package/es/raster/buffers/triangulation.js +1 -4
  148. package/es/raster/index.js +6 -2
  149. package/es/raster/models/raster.d.ts +1 -1
  150. package/es/raster/models/raster.js +6 -5
  151. package/es/shader/minify_frag.glsl +7 -0
  152. package/es/shader/minify_picking_frag.glsl +10 -0
  153. package/es/tile/manager/baseMapTileLayerManager.d.ts +29 -0
  154. package/es/tile/manager/baseMapTileLayerManager.js +207 -0
  155. package/es/tile/manager/tileLayerManager.d.ts +2 -2
  156. package/es/tile/manager/tileLayerManager.js +12 -2
  157. package/es/tile/manager/tilePickerManager.d.ts +2 -3
  158. package/es/tile/manager/tilePickerManager.js +1 -2
  159. package/es/tile/models/tileModel.d.ts +1 -0
  160. package/es/tile/models/tileModel.js +18 -2
  161. package/es/tile/tileFactory/base.d.ts +1 -1
  162. package/es/tile/tileFactory/base.js +58 -33
  163. package/es/tile/tileFactory/line.js +3 -0
  164. package/es/tile/tileFactory/point.js +3 -0
  165. package/es/tile/tileFactory/polygon.js +3 -0
  166. package/es/tile/tileFactory/raster.js +3 -0
  167. package/es/tile/tileFactory/rasterData.js +3 -0
  168. package/es/tile/tileFactory/rasterDataLayer.js +6 -2
  169. package/es/tile/tileFactory/test.js +26 -5
  170. package/es/tile/tileFactory/vectorLayer.d.ts +4 -1
  171. package/es/tile/tileFactory/vectorLayer.js +110 -7
  172. package/es/tile/tileLayer/baseMapTileLayer.d.ts +29 -0
  173. package/es/tile/tileLayer/baseMapTileLayer.js +188 -0
  174. package/es/tile/tileLayer/baseTileLayer.d.ts +4 -4
  175. package/es/tile/tileLayer/baseTileLayer.js +46 -75
  176. package/es/tile/tileTest.d.ts +1 -0
  177. package/es/tile/tileTest.js +3 -2
  178. package/es/tile/tmsMapTileLayer.d.ts +9 -0
  179. package/es/tile/tmsMapTileLayer.js +119 -0
  180. package/es/tile/tmsTileLayer.d.ts +2 -0
  181. package/es/tile/tmsTileLayer.js +24 -2
  182. package/es/tile/utils.d.ts +4 -0
  183. package/es/tile/utils.js +30 -0
  184. package/es/utils/dataMappingStyle.js +3 -0
  185. package/es/utils/layerData.js +2 -2
  186. package/es/utils/updateShape.js +2 -2
  187. package/es/wind/index.js +6 -2
  188. package/es/wind/models/wind.js +8 -8
  189. package/es/wind/shaders/wind_vert.glsl +1 -1
  190. package/lib/Geometry/index.js +6 -2
  191. package/lib/Geometry/models/billboard.js +3 -7
  192. package/lib/Geometry/models/plane.js +5 -7
  193. package/lib/Geometry/models/sprite.js +4 -7
  194. package/lib/canvas/index.js +37 -2
  195. package/lib/citybuliding/building.js +6 -2
  196. package/lib/citybuliding/models/build.js +2 -3
  197. package/lib/core/BaseLayer.js +61 -85
  198. package/lib/core/BaseModel.js +22 -19
  199. package/lib/core/triangulation.js +66 -2
  200. package/lib/earth/index.js +3 -1
  201. package/lib/earth/models/atmosphere.js +4 -7
  202. package/lib/earth/models/base.js +12 -18
  203. package/lib/earth/models/bloomsphere.js +4 -8
  204. package/lib/earth/shaders/atmosphere_frag.glsl +1 -1
  205. package/lib/earth/shaders/bloomsphere_frag.glsl +1 -1
  206. package/lib/heatmap/index.js +7 -5
  207. package/lib/heatmap/models/grid.js +1 -3
  208. package/lib/heatmap/models/grid3d.js +4 -11
  209. package/lib/heatmap/models/heatmap.js +8 -9
  210. package/lib/heatmap/models/hexagon.js +2 -6
  211. package/lib/heatmap/triangulation.js +0 -1
  212. package/lib/image/index.js +10 -3
  213. package/lib/image/models/dataImage.js +13 -38
  214. package/lib/image/models/image.js +5 -10
  215. package/lib/image/models/index.js +4 -1
  216. package/lib/image/models/tileDataImage.js +188 -0
  217. package/lib/line/index.js +7 -2
  218. package/lib/line/models/arc.js +10 -10
  219. package/lib/line/models/arc_3d.js +8 -10
  220. package/lib/line/models/earthArc_3d.js +8 -10
  221. package/lib/line/models/great_circle.js +7 -7
  222. package/lib/line/models/half.js +3 -4
  223. package/lib/line/models/line.js +10 -9
  224. package/lib/line/models/linearline.js +3 -4
  225. package/lib/line/models/simpleLine.js +5 -4
  226. package/lib/line/models/simpleTileLine.js +115 -0
  227. package/lib/line/models/tile.js +50 -224
  228. package/lib/line/models/wall.js +11 -47
  229. package/lib/line/shaders/dash/arc_dash_vert.glsl +2 -0
  230. package/lib/line/shaders/dash/line_dash_frag.glsl +1 -1
  231. package/lib/line/shaders/line_arc2d_vert.glsl +2 -2
  232. package/lib/line/shaders/line_arc_3d_frag.glsl +10 -10
  233. package/lib/line/shaders/line_arc_3d_vert.glsl +5 -6
  234. package/lib/line/shaders/line_arc_frag.glsl +9 -10
  235. package/lib/line/shaders/line_arc_great_circle_frag.glsl +6 -6
  236. package/lib/line/shaders/line_arc_great_circle_vert.glsl +2 -3
  237. package/lib/line/shaders/line_arc_vert.glsl +6 -4
  238. package/lib/line/shaders/line_bezier_vert.glsl +2 -2
  239. package/lib/line/shaders/line_frag.glsl +5 -6
  240. package/lib/line/shaders/line_vert.glsl +1 -1
  241. package/lib/line/shaders/linear/arc3d_linear_frag.glsl +6 -7
  242. package/lib/line/shaders/linear/arc3d_linear_vert.glsl +11 -12
  243. package/lib/line/shaders/linear/arc_linear_frag.glsl +1 -1
  244. package/lib/line/shaders/tile/line_tile_map_vert.glsl +25 -0
  245. package/lib/line/shaders/tile/line_tile_vert.glsl +19 -177
  246. package/lib/line/shaders/tile/simpleline_map_vert.glsl +15 -0
  247. package/lib/line/shaders/tile/simpleline_vert.glsl +21 -0
  248. package/lib/line/shaders/{wall_frag.glsl → wall/wall_frag.glsl} +21 -25
  249. package/lib/line/shaders/wall/wall_vert.glsl +77 -0
  250. package/lib/mask/index.js +82 -5
  251. package/lib/mask/models/fill.js +14 -10
  252. package/lib/mask/shaders/mask_vert.glsl +0 -6
  253. package/lib/plugins/DataMappingPlugin.js +127 -57
  254. package/lib/plugins/DataSourcePlugin.js +3 -2
  255. package/lib/plugins/FeatureScalePlugin.js +6 -50
  256. package/lib/plugins/LayerAnimateStylePlugin.js +6 -29
  257. package/lib/plugins/LayerModelPlugin.js +2 -6
  258. package/lib/plugins/LightingPlugin.js +1 -7
  259. package/lib/plugins/MultiPassRendererPlugin.js +3 -19
  260. package/lib/plugins/PixelPickingPlugin.js +8 -28
  261. package/lib/plugins/RegisterStyleAttributePlugin.js +56 -5
  262. package/lib/plugins/UpdateStyleAttributePlugin.js +2 -9
  263. package/lib/point/index.js +9 -6
  264. package/lib/point/models/earthExtrude.js +9 -14
  265. package/lib/point/models/earthFill.js +2 -2
  266. package/lib/point/models/extrude.js +9 -12
  267. package/lib/point/models/fill.js +8 -9
  268. package/lib/point/models/fillmage.js +5 -6
  269. package/lib/point/models/image.js +3 -3
  270. package/lib/point/models/index.js +1 -1
  271. package/lib/point/models/normal.js +8 -61
  272. package/lib/point/models/radar.js +5 -70
  273. package/lib/point/models/simplePoint.js +1 -10
  274. package/lib/point/models/text.js +7 -10
  275. package/lib/point/models/tile.js +23 -159
  276. package/lib/point/models/tileText.js +98 -187
  277. package/lib/point/shaders/animate/wave_frag.glsl +4 -4
  278. package/lib/point/shaders/earth/fill_vert.glsl +0 -1
  279. package/lib/point/shaders/fill_vert.glsl +0 -1
  280. package/lib/point/shaders/normal_frag.glsl +1 -10
  281. package/lib/point/shaders/normal_vert.glsl +5 -60
  282. package/lib/point/shaders/radar/radar_frag.glsl +4 -15
  283. package/lib/point/shaders/radar/radar_vert.glsl +4 -54
  284. package/lib/point/shaders/tile/fill_tile_frag.glsl +10 -17
  285. package/lib/point/shaders/tile/fill_tile_vert.glsl +20 -123
  286. package/lib/point/shaders/tile/text_frag.glsl +33 -0
  287. package/lib/point/shaders/tile/text_map_frag.glsl +31 -0
  288. package/lib/point/shaders/tile/text_map_vert.glsl +38 -0
  289. package/lib/point/shaders/tile/text_vert.glsl +48 -0
  290. package/lib/polygon/index.js +6 -2
  291. package/lib/polygon/models/extrude.js +4 -8
  292. package/lib/polygon/models/fill.js +3 -4
  293. package/lib/polygon/models/ocean.js +14 -47
  294. package/lib/polygon/models/tile.js +24 -57
  295. package/lib/polygon/models/water.js +14 -47
  296. package/lib/polygon/shaders/polygon_frag.glsl +2 -2
  297. package/lib/polygon/shaders/polygon_vert.glsl +2 -2
  298. package/lib/polygon/shaders/tile/polygon_tile_map_vert.glsl +16 -0
  299. package/lib/polygon/shaders/tile/polygon_tile_vert.glsl +20 -60
  300. package/lib/polygon/shaders/water/polygon_ocean_frag.glsl +1 -2
  301. package/lib/polygon/shaders/water/polygon_ocean_vert.glsl +0 -31
  302. package/lib/polygon/shaders/water/polygon_water_frag.glsl +1 -3
  303. package/lib/polygon/shaders/water/polygon_water_vert.glsl +0 -29
  304. package/lib/raster/buffers/triangulation.js +1 -4
  305. package/lib/raster/index.js +6 -2
  306. package/lib/raster/models/raster.js +6 -5
  307. package/lib/shader/minify_frag.glsl +7 -0
  308. package/lib/shader/minify_picking_frag.glsl +10 -0
  309. package/lib/tile/manager/baseMapTileLayerManager.js +222 -0
  310. package/lib/tile/manager/tileLayerManager.js +12 -2
  311. package/lib/tile/manager/tilePickerManager.js +1 -2
  312. package/lib/tile/models/tileModel.js +19 -2
  313. package/lib/tile/tileFactory/base.js +60 -33
  314. package/lib/tile/tileFactory/line.js +3 -0
  315. package/lib/tile/tileFactory/point.js +3 -0
  316. package/lib/tile/tileFactory/polygon.js +3 -0
  317. package/lib/tile/tileFactory/raster.js +3 -0
  318. package/lib/tile/tileFactory/rasterData.js +3 -0
  319. package/lib/tile/tileFactory/rasterDataLayer.js +6 -2
  320. package/lib/tile/tileFactory/test.js +26 -5
  321. package/lib/tile/tileFactory/vectorLayer.js +112 -8
  322. package/lib/tile/tileLayer/baseMapTileLayer.js +195 -0
  323. package/lib/tile/tileLayer/baseTileLayer.js +46 -75
  324. package/lib/tile/tileTest.js +3 -2
  325. package/lib/tile/tmsMapTileLayer.js +136 -0
  326. package/lib/tile/tmsTileLayer.js +25 -2
  327. package/lib/tile/utils.js +38 -0
  328. package/lib/utils/dataMappingStyle.js +3 -0
  329. package/lib/utils/layerData.js +2 -2
  330. package/lib/utils/updateShape.js +2 -2
  331. package/lib/wind/index.js +6 -2
  332. package/lib/wind/models/wind.js +7 -7
  333. package/lib/wind/shaders/wind_vert.glsl +1 -1
  334. package/package.json +8 -7
  335. package/es/line/shaders/tile/line_tile_frag.glsl +0 -79
  336. package/es/line/shaders/wall_vert.glsl +0 -111
  337. package/es/mask/shaders/mask_frag.glsl +0 -7
  338. package/es/polygon/shaders/tile/polygon_tile_frag.glsl +0 -12
  339. package/lib/line/shaders/tile/line_tile_frag.glsl +0 -79
  340. package/lib/line/shaders/wall_vert.glsl +0 -111
  341. package/lib/mask/shaders/mask_frag.glsl +0 -7
  342. package/lib/polygon/shaders/tile/polygon_tile_frag.glsl +0 -12
@@ -65,7 +65,7 @@ var BaseEarthModel = /*#__PURE__*/function (_BaseModel) {
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  value: function getUninforms() {
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  var _this$layer$getLayerC = this.layer.getLayerConfig(),
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  animateOption = _this$layer$getLayerC.animateOption,
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- globelOtions = _this$layer$getLayerC.globelOtions;
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+ globalOptions = _this$layer$getLayerC.globalOptions;
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  if (animateOption !== null && animateOption !== void 0 && animateOption.enable) {
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  // @ts-ignore
@@ -80,13 +80,12 @@ var BaseEarthModel = /*#__PURE__*/function (_BaseModel) {
80
80
  }
81
81
 
82
82
  return {
83
- u_ambientRatio: (globelOtions === null || globelOtions === void 0 ? void 0 : globelOtions.ambientRatio) || 0.6,
83
+ u_ambientRatio: (globalOptions === null || globalOptions === void 0 ? void 0 : globalOptions.ambientRatio) || 0.6,
84
84
  // 环境光
85
- u_diffuseRatio: (globelOtions === null || globelOtions === void 0 ? void 0 : globelOtions.diffuseRatio) || 0.4,
85
+ u_diffuseRatio: (globalOptions === null || globalOptions === void 0 ? void 0 : globalOptions.diffuseRatio) || 0.4,
86
86
  // 漫反射
87
- u_specularRatio: (globelOtions === null || globelOtions === void 0 ? void 0 : globelOtions.specularRatio) || 0.1,
87
+ u_specularRatio: (globalOptions === null || globalOptions === void 0 ? void 0 : globalOptions.specularRatio) || 0.1,
88
88
  // 高光反射
89
- // u_sunLight: [120, 120, 120],
90
89
  u_sunLight: [this.sunX, this.sunY, this.sunZ],
91
90
  u_texture: this.texture
92
91
  };
@@ -98,7 +97,7 @@ var BaseEarthModel = /*#__PURE__*/function (_BaseModel) {
98
97
  this.sunY = 10;
99
98
  this.sunX = Math.cos(this.earthTime) * (this.sunRadius - this.sunY);
100
99
  this.sunZ = Math.sin(this.earthTime) * (this.sunRadius - this.sunY);
101
- this.layerService.renderLayers();
100
+ this.layerService.throttleRenderLayers();
102
101
  }
103
102
  }, {
104
103
  key: "initModels",
@@ -106,10 +105,10 @@ var BaseEarthModel = /*#__PURE__*/function (_BaseModel) {
106
105
  var _this2 = this;
107
106
 
108
107
  var _this$layer$getLayerC2 = this.layer.getLayerConfig(),
109
- globelOtions = _this$layer$getLayerC2.globelOtions;
108
+ globalOptions = _this$layer$getLayerC2.globalOptions;
110
109
 
111
- if ((globelOtions === null || globelOtions === void 0 ? void 0 : globelOtions.earthTime) !== undefined) {
112
- this.setEarthTime(globelOtions.earthTime);
110
+ if ((globalOptions === null || globalOptions === void 0 ? void 0 : globalOptions.earthTime) !== undefined) {
111
+ this.setEarthTime(globalOptions.earthTime);
113
112
  }
114
113
 
115
114
  var source = this.layer.getSource();
@@ -125,9 +124,7 @@ var BaseEarthModel = /*#__PURE__*/function (_BaseModel) {
125
124
  height: imageData[0].height
126
125
  });
127
126
 
128
- _this2.layerService.updateLayerRenderList();
129
-
130
- _this2.layerService.renderLayers();
127
+ _this2.layerService.reRender();
131
128
  });
132
129
  this.buildModels(callbackModel);
133
130
  }
@@ -139,7 +136,7 @@ var BaseEarthModel = /*#__PURE__*/function (_BaseModel) {
139
136
  }, {
140
137
  key: "buildModels",
141
138
  value: function buildModels(callbackModel) {
142
- // TODO: 调整图层的绘制顺序 地球大气层
139
+ // Tip: 调整图层的绘制顺序 地球大气层
143
140
  this.layer.zIndex = -998;
144
141
  this.layer.buildLayerModel({
145
142
  moduleName: 'earthBase',
@@ -160,20 +157,18 @@ var BaseEarthModel = /*#__PURE__*/function (_BaseModel) {
160
157
  }, {
161
158
  key: "registerBuiltinAttributes",
162
159
  value: function registerBuiltinAttributes() {
163
- // point layer size;
164
160
  this.styleAttributeService.registerStyleAttribute({
165
161
  name: 'size',
166
162
  type: _l7Core.AttributeType.Attribute,
167
163
  descriptor: {
168
164
  name: 'a_Size',
169
165
  buffer: {
170
- // give the WebGL driver a hint that this buffer may change
171
166
  usage: _l7Core.gl.DYNAMIC_DRAW,
172
167
  data: [],
173
168
  type: _l7Core.gl.FLOAT
174
169
  },
175
170
  size: 1,
176
- update: function update(feature, featureIdx, vertex, attributeIdx) {
171
+ update: function update(feature) {
177
172
  var _feature$size = feature.size,
178
173
  size = _feature$size === void 0 ? 1 : _feature$size;
179
174
  return Array.isArray(size) ? [size[0]] : [size];
@@ -186,7 +181,6 @@ var BaseEarthModel = /*#__PURE__*/function (_BaseModel) {
186
181
  descriptor: {
187
182
  name: 'a_Normal',
188
183
  buffer: {
189
- // give the WebGL driver a hint that this buffer may change
190
184
  usage: _l7Core.gl.STATIC_DRAW,
191
185
  data: [],
192
186
  type: _l7Core.gl.FLOAT
@@ -209,7 +203,7 @@ var BaseEarthModel = /*#__PURE__*/function (_BaseModel) {
209
203
  type: _l7Core.gl.FLOAT
210
204
  },
211
205
  size: 2,
212
- update: function update(feature, featureIdx, vertex, attributeIdx) {
206
+ update: function update(feature, featureIdx, vertex) {
213
207
  return [vertex[3], vertex[4]];
214
208
  }
215
209
  }
@@ -30,7 +30,7 @@ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflec
30
30
  function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
31
31
 
32
32
  /* babel-plugin-inline-import '../shaders/bloomsphere_frag.glsl' */
33
- var bloomSphereFrag = "\nuniform float u_opacity;\nuniform vec3 u_CameraPosition;\nvarying vec3 vVertexNormal;\n\nvarying vec4 v_Color;\nvoid main() {\n\n\n float intensity = - dot(normalize(vVertexNormal), normalize(u_CameraPosition));\n // TODO: \u53BB\u9664\u80CC\u9762\n if(intensity > 1.0) intensity = 0.0;\n\n gl_FragColor = vec4(v_Color.rgb, v_Color.a * intensity * u_opacity);\n}\n";
33
+ var bloomSphereFrag = "\nuniform float u_opacity;\nuniform vec3 u_CameraPosition;\nvarying vec3 vVertexNormal;\n\nvarying vec4 v_Color;\nvoid main() {\n\n\n float intensity = - dot(normalize(vVertexNormal), normalize(u_CameraPosition));\n // \u53BB\u9664\u80CC\u9762\n if(intensity > 1.0) intensity = 0.0;\n\n gl_FragColor = vec4(v_Color.rgb, v_Color.a * intensity * u_opacity);\n}\n";
34
34
 
35
35
  /* babel-plugin-inline-import '../shaders/bloomsphere_vert.glsl' */
36
36
  var bloomSphereVert = "\nattribute vec3 a_Position;\nattribute vec3 a_Normal;\nattribute vec2 a_Uv;\nattribute vec4 a_Color;\nuniform vec3 u_CameraPosition;\nuniform mat4 u_ViewProjectionMatrix;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_ViewMatrix;\n\nvarying vec3 vVertexNormal;\nvarying vec4 v_Color;\n\nvoid main() {\n v_Color = a_Color;\n\n vVertexNormal = a_Normal;\n\n gl_Position = u_ViewProjectionMatrix * u_ModelMatrix * vec4(a_Position, 1.0);\n}\n";
@@ -69,7 +69,7 @@ var EarthBloomSphereModel = /*#__PURE__*/function (_BaseModel) {
69
69
  }, {
70
70
  key: "buildModels",
71
71
  value: function buildModels(callbackModel) {
72
- // TODO: 调整图层的绘制顺序,让它保持在地球后面(减少锯齿现象)
72
+ // Tip: 调整图层的绘制顺序,让它保持在地球后面(减少锯齿现象)
73
73
  this.layer.zIndex = -999;
74
74
  this.layer.buildLayerModel({
75
75
  moduleName: 'earthBloom',
@@ -90,20 +90,18 @@ var EarthBloomSphereModel = /*#__PURE__*/function (_BaseModel) {
90
90
  }, {
91
91
  key: "registerBuiltinAttributes",
92
92
  value: function registerBuiltinAttributes() {
93
- // point layer size;
94
93
  this.styleAttributeService.registerStyleAttribute({
95
94
  name: 'size',
96
95
  type: _l7Core.AttributeType.Attribute,
97
96
  descriptor: {
98
97
  name: 'a_Size',
99
98
  buffer: {
100
- // give the WebGL driver a hint that this buffer may change
101
99
  usage: _l7Core.gl.DYNAMIC_DRAW,
102
100
  data: [],
103
101
  type: _l7Core.gl.FLOAT
104
102
  },
105
103
  size: 1,
106
- update: function update(feature, featureIdx, vertex, attributeIdx) {
104
+ update: function update(feature) {
107
105
  var _feature$size = feature.size,
108
106
  size = _feature$size === void 0 ? 1 : _feature$size;
109
107
  return Array.isArray(size) ? [size[0]] : [size];
@@ -116,7 +114,6 @@ var EarthBloomSphereModel = /*#__PURE__*/function (_BaseModel) {
116
114
  descriptor: {
117
115
  name: 'a_Normal',
118
116
  buffer: {
119
- // give the WebGL driver a hint that this buffer may change
120
117
  usage: _l7Core.gl.STATIC_DRAW,
121
118
  data: [],
122
119
  type: _l7Core.gl.FLOAT
@@ -133,13 +130,12 @@ var EarthBloomSphereModel = /*#__PURE__*/function (_BaseModel) {
133
130
  descriptor: {
134
131
  name: 'a_Uv',
135
132
  buffer: {
136
- // give the WebGL driver a hint that this buffer may change
137
133
  usage: _l7Core.gl.DYNAMIC_DRAW,
138
134
  data: [],
139
135
  type: _l7Core.gl.FLOAT
140
136
  },
141
137
  size: 2,
142
- update: function update(feature, featureIdx, vertex, attributeIdx) {
138
+ update: function update(feature, featureIdx, vertex) {
143
139
  return [vertex[3], vertex[4]];
144
140
  }
145
141
  }
@@ -10,7 +10,7 @@ void main() {
10
10
 
11
11
  // float intensity = pow(0.5 + dot(normalize(vVertexNormal), normalize(u_CameraPosition)), 3.0);
12
12
  float intensity = pow(v_offset + dot(normalize(vVertexNormal), normalize(u_CameraPosition)), 3.0);
13
- // TODO: 去除背面
13
+ // 去除背面
14
14
  if(intensity > 1.0) intensity = 0.0;
15
15
 
16
16
  gl_FragColor = vec4(v_Color.rgb, v_Color.a * intensity * u_opacity);
@@ -8,7 +8,7 @@ void main() {
8
8
 
9
9
 
10
10
  float intensity = - dot(normalize(vVertexNormal), normalize(u_CameraPosition));
11
- // TODO: 去除背面
11
+ // 去除背面
12
12
  if(intensity > 1.0) intensity = 0.0;
13
13
 
14
14
  gl_FragColor = vec4(v_Color.rgb, v_Color.a * intensity * u_opacity);
@@ -58,7 +58,9 @@ var HeatMapLayer = /*#__PURE__*/function (_BaseLayer) {
58
58
  this.layerModel.initModels(function (models) {
59
59
  _this2.models = models;
60
60
 
61
- _this2.renderLayers();
61
+ _this2.emit('modelLoaded', null);
62
+
63
+ _this2.layerService.throttleRenderLayers();
62
64
  });
63
65
  }
64
66
  }, {
@@ -67,7 +69,9 @@ var HeatMapLayer = /*#__PURE__*/function (_BaseLayer) {
67
69
  var _this3 = this;
68
70
 
69
71
  this.layerModel.buildModels(function (models) {
70
- return _this3.models = models;
72
+ _this3.models = models;
73
+
74
+ _this3.emit('modelLoaded', null);
71
75
  });
72
76
  }
73
77
  }, {
@@ -88,9 +92,7 @@ var HeatMapLayer = /*#__PURE__*/function (_BaseLayer) {
88
92
  if (this.layerModelNeedUpdate) {
89
93
  this.layerModel.buildModels(function (models) {
90
94
  return _this4.models = models;
91
- }); // @ts-ignore
92
- // this.models = this.layerModel.buildModels();
93
-
95
+ });
94
96
  this.layerModelNeedUpdate = false;
95
97
  }
96
98
 
@@ -101,14 +101,12 @@ var GridModel = /*#__PURE__*/function (_BaseModel) {
101
101
  descriptor: {
102
102
  name: 'a_Pos',
103
103
  buffer: {
104
- // give the WebGL driver a hint that this buffer may change
105
104
  usage: _l7Core.gl.DYNAMIC_DRAW,
106
105
  data: [],
107
106
  type: _l7Core.gl.FLOAT
108
107
  },
109
108
  size: 3,
110
- update: function update(feature, featureIdx) {
111
- // const coordinates = feature.coordinates as number[];
109
+ update: function update(feature) {
112
110
  var coordinates = feature.version === 'GAODE2.x' ? feature.originCoordinates : feature.coordinates;
113
111
  return [coordinates[0], coordinates[1], 0];
114
112
  }
@@ -95,33 +95,29 @@ var Grid3DModel = /*#__PURE__*/function (_BaseModel) {
95
95
  }, {
96
96
  key: "registerBuiltinAttributes",
97
97
  value: function registerBuiltinAttributes() {
98
- // point layer size;
99
98
  this.styleAttributeService.registerStyleAttribute({
100
99
  name: 'size',
101
100
  type: _l7Core.AttributeType.Attribute,
102
101
  descriptor: {
103
102
  name: 'a_Size',
104
103
  buffer: {
105
- // give the WebGL driver a hint that this buffer may change
106
104
  usage: _l7Core.gl.DYNAMIC_DRAW,
107
105
  data: [],
108
106
  type: _l7Core.gl.FLOAT
109
107
  },
110
108
  size: 1,
111
- update: function update(feature, featureIdx, vertex, attributeIdx) {
109
+ update: function update(feature) {
112
110
  var size = feature.size;
113
111
  return Array.isArray(size) ? [size[0]] : [size];
114
112
  }
115
113
  }
116
- }); // point layer size;
117
-
114
+ });
118
115
  this.styleAttributeService.registerStyleAttribute({
119
116
  name: 'normal',
120
117
  type: _l7Core.AttributeType.Attribute,
121
118
  descriptor: {
122
119
  name: 'a_Normal',
123
120
  buffer: {
124
- // give the WebGL driver a hint that this buffer may change
125
121
  usage: _l7Core.gl.STATIC_DRAW,
126
122
  data: [],
127
123
  type: _l7Core.gl.FLOAT
@@ -139,16 +135,13 @@ var Grid3DModel = /*#__PURE__*/function (_BaseModel) {
139
135
  descriptor: {
140
136
  name: 'a_Pos',
141
137
  buffer: {
142
- // give the WebGL driver a hint that this buffer may change
143
138
  usage: _l7Core.gl.DYNAMIC_DRAW,
144
139
  data: [],
145
140
  type: _l7Core.gl.FLOAT
146
141
  },
147
142
  size: 3,
148
- update: function update(feature, featureIdx) {
149
- var coordinates = feature.version === 'GAODE2.x' ? feature.originCoordinates : feature.coordinates; // const coordinates = feature.coordinates as number[];
150
- // const coordinates = feature.originCoordinates as number[];
151
-
143
+ update: function update(feature) {
144
+ var coordinates = feature.version === 'GAODE2.x' ? feature.originCoordinates : feature.coordinates;
152
145
  return [coordinates[0], coordinates[1], 0];
153
146
  }
154
147
  }
@@ -110,13 +110,13 @@ var HeatMapModel = (_dec = (0, _inversify.injectable)(), _dec(_class = /*#__PURE
110
110
  var _initModels = (0, _asyncToGenerator2.default)( /*#__PURE__*/_regenerator.default.mark(function _callee(callbackModel) {
111
111
  var _shapeAttr$scale;
112
112
 
113
- var _this$rendererService2, createFramebuffer, clear, getViewportSize, createTexture2D, useFramebuffer, shapeAttr, shapeType, _getViewportSize, width, height;
113
+ var _this$rendererService2, createFramebuffer, getViewportSize, createTexture2D, shapeAttr, shapeType, _getViewportSize, width, height;
114
114
 
115
115
  return _regenerator.default.wrap(function _callee$(_context) {
116
116
  while (1) {
117
117
  switch (_context.prev = _context.next) {
118
118
  case 0:
119
- _this$rendererService2 = this.rendererService, createFramebuffer = _this$rendererService2.createFramebuffer, clear = _this$rendererService2.clear, getViewportSize = _this$rendererService2.getViewportSize, createTexture2D = _this$rendererService2.createTexture2D, useFramebuffer = _this$rendererService2.useFramebuffer;
119
+ _this$rendererService2 = this.rendererService, createFramebuffer = _this$rendererService2.createFramebuffer, getViewportSize = _this$rendererService2.getViewportSize, createTexture2D = _this$rendererService2.createTexture2D;
120
120
  shapeAttr = this.styleAttributeService.getLayerStyleAttribute('shape');
121
121
  shapeType = (shapeAttr === null || shapeAttr === void 0 ? void 0 : (_shapeAttr$scale = shapeAttr.scale) === null || _shapeAttr$scale === void 0 ? void 0 : _shapeAttr$scale.field) || 'heatmap';
122
122
  this.shapeType = shapeType; // 生成热力图密度图
@@ -174,18 +174,16 @@ var HeatMapModel = (_dec = (0, _inversify.injectable)(), _dec(_class = /*#__PURE
174
174
  descriptor: {
175
175
  name: 'a_Dir',
176
176
  buffer: {
177
- // give the WebGL driver a hint that this buffer may change
178
177
  usage: _l7Core.gl.DYNAMIC_DRAW,
179
178
  data: [],
180
179
  type: _l7Core.gl.FLOAT
181
180
  },
182
181
  size: 2,
183
- update: function update(feature, featureIdx, vertex, attributeIdx) {
182
+ update: function update(feature, featureIdx, vertex) {
184
183
  return [vertex[3], vertex[4]];
185
184
  }
186
185
  }
187
- }); // point layer size;
188
-
186
+ });
189
187
  this.styleAttributeService.registerStyleAttribute({
190
188
  name: 'size',
191
189
  type: _l7Core.AttributeType.Attribute,
@@ -198,7 +196,7 @@ var HeatMapModel = (_dec = (0, _inversify.injectable)(), _dec(_class = /*#__PURE
198
196
  type: _l7Core.gl.FLOAT
199
197
  },
200
198
  size: 1,
201
- update: function update(feature, featureIdx, vertex, attributeIdx) {
199
+ update: function update(feature) {
202
200
  var _feature$size = feature.size,
203
201
  size = _feature$size === void 0 ? 1 : _feature$size;
204
202
  return [size];
@@ -237,7 +235,8 @@ var HeatMapModel = (_dec = (0, _inversify.injectable)(), _dec(_class = /*#__PURE
237
235
  dstRGB: _l7Core.gl.ONE,
238
236
  dstAlpha: 1
239
237
  }
240
- }
238
+ },
239
+ pick: false
241
240
  });
242
241
 
243
242
  case 3:
@@ -283,6 +282,7 @@ var HeatMapModel = (_dec = (0, _inversify.injectable)(), _dec(_class = /*#__PURE
283
282
  createBuffer = _this$rendererService3.createBuffer,
284
283
  createModel = _this$rendererService3.createModel;
285
284
  return createModel({
285
+ pick: false,
286
286
  vs: vs,
287
287
  fs: fs,
288
288
  attributes: {
@@ -306,7 +306,6 @@ var HeatMapModel = (_dec = (0, _inversify.injectable)(), _dec(_class = /*#__PURE
306
306
  enable: false
307
307
  },
308
308
  blend: this.getBlend(),
309
- // count: 6,
310
309
  elements: createElements({
311
310
  data: [0, 2, 1, 2, 3, 1],
312
311
  type: _l7Core.gl.UNSIGNED_INT,
@@ -102,17 +102,13 @@ var HexagonModel = /*#__PURE__*/function (_BaseModel) {
102
102
  descriptor: {
103
103
  name: 'a_Pos',
104
104
  buffer: {
105
- // give the WebGL driver a hint that this buffer may change
106
105
  usage: _l7Core.gl.DYNAMIC_DRAW,
107
106
  data: [],
108
107
  type: _l7Core.gl.FLOAT
109
108
  },
110
109
  size: 3,
111
- update: function update(feature, featureIdx) {
112
- // const coordinates = (feature.verison==='GAODE2.x'?feature.originoordinates:feature.coordinates) as number[];
113
- var coordinates = feature.version === 'GAODE2.x' ? feature.originCoordinates : feature.coordinates; // const coordinates = feature.coordinates as number[];
114
- // const coordinates = feature.originCoordinates as number[];
115
-
110
+ update: function update(feature) {
111
+ var coordinates = feature.version === 'GAODE2.x' ? feature.originCoordinates : feature.coordinates;
116
112
  return [coordinates[0], coordinates[1], 0];
117
113
  }
118
114
  }
@@ -5,7 +5,6 @@ Object.defineProperty(exports, "__esModule", {
5
5
  });
6
6
  exports.heatMap3DTriangulation = heatMap3DTriangulation;
7
7
 
8
- // @ts-ignore
9
8
  function heatMap3DTriangulation(width, height) {
10
9
  var indices = [];
11
10
  var vertices = [];
@@ -58,7 +58,9 @@ var ImageLayer = /*#__PURE__*/function (_BaseLayer) {
58
58
  this.layerModel.initModels(function (models) {
59
59
  _this2.models = models;
60
60
 
61
- _this2.renderLayers();
61
+ _this2.emit('modelLoaded', null);
62
+
63
+ _this2.layerService.throttleRenderLayers();
62
64
  });
63
65
  }
64
66
  }, {
@@ -67,7 +69,9 @@ var ImageLayer = /*#__PURE__*/function (_BaseLayer) {
67
69
  var _this3 = this;
68
70
 
69
71
  this.layerModel.buildModels(function (models) {
70
- return _this3.models = models;
72
+ _this3.models = models;
73
+
74
+ _this3.emit('modelLoaded', null);
71
75
  });
72
76
  }
73
77
  }, {
@@ -89,7 +93,8 @@ var ImageLayer = /*#__PURE__*/function (_BaseLayer) {
89
93
  var type = this.getModelType();
90
94
  var defaultConfig = {
91
95
  image: {},
92
- dataImage: {}
96
+ dataImage: {},
97
+ tileDataImage: {}
93
98
  };
94
99
  return defaultConfig[type];
95
100
  }
@@ -105,6 +110,8 @@ var ImageLayer = /*#__PURE__*/function (_BaseLayer) {
105
110
  return 'dataImage';
106
111
  } else if (shape === 'image') {
107
112
  return 'image';
113
+ } else if (shape === 'tileDataImage') {
114
+ return 'tileDataImage';
108
115
  } else {
109
116
  return 'image';
110
117
  }
@@ -73,7 +73,7 @@ var ImageDataModel = /*#__PURE__*/function (_BaseModel) {
73
73
  pixelConstantRGB = _ref$pixelConstantRGB === void 0 ? 0.1 : _ref$pixelConstantRGB;
74
74
 
75
75
  if (!(0, _lodash.isEqual)(this.rampColors, rampColors)) {
76
- this.updateColorTexure();
76
+ this.updateColorTexture();
77
77
  this.rampColors = rampColors;
78
78
  }
79
79
 
@@ -111,39 +111,15 @@ var ImageDataModel = /*#__PURE__*/function (_BaseModel) {
111
111
  height: 0,
112
112
  width: 0
113
113
  });
114
-
115
- if (_l7Utils.isMini) {
116
- // @ts-ignore
117
- var canvas = this.layerService.sceneService.getSceneConfig().canvas;
118
- var img = canvas.createImage();
119
- img.crossOrigin = 'anonymous';
120
- img.src = source.data.originData;
121
-
122
- img.onload = function () {
123
- _this.texture = createTexture2D({
124
- data: img,
125
- width: img.width,
126
- height: img.height
127
- });
128
-
129
- _this.layerService.updateLayerRenderList();
130
-
131
- _this.layerService.renderLayers();
132
- };
133
- } else {
134
- source.data.images.then(function (imageData) {
135
- _this.texture = createTexture2D({
136
- data: imageData[0],
137
- width: imageData[0].width,
138
- height: imageData[0].height
139
- });
140
-
141
- _this.layerService.updateLayerRenderList();
142
-
143
- _this.layerService.renderLayers();
114
+ source.data.images.then(function (imageData) {
115
+ _this.texture = createTexture2D({
116
+ data: imageData[0],
117
+ width: imageData[0].width,
118
+ height: imageData[0].height
144
119
  });
145
- }
146
120
 
121
+ _this.layerService.reRender();
122
+ });
147
123
  var rampImageData = rampColorsData ? rampColorsData : (0, _l7Utils.generateColorRamp)(rampColors);
148
124
  this.colorTexture = createTexture2D({
149
125
  data: rampImageData.data,
@@ -161,7 +137,8 @@ var ImageDataModel = /*#__PURE__*/function (_BaseModel) {
161
137
  enable: false
162
138
  },
163
139
  blend: this.getBlend(),
164
- stencil: (0, _l7Utils.getMask)(mask, maskInside)
140
+ stencil: (0, _l7Utils.getMask)(mask, maskInside),
141
+ pick: false
165
142
  }).then(function (model) {
166
143
  callbackModel([model]);
167
144
  }).catch(function (err) {
@@ -198,28 +175,26 @@ var ImageDataModel = /*#__PURE__*/function (_BaseModel) {
198
175
  }, {
199
176
  key: "registerBuiltinAttributes",
200
177
  value: function registerBuiltinAttributes() {
201
- // point layer size;
202
178
  this.styleAttributeService.registerStyleAttribute({
203
179
  name: 'uv',
204
180
  type: _l7Core.AttributeType.Attribute,
205
181
  descriptor: {
206
182
  name: 'a_Uv',
207
183
  buffer: {
208
- // give the WebGL driver a hint that this buffer may change
209
184
  usage: _l7Core.gl.DYNAMIC_DRAW,
210
185
  data: [],
211
186
  type: _l7Core.gl.FLOAT
212
187
  },
213
188
  size: 2,
214
- update: function update(feature, featureIdx, vertex, attributeIdx) {
189
+ update: function update(feature, featureIdx, vertex) {
215
190
  return [vertex[3], vertex[4]];
216
191
  }
217
192
  }
218
193
  });
219
194
  }
220
195
  }, {
221
- key: "updateColorTexure",
222
- value: function updateColorTexure() {
196
+ key: "updateColorTexture",
197
+ value: function updateColorTexture() {
223
198
  var createTexture2D = this.rendererService.createTexture2D;
224
199
 
225
200
  var _ref3 = this.layer.getLayerConfig(),
@@ -88,9 +88,7 @@ var ImageModel = /*#__PURE__*/function (_BaseModel) {
88
88
  height: img.height
89
89
  });
90
90
 
91
- _this.layerService.updateLayerRenderList();
92
-
93
- _this.layerService.renderLayers();
91
+ _this.layerService.reRender();
94
92
  };
95
93
  } else {
96
94
  source.data.images.then(function (imageData) {
@@ -102,9 +100,7 @@ var ImageModel = /*#__PURE__*/function (_BaseModel) {
102
100
  min: _l7Core.gl.LINEAR
103
101
  });
104
102
 
105
- _this.layerService.updateLayerRenderList();
106
-
107
- _this.layerService.renderLayers();
103
+ _this.layerService.reRender();
108
104
  });
109
105
  }
110
106
 
@@ -121,7 +117,8 @@ var ImageModel = /*#__PURE__*/function (_BaseModel) {
121
117
  depth: {
122
118
  enable: false
123
119
  },
124
- stencil: (0, _l7Utils.getMask)(mask, maskInside)
120
+ stencil: (0, _l7Utils.getMask)(mask, maskInside),
121
+ pick: false
125
122
  }).then(function (model) {
126
123
  callbackModel([model]);
127
124
  }).catch(function (err) {
@@ -157,20 +154,18 @@ var ImageModel = /*#__PURE__*/function (_BaseModel) {
157
154
  }, {
158
155
  key: "registerBuiltinAttributes",
159
156
  value: function registerBuiltinAttributes() {
160
- // point layer size;
161
157
  this.styleAttributeService.registerStyleAttribute({
162
158
  name: 'uv',
163
159
  type: _l7Core.AttributeType.Attribute,
164
160
  descriptor: {
165
161
  name: 'a_Uv',
166
162
  buffer: {
167
- // give the WebGL driver a hint that this buffer may change
168
163
  usage: _l7Core.gl.DYNAMIC_DRAW,
169
164
  data: [],
170
165
  type: _l7Core.gl.FLOAT
171
166
  },
172
167
  size: 2,
173
- update: function update(feature, featureIdx, vertex, attributeIdx) {
168
+ update: function update(feature, featureIdx, vertex) {
174
169
  return [vertex[3], vertex[4]];
175
170
  }
176
171
  }
@@ -11,9 +11,12 @@ var _dataImage = _interopRequireDefault(require("./dataImage"));
11
11
 
12
12
  var _image = _interopRequireDefault(require("./image"));
13
13
 
14
+ var _tileDataImage = _interopRequireDefault(require("./tileDataImage"));
15
+
14
16
  var ImageModels = {
15
17
  image: _image.default,
16
- dataImage: _dataImage.default
18
+ dataImage: _dataImage.default,
19
+ tileDataImage: _tileDataImage.default
17
20
  };
18
21
  var _default = ImageModels;
19
22
  exports.default = _default;