@antv/l7-layers 2.9.20 → 2.9.22

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (708) hide show
  1. package/es/Geometry/index.js +4 -5
  2. package/es/Geometry/models/billboard.js +23 -9
  3. package/es/Geometry/models/index.js +4 -5
  4. package/es/Geometry/models/plane.js +25 -13
  5. package/es/Geometry/models/sprite.js +11 -21
  6. package/es/Geometry/shaders/billboard_frag.glsl +13 -0
  7. package/es/Geometry/shaders/billboard_vert.glsl +50 -0
  8. package/es/Geometry/shaders/plane_frag.glsl +22 -0
  9. package/es/Geometry/shaders/plane_vert.glsl +53 -0
  10. package/es/Geometry/shaders/sprite_frag.glsl +21 -0
  11. package/es/Geometry/shaders/sprite_vert.glsl +28 -0
  12. package/es/canvas/index.js +4 -5
  13. package/es/canvas/models/canvas.js +6 -12
  14. package/es/canvas/models/index.js +2 -3
  15. package/es/citybuliding/building.js +4 -5
  16. package/es/citybuliding/models/build.js +19 -22
  17. package/es/citybuliding/shaders/build_frag.glsl +117 -0
  18. package/es/citybuliding/shaders/build_vert.glsl +54 -0
  19. package/es/core/BaseLayer.js +205 -157
  20. package/es/core/BaseModel.js +135 -76
  21. package/es/core/interface.d.ts +11 -1
  22. package/es/core/interface.js +15 -2
  23. package/es/core/schema.js +4 -2
  24. package/es/core/shape/Path.js +8 -3
  25. package/es/core/shape/extrude.js +9 -4
  26. package/es/core/triangulation.js +89 -17
  27. package/es/earth/index.js +11 -7
  28. package/es/earth/models/atmosphere.js +15 -7
  29. package/es/earth/models/base.js +19 -7
  30. package/es/earth/models/bloomsphere.js +15 -7
  31. package/es/earth/shaders/atmosphere_frag.glsl +17 -0
  32. package/es/earth/shaders/atmosphere_vert.glsl +26 -0
  33. package/es/earth/shaders/base_frag.glsl +13 -0
  34. package/es/earth/shaders/base_vert.glsl +52 -0
  35. package/es/earth/shaders/bloomsphere_frag.glsl +15 -0
  36. package/es/earth/shaders/bloomsphere_vert.glsl +20 -0
  37. package/es/earth/utils.js +28 -5
  38. package/es/heatmap/index.js +8 -7
  39. package/es/heatmap/models/grid.js +11 -5
  40. package/es/heatmap/models/grid3d.js +18 -7
  41. package/es/heatmap/models/heatmap.js +45 -44
  42. package/es/heatmap/models/hexagon.js +14 -6
  43. package/es/heatmap/models/index.js +5 -6
  44. package/es/heatmap/shaders/grid_vert.glsl +42 -0
  45. package/es/heatmap/shaders/heatmap_3d_frag.glsl +14 -0
  46. package/es/heatmap/shaders/heatmap_3d_vert.glsl +46 -0
  47. package/es/heatmap/shaders/heatmap_frag.glsl +47 -0
  48. package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +10 -0
  49. package/es/heatmap/shaders/heatmap_framebuffer_vert.glsl +35 -0
  50. package/es/heatmap/shaders/heatmap_vert.glsl +10 -0
  51. package/es/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
  52. package/es/heatmap/shaders/hexagon_3d_vert.glsl +64 -0
  53. package/es/heatmap/shaders/hexagon_frag.glsl +12 -0
  54. package/es/heatmap/shaders/hexagon_vert.glsl +41 -0
  55. package/es/heatmap/triangulation.js +2 -2
  56. package/es/image/index.js +4 -5
  57. package/es/image/models/dataImage.js +21 -31
  58. package/es/image/models/image.js +19 -25
  59. package/es/image/models/index.js +3 -4
  60. package/es/image/shaders/dataImage_frag.glsl +38 -0
  61. package/es/image/shaders/image_frag.glsl +9 -0
  62. package/es/image/shaders/image_vert.glsl +17 -0
  63. package/es/index.d.ts +2 -2
  64. package/es/index.js +92 -30
  65. package/es/line/index.js +4 -5
  66. package/es/line/models/arc.js +38 -15
  67. package/es/line/models/arc_3d.js +33 -14
  68. package/es/line/models/earthArc_3d.js +33 -14
  69. package/es/line/models/great_circle.js +25 -13
  70. package/es/line/models/half.js +33 -12
  71. package/es/line/models/index.js +12 -13
  72. package/es/line/models/line.js +57 -17
  73. package/es/line/models/linearline.js +32 -14
  74. package/es/line/models/simpleLine.js +26 -11
  75. package/es/line/models/tile.js +28 -10
  76. package/es/line/models/wall.js +30 -13
  77. package/es/line/shaders/arc_chunks.vert.glsl +21 -0
  78. package/es/line/shaders/dash/arc_dash_frag.glsl +28 -0
  79. package/es/line/shaders/dash/arc_dash_vert.glsl +148 -0
  80. package/es/line/shaders/dash/line_dash_frag.glsl +31 -0
  81. package/es/line/shaders/dash/line_dash_vert.glsl +93 -0
  82. package/es/line/shaders/half/line_half_frag.glsl +53 -0
  83. package/es/line/shaders/half/line_half_vert.glsl +169 -0
  84. package/es/line/shaders/line_arc2d_vert.glsl +114 -0
  85. package/es/line/shaders/line_arc_3d_frag.glsl +103 -0
  86. package/es/line/shaders/line_arc_3d_vert.glsl +207 -0
  87. package/es/line/shaders/line_arc_frag.glsl +89 -0
  88. package/es/line/shaders/line_arc_great_circle_frag.glsl +101 -0
  89. package/es/line/shaders/line_arc_great_circle_vert.glsl +215 -0
  90. package/es/line/shaders/line_arc_vert.glsl +174 -0
  91. package/es/line/shaders/line_bezier_vert.glsl +85 -0
  92. package/es/line/shaders/line_frag.glsl +100 -0
  93. package/es/line/shaders/line_vert.glsl +192 -0
  94. package/es/line/shaders/linear/arc3d_linear_frag.glsl +47 -0
  95. package/es/line/shaders/linear/arc3d_linear_vert.glsl +207 -0
  96. package/es/line/shaders/linear/arc_linear_frag.glsl +38 -0
  97. package/es/line/shaders/linear/arc_linear_vert.glsl +138 -0
  98. package/es/line/shaders/linear/line_linear_frag.glsl +27 -0
  99. package/es/line/shaders/linearLine/line_linear_frag.glsl +20 -0
  100. package/es/line/shaders/linearLine/line_linear_vert.glsl +112 -0
  101. package/es/line/shaders/simple/simpleline_frag.glsl +10 -0
  102. package/es/line/shaders/simple/simpleline_linear_frag.glsl +11 -0
  103. package/es/line/shaders/simple/simpleline_vert.glsl +78 -0
  104. package/es/line/shaders/tile/line_tile_frag.glsl +79 -0
  105. package/es/line/shaders/tile/line_tile_vert.glsl +210 -0
  106. package/es/line/shaders/wall_frag.glsl +93 -0
  107. package/es/line/shaders/wall_vert.glsl +111 -0
  108. package/es/mask/index.js +4 -5
  109. package/es/mask/models/fill.js +11 -8
  110. package/es/mask/models/index.js +2 -3
  111. package/es/mask/shaders/mask_frag.glsl +7 -0
  112. package/es/mask/shaders/mask_vert.glsl +22 -0
  113. package/es/plugins/DataMappingPlugin.js +71 -34
  114. package/es/plugins/DataSourcePlugin.js +12 -10
  115. package/es/plugins/FeatureScalePlugin.js +44 -24
  116. package/es/plugins/LayerAnimateStylePlugin.js +6 -7
  117. package/es/plugins/LayerModelPlugin.js +16 -7
  118. package/es/plugins/LayerStylePlugin.js +7 -3
  119. package/es/plugins/LightingPlugin.js +21 -13
  120. package/es/plugins/MultiPassRendererPlugin.js +21 -8
  121. package/es/plugins/PixelPickingPlugin.js +33 -11
  122. package/es/plugins/RegisterStyleAttributePlugin.js +10 -3
  123. package/es/plugins/ShaderUniformPlugin.js +24 -10
  124. package/es/plugins/UpdateModelPlugin.js +7 -3
  125. package/es/plugins/UpdateStyleAttributePlugin.js +20 -7
  126. package/es/point/index.js +12 -6
  127. package/es/point/models/earthExtrude.js +30 -12
  128. package/es/point/models/earthFill.js +25 -13
  129. package/es/point/models/extrude.js +30 -12
  130. package/es/point/models/fill.js +50 -15
  131. package/es/point/models/fillmage.js +46 -17
  132. package/es/point/models/image.js +20 -12
  133. package/es/point/models/index.js +14 -14
  134. package/es/point/models/normal.js +15 -7
  135. package/es/point/models/radar.js +33 -13
  136. package/es/point/models/simplePoint.js +17 -9
  137. package/es/point/models/text.js +77 -30
  138. package/es/point/models/tile.js +33 -12
  139. package/es/point/shaders/animate/wave_frag.glsl +65 -0
  140. package/es/point/shaders/earth/extrude_frag.glsl +44 -0
  141. package/es/point/shaders/earth/extrude_vert.glsl +140 -0
  142. package/es/point/shaders/earth/fill_frag.glsl +86 -0
  143. package/es/point/shaders/earth/fill_vert.glsl +126 -0
  144. package/es/point/shaders/extrude/extrude_frag.glsl +44 -0
  145. package/es/point/shaders/extrude/extrude_vert.glsl +121 -0
  146. package/es/point/shaders/fill_frag.glsl +84 -0
  147. package/es/point/shaders/fill_vert.glsl +182 -0
  148. package/es/point/shaders/image/fillImage_frag.glsl +20 -0
  149. package/es/point/shaders/image/fillImage_vert.glsl +108 -0
  150. package/es/point/shaders/image_frag.glsl +39 -0
  151. package/es/point/shaders/image_vert.glsl +81 -0
  152. package/es/point/shaders/normal_frag.glsl +15 -0
  153. package/es/point/shaders/normal_vert.glsl +79 -0
  154. package/es/point/shaders/radar/radar_frag.glsl +64 -0
  155. package/es/point/shaders/radar/radar_vert.glsl +120 -0
  156. package/es/point/shaders/simplePoint_frag.glsl +53 -0
  157. package/es/point/shaders/simplePoint_vert.glsl +79 -0
  158. package/es/point/shaders/text_frag.glsl +48 -0
  159. package/es/point/shaders/text_vert.glsl +131 -0
  160. package/es/point/shaders/tile/fill_tile_frag.glsl +83 -0
  161. package/es/point/shaders/tile/fill_tile_vert.glsl +181 -0
  162. package/es/point/shape/extrude.js +8 -3
  163. package/es/polygon/index.js +6 -5
  164. package/es/polygon/models/extrude.js +40 -31
  165. package/es/polygon/models/fill.js +19 -8
  166. package/es/polygon/models/index.js +14 -14
  167. package/es/polygon/models/ocean.js +25 -33
  168. package/es/polygon/models/tile.js +13 -7
  169. package/es/polygon/models/water.js +21 -25
  170. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +44 -0
  171. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +44 -0
  172. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +85 -0
  173. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +90 -0
  174. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +48 -0
  175. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +93 -0
  176. package/es/polygon/shaders/polygon_frag.glsl +12 -0
  177. package/es/polygon/shaders/polygon_linear_frag.glsl +22 -0
  178. package/es/polygon/shaders/polygon_linear_vert.glsl +74 -0
  179. package/es/polygon/shaders/polygon_vert.glsl +66 -0
  180. package/es/polygon/shaders/tile/polygon_tile_frag.glsl +12 -0
  181. package/es/polygon/shaders/tile/polygon_tile_vert.glsl +82 -0
  182. package/es/polygon/shaders/water/polygon_ocean_frag.glsl +248 -0
  183. package/es/polygon/shaders/water/polygon_ocean_vert.glsl +52 -0
  184. package/es/polygon/shaders/water/polygon_water_frag.glsl +73 -0
  185. package/es/polygon/shaders/water/polygon_water_vert.glsl +55 -0
  186. package/es/raster/buffers/triangulation.js +2 -2
  187. package/es/raster/index.js +7 -6
  188. package/es/raster/models/index.js +3 -4
  189. package/es/raster/models/raster.js +15 -25
  190. package/es/raster/raster.js +9 -13
  191. package/es/raster/shaders/raster_2d_frag.glsl +28 -0
  192. package/es/raster/shaders/raster_2d_vert.glsl +18 -0
  193. package/es/raster/shaders/raster_frag.glsl +9 -0
  194. package/es/raster/shaders/raster_vert.glsl +44 -0
  195. package/es/tile/interface.js +1 -2
  196. package/es/tile/manager/tileConfigManager.js +6 -8
  197. package/es/tile/manager/tileLayerManager.js +19 -30
  198. package/es/tile/manager/tilePickerManager.js +14 -14
  199. package/es/tile/models/tileModel.js +6 -6
  200. package/es/tile/tileFactory/base.js +26 -32
  201. package/es/tile/tileFactory/index.js +6 -7
  202. package/es/tile/tileFactory/line.js +3 -9
  203. package/es/tile/tileFactory/point.js +3 -9
  204. package/es/tile/tileFactory/polygon.js +3 -9
  205. package/es/tile/tileFactory/raster.js +4 -10
  206. package/es/tile/tileFactory/rasterData.js +5 -11
  207. package/es/tile/tileFactory/rasterDataLayer.js +4 -5
  208. package/es/tile/tileFactory/vectorLayer.js +8 -9
  209. package/es/tile/tileLayer/baseTileLayer.js +67 -39
  210. package/es/tile/tmsTileLayer.js +5 -4
  211. package/es/tile/utils.js +5 -3
  212. package/es/utils/blend.js +1 -2
  213. package/es/utils/collision-index.js +36 -21
  214. package/es/utils/dataMappingStyle.js +71 -15
  215. package/es/utils/extrude_polyline.js +90 -48
  216. package/es/utils/grid-index.js +7 -21
  217. package/es/utils/layerData.js +41 -17
  218. package/es/utils/multiPassRender.js +21 -5
  219. package/es/utils/polylineNormal.js +40 -20
  220. package/es/utils/simpleLine.js +4 -6
  221. package/es/utils/symbol-layout.js +49 -10
  222. package/es/utils/updateShape.js +6 -3
  223. package/es/wind/index.js +5 -6
  224. package/es/wind/models/index.js +2 -3
  225. package/es/wind/models/utils.js +50 -26
  226. package/es/wind/models/wind.js +15 -18
  227. package/es/wind/models/windRender.js +89 -78
  228. package/es/wind/models/windShader.d.ts +6 -6
  229. package/es/wind/models/windShader.js +12 -7
  230. package/es/wind/shaders/wind_frag.glsl +9 -0
  231. package/es/wind/shaders/wind_vert.glsl +17 -0
  232. package/lib/Geometry/index.js +77 -115
  233. package/lib/Geometry/models/billboard.js +181 -218
  234. package/lib/Geometry/models/index.js +34 -19
  235. package/lib/Geometry/models/plane.js +278 -394
  236. package/lib/Geometry/models/sprite.js +189 -294
  237. package/lib/Geometry/shaders/billboard_frag.glsl +13 -0
  238. package/lib/Geometry/shaders/billboard_vert.glsl +50 -0
  239. package/lib/Geometry/shaders/plane_frag.glsl +22 -0
  240. package/lib/Geometry/shaders/plane_vert.glsl +53 -0
  241. package/lib/Geometry/shaders/sprite_frag.glsl +21 -0
  242. package/lib/Geometry/shaders/sprite_vert.glsl +28 -0
  243. package/lib/canvas/index.js +66 -102
  244. package/lib/canvas/models/canvas.js +140 -210
  245. package/lib/canvas/models/index.js +30 -13
  246. package/lib/citybuliding/building.js +63 -99
  247. package/lib/citybuliding/models/build.js +146 -196
  248. package/lib/citybuliding/shaders/build_frag.glsl +117 -0
  249. package/lib/citybuliding/shaders/build_vert.glsl +54 -0
  250. package/lib/core/BaseLayer.js +807 -1245
  251. package/lib/core/BaseModel.js +275 -375
  252. package/lib/core/interface.js +52 -20
  253. package/lib/core/schema.js +39 -18
  254. package/lib/core/shape/Path.js +78 -60
  255. package/lib/core/shape/extrude.js +90 -127
  256. package/lib/core/triangulation.js +191 -304
  257. package/lib/earth/index.js +62 -96
  258. package/lib/earth/models/atmosphere.js +112 -139
  259. package/lib/earth/models/base.js +150 -198
  260. package/lib/earth/models/bloomsphere.js +112 -139
  261. package/lib/earth/shaders/atmosphere_frag.glsl +17 -0
  262. package/lib/earth/shaders/atmosphere_vert.glsl +26 -0
  263. package/lib/earth/shaders/base_frag.glsl +13 -0
  264. package/lib/earth/shaders/base_vert.glsl +52 -0
  265. package/lib/earth/shaders/bloomsphere_frag.glsl +15 -0
  266. package/lib/earth/shaders/bloomsphere_vert.glsl +20 -0
  267. package/lib/earth/utils.js +89 -85
  268. package/lib/heatmap/index.js +92 -148
  269. package/lib/heatmap/models/grid.js +91 -113
  270. package/lib/heatmap/models/grid3d.js +123 -145
  271. package/lib/heatmap/models/heatmap.js +338 -470
  272. package/lib/heatmap/models/hexagon.js +92 -114
  273. package/lib/heatmap/models/index.js +37 -23
  274. package/lib/heatmap/shaders/grid_vert.glsl +42 -0
  275. package/lib/heatmap/shaders/heatmap_3d_frag.glsl +14 -0
  276. package/lib/heatmap/shaders/heatmap_3d_vert.glsl +46 -0
  277. package/lib/heatmap/shaders/heatmap_frag.glsl +47 -0
  278. package/lib/heatmap/shaders/heatmap_framebuffer_frag.glsl +10 -0
  279. package/lib/heatmap/shaders/heatmap_framebuffer_vert.glsl +35 -0
  280. package/lib/heatmap/shaders/heatmap_vert.glsl +10 -0
  281. package/lib/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
  282. package/lib/heatmap/shaders/hexagon_3d_vert.glsl +64 -0
  283. package/lib/heatmap/shaders/hexagon_frag.glsl +12 -0
  284. package/lib/heatmap/shaders/hexagon_vert.glsl +41 -0
  285. package/lib/heatmap/triangulation.js +46 -30
  286. package/lib/image/index.js +74 -112
  287. package/lib/image/models/dataImage.js +173 -241
  288. package/lib/image/models/image.js +123 -177
  289. package/lib/image/models/index.js +32 -16
  290. package/lib/image/shaders/dataImage_frag.glsl +38 -0
  291. package/lib/image/shaders/image_frag.glsl +9 -0
  292. package/lib/image/shaders/image_vert.glsl +17 -0
  293. package/lib/index.js +96 -193
  294. package/lib/line/index.js +83 -128
  295. package/lib/line/models/arc.js +237 -328
  296. package/lib/line/models/arc_3d.js +228 -314
  297. package/lib/line/models/earthArc_3d.js +228 -316
  298. package/lib/line/models/great_circle.js +200 -279
  299. package/lib/line/models/half.js +201 -266
  300. package/lib/line/models/index.js +50 -43
  301. package/lib/line/models/line.js +299 -386
  302. package/lib/line/models/linearline.js +203 -258
  303. package/lib/line/models/simpleLine.js +175 -225
  304. package/lib/line/models/tile.js +237 -330
  305. package/lib/line/models/wall.js +235 -310
  306. package/lib/line/shaders/arc_chunks.vert.glsl +21 -0
  307. package/lib/line/shaders/dash/arc_dash_frag.glsl +28 -0
  308. package/lib/line/shaders/dash/arc_dash_vert.glsl +148 -0
  309. package/lib/line/shaders/dash/line_dash_frag.glsl +31 -0
  310. package/lib/line/shaders/dash/line_dash_vert.glsl +93 -0
  311. package/lib/line/shaders/half/line_half_frag.glsl +53 -0
  312. package/lib/line/shaders/half/line_half_vert.glsl +169 -0
  313. package/lib/line/shaders/line_arc2d_vert.glsl +114 -0
  314. package/lib/line/shaders/line_arc_3d_frag.glsl +103 -0
  315. package/lib/line/shaders/line_arc_3d_vert.glsl +207 -0
  316. package/lib/line/shaders/line_arc_frag.glsl +89 -0
  317. package/lib/line/shaders/line_arc_great_circle_frag.glsl +101 -0
  318. package/lib/line/shaders/line_arc_great_circle_vert.glsl +215 -0
  319. package/lib/line/shaders/line_arc_vert.glsl +174 -0
  320. package/lib/line/shaders/line_bezier_vert.glsl +85 -0
  321. package/lib/line/shaders/line_frag.glsl +100 -0
  322. package/lib/line/shaders/line_vert.glsl +192 -0
  323. package/lib/line/shaders/linear/arc3d_linear_frag.glsl +47 -0
  324. package/lib/line/shaders/linear/arc3d_linear_vert.glsl +207 -0
  325. package/lib/line/shaders/linear/arc_linear_frag.glsl +38 -0
  326. package/lib/line/shaders/linear/arc_linear_vert.glsl +138 -0
  327. package/lib/line/shaders/linear/line_linear_frag.glsl +27 -0
  328. package/lib/line/shaders/linearLine/line_linear_frag.glsl +20 -0
  329. package/lib/line/shaders/linearLine/line_linear_vert.glsl +112 -0
  330. package/lib/line/shaders/simple/simpleline_frag.glsl +10 -0
  331. package/lib/line/shaders/simple/simpleline_linear_frag.glsl +11 -0
  332. package/lib/line/shaders/simple/simpleline_vert.glsl +78 -0
  333. package/lib/line/shaders/tile/line_tile_frag.glsl +79 -0
  334. package/lib/line/shaders/tile/line_tile_vert.glsl +210 -0
  335. package/lib/line/shaders/wall_frag.glsl +93 -0
  336. package/lib/line/shaders/wall_vert.glsl +111 -0
  337. package/lib/mask/index.js +59 -93
  338. package/lib/mask/models/fill.js +82 -132
  339. package/lib/mask/models/index.js +30 -13
  340. package/lib/mask/shaders/mask_frag.glsl +7 -0
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  697. package/lib/utils/layerData.js.map +0 -1
  698. package/lib/utils/multiPassRender.js.map +0 -1
  699. package/lib/utils/polylineNormal.js.map +0 -1
  700. package/lib/utils/simpleLine.js.map +0 -1
  701. package/lib/utils/symbol-layout.js.map +0 -1
  702. package/lib/utils/updateShape.js.map +0 -1
  703. package/lib/wind/index.js.map +0 -1
  704. package/lib/wind/models/index.js.map +0 -1
  705. package/lib/wind/models/utils.js.map +0 -1
  706. package/lib/wind/models/wind.js.map +0 -1
  707. package/lib/wind/models/windRender.js.map +0 -1
  708. package/lib/wind/models/windShader.js.map +0 -1
@@ -0,0 +1,14 @@
1
+ uniform sampler2D u_texture;
2
+ uniform sampler2D u_colorTexture;
3
+ uniform float u_opacity;
4
+ varying vec2 v_texCoord;
5
+ varying float v_intensity;
6
+
7
+ void main(){
8
+
9
+ float intensity = texture2D(u_texture, v_texCoord).r;
10
+ vec4 color = texture2D(u_colorTexture,vec2(intensity, 0));
11
+ gl_FragColor = color;
12
+ // gl_FragColor.a = color.a * smoothstep(0.1,0.2,intensity)* u_opacity;
13
+ gl_FragColor.a = color.a * smoothstep(0.,0.1,intensity) * u_opacity;
14
+ }
@@ -0,0 +1,46 @@
1
+ precision highp float;
2
+ attribute vec3 a_Position;
3
+ attribute vec2 a_Uv;
4
+ uniform sampler2D u_texture;
5
+ varying vec2 v_texCoord;
6
+ uniform mat4 u_ModelMatrix;
7
+ uniform mat4 u_InverseViewProjectionMatrix;
8
+ uniform mat4 u_ViewProjectionMatrixUncentered;
9
+ varying float v_intensity;
10
+
11
+
12
+ vec2 toBezier(float t, vec2 P0, vec2 P1, vec2 P2, vec2 P3) {
13
+ float t2 = t * t;
14
+ float one_minus_t = 1.0 - t;
15
+ float one_minus_t2 = one_minus_t * one_minus_t;
16
+ return (P0 * one_minus_t2 * one_minus_t + P1 * 3.0 * t * one_minus_t2 + P2 * 3.0 * t2 * one_minus_t + P3 * t2 * t);
17
+ }
18
+ vec2 toBezier(float t, vec4 p){
19
+ return toBezier(t, vec2(0.0, 0.0), vec2(p.x, p.y), vec2(p.z, p.w), vec2(1.0, 1.0));
20
+ }
21
+ #pragma include "projection"
22
+ void main() {
23
+ v_texCoord = a_Uv;
24
+
25
+ vec2 pos = a_Uv * vec2(2.0) - vec2(1.0); // 将原本 0 -> 1 的 uv 转换为 -1 -> 1 的标准坐标空间(NDC)
26
+
27
+ vec4 p1 = vec4(pos, 0.0, 1.0); // x/y 平面上的点(z == 0)可以认为是三维上的点被投影到平面后的点
28
+ vec4 p2 = vec4(pos, 1.0, 1.0); // 平行于x/y平面、z==1 的平面上的点
29
+
30
+ vec4 inverseP1 = u_InverseViewProjectionMatrix * p1; // 根据视图投影矩阵的逆矩阵平面上的反算出三维空间中的点(p1平面上的点)
31
+ vec4 inverseP2 = u_InverseViewProjectionMatrix * p2;
32
+
33
+ inverseP1 = inverseP1 / inverseP1.w; // 归一化操作(归一化后为世界坐标)
34
+ inverseP2 = inverseP2 / inverseP2.w;
35
+
36
+ float zPos = (0.0 - inverseP1.z) / (inverseP2.z - inverseP1.z); // ??
37
+ vec4 position = inverseP1 + zPos * (inverseP2 - inverseP1);
38
+
39
+ vec4 b= vec4(0.5000, 0.0, 1.0, 0.5000);
40
+ float fh;
41
+
42
+ v_intensity = texture2D(u_texture, v_texCoord).r;
43
+ fh = toBezier(v_intensity, b).y;
44
+ gl_Position = u_ViewProjectionMatrixUncentered * vec4(position.xy, fh * project_pixel(50.), 1.0);
45
+
46
+ }
@@ -0,0 +1,47 @@
1
+ uniform sampler2D u_texture; // 热力强度图
2
+ uniform sampler2D u_colorTexture; // 根据强度分布的色带
3
+ uniform float u_opacity;
4
+ varying vec2 v_texCoord;
5
+
6
+ uniform vec2 u_ViewportSize;
7
+
8
+ float getBlurIndusty() {
9
+ float vW = 2.0/u_ViewportSize.x;
10
+ float vH = 2.0/u_ViewportSize.y;
11
+ vec2 vUv = v_texCoord;
12
+ float i11 = texture2D( u_texture, vec2( vUv.x - 1.0 * vW, vUv.y + 1.0 * vH) ).r;
13
+ float i12 = texture2D( u_texture, vec2( vUv.x - 0.0 * vW, vUv.y + 1.0 * vH) ).r;
14
+ float i13 = texture2D( u_texture, vec2( vUv.x + 1.0 * vW, vUv.y + 1.0 * vH) ).r;
15
+
16
+ float i21 = texture2D( u_texture, vec2( vUv.x - 1.0 * vW, vUv.y) ).r;
17
+ float i22 = texture2D( u_texture, vec2( vUv.x , vUv.y) ).r;
18
+ float i23 = texture2D( u_texture, vec2( vUv.x + 1.0 * vW, vUv.y) ).r;
19
+
20
+ float i31 = texture2D( u_texture, vec2( vUv.x - 1.0 * vW, vUv.y-1.0*vH) ).r;
21
+ float i32 = texture2D( u_texture, vec2( vUv.x - 0.0 * vW, vUv.y-1.0*vH) ).r;
22
+ float i33 = texture2D( u_texture, vec2( vUv.x + 1.0 * vW, vUv.y-1.0*vH) ).r;
23
+
24
+ return(
25
+ i11 +
26
+ i12 +
27
+ i13 +
28
+ i21 +
29
+ i21 +
30
+ i22 +
31
+ i23 +
32
+ i31 +
33
+ i32 +
34
+ i33
35
+ )/9.0;
36
+ }
37
+
38
+
39
+ void main(){
40
+ // float intensity = texture2D(u_texture, v_texCoord).r;
41
+ float intensity = getBlurIndusty();
42
+ vec4 color = texture2D(u_colorTexture, vec2(intensity, 0.0));
43
+
44
+ gl_FragColor =color;
45
+ gl_FragColor.a = color.a * smoothstep(0.,0.1,intensity) * u_opacity;
46
+
47
+ }
@@ -0,0 +1,10 @@
1
+ precision highp float;
2
+ uniform float u_intensity;
3
+ varying float v_weight;
4
+ varying vec2 v_extrude;
5
+ #define GAUSS_COEF 0.3989422804014327
6
+ void main(){
7
+ float d = -0.5 * 3.0 * 3.0 * dot(v_extrude, v_extrude);
8
+ float val = v_weight * u_intensity * GAUSS_COEF * exp(d);
9
+ gl_FragColor = vec4(val, 1., 1., 1.);
10
+ }
@@ -0,0 +1,35 @@
1
+ precision highp float;
2
+ attribute vec3 a_Position;
3
+ attribute float a_Size;
4
+ attribute vec2 a_Dir;
5
+ uniform float u_intensity;
6
+ uniform float u_radius;
7
+ varying vec2 v_extrude;
8
+ varying float v_weight;
9
+ uniform mat4 u_ModelMatrix;
10
+ uniform mat4 u_Mvp;
11
+
12
+ #define GAUSS_COEF 0.3989422804014327
13
+
14
+ #pragma include "projection"
15
+
16
+ void main(){
17
+ v_weight = a_Size;
18
+ float ZERO = 1.0 / 255.0 / 16.0;
19
+ float extrude_x = a_Dir.x * 2.0 -1.0;
20
+ float extrude_y = a_Dir.y * 2.0 -1.0;
21
+ vec2 extrude_dir = normalize(vec2(extrude_x,extrude_y));
22
+ float S = sqrt(-2.0 * log(ZERO / a_Size / u_intensity / GAUSS_COEF)) / 2.5;
23
+ v_extrude = extrude_dir * S;
24
+
25
+ vec2 offset = project_pixel(v_extrude * u_radius);
26
+ vec4 project_pos = project_position(vec4(a_Position.xy, 0.0, 1.0));
27
+
28
+ // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, 0.0, 1.0));
29
+
30
+ if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
31
+ gl_Position = u_Mvp * (vec4(project_pos.xy + offset, 0.0, 1.0));
32
+ } else {
33
+ gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, 0.0, 1.0));
34
+ }
35
+ }
@@ -0,0 +1,10 @@
1
+ precision highp float;
2
+ attribute vec3 a_Position;
3
+ attribute vec2 a_Uv;
4
+ varying vec2 v_texCoord;
5
+
6
+ void main() {
7
+ v_texCoord = a_Uv;
8
+
9
+ gl_Position = vec4(a_Position.xy, 0, 1.);
10
+ }
File without changes
@@ -0,0 +1,64 @@
1
+ precision highp float;
2
+ // 多边形顶点坐标
3
+ attribute vec3 a_Position;
4
+ // 多边形经纬度坐标
5
+ attribute vec3 a_Pos;
6
+
7
+ attribute vec3 a_Normal;
8
+ attribute float a_Size;
9
+ attribute vec4 a_Color;
10
+ uniform vec2 u_radius;
11
+ uniform float u_coverage: 0.9;
12
+ uniform float u_angle: 0;
13
+ uniform mat4 u_ModelMatrix;
14
+ uniform mat4 u_Mvp;
15
+ varying vec4 v_color;
16
+
17
+ uniform vec2 u_SceneCenterMKT;
18
+
19
+ #pragma include "projection"
20
+ #pragma include "project"
21
+ #pragma include "light"
22
+ #pragma include "picking"
23
+
24
+
25
+ void main() {
26
+ mat2 rotationMatrix = mat2(cos(u_angle), sin(u_angle), -sin(u_angle), cos(u_angle));
27
+ vec2 offset =(vec2(a_Position.xy * u_radius * rotationMatrix * u_coverage));
28
+ // vec2 lnglat = unProjectFlat(a_Pos.xy + offset); // 实际的经纬度
29
+ // vec2 lnglat = (a_Pos.xy + offset);
30
+ // vec4 project_pos = project_position(vec4(lnglat, a_Position.z * a_Size, 1.0));
31
+ // gl_Position = project_common_position_to_clipspace(project_pos);
32
+ // float lightWeight = calc_lighting(project_pos);
33
+ // v_color =vec4(a_Color.rgb*lightWeight, a_Color.w);
34
+
35
+ if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
36
+ // vec2 lnglat = (a_Pos.xy + offset);
37
+ // vec4 project_pos = project_position(vec4(lnglat, a_Position.z * a_Size, 1.0));
38
+
39
+ // float lightWeight = calc_lighting(project_pos);
40
+ // v_color =vec4(a_Color.rgb*lightWeight, a_Color.w);
41
+
42
+ // gl_Position = u_Mvp * vec4(lnglat , a_Position.z * a_Size, 1.0);
43
+ vec2 lnglat = unProjectFlat(a_Pos.xy + offset); // 经纬度
44
+ vec2 customLnglat = customProject(lnglat) - u_SceneCenterMKT; // 将经纬度转换为高德2.0需要的平面坐标
45
+ vec4 project_pos = project_position(vec4(customLnglat, a_Position.z * a_Size, 1.0));
46
+
47
+ float lightWeight = calc_lighting(project_pos);
48
+ v_color =vec4(a_Color.rgb*lightWeight, a_Color.w);
49
+
50
+ gl_Position = u_Mvp * vec4(customLnglat , a_Position.z * a_Size, 1.0);
51
+ } else {
52
+ vec2 lnglat = unProjectFlat(a_Pos.xy + offset); // 实际的经纬度
53
+ vec4 project_pos = project_position(vec4(lnglat, a_Position.z * a_Size, 1.0));
54
+
55
+ float lightWeight = calc_lighting(project_pos);
56
+ v_color =vec4(a_Color.rgb*lightWeight, a_Color.w);
57
+
58
+ gl_Position = project_common_position_to_clipspace(project_pos);
59
+ }
60
+
61
+
62
+
63
+ setPickingColor(a_PickingColor);
64
+ }
@@ -0,0 +1,12 @@
1
+ precision highp float;
2
+ varying vec4 v_color;
3
+ uniform float u_opacity: 1;
4
+
5
+ #pragma include "picking"
6
+
7
+ void main() {
8
+ gl_FragColor = v_color;
9
+ gl_FragColor.a *= u_opacity;
10
+
11
+ gl_FragColor = filterColor(gl_FragColor);
12
+ }
@@ -0,0 +1,41 @@
1
+ precision highp float;
2
+ // 多边形顶点坐标
3
+ attribute vec3 a_Position;
4
+ // 多边形经纬度坐标
5
+ attribute vec3 a_Pos;
6
+ attribute float a_Size;
7
+ attribute vec4 a_Color;
8
+ uniform vec2 u_radius;
9
+ uniform float u_coverage: 0.9;
10
+ uniform float u_angle: 0;
11
+ uniform mat4 u_ModelMatrix;
12
+ uniform mat4 u_Mvp;
13
+ varying vec4 v_color;
14
+
15
+ uniform vec2 u_SceneCenterMKT;
16
+
17
+ #pragma include "projection"
18
+ #pragma include "project"
19
+ #pragma include "picking"
20
+
21
+ void main() {
22
+ v_color = a_Color;
23
+
24
+ mat2 rotationMatrix = mat2(cos(u_angle), sin(u_angle), -sin(u_angle), cos(u_angle));
25
+ vec2 offset =(vec2(a_Position.xy * u_radius * rotationMatrix * u_coverage));
26
+ vec2 lnglat = unProjectFlat(a_Pos.xy + offset);
27
+
28
+ // vec4 project_pos = project_position(vec4(lnglat, 0, 1.0));
29
+ // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, 0., 1.0));
30
+ if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
31
+ // gl_Position = u_Mvp * (vec4(project_pos.xy, 0., 1.0));
32
+ // gl_Position = u_Mvp * (vec4(a_Pos.xy + offset, 0., 1.0));
33
+ vec2 customLnglat = customProject(lnglat) - u_SceneCenterMKT;
34
+ vec4 project_pos = project_position(vec4(customLnglat, 0, 1.0));
35
+ gl_Position = u_Mvp * vec4(project_pos.xy, 0.0, 1.0);
36
+ } else {
37
+ vec4 project_pos = project_position(vec4(lnglat, 0, 1.0));
38
+ gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, 0., 1.0));
39
+ }
40
+ setPickingColor(a_PickingColor);
41
+ }
@@ -1,3 +1,4 @@
1
+ // @ts-ignore
1
2
  export function heatMap3DTriangulation(width, height) {
2
3
  var indices = [];
3
4
  var vertices = [];
@@ -34,5 +35,4 @@ export function heatMap3DTriangulation(width, height) {
34
35
  indices: indices,
35
36
  uvs: uvs
36
37
  };
37
- }
38
- //# sourceMappingURL=triangulation.js.map
38
+ }
package/es/image/index.js CHANGED
@@ -10,10 +10,10 @@ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflec
10
10
 
11
11
  function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
12
12
 
13
- import BaseLayer from '../core/BaseLayer';
14
- import ImageModels from './models/index';
13
+ import BaseLayer from "../core/BaseLayer";
14
+ import ImageModels from "./models/index";
15
15
 
16
- var ImageLayer = function (_BaseLayer) {
16
+ var ImageLayer = /*#__PURE__*/function (_BaseLayer) {
17
17
  _inherits(ImageLayer, _BaseLayer);
18
18
 
19
19
  var _super = _createSuper(ImageLayer);
@@ -100,5 +100,4 @@ var ImageLayer = function (_BaseLayer) {
100
100
  return ImageLayer;
101
101
  }(BaseLayer);
102
102
 
103
- export { ImageLayer as default };
104
- //# sourceMappingURL=index.js.map
103
+ export { ImageLayer as default };
@@ -1,11 +1,8 @@
1
1
  import _classCallCheck from "@babel/runtime/helpers/classCallCheck";
2
2
  import _createClass from "@babel/runtime/helpers/createClass";
3
- import _assertThisInitialized from "@babel/runtime/helpers/assertThisInitialized";
4
3
  import _inherits from "@babel/runtime/helpers/inherits";
5
4
  import _possibleConstructorReturn from "@babel/runtime/helpers/possibleConstructorReturn";
6
5
  import _getPrototypeOf from "@babel/runtime/helpers/getPrototypeOf";
7
- import _defineProperty from "@babel/runtime/helpers/defineProperty";
8
- import _isEqual from "lodash/isEqual";
9
6
 
10
7
  function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
11
8
 
@@ -13,34 +10,25 @@ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Re
13
10
 
14
11
  import { AttributeType, gl } from '@antv/l7-core';
15
12
  import { generateColorRamp, getMask, isMini } from '@antv/l7-utils';
16
- import BaseModel from '../../core/BaseModel';
17
- import { RasterImageTriangulation } from '../../core/triangulation';
13
+ import { isEqual } from 'lodash';
14
+ import BaseModel from "../../core/BaseModel";
15
+ import { RasterImageTriangulation } from "../../core/triangulation";
16
+
17
+ /* babel-plugin-inline-import '../shaders/dataImage_frag.glsl' */
18
18
  var ImageFrag = "precision mediump float;\nuniform float u_opacity: 1.0;\n\nuniform sampler2D u_texture;\nuniform sampler2D u_colorTexture;\n\nvarying vec2 v_texCoord;\n\nuniform vec2 u_domain;\nuniform float u_noDataValue;\nuniform bool u_clampLow: true;\nuniform bool u_clampHigh: true;\n\nuniform float u_pixelConstant;\nuniform float u_pixelConstantR;\nuniform float u_pixelConstantG;\nuniform float u_pixelConstantB;\nuniform float u_pixelConstantRGB;\n\nvoid main() {\n vec4 baseColor = texture2D(u_texture, vec2(v_texCoord.x, v_texCoord.y));\n\n float r = baseColor.r;\n float g = baseColor.g;\n float b = baseColor.b;\n\n float value = u_pixelConstant + ((r * u_pixelConstantR + g * u_pixelConstantG + b * u_pixelConstantB) * u_pixelConstantRGB);\n if (value == u_noDataValue) {\n gl_FragColor = vec4(0.0, 0, 0, 0.0);\n } else if ((!u_clampLow && value < u_domain[0]) || (!u_clampHigh && value > u_domain[1])) {\n gl_FragColor = vec4(0, 0, 0, 0);\n } else {\n float normalisedValue =(value - u_domain[0]) / (u_domain[1] - u_domain[0]);\n vec4 color = texture2D(u_colorTexture, vec2(normalisedValue, 0));\n gl_FragColor = color;\n gl_FragColor.a = gl_FragColor.a * u_opacity ;\n }\n}\n";
19
+
20
+ /* babel-plugin-inline-import '../shaders/image_vert.glsl' */
19
21
  var ImageVert = "precision highp float;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nattribute vec3 a_Position;\nattribute vec2 a_Uv;\nvarying vec2 v_texCoord;\n#pragma include \"projection\"\nvoid main() {\n v_texCoord = a_Uv;\n vec4 project_pos = project_position(vec4(a_Position, 1.0));\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy,0., 1.0));\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xy,0., 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy,0., 1.0));\n }\n}\n";
20
22
 
21
- var ImageDataModel = function (_BaseModel) {
23
+ var ImageDataModel = /*#__PURE__*/function (_BaseModel) {
22
24
  _inherits(ImageDataModel, _BaseModel);
23
25
 
24
26
  var _super = _createSuper(ImageDataModel);
25
27
 
26
28
  function ImageDataModel() {
27
- var _this;
28
-
29
29
  _classCallCheck(this, ImageDataModel);
30
30
 
31
- for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
32
- args[_key] = arguments[_key];
33
- }
34
-
35
- _this = _super.call.apply(_super, [this].concat(args));
36
-
37
- _defineProperty(_assertThisInitialized(_this), "texture", void 0);
38
-
39
- _defineProperty(_assertThisInitialized(_this), "colorTexture", void 0);
40
-
41
- _defineProperty(_assertThisInitialized(_this), "rampColors", void 0);
42
-
43
- return _this;
31
+ return _super.apply(this, arguments);
44
32
  }
45
33
 
46
34
  _createClass(ImageDataModel, [{
@@ -68,7 +56,7 @@ var ImageDataModel = function (_BaseModel) {
68
56
  _ref$pixelConstantRGB = _ref.pixelConstantRGB,
69
57
  pixelConstantRGB = _ref$pixelConstantRGB === void 0 ? 0.1 : _ref$pixelConstantRGB;
70
58
 
71
- if (!_isEqual(this.rampColors, rampColors)) {
59
+ if (!isEqual(this.rampColors, rampColors)) {
72
60
  this.updateColorTexure();
73
61
  this.rampColors = rampColors;
74
62
  }
@@ -91,7 +79,7 @@ var ImageDataModel = function (_BaseModel) {
91
79
  }, {
92
80
  key: "initModels",
93
81
  value: function initModels(callbackModel) {
94
- var _this2 = this;
82
+ var _this = this;
95
83
 
96
84
  var _ref2 = this.layer.getLayerConfig(),
97
85
  _ref2$mask = _ref2.mask,
@@ -109,33 +97,34 @@ var ImageDataModel = function (_BaseModel) {
109
97
  });
110
98
 
111
99
  if (isMini) {
100
+ // @ts-ignore
112
101
  var canvas = this.layerService.sceneService.getSceneConfig().canvas;
113
102
  var img = canvas.createImage();
114
103
  img.crossOrigin = 'anonymous';
115
104
  img.src = source.data.originData;
116
105
 
117
106
  img.onload = function () {
118
- _this2.texture = createTexture2D({
107
+ _this.texture = createTexture2D({
119
108
  data: img,
120
109
  width: img.width,
121
110
  height: img.height
122
111
  });
123
112
 
124
- _this2.layerService.updateLayerRenderList();
113
+ _this.layerService.updateLayerRenderList();
125
114
 
126
- _this2.layerService.renderLayers();
115
+ _this.layerService.renderLayers();
127
116
  };
128
117
  } else {
129
118
  source.data.images.then(function (imageData) {
130
- _this2.texture = createTexture2D({
119
+ _this.texture = createTexture2D({
131
120
  data: imageData[0],
132
121
  width: imageData[0].width,
133
122
  height: imageData[0].height
134
123
  });
135
124
 
136
- _this2.layerService.updateLayerRenderList();
125
+ _this.layerService.updateLayerRenderList();
137
126
 
138
- _this2.layerService.renderLayers();
127
+ _this.layerService.renderLayers();
139
128
  });
140
129
  }
141
130
 
@@ -193,12 +182,14 @@ var ImageDataModel = function (_BaseModel) {
193
182
  }, {
194
183
  key: "registerBuiltinAttributes",
195
184
  value: function registerBuiltinAttributes() {
185
+ // point layer size;
196
186
  this.styleAttributeService.registerStyleAttribute({
197
187
  name: 'uv',
198
188
  type: AttributeType.Attribute,
199
189
  descriptor: {
200
190
  name: 'a_Uv',
201
191
  buffer: {
192
+ // give the WebGL driver a hint that this buffer may change
202
193
  usage: gl.DYNAMIC_DRAW,
203
194
  data: [],
204
195
  type: gl.FLOAT
@@ -231,5 +222,4 @@ var ImageDataModel = function (_BaseModel) {
231
222
  return ImageDataModel;
232
223
  }(BaseModel);
233
224
 
234
- export { ImageDataModel as default };
235
- //# sourceMappingURL=dataImage.js.map
225
+ export { ImageDataModel as default };
@@ -1,10 +1,8 @@
1
1
  import _classCallCheck from "@babel/runtime/helpers/classCallCheck";
2
2
  import _createClass from "@babel/runtime/helpers/createClass";
3
- import _assertThisInitialized from "@babel/runtime/helpers/assertThisInitialized";
4
3
  import _inherits from "@babel/runtime/helpers/inherits";
5
4
  import _possibleConstructorReturn from "@babel/runtime/helpers/possibleConstructorReturn";
6
5
  import _getPrototypeOf from "@babel/runtime/helpers/getPrototypeOf";
7
- import _defineProperty from "@babel/runtime/helpers/defineProperty";
8
6
 
9
7
  function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
10
8
 
@@ -12,30 +10,24 @@ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Re
12
10
 
13
11
  import { AttributeType, gl } from '@antv/l7-core';
14
12
  import { getMask, isMini } from '@antv/l7-utils';
15
- import BaseModel from '../../core/BaseModel';
16
- import { RasterImageTriangulation } from '../../core/triangulation';
13
+ import BaseModel from "../../core/BaseModel";
14
+ import { RasterImageTriangulation } from "../../core/triangulation";
15
+
16
+ /* babel-plugin-inline-import '../shaders/image_frag.glsl' */
17
17
  var ImageFrag = "precision mediump float;\nuniform float u_opacity: 1.0;\nuniform sampler2D u_texture;\nvarying vec2 v_texCoord;\nvoid main() {\n vec4 color = texture2D(u_texture,vec2(v_texCoord.x,v_texCoord.y));\n gl_FragColor = color;\n gl_FragColor.a *= u_opacity;\n}\n";
18
+
19
+ /* babel-plugin-inline-import '../shaders/image_vert.glsl' */
18
20
  var ImageVert = "precision highp float;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nattribute vec3 a_Position;\nattribute vec2 a_Uv;\nvarying vec2 v_texCoord;\n#pragma include \"projection\"\nvoid main() {\n v_texCoord = a_Uv;\n vec4 project_pos = project_position(vec4(a_Position, 1.0));\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy,0., 1.0));\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xy,0., 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy,0., 1.0));\n }\n}\n";
19
21
 
20
- var ImageModel = function (_BaseModel) {
22
+ var ImageModel = /*#__PURE__*/function (_BaseModel) {
21
23
  _inherits(ImageModel, _BaseModel);
22
24
 
23
25
  var _super = _createSuper(ImageModel);
24
26
 
25
27
  function ImageModel() {
26
- var _this;
27
-
28
28
  _classCallCheck(this, ImageModel);
29
29
 
30
- for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
31
- args[_key] = arguments[_key];
32
- }
33
-
34
- _this = _super.call.apply(_super, [this].concat(args));
35
-
36
- _defineProperty(_assertThisInitialized(_this), "texture", void 0);
37
-
38
- return _this;
30
+ return _super.apply(this, arguments);
39
31
  }
40
32
 
41
33
  _createClass(ImageModel, [{
@@ -52,7 +44,7 @@ var ImageModel = function (_BaseModel) {
52
44
  }, {
53
45
  key: "initModels",
54
46
  value: function initModels(callbackModel) {
55
- var _this2 = this;
47
+ var _this = this;
56
48
 
57
49
  var _ref2 = this.layer.getLayerConfig(),
58
50
  _ref2$mask = _ref2.mask,
@@ -68,33 +60,34 @@ var ImageModel = function (_BaseModel) {
68
60
  });
69
61
 
70
62
  if (isMini) {
63
+ // @ts-ignore
71
64
  var canvas = this.layerService.sceneService.getSceneConfig().canvas;
72
65
  var img = canvas.createImage();
73
66
  img.crossOrigin = 'anonymous';
74
67
  img.src = source.data.originData;
75
68
 
76
69
  img.onload = function () {
77
- _this2.texture = createTexture2D({
70
+ _this.texture = createTexture2D({
78
71
  data: img,
79
72
  width: img.width,
80
73
  height: img.height
81
74
  });
82
75
 
83
- _this2.layerService.updateLayerRenderList();
76
+ _this.layerService.updateLayerRenderList();
84
77
 
85
- _this2.layerService.renderLayers();
78
+ _this.layerService.renderLayers();
86
79
  };
87
80
  } else {
88
81
  source.data.images.then(function (imageData) {
89
- _this2.texture = createTexture2D({
82
+ _this.texture = createTexture2D({
90
83
  data: imageData[0],
91
84
  width: imageData[0].width,
92
85
  height: imageData[0].height
93
86
  });
94
87
 
95
- _this2.layerService.updateLayerRenderList();
88
+ _this.layerService.updateLayerRenderList();
96
89
 
97
- _this2.layerService.renderLayers();
90
+ _this.layerService.renderLayers();
98
91
  });
99
92
  }
100
93
 
@@ -143,12 +136,14 @@ var ImageModel = function (_BaseModel) {
143
136
  }, {
144
137
  key: "registerBuiltinAttributes",
145
138
  value: function registerBuiltinAttributes() {
139
+ // point layer size;
146
140
  this.styleAttributeService.registerStyleAttribute({
147
141
  name: 'uv',
148
142
  type: AttributeType.Attribute,
149
143
  descriptor: {
150
144
  name: 'a_Uv',
151
145
  buffer: {
146
+ // give the WebGL driver a hint that this buffer may change
152
147
  usage: gl.DYNAMIC_DRAW,
153
148
  data: [],
154
149
  type: gl.FLOAT
@@ -165,5 +160,4 @@ var ImageModel = function (_BaseModel) {
165
160
  return ImageModel;
166
161
  }(BaseModel);
167
162
 
168
- export { ImageModel as default };
169
- //# sourceMappingURL=image.js.map
163
+ export { ImageModel as default };
@@ -1,8 +1,7 @@
1
- import DataImageModel from './dataImage';
2
- import ImageModel from './image';
1
+ import DataImageModel from "./dataImage";
2
+ import ImageModel from "./image";
3
3
  var ImageModels = {
4
4
  image: ImageModel,
5
5
  dataImage: DataImageModel
6
6
  };
7
- export default ImageModels;
8
- //# sourceMappingURL=index.js.map
7
+ export default ImageModels;
@@ -0,0 +1,38 @@
1
+ precision mediump float;
2
+ uniform float u_opacity: 1.0;
3
+
4
+ uniform sampler2D u_texture;
5
+ uniform sampler2D u_colorTexture;
6
+
7
+ varying vec2 v_texCoord;
8
+
9
+ uniform vec2 u_domain;
10
+ uniform float u_noDataValue;
11
+ uniform bool u_clampLow: true;
12
+ uniform bool u_clampHigh: true;
13
+
14
+ uniform float u_pixelConstant;
15
+ uniform float u_pixelConstantR;
16
+ uniform float u_pixelConstantG;
17
+ uniform float u_pixelConstantB;
18
+ uniform float u_pixelConstantRGB;
19
+
20
+ void main() {
21
+ vec4 baseColor = texture2D(u_texture, vec2(v_texCoord.x, v_texCoord.y));
22
+
23
+ float r = baseColor.r;
24
+ float g = baseColor.g;
25
+ float b = baseColor.b;
26
+
27
+ float value = u_pixelConstant + ((r * u_pixelConstantR + g * u_pixelConstantG + b * u_pixelConstantB) * u_pixelConstantRGB);
28
+ if (value == u_noDataValue) {
29
+ gl_FragColor = vec4(0.0, 0, 0, 0.0);
30
+ } else if ((!u_clampLow && value < u_domain[0]) || (!u_clampHigh && value > u_domain[1])) {
31
+ gl_FragColor = vec4(0, 0, 0, 0);
32
+ } else {
33
+ float normalisedValue =(value - u_domain[0]) / (u_domain[1] - u_domain[0]);
34
+ vec4 color = texture2D(u_colorTexture, vec2(normalisedValue, 0));
35
+ gl_FragColor = color;
36
+ gl_FragColor.a = gl_FragColor.a * u_opacity ;
37
+ }
38
+ }
@@ -0,0 +1,9 @@
1
+ precision mediump float;
2
+ uniform float u_opacity: 1.0;
3
+ uniform sampler2D u_texture;
4
+ varying vec2 v_texCoord;
5
+ void main() {
6
+ vec4 color = texture2D(u_texture,vec2(v_texCoord.x,v_texCoord.y));
7
+ gl_FragColor = color;
8
+ gl_FragColor.a *= u_opacity;
9
+ }
@@ -0,0 +1,17 @@
1
+ precision highp float;
2
+ uniform mat4 u_ModelMatrix;
3
+ uniform mat4 u_Mvp;
4
+ attribute vec3 a_Position;
5
+ attribute vec2 a_Uv;
6
+ varying vec2 v_texCoord;
7
+ #pragma include "projection"
8
+ void main() {
9
+ v_texCoord = a_Uv;
10
+ vec4 project_pos = project_position(vec4(a_Position, 1.0));
11
+ // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy,0., 1.0));
12
+ if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
13
+ gl_Position = u_Mvp * (vec4(project_pos.xy,0., 1.0));
14
+ } else {
15
+ gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy,0., 1.0));
16
+ }
17
+ }