@antv/l7-layers 2.9.20 → 2.9.22

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (708) hide show
  1. package/es/Geometry/index.js +4 -5
  2. package/es/Geometry/models/billboard.js +23 -9
  3. package/es/Geometry/models/index.js +4 -5
  4. package/es/Geometry/models/plane.js +25 -13
  5. package/es/Geometry/models/sprite.js +11 -21
  6. package/es/Geometry/shaders/billboard_frag.glsl +13 -0
  7. package/es/Geometry/shaders/billboard_vert.glsl +50 -0
  8. package/es/Geometry/shaders/plane_frag.glsl +22 -0
  9. package/es/Geometry/shaders/plane_vert.glsl +53 -0
  10. package/es/Geometry/shaders/sprite_frag.glsl +21 -0
  11. package/es/Geometry/shaders/sprite_vert.glsl +28 -0
  12. package/es/canvas/index.js +4 -5
  13. package/es/canvas/models/canvas.js +6 -12
  14. package/es/canvas/models/index.js +2 -3
  15. package/es/citybuliding/building.js +4 -5
  16. package/es/citybuliding/models/build.js +19 -22
  17. package/es/citybuliding/shaders/build_frag.glsl +117 -0
  18. package/es/citybuliding/shaders/build_vert.glsl +54 -0
  19. package/es/core/BaseLayer.js +205 -157
  20. package/es/core/BaseModel.js +135 -76
  21. package/es/core/interface.d.ts +11 -1
  22. package/es/core/interface.js +15 -2
  23. package/es/core/schema.js +4 -2
  24. package/es/core/shape/Path.js +8 -3
  25. package/es/core/shape/extrude.js +9 -4
  26. package/es/core/triangulation.js +89 -17
  27. package/es/earth/index.js +11 -7
  28. package/es/earth/models/atmosphere.js +15 -7
  29. package/es/earth/models/base.js +19 -7
  30. package/es/earth/models/bloomsphere.js +15 -7
  31. package/es/earth/shaders/atmosphere_frag.glsl +17 -0
  32. package/es/earth/shaders/atmosphere_vert.glsl +26 -0
  33. package/es/earth/shaders/base_frag.glsl +13 -0
  34. package/es/earth/shaders/base_vert.glsl +52 -0
  35. package/es/earth/shaders/bloomsphere_frag.glsl +15 -0
  36. package/es/earth/shaders/bloomsphere_vert.glsl +20 -0
  37. package/es/earth/utils.js +28 -5
  38. package/es/heatmap/index.js +8 -7
  39. package/es/heatmap/models/grid.js +11 -5
  40. package/es/heatmap/models/grid3d.js +18 -7
  41. package/es/heatmap/models/heatmap.js +45 -44
  42. package/es/heatmap/models/hexagon.js +14 -6
  43. package/es/heatmap/models/index.js +5 -6
  44. package/es/heatmap/shaders/grid_vert.glsl +42 -0
  45. package/es/heatmap/shaders/heatmap_3d_frag.glsl +14 -0
  46. package/es/heatmap/shaders/heatmap_3d_vert.glsl +46 -0
  47. package/es/heatmap/shaders/heatmap_frag.glsl +47 -0
  48. package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +10 -0
  49. package/es/heatmap/shaders/heatmap_framebuffer_vert.glsl +35 -0
  50. package/es/heatmap/shaders/heatmap_vert.glsl +10 -0
  51. package/es/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
  52. package/es/heatmap/shaders/hexagon_3d_vert.glsl +64 -0
  53. package/es/heatmap/shaders/hexagon_frag.glsl +12 -0
  54. package/es/heatmap/shaders/hexagon_vert.glsl +41 -0
  55. package/es/heatmap/triangulation.js +2 -2
  56. package/es/image/index.js +4 -5
  57. package/es/image/models/dataImage.js +21 -31
  58. package/es/image/models/image.js +19 -25
  59. package/es/image/models/index.js +3 -4
  60. package/es/image/shaders/dataImage_frag.glsl +38 -0
  61. package/es/image/shaders/image_frag.glsl +9 -0
  62. package/es/image/shaders/image_vert.glsl +17 -0
  63. package/es/index.d.ts +2 -2
  64. package/es/index.js +92 -30
  65. package/es/line/index.js +4 -5
  66. package/es/line/models/arc.js +38 -15
  67. package/es/line/models/arc_3d.js +33 -14
  68. package/es/line/models/earthArc_3d.js +33 -14
  69. package/es/line/models/great_circle.js +25 -13
  70. package/es/line/models/half.js +33 -12
  71. package/es/line/models/index.js +12 -13
  72. package/es/line/models/line.js +57 -17
  73. package/es/line/models/linearline.js +32 -14
  74. package/es/line/models/simpleLine.js +26 -11
  75. package/es/line/models/tile.js +28 -10
  76. package/es/line/models/wall.js +30 -13
  77. package/es/line/shaders/arc_chunks.vert.glsl +21 -0
  78. package/es/line/shaders/dash/arc_dash_frag.glsl +28 -0
  79. package/es/line/shaders/dash/arc_dash_vert.glsl +148 -0
  80. package/es/line/shaders/dash/line_dash_frag.glsl +31 -0
  81. package/es/line/shaders/dash/line_dash_vert.glsl +93 -0
  82. package/es/line/shaders/half/line_half_frag.glsl +53 -0
  83. package/es/line/shaders/half/line_half_vert.glsl +169 -0
  84. package/es/line/shaders/line_arc2d_vert.glsl +114 -0
  85. package/es/line/shaders/line_arc_3d_frag.glsl +103 -0
  86. package/es/line/shaders/line_arc_3d_vert.glsl +207 -0
  87. package/es/line/shaders/line_arc_frag.glsl +89 -0
  88. package/es/line/shaders/line_arc_great_circle_frag.glsl +101 -0
  89. package/es/line/shaders/line_arc_great_circle_vert.glsl +215 -0
  90. package/es/line/shaders/line_arc_vert.glsl +174 -0
  91. package/es/line/shaders/line_bezier_vert.glsl +85 -0
  92. package/es/line/shaders/line_frag.glsl +100 -0
  93. package/es/line/shaders/line_vert.glsl +192 -0
  94. package/es/line/shaders/linear/arc3d_linear_frag.glsl +47 -0
  95. package/es/line/shaders/linear/arc3d_linear_vert.glsl +207 -0
  96. package/es/line/shaders/linear/arc_linear_frag.glsl +38 -0
  97. package/es/line/shaders/linear/arc_linear_vert.glsl +138 -0
  98. package/es/line/shaders/linear/line_linear_frag.glsl +27 -0
  99. package/es/line/shaders/linearLine/line_linear_frag.glsl +20 -0
  100. package/es/line/shaders/linearLine/line_linear_vert.glsl +112 -0
  101. package/es/line/shaders/simple/simpleline_frag.glsl +10 -0
  102. package/es/line/shaders/simple/simpleline_linear_frag.glsl +11 -0
  103. package/es/line/shaders/simple/simpleline_vert.glsl +78 -0
  104. package/es/line/shaders/tile/line_tile_frag.glsl +79 -0
  105. package/es/line/shaders/tile/line_tile_vert.glsl +210 -0
  106. package/es/line/shaders/wall_frag.glsl +93 -0
  107. package/es/line/shaders/wall_vert.glsl +111 -0
  108. package/es/mask/index.js +4 -5
  109. package/es/mask/models/fill.js +11 -8
  110. package/es/mask/models/index.js +2 -3
  111. package/es/mask/shaders/mask_frag.glsl +7 -0
  112. package/es/mask/shaders/mask_vert.glsl +22 -0
  113. package/es/plugins/DataMappingPlugin.js +71 -34
  114. package/es/plugins/DataSourcePlugin.js +12 -10
  115. package/es/plugins/FeatureScalePlugin.js +44 -24
  116. package/es/plugins/LayerAnimateStylePlugin.js +6 -7
  117. package/es/plugins/LayerModelPlugin.js +16 -7
  118. package/es/plugins/LayerStylePlugin.js +7 -3
  119. package/es/plugins/LightingPlugin.js +21 -13
  120. package/es/plugins/MultiPassRendererPlugin.js +21 -8
  121. package/es/plugins/PixelPickingPlugin.js +33 -11
  122. package/es/plugins/RegisterStyleAttributePlugin.js +10 -3
  123. package/es/plugins/ShaderUniformPlugin.js +24 -10
  124. package/es/plugins/UpdateModelPlugin.js +7 -3
  125. package/es/plugins/UpdateStyleAttributePlugin.js +20 -7
  126. package/es/point/index.js +12 -6
  127. package/es/point/models/earthExtrude.js +30 -12
  128. package/es/point/models/earthFill.js +25 -13
  129. package/es/point/models/extrude.js +30 -12
  130. package/es/point/models/fill.js +50 -15
  131. package/es/point/models/fillmage.js +46 -17
  132. package/es/point/models/image.js +20 -12
  133. package/es/point/models/index.js +14 -14
  134. package/es/point/models/normal.js +15 -7
  135. package/es/point/models/radar.js +33 -13
  136. package/es/point/models/simplePoint.js +17 -9
  137. package/es/point/models/text.js +77 -30
  138. package/es/point/models/tile.js +33 -12
  139. package/es/point/shaders/animate/wave_frag.glsl +65 -0
  140. package/es/point/shaders/earth/extrude_frag.glsl +44 -0
  141. package/es/point/shaders/earth/extrude_vert.glsl +140 -0
  142. package/es/point/shaders/earth/fill_frag.glsl +86 -0
  143. package/es/point/shaders/earth/fill_vert.glsl +126 -0
  144. package/es/point/shaders/extrude/extrude_frag.glsl +44 -0
  145. package/es/point/shaders/extrude/extrude_vert.glsl +121 -0
  146. package/es/point/shaders/fill_frag.glsl +84 -0
  147. package/es/point/shaders/fill_vert.glsl +182 -0
  148. package/es/point/shaders/image/fillImage_frag.glsl +20 -0
  149. package/es/point/shaders/image/fillImage_vert.glsl +108 -0
  150. package/es/point/shaders/image_frag.glsl +39 -0
  151. package/es/point/shaders/image_vert.glsl +81 -0
  152. package/es/point/shaders/normal_frag.glsl +15 -0
  153. package/es/point/shaders/normal_vert.glsl +79 -0
  154. package/es/point/shaders/radar/radar_frag.glsl +64 -0
  155. package/es/point/shaders/radar/radar_vert.glsl +120 -0
  156. package/es/point/shaders/simplePoint_frag.glsl +53 -0
  157. package/es/point/shaders/simplePoint_vert.glsl +79 -0
  158. package/es/point/shaders/text_frag.glsl +48 -0
  159. package/es/point/shaders/text_vert.glsl +131 -0
  160. package/es/point/shaders/tile/fill_tile_frag.glsl +83 -0
  161. package/es/point/shaders/tile/fill_tile_vert.glsl +181 -0
  162. package/es/point/shape/extrude.js +8 -3
  163. package/es/polygon/index.js +6 -5
  164. package/es/polygon/models/extrude.js +40 -31
  165. package/es/polygon/models/fill.js +19 -8
  166. package/es/polygon/models/index.js +14 -14
  167. package/es/polygon/models/ocean.js +25 -33
  168. package/es/polygon/models/tile.js +13 -7
  169. package/es/polygon/models/water.js +21 -25
  170. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +44 -0
  171. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +44 -0
  172. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +85 -0
  173. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +90 -0
  174. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +48 -0
  175. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +93 -0
  176. package/es/polygon/shaders/polygon_frag.glsl +12 -0
  177. package/es/polygon/shaders/polygon_linear_frag.glsl +22 -0
  178. package/es/polygon/shaders/polygon_linear_vert.glsl +74 -0
  179. package/es/polygon/shaders/polygon_vert.glsl +66 -0
  180. package/es/polygon/shaders/tile/polygon_tile_frag.glsl +12 -0
  181. package/es/polygon/shaders/tile/polygon_tile_vert.glsl +82 -0
  182. package/es/polygon/shaders/water/polygon_ocean_frag.glsl +248 -0
  183. package/es/polygon/shaders/water/polygon_ocean_vert.glsl +52 -0
  184. package/es/polygon/shaders/water/polygon_water_frag.glsl +73 -0
  185. package/es/polygon/shaders/water/polygon_water_vert.glsl +55 -0
  186. package/es/raster/buffers/triangulation.js +2 -2
  187. package/es/raster/index.js +7 -6
  188. package/es/raster/models/index.js +3 -4
  189. package/es/raster/models/raster.js +15 -25
  190. package/es/raster/raster.js +9 -13
  191. package/es/raster/shaders/raster_2d_frag.glsl +28 -0
  192. package/es/raster/shaders/raster_2d_vert.glsl +18 -0
  193. package/es/raster/shaders/raster_frag.glsl +9 -0
  194. package/es/raster/shaders/raster_vert.glsl +44 -0
  195. package/es/tile/interface.js +1 -2
  196. package/es/tile/manager/tileConfigManager.js +6 -8
  197. package/es/tile/manager/tileLayerManager.js +19 -30
  198. package/es/tile/manager/tilePickerManager.js +14 -14
  199. package/es/tile/models/tileModel.js +6 -6
  200. package/es/tile/tileFactory/base.js +26 -32
  201. package/es/tile/tileFactory/index.js +6 -7
  202. package/es/tile/tileFactory/line.js +3 -9
  203. package/es/tile/tileFactory/point.js +3 -9
  204. package/es/tile/tileFactory/polygon.js +3 -9
  205. package/es/tile/tileFactory/raster.js +4 -10
  206. package/es/tile/tileFactory/rasterData.js +5 -11
  207. package/es/tile/tileFactory/rasterDataLayer.js +4 -5
  208. package/es/tile/tileFactory/vectorLayer.js +8 -9
  209. package/es/tile/tileLayer/baseTileLayer.js +67 -39
  210. package/es/tile/tmsTileLayer.js +5 -4
  211. package/es/tile/utils.js +5 -3
  212. package/es/utils/blend.js +1 -2
  213. package/es/utils/collision-index.js +36 -21
  214. package/es/utils/dataMappingStyle.js +71 -15
  215. package/es/utils/extrude_polyline.js +90 -48
  216. package/es/utils/grid-index.js +7 -21
  217. package/es/utils/layerData.js +41 -17
  218. package/es/utils/multiPassRender.js +21 -5
  219. package/es/utils/polylineNormal.js +40 -20
  220. package/es/utils/simpleLine.js +4 -6
  221. package/es/utils/symbol-layout.js +49 -10
  222. package/es/utils/updateShape.js +6 -3
  223. package/es/wind/index.js +5 -6
  224. package/es/wind/models/index.js +2 -3
  225. package/es/wind/models/utils.js +50 -26
  226. package/es/wind/models/wind.js +15 -18
  227. package/es/wind/models/windRender.js +89 -78
  228. package/es/wind/models/windShader.d.ts +6 -6
  229. package/es/wind/models/windShader.js +12 -7
  230. package/es/wind/shaders/wind_frag.glsl +9 -0
  231. package/es/wind/shaders/wind_vert.glsl +17 -0
  232. package/lib/Geometry/index.js +77 -115
  233. package/lib/Geometry/models/billboard.js +181 -218
  234. package/lib/Geometry/models/index.js +34 -19
  235. package/lib/Geometry/models/plane.js +278 -394
  236. package/lib/Geometry/models/sprite.js +189 -294
  237. package/lib/Geometry/shaders/billboard_frag.glsl +13 -0
  238. package/lib/Geometry/shaders/billboard_vert.glsl +50 -0
  239. package/lib/Geometry/shaders/plane_frag.glsl +22 -0
  240. package/lib/Geometry/shaders/plane_vert.glsl +53 -0
  241. package/lib/Geometry/shaders/sprite_frag.glsl +21 -0
  242. package/lib/Geometry/shaders/sprite_vert.glsl +28 -0
  243. package/lib/canvas/index.js +66 -102
  244. package/lib/canvas/models/canvas.js +140 -210
  245. package/lib/canvas/models/index.js +30 -13
  246. package/lib/citybuliding/building.js +63 -99
  247. package/lib/citybuliding/models/build.js +146 -196
  248. package/lib/citybuliding/shaders/build_frag.glsl +117 -0
  249. package/lib/citybuliding/shaders/build_vert.glsl +54 -0
  250. package/lib/core/BaseLayer.js +807 -1245
  251. package/lib/core/BaseModel.js +275 -375
  252. package/lib/core/interface.js +52 -20
  253. package/lib/core/schema.js +39 -18
  254. package/lib/core/shape/Path.js +78 -60
  255. package/lib/core/shape/extrude.js +90 -127
  256. package/lib/core/triangulation.js +191 -304
  257. package/lib/earth/index.js +62 -96
  258. package/lib/earth/models/atmosphere.js +112 -139
  259. package/lib/earth/models/base.js +150 -198
  260. package/lib/earth/models/bloomsphere.js +112 -139
  261. package/lib/earth/shaders/atmosphere_frag.glsl +17 -0
  262. package/lib/earth/shaders/atmosphere_vert.glsl +26 -0
  263. package/lib/earth/shaders/base_frag.glsl +13 -0
  264. package/lib/earth/shaders/base_vert.glsl +52 -0
  265. package/lib/earth/shaders/bloomsphere_frag.glsl +15 -0
  266. package/lib/earth/shaders/bloomsphere_vert.glsl +20 -0
  267. package/lib/earth/utils.js +89 -85
  268. package/lib/heatmap/index.js +92 -148
  269. package/lib/heatmap/models/grid.js +91 -113
  270. package/lib/heatmap/models/grid3d.js +123 -145
  271. package/lib/heatmap/models/heatmap.js +338 -470
  272. package/lib/heatmap/models/hexagon.js +92 -114
  273. package/lib/heatmap/models/index.js +37 -23
  274. package/lib/heatmap/shaders/grid_vert.glsl +42 -0
  275. package/lib/heatmap/shaders/heatmap_3d_frag.glsl +14 -0
  276. package/lib/heatmap/shaders/heatmap_3d_vert.glsl +46 -0
  277. package/lib/heatmap/shaders/heatmap_frag.glsl +47 -0
  278. package/lib/heatmap/shaders/heatmap_framebuffer_frag.glsl +10 -0
  279. package/lib/heatmap/shaders/heatmap_framebuffer_vert.glsl +35 -0
  280. package/lib/heatmap/shaders/heatmap_vert.glsl +10 -0
  281. package/lib/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
  282. package/lib/heatmap/shaders/hexagon_3d_vert.glsl +64 -0
  283. package/lib/heatmap/shaders/hexagon_frag.glsl +12 -0
  284. package/lib/heatmap/shaders/hexagon_vert.glsl +41 -0
  285. package/lib/heatmap/triangulation.js +46 -30
  286. package/lib/image/index.js +74 -112
  287. package/lib/image/models/dataImage.js +173 -241
  288. package/lib/image/models/image.js +123 -177
  289. package/lib/image/models/index.js +32 -16
  290. package/lib/image/shaders/dataImage_frag.glsl +38 -0
  291. package/lib/image/shaders/image_frag.glsl +9 -0
  292. package/lib/image/shaders/image_vert.glsl +17 -0
  293. package/lib/index.js +96 -193
  294. package/lib/line/index.js +83 -128
  295. package/lib/line/models/arc.js +237 -328
  296. package/lib/line/models/arc_3d.js +228 -314
  297. package/lib/line/models/earthArc_3d.js +228 -316
  298. package/lib/line/models/great_circle.js +200 -279
  299. package/lib/line/models/half.js +201 -266
  300. package/lib/line/models/index.js +50 -43
  301. package/lib/line/models/line.js +299 -386
  302. package/lib/line/models/linearline.js +203 -258
  303. package/lib/line/models/simpleLine.js +175 -225
  304. package/lib/line/models/tile.js +237 -330
  305. package/lib/line/models/wall.js +235 -310
  306. package/lib/line/shaders/arc_chunks.vert.glsl +21 -0
  307. package/lib/line/shaders/dash/arc_dash_frag.glsl +28 -0
  308. package/lib/line/shaders/dash/arc_dash_vert.glsl +148 -0
  309. package/lib/line/shaders/dash/line_dash_frag.glsl +31 -0
  310. package/lib/line/shaders/dash/line_dash_vert.glsl +93 -0
  311. package/lib/line/shaders/half/line_half_frag.glsl +53 -0
  312. package/lib/line/shaders/half/line_half_vert.glsl +169 -0
  313. package/lib/line/shaders/line_arc2d_vert.glsl +114 -0
  314. package/lib/line/shaders/line_arc_3d_frag.glsl +103 -0
  315. package/lib/line/shaders/line_arc_3d_vert.glsl +207 -0
  316. package/lib/line/shaders/line_arc_frag.glsl +89 -0
  317. package/lib/line/shaders/line_arc_great_circle_frag.glsl +101 -0
  318. package/lib/line/shaders/line_arc_great_circle_vert.glsl +215 -0
  319. package/lib/line/shaders/line_arc_vert.glsl +174 -0
  320. package/lib/line/shaders/line_bezier_vert.glsl +85 -0
  321. package/lib/line/shaders/line_frag.glsl +100 -0
  322. package/lib/line/shaders/line_vert.glsl +192 -0
  323. package/lib/line/shaders/linear/arc3d_linear_frag.glsl +47 -0
  324. package/lib/line/shaders/linear/arc3d_linear_vert.glsl +207 -0
  325. package/lib/line/shaders/linear/arc_linear_frag.glsl +38 -0
  326. package/lib/line/shaders/linear/arc_linear_vert.glsl +138 -0
  327. package/lib/line/shaders/linear/line_linear_frag.glsl +27 -0
  328. package/lib/line/shaders/linearLine/line_linear_frag.glsl +20 -0
  329. package/lib/line/shaders/linearLine/line_linear_vert.glsl +112 -0
  330. package/lib/line/shaders/simple/simpleline_frag.glsl +10 -0
  331. package/lib/line/shaders/simple/simpleline_linear_frag.glsl +11 -0
  332. package/lib/line/shaders/simple/simpleline_vert.glsl +78 -0
  333. package/lib/line/shaders/tile/line_tile_frag.glsl +79 -0
  334. package/lib/line/shaders/tile/line_tile_vert.glsl +210 -0
  335. package/lib/line/shaders/wall_frag.glsl +93 -0
  336. package/lib/line/shaders/wall_vert.glsl +111 -0
  337. package/lib/mask/index.js +59 -93
  338. package/lib/mask/models/fill.js +82 -132
  339. package/lib/mask/models/index.js +30 -13
  340. package/lib/mask/shaders/mask_frag.glsl +7 -0
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  697. package/lib/utils/layerData.js.map +0 -1
  698. package/lib/utils/multiPassRender.js.map +0 -1
  699. package/lib/utils/polylineNormal.js.map +0 -1
  700. package/lib/utils/simpleLine.js.map +0 -1
  701. package/lib/utils/symbol-layout.js.map +0 -1
  702. package/lib/utils/updateShape.js.map +0 -1
  703. package/lib/wind/index.js.map +0 -1
  704. package/lib/wind/models/index.js.map +0 -1
  705. package/lib/wind/models/utils.js.map +0 -1
  706. package/lib/wind/models/wind.js.map +0 -1
  707. package/lib/wind/models/windRender.js.map +0 -1
  708. package/lib/wind/models/windShader.js.map +0 -1
@@ -1,11 +1,9 @@
1
1
  import _slicedToArray from "@babel/runtime/helpers/slicedToArray";
2
2
  import _classCallCheck from "@babel/runtime/helpers/classCallCheck";
3
3
  import _createClass from "@babel/runtime/helpers/createClass";
4
- import _assertThisInitialized from "@babel/runtime/helpers/assertThisInitialized";
5
4
  import _inherits from "@babel/runtime/helpers/inherits";
6
5
  import _possibleConstructorReturn from "@babel/runtime/helpers/possibleConstructorReturn";
7
6
  import _getPrototypeOf from "@babel/runtime/helpers/getPrototypeOf";
8
- import _defineProperty from "@babel/runtime/helpers/defineProperty";
9
7
 
10
8
  function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
11
9
 
@@ -13,32 +11,24 @@ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Re
13
11
 
14
12
  import { AttributeType, gl } from '@antv/l7-core';
15
13
  import { rgb2arr } from '@antv/l7-utils';
16
- import BaseModel from '../../core/BaseModel';
17
- import { PolygonExtrudeTriangulation } from '../../core/triangulation';
14
+ import BaseModel from "../../core/BaseModel";
15
+ import { PolygonExtrudeTriangulation } from "../../core/triangulation";
16
+
17
+ /* babel-plugin-inline-import '../shaders/build_frag.glsl' */
18
18
  var buildFrag = "uniform float u_opacity: 1.0;\nuniform vec4 u_baseColor : [ 1.0, 0, 0, 1.0 ];\nuniform vec4 u_brightColor : [ 1.0, 0, 0, 1.0 ];\nuniform vec4 u_windowColor : [ 1.0, 0, 0, 1.0 ];\nuniform float u_near : 0;\nuniform float u_far : 1;\nvarying vec4 v_Color;\nvarying vec2 v_texCoord;\nuniform float u_Zoom : 1;\nuniform float u_time;\n\nuniform float u_circleSweep;\nuniform float u_cityMinSize;\nuniform vec3 u_circleSweepColor;\nuniform float u_circleSweepSpeed;\n\nvarying float v_worldDis;\n\n#pragma include \"picking\"\n\nvec3 getWindowColor(float n, float hot, vec3 brightColor, vec3 darkColor) {\n float s = step(hot, n);\n vec3 color = mix(brightColor,vec3(0.9,0.9,1.0),n);\n\n return mix(darkColor, color, s);\n}\nfloat random (vec2 st) {\n return fract(sin(dot(st.xy, vec2(12.9898,78.233)))* 43758.5453123);\n}\n\nfloat LinearizeDepth()\n{\n float z = gl_FragCoord.z * 2.0 - 1.0;\n return (2.0 * u_near * u_far) / (u_far + u_near - z * (u_far - u_near));\n}\n\nvec3 fog(vec3 color, vec3 fogColor, float depth){\n float fogFactor=clamp(depth,0.0,1.0);\n vec3 output_color=mix(fogColor,color,fogFactor);\n return output_color;\n}\n\nfloat sdRect(vec2 p, vec2 sz) {\n vec2 d = abs(p) - sz;\n float outside = length(max(d, 0.));\n float inside = min(max(d.x, d.y), 0.);\n return outside + inside;\n}\n\nvoid main() {\n gl_FragColor = v_Color;\n vec3 baseColor = u_baseColor.xyz;\n vec3 brightColor = u_brightColor.xyz;\n vec3 windowColor = u_windowColor.xyz;\n float targetColId = 5.;\n float depth = 1.0 - LinearizeDepth() / u_far * u_Zoom;\n vec3 fogColor = vec3(23.0/255.0,31.0/255.0,51.0/255.0);\n if(v_texCoord.x < 0.) { //\u9876\u90E8\u989C\u8272\n vec3 foggedColor = fog(baseColor.xyz + vec3(0.12*0.9,0.2*0.9,0.3*0.9),fogColor,depth);\n gl_FragColor = vec4( foggedColor, v_Color.w);\n }else { // \u4FA7\u9762\u989C\u8272\n vec2 st = v_texCoord;\n vec2 UvScale = v_texCoord;\n float tStep = min(0.08,max(0.05* (18.0-u_Zoom),0.02));\n float tStart = 0.25 * tStep;\n float tEnd = 0.75 * tStep;\n float u = mod(UvScale.x, tStep);\n float v = mod(UvScale.y, tStep);\n float ux = floor(UvScale.x/tStep);\n float uy = floor(UvScale.y/tStep);\n float n = random(vec2(ux,uy));\n float lightP = u_time;\n float head = 1.0- step(0.005,st.y);\n /*step3*/\n // \u5C06\u7A97\u6237\u989C\u8272\u548C\u5899\u9762\u989C\u8272\u533A\u522B\u5F00\u6765\n float sU = step(tStart, u) - step(tEnd, u);\n float sV = step(tStart, v) - step(tEnd, v);\n vec2 windowSize = vec2(abs(tEnd-tStart),abs(tEnd-tStart));\n float dist = sdRect(vec2(u,v), windowSize);\n float s = sU * sV;\n\n float curColId = floor(UvScale.x / tStep);\n float sCol = step(targetColId - 0.2, curColId) - step(targetColId + 0.2, curColId);\n\n float mLightP = mod(lightP, 2.);\n float sRow = step(mLightP - 0.2, st.y) - step(mLightP, st.y);\n if(ux == targetColId){\n n =0.;\n }\n float timeP = min(0.75, abs ( sin(u_time/3.0) ) );\n float hot = smoothstep(1.0,0.0,timeP);\n vec3 color = mix(baseColor, getWindowColor(n,hot,brightColor,windowColor), s);\n //vec3 color = mix(baseColor, getWindowColor(n,hot,brightColor,windowColor), 1.0);\n float sFinal = s * sCol * sRow;\n color += mix(baseColor, brightColor, sFinal*n);\n if (st.y<0.01){\n color = baseColor;\n }\n if(head ==1.0) { // \u9876\u90E8\u4EAE\u7EBF\n color = brightColor;\n }\n color = color * v_Color.rgb;\n\n vec3 foggedColor = fog(color,fogColor,depth);\n\n gl_FragColor = vec4(foggedColor,1.0);\n }\n\n\n if(u_circleSweep > 0.0 && v_worldDis < u_cityMinSize) {\n float r = fract(((v_worldDis/u_cityMinSize) - u_time * u_circleSweepSpeed) * 2.0);\n gl_FragColor.rgb += r * r * u_circleSweepColor;\n }\n \n gl_FragColor.a *= u_opacity;\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
19
+
20
+ /* babel-plugin-inline-import '../shaders/build_vert.glsl' */
19
21
  var buildVert = "precision highp float;\n\n#define ambientRatio 0.5\n#define diffuseRatio 0.3\n#define specularRatio 0.2\n\nattribute vec4 a_Color;\nattribute vec3 a_Position;\nattribute vec3 a_Normal;\nattribute float a_Size;\nuniform mat4 u_ModelMatrix;\n\nattribute vec2 a_Uv;\nvarying vec2 v_texCoord;\n\nvarying vec4 v_Color;\nuniform mat4 u_Mvp;\n\nuniform float u_circleSweep;\nuniform vec2 u_cityCenter;\n\nvarying float v_worldDis;\n\n#pragma include \"projection\"\n#pragma include \"light\"\n#pragma include \"picking\"\n\n\nvoid main() {\n vec4 pos = vec4(a_Position.xy, a_Position.z * a_Size, 1.0);\n vec4 project_pos = project_position(pos);\n\n v_texCoord = a_Uv;\n\n if(u_circleSweep > 0.0) {\n vec2 lnglatscale = vec2(0.0);\n if(u_CoordinateSystem != COORDINATE_SYSTEM_P20_2) {\n lnglatscale = (a_Position.xy - u_cityCenter) * vec2(0.0, 0.135);\n }\n v_worldDis = length(a_Position.xy + lnglatscale - u_cityCenter);\n }\n \n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xyz, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));\n }\n\n float lightWeight = calc_lighting(pos);\n // v_Color = a_Color;\n v_Color = vec4(a_Color.rgb * lightWeight, a_Color.w);\n\n setPickingColor(a_PickingColor);\n}\n";
20
22
 
21
- var CityBuildModel = function (_BaseModel) {
23
+ var CityBuildModel = /*#__PURE__*/function (_BaseModel) {
22
24
  _inherits(CityBuildModel, _BaseModel);
23
25
 
24
26
  var _super = _createSuper(CityBuildModel);
25
27
 
26
28
  function CityBuildModel() {
27
- var _this;
28
-
29
29
  _classCallCheck(this, CityBuildModel);
30
30
 
31
- for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
32
- args[_key] = arguments[_key];
33
- }
34
-
35
- _this = _super.call.apply(_super, [this].concat(args));
36
-
37
- _defineProperty(_assertThisInitialized(_this), "cityCenter", void 0);
38
-
39
- _defineProperty(_assertThisInitialized(_this), "cityMinSize", void 0);
40
-
41
- return _this;
31
+ return _super.apply(this, arguments);
42
32
  }
43
33
 
44
34
  _createClass(CityBuildModel, [{
@@ -80,6 +70,7 @@ var CityBuildModel = function (_BaseModel) {
80
70
  }, {
81
71
  key: "calCityGeo",
82
72
  value: function calCityGeo() {
73
+ // @ts-ignore
83
74
  var _this$layer$getSource = _slicedToArray(this.layer.getSource().extent, 4),
84
75
  minLng = _this$layer$getSource[0],
85
76
  minLat = _this$layer$getSource[1],
@@ -87,8 +78,11 @@ var CityBuildModel = function (_BaseModel) {
87
78
  maxLat = _this$layer$getSource[3];
88
79
 
89
80
  if (this.mapService.version === 'GAODE2.x') {
90
- this.cityCenter = this.mapService.lngLatToCoord([(maxLng + minLng) / 2, (maxLat + minLat) / 2]);
91
- var l1 = this.mapService.lngLatToCoord([maxLng, maxLat]);
81
+ // @ts-ignore
82
+ this.cityCenter = this.mapService.lngLatToCoord([(maxLng + minLng) / 2, (maxLat + minLat) / 2]); // @ts-ignore
83
+
84
+ var l1 = this.mapService.lngLatToCoord([maxLng, maxLat]); // @ts-ignore
85
+
92
86
  var l2 = this.mapService.lngLatToCoord([minLng, minLat]);
93
87
  this.cityMinSize = Math.sqrt(Math.pow(l1[0] - l2[0], 2) + Math.pow(l1[1] - l2[1], 2)) / 4;
94
88
  } else {
@@ -130,12 +124,14 @@ var CityBuildModel = function (_BaseModel) {
130
124
  }, {
131
125
  key: "registerBuiltinAttributes",
132
126
  value: function registerBuiltinAttributes() {
127
+ // point layer size;
133
128
  this.styleAttributeService.registerStyleAttribute({
134
129
  name: 'normal',
135
130
  type: AttributeType.Attribute,
136
131
  descriptor: {
137
132
  name: 'a_Normal',
138
133
  buffer: {
134
+ // give the WebGL driver a hint that this buffer may change
139
135
  usage: gl.STATIC_DRAW,
140
136
  data: [],
141
137
  type: gl.FLOAT
@@ -152,6 +148,7 @@ var CityBuildModel = function (_BaseModel) {
152
148
  descriptor: {
153
149
  name: 'a_Size',
154
150
  buffer: {
151
+ // give the WebGL driver a hint that this buffer may change
155
152
  usage: gl.DYNAMIC_DRAW,
156
153
  data: [],
157
154
  type: gl.FLOAT
@@ -170,6 +167,7 @@ var CityBuildModel = function (_BaseModel) {
170
167
  descriptor: {
171
168
  name: 'a_Uv',
172
169
  buffer: {
170
+ // give the WebGL driver a hint that this buffer may change
173
171
  usage: gl.DYNAMIC_DRAW,
174
172
  data: [],
175
173
  type: gl.FLOAT
@@ -187,5 +185,4 @@ var CityBuildModel = function (_BaseModel) {
187
185
  return CityBuildModel;
188
186
  }(BaseModel);
189
187
 
190
- export { CityBuildModel as default };
191
- //# sourceMappingURL=build.js.map
188
+ export { CityBuildModel as default };
@@ -0,0 +1,117 @@
1
+ uniform float u_opacity: 1.0;
2
+ uniform vec4 u_baseColor : [ 1.0, 0, 0, 1.0 ];
3
+ uniform vec4 u_brightColor : [ 1.0, 0, 0, 1.0 ];
4
+ uniform vec4 u_windowColor : [ 1.0, 0, 0, 1.0 ];
5
+ uniform float u_near : 0;
6
+ uniform float u_far : 1;
7
+ varying vec4 v_Color;
8
+ varying vec2 v_texCoord;
9
+ uniform float u_Zoom : 1;
10
+ uniform float u_time;
11
+
12
+ uniform float u_circleSweep;
13
+ uniform float u_cityMinSize;
14
+ uniform vec3 u_circleSweepColor;
15
+ uniform float u_circleSweepSpeed;
16
+
17
+ varying float v_worldDis;
18
+
19
+ #pragma include "picking"
20
+
21
+ vec3 getWindowColor(float n, float hot, vec3 brightColor, vec3 darkColor) {
22
+ float s = step(hot, n);
23
+ vec3 color = mix(brightColor,vec3(0.9,0.9,1.0),n);
24
+
25
+ return mix(darkColor, color, s);
26
+ }
27
+ float random (vec2 st) {
28
+ return fract(sin(dot(st.xy, vec2(12.9898,78.233)))* 43758.5453123);
29
+ }
30
+
31
+ float LinearizeDepth()
32
+ {
33
+ float z = gl_FragCoord.z * 2.0 - 1.0;
34
+ return (2.0 * u_near * u_far) / (u_far + u_near - z * (u_far - u_near));
35
+ }
36
+
37
+ vec3 fog(vec3 color, vec3 fogColor, float depth){
38
+ float fogFactor=clamp(depth,0.0,1.0);
39
+ vec3 output_color=mix(fogColor,color,fogFactor);
40
+ return output_color;
41
+ }
42
+
43
+ float sdRect(vec2 p, vec2 sz) {
44
+ vec2 d = abs(p) - sz;
45
+ float outside = length(max(d, 0.));
46
+ float inside = min(max(d.x, d.y), 0.);
47
+ return outside + inside;
48
+ }
49
+
50
+ void main() {
51
+ gl_FragColor = v_Color;
52
+ vec3 baseColor = u_baseColor.xyz;
53
+ vec3 brightColor = u_brightColor.xyz;
54
+ vec3 windowColor = u_windowColor.xyz;
55
+ float targetColId = 5.;
56
+ float depth = 1.0 - LinearizeDepth() / u_far * u_Zoom;
57
+ vec3 fogColor = vec3(23.0/255.0,31.0/255.0,51.0/255.0);
58
+ if(v_texCoord.x < 0.) { //顶部颜色
59
+ vec3 foggedColor = fog(baseColor.xyz + vec3(0.12*0.9,0.2*0.9,0.3*0.9),fogColor,depth);
60
+ gl_FragColor = vec4( foggedColor, v_Color.w);
61
+ }else { // 侧面颜色
62
+ vec2 st = v_texCoord;
63
+ vec2 UvScale = v_texCoord;
64
+ float tStep = min(0.08,max(0.05* (18.0-u_Zoom),0.02));
65
+ float tStart = 0.25 * tStep;
66
+ float tEnd = 0.75 * tStep;
67
+ float u = mod(UvScale.x, tStep);
68
+ float v = mod(UvScale.y, tStep);
69
+ float ux = floor(UvScale.x/tStep);
70
+ float uy = floor(UvScale.y/tStep);
71
+ float n = random(vec2(ux,uy));
72
+ float lightP = u_time;
73
+ float head = 1.0- step(0.005,st.y);
74
+ /*step3*/
75
+ // 将窗户颜色和墙面颜色区别开来
76
+ float sU = step(tStart, u) - step(tEnd, u);
77
+ float sV = step(tStart, v) - step(tEnd, v);
78
+ vec2 windowSize = vec2(abs(tEnd-tStart),abs(tEnd-tStart));
79
+ float dist = sdRect(vec2(u,v), windowSize);
80
+ float s = sU * sV;
81
+
82
+ float curColId = floor(UvScale.x / tStep);
83
+ float sCol = step(targetColId - 0.2, curColId) - step(targetColId + 0.2, curColId);
84
+
85
+ float mLightP = mod(lightP, 2.);
86
+ float sRow = step(mLightP - 0.2, st.y) - step(mLightP, st.y);
87
+ if(ux == targetColId){
88
+ n =0.;
89
+ }
90
+ float timeP = min(0.75, abs ( sin(u_time/3.0) ) );
91
+ float hot = smoothstep(1.0,0.0,timeP);
92
+ vec3 color = mix(baseColor, getWindowColor(n,hot,brightColor,windowColor), s);
93
+ //vec3 color = mix(baseColor, getWindowColor(n,hot,brightColor,windowColor), 1.0);
94
+ float sFinal = s * sCol * sRow;
95
+ color += mix(baseColor, brightColor, sFinal*n);
96
+ if (st.y<0.01){
97
+ color = baseColor;
98
+ }
99
+ if(head ==1.0) { // 顶部亮线
100
+ color = brightColor;
101
+ }
102
+ color = color * v_Color.rgb;
103
+
104
+ vec3 foggedColor = fog(color,fogColor,depth);
105
+
106
+ gl_FragColor = vec4(foggedColor,1.0);
107
+ }
108
+
109
+
110
+ if(u_circleSweep > 0.0 && v_worldDis < u_cityMinSize) {
111
+ float r = fract(((v_worldDis/u_cityMinSize) - u_time * u_circleSweepSpeed) * 2.0);
112
+ gl_FragColor.rgb += r * r * u_circleSweepColor;
113
+ }
114
+
115
+ gl_FragColor.a *= u_opacity;
116
+ gl_FragColor = filterColor(gl_FragColor);
117
+ }
@@ -0,0 +1,54 @@
1
+ precision highp float;
2
+
3
+ #define ambientRatio 0.5
4
+ #define diffuseRatio 0.3
5
+ #define specularRatio 0.2
6
+
7
+ attribute vec4 a_Color;
8
+ attribute vec3 a_Position;
9
+ attribute vec3 a_Normal;
10
+ attribute float a_Size;
11
+ uniform mat4 u_ModelMatrix;
12
+
13
+ attribute vec2 a_Uv;
14
+ varying vec2 v_texCoord;
15
+
16
+ varying vec4 v_Color;
17
+ uniform mat4 u_Mvp;
18
+
19
+ uniform float u_circleSweep;
20
+ uniform vec2 u_cityCenter;
21
+
22
+ varying float v_worldDis;
23
+
24
+ #pragma include "projection"
25
+ #pragma include "light"
26
+ #pragma include "picking"
27
+
28
+
29
+ void main() {
30
+ vec4 pos = vec4(a_Position.xy, a_Position.z * a_Size, 1.0);
31
+ vec4 project_pos = project_position(pos);
32
+
33
+ v_texCoord = a_Uv;
34
+
35
+ if(u_circleSweep > 0.0) {
36
+ vec2 lnglatscale = vec2(0.0);
37
+ if(u_CoordinateSystem != COORDINATE_SYSTEM_P20_2) {
38
+ lnglatscale = (a_Position.xy - u_cityCenter) * vec2(0.0, 0.135);
39
+ }
40
+ v_worldDis = length(a_Position.xy + lnglatscale - u_cityCenter);
41
+ }
42
+
43
+ if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
44
+ gl_Position = u_Mvp * (vec4(project_pos.xyz, 1.0));
45
+ } else {
46
+ gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));
47
+ }
48
+
49
+ float lightWeight = calc_lighting(pos);
50
+ // v_Color = a_Color;
51
+ v_Color = vec4(a_Color.rgb * lightWeight, a_Color.w);
52
+
53
+ setPickingColor(a_PickingColor);
54
+ }