@antv/l7-layers 2.9.20 → 2.9.22
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/es/Geometry/index.js +4 -5
- package/es/Geometry/models/billboard.js +23 -9
- package/es/Geometry/models/index.js +4 -5
- package/es/Geometry/models/plane.js +25 -13
- package/es/Geometry/models/sprite.js +11 -21
- package/es/Geometry/shaders/billboard_frag.glsl +13 -0
- package/es/Geometry/shaders/billboard_vert.glsl +50 -0
- package/es/Geometry/shaders/plane_frag.glsl +22 -0
- package/es/Geometry/shaders/plane_vert.glsl +53 -0
- package/es/Geometry/shaders/sprite_frag.glsl +21 -0
- package/es/Geometry/shaders/sprite_vert.glsl +28 -0
- package/es/canvas/index.js +4 -5
- package/es/canvas/models/canvas.js +6 -12
- package/es/canvas/models/index.js +2 -3
- package/es/citybuliding/building.js +4 -5
- package/es/citybuliding/models/build.js +19 -22
- package/es/citybuliding/shaders/build_frag.glsl +117 -0
- package/es/citybuliding/shaders/build_vert.glsl +54 -0
- package/es/core/BaseLayer.js +205 -157
- package/es/core/BaseModel.js +135 -76
- package/es/core/interface.d.ts +11 -1
- package/es/core/interface.js +15 -2
- package/es/core/schema.js +4 -2
- package/es/core/shape/Path.js +8 -3
- package/es/core/shape/extrude.js +9 -4
- package/es/core/triangulation.js +89 -17
- package/es/earth/index.js +11 -7
- package/es/earth/models/atmosphere.js +15 -7
- package/es/earth/models/base.js +19 -7
- package/es/earth/models/bloomsphere.js +15 -7
- package/es/earth/shaders/atmosphere_frag.glsl +17 -0
- package/es/earth/shaders/atmosphere_vert.glsl +26 -0
- package/es/earth/shaders/base_frag.glsl +13 -0
- package/es/earth/shaders/base_vert.glsl +52 -0
- package/es/earth/shaders/bloomsphere_frag.glsl +15 -0
- package/es/earth/shaders/bloomsphere_vert.glsl +20 -0
- package/es/earth/utils.js +28 -5
- package/es/heatmap/index.js +8 -7
- package/es/heatmap/models/grid.js +11 -5
- package/es/heatmap/models/grid3d.js +18 -7
- package/es/heatmap/models/heatmap.js +45 -44
- package/es/heatmap/models/hexagon.js +14 -6
- package/es/heatmap/models/index.js +5 -6
- package/es/heatmap/shaders/grid_vert.glsl +42 -0
- package/es/heatmap/shaders/heatmap_3d_frag.glsl +14 -0
- package/es/heatmap/shaders/heatmap_3d_vert.glsl +46 -0
- package/es/heatmap/shaders/heatmap_frag.glsl +47 -0
- package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +10 -0
- package/es/heatmap/shaders/heatmap_framebuffer_vert.glsl +35 -0
- package/es/heatmap/shaders/heatmap_vert.glsl +10 -0
- package/es/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
- package/es/heatmap/shaders/hexagon_3d_vert.glsl +64 -0
- package/es/heatmap/shaders/hexagon_frag.glsl +12 -0
- package/es/heatmap/shaders/hexagon_vert.glsl +41 -0
- package/es/heatmap/triangulation.js +2 -2
- package/es/image/index.js +4 -5
- package/es/image/models/dataImage.js +21 -31
- package/es/image/models/image.js +19 -25
- package/es/image/models/index.js +3 -4
- package/es/image/shaders/dataImage_frag.glsl +38 -0
- package/es/image/shaders/image_frag.glsl +9 -0
- package/es/image/shaders/image_vert.glsl +17 -0
- package/es/index.d.ts +2 -2
- package/es/index.js +92 -30
- package/es/line/index.js +4 -5
- package/es/line/models/arc.js +38 -15
- package/es/line/models/arc_3d.js +33 -14
- package/es/line/models/earthArc_3d.js +33 -14
- package/es/line/models/great_circle.js +25 -13
- package/es/line/models/half.js +33 -12
- package/es/line/models/index.js +12 -13
- package/es/line/models/line.js +57 -17
- package/es/line/models/linearline.js +32 -14
- package/es/line/models/simpleLine.js +26 -11
- package/es/line/models/tile.js +28 -10
- package/es/line/models/wall.js +30 -13
- package/es/line/shaders/arc_chunks.vert.glsl +21 -0
- package/es/line/shaders/dash/arc_dash_frag.glsl +28 -0
- package/es/line/shaders/dash/arc_dash_vert.glsl +148 -0
- package/es/line/shaders/dash/line_dash_frag.glsl +31 -0
- package/es/line/shaders/dash/line_dash_vert.glsl +93 -0
- package/es/line/shaders/half/line_half_frag.glsl +53 -0
- package/es/line/shaders/half/line_half_vert.glsl +169 -0
- package/es/line/shaders/line_arc2d_vert.glsl +114 -0
- package/es/line/shaders/line_arc_3d_frag.glsl +103 -0
- package/es/line/shaders/line_arc_3d_vert.glsl +207 -0
- package/es/line/shaders/line_arc_frag.glsl +89 -0
- package/es/line/shaders/line_arc_great_circle_frag.glsl +101 -0
- package/es/line/shaders/line_arc_great_circle_vert.glsl +215 -0
- package/es/line/shaders/line_arc_vert.glsl +174 -0
- package/es/line/shaders/line_bezier_vert.glsl +85 -0
- package/es/line/shaders/line_frag.glsl +100 -0
- package/es/line/shaders/line_vert.glsl +192 -0
- package/es/line/shaders/linear/arc3d_linear_frag.glsl +47 -0
- package/es/line/shaders/linear/arc3d_linear_vert.glsl +207 -0
- package/es/line/shaders/linear/arc_linear_frag.glsl +38 -0
- package/es/line/shaders/linear/arc_linear_vert.glsl +138 -0
- package/es/line/shaders/linear/line_linear_frag.glsl +27 -0
- package/es/line/shaders/linearLine/line_linear_frag.glsl +20 -0
- package/es/line/shaders/linearLine/line_linear_vert.glsl +112 -0
- package/es/line/shaders/simple/simpleline_frag.glsl +10 -0
- package/es/line/shaders/simple/simpleline_linear_frag.glsl +11 -0
- package/es/line/shaders/simple/simpleline_vert.glsl +78 -0
- package/es/line/shaders/tile/line_tile_frag.glsl +79 -0
- package/es/line/shaders/tile/line_tile_vert.glsl +210 -0
- package/es/line/shaders/wall_frag.glsl +93 -0
- package/es/line/shaders/wall_vert.glsl +111 -0
- package/es/mask/index.js +4 -5
- package/es/mask/models/fill.js +11 -8
- package/es/mask/models/index.js +2 -3
- package/es/mask/shaders/mask_frag.glsl +7 -0
- package/es/mask/shaders/mask_vert.glsl +22 -0
- package/es/plugins/DataMappingPlugin.js +71 -34
- package/es/plugins/DataSourcePlugin.js +12 -10
- package/es/plugins/FeatureScalePlugin.js +44 -24
- package/es/plugins/LayerAnimateStylePlugin.js +6 -7
- package/es/plugins/LayerModelPlugin.js +16 -7
- package/es/plugins/LayerStylePlugin.js +7 -3
- package/es/plugins/LightingPlugin.js +21 -13
- package/es/plugins/MultiPassRendererPlugin.js +21 -8
- package/es/plugins/PixelPickingPlugin.js +33 -11
- package/es/plugins/RegisterStyleAttributePlugin.js +10 -3
- package/es/plugins/ShaderUniformPlugin.js +24 -10
- package/es/plugins/UpdateModelPlugin.js +7 -3
- package/es/plugins/UpdateStyleAttributePlugin.js +20 -7
- package/es/point/index.js +12 -6
- package/es/point/models/earthExtrude.js +30 -12
- package/es/point/models/earthFill.js +25 -13
- package/es/point/models/extrude.js +30 -12
- package/es/point/models/fill.js +50 -15
- package/es/point/models/fillmage.js +46 -17
- package/es/point/models/image.js +20 -12
- package/es/point/models/index.js +14 -14
- package/es/point/models/normal.js +15 -7
- package/es/point/models/radar.js +33 -13
- package/es/point/models/simplePoint.js +17 -9
- package/es/point/models/text.js +77 -30
- package/es/point/models/tile.js +33 -12
- package/es/point/shaders/animate/wave_frag.glsl +65 -0
- package/es/point/shaders/earth/extrude_frag.glsl +44 -0
- package/es/point/shaders/earth/extrude_vert.glsl +140 -0
- package/es/point/shaders/earth/fill_frag.glsl +86 -0
- package/es/point/shaders/earth/fill_vert.glsl +126 -0
- package/es/point/shaders/extrude/extrude_frag.glsl +44 -0
- package/es/point/shaders/extrude/extrude_vert.glsl +121 -0
- package/es/point/shaders/fill_frag.glsl +84 -0
- package/es/point/shaders/fill_vert.glsl +182 -0
- package/es/point/shaders/image/fillImage_frag.glsl +20 -0
- package/es/point/shaders/image/fillImage_vert.glsl +108 -0
- package/es/point/shaders/image_frag.glsl +39 -0
- package/es/point/shaders/image_vert.glsl +81 -0
- package/es/point/shaders/normal_frag.glsl +15 -0
- package/es/point/shaders/normal_vert.glsl +79 -0
- package/es/point/shaders/radar/radar_frag.glsl +64 -0
- package/es/point/shaders/radar/radar_vert.glsl +120 -0
- package/es/point/shaders/simplePoint_frag.glsl +53 -0
- package/es/point/shaders/simplePoint_vert.glsl +79 -0
- package/es/point/shaders/text_frag.glsl +48 -0
- package/es/point/shaders/text_vert.glsl +131 -0
- package/es/point/shaders/tile/fill_tile_frag.glsl +83 -0
- package/es/point/shaders/tile/fill_tile_vert.glsl +181 -0
- package/es/point/shape/extrude.js +8 -3
- package/es/polygon/index.js +6 -5
- package/es/polygon/models/extrude.js +40 -31
- package/es/polygon/models/fill.js +19 -8
- package/es/polygon/models/index.js +14 -14
- package/es/polygon/models/ocean.js +25 -33
- package/es/polygon/models/tile.js +13 -7
- package/es/polygon/models/water.js +21 -25
- package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +44 -0
- package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +44 -0
- package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +85 -0
- package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +90 -0
- package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +48 -0
- package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +93 -0
- package/es/polygon/shaders/polygon_frag.glsl +12 -0
- package/es/polygon/shaders/polygon_linear_frag.glsl +22 -0
- package/es/polygon/shaders/polygon_linear_vert.glsl +74 -0
- package/es/polygon/shaders/polygon_vert.glsl +66 -0
- package/es/polygon/shaders/tile/polygon_tile_frag.glsl +12 -0
- package/es/polygon/shaders/tile/polygon_tile_vert.glsl +82 -0
- package/es/polygon/shaders/water/polygon_ocean_frag.glsl +248 -0
- package/es/polygon/shaders/water/polygon_ocean_vert.glsl +52 -0
- package/es/polygon/shaders/water/polygon_water_frag.glsl +73 -0
- package/es/polygon/shaders/water/polygon_water_vert.glsl +55 -0
- package/es/raster/buffers/triangulation.js +2 -2
- package/es/raster/index.js +7 -6
- package/es/raster/models/index.js +3 -4
- package/es/raster/models/raster.js +15 -25
- package/es/raster/raster.js +9 -13
- package/es/raster/shaders/raster_2d_frag.glsl +28 -0
- package/es/raster/shaders/raster_2d_vert.glsl +18 -0
- package/es/raster/shaders/raster_frag.glsl +9 -0
- package/es/raster/shaders/raster_vert.glsl +44 -0
- package/es/tile/interface.js +1 -2
- package/es/tile/manager/tileConfigManager.js +6 -8
- package/es/tile/manager/tileLayerManager.js +19 -30
- package/es/tile/manager/tilePickerManager.js +14 -14
- package/es/tile/models/tileModel.js +6 -6
- package/es/tile/tileFactory/base.js +26 -32
- package/es/tile/tileFactory/index.js +6 -7
- package/es/tile/tileFactory/line.js +3 -9
- package/es/tile/tileFactory/point.js +3 -9
- package/es/tile/tileFactory/polygon.js +3 -9
- package/es/tile/tileFactory/raster.js +4 -10
- package/es/tile/tileFactory/rasterData.js +5 -11
- package/es/tile/tileFactory/rasterDataLayer.js +4 -5
- package/es/tile/tileFactory/vectorLayer.js +8 -9
- package/es/tile/tileLayer/baseTileLayer.js +67 -39
- package/es/tile/tmsTileLayer.js +5 -4
- package/es/tile/utils.js +5 -3
- package/es/utils/blend.js +1 -2
- package/es/utils/collision-index.js +36 -21
- package/es/utils/dataMappingStyle.js +71 -15
- package/es/utils/extrude_polyline.js +90 -48
- package/es/utils/grid-index.js +7 -21
- package/es/utils/layerData.js +41 -17
- package/es/utils/multiPassRender.js +21 -5
- package/es/utils/polylineNormal.js +40 -20
- package/es/utils/simpleLine.js +4 -6
- package/es/utils/symbol-layout.js +49 -10
- package/es/utils/updateShape.js +6 -3
- package/es/wind/index.js +5 -6
- package/es/wind/models/index.js +2 -3
- package/es/wind/models/utils.js +50 -26
- package/es/wind/models/wind.js +15 -18
- package/es/wind/models/windRender.js +89 -78
- package/es/wind/models/windShader.d.ts +6 -6
- package/es/wind/models/windShader.js +12 -7
- package/es/wind/shaders/wind_frag.glsl +9 -0
- package/es/wind/shaders/wind_vert.glsl +17 -0
- package/lib/Geometry/index.js +77 -115
- package/lib/Geometry/models/billboard.js +181 -218
- package/lib/Geometry/models/index.js +34 -19
- package/lib/Geometry/models/plane.js +278 -394
- package/lib/Geometry/models/sprite.js +189 -294
- package/lib/Geometry/shaders/billboard_frag.glsl +13 -0
- package/lib/Geometry/shaders/billboard_vert.glsl +50 -0
- package/lib/Geometry/shaders/plane_frag.glsl +22 -0
- package/lib/Geometry/shaders/plane_vert.glsl +53 -0
- package/lib/Geometry/shaders/sprite_frag.glsl +21 -0
- package/lib/Geometry/shaders/sprite_vert.glsl +28 -0
- package/lib/canvas/index.js +66 -102
- package/lib/canvas/models/canvas.js +140 -210
- package/lib/canvas/models/index.js +30 -13
- package/lib/citybuliding/building.js +63 -99
- package/lib/citybuliding/models/build.js +146 -196
- package/lib/citybuliding/shaders/build_frag.glsl +117 -0
- package/lib/citybuliding/shaders/build_vert.glsl +54 -0
- package/lib/core/BaseLayer.js +807 -1245
- package/lib/core/BaseModel.js +275 -375
- package/lib/core/interface.js +52 -20
- package/lib/core/schema.js +39 -18
- package/lib/core/shape/Path.js +78 -60
- package/lib/core/shape/extrude.js +90 -127
- package/lib/core/triangulation.js +191 -304
- package/lib/earth/index.js +62 -96
- package/lib/earth/models/atmosphere.js +112 -139
- package/lib/earth/models/base.js +150 -198
- package/lib/earth/models/bloomsphere.js +112 -139
- package/lib/earth/shaders/atmosphere_frag.glsl +17 -0
- package/lib/earth/shaders/atmosphere_vert.glsl +26 -0
- package/lib/earth/shaders/base_frag.glsl +13 -0
- package/lib/earth/shaders/base_vert.glsl +52 -0
- package/lib/earth/shaders/bloomsphere_frag.glsl +15 -0
- package/lib/earth/shaders/bloomsphere_vert.glsl +20 -0
- package/lib/earth/utils.js +89 -85
- package/lib/heatmap/index.js +92 -148
- package/lib/heatmap/models/grid.js +91 -113
- package/lib/heatmap/models/grid3d.js +123 -145
- package/lib/heatmap/models/heatmap.js +338 -470
- package/lib/heatmap/models/hexagon.js +92 -114
- package/lib/heatmap/models/index.js +37 -23
- package/lib/heatmap/shaders/grid_vert.glsl +42 -0
- package/lib/heatmap/shaders/heatmap_3d_frag.glsl +14 -0
- package/lib/heatmap/shaders/heatmap_3d_vert.glsl +46 -0
- package/lib/heatmap/shaders/heatmap_frag.glsl +47 -0
- package/lib/heatmap/shaders/heatmap_framebuffer_frag.glsl +10 -0
- package/lib/heatmap/shaders/heatmap_framebuffer_vert.glsl +35 -0
- package/lib/heatmap/shaders/heatmap_vert.glsl +10 -0
- package/lib/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
- package/lib/heatmap/shaders/hexagon_3d_vert.glsl +64 -0
- package/lib/heatmap/shaders/hexagon_frag.glsl +12 -0
- package/lib/heatmap/shaders/hexagon_vert.glsl +41 -0
- package/lib/heatmap/triangulation.js +46 -30
- package/lib/image/index.js +74 -112
- package/lib/image/models/dataImage.js +173 -241
- package/lib/image/models/image.js +123 -177
- package/lib/image/models/index.js +32 -16
- package/lib/image/shaders/dataImage_frag.glsl +38 -0
- package/lib/image/shaders/image_frag.glsl +9 -0
- package/lib/image/shaders/image_vert.glsl +17 -0
- package/lib/index.js +96 -193
- package/lib/line/index.js +83 -128
- package/lib/line/models/arc.js +237 -328
- package/lib/line/models/arc_3d.js +228 -314
- package/lib/line/models/earthArc_3d.js +228 -316
- package/lib/line/models/great_circle.js +200 -279
- package/lib/line/models/half.js +201 -266
- package/lib/line/models/index.js +50 -43
- package/lib/line/models/line.js +299 -386
- package/lib/line/models/linearline.js +203 -258
- package/lib/line/models/simpleLine.js +175 -225
- package/lib/line/models/tile.js +237 -330
- package/lib/line/models/wall.js +235 -310
- package/lib/line/shaders/arc_chunks.vert.glsl +21 -0
- package/lib/line/shaders/dash/arc_dash_frag.glsl +28 -0
- package/lib/line/shaders/dash/arc_dash_vert.glsl +148 -0
- package/lib/line/shaders/dash/line_dash_frag.glsl +31 -0
- package/lib/line/shaders/dash/line_dash_vert.glsl +93 -0
- package/lib/line/shaders/half/line_half_frag.glsl +53 -0
- package/lib/line/shaders/half/line_half_vert.glsl +169 -0
- package/lib/line/shaders/line_arc2d_vert.glsl +114 -0
- package/lib/line/shaders/line_arc_3d_frag.glsl +103 -0
- package/lib/line/shaders/line_arc_3d_vert.glsl +207 -0
- package/lib/line/shaders/line_arc_frag.glsl +89 -0
- package/lib/line/shaders/line_arc_great_circle_frag.glsl +101 -0
- package/lib/line/shaders/line_arc_great_circle_vert.glsl +215 -0
- package/lib/line/shaders/line_arc_vert.glsl +174 -0
- package/lib/line/shaders/line_bezier_vert.glsl +85 -0
- package/lib/line/shaders/line_frag.glsl +100 -0
- package/lib/line/shaders/line_vert.glsl +192 -0
- package/lib/line/shaders/linear/arc3d_linear_frag.glsl +47 -0
- package/lib/line/shaders/linear/arc3d_linear_vert.glsl +207 -0
- package/lib/line/shaders/linear/arc_linear_frag.glsl +38 -0
- package/lib/line/shaders/linear/arc_linear_vert.glsl +138 -0
- package/lib/line/shaders/linear/line_linear_frag.glsl +27 -0
- package/lib/line/shaders/linearLine/line_linear_frag.glsl +20 -0
- package/lib/line/shaders/linearLine/line_linear_vert.glsl +112 -0
- package/lib/line/shaders/simple/simpleline_frag.glsl +10 -0
- package/lib/line/shaders/simple/simpleline_linear_frag.glsl +11 -0
- package/lib/line/shaders/simple/simpleline_vert.glsl +78 -0
- package/lib/line/shaders/tile/line_tile_frag.glsl +79 -0
- package/lib/line/shaders/tile/line_tile_vert.glsl +210 -0
- package/lib/line/shaders/wall_frag.glsl +93 -0
- package/lib/line/shaders/wall_vert.glsl +111 -0
- package/lib/mask/index.js +59 -93
- package/lib/mask/models/fill.js +82 -132
- package/lib/mask/models/index.js +30 -13
- package/lib/mask/shaders/mask_frag.glsl +7 -0
- package/lib/mask/shaders/mask_vert.glsl +22 -0
- package/lib/plugins/DataMappingPlugin.js +222 -304
- package/lib/plugins/DataSourcePlugin.js +87 -100
- package/lib/plugins/FeatureScalePlugin.js +239 -310
- package/lib/plugins/LayerAnimateStylePlugin.js +55 -61
- package/lib/plugins/LayerModelPlugin.js +72 -70
- package/lib/plugins/LayerStylePlugin.js +51 -44
- package/lib/plugins/LightingPlugin.js +68 -72
- package/lib/plugins/MultiPassRendererPlugin.js +65 -77
- package/lib/plugins/PixelPickingPlugin.js +109 -128
- package/lib/plugins/RegisterStyleAttributePlugin.js +110 -103
- package/lib/plugins/ShaderUniformPlugin.js +98 -103
- package/lib/plugins/UpdateModelPlugin.js +47 -36
- package/lib/plugins/UpdateStyleAttributePlugin.js +75 -80
- package/lib/point/index.js +147 -216
- package/lib/point/models/earthExtrude.js +201 -262
- package/lib/point/models/earthFill.js +202 -276
- package/lib/point/models/extrude.js +203 -282
- package/lib/point/models/fill.js +273 -369
- package/lib/point/models/fillmage.js +250 -327
- package/lib/point/models/image.js +163 -226
- package/lib/point/models/index.js +52 -46
- package/lib/point/models/normal.js +134 -176
- package/lib/point/models/radar.js +212 -286
- package/lib/point/models/simplePoint.js +142 -187
- package/lib/point/models/text.js +385 -559
- package/lib/point/models/tile.js +223 -294
- package/lib/point/shaders/animate/wave_frag.glsl +65 -0
- package/lib/point/shaders/earth/extrude_frag.glsl +44 -0
- package/lib/point/shaders/earth/extrude_vert.glsl +140 -0
- package/lib/point/shaders/earth/fill_frag.glsl +86 -0
- package/lib/point/shaders/earth/fill_vert.glsl +126 -0
- package/lib/point/shaders/extrude/extrude_frag.glsl +44 -0
- package/lib/point/shaders/extrude/extrude_vert.glsl +121 -0
- package/lib/point/shaders/fill_frag.glsl +84 -0
- package/lib/point/shaders/fill_vert.glsl +182 -0
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function _getRequireWildcardCache(nodeInterop) { if (typeof WeakMap !== "function") return null; var cacheBabelInterop = new WeakMap(); var cacheNodeInterop = new WeakMap(); return (_getRequireWildcardCache = function _getRequireWildcardCache(nodeInterop) { return nodeInterop ? cacheNodeInterop : cacheBabelInterop; })(nodeInterop); }
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function _interopRequireWildcard(obj, nodeInterop) { if (!nodeInterop && obj && obj.__esModule) { return obj; } if (obj === null || _typeof(obj) !== "object" && typeof obj !== "function") { return { default: obj }; } var cache = _getRequireWildcardCache(nodeInterop); if (cache && cache.has(obj)) { return cache.get(obj); } var newObj = {}; var hasPropertyDescriptor = Object.defineProperty && Object.getOwnPropertyDescriptor; for (var key in obj) { if (key !== "default" && Object.prototype.hasOwnProperty.call(obj, key)) { var desc = hasPropertyDescriptor ? Object.getOwnPropertyDescriptor(obj, key) : null; if (desc && (desc.get || desc.set)) { Object.defineProperty(newObj, key, desc); } else { newObj[key] = obj[key]; } } } newObj.default = obj; if (cache) { cache.set(obj, newObj); } return newObj; }
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module.exports = __toCommonJS(windRender_exports);
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var glUtils = __toESM(require("./utils"));
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var import_windShader = require("./windShader");
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function getColorRamp(colors) {
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let canvas = document.createElement("canvas");
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const ctx = canvas.getContext("2d");
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canvas.width = 256;
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canvas.height = 1;
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for (var _i = 0, _Object$keys = Object.keys(colors); _i < _Object$keys.length; _i++) {
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var stop = _Object$keys[_i];
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const gradient = ctx.createLinearGradient(0, 0, 256, 0);
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for (const stop of Object.keys(colors)) {
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gradient.addColorStop(+stop, colors[+stop]);
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}
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ctx.fillStyle = gradient;
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ctx.fillRect(0, 0, 256, 1);
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canvas = null;
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return new Uint8Array(ctx.getImageData(0, 0, 256, 1).data);
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}
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function bindAttribute(gl, buffer, attribute, numComponents) {
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gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
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gl.enableVertexAttribArray(attribute);
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gl.vertexAttribPointer(attribute, numComponents, gl.FLOAT, false, 0, 0);
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}
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function bindFramebuffer(gl, framebuffer, texture) {
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gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer);
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if (texture) {
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gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, texture, 0);
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}
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}
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(0, _defineProperty2.default)(this, "height", 512);
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(0, _defineProperty2.default)(this, "pixels", void 0);
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(0, _defineProperty2.default)(this, "fadeOpacity", void 0);
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(0, _defineProperty2.default)(this, "speedFactor", void 0);
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(0, _defineProperty2.default)(this, "dropRate", void 0);
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(0, _defineProperty2.default)(this, "dropRateBump", void 0);
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(0, _defineProperty2.default)(this, "gl", void 0);
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(0, _defineProperty2.default)(this, "drawProgram", void 0);
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(0, _defineProperty2.default)(this, "fullScreenProgram", void 0);
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(0, _defineProperty2.default)(this, "updateProgram", void 0);
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(0, _defineProperty2.default)(this, "rampColors", void 0);
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(0, _defineProperty2.default)(this, "numParticles", 65536);
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(0, _defineProperty2.default)(this, "numParticlesSize", void 0);
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(0, _defineProperty2.default)(this, "particleStateResolution", void 0);
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(0, _defineProperty2.default)(this, "quadBuffer", void 0);
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(0, _defineProperty2.default)(this, "particleIndexBuffer", void 0);
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(0, _defineProperty2.default)(this, "framebuffer", void 0);
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(0, _defineProperty2.default)(this, "colorRampTexture", void 0);
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(0, _defineProperty2.default)(this, "backgroundTexture", void 0);
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(0, _defineProperty2.default)(this, "screenTexture", void 0);
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(0, _defineProperty2.default)(this, "particleStateTexture0", void 0);
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(0, _defineProperty2.default)(this, "particleStateTexture1", void 0);
|
|
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|
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(0, _defineProperty2.default)(this, "windTexture", void 0);
|
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|
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(0, _defineProperty2.default)(this, "windData", void 0);
|
|
55
|
+
var Wind = class {
|
|
56
|
+
constructor(options) {
|
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|
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this.width = 512;
|
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|
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this.height = 512;
|
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|
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this.numParticles = 65536;
|
|
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|
this.gl = options.glContext;
|
|
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61
|
this.width = options.imageWidth;
|
|
88
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|
this.height = options.imageHeight;
|
|
@@ -93,248 +67,196 @@ var Wind = function () {
|
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this.rampColors = options.rampColors;
|
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68
|
this.init();
|
|
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|
}
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|
|
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|
+
init() {
|
|
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|
+
const gl = this.gl;
|
|
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|
+
this.fadeOpacity = 0.996;
|
|
73
|
+
this.speedFactor = 0.25;
|
|
74
|
+
this.dropRate = 3e-3;
|
|
75
|
+
this.dropRateBump = 0.01;
|
|
76
|
+
this.drawProgram = glUtils.createProgram(gl, import_windShader.drawVert, import_windShader.drawFrag);
|
|
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|
+
this.fullScreenProgram = glUtils.createProgram(gl, import_windShader.fullScreenVert, import_windShader.fullScreenFrag);
|
|
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|
+
this.updateProgram = glUtils.createProgram(gl, import_windShader.updateVert, import_windShader.updateFrag);
|
|
79
|
+
this.quadBuffer = glUtils.createBuffer(gl, new Float32Array([0, 0, 1, 0, 0, 1, 0, 1, 1, 0, 1, 1]));
|
|
80
|
+
this.framebuffer = gl.createFramebuffer();
|
|
81
|
+
this.colorRampTexture = glUtils.createTexture(this.gl, this.gl.LINEAR, getColorRamp(this.rampColors), 16, 16);
|
|
82
|
+
const emptyPixels = new Uint8Array(this.width * this.height * 4);
|
|
83
|
+
this.backgroundTexture = glUtils.createTexture(gl, gl.NEAREST, emptyPixels, this.width, this.height);
|
|
84
|
+
this.screenTexture = glUtils.createTexture(gl, gl.NEAREST, emptyPixels, this.width, this.height);
|
|
85
|
+
const particleRes = this.particleStateResolution = Math.ceil(Math.sqrt(this.numParticles));
|
|
86
|
+
this.numParticlesSize = particleRes * particleRes;
|
|
87
|
+
const particleState = new Uint8Array(this.numParticlesSize * 4);
|
|
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|
+
for (let i = 0; i < particleState.length; i++) {
|
|
89
|
+
particleState[i] = Math.floor(Math.random() * 256);
|
|
90
|
+
}
|
|
91
|
+
this.particleStateTexture0 = glUtils.createTexture(gl, gl.NEAREST, particleState, particleRes, particleRes);
|
|
92
|
+
this.particleStateTexture1 = glUtils.createTexture(gl, gl.NEAREST, particleState, particleRes, particleRes);
|
|
93
|
+
const particleIndices = new Float32Array(this.numParticlesSize);
|
|
94
|
+
for (let i$1 = 0; i$1 < this.numParticlesSize; i$1++) {
|
|
95
|
+
particleIndices[i$1] = i$1;
|
|
96
|
+
}
|
|
97
|
+
this.particleIndexBuffer = glUtils.createBuffer(gl, particleIndices);
|
|
98
|
+
}
|
|
99
|
+
setWind(windData) {
|
|
100
|
+
this.windData = windData;
|
|
101
|
+
this.windTexture = glUtils.createDataTexture(this.gl, this.gl.LINEAR, windData.image);
|
|
102
|
+
}
|
|
103
|
+
updateParticelNum(num) {
|
|
104
|
+
const gl = this.gl;
|
|
105
|
+
if (num !== this.numParticles) {
|
|
106
|
+
this.numParticles = num;
|
|
107
|
+
const particleRes = this.particleStateResolution = Math.ceil(Math.sqrt(this.numParticles));
|
|
115
108
|
this.numParticlesSize = particleRes * particleRes;
|
|
116
|
-
|
|
117
|
-
|
|
118
|
-
for (var i = 0; i < particleState.length; i++) {
|
|
109
|
+
const particleState = new Uint8Array(this.numParticlesSize * 4);
|
|
110
|
+
for (let i = 0; i < particleState.length; i++) {
|
|
119
111
|
particleState[i] = Math.floor(Math.random() * 256);
|
|
120
112
|
}
|
|
121
|
-
|
|
122
113
|
this.particleStateTexture0 = glUtils.createTexture(gl, gl.NEAREST, particleState, particleRes, particleRes);
|
|
123
114
|
this.particleStateTexture1 = glUtils.createTexture(gl, gl.NEAREST, particleState, particleRes, particleRes);
|
|
124
|
-
|
|
125
|
-
|
|
126
|
-
for (var i$1 = 0; i$1 < this.numParticlesSize; i$1++) {
|
|
115
|
+
const particleIndices = new Float32Array(this.numParticlesSize);
|
|
116
|
+
for (let i$1 = 0; i$1 < this.numParticlesSize; i$1++) {
|
|
127
117
|
particleIndices[i$1] = i$1;
|
|
128
118
|
}
|
|
129
|
-
|
|
130
119
|
this.particleIndexBuffer = glUtils.createBuffer(gl, particleIndices);
|
|
131
120
|
}
|
|
132
|
-
}
|
|
133
|
-
|
|
134
|
-
|
|
135
|
-
|
|
136
|
-
|
|
137
|
-
|
|
138
|
-
}
|
|
139
|
-
|
|
140
|
-
|
|
141
|
-
|
|
142
|
-
|
|
143
|
-
|
|
144
|
-
|
|
145
|
-
var particleRes = this.particleStateResolution = Math.ceil(Math.sqrt(this.numParticles));
|
|
146
|
-
this.numParticlesSize = particleRes * particleRes;
|
|
147
|
-
var particleState = new Uint8Array(this.numParticlesSize * 4);
|
|
148
|
-
|
|
149
|
-
for (var i = 0; i < particleState.length; i++) {
|
|
150
|
-
particleState[i] = Math.floor(Math.random() * 256);
|
|
151
|
-
}
|
|
152
|
-
|
|
153
|
-
this.particleStateTexture0 = glUtils.createTexture(gl, gl.NEAREST, particleState, particleRes, particleRes);
|
|
154
|
-
this.particleStateTexture1 = glUtils.createTexture(gl, gl.NEAREST, particleState, particleRes, particleRes);
|
|
155
|
-
var particleIndices = new Float32Array(this.numParticlesSize);
|
|
156
|
-
|
|
157
|
-
for (var i$1 = 0; i$1 < this.numParticlesSize; i$1++) {
|
|
158
|
-
particleIndices[i$1] = i$1;
|
|
159
|
-
}
|
|
160
|
-
|
|
161
|
-
this.particleIndexBuffer = glUtils.createBuffer(gl, particleIndices);
|
|
162
|
-
}
|
|
163
|
-
}
|
|
164
|
-
}, {
|
|
165
|
-
key: "updateWindDir",
|
|
166
|
-
value: function updateWindDir(uMin, uMax, vMin, vMax) {
|
|
167
|
-
this.windData.uMin = uMin;
|
|
168
|
-
this.windData.uMax = uMax;
|
|
169
|
-
this.windData.vMin = vMin;
|
|
170
|
-
this.windData.vMax = vMax;
|
|
171
|
-
}
|
|
172
|
-
}, {
|
|
173
|
-
key: "updateColorRampTexture",
|
|
174
|
-
value: function updateColorRampTexture(rampColors) {
|
|
175
|
-
if (this.isColorChanged(rampColors)) {
|
|
176
|
-
this.rampColors = rampColors;
|
|
177
|
-
var gl = this.gl;
|
|
178
|
-
gl.deleteTexture(this.colorRampTexture);
|
|
179
|
-
this.colorRampTexture = glUtils.createTexture(gl, gl.LINEAR, getColorRamp(rampColors), 16, 16);
|
|
180
|
-
}
|
|
121
|
+
}
|
|
122
|
+
updateWindDir(uMin, uMax, vMin, vMax) {
|
|
123
|
+
this.windData.uMin = uMin;
|
|
124
|
+
this.windData.uMax = uMax;
|
|
125
|
+
this.windData.vMin = vMin;
|
|
126
|
+
this.windData.vMax = vMax;
|
|
127
|
+
}
|
|
128
|
+
updateColorRampTexture(rampColors) {
|
|
129
|
+
if (this.isColorChanged(rampColors)) {
|
|
130
|
+
this.rampColors = rampColors;
|
|
131
|
+
const gl = this.gl;
|
|
132
|
+
gl.deleteTexture(this.colorRampTexture);
|
|
133
|
+
this.colorRampTexture = glUtils.createTexture(gl, gl.LINEAR, getColorRamp(rampColors), 16, 16);
|
|
181
134
|
}
|
|
182
|
-
}
|
|
183
|
-
|
|
184
|
-
|
|
185
|
-
|
|
186
|
-
|
|
187
|
-
|
|
188
|
-
|
|
189
|
-
|
|
190
|
-
var _key = Number(item);
|
|
191
|
-
|
|
192
|
-
if (!this.rampColors[_key]) {
|
|
193
|
-
return true;
|
|
194
|
-
}
|
|
195
|
-
|
|
196
|
-
if (this.rampColors[_key] && this.rampColors[_key] !== rampColors[_key]) {
|
|
197
|
-
return true;
|
|
198
|
-
}
|
|
135
|
+
}
|
|
136
|
+
isColorChanged(rampColors) {
|
|
137
|
+
const keys = Object.keys(rampColors);
|
|
138
|
+
for (const item of keys) {
|
|
139
|
+
const key = Number(item);
|
|
140
|
+
if (!this.rampColors[key]) {
|
|
141
|
+
return true;
|
|
199
142
|
}
|
|
200
|
-
|
|
201
|
-
|
|
202
|
-
}
|
|
203
|
-
}, {
|
|
204
|
-
key: "reSize",
|
|
205
|
-
value: function reSize(width, height) {
|
|
206
|
-
if (width !== this.width || height !== this.height) {
|
|
207
|
-
var gl = this.gl;
|
|
208
|
-
gl.deleteTexture(this.backgroundTexture);
|
|
209
|
-
gl.deleteTexture(this.screenTexture);
|
|
210
|
-
this.width = width;
|
|
211
|
-
this.height = height;
|
|
212
|
-
var emptyPixels = new Uint8Array(width * height * 4);
|
|
213
|
-
this.backgroundTexture = glUtils.createTexture(gl, gl.NEAREST, emptyPixels, width, height);
|
|
214
|
-
this.screenTexture = glUtils.createTexture(gl, gl.NEAREST, emptyPixels, width, height);
|
|
143
|
+
if (this.rampColors[key] && this.rampColors[key] !== rampColors[key]) {
|
|
144
|
+
return true;
|
|
215
145
|
}
|
|
216
146
|
}
|
|
217
|
-
|
|
218
|
-
|
|
219
|
-
|
|
220
|
-
|
|
221
|
-
|
|
222
|
-
|
|
223
|
-
|
|
224
|
-
|
|
225
|
-
|
|
226
|
-
|
|
227
|
-
|
|
228
|
-
|
|
229
|
-
d: this.pixels,
|
|
230
|
-
w: this.width,
|
|
231
|
-
h: this.height
|
|
232
|
-
};
|
|
233
|
-
} else {
|
|
234
|
-
return {
|
|
235
|
-
d: new Uint8Array([0, 0, 0, 0]),
|
|
236
|
-
w: 1,
|
|
237
|
-
h: 1
|
|
238
|
-
};
|
|
239
|
-
}
|
|
240
|
-
}
|
|
241
|
-
}, {
|
|
242
|
-
key: "drawScreen",
|
|
243
|
-
value: function drawScreen() {
|
|
244
|
-
var gl = this.gl;
|
|
245
|
-
bindFramebuffer(gl, this.framebuffer, this.screenTexture);
|
|
246
|
-
gl.viewport(0, 0, this.width, this.height);
|
|
247
|
-
gl.disable(gl.BLEND);
|
|
248
|
-
this.drawFullTexture(this.backgroundTexture, this.fadeOpacity);
|
|
249
|
-
this.drawParticles();
|
|
250
|
-
this.pixels = new Uint8Array(4 * this.width * this.height);
|
|
251
|
-
gl.readPixels(0, 0, this.width, this.height, gl.RGBA, gl.UNSIGNED_BYTE, this.pixels);
|
|
252
|
-
bindFramebuffer(gl, null, null);
|
|
253
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-
gl.viewport(0, 0, this.gl.canvas.width, this.gl.canvas.height);
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254
|
-
var temp = this.backgroundTexture;
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255
|
-
this.backgroundTexture = this.screenTexture;
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|
256
|
-
this.screenTexture = temp;
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257
|
-
}
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258
|
-
}, {
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259
|
-
key: "drawFullTexture",
|
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260
|
-
value: function drawFullTexture(texture, opacity) {
|
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261
|
-
var gl = this.gl;
|
|
262
|
-
var program = this.fullScreenProgram;
|
|
263
|
-
gl.useProgram(program);
|
|
264
|
-
gl.bindBuffer(gl.ARRAY_BUFFER, this.quadBuffer);
|
|
265
|
-
gl.vertexAttribPointer(program.a_pos, 2, gl.FLOAT, false, 0, 0);
|
|
266
|
-
gl.enableVertexAttribArray(program.a_pos);
|
|
267
|
-
gl.bindBuffer(gl.ARRAY_BUFFER, null);
|
|
268
|
-
glUtils.bindTexture(gl, texture, 2);
|
|
269
|
-
gl.uniform1i(program.u_screen, 2);
|
|
270
|
-
gl.uniform1f(program.u_opacity, opacity);
|
|
271
|
-
gl.drawArrays(gl.TRIANGLES, 0, 6);
|
|
272
|
-
}
|
|
273
|
-
}, {
|
|
274
|
-
key: "drawParticles",
|
|
275
|
-
value: function drawParticles() {
|
|
276
|
-
var gl = this.gl;
|
|
277
|
-
var program = this.drawProgram;
|
|
278
|
-
gl.useProgram(program);
|
|
279
|
-
bindAttribute(gl, this.particleIndexBuffer, program.a_index, 1);
|
|
280
|
-
glUtils.bindTexture(gl, this.colorRampTexture, 2);
|
|
281
|
-
gl.uniform1i(program.u_wind, 0);
|
|
282
|
-
gl.uniform1i(program.u_particles, 1);
|
|
283
|
-
gl.uniform1i(program.u_color_ramp, 2);
|
|
284
|
-
gl.uniform1f(program.u_particles_res, this.particleStateResolution);
|
|
285
|
-
gl.uniform2f(program.u_wind_min, this.windData.uMin, this.windData.vMin);
|
|
286
|
-
gl.uniform2f(program.u_wind_max, this.windData.uMax, this.windData.vMax);
|
|
287
|
-
gl.drawArrays(gl.POINTS, 0, this.numParticlesSize);
|
|
288
|
-
}
|
|
289
|
-
}, {
|
|
290
|
-
key: "updateParticles",
|
|
291
|
-
value: function updateParticles() {
|
|
292
|
-
var gl = this.gl;
|
|
293
|
-
bindFramebuffer(gl, this.framebuffer, this.particleStateTexture1);
|
|
294
|
-
gl.viewport(0, 0, this.particleStateResolution, this.particleStateResolution);
|
|
295
|
-
var program = this.updateProgram;
|
|
296
|
-
gl.useProgram(program);
|
|
297
|
-
bindAttribute(gl, this.quadBuffer, program.a_pos, 2);
|
|
298
|
-
gl.uniform1i(program.u_wind, 0);
|
|
299
|
-
gl.uniform1i(program.u_particles, 1);
|
|
300
|
-
gl.uniform1f(program.u_rand_seed, Math.random());
|
|
301
|
-
gl.uniform2f(program.u_wind_res, this.windData.image.width * 2, this.windData.image.height * 2);
|
|
302
|
-
gl.uniform2f(program.u_wind_min, this.windData.uMin, this.windData.vMin);
|
|
303
|
-
gl.uniform2f(program.u_wind_max, this.windData.uMax, this.windData.vMax);
|
|
304
|
-
gl.uniform1f(program.u_speed_factor, this.speedFactor);
|
|
305
|
-
gl.uniform1f(program.u_drop_rate, this.dropRate);
|
|
306
|
-
gl.uniform1f(program.u_drop_rate_bump, this.dropRateBump);
|
|
307
|
-
gl.drawArrays(gl.TRIANGLES, 0, 6);
|
|
308
|
-
var temp = this.particleStateTexture0;
|
|
309
|
-
this.particleStateTexture0 = this.particleStateTexture1;
|
|
310
|
-
this.particleStateTexture1 = temp;
|
|
311
|
-
bindFramebuffer(gl, null, null);
|
|
147
|
+
return false;
|
|
148
|
+
}
|
|
149
|
+
reSize(width, height) {
|
|
150
|
+
if (width !== this.width || height !== this.height) {
|
|
151
|
+
const gl = this.gl;
|
|
152
|
+
gl.deleteTexture(this.backgroundTexture);
|
|
153
|
+
gl.deleteTexture(this.screenTexture);
|
|
154
|
+
this.width = width;
|
|
155
|
+
this.height = height;
|
|
156
|
+
const emptyPixels = new Uint8Array(width * height * 4);
|
|
157
|
+
this.backgroundTexture = glUtils.createTexture(gl, gl.NEAREST, emptyPixels, width, height);
|
|
158
|
+
this.screenTexture = glUtils.createTexture(gl, gl.NEAREST, emptyPixels, width, height);
|
|
312
159
|
}
|
|
313
|
-
}
|
|
314
|
-
|
|
315
|
-
|
|
316
|
-
|
|
317
|
-
this.gl
|
|
318
|
-
|
|
319
|
-
|
|
320
|
-
this.
|
|
321
|
-
this.
|
|
322
|
-
this.
|
|
323
|
-
|
|
324
|
-
|
|
325
|
-
this.gl.deleteShader(this.updateProgram.vertexShader);
|
|
326
|
-
this.gl.deleteShader(this.updateProgram.fragmentShader);
|
|
327
|
-
this.gl.deleteProgram(this.updateProgram);
|
|
328
|
-
this.gl.deleteTexture(this.colorRampTexture);
|
|
329
|
-
this.gl.deleteTexture(this.backgroundTexture);
|
|
330
|
-
this.gl.deleteTexture(this.screenTexture);
|
|
331
|
-
this.gl.deleteTexture(this.particleStateTexture0);
|
|
332
|
-
this.gl.deleteTexture(this.particleStateTexture1);
|
|
333
|
-
this.gl.deleteTexture(this.windTexture);
|
|
160
|
+
}
|
|
161
|
+
draw() {
|
|
162
|
+
var _a;
|
|
163
|
+
if ((_a = this.windData) == null ? void 0 : _a.image) {
|
|
164
|
+
const gl = this.gl;
|
|
165
|
+
glUtils.bindTexture(gl, this.windTexture, 0);
|
|
166
|
+
glUtils.bindTexture(gl, this.particleStateTexture0, 1);
|
|
167
|
+
this.drawScreen();
|
|
168
|
+
this.updateParticles();
|
|
169
|
+
return { d: this.pixels, w: this.width, h: this.height };
|
|
170
|
+
} else {
|
|
171
|
+
return { d: new Uint8Array([0, 0, 0, 0]), w: 1, h: 1 };
|
|
334
172
|
}
|
|
335
|
-
}
|
|
336
|
-
|
|
337
|
-
|
|
338
|
-
|
|
339
|
-
|
|
340
|
-
|
|
173
|
+
}
|
|
174
|
+
drawScreen() {
|
|
175
|
+
const gl = this.gl;
|
|
176
|
+
bindFramebuffer(gl, this.framebuffer, this.screenTexture);
|
|
177
|
+
gl.viewport(0, 0, this.width, this.height);
|
|
178
|
+
gl.disable(gl.BLEND);
|
|
179
|
+
this.drawFullTexture(this.backgroundTexture, this.fadeOpacity);
|
|
180
|
+
this.drawParticles();
|
|
181
|
+
this.pixels = new Uint8Array(4 * this.width * this.height);
|
|
182
|
+
gl.readPixels(0, 0, this.width, this.height, gl.RGBA, gl.UNSIGNED_BYTE, this.pixels);
|
|
183
|
+
bindFramebuffer(gl, null, null);
|
|
184
|
+
gl.viewport(0, 0, this.gl.canvas.width, this.gl.canvas.height);
|
|
185
|
+
const temp = this.backgroundTexture;
|
|
186
|
+
this.backgroundTexture = this.screenTexture;
|
|
187
|
+
this.screenTexture = temp;
|
|
188
|
+
}
|
|
189
|
+
drawFullTexture(texture, opacity) {
|
|
190
|
+
const gl = this.gl;
|
|
191
|
+
const program = this.fullScreenProgram;
|
|
192
|
+
gl.useProgram(program);
|
|
193
|
+
gl.bindBuffer(gl.ARRAY_BUFFER, this.quadBuffer);
|
|
194
|
+
gl.vertexAttribPointer(program.a_pos, 2, gl.FLOAT, false, 0, 0);
|
|
195
|
+
gl.enableVertexAttribArray(program.a_pos);
|
|
196
|
+
gl.bindBuffer(gl.ARRAY_BUFFER, null);
|
|
197
|
+
glUtils.bindTexture(gl, texture, 2);
|
|
198
|
+
gl.uniform1i(program.u_screen, 2);
|
|
199
|
+
gl.uniform1f(program.u_opacity, opacity);
|
|
200
|
+
gl.drawArrays(gl.TRIANGLES, 0, 6);
|
|
201
|
+
}
|
|
202
|
+
drawParticles() {
|
|
203
|
+
const gl = this.gl;
|
|
204
|
+
const program = this.drawProgram;
|
|
205
|
+
gl.useProgram(program);
|
|
206
|
+
bindAttribute(gl, this.particleIndexBuffer, program.a_index, 1);
|
|
207
|
+
glUtils.bindTexture(gl, this.colorRampTexture, 2);
|
|
208
|
+
gl.uniform1i(program.u_wind, 0);
|
|
209
|
+
gl.uniform1i(program.u_particles, 1);
|
|
210
|
+
gl.uniform1i(program.u_color_ramp, 2);
|
|
211
|
+
gl.uniform1f(program.u_particles_res, this.particleStateResolution);
|
|
212
|
+
gl.uniform2f(program.u_wind_min, this.windData.uMin, this.windData.vMin);
|
|
213
|
+
gl.uniform2f(program.u_wind_max, this.windData.uMax, this.windData.vMax);
|
|
214
|
+
gl.drawArrays(gl.POINTS, 0, this.numParticlesSize);
|
|
215
|
+
}
|
|
216
|
+
updateParticles() {
|
|
217
|
+
const gl = this.gl;
|
|
218
|
+
bindFramebuffer(gl, this.framebuffer, this.particleStateTexture1);
|
|
219
|
+
gl.viewport(0, 0, this.particleStateResolution, this.particleStateResolution);
|
|
220
|
+
const program = this.updateProgram;
|
|
221
|
+
gl.useProgram(program);
|
|
222
|
+
bindAttribute(gl, this.quadBuffer, program.a_pos, 2);
|
|
223
|
+
gl.uniform1i(program.u_wind, 0);
|
|
224
|
+
gl.uniform1i(program.u_particles, 1);
|
|
225
|
+
gl.uniform1f(program.u_rand_seed, Math.random());
|
|
226
|
+
gl.uniform2f(program.u_wind_res, this.windData.image.width * 2, this.windData.image.height * 2);
|
|
227
|
+
gl.uniform2f(program.u_wind_min, this.windData.uMin, this.windData.vMin);
|
|
228
|
+
gl.uniform2f(program.u_wind_max, this.windData.uMax, this.windData.vMax);
|
|
229
|
+
gl.uniform1f(program.u_speed_factor, this.speedFactor);
|
|
230
|
+
gl.uniform1f(program.u_drop_rate, this.dropRate);
|
|
231
|
+
gl.uniform1f(program.u_drop_rate_bump, this.dropRateBump);
|
|
232
|
+
gl.drawArrays(gl.TRIANGLES, 0, 6);
|
|
233
|
+
const temp = this.particleStateTexture0;
|
|
234
|
+
this.particleStateTexture0 = this.particleStateTexture1;
|
|
235
|
+
this.particleStateTexture1 = temp;
|
|
236
|
+
bindFramebuffer(gl, null, null);
|
|
237
|
+
}
|
|
238
|
+
destroy() {
|
|
239
|
+
this.gl.deleteBuffer(this.quadBuffer);
|
|
240
|
+
this.gl.deleteBuffer(this.particleIndexBuffer);
|
|
241
|
+
this.gl.deleteFramebuffer(this.framebuffer);
|
|
242
|
+
this.gl.deleteShader(this.drawProgram.vertexShader);
|
|
243
|
+
this.gl.deleteShader(this.drawProgram.fragmentShader);
|
|
244
|
+
this.gl.deleteProgram(this.drawProgram);
|
|
245
|
+
this.gl.deleteShader(this.fullScreenProgram.vertexShader);
|
|
246
|
+
this.gl.deleteShader(this.fullScreenProgram.fragmentShader);
|
|
247
|
+
this.gl.deleteProgram(this.fullScreenProgram);
|
|
248
|
+
this.gl.deleteShader(this.updateProgram.vertexShader);
|
|
249
|
+
this.gl.deleteShader(this.updateProgram.fragmentShader);
|
|
250
|
+
this.gl.deleteProgram(this.updateProgram);
|
|
251
|
+
this.gl.deleteTexture(this.colorRampTexture);
|
|
252
|
+
this.gl.deleteTexture(this.backgroundTexture);
|
|
253
|
+
this.gl.deleteTexture(this.screenTexture);
|
|
254
|
+
this.gl.deleteTexture(this.particleStateTexture0);
|
|
255
|
+
this.gl.deleteTexture(this.particleStateTexture1);
|
|
256
|
+
this.gl.deleteTexture(this.windTexture);
|
|
257
|
+
}
|
|
258
|
+
};
|
|
259
|
+
// Annotate the CommonJS export names for ESM import in node:
|
|
260
|
+
0 && (module.exports = {
|
|
261
|
+
Wind
|
|
262
|
+
});
|