@antv/l7-layers 2.9.20 → 2.9.22

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (708) hide show
  1. package/es/Geometry/index.js +4 -5
  2. package/es/Geometry/models/billboard.js +23 -9
  3. package/es/Geometry/models/index.js +4 -5
  4. package/es/Geometry/models/plane.js +25 -13
  5. package/es/Geometry/models/sprite.js +11 -21
  6. package/es/Geometry/shaders/billboard_frag.glsl +13 -0
  7. package/es/Geometry/shaders/billboard_vert.glsl +50 -0
  8. package/es/Geometry/shaders/plane_frag.glsl +22 -0
  9. package/es/Geometry/shaders/plane_vert.glsl +53 -0
  10. package/es/Geometry/shaders/sprite_frag.glsl +21 -0
  11. package/es/Geometry/shaders/sprite_vert.glsl +28 -0
  12. package/es/canvas/index.js +4 -5
  13. package/es/canvas/models/canvas.js +6 -12
  14. package/es/canvas/models/index.js +2 -3
  15. package/es/citybuliding/building.js +4 -5
  16. package/es/citybuliding/models/build.js +19 -22
  17. package/es/citybuliding/shaders/build_frag.glsl +117 -0
  18. package/es/citybuliding/shaders/build_vert.glsl +54 -0
  19. package/es/core/BaseLayer.js +205 -157
  20. package/es/core/BaseModel.js +135 -76
  21. package/es/core/interface.d.ts +11 -1
  22. package/es/core/interface.js +15 -2
  23. package/es/core/schema.js +4 -2
  24. package/es/core/shape/Path.js +8 -3
  25. package/es/core/shape/extrude.js +9 -4
  26. package/es/core/triangulation.js +89 -17
  27. package/es/earth/index.js +11 -7
  28. package/es/earth/models/atmosphere.js +15 -7
  29. package/es/earth/models/base.js +19 -7
  30. package/es/earth/models/bloomsphere.js +15 -7
  31. package/es/earth/shaders/atmosphere_frag.glsl +17 -0
  32. package/es/earth/shaders/atmosphere_vert.glsl +26 -0
  33. package/es/earth/shaders/base_frag.glsl +13 -0
  34. package/es/earth/shaders/base_vert.glsl +52 -0
  35. package/es/earth/shaders/bloomsphere_frag.glsl +15 -0
  36. package/es/earth/shaders/bloomsphere_vert.glsl +20 -0
  37. package/es/earth/utils.js +28 -5
  38. package/es/heatmap/index.js +8 -7
  39. package/es/heatmap/models/grid.js +11 -5
  40. package/es/heatmap/models/grid3d.js +18 -7
  41. package/es/heatmap/models/heatmap.js +45 -44
  42. package/es/heatmap/models/hexagon.js +14 -6
  43. package/es/heatmap/models/index.js +5 -6
  44. package/es/heatmap/shaders/grid_vert.glsl +42 -0
  45. package/es/heatmap/shaders/heatmap_3d_frag.glsl +14 -0
  46. package/es/heatmap/shaders/heatmap_3d_vert.glsl +46 -0
  47. package/es/heatmap/shaders/heatmap_frag.glsl +47 -0
  48. package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +10 -0
  49. package/es/heatmap/shaders/heatmap_framebuffer_vert.glsl +35 -0
  50. package/es/heatmap/shaders/heatmap_vert.glsl +10 -0
  51. package/es/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
  52. package/es/heatmap/shaders/hexagon_3d_vert.glsl +64 -0
  53. package/es/heatmap/shaders/hexagon_frag.glsl +12 -0
  54. package/es/heatmap/shaders/hexagon_vert.glsl +41 -0
  55. package/es/heatmap/triangulation.js +2 -2
  56. package/es/image/index.js +4 -5
  57. package/es/image/models/dataImage.js +21 -31
  58. package/es/image/models/image.js +19 -25
  59. package/es/image/models/index.js +3 -4
  60. package/es/image/shaders/dataImage_frag.glsl +38 -0
  61. package/es/image/shaders/image_frag.glsl +9 -0
  62. package/es/image/shaders/image_vert.glsl +17 -0
  63. package/es/index.d.ts +2 -2
  64. package/es/index.js +92 -30
  65. package/es/line/index.js +4 -5
  66. package/es/line/models/arc.js +38 -15
  67. package/es/line/models/arc_3d.js +33 -14
  68. package/es/line/models/earthArc_3d.js +33 -14
  69. package/es/line/models/great_circle.js +25 -13
  70. package/es/line/models/half.js +33 -12
  71. package/es/line/models/index.js +12 -13
  72. package/es/line/models/line.js +57 -17
  73. package/es/line/models/linearline.js +32 -14
  74. package/es/line/models/simpleLine.js +26 -11
  75. package/es/line/models/tile.js +28 -10
  76. package/es/line/models/wall.js +30 -13
  77. package/es/line/shaders/arc_chunks.vert.glsl +21 -0
  78. package/es/line/shaders/dash/arc_dash_frag.glsl +28 -0
  79. package/es/line/shaders/dash/arc_dash_vert.glsl +148 -0
  80. package/es/line/shaders/dash/line_dash_frag.glsl +31 -0
  81. package/es/line/shaders/dash/line_dash_vert.glsl +93 -0
  82. package/es/line/shaders/half/line_half_frag.glsl +53 -0
  83. package/es/line/shaders/half/line_half_vert.glsl +169 -0
  84. package/es/line/shaders/line_arc2d_vert.glsl +114 -0
  85. package/es/line/shaders/line_arc_3d_frag.glsl +103 -0
  86. package/es/line/shaders/line_arc_3d_vert.glsl +207 -0
  87. package/es/line/shaders/line_arc_frag.glsl +89 -0
  88. package/es/line/shaders/line_arc_great_circle_frag.glsl +101 -0
  89. package/es/line/shaders/line_arc_great_circle_vert.glsl +215 -0
  90. package/es/line/shaders/line_arc_vert.glsl +174 -0
  91. package/es/line/shaders/line_bezier_vert.glsl +85 -0
  92. package/es/line/shaders/line_frag.glsl +100 -0
  93. package/es/line/shaders/line_vert.glsl +192 -0
  94. package/es/line/shaders/linear/arc3d_linear_frag.glsl +47 -0
  95. package/es/line/shaders/linear/arc3d_linear_vert.glsl +207 -0
  96. package/es/line/shaders/linear/arc_linear_frag.glsl +38 -0
  97. package/es/line/shaders/linear/arc_linear_vert.glsl +138 -0
  98. package/es/line/shaders/linear/line_linear_frag.glsl +27 -0
  99. package/es/line/shaders/linearLine/line_linear_frag.glsl +20 -0
  100. package/es/line/shaders/linearLine/line_linear_vert.glsl +112 -0
  101. package/es/line/shaders/simple/simpleline_frag.glsl +10 -0
  102. package/es/line/shaders/simple/simpleline_linear_frag.glsl +11 -0
  103. package/es/line/shaders/simple/simpleline_vert.glsl +78 -0
  104. package/es/line/shaders/tile/line_tile_frag.glsl +79 -0
  105. package/es/line/shaders/tile/line_tile_vert.glsl +210 -0
  106. package/es/line/shaders/wall_frag.glsl +93 -0
  107. package/es/line/shaders/wall_vert.glsl +111 -0
  108. package/es/mask/index.js +4 -5
  109. package/es/mask/models/fill.js +11 -8
  110. package/es/mask/models/index.js +2 -3
  111. package/es/mask/shaders/mask_frag.glsl +7 -0
  112. package/es/mask/shaders/mask_vert.glsl +22 -0
  113. package/es/plugins/DataMappingPlugin.js +71 -34
  114. package/es/plugins/DataSourcePlugin.js +12 -10
  115. package/es/plugins/FeatureScalePlugin.js +44 -24
  116. package/es/plugins/LayerAnimateStylePlugin.js +6 -7
  117. package/es/plugins/LayerModelPlugin.js +16 -7
  118. package/es/plugins/LayerStylePlugin.js +7 -3
  119. package/es/plugins/LightingPlugin.js +21 -13
  120. package/es/plugins/MultiPassRendererPlugin.js +21 -8
  121. package/es/plugins/PixelPickingPlugin.js +33 -11
  122. package/es/plugins/RegisterStyleAttributePlugin.js +10 -3
  123. package/es/plugins/ShaderUniformPlugin.js +24 -10
  124. package/es/plugins/UpdateModelPlugin.js +7 -3
  125. package/es/plugins/UpdateStyleAttributePlugin.js +20 -7
  126. package/es/point/index.js +12 -6
  127. package/es/point/models/earthExtrude.js +30 -12
  128. package/es/point/models/earthFill.js +25 -13
  129. package/es/point/models/extrude.js +30 -12
  130. package/es/point/models/fill.js +50 -15
  131. package/es/point/models/fillmage.js +46 -17
  132. package/es/point/models/image.js +20 -12
  133. package/es/point/models/index.js +14 -14
  134. package/es/point/models/normal.js +15 -7
  135. package/es/point/models/radar.js +33 -13
  136. package/es/point/models/simplePoint.js +17 -9
  137. package/es/point/models/text.js +77 -30
  138. package/es/point/models/tile.js +33 -12
  139. package/es/point/shaders/animate/wave_frag.glsl +65 -0
  140. package/es/point/shaders/earth/extrude_frag.glsl +44 -0
  141. package/es/point/shaders/earth/extrude_vert.glsl +140 -0
  142. package/es/point/shaders/earth/fill_frag.glsl +86 -0
  143. package/es/point/shaders/earth/fill_vert.glsl +126 -0
  144. package/es/point/shaders/extrude/extrude_frag.glsl +44 -0
  145. package/es/point/shaders/extrude/extrude_vert.glsl +121 -0
  146. package/es/point/shaders/fill_frag.glsl +84 -0
  147. package/es/point/shaders/fill_vert.glsl +182 -0
  148. package/es/point/shaders/image/fillImage_frag.glsl +20 -0
  149. package/es/point/shaders/image/fillImage_vert.glsl +108 -0
  150. package/es/point/shaders/image_frag.glsl +39 -0
  151. package/es/point/shaders/image_vert.glsl +81 -0
  152. package/es/point/shaders/normal_frag.glsl +15 -0
  153. package/es/point/shaders/normal_vert.glsl +79 -0
  154. package/es/point/shaders/radar/radar_frag.glsl +64 -0
  155. package/es/point/shaders/radar/radar_vert.glsl +120 -0
  156. package/es/point/shaders/simplePoint_frag.glsl +53 -0
  157. package/es/point/shaders/simplePoint_vert.glsl +79 -0
  158. package/es/point/shaders/text_frag.glsl +48 -0
  159. package/es/point/shaders/text_vert.glsl +131 -0
  160. package/es/point/shaders/tile/fill_tile_frag.glsl +83 -0
  161. package/es/point/shaders/tile/fill_tile_vert.glsl +181 -0
  162. package/es/point/shape/extrude.js +8 -3
  163. package/es/polygon/index.js +6 -5
  164. package/es/polygon/models/extrude.js +40 -31
  165. package/es/polygon/models/fill.js +19 -8
  166. package/es/polygon/models/index.js +14 -14
  167. package/es/polygon/models/ocean.js +25 -33
  168. package/es/polygon/models/tile.js +13 -7
  169. package/es/polygon/models/water.js +21 -25
  170. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +44 -0
  171. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +44 -0
  172. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +85 -0
  173. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +90 -0
  174. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +48 -0
  175. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +93 -0
  176. package/es/polygon/shaders/polygon_frag.glsl +12 -0
  177. package/es/polygon/shaders/polygon_linear_frag.glsl +22 -0
  178. package/es/polygon/shaders/polygon_linear_vert.glsl +74 -0
  179. package/es/polygon/shaders/polygon_vert.glsl +66 -0
  180. package/es/polygon/shaders/tile/polygon_tile_frag.glsl +12 -0
  181. package/es/polygon/shaders/tile/polygon_tile_vert.glsl +82 -0
  182. package/es/polygon/shaders/water/polygon_ocean_frag.glsl +248 -0
  183. package/es/polygon/shaders/water/polygon_ocean_vert.glsl +52 -0
  184. package/es/polygon/shaders/water/polygon_water_frag.glsl +73 -0
  185. package/es/polygon/shaders/water/polygon_water_vert.glsl +55 -0
  186. package/es/raster/buffers/triangulation.js +2 -2
  187. package/es/raster/index.js +7 -6
  188. package/es/raster/models/index.js +3 -4
  189. package/es/raster/models/raster.js +15 -25
  190. package/es/raster/raster.js +9 -13
  191. package/es/raster/shaders/raster_2d_frag.glsl +28 -0
  192. package/es/raster/shaders/raster_2d_vert.glsl +18 -0
  193. package/es/raster/shaders/raster_frag.glsl +9 -0
  194. package/es/raster/shaders/raster_vert.glsl +44 -0
  195. package/es/tile/interface.js +1 -2
  196. package/es/tile/manager/tileConfigManager.js +6 -8
  197. package/es/tile/manager/tileLayerManager.js +19 -30
  198. package/es/tile/manager/tilePickerManager.js +14 -14
  199. package/es/tile/models/tileModel.js +6 -6
  200. package/es/tile/tileFactory/base.js +26 -32
  201. package/es/tile/tileFactory/index.js +6 -7
  202. package/es/tile/tileFactory/line.js +3 -9
  203. package/es/tile/tileFactory/point.js +3 -9
  204. package/es/tile/tileFactory/polygon.js +3 -9
  205. package/es/tile/tileFactory/raster.js +4 -10
  206. package/es/tile/tileFactory/rasterData.js +5 -11
  207. package/es/tile/tileFactory/rasterDataLayer.js +4 -5
  208. package/es/tile/tileFactory/vectorLayer.js +8 -9
  209. package/es/tile/tileLayer/baseTileLayer.js +67 -39
  210. package/es/tile/tmsTileLayer.js +5 -4
  211. package/es/tile/utils.js +5 -3
  212. package/es/utils/blend.js +1 -2
  213. package/es/utils/collision-index.js +36 -21
  214. package/es/utils/dataMappingStyle.js +71 -15
  215. package/es/utils/extrude_polyline.js +90 -48
  216. package/es/utils/grid-index.js +7 -21
  217. package/es/utils/layerData.js +41 -17
  218. package/es/utils/multiPassRender.js +21 -5
  219. package/es/utils/polylineNormal.js +40 -20
  220. package/es/utils/simpleLine.js +4 -6
  221. package/es/utils/symbol-layout.js +49 -10
  222. package/es/utils/updateShape.js +6 -3
  223. package/es/wind/index.js +5 -6
  224. package/es/wind/models/index.js +2 -3
  225. package/es/wind/models/utils.js +50 -26
  226. package/es/wind/models/wind.js +15 -18
  227. package/es/wind/models/windRender.js +89 -78
  228. package/es/wind/models/windShader.d.ts +6 -6
  229. package/es/wind/models/windShader.js +12 -7
  230. package/es/wind/shaders/wind_frag.glsl +9 -0
  231. package/es/wind/shaders/wind_vert.glsl +17 -0
  232. package/lib/Geometry/index.js +77 -115
  233. package/lib/Geometry/models/billboard.js +181 -218
  234. package/lib/Geometry/models/index.js +34 -19
  235. package/lib/Geometry/models/plane.js +278 -394
  236. package/lib/Geometry/models/sprite.js +189 -294
  237. package/lib/Geometry/shaders/billboard_frag.glsl +13 -0
  238. package/lib/Geometry/shaders/billboard_vert.glsl +50 -0
  239. package/lib/Geometry/shaders/plane_frag.glsl +22 -0
  240. package/lib/Geometry/shaders/plane_vert.glsl +53 -0
  241. package/lib/Geometry/shaders/sprite_frag.glsl +21 -0
  242. package/lib/Geometry/shaders/sprite_vert.glsl +28 -0
  243. package/lib/canvas/index.js +66 -102
  244. package/lib/canvas/models/canvas.js +140 -210
  245. package/lib/canvas/models/index.js +30 -13
  246. package/lib/citybuliding/building.js +63 -99
  247. package/lib/citybuliding/models/build.js +146 -196
  248. package/lib/citybuliding/shaders/build_frag.glsl +117 -0
  249. package/lib/citybuliding/shaders/build_vert.glsl +54 -0
  250. package/lib/core/BaseLayer.js +807 -1245
  251. package/lib/core/BaseModel.js +275 -375
  252. package/lib/core/interface.js +52 -20
  253. package/lib/core/schema.js +39 -18
  254. package/lib/core/shape/Path.js +78 -60
  255. package/lib/core/shape/extrude.js +90 -127
  256. package/lib/core/triangulation.js +191 -304
  257. package/lib/earth/index.js +62 -96
  258. package/lib/earth/models/atmosphere.js +112 -139
  259. package/lib/earth/models/base.js +150 -198
  260. package/lib/earth/models/bloomsphere.js +112 -139
  261. package/lib/earth/shaders/atmosphere_frag.glsl +17 -0
  262. package/lib/earth/shaders/atmosphere_vert.glsl +26 -0
  263. package/lib/earth/shaders/base_frag.glsl +13 -0
  264. package/lib/earth/shaders/base_vert.glsl +52 -0
  265. package/lib/earth/shaders/bloomsphere_frag.glsl +15 -0
  266. package/lib/earth/shaders/bloomsphere_vert.glsl +20 -0
  267. package/lib/earth/utils.js +89 -85
  268. package/lib/heatmap/index.js +92 -148
  269. package/lib/heatmap/models/grid.js +91 -113
  270. package/lib/heatmap/models/grid3d.js +123 -145
  271. package/lib/heatmap/models/heatmap.js +338 -470
  272. package/lib/heatmap/models/hexagon.js +92 -114
  273. package/lib/heatmap/models/index.js +37 -23
  274. package/lib/heatmap/shaders/grid_vert.glsl +42 -0
  275. package/lib/heatmap/shaders/heatmap_3d_frag.glsl +14 -0
  276. package/lib/heatmap/shaders/heatmap_3d_vert.glsl +46 -0
  277. package/lib/heatmap/shaders/heatmap_frag.glsl +47 -0
  278. package/lib/heatmap/shaders/heatmap_framebuffer_frag.glsl +10 -0
  279. package/lib/heatmap/shaders/heatmap_framebuffer_vert.glsl +35 -0
  280. package/lib/heatmap/shaders/heatmap_vert.glsl +10 -0
  281. package/lib/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
  282. package/lib/heatmap/shaders/hexagon_3d_vert.glsl +64 -0
  283. package/lib/heatmap/shaders/hexagon_frag.glsl +12 -0
  284. package/lib/heatmap/shaders/hexagon_vert.glsl +41 -0
  285. package/lib/heatmap/triangulation.js +46 -30
  286. package/lib/image/index.js +74 -112
  287. package/lib/image/models/dataImage.js +173 -241
  288. package/lib/image/models/image.js +123 -177
  289. package/lib/image/models/index.js +32 -16
  290. package/lib/image/shaders/dataImage_frag.glsl +38 -0
  291. package/lib/image/shaders/image_frag.glsl +9 -0
  292. package/lib/image/shaders/image_vert.glsl +17 -0
  293. package/lib/index.js +96 -193
  294. package/lib/line/index.js +83 -128
  295. package/lib/line/models/arc.js +237 -328
  296. package/lib/line/models/arc_3d.js +228 -314
  297. package/lib/line/models/earthArc_3d.js +228 -316
  298. package/lib/line/models/great_circle.js +200 -279
  299. package/lib/line/models/half.js +201 -266
  300. package/lib/line/models/index.js +50 -43
  301. package/lib/line/models/line.js +299 -386
  302. package/lib/line/models/linearline.js +203 -258
  303. package/lib/line/models/simpleLine.js +175 -225
  304. package/lib/line/models/tile.js +237 -330
  305. package/lib/line/models/wall.js +235 -310
  306. package/lib/line/shaders/arc_chunks.vert.glsl +21 -0
  307. package/lib/line/shaders/dash/arc_dash_frag.glsl +28 -0
  308. package/lib/line/shaders/dash/arc_dash_vert.glsl +148 -0
  309. package/lib/line/shaders/dash/line_dash_frag.glsl +31 -0
  310. package/lib/line/shaders/dash/line_dash_vert.glsl +93 -0
  311. package/lib/line/shaders/half/line_half_frag.glsl +53 -0
  312. package/lib/line/shaders/half/line_half_vert.glsl +169 -0
  313. package/lib/line/shaders/line_arc2d_vert.glsl +114 -0
  314. package/lib/line/shaders/line_arc_3d_frag.glsl +103 -0
  315. package/lib/line/shaders/line_arc_3d_vert.glsl +207 -0
  316. package/lib/line/shaders/line_arc_frag.glsl +89 -0
  317. package/lib/line/shaders/line_arc_great_circle_frag.glsl +101 -0
  318. package/lib/line/shaders/line_arc_great_circle_vert.glsl +215 -0
  319. package/lib/line/shaders/line_arc_vert.glsl +174 -0
  320. package/lib/line/shaders/line_bezier_vert.glsl +85 -0
  321. package/lib/line/shaders/line_frag.glsl +100 -0
  322. package/lib/line/shaders/line_vert.glsl +192 -0
  323. package/lib/line/shaders/linear/arc3d_linear_frag.glsl +47 -0
  324. package/lib/line/shaders/linear/arc3d_linear_vert.glsl +207 -0
  325. package/lib/line/shaders/linear/arc_linear_frag.glsl +38 -0
  326. package/lib/line/shaders/linear/arc_linear_vert.glsl +138 -0
  327. package/lib/line/shaders/linear/line_linear_frag.glsl +27 -0
  328. package/lib/line/shaders/linearLine/line_linear_frag.glsl +20 -0
  329. package/lib/line/shaders/linearLine/line_linear_vert.glsl +112 -0
  330. package/lib/line/shaders/simple/simpleline_frag.glsl +10 -0
  331. package/lib/line/shaders/simple/simpleline_linear_frag.glsl +11 -0
  332. package/lib/line/shaders/simple/simpleline_vert.glsl +78 -0
  333. package/lib/line/shaders/tile/line_tile_frag.glsl +79 -0
  334. package/lib/line/shaders/tile/line_tile_vert.glsl +210 -0
  335. package/lib/line/shaders/wall_frag.glsl +93 -0
  336. package/lib/line/shaders/wall_vert.glsl +111 -0
  337. package/lib/mask/index.js +59 -93
  338. package/lib/mask/models/fill.js +82 -132
  339. package/lib/mask/models/index.js +30 -13
  340. package/lib/mask/shaders/mask_frag.glsl +7 -0
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  699. package/lib/utils/polylineNormal.js.map +0 -1
  700. package/lib/utils/simpleLine.js.map +0 -1
  701. package/lib/utils/symbol-layout.js.map +0 -1
  702. package/lib/utils/updateShape.js.map +0 -1
  703. package/lib/wind/index.js.map +0 -1
  704. package/lib/wind/models/index.js.map +0 -1
  705. package/lib/wind/models/utils.js.map +0 -1
  706. package/lib/wind/models/wind.js.map +0 -1
  707. package/lib/wind/models/windRender.js.map +0 -1
  708. package/lib/wind/models/windShader.js.map +0 -1
@@ -1,102 +1,66 @@
1
- "use strict";
2
-
3
- var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
-
5
- Object.defineProperty(exports, "__esModule", {
6
- value: true
1
+ var __create = Object.create;
2
+ var __defProp = Object.defineProperty;
3
+ var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
4
+ var __getOwnPropNames = Object.getOwnPropertyNames;
5
+ var __getProtoOf = Object.getPrototypeOf;
6
+ var __hasOwnProp = Object.prototype.hasOwnProperty;
7
+ var __export = (target, all) => {
8
+ for (var name in all)
9
+ __defProp(target, name, { get: all[name], enumerable: true });
10
+ };
11
+ var __copyProps = (to, from, except, desc) => {
12
+ if (from && typeof from === "object" || typeof from === "function") {
13
+ for (let key of __getOwnPropNames(from))
14
+ if (!__hasOwnProp.call(to, key) && key !== except)
15
+ __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
16
+ }
17
+ return to;
18
+ };
19
+ var __toESM = (mod, isNodeMode, target) => (target = mod != null ? __create(__getProtoOf(mod)) : {}, __copyProps(isNodeMode || !mod || !mod.__esModule ? __defProp(target, "default", { value: mod, enumerable: true }) : target, mod));
20
+ var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
21
+
22
+ // src/citybuliding/building.ts
23
+ var building_exports = {};
24
+ __export(building_exports, {
25
+ default: () => CityBuildingLayer
7
26
  });
8
- exports.default = void 0;
9
-
10
- var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
11
-
12
- var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
13
-
14
- var _assertThisInitialized2 = _interopRequireDefault(require("@babel/runtime/helpers/assertThisInitialized"));
15
-
16
- var _inherits2 = _interopRequireDefault(require("@babel/runtime/helpers/inherits"));
17
-
18
- var _possibleConstructorReturn2 = _interopRequireDefault(require("@babel/runtime/helpers/possibleConstructorReturn"));
19
-
20
- var _getPrototypeOf2 = _interopRequireDefault(require("@babel/runtime/helpers/getPrototypeOf"));
21
-
22
- var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
23
-
24
- var _BaseLayer2 = _interopRequireDefault(require("../core/BaseLayer"));
25
-
26
- var _build = _interopRequireDefault(require("./models/build"));
27
-
28
- function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
29
-
30
- function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
31
-
32
- var CityBuildingLayer = function (_BaseLayer) {
33
- (0, _inherits2.default)(CityBuildingLayer, _BaseLayer);
34
-
35
- var _super = _createSuper(CityBuildingLayer);
36
-
37
- function CityBuildingLayer() {
38
- var _this;
39
-
40
- (0, _classCallCheck2.default)(this, CityBuildingLayer);
41
-
42
- for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
43
- args[_key] = arguments[_key];
44
- }
45
-
46
- _this = _super.call.apply(_super, [this].concat(args));
47
- (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "type", 'PolygonLayer');
48
- return _this;
27
+ module.exports = __toCommonJS(building_exports);
28
+ var import_BaseLayer = __toESM(require("../core/BaseLayer"));
29
+ var import_build = __toESM(require("./models/build"));
30
+ var CityBuildingLayer = class extends import_BaseLayer.default {
31
+ constructor() {
32
+ super(...arguments);
33
+ this.type = "PolygonLayer";
49
34
  }
50
-
51
- (0, _createClass2.default)(CityBuildingLayer, [{
52
- key: "buildModels",
53
- value: function buildModels() {
54
- var _this2 = this;
55
-
56
- this.layerModel = new _build.default(this);
57
- this.layerModel.initModels(function (models) {
58
- _this2.models = models;
59
-
60
- _this2.renderLayers();
61
- });
62
- }
63
- }, {
64
- key: "rebuildModels",
65
- value: function rebuildModels() {
66
- var _this3 = this;
67
-
68
- this.layerModel.buildModels(function (models) {
69
- return _this3.models = models;
70
- });
71
- }
72
- }, {
73
- key: "setLight",
74
- value: function setLight(t) {
75
- this.updateLayerConfig({
76
- time: t
77
- });
78
- }
79
- }, {
80
- key: "getConfigSchema",
81
- value: function getConfigSchema() {
82
- return {
83
- properties: {
84
- opacity: {
85
- type: 'number',
86
- minimum: 0,
87
- maximum: 1
88
- }
35
+ buildModels() {
36
+ this.layerModel = new import_build.default(this);
37
+ this.layerModel.initModels((models) => {
38
+ this.models = models;
39
+ this.renderLayers();
40
+ });
41
+ }
42
+ rebuildModels() {
43
+ this.layerModel.buildModels((models) => this.models = models);
44
+ }
45
+ setLight(t) {
46
+ this.updateLayerConfig({
47
+ time: t
48
+ });
49
+ }
50
+ getConfigSchema() {
51
+ return {
52
+ properties: {
53
+ opacity: {
54
+ type: "number",
55
+ minimum: 0,
56
+ maximum: 1
89
57
  }
90
- };
91
- }
92
- }, {
93
- key: "getModelType",
94
- value: function getModelType() {
95
- return 'citybuilding';
96
- }
97
- }]);
98
- return CityBuildingLayer;
99
- }(_BaseLayer2.default);
100
-
101
- exports.default = CityBuildingLayer;
102
- //# sourceMappingURL=building.js.map
58
+ }
59
+ };
60
+ }
61
+ getModelType() {
62
+ return "citybuilding";
63
+ }
64
+ };
65
+ // Annotate the CommonJS export names for ESM import in node:
66
+ 0 && (module.exports = {});
@@ -1,207 +1,157 @@
1
- "use strict";
2
-
3
- var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
-
5
- Object.defineProperty(exports, "__esModule", {
6
- value: true
7
- });
8
- exports.default = void 0;
9
-
10
- var _slicedToArray2 = _interopRequireDefault(require("@babel/runtime/helpers/slicedToArray"));
11
-
12
- var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
13
-
14
- var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
15
-
16
- var _assertThisInitialized2 = _interopRequireDefault(require("@babel/runtime/helpers/assertThisInitialized"));
17
-
18
- var _inherits2 = _interopRequireDefault(require("@babel/runtime/helpers/inherits"));
19
-
20
- var _possibleConstructorReturn2 = _interopRequireDefault(require("@babel/runtime/helpers/possibleConstructorReturn"));
21
-
22
- var _getPrototypeOf2 = _interopRequireDefault(require("@babel/runtime/helpers/getPrototypeOf"));
23
-
24
- var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
25
-
26
- var _l7Core = require("@antv/l7-core");
27
-
28
- var _l7Utils = require("@antv/l7-utils");
29
-
30
- var _BaseModel2 = _interopRequireDefault(require("../../core/BaseModel"));
31
-
32
- var _triangulation = require("../../core/triangulation");
33
-
34
- function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
35
-
36
- function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
37
-
38
- var buildFrag = "uniform float u_opacity: 1.0;\nuniform vec4 u_baseColor : [ 1.0, 0, 0, 1.0 ];\nuniform vec4 u_brightColor : [ 1.0, 0, 0, 1.0 ];\nuniform vec4 u_windowColor : [ 1.0, 0, 0, 1.0 ];\nuniform float u_near : 0;\nuniform float u_far : 1;\nvarying vec4 v_Color;\nvarying vec2 v_texCoord;\nuniform float u_Zoom : 1;\nuniform float u_time;\n\nuniform float u_circleSweep;\nuniform float u_cityMinSize;\nuniform vec3 u_circleSweepColor;\nuniform float u_circleSweepSpeed;\n\nvarying float v_worldDis;\n\n#pragma include \"picking\"\n\nvec3 getWindowColor(float n, float hot, vec3 brightColor, vec3 darkColor) {\n float s = step(hot, n);\n vec3 color = mix(brightColor,vec3(0.9,0.9,1.0),n);\n\n return mix(darkColor, color, s);\n}\nfloat random (vec2 st) {\n return fract(sin(dot(st.xy, vec2(12.9898,78.233)))* 43758.5453123);\n}\n\nfloat LinearizeDepth()\n{\n float z = gl_FragCoord.z * 2.0 - 1.0;\n return (2.0 * u_near * u_far) / (u_far + u_near - z * (u_far - u_near));\n}\n\nvec3 fog(vec3 color, vec3 fogColor, float depth){\n float fogFactor=clamp(depth,0.0,1.0);\n vec3 output_color=mix(fogColor,color,fogFactor);\n return output_color;\n}\n\nfloat sdRect(vec2 p, vec2 sz) {\n vec2 d = abs(p) - sz;\n float outside = length(max(d, 0.));\n float inside = min(max(d.x, d.y), 0.);\n return outside + inside;\n}\n\nvoid main() {\n gl_FragColor = v_Color;\n vec3 baseColor = u_baseColor.xyz;\n vec3 brightColor = u_brightColor.xyz;\n vec3 windowColor = u_windowColor.xyz;\n float targetColId = 5.;\n float depth = 1.0 - LinearizeDepth() / u_far * u_Zoom;\n vec3 fogColor = vec3(23.0/255.0,31.0/255.0,51.0/255.0);\n if(v_texCoord.x < 0.) { //\u9876\u90E8\u989C\u8272\n vec3 foggedColor = fog(baseColor.xyz + vec3(0.12*0.9,0.2*0.9,0.3*0.9),fogColor,depth);\n gl_FragColor = vec4( foggedColor, v_Color.w);\n }else { // \u4FA7\u9762\u989C\u8272\n vec2 st = v_texCoord;\n vec2 UvScale = v_texCoord;\n float tStep = min(0.08,max(0.05* (18.0-u_Zoom),0.02));\n float tStart = 0.25 * tStep;\n float tEnd = 0.75 * tStep;\n float u = mod(UvScale.x, tStep);\n float v = mod(UvScale.y, tStep);\n float ux = floor(UvScale.x/tStep);\n float uy = floor(UvScale.y/tStep);\n float n = random(vec2(ux,uy));\n float lightP = u_time;\n float head = 1.0- step(0.005,st.y);\n /*step3*/\n // \u5C06\u7A97\u6237\u989C\u8272\u548C\u5899\u9762\u989C\u8272\u533A\u522B\u5F00\u6765\n float sU = step(tStart, u) - step(tEnd, u);\n float sV = step(tStart, v) - step(tEnd, v);\n vec2 windowSize = vec2(abs(tEnd-tStart),abs(tEnd-tStart));\n float dist = sdRect(vec2(u,v), windowSize);\n float s = sU * sV;\n\n float curColId = floor(UvScale.x / tStep);\n float sCol = step(targetColId - 0.2, curColId) - step(targetColId + 0.2, curColId);\n\n float mLightP = mod(lightP, 2.);\n float sRow = step(mLightP - 0.2, st.y) - step(mLightP, st.y);\n if(ux == targetColId){\n n =0.;\n }\n float timeP = min(0.75, abs ( sin(u_time/3.0) ) );\n float hot = smoothstep(1.0,0.0,timeP);\n vec3 color = mix(baseColor, getWindowColor(n,hot,brightColor,windowColor), s);\n //vec3 color = mix(baseColor, getWindowColor(n,hot,brightColor,windowColor), 1.0);\n float sFinal = s * sCol * sRow;\n color += mix(baseColor, brightColor, sFinal*n);\n if (st.y<0.01){\n color = baseColor;\n }\n if(head ==1.0) { // \u9876\u90E8\u4EAE\u7EBF\n color = brightColor;\n }\n color = color * v_Color.rgb;\n\n vec3 foggedColor = fog(color,fogColor,depth);\n\n gl_FragColor = vec4(foggedColor,1.0);\n }\n\n\n if(u_circleSweep > 0.0 && v_worldDis < u_cityMinSize) {\n float r = fract(((v_worldDis/u_cityMinSize) - u_time * u_circleSweepSpeed) * 2.0);\n gl_FragColor.rgb += r * r * u_circleSweepColor;\n }\n \n gl_FragColor.a *= u_opacity;\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
39
- var buildVert = "precision highp float;\n\n#define ambientRatio 0.5\n#define diffuseRatio 0.3\n#define specularRatio 0.2\n\nattribute vec4 a_Color;\nattribute vec3 a_Position;\nattribute vec3 a_Normal;\nattribute float a_Size;\nuniform mat4 u_ModelMatrix;\n\nattribute vec2 a_Uv;\nvarying vec2 v_texCoord;\n\nvarying vec4 v_Color;\nuniform mat4 u_Mvp;\n\nuniform float u_circleSweep;\nuniform vec2 u_cityCenter;\n\nvarying float v_worldDis;\n\n#pragma include \"projection\"\n#pragma include \"light\"\n#pragma include \"picking\"\n\n\nvoid main() {\n vec4 pos = vec4(a_Position.xy, a_Position.z * a_Size, 1.0);\n vec4 project_pos = project_position(pos);\n\n v_texCoord = a_Uv;\n\n if(u_circleSweep > 0.0) {\n vec2 lnglatscale = vec2(0.0);\n if(u_CoordinateSystem != COORDINATE_SYSTEM_P20_2) {\n lnglatscale = (a_Position.xy - u_cityCenter) * vec2(0.0, 0.135);\n }\n v_worldDis = length(a_Position.xy + lnglatscale - u_cityCenter);\n }\n \n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xyz, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));\n }\n\n float lightWeight = calc_lighting(pos);\n // v_Color = a_Color;\n v_Color = vec4(a_Color.rgb * lightWeight, a_Color.w);\n\n setPickingColor(a_PickingColor);\n}\n";
40
-
41
- var CityBuildModel = function (_BaseModel) {
42
- (0, _inherits2.default)(CityBuildModel, _BaseModel);
43
-
44
- var _super = _createSuper(CityBuildModel);
45
-
46
- function CityBuildModel() {
47
- var _this;
48
-
49
- (0, _classCallCheck2.default)(this, CityBuildModel);
50
-
51
- for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
52
- args[_key] = arguments[_key];
53
- }
54
-
55
- _this = _super.call.apply(_super, [this].concat(args));
56
- (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "cityCenter", void 0);
57
- (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "cityMinSize", void 0);
58
- return _this;
1
+ var __create = Object.create;
2
+ var __defProp = Object.defineProperty;
3
+ var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
4
+ var __getOwnPropNames = Object.getOwnPropertyNames;
5
+ var __getProtoOf = Object.getPrototypeOf;
6
+ var __hasOwnProp = Object.prototype.hasOwnProperty;
7
+ var __export = (target, all) => {
8
+ for (var name in all)
9
+ __defProp(target, name, { get: all[name], enumerable: true });
10
+ };
11
+ var __copyProps = (to, from, except, desc) => {
12
+ if (from && typeof from === "object" || typeof from === "function") {
13
+ for (let key of __getOwnPropNames(from))
14
+ if (!__hasOwnProp.call(to, key) && key !== except)
15
+ __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
59
16
  }
60
-
61
- (0, _createClass2.default)(CityBuildModel, [{
62
- key: "getUninforms",
63
- value: function getUninforms() {
64
- var _ref = this.layer.getLayerConfig(),
65
- _ref$opacity = _ref.opacity,
66
- opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
67
- _ref$baseColor = _ref.baseColor,
68
- baseColor = _ref$baseColor === void 0 ? 'rgb(16,16,16)' : _ref$baseColor,
69
- _ref$brightColor = _ref.brightColor,
70
- brightColor = _ref$brightColor === void 0 ? 'rgb(255,176,38)' : _ref$brightColor,
71
- _ref$windowColor = _ref.windowColor,
72
- windowColor = _ref$windowColor === void 0 ? 'rgb(30,60,89)' : _ref$windowColor,
73
- _ref$time = _ref.time,
74
- time = _ref$time === void 0 ? 0 : _ref$time,
75
- _ref$sweep = _ref.sweep,
76
- sweep = _ref$sweep === void 0 ? {
17
+ return to;
18
+ };
19
+ var __toESM = (mod, isNodeMode, target) => (target = mod != null ? __create(__getProtoOf(mod)) : {}, __copyProps(isNodeMode || !mod || !mod.__esModule ? __defProp(target, "default", { value: mod, enumerable: true }) : target, mod));
20
+ var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
21
+
22
+ // src/citybuliding/models/build.ts
23
+ var build_exports = {};
24
+ __export(build_exports, {
25
+ default: () => CityBuildModel
26
+ });
27
+ module.exports = __toCommonJS(build_exports);
28
+ var import_l7_core = require("@antv/l7-core");
29
+ var import_l7_utils = require("@antv/l7-utils");
30
+ var import_BaseModel = __toESM(require("../../core/BaseModel"));
31
+ var import_triangulation = require("../../core/triangulation");
32
+ var import_build_frag = __toESM(require("../shaders/build_frag.glsl"));
33
+ var import_build_vert = __toESM(require("../shaders/build_vert.glsl"));
34
+ var CityBuildModel = class extends import_BaseModel.default {
35
+ getUninforms() {
36
+ const {
37
+ opacity = 1,
38
+ baseColor = "rgb(16,16,16)",
39
+ brightColor = "rgb(255,176,38)",
40
+ windowColor = "rgb(30,60,89)",
41
+ time = 0,
42
+ sweep = {
77
43
  enable: false,
78
44
  sweepRadius: 1,
79
- sweepColor: 'rgb(255, 255, 255)',
45
+ sweepColor: "rgb(255, 255, 255)",
80
46
  sweepSpeed: 0.4,
81
47
  sweepCenter: this.cityCenter
82
- } : _ref$sweep;
83
-
84
- return {
85
- u_cityCenter: sweep.sweepCenter || this.cityCenter,
86
- u_cityMinSize: this.cityMinSize * sweep.sweepRadius,
87
- u_circleSweep: sweep.enable ? 1.0 : 0.0,
88
- u_circleSweepColor: (0, _l7Utils.rgb2arr)(sweep.sweepColor).slice(0, 3),
89
- u_circleSweepSpeed: sweep.sweepSpeed,
90
- u_opacity: opacity,
91
- u_baseColor: (0, _l7Utils.rgb2arr)(baseColor),
92
- u_brightColor: (0, _l7Utils.rgb2arr)(brightColor),
93
- u_windowColor: (0, _l7Utils.rgb2arr)(windowColor),
94
- u_time: this.layer.getLayerAnimateTime() || time
95
- };
96
- }
97
- }, {
98
- key: "calCityGeo",
99
- value: function calCityGeo() {
100
- var _this$layer$getSource = (0, _slicedToArray2.default)(this.layer.getSource().extent, 4),
101
- minLng = _this$layer$getSource[0],
102
- minLat = _this$layer$getSource[1],
103
- maxLng = _this$layer$getSource[2],
104
- maxLat = _this$layer$getSource[3];
105
-
106
- if (this.mapService.version === 'GAODE2.x') {
107
- this.cityCenter = this.mapService.lngLatToCoord([(maxLng + minLng) / 2, (maxLat + minLat) / 2]);
108
- var l1 = this.mapService.lngLatToCoord([maxLng, maxLat]);
109
- var l2 = this.mapService.lngLatToCoord([minLng, minLat]);
110
- this.cityMinSize = Math.sqrt(Math.pow(l1[0] - l2[0], 2) + Math.pow(l1[1] - l2[1], 2)) / 4;
111
- } else {
112
- var w = maxLng - minLng;
113
- var h = maxLat - minLat;
114
- this.cityCenter = [(maxLng + minLng) / 2, (maxLat + minLat) / 2];
115
- this.cityMinSize = Math.sqrt(Math.pow(w, 2) + Math.pow(h, 2)) / 4;
116
48
  }
49
+ } = this.layer.getLayerConfig();
50
+ return {
51
+ u_cityCenter: sweep.sweepCenter || this.cityCenter,
52
+ u_cityMinSize: this.cityMinSize * sweep.sweepRadius,
53
+ u_circleSweep: sweep.enable ? 1 : 0,
54
+ u_circleSweepColor: (0, import_l7_utils.rgb2arr)(sweep.sweepColor).slice(0, 3),
55
+ u_circleSweepSpeed: sweep.sweepSpeed,
56
+ u_opacity: opacity,
57
+ u_baseColor: (0, import_l7_utils.rgb2arr)(baseColor),
58
+ u_brightColor: (0, import_l7_utils.rgb2arr)(brightColor),
59
+ u_windowColor: (0, import_l7_utils.rgb2arr)(windowColor),
60
+ u_time: this.layer.getLayerAnimateTime() || time
61
+ };
62
+ }
63
+ calCityGeo() {
64
+ const [minLng, minLat, maxLng, maxLat] = this.layer.getSource().extent;
65
+ if (this.mapService.version === "GAODE2.x") {
66
+ this.cityCenter = this.mapService.lngLatToCoord([
67
+ (maxLng + minLng) / 2,
68
+ (maxLat + minLat) / 2
69
+ ]);
70
+ const l1 = this.mapService.lngLatToCoord([maxLng, maxLat]);
71
+ const l2 = this.mapService.lngLatToCoord([minLng, minLat]);
72
+ this.cityMinSize = Math.sqrt(Math.pow(l1[0] - l2[0], 2) + Math.pow(l1[1] - l2[1], 2)) / 4;
73
+ } else {
74
+ const w = maxLng - minLng;
75
+ const h = maxLat - minLat;
76
+ this.cityCenter = [(maxLng + minLng) / 2, (maxLat + minLat) / 2];
77
+ this.cityMinSize = Math.sqrt(Math.pow(w, 2) + Math.pow(h, 2)) / 4;
117
78
  }
118
- }, {
119
- key: "initModels",
120
- value: function initModels(callbackModel) {
121
- this.calCityGeo();
122
- this.startModelAnimate();
123
- this.buildModels(callbackModel);
124
- }
125
- }, {
126
- key: "buildModels",
127
- value: function buildModels(callbackModel) {
128
- this.layer.buildLayerModel({
129
- moduleName: 'cityBuilding',
130
- vertexShader: buildVert,
131
- fragmentShader: buildFrag,
132
- triangulation: _triangulation.PolygonExtrudeTriangulation,
133
- depth: {
134
- enable: true
79
+ }
80
+ initModels(callbackModel) {
81
+ this.calCityGeo();
82
+ this.startModelAnimate();
83
+ this.buildModels(callbackModel);
84
+ }
85
+ buildModels(callbackModel) {
86
+ this.layer.buildLayerModel({
87
+ moduleName: "cityBuilding",
88
+ vertexShader: import_build_vert.default,
89
+ fragmentShader: import_build_frag.default,
90
+ triangulation: import_triangulation.PolygonExtrudeTriangulation,
91
+ depth: { enable: true },
92
+ cull: {
93
+ enable: true,
94
+ face: import_l7_core.gl.BACK
95
+ }
96
+ }).then((model) => {
97
+ callbackModel([model]);
98
+ }).catch((err) => {
99
+ console.warn(err);
100
+ callbackModel([]);
101
+ });
102
+ }
103
+ registerBuiltinAttributes() {
104
+ this.styleAttributeService.registerStyleAttribute({
105
+ name: "normal",
106
+ type: import_l7_core.AttributeType.Attribute,
107
+ descriptor: {
108
+ name: "a_Normal",
109
+ buffer: {
110
+ usage: import_l7_core.gl.STATIC_DRAW,
111
+ data: [],
112
+ type: import_l7_core.gl.FLOAT
135
113
  },
136
- cull: {
137
- enable: true,
138
- face: _l7Core.gl.BACK
139
- }
140
- }).then(function (model) {
141
- callbackModel([model]);
142
- }).catch(function (err) {
143
- console.warn(err);
144
- callbackModel([]);
145
- });
146
- }
147
- }, {
148
- key: "registerBuiltinAttributes",
149
- value: function registerBuiltinAttributes() {
150
- this.styleAttributeService.registerStyleAttribute({
151
- name: 'normal',
152
- type: _l7Core.AttributeType.Attribute,
153
- descriptor: {
154
- name: 'a_Normal',
155
- buffer: {
156
- usage: _l7Core.gl.STATIC_DRAW,
157
- data: [],
158
- type: _l7Core.gl.FLOAT
159
- },
160
- size: 3,
161
- update: function update(feature, featureIdx, vertex, attributeIdx, normal) {
162
- return normal;
163
- }
114
+ size: 3,
115
+ update: (feature, featureIdx, vertex, attributeIdx, normal) => {
116
+ return normal;
164
117
  }
165
- });
166
- this.styleAttributeService.registerStyleAttribute({
167
- name: 'size',
168
- type: _l7Core.AttributeType.Attribute,
169
- descriptor: {
170
- name: 'a_Size',
171
- buffer: {
172
- usage: _l7Core.gl.DYNAMIC_DRAW,
173
- data: [],
174
- type: _l7Core.gl.FLOAT
175
- },
176
- size: 1,
177
- update: function update(feature, featureIdx, vertex, attributeIdx) {
178
- var _feature$size = feature.size,
179
- size = _feature$size === void 0 ? 10 : _feature$size;
180
- return Array.isArray(size) ? [size[0]] : [size];
181
- }
118
+ }
119
+ });
120
+ this.styleAttributeService.registerStyleAttribute({
121
+ name: "size",
122
+ type: import_l7_core.AttributeType.Attribute,
123
+ descriptor: {
124
+ name: "a_Size",
125
+ buffer: {
126
+ usage: import_l7_core.gl.DYNAMIC_DRAW,
127
+ data: [],
128
+ type: import_l7_core.gl.FLOAT
129
+ },
130
+ size: 1,
131
+ update: (feature, featureIdx, vertex, attributeIdx) => {
132
+ const { size = 10 } = feature;
133
+ return Array.isArray(size) ? [size[0]] : [size];
182
134
  }
183
- });
184
- this.styleAttributeService.registerStyleAttribute({
185
- name: 'uv',
186
- type: _l7Core.AttributeType.Attribute,
187
- descriptor: {
188
- name: 'a_Uv',
189
- buffer: {
190
- usage: _l7Core.gl.DYNAMIC_DRAW,
191
- data: [],
192
- type: _l7Core.gl.FLOAT
193
- },
194
- size: 2,
195
- update: function update(feature, featureIdx, vertex, attributeIdx) {
196
- var size = feature.size;
197
- return [vertex[3], vertex[4]];
198
- }
135
+ }
136
+ });
137
+ this.styleAttributeService.registerStyleAttribute({
138
+ name: "uv",
139
+ type: import_l7_core.AttributeType.Attribute,
140
+ descriptor: {
141
+ name: "a_Uv",
142
+ buffer: {
143
+ usage: import_l7_core.gl.DYNAMIC_DRAW,
144
+ data: [],
145
+ type: import_l7_core.gl.FLOAT
146
+ },
147
+ size: 2,
148
+ update: (feature, featureIdx, vertex, attributeIdx) => {
149
+ const { size } = feature;
150
+ return [vertex[3], vertex[4]];
199
151
  }
200
- });
201
- }
202
- }]);
203
- return CityBuildModel;
204
- }(_BaseModel2.default);
205
-
206
- exports.default = CityBuildModel;
207
- //# sourceMappingURL=build.js.map
152
+ }
153
+ });
154
+ }
155
+ };
156
+ // Annotate the CommonJS export names for ESM import in node:
157
+ 0 && (module.exports = {});
@@ -0,0 +1,117 @@
1
+ uniform float u_opacity: 1.0;
2
+ uniform vec4 u_baseColor : [ 1.0, 0, 0, 1.0 ];
3
+ uniform vec4 u_brightColor : [ 1.0, 0, 0, 1.0 ];
4
+ uniform vec4 u_windowColor : [ 1.0, 0, 0, 1.0 ];
5
+ uniform float u_near : 0;
6
+ uniform float u_far : 1;
7
+ varying vec4 v_Color;
8
+ varying vec2 v_texCoord;
9
+ uniform float u_Zoom : 1;
10
+ uniform float u_time;
11
+
12
+ uniform float u_circleSweep;
13
+ uniform float u_cityMinSize;
14
+ uniform vec3 u_circleSweepColor;
15
+ uniform float u_circleSweepSpeed;
16
+
17
+ varying float v_worldDis;
18
+
19
+ #pragma include "picking"
20
+
21
+ vec3 getWindowColor(float n, float hot, vec3 brightColor, vec3 darkColor) {
22
+ float s = step(hot, n);
23
+ vec3 color = mix(brightColor,vec3(0.9,0.9,1.0),n);
24
+
25
+ return mix(darkColor, color, s);
26
+ }
27
+ float random (vec2 st) {
28
+ return fract(sin(dot(st.xy, vec2(12.9898,78.233)))* 43758.5453123);
29
+ }
30
+
31
+ float LinearizeDepth()
32
+ {
33
+ float z = gl_FragCoord.z * 2.0 - 1.0;
34
+ return (2.0 * u_near * u_far) / (u_far + u_near - z * (u_far - u_near));
35
+ }
36
+
37
+ vec3 fog(vec3 color, vec3 fogColor, float depth){
38
+ float fogFactor=clamp(depth,0.0,1.0);
39
+ vec3 output_color=mix(fogColor,color,fogFactor);
40
+ return output_color;
41
+ }
42
+
43
+ float sdRect(vec2 p, vec2 sz) {
44
+ vec2 d = abs(p) - sz;
45
+ float outside = length(max(d, 0.));
46
+ float inside = min(max(d.x, d.y), 0.);
47
+ return outside + inside;
48
+ }
49
+
50
+ void main() {
51
+ gl_FragColor = v_Color;
52
+ vec3 baseColor = u_baseColor.xyz;
53
+ vec3 brightColor = u_brightColor.xyz;
54
+ vec3 windowColor = u_windowColor.xyz;
55
+ float targetColId = 5.;
56
+ float depth = 1.0 - LinearizeDepth() / u_far * u_Zoom;
57
+ vec3 fogColor = vec3(23.0/255.0,31.0/255.0,51.0/255.0);
58
+ if(v_texCoord.x < 0.) { //顶部颜色
59
+ vec3 foggedColor = fog(baseColor.xyz + vec3(0.12*0.9,0.2*0.9,0.3*0.9),fogColor,depth);
60
+ gl_FragColor = vec4( foggedColor, v_Color.w);
61
+ }else { // 侧面颜色
62
+ vec2 st = v_texCoord;
63
+ vec2 UvScale = v_texCoord;
64
+ float tStep = min(0.08,max(0.05* (18.0-u_Zoom),0.02));
65
+ float tStart = 0.25 * tStep;
66
+ float tEnd = 0.75 * tStep;
67
+ float u = mod(UvScale.x, tStep);
68
+ float v = mod(UvScale.y, tStep);
69
+ float ux = floor(UvScale.x/tStep);
70
+ float uy = floor(UvScale.y/tStep);
71
+ float n = random(vec2(ux,uy));
72
+ float lightP = u_time;
73
+ float head = 1.0- step(0.005,st.y);
74
+ /*step3*/
75
+ // 将窗户颜色和墙面颜色区别开来
76
+ float sU = step(tStart, u) - step(tEnd, u);
77
+ float sV = step(tStart, v) - step(tEnd, v);
78
+ vec2 windowSize = vec2(abs(tEnd-tStart),abs(tEnd-tStart));
79
+ float dist = sdRect(vec2(u,v), windowSize);
80
+ float s = sU * sV;
81
+
82
+ float curColId = floor(UvScale.x / tStep);
83
+ float sCol = step(targetColId - 0.2, curColId) - step(targetColId + 0.2, curColId);
84
+
85
+ float mLightP = mod(lightP, 2.);
86
+ float sRow = step(mLightP - 0.2, st.y) - step(mLightP, st.y);
87
+ if(ux == targetColId){
88
+ n =0.;
89
+ }
90
+ float timeP = min(0.75, abs ( sin(u_time/3.0) ) );
91
+ float hot = smoothstep(1.0,0.0,timeP);
92
+ vec3 color = mix(baseColor, getWindowColor(n,hot,brightColor,windowColor), s);
93
+ //vec3 color = mix(baseColor, getWindowColor(n,hot,brightColor,windowColor), 1.0);
94
+ float sFinal = s * sCol * sRow;
95
+ color += mix(baseColor, brightColor, sFinal*n);
96
+ if (st.y<0.01){
97
+ color = baseColor;
98
+ }
99
+ if(head ==1.0) { // 顶部亮线
100
+ color = brightColor;
101
+ }
102
+ color = color * v_Color.rgb;
103
+
104
+ vec3 foggedColor = fog(color,fogColor,depth);
105
+
106
+ gl_FragColor = vec4(foggedColor,1.0);
107
+ }
108
+
109
+
110
+ if(u_circleSweep > 0.0 && v_worldDis < u_cityMinSize) {
111
+ float r = fract(((v_worldDis/u_cityMinSize) - u_time * u_circleSweepSpeed) * 2.0);
112
+ gl_FragColor.rgb += r * r * u_circleSweepColor;
113
+ }
114
+
115
+ gl_FragColor.a *= u_opacity;
116
+ gl_FragColor = filterColor(gl_FragColor);
117
+ }