@antv/l7-layers 2.9.19 → 2.9.22-alpha.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (710) hide show
  1. package/es/Geometry/index.js +4 -5
  2. package/es/Geometry/models/billboard.js +23 -9
  3. package/es/Geometry/models/index.js +4 -5
  4. package/es/Geometry/models/plane.js +25 -13
  5. package/es/Geometry/models/sprite.js +11 -21
  6. package/es/Geometry/shaders/billboard_frag.glsl +13 -0
  7. package/es/Geometry/shaders/billboard_vert.glsl +50 -0
  8. package/es/Geometry/shaders/plane_frag.glsl +22 -0
  9. package/es/Geometry/shaders/plane_vert.glsl +53 -0
  10. package/es/Geometry/shaders/sprite_frag.glsl +21 -0
  11. package/es/Geometry/shaders/sprite_vert.glsl +28 -0
  12. package/es/canvas/index.js +4 -5
  13. package/es/canvas/models/canvas.js +6 -12
  14. package/es/canvas/models/index.js +2 -3
  15. package/es/citybuliding/building.js +4 -5
  16. package/es/citybuliding/models/build.js +19 -22
  17. package/es/citybuliding/shaders/build_frag.glsl +117 -0
  18. package/es/citybuliding/shaders/build_vert.glsl +54 -0
  19. package/es/core/BaseLayer.js +205 -157
  20. package/es/core/BaseModel.js +135 -76
  21. package/es/core/interface.d.ts +11 -1
  22. package/es/core/interface.js +15 -2
  23. package/es/core/schema.js +4 -2
  24. package/es/core/shape/Path.js +8 -3
  25. package/es/core/shape/extrude.js +9 -4
  26. package/es/core/triangulation.d.ts +1 -0
  27. package/es/core/triangulation.js +123 -24
  28. package/es/earth/index.js +11 -7
  29. package/es/earth/models/atmosphere.js +15 -7
  30. package/es/earth/models/base.js +19 -7
  31. package/es/earth/models/bloomsphere.js +15 -7
  32. package/es/earth/shaders/atmosphere_frag.glsl +17 -0
  33. package/es/earth/shaders/atmosphere_vert.glsl +26 -0
  34. package/es/earth/shaders/base_frag.glsl +13 -0
  35. package/es/earth/shaders/base_vert.glsl +52 -0
  36. package/es/earth/shaders/bloomsphere_frag.glsl +15 -0
  37. package/es/earth/shaders/bloomsphere_vert.glsl +20 -0
  38. package/es/earth/utils.js +28 -5
  39. package/es/heatmap/index.js +8 -7
  40. package/es/heatmap/models/grid.js +11 -5
  41. package/es/heatmap/models/grid3d.js +18 -7
  42. package/es/heatmap/models/heatmap.js +45 -44
  43. package/es/heatmap/models/hexagon.js +14 -6
  44. package/es/heatmap/models/index.js +5 -6
  45. package/es/heatmap/shaders/grid_vert.glsl +42 -0
  46. package/es/heatmap/shaders/heatmap_3d_frag.glsl +14 -0
  47. package/es/heatmap/shaders/heatmap_3d_vert.glsl +46 -0
  48. package/es/heatmap/shaders/heatmap_frag.glsl +47 -0
  49. package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +10 -0
  50. package/es/heatmap/shaders/heatmap_framebuffer_vert.glsl +35 -0
  51. package/es/heatmap/shaders/heatmap_vert.glsl +10 -0
  52. package/es/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
  53. package/es/heatmap/shaders/hexagon_3d_vert.glsl +64 -0
  54. package/es/heatmap/shaders/hexagon_frag.glsl +12 -0
  55. package/es/heatmap/shaders/hexagon_vert.glsl +41 -0
  56. package/es/heatmap/triangulation.js +2 -2
  57. package/es/image/index.js +4 -5
  58. package/es/image/models/dataImage.js +21 -31
  59. package/es/image/models/image.js +19 -25
  60. package/es/image/models/index.js +3 -4
  61. package/es/image/shaders/dataImage_frag.glsl +38 -0
  62. package/es/image/shaders/image_frag.glsl +9 -0
  63. package/es/image/shaders/image_vert.glsl +17 -0
  64. package/es/index.d.ts +2 -2
  65. package/es/index.js +92 -30
  66. package/es/line/index.js +4 -5
  67. package/es/line/models/arc.js +38 -15
  68. package/es/line/models/arc_3d.js +33 -14
  69. package/es/line/models/earthArc_3d.js +33 -14
  70. package/es/line/models/great_circle.js +25 -13
  71. package/es/line/models/half.js +33 -12
  72. package/es/line/models/index.js +12 -13
  73. package/es/line/models/line.js +57 -17
  74. package/es/line/models/linearline.js +32 -14
  75. package/es/line/models/simpleLine.js +26 -11
  76. package/es/line/models/tile.js +28 -10
  77. package/es/line/models/wall.js +30 -13
  78. package/es/line/shaders/arc_chunks.vert.glsl +21 -0
  79. package/es/line/shaders/dash/arc_dash_frag.glsl +28 -0
  80. package/es/line/shaders/dash/arc_dash_vert.glsl +148 -0
  81. package/es/line/shaders/dash/line_dash_frag.glsl +31 -0
  82. package/es/line/shaders/dash/line_dash_vert.glsl +93 -0
  83. package/es/line/shaders/half/line_half_frag.glsl +53 -0
  84. package/es/line/shaders/half/line_half_vert.glsl +169 -0
  85. package/es/line/shaders/line_arc2d_vert.glsl +114 -0
  86. package/es/line/shaders/line_arc_3d_frag.glsl +103 -0
  87. package/es/line/shaders/line_arc_3d_vert.glsl +207 -0
  88. package/es/line/shaders/line_arc_frag.glsl +89 -0
  89. package/es/line/shaders/line_arc_great_circle_frag.glsl +101 -0
  90. package/es/line/shaders/line_arc_great_circle_vert.glsl +215 -0
  91. package/es/line/shaders/line_arc_vert.glsl +174 -0
  92. package/es/line/shaders/line_bezier_vert.glsl +85 -0
  93. package/es/line/shaders/line_frag.glsl +100 -0
  94. package/es/line/shaders/line_vert.glsl +192 -0
  95. package/es/line/shaders/linear/arc3d_linear_frag.glsl +47 -0
  96. package/es/line/shaders/linear/arc3d_linear_vert.glsl +207 -0
  97. package/es/line/shaders/linear/arc_linear_frag.glsl +38 -0
  98. package/es/line/shaders/linear/arc_linear_vert.glsl +138 -0
  99. package/es/line/shaders/linear/line_linear_frag.glsl +27 -0
  100. package/es/line/shaders/linearLine/line_linear_frag.glsl +20 -0
  101. package/es/line/shaders/linearLine/line_linear_vert.glsl +112 -0
  102. package/es/line/shaders/simple/simpleline_frag.glsl +10 -0
  103. package/es/line/shaders/simple/simpleline_linear_frag.glsl +11 -0
  104. package/es/line/shaders/simple/simpleline_vert.glsl +78 -0
  105. package/es/line/shaders/tile/line_tile_frag.glsl +79 -0
  106. package/es/line/shaders/tile/line_tile_vert.glsl +210 -0
  107. package/es/line/shaders/wall_frag.glsl +93 -0
  108. package/es/line/shaders/wall_vert.glsl +111 -0
  109. package/es/mask/index.js +4 -5
  110. package/es/mask/models/fill.js +11 -8
  111. package/es/mask/models/index.js +2 -3
  112. package/es/mask/shaders/mask_frag.glsl +7 -0
  113. package/es/mask/shaders/mask_vert.glsl +22 -0
  114. package/es/plugins/DataMappingPlugin.js +71 -34
  115. package/es/plugins/DataSourcePlugin.js +12 -10
  116. package/es/plugins/FeatureScalePlugin.js +44 -24
  117. package/es/plugins/LayerAnimateStylePlugin.js +6 -7
  118. package/es/plugins/LayerModelPlugin.js +16 -7
  119. package/es/plugins/LayerStylePlugin.js +7 -3
  120. package/es/plugins/LightingPlugin.js +21 -13
  121. package/es/plugins/MultiPassRendererPlugin.js +21 -8
  122. package/es/plugins/PixelPickingPlugin.js +33 -11
  123. package/es/plugins/RegisterStyleAttributePlugin.js +10 -3
  124. package/es/plugins/ShaderUniformPlugin.js +24 -10
  125. package/es/plugins/UpdateModelPlugin.js +7 -3
  126. package/es/plugins/UpdateStyleAttributePlugin.js +20 -7
  127. package/es/point/index.js +12 -6
  128. package/es/point/models/earthExtrude.js +30 -12
  129. package/es/point/models/earthFill.js +25 -13
  130. package/es/point/models/extrude.js +30 -12
  131. package/es/point/models/fill.js +50 -15
  132. package/es/point/models/fillmage.js +46 -17
  133. package/es/point/models/image.js +20 -12
  134. package/es/point/models/index.js +14 -14
  135. package/es/point/models/normal.js +15 -7
  136. package/es/point/models/radar.js +33 -13
  137. package/es/point/models/simplePoint.js +17 -9
  138. package/es/point/models/text.js +77 -30
  139. package/es/point/models/tile.js +33 -12
  140. package/es/point/shaders/animate/wave_frag.glsl +65 -0
  141. package/es/point/shaders/earth/extrude_frag.glsl +44 -0
  142. package/es/point/shaders/earth/extrude_vert.glsl +140 -0
  143. package/es/point/shaders/earth/fill_frag.glsl +86 -0
  144. package/es/point/shaders/earth/fill_vert.glsl +126 -0
  145. package/es/point/shaders/extrude/extrude_frag.glsl +44 -0
  146. package/es/point/shaders/extrude/extrude_vert.glsl +121 -0
  147. package/es/point/shaders/fill_frag.glsl +84 -0
  148. package/es/point/shaders/fill_vert.glsl +182 -0
  149. package/es/point/shaders/image/fillImage_frag.glsl +20 -0
  150. package/es/point/shaders/image/fillImage_vert.glsl +108 -0
  151. package/es/point/shaders/image_frag.glsl +39 -0
  152. package/es/point/shaders/image_vert.glsl +81 -0
  153. package/es/point/shaders/normal_frag.glsl +15 -0
  154. package/es/point/shaders/normal_vert.glsl +79 -0
  155. package/es/point/shaders/radar/radar_frag.glsl +64 -0
  156. package/es/point/shaders/radar/radar_vert.glsl +120 -0
  157. package/es/point/shaders/simplePoint_frag.glsl +53 -0
  158. package/es/point/shaders/simplePoint_vert.glsl +79 -0
  159. package/es/point/shaders/text_frag.glsl +48 -0
  160. package/es/point/shaders/text_vert.glsl +131 -0
  161. package/es/point/shaders/tile/fill_tile_frag.glsl +83 -0
  162. package/es/point/shaders/tile/fill_tile_vert.glsl +181 -0
  163. package/es/point/shape/extrude.js +8 -3
  164. package/es/polygon/index.js +6 -5
  165. package/es/polygon/models/extrude.js +40 -31
  166. package/es/polygon/models/fill.js +19 -8
  167. package/es/polygon/models/index.js +14 -14
  168. package/es/polygon/models/ocean.js +25 -33
  169. package/es/polygon/models/tile.js +13 -7
  170. package/es/polygon/models/water.js +21 -25
  171. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +44 -0
  172. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +44 -0
  173. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +85 -0
  174. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +90 -0
  175. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +48 -0
  176. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +93 -0
  177. package/es/polygon/shaders/polygon_frag.glsl +12 -0
  178. package/es/polygon/shaders/polygon_linear_frag.glsl +22 -0
  179. package/es/polygon/shaders/polygon_linear_vert.glsl +74 -0
  180. package/es/polygon/shaders/polygon_vert.glsl +66 -0
  181. package/es/polygon/shaders/tile/polygon_tile_frag.glsl +12 -0
  182. package/es/polygon/shaders/tile/polygon_tile_vert.glsl +82 -0
  183. package/es/polygon/shaders/water/polygon_ocean_frag.glsl +248 -0
  184. package/es/polygon/shaders/water/polygon_ocean_vert.glsl +52 -0
  185. package/es/polygon/shaders/water/polygon_water_frag.glsl +73 -0
  186. package/es/polygon/shaders/water/polygon_water_vert.glsl +55 -0
  187. package/es/raster/buffers/triangulation.js +2 -2
  188. package/es/raster/index.js +7 -6
  189. package/es/raster/models/index.js +3 -4
  190. package/es/raster/models/raster.js +15 -25
  191. package/es/raster/raster.js +9 -13
  192. package/es/raster/shaders/raster_2d_frag.glsl +28 -0
  193. package/es/raster/shaders/raster_2d_vert.glsl +18 -0
  194. package/es/raster/shaders/raster_frag.glsl +9 -0
  195. package/es/raster/shaders/raster_vert.glsl +44 -0
  196. package/es/tile/interface.js +1 -2
  197. package/es/tile/manager/tileConfigManager.js +6 -8
  198. package/es/tile/manager/tileLayerManager.js +19 -30
  199. package/es/tile/manager/tilePickerManager.js +14 -14
  200. package/es/tile/models/tileModel.js +6 -6
  201. package/es/tile/tileFactory/base.js +26 -32
  202. package/es/tile/tileFactory/index.js +6 -7
  203. package/es/tile/tileFactory/line.js +3 -9
  204. package/es/tile/tileFactory/point.js +3 -9
  205. package/es/tile/tileFactory/polygon.js +3 -9
  206. package/es/tile/tileFactory/raster.js +4 -10
  207. package/es/tile/tileFactory/rasterData.js +5 -11
  208. package/es/tile/tileFactory/rasterDataLayer.js +4 -5
  209. package/es/tile/tileFactory/vectorLayer.js +8 -9
  210. package/es/tile/tileLayer/baseTileLayer.js +67 -39
  211. package/es/tile/tmsTileLayer.js +5 -4
  212. package/es/tile/utils.js +5 -3
  213. package/es/utils/blend.js +1 -2
  214. package/es/utils/collision-index.js +36 -21
  215. package/es/utils/dataMappingStyle.js +71 -15
  216. package/es/utils/extrude_polyline.d.ts +15 -0
  217. package/es/utils/extrude_polyline.js +225 -51
  218. package/es/utils/grid-index.js +7 -21
  219. package/es/utils/layerData.js +41 -17
  220. package/es/utils/multiPassRender.js +21 -5
  221. package/es/utils/polylineNormal.js +40 -20
  222. package/es/utils/simpleLine.js +4 -6
  223. package/es/utils/symbol-layout.js +49 -10
  224. package/es/utils/updateShape.js +6 -3
  225. package/es/wind/index.js +5 -6
  226. package/es/wind/models/index.js +2 -3
  227. package/es/wind/models/utils.js +50 -26
  228. package/es/wind/models/wind.js +15 -18
  229. package/es/wind/models/windRender.js +89 -78
  230. package/es/wind/models/windShader.d.ts +6 -6
  231. package/es/wind/models/windShader.js +12 -7
  232. package/es/wind/shaders/wind_frag.glsl +9 -0
  233. package/es/wind/shaders/wind_vert.glsl +17 -0
  234. package/lib/Geometry/index.js +77 -115
  235. package/lib/Geometry/models/billboard.js +181 -218
  236. package/lib/Geometry/models/index.js +34 -19
  237. package/lib/Geometry/models/plane.js +278 -394
  238. package/lib/Geometry/models/sprite.js +189 -294
  239. package/lib/Geometry/shaders/billboard_frag.glsl +13 -0
  240. package/lib/Geometry/shaders/billboard_vert.glsl +50 -0
  241. package/lib/Geometry/shaders/plane_frag.glsl +22 -0
  242. package/lib/Geometry/shaders/plane_vert.glsl +53 -0
  243. package/lib/Geometry/shaders/sprite_frag.glsl +21 -0
  244. package/lib/Geometry/shaders/sprite_vert.glsl +28 -0
  245. package/lib/canvas/index.js +66 -102
  246. package/lib/canvas/models/canvas.js +140 -210
  247. package/lib/canvas/models/index.js +30 -13
  248. package/lib/citybuliding/building.js +63 -99
  249. package/lib/citybuliding/models/build.js +146 -196
  250. package/lib/citybuliding/shaders/build_frag.glsl +117 -0
  251. package/lib/citybuliding/shaders/build_vert.glsl +54 -0
  252. package/lib/core/BaseLayer.js +807 -1245
  253. package/lib/core/BaseModel.js +275 -375
  254. package/lib/core/interface.js +52 -20
  255. package/lib/core/schema.js +39 -18
  256. package/lib/core/shape/Path.js +78 -60
  257. package/lib/core/shape/extrude.js +90 -127
  258. package/lib/core/triangulation.js +208 -295
  259. package/lib/earth/index.js +62 -96
  260. package/lib/earth/models/atmosphere.js +112 -139
  261. package/lib/earth/models/base.js +150 -198
  262. package/lib/earth/models/bloomsphere.js +112 -139
  263. package/lib/earth/shaders/atmosphere_frag.glsl +17 -0
  264. package/lib/earth/shaders/atmosphere_vert.glsl +26 -0
  265. package/lib/earth/shaders/base_frag.glsl +13 -0
  266. package/lib/earth/shaders/base_vert.glsl +52 -0
  267. package/lib/earth/shaders/bloomsphere_frag.glsl +15 -0
  268. package/lib/earth/shaders/bloomsphere_vert.glsl +20 -0
  269. package/lib/earth/utils.js +89 -85
  270. package/lib/heatmap/index.js +92 -148
  271. package/lib/heatmap/models/grid.js +91 -113
  272. package/lib/heatmap/models/grid3d.js +123 -145
  273. package/lib/heatmap/models/heatmap.js +338 -470
  274. package/lib/heatmap/models/hexagon.js +92 -114
  275. package/lib/heatmap/models/index.js +37 -23
  276. package/lib/heatmap/shaders/grid_vert.glsl +42 -0
  277. package/lib/heatmap/shaders/heatmap_3d_frag.glsl +14 -0
  278. package/lib/heatmap/shaders/heatmap_3d_vert.glsl +46 -0
  279. package/lib/heatmap/shaders/heatmap_frag.glsl +47 -0
  280. package/lib/heatmap/shaders/heatmap_framebuffer_frag.glsl +10 -0
  281. package/lib/heatmap/shaders/heatmap_framebuffer_vert.glsl +35 -0
  282. package/lib/heatmap/shaders/heatmap_vert.glsl +10 -0
  283. package/lib/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
  284. package/lib/heatmap/shaders/hexagon_3d_vert.glsl +64 -0
  285. package/lib/heatmap/shaders/hexagon_frag.glsl +12 -0
  286. package/lib/heatmap/shaders/hexagon_vert.glsl +41 -0
  287. package/lib/heatmap/triangulation.js +46 -30
  288. package/lib/image/index.js +74 -112
  289. package/lib/image/models/dataImage.js +173 -241
  290. package/lib/image/models/image.js +123 -177
  291. package/lib/image/models/index.js +32 -16
  292. package/lib/image/shaders/dataImage_frag.glsl +38 -0
  293. package/lib/image/shaders/image_frag.glsl +9 -0
  294. package/lib/image/shaders/image_vert.glsl +17 -0
  295. package/lib/index.js +96 -193
  296. package/lib/line/index.js +83 -128
  297. package/lib/line/models/arc.js +237 -328
  298. package/lib/line/models/arc_3d.js +228 -314
  299. package/lib/line/models/earthArc_3d.js +228 -316
  300. package/lib/line/models/great_circle.js +200 -279
  301. package/lib/line/models/half.js +201 -266
  302. package/lib/line/models/index.js +50 -43
  303. package/lib/line/models/line.js +299 -386
  304. package/lib/line/models/linearline.js +203 -258
  305. package/lib/line/models/simpleLine.js +175 -225
  306. package/lib/line/models/tile.js +237 -330
  307. package/lib/line/models/wall.js +235 -310
  308. package/lib/line/shaders/arc_chunks.vert.glsl +21 -0
  309. package/lib/line/shaders/dash/arc_dash_frag.glsl +28 -0
  310. package/lib/line/shaders/dash/arc_dash_vert.glsl +148 -0
  311. package/lib/line/shaders/dash/line_dash_frag.glsl +31 -0
  312. package/lib/line/shaders/dash/line_dash_vert.glsl +93 -0
  313. package/lib/line/shaders/half/line_half_frag.glsl +53 -0
  314. package/lib/line/shaders/half/line_half_vert.glsl +169 -0
  315. package/lib/line/shaders/line_arc2d_vert.glsl +114 -0
  316. package/lib/line/shaders/line_arc_3d_frag.glsl +103 -0
  317. package/lib/line/shaders/line_arc_3d_vert.glsl +207 -0
  318. package/lib/line/shaders/line_arc_frag.glsl +89 -0
  319. package/lib/line/shaders/line_arc_great_circle_frag.glsl +101 -0
  320. package/lib/line/shaders/line_arc_great_circle_vert.glsl +215 -0
  321. package/lib/line/shaders/line_arc_vert.glsl +174 -0
  322. package/lib/line/shaders/line_bezier_vert.glsl +85 -0
  323. package/lib/line/shaders/line_frag.glsl +100 -0
  324. package/lib/line/shaders/line_vert.glsl +192 -0
  325. package/lib/line/shaders/linear/arc3d_linear_frag.glsl +47 -0
  326. package/lib/line/shaders/linear/arc3d_linear_vert.glsl +207 -0
  327. package/lib/line/shaders/linear/arc_linear_frag.glsl +38 -0
  328. package/lib/line/shaders/linear/arc_linear_vert.glsl +138 -0
  329. package/lib/line/shaders/linear/line_linear_frag.glsl +27 -0
  330. package/lib/line/shaders/linearLine/line_linear_frag.glsl +20 -0
  331. package/lib/line/shaders/linearLine/line_linear_vert.glsl +112 -0
  332. package/lib/line/shaders/simple/simpleline_frag.glsl +10 -0
  333. package/lib/line/shaders/simple/simpleline_linear_frag.glsl +11 -0
  334. package/lib/line/shaders/simple/simpleline_vert.glsl +78 -0
  335. package/lib/line/shaders/tile/line_tile_frag.glsl +79 -0
  336. package/lib/line/shaders/tile/line_tile_vert.glsl +210 -0
  337. package/lib/line/shaders/wall_frag.glsl +93 -0
  338. package/lib/line/shaders/wall_vert.glsl +111 -0
  339. package/lib/mask/index.js +59 -93
  340. package/lib/mask/models/fill.js +82 -132
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  699. package/lib/utils/layerData.js.map +0 -1
  700. package/lib/utils/multiPassRender.js.map +0 -1
  701. package/lib/utils/polylineNormal.js.map +0 -1
  702. package/lib/utils/simpleLine.js.map +0 -1
  703. package/lib/utils/symbol-layout.js.map +0 -1
  704. package/lib/utils/updateShape.js.map +0 -1
  705. package/lib/wind/index.js.map +0 -1
  706. package/lib/wind/models/index.js.map +0 -1
  707. package/lib/wind/models/utils.js.map +0 -1
  708. package/lib/wind/models/wind.js.map +0 -1
  709. package/lib/wind/models/windRender.js.map +0 -1
  710. package/lib/wind/models/windShader.js.map +0 -1
@@ -1,328 +1,253 @@
1
- "use strict";
2
-
3
- var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
-
5
- Object.defineProperty(exports, "__esModule", {
6
- value: true
1
+ var __create = Object.create;
2
+ var __defProp = Object.defineProperty;
3
+ var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
4
+ var __getOwnPropNames = Object.getOwnPropertyNames;
5
+ var __getProtoOf = Object.getPrototypeOf;
6
+ var __hasOwnProp = Object.prototype.hasOwnProperty;
7
+ var __export = (target, all) => {
8
+ for (var name in all)
9
+ __defProp(target, name, { get: all[name], enumerable: true });
10
+ };
11
+ var __copyProps = (to, from, except, desc) => {
12
+ if (from && typeof from === "object" || typeof from === "function") {
13
+ for (let key of __getOwnPropNames(from))
14
+ if (!__hasOwnProp.call(to, key) && key !== except)
15
+ __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
16
+ }
17
+ return to;
18
+ };
19
+ var __toESM = (mod, isNodeMode, target) => (target = mod != null ? __create(__getProtoOf(mod)) : {}, __copyProps(isNodeMode || !mod || !mod.__esModule ? __defProp(target, "default", { value: mod, enumerable: true }) : target, mod));
20
+ var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
21
+
22
+ // src/line/models/wall.ts
23
+ var wall_exports = {};
24
+ __export(wall_exports, {
25
+ default: () => LineWallModel
7
26
  });
8
- exports.default = void 0;
9
-
10
- var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
11
-
12
- var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
13
-
14
- var _assertThisInitialized2 = _interopRequireDefault(require("@babel/runtime/helpers/assertThisInitialized"));
15
-
16
- var _inherits2 = _interopRequireDefault(require("@babel/runtime/helpers/inherits"));
17
-
18
- var _possibleConstructorReturn2 = _interopRequireDefault(require("@babel/runtime/helpers/possibleConstructorReturn"));
19
-
20
- var _getPrototypeOf2 = _interopRequireDefault(require("@babel/runtime/helpers/getPrototypeOf"));
21
-
22
- var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
23
-
24
- var _isNumber2 = _interopRequireDefault(require("lodash/isNumber"));
25
-
26
- var _l7Core = require("@antv/l7-core");
27
-
28
- var _l7Utils = require("@antv/l7-utils");
29
-
30
- var _BaseModel2 = _interopRequireDefault(require("../../core/BaseModel"));
31
-
32
- var _triangulation = require("../../core/triangulation");
33
-
34
- function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
35
-
36
- function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
37
-
38
- var line_frag = "#define Animate 0.0\n#define LineTexture 1.0\n\nuniform float u_opacity : 1.0;\nuniform float u_textureBlend;\nuniform float u_iconStepCount;\n\nvarying vec4 v_color;\n\n// line texture\nuniform float u_line_texture;\nuniform sampler2D u_texture;\nuniform vec2 u_textSize;\n\nvarying vec2 v_iconMapUV;\nvarying float v_blur;\n\nuniform float u_linearColor: 0;\nuniform vec4 u_sourceColor;\nuniform vec4 u_targetColor;\n\n#pragma include \"picking\"\n\nuniform float u_time;\nuniform vec4 u_aimate: [ 0, 2., 1.0, 0.2 ]; // \u63A7\u5236\u8FD0\u52A8\n\nvarying mat4 styleMappingMat;\n// [animate, duration, interval, trailLength],\nvoid main() {\n float opacity = styleMappingMat[0][0];\n float animateSpeed = 0.0; // \u8FD0\u52A8\u901F\u5EA6\n float d_distance_ratio = styleMappingMat[3].r; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n float v = styleMappingMat[3].a;\n\n if(u_linearColor == 1.0) { // \u4F7F\u7528\u6E10\u53D8\u989C\u8272\n gl_FragColor = mix(u_sourceColor, u_targetColor, v);\n } else { // \u4F7F\u7528 color \u65B9\u6CD5\u4F20\u5165\u7684\u989C\u8272\n gl_FragColor = v_color;\n }\n\n gl_FragColor.a *= opacity; // \u5168\u5C40\u900F\u660E\u5EA6\n if(u_aimate.x == Animate) {\n animateSpeed = u_time / u_aimate.y;\n float alpha =1.0 - fract( mod(1.0- d_distance_ratio, u_aimate.z)* (1.0/ u_aimate.z) + animateSpeed);\n alpha = (alpha + u_aimate.w -1.0) / u_aimate.w;\n alpha = smoothstep(0., 1., alpha);\n gl_FragColor.a *= alpha;\n }\n\n if(u_line_texture == LineTexture) { // while load texture\n float aDistance = styleMappingMat[3].g; // \u5F53\u524D\u9876\u70B9\u7684\u8DDD\u79BB\n float d_texPixelLen = styleMappingMat[3].b; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n float u = fract(mod(aDistance, d_texPixelLen)/d_texPixelLen - animateSpeed);\n float v = styleMappingMat[3].a; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n // \u8BA1\u7B97\u7EB9\u7406\u95F4\u9694 start\n float flag = 0.0;\n if(u > 1.0/u_iconStepCount) {\n flag = 1.0;\n }\n u = fract(u*u_iconStepCount);\n // \u8BA1\u7B97\u7EB9\u7406\u95F4\u9694 end\n\n vec2 uv= v_iconMapUV / u_textSize + vec2(u, v) / u_textSize * 64.;\n vec4 pattern = texture2D(u_texture, uv);\n\n // Tip: \u5224\u65AD\u7EB9\u7406\u95F4\u9694\n if(flag > 0.0) {\n pattern = vec4(0.0);\n }\n\n if(u_textureBlend == 0.0) { // normal\n pattern.a = 0.0;\n gl_FragColor = filterColor(gl_FragColor + pattern);\n } else { // replace\n pattern.a *= opacity;\n if(gl_FragColor.a <= 0.0) {\n pattern.a = 0.0;\n }\n gl_FragColor = filterColor(pattern);\n }\n }\n \n\n // blur - AA\n if(v < v_blur) {\n gl_FragColor.a = mix(0.0, gl_FragColor.a, v/v_blur);\n } else if(v > 1.0 - v_blur) {\n gl_FragColor.a = mix(gl_FragColor.a, 0.0, (v - (1.0 - v_blur))/v_blur);\n }\n\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
39
- var line_vert = "#define Animate 0.0\n\nattribute float a_Miter;\nattribute vec4 a_Color;\nattribute vec2 a_Size;\nattribute vec3 a_Normal;\nattribute vec3 a_Position;\nattribute vec2 a_iconMapUV;\n\nattribute float a_Total_Distance;\nattribute float a_Distance;\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform vec4 u_aimate: [ 0, 2., 1.0, 0.2 ];\nuniform float u_icon_step: 100;\nuniform float u_heightfixed;\n\n#pragma include \"projection\"\n#pragma include \"light\"\n#pragma include \"picking\"\n\nvarying vec4 v_color;\nvarying float v_blur;\n\n// texV \u7EBF\u56FE\u5C42 - \u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\uFF08\u7EBF\u7684\u5BBD\u5EA6\u65B9\u5411\uFF09\nvarying vec2 v_iconMapUV;\n\nuniform float u_linearColor: 0;\n\nuniform float u_opacity: 1.0;\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"light\"\n#pragma include \"styleMappingCalOpacity\"\n\nvoid main() {\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0 // distance_ratio/distance/pixelLen/texV\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n\n float d_distance_ratio; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n float d_texPixelLen; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n\n v_iconMapUV = a_iconMapUV;\n if(u_heightfixed < 1.0) { // \u9AD8\u5EA6\u968F zoom \u8C03\u6574\n d_texPixelLen = project_pixel(u_icon_step);\n } else {\n d_texPixelLen = u_icon_step;\n }\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) {\n d_texPixelLen *= 10.0;\n }\n\n if(u_aimate.x == Animate || u_linearColor == 1.0) {\n d_distance_ratio = a_Distance / a_Total_Distance;\n }\n\n float miter = (a_Miter + 1.0)/2.0;\n // \u8BBE\u7F6E\u6570\u636E\u96C6\u7684\u53C2\u6570\n styleMappingMat[3][0] = d_distance_ratio; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n styleMappingMat[3][1] = a_Distance; // \u5F53\u524D\u9876\u70B9\u7684\u8DDD\u79BB\n styleMappingMat[3][2] = d_texPixelLen; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n styleMappingMat[3][3] = miter; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C 0 - 1\n\n vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0));\n\n float originSize = a_Size.x; // \u56FA\u5B9A\u9AD8\u5EA6\n if(u_heightfixed < 1.0) { // \u9AD8\u5EA6\u968F zoom \u8C03\u6574\n originSize = project_float_pixel(a_Size.x);\n }\n\n float wallHeight = originSize * miter;\n float lightWeight = calc_lighting(vec4(project_pos.xy, wallHeight, 1.0));\n\n v_blur = min(project_float_pixel(2.0) / originSize, 0.05);\n\n v_color = vec4(a_Color.rgb * lightWeight, a_Color.w);\n // v_color = a_Color;\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xy, wallHeight, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, wallHeight, 1.0));\n }\n\n setPickingColor(a_PickingColor);\n}\n";
40
-
41
- var LineWallModel = function (_BaseModel) {
42
- (0, _inherits2.default)(LineWallModel, _BaseModel);
43
-
44
- var _super = _createSuper(LineWallModel);
45
-
46
- function LineWallModel() {
47
- var _this;
48
-
49
- (0, _classCallCheck2.default)(this, LineWallModel);
50
-
51
- for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
52
- args[_key] = arguments[_key];
53
- }
54
-
55
- _this = _super.call.apply(_super, [this].concat(args));
56
- (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "texture", void 0);
57
- (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "updateTexture", function () {
58
- var createTexture2D = _this.rendererService.createTexture2D;
59
-
60
- if (_this.texture) {
61
- _this.texture.update({
62
- data: _this.iconService.getCanvas()
27
+ module.exports = __toCommonJS(wall_exports);
28
+ var import_l7_core = require("@antv/l7-core");
29
+ var import_l7_utils = require("@antv/l7-utils");
30
+ var import_lodash = require("lodash");
31
+ var import_BaseModel = __toESM(require("../../core/BaseModel"));
32
+ var import_triangulation = require("../../core/triangulation");
33
+ var import_wall_frag = __toESM(require("../shaders/wall_frag.glsl"));
34
+ var import_wall_vert = __toESM(require("../shaders/wall_vert.glsl"));
35
+ var LineWallModel = class extends import_BaseModel.default {
36
+ constructor() {
37
+ super(...arguments);
38
+ this.updateTexture = () => {
39
+ const { createTexture2D } = this.rendererService;
40
+ if (this.texture) {
41
+ this.texture.update({
42
+ data: this.iconService.getCanvas()
63
43
  });
64
-
65
- _this.layer.render();
66
-
44
+ this.layer.render();
67
45
  return;
68
46
  }
69
-
70
- _this.texture = createTexture2D({
71
- data: _this.iconService.getCanvas(),
72
- mag: _l7Core.gl.NEAREST,
73
- min: _l7Core.gl.NEAREST,
47
+ this.texture = createTexture2D({
48
+ data: this.iconService.getCanvas(),
49
+ mag: import_l7_core.gl.NEAREST,
50
+ min: import_l7_core.gl.NEAREST,
74
51
  premultiplyAlpha: false,
75
52
  width: 1024,
76
- height: _this.iconService.canvasHeight || 128
53
+ height: this.iconService.canvasHeight || 128
77
54
  });
78
- });
79
- return _this;
55
+ };
80
56
  }
81
-
82
- (0, _createClass2.default)(LineWallModel, [{
83
- key: "getUninforms",
84
- value: function getUninforms() {
85
- var _ref = this.layer.getLayerConfig(),
86
- _ref$opacity = _ref.opacity,
87
- opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
88
- sourceColor = _ref.sourceColor,
89
- targetColor = _ref.targetColor,
90
- _ref$textureBlend = _ref.textureBlend,
91
- textureBlend = _ref$textureBlend === void 0 ? 'normal' : _ref$textureBlend,
92
- _ref$heightfixed = _ref.heightfixed,
93
- heightfixed = _ref$heightfixed === void 0 ? false : _ref$heightfixed,
94
- _ref$lineTexture = _ref.lineTexture,
95
- lineTexture = _ref$lineTexture === void 0 ? false : _ref$lineTexture,
96
- _ref$iconStep = _ref.iconStep,
97
- iconStep = _ref$iconStep === void 0 ? 100 : _ref$iconStep,
98
- _ref$iconStepCount = _ref.iconStepCount,
99
- iconStepCount = _ref$iconStepCount === void 0 ? 1 : _ref$iconStepCount;
100
-
101
- if (this.rendererService.getDirty()) {
102
- this.texture.bind();
103
- }
104
-
105
- var useLinearColor = 0;
106
- var sourceColorArr = [0, 0, 0, 0];
107
- var targetColorArr = [0, 0, 0, 0];
108
-
109
- if (sourceColor && targetColor) {
110
- sourceColorArr = (0, _l7Utils.rgb2arr)(sourceColor);
111
- targetColorArr = (0, _l7Utils.rgb2arr)(targetColor);
112
- useLinearColor = 1;
113
- }
114
-
115
- if (this.dataTextureTest && this.dataTextureNeedUpdate({
116
- opacity: opacity
117
- })) {
118
- this.judgeStyleAttributes({
119
- opacity: opacity
120
- });
121
- var encodeData = this.layer.getEncodedData();
122
-
123
- var _this$calDataFrame = this.calDataFrame(this.cellLength, encodeData, this.cellProperties),
124
- data = _this$calDataFrame.data,
125
- width = _this$calDataFrame.width,
126
- height = _this$calDataFrame.height;
127
-
128
- this.rowCount = height;
129
- this.dataTexture = this.cellLength > 0 && data.length > 0 ? this.createTexture2D({
130
- flipY: true,
131
- data: data,
132
- format: _l7Core.gl.LUMINANCE,
133
- type: _l7Core.gl.FLOAT,
134
- width: width,
135
- height: height
136
- }) : this.createTexture2D({
137
- flipY: true,
138
- data: [1],
139
- format: _l7Core.gl.LUMINANCE,
140
- type: _l7Core.gl.FLOAT,
141
- width: 1,
142
- height: 1
143
- });
144
- }
145
-
146
- return {
147
- u_heightfixed: Number(heightfixed),
148
- u_dataTexture: this.dataTexture,
149
- u_cellTypeLayout: this.getCellTypeLayout(),
150
- u_opacity: (0, _isNumber2.default)(opacity) ? opacity : 1.0,
151
- u_textureBlend: textureBlend === 'normal' ? 0.0 : 1.0,
152
- u_texture: this.texture,
153
- u_line_texture: lineTexture ? 1.0 : 0.0,
154
- u_iconStepCount: iconStepCount,
155
- u_icon_step: iconStep,
156
- u_textSize: [1024, this.iconService.canvasHeight || 128],
157
- u_linearColor: useLinearColor,
158
- u_sourceColor: sourceColorArr,
159
- u_targetColor: targetColorArr
160
- };
57
+ getUninforms() {
58
+ const {
59
+ opacity = 1,
60
+ sourceColor,
61
+ targetColor,
62
+ textureBlend = "normal",
63
+ heightfixed = false,
64
+ lineTexture = false,
65
+ iconStep = 100,
66
+ iconStepCount = 1
67
+ } = this.layer.getLayerConfig();
68
+ if (this.rendererService.getDirty()) {
69
+ this.texture.bind();
161
70
  }
162
- }, {
163
- key: "getAnimateUniforms",
164
- value: function getAnimateUniforms() {
165
- var _ref2 = this.layer.getLayerConfig(),
166
- animateOption = _ref2.animateOption;
167
-
168
- return {
169
- u_aimate: this.animateOption2Array(animateOption),
170
- u_time: this.layer.getLayerAnimateTime()
171
- };
172
- }
173
- }, {
174
- key: "initModels",
175
- value: function initModels(callbackModel) {
176
- this.updateTexture();
177
- this.iconService.on('imageUpdate', this.updateTexture);
178
- this.buildModels(callbackModel);
179
- }
180
- }, {
181
- key: "clearModels",
182
- value: function clearModels() {
183
- var _this$texture, _this$dataTexture;
184
-
185
- (_this$texture = this.texture) === null || _this$texture === void 0 ? void 0 : _this$texture.destroy();
186
- (_this$dataTexture = this.dataTexture) === null || _this$dataTexture === void 0 ? void 0 : _this$dataTexture.destroy();
187
- this.iconService.off('imageUpdate', this.updateTexture);
71
+ let useLinearColor = 0;
72
+ let sourceColorArr = [0, 0, 0, 0];
73
+ let targetColorArr = [0, 0, 0, 0];
74
+ if (sourceColor && targetColor) {
75
+ sourceColorArr = (0, import_l7_utils.rgb2arr)(sourceColor);
76
+ targetColorArr = (0, import_l7_utils.rgb2arr)(targetColor);
77
+ useLinearColor = 1;
188
78
  }
189
- }, {
190
- key: "buildModels",
191
- value: function buildModels(callbackModel) {
192
- this.layer.buildLayerModel({
193
- moduleName: 'lineWall',
194
- vertexShader: line_vert,
195
- fragmentShader: line_frag,
196
- triangulation: _triangulation.LineTriangulation,
197
- depth: {
198
- enable: false
199
- },
200
- blend: this.getBlend()
201
- }).then(function (model) {
202
- callbackModel([model]);
203
- }).catch(function (err) {
204
- console.warn(err);
205
- callbackModel([]);
79
+ if (this.dataTextureTest && this.dataTextureNeedUpdate({ opacity })) {
80
+ this.judgeStyleAttributes({ opacity });
81
+ const encodeData = this.layer.getEncodedData();
82
+ const { data, width, height } = this.calDataFrame(this.cellLength, encodeData, this.cellProperties);
83
+ this.rowCount = height;
84
+ this.dataTexture = this.cellLength > 0 && data.length > 0 ? this.createTexture2D({
85
+ flipY: true,
86
+ data,
87
+ format: import_l7_core.gl.LUMINANCE,
88
+ type: import_l7_core.gl.FLOAT,
89
+ width,
90
+ height
91
+ }) : this.createTexture2D({
92
+ flipY: true,
93
+ data: [1],
94
+ format: import_l7_core.gl.LUMINANCE,
95
+ type: import_l7_core.gl.FLOAT,
96
+ width: 1,
97
+ height: 1
206
98
  });
207
99
  }
208
- }, {
209
- key: "registerBuiltinAttributes",
210
- value: function registerBuiltinAttributes() {
211
- var _this2 = this;
212
-
213
- this.styleAttributeService.registerStyleAttribute({
214
- name: 'distance',
215
- type: _l7Core.AttributeType.Attribute,
216
- descriptor: {
217
- name: 'a_Distance',
218
- buffer: {
219
- usage: _l7Core.gl.STATIC_DRAW,
220
- data: [],
221
- type: _l7Core.gl.FLOAT
222
- },
223
- size: 1,
224
- update: function update(feature, featureIdx, vertex, attributeIdx) {
225
- return [vertex[3]];
226
- }
100
+ return {
101
+ u_heightfixed: Number(heightfixed),
102
+ u_dataTexture: this.dataTexture,
103
+ u_cellTypeLayout: this.getCellTypeLayout(),
104
+ u_opacity: (0, import_lodash.isNumber)(opacity) ? opacity : 1,
105
+ u_textureBlend: textureBlend === "normal" ? 0 : 1,
106
+ u_texture: this.texture,
107
+ u_line_texture: lineTexture ? 1 : 0,
108
+ u_iconStepCount: iconStepCount,
109
+ u_icon_step: iconStep,
110
+ u_textSize: [1024, this.iconService.canvasHeight || 128],
111
+ u_linearColor: useLinearColor,
112
+ u_sourceColor: sourceColorArr,
113
+ u_targetColor: targetColorArr
114
+ };
115
+ }
116
+ getAnimateUniforms() {
117
+ const { animateOption } = this.layer.getLayerConfig();
118
+ return {
119
+ u_aimate: this.animateOption2Array(animateOption),
120
+ u_time: this.layer.getLayerAnimateTime()
121
+ };
122
+ }
123
+ initModels(callbackModel) {
124
+ this.updateTexture();
125
+ this.iconService.on("imageUpdate", this.updateTexture);
126
+ this.buildModels(callbackModel);
127
+ }
128
+ clearModels() {
129
+ var _a, _b;
130
+ (_a = this.texture) == null ? void 0 : _a.destroy();
131
+ (_b = this.dataTexture) == null ? void 0 : _b.destroy();
132
+ this.iconService.off("imageUpdate", this.updateTexture);
133
+ }
134
+ buildModels(callbackModel) {
135
+ this.layer.buildLayerModel({
136
+ moduleName: "lineWall",
137
+ vertexShader: import_wall_vert.default,
138
+ fragmentShader: import_wall_frag.default,
139
+ triangulation: import_triangulation.LineTriangulation,
140
+ depth: { enable: false },
141
+ blend: this.getBlend()
142
+ }).then((model) => {
143
+ callbackModel([model]);
144
+ }).catch((err) => {
145
+ console.warn(err);
146
+ callbackModel([]);
147
+ });
148
+ }
149
+ registerBuiltinAttributes() {
150
+ this.styleAttributeService.registerStyleAttribute({
151
+ name: "distance",
152
+ type: import_l7_core.AttributeType.Attribute,
153
+ descriptor: {
154
+ name: "a_Distance",
155
+ buffer: {
156
+ usage: import_l7_core.gl.STATIC_DRAW,
157
+ data: [],
158
+ type: import_l7_core.gl.FLOAT
159
+ },
160
+ size: 1,
161
+ update: (feature, featureIdx, vertex, attributeIdx) => {
162
+ return [vertex[3]];
227
163
  }
228
- });
229
- this.styleAttributeService.registerStyleAttribute({
230
- name: 'total_distance',
231
- type: _l7Core.AttributeType.Attribute,
232
- descriptor: {
233
- name: 'a_Total_Distance',
234
- buffer: {
235
- usage: _l7Core.gl.STATIC_DRAW,
236
- data: [],
237
- type: _l7Core.gl.FLOAT
238
- },
239
- size: 1,
240
- update: function update(feature, featureIdx, vertex, attributeIdx) {
241
- return [vertex[5]];
242
- }
164
+ }
165
+ });
166
+ this.styleAttributeService.registerStyleAttribute({
167
+ name: "total_distance",
168
+ type: import_l7_core.AttributeType.Attribute,
169
+ descriptor: {
170
+ name: "a_Total_Distance",
171
+ buffer: {
172
+ usage: import_l7_core.gl.STATIC_DRAW,
173
+ data: [],
174
+ type: import_l7_core.gl.FLOAT
175
+ },
176
+ size: 1,
177
+ update: (feature, featureIdx, vertex, attributeIdx) => {
178
+ return [vertex[5]];
243
179
  }
244
- });
245
- this.styleAttributeService.registerStyleAttribute({
246
- name: 'size',
247
- type: _l7Core.AttributeType.Attribute,
248
- descriptor: {
249
- name: 'a_Size',
250
- buffer: {
251
- usage: _l7Core.gl.DYNAMIC_DRAW,
252
- data: [],
253
- type: _l7Core.gl.FLOAT
254
- },
255
- size: 2,
256
- update: function update(feature, featureIdx, vertex, attributeIdx) {
257
- var _feature$size = feature.size,
258
- size = _feature$size === void 0 ? 1 : _feature$size;
259
- return Array.isArray(size) ? [size[0], size[1]] : [size, 0];
260
- }
180
+ }
181
+ });
182
+ this.styleAttributeService.registerStyleAttribute({
183
+ name: "size",
184
+ type: import_l7_core.AttributeType.Attribute,
185
+ descriptor: {
186
+ name: "a_Size",
187
+ buffer: {
188
+ usage: import_l7_core.gl.DYNAMIC_DRAW,
189
+ data: [],
190
+ type: import_l7_core.gl.FLOAT
191
+ },
192
+ size: 2,
193
+ update: (feature, featureIdx, vertex, attributeIdx) => {
194
+ const { size = 1 } = feature;
195
+ return Array.isArray(size) ? [size[0], size[1]] : [size, 0];
261
196
  }
262
- });
263
- this.styleAttributeService.registerStyleAttribute({
264
- name: 'normal',
265
- type: _l7Core.AttributeType.Attribute,
266
- descriptor: {
267
- name: 'a_Normal',
268
- buffer: {
269
- usage: _l7Core.gl.STATIC_DRAW,
270
- data: [],
271
- type: _l7Core.gl.FLOAT
272
- },
273
- size: 3,
274
- update: function update(feature, featureIdx, vertex, attributeIdx, normal) {
275
- return normal;
276
- }
197
+ }
198
+ });
199
+ this.styleAttributeService.registerStyleAttribute({
200
+ name: "normal",
201
+ type: import_l7_core.AttributeType.Attribute,
202
+ descriptor: {
203
+ name: "a_Normal",
204
+ buffer: {
205
+ usage: import_l7_core.gl.STATIC_DRAW,
206
+ data: [],
207
+ type: import_l7_core.gl.FLOAT
208
+ },
209
+ size: 3,
210
+ update: (feature, featureIdx, vertex, attributeIdx, normal) => {
211
+ return normal;
277
212
  }
278
- });
279
- this.styleAttributeService.registerStyleAttribute({
280
- name: 'miter',
281
- type: _l7Core.AttributeType.Attribute,
282
- descriptor: {
283
- name: 'a_Miter',
284
- buffer: {
285
- usage: _l7Core.gl.STATIC_DRAW,
286
- data: [],
287
- type: _l7Core.gl.FLOAT
288
- },
289
- size: 1,
290
- update: function update(feature, featureIdx, vertex, attributeIdx) {
291
- return [vertex[4]];
292
- }
213
+ }
214
+ });
215
+ this.styleAttributeService.registerStyleAttribute({
216
+ name: "miter",
217
+ type: import_l7_core.AttributeType.Attribute,
218
+ descriptor: {
219
+ name: "a_Miter",
220
+ buffer: {
221
+ usage: import_l7_core.gl.STATIC_DRAW,
222
+ data: [],
223
+ type: import_l7_core.gl.FLOAT
224
+ },
225
+ size: 1,
226
+ update: (feature, featureIdx, vertex, attributeIdx) => {
227
+ return [vertex[4]];
293
228
  }
294
- });
295
- this.styleAttributeService.registerStyleAttribute({
296
- name: 'uv',
297
- type: _l7Core.AttributeType.Attribute,
298
- descriptor: {
299
- name: 'a_iconMapUV',
300
- buffer: {
301
- usage: _l7Core.gl.DYNAMIC_DRAW,
302
- data: [],
303
- type: _l7Core.gl.FLOAT
304
- },
305
- size: 2,
306
- update: function update(feature, featureIdx, vertex, attributeIdx) {
307
- var iconMap = _this2.iconService.getIconMap();
308
-
309
- var texture = feature.texture;
310
-
311
- var _ref3 = iconMap[texture] || {
312
- x: 0,
313
- y: 0
314
- },
315
- x = _ref3.x,
316
- y = _ref3.y;
317
-
318
- return [x, y];
319
- }
229
+ }
230
+ });
231
+ this.styleAttributeService.registerStyleAttribute({
232
+ name: "uv",
233
+ type: import_l7_core.AttributeType.Attribute,
234
+ descriptor: {
235
+ name: "a_iconMapUV",
236
+ buffer: {
237
+ usage: import_l7_core.gl.DYNAMIC_DRAW,
238
+ data: [],
239
+ type: import_l7_core.gl.FLOAT
240
+ },
241
+ size: 2,
242
+ update: (feature, featureIdx, vertex, attributeIdx) => {
243
+ const iconMap = this.iconService.getIconMap();
244
+ const { texture } = feature;
245
+ const { x, y } = iconMap[texture] || { x: 0, y: 0 };
246
+ return [x, y];
320
247
  }
321
- });
322
- }
323
- }]);
324
- return LineWallModel;
325
- }(_BaseModel2.default);
326
-
327
- exports.default = LineWallModel;
328
- //# sourceMappingURL=wall.js.map
248
+ }
249
+ });
250
+ }
251
+ };
252
+ // Annotate the CommonJS export names for ESM import in node:
253
+ 0 && (module.exports = {});
@@ -0,0 +1,21 @@
1
+ vec2 interpolate (vec2 source, vec2 target, float t) {
2
+ // if the angularDist is PI, linear interpolation is applied. otherwise, use spherical interpolation
3
+ vec2 mid = midPoint(source, target);
4
+ vec3 x = vec3(source.x, mid.x, target.x);
5
+ vec3 y = vec3(source.y, mid.y, target.y)
6
+ return vec2(bezier3(x ,t), bezier3(y,t));
7
+ }
8
+ float bezier3(vec3 arr, float t) {
9
+ float ut = 1 - t
10
+ return (arr.x * ut + arr.y * t) * ut + (arr.y * ut + arr.z * t) * t
11
+ }
12
+ vec2 midPoint(vec2 source, vec2 target) {
13
+ vec2 center = target - source;
14
+ float r = length(center);
15
+ float theta = atan(center.y, center.x);
16
+ float thetaOffset = 0.314;
17
+ float r2 = r / 2.0 / cos(thetaOffset);
18
+ float theta2 = theta + thetaOffset;
19
+ vec2 mid = vec2(r2*cos(theta2) + source.x, r2*sin(theta2) + source.y);
20
+ return mid;
21
+ }
@@ -0,0 +1,28 @@
1
+
2
+ uniform float u_opacity;
3
+
4
+ varying vec4 v_dash_array;
5
+ varying vec4 v_color;
6
+
7
+ uniform float segmentNumber;
8
+
9
+ varying mat4 styleMappingMat; // 传递从片元中传递的映射数据
10
+
11
+ #pragma include "picking"
12
+
13
+ void main() {
14
+ float opacity = styleMappingMat[0][0];
15
+ float d_distance_ratio = styleMappingMat[3].b; // 当前顶点在弧线中所处的分段比例
16
+
17
+ gl_FragColor = v_color;
18
+ gl_FragColor.a *= opacity;
19
+
20
+ float flag = 0.;
21
+ float dashLength = mod(d_distance_ratio, v_dash_array.x + v_dash_array.y + v_dash_array.z + v_dash_array.w);
22
+ if(dashLength < v_dash_array.x || (dashLength > (v_dash_array.x + v_dash_array.y) && dashLength < v_dash_array.x + v_dash_array.y + v_dash_array.z)) {
23
+ flag = 1.;
24
+ };
25
+ gl_FragColor.a *=flag;
26
+
27
+ gl_FragColor = filterColor(gl_FragColor);
28
+ }