@antv/l7-layers 2.9.19 → 2.9.22-alpha.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (710) hide show
  1. package/es/Geometry/index.js +4 -5
  2. package/es/Geometry/models/billboard.js +23 -9
  3. package/es/Geometry/models/index.js +4 -5
  4. package/es/Geometry/models/plane.js +25 -13
  5. package/es/Geometry/models/sprite.js +11 -21
  6. package/es/Geometry/shaders/billboard_frag.glsl +13 -0
  7. package/es/Geometry/shaders/billboard_vert.glsl +50 -0
  8. package/es/Geometry/shaders/plane_frag.glsl +22 -0
  9. package/es/Geometry/shaders/plane_vert.glsl +53 -0
  10. package/es/Geometry/shaders/sprite_frag.glsl +21 -0
  11. package/es/Geometry/shaders/sprite_vert.glsl +28 -0
  12. package/es/canvas/index.js +4 -5
  13. package/es/canvas/models/canvas.js +6 -12
  14. package/es/canvas/models/index.js +2 -3
  15. package/es/citybuliding/building.js +4 -5
  16. package/es/citybuliding/models/build.js +19 -22
  17. package/es/citybuliding/shaders/build_frag.glsl +117 -0
  18. package/es/citybuliding/shaders/build_vert.glsl +54 -0
  19. package/es/core/BaseLayer.js +205 -157
  20. package/es/core/BaseModel.js +135 -76
  21. package/es/core/interface.d.ts +11 -1
  22. package/es/core/interface.js +15 -2
  23. package/es/core/schema.js +4 -2
  24. package/es/core/shape/Path.js +8 -3
  25. package/es/core/shape/extrude.js +9 -4
  26. package/es/core/triangulation.d.ts +1 -0
  27. package/es/core/triangulation.js +123 -24
  28. package/es/earth/index.js +11 -7
  29. package/es/earth/models/atmosphere.js +15 -7
  30. package/es/earth/models/base.js +19 -7
  31. package/es/earth/models/bloomsphere.js +15 -7
  32. package/es/earth/shaders/atmosphere_frag.glsl +17 -0
  33. package/es/earth/shaders/atmosphere_vert.glsl +26 -0
  34. package/es/earth/shaders/base_frag.glsl +13 -0
  35. package/es/earth/shaders/base_vert.glsl +52 -0
  36. package/es/earth/shaders/bloomsphere_frag.glsl +15 -0
  37. package/es/earth/shaders/bloomsphere_vert.glsl +20 -0
  38. package/es/earth/utils.js +28 -5
  39. package/es/heatmap/index.js +8 -7
  40. package/es/heatmap/models/grid.js +11 -5
  41. package/es/heatmap/models/grid3d.js +18 -7
  42. package/es/heatmap/models/heatmap.js +45 -44
  43. package/es/heatmap/models/hexagon.js +14 -6
  44. package/es/heatmap/models/index.js +5 -6
  45. package/es/heatmap/shaders/grid_vert.glsl +42 -0
  46. package/es/heatmap/shaders/heatmap_3d_frag.glsl +14 -0
  47. package/es/heatmap/shaders/heatmap_3d_vert.glsl +46 -0
  48. package/es/heatmap/shaders/heatmap_frag.glsl +47 -0
  49. package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +10 -0
  50. package/es/heatmap/shaders/heatmap_framebuffer_vert.glsl +35 -0
  51. package/es/heatmap/shaders/heatmap_vert.glsl +10 -0
  52. package/es/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
  53. package/es/heatmap/shaders/hexagon_3d_vert.glsl +64 -0
  54. package/es/heatmap/shaders/hexagon_frag.glsl +12 -0
  55. package/es/heatmap/shaders/hexagon_vert.glsl +41 -0
  56. package/es/heatmap/triangulation.js +2 -2
  57. package/es/image/index.js +4 -5
  58. package/es/image/models/dataImage.js +21 -31
  59. package/es/image/models/image.js +19 -25
  60. package/es/image/models/index.js +3 -4
  61. package/es/image/shaders/dataImage_frag.glsl +38 -0
  62. package/es/image/shaders/image_frag.glsl +9 -0
  63. package/es/image/shaders/image_vert.glsl +17 -0
  64. package/es/index.d.ts +2 -2
  65. package/es/index.js +92 -30
  66. package/es/line/index.js +4 -5
  67. package/es/line/models/arc.js +38 -15
  68. package/es/line/models/arc_3d.js +33 -14
  69. package/es/line/models/earthArc_3d.js +33 -14
  70. package/es/line/models/great_circle.js +25 -13
  71. package/es/line/models/half.js +33 -12
  72. package/es/line/models/index.js +12 -13
  73. package/es/line/models/line.js +57 -17
  74. package/es/line/models/linearline.js +32 -14
  75. package/es/line/models/simpleLine.js +26 -11
  76. package/es/line/models/tile.js +28 -10
  77. package/es/line/models/wall.js +30 -13
  78. package/es/line/shaders/arc_chunks.vert.glsl +21 -0
  79. package/es/line/shaders/dash/arc_dash_frag.glsl +28 -0
  80. package/es/line/shaders/dash/arc_dash_vert.glsl +148 -0
  81. package/es/line/shaders/dash/line_dash_frag.glsl +31 -0
  82. package/es/line/shaders/dash/line_dash_vert.glsl +93 -0
  83. package/es/line/shaders/half/line_half_frag.glsl +53 -0
  84. package/es/line/shaders/half/line_half_vert.glsl +169 -0
  85. package/es/line/shaders/line_arc2d_vert.glsl +114 -0
  86. package/es/line/shaders/line_arc_3d_frag.glsl +103 -0
  87. package/es/line/shaders/line_arc_3d_vert.glsl +207 -0
  88. package/es/line/shaders/line_arc_frag.glsl +89 -0
  89. package/es/line/shaders/line_arc_great_circle_frag.glsl +101 -0
  90. package/es/line/shaders/line_arc_great_circle_vert.glsl +215 -0
  91. package/es/line/shaders/line_arc_vert.glsl +174 -0
  92. package/es/line/shaders/line_bezier_vert.glsl +85 -0
  93. package/es/line/shaders/line_frag.glsl +100 -0
  94. package/es/line/shaders/line_vert.glsl +192 -0
  95. package/es/line/shaders/linear/arc3d_linear_frag.glsl +47 -0
  96. package/es/line/shaders/linear/arc3d_linear_vert.glsl +207 -0
  97. package/es/line/shaders/linear/arc_linear_frag.glsl +38 -0
  98. package/es/line/shaders/linear/arc_linear_vert.glsl +138 -0
  99. package/es/line/shaders/linear/line_linear_frag.glsl +27 -0
  100. package/es/line/shaders/linearLine/line_linear_frag.glsl +20 -0
  101. package/es/line/shaders/linearLine/line_linear_vert.glsl +112 -0
  102. package/es/line/shaders/simple/simpleline_frag.glsl +10 -0
  103. package/es/line/shaders/simple/simpleline_linear_frag.glsl +11 -0
  104. package/es/line/shaders/simple/simpleline_vert.glsl +78 -0
  105. package/es/line/shaders/tile/line_tile_frag.glsl +79 -0
  106. package/es/line/shaders/tile/line_tile_vert.glsl +210 -0
  107. package/es/line/shaders/wall_frag.glsl +93 -0
  108. package/es/line/shaders/wall_vert.glsl +111 -0
  109. package/es/mask/index.js +4 -5
  110. package/es/mask/models/fill.js +11 -8
  111. package/es/mask/models/index.js +2 -3
  112. package/es/mask/shaders/mask_frag.glsl +7 -0
  113. package/es/mask/shaders/mask_vert.glsl +22 -0
  114. package/es/plugins/DataMappingPlugin.js +71 -34
  115. package/es/plugins/DataSourcePlugin.js +12 -10
  116. package/es/plugins/FeatureScalePlugin.js +44 -24
  117. package/es/plugins/LayerAnimateStylePlugin.js +6 -7
  118. package/es/plugins/LayerModelPlugin.js +16 -7
  119. package/es/plugins/LayerStylePlugin.js +7 -3
  120. package/es/plugins/LightingPlugin.js +21 -13
  121. package/es/plugins/MultiPassRendererPlugin.js +21 -8
  122. package/es/plugins/PixelPickingPlugin.js +33 -11
  123. package/es/plugins/RegisterStyleAttributePlugin.js +10 -3
  124. package/es/plugins/ShaderUniformPlugin.js +24 -10
  125. package/es/plugins/UpdateModelPlugin.js +7 -3
  126. package/es/plugins/UpdateStyleAttributePlugin.js +20 -7
  127. package/es/point/index.js +12 -6
  128. package/es/point/models/earthExtrude.js +30 -12
  129. package/es/point/models/earthFill.js +25 -13
  130. package/es/point/models/extrude.js +30 -12
  131. package/es/point/models/fill.js +50 -15
  132. package/es/point/models/fillmage.js +46 -17
  133. package/es/point/models/image.js +20 -12
  134. package/es/point/models/index.js +14 -14
  135. package/es/point/models/normal.js +15 -7
  136. package/es/point/models/radar.js +33 -13
  137. package/es/point/models/simplePoint.js +17 -9
  138. package/es/point/models/text.js +77 -30
  139. package/es/point/models/tile.js +33 -12
  140. package/es/point/shaders/animate/wave_frag.glsl +65 -0
  141. package/es/point/shaders/earth/extrude_frag.glsl +44 -0
  142. package/es/point/shaders/earth/extrude_vert.glsl +140 -0
  143. package/es/point/shaders/earth/fill_frag.glsl +86 -0
  144. package/es/point/shaders/earth/fill_vert.glsl +126 -0
  145. package/es/point/shaders/extrude/extrude_frag.glsl +44 -0
  146. package/es/point/shaders/extrude/extrude_vert.glsl +121 -0
  147. package/es/point/shaders/fill_frag.glsl +84 -0
  148. package/es/point/shaders/fill_vert.glsl +182 -0
  149. package/es/point/shaders/image/fillImage_frag.glsl +20 -0
  150. package/es/point/shaders/image/fillImage_vert.glsl +108 -0
  151. package/es/point/shaders/image_frag.glsl +39 -0
  152. package/es/point/shaders/image_vert.glsl +81 -0
  153. package/es/point/shaders/normal_frag.glsl +15 -0
  154. package/es/point/shaders/normal_vert.glsl +79 -0
  155. package/es/point/shaders/radar/radar_frag.glsl +64 -0
  156. package/es/point/shaders/radar/radar_vert.glsl +120 -0
  157. package/es/point/shaders/simplePoint_frag.glsl +53 -0
  158. package/es/point/shaders/simplePoint_vert.glsl +79 -0
  159. package/es/point/shaders/text_frag.glsl +48 -0
  160. package/es/point/shaders/text_vert.glsl +131 -0
  161. package/es/point/shaders/tile/fill_tile_frag.glsl +83 -0
  162. package/es/point/shaders/tile/fill_tile_vert.glsl +181 -0
  163. package/es/point/shape/extrude.js +8 -3
  164. package/es/polygon/index.js +6 -5
  165. package/es/polygon/models/extrude.js +40 -31
  166. package/es/polygon/models/fill.js +19 -8
  167. package/es/polygon/models/index.js +14 -14
  168. package/es/polygon/models/ocean.js +25 -33
  169. package/es/polygon/models/tile.js +13 -7
  170. package/es/polygon/models/water.js +21 -25
  171. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +44 -0
  172. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +44 -0
  173. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +85 -0
  174. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +90 -0
  175. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +48 -0
  176. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +93 -0
  177. package/es/polygon/shaders/polygon_frag.glsl +12 -0
  178. package/es/polygon/shaders/polygon_linear_frag.glsl +22 -0
  179. package/es/polygon/shaders/polygon_linear_vert.glsl +74 -0
  180. package/es/polygon/shaders/polygon_vert.glsl +66 -0
  181. package/es/polygon/shaders/tile/polygon_tile_frag.glsl +12 -0
  182. package/es/polygon/shaders/tile/polygon_tile_vert.glsl +82 -0
  183. package/es/polygon/shaders/water/polygon_ocean_frag.glsl +248 -0
  184. package/es/polygon/shaders/water/polygon_ocean_vert.glsl +52 -0
  185. package/es/polygon/shaders/water/polygon_water_frag.glsl +73 -0
  186. package/es/polygon/shaders/water/polygon_water_vert.glsl +55 -0
  187. package/es/raster/buffers/triangulation.js +2 -2
  188. package/es/raster/index.js +7 -6
  189. package/es/raster/models/index.js +3 -4
  190. package/es/raster/models/raster.js +15 -25
  191. package/es/raster/raster.js +9 -13
  192. package/es/raster/shaders/raster_2d_frag.glsl +28 -0
  193. package/es/raster/shaders/raster_2d_vert.glsl +18 -0
  194. package/es/raster/shaders/raster_frag.glsl +9 -0
  195. package/es/raster/shaders/raster_vert.glsl +44 -0
  196. package/es/tile/interface.js +1 -2
  197. package/es/tile/manager/tileConfigManager.js +6 -8
  198. package/es/tile/manager/tileLayerManager.js +19 -30
  199. package/es/tile/manager/tilePickerManager.js +14 -14
  200. package/es/tile/models/tileModel.js +6 -6
  201. package/es/tile/tileFactory/base.js +26 -32
  202. package/es/tile/tileFactory/index.js +6 -7
  203. package/es/tile/tileFactory/line.js +3 -9
  204. package/es/tile/tileFactory/point.js +3 -9
  205. package/es/tile/tileFactory/polygon.js +3 -9
  206. package/es/tile/tileFactory/raster.js +4 -10
  207. package/es/tile/tileFactory/rasterData.js +5 -11
  208. package/es/tile/tileFactory/rasterDataLayer.js +4 -5
  209. package/es/tile/tileFactory/vectorLayer.js +8 -9
  210. package/es/tile/tileLayer/baseTileLayer.js +67 -39
  211. package/es/tile/tmsTileLayer.js +5 -4
  212. package/es/tile/utils.js +5 -3
  213. package/es/utils/blend.js +1 -2
  214. package/es/utils/collision-index.js +36 -21
  215. package/es/utils/dataMappingStyle.js +71 -15
  216. package/es/utils/extrude_polyline.d.ts +15 -0
  217. package/es/utils/extrude_polyline.js +225 -51
  218. package/es/utils/grid-index.js +7 -21
  219. package/es/utils/layerData.js +41 -17
  220. package/es/utils/multiPassRender.js +21 -5
  221. package/es/utils/polylineNormal.js +40 -20
  222. package/es/utils/simpleLine.js +4 -6
  223. package/es/utils/symbol-layout.js +49 -10
  224. package/es/utils/updateShape.js +6 -3
  225. package/es/wind/index.js +5 -6
  226. package/es/wind/models/index.js +2 -3
  227. package/es/wind/models/utils.js +50 -26
  228. package/es/wind/models/wind.js +15 -18
  229. package/es/wind/models/windRender.js +89 -78
  230. package/es/wind/models/windShader.d.ts +6 -6
  231. package/es/wind/models/windShader.js +12 -7
  232. package/es/wind/shaders/wind_frag.glsl +9 -0
  233. package/es/wind/shaders/wind_vert.glsl +17 -0
  234. package/lib/Geometry/index.js +77 -115
  235. package/lib/Geometry/models/billboard.js +181 -218
  236. package/lib/Geometry/models/index.js +34 -19
  237. package/lib/Geometry/models/plane.js +278 -394
  238. package/lib/Geometry/models/sprite.js +189 -294
  239. package/lib/Geometry/shaders/billboard_frag.glsl +13 -0
  240. package/lib/Geometry/shaders/billboard_vert.glsl +50 -0
  241. package/lib/Geometry/shaders/plane_frag.glsl +22 -0
  242. package/lib/Geometry/shaders/plane_vert.glsl +53 -0
  243. package/lib/Geometry/shaders/sprite_frag.glsl +21 -0
  244. package/lib/Geometry/shaders/sprite_vert.glsl +28 -0
  245. package/lib/canvas/index.js +66 -102
  246. package/lib/canvas/models/canvas.js +140 -210
  247. package/lib/canvas/models/index.js +30 -13
  248. package/lib/citybuliding/building.js +63 -99
  249. package/lib/citybuliding/models/build.js +146 -196
  250. package/lib/citybuliding/shaders/build_frag.glsl +117 -0
  251. package/lib/citybuliding/shaders/build_vert.glsl +54 -0
  252. package/lib/core/BaseLayer.js +807 -1245
  253. package/lib/core/BaseModel.js +275 -375
  254. package/lib/core/interface.js +52 -20
  255. package/lib/core/schema.js +39 -18
  256. package/lib/core/shape/Path.js +78 -60
  257. package/lib/core/shape/extrude.js +90 -127
  258. package/lib/core/triangulation.js +208 -295
  259. package/lib/earth/index.js +62 -96
  260. package/lib/earth/models/atmosphere.js +112 -139
  261. package/lib/earth/models/base.js +150 -198
  262. package/lib/earth/models/bloomsphere.js +112 -139
  263. package/lib/earth/shaders/atmosphere_frag.glsl +17 -0
  264. package/lib/earth/shaders/atmosphere_vert.glsl +26 -0
  265. package/lib/earth/shaders/base_frag.glsl +13 -0
  266. package/lib/earth/shaders/base_vert.glsl +52 -0
  267. package/lib/earth/shaders/bloomsphere_frag.glsl +15 -0
  268. package/lib/earth/shaders/bloomsphere_vert.glsl +20 -0
  269. package/lib/earth/utils.js +89 -85
  270. package/lib/heatmap/index.js +92 -148
  271. package/lib/heatmap/models/grid.js +91 -113
  272. package/lib/heatmap/models/grid3d.js +123 -145
  273. package/lib/heatmap/models/heatmap.js +338 -470
  274. package/lib/heatmap/models/hexagon.js +92 -114
  275. package/lib/heatmap/models/index.js +37 -23
  276. package/lib/heatmap/shaders/grid_vert.glsl +42 -0
  277. package/lib/heatmap/shaders/heatmap_3d_frag.glsl +14 -0
  278. package/lib/heatmap/shaders/heatmap_3d_vert.glsl +46 -0
  279. package/lib/heatmap/shaders/heatmap_frag.glsl +47 -0
  280. package/lib/heatmap/shaders/heatmap_framebuffer_frag.glsl +10 -0
  281. package/lib/heatmap/shaders/heatmap_framebuffer_vert.glsl +35 -0
  282. package/lib/heatmap/shaders/heatmap_vert.glsl +10 -0
  283. package/lib/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
  284. package/lib/heatmap/shaders/hexagon_3d_vert.glsl +64 -0
  285. package/lib/heatmap/shaders/hexagon_frag.glsl +12 -0
  286. package/lib/heatmap/shaders/hexagon_vert.glsl +41 -0
  287. package/lib/heatmap/triangulation.js +46 -30
  288. package/lib/image/index.js +74 -112
  289. package/lib/image/models/dataImage.js +173 -241
  290. package/lib/image/models/image.js +123 -177
  291. package/lib/image/models/index.js +32 -16
  292. package/lib/image/shaders/dataImage_frag.glsl +38 -0
  293. package/lib/image/shaders/image_frag.glsl +9 -0
  294. package/lib/image/shaders/image_vert.glsl +17 -0
  295. package/lib/index.js +96 -193
  296. package/lib/line/index.js +83 -128
  297. package/lib/line/models/arc.js +237 -328
  298. package/lib/line/models/arc_3d.js +228 -314
  299. package/lib/line/models/earthArc_3d.js +228 -316
  300. package/lib/line/models/great_circle.js +200 -279
  301. package/lib/line/models/half.js +201 -266
  302. package/lib/line/models/index.js +50 -43
  303. package/lib/line/models/line.js +299 -386
  304. package/lib/line/models/linearline.js +203 -258
  305. package/lib/line/models/simpleLine.js +175 -225
  306. package/lib/line/models/tile.js +237 -330
  307. package/lib/line/models/wall.js +235 -310
  308. package/lib/line/shaders/arc_chunks.vert.glsl +21 -0
  309. package/lib/line/shaders/dash/arc_dash_frag.glsl +28 -0
  310. package/lib/line/shaders/dash/arc_dash_vert.glsl +148 -0
  311. package/lib/line/shaders/dash/line_dash_frag.glsl +31 -0
  312. package/lib/line/shaders/dash/line_dash_vert.glsl +93 -0
  313. package/lib/line/shaders/half/line_half_frag.glsl +53 -0
  314. package/lib/line/shaders/half/line_half_vert.glsl +169 -0
  315. package/lib/line/shaders/line_arc2d_vert.glsl +114 -0
  316. package/lib/line/shaders/line_arc_3d_frag.glsl +103 -0
  317. package/lib/line/shaders/line_arc_3d_vert.glsl +207 -0
  318. package/lib/line/shaders/line_arc_frag.glsl +89 -0
  319. package/lib/line/shaders/line_arc_great_circle_frag.glsl +101 -0
  320. package/lib/line/shaders/line_arc_great_circle_vert.glsl +215 -0
  321. package/lib/line/shaders/line_arc_vert.glsl +174 -0
  322. package/lib/line/shaders/line_bezier_vert.glsl +85 -0
  323. package/lib/line/shaders/line_frag.glsl +100 -0
  324. package/lib/line/shaders/line_vert.glsl +192 -0
  325. package/lib/line/shaders/linear/arc3d_linear_frag.glsl +47 -0
  326. package/lib/line/shaders/linear/arc3d_linear_vert.glsl +207 -0
  327. package/lib/line/shaders/linear/arc_linear_frag.glsl +38 -0
  328. package/lib/line/shaders/linear/arc_linear_vert.glsl +138 -0
  329. package/lib/line/shaders/linear/line_linear_frag.glsl +27 -0
  330. package/lib/line/shaders/linearLine/line_linear_frag.glsl +20 -0
  331. package/lib/line/shaders/linearLine/line_linear_vert.glsl +112 -0
  332. package/lib/line/shaders/simple/simpleline_frag.glsl +10 -0
  333. package/lib/line/shaders/simple/simpleline_linear_frag.glsl +11 -0
  334. package/lib/line/shaders/simple/simpleline_vert.glsl +78 -0
  335. package/lib/line/shaders/tile/line_tile_frag.glsl +79 -0
  336. package/lib/line/shaders/tile/line_tile_vert.glsl +210 -0
  337. package/lib/line/shaders/wall_frag.glsl +93 -0
  338. package/lib/line/shaders/wall_vert.glsl +111 -0
  339. package/lib/mask/index.js +59 -93
  340. package/lib/mask/models/fill.js +82 -132
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  699. package/lib/utils/layerData.js.map +0 -1
  700. package/lib/utils/multiPassRender.js.map +0 -1
  701. package/lib/utils/polylineNormal.js.map +0 -1
  702. package/lib/utils/simpleLine.js.map +0 -1
  703. package/lib/utils/symbol-layout.js.map +0 -1
  704. package/lib/utils/updateShape.js.map +0 -1
  705. package/lib/wind/index.js.map +0 -1
  706. package/lib/wind/models/index.js.map +0 -1
  707. package/lib/wind/models/utils.js.map +0 -1
  708. package/lib/wind/models/wind.js.map +0 -1
  709. package/lib/wind/models/windRender.js.map +0 -1
  710. package/lib/wind/models/windShader.js.map +0 -1
@@ -1,417 +1,330 @@
1
- "use strict";
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-
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- var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
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+ var __create = Object.create;
2
+ var __defProp = Object.defineProperty;
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+ var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
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+ var __getOwnPropNames = Object.getOwnPropertyNames;
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+ var __getProtoOf = Object.getPrototypeOf;
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+ var __hasOwnProp = Object.prototype.hasOwnProperty;
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+ var __export = (target, all) => {
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+ for (var name in all)
9
+ __defProp(target, name, { get: all[name], enumerable: true });
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+ };
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+ var __copyProps = (to, from, except, desc) => {
12
+ if (from && typeof from === "object" || typeof from === "function") {
13
+ for (let key of __getOwnPropNames(from))
14
+ if (!__hasOwnProp.call(to, key) && key !== except)
15
+ __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
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+ }
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+ return to;
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+ };
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+ var __toESM = (mod, isNodeMode, target) => (target = mod != null ? __create(__getProtoOf(mod)) : {}, __copyProps(isNodeMode || !mod || !mod.__esModule ? __defProp(target, "default", { value: mod, enumerable: true }) : target, mod));
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+ var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
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- Object.defineProperty(exports, "__esModule", {
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- value: true
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+ // src/line/models/line.ts
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+ var line_exports = {};
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+ __export(line_exports, {
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+ default: () => LineModel
7
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  });
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- exports.default = void 0;
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-
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- var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
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-
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- var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
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-
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- var _assertThisInitialized2 = _interopRequireDefault(require("@babel/runtime/helpers/assertThisInitialized"));
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-
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- var _inherits2 = _interopRequireDefault(require("@babel/runtime/helpers/inherits"));
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-
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- var _possibleConstructorReturn2 = _interopRequireDefault(require("@babel/runtime/helpers/possibleConstructorReturn"));
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-
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- var _getPrototypeOf2 = _interopRequireDefault(require("@babel/runtime/helpers/getPrototypeOf"));
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-
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- var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
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-
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- var _isNumber2 = _interopRequireDefault(require("lodash/isNumber"));
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-
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- var _l7Core = require("@antv/l7-core");
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-
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- var _l7Utils = require("@antv/l7-utils");
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-
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- var _BaseModel2 = _interopRequireDefault(require("../../core/BaseModel"));
31
-
32
- function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
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-
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- function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
35
-
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- var line_dash_frag = "#define LineTypeSolid 0.0\nuniform float u_opacity : 1.0;\n\nvarying vec4 v_color;\n\n// dash\nvarying vec4 v_dash_array;\n\n#pragma include \"picking\"\n\nuniform float u_time;\nuniform vec4 u_aimate: [ 0, 2., 1.0, 0.2 ]; // \u63A7\u5236\u8FD0\u52A8\n\nvarying mat4 styleMappingMat;\n// [animate, duration, interval, trailLength],\nvoid main() {\n float opacity = styleMappingMat[0][0];\n float d_distance_ratio = styleMappingMat[3].r; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n gl_FragColor = v_color;\n gl_FragColor.a *= opacity; // \u5168\u5C40\u900F\u660E\u5EA6\n \n float dashLength = mod(d_distance_ratio, v_dash_array.x + v_dash_array.y + v_dash_array.z + v_dash_array.w);\n if(dashLength < v_dash_array.x || (dashLength > (v_dash_array.x + v_dash_array.y) && dashLength < v_dash_array.x + v_dash_array.y + v_dash_array.z)) {\n // \u5B9E\u7EBF\u90E8\u5206\n } else {\n // \u865A\u7EBF\u90E8\u5206\n discard;\n };\n\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
37
- var line_dash_vert = "#define LineTypeSolid 0.0\n#define LineTypeDash 1.0\n#define Animate 0.0\n\nattribute float a_Miter;\nattribute vec4 a_Color;\nattribute vec2 a_Size;\nattribute vec3 a_Normal;\nattribute vec3 a_Position;\n\nattribute vec2 a_iconMapUV;\n\n// dash line\nattribute float a_Total_Distance;\nattribute vec2 a_DistanceAndIndex;\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform vec4 u_dash_array: [10.0, 5., 0, 0];\n\nuniform float u_vertexScale: 1.0;\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nvarying vec4 v_color;\nvarying vec4 v_dash_array;\n\nuniform float u_opacity: 1.0;\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\nvoid main() {\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0 // distance_ratio/distance/pixelLen/texV\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n\n v_dash_array = pow(2.0, 20.0 - u_Zoom) * u_dash_array / a_Total_Distance;\n v_color = a_Color;\n\n vec3 size = a_Miter * setPickingSize(a_Size.x) * reverse_offset_normal(a_Normal);\n vec2 offset = project_pixel(size.xy);\n\n // \u8BBE\u7F6E\u6570\u636E\u96C6\u7684\u53C2\u6570\n styleMappingMat[3][0] = a_DistanceAndIndex.x / a_Total_Distance; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n styleMappingMat[3][1] = a_DistanceAndIndex.x; // \u5F53\u524D\u9876\u70B9\u7684\u8DDD\u79BB\n\n vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0));\n\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, a_Size.y, 1.0));\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xy + offset, project_pixel(a_Size.y), 1.0));\n } else {\n float lineHeight = a_Size.y;\n \n // #define COORDINATE_SYSTEM_P20 5.0\n // #define COORDINATE_SYSTEM_P20_OFFSET 6.0\n // amap1.x\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20 || u_CoordinateSystem == COORDINATE_SYSTEM_P20_OFFSET) {\n // \u4FDD\u6301\u9AD8\u5EA6\u76F8\u5BF9\u4E0D\u53D8\n lineHeight *= pow(2.0, 20.0 - u_Zoom);\n }\n\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, lineHeight, 1.0));\n }\n\n setPickingColor(a_PickingColor);\n}\n";
38
- var line_frag = "#define Animate 0.0\n#define LineTexture 1.0\nuniform float u_blur : 0.99;\nuniform float u_opacity : 1.0;\nuniform float u_textureBlend;\n\nuniform float u_borderWidth: 0.0;\nuniform vec4 u_borderColor;\nvarying vec4 v_color;\n\n// line texture\nuniform float u_line_texture;\nuniform sampler2D u_texture;\nuniform vec2 u_textSize;\n\nvarying vec2 v_iconMapUV;\n\n#pragma include \"picking\"\n\nuniform float u_time;\nuniform vec4 u_aimate: [ 0, 2., 1.0, 0.2 ]; // \u63A7\u5236\u8FD0\u52A8\n\nvarying mat4 styleMappingMat;\n// [animate, duration, interval, trailLength],\nvoid main() {\n float opacity = styleMappingMat[0][0];\n float animateSpeed = 0.0; // \u8FD0\u52A8\u901F\u5EA6\n float d_distance_ratio = styleMappingMat[3].r; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n gl_FragColor = v_color;\n // anti-alias\n // float blur = 1.0 - smoothstep(u_blur, 1., length(v_normal.xy));\n gl_FragColor.a *= opacity; // \u5168\u5C40\u900F\u660E\u5EA6\n if(u_aimate.x == Animate) {\n animateSpeed = u_time / u_aimate.y;\n float alpha =1.0 - fract( mod(1.0- d_distance_ratio, u_aimate.z)* (1.0/ u_aimate.z) + animateSpeed);\n alpha = (alpha + u_aimate.w -1.0) / u_aimate.w;\n alpha = smoothstep(0., 1., alpha);\n gl_FragColor.a *= alpha;\n }\n\n if(u_line_texture == LineTexture) { // while load texture\n float aDistance = styleMappingMat[3].g; // \u5F53\u524D\u9876\u70B9\u7684\u8DDD\u79BB\n float d_texPixelLen = styleMappingMat[3].b; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n float u = fract(mod(aDistance, d_texPixelLen)/d_texPixelLen - animateSpeed);\n float v = styleMappingMat[3].a; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n // v = max(smoothstep(0.95, 1.0, v), v);\n vec2 uv= v_iconMapUV / u_textSize + vec2(u, v) / u_textSize * 64.;\n \n // gl_FragColor = filterColor(gl_FragColor + texture2D(u_texture, vec2(u, v)));\n // gl_FragColor = filterColor(gl_FragColor + texture2D(u_texture, uv));\n vec4 pattern = texture2D(u_texture, uv);\n\n if(u_textureBlend == 0.0) { // normal\n pattern.a = 0.0;\n gl_FragColor += pattern;\n } else { // replace\n pattern.a *= opacity;\n if(gl_FragColor.a <= 0.0) {\n pattern.a = 0.0;\n }\n gl_FragColor = pattern;\n }\n } \n\n float v = styleMappingMat[3].a;\n float borderWidth = min(0.5, u_borderWidth);\n // \u7ED8\u5236 border\n if(borderWidth > 0.01) {\n float borderOuterWidth = borderWidth/2.0;\n\n if(v >= 1.0 - borderWidth || v <= borderWidth) {\n if(v > borderWidth) {\n float linear = smoothstep(0.0, 1.0, (v - (1.0 - borderWidth))/borderWidth);\n gl_FragColor.rgb = mix(gl_FragColor.rgb, u_borderColor.rgb, linear);\n } else if(v <= borderWidth) {\n float linear = smoothstep(0.0, 1.0, v/borderWidth);\n gl_FragColor.rgb = mix(u_borderColor.rgb, gl_FragColor.rgb, linear);\n }\n }\n\n if(v < borderOuterWidth) {\n gl_FragColor.a = mix(0.0, gl_FragColor.a, v/borderOuterWidth);\n } else if(v > 1.0 - borderOuterWidth) {\n gl_FragColor.a = mix(gl_FragColor.a, 0.0, (v - (1.0 - borderOuterWidth))/borderOuterWidth);\n }\n }\n\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
39
- var line_vert = "\n#define Animate 0.0\n\nattribute float a_Miter;\nattribute vec4 a_Color;\nattribute vec2 a_Size;\nattribute vec3 a_Normal;\nattribute vec3 a_Position;\n\nattribute vec2 a_iconMapUV;\n\n// dash line\nattribute float a_Total_Distance;\nattribute vec2 a_DistanceAndIndex;\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform vec4 u_aimate: [ 0, 2., 1.0, 0.2 ];\nuniform float u_icon_step: 100;\n\nuniform float u_heightfixed: 0.0;\nuniform float u_vertexScale: 1.0;\nuniform float u_raisingHeight: 0.0;\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nvarying vec4 v_color;\n\n// texV \u7EBF\u56FE\u5C42 - \u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\uFF08\u7EBF\u7684\u5BBD\u5EA6\u65B9\u5411\uFF09\nvarying vec2 v_iconMapUV;\n\n\nuniform float u_linearColor: 0;\nuniform float u_arrow: 0.0;\nuniform float u_arrowHeight: 3.0;\nuniform float u_arrowWidth: 2.0;\nuniform float u_tailWidth: 1.0;\n\nuniform float u_opacity: 1.0;\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\nvec2 calculateArrow(vec2 offset) {\n /*\n * \u5728\u652F\u6301\u7BAD\u5934\u7684\u65F6\u5019\uFF0C\u7B2C\u4E8C\u3001\u7B2C\u4E09\u7EC4\u9876\u70B9\u662F\u989D\u5916\u63D2\u5165\u7528\u4E8E\u6784\u5EFA\u9876\u70B9\u7684\n */\n float arrowFlag = -1.0;\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) {\n // \u9AD8\u5FB7 2.0 \u7684\u65CB\u8F6C\u89D2\u5EA6\u4E0D\u540C\n arrowFlag = 1.0;\n }\n float pi = arrowFlag * 3.1415926/2.;\n if(a_Miter < 0.) {\n // \u6839\u636E\u7EBF\u7684\u4E24\u4FA7\u504F\u79FB\u4E0D\u540C\u3001\u65CB\u8F6C\u7684\u65B9\u5411\u76F8\u53CD\n pi = -pi;\n }\n highp float angle_sin = sin(pi);\n highp float angle_cos = cos(pi);\n // \u8BA1\u7B97\u5782\u76F4\u4E0E\u7EBF\u65B9\u5411\u7684\u65CB\u8F6C\u77E9\u9635\n mat2 rotation_matrix = mat2(angle_cos, -1.0 * angle_sin, angle_sin, angle_cos);\n float arrowWidth = u_arrowWidth;\n float arrowHeight = u_arrowHeight;\n\n vec2 arrowOffset = vec2(0.0);\n /*\n * a_DistanceAndIndex.y \u7528\u4E8E\u6807\u8BB0\u5F53\u524D\u9876\u70B9\u5C5E\u4E8E\u54EA\u4E00\u7EC4\uFF08\u4E24\u4E2A\u9876\u70B9\u4E00\u7EC4\uFF0C\u6784\u6210\u7EBF\u7684\u5176\u5B9E\u662F\u77E9\u5F62\uFF0C\u6700\u7B80\u9700\u8981\u56DB\u4E2A\u9876\u70B9\u3001\u4E24\u7EC4\u9876\u70B9\u6784\u6210\uFF09\n */\n if(a_DistanceAndIndex.y == 0.0) {\n // \u7BAD\u5934\u5C16\u90E8\n offset = vec2(0.0);\n } else if(a_DistanceAndIndex.y == 1.0) {\n // \u7BAD\u5934\u4E24\u4FA7\n arrowOffset = rotation_matrix*(offset * arrowHeight);\n offset += arrowOffset; // \u6CBF\u7EBF\u504F\u79FB\n offset = offset * arrowWidth; // \u5782\u76F4\u7EBF\u5411\u5916\u504F\u79FB\uFF08\u662F\u6784\u5EFA\u7BAD\u5934\u4E24\u4FA7\u7684\u9876\u70B9\uFF09\n } else if(a_DistanceAndIndex.y == 2.0 || a_DistanceAndIndex.y == 3.0 || a_DistanceAndIndex.y == 4.0) {\n // \u504F\u79FB\u5176\u4F59\u7684\u70B9\u4F4D\uFF08\u5C06\u957F\u5EA6\u8BA9\u4F4D\u7ED9\u7BAD\u5934\uFF09\n arrowOffset = rotation_matrix*(offset * arrowHeight) * arrowWidth;\n offset += arrowOffset;// \u6CBF\u7EBF\u504F\u79FB\n }\n\n return offset;\n}\n\nvoid main() {\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0 // distance_ratio/distance/pixelLen/texV\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n\n float d_texPixelLen; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n\n v_iconMapUV = a_iconMapUV;\n d_texPixelLen = project_float_pixel(u_icon_step);\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) {\n d_texPixelLen *= 10.0;\n }\n\n v_color = a_Color;\n\n vec3 size = a_Miter * setPickingSize(a_Size.x) * reverse_offset_normal(a_Normal);\n \n vec2 offset = project_pixel(size.xy);\n\n float lineDistance = a_DistanceAndIndex.x;\n float currentLinePointRatio = lineDistance / a_Total_Distance;\n \n if(u_arrow > 0.0) {\n // \u8BA1\u7B97\u7BAD\u5934\n offset = calculateArrow(offset);\n\n if(a_DistanceAndIndex.y > 4.0) {\n offset *= mix(1.0, u_tailWidth, currentLinePointRatio);\n }\n }\n\n float lineOffsetWidth = length(offset + offset * sign(a_Miter)); // \u7EBF\u6A2A\u5411\u504F\u79FB\u7684\u8DDD\u79BB\uFF08\u5411\u4E24\u4FA7\u504F\u79FB\u7684\u548C\uFF09\n float linePixelSize = project_pixel(a_Size.x) * 2.0; // \u5B9A\u70B9\u4F4D\u7F6E\u504F\u79FB\uFF0C\u6309\u5730\u56FE\u7B49\u7EA7\u7F29\u653E\u540E\u7684\u8DDD\u79BB \u5355\u4FA7 * 2\n float texV = lineOffsetWidth/linePixelSize; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n // \u8BBE\u7F6E\u6570\u636E\u96C6\u7684\u53C2\u6570\n styleMappingMat[3][0] = currentLinePointRatio; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n styleMappingMat[3][1] = lineDistance; // \u5F53\u524D\u9876\u70B9\u7684\u8DDD\u79BB\n styleMappingMat[3][2] = d_texPixelLen; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n styleMappingMat[3][3] = texV; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0));\n\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, a_Size.y, 1.0));\n\n float h = float(a_Position.z) * u_vertexScale; // \u7EBF\u9876\u70B9\u7684\u9AD8\u5EA6 - \u517C\u5BB9\u4E0D\u5B58\u5728\u7B2C\u4E09\u4E2A\u6570\u503C\u7684\u60C5\u51B5 vertex height\n float lineHeight = a_Size.y; // size \u7B2C\u4E8C\u4E2A\u53C2\u6570\u4EE3\u8868\u7684\u9AD8\u5EA6 [linewidth, lineheight]\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n lineHeight *= 0.2; // \u4FDD\u6301\u548C amap/mapbox \u4E00\u81F4\u7684\u6548\u679C\n h *= 0.2;\n if(u_heightfixed < 1.0) {\n lineHeight = project_pixel(a_Size.y);\n }\n gl_Position = u_Mvp * (vec4(project_pos.xy + offset, lineHeight + h + u_raisingHeight, 1.0));\n } else {\n // mapbox - amap\n \n // \u517C\u5BB9 mapbox \u5728\u7EBF\u9AD8\u5EA6\u4E0A\u7684\u6548\u679C\u8868\u73B0\u57FA\u672C\u4E00\u81F4\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n // mapbox\n // \u4FDD\u6301\u9AD8\u5EA6\u76F8\u5BF9\u4E0D\u53D8\n float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);\n h *= mapboxZoomScale;\n h += u_raisingHeight * mapboxZoomScale;\n if(u_heightfixed > 0.0) {\n lineHeight *= mapboxZoomScale;\n }\n \n } else {\n // amap\n h += u_raisingHeight;\n // lineHeight \u9876\u70B9\u504F\u79FB\u9AD8\u5EA6\n if(u_heightfixed < 1.0) {\n lineHeight *= pow(2.0, 20.0 - u_Zoom);\n }\n }\n\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, lineHeight + h, 1.0));\n }\n\n setPickingColor(a_PickingColor);\n}\n";
40
- var linear_line_frag = "#define LineTypeSolid 0.0\n#define LineTypeDash 1.0\n#define Animate 0.0\n#define LineTexture 1.0\nuniform float u_blur : 0.99;\nuniform float u_line_type: 0.0;\nuniform float u_opacity : 1.0;\n\nvarying vec4 v_color;\n\nuniform float u_linearColor: 0;\nuniform vec4 u_sourceColor;\nuniform vec4 u_targetColor;\n\n#pragma include \"picking\"\n\n\nvarying mat4 styleMappingMat;\n// [animate, duration, interval, trailLength],\nvoid main() {\n float opacity = styleMappingMat[0][0];\n float d_distance_ratio = styleMappingMat[3].r; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n\n if(u_linearColor == 1.0) { // \u4F7F\u7528\u6E10\u53D8\u989C\u8272\n gl_FragColor = mix(u_sourceColor, u_targetColor, d_distance_ratio);\n } else { // \u4F7F\u7528 color \u65B9\u6CD5\u4F20\u5165\u7684\u989C\u8272\n gl_FragColor = v_color;\n }\n\n gl_FragColor.a *= opacity; // \u5168\u5C40\u900F\u660E\u5EA6\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
27
+ module.exports = __toCommonJS(line_exports);
28
+ var import_l7_core = require("@antv/l7-core");
29
+ var import_l7_utils = require("@antv/l7-utils");
30
+ var import_lodash = require("lodash");
31
+ var import_BaseModel = __toESM(require("../../core/BaseModel"));
32
+ var import_interface = require("../../core/interface");
33
+ var import_line_dash_frag = __toESM(require("../shaders/dash/line_dash_frag.glsl"));
34
+ var import_line_dash_vert = __toESM(require("../shaders/dash/line_dash_vert.glsl"));
35
+ var import_line_frag = __toESM(require("../shaders/line_frag.glsl"));
36
+ var import_line_vert = __toESM(require("../shaders/line_vert.glsl"));
37
+ var import_line_linear_frag = __toESM(require("../shaders/linear/line_linear_frag.glsl"));
41
38
  var lineStyleObj = {
42
- solid: 0.0,
43
- dash: 1.0
39
+ solid: 0,
40
+ dash: 1
44
41
  };
45
-
46
- var LineModel = function (_BaseModel) {
47
- (0, _inherits2.default)(LineModel, _BaseModel);
48
-
49
- var _super = _createSuper(LineModel);
50
-
51
- function LineModel() {
52
- var _this;
53
-
54
- (0, _classCallCheck2.default)(this, LineModel);
55
-
56
- for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
57
- args[_key] = arguments[_key];
58
- }
59
-
60
- _this = _super.call.apply(_super, [this].concat(args));
61
- (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "texture", void 0);
62
- (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "updateTexture", function () {
63
- var createTexture2D = _this.rendererService.createTexture2D;
64
-
65
- if (_this.texture) {
66
- _this.texture.update({
67
- data: _this.iconService.getCanvas()
42
+ var LineModel = class extends import_BaseModel.default {
43
+ constructor() {
44
+ super(...arguments);
45
+ this.updateTexture = () => {
46
+ const { createTexture2D } = this.rendererService;
47
+ if (this.texture) {
48
+ this.texture.update({
49
+ data: this.iconService.getCanvas()
68
50
  });
69
-
70
- _this.layer.render();
71
-
51
+ this.layer.render();
72
52
  return;
73
53
  }
74
-
75
- _this.texture = createTexture2D({
76
- data: _this.iconService.getCanvas(),
77
- mag: _l7Core.gl.NEAREST,
78
- min: _l7Core.gl.NEAREST,
54
+ this.texture = createTexture2D({
55
+ data: this.iconService.getCanvas(),
56
+ mag: import_l7_core.gl.NEAREST,
57
+ min: import_l7_core.gl.NEAREST,
79
58
  premultiplyAlpha: false,
80
59
  width: 1024,
81
- height: _this.iconService.canvasHeight || 128
60
+ height: this.iconService.canvasHeight || 128
82
61
  });
83
- });
84
- return _this;
62
+ };
85
63
  }
86
-
87
- (0, _createClass2.default)(LineModel, [{
88
- key: "getUninforms",
89
- value: function getUninforms() {
90
- var _ref = this.layer.getLayerConfig(),
91
- _ref$opacity = _ref.opacity,
92
- opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
93
- sourceColor = _ref.sourceColor,
94
- targetColor = _ref.targetColor,
95
- _ref$textureBlend = _ref.textureBlend,
96
- textureBlend = _ref$textureBlend === void 0 ? 'normal' : _ref$textureBlend,
97
- _ref$lineType = _ref.lineType,
98
- lineType = _ref$lineType === void 0 ? 'solid' : _ref$lineType,
99
- _ref$dashArray = _ref.dashArray,
100
- dashArray = _ref$dashArray === void 0 ? [10, 5, 0, 0] : _ref$dashArray,
101
- _ref$lineTexture = _ref.lineTexture,
102
- lineTexture = _ref$lineTexture === void 0 ? false : _ref$lineTexture,
103
- _ref$iconStep = _ref.iconStep,
104
- iconStep = _ref$iconStep === void 0 ? 100 : _ref$iconStep,
105
- _ref$vertexHeightScal = _ref.vertexHeightScale,
106
- vertexHeightScale = _ref$vertexHeightScal === void 0 ? 20.0 : _ref$vertexHeightScal,
107
- _ref$borderWidth = _ref.borderWidth,
108
- borderWidth = _ref$borderWidth === void 0 ? 0.0 : _ref$borderWidth,
109
- _ref$borderColor = _ref.borderColor,
110
- borderColor = _ref$borderColor === void 0 ? '#ccc' : _ref$borderColor,
111
- _ref$raisingHeight = _ref.raisingHeight,
112
- raisingHeight = _ref$raisingHeight === void 0 ? 0 : _ref$raisingHeight,
113
- _ref$heightfixed = _ref.heightfixed,
114
- heightfixed = _ref$heightfixed === void 0 ? false : _ref$heightfixed,
115
- _ref$arrow = _ref.arrow,
116
- arrow = _ref$arrow === void 0 ? {
64
+ getUninforms() {
65
+ const {
66
+ opacity = 1,
67
+ sourceColor,
68
+ targetColor,
69
+ textureBlend = "normal",
70
+ lineType = "solid",
71
+ dashArray = [10, 5, 0, 0],
72
+ lineTexture = false,
73
+ iconStep = 100,
74
+ vertexHeightScale = 20,
75
+ borderWidth = 0,
76
+ borderColor = "#ccc",
77
+ raisingHeight = 0,
78
+ heightfixed = false,
79
+ linearDir = import_interface.LinearDir.VERTICAL,
80
+ blur = [1, 1, 1],
81
+ arrow = {
117
82
  enable: false,
118
83
  arrowWidth: 2,
119
84
  arrowHeight: 3,
120
85
  tailWidth: 1
121
- } : _ref$arrow;
122
-
123
- if (dashArray.length === 2) {
124
- dashArray.push(0, 0);
125
86
  }
126
-
127
- if (this.rendererService.getDirty()) {
128
- this.texture.bind();
129
- }
130
-
131
- var useLinearColor = 0;
132
- var sourceColorArr = [0, 0, 0, 0];
133
- var targetColorArr = [0, 0, 0, 0];
134
-
135
- if (sourceColor && targetColor) {
136
- sourceColorArr = (0, _l7Utils.rgb2arr)(sourceColor);
137
- targetColorArr = (0, _l7Utils.rgb2arr)(targetColor);
138
- useLinearColor = 1;
139
- }
140
-
141
- if (this.dataTextureTest && this.dataTextureNeedUpdate({
142
- opacity: opacity
143
- })) {
144
- this.judgeStyleAttributes({
145
- opacity: opacity
146
- });
147
- var encodeData = this.layer.getEncodedData();
148
-
149
- var _this$calDataFrame = this.calDataFrame(this.cellLength, encodeData, this.cellProperties),
150
- data = _this$calDataFrame.data,
151
- width = _this$calDataFrame.width,
152
- height = _this$calDataFrame.height;
153
-
154
- this.rowCount = height;
155
- this.dataTexture = this.cellLength > 0 && data.length > 0 ? this.createTexture2D({
156
- flipY: true,
157
- data: data,
158
- format: _l7Core.gl.LUMINANCE,
159
- type: _l7Core.gl.FLOAT,
160
- width: width,
161
- height: height
162
- }) : this.createTexture2D({
163
- flipY: true,
164
- data: [1],
165
- format: _l7Core.gl.LUMINANCE,
166
- type: _l7Core.gl.FLOAT,
167
- width: 1,
168
- height: 1
169
- });
87
+ } = this.layer.getLayerConfig();
88
+ if (dashArray.length === 2) {
89
+ dashArray.push(0, 0);
90
+ }
91
+ if (this.rendererService.getDirty()) {
92
+ this.texture.bind();
93
+ }
94
+ let useLinearColor = 0;
95
+ let sourceColorArr = [0, 0, 0, 0];
96
+ let targetColorArr = [0, 0, 0, 0];
97
+ if (sourceColor && targetColor) {
98
+ sourceColorArr = (0, import_l7_utils.rgb2arr)(sourceColor);
99
+ targetColorArr = (0, import_l7_utils.rgb2arr)(targetColor);
100
+ useLinearColor = 1;
101
+ }
102
+ if (this.dataTextureTest && this.dataTextureNeedUpdate({ opacity })) {
103
+ this.judgeStyleAttributes({ opacity });
104
+ const encodeData = this.layer.getEncodedData();
105
+ const { data, width, height } = this.calDataFrame(this.cellLength, encodeData, this.cellProperties);
106
+ this.rowCount = height;
107
+ this.dataTexture = this.cellLength > 0 && data.length > 0 ? this.createTexture2D({
108
+ flipY: true,
109
+ data,
110
+ format: import_l7_core.gl.LUMINANCE,
111
+ type: import_l7_core.gl.FLOAT,
112
+ width,
113
+ height
114
+ }) : this.createTexture2D({
115
+ flipY: true,
116
+ data: [1],
117
+ format: import_l7_core.gl.LUMINANCE,
118
+ type: import_l7_core.gl.FLOAT,
119
+ width: 1,
120
+ height: 1
121
+ });
122
+ }
123
+ return {
124
+ u_dataTexture: this.dataTexture,
125
+ u_cellTypeLayout: this.getCellTypeLayout(),
126
+ u_opacity: (0, import_lodash.isNumber)(opacity) ? opacity : 1,
127
+ u_textureBlend: textureBlend === import_interface.TextureBlend.NORMAL ? 0 : 1,
128
+ u_line_type: lineStyleObj[lineType],
129
+ u_dash_array: dashArray,
130
+ u_blur: blur,
131
+ u_texture: this.texture,
132
+ u_line_texture: lineTexture ? 1 : 0,
133
+ u_icon_step: iconStep,
134
+ u_textSize: [1024, this.iconService.canvasHeight || 128],
135
+ u_borderWidth: borderWidth,
136
+ u_borderColor: (0, import_l7_utils.rgb2arr)(borderColor),
137
+ u_linearDir: linearDir === import_interface.LinearDir.VERTICAL ? 1 : 0,
138
+ u_linearColor: useLinearColor,
139
+ u_sourceColor: sourceColorArr,
140
+ u_targetColor: targetColorArr,
141
+ u_heightfixed: Number(heightfixed),
142
+ u_vertexScale: vertexHeightScale,
143
+ u_raisingHeight: Number(raisingHeight),
144
+ u_arrow: Number(arrow.enable),
145
+ u_arrowHeight: arrow.arrowHeight || 3,
146
+ u_arrowWidth: arrow.arrowWidth || 2,
147
+ u_tailWidth: arrow.tailWidth === void 0 ? 1 : arrow.tailWidth
148
+ };
149
+ }
150
+ getAnimateUniforms() {
151
+ const { animateOption } = this.layer.getLayerConfig();
152
+ return {
153
+ u_aimate: this.animateOption2Array(animateOption),
154
+ u_time: this.layer.getLayerAnimateTime()
155
+ };
156
+ }
157
+ initModels(callbackModel) {
158
+ this.updateTexture();
159
+ this.iconService.on("imageUpdate", this.updateTexture);
160
+ this.buildModels(callbackModel);
161
+ }
162
+ clearModels() {
163
+ var _a, _b;
164
+ (_a = this.texture) == null ? void 0 : _a.destroy();
165
+ (_b = this.dataTexture) == null ? void 0 : _b.destroy();
166
+ this.iconService.off("imageUpdate", this.updateTexture);
167
+ }
168
+ buildModels(callbackModel) {
169
+ const {
170
+ mask = false,
171
+ maskInside = true,
172
+ depth = false,
173
+ workerEnabled = false,
174
+ enablePicking
175
+ } = this.layer.getLayerConfig();
176
+ const { frag, vert, type } = this.getShaders();
177
+ this.layer.triangulation = import_l7_utils.LineTriangulation;
178
+ this.layer.buildLayerModel({
179
+ moduleName: "line" + type,
180
+ vertexShader: vert,
181
+ fragmentShader: frag,
182
+ triangulation: import_l7_utils.LineTriangulation,
183
+ depth: { enable: depth },
184
+ blend: this.getBlend(),
185
+ stencil: (0, import_l7_utils.getMask)(mask, maskInside),
186
+ workerEnabled,
187
+ workerOptions: {
188
+ modelType: "line" + type,
189
+ enablePicking,
190
+ iconMap: this.iconService.getIconMap()
170
191
  }
171
-
192
+ }).then((model) => {
193
+ callbackModel([model]);
194
+ }).catch((err) => {
195
+ console.warn(err);
196
+ callbackModel([]);
197
+ });
198
+ }
199
+ getShaders() {
200
+ const {
201
+ sourceColor,
202
+ targetColor,
203
+ lineType
204
+ } = this.layer.getLayerConfig();
205
+ if (lineType === "dash") {
172
206
  return {
173
- u_dataTexture: this.dataTexture,
174
- u_cellTypeLayout: this.getCellTypeLayout(),
175
- u_opacity: (0, _isNumber2.default)(opacity) ? opacity : 1.0,
176
- u_textureBlend: textureBlend === 'normal' ? 0.0 : 1.0,
177
- u_line_type: lineStyleObj[lineType],
178
- u_dash_array: dashArray,
179
- u_texture: this.texture,
180
- u_line_texture: lineTexture ? 1.0 : 0.0,
181
- u_icon_step: iconStep,
182
- u_textSize: [1024, this.iconService.canvasHeight || 128],
183
- u_borderWidth: borderWidth,
184
- u_borderColor: (0, _l7Utils.rgb2arr)(borderColor),
185
- u_linearColor: useLinearColor,
186
- u_sourceColor: sourceColorArr,
187
- u_targetColor: targetColorArr,
188
- u_heightfixed: Number(heightfixed),
189
- u_vertexScale: vertexHeightScale,
190
- u_raisingHeight: Number(raisingHeight),
191
- u_arrow: Number(arrow.enable),
192
- u_arrowHeight: arrow.arrowHeight || 3,
193
- u_arrowWidth: arrow.arrowWidth || 2,
194
- u_tailWidth: arrow.tailWidth === undefined ? 1 : arrow.tailWidth
207
+ frag: import_line_dash_frag.default,
208
+ vert: import_line_dash_vert.default,
209
+ type: "Dash"
195
210
  };
196
211
  }
197
- }, {
198
- key: "getAnimateUniforms",
199
- value: function getAnimateUniforms() {
200
- var _ref2 = this.layer.getLayerConfig(),
201
- animateOption = _ref2.animateOption;
202
-
212
+ if (sourceColor && targetColor) {
203
213
  return {
204
- u_aimate: this.animateOption2Array(animateOption),
205
- u_time: this.layer.getLayerAnimateTime()
214
+ frag: import_line_linear_frag.default,
215
+ vert: import_line_vert.default,
216
+ type: "Linear"
217
+ };
218
+ } else {
219
+ return {
220
+ frag: import_line_frag.default,
221
+ vert: import_line_vert.default,
222
+ type: ""
206
223
  };
207
224
  }
208
- }, {
209
- key: "initModels",
210
- value: function initModels(callbackModel) {
211
- this.updateTexture();
212
- this.iconService.on('imageUpdate', this.updateTexture);
213
- this.buildModels(callbackModel);
214
- }
215
- }, {
216
- key: "clearModels",
217
- value: function clearModels() {
218
- var _this$texture, _this$dataTexture;
219
-
220
- (_this$texture = this.texture) === null || _this$texture === void 0 ? void 0 : _this$texture.destroy();
221
- (_this$dataTexture = this.dataTexture) === null || _this$dataTexture === void 0 ? void 0 : _this$dataTexture.destroy();
222
- this.iconService.off('imageUpdate', this.updateTexture);
223
- }
224
- }, {
225
- key: "buildModels",
226
- value: function buildModels(callbackModel) {
227
- var _ref3 = this.layer.getLayerConfig(),
228
- _ref3$mask = _ref3.mask,
229
- mask = _ref3$mask === void 0 ? false : _ref3$mask,
230
- _ref3$maskInside = _ref3.maskInside,
231
- maskInside = _ref3$maskInside === void 0 ? true : _ref3$maskInside,
232
- _ref3$depth = _ref3.depth,
233
- depth = _ref3$depth === void 0 ? false : _ref3$depth,
234
- _ref3$workerEnabled = _ref3.workerEnabled,
235
- workerEnabled = _ref3$workerEnabled === void 0 ? false : _ref3$workerEnabled,
236
- enablePicking = _ref3.enablePicking;
237
-
238
- var _this$getShaders = this.getShaders(),
239
- frag = _this$getShaders.frag,
240
- vert = _this$getShaders.vert,
241
- type = _this$getShaders.type;
242
-
243
- this.layer.triangulation = _l7Utils.LineTriangulation;
244
- this.layer.buildLayerModel({
245
- moduleName: 'line' + type,
246
- vertexShader: vert,
247
- fragmentShader: frag,
248
- triangulation: _l7Utils.LineTriangulation,
249
- depth: {
250
- enable: depth
225
+ }
226
+ registerBuiltinAttributes() {
227
+ this.styleAttributeService.registerStyleAttribute({
228
+ name: "distanceAndIndex",
229
+ type: import_l7_core.AttributeType.Attribute,
230
+ descriptor: {
231
+ name: "a_DistanceAndIndex",
232
+ buffer: {
233
+ usage: import_l7_core.gl.STATIC_DRAW,
234
+ data: [],
235
+ type: import_l7_core.gl.FLOAT
251
236
  },
252
- blend: this.getBlend(),
253
- stencil: (0, _l7Utils.getMask)(mask, maskInside),
254
- workerEnabled: workerEnabled,
255
- workerOptions: {
256
- modelType: 'line' + type,
257
- enablePicking: enablePicking,
258
- iconMap: this.iconService.getIconMap()
237
+ size: 2,
238
+ update: (feature, featureIdx, vertex, attributeIdx, normal, vertexIndex) => {
239
+ return vertexIndex === void 0 ? [vertex[3], 10] : [vertex[3], vertexIndex];
259
240
  }
260
- }).then(function (model) {
261
- callbackModel([model]);
262
- }).catch(function (err) {
263
- console.warn(err);
264
- callbackModel([]);
265
- });
266
- }
267
- }, {
268
- key: "getShaders",
269
- value: function getShaders() {
270
- var _ref4 = this.layer.getLayerConfig(),
271
- sourceColor = _ref4.sourceColor,
272
- targetColor = _ref4.targetColor,
273
- lineType = _ref4.lineType;
274
-
275
- if (lineType === 'dash') {
276
- return {
277
- frag: line_dash_frag,
278
- vert: line_dash_vert,
279
- type: 'Dash'
280
- };
281
241
  }
282
-
283
- if (sourceColor && targetColor) {
284
- return {
285
- frag: linear_line_frag,
286
- vert: line_vert,
287
- type: 'Linear'
288
- };
289
- } else {
290
- return {
291
- frag: line_frag,
292
- vert: line_vert,
293
- type: ''
294
- };
295
- }
296
- }
297
- }, {
298
- key: "registerBuiltinAttributes",
299
- value: function registerBuiltinAttributes() {
300
- var _this2 = this;
301
-
302
- this.styleAttributeService.registerStyleAttribute({
303
- name: 'distanceAndIndex',
304
- type: _l7Core.AttributeType.Attribute,
305
- descriptor: {
306
- name: 'a_DistanceAndIndex',
307
- buffer: {
308
- usage: _l7Core.gl.STATIC_DRAW,
309
- data: [],
310
- type: _l7Core.gl.FLOAT
311
- },
312
- size: 2,
313
- update: function update(feature, featureIdx, vertex, attributeIdx, normal, vertexIndex) {
314
- return vertexIndex === undefined ? [vertex[3], 10] : [vertex[3], vertexIndex];
315
- }
316
- }
317
- });
318
- this.styleAttributeService.registerStyleAttribute({
319
- name: 'total_distance',
320
- type: _l7Core.AttributeType.Attribute,
321
- descriptor: {
322
- name: 'a_Total_Distance',
323
- buffer: {
324
- usage: _l7Core.gl.STATIC_DRAW,
325
- data: [],
326
- type: _l7Core.gl.FLOAT
327
- },
328
- size: 1,
329
- update: function update(feature, featureIdx, vertex, attributeIdx) {
330
- return [vertex[5]];
331
- }
242
+ });
243
+ this.styleAttributeService.registerStyleAttribute({
244
+ name: "total_distance",
245
+ type: import_l7_core.AttributeType.Attribute,
246
+ descriptor: {
247
+ name: "a_Total_Distance",
248
+ buffer: {
249
+ usage: import_l7_core.gl.STATIC_DRAW,
250
+ data: [],
251
+ type: import_l7_core.gl.FLOAT
252
+ },
253
+ size: 1,
254
+ update: (feature, featureIdx, vertex, attributeIdx) => {
255
+ return [vertex[5]];
332
256
  }
333
- });
334
- this.styleAttributeService.registerStyleAttribute({
335
- name: 'size',
336
- type: _l7Core.AttributeType.Attribute,
337
- descriptor: {
338
- name: 'a_Size',
339
- buffer: {
340
- usage: _l7Core.gl.DYNAMIC_DRAW,
341
- data: [],
342
- type: _l7Core.gl.FLOAT
343
- },
344
- size: 2,
345
- update: function update(feature, featureIdx, vertex, attributeIdx) {
346
- var _feature$size = feature.size,
347
- size = _feature$size === void 0 ? 1 : _feature$size;
348
- return Array.isArray(size) ? [size[0], size[1]] : [size, 0];
349
- }
257
+ }
258
+ });
259
+ this.styleAttributeService.registerStyleAttribute({
260
+ name: "size",
261
+ type: import_l7_core.AttributeType.Attribute,
262
+ descriptor: {
263
+ name: "a_Size",
264
+ buffer: {
265
+ usage: import_l7_core.gl.DYNAMIC_DRAW,
266
+ data: [],
267
+ type: import_l7_core.gl.FLOAT
268
+ },
269
+ size: 2,
270
+ update: (feature, featureIdx, vertex, attributeIdx) => {
271
+ const { size = 1 } = feature;
272
+ return Array.isArray(size) ? [size[0], size[1]] : [size, 0];
350
273
  }
351
- });
352
- this.styleAttributeService.registerStyleAttribute({
353
- name: 'normal',
354
- type: _l7Core.AttributeType.Attribute,
355
- descriptor: {
356
- name: 'a_Normal',
357
- buffer: {
358
- usage: _l7Core.gl.STATIC_DRAW,
359
- data: [],
360
- type: _l7Core.gl.FLOAT
361
- },
362
- size: 3,
363
- update: function update(feature, featureIdx, vertex, attributeIdx, normal) {
364
- return normal;
365
- }
274
+ }
275
+ });
276
+ this.styleAttributeService.registerStyleAttribute({
277
+ name: "normal",
278
+ type: import_l7_core.AttributeType.Attribute,
279
+ descriptor: {
280
+ name: "a_Normal",
281
+ buffer: {
282
+ usage: import_l7_core.gl.STATIC_DRAW,
283
+ data: [],
284
+ type: import_l7_core.gl.FLOAT
285
+ },
286
+ size: 3,
287
+ update: (feature, featureIdx, vertex, attributeIdx, normal) => {
288
+ return normal;
366
289
  }
367
- });
368
- this.styleAttributeService.registerStyleAttribute({
369
- name: 'miter',
370
- type: _l7Core.AttributeType.Attribute,
371
- descriptor: {
372
- name: 'a_Miter',
373
- buffer: {
374
- usage: _l7Core.gl.STATIC_DRAW,
375
- data: [],
376
- type: _l7Core.gl.FLOAT
377
- },
378
- size: 1,
379
- update: function update(feature, featureIdx, vertex, attributeIdx) {
380
- return [vertex[4]];
381
- }
290
+ }
291
+ });
292
+ this.styleAttributeService.registerStyleAttribute({
293
+ name: "miter",
294
+ type: import_l7_core.AttributeType.Attribute,
295
+ descriptor: {
296
+ name: "a_Miter",
297
+ buffer: {
298
+ usage: import_l7_core.gl.STATIC_DRAW,
299
+ data: [],
300
+ type: import_l7_core.gl.FLOAT
301
+ },
302
+ size: 1,
303
+ update: (feature, featureIdx, vertex, attributeIdx) => {
304
+ return [vertex[4]];
382
305
  }
383
- });
384
- this.styleAttributeService.registerStyleAttribute({
385
- name: 'uv',
386
- type: _l7Core.AttributeType.Attribute,
387
- descriptor: {
388
- name: 'a_iconMapUV',
389
- buffer: {
390
- usage: _l7Core.gl.DYNAMIC_DRAW,
391
- data: [],
392
- type: _l7Core.gl.FLOAT
393
- },
394
- size: 2,
395
- update: function update(feature, featureIdx, vertex, attributeIdx) {
396
- var iconMap = _this2.iconService.getIconMap();
397
-
398
- var texture = feature.texture;
399
-
400
- var _ref5 = iconMap[texture] || {
401
- x: 0,
402
- y: 0
403
- },
404
- x = _ref5.x,
405
- y = _ref5.y;
406
-
407
- return [x, y];
408
- }
306
+ }
307
+ });
308
+ this.styleAttributeService.registerStyleAttribute({
309
+ name: "uv",
310
+ type: import_l7_core.AttributeType.Attribute,
311
+ descriptor: {
312
+ name: "a_iconMapUV",
313
+ buffer: {
314
+ usage: import_l7_core.gl.DYNAMIC_DRAW,
315
+ data: [],
316
+ type: import_l7_core.gl.FLOAT
317
+ },
318
+ size: 2,
319
+ update: (feature, featureIdx, vertex, attributeIdx) => {
320
+ const iconMap = this.iconService.getIconMap();
321
+ const { texture } = feature;
322
+ const { x, y } = iconMap[texture] || { x: 0, y: 0 };
323
+ return [x, y];
409
324
  }
410
- });
411
- }
412
- }]);
413
- return LineModel;
414
- }(_BaseModel2.default);
415
-
416
- exports.default = LineModel;
417
- //# sourceMappingURL=line.js.map
325
+ }
326
+ });
327
+ }
328
+ };
329
+ // Annotate the CommonJS export names for ESM import in node:
330
+ 0 && (module.exports = {});