@antv/l7-layers 2.9.19 → 2.9.22-alpha.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (710) hide show
  1. package/es/Geometry/index.js +4 -5
  2. package/es/Geometry/models/billboard.js +23 -9
  3. package/es/Geometry/models/index.js +4 -5
  4. package/es/Geometry/models/plane.js +25 -13
  5. package/es/Geometry/models/sprite.js +11 -21
  6. package/es/Geometry/shaders/billboard_frag.glsl +13 -0
  7. package/es/Geometry/shaders/billboard_vert.glsl +50 -0
  8. package/es/Geometry/shaders/plane_frag.glsl +22 -0
  9. package/es/Geometry/shaders/plane_vert.glsl +53 -0
  10. package/es/Geometry/shaders/sprite_frag.glsl +21 -0
  11. package/es/Geometry/shaders/sprite_vert.glsl +28 -0
  12. package/es/canvas/index.js +4 -5
  13. package/es/canvas/models/canvas.js +6 -12
  14. package/es/canvas/models/index.js +2 -3
  15. package/es/citybuliding/building.js +4 -5
  16. package/es/citybuliding/models/build.js +19 -22
  17. package/es/citybuliding/shaders/build_frag.glsl +117 -0
  18. package/es/citybuliding/shaders/build_vert.glsl +54 -0
  19. package/es/core/BaseLayer.js +205 -157
  20. package/es/core/BaseModel.js +135 -76
  21. package/es/core/interface.d.ts +11 -1
  22. package/es/core/interface.js +15 -2
  23. package/es/core/schema.js +4 -2
  24. package/es/core/shape/Path.js +8 -3
  25. package/es/core/shape/extrude.js +9 -4
  26. package/es/core/triangulation.d.ts +1 -0
  27. package/es/core/triangulation.js +123 -24
  28. package/es/earth/index.js +11 -7
  29. package/es/earth/models/atmosphere.js +15 -7
  30. package/es/earth/models/base.js +19 -7
  31. package/es/earth/models/bloomsphere.js +15 -7
  32. package/es/earth/shaders/atmosphere_frag.glsl +17 -0
  33. package/es/earth/shaders/atmosphere_vert.glsl +26 -0
  34. package/es/earth/shaders/base_frag.glsl +13 -0
  35. package/es/earth/shaders/base_vert.glsl +52 -0
  36. package/es/earth/shaders/bloomsphere_frag.glsl +15 -0
  37. package/es/earth/shaders/bloomsphere_vert.glsl +20 -0
  38. package/es/earth/utils.js +28 -5
  39. package/es/heatmap/index.js +8 -7
  40. package/es/heatmap/models/grid.js +11 -5
  41. package/es/heatmap/models/grid3d.js +18 -7
  42. package/es/heatmap/models/heatmap.js +45 -44
  43. package/es/heatmap/models/hexagon.js +14 -6
  44. package/es/heatmap/models/index.js +5 -6
  45. package/es/heatmap/shaders/grid_vert.glsl +42 -0
  46. package/es/heatmap/shaders/heatmap_3d_frag.glsl +14 -0
  47. package/es/heatmap/shaders/heatmap_3d_vert.glsl +46 -0
  48. package/es/heatmap/shaders/heatmap_frag.glsl +47 -0
  49. package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +10 -0
  50. package/es/heatmap/shaders/heatmap_framebuffer_vert.glsl +35 -0
  51. package/es/heatmap/shaders/heatmap_vert.glsl +10 -0
  52. package/es/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
  53. package/es/heatmap/shaders/hexagon_3d_vert.glsl +64 -0
  54. package/es/heatmap/shaders/hexagon_frag.glsl +12 -0
  55. package/es/heatmap/shaders/hexagon_vert.glsl +41 -0
  56. package/es/heatmap/triangulation.js +2 -2
  57. package/es/image/index.js +4 -5
  58. package/es/image/models/dataImage.js +21 -31
  59. package/es/image/models/image.js +19 -25
  60. package/es/image/models/index.js +3 -4
  61. package/es/image/shaders/dataImage_frag.glsl +38 -0
  62. package/es/image/shaders/image_frag.glsl +9 -0
  63. package/es/image/shaders/image_vert.glsl +17 -0
  64. package/es/index.d.ts +2 -2
  65. package/es/index.js +92 -30
  66. package/es/line/index.js +4 -5
  67. package/es/line/models/arc.js +38 -15
  68. package/es/line/models/arc_3d.js +33 -14
  69. package/es/line/models/earthArc_3d.js +33 -14
  70. package/es/line/models/great_circle.js +25 -13
  71. package/es/line/models/half.js +33 -12
  72. package/es/line/models/index.js +12 -13
  73. package/es/line/models/line.js +57 -17
  74. package/es/line/models/linearline.js +32 -14
  75. package/es/line/models/simpleLine.js +26 -11
  76. package/es/line/models/tile.js +28 -10
  77. package/es/line/models/wall.js +30 -13
  78. package/es/line/shaders/arc_chunks.vert.glsl +21 -0
  79. package/es/line/shaders/dash/arc_dash_frag.glsl +28 -0
  80. package/es/line/shaders/dash/arc_dash_vert.glsl +148 -0
  81. package/es/line/shaders/dash/line_dash_frag.glsl +31 -0
  82. package/es/line/shaders/dash/line_dash_vert.glsl +93 -0
  83. package/es/line/shaders/half/line_half_frag.glsl +53 -0
  84. package/es/line/shaders/half/line_half_vert.glsl +169 -0
  85. package/es/line/shaders/line_arc2d_vert.glsl +114 -0
  86. package/es/line/shaders/line_arc_3d_frag.glsl +103 -0
  87. package/es/line/shaders/line_arc_3d_vert.glsl +207 -0
  88. package/es/line/shaders/line_arc_frag.glsl +89 -0
  89. package/es/line/shaders/line_arc_great_circle_frag.glsl +101 -0
  90. package/es/line/shaders/line_arc_great_circle_vert.glsl +215 -0
  91. package/es/line/shaders/line_arc_vert.glsl +174 -0
  92. package/es/line/shaders/line_bezier_vert.glsl +85 -0
  93. package/es/line/shaders/line_frag.glsl +100 -0
  94. package/es/line/shaders/line_vert.glsl +192 -0
  95. package/es/line/shaders/linear/arc3d_linear_frag.glsl +47 -0
  96. package/es/line/shaders/linear/arc3d_linear_vert.glsl +207 -0
  97. package/es/line/shaders/linear/arc_linear_frag.glsl +38 -0
  98. package/es/line/shaders/linear/arc_linear_vert.glsl +138 -0
  99. package/es/line/shaders/linear/line_linear_frag.glsl +27 -0
  100. package/es/line/shaders/linearLine/line_linear_frag.glsl +20 -0
  101. package/es/line/shaders/linearLine/line_linear_vert.glsl +112 -0
  102. package/es/line/shaders/simple/simpleline_frag.glsl +10 -0
  103. package/es/line/shaders/simple/simpleline_linear_frag.glsl +11 -0
  104. package/es/line/shaders/simple/simpleline_vert.glsl +78 -0
  105. package/es/line/shaders/tile/line_tile_frag.glsl +79 -0
  106. package/es/line/shaders/tile/line_tile_vert.glsl +210 -0
  107. package/es/line/shaders/wall_frag.glsl +93 -0
  108. package/es/line/shaders/wall_vert.glsl +111 -0
  109. package/es/mask/index.js +4 -5
  110. package/es/mask/models/fill.js +11 -8
  111. package/es/mask/models/index.js +2 -3
  112. package/es/mask/shaders/mask_frag.glsl +7 -0
  113. package/es/mask/shaders/mask_vert.glsl +22 -0
  114. package/es/plugins/DataMappingPlugin.js +71 -34
  115. package/es/plugins/DataSourcePlugin.js +12 -10
  116. package/es/plugins/FeatureScalePlugin.js +44 -24
  117. package/es/plugins/LayerAnimateStylePlugin.js +6 -7
  118. package/es/plugins/LayerModelPlugin.js +16 -7
  119. package/es/plugins/LayerStylePlugin.js +7 -3
  120. package/es/plugins/LightingPlugin.js +21 -13
  121. package/es/plugins/MultiPassRendererPlugin.js +21 -8
  122. package/es/plugins/PixelPickingPlugin.js +33 -11
  123. package/es/plugins/RegisterStyleAttributePlugin.js +10 -3
  124. package/es/plugins/ShaderUniformPlugin.js +24 -10
  125. package/es/plugins/UpdateModelPlugin.js +7 -3
  126. package/es/plugins/UpdateStyleAttributePlugin.js +20 -7
  127. package/es/point/index.js +12 -6
  128. package/es/point/models/earthExtrude.js +30 -12
  129. package/es/point/models/earthFill.js +25 -13
  130. package/es/point/models/extrude.js +30 -12
  131. package/es/point/models/fill.js +50 -15
  132. package/es/point/models/fillmage.js +46 -17
  133. package/es/point/models/image.js +20 -12
  134. package/es/point/models/index.js +14 -14
  135. package/es/point/models/normal.js +15 -7
  136. package/es/point/models/radar.js +33 -13
  137. package/es/point/models/simplePoint.js +17 -9
  138. package/es/point/models/text.js +77 -30
  139. package/es/point/models/tile.js +33 -12
  140. package/es/point/shaders/animate/wave_frag.glsl +65 -0
  141. package/es/point/shaders/earth/extrude_frag.glsl +44 -0
  142. package/es/point/shaders/earth/extrude_vert.glsl +140 -0
  143. package/es/point/shaders/earth/fill_frag.glsl +86 -0
  144. package/es/point/shaders/earth/fill_vert.glsl +126 -0
  145. package/es/point/shaders/extrude/extrude_frag.glsl +44 -0
  146. package/es/point/shaders/extrude/extrude_vert.glsl +121 -0
  147. package/es/point/shaders/fill_frag.glsl +84 -0
  148. package/es/point/shaders/fill_vert.glsl +182 -0
  149. package/es/point/shaders/image/fillImage_frag.glsl +20 -0
  150. package/es/point/shaders/image/fillImage_vert.glsl +108 -0
  151. package/es/point/shaders/image_frag.glsl +39 -0
  152. package/es/point/shaders/image_vert.glsl +81 -0
  153. package/es/point/shaders/normal_frag.glsl +15 -0
  154. package/es/point/shaders/normal_vert.glsl +79 -0
  155. package/es/point/shaders/radar/radar_frag.glsl +64 -0
  156. package/es/point/shaders/radar/radar_vert.glsl +120 -0
  157. package/es/point/shaders/simplePoint_frag.glsl +53 -0
  158. package/es/point/shaders/simplePoint_vert.glsl +79 -0
  159. package/es/point/shaders/text_frag.glsl +48 -0
  160. package/es/point/shaders/text_vert.glsl +131 -0
  161. package/es/point/shaders/tile/fill_tile_frag.glsl +83 -0
  162. package/es/point/shaders/tile/fill_tile_vert.glsl +181 -0
  163. package/es/point/shape/extrude.js +8 -3
  164. package/es/polygon/index.js +6 -5
  165. package/es/polygon/models/extrude.js +40 -31
  166. package/es/polygon/models/fill.js +19 -8
  167. package/es/polygon/models/index.js +14 -14
  168. package/es/polygon/models/ocean.js +25 -33
  169. package/es/polygon/models/tile.js +13 -7
  170. package/es/polygon/models/water.js +21 -25
  171. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +44 -0
  172. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +44 -0
  173. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +85 -0
  174. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +90 -0
  175. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +48 -0
  176. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +93 -0
  177. package/es/polygon/shaders/polygon_frag.glsl +12 -0
  178. package/es/polygon/shaders/polygon_linear_frag.glsl +22 -0
  179. package/es/polygon/shaders/polygon_linear_vert.glsl +74 -0
  180. package/es/polygon/shaders/polygon_vert.glsl +66 -0
  181. package/es/polygon/shaders/tile/polygon_tile_frag.glsl +12 -0
  182. package/es/polygon/shaders/tile/polygon_tile_vert.glsl +82 -0
  183. package/es/polygon/shaders/water/polygon_ocean_frag.glsl +248 -0
  184. package/es/polygon/shaders/water/polygon_ocean_vert.glsl +52 -0
  185. package/es/polygon/shaders/water/polygon_water_frag.glsl +73 -0
  186. package/es/polygon/shaders/water/polygon_water_vert.glsl +55 -0
  187. package/es/raster/buffers/triangulation.js +2 -2
  188. package/es/raster/index.js +7 -6
  189. package/es/raster/models/index.js +3 -4
  190. package/es/raster/models/raster.js +15 -25
  191. package/es/raster/raster.js +9 -13
  192. package/es/raster/shaders/raster_2d_frag.glsl +28 -0
  193. package/es/raster/shaders/raster_2d_vert.glsl +18 -0
  194. package/es/raster/shaders/raster_frag.glsl +9 -0
  195. package/es/raster/shaders/raster_vert.glsl +44 -0
  196. package/es/tile/interface.js +1 -2
  197. package/es/tile/manager/tileConfigManager.js +6 -8
  198. package/es/tile/manager/tileLayerManager.js +19 -30
  199. package/es/tile/manager/tilePickerManager.js +14 -14
  200. package/es/tile/models/tileModel.js +6 -6
  201. package/es/tile/tileFactory/base.js +26 -32
  202. package/es/tile/tileFactory/index.js +6 -7
  203. package/es/tile/tileFactory/line.js +3 -9
  204. package/es/tile/tileFactory/point.js +3 -9
  205. package/es/tile/tileFactory/polygon.js +3 -9
  206. package/es/tile/tileFactory/raster.js +4 -10
  207. package/es/tile/tileFactory/rasterData.js +5 -11
  208. package/es/tile/tileFactory/rasterDataLayer.js +4 -5
  209. package/es/tile/tileFactory/vectorLayer.js +8 -9
  210. package/es/tile/tileLayer/baseTileLayer.js +67 -39
  211. package/es/tile/tmsTileLayer.js +5 -4
  212. package/es/tile/utils.js +5 -3
  213. package/es/utils/blend.js +1 -2
  214. package/es/utils/collision-index.js +36 -21
  215. package/es/utils/dataMappingStyle.js +71 -15
  216. package/es/utils/extrude_polyline.d.ts +15 -0
  217. package/es/utils/extrude_polyline.js +225 -51
  218. package/es/utils/grid-index.js +7 -21
  219. package/es/utils/layerData.js +41 -17
  220. package/es/utils/multiPassRender.js +21 -5
  221. package/es/utils/polylineNormal.js +40 -20
  222. package/es/utils/simpleLine.js +4 -6
  223. package/es/utils/symbol-layout.js +49 -10
  224. package/es/utils/updateShape.js +6 -3
  225. package/es/wind/index.js +5 -6
  226. package/es/wind/models/index.js +2 -3
  227. package/es/wind/models/utils.js +50 -26
  228. package/es/wind/models/wind.js +15 -18
  229. package/es/wind/models/windRender.js +89 -78
  230. package/es/wind/models/windShader.d.ts +6 -6
  231. package/es/wind/models/windShader.js +12 -7
  232. package/es/wind/shaders/wind_frag.glsl +9 -0
  233. package/es/wind/shaders/wind_vert.glsl +17 -0
  234. package/lib/Geometry/index.js +77 -115
  235. package/lib/Geometry/models/billboard.js +181 -218
  236. package/lib/Geometry/models/index.js +34 -19
  237. package/lib/Geometry/models/plane.js +278 -394
  238. package/lib/Geometry/models/sprite.js +189 -294
  239. package/lib/Geometry/shaders/billboard_frag.glsl +13 -0
  240. package/lib/Geometry/shaders/billboard_vert.glsl +50 -0
  241. package/lib/Geometry/shaders/plane_frag.glsl +22 -0
  242. package/lib/Geometry/shaders/plane_vert.glsl +53 -0
  243. package/lib/Geometry/shaders/sprite_frag.glsl +21 -0
  244. package/lib/Geometry/shaders/sprite_vert.glsl +28 -0
  245. package/lib/canvas/index.js +66 -102
  246. package/lib/canvas/models/canvas.js +140 -210
  247. package/lib/canvas/models/index.js +30 -13
  248. package/lib/citybuliding/building.js +63 -99
  249. package/lib/citybuliding/models/build.js +146 -196
  250. package/lib/citybuliding/shaders/build_frag.glsl +117 -0
  251. package/lib/citybuliding/shaders/build_vert.glsl +54 -0
  252. package/lib/core/BaseLayer.js +807 -1245
  253. package/lib/core/BaseModel.js +275 -375
  254. package/lib/core/interface.js +52 -20
  255. package/lib/core/schema.js +39 -18
  256. package/lib/core/shape/Path.js +78 -60
  257. package/lib/core/shape/extrude.js +90 -127
  258. package/lib/core/triangulation.js +208 -295
  259. package/lib/earth/index.js +62 -96
  260. package/lib/earth/models/atmosphere.js +112 -139
  261. package/lib/earth/models/base.js +150 -198
  262. package/lib/earth/models/bloomsphere.js +112 -139
  263. package/lib/earth/shaders/atmosphere_frag.glsl +17 -0
  264. package/lib/earth/shaders/atmosphere_vert.glsl +26 -0
  265. package/lib/earth/shaders/base_frag.glsl +13 -0
  266. package/lib/earth/shaders/base_vert.glsl +52 -0
  267. package/lib/earth/shaders/bloomsphere_frag.glsl +15 -0
  268. package/lib/earth/shaders/bloomsphere_vert.glsl +20 -0
  269. package/lib/earth/utils.js +89 -85
  270. package/lib/heatmap/index.js +92 -148
  271. package/lib/heatmap/models/grid.js +91 -113
  272. package/lib/heatmap/models/grid3d.js +123 -145
  273. package/lib/heatmap/models/heatmap.js +338 -470
  274. package/lib/heatmap/models/hexagon.js +92 -114
  275. package/lib/heatmap/models/index.js +37 -23
  276. package/lib/heatmap/shaders/grid_vert.glsl +42 -0
  277. package/lib/heatmap/shaders/heatmap_3d_frag.glsl +14 -0
  278. package/lib/heatmap/shaders/heatmap_3d_vert.glsl +46 -0
  279. package/lib/heatmap/shaders/heatmap_frag.glsl +47 -0
  280. package/lib/heatmap/shaders/heatmap_framebuffer_frag.glsl +10 -0
  281. package/lib/heatmap/shaders/heatmap_framebuffer_vert.glsl +35 -0
  282. package/lib/heatmap/shaders/heatmap_vert.glsl +10 -0
  283. package/lib/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
  284. package/lib/heatmap/shaders/hexagon_3d_vert.glsl +64 -0
  285. package/lib/heatmap/shaders/hexagon_frag.glsl +12 -0
  286. package/lib/heatmap/shaders/hexagon_vert.glsl +41 -0
  287. package/lib/heatmap/triangulation.js +46 -30
  288. package/lib/image/index.js +74 -112
  289. package/lib/image/models/dataImage.js +173 -241
  290. package/lib/image/models/image.js +123 -177
  291. package/lib/image/models/index.js +32 -16
  292. package/lib/image/shaders/dataImage_frag.glsl +38 -0
  293. package/lib/image/shaders/image_frag.glsl +9 -0
  294. package/lib/image/shaders/image_vert.glsl +17 -0
  295. package/lib/index.js +96 -193
  296. package/lib/line/index.js +83 -128
  297. package/lib/line/models/arc.js +237 -328
  298. package/lib/line/models/arc_3d.js +228 -314
  299. package/lib/line/models/earthArc_3d.js +228 -316
  300. package/lib/line/models/great_circle.js +200 -279
  301. package/lib/line/models/half.js +201 -266
  302. package/lib/line/models/index.js +50 -43
  303. package/lib/line/models/line.js +299 -386
  304. package/lib/line/models/linearline.js +203 -258
  305. package/lib/line/models/simpleLine.js +175 -225
  306. package/lib/line/models/tile.js +237 -330
  307. package/lib/line/models/wall.js +235 -310
  308. package/lib/line/shaders/arc_chunks.vert.glsl +21 -0
  309. package/lib/line/shaders/dash/arc_dash_frag.glsl +28 -0
  310. package/lib/line/shaders/dash/arc_dash_vert.glsl +148 -0
  311. package/lib/line/shaders/dash/line_dash_frag.glsl +31 -0
  312. package/lib/line/shaders/dash/line_dash_vert.glsl +93 -0
  313. package/lib/line/shaders/half/line_half_frag.glsl +53 -0
  314. package/lib/line/shaders/half/line_half_vert.glsl +169 -0
  315. package/lib/line/shaders/line_arc2d_vert.glsl +114 -0
  316. package/lib/line/shaders/line_arc_3d_frag.glsl +103 -0
  317. package/lib/line/shaders/line_arc_3d_vert.glsl +207 -0
  318. package/lib/line/shaders/line_arc_frag.glsl +89 -0
  319. package/lib/line/shaders/line_arc_great_circle_frag.glsl +101 -0
  320. package/lib/line/shaders/line_arc_great_circle_vert.glsl +215 -0
  321. package/lib/line/shaders/line_arc_vert.glsl +174 -0
  322. package/lib/line/shaders/line_bezier_vert.glsl +85 -0
  323. package/lib/line/shaders/line_frag.glsl +100 -0
  324. package/lib/line/shaders/line_vert.glsl +192 -0
  325. package/lib/line/shaders/linear/arc3d_linear_frag.glsl +47 -0
  326. package/lib/line/shaders/linear/arc3d_linear_vert.glsl +207 -0
  327. package/lib/line/shaders/linear/arc_linear_frag.glsl +38 -0
  328. package/lib/line/shaders/linear/arc_linear_vert.glsl +138 -0
  329. package/lib/line/shaders/linear/line_linear_frag.glsl +27 -0
  330. package/lib/line/shaders/linearLine/line_linear_frag.glsl +20 -0
  331. package/lib/line/shaders/linearLine/line_linear_vert.glsl +112 -0
  332. package/lib/line/shaders/simple/simpleline_frag.glsl +10 -0
  333. package/lib/line/shaders/simple/simpleline_linear_frag.glsl +11 -0
  334. package/lib/line/shaders/simple/simpleline_vert.glsl +78 -0
  335. package/lib/line/shaders/tile/line_tile_frag.glsl +79 -0
  336. package/lib/line/shaders/tile/line_tile_vert.glsl +210 -0
  337. package/lib/line/shaders/wall_frag.glsl +93 -0
  338. package/lib/line/shaders/wall_vert.glsl +111 -0
  339. package/lib/mask/index.js +59 -93
  340. package/lib/mask/models/fill.js +82 -132
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  699. package/lib/utils/layerData.js.map +0 -1
  700. package/lib/utils/multiPassRender.js.map +0 -1
  701. package/lib/utils/polylineNormal.js.map +0 -1
  702. package/lib/utils/simpleLine.js.map +0 -1
  703. package/lib/utils/symbol-layout.js.map +0 -1
  704. package/lib/utils/updateShape.js.map +0 -1
  705. package/lib/wind/index.js.map +0 -1
  706. package/lib/wind/models/index.js.map +0 -1
  707. package/lib/wind/models/utils.js.map +0 -1
  708. package/lib/wind/models/wind.js.map +0 -1
  709. package/lib/wind/models/windRender.js.map +0 -1
  710. package/lib/wind/models/windShader.js.map +0 -1
@@ -1,482 +1,350 @@
1
- "use strict";
2
-
3
- var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
-
5
- Object.defineProperty(exports, "__esModule", {
6
- value: true
7
- });
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- exports.default = void 0;
9
-
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- var _regenerator = _interopRequireDefault(require("@babel/runtime/regenerator"));
11
-
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- var _toConsumableArray2 = _interopRequireDefault(require("@babel/runtime/helpers/toConsumableArray"));
13
-
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- var _asyncToGenerator2 = _interopRequireDefault(require("@babel/runtime/helpers/asyncToGenerator"));
15
-
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- var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
17
-
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- var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
19
-
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- var _assertThisInitialized2 = _interopRequireDefault(require("@babel/runtime/helpers/assertThisInitialized"));
21
-
22
- var _inherits2 = _interopRequireDefault(require("@babel/runtime/helpers/inherits"));
23
-
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- var _possibleConstructorReturn2 = _interopRequireDefault(require("@babel/runtime/helpers/possibleConstructorReturn"));
25
-
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- var _getPrototypeOf2 = _interopRequireDefault(require("@babel/runtime/helpers/getPrototypeOf"));
27
-
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- var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
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-
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- var _l7Core = require("@antv/l7-core");
31
-
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- var _l7Utils = require("@antv/l7-utils");
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-
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- var _glMatrix = require("gl-matrix");
35
-
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- var _inversify = require("inversify");
37
-
38
- require("reflect-metadata");
39
-
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- var _BaseModel2 = _interopRequireDefault(require("../../core/BaseModel"));
41
-
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- var _triangulation = require("../../core/triangulation");
43
-
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- var _triangulation2 = require("../triangulation");
45
-
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- var _dec, _class;
47
-
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- function ownKeys(object, enumerableOnly) { var keys = Object.keys(object); if (Object.getOwnPropertySymbols) { var symbols = Object.getOwnPropertySymbols(object); enumerableOnly && (symbols = symbols.filter(function (sym) { return Object.getOwnPropertyDescriptor(object, sym).enumerable; })), keys.push.apply(keys, symbols); } return keys; }
49
-
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- function _objectSpread(target) { for (var i = 1; i < arguments.length; i++) { var source = null != arguments[i] ? arguments[i] : {}; i % 2 ? ownKeys(Object(source), !0).forEach(function (key) { (0, _defineProperty2.default)(target, key, source[key]); }) : Object.getOwnPropertyDescriptors ? Object.defineProperties(target, Object.getOwnPropertyDescriptors(source)) : ownKeys(Object(source)).forEach(function (key) { Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key)); }); } return target; }
51
-
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- function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
53
-
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- function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
55
-
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- var heatmap3DFrag = "uniform sampler2D u_texture;\nuniform sampler2D u_colorTexture;\nuniform float u_opacity;\nvarying vec2 v_texCoord;\nvarying float v_intensity;\n\nvoid main(){\n \n float intensity = texture2D(u_texture, v_texCoord).r;\n vec4 color = texture2D(u_colorTexture,vec2(intensity, 0));\n gl_FragColor = color;\n // gl_FragColor.a = color.a * smoothstep(0.1,0.2,intensity)* u_opacity;\n gl_FragColor.a = color.a * smoothstep(0.,0.1,intensity) * u_opacity;\n}\n";
57
- var heatmap3DVert = "precision highp float;\nattribute vec3 a_Position;\nattribute vec2 a_Uv;\nuniform sampler2D u_texture;\nvarying vec2 v_texCoord;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_InverseViewProjectionMatrix;\nuniform mat4 u_ViewProjectionMatrixUncentered;\nvarying float v_intensity;\n\n\nvec2 toBezier(float t, vec2 P0, vec2 P1, vec2 P2, vec2 P3) {\n float t2 = t * t;\n float one_minus_t = 1.0 - t;\n float one_minus_t2 = one_minus_t * one_minus_t;\n return (P0 * one_minus_t2 * one_minus_t + P1 * 3.0 * t * one_minus_t2 + P2 * 3.0 * t2 * one_minus_t + P3 * t2 * t);\n}\nvec2 toBezier(float t, vec4 p){\n return toBezier(t, vec2(0.0, 0.0), vec2(p.x, p.y), vec2(p.z, p.w), vec2(1.0, 1.0));\n}\n#pragma include \"projection\"\nvoid main() {\n v_texCoord = a_Uv;\n\n vec2 pos = a_Uv * vec2(2.0) - vec2(1.0); // \u5C06\u539F\u672C 0 -> 1 \u7684 uv \u8F6C\u6362\u4E3A -1 -> 1 \u7684\u6807\u51C6\u5750\u6807\u7A7A\u95F4\uFF08NDC\uFF09\n\n vec4 p1 = vec4(pos, 0.0, 1.0); // x/y \u5E73\u9762\u4E0A\u7684\u70B9\uFF08z == 0\uFF09\u53EF\u4EE5\u8BA4\u4E3A\u662F\u4E09\u7EF4\u4E0A\u7684\u70B9\u88AB\u6295\u5F71\u5230\u5E73\u9762\u540E\u7684\u70B9\n\tvec4 p2 = vec4(pos, 1.0, 1.0); // \u5E73\u884C\u4E8Ex/y\u5E73\u9762\u3001z==1 \u7684\u5E73\u9762\u4E0A\u7684\u70B9\n\n\tvec4 inverseP1 = u_InverseViewProjectionMatrix * p1; // \u6839\u636E\u89C6\u56FE\u6295\u5F71\u77E9\u9635\u7684\u9006\u77E9\u9635\u5E73\u9762\u4E0A\u7684\u53CD\u7B97\u51FA\u4E09\u7EF4\u7A7A\u95F4\u4E2D\u7684\u70B9\uFF08p1\u5E73\u9762\u4E0A\u7684\u70B9\uFF09\n\tvec4 inverseP2 = u_InverseViewProjectionMatrix * p2;\n\n inverseP1 = inverseP1 / inverseP1.w; // \u5F52\u4E00\u5316\u64CD\u4F5C\uFF08\u5F52\u4E00\u5316\u540E\u4E3A\u4E16\u754C\u5750\u6807\uFF09\n\tinverseP2 = inverseP2 / inverseP2.w;\n\n\tfloat zPos = (0.0 - inverseP1.z) / (inverseP2.z - inverseP1.z); // ??\n\tvec4 position = inverseP1 + zPos * (inverseP2 - inverseP1);\n\n vec4 b= vec4(0.5000, 0.0, 1.0, 0.5000);\n float fh;\n\n v_intensity = texture2D(u_texture, v_texCoord).r;\n fh = toBezier(v_intensity, b).y;\n gl_Position = u_ViewProjectionMatrixUncentered * vec4(position.xy, fh * project_pixel(50.), 1.0);\n \n}\n";
58
- var heatmapColorFrag = "uniform sampler2D u_texture; // \u70ED\u529B\u5F3A\u5EA6\u56FE\nuniform sampler2D u_colorTexture; // \u6839\u636E\u5F3A\u5EA6\u5206\u5E03\u7684\u8272\u5E26\nuniform float u_opacity;\nvarying vec2 v_texCoord;\n\nuniform vec2 u_ViewportSize;\n\nfloat getBlurIndusty() {\n float vW = 2.0/u_ViewportSize.x;\n float vH = 2.0/u_ViewportSize.y;\n vec2 vUv = v_texCoord;\n float i11 = texture2D( u_texture, vec2( vUv.x - 1.0 * vW, vUv.y + 1.0 * vH) ).r;\n float i12 = texture2D( u_texture, vec2( vUv.x - 0.0 * vW, vUv.y + 1.0 * vH) ).r;\n float i13 = texture2D( u_texture, vec2( vUv.x + 1.0 * vW, vUv.y + 1.0 * vH) ).r;\n\n float i21 = texture2D( u_texture, vec2( vUv.x - 1.0 * vW, vUv.y) ).r;\n float i22 = texture2D( u_texture, vec2( vUv.x , vUv.y) ).r;\n float i23 = texture2D( u_texture, vec2( vUv.x + 1.0 * vW, vUv.y) ).r;\n\n float i31 = texture2D( u_texture, vec2( vUv.x - 1.0 * vW, vUv.y-1.0*vH) ).r;\n float i32 = texture2D( u_texture, vec2( vUv.x - 0.0 * vW, vUv.y-1.0*vH) ).r;\n float i33 = texture2D( u_texture, vec2( vUv.x + 1.0 * vW, vUv.y-1.0*vH) ).r;\n\n return(\n i11 + \n i12 + \n i13 + \n i21 + \n i21 + \n i22 + \n i23 + \n i31 + \n i32 + \n i33\n )/9.0;\n}\n\n\nvoid main(){\n // float intensity = texture2D(u_texture, v_texCoord).r;\n float intensity = getBlurIndusty();\n vec4 color = texture2D(u_colorTexture, vec2(intensity, 0.0));\n\n gl_FragColor =color;\n gl_FragColor.a = color.a * smoothstep(0.,0.1,intensity) * u_opacity;\n\n}\n";
59
- var heatmapColorVert = "precision highp float;\nattribute vec3 a_Position;\nattribute vec2 a_Uv;\nvarying vec2 v_texCoord;\n\nvoid main() {\n v_texCoord = a_Uv;\n\n gl_Position = vec4(a_Position.xy, 0, 1.);\n}\n";
60
- var heatmapFramebufferFrag = "precision highp float;\nuniform float u_intensity;\nvarying float v_weight;\nvarying vec2 v_extrude;\n#define GAUSS_COEF 0.3989422804014327\nvoid main(){\n float d = -0.5 * 3.0 * 3.0 * dot(v_extrude, v_extrude);\n float val = v_weight * u_intensity * GAUSS_COEF * exp(d);\n gl_FragColor = vec4(val, 1., 1., 1.);\n}\n";
61
- var heatmapFramebufferVert = "precision highp float;\nattribute vec3 a_Position;\nattribute float a_Size;\nattribute vec2 a_Dir;\nuniform float u_intensity;\nuniform float u_radius;\nvarying vec2 v_extrude;\nvarying float v_weight;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\n\n#define GAUSS_COEF 0.3989422804014327\n\n#pragma include \"projection\"\n\nvoid main(){\n v_weight = a_Size;\n float ZERO = 1.0 / 255.0 / 16.0;\n float extrude_x = a_Dir.x * 2.0 -1.0;\n float extrude_y = a_Dir.y * 2.0 -1.0;\n vec2 extrude_dir = normalize(vec2(extrude_x,extrude_y));\n float S = sqrt(-2.0 * log(ZERO / a_Size / u_intensity / GAUSS_COEF)) / 2.5;\n v_extrude = extrude_dir * S;\n\n vec2 offset = project_pixel(v_extrude * u_radius);\n vec4 project_pos = project_position(vec4(a_Position.xy, 0.0, 1.0));\n\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, 0.0, 1.0));\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xy + offset, 0.0, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, 0.0, 1.0));\n }\n}\n";
62
- var HeatMapModel = (_dec = (0, _inversify.injectable)(), _dec(_class = function (_BaseModel) {
63
- (0, _inherits2.default)(HeatMapModel, _BaseModel);
64
-
65
- var _super = _createSuper(HeatMapModel);
66
-
67
- function HeatMapModel() {
68
- var _this;
69
-
70
- (0, _classCallCheck2.default)(this, HeatMapModel);
71
-
72
- for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
73
- args[_key] = arguments[_key];
74
- }
75
-
76
- _this = _super.call.apply(_super, [this].concat(args));
77
- (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "texture", void 0);
78
- (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "colorTexture", void 0);
79
- (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "heatmapFramerBuffer", void 0);
80
- (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "intensityModel", void 0);
81
- (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "colorModel", void 0);
82
- (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "shapeType", void 0);
83
- return _this;
1
+ var __create = Object.create;
2
+ var __defProp = Object.defineProperty;
3
+ var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
4
+ var __getOwnPropNames = Object.getOwnPropertyNames;
5
+ var __getProtoOf = Object.getPrototypeOf;
6
+ var __hasOwnProp = Object.prototype.hasOwnProperty;
7
+ var __export = (target, all) => {
8
+ for (var name in all)
9
+ __defProp(target, name, { get: all[name], enumerable: true });
10
+ };
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+ var __copyProps = (to, from, except, desc) => {
12
+ if (from && typeof from === "object" || typeof from === "function") {
13
+ for (let key of __getOwnPropNames(from))
14
+ if (!__hasOwnProp.call(to, key) && key !== except)
15
+ __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
84
16
  }
85
-
86
- (0, _createClass2.default)(HeatMapModel, [{
87
- key: "render",
88
- value: function render() {
89
- var _this2 = this;
90
-
91
- var _this$rendererService = this.rendererService,
92
- clear = _this$rendererService.clear,
93
- useFramebuffer = _this$rendererService.useFramebuffer;
94
- useFramebuffer(this.heatmapFramerBuffer, function () {
95
- clear({
96
- color: [0, 0, 0, 0],
97
- depth: 1,
98
- stencil: 0,
99
- framebuffer: _this2.heatmapFramerBuffer
100
- });
101
-
102
- _this2.drawIntensityMode();
17
+ return to;
18
+ };
19
+ var __toESM = (mod, isNodeMode, target) => (target = mod != null ? __create(__getProtoOf(mod)) : {}, __copyProps(isNodeMode || !mod || !mod.__esModule ? __defProp(target, "default", { value: mod, enumerable: true }) : target, mod));
20
+ var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
21
+ var __decorateClass = (decorators, target, key, kind) => {
22
+ var result = kind > 1 ? void 0 : kind ? __getOwnPropDesc(target, key) : target;
23
+ for (var i = decorators.length - 1, decorator; i >= 0; i--)
24
+ if (decorator = decorators[i])
25
+ result = (kind ? decorator(target, key, result) : decorator(result)) || result;
26
+ if (kind && result)
27
+ __defProp(target, key, result);
28
+ return result;
29
+ };
30
+
31
+ // src/heatmap/models/heatmap.ts
32
+ var heatmap_exports = {};
33
+ __export(heatmap_exports, {
34
+ default: () => HeatMapModel
35
+ });
36
+ module.exports = __toCommonJS(heatmap_exports);
37
+ var import_l7_core = require("@antv/l7-core");
38
+ var import_l7_utils = require("@antv/l7-utils");
39
+ var import_gl_matrix = require("gl-matrix");
40
+ var import_inversify = require("inversify");
41
+ var import_reflect_metadata = require("reflect-metadata");
42
+ var import_BaseModel = __toESM(require("../../core/BaseModel"));
43
+ var import_triangulation = require("../../core/triangulation");
44
+ var import_heatmap_3d_frag = __toESM(require("../shaders/heatmap_3d_frag.glsl"));
45
+ var import_heatmap_3d_vert = __toESM(require("../shaders/heatmap_3d_vert.glsl"));
46
+ var import_heatmap_frag = __toESM(require("../shaders/heatmap_frag.glsl"));
47
+ var import_heatmap_vert = __toESM(require("../shaders/heatmap_vert.glsl"));
48
+ var import_heatmap_framebuffer_frag = __toESM(require("../shaders/heatmap_framebuffer_frag.glsl"));
49
+ var import_heatmap_framebuffer_vert = __toESM(require("../shaders/heatmap_framebuffer_vert.glsl"));
50
+ var import_triangulation2 = require("../triangulation");
51
+ var HeatMapModel = class extends import_BaseModel.default {
52
+ render() {
53
+ const { clear, useFramebuffer } = this.rendererService;
54
+ useFramebuffer(this.heatmapFramerBuffer, () => {
55
+ clear({
56
+ color: [0, 0, 0, 0],
57
+ depth: 1,
58
+ stencil: 0,
59
+ framebuffer: this.heatmapFramerBuffer
103
60
  });
104
-
105
- if (this.layer.styleNeedUpdate) {
106
- this.updateColorTexture();
107
- }
108
-
109
- this.shapeType === 'heatmap' ? this.drawColorMode() : this.draw3DHeatMap();
110
- }
111
- }, {
112
- key: "getUninforms",
113
- value: function getUninforms() {
114
- throw new Error('Method not implemented.');
115
- }
116
- }, {
117
- key: "initModels",
118
- value: function () {
119
- var _initModels = (0, _asyncToGenerator2.default)(_regenerator.default.mark(function _callee(callbackModel) {
120
- var _shapeAttr$scale;
121
-
122
- var _this$rendererService2, createFramebuffer, clear, getViewportSize, createTexture2D, useFramebuffer, shapeAttr, shapeType, _getViewportSize, width, height;
123
-
124
- return _regenerator.default.wrap(function _callee$(_context) {
125
- while (1) {
126
- switch (_context.prev = _context.next) {
127
- case 0:
128
- _this$rendererService2 = this.rendererService, createFramebuffer = _this$rendererService2.createFramebuffer, clear = _this$rendererService2.clear, getViewportSize = _this$rendererService2.getViewportSize, createTexture2D = _this$rendererService2.createTexture2D, useFramebuffer = _this$rendererService2.useFramebuffer;
129
- shapeAttr = this.styleAttributeService.getLayerStyleAttribute('shape');
130
- shapeType = (shapeAttr === null || shapeAttr === void 0 ? void 0 : (_shapeAttr$scale = shapeAttr.scale) === null || _shapeAttr$scale === void 0 ? void 0 : _shapeAttr$scale.field) || 'heatmap';
131
- this.shapeType = shapeType;
132
- _context.next = 6;
133
- return this.buildHeatMapIntensity();
134
-
135
- case 6:
136
- this.intensityModel = _context.sent;
137
- this.colorModel = shapeType === 'heatmap' ? this.buildHeatmapColor() : this.build3dHeatMap();
138
- _getViewportSize = getViewportSize(), width = _getViewportSize.width, height = _getViewportSize.height;
139
- this.heatmapFramerBuffer = createFramebuffer({
140
- color: createTexture2D({
141
- width: Math.floor(width / 4),
142
- height: Math.floor(height / 4),
143
- wrapS: _l7Core.gl.CLAMP_TO_EDGE,
144
- wrapT: _l7Core.gl.CLAMP_TO_EDGE,
145
- min: _l7Core.gl.LINEAR,
146
- mag: _l7Core.gl.LINEAR
147
- }),
148
- depth: false
149
- });
150
- this.updateColorTexture();
151
- callbackModel([this.intensityModel, this.colorModel]);
152
-
153
- case 12:
154
- case "end":
155
- return _context.stop();
156
- }
157
- }
158
- }, _callee, this);
159
- }));
160
-
161
- function initModels(_x) {
162
- return _initModels.apply(this, arguments);
163
- }
164
-
165
- return initModels;
166
- }()
167
- }, {
168
- key: "buildModels",
169
- value: function buildModels(callbackModel) {
170
- this.initModels(callbackModel);
61
+ this.drawIntensityMode();
62
+ });
63
+ if (this.layer.styleNeedUpdate) {
64
+ this.updateColorTexture();
171
65
  }
172
- }, {
173
- key: "registerBuiltinAttributes",
174
- value: function registerBuiltinAttributes() {
175
- this.styleAttributeService.registerStyleAttribute({
176
- name: 'dir',
177
- type: _l7Core.AttributeType.Attribute,
178
- descriptor: {
179
- name: 'a_Dir',
180
- buffer: {
181
- usage: _l7Core.gl.DYNAMIC_DRAW,
182
- data: [],
183
- type: _l7Core.gl.FLOAT
184
- },
185
- size: 2,
186
- update: function update(feature, featureIdx, vertex, attributeIdx) {
187
- return [vertex[3], vertex[4]];
188
- }
189
- }
190
- });
191
- this.styleAttributeService.registerStyleAttribute({
192
- name: 'size',
193
- type: _l7Core.AttributeType.Attribute,
194
- descriptor: {
195
- name: 'a_Size',
196
- buffer: {
197
- usage: _l7Core.gl.DYNAMIC_DRAW,
198
- data: [],
199
- type: _l7Core.gl.FLOAT
200
- },
201
- size: 1,
202
- update: function update(feature, featureIdx, vertex, attributeIdx) {
203
- var _feature$size = feature.size,
204
- size = _feature$size === void 0 ? 1 : _feature$size;
205
- return [size];
206
- }
66
+ this.shapeType === "heatmap" ? this.drawColorMode() : this.draw3DHeatMap();
67
+ }
68
+ getUninforms() {
69
+ throw new Error("Method not implemented.");
70
+ }
71
+ async initModels(callbackModel) {
72
+ var _a;
73
+ const {
74
+ createFramebuffer,
75
+ clear,
76
+ getViewportSize,
77
+ createTexture2D,
78
+ useFramebuffer
79
+ } = this.rendererService;
80
+ const shapeAttr = this.styleAttributeService.getLayerStyleAttribute("shape");
81
+ const shapeType = ((_a = shapeAttr == null ? void 0 : shapeAttr.scale) == null ? void 0 : _a.field) || "heatmap";
82
+ this.shapeType = shapeType;
83
+ this.intensityModel = await this.buildHeatMapIntensity();
84
+ this.colorModel = shapeType === "heatmap" ? this.buildHeatmapColor() : this.build3dHeatMap();
85
+ const { width, height } = getViewportSize();
86
+ this.heatmapFramerBuffer = createFramebuffer({
87
+ color: createTexture2D({
88
+ width: Math.floor(width / 4),
89
+ height: Math.floor(height / 4),
90
+ wrapS: import_l7_core.gl.CLAMP_TO_EDGE,
91
+ wrapT: import_l7_core.gl.CLAMP_TO_EDGE,
92
+ min: import_l7_core.gl.LINEAR,
93
+ mag: import_l7_core.gl.LINEAR
94
+ }),
95
+ depth: false
96
+ });
97
+ this.updateColorTexture();
98
+ callbackModel([this.intensityModel, this.colorModel]);
99
+ }
100
+ buildModels(callbackModel) {
101
+ this.initModels(callbackModel);
102
+ }
103
+ registerBuiltinAttributes() {
104
+ this.styleAttributeService.registerStyleAttribute({
105
+ name: "dir",
106
+ type: import_l7_core.AttributeType.Attribute,
107
+ descriptor: {
108
+ name: "a_Dir",
109
+ buffer: {
110
+ usage: import_l7_core.gl.DYNAMIC_DRAW,
111
+ data: [],
112
+ type: import_l7_core.gl.FLOAT
113
+ },
114
+ size: 2,
115
+ update: (feature, featureIdx, vertex, attributeIdx) => {
116
+ return [vertex[3], vertex[4]];
207
117
  }
208
- });
209
- }
210
- }, {
211
- key: "buildHeatMapIntensity",
212
- value: function () {
213
- var _buildHeatMapIntensity = (0, _asyncToGenerator2.default)(_regenerator.default.mark(function _callee2() {
214
- var model;
215
- return _regenerator.default.wrap(function _callee2$(_context2) {
216
- while (1) {
217
- switch (_context2.prev = _context2.next) {
218
- case 0:
219
- this.layer.triangulation = _triangulation.HeatmapTriangulation;
220
- _context2.next = 3;
221
- return this.layer.buildLayerModel({
222
- moduleName: 'heatmapIntensity',
223
- vertexShader: heatmapFramebufferVert,
224
- fragmentShader: heatmapFramebufferFrag,
225
- triangulation: _triangulation.HeatmapTriangulation,
226
- depth: {
227
- enable: false
228
- },
229
- cull: {
230
- enable: true,
231
- face: (0, _l7Utils.getCullFace)(this.mapService.version)
232
- },
233
- blend: {
234
- enable: true,
235
- func: {
236
- srcRGB: _l7Core.gl.ONE,
237
- srcAlpha: 1,
238
- dstRGB: _l7Core.gl.ONE,
239
- dstAlpha: 1
240
- }
241
- }
242
- });
243
-
244
- case 3:
245
- model = _context2.sent;
246
- return _context2.abrupt("return", model);
247
-
248
- case 5:
249
- case "end":
250
- return _context2.stop();
251
- }
252
- }
253
- }, _callee2, this);
254
- }));
255
-
256
- function buildHeatMapIntensity() {
257
- return _buildHeatMapIntensity.apply(this, arguments);
258
118
  }
259
-
260
- return buildHeatMapIntensity;
261
- }()
262
- }, {
263
- key: "buildHeatmapColor",
264
- value: function buildHeatmapColor() {
265
- var _ref = this.layer.getLayerConfig(),
266
- _ref$mask = _ref.mask,
267
- mask = _ref$mask === void 0 ? false : _ref$mask,
268
- _ref$maskInside = _ref.maskInside,
269
- maskInside = _ref$maskInside === void 0 ? true : _ref$maskInside;
270
-
271
- this.shaderModuleService.registerModule('heatmapColor', {
272
- vs: heatmapColorVert,
273
- fs: heatmapColorFrag
274
- });
275
-
276
- var _this$shaderModuleSer = this.shaderModuleService.getModule('heatmapColor'),
277
- vs = _this$shaderModuleSer.vs,
278
- fs = _this$shaderModuleSer.fs,
279
- uniforms = _this$shaderModuleSer.uniforms;
280
-
281
- var _this$rendererService3 = this.rendererService,
282
- createAttribute = _this$rendererService3.createAttribute,
283
- createElements = _this$rendererService3.createElements,
284
- createBuffer = _this$rendererService3.createBuffer,
285
- createModel = _this$rendererService3.createModel;
286
- return createModel({
287
- vs: vs,
288
- fs: fs,
289
- attributes: {
290
- a_Position: createAttribute({
291
- buffer: createBuffer({
292
- data: [-1, 1, 0, 1, 1, 0, -1, -1, 0, 1, -1, 0],
293
- type: _l7Core.gl.FLOAT
294
- }),
295
- size: 3
296
- }),
297
- a_Uv: createAttribute({
298
- buffer: createBuffer({
299
- data: [0, 1, 1, 1, 0, 0, 1, 0],
300
- type: _l7Core.gl.FLOAT
301
- }),
302
- size: 2
303
- })
304
- },
305
- uniforms: _objectSpread({}, uniforms),
306
- depth: {
307
- enable: false
119
+ });
120
+ this.styleAttributeService.registerStyleAttribute({
121
+ name: "size",
122
+ type: import_l7_core.AttributeType.Attribute,
123
+ descriptor: {
124
+ name: "a_Size",
125
+ buffer: {
126
+ usage: import_l7_core.gl.DYNAMIC_DRAW,
127
+ data: [],
128
+ type: import_l7_core.gl.FLOAT
308
129
  },
309
- blend: this.getBlend(),
310
- count: 6,
311
- elements: createElements({
312
- data: [0, 2, 1, 2, 3, 1],
313
- type: _l7Core.gl.UNSIGNED_INT,
314
- count: 6
315
- }),
316
- stencil: (0, _l7Utils.getMask)(mask, maskInside)
317
- });
318
- }
319
- }, {
320
- key: "drawIntensityMode",
321
- value: function drawIntensityMode() {
322
- var _this$intensityModel;
323
-
324
- var _ref2 = this.layer.getLayerConfig(),
325
- opacity = _ref2.opacity,
326
- _ref2$intensity = _ref2.intensity,
327
- intensity = _ref2$intensity === void 0 ? 10 : _ref2$intensity,
328
- _ref2$radius = _ref2.radius,
329
- radius = _ref2$radius === void 0 ? 5 : _ref2$radius;
330
-
331
- (_this$intensityModel = this.intensityModel) === null || _this$intensityModel === void 0 ? void 0 : _this$intensityModel.draw({
332
- uniforms: {
333
- u_opacity: opacity || 1.0,
334
- u_radius: radius,
335
- u_intensity: intensity
130
+ size: 1,
131
+ update: (feature, featureIdx, vertex, attributeIdx) => {
132
+ const { size = 1 } = feature;
133
+ return [size];
336
134
  }
337
- });
338
- }
339
- }, {
340
- key: "drawColorMode",
341
- value: function drawColorMode() {
342
- var _this$colorModel;
343
-
344
- var _ref3 = this.layer.getLayerConfig(),
345
- opacity = _ref3.opacity;
346
-
347
- (_this$colorModel = this.colorModel) === null || _this$colorModel === void 0 ? void 0 : _this$colorModel.draw({
348
- uniforms: {
349
- u_opacity: opacity || 1.0,
350
- u_colorTexture: this.colorTexture,
351
- u_texture: this.heatmapFramerBuffer
352
- }
353
- });
354
- }
355
- }, {
356
- key: "draw3DHeatMap",
357
- value: function draw3DHeatMap() {
358
- var _this$colorModel2;
359
-
360
- var _ref4 = this.layer.getLayerConfig(),
361
- opacity = _ref4.opacity;
362
-
363
- var invert = _glMatrix.mat4.create();
364
-
365
- _glMatrix.mat4.invert(invert, this.cameraService.getViewProjectionMatrixUncentered());
366
-
367
- (_this$colorModel2 = this.colorModel) === null || _this$colorModel2 === void 0 ? void 0 : _this$colorModel2.draw({
368
- uniforms: {
369
- u_opacity: opacity || 1.0,
370
- u_colorTexture: this.colorTexture,
371
- u_texture: this.heatmapFramerBuffer,
372
- u_ViewProjectionMatrixUncentered: this.cameraService.getViewProjectionMatrixUncentered(),
373
- u_InverseViewProjectionMatrix: (0, _toConsumableArray2.default)(invert)
135
+ }
136
+ });
137
+ }
138
+ async buildHeatMapIntensity() {
139
+ this.layer.triangulation = import_triangulation.HeatmapTriangulation;
140
+ const model = await this.layer.buildLayerModel({
141
+ moduleName: "heatmapIntensity",
142
+ vertexShader: import_heatmap_framebuffer_vert.default,
143
+ fragmentShader: import_heatmap_framebuffer_frag.default,
144
+ triangulation: import_triangulation.HeatmapTriangulation,
145
+ depth: {
146
+ enable: false
147
+ },
148
+ cull: {
149
+ enable: true,
150
+ face: (0, import_l7_utils.getCullFace)(this.mapService.version)
151
+ },
152
+ blend: {
153
+ enable: true,
154
+ func: {
155
+ srcRGB: import_l7_core.gl.ONE,
156
+ srcAlpha: 1,
157
+ dstRGB: import_l7_core.gl.ONE,
158
+ dstAlpha: 1
374
159
  }
375
- });
376
- }
377
- }, {
378
- key: "build3dHeatMap",
379
- value: function build3dHeatMap() {
380
- var _ref5 = this.layer.getLayerConfig(),
381
- _ref5$mask = _ref5.mask,
382
- mask = _ref5$mask === void 0 ? false : _ref5$mask,
383
- _ref5$maskInside = _ref5.maskInside,
384
- maskInside = _ref5$maskInside === void 0 ? true : _ref5$maskInside;
385
-
386
- var getViewportSize = this.rendererService.getViewportSize;
387
-
388
- var _getViewportSize2 = getViewportSize(),
389
- width = _getViewportSize2.width,
390
- height = _getViewportSize2.height;
391
-
392
- var triangulation = (0, _triangulation2.heatMap3DTriangulation)(width / 4.0, height / 4.0);
393
- this.shaderModuleService.registerModule('heatmap3dColor', {
394
- vs: heatmap3DVert,
395
- fs: heatmap3DFrag
396
- });
397
-
398
- var _this$shaderModuleSer2 = this.shaderModuleService.getModule('heatmap3dColor'),
399
- vs = _this$shaderModuleSer2.vs,
400
- fs = _this$shaderModuleSer2.fs,
401
- uniforms = _this$shaderModuleSer2.uniforms;
402
-
403
- var _this$rendererService4 = this.rendererService,
404
- createAttribute = _this$rendererService4.createAttribute,
405
- createElements = _this$rendererService4.createElements,
406
- createBuffer = _this$rendererService4.createBuffer,
407
- createModel = _this$rendererService4.createModel;
408
- return createModel({
409
- vs: vs,
410
- fs: fs,
411
- attributes: {
412
- a_Position: createAttribute({
413
- buffer: createBuffer({
414
- data: triangulation.vertices,
415
- type: _l7Core.gl.FLOAT
416
- }),
417
- size: 3
160
+ }
161
+ });
162
+ return model;
163
+ }
164
+ buildHeatmapColor() {
165
+ const {
166
+ mask = false,
167
+ maskInside = true
168
+ } = this.layer.getLayerConfig();
169
+ this.shaderModuleService.registerModule("heatmapColor", {
170
+ vs: import_heatmap_vert.default,
171
+ fs: import_heatmap_frag.default
172
+ });
173
+ const { vs, fs, uniforms } = this.shaderModuleService.getModule("heatmapColor");
174
+ const {
175
+ createAttribute,
176
+ createElements,
177
+ createBuffer,
178
+ createModel
179
+ } = this.rendererService;
180
+ return createModel({
181
+ vs,
182
+ fs,
183
+ attributes: {
184
+ a_Position: createAttribute({
185
+ buffer: createBuffer({
186
+ data: [-1, 1, 0, 1, 1, 0, -1, -1, 0, 1, -1, 0],
187
+ type: import_l7_core.gl.FLOAT
418
188
  }),
419
- a_Uv: createAttribute({
420
- buffer: createBuffer({
421
- data: triangulation.uvs,
422
- type: _l7Core.gl.FLOAT
423
- }),
424
- size: 2
425
- })
426
- },
427
- primitive: _l7Core.gl.TRIANGLES,
428
- uniforms: _objectSpread({}, uniforms),
429
- depth: {
430
- enable: true
431
- },
432
- blend: {
433
- enable: true,
434
- func: {
435
- srcRGB: _l7Core.gl.SRC_ALPHA,
436
- srcAlpha: 1,
437
- dstRGB: _l7Core.gl.ONE_MINUS_SRC_ALPHA,
438
- dstAlpha: 1
439
- }
440
- },
441
- elements: createElements({
442
- data: triangulation.indices,
443
- type: _l7Core.gl.UNSIGNED_INT,
444
- count: triangulation.indices.length
189
+ size: 3
445
190
  }),
446
- stencil: (0, _l7Utils.getMask)(mask, maskInside)
447
- });
448
- }
449
- }, {
450
- key: "updateStyle",
451
- value: function updateStyle() {
452
- this.updateColorTexture();
453
- }
454
- }, {
455
- key: "updateColorTexture",
456
- value: function updateColorTexture() {
457
- var createTexture2D = this.rendererService.createTexture2D;
458
-
459
- if (this.texture) {
460
- this.texture.destroy();
191
+ a_Uv: createAttribute({
192
+ buffer: createBuffer({
193
+ data: [0, 1, 1, 1, 0, 0, 1, 0],
194
+ type: import_l7_core.gl.FLOAT
195
+ }),
196
+ size: 2
197
+ })
198
+ },
199
+ uniforms: {
200
+ ...uniforms
201
+ },
202
+ depth: {
203
+ enable: false
204
+ },
205
+ blend: this.getBlend(),
206
+ count: 6,
207
+ elements: createElements({
208
+ data: [0, 2, 1, 2, 3, 1],
209
+ type: import_l7_core.gl.UNSIGNED_INT,
210
+ count: 6
211
+ }),
212
+ stencil: (0, import_l7_utils.getMask)(mask, maskInside)
213
+ });
214
+ }
215
+ drawIntensityMode() {
216
+ var _a;
217
+ const {
218
+ opacity,
219
+ intensity = 10,
220
+ radius = 5
221
+ } = this.layer.getLayerConfig();
222
+ (_a = this.intensityModel) == null ? void 0 : _a.draw({
223
+ uniforms: {
224
+ u_opacity: opacity || 1,
225
+ u_radius: radius,
226
+ u_intensity: intensity
461
227
  }
462
-
463
- var _ref6 = this.layer.getLayerConfig(),
464
- rampColors = _ref6.rampColors;
465
-
466
- var imageData = (0, _l7Utils.generateColorRamp)(rampColors);
467
- this.colorTexture = createTexture2D({
468
- data: new Uint8Array(imageData.data),
469
- width: imageData.width,
470
- height: imageData.height,
471
- wrapS: _l7Core.gl.CLAMP_TO_EDGE,
472
- wrapT: _l7Core.gl.CLAMP_TO_EDGE,
473
- min: _l7Core.gl.NEAREST,
474
- mag: _l7Core.gl.NEAREST,
475
- flipY: false
476
- });
228
+ });
229
+ }
230
+ drawColorMode() {
231
+ var _a;
232
+ const {
233
+ opacity
234
+ } = this.layer.getLayerConfig();
235
+ (_a = this.colorModel) == null ? void 0 : _a.draw({
236
+ uniforms: {
237
+ u_opacity: opacity || 1,
238
+ u_colorTexture: this.colorTexture,
239
+ u_texture: this.heatmapFramerBuffer
240
+ }
241
+ });
242
+ }
243
+ draw3DHeatMap() {
244
+ var _a;
245
+ const {
246
+ opacity
247
+ } = this.layer.getLayerConfig();
248
+ const invert = import_gl_matrix.mat4.create();
249
+ import_gl_matrix.mat4.invert(invert, this.cameraService.getViewProjectionMatrixUncentered());
250
+ (_a = this.colorModel) == null ? void 0 : _a.draw({
251
+ uniforms: {
252
+ u_opacity: opacity || 1,
253
+ u_colorTexture: this.colorTexture,
254
+ u_texture: this.heatmapFramerBuffer,
255
+ u_ViewProjectionMatrixUncentered: this.cameraService.getViewProjectionMatrixUncentered(),
256
+ u_InverseViewProjectionMatrix: [...invert]
257
+ }
258
+ });
259
+ }
260
+ build3dHeatMap() {
261
+ const {
262
+ mask = false,
263
+ maskInside = true
264
+ } = this.layer.getLayerConfig();
265
+ const { getViewportSize } = this.rendererService;
266
+ const { width, height } = getViewportSize();
267
+ const triangulation = (0, import_triangulation2.heatMap3DTriangulation)(width / 4, height / 4);
268
+ this.shaderModuleService.registerModule("heatmap3dColor", {
269
+ vs: import_heatmap_3d_vert.default,
270
+ fs: import_heatmap_3d_frag.default
271
+ });
272
+ const { vs, fs, uniforms } = this.shaderModuleService.getModule("heatmap3dColor");
273
+ const {
274
+ createAttribute,
275
+ createElements,
276
+ createBuffer,
277
+ createModel
278
+ } = this.rendererService;
279
+ return createModel({
280
+ vs,
281
+ fs,
282
+ attributes: {
283
+ a_Position: createAttribute({
284
+ buffer: createBuffer({
285
+ data: triangulation.vertices,
286
+ type: import_l7_core.gl.FLOAT
287
+ }),
288
+ size: 3
289
+ }),
290
+ a_Uv: createAttribute({
291
+ buffer: createBuffer({
292
+ data: triangulation.uvs,
293
+ type: import_l7_core.gl.FLOAT
294
+ }),
295
+ size: 2
296
+ })
297
+ },
298
+ primitive: import_l7_core.gl.TRIANGLES,
299
+ uniforms: {
300
+ ...uniforms
301
+ },
302
+ depth: {
303
+ enable: true
304
+ },
305
+ blend: {
306
+ enable: true,
307
+ func: {
308
+ srcRGB: import_l7_core.gl.SRC_ALPHA,
309
+ srcAlpha: 1,
310
+ dstRGB: import_l7_core.gl.ONE_MINUS_SRC_ALPHA,
311
+ dstAlpha: 1
312
+ }
313
+ },
314
+ elements: createElements({
315
+ data: triangulation.indices,
316
+ type: import_l7_core.gl.UNSIGNED_INT,
317
+ count: triangulation.indices.length
318
+ }),
319
+ stencil: (0, import_l7_utils.getMask)(mask, maskInside)
320
+ });
321
+ }
322
+ updateStyle() {
323
+ this.updateColorTexture();
324
+ }
325
+ updateColorTexture() {
326
+ const { createTexture2D } = this.rendererService;
327
+ if (this.texture) {
328
+ this.texture.destroy();
477
329
  }
478
- }]);
479
- return HeatMapModel;
480
- }(_BaseModel2.default)) || _class);
481
- exports.default = HeatMapModel;
482
- //# sourceMappingURL=heatmap.js.map
330
+ const {
331
+ rampColors
332
+ } = this.layer.getLayerConfig();
333
+ const imageData = (0, import_l7_utils.generateColorRamp)(rampColors);
334
+ this.colorTexture = createTexture2D({
335
+ data: new Uint8Array(imageData.data),
336
+ width: imageData.width,
337
+ height: imageData.height,
338
+ wrapS: import_l7_core.gl.CLAMP_TO_EDGE,
339
+ wrapT: import_l7_core.gl.CLAMP_TO_EDGE,
340
+ min: import_l7_core.gl.NEAREST,
341
+ mag: import_l7_core.gl.NEAREST,
342
+ flipY: false
343
+ });
344
+ }
345
+ };
346
+ HeatMapModel = __decorateClass([
347
+ (0, import_inversify.injectable)()
348
+ ], HeatMapModel);
349
+ // Annotate the CommonJS export names for ESM import in node:
350
+ 0 && (module.exports = {});